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      <title>A Beginner&#39;s Guide to Using Kazeta</title>
      <link>https://linuxgamingcentral.org/posts/kazeta-guide/</link>
      <pubDate>Mon, 09 Mar 2026 10:30:22 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kazeta-guide/</guid>
      <description>There&amp;rsquo;s a renaissance in the return to physical media. Are you, dear reader, also getting fatigued by digital subscription services, and would rather physically own your games in the palm of your hand? Are you also concerned with big-name publishers suddenly delisting some of your favorite titles from digital storefronts, without any way to get them back? Then look no further: Kazeta has got you covered.
Kazeta Definition So, firstly, what is Kazeta?</description>
      <content>&lt;p&gt;There&amp;rsquo;s a renaissance in the &lt;a href=&#34;https://www.latimes.com/entertainment-arts/business/story/2026-02-23/why-gen-z-wants-to-buy-rent-dvds-blu-rays-in-age-of-streaming&#34;&gt;return to physical media&lt;/a&gt;. Are you, dear reader, also getting fatigued by digital subscription services, and would rather physically own your games in the palm of your hand? Are you also concerned with big-name publishers suddenly delisting some of your favorite titles from digital storefronts, without any way to get them back? Then look no further: &lt;a href=&#34;https://linuxgamingcentral.org/posts/kazeta-review/&#34;&gt;Kazeta&lt;/a&gt; has got you covered.&lt;/p&gt;
&lt;h1 id=&#34;kazeta-definition&#34;&gt;Kazeta Definition&lt;/h1&gt;
&lt;p&gt;So, firstly, what is Kazeta? After all, &amp;ldquo;Kazeta&amp;rdquo; isn&amp;rsquo;t exactly a word that you hear every day. The word &amp;ldquo;Kazeta&amp;rdquo; is Czech for &amp;ldquo;cassette&amp;rdquo;. You could also think of it being translated as &amp;ldquo;cartridge&amp;rdquo;. That&amp;rsquo;s the purpose of Kazeta: it&amp;rsquo;s an operating system that you can install on your computer, create your own &amp;ldquo;cartridges&amp;rdquo; using physical media, and replicate the simplicity of the way video game consoles worked in the 80s and 90s: &lt;strong&gt;just plug in your cartridge, turn the computer on, and play.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;ve ever used &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-review/&#34;&gt;ChimeraOS&lt;/a&gt;, you&amp;rsquo;ll be happy to know Kazeta is developed by the same person: Alesh Slovak. &lt;strong&gt;dash&lt;/strong&gt; from The Bryant Review did an &lt;a href=&#34;https://gardinerbryant.com/kazeta-the-linux-os-that-makes-modern-games-feel-like-90s-consoles/&#34;&gt;interview with him&lt;/a&gt; &amp;ndash; be sure to check it out for a more detailed behind-the-scenes look as to why Kazeta was made!&lt;/p&gt;
&lt;h1 id=&#34;why-kazeta&#34;&gt;Why Kazeta?&lt;/h1&gt;
&lt;p&gt;There are many preservation projects out there that are trying to &amp;ldquo;revive&amp;rdquo; the physical era of gaming. Field-programmable gate array (FPGA) consoles, such as the &lt;a href=&#34;https://www.analogue.co/3d&#34;&gt;Analogue 3D&lt;/a&gt; and the &lt;a href=&#34;https://retroremake.co/pages/superstation%E1%B5%92%E2%81%BF%E1%B5%89&#34;&gt;SuperStation One&lt;/a&gt;, are noble attempts to bring retro consoles back-to-life with more modern features. But these are expensive, and if you don&amp;rsquo;t own the original cartridges for your older systems, buying them through third-party retailers such as eBay is going to cost you another small fortune. Oftentimes you are also locked to a small handful of platforms that the console supports. So you typically wouldn&amp;rsquo;t have access to PC games.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;InLineR Mini PC with Kazeta&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta_guide/inliners_setup.jpg&#34;&gt;
&lt;em&gt;Image credit: &lt;strong&gt;InLineR&lt;/strong&gt; from the Kazeta Discord&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Kazeta sort of &amp;ldquo;bridges&amp;rdquo; this gap. Kazeta can emulate some of your favorite consoles of all time, such as the Nintendo 64, Sega Genesis/Mega Drive, and Nintendo Entertainment System (NES), while still giving you that sense of physical ownership &amp;ndash; by means of putting your games and ROMs on external media, such as SD cards and USB flash drives. (This is assuming, of course, that you own the original cartridges and have dumped them by whatever means necessary.) You also have the benefit of running native Linux games, or Windows games via the Windows runtime. Kazeta can also make use of your existing hardware; you don&amp;rsquo;t have to buy a dedicated device for this. You can use any PC you have lying around and turn it into a console-like machine.&lt;/p&gt;
&lt;h1 id=&#34;pros-and-cons&#34;&gt;Pros and Cons&lt;/h1&gt;
&lt;p&gt;As alluded to on the official website, there are &lt;strong&gt;several advantages&lt;/strong&gt; to having a cartridge-based system, as opposed to a digital-only gaming machine:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;no installers, no game updates, no logins, no Internet, no nagging notifications, no DRM, no complex menus, no BS: just get straight into the action&lt;/li&gt;
&lt;li&gt;best performance for your games, since there&amp;rsquo;s no desktop environment and no software clients running in the background eating up your computer&amp;rsquo;s resources&lt;/li&gt;
&lt;li&gt;preservation: you own the game for as long as you own the cartridge that runs it&lt;/li&gt;
&lt;li&gt;ease of use for those who are technically challenged&lt;/li&gt;
&lt;li&gt;better parental control over what games their kids can or can&amp;rsquo;t play&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;There are, however, &lt;strong&gt;a few caveats&lt;/strong&gt; that you should be aware of:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the initial groundwork, such as setting up a cartridge, takes a bit of effort and some know-how&lt;/li&gt;
&lt;li&gt;because of the DRM-free nature of Kazeta, some existing games in your library may not work, such as games with Denuvo DRM, or anti-cheat software&lt;/li&gt;
&lt;li&gt;some games will have the D-pad inverted&lt;/li&gt;
&lt;li&gt;unless the game you&amp;rsquo;re playing has a built-in controller configuration menu, you have no way of customizing your controls&lt;/li&gt;
&lt;li&gt;some cartridges will fail to boot. The troubleshooting process for this is very tedious&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Development of Kazeta is also very slow-paced. The initial release was back in August of 2025. There&amp;rsquo;s been a few commits to the &lt;a href=&#34;https://github.com/kazetaos/kazeta&#34;&gt;Kazeta GitHub repository&lt;/a&gt; since then, but there hasn&amp;rsquo;t been any new releases.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kazeta BIOS - save data screen&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta_guide/save_data_screen.jpg&#34;&gt;
&lt;em&gt;Image credit: &lt;strong&gt;Loratadine Niacin&lt;/strong&gt; from the Kazeta Discord&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The way I can think of it, is like this: &lt;strong&gt;Kazeta can be great for LAN parties, or bringing it over to a friend&amp;rsquo;s house.&lt;/strong&gt; You might be tech-savvy yourself. You set up the system, set up the cartridges, and bring them over to a friend&amp;rsquo;s house. This friend of yours doesn&amp;rsquo;t need to know about the work that you did to set everything up. You just hook up the console to a TV, insert your controllers and your cart, turn the system on, and start playing. No downtime since there&amp;rsquo;s no logins, no updates to download. When you want to move on to another game, you just simply shut the system off, take out the cart, put a different one in, and turn it on again.&lt;/p&gt;
&lt;p&gt;So, despite the work involved in creating cartridges, Kazeta is useful for simplicity and minimal downtime &lt;em&gt;after&lt;/em&gt; the groundwork has been laid. People who hate technology will appreciate the work &lt;em&gt;someone else&lt;/em&gt; did so that they can play the games that they want (for example, Alkazar&amp;rsquo;s Mom would have never played &lt;em&gt;Tetris&lt;/em&gt; had it not been for Kazeta). Hopefully that makes sense.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/kazeta-plus/&#34;&gt;Kazeta+&lt;/a&gt; addresses some of the flaws of Kazeta, but for the sake of this tutorial, we&amp;rsquo;ll just focus on Kazeta.&lt;/p&gt;
&lt;h1 id=&#34;what-you-need&#34;&gt;What You Need&lt;/h1&gt;
&lt;p&gt;Here&amp;rsquo;s what you&amp;rsquo;ll need if you want to set up a Kazeta console:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;a PC to download and flash the Kazeta ISO, as well as for setting up your carts&lt;/li&gt;
&lt;li&gt;a USB flash drive&lt;/li&gt;
&lt;li&gt;another PC that you&amp;rsquo;ll set up as your &amp;ldquo;console&amp;rdquo;. If said &amp;ldquo;console&amp;rdquo; doesn&amp;rsquo;t have an internal SD card reader, you&amp;rsquo;re also going to want to have a USB adapter for them if you want to use SD cards as cartridges&lt;/li&gt;
&lt;li&gt;a TV or monitor for said &amp;ldquo;console&amp;rdquo; (handhelds aren&amp;rsquo;t recommended)&lt;/li&gt;
&lt;li&gt;&amp;ldquo;cartridges&amp;rdquo;: this will be your physical media containing your games. This could be SD cards or USB flash drives. I recommend using SD cards so you can affix labels to them&lt;/li&gt;
&lt;li&gt;a keyboard and a controller&lt;/li&gt;
&lt;li&gt;your digital library of games &amp;ndash; whether they&amp;rsquo;re from GOG, itch.io, Humble, Steam, Epic Games, etc. Note though that some games &lt;em&gt;aren&amp;rsquo;t&lt;/em&gt; DRM-free. You can check &lt;a href=&#34;https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_games_on_Steam&#34;&gt;PCGamingWiki&lt;/a&gt; for a list of DRM-free Steam games&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Please note the following is &lt;strong&gt;not&lt;/strong&gt; supported:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;hybrid graphics&lt;/li&gt;
&lt;li&gt;virtual machines&lt;/li&gt;
&lt;li&gt;dual-booting from the same hard drive&lt;/li&gt;
&lt;li&gt;secure boot/legacy/bios&lt;/li&gt;
&lt;li&gt;Intel Rapid Storage Technology (RST)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;As far as the hardware requirements for your &amp;ldquo;console&amp;rdquo; are concerned, it&amp;rsquo;s fairly &lt;a href=&#34;https://github.com/kazetaos/kazeta/wiki/Requirements&#34;&gt;open-ended&lt;/a&gt;. It can be pretty much &lt;strong&gt;any PC that has at least 4 GB of RAM, 32 GB of internal hard drive space, and is no older than 10 years old.&lt;/strong&gt; I personally am using the &lt;a href=&#34;https://www.minisforum.com/products/minisforum-um890-pro&#34;&gt;Minisforum UM890 Mini PC&lt;/a&gt; with 16 GB of RAM and 64 GB of NVMe storage.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Minisforum UM890 Mini PC with cartridges&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta_guide/minisforum_mini_pc.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;I recommend using an AMD-based system&lt;/strong&gt;, since generally AMD has the best compatibility with Linux. Obviously, the CPU and GPU are going to be dependent on the sort of games you want to play. AMD users will need a GPU that&amp;rsquo;s at least the Radeon RX 400 series or newer. On the NVIDIA side, the GPU needs to be from the GTX 1600 series or newer. Intel GPUs are reported as having &amp;ldquo;poor game compatibility&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;This guide assumes you&amp;rsquo;re using a Linux-based computer for setting up cartridges.&lt;/strong&gt; Windows does not natively support formatting external media as &lt;code&gt;ext4&lt;/code&gt;, which is the file system your cartridges will be using. You still &lt;em&gt;can&lt;/em&gt; technically get through this guide by using &lt;a href=&#34;https://windowsreport.com/ext4-windows-11/&#34;&gt;workarounds for &lt;code&gt;ext4&lt;/code&gt; support on Windows&lt;/a&gt;, but I am not offering support for those of you who have issues along the way.&lt;/p&gt;
&lt;h1 id=&#34;installing-kazeta&#34;&gt;Installing Kazeta&lt;/h1&gt;
&lt;h4 id=&#34;1-download-the-iso&#34;&gt;1. Download the ISO&lt;/h4&gt;
&lt;p&gt;On your computer, head over to the &lt;a href=&#34;https://kazeta.org/&#34;&gt;official Kazeta website&lt;/a&gt; and click &amp;ldquo;Download&amp;rdquo;. That will scroll the page down to the &amp;ldquo;Download Now&amp;rdquo; button. Clicking said button will download the Kazeta ISO, which is about 2.5 GB in size.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kazeta official website - download section&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta_guide/download_button.webp&#34;&gt;&lt;/p&gt;
&lt;h4 id=&#34;2-flash-the-iso&#34;&gt;2. Flash the ISO&lt;/h4&gt;
&lt;p&gt;Insert your USB flash drive. If you&amp;rsquo;re using Linux, I recommend using &lt;a href=&#34;https://github.com/pop-os/popsicle&#34;&gt;Popsicle&lt;/a&gt; to flash the ISO, since it&amp;rsquo;s very easy to use. Otherwise, you can use &lt;a href=&#34;https://etcher.balena.io/&#34;&gt;Balena Etcher&lt;/a&gt; for cross-platform support. According to the &lt;a href=&#34;https://github.com/kazetaos/kazeta/wiki/Installation&#34;&gt;Kazeta Wiki&lt;/a&gt;, Ventoy and Rufus are &lt;strong&gt;not&lt;/strong&gt; supported.&lt;/p&gt;
&lt;p&gt;Instructions for flashing the ISO are going to be dependent on what software you&amp;rsquo;re using. With Popsicle, simply select the Kazeta ISO, then select the drive you want to flash the ISO to. Enter your &lt;code&gt;sudo&lt;/code&gt; password, then give it a few moments.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Flashing the Kazeta ISO with Popsicle&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta_guide/flashing_the_iso.webp&#34;&gt;&lt;/p&gt;
&lt;h4 id=&#34;3-install-kazeta&#34;&gt;3. Install Kazeta&lt;/h4&gt;
&lt;p&gt;Once the ISO has been flashed, disconnect it from your computer and connect it to your &amp;ldquo;console&amp;rdquo;. Plug in a keyboard. Turn the &amp;ldquo;console&amp;rdquo; on and spam F7 (or F8, or whatever function key the &amp;ldquo;console&amp;rdquo; manufacturer set the boot menu to) during the BIOS splash sequence. Select your USB flash drive from the menu.&lt;/p&gt;
&lt;p&gt;Installation of Kazeta is straightforward. If multiple hard drives are detected in your &amp;ldquo;console&amp;rdquo;, the installer will ask what disk you want to install Kazeta to. Otherwise, just proceed with the installation. You&amp;rsquo;ll get a warning that &lt;em&gt;everything on the hard drive will be formatted and deleted&lt;/em&gt;. After a few minutes, once the install process is complete, reboot your &amp;ldquo;console&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kazeta installer blue screen&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta_guide/installer.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;If everything went well you should be presented with the Kazeta BIOS. From here, you can insert your &amp;ldquo;cartridges&amp;rdquo;, whether they&amp;rsquo;re a SD card or a USB flash drive, and select the &amp;ldquo;PLAY&amp;rdquo; button to play them, or manage your save data in the &amp;ldquo;DATA&amp;rdquo; menu.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kazeta BIOS&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta_guide/kazeta_bios.webp&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;creating-cartridges&#34;&gt;Creating Cartridges&lt;/h1&gt;
&lt;p&gt;On your PC, connect your removable media. Formatting your removable media as &lt;code&gt;ext4&lt;/code&gt; is going to be dependent on what software you&amp;rsquo;re using. For example, if you&amp;rsquo;re using KDE Plasma, you would likely be using &amp;ldquo;KDE Partition Manager&amp;rdquo;. On GNOME, you&amp;rsquo;d be using &amp;ldquo;Disks&amp;rdquo;. When formatting, ensure casefolding is disabled. For the label name, don&amp;rsquo;t use any spaces or special characters.&lt;/p&gt;
&lt;p&gt;Here you can see I&amp;rsquo;m formatting a 32 GB SD card with Disks, setting &lt;code&gt;dudelings&lt;/code&gt; as the label name, and specifying the file system as &lt;code&gt;ext4&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Formatting a SD card as ext4&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta_guide/formatting_a_sd_card.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;A Kazeta &amp;ldquo;cartridge&amp;rdquo; will have the following contents on it:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the game itself&lt;/li&gt;
&lt;li&gt;a 32x32 or 64x64 PNG icon. This will be seen in the &amp;ldquo;DATA&amp;rdquo; menu when managing your save data&lt;/li&gt;
&lt;li&gt;a metadata file (&lt;code&gt;.kzi&lt;/code&gt;) that contains information for the cartridge, such as the name of the game, execution parameters, what runtime should be used, etc.&lt;/li&gt;
&lt;li&gt;(usually) a runtime file (&lt;code&gt;.kzr&lt;/code&gt;) that gives the game the necessary dependencies in order for it to run. In some cases the game binary will already have all of the necessary dependencies for it to run (such as AppImages), so a runtime file isn&amp;rsquo;t needed&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;To give you an idea of how this would work, I will be walking through the installation of the &lt;em&gt;Celeste 64&lt;/em&gt; game cart provided on the Kazeta Wiki.&lt;/p&gt;
&lt;h4 id=&#34;the-celeste-64-sample-cart&#34;&gt;The Celeste 64 Sample Cart&lt;/h4&gt;
&lt;p&gt;Download the &lt;em&gt;Celeste 64&lt;/em&gt; sample cart on the &lt;a href=&#34;https://github.com/kazetaos/kazeta/wiki/Sample-Carts&#34;&gt;Kazeta Wiki&lt;/a&gt;. Both a native Linux version and a Windows version are provided. Simply extract the contents of the tarball to the root of your removable media. So the root of your removable media would look something like this now:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;a &amp;ldquo;content&amp;rdquo; folder containing the &lt;em&gt;Celeste 64&lt;/em&gt; game files&lt;/li&gt;
&lt;li&gt;an &lt;code&gt;icon.png&lt;/code&gt; file&lt;/li&gt;
&lt;li&gt;a &lt;code&gt;cart.kzi&lt;/code&gt; file&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Celeste 64 cart - root folder&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta_guide/celeste64_sample_cart_root.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Inside of the &amp;ldquo;content&amp;rdquo; folder we have the game files. Importantly, the &lt;code&gt;Celeste64&lt;/code&gt; binary.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Celeste 64 cart - &amp;ldquo;content&amp;rdquo; folder&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta_guide/celeste64_content_folder.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Notice the contents of the &lt;code&gt;cart.kzi&lt;/code&gt; file:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;Name=Celeste 64
Id=celeste-64
Exec=cd content &amp;amp;&amp;amp; ./Celeste64
Icon=icon.png
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;This metadata file defines the &lt;strong&gt;name&lt;/strong&gt; of the game, the &lt;strong&gt;game ID&lt;/strong&gt;, the &lt;strong&gt;execution parameters&lt;/strong&gt; that direct what executable to run, and the &lt;strong&gt;icon file path&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;If, on the other hand, you were to use the Windows version of the &lt;em&gt;Celeste 64&lt;/em&gt; sample cart, the &lt;code&gt;cart.kzi&lt;/code&gt; file would look like this:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;Name=Celeste 64
Id=celeste-64w
Exec=&amp;#34;content/Celeste64.exe&amp;#34;
Icon=icon.png
Runtime=windows
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Notice a few key differences:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;a &amp;ldquo;w&amp;rdquo; is appended to the game ID, to help us distinguish that we&amp;rsquo;re using the Windows version of the cartridge&lt;/li&gt;
&lt;li&gt;the execution parameters are encapsulated in quotation marks: this allows us to use spaces, if there are any in the executable file name&lt;/li&gt;
&lt;li&gt;a runtime file is specified. This is because we need to have the Windows runtime file stored on the removable media in order to run the game&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;To run this game on Kazeta, all you need to do now is safely eject the cartridge from your computer, connect it to your Kazeta console, and select &amp;ldquo;PLAY&amp;rdquo; from the BIOS. Or just simply turn the console off, insert the cartridge, and turn the console back on. The console should instantly boot to the game!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Running a Celeste 64 cart&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta_guide/running_celeste64.jpg&#34;&gt;&lt;/p&gt;
&lt;h4 id=&#34;making-your-own&#34;&gt;Making Your Own&lt;/h4&gt;
&lt;p&gt;But let&amp;rsquo;s say you wanted to make your own cartridge. In this guide, I will be walking through the process of creating a &lt;em&gt;Dudelings&lt;/em&gt; cart, but the same principle can be applied for any other game.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Dudelings&lt;/em&gt; can be purchased either through &lt;a href=&#34;https://store.steampowered.com/app/1905160/Dudelings_Arcade_Sportsball/&#34;&gt;Steam&lt;/a&gt; or &lt;a href=&#34;https://heavy-element.itch.io/dudelings&#34;&gt;itch.io&lt;/a&gt;. &lt;em&gt;Dudelings&lt;/em&gt; is DRM-free, regardless of where you bought it. Once you&amp;rsquo;ve downloaded the game, copy the contents of it to your removable media. Next, we&amp;rsquo;ll need the Linux runtime, so download it from the &lt;a href=&#34;https://github.com/kazetaos/kazeta/wiki/Runtimes&#34;&gt;Kazeta Wiki&lt;/a&gt;. Place the runtime to the root of your removable media.&lt;/p&gt;
&lt;p&gt;We need an icon. An easy way of obtaining game icons is through &lt;a href=&#34;https://www.steamgriddb.com/&#34;&gt;SteamGridDB&lt;/a&gt;. Search for &amp;ldquo;dudelings&amp;rdquo; in the search bar. Click &amp;ldquo;Dudelings: Arcade Sportsball (2024)&amp;rdquo; in the search list. Click &amp;ldquo;ICONS&amp;rdquo;. We need to make sure the icon is 32x32, or 64x64, and is in PNG format. You can filter these results while browsing for the appropriate icon. If no icons are available with these specifications, you can use a tool like GIMP to convert it later on. In the case of &lt;em&gt;Dudelings&lt;/em&gt;, there already is a 64x64 icon in PNG format. Select it, and click &amp;ldquo;DOWNLOAD&amp;rdquo;. From there, right-click the image in the new browser tab that opens, select &amp;ldquo;Save image as&amp;hellip;&amp;rdquo;, then save it to the root of your removable media. I recommend setting the file name as &lt;code&gt;icon.png&lt;/code&gt;, but this isn&amp;rsquo;t necessary. Just make sure it&amp;rsquo;s something easy to remember.&lt;/p&gt;
&lt;p&gt;Finally, we need to create the &lt;code&gt;.kzi&lt;/code&gt; (Kazeta information) file. Create a new &lt;code&gt;.kzi&lt;/code&gt; file on the root of your removable media with a text editor. Make sure it has the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the name of the game&lt;/li&gt;
&lt;li&gt;the ID of the game. Make sure this doesn&amp;rsquo;t have any spaces or special characters&lt;/li&gt;
&lt;li&gt;the path to the game binary&lt;/li&gt;
&lt;li&gt;the path to the icon&lt;/li&gt;
&lt;li&gt;the name of the runtime&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Dudelings cart example&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta_guide/dudelings_cart_example.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;So, let me give you an example of what my &lt;code&gt;dudelings.kzi&lt;/code&gt; file would look like:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;Name=Dudelings
Id=dudelings
Exec=dudelings/dudelings_linux_build.x86_64
Icon=icon.png
Runtime=linux
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;I have the contents of the &lt;em&gt;Dudelings&lt;/em&gt; game inside of a &amp;ldquo;dudelings&amp;rdquo; folder. The &lt;code&gt;.kzi&lt;/code&gt;, Linux runtime, and icon files are stored on the root of my removable media.&lt;/p&gt;
&lt;h1 id=&#34;create-a-report-optional-but-recommended&#34;&gt;Create a Report (Optional but Recommended)&lt;/h1&gt;
&lt;p&gt;Whether or not you have success running any particular game, the community would appreciate it if you add an entry for it on &lt;a href=&#34;https://kazetadb.com/&#34;&gt;KazetaDB&lt;/a&gt;. Similar to ProtonDB, KazetaDB retains a database of community-tested reports on various games, and will tell you whether a game works out-of-the-box, needs some workarounds, or just straight up won&amp;rsquo;t run at all.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;KazetaDB home page&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta_guide/kazetadb.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;First, using the search bar, find out if the game you&amp;rsquo;re running has already been reported on. If not, you can log in to KazetaDB via your Steam account. Click &amp;ldquo;Submit Report&amp;rdquo; from the top-right, then start filling out the details to the best of your ability.&lt;/p&gt;
&lt;h1 id=&#34;theres-a-gui-for-that&#34;&gt;There&amp;rsquo;s a GUI for That&lt;/h1&gt;
&lt;p&gt;If you&amp;rsquo;d rather not create the &lt;code&gt;.kzi&lt;/code&gt; files by hand, there&amp;rsquo;s a tool that will make your life a bit easier: &lt;a href=&#34;https://github.com/the-outcaster/kzi-cartridge-generator&#34;&gt;KZI Cartridge Generator&lt;/a&gt;. This application auto-types the game ID for you as you enter the Game Name, allows you to fetch icons for your games via SteamGridDB in just a few clicks, download runtimes directly through the user interface, test games locally before running them on your console, and a lot more. See the GitHub README for more details.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;KZI cartridge generator - Dudelings example&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta_guide/kzi_cartridge_generator.webp&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;decorating-your-cartridges&#34;&gt;Decorating Your Cartridges&lt;/h1&gt;
&lt;p&gt;To get that special look-and-feel if you&amp;rsquo;re using SD cards, you can affix custom labels to them. You can use a dedicated printing service for this and have the labels shipped to you. Or you could create your own using a printer and adhesive glossy photo paper. You can use a labeling template, such as the one &lt;a href=&#34;https://www.avery.com/templates&#34;&gt;Avery&lt;/a&gt; or &lt;a href=&#34;https://maestro.onlinelabels.com/designer/maestro.aspx&#34;&gt;OnlineLabels&lt;/a&gt; supply. Then when you&amp;rsquo;re done and have it printed out, you could cut the labels out with scissors, peel the adhesive off, and put them on the SD card. This will not only make it easier for you to distinguish which cart has which game, but also make your SD card collection look a lot more professional.&lt;/p&gt;
&lt;p&gt;Discord user &lt;strong&gt;Calyder&lt;/strong&gt; has provided some beautiful examples of what your cartridges could look like with jewel cases.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kazeta cartridges inside of jewel cases&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta_guide/jewel_cases.jpg&#34;&gt;
&lt;em&gt;Image credit: &lt;strong&gt;Calyder&lt;/strong&gt; from the Kazeta Discord&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;troubleshooting&#34;&gt;Troubleshooting&lt;/h1&gt;
&lt;p&gt;There will likely be a game or two that just won&amp;rsquo;t work. If so, you can head over to the &lt;a href=&#34;https://discord.gg/JFscNAdzHW&#34;&gt;Kazeta Discord&lt;/a&gt; and create a post in the &lt;code&gt;#help&lt;/code&gt; channel. We&amp;rsquo;ll try to help you out to the best of our ability. If you&amp;rsquo;d rather not use Discord, you can also file an issue on the &lt;a href=&#34;https://github.com/kazetaos/kazeta/issues&#34;&gt;Kazeta GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Luke Short Cloud&lt;/em&gt;&lt;/p&gt;
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      <title>&#34;Didn&#39;t You Say You Were Done?&#34;</title>
      <link>https://linuxgamingcentral.org/posts/four-years-of-lgc/</link>
      <pubDate>Sat, 07 Mar 2026 15:16:21 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/four-years-of-lgc/</guid>
      <description>I know, there&amp;rsquo;s confusion. &amp;ldquo;Wait, didn&amp;rsquo;t you say you were going to retire?&amp;rdquo; Yes. Yes I did. Those 18 months of me no longer being a content creator was a much-needed break. As time went on, however, and I started to feel better, I could think a little more clearly. As I had alluded to on my sister site, The Outcaster&amp;rsquo;s Notebook, the lack of social media consumption, as well as the lack of association with certain individuals, has paid off.</description>
      <content>&lt;p&gt;I know, there&amp;rsquo;s confusion. &amp;ldquo;Wait, didn&amp;rsquo;t you say you were going to retire?&amp;rdquo; Yes. &lt;a href=&#34;https://linuxgamingcentral.org/posts/the-end-of-lgc/&#34;&gt;Yes I did.&lt;/a&gt; Those 18 months of me no longer being a content creator was a much-needed break. As time went on, however, and I started to feel better, I could think a little more clearly. As I had alluded to on my sister site, &lt;a href=&#34;https://theoutcastersnotebook.com/post/life-after-lgc/&#34;&gt;The Outcaster&amp;rsquo;s Notebook&lt;/a&gt;, the lack of social media consumption, as well as the lack of association with certain individuals, has paid off. I&amp;rsquo;m in a much better mental state now than I was in before.&lt;/p&gt;
&lt;p&gt;Today marks four years of LGC. Well, four years since I founded the site, anyway. So, what made me want to return?&lt;/p&gt;
&lt;h1 id=&#34;why-the-return&#34;&gt;Why the Return?&lt;/h1&gt;
&lt;p&gt;Well, truth be told, &lt;strong&gt;I miss you guys.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I missed getting the feedback. There were some articles here that generated some interesting discussions. And, if you thought you liked some of my articles, know that a lot of your comments have lifted my spirits up just as much as yours. I don&amp;rsquo;t get that in the real world. Not in my day-to-day job or my other routines. So, founding LGC was sort of discovering this little gold nugget amidst a haystack. Even if I don&amp;rsquo;t know any of you personally. Even though I haven&amp;rsquo;t seen most of your faces. It let me know that there is a light at the end of the tunnel.&lt;/p&gt;
&lt;p&gt;That, and a lot of &lt;strong&gt;rad projects&lt;/strong&gt; had been coming to the surface that the reporter nature in me just could &lt;em&gt;not&lt;/em&gt; resist to talk about. The foremost example being &lt;a href=&#34;https://linuxgamingcentral.org/posts/kazeta-plus/&#34;&gt;Kazeta&lt;/a&gt;. When Alkazar had been talking about this with me several months ago, it was love at first sight. The idea of having physical &amp;ldquo;cartridges&amp;rdquo; for your games, the replication of the simplicity of gaming consoles of the 90s, the retro sound effects of the user interface&amp;hellip;I needed it in my life.&lt;/p&gt;
&lt;p&gt;Another reason, is it just &lt;strong&gt;seemed a little silly of me to throw all of my hard work out the window.&lt;/strong&gt; This website contains over two-and-a-half years&amp;rsquo; worth of content. The &lt;a href=&#34;https://linuxgamingcentral.org/tags/interview/&#34;&gt;interviews&lt;/a&gt; in particular I wanted to preserve. Not only do they age a lot better than most articles; it would be a disservice for those who I had interviewed to no longer have their responses recorded.&lt;/p&gt;
&lt;p&gt;Looking back, I realize at the time I made the announcement post that I was going to shut down, &lt;strong&gt;I was frankly self-centered.&lt;/strong&gt; I had wanted to earn &lt;em&gt;just a little something&lt;/em&gt; back for all that hard work I did, as far as monetary compensation was concerned. But, alas, that would take the fun right out of being a content creator. Being paid for it &lt;em&gt;would&lt;/em&gt; make writing a job. I don&amp;rsquo;t need to have the added stress of feeling like I got another job aside from the one I&amp;rsquo;ve got now. I want to go back to the way LGC was when I found it back in 2022: just a fun, part-time hobby. Without all the complications that come with trying to chase algorithms, clicks, and pennies.&lt;/p&gt;
&lt;h1 id=&#34;whats-changed&#34;&gt;What&amp;rsquo;s Changed?&lt;/h1&gt;
&lt;p&gt;You might have noticed, however, since the time I re-launched the site back in September, &lt;strong&gt;the pacing of article releases has slowed down drastically.&lt;/strong&gt; I intend to keep it that way. I&amp;rsquo;ve finally managed to overcome the urge to just write out everything that I see, whether it be a software update that 500 other media outlets have already talked about, or something a person said on X. Writing at my own pace has made it a lot less stressful for me. At the same time, it also gives me an opportunity to focus on topics that no one else covers. I will still likely talk about and review games once in a while.&lt;/p&gt;
&lt;p&gt;There is a bit of a catch though. LGC was using &lt;a href=&#34;https://cactus.chat/&#34;&gt;Cactus Comments&lt;/a&gt; as the commenting system for a while. I used this to make commenting as humanely easy as possible, and it did its job. After some time, it just wasn&amp;rsquo;t working anymore. Turns out, according to one of the developers from the Matrix server, it&amp;rsquo;s a Synapse database issue:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Cactus Comments Matrix server - Cactus Comments no longer being maintained?&#34; src=&#34;https://linuxgamingcentral.org/images/four_year/synapse_db_issue.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;It would appear the only solution to this would be to a self-hosted Matrix server. While &lt;a href=&#34;https://cactus.chat/docs/server/self-host/&#34;&gt;it is possible&lt;/a&gt;, and I &lt;em&gt;have&lt;/em&gt; attempted it myself a few months ago, unfortunately I haven&amp;rsquo;t had any success. Frankly, the process is very complicated. Which sucks. Because a lot of you put much of your heart into your comments that you&amp;rsquo;ve left me in times past, and, until I can figure this out, I have no way of recovering those comments. I can only hope that, in due time, I will retrieve those missing pearls. I read every single comment you all had left me in my retirement post. They may not physically be there right now, on the page, but I still have them committed to memory.&lt;/p&gt;
&lt;p&gt;In the meantime, &lt;strong&gt;I&amp;rsquo;ve incorporated a different commenting system: &lt;a href=&#34;https://isso-comments.de/&#34;&gt;Isso&lt;/a&gt;.&lt;/strong&gt; Like Cactus Comments, this system doesn&amp;rsquo;t require anyone to register for an account: just leave your name, your comment, and click Submit.&lt;/p&gt;
&lt;p&gt;Since I&amp;rsquo;m no longer using social media, &lt;strong&gt;if you want to keep up-to-date with articles that are posted here, the old-fashioned &lt;a href=&#34;https://linuxgamingcentral.org/posts/index.xml&#34;&gt;RSS feed&lt;/a&gt; is your best bet.&lt;/strong&gt; I may occasionally post some of my articles over on Reddit.&lt;/p&gt;
&lt;h1 id=&#34;a-thank-you-to&#34;&gt;A Thank You to&amp;hellip;&lt;/h1&gt;
&lt;p&gt;Of course, as I had mentioned earlier, I thank those of you who always had something interesting to contribute toward whatever discussion I had created through your comments. But, more specifically, I wanted to thank the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Alesh Slovak (aka Alkazar)&lt;/strong&gt;. For his Kazeta project. For providing the foundation that many other gaming-oriented distros, including SteamOS, followed suit: ChimeraOS. For lifting my spirits up during the times I needed it the most.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Luke Short Cloud&lt;/strong&gt;. Luke hasn&amp;rsquo;t changed at all since the time we first knew each other. He&amp;rsquo;s always composed some of the most beautiful, heartfelt, encouraging comments to me, and that despite his crazy work schedule, he still finds the time to send me that occasional DM that gets me out of my deepest pits. You should really show some love to his &lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos-4.5.0/&#34;&gt;winesapOS project&lt;/a&gt;; it&amp;rsquo;s a niche distro that deserves to at least get checked out for its unique &amp;ldquo;portability&amp;rdquo; factor.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Eamonn Rea (aka sonic2kk)&lt;/strong&gt;. Eamonn works on &lt;a href=&#34;https://github.com/sonic2kk/steamtinkerlaunch&#34;&gt;steamtinkerlaunch&lt;/a&gt;, &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt&#34;&gt;ProtonUp-Qt&lt;/a&gt;, and several other software projects. They&amp;rsquo;ve (usually) been the first one to comment on most of my posts. They&amp;rsquo;ve always been positive, and I greatly appreciated them.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Stelios Tsampas (aka loathingkernel)&lt;/strong&gt;. Stelios was one of the first people that reached out to me when I wrote my retirement post and let me know I wasn&amp;rsquo;t alone in my struggles. If you&amp;rsquo;re looking for an alternative to Heroic Games Launcher, you should give one of the projects they work on, &lt;a href=&#34;https://linuxgamingcentral.org/posts/rare-epic-games-launcher/&#34;&gt;Rare&lt;/a&gt;, a shot.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Am I missing someone? Please let me know! I strongly dislike anyone being left out. You can either let me know here in the comments, or use the old-fashioned &lt;a href=&#34;mailto:contact@linuxgamingcentral.org&#34;&gt;email&lt;/a&gt;. If any of you still use Discord, I tend to hang around a lot on the &lt;a href=&#34;https://discord.gg/JFscNAdzHW&#34;&gt;Kazeta Discord server&lt;/a&gt;, so you can reach out to me there too.&lt;/p&gt;
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      <title>An Ode to the Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/an-ode-to-the-steam-deck/</link>
      <pubDate>Thu, 15 Jan 2026 11:22:14 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/an-ode-to-the-steam-deck/</guid>
      <description>Back when I was in eighth grade, I had ambitions. Or, at least, I wanted to be ambitious. The GameCube was still a relatively &amp;ldquo;old&amp;rdquo; console at that time. The Wii had already been out for four years. Yet, even back then, I had held the GameCube in such a high regard that I wanted to create a portable version of it. I had been inspired by some of the projects I had seen in the late 2000s.</description>
      <content>&lt;p&gt;Back when I was in eighth grade, I had ambitions. Or, at least, I &lt;em&gt;wanted&lt;/em&gt; to be ambitious. The GameCube was still a relatively &amp;ldquo;old&amp;rdquo; console at that time. The Wii had already been out for four years. Yet, even back then, I had held the GameCube in such a high regard that I wanted to create a portable version of it. I had been inspired by some of the projects I had seen in the late 2000s. There was one modder in particular who described in a video the process of how he created his own portable GameCube. As he was explaining how he had soldered and crammed the components together into a singular, small-enough device that could be held in your hands, I admittedly felt intimidated. From the way he was talking about it, it seemed like a difficult project, and something that I was &lt;em&gt;not&lt;/em&gt; ready to take on. Not to mention the hefty price tag for the individual components required.&lt;/p&gt;
&lt;p&gt;I had a schoolmate at the time who was nerdy like me. The guy was always so pleasant to talk to; we would get into this sort of &amp;ldquo;collaboration&amp;rdquo; mode, where, for example, in math class we&amp;rsquo;d discuss how to solve a particular equation, bouncing ideas off of each other until we finally found an answer we could agree on. In my parting letter to him before we graduated from junior high, I had mentioned my &amp;ldquo;ambitious&amp;rdquo; plans to him. I told him it was my dream to make a portable GameCube and that, perhaps one day, I would try and fulfill that dream.&lt;/p&gt;
&lt;p&gt;Sadly, since we had went our separate ways going to different high schools, I never saw him again. Nor did I ever fulfill my dream.&lt;/p&gt;
&lt;p&gt;Naturally, as technology evolved, however, and components became increasingly powerful in a smaller form factor, and with excellent emulation software like Dolphin, I didn&amp;rsquo;t give up on my fantasy. Other ideas started to take place.&lt;/p&gt;
&lt;h1 id=&#34;the-homemade-steamboy&#34;&gt;The Homemade Steamboy&lt;/h1&gt;
&lt;p&gt;Fast forward a little over a decade later, and I mashed a couple of off-the-shelf, second-hand products together into a &lt;a href=&#34;https://boilingsteam.com/the-quest-to-build-a-portable-steam-machine/index.html&#34;&gt;crumpy, yet functional, x86-based handheld&lt;/a&gt;, without any soldering required.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;My homemade Steamboy&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/end_of_lcd/steamboy.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m kind of embarrassed to show you photos of the device I made; the screen bezel is broken up in some places, wires are all over the place, the casing for the SBC was cut up and superglued together via PVC board (since I don&amp;rsquo;t own a 3D printer), the battery is duct-taped to the casing, and for controllers, I hacked on a chop-sawed pair of Joycons that are superglued to the casing. The SBC is a Lattepanda Alpha, which sports an Intel Core m3-8100y and 8 GB of LPDDR3 RAM. I bought a battery that was meant for a different laptop, but had a molex connection, which the Lattepanda had. There are no speakers; I either had to use wired headphones via the 3.5mm headphone jack, or connect a pair of external speakers via Bluetooth.&lt;/p&gt;
&lt;p&gt;The specs are a bit of a joke; it&amp;rsquo;s only dual-core with a boost clock speed of 2.6 GHz. The battery only lasted me anywhere from an hour-and-a-half to two hours. For software, I installed Pop!_OS with the addition of the SteamOS compositor, since, according to the article that I wrote on Boiling Steam, I left a vague note saying that the ChimeraOS &amp;ndash; then called GamerOS &amp;ndash; installer &amp;ldquo;didn&amp;rsquo;t work&amp;rdquo;. While on paper it actually worked, I had a plethora of issues, from needing an external keyboard to handle any games that needed it, to having to charge the Joycons separately via the Switch itself, to controller input difficulties, to a lack of gyro support, to a lack of speakers, and everything in-between.&lt;/p&gt;
&lt;p&gt;In a way, while it was a mess, I was proud of my work. I could successfully say, &amp;ldquo;I built a portable Steam machine.&amp;rdquo; Though it wasn&amp;rsquo;t going to offer the native gaming experience that a portable GameCube would have, at the very least I could emulate some of my favorite games of all time. And with projects like the &lt;a href=&#34;https://github.com/zeldaret/tp&#34;&gt;&lt;em&gt;Zelda: Twilight Princess&lt;/em&gt; decompilation&lt;/a&gt; being nearly 100% complete, it probably won&amp;rsquo;t be long before we&amp;rsquo;ll see &lt;em&gt;native&lt;/em&gt; PC gaming experiences with GameCube titles. I could even play &lt;em&gt;Portal 2&lt;/em&gt;, &lt;em&gt;GRID Autosport&lt;/em&gt;, and some smaller indie hits on it.&lt;/p&gt;
&lt;p&gt;That was back in 2021. I look at the $520 price tag that came with it, and&amp;hellip;wow. That&amp;rsquo;s over $100 more than the 256 GB Steam Deck LCD, and it&amp;rsquo;s &lt;em&gt;far&lt;/em&gt; weaker in terms of performance.&lt;/p&gt;
&lt;h1 id=&#34;the-steam-deck-wasnt-the-first&#34;&gt;The Steam Deck Wasn&amp;rsquo;t the First&lt;/h1&gt;
&lt;p&gt;Aside from my own project, there were other companies out there that made PC gaming handhelds, before the Steam Deck was even announced. The failed Smach Z, for example, had a &lt;a href=&#34;https://www.kickstarter.com/projects/smachteam/smach-z-the-first-handheld-steam-machine&#34;&gt;Kickstarter&lt;/a&gt; dated way back to December of 2015 &amp;ndash; which, ironically, was just one month after the official release of the Steam Machines. There were also devices like the &lt;a href=&#34;https://boilingsteam.com/gpd-win-3-the-tide-me-over-for-the-steam-deck/index.html&#34;&gt;GPD Win series&lt;/a&gt; and the &lt;em&gt;dozens&lt;/em&gt; of Aya Neo handhelds.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;GPD Win 3&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/end_of_lcd/gpd_win_3.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;While the form factor was there, the big caveat that came with these is that they were powered by Windows. I find it a bit funny that, to this day, Microsoft hasn&amp;rsquo;t done much in terms of providing a controller-friendly interface. Manufacturers like Lenovo and ASUS have had to provide their own software, such as Armory Crate, &lt;em&gt;on top&lt;/em&gt; of an already bloated OS, in order to have the UX slightly more bearable when using a pair of thumbsticks.&lt;/p&gt;
&lt;p&gt;Aside from the software experience, these handhelds carried a hefty price tag. The GPD Win 3 that I had reviewed back when I was writing for Boiling Steam was &lt;em&gt;$900&lt;/em&gt; &amp;ndash; and that was second-hand! Oh, and good luck if &lt;a href=&#34;https://www.reddit.com/r/gpdwin/comments/x6r65m/gpd_has_the_worst_customer_support_ever/&#34;&gt;you were expecting your device to get shipped back to you if you had a problem with it&lt;/a&gt;.&lt;/p&gt;
&lt;h1 id=&#34;the-scam-that-was-the-smach-z&#34;&gt;The Scam That Was the Smach Z&lt;/h1&gt;
&lt;p&gt;The design of the controller takes a lot of hints from the original Steam controller, with the dual trackpads &amp;ndash; this would have been a nice addition for the games that would benefit from such a thing, such as RTS games. If that wasn&amp;rsquo;t enough, they had the &amp;ldquo;Z-Pads&amp;rdquo;, in which you could place a pad over the trackpad that would add the functionality of a D-pad or an extra analog stick.&lt;/p&gt;
&lt;p&gt;Oh, wait. The similarity with the Steam controller is because the Smach Z (apparently pronounced &amp;ldquo;Smash Z&amp;rdquo; and not &amp;ldquo;Smack Z&amp;rdquo;), &lt;em&gt;is&lt;/em&gt; exactly that &amp;ndash; a cut-in-half Steam controller with a circuit board ripped out of a tablet, stuffed inside a 3D-printed case, according to &lt;a href=&#34;https://www.youtube.com/watch?v=6A-qRbsazQw&#34;&gt;a documentary&lt;/a&gt;. At least, that&amp;rsquo;s what the earlier prototypes were based on.&lt;/p&gt;
&lt;p&gt;According to their &lt;a href=&#34;https://smachz.net/CrowdFunding/kickstarter.html&#34;&gt;Kickstarter&lt;/a&gt; (&lt;em&gt;cough&lt;/em&gt; their second one &lt;em&gt;cough&lt;/em&gt;), potential buyers could have the option of having their device shipped with Smach Z OS &amp;ndash; a tailor-made Linux-based distribution that would create &amp;ldquo;a better interface and experience&amp;rdquo; over Windows, with &amp;ldquo;better performance&amp;rdquo;. Unsurprisingly, it doesn&amp;rsquo;t mention much of anything beyond that, like what distribution it would be based on, what desktop environment was going to be used if it shipped with one, etc.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Smach Z&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/end_of_lcd/smach_z.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Two Kickstarters and an IndieGoGo campaign later, along with funding by the government, and many pushed back release dates, backers never received it. Some didn&amp;rsquo;t even get their money back. I seriously feel bad for anyone who backed the project up. It&amp;rsquo;s just yet another reminder to be &lt;em&gt;extremely&lt;/em&gt; cautious of deciding whether or not to throw your funds into a crowd-funded campaign.&lt;/p&gt;
&lt;h1 id=&#34;the-steam-deck---the-definitive-pcconsole-gaming-hybrid&#34;&gt;The Steam Deck - The Definitive PC/Console Gaming Hybrid&lt;/h1&gt;
&lt;p&gt;May of 2021 comes around. &lt;a href=&#34;https://arstechnica.com/gaming/2021/05/valves-gabe-newell-hints-at-vague-console-plans-coming-this-year/&#34;&gt;Gaben is at a college in New Zealand&lt;/a&gt;. During his time there, he gets asked: &amp;ldquo;Will Steam be porting any games on consoles, or will it just stay on PC?&amp;rdquo; As one might expect, Gabe&amp;rsquo;s response came off as vague: &amp;ldquo;You will get a better idea of that by the end of this year&amp;hellip;and it won&amp;rsquo;t be the answer you expect. You&amp;rsquo;ll say, &amp;lsquo;Ah-ha! Now I get what he was talking about.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Naturally, with the Internet being the way that it is, speculation had been brewing. &lt;em&gt;What&lt;/em&gt; exactly was Gabe talking about? Was Valve actually working on a game console? And if so, was it going to be a standalone desktop PC, or a portable handheld?&lt;/p&gt;
&lt;p&gt;A few weeks later, SteamDB founder Pavel Djundik &lt;a href=&#34;https://x.com/thexpaw/status/1397093718876999683&#34;&gt;discovered something interesting in the beta Steam client&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Valve&amp;rsquo;s &amp;ldquo;Neptune&amp;rdquo; controller shows up in latest Steam client beta again.
It&amp;rsquo;s named &amp;ldquo;SteamPal&amp;rdquo; (NeptuneName) and it has a &amp;ldquo;SteamPal Games&amp;rdquo; (GameList_View_NeptuneGames)&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Ars Technica would later &lt;a href=&#34;https://arstechnica.com/gaming/2021/05/exclusive-valve-is-making-a-switch-like-portable-gaming-pc/&#34;&gt;report on this&lt;/a&gt;, stating that Valve &amp;ldquo;has been secretly building a Switch-like portable PC designed to run a large number of games on the Steam PC platform via Linux—and it could launch, supply chain willing, by year’s end.&amp;rdquo;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Multiple sources familiar with the matter have confirmed that the hardware has been in development for some time, and this week, Valve itself pointed to the device by slipping new hardware-related code into the latest version of Steam.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck initial launch pricing and SKUs&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/end_of_lcd/steam_deck_initial_pricing.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;A few months later and, sure enough, the king of PC gaming &lt;a href=&#34;https://www.geekwire.com/2021/valve-officially-reveals-steam-deck-portable-gaming-pc-looks-like-nintendo-switch/&#34;&gt;officially announces&lt;/a&gt; the formerly-named &amp;ldquo;SteamPal&amp;rdquo;, the Steam Deck, with pre-orders opening up on the Steam store the following day on July 16, 2021.&lt;/p&gt;
&lt;p&gt;Unfortunately the device had shipped at a particularly troublesome time during the pandemic and chip shortages were rampant. Still, thankfully Valve had thought about this ahead of time, and had some prerequisites for those who were interested in buying &amp;ndash; such as needing a Steam account that was already created ahead of time and that had a few hours&amp;rsquo; worth of gameplay time &amp;ndash; unlike Microsoft and Sony at the time with the release of their ninth-gen consoles. This would help curb against them greedy scalpers.&lt;/p&gt;
&lt;h1 id=&#34;making-linux-gaming-less-painful&#34;&gt;Making Linux Gaming Less Painful&lt;/h1&gt;
&lt;p&gt;Valve had certainly learned a few key lessons from their Steam Machine initiative a decade ago. Native Linux gaming &amp;ndash; to this day &amp;ndash; is so niche, but the company thankfully didn&amp;rsquo;t give up, and collaborated with companies like &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-james-ramey-from-codeweavers/&#34;&gt;CodeWeavers&lt;/a&gt; to tailor-make Wine, an already-existing software project, into something more optimized for gaming. That would give birth to &lt;a href=&#34;https://steamcommunity.com/games/221410/announcements/detail/1696055855739350561&#34;&gt;Proton&lt;/a&gt;, which, at the time it was first announced in August of 2018, was branded as &amp;ldquo;a new version of Steam Play&amp;rdquo;. In case you weren&amp;rsquo;t aware, Steam Play at the time meant that, if you purchased a game on Steam, you could play the Linux, Mac, and Windows versions of that game, if those versions were available on those platforms, without having to buy the game again on a different OS.&lt;/p&gt;
&lt;p&gt;Proton would allow &amp;ldquo;ways to make more titles easily accessible to Linux users&amp;rdquo; while also increasing performance in multi-threaded games and improving controller support. Integrating this into the Steam client would &amp;ldquo;provide the same simple plug-and-play experience offered by regular Linux games.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Proton logo&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/end_of_lcd/proton_logo.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Even though that was announced over seven years ago, to this day I am &lt;em&gt;amazed&lt;/em&gt; and grateful for such an excellent compatibility tool. For us Linux gamers, we essentially entered into this &amp;ldquo;golden age&amp;rdquo; of Linux gaming. No longer are we locked to just a small handful of titles; the amount of games we can now play has &lt;em&gt;significantly&lt;/em&gt; grown; enough to the point where many of us &amp;ndash; myself included &amp;ndash; no longer have to dual-boot Windows just to play the games that we want to play.&lt;/p&gt;
&lt;p&gt;It was a huge boon for developers too. After the Steam Deck was announced, the infamous quote on the &lt;a href=&#34;https://www.steamdeck.com/en/developers&#34;&gt;Steam Deck developers page&lt;/a&gt; says, to this day, &amp;ldquo;No porting required.&amp;rdquo; Game developers could export their game, like they usually do, to Windows platforms, and let Proton do all the heavy lifting for them when it comes to Linux/Steam Deck. Games with anti-cheat software are a different beast, but for the most part, devs would have to do little to nothing to optimize their game to work. They could thus focus more so on &lt;em&gt;the game itself&lt;/em&gt; and not as much on trying to provide multi-platform support.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;No porting required&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/end_of_lcd/no_porting_required.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As if Proton wasn&amp;rsquo;t enough, Valve finally counted to three: they updated the super-outdated SteamOS 2.0 Linux distribution, swapped out Debian with Arch, replaced GNOME with KDE Plasma (likely to make the transition of Windows users less of a hurdle), made the underlying system immutable, updated the software, and replaced the buggy &lt;a href=&#34;https://linuxgamingcentral.org/posts/rip-old-bpm/&#34;&gt;old Big Picture mode&lt;/a&gt; with something more functional and modern. The Steam Deck would come pre-installed with such an operating system. As a result, the Steam Deck truly felt like a portable gaming console, the way it was &lt;em&gt;meant&lt;/em&gt; to be played, all while maintaining the benefits of having the PC architecture, such as mod support, and a desktop interface in case you needed to do anything there. This would attract Windows gamers and even console gamers alike, and a plethora of content creators, specifically for the purpose of Steam Deck-related news, would crop up.&lt;/p&gt;
&lt;p&gt;Just remember, though: &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_chimeraos_dev/#looks-like-valve-took-a-lot-of-hints-from-chimera-the-immutable-file-system-the-use-of-flatpaks-for-applications-outside-of-games-and-arch-as-the-base-system-did-they-ever-acknowledge-you-at-any-point-in-time&#34;&gt;ChimeraOS did it first&lt;/a&gt;.&lt;/p&gt;
&lt;h1 id=&#34;no-such-thing-as-competition&#34;&gt;No Such Thing as &amp;ldquo;Competition&amp;rdquo;&lt;/h1&gt;
&lt;p&gt;A huge advantage that the Deck had over the so-called &amp;ldquo;competition&amp;rdquo;, was the price entry point. With the 64 GB SKU only being $400, that was easily &lt;em&gt;half&lt;/em&gt; the price of other handhelds. Gabe was quoted as saying &lt;a href=&#34;https://www.ign.com/articles/steam-deck-price-valve-gabe-newell-400-dollars-painful-but-critical&#34;&gt;the price was &amp;ldquo;painful&amp;rdquo; but &amp;ldquo;critical&amp;rdquo;&lt;/a&gt;. If that $400 price tag was still too high for you, if you were lucky enough to get your hands on a refurbished unit, you could&amp;rsquo;ve nabbed a 64 GB SKU for $280. &lt;em&gt;$280&lt;/em&gt;! Not enough storage? Just get a MicroSD card. Or upgrade the internal  SSD at a price less than that of the 256 GB and 512 GB SKUs.&lt;/p&gt;
&lt;p&gt;Another advantage that the Deck has &amp;ndash; to this day &amp;ndash; is the &lt;em&gt;vast&lt;/em&gt; amount of controller configurations. Not only do you have four back buttons; you also have dual trackpads, &lt;em&gt;and&lt;/em&gt; touch-sensitive thumbsticks. Though the hardware might be a bit outdated compared to some of the more modern options, such as the ROG Ally and the Legion Go series, I haven&amp;rsquo;t seen as much when it comes to the plethora of input options that the Deck has. The touch-sensitive thumbsticks makes it much easier to move the camera around in a game, for example, without having to touch anything else. The trackpads make it more manageable for games that need a mouse. The back buttons provide easy-to-access presses when doing specific tasks, that you would otherwise have to move your thumb away from the thumbstick. Valve also provided the free &lt;a href=&#34;https://store.steampowered.com/app/1902490/Aperture_Desk_Job/&#34;&gt;&lt;em&gt;Aperature Desk Job&lt;/em&gt;&lt;/a&gt; &amp;ndash; a &lt;em&gt;Portal&lt;/em&gt; series spin-off in which you could get an idea as far as how these controls could work.&lt;/p&gt;
&lt;p&gt;Let&amp;rsquo;s not forget the support, too. Every Steam Deck purchase from Steam &amp;ndash; including refurbished units &amp;ndash; comes with a one-year limited warranty. The RMA process is fairly simple; Valve would provide you a return label, you&amp;rsquo;d ship it out, and more often than not you&amp;rsquo;d get the device a week or two later fixed, free of charge.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck back plate off&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/review/back_cover_off.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Want to take your Deck apart? No problem! Valve even provides their own &lt;a href=&#34;https://www.youtube.com/watch?v=Dxnr2FAADAs&#34;&gt;video&lt;/a&gt; going over the process of upgrading your hard drive or thumbsticks. Honestly, this is such a &lt;em&gt;refreshing&lt;/em&gt; contrast compared to the dirtbags at Nintendo. No tri-wing screws here. Just take off the eight Philips screws on the back to take the back plate off. No need to worry about voiding your warranty, or having the secret police sent to your door for some kind of DMCA violation for taking off a piece of plastic. Want to use something other than SteamOS as the operating system? Go right ahead! Want to buy a game from somewhere outside of Steam? Go nuts!&lt;/p&gt;
&lt;p&gt;So, you combine the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the affordable price point&lt;/li&gt;
&lt;li&gt;the ridiculous amount of input customization&lt;/li&gt;
&lt;li&gt;the excellent software experience&lt;/li&gt;
&lt;li&gt;the right-to-repair stance&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;To me, the Steam Deck just frankly does &lt;em&gt;not&lt;/em&gt; have any sort of competition with other PC handhelds trying to occupy the same space. The majority of other handhelds are extremely pricey, don&amp;rsquo;t offer the same level of support, lack the controller features, and slap Microslop&amp;rsquo;s Windows OS on top of them. Sure, you could take something like &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-on-legion-go/&#34;&gt;ChimeraOS&lt;/a&gt; in an attempt to solidify the PC gaming experience that SteamOS provides, but this is not officially supported by the manufacturer of that device, and more often than not, you&amp;rsquo;ll run into some minor issues. The closest thing we have right now is Lenovo&amp;rsquo;s partnership with Valve, providing a pre-installed SteamOS image on the Legion Go S (and eventually the &lt;a href=&#34;https://www.tomsguide.com/gaming/handheld-gaming/lenovo-legion-go-2-gets-a-steamos-upgrade-but-will-it-still-be-worth-the-price&#34;&gt;Legion Go 2&lt;/a&gt;). This is one step closer in the right direction, and I certainly hope other manufacturers will catch on and provide something &lt;em&gt;other&lt;/em&gt; than that God-awful Windows experience. Even so, with the &lt;em&gt;absurd&lt;/em&gt; $1350 price tag of the &lt;a href=&#34;https://www.bestbuy.com/product/legion-go-2-8-8-144hz-2k-oled-gaming-handheld-amd-ryzen-z2-extreme-32gb-1tb-windows/JJGH3YZPLW&#34;&gt;Legion Go 2&lt;/a&gt; currently, these newer handhelds have a long way to go in terms of making them more affordable to the end-consumer.&lt;/p&gt;
&lt;h1 id=&#34;a-look-back-at-the-lcd-model&#34;&gt;A Look Back at the LCD Model&lt;/h1&gt;
&lt;p&gt;Well, it&amp;rsquo;s been about &lt;a href=&#34;https://linuxgamingcentral.org/posts/i-got-the-deck/&#34;&gt;two-and-a-half years since my Steam Deck LCD showed up&lt;/a&gt; at my door. It would have showed up sooner, had I not been at a job site with crappy cell phone reception at the exact time the pre-orders went live.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s &lt;em&gt;29&lt;/em&gt; pages&amp;rsquo; worth of posts here on my site with the &lt;a href=&#34;https://linuxgamingcentral.org/tags/steam-deck/&#34;&gt;&amp;ldquo;steam deck&amp;rdquo;&lt;/a&gt; tag. Most of them are news-related articles, such as new Steam Deck client updates or SteamOS updates, or opinions like telling users &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos_vs_windows_benchmarks/&#34;&gt;why they should never install Windows on it&lt;/a&gt;, or whether or not the &lt;a href=&#34;https://linuxgamingcentral.org/posts/should_valve_slow_down_verification_process/&#34;&gt;verification process could use some improvement&lt;/a&gt;. I&amp;rsquo;m not going to manually sift through the 29 pages, but certainly, my Steam Deck has been through the ringer, from &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-review/&#34;&gt;my controversial review&lt;/a&gt;, to &lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/&#34;&gt;overclocking it&lt;/a&gt;, to &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-undervolting/&#34;&gt;undervolting it&lt;/a&gt;, to &lt;a href=&#34;https://linuxgamingcentral.org/posts/save-disk-space-on-deck-with-steamos-btrfs/&#34;&gt;converting the file system to BTRFS&lt;/a&gt;, to broken MicroSD cards from taking out the back plate without taking out the card first (like many of you), to &lt;a href=&#34;https://linuxgamingcentral.org/posts/extremerate-clicky-kit-for-steam-deck/&#34;&gt;making a clickier version of the buttons&lt;/a&gt;, to &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckhd-review/&#34;&gt;upgrading the screen&lt;/a&gt;, to (my favorite) &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckcube/&#34;&gt;making it look like a portable GameCube&lt;/a&gt;, to&amp;hellip;well, I think you kinda get the idea.&lt;/p&gt;
&lt;p&gt;Though a lot of them are now outdated, I&amp;rsquo;ve written many guides for it too. One example is &lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-gc-adapter-on-steam-deck/&#34;&gt;how to overclock the GameCube controller adapter&lt;/a&gt;. This was at a point in time where documentation for this was scarce. There were instructions on attempting to do so on the &lt;a href=&#34;https://github.com/hannesmann/gcadapter-oc-kmod/blob/master/STEAMOS.md&#34;&gt;gcadapter_oc_kmod GitHub&lt;/a&gt;, but at the time, the instructions were outdated. It didn&amp;rsquo;t help that hannesmann, the creator of the overclocking script, didn&amp;rsquo;t own a Steam Deck, so they couldn&amp;rsquo;t test it. After digging through several old threads on &lt;a href=&#34;https://www.reddit.com/r/SSBM/&#34;&gt;r/SSBM&lt;/a&gt; and &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/&#34;&gt;r/SteamDeck&lt;/a&gt;, however, I managed to stitch them together to create the guide that I did. hannesmann also helped me future-proof the guide so that, as opposed to installing the Linux headers for specific kernel versions, the script now autodetects the current kernel version in SteamOS. They also helped me getting the overclock module to persist across reboots.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve &lt;a href=&#34;https://linuxgamingcentral.org/articles_to_bookmark/#steam-deck&#34;&gt;reviewed quite a few accessories&lt;/a&gt; for the device. The ones in particular that I thought were worth it include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckhd-review/&#34;&gt;DeckHD screen&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;the &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckcube/&#34;&gt;transparent purple front and back shell&lt;/a&gt; from JSAUX&lt;/li&gt;
&lt;li&gt;the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-modcase-for-steam-deck-review/&#34;&gt;JSAUX ModCase&lt;/a&gt; (essentially, a more affordable version of Dbrand&amp;rsquo;s Project Killswitch)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I&amp;rsquo;ll be honest: the stock screen on the LCD is more or less garbage. At least, when you compare it to just about any other handheld out there. The colors just &lt;em&gt;aren&amp;rsquo;t that great&lt;/em&gt; and whitewashed. Combine that with the odd 16:10 aspect ratio, that&amp;rsquo;s probably one of the reasons why Valve was able to &amp;lsquo;painfully&amp;rsquo; keep the Deck&amp;rsquo;s price to the way it was. But hey, I guess that extra 80 pixels of vertical space paid off in the end, because you can use level 2 of the MangoHUD performance overlay and see the numbers in the empty space above the game screen, without them overlapping the oh-so-important action that&amp;rsquo;s going on.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DeckHD&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/deckhd/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The DeckHD solves the color crisis. The colors are &lt;em&gt;much&lt;/em&gt; more vibrant. The increase in resolution from 1280 x 800 to 1920 x 1200 is a bit overkill though. The Deck struggles enough as it is with some of the more hard-hitting AAA titles out there at 800p, and even if you attempt to overclock the APU, you&amp;rsquo;re only going to be able to squeeze another 2-3 FPS, depending on how much you can overclock it without the Deck shutting itself off.&lt;/p&gt;
&lt;p&gt;The &lt;a href=&#34;https://linuxgamingcentral.org/posts/extremerate-clicky-kit-for-steam-deck/&#34;&gt;clicky button kit&lt;/a&gt; wasn&amp;rsquo;t worth it. Soon after installing it, I noticed I couldn&amp;rsquo;t get the daughterboard to recognize that I was pressing the A button when playing &lt;em&gt;Tony Hawk&amp;rsquo;s Pro Skater 3 + 4&lt;/em&gt;. I also noticed that, if I press the D-pad down hard enough, multiple directions will be pressed. For example, if I hold Down, eventually Left and Right will also be pressed. I had to take the Deck back apart and re-seat the rubber membranes so I could at least get the A button to register again.&lt;/p&gt;
&lt;p&gt;Sure, you could &amp;ldquo;upgrade&amp;rdquo; the sticks by using &lt;a href=&#34;https://linuxgamingcentral.org/posts/gulikit-steam-deck-joysticks/&#34;&gt;an electromagnetic-based solution&lt;/a&gt;, but I&amp;rsquo;ve never heard anyone complain about stick drift with the stock thumbsticks. If anything, I&amp;rsquo;m &lt;em&gt;still&lt;/em&gt; noticing a bit of drift when I try calibrating the GuliKit sticks in SteamOS. I know it&amp;rsquo;s not necessarily a hardware problem; it&amp;rsquo;s more so with the frustrating, constant re-seating of the ribbon cables that&amp;rsquo;s causing this erratic behavior. I should have just kept the stock thumbsticks. I guess the GuliKit sticks will provide future-proof of longer-lasting endurance though, should I ever see anyone get stick drift.&lt;/p&gt;
&lt;h1 id=&#34;do-i-still-use-it&#34;&gt;Do I Still Use It?&lt;/h1&gt;
&lt;p&gt;You would think that, with Steam Deck-related posts taking up more than &lt;em&gt;a third&lt;/em&gt; of LGC&amp;rsquo;s entire catalog of articles, and the amount of time that I&amp;rsquo;ve opened it up, doing hardware mods, reviewing games with it, and writing guides for it, that I would &lt;em&gt;cherish&lt;/em&gt; such a device. While I&amp;rsquo;m not necessarily saying that&amp;rsquo;s a false sentiment, I gotta be honest here: &lt;em&gt;I don&amp;rsquo;t use the Steam Deck that much&lt;/em&gt;. Outside of the articles that I write for it, outside of the games that I review with it, I rarely use it. Even when I take the Deck with me wherever I go, I just don&amp;rsquo;t find much incentive to use it to pass the time, since I already got my phone with me and that&amp;rsquo;s distracting enough. When I do my gaming, I usually do it on the &lt;a href=&#34;https://linuxgamingcentral.org/posts/hp-dev-one-review-by-chimeraos-dev/&#34;&gt;HP Dev One laptop&lt;/a&gt;, that I still use to this day.&lt;/p&gt;
&lt;p&gt;That being said, overhauling my Deck to give it more like a GameCube-style appearance is the closest thing I have gotten to fulfilling my dream of making a GameCube portable. If I were to go back to being my twelve-year-old self, I would have been absolutely &lt;em&gt;ecstatic&lt;/em&gt; seeing &lt;em&gt;Super Smash Bros. Melee&lt;/em&gt; running in a portable form factor. Add 20 years to that age and now I just say, &amp;ldquo;meh&amp;rdquo;. It&amp;rsquo;s there; just not as exciting as I thought it would be. Though it was an expensive and time-consuming process, I&amp;rsquo;ll admit I was pretty satisfied at seeing the end result. Sadly, some of the stickers on the buttons have peeled off over time. I should have just replaced the buttons entirely.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;The DeckCube&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/deckcube/about.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;One thing I have recently been doing, however, is reading visual novels on the Deck. Crank the APU down to four watts, dial the GPU clock speed to its lowest at 200 MHz, drop the framerate to 15 FPS, and I&amp;rsquo;ve got myself a battery sipper that will last me &lt;em&gt;many&lt;/em&gt; hours. I would read visual novels even more if my treadmill at home was working; I&amp;rsquo;d read while walking. Do a passive, recreational hobby while not feeling the guilty pleasure of not getting anything productive done. But visual novels are still good for when I&amp;rsquo;m going to bed &amp;ndash; I can just read, read, and read until I finally get tired enough to go to sleep.&lt;/p&gt;
&lt;h1 id=&#34;goodbye-steam-deck-lcd&#34;&gt;Goodbye, Steam Deck LCD&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m sure you&amp;rsquo;ve noticed this by now &amp;ndash; when going to the &lt;a href=&#34;https://store.steampowered.com/steamdeck&#34;&gt;Steam store page for the Steam Deck&lt;/a&gt;, the button to buy the LCD version is greyed out, with the text &amp;ldquo;Out of stock&amp;rdquo;. Under that says:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Note: We are no longer producing the Steam Deck LCD 256GB model. Once sold out, it will no longer be available.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;If you&amp;rsquo;re fast enough, you might be able to buy a refurbished unit once supply comes in. But that&amp;rsquo;s something where you &lt;em&gt;have&lt;/em&gt; to be right then and there, by your computer, because in just 10 minutes, the buttons to buy them will no longer be green; they&amp;rsquo;ll likewise be greyed-out. People will buy them &lt;em&gt;immediately&lt;/em&gt;. Your only solution at that point would be to buy one second-hand. GameStop did, for a time, sell refurbished consoles, but now, upon going to their website, you&amp;rsquo;ll simply be met with a &lt;a href=&#34;https://www.gamestop.com/pc-gaming/laptop-pc-hardware/products/valve-steam-deck-64gb/393718.html&#34;&gt;&amp;ldquo;Sorry we could not find the page you were looking for&amp;rdquo;&lt;/a&gt;. You can technically find them on Amazon too, but you&amp;rsquo;re going to be paying a lot more than what you&amp;rsquo;d pay on Steam&amp;rsquo;s website.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;LCD model OoS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/end_of_lcd/out_of_stock.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;So, the inspiration for this post is more or less because of that &amp;ndash; because the Steam Deck LCD has served its purpose, and Valve has moved on.&lt;/p&gt;
&lt;h1 id=&#34;hello-steam-deck-oled&#34;&gt;Hello, Steam Deck OLED&lt;/h1&gt;
&lt;p&gt;The OLED is &lt;em&gt;definitely&lt;/em&gt; a vast improvement over its predecessor. I can certainly attest to that with my &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-oled-quick-impressions/&#34;&gt;hands-on review of the charcoal-colored Limited Edition model&lt;/a&gt;. The colors of the screen are &lt;em&gt;much&lt;/em&gt; better, the bump from 60 Hz to 90 Hz provides a smoother gaming experience, more screen real estate is used while retaining the same overall size, the trackpads and analog sticks feel much better to use, it is slightly lighter while having a larger-capacity battery, the improved motherboard layout decreases the risk of electromagnetic interference between the hard drive and the Wi-Fi chip, the memory clock speed is slightly faster&amp;hellip;and that&amp;rsquo;s not the full list of improvements.&lt;/p&gt;
&lt;p&gt;I miss my OLED &amp;ndash; I had sold it some time ago. It was beautiful in appearance, from the design of the case, to the translucent layer of the shell, to the orange-colored screws. That sucker didn&amp;rsquo;t need any hardware mods at all; I liked it just the way it was. Valve had described the OLED as being the &lt;a href=&#34;https://overkill.wtf/steam-deck-oled-definitive/&#34;&gt;&amp;ldquo;definitive first-generation&amp;rdquo;&lt;/a&gt; model.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck LCD and OLED compared&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/impressions/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;the-end-of-affordable-pc-handheld-gaming&#34;&gt;The End of Affordable PC Handheld Gaming?&lt;/h1&gt;
&lt;p&gt;I am a bit saddened that Valve is no longer producing the LCD model. Though the OLED certainly has a plethora of advantages, the LCD version is just as powerful. And nearly all of the advantages of the OLED can be negated if you&amp;rsquo;re docking the Deck, because, when you&amp;rsquo;re playing on the big screen, you&amp;rsquo;re not paying attention to the improved ergonomics, or the improved battery, or the improved colors. And the LCD is still getting software/firmware updates. All at a price that was $150 less expensive than the 512 GB OLED model.&lt;/p&gt;
&lt;p&gt;Some have speculated that, &lt;a href=&#34;https://www.theverge.com/news/848595/the-lcd-steam-deck-is-done&#34;&gt;due to the rising costs of such components as RAM and NAND storage&lt;/a&gt;, this is why Valve isn&amp;rsquo;t making these anymore. And while that is a valid theory, I don&amp;rsquo;t necessarily agree with it. It just seems a bit &lt;em&gt;too&lt;/em&gt; coincidental that the LCD is OoS just weeks after &lt;a href=&#34;https://www.youtube.com/watch?v=OmKrKTwtukE&amp;pp=ygUFdmFsdmU%3D&#34;&gt;the announcement of the Steam Machine&lt;/a&gt;. As such, Gardiner Bryant proposed a different hypothesis that seems more plausible, explaining that discontinuing the LCD model is a &lt;a href=&#34;https://gardinerbryant.com/why-valves-retiring-the-steam-deck-lcd/&#34;&gt;&amp;ldquo;strategic move&amp;rdquo;&lt;/a&gt; in favor of not making such a daunting gap between the price of it and the price of the newly announced Steam Machine:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;With the discontinuation of the LCD and the introduction of the Machine and Frame, the OLED will suddenly occupy the &amp;ldquo;Pricing Anchor&amp;rdquo; slot for Valve&amp;rsquo;s first-party lineup of gaming hardware. Let&amp;rsquo;s say that the entry level Steam Machine is $649. Like it or not (and despite them being different SKUs) gamers won&amp;rsquo;t help but to compare $399 to $649. They will then say &amp;ldquo;no way, Jose.&amp;rdquo;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Basically, what he&amp;rsquo;s saying is, once the price of the Steam Machine finally gets announced, potential buyers are going to immediately compare prices. If you line up the $399 price tag of the Steam Deck LCD with the theoretical $649 price tag of the Steam Machine, that&amp;rsquo;s a pretty big difference. Gamers are going to be turned off with the $649 tag, and the LCD will look much more appealing, just based on the price alone.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Comparing prices with the Steam Machine&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/end_of_lcd/comparing_price_to_steam_machine.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;However, now that the LCD is discontinued, you&amp;rsquo;re going to have the pricier $549 Steam Deck OLED placed alongside the $649 Steam Machine when you&amp;rsquo;re on the hardware page. Now there&amp;rsquo;s not so much of a price difference anymore; that $649 Steam Machine suddenly seems more appealing to buy, simply because the price gap isn&amp;rsquo;t as large.&lt;/p&gt;
&lt;p&gt;See how marketing like this can play such a big role psychologically to your head?&lt;/p&gt;
&lt;h1 id=&#34;wrap-up&#34;&gt;Wrap-Up&lt;/h1&gt;
&lt;p&gt;A lot of folks, from the nobodies, to content creators, and even &lt;a href=&#34;https://leveluptalk.com/news/elijah-wood-steam-deck-enthusiast/&#34;&gt;celebreties&lt;/a&gt; alike, it seems the Steam Deck has transformed a lot of people&amp;rsquo;s lives, for the better. To an extent, I agree &amp;ndash; at least, for the few times that I use it. I love the portable form factor, I love how it holds in my hands, I love how I can read with it until I sleep. The software experience, while it was hit-or-miss when the Deck first launched in February 2022, has improved &lt;em&gt;significantly&lt;/em&gt; since then, and it&amp;rsquo;s only getting better as the months and years go by. Proton and SteamOS certainly has in no small part made gaming outside of Windows &lt;em&gt;that much better&lt;/em&gt; for everyone, myself included.&lt;/p&gt;
&lt;p&gt;I also appreciate Valve&amp;rsquo;s open-ness when it comes to modding, be it directly through the software itself, such as Decky Loader, or upgrading the hardware. Really, I could easily make this already-lengthy post &lt;em&gt;double&lt;/em&gt; its size, were I to briefly touch on what people have done to it, such as &lt;a href=&#34;https://www.youtube.com/watch?v=-DUWTteit-0&#34;&gt;improving the APU&amp;rsquo;s temperature&lt;/a&gt; or &lt;a href=&#34;https://www.pcgamer.com/double-your-stream-decks-ram-to-32gb-with-this-not-very-simple-soldering-hack/&#34;&gt;doubling the amount of RAM&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ship of Harkinian on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/guides/soh/game_mode/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Though I&amp;rsquo;ve been critical of Valve in times past, I do want to thank them for their overall contributions to the Linux kernel, to Wine, to Arch, and  everything else they&amp;rsquo;ve done to make Linux gaming what it is today. Were it not for their efforts and persistence, I would probably be dual-booting with Windows right now as far as playing the games that I enjoy.&lt;/p&gt;
&lt;p&gt;I suppose the legacy of the Steam Deck will live on with the OLED edition. Do you still have the LCD model though? Or have you had it in the past? Let me know your thoughts and your memories with it!&lt;/p&gt;
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      <title>My Top Games of 2025</title>
      <link>https://linuxgamingcentral.org/posts/top-games-of-2025/</link>
      <pubDate>Tue, 06 Jan 2026 09:14:01 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/top-games-of-2025/</guid>
      <description>Well, truth be told, I haven&amp;rsquo;t played that many games that released in 2025. After filtering my Steam library through SteamDB, it appears I&amp;rsquo;ve only bought eight games that released last year &amp;ndash; one of which was a freebie, another was some random Humble Steam key from a bundle I bought, a third that I barely even touched.
I often wait for a game to go on a substantial discount before I splurge.</description>
      <content>&lt;p&gt;Well, truth be told, I haven&amp;rsquo;t played that many games that released in 2025. After filtering my Steam library through &lt;a href=&#34;https://steamdb.info/&#34;&gt;SteamDB&lt;/a&gt;, it appears I&amp;rsquo;ve only bought eight games that released last year &amp;ndash; one of which was a freebie, another was some random Humble Steam key from a bundle I bought, a third that I barely even touched.&lt;/p&gt;
&lt;p&gt;I often wait for a game to go on a substantial discount before I splurge. That being said, even though this list might not be as packed as the years of &lt;a href=&#34;https://linuxgamingcentral.org/posts/top-games-of-2023/&#34;&gt;2023&lt;/a&gt; or &lt;a href=&#34;https://linuxgamingcentral.org/posts/my-top-games-of-2022/&#34;&gt;2022&lt;/a&gt;, it&amp;rsquo;s still a list nonetheless.&lt;/p&gt;
&lt;h1 id=&#34;3-tony-hawks-pro-skater-3--4httpsstoresteampoweredcomapp2545710tony_hawks_pro_skater_3__4&#34;&gt;3. &lt;a href=&#34;https://store.steampowered.com/app/2545710/Tony_Hawks_Pro_Skater_3__4/&#34;&gt;Tony Hawk&amp;rsquo;s Pro Skater 3 + 4&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Thankfully, unlike it&amp;rsquo;s predecessor, THPS 3+4 released simultaneously on Steam with its EGS counterpart, and it doesn&amp;rsquo;t have the always-online requirement like THPS 1+2 has with the EGS version. There&amp;rsquo;s honestly not much to say here; it&amp;rsquo;s just the same HD re-skin that was applied to THPS 1+2, without any new content. Seems like some folks though have lamented that the remake has sort of &lt;a href=&#34;https://gameranx.com/updates/id/544136/article/tony-hawks-pro-skater-3-4-isnt-quite-the-same-as-you-remember-but-still-hits-the-landing-with-critics/&#34;&gt;destroyed the semi-open world nature that the original THPS 4 version had&lt;/a&gt;, without the two-minute run.&lt;/p&gt;
&lt;p&gt;Additionally, for those of you that dislike AI, well&amp;hellip;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Our team uses generative AI tools to help develop some in game assets.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;In-game assets like what, though? Naturally, the Steam store page doesn&amp;rsquo;t comment any further on this.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;THPS 3+4&#34; src=&#34;https://linuxgamingcentral.org/images/best_of_2025/thps34.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Still, I miss the old THPS games, and I&amp;rsquo;m glad to see the big corpos at Activision not leave 3 and 4 behind.&lt;/p&gt;
&lt;h1 id=&#34;2-sonic-racing-crossworldshttpsstoresteampoweredcomapp2486820sonic_racing_crossworlds&#34;&gt;2. &lt;a href=&#34;https://store.steampowered.com/app/2486820/Sonic_Racing_CrossWorlds/&#34;&gt;Sonic Racing: CrossWorlds&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;This is one of those releases where it&amp;rsquo;s like, &amp;ldquo;Why support the greedy a-holes at the Big N when you can just get the same thing on a different platform, with different characters and cross-platform multiplayer?&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Although, I&amp;rsquo;m not going to lie &amp;ndash; Sega &lt;em&gt;has&lt;/em&gt; kind of milked its Sonic racing formula a few times over the past decade-and-a-half too. This is the fourth entry in the series. It&amp;rsquo;s also not the first attempt at trying to tie-in third-party characters. That being said, &lt;em&gt;CrossWorlds&lt;/em&gt; is a worthy contender this time. It&amp;rsquo;s a bit difficult to describe the driving mechanics. But it just feels and plays like a solid kart racer. Plus, the return of the hover boards from the &lt;em&gt;Sonic Riders&lt;/em&gt; series, as well as customization of your vehicles &amp;ndash; from the individual parts that affect various racing attributes, to their colors &amp;ndash; gives you incentive to continue to play the game after putting in a few hours. I love that they added Hatsune Miku as a free update &amp;ndash; she&amp;rsquo;s my favorite go-to character.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonic Racing: CrossWorlds&#34; src=&#34;https://linuxgamingcentral.org/images/best_of_2025/crossworlds.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;A caveat, however, is there&amp;rsquo;s no proper story mode here. The closest thing you&amp;rsquo;ll get here is a &amp;ldquo;rival&amp;rdquo; for you to fight against for first place for each Grand Prix. And, seeing as this game is backed by the head honchos over at Sega, naturally the game is DRM-ridden with Denuvo. So no playing this with &lt;a href=&#34;https://linuxgamingcentral.org/posts/kazeta-plus/&#34;&gt;Kazeta&lt;/a&gt;, unfortunately.&lt;/p&gt;
&lt;h1 id=&#34;1-lego-partyhttpsstoresteampoweredcomapp1969370lego_party&#34;&gt;1. &lt;a href=&#34;https://store.steampowered.com/app/1969370/LEGO_Party/&#34;&gt;Lego Party!&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;I brought this game to a friend&amp;rsquo;s house a few nights ago. I should have recorded the moment where one of my friends was crying from laughing so hard. The reason for the laugh? My other poor friend was getting robbed of his studs by a bunch of monkeys attacking him.&lt;/p&gt;
&lt;p&gt;This game is hilarious. The in-game commentary is pretty funny too, although at times it can be a bit cringe-y (&amp;ldquo;Are we gonna have to kiss the contestents to bring these frogs back to their Lego form?&amp;rdquo;). The voice acting is pretty decent for what it&amp;rsquo;s worth, from the item-seller lady in a hot dog costume that sounds like Baby Prunes from &lt;em&gt;SpongeBob&lt;/em&gt;, to the James Bond-esque agent that steals studs or golden bricks from your rivals. It&amp;rsquo;s half the price of &lt;em&gt;Super Mario Party Jamboree - Switch 2 Edition + Jamboree TV&lt;/em&gt; (I&amp;rsquo;m already getting a headache just trying to type the whole name for that out). And why settle on a franchise that&amp;rsquo;s constantly getting milked every year with some slightly different variations, when you can just get an alternative that&amp;rsquo;s available natively on PC, &lt;em&gt;with&lt;/em&gt; crossplay, &lt;em&gt;with&lt;/em&gt; free updates, &lt;em&gt;without&lt;/em&gt; paid DLC?&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Lego Party&#34; src=&#34;https://linuxgamingcentral.org/images/best_of_2025/lego_party.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Like &lt;em&gt;CrossWorlds&lt;/em&gt;, though, there&amp;rsquo;s no story mode. That would have been a nice touch that some of the older &lt;em&gt;Mario Party&lt;/em&gt; games had.&lt;/p&gt;
&lt;h1 id=&#34;other-noteworthy-contenders&#34;&gt;Other Noteworthy Contenders&lt;/h1&gt;
&lt;p&gt;&lt;em&gt;Metroid Prime 4&lt;/em&gt; finally came out, only after 18 years since the release of &lt;em&gt;Prime 3&lt;/em&gt;. I&amp;rsquo;m going to hold back my opinion on this game for now, as I may come back to it later with a dedicated review.&lt;/p&gt;
&lt;h1 id=&#34;a-note-regarding-the-commenting-system&#34;&gt;A Note Regarding the Commenting System&lt;/h1&gt;
&lt;p&gt;Just thought I&amp;rsquo;d provide a quick update on the commenting system that LGC currently uses. It uses &lt;a href=&#34;https://cactus.chat/&#34;&gt;Cactus Comments&lt;/a&gt;. Unfortunately there are some issues going on with it right now; hence why no one can currently leave a comment on any of my posts. I am silently praying that the maintainer of the project eventually gets the backend working again, because there have been many precious comments of yours that I want to keep. Until then, I am looking into alternative commenting solutions.&lt;/p&gt;
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      <title>winesapOS 4.5.0 Adds Ventoy Resize Support, Improved Power Management</title>
      <link>https://linuxgamingcentral.org/posts/winesapos-4.5.0/</link>
      <pubDate>Sat, 03 Jan 2026 18:46:05 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/winesapos-4.5.0/</guid>
      <description>Luke Short Cloud, the VP of Linux engineering at Playtron, somehow found the time to work on a nice update to winesapOS &amp;ndash; a portable, Arch-based Linux distro in which the user doesn&amp;rsquo;t have to install the OS on their hard drive. Released a few days ago, here are some of the 4.5.0 update highlights:
Ventoy resize support the ability to install additional desktop environments &amp;ndash; such as Pop!_OS&amp;rsquo; new COSMIC DE, or GNOME &amp;ndash; in addition to the distro&amp;rsquo;s default KDE Plasma TLP for automatic power management &amp;ndash; the release notes describes this change as a &amp;ldquo;huge performance increase&amp;rdquo; over AutoTDP improved gyro support for gamepads non-Steam games can now be streamed with Steam Remote Play via RemotePlayWhatever support for &amp;ldquo;various emulators&amp;rdquo; via RetroDECK It&amp;rsquo;s been great seeing this distro steadily become better over time.</description>
      <content>&lt;p&gt;Luke Short Cloud, the VP of Linux engineering at &lt;a href=&#34;https://www.playtron.one/&#34;&gt;Playtron&lt;/a&gt;, somehow found the time to work on a nice update to winesapOS &amp;ndash; a portable, Arch-based Linux distro in which the user doesn&amp;rsquo;t have to install the OS on their hard drive. Released a few days ago, here are some of the 4.5.0 update highlights:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/winesapOS/winesapOS/tree/4.5.0?tab=readme-ov-file#ventoy&#34;&gt;Ventoy resize support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;the ability to install additional desktop environments &amp;ndash; such as Pop!_OS&amp;rsquo; new &lt;a href=&#34;https://system76.com/cosmic&#34;&gt;COSMIC DE&lt;/a&gt;, or GNOME &amp;ndash; in addition to the distro&amp;rsquo;s default KDE Plasma&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linrunner.de/tlp/index.html&#34;&gt;TLP&lt;/a&gt; for automatic power management &amp;ndash; the release notes describes this change as a &amp;ldquo;huge performance increase&amp;rdquo; over &lt;a href=&#34;https://github.com/luisho24/AutoTDP&#34;&gt;AutoTDP&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;improved gyro support for gamepads&lt;/li&gt;
&lt;li&gt;non-Steam games can now be streamed with Steam Remote Play via &lt;a href=&#34;https://github.com/m4dEngi/RemotePlayWhatever&#34;&gt;RemotePlayWhatever&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;support for &amp;ldquo;various emulators&amp;rdquo; via &lt;a href=&#34;https://retrodeck.net/&#34;&gt;RetroDECK&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;It&amp;rsquo;s been great seeing this distro steadily become better over time. Luke and the rest of his team have been hard at work addressing the issues posted on the project&amp;rsquo;s GitHub &amp;ndash; fixing over 1,000! Now only five are left.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/winesapOS/winesapOS/blob/4.5.0/CHANGELOG.md#450---the-ventoy-resize-update&#34;&gt;GitHub&lt;/a&gt;. Downloads can be found on &lt;a href=&#34;https://winesapos.lukeshort.cloud/repo/iso/winesapos-4.5.0/&#34;&gt;Luke&amp;rsquo;s server&lt;/a&gt;. And be sure to check out the &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-luke-short-creator-of-winesapos/&#34;&gt;interview&lt;/a&gt; I had with Luke for more details on winesapOS!&lt;/p&gt;
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      <title>Improving the Kazeta Experience</title>
      <link>https://linuxgamingcentral.org/posts/kazeta-plus/</link>
      <pubDate>Wed, 03 Dec 2025 15:10:16 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kazeta-plus/</guid>
      <description>A number of months ago, I had taken a look at Kazeta, an operating system that&amp;rsquo;s designed to play the user&amp;rsquo;s self-created &amp;ldquo;cartridges&amp;rdquo; by means of external media &amp;ndash; be it an SD card or USB drive. It&amp;rsquo;s a brilliant concept on paper, and is one of the many attempts out there in recent years to help preserve &amp;ndash; and, might I also add, revive &amp;ndash; the physical era of gaming.</description>
      <content>&lt;p&gt;A number of months ago, I had taken a look at &lt;a href=&#34;https://linuxgamingcentral.org/posts/kazeta-review/&#34;&gt;Kazeta&lt;/a&gt;, an operating system that&amp;rsquo;s designed to play the user&amp;rsquo;s self-created &amp;ldquo;cartridges&amp;rdquo; by means of external media &amp;ndash; be it an SD card or USB drive. It&amp;rsquo;s a brilliant concept on paper, and is one of the many attempts out there in recent years to help preserve &amp;ndash; and, might I also add, &lt;em&gt;revive&lt;/em&gt; &amp;ndash; the physical era of gaming. What I particularly enjoy about the concept of Kazeta, however, is that you, as the end user, create your &lt;em&gt;own&lt;/em&gt; physical media, with things you probably have lying around, including SD cards, MicroSD cards, USB flash drives, etc. This is a much less expensive endeavor, as opposed to shopping on eBay and looking for a $300 proprietary game cartridge that is no longer being produced. You take games you already own &amp;ndash; such as those on Steam, GOG, and Epic Games &amp;ndash; and create them into your own cartridge. And if you do happen to have some retro game cartridges lying around, you can of course dump them and put them on a Kazeta-based cartridge.&lt;/p&gt;
&lt;p&gt;From a philosophical viewpoint, creating physical media for your games (and music) also helps preserve them for years to come. There&amp;rsquo;s no telling when a publisher decides to stop supporting a certain game, or the license for the game expires and eventually gets de-listed from a digital store front (such as &lt;a href=&#34;https://store.steampowered.com/news/app/1293830/view/4185613970227394261?l=english&#34;&gt;&lt;em&gt;Forza Horizon 4&lt;/em&gt;&lt;/a&gt;). Your physical cartridges are your  &amp;ldquo;guarantee&amp;rdquo; that you will have that game for as long as you own that cartridge. Kazeta provides a solid foundation for this.&lt;/p&gt;
&lt;p&gt;As I had explained in my review, however, Kazeta only provides said foundation and nothing else. There&amp;rsquo;s a lot of work that the end user has to do on their part when it comes to creating their own cartridges. It doesn&amp;rsquo;t help that, if the cartridge fails to load on the system, the system will just shut off automatically. They have to restart the console without the cartridge inserted, connect a keyboard, log into an ugly text-based terminal, and copy the session logs over to their removable media. Not to mention that certain Linux-based games have the D-pad direction reversed, without an easy way to fix it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Music CDs - compatible with Kazeta+!&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta-plus/cds.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I sought out a way to resolve these issues. Not only that, but to improve the overall experience of Kazeta. Thanks to Alkazar making the project &lt;a href=&#34;https://github.com/kazetaos/kazeta&#34;&gt;open-source&lt;/a&gt;, I forked the repository and made it into my own: &lt;a href=&#34;https://github.com/the-outcaster/kazeta-plus&#34;&gt;Kazeta+&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Over the last several months, I have progressively been adding new features, bug fixes, and quality-of-life improvements. I had been digging through some of the &lt;a href=&#34;https://github.com/kazetaos/kazeta/issues&#34;&gt;issues&lt;/a&gt; on the vanilla Kazeta issue tracker &amp;ndash; as well as some of the help threads on the &lt;a href=&#34;https://discord.gg/JFscNAdzHW&#34;&gt;Kazeta Discord&lt;/a&gt; &amp;ndash; and addressing some of the points/features discussed there. It would just be &lt;em&gt;way&lt;/em&gt; too long of a post if I went over every single detail. I&amp;rsquo;ll just jot down some of the more major features/improvements:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;multi-cart support:&lt;/strong&gt; the user can now make better use of the available space on their physical media by allowing multiple games to be stored on it as opposed to just one. If Kazeta+ detects multiple &lt;code&gt;.kzi&lt;/code&gt; files on the media, a menu will be presented with the list of games to play when the user selects &amp;ldquo;PLAY&amp;rdquo; in the BIOS. On the other hand, if the user just wants the plug n&amp;rsquo; play nature of the original Kazeta console, they can set one of their &lt;code&gt;.kzi&lt;/code&gt; files to have the &lt;code&gt;SetAsDefaultGame=true&lt;/code&gt; line. This will make that game the default that plays whenever the console is turned on with the cartridge inserted.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;optical media support:&lt;/strong&gt; in addition to SD cards and USB drives, the user can also burn their games onto a blank CD or DVD, connect said disc to their console, and boot it like they would on any other media. If they have a music CD, they can also play their tunes right through the BIOS, just like in the PS1 days.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;theme support:&lt;/strong&gt; I think it&amp;rsquo;s just the &amp;ldquo;gamer&amp;rdquo; nature in us to want to skin the user interface and make it more akin to our liking. With Kazeta+, that&amp;rsquo;s now possible. You can &lt;a href=&#34;https://github.com/the-outcaster/kzi-cartridge-generator&#34;&gt;create your own&lt;/a&gt;, or download one of the &lt;a href=&#34;https://github.com/the-outcaster/kazeta-plus-themes&#34;&gt;existing themes&lt;/a&gt; right through the BIOS, then switch to any one of them through the BIOS settings. Some examples of themes include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;consoles: PS1/PS2/GameCube/Wii/Dreamcast&lt;/li&gt;
&lt;li&gt;game-specific: Star Fox 64/various Sonic games/Metroid Prime/F-Zero/Zelda series/Smash Bros./Dudelings/Soul Calibur II/Guilty Gear: -Strive-&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Each theme comes with its&amp;rsquo; own sound effects, background music, background, and font. You can even use a &lt;code&gt;.mp4&lt;/code&gt; video file for the background!&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Bluetooth support:&lt;/strong&gt; whether that be a wireless controller, or a pair of headphones, Kazeta+ has you covered.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;game compression support:&lt;/strong&gt; the user can now compress their games as an Enhanced Read-Only File System (&lt;a href=&#34;https://erofs.docs.kernel.org/en/latest/&#34;&gt;EROFS&lt;/a&gt;) &lt;code&gt;.kzp&lt;/code&gt; image. Depending on the game, this can save generally between 10-15% of space. I&amp;rsquo;ve seen some instances where it&amp;rsquo;s even more: &lt;em&gt;Boomerang Fu&lt;/em&gt; becomes 141 MB as a compressed image, as opposed to 665 MB uncompressed! Compression also simplifies the way the user transfers their games; they now only have to transfer one file as opposed to a game folder with a &lt;code&gt;.kzi&lt;/code&gt; file.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;improved troubleshooting:&lt;/strong&gt; if a cart fails to boot, there&amp;rsquo;s an error screen that pops up. It reads off the last 30 lines of the session log.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;fixes:&lt;/strong&gt; the user can now fix the D-pad reversal bug by appending a few lines to their &lt;code&gt;.kzi&lt;/code&gt; file. Some games/applications that previously had strange characters for the font are now fixed by installing a few Arch packages related to fonts. Finally, some games that can&amp;rsquo;t run at all on Kazeta can now run with updated runtime files I&amp;rsquo;ve made. For example, the Windows 1.2 runtime allows &lt;a href=&#34;https://github.com/BigheadSMZ/Zelda-LA-DX-HD-Updated&#34;&gt;&lt;em&gt;Link&amp;rsquo;s Awakening DX HD&lt;/em&gt;&lt;/a&gt; to run on Kazeta/Kazeta+ by adding the .NET 6.0.36 desktop runtime. Other games, like &lt;em&gt;Sonic Adventure 2&lt;/em&gt;, can also run with this runtime by changing &lt;code&gt;PROTONVERB&lt;/code&gt; to &lt;code&gt;waitforexitandrun&lt;/code&gt;.&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;PS2 theme on Kazeta+ with 4:3 aspect ratio&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta-plus/4_by_3.webp&#34;&gt;&lt;/p&gt;
&lt;h2 id=&#34;making-cartridges-easier-to-make&#34;&gt;Making Cartridges Easier to Make&lt;/h2&gt;
&lt;p&gt;As I was working on Kazeta+, I had wanted to make it easier for the end-user to create the &lt;code&gt;.kzi&lt;/code&gt; file needed for their games to work on their cartridges. For those who aren&amp;rsquo;t in the know, &lt;code&gt;.kzi&lt;/code&gt; files are Kazeta information files. They&amp;rsquo;re essentially a text-based file that have a similar format to &lt;code&gt;.desktop&lt;/code&gt; files, that define the launch behavior for a particular game. An example of a &lt;code&gt;.kzi&lt;/code&gt; file might look like this:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;Name=Sonic Adventure 2
Id=sonic-adventure-2
Exec=sa2/Launcher.exe
Icon=sa2/icon.png
GamescopeOptions=--mangoapp
Runtime=windows-1.2
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;It&amp;rsquo;s all fine and dandy if you want to manually edit these files yourself with a text editor. But I thought it would be a little more user-friendly if there was a GUI you could use to do the same thing. As such, I made &lt;a href=&#34;https://github.com/the-outcaster/kzi-cartridge-generator&#34;&gt;KZI Cartridge Generator&lt;/a&gt;. This is an app you can use on your desktop PC to create cartridges for either Kazeta or Kazeta+. However, some features are only available with Kazeta+, such as applying the D-pad reversal fix.&lt;/p&gt;
&lt;p&gt;A neat thing with KZI Cartridge Generator is you can test a native Linux game, or a Windows game, on your desktop PC, to make sure it works before playing the game on your Kazeta system. When testing a Windows game, by default your distro&amp;rsquo;s Wine package is used. But you can also use GE-Proton or whatever other compatibility layer you want! You can download runtime files &amp;ndash; be it the official Kazeta runtimes, or Kazeta+ runtimes &amp;ndash; directly to your removable media. Based on the testing so far from some individuals on the Kazeta Discord, it seems the Kazeta+ runtimes are backward-compatible with vanilla Kazeta. Users can also fetch icons for their games via SteamGridDB &amp;ndash; I&amp;rsquo;ve found this to be a lot faster and convenient as opposed to finding an icon yourself and resizing it to 32x32 or 64x64 px.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;KZI Cartridge Generator - making a Dudelings cartridge&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta-plus/kzi_cartridge_generator.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;As time went on, and more features were getting added to Kazeta+, I expanded the support of KZI Cartridge Generator to handle multiple functions. In addition to making &lt;code&gt;.kzi&lt;/code&gt; files, the application can now also allow the user to create their own runtime files, compress their games, burn CDs and DVDs, and create themes for the Kazeta+ BIOS. KZI Cartridge Generator has thus evolved into the ultimate Swiss-army knife for all things Kazeta and Kazeta+, all neatly wrapped into one package.&lt;/p&gt;
&lt;p&gt;In the event users want to manually do all the work themselves, I&amp;rsquo;ve also documented everything in the &lt;a href=&#34;https://github.com/the-outcaster/kazeta-plus/wiki&#34;&gt;Kazeta+ Wiki&lt;/a&gt;, from compressing your games, making your own runtime files, making your own themes, or creating your own optical media.&lt;/p&gt;
&lt;h2 id=&#34;the-development-process&#34;&gt;The Development Process&lt;/h2&gt;
&lt;p&gt;Don&amp;rsquo;t give me too much credit here. I&amp;rsquo;ve kitty-scripted with Bash and Python, but nothing along the likes of Rust (that&amp;rsquo;s the programming language used by the Kazeta BIOS). For this, I used AI for the programming. In this particular case, I went with &lt;a href=&#34;https://gemini.google.com/&#34;&gt;Google Gemini&lt;/a&gt;. Gemini did 95% of the coding for me; it added all the Bluetooth features, the framework for theme support, the logic for handling multi-carts, you name it. For the most part, it was just a copy-pasta process, copying the code Gemini generated for me, putting it into the appropriate Rust module, and just pasting any runtime errors to the AI in the event the BIOS didn&amp;rsquo;t compile. The remaining 5% was me double-checking the code for any errors or typos, simplifying the import module code, adding comments, and testing the code Gemini sent me. I likewise did the same with KZI Cartridge Generator. I&amp;rsquo;m actually quite amazed that it was able to do all of that.&lt;/p&gt;
&lt;p&gt;Even the splash screen video that starts when the console is turned on &amp;ndash; I was able to make it with Google&amp;rsquo;s Veo, built right into Gemini. All I had to do was give it the Kazeta+ logo as the baseline, and told it, &amp;ldquo;Make a Dreamcast-esque intro sequence with this.&amp;rdquo; And it made it!&lt;/p&gt;



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&lt;p&gt;Aside from the odd, abrupt change that the logo does when it&amp;rsquo;s spinning around and going in reverse, I&amp;rsquo;d say this is pretty solid.&lt;/p&gt;
&lt;p&gt;That being said, there were definitely some infuriating moments working with the AI. Obviously, you can&amp;rsquo;t trust it word-for-word. Gemini might say to you, &amp;ldquo;Replace your existing logic with this:&amp;rdquo; and output some random code that it&amp;rsquo;s pulled out of its arse. Sometimes, it has no idea what it&amp;rsquo;s talking about if you aren&amp;rsquo;t specific enough with it, and if you try to run the code as-is, without commenting out your old block of code as a backup, you&amp;rsquo;re probably going to break your entire project. In some instances the AI will also stubbornly insist &amp;ldquo;This is the solution!&amp;rdquo; when clearly it is &lt;em&gt;not&lt;/em&gt;. Doing a &lt;code&gt;rm Cargo.lock&lt;/code&gt; followed by re-building the project with &lt;code&gt;cargo build&lt;/code&gt; is &lt;em&gt;not&lt;/em&gt; going to fix a dependency issue. You&amp;rsquo;re forced to create a new thread with the AI so it doesn&amp;rsquo;t go off the rails.&lt;/p&gt;
&lt;p&gt;So, you have to be very careful about what kind of code you&amp;rsquo;re putting in, and herein lies the human &amp;ldquo;touch&amp;rdquo; needed to ensure nothing breaks. Despite the concern that AI is taking over programmers&amp;rsquo; jobs, there still needs to be at least &lt;em&gt;one&lt;/em&gt; human being there, overseeing the code, to make sure nothing goes haywire.&lt;/p&gt;
&lt;h2 id=&#34;i-need-more-testers&#34;&gt;I Need More Testers&lt;/h2&gt;
&lt;p&gt;I&amp;rsquo;ve had a few users on the Kazeta Discord test Kazeta+ for me. But I&amp;rsquo;d like to add a few more to the list. If you, the reader, are willing, you can head over to the &lt;a href=&#34;https://github.com/the-outcaster/kazeta-plus/wiki/Installation&#34;&gt;installation Wiki page&lt;/a&gt; to get started. At some point I&amp;rsquo;d like to make an ISO for Kazeta+, but for now, you&amp;rsquo;ll have to upgrade your existing Kazeta install.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve opened the &lt;a href=&#34;https://github.com/the-outcaster/kazeta-plus/issues&#34;&gt;issue tracker&lt;/a&gt;, so please let me know of any errors you come across, or new features you&amp;rsquo;d like. I&amp;rsquo;d also love to hear your experience in general with Kazeta+!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kazeta+ on Steam Deck with GCC adapter attached&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta-plus/steam_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;h2 id=&#34;acknowledgements&#34;&gt;Acknowledgements&lt;/h2&gt;
&lt;p&gt;First of all, credit of course is due to &lt;strong&gt;Alkazar&lt;/strong&gt; for laying the groundwork for the Kazeta project. I would not have been able to expound on his ideas had he not made Kazeta in the first place. I also need to give him credit for being the original person to &lt;a href=&#34;https://github.com/kazetaos/kazeta/commit/83f9856ca5be7e8847397109bc1e7ce57ec65cb1&#34;&gt;add compressed &lt;code&gt;.kzp&lt;/code&gt; file support&lt;/a&gt;, for which I had expanded on in Kazeta+.&lt;/p&gt;
&lt;p&gt;Shoutout to my testers, who have patiently stuck through the issues that they came across and reporting them to me:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Calyder&lt;/li&gt;
&lt;li&gt;SynnBunn&lt;/li&gt;
&lt;li&gt;Ashthorne Gaming&lt;/li&gt;
&lt;li&gt;lewattoo&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Credit also goes to:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;CatsGoMoo: for providing the original implementation for &lt;a href=&#34;https://github.com/kazetaos/kazeta/issues/4#issuecomment-3488536387&#34;&gt;CD/DVD support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Loratadine Niacin: for providing runtimes for PC Engine, PlayStation 1, Sega Saturn, and Sega CD&lt;/li&gt;
&lt;li&gt;Kuro_Nankin: for helping me figure out how the heck to slap a sticker label onto a CD&lt;/li&gt;
&lt;/ul&gt;
</content>
    </item>
    
    <item>
      <title>Kazeta - Bringing Back The Good Ol&#39; Days of 90s Consoles</title>
      <link>https://linuxgamingcentral.org/posts/kazeta-review/</link>
      <pubDate>Wed, 03 Sep 2025 16:51:35 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kazeta-review/</guid>
      <description>As someone who grew up in the 90s, I&amp;rsquo;m an absolute sucker for that decade. From the birth of nu metal, to Nintendo being bullied for the first time in the console market, to 3D graphics realizing their full potential and transforming the games we played into a far more immersive experience. Where it felt like technology was at the right balance between being useful, but not controlling our lives, since we didn&amp;rsquo;t have the distractions of our smartphones or social media.</description>
      <content>&lt;p&gt;As someone who grew up in the 90s, I&amp;rsquo;m an absolute &lt;em&gt;sucker&lt;/em&gt; for that decade. From the birth of nu metal, to Nintendo being bullied for the first time in the console market, to 3D graphics realizing their full potential and transforming the games we played into a far more immersive experience. Where it felt like technology was at the right balance between being useful, but not controlling our lives, since we didn&amp;rsquo;t have the distractions of our smartphones or social media.&lt;/p&gt;
&lt;p&gt;What I would consider to be the true &amp;ldquo;golden age&amp;rdquo; of video game history was the sixth generation &amp;ndash; as I had described in my &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckcube/&#34;&gt;GameCube-lookalike Steam Deck post&lt;/a&gt;. But the generation that had preceded it &amp;ndash; the Nintendo 64, the PS1, and Sega&amp;rsquo;s various failed hardware projects &amp;ndash; was where the fierce competition had taken its roots. Not just with Sega, but newcomers like Sony who were entering into the picture and were already proving to become the next big hit.&lt;/p&gt;
&lt;p&gt;I remember being at my sister&amp;rsquo;s house, huddled up with my nephews in the basement, in the late 90s (maybe early 2000s). There was our entertainment device &amp;ndash; the Nintendo 64. Man, does that console bring up some pleasant childhood memories. Pinching Mario&amp;rsquo;s nose when booting up &lt;em&gt;Super Mario 64&lt;/em&gt;, then sitting at the file select screen for ten minutes just to listen to the background music; skating through the warehouse in &lt;em&gt;Tony Hawk&amp;rsquo;s Pro Skater&lt;/em&gt;; the meme &amp;ldquo;do a barrel roll!&amp;rdquo; becoming a thing with &lt;em&gt;Star Fox 64&lt;/em&gt;; holding the weird, three-pronged controller that couldn&amp;rsquo;t let you use the D-pad simultaneously with the analog stick. Taking the cartridge out and blowing on it in the event the game didn&amp;rsquo;t boot &amp;ndash; which, in case you weren&amp;rsquo;t aware, actually &lt;a href=&#34;https://www.mentalfloss.com/article/12589/did-blowing-nintendo-cartridges-really-help&#34;&gt;made the problem worse&lt;/a&gt;, since the moisture from your mouth could contaminate the pins. Then crying because one day the Golden Retriever decided to chew the AV cables up.&lt;/p&gt;
&lt;p&gt;Modern gaming &amp;ndash; be it on a PC or even a console &amp;ndash; has evolved into something much more than just inserting a disc and playing it. Some consoles don&amp;rsquo;t even have a disc drive anymore. Now there&amp;rsquo;s multiple logins that you have to deal with, multiple launchers, complex UI structures that can confuse casual gamers, distractions like social media feeds&amp;hellip;you know what I&amp;rsquo;m talking about. Sometimes I wish we could just re-live the simplicity of those days.&lt;/p&gt;
&lt;p&gt;Oh, wait. It looks like my dream has been answered. That is, &lt;a href=&#34;https://kazeta.org/&#34;&gt;Kazeta&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kazeta logo&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta/logo.svg&#34;&gt;
&lt;em&gt;Image credit: Alkazar&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Czech for &amp;ldquo;cassette&amp;rdquo;, Kazeta is a brand new project spearheaded by &lt;a href=&#34;https://linuxgamingcentral.org/posts/second-interview-with-chimeraos-founder/&#34;&gt;Alesh Slovak&lt;/a&gt;, AKA Alkazar, who&amp;rsquo;s also the primary meat and potatoes behind &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-review/&#34;&gt;ChimeraOS&lt;/a&gt; &amp;ndash; the spiritual successor to SteamOS 1.0/2.0 that turns your PC into a console-like device. Seeing as Alkazar has over six years&amp;rsquo; worth of working on a gaming-focused distribution under his belt, he would definitely make the ideal candidate for making something like this.&lt;/p&gt;
&lt;p&gt;Kazeta is a barebones, Arch-based Linux operating system. The concept is simple: you add a game to an external media, be it a SD card or USB flash drive, insert it into the computer, turn the power button on, and begin playing the game. It&amp;rsquo;s that simple.&lt;/p&gt;
&lt;p&gt;Or, at least I &lt;em&gt;wish&lt;/em&gt; it was that simple. As I&amp;rsquo;ll get into this review, while the foundation is there, Kazeta frankly needs some more time in the oven before it&amp;rsquo;s ready for prime time.&lt;/p&gt;
&lt;h1 id=&#34;why-it-was-made&#34;&gt;Why It Was Made&lt;/h1&gt;
&lt;p&gt;I highly recommend giving the &lt;a href=&#34;https://gardinerbryant.com/kazeta-the-linux-os-that-makes-modern-games-feel-like-90s-consoles/&#34;&gt;interview by PerfectDark&lt;/a&gt; a read. This provides us with some insight into the roots of why Alkazar built Kazeta:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;In recent years I started playing retro games on original hardware. Over time I started adding more and more consoles and eventually got to playing some modern ones&amp;hellip;These were just awful experiences compared to the older consoles. You needed accounts and online connections and you had to install games that took forever. I had just assumed modern consoles were a good experience, but they were barely any better than the PC gaming experience. Sometimes worse.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;As such, he asked himself, &amp;ldquo;Why can’t we have the immediacy and simplicity of the older consoles?” Thus, the idea of creating his vision was starting to form. You&amp;rsquo;ll also notice some of his other reasons on the &lt;a href=&#34;https://www.reddit.com/r/linux_gaming/comments/1n3t0a5/announcing_a_unique_new_linux_gaming_os_kazeta/&#34;&gt;r/linux_gaming announcement thread&lt;/a&gt;, including ChimeraOS users having difficulty navigating Steam&amp;rsquo;s navigation system, and wanting to bring back the nostalgia of physical hardware.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kazeta official website&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta/website.jpg&#34;&gt;
&lt;em&gt;Image credit: Alkazar/official Kazeta website&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Funnily enough, Alkazar told me that there would only be &amp;ldquo;dozens&amp;rdquo; of Kazeta users before he launched his project into the world. But based on the amount of upvotes on the r/linux_gaming thread (over 500 at the time of writing this), the Kazeta Discord exploding overnight with more than 400 members, and media outlets like &lt;a href=&#34;https://www.pcgamer.com/software/operating-systems/kazeta-is-a-nostalgic-operating-system-thats-all-about-a-retro-plug-and-play-sensibility/&#34;&gt;PCGamer&lt;/a&gt; spreading the buzz, it&amp;rsquo;s pretty clear that I&amp;rsquo;m not the only one who&amp;rsquo;s excited for a project like this. If anything, there are at least hundreds, probably even &lt;em&gt;thousands&lt;/em&gt;, of users who are sick of the modern, digital age of gaming.&lt;/p&gt;
&lt;h1 id=&#34;first-time-setup&#34;&gt;First-Time Setup&lt;/h1&gt;
&lt;p&gt;You&amp;rsquo;re going to want a dedicated PC for this, as dual-booting is not supported. Neither are hybrid graphics, so you might have limited success if you&amp;rsquo;re using a laptop with a dGPU. Mini PCs are the recommended device. Currently, the only officially supported hardware, according to the &lt;a href=&#34;https://github.com/kazetaos/kazeta/wiki/Requirements&#34;&gt;Kazeta Wiki&lt;/a&gt;, is the &lt;a href=&#34;https://www.amazon.com/GEEKOM-A5-Coverage-Computer-Bluetooth/dp/B0F2MCQ8XQ&#34;&gt;Geekom A5 2025 Edition Mini PC&lt;/a&gt;. Obviously, you&amp;rsquo;re also going to want a keyboard for first-time setup, as well as a couple of extra SD cards or flash drives that you plan on booting your games from.&lt;/p&gt;
&lt;p&gt;Upon heading to the &lt;a href=&#34;https://kazeta.org/&#34;&gt;official Kazeta website&lt;/a&gt;, there is a download link to a 2.5 GB &lt;code&gt;.ISO&lt;/code&gt; image, which you can then flash onto a USB drive. Simply plug the USB flash drive into the computer you&amp;rsquo;re planning on using Kazeta with and boot from it. If you&amp;rsquo;ve used the ChimeraOS installer, the blue screen of death background will be familiar here. The installer will detect the internal hard drive and warn that everything on it will be formatted. From here, you can choose to proceed and install the operating system, or exit. Interestingly enough, if you have a gamepad connected, you can navigate the different options with the D-pad or left analog stick, so you might not even need to connect a keyboard.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kazeta installer&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta/installation.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Installing Kazeta took roughly three or four minutes on a NVMe SSD. Everything is included in the installer, so no Internet connection is required. Once complete, you can choose to restart the computer, or use the command line.&lt;/p&gt;
&lt;p&gt;Once Kazeta is installed and rebooted, you&amp;rsquo;ll be greeted with the Kazeta BIOS (provided that you don&amp;rsquo;t have a &amp;ldquo;cartridge&amp;rdquo; inserted). If you like retro-inspired interfaces, you&amp;rsquo;re going to like this. From the font, to the sound effects that are played when navigating the different options, to the slowly-changing color of the background, it&amp;rsquo;s all here. Alkazar mentions in his interview with PerfectDark that the PS1 in particular was the inspiration for the design of the interface:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I have a particular fondness for the PS1 BIOS as that was an influential console that I had back in the day and is the system I think of when I think of a console with a BIOS. I do also really love the fun animations of the Dreamcast BIOS.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;From here, you can manage your save data with the individual cartridges that you&amp;rsquo;ve made, or boot your cartridge once it&amp;rsquo;s been inserted.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kazeta BIOS - main menu&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta/main_menu.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Once you&amp;rsquo;ve created some carts and have booted from them, the data management screen will populate with save files associated with those games. The icons that show up will be whatever PNG image you stored on it. From here, you can delete your saves, or copy them to an external media.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kazeta BIOS - data management screen&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta/data_management.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;setting-up-cartridges&#34;&gt;Setting Up Cartridges&lt;/h1&gt;
&lt;p&gt;Setting up an external media storage device as a &amp;ldquo;cartridge&amp;rdquo; requires a separate computer and a little bit of work. Let&amp;rsquo;s say you&amp;rsquo;re setting up a SD card. Alkazar recommends getting a card that&amp;rsquo;s Class 10 or higher, since anything lower can result in very slow reading and writing times. I bought a &lt;a href=&#34;https://www.amazon.com/dp/B0BH8NSHQS&#34;&gt;5-pack of 32 GB cards&lt;/a&gt; from Amazon. For labels, I bought a pack of &lt;a href=&#34;https://www.amazon.com/dp/B004INKGYA&#34;&gt;removable labels&lt;/a&gt;. The labels are useful for when I have multiple SD cards lying around, so I can distinguish which card contains what game. If you want, you can use a custom sticker printing service to get some fancy artwork for your games, but since I&amp;rsquo;m cheap and impatient, I went with what I got. If I was desperate enough, I can just draw some artwork myself on the labels.&lt;/p&gt;
&lt;p&gt;Oh yeah, I actually did that&amp;hellip;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Majora&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta/majora.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Note that, &lt;strong&gt;in addition to SD cards (whether they&amp;rsquo;re full-size or MicroSD), you can also use USB flash drives as your cartridges&lt;/strong&gt;. In the event anyone was curious about CD/DVD functionality, based on my testing so far, unfortunately it doesn&amp;rsquo;t seem to work. I had made an ISO of &lt;a href=&#34;https://github.com/HarbourMasters/2ship2harkinian&#34;&gt;2ship2harkinian&lt;/a&gt; (&lt;em&gt;Majora&amp;rsquo;s Mask&lt;/em&gt; PC port) and burned it to a blank DVD+R. I connected my portable disc drive to my USB-C dock on my Steam Deck, as well as my Intel NUC. The &amp;ldquo;PLAY&amp;rdquo; menu item doesn&amp;rsquo;t light up in the Kazeta BIOS. At least the disc tray has power, since I can open and close the tray with the button on it. Alkazar has mentioned that he wants to add this functionality in a future update, so look forward to that!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Testing Kazeta with a portable DVD drive&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta/dvd_drive.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;ll need to format the cartridge as &lt;strong&gt;ext4.&lt;/strong&gt; The reason why this particular file system is used, as opposed to, say, BTRFS, is explained by Alkazar on the &lt;a href=&#34;https://github.com/kazetaos/kazeta/issues/5&#34;&gt;Kazeta issue tracker&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;BTRFS&amp;hellip;is not an ideal filesystem for external media like SD cards and USB flash drives due to the heavy amount of writes.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The goal is to avoid writing any data to the cartridge, to &lt;a href=&#34;https://github.com/kazetaos/kazeta/wiki/Technical-Details#cartridge-system&#34;&gt;extend the longevity of it&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The cartridge itself is never written to. This is to ensure the game data remains pristine, and to prevent wear on the storage media itself. To capture any changes, such as game save data, a writable overlay filesystem is applied on top of the cartridge. The contents of the overlay/save data are stored on the systems internal storage.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Once you&amp;rsquo;ve formatted the cart, you can place the game &amp;ndash; which has to be DRM-free &amp;ndash; onto it. Ideally you would want to put the game executable and related files inside of a &amp;ldquo;content&amp;rdquo; folder. The game can be a native Linux executable, a Windows game with the use of the Kazeta Windows runtime file, or even a ROM, provided that you have the emulator supplied with it. You&amp;rsquo;re also going to want an icon for the game, which will show up in the Kazeta save management screen, saved as a PNG file that&amp;rsquo;s either 32 x 32 pixels or 64 x 64 pixels. If you need to use a runtime (in the form of a &lt;code&gt;.kzr&lt;/code&gt; file), you&amp;rsquo;ll need to save it onto the root of the cartridge.&lt;/p&gt;
&lt;p&gt;Finally, you&amp;rsquo;re going to need to provide Kazeta a metadata file (&lt;code&gt;.kzi&lt;/code&gt;) that tells it how to launch the game when the console is booted up. This text file will provide the name of the game, the game ID, the execution parameters, the icon file path, and what runtime to use. Since Kazeta uses GameScope, you can also optionally specify any &lt;a href=&#34;https://github.com/kazetaos/kazeta/wiki/Gamescope-Options&#34;&gt;GameScope parameters&lt;/a&gt; that you want to use. This can be useful if, for example, you want to set a specific resolution for the game, or use a certain scaling algorithm. In most cases though you&amp;rsquo;re probably not going to need this.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ll give you an example of what a &lt;code&gt;cart.kzi&lt;/code&gt; file might look like. This is for &lt;a href=&#34;https://store.steampowered.com/app/1905160/Dudelings_Arcade_Sportsball/&#34;&gt;&lt;em&gt;Dudelings&lt;/em&gt;&lt;/a&gt;, a native Linux title:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;Name=Dudelings
Id=dudelings
Exec=content/dudelings_linux_build.x86_64
Icon=icon.png
Runtime=linux
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;So, at the end of the day, my &amp;ldquo;cartridge&amp;rdquo; would look like this:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Dudelings root folder structure&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta/dudelings/folder_structure_root.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;And inside the &amp;ldquo;content&amp;rdquo; folder would contain the game&amp;rsquo;s executable file and all of the related files needed to get it to run:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Dudelings content folder&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta/dudelings/content_folder.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;I vibe-coded &lt;a href=&#34;https://github.com/the-outcaster/kzi-cartridge-generator&#34;&gt;a graphical interface&lt;/a&gt; that should make your life a little easier when it comes to generating the &lt;code&gt;.kzi&lt;/code&gt; file, but still, you&amp;rsquo;re responsible for having the necessary files in place.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;KZI Cartridge Generator app&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta/kzi_cartridge_generator.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;So yeah. Not super seamless. And even then, you might not be able to get the cartridge to boot on your Kazeta machine. Which leads me to my next point&amp;hellip;&lt;/p&gt;
&lt;h1 id=&#34;troublesome-troubleshooting&#34;&gt;Troublesome Troubleshooting&lt;/h1&gt;
&lt;p&gt;If you insert a cart into Kazeta, turn the system on, and nothing happens, it&amp;rsquo;s probably because Kazeta wasn&amp;rsquo;t able to boot it. A couple of error logs get dumped onto the internal hard drive, but you have no way of being able to view them. So, what you have to do is&amp;hellip;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Boot Kazeta without the cart.&lt;/li&gt;
&lt;li&gt;Put the cart back in once you see the BIOS.&lt;/li&gt;
&lt;li&gt;Attach a keyboard, hit CTRL + ALT + F2 to bring up the command line interface, and login with a username and password of &lt;code&gt;gamer&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Copy the session and game logs onto the cart. So you might type something like &lt;code&gt;cp /var/kazeta/session.log /run/media/&amp;lt;name of your cartridge label&amp;gt;&lt;/code&gt;. The folder structure gets even more complex to get the game log, as it&amp;rsquo;s buried in &lt;code&gt;/var/kazeta/saves/default/&amp;lt;game id&amp;gt;/.kazeta/var/run.log&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Attach the files to the &lt;code&gt;#help&lt;/code&gt; channel on the &lt;a href=&#34;https://discord.gg/JFscNAdzHW&#34;&gt;Kazeta Discord&lt;/a&gt; or the &lt;a href=&#34;https://github.com/kazetaos/kazeta/issues&#34;&gt;Kazeta GitHub issue tracker&lt;/a&gt; and see if Alkazar can help narrow down what the problem is.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;This is very cumbersome. For a distro that&amp;rsquo;s designed with non-technical gamers in mind, this is the polar opposite. In a future update I definitely want to see this troubleshooting process more streamlined. Kazeta should present a screen with something like &amp;ldquo;Kazeta was unable to boot the cartridge. Error logs have been stored on it. Press A to shutdown.&amp;rdquo; Maybe even have a wall of text that reads off the session log. But definitely at least dump the error logs onto the cart, so the user doesn&amp;rsquo;t have to manually do it themselves with a keyboard.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Troubleshooting with Kazeta command line&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta/troubleshooting.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;testing-on-different-hardware&#34;&gt;Testing on Different Hardware&lt;/h1&gt;
&lt;p&gt;Kazeta actually inspired me to dig through several boxes of unused stuff that I had lying around to find an &lt;strong&gt;&lt;a href=&#34;https://www.amazon.com/dp/B00XPVRR5M&#34;&gt;Intel NUC&lt;/a&gt;&lt;/strong&gt; that I had bought seven years ago. With a single-core Celeron processor and a max clock speed of 2.16 GHz, along with 8 GB of DDR3L RAM clocked at 1,600 MHz, it&amp;rsquo;s kind of a joke to use this mini PC outside of lightweight web browsing or using an office suite. Still, I was kind of shocked to see that I was able to install Kazeta on it and run &lt;em&gt;Dudelings&lt;/em&gt;. It runs like crap, there&amp;rsquo;s no sound, and there&amp;rsquo;s &lt;em&gt;awful&lt;/em&gt; screen tearing (likely due to GameScope not being compatible with such an old processor). But it works.&lt;/p&gt;
&lt;p&gt;Since I don&amp;rsquo;t have any other dedicated PCs available to test with, I next tried my &lt;strong&gt;Steam Deck.&lt;/strong&gt; One good thing I will say about hardware requirements, is that you really don&amp;rsquo;t need that big of an internal hard drive, since the only data Kazeta stores on the drive &amp;ndash; other than the OS itself &amp;ndash; is the save files for your games. As such, I was able to make good use of the OEM 64 GB NVMe SSD Valve shipped to me when I ordered my Steam Deck. I replaced the off-the-shelf 512 GB NVMe drive that I had SteamOS on, and put the OEM drive back in. I plugged in a USB-C dock to the Deck, put a flash drive in it, and was able to install Kazeta without issue, albeit for the screen being in portrait mode during installation. Since Kazeta makes use of &lt;a href=&#34;https://github.com/ValveSoftware/gamescope&#34;&gt;GameScope&lt;/a&gt;, the screen automatically rotated itself back into landscape mode when Kazeta launched into the BIOS.&lt;/p&gt;
&lt;p&gt;I was able to make use of a MicroSD card and put &lt;em&gt;Super Mario 64&lt;/em&gt; (PC port) on it. I put it into the Steam Deck, and low and behold, my childhood game is working perfectly fine on the handheld! I didn&amp;rsquo;t have to re-configure any of the controls. The volume rocker doesn&amp;rsquo;t work, but I can faintly hear the in-game sound effects through the Deck&amp;rsquo;s speakers. Alkazar doesn&amp;rsquo;t recommend using handhelds though.&lt;/p&gt;



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    &lt;source src=&#34;https://linuxgamingcentral.org/videos/kazeta/sm64_kazeta_deck.webm&#34; type=&#34;video/webm&#34;&gt;
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&lt;/video&gt;



&lt;h1 id=&#34;linux-games----your-best-bet&#34;&gt;Linux Games &amp;ndash; Your Best Bet&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;ve had the best success rate with native Linux games. In some cases I haven&amp;rsquo;t needed to supply the Linux Kazeta runtime file &amp;ndash; like with the &lt;em&gt;Super Mario 64&lt;/em&gt; and &lt;em&gt;Majora&amp;rsquo;s Mask&lt;/em&gt; PC ports. In other instances, like in the case of &lt;em&gt;Dudelings&lt;/em&gt;, supplying the runtime file was necessary, otherwise the game wouldn&amp;rsquo;t boot.&lt;/p&gt;
&lt;p&gt;Even then, however, you might find that your controller inputs aren&amp;rsquo;t to your liking. I&amp;rsquo;ve noticed in &lt;em&gt;Dudelings&lt;/em&gt; that, no matter what controller I use, the D-pad directions are reversed, even though the left analog stick works as intended. &lt;em&gt;Doki Doki Literature Club&lt;/em&gt; gave me a performance warning and that it was using software rendering. None of the buttons for the gamepads that I&amp;rsquo;ve tried will advance the in-game dialogue, but oddly enough, I can use the mouse cursor with the Steam Deck trackpads and click on them to advance the story.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Running DDLC on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta/ddlc_on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If the game you&amp;rsquo;re running has a portable controller configuration profile, you might be able to modify it and see if it changes anything. Otherwise, if your gamepad controls don&amp;rsquo;t work as intended, you&amp;rsquo;re kind of out of options.&lt;/p&gt;
&lt;h1 id=&#34;windows-games----not-great&#34;&gt;Windows Games &amp;ndash; Not Great&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m not sure if it&amp;rsquo;s just me, but I&amp;rsquo;ve had very limited success running any Windows games. Alkazar claims Windows games work just fine with Kazeta. I&amp;rsquo;ve tried the following games:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the &lt;em&gt;Celeste 64&lt;/em&gt; sample cartridge found on the &lt;a href=&#34;https://github.com/kazetaos/kazeta/wiki/Sample-Carts&#34;&gt;Kazeta Wiki&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Doki Doki Literature Club Plus!&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Dudelings&lt;/em&gt; (Windows version)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Boomerang Fu&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Garfield+&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The only one that works is &lt;em&gt;Celeste 64&lt;/em&gt;. The initial launch window with &lt;em&gt;Garfield+&lt;/em&gt;, where it asks the user for any graphical settings they&amp;rsquo;d like to adjust, will show up when booting that cart, but the computer just shuts off after that. The rest of the games simply won&amp;rsquo;t boot, no matter what I do. And even after sending Alkazar my session logs, the only potential conflict that he found was that there might be an issue with the save data with &lt;em&gt;Dudelings&lt;/em&gt;, since I switched back and forth from the Linux and Windows versions. Deleting the save data did nothing.&lt;/p&gt;
&lt;h1 id=&#34;emulation----some-work-needed&#34;&gt;Emulation &amp;ndash; Some Work Needed&lt;/h1&gt;
&lt;p&gt;Hopefully you&amp;rsquo;re comfortable using RetroArch with its complex menu structure. Because, if you&amp;rsquo;re going to want to emulate any ROMs, you&amp;rsquo;re going to want to head over to the &lt;a href=&#34;https://www.retroarch.com/&#34;&gt;official RetroArch website&lt;/a&gt; and download the AppImage. You&amp;rsquo;re next going to have to run the AppImage on a separate computer and download the cores that you want to use. Then you take the AppImage &amp;ndash; along with the &lt;code&gt;RetroArch-Linux-x86_64.AppImage.home&lt;/code&gt; folder associated with it &amp;ndash; put it on your cartridge, put the ROM somewhere on it, and then supply the necessary parameters in the &lt;code&gt;.kzi&lt;/code&gt; file to get RetroArch to run the game with the appropriate core. Here&amp;rsquo;s an example of what my &lt;code&gt;.kzi&lt;/code&gt; file looks like when trying to run &lt;a href=&#34;https://github.com/JSsixtyfour/smashremix&#34;&gt;&lt;em&gt;Smash Remix&lt;/em&gt;&lt;/a&gt; &amp;ndash; a mod for &lt;em&gt;Super Smash. Bros 64&lt;/em&gt;:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;Name=Smash Remix (v2.0.0)
Id=smash-remix
Exec=content/RetroArch-Linux-x86_64.AppImage -L content/RetroArch-Linux-x86_64.AppImage.home/.config/retroarch/cores/mupen64plus_next_libretro.so content/smashremix2.0.0.z64
Icon=icon.png
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;The &lt;code&gt;Exec&lt;/code&gt; parameter tells Kazeta to run the RetroArch AppImage, load the Mupen64 Plus core, and then load the ROM. No runtime file is necessary.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Trying Smash Remix with a Kazeta cartridge&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta/smash_remix.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;This will immediately load up &lt;em&gt;Smash Remix&lt;/em&gt; once the cartridge is inserted. Thankfully, if you press the Guide button on your controller (or the Steam button if you&amp;rsquo;re on Deck), it will bring up the RetroArch menu, so if you want to re-configure your controls, or change the video resolution and such, it&amp;rsquo;s possible.&lt;/p&gt;
&lt;p&gt;If you head over to the &lt;a href=&#34;https://github.com/kazetaos/kazeta/wiki/Kazeta-Info-(KZI)-File-Reference&#34;&gt;Kazeta Wiki&lt;/a&gt;, there&amp;rsquo;s actually a runtime file for Sega Genesis ROMs. Setting your cartridge up for this is similar to how you would set up a Linux or Windows cartridge. This simplifies the emulation process, and Alkazar has plans for adding more runtimes for other systems in the future.&lt;/p&gt;
&lt;h1 id=&#34;discussing-features&#34;&gt;Discussing Features&lt;/h1&gt;
&lt;p&gt;Some folks had expressed interest in having Bluetooth compatibility with controllers. While it would be a nice feature, I can see why support for it was omitted. For one, we didn&amp;rsquo;t have Bluetooth controllers back in the 90s. As such, I think implementing this would ruin the 90s vibe that this distro is supposed to give, while also taking away some of the simplicity of the way the operating system works. Second, wired controllers are the best way to go in terms of latency. Button presses on Bluetooth gamepads are going to be &lt;em&gt;far&lt;/em&gt; less responsive.&lt;/p&gt;
&lt;h1 id=&#34;needs-a-lot-of-work----but-its-there&#34;&gt;Needs a Lot of Work &amp;ndash; But It&amp;rsquo;s There&lt;/h1&gt;
&lt;p&gt;Other than that, there&amp;rsquo;s not really much else to say here. But that&amp;rsquo;s kind of the point. You just put a cart in, turn the power button on, and play. I think my brain is so hardwired when it comes to dealing with launchers, logins, DRM, and the like that it will honestly take some time to re-adjust to the way our gaming lives were back in the 90s &amp;ndash; much more simple.&lt;/p&gt;
&lt;p&gt;Kazeta is a brilliant way to bridge the gap with more casual gamers or older folks who don&amp;rsquo;t want to deal with things like Steam&amp;rsquo;s complicated menu structure, or having multiple launchers to contend with and having a login for each of them. It&amp;rsquo;s also a nostalgic trip for those of us who want to preserve our physical media. A DRM-free gaming experience means we don&amp;rsquo;t have to worry about applications like Steam running in the background, neither do we need a physical keyboard to type our usernames and passwords just to play a game. An Internet-free connection means that paranoid users don&amp;rsquo;t have to worry about their data being collected.&lt;/p&gt;
&lt;p&gt;I think someone like my older brother could benefit from this. Even though he&amp;rsquo;s a gamer, as a non-technical user, he hates his Xbox Series X. Being able to bring a mini PC to his home, plugging it into his TV, and getting right into the action by putting in a cartridge and simply turning the power button on would be of great appeal to him.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Majora&amp;rsquo;s Mask PC port on Deck with Kazeta&#34; src=&#34;https://linuxgamingcentral.org/images/kazeta/majoras_mask.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Aside from the work you have to put in to create your own carts &amp;ndash; and the cumbersome troubleshooting that follows in the event they don&amp;rsquo;t work &amp;ndash; the vision is there. There&amp;rsquo;s hit-and-miss compatibility with Windows games, sometimes your controller might not work the way that you want it to, and emulating titles that don&amp;rsquo;t have a Kazeta runtime requires a bit of work. Alkazar has admitted himself in the Discord that Kazeta &amp;ldquo;is full of bugs and unimplemented features&amp;rdquo; and is currently &amp;ldquo;experimental&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;That being said, I know in due time a lot of the issues I had mentioned will have either a fix or a workaround. I&amp;rsquo;m looking forward to Kazeta becoming an even more polished experience!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;easy-to-use installer&lt;/li&gt;
&lt;li&gt;DRM-free gaming experience&lt;/li&gt;
&lt;li&gt;physical media!&lt;/li&gt;
&lt;li&gt;simple plug n&amp;rsquo; play system&lt;/li&gt;
&lt;li&gt;no logins&lt;/li&gt;
&lt;li&gt;a nostalgic trip to the 90s with the way we played games back then&lt;/li&gt;
&lt;li&gt;internal hard drive doesn&amp;rsquo;t need to be that big, as it only stores the operating system and game save files&lt;/li&gt;
&lt;li&gt;no Internet connection required&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;iffy controller compatibility, without there being an efficient way to re-configure them&lt;/li&gt;
&lt;li&gt;Windows games fail to run 9 out of 10 times&lt;/li&gt;
&lt;li&gt;setting up cartridges takes a bit of work, especially when it comes to emulation&lt;/li&gt;
&lt;li&gt;very cumbersome troubleshooting steps that require you to use the command line&lt;/li&gt;
&lt;li&gt;CD/DVD playback is not currently implemented&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Want to try it yourself? Head over to the &lt;a href=&#34;https://kazeta.org/&#34;&gt;Kazeta website&lt;/a&gt; to get started!&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>The End of LGC</title>
      <link>https://linuxgamingcentral.org/posts/the-end-of-lgc/</link>
      <pubDate>Thu, 25 Jan 2024 16:23:29 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/the-end-of-lgc/</guid>
      <description>I&amp;rsquo;ve got a bit of a fever as I&amp;rsquo;m writing this post. But also &amp;ndash; in case no one could clearly tell from the website getting abruptly shut down not once, but twice &amp;ndash; I&amp;rsquo;m mentally sick.
To everyone who&amp;rsquo;s been asking me if I&amp;rsquo;m okay: no. I am not okay.
As much as I want to keep LGC around, and as much as I didn&amp;rsquo;t want to break that promise, unfortunately writing for this site has taken quite a beating on my mental health and sanity.</description>
      <content>&lt;p&gt;I&amp;rsquo;ve got a bit of a fever as I&amp;rsquo;m writing this post. But also &amp;ndash; in case no one could &lt;em&gt;clearly&lt;/em&gt; tell from the website getting abruptly shut down not once, but &lt;em&gt;twice&lt;/em&gt; &amp;ndash; I&amp;rsquo;m mentally sick.&lt;/p&gt;
&lt;p&gt;To everyone who&amp;rsquo;s been asking me if I&amp;rsquo;m okay: no. I am &lt;em&gt;not&lt;/em&gt; okay.&lt;/p&gt;
&lt;p&gt;As much as I want to keep LGC around, and as much as I didn&amp;rsquo;t want to break that promise, unfortunately writing for this site has taken quite a beating on my mental health and sanity. So much so that that has what caused me to impulsively shut everything down out of nowhere. My sanity will just simply &lt;em&gt;not&lt;/em&gt; permit me to continue running this site. All the crap that&amp;rsquo;s going on in my personal and family life doesn&amp;rsquo;t do much to help. Maybe the autism spectrum has something to do with it. I don&amp;rsquo;t know.&lt;/p&gt;
&lt;p&gt;As a content creator, there&amp;rsquo;s this constant anxiety. You ask yourself, &amp;ldquo;What am I going to talk about today? Is the news relevant to what I primarily talk about on the site? If I do decide to talk about it, how much detail should I get into it? Are other websites talking about it too? How quickly should I get it out, or should I wait a few days in case clarification arises later? How many articles should I get out?&amp;rdquo; Because, in this fast-paced day and age of the Internet, as soon as you &lt;em&gt;stop&lt;/em&gt; posting content, you also &lt;em&gt;stop&lt;/em&gt; having any sort of relevance, because there&amp;rsquo;s always going to be at least &lt;em&gt;one&lt;/em&gt; website that&amp;rsquo;s going to get to the news that you didn&amp;rsquo;t cover. So, I&amp;rsquo;ve always felt the need to have at least &lt;em&gt;one&lt;/em&gt; post out per day.&lt;/p&gt;
&lt;p&gt;Many of us have to work outside of writing or making videos about the things we love. As someone who works six days a week, when I get home from a long day, I just want to relax. I want to de-stress from the day and play a couple of rounds of &lt;em&gt;Smash Brothers&lt;/em&gt;. But I couldn&amp;rsquo;t do that as a content creator. After I come home from work, I&amp;rsquo;d have that pressure of writing a review for that Steam Deck accessory I may have got at three in the morning. And though some may be jealous of some of the stuff I&amp;rsquo;ve gotten over the years, what other content creators may not tell you is the untold amount of hours that go on behind the scenes reviewing that product. Getting a camera ready and recording to do an unboxing. Taking that video and editing it on the computer so it&amp;rsquo;s presentable. The untold amount of photos that have to be taken at every angle, and also editing and cropping those. The amount of time that goes into writing the review itself. Should you include a teardown video? If so should you talk about the repairability perspective? At that point you might as well just buy the accessory with your own money and take that pressure off of yourself.&lt;/p&gt;
&lt;p&gt;As someone who&amp;rsquo;s been writing for close to ten years now, I would tend to think I would get &lt;em&gt;paid&lt;/em&gt; at this point. Or, at least write for a site that would. I can&amp;rsquo;t begin to describe in words how frustrating and unfair it&amp;rsquo;s been to see websites that are &amp;ldquo;younger&amp;rdquo; than me become so successful that they&amp;rsquo;re able to write for their site as a full-time job in just &lt;em&gt;one&lt;/em&gt; year. Nevermind the fact that they didn&amp;rsquo;t even have any prior experience in journalism when they founded their website. Attributing their success to &amp;ldquo;luck&amp;rdquo; seems like absolute BS to me.&lt;/p&gt;
&lt;p&gt;As a reminder, for the majority of the time I&amp;rsquo;ve been running LGC, I didn&amp;rsquo;t ask for money. And even when I did, I was getting chump change at $10 a month. That $10 is just enough to buy a latte &amp;ndash; a latte that has maybe five or six ounces of liquid, followed by two pounds of ice. Even without making any money, running this site felt like a full-time job. I just sort of felt this moral obligation that I had to report on every little thing that I saw, and then I would feel bad if I didn&amp;rsquo;t cover it.&lt;/p&gt;
&lt;p&gt;People have suggested to just take a break. However, it&amp;rsquo;s frankly &lt;em&gt;hard&lt;/em&gt; to do so. Because, that whole time you&amp;rsquo;re taking a break, you&amp;rsquo;re &lt;em&gt;still&lt;/em&gt; thinking about what you&amp;rsquo;re going to talk about when you get back. You also have the anxiety of knowing that, there are articles that you missed during that week that you took off, and now you feel pressured to play catch-up as soon as you return.&lt;/p&gt;
&lt;p&gt;People have told me I shouldn&amp;rsquo;t give up. Yet, if I don&amp;rsquo;t give up on this website, I might as well just continue to give up on my sanity and going towards this downward spiral &amp;ndash; to the point where something &lt;em&gt;bad&lt;/em&gt; might happen. Which, of course, none of us want.&lt;/p&gt;
&lt;p&gt;People tell me I should get therapy. Here&amp;rsquo;s the thing, though: therapy doesn&amp;rsquo;t come cheap. And don&amp;rsquo;t get me started on the whole &amp;ldquo;Don&amp;rsquo;t you have health insurance?&amp;rdquo; thing. That&amp;rsquo;s a can of worms in of itself. By not having the website around, maybe I actually &lt;em&gt;could&lt;/em&gt; afford it, because I&amp;rsquo;ll have more time to work.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;LGC will shut down for good on the two-year anniversary on March 7, 2024.&lt;/strong&gt; It&amp;rsquo;s not going to last a day longer than that. Because, every time I look at this website, I have to be reminded of the arguments I&amp;rsquo;ve gotten into with other content creators. I have to be reminded of the uncomfortable silence from a content creator who once supported me but suddenly turned cold a few weeks later and responded with a curt &amp;ldquo;no comment&amp;rdquo; when I asked if I did anything that may have offended them. I have to be reminded of just &lt;em&gt;how much better&lt;/em&gt; other websites and YouTubers are doing, even if they haven&amp;rsquo;t been around as long as I have. I have to be reminded of just how much it pisses me off to hear a content creator&amp;rsquo;s voice, seeing other people link to their work, or just seeing their site show up in a search engine. I have to be reminded of those ungrateful sacks of crap who haven&amp;rsquo;t expressed any appreciation for the hard-earned cash I sent their way, or maybe even the games I bought for them because I felt bad. I have to be reminded of just how much time &lt;em&gt;and&lt;/em&gt; money I invest into this site, only for little to be returned.&lt;/p&gt;
&lt;p&gt;So, I kindly ask that, if there&amp;rsquo;s an article you wish to keep before the website shuts down for good, please download it now. Seems like most of my articles have been cached on the &lt;a href=&#34;https://web.archive.org/web/*/linuxgamingcentral.org*&#34;&gt;Wayback Machine&lt;/a&gt;, so I guess you may not even have to do anything on your part.&lt;/p&gt;
&lt;p&gt;Where am I going to go at this point? It&amp;rsquo;s frankly too early to tell at this point. I will say though, it will be nice to actually play a game on my Legion Go and not have the anxiety of needing to write a review for it, or write a guide on how to install mods for it. It will be nice to actually have time to go for a walk now, or go to the gym. It will be nice to actually have more hours to work so that I can spend money on &lt;em&gt;myself&lt;/em&gt; and my personal projects &amp;ndash; not to send that money to some scumbag that&amp;rsquo;s just going to block me at the end of the day.&lt;/p&gt;
&lt;p&gt;To the 99% of people who have actually supported me: thank you for the kind words you&amp;rsquo;ve sent over the years. Please know that this post isn&amp;rsquo;t directed at you personally. Big shoutout to &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-luke-short-creator-of-winesapos/&#34;&gt;Luke Short&lt;/a&gt;, who has been a great moral support for me well throughout the time LGC has been around. Whenever I fell down, he was always there to pick me back up. Always had a kind word to say to me, and never put me down. Thanks also go to &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-steam-deck-checker/&#34;&gt;Steam Deck Checker&lt;/a&gt;, who has been pretty much the &lt;em&gt;only&lt;/em&gt; content creator out there who has cared enough to actually link to my work from time-to-time. And thanks to &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-chimeraos-devs/&#34;&gt;Samsagax&lt;/a&gt;, who has checked in on me occasionally.&lt;/p&gt;
&lt;p&gt;P.S.: if any of you had sent me any DMs on Discord, I didn&amp;rsquo;t get them. My Discord account is in the process of deactivation. If you need to get a hold of me please &lt;a href=&#34;mailto:contact@linuxgamingcentral.org&#34;&gt;email me&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam Deck 2 Details Might Have Leaked</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-2-possible-details-leak/</link>
      <pubDate>Thu, 18 Jan 2024 07:17:09 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-2-possible-details-leak/</guid>
      <description>Ready to head into some wild speculation here? Well good, because we might have some juicy info on the upcoming Steam Deck 2. Or maybe the Switch 2. Or some other handheld. That&amp;rsquo;s how murky this leak is.
If we head over to the Chiphell forums, a user had posted &amp;ldquo;gossip about a handheld device.&amp;rdquo; Note that this isn&amp;rsquo;t specifically referring to the Steam Deck 2 and could be referring to another device.</description>
      <content>&lt;p&gt;Ready to head into some wild speculation here? Well good, because we might have some juicy info on the upcoming Steam Deck 2. Or maybe the Switch 2. Or some other handheld. That&amp;rsquo;s how murky this leak is.&lt;/p&gt;
&lt;p&gt;If we head over to the &lt;a href=&#34;https://www.chiphell.com/thread-2576709-1-2.html&#34;&gt;Chiphell forums&lt;/a&gt;, a user had posted &amp;ldquo;gossip about a handheld device.&amp;rdquo; Note that this isn&amp;rsquo;t specifically referring to the Steam Deck 2 and could be referring to another device. Also we&amp;rsquo;re going to have to navigate these forums via Google&amp;rsquo;s not-so-great translator, since the original language is in Chinese (also using &lt;a href=&#34;https://www.notebookcheck.net/Steam-Deck-2-CPU-and-GPU-specs-purportedly-revealed-by-sketchy-leak.793711.0.html&#34;&gt;Notebook Check&lt;/a&gt; as an added resource). We don&amp;rsquo;t even know the background of this partcular &amp;ldquo;leaker&amp;rdquo; and whether or not the &amp;ldquo;gossip&amp;rdquo; could be valid.&lt;/p&gt;
&lt;p&gt;The original post is as follows, translated via Google Translate:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Not true, because the sale is good, the flat screen will no longer be used. The original horizontal screen 900p + 90Hz + OLED（screen is heard. It may be changed later). Customized Ferrari engine 6-cylinder fourth-generation gasoline machine +160 horsepower motor（remember to divide by 10 oh）the supply of gasoline No. 8533 26 years q3-q4 release. The price should increase a lot. The existing model will continue to be sold as a low match.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Yeah. A &amp;ldquo;customized Ferrari engine&amp;rdquo; with 6 cylinders, powered by gas with 160 horsepower sounds a lot like the new APU Valve may be using in their next-gen Steam Deck. But if you&amp;rsquo;ll continue to bear with me here, Notebook Check was basically able to translate the details as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;a 6-core, Zen 4 (Hawk Point) APU with 16 compute units, or 8 workgroup processors (WGP)&lt;/li&gt;
&lt;li&gt;LPDRR5X RAM clocked at 8,533 MT/s (no word on capacity)&lt;/li&gt;
&lt;li&gt;900p OLED screen at 90 Hz&lt;/li&gt;
&lt;li&gt;Q3-Q4 2026 launch&lt;/li&gt;
&lt;li&gt;&amp;ldquo;significant price increase&amp;rdquo; but Valve will continue to sell older units at a discount&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;No word on the amount of storage it will come with, or whether it will still be in 2230 form or not. If they&amp;rsquo;re going with a 900p screen, we can probably assume that the Deck 2 will retain the 16:10 aspect ratio of the original Deck and have a 1440 x 900p resolution.&lt;/p&gt;
&lt;p&gt;Given that Griffais mentioned to The Verge that &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-2-not-until-2025/&#34;&gt;the Deck 2 won&amp;rsquo;t be out until late 2025 or 2026&lt;/a&gt;, the release date makes sense, especially given the fact the OLED model just shipped a few months ago and I don&amp;rsquo;t see them shipping a new device any time soon. I really don&amp;rsquo;t think Nintendo would wait that long to push out the Switch 2, so it&amp;rsquo;s a safer bet that the leak is referring to the Deck 2.&lt;/p&gt;
&lt;p&gt;What do you make of this? Is this some random BS that someone decided to throw around just for the sake of attention? Or do you think it might contain some legitimacy?&lt;/p&gt;
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      <title>Want to Make a Console Box out of Your Steam Deck? You Can Do That</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-diy-console/</link>
      <pubDate>Thu, 18 Jan 2024 06:35:55 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-diy-console/</guid>
      <description>Actually a bit surprised no one discovered this sooner, but it turns out you can just salvage the motherboard out of the Steam Deck and use it as a console. Just connect a power supply, keyboard and mouse, and a HDMI cable via a USB-C dock, and you&amp;rsquo;re good to go. No battery needed. But you may want to throw in a CPU cooler for good measure.
That&amp;rsquo;s exactly what u/Ayeitsyaboii did on r/SteamDeck.</description>
      <content>&lt;p&gt;Actually a bit surprised no one discovered this sooner, but it turns out you can just salvage the motherboard out of the Steam Deck and use it as a console. Just connect a power supply, keyboard and mouse, and a HDMI cable via a USB-C dock, and you&amp;rsquo;re good to go. No battery needed. But you may want to throw in a CPU cooler for good measure.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s exactly what u/Ayeitsyaboii did on &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/198jw4h/in_case_you_were_wondering/&#34;&gt;r/SteamDeck&lt;/a&gt;. &amp;ldquo;Yes, you can plug a bare motherboard into a dock and it’s fully functional with no extra steps,&amp;rdquo; they said. &amp;ldquo;I added a CPU cooler just to make it that much more ridiculous.&amp;rdquo; Though this user had used the LCD version of the motherboard, it&amp;rsquo;s likely that the OLED mobo will work just fine on its own as well.&lt;/p&gt;
&lt;p&gt;Just imagine the possibilities here. You could make a custom case for the tiny mobo and turn it into a mini PC/console. Or you could just strap it to the back of your monitor with a VESA clip and have your all-in-one PC ready to go. Or put in a full-size NVMe drive instead of the shorter, more-expensive 2230 version. Cool the heck out of it and overclock it like no one&amp;rsquo;s business. Maybe plug in an external GPU?&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CPU cooler for Steam Deck mobo&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/mobo/cooler.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Hey Valve!&amp;rdquo; one Reddit user in the thread commented. &amp;ldquo;Sell us this in a cute box!&amp;rdquo;&lt;/p&gt;
&lt;p&gt;iFixit used to sell the motherboard by itself, but I&amp;rsquo;m not seeing it available in the parts store now. If I recall correctly they were sold for $350 a pop anyway, so you might as well just buy a 256 GB LCD Deck for $400&amp;hellip;or maybe get a refurbished 64 GB model from GameStop for cheaper, if you can actually find one. The closest one to me is 36 miles away&amp;hellip;haha.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Images credit of u/Ayeitsyaboii.&lt;/em&gt;&lt;/p&gt;
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      <title>Baldur&#39;s Gate 3 CEO Shoots Back at Ubisoft: &#34;It’s Going to Be a Lot Harder to Get Good Content if Subscription Becomes the Dominant Model&#34;</title>
      <link>https://linuxgamingcentral.org/posts/swen-vincke-shoots-back-at-ubisoft/</link>
      <pubDate>Thu, 18 Jan 2024 06:08:33 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/swen-vincke-shoots-back-at-ubisoft/</guid>
      <description>You probably heard Ubisoft&amp;rsquo;s director of subscriptions, Philippe Tremblay, mentioning to gamesindustry.biz that gamers should feel &amp;ldquo;comfortable with not owning your game&amp;rdquo; due to subscription services like Xbox Game Pass becoming more popular. And you probably thought, &amp;ldquo;The nerve of that guy!&amp;rdquo;
And, despite X/Twitter being a somewhat hostile place, I do get a good chuckle out of it every once in a while. Take a look at some of the responses he got:</description>
      <content>&lt;p&gt;You probably heard Ubisoft&amp;rsquo;s director of subscriptions, Philippe Tremblay, mentioning to &lt;a href=&#34;https://www.gamesindustry.biz/the-new-ubisoft-and-getting-gamers-comfortable-with-not-owning-their-games&#34;&gt;gamesindustry.biz&lt;/a&gt; that gamers should feel &amp;ldquo;comfortable with not owning your game&amp;rdquo; due to subscription services like Xbox Game Pass becoming more popular. And you probably thought, &amp;ldquo;The nerve of that guy!&amp;rdquo;&lt;/p&gt;
&lt;p&gt;And, despite X/Twitter being a somewhat hostile place, I do get a good chuckle out of it every once in a while. Take a look at some of the &lt;a href=&#34;https://twitter.com/ign/status/1747469062618099879&#34;&gt;responses&lt;/a&gt; he got:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Responses to Ubisoft saying get comfortable with not owning your games&#34; src=&#34;https://linuxgamingcentral.org/images/ubisoft/responses_to_getting_comfortable_with_subscriptions.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;If it makes you feel any better, Swen Vincke, CEO of Larian Studios &amp;ndash; the company behind &lt;em&gt;Baldur&amp;rsquo;s Gate 3&lt;/em&gt; &amp;ndash; also went in at the &lt;a href=&#34;https://twitter.com/LarAtLarian/status/1747556874562457799&#34;&gt;potential dangers of game subscription services&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Whatever the future of games looks like, content will always be king. But it’s going to be a lot harder to get good content if subscription becomes the dominant model and a select group gets to decide what goes to market and what not. Direct from developer to players is the way.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;He further goes on to say &amp;ldquo;subscription models will always end up being cost/benefit analysis exercises intended to maximize profit&amp;rdquo; and &amp;ldquo;we are already all dependent on a select group of digital distribution platforms and discoverability is brutal. Should those platforms all switch to subscription, it’ll become savage.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;He makes it clear that &amp;ldquo;you won&amp;rsquo;t find our games on a subscription service&amp;hellip;I just want to make sure the other ecosystem doesn&amp;rsquo;t die because it&amp;rsquo;s valuable.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Glad to see I&amp;rsquo;m not the only one who actually still sees the value in &amp;ldquo;owning&amp;rdquo; your games as opposed to &amp;ldquo;renting&amp;rdquo; them.&lt;/p&gt;
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      <title>Headbangers: Rhythm Royale Review</title>
      <link>https://linuxgamingcentral.org/posts/headbangers-review/</link>
      <pubDate>Wed, 17 Jan 2024 18:51:48 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/headbangers-review/</guid>
      <description>If you like rhythm games, I would recommend Headbangers: Rhythm Royale. As Boiling Steam put it, it&amp;rsquo;s the &amp;ldquo;Fall Guys of Rhythm Games&amp;rdquo;.
I don&amp;rsquo;t know about anyone else, but I sort of get these Mario Party vibes when playing the game. From the groovy music that plays on the main menu, to the funky personality of the characters, to the mini games that are played.
You play as an odd-shaped, teal-colored pigeon.</description>
      <content>&lt;p&gt;If you like rhythm games, I would recommend &lt;em&gt;Headbangers: Rhythm Royale&lt;/em&gt;. As &lt;a href=&#34;https://boilingsteam.com/headbangers-review/&#34;&gt;Boiling Steam&lt;/a&gt; put it, it&amp;rsquo;s the &amp;ldquo;&lt;em&gt;Fall Guys&lt;/em&gt; of Rhythm Games&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;I don&amp;rsquo;t know about anyone else, but I sort of get these &lt;em&gt;Mario Party&lt;/em&gt; vibes when playing the game. From the groovy music that plays on the main menu, to the funky personality of the characters, to the mini games that are played.&lt;/p&gt;
&lt;p&gt;You play as an odd-shaped, teal-colored pigeon. You can customize the way your pigeon looks from the main menu, from their hair style, to what they wear for glasses, to neckbands, to their main article of clothing. More cosmetics can be purchased with the in-game currency, which is bread (no, I&amp;rsquo;m not kidding you).&lt;/p&gt;
&lt;p&gt;When you hit &amp;ldquo;Play&amp;rdquo;, the game will attempt to find 29 other players around the world. If you have crossplay enabled, this will allow you to find more players who are playing on console. When the countdown timer ends and the game can&amp;rsquo;t find enough players, it will fill in the void by adding CPU-controlled opponents.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Headbangers - Fitness mini game&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/headbangers/fitness.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;From there, a series of random mini games are played. In &amp;ldquo;Garden Party&amp;rdquo;, for example, you&amp;rsquo;ll have to press the appropriate button in time to the music being played. In &amp;ldquo;Guess It!&amp;rdquo; you&amp;rsquo;ll need to match the sound you heard to the appropriate instrument presented on the screen. There&amp;rsquo;s 23 mini games altogether, and most of them involve some sort of rhythmic pattern to follow, where you have to press a series of buttons and time them as closely as possible to the original beat being played.&lt;/p&gt;
&lt;p&gt;Make a mistake, and you might be eliminated. This is where the &lt;em&gt;Fall Guys&lt;/em&gt; comparison comes in. So, though the game starts off with 30 players, 10 are eliminated each round. Do your best in the mini game, and you might have a shot at surviving to the next round. There will be 20 players in the second round, 10 in the third, and finally, 5 in the fourth and final mini game. By the fourth round, you simply &lt;em&gt;can&amp;rsquo;t&lt;/em&gt; afford to make any mistakes; if you make as much as &lt;em&gt;one&lt;/em&gt;, you&amp;rsquo;ll be eliminated. This will continue until there is one lone survivor standing. The longer you last, the more &amp;ldquo;bread&amp;rdquo; you earn.&lt;/p&gt;
&lt;p&gt;The mini games will start off easy. In &amp;ldquo;Fitness&amp;rdquo;, for example, your job is to tilt your pigeon&amp;rsquo;s head in conjunction with the pattern that the coach pigeon sets. As time goes on, however, the coach&amp;rsquo;s patterns will be more difficult to follow, as the coach will rapidly move its head from side to side, making it harder to remember their pattern. The players who mimic the coach&amp;rsquo;s movements the most will survive onto the next round.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Headbangers - Guess It! mini game&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/headbangers/guess_it.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;During each mini game, some blocks will randomly fly around. If you&amp;rsquo;re fast enough and press the appropriate button, your pigeon will grab this box, giving you some kind of bonus, like double points, or will cause calamity to your foes, such as temporarily blocking a part of their screen. It&amp;rsquo;s hard enough as it is trying to study the patterns set by the &amp;ldquo;main&amp;rdquo; player, so to speak, so it can be a bit distracting trying to grab these items. There&amp;rsquo;s also the &amp;ldquo;bonus rounds&amp;rdquo; where tilting your pigeon&amp;rsquo;s head around in circles as fast as possible will earn you bonus points. Try and see if you can do all of this while trying to focus on the main objective of the mini game.&lt;/p&gt;
&lt;p&gt;I will say the game is a bit barebones in terms of game modes. There&amp;rsquo;s no training mode. There&amp;rsquo;s no offline play mode. Basically, customize your pigeon through the in-game store, set a couple of different in-game options if you need to, see your progress, then play online. What actually surprises me, is there is &lt;em&gt;no&lt;/em&gt; options in terms of graphics configuration. You can control the resolution, adjust input latency, enable or disable crossplay, enable or disable vsync, but there&amp;rsquo;s no graphics presets to choose from. You&amp;rsquo;re stuck with the default preset as is. Thinking that this might have been just specific to the Steam Deck, I tried running the game on my laptop. Nope, that wasn&amp;rsquo;t the problem.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s also no Steam Cloud support. Man, this is really getting on my nerves. Seems like &lt;em&gt;half&lt;/em&gt; the games I&amp;rsquo;ve reviewed over the past six months or so don&amp;rsquo;t have this feature.&lt;/p&gt;
&lt;h1 id=&#34;works-excellent-on-deck&#34;&gt;Works Excellent on Deck&lt;/h1&gt;
&lt;p&gt;No complaints here. Runs out-of-the-box on Deck. I do recommend playing this game with the OLED model if you have one; the higher 90 Hz refresh rate, as well as the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-oled-has-less-input-lag/&#34;&gt;reduced input latency&lt;/a&gt;, will definitely come in handy here since button timing is critical.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Headbangers on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/headbangers/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In the main menu I was able to set the TDP limit to 5 W and the max GPU clock speed to 600 MHz while still maintaining 90 FPS. However, this framerate may slow down a bit while in-game, so a safer option would be 6 W/700 MHz respectively.&lt;/p&gt;
&lt;h1 id=&#34;family-friendly-fun&#34;&gt;Family-Friendly Fun&lt;/h1&gt;
&lt;p&gt;All in all, I like this game. It actually kind of reminds me of the &lt;em&gt;Mario Party&lt;/em&gt; games I played as a kid. Those games were a lot of fun, and so is &lt;em&gt;Headbangers&lt;/em&gt;. The mini games are vibrant and can be quite a challenge the longer you try to survive. The game could use a bit of QoL improvements as far as graphics options, as well as at least having a training mode, but otherwise, it&amp;rsquo;s pretty great.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;groovy music, groovy characters&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Mario Party&lt;/em&gt; nostalgia&lt;/li&gt;
&lt;li&gt;entertaining, challenging mini games&lt;/li&gt;
&lt;li&gt;crossplay&lt;/li&gt;
&lt;li&gt;works great on Deck!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;barebones in terms of game modes; no training mode&lt;/li&gt;
&lt;li&gt;no adjustable graphics options&lt;/li&gt;
&lt;li&gt;no Steam cloud support&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Headbangers&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/1761620/Headbangers_Rhythm_Royale/&#34;&gt;Steam&lt;/a&gt; for $20.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by PressEngine.&lt;/em&gt;&lt;/p&gt;
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      <title>Wine 9.0 Released, Adds Experimental Wayland Support and ARM64 Support</title>
      <link>https://linuxgamingcentral.org/posts/wine-9.0/</link>
      <pubDate>Tue, 16 Jan 2024 22:16:48 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-9.0/</guid>
      <description>After five release candidate stages, a year of development effort, and &amp;ldquo;over 7,000 individual changes,&amp;rdquo; Wine 9.0 is now released as stable. Some new features with this release:
WoW64 support experimental Wayland support &amp;ndash; basic window management, multiple monitors, high-DPI scaling, relative motion events, and Vulkan support Windows binaries can now be run on ARM64! dark theme support via WinRT theming support up to Vulkan 1.3.272 &amp;ldquo;better graphics performance&amp;rdquo; via GdiPlus function optimizations lower power consumption &amp;ldquo;in programs which do not occupy the command stream&amp;rsquo;s entire available bandwidth&amp;rdquo; D3D10 effects &amp;ldquo;support many more instructions&amp;rdquo; better compatibility with older games that use DirectInput action maps &amp;ldquo;better memory allocation performance&amp;rdquo; via Low Fragmentation Heap (LFH) updates to bundled libraries, including VKD3D (1.</description>
      <content>&lt;p&gt;After five release candidate stages, a year of development effort, and &amp;ldquo;over 7,000 individual changes,&amp;rdquo; Wine 9.0 is now released as stable. Some new features with this release:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;WoW64 support&lt;/li&gt;
&lt;li&gt;experimental Wayland support &amp;ndash; basic window management, multiple monitors, high-DPI scaling, relative motion events, and Vulkan support&lt;/li&gt;
&lt;li&gt;Windows binaries can now be run on ARM64!&lt;/li&gt;
&lt;li&gt;dark theme support via WinRT theming&lt;/li&gt;
&lt;li&gt;support up to Vulkan 1.3.272&lt;/li&gt;
&lt;li&gt;&amp;ldquo;better graphics performance&amp;rdquo; via GdiPlus function optimizations&lt;/li&gt;
&lt;li&gt;lower power consumption &amp;ldquo;in programs which do not occupy the command stream&amp;rsquo;s entire available bandwidth&amp;rdquo;&lt;/li&gt;
&lt;li&gt;D3D10 effects &amp;ldquo;support many more instructions&amp;rdquo;&lt;/li&gt;
&lt;li&gt;better compatibility with older games that use DirectInput action maps&lt;/li&gt;
&lt;li&gt;&amp;ldquo;better memory allocation performance&amp;rdquo; via Low Fragmentation Heap (LFH)&lt;/li&gt;
&lt;li&gt;updates to bundled libraries, including VKD3D (1.10) and Faudio (23.12)&lt;/li&gt;
&lt;li&gt;among many, &lt;em&gt;many&lt;/em&gt; other improvements&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Keep in mind in regards to Wayland, it isn&amp;rsquo;t enabled by default. Users will have to run the following:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;wine reg.exe add HKCU\\Software\\Wine\\Drivers /v Graphics /d x11,wayland&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Then make sure the &lt;code&gt;DISPLAY&lt;/code&gt; environment variable is unset.&lt;/p&gt;
&lt;p&gt;It will probably take a few months before Valve re-bases Proton on this new release, but no doubt it will be an update to look forward to!&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://gitlab.winehq.org/wine/wine/-/releases/wine-9.0&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Proton Experimental Adds Compatibility to Three New Titles, Fixes Bayonetta</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-1-12-2024/</link>
      <pubDate>Sat, 13 Jan 2024 22:47:07 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-1-12-2024/</guid>
      <description>Yesterday&amp;rsquo;s Proton Experimental update adds compatibility to the following titles:
True Reporter. Mystery of Mistwood George McGeehan Gamer Hero Rod to Vostok (Demo) Crash fixing has been added to the following:
Bayonetta TouHou Makuka Sai ~ Fantastic Danmaku Festival Part I and II Disaster Report 4: Summer Memories epilogue Finally, &amp;ldquo;recent Proton Experimental regressions&amp;rdquo; have been fixed for Ground Branch&amp;rsquo;s community test update and ReBoRumble.
See the patch notes on GitHub.</description>
      <content>&lt;p&gt;Yesterday&amp;rsquo;s Proton Experimental update adds compatibility to the following titles:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/2682300/True_Reporter_Mystery_of_Mistwood/&#34;&gt;&lt;em&gt;True Reporter. Mystery of Mistwood&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/2539330/George_McGeehan_Gamer_Hero/&#34;&gt;&lt;em&gt;George McGeehan Gamer Hero&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1963610/Road_to_Vostok/&#34;&gt;&lt;em&gt;Rod to Vostok&lt;/em&gt; (Demo)&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Crash fixing has been added to the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Bayonetta&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;TouHou Makuka Sai ~ Fantastic Danmaku Festival Part I and II&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Disaster Report 4: Summer Memories&lt;/em&gt; epilogue&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Finally, &amp;ldquo;recent Proton Experimental regressions&amp;rdquo; have been fixed for &lt;em&gt;Ground Branch&lt;/em&gt;&amp;rsquo;s community test update and &lt;em&gt;ReBoRumble&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Road to Vostok&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Steam Deck Client Update Reduces Black Screen Flashing, Adds New Pixel Scaling Filter</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-update-1-11-2024/</link>
      <pubDate>Fri, 12 Jan 2024 07:01:26 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-update-1-11-2024/</guid>
      <description>New Steam Deck client update has shipped to all users yesterday evening. One nice feature with this update, is there is less flashing on the screen when you open the Steam menu while playing a game and have a custom refresh rate set up. This was giving me a bit of a headache, so I&amp;rsquo;m glad to see the screen flickering has been reduced.
The Nearest scaling filter has been replaced with Pixel.</description>
      <content>&lt;p&gt;New Steam Deck client update has shipped to all users yesterday evening. One nice feature with this update, is there is less flashing on the screen when you open the Steam menu while playing a game and have a custom refresh rate set up. This was giving me a bit of a headache, so I&amp;rsquo;m glad to see the screen flickering has been reduced.&lt;/p&gt;
&lt;p&gt;The Nearest scaling filter has been replaced with Pixel. According to the patch notes, this is a &amp;ldquo;pseudo-bandlimited filter for upscaling pixel art to non-integer factors without introducing aliasing.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Pixel filter added to QAM&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/1-11-2024/pixel_filter.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The HDR Debug Visualization setting has been moved from Settings -&amp;gt; Display to the Developer tab, and has been reset to &amp;ldquo;None&amp;rdquo; for all users.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HDR debug visualization option moved and reset to None&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/1-11-2024/hdr_visualization.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The Steam Workshop has received a few QoL improvements. For one, the subscriptions list has been re-designed and adds a few new ways to sort the list. The &amp;ldquo;local load order&amp;rdquo; of subs can be changed, subs can be disabled, and subs can now be added to collections. This, along with a plethora of other improvements.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam workshop for Fraymakers - game properties&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/1-11-2024/workshop.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As usual with each update, there are quite a few bug fixes, ranging from the &amp;ldquo;Friends who Play&amp;rdquo; section, to &lt;em&gt;CoD Black Ops III&lt;/em&gt; crashing when a map was switched, to the Steam client downloading the Windows-only version of a game and trying to run it without Proton, to incorrect left trackpad haptic triggering on the OLED model, to additional artwork not showing up properly on the OST details page, to non-Steam shortcuts causing a crash, to Steam Cloud.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3994196404736945522&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>SteamOS Finally Shipping on a Device Other than the Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/steamos-coming-to-ayaneo/</link>
      <pubDate>Thu, 11 Jan 2024 20:51:15 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos-coming-to-ayaneo/</guid>
      <description>Valve&amp;rsquo;s Lawrence Yang had told PC Gamer a few months&amp;rsquo; back that &amp;ldquo;we want to make SteamOS more widely available. We&amp;rsquo;ll probably start with making it more available to other handhelds.&amp;rdquo;
That (might) finally become a reality with the Aya Neo Next Lite. This handheld will have SteamOS pre-installed. Or, supposedly it will be using SteamOS. Which is interesting, considering the company said they were working on Aya Neo OS, which, on the official website, says &amp;ldquo;coming soon.</description>
      <content>&lt;p&gt;Valve&amp;rsquo;s Lawrence Yang had told &lt;a href=&#34;https://www.pcgamer.com/steamos-on-handheld-pcs/&#34;&gt;PC Gamer&lt;/a&gt; a few months&amp;rsquo; back that &amp;ldquo;we want to make SteamOS more widely available. We&amp;rsquo;ll probably start with making it more available to other handhelds.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;That (might) finally become a reality with the Aya Neo Next Lite. This handheld will have SteamOS pre-installed. Or, &lt;em&gt;supposedly&lt;/em&gt; it will be using SteamOS. Which is interesting, considering the company said they were working on &lt;a href=&#34;https://www.ayaneo.com/product/AYANEO-OS.html&#34;&gt;Aya Neo OS&lt;/a&gt;, which, on the official website, says &amp;ldquo;coming soon.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;You might actually be surprised at the price of the Next Lite. No, it&amp;rsquo;s not a grand. It&amp;rsquo;s even less than the 256 GB Steam Deck LCD model. Prices start at &lt;strong&gt;$300&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;Per their &lt;a href=&#34;https://www.ayaneo.com/article/807&#34;&gt;blog post&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;AYANEO NEXT LITE is a value-for-money product that inherits the high-end design and texture of the flagship AYANEO NEXT, further lowering the entry barrier for X86 handheld gaming devices. This ensures the widespread adoption of leading features of high-end flagships, providing an upgraded gaming experience for more players to enjoy immersive and smooth gaming experiences.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;Aya Neo Next Lite front and back&#34; src=&#34;https://linuxgamingcentral.org/images/aya_neo/next_lite/4.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Specs are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;7&amp;quot;, 800p screen&lt;/li&gt;
&lt;li&gt;Ryzen 5 4500U or Ryzen 7 4800U&lt;/li&gt;
&lt;li&gt;&amp;ldquo;hall sensing&amp;rdquo; joysticks and triggers&lt;/li&gt;
&lt;li&gt;47 Wh battery&lt;/li&gt;
&lt;li&gt;three USB 3.2 type C ports&lt;/li&gt;
&lt;li&gt;M.2 2280 PCIe 3 NVMEe storage (128 GB or 512 GB, depending on the version you get)&lt;/li&gt;
&lt;li&gt;Wi-Fi 6/Bluetooth 5.2&lt;/li&gt;
&lt;li&gt;16 GB LPDDR4 @4266 MHz&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Here&amp;rsquo;s where the asterisk comes in as far as whether or not it&amp;rsquo;s actually using SteamOS. The post mentions the SteamOS image they&amp;rsquo;re using is &amp;ldquo;based on HoloISO&amp;rdquo;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;AYANEO NEXT LITE is the first to come pre-installed with the SteamOS gaming system, adapted and optimized by the AYANEO official team based on HoloISO. The streamlined and efficient SteamOS offers players convenient game management, smooth and stable game performance, lower overall power consumption, and native compatibility with controllers and touchscreen operations, aligning with the habits of handheld gaming.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;This makes me wonder if Aya Neo didn&amp;rsquo;t actually collaborate with Valve on this and instead forked HoloISO specically for their use case.&lt;/p&gt;
&lt;p&gt;In any case, it&amp;rsquo;s nice to see some more budget-friendly handhelds coming out to the market. Though keep in mind the RAM is one class lower than the DDR5 the Steam Deck uses, is slightly slower in speed, and the processor that it comes with isn&amp;rsquo;t going to be fantastic in terms of performance.&lt;/p&gt;
&lt;p&gt;See more details on &lt;a href=&#34;https://www.ayaneo.com/product/AYANEO-NEXT-LITE.html&#34;&gt;Aya Neo&amp;rsquo;s website&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Images are credit of Aya Neo.&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Turning the Steam Deck Into a Satisfying Clicky Handheld</title>
      <link>https://linuxgamingcentral.org/posts/extremerate-clicky-kit-for-steam-deck/</link>
      <pubDate>Thu, 11 Jan 2024 08:05:48 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/extremerate-clicky-kit-for-steam-deck/</guid>
      <description>When you get a controller, it&amp;rsquo;s going to come in one of three flavors:
mushy in-between clicky Each individual has their own preferences when it comes to the &amp;ldquo;loudness&amp;rdquo; of the button presses. Some like it loud. There&amp;rsquo;s just something about that nice, &amp;ldquo;crisp&amp;rdquo; sound as you press the buttons down with your fingers. That satisfying &amp;ldquo;click&amp;rdquo; that lets you know you pressed a button. On the other hand, some may find clicky buttons to sound obnoxious.</description>
      <content>&lt;p&gt;When you get a controller, it&amp;rsquo;s going to come in one of three flavors:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;mushy&lt;/li&gt;
&lt;li&gt;in-between&lt;/li&gt;
&lt;li&gt;clicky&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Each individual has their own preferences when it comes to the &amp;ldquo;loudness&amp;rdquo; of the button presses. Some like it loud. There&amp;rsquo;s just something about that nice, &amp;ldquo;crisp&amp;rdquo; sound as you press the buttons down with your fingers. That satisfying &amp;ldquo;click&amp;rdquo; that lets you know you pressed a button. On the other hand, some may find clicky buttons to sound obnoxious. Something you&amp;rsquo;d definitely not want to use if your partner is in bed. So, it&amp;rsquo;s good that we have both worlds.&lt;/p&gt;
&lt;p&gt;Now, the Steam Deck in particular &amp;ndash; especially with the LCD model &amp;ndash; doesn&amp;rsquo;t quite offer that &amp;ldquo;clicky&amp;rdquo; experience. No. Especially not where the Steam and QAM buttons are.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s where eXtremeRate comes in. The company that&amp;rsquo;s notorious for offering DIY tools for customizing the heck out of your controllers. &lt;em&gt;And&lt;/em&gt; your Steam Deck. They actually have a clicky kit specially designed for the Steam Deck LCD model. This kit transforms your ABXY buttons, D-pad, and Start/Select buttons into that satisfying clicky goodness.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;eXtremeRate clicky kit for Steam Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/clicky_kit/fpc.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Do note, however, &lt;strong&gt;this may not be compatibile with the Steam Deck OLED.&lt;/strong&gt; Upon asking eXtremeRate why this is the case, they told me:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We&amp;rsquo;ve tested the kit on the OLED and sometimes the kit is out of service after plugging the ribbon, but sometimes it worked. So we assume the ribbon connector of the OLED is structurally slightly different from that of the LCD and needs to connect the ribbon right on the contacts precisely. That&amp;rsquo;s the problem we noted from the tests.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;They sent me two kits. I just used one for the LCD model that I have. I paid a pretty penny for my limited edition OLED model and I am NOT about to risk breaking the device in the event the clicky kit doesn&amp;rsquo;t register properly.&lt;/p&gt;
&lt;h1 id=&#34;box-contents&#34;&gt;Box Contents&lt;/h1&gt;
&lt;p&gt;Inside the small black box is the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;ldquo;gamer&amp;rdquo; manual with the front cover looking just like a Gameboy&lt;/li&gt;
&lt;li&gt;Phillips screwdriver&lt;/li&gt;
&lt;li&gt;spudger&lt;/li&gt;
&lt;li&gt;extra set of screws and springs for the triggers&lt;/li&gt;
&lt;li&gt;two sets of membranes for the D-pad and ABXY buttons&lt;/li&gt;
&lt;li&gt;sticky thing for the D-pad; don&amp;rsquo;t ask me what the technical term for it is as I have no idea&lt;/li&gt;
&lt;li&gt;the clicky kit for the D-pad/Select and ABXY/Start buttons&lt;/li&gt;
&lt;/ul&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/dBF2w3xd3jw&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;Personally, I found the tiny booklet they provided to be adorable. It was also good on them to provide extra screws should you lose any, as well as an extra set of membranes. However, you&amp;rsquo;re probably going to want to use your own Phillips screwdriver for taking the Deck apart; the tiny little thing they give you is frankly hot garbage. It does a terrible job trying to unscrew the screws on the back of the Deck.&lt;/p&gt;
&lt;h1 id=&#34;installation&#34;&gt;Installation&lt;/h1&gt;
&lt;p&gt;Installation isn&amp;rsquo;t too difficult. Not as difficult as &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckhd-review/&#34;&gt;replacing the screen&lt;/a&gt;. No hair drying or soldering required. Essentially, installation is as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;take the back shell off&lt;/li&gt;
&lt;li&gt;unscrew the screws holding the heat shield in place. Take the heat shield off and disconnect the battery cable&lt;/li&gt;
&lt;li&gt;remove the triggers&lt;/li&gt;
&lt;li&gt;disconnect a few ribbon cables&lt;/li&gt;
&lt;li&gt;unscrew the screws holding the thumbstick and daughterboards in place, then move them aside&lt;/li&gt;
&lt;li&gt;remove the two screws holding the shoulder button in, then remove the shoulder button&lt;/li&gt;
&lt;li&gt;peel off the flexible printed circuit (FPC) off the shoulder button&lt;/li&gt;
&lt;li&gt;take the clicky kit, peel of the sticker, apply it to the shoulder button&lt;/li&gt;
&lt;li&gt;take the old membrane out for the D-pad/ABXY buttons, put the new white membrane in&lt;/li&gt;
&lt;li&gt;for the D-pad, make sure you apply that sticky thing that the box supplies&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Then follow these steps in reverse to put the Deck back together.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sticky pad for D-pad&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/clicky_kit/dpad.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In the &lt;a href=&#34;https://www.youtube.com/watch?v=1k4oK_TYOP4&#34;&gt;installation video&lt;/a&gt; that eXtremeRate provides, they mention using tape to hold the thumbstick and daughterboard in place. However, no tape is provided in the box. They also recommend using a hair dryer to soften the sticky surface of the FPC and make it easier to peel off, but I personally have not needed to do this.&lt;/p&gt;
&lt;h1 id=&#34;clicky-ness-here-we-come&#34;&gt;Clicky-ness, Here We Come&lt;/h1&gt;
&lt;p&gt;After I installed the kit on both sides, the Deck wouldn&amp;rsquo;t detect the buttons at all when I turned the device on. Steam just reported &amp;ldquo;No gamepad connected.&amp;rdquo; I turned the Deck back off, re-connected a few of the ribbon cables, then I was good to go. So, just watch out for the ribbon cables. Make sure they&amp;rsquo;re properly inserted. You may want to use a pair of tweezers. Also make sure the insulation tape for the ribbon cable going to the D-pad/ABXY buttons is properly covered back up when you put the Deck together.&lt;/p&gt;
&lt;p&gt;The buttons just feel &lt;em&gt;nice&lt;/em&gt; now. There&amp;rsquo;s less resistance to the button presses. And a nice &amp;ldquo;click&amp;rdquo; sound is heard. Other than that, I really don&amp;rsquo;t have much else to say here. I just wish I had a way to measure the latency of the button presses and the reaction time on screen. My gut feeling tells me there is now slightly less input lag, but I have no way to verify this at the moment, so don&amp;rsquo;t quote me on that.&lt;/p&gt;
&lt;p&gt;What is a bit of a missed opportunity, however, is the kit could have provided a clicky kit for the Steam and QAM buttons. They&amp;rsquo;re still mushy as ever in my LCD model.&lt;/p&gt;
&lt;p&gt;Another thing is, instead of having the modder peel off the old FPC on the shoulder button and put the new one in place, perhaps eXtremeRate could have provided the entire shoulder assembly from the get-go. So all the modder would have to do is take the old shoulder button out and put the new one in with the FPC pre-applied.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Playing Melee with clicky kit installed&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/clicky_kit/gameplay.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The $20 asking price? That&amp;rsquo;s not too bad. Installation is relatively straightforward, and this is a great way to upgrade your LCD Steam Deck.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;box provides everything you need to install the kit, including extra screws and an extra set of membranes&lt;/li&gt;
&lt;li&gt;straightforward installation&lt;/li&gt;
&lt;li&gt;satisfying clicky-ness!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;not compatible with the OLED model&lt;/li&gt;
&lt;li&gt;provided screwdriver is small and doesn&amp;rsquo;t do a very good job taking out the screws&lt;/li&gt;
&lt;li&gt;this is only for the D-pad/ABXY buttons; there&amp;rsquo;s no FPC supplied for the Steam/QAM buttons&lt;/li&gt;
&lt;li&gt;shoulder buttons could have been provided with the FPC pre-applied to make installation easier&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can get the eXtremeRate clicky kit on the &lt;a href=&#34;https://extremerate.com/products/extremerate-face-clicky-kit-for-steam-deck-console&#34;&gt;official website&lt;/a&gt; and several other retailers for $20.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review sample sent courtesy of eXtremeRate.&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>BigBig Won Rainbow 2 Pro - The Most Sophisticated Controller I&#39;ve Ever Used</title>
      <link>https://linuxgamingcentral.org/posts/rainbow-2-pro-controller-review/</link>
      <pubDate>Wed, 10 Jan 2024 04:12:23 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/rainbow-2-pro-controller-review/</guid>
      <description>I am an absolute sucker when it comes to gamepads. There&amp;rsquo;s just something about them that I&amp;rsquo;m obsessed with.
So, the folks at BigBig Won sent over their Rainbow 2 Pro controller. While at first glance it looks like an Xbox controller, it can do far more than meets the eye.
Box Contents There are two versions of this controller: one with just the controller itself, and one that comes with a charger, extra sticks, and a rubber-dome D-pad.</description>
      <content>&lt;p&gt;I am an absolute &lt;em&gt;sucker&lt;/em&gt; when it comes to gamepads. There&amp;rsquo;s just something about them that I&amp;rsquo;m obsessed with.&lt;/p&gt;
&lt;p&gt;So, the folks at BigBig Won sent over their Rainbow 2 Pro controller. While at first glance it looks like an Xbox controller, it can do &lt;em&gt;far&lt;/em&gt; more than meets the eye.&lt;/p&gt;
&lt;h1 id=&#34;box-contents&#34;&gt;Box Contents&lt;/h1&gt;
&lt;p&gt;There are two versions of this controller: one with just the controller itself, and one that comes with a charger, extra sticks, and a rubber-dome D-pad. BigBig Won sent me the one with the extras. Aside from the controller itself, here&amp;rsquo;s what it comes with:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;USB type C cable&lt;/li&gt;
&lt;li&gt;multilingual instruction manual&lt;/li&gt;
&lt;li&gt;USB dongle for wireless communication&lt;/li&gt;
&lt;li&gt;four sets of sticks &amp;ndash; two that are medium height, two that are taller (the gamepad uses the short ones by default)&lt;/li&gt;
&lt;li&gt;rubber dome D-pad&lt;/li&gt;
&lt;li&gt;charger&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The controller has foam circles surrounding the sticks upon unboxing. Actually a pretty good idea; this will keep the sticks from getting inadvertently tilted while the box ships.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Box contents&#34; src=&#34;https://linuxgamingcentral.org/images/hardware_reviews/rainbow_2_pro/contents.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;look-and-feel&#34;&gt;Look and Feel&lt;/h1&gt;
&lt;p&gt;It looks like an Xbox controller &amp;ndash; asymmetrical sticks, headphone jack, ABXY buttons, Guide button, Start, Select, Share, shoulder buttons, triggers, you name it. However, it has two back buttons and two additional buttons on the top. The Guide button icon uses the BigBig Won logo (looks similar to a gladiator&amp;rsquo;s helmet). Sometimes this button will change color depending on what you&amp;rsquo;re doing with the controller.&lt;/p&gt;
&lt;p&gt;Additionally, it has a Function button by the right stick that will allow you to:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;turn the RGBs on or off&lt;/li&gt;
&lt;li&gt;adjust the vibration strength&lt;/li&gt;
&lt;li&gt;set up simulated gyro&lt;/li&gt;
&lt;li&gt;flash an indicator, telling you what it&amp;rsquo;s doing when you&amp;rsquo;re re-mapping a button, setting up turbo, or setting up a macro recording&lt;/li&gt;
&lt;li&gt;adjust turbo frequency&lt;/li&gt;
&lt;li&gt;adjust volume of headphones if they&amp;rsquo;re connected&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Towards the bottom of the controller are four buttons. From left to right, they function as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;turbo&lt;/li&gt;
&lt;li&gt;remap&lt;/li&gt;
&lt;li&gt;macro&lt;/li&gt;
&lt;li&gt;controller profile switching&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Not much to say here as far as how the controller feels. It feels just like a regular Xbox controller. Not too small, not too big. The back grips are textured. The shoulder buttons and triggers are partially padded, just like the Xbox Series X|S controller.&lt;/p&gt;
&lt;p&gt;The front-facing part of the controller is semi-transparent. Not &lt;em&gt;quite&lt;/em&gt; translucent enough to see the intricacies of the motherboard, but you can see the main parts of it anyway.&lt;/p&gt;
&lt;p&gt;On the back of the controller are two levers for adjusting the trigger deadzones, a connection for charging the gamepad with the included charger, and eight Phillips screws. There&amp;rsquo;s also a QR code for opening the instruction manual via your web browser.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Controller backside&#34; src=&#34;https://linuxgamingcentral.org/images/hardware_reviews/rainbow_2_pro/back.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The box comes with four extra sticks and a rubber-dome D-pad. You can easily take out the sticks by pulling them out and replacing it with a taller one or a shorter one. If you&amp;rsquo;d rather not use the 8-way D-pad that&amp;rsquo;s on the controller by default, you can pull this out too and replace it with the rubber-dome pad. Pretty nice to change these on the fly, depending on your preferences.&lt;/p&gt;
&lt;h1 id=&#34;features&#34;&gt;Features&lt;/h1&gt;
&lt;p&gt;You can re-map any of the four extra buttons (M1 to M4) to any of the available buttons, either using the mobile app or using the second button on the bottom of the controller.&lt;/p&gt;
&lt;p&gt;Want turbo? That&amp;rsquo;s here too. You can even adjust the frequency with which the button is mashed: five times per second, 10 times per second, or 20 times per second. Hell, there&amp;rsquo;s even macro recording! And adjustable rumble levels!&lt;/p&gt;
&lt;p&gt;Joystick gyro can be simulated using the Function button plus the click of the stick you want to simulate. If you want to only activate the gyro for the right stick when a trigger is held, you can do that too.&lt;/p&gt;
&lt;p&gt;Now let&amp;rsquo;s say you want a couple of separate profiles. Maybe you want a profile specifically set up for shooters. Another for use in Xbox mode. A third for really strong rumble. A fourth for having a couple of turbo buttons set up. The controller supports up to four different profiles! You can seamlessly switch between profiles by pressing the appropriate button on the gamepad.&lt;/p&gt;
&lt;p&gt;Who says you need built-in software to calibrate the joysticks, triggers, or gyro? You can do all of that through the controller itself by pressing the appropriate button combination. The LEDs on the controller will change color to let you know what it&amp;rsquo;s doing.&lt;/p&gt;
&lt;p&gt;The triggers can also be adjusted as to how far they can be pushed down. Using the levers on the back, these can be positioned upwards to make the trigger stop sooner when you press it. These can be useful for games that need a hair-like trigger response, such as first-person shooters. On the other hand, you may want to switch back to full-stop triggers for racing games. It&amp;rsquo;s all going to depend on your use case.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Replacing the sticks and D-pad&#34; src=&#34;https://linuxgamingcentral.org/images/hardware_reviews/rainbow_2_pro/replacable_parts.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;connection-types&#34;&gt;Connection Types&lt;/h1&gt;
&lt;p&gt;There&amp;rsquo;s three different methods of connectivity:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;wired (USB type C)&lt;/li&gt;
&lt;li&gt;wireless via the USB-C dongle&lt;/li&gt;
&lt;li&gt;Bluetooth&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Naturally, if you want the fastest polling rate possible, you&amp;rsquo;ll want to use a wired connection. According to the &lt;a href=&#34;https://www.bigbigwon.com/product/controller/rainbow-2-pro/&#34;&gt;BigBig Won website&lt;/a&gt;, the polling rate while using a wired connection is 1,000 Hz, or every millisecond. With the 2.4 GHz connection, that polling rate goes down to 200 Hz. Bluetooth would be 125 Hz. Pairing the controller via Bluetooth will require holding the pairing button on the top of the controller, then adding the device on the computer. Pairing the controller with the USB dongle is a similar process.&lt;/p&gt;
&lt;p&gt;You can actually switch between &amp;ldquo;Xbox&amp;rdquo; mode and &amp;ldquo;Nintendo Switch&amp;rdquo; mode. After pressing the correct button combination, the controller LED colors will change, indicating the mode has switched. Putting the controller in Switch mode &lt;em&gt;should&lt;/em&gt; enable the gyro (I put that word in italics, because Steam for some reason isn&amp;rsquo;t picking up the gyro), at the expense of the triggers becoming just buttons without any in-game sensitivity.&lt;/p&gt;
&lt;h1 id=&#34;leds&#34;&gt;LEDs&lt;/h1&gt;
&lt;p&gt;RGBs&amp;hellip;gotta have &amp;rsquo;em. There&amp;rsquo;s a light strip that surrounds the outer front part of the controller. With the mobile app that BigBig Won provides, you can customize the way the RGBs behave. There&amp;rsquo;s just &lt;em&gt;way&lt;/em&gt; too many things to list here, but you can change the color with a RGB wheel, use one color on one side of the controller while using a different one on the other, use breathing effects, adjust the speed and brightness, and well, many, &lt;em&gt;many&lt;/em&gt; other things.&lt;/p&gt;
&lt;p&gt;But the light strip is also important when it comes to telling you what the controller is doing. Putting the gamepad in Xbox mode, for example, will turn the strip green. Putting it in Switch mode will make it red. Resetting the calibration of the joysticks/triggers will cause an orange breathing effect. Calibrating the gyro will cause the controller to blink purple. If the battery is low, the color will blink red. If you&amp;rsquo;re using the charger, the controller will turn a solid green when charging is complete.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;BigBig Won mobile app&#34; src=&#34;https://linuxgamingcentral.org/images/hardware_reviews/rainbow_2_pro/mobile_app.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a Function button located by the right stick. If you press this twice, it will switch from the default color, to the color you defined in the app. Alternatively, if you&amp;rsquo;re the type that doesn&amp;rsquo;t like LEDs/RGBs, you can also set this off with this button.&lt;/p&gt;
&lt;h1 id=&#34;functionality&#34;&gt;Functionality&lt;/h1&gt;
&lt;p&gt;Now that I&amp;rsquo;ve finally explained the overwhelming number of customization options you have with this controller, I can get into the actual experience of using the gamepad.&lt;/p&gt;
&lt;p&gt;If you like clicky, you&amp;rsquo;re gonna like this. The D-pad and shoulder buttons are nice and &amp;ldquo;crisp&amp;rdquo; to the touch, if you will. The ABXY buttons aren&amp;rsquo;t quite as clicky. But they don&amp;rsquo;t feel cheap either.&lt;/p&gt;
&lt;p&gt;Honestly, the turbo and macro buttons are things that I don&amp;rsquo;t need. I don&amp;rsquo;t even need to use the back paddles or the extra two buttons on the top. But those functionalities are there, should anyone else need to use them.&lt;/p&gt;
&lt;p&gt;Steam is just &lt;em&gt;not&lt;/em&gt; picking up the gyro and it&amp;rsquo;s a bit frustrating. I might need to set up some udev rules to actually get it to work. In the meantime I can use the simulated gyro controls. The problem with this though is that it simulates &lt;em&gt;joystick&lt;/em&gt; movement as opposed to &lt;em&gt;mouse&lt;/em&gt;, so it&amp;rsquo;s not going to offer the same precision as using mouse simulation.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Gyro not getting picked up in Steam in Switch mode&#34; src=&#34;https://linuxgamingcentral.org/images/hardware_reviews/rainbow_2_pro/gyro_not_working.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Other than that, I don&amp;rsquo;t have much else to say. It &lt;em&gt;mostly&lt;/em&gt; works as it should. When I have the gamepad set to Xbox mode, Pop!_OS will just &lt;em&gt;not&lt;/em&gt; pick up the controller at all. So I have to use Switch mode for now, without being able to use analog triggers. Oddly enough though when using the gamepad on my Legion Go, only the Xbox mode will work. And then, on my Deck OLED, both modes work.&lt;/p&gt;
&lt;p&gt;One thing that is missing though, is this controller could have benefited from having hall-effect sticks. I find it a bit funny that, despite the &lt;em&gt;ridiculous&lt;/em&gt; amount of customization you have with this gamepad, the sticks themselves are using potentiometers. I won&amp;rsquo;t be surprised if this gamepad suffers from stick drift five years from now. It&amp;rsquo;s the one thing that would have made this controller the &lt;em&gt;ultimate&lt;/em&gt; controller and where you wouldn&amp;rsquo;t need to buy another for a long time.&lt;/p&gt;
&lt;h1 id=&#34;concluding-thoughts&#34;&gt;Concluding Thoughts&lt;/h1&gt;
&lt;p&gt;For the amount of customization with this controller, the $60 asking price with the extras is a pretty good deal. The box with just the controller is around $50. (This is going by the current prices on Amazon. The actual price may be higher depending on when and where you get it.) The RGBs are nice, being able to see the basic internals of the controller via the translucent shell is a plus. You get turbo, macro recording, four extra re-mappable buttons, adjustable stick length, adjustable D-pad feel, adjustable trigger length, Bluetooth, 2.4 GHz wireless, adjustable rumble, simulated gyro&amp;hellip;the list just goes on and &lt;em&gt;on&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;On the Linux side of things, though, you probably won&amp;rsquo;t be able to get the native gyro to work (unless you get the proper udev rules set up). You&amp;rsquo;ll just have to use simulated joystick gyro for now. The potentiometer-based sticks are also a missed opportunity. Not a big deal but there isn&amp;rsquo;t a dark mode for the mobile app.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Xbox mode with Steam Deck OLED&#34; src=&#34;https://linuxgamingcentral.org/images/hardware_reviews/rainbow_2_pro/xbox_mode.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;a ridiculous amount of customization, from re-mappable buttons, to turbo, to macro recording, and everything in-between&lt;/li&gt;
&lt;li&gt;easily switch between a standard D-pad and a rubber-dome version&lt;/li&gt;
&lt;li&gt;easily swap out the sticks for a longer or shorter one, depending on your use case&lt;/li&gt;
&lt;li&gt;RGBs!&lt;/li&gt;
&lt;li&gt;translucent front shell&lt;/li&gt;
&lt;li&gt;simulated gyro&lt;/li&gt;
&lt;li&gt;support for Xbox mode and Nintendo Switch mode&lt;/li&gt;
&lt;li&gt;adjustable trigger length&lt;/li&gt;
&lt;li&gt;not a bad asking price&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;native gyro is not working on Linux&lt;/li&gt;
&lt;li&gt;intermittent connectivity issues depending on what device I&amp;rsquo;m using&lt;/li&gt;
&lt;li&gt;sticks are using potentiometers&lt;/li&gt;
&lt;li&gt;no dark mode for mobile app&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can get the Rainbow 2 Pro through the &lt;a href=&#34;https://shop.bigbigwon.com/products/bigbig-won-rainbow-2-pro-rgb-elite-controller&#34;&gt;official website&lt;/a&gt; or through &lt;a href=&#34;https://www.amazon.com/BIGBIG-WON-Wireless-Controller-Controllers/dp/B0C8HNZWNX/&#34;&gt;Amazon&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review sample sent courtesy of BigBig Won.&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Valve Changes Their Mind Regarding AI-Generated Games</title>
      <link>https://linuxgamingcentral.org/posts/steam-allowing-ai-generated-games/</link>
      <pubDate>Wed, 10 Jan 2024 03:02:08 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-allowing-ai-generated-games/</guid>
      <description>If you thought 2023 was a dreadful year in regards to AI taking over, well, I&amp;rsquo;m afraid the worse is yet to come this year. In just the first couple of weeks in 2024 we&amp;rsquo;re already seeing AI aggressively becoming more and more prominent, from the media to games alike.
&amp;ldquo;Back in June,&amp;rdquo; says the recently posted blog post from Steam, &amp;ldquo;we shared that while our goal continues to be shipping as many games as possible on Steam, we needed some time to learn about the fast-moving and legally murky space of AI technology, especially given Steam&amp;rsquo;s worldwide reach.</description>
      <content>&lt;p&gt;If you thought 2023 was a dreadful year in regards to AI taking over, well, I&amp;rsquo;m afraid the worse is yet to come this year. In just the first couple of weeks in 2024 we&amp;rsquo;re already seeing AI aggressively becoming more and more prominent, from the media to games alike.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Back in June,&amp;rdquo; says the recently posted &lt;a href=&#34;https://steamcommunity.com/groups/steamworks/announcements/detail/3862463747997849619&#34;&gt;blog post from Steam&lt;/a&gt;, &amp;ldquo;we shared that while our goal continues to be shipping as many games as possible on Steam, we needed some time to learn about the fast-moving and legally murky space of AI technology, especially given Steam&amp;rsquo;s worldwide reach.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Now that a few months have passed, Steam is now allowing the use of AI technology and &amp;ldquo;release the vast majority of games that use it.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Not like anyone is going to follow the requirements to submit an AI-generated game on Steam, but the blog post continues with the pre-requisites prior to releasing said game:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Pre-Generated: Any kind of content (art/code/sound/etc) created with the help of AI tools during development. Under the Steam Distribution Agreement, you promise Valve that your game will not include illegal or infringing content, and that your game will be consistent with your marketing materials. In our pre-release review, we will evaluate the output of AI generated content in your game the same way we evaluate all non-AI content - including a check that your game meets those promises.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;Live-Generated: Any kind of content created with the help of AI tools while the game is running. In addition to following the same rules as Pre-Generated AI content, this comes with an additional requirement: in the Content Survey, you&amp;rsquo;ll need to tell us what kind of guardrails you&amp;rsquo;re putting on your AI to ensure it&amp;rsquo;s not generating illegal content. Only &amp;ldquo;Adult Only Sexual Content&amp;rdquo; that&amp;rsquo;s created with AI is prohibited from being released.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;They mention that they will use this disclosure during their review process. In addition, if an end-user believes that they are seeing &amp;ldquo;illegal content inside games that contain Live-Generated AI content&amp;rdquo; during gameplay, then they can submit a report using the in-game Steam overlay.&lt;/p&gt;
&lt;p&gt;The post wraps up with this:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;It&amp;rsquo;s taken us some time to figure this out, and we&amp;rsquo;re sorry that has made it harder for some developers to make decisions around their games. But we don&amp;rsquo;t feel like we serve our players or developer partners by rushing into decisions that have this much complexity. We&amp;rsquo;ll continue to learn from the games being submitted to Steam, and the legal progress around AI, and will revisit this decision when necessary.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Oh boy. Steam, as it is right now, frankly does a &lt;em&gt;terrible&lt;/em&gt; job when it comes to curating games and prohibiting the ones that are made with a half-assed effort. With this move, I can already see Steam becoming a hot pile of AI-generated garbage, loaded with shovelware titles. And who said Valve is actually going to put forth the effort to take a genuine look at the game and see whether or not AI was involved with the development process? Who said the game developer is actually going to put a disclaimer on their Steam store page that some or all of the in-game content was generated with AI?&lt;/p&gt;
&lt;p&gt;Get ready. 2024 is going to be a hot mess when it comes to games.&lt;/p&gt;
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    <item>
      <title>GE-Proton8-27 Fixes Farlight 84, Renegade Ops, The Forest</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton8-27/</link>
      <pubDate>Tue, 09 Jan 2024 19:38:04 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton8-27/</guid>
      <description>Thomas Crider is &amp;ldquo;back from visiting&amp;rdquo; his &amp;ldquo;family for the holidays and thus work is back in full swing.&amp;rdquo; So here&amp;rsquo;s what we got with yesterday&amp;rsquo;s update to GE-Proton.
Fixes have either been added or updated for the following titles:
Farlight 84 Beam.NG.Drive BlazBlue Centralfiction Renegade Ops The Great Ace Attorney Chronicles The Forest Super Naughty Maid 2 There is now a &amp;ldquo;unified fix&amp;rdquo; for the following:
CPU topology ProtonAudioConv XLiveLess XLive (I guess this is a mod for GTA 4) Esync/Fsync enable/disable NVIDIA Reflex was initially implemented in 8-26 but was quickly pulled away a few hours later with the 8-27 hotfix:</description>
      <content>&lt;p&gt;Thomas Crider is &amp;ldquo;back from visiting&amp;rdquo; his &amp;ldquo;family for the holidays and thus work is back in full swing.&amp;rdquo; So here&amp;rsquo;s what we got with yesterday&amp;rsquo;s update to GE-Proton.&lt;/p&gt;
&lt;p&gt;Fixes have either been added or updated for the following titles:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1928420/Farlight_84/&#34;&gt;&lt;em&gt;Farlight 84&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/284160/BeamNGdrive/&#34;&gt;&lt;em&gt;Beam.NG.Drive&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/586140/BlazBlue_Centralfiction/&#34;&gt;&lt;em&gt;BlazBlue Centralfiction&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/99300/Renegade_Ops/&#34;&gt;&lt;em&gt;Renegade Ops&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1158850/The_Great_Ace_Attorney_Chronicles/&#34;&gt;&lt;em&gt;The Great Ace Attorney Chronicles&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/242760/The_Forest/&#34;&gt;&lt;em&gt;The Forest&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1097880/Super_Naughty_Maid_2/&#34;&gt;&lt;em&gt;Super Naughty Maid 2&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;There is now a &amp;ldquo;unified fix&amp;rdquo; for the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;CPU topology&lt;/li&gt;
&lt;li&gt;ProtonAudioConv&lt;/li&gt;
&lt;li&gt;XLiveLess XLive (I guess this is a &lt;a href=&#34;https://gtamods.com/wiki/XLiveLess&#34;&gt;mod&lt;/a&gt; for &lt;em&gt;GTA 4&lt;/em&gt;)&lt;/li&gt;
&lt;li&gt;Esync/Fsync enable/disable&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;NVIDIA Reflex was initially implemented in 8-26 but was quickly pulled away a few hours later with the 8-27 hotfix:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;After discussion with dxvk devs they are currently deemed problematic and need more work, and are known to currently cause stutters in games even when the feature is disabled. We will re-enable the patches when they are ready.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;A fix was backported for HID devices with more than 8 axes.&lt;/p&gt;
&lt;p&gt;Finally, Wine, DXVK, VKD3D-Proton, DXVK-NVAPI, and &amp;ldquo;latest upstream Proton bleeding edge changes&amp;rdquo; have all been updated to bleeding edge or git.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton8-27&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>MSI Announces Meteor Lake-Powered Handheld</title>
      <link>https://linuxgamingcentral.org/posts/msi-claw-handheld/</link>
      <pubDate>Tue, 09 Jan 2024 04:57:50 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/msi-claw-handheld/</guid>
      <description>The baby boom of PC gaming handhelds continue. Now MSI enters the competition. Aside from using Intel&amp;rsquo;s Meteor Lake graphics and being black in color, to me it seems pretty much like a ROG Ally clone.
Codenamed the Claw A1M, it comes with the following:
RGB sticks (they don&amp;rsquo;t seem to be hall-effect from what I&amp;rsquo;m reading though) RGB ABXY buttons Windows 11 Home Intel Core Ultra 7 155H 7&amp;quot; 1080p touchscreen at 120 Hz, 500 nits, 100% sRGB Wi-Fi 7/Bluetooth 5.</description>
      <content>&lt;p&gt;The baby boom of PC gaming handhelds continue. Now MSI enters the competition. Aside from using Intel&amp;rsquo;s Meteor Lake graphics and being black in color, to me it seems pretty much like a ROG Ally clone.&lt;/p&gt;
&lt;p&gt;Codenamed the Claw A1M, it comes with the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;RGB sticks (they don&amp;rsquo;t seem to be hall-effect from what I&amp;rsquo;m reading though)&lt;/li&gt;
&lt;li&gt;RGB ABXY buttons&lt;/li&gt;
&lt;li&gt;Windows 11 Home&lt;/li&gt;
&lt;li&gt;Intel Core Ultra 7 155H&lt;/li&gt;
&lt;li&gt;7&amp;quot; 1080p touchscreen at 120 Hz, 500 nits, 100% sRGB&lt;/li&gt;
&lt;li&gt;Wi-Fi 7/Bluetooth 5.4&lt;/li&gt;
&lt;li&gt;16 GB LPDDR5-6400&lt;/li&gt;
&lt;li&gt;hall effect analog triggers&lt;/li&gt;
&lt;li&gt;53 Wh battery&lt;/li&gt;
&lt;li&gt;1 TB SSD&lt;/li&gt;
&lt;li&gt;Thunderbolt 4 support&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Rumor of the mill suggests it will come at a starting price of $700 (at least, that&amp;rsquo;s what &lt;a href=&#34;https://www.phoronix.com/news/MSI-Claw-A1M&#34;&gt;Phoronix&lt;/a&gt; says). No word yet on when it will release.&lt;/p&gt;
&lt;p&gt;Speaking of Phoronix, Michael recently did a &lt;a href=&#34;https://www.phoronix.com/review/z1-extreme-meteorlake&#34;&gt;benchmark&lt;/a&gt; comparing the Intel Core Ultra 7 155H with the AMD Ryzen Z1 Extreme. In some tests, such as with GravityMark, the 155H did better than the Z1 Extreme. In other cases the Z1 Extreme outperformed the 155H.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MSI Claw A1M back&#34; src=&#34;https://linuxgamingcentral.org/images/msi_claw/back.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Still, I really don&amp;rsquo;t see the Claw A1M offering much of a competitive advantage over other mainstream handhelds. The &lt;a href=&#34;https://linuxgamingcentral.org/posts/legion-go-tools-for-linux/&#34;&gt;Legion Go&lt;/a&gt; has a much bigger screen size, detachable joycons, a FPS mode, a kickstand, and a higher resolution and refresh rate. And I can already see the ChimeraOS developers cringing, because they&amp;rsquo;re now going to have to support yet &lt;em&gt;another&lt;/em&gt; handheld.&lt;/p&gt;
&lt;p&gt;See more details on &lt;a href=&#34;https://www.msi.com/Handheld/Claw-A1MX/Overview&#34;&gt;MSI&amp;rsquo;s website&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;In other news, &lt;a href=&#34;https://linuxgamingcentral.org/posts/kernel-6.7/&#34;&gt;kernel 6.7&lt;/a&gt; just declared Meteor Lake graphics as stable.&lt;/p&gt;
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      <title>Portal Revolution Released!</title>
      <link>https://linuxgamingcentral.org/posts/portal-revolution-released/</link>
      <pubDate>Mon, 08 Jan 2024 10:32:31 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/portal-revolution-released/</guid>
      <description>Exciting news for you Portal fans: a new fan-made mod, known as Portal: Revolution, just released over the weekend. Initially planned for release on Friday, it had to get delayed by a day due to Valve needing to &amp;ldquo;review and accept the game for release&amp;rdquo; according to the game&amp;rsquo;s Discord. But it&amp;rsquo;s here now after eight years of development!
I&amp;rsquo;ve only played the first couple of levels. Puzzles tend to hurt my brain.</description>
      <content>&lt;p&gt;Exciting news for you &lt;em&gt;Portal&lt;/em&gt; fans: a new fan-made mod, known as &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-revolution-coming-january-5/&#34;&gt;&lt;em&gt;Portal: Revolution&lt;/em&gt;&lt;/a&gt;, just released over the weekend. Initially planned for release on Friday, it had to get delayed by a day due to Valve needing to &amp;ldquo;review and accept the game for release&amp;rdquo; according to the game&amp;rsquo;s &lt;a href=&#34;https://discord.gg/2FzrSVsM7&#34;&gt;Discord&lt;/a&gt;. But it&amp;rsquo;s here now after eight years of development!&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve only played the first couple of levels. Puzzles tend to hurt my brain. Fortunately though the difficulty isn&amp;rsquo;t anywhere near as bad as, say, &lt;em&gt;Portal Stories: Mel&lt;/em&gt;. So far it&amp;rsquo;s rated &amp;ldquo;Very Positive&amp;rdquo; on Steam with over 2k reviews. As expected, the game has played &lt;em&gt;wonderfully&lt;/em&gt; on my Deck OLED. Solid 90 FPS at native resolution with the highest graphics settings. And guess what? There&amp;rsquo;s a native Linux version!&lt;/p&gt;
&lt;p&gt;Have you played the game? What are your thoughts so far?&lt;/p&gt;
&lt;p&gt;The game is available on &lt;a href=&#34;https://store.steampowered.com/app/601360/Portal_Revolution/&#34;&gt;Steam&lt;/a&gt; and free to download for anyone who owns &lt;em&gt;Portal 2&lt;/em&gt;. A big thanks to the team at Second Face Software for making this mod a reality!&lt;/p&gt;
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      <title>Kernel 6.7 Adds Support for BcacheFS, Intel Meteor Lake Graphics</title>
      <link>https://linuxgamingcentral.org/posts/kernel-6.7/</link>
      <pubDate>Mon, 08 Jan 2024 09:58:05 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kernel-6.7/</guid>
      <description>Kernel 6.7 was released yesterday and with it comes initial support for the BcacheFS file system and a host of other improvements. Per Linus Torvalds in the official announcement, this is &amp;ldquo;one of the largest kernel releases we&amp;rsquo;ve ever had.&amp;rdquo;
According to the BcacheFS official website, this is a new file system that has &amp;ldquo;an emphasis on reliability and robustness and the complete set of features one would expect from a modern filesystem.</description>
      <content>&lt;p&gt;Kernel 6.7 was released yesterday and with it comes initial support for the BcacheFS file system and a host of other improvements. Per Linus Torvalds in the official announcement, this is &lt;a href=&#34;https://lore.kernel.org/lkml/CAHk-=widprp4XoHUcsDe7e16YZjLYJWra-dK0hE1MnfPMf6C3Q@mail.gmail.com/T/#u&#34;&gt;&amp;ldquo;one of the largest kernel releases we&amp;rsquo;ve ever had.&amp;rdquo;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;According to the &lt;a href=&#34;https://bcachefs.org/&#34;&gt;BcacheFS official website&lt;/a&gt;, this is a new file system that has &amp;ldquo;an emphasis on reliability and robustness and the complete set of features one would expect from a modern filesystem.&amp;rdquo; However, according to some benchmarks from &lt;a href=&#34;https://www.phoronix.com/review/bcachefs-benchmarks-linux67&#34;&gt;Phoronix&lt;/a&gt; a few months ago, it would appear that in most cases BcacheFS can&amp;rsquo;t keep up with the likes of EXT4 and BTRFS. BcacheFS has been steadily improving since then, though, so perhaps it has a better chance of offering similar performance to other file systems.&lt;/p&gt;
&lt;p&gt;Intel Meteor Lake graphics are now officially supported. According to Phoronix, these graphics drivers are &lt;a href=&#34;https://www.phoronix.com/news/Linux-6.7-Features-Today&#34;&gt;&amp;ldquo;in very good shape&amp;rdquo;&lt;/a&gt;. So who knows; maybe that &lt;a href=&#34;https://linuxgamingcentral.org/posts/new-meteor-lake-pc-gaming-handheld-by-emdoor/&#34;&gt;Meteor Lake-powered handheld&lt;/a&gt; will have a fighting chance against AMD.&lt;/p&gt;
&lt;p&gt;There is initial acceleration support for the RTX 40-series GPUs via NVIDIA GSP support in the Nouveau driver. This also improves the support for the 20- and 30-series cards.&lt;/p&gt;
&lt;p&gt;Some other features with kernel 6.7:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;new Btrfs features &amp;ndash; which &lt;a href=&#34;https://www.phoronix.com/news/Linux-6.7-Btrfs-Same-FSID&#34;&gt;the Steam Deck in particular will benefit from&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;some more work done on FUTEX2, which benefits gaming with Wine/Proton&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Along with a &lt;em&gt;ton&lt;/em&gt; of other fixes/improvements &amp;ndash; most of which don&amp;rsquo;t seem to be related to gaming though. See the &lt;a href=&#34;https://www.phoronix.com/review/linux-67-features&#34;&gt;full feature list&lt;/a&gt; from Phoronix for more details.&lt;/p&gt;
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      <title>ProtonUp-Qt 2.9.1 Adds Steam Shortcut Editor, Various UI Enhancements</title>
      <link>https://linuxgamingcentral.org/posts/protonup-qt-2.9.1/</link>
      <pubDate>Mon, 08 Jan 2024 08:45:26 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/protonup-qt-2.9.1/</guid>
      <description>ProtonUp-Qt &amp;ndash; the wonderful application for easily installing the latest version of GE Proton and other Steam compatibility tools &amp;ndash; has received an update. It&amp;rsquo;s been a hot minute since the last release, which was back in August.
Some noteworthy changes:
you can now add ProtonUp-Qt as a non-Steam shortcut via the About window some repos got changed for DXVK-Async and NorthstarProton installing Wine-GE now matches the &amp;ldquo;extract folder name&amp;rdquo; GitHub/GitLab access tokens can be modified in the configuration file &amp;ldquo;various i18n, UI and UX enhancements&amp;rdquo; Special thanks to sonic2kk and others who have contributed to this release.</description>
      <content>&lt;p&gt;ProtonUp-Qt &amp;ndash; the wonderful application for easily installing the latest version of GE Proton and other Steam compatibility tools &amp;ndash; has received an update. It&amp;rsquo;s been a hot minute since the last release, which was back in August.&lt;/p&gt;
&lt;p&gt;Some noteworthy changes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;you can now add ProtonUp-Qt as a non-Steam shortcut via the About window&lt;/li&gt;
&lt;li&gt;some repos got changed for DXVK-Async and NorthstarProton&lt;/li&gt;
&lt;li&gt;installing Wine-GE now matches the &amp;ldquo;extract folder name&amp;rdquo;&lt;/li&gt;
&lt;li&gt;GitHub/GitLab access tokens can be modified in the configuration file&lt;/li&gt;
&lt;li&gt;&amp;ldquo;various i18n, UI and UX enhancements&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Special thanks to &lt;strong&gt;sonic2kk&lt;/strong&gt; and others who have contributed to this release.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/releases/tag/v2.9.1&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Taking a Break</title>
      <link>https://linuxgamingcentral.org/posts/taking-a-break/</link>
      <pubDate>Tue, 02 Jan 2024 18:52:49 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/taking-a-break/</guid>
      <description>As I did last year, I&amp;rsquo;ll be taking anywhere from a few days to a few weeks off. Now that I&amp;rsquo;ve gotten most of the articles that I&amp;rsquo;ve needed to take care of out of the way, I can finally get some rest.
Some things to look forward to when I get back:
Headbangers and Battle Shapers game reviews Rainbow 2 Pro controller review eXtremeRate clicky kit for Steam Deck review my recommended themes for CSS Loader on Steam Deck winesapOS review how to set up HDR (Smash Ultimate) on Steam Deck &amp;ndash; this will likely be a video tutorial Things that I&amp;rsquo;m looking into but may not happen:</description>
      <content>&lt;p&gt;As I did &lt;a href=&#34;https://linuxgamingcentral.org/posts/i-need-a-break/&#34;&gt;last year&lt;/a&gt;, I&amp;rsquo;ll be taking anywhere from a few days to a few weeks off. Now that I&amp;rsquo;ve gotten most of the articles that I&amp;rsquo;ve needed to take care of out of the way, I can finally get some rest.&lt;/p&gt;
&lt;p&gt;Some things to look forward to when I get back:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1761620/Headbangers_Rhythm_Royale/&#34;&gt;&lt;em&gt;Headbangers&lt;/em&gt;&lt;/a&gt; and &lt;a href=&#34;https://store.steampowered.com/app/1421290/Battle_Shapers/&#34;&gt;&lt;em&gt;Battle Shapers&lt;/em&gt;&lt;/a&gt; game reviews&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.bigbigwon.com/product/controller/rainbow-2-pro/&#34;&gt;Rainbow 2 Pro controller&lt;/a&gt; review&lt;/li&gt;
&lt;li&gt;eXtremeRate &lt;a href=&#34;https://extremerate.com/products/extremerate-face-clicky-kit-for-steam-deck-console&#34;&gt;clicky kit for Steam Deck&lt;/a&gt; review&lt;/li&gt;
&lt;li&gt;my recommended themes for CSS Loader on Steam Deck&lt;/li&gt;
&lt;li&gt;winesapOS review&lt;/li&gt;
&lt;li&gt;how to set up HDR (&lt;em&gt;Smash Ultimate&lt;/em&gt;) on Steam Deck &amp;ndash; this will likely be a video tutorial&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Things that I&amp;rsquo;m looking into but may not happen:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;interview with Fizzi, creator of Slippi&lt;/li&gt;
&lt;li&gt;interview with James Ramey from CodeWeavers&lt;/li&gt;
&lt;li&gt;interview with the DeckHD team&lt;/li&gt;
&lt;li&gt;Bazzite review&lt;/li&gt;
&lt;li&gt;other things that &amp;ndash; as usual &amp;ndash; I&amp;rsquo;m likely forgetting to mention&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I also wanted to take this opportunity to ask: how am I doing? I&amp;rsquo;ve noticed as of the past few weeks there hasn&amp;rsquo;t been much feedback on any of my articles.&lt;/p&gt;
&lt;p&gt;Wishing everyone a safe winter this year!&lt;/p&gt;
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      <title>Impressive Fan-Made Remake Re-creates Zelda: Ocarina of Time in Unreal Engine 5</title>
      <link>https://linuxgamingcentral.org/posts/zelda-oot-remade-in-unreal-engine-5/</link>
      <pubDate>Tue, 02 Jan 2024 03:26:37 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/zelda-oot-remade-in-unreal-engine-5/</guid>
      <description>For the past several years, CryZENx has been working on a remake of Zelda: Ocarina of Time. Initially going with Unreal Engine 4, the game is now rebased to Unreal 5.3.2. And finally, just a few days ago, they released their project, free to download for everyone. Keep in mind though this isn&amp;rsquo;t the complete game; only a select handful of levels are available as Young Link.
And holy crap, color me impressed by the visuals.</description>
      <content>&lt;p&gt;For the past several years, &lt;a href=&#34;https://www.youtube.com/@cryzenx.&#34;&gt;CryZENx&lt;/a&gt; has been working on a remake of &lt;em&gt;Zelda: Ocarina of Time&lt;/em&gt;. Initially going with Unreal Engine 4, the game is now rebased to Unreal 5.3.2. And finally, just a few days ago, they released their project, free to download for everyone. Keep in mind though this isn&amp;rsquo;t the complete game; only a select handful of levels are available as Young Link.&lt;/p&gt;
&lt;p&gt;And holy crap, color me impressed by the visuals. The lighting is significantly better and more life-like. Not only is Link&amp;rsquo;s model graphically better, but there&amp;rsquo;s this cool effect that gets added when he rolls on the ground. Dirt will cover his entire outfit. Textures are significantly enhanced. Looks far better than &lt;em&gt;Zelda: Tears of the Kingdom&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s some footage recorded on Steam Deck:&lt;/p&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/kQQIJNizTio&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;It&amp;rsquo;s also a bit of a bug fest. You&amp;rsquo;ll see in the video that some textures are missing in the Kokiri Forest. Link&amp;rsquo;s textures are messed up. These textures are fixed on the High and Ultra graphics presets, but I had to use Medium while recording because performance took a hit. You can swing your sword during a cutscene. You can&amp;rsquo;t roll when jumping off a high cliff to prevent height damage. Locking on to an enemy will usually put the camera at an odd angle. Deku nuts don&amp;rsquo;t seem to do anything. Aiming with the slingshot is &lt;em&gt;very&lt;/em&gt; sensitive.&lt;/p&gt;
&lt;p&gt;Download is available over on &lt;a href=&#34;https://www.patreon.com/posts/ocarina-of-time-95535595&#34;&gt;Patreon&lt;/a&gt;. Good luck if you can actually download the 10 GB zip file without Dropbox or Google Drive complaining that the file has been downloaded too many times. But you better download it now while the links are live; I&amp;rsquo;ve got a feeling the big N is keeping their eyes peeled on this project.&lt;/p&gt;
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      <title>WinesapOS 3.4.0 Adds Game Mode, Improved Compatibility with SteamOS Applications</title>
      <link>https://linuxgamingcentral.org/posts/winesapos-3.4.0/</link>
      <pubDate>Mon, 01 Jan 2024 20:32:26 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/winesapos-3.4.0/</guid>
      <description>winesapOS &amp;ndash; the portable gaming distro that requires no installation, spearheaded by none other than the fantastic Luke Short &amp;ndash; got a huge update with version 3.4.0.
Some highlights with this release:
Game Mode is now supported, making it a little easier to turn your handheld &amp;ndash; such as the Legion Go &amp;ndash; into a gaming console Arc GPUs are now supported via the linux-t2 kernel applications designed specifically for SteamOS should now have better compatibility JFS and Bcachefs filesystems are now supported you can use ZRAM as opposed to swap when setting the distro up for the first time Intel Mac support Wayland support (Xorg is still used by default though) recovery console should the distro not launch LightDM properly As far as Game Mode support, note that, as with other distros like ChimeraOS, support for devices outside of the Steam Deck are limited.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/tags/winesapos&#34;&gt;winesapOS&lt;/a&gt; &amp;ndash; the portable gaming distro that requires no installation, spearheaded by none other than the fantastic &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-luke-short-creator-of-winesapos/&#34;&gt;Luke Short&lt;/a&gt; &amp;ndash; got a huge update with version 3.4.0.&lt;/p&gt;
&lt;p&gt;Some highlights with this release:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Game Mode is now supported, making it a little easier to turn your handheld &amp;ndash; such as the Legion Go &amp;ndash; into a gaming console&lt;/li&gt;
&lt;li&gt;Arc GPUs are now supported via the &lt;code&gt;linux-t2&lt;/code&gt; kernel&lt;/li&gt;
&lt;li&gt;applications designed specifically for SteamOS should now have better compatibility&lt;/li&gt;
&lt;li&gt;JFS and Bcachefs filesystems are now supported&lt;/li&gt;
&lt;li&gt;you can use ZRAM as opposed to swap when setting the distro up for the first time&lt;/li&gt;
&lt;li&gt;Intel Mac support&lt;/li&gt;
&lt;li&gt;Wayland support (Xorg is still used by default though)&lt;/li&gt;
&lt;li&gt;recovery console should the distro not launch LightDM properly&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;As far as Game Mode support, note that, as with other distros like ChimeraOS, &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS/tree/3.4.0?tab=readme-ov-file#steam-deck-game-mode&#34;&gt;support for devices outside of the Steam Deck are limited&lt;/a&gt;. NVIDIA is not supported. Adjusting the TDP or GPU clock speed limits via the QAM will likely not work.&lt;/p&gt;
&lt;p&gt;SteamOS packages are now deprecated. Per Luke&amp;rsquo;s comment on &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS/issues/561#issuecomment-1835365823&#34;&gt;GitHub&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;It is very time consuming and complicated to keep rebasing these packages. I have been the only maintainer of it for the past 1.5 years. Most of the changes in those projects are already upstream now. Using vanilla Arch Linux or Manjaro packages has proven to be a much more stable and smoother experience for winesapOS.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;And here&amp;rsquo;s a nice one: winesapOS is now available as a single download file. You no longer have to download multiple zip files to get one of the images. The downloads are now hosted on &lt;a href=&#34;https://winesapos.lukeshort.cloud/repo/iso/winesapos-3.4.0/&#34;&gt;Luke&amp;rsquo;s server&lt;/a&gt; (or &lt;a href=&#34;https://archive.org/download/winesapos-340&#34;&gt;archive.org&lt;/a&gt;). Just download a single zip file &amp;ndash; whether you want the minimal, performance, or secure image &amp;ndash; extract it, then flash it.&lt;/p&gt;
&lt;p&gt;This distro keeps getting better and better with every update. I do hope some other content creators besides myself will talk about this wonderful distro that barely gets any advertising.&lt;/p&gt;
&lt;p&gt;See the full patch notes &amp;ndash; as well as what to be aware of when trying winesapOS on Steam Deck &amp;ndash; on &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS/releases/tag/3.4.0&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Bootlegger&#39;s Broken Racing Story</title>
      <link>https://linuxgamingcentral.org/posts/bootleggers-racing-story/</link>
      <pubDate>Sun, 31 Dec 2023 17:04:28 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/bootleggers-racing-story/</guid>
      <description>The Roaring &amp;rsquo;20s would soon become the Great Depression, beginning in late 1929 and lasting for an entire decade. The economy had suffered a huge relapse worldwide. The U.S. in particular had an unemployment rate of nearly one out of four Americans. The first couple of years of the Great Depression also saw the prohibition of the making and transportation of alcohol, known as the Prohibition era.
Bootlegger&amp;rsquo;s Racing Story takes place during this era.</description>
      <content>&lt;p&gt;The &lt;a href=&#34;https://en.wikipedia.org/wiki/Roaring_Twenties&#34;&gt;Roaring &amp;rsquo;20s&lt;/a&gt; would soon become the &lt;a href=&#34;https://en.wikipedia.org/wiki/Great_Depression&#34;&gt;Great Depression&lt;/a&gt;, beginning in late 1929 and lasting for an entire decade. The economy had suffered a huge relapse worldwide. The U.S. in particular had an unemployment rate of nearly one out of four Americans. The first couple of years of the Great Depression also saw the prohibition of the making and transportation of alcohol, known as the &lt;a href=&#34;https://en.wikipedia.org/wiki/Prohibition_in_the_United_States&#34;&gt;Prohibition era&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Bootlegger&amp;rsquo;s Racing Story&lt;/em&gt; takes place during this era. You play as John Hamerton. Your house is under the risk of foreclosure if you don&amp;rsquo;t give your dues to Uncle Sam. Normally, you wouldn&amp;rsquo;t take such risks as transporting alcohol to your local gas station to keep your roof afloat. It was, after all, illegal to do so during this period of time. But John &amp;ndash; desperate to do &lt;em&gt;anything&lt;/em&gt; to pay off his debts &amp;ndash; is willing to take such an endeavor. Even if it means having the police on his tail. Thus, John begins his bootlegging journey.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Busted&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/bootleggers_racing_story/busted.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The game is&amp;hellip;okay. It&amp;rsquo;s kind of what I expected, considering it&amp;rsquo;s published by the same company that made &lt;a href=&#34;https://linuxgamingcentral.org/posts/3d-printmaster-simulator-review/&#34;&gt;&lt;em&gt;3D PrintMaster Simulator&lt;/em&gt;&lt;/a&gt;. It&amp;rsquo;s basically a racing game where you need to get to your destination while evading the police. And the police are very easy to avoid. A little red icon will show up on the mini-map. You simply need to drive around that red dot, and you won&amp;rsquo;t have the police on your tail.&lt;/p&gt;
&lt;p&gt;Not much to say regarding the driving mechanics. It has the same type of arcade-y-ness as many other games in its genre. Though I will say various stats on it, such as speed and handling, can be upgraded by buying components. These components can be bought after making enough successful deliveries.&lt;/p&gt;
&lt;p&gt;While the cars themselves look like they belong in the 1930s, I wouldn&amp;rsquo;t say the same regarding the attire John wears, or even the way the American landscapes look. So while the game does try to portray the 1930s aesthetic, it&amp;rsquo;s a bit confusing because they got some of it right, but others not so much. The characters&amp;rsquo; voices also sound generic. Almost as if&amp;hellip;they were made by AI.&lt;/p&gt;
&lt;p&gt;Oh, and, uh, here&amp;rsquo;s something interesting&amp;hellip;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Missing executable&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/bootleggers_racing_story/missing_executable.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I can&amp;rsquo;t even play this game on my Deck. At first it ran, but now, for some reason, the game just won&amp;rsquo;t launch. Verifying the files or changing Proton versions didn&amp;rsquo;t do anything. Now I can&amp;rsquo;t even give you my recommendations as far as Steam Deck settings. Did I get a bootleg copy?&lt;/p&gt;
&lt;p&gt;Good thing I didn&amp;rsquo;t pay for this game and barely played it for more than an hour. No press kit available either. Remind me to &lt;em&gt;not&lt;/em&gt; review a game if it comes from Midnight Games.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;if the game actually works, the driving mechanics aren&amp;rsquo;t that bad&lt;/li&gt;
&lt;li&gt;vehicle can be upgraded later on by buying upgrades through the in-game money that you earn&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;missing executable when trying to launch on Steam Deck? What?&lt;/li&gt;
&lt;li&gt;poor voice acting&lt;/li&gt;
&lt;li&gt;some assets in the game don&amp;rsquo;t properly reflect the 1930s aesthetic, such as the modern-looking landscapes and John&amp;rsquo;s modern attire&lt;/li&gt;
&lt;li&gt;police can easily be avoided&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Drifting&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/bootleggers_racing_story/drifting.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Not that I would recommend buying, but &lt;em&gt;Bootlegger&amp;rsquo;s Racing Story&lt;/em&gt; will be available on &lt;a href=&#34;https://store.steampowered.com/app/2475390/Bootleggers_Mafia_Racing_Story/&#34;&gt;Steam&lt;/a&gt; tomorrow.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review copy provided by Keymailer.&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>DeckHD - A Wonderful Screen Upgrade for your Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/deckhd-review/</link>
      <pubDate>Fri, 29 Dec 2023 16:17:22 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/deckhd-review/</guid>
      <description>A little over a month ago the folks at FX Technology Limited shipped the DeckHD. Set at the same price as the anti-glare coated Steam Deck screen over on iFixit ($100), this DIY screen upgrade multiplies the Steam Deck&amp;rsquo;s native 800p resolution by one-and-a-half times, to 1920 x 1200. It also increases the color gamut (or sRGB coverage) from 67% to 87%, making the colors &amp;ndash; at least from my point of view &amp;ndash; come pretty close to that of the Deck OLED.</description>
      <content>&lt;p&gt;A little over a month ago the folks at FX Technology Limited shipped the DeckHD. Set at the same price as the anti-glare coated Steam Deck screen over on iFixit ($100), this DIY screen upgrade multiplies the Steam Deck&amp;rsquo;s native 800p resolution by one-and-a-half times, to 1920 x 1200. It also increases the color gamut (or sRGB coverage) from 67% to 87%, making the colors &amp;ndash; at least from my point of view &amp;ndash; come pretty close to that of the Deck OLED. The &lt;a href=&#34;https://www.deckhd.com/&#34;&gt;official website&lt;/a&gt; also advertises that it has improved touch panel responsiveness and less flicker at 40 Hz.&lt;/p&gt;
&lt;p&gt;While it was pretty ironic that they shipped the screens right around the same time as the Deck OLED, at first I thought it was bad timing. But then I thought about it. A stock LCD 64 GB Steam Deck currently costs $350 on Steam. You get this screen for $100, you&amp;rsquo;re still saving $100 at the end of the day versus buying the lowest-tier OLED, which is $550. You get close to the same color quality, a higher resolution, and support for &lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/&#34;&gt;overclocking&lt;/a&gt; on older firmware. You just won&amp;rsquo;t get the better battery life, storage size, or other QoL improvements on the OLED.&lt;/p&gt;
&lt;h1 id=&#34;installation&#34;&gt;Installation&lt;/h1&gt;
&lt;p&gt;The DeckHD is a DIY screen upgrade for the Steam Deck LCD model. The black box that you get is quite nice and minimalistic. The contents of the box, aside from the screen itself, is a suction cup (for taking the old screen out), a couple of picks (to get underneath the bezels), a pair of tweezers (for disconnecting the ribbon cables), adhesive strips (for keeping the new screen in place), a Phillips screwdriver, a pointy stick (for getting rid of the guck from the old adhesion), a spudger, and a ribbon cable for connecting the DeckHD to the mobo. Foam keeps the screen intact while it ships.&lt;/p&gt;

 

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&lt;p&gt;The install process is basically as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;(optional but recommended) discharge your Deck to 25% or below, to prevent the battery from exploding if it gets accidentally punctured&lt;/li&gt;
&lt;li&gt;(optional) put the Deck into battery storage mode via the BIOS to prevent it from turning on when you press the Power button&lt;/li&gt;
&lt;li&gt;remove any MicroSD cards that may be inserted to prevent it from being split when you take the back shell off&lt;/li&gt;
&lt;li&gt;unscrew the screws to the back shell and take it off&lt;/li&gt;
&lt;li&gt;unscrew the screws to the heat shield and take it off&lt;/li&gt;
&lt;li&gt;disconnect the battery cable and the ribbon cable going into the motherboard&lt;/li&gt;
&lt;li&gt;unscrew the screws holding the mobo in&lt;/li&gt;
&lt;li&gt;gently lift the mobo up and disconnect the ribbon cable for the display&lt;/li&gt;
&lt;li&gt;turn the Deck around, apply some heat to the bezels of the screen, then gently pry out the screen with the provided suction cup&lt;/li&gt;
&lt;li&gt;apply adhesive strips to the edges where the screen will go&lt;/li&gt;
&lt;li&gt;put the screen on, making sure it&amp;rsquo;s at the right angle&lt;/li&gt;
&lt;li&gt;turn the Deck back around, lift the mobo, and connect the new display cable from the display to the mobo&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Then follow these steps in reverse to put the Deck back together. You can see my installation video on &lt;a href=&#34;https://www.youtube.com/watch?v=TvbjmaoMMRs&#34;&gt;YouTube&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Unlike the &lt;a href=&#34;https://www.deckhd.com/installing-deckhd&#34;&gt;official setup guide&lt;/a&gt;, you don&amp;rsquo;t actually have to take out the SSD, heatsink, fan cable, speaker cable, Wi-Fi connectors, or the ribbon cable for the daughterboard. Taking all of these out will make it easier to access the display cable, but it&amp;rsquo;s a lot more work.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;d say the only difficult part of the installation process is not knowing how long you should apply the heat to the bezels. I think I had to stand there for 10 minutes, constantly moving the hair dryer from bezel to bezel, before I could finally take out the screen. Guess I need some better equipment to get a better idea of how long I should apply the heat.&lt;/p&gt;
&lt;h1 id=&#34;flash-bios&#34;&gt;Flash BIOS&lt;/h1&gt;
&lt;p&gt;Since the DeckHD comes with an upgraded resolution, it won&amp;rsquo;t work out-of-the-box when you turn it on. Per the &lt;a href=&#34;https://www.deckhd.com/flashing-bios&#34;&gt;setup guide&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Since the DeckHD display is a completely custom device for the Steam Deck, we need to customise the original BIOS to include the correct display initialisation commands and to let the OS know that we’re booting up with a 1200p display instead of the default 800p. This will ensure compatibility between the computer and the display. Please rest assured, all changes made in our custom BIOS are purely on the Analogix MIPI Receiver&amp;rsquo;s configuration side, and we do not tinker with any other components that can affect the stability of the Steam Deck.&lt;/p&gt;
&lt;/blockquote&gt;

 

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&lt;p&gt;While at first closed-source, the BIOS Maker is now available on &lt;a href=&#34;https://github.com/DeckHD/BiosMaker&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;For the time being, any time Valve ships out a new firmware update for the Deck, users will need to re-flash their BIOS in order to make proper use of the DeckHD. If you downgrade your firmware for overclocking purposes, you&amp;rsquo;ll need to re-run the flashing script again there too. Hopefully Valve will ship a FW update in the future that includes native support for the DeckHD.&lt;/p&gt;
&lt;p&gt;So, you&amp;rsquo;ll have to head into Desktop Mode with the tiny part of the screen that actually works on the lower-left corner, download their flashing script, open it, enter your sudo password, and the flashing will proceed from there. It shouldn&amp;rsquo;t take long. Then the Deck will restart, and hopefully, you&amp;rsquo;ll be able to make use of the entire screen from that point forward.&lt;/p&gt;
&lt;p&gt;From there you can adjust the &lt;a href=&#34;https://www.deckhd.com/changing-steamdeck-display-scaling&#34;&gt;Steam Deck UI scale&lt;/a&gt;, since the icons in Steam will be a little smaller now. I haven&amp;rsquo;t personally seen the need to do this but it&amp;rsquo;s good to know for those who may have to squint a little bit to read the text.&lt;/p&gt;
&lt;p&gt;They actually managed to modify the splash screen when you first turn the Deck on to their own logo. It&amp;rsquo;s quite nice.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DeckHD splash screen&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/deckhd/logo.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;nice-colors&#34;&gt;Nice Colors&lt;/h1&gt;
&lt;p&gt;As soon as I turned my Deck on with the DeckHD, even before flashing the BIOS, I noticed the color difference. And holy crap, it looks &lt;em&gt;a lot&lt;/em&gt; better than the stock LCD screen. My phone camera just will &lt;em&gt;not&lt;/em&gt; be able to do it justice here. It&amp;rsquo;s one of those things that you&amp;rsquo;ll have to see for yourself in person to notice the difference. Like I had mentioned before, the color quality comes close to that of my limited edition OLED model.&lt;/p&gt;

 

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&lt;h1 id=&#34;higher-resolution&#34;&gt;Higher Resolution&lt;/h1&gt;
&lt;p&gt;While having a higher resolution is nice, the problem is, the Deck has a hard enough time as it is playing some of the more demanding titles out there. A higher resolution is only going to decrease the performance while also increasing the rate at which the battery is consumed. Macho Nacho Productions made a &lt;a href=&#34;https://www.youtube.com/watch?v=X4ct6K5I744&#34;&gt;video&lt;/a&gt; not too long ago comparing the performance of &lt;em&gt;Cyberpunk 2077&lt;/em&gt; and &lt;em&gt;Shadow of the Tomb Raider&lt;/em&gt;. At 800p, &lt;em&gt;Cyberpunk 2077&lt;/em&gt; was running at a solid 30 FPS during benchmarking. At 1200p, that framerate went down to around 24-25 FPS. &lt;em&gt;Shadow of the Tomb Raider&lt;/em&gt; was running at a solid 60 FPS at 800p, but tanked to 40-45 FPS at 1200p.&lt;/p&gt;
&lt;p&gt;Running some of my own benchmarks with &lt;em&gt;Horizon Zero Dawn&lt;/em&gt;, I&amp;rsquo;ve noticed the game takes an eight FPS dip while running with Ultra quality settings, going from 29 FPS at 800p on average to 21 at 1200p. Although, interestingly enough from both tests it seems like the power draw was 30 W during benchmarking.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HZD - benchmark at 1200p vs. 800p&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/deckhd/hzd_comparison.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I guess it&amp;rsquo;s a good thing that we have upscalers like FSR and NIS, to lower the in-game resolution while still reaping the benefits of a 1200p display. Overclocking definitely comes in handy as well.&lt;/p&gt;
&lt;p&gt;One thing that is a bit of a PITA, is that you&amp;rsquo;ll have to manually set the resolution to 1920 x 1200 for &lt;em&gt;each&lt;/em&gt; game in Steam in order to use the DeckHD&amp;rsquo;s higher resolution. I know I&amp;rsquo;m not the only one who has complained about this. Let&amp;rsquo;s just hope Valve does something about this in the future so that we can set the resolution on a &lt;em&gt;global&lt;/em&gt; basis as opposed to per-game. (Fun fact: ChimeraOS already has this feature, unlike SteamOS.)&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Setting resolution with Ratchet &amp;amp; Clank&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/deckhd/setting_resolution.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;less-flicker-and-improved-touch-responsiveness&#34;&gt;Less Flicker and Improved Touch Responsiveness?&lt;/h1&gt;
&lt;p&gt;Supposedly there&amp;rsquo;s less flicker on the DeckHD when you run a game at 40 Hz. The only thing I have going for this test is my video. But since the phone only captures at 30 FPS, I&amp;rsquo;m not even sure if it&amp;rsquo;s possible to notice the difference. Now that my DeckHD is installed, I don&amp;rsquo;t have a stock LCD Deck to compare with. Neither can I comment on whether the touch panel responsiveness has been improved. In my search for other DeckHD reviews, none that I&amp;rsquo;ve seen so far talk about either of these subjects. DeckHD has a &lt;a href=&#34;https://www.youtube.com/watch?v=N7StBdfHYpo&#34;&gt;video&lt;/a&gt; comparing the DeckHD with a stock LCD screen at 40 Hz. But since the video is from them, take the results with a grain of salt.&lt;/p&gt;

 

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&lt;p&gt;I will say this though: when playing a game at 40 Hz with the DeckHD, I haven&amp;rsquo;t personally found any significant difference from my naked eye as far as flicky-ness.&lt;/p&gt;
&lt;h1 id=&#34;same-price-better-features&#34;&gt;Same Price, Better Features&lt;/h1&gt;
&lt;p&gt;The DeckHD is a fun DIY upgrade that costs the same as the 512 GB anti-glare screen on iFixit at $100. It still has the anti-glare coating, has better color quality, and a higher resolution. Supposedly there&amp;rsquo;s also &amp;ldquo;improved touch panel responsiveness&amp;rdquo; and &amp;ldquo;flicker-free image on all refresh rates&amp;rdquo; but I am unable to confirm these at the moment. The increased color range in of itself is worth getting the upgrade for.&lt;/p&gt;
&lt;p&gt;Only gripes are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;you need to run their flashing script every time Valve ships a FW update, or if you downgrade the FW yourself, in order to make use of the entire screen&lt;/li&gt;
&lt;li&gt;the resolution needs to get set on a per-game basis&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Valve has probably heard the complaints already. Just gonna have to wait on Valve Time and see whether or not they&amp;rsquo;ll actually do something about it.&lt;/p&gt;
&lt;p&gt;Some might even view the increased resolution as a downside, since it&amp;rsquo;s going to have a performance hit in demanding games. I will argue though that users can just set the in-game resolution to something lower than the native res while making use of Gamescope&amp;rsquo;s FSR/NIS scaling techniques. Overclocking on the LCD models is also an option.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;same price as 512 GB anti-glare screen on iFixit&lt;/li&gt;
&lt;li&gt;much better color quality&lt;/li&gt;
&lt;li&gt;higher resolution&lt;/li&gt;
&lt;li&gt;a fun DIY upgrade&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;flashing script needs to get run after installation, and needs to be re-run any time Valve ships a FW update&lt;/li&gt;
&lt;li&gt;resolution needs to get set on a per-game basis in the game&amp;rsquo;s properties menu in Steam&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can buy the DeckHD on the &lt;a href=&#34;https://www.deckhd.com/&#34;&gt;official website&lt;/a&gt; for $100.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review sample sent courtesy of the folks at DeckHD.&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>My Top Games of 2023</title>
      <link>https://linuxgamingcentral.org/posts/top-games-of-2023/</link>
      <pubDate>Fri, 29 Dec 2023 13:30:40 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/top-games-of-2023/</guid>
      <description>I&amp;rsquo;m basically re-hashing what everyone else has said about 2023 regarding the video game industry. It sucked, in a way, because there were many layoffs (cough Embracer cough). Both automation with AI and corrupt business leaders have led to the destruction of many careers. Who says you need to hire a voice actor anymore? Just have an AI do it almost just as efficiently, with faster results and more money saved.</description>
      <content>&lt;p&gt;I&amp;rsquo;m basically re-hashing what everyone else has said about 2023 regarding the video game industry. It sucked, in a way, because there were &lt;em&gt;many&lt;/em&gt; layoffs (&lt;em&gt;cough&lt;/em&gt; Embracer &lt;em&gt;cough&lt;/em&gt;). Both automation with AI and corrupt business leaders have led to the destruction of many careers. Who says you need to hire a voice actor anymore? Just have an AI do it almost just as efficiently, with faster results and more money saved. Who says you need to make your own character models? Just rip off some assets from a game engine store and give them credit in the Credits menu.&lt;/p&gt;
&lt;p&gt;That being said, with a little bit of sifting, there were some great gems found this year, that you &lt;em&gt;know&lt;/em&gt; for a fact wasn&amp;rsquo;t partially or entirely driven by AI. Here&amp;rsquo;s my list below. Unlike &lt;a href=&#34;https://linuxgamingcentral.org/posts/my-top-games-of-2022/&#34;&gt;last year&lt;/a&gt;, this list is actually in order, ranging from least favorite to most favorite.&lt;/p&gt;
&lt;h1 id=&#34;5-hot-wheels-unleashed-2-turbochargedhttpslinuxgamingcentralorgpostshot-wheels-2-review&#34;&gt;5. &lt;a href=&#34;https://linuxgamingcentral.org/posts/hot-wheels-2-review/&#34;&gt;Hot Wheels Unleashed 2 Turbocharged&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;This game builds upon its predecessor with new game modes, new cars, new environments, new mechanics, and plenty of customizable race track parts for building your own track. The story mode is a bit better too now that you actually have a &lt;em&gt;purpose&lt;/em&gt; for getting on the track.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Drifting in HWU2&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/hwu2/drifting.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Only drawback for some is that the game uses EAC. Still works just fine on Deck though, and has cross-platform multiplayer.&lt;/p&gt;
&lt;h1 id=&#34;4-learn-japanese-rpg-hiragana-forbidden-speechhttpslinuxgamingcentralorgpostslearn-japanese-rpg-review&#34;&gt;4. &lt;a href=&#34;https://linuxgamingcentral.org/posts/learn-japanese-rpg-review/&#34;&gt;Learn Japanese RPG: Hiragana Forbidden Speech&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;While this is likely a game you never heard of, it&amp;rsquo;s honestly an &lt;em&gt;excellent&lt;/em&gt; way of learning a new language &amp;ndash; in this case, Japanese. The in-game RPG-style battles will put you against the clock trying to figure out what the transation of the on-screen Hiragana is. All the while, the story mode will progressively teach you the grammar basics.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Learn Japanese RPG screenshot&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/learn_japanese_rpg/9_screen_busy_islander.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;If only I had some more time to keep playing this game. Once I actually get some more reviews out of the way, I&amp;rsquo;m planning on going back to this game and finish up the story and jot a few more notes down. Who knows, by that point I might actually be able to get a basic grasp what Masahiro Sakurai says on his &lt;a href=&#34;https://www.youtube.com/@sora_sakurai_en&#34;&gt;YouTube channel&lt;/a&gt; without having to rely on the subtitles.&lt;/p&gt;
&lt;h1 id=&#34;3-witchfirehttpslinuxgamingcentralorgpostswitchfire-review&#34;&gt;3. &lt;a href=&#34;https://linuxgamingcentral.org/posts/witchfire-review/&#34;&gt;Witchfire&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;This first-person shooter is a combination of a roguelite, Souls-like, and some other sub-genres mashed in. The gunplay is pretty addicting. And you will get incentivized to keep playing, because if you escape the map without getting a game over, or defeat the boss for that level, you&amp;rsquo;ll earn Witchfire. That Witchfire will allow you to upgrade your stats, unlock more weapons, spells, etc. and make your subsequent runs a little easier.&lt;/p&gt;

 

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&lt;p&gt;There is a big update that was initially planned to be released in November, but kept getting pushed back. Now, according to the developers&amp;rsquo; &lt;a href=&#34;https://www.theastronauts.com/2023/12/calamity-design-deep-dive/&#34;&gt;latest blog post&lt;/a&gt;, it should be out &amp;ldquo;early next year. Hopefully, very early.&amp;rdquo; Can&amp;rsquo;t wait for it!&lt;/p&gt;
&lt;p&gt;Just be aware that the game is currently in Early Access and is exclusive to the EGS.&lt;/p&gt;
&lt;h1 id=&#34;2-nickelodeon-all-star-brawl-2httpslinuxgamingcentralorgpostsnasb2-review&#34;&gt;2. &lt;a href=&#34;https://linuxgamingcentral.org/posts/nasb2-review/&#34;&gt;Nickelodeon All-Star Brawl 2&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Oh yes&amp;hellip;the closest thing we have to &lt;em&gt;Smash Brothers&lt;/em&gt;. It is far, &lt;em&gt;far&lt;/em&gt; better than the original, with added mechanics that would be too long to list here. It really does feel like a &lt;em&gt;Smash&lt;/em&gt; game now. Without having to set up an emulator or having the ninjas at Nintendo hovering over your shoulder, threatening to DMCA the hell out of you just because you&amp;rsquo;re playing their game outside of their own hardware. Cross-platform multiplayer, a story mode, voiceovers&amp;hellip;the list just goes on.&lt;/p&gt;



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&lt;p&gt;A recent &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;Proton Experimental update&lt;/a&gt; &amp;ldquo;fixed periodic frame rate drops.&amp;rdquo; So, hopefully Steam Deck users won&amp;rsquo;t get a headache playing the game now when changing the graphics settings!&lt;/p&gt;
&lt;h1 id=&#34;1-metroid-prime-remasteredhttpslinuxgamingcentralorgpostsmetroid-prime-remastered-review&#34;&gt;1. &lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-remastered-review/&#34;&gt;Metroid Prime Remastered&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Heh&amp;hellip;was anyone surprised that I listed this as number one?&lt;/p&gt;
&lt;p&gt;I remember talking the heck out of this game when it first came out earlier this year. And I wouldn&amp;rsquo;t shut up about it for like a week or two after that. It probably irked some of my readers&amp;hellip;&lt;em&gt;shrugs&lt;/em&gt;. So, needless to say, I don&amp;rsquo;t think I need to re-iterate everything I&amp;rsquo;ve said about the game.&lt;/p&gt;

 

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&lt;p&gt;Can&amp;rsquo;t wait for &lt;em&gt;Metroid Prime 4&lt;/em&gt;! (&amp;hellip;if it even comes out in my lifetime lol)&lt;/p&gt;
&lt;p&gt;What were your picks this year? Let me know in the comments!&lt;/p&gt;
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      <title>Play Super Smash Bros. on Steam Deck/Linux? I Could Use Your Help with Some Testing</title>
      <link>https://linuxgamingcentral.org/posts/competitive-smash-decker/</link>
      <pubDate>Tue, 26 Dec 2023 04:32:25 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/competitive-smash-decker/</guid>
      <description>Over the past several days I have been huddled up on my laptop working away at a Swiss army knife script that does all things Smash Bros.. Though it&amp;rsquo;s primarily intended to work with the Steam Deck, just about any Linux distro should also work &amp;ndash; except for the part of overclocking the GCC adapter, since that part is a little less distro-agnostic.
So what does the script do? It allows you to download, update, and play the following Smash mods:</description>
      <content>&lt;p&gt;Over the past several days I have been huddled up on my laptop working away at a Swiss army knife script that does all things &lt;em&gt;Smash Bros.&lt;/em&gt;. Though it&amp;rsquo;s primarily intended to work with the Steam Deck, just about any Linux distro should also work &amp;ndash; except for the part of overclocking the GCC adapter, since that part is a little less distro-agnostic.&lt;/p&gt;
&lt;p&gt;So what does the script do? It allows you to download, update, and play the following &lt;em&gt;Smash&lt;/em&gt; mods:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Smash 64 Remix (&lt;em&gt;Smash 64&lt;/em&gt; with more characters and stages)&lt;/li&gt;
&lt;li&gt;Slippi (&lt;em&gt;Melee&lt;/em&gt; with online multiplayer)&lt;/li&gt;
&lt;li&gt;Project+ (continuation of Project M, turning &lt;em&gt;Brawl&lt;/em&gt; into a more competitive game)&lt;/li&gt;
&lt;li&gt;Project M EX Remix (Project+ with an expanded roster of characters and stages)&lt;/li&gt;
&lt;li&gt;HewDraw Remix (HDR - &lt;em&gt;Smash Ultimate&lt;/em&gt; with competitive mechanics)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can also view the patch notes for a few of the mods, get download links for Animelee and Diet Melee, and launch the netplay version of the associated emulator. If you have a GameCube controller adapter on hand you can also easily install/uninstall the overclock module.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Screenshot&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/competitive-smash-decker/screenshot.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;There will be a few inconveniences. For instance, if you want to download PMEX Remix, you&amp;rsquo;ll have to manually download the mod for now. If you&amp;rsquo;re looking to try out HDR you&amp;rsquo;ll need to not only have a dump of &lt;em&gt;Smash Ultimate&lt;/em&gt; but also your save file, update file, and any associated DLC and install these on Ryujinx.&lt;/p&gt;
&lt;p&gt;To get started, head over to the &lt;a href=&#34;https://github.com/linuxgamingcentral.orgpetitive-smash-decker&#34;&gt;GitHub page&lt;/a&gt;. The README will provide instructions on what you need to do. Obviously, you&amp;rsquo;re going to need to supply your own legally-dumped ROMs/ISOs and put them in the appropriate place in order for the script to work.&lt;/p&gt;
&lt;p&gt;Give it a shot and let me know how it goes. If you have any suggestions or bug reports, be sure to file an issue on the tracker. I&amp;rsquo;ll have a video tutorial soon. Have fun!&lt;/p&gt;
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      <title>Easily Install Super Mario 64 (PC Port) and Ship of Harkinian on Steam Deck with These Scripts</title>
      <link>https://linuxgamingcentral.org/posts/sm64-and-soh-steam-deck-builder/</link>
      <pubDate>Fri, 22 Dec 2023 20:15:39 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/sm64-and-soh-steam-deck-builder/</guid>
      <description>Over the past several days I&amp;rsquo;ve actually had some fun writing up some bash scripts. In addition to making it very easy to overclock the GameCube controller adapter, I&amp;rsquo;ve also made it easy to install the PC port of Super Mario 64 as well as Ship of Harkinian on Deck.
Super Mario 64 PC Port (ROM required) Let&amp;rsquo;s start with the Super Mario 64 script. In addition to the original PC port, you can download several forks that enhance the overall gameplay.</description>
      <content>&lt;p&gt;Over the past several days I&amp;rsquo;ve actually had some fun writing up some bash scripts. In addition to making it very easy to &lt;a href=&#34;https://github.com/linuxgamingcentral/gcadapter-oc-kmod-deck&#34;&gt;overclock the GameCube controller adapter&lt;/a&gt;, I&amp;rsquo;ve also made it easy to install the &lt;a href=&#34;https://github.com/linuxgamingcentral/sm64-steam-deck-builder&#34;&gt;PC port of &lt;em&gt;Super Mario 64&lt;/em&gt;&lt;/a&gt; as well as &lt;a href=&#34;https://github.com/linuxgamingcentral/ship-of-harkinian-updater&#34;&gt;Ship of Harkinian&lt;/a&gt; on Deck.&lt;/p&gt;
&lt;h1 id=&#34;super-mario-64-pc-port-rom-required&#34;&gt;Super Mario 64 PC Port (ROM required)&lt;/h1&gt;
&lt;p&gt;Let&amp;rsquo;s start with the &lt;em&gt;Super Mario 64&lt;/em&gt; script. In addition to the original PC port, you can download several forks that enhance the overall gameplay. For example, with SM64Plus, there&amp;rsquo;s an improved camera, more responsive controls, more movesets, 60 FPS support, as well as the ability to continue a level after getting a star. Render96 will essentially turn the game into an HD remake, improving the detail on Mario&amp;rsquo;s model as well as the in-game textures.&lt;/p&gt;
&lt;p&gt;To get the script running on Deck, go to the &lt;a href=&#34;https://github.com/linuxgamingcentral/sm64-steam-deck-builder&#34;&gt;GitHub page&lt;/a&gt; in Desktop Mode with your web browser. Just like you would with Decky Loader or CryoUtilities, just right-click the download link, click &amp;ldquo;Save link as&amp;hellip;&amp;rdquo; then save it to your desktop. Double-click the file to download and run the script.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SM64 Steam Deck builder - main menu&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/sm64/sm64.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Forks can also be seamlessly updated and uninstalled, and you can adjust the various options that come with each one with a text editor. Eventually I want to make an easy-to-use GUI to edit the config options, but for now, the script will just open the configuration file with your default text editor. Save files can be backed up, and high-resolution textures can also be downloaded and installed.&lt;/p&gt;
&lt;p&gt;There is an option with each fork to add said fork as a non-Steam shortcut, but this is a bit buggy right now. You may have to just manually add the executable to Steam in the meantime.&lt;/p&gt;
&lt;p&gt;All you need to get the script running is to have your legally-dumped ROM inside of your &lt;code&gt;home&lt;/code&gt; folder. Name it to &lt;code&gt;baserom.us.z64&lt;/code&gt; (or change the &amp;ldquo;us&amp;rdquo; part to &amp;ldquo;jp&amp;rdquo; or &amp;ldquo;eu&amp;rdquo; if the ROM is from a different region). The script will look for this file. If it can&amp;rsquo;t detect the ROM, the script will exit.&lt;/p&gt;
&lt;p&gt;Please note that, since each fork has to be compiled manually, you&amp;rsquo;ll need to install the appropriate developer tools. Just head into the Options menu and select &amp;ldquo;DEPENDENCIES&amp;rdquo; to install the Arch dependencies for Steam Deck. You&amp;rsquo;ll need to enter your sudo password for this. After this option is run, you shouldn&amp;rsquo;t need to run it again, until Valve ships a new update to SteamOS.&lt;/p&gt;
&lt;h1 id=&#34;ship-of-harkinian-rom-required&#34;&gt;Ship of Harkinian (ROM required)&lt;/h1&gt;
&lt;p&gt;The Ship of Harkinian Updater works similarly to the &lt;em&gt;Super Mario 64&lt;/em&gt; script. Go to the &lt;a href=&#34;https://github.com/linuxgamingcentral/ship-of-harkinian-updater&#34;&gt;GitHub page&lt;/a&gt;, right-click the download link, and save the link to your desktop.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ship of Harkinian Updater - main menu&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/sm64/soh.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;SoH can be downloaded, updated, and uninstalled. The changelog can also be viewed with your web browser, and you can visit my &lt;a href=&#34;https://linuxgamingcentral.org/posts/ship-of-harkinian-steam-deck-guide/&#34;&gt;ROM dumping guide&lt;/a&gt; if you need to get that set up. Steam Deck-specific mods can be downloaded, such as the Steam Deck UI and boot logo, and you can also download high-res textures or the textures from the 3DS version.&lt;/p&gt;
&lt;p&gt;Put your legally-dumped ROM inside of &lt;code&gt;~/Applications/ship-of-harkinian/&lt;/code&gt; and name it to &lt;code&gt;zelda64.z64&lt;/code&gt;. If the script can&amp;rsquo;t find this, it will prompt you to select it with a file browser.&lt;/p&gt;
&lt;p&gt;Give each script a try and tell me what you think!&lt;/p&gt;
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      <title>CTRL &#43; ALT &#43; REPEAT: A Difficult Platformer</title>
      <link>https://linuxgamingcentral.org/posts/ctrl-alt-repeat-review/</link>
      <pubDate>Fri, 22 Dec 2023 18:30:10 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ctrl-alt-repeat-review/</guid>
      <description>CTRL + ALT + REPEAT. A tough-as-nails platformer where you play as a generic robot who has no purpose. Make your way to the end of the level, jumping your way from platform to platform, sliding down slopes, riding across walls, and flying through rings, without touching the water or getting hit by a sweeper.
If you like difficult, this game is for you. Even the first level, where you simply jump from pillar to pillar, is pretty hard.</description>
      <content>&lt;p&gt;&lt;em&gt;CTRL + ALT + REPEAT&lt;/em&gt;. A tough-as-nails platformer where you play as a generic robot who has no purpose. Make your way to the end of the level, jumping your way from platform to platform, sliding down slopes, riding across walls, and flying through rings, without touching the water or getting hit by a sweeper.&lt;/p&gt;
&lt;p&gt;If you like difficult, this game is for you. Even the first level, where you simply jump from pillar to pillar, is pretty hard. While the controls are solid, the pillars themselves are very small, which don&amp;rsquo;t give the robot a whole lot of leeway when crossing from one gap to another. Jumps and tilts of the control stick have to be calculated very precisely. You can sprint, jump, grapple, glide, and grind on rails to make your way to the end of the stage. Some of these abilities will be unlocked later on &amp;ndash; but beware, the difficulty will continue to rise.&lt;/p&gt;
&lt;p&gt;Not going to lie, even though there&amp;rsquo;s 64 levels across four worlds, I didn&amp;rsquo;t make it past the fourth or fifth one. As the Steam store page describes, this game is going to require &amp;ldquo;patience and focus to complete,&amp;rdquo; which I evidently don&amp;rsquo;t have.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CTRL + ALT + REPEAT gliding&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/ctrl_alt_repeat/gliding.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you noticed through the screenshots that the assets look pretty generic, well, you&amp;rsquo;re right. A quick look at the credits will tell you most of the in-game assets were straight up made by someone other than the developer. It probably explains why the game comes at an absurdly cheap $5 price tag.&lt;/p&gt;
&lt;p&gt;To go along with that, pretty much the only sound effects that play in-game are the background music, and if the robot touches the water. The robot doesn&amp;rsquo;t make any sounds as he&amp;rsquo;s running, jumping, or landing on the ground. Maybe that&amp;rsquo;s a good thing for some, but to me, it gives the robot less personality. You don&amp;rsquo;t even know why the game uses a robot as a character in the first place, or what his purpose is in the game other than to make it to the end of the stage.&lt;/p&gt;
&lt;p&gt;I guess the one good thing that comes out of this game is that there&amp;rsquo;s a native Linux version. Even then, though, there are a couple of issues. For one, the resolution is set to 1920 x 1080 by default when you&amp;rsquo;re playing on Steam Deck. And sometimes when you&amp;rsquo;re adjusting the resolution in-game, sometimes the &amp;ldquo;Apply&amp;rdquo; button won&amp;rsquo;t appear, unless you adjust the graphics preset as well. Gamepad navigation across the menus can be iffy at times as well, forcing you to use the touchscreen to enter menus.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CTRL + ALT + REPEAT wall-running&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/ctrl_alt_repeat/wallrunning.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Weirdly enough today, when trying to launch the game on Deck, the background music will play, but nothing shows up on screen. After a few seconds, the Deck just shuts itself off. Verifying the files did nothing. Forcing the game to use Proton 8.0-4 did nothing either. I played the game on my Legion Go, and thankfully the game works on that device. But I have absolutely &lt;em&gt;no&lt;/em&gt; idea why the game just causes the Deck to crash. It was working fine when I first got the game.&lt;/p&gt;
&lt;p&gt;Overall I can&amp;rsquo;t recommend this game. While the controls are great, and the difficulty can be considered a plus for some, the game doesn&amp;rsquo;t really use any original assets and is pretty generic. Native Linux support is great, but for the strangest reason, the game will cause the Steam Deck to shut itself off. There&amp;rsquo;s no &amp;ldquo;personality&amp;rdquo; to the robot; there&amp;rsquo;s no sound effects for him. Pretty much the only sound effect that plays outside of the BGM is when he touches the water. The resolution is set to 1920 x 1080 by default on Deck, and gamepad navigation across the menus is hit-or-miss.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;superfluous controls&lt;/li&gt;
&lt;li&gt;depending on how you like difficult platformers, I guess that can be considered a perk&lt;/li&gt;
&lt;li&gt;native Linux support&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;many ripped off assets&lt;/li&gt;
&lt;li&gt;barely any sound effects played during gameplay&lt;/li&gt;
&lt;li&gt;resolution set to 1920 x 1080 on Deck, iffy gamepad navigation across menus&lt;/li&gt;
&lt;li&gt;the game at first worked on my Deck, but now, playing the game just causes the Deck to shut down&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;CTRL + ALT + REPEAT swinging&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/ctrl_alt_repeat/swinging.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;CTRL + ALT + REPEAT&lt;/em&gt; is on &lt;a href=&#34;https://store.steampowered.com/app/2652930/CTRLALTREPEAT/&#34;&gt;Steam&lt;/a&gt; for $5 and is available natively on Linux.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Keymailer.&lt;/em&gt;&lt;/p&gt;
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      <title>STUFFED: Fight Your Nightmares</title>
      <link>https://linuxgamingcentral.org/posts/stuffed-review/</link>
      <pubDate>Wed, 20 Dec 2023 18:51:34 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/stuffed-review/</guid>
      <description>Note: this game is currently in Early Access at the time of review.
In the rich, colorful, procedurally-generated world of STUFFED, you play as a teddy bear set in first-person perspective. Loaded with popcorn grenades and weapons that are made of commonly-owned household items, your job is to protect your owner &amp;ndash; a little girl whose dream you&amp;rsquo;re in while she&amp;rsquo;s sleeping. Waves of enemies will appear through a portal in the house &amp;ndash; gnomes, ducks with sharp teeth, miniature robots, you name it.</description>
      <content>&lt;p&gt;&lt;em&gt;Note: this game is currently in Early Access at the time of review.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;In the rich, colorful, procedurally-generated world of &lt;em&gt;STUFFED&lt;/em&gt;, you play as a teddy bear set in first-person perspective. Loaded with popcorn grenades and weapons that are made of commonly-owned household items, your job is to protect your owner &amp;ndash; a little girl whose dream you&amp;rsquo;re in while she&amp;rsquo;s sleeping. Waves of enemies will appear through a portal in the house &amp;ndash; gnomes, ducks with sharp teeth, miniature robots, you name it. Using the weapons at your disposal, eliminate these enemies before they reach Ellie&amp;rsquo;s door.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s actually a really interesting concept. The world around you is huge, since your teddy bear is small. The idea of using exploding popcorn as a grenade, or a slingshot that uses a can of Coke for ammo, is a fresh take than what you typically see in a first-person shooter. No blood spilt. No creepy zombies. No constant NPC chatter. And the gameplay itself is very smooth. You might have to adjust the stick sensitivity a little lower than what it is by default if you&amp;rsquo;re playing with a gamepad or playing on the Deck, but other than that, the animations and mechanics are spot-on.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;STUFFED crayon gun&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/stuffed/screenshot1.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;After a wave of enemies are defeated, you&amp;rsquo;ll have a short amount of time to re-stock your ammo, repair the door, or unlock more areas of the house, using the &amp;ldquo;score&amp;rdquo; system. Defeating enemies earn you this score, and a certain amount of score has to be spent in order to do any sort of upgrades. There&amp;rsquo;s also a station that you can visit where you can unlock perks, such as allowing your bear to sprint indefinitely, or have the ability to revive itself when it&amp;rsquo;s down.&lt;/p&gt;
&lt;p&gt;Another cool feature is you can customize the way your teddy bear looks. If you want it to look like a panda, or as a leopard, or as a tiger, so be it. From there you can equip outfits on your character &amp;ndash; from an astronaut, to a pirate, to a knight, and everything in-between. The 13 different weapons in the game can also have their skins customized. Changing the appearance of your bear or weapon costs a certain amount of coins, which you&amp;rsquo;ll earn after finishing a match.&lt;/p&gt;
&lt;p&gt;One of the things that&amp;rsquo;s really holding this game back is the lack of players. Even though the game can be played solo, it&amp;rsquo;s meant more so for online multiplayer, set as PvE. I&amp;rsquo;ve tried searching for an online lobby during my playthroughs, and I haven&amp;rsquo;t been able to find a single soul to play with. &lt;a href=&#34;https://steamcharts.com/app/1243200&#34;&gt;Steam Charts&lt;/a&gt; report that currently there are &lt;em&gt;zero&lt;/em&gt; players playing the game as of the time of writing this, and there&amp;rsquo;s only been an average of 1.4 players as of the past month. Finding a couple of people to play this game with would not only make the match more fun, but it would also make it easier to fight through the waves.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;STUFFED fighting a horde of enemies&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/stuffed/screenshot2.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And that&amp;rsquo;s where my next critique comes in. Playing this game solo, I haven&amp;rsquo;t been able to get past the 6th or 7th horde. The first couple of waves are easy, but then these huge monsters come in the subsequent waves. Defeating these monsters takes quite a bit of time, and it doesn&amp;rsquo;t help that you&amp;rsquo;re trying to fend off the other enemies that are attacking either you or Ellie&amp;rsquo;s door. This often doesn&amp;rsquo;t give you enough time to eradicate the huge monster, which will repeatedly attack Ellie&amp;rsquo;s door until the &amp;ldquo;door health&amp;rdquo; gauge depletes. It would be nice if your teddy bear got a few buffs while playing solo to make it easier to play through, or at least have a CPU-controlled teddy bear that fights along with you.&lt;/p&gt;
&lt;p&gt;Weirdly enough there are times when I get into a match and there&amp;rsquo;s no sound. The music still plays in the background, but no sound can be heard when firing your weapon or when your opponent attacks. Going back to the main menu and then starting another round usually fixes this.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s also this bug where, sometimes I can&amp;rsquo;t attack the huge monster that attacks Ellie&amp;rsquo;s door. I can drain the monster&amp;rsquo;s health to about half, but any shots after that, it barely takes any damage. Not sure why that happens.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;STUFFED fighting a horde of more enemies&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/stuffed/screenshot3.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;steam-deck-compatibility&#34;&gt;Steam Deck Compatibility&lt;/h1&gt;
&lt;p&gt;The game starts off with a resolution of 1920 x 1080 by default. You can lower this down to 1280 x 720 in the Video section of the Options menu, then set the scaling mode to &amp;ldquo;Stretch&amp;rdquo; if you want to get rid of the black bars on the top and bottom of the screen.&lt;/p&gt;
&lt;p&gt;You can set the graphics preset to &amp;ldquo;Ultra&amp;rdquo; and generally get around 60 FPS, without the TDP or GPU clock speed limits engaged.&lt;/p&gt;
&lt;p&gt;For 45 FPS/90 Hz, try setting the TDP limit to 10 W, and the GPU clock speed to 700 MHz. For 30 FPS/90 Hz, try 6 W and 500 MHz.&lt;/p&gt;
&lt;p&gt;This is just by going through the main menu itself, which has your teddy bear and a few enemies chasing after it. In-game you may have to adjust these values a bit depending on how many enemies there are on screen (I wouldn&amp;rsquo;t be able to test these values without getting hit, heh).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;STUFFED on Deck, with 45 FPS preset&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/stuffed/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;needs-more-players&#34;&gt;Needs More Players&lt;/h1&gt;
&lt;p&gt;&lt;em&gt;STUFFED&lt;/em&gt; is a really great concept. I like the rich, vibrant world of Ellie&amp;rsquo;s house. The gameplay mechanics themselves are pretty decent. Teddy bear and weapon customization is a nice plus that makes your bear more personal to you. The biggest hurdle this game needs to overcome is to have more players. You&amp;rsquo;re definitely going to want a buddy or two to hook up with; the game can be pretty difficult to play solo after half-a-dozen or so waves are cleared. Either that or have the developers make a CPU-controlled character to fight along with you, or somehow make it easier to fend off the subsequent waves.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s also the occasional issue where no sound effects are played in-game, or some enemies won&amp;rsquo;t take any damage after being hit multiple times.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;procedurally-generated maps that are colorful and vibrant&lt;/li&gt;
&lt;li&gt;unique weapon concepts and enemies&lt;/li&gt;
&lt;li&gt;teddy bear and weapon skin customization&lt;/li&gt;
&lt;li&gt;great if you&amp;rsquo;re looking for a less mature-themed zombies-style PvE game&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;this game needs more players&lt;/li&gt;
&lt;li&gt;can be difficult if you&amp;rsquo;re playing solo&lt;/li&gt;
&lt;li&gt;sometimes there&amp;rsquo;s no sound played when entering a game, or some enemies may not take damage at all for some reason&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;STUFFED&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/1243200/STUFFED/&#34;&gt;Steam&lt;/a&gt; for $13.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Keymailer.&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Give Your Legion Go the Steam Deck-Like Experience - Without Using Windows</title>
      <link>https://linuxgamingcentral.org/posts/legion-go-tools-for-linux/</link>
      <pubDate>Sun, 17 Dec 2023 19:30:20 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/legion-go-tools-for-linux/</guid>
      <description>The Legion Go hasn&amp;rsquo;t even been out for two months and, I&amp;rsquo;ve been impressed how quickly the community has been able to get the enormous, Switch-like handheld to work on operating systems outside of Windows.
I&amp;rsquo;d say we&amp;rsquo;re about 90% there as far as feature-parity with the Steam Deck. A little over a month ago I had written down some quick thoughts on the state of Linux support for the Legion Go.</description>
      <content>&lt;p&gt;The Legion Go hasn&amp;rsquo;t even been out for two months and, I&amp;rsquo;ve been impressed how quickly the community has been able to get the enormous, Switch-like handheld to work on operating systems &lt;em&gt;outside&lt;/em&gt; of Windows.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;d say we&amp;rsquo;re about 90% there as far as feature-parity with the Steam Deck. A little over a month ago I had written down some quick thoughts on &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-on-legion-go/&#34;&gt;the state of Linux support for the Legion Go.&lt;/a&gt;. At that time, the Guide or QAM menus couldn&amp;rsquo;t be accessed without using a workaround. The TDP couldn&amp;rsquo;t be adjusted through the software itself. Gyro wasn&amp;rsquo;t working OOTB. The RGBs surrounding the sticks couldn&amp;rsquo;t be turned off. And sometimes the screen flickered erratically, depending on what you were doing.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m happy to report those issues have been fixed now. &lt;a href=&#34;https://aarronlee.com/&#34;&gt;Aarron Lee&lt;/a&gt; made a couple of Decky plugins that allow you to &lt;a href=&#34;https://github.com/aarron-lee/SimpleDeckyTDP&#34;&gt;adjust the TDP&lt;/a&gt;, while also giving the user the ability to &lt;a href=&#34;https://github.com/aarron-lee/LegionGoRemapper/&#34;&gt;turn the RGBs on or off&lt;/a&gt;. The RGBs can even be customized with a brightness slider, and can have this &amp;ldquo;breathing&amp;rdquo; effect that changes to different colors, if you so choose. The RGB plugin also allows you to remap the back buttons, and enable/disable the trackpad. Interestingly enough you can also remap the gyro to the left or right control stick. Be aware that, if you&amp;rsquo;re using the TDP plugin and set the TDP anything higher than 35 W, the performance will tank.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SimpleDeckyTDP plugin screenshot&#34; src=&#34;https://linuxgamingcentral.org/images/legion_go/legion-go-tools/color-picker.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;As far as the Guide and QAM controls, those have been fixed via &lt;a href=&#34;https://github.com/ShadowBlip/HandyGCCS&#34;&gt;HandyGCCS&lt;/a&gt; (handheld game console controller support). This software is already baked into ChimeraOS if you&amp;rsquo;ve updated to the latest unstable version. Guide can be accessed by holding Legion L + B, and the QAM can be accessed with Legion L + A. Suspending the device no longer requires going to Steam&amp;rsquo;s menu; you can simply press the Power button now and the device should properly suspend.&lt;/p&gt;
&lt;p&gt;As far as gyro support, that&amp;rsquo;s been a little iffy, at least on my end. There&amp;rsquo;s this &amp;ldquo;hack&amp;rdquo; that you can apply that makes the Legion Go emulate as a DualSense Edge controller. You can install this with &lt;a href=&#34;https://github.com/corando98/ROGueENEMY/&#34;&gt;ROGueENEMY&lt;/a&gt;. This will supposedly allow the gyro to work. It also switches Legion L and Legion R to Start and Select respectively, and changes the bottom left buttons as Guide and QAM. The back buttons are also supported. While the button glyphs in Steam will change into the PS5 icons, you can change this back to Xbox-style via a &lt;a href=&#34;https://github.com/frazse/PS5-to-Xbox-glyphs&#34;&gt;CSS Loader theme&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s an enhanced version of ROGueENEMY called &lt;a href=&#34;https://github.com/antheas/hhd&#34;&gt;Handheld Daemon (HHD)&lt;/a&gt;. Problem is, neither this or ROGueENEMY has been working on my end to get the gyro working. I&amp;rsquo;m not sure if there are any additional steps required to activate the gyro after installation. I&amp;rsquo;m not seeing &amp;ldquo;Gyro Calibration&amp;rdquo; under Steam -&amp;gt; Settings -&amp;gt; Controller -&amp;gt; Calibration &amp;amp; Advanced Settings.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Legion Go theme for CSS Loader&#34; src=&#34;https://linuxgamingcentral.org/images/legion_go/legion-go-tools/legion_go_theme_for_css_loader.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Finally, there&amp;rsquo;s &lt;a href=&#34;https://github.com/corando98/steam-patch&#34;&gt;steam-patch&lt;/a&gt;, although this has been pretty buggy for most users. Essentially installing this will do the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fixes the TDP and GPU clock speed modifiers from the QAM&lt;/li&gt;
&lt;li&gt;replaces the Xbox controller glyphs in Steam to more closely resemble the Steam Deck controller glyphs, for a more consistent look&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;For the time being, I don&amp;rsquo;t recommend installing this, as I&amp;rsquo;ve had a few issues using it. Additionally it will likely conflict with ROGueENEMY/HHD.&lt;/p&gt;
&lt;h1 id=&#34;putting-the-tools-all-together&#34;&gt;Putting the Tools All Together&lt;/h1&gt;
&lt;p&gt;Since there are quite a few community-made projects made for the Legion Go, I decided to polish up my bash scriping skills and made a &lt;a href=&#34;https://github.com/linuxgamingcentral/legion-go-tools-for-linux&#34;&gt;tool&lt;/a&gt; that brings all the projects together. With this, you can now easily install all of the aforementioned tools without having to open up a bunch of tabs in your web browser with a different GitHub page on each one. Be aware that, for the time being, this script was primarily made with ChimeraOS in mind. It &lt;em&gt;might&lt;/em&gt; theoretically work on other Arch-based distros, but I haven&amp;rsquo;t tested.&lt;/p&gt;
&lt;p&gt;The script allows you to install, update, or uninstall the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Decky Loader&lt;/li&gt;
&lt;li&gt;SimpleDeckyTDP plugin&lt;/li&gt;
&lt;li&gt;LegionGoRemapper plugin&lt;/li&gt;
&lt;li&gt;ROGueENEMY&lt;/li&gt;
&lt;li&gt;HHD&lt;/li&gt;
&lt;li&gt;steam-patch&lt;/li&gt;
&lt;li&gt;Legion Go theme for CSS Loader&lt;/li&gt;
&lt;li&gt;PS5-to-Xbox controller glyphs theme for CSS Loader&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Literally all you have to do to run the script is by going to Desktop Mode and run the following command in a terminal:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;curl -L https://raw.githubusercontent.com/linuxgamingcentral/legion-go-tools-for-linux/main/lego_chimera.sh | sh&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;I also have a .desktop file there on the GitHub repo if you want to save that for easy access to the program, but GNOME doesn&amp;rsquo;t work the same with .desktop files as it does with KDE on Steam Deck. If you try opening the .desktop file on ChimeraOS, it will just open up the file with a text editor as opposed to actually running the command.&lt;/p&gt;
&lt;p&gt;Type your sudo password when prompted, and you should be presented with a list of tools to install or remove:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Legion Go Tools for Linux&#34; src=&#34;https://linuxgamingcentral.org/images/legion_go/legion-go-tools/legion-go-tools-for-linux.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;remaining-issues&#34;&gt;Remaining Issues&lt;/h1&gt;
&lt;p&gt;ChimeraOS is pretty much usable as a daily driver for the Legion Go (so long as you&amp;rsquo;re using the unstable build). The community has also used &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project-impressions/&#34;&gt;Nobara Project&lt;/a&gt; and &lt;a href=&#34;https://github.com/ublue-os/bazzite/&#34;&gt;Bazzite&lt;/a&gt; and have reported similar experiences, although these distros come with their own set of issues.&lt;/p&gt;
&lt;p&gt;Some caveats to be aware of, for now:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the battery indictor still doesn&amp;rsquo;t work &amp;ndash; Steam will report it as always being full even if that&amp;rsquo;s not the case&lt;/li&gt;
&lt;li&gt;you can&amp;rsquo;t push the framerate beyond 72 FPS unless you turn off Unified Frame Limit Management and disable the framerate limit in the QAM&lt;/li&gt;
&lt;li&gt;only 60 Hz and 144 Hz refresh rate options work. Setting the refresh rate to anything else will make the screen garbled. You will likely need to use an external monitor to change the refresh rate back&lt;/li&gt;
&lt;li&gt;gyro can be hit-or-miss. You might be able to get it to work after installing ROGueENEMY or HHD, you might not&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;keeping-up-to-date-with-legion-go-linux-support&#34;&gt;Keeping Up-to-Date with Legion Go Linux Support&lt;/h1&gt;
&lt;p&gt;While I will try to keep readers up-to-date as far as Linux support on the Legion Go, the best place for that is by going to &lt;a href=&#34;https://github.com/aarron-lee/legion-go-tricks&#34;&gt;Aarron Lee&amp;rsquo;s GitHub page&lt;/a&gt;. This document is constantly updated with the latest information as far as:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;what works&lt;/li&gt;
&lt;li&gt;what&amp;rsquo;s available for workarounds&lt;/li&gt;
&lt;li&gt;issues and known bugs&lt;/li&gt;
&lt;li&gt;resources &amp;ndash; such as available tools to enhance the Legion Go experience&lt;/li&gt;
&lt;li&gt;videos&lt;/li&gt;
&lt;li&gt;guides and small fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Thanks go to Aarron Lee, corando98, Antheas, frazse, and everyone else who has contributed to making Linux on the Legion Go a better experience.&lt;/p&gt;
</content>
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    <item>
      <title>Learning Japanese...the Fun Way</title>
      <link>https://linuxgamingcentral.org/posts/learn-japanese-rpg-review/</link>
      <pubDate>Thu, 14 Dec 2023 18:09:50 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/learn-japanese-rpg-review/</guid>
      <description>I look up to the &amp;ldquo;giants&amp;rdquo; that formed the video game industry. Shiguru Miyamoto. Eiji Aonuma. Koji Kondo. Masahiro Sakurai. Satoru Iwata. Yoshio Sakamoto. Yuji Naka. Hironobu Sakaguchi. Some of the most brilliant, creative minds that I&amp;rsquo;ve ever seen, as far as their ideas and the concepts that they have created.
Problem is, there is a bit of a language barrier between me and them. The Japanese &amp;ndash; they&amp;rsquo;ve got games that never made it to America, and therefore, were never translated into English.</description>
      <content>&lt;p&gt;I look up to the &amp;ldquo;giants&amp;rdquo; that formed the video game industry. Shiguru Miyamoto. Eiji Aonuma. Koji Kondo. Masahiro Sakurai. Satoru Iwata. Yoshio Sakamoto. Yuji Naka. Hironobu Sakaguchi. Some of the most brilliant, creative minds that I&amp;rsquo;ve ever seen, as far as their ideas and the concepts that they have created.&lt;/p&gt;
&lt;p&gt;Problem is, there is a bit of a language barrier between me and them. The Japanese &amp;ndash; they&amp;rsquo;ve got games that never made it to America, and therefore, were never translated into English. Gems that I never really got to &amp;ldquo;taste&amp;rdquo;, since I never understood Japanese. That is, until now.&lt;/p&gt;
&lt;p&gt;Learning a new language, especially if it&amp;rsquo;s your first one, isn&amp;rsquo;t an easy task. And for the longest time I wanted to learn Japanese, but I just didn&amp;rsquo;t know &lt;em&gt;how&lt;/em&gt;. Then, I discovered &lt;a href=&#34;https://store.steampowered.com/app/1114950?utm_source=LinuxGamingCentral&#34;&gt;&lt;em&gt;Learn Japanese RPG: Hiragana Forbidden Speech&lt;/em&gt;&lt;/a&gt;. And わあ  (wow), I&amp;rsquo;ve been impressed as far as how this game has showed me the basic ins and outs of grammar and short phrases.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Learn Japanese RPG - Kai speaking&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/learn_japanese_rpg/2_screen_omoshiroi.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;You play as protagonist Kai. (かいさん) A meteor strike hits his area. Though he survives the attack, he begins having hallucinations of ghosts, called shinrei (しん れい). Someone (or maybe something?) beckons him to the Forbidden Forest. But as he does so, he&amp;rsquo;s going to have to fight his demons. Thus, the game is presented as a top-down RPG with pixelated graphics.&lt;/p&gt;
&lt;h1 id=&#34;mechanics&#34;&gt;Mechanics&lt;/h1&gt;
&lt;p&gt;Walk around a little bit, then fight the shinrei. You can adjust how frequent the battles occur according to your tastes. Here&amp;rsquo;s how the battle system works: a word is presented on the screen. It could be a Japanese symbol (known as Hiragana). Or it could be an English word. Your job is to translate that word with your keyboard. So, for example, if &amp;ldquo;すぐ&amp;rdquo; is presented on the screen, your job would be to translate that Hiragana into the English meaning. In this case, &amp;ldquo;すぐ&amp;rdquo; means &amp;ldquo;soon&amp;rdquo;, &amp;ldquo;at once&amp;rdquo;, or &amp;ldquo;immediately&amp;rdquo; in English (depending on the context), so you would type one of these words in.&lt;/p&gt;
&lt;p&gt;Or you might be asked to type the Hiragana in Roumaji. Roumaji uses the English alphabet to describe Japanese sounds. So &amp;ldquo;すぐ&amp;rdquo; would be &amp;ldquo;sugu&amp;rdquo; (pronounced &amp;ldquo;suh-goo&amp;rdquo;) in Roumaji. On the other hand, if the English word &amp;ldquo;soon&amp;rdquo; is presented on screen, your job would be to translate that word into Roumaji, which, again in this case would be &amp;ldquo;sugu&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Learn Japanese RPG - battle&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/learn_japanese_rpg/8_screen_battle_lenore4.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you translated the word correctly, you&amp;rsquo;ll attack the monster. Attack the monster enough times, you&amp;rsquo;ll eventually defeat them, earning you XP. But be careful: if you take too long to guess, the monster will eventually drain Kai&amp;rsquo;s HP until he&amp;rsquo;s defeated. Nothing really happens, however, when a battle is lost. You just won&amp;rsquo;t get the XP. More HP can be earned by finding chests or necklaces scattered across the map, or by getting a perfect score on a quiz from one of the various NPCs you&amp;rsquo;ll come across.&lt;/p&gt;
&lt;p&gt;The more XP Kai gets, the more Hiragana he&amp;rsquo;ll learn. The game will tell you the Roumaji of the Hiragana, the pronunciation (the game is backed by Japanese voice actors), and, if there is an English translation, what the meaning of the word is.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m probably making your head spin as I&amp;rsquo;m explaining this. No worries though. The game will progressively teach you these things the further you get into the game.&lt;/p&gt;
&lt;p&gt;The point is, fighting sequences like this make learning Japanese a much more fun, immersive experience. Exactly how the description on the Steam store page puts it:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Our frustration with other Japanese learning games is that while they teach hiragana and words, they rarely (if ever) use these learnings in actual conversations. Almost everything is out of context. A random character, word, or sentence here or there. On the other hand, trying to learn Japanese by watching anime or reading manga is overwhelming (for a beginner).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;We try to strike a balance between these two worlds. This game strives for “Mild Immersion.” We want to immerse you in Japanese as much as possible, but only beginner Japanese. We want you to feel confident that any Japanese that comes your way is something you’ve been taught and are capable of understanding at a basic level.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;Learn Japanese RPG - busy islander&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/learn_japanese_rpg/9_screen_busy_islander.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re on Steam Deck, the game actually has a built-in profile that allows you to play the game easily this way. Instead of typing the word, you&amp;rsquo;ll be presented a multiple-choice selection when the word is presented on screen. Just press a direction on the D-pad towards the translation and you&amp;rsquo;ll immediately be told whether you got the translation right or wrong. However, I do recommend playing this game with a keyboard, as it does make the gameplay a little more challenging by not giving you multiple-choice answers.&lt;/p&gt;
&lt;p&gt;The game would have been even &lt;em&gt;more&lt;/em&gt; immersive if there was microphone detection and you could say the word through the mic and have the game pick it up. But understandably there would be a lot of complications to adding something like that. It&amp;rsquo;s still pretty good as is.&lt;/p&gt;
&lt;h1 id=&#34;story&#34;&gt;Story&lt;/h1&gt;
&lt;p&gt;The story, according to the Steam store page, is anywhere from 16-20 hours. I&amp;rsquo;ve invested close to 18 hours so far and I haven&amp;rsquo;t even finished the game yet. I&amp;rsquo;ve only learned half of the Hiragana, and half of the words. So, the great thing about this, is the expanded story length allows you to learn at a gradual pace, without making your head hurt. You couldn&amp;rsquo;t possibly get a basic grasp of a new language in just a 10-hour story. The lengthy story sequences are actually すごい (sugoi - &amp;ldquo;amazing&amp;rdquo;). And I can confidentially say, without spoiling the story, that there&amp;rsquo;s no &amp;ldquo;padding&amp;rdquo; in this game: you&amp;rsquo;re actually going to be interested the entire time you&amp;rsquo;re playing it, all the while learning new phrases and grammar skills.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve even taken a few hand-written notes, just to jog my memory and keep the Hiragana fresh in my head:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Hand-written notes&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/learn_japanese_rpg/notes.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Learning Japanese requires more than just learning Hiragana, the Roumaji equivalent, and the English translation. You&amp;rsquo;ll also have to learn how to properly address someone, be it in a formal or casual setting, and whether a particular word is said by a woman or a man. The game will teach you this during the story. So while battles will teach you new words, the NPCs in the story will teach you the grammar basics. The further you get into the game, the more you&amp;rsquo;ll learn about these basics. Fortunately there are some areas in the game where you can re-visit these topics, and repeat the lesson on them as often as you need, because chances are, you&amp;rsquo;re going to forget about them later on.&lt;/p&gt;
&lt;h1 id=&#34;steam-deck-compatibility&#34;&gt;Steam Deck Compatibility&lt;/h1&gt;
&lt;p&gt;As I had mentioned earlier, there is a built-in Steam Deck profile that you can use. This will allow you to play the game without having to use a keyboard: during battle, you can select a word via the D-pad, rather than having to type it in. One problem that I do have though, is with the choices you&amp;rsquo;re given. Sometimes, two options of the same word will appear on-screen, making it even easier to guess the right translation. Not sure why that is. Regardless, typing the translation via a keyboard, or even Steam&amp;rsquo;s built-in OSK, will make the game more challenging &amp;ndash; which I recommend if you really want to memorize the Hiragana and their respective English translations without having a couple of answers already at your disposal.&lt;/p&gt;
&lt;p&gt;As far as performance, I mean&amp;hellip;do I really need to explain this? It&amp;rsquo;s a RPG made with RPGMaker. Pixelated. It runs out of the box. You can tone the TDP limit and GPU clock speed all the way down to 4 W and 200 MHz respectively and still get a solid 60 FPS. The only thing I would suggest, is if you don&amp;rsquo;t like the black bars on the left and right side of the screen, you can set the Scaling Mode to &amp;ldquo;Stretch&amp;rdquo; to fill in the entire screen. There&amp;rsquo;s no in-game video configuration options.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Learn Japanese RPG on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/learn_japanese_rpg/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;great-way-to-learn-japanese&#34;&gt;Great Way to Learn Japanese&lt;/h1&gt;
&lt;p&gt;&lt;em&gt;Learn Japanese RPG: Hiragana Forbidden Speech&lt;/em&gt; is a great game to get into if you&amp;rsquo;re looking to learn Japanese from scratch. It will give you a basic idea of how Japanese grammar works, along with some of the most common words used in the Japanese language. The RPG-style system makes learning more fun, and there&amp;rsquo;s an interesting story to boot.&lt;/p&gt;
&lt;p&gt;Right now, I&amp;rsquo;m not going to be able to listen to an episode of &lt;em&gt;One-Punch Man&lt;/em&gt; and understand what the characters are saying. And no, I&amp;rsquo;m probably not going to be able to play &lt;a href=&#34;https://en.wikipedia.org/wiki/Segagaga&#34;&gt;&lt;em&gt;Segagaga&lt;/em&gt;&lt;/a&gt; and fully understand the in-game dialogue. But, I&amp;rsquo;m hoping by the time I finish the game, and have a few more notes written down, I can get a basic idea of the conversations that take place.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;a fun way of learning Japanese via the RPG system&lt;/li&gt;
&lt;li&gt;decent story length without padding&lt;/li&gt;
&lt;li&gt;gives you a basic grasp of the Japanese language while also teaching you grammar and rules of formality&lt;/li&gt;
&lt;li&gt;adjustable rate at which battles occur allows you to learn at your own pace&lt;/li&gt;
&lt;li&gt;Steam Deck profile allows you to play on the go without needing a keyboard&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;sometimes two of the same words can appear in the multiple-choice dialog during battles, making it even easier to guess the right translation&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Learn Japanese RPG: Hiragana Forbidden Speech&lt;/em&gt; just got out of early access on &lt;a href=&#34;https://store.steampowered.com/app/1114950?utm_source=LinuxGamingCentral&#34;&gt;Steam&lt;/a&gt; as of today. There&amp;rsquo;s a free demo if you want to check it out. Otherwise, the full game is $20.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Keymailer.&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Booze Masters: Freezing Moonshine</title>
      <link>https://linuxgamingcentral.org/posts/booze-masters-review/</link>
      <pubDate>Wed, 13 Dec 2023 16:31:20 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/booze-masters-review/</guid>
      <description>Normally, when I get an email from a game dev asking me to review their game, I decline the offer. Frankly, a lot of the offers I get aren&amp;rsquo;t my kind of thing. But somehow, Booze Masters: Freezing Moonshine caught my attention. There was just something odd enough about it that pulled me in. Seeing as the developer of this game, Asmodev, is also responsible for Priest Simulator, I kind of expected this.</description>
      <content>&lt;p&gt;Normally, when I get an email from a game dev asking me to review their game, I decline the offer. Frankly, a lot of the offers I get aren&amp;rsquo;t my kind of thing. But somehow, &lt;em&gt;Booze Masters: Freezing Moonshine&lt;/em&gt; caught my attention. There was just something odd enough about it that pulled me in. Seeing as the developer of this game, Asmodev, is also responsible for &lt;a href=&#34;https://store.steampowered.com/app/950620/Priest_Simulator_Vampire_Show/&#34;&gt;&lt;em&gt;Priest Simulator&lt;/em&gt;&lt;/a&gt;, I kind of expected this.&lt;/p&gt;
&lt;p&gt;You play as streamer Quella. Somehow, she ends up at the La Sorpresa Motel. It&amp;rsquo;s a cold winter night, and for the most part, the motel is abandoned, albeit for a few quirky residents. The motel is owned by the cold-hearted, narcissistic snowman Zero Karoten. He&amp;rsquo;ll allow you to stay &amp;ndash; so long as you make the world&amp;rsquo;s coldest vodka for him.&lt;/p&gt;



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&lt;p&gt;What&amp;rsquo;s for dinner? Snow. Want your car to get hijacked? Want the 5G tower to get destroyed so you don&amp;rsquo;t have Internet? Or your motel room get wrecked? That&amp;rsquo;s some of the things you&amp;rsquo;ll experience in this story. Along the way you&amp;rsquo;ll have to work with Doctor Professor, who, while a genius at heart, is a bit of a drunk. He&amp;rsquo;ll make some gadgets to assist with your ingredient-hunting to make different vodka recipes. You&amp;rsquo;ll also work with Jerry, who has made his own distillery unit right in the motel. He&amp;rsquo;ll teach you the ropes as far as how to make moonshine.&lt;/p&gt;
&lt;h1 id=&#34;farming-crops-in-the-winter&#34;&gt;Farming Crops in the Winter&lt;/h1&gt;
&lt;p&gt;Set in first-person, your goal is to explore the area surrounding the motel and plant crops. Yup, even in the dead middle of winter, the strange properties of the fertile soil allow the crops to grow at an alarmingly fast rate. Dig up corn, apples, strawberries, oats, barley, you name it &amp;ndash; and plant them in the appropriate locations on the map. After a few seconds, the crop becomes fertile, and you can harvest its contents. You&amp;rsquo;ll create quite a number of farms in the game, each in a separate location, and Doctor Professor will come up with Time Travel so you can easily get to and from the motel.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Booze Masters &amp;ndash; farming&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/booze_masters/farming.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;make-moonshine&#34;&gt;Make Moonshine&lt;/h1&gt;
&lt;p&gt;After you&amp;rsquo;ve harvested a number of crops, you can make moonshine back at the motel. Select a recipe from the whiteboard, and it will tell you how many ingredients you need to make whatever spirit you wish to make. Crack open the grinder, put the ingredients in, close it, and crank the handle to start the crushing process. Grab the bottle, put it in the fermenter station, add yeast and whatever else the whiteboard tells you to add, and start the fermenter process. Keep the needle in the right temperature zone &amp;ndash; the needle will go down, and you can bring it back up by holding the right trigger. It will take a few times to get used to how this works.&lt;/p&gt;
&lt;p&gt;Next, put the bottle in the distillation unit. Watch the distillation process. Sometimes there will be a leak somewhere along the pipeline. Just walk over to it and smack it with your hammer to seal the leak. Finally, when the distillation process is done, grab the bottle, put it in the appropriate machine, line your glass bottles up, and fill them up with your cold-off-the-press hard liquor. If you screw up along the way, or put the wrong ingredients in, you&amp;rsquo;ll have to drain the liquid out and start over.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Booze Masters &amp;ndash; recipe whiteboard&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/booze_masters/recipe_whiteboard.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Congrats. You now have a basic knowledge of how making moonshine works.&lt;/p&gt;
&lt;h1 id=&#34;drinking-has-its-benefits&#34;&gt;Drinking Has Its Benefits&lt;/h1&gt;
&lt;p&gt;But making vodka isn&amp;rsquo;t just for the benefit of the motel owner. Once Quella crafts a new recipe and she drinks it, she will be able to explore more parts of the map. No, I&amp;rsquo;m not kidding you &amp;ndash; some parts of the map will be semi-invisible, such as a cliff. After Quella drinks the appropriate recipe, this &amp;ldquo;invisible&amp;rdquo; cliff will now be solid, and she can step onto it. This will allow her to reach areas that she previously couldn&amp;rsquo;t. Such is the benefit of drinking the world&amp;rsquo;s coldest vodka, I suppose.&lt;/p&gt;
&lt;p&gt;Scattered along the map are these little electronic gadgets called &amp;ldquo;doodads&amp;rdquo; and &amp;ldquo;mega doodads&amp;rdquo;. Collecting enough doodads will allow Quella to upgrade her &amp;ldquo;farm&amp;rdquo; by unlocking more recipes, and new crops will be able to be harvested. Mega doodads, although much rarer, will allow her to upgrade the distillery. For example, she can upgrade the grinder, allowing her to crank more crushed content at a faster rate, or upgrade the distillation unit, making leaks occur less often.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Booze Masters &amp;ndash; melting ice with flamethrower&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/booze_masters/melting_ice.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Overall, the progression of the game is pretty smooth. It&amp;rsquo;s actually fun to play because you&amp;rsquo;re always incentivised to upgrade the farm, increase the rate at which crops grow, and find out more regarding the mysterious lore of the quirky inhabitants of the La Sorpresa. Later on you&amp;rsquo;ll be able to make use of drones, which will make farming even easier and faster for you.&lt;/p&gt;
&lt;h1 id=&#34;flaws&#34;&gt;Flaws&lt;/h1&gt;
&lt;p&gt;There are some QoL improvements that could have been made to make the experience a little better. Take, for example, the in-game cutscenes. None of the characters have any facial expressions that change as they talk. It&amp;rsquo;s just this neutral face that doesn&amp;rsquo;t change at all. Having the characters&amp;rsquo; facial expressions adjust depending on their mood would have made the cutscenes more surreal.&lt;/p&gt;
&lt;p&gt;While I don&amp;rsquo;t want to go accusing the developers of using AI for the character voiceovers, that&amp;rsquo;s almost kind of what their voices sound like. Their tone doesn&amp;rsquo;t change at all, mostly sounding flat during conversations. For example, when Jerry spots a leak in the distillation unit, he should exclaim, &amp;ldquo;Seal the leak!&amp;rdquo; and not &amp;ldquo;Seal the leak.&amp;rdquo; as if leaks were nothing new to him. Don&amp;rsquo;t get me wrong; I did get an occasional chuckle here and there with the strange personality of the characters and their quirky sense of humor. But the audience would get even more laughs had the voice-acting been given a little more &amp;ldquo;oomph&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;re gonna be crafting recipes quite often with the distillery. Jerry will show you the ropes and explain what you need to do. However, he won&amp;rsquo;t shut up after doing the same process for the dozenth time.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Booze Masters &amp;ndash; distillation unit&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/booze_masters/distillery.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Put the plants in the crusher, close the lid, and turn the crank to start grinding.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Transfer the contents of the crusher to the barrel, or keep cranking.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Lift the barrel to proceed to the next step.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Place the barrel on the fermentation station.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Add yeast and the remaining ingredients, then start the fermenter seeder.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Monitor the optimal temperature of the process.&amp;rdquo; &amp;ldquo;Too hot!&amp;rdquo; &amp;ldquo;Too cold!&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Lift the barrel.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Place the barrel into the distillation unit.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Watch the distillation process. Beware of leaks.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Seal the leak.&amp;rdquo; (Without the emphasis.)&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Lift the barrel.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Place the barrel in the bottling machine.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Put the empty bottles in the bottling machine, and pour moonshine into them.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Congratulations. You&amp;rsquo;ve managed to distill moonshine.&amp;rdquo; (Again, without emphasis.)&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Lift the barrel.&lt;/em&gt; I feel like I could make a meme out of that phrase now. I also just made your life more annoying now, because I personally have reminded you Jerry&amp;rsquo;s spiel, word-for-word, by heart. Maybe we should change &amp;ldquo;lift the barrel&amp;rdquo; to &amp;ldquo;Do a barrel roll!&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Quella is a streamer. During the first few hours of gameplay, she&amp;rsquo;ll show her audience what she&amp;rsquo;s doing. As the game progresses, however, she becomes more distant to those who are watching her stream, and they become less important to her. She doesn&amp;rsquo;t talk to her audience much, if at all. Why she does this, the game doesn&amp;rsquo;t explain, but the gradual process of paying less and less attention to her stream, even though more and more people watch the further the game progresses, just takes the &amp;ldquo;streaming&amp;rdquo; aspect of this game away.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Booze Masters &amp;ndash; chipping away at ice with a pickaxe&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/booze_masters/chipping_at_ice.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;No Steam cloud support. Come on, people. Gamers are likely to have more than one gaming device lying around, and it&amp;rsquo;s a royal pain having to manually transfer saves, or use the Decky Cloud Save plugin, when you&amp;rsquo;re playing from one device to another.&lt;/p&gt;
&lt;p&gt;Want to adjust the music volume? Too bad. You can&amp;rsquo;t. That Christmas-y background music that plays later on in the game? You can&amp;rsquo;t shut that off. Turning the &amp;ldquo;Music&amp;rdquo; all the way down to 0 in the in-game options doesn&amp;rsquo;t do anything.&lt;/p&gt;
&lt;p&gt;Finally, there&amp;rsquo;s an issue I came across later on in the game. I won&amp;rsquo;t get into details about it to avoid spoilers, but I feel like I&amp;rsquo;ve basically come across a softlock. There&amp;rsquo;s a picture that I&amp;rsquo;m supposed to take, but I don&amp;rsquo;t know specifically &lt;em&gt;where&lt;/em&gt; to take it. The game does a terrible job trying to point where I need to take the photo. I&amp;rsquo;ve taken countless photos and nothing happened. If I don&amp;rsquo;t get the right angle, I literally can&amp;rsquo;t progress in the game. I&amp;rsquo;ve tried emailing the developer about this a few days ago, and haven&amp;rsquo;t heard back. I guess I&amp;rsquo;m just going to have to wait for someone to upload a complete walkthrough of the game so I can finally figure out where I need to take the photo.&lt;/p&gt;
&lt;h1 id=&#34;steam-deck-compatibility&#34;&gt;Steam Deck Compatibility&lt;/h1&gt;
&lt;p&gt;The game is surprisingly demanding. First, you&amp;rsquo;re going to want to turn the graphics preset down to Medium, then set the resolution to 1024 x 576, or around there. Without adjusting the TDP limit or GPU clock speed, the game hovers around 45-60 FPS, depending on where Quella is in the game and what she&amp;rsquo;s doing.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Booze Masters on Steam Deck - 40 FPS profile&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/booze_masters/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;For a 40 FPS profile, you can set the TDP limit to 7-8 W, and the max GPU clock speed to 600-700 MHz.&lt;/p&gt;
&lt;h1 id=&#34;not-that-bad-of-a-game&#34;&gt;Not That Bad of a Game&lt;/h1&gt;
&lt;p&gt;Outside of the emotionless, toneless expressions of the characters, &lt;em&gt;Booze Masters: Freezing Moonshine&lt;/em&gt; isn&amp;rsquo;t that bad of a game. There&amp;rsquo;s lots of plants to crop, a lot of upgrades to make the farming and distillation process easier, many recipes to craft, and a story that is at least &lt;em&gt;somewhat&lt;/em&gt; interesting to learn more about. Even though there&amp;rsquo;s no inflection in the characters&amp;rsquo; voices, the characters themselves and what they say are quirky enough to give you at most a light laugh or two.&lt;/p&gt;
&lt;p&gt;If the dev gets back to me or I watch a walkthrough where I can finally get through the &amp;ldquo;softlock&amp;rdquo;, I would still be interested enough to play the game through its entirety. I can ignore that &amp;ldquo;lift the barrel&amp;rdquo; Jerry constantly says while I make moonshine and learn more about the quirky characters.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;quirky characters with quirky personalities, that will occasionally make you laugh&lt;/li&gt;
&lt;li&gt;plenty to do in the game, plenty of exploring, plenty to upgrade, plenty of recipes to craft; the game keeps pulling you in for more&lt;/li&gt;
&lt;li&gt;if it&amp;rsquo;s considered a perk, I guess you&amp;rsquo;ll get a basic grasp of how the making of moonshine works&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;monotonous voice acting&lt;/li&gt;
&lt;li&gt;characters have absolutely &lt;em&gt;no&lt;/em&gt; facial expressions during cutscenes&lt;/li&gt;
&lt;li&gt;no Steam cloud support&lt;/li&gt;
&lt;li&gt;music volume can&amp;rsquo;t be adjusted&lt;/li&gt;
&lt;li&gt;Jerry&amp;rsquo;s repetitive spiel on how to make moonshine should be toned down&lt;/li&gt;
&lt;li&gt;you may experience a softlock later on in the game, and the game won&amp;rsquo;t really help you out&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Booze Masters: Freezing Moonshine&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/1057600/Booze_Masters_Freezing_Moonshine&#34;&gt;Steam&lt;/a&gt;, &lt;a href=&#34;https://www.gog.com/en/game/booze_masters_freezing_moonshine&#34;&gt;GOG&lt;/a&gt;, and &lt;a href=&#34;https://store.epicgames.com/en-US/p/booze-masters-freezing-moonshine-f0449d&#34;&gt;EGS&lt;/a&gt; for $15. On Steam and GOG the game is on sale for a week for 15% off.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by PressEngine.&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Ship of Harkinian: Steam Deck Guide</title>
      <link>https://linuxgamingcentral.org/posts/ship-of-harkinian-steam-deck-guide/</link>
      <pubDate>Tue, 12 Dec 2023 18:07:11 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ship-of-harkinian-steam-deck-guide/</guid>
      <description>This guide has been updated on 1/19/2024 to add a video tutorial, as well as a one-line trick to extract the ROM from the TGC file. No need to set up Bottles!
Zelda: Ocarina of Time. A true 90s classic. Now running natively on PC! More specifically, on Linux and Steam Deck! This reverse-engineered project is called Ship of Harkinian (SoH).
So the question arises: why play OoT on native hardware as opposed to using emulation?</description>
      <content>&lt;p&gt;&lt;strong&gt;This guide has been updated on 1/19/2024 to add a video tutorial, as well as a one-line trick to extract the ROM from the TGC file. No need to set up Bottles!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Zelda: Ocarina of Time&lt;/em&gt;. A true 90s classic. Now running natively on PC! More specifically, on Linux and Steam Deck! This reverse-engineered project is called &lt;a href=&#34;https://www.shipofharkinian.com/&#34;&gt;Ship of Harkinian&lt;/a&gt; (SoH).&lt;/p&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/gkmk0K0veKI&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;So the question arises: why play &lt;em&gt;OoT&lt;/em&gt; on native hardware as opposed to using emulation? There&amp;rsquo;s quite a number of reasons, and here are some:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;go beyond the 20 FPS that the original game provided, with support for framerates that are as high as your monitor&amp;rsquo;s refresh rate, giving you a buttery-smooth gameplay experience&lt;/li&gt;
&lt;li&gt;support for higher resolutions&lt;/li&gt;
&lt;li&gt;adjustable difficulty options, including how much damage you take or enemies that move at a faster pace&lt;/li&gt;
&lt;li&gt;quality-of-life improvements, such as faster text scrolling through long dialogues, faster walking speed, and not having to sit through Link playing a song on his ocarina. You no longer need to wait five minutes for King Zora to slide across his throne!&lt;/li&gt;
&lt;li&gt;a plethora of enhancements, from the color of Link&amp;rsquo;s tunic, gyroscopic aiming when using the slingshot/bow, and a camera that allows you to move it around freely like any modern 3D game&lt;/li&gt;
&lt;li&gt;built-in randomizer, shuffling the in-game items and enemies, giving you a fresh gameplay experience&lt;/li&gt;
&lt;li&gt;mod support, including the changing of Link&amp;rsquo;s model, the model of his sword, and the support of textures from the 3DS remake&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;If, on the other hand, you want as authentic of the N64 experience as possible, SoH gives you those options too. You can run the game at 20 FPS, decrease the resolution to make the graphics more pixelated, and whatever else you want to do to closely resemble 90s hardware.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s how to get SoH running on Steam Deck.&lt;/p&gt;
&lt;h1 id=&#34;requirements&#34;&gt;Requirements&lt;/h1&gt;
&lt;p&gt;In addition to a softmodded Wii or Wii U, you will need a legal copy of the European/Australian version of &lt;em&gt;Zelda: Collector&amp;rsquo;s Edition&lt;/em&gt; for the GameCube. You can also use a PAL N64 cartridge, but dumping that will be outside the scope of this tutorial. The reason why you need the PAL version, according to the &lt;a href=&#34;https://www.shipofharkinian.com/faq&#34;&gt;SoH FAQ&lt;/a&gt;, is as follows:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The decomp started on the debug version because debug statements helped in identifying functionality during the decomp process. The only debug version available was PAL. In adding support for other versions to SoH, other PAL versions were much easier because the underlying functionality (especially with language) was the same. NTSC will take a bit more to get working the first time because of that and other differences, but afterward should be easier to add support for multiple NTSC versions.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;If you don&amp;rsquo;t happen to have a copy on hand, well, good luck trying to buy one at eBay without breaking the bank. Needless to say: &lt;strong&gt;I do NOT condone piracy of the disc!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ebay prices for Zelda: Collector&amp;rsquo;s Edition PAL&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/guides/soh/ebay_prices.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;A keyboard and mouse connected to your Deck via a USB-C dock would also help.&lt;/p&gt;
&lt;h1 id=&#34;dumping-the-rom-and-extracting-the-tgc-file&#34;&gt;Dumping the ROM and Extracting the TGC File&lt;/h1&gt;
&lt;p&gt;Dumping this game is going to be a bit of a process. You can&amp;rsquo;t just dump it from your Wii or Wii U and call it a day. It&amp;rsquo;s going to require using the Dolphin emulator to extract a specific file from the ISO.&lt;/p&gt;
&lt;p&gt;Using your softmodded Wii, insert the disc into the disc drive. Follow the instructions over on &lt;a href=&#34;https://wii.guide/dump-games.html&#34;&gt;Wii Guide&lt;/a&gt; to dump your disc. An easy way to dump your disc is by using &lt;a href=&#34;https://oscwii.org/library/app/cleanrip&#34;&gt;CleanRip&lt;/a&gt; via the Homebrew channel.&lt;/p&gt;
&lt;p&gt;Transfer the ISO to your Steam Deck. In my case I put it in &lt;code&gt;~/Emulation/roms/gamecube/&lt;/code&gt;. On your Steam Deck, go to Desktop Mode. If you don&amp;rsquo;t already have the Dolphin emulator installed, install it with &lt;a href=&#34;https://www.emudeck.com/&#34;&gt;EmuDeck&lt;/a&gt;, or install it via the terminal with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;flatpak install flathub org.DolphinEmu.dolphin-emu&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Open Dolphin under the &amp;ldquo;Games&amp;rdquo; category on the Start menu. Set your ROM filepath if you haven&amp;rsquo;t already. Right-click &lt;em&gt;Zelda: Collector&amp;rsquo;s Edition&lt;/em&gt; from the ROM list, and go to Properties. Go to the &amp;ldquo;Filesystem&amp;rdquo; tab all the way on the right. Expand the category for &amp;ldquo;tgc&amp;rdquo; in the file browser. Right-click &lt;code&gt;zelda_PAL_093003.tgc&lt;/code&gt; and select &amp;ldquo;Extract file&amp;hellip;&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Extracting the TGC file in Dolphin&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/guides/soh/extracting_tgc_file.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Extract the TGC file anywhere.&lt;/p&gt;
&lt;h1 id=&#34;extract-the-rom-out-of-the-tgc-file&#34;&gt;Extract the ROM out of the TGC File&lt;/h1&gt;
&lt;p&gt;Previously I thought users had to use a hex editor &amp;ndash; in this case a hex editor that&amp;rsquo;s only available on Windows. Turns out we actually don&amp;rsquo;t need to go through that hassle. Just open up a terminal where your TGC file is located, and run this:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;dd bs=1 skip=476487616 count=32M if=zelda_PAL_093003.tgc of=zelda_oot.z64&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Give it about five minutes. There should now be a &lt;code&gt;zelda_oot.z64&lt;/code&gt; ROM file that should be around 33-34 MB in size. Done!&lt;/p&gt;
&lt;p&gt;Thanks to lukasm1293 from &lt;a href=&#34;https://www.youtube.com/watch?v=VotwSz3aXf8&#34;&gt;YouTube&lt;/a&gt; for the help!&lt;/p&gt;
&lt;h1 id=&#34;optional-validate-dumped-rom&#34;&gt;(Optional) Validate Dumped ROM&lt;/h1&gt;
&lt;p&gt;To verify the extracted file, head over to the &lt;a href=&#34;https://ship.equipment/&#34;&gt;SoH Compatibility Checker&lt;/a&gt;. Click &amp;ldquo;Load a ROM&amp;rdquo; and select the .z64 file you just saved. If the verification process worked then the page should tell you what version of the game you dumped.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SoH compatibility checker&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/guides/soh/soh_compatibility_checker.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;get-soh&#34;&gt;Get SoH&lt;/h1&gt;
&lt;p&gt;Use my &lt;a href=&#34;https://github.com/linuxgamingcentral/ship-of-harkinian-updater&#34;&gt;script&lt;/a&gt; to easily download and update SoH on Deck.&lt;/p&gt;
&lt;p&gt;If you would rather download it manually, go to the &lt;a href=&#34;https://github.com/HarbourMasters/Shipwright/releases&#34;&gt;Releases&lt;/a&gt; section of their GitHub page. Under the &amp;ldquo;Assets&amp;rdquo; category, there are two different AppImages to choose from: Compatibility, and Performance. For this guide, we&amp;rsquo;ll be going with the Performance build. Download the zip file and extract it. There should now be a &lt;code&gt;soh.appimage&lt;/code&gt; file.&lt;/p&gt;
&lt;p&gt;Right-click the AppImage, go to Properties, and under the &amp;ldquo;Permissions&amp;rdquo; tab, check &amp;ldquo;Is executable&amp;rdquo;, then click &amp;ldquo;OK&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Marking SoH appimage as executable&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/guides/soh/marking_appimage_as_executable.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;If everything went well, and your .z64 file is in the same directory as the AppImage, SoH should extract some files, then run the game!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SoH running for the first time&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/guides/soh/game_running.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Great! You can now close the game. Right-click the AppImage again, and select &amp;ldquo;Add to Steam&amp;rdquo; to add it as a non-Steam shortcut.&lt;/p&gt;
&lt;h1 id=&#34;optional-get-artwork&#34;&gt;(Optional) Get Artwork&lt;/h1&gt;
&lt;p&gt;Let&amp;rsquo;s get rid of that ugly gray icon for SoH in Game Mode. Get the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamgriddb/&#34;&gt;SteamGridDB&lt;/a&gt; plugin with Decky Loader. Go to the non-Steam shortcut, press Start, and select Properties&amp;hellip;&lt;/p&gt;
&lt;p&gt;Change the name of &amp;ldquo;soh.appimage&amp;rdquo; to &amp;ldquo;Ship of Harkinian&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Changing appimage name&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/guides/soh/game_mode/change_file_name.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Close out of the Properties window. With SoH selected in your library, press Start again, and select &amp;ldquo;Change Artwork&amp;hellip;&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Add some artwork to the game. So now you can go from something boring:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SoH no artwork&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/guides/soh/game_mode/soh_without_artwork.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;To something a little more interesting:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SoH with artwork&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/guides/soh/game_mode/soh_with_artwork.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;run-soh-in-game-mode&#34;&gt;Run SoH in Game Mode&lt;/h1&gt;
&lt;p&gt;Some things I&amp;rsquo;d recommend doing while running SoH in Game Mode, as far as controls:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;enable the back grip buttons. Set one of them to F1 so you can access the menu, and another to F11 so you can enter/exit fullscreen mode&lt;/li&gt;
&lt;li&gt;enable gyro and set it as joystick (SoH doesn&amp;rsquo;t seem to pick up the gyro as mouse at the moment)&lt;/li&gt;
&lt;li&gt;set the right trackpad as mouse, with right trackpad click set as left mouse click&lt;/li&gt;
&lt;li&gt;set the left trackpad as a scroll wheel, so you can scroll through the various menus that SoH provides&lt;/li&gt;
&lt;li&gt;enable free camera in Settings -&amp;gt; Controller -&amp;gt; Additional Controller Options. Note that you will need to re-configure the C buttons and set them to a button instead of right-stick tilt, and assign right-stick to, well, right-stick&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;For some battery savings, you can set the TDP limit and GPU clock frequency all the way down to 3 W and 200 MHz respectively. Even at 60 FPS it still runs great. You can fine-tune the battery even further with PowerTools by setting the CPU frequency at 1000 MHz, disabling SMT, and downclocking the memory.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SoH TDP limit set to 3 W&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/guides/soh/game_mode/tdp.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;After that, here are some in-game recommendations:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;set MSAA to 8 and match the FPS to the refresh rate of the screen via the Settings -&amp;gt; Graphics tab&lt;/li&gt;
&lt;li&gt;optionally check off &amp;ldquo;Disable idle camera re-centering&amp;rdquo; to prevent the camera from going behind Link whenever he faces the camera&lt;/li&gt;
&lt;li&gt;set the preset to &amp;ldquo;Enhanced&amp;rdquo; under the Enhancements tab for QoL improvements, such as faster block pushing and item pickup messages being skipped&lt;/li&gt;
&lt;li&gt;set some difficulty options, such as increased damage taken and/or hyper enemies, for a more challenging experience&lt;/li&gt;
&lt;li&gt;mute low HP alarm, use the minimal UI, disable Navi call audio (finally, no more &amp;ldquo;Hey! What&amp;rsquo;s up! Listen!&amp;rdquo;)&lt;/li&gt;
&lt;li&gt;disable LOD to use high-poly models at a distance&lt;/li&gt;
&lt;li&gt;disable draw distance&lt;/li&gt;
&lt;li&gt;disable the music that plays when an enemy is close&lt;/li&gt;
&lt;li&gt;enable walk speed modifiers in Settings -&amp;gt; Controller -&amp;gt; Additional Controller Options -&amp;gt; Miscellaneous Controls. Set the first modifier to 200% for faster walking. Check the box to toggle the modifier instead of holding, and check &amp;ldquo;Don&amp;rsquo;t affect jump distance/velocity&amp;rdquo;. Now under Port 1 set the first modifier to any of the available buttons on the Deck (I used Select)&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;optional-further-enhance-the-experience-with-mods&#34;&gt;(Optional) Further Enhance the Experience with Mods&lt;/h1&gt;
&lt;p&gt;There are a couple of mods over on &lt;a href=&#34;https://gamebanana.com/mods/games/16121?&#34;&gt;GameBanana&lt;/a&gt;. Mods will allow you to change Link&amp;rsquo;s model (want to play as &lt;a href=&#34;https://gamebanana.com/mods/476530&#34;&gt;Pomni&lt;/a&gt;? That&amp;rsquo;s here), upgrade the textures to what the 3DS remake uses, adjust the HUD to use different icons, and other things. Here are some mods that I recommend:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/477979&#34;&gt;Djipsi&amp;rsquo;s 3DS Experience&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/445818&#34;&gt;Melee Link/Ganon/Zelda&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/459362&#34;&gt;Steam Deck UI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/442090&#34;&gt;OS Specific Intro Models&lt;/a&gt; - there&amp;rsquo;s actually a Steam Deck icon here, for when you first start the game&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Melee Link and Steam Deck HUD mod in SoH&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/guides/soh/game_mode/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;After a mod is downloaded, simply extract it into the &lt;code&gt;mods&lt;/code&gt; folder where SoH is located. Restart the game, and the mods should automatically load. Note that you may need to check off &amp;ldquo;Use Alternate Assets&amp;rdquo; in Enhancements -&amp;gt; Graphics -&amp;gt; Mods in order to see alternate textures take effect. Also keep in mind you can&amp;rsquo;t use multiple model swaps over the same character. For instance, you can&amp;rsquo;t use the Melee Link mod in conjunction with the 3DS texture mod, unless you delete the OTR file for Link&amp;rsquo;s model swap.&lt;/p&gt;
&lt;p&gt;Enjoy &lt;em&gt;Ocarina of Time&lt;/em&gt; on the go!&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Overclock Your Steam Deck For Increased Performance</title>
      <link>https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/</link>
      <pubDate>Fri, 08 Dec 2023 19:13:28 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/</guid>
      <description>So, you decided to keep your LCD Steam Deck. Well good. We gonna overclock this son of a biscuit so we can squeeze a couple of extra FPS in during our gameplay sessions. Keep in mind that, for the time being, the Steam Deck OLED is NOT overclockable, and even though the LCD Deck is still capable, the firmware on the device will need to get downgraded first.
We&amp;rsquo;ll be going over how to overclock the CPU, GPU, and TDP.</description>
      <content>&lt;p&gt;So, you decided to keep your LCD Steam Deck. Well good. We gonna overclock this son of a biscuit so we can squeeze a couple of extra FPS in during our gameplay sessions. Keep in mind that, for the time being, the Steam Deck OLED is NOT overclockable, and even though the LCD Deck is still capable, the firmware on the device will need to get downgraded first.&lt;/p&gt;
&lt;p&gt;We&amp;rsquo;ll be going over how to overclock the CPU, GPU, and TDP. Technically it&amp;rsquo;s possible to overclock the RAM, depending on the memory manufacturer, but I will NOT be covering that in this guide. I almost ended up bricking my own Deck trying to OC it to 6400 MT/s; the only way I could recover the device was by resetting the CMOS.&lt;/p&gt;
&lt;p&gt;For your convenience, since this guide is quite lengthy, I&amp;rsquo;ve added a table of contents, so you can quickly jump to the section of your choosing.&lt;/p&gt;
&lt;h1 id=&#34;table-of-contents&#34;&gt;Table of Contents&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;FAQ&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#is-overclocking-dangerous&#34;&gt;Is overclocking dangerous?&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#is-overclocking-worth-it&#34;&gt;Is overclocking worth it?&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Guide&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#prerequisites&#34;&gt;Prerequisites&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#keep-your-deck-cool&#34;&gt;Keep your Deck cool&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#get-powertools&#34;&gt;Get PowerTools&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#downgrade-the-firmware&#34;&gt;Downgrade the FW&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#boot-into-smokeless&#34;&gt;Boot into Smokeless&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#undervolt-for-increased-battery-life&#34;&gt;Undervolting&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#disable-updated-fan-control&#34;&gt;Disable updated fan control, increase swap/UMA, manually set power control&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#overclock-the-tdp&#34;&gt;Increase TDP limit&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#overclock-cpu-and-gpu&#34;&gt;Overclock CPU/GPU&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#testing-testing-and-some-more-testing&#34;&gt;Testing your numbers&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#what-to-do-if-the-deck-doesnt-turn-on&#34;&gt;Troubleshooting&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;is-overclocking-dangerous&#34;&gt;Is Overclocking Dangerous?&lt;/h1&gt;
&lt;p&gt;It can be, if you set the numbers too high. If the Deck becomes too hot (think 90+ degrees C), it will do one of two things:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Throttle the temperature down temporarily. Both the CPU and GPU will go to their lowest speed until the APU cools down, causing the game to run like a slideshow.&lt;/li&gt;
&lt;li&gt;If the Deck doesn&amp;rsquo;t throttle the temperature, it will shut off to protect itself from overheating.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;In my case, I was able to overclock to the following numbers:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;CPU: 4 GHz&lt;/li&gt;
&lt;li&gt;GPU: 2 GHz&lt;/li&gt;
&lt;li&gt;TDP: 25 W&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;While also being able to undervolt the CPU, GPU, and SoC to -40mV.&lt;/p&gt;
&lt;p&gt;Note that 25 W is a bit on the extreme side; I only set this number since I have the JSAUX cooling fan on. A safer number would be 20-21 W.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#table-of-contents&#34;&gt;Back to top&lt;/a&gt;&lt;/p&gt;
&lt;h1 id=&#34;is-overclocking-worth-it&#34;&gt;Is Overclocking Worth It?&lt;/h1&gt;
&lt;p&gt;Depends on the game you&amp;rsquo;re playing. In general I&amp;rsquo;m seeing about a 10% performance boost across the board. So, for example, if a game is running at 60 FPS on stock settings, it will jump to 65-66 FPS with overclocking applied. Some heavy-hitting AAA titles will certainly benefit from the overclock.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Horizon Zero Dawn benchmarks - stock vs. overclocked&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking/hzd_stock_vs_oc.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;That being said, overclocking is going to drain the battery very quickly &amp;ndash; as little as an hour in some of my tests. If your numbers are too high you&amp;rsquo;re also going to experience the Deck shutting itself off because it gets too hot, or throttling the temperatures to keep itself cool, causing the game to run very slowly for a minute or two.&lt;/p&gt;
&lt;p&gt;Whether you want to put up with that hassle for a few extra FPS is going to be up to you. You&amp;rsquo;re going to need a lot of patience playing around with numbers while constantly rebooting the Deck to test for new values.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#table-of-contents&#34;&gt;Back to top&lt;/a&gt;&lt;/p&gt;
&lt;h1 id=&#34;prerequisites&#34;&gt;Prerequisites&lt;/h1&gt;
&lt;p&gt;Some things you&amp;rsquo;ll need to get started:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;USB-C dock&lt;/li&gt;
&lt;li&gt;USB keyboard&lt;/li&gt;
&lt;li&gt;USB flash drive, formatted as FAT32, with &lt;a href=&#34;https://github.com/DavidS95/Smokeless_UMAF&#34;&gt;Smokeless_UMAF&lt;/a&gt; installed on it&lt;/li&gt;
&lt;li&gt;(recommended) some cooling solutions, be it thermal paste, Steam Deck backplate with aluminum heat dissipation, a cooling fan, etc.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;On the software side:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-loader&#34;&gt;Decky-Loader&lt;/a&gt; with &lt;a href=&#34;https://git.ngni.us/NG-SD-Plugins/PowerTools&#34;&gt;PowerTools&lt;/a&gt; installed&lt;/li&gt;
&lt;li&gt;SteamOS firmware downgraded to 116 or below with &lt;a href=&#34;https://github.com/ryanrudolfoba/SteamDeck-BIOS-Manager&#34;&gt;Steam Deck BIOS Manager&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;(recommended) 4 GB UMA frame buffer size, with recommended settings from &lt;a href=&#34;https://github.com/CryoByte33/steam-deck-utilities&#34;&gt;CryoUtilities&lt;/a&gt; (16 GB swap with swappiness of 1)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We&amp;rsquo;ll be going over these steps along the way, so don&amp;rsquo;t worry about applying these changes now.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#table-of-contents&#34;&gt;Back to top&lt;/a&gt;&lt;/p&gt;
&lt;h1 id=&#34;keep-your-deck-cool&#34;&gt;Keep your Deck Cool&lt;/h1&gt;
&lt;p&gt;As a prerequisite, &lt;strong&gt;I highly recommend looking for some cooling solutions prior to starting the overclock process.&lt;/strong&gt; Some things that you can do:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;open your Deck up, remove the existing thermal paste on the APU, and upgrade it to a different paste that can sustain higher temperatures&lt;/li&gt;
&lt;li&gt;change the backplate to something that uses a different thermal profile. The &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-rgb-backplate-review/&#34;&gt;JSAUX backplates&lt;/a&gt;, for example, uses aluminum to keep the APU temps down, while also providing a cutout for the fan exhaust. I&amp;rsquo;ve noticed the APU is an entire 10 degrees C cooler with the JSAUX backplate on&lt;/li&gt;
&lt;li&gt;add some cooling fans. You could try the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-modcase-for-steam-deck-review/#cooling-fan&#34;&gt;JSAUX cooling fan&lt;/a&gt; (it&amp;rsquo;s designed to work with their ModCase accessory but you can also use the fan itself without the ModCase). This can lower APU temps &amp;ndash; at least during my testing &amp;ndash; by 14 degrees C. Alternatively you can just get a &lt;a href=&#34;https://www.amazon.com/LISEN-Docking-Station-Charging-Ethernet/dp/B0BQRB7X9V&#34;&gt;docking station that has a cooling fan attached&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX cooling fan&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking/cooling_fan.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#table-of-contents&#34;&gt;Back to top&lt;/a&gt;&lt;/p&gt;
&lt;h1 id=&#34;get-powertools&#34;&gt;Get PowerTools&lt;/h1&gt;
&lt;p&gt;If you don&amp;rsquo;t already have &lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-loader&#34;&gt;Decky-Loader&lt;/a&gt;, install it. Installation is incredibly simple; just go to the GitHub page in Desktop Mode, click the Download button, and run their installation script.&lt;/p&gt;
&lt;p&gt;Go back to Game Mode. A plugin icon should appear in the Quick Access Menu. Select it, go to the shopping icon on the top-right, and install PowerTools from the plugin store. PowerTools will allow us to override the TDP limit once we&amp;rsquo;ve set some values in Smokeless.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;PowerTools from Decky-Loader store&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking/powertools.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#table-of-contents&#34;&gt;Back to top&lt;/a&gt;&lt;/p&gt;
&lt;h1 id=&#34;downgrade-the-firmware&#34;&gt;Downgrade the Firmware&lt;/h1&gt;
&lt;p&gt;If you have recently updated SteamOS on your LCD Deck, chances are it&amp;rsquo;s running firmware 119. &lt;strong&gt;To have overclocking options available to us, we first need to downgrade the firmware to 116 or below.&lt;/strong&gt; An easy way to downgrade is by using &lt;a href=&#34;https://github.com/ryanrudolfoba/SteamDeck-BIOS-Manager&#34;&gt;Steam Deck BIOS Manager&lt;/a&gt; from 10 Minute Steam Deck Gamer.&lt;/p&gt;
&lt;p&gt;Go to Desktop Mode. Open a terminal. Clone the repo and run the program:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;git clone https://github.com/ryanrudolfoba/SteamDeck-BIOS-Manager.git
cd SteamDeck-BIOS-Manager
chmod +x steamdeck-BIOS-manager.sh
./steamdeck-BIOS-manager.sh
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Enter sudo password when prompted. Select DOWNLOAD from the menu and click/tap OK. This will download all of the available firmware, including 116. Next, select FLASH from the menu, and select &lt;code&gt;F7A0116_sign.fd&lt;/code&gt; from the list of downloaded FW. You&amp;rsquo;ll be asked if you want to backup your current BIOS. Please do so.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Download Steam Deck BIOS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking/download_bios.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Your Deck will restart and install the older firmware. Note that if you have the DeckHD installed, you will need to re-run their &lt;a href=&#34;https://www.deckhd.com/flashing-bios&#34;&gt;flashing script&lt;/a&gt; to use the entire screen again.&lt;/p&gt;
&lt;p&gt;After the FW has been flashed, go back into Desktop Mode. Re-run the Steam Deck BIOS Manager. This time, select BLOCK to prevent SteamOS from upgrading the FW. Then, select SMOKELESS so we can have access to the overclocking options in Smokeless_UMAF.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Block BIOS updates&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking/block_bios_updates.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#table-of-contents&#34;&gt;Back to top&lt;/a&gt;&lt;/p&gt;
&lt;h1 id=&#34;boot-into-smokeless&#34;&gt;Boot into Smokeless&lt;/h1&gt;
&lt;p&gt;Plug in a USB flash drive to a computer (or your Steam Deck via a USB-C dock). Format it as FAT32. Go to the &lt;a href=&#34;https://github.com/DavidS95/Smokeless_UMAF&#34;&gt;Smokeless_UMAF GitHub page&lt;/a&gt;, download the UniversalAMDFormBrowser under the Download section, extract the files to the flash drive.&lt;/p&gt;
&lt;p&gt;Connect a USB-C dock to your Steam Deck. Connect a wired keyboard along with the flash drive. While the Deck is off, hold the Volume- button while turning the device on. This will bring you to the boot menu. Select your flash drive from the list.&lt;/p&gt;
&lt;p&gt;You should now be in Smokeless, and if everything went well, there should be two options under Device Manager: AMD PBS and AMD CBS. We can ignore AMD PBS; we won&amp;rsquo;t be using that in this guide. Note that the display is sideways because the Steam Deck&amp;rsquo;s display is set up to run in portrait mode by default.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Smokeless on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking/smokeless.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Please be aware that, at least during my testing, if you hold down the Up or Down arrow keys for too long, the device will freeze for some odd reason. Just hold the Power button to turn it off, then try booting back into the flash drive.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#table-of-contents&#34;&gt;Back to top&lt;/a&gt;&lt;/p&gt;
&lt;h1 id=&#34;undervolt-for-increased-battery-life&#34;&gt;Undervolt for Increased Battery Life&lt;/h1&gt;
&lt;p&gt;The first thing we&amp;rsquo;ll want to do while in Smokeless, is &lt;strong&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-undervolting/&#34;&gt;undervolt the Deck&lt;/a&gt;&lt;/strong&gt; if we can. This will not only keep the Deck running at a cooler temperature while providing the same performance, but also marginally increase the battery life. Per the explaination from &lt;a href=&#34;https://steamdeckhq.com/news/undervolting-and-overclocking-push-your-steam-deck-beyond-its-limits/&#34;&gt;CryoByte33&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Chip manufacturers have to provide an amount of voltage that every chip is guaranteed to run with, but some can use far less power to do the same amount of work. Undervolting is the process of providing those chips with less voltage. Your Deck will typically run a lot cooler, which will keep the fan quieter. Undervolting can help maintain higher speeds for longer, which can improve performance. It usually even improves the battery life of the Deck!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Using your keyboard in Smokeless, go to Device Manager -&amp;gt; AMD CBS -&amp;gt; SMU debug options -&amp;gt; SMU feature config limits. &lt;strong&gt;Change SVI3 voltage control to Manual.&lt;/strong&gt; New entries should now be displayed:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;VDDCR_VDD - CPU&lt;/li&gt;
&lt;li&gt;VDDCR_SOC - SoC&lt;/li&gt;
&lt;li&gt;VDDCR_GFX - GPU&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Change &lt;strong&gt;VDDCR_VDD voltage offset sign to Negative. Set the VDDCR_VDD voltage offset to 10.&lt;/strong&gt; This will undervolt the CPU by 10 mV. &lt;strong&gt;Repeat this process with VDDCR_SOC and VDDCR_GFX.&lt;/strong&gt; The CPU, GPU, and SoC should now all be undervolted by 10 mV. Now keep pressing Escape on the keyboard to back out of the menus. When Smokeless asks if you want to save your settings, press Y. Go back to the main menu, select Continue, and you should be good to go.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Undervolting the CPU, GPU, and SoC with Smokeless&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking/undervolting.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Run a few games. See what happens. If you don&amp;rsquo;t get any visual artifacting, or don&amp;rsquo;t see games randomly crashing, you&amp;rsquo;re safe. Now you can keep going into Smokeless and decreasing the CPU, SoC, and GPU voltage by 10 mV. Save settings, keep testing, and once you get random crashing, that&amp;rsquo;s going to be your limit.&lt;/p&gt;
&lt;p&gt;In my case, I have been able to safely undervolt the CPU, SoC, and GPU to -40 mV.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#table-of-contents&#34;&gt;Back to top&lt;/a&gt;&lt;/p&gt;
&lt;h1 id=&#34;disable-updated-fan-control&#34;&gt;Disable Updated Fan Control&lt;/h1&gt;
&lt;p&gt;While your Steam Deck is on, go to Settings -&amp;gt; System -&amp;gt; Go all the way to the bottom. &lt;strong&gt;Disable the updated fan control toggle.&lt;/strong&gt; The new fan curve prioritizes sound over thermal performance and can cause overheating if enabled. You&amp;rsquo;re going to have a louder fan, but you&amp;rsquo;ve got headphones, right?&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;PowerTools from Decky-Loader store&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking/updated_fan_control_off.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now go into Desktop Mode. Download and install &lt;a href=&#34;https://github.com/CryoByte33/steam-deck-utilities&#34;&gt;CryoUtilities&lt;/a&gt;. &lt;strong&gt;Apply CryoByte33&amp;rsquo;s recommended settings, applying 16 GB of swap space, and a swap tendency of 1.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CryoUtilities - recommended settings&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking/cryoutilities.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Turn the Deck off. Access the BIOS by holding Volume+ while turning the device on. Go to Setup Utility -&amp;gt; Advanced. &lt;strong&gt;Set power control to manual. Ensure both the &amp;ldquo;Fast PPT&amp;rdquo; and &amp;ldquo;Slow PPT&amp;rdquo; limits are set to 15000.&lt;/strong&gt; We can&amp;rsquo;t overclock the TDP limit in Smokeless otherwise.&lt;/p&gt;
&lt;p&gt;While you&amp;rsquo;re here, I &lt;em&gt;strongly&lt;/em&gt; recommend &lt;strong&gt;setting the UMA frame buffer size to 4 GB&lt;/strong&gt; if you haven&amp;rsquo;t already. This will improve graphics performance in games.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Manual power control in BIOS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking/manual_power_control.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Press the Back button to save your changes.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#table-of-contents&#34;&gt;Back to top&lt;/a&gt;&lt;/p&gt;
&lt;h1 id=&#34;overclock-the-tdp&#34;&gt;Overclock the TDP&lt;/h1&gt;
&lt;p&gt;Turn the Deck off again. Boot into Smokeless. With your keyboard, navigate to Device Manager -&amp;gt; AMD CBS -&amp;gt; SMU Common Options. &lt;strong&gt;Set TDP control and PPT control to manual. Set your desired max TDP into the TDP, Fast PPT Limit, and Slow PPT Limit fields, followed by three zeroes.&lt;/strong&gt; For example, if you wanted to set the max TDP to 18 W, you would type in 18000 for all three fields.&lt;/p&gt;
&lt;p&gt;I recommend starting off with 18 W, then gradually increasing this value if you&amp;rsquo;re feeling confident and your Deck doesn&amp;rsquo;t throttle itself or shut itself off during gameplay. In my case I&amp;rsquo;ve been able to push 25 W, but frankly this is a bit overkill, and the only reason why I&amp;rsquo;ve been able to get away with it is because of the backplate I&amp;rsquo;m using along with the JSAUX cooling fan. A safer option would be 20-21 W.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Increasing TDP limit with Smokeless&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking/increasing_tdp_limit.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Keep pressing Escape until you&amp;rsquo;re asked to save your changes. Press Y. Exit Smokeless.&lt;/p&gt;
&lt;p&gt;Run a game. Open the QAM -&amp;gt; Decky -&amp;gt; PowerTools. Go down to PowerPlay Limits and toggle it on. Set both the Fast and Slow PPT limit to what you had set in Smokeless. So if you set the TDP to 18 W in Smokeless, you would also set this in PowerTools. Closely observe the APU temperature (you can set the performance overlay to 4 so you can see these numbers). If either the CPU or GPU gets over 90 degrees C, that&amp;rsquo;s when you need to lower the TDP limit so the Deck doesn&amp;rsquo;t throttle itself. On the other hand, if the temperatures are in a relatively safe range, you can gradually increase the TDP limit in Smokeless until you start seeing erratic behavior in-game.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;PowerPlay Limits applied&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking/overclocking.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Do NOT use Steam&amp;rsquo;s built-in TDP limiter in the QAM. If you toggle this on, it will override your TDP limit settings in PowerTools.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#table-of-contents&#34;&gt;Back to top&lt;/a&gt;&lt;/p&gt;
&lt;h1 id=&#34;overclock-cpu-and-gpu&#34;&gt;Overclock CPU and GPU&lt;/h1&gt;
&lt;p&gt;Once you&amp;rsquo;ve played around with the TDP limit and found a good number, we can also overclock both the CPU and GPU.&lt;/p&gt;
&lt;p&gt;Boot back into Smokeless -&amp;gt; Device Manager -&amp;gt; AMD CBS -&amp;gt; SMU Debug Options -&amp;gt; SMU Feature Config Limits. &lt;strong&gt;Go down to &amp;ldquo;CclkFmaxOverride Control&amp;rdquo; and set it to manual. Set the max CPU frequency, in megahertz, next to the &amp;ldquo;CclkFmaxOverride&amp;rdquo; option.&lt;/strong&gt; By default, the max frequency set on the Deck is 3500 MHz (3.5 GHz). Set it to your desired value. Setting this to &amp;ldquo;3600&amp;rdquo; would be a good starting point. I wouldn&amp;rsquo;t go past 4000 MHz.&lt;/p&gt;
&lt;p&gt;While you&amp;rsquo;re here, you can also increase the GPU clock frequency. By default, the Deck&amp;rsquo;s GPU is set to 1600 MHz (1.6 GHz). &lt;strong&gt;Set &amp;ldquo;GfxclkFmaxOverride Control&amp;rdquo; to manual, then enter the desired frequency next to &amp;ldquo;GfxclkFmaxOverride&amp;rdquo;.&lt;/strong&gt; A good starting point would be 1700 MHz.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Overclocking CPU and GPU with Smokeless&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking/ocing_cpu_and_gpu.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Keep pressing Escape on the keyboard until Smokeless asks if you want to save your changes. As usual, press Y to save settings, then select &amp;ldquo;Continue&amp;rdquo; to boot into SteamOS.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#table-of-contents&#34;&gt;Back to top&lt;/a&gt;&lt;/p&gt;
&lt;h1 id=&#34;testing-testing-and-some-more-testing&#34;&gt;Testing, Testing, and Some More Testing&lt;/h1&gt;
&lt;p&gt;Keep running some games. Keep an eye on the APU&amp;rsquo;s temperature. If at some point the Deck throttles the temperature, or shuts itself off, that&amp;rsquo;s when you know you pushed the numbers a little too far. Keep adjusting the TDP limit, CPU and GPU frequencies in Smokeless, until you&amp;rsquo;ve found a decent number where you can get more than 10 minutes of gameplay without any interruptions. Make sure you also toggle on &amp;ldquo;PowerPlay Limits&amp;rdquo; in PowerTools so you can take advantage of the TDP limit you set in Smokeless.&lt;/p&gt;
&lt;p&gt;As a reminder, I&amp;rsquo;ve been able to set my numbers as follows. Keep in mind you may &lt;em&gt;not&lt;/em&gt; be able to reach these numbers yourself, depending on how well you scored with the &amp;ldquo;silicon lottery&amp;rdquo; and what you have available for cooling solutions:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;TDP limit: 25 W&lt;/li&gt;
&lt;li&gt;CPU frequency: 4000 MHz (4 GHz)&lt;/li&gt;
&lt;li&gt;GPU frequency: 2000 MHz (2 GHz)&lt;/li&gt;
&lt;li&gt;CPU, GPU, and SoC undervolted to -40 mV&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Avatar Frontiers of Pandora with OC&amp;rsquo;ing applied&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking/avatar.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Nice. After about a couple dozen reboots, you should be good to go. Enjoy your overclocked machine! Note that since the battery drains more quickly with the overclock, it might be worth docking the Deck and using it as a console (I&amp;rsquo;ve noticed the Deck is less likely to shut itself off when the charger is plugged in as well).&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#table-of-contents&#34;&gt;Back to top&lt;/a&gt;&lt;/p&gt;
&lt;h1 id=&#34;what-to-do-if-the-deck-doesnt-turn-on&#34;&gt;What to Do if the Deck Doesn&amp;rsquo;t Turn On&lt;/h1&gt;
&lt;p&gt;This shouldn&amp;rsquo;t normally happen, so long as you play it safe with your numbers, but in the event the Deck doesn&amp;rsquo;t turn on, you can reset the CMOS to restore the factory BIOS settings, which should allow the Deck to turn back on.&lt;/p&gt;
&lt;p&gt;While the device is off, hold the Volume- button and the QAM button, then press the Power button. Keep holding the buttons down until a symbol appears on the screen. This will revert all your changes to the BIOS, TDP limit, CPU/GPU freq, etc.&lt;/p&gt;
&lt;p&gt;Thanks to &lt;strong&gt;CryoByte33&lt;/strong&gt; for the &lt;a href=&#34;https://steamdeckhq.com/news/undervolting-and-overclocking-push-your-steam-deck-beyond-its-limits/&#34;&gt;original guide&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-lcd-steam-deck-guide/#table-of-contents&#34;&gt;Back to top&lt;/a&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Proton Experimental Fixes Multiplayer in Dirt Rally, Adds HDR Option to Mass Effect and Injustice 2 on Deck OLED</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-12-08-2023/</link>
      <pubDate>Fri, 08 Dec 2023 17:38:42 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-12-08-2023/</guid>
      <description>Quite a number of fixes in today&amp;rsquo;s Proton Experimental update. HDR is now available &amp;ldquo;on capable hardware,&amp;rdquo; including the Steam Deck OLED, for Mass Effect Legendary Edition and Injustice 2. A few regressions from Proton 8 were fixed, including the cursor desync when toggling fullscreen in The Binding of Isaac, and improved load times for Final Fantasy XIII-2. More memory leaks have been fixed with the FFXIV launcher. Multiplayer in Dirt Rally has been fixed.</description>
      <content>&lt;p&gt;Quite a number of fixes in today&amp;rsquo;s Proton Experimental update. HDR is now available &amp;ldquo;on capable hardware,&amp;rdquo; including the Steam Deck OLED, for &lt;em&gt;Mass Effect Legendary Edition&lt;/em&gt; and &lt;em&gt;Injustice 2&lt;/em&gt;. A few regressions from Proton 8 were fixed, including the cursor desync when toggling fullscreen in &lt;em&gt;The Binding of Isaac&lt;/em&gt;, and improved load times for &lt;em&gt;Final Fantasy XIII-2&lt;/em&gt;. More memory leaks have been fixed with the &lt;em&gt;FFXIV&lt;/em&gt; launcher. Multiplayer in &lt;em&gt;Dirt Rally&lt;/em&gt; has been fixed.&lt;/p&gt;
&lt;p&gt;Some fixes for other titles include &lt;em&gt;Melty Blood: Type Lumina&lt;/em&gt; multiplayer, &lt;em&gt;The Last of Us: Part I&lt;/em&gt;, &lt;em&gt;L.A. Noire: The VR Case Files&lt;/em&gt;, &lt;em&gt;GTA V&lt;/em&gt; R.E.A.L. mod, and &lt;em&gt;Injustice 2&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
</content>
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    <item>
      <title>Final Fantasy VII Ever Crisis Released on Steam, Has Some Issues</title>
      <link>https://linuxgamingcentral.org/posts/ff7-ever-crisis-released-on-steam/</link>
      <pubDate>Thu, 07 Dec 2023 17:32:20 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ff7-ever-crisis-released-on-steam/</guid>
      <description>So, Final Fantasy VII Ever Crisis just landed on Steam as of yesterday. The first thing you&amp;rsquo;re probably going to want to do, is if you have a MicroSD card, install the game on that. When I got through the first mission the game complained that I didn&amp;rsquo;t have enough storage to download the rest of the in-game content when I had it installed on the internal SSD. The game only needs 6.</description>
      <content>&lt;p&gt;So, &lt;em&gt;Final Fantasy VII Ever Crisis&lt;/em&gt; just landed on Steam as of yesterday. The first thing you&amp;rsquo;re probably going to want to do, is &lt;strong&gt;if you have a MicroSD card, install the game on that.&lt;/strong&gt; When I got through the first mission the game complained that I didn&amp;rsquo;t have enough storage to download the rest of the in-game content when I had it installed on the internal SSD. The game only needs 6.5 GB to download, and since my SSD has 300+ GB of space left, I have &lt;em&gt;plenty&lt;/em&gt; of storage room left. One user on the &lt;a href=&#34;https://steamcommunity.com/app/2484110/discussions/0/4038103255308852095/&#34;&gt;Steam forums&lt;/a&gt; suggested moving the game install to a MicroSD card to get rid of the issue. Oddly enough, this worked &amp;ndash; just keep in mind there&amp;rsquo;s no Steam cloud support, so you&amp;rsquo;ll want to backup your save file and put it onto the MicroSD card to pick up where you left off.&lt;/p&gt;
&lt;p&gt;Just as a reminder, to transfer a game from the SSD to the MicroSD card and vice versa, go to Settings -&amp;gt; Storage -&amp;gt; Select game -&amp;gt; Press Y -&amp;gt; Transfer the game to the selected storage medium.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Moving the game to SSD or MicroSD card&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/ff7_ever_crisis/moving_the_game.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Judging by the fact that it&amp;rsquo;s a mobile port, it runs pretty great on Steam Deck, as expected, performance-wise. Ultra settings, 1280 x 720 resolution, 120 Hz in most areas except for cutscenes, and still only consuming about 10 W of battery (6 W TDP with 500 MHz GPU clock frequency). As far as controls, however, there&amp;rsquo;s no built-in controller support, so you&amp;rsquo;ll have to stick to the default keyboard profile that Steam Input uses, and even then, you&amp;rsquo;re probably going to want to adjust some of the controls to different keyboard actions (like Return on the A button, for example). The touch screen, of course, is always an option too. You can see my template below as an example &amp;ndash; X, Y, and B do magic attacks, left shoulder activates defense mode, right shoulder activates Limit Break, etc.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck controller profile&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/ff7_ever_crisis/steam_input_profile.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;See the game on &lt;a href=&#34;https://store.steampowered.com/app/2484110/FINAL_FANTASY_VII_EVER_CRISIS/&#34;&gt;Steam&lt;/a&gt;. It&amp;rsquo;s free-to-play.&lt;/p&gt;
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    <item>
      <title>Steam Deck OLED Is the Battery King</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-oled-is-battery-king/</link>
      <pubDate>Wed, 06 Dec 2023 13:38:55 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-oled-is-battery-king/</guid>
      <description>YouTuber Hi-Tech Lo-Life recently put the Steam Deck OLED to the test as far as battery life with a handful of other devices. Out of itself, the Deck LCD, the Legion Go, and the ROG Ally, it&amp;rsquo;s clear that the OLED was the winner across the board, with the exception of one test.
The first test he ran was putting an anime video on loop with VLC media player at 1080p resolution at 60 Hz.</description>
      <content>&lt;p&gt;YouTuber &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-hi-tech-lo-life/&#34;&gt;Hi-Tech Lo-Life&lt;/a&gt; recently put the &lt;a href=&#34;https://www.youtube.com/watch?v=GQkpJ1qPUVA&#34;&gt;Steam Deck OLED to the test as far as battery life&lt;/a&gt; with a handful of other devices. Out of itself, the Deck LCD, the Legion Go, and the ROG Ally, it&amp;rsquo;s clear that the OLED was the winner across the board, with the exception of one test.&lt;/p&gt;
&lt;p&gt;The first test he ran was putting an anime video on loop with VLC media player at 1080p resolution at 60 Hz. All devices were set to 1280 x 800 resolution, with the exception of the ROG Ally, which was set to 1280 x 720. Both Decks were set to 3 W, the Legion Go at 5 W, and the ROG Ally at 7 W (the lowest they could go). Results were as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Deck LCD: 4 hours 38 minutes&lt;/li&gt;
&lt;li&gt;ROG Ally: 4 hours 48 minutes&lt;/li&gt;
&lt;li&gt;Legion Go: 5 hours 28 minutes&lt;/li&gt;
&lt;li&gt;Deck OLED: 8 hours 41 minutes!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;One caveat I might add here, is both the ROG Ally and Legion Go are running Windows, and their minimum TDP is higher than that of the Decks. Still, the OLED runs the video almost &lt;em&gt;twice&lt;/em&gt; as long as the LCD model!&lt;/p&gt;
&lt;p&gt;The next test was running a visual novel, with the same settings as the video:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Deck LCD: 5 hours 2 minutes&lt;/li&gt;
&lt;li&gt;ROG Ally: 3 hours 26 minutes&lt;/li&gt;
&lt;li&gt;Legion Go: 5 hours 45 minutes&lt;/li&gt;
&lt;li&gt;Deck OLED: 12 hours 24 minutes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;More realistically, though, we&amp;rsquo;re primarily going to be playing games on these devices. So here were the results with &lt;em&gt;Celeste&lt;/em&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Deck LCD: 4 hours 40 minutes&lt;/li&gt;
&lt;li&gt;ROG Ally: 3 hours 25 minutes&lt;/li&gt;
&lt;li&gt;Legion Go: 3 hours 50 minutes&lt;/li&gt;
&lt;li&gt;Deck OLED: 10 hours 46 minutes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Comparing battery life with different devices with Deathsmiles&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/battery_testing/deathsmiles.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Deathsmiles I&lt;/em&gt; and &lt;em&gt;II&lt;/em&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Deck LCD: 3 hours 11 minutes&lt;/li&gt;
&lt;li&gt;ROG Ally: 3 hours 4 minutes&lt;/li&gt;
&lt;li&gt;Legion Go: 4 hours 5 minutes&lt;/li&gt;
&lt;li&gt;Deck OLED: 6 hours 31 minutes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;How about AAA gaming? Here&amp;rsquo;s the results for &lt;em&gt;Dark Souls III&lt;/em&gt; with the &amp;ldquo;autodetect&amp;rdquo; graphics preset, 10 W TDP, 60 FPS/Hz:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Deck LCD: 1 hour 37 minutes&lt;/li&gt;
&lt;li&gt;ROG Ally: 2 hours 2 minutes&lt;/li&gt;
&lt;li&gt;Legion Go: 3 hours 35 minutes&lt;/li&gt;
&lt;li&gt;Deck OLED: 3 hours 7 minutes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;What? The Legion Go did better in this case? Here&amp;rsquo;s what HTLL has to say:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I noticed an anomaly between the Legion Go &amp;ndash; despite being set to 10 watt TDP they didn&amp;rsquo;t run so hot; they were running at around 20 FPS, which I wouldn&amp;rsquo;t say is unplayable, but it&amp;rsquo;s certainly no 30 FPS. Especially given the Steam Deck and the OLED were doing better at 10 watts, reaching a very respectable 40+ FPS, which could be the reason why the Legion Go defeated the Steam Deck OLED. But I&amp;rsquo;m not entirely sure; I feel like I&amp;rsquo;m missing a piece to this puzzle.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Now, the &lt;em&gt;Cyberpunk 2077&lt;/em&gt; test, with all devices set to 15 W TDP, 60 Hz, using the &amp;ldquo;Steam Deck&amp;rdquo; preset:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Deck LCD: 1 hour 12 minutes&lt;/li&gt;
&lt;li&gt;ROG Ally: 1 hour 19 minutes&lt;/li&gt;
&lt;li&gt;Legion Go: 1 hour 48 minutes&lt;/li&gt;
&lt;li&gt;Deck OLED: 2 hours 25 minutes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Dang. So, I guess if you want the longest-lasting battery out of all of the mainstream PC gaming handhelds out there, the Deck OLED is the way to go.&lt;/p&gt;
&lt;p&gt;Thanks to HTLL for running these tests!&lt;/p&gt;
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    <item>
      <title>PSA: Your Steam Deck OLED May Have Audio Crackling Issues on the Headphone Jack</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-oled-may-have-audio-crackling/</link>
      <pubDate>Tue, 05 Dec 2023 22:11:54 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-oled-may-have-audio-crackling/</guid>
      <description>Some users have reported that using wired headphones on the Steam Deck OLED can result in audio crackling. I have not personally encountered this issue on my own unit (maybe the audio PCB is designed a little differently on the Limited Edition).
There&amp;rsquo;s one of two things that you can do if this is happening on your end. One is by simply getting in touch with Steam Support so you can RMA the device.</description>
      <content>&lt;p&gt;Some users have reported that using wired headphones on the Steam Deck OLED can result in &lt;a href=&#34;https://github.com/ValveSoftware/SteamOS/issues/1235&#34;&gt;audio crackling&lt;/a&gt;. I have not personally encountered this issue on my own unit (maybe the audio PCB is designed a little differently on the Limited Edition).&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s one of two things that you can do if this is happening on your end. One is by simply getting in touch with Steam Support so you can RMA the device. Another is by applying some DIY tricks if you&amp;rsquo;d rather not wait for United Radio to fix it. Note that the latter is only a workaround and &lt;em&gt;not&lt;/em&gt; a solution &amp;ndash; &lt;strong&gt;you may experience Wi-Fi and Bluetooth issues after doing this.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;If you want to fix it yourself, you&amp;rsquo;ll have to take the back plate off. Towards the top-right is the audio PCB. There are two screws holding the PCB in. Disconnect the battery cable. Unscrew the screws. Use insulated/shrink tape on the PCB where the screw holes are. Put the screws back in. The tape will keep the screws from touching the ground of the PCB.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck OLED audio PCB with taped screws&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/headphone_jack/audio_pcb_with_tape.webp&#34;&gt;
&lt;em&gt;Image credit: u/Chiny_1990&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;See the post from L0rdEnki on &lt;a href=&#34;https://github.com/ValveSoftware/SteamOS/issues/1235#issuecomment-1840599310&#34;&gt;GitHub&lt;/a&gt; or one of the threads on &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/188fxu1/fix_audio_cracklingstatic_on_35mm_headphone_jack/&#34;&gt;r/SteamDeck&lt;/a&gt; for more info.&lt;/p&gt;
&lt;p&gt;Thanks to &lt;strong&gt;sonic2kk&lt;/strong&gt; for bringing this to my attention!&lt;/p&gt;
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    <item>
      <title>3D PrintMaster Simulator: More Like 3D PrintFailure Simulator</title>
      <link>https://linuxgamingcentral.org/posts/3d-printmaster-simulator-review/</link>
      <pubDate>Tue, 05 Dec 2023 19:41:04 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/3d-printmaster-simulator-review/</guid>
      <description>Don&amp;rsquo;t have a 3D printer but want to learn how 3D printing works? Well, I&amp;rsquo;m sorry to tell you, 3D PrintMaster Simulator isn&amp;rsquo;t the way to go. Unfortunately this one is a bit of a tough sell for me.
There are quite a number of issues that you&amp;rsquo;ll run into in just the first 30 minutes of gameplay. First, there&amp;rsquo;s no Steam cloud support. So, if you play between your old Steam Deck and your OLED, you&amp;rsquo;re not going to be able to easily transfer your career progress from one device to another.</description>
      <content>&lt;p&gt;Don&amp;rsquo;t have a 3D printer but want to learn how 3D printing works? Well, I&amp;rsquo;m sorry to tell you, &lt;em&gt;3D PrintMaster Simulator&lt;/em&gt; isn&amp;rsquo;t the way to go. Unfortunately this one is a bit of a tough sell for me.&lt;/p&gt;
&lt;p&gt;There are quite a number of issues that you&amp;rsquo;ll run into in just the first 30 minutes of gameplay. First, there&amp;rsquo;s &lt;strong&gt;no Steam cloud support.&lt;/strong&gt; So, if you play between your old Steam Deck and your OLED, you&amp;rsquo;re not going to be able to easily transfer your career progress from one device to another.&lt;/p&gt;
&lt;p&gt;Second, speaking of the Steam Deck, &lt;strong&gt;the game defaults to a keyboard and mouse profile.&lt;/strong&gt; You&amp;rsquo;ll have to go into Steam Input and change to the &amp;ldquo;Gamepad With Joystick Trackpad&amp;rdquo; layout if you want to actually play this game the right way.&lt;/p&gt;
&lt;p&gt;While I was taking notes with this game on Deck, the background music just went awry. Typing on the OSK will cause the BGM to go into this weird frenzy that plays this annoying sound. It won&amp;rsquo;t stop until you stop typing. And speaking of the BGM, while it has this nice lo-fi beat to it, &lt;strong&gt;the track will sometimes randomly stop playing abruptly and move on to the next track.&lt;/strong&gt; Not sure why that is, but the abruption interrupts the &amp;ldquo;flow&amp;rdquo; of the game, so to speak.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;3D PrintMaster Simulator 3D object printed&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/3d_printmaster_simulator/assembling_printer.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The default stick sensitivity is &lt;em&gt;way&lt;/em&gt; too low.&lt;/strong&gt; If you try moving the camera around with the right thumbstick, the camera moves at a snail&amp;rsquo;s pace. You&amp;rsquo;ll have to go to the in-game options menu and put the Stick Sensitivity slider all the way up.&lt;/p&gt;
&lt;p&gt;Even after setting the Steam Input layout to &amp;ldquo;Gamepad With Joystick Trackpad&amp;rdquo;, &lt;strong&gt;the in-game button icons are incorrect.&lt;/strong&gt; For instance, the game tells you to press R1 to hold and drag an item. On Steam Deck, that&amp;rsquo;s actually R2. Another in-game action might tell you to hold R1 to unmount an object. Holding R1 down does nothing, and so far, all of the other buttons/triggers I&amp;rsquo;ve tried doesn&amp;rsquo;t do anything either.&lt;/p&gt;
&lt;p&gt;Trying to assemble your first 3D printer? Good luck. It isn&amp;rsquo;t trivial. You buy the components with your laptop, the packages come to your door, you unpack them, and try to sort of mash the parts together. You start with the platform &amp;ndash; the base stand, and from there, you put the rest of the parts together. The X rotor, the Z rotor, the motherboard, the cover for the motherboard, the frame, you get the idea. You drag the parts together with the right trigger (&lt;em&gt;not&lt;/em&gt; the right shoulder button as the game tells you) and move it into the yellow highlighted area. The game won&amp;rsquo;t tell you this, but you might want to turn the printer upside down so you can install the motherboard and the cover for it. Screw some screws in with your screwdriver, hex in some hex bolts, wrench some other parts, and viola, your 3D printer is assembled, without the game doing too much to guide you in the process. Just drop your tools down to the floor when you&amp;rsquo;re done, because you can&amp;rsquo;t properly put them away until you drop them.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;3D PrintMaster Simulator assembling 3D printer&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/3d_printmaster_simulator/assembling_printer.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you can get past all of these issues, then I suppose the game isn&amp;rsquo;t that bad. You&amp;rsquo;re in your office, and you keep track of customer&amp;rsquo;s orders via email. You&amp;rsquo;ll get new emails on a regular basis, with customers asking you to print X object in X color. Accept the offer, make sure you get the right PLA color, and basically just print the thing out in a matter of seconds. Put it in a box, and when the customer arrives at your door, hand it to them. All the while the game does a pretty poor job at trying to explain all of this to you. You don&amp;rsquo;t even get to design the CAD files or anything along those lines. Just accept the offer, get it printed out, package it, then deliver the package. Get paid a certain amount by the customer, allowing you to repair your 3D printer or upgrade the components.&lt;/p&gt;
&lt;p&gt;Thing is, I tried contacting the developer ahead of time with all of these issues that I had, and even after sending a follow-up message, they never got back to me. So, that&amp;rsquo;s on them for leaving this game in the poor state that it&amp;rsquo;s in. Not to mention the fact that they don&amp;rsquo;t even have a press kit as of the time of writing this. They could have spent a few days tidying up some of these problems so that it would leave a better first impressions. But as it stands, I &lt;em&gt;don&amp;rsquo;t&lt;/em&gt; recommend getting this game, at least for now. I do hope in time these issues will get addressed.&lt;/p&gt;
&lt;p&gt;Aside from the issues, the game actually runs pretty good on Deck at native 1280 x 800 resolution on High settings. I&amp;rsquo;m getting around 80 FPS on average. If you want to cap it to 40 FPS, you can set the TDP limit to 6 W and the GPU clock frequency to 400 Hz.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;3D PrintMaster Simulator 40 FPS Steam Deck settings&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/3d_printmaster_simulator/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;gives you some basic concepts as far as how 3D printing works&lt;/li&gt;
&lt;li&gt;chill lo-fi music makes it relaxing to play&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;no Steam cloud support&lt;/li&gt;
&lt;li&gt;on Deck, game defaults to mouse and keyboard profile&lt;/li&gt;
&lt;li&gt;BGM can abruptly end and move on to the next track, or it can sound annoying when typing on the OSK&lt;/li&gt;
&lt;li&gt;default stick sensitivity for the camera movement is too slow&lt;/li&gt;
&lt;li&gt;in-game button icons are incorrect&lt;/li&gt;
&lt;li&gt;you&amp;rsquo;re basically on your own trying to figure out how to put a 3D printer together, as well as how the game works in general&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;3D PrintMaster Simulator&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/2427000/3D_PrintMaster_Simulator_Printer/&#34;&gt;Steam&lt;/a&gt; for $10.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Keymailer.&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Hold Up, Don&#39;t Get Rid of Your Steam Deck LCD (Just Yet)</title>
      <link>https://linuxgamingcentral.org/posts/dont-sell-your-deck-lcd/</link>
      <pubDate>Mon, 04 Dec 2023 18:20:24 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/dont-sell-your-deck-lcd/</guid>
      <description>You just upgraded to the Steam Deck OLED. No judgment passed if you have sold your older LCD model already, but if you still have it, it actually has some use cases that the OLED currently does not have. Or, if you wish to have a portable handleld PC without breaking the bank, the Steam Deck LCD is still great bang for your buck at $350, while still retaining similar performance as the OLED.</description>
      <content>&lt;p&gt;You just upgraded to the Steam Deck OLED. No judgment passed if you have sold your older LCD model already, but if you still have it, it actually has some use cases that the OLED currently does &lt;em&gt;not&lt;/em&gt; have. Or, if you wish to have a portable handleld PC without breaking the bank, the Steam Deck LCD is still great bang for your buck at $350, while still retaining similar performance as the OLED.&lt;/p&gt;
&lt;h1 id=&#34;overclocked-console&#34;&gt;Overclocked Console&lt;/h1&gt;
&lt;p&gt;The Steam Deck OLED is not overclockable (not yet, anyway). After downgrading the firmware to 116 or below, LCD users can overclock the TDP, CPU, and GPU. (&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclocking-steam-deck-ram-is-possible/&#34;&gt;The RAM can also be overclocked&lt;/a&gt; depending on the RAM manufacturer, but this is something I &lt;em&gt;don&amp;rsquo;t&lt;/em&gt; recommend doing.) Overclocking the Deck to 25 W, 4 GHz CPU, and 2 GHz GPU can result in a 10% FPS boost. Just make sure you have some kind of cooling solution beforehand so the Deck doesn&amp;rsquo;t throttle the temperature or shut itself off.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Horizon Zero Dawn benchmarks - stock settings vs. overclocked&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking/hzd_stock_vs_oc.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Worried about battery life draining in just an hour? Well, that&amp;rsquo;s where docking the Deck comes in. Plug it into an external monitor with a charger plugged in, and battery is no longer a worry. Using an external monitor also means you don&amp;rsquo;t have to put up with the bland colors of the LCD screen.&lt;/p&gt;
&lt;p&gt;Soon, I will have an overclocking guide. In the meantime, you can refer to &lt;a href=&#34;https://steamdeckhq.com/news/undervolting-and-overclocking-push-your-steam-deck-beyond-its-limits/&#34;&gt;CryoByte33&amp;rsquo;s guide&lt;/a&gt; &amp;ndash; just make sure you &lt;a href=&#34;https://github.com/ryanrudolfoba/SteamDeck-BIOS-Manager&#34;&gt;downgrade the firmware&lt;/a&gt; first to 116 or below.&lt;/p&gt;
&lt;h1 id=&#34;upgrade-the-resolution-and-color&#34;&gt;Upgrade the Resolution and Color&lt;/h1&gt;
&lt;p&gt;DeckHD is a wonderful screen upgrade. This not only boosts the color gamut from 67% to 87%, but also increases the resolution to 1920 x 1200. It also has less flicker at 40 Hz and improved touch panel responsiveness. The color quality comes pretty darn close to the Deck OLED. This is where overclocking will come in handy, for handling the higher resolution.&lt;/p&gt;



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&lt;/video&gt;



&lt;p&gt;A 64 GB Deck LCD for $350, plus $100 for the DeckHD, you&amp;rsquo;re still saving $100 as opposed to buying the lowest tier Deck OLED, which is $550.&lt;/p&gt;
&lt;h1 id=&#34;better-modding-compatibility&#34;&gt;Better Modding Compatibility&lt;/h1&gt;
&lt;p&gt;Mod your Deck LCD knowing that all of the accessories you buy for it are compatible with said device. While most accessories are backwards-compatible with the OLED, others are &lt;em&gt;not&lt;/em&gt;. The &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-rgb-backplate-review/&#34;&gt;JSAUX RGB backplate&lt;/a&gt;, for instance, won&amp;rsquo;t install out-of-the-box on the OLED; the RGB PCB has to be removed since it won&amp;rsquo;t fit. You also won&amp;rsquo;t be able to install third-party joysticks like the &lt;a href=&#34;https://linuxgamingcentral.org/posts/gulikit-steam-deck-joysticks/&#34;&gt;GuliKit hall-effect sticks&lt;/a&gt;, since you&amp;rsquo;ll lose functionality of the shoulder buttons.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;LCD Deck with backplate off&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/deckcube/components.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Got any other reasons why you should keep the LCD Deck? Or are my arguments here not good enough? Let me know in the comments!&lt;/p&gt;
</content>
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    <item>
      <title>Top Things To Do After Getting a Steam Deck OLED</title>
      <link>https://linuxgamingcentral.org/posts/top-things-to-do-after-getting-steam-deck-oled/</link>
      <pubDate>Fri, 01 Dec 2023 18:30:35 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/top-things-to-do-after-getting-steam-deck-oled/</guid>
      <description>That shiny new handheld just arrived at your door? Great! While the Steam Deck OLED provides a great out-of-the-box experience, there are several things that you can do to further enhance the experience.
Increase UMA Frame Buffer Size for Better Performance By default, the UMA (unified memory architecture) frame buffer size is 1 GB. By increasing it to 4 GB, this can &amp;ldquo;help improve graphics performance in some games.&amp;rdquo; It can also prevent &amp;ldquo;missing and/or low-resolution textures.</description>
      <content>&lt;p&gt;That shiny new handheld just arrived at your door? Great! While the Steam Deck OLED provides a great out-of-the-box experience, there are several things that you can do to further enhance the experience.&lt;/p&gt;
&lt;h1 id=&#34;increase-uma-frame-buffer-size-for-better-performance&#34;&gt;Increase UMA Frame Buffer Size for Better Performance&lt;/h1&gt;
&lt;p&gt;By default, the UMA (&lt;a href=&#34;https://www.amd.com/en/support/kb/faq/pa-280&#34;&gt;unified memory architecture&lt;/a&gt;) frame buffer size is 1 GB. By increasing it to 4 GB, this can &amp;ldquo;help improve graphics performance in some games.&amp;rdquo; It can also prevent &amp;ldquo;missing and/or low-resolution textures.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;ll need to access the BIOS for this. To do so, hold the Volume+ button while turning the Deck on. Let go once you hear the chime. Go to “Setup Utility,” then go to “Advanced”. Select &amp;ldquo;UMA frame buffer size&amp;rdquo; and set it to 4 GB. Press the Back button to save changes and reboot.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Adjusting UMA frame buffer size in BIOS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/recommendations/changing_uma_frame_buffer_size.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;increase-swap-size-and-change-swappiness-valuehttpslinuxgamingcentralorgpostscryoutilities&#34;&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/cryoutilities/&#34;&gt;Increase Swap Size and Change Swappiness Value&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;By default, SteamOS uses 1 GB swap, and a value of 100 for swappiness. This means 1) if the Deck runs out of RAM, it only has 1 GB of swap to use, and 2) with a swappiness value of 100, the Deck will always prefer the swap over the physical RAM, giving the device a performance bottleneck since again, it only has 1 GB of swap space.&lt;/p&gt;
&lt;p&gt;When we increase the swap file size, and change the swappiness value, we can potentially get FPS boosts depending on the game being played.&lt;/p&gt;
&lt;p&gt;An easy way of changing the swap size and tendancy is by using &lt;a href=&#34;https://github.com/CryoByte33/steam-deck-utilities&#34;&gt;CryoUtilities&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CryoUtilities&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/recommendations/cryoutilities.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;get-pluginshttpsgithubcomsteamdeckhomebrewdecky-loader&#34;&gt;&lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-loader&#34;&gt;Get Plugins&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Decky Loader allows you to use plugins directly in Game Mode. Things that you can do with plugins include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;install the latest version of GE-Proton (and some other compatibility tools) with &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-cellar-steam-deck-plugin/&#34;&gt;Wine Cellar&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;record the screen with &lt;a href=&#34;https://github.com/marissa999/decky-recorder&#34;&gt;Decky Recorder&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;customize the Steam theme and sound effects with &lt;a href=&#34;https://linuxgamingcentral.org/posts/customize-steam-deck-theme-music-and-sfx/&#34;&gt;CSS/Audio Loader&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;use &lt;a href=&#34;https://linuxgamingcentral.org/posts/preserve-battery-life-on-deck-with-powertools/&#34;&gt;PowerTools&lt;/a&gt; for fine-tuned battery control&lt;/li&gt;
&lt;li&gt;easily see Proton ratings for each game with &lt;a href=&#34;https://github.com/OMGDuke/protondb-decky&#34;&gt;ProtonDB Badges&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;customize the startup and suspend videos with &lt;a href=&#34;https://github.com/TheLogicMaster/SDH-AnimationChanger&#34;&gt;Animation Changer&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;easily see how long a game takes to beat with &lt;a href=&#34;https://github.com/hulkrelax/hltb-for-deck&#34;&gt;HLTB for Deck&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;suspend the Deck when it&amp;rsquo;s on low battery with &lt;a href=&#34;https://github.com/jurassicplayer/decky-autosuspend&#34;&gt;AutoSuspend&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;automatically update Flatpaks on your system with &lt;a href=&#34;https://github.com/jurassicplayer/decky-autoflatpaks&#34;&gt;AutoFlatpaks&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;add art to non-Steam games (or customize art for existing Steam games) with &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamgriddb/&#34;&gt;SteamGridDB&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;get connection type, battery percent, and charging status for external gamepads with &lt;a href=&#34;https://github.com/alphamercury/ControllerTools&#34;&gt;Controller Tools&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;AutoFlatpaks plugin&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/recommendations/autoflatpaks.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;emulation-made-easy-with-emudeckhttpsemudeckcom&#34;&gt;&lt;a href=&#34;https://emudeck.com&#34;&gt;Emulation Made Easy with EmuDeck&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Emulating your legally backed-up games, from the NES all the way to the Switch, has been made incredibly easy with EmuDeck. This tool will install all the emulators of your choosing and automatically configure them for best use with the Steam Deck. After placing your ROMs into the appropriate folder, you can then run Steam ROM Manager through EmuDeck to add artwork for them and add them as non-Steam games. When the game is launched, the appropriate emulator will be used, providing a convenient out-of-the-box experience.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;EmuDeck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/recommendations/emudeck.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;here-be-dragons&#34;&gt;Here Be Dragons&lt;/h1&gt;
&lt;p&gt;The following suggestions can be potentially harmful to your device if you don&amp;rsquo;t know what you&amp;rsquo;re doing. Please be careful!&lt;/p&gt;
&lt;h5 id=&#34;undervolt-for-more-battery-lifehttpslinuxgamingcentralorgpostssteam-deck-undervolting&#34;&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-undervolting/&#34;&gt;Undervolt for More Battery Life&lt;/a&gt;&lt;/h5&gt;
&lt;p&gt;Undervolting the Deck can result in some small battery life gains. Access the BIOS by holding down the Volume+ button while turning the Deck on. Go to Setup Utility -&amp;gt; Advanced. At the bottom of the menu is CPU, GPU, and SoC voltage offset options. Gradually decrease these values -10mV at a time. Press the Back button to save your changes and restart. Run a couple of games, see what happens. If you don&amp;rsquo;t see any erratic crashing or visual artifacts, then you can keep decreasing these values until you start seeing them. In my case, I have my Deck undervolted to -30mV on the CPU, GPU, and SoC.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Undervolting the Deck OLED in BIOS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/recommendations/undervolting.jpg&#34;&gt;&lt;/p&gt;
&lt;h5 id=&#34;convert-the-filesystem-to-btrfs-for-disk-space-savingshttpsgitlabcompopsulfrsteamos-btrfs&#34;&gt;&lt;a href=&#34;https://gitlab.com/popsulfr/steamos-btrfs/&#34;&gt;Convert the Filesystem to BTRFS for Disk Space Savings&lt;/a&gt;&lt;/h5&gt;
&lt;p&gt;SteamOS uses ext4 by default on the &lt;code&gt;/home/&lt;/code&gt; partition. We can convert this to btrfs to save some space on the drive. On my LCD Deck, I saved &lt;a href=&#34;https://linuxgamingcentral.org/posts/save-disk-space-on-deck-with-steamos-btrfs/&#34;&gt;&lt;em&gt;over 50 GB of space&lt;/em&gt;&lt;/a&gt;, with all of my games and settings intact.&lt;/p&gt;
&lt;h5 id=&#34;overclock-the-display-to-120-hz-for-smoother-gameplayhttpslinuxgamingcentralorgpostsoverclock-steam-deck-oled-display-to-120hz&#34;&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-steam-deck-oled-display-to-120hz/&#34;&gt;Overclock the display to 120 Hz for smoother gameplay&lt;/a&gt;&lt;/h5&gt;
&lt;p&gt;Some models of the Steam Deck OLED ship with a BOE display. BOE displays are capable of going past the 90 Hz refresh rate. Keep in mind the gamma will shift past 109 Hz, so the colors won&amp;rsquo;t be as vibrant.&lt;/p&gt;
&lt;p&gt;If, on the other hand, your display is from Samsung, I do &lt;strong&gt;NOT&lt;/strong&gt; recommend overclocking the refresh rate, as some users have reported the display becomes garbled at 100 Hz and above.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;120 Hz display on Steam Deck OLED limited edition&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/guides/refresh_rate_boost/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s all! Do you have any other suggestions? Let me know in the comments!&lt;/p&gt;
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    <item>
      <title>Overclock Your GameCube Controller Adapter on Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/overclock-gc-adapter-on-steam-deck/</link>
      <pubDate>Wed, 29 Nov 2023 18:27:16 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/overclock-gc-adapter-on-steam-deck/</guid>
      <description>I finally figured it out. There is a now relatively straightforward way of overclocking your GameCube controller adapter on Steam Deck/Steam Deck OLED with SteamOS 3.5.7. Here&amp;rsquo;s how to do it. I highly recommend connecting a keyboard and mouse. (Note that I have not tested this on the SteamOS &amp;ldquo;Preview&amp;rdquo; branch, but it should still work.) Instructions for OC&amp;rsquo;ing your GCC adapter can also be found on the gcadapter-oc-kmod GitHub.</description>
      <content>&lt;p&gt;I finally figured it out. There is a now relatively straightforward way of overclocking your GameCube controller adapter on Steam Deck/Steam Deck OLED with SteamOS 3.5.7. Here&amp;rsquo;s how to do it. I highly recommend connecting a keyboard and mouse. (Note that I have not tested this on the SteamOS &amp;ldquo;Preview&amp;rdquo; branch, but it &lt;em&gt;should&lt;/em&gt; still work.) Instructions for OC&amp;rsquo;ing your GCC adapter can also be found on the &lt;a href=&#34;https://github.com/hannesmann/gcadapter-oc-kmod/blob/master/STEAMOS.md&#34;&gt;gcadapter-oc-kmod GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;EDIT (11-30-2023): made installation even easier with a &lt;a href=&#34;https://github.com/linuxgamingcentral/gcadapter-oc-kmod-deck&#34;&gt;script&lt;/a&gt;. Just download the &lt;code&gt;.desktop&lt;/code&gt; file in Desktop Mode (right-click, save as), then run it. Let me know how it goes!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Go to Desktop Mode. If you don&amp;rsquo;t have a root password set up already, open up a terminal and run &lt;code&gt;passwd&lt;/code&gt;. Set up your password as desired.&lt;/p&gt;
&lt;p&gt;Next, disable SteamOS&amp;rsquo; read-only filesystem:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;sudo steamos-readonly disable
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Enter your sudo password when prompted.&lt;/p&gt;
&lt;p&gt;Populate the pacman keys:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;sudo pacman-key --init
sudo pacman-key --populate archlinux holo
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Install the necessary developer tools and the Linux headers, so we can compile gcadapter-oc-kmod:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;sudo pacman -S --needed base-devel &amp;#34;$(cat /usr/lib/modules/$(uname -r)/pkgbase)-headers&amp;#34;
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Press Enter when prompted to install the packages.&lt;/p&gt;
&lt;p&gt;Great. Now clone the gcadapter-oc-kmod repo and change into the newly created directory:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;git clone https://github.com/hannesmann/gcadapter-oc-kmod.git
cd gcadapter-oc-kmod
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Compile the program with make:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;make
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Finally, install the module:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;sudo insmod gcadapter_oc.ko
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Done! Your GC controller adapter should now be overclocked to 1,000 Hz in both Desktop Mode and Game Mode.&lt;/p&gt;
&lt;h1 id=&#34;keep-the-adapter-overclocked-across-reboots&#34;&gt;Keep the Adapter Overclocked Across Reboots&lt;/h1&gt;
&lt;p&gt;The polling rate will go back to 125 Hz if you restart the Deck. Fortunately, we can keep the overclock persistent across reboots. While you&amp;rsquo;re still in Desktop Mode with the terminal open, and you&amp;rsquo;re in the gcadapter-oc-kmod folder, run the following:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;sudo mkdir -p &amp;#34;/usr/lib/modules/$(uname -r)/extra&amp;#34;
sudo cp gcadapter_oc.ko &amp;#34;/usr/lib/modules/$(uname -r)/extra&amp;#34;
sudo depmod
echo &amp;#34;gcadapter_oc&amp;#34; | sudo tee /etc/modules-load.d/gcadapter_oc.conf
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Optionally restore the read-only filesystem with:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;sudo steamos-readonly enable
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Note that, if Valve decides to update the kernel at some point (6.1 at the time of writing this), you&amp;rsquo;ll need to re-run most, if not all of these commands.&lt;/p&gt;
&lt;p&gt;See my &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-and-melee/&#34;&gt;Slippi guide&lt;/a&gt; if you want to get Slippi set up on your Steam Deck, and my older &lt;a href=&#34;https://linuxgamingcentral.org/posts/overclocking-gc-adapter-guide/&#34;&gt;guide&lt;/a&gt; for getting the adapter OC&amp;rsquo;d on other Linux distros. Thanks to &lt;strong&gt;hannesmann&lt;/strong&gt; for helping me to future-proof this guide and figuring out how to keep the adapter OC&amp;rsquo;d across reboots.&lt;/p&gt;
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      <title>Turn Your Steam Deck OLED Into a Buttery-Smooth 120 Hz Machine With This Script</title>
      <link>https://linuxgamingcentral.org/posts/overclock-steam-deck-oled-display-to-120hz/</link>
      <pubDate>Wed, 29 Nov 2023 16:05:36 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/overclock-steam-deck-oled-display-to-120hz/</guid>
      <description>Not satisfied with the Deck OLED&amp;rsquo;s 90 Hz refresh rate? Turns out, depending on the type of display it has, you can upgrade the refresh rate to 120 Hz by running a simple script. Even LCD users can benefit from this script &amp;ndash; it will overclock the refresh rate on said displays to 70 Hz. It&amp;rsquo;s actually been quite nice with Overwatch 2, at low settings with 1024 x 768 resolution.</description>
      <content>&lt;p&gt;Not satisfied with the Deck OLED&amp;rsquo;s 90 Hz refresh rate? Turns out, depending on the type of display it has, you can upgrade the refresh rate to 120 Hz by running a simple &lt;a href=&#34;https://git.spec.cat/Nyaaori/deck-refresh-rate-expander&#34;&gt;script&lt;/a&gt;. Even LCD users can benefit from this script &amp;ndash; it will overclock the refresh rate on said displays to 70 Hz. It&amp;rsquo;s actually been quite nice with &lt;em&gt;Overwatch 2&lt;/em&gt;, at low settings with 1024 x 768 resolution. But primarily 2D games will benefit from this the most, since the Deck&amp;rsquo;s APU generally isn&amp;rsquo;t powerful enough to render more-demanding titles past 90 FPS.&lt;/p&gt;
&lt;h1 id=&#34;disclaimer&#34;&gt;Disclaimer&lt;/h1&gt;
&lt;p&gt;This guide assumes that you&amp;rsquo;re using SteamOS 3.5.7 stable. I have not tested this on the Preview branch. Please be advised, however, that &lt;strong&gt;if you run this script without having the proper display, you can potentially ruin your display.&lt;/strong&gt; One user on &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/185qpx5/comment/kb3mql8/?utm_source=share&amp;utm_medium=web2x&amp;context=3&#34;&gt;r/SteamDeck&lt;/a&gt; reported that &amp;ldquo;everything becomes completely garbled at 100 Hz&amp;rdquo; on the Samsung display (you might be able to get away with 98 or 99 Hz though). I am not responsible if anyone gets their display messed up.&lt;/p&gt;
&lt;h1 id=&#34;find-out-the-panel-manufacturer&#34;&gt;Find Out the Panel Manufacturer&lt;/h1&gt;
&lt;p&gt;The Steam Deck OLED comes in one of two flavors with the display: it&amp;rsquo;s either from BOE (&lt;a href=&#34;https://en.wikipedia.org/wiki/BOE_Technology&#34;&gt;Beijing Oriental Electronics&lt;/a&gt;) or Samsung. This script is compatible with BOE (which I have personally tested and confirmed on my own unit). If it&amp;rsquo;s from Samsung, I would advise against using the script, at least for now.&lt;/p&gt;
&lt;p&gt;To find out what display you&amp;rsquo;re using, go to Desktop Mode and run the following command in the terminal:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;cat /sys/class/drm/card0-eDP-1/edid | hexdump -C&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Pay attention to the first row. Take note of the &lt;strong&gt;third number&lt;/strong&gt; on the right-hand side of the row. This will tell you what display you have:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;01: BOE LCD display&lt;/li&gt;
&lt;li&gt;02: No longer used&lt;/li&gt;
&lt;li&gt;03: Samsung OLED&lt;/li&gt;
&lt;li&gt;04: BOE OLED&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Display type on Steam Deck OLED&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/guides/refresh_rate_boost/cat.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As you can see here, it says 04 on my end. I therefore have the BOE OLED screen and can safely run this script without issue.&lt;/p&gt;
&lt;h1 id=&#34;download-and-install-the-script&#34;&gt;Download and Install the Script&lt;/h1&gt;
&lt;p&gt;From here, the instructions are fairly simple. While your terminal window is still open, run the following commands:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;git clone https://git.spec.cat/Nyaaori/deck-refresh-rate-expander.git
cd deck-refresh-rate-expander
sudo bash install-rre.sh
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;That&amp;rsquo;s it! Just go back to Game Mode and you should now be able to push the refresh rate up to 120 Hz (make sure the unified frame rate management is toggled on in Settings -&amp;gt; Display). No restart should be required.&lt;/p&gt;
&lt;p&gt;One caveat to this, if you push the refresh rate anything past 109 Hz, the colors on the screen become more &amp;ldquo;dull.&amp;rdquo; You can (maybe) see this demonstrated here with my crappy phone camera (I recommend opening the image up in a new tab):&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Gamma comparison at 90 Hz vs. 120 Hz with Fraymakers&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/guides/refresh_rate_boost/gamma_comparison.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Also keep in mind that obviously a higher refresh rate is going to come at the cost of increased battery consumption.&lt;/p&gt;
&lt;h1 id=&#34;what-to-do-if-the-script-breaks-your-display&#34;&gt;What to do if the Script Breaks your Display&lt;/h1&gt;
&lt;p&gt;Don&amp;rsquo;t lose all hope. There should be a couple of different options at your disposal. One is by re-formatting your SSD with the &lt;a href=&#34;https://help.steampowered.com/en/faqs/view/1b71-edf2-eb6d-2bb3&#34;&gt;Steam Deck recovery image&lt;/a&gt;. Keep in mind you will lose all your data on the drive, so if you have anything valuable on it, back the files up first.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;d rather not do something so drastic, Nyaaori, author of the script, &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/185qpx5/comment/kb3n61r/?utm_source=share&amp;utm_medium=web2x&amp;context=3&#34;&gt;recommends&lt;/a&gt; setting the refresh rate down to 98 or 99 Hz. You may have to connect an external display if you can&amp;rsquo;t see the screen at all. If that doesn&amp;rsquo;t work, change the SteamOS branch. Yet, if &lt;em&gt;that&lt;/em&gt; doesn&amp;rsquo;t work, unlock the filesystem in Desktop Mode with &lt;code&gt;sudo steamos-readonly disable&lt;/code&gt;, move &lt;code&gt;/usr/bin/gamescope.orig&lt;/code&gt; back to &lt;code&gt;/usr/bin/gamescope&lt;/code&gt;, then re-enable read-only mode with &lt;code&gt;sudo steamos-readonly enable&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;Now if only someone could get VRR running&amp;hellip;&lt;/p&gt;
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    <item>
      <title>Steam Deck OLED, Limited Edition - Quick Thoughts</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-oled-quick-impressions/</link>
      <pubDate>Mon, 27 Nov 2023 19:12:47 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-oled-quick-impressions/</guid>
      <description>I was one of the very few reviewers out there who was critical of the Steam Deck when the first model was released a little over 18 months ago. It&amp;rsquo;s probably one of the reasons why Valve never reached out to me for a review sample of the OLED model. At least I take solace in the fact that even some of the more prolific content creators out there &amp;ndash; such as CryoByte33 &amp;ndash; didn&amp;rsquo;t get a review unit.</description>
      <content>&lt;p&gt;I was one of the very few reviewers out there who was &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-review/&#34;&gt;critical of the Steam Deck&lt;/a&gt; when the first model was released a little over 18 months ago. It&amp;rsquo;s probably one of the reasons why Valve never reached out to me for a review sample of the OLED model. At least I take solace in the fact that even some of the more prolific content creators out there &amp;ndash; such as &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-kyle-cryoutilities-dev/&#34;&gt;CryoByte33&lt;/a&gt; &amp;ndash; didn&amp;rsquo;t get a review unit.&lt;/p&gt;
&lt;p&gt;The problem now is, since the OLED hype is over with all the people who have already reviewed the newer refresh, there&amp;rsquo;s not much more I can contribute here. The ship has sailed, so to speak. That being said, however, this post will go over the Limited Edition, and will serve more so as a &amp;ldquo;quick impressions&amp;rdquo; rather than a full-fledged review.&lt;/p&gt;
&lt;p&gt;I kind of wish Valve still had a 64 GB SKU for the OLED. Would have been nice to save some money &amp;ndash; and all users would have to do is upgrade the drive with the one they were using in their LCD model, or just slip in a 1 TB MicroSD card.&lt;/p&gt;
&lt;p&gt;At any rate, here are the differences with the 1 TB OLED model and the 1 TB Limited Edition:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the included carrying case comes with a removable liner&lt;/li&gt;
&lt;li&gt;you get a &amp;ldquo;Steam profile bundle&amp;rdquo; along with an exclusive startup movie and OSK theme&lt;/li&gt;
&lt;li&gt;the front and back shell is a smoky, charcoal-colored, translucent color&lt;/li&gt;
&lt;li&gt;various parts of the device are accented with an orange tint, including the back screws, the vents, and the bottom part of the sticks&lt;/li&gt;
&lt;li&gt;the LE is only available in the US and Canana&lt;/li&gt;
&lt;li&gt;it&amp;rsquo;s $30 more expensive than the regular 1 TB model&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck OLED LE - exclusive OSK theme&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/impressions/osk_theme.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;It took me about half-an-hour to make the order when the OLED was made available for purchase on Steam. It was in my cart but the transaction wouldn&amp;rsquo;t go through. After some time though, the order finally went through. I got it eight days later &amp;ndash; last Friday.&lt;/p&gt;
&lt;h1 id=&#34;hardware-visuals&#34;&gt;Hardware Visuals&lt;/h1&gt;
&lt;p&gt;Package-wise, it&amp;rsquo;s largely the same as the one I got with the LCD model. Same brown box, same size. Same box with the charger inside, the case nestled right next to it, you get the idea. Where the magic happens is after you unpack the plastic for the case, remove the paper, and undo the anti-theft tag that secures the zippers.&lt;/p&gt;
&lt;p&gt;The outer case has a velcro strip that secures the liner in place. Upon opening it, the removable liner looks &lt;em&gt;gorgeous&lt;/em&gt;, at least on the inside. Around the zipper area is an orange accent. The fabric feels very nice, and it&amp;rsquo;s got the design of the Deck being torn apart with various internal parts exposed. Unlike the LCD Deck that I have, the case also comes with a little bag in the back where the strap is. It&amp;rsquo;s barely large enough to fit the charger, now that the cable is even &lt;em&gt;longer&lt;/em&gt; than the one supplied with the LCD model, but I have used it to store the kickstand part of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckmate-review/&#34;&gt;DeckMate accessory&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck OLED LE - inside the liner&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/impressions/liner.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Onto the Deck itself. This also looks very gorgeous. The button labels are slightly darker than they appear on the LCD model. The D-pad feels more mushy, but that&amp;rsquo;s in a good way, in a way that&amp;rsquo;s hard to explain. It just feels more satisfying to press. I didn&amp;rsquo;t really have any complaints about the sticks on the LCD model, but the way they&amp;rsquo;re built now, they have &amp;ldquo;increased grip and dust built-up resistance.&amp;rdquo; Alkazar, the founder of ChimeraOS, did mention in my first &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_chimeraos_dev/&#34;&gt;interview with him&lt;/a&gt; that he found the original sticks to be &amp;ldquo;incredibly slippery&amp;rdquo; though, so perhaps the refined sticks on the OLED model will be of benefit to people like him.&lt;/p&gt;
&lt;p&gt;The shoulder buttons are slightly more click-y. Same goes with the Steam and QAM buttons; they are far less mushy than on my LCD model. The trackpads overall just feel a lot more nice, since they have &amp;ldquo;improved fidelity and edge detection&amp;rdquo; as well as &amp;ldquo;greatly improved trackpad haptics feel and precision.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Overall I&amp;rsquo;m really pleased with the color of the shell itself. It&amp;rsquo;s not super black; it&amp;rsquo;s more so a charcoal color. It&amp;rsquo;s not the most translucent shell out there &amp;ndash; even if I put this to a light, the only thing I can really see on the inside is the ribbon cables that connect to the daughterboards. Interestingly enough, it&amp;rsquo;s easier to see the internals through the back side of the device. Here I can easily see the battery, the thumbsticks, and the daughterboards.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck OLED LE - back side&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/impressions/back.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The subtle orange accent is pretty nice too. The back screws are more easily seen thanks to this. I didn&amp;rsquo;t think I was going to like the orange accent on the sticks when I saw videos prior to actually getting one, but they have kind of stuck with me. The vents and the power button are also orange-colored. I&amp;rsquo;m guessing Valve wanted to sort of give this model a &lt;em&gt;Half-Life&lt;/em&gt; theme.&lt;/p&gt;
&lt;p&gt;Even though the OLED is only a single ounce lighter than the LCD Deck, I can feel the difference when holding the two devices together. A lighter device means less strain on your arms &amp;ndash; and maybe even your neck &amp;ndash; when you&amp;rsquo;re playing for a few hours straight. And somehow, it&amp;rsquo;s still lighter with the bigger battery. A wonderful engineering feat.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck OLED LE - front side&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/impressions/front.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;accessories-and-hardware-modding&#34;&gt;Accessories and Hardware Modding&lt;/h1&gt;
&lt;p&gt;I can confirm &lt;strong&gt;every accessory that I&amp;rsquo;ve tested so far &amp;ndash; including the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-modcase-for-steam-deck-review/&#34;&gt;JSAUX ModCase&lt;/a&gt; and the &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckmate-review/&#34;&gt;DeckMate&lt;/a&gt; &amp;ndash; is 100% backward compatible with the OLED model.&lt;/strong&gt; This is &lt;em&gt;incredibly&lt;/em&gt; convenient. No need for manufacturers to re-produce the same accessories for a different profile, and no need for the end user to buy another accessory. As for the DeckMate, I can attach the main frame to the Deck and it can still fit comfortably inside the case. Any accessories that go with it, I just put them in the little bag that&amp;rsquo;s supplied with the case.&lt;/p&gt;
&lt;p&gt;At some point I also plan on replacing the back shell with the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-rgb-backplate-review/&#34;&gt;JSAUX RGB backplate&lt;/a&gt;, just for curiousity&amp;rsquo;s sake. Well, actually I want to see if the Deck will operate at a cooler temperature with the thermal pad that the RGB backplate uses. Otherwise, I&amp;rsquo;m kind of nervous to do any kind of hardware mod with the OLED. It&amp;rsquo;s pretty nice as is.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck OLED LE - Ship of Harkinian with mods&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/impressions/soh.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I definitely don&amp;rsquo;t see myself replacing the front shell, thumbsticks, or the buttons. Matter of fact, I don&amp;rsquo;t even think it&amp;rsquo;s possible to use third-party joysticks, since the way the OLED thumbsticks are designed, the shoulder buttons are on them. If I put the &lt;a href=&#34;https://linuxgamingcentral.org/posts/gulikit-steam-deck-joysticks/&#34;&gt;GuliKit sticks&lt;/a&gt; in, for example, I would lose functionality of the left and right shoulder buttons, since they aren&amp;rsquo;t on the daughterboards anymore.&lt;/p&gt;
&lt;h1 id=&#34;repairibility&#34;&gt;Repairibility&lt;/h1&gt;
&lt;p&gt;It was great enough that Valve offered the right-to-repair on the original Steam Deck. And now it&amp;rsquo;s even better. Naturally, I couldn&amp;rsquo;t resist the urge to take the back plate off to see the internals. Taking a device apart sometimes feels&amp;hellip;&lt;em&gt;oddly therapeutic.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck OLED LE internals&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/impressions/hardware.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;So, here are the repairability advantages that the OLED has over the original, according to &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-oled-teardown/&#34;&gt;iFixit&lt;/a&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;all screws are replaced with T6 Torx, to reduce the risk of stripping (all of the back cover screws are the same size too)&lt;/li&gt;
&lt;li&gt;four of the screw pillars are embedded with a metal thread, which further reduces the risk of stripping&lt;/li&gt;
&lt;li&gt;broken shoulder buttons are less expensive to replace now that they&amp;rsquo;re on the thumbsticks as opposed to the daughterboards&lt;/li&gt;
&lt;li&gt;refined motherboard &amp;ndash; two RAM chips as opposed to four, and they&amp;rsquo;re smaller. Overall less clutter, and the SSD no longer is on top of the Wi-Fi module, which, in turn, should result in less radio frequency interference&lt;/li&gt;
&lt;li&gt;easier to remove the OLED panel since the adhesives are &amp;ldquo;relatively light.&amp;rdquo; Should make it easier for front-shell swapping&lt;/li&gt;
&lt;li&gt;the daughterboards can now be removed without having to remove the triggers, making disassembly easier&lt;/li&gt;
&lt;li&gt;the battery no longer sticks to a large adhesive pad, and is instead secured with four strips, making the removal process somewhat easier&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Note, however, that there are still some flaws present:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;since the OLED display has a different design, it won&amp;rsquo;t be possible to use the DeckHD, or upgrade your LCD screen with the OLED panel&lt;/li&gt;
&lt;li&gt;you can&amp;rsquo;t upgrade the trackpads on the LCD Deck with the OLED ones, since they use a different connector&lt;/li&gt;
&lt;li&gt;the MicroSD card slot is still located inside of the back shell, making you cognizant of the need to remove the card prior to taking off the back shell so it doesn&amp;rsquo;t snap&lt;/li&gt;
&lt;li&gt;battery is still a pain to take out, despite the strips making the removal a bit easier&lt;/li&gt;
&lt;li&gt;the sticks are still using potentiometers, which will cause wear over time&lt;/li&gt;
&lt;li&gt;not every household is going to conveniently have a T6 Torx screwdriver available, unlike a Phillips screwdriver&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Still, the advantages far outweigh than the disavantages.&lt;/p&gt;
&lt;h1 id=&#34;overall-experience&#34;&gt;Overall Experience&lt;/h1&gt;
&lt;p&gt;I tried to find some complaints with the OLED Deck&amp;hellip;and honestly, I don&amp;rsquo;t have much to criticize. It&amp;rsquo;s by far the best refresh I&amp;rsquo;ve ever seen for any device. It has &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-oled-has-less-input-lag/&#34;&gt;less input lag&lt;/a&gt; than the LCD model by an average of 10 milliseconds. Sometimes it&amp;rsquo;s even faster depending on the framerate/refresh rate. It&amp;rsquo;s going to make fighting games, like &lt;em&gt;Super Smash Bros. Melee&lt;/em&gt;, a more &amp;ldquo;snappy&amp;rdquo; experience.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck OLED LE - Render96&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/impressions/render96.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Combined with the lighter weight, a bigger battery, more screen real estate, easier repairability, slightly faster RAM, backwards compatibility with most &amp;ndash; if not all &amp;ndash; Steam Deck accessories for the LCD model, improved ergonomics with the trackpads, a brighter and more colorful display&amp;hellip;maybe the $680 was worth it.&lt;/p&gt;
&lt;p&gt;I have managed to succesfully &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-undervolting/&#34;&gt;undervolt&lt;/a&gt; the OLED model to -30mV on the CPU, GPU, and SoC. And naturally I got &lt;a href=&#34;https://linuxgamingcentral.org/posts/cryoutilities-2.0/&#34;&gt;CryoUtilities&lt;/a&gt; up and running with 8 GB swap, swappiness of 50, 4 GB UMA frame buffer size. &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-plugins/&#34;&gt;Decky-Loader&lt;/a&gt; worked just fine as expected, as well as EmuDeck. Gotta have that customized Steam theme and sound effects, ya know?&lt;/p&gt;
&lt;p&gt;You don&amp;rsquo;t get the &amp;ldquo;exclusive&amp;rdquo; OSK theme or startup movie out-of-the-box. You have to &amp;ldquo;claim&amp;rdquo; them through your Steam profile. For some odd reason, I had trouble getting this to work properly. I had to try a few times, until I finally got them. But I&amp;rsquo;m telling you, the black and red color scheme of the OSK is &lt;em&gt;nice&lt;/em&gt;, and is in great harmony with the hardware aesthetics. The LE edition startup movie is also fantastic.&lt;/p&gt;



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&lt;p&gt;As for games, lately I&amp;rsquo;ve been trying &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-play-oot-at-60-fps/&#34;&gt;Ship of Harkinian&lt;/a&gt; (&lt;em&gt;Zelda: OoT&lt;/em&gt; PC port) with some nice visual enhancements, and &lt;a href=&#34;https://github.com/Render96/Render96ex&#34;&gt;Render96&lt;/a&gt;, an HD overhaul for &lt;em&gt;Super Mario 64&lt;/em&gt;, running natively on Linux. I&amp;rsquo;ll probably have a guide up soon with getting these games set up. Both games play and look &lt;em&gt;great&lt;/em&gt; on the OLED, and it&amp;rsquo;s been just a battery sipper having the TDP limit around 4 W and still getting a nice 60 FPS on Render96, and a native 90 FPS with SoH. I&amp;rsquo;ve also been playing &lt;em&gt;Overwatch 2&lt;/em&gt;, running at 90 FPS at Medium settings with a TDP limit of around 10 W (using FSR, of course). It&amp;rsquo;s just been a really great experience so far.&lt;/p&gt;
&lt;p&gt;And let me tell you: no other PC handheld out there is going to have as great Linux support as the Deck does. I still do like the &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-on-legion-go/&#34;&gt;Legion Go&lt;/a&gt; for its larger screen real estate and more powerful performance, but Linux support isn&amp;rsquo;t as good.&lt;/p&gt;
&lt;p&gt;So&amp;hellip;what am I going to do with my old Deck? Keep it for modding purposes. I still do love the &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckcube/&#34;&gt;GameCube-esque aesthetic&lt;/a&gt; that I put on it. It also has a larger resolution and better color quality than the stock LCD screen, thanks to the &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckhd-needs-bios-flash/&#34;&gt;DeckHD&lt;/a&gt; upgrade (I&amp;rsquo;ll have a more detailed review on DeckHD soon). I may also look into overclocking the RAM and APU, see if I can squeeze some more performance out of it. And just sort of use it like a console now, while taking the OLED with me on the go.&lt;/p&gt;
&lt;p&gt;Speaking of the DeckHD, here&amp;rsquo;s a head-to-head comparison with &lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-remastered-review/&#34;&gt;&lt;em&gt;Metroid Prime Remastered&lt;/em&gt;&lt;/a&gt;. Surprisingly, the color quality &amp;ndash; at least in my eyes &amp;ndash; looks pretty close to that of the OLED. The OLED does look a little more saturated and vibrant in color, but the DeckHD comes pretty darn close, while reaping a larger, 1200p resolution. Perhaps the anti-glare etched glass screen on the OLED hinders the colors somewhat.&lt;/p&gt;



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&lt;p&gt;Heh&amp;hellip;did I say this was going to be a &amp;ldquo;quick impressions&amp;rdquo; article? Looks like I got a bit carried away there. But yeah, the OLED Deck has been a solid upgrade over the LCD model. It was worth getting&amp;hellip;even if I had to pay for it instead of getting a review unit.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;beautiful aesthetics, from the removable liner pictures to the smoky translucent shell&lt;/li&gt;
&lt;li&gt;less input lag over original, along with a plethora of other minor improvements&lt;/li&gt;
&lt;li&gt;more satisfying D-pad and trackpads, clickier shoulder buttons and Steam/QAM buttons&lt;/li&gt;
&lt;li&gt;longer battery life, richer screen colors, more screen real estate, lighter weight&lt;/li&gt;
&lt;li&gt;still compatible with accessories made for the LCD model&lt;/li&gt;
&lt;li&gt;easier repairability, refined mobo for less RF interference&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;MicroSD card slot is still located at the bottom shell &amp;ndash; be sure to remove any MicroSD cards prior to taking the backplate off!&lt;/li&gt;
&lt;li&gt;battery is still a royal pain to take out&lt;/li&gt;
&lt;li&gt;some parts, such as the screen and trackpads, can&amp;rsquo;t be upgraded on the LCD Deck with the OLED parts&lt;/li&gt;
&lt;li&gt;thumbsticks are still using potentiometers, resulting in wear over time&lt;/li&gt;
&lt;li&gt;minimum SSD size you can get is 512 GB; it would have been nice to have a cheaper 64 or 256 GB SKU&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Head on over to the &lt;a href=&#34;https://store.steampowered.com/steamdeck&#34;&gt;Steam store&lt;/a&gt; if you&amp;rsquo;re interested in getting one. Both the LE and the regular OLED models are still in stock, at least here in the US.&lt;/p&gt;
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      <title>VKD3D-Proton 2.11 Enables DXR By Default, Improves Performance in Halo Infinite by 15%</title>
      <link>https://linuxgamingcentral.org/posts/vkd3d-proton-2.11/</link>
      <pubDate>Fri, 24 Nov 2023 16:57:01 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/vkd3d-proton-2.11/</guid>
      <description>VKD3D-Proton 2.11 released less than an hour ago and with it comes &amp;ldquo;a bunch of features, perf improvements and bug fixes / workarounds.&amp;rdquo;
DXR (DirectX Raytracing) is now enabled by default. No need to supply the VKD3D_CONFIG=dxr launch parameter anymore. Note, however, there are certain cases where it&amp;rsquo;s not enabled by default, such as Hellblade: Senua&amp;rsquo;s Sacrifice on Steam Deck. Game-specific fixes that use DXR include Battlefield V, Warhammer: Darktide, and Jurassic World Evolution 2.</description>
      <content>&lt;p&gt;VKD3D-Proton 2.11 released less than an hour ago and with it comes &amp;ldquo;a bunch of features, perf improvements and bug fixes / workarounds.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;DXR (DirectX Raytracing) is now enabled by default.&lt;/strong&gt; No need to supply the &lt;code&gt;VKD3D_CONFIG=dxr&lt;/code&gt; launch parameter anymore. Note, however, there are certain cases where it&amp;rsquo;s &lt;em&gt;not&lt;/em&gt; enabled by default, such as &lt;em&gt;Hellblade: Senua&amp;rsquo;s Sacrifice&lt;/em&gt; on Steam Deck. Game-specific fixes that use DXR include &lt;em&gt;Battlefield V&lt;/em&gt;, &lt;em&gt;Warhammer: Darktide&lt;/em&gt;, and &lt;em&gt;Jurassic World Evolution 2&lt;/em&gt;. Workarounds for &lt;em&gt;Witcher 3&lt;/em&gt; causing broken shadows and GPU hangs when DXR was enabled have been added.&lt;/p&gt;
&lt;p&gt;RDNA2+ and Turing+ GPUs have the DX Ultimate feature set exposed. &lt;strong&gt;FSR 3 can now be used with supported games&lt;/strong&gt; thanks to the implementation of the missing MSAD instruction in DXIL.&lt;/p&gt;
&lt;p&gt;In the performance department, it has been noted that &lt;em&gt;Halo Infinite&lt;/em&gt; on RADV has &amp;ldquo;15% FPS gains&amp;rdquo; due to the &lt;strong&gt;improved performance&lt;/strong&gt; of NV_device_generated_commands and NV_device_generated_commands_compute &amp;ldquo;by reordering and batching command preprocessing.&amp;rdquo; &lt;em&gt;Starfield&lt;/em&gt; is also seeing some minor performance gains, by 1-2%. Note, however, that these performance gains will need &amp;ldquo;pending Mesa work to land&amp;rdquo; in order for users to receive this benefit. CPU overhead on NVIDIA has been &amp;lsquo;greatly reduced.&amp;rsquo;&lt;/p&gt;
&lt;p&gt;Workarounds have been added to the following titles, whether it was a GPU hang, broken shadows, or random crashes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Resident Evil 4: Separate Ways&lt;/em&gt; DLC&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Lords of the Fallen&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Witcher 3&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Cyberpunk 2077&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Windjammers 2&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.11&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>No, You Can&#39;t Upgrade the LCD Steam Deck with an OLED Panel</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-oled-teardown/</link>
      <pubDate>Thu, 23 Nov 2023 17:02:51 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-oled-teardown/</guid>
      <description>While Gamers Nexus had already revealed a couple of the differences between the LCD Deck and OLED Deck internals, a more recent video by iFixit reveals even more details.
All of the Phillips screws from the LCD model have been replaced with T6 Torx &amp;ndash; both on the inside and on the outside. The reasoning behind this is so the screws don&amp;rsquo;t strip as easily while you&amp;rsquo;re taking them in or out.</description>
      <content>&lt;p&gt;While Gamers Nexus had already revealed a couple of the &lt;a href=&#34;https://www.youtube.com/watch?v=9jhRh11bTRA&#34;&gt;differences between the LCD Deck and OLED Deck internals&lt;/a&gt;, a more recent video by &lt;a href=&#34;https://www.youtube.com/watch?v=fhUqh-RkqEU&#34;&gt;iFixit&lt;/a&gt; reveals even more details.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;All of the Phillips screws from the LCD model have been replaced with T6 Torx&lt;/strong&gt; &amp;ndash; both on the inside and on the outside. The reasoning behind this is so the screws don&amp;rsquo;t strip as easily while you&amp;rsquo;re taking them in or out. Only caveat here, is most households aren&amp;rsquo;t going to have a Torx screwdriver, since they are less common.&lt;/p&gt;
&lt;p&gt;The four screw pillars &amp;ndash; one located in each corner of the Deck &amp;ndash; are now embedded with a metal thread. With this, the back cover isn&amp;rsquo;t screwed directly into plastic; metal threads won&amp;rsquo;t strip as easily as plastic.&lt;/p&gt;
&lt;p&gt;Gamers Nexus had mentioned this already, but it&amp;rsquo;s good to re-iterate the shoulder button repairability. &lt;strong&gt;The shoulder buttons are now located on the thumbsticks rather than the daughterboards they were on previously. This makes shoulder buttons easier to repair,&lt;/strong&gt; as you can simply replace it by getting a new thumbstick &amp;ndash; less expensive than buying the daughterboard.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Thumbstick with shoulder button attached&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/teardown/thumbstick.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;With less clutter on the motherboard, the M.2 drive has been rotated 90 degrees, upside down. It no longer hovers over the Wi-Fi chip. This will prevent the SSD from emitting RF interference to the Wi-Fi module.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The daughterboards can now be removed without having to remove the triggers.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;iFixit mentions &amp;ldquo;removing the screen is fairly straightforward&amp;rdquo; since the adhesive around the bezels is &amp;ldquo;relatively light.&amp;rdquo; Note, however, that due to the way the ribbon cables are oriented, &lt;strong&gt;you won&amp;rsquo;t be able to replace your LCD Deck&amp;rsquo;s screen with the OLED panel.&lt;/strong&gt; The LCD&amp;rsquo;s motherboard also &amp;ldquo;doesn&amp;rsquo;t have the necessary chipsets to interface with the OLED screen; it&amp;rsquo;s simply not possible to do a straight swap.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;You won&amp;rsquo;t be able to replace the old touchpads in your Deck with the OLED ones either. This is due to the new touchboard having a six-pin connector as opposed to the old one having four.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;OLED Deck - back cover off&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/teardown/back_cover_off.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As for the fan, it has been flipped over on the OLED model, and the metal chassis has been redesigned slightly.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Can you upgrade your old Deck with the OLED&amp;rsquo;s 50 Wh battery? No.&lt;/strong&gt; It&amp;rsquo;s too thick to fit inside. The reason why it fits in the OLED model in the first place is because the OLED panel is thinner than the LCD panel.&lt;/p&gt;
&lt;p&gt;Keep in mind that, &lt;strong&gt;the MicroSD card slot is still located in the back shell,&lt;/strong&gt; so be sure to take this out prior to removing the back shell.&lt;/p&gt;
&lt;p&gt;The battery is still glued. While the adhesive pads were done away with and replaced with four strips, the removal process is somewhat easier, but still a royal pain to take out.&lt;/p&gt;
&lt;p&gt;See iFixit&amp;rsquo;s &lt;a href=&#34;https://www.youtube.com/watch?v=fhUqh-RkqEU&#34;&gt;video&lt;/a&gt; for more details.&lt;/p&gt;
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      <title>NVK Reaches Vulkan 1.0 Conformance</title>
      <link>https://linuxgamingcentral.org/posts/nvk-reaches-vulkan-1.0-conformance/</link>
      <pubDate>Mon, 20 Nov 2023 18:17:36 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/nvk-reaches-vulkan-1.0-conformance/</guid>
      <description>NVK &amp;ndash; the open-source driver for NVIDIA GPUs, spearheaded by the team at Collabora &amp;ndash; is getting better and better as the months go by. Starting today, NVK &amp;ldquo;is now an officially conformant implementation of the Vulkan 1.0 API on NVIDIA Turing hardware.&amp;rdquo; The blog post from Collabora, written by Faith Ekstrand, mentions that this &amp;ldquo;is the first time any Nouveau driver has gotten the Khronos conformance badge on any API.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/tags/nvk/&#34;&gt;NVK&lt;/a&gt; &amp;ndash; the open-source driver for NVIDIA GPUs, spearheaded by the team at Collabora &amp;ndash; is getting better and better as the months go by. Starting today, NVK &amp;ldquo;is now an officially &lt;a href=&#34;https://www.khronos.org/conformance/adopters/conformant-products/vulkan#submission_757&#34;&gt;conformant implementation&lt;/a&gt; of the Vulkan 1.0 API on NVIDIA Turing hardware.&amp;rdquo; The blog post from Collabora, written by Faith Ekstrand, mentions that this &amp;ldquo;is the first time any Nouveau driver has gotten the Khronos conformance badge on any API.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;The basic English translation of this: Turing GPUs and later &amp;ldquo;should pretty much work&amp;rdquo; with this driver, albeit for app-specific bugs. Maxwell GPUs will get support later down the road. The new back-end compiler for NVK had also gotten &lt;a href=&#34;https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24998&#34;&gt;merged&lt;/a&gt; this week in Mesa, which fixes a number of bugs from the old one.&lt;/p&gt;
&lt;p&gt;Faith also outlines their plans for NVK heading into the new year:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I&amp;rsquo;ll continue improving the new compiler, both in terms of features and performance. Most of the Vulkan API features we&amp;rsquo;re still missing relative to other drivers are effectively compiler features. We&amp;rsquo;re not very far off from being able to advertise Vulkan 1.3 but it&amp;rsquo;s all compiler work between here and there.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;At this rate, it wouldn&amp;rsquo;t surprise me if in a few years&amp;rsquo; time users with NVIDIA GPUs will be able to use NVK as their daily driver without needing to use NVIDIA&amp;rsquo;s proprietary drivers.&lt;/p&gt;
&lt;p&gt;See the &lt;a href=&#34;https://www.collabora.com/news-and-blog/news-and-events/nvk-reaches-vulkan-conformance.html&#34;&gt;blog post&lt;/a&gt; for more details.&lt;/p&gt;
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      <title>Upcoming Portal 2 Mod is a Prequel With An Eight Hour Campaign</title>
      <link>https://linuxgamingcentral.org/posts/portal-revolution-coming-january-5/</link>
      <pubDate>Mon, 20 Nov 2023 17:23:37 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/portal-revolution-coming-january-5/</guid>
      <description>There are a few Portal mods that are in the works, including Portal 2: Desolation. But there&amp;rsquo;s one mod in particular that actually has a release date: Portal: Revolution.
The game is &amp;ldquo;a fan-made mod for Portal 2 which plays before the events of Portal 2 in the dead and decaying Aperture facility.&amp;rdquo; You are guided by the personality core known as Stirling, in the hopes that you&amp;rsquo;ll come across &amp;ldquo;a powerful device capable of restoring Aperture to its former glory.</description>
      <content>&lt;p&gt;There are a few &lt;em&gt;Portal&lt;/em&gt; mods that are in the works, including &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal_2_desolation/&#34;&gt;&lt;em&gt;Portal 2: Desolation&lt;/em&gt;&lt;/a&gt;. But there&amp;rsquo;s one mod in particular that actually has a release date: &lt;em&gt;Portal: Revolution&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;The game is &amp;ldquo;a fan-made mod for &lt;em&gt;Portal 2&lt;/em&gt; which plays before the events of Portal 2 in the dead and decaying Aperture facility.&amp;rdquo; You are guided by the personality core known as Stirling, in the hopes that you&amp;rsquo;ll come across &amp;ldquo;a powerful device capable of restoring Aperture to its former glory.&amp;rdquo; Featuring 40 puzzles with &amp;ldquo;new test elements,&amp;rdquo; the playthrough is expected to last about eight hours. The difficulty &amp;ldquo;starts where &lt;em&gt;Portal 2&lt;/em&gt; stops&amp;rdquo; but &amp;ldquo;no puzzles require advanced tricky movement.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Since the mod is using a custom version of &lt;em&gt;CS:GO&lt;/em&gt;&amp;rsquo;s Source engine, this allows the small team of just seven members &amp;ldquo;to introduce many mechanics and improvements to the engine to create an experience which would be impossible in &lt;em&gt;Portal 2&lt;/em&gt;.&amp;rdquo; And from the looks of it on the Steam store page, it looks like there will be a native Linux version of the mod.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Test chamber&#34; src=&#34;https://linuxgamingcentral.org/images/portal_revolution/test_chamber.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Over the weekend, the team released &lt;a href=&#34;https://www.youtube.com/watch?v=cXczxIIvXJ0&#34;&gt;a trailer&lt;/a&gt;, which so far has gotten over 260k views. They mention in a &lt;a href=&#34;https://store.steampowered.com/news/app/601360/view/5872192466321613944?l=english&#34;&gt;blog post&lt;/a&gt; that the game &amp;ldquo;is 99% complete&amp;rdquo; and will release on &lt;strong&gt;January 5th, 2024.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m really excited for this one. I&amp;rsquo;m just hoping it won&amp;rsquo;t be as difficult as &lt;a href=&#34;https://store.steampowered.com/app/1255980/Portal_Reloaded/&#34;&gt;&lt;em&gt;Portal: Reloaded&lt;/em&gt;&lt;/a&gt; or &lt;a href=&#34;https://store.steampowered.com/app/317400/Portal_Stories_Mel/&#34;&gt;&lt;em&gt;Portal Stories: Mel&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;See the &lt;a href=&#34;https://store.steampowered.com/app/601360/Portal_Revolution/&#34;&gt;Steam store page&lt;/a&gt; for more details.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Images credit of Second Face Software.&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck OLED Has Less Input Lag</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-oled-has-less-input-lag/</link>
      <pubDate>Mon, 20 Nov 2023 05:00:06 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-oled-has-less-input-lag/</guid>
      <description>Aside from a better screen, longer battery life, faster RAM, refined sticks, and a less cluttered motherboard, people are still finding more advantages that the Deck OLED has over its LCD counterpart &amp;ndash; things that not even Valve have mentioned themselves. One such advantage is the fact that, according to Digital Foundry, the OLED has less input lag than the original.
Using NVIDIA&amp;rsquo;s LDAT system to measure input lag, they mention that on average the OLED has a faster input response by 10 milliseconds, but it gets even better due to the OLED&amp;rsquo;s faster 90 Hz display, which plays &amp;ldquo;a key role when the Deck&amp;rsquo;s frame rate limiting options are engaged.</description>
      <content>&lt;p&gt;Aside from a better screen, longer battery life, faster RAM, refined sticks, and a &lt;a href=&#34;https://boilingsteam.com/steam-deck-revision-internal-changes/index.html&#34;&gt;less cluttered motherboard&lt;/a&gt;, people are &lt;em&gt;still&lt;/em&gt; finding more advantages that the Deck OLED has over its LCD counterpart &amp;ndash; things that not even Valve have mentioned themselves. One such advantage is the fact that, according to Digital Foundry, the OLED has &lt;a href=&#34;https://www.youtube.com/watch?v=LkrV6VlGPIE&#34;&gt;less input lag than the original.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Using NVIDIA&amp;rsquo;s LDAT system to measure input lag, they mention that on average the OLED has a faster input response by 10 milliseconds, but it gets even better due to the OLED&amp;rsquo;s faster 90 Hz display, which plays &amp;ldquo;a key role when the Deck&amp;rsquo;s frame rate limiting options are engaged.&amp;rdquo; They tested two titles: &lt;em&gt;DOOM Eternal&lt;/em&gt; and &lt;em&gt;Crysis 3 Remastered&lt;/em&gt;. They measured the input lag between 90 Hz, 60 Hz, and 50 Hz.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;On &lt;em&gt;DOOM Eternal&lt;/em&gt; [at 60 FPS/Hz], end to end input lag &amp;ndash; button to Photon, if you will &amp;ndash; comes in at 77.2 milliseconds across a sample of 20 captures. That&amp;rsquo;s averaged out of course and this drops to 68.7 milliseconds on the OLED model. The faster you run a game, the lower its input lag. So it&amp;rsquo;s no surprise to see that at 90 HZ on OLED, input lag drops to 51.1 milliseconds.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;Crysis 3 Remastered&lt;/em&gt; [at 90 FPS/Hz and 60 FPS/Hz] &amp;ndash; it&amp;rsquo;s inherently a laggier game with LCD delivering a 97.7 millisecond end-to-end latency reading, dropping to 86.4 milliseconds on OLED. This time, an 11.3 millisecond reduction in input lag. 65.2 milliseconds at 90 Hz offers up a 32.5 millisecond reduction compared to LCD at 60 Hz.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;Response times in Doom Eternal &amp;ndash; LCD vs. OLED&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_oled/input_lag/doom_eternal_chart.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;They also compare the two games at 40 FPS, with a refresh rate of 40 Hz on the LCD model and 80 Hz on the OLED. There was a 22ms improvement with the OLED model on &lt;em&gt;DOOM Eternal&lt;/em&gt;. At 30 FPS/90 Hz there was a 18ms advantage. Since &lt;em&gt;Crysis 3 Remastered&lt;/em&gt; is a &amp;ldquo;laggier&amp;rdquo; game, there wasn&amp;rsquo;t as much of an improvement in response time, but it was still there, with a 16.3ms advantage on the OLED model at 40 FPS/80 Hz.&lt;/p&gt;
&lt;p&gt;I won&amp;rsquo;t go over all the numbers here. Just watch the &lt;a href=&#34;https://www.youtube.com/watch?v=LkrV6VlGPIE&#34;&gt;video&lt;/a&gt; for more details.&lt;/p&gt;
&lt;p&gt;This is excellent. Gameplay should now feel more &amp;ldquo;snappy.&amp;rdquo; Fighting games especially will benefit from this improved response time.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Images credit of Digital Foundry.&lt;/em&gt;&lt;/p&gt;
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      <title>You Can Now Run DirectX 8 Titles Directly through GE-Proton</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton8-24/</link>
      <pubDate>Mon, 20 Nov 2023 04:45:47 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton8-24/</guid>
      <description>Today&amp;rsquo;s update to GE-Proton is fairly interesting. If you have any games that use DirectX 8, you can now launch them directly with GE-Proton8-24 rather than using D8VK. You just need to supply PROTON_ENABLE_D8VK=1 in the game&amp;rsquo;s launch parameters. Thanks to loathingKernel &amp;ndash; one of the contributors to the Rare EGS launcher &amp;ndash; for this feature!
Aside from that, GE-Proton8-24 adds/updates fixes for Fable III, Yazuka 5, and Farlight 84. Video decoders have been added for Crimson Skies and Mafia.</description>
      <content>&lt;p&gt;Today&amp;rsquo;s update to GE-Proton is fairly interesting. If you have any games that use DirectX 8, you can now launch them directly with GE-Proton8-24 rather than using &lt;a href=&#34;https://linuxgamingcentral.org/posts/d8vk-v1.0/&#34;&gt;D8VK&lt;/a&gt;. You just need to supply &lt;code&gt;PROTON_ENABLE_D8VK=1&lt;/code&gt; in the game&amp;rsquo;s launch parameters. Thanks to loathingKernel &amp;ndash; one of the contributors to the &lt;a href=&#34;https://linuxgamingcentral.org/posts/rare-epic-games-launcher/&#34;&gt;Rare EGS launcher&lt;/a&gt; &amp;ndash; for this feature!&lt;/p&gt;
&lt;p&gt;Aside from that, GE-Proton8-24 adds/updates fixes for &lt;em&gt;Fable III&lt;/em&gt;, &lt;em&gt;Yazuka 5&lt;/em&gt;, and &lt;em&gt;Farlight 84&lt;/em&gt;. Video decoders have been added for &lt;em&gt;Crimson Skies&lt;/em&gt; and &lt;em&gt;Mafia&lt;/em&gt;. DXVK, VKD3D-Proton, and Wine have all been updated to master or bleeding-edge.&lt;/p&gt;
&lt;p&gt;All this and more in the &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton8-24&#34;&gt;patch notes&lt;/a&gt;. Steam Deck users can now easily install the latest version of GE-Proton with the &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-cellar-steam-deck-plugin/&#34;&gt;Wine Cellar&lt;/a&gt; plugin.&lt;/p&gt;
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      <title>SteamOS 3.5.5: The Biggest Steam Deck Update of the Year!</title>
      <link>https://linuxgamingcentral.org/posts/steamos-3.5.5/</link>
      <pubDate>Fri, 17 Nov 2023 04:25:49 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos-3.5.5/</guid>
      <description>Almost as soon as I wrote my previous post regarding the latest Steam Deck client update I was eating my own words regarding the availability of SteamOS 3.5 as stable. It&amp;rsquo;s available NOW, just in time for Deck OLED users, and, were I to cover every single change from the last SteamOS update, this post would stretch for a mile.
First, the color rendering has been adjusted to emulate the sRGB color range.</description>
      <content>&lt;p&gt;Almost as soon as I wrote my previous post regarding the latest &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-update-11-16-2023/&#34;&gt;Steam Deck client update&lt;/a&gt; I was eating my own words regarding the availability of SteamOS 3.5 as stable. It&amp;rsquo;s available NOW, just in time for Deck OLED users, and, were I to cover every single change from the last SteamOS update, this post would stretch for a mile.&lt;/p&gt;
&lt;p&gt;First, &lt;strong&gt;the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.5-getting-improved-color-management/&#34;&gt;color rendering has been adjusted to emulate the sRGB color range&lt;/a&gt;.&lt;/strong&gt; According to the patch notes, this will result &amp;ldquo;in a slightly warmer and more vibrant color appearance.&amp;rdquo; You can tweak this back to the native color render, or boost the sRGB for more saturated colors. Guess we can say goodbye to the &lt;a href=&#34;https://linuxgamingcentral.org/posts/vibrantdeck/&#34;&gt;vibrantDeck plugin&lt;/a&gt;. Color temperature can also be adjusted to a more cooler, blue hue or a warmer orange tint.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Changing display colors&#34; src=&#34;https://linuxgamingcentral.org/images/steamos/3.5.5/display_colors.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;HDR and VRR can now be enabled via a toggle in the QAM, provided that the connected external display supports these options.&lt;/strong&gt; The official Steam Deck dock also gets updated firmware to support VRR. HDR visualization can be adjusted to waveform/color gamut, heatmap, heatmap extended, and heatmap classic.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HDR visualization option&#34; src=&#34;https://linuxgamingcentral.org/images/steamos/3.5.5/hdr_visualization.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In the QAM, &lt;strong&gt;scaling modes have been separated from the filtering options. Stretch and Zoom (Fill?) scaling modes are now available.&lt;/strong&gt; Got that game that only allows 16:9? Well, thankfully you can fill the black borders at the top and bottom of the screen with the Stretch option.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;New scaling modes and filters&#34; src=&#34;https://linuxgamingcentral.org/images/steamos/3.5.5/scaling_options.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s not mentioned in the patch notes, but &lt;strong&gt;the frame rate limiter and refresh rate sliders have been combined into one.&lt;/strong&gt; You can separate them again under Settings -&amp;gt; Display -&amp;gt; Advanced -&amp;gt; Enable Unified Frame Limit Management. Another thing not mentioned in the patch notes, is &lt;strong&gt;a new scaling filter option has been added: NIS (NVIDIA Image Scaling).&lt;/strong&gt; The shaprness level can be adjusted anywhere from 0 to 10. Personally, I find it to be a little better than FSR, as the sharpness is more, well, &lt;em&gt;sharp&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Frame rate limit and refresh rate options combined&#34; src=&#34;https://linuxgamingcentral.org/images/steamos/3.5.5/frame_limit.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Support for the Deck OLED has been added.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;External media, such as MicroSD cards, are now automatically mounted as soon as they&amp;rsquo;re connected. External media can also be formatted and/or managed directly through Steam&amp;rsquo;s interface.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Format SD card option&#34; src=&#34;https://linuxgamingcentral.org/images/steamos/3.5.5/sdcard_format.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Manage SD card storage&#34; src=&#34;https://linuxgamingcentral.org/images/steamos/3.5.5/sdcard_in_storage_settings.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Mesa has been updated to &lt;a href=&#34;https://linuxgamingcentral.org/posts/mesa-23.1/&#34;&gt;23.1.3&lt;/a&gt;. Some games may get their &lt;strong&gt;shader cache size reduced &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-getting-smaller-shader-cache/&#34;&gt;by up to 60%&lt;/a&gt;&lt;/strong&gt; with this update. The &lt;code&gt;VK_EXT_graphics_pipeline_library&lt;/code&gt; extension is now enabled by default, which, apparently, &lt;strong&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/shader-compilation-improved-with-mesa-23.1/&#34;&gt;improves game load times and reduces graphical stutter&lt;/a&gt;.&lt;/strong&gt; The patch notes for the update also mention improved performance with &lt;em&gt;Starfield&lt;/em&gt;, and fixed &amp;ldquo;viewmodel corruption&amp;rdquo; and &amp;ldquo;launch failures&amp;rdquo; in a few other titles.&lt;/p&gt;
&lt;p&gt;With the updated firmware, version 118, &lt;strong&gt;you can now &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-undervolting/&#34;&gt;undervolt the CPU, GPU, and the SoC&lt;/a&gt; via the BIOS menu.&lt;/strong&gt; Based on my testing I&amp;rsquo;ve seen some marginal improvements as far as battery life with AAA titles, although indie games that aren&amp;rsquo;t going to peg the Deck&amp;rsquo;s APU are going to see an even shorter battery life.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck undervolting options in BIOS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/voltage_comparison/undervoltage_settings.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;A critical bug was fixed: &lt;strong&gt;there should no longer be &amp;ldquo;severe CPU performance issues&amp;rdquo; while SMT is enabled.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;And, thank God, &lt;strong&gt;the Arch base has finally, &lt;em&gt;finally&lt;/em&gt; been updated,&lt;/strong&gt; including the kernel itself. Kernel 5.13 is now dead and has been replaced with the more recent &lt;a href=&#34;https://linuxgamingcentral.org/posts/kernel-6.1-released/&#34;&gt;6.1 LTS release&lt;/a&gt;. Particular improvements to this kernel update include bug fixes and performance improvements with ext4, huge Btrfs performance improvements, Wi-Fi 7 support, and better support for third-party Nintendo gamepads. KDE Plasma has also been updated to &lt;a href=&#34;https://kde.org/announcements/plasma/5/5.27.0//&#34;&gt;5.27.5&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;EDIT (11-17-2023):&lt;/strong&gt; you should also be able to install &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-getting-nix-support/&#34;&gt;Nix packages&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;Some other minor improvements:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Bluetooth connection stability, particularly when multiple gamepads are connected, has been improved, as well as improved sleep/resume speed&lt;/li&gt;
&lt;li&gt;Latency and stutter when there are multiple overlays on screen has been reduced, since &amp;ldquo;compositing is now avoided in additional scenarios.&amp;rdquo; Latency in regards to applications rendering slower than the display&amp;rsquo;s refresh rate have also been improved&lt;/li&gt;
&lt;li&gt;improved fade transitions between apps&lt;/li&gt;
&lt;li&gt;MangoHUD can now be customized via the &lt;code&gt;presets.conf&lt;/code&gt; file found in &lt;code&gt;~/.config/MangoHud/&lt;/code&gt;. The &lt;a href=&#34;https://github.com/Gawah/MangoPeel&#34;&gt;MangoPeel plugin&lt;/a&gt; can also be used to customize it via the QAM&lt;/li&gt;
&lt;li&gt;controller bindings and M+K bindings can be swapped by holding down Options in the &amp;ldquo;Linux hid-steam driver&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;And other fixes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;internal display backlight shouldn&amp;rsquo;t always stay on&lt;/li&gt;
&lt;li&gt;touchscreen orientation when an external display is connected&lt;/li&gt;
&lt;li&gt;some games could appear stretched if their window size didn&amp;rsquo;t match their swapchain size&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Disgaea&lt;/em&gt; no longer needs to be &amp;ldquo;tapped on&amp;rdquo; before input works&lt;/li&gt;
&lt;li&gt;physical dimensions being reported to games with the incorrect aspect ratio&lt;/li&gt;
&lt;li&gt;workaround for tearing causing heavy stuttering when MangoHUD was enabled &amp;ndash; tearing now &amp;ldquo;impossible in such situations&amp;rdquo;&lt;/li&gt;
&lt;li&gt;keyboard input should now work for &lt;em&gt;Overwatch 2&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;thumbstick touch sensors should no longer lose touch periodically&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/5484882897552407488&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam Deck Client Update Adds Visual Tweaks to UI, HDR Badges for Supported Games</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-update-11-16-2023/</link>
      <pubDate>Thu, 16 Nov 2023 18:06:50 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-update-11-16-2023/</guid>
      <description>15 minutes prior to the launch of the Steam Deck OLED, a new stable Deck client update has shipped to all users. SteamOS 3.5 hasn&amp;rsquo;t finalized just yet, but I&amp;rsquo;ve got a hunch it will become stable within the next couple of weeks, just in time for when users get their Deck OLED.
First, &amp;ldquo;plugged-in&amp;rdquo; Decks can now use local game content transfers between different Steam clients on the same local network.</description>
      <content>&lt;p&gt;15 minutes prior to the launch of the &lt;a href=&#34;https://store.steampowered.com/steamdeck&#34;&gt;Steam Deck OLED&lt;/a&gt;, a new stable Deck client update has shipped to all users. SteamOS 3.5 hasn&amp;rsquo;t finalized just yet, but I&amp;rsquo;ve got a hunch it will become stable within the next couple of weeks, just in time for when users get their Deck OLED.&lt;/p&gt;
&lt;p&gt;First, &amp;ldquo;plugged-in&amp;rdquo; Decks can now use local game content transfers between different Steam clients on the same local network.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;LAN game transfer toggle&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/11-16-2023/lan_transfer_toggle.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Some visual tweaks have been applied to Home, Library, and other areas of the UI for &amp;ldquo;a more visually-rich experience.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck library visual tweaks&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/11-16-2023/library.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Soundtrack pages are now easier to navigate, with a &amp;ldquo;nicer layout.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck soundtrack layout&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/11-16-2023/soundtrack.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Supposedly games that support HDR have a badge now, although the only way I can verify personally is by using the HDR filter to sort my library and seeing the &amp;ldquo;HDR Support&amp;rdquo; text in the game details page.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HDR supported&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/11-16-2023/hdr_supported.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Controller support details have been added or enhanced in some way. For instance, you can now disable Steam Input for a controller more seamlessly by going to a game&amp;rsquo;s controller configuration page, selecting the little cog icon, and disabling/enabling Steam Input from the dropdown menu. There are tabs to choose from when there are multiple gamepads connected. PlayStation controllers default to the game&amp;rsquo;s built-in support, and if that&amp;rsquo;s not available, it will switch to Steam Input.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Controller tabs&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/11-16-2023/controllers.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Aside from that, there&amp;rsquo;s the usual set of bug fixes, such as layout and interaction bugs in the Media viewer, games not being able to launch if it had new workshop content available and auto-updates were turned off, Remote Play fixes for Android TV and Intel iGPU hardware encoding, and a few fixes related to Steam Input.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/5484882897551382405&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;By the way, how&amp;rsquo;s everyone doing on getting a Deck OLED? Just managed to snag a limited edition model.&lt;/p&gt;
</content>
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    <item>
      <title>Some Adjustments, Plus Upcoming Articles</title>
      <link>https://linuxgamingcentral.org/posts/changes-going-forward/</link>
      <pubDate>Sat, 11 Nov 2023 18:14:13 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/changes-going-forward/</guid>
      <description>I noticed during my break that my sanity had significantly improved. That being said, however, now that I&amp;rsquo;ve resumed writing since late September and have had the opportunity to think things through, there will be a few changes going forward &amp;ndash; which you may have noticed already.
TL;DR
less news, more original content Twitter / X will rarely be used some good stuff to look forward to, including interviews and reviews please let me know in the comments what articles you want to see!</description>
      <content>&lt;p&gt;I noticed during my break that my sanity had significantly improved. That being said, however, now that I&amp;rsquo;ve resumed writing since late September and have had the opportunity to think things through, there will be a few changes going forward &amp;ndash; which you may have noticed already.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;less news, more original content&lt;/li&gt;
&lt;li&gt;Twitter / X will rarely be used&lt;/li&gt;
&lt;li&gt;some good stuff to look forward to, including interviews and reviews&lt;/li&gt;
&lt;li&gt;please let me know in the comments what articles you want to see!&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;less-news-more-original-content&#34;&gt;Less News, More Original Content&lt;/h1&gt;
&lt;p&gt;First, &lt;strong&gt;news will be limited, with a stronger emphasis on more original content.&lt;/strong&gt; There will be no weekly news recap. I may not even cover major software updates.&lt;/p&gt;
&lt;p&gt;There are a number of reasons for this. For one thing, &lt;em&gt;this will give me a chance to breathe.&lt;/em&gt; It frees me from the needless anxiety of rushing to get an article out just for the sake of views. Spending less time on the news also gives me the time to work on more original content &amp;ndash; such as reviews, guides, and interviews &amp;ndash; and actually have the chance to go outside for a walk.&lt;/p&gt;
&lt;p&gt;Another reason is, &lt;em&gt;the news is everywhere.&lt;/em&gt; Take, for example, the &lt;a href=&#34;https://boilingsteam.com/new-steam-deck-revision-oled-larger-battery/index.html&#34;&gt;Deck OLED&lt;/a&gt; that was announced on Thursday. I know for a fact you&amp;rsquo;ve read or seen about that 100 times at this point. If I were to write a piece about that, that would make it the 101st time you&amp;rsquo;ve read such a thing. This is frankly needless, repetitive information that doesn&amp;rsquo;t need to be rehashed over and over. You&amp;rsquo;re well aware of such a device and you don&amp;rsquo;t need to be reminded about it for the 101st time. Believe me, I get a headache myself when I&amp;rsquo;m catching up on the news and I see this being talked about in just about &lt;em&gt;every&lt;/em&gt; news feed that I&amp;rsquo;m subscribed to.&lt;/p&gt;
&lt;p&gt;A third reason is &amp;ndash; and I&amp;rsquo;m going to be honest here &amp;ndash; &lt;em&gt;some websites and YouTubers trigger me.&lt;/em&gt; While I will try to be as unbiased as I can in my news reporting, there are some media outlets that I just can&amp;rsquo;t &lt;em&gt;stand&lt;/em&gt; visiting anymore. And no, of course I&amp;rsquo;m not going to mention these people by name, as I still do have a certain measure of respect for them. But every time I do read or see their content, I get frustrated &amp;ndash; because I have to be reminded how much better they&amp;rsquo;re doing, and see them rub off to me their gadgets that I don&amp;rsquo;t get. I&amp;rsquo;ll admit, I&amp;rsquo;ve been fortunate as of late to get some pretty decent review products &amp;ndash; be it hardware or games. Some of you even expressed jealousy with my &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckcube/&#34;&gt;GameCube-themed Deck&lt;/a&gt;. So maybe it goes in both ways. &lt;em&gt;Shrugs.&lt;/em&gt; But, of course, I didn&amp;rsquo;t get a Deck OLED, so there won&amp;rsquo;t even be any point in doing a review even after I buy it &amp;ndash; because you&amp;rsquo;ve probably read quite a few reviews already.&lt;/p&gt;
&lt;h1 id=&#34;less-social-media-interaction&#34;&gt;Less Social Media Interaction&lt;/h1&gt;
&lt;p&gt;Twitter / X was once tolerable with TweetDeck. Or, more specifically, ModernDeck. It was free of ads, the interface was cleaner, I wasn&amp;rsquo;t getting pushed with Tweets from people I don&amp;rsquo;t follow, I wasn&amp;rsquo;t getting people&amp;rsquo;s political opinions shoved down my throat, and I could push my articles out with RSS automation &amp;ndash; without even needing to visit Twitter in the process.&lt;/p&gt;
&lt;p&gt;Now that Elon has taken over the social media website, TweetDeck is locked behind a &amp;ldquo;Premium&amp;rdquo; paywall. I&amp;rsquo;m forced to use the default web interface for Tweeting. I have to manually put in the title of my articles along with the URL whenever I push a new article out, because RSS automation is now locked behind a paywall as well. I have to use uBlock Origin to block specific areas that are ads. I have anxiety and stress from reading Tweets from people who are incredibly pessimistic and are always complaining about &lt;em&gt;something&lt;/em&gt;. And while of course muting and blocking are options, the thing is, &lt;em&gt;other&lt;/em&gt; Tweeters will come into the fore, and you&amp;rsquo;ll have to repeat the process with them. It&amp;rsquo;s a frustrating mess that I&amp;rsquo;d rather not have to deal with.&lt;/p&gt;
&lt;p&gt;So, needless to say, &lt;strong&gt;I won&amp;rsquo;t be using X often at this point.&lt;/strong&gt; If you want to keep up-to-date with articles posted on LGC, please follow me on &lt;a href=&#34;https://discuss.smash.today/web/@linuxgamingcentral&#34;&gt;Mastodon&lt;/a&gt; or subscribe to my &lt;a href=&#34;https://linuxgamingcentral.org/posts/index.xml&#34;&gt;RSS feed&lt;/a&gt;. On Mastodon I will conduct occasional polls to get people&amp;rsquo;s thoughts on certain things, such as whether I should write about this or that. Might even share some clips or photos for upcoming articles.&lt;/p&gt;
&lt;h1 id=&#34;upcoming-content&#34;&gt;Upcoming Content&lt;/h1&gt;
&lt;p&gt;Now that we&amp;rsquo;ve gotten that out of the way, here is my outline of some upcoming articles that may or may not come to fruition:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;interview with Fizzi, creator of &lt;a href=&#34;https://linuxgamingcentral.org/tags/slippi/&#34;&gt;Slippi&lt;/a&gt;. They responded with &amp;ldquo;I&amp;rsquo;m not accepting many interview requests at the moment.&amp;rdquo; When I followed up with the question if they would be up for an interview a few months from now, they replied, &amp;ldquo;I don&amp;rsquo;t know at the moment.&amp;rdquo; So, I&amp;rsquo;m not really sure if this will happen. I really hope it does though. We&amp;rsquo;ll see.&lt;/li&gt;
&lt;li&gt;interview with the founder of &lt;a href=&#34;https://linuxgamingcentral.org/tags/cemu/&#34;&gt;Cemu&lt;/a&gt;, the Wii U emulator. I had contacted them way back in April and they said they would be up for one. After I sent them a list of questions, they never got back to me, even after some occasional reminders. So, I don&amp;rsquo;t think this one will happen, unfortunately.&lt;/li&gt;
&lt;li&gt;another interview with &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-james-ramey-from-codeweavers/&#34;&gt;James Ramey&lt;/a&gt;, president of CodeWeavers. I want to get his thoughts on the new Deck OLED and where things are progressing with Proton.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-on-legion-go/&#34;&gt;Legion Go with ChimeraOS&lt;/a&gt;. I had jotted down some quick notes when I first tried the distro on said handheld, but I will likely have a more full, detailed review once the OS matures and there&amp;rsquo;s complete compatibility with the device. As it is, progress on the handheld has been coming along &lt;a href=&#34;https://github.com/bactaholic/chimeraos-legion-go-tricks&#34;&gt;quite nicely&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;upcoming distro reviews. Particularly I&amp;rsquo;m looking at the Fedora-based &lt;a href=&#34;https://github.com/ublue-os/bazzite/&#34;&gt;Bazzite&lt;/a&gt;, &amp;ldquo;an alternative operating system for the Steam Deck,&amp;rdquo; and &lt;a href=&#34;https://linuxgamingcentral.org/tags/winesapos/&#34;&gt;winesapOS&lt;/a&gt;. I&amp;rsquo;ve been meaning to review the latter distro for some time, but I&amp;rsquo;m waiting for the next release before I do so.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/deckhd-needs-bios-flash/&#34;&gt;DeckHD&lt;/a&gt; review. Pretty horrible timing now that the Deck OLED has been announced, but it&amp;rsquo;s already on its way and I can&amp;rsquo;t back out of it. Still, I guess the bigger resolution will be nice though.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/battle-shapers-review/&#34;&gt;&lt;em&gt;Battle Shapers&lt;/em&gt;&lt;/a&gt; review. I had reviewed the roguelite FPS demo back in June. Now that I have the full game, I will probably wait until it is out of early access before I review it again.&lt;/li&gt;
&lt;li&gt;probably some other stuff I&amp;rsquo;m forgetting to mention&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;what-would-you-like-to-see&#34;&gt;What Would You Like to See?&lt;/h1&gt;
&lt;p&gt;I hope these changes aren&amp;rsquo;t too drastic for my readers. In the meantime, I&amp;rsquo;ll take this post as an opportunity to ask what &lt;em&gt;you&lt;/em&gt; want to see. Want a Steam Deck plugin covered? An interview with someone I didn&amp;rsquo;t mention? A guide on how to do &lt;em&gt;x&lt;/em&gt;? Please let me know in the comments! I&amp;rsquo;m eager to hear your thoughts.&lt;/p&gt;
</content>
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    <item>
      <title>Nickelodeon All-Star Brawl 2 - Finally, A Worthy Smash Contender</title>
      <link>https://linuxgamingcentral.org/posts/nasb2-review/</link>
      <pubDate>Thu, 09 Nov 2023 17:51:56 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/nasb2-review/</guid>
      <description>I played the original Nickelodeon All-Star Brawl when it came out two years ago and had reviewed it over on Boiling Steam. While it wasn&amp;rsquo;t that bad of a game, frankly it had just been rushed out way too quickly. The game lacked voiceovers, characters only had three special moves rather than four, they lacked a forward and back air attack, the arcade mode was only a quarter-baked&amp;hellip;you can read about some of the other flaws from my post earlier this year about platform fighters not being able to keep up with Smash.</description>
      <content>&lt;p&gt;I played the original &lt;em&gt;Nickelodeon All-Star Brawl&lt;/em&gt; when it came out two years ago and had reviewed it over on &lt;a href=&#34;https://boilingsteam.com/nickelodeon-all-star-brawl-review/index.html&#34;&gt;Boiling Steam&lt;/a&gt;. While it wasn&amp;rsquo;t that bad of a game, frankly it had just been rushed out &lt;em&gt;way&lt;/em&gt; too quickly. The game lacked voiceovers, characters only had three special moves rather than four, they lacked a forward and back air attack, the arcade mode was only a quarter-baked&amp;hellip;you can read about some of the other flaws from my post earlier this year about &lt;a href=&#34;https://linuxgamingcentral.org/posts/smash-clones-cant-keep-up/&#34;&gt;platform fighters not being able to keep up with &lt;em&gt;Smash&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;And, to be honest, it kind of made sense, given that the publisher, GameMill Entertainment, is known for not only giving developers extremely tight deadlines, but letting experienced staff go because they don&amp;rsquo;t get enough funding. Take, for example, the worst game of 2023: &lt;em&gt;Skull Island: Rise of Kong&lt;/em&gt;. In an interview with The Verge, the developers reported &lt;a href=&#34;https://www.theverge.com/2023/10/20/23925326/skull-island-rise-of-kong-development-gamemill-entertainment&#34;&gt;having only a year to work on the game&lt;/a&gt;. You put the pieces of the puzzle together, and the game definitely would have been better if the developers were given more time to work on it.&lt;/p&gt;
&lt;p&gt;And yet, to my surprise, &lt;em&gt;Nickelodeon All-Star Brawl 2&lt;/em&gt; &amp;ndash; despite being published by the same company in just two years after the original &amp;ndash; exceeded my expectations. Fair Play Labs returns as the developer, but curiously the Steam store page for the game omits the name Ludosity &amp;ndash; the makers of &lt;a href=&#34;https://www.theverge.com/2023/10/20/23925326/skull-island-rise-of-kong-development-gamemill-entertainment&#34;&gt;&lt;em&gt;Slap City&lt;/em&gt;&lt;/a&gt;. In any case, &lt;em&gt;NASB 2&lt;/em&gt; takes the original and blows it out of the park, addressing nearly every flaw of the orignial and improving the gameplay, the mechanics, the sounds and music, and in many other ways. It&amp;rsquo;s one of the few times where the sequel to a game is better than the original. Just like how &lt;em&gt;Super Smash Bros. Melee&lt;/em&gt; took the formula from the original &lt;em&gt;Super Smash Bros. 64&lt;/em&gt; and expanded upon it in nearly every way, for the better.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;4 player match&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/nasb2/4_player.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;vastly-improved-gameplay&#34;&gt;Vastly Improved Gameplay&lt;/h1&gt;
&lt;p&gt;So, here&amp;rsquo;s what&amp;rsquo;s been improved:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;characters have voices baked in right from the get-go, and they&amp;rsquo;re pretty decent at that&lt;/li&gt;
&lt;li&gt;the announcer sounds less annoying&lt;/li&gt;
&lt;li&gt;sound effects when attacking an opponent are more satisfying to hear&lt;/li&gt;
&lt;li&gt;background music sounds less generic&lt;/li&gt;
&lt;li&gt;characters now have a side special in addition to up, down, and neutral&lt;/li&gt;
&lt;li&gt;characters now have a forward and back air attack, in addition to neutral, up, and down&lt;/li&gt;
&lt;li&gt;shields have been improved as far as how they work, and behave similarly to the shielding in &lt;em&gt;Smash&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;each character&amp;rsquo;s grab has been re-worked. Instead of holding on to them like Donkey Kong, they can now throw in four different directions, with a unique animation for each character, thus bringing more personality into each character&lt;/li&gt;
&lt;li&gt;instead of just dashing, characters can now walk and adjust their movement speed depending on how far the stick is tilted&lt;/li&gt;
&lt;li&gt;side-tilts have been added&lt;/li&gt;
&lt;li&gt;strong attacks can now be charged, whether the character is on the ground or in the air&lt;/li&gt;
&lt;li&gt;each character has three unique costumes to choose from rather than just one or two, and a few more can be unlocked through the story mode&lt;/li&gt;
&lt;li&gt;the arcade mode feels more fleshed out, with different challenges, including bosses and team battles&lt;/li&gt;
&lt;li&gt;crossplatform multiplayer&lt;/li&gt;
&lt;li&gt;story mode&lt;/li&gt;
&lt;li&gt;a vastly improved training mode that actually provides you with &lt;em&gt;stats&lt;/em&gt;, like showing you the directions you input and the name of the animation your character is currently in&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;All of these make the game &lt;em&gt;so&lt;/em&gt; much better, and you&amp;rsquo;ll feel right at home if you&amp;rsquo;ve played any of the &lt;em&gt;Smash&lt;/em&gt; games. The mechanics are very similar to &lt;em&gt;Melee&lt;/em&gt;, albeit some techniques are easier to pull off. For example, wavedashing (sliding across the ground without walking, making it more difficult for your opponents to guess an upcoming attack) has been made easier. You can just hold the left stick diagonally downwards while pressing jump and shield simultaneously. In &lt;em&gt;Melee&lt;/em&gt;, you had to press the stick down every time you wanted to wavedash. There&amp;rsquo;s also auto L-canceling. There practically isn&amp;rsquo;t any end lag when returning to the ground from an air attack; there&amp;rsquo;s no need to press the shield button to shorten the animation speed. Unfortunately you can&amp;rsquo;t pull off moonwalking like you can in &lt;em&gt;Melee&lt;/em&gt;, but that would add a whole degree of complexity that would probably turn off any newcomer to this platform fighter.&lt;/p&gt;
&lt;p&gt;In the original game, air dodging was simply an air dash; your character was still vulnerable to attacks. In &lt;em&gt;NASB 2&lt;/em&gt;, shielding in the air feels more like an air dodge in &lt;em&gt;Smash Ultimate&lt;/em&gt;. Your character won&amp;rsquo;t go into freefall afterwards. You can use your up special after airdodging for a longer distance recovery.&lt;/p&gt;



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&lt;p&gt;&lt;em&gt;NASB 2&lt;/em&gt; introduces a new mechanic: Slime. The Slime gauge builds up over time with attacks to your opponents. This gauge can be filled up to three bars. By pressing the Slime button and a combination of another button, a character can use a stronger attack. It can also allow a character to recover back to the stage more easily, or to interrupt a combo to give your character another opportunity to strike. When the gauge is filled all the way up to three bars, the characters can make use of their ultimate attack. Similar to a Final Smash, when an opponent gets caught in the &amp;ldquo;wave&amp;rdquo; in front of the character, they&amp;rsquo;ll be launched off stage after a brief animation is played. It&amp;rsquo;s a pretty neat concept &amp;ndash; it will likely take me some time getting used to all the things you can do with the Slime meter, but it certainly adds some variety to the combat.&lt;/p&gt;
&lt;p&gt;The returning characters from the original aren&amp;rsquo;t just carbon copies of themselves. Each of them has been re-worked from the ground up. Their movesets are more in line with the references to their TV show counterpart, and overall their attacks just feel better to execute with more rewarding results. This also makes each character more unique over the other, giving you more options for the type of playstyle that you want. Do you want a brawler that&amp;rsquo;s heavy with strong, slow attacks, or do you want someone that&amp;rsquo;s faster but doesn&amp;rsquo;t provide as much knockback? Overall, the gameplay is just incredibly fun and feels a lot more akin to the &lt;em&gt;Smash&lt;/em&gt; games.&lt;/p&gt;
&lt;p&gt;Unlike the original, you can&amp;rsquo;t reflect projectiles with a strong attack, or grab them. Not really sure if this was a good or a bad move; I suppose it would be up to the preference of the player.&lt;/p&gt;
&lt;p&gt;There are some odd quirks that I&amp;rsquo;ve seen. Sometimes players will clip through the stage depending on what they do. They might clip right through the stage and into the bottom of the arena if they get attacked at a certain angle. I&amp;rsquo;m pretty sure the devs are aware of this though; they&amp;rsquo;ve been pretty active on Twitter and seeing the feedback they&amp;rsquo;re getting from players.&lt;/p&gt;
&lt;h1 id=&#34;the-roster&#34;&gt;The Roster&lt;/h1&gt;
&lt;p&gt;There are 26 fighters altogether. Some of them are returning veterans from the original, like SpongeBob and Patrick. Others are newcomers, like Squidward, Plankton, Jimmy Neutron, and the Angry Beavers. Sadly, some of the characters from the original have been dropped, such as Hugh Neutron, Shredder, Helga, and Oblina. Some of them have returned as NPCs that will help you on your journey, or have become a boss instead. My personal favorite fighter is Jenny Wakeman, who returns in this game in the base roster as opposed to her being one of the DLC fighters in the original. More fighters are planned as DLC. Just think of how upset Mr. Krabs will be when he loses money and the havok he&amp;rsquo;ll cause in the arena.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Jenny vs. Danny&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/nasb2/jenny.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Each character has three different skins to choose from. There&amp;rsquo;s a DLC that unlocks a fourth for each one. It&amp;rsquo;s kind of disappointing that this is locked behind a paywall. It would have been good enough to have four skins from the start, and maybe &lt;em&gt;then&lt;/em&gt; have additional costumes available for a price. Because as it is, what if there&amp;rsquo;s a four-player brawl where every player is the same character? One of them is going to have to have the same costume as another.&lt;/p&gt;
&lt;h1 id=&#34;story-mode&#34;&gt;Story Mode&lt;/h1&gt;
&lt;p&gt;The story mode lasts about 5 hours. It has roguelite elements. The world is in control from the antagonist from &lt;em&gt;Danny Phantom&lt;/em&gt; &amp;ndash; Vlad Plasmius. While you&amp;rsquo;ll start off using SpongeBob, later on you&amp;rsquo;ll be able to fight other brawlers who are mind-controlled. Defeating these fighters will allow you to use them in subsequent runs.&lt;/p&gt;
&lt;p&gt;Since the story is roguelite, you&amp;rsquo;ll start off at the beginning when getting a game over. However, perks can be obtained. Permanent upgrades like movement speed, the number of stocks that you have, and how much damage you&amp;rsquo;ll recover when you enter a new stage can be obtained through the game&amp;rsquo;s Slime and Splat. Both of these &amp;ldquo;currencies&amp;rdquo; are earned by completing stages, and these rewards are multiplied depending on the game difficulty that you choose.&lt;/p&gt;
&lt;p&gt;Kind of think of it like &lt;em&gt;Melee&lt;/em&gt;&amp;rsquo;s All-Star mode. You fight some baddies, move on to the next level with all the damage you accumulated from the last match still intact. Sometimes you&amp;rsquo;ll fight a horde of enemies. Other times you&amp;rsquo;ll fight a mind-controlled brawler. Interspersed with these matches are bonus stages, like Pop the Balloon (think of &amp;ldquo;Break the Targets!&amp;rdquo; in &lt;em&gt;Smash&lt;/em&gt;), or a stage where you&amp;rsquo;ll have to make it to the end by jumping across various platforms. And sometimes you&amp;rsquo;ll come across a NPC that will provide some kind of performance enhancement for your character for that run.&lt;/p&gt;



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&lt;p&gt;There are about 36 stages to go through until you reach the final boss. There&amp;rsquo;s three &amp;ldquo;areas&amp;rdquo;, each of which has 12 stages. Sometimes you can pick what stage you want to play. The final stage for an area will be a boss fight. You might have to brawl a King Jellyfish. Or Shredder. Until you reach Vlad at the final stage. Each run lasts about an hour, if you can make it until the end. But you&amp;rsquo;ll have to go through the portal multiple times, even if you &amp;ldquo;won&amp;rdquo;. Because there&amp;rsquo;s a new plot to be discovered through each run.&lt;/p&gt;
&lt;p&gt;All-in-all, the story mode isn&amp;rsquo;t that bad. I don&amp;rsquo;t want to spoil it too much, but there are unique interactions between each character that you choose. It&amp;rsquo;s pretty fun and can be worth your while. Only concern that I have here is you can&amp;rsquo;t exit this mode; you can&amp;rsquo;t just pause while you&amp;rsquo;re on the stage selection screen and return to the main menu. You can only get out of this by quitting the game entirely.&lt;/p&gt;
&lt;p&gt;Be aware &lt;strong&gt;there is no Steam cloud support.&lt;/strong&gt; Same with the original game. It makes transfering saves between different devices a royal pain.&lt;/p&gt;
&lt;h1 id=&#34;other-single-player-modes&#34;&gt;Other Single-Player Modes&lt;/h1&gt;
&lt;p&gt;The arcade mode, while an improvement from the original, is just sort of a carbon copy of the story mode. Different stages to choose from, different characters to fight, a boss to occasionally tackle, but it&amp;rsquo;s almost identical to the story mode, albeit without the rewards. This was a bit of a disappointment, and to me isn&amp;rsquo;t really worth trying out since it doesn&amp;rsquo;t really offer anything different than the story mode.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s also a boss rush mode, where you try to defeat each boss as quickly as you can, and you can access the Pop the Balloons and other bonus modes individually through the Single Player category.&lt;/p&gt;
&lt;h1 id=&#34;multiplayer&#34;&gt;Multiplayer&lt;/h1&gt;
&lt;p&gt;I haven&amp;rsquo;t played online multiplayer too much but I have come across a few hiccups. For example, crossplay can be turned on or off in the Options menu. Sometimes this option will randomly turn to &amp;ldquo;Off&amp;rdquo;. The game won&amp;rsquo;t remember your preference and will always default to &amp;ldquo;Off&amp;rdquo; each time you run the game.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Reptar breathing fire&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/nasb2/reptar.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s also &lt;em&gt;long&lt;/em&gt; loading times on the Switch version, so if it takes longer than 30 seconds for a match to load, that&amp;rsquo;s why. Even then, when you do a ranked match, the loading screen doesn&amp;rsquo;t go away sometimes. And you&amp;rsquo;ll lose some of your ranking points if you exit the game. The devs are aware of this and are working on it.&lt;/p&gt;
&lt;p&gt;Other than that, you can play Ranked, or find a quick match in a free-for-all format, one-on-one, or teams. There&amp;rsquo;s also a custom lobby feature where you can make your own rules and have others join in the lobby list. Lobbies can be password-protected if you so choose, so you can make sure you only have the players that you want. I don&amp;rsquo;t have much to say about the netcode, although from what I hear other people say the netcode is pretty decent.&lt;/p&gt;
&lt;p&gt;Crossplatform multiplayer was originally going to show up in the original game, but it never came. But thankfully it&amp;rsquo;s here in the sequel. I&amp;rsquo;m actually pretty happy about this, because I can see this extending the longevity of the game.&lt;/p&gt;
&lt;h1 id=&#34;steam-deck-compatibilty&#34;&gt;Steam Deck Compatibilty&lt;/h1&gt;
&lt;p&gt;Runs OOTB with Proton 8.0-4. No need to add the &lt;code&gt;WINEDLLOVERRIDES=&amp;quot;winusb=d&amp;quot; %command%&lt;/code&gt; as users once had to do with the original. I&amp;rsquo;ve been able to get away with 6-7 watt TDP at 50-60 FPS with a GPU clock speed limit of 700 MHz (with two players on-screen; it might be a different story with four). Since it&amp;rsquo;s a fighting game, we&amp;rsquo;re obviously going to want 60 FPS at all times, so 8 W with a resolution of 1024 x 576 strikes a good balance at high settings.&lt;/p&gt;
&lt;p&gt;There is, however, one noticeable issue that I&amp;rsquo;ve come across. When I connect the Deck to an external monitor, the framerate just kind of &amp;ldquo;skips&amp;rdquo; so to speak. Every second the game skips a few frames, and it gives me a pretty bad headache. After disconnecting the monitor, restarting the game, or adjusting any of the video options in the game, it doesn&amp;rsquo;t do anything to alliviate the tearing. The only solution I found so far is by deleting the game&amp;rsquo;s compatdata (2017080). Please back up the save files though, as the compatdata contains these files.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;On Deck&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/nasb2/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve filed a bug report on the &lt;a href=&#34;https://github.com/ValveSoftware/Proton/issues/7243&#34;&gt;Proton GitHub&lt;/a&gt;, so if you experience anything similar, be sure to leave a comment there.&lt;/p&gt;
&lt;p&gt;Also, for some reason, Start and Select are swapped out. So, if you want to access the Options menu on the main menu, for example, you&amp;rsquo;ll have to press the Back button as opposed to the three-lined hamburger icon, even though that&amp;rsquo;s the icon legend in the menu. You&amp;rsquo;ll have to change Steam Input to swap these buttons out.&lt;/p&gt;
&lt;h1 id=&#34;a-platform-fighter-done-right&#34;&gt;A Platform Fighter Done Right&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;ve played a lot of platform fighters. &lt;em&gt;NASB 2&lt;/em&gt; has been the closest one that really does feel like a &lt;em&gt;Smash&lt;/em&gt; game, while at the same time introducing new mechanics like Slime that add some &amp;ldquo;spice&amp;rdquo; to the gameplay. It &lt;em&gt;outstandingly&lt;/em&gt; does better in just about every asset over the original game. And with easier wavedashing and auto L-cancel, you can confidentally put a controller in your friend&amp;rsquo;s hands and let them in on the action, even if they never played a platform fighter before. Crossplatform multiplayer, voiceovers (which are better than the original), better sound effects, music&amp;hellip;I could just go on and on.&lt;/p&gt;
&lt;p&gt;Only gripes are a &amp;ldquo;meh&amp;rdquo; arcade mode, occasional clipping of the characters through the stages, random softlocks in Ranked mode, and some characters from the original roster have for some reason been omitted.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s also a costume DLC that adds an additional costume to each character. I felt like this should have been included in the base game, as each character only comes with a set of three skins.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Garfield thinking about lasagna&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/nasb2/garfield.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Other than that, I&amp;rsquo;ll definitely be playing &lt;em&gt;NASB 2&lt;/em&gt; for months, maybe even years, to come. It&amp;rsquo;s great to have a platform fighter available on PC. And &lt;a href=&#34;https://www.gamezone.com/news/nintendos-new-rules-threaten-competitive-smash-bros/&#34;&gt;no need to worry about your tournament getting shut down or having restrictive rules&lt;/a&gt;. I&amp;rsquo;m really looking forward to more updates to this game to address some of the minor hiccups, as well as the upcoming DLC fighters. I can already see people making mods for this game with more skins and the like.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;surpasses the original game in every way, with side specials, forward and back air attacks, charged strong attacks, better shielding, original grabs and throws, and more&lt;/li&gt;
&lt;li&gt;many of the original characters make a return, with new ones thrown into the mix, and each character has been re-worked for the better&lt;/li&gt;
&lt;li&gt;Slime mechanic adds more variety to the gameplay, while still being easy enough for a newcomer to play with easier wavedashing and auto L-cancel&lt;/li&gt;
&lt;li&gt;story mode has been added that&amp;rsquo;s fairly interesting with roguelite elements&lt;/li&gt;
&lt;li&gt;crossplatform multiplayer with ranked, unranked, and custom lobbies&lt;/li&gt;
&lt;li&gt;training mode that gives you some actually useful information&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;not everyone has returned from the original game&lt;/li&gt;
&lt;li&gt;bland arcade mode&lt;/li&gt;
&lt;li&gt;characters sometimes clip through the stage depending on how they&amp;rsquo;re attacked&lt;/li&gt;
&lt;li&gt;a softlock may occur while waiting on the loading screen for a ranked online match&lt;/li&gt;
&lt;li&gt;only three skins for each character, and a fourth is locked behind a DLC paywall&lt;/li&gt;
&lt;li&gt;headache-inducing screen tearing if you connect the Deck to an external monitor&lt;/li&gt;
&lt;li&gt;no Steam cloud support&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Nickelodeon All-Star Brawl 2&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/2017080/Nickelodeon_AllStar_Brawl_2/&#34;&gt;Steam&lt;/a&gt; for $50.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Sandbox Strategies.&lt;/em&gt;&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>UPERFECT UGame K118 - A Nice Portable Monitor</title>
      <link>https://linuxgamingcentral.org/posts/uperfect-portable-monitor-review/</link>
      <pubDate>Mon, 06 Nov 2023 17:12:27 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/uperfect-portable-monitor-review/</guid>
      <description>Uperfect &amp;ndash; a company that specializes in making portable monitors &amp;ndash; got in touch and asked if I wanted to take one of their monitors for a spin. For this particular review, they sent the UGame K118.
Box Contents and Specs The specs for this gaming monitor are pretty impressive. Measuring 18 inches and weighing at just a little over two pounds, the display supports up to 144 Hz via USB-C (only up to 120 Hz through HDMI) and boasts a resolution of 2560 x 1600.</description>
      <content>&lt;p&gt;Uperfect &amp;ndash; a company that specializes in making portable monitors &amp;ndash; got in touch and asked if I wanted to take one of their monitors for a spin. For this particular review, they sent the UGame K118.&lt;/p&gt;
&lt;h1 id=&#34;box-contents-and-specs&#34;&gt;Box Contents and Specs&lt;/h1&gt;
&lt;p&gt;The specs for this &lt;a href=&#34;https://www.uperfectmonitor.com/collections/gaming-monitor?sca_ref=4510282.2H973eoSpy&#34;&gt;gaming monitor&lt;/a&gt; are pretty impressive. Measuring 18 inches and weighing at just a little over two pounds, the display supports up to 144 Hz via USB-C (only up to 120 Hz through HDMI) and boasts a resolution of 2560 x 1600. It also supports Freesync, giving gamers an edge to increased framerates. It also supports HDR, sRGB and DCR. (Touch is not supported.)&lt;/p&gt;



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&lt;p&gt;As far as I/O, here&amp;rsquo;s what it&amp;rsquo;s got:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;two USB-C ports&lt;/li&gt;
&lt;li&gt;one mini HDMI port&lt;/li&gt;
&lt;li&gt;headphone jack&lt;/li&gt;
&lt;li&gt;volume rocker&lt;/li&gt;
&lt;li&gt;speakers on both ends of the monitor&lt;/li&gt;
&lt;li&gt;VESA mount on the back&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;And here&amp;rsquo;s what you get with the box, aside from the monitor itself:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;two USB-C to USB-C cables&lt;/li&gt;
&lt;li&gt;one mini HDMI cable&lt;/li&gt;
&lt;li&gt;30 W power brick with a detachable USB-C connection&lt;/li&gt;
&lt;li&gt;magnetic cover&lt;/li&gt;
&lt;li&gt;instruction manual&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;general-use&#34;&gt;General Use&lt;/h1&gt;
&lt;p&gt;For the case, you can fold this up on the go to keep the screen protected, then unfold it and attach the monitor to the magnet to make it act like a kickstand. From the two little crevices at the bottom of the cover, you can position the monitor at a higher angle or a lower one.&lt;/p&gt;
&lt;p&gt;To power on the display, simply connect one of the provided USB-C cables from your device to the monitor. The display&amp;rsquo;s built-in speakers should work out of the box. In most cases the power delivery should be efficient enough, but you may want to connect the supplied power brick to provide additional power. In the case of the Steam Deck, while it&amp;rsquo;s possible to use the display without a power brick, you won&amp;rsquo;t be able to increase the brightness to a value higher than 2. If you try to increase the brightness above this, the display will temporarily turn off and reset back to the default settings, since the Steam Deck doesn&amp;rsquo;t provide enough power. Once you attach the power brick to the monitor, you can freely increase the brightness up to 10 without any issues, while simultaneously charging the device that&amp;rsquo;s connected (or the battery consumption will decrease at a slower rate if the power brick doesn&amp;rsquo;t supply enough power).&lt;/p&gt;



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&lt;p&gt;A great thing about the display is you can rotate it upside-down. The reason why you may want to do this, is so you can position the I/O to the opposite side. So, say for example the I/O on the left is cumbersome to get to with the cables. You can rotate the display 180 degrees, then turn the monitor upside down. Now the I/O will be on the right, giving you easier access to them depending on where your cables are at.&lt;/p&gt;
&lt;h1 id=&#34;display-options&#34;&gt;Display Options&lt;/h1&gt;
&lt;p&gt;Pressing the volume knob brings up a menu on the lower-right corner of the screen. From here, you can do the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;adjust the brightness and/or contrast, from 1 to 10&lt;/li&gt;
&lt;li&gt;change the color environment, such as Movie, Game, or Vivid&lt;/li&gt;
&lt;li&gt;turn dynamic contrast ratio (DCR) on or off&lt;/li&gt;
&lt;li&gt;adjust picture sharpness&lt;/li&gt;
&lt;li&gt;change the color temperature, from 9300k, 6500k, sRGB, or a manually-adjusted RGB value&lt;/li&gt;
&lt;li&gt;adjust hue, saturation, and low blue light levels&lt;/li&gt;
&lt;li&gt;turn Freesync on or off&lt;/li&gt;
&lt;li&gt;adjust volume from 1 to 10, or mute it completely&lt;/li&gt;
&lt;li&gt;change language: 10 different languages are supported, including Italian and Spanish&lt;/li&gt;
&lt;li&gt;rotate the display 180 degrees&lt;/li&gt;
&lt;li&gt;turn HDR off, auto, or &amp;ldquo;2084&amp;rdquo;&lt;/li&gt;
&lt;li&gt;change aspect ratio to 16:9 or 16:10, or auto&lt;/li&gt;
&lt;li&gt;change PCM from native to sRGB to Adobe to User&lt;/li&gt;
&lt;li&gt;change input&lt;/li&gt;
&lt;li&gt;reset everything to factory settings&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The volume can also be adjusted simply by moving the knob up or down.&lt;/p&gt;
&lt;p&gt;Menu options can be navigated with the knob. Entering a submenu requires pressing the knob down again. Holding the knob down will go back.&lt;/p&gt;
&lt;p&gt;Available &lt;strong&gt;color environments&lt;/strong&gt; (what&amp;rsquo;s referred to as &amp;ldquo;ECO&amp;rdquo; in the menu) are Standard, Game, Movie, Photo, and Vivid. Each preset provides a different set of colors depending on the environment you&amp;rsquo;re in. It&amp;rsquo;s sort of difficult to explain the differences on paper, so I&amp;rsquo;ll just show you a clip of the different presets so you can get an idea. I personally prefer the Movie preset as it&amp;rsquo;s pretty rich in color. The Game preset is surprisingly a little washed out.&lt;/p&gt;
&lt;p&gt;In case you&amp;rsquo;re not familiar with &lt;strong&gt;&lt;a href=&#34;https://techgearoid.com/articles/dcr-monitor-meaning/&#34;&gt;dynamic contrast ratio&lt;/a&gt; (DCR)&lt;/strong&gt;, what this does &amp;ndash; as the term suggests &amp;ndash; is it dynamically adjusts the contrast of the screen depending on what&amp;rsquo;s on it. Dark areas in a game will be darker, and brighter areas warmer. Both the &amp;ldquo;Brightness&amp;rdquo; and &amp;ldquo;Contrast&amp;rdquo; sliders in the menu will be greyed out, as DCR will take care of this for you.&lt;/p&gt;



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&lt;p&gt;For gaming, it does make the experience a little more surreal. However, I don&amp;rsquo;t recommend it for everyday use outside of gaming, as with desktop browsing, the screen is way too dim, especially if most of the applications you use have a dark theme. Even while gaming, the brightness/contrast may adjust a little too quickly for your eye to catch up with. I&amp;rsquo;d suggest using DCR with caution. In some cases it will work great while gaming. Other times the screen may be too dim, or the color adjusts too quickly and can result in eye strain.&lt;/p&gt;
&lt;p&gt;By default, the &lt;strong&gt;Sharpness&lt;/strong&gt; slider is set to a value of 3. It can go from 1 to 4. In my testing I haven&amp;rsquo;t really noticed any difference in &amp;ldquo;sharpness&amp;rdquo; quality when adjusting this.&lt;/p&gt;
&lt;p&gt;For &lt;strong&gt;color temperature&lt;/strong&gt;, you can manually set it yourself with &amp;ldquo;User&amp;rdquo; mode. By default R, G, and B are set to 50. These values can be adjusted anywhere from 0 to 100. Alternatively you can use the sRGB preset, 6500k, or 9300k. As with the color presets, this one is also difficult to explain in words, but let&amp;rsquo;s just say sRGB has the best color temperature. 9300k is a little bit on the &amp;ldquo;cooler&amp;rdquo; side, as the color has a slightly blue hue to it, while 6500k&amp;hellip;yeah, I&amp;rsquo;m not really sure how to describe this one.&lt;/p&gt;
&lt;p&gt;Hue, when maximized to 10, makes the screen more green in color, whereas setting down to 0 makes it more magenta. Setting it to the default value of 5 balances between the two. Saturation is pretty self-explanatory &amp;ndash; the higher the value, the more saturated the color is. Setting it all the way down to 0 makes the screen black and white.&lt;/p&gt;
&lt;p&gt;Adjusting the &lt;strong&gt;low blue light&lt;/strong&gt; makes the display more yellow-ish in color. While I haven&amp;rsquo;t tested this extensively at night to see if this is a setting even worth messing around with, I will say the max value of 10 is a little &lt;em&gt;too&lt;/em&gt; yellow. You&amp;rsquo;d probably be better off setting it somewhere to 5 for a good balance of a little bit of yellow without too much color variance.&lt;/p&gt;



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&lt;p&gt;Now here&amp;rsquo;s a nice feature with this monitor: &lt;strong&gt;Freesync.&lt;/strong&gt; After turning this on from the menu, you can then toggle VRR on from the Quick Access Menu on the Steam Deck. This will give a nice boon in terms of framerates. The framerate boost will vary depending on the game you&amp;rsquo;re playing and how demanding it is, but the difference is definitely noticeable regardless. On average I&amp;rsquo;m seeing at least a 10 FPS boost, sometimes 20.&lt;/p&gt;
&lt;p&gt;As for &lt;strong&gt;HDR,&lt;/strong&gt; there&amp;rsquo;s Off, Auto, and 2084. I don&amp;rsquo;t recommend setting it to 2084. The screen becomes dark, and the only thing you can adjust is sharpness. You can&amp;rsquo;t control the brightness, contrast, color temperature, etc.&lt;/p&gt;
&lt;h1 id=&#34;issues&#34;&gt;Issues&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m not exactly fond of the little ridge that&amp;rsquo;s in the middle of the knob &amp;ndash; if you press this repeatedly, you&amp;rsquo;re going to feel some discomfort in the flesh of your finger. I kind of wish they just added a couple of extra buttons to navigate the menu to avoid this discomfort.&lt;/p&gt;
&lt;p&gt;The 30W power brick isn&amp;rsquo;t powerful enough to charge the Steam Deck. While the display won&amp;rsquo;t shut itself off from not getting enough power, it won&amp;rsquo;t charge the Deck &amp;ndash; it will just go at a slower discharge rate. So I&amp;rsquo;ve had to use the Deck&amp;rsquo;s 45 W power brick to supply power to the monitor while being able to charge the Deck at the same time.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s another weird thing. Let&amp;rsquo;s say I wanted to connect a USB-C dock to my Deck. If I want to use any of the ports on the dock, while keeping the external display on, I have to do this:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Connect the mini HDMI cable from the dock to the display.&lt;/li&gt;
&lt;li&gt;Connect the Deck&amp;rsquo;s power brick from the wall outlet to one of the monitor&amp;rsquo;s USB-C ports.&lt;/li&gt;
&lt;li&gt;Connect a USB-C cable from the dock to the monitor.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;It probably sounds convoluted. And while on paper everything &amp;ldquo;just works,&amp;rdquo; I get random issues with the display turning itself off temporarily, then back on. At times the random turning on and off of the screen happens so often that it gives me a headache. Perhaps the Deck&amp;rsquo;s power brick isn&amp;rsquo;t giving enough juice to the display while I have all those cables connected to the USB-C dock.&lt;/p&gt;
&lt;p&gt;At the same time, VRR sometimes gets greyed out in Steam&amp;rsquo;s QAM. I&amp;rsquo;m not sure why this is happening. Getting the toggle to not grey out requires restarting the Deck and re-connecting all the cables, and even then, it may require doing it multiple times.&lt;/p&gt;
&lt;p&gt;As I had mentioned earlier, DCR can be a little bit of a headache due to the brightness/contrast changing too quickly, or not being bright enough.&lt;/p&gt;



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&lt;p&gt;While not necessarily a complaint, it would have been nice to include touch functionality to the screen.&lt;/p&gt;
&lt;p&gt;The built-in speakers are meh. They do what they&amp;rsquo;re supposed to do, but even at the highest volume they&amp;rsquo;re not that loud. And the sound quality, while not terrible, isn&amp;rsquo;t spectacular either.&lt;/p&gt;
&lt;h1 id=&#34;worth-it&#34;&gt;Worth It&lt;/h1&gt;
&lt;p&gt;I must say, this is a really nice monitor. The carrying case it comes with doubles as a built-in stand with two adjustable viewing angles. The VESA mount on the back allows you to mount it to a stand (and maybe even attach it to the Deck so you have a huge Nintendo DS-like setup?). Cables can go in either direction thanks to being able to rotate the monitor and display upside down. Freesync, HDR, 144 Hz refresh rate, high resolution, and a plethora of options to adjust the colors on the screen are a nice plus.&lt;/p&gt;
&lt;p&gt;The downsides to this monitor are the ridge of the volume knob to access the menu, which can hurt your finger after pressing it repeatedly; a power brick that may not supply enough power to charge your device; subpar speakers; lack of touch functionality; constant display flickering when you have a dock connected to your device; and VRR sometimes disappearing from the Steam Deck&amp;rsquo;s QAM. Additionally, while DCR might be a nice feature, this can be a bit of a nuisance to your eye if the brightness/contrasts changes too quickly, and at times the picture may be too dark.&lt;/p&gt;
&lt;p&gt;All in all, though, the advantages definitely outweigh the bad. It&amp;rsquo;s a great monitor to bring with you on the go, and in most cases you won&amp;rsquo;t even need to use a power supply.&lt;/p&gt;



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&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;144 Hz refresh rate, 1600p resolution&lt;/li&gt;
&lt;li&gt;built-in speakers&lt;/li&gt;
&lt;li&gt;nice carrying case that doubles as a stand&lt;/li&gt;
&lt;li&gt;VESA mount&lt;/li&gt;
&lt;li&gt;Freesync, HDR, and DCR support&lt;/li&gt;
&lt;li&gt;a wide variety of color temperatures and modes to choose from&lt;/li&gt;
&lt;li&gt;depending on the computer you connect and your needs, you may not need a power supply&lt;/li&gt;
&lt;li&gt;display/monitor can be rotated upside down, to put the I/O on the other side&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;speakers aren&amp;rsquo;t very loud and aren&amp;rsquo;t that great in terms of quality&lt;/li&gt;
&lt;li&gt;your finger can get sore from pressing the volume knob too much&lt;/li&gt;
&lt;li&gt;no touch functionality&lt;/li&gt;
&lt;li&gt;display can randomly flicker on and off when a USB-C dock is connected to the computer&lt;/li&gt;
&lt;li&gt;VRR sometimes becomes greyed out from the QAM&lt;/li&gt;
&lt;li&gt;supplied power brick is only 30 W; this may not charge your device&lt;/li&gt;
&lt;li&gt;DCR is hit-or-miss; it can be an eye sore or too dark&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The Uperfect UGame K118 is available on the &lt;a href=&#34;https://www.uperfectmonitor.com/products/18-inch-144hz-freesync-monitor?sca_ref=4510282.2H973eoSpy&#34;&gt;official website&lt;/a&gt; for $280. Here are some discount codes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;LINUX20&lt;/strong&gt;，$20 off for order amount above $100&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;LINUX30&lt;/strong&gt;，$30 off for order amount above $200&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;LINUX40&lt;/strong&gt;，$40 off for order amount above $300&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Note: the product links in this article are affiliate links. I will earn a small commission with every purchase at no additional cost to you.&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Lenovo Legion Go - Can it Linux?</title>
      <link>https://linuxgamingcentral.org/posts/chimeraos-on-legion-go/</link>
      <pubDate>Fri, 03 Nov 2023 17:16:32 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/chimeraos-on-legion-go/</guid>
      <description>After picking up a 512 GB Legion Go from Micro Center on Tuesday, naturally I wanted to see how well the device would perform with Linux. For this, I went with ChimeraOS &amp;ndash; the closest distro that&amp;rsquo;s going to give you that SteamOS-like experience.
Installation First, to boot any external media, you&amp;rsquo;ll need to disable Secure Boot. To do this, hold the Volume+ button while turning the device on. Tap &amp;ldquo;BIOS Setup&amp;rdquo; from the dropdown menu.</description>
      <content>&lt;p&gt;After picking up a 512 GB Legion Go from Micro Center on Tuesday, naturally I wanted to see how well the device would perform with Linux. For this, I went with &lt;a href=&#34;https://linuxgamingcentral.org/posts/second-interview-with-chimeraos-founder/&#34;&gt;ChimeraOS&lt;/a&gt; &amp;ndash; the closest distro that&amp;rsquo;s going to give you that SteamOS-like experience.&lt;/p&gt;
&lt;h1 id=&#34;installation&#34;&gt;Installation&lt;/h1&gt;
&lt;p&gt;First, to boot any external media, you&amp;rsquo;ll need to &lt;strong&gt;disable Secure Boot.&lt;/strong&gt; To do this, hold the Volume+ button while turning the device on. Tap &amp;ldquo;BIOS Setup&amp;rdquo; from the dropdown menu. Tap &amp;ldquo;More Settings&amp;rdquo;. Tap the Security tab and scroll down to Secure Boot. Disable it from the dropdown menu. Exit saving changes from the Exit tab.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Disabling secure boot in Legion Go&#34; src=&#34;https://linuxgamingcentral.org/images/legion_go/disabling_secure_boot.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Shut the console off. Turn it back on with the Volume+ button held down. Tap &amp;ldquo;Boot Menu&amp;rdquo; and select your flashed media to boot from it.&lt;/p&gt;
&lt;p&gt;The installation went just fine (albeit you&amp;rsquo;ll have to tilt your head slightly due to the way the text is oriented). You&amp;rsquo;ll need to connect a keyboard, either to a USB-C dock or directly if your keyboard supports that type, to navigate through the options. Wi-Fi was picked up out-of-the-box, so I could connect to my local network and download the latest ChimeraOS image (which, at the time of writing this, is &lt;a href=&#34;https://github.com/ChimeraOS/chimeraos/wiki/Release-Notes#chimeraos-44-1-2023-10-15&#34;&gt;44-1&lt;/a&gt;).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS installer on Legion Go&#34; src=&#34;https://linuxgamingcentral.org/images/legion_go/chimeraos/installation.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;fix-for-rotated-display-and-missing-controls&#34;&gt;Fix For Rotated Display and Missing Controls&lt;/h1&gt;
&lt;p&gt;After installation, the speakers worked just fine, including the volume controls. No need to override the DSDTs as users once had to do with the ROG Ally. Bluetooth, brightness controls, and the touchscreen also worked.&lt;/p&gt;
&lt;p&gt;Two caveats, however. One, the display is rotated upside down.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Upside down screen in game mode&#34; src=&#34;https://linuxgamingcentral.org/images/legion_go/chimeraos/upside_down_display.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Two, the controls on the joycons don&amp;rsquo;t work, unless you put them into D-input mode by holding the Legion L button and the right shoulder button for one second. Or by detaching one joycon and holding it sideways (the Legion Go switches to Dual D-input mode when you do this).&lt;/p&gt;
&lt;p&gt;Fortunately, both of these issues have been fixed very quickly, thanks to ChimeraOS dev Matthew Anderson and Nobara Project founder GloriousEggroll (GE contributed the changes to Nobara Project and these have been upstreamed to ChimeraOS unstable). &lt;strong&gt;By opting into the &amp;ldquo;unstable&amp;rdquo; ChimeraOS branch, both of these issues are solved.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;To opt into the unstable branch, while your keyboard is still connected, press CTRL + ALT + F2 to access a terminal. Login with username &amp;ldquo;gamer&amp;rdquo; and password &amp;ldquo;gamer&amp;rdquo;. Enter this:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;sudo frzr-deploy chimeraos/chimeraos:unstable&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Enter &amp;ldquo;gamer&amp;rdquo; again when prompted for the sudo password. ChimeraOS will download the unstable build. When finished, the console should reboot.&lt;/p&gt;
&lt;p&gt;Alternatively, you can do the same thing within Steam&amp;rsquo;s interface:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Tap the Steam icon on the screen to access the Steam menu.&lt;/li&gt;
&lt;li&gt;Select &amp;ldquo;Settings&amp;rdquo;. Under System, enable developer mode with the appropriate toggle.&lt;/li&gt;
&lt;li&gt;Scroll down to the new &amp;ldquo;Developer&amp;rdquo; tab on the left. Scroll down to &amp;ldquo;Show Advanced Update Channels&amp;rdquo; and toggle this on.&lt;/li&gt;
&lt;li&gt;Go back to the System tab. Under the &amp;ldquo;OS Update Channel&amp;rdquo; dropdown menu, select &amp;ldquo;unstable&amp;rdquo;.&lt;/li&gt;
&lt;li&gt;Tap &amp;ldquo;Check for Updates&amp;rdquo; to download and install the unstable build. Restart when finished.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img alt=&#34;Enabling dev mode and selecting unstable branch&#34; src=&#34;https://linuxgamingcentral.org/images/legion_go/chimeraos/enable_dev_mode.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Bam. Now the screen is properly rotated, and the joycons now work with the default X-input mode. &lt;a href=&#34;https://nobaraproject.org/2023/11/01/november-1-2023/&#34;&gt;A udev rule was added to make this work&lt;/a&gt; &amp;ldquo;until we have real patches.&amp;rdquo; Vibration should work as well, and you can adjust the strength by holding the Legion L button and the Up or Down directions on the D-pad.&lt;/p&gt;
&lt;p&gt;As a side note, most plugins with &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-plugins/&#34;&gt;Decky Loader&lt;/a&gt; have worked based on my testing so far, as well as &lt;a href=&#34;https://linuxgamingcentral.org/posts/cryoutilities/&#34;&gt;CryoUtilities&lt;/a&gt; and &lt;a href=&#34;https://www.emudeck.com/&#34;&gt;EmuDeck&lt;/a&gt; (yes, of course I would test to see if Slippi would run directly through Steam BPM, and it did).&lt;/p&gt;
&lt;h1 id=&#34;remaining-issues-and-workarounds&#34;&gt;Remaining Issues and Workarounds&lt;/h1&gt;
&lt;p&gt;A few hiccups &amp;ndash; many of which are minor &amp;ndash; remain for now:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;you can&amp;rsquo;t map the Guide or QAM buttons to any of the extra buttons on the joycons&lt;/li&gt;
&lt;li&gt;while you can move the mouse cursor around with the touchpad, it won&amp;rsquo;t register any mouse clicks&lt;/li&gt;
&lt;li&gt;no gyro support&lt;/li&gt;
&lt;li&gt;TDP controls can&amp;rsquo;t be adjusted via software&lt;/li&gt;
&lt;li&gt;toggling Night Mode or adjusting the color temperature doesn&amp;rsquo;t do anything&lt;/li&gt;
&lt;li&gt;the option to enable adaptive brightness is greyed out&lt;/li&gt;
&lt;li&gt;pressing the power button doesn&amp;rsquo;t suspend the device &amp;ndash; while it turns the screen off, the battery is still consumed quite heavily&lt;/li&gt;
&lt;li&gt;no way to turn off the LEDs around the sticks, as far as I know&lt;/li&gt;
&lt;li&gt;the battery icon may say &amp;ldquo;full&amp;rdquo; all the time even though it actually isn&amp;rsquo;t &amp;ndash; you can see the real percentage left with MangoHUD&lt;/li&gt;
&lt;li&gt;sometimes the screen may white out entirely &amp;ndash; or parts of it will flicker &amp;ndash; when you access Steam while a game is running&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I&amp;rsquo;ve found a temporary workaround for most of these issues. &lt;strong&gt;For the Guide button, you can remap it to any of the working buttons, but you will lose functionality for that button.&lt;/strong&gt; For instance, I&amp;rsquo;ve mapped the Guide button to D-pad Up &amp;ndash; but now I can&amp;rsquo;t use D-pad Up for what it normally does, if that makes sense. You can remap the controls by going to Steam -&amp;gt; Settings -&amp;gt; Controller -&amp;gt; Test Device Inputs -&amp;gt; Setup Device Inputs.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Setting controls on the Legion Go&#34; src=&#34;https://linuxgamingcentral.org/images/legion_go/chimeraos/controls.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As for TDP controls, you actually &lt;em&gt;can&lt;/em&gt; adjust them through the hardware itself by switching thermal modes. Observe the color of the power LED. &lt;strong&gt;You can switch colors by holding Legion L + Y. Each time you press this combination, you change the performance mode:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;quiet: blue LED; uses about 8 W&lt;/li&gt;
&lt;li&gt;balanced: white LED; uses about 15 W&lt;/li&gt;
&lt;li&gt;performance: red LED; uses about 20 W&lt;/li&gt;
&lt;li&gt;custom: purple LED; uses anywhere from 5-30 W; although at default it seems to be around 20 W&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can use this to adjust how much performance you want in your games versus how much battery life you want to conserve and how loud you want the fans to get. As far as I know, there isn&amp;rsquo;t a way to adjust the watt usage in Custom mode.&lt;/p&gt;



&lt;video width=100% controls autoplay loop&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/legion_go/chimeraos/testing_thermal_modes.webm&#34; type=&#34;video/webm&#34;&gt;
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&lt;/video&gt;



&lt;p&gt;For gyro, I know it&amp;rsquo;s not the greatest solution but &lt;strong&gt;if you&amp;rsquo;re playing a first-person shooter you can switch the right joycon to FPS mode. This controller will turn into a mouse&lt;/strong&gt; (there&amp;rsquo;s an IR sensor at the bottom of the joycon). From there you can put the joycon in the magnetic stand that&amp;rsquo;s provided with the case and put it on a table. Then you can move the joycon around like a mouse. Pretty neat! I&amp;rsquo;m not sure if you can remap any of the buttons though.&lt;/p&gt;



&lt;video width=100% controls autoplay loop&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/legion_go/chimeraos/fps_mode.webm&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;



&lt;p&gt;(Yes, I know, I need some practice with this mode.)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;You can still put the Legion Go to sleep. Instead of pressing the power button directly, just access Steam&amp;rsquo;s menu -&amp;gt; Power -&amp;gt; Sleep.&lt;/strong&gt; It works as expected, and turning the device back on will go right to where it was before it went to sleep, without much battery lost.&lt;/p&gt;
&lt;p&gt;Those are all the notes I have for now. Overall it&amp;rsquo;s been a pretty good experience so far. And I&amp;rsquo;m sure in due time a lot more of the remaining issues will be fixed. In the meantime, let me know in the comments if you&amp;rsquo;d like to see a full, hands-on review of the Legion Go itself.&lt;/p&gt;
</content>
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    <item>
      <title>The Invincible Review</title>
      <link>https://linuxgamingcentral.org/posts/the-invincible-review/</link>
      <pubDate>Thu, 02 Nov 2023 16:41:09 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/the-invincible-review/</guid>
      <description>I never played Death Stranding. But I&amp;rsquo;ve heard some people jokingly refer to it as a walking simulator.
The Invincible, in a nutshell, is more or less the same thing. Set in first-person, you&amp;rsquo;re in control of astrobiologist Yasna. You and your crew arrive on the planet Regis III. However, things turn sour pretty quickly, as most of your crew is lost. Your goal is to try and find these lost team members and see if they survived or not.</description>
      <content>&lt;p&gt;I never played &lt;em&gt;Death Stranding&lt;/em&gt;. But I&amp;rsquo;ve heard some people jokingly refer to it as a walking simulator.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;The Invincible&lt;/em&gt;, in a nutshell, is more or less the same thing. Set in first-person, you&amp;rsquo;re in control of astrobiologist Yasna. You and your crew arrive on the planet Regis III. However, things turn sour pretty quickly, as most of your crew is lost. Your goal is to try and find these lost team members and see if they survived or not. Mostly you&amp;rsquo;re in isolation, as the planet &amp;ndash; with design inspired by 1950s illustrations of what the future might be &amp;ndash; is desolate, and the only person that&amp;rsquo;s helping to keep your sanity intact is Novik, who Yasna refers to as &amp;ldquo;the Astrogator.&amp;rdquo; Novik communicates to her via the telecom that&amp;rsquo;s attached to her helmet. Yasna will regularly report on what she discovers to him along her journey.&lt;/p&gt;
&lt;p&gt;The game &amp;ndash; inspired by the &lt;a href=&#34;https://en.wikipedia.org/wiki/The_Invincible&#34;&gt;novel&lt;/a&gt; with the same name, written by Polish futurologist Stanisław Lem &amp;ndash; is developed by &lt;a href=&#34;https://www.starwardindustries.com/en&#34;&gt;Starward Industries&lt;/a&gt; and published by &lt;a href=&#34;https://11bitstudios.com/&#34;&gt;11 Bit Studios&lt;/a&gt;. It&amp;rsquo;s the first game developed by the team, but it is composed of 30+ individuals who have previously worked on such titles as &lt;em&gt;Dying Light&lt;/em&gt;, &lt;em&gt;Layer of Fear 2&lt;/em&gt;, and &lt;em&gt;The Witcher 3&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Robot&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/the_invincible/robot.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;See, this is one of those games where it&amp;rsquo;s difficult to talk about the story without getting into spoilers. And believe me, the review guide I was supplied with was very specific about what I can and can&amp;rsquo;t talk about, so I don&amp;rsquo;t ruin the story for those who might be interested in trying this game out. Let&amp;rsquo;s just put it this way: as I had mentioned earlier, the game is set in first-person. There might be a big threat to humanity&amp;rsquo;s survival. The planet, Regis III, kind of looks like Mars. And there&amp;rsquo;s a lot of walking. After walking for a bit, you&amp;rsquo;ll come across areas of interest. Robots. Bases where there may or may not be a dead body. Maps of undiscovered locations. Letters. Lost crew members. Lots of back-and-forth talking between Yasna and Novik with an accent. Maybe an opposing faction. You get the idea.&lt;/p&gt;
&lt;p&gt;Along her journey, Yasna will make use of her map to keep track of where she&amp;rsquo;s located and where she needs to go next. She can also make use of a tracker that will help her pinpoint a particular area of interest. Her detector will assist in finding unnatural traces of metal that are &amp;ldquo;growing&amp;rdquo; in the rocks and crevices of the canyons she explores. Binoculars will allow her to see things from afar and report to Novik what she&amp;rsquo;s observing.&lt;/p&gt;
&lt;p&gt;The game is pretty casual and story-rich, with some subtle horror elements, depending on the decisions you make. There will be a lot of situations in which you can choose what Yasna will say to Novik or other NPCs that she may come across. Sometimes the time you are given to choose a response is limited. Other times you have no choice but to choose a response &amp;ndash; which, in turn, will affect Yasna&amp;rsquo;s outcome for the good or bad. You might even temporarily lose contact with Novik, thus leaving Yasma with less and less of her sanity intact, as she won&amp;rsquo;t have a single human being to talk to.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Using the tracker&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/the_invincible/tracker.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I would have been fine with the constant walking if she could just sprint as long as she could. When she sprints, she&amp;rsquo;ll only do so for about ten seconds, and then she starts panting and stops running. You&amp;rsquo;ll see her breath emanate on her helmet. While it&amp;rsquo;s a pretty neat effect, after a while it just gets annoying. There are big distances to cross on her bare feet, and it would make the constant walking a little easier to bare if she could just sprint indefinitely. I suppose there had to be at least &lt;em&gt;some&lt;/em&gt; realism to this game. Later on you&amp;rsquo;ll come across vehicles to use, so, it&amp;rsquo;s not all that bad, I guess.&lt;/p&gt;
&lt;p&gt;The game takes about 5-6 hours to finish. I&amp;rsquo;m not going to lie, there are some parts to the story where it gets a bit dry and there&amp;rsquo;s mostly talking without any action. Yasna will have occasional flashbacks, and while some of these can be boring as well, thankfully you can skip them. Other times the story gets more interesting. She might have hallucinations. She might have a machine pointing a laser right at her. She might only have one final, thin strand left before she loses hope and gives up on her search for her crew members &amp;ndash; and maybe even her own life.&lt;/p&gt;
&lt;p&gt;I think I&amp;rsquo;ve spoiled enough of the story as is. So, I&amp;rsquo;ll stop here. Overall it&amp;rsquo;s not that bad of a game, but I kind of feel like this could have just been a movie adaptation instead of a video game. While there are decisions to make that can affect Yasna&amp;rsquo;s outcome, the game is still casual enough. There are some interesting plots along the way, but I feel like there could have been &lt;em&gt;more&lt;/em&gt; interesting moments. Like, less talking, less walking, and more action.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Lost team member&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/the_invincible/body.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;steam-deck-compatibility&#34;&gt;Steam Deck Compatibility&lt;/h1&gt;
&lt;p&gt;No issues as far as Steam Deck compatibility. It runs out-of-the-box with Proton 8.0-4. All cutscenes are rendered inside Unreal 4, so there are no video playback issues. FPS generally hovers around 40-50 on the highest settings at native resolution when there isn&amp;rsquo;t a TDP or GPU clock speed limit. Resolution can be set all the way down to 1024 x 768, but the image is going to be a bit blurry.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;The Invincible, epic settings at native resolution on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/the_invincible/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;not-bad-if-you-want-a-casual-game&#34;&gt;Not Bad If You Want A Casual Game&lt;/h1&gt;
&lt;p&gt;If you want to take a break from the &lt;em&gt;Souls&lt;/em&gt;-like games out there, and want to pick something up that you can play casually and unwind from the stress of the day while listening to an interesting story, &lt;em&gt;The Invincible&lt;/em&gt; isn&amp;rsquo;t a bad choice. I&amp;rsquo;m not a fan of the constant walking, and there are some moments in the game that are a bit dull and could have been filled with more action instead of talking. And the exploration wouldn&amp;rsquo;t be as much of a chore if Yasna could just sprint indefinitely. Still, there are more good moments than bad. You might even get on the edge of your seat a few times. So I still do think it&amp;rsquo;s worth picking up.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;story-rich with different choices to make&lt;/li&gt;
&lt;li&gt;the game &lt;em&gt;should&lt;/em&gt; keep you interested enough until you reach the epilogue&lt;/li&gt;
&lt;li&gt;great if you&amp;rsquo;re looking for a casual game that&amp;rsquo;s purely focused on story-telling&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;some dull moments where there&amp;rsquo;s too much talking and not enough action&lt;/li&gt;
&lt;li&gt;sprinting is only temporary and would make exploring easier if it could last forever&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;The Invincible&lt;/em&gt; will be available on &lt;a href=&#34;https://store.steampowered.com/app/731040/The_Invincible/&#34;&gt;Steam&lt;/a&gt; November 6th. In the meantime you can try out the demo if you want to get a taste of the story.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Evolve PR.&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Another Interview With Alesh Slovak - ChimeraOS Founder</title>
      <link>https://linuxgamingcentral.org/posts/second-interview-with-chimeraos-founder/</link>
      <pubDate>Wed, 01 Nov 2023 14:14:49 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/second-interview-with-chimeraos-founder/</guid>
      <description>About 18 months ago I had interviewed Alesh Slovak, the founder of the fantastic ChimeraOS distribution that turns whatever device you own into a console. And, because I like the guy and his crew so darn much, I wanted to interview him again to see where things are currently standing with the development of the distro. Particularly when it comes to supporting all these new handhelds that have been a struggle keeping track of.</description>
      <content>&lt;p&gt;About 18 months ago I had interviewed &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_chimeraos_dev/&#34;&gt;Alesh Slovak&lt;/a&gt;, the founder of the fantastic ChimeraOS distribution that turns whatever device you own into a console. And, because I like the guy and his crew so darn much, I wanted to interview him again to see where things are currently standing with the development of the distro. Particularly when it comes to supporting all these new handhelds that have been a struggle keeping track of.&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;ll also discover in this interview what ChimeraOS needs help with the most, what makes the team satisfied when their hard work gets put to use, and some upcoming features to look forward to, including the ability to insert physical media and make the game run through the distribution.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Alesh usually works on the Chimera web app or reverse-engineering Steam to make ChimeraOS work with it, if he&amp;rsquo;s not &amp;ldquo;trying to keep on top of things&amp;rdquo;&lt;/li&gt;
&lt;li&gt;favorite programming language is JavaScript &amp;ldquo;because of how easy it is to ingest and manipulate data&amp;rdquo;. The Chimera web app is partially written in said language&lt;/li&gt;
&lt;li&gt;may one day release a game on Steam&lt;/li&gt;
&lt;li&gt;Aya Neo 2: &amp;ldquo;high resolution screens completely kill performance on handhelds&amp;rdquo;&lt;/li&gt;
&lt;li&gt;TDP controls are missing on ChimeraOS on Steam Deck, so it is recommended to stick with SteamOS&lt;/li&gt;
&lt;li&gt;eight core team members, 10 testers, and 34 contributors&lt;/li&gt;
&lt;li&gt;frustrating development aspect: constant regression fixing takes time away from working on new features. On the other hand, it&amp;rsquo;s gratifying seeing people enjoy using ChimeraOS&lt;/li&gt;
&lt;li&gt;supporting handhelds: &amp;ldquo;the trickiest part is trying to add support for hardware that we don&amp;rsquo;t have on hand&amp;rdquo;&lt;/li&gt;
&lt;li&gt;winesapOS: &amp;ldquo;an interesting project.&amp;rdquo; Luke Short, the founder, contributed some work to ChimeraOS&lt;/li&gt;
&lt;li&gt;favorite handheld: the Steam Deck, since it has the best performance at native resolution, best controls and feel&lt;/li&gt;
&lt;li&gt;what the team needs help with: &lt;strong&gt;more testers&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;things to look forward to: OOTB TDP controls, and the ability to run physical Gameboy cartridges&lt;/li&gt;
&lt;li&gt;Alesh would like to thank the core team members, contributors, and testers, as without them &amp;ldquo;ChimeraOS wouldn&amp;rsquo;t be even half of what it is&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS on ROG Ally&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/chimeraos_2/rog_ally.jpg&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://arstechnica.com/gadgets/2023/06/the-linux-coders-turning-the-rog-ally-and-other-handhelds-into-steam-deck-clones/&#34;&gt;Ars Technica&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;as-founder-of-the-project-what-do-you-primarily-work-on&#34;&gt;As founder of the project, what do you primarily work on?&lt;/h1&gt;
&lt;p&gt;It is hard to pin it down exactly. I work on a lot of different things. Half the battle at this point is just trying to keep on top of things and understand what everyone else is working on so I can figure out a release plan.&lt;/p&gt;
&lt;p&gt;When I am actually working on features it is usually related to the Chimera web app, the OS update system, or reverse engineering Steam in order to integrate with it or fix issues caused by changes in Steam client updates.&lt;/p&gt;
&lt;p&gt;Otherwise, I do a lot of testing to make sure every aspect of the OS is working for each release. It can get quite tedious and time consuming at times.&lt;/p&gt;
&lt;p&gt;Really, I work on whatever is needed at the time and things I understand well enough to dive in and fix. I used to know and understand every aspect of ChimeraOS, but not so much anymore. Good thing we have all those awesome contributors!&lt;/p&gt;
&lt;h1 id=&#34;what-language-is-chimeraos-primarily-developed-in-what-other-programming-languages-are-you-familiar-with-is-there-one-in-particular-thats-your-favorite&#34;&gt;What language is ChimeraOS primarily developed in? What other programming languages are you familiar with? Is there one in particular that&amp;rsquo;s your favorite?&lt;/h1&gt;
&lt;p&gt;ChimeraOS itself is mostly just a bunch of shell scripts and configuration files. The Chimera web app is written in Python and JavaScript.&lt;/p&gt;
&lt;p&gt;My favourite language is JavaScript because of how easy it is ingest and manipulate data and the fact that it runs in web browsers is great as that is essentially the modern application platform.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS on Aya Neo 2021&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos_interview/chimeraos_on_ayaneo.jpeg&#34;&gt;
&lt;em&gt;Image credit: ChimeraOS Twitter&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I would have preferred to use NodeJS/Javascript for the Chimera web app, but that would have introduced a large amount of dependencies and made the OS install size larger. Instead, I used Python which is already included in the OS.&lt;/p&gt;
&lt;h1 id=&#34;have-you-ever-dabbled-with-game-development-before&#34;&gt;Have you ever dabbled with game development before?&lt;/h1&gt;
&lt;p&gt;I have dabbled in game development before, but nothing serious. I have done quite a few game jams over the years, but nothing recently.&lt;/p&gt;
&lt;p&gt;Ever since I was a kid I have wanted to make games and it is the reason I became so interested in computers and programming. One day I would like to release a game on Steam. I have recently been inspired to get back into game development, so who knows, maybe one day I might actually release something.&lt;/p&gt;
&lt;h1 id=&#34;looks-like-you-have-an-aya-neo-2-what-are-your-thoughts-on-the-device&#34;&gt;Looks like you have an Aya Neo 2. What are your thoughts on the device?&lt;/h1&gt;
&lt;p&gt;The Aya Neo 2 shares a fatal flaw with a lot of new devices: a very high resolution screen. The marketing people love bigger numbers, but high resolution screens completely kill performance on handhelds and I don&amp;rsquo;t understand the trend of including them. On top of this the Aya Neo 2 also appears to have a bug where it is not possible to change to a lower resolution.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Aya Neo 2&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/chimeraos_2/aya_neo_2.jpeg&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://twitter.com/ChimeraOS_Linux/status/1637998657994735617&#34;&gt;ChimeraOS Twitter&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The buttons are also rather low quality and tend to stick. The device itself is quite comfortable to hold though and the screen does look really nice if you ignore the performance concerns.&lt;/p&gt;
&lt;p&gt;On the whole I prefer the Steam Deck and don&amp;rsquo;t use the Aya Neo 2 for anything other than testing and development of ChimeraOS.&lt;/p&gt;
&lt;h1 id=&#34;in-an-earlier-version-of-chimeraos-the-steam-deck-received-out-of-the-box-audio-support-can-users-expect-chimeraos-to-be-as-feature-full-as-steamos-or-would-you-recommend-users-to-continue-using-steamos-on-the-deck&#34;&gt;In an earlier version of ChimeraOS, the Steam Deck received out-of-the-box audio support. Can users expect ChimeraOS to be as feature-full as SteamOS? Or would you recommend users to continue using SteamOS on the Deck?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;SteamOS will definitely give you the best experience on the Steam Deck.&lt;/strong&gt; There are still a few things missing in ChimeraOS, such as TDP controls. I personally recommend sticking with SteamOS on your Steam Deck unless there is a specific reason you want ChimeraOS. I run SteamOS on my Deck as the primary OS, but mostly as a way to keep up with any changes to SteamOS.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS on Steam Deck&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos_interview/chimeraos_on_deck.jpeg&#34;&gt;
&lt;em&gt;Image credit: ChimeraOS Twitter&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;last-year-you-told-me-there-are-about-three-or-four-active-contributors-to-chimeraos-with-a-few-that-come-in-here-and-there-for-one-off-fixeschanges-have-more-people-come-on-board-to-help-contribute-to-the-project&#34;&gt;Last year you told me there are about three or four active contributors to ChimeraOS, with a few that come in here and there for one-off fixes/changes. Have more people come on board to help contribute to the project?&lt;/h1&gt;
&lt;p&gt;Yes! We have had a few more folks join. There are now 8 core team members, 10 testers, and 34 contributors on the Discord server according to the assigned roles. Contributors can become core team members if we see consistent contributions, a core team member nominates them, and a vote passes.&lt;/p&gt;
&lt;p&gt;We have also formalized things a bit and I have relinquished much of my power in favour of voting on decisions by the core team members.&lt;/p&gt;
&lt;p&gt;This has proven to be a double-edged sword. It is good to have everyone&amp;rsquo;s input and opinion, but sometimes it is difficult to make the most trivial of decisions. A while back I wanted to change the slogan on our website, but we couldn&amp;rsquo;t come to a consensus and I gave up, lol.&lt;/p&gt;
&lt;p&gt;In any case, the project is doing well, and things are moving along even when I don&amp;rsquo;t have time to focus on it, which is great for both myself and the community as I am no longer a bottle-neck.&lt;/p&gt;
&lt;h1 id=&#34;what-are-some-of-the-more-frustrating-aspects-when-it-comes-to-development-of-the-distro-on-the-other-hand-what-are-some-aspects-that-are-gratifying&#34;&gt;What are some of the more frustrating aspects when it comes to development of the distro? On the other hand, what are some aspects that are gratifying?&lt;/h1&gt;
&lt;p&gt;Recently it seems we are always in panic mode. There is always some regression we are trying to track down, usually from the kernel or mesa, but sometimes of our own making. This leaves little time to work on and improve the ChimeraOS specific value-adds such as the Chimera web app.&lt;/p&gt;
&lt;p&gt;The most gratifying thing is hearing from users about how they are enjoying ChimeraOS and seeing YouTube videos featuring our work.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Slippi on ChimeraOS&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/melee.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;as-pc-handheld-gaming-is-becoming-more-and-more-prolific-how-has-the-development-process-been-as-far-as-supporting-handhelds-with-chimeraos-has-it-been-a-struggle-to-keep-up&#34;&gt;As PC handheld gaming is becoming more and more prolific, how has the development process been as far as supporting handhelds with ChimeraOS? Has it been a struggle to keep up?&lt;/h1&gt;
&lt;p&gt;The trickiest part is trying to add support for hardware that we don&amp;rsquo;t have on hand. If a technical enough user happens by and has the hardware we can sometimes guide them to getting the answers we need, but often we just have to wait.&lt;/p&gt;
&lt;p&gt;If the issue is something common, such as screen rotation, it can be very easy to fix even without access to hardware. However, if the issue is something novel, like say the problems with the ROG Ally speakers, it can be difficult even with hardware on hand.&lt;/p&gt;
&lt;p&gt;There are still handhelds out there that have poor support, such as the new OneXPlayer models that still have speaker troubles.&lt;/p&gt;
&lt;h1 id=&#34;thoughts-on-winesapos&#34;&gt;Thoughts on winesapOS?&lt;/h1&gt;
&lt;p&gt;I have never used it, but it seems like an interesting project with a very different goal and approach. It appears to be focused on Apple hardware, which I am not personally interested in.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Luke Short, William, and Derek&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/chimeraos_2/group_selfie.jpeg&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://twitter.com/LukeShortCloud/status/1672357785454153730&#34;&gt;Luke Short&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Luke, the winesapOS founder, joined us for our anniversary event in August and recently contributed some work to ChimeraOS. It is great to have him around. Thanks Luke!&lt;/p&gt;
&lt;h1 id=&#34;out-of-all-the-handhelds-you-own-which-is-your-favorite-and-why&#34;&gt;Out of all the handhelds you own, which is your favorite, and why?&lt;/h1&gt;
&lt;p&gt;Definitely the Steam Deck. It easily has the best performance at native resolution of any handheld I own, and has the best controls and feel overall, even if there are things I don&amp;rsquo;t like such as the extremely slippery thumbsticks and the difficult to use back buttons.&lt;/p&gt;
&lt;h1 id=&#34;what-areas-in-particular-does-chimeraos-need-help-with&#34;&gt;What areas in particular does ChimeraOS need help with?&lt;/h1&gt;
&lt;p&gt;Testing! There are often very few of us doing testing the release candidates. There always seems to be some new issue that crops up on some particular hardware that none of the developers own. &lt;strong&gt;Getting more folks helping with testing would help catch those issues earlier.&lt;/strong&gt;&lt;/p&gt;
&lt;h1 id=&#34;what-are-some-things-we-can-look-forward-to-with-the-next-version-of-chimera-any-ambitious-plans-for-the-future&#34;&gt;What are some things we can look forward to with the next version of Chimera? Any ambitious plans for the future?&lt;/h1&gt;
&lt;p&gt;There are always things brewing. One of the big things is our plan to &lt;strong&gt;switch to the Steam + OpenGamepadUI overlay session by default so that we can provide working TDP controls (among other things) out of the box.&lt;/strong&gt;&lt;/p&gt;



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&lt;p&gt;I am also excited about a feature which will allow you to run GameBoy carts directly using the &lt;a href=&#34;https://www.epilogue.co/product/gb-operator&#34;&gt;GB Operator&lt;/a&gt;.&lt;/p&gt;
&lt;h1 id=&#34;anything-else-you-want-to-share-with-us&#34;&gt;Anything else you want to share with us?&lt;/h1&gt;
&lt;p&gt;I would like to give a shout out to all the core team members, contributors, and testers. ChimeraOS wouldn&amp;rsquo;t be even half of what it is without all of you! Thank you so much!&lt;/p&gt;
&lt;p&gt;Also, I finally recently organized all my handhelds, controllers and other hardware for ChimeraOS development, check it out.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Alesh&amp;rsquo;s handheld collection&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/chimeraos_2/handhelds.jpg&#34;&gt;
&lt;em&gt;Image credit: Alesh&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;For more information regarding ChimeraOS, check out my &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-review/&#34;&gt;review&lt;/a&gt; from earlier this year, or visit the &lt;a href=&#34;https://chimeraos.org/&#34;&gt;official website&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam Deck Client Update Allows You to See Shader Cache Size, Adds Low Latency Option for Streaming</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-update-10-25-2023/</link>
      <pubDate>Thu, 26 Oct 2023 06:01:38 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-update-10-25-2023/</guid>
      <description>It&amp;rsquo;s been nearly six weeks since the last stable Steam Deck client update. A fresh update arrived for all users a few hours ago. Let&amp;rsquo;s go over the changes, fixes, and features. (Note: these screenshots were taken from the &amp;ldquo;Preview&amp;rdquo; branch and as such may look slightly different if you&amp;rsquo;re on the &amp;ldquo;Stable&amp;rdquo; branch.)
First, users can now see how much shader cache each installed game takes up from the Storage tab in Settings:</description>
      <content>&lt;p&gt;It&amp;rsquo;s been nearly six weeks since the last stable Steam Deck client update. A fresh update arrived for all users a few hours ago. Let&amp;rsquo;s go over the changes, fixes, and features. (Note: these screenshots were taken from the &amp;ldquo;Preview&amp;rdquo; branch and as such may look slightly different if you&amp;rsquo;re on the &amp;ldquo;Stable&amp;rdquo; branch.)&lt;/p&gt;
&lt;p&gt;First, &lt;strong&gt;users can now see how much shader cache each installed game takes up&lt;/strong&gt; from the Storage tab in Settings:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Shader cache size in Storage tab&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/10-25-2023/shader_cache_size.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;A new option has been added for Remote Play &amp;ndash; &lt;strong&gt;&amp;ldquo;Low Latency Networking&amp;rdquo;.&lt;/strong&gt; Toggling this on, as the name implies, will reduce latency while streaming, at the expense of bandwidth. Keep in mind you will need to toggle &amp;ldquo;Enable Advanced Client Options&amp;rdquo; in the Remote Play tab in order to see this option.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Low latency networking option in Remote Play&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/10-25-2023/low_latency_networking.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Steam Input got a &lt;em&gt;ton&lt;/em&gt; of features and fixes with this update, particularly in the gyro department. Controllers can now be renamed again:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Rename controller option restored&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/10-25-2023/renaming_controller.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;A new experimental gyro mode has been added &amp;ndash; &lt;strong&gt;&amp;ldquo;Gyro to Mouse&amp;rdquo;.&lt;/strong&gt; This is a renovation of the gyro &amp;ldquo;As Mouse&amp;rdquo; mode. More details about this are available in the official patch notes.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Gyro to Mouse gyro options&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/10-25-2023/3dof_to_2d.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Along with this comes another experimental gyro mode &amp;ndash; &lt;strong&gt;&amp;ldquo;Gyro to Joystick (Camera)&amp;rdquo;.&lt;/strong&gt; This re-uses concepts from the gyro to mouse system, but outputs to joystick instead of mouse. This will eventually replace Gyro -&amp;gt; &amp;ldquo;As Joystick&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s yet another gyro mode &amp;ndash; &lt;strong&gt;&amp;ldquo;Gyro to Joystick (Deflection)&amp;rdquo;.&lt;/strong&gt; &amp;ldquo;This is most appropriate for simulating steering and flight yokes&amp;rdquo; and will eventually replace Gyro &amp;ldquo;Joystick&amp;rdquo;. Both this mode and the &amp;ldquo;Gyro to Joystick (Camera)&amp;rdquo; get a &amp;ldquo;Joystick Power Curve&amp;rdquo; slider to &amp;ldquo;counteract the response curve that many games employ for better precision.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Joystick power curve slider&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/10-25-2023/joystick_power_curve.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;A &lt;strong&gt;&amp;ldquo;World Space&amp;rdquo; experimental gyro conversion mode&lt;/strong&gt; has been added, which &amp;ldquo;feels similar to using a laser pointer.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;The Steam Input UI gets &amp;lsquo;minor tidying,&amp;rsquo; support for the PowerA Switch Nano Wired controller has been added, and the Stadia controller can now have the capture button binded.&lt;/p&gt;
&lt;p&gt;Finally, there are plenty &amp;ndash; and I mean &lt;em&gt;plenty&lt;/em&gt; &amp;ndash; of fixes for Remote Play, Steam Input, Desktop Mode, and Steam Community. The word &amp;ldquo;fix&amp;rdquo; shows up 40 times in the patch notes, ranging from DLC art displaying in the wrong language, the Discovery Queue background color, audio crackling while streaming, the Razer Wolverine V2 Pro DualSense gyro, the &amp;ldquo;Player Space&amp;rdquo; gyro conversion mode, DS4 autocalibration, resize grip showing sometimes when windows are maximized, and the friend profile message button.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3714966246894291121&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>PowerWash Simulator: Wash Your Stress Away?</title>
      <link>https://linuxgamingcentral.org/posts/powerwash-simulator-review/</link>
      <pubDate>Wed, 25 Oct 2023 14:48:49 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/powerwash-simulator-review/</guid>
      <description>I&amp;rsquo;ve done powerwashing in real life. My neighbor does it as a part-time hobby, my friend does it as part of his window washing business. In PowerWash Simulator, the game is basically as the title suggests &amp;ndash; it tries to replicate the experience of powerwashing. And for the most part, it does it right &amp;ndash; albeit for the part where you need to have a gas-powered machine in order to get any use out of your nozzle.</description>
      <content>&lt;p&gt;I&amp;rsquo;ve done powerwashing in real life. My neighbor does it as a part-time hobby, my friend does it as part of his window washing business. In &lt;em&gt;PowerWash Simulator&lt;/em&gt;, the game is basically as the title suggests &amp;ndash; it tries to replicate the experience of powerwashing. And for the most part, it does it right &amp;ndash; albeit for the part where you need to have a gas-powered machine in order to get any use out of your nozzle.&lt;/p&gt;
&lt;p&gt;Apparently this game caught the attention of Square Enix. Enough to the point where they became a publisher. But apparently not enough interest was shown to get rid of the &amp;ldquo;Made with Unity&amp;rdquo; splash screen that shows up when you first boot the game. Although, I will say there are some &lt;em&gt;Tomb Raider&lt;/em&gt;- and &lt;em&gt;Final Fantasy VII&lt;/em&gt;-themed locales for you to clean, which is pretty neat.&lt;/p&gt;
&lt;p&gt;The game plays in first-person. You start off with a basic washer and clean up your own dirt-filled van. From here, the game teaches you that you&amp;rsquo;re going to have to clean every nook and cranny in order to mark a specific car part as &amp;ldquo;clean,&amp;rdquo; from the tires, the hubcubs, the fender, the windshield, the doors, the door windows, to even the door handle. You&amp;rsquo;re going to be getting on your hands and knees, trying to clean the underbelly of the tires and the van itself.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Washing a burger truck down&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/pw_simulator/burger_truck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;From there, you earn money and move on to different jobs, from a giant boot, to a vintage vehicle, to an entire house. Earn enough money and you can purchase additional equipment, from new washers, to new nozzles, to cleaning liquids of specific types, to the color of your gloves. It makes it satisfying as you clean job to job, because there&amp;rsquo;s always something new to upgrade that will make your next job a little easier. There are ladders and step stools that you can place anywhere in the area, to help you get to the second floor of a building, or to climb to the top of a roof. Common ground stuff that&amp;rsquo;s normally associated with power washing.&lt;/p&gt;
&lt;p&gt;Each washer comes with a 0 degree nozzle, a 15 degree nozzle, a 25 degree nozzle, and a 40 degree nozzle. The wider the nozzle, the more area the washer covers, at the expense of needing to get closer to the affected area and having to go over the same area a few times to make sure the dirt is fully off. A spinning 0 degree nozzle can be purchased at the shop, or a 65 degree one that&amp;rsquo;s designed for use with a cleaning liquid. The 65-degree nozzle is great for covering a wide area in a short amount of time, but you&amp;rsquo;ll need to have the right type of cleaning liquid, and these can drain pretty quickly. You&amp;rsquo;ll have to buy some more from the shop.&lt;/p&gt;
&lt;p&gt;Nozzles can be swapped on the fly with the left and right bumpers, or you can use a wheel menu to choose a specific one. If you&amp;rsquo;re feeling finger fatigue from holding the right trigger down so long for spraying the water, you can actually press left on the D-pad and the washer will keep spraying on its own. Pressing right on the D-pad will highlight remaining areas of dirt, helping you to ensure that wall is fully cleaned up. You can also press up on the D-pad to enter a free aim mode where your character stands still, but you can aim your washer anywhere on the screen. So, you&amp;rsquo;ve definitely got the nine yards covered when it comes to cleaning options.&lt;/p&gt;

 

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&lt;p&gt;As you progress in the story, you&amp;rsquo;ll get these text messages from the customers you work with. Some of them are pretty funny. Others are more serious and suggest you should change your business name, since apparently you don&amp;rsquo;t use hot water. Either way, it&amp;rsquo;s a pretty good way to keep yourself entertained as you&amp;rsquo;re washing. No background music is accomodated with this game, so it&amp;rsquo;s perfect to listen to podcasts or the like as you&amp;rsquo;re cleaning.&lt;/p&gt;
&lt;p&gt;The great thing is, you&amp;rsquo;re not strapped on time. You can take as long as you like with each job. There is a challenge mode where you can test how quickly you can clean a locale, or use as little water as possible, but otherwise, just sit back, relax, and take your time washing.&lt;/p&gt;
&lt;h1 id=&#34;steam-deck-compatibility&#34;&gt;Steam Deck Compatibility&lt;/h1&gt;
&lt;p&gt;The game is marked as Verified. But be warned. The game does hover around 60 FPS in most cases, even with the TDP and GPU clock speed tuned down on high settings, but when you start washing specific areas, the framerate dips to as low as 30. I recommend keeping the TDP and GPU clock speed limit disabled, in order to avoid the hiccup that occurs when the washer is being sprayed.&lt;/p&gt;

 

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    &lt;source src=&#34;https://linuxgamingcentral.org/videos/pw_simulator/on_deck.webm&#34; type=&#34;video/webm&#34;&gt;
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&lt;/video&gt;



&lt;p&gt;Otherwise, it&amp;rsquo;s actually quite fun using the Deck&amp;rsquo;s gyro and moving it around, as if I were holding an actual hose.&lt;/p&gt;
&lt;h1 id=&#34;de-stress-your-life&#34;&gt;De-Stress Your Life&lt;/h1&gt;
&lt;p&gt;At first, playing this game felt like a chore &amp;ndash; it felt like I was just doing a job. The more I played it, however, the more&amp;hellip;&lt;em&gt;oddly satisfying&lt;/em&gt; it felt. It does give you a good feeling of satisfaction seeing a once obliterated house now sparkly clean. I haven&amp;rsquo;t tried but apparently you can get your friends in on the action too with online co-op. Nice. I even recall reading a Steam review where they mentioned the game &amp;ldquo;washed&amp;rdquo; their suicidal feelings away. Another one read &amp;ldquo;helps the bad thoughts go away.&amp;rdquo; A third, who put over 200 hours into the game, said &amp;ldquo;it&amp;rsquo;s a great way to de-stress after work, or listening to a podcast in the background as you clean various locales.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;So, if you&amp;rsquo;re looking for a game that will wash your depression or stress away, &lt;em&gt;PowerWash Simulator&lt;/em&gt; is a great choice.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;stress reliever seeing once dirty substances now clean&lt;/li&gt;
&lt;li&gt;great for listening to podcasts while cleaning&lt;/li&gt;
&lt;li&gt;customers have different personalities and will keep you entertained while you clean&lt;/li&gt;
&lt;li&gt;plenty of washers, nozzles, and other equipment to unlock and purchase, to make your next job easier&lt;/li&gt;
&lt;li&gt;take your time, there&amp;rsquo;s no rush&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;none so far!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Spongebob DLC&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/pw_simulator/spongebob.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;PowerWash Simulator&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/1290000/PowerWash_Simulator/&#34;&gt;Steam&lt;/a&gt; for $25.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Keymailer.&lt;/em&gt;&lt;/p&gt;
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      <title>New PC Gaming Handheld Features Intel Meteor Lake CPU with Arc 5 Graphics</title>
      <link>https://linuxgamingcentral.org/posts/new-meteor-lake-pc-gaming-handheld-by-emdoor/</link>
      <pubDate>Sat, 21 Oct 2023 16:44:13 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/new-meteor-lake-pc-gaming-handheld-by-emdoor/</guid>
      <description>Normally, when a new PC gaming handheld is announced, it&amp;rsquo;s powered by an AMD processor. Not so much the case with the Emdoor EM-GP080MTL. A company that specializes in making rugged devices for industrial use, they&amp;rsquo;ve now entered the handheld gaming market with their new device that sports Intel&amp;rsquo;s latest family of CPUs: Meteor Lake-H. Capable of 20-35 W, the processor also integrates Arc graphics 5.
The resolution of the device will be 1920 x 1200 at 16:10.</description>
      <content>&lt;p&gt;Normally, when a new PC gaming handheld is announced, it&amp;rsquo;s powered by an AMD processor. Not so much the case with the Emdoor EM-GP080MTL. A company that specializes in making rugged devices for industrial use, they&amp;rsquo;ve now entered the handheld gaming market with their new device that sports Intel&amp;rsquo;s latest family of CPUs: Meteor Lake-H. Capable of 20-35 W, the processor also integrates Arc graphics 5.&lt;/p&gt;
&lt;p&gt;The resolution of the device will be 1920 x 1200 at 16:10. The screen itself will be 8 inches. Up to 32 GB of LPDDR5X of RAM is supported, and a full 2280 PCIe NVMe drive can be put in, up to 2 TB. No word yet as far as when the device will be available or what it will be priced at.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Emdoor EM-GP080MTL specs&#34; src=&#34;https://linuxgamingcentral.org/images/emdoor/specs.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Meteor Lake, paired with XeSS, seems to provide a &lt;a href=&#34;https://www.pcgamer.com/intel-meteor-lake-igpu-gaming-performance/&#34;&gt;&amp;ldquo;perfectly playable&amp;rdquo;&lt;/a&gt; experience without a discrete GPU. Notebook Italia had a &lt;a href=&#34;https://www.youtube.com/watch?v=Me99hqwGfpY&#34;&gt;video&lt;/a&gt; showcasing the handheld, but unfortunately it looks like they quickly marked the video as private, as it can no longer be played. PC Gamer &lt;a href=&#34;https://www.pcgamer.com/the-first-intel-meteor-lake-handheld-gaming-pc-breaks-cover-as-does-the-most-nintendo-ds-pc-you-will-ever-see/&#34;&gt;noted&lt;/a&gt; the video was running &lt;em&gt;God of War&lt;/em&gt; and mentioned &amp;ldquo;Meteor Lake is ready to give AMD a run for its money.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve been keeping tabs with how far Intel has been pushing updates to their Arc GPUs. Seems like with every kernel or Mesa update is some kind of performance improvement with Intel&amp;rsquo;s graphics drivers. So, I&amp;rsquo;m actually sort of curious to see how this Emdoor handheld will keep up with the competition.&lt;/p&gt;
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      <title>Proton Experimental Adds Compatibility to Burnout Paradise Remastered, Supports Two New Flightsticks</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-10-20-2023/</link>
      <pubDate>Sat, 21 Oct 2023 04:23:34 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-10-20-2023/</guid>
      <description>Yesterday a new update was pushed out to Proton Experimental. Another game is now playable: Burnout Paradise Remastered. Two more flightsticks are now supported &amp;ldquo;when hidraw is accessible&amp;rdquo;: the Virpil Constellation ALPHA-R and the VKB Gladiator NXT EVO.
The rest of the update is bug fixes for Mighty Switch Force! Collection, Forza Horizon 5, Cyberpunk 2077 when a DualSense is connected, Aveyond 4: Shadow of the Mist, and games that may not properly run on systems with 128+ virtual cores.</description>
      <content>&lt;p&gt;Yesterday a new update was pushed out to Proton Experimental. Another game is now playable: &lt;a href=&#34;https://store.steampowered.com/app/1238080/Burnout_Paradise_Remastered/&#34;&gt;&lt;em&gt;Burnout Paradise Remastered&lt;/em&gt;&lt;/a&gt;. Two more flightsticks are now supported &amp;ldquo;when hidraw is accessible&amp;rdquo;: the &lt;a href=&#34;https://virpil-controls.us.com/vpc-constellation-alpha-prime-r.html&#34;&gt;Virpil Constellation ALPHA-R&lt;/a&gt; and the &lt;a href=&#34;https://www.vkbcontrollers.com/products/gladiator-nxt-evo-space-combat-edition-right-hand&#34;&gt;VKB Gladiator NXT EVO&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The rest of the update is bug fixes for &lt;em&gt;Mighty Switch Force! Collection&lt;/em&gt;, &lt;em&gt;Forza Horizon 5&lt;/em&gt;, &lt;em&gt;Cyberpunk 2077&lt;/em&gt; when a DualSense is connected, &lt;em&gt;Aveyond 4: Shadow of the Mist&lt;/em&gt;, and games that may not properly run on systems with 128+ virtual cores.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Tony Hawk&#39;s Pro Skater 1 &#43; 2 Gets Offline Fix - But Only for Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/thps-gets-offline-fix/</link>
      <pubDate>Sat, 21 Oct 2023 04:07:59 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/thps-gets-offline-fix/</guid>
      <description>Tony Hawk&amp;rsquo;s Pro Skater 1 + 2, which arrived on Steam earlier this month after being a long-time EGS exclusive, and which also got a fix with last week&amp;rsquo;s Proton Experimental update, got a patch a few days ago. Users can now play the game without having to connect to the Internet. Oddly enough, however, desktop users will not benefit from this update.
Don&amp;rsquo;t quote me on this, but I believe you can bypass the Steam Deck restriction on desktop by passing in the -steamdeck parameter in the game&amp;rsquo;s launch options.</description>
      <content>&lt;p&gt;&lt;em&gt;Tony Hawk&amp;rsquo;s Pro Skater 1 + 2&lt;/em&gt;, which arrived on Steam earlier this month after being a long-time EGS exclusive, and which also got a fix with last week&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-10-11-2023/&#34;&gt;Proton Experimental update&lt;/a&gt;, got a &lt;a href=&#34;https://support.activision.com/tony-hawks-pro-skater-1-2/articles/tony-hawks-pro-skater-1-2-update&#34;&gt;patch&lt;/a&gt; a few days ago. Users can now play the game without having to connect to the Internet. Oddly enough, however, desktop users will not benefit from this update.&lt;/p&gt;
&lt;p&gt;Don&amp;rsquo;t quote me on this, but I &lt;em&gt;believe&lt;/em&gt; you can bypass the Steam Deck restriction on desktop by passing in the &lt;code&gt;-steamdeck&lt;/code&gt; parameter in the game&amp;rsquo;s launch options. That may not be the exact wording of the command, but there should be a command that makes the game think you own a Steam Deck (DuckDuckGo isn&amp;rsquo;t giving me much for results, but I &lt;em&gt;do&lt;/em&gt; know there&amp;rsquo;s a command out there).&lt;/p&gt;
&lt;p&gt;Along with the update, the OSK should now work properly on Deck.&lt;/p&gt;
&lt;p&gt;See the patch notes &lt;a href=&#34;https://support.activision.com/tony-hawks-pro-skater-1-2/articles/tony-hawks-pro-skater-1-2-update&#34;&gt;here&lt;/a&gt;, and the game on &lt;a href=&#34;https://store.steampowered.com/app/2395210/Tony_Hawks_Pro_Skater_1__2/&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Undervolting the Steam Deck: Is It Worth It?</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-undervolting/</link>
      <pubDate>Thu, 19 Oct 2023 18:29:40 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-undervolting/</guid>
      <description>Last week&amp;rsquo;s SteamOS 3.5.1 preview update added undervolting controls with the updated firmware via the BIOS. Undervolting the Deck was already possible with a tool like the Smokeless UMAF BIOS flasher, but now it&amp;rsquo;s been made even easier. Simply access the Deck&amp;rsquo;s BIOS by holding the Volume Up button when turning it on, going to Setup Utility, and adjusting the appropriate options under the &amp;ldquo;Advanced&amp;rdquo; tab. Of course, you&amp;rsquo;ll currently need to be opted into the &amp;ldquo;Preview&amp;rdquo; branch on Steam in the System Settings tab in order to have access to these controls.</description>
      <content>&lt;p&gt;Last week&amp;rsquo;s SteamOS 3.5.1 preview update &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3747614808335925159&#34;&gt;added undervolting controls&lt;/a&gt; with the updated firmware via the BIOS. Undervolting the Deck was already possible with a tool like the &lt;a href=&#34;https://github.com/DavidS95/Smokeless_UMAF&#34;&gt;Smokeless UMAF BIOS flasher&lt;/a&gt;, but now it&amp;rsquo;s been made even easier. Simply access the Deck&amp;rsquo;s BIOS by holding the Volume Up button when turning it on, going to Setup Utility, and adjusting the appropriate options under the &amp;ldquo;Advanced&amp;rdquo; tab. Of course, you&amp;rsquo;ll currently need to be opted into the &amp;ldquo;Preview&amp;rdquo; branch on Steam in the System Settings tab in order to have access to these controls.&lt;/p&gt;
&lt;p&gt;The following components can be undervolted, all the way down to -50mV:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;CPU&lt;/li&gt;
&lt;li&gt;GPU&lt;/li&gt;
&lt;li&gt;SoC&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Supposedly, undervolting the Deck means &lt;a href=&#34;https://steamdeckhq.com/news/undervolting-and-overclocking-push-your-steam-deck-beyond-its-limits/&#34;&gt;increased battery life&lt;/a&gt;, while still retaining the same performance. It also results in a &lt;a href=&#34;https://www.youtube.com/watch?v=Roi6lvrcH-I&#34;&gt;slightly cooler CPU and GPU temperature&lt;/a&gt;. I tried to put this theory to the test by running a few games with the Deck at stock voltage, and at a lower voltage rate. I got mixed results. In some cases, the Deck &lt;em&gt;did&lt;/em&gt; get a slightly longer-lasting battery. In other cases, however, the battery was even shorter.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Undervoltage settings in Deck BIOS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/voltage_comparison/undervoltage_settings.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Note that, in most cases, you&amp;rsquo;re not going to want to go all the way down to -50mV. I did so myself and discovered my games experienced random crashing. After the Deck rebooted, I started noticing visual artifacts in the Heroic Games Launcher. So, I bumped everything up to -40mV, and haven&amp;rsquo;t noticed any issues so far.&lt;/p&gt;
&lt;p&gt;In your case, you&amp;rsquo;re going to just need to be patient and gradually lower each value by -10mV, until you actually start to notice the random game crashing or the visual artifacting. Each Deck is different, due to the &lt;a href=&#34;https://steamdeckhq.com/news/undervolting-and-overclocking-push-your-steam-deck-beyond-its-limits/&#34;&gt;&amp;ldquo;silicon lottery.&amp;rdquo;&lt;/a&gt; So keep at it until you find the right values.&lt;/p&gt;
&lt;p&gt;Note that, in the event your Deck will no longer boot, you can reset the CMOS to the default settings. With the Deck off, hold down the Volume Down button, the QAM button, and the power button. This should reset the voltage settings back to 0mV.&lt;/p&gt;
&lt;h1 id=&#34;test-results&#34;&gt;Test Results&lt;/h1&gt;
&lt;p&gt;The first game I tested was &lt;a href=&#34;https://linuxgamingcentral.org/posts/witchfire-review/&#34;&gt;&lt;em&gt;Witchfire&lt;/em&gt;&lt;/a&gt;. Settings are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;1152 x 720 resolution, upscaled with NIS set to a sharpness value of 5&lt;/li&gt;
&lt;li&gt;Medium graphics settings&lt;/li&gt;
&lt;li&gt;50% brightness and audio volume&lt;/li&gt;
&lt;li&gt;Wi-Fi and Bluetooth off&lt;/li&gt;
&lt;li&gt;12 W TDP&lt;/li&gt;
&lt;li&gt;1200 MHz max GPU clock speed&lt;/li&gt;
&lt;li&gt;Proton 8.0-4&lt;/li&gt;
&lt;li&gt;refresh rate set to 40 Hz&lt;/li&gt;
&lt;li&gt;8 GB swap with swap tendancy set to 50&lt;/li&gt;
&lt;li&gt;4 GB UMA frame buffer size&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;On stock voltage the Deck lasted &lt;strong&gt;two hours and 10 minutes.&lt;/strong&gt; In the same area in the game, with everything undervolted to -40mV, the game lasted ten minutes longer at &lt;strong&gt;two hours and 20 minutes.&lt;/strong&gt; The GPU was one degree cooler, and the CPU two degrees cooler. Battery consumption is one watt less, and the fan speed is slightly slower by about 200 RPMs. So, in that case, the undervoltage was a winner.&lt;/p&gt;
&lt;p&gt;(Note: you may want to open the image in a new tab to get a better glimpse of the stats.)&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Witchfire voltage comparison&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/voltage_comparison/witchfire_voltage_comparison.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;However, things were a little different when I tested &lt;a href=&#34;https://linuxgamingcentral.org/posts/fraymakers-quick-thoughts/&#34;&gt;&lt;em&gt;Fraymakers&lt;/em&gt;&lt;/a&gt;, a native 2D Linux title. Settings were as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;native resolution&lt;/li&gt;
&lt;li&gt;50% brightness and audio volume&lt;/li&gt;
&lt;li&gt;Wi-Fi and Bluetooth off&lt;/li&gt;
&lt;li&gt;3 W TDP&lt;/li&gt;
&lt;li&gt;200 MHz max GPU clock speed&lt;/li&gt;
&lt;li&gt;FPS set to 60&lt;/li&gt;
&lt;li&gt;8 GB swap with swap tendancy set to 50&lt;/li&gt;
&lt;li&gt;4 GB UMA frame buffer size&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;With stock voltage, the game lasted &lt;strong&gt;six hours and 33 minutes.&lt;/strong&gt; With undervolting applied, the battery lasted &lt;strong&gt;six hours and 21 minutes.&lt;/strong&gt; The CPU and GPU were significantly cooler by nearly ten degrees Celcius, but other than that the stats remained largely the same. A bit of a headscratcher there. I&amp;rsquo;ll need to do some more testing with more games.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fraymakers voltage comparison&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/voltage_comparison/fraymakers_voltage_comparison.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;concluding-thoughtsso-far&#34;&gt;Concluding Thoughts&amp;hellip;So Far&lt;/h1&gt;
&lt;p&gt;My testing has been brief so far, but based on these two games, your mileage may vary. Your CPU and GPU temps will go down a bit, that&amp;rsquo;s for sure. As far as battery life, however, that&amp;rsquo;s going to depend on the game, and for AAA-quality games, it&amp;rsquo;s not going to be much of an improvement anyway. Add to that the risk that your Deck may experience random crashing or visual artifacting if you undervolt it too much.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;ve done some testing yourself, definitely let me know in the comments your results. I&amp;rsquo;m curious to see how far the silicon lottery has taken you and whether or not you&amp;rsquo;ve actually seen any benefits.&lt;/p&gt;
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      <title>Hot Wheels Unleashed 2 Turbocharged - A Good Game Made Better</title>
      <link>https://linuxgamingcentral.org/posts/hot-wheels-2-review/</link>
      <pubDate>Mon, 16 Oct 2023 14:16:53 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/hot-wheels-2-review/</guid>
      <description>A couple of years ago I had reviewed Hot Wheels Unleashed on Boiling Steam. In it I had noted how the game relived my childhood memories of collecting toy cars and race tracks. It&amp;rsquo;s a great game, for sure, and the successor, Hot Wheels Unleashed 2 - Turbocharged, does the same thing, except it does it even better.
So, in case you&amp;rsquo;re not familiar: Hot Wheels is a toy car brand from Mattel that was introduced in the late 60s.</description>
      <content>&lt;p&gt;A couple of years ago I had reviewed &lt;em&gt;Hot Wheels Unleashed&lt;/em&gt; on &lt;a href=&#34;https://boilingsteam.com/hot-wheels-unleashed-reliving-my-8-year-old-self/index.html&#34;&gt;Boiling Steam&lt;/a&gt;. In it I had noted how the game relived my childhood memories of collecting toy cars and race tracks. It&amp;rsquo;s a great game, for sure, and the successor, &lt;em&gt;Hot Wheels Unleashed 2 - Turbocharged&lt;/em&gt;, does the same thing, except it does it even better.&lt;/p&gt;
&lt;p&gt;So, in case you&amp;rsquo;re not familiar: Hot Wheels is a toy car brand from Mattel that was introduced in the late 60s. While some of the plastic molds that they make are based on real-life cars, most of them are more fantasy-like in design. And the brand became a massive hit, at least here in the United States. Mattel would then go on to license their franchise to game developers and movie producers. The &lt;em&gt;Hot Wheels Unleased&lt;/em&gt; series is just one of many video games that use Hot Wheels cars and environments. And just like they did with the first game, they nailed it spot on with the successor.&lt;/p&gt;
&lt;p&gt;As you might have expected, &lt;em&gt;Hot Wheels Unleashed 2 - Turbocharged&lt;/em&gt; is a racing game, using toy cars that drive in an arcade-y style. The world around you is &lt;em&gt;massive&lt;/em&gt;, since your car is tiny. Drive around the race track in someone&amp;rsquo;s backyard, a mini-golf course, the Wild West, a dinosaur museum, and other environments as you try to compete for first place.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Golf balls&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/hwu2/golf_balls.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Hot Wheels 2&lt;/em&gt; takes the formula of the first game and expands upon it. Everything that you liked from the original is carried over: the graphics, the race tracks, the physics, boosting on the track, vehicle customization, dubstep music, the ability to make your own race track, you name it. But the second game brings more to the table, with more cars, new environments, new terrain to race across, new game modes, better customization of cars, and more. In addition, some new gameplay mechanics are introduced: strafing and jumping. You can strafe to the left or right to get out of harm&amp;rsquo;s way, or to push your opponent off track. You can jump up to two times to cross a gap in the track, or to help you find a shortcut. While there&amp;rsquo;s still no weapons in this game, at least the pushing of other opponents makes the game a little more fun.&lt;/p&gt;
&lt;h1 id=&#34;lots-of-cars-and-car-customization&#34;&gt;Lots of Cars and Car Customization&lt;/h1&gt;
&lt;p&gt;You can race on the track with more than just standard vehicles: you can also use motorbikes, ATVs, and monster trucks. Some of these vehicles will be better at off-road racing. Others will be able to handle the corners of the track better with more precise drifting. Some are more rare than others. The great thing is, all of these vehicles can have their stats upgraded. Vehicles have the following attributes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;speed&lt;/li&gt;
&lt;li&gt;acceleration&lt;/li&gt;
&lt;li&gt;braking power&lt;/li&gt;
&lt;li&gt;handling&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;These stats can be upgraded by having enough upgrade kits. So, the vehicle will start off as Stock. One upgrade kit will upgrade the car to Powered, increasing the speed, acceleration, and braking power. Two upgrade kits will upgrade the car to Ultimate, again increasing the speed, acceleration, and braking power. The boost gauge will also increase.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Vehicle upgrade&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/hwu2/stats.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As you upgrade your vehicle, you can also select individual components to upgrade as well, but they come at a cost. For example, the &amp;ldquo;Maximum Grip&amp;rdquo; attribute will increase the handling of the car while drifting, at the expense of the boost gauge gain being reduced while drifting. My personal favorite vehicle is the &amp;ldquo;Bone Shaker Unleashed&amp;rdquo;. Every stat is just about max, and it drifts very well.&lt;/p&gt;
&lt;h1 id=&#34;campaign-with-a-purpose&#34;&gt;Campaign with a Purpose&lt;/h1&gt;
&lt;p&gt;The campaign is also back in this game, except there&amp;rsquo;s a little more backbone to the story with the addition of cutscenes and actually having a purpose for racing on the track: to protect the city from attack from the invading creatures. Frankly there wasn&amp;rsquo;t much else added to the table in terms of general progression in the campaign. There&amp;rsquo;s an event you have to clear, such as a race with other cars, a race against the clock, an elimination-style race, reaching a series of checkpoints within a certain amount of time, or to see how well you can drift across the track without hitting the wall. You do well, you get one star. Do exceptionally well, you get two stars. EXP is earned, and when enough EXP is gained, you level up, earning more upgrade kits or in-game currency to buy more vehicles.&lt;/p&gt;
&lt;p&gt;After a series of events are cleared, you&amp;rsquo;ll face the &amp;ldquo;boss&amp;rdquo; for that area. You race around the track, hitting a target to reset the gauge. This gauge fills up over time, and if you don&amp;rsquo;t hit a target within a certain amount of time, the game is over. In my opinion these boss tracks are a bit lackluster. It&amp;rsquo;s basically just a race where you hit targets. The boss doesn&amp;rsquo;t actually try to attack you or throw traps in your way. I felt like this game mode could have used a little more spice to make them more interesting.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Campaign mode cutscene&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/hwu2/campaign.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;multiplayer&#34;&gt;Multiplayer&lt;/h1&gt;
&lt;p&gt;Since the game hasn&amp;rsquo;t officially released yet, I didn&amp;rsquo;t expect to play against anyone online. But I actually did. I found myself racing against 9 other players. Finished in 3rd. The cool thing is, there&amp;rsquo;s cross-platform multiplayer between PC and consoles (albeit for the Switch), and I didn&amp;rsquo;t encounter that many issues playing via Wi-Fi on my Steam Deck.&lt;/p&gt;
&lt;p&gt;You can search for a quick race, or find a specific match. You can also host your own private lobby if you have someone else to join you. Great thing is, the local split-screen feature from the original game is still here, so, if you want to have your friends over or play this game with your kids, that&amp;rsquo;s certainly an option.&lt;/p&gt;
&lt;h1 id=&#34;minor-complaints&#34;&gt;Minor Complaints&lt;/h1&gt;
&lt;p&gt;While I do like the addition of the elimination race mode, I&amp;rsquo;m not fond of the drifting game mode. Your goal is to drift around the track, racking up your score before you cross the finish line. The longer you can avoid hitting the wall, the more your score will multiply. While I suppose this sort of mode can help you with your drifting skills, I found it a bit frustrating. All too often I hit the wall while going around a corner, thus resetting my score multiplier. It made it a chore just getting one star for it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Motorcycle jumping off of track&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/hwu2/jumping_off_track.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Game difficulty &amp;ndash; like the original, the &amp;ldquo;Normal&amp;rdquo; difficulty can feel a little too easy at times. Sometimes I find myself way ahead of the pack, and this can make the race boring. But &amp;ldquo;Hard&amp;rdquo; spikes it a little too much. It can make races frustrating, because if you make just &lt;em&gt;one&lt;/em&gt; mistake, you can find yourself eating the dust from your opponents, with no way to catch up with them. I wish there was an in-between difficulty from &amp;ldquo;Normal&amp;rdquo; and &amp;ldquo;Hard&amp;rdquo; so it would provide a challenge, but not make it frustratingly difficult either.&lt;/p&gt;
&lt;h1 id=&#34;works-great-on-deck&#34;&gt;Works Great on Deck&lt;/h1&gt;
&lt;p&gt;The game runs out of the box. However, I do recommend using GE-Proton, since video playback is missing with vanilla Proton. The strange thing with GE-Proton (using 8-19 at the time of writing this) though, is while the first cutscene in the story mode plays just fine, the remaining cutscenes don&amp;rsquo;t. It&amp;rsquo;s just a black screen with no audio. You&amp;rsquo;ll just have to skip the videos for now. Otherwise, the game runs &lt;em&gt;fantastically&lt;/em&gt; on Deck.&lt;/p&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/dOpZICt2LCk&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;I get a pretty solid 60 FPS on ultra settings with the resolution set to 1024 x 576, TDP limit set to 8 W, and max GPU clock speed set to 800 MHz. For 40 FPS, you can tone it down to 6 W/600 MHz respectively.&lt;/p&gt;
&lt;p&gt;I should note &lt;strong&gt;the game installs EAC&lt;/strong&gt;, but fortunately, the game still runs just fine.&lt;/p&gt;
&lt;h1 id=&#34;a-great-game-made-even-better&#34;&gt;A Great Game Made Even Better&lt;/h1&gt;
&lt;p&gt;I really liked the first &lt;em&gt;Hot Wheels Unleashed&lt;/em&gt; game. &lt;em&gt;Hot Wheels 2&lt;/em&gt; provides the same great gameplay, with the added bonus of new cars to choose from, new environments, a somewhat enhanced story mode, an elimination-style race mode, being able to shove other cars off track, jumping over obstacles, and more. The track and livery editor, while they were already good in the first, got even more love with more customization, new modules, stickers&amp;hellip;the list goes on.&lt;/p&gt;
&lt;p&gt;I do wish weapons had been added. I also found that the campaign, while it was slightly enhanced from the original, was somewhat lackluster, particularly the boss fights. Difficulty options for CPU opponents shift between too easy to too difficult, and the drifting mode is just annoying.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Drifting along a track&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/hwu2/drifting.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;That being said, I definitely think the game is worth your while, especially if you enjoyed the original. The game works great on Deck, there&amp;rsquo;s cross-platform multiplayer, and I think the new features added to the game are great additions.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;same great gameplay as the original with new cars, modes, tracks, campaign mode, mechanics, etc.&lt;/li&gt;
&lt;li&gt;cars can have their stats upgraded&lt;/li&gt;
&lt;li&gt;works great on Deck&lt;/li&gt;
&lt;li&gt;cross-platform multiplayer, in addition to local split-screen&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;drifting mode isn&amp;rsquo;t fun&lt;/li&gt;
&lt;li&gt;boss tracks in campaign mode aren&amp;rsquo;t very interesting&lt;/li&gt;
&lt;li&gt;the campaign mode, while being better than the original, is still somewhat lackluster&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Hot Wheels Unleashed 2 - Turbocharged&lt;/em&gt; will be available on &lt;a href=&#34;https://store.steampowered.com/app/2051120/HOT_WHEELS_UNLEASHED_2__Turbocharged/&#34;&gt;Steam&lt;/a&gt; October 19th for $50.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Tinsley PR.&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>GE-Proton8-17 Fixes Rainbow Six Siege, Alan Wake</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton8-17/</link>
      <pubDate>Sun, 15 Oct 2023 16:43:01 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton8-17/</guid>
      <description>New update for GE-Proton landed earlier today. Protonfixes have been added to the following titles:
Alan Wake Batman Arkham Asylum Tokyo Necro The Song of Saya You and Me and Her: A Love Story Rainbow Six Siege is now able to be played again, thanks to an upstream patch. Keep in mind multiplayer still doesn&amp;rsquo;t work because of the anti-cheat software the game uses.
Resolution calculation when using WINE_FULLSCREEN_FSR has been fixed.</description>
      <content>&lt;p&gt;New update for GE-Proton landed earlier today. Protonfixes have been added to the following titles:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Alan Wake&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Batman Arkham Asylum&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Tokyo Necro&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;The Song of Saya&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;You and Me and Her: A Love Story&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Rainbow Six Siege&lt;/em&gt; is now able to be played again, thanks to an &lt;a href=&#34;https://gitlab.winehq.org/wine/wine/-/merge_requests/3777&#34;&gt;upstream patch&lt;/a&gt;. Keep in mind multiplayer still doesn&amp;rsquo;t work because of the anti-cheat software the game uses.&lt;/p&gt;
&lt;p&gt;Resolution calculation when using &lt;code&gt;WINE_FULLSCREEN_FSR&lt;/code&gt; has been fixed. GE-Proton8-17 also includes the usual set of updates to &amp;ldquo;Proton build changes,&amp;rdquo; &amp;ldquo;VR changes,&amp;rdquo; VKD3D-Proton, DXVK, and Wine.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton8-17&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Microsoft Finally Completes the Acquisition of Activision Blizzard</title>
      <link>https://linuxgamingcentral.org/posts/actiblizzard-acquired-by-microsoft/</link>
      <pubDate>Fri, 13 Oct 2023 17:26:08 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/actiblizzard-acquired-by-microsoft/</guid>
      <description>After nearly two years, much opposition, and $68.7 billion spent, it seems like the ActiBlizzard acquisition by Microsoft has finally completed today. Activision CEO Bobby Kotick will stay on board &amp;ldquo;until at least the end of 2023,&amp;rdquo; reports Polygon. CoD will remain on PlayStation and Nintendo platforms for 10 years, and will likely be available on Game Pass sometime next year. (It does make me wonder though how they&amp;rsquo;re going to be able to run a modern CoD game on a nearly 10-year-old SoC with just 4 GB of RAM.</description>
      <content>&lt;p&gt;After nearly two years, much opposition, and $68.7 billion spent, it seems like the ActiBlizzard acquisition by Microsoft &lt;a href=&#34;https://news.xbox.com/en-us/2023/10/13/xbox-activision-blizzard/&#34;&gt;has finally completed today&lt;/a&gt;. Activision CEO Bobby Kotick will stay on board &amp;ldquo;until at least the end of 2023,&amp;rdquo; reports &lt;a href=&#34;https://www.polygon.com/23915545/microsoft-activision-blizzard-deal-close&#34;&gt;Polygon&lt;/a&gt;. CoD will remain on PlayStation and Nintendo platforms for 10 years, and will likely be available on Game Pass sometime next year. (It does make me wonder though how they&amp;rsquo;re going to be able to run a modern CoD game on a nearly 10-year-old SoC with just 4 GB of RAM.)&lt;/p&gt;
&lt;p&gt;Perhaps this may be a bit of a controversial opinion, but I do see some good coming out of this deal. I can see the Battle.NET launcher being retired in favor of moving Blizzard games over to Steam, like they did with &lt;em&gt;Overwatch 2&lt;/em&gt;. One less launcher to deal with is always a great thing. And maybe Microsoft will have some interest in renewing some of Activision&amp;rsquo;s other IPs, such as &lt;em&gt;Tony Hawk&amp;rsquo;s Pro Skater&lt;/em&gt; (which finally arrived on &lt;a href=&#34;https://store.steampowered.com/app/2395210/Tony_Hawks_Pro_Skater_1__2/&#34;&gt;Steam&lt;/a&gt; this month) and &lt;em&gt;Crash Bandicoot&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;d like to know what you think though. Do you think the acquisition was a good move? Or do you think Microsoft just wants to have their own monopoly where they want to own everything?&lt;/p&gt;
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    <item>
      <title>Proton Experimental Fixes Online Multiplayer with Tony Hawk&#39;s Pro Skater 1 &#43; 2, Fixes Halo Infinite on Deck</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-10-11-2023/</link>
      <pubDate>Fri, 13 Oct 2023 16:25:20 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-10-11-2023/</guid>
      <description>On Wednesday a new update for Proton Experimental shipped out, mostly focused on bug fixes. One new game is now compatible: Grotesque Tactics: Evil Heroes.
Steam Deck users will particularly benefit from this update. Halo Infinite should no longer crash on SteamOS beta/main. Fullscreen scaling has been fixed on Deck with MareQuest: An Interactive Tail and Naruto Shippuden Ultimate Ninja Storm 4.
Aside from this there&amp;rsquo;s also been fixes for NASCAR Heat 5, Resident Evil 4 Separate Ways on AMD, Elite Dangerous, and Airborne Kingdom.</description>
      <content>&lt;p&gt;On Wednesday a new update for Proton Experimental shipped out, mostly focused on bug fixes. One new game is now compatible: &lt;a href=&#34;https://store.steampowered.com/app/46450/Grotesque_Tactics_Evil_Heroes/&#34;&gt;&lt;em&gt;Grotesque Tactics: Evil Heroes&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Steam Deck users will particularly benefit from this update. &lt;em&gt;Halo Infinite&lt;/em&gt; should no longer crash on SteamOS beta/main. Fullscreen scaling has been fixed on Deck with &lt;em&gt;MareQuest: An Interactive Tail&lt;/em&gt; and &lt;em&gt;Naruto Shippuden Ultimate Ninja Storm 4&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Aside from this there&amp;rsquo;s also been fixes for &lt;em&gt;NASCAR Heat 5&lt;/em&gt;, &lt;em&gt;Resident Evil 4 Separate Ways&lt;/em&gt; on AMD, &lt;em&gt;Elite Dangerous&lt;/em&gt;, and &lt;em&gt;Airborne Kingdom&lt;/em&gt;. &lt;em&gt;Tony Hawk&amp;rsquo;s Pro Skater 1 + 2&lt;/em&gt;, which finally made its way to &lt;a href=&#34;https://store.steampowered.com/app/2395210/Tony_Hawks_Pro_Skater_1__2/&#34;&gt;Steam&lt;/a&gt; less than two weeks ago, should now be able to properly connect to online services.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>JSAUX RGB Docking Station Review</title>
      <link>https://linuxgamingcentral.org/posts/jsaux-rgb-dock-review/</link>
      <pubDate>Thu, 12 Oct 2023 14:58:08 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/jsaux-rgb-dock-review/</guid>
      <description>A little bit of a backstory regarding this dock: about a year ago, JSAUX was in the process of adding a layer of RGB lights to their 6-in-1 docking station. A rival company had access to their plans, and they started making their own docks with the same idea in mind. Per JSAUX&amp;rsquo;s blog post:
This product was completely developed by our team JSAUX, and we put a lot of work into it.</description>
      <content>&lt;p&gt;A little bit of a backstory regarding this dock: about a year ago, JSAUX was in the process of adding a layer of RGB lights to their 6-in-1 docking station. A rival company had access to their plans, and they started making their own docks with the same idea in mind. Per JSAUX&amp;rsquo;s &lt;a href=&#34;https://jsaux.com/blogs/steam-deck/statement-on-product-leaks-and-the-new-rgb-dock&#34;&gt;blog post&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;This product was completely developed by our team JSAUX, and we put a lot of work into it. It is difficult for us to accept that the factory leaked our development program to another company. The rival company managed to sell this product in their logo but using our product solution. It is an outrage given how many efforts our R&amp;amp;D personnel cost and how long our fans are waiting.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;JSAUX &amp;ldquo;terminated the cooperation with that factory&amp;rdquo; and &amp;ldquo;abandoned the mold,&amp;rdquo; but said they&amp;rsquo;d come back with a completely new idea. That idea came to fruition by means of the very dock they sent to me a few weeks ago.&lt;/p&gt;
&lt;h1 id=&#34;model-differences&#34;&gt;Model Differences&lt;/h1&gt;
&lt;p&gt;When you&amp;rsquo;re on JSAUX&amp;rsquo;s website, you&amp;rsquo;ll see two different models of this dock. One is an 8-in-1 and the other is 12-in-1. The 8-in-1 is priced at &lt;strong&gt;$60&lt;/strong&gt; and comes with the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;HDMI port (4K @ 60 Hz)&lt;/li&gt;
&lt;li&gt;two USB type A 3.0 ports (5 Gbps)&lt;/li&gt;
&lt;li&gt;one USB type A 2.0 port (480 Mbps)&lt;/li&gt;
&lt;li&gt;gigabit Ethernet port&lt;/li&gt;
&lt;li&gt;three USB-C ports (5 Gbps), one of which is dedicated to PD&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;12-in-1 ports&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/rgb_dock/ports.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The 12-in-1, as you might have guessed, adds more ports to the dock, while also upgrading the refresh rate capability and the speed of the USB ports. In addition to the ports of the 8-in-1, it also adds a DisplayPort (4K @ 120 Hz), a 3.5mm headphone jack, a full-size SD card reader (480 Mbps), and a MicroSD card reader (480 Mbps). The HDMI port refresh rate gets doubled to support 120 Hz, and the USB 3.0 ports get upgraded to 3.2 with double the transfer rate at 10 Gbps. The Ethernet port gets moved to the side of the dock rather than in the back. The 12-in-1 is priced at &lt;strong&gt;$90&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;JSAUX sent me the 12-in-1.&lt;/p&gt;
&lt;h1 id=&#34;box-contents&#34;&gt;Box Contents&lt;/h1&gt;
&lt;p&gt;Inside the box, besides the dock itself, is:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;product overview manual&lt;/li&gt;
&lt;li&gt;warranty manual&lt;/li&gt;
&lt;li&gt;stickers to put on top of the dock&lt;/li&gt;
&lt;li&gt;USB-C to USB-C cable for connecting the dock to whatever device you want to use&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I&amp;rsquo;m not sure why the stickers don&amp;rsquo;t come pre-applied. I guess they wanted to give you the choice whether or not you want to add a red accent to the dock. I definitely did so, because, if you couldn&amp;rsquo;t tell from the colors of this website, I dig black and red.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;RGB dock contents&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/rgb_dock/contents.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The picture on the box could have used a little more work. It&amp;rsquo;s telling me the specs of the 8-in-1 rather than the 12-in-1.&lt;/p&gt;
&lt;h1 id=&#34;first-impressions---not-great&#34;&gt;First Impressions - Not Great&lt;/h1&gt;
&lt;p&gt;Frankly I didn&amp;rsquo;t have a great out-of-the-box experience. For starters, the stand for putting in your Deck or other handheld. You push this in with your thumb, and a plastic tray comes out to which you can place your Deck. This stand feels flimsy and cheap. And there&amp;rsquo;s no sort of mechanism to keep the Deck in place. It would have been fine had this side of the dock been flat, but since the edges are angled, you can&amp;rsquo;t really keep your device secure. Lastly, when you put your Deck on the stand, it will cause the dock to lean up a little bit, since the weight of the Deck outweighs the dock. There should have been some counterweight added inside the dock to keep itself from getting tipped.&lt;/p&gt;

 

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&lt;p&gt;Next is the USB-C cable suppied. While it&amp;rsquo;s great that they made the connection detachable, you may want to look into using a different one than the one provided. The end of the cable that connects to the Deck is shaped in a way that goes sideways. You either have to block access to the power button, or turn it the other way and have some of the vent holes partially covered from the cable. Not a great choice. It would have been better had this end of the cable be a 90-degree connector and not get in the way of anything.&lt;/p&gt;
&lt;p&gt;Third, your Deck is going to get in the way of the RGBs. Since the Deck goes in front of the dock, the LEDs get partially hindered. It kind of defeats the whole purpose of getting a dock with RGBs. One workaround that I found is turning the dock around and putting the Deck in reverse. This way the RGBs are fully exposed and I have easy access to all the ports in front. But now I&amp;rsquo;ve got two problems:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;I need to lean the Deck against my fridge so it doesn&amp;rsquo;t fall over, as you can see from the cover photo.&lt;/li&gt;
&lt;li&gt;The supplied USB-C cable isn&amp;rsquo;t long enough to go around to the back of the Deck, so now the cable looks weird, if that makes sense.&lt;/li&gt;
&lt;/ol&gt;

 

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&lt;h1 id=&#34;pay-attention-to-resolution-and-refresh-rate-support&#34;&gt;Pay Attention to Resolution and Refresh Rate Support&lt;/h1&gt;
&lt;p&gt;I never paid attention to the numbers as far as resolution and refresh rate that docks support until now. Because, what happened when I connected the DisplayPort to my 1440p, 165 Hz monitor, nothing showed up on the screen. At first, I thought the DisplayPort was faulty. After doing a little bit of troubleshooting, I could finally get the display working after forcing the Deck to use a safe resolution when connected to an external monitor. From there I gradually upped the resolution until it stopped working again. Turns out the DisplayPort doesn&amp;rsquo;t support 165 Hz. After setting the resolution to 1440p, 144 Hz, I was good to go.&lt;/p&gt;
&lt;p&gt;I had a similar issue with HDMI. No OOTB support for my monitor because the refresh rate is not supported. I ended up getting a light blue screen with no sound, and when HDR was enabled, the screen was constantly flickering. I had to downsample the refresh rate in Steam&amp;rsquo;s display settings to 120 Hz.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Setting lower refresh rate in Game Mode&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/rgb_dock/resolution.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;So, when you&amp;rsquo;re looking at a dock to purchase, pay attention to those numbers. If you have a monitor that has a higher resolution or refresh rate than what the dock supports, you will have to downsample them until your display is working.&lt;/p&gt;
&lt;p&gt;The thing is, this can be a bit cumbersome. So while my workaround worked in Game Mode, it didn&amp;rsquo;t in Desktop Mode. When I connected the DisplayPort, I got nothing. As far as I can tell, there&amp;rsquo;s no way to tell Plasma to support a lower refresh rate &lt;em&gt;prior&lt;/em&gt; to connecting the external display. So I&amp;rsquo;m kind of stuck there. I got the same light blue screen with HDMI as I did with Game Mode, but I could still lower the refresh rate in Plasma&amp;rsquo;s settings and get proper HDMI support. I&amp;rsquo;m probably making your head spin at this point as I&amp;rsquo;m trying my best to explain this situation.&lt;/p&gt;
&lt;h1 id=&#34;rgbs&#34;&gt;RGBs&lt;/h1&gt;
&lt;p&gt;RGBs are great, right? And I won&amp;rsquo;t lie; they do look nice on this dock. A LED strip is placed on the bottom of the dock and encircles the entire station. By default these RGBs move around in a circle. If you want to turn the LEDs off, just hold the button down in the center of the dock for about one second. To turn it back on, do the same thing.&lt;/p&gt;
&lt;p&gt;Unlike the RGB backplate, you can customize the behavior of the RGBs of the docking station with OpenRGB. Upon opening the application up for the first time on Steam Deck in Desktop Mode, you&amp;rsquo;ll get a warning saying that udev rules aren&amp;rsquo;t installed. No need to worry; installing udev rules aren&amp;rsquo;t necessary for this docking station.&lt;/p&gt;
&lt;p&gt;OpenRGB should automatically pick up the docking station. From here you can customize the RGB colors and patterns. I&amp;rsquo;m not going to go over every mode, as there&amp;rsquo;s quite a few different options available, but there&amp;rsquo;s this mode called &amp;ldquo;Stacking&amp;rdquo; which will gradually fill the LED strip with a solid color until the entire strip is lit up. After that it will reset and move on to a different color. You can control how fast or how slow the pattern moves, and whether you want the colors to move to the left or to the right.&lt;/p&gt;

 

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&lt;p&gt;If you want you can also just have a solid LED that has no behavior. Whatever color you want, OpenRGB probably has it. A neat thing is you can apply colors on a side-by-side basis. So, if you wanted red on one side of the dock, and blue on the other, that&amp;rsquo;s totally possible. Modes like this also allow you to control how bright each LED is.&lt;/p&gt;
&lt;p&gt;Do note that, once you&amp;rsquo;ve disconnected the dock, the LEDs will reset. You will need to save a profile on OpenRGB with the settings that you want, then apply this every time you re-connect the dock.&lt;/p&gt;
&lt;h1 id=&#34;not-the-best-dock-out-there&#34;&gt;Not the Best Dock Out There&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m kind of wondering since this dock is advertised for multiple handhelds, rather than just the Steam Deck itself, that that took some of the quality away. JSAUX makes some &lt;em&gt;excellent&lt;/em&gt; Deck accessories, but this is one of those few times where I was left a little disappointed, particularly the build quality. The stand for the Deck is cheap and flimsy, the dock leans over when the Deck is placed in said stand, there&amp;rsquo;s not really a secure way of keeping the Deck in place, the way the dock is designed hinders the RGBs somewhat when the Deck is put in, the USB-C cable supplied gets in the way of the power button.&lt;/p&gt;
&lt;p&gt;I mean, I was able to type this review on my Deck with this dock. All of the ports work as expected. Customizable RGBs are a plus. But just be mindful that your monitor &lt;em&gt;may&lt;/em&gt; have a refresh rate that&amp;rsquo;s higher than what this dock supports, and you may be in for a struggle trying to figure out how to lower the refresh rate. Particularly with Desktop Mode.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;RGBs with lights off&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/rgb_dock/lights_off.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I had no issues with the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-power-bank-and-steam-deck-dock-review/&#34;&gt;JSAUX dock for the ModCase&lt;/a&gt;. I had great OOTB support for that, including the refresh rate support, and a nice bonus with that dock is I can just slide that dock in with my ModCase and take it with me wherever I go. That may be a better choice for now, and it&amp;rsquo;s $30 cheaper than the RGB 12-in-1, while still retaining many of the same ports. Really, the only thing you&amp;rsquo;d be missing at that point is the RGBs. So, that&amp;rsquo;s up to you. I personally don&amp;rsquo;t think it&amp;rsquo;s worth spending the extra money just to have the RGBs.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;RGBs that can be customized via open-source software&lt;/li&gt;
&lt;li&gt;detachable USB-C cable&lt;/li&gt;
&lt;li&gt;plenty of ports with the 12-in-1&lt;/li&gt;
&lt;li&gt;a cheaper version of the dock is available should you not need so many ports&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;cheap stand&lt;/li&gt;
&lt;li&gt;dock leans over when a device is put into the stand&lt;/li&gt;
&lt;li&gt;supplied USB-C cable will either block the power button on the Deck or one of the vent holes&lt;/li&gt;
&lt;li&gt;RGBs are hindered when the Deck is placed on the stand&lt;/li&gt;
&lt;li&gt;may need to force safe mode when an external monitor is connected, depending on what resolution/refresh rate your monitor supports&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The JSAUX RGB docking station is &lt;a href=&#34;https://jsaux.com/products/rgb-docking-station-for-steam-deck&#34;&gt;available&lt;/a&gt; as an 8-in-1 or a 12-in-1, priced at $60 and $90 respectively.&lt;/p&gt;
&lt;p&gt;Thanks to JSAUX for sending this over for review.&lt;/p&gt;
</content>
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    <item>
      <title>JSAUX RGB Backplate for Steam Deck - Review</title>
      <link>https://linuxgamingcentral.org/posts/jsaux-rgb-backplate-review/</link>
      <pubDate>Tue, 10 Oct 2023 18:56:08 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/jsaux-rgb-backplate-review/</guid>
      <description>JSAUX makes some excellent Steam Deck accessories. I&amp;rsquo;d argue that they&amp;rsquo;re the ones who are the king when it comes to accessorizing the Deck.
However, just because you&amp;rsquo;re getting the RGB lights, doesn&amp;rsquo;t necessarily mean they&amp;rsquo;re worth getting.
Installation and demonstration video available on YouTube.
Box Contents This is the latest backplate from JSAUX. It has RGB lighting. And for some reason, they include these rubber grips that go on both ends of the Deck.</description>
      <content>&lt;p&gt;JSAUX makes some &lt;em&gt;excellent&lt;/em&gt; Steam Deck accessories. I&amp;rsquo;d argue that they&amp;rsquo;re the ones who are the &lt;em&gt;king&lt;/em&gt; when it comes to accessorizing the Deck.&lt;/p&gt;
&lt;p&gt;However, just because you&amp;rsquo;re getting the RGB lights, doesn&amp;rsquo;t necessarily mean they&amp;rsquo;re worth getting.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Installation and demonstration video available on &lt;a href=&#34;https://youtu.be/9O93uI4FhvQ&#34;&gt;YouTube&lt;/a&gt;.&lt;/strong&gt;&lt;/p&gt;
&lt;h1 id=&#34;box-contents&#34;&gt;Box Contents&lt;/h1&gt;
&lt;p&gt;This is the latest backplate from JSAUX. It has RGB lighting. And for some reason, they include these rubber grips that go on both ends of the Deck. There&amp;rsquo;s also:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;a set of custom back buttons&lt;/li&gt;
&lt;li&gt;a Philips screwdriver for taking the back screws off&lt;/li&gt;
&lt;li&gt;a pick&lt;/li&gt;
&lt;li&gt;a spudger&lt;/li&gt;
&lt;li&gt;five short screws (for the inner screws for the backplate)&lt;/li&gt;
&lt;li&gt;five longer screws (for the outer screws)&lt;/li&gt;
&lt;li&gt;eight screws for securing the back buttons in place&lt;/li&gt;
&lt;li&gt;those condom-like finger gloves&lt;/li&gt;
&lt;li&gt;USB-C cable for charging the LEDs&lt;/li&gt;
&lt;li&gt;a warranty booklet&lt;/li&gt;
&lt;li&gt;a booklet containing instructions on how to replace the back shell&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Box contents&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/rgb_backplate/contents.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s nice that they provide some extra screws. I had lost a few of mine after my cat scattered them across the floor, so the screws that were supplied came in handy.&lt;/p&gt;
&lt;h1 id=&#34;installation&#34;&gt;Installation&lt;/h1&gt;
&lt;p&gt;Installation is very easy. First, make sure your Deck is off. Second, remove any MicroSD cards if they&amp;rsquo;re in. Third, remove the screws from the backplate with the provided screwdriver. Pry it off with the pick or the spudger if you need to. Remove the plastic covering the thermal paste. Put the new backplate on, securing it with the screws provided or the ones you have from the original backplate. Done.&lt;/p&gt;

 

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&lt;p&gt;If you want, as with other JSAUX backplates, you can replace the back buttons with a different set. The ones pre-installed are the stock back buttons that are very similar to the back buttons on the vanilla backplate. Two sets of back buttons are provided &amp;ndash; one that&amp;rsquo;s slightly higher, and one that&amp;rsquo;s even higher. Installing these is as simple as unscrewing the screws housing the RGB PCB, putting it out of the way, putting the new back buttons on, then securing it back in with the screwdriver.&lt;/p&gt;
&lt;p&gt;If you want you can even use one set of the high buttons and one set of medium buttons at the same time, since the buttons are separate. The stock buttons, however, &lt;em&gt;aren&amp;rsquo;t&lt;/em&gt; separate for some reason. You can easily split them with a pair of scissors though. This will allow even further customization, and allow you to decide whether you like the medium buttons or the high set.&lt;/p&gt;

 

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&lt;h1 id=&#34;cooler-temperature-and-lower-fan-speed&#34;&gt;Cooler Temperature and Lower Fan Speed&lt;/h1&gt;
&lt;p&gt;The backplate &amp;ndash; similar to the purple one I received some time ago &amp;ndash; has an updated thermal design. Thermal paste gets put over the heat shield. If you want, you can apply some heat to this with a hair dryer, but I haven&amp;rsquo;t found this to be necessary. There&amp;rsquo;s also a vent towards the center, right where the fan exhaust is. It&amp;rsquo;s a little off-center to where the fan is located, but center in conjunction with the inner screws, if that makes sense. In any case, the vent is still large enough to have an opening for the fan.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve been reading some other reviews of this backplate, and they noted that the fan doesn&amp;rsquo;t run anywhere near as fast as compared to the original backplate. They also noted the fan is much more quiet. To see if their claims were true, I ran &lt;a href=&#34;https://linuxgamingcentral.org/posts/witchfire-review/&#34;&gt;&lt;em&gt;Witchfire&lt;/em&gt;&lt;/a&gt; on Medium settings for about 10 minutes. Here are the stats with the original backplate:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fan speed with OG backplate&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/rgb_backplate/fan_with_og_backplate.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And here are the stats with the same game, same area, same settings, with the RGB backplate:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fan speed with RGB backplate&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/rgb_backplate/fan_with_rgb_backplate.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s pretty close to a 1,500 RPM difference. Since I have the Huaying fan, I don&amp;rsquo;t really notice the noise with the orignial backplate, but for those of you who have the Delta fan, you probably are going to notice a pretty big difference in the noise. You might have also noticed both the CPU and GPU are running a whole 10 degrees Celcius cooler with the RGB backplate. So yeah, a quieter fan and a cooler APU are definitely a big plus.&lt;/p&gt;
&lt;h1 id=&#34;easily-see-the-internals&#34;&gt;Easily See the Internals&lt;/h1&gt;
&lt;p&gt;The crystal clear plastic allows you to easily see your Deck&amp;rsquo;s internals. I can definitely see the internals a lot more clearly than I can with the purple shell. But now the clear shell obviously doesn&amp;rsquo;t match up with the purple front. I&amp;rsquo;m wondering if I can transfer the PCBs from the clear shell onto the purple shell. Then just cut out a hole for the button and the USB-C port. That way, I can have the RGBs while still retaining an all-purple look. Probably wouldn&amp;rsquo;t be that difficult of a task.&lt;/p&gt;
&lt;h1 id=&#34;rgbs&#34;&gt;RGBs&lt;/h1&gt;
&lt;p&gt;Towards the top-right of the backplate, right above the battery and where the PCB for the volume buttons/headphone jack is, is a button and a USB-C port. Holding the button down for roughly one second will turn the lights on. Holding the button down again will turn them off. The LEDs will emanate from the left and right where the grips are. Pressing the button again will switch between colors or patterns.&lt;/p&gt;

 

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&lt;p&gt;Available colors/patterns are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;breathing red&lt;/li&gt;
&lt;li&gt;breathing green&lt;/li&gt;
&lt;li&gt;breathing blue&lt;/li&gt;
&lt;li&gt;breathing purple&lt;/li&gt;
&lt;li&gt;a pattern that breathes between a variety of different colors, including white, yellow, and cyan&lt;/li&gt;
&lt;li&gt;a solid pattern that doesn&amp;rsquo;t change brightness but changes color in a vertical pattern&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The LEDs can be charged via the USB-C port. According to JSAUX, charging the LEDs takes about two hours, and the battery expectancy is also two hours. A little red LED lights up underneath the headphone jack to indicate it&amp;rsquo;s charging. It will turn green when charging is complete.&lt;/p&gt;
&lt;p&gt;The charging mechanism is a little clumsy. Unless you have an available kickstand, you sort of need to have the Deck laying down on its face in order to charge the LEDs, or lean it against a wall. I would have preferred the USB-C port to be somewhere on the side where the grips are, but to be honest I&amp;rsquo;m not even sure if that&amp;rsquo;s possible with how the PCBs are designed.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Charging the LEDs&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/rgb_backplate/charging.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s about it as far as RGBs. You can&amp;rsquo;t control the brightness, how fast or how slow the LEDs breathe, or how the glowing patterns work. You also don&amp;rsquo;t know how much longer it&amp;rsquo;s going to take for the LEDs to charge, or how much juice they have left before they suddenly turn off. And frankly I found the RGBs to be a little too bright with the lights off in my room. I&amp;rsquo;m wondering if it is somehow possible to control the RGB behavior with OpenRGB.&lt;/p&gt;
&lt;h1 id=&#34;rubber-grips---why&#34;&gt;Rubber Grips - Why?&lt;/h1&gt;
&lt;p&gt;Then you have the rubber grips. To me, this was an odd inclusion. The gray color &amp;ndash; which, for some reason, is pictured as black on the box &amp;ndash; is an ugly color contrast with the purple front that I have. And the Steam and QAM are quite large. I mean, if the front of my Deck was clear, the gray color would be a good fit. And I suppose the grips give the Deck some protection should it drop. But it was just an odd addition to the shell. You can still see the LEDs with these grips on, but obviously the color is hindered somewhat. Besides, I still have the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-modcase-for-steam-deck-review/&#34;&gt;ModCase&lt;/a&gt; for keeping the Deck protected, and the black is a much better contrast than the gray.&lt;/p&gt;

 

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&lt;h1 id=&#34;just-get-a-regular-transparent-backplate&#34;&gt;Just Get A Regular Transparent Backplate&lt;/h1&gt;
&lt;p&gt;The RGBs are nice. They&amp;rsquo;ll definitely help light up the room if it&amp;rsquo;s dark. But I don&amp;rsquo;t think it&amp;rsquo;s worth the extra $10 for the RGB LEDs and the grips. The grips, to me, just don&amp;rsquo;t make sense, and with the purple front shell, the color contrast is ugly, and the LEDs are partially covered. I also find the LEDs to be too bright in the dark with the grips off, and the lack of customization as far as how bright these can get is a bit of a downer. You also have no way of knowing when the LEDs will suddenly shut off when they lose battery.&lt;/p&gt;
&lt;p&gt;If JSAUX decides to make an updated backplate, I&amp;rsquo;d like the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;have the ability to customize the brightness and color patterns with something like OpenRGB, just like their RGB dock, while also being able to monitor the battery life&lt;/li&gt;
&lt;li&gt;put the charging port in a place where it&amp;rsquo;s not going to be awkward, such as the side, so you don&amp;rsquo;t have to lay the Deck down if you don&amp;rsquo;t have a kickstand&lt;/li&gt;
&lt;li&gt;make a purple edition of the RGB backplate, so that the color matches with the front. Better yet, offer a DIY kit so anyone can do it for any backplate&lt;/li&gt;
&lt;li&gt;don&amp;rsquo;t include the grips. Make it an optional accessory, and have them available in different colors&lt;/li&gt;
&lt;li&gt;have the stock back buttons separated&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;pretty RGBs!&lt;/li&gt;
&lt;li&gt;clear shell allows you to easily see the Deck&amp;rsquo;s hardware&lt;/li&gt;
&lt;li&gt;thermal grease and vent hole allows the Deck to run at a cooler temperature&lt;/li&gt;
&lt;li&gt;customizable back buttons that are easy to install&lt;/li&gt;
&lt;li&gt;everything is included to get you to easily install the backplate, including a screwdriver, a pick, and extra screws&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;rubber grips are unneccesary and an ugly color contrast to my purple front plate, while also hindering the LEDs somewhat&lt;/li&gt;
&lt;li&gt;RGBs can&amp;rsquo;t be customized as far as their brightness, how fast or how slow they breathe, etc.&lt;/li&gt;
&lt;li&gt;RGB battery can&amp;rsquo;t be monitored&lt;/li&gt;
&lt;li&gt;awkward placement of the USB-C port&lt;/li&gt;
&lt;li&gt;RGBs are a little too bright in the dark&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The RGB backplate is available on &lt;a href=&#34;https://jsaux.com/products/transparent-back-plate-for-steam-deck-pc0106-rgb-vents?variant=44007924203740&#34;&gt;JSAUX&amp;rsquo;s website&lt;/a&gt; for $40.&lt;/p&gt;
&lt;p&gt;Thanks to JSAUX for sending this over.&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Do You Really Want a Steam Deck 2 That Soon?</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-2-do-you-really-want-it-that-soon/</link>
      <pubDate>Fri, 06 Oct 2023 17:31:22 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-2-do-you-really-want-it-that-soon/</guid>
      <description>I&amp;rsquo;m sure you&amp;rsquo;ve heard by now the mumblings regarding a potential Steam Deck revision. Codenamed as the model 1030, this new model is speculated to have a new Wi-Fi chipset capable of the 6E spectrum. There&amp;rsquo;s also the rumor of the &amp;ldquo;Sephiroth&amp;rdquo; audio codec commit to kernel 6.6, that have led some to speculate a modest hardware refresh.
While I normally don&amp;rsquo;t comment on rumors or speculation, I&amp;rsquo;ve got something to say regarding the next-gen Steam Deck.</description>
      <content>&lt;p&gt;I&amp;rsquo;m sure you&amp;rsquo;ve heard by now the mumblings regarding a potential &lt;a href=&#34;https://twitter.com/SadlyItsBradley/status/1709643696302346305?s=20&#34;&gt;Steam Deck revision&lt;/a&gt;. Codenamed as the model 1030, this new model is speculated to have a new Wi-Fi chipset capable of the 6E spectrum. There&amp;rsquo;s also the rumor of the &lt;a href=&#34;https://viewsink.com/is-valve-about-to-kill-the-steam-decks-aerith-apu/&#34;&gt;&amp;ldquo;Sephiroth&amp;rdquo;&lt;/a&gt; audio codec commit to kernel 6.6, that have led some to speculate a modest hardware refresh.&lt;/p&gt;
&lt;p&gt;While I normally don&amp;rsquo;t comment on rumors or speculation, I&amp;rsquo;ve got something to say regarding the next-gen Steam Deck.&lt;/p&gt;
&lt;p&gt;Valve time. Yes, that dreaded phrase that no one likes to hear. But let&amp;rsquo;s try to look at that phrase from the glass half-full perspective. Valve time is actually good. Because you know Valve takes their time with their software and their hardware. They don&amp;rsquo;t rush their products out the door. Meaning, when you get a product from them, you know you invested your money properly. You get decent support from Steam, there are repairability services set in place should something go wrong with your device, and you get software that has been properly tested and doesn&amp;rsquo;t break for the typical end-user.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s what the Steam Deck is. The device is a little over 18 months old at the time of writing this. And we&amp;rsquo;re already seeing games push the Van Gogh APU to the limit. People demand more powerful hardware. People want an OLED screen. Longer battery life.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck model 1030 with new Wi-Fi card&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/new_wifi_card.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And yet, we&amp;rsquo;re not really at that point where we can do that. Pierre-Loup Griffais had recently mentioned &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-2-not-until-2025/&#34;&gt;&amp;ldquo;we don&amp;rsquo;t want more performance to come at a significant cost to power efficiency and battery life. I don&amp;rsquo;t anticipate such a leap to be possible in the next couple of years.&amp;rdquo;&lt;/a&gt; The same developer also commented that replacing the screen with OLED would be &lt;a href=&#34;https://www.pcgamer.com/valve-likes-the-idea-of-an-oled-steam-deck-too-but-says-it-isnt-as-simple-as-it-sounds/&#34;&gt;&amp;ldquo;a bigger amount of work than people are assuming it would be.&amp;rdquo;&lt;/a&gt; In other words, the team at Valve wants to take their time. They want to make sure the next-gen Steam Deck is truly going to be worth your while and your wallet. So, I&amp;rsquo;m glad they&amp;rsquo;re taking their time with this.&lt;/p&gt;
&lt;p&gt;You have the so-called &amp;ldquo;Steam Deck competitors.&amp;rdquo; Take Aya Neo, for example. I can&amp;rsquo;t think of a company that produces as many handhelds as they do. Every three months there&amp;rsquo;s a new handheld from them. Say you&amp;rsquo;ve invested $1,000 in that shiny new handheld from them. Now in a few months&amp;rsquo; time, your device is already outdated, and you feel like a loser because you&amp;rsquo;re not going to spend another $1,000 on another handheld from them that has a slightly smaller bezel and 2 more GB of RAM. And where&amp;rsquo;s the support? Is all the support going to their new handheld now? Are you still going to get support from them for the product that you have that&amp;rsquo;s only six months old?&lt;/p&gt;
&lt;p&gt;That, to me, just causes anxiety. Investing a huge chunk of your wallet to them, only to find out it&amp;rsquo;s already outdated in a few months, with poor Linux support, and maybe getting a short-circuit somewhere in the hardware because they rushed the product out too quickly.&lt;/p&gt;
&lt;p&gt;You don&amp;rsquo;t have that problem with the Steam Deck. Not only is it significantly less expensive than every other handheld I&amp;rsquo;ve seen, but you&amp;rsquo;re going to have longtime support for your product. You have the one-year limited warranty, even if you buy a refurbished unit. And even after that you can still send it for repair, albeit with some of your money taken away. You have software that has been tested thoroughly. You have hardware that is easy to access. And no other company would dare to invest in a platform other than Windows, to try and make the device truly more catered to Valve&amp;rsquo;s wants and needs (except for maybe &lt;a href=&#34;https://linuxgamingcentral.org/posts/google-couldnt-port-games-to-linux/&#34;&gt;Google&lt;/a&gt;, but they&amp;rsquo;re basically irrelevant to this.)&lt;/p&gt;
&lt;p&gt;And you don&amp;rsquo;t have to worry about the Steam Deck becoming outdated, because Valve isn&amp;rsquo;t rolling out a new major hardware revision anytime soon. You could buy a Steam Deck next year, and still get a few years out of it, especially for the lighter indie games.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Phoronix benchmarks - higher FPS with SteamOS 3.5 with CS:GO&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/benchmarks.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;We&amp;rsquo;ve got things like &lt;a href=&#34;https://community.amd.com/t5/gaming/amd-fsr-3-now-available/ba-p/634265?sf269320079=1&#34;&gt;FSR 3&lt;/a&gt;. Give that technology some time, and more developers will incorporate it into their games. This will be a &lt;em&gt;huge&lt;/em&gt; boost for the Steam Deck, since games are becomingly increasingly demanding on hardware and this will at least allow heavy-pushing games to be &lt;em&gt;playable&lt;/em&gt;. And you may have seen the benchmarks from &lt;a href=&#34;https://www.phoronix.com/review/steam-deck-steamos-tweaks&#34;&gt;Phoronix&lt;/a&gt;, seeing just how much better games perform on SteamOS 3.5 compared to SteamOS 3.4, thanks to the upgrade to the Mesa drivers. SteamOS 3.5 also delivers &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.5-getting-improved-color-management/&#34;&gt;improved color management&lt;/a&gt;, making the screen&amp;rsquo;s colors less bland. It&amp;rsquo;s things like these that ensure the Steam Deck has a long life ahead, while giving Valve time (no pun intended) to properly invest in a Steam Deck 2 that will really be worth your while.&lt;/p&gt;
&lt;p&gt;So, now that we&amp;rsquo;ve gotten that out of the way, what would you like to see added or improved with the Steam Deck 2? Do you think Valve&amp;rsquo;s estimate of late 2025 or 2026 for the next-gen Deck is proper?&lt;/p&gt;
</content>
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    <item>
      <title>Proton 8.0-4 Adds Compatibility to Star Wars: KOTOR II, Fixes Overwatch 2 and EA Desktop App</title>
      <link>https://linuxgamingcentral.org/posts/proton-8.0-4/</link>
      <pubDate>Fri, 06 Oct 2023 04:56:51 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-8.0-4/</guid>
      <description>After three weeks of testing, Proton 8.0-4 has now released as stable and is available for download on the Steam Deck and the desktop Steam client. This release adds a whole sloth of bug fixes, including regression fixes from earlier Proton 8 releases; compatibility to seven new titles; NVAPI support for nearly two dozen games; and the usual set of individual tool updates.
Newly playable games with this release include:</description>
      <content>&lt;p&gt;After three weeks of testing, Proton 8.0-4 has now released as stable and is available for download on the Steam Deck and the desktop Steam client. This release adds a whole sloth of bug fixes, including regression fixes from earlier Proton 8 releases; compatibility to seven new titles; NVAPI support for nearly two dozen games; and the usual set of individual tool updates.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Newly playable games&lt;/strong&gt; with this release include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Arthurian Legends&lt;/li&gt;
&lt;li&gt;CHAOS CODE -NEW SIGN OF CATSTROPHE-&lt;/li&gt;
&lt;li&gt;EverQuest 2&lt;/li&gt;
&lt;li&gt;Oddworld: Stranger&amp;rsquo;s Wrath HD&lt;/li&gt;
&lt;li&gt;Songs for a Hero - Definitive Edition&lt;/li&gt;
&lt;li&gt;STAR WARS Knights of the Old Republic II&lt;/li&gt;
&lt;li&gt;The Longest Journey&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;NVAPI&lt;/strong&gt; has been enabled to the following titles:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Alone in the Dark&lt;/li&gt;
&lt;li&gt;Atomic Heart&lt;/li&gt;
&lt;li&gt;Baldur&amp;rsquo;s Gate 3&lt;/li&gt;
&lt;li&gt;Demonologist&lt;/li&gt;
&lt;li&gt;Desordre&lt;/li&gt;
&lt;li&gt;Doge Simulator&lt;/li&gt;
&lt;li&gt;Icarus&lt;/li&gt;
&lt;li&gt;Layers of Fear&lt;/li&gt;
&lt;li&gt;Portal Prelude RTX&lt;/li&gt;
&lt;li&gt;Rainbow Six Extraction&lt;/li&gt;
&lt;li&gt;Ratchet &amp;amp; Clank: Rift Apart&lt;/li&gt;
&lt;li&gt;Remnant 2&lt;/li&gt;
&lt;li&gt;Severed Steel&lt;/li&gt;
&lt;li&gt;Sherlock Holmes The Awakened&lt;/li&gt;
&lt;li&gt;Showgunners&lt;/li&gt;
&lt;li&gt;Spider-Man: Miles Morales&lt;/li&gt;
&lt;li&gt;Strayed Lights&lt;/li&gt;
&lt;li&gt;Trepang2&lt;/li&gt;
&lt;li&gt;Voidtrain&lt;/li&gt;
&lt;li&gt;Warhammer 40,000: Darktide&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Nearly &lt;strong&gt;three-dozen bug fixes&lt;/strong&gt; have made it in to Proton 8.0-4, ranging from &lt;em&gt;Overwatch 2&lt;/em&gt; not being able to register gamepad inputs after an online match has started; a few fixes for Battle.NET, Ubisoft Connect, and the EA Desktop app; the &lt;em&gt;Baldur&amp;rsquo;s Gate 3&lt;/em&gt; launcher; &lt;em&gt;SF6&lt;/em&gt; incorrectly saying a user is connected via Ethernet if they&amp;rsquo;re actually using Wi-Fi; UE4 titles not working correctly on Intel GPUs; &lt;em&gt;Rainbow Six Extraction&lt;/em&gt; not working properly on Deck; and &lt;em&gt;plenty&lt;/em&gt; of others. Additionally, half-a-dozen regressions were fixed from Proton 8 &amp;ndash; controller hotplugging should now properly work, and a few fixes made it in for &lt;em&gt;Resident Evil 4&lt;/em&gt; and &lt;em&gt;Have a Nice Death&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Proton 8.0-4 now supports Steamworks SDK version 1.58. Wine-Mono was updated to &lt;a href=&#34;https://github.com/madewokherd/wine-mono/releases/tag/wine-mono-8.0.1&#34;&gt;8.0.1&lt;/a&gt;. VKD3D-Proton was updated to &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.10&#34;&gt;2.10&lt;/a&gt;, which &amp;ldquo;rolls up a ton of bug fixes, game and driver workarounds, and other improvements.&amp;rdquo; DXVK was updated to &lt;a href=&#34;https://github.com/doitsujin/dxvk/releases/tag/v2.3&#34;&gt;2.3&lt;/a&gt;. DXVK-NVAPI was updated to &lt;a href=&#34;https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6.4&#34;&gt;0.6.4&lt;/a&gt; &amp;ndash; this release adds HDR support and fixes a crash with &lt;em&gt;Call of Duty: Ghosts&lt;/em&gt;. Finally, the VKD3D shader compiler was updated &amp;ldquo;to include recent upstream improvements.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog#80-4&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
</content>
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    <item>
      <title>Easily Install GE-Proton, Luxtorpeda, and Boxtron on Steam Deck with Wine Cellar</title>
      <link>https://linuxgamingcentral.org/posts/wine-cellar-steam-deck-plugin/</link>
      <pubDate>Thu, 05 Oct 2023 15:42:22 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-cellar-steam-deck-plugin/</guid>
      <description>One recent plugin that I came across after I had installed Decky Loader on my Steam Deck was Wine Cellar. And holy crud, it&amp;rsquo;s made installing the latest version of GE-Proton so much easier. Not that I&amp;rsquo;m giving any crap to ProtonUp-Qt; that&amp;rsquo;s still a spectacular tool, but that&amp;rsquo;s more so for being used in Desktop Mode. With Wine Cellar, you can download and install the latest version of GE-Proton, Luxtorpeda, and Boxtron all within the comfort of Game Mode.</description>
      <content>&lt;p&gt;One recent plugin that I came across after I had installed Decky Loader on my Steam Deck was &lt;a href=&#34;https://github.com/FlashyReese/decky-wine-cellar&#34;&gt;Wine Cellar&lt;/a&gt;. And holy crud, it&amp;rsquo;s made installing the latest version of GE-Proton &lt;em&gt;so&lt;/em&gt; much easier. Not that I&amp;rsquo;m giving any crap to ProtonUp-Qt; that&amp;rsquo;s still a spectacular tool, but that&amp;rsquo;s more so for being used in Desktop Mode. With Wine Cellar, you can download and install the latest version of GE-Proton, Luxtorpeda, and Boxtron all within the comfort of Game Mode. No need to switch over to Desktop Mode.&lt;/p&gt;
&lt;p&gt;Just as a reminder, if you&amp;rsquo;re not familiar with either &lt;a href=&#34;https://github.com/dreamer/luxtorpeda&#34;&gt;Luxtorpeda&lt;/a&gt; or &lt;a href=&#34;https://github.com/dreamer/boxtron&#34;&gt;Boxtron&lt;/a&gt;, the former will allow games to run with native Linux engines, while the latter runs DOS games with the native Linux DOSBox build.&lt;/p&gt;
&lt;h1 id=&#34;installation&#34;&gt;Installation&lt;/h1&gt;
&lt;p&gt;If you haven&amp;rsquo;t installed Decky Loader already, go to the &lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-loader&#34;&gt;GitHub page&lt;/a&gt; with your browser in Desktop Mode, and click the Download button to get started. Go back to Game Mode, press the QAM button, navigate down to the plugin icon, then go to the plugin store on the top right. Go all the way down the list until you find Wine Cellar. Press Install and you&amp;rsquo;re good to go.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Wine Cellar in Plugin Store&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/wine-cellar/plugin_store.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;usage&#34;&gt;Usage&lt;/h1&gt;
&lt;p&gt;After the plugin has been installed, navigate to it from the QAM. Select Wine Cellar from the list of installed plugins and press A. Press A on &amp;ldquo;Manage&amp;rdquo;. From here you can see what versions of Steam Play compatibility tools you may have installed already. If you press A over on the three-dotted icon, a context menu will show up where you can easily read the patch notes for that particular version, or uninstall the compatibility tool if you wish.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;GE-Proton8-16 installed, restart required&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/wine-cellar/dashboard.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;So let&amp;rsquo;s say you wanted to install the latest version of GE-Proton. Select &amp;ldquo;ProtonGE&amp;rdquo; from the navigation bar, and from the &amp;ldquo;Not Installed&amp;rdquo; list, select the version you want to install. Press A on the three-dotted button to install or read the patch notes. The plugin will take care of downloading and extracting the compatibility tool to the appropriate directory. This same concept applies to installing Luxtorpeda or Boxtron.&lt;/p&gt;
&lt;p&gt;After a compatibility tool is installed, you will be prompted to restart Steam if you select the three-dotted button from the freshly installed compatibility tool. Do so in order for Steam to pick up the new tool.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;GE-Proton8-16 patch notes&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/wine-cellar/patch_notes.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;On the About page you can check for plugin updates, visit the project&amp;rsquo;s &lt;a href=&#34;https://github.com/FlashyReese/decky-wine-cellar&#34;&gt;GitHub page&lt;/a&gt;, where you can have a look at the source code, join the project&amp;rsquo;s &lt;a href=&#34;https://discord.gg/MPHVG6MH4e&#34;&gt;Discord&lt;/a&gt;, or support the creator, FlashyReese, via &lt;a href=&#34;https://ko-fi.com/flashyreese&#34;&gt;Ko-Fi&lt;/a&gt;. What&amp;rsquo;s neat is there is a QR code for each option, making it very easy to submit an issue, join the Discord, or support the author of the plugin.&lt;/p&gt;
</content>
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    <item>
      <title>Witchfire Review</title>
      <link>https://linuxgamingcentral.org/posts/witchfire-review/</link>
      <pubDate>Wed, 04 Oct 2023 15:51:17 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/witchfire-review/</guid>
      <description>NOTE: this game is currently in early access as of the time of reviewing this.
I&amp;rsquo;m not going to lie &amp;ndash; there are some games that I&amp;rsquo;ve reviewed that I rushed through, just for the sake of getting the review out of the way. And truth be told, Witchfire was going to be another one of those games. As I played the game more and more, however, I&amp;rsquo;ve taken more of a liking to it.</description>
      <content>&lt;p&gt;&lt;em&gt;NOTE: this game is currently in early access as of the time of reviewing this.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m not going to lie &amp;ndash; there are some games that I&amp;rsquo;ve reviewed that I rushed through, just for the sake of getting the review out of the way. And truth be told, &lt;em&gt;Witchfire&lt;/em&gt; was going to be another one of those games. As I played the game more and more, however, I&amp;rsquo;ve taken more of a liking to it.&lt;/p&gt;
&lt;p&gt;So, here&amp;rsquo;s my thoughts after sinking 30 hours into it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Crossbow&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/witchfire/screenshot1.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Witchfire&lt;/em&gt; is developed and published by The Astronauts, who previously worked on &lt;a href=&#34;https://store.steampowered.com/app/258520/The_Vanishing_of_Ethan_Carter/&#34;&gt;&lt;em&gt;The Vanishing of Ethan Carter&lt;/em&gt;&lt;/a&gt;. It&amp;rsquo;s a small group of just twelve developers, who also happened to work on &lt;a href=&#34;https://store.steampowered.com/app/214870/Painkiller_Hell__Damnation/&#34;&gt;&lt;em&gt;Painkiller&lt;/em&gt;&lt;/a&gt; and &lt;a href=&#34;https://store.steampowered.com/app/501590/Bulletstorm_Full_Clip_Edition/&#34;&gt;&lt;em&gt;Bulletstorm&lt;/em&gt;&lt;/a&gt;. The group may be small but their current game is ambitious, and pretty close to AAA quality, from the graphics to the animations when the character reloads their firearm. It&amp;rsquo;s a dark-fantasy, souls-like first-person shooter with rogue-like elements.&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;re in control of a which hunter called the preyer. The Church has called upon you to find the witch of the Black Sea, eliminate her phantom army, and find an artifact that will aid you in your war against the witches. At first, you start off with just your trusty firearm known as the &amp;ldquo;Hunger&amp;rdquo;. It&amp;rsquo;s a hand-cannon similar to a revolver, designed for close-range combat.&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;re gonna die a lot. You&amp;rsquo;re going to be unprepared. You&amp;rsquo;re going to have an onslaught of enemies to deal with. So, hopefully you&amp;rsquo;re a sharpshooter. It&amp;rsquo;s common for rogue-likes to be like this.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Hunger&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/witchfire/screenshot2.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;mechanics&#34;&gt;Mechanics&lt;/h1&gt;
&lt;p&gt;Defeating enemies and collecting various chests scattered throughout the map will add to your &amp;ldquo;witchfire.&amp;rdquo; If you manage to escape the level without dying, you&amp;rsquo;ll take this witchfire with you. This witchfire can then be exchanged for leveling up your preyer. You can upgrade such things as the preyer&amp;rsquo;s maximum health, healing efficiency, stamina, spell recharge rate, and a few other stats. These upgrades are permanent.&lt;/p&gt;
&lt;p&gt;But don&amp;rsquo;t think this will make your subsequent runs any easier. You might have more health, but the Witch will become aware of this and increase her defenses. New enemies will make their way, from grenadiers with much more health than the typical bad guy, to swordsmen with shields, where trying to defeat them will become a nuisance. Traps will be laid on the ground. One trap is a toxic plant that will detonate if you get near it. Another trap will have you temporarily frozen in place, and you&amp;rsquo;ll receive damage if you don&amp;rsquo;t shoot the &amp;ldquo;eyeballs&amp;rdquo; that come after you.&lt;/p&gt;
&lt;p&gt;Each map has several spots where there&amp;rsquo;s a group of enemies. Once this group is defeated, a crystal appears. You can use this to aid you during your run. For instance, one perk might allow you to increase your reload speed, or the rate at which you can fire non-automatic weapons. Another can increase your max stamina, or allow you to regain it faster. These perks are temporary and only last for as long as you&amp;rsquo;re on your current run. They will be gone upon death.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Echo&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/witchfire/screenshot3.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Believe me, you&amp;rsquo;re not going to want to run out of stamina, as it will make your character weaker, but it happens quite often. Actions like dashing, sprinting, jumping, or even focusing with your sniper rifle will all drain it. Enemy attacks will also drain it. You can make use of potions to restore some of your health. These can be crafted with the Angelica that you can collect on your journey.&lt;/p&gt;
&lt;p&gt;As your preyer levels up, so will be the amount of resources available to you. While you only start off with a hand-cannon, more weapons become available later on. You can unlock a sniper rifle, a shotgun, an assault rifle, and a few other firearms. You can carry two standard weapons at a time, and you can also equip a crossbow later on that requires a special type of ammo &amp;ndash; but this weapon will be a &lt;em&gt;huge&lt;/em&gt; assist in your travels, since the arrows that get shot from it are deadly.&lt;/p&gt;
&lt;p&gt;As time goes on you&amp;rsquo;ll also be able to make use of Spells. You can equip one light spell and one heavy spell. As the names imply, the light spell doesn&amp;rsquo;t do as much damage as a heavy spell, but they recharge more quickly. You can throw fireballs at your opponents, freeze them, send a shockwave, have a personal grenadier fighting at your side, send a huge magical cross that electrocutes your enemies, and plenty more.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Echo 2&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/witchfire/screenshot4.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Finally, the preyer can make use of relics, fetishes, and rings. These grant the wearer with a bonus. For example, the Ring of Excreta will drop a bomb when the preyer dashes, causing damage to anyone that&amp;rsquo;s near it. The Bittersweet Nightshade fetish casts a powerful shockwave when the preyer is hit on low health. The Eye of the Madwoman strikes a lightning bolt to an enemy that&amp;rsquo;s on the brink of death. All of these items can be used to assist you in your travels.&lt;/p&gt;
&lt;p&gt;Weapons, spells, relics, fetishes, and rings can all be upgraded. After defeating a certain amount of enemies with them and unlocking the Second or Third Mysterium Incantation, they can deal more damage or unlock other perks.&lt;/p&gt;
&lt;p&gt;There are currently two maps available in the Early Access release: Scarlet Coast, the level that you start off with, and later on, after defeating the boss for that level, Irongate Castle. There&amp;rsquo;s six levels altogether, but the rest are currently not available. I&amp;rsquo;ve noticed Irongate Castle is a little more taxing on the Steam Deck&amp;rsquo;s hardware, so be mindful of that.&lt;/p&gt;

 

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&lt;h1 id=&#34;at-first-hard-but-more-satisfying-later-on&#34;&gt;At First Hard, But More Satisfying Later On&lt;/h1&gt;
&lt;p&gt;The first couple of hours I spent with this game, I was frustrated. I kept on dying. The game was just too difficult. To make things worse, there&amp;rsquo;s this thing called &amp;ldquo;Calamity&amp;rdquo; that happens at the most inopportune times, such as when you&amp;rsquo;re low on ammo, or you&amp;rsquo;re low on health. You have to go to the right location within a certain amount of time and kill the skulls surrounding a red aura. If you don&amp;rsquo;t, enemies will spawn, and you&amp;rsquo;ll have to defeat a certain amount of them before your Sanity gauge runs out. And sometimes, when these calamities trigger, your max health is drastically reduced. I suppose I need to &amp;ldquo;git gud.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;As time went on, however, and I unlocked more weapons and upgrades, I found subsequent runs to be easier. And now, I find it ridiculously fun every time I do a run. It&amp;rsquo;s still challenging, and there are still moments where my character dies out of a sudden barage of enemy attacks, but man, it&amp;rsquo;s still satisfying. Facing an onslaught of five or more enemies, casting a freeze spell on them, then getting rid of them all with a few shots from the assault rifle&amp;hellip;it feels good knowing that, as someone who was once defenseless, the upgrades really paid off and make the fights more interesting.&lt;/p&gt;
&lt;p&gt;And don&amp;rsquo;t think the game gets boring after you&amp;rsquo;ve upgraded all of your weapons and items. The Witch keeps making you guess the more the preyer levels up, as I had alluded to earlier. Enemies get tougher, more traps are laid. And if you want a bigger challenge, try adjusting some of your firearms and your other equipment. This way you can also work on upgrading the rest of your inventory.&lt;/p&gt;
&lt;h1 id=&#34;steam-deck-compatibility&#34;&gt;Steam Deck Compatibility&lt;/h1&gt;
&lt;p&gt;It runs pretty well on Deck. I have the settings set on Medium, with the resolution set to 1152 x 720. The game can usually stay around 60 FPS this way, but it can flucuate pretty wildly, depending on where you are in the game and how many enemies there are on screen. The Irongate Castle map is more tolling on the hardware, and this can lower the framerate to around 40-45 FPS.&lt;/p&gt;

 

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&lt;p&gt;For a somewhat solid 40 FPS cap, I have the TDP set to 10 W and the GPU clock speed to 1,000 MHz.&lt;/p&gt;
&lt;h1 id=&#34;feedback&#34;&gt;Feedback&lt;/h1&gt;
&lt;p&gt;The game is currently &lt;strong&gt;exclusive to the Epic Games Store&lt;/strong&gt; (makes me wonder if the publisher is getting some extra funding from Epic this way). I&amp;rsquo;m not fond of this. It means I have to check their Discord or their subreddit if I want to see any patch notes. Being on the EGS also means there&amp;rsquo;s no forums and no workshop support.&lt;/p&gt;
&lt;p&gt;That being said, The Astronaut just published a &lt;a href=&#34;https://www.theastronauts.com/2023/10/two-weeks-of-witchfire/&#34;&gt;blog post&lt;/a&gt; a few minutes ago about this, and they said, in part:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We’re happy we want with this deal. Being exclusive to EGS for the Early Access period allowed us to keep our independence. Which is paramount to us. Also, Epic promotes &lt;a href=&#34;https://epic.gm/witchfire&#34;&gt;the game&lt;/a&gt; well.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I&amp;rsquo;m not sure why, but &lt;strong&gt;the game needs to have an Internet connection when the game is launched.&lt;/strong&gt; Heroic will complain that &amp;ldquo;Offline mode is not supported&amp;rdquo; if you&amp;rsquo;re not connected. This is frankly an odd requirement for a game that doesn&amp;rsquo;t have multiplayer.&lt;/p&gt;
&lt;p&gt;The shotgun, the Echo, needs some buffs, even though it already did since a few patch notes ago. The max ammo capacity was increased from 36 to 48, and the damage was slightly increased. However, to me, it&amp;rsquo;s still not good enough. For one thing, shooting from this weapon costs some of your stamina. And it just feels weak overall. Sometimes I need to fire three times just to get rid of one enemy. In a future patch I&amp;rsquo;d like to see the stamina cost removed, and increase the damage it deals even further.&lt;/p&gt;
&lt;p&gt;I did notice a strange bug when you&amp;rsquo;re selecting a level. If you press the right trigger, it will still cause the preyer to fire his weapon. You&amp;rsquo;ll know this because you&amp;rsquo;ll hear a gunshot.&lt;/p&gt;

 

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&lt;h1 id=&#34;great-fps-with-even-greater-potential&#34;&gt;Great FPS With Even Greater Potential&lt;/h1&gt;
&lt;p&gt;Even though &lt;em&gt;Witchfire&lt;/em&gt; is in early access, the game is already showing some serious potential. The animations are satisfying to look at, the graphics are fantastic, and once you&amp;rsquo;ve invested some time into the game with upgrades, the gameplay is good fun. I&amp;rsquo;m really looking forward to more updates to the game, particularly having the next level unlocked, as I finished the two that are already in it. I do hope the game comes to Steam someday, and the Echo could use a few buffs, but other than that, I&amp;rsquo;ve really enjoyed this game.&lt;/p&gt;
&lt;p&gt;According to the &lt;a href=&#34;https://www.theastronauts.com/2023/10/two-weeks-of-witchfire/&#34;&gt;blog post&lt;/a&gt; from The Astronauts, there is a &amp;ldquo;fat update&amp;rdquo; in store for the second half of Novemeber.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;satisfying animations&lt;/li&gt;
&lt;li&gt;immersive graphics&lt;/li&gt;
&lt;li&gt;the game doesn&amp;rsquo;t get boring later on since you have to keep guessing the Witch&amp;rsquo;s tactics&lt;/li&gt;
&lt;li&gt;amazing gunplay&lt;/li&gt;
&lt;li&gt;plenty of weapons/spells to explore and upgrade&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;can be frustratingly difficult during the first few hours of gameplay, but it gets easier later on&lt;/li&gt;
&lt;li&gt;exclusive to EGS&lt;/li&gt;
&lt;li&gt;shotgun requires stamina to shoot and doesn&amp;rsquo;t seem to deal enough damage&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Witchfire&lt;/em&gt; is available on &lt;a href=&#34;https://store.epicgames.com/en-US/p/witchfire-db273e&#34;&gt;EGS&lt;/a&gt; for $40.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Evolve PR.&lt;/em&gt;&lt;/p&gt;
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      <title>Looking To Increase Performance on the Steam Deck? There&#39;s a Script for That</title>
      <link>https://linuxgamingcentral.org/posts/steamos-3.5-performance-tweaks/</link>
      <pubDate>Wed, 04 Oct 2023 02:06:24 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos-3.5-performance-tweaks/</guid>
      <description>Recently I came across a blog post that, supposedly, enhances the performance of the Steam Deck by running a few commands from the terminal. The post breaks down what each chunk of the script does. In essence, the script will do the following:
sets the CPU governor to &amp;ldquo;performance&amp;rdquo; as opposed to the default &amp;ldquo;schedutil&amp;rdquo;. According to the post the result of this switch will &amp;lsquo;reduce many of the dreaded frame-time spikes plaguing the schedutil governor.</description>
      <content>&lt;p&gt;Recently I came across a &lt;a href=&#34;https://medium.com/@a.b.t./here-are-some-possibly-useful-tweaks-for-steamos-on-the-steam-deck-fcb6b571b577&#34;&gt;blog post&lt;/a&gt; that, supposedly, enhances the performance of the Steam Deck by running a few commands from the terminal. The post breaks down what each chunk of the script does. In essence, the script will do the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;sets the CPU governor to &amp;ldquo;performance&amp;rdquo;&lt;/strong&gt; as opposed to the default &amp;ldquo;schedutil&amp;rdquo;. According to the post the result of this switch will &amp;lsquo;reduce many of the dreaded frame-time spikes plaguing the schedutil governor.&amp;rsquo;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;enables MGLRU&lt;/strong&gt; (multi-gen least recently used). This will &amp;ldquo;dramatically improve upon the memory management of Linux.&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;disables watchdog timers.&lt;/strong&gt; This &amp;ldquo;can actually help the Steam Deck by not generating any interrupt requests of its own.&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;disables the memory clock.&lt;/strong&gt; Supposedly this helps with RPCS3&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;changes the I/O scheduler to &amp;ldquo;Kyber&amp;rdquo;.&lt;/strong&gt; This &amp;ldquo;allows the diverse storage devices to both reach the maximum capacity of their respective throughput (i.e. read &amp;amp; write) speeds while at the same time still providing low enough latencies even among high I/O pressure.&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;disables the tracking of file access times.&lt;/strong&gt; &amp;ldquo;It will actually help in extending the lifetime of your storage devices, since it will cut-down on the wear &amp;amp; tear write operations cause on flash-based storage mediums.&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;disables CPU security flaw mitigations.&lt;/strong&gt; &amp;ldquo;Can boost the performance of SteamOS quite a bit,&amp;rdquo; at the risk of exposing your Deck to potential security risks&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I have personally run this script myself with the SteamOS 3.5 preview branch (albeit with the CPU security flaw mitigations still enabled) and can confirm I haven&amp;rsquo;t run any issues so far during my brief testing. That being said, I haven&amp;rsquo;t noticed much of a jump in performance, either.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Xonotic benchmarks&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/steamos_3.5_performance_tweaks/xonotic-1280-x-800-high-2.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Phoronix had recently &lt;a href=&#34;https://www.phoronix.com/review/steam-deck-steamos-tweaks&#34;&gt;benchmarked&lt;/a&gt; the performance differences between vanilla SteamOS 3.5 and the same OS version with the performance tweaks applied. &lt;em&gt;CS:GO&lt;/em&gt;, &lt;em&gt;F1 2022&lt;/em&gt;, &lt;em&gt;Hitman 3&lt;/em&gt;, and &lt;em&gt;Cyberpunk 2077&lt;/em&gt; barely saw a performance difference at all. On the other hand, &amp;ldquo;very CPU bound workloads not too demanding on the GPU&amp;rdquo; saw a decent difference. For example, &lt;em&gt;Unvanquished&lt;/em&gt; saw an 11 FPS boost with the tweaks applied. &lt;em&gt;Xonotic&lt;/em&gt; saw a 10 FPS boost.&lt;/p&gt;
&lt;p&gt;Have a look at the &lt;a href=&#34;https://medium.com/@a.b.t./here-are-some-possibly-useful-tweaks-for-steamos-on-the-steam-deck-fcb6b571b577&#34;&gt;blog post&lt;/a&gt; if you want to give it a try. Be aware that you do so at your own risk. Also, applying these tweaks will likely impact the battery life.&lt;/p&gt;
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      <title>PSA: You Can Use Aftermarket Ribbon Cable Replacements for Steam Deck Joysticks</title>
      <link>https://linuxgamingcentral.org/posts/psa-you-can-use-10-pin-cable-for-steam-deck-sticks/</link>
      <pubDate>Mon, 02 Oct 2023 20:24:23 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/psa-you-can-use-10-pin-cable-for-steam-deck-sticks/</guid>
      <description>One thing that happened while I was replacing my Steam Deck analog sticks during my review of the Gulikit sticks, is that, the left stick started acting bonkers. Calibrating the stick didn&amp;rsquo;t help.
After doing some research on r/SteamDeck, someone had suggested that, if you feel like the ribbon cable is the problem, you can order 10-pin, ZIF ribbon cables and use those as a replacement.
So, I ordered some on Amazon.</description>
      <content>&lt;p&gt;One thing that happened while I was replacing my Steam Deck analog sticks during my review of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/gulikit-steam-deck-joysticks/&#34;&gt;Gulikit sticks&lt;/a&gt;, is that, the left stick started acting bonkers. Calibrating the stick didn&amp;rsquo;t help.&lt;/p&gt;
&lt;p&gt;After doing some research on &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/zmr1nf/can_i_buy_new_ribbon_cables_for_the_steam_deck/&#34;&gt;r/SteamDeck&lt;/a&gt;, someone had suggested that, if you feel like the ribbon cable is the problem, you can order 10-pin, ZIF ribbon cables and use those as a replacement.&lt;/p&gt;
&lt;p&gt;So, I ordered some on &lt;a href=&#34;https://www.amazon.com/dp/B08PDG18LW&#34;&gt;Amazon&lt;/a&gt;. And guess what? My left joystick now works just fine after replacing the ribbon cable.&lt;/p&gt;
&lt;p&gt;Here are the ribbon cables in question. The one on top is the original cable that was housing the left stick. Might be a little hard to see, but there is definitely some wear to it. The cable below that is the cable I got on Amazon.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;10-pin ribbon cable comparison&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/joystick_ribbon_cables/comparison.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;After replacing the damaged cable with the new one, this stick now functions properly on the Steam Deck.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Joystick replacement ribbon cable&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/joystick_ribbon_cables/replacement_cable.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Chances are you may never need to do this, but when you&amp;rsquo;re constantly switching back and forth between the vanilla sticks and the Gulikit sticks, there could be a possibility that the ribbon cable will get damaged after some time. Just get &lt;strong&gt;10-pin, ZIF ribbon cables&lt;/strong&gt; and stick them inside the clips as you would with the cable that&amp;rsquo;s already connecting the joystick to the daughterboard. No need to buy a new analog stick.&lt;/p&gt;
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      <title>Proton Experimental Adds Compatibility to Red Tie Runner, Fixes Photo Saving Bug in Starfield</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-9-23-2023/</link>
      <pubDate>Sat, 30 Sep 2023 16:48:03 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-9-23-2023/</guid>
      <description>Yesterday&amp;rsquo;s Proton Experimental update is all about bug fixes. One new game has been added to the compatibility list: Red Tie Runner, a side-scrolling, 2D platformer.
13 bugs have been fixed, including a few regressions that were fixed from previous updates to Proton Experimental. Hogwarts Legacy no longer crashes on Intel GPUs, Starfield should now be able to properly save photos in photo mode, Crysis 2 and 3 get some fixes, the mouse should now work on the main menu in Death Loop, and a few other fixes for Resident Evil 2, Remnant: From The Ashes, Deep Rock Galatic, and more.</description>
      <content>&lt;p&gt;Yesterday&amp;rsquo;s Proton Experimental update is all about bug fixes. One new game has been added to the compatibility list: &lt;a href=&#34;https://store.steampowered.com/app/391150/Red_Tie_Runner/&#34;&gt;&lt;em&gt;Red Tie Runner&lt;/em&gt;&lt;/a&gt;, a side-scrolling, 2D platformer.&lt;/p&gt;
&lt;p&gt;13 bugs have been fixed, including a few regressions that were fixed from previous updates to Proton Experimental. &lt;em&gt;Hogwarts Legacy&lt;/em&gt; no longer crashes on Intel GPUs, &lt;em&gt;Starfield&lt;/em&gt; should now be able to properly save photos in photo mode, &lt;em&gt;Crysis 2&lt;/em&gt; and &lt;em&gt;3&lt;/em&gt; get some fixes, the mouse should now work on the main menu in &lt;em&gt;Death Loop&lt;/em&gt;, and a few other fixes for &lt;em&gt;Resident Evil 2&lt;/em&gt;, &lt;em&gt;Remnant: From The Ashes&lt;/em&gt;, &lt;em&gt;Deep Rock Galatic&lt;/em&gt;, and more.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Wine 8.17 Adds Window Management Support on Wayland, Upgrades VKD3D to 1.9</title>
      <link>https://linuxgamingcentral.org/posts/wine-8-17/</link>
      <pubDate>Sat, 30 Sep 2023 16:29:43 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8-17/</guid>
      <description>Wine 8.17 (dev release) released yesterday and with it comes initial window management support in the Wayland driver, SoundFont support in DirectMusic, and 19 bug fixes. VKD3D 1.9 has also been bundled in this release &amp;ndash; which, according to the patch notes on the WineHQ GitLab, contains &amp;ldquo;improvements to the HLSL compiler&amp;rdquo; and &amp;ldquo;miscellaneous bug fixes.&amp;rdquo;
Gaming-related fixes have been added for Elder Scrolls: Oblivion, Cemu 1.12.0, RageMP, Dwarf Fortress, SRPG Studio games, and ReCore.</description>
      <content>&lt;p&gt;Wine 8.17 (dev release) released yesterday and with it comes initial window management support in the Wayland driver, SoundFont support in DirectMusic, and 19 bug fixes. VKD3D 1.9 has also been bundled in this release &amp;ndash; which, according to the patch notes on the &lt;a href=&#34;https://gitlab.winehq.org/wine/vkd3d/-/releases/vkd3d-1.9&#34;&gt;WineHQ GitLab&lt;/a&gt;, contains &amp;ldquo;improvements to the HLSL compiler&amp;rdquo; and &amp;ldquo;miscellaneous bug fixes.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Gaming-related fixes have been added for &lt;em&gt;Elder Scrolls: Oblivion&lt;/em&gt;, Cemu 1.12.0, RageMP, &lt;em&gt;Dwarf Fortress&lt;/em&gt;, SRPG Studio games, and &lt;em&gt;ReCore&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://www.winehq.org//announce/8.17&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
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      <title>Horizon Forbidden West Coming to Steam Early 2024</title>
      <link>https://linuxgamingcentral.org/posts/hfw-coming-to-steam/</link>
      <pubDate>Thu, 28 Sep 2023 17:42:16 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/hfw-coming-to-steam/</guid>
      <description>Great news for those of you who liked the original Horizon Zero Dawn. The successor, Horizon Forbidden West, is coming to Steam and EGS in early 2024, according to the PlayStation blog. It was kind of an expected move from Sony, seeing as Nixxes Software ported the original one over a few years ago. The same company is doing it again, and this will also include the Burning Shores DLC, for $60.</description>
      <content>&lt;p&gt;Great news for those of you who liked the original &lt;em&gt;Horizon Zero Dawn&lt;/em&gt;. The successor, &lt;em&gt;Horizon Forbidden West&lt;/em&gt;, is coming to Steam and EGS in early 2024, according to the &lt;a href=&#34;https://blog.playstation.com/2023/09/27/horizon-forbidden-west-complete-edition-is-coming-to-ps5-and-pc/&#34;&gt;PlayStation blog&lt;/a&gt;. It was kind of an expected move from Sony, seeing as Nixxes Software ported the original one over a few years ago. The same company is doing it again, and this will also include the Burning Shores DLC, for $60.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Horizon Zero Dawn&lt;/em&gt; is marked as Steam Deck Verified. I would imagine &lt;em&gt;Forbidden West&lt;/em&gt; will also be verified, or at least Playable.&lt;/p&gt;
&lt;p&gt;You can wishlist the game now on &lt;a href=&#34;https://store.steampowered.com/app/2420110/Horizon_Forbidden_West_Complete_Edition/&#34;&gt;Steam&lt;/a&gt;. You can also check out the review I wrote on &lt;em&gt;Horizon Zero Dawn&lt;/em&gt; over on &lt;a href=&#34;https://boilingsteam.com/horizon-zero-dawn/index.html&#34;&gt;Boiling Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>ChimeraOS 44 Nerfs NVIDIA Support, Adds Swap File For Improved Performance</title>
      <link>https://linuxgamingcentral.org/posts/chimeraos-44/</link>
      <pubDate>Thu, 28 Sep 2023 15:34:06 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/chimeraos-44/</guid>
      <description>ChimeraOS 44 released just a few days ago. While there&amp;rsquo;s nothing too exciting going on with this release, the &amp;ldquo;groundwork&amp;rdquo; they &amp;ldquo;have laid out in the previous releases has been bearing fruit so you can expect more consistent releases in the future.&amp;rdquo;
Software components have been upgraded as follows:
Kernel: 6.5.3 OpenGamepadUI: 0.21.7. This update allows performance profiles, improved gamepad support for the ROG Ally and GPD Win 4, Power Tools support for the AMD 7000 series, and more Mesa: 23.</description>
      <content>&lt;p&gt;ChimeraOS 44 released just a few days ago. While there&amp;rsquo;s nothing too exciting going on with this release, the &amp;ldquo;groundwork&amp;rdquo; they &amp;ldquo;have laid out in the previous releases has been bearing fruit so you can expect more consistent releases in the future.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Software components have been upgraded as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Kernel: &lt;a href=&#34;https://9to5linux.com/linux-kernel-6-5-officially-released-this-is-whats-new&#34;&gt;6.5.3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/open-gamepadui/&#34;&gt;OpenGamepadUI&lt;/a&gt;: 0.21.7. This update allows performance profiles, improved gamepad support for the ROG Ally and GPD Win 4, Power Tools support for the AMD 7000 series, and more&lt;/li&gt;
&lt;li&gt;Mesa: &lt;a href=&#34;https://docs.mesa3d.org/relnotes/23.1.7.html&#34;&gt;23.1.7&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;There are several fixes and improvements, ranging from DSDT override no longer needed for ROG Ally audio support, improved compatibility with handhelds that have AT keyboards, &lt;strong&gt;a 1 GB swap file now set in place &amp;ldquo;to boost a lot of games,&amp;rdquo;&lt;/strong&gt; fixed headphone output on Aya Neo devices, save files for PSP games now fixed, an option in the Chimera app to initialize an existing partition as a Steam library, and &lt;em&gt;tons&lt;/em&gt; of other additions.&lt;/p&gt;
&lt;p&gt;One nice advantage to this update is &lt;strong&gt;users will no longer have to manually adjust the resolution on a per-game basis.&lt;/strong&gt; This is because Gamescope-plus creates a native display resolution xWayland session. That was one of the complaints that I had with my &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-review/&#34;&gt;review of the distro&lt;/a&gt; a while back, and I&amp;rsquo;m glad to see it has been addressed. HandyGCCS also gets some QoL improvements, including &amp;ldquo;greatly improved&amp;rdquo; latency, suspend looping getting fixed, and full controller support for a few more handhelds.&lt;/p&gt;
&lt;p&gt;Since the Steam client works differently now in terms of checking for OS updates, if you&amp;rsquo;re using ChimeraOS 43 or earlier, &lt;strong&gt;you&amp;rsquo;ll need to upgrade the OS by checking for Steam client updates.&lt;/strong&gt; The Chimera web-ui port has been changed from 80 to 8844.&lt;/p&gt;
&lt;p&gt;One major change with this update is &lt;strong&gt;NVIDIA is no longer supported&lt;/strong&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;In the last few releases we have discovered multiple examples with Nvidia drivers causing major issues on systems without Nvidia components. After attempting multiple avenues to resolve these issues unsuccessfully, the poor state of Wayland and Gamescope support for Nvidia in general, and with Nvidia &lt;a href=&#34;https://www.phoronix.com/news/Linux-6.6-Illicit-NVIDIA-Change&#34;&gt;having more driver issues coming soon&lt;/a&gt;, we have opted to remove Nvidia support entirely at this time to provide a better experience for users that have hardware with full support.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The patch notes do mention that once &lt;a href=&#34;https://linuxgamingcentral.org/tags/nvk&#34;&gt;NVK&lt;/a&gt; becomes more mature, they will &amp;ldquo;revisit Nvidia support.&amp;rdquo; In the meantime, NVIDIA users are recommended to stick with version 42.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/ChimeraOS/chimeraos/wiki/Release-Notes#chimeraos-44-2023-09-25&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Electromagnetic Sticks for Steam Deck: Should You Upgrade?</title>
      <link>https://linuxgamingcentral.org/posts/gulikit-steam-deck-joysticks/</link>
      <pubDate>Wed, 27 Sep 2023 13:55:59 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/gulikit-steam-deck-joysticks/</guid>
      <description>Sooner or later, your controller, or your Steam Deck, will experience this phenomena called &amp;ldquo;stick drift.&amp;rdquo; This is because the potentiometers on the sticks will wear over time. As they wear, stick drift becomes evident. You&amp;rsquo;ll find that the camera is constantly moving around in a circle, or your character starts walking on their own.
There is a solution to this problem, although it&amp;rsquo;s often more expensive. Sticks can use hall effect sensors instead of potentiometers.</description>
      <content>&lt;p&gt;Sooner or later, your controller, or your Steam Deck, will experience this phenomena called &amp;ldquo;stick drift.&amp;rdquo; This is because the potentiometers on the sticks will wear over time. As they wear, stick drift becomes evident. You&amp;rsquo;ll find that the camera is constantly moving around in a circle, or your character starts walking on their own.&lt;/p&gt;
&lt;p&gt;There is a solution to this problem, although it&amp;rsquo;s often more expensive. Sticks can use hall effect sensors instead of potentiometers. These sensors don&amp;rsquo;t wear over time. The result is, you&amp;rsquo;ll have long-lasting sticks that won&amp;rsquo;t ever suffer from stick drift.&lt;/p&gt;
&lt;p&gt;[Note: installation video available on &lt;a href=&#34;https://youtu.be/QDP8ny2lAvA&#34;&gt;YouTube&lt;/a&gt;.]&lt;/p&gt;
&lt;p&gt;Gulikit kindly sent over a pair of their &lt;a href=&#34;https://gulikit.com/productinfo/1026071.html&#34;&gt;electromagnetic Steam Deck analog sticks&lt;/a&gt; for my review. Their sticks are advertised as having hall effect sensors, which &amp;ldquo;fixes issues like joystick drift, blind spots, dead zones, no click, no centering, broken and loose sticks.&amp;rdquo; For $30, you get both the left and right thumbstick. Sounds a lot less expensive than getting the vanilla sticks from iFixit for $20 a piece, right? And have the hall effect sensors to boot? Sounds like a great, inexpensive upgrade!&lt;/p&gt;

 

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&lt;p&gt;They sent me the second revision of their sticks. In the first edition, you had to solder the wire in if you wanted the touch-sensitive capabilities of the sticks. Thankfully, with the second edition, soldering is no longer required. Additionally, according to Gulikit, these sticks use &amp;ldquo;50% less power&amp;rdquo; than the original version.&lt;/p&gt;
&lt;h1 id=&#34;package-contents&#34;&gt;Package Contents&lt;/h1&gt;
&lt;p&gt;The box that I got was bare minimum: a small box containing the two sticks, surrounded by a layer of plastic, and nothing else. No instruction manual provided. Just how I like it. Almost nobody reads the instruction manual these days; it just wastes paper.&lt;/p&gt;
&lt;p&gt;Aside from the way the stick is assembled underneath the thumbstick cap, the Gulikit sticks look and feel exactly the same as the vanilla thumbsticks.&lt;/p&gt;
&lt;p&gt;(Note: the gray and yellow stickers on top of each stick aren&amp;rsquo;t included; they were part of my &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckcube/&#34;&gt;DeckCube project&lt;/a&gt;.)&lt;/p&gt;
&lt;h1 id=&#34;type-a-or-type-b&#34;&gt;Type A, or Type B?&lt;/h1&gt;
&lt;p&gt;The Gulikit sticks have a switch on the PCB. This allows you to seamlessly swap between Type A or Type B. The reason for this, is because the Steam Deck ships with two separate controller IDs. If you go into Settings -&amp;gt; System -&amp;gt; Scroll down to the About section, you&amp;rsquo;ll find your Steam Deck controller ID. If the first four letters start with &amp;ldquo;MEDA&amp;rdquo;, you have Type A sticks. If it starts with &amp;ldquo;MHDA&amp;rdquo;, then they&amp;rsquo;re type B. In my case, I have Type A. So I would flip the switch on the back of the sticks to &amp;ldquo;A&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck controller ID&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/gulikit_sticks/controller_id.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Setting the right mode is important because, according to Gulikit&amp;rsquo;s website:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Each Steam Deck is installed with one of two different models of thumbsticks, Type A or Type B. Although nearly identical, &lt;strong&gt;capacitive touch capability relies on the correct type to be installed.&lt;/strong&gt;&lt;/p&gt;
&lt;/blockquote&gt;

 

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&lt;h1 id=&#34;installation--calibration&#34;&gt;Installation &amp;amp; Calibration&lt;/h1&gt;
&lt;p&gt;Installing the Gulikit sticks (at least, as far as the second edition ones are concerned) is exactly the same as if you were replacing your old sticks with a new set. Just take the back eight screws off the Steam Deck, pry the shell open, unscrew the three screws holding each stick in with a Phillips screwdriver, remove the ribbon cable, take the stick out, and put the new stick in. Repeat these steps in reverse. Make sure you have the MicroSD card removed prior to taking the shell off, if there is one inside. If you&amp;rsquo;re feeling extra cautious, you may also want to discharge the battery below 25% to avoid a mess should you accidentally puncture it.&lt;/p&gt;

 

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&lt;p&gt;One extra step is required after installation, however. You&amp;rsquo;re going to want to &lt;strong&gt;calibrate the sticks&lt;/strong&gt;, because chances are, the sticks are going to be misaligned. To do so, you&amp;rsquo;ll need to go into Desktop Mode, open up a terminal, and run &lt;code&gt;thumbstick_cal&lt;/code&gt;. The terminal will walk you through the process of re-calibrating the sticks. Steam will close, and you will be prompted to keep the sticks center in place. After pressing A, the terminal will prompt you to rotate each thumbstick twice by a full 360 degrees. Press the A button again. Then you&amp;rsquo;re all set. Your sticks should be much more center now.&lt;/p&gt;
&lt;p&gt;Go back into Game Mode, go to Settings -&amp;gt; Controller -&amp;gt; Calibration &amp;amp; Advanced Settings -&amp;gt; Open. Here you can test both the left stick and the right stick, and adjust their deadzones if you desire.&lt;/p&gt;

 

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&lt;h1 id=&#34;some-issues&#34;&gt;Some Issues&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;UPDATE (10/2/2023): After replacing the ribbon cable to the sticks, the sticks now function properly. Right stick touch works, and the left stick registers &amp;ldquo;up&amp;rdquo; all the way now. More details &lt;a href=&#34;https://linuxgamingcentral.org/posts/psa-you-can-use-10-pin-cable-for-steam-deck-sticks/&#34;&gt;here&lt;/a&gt;.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I ran into a few issues after replacing the vanilla sticks. Particularly with the left stick. I noticed just a few minutes after calibration, pressing up on the stick only partially moved the &amp;ldquo;needle&amp;rdquo; upwards. So, say for example I&amp;rsquo;m playing &lt;em&gt;Crisis Core Final Fantasy VII Reunion&lt;/em&gt;. When I press the left thumbstick all the way up to make the character move forward, he just walks. He doesn&amp;rsquo;t run. For some reason, the stick just doesn&amp;rsquo;t want to register the fact that I&amp;rsquo;m pushing the stick all the way up. Strangely enough I wasn&amp;rsquo;t having these issues with the right thumbstick.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s another problem. Think there&amp;rsquo;s touch capability with these sticks? Not in my case, even after setting the sticks to the right mode. The left stick touch works, but for the strangest reason, the right stick touch doesn&amp;rsquo;t.&lt;/p&gt;
&lt;p&gt;I will admit this may be my fault though. After having replaced the sticks in my Steam Deck dozens of times, I think the ribbon cables may be a bit damaged. I can&amp;rsquo;t think of any other reason why the left stick touch works but the right stick doesn&amp;rsquo;t. According to &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/zmr1nf/can_i_buy_new_ribbon_cables_for_the_steam_deck/&#34;&gt;r/SteamDeck&lt;/a&gt;, the ribbon cables the thumbsticks use are 10-pin ZIF with 0.5 mm pitch. I have ordered a few cables. Once I replace them, I will update this review if I observe any changes.&lt;/p&gt;
&lt;h1 id=&#34;its-worth-the-upgrade&#34;&gt;It&amp;rsquo;s Worth the Upgrade&lt;/h1&gt;
&lt;p&gt;The Gulikit sticks work just fine after getting a new set of ribbon cables. Originally I was having a hard time with the left stick since it wouldn&amp;rsquo;t go &amp;ldquo;up&amp;rdquo; all the way, but that problem has been fixed since I got the new ribbon cable. The new cable also solves the problem that I had with the right stick touch not working.&lt;/p&gt;
&lt;p&gt;So, all-in-all, it&amp;rsquo;s definitely worth getting once your vanilla sticks start drifting. It&amp;rsquo;s going to be less expensive than getting new sticks from iFixit, they look and feel exactly the same, and yet, since they&amp;rsquo;re using hall-effect sensors, they have the added benefit of not suffering from the dreaded stick drift.&lt;/p&gt;
&lt;p&gt;Only question that remains now is, how long will these sticks last in, say, a year or two from now. Will I encounter any issues with these sticks at that point? It&amp;rsquo;s hard to say at the moment.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;easy installation; no soldering needed&lt;/li&gt;
&lt;li&gt;supposedly uses 50% less power than the first edition&lt;/li&gt;
&lt;li&gt;look and feel exactly like the original sticks&lt;/li&gt;
&lt;li&gt;less expensive than the original sticks&lt;/li&gt;
&lt;li&gt;no stick drift with hall effect sensors&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;none so far!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Thanks to Gulikit for sending these over for review.&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Even Google Couldn&#39;t Push Linux Gaming Forward</title>
      <link>https://linuxgamingcentral.org/posts/google-couldnt-port-games-to-linux/</link>
      <pubDate>Fri, 22 Sep 2023 11:16:42 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/google-couldnt-port-games-to-linux/</guid>
      <description>Our friends over at Boiling Steam recently reported leaked documents highlighting the reasons why Google cancelled Stadia. Chief among them was the time and money it took for developers and publishers &amp;ndash; particularly the AAA studios &amp;ndash; to port their games over to Linux.
Google ultimately went with Linux on their servers to &amp;ldquo;provide the greatest flexibility and opportunity for customization&amp;rdquo;:
We faced a decision between, on the one hand, technologies that would provide the most flexibility and opportunity for us to realize our vision and, on the other hand, technologies with which third-party game developers were already familiar and for which they could more easily develop new games and port their existing catalog of games.</description>
      <content>&lt;p&gt;Our friends over at Boiling Steam recently reported &lt;a href=&#34;https://boilingsteam.com/google-stadia-leaked-documents-explain-its-failure/index.html&#34;&gt;leaked documents&lt;/a&gt; highlighting the reasons why Google cancelled Stadia. Chief among them was the time and money it took for developers and publishers &amp;ndash; particularly the AAA studios &amp;ndash; to port their games over to Linux.&lt;/p&gt;
&lt;p&gt;Google ultimately went with Linux on their servers to &amp;ldquo;provide the greatest flexibility and opportunity for customization&amp;rdquo;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We faced a decision between, on the one hand, technologies that would provide the most flexibility and opportunity for us to realize our vision and, on the other hand, technologies with which third-party game developers were already familiar and for which they could more easily develop new games and port their existing catalog of games. We ultimately opted to use technologies, including the open-source Linux operating system and Vulkan graphics API, that provide the greatest flexibility and opportunity for customization, as we believed this would enable the creation of new types of games, lead to the best end user experience on Stadia, and the best streaming quality.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;While Windows was considered at one point, due to &amp;lsquo;reduced costs&amp;rsquo; for game companies to keep their games running on said platform, Google ditched this since they &amp;ldquo;determined that Windows licensing fees were cost prohibitive for the long term viability of the service&amp;rdquo; and &amp;ldquo;would not allow for the customization needed to create the high-quality end user experience that Stadia envisioned.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Even with the boatload of cash Google has, they still couldn&amp;rsquo;t help the bigger fish in the pond (AAA devs/publishers) bring their games over to Stadia, citing the porting process to be time-consuming and money-hungry. And even though they had made some tools to make the porting process easier &amp;ndash; such as &amp;ldquo;low-change porting,&amp;rdquo; libraries that &amp;ldquo;auto-translate DirectX to Vulkan,&amp;rdquo; and &amp;ldquo;cloud native play testing and quality assurance options&amp;rdquo; &amp;ndash; this still couldn&amp;rsquo;t help convince publishers to get on board. This, in turn, drove consumers away, since Stadia&amp;rsquo;s catalog of games were significantly less than competing services like Steam.&lt;/p&gt;
&lt;p&gt;Google cites devs preferring to use the Windows technologies that they&amp;rsquo;re already familiar with for developing games, rather than learn new APIs to bring their games over to Stadia:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;This default preference for developers to use Windows made it easier for cloud gaming services based on Windows to bring existing games to their services from a technical perspective even if it creates additional licensing costs. For these same reasons, developers are likely to develop future titles for Windows first, requiring those titles to undergo porting to non- Windows platforms as well.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Because of all of this, it wasn&amp;rsquo;t long before Google canned their internal game studios, and while they tried to keep their service alive by selling their Stadia tech to those who may be interested in implementing it, they were &amp;ldquo;still unable to attract enough subscribers to maintain a viable business.&amp;rdquo; As a result, the internal studios were closed in February 2021, and Stadia was entirely eradicated by January 2023.&lt;/p&gt;
&lt;p&gt;This just goes to further confirm that, &lt;a href=&#34;https://linuxgamingcentral.org/posts/dropped-native-support-does-not-mean-end-of-world/&#34;&gt;investing into native Linux gaming isn&amp;rsquo;t worth it&lt;/a&gt;. Valve tried to do so with their Steam Machine initiative back in 2013/2014. Look where the results went.&lt;/p&gt;
&lt;p&gt;Check out the article from &lt;a href=&#34;https://boilingsteam.com/google-stadia-leaked-documents-explain-its-failure/index.html&#34;&gt;Boiling Steam&lt;/a&gt; for more details.&lt;/p&gt;
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    <item>
      <title>Steam Deck 2: Not Until 2025</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-2-not-until-2025/</link>
      <pubDate>Fri, 22 Sep 2023 04:57:04 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-2-not-until-2025/</guid>
      <description>If you were worried that your Steam Deck would soon become outdated and quickly replaced with the next iteration, you can put your heart (and your wallet) at rest. We&amp;rsquo;ve still got quite a ways to go before the Steam Deck 2 shows up. We&amp;rsquo;re talking late 2025 or even 2026.
Back in March RPS did an interview with Lawrence Yang and Pierre-Loup Griffais from Valve. Yang was reported as saying, &amp;ldquo;a true next-gen Deck with a significant bump in horsepower wouldn&amp;rsquo;t be for a few years.</description>
      <content>&lt;p&gt;If you were worried that your Steam Deck would soon become outdated and quickly replaced with the next iteration, you can put your heart (and your wallet) at rest. We&amp;rsquo;ve still got quite a ways to go before the Steam Deck 2 shows up. We&amp;rsquo;re talking late 2025 or even 2026.&lt;/p&gt;
&lt;p&gt;Back in March RPS did an &lt;a href=&#34;https://linuxgamingcentral.org/posts/rps-interview-with-griffais-and-yang/&#34;&gt;interview&lt;/a&gt; with Lawrence Yang and Pierre-Loup Griffais from Valve. Yang was reported as saying, &amp;ldquo;a true next-gen Deck with a significant bump in horsepower wouldn&amp;rsquo;t be for a few years.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Well, Griffais has recently re-iterated that point, according to an email he had sent to &lt;a href=&#34;https://www.theverge.com/2023/9/21/23884863/valve-steam-deck-2-refresh-upgrade-cpu-2025&#34;&gt;The Verge&lt;/a&gt;. Griffais is quoted as saying:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;It’s important to us that the Deck offers a fixed performance target for developers, and that the message to customers is simple, where every Deck can play the same games. As such, changing the performance level is not something we are taking lightly, and we only want to do so when there is a significant enough increase to be had. We also don’t want more performance to come at a significant cost to power efficiency and battery life. I don’t anticipate such a leap to be possible in the next couple of years, but we’re still closely monitoring innovations in architectures and fabrication processes to see where things are going there.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Even though the current-generation Deck may be having a harder time handling some of the more recent AAA titles out there &amp;ndash; such as &lt;em&gt;Starfield&lt;/em&gt; &amp;ndash; the good news is, &lt;a href=&#34;https://viewsink.com/steamos-3-5-preview-is-live/&#34;&gt;SteamOS 3.5 is ready for testing on the Preview branch&lt;/a&gt;. Among the many features included in this update, the Mesa drivers have been updated. According to The Verge, &lt;em&gt;Starfield&lt;/em&gt; is now &amp;ldquo;playable&amp;rdquo; thanks to this graphics driver upgrade; Griffais mentions this was &amp;ldquo;a targeted optimization effort&amp;rdquo; to RADV that now supports ExecuteIndirect. &lt;a href=&#34;https://www.eteknix.com/executeindirect-command-directx-12-brings-improved-performance-low-cpu-usage/&#34;&gt;ExecuteIndirect&lt;/a&gt; &amp;ndash; a replacement for DrawIndirect and DispatchIndirect &amp;ndash; brings &amp;ldquo;major performance improvements&amp;rdquo; to DX12 since it performs &amp;ldquo;multiple draws with a single API call, and gives the ability to both the CPU and the GPU to control draw calls.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Then again, there are &lt;a href=&#34;https://viewsink.com/is-valve-about-to-kill-the-steam-decks-aerith-apu/&#34;&gt;rumors&lt;/a&gt; suggesting Valve may be looking into a modest Steam Deck refresh with the &amp;ldquo;Sephiroth&amp;rdquo; audio codec commit to kernel 6.6.&lt;/p&gt;
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    <item>
      <title>Making a GameCube-Themed Steam Deck: Was It Worth It?</title>
      <link>https://linuxgamingcentral.org/posts/deckcube/</link>
      <pubDate>Wed, 20 Sep 2023 15:21:38 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/deckcube/</guid>
      <description>The early 2000s. It was a great time in the video game industry. It was when Sony was dominating the console market with the PS2, wildly outselling both the GameCube, Xbox, and Dreamcast combined. It was the fiercest time in terms of console and game quality competition &amp;ndash; one that we will likely never face again. It was the time when Nintendo hired Reggie Fils-Aime and bring his legendary E3 2004 presentation.</description>
      <content>&lt;p&gt;The early 2000s. It was a great time in the video game industry. It was when Sony was dominating the console market with the PS2, wildly outselling both the GameCube, Xbox, and Dreamcast combined. It was the fiercest time in terms of console and game quality competition &amp;ndash; one that we will likely never face again. It was the time when Nintendo hired &lt;a href=&#34;https://linuxgamingcentral.org/posts/review-reggies-memoir/&#34;&gt;Reggie Fils-Aime&lt;/a&gt; and bring his legendary E3 2004 presentation. Yeah, Sega might have caved in at this point, but the Big N had to keep their guard up with Sony. This also was the time Microsoft started to enter the console business with their original Xbox.&lt;/p&gt;
&lt;p&gt;[Note: video demonstration available on &lt;a href=&#34;https://youtu.be/EjqzR-kJAZg&#34;&gt;YouTube&lt;/a&gt;.]&lt;/p&gt;
&lt;p&gt;As someone who grew up with the Nintendo 64, it was natural that my parents would follow up with Nintendo&amp;rsquo;s next console at the time - the GameCube. I remember being six or seven at the time, being in the living room &amp;ndash; with my parents, my older sister and brother &amp;ndash; and there was this box that was wrapped up. You should have seen the look on our faces when we unwrapped that box, to find that it was none other than that purple-colored portable lunch box. This was also the time I was introduced to the &lt;em&gt;Smash Bros.&lt;/em&gt; series with &lt;em&gt;Super Smash Bros. Melee&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX front and back shell box&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/deckcube/box.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;A few years later, I remember waking up in my bedroom one day, and finding a bag with a brand new platinum-colored GameCube and controller along with a copy of &lt;em&gt;Super Smash Bros. Melee&lt;/em&gt;. I later discovered my dad bought this for me. I remember him slapping my shoulder after I finished a match. He knew how much I liked video games.&lt;/p&gt;

 

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&lt;p&gt;But the GameCube wasn&amp;rsquo;t home to just that legendary game. That console had some of my favorite games of all time &amp;ndash; &lt;em&gt;Zelda: Wind Waker&lt;/em&gt; and &lt;em&gt;Twilight Princess&lt;/em&gt;, &lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-remastered-review/&#34;&gt;&lt;em&gt;Metroid Prime&lt;/em&gt;&lt;/a&gt; 1 and 2, and other great hits. Maybe it&amp;rsquo;s just me, but these days, people can&amp;rsquo;t make anything original anymore. Mostly new games that come out these days are remakes or remasters of games that came out from the dawn of the new millennium. The period of innovation for games just isn&amp;rsquo;t there anymore. Perhaps that&amp;rsquo;s because competition isn&amp;rsquo;t as fierce as it was 20 years ago.&lt;/p&gt;
&lt;p&gt;At any rate, because I wanted to relive my nostalgia of the early 2000s, I asked JSAUX if they&amp;rsquo;d be willing to send out their purple transparent &lt;a href=&#34;https://jsaux.com/products/transparent-cover-series-for-steam-deck?variant=43973283152092&#34;&gt;front&lt;/a&gt; and &lt;a href=&#34;https://jsaux.com/products/transparent-back-plate-for-steam-deck-pc0106?variant=43781193269468&#34;&gt;back shell&lt;/a&gt; for the Steam Deck. They did so. Along the way, I decided to &lt;a href=&#34;https://gulikit.com/productinfo/1026071.html&#34;&gt;upgrade the thumbsticks&lt;/a&gt; to use hall-effect sensors, and further decorate the Deck with colored buttons that are reminiscent of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/phobgcc-review/&#34;&gt;GameCube controller&lt;/a&gt;. The back shell also comes with customizable back buttons.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX front and back shell box contents&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/deckcube/box_contents.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And you&amp;rsquo;re probably asking yourself whether or not this mod was worth it. Spoiler: &lt;strong&gt;not at all.&lt;/strong&gt; Over $200 worth of repairs later, both my wallet and my patience had to suffer.&lt;/p&gt;
&lt;h1 id=&#34;back-shell---easy-enough&#34;&gt;Back Shell - Easy Enough&lt;/h1&gt;
&lt;p&gt;Replacing the back shell of the Steam Deck is very simple, and chances are you&amp;rsquo;re not going to harm any of the internal components along the way. If you&amp;rsquo;re new to modding your Deck, I recommend starting off with this before going with a full-blown front shell replacement. All it takes is removing the eight Phillips screws, prying the back shell out with a spudger, then putting the new shell in, replacing the eight screws. For the JSAUX shell in particular, you also need to remove the plastic that covers the thermal grease. This is also your opportunity to replace the back buttons with a different set &amp;ndash; you take out the screws holding the back buttons in and replace them with the different set of buttons that JSAUX provides.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck internals&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/deckcube/components.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s a bit difficult to describe the differences between the back button sets. One set is more flat than the other. The flatter set just didn&amp;rsquo;t set right &amp;ndash; they felt weird to press after I had installed them. I then opted for the set that had the button higher up off the ground. It&amp;rsquo;s pretty cool that you can customize the back buttons to suit your preferences, and this is similar to what JSAUX had offered with the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-clear-case-for-steam-deck-review/#installation&#34;&gt;clear shell&lt;/a&gt; they had sent me earlier this year.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Back shell buttons&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/deckcube/back_inside.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;One other difference I noticed aside from the heat dissipation method is that, unlike the original back shell, there&amp;rsquo;s an opening in the center, right where the fan is. This allows the heat from the unit to freely flow out. Great to see that, to prevent the Deck from getting too hot.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX back shell&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/deckcube/back.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;colored-buttons&#34;&gt;Colored Buttons&lt;/h1&gt;
&lt;p&gt;Initially I had wanted to settle for full-color replacement buttons. I got in touch with &lt;a href=&#34;https://www.etsy.com/listing/1309966534/buttons-for-steam-deck&#34;&gt;a seller on Etsy&lt;/a&gt; to see what they could do. They told me they could replace ABXY, Start, Select, Steam, QAM, and the D-pad. They told me they couldn&amp;rsquo;t replace the bumpers or triggers because they are &amp;ldquo;battling with&amp;rdquo; them. Analog sticks could technically be replaced, but the touch-sensitive feature would have to be removed due to the hassle involved with resoldering the wires to the daughterboard.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;FF7 Remake&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/deckcube/ff7.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;They told me I would have to order two sets of buttons, which would cost $20 a piece. No thanks. So instead, I opted for a custom-ordered &lt;a href=&#34;https://www.etsy.com/listing/1319215740/steam-deck-carbon-trackpad-thumbstick&#34;&gt;set of button stickers&lt;/a&gt;. Much less work, and less than half the price. Might not be as great as doing a full button replacement swap, but still, the colors are there. Now I&amp;rsquo;ve got myself a handsome-looking GameCube controller with a screen in the middle. Guess I just need to get those sticks notched now.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck top&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/deckcube/top.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;front-shell&#34;&gt;Front Shell&lt;/h1&gt;
&lt;p&gt;Oh my Lord. Please, whatever you do, &lt;em&gt;don&amp;rsquo;t&lt;/em&gt; replace the front shell. Unless you have a spare Steam Deck lying around that you don&amp;rsquo;t mind messing around with. Replacing the front shell requires taking almost &lt;em&gt;everything&lt;/em&gt; out, including the screen. That&amp;rsquo;s going to require heating up the bezels with a hair dryer, taking the suction cup that JSAUX provides with the box, putting it onto a corner of the screen, and gently prying it out. Fortunately, you don&amp;rsquo;t need to pry the battery out, but still, it&amp;rsquo;s not worth it. Trust me on that. Especially if your Deck is out of warranty &amp;ndash; like mine is. If you&amp;rsquo;re determined as ever, be prepared to put your pair of ESD gloves on. You&amp;rsquo;re going to be working on your Deck as if you were performing surgery.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck info&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/deckcube/about.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Even with how careful I was taking the Deck apart, I noticed that the ribbon cable to the screen broke off during the disassembly process &amp;ndash; or, at least, the clip holding the cable in did. So guess what I did? After I put everything back together again, I ordered a new screen from iFixit, which costed $65 plus $5 shipping. I got it a few days later. Even though I could get the display cable connected properly to the motherboard, my Deck was still broken. I tried to turn on the unit. The screen backlight turned on, but nothing else. I tried everything I could &amp;ndash; replacing all the ribbon cables, doing all the steps Valve outlined to me during the troubleshooting process, including putting the device in battery storage mode. Nothing worked.&lt;/p&gt;
&lt;h1 id=&#34;getting-the-deck-repaired&#34;&gt;Getting the Deck Repaired&lt;/h1&gt;
&lt;p&gt;So Valve sent me a shipping label. I put the Deck back into the box that I kept when it first showed up at my doorstep, encased in the original case, slapped the printed label on it, and &lt;a href=&#34;https://linuxgamingcentral.org/posts/how-the-steam-deck-rma-process-works/&#34;&gt;sent it to United Radio&lt;/a&gt; in Salt Lake City, Utah. I had to call them to provide my credit card number. A week or two later they told me what was wrong &amp;ndash; the &amp;ldquo;action cable&amp;rdquo; needed to be replaced, as well as the LR control board, the LR trackpads, and the display itself. Not sure why they had to replace the display &amp;ndash; it was brand new. $115 plus $30 shipping later, I finally got my Deck back yesterday. All-in-all, the process took nearly a month, from the time I sent my package out, to the time I got it back.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;United Radio invoice&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/deckcube/receipt.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I should note that &lt;strong&gt;the guys at United Radio also factory reset my device - I had to reinstall Steam, log back into my Steam account, and redownload all my games.&lt;/strong&gt; Fortunately I didn&amp;rsquo;t have any personal documents on the SSD. Still, &lt;strong&gt;if you ever need to send your Deck in for repair, make sure you back up your data&lt;/strong&gt; if you can, because chances are they&amp;rsquo;ll wipe your drive after the repair is done. And if you don&amp;rsquo;t want to hurt your wallet in the process, make sure your Deck is still under warranty.&lt;/p&gt;
&lt;h1 id=&#34;going-the-extra-mile&#34;&gt;Going the Extra Mile&lt;/h1&gt;
&lt;p&gt;I wasn&amp;rsquo;t satisfied with just the exterior swap. I wanted to make the software experience similar to the GameCube as well. That&amp;rsquo;s where Decky-Loader comes in. With that, I was able to install the &lt;a href=&#34;https://linuxgamingcentral.org/posts/customize-steam-deck-theme-music-and-sfx/&#34;&gt;CSS Loader plugin&lt;/a&gt; to give me the Pretendo theme. Purple vibes there whenever I&amp;rsquo;m browsing my game library. Also, fortunately Audio Loader has the GameCube menu theme, as well as the sound effects when navigating the UI. Finally, I have the &lt;a href=&#34;https://steamdeckrepo.com/post/6YWNE/valve_gabecube&#34;&gt;Valve GabeCube boot video&lt;/a&gt;. I don&amp;rsquo;t really think I could make this Deck more GameCube-nostalgic than that.&lt;/p&gt;

 

&lt;video width=100% controls autoplay loop&gt;
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&lt;/video&gt;



&lt;h1 id=&#34;worth-it&#34;&gt;Worth It?&lt;/h1&gt;
&lt;p&gt;You already know by now that, at least for me, it wasn&amp;rsquo;t. Yeah, JSAUX might have provided all the tools and sent me both the front and back shell as a review sample. Together, this would have costed over $70. Still, at the end of the day I ended up paying more than that to get a new screen, only to find out it didn&amp;rsquo;t fix my Deck, and spend even more to have United Radio repair it. And not have my Deck for an entire month in the process.&lt;/p&gt;

 

&lt;video width=100% controls autoplay loop&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/deckcube/playing_melee.webm&#34; type=&#34;video/webm&#34;&gt;
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&lt;/video&gt;



&lt;p&gt;So, I will re-iterate: &lt;strong&gt;only replace the front shell if you feel fully confident, you&amp;rsquo;ve watched an hour video on how to disassemble the Deck, and your Deck is a spare unit and is still under warranty.&lt;/strong&gt; While having a mod like this does remind me of the good &amp;lsquo;ol days with the GameCube, I also have to be reminded how much money it costed me.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;transparency on both sides, allowing you to see the insides of the device&lt;/li&gt;
&lt;li&gt;purple shell, colored buttons, and UI reminiscent of the GameCube days&lt;/li&gt;
&lt;li&gt;customized back buttons and hall-effect joystick upgrades&lt;/li&gt;
&lt;li&gt;back shell is &lt;em&gt;far&lt;/em&gt; easier to replace than the front shell&lt;/li&gt;
&lt;li&gt;only replace the front shell if you&amp;rsquo;re feeling confident and ready to break something inside&lt;/li&gt;
&lt;li&gt;very expensive to fix, and a long wait time if your device is out of warranty and you can&amp;rsquo;t fix it yourself&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Special thanks to JSAUX for sending the front and back shell.&lt;/p&gt;
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    <item>
      <title>Going on Hiatus</title>
      <link>https://linuxgamingcentral.org/posts/going-on-hiatus/</link>
      <pubDate>Sat, 05 Aug 2023 06:40:05 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/going-on-hiatus/</guid>
      <description>Have you ever broken a vase before? Have you ever tried to repair it? You might have been able to with much diligence and effort. A problem still remains, however.
The cracks are still visible.
You can put forth your best effort hide those cracks, but they&amp;rsquo;re still there.
You&amp;rsquo;re probably wondering why I&amp;rsquo;m bringing this up. It&amp;rsquo;s because that illustrates the pain I&amp;rsquo;ve inflicted on others through my words. Despite apologizing, and despite how utterly regretful I am for saying those words, the wound, or the crack, is still there.</description>
      <content>&lt;p&gt;Have you ever broken a vase before? Have you ever tried to repair it? You might have been able to with much diligence and effort. A problem still remains, however.&lt;/p&gt;
&lt;p&gt;The cracks are still visible.&lt;/p&gt;
&lt;p&gt;You can put forth your best effort hide those cracks, but they&amp;rsquo;re still there.&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;re probably wondering why I&amp;rsquo;m bringing this up. It&amp;rsquo;s because that illustrates the pain I&amp;rsquo;ve inflicted on others through my words. Despite apologizing, and despite how utterly regretful I am for saying those words, the wound, or the crack, is still there. That wound might never go away. As such, I&amp;rsquo;ve permanently scarred the connection to those who were once my friends.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Vase vs. repaired vase&#34; src=&#34;https://linuxgamingcentral.org/images/other/vase_comparison.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;So, I&amp;rsquo;m kind of pulling a &lt;a href=&#34;https://lkml.iu.edu/hypermail/linux/kernel/1809.2/00117.html?print=anz&#34;&gt;Linus Torvalds&lt;/a&gt; and going on hiatus until I am mentally better. I don&amp;rsquo;t know how long it will be, but it will probably be longer than the previous breaks that I took. I&amp;rsquo;m thinking it will be a couple of months. Between the painful aftermath from the breakup with one of my closest friends; my deep-seated jealousy over some other content creators that have made me sick to my stomach; my brother having &lt;a href=&#34;https://imnotcrazyimsick.com/&#34;&gt;Lyme disease&lt;/a&gt;; and my father going through some mysterious illness, knowing that he probably only has a few years left to live &amp;ndash; it hasn&amp;rsquo;t exactly been the easiest past couple of months.&lt;/p&gt;
&lt;p&gt;I recognize that as a result of these things, I&amp;rsquo;ve said some very hurtful words to some people. Most of them didn&amp;rsquo;t even do anything wrong to me. Some have described my behavior as &amp;ldquo;extreme,&amp;rdquo; &amp;ldquo;hostile,&amp;rdquo; &amp;ldquo;erratic.&amp;rdquo; This also explains why I temporarily shut my website down along with my social media accounts a few months ago. I need the break to figure out what went wrong and what I can do to correct my actions.&lt;/p&gt;
&lt;p&gt;To any and all whom I&amp;rsquo;ve offended: &lt;strong&gt;I offer my humblest, sincerest apologies.&lt;/strong&gt; My Discord DMs and my &lt;a href=&#34;mailto:contact@linuxgamingcentral.org&#34;&gt;inbox&lt;/a&gt; are always open if there&amp;rsquo;s anything that I can do to make amends with you.&lt;/p&gt;
&lt;p&gt;I am looking into professional help. See if I can get to the bottom of this. I&amp;rsquo;m sincerely hoping that when I return I will come back as a better person. That I can talk about things other than news, put my personality back into my articles, actually enjoy writing again, and not risk losing my friendships.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;d like to thank the community &amp;ndash; as well as &lt;a href=&#34;https://linuxgamingcentral.org/posts/one-year-of-lgc/#a-thank-you-to-others&#34;&gt;fellow content creators, distro maintainers,&lt;/a&gt; and the incredible &lt;a href=&#34;https://linuxgamingcentral.org/posts/one-year-of-lgc/#dedicated-to-an-amazing-couple&#34;&gt;Matthew Anderson and his wife&lt;/a&gt; &amp;ndash; for the &lt;em&gt;tremendous&lt;/em&gt; amount of support that they have given me over the 17 months LGC has been around. I have truly been blessed to have such a wonderful support line and people that let me know they have genuinely appreciated the work I have put into this site.&lt;/p&gt;
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    <item>
      <title>Weekly News Recap (ChimeraOS Hotfix, Amazon Games on Heroic Games Launcher, NASB 2)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-july-22-28/</link>
      <pubDate>Sun, 30 Jul 2023 16:05:01 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-july-22-28/</guid>
      <description>Steam Deck three beta client updates out this week with a few bug fixes the Deck could potentially be vulnerable to &amp;ldquo;Zenbleed&amp;rdquo; For Honor gets EAC support, although from the looks of it &amp;ldquo;Ubisoft have done the bare minimum to make it work&amp;rdquo; SteamDeckHQ has an opinion as to why the verification system needs to be revised Software Updates Proton Experimental 7.27.2023 adds compatibility to a fighting game, enables NVAPI to several more titles Heroic Games Launcher 2.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;three beta client updates out this week &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-updates-for-july-24/&#34;&gt;with a few bug fixes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;the Deck could potentially be vulnerable to &lt;a href=&#34;https://linuxgamingcentral.org/posts/zenbleed-might-be-in-steam-deck/&#34;&gt;&amp;ldquo;Zenbleed&amp;rdquo;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;For Honor&lt;/em&gt; &lt;a href=&#34;https://www.gamingonlinux.com/2023/07/for-honor-ubisoft-anti-cheat-update-now-playable-on-steam-deck/&#34;&gt;gets EAC support&lt;/a&gt;, although from the looks of it &amp;ldquo;Ubisoft have done the bare minimum to make it work&amp;rdquo;&lt;/li&gt;
&lt;li&gt;SteamDeckHQ has an &lt;a href=&#34;https://steamdeckhq.com/news/the-steam-deck-verified-system-needs-to-change/&#34;&gt;opinion&lt;/a&gt; as to why the verification system needs to be revised&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-7-27-2023/&#34;&gt;7.27.2023&lt;/a&gt; adds compatibility to a fighting game, enables NVAPI to several more titles&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heroic Games Launcher&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/heroic-2.9.0/&#34;&gt;2.9.0&lt;/a&gt; adds support for Amazon Games and adds ProtonDB/Steam Deck ratings. A &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.9.1&#34;&gt;hotfix&lt;/a&gt; was released shortly thereafter&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ChimeraOS&lt;/strong&gt; &lt;a href=&#34;https://github.com/ChimeraOS/chimeraos/wiki/Release-Notes#chimeraos-43-1-2023-07-23&#34;&gt;43-1&lt;/a&gt; fixes Vulkan with Flatpaks and Return to Game Mode shortcut not returning to the correct session&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/nasb-2-announced/&#34;&gt;&lt;em&gt;Nickelodeon All-Star Brawl 2&lt;/em&gt;&lt;/a&gt; coming later this year&lt;/li&gt;
&lt;li&gt;Ubisoft &lt;a href=&#34;https://linuxgamingcentral.org/posts/ubisoft-wont-delete-game-library/&#34;&gt;won&amp;rsquo;t remove inactive accounts that have game purchases associated with them&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/pizza-scented-xbox-controller/&#34;&gt;pizza-scented Xbox controllers&lt;/a&gt;&amp;hellip;yup, it&amp;rsquo;s a thing&lt;/li&gt;
&lt;li&gt;Sega Bass Fishing &lt;a href=&#34;https://games.sega.com/bassfishing/?lang=en&#34;&gt;free-to-claim&lt;/a&gt; until July 31st&lt;/li&gt;
&lt;li&gt;looks like NVK will be &lt;a href=&#34;https://www.gamingonlinux.com/2023/07/open-source-nvidia-vulkan-driver-nvk-gears-up-for-merging-into-mesa/&#34;&gt;merging into Mesa&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Ubisoft&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Improves Performance of Steam Input Preview Screen and Libraries with Many Collections</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-updates-for-july-24/</link>
      <pubDate>Sun, 30 Jul 2023 03:32:39 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-updates-for-july-24/</guid>
      <description>This week there were three beta client updates for the Steam Deck. Each update has been rather small in nature and mostly focuses on bug fixes.
Monday - Controller Configurator Performance Improvement Steam Input gets &amp;ldquo;improved navigation&amp;rdquo; in the configurator from the Preview screen. There are two fixes for Xbox Enhanced Feature Support and PS4/5 gamepad effects when Steam Input is disabled.
Wednesday - Bug Fixes Three fixes:
one for achievement notifications not working when offline a second for Desktop Mode when navigation menus are hovered in Steam a third for Steam Input showing a blank page in the configurator Friday - Improved Library Performance Improved library performance for users with &amp;ldquo;large numbers of collections.</description>
      <content>&lt;p&gt;This week there were three beta client updates for the Steam Deck. Each update has been rather small in nature and mostly focuses on bug fixes.&lt;/p&gt;
&lt;h1 id=&#34;mondayhttpsstoresteampoweredcomnewsapp1675200view3677802763033132481---controller-configurator-performance-improvement&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3677802763033132481&#34;&gt;Monday&lt;/a&gt; - Controller Configurator Performance Improvement&lt;/h1&gt;
&lt;p&gt;Steam Input gets &amp;ldquo;improved navigation&amp;rdquo; in the configurator from the Preview screen. There are two fixes for Xbox Enhanced Feature Support and PS4/5 gamepad effects when Steam Input is disabled.&lt;/p&gt;
&lt;h1 id=&#34;wednesdayhttpsstoresteampoweredcomnewsapp1675200view3678929205862814044---bug-fixes&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3678929205862814044&#34;&gt;Wednesday&lt;/a&gt; - Bug Fixes&lt;/h1&gt;
&lt;p&gt;Three fixes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;one for achievement notifications not working when offline&lt;/li&gt;
&lt;li&gt;a second for Desktop Mode when navigation menus are hovered in Steam&lt;/li&gt;
&lt;li&gt;a third for Steam Input showing a blank page in the configurator&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;fridayhttpsstoresteampoweredcomnewsapp1675200view3678929205868920362---improved-library-performance&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3678929205868920362&#34;&gt;Friday&lt;/a&gt; - Improved Library Performance&lt;/h1&gt;
&lt;p&gt;Improved library performance for users with &amp;ldquo;large numbers of collections.&amp;rdquo; Desktop Mode gets three fixes for Steam wallet, incorrect display of notifications, and the UI showing the wrong image when switching between small and normal mode.&lt;/p&gt;
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      <title>The Steam Deck May Be Vulnerable to &#34;Zenbleed&#34; Exploit</title>
      <link>https://linuxgamingcentral.org/posts/zenbleed-might-be-in-steam-deck/</link>
      <pubDate>Fri, 28 Jul 2023 18:50:03 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/zenbleed-might-be-in-steam-deck/</guid>
      <description>Google Information Security researcher Tavis Ormandy recently discovered a vulnerability with Zen 2 processors: &amp;ldquo;Zenbleed&amp;rdquo;. In layman&amp;rsquo;s terms, this exploit can allow &amp;ldquo;the theft of protected information from the CPU, such as encryption keys and user logins,&amp;rdquo; according to Tom&amp;rsquo;s Hardware. Any Zen 2-based processor is affected: the Ryzen 3000/4000/5000 series, and AMD&amp;rsquo;s EPYC data center processors. PS5, Xbox Series consoles, and the Steam Deck &amp;ndash; which Valve have reported has similar performance to the Ryzen 3000 series &amp;ndash; could also potentially be affected since they are using Zen 2 APUs, although it&amp;rsquo;s not clear at this point whether that&amp;rsquo;s actually the case.</description>
      <content>&lt;p&gt;Google Information Security researcher Tavis Ormandy recently discovered a vulnerability with Zen 2 processors: &lt;a href=&#34;https://lock.cmpxchg8b.com/zenbleed.html&#34;&gt;&amp;ldquo;Zenbleed&amp;rdquo;&lt;/a&gt;. In layman&amp;rsquo;s terms, this exploit can allow &amp;ldquo;the theft of protected information from the CPU, such as encryption keys and user logins,&amp;rdquo; according to &lt;a href=&#34;https://www.tomshardware.com/news/zenbleed-bug-allows-data-theft-from-amds-zen-2-processors-patches-released&#34;&gt;Tom&amp;rsquo;s Hardware&lt;/a&gt;. Any Zen 2-based processor is affected: the Ryzen 3000/4000/5000 series, and AMD&amp;rsquo;s EPYC data center processors. PS5, Xbox Series consoles, and the Steam Deck &amp;ndash; which Valve have reported &lt;a href=&#34;https://www.techradar.com/news/valve-claims-the-steam-deck-can-handle-any-game-you-throw-at-it-including-aaas&#34;&gt;has similar performance to the Ryzen 3000 series&lt;/a&gt; &amp;ndash; could also potentially be affected since they are using Zen 2 APUs, although it&amp;rsquo;s not clear at this point whether that&amp;rsquo;s actually the case.&lt;/p&gt;
&lt;p&gt;Microcode has already been &lt;a href=&#34;https://git.kernel.org/pub/scm/linux/kernel/git/firmware/linux-firmware.git/commit/?id=0bc3126c9cfa0b8c761483215c25382f831a7c6f&#34;&gt;submitted to the Linux kernel&lt;/a&gt;, so perhaps Steam Deck users will get this patch in a future SteamOS update if Valve sees to it. There is a software workaround that you can use in the meantime by installing &lt;a href=&#34;https://lock.cmpxchg8b.com/zenbleed.html#solution&#34;&gt;msr-tools, then with it set the &amp;ldquo;chicken bit&amp;rdquo; on all cores&lt;/a&gt;, but I don&amp;rsquo;t recommend this. Not only will this require unlocking the file system, but Ormandy warns that this &amp;ldquo;may have some performance cost.&amp;rdquo;&lt;/p&gt;
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      <title>Proton Experimental Adds Compatibility to CHAOS CODE -NEW SIGN OF CATSTROPHE-, Adds Fix for Street Fighter 6</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-7-27-2023/</link>
      <pubDate>Fri, 28 Jul 2023 03:36:29 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-7-27-2023/</guid>
      <description>A new game is now playable with today&amp;rsquo;s update to Proton Experimental: CHAOS CODE -NEW SIGN OF CATSTROPHE-. Great sign if you&amp;rsquo;re a fighting game fan like myself.
Speaking of fighting games, Street Fighter 6 should no longer report Proton users as using a wired connection. If you&amp;rsquo;re using XWayland and playing Star Wars: The Old Republic, there should no longer be buggy camera movement. Final Fantasy XIII should no longer have broken input after the main window loses focus.</description>
      <content>&lt;p&gt;A new game is now playable with today&amp;rsquo;s update to Proton Experimental: &lt;a href=&#34;https://store.steampowered.com/app/536560/CHAOS_CODE_NEW_SIGN_OF_CATASTROPHE/&#34;&gt;&lt;em&gt;CHAOS CODE -NEW SIGN OF CATSTROPHE-&lt;/em&gt;&lt;/a&gt;. Great sign if you&amp;rsquo;re a fighting game fan like myself.&lt;/p&gt;
&lt;p&gt;Speaking of fighting games, &lt;em&gt;Street Fighter 6&lt;/em&gt; should no longer report Proton users as using a wired connection. If you&amp;rsquo;re using XWayland and playing &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt;, there should no longer be buggy camera movement. &lt;em&gt;Final Fantasy XIII&lt;/em&gt; should no longer have broken input after the main window loses focus. &lt;em&gt;Dark Souls II&lt;/em&gt;, &lt;em&gt;Aura: Fate of the Ages&lt;/em&gt;, and &lt;em&gt;Train Simulator&lt;/em&gt; should still work on setups with &amp;ldquo;very long library paths.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;NVAPI is supported on several more titles, including &lt;em&gt;Ratchet &amp;amp; Clank: Rift Apart&lt;/em&gt;, &lt;em&gt;Portal: Prelude RTX&lt;/em&gt;, and &lt;em&gt;Spider-Man: Miles Morales&lt;/em&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Alone in the Dark&lt;/li&gt;
&lt;li&gt;Desordre&lt;/li&gt;
&lt;li&gt;Doge Simulator&lt;/li&gt;
&lt;li&gt;Lord of the Rings: Gollum&lt;/li&gt;
&lt;li&gt;Portal Prelude RTX&lt;/li&gt;
&lt;li&gt;Ratchet &amp;amp; Clank: Rift Apart&lt;/li&gt;
&lt;li&gt;Remnant 2&lt;/li&gt;
&lt;li&gt;Sherlock Holmes: The Awakened&lt;/li&gt;
&lt;li&gt;Spider-Man: Miles Morales&lt;/li&gt;
&lt;li&gt;Trepang2&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Insomniac Games/Nixxes Software/PlayStation&lt;/em&gt;&lt;/p&gt;
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      <title>Nickelodeon All-Star Brawl 2 Coming Later This Fall</title>
      <link>https://linuxgamingcentral.org/posts/nasb-2-announced/</link>
      <pubDate>Thu, 27 Jul 2023 14:02:53 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/nasb-2-announced/</guid>
      <description>After weeks of rumors on r/AllStarBrawl, it does finally appear that a sequel to Nickelodeon All-Star Brawl is in the works and will release later this year.
According to the tweet by the official Nick Brawl account, NASB 2 will have a campaign mode, &amp;ldquo;all-new gameplay,&amp;rdquo; new modes, new characters, new content, voiceovers, and crossplay. Looks like Squidward and Jimmy Neutron will make an appearance in this one.
I&amp;rsquo;m cautiously optimistic about this one.</description>
      <content>&lt;p&gt;After weeks of rumors on &lt;a href=&#34;https://www.reddit.com/r/AllStarBrawl/&#34;&gt;r/AllStarBrawl&lt;/a&gt;, it does finally appear that a sequel to &lt;em&gt;Nickelodeon All-Star Brawl&lt;/em&gt; is in the works and will release later this year.&lt;/p&gt;
&lt;p&gt;According to the &lt;a href=&#34;https://twitter.com/NickBrawlGame/status/1684557195264884741&#34;&gt;tweet&lt;/a&gt; by the official Nick Brawl account, NASB 2 will have a campaign mode, &amp;ldquo;all-new gameplay,&amp;rdquo; new modes, new characters, new content, voiceovers, and crossplay. Looks like Squidward and Jimmy Neutron will make an appearance in this one.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m cautiously optimistic about this one. I just hope it doesn&amp;rsquo;t fall flat on its face &lt;a href=&#34;https://twitter.com/NickBrawlGame/status/1684557195264884741&#34;&gt;like its predecessor did&lt;/a&gt;. As for &amp;ldquo;all-new gameplay,&amp;rdquo; not much was revealed about it for the time being. Whether characters will actually have four specials instead of three, or whether each character will have a grab/throw that&amp;rsquo;s different than the other, we don&amp;rsquo;t know.&lt;/p&gt;
&lt;p&gt;See the &lt;a href=&#34;https://nickelodeonallstarbrawl.com/&#34;&gt;official website&lt;/a&gt; for more details, and see the trailer &lt;a href=&#34;https://www.youtube.com/watch?v=Q2nESlbg9GU&#34;&gt;here&lt;/a&gt;. &lt;em&gt;Nickelodeon All-Star Brawl 2&lt;/em&gt; is set to release on Steam in the Fall.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Ludosity/Fair Play Labs/GameMill Entertainment&lt;/em&gt;&lt;/p&gt;
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      <title>Ubisoft Clarifies: They Won&#39;t Remove Your Game Library from Inactivity</title>
      <link>https://linuxgamingcentral.org/posts/ubisoft-wont-delete-game-library/</link>
      <pubDate>Tue, 25 Jul 2023 14:43:59 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ubisoft-wont-delete-game-library/</guid>
      <description>ICYMI: news had been spreading that Ubisoft was reportedly deleting Ubisoft Connect accounts and therefore all the games associated with said account if the user hasn&amp;rsquo;t logged in within 30 days. But the company recently clarified their stance to DualShockers that they won&amp;rsquo;t be removing accounts that have purchases associated with them. Only accounts that don&amp;rsquo;t have game purchases will be eligible for deletion.
&amp;ldquo;Account deletion follows a very strict process,&amp;rdquo; the official statement from Ubisoft reads.</description>
      <content>&lt;p&gt;ICYMI: news had been spreading that Ubisoft was reportedly &lt;a href=&#34;https://www.pcgamer.com/your-ubisoft-account-can-be-suspended-and-subsequently-permanently-deleted-for-inactivity-taking-your-games-library-with-it/&#34;&gt;deleting Ubisoft Connect accounts and therefore all the games associated with said account&lt;/a&gt; if the user hasn&amp;rsquo;t logged in within 30 days. But the company recently clarified their stance to &lt;a href=&#34;https://www.dualshockers.com/ubisoft-wont-delete-game-library-inactivity/&#34;&gt;DualShockers&lt;/a&gt; that &lt;strong&gt;they won&amp;rsquo;t be removing accounts that have purchases associated with them.&lt;/strong&gt; Only accounts that &lt;em&gt;don&amp;rsquo;t&lt;/em&gt; have game purchases will be eligible for deletion.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Account deletion follows a very strict process,&amp;rdquo; the official statement from Ubisoft reads. They take into consideration the user&amp;rsquo;s &amp;ldquo;gaming activity of the account since its creation,&amp;rdquo; whether they have a game library, the duration of inactivity, and whether there is an active subscription associated with the account. &amp;ldquo;In practice, as of today,&amp;rdquo; their statement further reads, &amp;ldquo;we have never deleted accounts that have been inactive for less than four years.&amp;rdquo;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;In any case, before the deletion is permanent, three emails are sent to the player over a 30-day period offering to restore their account. In addition, if the user tries to log in during the 30-day window, they will automatically receive a warning and a link to reactivate their account.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;So, as long as you have at least one game in your library, you don&amp;rsquo;t need to worry about your Ubisoft account going bye-bye for inactivity.&lt;/p&gt;
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      <title>Pizza-Scented Xbox Controller? Yah, It&#39;s a Thing</title>
      <link>https://linuxgamingcentral.org/posts/pizza-scented-xbox-controller/</link>
      <pubDate>Tue, 25 Jul 2023 13:15:49 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/pizza-scented-xbox-controller/</guid>
      <description>Forget about those gaming weekends where you went to your friends&amp;rsquo; house for a LAN party and ate pizza till it came out of your ears. Forget about those &amp;ldquo;gamer&amp;rdquo; candles. The nuts over at Microsoft thought it&amp;rsquo;d be better to have a pizza slice attached to the back of a TMNT-themed Xbox controller and have it spit out a pizza-scented diffuser, so you can have that scent of pizza floating up to your nostrils even when pizza isn&amp;rsquo;t around.</description>
      <content>&lt;p&gt;Forget about those gaming weekends where you went to your friends&amp;rsquo; house for a LAN party and ate pizza till it came out of your ears. Forget about those &lt;a href=&#34;https://wickandskull.com/collections/candles&#34;&gt;&amp;ldquo;gamer&amp;rdquo; candles&lt;/a&gt;. The nuts over at Microsoft thought it&amp;rsquo;d be better to have a pizza slice attached to the back of a TMNT-themed Xbox controller and have it spit out a pizza-scented diffuser, so you can have that scent of pizza floating up to your nostrils even when pizza isn&amp;rsquo;t around.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;In celebration of [&amp;lsquo;Teenage Mutant Ninja Turtles: Mutant Mayhem&amp;rsquo;s] August 2023 release, we are giving away a limited number of exclusive ooze green, pizza-scented Xbox Wireless Controllers,&amp;rdquo; states the &lt;a href=&#34;https://news.xbox.com/en-us/2023/07/24/pizza-scented-xbox-and-tmnt-mutant-mayhem-controller/&#34;&gt;Xbox blog post&lt;/a&gt;. &amp;ldquo;Designed to deliver the smell of the Turtles’ beloved meal to your game time, these exclusive Xbox Wireless Controllers come with a built-in scent diffuser shaped like a slice of delicious New York ‘za.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Not necessarily related to Linux, but I found the concept so bizarre I thought it might be worth sharing.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Smelling TMNT Xbox controller&#34; src=&#34;https://linuxgamingcentral.org/images/tmnt_xbox_controller/smelling.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;These controllers aren&amp;rsquo;t for sale. The only way you&amp;rsquo;ll be able to get them is by following Xbox Game Pass on Twitter (or, what Elon has now branded as &amp;ldquo;X&amp;rdquo;, with the logo being very reminiscent of the X.org logo) and retweeting their &lt;a href=&#34;https://twitter.com/XboxGamePass/status/1683492348234199041&#34;&gt;sweepstakes tweet&lt;/a&gt;. Although you can apparently use the controller in-person in New York City at the Microsoft Experience Center on August 2nd.&lt;/p&gt;
&lt;p&gt;As bizarre as this concept is, I kinda wish these controllers &lt;em&gt;were&lt;/em&gt; for sale.&lt;/p&gt;
&lt;p&gt;What are your thoughts?&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Images are credit of Microsoft.&lt;/em&gt;&lt;/p&gt;
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      <title>Heroic Games Launcher 2.9.0 &#39;Boa Hancock&#39; Adds Support for Amazon Games, ProtonDB/Steam Deck Compatibility Ratings</title>
      <link>https://linuxgamingcentral.org/posts/heroic-2.9.0/</link>
      <pubDate>Tue, 25 Jul 2023 03:21:35 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/heroic-2.9.0/</guid>
      <description>Nearly two months after the previous release, Heroic Games Launcher 2.9.0 is now released. Amazon Games is now integrated into the launcher, giving you access to Amazon Prime games. DRM support has been added for web apps &amp;ndash; the patch notes mention this is for Windows and Mac OS specifically, although from the pull request it looks like Linux/Steam Deck is supported as well. Now you can run streaming services like Netflix, AppleTV, Cruncyroll, and more!</description>
      <content>&lt;p&gt;Nearly two months after the previous release, Heroic Games Launcher 2.9.0 is now released. Amazon Games is now integrated into the launcher, giving you access to Amazon Prime games. DRM support has been added for web apps &amp;ndash; the patch notes mention this is for Windows and Mac OS specifically, although from the &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/pull/2761&#34;&gt;pull request&lt;/a&gt; it looks like Linux/Steam Deck is supported as well. Now you can run streaming services like Netflix, AppleTV, Cruncyroll, and more!&lt;/p&gt;
&lt;p&gt;Improvements have been made to the launcher&amp;rsquo;s performance and stability. The Mac OS version gets Gaming Port toolkit support, ProtonDB and Steam Deck ratings have been added to the game page, you can now keep track of your playtime with GOG games, and &amp;ldquo;older&amp;rdquo; DXVK versions can be installed on older hardware.&lt;/p&gt;
&lt;p&gt;Along with this release is eight bug fixes, such as losing your login when launching the app, GOG games now remembering their install path, &amp;ldquo;Help&amp;rdquo; menus now correctly opening, and using the Steam runtime inside Flatpak now works.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.9.0&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Weekly News Recap (Portal: Prelude RTX, ASUS Continues Intel NUC, Blizzard Games Coming to Steam)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-july-15-21/</link>
      <pubDate>Sun, 23 Jul 2023 16:59:32 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-july-15-21/</guid>
      <description>Steam Deck beta client update adds new library sorting filter, copy/paste controller input mappings JSAUX announces the RGB docking station and backplate starting in 2027, handhelds like the Deck are mandated to get user-replaceable batteries DeckHD requires a third-party script to be used correctly, and needs to be re-run with every SteamOS update. Let me know in the comments your thoughts about this! Hardware Framework Laptop 16 up for pre-order ASUS takes over the Intel NUC line Software Updates WinesapOS 3.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;beta client update adds &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-updates-for-june-17/&#34;&gt;new library sorting filter&lt;/a&gt;, copy/paste controller input mappings&lt;/li&gt;
&lt;li&gt;JSAUX announces the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-rgb-dock-and-backplate-for-steam-deck/&#34;&gt;RGB docking station and backplate&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;starting in 2027, handhelds like the Deck are mandated to &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-to-get-replaceable-battery-in-2027/&#34;&gt;get user-replaceable batteries&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;DeckHD requires a &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckhd-needs-bios-flash/&#34;&gt;third-party script&lt;/a&gt; to be used correctly, and needs to be re-run with every SteamOS update. Let me know in the comments your thoughts about this!&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Framework Laptop 16 up for &lt;a href=&#34;https://frame.work/products/laptop16-diy-amd-7040&#34;&gt;pre-order&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;ASUS takes over the &lt;a href=&#34;https://www.intc.com/news-events/press-releases/detail/1634/intel-and-asus-agree-to-term-sheet-to-take-intel-nuc&#34;&gt;Intel NUC line&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;WinesapOS&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos-3.3.0/&#34;&gt;3.3.0&lt;/a&gt; adds support for the Deck, upgrades the kernel to 6.1&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-8.0.3/&#34;&gt;8.0.3&lt;/a&gt; adds compatibility to 16 new games and fixes over 30 bugs&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;7.21.2023&lt;/a&gt; fixes Battle.NET and &lt;em&gt;Resident Evil 4 (2005)&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton8-7/&#34;&gt;8-7&lt;/a&gt; brings FSR back, fixes &lt;em&gt;Neptunia Re;Birth&lt;/em&gt; series. A few hotfixes syncs Proton-Wine and DXVK with upstream and adds the missing normal Proton-packaged Gecko and Mono&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.13/&#34;&gt;8.13&lt;/a&gt; adds fixes for &lt;em&gt;LoL&lt;/em&gt;, &lt;em&gt;Fallout 3&lt;/em&gt;, Steam, and plenty of other games&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine stable&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.0.2/&#34;&gt;8.0.2&lt;/a&gt; fixes &lt;em&gt;Hogwarts Legacy&lt;/em&gt; and Battle.NET&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NVIDIA driver&lt;/strong&gt; &lt;a href=&#34;https://www.nvidia.co.uk/download/driverResults.aspx/209278/en-uk&#34;&gt;535.86.05&lt;/a&gt; fixes stuff&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Steam desktop (beta)&lt;/strong&gt; &lt;a href=&#34;https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/6245979991555027056&#34;&gt;7.18.2023&lt;/a&gt; allows you to see Deck verification status&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Portal: Prelude&lt;/em&gt; gets a &lt;a href=&#34;https://store.steampowered.com/app/2410180/Portal_Prelude_RTX&#34;&gt;RTX makeover&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Overwatch 2&lt;/em&gt; &lt;a href=&#34;https://news.blizzard.com/en-gb/blizzard/23982127/overwatch-2-coming-to-steam-on-august-10&#34;&gt;coming to Steam&lt;/a&gt; August 10th, with other Blizzard games to follow&lt;/li&gt;
&lt;li&gt;Dolphin &lt;a href=&#34;https://dolphin-emu.org/blog/2023/07/20/what-happened-to-dolphin-on-steam/&#34;&gt;isn&amp;rsquo;t coming to Steam&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Nicolas &amp;lsquo;NykO18&amp;rsquo; Grevet, David &amp;lsquo;Kralich&amp;rsquo; Driver-Gomm&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Adds New Library Sorting Filter, Ability to Duplicate Controller Mappings</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-updates-for-june-17/</link>
      <pubDate>Sat, 22 Jul 2023 15:55:45 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-updates-for-june-17/</guid>
      <description>This week there were three beta client updates for the Steam Deck.
Tuesday - Sort Filter by Date Added Three fixes for the wrong FPS limit being applied on startup, controller input thread operating at normal speed rather than high scheduling priority, and the styling on the login error screen. In the game library, you can now sort by date added to library to shelves and game grids.
You can now set timestamps in the Steam console window, and said window now keeps the last several seconds of output.</description>
      <content>&lt;p&gt;This week there were three beta client updates for the Steam Deck.&lt;/p&gt;
&lt;h1 id=&#34;tuesdayhttpsstoresteampoweredcomnewsapp1675200view5520900450309020909---sort-filter-by-date-added&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/5520900450309020909&#34;&gt;Tuesday&lt;/a&gt; - Sort Filter by Date Added&lt;/h1&gt;
&lt;p&gt;Three fixes for the wrong FPS limit being applied on startup, controller input thread operating at normal speed rather than high scheduling priority, and the styling on the login error screen. In the game library, you can now sort by date added to library to shelves and game grids.&lt;/p&gt;
&lt;p&gt;You can now set timestamps in the Steam console window, and said window now keeps the last several seconds of output. The dev console gets two fixes.&lt;/p&gt;
&lt;h1 id=&#34;wednesdayhttpsstoresteampoweredcomnewsapp1675200view3677802763014797845---copypaste-controller-input-mappings&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3677802763014797845&#34;&gt;Wednesday&lt;/a&gt; - Copy/Paste Controller Input Mappings&lt;/h1&gt;
&lt;p&gt;There should no longer be a &amp;ldquo;hitch&amp;rdquo; for users with large libraries that occur every 15 minutes while playing a game. The Special Offers section has a better presentation and localization of items. Users can now copy and paste mappings when setting up controller inputs.&lt;/p&gt;
&lt;h1 id=&#34;fridayhttpsstoresteampoweredcomnewsapp1675200view3677802763022095825---display-scaling-in-overlay-in-desktop-mode&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3677802763022095825&#34;&gt;Friday&lt;/a&gt; - Display Scaling in Overlay in Desktop Mode&lt;/h1&gt;
&lt;p&gt;For Desktop Mode, an in-game setting has been added to allow enabling or disabling display scaling in the overlay. A minimize button has been added to the overlay browser, and all tabs are now cleared when the close button is clicked/tapped.&lt;/p&gt;
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      <title>Wine 8.13 Adds Fixes for League of Legends, Dying Light 2: Stay Human</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.13/</link>
      <pubDate>Sat, 22 Jul 2023 15:39:45 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.13/</guid>
      <description>Wine 8.13 is now out and with it is 36 bug fixes, Wow64 support in WineGStreamer, WeakMap support in JScript, and a Georgian translation.
Many of the bug fixes are related to the Steam client, League of Legends, Medieval II: Total War, Yu-Gi-Oh! Online 3, S.T.A.L.K.E.R.: Call of Pripyat, Total War Shogun 2, Star Ocean The Last Hope HD, Fallout 3, DX12 games, Dying Light 2: Stay Human, and a few others.</description>
      <content>&lt;p&gt;Wine 8.13 is now out and with it is 36 bug fixes, Wow64 support in WineGStreamer, WeakMap support in JScript, and a Georgian translation.&lt;/p&gt;
&lt;p&gt;Many of the bug fixes are related to the Steam client, &lt;em&gt;League of Legends&lt;/em&gt;, &lt;em&gt;Medieval II: Total War&lt;/em&gt;, &lt;em&gt;Yu-Gi-Oh! Online 3&lt;/em&gt;, &lt;em&gt;S.T.A.L.K.E.R.: Call of Pripyat&lt;/em&gt;, &lt;em&gt;Total War Shogun 2&lt;/em&gt;, &lt;em&gt;Star Ocean The Last Hope HD&lt;/em&gt;, &lt;em&gt;Fallout 3&lt;/em&gt;, DX12 games, &lt;em&gt;Dying Light 2: Stay Human&lt;/em&gt;, and a few others.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://www.winehq.org/announce/8.13&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Riot Games&lt;/em&gt;&lt;/p&gt;
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      <title>Proton 8.0.3 Adds Compatibility to 16 New Titles, Fixes Over 30 Bugs</title>
      <link>https://linuxgamingcentral.org/posts/proton-8.0.3/</link>
      <pubDate>Sat, 22 Jul 2023 03:10:22 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-8.0.3/</guid>
      <description>A massive update is now out for the stable version of Proton 8.0. 16 new titles are playable with Proton 8.0.3:
Propnight Combat Mission: Battle for Normandy Bloodrayne Terminal Cut 1/2 Breakout 13 Murasaki Tsurugi PooShooter: Toilet Invaders Purgo Box Olympia Rising Summoners War: Chronicles Tom Clancy&amp;rsquo;s Ghost Recon Breakpoint Minecraft Legends Company of Heroes: Battle of Crete STRANGER OF PARADISE FINAL FANTASY ORIGIN Gunfire: Reborn Super Bomberman R StreetStep: 21st Century Basketball There are over three dozen bug fixes for things like the EA Launcher, Battle.</description>
      <content>&lt;p&gt;A &lt;em&gt;massive&lt;/em&gt; update is now out for the stable version of Proton 8.0. 16 new titles are playable with Proton 8.0.3:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Propnight&lt;/li&gt;
&lt;li&gt;Combat Mission: Battle for Normandy&lt;/li&gt;
&lt;li&gt;Bloodrayne Terminal Cut 1/2&lt;/li&gt;
&lt;li&gt;Breakout 13&lt;/li&gt;
&lt;li&gt;Murasaki Tsurugi&lt;/li&gt;
&lt;li&gt;PooShooter: Toilet Invaders&lt;/li&gt;
&lt;li&gt;Purgo Box&lt;/li&gt;
&lt;li&gt;Olympia Rising&lt;/li&gt;
&lt;li&gt;Summoners War: Chronicles&lt;/li&gt;
&lt;li&gt;Tom Clancy&amp;rsquo;s Ghost Recon Breakpoint&lt;/li&gt;
&lt;li&gt;Minecraft Legends&lt;/li&gt;
&lt;li&gt;Company of Heroes: Battle of Crete&lt;/li&gt;
&lt;li&gt;STRANGER OF PARADISE FINAL FANTASY ORIGIN&lt;/li&gt;
&lt;li&gt;Gunfire: Reborn&lt;/li&gt;
&lt;li&gt;Super Bomberman R&lt;/li&gt;
&lt;li&gt;StreetStep: 21st Century Basketball&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;There are over &lt;em&gt;three dozen&lt;/em&gt; bug fixes for things like the EA Launcher, Battle.Net, Ubisoft Connect, Proton 8.0 regressions, and game-specific changes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed Battle.net not starting.&lt;/li&gt;
&lt;li&gt;Fixed EA launcher crashing.&lt;/li&gt;
&lt;li&gt;Fixed Ubisoft Connect intermittently having an invisible window.&lt;/li&gt;
&lt;li&gt;Fixed scroll bar in Final Fantasy XIV Online launcher.&lt;/li&gt;
&lt;li&gt;Fixed EOS error message with Returnal and other EOS games.&lt;/li&gt;
&lt;li&gt;Fixed Creativerse hanging while exiting from a local game.&lt;/li&gt;
&lt;li&gt;Fixed Call of Duty 2 hanging when loading maps.&lt;/li&gt;
&lt;li&gt;Fixed New World not starting after a recent game update.&lt;/li&gt;
&lt;li&gt;Fixed game stutter in Lara Croft and the Temple of Osiris.&lt;/li&gt;
&lt;li&gt;Fixed Last Labyrinth displaying only a black screen on the Steam Deck.&lt;/li&gt;
&lt;li&gt;Fixed Creativerse not being able to connect to a local game with a VPN connection active.&lt;/li&gt;
&lt;li&gt;Fixed The Incredible Adventures of Van Helsing not rendering text in Polish correctly.&lt;/li&gt;
&lt;li&gt;Fixed game looking dark and improved performance with Nosferatu: The Wrath of Malachi.&lt;/li&gt;
&lt;li&gt;Fixed DXVK HUD not showing the correct git revision used.&lt;/li&gt;
&lt;li&gt;Fixed various memory leaks during video playback that were affecting Street Fighter 6.&lt;/li&gt;
&lt;li&gt;Fixed Tales of Berseria suffering from screen tearing with vsync turned on while in fullscreen / borderless.&lt;/li&gt;
&lt;li&gt;Fixed Red Dead Redemption 2 taking long time to exit with Alt+F4.&lt;/li&gt;
&lt;li&gt;Fixed multiple Unity titles flickering on the Steam Deck when switching display window options.&lt;/li&gt;
&lt;li&gt;Fixed The Elder Scrolls Online wrongly claiming not enough space.&lt;/li&gt;
&lt;li&gt;Fixed The Elder Scrolls Online launcher showing blank window.&lt;/li&gt;
&lt;li&gt;Fixed Madballs in Babo: Invasion claiming the game wasn&amp;rsquo;t purchased.&lt;/li&gt;
&lt;li&gt;Fixed PlanetSide 2 launcher.&lt;/li&gt;
&lt;li&gt;Fixed various Wo Long: Fallen Dynasty issues around video playback.&lt;/li&gt;
&lt;li&gt;Fixed video playback in Nioh: Complete Edition.&lt;/li&gt;
&lt;li&gt;Fixed Pentiment not being playable on desktop.&lt;/li&gt;
&lt;li&gt;Fixed Grounded not being playable on desktop.&lt;/li&gt;
&lt;li&gt;Fixed Witcher 3 launcher rendering issues.&lt;/li&gt;
&lt;li&gt;Fixed Call of Duty: Black Ops III graphical glitches when loading Hex Tower.&lt;/li&gt;
&lt;li&gt;Fixed video playback speed issues in METAL GEAR SOLID V: THE PHANTOM PAIN.&lt;/li&gt;
&lt;li&gt;Fixed Deus Ex: Human Revolution Director&amp;rsquo;s Cut hanging on exit.&lt;/li&gt;
&lt;li&gt;Fixed connection error at the end of Chapter 2 in Life is Strange Remastered.&lt;/li&gt;
&lt;li&gt;Fixed rendering issues in Uru: Complete Chronicles on Steam Deck.&lt;/li&gt;
&lt;li&gt;Fixed Richman: Classic not starting in OpenGL mode.&lt;/li&gt;
&lt;li&gt;several regressions from Proton 8.0 have been fixed&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;NVAPI has been enabled for the following titles:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Chernobylite Enhanced Edition&lt;/li&gt;
&lt;li&gt;Dead Space (Remake)&lt;/li&gt;
&lt;li&gt;Forspoken&lt;/li&gt;
&lt;li&gt;Forza Horizon 5&lt;/li&gt;
&lt;li&gt;Hi-Fi Rush&lt;/li&gt;
&lt;li&gt;Marvel&amp;rsquo;s Avengers&lt;/li&gt;
&lt;li&gt;Monster Hunter Rise&lt;/li&gt;
&lt;li&gt;Need For Speed Unbound&lt;/li&gt;
&lt;li&gt;Nioh 2&lt;/li&gt;
&lt;li&gt;Propnight&lt;/li&gt;
&lt;li&gt;Redfall&lt;/li&gt;
&lt;li&gt;Returnal&lt;/li&gt;
&lt;li&gt;Sackboy: A Big Adventure&lt;/li&gt;
&lt;li&gt;SCP: 5K&lt;/li&gt;
&lt;li&gt;Scum&lt;/li&gt;
&lt;li&gt;The Last Of Us Part I&lt;/li&gt;
&lt;li&gt;Watch Dogs Legion&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;There&amp;rsquo;s also improved video playback in &lt;em&gt;Roboquest&lt;/em&gt;, improved load times with &lt;em&gt;Final Fantasy VIII&lt;/em&gt;, and improved cutscene desync in &lt;em&gt;Immortals Fenyx Rising&lt;/em&gt;. Finally, DXVK, DXVK-NVAPI, and VKD3D-Proton have been updated (2.2-x, 0.6.x, and 2.9-x respectively).&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/releases/tag/proton-8.0-3c&#34;&gt;GitHub&lt;/a&gt;. An update should be available in your Steam library for Proton 8.0; update it to use Proton 8.0.3.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Mojang Studios/Xbox Game Studios&lt;/em&gt;&lt;/p&gt;
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      <title>GE-Proton8-7 Brings FSR Back, Fixes Neptunia Re;Birth Series</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton8-7/</link>
      <pubDate>Fri, 21 Jul 2023 14:13:23 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton8-7/</guid>
      <description>GloriousEggroll &amp;ndash; I mean, Ph42oN &amp;ndash; brings the glorious FSR feature back to GE-Proton. Thanks to them for bringing this back; it will definitely come in handy for Linux desktop users.
Aside from that, Protonfixes were added to Hyperdimension Neptunia Re;Birth 1 and 2, and the usual set of software tools, including DXVK, VKD3D-Proton, and Proton-Wine, have been updated to the latest git. The Protonfix for Oceanhorn: Monster of Uncharted Seas has been removed since it is no longer needed, and Ph42oN also contributed a fix for fullscreen not working properly when FSR is disabled.</description>
      <content>&lt;p&gt;GloriousEggroll &amp;ndash; I mean, &lt;em&gt;Ph42oN&lt;/em&gt; &amp;ndash; brings the glorious FSR feature back to GE-Proton. Thanks to them for bringing this back; it will definitely come in handy for Linux desktop users.&lt;/p&gt;
&lt;p&gt;Aside from that, Protonfixes were added to &lt;em&gt;Hyperdimension Neptunia Re;Birth&lt;/em&gt; 1 and 2, and the usual set of software tools, including DXVK, VKD3D-Proton, and Proton-Wine, have been updated to the latest git. The Protonfix for &lt;em&gt;Oceanhorn: Monster of Uncharted Seas&lt;/em&gt; has been removed since it is no longer needed, and Ph42oN also contributed a fix for fullscreen not working properly when FSR is disabled.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton8-7&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Need Some Pretty RGBs for your Steam Deck? JSAUX Has You Covered</title>
      <link>https://linuxgamingcentral.org/posts/jsaux-rgb-dock-and-backplate-for-steam-deck/</link>
      <pubDate>Fri, 21 Jul 2023 13:29:58 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/jsaux-rgb-dock-and-backplate-for-steam-deck/</guid>
      <description>Today JSAUX &amp;ndash; probably one of the most prolific manufacturers when it comes to Steam Deck accessories &amp;ndash; announced the RGB docking station and backplate for the Deck.
Just look at the pictures. It&amp;rsquo;s freaking gorgeous. Need I explain more?
The docking station comes in two varients. Both have a USB 2.0 port, two USB 3.0 ports, a Gigabit Ethernet port, a HDMI port, and three USB-C ports (one for PD, another for in, the third for 3.</description>
      <content>&lt;p&gt;Today JSAUX &amp;ndash; probably one of the most prolific manufacturers when it comes to Steam Deck accessories &amp;ndash; announced the RGB docking station and backplate for the Deck.&lt;/p&gt;
&lt;p&gt;Just look at the pictures. It&amp;rsquo;s freaking &lt;em&gt;gorgeous&lt;/em&gt;. Need I explain more?&lt;/p&gt;
&lt;p&gt;The docking station comes in two varients. Both have a USB 2.0 port, two USB 3.0 ports, a Gigabit Ethernet port, a HDMI port, and three USB-C ports (one for PD, another for in, the third for 3.0). The upgraded varient also has a 3.5mm headphone jack, a TF card slot, a SD card slot, and a DisplayPort 1.4 port. It also supports 4K@120Hz.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Differences between 8-in-1 and 12-in-1 docking stations&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_docking_station/differences.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;The docking station has six different lighting modes to choose from:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;direct&lt;/li&gt;
&lt;li&gt;breathing&lt;/li&gt;
&lt;li&gt;rainbow wave&lt;/li&gt;
&lt;li&gt;spectrum cycle&lt;/li&gt;
&lt;li&gt;race cycle&lt;/li&gt;
&lt;li&gt;stacking&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can use OpenRGB to customize the colors.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;OpenRGB on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_docking_station/openrgb.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In addition to the docking station, JSAUX is also offering a trasparent version of the Steam Deck backplate with RGBs. It has its own battery, light switch, and it can stay charged via a dedicated USB-C port. Color patterns are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;color shift&lt;/li&gt;
&lt;li&gt;color marquee&lt;/li&gt;
&lt;li&gt;red/blue/green/purple breathing&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX RGB backplate for Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_rgb_backplate/1.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;The docking station (the 8-in-1 version) is available for &lt;a href=&#34;https://jsaux.com/products/rgb-docking-station-for-steam-deck&#34;&gt;purchase&lt;/a&gt; now for $60. The 12-in-1 version &amp;ldquo;is expected to ship at the end of August.&amp;rdquo; The transparent backplate is &lt;a href=&#34;https://jsaux.com/products/transparent-back-plate-for-steam-deck-pc0106-rgb-vents&#34;&gt;available&lt;/a&gt; for $40. If you want you can also get the transparent front plate in addition to the backplate for $60.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;All images are credit of JSAUX.&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck and Other Gaming Handhelds to Get Replaceable Batteries by 2027</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-to-get-replaceable-battery-in-2027/</link>
      <pubDate>Thu, 20 Jul 2023 15:34:03 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-to-get-replaceable-battery-in-2027/</guid>
      <description>If you&amp;rsquo;ve ever seen the video or text guide by iFixit on how to replace the Deck&amp;rsquo;s battery, you&amp;rsquo;d know how gruesome and tedious of a process it is. Draining the battery, taking the back plate off, disconnecting the appropriate cables, heating up the adhesive with a heat gun/hair dryer, gently prying it out with a handful of plastic cards&amp;hellip;yeah, it&amp;rsquo;s a lot of work and risk. It&amp;rsquo;s the one glaring flaw when it comes to the Deck&amp;rsquo;s otherwise easy-to-replace components.</description>
      <content>&lt;p&gt;If you&amp;rsquo;ve ever seen the video or &lt;a href=&#34;https://www.ifixit.com/Guide/Steam+Deck+Battery+Replacement/149070&#34;&gt;text guide&lt;/a&gt; by iFixit on how to replace the Deck&amp;rsquo;s battery, you&amp;rsquo;d know how &lt;em&gt;gruesome&lt;/em&gt; and tedious of a process it is. Draining the battery, taking the back plate off, disconnecting the appropriate cables, heating up the adhesive with a heat gun/hair dryer, gently prying it out with a handful of plastic cards&amp;hellip;yeah, it&amp;rsquo;s a lot of work and risk. It&amp;rsquo;s the one glaring flaw when it comes to the Deck&amp;rsquo;s otherwise easy-to-replace components.&lt;/p&gt;
&lt;p&gt;However, by 2027 &amp;ndash; as noted by &lt;a href=&#34;https://overkill.wtf/eu-replaceable-battery-legislation-steam-deck-switch-handhelds/&#34;&gt;overkill.wtf&lt;/a&gt; &amp;ndash; a new regulation by the European Council will mandate that any device that has a battery, including the Steam Deck, the Nintendo Switch, and the ASUS ROG Ally, will need a user-replaceable battery. The &lt;a href=&#34;https://data.consilium.europa.eu/doc/document/PE-2-2023-INIT/en/pdf?ref=overkill.wtf&#34;&gt;documentation&lt;/a&gt; provided with this regulation states &amp;ldquo;a portable battery shall be considered readily removable by the end-user where it can be removed from a product with the use of commercially available tools, without requiring the use of specialised tools, unless provided free of charge with the product.&amp;rdquo; Instructions and safety guidelines will need to be supplied with the device.&lt;/p&gt;
&lt;p&gt;For a company like Valve, I&amp;rsquo;m sure they won&amp;rsquo;t have an issue complying with this new regulation. In fact, that&amp;rsquo;s one of the things they want to address &amp;ndash; &lt;a href=&#34;https://linuxgamingcentral.org/posts/valve-doesnt-consider-6800u-handhelds-as-competition/&#34;&gt;to make the battery easier to work with&lt;/a&gt;. I&amp;rsquo;ve got a pretty good hunch that Valve is already looking into this with the next-gen Steam Deck, even before this law takes effect. Knowing a company like Nintendo, however, I&amp;rsquo;m 95% certain they will fight this law tooth-and-nail to find loopholes with the Switch 2.&lt;/p&gt;
&lt;p&gt;At any rate, though it will be a while before this law takes effect, I&amp;rsquo;m glad to see efforts are being made to support the right-to-repair.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: iFixit&lt;/em&gt;&lt;/p&gt;
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      <title>Wine 8.0.2 Fixes Hogwarts Legacy, Battle.NET</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.0.2/</link>
      <pubDate>Thu, 20 Jul 2023 00:04:16 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.0.2/</guid>
      <description>New update to Wine is now out on the stable branch as opposed to the typical updates shipped to the dev branch. A total of 27 bugs have been squashed since the 8.0.1 update back in April. Hogwarts Legacy and Sins of the Solar Empire Rebellion should no longer crash on unimplemented function. There should no longer be a Qt error when installing or updating Battle.NET. It shouldn&amp;rsquo;t take nine minutes to extract the Pro Evolution Soccer 2008 demo.</description>
      <content>&lt;p&gt;New update to Wine is now out on the &lt;strong&gt;stable&lt;/strong&gt; branch as opposed to the typical updates shipped to the dev branch. A total of 27 bugs have been squashed since the &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.0.1/&#34;&gt;8.0.1&lt;/a&gt; update back in April. &lt;em&gt;Hogwarts Legacy&lt;/em&gt; and &lt;em&gt;Sins of the Solar Empire Rebellion&lt;/em&gt; should no longer crash on unimplemented function. There should no longer be a Qt error when installing or updating Battle.NET. It shouldn&amp;rsquo;t take nine minutes to extract the &lt;em&gt;Pro Evolution Soccer 2008&lt;/em&gt; demo.&lt;/p&gt;
&lt;p&gt;Along with this is plenty of other fixes for things like the &lt;em&gt;Genshin Impact&lt;/em&gt; launcher, &lt;em&gt;Devil May Cry 1&lt;/em&gt;, Chromium, Chocolatey OpenSSH, and LibreVR Revive.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://www.winehq.org//announce/8.0.2&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Ironclad Games/Stardock Entertainment&lt;/em&gt;&lt;/p&gt;
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      <title>Want To Upgrade Your Steam Deck&#39;s Resolution? You&#39;ll Need to Reflash Your BIOS</title>
      <link>https://linuxgamingcentral.org/posts/deckhd-needs-bios-flash/</link>
      <pubDate>Mon, 17 Jul 2023 14:14:18 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/deckhd-needs-bios-flash/</guid>
      <description>As I had alluded to in yesterday&amp;rsquo;s weekly recap, it appears that, if you want to use the DeckHD &amp;ndash; a screen for the Steam Deck that upgrades the resolution to 1200p and provides better color quality &amp;ndash; in the fullest capacity, you&amp;rsquo;ll need to flash your Deck&amp;rsquo;s BIOS.
This wasn&amp;rsquo;t something that the DeckHD team was upfront about. Only recently did a member of the team address this technical hurdle in the DeckHD Discord:</description>
      <content>&lt;p&gt;As I had alluded to in yesterday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-for-july-8-14/&#34;&gt;weekly recap&lt;/a&gt;, it appears that, if you want to use the &lt;a href=&#34;https://deckhd.com/&#34;&gt;DeckHD&lt;/a&gt; &amp;ndash; a screen for the Steam Deck that upgrades the resolution to 1200p and provides better color quality &amp;ndash; in the fullest capacity, you&amp;rsquo;ll need to flash your Deck&amp;rsquo;s BIOS.&lt;/p&gt;
&lt;p&gt;This wasn&amp;rsquo;t something that the DeckHD team was upfront about. Only recently did a member of the team address this technical hurdle in the &lt;a href=&#34;https://discord.gg/kZamUWKQUS&#34;&gt;DeckHD Discord&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;It is currently a &amp;lsquo;must-do&amp;rsquo; procedure to flash the BIOS after installing the DeckHD screen on your Steam Deck. There are a couple [of] reasons for this, but mainly down to these three:&lt;/p&gt;
&lt;/blockquote&gt;
&lt;ol&gt;
&lt;li&gt;We need to flash the BIOS to adjust the configuration of the different chips on the motherboard.&lt;/li&gt;
&lt;li&gt;Implement the correct display initialisation commands for DeckHD display.&lt;/li&gt;
&lt;li&gt;To let the OS know that you&amp;rsquo;re booting up with a 1200p display instead of the default 800p.&lt;/li&gt;
&lt;/ol&gt;
&lt;blockquote&gt;
&lt;p&gt;So in theory, each time Valve releases a new BIOS version, we will take that and customise it to make it compatible with the DeckHD display. Users would need to perform a simple BIOS-flashing procedure via our installation script in Desktop Mode whenever they upgrade to a new SteamOS version. At this moment, I&amp;rsquo;m not able to answer whether our BIOS versions will be made open-source, I will need to confirm with our team about this. Though, our goal is to ultimately work with Valve to support our DeckHD screen so users don&amp;rsquo;t have to flash BIOS every time.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;As &lt;a href=&#34;https://steamdeckhq.com/news/1200p-steam-deck-screen-replacement-bios-flashing/&#34;&gt;SteamDeckHQ&lt;/a&gt; brought out, this is concerning. Not only is it a royal pain to replace the Deck&amp;rsquo;s screen &amp;ndash; it&amp;rsquo;s also going to be more demanding on both the Deck&amp;rsquo;s battery and its APU. Now on top of this, a script needs to be run by a third-party every time Valve releases a new BIOS update. &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-kyle-cryoutilities-dev/&#34;&gt;Cryobyte33&lt;/a&gt;, author of the CyroUtilities app, mentions that he doesn&amp;rsquo;t &amp;ldquo;personally feel safe&amp;rdquo; about this:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The BIOS files are a black box and could be very dangerous if ever tampered with or packaged with bad intent. I&amp;rsquo;d feel much safer with an open-source tool or set of commands to do the unlock, rather than a direct flash&amp;hellip;I would personally recommend waiting for the growing pains to clear out before buying, unless you&amp;rsquo;re a tinkerer who would be okay swapping back if there&amp;rsquo;s an issue. Unfortunately the possibility of the developers either abandoning new BIOS revisions or doing something malicious is non-zero, so I wouldn&amp;rsquo;t recommend it for the average consumer.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I will be getting a review sample of the DeckHD later this month or next &amp;ndash; a concrete shipping date hasn&amp;rsquo;t been set in stone yet. But man, I&amp;rsquo;ve got some chills running up my spine upgrading the display.&lt;/p&gt;
&lt;p&gt;Still, if you&amp;rsquo;re feeling confident, you can join the waitlist on the &lt;a href=&#34;https://deckhd.com/&#34;&gt;official website&lt;/a&gt;. Whenever the display becomes available for purchase, it will be $100.&lt;/p&gt;
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      <title>WinesapOS 3.3.0 Adds Support for the Steam Deck, Enables Vulkan GFX Pipeline Library by Default</title>
      <link>https://linuxgamingcentral.org/posts/winesapos-3.3.0/</link>
      <pubDate>Mon, 17 Jul 2023 13:38:51 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/winesapos-3.3.0/</guid>
      <description>Five months after the previous update, the excellent winesapOS gets a major upgrade. Codenamed &amp;ldquo;The Major Upgrade Update,&amp;rdquo; winesapOS 3.3.0 comes with improved hardware support for the Steam Deck (including sound support), Steam Machines, Framework laptops, and Microsoft Surface laptops. If you previously used Mac Linux Gaming Stick 2 (what the project was called prior to version 3), you can now upgrade to version 3 with just a few commands from the terminal.</description>
      <content>&lt;p&gt;Five months after the previous update, the excellent &lt;a href=&#34;https://linuxgamingcentral.org/tags/winesapos/&#34;&gt;winesapOS&lt;/a&gt; gets a major upgrade. Codenamed &amp;ldquo;The Major Upgrade Update,&amp;rdquo; winesapOS 3.3.0 comes with improved hardware support for the Steam Deck (including sound support), Steam Machines, Framework laptops, and Microsoft Surface laptops. If you previously used Mac Linux Gaming Stick 2 (what the project was called prior to version 3), you can now upgrade to version 3 with just a few commands from the terminal. Quite a few more file systems are now supported, AppImages can be installed via the &lt;a href=&#34;https://github.com/prateekmedia/appimagepool&#34;&gt;AppImagePool&lt;/a&gt; package manager, and the kernel has been upgraded to 6.1.&lt;/p&gt;
&lt;p&gt;Along with this, the distro now resorts to using upstream Arch packages rather than the outdated SteamOS packages, providing a more stable experience for the user; and the Vulkan graphics pipeline library is now enabled by default &amp;ndash; which, according to the patch notes, &amp;ldquo;will lead to little to no stuttering in most games that do not already have shader cache.&amp;rdquo; A few fixes related to corrupt graphics or graphical applications failing to launch have made it in as well.&lt;/p&gt;
&lt;p&gt;Note that, if you&amp;rsquo;re using winesapOS on the Steam Deck, the built-in controls may not work. If this happens, select &lt;code&gt;Arch Linux, with Linux linux&lt;/code&gt; from the boot menu to workaround this issue.&lt;/p&gt;
&lt;p&gt;See the abbreviated patch notes on the &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS/releases/tag/3.3.0&#34;&gt;Releases&lt;/a&gt; page, and the full patch notes &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS/blob/3.3.0/CHANGELOG.md&#34;&gt;here&lt;/a&gt;. Be sure to check out the interview that I had with the project founder, &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-luke-short-creator-of-winesapos/&#34;&gt;Luke Short&lt;/a&gt;. And who knows &amp;ndash; I might do a review of the distro soon.&lt;/p&gt;
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      <title>Weekly News Recap (SDG Interview, DeckHD BIOS Update, FTC Denied by Court)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-july-8-14/</link>
      <pubDate>Mon, 17 Jul 2023 04:01:39 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-july-8-14/</guid>
      <description>Steam Deck BattleBit Remastered to continue to get Deck support I interviewed Steam Deck Gaming stable update adds notification QoL improvements and a ton of bug fixes looks like the DeckHD will need a BIOS flash Software Updates Proton Experimental 7.14.2023 fixes New World and Aura: Fate of the Ages Other COO of Irdeto thinks Denuvo doesn&amp;rsquo;t impact performance Microsoft defeats FTC in ActiBlizzard deal; FTC denied to appeal fixing PooShooter: Toilet Invaders on Proton wasn&amp;rsquo;t a waste </description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;BattleBit Remastered&lt;/em&gt; to continue to get &lt;a href=&#34;https://linuxgamingcentral.org/posts/faceit-anti-cheat-getting-linux-support/&#34;&gt;Deck support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I interviewed &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-steam-deck-gaming/&#34;&gt;Steam Deck Gaming&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;stable update &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-update-7-10-2023/&#34;&gt;adds notification QoL improvements&lt;/a&gt; and a ton of bug fixes&lt;/li&gt;
&lt;li&gt;looks like the DeckHD will need &lt;a href=&#34;https://steamdeckhq.com/news/1200p-steam-deck-screen-replacement-bios-flashing/&#34;&gt;a BIOS flash&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;7.14.2023&lt;/a&gt; fixes &lt;em&gt;New World&lt;/em&gt; and &lt;em&gt;Aura: Fate of the Ages&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;COO of Irdeto thinks &lt;a href=&#34;https://linuxgamingcentral.org/posts/drm-supposedly-is-not-evil/&#34;&gt;Denuvo doesn&amp;rsquo;t impact performance&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Microsoft &lt;a href=&#34;https://www.gamingonlinux.com/2023/07/microsoft-wins-against-ftc-to-buy-activision-blizzard/&#34;&gt;defeats FTC&lt;/a&gt; in ActiBlizzard deal; FTC denied to appeal&lt;/li&gt;
&lt;li&gt;fixing &lt;em&gt;PooShooter: Toilet Invaders&lt;/em&gt; on Proton &lt;a href=&#34;https://www.codeweavers.com/blog/mjohnson/2023/7/13/why-fixing-pooshooter-toilet-invaders-on-proton-was-definitely-not-a-waste&#34;&gt;wasn&amp;rsquo;t a waste&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
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      <title>BattleBit Remastered Will Continue to Be Supported on Linux/Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/faceit-anti-cheat-getting-linux-support/</link>
      <pubDate>Sun, 16 Jul 2023 16:23:26 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/faceit-anti-cheat-getting-linux-support/</guid>
      <description>Some great news for those of you who are playing the wildly successful Battlefield-like BattleBit Remastered. Recently there were concerns about the game breaking compatibility with Proton with the new FACEIT anti-cheat software that the developers were in the talks of implementing.
Fast forward a few weeks later, Reddit user u/JimmyRecard noticed in the official Discord server for said game that an announcement was made regarding FACEIT Linux/Steam Deck support:</description>
      <content>&lt;p&gt;Some great news for those of you who are playing the wildly successful &lt;em&gt;Battlefield&lt;/em&gt;-like &lt;em&gt;BattleBit Remastered&lt;/em&gt;. Recently there were &lt;a href=&#34;https://www.gamingonlinux.com/2023/07/battlebit-remastered-anti-cheat-for-steam-deck-linux-is-concerning/&#34;&gt;concerns&lt;/a&gt; about the game breaking compatibility with Proton with the new FACEIT anti-cheat software that the developers were in the talks of implementing.&lt;/p&gt;
&lt;p&gt;Fast forward a few weeks later, Reddit user u/JimmyRecard &lt;a href=&#34;https://www.reddit.com/r/linux_gaming/comments/150mqgs/battlebit_devs_announce_that_faceit_anticheat_is/&#34;&gt;noticed&lt;/a&gt; in the official Discord server for said game that an announcement was made regarding FACEIT Linux/Steam Deck support:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;There will be a new version of FACEIT that supports Linux&amp;hellip;BBR will be the first game to be using that version.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;They do mention this anti-cheat is &amp;ldquo;a more casual version.&amp;rdquo; What exactly that means, whether the anti-cheat is user space instead of kernel-level, is not clear. They also mention the anti-cheat software will be supported by a &amp;ldquo;popular version of Linux&amp;rdquo;; it&amp;rsquo;s unclear what distro(s) will be officially supported.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;BBR FaceIT announcement&#34; src=&#34;https://linuxgamingcentral.org/images/bbr/battlebit-mod-post.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Going by the comments in that Reddit thread, it seems like there are mixed results. Some people can get it to run. Others, such as those who are using NVIDIA GPUs, can&amp;rsquo;t get it to run through Hyprland and GameScope. It looks like it runs on Steam Deck, though you&amp;rsquo;ll need to set up a custom controller profile.&lt;/p&gt;
&lt;p&gt;So, whether or not you want to buy the game is up to you. Still sounds like it&amp;rsquo;s a bit of a gamble at this point.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;BattleBit Remastered&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/671860/BattleBit_Remastered/&#34;&gt;Steam&lt;/a&gt; for $15.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: SgtOkiDoki&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>An Interview with Martin Williamson, Owner of Steam Deck Gaming</title>
      <link>https://linuxgamingcentral.org/posts/interview-with-steam-deck-gaming/</link>
      <pubDate>Wed, 12 Jul 2023 13:41:52 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/interview-with-steam-deck-gaming/</guid>
      <description>I had an opportunity to interview one of the most popular Steam Deck YouTubers out there: Steam Deck Gaming. With over 30k subscribers and over 600 videos, SDG has pretty much everything covered when it comes to game optimization, accessory reviews, guides, what games have been marked as playable or verified, etc. He also has his own website.
TL;DR
SDG is primarily a YouTuber, but also has his own website content creation is currently done on a part-time basis SDG launched in May 2022.</description>
      <content>&lt;p&gt;I had an opportunity to interview one of the most popular Steam Deck YouTubers out there: &lt;a href=&#34;https://www.youtube.com/@SteamDeckGaming&#34;&gt;Steam Deck Gaming&lt;/a&gt;. With over 30k subscribers and over 600 videos, SDG has pretty much everything covered when it comes to game optimization, accessory reviews, guides, what games have been marked as playable or verified, etc. He also has &lt;a href=&#34;https://www.steamdeckgaming.net/&#34;&gt;his own website&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;SDG is primarily a YouTuber, but also has his own website&lt;/li&gt;
&lt;li&gt;content creation is currently done on a part-time basis&lt;/li&gt;
&lt;li&gt;SDG launched in May 2022. The name came about from wanting &amp;ldquo;to be a laser-focused channel on the Steam Deck&amp;rdquo;&lt;/li&gt;
&lt;li&gt;the Steam Deck: &amp;ldquo;It has truly been the best gaming handheld I&amp;rsquo;ve ever used&amp;rdquo;&lt;/li&gt;
&lt;li&gt;has a little bit of experience with RHEL and Unix&lt;/li&gt;
&lt;li&gt;top five Deck accessories: Rii i4 wireless K+M, JSAUX kick stand case, Kiwi home dock, Uperfect Ubox 2, tomtoc arccos bag&lt;/li&gt;
&lt;li&gt;top five games: &lt;em&gt;Cyberpunk 2077&lt;/em&gt;, &lt;em&gt;FF VIII&lt;/em&gt;, &lt;em&gt;Kill Zone 3&lt;/em&gt;, &lt;em&gt;God of War&lt;/em&gt;, &lt;em&gt;X3: Reunion&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;the ROG Ally has better performance than the Deck, a better screen, quiter fans, but is more expensive and not as versatile&lt;/li&gt;
&lt;li&gt;tips for Deck owners: use CryoUtilities, apply UMA frame buffer changes, get Decky Loader&lt;/li&gt;
&lt;li&gt;the Deck community: &amp;ldquo;the best we have ever come across&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;explain-who-you-are-and-what-you-do&#34;&gt;Explain who you are and what you do.&lt;/h1&gt;
&lt;p&gt;I’m Martin and I’m the creator for Steam Deck Gaming, also the editor for all social and website articles currently.&lt;/p&gt;
&lt;p&gt;Steam Deck Gaming started as a YouTube channel and Twitter account but grew into a brand around the Steam Deck, providing a dedicated site and channel for all things related to the Steam Deck from news, game performance and regular updates on the latest supported games. The dream is to make it a full-time job but at the moment it&amp;rsquo;s just a part-time hobby. Seeing everyone&amp;rsquo;s excitement over the Steam Deck and how much it replaced the need for cloud streaming content (what I was doing for) I was really drawn to the device and how much you could do with it game- and desktop-wise.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Chiaki&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/sdg/chiaki.webp&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;how-long-has-steam-deck-gaming-been-around&#34;&gt;How long has Steam Deck Gaming been around?&lt;/h1&gt;
&lt;p&gt;We started in February 2022 with the concept and officially launched the channel in May 2022. I originally worked with another creator who I work with in other channels but he decided to take a break early in the launch and didn’t return so it’s been myself since around June 2022.&lt;/p&gt;
&lt;h1 id=&#34;how-did-you-come-up-with-the-name-steam-deck-gaming&#34;&gt;How did you come up with the name &amp;ldquo;Steam Deck Gaming&amp;rdquo;?&lt;/h1&gt;
&lt;p&gt;We wanted to be a laser-focussed channel on the Steam Deck and gaming in general so it was only natural to go with the simplest name that should also be a top search term.&lt;/p&gt;
&lt;h1 id=&#34;how-long-have-you-had-a-steam-deck-and-what-are-your-thoughts-on-it&#34;&gt;How long have you had a Steam Deck, and what are your thoughts on it?&lt;/h1&gt;
&lt;p&gt;I got my first Steam Deck late March after my friend convinced me to do the channel. Paying for a first wave Steam Deck on eBay was a big risk but it has truly been the best gaming handheld I’ve ever used and it was definitely a worthwhile investment. Even if it has meant rebuying games that I previously owned on other platforms for ease of use and optimisation.&lt;/p&gt;
&lt;p&gt;The setup of the Steam Deck with Steam OS makes it extrmemly versatile and mapping for compatibility of games, although the game support for FPS isn&amp;rsquo;t as great as it could be. The sleep functionality and the custom plugins that are available add to the experience, with the battery life being more than acceptable for a portable PC. Considering how locked down the Switch is and how much hard work Windows is on other handhelds, the Steam Deck is a breath of fresh air.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Cooler&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/sdg/cooler.webp&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;prior-to-the-steam-deck-have-you-used-linux&#34;&gt;Prior to the Steam Deck, have you used Linux?&lt;/h1&gt;
&lt;p&gt;Prior to the Steam Deck I tried RHEL when I started in my programming days but didn&amp;rsquo;t get very far. I also used Unix for Verilog programming as part of my university degree, but didn&amp;rsquo;t really do much with it apart from running the required programs and command line arguments for circuitry simulations.&lt;/p&gt;
&lt;h1 id=&#34;name-your-top-5-favorite-accessories-for-the-steam-deck&#34;&gt;Name your top 5 favorite accessories for the Steam Deck.&lt;/h1&gt;
&lt;p&gt;The &lt;strong&gt;Rii i4 wireless/bluetooth keyboard with mouse combo&lt;/strong&gt; is by far my number one. Still used daily.&lt;/p&gt;
&lt;p&gt;The &lt;strong&gt;JSAUX kick stand case&lt;/strong&gt; is still my favourite. It provides great all round coverage and a handy kick stand if you ever want to prop it up to use the Deck as a TV or an external controller.&lt;/p&gt;
&lt;p&gt;Dock wise is actually one that you can no longer purchase but I absolutely loved the &lt;strong&gt;Kiwi home Steam Deck dock&lt;/strong&gt;. I never formally reviewed it as they never sent the product page links and it never appeared on their site, but it was a nice metal dock with a power button switch on top. It didn&amp;rsquo;t block vents and held the Deck nicely in or out of a case. The power button always kept power passthrough but disconnected all the other ports which was great for content creation as I could switch from just the Deck screen and power to power and full dock mode without changing cables.&lt;/p&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/ZVf8vwLp6Fw&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;Uperfect portable monitors have been amazing for playing about with the Deck on desktop mode and playing on docked while other screens are in use. I&amp;rsquo;ve reviewed a few portable monitors, but the &lt;strong&gt;Uperfect UBox 2&lt;/strong&gt; is just stunning, a 144hz 1600p display that is just crystal clear and very thin and easy to carry around for portability that also doesn&amp;rsquo;t break the bank.&lt;/p&gt;
&lt;p&gt;Finally the &lt;strong&gt;tomtoc arccos bag&lt;/strong&gt; is a perfect fit for the Steam Deck and all the accessories.&lt;/p&gt;
&lt;h1 id=&#34;name-your-top-5-favorite-games-of-all-time&#34;&gt;Name your top 5 favorite games of all time.&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Cyberpunk 2077&lt;/strong&gt;. This was the first game that felt truely futuristic and looked fantastic on my RTX 3080 machine, I enjoyed every minute of the game and explored a few endings and tons of side quests to get the most out of the game. Still the best gaming experience I&amp;rsquo;ve had in the last few years.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Final Fantasy 8&lt;/strong&gt;. My first completion of a &lt;em&gt;Final Fantasy&lt;/em&gt; game on the PlayStation and I still remember all of the story to this day, as weird as it could be, but still one of my most memorable gaming experiences.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Kill Zone 3&lt;/strong&gt;. This was pretty much the only game I played on the PS3 and I pretty much mastered online regularly coming first in matches and being accused of cheating. I got the game day one and completed it pretty quickly and went straight in online. Probably my greatest ever standing on an FPS game.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Cyberpunk 2077 comparison with and without FSR&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/sdg/cyberpunk_2077_comparison.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;God of War&lt;/strong&gt;. There is so much to love about &lt;em&gt;God of War&lt;/em&gt;, I played the original back on the PlayStation as a kid and playing again with the better graphics and also on Steam Deck has been absolutely fantastic, as well as being an extremely well-polished and fun game.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;X3: Reunion&lt;/strong&gt;. I don&amp;rsquo;t think any game will come close to the number of hours I spent building my universe in &lt;em&gt;X3: Reunion&lt;/em&gt;, due to having to use a mod to get past a bugged end stage mission my save game never formally progressed past that point. But when I finally stopped playing I was at over 500 hours game time. I built a completely self-sustaining monstrosity of a station system that earned me billions with trading the excess and built myself a fleet of the biggest capital ships in the game, and still ultimately lost trying to take out the Kha&amp;rsquo;ak from their unknown sectors but had a blast trying out tons of ships and automation.&lt;/p&gt;
&lt;h1 id=&#34;besides-the-deck-do-you-own-any-other-pc-handheld&#34;&gt;Besides the Deck, do you own any other PC handheld?&lt;/h1&gt;
&lt;p&gt;I have two Nintendo Switches, mostly for the kids, but they haven’t touched them since the Steam Deck appeared as well as the consoles on the house. I do also own the ROG Ally for content comparisons.&lt;/p&gt;
&lt;h1 id=&#34;speaking-of-the-asus-rog-ally-what-are-your-thoughts-do-you-think-it-truly-is-a-steam-deck-competitor&#34;&gt;Speaking of the ASUS ROG Ally: what are your thoughts? Do you think it truly is a Steam Deck competitor?&lt;/h1&gt;
&lt;p&gt;The Ally performance is better than the Steam Deck in most cases and it has more performance options. The screen is also better and the speakers much louder and fans much quieter. But the pain of Windows still looms and the price tag is much higher [at least here in the UK]. While the Ally is a great device, it doesn’t touch the Steam Deck in terms of ease of use and flexibility.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX Omnicase&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/sdg/omnicase.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;The price difference is only small in the US - in the UK for example a 512 [GB] Steam Deck is £579 where as the Ally is still £700. The Ally also does not come with a case as standard. In the EU I think the gap is also significant. Steam OS is special because it&amp;rsquo;s built for the Steam Deck, sure you can put a clone of it on the Ally but it won&amp;rsquo;t work as well as Windows does, and anyone can use Windows, it can just be a bit fiddly sometimes.&lt;/p&gt;
&lt;h1 id=&#34;any-tips-that-youd-like-to-give-to-current-and-future-steam-deck-owners&#34;&gt;Any tips that you&amp;rsquo;d like to give to current and future Steam Deck owners?&lt;/h1&gt;
&lt;p&gt;Be sure to [use] &lt;a href=&#34;https://linuxgamingcentral.org/tags/cryoutilities/&#34;&gt;CryoUtilities&lt;/a&gt; and UMA fixes and get &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-plugins/&#34;&gt;Decky Loader&lt;/a&gt; installed with a few plugins. It really elevates your experience on many levels and makes it more fun to use. Don’t worry about compatibility too much. Use the Steam status as a guide but always check YouTube or &lt;a href=&#34;https://www.protondb.com/&#34;&gt;ProtonDB&lt;/a&gt; for full info.&lt;/p&gt;
&lt;h1 id=&#34;where-can-people-find-you&#34;&gt;Where can people find you?&lt;/h1&gt;
&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/@SteamDeckGaming&#34;&gt;YouTube&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/steamdeckgaming&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://www.steamdeckgaming.net/&#34;&gt;our website&lt;/a&gt;, &lt;a href=&#34;https://www.instagram.com/steamdeckgaming/&#34;&gt;Instagram&lt;/a&gt;, and now &lt;a href=&#34;https://threads.net/steamdeckgaming&#34;&gt;Threads&lt;/a&gt;.&lt;/p&gt;
&lt;h1 id=&#34;anything-else-that-you-want-to-share-with-us&#34;&gt;Anything else that you want to share with us?&lt;/h1&gt;
&lt;p&gt;The Steam Deck community is still one of the best we have ever come across. The willingness to share information and help each other has been outstanding from the start. It’s truly an honour to be part of it and we can’t wait to see what the next installment for the Steam Deck holds.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;All images are credit of SDG.&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Update Adds QoL Improvements to Notifications, Improved Responsiveness of Systray</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-update-7-10-2023/</link>
      <pubDate>Tue, 11 Jul 2023 03:31:20 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-update-7-10-2023/</guid>
      <description>A little less than three weeks since the last stable update for the Steam Deck and we&amp;rsquo;ve got nine beta updates baked into today&amp;rsquo;s stable update.
I won&amp;rsquo;t be covering the bug fixes, because let&amp;rsquo;s be honest, the word &amp;ldquo;fixed&amp;rdquo; showed up in the search results 38 times. There&amp;rsquo;s just way too many to cover here, but a good chunk of them are dedicated to Desktop Mode. Some other fixes were made to the in-game overlay, Steam Input, the screenshot manager, friends and chat, and the server browser.</description>
      <content>&lt;p&gt;A little less than three weeks since the last &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-update-6-21-2023/&#34;&gt;stable update for the Steam Deck&lt;/a&gt; and we&amp;rsquo;ve got nine beta updates baked into today&amp;rsquo;s stable update.&lt;/p&gt;
&lt;p&gt;I won&amp;rsquo;t be covering the bug fixes, because let&amp;rsquo;s be honest, the word &amp;ldquo;fixed&amp;rdquo; showed up in the search results 38 times. There&amp;rsquo;s just &lt;em&gt;way&lt;/em&gt; too many to cover here, but a good chunk of them are dedicated to Desktop Mode. Some other fixes were made to the in-game overlay, Steam Input, the screenshot manager, friends and chat, and the server browser.&lt;/p&gt;
&lt;p&gt;Some &lt;strong&gt;quality-of-life improvements made it in regards to notifications.&lt;/strong&gt; Notification settings have had &amp;ldquo;small organization and clarity changes.&amp;rdquo; It&amp;rsquo;s been rearranged and some controls respond to changes in the global settings. Notification toasts added a sound effect. Non-critical notifications can have their sound effect enabled or disabled.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;For Desktop Mode, there is improved responsivity of showing the systray menu&lt;/strong&gt;, the incorrect date display on DLC hovers has been removed, and an error is now properly shown when failing to load existing awards. The desktop overlay gets a battery indicator.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The screenshot manager now remembers the last selection made for the privacy dropdown selector for local screenshots.&lt;/strong&gt; Clicking (or tapping?) the large image in the right panel now opens a larger pop-up of said screenshot.&lt;/p&gt;
&lt;p&gt;Aside from this there are quite a few fixes under the &amp;ldquo;Linux&amp;rdquo; category and some other improvements, but these pertain to the Linux desktop version of the Steam client. There is improved compatibility with window managers that send an unfocus event and a crash workaround has been added for NVIDIA GPUs.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3650779172122194019&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Denuvo: &#34;There is No Perceptible Impact on Gameplay Because of the Way We Do Things.&#34;</title>
      <link>https://linuxgamingcentral.org/posts/drm-supposedly-is-not-evil/</link>
      <pubDate>Mon, 10 Jul 2023 15:02:55 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/drm-supposedly-is-not-evil/</guid>
      <description>Steeve Huin, COO of Video Games at Irdeto &amp;ndash; the company behind the infamous Denuvo DRM &amp;ndash; reached out to Ars Technica in a poor attempt to try and defend the company&amp;rsquo;s anti-tamper technology.
Denuvo affects some of your favorite titles: Street Fighter 6, Sonic Frontiers, Monster Hunter, etc. You can&amp;rsquo;t even mod some games without the risk of getting a temporary ban from being able to play the game. You can&amp;rsquo;t even play certain games on Alder Lake processors.</description>
      <content>&lt;p&gt;Steeve Huin, COO of Video Games at Irdeto &amp;ndash; the company behind the infamous Denuvo DRM &amp;ndash; reached out to &lt;a href=&#34;https://arstechnica.com/gaming/2023/07/denuvo-wants-to-convince-you-its-drm-isnt-evil/&#34;&gt;Ars Technica&lt;/a&gt; in a poor attempt to try and defend the company&amp;rsquo;s anti-tamper technology.&lt;/p&gt;
&lt;p&gt;Denuvo affects some of your favorite titles: &lt;a href=&#34;https://linuxgamingcentral.org/posts/sf6-gets-denuvo/&#34;&gt;&lt;em&gt;Street Fighter 6&lt;/em&gt;&lt;/a&gt;, &lt;em&gt;Sonic Frontiers&lt;/em&gt;, &lt;em&gt;Monster Hunter&lt;/em&gt;, etc. You can&amp;rsquo;t even mod some games without the risk of getting a temporary ban from being able to play the game. You can&amp;rsquo;t even &lt;a href=&#34;https://www.pcgamer.com/intel-alder-lake-drm-game-list-workaround/&#34;&gt;play certain games on Alder Lake processors&lt;/a&gt;. Sometimes &lt;a href=&#34;https://www.pcgamer.com/a-great-day-for-drm-as-denuvo-lapse-renders-tons-of-games-temporarily-unplayable/&#34;&gt;you can&amp;rsquo;t even launch a game if the Denuvo domain goes offline&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s what Huin had to say regarding Denuvo:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Anti-piracy technologies is to the benefit of the game publishers, [but also] is of benefit to the players in that it protects the [publisher&amp;rsquo;s] investment and it means the publishers can then invest in the next game. But people typically don&amp;rsquo;t think enough of that.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;In addition to thinking that Denuvo is &amp;ldquo;of benefit,&amp;rdquo; he also believes that it doesn&amp;rsquo;t harm gaming performance at all:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Gamers [almost] never get access to the same version of [a game] protected and unprotected. There might be over the lifetime of the game a protected and unprotected version, but these are not comparable because these are different builds over six months, many bug fixes, etc., which could make it better or worse.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;There seem to be some mixed results regarding this. Ars benchmarked &lt;a href=&#34;https://arstechnica.com/gaming/2019/09/ars-analysis-denuvo-drm-doesnt-slow-down-batman-arkham-knight/&#34;&gt;&lt;em&gt;Batman: Arkham Knight&lt;/em&gt;&lt;/a&gt; and noticed there was no difference between Epic&amp;rsquo;s Denuvo-free copy and Steam&amp;rsquo;s Denuvo-laden version as far as performance and loading times. On the other hand, Katsuhiro Harada, director of &lt;em&gt;Tekken 7&lt;/em&gt;, reported that the game&amp;rsquo;s &amp;ldquo;encryption program&amp;rdquo; (anti-tamper third-party middleware) resulted in &lt;a href=&#34;https://twitter.com/Harada_TEKKEN/status/984791954872569857&#34;&gt;&amp;ldquo;frame rate drops.&amp;rdquo;&lt;/a&gt; Benchmarks from &lt;a href=&#34;https://www.youtube.com/watch?v=n_DD-txK9_Q&#34;&gt;Overlord Gaming&lt;/a&gt; also suggest that several of the titles they tested &amp;ndash; from the &lt;em&gt;Dishonored&lt;/em&gt; series, &lt;em&gt;Deus Ex: Human Revolution&lt;/em&gt;, &lt;em&gt;Rime&lt;/em&gt;, and a few others &amp;ndash; saw quite a drop in loading times &lt;em&gt;and&lt;/em&gt; performance dips when the Denuvo is removed.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s a good thing Huin acknowledges that most people aren&amp;rsquo;t going to believe a word he says: &amp;ldquo;Our voice is unfortunately not sufficient to convince people because we&amp;rsquo;re not trusted in their mind as a starting point in that debate.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Irdeto will supposedly be offering a program in the next few months where &amp;ldquo;trusted media outlets&amp;rdquo; will be given two copies of a game: one with Denuvo, and one without it. Huin wants people to see for themselves &amp;ldquo;that the performance is comparable.&amp;rdquo; Seeing as the copy is coming directly from Irdeto, however, I doubt if the DRM-free copy is something to be trusted.&lt;/p&gt;
&lt;p&gt;But it gets worse. Irdeto is also rolling out their anti-cheat mechanism called &lt;a href=&#34;https://irdeto.com/news/denuvo-unveils-unbotify-technology-for-bot-detection/&#34;&gt;&amp;ldquo;Unbotify&amp;rdquo;&lt;/a&gt;. Huin says this will try &amp;ldquo;to separate humans from non-humans playing in a game.&amp;rdquo; I can see this as a big obstacle for Proton developers. How are they going to add compatibility to a game for Linux desktop/Steam Deck if the anti-cheat prevents Proton from being able to play said game?&lt;/p&gt;
&lt;p&gt;If there&amp;rsquo;s one good thing I can see out of this, it would be that Denuvo is mostly going to be attached to only the bigger AAA hits. Even if independent developers could afford the anti-tamper technology, I think they&amp;rsquo;re smart enough to not ruin their game by putting it in.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;d like to know what you think though. Do you think Denuvo is a good anti-piracy strategy? Or does it only &lt;em&gt;encourage&lt;/em&gt; piracy? Do you think this &amp;ldquo;Unbotify&amp;rdquo; anti-cheat will prevent games from being able to be played through Proton?&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Overlord Gaming&lt;/em&gt;&lt;/p&gt;
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      <title>Weekly News Recap (GOL Turns 14, ChimeraOS on ROG Ally, Skullgirls Censorship)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-july-1-7/</link>
      <pubDate>Sun, 09 Jul 2023 21:32:34 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-july-1-7/</guid>
      <description>Steam Deck plenty of Desktop Mode fixes with last week&amp;rsquo;s updates BattleBit Remastered might not work on Deck with new anti-cheat coming seems like Valve is validating some games even before they get shipped looks like you can make custom library tabs with a Decky Loader plugin Software Updates ChimeraOS 43 adds initial support for the ROG Ally, adds ability to switch update channels via Steam&amp;rsquo;s interface Proton Experimental 7.7.2023 fixes Overwatch 2, Wild Hearts, Age of Empires II, and more Wine 8.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;plenty of Desktop Mode fixes with &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-updates-for-july-3/&#34;&gt;last week&amp;rsquo;s updates&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;BattleBit Remastered&lt;/em&gt; might not work on Deck with &lt;a href=&#34;https://www.gamingonlinux.com/2023/07/battlebit-remastered-anti-cheat-for-steam-deck-linux-is-concerning/&#34;&gt;new anti-cheat coming&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;seems like Valve is &lt;a href=&#34;https://boilingsteam.com/valve-is-accelerating-the-validation-of-games-from-2023-for-the-steam-deck-like-never-before-including-games-not-even-released-yet/&#34;&gt;validating some games even before they get shipped&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;looks like &lt;a href=&#34;https://steamdeckhq.com/tips-and-guides/custom-library-tabs-on-steam-deck/&#34;&gt;you can make custom library tabs&lt;/a&gt; with a Decky Loader plugin&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;ChimeraOS&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-43/&#34;&gt;43&lt;/a&gt; adds initial support for the ROG Ally, adds ability to switch update channels via Steam&amp;rsquo;s interface&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-7-7-2023/&#34;&gt;7.7.2023&lt;/a&gt; fixes &lt;em&gt;Overwatch 2&lt;/em&gt;, &lt;em&gt;Wild Hearts&lt;/em&gt;, &lt;em&gt;Age of Empires II&lt;/em&gt;, and more&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.12/&#34;&gt;8.12&lt;/a&gt; adds painting window support in Wayland and 31 bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Godot&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/godot-4.1/&#34;&gt;4.1&lt;/a&gt; allows code editor to be detached, fixes over 900 bugs&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ProtonUp-Qt&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/protonup-qt-2.8.1/&#34;&gt;2.8.1&lt;/a&gt; adds Italian translations, the ability to install GE-Proton for the Heroic Games Launcher&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Steam (desktop) beta&lt;/strong&gt; &lt;a href=&#34;https://store.steampowered.com/news/group/4397053/view/3666541770799548342&#34;&gt;fixes a crash with NVIDIA GPUs&lt;/a&gt; and improves compatibility with window managers&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/new-ps4-emulator-in-the-works/&#34;&gt;new PS4 emulator&lt;/a&gt; being worked on by some of the RPCS3 devs&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Skullgirls&lt;/em&gt; getting &lt;a href=&#34;https://www.gamingonlinux.com/2023/07/skullgirls-review-bombed-on-steam-art-changes/&#34;&gt;review-bombed&lt;/a&gt; following art censorship&lt;/li&gt;
&lt;li&gt;GOL has been around &lt;a href=&#34;https://www.gamingonlinux.com/2023/07/happy-birthday-gamingonlinux-14-years-old-today/&#34;&gt;for 14 years!&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Steam Deck HQ&lt;/em&gt;&lt;/p&gt;
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      <title>Proton Experimental Adds Speech Recognition for Phasmophobia, Fixes DOOM Eternal with Ray-Tracing Enabled</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-7-7-2023/</link>
      <pubDate>Sat, 08 Jul 2023 12:24:28 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-7-7-2023/</guid>
      <description>Yesterday&amp;rsquo;s update to Proton Experimental is all about bug fixes, although there is one improvement: Phasmophobia gets speech recognition. Game stutter for Lara Croft and the Temple of Osiris has been fixed, and Overwatch 2 should still be able to recognize controller input after entering an online match. Keyboard input with Wild Hearts should no longer register with a delay or get stuck. Aside from this, there have also been fixes for Escape from Monkey Island, Age of Empires II, and Microsoft Flight Simulator.</description>
      <content>&lt;p&gt;Yesterday&amp;rsquo;s update to Proton Experimental is all about bug fixes, although there is one improvement: &lt;em&gt;Phasmophobia&lt;/em&gt; gets speech recognition. Game stutter for &lt;em&gt;Lara Croft and the Temple of Osiris&lt;/em&gt; has been fixed, and &lt;em&gt;Overwatch 2&lt;/em&gt; should still be able to recognize controller input after entering an online match. Keyboard input with &lt;em&gt;Wild Hearts&lt;/em&gt; should no longer register with a delay or get stuck. Aside from this, there have also been fixes for &lt;em&gt;Escape from Monkey Island&lt;/em&gt;, &lt;em&gt;Age of Empires II&lt;/em&gt;, and &lt;em&gt;Microsoft Flight Simulator&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;A few more regressions from Proton 8 have also been fixed in regards to &lt;em&gt;Gears 5&lt;/em&gt; when logging in and &lt;em&gt;DOOM Eternal&lt;/em&gt; no longer crashing with ray-tracing enabled on AMDVLK or NVIDIA.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam Deck Client Beta Fixes Many Desktop Mode Bugs</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-updates-for-july-3/</link>
      <pubDate>Sat, 08 Jul 2023 04:17:30 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-updates-for-july-3/</guid>
      <description>This week saw four beta client updates for the Steam Deck. Two of these updates occured on the same day on Thursday. As you might have predicted, most of these updates pertain to fixes for Desktop Mode, though we did get an option that fixes dropdown menus being unclickable with certain window managers.
Monday - In-Game Overlay and Desktop Mode Fixes Two fixes for the in-game overlay regarding the controller summary layout preview screen and when showing a notification.</description>
      <content>&lt;p&gt;This week saw four beta client updates for the Steam Deck. Two of these updates occured on the same day on Thursday. As you might have predicted, most of these updates pertain to fixes for Desktop Mode, though we did get an option that fixes dropdown menus being unclickable with certain window managers.&lt;/p&gt;
&lt;h1 id=&#34;mondayhttpssteamcommunitycomgames1675200announcementsdetail3650779172095418833---in-game-overlay-and-desktop-mode-fixes&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3650779172095418833&#34;&gt;Monday&lt;/a&gt; - In-Game Overlay and Desktop Mode Fixes&lt;/h1&gt;
&lt;p&gt;Two fixes for the in-game overlay regarding the controller summary layout preview screen and when showing a notification. Desktop Mode gets four fixes for emoticons, app icons in What&amp;rsquo;s New, low battery, and date/time tooltip on events rendering full screen.&lt;/p&gt;
&lt;h1 id=&#34;thursdayhttpssteamcommunitycomgames1675200announcementsdetail3650779172105465674---improved-compatibility-with-window-managers-and-sound-notification-settingshttpssteamcommunitycomgames1675200announcementsdetail3650779172107934263&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3650779172105465674&#34;&gt;Thursday&lt;/a&gt; - Improved Compatibility with Window Managers and &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3650779172107934263&#34;&gt;Sound Notification Settings&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Desktop Mode gets half-a-dozen bug fixes. A sound is played when displaying a notif toast. BPM also gets the sound effect where it was missing before.&lt;/p&gt;
&lt;p&gt;A setting has been added to &amp;ldquo;improve compatibility with window managers that send an unfocus event before every pointer click event.&amp;rdquo; Enabling said setting &amp;ldquo;will fix dropdown menus being unclickable on these window managers.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;A few hours later, another beta update shipped with a fix for &amp;ldquo;viewing and closing a news event partially blocking mouse and touch input on the window.&amp;rdquo; Desktop Mode gets two fixes, a toggle was added to turn sound effects on or off for non-critical notifs, and the notifs settings page has been re-arranged. Some controls respond to changes in the global settings.&lt;/p&gt;
&lt;h1 id=&#34;fridayhttpssteamcommunitycomgames1675200announcementsdetail3650779172111523735---desktop-mode-fixes&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3650779172111523735&#34;&gt;Friday&lt;/a&gt; - Desktop Mode Fixes&lt;/h1&gt;
&lt;p&gt;Desktop Mode gets two fixes for black screen at startup if the startup location was set to something prohibited by Family View, and the tops of some context menus not being interactable if they overlap the title bar. Incorrect date display has been removed on some &amp;ldquo;DLC hovers.&amp;rdquo;&lt;/p&gt;
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      <title>Wine 8.12 Adds Painting Window Support in Wayland, Command Streamer Performance Improvements</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.12/</link>
      <pubDate>Sat, 08 Jul 2023 04:05:54 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.12/</guid>
      <description>Today&amp;rsquo;s release of Wine 8.12 further promotes Wayland support with &amp;ldquo;painting windows.&amp;rdquo; Command stream performance improvements with WineD3D have also made it in along with 31 bug fixes.
Gaming-related fixes with this update include Combat Mission Shock Force demo, StarCraft II, and Harry Potter Magic Awakened.
See the patch notes on WineHQ.</description>
      <content>&lt;p&gt;Today&amp;rsquo;s release of Wine 8.12 further promotes Wayland support with &amp;ldquo;painting windows.&amp;rdquo; Command stream performance improvements with WineD3D have also made it in along with 31 bug fixes.&lt;/p&gt;
&lt;p&gt;Gaming-related fixes with this update include &lt;em&gt;Combat Mission Shock Force&lt;/em&gt; demo, &lt;em&gt;StarCraft II&lt;/em&gt;, and &lt;em&gt;Harry Potter Magic Awakened&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://www.winehq.org//announce/8.12&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
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      <title>Godot 4.1 Improves Model Importation, Allows Code Editor to be Detached</title>
      <link>https://linuxgamingcentral.org/posts/godot-4.1/</link>
      <pubDate>Thu, 06 Jul 2023 14:22:15 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/godot-4.1/</guid>
      <description>Godot 4 was a massive release that brought&amp;hellip;well, too many changes, improvements, and fixes to list. Fast forward four months later and we&amp;rsquo;re already seeing a big improvement to the open-source game engine with the release of 4.1.
In this update come the following:
improved AI navigation avoidance the code editor can now be detached and put on other displays adding and removing child nodes is &amp;ldquo;several times faster&amp;rdquo; Vulkan renderer gets a pipeline cache which should lead to a &amp;ldquo;slight decrease in load times&amp;rdquo; imported models should no longer face backward frame delta smoothing to improve &amp;ldquo;fluidity of motion and give smoother gameplay&amp;rdquo; static variables can now be used visual shader notes and editor plugins can be made via GDExtension arrays of nodes can now be exported to the inspector easier searching of projects via the use and filtering of tags games can be exported to &amp;ldquo;all desktop platforms&amp;rdquo; whether it&amp;rsquo;s using GDScript or C#.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/godot-4-released/&#34;&gt;Godot 4&lt;/a&gt; was a &lt;em&gt;massive&lt;/em&gt; release that brought&amp;hellip;well, too many changes, improvements, and fixes to list. Fast forward four months later and we&amp;rsquo;re already seeing a big improvement to the open-source game engine with the release of 4.1.&lt;/p&gt;
&lt;p&gt;In this update come the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;improved AI navigation avoidance&lt;/li&gt;
&lt;li&gt;the code editor can now be detached and put on other displays&lt;/li&gt;
&lt;li&gt;adding and removing child nodes is &amp;ldquo;several times faster&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Vulkan renderer gets a pipeline cache which should lead to a &amp;ldquo;slight decrease in load times&amp;rdquo;&lt;/li&gt;
&lt;li&gt;imported models should no longer face backward&lt;/li&gt;
&lt;li&gt;frame delta smoothing to improve &amp;ldquo;fluidity of motion and give smoother gameplay&amp;rdquo;&lt;/li&gt;
&lt;li&gt;static variables can now be used&lt;/li&gt;
&lt;li&gt;visual shader notes and editor plugins can be made via GDExtension&lt;/li&gt;
&lt;li&gt;arrays of nodes can now be exported to the inspector&lt;/li&gt;
&lt;li&gt;easier searching of projects via the use and filtering of tags&lt;/li&gt;
&lt;li&gt;games can be exported to &amp;ldquo;all desktop platforms&amp;rdquo; whether it&amp;rsquo;s using GDScript or C#. Games that aren&amp;rsquo;t written with C# can also be exported to mobile platforms and the web&lt;/li&gt;
&lt;li&gt;over 900 bugs fixed&lt;/li&gt;
&lt;li&gt;and plenty more!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The &lt;a href=&#34;https://godotengine.org/article/godot-4-1-is-here/&#34;&gt;blog post&lt;/a&gt; mentions that, if you&amp;rsquo;re migrating your project from Godot 4 to 4.1, it should be &amp;ldquo;relatively safe&amp;rdquo; to do so. There&amp;rsquo;s a &lt;a href=&#34;https://github.com/godotengine/godot-docs/pull/7611&#34;&gt;migration guide&lt;/a&gt; that&amp;rsquo;s in the works. Make sure you back up your project before updating!&lt;/p&gt;
&lt;p&gt;See the &lt;a href=&#34;https://github.com/godotengine/godot/blob/4.1-stable/CHANGELOG.md&#34;&gt;curated changelog&lt;/a&gt; for more details.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Godot team&lt;/em&gt;&lt;/p&gt;
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      <title>ChimeraOS 43 Adds Support for ASUS ROG Ally, Decreases Game Loading Times</title>
      <link>https://linuxgamingcentral.org/posts/chimeraos-43/</link>
      <pubDate>Thu, 06 Jul 2023 13:39:13 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/chimeraos-43/</guid>
      <description>A juicy new update is out for the excellent console-oriented distro ChimeraOS. This new release has been nearly two months in the making, but it has been well worth the wait.
Some backend work has been put in to make the support of new handhelds more streamlined:
One of our long term frustrations has been balancing the need for general support while many new devices, especially handhelds, require per device configuration changes.</description>
      <content>&lt;p&gt;A juicy new update is out for the excellent console-oriented distro &lt;a href=&#34;https://linuxgamingcentral.org/tags/chimeraos/&#34;&gt;ChimeraOS&lt;/a&gt;. This new release has been nearly two months in the making, but it has been well worth the wait.&lt;/p&gt;
&lt;p&gt;Some backend work has been put in to make the support of new handhelds more streamlined:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;One of our long term frustrations has been balancing the need for general support while many new devices, especially handhelds, require per device configuration changes. Going forward it will be much easier to enable device specific patches during installations and upgrades.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;They&amp;rsquo;re also working on their own kernel now to avoid having to fix issues with the mainline kernel:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The kernel is still based on the Arch kernel and will enable us to apply upstream patches that affect gaming performance, add gaming features, or fix hardware problems much sooner. It will also ensure we have more control over the kernel that is shipped, which will make the development cycle more predictable. The goal is to stay as close to Arch mainline as possible while avoiding regressions to currently supported hardware.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;One big feature that has come to this update is &lt;strong&gt;initial support for the &lt;a href=&#34;https://linuxgamingcentral.org/tags/asus-rog-ally/&#34;&gt;ROG Ally&lt;/a&gt;.&lt;/strong&gt; There&amp;rsquo;s audio support, Wi-Fi support, Bluetooth, and partial TDP control via OpenGamepadUI. Do note that suspend functionality is not supported yet; the ChimeraOS team recommends disabling auto-suspend. This makes ChimeraOS the first distro to support said device. Big thanks to Luke Jones and Matthew Anderson for their hard work in making this possible! See the article from &lt;a href=&#34;https://arstechnica.com/gadgets/2023/06/the-linux-coders-turning-the-rog-ally-and-other-handhelds-into-steam-deck-clones/&#34;&gt;Ars Technica&lt;/a&gt; for more details.&lt;/p&gt;
&lt;p&gt;OpenGamepadUI gets a new &amp;ldquo;CardUI&amp;rdquo; and along with this comes support for more handhelds and &amp;ldquo;numerous bug fixes that improve the user experience.&amp;rdquo; Lutris and Yuzu have been added to the plugin store.&lt;/p&gt;
&lt;p&gt;The AOKZOE A1 Pro gets fan control support, games should now boot up faster (while some other titles that previously didn&amp;rsquo;t launch should now boot), four new handhelds get gamepad support, update channels can now be seamlessly switched via Steam, Intel OXP devices have better compatibility, a screen rotation quirk was added for the AOKZOE A1 Pro and AYN Loki Max, a few bugs have been fixed, and some other additions have made it in.&lt;/p&gt;
&lt;p&gt;Software upgrades are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the kernel has been upgraded to &lt;a href=&#34;https://cdn.kernel.org/pub/linux/kernel/v6.x/ChangeLog-6.3.9&#34;&gt;6.3.9&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/open-gamepadui/&#34;&gt;OpenGamepadUI&lt;/a&gt; &lt;a href=&#34;https://github.com/ShadowBlip/OpenGamepadUI/releases/tag/v0.15.5&#34;&gt;0.15.5&lt;/a&gt; &amp;ndash; fixes detection for the OneXPlayer&lt;/li&gt;
&lt;li&gt;Mesa to &lt;a href=&#34;https://docs.mesa3d.org/relnotes/23.1.3.html&#34;&gt;23.1.3&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/ChimeraOS/chimeraos/wiki/Release-Notes#chimeraos-43-2023-07-06&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>New PS4 Emulator in the Works</title>
      <link>https://linuxgamingcentral.org/posts/new-ps4-emulator-in-the-works/</link>
      <pubDate>Wed, 05 Jul 2023 17:55:15 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/new-ps4-emulator-in-the-works/</guid>
      <description>There&amp;rsquo;s been a few PS4 emulators that have been worked on. Well, a new one has entered the fray, and this is coming from the developers who worked on the PS3 emulator RPCS3. The project&amp;rsquo;s name is RPCSX and the source code is available on GitHub. Per the description from the README:
This is an experimental emulator for PS4 (PlayStation 4) written in C++ for Linux. It&amp;rsquo;s NOT possible to run any games yet.</description>
      <content>&lt;p&gt;There&amp;rsquo;s been a few PS4 emulators that have been worked on. Well, a new one has entered the fray, and this is coming from the developers who worked on the PS3 emulator RPCS3. The project&amp;rsquo;s name is &lt;strong&gt;RPCSX&lt;/strong&gt; and the source code is available on &lt;a href=&#34;https://github.com/RPCSX/rpcsx&#34;&gt;GitHub&lt;/a&gt;. Per the description from the README:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;This is an experimental emulator for PS4 (PlayStation 4) written in C++ for Linux. It&amp;rsquo;s NOT possible to run any games yet. It&amp;rsquo;s also unknown when it will become possible.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Interesting that it mentions &amp;ldquo;for Linux.&amp;rdquo; Nice. I guess Windows users are going to have to wait to get it to run on their system.&lt;/p&gt;
&lt;p&gt;Per the dev interview with &lt;a href=&#34;https://www.readonlymemo.com/p/ps4-emulator-rpcsx-dolphin-hdr-ntsc-pal-colors&#34;&gt;Read Only Memo&lt;/a&gt;, the benefit of having this emulator will manifest itself when you&amp;rsquo;ll still be able to play a game that might get removed from PlayStation Network. There&amp;rsquo;s no ETA because &amp;ldquo;every team member has work/family/hobbies and it is not full-time work.&amp;rdquo; Currently DH, kd-11, and Nekotekina are working on it.&lt;/p&gt;
&lt;p&gt;There aren&amp;rsquo;t even instructions on how to build the emulator right now. But, seeing the amazing progress that was done to RPCS3, I imagine it won&amp;rsquo;t take long to get some homebrew games running at least. Then again, I could be wrong on that since the PS4 is using a completely different architecture than its predecessor.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re familar with C++ and you&amp;rsquo;d like to contribute, join the team&amp;rsquo;s &lt;a href=&#34;https://discord.gg/PYUcckGr&#34;&gt;Discord&lt;/a&gt;.&lt;/p&gt;
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      <title>ProtonUp-Qt 2.8.1 Adds Heroic Support for GE-Proton, Overhauls Interface</title>
      <link>https://linuxgamingcentral.org/posts/protonup-qt-2.8.1/</link>
      <pubDate>Wed, 05 Jul 2023 13:07:28 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/protonup-qt-2.8.1/</guid>
      <description>Three months after the last release of ProtonUp-Qt comes a new version: 2.8.1. Included in this release is the ability to install GE-Proton, Wine-GE, and D8VK for the Heroic Games Launcher, and Italian translations have been added. More translations can be added via Weblate.
Some other quality-of-life improvements have been baked in. &amp;ldquo;Internal functions&amp;rdquo; and the user interface have been overhauled, the gamepad deadzone has been increased, better detection of the Steam root folder and Proton-Tkg releases, and a couple of bug fixes.</description>
      <content>&lt;p&gt;Three months after the last release of ProtonUp-Qt comes a new version: 2.8.1. Included in this release is the ability to install GE-Proton, Wine-GE, and D8VK for the Heroic Games Launcher, and Italian translations have been added. More translations can be added via &lt;a href=&#34;https://hosted.weblate.org/projects/protonup-qt/&#34;&gt;Weblate&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Some other quality-of-life improvements have been baked in. &amp;ldquo;Internal functions&amp;rdquo; and the user interface have been overhauled, the gamepad deadzone has been increased, better detection of the Steam root folder and Proton-Tkg releases, and a couple of bug fixes.&lt;/p&gt;
&lt;p&gt;Special thanks to &lt;strong&gt;sonic2kk&lt;/strong&gt; for this update. See the &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/releases/tag/v2.8.1&#34;&gt;patch notes&lt;/a&gt; for more details.&lt;/p&gt;
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      <title>Weekly News Recap (10k Verified/Playable Deck Titles, Steam Summer Sale, Huge AMD Marketshare)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-june-24-30/</link>
      <pubDate>Sun, 02 Jul 2023 18:18:48 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-june-24-30/</guid>
      <description>Steam Deck three beta clients add a bunch of fixes for Desktop Mode Nix packages coming to SteamOS 3.5 close to 40% of Linux gamers are using the Deck over 10k verified/playable titles the Steam summer sale has begun, from now until July 13th. Get the Deck for up to 20% off the Deck is apparently the global number one best seller on Steam Hardware System76 launches the Nebula PC case Software Updates GE-Proton 8-5 Proton Experimental 6.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-updates-for-june-26/&#34;&gt;three beta clients&lt;/a&gt; add a bunch of fixes for Desktop Mode&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-getting-nix-support/&#34;&gt;Nix packages&lt;/a&gt; coming to SteamOS 3.5&lt;/li&gt;
&lt;li&gt;close to 40% of Linux gamers &lt;a href=&#34;https://www.phoronix.com/news/Steam-June-2023-Statistics&#34;&gt;are using the Deck&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;over &lt;a href=&#34;https://www.gamingonlinux.com/2023/06/steam-deck-hits-over-10000-verified-and-playable-games/&#34;&gt;10k verified/playable titles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;the Steam summer sale has &lt;a href=&#34;https://store.steampowered.com/&#34;&gt;begun&lt;/a&gt;, from now until July 13th. Get the Deck for up to 20% off&lt;/li&gt;
&lt;li&gt;the Deck is apparently &lt;a href=&#34;https://www.gamingonlinux.com/2023/06/steam-deck-now-the-global-1-top-seller-on-steam/&#34;&gt;the global number one best seller on Steam&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;System76 launches the &lt;a href=&#34;https://linuxgamingcentral.org/posts/system76-announces-nebula-pc-case/&#34;&gt;Nebula PC case&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton8-5/&#34;&gt;8-5&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-6-27-2023/&#34;&gt;6.27.2023&lt;/a&gt; fixes a few regressions with &lt;em&gt;Street Fighter 6&lt;/em&gt;, &lt;em&gt;Grounded&lt;/em&gt;, and &lt;em&gt;Football Manager 2023&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Kernel&lt;/strong&gt; &lt;a href=&#34;https://www.phoronix.com/news/Linux-6.4-Feature-Recap&#34;&gt;6.4&lt;/a&gt; gets new power features for the Deck&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;AMD CPU marketshare on Steam for Linux is &lt;a href=&#34;https://www.phoronix.com/news/AMD-CPU-Linux-Gaming-67p&#34;&gt;close to 70%&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Valve hires Mesa dev &lt;a href=&#34;https://www.phoronix.com/news/Valve-Another-Linux-GPU-Dev-23&#34;&gt;Alyssa Rosenzweig&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;NVK making &lt;a href=&#34;https://www.collabora.com/news-and-blog/news-and-events/nvk-update-enabling-new-extensions-conformance-status-more.html&#34;&gt;better and better progress&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Valve apparently &lt;a href=&#34;https://www.reddit.com/r/aigamedev/comments/142j3yt/valve_is_not_willing_to_publish_games_with_ai/&#34;&gt;banning games with AI-generated artwork&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
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      <title>Steam Deck Client Beta Adds Battery Indictor to Desktop Overlay, Plenty of Desktop Mode Fixes</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-updates-for-june-26/</link>
      <pubDate>Sun, 02 Jul 2023 17:51:02 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-updates-for-june-26/</guid>
      <description>Last week there were three beta client updates for the Steam Deck. Desktop Mode gets over a dozen fixes, improved responsiveness, and a battery indicator. This, along with a few improvements to Steam Input.
Tuesday - Soft-Lock Fix There is no longer a soft-lock when a game requests that async game notifs be enabled. Steam Input gets a fix for some Switch Pro gamepads not getting recognition after the last Steam update, and the notif for &amp;ldquo;Action Set Changed&amp;rdquo; should now properly appear when changing an action set.</description>
      <content>&lt;p&gt;Last week there were three beta client updates for the Steam Deck. Desktop Mode gets over a dozen fixes, improved responsiveness, and a battery indicator. This, along with a few improvements to Steam Input.&lt;/p&gt;
&lt;h1 id=&#34;tuesdayhttpssteamcommunitycomgames1675200announcementsdetail3658659836570082259---soft-lock-fix&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3658659836570082259&#34;&gt;Tuesday&lt;/a&gt; - Soft-Lock Fix&lt;/h1&gt;
&lt;p&gt;There is no longer a soft-lock when a game requests that async game notifs be enabled. Steam Input gets a fix for some Switch Pro gamepads not getting recognition after the last Steam update, and the notif for &amp;ldquo;Action Set Changed&amp;rdquo; should now properly appear when changing an action set.&lt;/p&gt;
&lt;p&gt;Desktop Mode gets five fixes.&lt;/p&gt;
&lt;h1 id=&#34;thursdayhttpssteamcommunitycomgames1675200announcementsdetail3650779172078891608---battery-indicator-for-desktop-mode&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3650779172078891608&#34;&gt;Thursday&lt;/a&gt; - Battery Indicator for Desktop Mode&lt;/h1&gt;
&lt;p&gt;Some &amp;ldquo;small organization and clarity changes&amp;rdquo; have been made to notif settings. Two issues have been fixed regarding Steam Guard code and a &amp;ldquo;rare achievement animation&amp;rdquo; not playing when Steam wasn&amp;rsquo;t focused.&lt;/p&gt;
&lt;p&gt;Desktop Mode gets another five fixes, and some improvements have been made to the screenshot manager. A battery indicator has been added to the desktop overlay.&lt;/p&gt;
&lt;h1 id=&#34;fridayhttpssteamcommunitycomgames1675200announcementsdetail3650779172085436179---fix-for-sleep-mode&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3650779172085436179&#34;&gt;Friday&lt;/a&gt; - Fix for Sleep Mode&lt;/h1&gt;
&lt;p&gt;There should no longer be a hang when resuming the device from sleep. Steam Input gets two fixes where configs could fail to get deleted, or they disappear from the config browser after deleting a different config.&lt;/p&gt;
&lt;p&gt;Desktop Mode gets improved responsivity of the systray menu, and an error gets properly shown &amp;ldquo;when failing to load existing awards given when showing the award dialog for user generated content, reviews, discussion posts, and comments.&amp;rdquo; There have also been four bug fixes.&lt;/p&gt;
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      <title>GE-Proton8-5 Removes Gears 5 Workaround, Fixes Two Games</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton8-5/</link>
      <pubDate>Sun, 02 Jul 2023 16:36:26 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton8-5/</guid>
      <description>Gears 5 no longer needs any workarounds with today&amp;rsquo;s update to GE-Proton. It works with EAC. However, if you previously played the game with a different version of GE-Proton, you&amp;rsquo;ll need to remove a couple of EAC-related folders inside the game&amp;rsquo;s install directory, then verify the integrity of the game files to play it again.
Protonfixes have been added for two games: Two Worlds, and APB Reloaded. As usual, DXVK, VKD3D-Proton, and Wine have been updated.</description>
      <content>&lt;p&gt;&lt;em&gt;Gears 5&lt;/em&gt; no longer needs any workarounds with today&amp;rsquo;s update to GE-Proton. It works with EAC. However, if you previously played the game with a different version of GE-Proton, you&amp;rsquo;ll need to remove a couple of EAC-related folders inside the game&amp;rsquo;s install directory, then verify the integrity of the game files to play it again.&lt;/p&gt;
&lt;p&gt;Protonfixes have been added for two games: &lt;em&gt;Two Worlds&lt;/em&gt;, and &lt;em&gt;APB Reloaded&lt;/em&gt;. As usual, DXVK, VKD3D-Proton, and Wine have been updated. Wine staging patches have been rebased, steam_helper updates have been imported from upstream, and modules from &lt;a href=&#34;https://www.kaldi-asr.org/doc/about.html&#34;&gt;kaldi&lt;/a&gt;, &lt;a href=&#34;https://www.openfst.org/twiki/bin/view/FST/WebHome&#34;&gt;OpenFst&lt;/a&gt;, and &lt;a href=&#34;https://github.com/alphacep/vosk-api&#34;&gt;Vosk-API&lt;/a&gt; have been imported from upstream.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton8-5&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: The Coalition/Xbox Game Studios&lt;/em&gt;&lt;/p&gt;
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      <title>You&#39;ll Soon Be Able to Install Nix Packages on Your Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/steamos-getting-nix-support/</link>
      <pubDate>Fri, 30 Jun 2023 15:15:46 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos-getting-nix-support/</guid>
      <description>A user on the NixOS GitHub filed an issue asking for Nix package support for the Steam Deck. &amp;ldquo;The Steam Deck has limited possibilities in extending it with your own software due to its read-only rootfs. You can&amp;rsquo;t just install Arch packages via pacman for instance,&amp;rdquo; they mentioned. &amp;ldquo;Flatpak is installed and enabled by default and it covers GUI apps fairly well but it doesn&amp;rsquo;t cover CLI apps at all. Nix could really shine here.</description>
      <content>&lt;p&gt;A user on the &lt;a href=&#34;https://nixos.org/&#34;&gt;NixOS&lt;/a&gt; GitHub filed an &lt;a href=&#34;https://github.com/NixOS/nix/issues/7173&#34;&gt;issue&lt;/a&gt; asking for Nix package support for the Steam Deck. &amp;ldquo;The Steam Deck has limited possibilities in extending it with your own software due to its read-only rootfs. You can&amp;rsquo;t just install Arch packages via pacman for instance,&amp;rdquo; they mentioned. &amp;ldquo;Flatpak is installed and enabled by default and it covers GUI apps fairly well but it doesn&amp;rsquo;t cover CLI apps at all. Nix could really shine here.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Well, fast forward several months later, a SteamOS developer by the name of &amp;ldquo;Nephyrin&amp;rdquo; &lt;a href=&#34;https://github.com/NixOS/nix/issues/7173#issuecomment-1603858003&#34;&gt;confirmed&lt;/a&gt; that Nix support will be provided with the upcoming SteamOS 3.5 build:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;SteamOS 3.5 will have a &lt;code&gt;/nix/&lt;/code&gt; directory available. Currently the nix package is not pre-installed, however.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Here&amp;rsquo;s what they said regarding whether the user will have to mount their own partition:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;It is currently bind-mounted to the data partition at &lt;code&gt;/home/.steamos/offload/nix/&lt;/code&gt; along with other &amp;lsquo;offload&amp;rsquo; directories that are independent of OS update (unlike the small/volaile &lt;code&gt;/var&lt;/code&gt; which undergoes a selective migration on update).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;There may also be a &lt;code&gt;/gnu&lt;/code&gt; mount, depending on whether Guix developers have interest.&lt;/p&gt;
&lt;p&gt;This is great news. With this addition, users will no longer have to unlock the Deck&amp;rsquo;s immutable file system to install packages. Packages outside of the Discover store can be installed and will still remain present on the OS across updates.&lt;/p&gt;
&lt;p&gt;If you want to try this out now, you can opt into the &lt;code&gt;Main&lt;/code&gt; branch on your Steam Deck. I&amp;rsquo;d personally wait until SteamOS 3.5 becomes official though.&lt;/p&gt;
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      <title>System76 Announces New PC Case With Easy-to-Access Components</title>
      <link>https://linuxgamingcentral.org/posts/system76-announces-nebula-pc-case/</link>
      <pubDate>Wed, 28 Jun 2023 16:34:20 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/system76-announces-nebula-pc-case/</guid>
      <description>System76 has unveiled the Nebula &amp;ndash; the successor to the Colorodo-based company&amp;rsquo;s Thelio desktop (which I reviewed back in November). According to them, they&amp;rsquo;ve &amp;ldquo;spent the last five years&amp;hellip;iterating on the design of their flagship desktop, Thelio.&amp;rdquo; So, here&amp;rsquo;s a few of the features that have come with this new PC case.
First, a CPU exhaust duct has been added for effective airflow. An extra cool-air intake vent has been added for &amp;ldquo;better performance under load.</description>
      <content>&lt;p&gt;System76 has unveiled the Nebula &amp;ndash; the successor to the Colorodo-based company&amp;rsquo;s Thelio desktop (which I &lt;a href=&#34;https://linuxgamingcentral.org/posts/thelio-review/&#34;&gt;reviewed&lt;/a&gt; back in November). According to them, they&amp;rsquo;ve &amp;ldquo;spent the last five years&amp;hellip;iterating on the design of their flagship desktop, Thelio.&amp;rdquo; So, here&amp;rsquo;s a few of the features that have come with this new PC case.&lt;/p&gt;
&lt;p&gt;First, a CPU exhaust duct has been added for effective airflow. An extra cool-air intake vent has been added for &amp;ldquo;better performance under load.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Second, the Nebula comes in a compact form factor. There are three different sizes and come with Mini ITX, MicroATX, ATX, or EATX motherboards. The press documentation mentions that the base model, the nebula19, &amp;ldquo;takes up about the same amount of desk, floor, or shelf space as a single sheet of paper.&amp;rdquo; Even though the cases are compact, components can still be easily accessed and replaced, and the two larger varients &amp;ldquo;have room for some of the largest, most powerful GPUs on the market.&amp;rdquo; Thumb screws hold the lid and GPU brace. 2.5&amp;quot; drives can be hot-swapped, provided that the case has been configured &amp;ldquo;with the SATA backplane upgrade.&amp;rdquo; An employee at System76 mentioned that the case is &amp;ldquo;a pleasure to work in&amp;rdquo; and that he no longer comes away with cut fingers.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Nebula back&#34; src=&#34;https://linuxgamingcentral.org/images/system76/nebula/back.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Third, the CPU and GPU cooling systems are separate. You can supposedly &amp;ldquo;upgrade&amp;rdquo; the case to use &amp;ldquo;tested and recommended CPU coolers and additional GPU intake fans used in Thelio desktops&amp;rdquo; to prevent your system from getting overheated. Liquid CPU coolers can be used on the nebula36 and nebula49.&lt;/p&gt;
&lt;p&gt;Aside from that, there are some other minor touchups, such as a &amp;ldquo;laser-engraved accent&amp;rdquo; of an astronaut on a journey. Like the Thelio, users can replace the accent on the front of the case with &amp;ldquo;wood, etched, and powder-coated aluminum accents.&amp;rdquo; Or they can make their own with the Maker Accent, or mount LED strips &amp;ldquo;to get their RGB fix.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s actually great news since a lot of people, including myself, have wanted System76 to sell their Thelio case &lt;em&gt;without&lt;/em&gt; the built-in hardware components, and now the Nebula has made this possible.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Nebula inside&#34; src=&#34;https://linuxgamingcentral.org/images/system76/nebula/internal.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Prices start at &lt;strong&gt;$199&lt;/strong&gt;, with the biggest case, the nebula49, at $329. Purchase will be available on System76&amp;rsquo;s website tomorrow. In the meantime, however, you can check out the design files on &lt;a href=&#34;https://github.com/system76/thelio/tree/nebula&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Proton Experimental Fixes Online Matchmaking with Street Fighter 6, Game Hosting with Grounded</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-6-27-2023/</link>
      <pubDate>Wed, 28 Jun 2023 03:50:05 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-6-27-2023/</guid>
      <description>Small update for Proton Experimental is out that fixes three regressions from the last update. First, keyboard input works again in Football Manager 2023. Second, there should no longer be any errors between online matches in Street Fighter 6. Lastly, Grounded can host online games again.
See the patch notes on GitHub.
Cover image credit: Obsidian Entertainment/Xbox Game Studios</description>
      <content>&lt;p&gt;Small update for Proton Experimental is out that fixes three regressions from the &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-6-24-2023/&#34;&gt;last update&lt;/a&gt;. First, keyboard input works again in &lt;em&gt;Football Manager 2023&lt;/em&gt;. Second, there should no longer be any errors between online matches in &lt;em&gt;Street Fighter 6&lt;/em&gt;. Lastly, &lt;em&gt;Grounded&lt;/em&gt; can host online games again.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Obsidian Entertainment/Xbox Game Studios&lt;/em&gt;&lt;/p&gt;
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      <title>Weekly News Recap (Xbox Cloud Gaming, Further ROG Ally Linux Support, GNOME Gaming Improvements)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-june-17-23/</link>
      <pubDate>Sun, 25 Jun 2023 10:18:21 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-june-17-23/</guid>
      <description>Steam Deck four beta client updates and one stable that mostly is focused on bug fixes Software Updates Proton Experimental 6.24.2023 adds compatibility to two new games, enables NVAPI for several more titles, and has half-a-dozen bug fixes Wine 8.11 fixes 26 bugs, including one for StarCraft II Other I evaluated whether Xbox Game Pass is worth your time ASUS ROG Ally to get sound support with kernel 6.5 Phoronix benchmarks Windows 11 vs.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-updates-for-june-19/&#34;&gt;four beta client updates&lt;/a&gt; and &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-update-6-21-2023/&#34;&gt;one stable&lt;/a&gt; that mostly is focused on bug fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-6-24-2023/&#34;&gt;6.24.2023&lt;/a&gt; adds compatibility to two new games, enables NVAPI for several more titles, and has half-a-dozen bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.11/&#34;&gt;8.11&lt;/a&gt; fixes 26 bugs, including one for &lt;em&gt;StarCraft II&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I evaluated whether &lt;a href=&#34;https://linuxgamingcentral.org/posts/xbox-game-pass-on-steam-deck-and-linux-desktop-review/&#34;&gt;Xbox Game Pass&lt;/a&gt; is worth your time&lt;/li&gt;
&lt;li&gt;ASUS ROG Ally to get &lt;a href=&#34;https://linuxgamingcentral.org/posts/rog-ally-to-get-sound-support-with-kernel-6.5/&#34;&gt;sound support with kernel 6.5&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Phoronix benchmarks &lt;a href=&#34;https://www.phoronix.com/review/rog-ally-windows-linux&#34;&gt;Windows 11 vs. Ubuntu 23.04&lt;/a&gt; on the ROG Ally&lt;/li&gt;
&lt;li&gt;GNOME Wayland gets &lt;a href=&#34;https://www.phoronix.com/news/Mutter-Wayland-Gaming-No-Block&#34;&gt;performance optimization&lt;/a&gt; for gaming&lt;/li&gt;
&lt;/ul&gt;
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      <title>Steam Deck Client Beta Adds Spoiler Alert for Hidden Achievements, Fixes Screenshots for Non-Steam Games</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-updates-for-june-19/</link>
      <pubDate>Sun, 25 Jun 2023 09:54:19 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-updates-for-june-19/</guid>
      <description>During the week of June 19th there were four beta client updates and one stable update. Three of the beta updates made it into the stable update on Wednesday.
Monday - In-game Overlay Data Deletion DualSense gamepads should now work properly when hotplugged. Three fixes for Desktop Mode, and in-game overlay data can now be cleared in the game&amp;rsquo;s Properties menu.
Tuesday - Desktop Mode Fixes and Gyro Calibration Change Overlay UI no longer soft-locks when inviting a friend to a game.</description>
      <content>&lt;p&gt;During the week of June 19th there were four beta client updates and one stable update. Three of the beta updates made it into the stable update on Wednesday.&lt;/p&gt;
&lt;h1 id=&#34;mondayhttpssteamcommunitycomgames1675200announcementsdetail6662560248457864762---in-game-overlay-data-deletion&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/6662560248457864762&#34;&gt;Monday&lt;/a&gt; - In-game Overlay Data Deletion&lt;/h1&gt;
&lt;p&gt;DualSense gamepads should now work properly when hotplugged. Three fixes for Desktop Mode, and in-game overlay data can now be cleared in the game&amp;rsquo;s Properties menu.&lt;/p&gt;
&lt;h1 id=&#34;tuesdayhttpssteamcommunitycomgames1675200announcementsdetail3658659836545150147---desktop-mode-fixes-and-gyro-calibration-change&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3658659836545150147&#34;&gt;Tuesday&lt;/a&gt; - Desktop Mode Fixes and Gyro Calibration Change&lt;/h1&gt;
&lt;p&gt;Overlay UI no longer soft-locks when inviting a friend to a game. Sharing screenshots should now function properly. Desktop Mode gets half-a-dozen bug fixes, and gyro calibration now uses a time window to calibrate rather than a fixed number of samples.&lt;/p&gt;
&lt;h1 id=&#34;wednesdayhttpssteamcommunitycomgames1675200announcementsdetail3658659836548327352---qam-rendering-fix&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3658659836548327352&#34;&gt;Wednesday&lt;/a&gt; - QAM Rendering Fix&lt;/h1&gt;
&lt;p&gt;Main menu and QAM should now render properly after entering a PIN at the lock screen. &amp;ldquo;Minimum Rumble Sustain&amp;rdquo; has been reverted from 3 seconds back to 10. Gyro/accelerometer support has been added to more third-party Switch gamepads.&lt;/p&gt;
&lt;p&gt;Later that day, all of these changes were baked into the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-update-6-21-2023/&#34;&gt;stable update&lt;/a&gt;.&lt;/p&gt;
&lt;h1 id=&#34;fridayhttpssteamcommunitycomgames1675200announcementsdetail3658659836555625602---non-steam-game-fixes&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3658659836555625602&#34;&gt;Friday&lt;/a&gt; - Non-Steam Game Fixes&lt;/h1&gt;
&lt;p&gt;Screenshots for the proper non-Steam game should now be shown. The client window opening at login or when started with &lt;code&gt;-silent&lt;/code&gt; flag for certain startup locations is now fixed. On Windows, non-Steam games should now be able to be properly added. Finally, a spoiler alert is now shown before viewing hidden achievements.&lt;/p&gt;
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      <title>Proton Experimental Adds Compatibility to Oddworld: Stranger&#39;s Wrath HD, Fixes Stuttering with Street Fighter 6</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-6-24-2023/</link>
      <pubDate>Sat, 24 Jun 2023 15:29:38 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-6-24-2023/</guid>
      <description>New update for Proton Experimental is now out. Included in today&amp;rsquo;s update is the ability to play two new titles: StreetStep: 21st Century Basketball, and Oddworld: Stranger&amp;rsquo;s Wrath HD. Several issues have been fixed with EA Desktop, FF XIV launcher, Grounded, The Witcher 3, Dwarf Fortress SDL2 beta, and Street Fighter 6. The debug console in Scrap Mechanic is no longer broken.
NVAPI has been enabled for a few more titles:</description>
      <content>&lt;p&gt;New update for Proton Experimental is now out. Included in today&amp;rsquo;s update is the ability to play two new titles: &lt;em&gt;StreetStep: 21st Century Basketball&lt;/em&gt;, and &lt;em&gt;Oddworld: Stranger&amp;rsquo;s Wrath HD&lt;/em&gt;. Several issues have been fixed with EA Desktop, &lt;em&gt;FF XIV&lt;/em&gt; launcher, &lt;em&gt;Grounded&lt;/em&gt;, &lt;em&gt;The Witcher 3&lt;/em&gt;, &lt;em&gt;Dwarf Fortress&lt;/em&gt; SDL2 beta, and &lt;em&gt;Street Fighter 6&lt;/em&gt;. The debug console in &lt;em&gt;Scrap Mechanic&lt;/em&gt; is no longer broken.&lt;/p&gt;
&lt;p&gt;NVAPI has been enabled for a few more titles:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Atomic Heart&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Baldur&amp;rsquo;s Gate 3&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Demonologist&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Icarus&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Layers of Fear&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Severed Steel&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Showgunners&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Strayed Lights&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Voidtrain&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Warhammer 40,000: Darktide&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Capcom&lt;/em&gt;&lt;/p&gt;
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      <title>Wine 8.11 Fixes StarCraft II and Ubisoft Connect</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.11/</link>
      <pubDate>Sat, 24 Jun 2023 03:38:42 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.11/</guid>
      <description>26 bugs have been fixed with the release of Wine 8.11. Additionally, there are further mouse cursor clipping &amp;ldquo;improvements,&amp;rdquo; support for TLS (Transport Layer Security) alerts, and &amp;ldquo;increased available address space in WoW64 mode.&amp;rdquo;
Game-related fixes are included for StarCraft II and Lunar Magic. Steam and Ubisoft Connect also get a fix for not showing anything after launch in virtual desktop mode.
See the patch notes on WineHQ.
Cover image credit: Blizzard Entertainment</description>
      <content>&lt;p&gt;26 bugs have been fixed with the release of Wine 8.11. Additionally, there are further mouse cursor clipping &amp;ldquo;improvements,&amp;rdquo; support for TLS (Transport Layer Security) alerts, and &amp;ldquo;increased available address space in WoW64 mode.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Game-related fixes are included for &lt;em&gt;StarCraft II&lt;/em&gt; and Lunar Magic. Steam and Ubisoft Connect also get a fix for not showing anything after launch in virtual desktop mode.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://www.winehq.org//announce/8.11&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Blizzard Entertainment&lt;/em&gt;&lt;/p&gt;
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      <title>Xbox Game Pass: Is It Worth Your Time?</title>
      <link>https://linuxgamingcentral.org/posts/xbox-game-pass-on-steam-deck-and-linux-desktop-review/</link>
      <pubDate>Thu, 22 Jun 2023 20:45:42 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/xbox-game-pass-on-steam-deck-and-linux-desktop-review/</guid>
      <description>I have to admit, being able to stream an Xbox to your device, whether it be a Steam Deck or a Linux desktop, is pretty neat. It&amp;rsquo;s something that Sony&amp;rsquo;s tried to do with PlayStation Now, but their selection of games isn&amp;rsquo;t anywhere near as decent. And far be it from Nintendo to allow you to play any of their games outside of their native hardware, nevermind stream them.
This is possible thanks to Xbox Game Pass.</description>
      <content>&lt;p&gt;I have to admit, being able to stream an Xbox to your device, whether it be a Steam Deck or a Linux desktop, is pretty neat. It&amp;rsquo;s something that Sony&amp;rsquo;s tried to do with PlayStation Now, but their selection of games isn&amp;rsquo;t &lt;em&gt;anywhere&lt;/em&gt; near as decent. And far be it from Nintendo to allow you to play any of their games outside of their native hardware, nevermind stream them.&lt;/p&gt;
&lt;p&gt;This is possible thanks to Xbox Game Pass. Or, more accurately, Xbox Cloud Gaming (formerly xCloud), that is a part of the Xbox Game Pass Ultimate subscription. For $15 a month, you get access to nearly &lt;em&gt;400&lt;/em&gt; games. And these aren&amp;rsquo;t just any kind of games: some of them are the big, AAA hits. Some of them are available to stream the same day they&amp;rsquo;re released in physical format.&lt;/p&gt;
&lt;p&gt;Some titles you may find noteworthy &amp;ndash; at least at the time of writing this &amp;ndash; include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Among Us&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Assassin&amp;rsquo;s Creed&lt;/em&gt; series&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Banjo and Kazooie&lt;/em&gt; series&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Cassette Beasts&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Coffee Talk&lt;/em&gt; series&lt;/li&gt;
&lt;li&gt;&lt;em&gt;DIRT 5&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;DOOM&lt;/em&gt; series, including &lt;em&gt;Eternal&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Dead Cells&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Deep Rock Galatic&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Fortnite&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Forza Horizon 4&lt;/em&gt; and &lt;em&gt;5&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Gears of War&lt;/em&gt; series&lt;/li&gt;
&lt;li&gt;&lt;em&gt;GoldenEye 007&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Grounded&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Hot Wheels Unleashed&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Halo&lt;/em&gt; series&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Hi-Fi Rush&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;High on Life&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Minecraft Dungeons&lt;/em&gt; and &lt;em&gt;Legends&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Monster Hunter Rise&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Persona&lt;/em&gt; series&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Psychonauts&lt;/em&gt; series&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Family-friendly titles on XCG&#34; src=&#34;https://linuxgamingcentral.org/images/xbox_game_pass/review/family_friendly_titles.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;And besides this still &lt;em&gt;plenty&lt;/em&gt; of others; from some of your favorite indie hits, to family-friendly titles like &lt;em&gt;New Super Lucky&amp;rsquo;s Tale&lt;/em&gt;, strategy, simulation, shooters, fighting games, etc. Some games have DLC included. Needless to say, I think there will be at least one game that someone will like. Though there&amp;rsquo;s not many of them, there&amp;rsquo;s even some games from the original Xbox and Xbox 360 generations that are available to stream.&lt;/p&gt;
&lt;p&gt;New games come in every month. For example, this month, &lt;em&gt;Need for Speed Unbound&lt;/em&gt;, &lt;em&gt;Amnesia: The Bunker&lt;/em&gt;, &lt;em&gt;Car Mechanic Simulator 2021&lt;/em&gt;, and a couple of other lesser-known titles were added. A caveat that you have to be aware of, however, is that as some games come in, others leave. Right now, under the &amp;ldquo;Leaving soon&amp;rdquo; category, is &lt;em&gt;Road 96&lt;/em&gt;, &lt;em&gt;Matchpoint: Tennis Championships&lt;/em&gt;, &lt;em&gt;Empire of Sin&lt;/em&gt;, and a few others.&lt;/p&gt;
&lt;p&gt;The question arises, though: is it worth paying the $15/month for?&lt;/p&gt;
&lt;h1 id=&#34;general-experience&#34;&gt;General Experience&lt;/h1&gt;
&lt;p&gt;It&amp;rsquo;s real easy to get started with Xbox Cloud Gaming. Just use a Chromium-based browser, sign-in to your Microsoft account (&lt;a href=&#34;https://login.live.com/&#34;&gt;sign up&lt;/a&gt; if you don&amp;rsquo;t already have one), get yourself an active &lt;a href=&#34;https://www.xbox.com/en-US/xbox-game-pass/ultimate&#34;&gt;Xbox Game Pass Ultimate subscription&lt;/a&gt;, plug in your gamepad, direct your browser to &lt;a href=&#34;https://www.xbox.com/en-US/play&#34;&gt;Xbox Cloud Gaming&lt;/a&gt;, and get going.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s a small detail, but I like the looks and sounds of the interface. You can browse through the catalog of games with your gamepad, and the browser will actually play the sound effects of the main menu on the Xbox console as you&amp;rsquo;re scrolling. Install Xbox Cloud Gaming as an app, put it in fullscreen, and it almost feels like you own an actual Xbox. It&amp;rsquo;s even more nostalgic with the achievements &amp;ndash; the same graphics and sound effects play as on console. You can browse games by category, or use the search function at the top. You can quickly jump to the Search bar with the Y button.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;NFS Unbound on XCG&#34; src=&#34;https://linuxgamingcentral.org/images/xbox_game_pass/review/game_description.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Upon selecting a game, pressing the A button will bring up more details for that game. Here you can see the description of the game, the ESRB rating, the languages the game supports, and a few other specifics. You can then press the green &amp;ldquo;PLAY&amp;rdquo; button when you&amp;rsquo;re ready to stream the game. Give it a few moments, and then the game will boot. When you exit the game, it will appear under the &amp;ldquo;Jump back in&amp;rdquo; section at the top of the main menu. Pressing A will stream the game without needing to see the description page.&lt;/p&gt;
&lt;p&gt;On desktop, pressing the Guide button on your gamepad will bring up the Xbox menu. Here you can see your Xbox &amp;ldquo;friends&amp;rdquo; list, start a party (invite people to join your session), see your achievements, and quit the game. On Deck, you&amp;rsquo;ll need to tap the top-left part of the screen to make the Xbox icon visible, then tap it to bring it up. If you click or tap the three-dotted button next to the Xbox icon, you can enter or exit fullscreen, turn your mic on or off, or provide feedback to Microsoft. You&amp;rsquo;ll also be asked for feedback when quitting a game &amp;ndash; whether you thought the experience was good or bad. You&amp;rsquo;ll then be asked what specifically you liked or you didn&amp;rsquo;t. Of course, providing feedback is always optional.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Hi-Fi Rush achievements&#34; src=&#34;https://linuxgamingcentral.org/images/xbox_game_pass/review/achievements.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Note that, in addition to logging into your Microsoft account, some games will need one more login. For example, you won&amp;rsquo;t be able to play &lt;em&gt;Redfall&lt;/em&gt; without logging in to your Bethesda account. You won&amp;rsquo;t be able to play &lt;em&gt;Battlefield 2042&lt;/em&gt; without logging in to your EA account. &lt;em&gt;Sigh&lt;/em&gt;, yeah, always leave it to companies like EA to throw in that monkey wrench.&lt;/p&gt;
&lt;h1 id=&#34;linux-desktop&#34;&gt;Linux Desktop&lt;/h1&gt;
&lt;p&gt;If your browser is installed as a Flatpak, you&amp;rsquo;ll need to run the necessary command to give it udev permissions. Otherwise, your gamepad won&amp;rsquo;t work. For instance, if you&amp;rsquo;re using the Brave browser, you&amp;rsquo;d need to run:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;flatpak --user override --filesystem=/run/udev:ro com.brave.Browser&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;&lt;code&gt;com.brave.Browser&lt;/code&gt; would need to be replaced with the appropriate name for whatever other browser you may be using.&lt;/p&gt;
&lt;p&gt;Xbox controller? Who said you needed an Xbox controller? I mean, the in-game button glyphs will obviously be Xbox-oriented, but there&amp;rsquo;s nothing stopping you from using a PlayStation gamepad or any other gamepad for that matter. I played several games with my DualSense, and I had no problems whatsoever. In fact, if you add Xbox Cloud Gaming as a non-Steam app, you can then configure your controller&amp;rsquo;s gyro to mimic the analog stick. Useful for first-person shooters. Xbox controllers don&amp;rsquo;t have that feature.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;New Super Lucky&amp;rsquo;s Tale on XCG&#34; src=&#34;https://linuxgamingcentral.org/images/xbox_game_pass/review/nslt.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;So how&amp;rsquo;s the streaming experience itself? Not bad. I&amp;rsquo;m using a wired Ethernet connection, and to date I have yet to find audio desyncs or any sort of connection struggle. As far as input latency is concerned, well, I don&amp;rsquo;t have all the tools necessary to &amp;ldquo;measure&amp;rdquo; that. From the naked eye, however, it&amp;rsquo;s not very noticeable. I was able to play the rhythm-heavy &lt;em&gt;Hi-Fi Rush&lt;/em&gt; and land my combos in sync with the beat of the tune without much trouble. I am using my DualSense via a wired connection, though, so using a gamepad via Bluetooth may be a different story.&lt;/p&gt;
&lt;p&gt;The one caveat I will throw in here, however, is if you&amp;rsquo;re using a monitor with any resolution higher than 1080p, your video quality is going to suffer. On my 1440p monitor the video quality, while not terrible, isn&amp;rsquo;t that great either. The game looks slightly pixelated; you can tell with the screenshots I&amp;rsquo;ve posted here. Last year I had reported that &lt;a href=&#34;https://linuxgamingcentral.org/posts/xbox-game-pass-quality-throttled-on-linux/&#34;&gt;users had to use an agent switcher on Linux&lt;/a&gt; and trick Xbox Cloud Gaming into thinking that their browser was using Windows 10 in order for the video quality to improve. I can now say that hack is no longer required. I have compared screenshots of my browser with and without the Windows 10 user agent string on Brave, and there is absolutely no difference whatsoever. This is likely due to Microsoft releasing a &lt;a href=&#34;https://www.gamingonlinux.com/2022/11/microsoft-upgrades-xbox-cloud-gaming-for-linux-and-chromeos/&#34;&gt;&amp;ldquo;set of performance improvements&amp;hellip;via browser on Linux and ChromeOS devices.&amp;rdquo;&lt;/a&gt; Still, 1440p, and certainly 4K, is a no go.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s also the so-called &lt;a href=&#34;https://www.gamespot.com/articles/how-to-use-clarity-boost-for-xbox-cloud-gaming/1100-6498433/&#34;&gt;&amp;ldquo;clarity boost&amp;rdquo;&lt;/a&gt; that Microsoft tried to offer exclusively for their Edge browser. Fact: again, during my testing, I have noticed no difference at all between Brave and Edge. Maybe there&amp;rsquo;s a specific setting that needs to be toggled in Edge to activate this feature, but I haven&amp;rsquo;t found it anywhere. So, not really any point in using Edge if anyone thinks there is, well, an &lt;em&gt;edge&lt;/em&gt; using this browser over others.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Hi-Fi Rush on XCG&#34; src=&#34;https://linuxgamingcentral.org/images/xbox_game_pass/review/hifi_rush.webp&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;p&gt;The process of getting Xbox Cloud Gaming working on Steam Deck is a little more involved than desktop. In addition to having a Chromium-based browser installed, you&amp;rsquo;ll also need to run the appropriate terminal command in Desktop Mode to get the integrated controls to work, install Xbox Cloud Gaming as an app, add it to Steam, and append a fullscreen parameter in the launch options. Still, it&amp;rsquo;s not that hard; have a look at my &lt;a href=&#34;https://linuxgamingcentral.org/posts/how-to-set-up-xbox-game-pass-on-deck/&#34;&gt;guide&lt;/a&gt; if you want to get that set up.&lt;/p&gt;
&lt;p&gt;Since the Deck&amp;rsquo;s resolution is only limited to 800p, video quality obviously isn&amp;rsquo;t an issue here. The quality looks just fine. If you&amp;rsquo;re planning on connecting the Deck to an external monitor, don&amp;rsquo;t use a resolution higher than 1080p. Anything higher than that, and the picture will look like crap.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Forza Horizon 5 on Deck via XCG&#34; src=&#34;https://linuxgamingcentral.org/images/xbox_game_pass/review/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Even through Wi-Fi, I&amp;rsquo;ve had very little fuss over the connection breaking. The connection has always been very stable for me. So, whether you want to use a wired connection or wireless, you shouldn&amp;rsquo;t have any issues with either one.&lt;/p&gt;
&lt;h1 id=&#34;the-positives&#34;&gt;The Positives&lt;/h1&gt;
&lt;p&gt;Games these days take up large portions of your hard drive. Ones that take over 100 GB of space aren&amp;rsquo;t all that uncommon. Depending on your connection speed, they may take several hours to download as well. Not only this, but updates happen as well, day-one patches, and all that jazz. Taking up more of your hard drive &lt;em&gt;and&lt;/em&gt; your time to download. This is true whether you&amp;rsquo;re a PC gamer or you&amp;rsquo;re on console.&lt;/p&gt;
&lt;p&gt;Xbox Cloud Gaming eliminates that. You have &lt;em&gt;instant&lt;/em&gt; access to 300+ titles, and they&amp;rsquo;re ready to play in just a few moments. No need to wait several hours for a game or update to download. They&amp;rsquo;re all immediately playable and automatically have the latest updates installed.&lt;/p&gt;
&lt;p&gt;There aren&amp;rsquo;t that many exclusives, but, if you only play on Linux and Steam Deck, you have access to titles that otherwise aren&amp;rsquo;t able to be played on these platforms. &lt;em&gt;Fortnite&lt;/em&gt;, for example.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Supraland 6 Inches Under on XCG&#34; src=&#34;https://linuxgamingcentral.org/images/xbox_game_pass/review/supraland.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;How about cost? You give your wallet a little bit of breathing room this way&amp;hellip;depending on how long you choose to keep your subscription active. If I had the choice between paying a full $70 on a day-one release on Steam, or playing the same game through Xbox Cloud Gaming that becomes available to stream the same day, I&amp;rsquo;m going with the latter. Yeah, the video quality might not be as good, but I&amp;rsquo;m paying &lt;em&gt;less than a quarter&lt;/em&gt; of the price for that game than a native Steam release.&lt;/p&gt;
&lt;h1 id=&#34;the-drawbacks&#34;&gt;The Drawbacks&lt;/h1&gt;
&lt;p&gt;The monthly subscription service is probably the biggest drawback. Paying $15 for one month isn&amp;rsquo;t all that bad. But if you keep your subscription active, you&amp;rsquo;ve paid $60 by the end of four months. That&amp;rsquo;s the same price of owning a AAA game on Steam that you can keep forever. In 12 months, you paid $180. That would get you three games. If you&amp;rsquo;re playing a lot of different games on XCG, perhaps the money would be worth it. But if you&amp;rsquo;re solely focused on maybe two or three games out of the entire catalog and playing them for several months, you would be spending more money on those games than just owning them on Steam.&lt;/p&gt;
&lt;p&gt;Another disadvantage is, you can&amp;rsquo;t download these games. You need to have a constant Internet connection in order to play. So, unless you&amp;rsquo;ve got a phone plan with unlimited tethering data, you&amp;rsquo;re not going to be able to tame that turtle in &lt;em&gt;ARK&lt;/em&gt; while you&amp;rsquo;re on the go with the Deck.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Minecraft Legends on XCG&#34; src=&#34;https://linuxgamingcentral.org/images/xbox_game_pass/review/minecraft_legends.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Say there&amp;rsquo;s a game that you &lt;em&gt;really&lt;/em&gt; like. You enjoy that game, and you&amp;rsquo;ve invested a lot of time with it. And then you log in one day, only to discover it&amp;rsquo;s now in the &amp;ldquo;Leaving soon&amp;rdquo; category. Ouch. What are you going to do? Are you now going to be forced to buy the game somewhere else in order to keep playing it? And what are you doing to do about your save data? Can you resume where you left off if you own the game on Xbox? That will already be out of the question if you buy the game on PlayStation or Steam; you can&amp;rsquo;t export your save data.&lt;/p&gt;
&lt;p&gt;A few other things that I can think of:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;bad video quality at 1440p and above, as I had alluded to earlier&lt;/li&gt;
&lt;li&gt;you can&amp;rsquo;t add mods to any games&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;the-choice-is-up-to-you&#34;&gt;The Choice is Up to You&lt;/h1&gt;
&lt;p&gt;There&amp;rsquo;s both good things and bad things that come with XCG. Instant access to a wide variety of titles, no need to download any updates, games that are available to you that may not be playable on Linux/Steam Deck. On the other hand, you also have to consider the fact that you&amp;rsquo;re paying a fairly hefty $15/month (and the price is unfortunately &lt;a href=&#34;https://www.pcgamer.com/xbox-is-hiking-game-pass-prices-but-sparing-pc-game-pass-at-least-for-now/&#34;&gt;only going to get higher&lt;/a&gt;), you need an Internet connection at all times, a game that you may be heavily invested in may soon leave, bad video quality at 1440p and above, lack of mod support.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Coffee Talk on XCG&#34; src=&#34;https://linuxgamingcentral.org/images/xbox_game_pass/review/coffee_talk.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Whether you want to use XCG is going to depend on how many games you&amp;rsquo;re willing to play, whether you&amp;rsquo;re willing to spend that monthly fee, whether you&amp;rsquo;re okay with needing a stable Internet connection at all times, what resolution you&amp;rsquo;re planning on using, whether you&amp;rsquo;re okay without having mod support, whether you&amp;rsquo;re okay with basically being locked in to the Xbox platform as far as save data is concerned. Personally, I won&amp;rsquo;t be keeping my subscription active. I&amp;rsquo;d rather own my games on Steam, be able to mod them, play them natively on my hardware at 1440p, and not keep paying $15/month. I have enough monthly bills to pay as it is.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;plenty of titles to choose from, from a wide variety of genres&lt;/li&gt;
&lt;li&gt;instantly playable; no need to download or install the games themselves, updates, or DLC&lt;/li&gt;
&lt;li&gt;works great on Deck&lt;/li&gt;
&lt;li&gt;games that may not run on Linux or Steam Deck, such as &lt;em&gt;Fortnite&lt;/em&gt;, are playable&lt;/li&gt;
&lt;li&gt;access to a few original Xbox and Xbox 360 titles&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Internet connection required at all times&lt;/li&gt;
&lt;li&gt;$15/month subscription quickly adds up, and this price is going to get higher soon&lt;/li&gt;
&lt;li&gt;not meant for resolutions higher than 1080p&lt;/li&gt;
&lt;li&gt;games may get added every month, but others get removed&lt;/li&gt;
&lt;li&gt;save data can&amp;rsquo;t be exported&lt;/li&gt;
&lt;li&gt;no mod support&lt;/li&gt;
&lt;/ul&gt;
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      <title>ASUS ROG Ally to Get Sound Support with Kernel 6.5</title>
      <link>https://linuxgamingcentral.org/posts/rog-ally-to-get-sound-support-with-kernel-6.5/</link>
      <pubDate>Thu, 22 Jun 2023 19:40:25 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/rog-ally-to-get-sound-support-with-kernel-6.5/</guid>
      <description>The ASUS ROG Ally seems to have fairly decent out-of-the-box Linux support, albeit for missing Wi-Fi. However, one detail that Phoronix omitted was the audio support. There currently isn&amp;rsquo;t any audio support for the Ally.
Well, leave it up to my buddy Matthew Anderson &amp;ndash; one of the ChimeraOS developers &amp;ndash; to quickly address this problem by means of a patch. In addition to the patch itself, this will also need &amp;ldquo;a patched ACPI table&amp;rdquo; or firmware from ASUS:</description>
      <content>&lt;p&gt;The ASUS ROG Ally seems to have &lt;a href=&#34;https://linuxgamingcentral.org/posts/can-the-ally-use-linux/&#34;&gt;fairly decent out-of-the-box Linux support&lt;/a&gt;, albeit for missing Wi-Fi. However, one detail that Phoronix omitted was the audio support. There currently isn&amp;rsquo;t any audio support for the Ally.&lt;/p&gt;
&lt;p&gt;Well, leave it up to my buddy Matthew Anderson &amp;ndash; one of the ChimeraOS developers &amp;ndash; to quickly address this problem by means of a &lt;a href=&#34;https://git.kernel.org/pub/scm/linux/kernel/git/tiwai/sound.git/commit/?h=for-next&amp;id=724418b84e6248cd27599607b7e5fac365b8e3f5&#34;&gt;patch&lt;/a&gt;. In addition to the patch itself, this will also need &amp;ldquo;a patched ACPI table&amp;rdquo; or firmware from ASUS:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;This requires a patched ACPI table or a firmware from ASUS to work because the system does not come with the _DSD field for the CSC3551.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;This patch has already been approved for the upcoming 6.5 kernel. Great to see more Linux support for other competing handhelds out there.&lt;/p&gt;
&lt;p&gt;In other news, Phoronix just put out a &lt;a href=&#34;https://www.phoronix.com/review/rog-ally-windows-linux&#34;&gt;benchmark&lt;/a&gt; comparing the performace of the Ally with Windows 11 and Ubuntu 23.04. Spoiler: Ubuntu actually does a bit better than Windows 11 in most cases, but slightly worse than Windows 11 &amp;ldquo;Turbo&amp;rdquo;.&lt;/p&gt;
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      <title>Steam Deck Client Update Fixes UI Overlay Soft-Lock, Improves Support for Third-Party Switch Gamepads</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-update-6-21-2023/</link>
      <pubDate>Thu, 22 Jun 2023 18:34:06 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-update-6-21-2023/</guid>
      <description>Less than a week after the last stable update, the Steam Deck gets another update to the stable branch. This update mostly focuses on bug fixes, although a few improvements snuck in as well.
Inviting a user to a game should no longer cause the overlay UI to soft-lock. When a PIN is entered, the main menu and QAM should now properly render.
Desktop Mode, as usual, gets a ton of fixes, ranging from small mode missing client update info, to screenshot sharing, to pop-up windows maximizing incorrectly, and everything in-between.</description>
      <content>&lt;p&gt;Less than a week after the last &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-client-update-6-14-2023/&#34;&gt;stable update&lt;/a&gt;, the Steam Deck gets another update to the stable branch. This update mostly focuses on bug fixes, although a few improvements snuck in as well.&lt;/p&gt;
&lt;p&gt;Inviting a user to a game should no longer cause the overlay UI to soft-lock. When a PIN is entered, the main menu and QAM should now properly render.&lt;/p&gt;
&lt;p&gt;Desktop Mode, as usual, gets a ton of fixes, ranging from small mode missing client update info, to screenshot sharing, to pop-up windows maximizing incorrectly, and everything in-between. The Achievements panel gets improved performance, and you can now clear in-game overlay data from a game&amp;rsquo;s Properties menu. Friends &amp;amp; Chat, the in-game overlay, and Steam Input also gets a variety of fixes. Additionally, there is &amp;ldquo;improved support&amp;rdquo; for third-party Nintendo Switch controllers.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3658659836548318817&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Weekly News Recap (Steam Notes, Steam Deck Full Shell Replacements, ASUS ROG Ally with Linux)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-june-10-16/</link>
      <pubDate>Sun, 18 Jun 2023 17:03:01 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-june-10-16/</guid>
      <description>Steam Deck five beta updates and one stable this week; details here want to replace your entire shell? eXtremeRate has a guide The Last of Us gets verified Hardware seems like the ROG Ally can handle Linux relatively well OOTB RISC-V will apparently &amp;ldquo;change the world&amp;rdquo; Software Updates Steam desktop client updates UI, adds note taking system, enables hardware acceleration on Linux Distrobox 1.5.0 adds NVIDIA GPU container support Other Ex-Zodiac is a great game to get into if you like the Star Fox series Battle Shapers is an interesting roguelike FPS native ports going away is nothing to worry about removing non-Steam games now also removes shader cache/compatdata Cover image credit: eXtremeRate</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;five beta updates and one stable this week; details &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-updates-for-june-12/&#34;&gt;here&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;want to replace your entire shell? &lt;a href=&#34;https://linuxgamingcentral.org/posts/full-steam-deck-shell-replacement-guide/&#34;&gt;eXtremeRate has a guide&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;The Last of Us&lt;/em&gt; gets &lt;a href=&#34;https://feedback.naughtydog.com/hc/en-us/articles/16476165410836&#34;&gt;verified&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;seems like the ROG Ally can &lt;a href=&#34;https://linuxgamingcentral.org/posts/can-the-ally-use-linux/&#34;&gt;handle Linux relatively well OOTB&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;RISC-V will apparently &lt;a href=&#34;https://boilingsteam.com/jim-keller-on-how-risc-v-will-change-the-world/&#34;&gt;&amp;ldquo;change the world&amp;rdquo;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Steam desktop client&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-client-update-6-14-2023/&#34;&gt;updates UI, adds note taking system, enables hardware acceleration on Linux&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Distrobox&lt;/strong&gt; &lt;a href=&#34;https://github.com/89luca89/distrobox/releases/tag/1.5.0&#34;&gt;1.5.0&lt;/a&gt; adds NVIDIA GPU container support&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/ex-zodiac-review/&#34;&gt;&lt;em&gt;Ex-Zodiac&lt;/em&gt;&lt;/a&gt; is a great game to get into if you like the &lt;em&gt;Star Fox&lt;/em&gt; series&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/battle-shapers-review/&#34;&gt;&lt;em&gt;Battle Shapers&lt;/em&gt;&lt;/a&gt; is an interesting roguelike FPS&lt;/li&gt;
&lt;li&gt;native ports going away is &lt;a href=&#34;https://linuxgamingcentral.org/posts/dropped-native-support-does-not-mean-end-of-world/&#34;&gt;nothing to worry about&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;removing non-Steam games now &lt;a href=&#34;https://www.gamingonlinux.com/2023/06/removing-non-steam-apps-now-cleans-up-on-steam-deck-and-linux-desktop/&#34;&gt;also removes shader cache/compatdata&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: eXtremeRate&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Fixes Multiplayer Games, Improved Performance with Achievements Panel</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-updates-for-june-12/</link>
      <pubDate>Sat, 17 Jun 2023 15:32:53 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-updates-for-june-12/</guid>
      <description>This week there were five beta updates to the Steam Deck client &amp;ndash; three of which made it to the stable update on Wednesday. The remaining two updates &amp;ndash; shipped on Thursday and Friday respectively &amp;ndash; gets a few fixes for Steam Input gyro and Desktop Mode.
Wednesday - Stable Steam Deck Client Update Wednesday&amp;rsquo;s update covers every update that came from the beta branch, including the updates on Monday, Tuesday, and Wednesday.</description>
      <content>&lt;p&gt;This week there were five beta updates to the Steam Deck client &amp;ndash; three of which made it to the stable update on Wednesday. The remaining two updates &amp;ndash; shipped on Thursday and Friday respectively &amp;ndash; gets a few fixes for Steam Input gyro and Desktop Mode.&lt;/p&gt;
&lt;h1 id=&#34;wednesday---stable-steam-deck-client-update&#34;&gt;Wednesday - Stable Steam Deck Client Update&lt;/h1&gt;
&lt;p&gt;Wednesday&amp;rsquo;s update covers every update that came from the beta branch, including the updates on Monday, Tuesday, and Wednesday. Included in this update is an overwhelming list of changes, including the ability to take notes with the Steam overlay. See &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-client-update-6-14-2023/&#34;&gt;my post&lt;/a&gt; from earlier this week for more details.&lt;/p&gt;
&lt;h1 id=&#34;thursdayhttpssteamcommunitycomgames1675200announcementsdetail6662560248443554994---steam-networking-fix&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/6662560248443554994&#34;&gt;Thursday&lt;/a&gt; - Steam Networking Fix&lt;/h1&gt;
&lt;p&gt;Some multiplayer games that use Steam networking should no longer break. Multiple DS4 gamepads can now be connected. Steam Input gets a few fixes for Nintendo controller gyro sensitivity and the gyro -&amp;gt; joystick (steering/yoke) mode. Desktop Mode gets four fixes.&lt;/p&gt;
&lt;h1 id=&#34;fridayhttpssteamcommunitycomgames1675200announcementsdetail6662560248447081529---dualsense-over-bluetooth-fix&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/6662560248447081529&#34;&gt;Friday&lt;/a&gt; - DualSense Over Bluetooth Fix&lt;/h1&gt;
&lt;p&gt;Steam Input gets a fix for &amp;ldquo;stuttery output&amp;rdquo; with DualSense over Bluetooth when using gyro as joystick output. Desktop Mode gets eight fixes, and &amp;ldquo;improved performance of the Achievements panel for games with thousands of achievements.&amp;rdquo;&lt;/p&gt;
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    <item>
      <title>Craving a Star Fox Fix? This Game Is a Great Fit</title>
      <link>https://linuxgamingcentral.org/posts/ex-zodiac-review/</link>
      <pubDate>Fri, 16 Jun 2023 15:38:51 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ex-zodiac-review/</guid>
      <description>Star Fox. Oh man, the memories those games made. From the famous &amp;ldquo;Do a barrel roll!&amp;rdquo; command from the aged rabbit, to the rapidly-moving mouths of those who spoke, Star Fox for the SNES and Star Fox 64 are among some of my favorite childhood games.
The IP remains relatively dormant, however. No new Star Fox game made it to the Switch.
But I can assure you, you can relive that classic on-rails shooter nostalgia today with Ex-Zodiac.</description>
      <content>&lt;p&gt;&lt;em&gt;Star Fox&lt;/em&gt;. Oh man, the memories those games made. From the famous &amp;ldquo;Do a barrel roll!&amp;rdquo; command from the aged rabbit, to the rapidly-moving mouths of those who spoke, &lt;em&gt;Star Fox&lt;/em&gt; for the SNES and &lt;em&gt;Star Fox 64&lt;/em&gt; are among some of my favorite childhood games.&lt;/p&gt;
&lt;p&gt;The IP remains relatively dormant, however. No new &lt;em&gt;Star Fox&lt;/em&gt; game made it to the Switch.&lt;/p&gt;
&lt;p&gt;But I can assure you, you can relive that classic on-rails shooter nostalgia today with &lt;em&gt;Ex-Zodiac&lt;/em&gt;. Per the Steam store page description:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;A fast-paced low-poly 3D rail shooter heavily inspired by classics of the early 90&amp;rsquo;s. Join protagonist Kyuu as she fights to free the worlds of the Sanzaru Star System, overrun by the intergalactic terrorist organization known as Zodiac.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;em&gt;NOTE: this game is currently in early access as of the time of writing this review.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ex-Zodiac boss&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/ex_zodiac/boss.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Just like &lt;em&gt;Star Fox&lt;/em&gt;, you&amp;rsquo;re in control of an arwing that can shoot lasers, missles, and bombs. Your goal is to make it to the end of a level, defeat the boss, and move on to the next planet. Another person named Miko will be there to guide you along your way. And yes, you can do barrel rolls in this game. Obviously, that is the most important part about this game. The cherry on top is, you can play this on your PC or Steam Deck, &lt;em&gt;natively&lt;/em&gt; on Linux, and it&amp;rsquo;s built using the open-source Godot engine.&lt;/p&gt;
&lt;p&gt;Mind you, pretty much the entirety of this game was made by one person: Ben Hickling. He wrote the code, made the artwork, and the design for over four years. Thankfully, his &lt;a href=&#34;https://www.kickstarter.com/projects/benhickling/ex-zodiac&#34;&gt;Kickstarter&lt;/a&gt; for this game was a success when he launched it back in 2020.&lt;/p&gt;
&lt;p&gt;What&amp;rsquo;s nice is, each planet is vastly different from the other. One level is set in the desert, with pyramids and all that jazz. Another planet is coated in a sheet of ice, yet in one part of the level there is a scorching lava cave. Each boss that you encounter also has a different personality.&lt;/p&gt;

 

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&lt;p&gt;Is the game difficult? It can be, depending on how familiar you are with how on-rails shooters work. Generally speaking, the further you progress in the game, the more challenging it becomes. More enemies will be shooting at your arwing. You&amp;rsquo;ll have to watch out for that, and do your barrel rolls while you&amp;rsquo;re at it &amp;ndash; this will deflect projectiles. So yeah, as with any game that came in the 90s, the difficulty is there as well. I personally enjoy the harder difficulty.&lt;/p&gt;
&lt;p&gt;Defeating an enemy might yield a box. This box can repair some of your ship&amp;rsquo;s damage. Or it can double the amount of lasers that come out of your ship. Or you can add another missle to your inventory when charging your shot. Or it might add another bomb to your inventory. This touch is nice and adds some more variety to the combat. These upgrades are lost upon completion of the level.&lt;/p&gt;
&lt;p&gt;Sometimes, however, defeating an enemy will lead to a card. Collecting this card will allow you to play a bonus stage after the boss is defeated. Kyuu uses a different ship, and this ship can rapidly shoot lasers. You can just hold the fire button down and just move around the stage while dodging incoming obstacles and projectiles. It&amp;rsquo;s pretty fun.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ex-Zodiac lava cave&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/ex_zodiac/lava_cave.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;At the end of each stage, you&amp;rsquo;ll be ranked based on your score, the amount of enemies you defeat, the amount of damage your ship has received, and how long it took to defeat the boss. Believe me, on your first run, you&amp;rsquo;re going to have a hard time getting anything better than a C. As you become more familiar with the stages, though, it will be easier to obtain a higher ranking.&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;re not always in your arwing. Sometimes you might be riding a hovercraft. Admitedly the physics aren&amp;rsquo;t that different from using the ship; you&amp;rsquo;re just stuck to the ground. Still, nice to have different ships to use.&lt;/p&gt;
&lt;p&gt;Needless to say, I&amp;rsquo;ve had a lot of fun with this game. And what&amp;rsquo;s nice is there is a 15 FPS cap and a retro, pixelated aesthetic that you can use for the game&amp;rsquo;s graphics. Crank that framerate down, lower the resolution, use a SNES-styled gamepad, and you&amp;rsquo;re living back in the 90s. Add a CRT for icing on the cake.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ex-Zodiac planet description&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/ex_zodiac/planet_description.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Currently the game is in early access. There are eight levels so far, and twelve are planned for the final release. The last two stages that made it in not too long ago are pretty fun &amp;ndash; instead of making it to the end of the stage, your goal is to protect a cannon from oncoming enemy fire. If the cannon gets too much damage, it won&amp;rsquo;t be able to fire at an oncoming meteor. So it&amp;rsquo;s basically a fight to the death situation.&lt;/p&gt;
&lt;h1 id=&#34;works-great-on-deck&#34;&gt;Works Great on Deck&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m telling you, you could turn the Deck into a battery sipper here. You can crank the framerate all the way down to 15 FPS, set the TDP limit all the way down to 3 W, GPU clock speed to 200 MHz, set the resolution to 768 x 480, and get that SNES nostalgia. However, I do recommend setting the framerate to at least 20 FPS; 15 FPS has been a little headache-inducing for me. 16:10 is supported. Not much else to say here, other than it works very well.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ex-Zodiac on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/ex_zodiac/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;get-it&#34;&gt;Get It&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m really looking forward to more updates to &lt;em&gt;Ex-Zodiac&lt;/em&gt;. I have been craving a &lt;em&gt;Star Fox&lt;/em&gt; fix for a long time, and I&amp;rsquo;m glad to see something like this come to the surface. Overall the game right now won&amp;rsquo;t take any longer than an hour to get through, but it does have some replayability thanks to the ranking system and making sure you get access to the bonus level if you missed it on the first run.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;a game that surely delivers on the retro, 90s formula&lt;/li&gt;
&lt;li&gt;framerate can be lowered to 15 FPS, if your brain can handle that&lt;/li&gt;
&lt;li&gt;retro resolution makes the in-game graphics more pixelated&lt;/li&gt;
&lt;li&gt;the closest thing we&amp;rsquo;ll ever get for a spiritual successor to &lt;em&gt;Star Fox&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;native Linux support&lt;/li&gt;
&lt;li&gt;built using FOSS&lt;/li&gt;
&lt;li&gt;runs beautifully on Deck&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;none so far!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Ex-Zodiac&lt;/em&gt; is on &lt;a href=&#34;https://store.steampowered.com/app/1249480/ExZodiac/&#34;&gt;Steam&lt;/a&gt; and &lt;a href=&#34;https://pixeljam.itch.io/ex-zodiac&#34;&gt;itch.io&lt;/a&gt; for $10. Available natively for Linux!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Pixeljam.&lt;/em&gt;&lt;/p&gt;
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      <title>ASUS ROG Ally: Can it Linux?</title>
      <link>https://linuxgamingcentral.org/posts/can-the-ally-use-linux/</link>
      <pubDate>Thu, 15 Jun 2023 18:54:24 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/can-the-ally-use-linux/</guid>
      <description>Phoronix recently reported on Ubuntu 23.04 compatibility with the ROG Ally. The gist of it is: most features worked out of the box. But Wi-Fi wasn&amp;rsquo;t working.
Unlike the Deck, you can&amp;rsquo;t access the BIOS with the handheld itself. You&amp;rsquo;ll need to attach a keyboard. &amp;ldquo;From there it&amp;rsquo;s akin to the standard ASUS BIOS configuration area.&amp;rdquo; Secure Boot is enabled by default, but it can be disabled from here.
When booting from the USB flash drive, the touchscreen support worked, as well as the graphics acceleration and Bluetooth.</description>
      <content>&lt;p&gt;Phoronix recently reported on &lt;a href=&#34;https://www.phoronix.com/review/asus-rog-ally-linux&#34;&gt;Ubuntu 23.04 compatibility with the ROG Ally&lt;/a&gt;. The gist of it is: most features worked out of the box. But Wi-Fi wasn&amp;rsquo;t working.&lt;/p&gt;
&lt;p&gt;Unlike the Deck, you can&amp;rsquo;t access the BIOS with the handheld itself. You&amp;rsquo;ll need to attach a keyboard. &amp;ldquo;From there it&amp;rsquo;s akin to the standard ASUS BIOS configuration area.&amp;rdquo; Secure Boot is enabled by default, but it can be disabled from here.&lt;/p&gt;
&lt;p&gt;When booting from the USB flash drive, the touchscreen support worked, as well as the graphics acceleration and Bluetooth. The built-in controls are able to make use of the Xpad kernel driver. Michael was able to monitor the SoC temperature and control the fan speed with asus_custom_fan_curve. However, the Wi-Fi doesn&amp;rsquo;t work OOTB &amp;ndash; Michael had to use Ethernet via a USB-C dock to workaround this. It does look like there&amp;rsquo;s &lt;a href=&#34;https://lore.kernel.org/lkml/20230614063252.1650824-1-kai.heng.feng@canonical.com/T/&#34;&gt;a patch&lt;/a&gt; that&amp;rsquo;s in the works, but it probably won&amp;rsquo;t show up in the mainline kernel until 6.5. The fingerprint sensor also didn&amp;rsquo;t work.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS on ROG Ally&#34; src=&#34;https://linuxgamingcentral.org/images/asus_rog_ally/linux/chimeraos.webp&#34;&gt;
&lt;em&gt;Image credit: ETA Prime&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;A few weeks ago ETA Prime &lt;a href=&#34;https://www.youtube.com/watch?v=6r8t90fW7Kg&#34;&gt;checked out ChimeraOS with it&lt;/a&gt; and mentioned that the audio didn&amp;rsquo;t work out of the gate. He mentioned that Wi-Fi worked, but only &amp;ldquo;half of the time.&amp;rdquo; It wasn&amp;rsquo;t possible to adjust TDP via the Quick Access Menu; that can only be done through the BIOS. Otherwise, he mentioned &amp;ldquo;it&amp;rsquo;s actually working really well for kind of just the first install.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Still, some pretty exciting news if you&amp;rsquo;re looking to run Linux on this handheld. It seems like, outside of some minor quirks, everything works as intended.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Phoronix&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Updates User Interface, Adds Note Taking System, Enables Hardware Acceleration on Linux and Mac</title>
      <link>https://linuxgamingcentral.org/posts/steam-client-update-6-14-2023/</link>
      <pubDate>Thu, 15 Jun 2023 04:47:38 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-client-update-6-14-2023/</guid>
      <description>Holy crud. It&amp;rsquo;s been three months since the last stable Steam desktop/Steam Deck client update has shipped out (well, there was technically an update in April, but all it was was a fix for Steam Input). As such, there are tons of changes, features, fixes, and everything in-between with this update.
The first thing is backend changes for a more unified codebase between the desktop client and the Steam Deck client.</description>
      <content>&lt;p&gt;Holy crud. It&amp;rsquo;s been three months since the last stable Steam desktop/Steam Deck client update has shipped out (well, there was technically an update in &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3717201559842866010?l=english&#34;&gt;April&lt;/a&gt;, but all it was was a fix for Steam Input). As such, there are &lt;em&gt;tons&lt;/em&gt; of changes, features, fixes, and everything in-between with this update.&lt;/p&gt;
&lt;p&gt;The first thing is &lt;strong&gt;backend changes for a more unified codebase between the desktop client and the Steam Deck client&lt;/strong&gt;. &amp;ldquo;Much of the work went into changing how we share code across the Steam Desktop Client, Big Picture mode, and Steam Deck,&amp;rdquo; says the &lt;a href=&#34;https://store.steampowered.com/news/app/593110/view/3687931965598906184?l=english&#34;&gt;Steam blog post&lt;/a&gt;. &amp;ldquo;These changes also means quicker implementation and iteration of new features. For example, many of the features in this update (like Notes in the overlay) are simultaneously shipping on Steam Deck because of the shared codebase.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Next is &lt;strong&gt;an updated UI&lt;/strong&gt;. You&amp;rsquo;ll notice the &amp;ldquo;dialogs, menus, fonts, and colors&amp;rdquo; have been adjusted in a way to bring &amp;ldquo;visual and usability improvements across Steam.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;What&amp;rsquo;s probably the best part of this update is &lt;strong&gt;an updated notification system&lt;/strong&gt; that&amp;rsquo;s more useful to the end user. Finally, say goodbye to those annoying &amp;ldquo;You have 1 new item in your inventory&amp;rdquo; green letter notifications! &amp;ldquo;The green bell only lights up when there&amp;rsquo;s truly something new for you.&amp;rdquo; You can also customize what sort of notifications you want to be notified of.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam updated in-game overlay&#34; src=&#34;https://linuxgamingcentral.org/images/steam/updated_ui/overlay.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The in-game overlay has been overhauled.&lt;/strong&gt; The interface has been updated, along with a new toolbar that gives you access to friends chat, achievements, guides, forums, web browser, &amp;ldquo;and more. We&amp;rsquo;ve picked a few overlay windows to show by default, and you can pick and personalize the pieces of content you’d like to see in your own overlay – settings are saved between games.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;You can now take notes in-game.&lt;/strong&gt; When you bring up the Steam overlay, you can write notes down. Rich text formatting is supported, as well as images. Notes are synced between devices, including your Deck.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;You can pin notes, guides, forums, achievements, and/or Steam&amp;rsquo;s web browser to your game.&lt;/strong&gt; These windows have an adjustable opacity. &amp;ldquo;This feature is perfect for keeping track of progress or guides while in-game, or for multi-tasking maniacs who love to have a movie on in the background while they game.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Pinned achievements in-game&#34; src=&#34;https://linuxgamingcentral.org/images/steam/updated_ui/pinned_achievements.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The Steam overlay includes a Game Overview panel.&lt;/strong&gt; &amp;ldquo;It shows what achievements you have in progress, which friends are also playing, top guides, news, and more. In addition, the browser, achievements, and screenshot manager windows have been updated (both in the overlay and in the desktop client).&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The controller experience has been improved.&lt;/strong&gt; The controller configurator now uses the same UI that the Steam Deck has, and virtual menus can also be used.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;On Linux and Mac, hardware acceleration is now enabled by default.&lt;/strong&gt; This should result in &amp;ldquo;snappier animations, scrolling and more responsive UI.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Aside from this there is an &lt;em&gt;overwhelming&lt;/em&gt; list of bug fixes and other minor adjustments for Friends &amp;amp; Chat, BPM, Steam Input, Remote Play, and Linux-specific changes.&lt;/p&gt;
&lt;p&gt;By extension, these changes have also made their way over to the Steam Deck. See the Deck-specific patch notes &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3677799500817936797?l=english&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;See the &lt;a href=&#34;https://store.steampowered.com/news/app/593110/view/3687931965598906184&#34;&gt;blog post&lt;/a&gt; for a quick summary of the changes, and the &lt;a href=&#34;https://store.steampowered.com/news/app/593110/view/3687931965598323436&#34;&gt;full patch notes&lt;/a&gt; for more details.&lt;/p&gt;
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      <title>Battle Shapers: An Interesting Roguelike FPS</title>
      <link>https://linuxgamingcentral.org/posts/battle-shapers-review/</link>
      <pubDate>Wed, 14 Jun 2023 16:39:22 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/battle-shapers-review/</guid>
      <description>Recently I got a chance to play the demo for Battle Shapers. You play as Ada, a spirited android, and your goal, according to the Steam store page description, is &amp;ldquo;to bring New Elysium back to the utopia it once was.&amp;rdquo; Interestingly enough the studio behind the game, Metric Empire, is co-founded by Nicholas Routhier and Pier-Luc Papineau, who previously worked at Ubisoft as design directors. They worked on the Prince of Persia, Assassin&amp;rsquo;s Creed, and Far Cry series.</description>
      <content>&lt;p&gt;Recently I got a chance to play the demo for &lt;em&gt;Battle Shapers&lt;/em&gt;. You play as Ada, a spirited android, and your goal, according to the Steam store page description, is &amp;ldquo;to bring New Elysium back to the utopia it once was.&amp;rdquo; Interestingly enough the studio behind the game, Metric Empire, is co-founded by Nicholas Routhier and Pier-Luc Papineau, who previously worked at Ubisoft as design directors. They worked on the &lt;em&gt;Prince of Persia&lt;/em&gt;, &lt;em&gt;Assassin&amp;rsquo;s Creed&lt;/em&gt;, and &lt;em&gt;Far Cry&lt;/em&gt; series.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s a roguelike first-person shooter. You&amp;rsquo;ll face waves of robots &amp;ndash; who refer to themselves as the Overlords &amp;ndash; and then, after a certain amount of stages are cleared, you&amp;rsquo;ll meet the boss for that particular area. I have to say, I&amp;rsquo;ve had a blast playing this game. There are different weapons to discover, new abilities to uncover, and permanent upgrades to be had after a game over. The game is pretty fast-paced; Ava can run around the area pretty quickly, and even more so as she punches or dashes.&lt;/p&gt;

 

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&lt;p&gt;There&amp;rsquo;s no aiming down sights. Shots are always fired from the hip. But in replacement, Ada can use her mechanical fist to deliver melee attacks to her opponents. Abilities include dashing, stomping the ground with fire, wall-climbing, grenade throwing, and more. It all depends on what Ada picks up after a wave is cleared.&lt;/p&gt;
&lt;p&gt;In addition to abilities and different weapons to use, there are occasional &amp;ldquo;perks&amp;rdquo; that enhance Ada&amp;rsquo;s health or her shield capacity, while also granting one second of invulnerability if her shield breaks or some other bonus.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Battle Shapers vs. robot&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/battle_shapers/gameplay.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The demo is rather limited in scope. There are three or four rounds of enemies, then a boss, then that&amp;rsquo;s it. An entire session will probably last around 20 minutes. Still, this game has some good potential.&lt;/p&gt;
&lt;h1 id=&#34;ehits-alright-on-deck&#34;&gt;Eh&amp;hellip;It&amp;rsquo;s Alright on Deck&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;ll say this right off the bat: you won&amp;rsquo;t be able to get 60 FPS on Deck, even at Low settings. There is, however, 1280 x 800 support, and 40 FPS should be do-able in &lt;em&gt;most&lt;/em&gt; cases. If there are a lot of enemies on screen, the framerate dips to around 30-35. I don&amp;rsquo;t even recommend setting a TDP or GPU clock speed limit. And unfortunately, as of the current build, there&amp;rsquo;s no way to make use of FSR &amp;ndash; you can&amp;rsquo;t configure the game to run in fullscreen or windowed.&lt;/p&gt;
&lt;p&gt;One more thing to note: this game is pretty demanding on RAM. I&amp;rsquo;ve noticed the longer the game runs, the more RAM is consumed. Eventually, I hit the 12 GB limit (due to my VRAM set to 4 GB), and the game stuttered like all heck at that point. So keep an eye out for RAM usage.&lt;/p&gt;
&lt;p&gt;That being said, you should at least be able to get 30 FPS on low settings at 800p resolution. I have a &lt;a href=&#34;https://youtu.be/eqf049hINBg&#34;&gt;video&lt;/a&gt; if you&amp;rsquo;d like to see the game in action.&lt;/p&gt;
&lt;h1 id=&#34;looking-forward-to-the-full-release&#34;&gt;Looking Forward to the Full Release&lt;/h1&gt;
&lt;p&gt;I like the fast-paced nature of this game. The combat itself is pretty smooth, and different abilities spice up the gameplay mechanics. Subsequent runs will be easier thanks to permanent upgrades at your base.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Battle Shapers stun grenade description&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/battle_shapers/stun_grenade.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fast-paced gameplay&lt;/li&gt;
&lt;li&gt;combat is very fun&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;could use a little more performance optimization when it comes to Deck support&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Battle Shapers&lt;/em&gt; is coming to &lt;a href=&#34;https://store.steampowered.com/app/1421290/Battle_Shapers/&#34;&gt;Steam&lt;/a&gt; in Early Access later this Fall. In the meantime, you can try the demo out. An updated build will be available during the Steam NextFest beginning June 19th. I&amp;rsquo;m hoping they will pay attention to Deck users and create a more optimized build for them.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Evolve PR&lt;/em&gt;&lt;/p&gt;
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      <title>Want to Replace Your Entire Steam Deck Shell? Well, There&#39;s a Tutorial for That</title>
      <link>https://linuxgamingcentral.org/posts/full-steam-deck-shell-replacement-guide/</link>
      <pubDate>Wed, 14 Jun 2023 14:40:59 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/full-steam-deck-shell-replacement-guide/</guid>
      <description>Yesterday eXtremeRate uploaded a video going over how to replace both the front and back of the Steam Deck casing.
Replacing the back part of the shell is a very simple process: just take out the eight screws holding it in, gently pry it out (but make sure the MicroSD card is taken out if there is one in the slot), and screw the new shell in. [Read: JSAUX clear shell review] Replacing the front, however, is an entirely more complicated process.</description>
      <content>&lt;p&gt;Yesterday eXtremeRate uploaded a &lt;a href=&#34;https://www.youtube.com/watch?v=0tBE10fSYBc&#34;&gt;video&lt;/a&gt; going over how to replace both the front and back of the Steam Deck casing.&lt;/p&gt;
&lt;p&gt;Replacing the back part of the shell is a very simple process: just take out the eight screws holding it in, gently pry it out (but make sure the MicroSD card is taken out if there is one in the slot), and screw the new shell in. [Read: &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-clear-case-for-steam-deck-review/&#34;&gt;JSAUX clear shell review&lt;/a&gt;] Replacing the front, however, is an entirely more complicated process. &lt;em&gt;Everything&lt;/em&gt;, including the glued in battery and the screen, has to get taken out.&lt;/p&gt;
&lt;p&gt;Still, if you&amp;rsquo;re feeling bold, eXtremeRate has a full video guide out now, and it&amp;rsquo;s over an hour long. The first 25 minutes or so goes over the full disassembly of the Deck. The rest of the video explains how to apply the new shell on. In addition to a Phillips screwdriver, you&amp;rsquo;ll also need a heatgun or hair dryer to take the screen off, as well as tweezers to uncover the foil tape that covers the hidden screw on the heat shield. A suction cup and a couple of picks will also help prying off the screen.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Taking out battery on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/extremerate_shell/taking_out_battery.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Fortunately in regards to the battery, you don&amp;rsquo;t actually have to pry it out. After taking the screen out, you can unscrew the screws holding the gray-colored &amp;ldquo;housing&amp;rdquo; which contains the battery, then easily replace it in the new shell.&lt;/p&gt;
&lt;p&gt;eXtremeRate shells will be available to &lt;a href=&#34;https://extremerate.com/products/white-custom-full-set-shell-with-buttons-for-steam-deck-console&#34;&gt;order&lt;/a&gt; later this month and will be available in white, purple blue, clear purple, clear black, and clear. Prices start at $36, depending on what color you choose.&lt;/p&gt;
&lt;p&gt;JSAUX is also making &lt;a href=&#34;https://www.reddit.com/r/JSAUX/comments/13y957e/jsaux_updates_and_future_plans/&#34;&gt;fully transparent shells&lt;/a&gt;.&lt;/p&gt;
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      <title>Relax. A Game That Loses Native Linux/Steam Deck Support Doesn&#39;t Mean the End of the World</title>
      <link>https://linuxgamingcentral.org/posts/dropped-native-support-does-not-mean-end-of-world/</link>
      <pubDate>Mon, 12 Jun 2023 12:48:53 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/dropped-native-support-does-not-mean-end-of-world/</guid>
      <description>A few months ago I had an opinion as to why developers should target Linux as an available platform when they export their games. My reasons were as follows: less overhead, better performance, increased battery life, and easier debugging. I still am for that argument. But only if the developer has the knowledge and is comfortable doing so. I&amp;rsquo;m not going to nudge any developer to natively support Linux if they don&amp;rsquo;t want to, nor am I going to get upset if they decide later on to drop native support altogether.</description>
      <content>&lt;p&gt;A few months ago I had an opinion as to &lt;a href=&#34;https://linuxgamingcentral.org/posts/you-should-make-your-game-native/&#34;&gt;why developers should target Linux&lt;/a&gt; as an available platform when they export their games. My reasons were as follows: less overhead, better performance, increased battery life, and easier debugging. I still am for that argument. But only &lt;em&gt;if&lt;/em&gt; the developer has the knowledge and is comfortable doing so. I&amp;rsquo;m not going to nudge any developer to natively support Linux if they don&amp;rsquo;t want to, nor am I going to get upset if they decide later on to drop native support altogether.&lt;/p&gt;
&lt;p&gt;Overkill made an &lt;a href=&#34;https://store.steampowered.com/news/app/218620/view/3667665767271115728?l=english&#34;&gt;announcement&lt;/a&gt; a few days ago that Linux support for &lt;em&gt;Payday 2&lt;/em&gt; has come to an end:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Linux users will not receive this update or any following updates coming to PC. In addition, Linux players will be unable to matchmake with other PC clients following this update. We tried to find a solution, but ultimately found it unfeasible due to the Linux version being on an older version of the &lt;em&gt;PAYDAY 2&lt;/em&gt; engine.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Some have &lt;a href=&#34;https://steamcommunity.com/id/jaco909/recommended/218620/&#34;&gt;speculated&lt;/a&gt; that this largely has to do with the game &lt;a href=&#34;https://ww./w.paydaythegame.com/news/payday2/2023/06/epic-store-launch/&#34;&gt;coming to the Epic Games Store&lt;/a&gt; and not actually the engine being &amp;ldquo;an older version.&amp;rdquo; At any rate, guess what? Proton is here to save the day. A game that loses native support does &lt;em&gt;not&lt;/em&gt; mean that you can&amp;rsquo;t play it on Linux or on your Steam Deck.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Payday 2 community announcement&#34; src=&#34;https://linuxgamingcentral.org/images/opinions/games_losing_native_support/payday2.webp&#34;&gt;
&lt;em&gt;Image credit: Overkill&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Reminds me of that whole debacle when Psyonix &lt;a href=&#34;https://www.rockpapershotgun.com/rocket-league-ending-mac-and-linux-support-because-they-represent-less-than-0-3-of-active-players&#34;&gt;dropped native support for &lt;em&gt;Rocket League&lt;/em&gt;&lt;/a&gt; a few years ago. Admitedly, many players, including myself, were frustrated. The developers, however, came forward and became fully transparent as to why they dropped support:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We&amp;rsquo;ll be updating our Windows version from 32-bit to 64-bit later this year, as well as updating to DirectX 11 from DirectX 9. Unfortunately, our macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function. When we stop supporting DX9, those clients stop working.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&amp;ldquo;Significant additional time and resources&amp;rdquo; would have to be spent continuing support for Linux and Mac OS because of this, and this couldn&amp;rsquo;t be justified with how tiny of an audience both Mac OS and Linux users are. Combined, we make up &lt;em&gt;less than 5%&lt;/em&gt; of users on Steam. On Linux alone we barely reach 1%, and while that percentage may have perked up a little bit thanks to the Steam Deck, we&amp;rsquo;re still just a tiny, &lt;em&gt;tiny&lt;/em&gt; fraction of the whole PC gaming market.&lt;/p&gt;
&lt;p&gt;But guess what? Yeah, you guessed right &amp;ndash; &lt;em&gt;Proton&lt;/em&gt;. Proton still allows the game to be just as playable as it was when it was native. You can still run over other cars, and smash that ball right into the goal on both your Linux desktop and your Steam Deck, all without having to resort to Windows or a virtual machine. On top of this Psyonix/Valve were offering refunds to all players who were hoping to play the game natively on Linux or Mac, even if they have surpassed the two hour playing window or have had it longer than two weeks.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Rocket League&#34; src=&#34;https://linuxgamingcentral.org/images/opinions/games_losing_native_support/rocket_league.jpg&#34;&gt;
&lt;em&gt;Image credit: Psyonix&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;If people get up and arms and start raising pitchforks when a company decides to drop Linux support, we&amp;rsquo;re showing hostility towards the developers. And that hostility is only going to push developers away from wanting to ever support Linux again.&lt;/p&gt;
&lt;p&gt;Just think about it. Say a developer sells 1,000 copies of his game. 1% of those buyers are playing it on Linux &amp;ndash; that would mean only 10 people. A few years down the road the dev says it&amp;rsquo;s no longer worth maintaining the native Linux version, since it&amp;rsquo;s a hassle trying to do so, and Proton is already available which can do the work for him and allow him to better focus his priorities on the game itself, not on supporting different platforms.&lt;/p&gt;
&lt;p&gt;Can you really blame that developer if he decides to drop Linux support?&lt;/p&gt;
&lt;p&gt;Linux gamers are a niche, vocal minority. And, very likely we always will be. Again, the Deck may have increased our numbers a bit. But as time goes on I&amp;rsquo;m starting to realize the nightmare that a lot of devs have when they try to maintain two separate versions of their game. It&amp;rsquo;s a lot of work for supporting just 1% of their fans &amp;ndash; and for us just to turn our backs on them when they decide to drop native support is only going to leave a sour taste in their mouth.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam stats by OS&#34; src=&#34;https://linuxgamingcentral.org/images/opinions/games_losing_native_support/steam_os_stats.webp&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;1-workload&#34;&gt;1. Workload&lt;/h1&gt;
&lt;p&gt;Gardiner Bryant just released a &lt;a href=&#34;https://www.youtube.com/watch?v=DsYE-rNvP2A&#34;&gt;video&lt;/a&gt; considering four reasons why we actually shouldn&amp;rsquo;t even &lt;em&gt;want&lt;/em&gt; native games on Linux/Steam Deck:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The first thing is &lt;strong&gt;workload.&lt;/strong&gt; Now, game developers have an enormous task ahead of them &amp;ndash; I should know, my company has had a game in development for years. Developers not only have to establish the rules, create the art, and build a working version of a game, but they also have to port it to multiple platforms &amp;ndash; you know, you start with PC and maybe Mac and then you put it to the Switch, Xbox, and PlayStation. But then there&amp;rsquo;s also smartphones. They&amp;rsquo;ve got to ensure that all of these disparate versions remain up-to-date, compatible with each other, and they have the latest changes intact. And this can honestly feel like a sisyphean task with that enormous workload. It&amp;rsquo;s no wonder that adding yet another platform can be out of the question for many developers.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;He also mentions &amp;ldquo;many of the most common tools for developers out there include minimal support for Linux, especially in the AAA space, if any at all,&amp;rdquo; and this makes the &amp;ldquo;cost versus benefit analysis even less appealing.&amp;rdquo;&lt;/p&gt;
&lt;h1 id=&#34;2-lack-of-knowledge&#34;&gt;2. Lack of Knowledge&lt;/h1&gt;
&lt;p&gt;As of May 2023, there are only &lt;a href=&#34;https://store.steampowered.com/hwsurvey/?platform=combined&#34;&gt;1.47%&lt;/a&gt; of us who are using Linux/Steam Deck on Steam. Since Linux desktop adoption is so small, so is the developer talent that is familiar with how Linux works. Most game devs are not familiar with Linux system APIs, or how to optimize their games for Linux. Proton alleviates that. Devs can just focus on their game working on Windows, without having to spend the time learning how a niche operating system works, and little to no work has to be done to let the same version become playable on Linux/Steam Deck.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck - no porting required&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/no_porting_required.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;No porting required.&amp;rdquo;&lt;/p&gt;
&lt;h1 id=&#34;3-backend-trouble&#34;&gt;3. Backend Trouble&lt;/h1&gt;
&lt;p&gt;OpenGL and Vulkan are cross-platform compatible between Windows and Linux. This means that, when developing a game, there&amp;rsquo;s no need to &amp;ldquo;translate&amp;rdquo; these APIs between each platform. But many games these days use DirectX &amp;ndash; an API meant for Windows &amp;ndash; and converting those calls into OpenGL or Vulkan is no easy feat. Therefore, if a dev is making a game and wants it available on Linux, they&amp;rsquo;re either going to have to use OpenGL/Vulkan, or have Proton translate the calls the game is using into a language Linux can understand. Gardiner states that the former &amp;ldquo;is not a profitable thing to do on the face of it.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Using Proton takes much of the hassle out if the game is using DirectX.&lt;/p&gt;
&lt;h1 id=&#34;4-native-games-may-no-longer-work-over-time&#34;&gt;4. Native Games May No Longer Work Over Time&lt;/h1&gt;
&lt;p&gt;Games that you own on Steam that once worked natively on Linux may no longer work anymore. The Steam Linux Runtime (SLR) does alleviate some of the hassle that comes with having Linux libraries that your system can work with, but even that &amp;ldquo;isn&amp;rsquo;t perfect.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Over time, your modern Linux system is no longer compatible with the libraries that are required by the game to run. This is due to Linux developers having poor maintainence of legacy software. Microsoft pays attention to backwards compatibility, and this is carried over into Proton. Therefore, even older versions of Proton will continue to work with &amp;ldquo;modern versions of Linux,&amp;rdquo; and they will continue to allow your older games to be played.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Supraland&#34; src=&#34;https://linuxgamingcentral.org/images/opinions/games_losing_native_support/supraland.jpg&#34;&gt;
&lt;em&gt;Image credit: Supra Games&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;So think back to that example of &lt;em&gt;Payday 2&lt;/em&gt;. Would you rather have the devs be upfront and state that they are no longer supporting Linux, or would you rather wait another couple of years, find out the game no longer runs on your system because of outdated libraries, then ask for a refund out of anger because of the silence?&lt;/p&gt;
&lt;h1 id=&#34;native-will-make-senseone-day&#34;&gt;Native Will Make Sense&amp;hellip;One Day&lt;/h1&gt;
&lt;p&gt;If there will ever be enough Steam Decks sold, and enough PCs at Best Buy with Linux pre-installed are bought, then natively supporting Linux will be financially viable. More and more developers will have experience with the APIs Linux uses, more documention will be available, ports will be more optimized. There will be guaranteed compatibility 10 years from now. Companies like &lt;a href=&#34;https://linuxgamingcentral.org/posts/feral_says_no/&#34;&gt;Feral Interactive&lt;/a&gt; and Aspyr might actually resume their &amp;ldquo;porting&amp;rdquo; business.&lt;/p&gt;
&lt;p&gt;In the meantime, though, we have Proton. Proton has been one of the best things Valve/CodeWeavers have brought to us. The number of games that are available to play in my library are &lt;em&gt;significantly&lt;/em&gt; improved thanks to this. The Steam Deck would have had the same fate as the Steam Machines if it didn&amp;rsquo;t ship with Proton.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;d like to know what you think though. Has Proton been the good &amp;ldquo;middle-ground&amp;rdquo; while we&amp;rsquo;re waiting for Linux to become more mainstream, if that ever becomes a reality?&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Overkill&lt;/em&gt;&lt;/p&gt;
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      <title>Weekly News Recap (Deck Accessories Galore, Nobara Project Rising, Dolphin Not Coming to Steam)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-june-3-9/</link>
      <pubDate>Sun, 11 Jun 2023 16:32:13 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-june-3-9/</guid>
      <description>Steam Deck three beta client updates adds many fixes for Desktop Mode dbrand announces the universal mechanical mount for Project Killswitch, which the ModCase already had GuliKit reveals an updated version of their electromagnetic joystick module that no longer requires soldering and uses 50% less power eXtremeRate and JSAUX to reveal a transparent shell for both the front and the back Software Updates Wine 8.10 fixes 13 bugs, &amp;ldquo;improves&amp;rdquo; mouse cursor clipping Slippi 3.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-updates-for-june-5/&#34;&gt;three beta client updates&lt;/a&gt; adds many fixes for Desktop Mode&lt;/li&gt;
&lt;li&gt;dbrand announces the &lt;a href=&#34;https://dbrand.com/shop/grip/steam-deck-cases?caseless=&amp;killswitch_umm_black&#34;&gt;universal mechanical mount&lt;/a&gt; for Project Killswitch, which the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-modcase-for-steam-deck-review/&#34;&gt;ModCase&lt;/a&gt; already had&lt;/li&gt;
&lt;li&gt;GuliKit reveals an updated version of their &lt;a href=&#34;https://www.gulikit.com/productinfo/1026071.html&#34;&gt;electromagnetic joystick module&lt;/a&gt; that no longer requires soldering and uses 50% less power&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://extremerate.com/collections/steam-deck-shells&#34;&gt;eXtremeRate&lt;/a&gt; and &lt;a href=&#34;https://www.reddit.com/r/JSAUX/comments/13y957e/jsaux_updates_and_future_plans/&#34;&gt;JSAUX&lt;/a&gt; to reveal a transparent shell for both the front and the back&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.10/&#34;&gt;8.10&lt;/a&gt; fixes 13 bugs, &amp;ldquo;improves&amp;rdquo; mouse cursor clipping&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Slippi&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/slippi-3.1.0/&#34;&gt;3.1.0&lt;/a&gt; adds configurable chat messages&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-6-6-2023/&#34;&gt;6.6.2023&lt;/a&gt; adds compatibility to &lt;em&gt;Lord of the Rings: Gollum&lt;/em&gt;, makes a fix for Ubisoft Connect&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton8-4/&#34;&gt;8-4&lt;/a&gt; fixes four games and removes the EAC workaround for &lt;em&gt;Fall Guys&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Debian&lt;/strong&gt; &lt;a href=&#34;https://www.phoronix.com/news/Debian-12-Released&#34;&gt;12&lt;/a&gt; ships with kernel 6.1, GNOME 43, UEFI on ARM64 support, and tons of updated packages; adds new repo that makes it easier to install non-free firmware&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;SMITE&lt;/em&gt; gets &lt;a href=&#34;https://linuxgamingcentral.org/posts/smite-gets-eac-support/&#34;&gt;Linux EAC support&lt;/a&gt; (although from the comments, apparently the game doesn&amp;rsquo;t work on Deck at the moment)&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-superstars/&#34;&gt;&lt;em&gt;Sonic Superstars&lt;/em&gt;&lt;/a&gt; coming in the Fall&lt;/li&gt;
&lt;li&gt;I reviewed the &lt;a href=&#34;https://linuxgamingcentral.org/posts/system-shock-review/&#34;&gt;&lt;em&gt;System Shock&lt;/em&gt; remake&lt;/a&gt;. Spoiler: I had a bad time&lt;/li&gt;
&lt;li&gt;turns out &lt;a href=&#34;https://linuxgamingcentral.org/posts/dolphin-removed-from-steam/&#34;&gt;Valve told the big N about Dolphin coming to Steam&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;seems like &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project-impressions/&#34;&gt;Nobara Project&lt;/a&gt; is &lt;a href=&#34;https://boilingsteam.com/nobara-is-the-fastest-growing-linux-distro-for-gaming/&#34;&gt;&amp;ldquo;the fastest growing Linux distro for gaming&amp;rdquo;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;NVIDIA SHIELD controller &lt;a href=&#34;https://www.phoronix.com/news/NVIDIA-SHIELD-HID-Driver&#34;&gt;getting support with kernel 6.5&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
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      <title>Steam Deck Client Beta Gets Plenty of Fixes for Desktop Mode, Improves Performance with Animated Avatars</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-updates-for-june-5/</link>
      <pubDate>Sat, 10 Jun 2023 23:02:40 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-updates-for-june-5/</guid>
      <description>This week saw three beta updates to the Steam Deck client. Desktop Mode continues to get plenty of fixes, and there have been some adjustments as far as the gyroscope.
Tuesday - SLR Fix, Nintendo Switch &amp;ldquo;Simple Mode&amp;rdquo; Steam Linux Runtime compatibility tools not being installed to support certain titles should now be fixed. Steam Input gets a lot of love; Switch gamepads change into simple mode when Steam Input isn&amp;rsquo;t active, and turns off the home LED.</description>
      <content>&lt;p&gt;This week saw three beta updates to the Steam Deck client. Desktop Mode continues to get plenty of fixes, and there have been some adjustments as far as the gyroscope.&lt;/p&gt;
&lt;h1 id=&#34;tuesdayhttpssteamcommunitycomgames1675200announcementsdetail3680050666241527641---slr-fix-nintendo-switch-simple-mode&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3680050666241527641&#34;&gt;Tuesday&lt;/a&gt; - SLR Fix, Nintendo Switch &amp;ldquo;Simple Mode&amp;rdquo;&lt;/h1&gt;
&lt;p&gt;Steam Linux Runtime compatibility tools not being installed to support certain titles should now be fixed. Steam Input gets a lot of love; Switch gamepads change into simple mode when Steam Input isn&amp;rsquo;t active, and turns off the home LED. &amp;ldquo;The correction toward the average has now been removed,&amp;rdquo; as far as the gyro using yaw correction-to-the-average-heading, which was causing subtle drift over time. There&amp;rsquo;s reduced &amp;ldquo;ouija effect&amp;rdquo; when fine aiming with gyro as joystick.&lt;/p&gt;
&lt;p&gt;Five fixes made it in for Desktop Mode, and &amp;ldquo;several items on the friends list context menu&amp;rdquo; has been rearranged and reworded to make them more clear.&lt;/p&gt;
&lt;h1 id=&#34;thursdayhttpssteamcommunitycomgames1675200announcementsdetail3680050666249220740---favorite-server-by-ip-address&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3680050666249220740&#34;&gt;Thursday&lt;/a&gt; - Favorite Server by IP Address&lt;/h1&gt;
&lt;p&gt;More fixes for Desktop Mode. There should no longer be a hang when streaming from a Linux PC. Favorite servers can be added by IP address in the server browser. Double-clicking the Steam icon from the system tray now opens to the default Steam window. Performance of the interface in the overlay with animated Steam avatars has been improved. Steam Input also gets a fix concerning the gyro.&lt;/p&gt;
&lt;h1 id=&#34;fridayhttpssteamcommunitycomgames1675200announcementsdetail3680050666253371440---desktop-mode-fixes&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3680050666253371440&#34;&gt;Friday&lt;/a&gt; - Desktop Mode Fixes&lt;/h1&gt;
&lt;p&gt;Three fixes for Desktop Mode: one for GPU accelerated rendering, another for chat windows, and a third for clipped window controls.&lt;/p&gt;
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      <title>Wine 8.10 Improves Mouse Cursor Clipping, Adds Support for Virtual Memory Placeholders</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.10/</link>
      <pubDate>Sat, 10 Jun 2023 22:51:59 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.10/</guid>
      <description>Wine 8.10 (dev release) has just been released and incorporates mouse cursor clipping improvements (by &amp;ldquo;improvements&amp;rdquo; I&amp;rsquo;m assuming they mean it happens less often), support for virtual memory placeholders, updates for local and timezone data, and all PE -&amp;gt; Unix transitions are now handled via the syscall interface.
Additionally 13 bugs have been fixed in this release. Game-specific fixes are included for TwitchTest and Animated Puzzles.
See the patch notes on WineHQ.</description>
      <content>&lt;p&gt;Wine 8.10 (dev release) has just been released and incorporates mouse cursor clipping improvements (by &amp;ldquo;improvements&amp;rdquo; I&amp;rsquo;m assuming they mean it happens less often), support for virtual memory placeholders, updates for local and timezone data, and all PE -&amp;gt; Unix transitions are now handled via the syscall interface.&lt;/p&gt;
&lt;p&gt;Additionally 13 bugs have been fixed in this release. Game-specific fixes are included for TwitchTest and &lt;em&gt;Animated Puzzles&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://www.winehq.org//announce/8.10&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
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      <title>SMITE Getting Linux/Steam Deck Compatibility</title>
      <link>https://linuxgamingcentral.org/posts/smite-gets-eac-support/</link>
      <pubDate>Fri, 09 Jun 2023 16:39:42 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/smite-gets-eac-support/</guid>
      <description>Great news for MOBA fans. SMITE will be getting Linux/Steam Deck support with the 10.6 update:
SMITE will now run on Linux systems – special thanks to the SMITE community for helping with this. A group of players in the r/smite discord made a big impact on this change.
While it mentions Linux specifically, I would assume that by extension this also means support for the Steam Deck. The EAC the game uses will now support these platforms.</description>
      <content>&lt;p&gt;Great news for MOBA fans. &lt;em&gt;SMITE&lt;/em&gt; will be getting Linux/Steam Deck support with the &lt;a href=&#34;https://www.smitegame.com/news/the-season-of-souls-10-6-update-notes/&#34;&gt;10.6 update&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;SMITE&lt;/em&gt; will now run on Linux systems – special thanks to the &lt;em&gt;SMITE&lt;/em&gt; community for helping with this. A group of players in the r/smite discord made a big impact on this change.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;While it mentions Linux specifically, I would assume that by extension this also means support for the Steam Deck. The EAC the game uses will now support these platforms.&lt;/p&gt;
&lt;p&gt;Aside from that there are a &lt;em&gt;ton&lt;/em&gt; of other features coming to the update, including new skins, UI fixes, adjusted rules for various game modes, adjusted characters, etc. See the &lt;a href=&#34;https://www.smitegame.com/news/the-season-of-souls-10-6-update-notes/&#34;&gt;patch notes&lt;/a&gt; for more info.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;SMITE&lt;/em&gt; is free-to-play on &lt;a href=&#34;https://store.steampowered.com/app/386360/SMITE/&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Sega Announces New Sonic Game That Combines Retro with Modern</title>
      <link>https://linuxgamingcentral.org/posts/sonic-superstars/</link>
      <pubDate>Fri, 09 Jun 2023 14:11:27 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/sonic-superstars/</guid>
      <description>Blending 2D and 3D worlds has been something that Sega has tried often &amp;ndash; since Sonic Generations in 2012. This is their third attempt with Sonic Superstars &amp;ndash; recently revealed during the Summer Game Fest &amp;ndash; coming to Steam later this fall.
Still, it looks fairly interesting. Sonic returns to the 2D side-scrolling formula, while retaining his classic, slightly chubbier form, but the graphics are in 3D. Seems like a spiritual successor to Sonic the Hedgehog 4.</description>
      <content>&lt;p&gt;Blending 2D and 3D worlds has been something that Sega has tried often &amp;ndash; since &lt;em&gt;Sonic Generations&lt;/em&gt; in 2012. This is their third attempt with &lt;a href=&#34;https://sonicsuperstars.com/&#34;&gt;&lt;em&gt;Sonic Superstars&lt;/em&gt;&lt;/a&gt; &amp;ndash; recently revealed during the &lt;a href=&#34;https://www.polygon.com/23752958/summer-game-fest-announcements-trailers-2023&#34;&gt;Summer Game Fest&lt;/a&gt; &amp;ndash; coming to Steam later this fall.&lt;/p&gt;
&lt;p&gt;Still, it looks fairly interesting. Sonic returns to the 2D side-scrolling formula, while retaining his classic, slightly chubbier form, but the graphics are in 3D. Seems like a spiritual successor to &lt;em&gt;Sonic the Hedgehog 4&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Playable characters besides Sonic include Tails, Knuckles, Amy, and Fang the Sniper, who came from &lt;em&gt;Sonic the Hedgehog: Triple Trouble&lt;/em&gt; and &lt;em&gt;Sonic the Fighters&lt;/em&gt;. New abilities can be retrieved by collecting Chaos Emeralds &amp;ndash; you&amp;rsquo;ll notice in one part of the &lt;a href=&#34;https://www.youtube.com/watch?v=j3g-62NNoUs&#34;&gt;trailer&lt;/a&gt; the characters become voxelated squids.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sonic Superstars&lt;/em&gt; is coming to Steam and consoles in Fall 2023.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Sega&lt;/em&gt;&lt;/p&gt;
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      <title>System Shock (Remake): Shockingly Disappointing</title>
      <link>https://linuxgamingcentral.org/posts/system-shock-review/</link>
      <pubDate>Thu, 08 Jun 2023 15:33:28 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/system-shock-review/</guid>
      <description>You&amp;rsquo;re an unnamed hacker who&amp;rsquo;s trying to get into the TriOptimum Corporation servers. Your goal is to steal military cybernetics that will enhance your natural abilities.
Unfortunately it&amp;rsquo;s not long after logging in that some folks comparable to the SWAT team break into your house with guns pointed at you. You give them the bird when they demand you turn around, and they knock you unconscious.
When you wake up somewhere else, a corporate executive offers you your life and the cybernetics you were trying to steal, in exchange for using your technical skills to break into SHODAN (Sentient Hyper-Optimised Data Access Network), the AI that&amp;rsquo;s hellbent on destroying humanity and runs TriOp&amp;rsquo;s Citadel Station facility near the planet Saturn.</description>
      <content>&lt;p&gt;You&amp;rsquo;re an unnamed hacker who&amp;rsquo;s trying to get into the TriOptimum Corporation servers. Your goal is to steal military cybernetics that will enhance your natural abilities.&lt;/p&gt;
&lt;p&gt;Unfortunately it&amp;rsquo;s not long after logging in that some folks comparable to the SWAT team break into your house with guns pointed at you. You give them the bird when they demand you turn around, and they knock you unconscious.&lt;/p&gt;
&lt;p&gt;When you wake up somewhere else, a corporate executive offers you your life &lt;em&gt;and&lt;/em&gt; the cybernetics you were trying to steal, in exchange for using your technical skills to break into SHODAN (Sentient Hyper-Optimised Data Access Network), the AI that&amp;rsquo;s hellbent on destroying humanity and runs TriOp&amp;rsquo;s Citadel Station facility near the planet Saturn. You agree to the terms&amp;hellip;but you&amp;rsquo;re in for, well, a &lt;em&gt;shock&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Hacking&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/system_shock/hack.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If this premise sounds familiar to you, it&amp;rsquo;s probably because you played the original way back in 1994. Nightdive Studios took on the task of remaking this classic in modern HD nearly 30 years later. Harvesting the power of Unreal Engine 4, lighting is significantly improved, graphics are obviously enhanced, and there have been some other subtle improvements, such as making the cycling of your endless inventory a bit easier.&lt;/p&gt;
&lt;p&gt;Admitedly I never played the original, so I was going into this game with a fresh perspective. Upon the first couple of hours of gameplay I certainly got a lot of &lt;em&gt;Half-Life&lt;/em&gt; vibes, with the sci-fi like setting and zombies chanting &amp;ldquo;I&amp;rsquo;m hungry&amp;rdquo; while they&amp;rsquo;re chasing after you. So let me just preface this by saying: if you&amp;rsquo;re the faint of heart, this game probably isn&amp;rsquo;t for you. You&amp;rsquo;re going to see floors strewn with dead bodies. Some of those bodies have been dismembered; you&amp;rsquo;ll usually see a limping arm somewhere along the hallways of Citadel Station. You&amp;rsquo;re going to see big pools of blood, and some of those pools are accomodated with spilt guts. And whenever you get a game over, you&amp;rsquo;re going to see SHODAN take over the hacker&amp;rsquo;s body. His head will be inside the machine, while the rest of his body is suspended in midair.&lt;/p&gt;
&lt;h1 id=&#34;seven-years-in-the-making&#34;&gt;Seven Years in the Making&lt;/h1&gt;
&lt;p&gt;But man, this remake took a long, &lt;em&gt;long&lt;/em&gt; time to get here. The project went on &lt;a href=&#34;https://www.kickstarter.com/projects/1598858095/system-shock/description&#34;&gt;Kickstarter&lt;/a&gt; way back in 2016, and the game didn&amp;rsquo;t come to full fruition until it landed on Steam less than two weeks ago on May 30th. In 2018 Nightdive Studios made the announcement that they needed to &lt;a href=&#34;https://www.pcgamer.com/system-shock-reboot-put-on-hiatus-as-developers-reassess-our-path/&#34;&gt;&amp;ldquo;reassess our path&amp;rdquo;&lt;/a&gt;, shifting from Unity to Unreal, and mentioned &amp;ldquo;the more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.&amp;rdquo; As such, the project was temporarily put on hold.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Citadel Station&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/system_shock/citadel.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now that it&amp;rsquo;s finally here, though, I&amp;rsquo;m not sure if I&amp;rsquo;m in agreement with the &amp;ldquo;Very Positive&amp;rdquo; rating on Steam. In fact, I would label my review as controversial, since I had discovered a lot of things I simply didn&amp;rsquo;t like about the game. It wouldn&amp;rsquo;t surprise me if I get some hate for it. I couldn&amp;rsquo;t get myself to invest anything more than five hours into the game.&lt;/p&gt;
&lt;h1 id=&#34;what-i-liked&#34;&gt;What I Liked&lt;/h1&gt;
&lt;p&gt;Let me start off with the positives: I like the sci-fi setting. Animations are pretty decent. The voice acting, such as the repetitive nature of SHODAN&amp;rsquo;s robotic voice, definitely hit home the point that she&amp;rsquo;s pretty scary. The cyberspace levels, where the game turns into an on-rails shooter, is nice icing on the cake, with levels that are very colorful. I like the feeling of suspense and isolation as you, the hacker, are pretty much the only human left on Citadel Station. Everyone else roaming the station is either a robot, a cyborg, or a half-dead corpse that was taken over by SHODAN. Any other human that was once a part of Citadel Station no longer exists. The only times you&amp;rsquo;ll hear a human&amp;rsquo;s voice is by picking up the various audio logs that are scattered throughout the station.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fight&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/system_shock/fight.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The visual upgrade in both the lighting and graphics department is certainly a welcome change; there&amp;rsquo;s one particular area in the game where you can look out a window and see outer space, along with the ring that surrounds Saturn. Even for a video game, it&amp;rsquo;s a pretty sight to behold.&lt;/p&gt;
&lt;h1 id=&#34;issues-galore&#34;&gt;Issues Galore&lt;/h1&gt;
&lt;p&gt;Aside from that, however, I was really not fond of the maze-like halls that is Citadel Station. There is little-to-no handholding in this game; there&amp;rsquo;s the brief five-to-10-minute cutscene that plays at the beginning, and from that point, you&amp;rsquo;re on your own. You basically have no idea where to go, as there isn&amp;rsquo;t a navigation system that points you in the right direction, unless you have the difficulty tweaked down. It doesn&amp;rsquo;t help that there&amp;rsquo;s a ton of doors to open, and you&amp;rsquo;re not sure what door will lead you to what. As a result, I found myself going around in circles often. Perhaps if you&amp;rsquo;re familiar with the original game, it wouldn&amp;rsquo;t be so bad, since you probably knew where to go. But by the time I thought I had finished the first level, it turned out I needed to destroy every camera in order to use the elevator &amp;ndash; no thanks.&lt;/p&gt;
&lt;p&gt;Speaking of difficulty, a nice perk is when you first start a game, you&amp;rsquo;re able to adjust the difficulty of various settings, such as combat difficulty, or puzzle difficulty (yes, there&amp;rsquo;s a few puzzles that need to be solved in this game). But keep in mind &lt;strong&gt;you cannot change the difficulty later on&lt;/strong&gt;. There&amp;rsquo;s three levels of difficulty for each category: 1 is the easiest, 2 is in the middle, and 3 is the most difficult. I kept every category at 2.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fight 2&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/system_shock/fight2.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The reviewer&amp;rsquo;s guide I was supplied with warned me that this game is difficult, and they definitely weren&amp;rsquo;t kidding. All too often I found myself cussing out loud because a cyborg zapped me multiple times with his laser, and I didn&amp;rsquo;t really have a way to combat it with the limited ammo that I had. The limited recovery items available didn&amp;rsquo;t help. And if this game was designed to give you a good jolt in the air, they certainly fulfilled their job. I would be looking at my inventory when out of nowhere a zombie approaches from the corner of my eye and starts slashing at me. The only way I can make this game easier is if I start a new game at a lower difficulty. The only way I can have a navigation system that points me where to go is to start a new game at a lower difficulty. That kind of sucks with all the progress I had made.&lt;/p&gt;
&lt;p&gt;The autosave system is hit or miss. Sometimes the game won&amp;rsquo;t automatically save until a good chunk of the game is completed. This can be very frustrating when you get a game over &amp;ndash; which, for me, happened quite often. You&amp;rsquo;re forced to watch that cutscene of SHODAN taking over the hacker&amp;rsquo;s body, with no way of skipping it. When you select &amp;ldquo;Continue,&amp;rdquo; you go back to the last autosave (unless you have a manual save that&amp;rsquo;s newer). That autosave might be a good &lt;em&gt;hour or two&lt;/em&gt; behind than where you were at the game over. Now you have to go through all those maze-like doors again, watch those animations of the hacker picking up a new weapon, go through another level in cyberspace, defeat the same set of monsters, re-finish the same puzzle, etc. And if you get a game over again, well, be prepared to go through all that crap again. The only way you can alliviate the situation is by saving manually. Be sure to do so frequently. That way, after a game over, you can restart from that save point.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fight 3&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/system_shock/fight3.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Don&amp;rsquo;t try mashing buttons during the game over cutscene. I did this on my Deck, thinking I could skip the cutscene. Turns out I was brought back to the main menu, and not only this, but my save data was gone! Just disappeared out of thin air! The only way I could recover the save was by transferring the save I had on my desktop. Really, &lt;em&gt;really&lt;/em&gt; not sure why mashing some buttons would delete your save data, but do yourself a favor and don&amp;rsquo;t do that.&lt;/p&gt;
&lt;p&gt;The Steam store page advertises the fact that it supports Steam Cloud. Surprise: &lt;em&gt;it doesn&amp;rsquo;t&lt;/em&gt;. To pick up where I left off on my desktop, I had to manually transfer the save file over to my Steam Deck and vice versa. There isn&amp;rsquo;t any cloud save support. That&amp;rsquo;s a lie.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m still not done talking about the issues. On desktop (&lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project-impressions/&#34;&gt;Nobara Project&lt;/a&gt;), the game randomly crashed. At first, I was using &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton8-3/&#34;&gt;GE-Proton8-3&lt;/a&gt;. Thinking that that might have been a bit too bleeding-edge, I resorted to vanilla Proton &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-8.0-2/&#34;&gt;8.0-2&lt;/a&gt;. That didn&amp;rsquo;t help. I made some progress in the game, opened up the door to the toilet, and the game just shut itself off. On Deck, I wasn&amp;rsquo;t experiencing this problem. Maybe my Mesa drivers are a little too bleeding-edge? I&amp;rsquo;m not sure. But there was random crashing on desktop for reasons that I can&amp;rsquo;t explain.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Cyberspace&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/system_shock/cyberspace.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Also, if you&amp;rsquo;re planning on playing this game with a gamepad as opposed to mouse and keyboard, bear in mind the game isn&amp;rsquo;t super optimized for this. You can cycle through your inventory with the D-Pad, but managing your inventory is a bit of a pain in ways that are hard to explain. You&amp;rsquo;re best off using a keyboard and mouse for now.&lt;/p&gt;
&lt;p&gt;And besides this there are &lt;em&gt;still&lt;/em&gt; other things I could complain about &amp;ndash; such as the terrible default sensitivity of the camera when playing any of the cyberspace levels. You&amp;rsquo;d figure in the seven years that it took for this remake to take shape, at least &lt;em&gt;some&lt;/em&gt; of these issues could have been addressed.&lt;/p&gt;
&lt;h1 id=&#34;runs-great-on-deck&#34;&gt;Runs Great on Deck&lt;/h1&gt;
&lt;p&gt;Despite the plethora of issues, the game runs really well on Deck, actually. You &lt;em&gt;should&lt;/em&gt; be able to get away with Medium settings with a TDP limit of 7 W, GPU speed to 700 MHz, and resolution set to 1,152 x 720, with vanilla Proton 8.0-2. Average battery consumption with these settings is around 12 W. On Ultra settings, set the TDP limit to 13 W and GPU to 1300 MHz for the same framerate. At 30 FPS you can max out the graphics settings with a TDP limit of 9 W and GPU speed of 900 MHz. To get a full 60 you&amp;rsquo;ll need to have Medium everything and disable both the TDP and GPU speed limits &amp;ndash; even then there are some graphics settings you may need to tweak lower to get a solid 60.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;System Shock on Deck 40 FPS build&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/system_shock/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;See &lt;a href=&#34;https://steamdeckhq.com/game-reviews/system-shock/&#34;&gt;Steam Deck HQ&amp;rsquo;s report&lt;/a&gt; for more details.&lt;/p&gt;
&lt;h1 id=&#34;not-for-me&#34;&gt;Not for Me&lt;/h1&gt;
&lt;p&gt;Overall I give the &lt;em&gt;System Shock&lt;/em&gt; remake a thumbs down. Fans may be excited that a game they played nearly 30 years ago finally got a faithful remake. And to them, this game means everything to them.&lt;/p&gt;
&lt;p&gt;In some ways I get the hype. There are things Nightdive Studios got right &amp;ndash; the lighting, the graphics, the animations, you name it. But there are just so many things that turned me off &amp;ndash; the maze-like system, with no way to know what&amp;rsquo;s the right way to go; the ridiculous difficulty, which can&amp;rsquo;t be adjusted after a save file is made; the repetitive game over cutscene that can&amp;rsquo;t be skipped; the unreliable autosave system; the sudden deletion of my save file; the lie about Steam Cloud support; the random crashing on desktop; the not-so-great gamepad controls&amp;hellip;and the list goes on.&lt;/p&gt;
&lt;p&gt;It does appear that the company behind the remake is being attentive to some of these issues, though. According to their &lt;a href=&#34;https://www.kickstarter.com/projects/1598858095/system-shock/posts/3827788&#34;&gt;Kickstarter update&lt;/a&gt; they&amp;rsquo;re looking into fixing quite a few things, such as the AI, some of the weapons, places where there might be a crash, improved throwing of the grenade, and plenty of other planned fixes. Still, I&amp;rsquo;m not planning on coming back to this game any time soon, for the reasons I mentioned above.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Hacker&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/system_shock/hacker.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;superlative lighting and graphics&lt;/li&gt;
&lt;li&gt;decent voice acting&lt;/li&gt;
&lt;li&gt;animations are pretty solid&lt;/li&gt;
&lt;li&gt;performs great on Deck&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;no guidance system on higher difficulties&lt;/li&gt;
&lt;li&gt;Citadel Station is a maze and often makes you go back to places you&amp;rsquo;ve already been&lt;/li&gt;
&lt;li&gt;too hard to enjoy&lt;/li&gt;
&lt;li&gt;difficulty can&amp;rsquo;t be adjusted&lt;/li&gt;
&lt;li&gt;repetitive game over cutscene that can&amp;rsquo;t be skipped&lt;/li&gt;
&lt;li&gt;save file on my Deck got deleted for the oddest reason&lt;/li&gt;
&lt;li&gt;no Steam cloud support&lt;/li&gt;
&lt;li&gt;autosave system takes saves that are few and far between; you often end up repeating an hour or two of gameplay after a game over, unless you save manually&lt;/li&gt;
&lt;li&gt;random crashing on desktop&lt;/li&gt;
&lt;li&gt;gamepad controls, while there, aren&amp;rsquo;t exactly great&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;System Shock&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/482400/System_Shock/&#34;&gt;Steam&lt;/a&gt; for $40. It looks like according to the Kickstarter there will be a &lt;em&gt;native&lt;/em&gt; Linux version &amp;ldquo;in the future.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by UberStrategist.&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Slippi 3.1.0 Adds Configurable Chat Messages, Fixes Building on Arch Linux</title>
      <link>https://linuxgamingcentral.org/posts/slippi-3.1.0/</link>
      <pubDate>Wed, 07 Jun 2023 23:26:08 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/slippi-3.1.0/</guid>
      <description>With the Slippi Launcher, it is now possible to configure chat messages under the &amp;ldquo;Chat&amp;rdquo; tab in General Settings. There are 16 different messages to choose from. Tier 1 subs get access to eight &amp;ldquo;premium&amp;rdquo; messages. Tier 2 and above get access to 16.
Concerning bug fixes, it should now be possible to build Slippi on Arch Linux, and on Mac OS, chat in widescreen and special characters in chat should display properly.</description>
      <content>&lt;p&gt;With the Slippi Launcher, it is now possible to configure chat messages under the &amp;ldquo;Chat&amp;rdquo; tab in General Settings. There are 16 different messages to choose from. Tier 1 subs get access to eight &amp;ldquo;premium&amp;rdquo; messages. Tier 2 and above get access to 16.&lt;/p&gt;
&lt;p&gt;Concerning bug fixes, it should now be possible to build Slippi on Arch Linux, and on Mac OS, chat in widescreen and special characters in chat should display properly.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Support for Ubuntu 18.04 is now deprecated&lt;/strong&gt; since &amp;ldquo;Github effectively no longer provides CI/CD on 18.04.&amp;rdquo; Finally, the Mac OS &amp;ldquo;User&amp;rdquo; folder has been moved to Application Support since it&amp;rsquo;s required on Ventura and makes Dolphin easier to update.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Too good.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/project-slippi/Ishiiruka/releases/tag/v3.1.0&#34;&gt;GitHub&lt;/a&gt;. If you want to get Slippi set up on Linux/Steam Deck, check out &lt;a href=&#34;https://linuxgamingcentral.org/posts/slippi_guide/&#34;&gt;my&lt;/a&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-and-melee/&#34;&gt;guides&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Proton Experimental Adds Compatibility to Lord of the Rings: Gollum, Fixes Ubisoft Connect</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-6-6-2023/</link>
      <pubDate>Tue, 06 Jun 2023 19:00:55 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-6-6-2023/</guid>
      <description>Proton Experimental has now added support for the recently released Lord of the Rings: Gollum. A few more regressions from Proton 8 have been fixed: Halo: MCC no longer has broken menus, and DJMAX RESPECT V is playable again.
Along with this, a few fixes have made it in for the Ubisoft Connect invisible window, Secret of Mana having flipped videos, Call of Duty 2 hanging when a map was loaded, and Creativerse hanging when exiting from a local game.</description>
      <content>&lt;p&gt;Proton Experimental has now added support for the recently released &lt;a href=&#34;https://store.steampowered.com/app/1265780/The_Lord_of_the_Rings_Gollum/&#34;&gt;&lt;em&gt;Lord of the Rings: Gollum&lt;/em&gt;&lt;/a&gt;. A few more regressions from Proton 8 have been fixed: &lt;em&gt;Halo: MCC&lt;/em&gt; no longer has broken menus, and &lt;em&gt;DJMAX RESPECT V&lt;/em&gt; is playable again.&lt;/p&gt;
&lt;p&gt;Along with this, a few fixes have made it in for the Ubisoft Connect invisible window, &lt;em&gt;Secret of Mana&lt;/em&gt; having flipped videos, &lt;em&gt;Call of Duty 2&lt;/em&gt; hanging when a map was loaded, and &lt;em&gt;Creativerse&lt;/em&gt; hanging when exiting from a local game.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Daedalic Entertainment&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>GE-Proton8-4 Fixes Four Games, Removes EAC Workaround for Fall Guys</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton8-4/</link>
      <pubDate>Mon, 05 Jun 2023 20:48:45 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton8-4/</guid>
      <description>Protonfixes have been added to the following titles:
Moero Chronicle Shadows on the Vatican series The Blind Prophet Alter Ego The easyanticheat_x64.so workaround for Fall Guys has been removed. A fix was added for the Northstar launch argument not working.
The following &amp;ldquo;upstream&amp;rdquo; tools have been added:
Proton script changes font changes OpenXR changes Steam helper fixes user_settings changes The following tools have been updated to &amp;ldquo;latest bleeding edge&amp;rdquo; or &amp;ldquo;git&amp;rdquo;:</description>
      <content>&lt;p&gt;Protonfixes have been added to the following titles:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Moero Chronicle&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Shadows on the Vatican&lt;/em&gt; series&lt;/li&gt;
&lt;li&gt;&lt;em&gt;The Blind Prophet&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Alter Ego&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The &lt;code&gt;easyanticheat_x64.so&lt;/code&gt; workaround for &lt;em&gt;Fall Guys&lt;/em&gt; has been removed. A fix was added for the Northstar launch argument not working.&lt;/p&gt;
&lt;p&gt;The following &amp;ldquo;upstream&amp;rdquo; tools have been added:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Proton script changes&lt;/li&gt;
&lt;li&gt;font changes&lt;/li&gt;
&lt;li&gt;OpenXR changes&lt;/li&gt;
&lt;li&gt;Steam helper fixes&lt;/li&gt;
&lt;li&gt;user_settings changes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The following tools have been updated to &amp;ldquo;latest bleeding edge&amp;rdquo; or &amp;ldquo;git&amp;rdquo;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Wine&lt;/li&gt;
&lt;li&gt;DXVK&lt;/li&gt;
&lt;li&gt;VKD3D-Proton&lt;/li&gt;
&lt;li&gt;DXVK-NVAPI&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Note that, when the EOS installer is running on a clean prefix with &lt;em&gt;Fall Guys&lt;/em&gt;, &amp;ldquo;Cancel&amp;rdquo; needs to be clicked on the second step, &amp;ldquo;otherwise &lt;em&gt;Fall Guys&lt;/em&gt; will tell you the game is missing files and force you to exit.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton8-4&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Valve Told Nintendo About Dolphin Coming to Steam</title>
      <link>https://linuxgamingcentral.org/posts/dolphin-removed-from-steam/</link>
      <pubDate>Mon, 05 Jun 2023 14:19:42 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/dolphin-removed-from-steam/</guid>
      <description>In case you hadn&amp;rsquo;t caught up: the Dolphin emulator was set to launch on Steam, but was removed shortly thereafter due to a DMCA complaint.
But now we have some more insight into the whole story from the emails that supposedly have been sent between Valve and the big N. Notice this part of the email from Nintendo&amp;rsquo;s lawyers:
Thank you for bringing the announced offering of the Dolphin emulator on Valve’s Steam store to Nintendo’s attention.</description>
      <content>&lt;p&gt;In case you hadn&amp;rsquo;t caught up: the Dolphin emulator was set to launch on Steam, but &lt;a href=&#34;https://dolphin-emu.org/blog/2023/05/27/dolphin-steam-indefinitely-postponed/&#34;&gt;was removed&lt;/a&gt; shortly thereafter due to a DMCA complaint.&lt;/p&gt;
&lt;p&gt;But now we have some more insight into the whole story from the &lt;a href=&#34;https://www.theverge.com/2023/6/1/23745772/valve-nintendo-dolphin-emulator-steam-emails&#34;&gt;emails&lt;/a&gt; that supposedly have been sent between Valve and the big N. Notice this part of the email from Nintendo&amp;rsquo;s lawyers:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Thank you for bringing the announced offering of the Dolphin emulator on Valve’s Steam store to Nintendo’s attention.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;Email from Nintendo&amp;rsquo;s lawyer to Valve, page 2&#34; src=&#34;https://linuxgamingcentral.org/images/dolphin/nintendo_valve_email_2_redacted.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;So, evidently Valve informed Nintendo that Dolphin was coming to Steam. Further testimony of this is confirmed when Valve&amp;rsquo;s Kaci Aitchison reported to The Verge &amp;ldquo;we brought this to [Nintendo&amp;rsquo;s] attention proactively after the Dolphin team announced it was coming soon to Steam.&amp;rdquo; The reason for this? Aitchison continues:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We operate Steam as an open platform, but that relies on creators shipping only things they have the legal right to distribute. Sometimes third parties raise legal objections to things on Steam, but Valve isn’t well positioned to judge those disputes – the parties have to go to court, or negotiate between themselves. An accusation of copyright infringement, for example, can be handled under the DMCA process, but other disputes (like trademark infringement or a breach of contract claim between a developer and a publisher) don’t have a statutory dispute resolution process, so in these cases we generally will cease distributing the material until the parties tell Valve that they have resolved their dispute.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Valve would follow up with an email to Pierre Bourdon, the former Dolphin Foundation treasurer, and mentioned &amp;ldquo;we have removed Dolphin Emulator from STEAM unless and until both parties notify us that the dispute is resolved.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Email from Valve to Dolphin dev&#34; src=&#34;https://linuxgamingcentral.org/images/dolphin/nintendo_valve_email_3_redacted.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;The Dolphin team did confirm to The Verge that the emulator indeed ships with a common cryptographic key, and because of this, the big N may have the upper hand if this were to ever go to court.&lt;/p&gt;
&lt;p&gt;So, unfortunately, it doesn&amp;rsquo;t appear Dolphin will be showing up on Steam any time soon &amp;ndash; if at all.&lt;/p&gt;
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      <title>Weekly News Recap (Big Linux Marketshare, Metroidvania Goodness, Ratchet &amp; Clank Coming to Steam)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-may-27-june-2/</link>
      <pubDate>Sun, 04 Jun 2023 16:32:38 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-may-27-june-2/</guid>
      <description>Steam Deck three beta client updates this week SteamOS 3.4.8 fixes Splitgate and improves performance for Star Wars Jedi: Survivor over 25% of Linux users on Steam are using the Deck Software Updates Proton Experimental fixes DX12 on Intel GPUs and updates DXVK to fix a regression Heroic Games Launcher 2.8.0 adds DLC manager and the sideloading of browser apps Wine 8.9 fixes Battle.NET and improves Wayland support Other Metroidvania bundle by Humble is worth taking a look at Ratchet &amp;amp; Clank: Rift Apart coming to Steam later this summer Street Fighter 6 gets Denuvo Cover image credit: GOL</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-updates-for-may-29/&#34;&gt;three beta client updates&lt;/a&gt; this week&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4.8/&#34;&gt;SteamOS 3.4.8&lt;/a&gt; fixes &lt;em&gt;Splitgate&lt;/em&gt; and improves performance for &lt;em&gt;Star Wars Jedi: Survivor&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.gamingonlinux.com/2023/06/linux-hits-a-multi-year-high-for-user-share-on-steam-thanks-to-steam-deck/&#34;&gt;over 25% of Linux users on Steam are using the Deck&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-5-31-2023/&#34;&gt;fixes DX12 on Intel GPUs&lt;/a&gt; and updates DXVK to fix a regression&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heroic Games Launcher&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/heroic-2.8.0/&#34;&gt;2.8.0&lt;/a&gt; adds DLC manager and the sideloading of browser apps&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.9/&#34;&gt;8.9&lt;/a&gt; fixes Battle.NET and improves Wayland support&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/metroidvania-bundle-by-humble/&#34;&gt;Metroidvania bundle&lt;/a&gt; by Humble is worth taking a look at&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Ratchet &amp;amp; Clank: Rift Apart&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ratchet-and-clank-coming-to-steam/&#34;&gt;coming to Steam&lt;/a&gt; later this summer&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Street Fighter 6&lt;/em&gt; gets &lt;a href=&#34;https://linuxgamingcentral.org/posts/sf6-gets-denuvo/&#34;&gt;Denuvo&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: GOL&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Adds Bell Icon, &#34;Other&#34; Tooltip, and Plenty of Fixes for Desktop Mode</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-updates-for-may-29/</link>
      <pubDate>Sun, 04 Jun 2023 04:08:51 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-updates-for-may-29/</guid>
      <description>Last week were three beta client updates for the Steam Deck and a stable update to SteamOS.
Tuesday - Bell Icon If there&amp;rsquo;s not enough disk space available when downloading an update to a game, there should be an error now before running the game. A bell icon has been added to the header when there is a new notification. Rumble on DualShock gamepads is now fixed. Desktop Mode also gets a few fixes.</description>
      <content>&lt;p&gt;Last week were three beta client updates for the Steam Deck and a stable update to SteamOS.&lt;/p&gt;
&lt;h1 id=&#34;tuesdayhttpssteamcommunitycomgames1675200announcementsdetail3705945096239306583---bell-icon&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3705945096239306583&#34;&gt;Tuesday&lt;/a&gt; - Bell Icon&lt;/h1&gt;
&lt;p&gt;If there&amp;rsquo;s not enough disk space available when downloading an update to a game, there should be an error now before running the game. A bell icon has been added to the header when there is a new notification. Rumble on DualShock gamepads is now fixed. Desktop Mode also gets a few fixes.&lt;/p&gt;
&lt;h1 id=&#34;wednesdayhttpssteamcommunitycomgames1675200announcementsdetail3702568031445742630---other-tooltip-and-stable-steamos-update&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3702568031445742630&#34;&gt;Wednesday&lt;/a&gt; - &amp;ldquo;Other&amp;rdquo; Tooltip and Stable SteamOS Update&lt;/h1&gt;
&lt;p&gt;An in-game overlay issue with the tabbed browser has been fixed. In Desktop Mode, a &amp;ldquo;Other&amp;rdquo; tooltip has been added that explains what it contains. There&amp;rsquo;s also been two fixes for Desktop Mode.&lt;/p&gt;
&lt;p&gt;The same day, &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4.8/&#34;&gt;SteamOS 3.4.8&lt;/a&gt; shipped to stable with a fix for &lt;em&gt;Splitgate&lt;/em&gt; and improved performance with &lt;em&gt;Star Wars Jedi: Survivor&lt;/em&gt;.&lt;/p&gt;
&lt;h1 id=&#34;thursdayhttpssteamcommunitycomgames1675200announcementsdetail3702568031449199778---desktop-fixes-galore&#34;&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3702568031449199778&#34;&gt;Thursday&lt;/a&gt; - Desktop Fixes Galore&lt;/h1&gt;
&lt;p&gt;Steam&amp;rsquo;s servers should still be able to be connected to when resuming from sleep. Desktop Mode gets plenty of fixes, and a setting has been added to &amp;ldquo;let a user decide whether Ready to Play should include streaming and whether the local computer should be the default in details.&amp;rdquo; Steam Input gets a fix for Joystick Dead Zones and gyro smoothing. Finally, a bug that caused &amp;ldquo;plain UDP connections to fail with authentication disabled&amp;rdquo; has been fixed.&lt;/p&gt;
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      <title>Street Fighter 6 Gets Denuvo Just Days Ahead of Launch</title>
      <link>https://linuxgamingcentral.org/posts/sf6-gets-denuvo/</link>
      <pubDate>Thu, 01 Jun 2023 16:41:37 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/sf6-gets-denuvo/</guid>
      <description>Just when you thought you could play Capcom&amp;rsquo;s latest fighter without any sort of anti-tamper involved, the Steam store page for Street Fighter 6 now lists Denuvo DRM. Although, this behavior has been pretty typical of Capcom&amp;rsquo;s PC releases, so it shouldn&amp;rsquo;t come as much of a surprise.
Prior to May 30th, if you had visited the Steam store page, the DRM wasn&amp;rsquo;t listed. However, if we head over to SteamDB, it looks like Denuvo got added on this date, and the store page has been updated appropriately.</description>
      <content>&lt;p&gt;Just when you thought you could play Capcom&amp;rsquo;s latest fighter without any sort of anti-tamper involved, the Steam store page for &lt;em&gt;Street Fighter 6&lt;/em&gt; now lists Denuvo DRM. Although, this behavior has been pretty typical of Capcom&amp;rsquo;s PC releases, so it shouldn&amp;rsquo;t come as much of a surprise.&lt;/p&gt;
&lt;p&gt;Prior to May 30th, if you had visited the Steam store page, the DRM wasn&amp;rsquo;t listed. However, if we head over to &lt;a href=&#34;https://steamdb.info/app/1364780/history/?changeid=U:38727050&#34;&gt;SteamDB&lt;/a&gt;, it looks like Denuvo got added on this date, and the store page has been updated appropriately.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Street Fighter 6&lt;/em&gt; launches tomorrow on &lt;a href=&#34;https://store.steampowered.com/app/1364780/Street_Fighter_6/&#34;&gt;Steam&lt;/a&gt; for $60.&lt;/p&gt;
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    <item>
      <title>SteamOS 3.4.8 Now Stable, Fixes Splitgate and Improves Performance with Star Wars Jedi: Survivor</title>
      <link>https://linuxgamingcentral.org/posts/steamos-3.4.8/</link>
      <pubDate>Thu, 01 Jun 2023 14:02:54 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos-3.4.8/</guid>
      <description>SteamOS &amp;ndash; or, as Valve has been labeling it lately, Steam Deck OS &amp;ndash; has now been updated on the stable branch. Not too much going on with this update. A GPU crash in Splitgate was fixed with an update to the graphics driver stack, and there are performance improvements with Star Wars Jedi: Survivor.
Patch notes can also be read on Steam.</description>
      <content>&lt;p&gt;SteamOS &amp;ndash; or, as Valve has been labeling it lately, Steam Deck OS &amp;ndash; has now been updated on the stable branch. Not too much going on with this update. A GPU crash in &lt;em&gt;Splitgate&lt;/em&gt; was fixed with an update to the graphics driver stack, and there are performance improvements with &lt;em&gt;Star Wars Jedi: Survivor&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3702568031445749186&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Proton Experimental Updates DXVK and Fixes Regression with Intel GPUs</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-5-31-2023/</link>
      <pubDate>Thu, 01 Jun 2023 13:43:11 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-5-31-2023/</guid>
      <description>Two small updates landed for Proton Experimental this week. First, a regression was fixed &amp;ldquo;that caused DirectX 12 games to not work on Intel GPUs.&amp;rdquo; Second, DXVK has been updated to fix another regression in games like Blazblue Centralfication, Kung-Fu Strike - The Warriors Rise, and &amp;ldquo;many other games.&amp;rdquo;
See the patch notes on GitHub.
Cover image credit: Arc System Works/H2 Interactive</description>
      <content>&lt;p&gt;Two small updates landed for Proton Experimental this week. First, a regression was fixed &amp;ldquo;that caused DirectX 12 games to not work on Intel GPUs.&amp;rdquo; Second, DXVK has been updated to fix another regression in games like &lt;a href=&#34;https://store.steampowered.com/app/586140/BlazBlue_Centralfiction/&#34;&gt;&lt;em&gt;Blazblue Centralfication&lt;/em&gt;&lt;/a&gt;, &lt;a href=&#34;https://store.steampowered.com/app/212030/Kung_Fu_Strike__The_Warriors_Rise/&#34;&gt;&lt;em&gt;Kung-Fu Strike - The Warriors Rise&lt;/em&gt;&lt;/a&gt;, and &amp;ldquo;many other games.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Arc System Works/H2 Interactive&lt;/em&gt;&lt;/p&gt;
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      <title>Must-Play Metroidvania Bundle by Humble Bundle</title>
      <link>https://linuxgamingcentral.org/posts/metroidvania-bundle-by-humble/</link>
      <pubDate>Wed, 31 May 2023 22:03:29 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/metroidvania-bundle-by-humble/</guid>
      <description>New bundle by Humble Bundle is out: Must-Play Metroidvanias. As you might have guessed from the name, this bundle is all about Metroidvanias.
The bundle &amp;ndash; at $15 or more &amp;ndash; comes with seven games:
Hollow Knight Rain World Blasphemous Bloodstained: Ritual of the Night Lost Ruins Lone Fungus Haiku, the Robot You&amp;rsquo;ll also get two coupons:
50% off Zapling Bygone 20% off Rain World: Downpour All keys are redeemed on Steam, and Hollow Knight, Lost Ruins, and Blasphemous are available natively on Linux.</description>
      <content>&lt;p&gt;New bundle by Humble Bundle is out: &lt;a href=&#34;https://www.humblebundle.com/games/must-play-metroidvania&#34;&gt;Must-Play Metroidvanias&lt;/a&gt;. As you might have guessed from the name, this bundle is all about Metroidvanias.&lt;/p&gt;
&lt;p&gt;The bundle &amp;ndash; at $15 or more &amp;ndash; comes with seven games:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/367520/Hollow_Knight/&#34;&gt;&lt;em&gt;Hollow Knight&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/312520/Rain_World/&#34;&gt;&lt;em&gt;Rain World&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/774361/Blasphemous/&#34;&gt;&lt;em&gt;Blasphemous&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/692850/Bloodstained_Ritual_of_the_Night/&#34;&gt;&lt;em&gt;Bloodstained: Ritual of the Night&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1306630/Lost_Ruins/&#34;&gt;&lt;em&gt;Lost Ruins&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1674780/Lone_Fungus/&#34;&gt;&lt;em&gt;Lone Fungus&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1231880/Haiku_the_Robot/&#34;&gt;&lt;em&gt;Haiku, the Robot&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You&amp;rsquo;ll also get two coupons:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;50% off &lt;a href=&#34;https://store.steampowered.com/app/1489110/Zapling_Bygone/&#34;&gt;&lt;em&gt;Zapling Bygone&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;20% off &lt;a href=&#34;https://store.steampowered.com/app/1933390/Rain_World_Downpour/&#34;&gt;&lt;em&gt;Rain World: Downpour&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;All keys are redeemed on Steam, and &lt;em&gt;Hollow Knight&lt;/em&gt;, &lt;em&gt;Lost Ruins&lt;/em&gt;, and &lt;em&gt;Blasphemous&lt;/em&gt; are available natively on Linux.&lt;/p&gt;
&lt;p&gt;Seems like a pretty decent bundle if, like me, you&amp;rsquo;re into Metroidvanias. Offer ends in three weeks!&lt;/p&gt;
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      <title>Heroic 2.8.0 &#34;Nico Robin&#34; Adds DLC Manager, Sideloading of Browser Apps/Games</title>
      <link>https://linuxgamingcentral.org/posts/heroic-2.8.0/</link>
      <pubDate>Wed, 31 May 2023 15:12:14 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/heroic-2.8.0/</guid>
      <description>Sweet new release of Heroic Games Launcher is out, codenamed &amp;ldquo;Nico Robin.&amp;rdquo; This version comes with a DLC manager, the ability to sideload apps and games from your web browser, and the automatic downloading of Wine if it&amp;rsquo;s not found on the system.
Additionally, there&amp;rsquo;s half-a-dozen bug fixes, from the UI, to the download manager, and native Linux games not being added to the launcher. The login screen has also been made &amp;ldquo;more responsive,&amp;rdquo; and the handling of shortcuts has been improved.</description>
      <content>&lt;p&gt;Sweet new release of Heroic Games Launcher is out, codenamed &amp;ldquo;Nico Robin.&amp;rdquo; This version comes with a DLC manager, the ability to sideload apps and games from your web browser, and the automatic downloading of Wine if it&amp;rsquo;s not found on the system.&lt;/p&gt;
&lt;p&gt;Additionally, there&amp;rsquo;s half-a-dozen bug fixes, from the UI, to the download manager, and native Linux games not being added to the launcher. The login screen has also been made &amp;ldquo;more responsive,&amp;rdquo; and the handling of shortcuts has been improved.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.8.0&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Ratchet &amp; Clank: Rift Apart Coming to Steam!</title>
      <link>https://linuxgamingcentral.org/posts/ratchet-and-clank-coming-to-steam/</link>
      <pubDate>Wed, 31 May 2023 02:34:54 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ratchet-and-clank-coming-to-steam/</guid>
      <description>While Sony has been known to bring some of their original IPs over to Steam, I was not expecting any title from the Ratchet &amp;amp; Clank series to come over to PC. Well, it looks like this will be happening, and very soon at that. To top it off, it&amp;rsquo;s the latest game in the series: Rift Apart.
Go dimension-hopping with Ratchet and Clank as they venture onto a PC near you for the very first time.</description>
      <content>&lt;p&gt;While Sony has been known to bring some of their original IPs over to Steam, I was &lt;em&gt;not&lt;/em&gt; expecting any title from the &lt;em&gt;Ratchet &amp;amp; Clank&lt;/em&gt; series to come over to PC. Well, it looks like this will be happening, and very soon at that. To top it off, it&amp;rsquo;s the latest game in the series: &lt;em&gt;Rift Apart&lt;/em&gt;.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Go dimension-hopping with Ratchet and Clank as they venture onto a PC near you for the very first time. Help them take on an evil emperor from another reality as you jump between action-packed worlds and beyond.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Looks like the PC port will have some nice additions:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;ultra-wide support (21:9, 32:9, 48:9)&lt;/li&gt;
&lt;li&gt;triple monitor support&lt;/li&gt;
&lt;li&gt;uncapped framerate&lt;/li&gt;
&lt;li&gt;ray-traced reflections and shadows&lt;/li&gt;
&lt;li&gt;DLSS 3/FSR 2/Intel XeSS&lt;/li&gt;
&lt;li&gt;DualSense haptic feedback/dynamic trigger support (in wired mode)&lt;/li&gt;
&lt;li&gt;keyboard and mouse controls&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;There may very well be Steam Deck support with the mention of &amp;ldquo;portable PC gaming devices&amp;rdquo;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Choose from a wide variety of graphics quality options to tailor to a wide range of devices, all the way from high-end PCs to portable PC gaming devices.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;And guess what? It won&amp;rsquo;t carry the $70 price tag!&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m looking forward to this. &lt;em&gt;Ratchet &amp;amp; Clank: Rift Apart&lt;/em&gt; will be available on &lt;a href=&#34;https://store.steampowered.com/app/1895880/Ratchet__Clank_Rift_Apart/&#34;&gt;Steam&lt;/a&gt; for $60 later this summer on July 26th.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Insomniac Games/PlayStation&lt;/em&gt;&lt;/p&gt;
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      <title>Wine 8.9 Adds Further Wayland Support, Fixes Battle.NET</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.9/</link>
      <pubDate>Sat, 27 May 2023 05:42:02 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.9/</guid>
      <description>Wine 8.9 released yesterday. Along with further Wayland support comes 16 bug fixes, an update to the Mono engine (version 8), completion of the PE conversion in the PostScript driver, GdiPlus performance improvements, and doppler shift support in DirectSound.
Game-specific fixes are included for Need for Speed Underground and Battle.NET.
See the patch notes on WineHQ.</description>
      <content>&lt;p&gt;Wine 8.9 released yesterday. Along with &lt;a href=&#34;https://gitlab.winehq.org/wine/wine/-/merge_requests/2712&#34;&gt;further Wayland support&lt;/a&gt; comes 16 bug fixes, an update to the Mono engine (version 8), completion of the PE conversion in the PostScript driver, GdiPlus performance improvements, and doppler shift support in DirectSound.&lt;/p&gt;
&lt;p&gt;Game-specific fixes are included for &lt;em&gt;Need for Speed Underground&lt;/em&gt; and Battle.NET.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://www.winehq.org//announce/8.9&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
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      <title>Proton Experimental Fixes Black Screen on Steam Deck, Addresses a Few Proton 8 Regressions</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-5-26-2023/</link>
      <pubDate>Fri, 26 May 2023 18:52:50 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-5-26-2023/</guid>
      <description>No new games are playable with today&amp;rsquo;s Proton Experimental update, but nearly a dozen bug fixes have made it in. If you&amp;rsquo;re on Deck and play Last Labyrinth, there should no longer be a black screen.
A few regressions from Proton 8 have been fixed, including:
steering wheel crash fix for BeamNG.drive flowchart crash fix for Cafe Stella Marvel&amp;rsquo;s Spider-Man Remastered respects controller input splash screen crash fix for Indiana Jones and the Emperor&amp;rsquo;s Tomb Along with this are fixes for Creativerse, The Incredible Adventures of Van Helsing, and Nosferatu: The Warth of Malachi (with a performance improvement).</description>
      <content>&lt;p&gt;No new games are playable with today&amp;rsquo;s Proton Experimental update, but nearly a dozen bug fixes have made it in. If you&amp;rsquo;re on Deck and play &lt;em&gt;Last Labyrinth&lt;/em&gt;, there should no longer be a black screen.&lt;/p&gt;
&lt;p&gt;A few regressions from &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-8.0-2/&#34;&gt;Proton 8&lt;/a&gt; have been fixed, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;steering wheel crash fix for &lt;em&gt;BeamNG.drive&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;flowchart crash fix for &lt;em&gt;Cafe Stella&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Marvel&amp;rsquo;s Spider-Man Remastered&lt;/em&gt; respects controller input&lt;/li&gt;
&lt;li&gt;splash screen crash fix for &lt;em&gt;Indiana Jones and the Emperor&amp;rsquo;s Tomb&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Along with this are fixes for &lt;em&gt;Creativerse&lt;/em&gt;, &lt;em&gt;The Incredible Adventures of Van Helsing&lt;/em&gt;, and &lt;em&gt;Nosferatu: The Warth of Malachi&lt;/em&gt; (with a performance improvement). Finally, the DXVK HUD should now properly display the correct git revision.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Weekly News Recap (DeckHD, Valve Getting Sued, Microsoft And Activision Deal Making Progress)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-may-13-19/</link>
      <pubDate>Sun, 21 May 2023 18:45:19 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-may-13-19/</guid>
      <description>Steam Deck Four new beta client updates &amp;ndash; deets here I reviewed the JSAUX power bank and docking station Valve being sued over Steam Deck and Valve Index tech DeckHD offers to upgrade your Deck&amp;rsquo;s resolution to 1920 x 1200 and increased sRGB coverage Native Linux Games Kalevania might be worth looking into if you like retro side-scrollers Hardware Lemur Pro laptop by System76 gets a refresh with 13th-gen CPUs and DDR5 memory NVIDIA to launch the 4060/4060 Ti on May 24th, prices start at $300 Software Updates VKD3D-Proton 2.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Four new beta client updates &amp;ndash; deets &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-updates-for-may-15/&#34;&gt;here&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I reviewed the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-power-bank-and-steam-deck-dock-review/&#34;&gt;JSAUX power bank and docking station&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Valve being sued over &lt;a href=&#34;https://www.gamingonlinux.com/2023/05/immersion-corporation-sues-valve-over-steam-deck-and-valve-index-haptics-tech/&#34;&gt;Steam Deck and Valve Index tech&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.deckhd.com/&#34;&gt;DeckHD&lt;/a&gt; offers to upgrade your Deck&amp;rsquo;s resolution to 1920 x 1200 and increased sRGB coverage&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-linux-games&#34;&gt;Native Linux Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/kalevania/&#34;&gt;&lt;em&gt;Kalevania&lt;/em&gt;&lt;/a&gt; might be worth looking into if you like retro side-scrollers&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/lemur-pro-refresh/&#34;&gt;Lemur Pro&lt;/a&gt; laptop by System76 gets a refresh with 13th-gen CPUs and DDR5 memory&lt;/li&gt;
&lt;li&gt;NVIDIA to launch the &lt;a href=&#34;https://www.nvidia.com/en-us/geforce/news/geforce-rtx-4060-4060ti/&#34;&gt;4060/4060 Ti&lt;/a&gt; on May 24th, prices start at $300&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;VKD3D-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/vkd3d-proton-2.9/&#34;&gt;2.9&lt;/a&gt; reduces RAM requirements on first-time setup, along with many other performance improvements&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-5-17-2023/&#34;&gt;5.17.2023&lt;/a&gt; fixes memory leak with &lt;em&gt;Street Fighter 6&lt;/em&gt;, adds compatibility to &lt;em&gt;Super Bomberman R&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Project+&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/project-plus-2.4/&#34;&gt;2.4&lt;/a&gt; adds new stages and costumes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Lutris&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/lutris-0.5.13/&#34;&gt;0.5.13&lt;/a&gt; adds support for Proton and Battle.NET&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Steam desktop client (beta)&lt;/strong&gt; &lt;a href=&#34;https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/3731840159844956304&#34;&gt;improves performance with NVIDIA GPUs&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Steam to &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-ditches-google-analytics/&#34;&gt;switch from Google Analytics to their own solution&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Apparently there are plans to &lt;a href=&#34;https://www.gamingonlinux.com/2023/05/roblox-still-plan-to-make-it-work-with-wine-on-linux/&#34;&gt;support &lt;em&gt;Roblox&lt;/em&gt; on Linux via Wine&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;EU Commission &lt;a href=&#34;https://www.gamingonlinux.com/2023/05/european-commission-approves-microsoft-acquisition-of-activision-blizzard/&#34;&gt;approves of MS&amp;rsquo;s acquisition of Activision&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
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      <title>Kalevania - Retro Side-Scroller Available for Linux</title>
      <link>https://linuxgamingcentral.org/posts/kalevania/</link>
      <pubDate>Sun, 21 May 2023 18:00:57 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kalevania/</guid>
      <description>It was recently brought to my attention that Kalevania &amp;ndash; a side-scrolling, pixel platformer (and what looks like a Metroidvania) &amp;ndash; was released on Steam earlier this month, and it is available natively on Linux.
The description is as follows:
Kalevania is a retro action platformer loosely based on Finnish mythology. Fight with bare hands, sword, axe, bow, and 12 runic weapons. With 50+ enemy types and collectibles, enjoy a full retro gaming experience!</description>
      <content>&lt;p&gt;It was recently brought to my attention that &lt;em&gt;Kalevania&lt;/em&gt; &amp;ndash; a side-scrolling, pixel platformer (and what looks like a Metroidvania) &amp;ndash; was released on Steam earlier this month, and it is available natively on Linux.&lt;/p&gt;
&lt;p&gt;The description is as follows:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Kalevania is a retro action platformer loosely based on Finnish mythology. Fight with bare hands, sword, axe, bow, and 12 runic weapons. With 50+ enemy types and collectibles, enjoy a full retro gaming experience! Play as Väinämöinen and relive classic console gaming!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;And indeed it does look like a retro platformer, with SNES-style graphics. It also has an original soundtrack composed by Ilari Hannula. The Steam store page claims that the &amp;ldquo;full retro gaming experience&amp;rdquo; it delivers sets it apart from other games.&lt;/p&gt;
&lt;p&gt;The Steam store page also warns the game can be a &amp;ldquo;bit of a performance hog&amp;rdquo; when upscaling, since it uses HTML5. If using a &amp;ldquo;slower device,&amp;rdquo; running the game at a lower resolution is recommended.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Kalevania&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/2387950/Kalevania/&#34;&gt;Steam&lt;/a&gt; for Linux and Windows for $17.&lt;/p&gt;
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      <title>Steam Deck Client Beta Adds Image Support for Game Notes, Plenty of Improvements to Desktop Mode</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-updates-for-may-15/</link>
      <pubDate>Sun, 21 May 2023 17:29:19 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-updates-for-may-15/</guid>
      <description>Four beta client updates have shipped to the Steam Deck last week. This week mostly focused on quality-of-life improvements and bug fixes to Desktop Mode.
Monday - Image Support for Game Notes Everything about this update was for Desktop Mode. Images can now be pasted into Game Notes, the screenshot manager has been updated to support non-Steam games better, and there were plenty of fixes.
Tuesday - More Desktop Mode Fixes More Desktop Mode stuff.</description>
      <content>&lt;p&gt;Four beta client updates have shipped to the Steam Deck last week. This week mostly focused on quality-of-life improvements and bug fixes to Desktop Mode.&lt;/p&gt;
&lt;h1 id=&#34;mondayhttpsstoresteampoweredcomnewsapp1675200view5448836977168890415---image-support-for-game-notes&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/5448836977168890415&#34;&gt;Monday&lt;/a&gt; - Image Support for Game Notes&lt;/h1&gt;
&lt;p&gt;Everything about this update was for Desktop Mode. Images can now be pasted into Game Notes, the screenshot manager has been updated to support non-Steam games better, and there were plenty of fixes.&lt;/p&gt;
&lt;h1 id=&#34;tuesdayhttpsstoresteampoweredcomnewsapp1675200view3686804163570158272---more-desktop-mode-fixes&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3686804163570158272&#34;&gt;Tuesday&lt;/a&gt; - More Desktop Mode Fixes&lt;/h1&gt;
&lt;p&gt;More Desktop Mode stuff. A minimize and maximize button have been added to the standalone tabbed browser, and half-a-dozen bug fixes fixes the Downloads section, the EULA, and others. An issue has also been fixed where &amp;ldquo;locally installed tools&amp;rdquo; were prevented &amp;ldquo;from being used as default Steam Play option.&amp;rdquo;&lt;/p&gt;
&lt;h1 id=&#34;wednesdayhttpsstoresteampoweredcomnewsapp1675200view3686804163572892578---battery-full-lingery&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3686804163572892578&#34;&gt;Wednesday&lt;/a&gt; - Battery Full Lingery&lt;/h1&gt;
&lt;p&gt;The &amp;ldquo;Battery Full&amp;rdquo; icon only lingers in the header for five seconds now, as opposed to 60 seconds before. Manual proxy settings should now be properly applied to the integrated web browser. Rumble request frequency has been reduced &amp;ndash; this may fix &amp;ldquo;latency in some gyro over Bluetooth setups.&amp;rdquo; A few mouse input fixes were made for Desktop Mode.&lt;/p&gt;
&lt;h1 id=&#34;fridayhttpsstoresteampoweredcomnewsapp1675200view3686804163580404810---clockin-time&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3686804163580404810&#34;&gt;Friday&lt;/a&gt; - Clockin&amp;rsquo; Time&lt;/h1&gt;
&lt;p&gt;The clock gets some love. The 24-hour time setting has been moved from Friends &amp;amp; Chat, since it was a duplicate from the one under General. The 12-hour clock is no longer forced on users who didn&amp;rsquo;t explicity select the 24-hour clock. A &amp;ldquo;hidden achievements&amp;rdquo; summary has been added to the bottom of the in-progress panel, and the &amp;ldquo;Invite Friend to Lobby&amp;rdquo; dialog has been improved.&lt;/p&gt;
&lt;p&gt;Desktop Mode gets a ton of fixes and tweaks, from the &amp;ldquo;hitbox&amp;rdquo; of the bottom bar buttons, the in-game overlay, and the notification system.&lt;/p&gt;
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      <title>VKD3D-Proton 2.9 &#34;Greatly&#34; Reduces System Memory Requirements, Improves CPU Performance</title>
      <link>https://linuxgamingcentral.org/posts/vkd3d-proton-2.9/</link>
      <pubDate>Sun, 21 May 2023 17:06:31 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/vkd3d-proton-2.9/</guid>
      <description>On Friday the DX12 to Vulkan translation tool VKD3D-Proton was updated to version 2.9. Some awesome additions that came with this update are &amp;ldquo;greatly&amp;rdquo; reduced RAM requirements when a game/application is run for the first time, shader compilation stutter avoidance &amp;ldquo;in some extreme edge cases,&amp;rdquo; improved performance &amp;ldquo;with certain bad occlusion query patterns,&amp;rdquo; such as Elden Ring, improved CPU performance with AMD and NVIDIA (Intel remains to be determined), improved &amp;ldquo;VRAM oversubscription behavior&amp;rdquo; when a certain Vulkan extension is supported, improved DXR 1.</description>
      <content>&lt;p&gt;On Friday the DX12 to Vulkan translation tool VKD3D-Proton was updated to version 2.9. Some awesome additions that came with this update are &amp;ldquo;greatly&amp;rdquo; reduced RAM requirements when a game/application is run for the first time, shader compilation stutter avoidance &amp;ldquo;in some extreme edge cases,&amp;rdquo; improved performance &amp;ldquo;with certain bad occlusion query patterns,&amp;rdquo; such as &lt;em&gt;Elden Ring&lt;/em&gt;, improved CPU performance with AMD and NVIDIA (Intel remains to be determined), improved &amp;ldquo;VRAM oversubscription behavior&amp;rdquo; when a certain Vulkan extension is supported, improved DXR 1.1 support, compatibility with &lt;a href=&#34;https://linuxgamingcentral.org/posts/dxvk-2.2/&#34;&gt;DXVK 2.2&lt;/a&gt;, native Linux swapchain support, &amp;ldquo;several 100s of MBs of memory&amp;rdquo; saved with a RADV workaround, and much more.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s also plenty of bug fixes, although the patch notes mention that &amp;ldquo;listing individual games is becoming impractical at this point,&amp;rdquo; and shader bugs have also been fixed in DXIL-SPIRV.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.9&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Lemur Pro Laptop by System76 Gets 13th-Gen CPU and DDR5 Upgrade</title>
      <link>https://linuxgamingcentral.org/posts/lemur-pro-refresh/</link>
      <pubDate>Thu, 18 May 2023 17:27:33 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/lemur-pro-refresh/</guid>
      <description>The Lemur Pro laptop by System76 gets a refresh with a 13th-gen, 10-core Intel processor (i5-1335U or i7-1355U) and DDR5 memory clocked at 4800 MHz. It&amp;rsquo;s the only laptop in System76&amp;rsquo;s lineup that offers a 180-degree hinge, as well as a 14 hour battery life. Up to 8 TB PCIe 4 storage can be configured, and up to 40 GB of DDR5.
One of the Lemur Pro’s standout features is its 14” 1080p matte display, and has a great color profile.</description>
      <content>&lt;p&gt;The Lemur Pro laptop by System76 gets a refresh with a 13th-gen, 10-core Intel processor (i5-1335U or i7-1355U) and DDR5 memory clocked at 4800 MHz. It&amp;rsquo;s the only laptop in System76&amp;rsquo;s lineup that offers a 180-degree hinge, as well as a 14 hour battery life. Up to 8 TB PCIe 4 storage can be configured, and up to 40 GB of DDR5.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;One of the Lemur Pro’s standout features is its 14” 1080p matte display, and has a great color
profile. This allows for stunning visuals and clear images, making it an excellent choice for
creatives.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;There&amp;rsquo;s also Thunderbolt 4 support and a DisplayPort. Ideal for traveling as the laptop is 2.54 pounds.&lt;/p&gt;
&lt;p&gt;Prices start at &lt;strong&gt;$1,149.&lt;/strong&gt; See more details on &lt;a href=&#34;https://system76.com/laptops/lemur&#34;&gt;System76&amp;rsquo;s website&lt;/a&gt;.&lt;/p&gt;
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      <title>Proton Experimental Adds Support for Super Bomberman R, Fixes Portal RTX</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-5-17-2023/</link>
      <pubDate>Thu, 18 May 2023 06:19:17 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-5-17-2023/</guid>
      <description>New update shipped to Proton Experimental as of yesterday. Super Bomberman R is now playable. If you&amp;rsquo;re planning on playing Street Fighter 6 this weekend with the open beta, well, you&amp;rsquo;re in luck, as &amp;ldquo;various memory leaks during video playback&amp;rdquo; have been fixed. Roboquest gets improved video playback, Portal RTX should now be playable, and Elder Scrolls Online should no longer display an &amp;ldquo;empty/flickering launcher window.&amp;rdquo;
See the patch notes on GitHub.</description>
      <content>&lt;p&gt;New update shipped to Proton Experimental as of yesterday. &lt;em&gt;Super Bomberman R&lt;/em&gt; is now playable. If you&amp;rsquo;re planning on playing &lt;a href=&#34;https://linuxgamingcentral.org/posts/sf6-on-deck/&#34;&gt;&lt;em&gt;Street Fighter 6&lt;/em&gt;&lt;/a&gt; this weekend with the &lt;a href=&#34;https://store.steampowered.com/app/1952120/Street_Fighter_6__Open_Beta/&#34;&gt;open beta&lt;/a&gt;, well, you&amp;rsquo;re in luck, as &amp;ldquo;various memory leaks during video playback&amp;rdquo; have been fixed. &lt;em&gt;Roboquest&lt;/em&gt; gets improved video playback, &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-rtx-playable-on-amd/&#34;&gt;&lt;em&gt;Portal RTX&lt;/em&gt;&lt;/a&gt; should now be playable, and &lt;em&gt;Elder Scrolls Online&lt;/em&gt; should no longer display an &amp;ldquo;empty/flickering launcher window.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Konami Digital Entertainment&lt;/em&gt;&lt;/p&gt;
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      <title>Project&#43; 2.4 Adds New Stages, Costumes, Fixes Several Bugs</title>
      <link>https://linuxgamingcentral.org/posts/project-plus-2.4/</link>
      <pubDate>Thu, 18 May 2023 05:04:14 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/project-plus-2.4/</guid>
      <description>Project+ &amp;ndash; the spiritual successor to Project M &amp;ndash; has been updated to version 2.4. Included in this update are four new stages, new costumes, visual revamps for others, minor character polish, a couple of bug fixes, and character-specific adjustments for Bowser, Captain Falcon, Donkey Kong, and others.
See the patch notes on the official website. To get Project+ on Linux/Steam Deck, head over to GitHub and download the AppImage, the launcher, and the SD card.</description>
      <content>&lt;p&gt;Project+ &amp;ndash; the spiritual successor to Project M &amp;ndash; has been updated to version 2.4. Included in this update are four new stages, new costumes, visual revamps for others, minor character polish, a couple of bug fixes, and character-specific adjustments for Bowser, Captain Falcon, Donkey Kong, and others.&lt;/p&gt;
&lt;p&gt;See the patch notes on the &lt;a href=&#34;https://projectplusgame.com/changes/2.4&#34;&gt;official website&lt;/a&gt;. To get Project+ on Linux/Steam Deck, head over to &lt;a href=&#34;https://github.com/jlambert360/FPM-AppImage/releases/tag/v2.4.0&#34;&gt;GitHub&lt;/a&gt; and download the AppImage, the launcher, and the SD card. Extract the contents of the launcher and SD card, launch the AppImage, and point the emulator to the path of your default ISO and sd.raw files. Launch Project+ with the launcher .elf file.&lt;/p&gt;
&lt;p&gt;If you want Project+ with more characters, I have a guide for &lt;a href=&#34;https://linuxgamingcentral.org/posts/how-to-setup-project-m-ex-on-deck/&#34;&gt;PMEX Remix&lt;/a&gt;.&lt;/p&gt;
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      <title>Lutris 0.5.13 Adds Support for Proton, Increases Responsiveness</title>
      <link>https://linuxgamingcentral.org/posts/lutris-0.5.13/</link>
      <pubDate>Wed, 17 May 2023 03:02:12 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/lutris-0.5.13/</guid>
      <description>It&amp;rsquo;s been over five months since the last stable update to Lutris &amp;ndash; a convenient game launcher and manager. The wait has been worth it though, as we&amp;rsquo;ve got quite a lot of interesting new features with this update.
First, Proton is now supported. GE-Proton is used by default. But keep in mind &amp;ldquo;it is still recommended to stick with the builds provided by Lutris.&amp;rdquo;
Users with &amp;ldquo;very large libraries&amp;rdquo; will be seeing performance improvements and a more responsive UI, with &amp;ldquo;loads of other UI improvements!</description>
      <content>&lt;p&gt;It&amp;rsquo;s been over five months since the last stable update to Lutris &amp;ndash; a convenient game launcher and manager. The wait has been worth it though, as we&amp;rsquo;ve got quite a lot of interesting new features with this update.&lt;/p&gt;
&lt;p&gt;First, &lt;strong&gt;Proton is now supported.&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/tags/ge-proton/&#34;&gt;GE-Proton&lt;/a&gt; is used by default. But keep in mind &amp;ldquo;it is still recommended to stick with the builds provided by Lutris.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Users with &amp;ldquo;very large libraries&amp;rdquo; will be seeing performance improvements and a more responsive UI&lt;/strong&gt;, with &amp;ldquo;loads of other UI improvements!&amp;rdquo;&lt;/p&gt;
&lt;p&gt;ModDB links can be referenced in Lutris installers, and Lutris also has integration with Itch.io.&lt;/p&gt;
&lt;p&gt;Some other features:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;drag n&amp;rsquo; drop support on the main window&lt;/li&gt;
&lt;li&gt;&amp;ldquo;missing&amp;rdquo; sidebar option added&lt;/li&gt;
&lt;li&gt;refreshed UI for several windows&lt;/li&gt;
&lt;li&gt;banners and cover art now shows platform badges&lt;/li&gt;
&lt;li&gt;game count now displayed in search bar&lt;/li&gt;
&lt;li&gt;Battle.NET integration&lt;/li&gt;
&lt;li&gt;improved detection of DOSBox games on GOG&lt;/li&gt;
&lt;li&gt;several other minor improvements&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/lutris/lutris/releases/tag/v0.5.13&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam to Ditch Google Analytics in Favor of Their Own Solution</title>
      <link>https://linuxgamingcentral.org/posts/steam-ditches-google-analytics/</link>
      <pubDate>Tue, 16 May 2023 13:10:50 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-ditches-google-analytics/</guid>
      <description>Yesterday a new blog post from the Steamworks Development team was published, going over &amp;ldquo;the future of traffic reporting on Steam.&amp;rdquo;
They emphasize &amp;ldquo;player privacy first&amp;rdquo;:
Steam will continue to not share personally identifiable information. This approach to privacy means that some trade-offs have been made along the way that limits how specific some reporting can be. In most cases, it simply means that any traffic sources that are below a threshold of volume will get reported as &amp;ldquo;other&amp;rdquo;.</description>
      <content>&lt;p&gt;Yesterday a new &lt;a href=&#34;https://store.steampowered.com/news/group/4145017/view/3719453992486109638?l=english&#34;&gt;blog post&lt;/a&gt; from the Steamworks Development team was published, going over &amp;ldquo;the future of traffic reporting on Steam.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;They emphasize &amp;ldquo;player privacy first&amp;rdquo;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Steam will continue to not share personally identifiable information. This approach to privacy means that some trade-offs have been made along the way that limits how specific some reporting can be. In most cases, it simply means that any traffic sources that are below a threshold of volume will get reported as &amp;ldquo;other&amp;rdquo;. We intentionally don&amp;rsquo;t collect or store demographic information about users such as age, gender, or race.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Developers will now be able to get a geographic breakdown and &amp;ldquo;better identification of external sources&amp;rdquo; when they observe traffic coming to their game on Steam. Additionally, Steam&amp;rsquo;s UTM system has been updated with increased tracking percentage, one-day conversion tracking, and a few other areas.&lt;/p&gt;
&lt;p&gt;But what&amp;rsquo;s probably the best news out of this post is &lt;strong&gt;Steam is no longer using Google Analytics.&lt;/strong&gt; They will be using their own solution in the summer, rather than using the new replacement Google is using &amp;ndash; Google Analytics 4:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;As time has gone on we’ve come to realize that Google’s tracking solutions don&amp;rsquo;t align well with our approach to customer privacy, and so with the migration to GA4 we’ve made the decision to end our support of Google&amp;rsquo;s analytics systems on Steam. Instead, we&amp;rsquo;re focused on building the most useful parts of aggregated reporting into Steam itself.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;So, if a company as prolific as Valve won&amp;rsquo;t use Google Analytics, it&amp;rsquo;s all the more reason &lt;a href=&#34;https://linuxgamingcentral.org/posts/plausible-analytics-and-why-you-should-use-it/&#34;&gt;why you should look into alternatives&lt;/a&gt; if you host your own website.&lt;/p&gt;
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    <item>
      <title>JSAUX Steam Deck Power Bank and Docking Station Review</title>
      <link>https://linuxgamingcentral.org/posts/jsaux-power-bank-and-steam-deck-dock-review/</link>
      <pubDate>Mon, 15 May 2023 17:54:50 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/jsaux-power-bank-and-steam-deck-dock-review/</guid>
      <description>When I first reviewed the JSAUX ModCase back in January, I didn&amp;rsquo;t get every accessory with it. I got the cooling fan, but I didn&amp;rsquo;t get the dock, the power bank, or the M.2 adapter. After getting in touch with JSAUX, they were kind enough to send the power bank and dock for my review. I didn&amp;rsquo;t request the M.2 adapter as I wasn&amp;rsquo;t going to put it to any use.</description>
      <content>&lt;p&gt;When I first reviewed the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-modcase-for-steam-deck-review/&#34;&gt;JSAUX ModCase&lt;/a&gt; back in January, I didn&amp;rsquo;t get every accessory with it. I got the cooling fan, but I didn&amp;rsquo;t get the dock, the power bank, or the M.2 adapter. After getting in touch with JSAUX, they were kind enough to send the power bank and dock for my review. I didn&amp;rsquo;t request the M.2 adapter as I wasn&amp;rsquo;t going to put it to any use. Now that the review samples have finally been sent over, here&amp;rsquo;s my thoughts.&lt;/p&gt;
&lt;h1 id=&#34;power-bank&#34;&gt;Power Bank&lt;/h1&gt;
&lt;p&gt;Let&amp;rsquo;s be honest&amp;hellip;this JSAUX power bank is essentially a re-branded &lt;a href=&#34;https://www.amazon.com/Baseus-20000mAh-Portable-Outputs-External/dp/B0B2D9PMW6/&#34;&gt;Baseus charger&lt;/a&gt;. The orange-colored cable, the shape of the brick, the layout of the ports&amp;hellip;it&amp;rsquo;s kind of a dead giveaway. I will say this, though: it&amp;rsquo;s a pretty good combination between size and weight when putting it on the Deck. An extra two USB type A ports are provided should you want to simultaneously charge other devices, and a USB-C to USB-C cable is provided in the box. A LED display is provided that gives you an easy glance at how much battery life is left in the power bank.&lt;/p&gt;
&lt;p&gt;As the bank doesn&amp;rsquo;t have a clip, what you do to attach this to the Steam Deck is to use the strap that&amp;rsquo;s supplied with the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-modcase-for-steam-deck-review/&#34;&gt;ModCase&lt;/a&gt; and wrap it around the power bank. Make sure the strap is secured tightly; the connection will be very loose otherwise.&lt;/p&gt;

 

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&lt;p&gt;The Deck is fairly hefty at 1.3 pounds, but thankfully, the power bank &amp;ndash; coming in at 425 grams (around 15 ounces) &amp;ndash; doesn&amp;rsquo;t add that much weight while it&amp;rsquo;s secured to the back. I&amp;rsquo;ve been able to comfortably hold the Deck with the bank attached for several hours and haven&amp;rsquo;t noticed any cramps. The bank isn&amp;rsquo;t too wide so that it gets in the way of where my fingers are on the back of the Deck.&lt;/p&gt;
&lt;p&gt;The bank has a capacity of &lt;strong&gt;20000 mAh and a power delivery of 65 W&lt;/strong&gt;. Not exactly a fan of the orange-colored USB-C cable that&amp;rsquo;s attached to it, but I guess the good thing about the bright color is it will make it easier to see in the dark. When the bank isn&amp;rsquo;t in use, you can safely tuck the USB-C cable into the port on top. However, if you have it strapped to the back of the Deck, I recommend placing the cable underneath the ModCase strap when it&amp;rsquo;s not in use; if the cable is tucked in to the USB-C port on the bank, it can get in the way of your fingers while playing.&lt;/p&gt;
&lt;p&gt;In my testing so far, &lt;strong&gt;you can definitely get a full charge of the Deck when its battery is empty&lt;/strong&gt;. I had my Deck suspended at 10% battery. The power bank completely charged it and still had 40% power left. Though, be aware that it will take a while. &lt;strong&gt;It took close to three hours to fully charge the Deck.&lt;/strong&gt; (To 99% it probably would have only taken two to two-and-a-half hours, but to get to that last percent takes a lot longer.) So I can safely say &lt;strong&gt;you can get one-and-a-half charges to the Deck before the bank goes bonkers.&lt;/strong&gt;&lt;/p&gt;

 

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&lt;p&gt;The time it takes to fully charge the power bank depends on what you use to charge it. &lt;strong&gt;With the official charger for the Steam Deck, it took around two hours.&lt;/strong&gt; Charging is done via the USB-C port. And good news is, even if the game you&amp;rsquo;re playing is tugging 20 W on average, the power bank will still increase the battery&amp;rsquo;s capacity rather than make the battery discharge at a slower pace &amp;ndash; if that makes any sense.&lt;/p&gt;
&lt;h1 id=&#34;the-dock&#34;&gt;The Dock&lt;/h1&gt;
&lt;p&gt;Finally, a dock that&amp;rsquo;s more unique than the rest. This one actually addresses some of &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-docks-need-improvement/&#34;&gt;the criticisms Hi-Tech Lo-Life and CryoByte33 brought out&lt;/a&gt; in regards to Steam Deck docks needing improvement. It has a full-size SD card slot, a MicroSD card slot just below it, a 3.5mm headphone jack, two USB 3.0 ports, one USB 2.0 port, gigabit Ethernet, HDMI, DisplayPort, a USB-C port, and a 100W power delivery. And it actually has a &lt;strong&gt;detachable USB-C cable&lt;/strong&gt;! Finally! Now if the USB-C cable gets damaged, you can easily replace it with another one and still get the full functionality of the dock.&lt;/p&gt;

 

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&lt;p&gt;A USB-C to USB-C cable is provided, as well as a 90-degree USB-C connector. Supposedly both the HDMI and DisplayPort support 4K at 120 Hz, but I am unable to confirm since I don&amp;rsquo;t have a 4K monitor. I also see no mention of &amp;ldquo;VRR&amp;rdquo; support on JSAUX&amp;rsquo; website. When connecting to an external monitor, you may need to go into Steam&amp;rsquo;s settings and change the audio output device; by default the Deck&amp;rsquo;s speakers are still used when connected.&lt;/p&gt;
&lt;p&gt;What&amp;rsquo;s pretty nice is there is a &amp;ldquo;outer plate&amp;rdquo; that you can slide into the dock. When you put this on, it will provide the &amp;ldquo;slot&amp;rdquo; mechanism so you can attach it to the ModCase. Otherwise, you can keep this off and use it like a regular USB-C dock. Meaning that you don&amp;rsquo;t need to purchase a ModCase in order to use this.&lt;/p&gt;

 

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&lt;p&gt;When you attach the dock to the ModCase, it basically acts like its own stand; you can place the Deck on your desk at an almost perfect 90 degree angle.&lt;/p&gt;
&lt;p&gt;Don&amp;rsquo;t really have any complaints about the dock, except that the USB-C cable provided could be a little shorter; it kind of sticks out like a sore thumb. Otherwise, the dock does its job. I was able to connect all the equipment I needed to record my video on &lt;a href=&#34;https://www.youtube.com/watch?v=MvpruDCl96A&#34;&gt;how to set up PMEX Remix on Deck&lt;/a&gt;. I connected the Deck to my 1440p monitor via the HDMI port, connected a keyboard through one of the USB ports, a microphone into another, set up the mouse with Bluetooth, and I was good to go.&lt;/p&gt;

 

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&lt;h1 id=&#34;would-i-recommend-these&#34;&gt;Would I Recommend These?&lt;/h1&gt;
&lt;p&gt;The &lt;a href=&#34;https://jsaux.com/products/20000mah-pd-65w-portable-charger-power-bank-pb6501&#34;&gt;JSAUX power bank&lt;/a&gt; is available for $60. The &lt;a href=&#34;https://www.amazon.com/Baseus-20000mAh-Portable-Outputs-External/dp/B0B2D9PMW6/&#34;&gt;Baseus power bank&lt;/a&gt; is essentially the same thing and available on Amazon for the same price. I definitely think it&amp;rsquo;s worth getting a power bank for your Deck if you don&amp;rsquo;t already have one; the power drains rather quickly, especially when playing games with higher graphics fidelity. The JSAUX bank, combined with the ModCase, makes it very convenient to have extra power with you wherever you go. So, whether you get the one from JSAUX, or the one from Baseus, is up to you. But when supplied with the ModCase, again, it makes extra power very convenient.&lt;/p&gt;
&lt;p&gt;The &lt;a href=&#34;https://jsaux.com/products/11-in-1-multi-function-docking-station-hb1101&#34;&gt;JSAUX Steam Deck dock&lt;/a&gt;, when sold by itself, is $70. On JSAUX&amp;rsquo; site it says &amp;ldquo;Coming Soon,&amp;rdquo; and I personally think that price tag is &lt;em&gt;way&lt;/em&gt; too high anyway, so you might be better off getting the &lt;a href=&#34;https://jsaux.com/products/modcase-for-steam-deck-pc0104?variant=43680551698652&#34;&gt;ModCase and docking station combo&lt;/a&gt; for just $10 more. Outside of the price, though, this docking station is quite nice. It has SD card slots, a headphone jack, and a detachable USB-C cable, along with all the other ports you could possibly think of.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;power bank is light and small enough to not get in the way of your fingers&lt;/li&gt;
&lt;li&gt;easy to monitor how much power is left in the bank with the LED display&lt;/li&gt;
&lt;li&gt;dock has detachable USB-C cable, 3.5mm headphone jack, SD card slots&lt;/li&gt;
&lt;li&gt;dock has &amp;ldquo;outer plate&amp;rdquo; attachment so that you can use it with the ModCase&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;can take a while to fully charge the Deck with the power bank&lt;/li&gt;
&lt;li&gt;ModCase strap isn&amp;rsquo;t the sturdiest when it comes to keeping the power bank secure&lt;/li&gt;
&lt;li&gt;USB-C cable supplied with dock could have been shorter&lt;/li&gt;
&lt;li&gt;dock&amp;rsquo;s $70 price tag is too high&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;If you would like to read more about JSAUX&amp;rsquo; Steam Deck accessories, check out my &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-modcase-for-steam-deck-review/&#34;&gt;ModCase review&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review samples sent courtesy of JSAUX.&lt;/em&gt;&lt;/p&gt;
</content>
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      <title>Weekly News Recap (F**K Nintendo&#39;s Lawyers, ChimeraOS Juicy New Update, Roblox Broken)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-may-6-12/</link>
      <pubDate>Sun, 14 May 2023 17:08:17 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-may-6-12/</guid>
      <description>Steam Deck four beta client updates and one SteamOS preview update that fixes Splitgate &amp;ndash; more details here new skin inspired by Zelda: Tears of the Kingdom I posted a video comparing Ryujinx and Yuzu performance with Tears of the Kingdom I posted another video on how to set up PMEX Remix Software Updates DXVK 2.2 improves compatibility with game launchers, fixes several game-specific bugs ChimeraOS 42 supports the Aya Neo 2, bakes in OpenGamepadUI Mesa 23.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;four beta client updates and one SteamOS preview update that fixes &lt;em&gt;Splitgate&lt;/em&gt; &amp;ndash; more details &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-updates-for-may-8/&#34;&gt;here&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;new &lt;a href=&#34;https://linuxgamingcentral.org/posts/totk-deck-skin/&#34;&gt;skin&lt;/a&gt; inspired by &lt;em&gt;Zelda: Tears of the Kingdom&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;I posted a &lt;a href=&#34;https://www.youtube.com/watch?v=mqdV5jvs050&#34;&gt;video&lt;/a&gt; comparing Ryujinx and Yuzu performance with &lt;em&gt;Tears of the Kingdom&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;I posted &lt;a href=&#34;https://www.youtube.com/watch?v=MvpruDCl96A&#34;&gt;another video&lt;/a&gt; on how to set up PMEX Remix&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;DXVK&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/dxvk-2.2/&#34;&gt;2.2&lt;/a&gt; improves compatibility with game launchers, fixes several game-specific bugs&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ChimeraOS&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-42/&#34;&gt;42&lt;/a&gt; supports the Aya Neo 2, bakes in OpenGamepadUI&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Mesa&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/mesa-23.1/&#34;&gt;23.1&lt;/a&gt; improves game load times, reduces stutter, and reduces shader size&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton8-3/&#34;&gt;8-3&lt;/a&gt; fixes regression with video playback not working&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;D8VK&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/d8vk-v1.0/&#34;&gt;1.0&lt;/a&gt; fixes many D3D8 titles&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://www.winehq.org/announce/8.8&#34;&gt;8.8&lt;/a&gt; fixes 18 bugs&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/sonicp-06/&#34;&gt;Sonic P-06&lt;/a&gt; is a fan-made remake of &lt;em&gt;Sonic &amp;lsquo;06&lt;/em&gt;, works great on Deck&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Roblox&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/roblox-blocks-wine-users/&#34;&gt;no longer playable on Linux&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
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    <item>
      <title>Steam Deck Updates Fix Splitgate, Adds Performance Improvements</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-updates-for-may-8/</link>
      <pubDate>Sat, 13 May 2023 07:04:00 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-updates-for-may-8/</guid>
      <description>This week there four updates to the beta Steam Deck client and one preview update for SteamOS. As you might expect, quite a number of fixes made it in, from Desktop Mode, to Steam Input, to the screenshot manager, and everything in-between.
Monday - SteamOS Update with GPU Crash Fix SteamOS 3.4.8 (preview) updates the graphics driver that fixes a GPU crash with Splitgate.
Tuesday - Spell-Check Toggle Tuesday&amp;rsquo;s Deck client update adds &amp;ldquo;minor performance improvements when changing sections,&amp;rdquo; adds a toggle for spell-check when making notes, and includes several fixes for the screenshot manager, friends and chat, in-game overlay, BPM, Steam Input, and Remote Play Together.</description>
      <content>&lt;p&gt;This week there four updates to the beta Steam Deck client and one preview update for SteamOS. As you might expect, quite a number of fixes made it in, from Desktop Mode, to Steam Input, to the screenshot manager, and everything in-between.&lt;/p&gt;
&lt;h1 id=&#34;mondayhttpsstoresteampoweredcomnewsapp1675200view3717202192679152323lenglish---steamos-update-with-gpu-crash-fix&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3717202192679152323?l=english&#34;&gt;Monday&lt;/a&gt; - SteamOS Update with GPU Crash Fix&lt;/h1&gt;
&lt;p&gt;SteamOS 3.4.8 (preview) updates the graphics driver that fixes a GPU crash with &lt;em&gt;Splitgate&lt;/em&gt;.&lt;/p&gt;
&lt;h1 id=&#34;tuesdayhttpsstoresteampoweredcomnewsapp1675200view3717202826619866792lenglish---spell-check-toggle&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3717202826619866792?l=english&#34;&gt;Tuesday&lt;/a&gt; - Spell-Check Toggle&lt;/h1&gt;
&lt;p&gt;Tuesday&amp;rsquo;s Deck client update adds &amp;ldquo;minor performance improvements when changing sections,&amp;rdquo; adds a toggle for spell-check when making notes, and includes several fixes for the screenshot manager, friends and chat, in-game overlay, BPM, Steam Input, and Remote Play Together.&lt;/p&gt;
&lt;h1 id=&#34;wednesdayhttpsstoresteampoweredcomnewsapp1675200view5448836977150501442lenglish-and-thursdayhttpsstoresteampoweredcomnewsapp1675200view5448836977154536352lenglish---achievements-filter-dynamic-scaling&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/5448836977150501442?l=english&#34;&gt;Wednesday&lt;/a&gt; and &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/5448836977154536352?l=english&#34;&gt;Thursday&lt;/a&gt; - Achievements Filter, Dynamic Scaling&lt;/h1&gt;
&lt;p&gt;Wednesday&amp;rsquo;s and Thursday&amp;rsquo;s updates were minor in nature. Wednesday added a filter to the Achievements list and restores the display of Special Offers in the What&amp;rsquo;s New section. Thursday added a few fixes for Desktop Mode and &amp;lsquo;dynamically updates the UI&amp;rsquo;s scaling factor when the system scaling setting changes.&amp;rsquo;&lt;/p&gt;
&lt;h1 id=&#34;fridayhttpsstoresteampoweredcomnewsapp1675200view5448836977157436416lenglish---notification-indicators-desktop-mode-improvements&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/5448836977157436416?l=english&#34;&gt;Friday&lt;/a&gt; - Notification Indicators, Desktop Mode Improvements&lt;/h1&gt;
&lt;p&gt;On Friday &amp;ldquo;new notification indicators&amp;rdquo; were added, adds new &amp;ldquo;In Progress&amp;rdquo; section to the Achievements panel in Desktop Mode, tons of fixes/improvements for Desktop Mode, and Steam Input updates the Controller Summary page &amp;ldquo;so that it scales better at different sizes.&amp;rdquo;&lt;/p&gt;
</content>
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    <item>
      <title>Tears of the Kingdom Skin Tells Nintendo&#39;s Lawyers to &#34;Go F**k Yourself&#34;</title>
      <link>https://linuxgamingcentral.org/posts/totk-deck-skin/</link>
      <pubDate>Sat, 13 May 2023 04:07:44 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/totk-deck-skin/</guid>
      <description>While I&amp;rsquo;m not a fan of dbrand&amp;rsquo;s prices, I do admire their audacity.
Earlier this year dbrand invented the SwitchDeck, a skin for the Deck that largely resembles the original appearance of the Switch. And now, they&amp;rsquo;ve created Clone of the Kingdom. As you might imagine, it&amp;rsquo;s a Zelda: Tears of the Kingdom-inspired skin for both the Switch and the Steam Deck.
Contrary to popular belief, you need to spend money to save money.</description>
      <content>&lt;p&gt;While I&amp;rsquo;m not a fan of dbrand&amp;rsquo;s prices, I do admire their audacity.&lt;/p&gt;
&lt;p&gt;Earlier this year dbrand invented the &lt;a href=&#34;https://linuxgamingcentral.org/posts/dbrand-unveils-the-switchdeck/&#34;&gt;SwitchDeck&lt;/a&gt;, a skin for the Deck that largely resembles the original appearance of the Switch. And now, they&amp;rsquo;ve created &lt;a href=&#34;https://dbrand.com/shop/special-edition/clone-of-the-kingdom&#34;&gt;Clone of the Kingdom&lt;/a&gt;. As you might imagine, it&amp;rsquo;s a &lt;em&gt;Zelda: Tears of the Kingdom&lt;/em&gt;-inspired skin for both the Switch and the Steam Deck.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Contrary to popular belief, you need to spend money to save money. Specifically, by giving it to us. You see, when one of the world&amp;rsquo;s most litigious companies announces a $359.99 price tag to replace your Switch with a limited edition variant, only dbrand is up to the challenge of charging you slightly less for a &amp;ldquo;creative reinterpretation&amp;rdquo; of their overpriced novelty console. If a dollar saved is a dollar earned, Clone of the Kingdom is the easiest $310.04 you&amp;rsquo;ve ever made.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;Clone of the Kingdom Steam Deck skin&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/cotk2.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;You should read the rest of their product page for a good chuckle. You may notice the Triforce on the Switch version was replaced with The Eye of Providence. Somehow, &lt;a href=&#34;https://www.theverge.com/23713293/dbrand-zelda-tears-of-the-kingdom-nintendo-switch-skin&#34;&gt;The Verge&lt;/a&gt; was able to decode the text on the skin as reading, &amp;ldquo;Go f**k yourself lawyers.&amp;rdquo; The code surrounding the circle is decoded as, &amp;ldquo;This funds our legal defense.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s on the Switch version of the skin, anyway. There&amp;rsquo;s some text on the Steam Deck version; I&amp;rsquo;m not sure if it&amp;rsquo;s any different. Looking it up didn&amp;rsquo;t bring any results.&lt;/p&gt;
&lt;p&gt;I can&amp;rsquo;t help but put a smile of satisfaction on my face as the very company is giving the big N the big middle finger.&lt;/p&gt;
&lt;p&gt;You can order the skin on &lt;a href=&#34;https://dbrand.com/shop/special-edition/clone-of-the-kingdom&#34;&gt;dbrand&amp;rsquo;s website&lt;/a&gt;. The $50 price tag is a little over the top for my tastes, but hey, no other company would have the courage to stand up to Nintendo&amp;rsquo;s lawyers like this.&lt;/p&gt;
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      <title>DXVK 2.2 Introduces D3D11On12 Support, Improves Compatibility with Game Launchers and Visual Novels</title>
      <link>https://linuxgamingcentral.org/posts/dxvk-2.2/</link>
      <pubDate>Fri, 12 May 2023 20:32:04 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/dxvk-2.2/</guid>
      <description>Shortly after the release of D8VK 1.0 comes DXVK 2.2. It&amp;rsquo;s a pretty hefty update that &amp;ldquo;introduces support for creating D3D11 devices from a D3D12 device,&amp;rdquo; improved compatibility with game launchers and certain visual novels that use Microsoft&amp;rsquo;s WPF toolkit, less redundant logging, along with plenty of bug fixes.
Keep in mind that even though there is improved game launcher compatibility, there is &amp;ldquo;a noticable performance hit.&amp;rdquo; Users are encouraged to report the full Proton log when filing bug reports.</description>
      <content>&lt;p&gt;Shortly after the release of &lt;a href=&#34;https://linuxgamingcentral.org/posts/d8vk-v1.0/&#34;&gt;D8VK 1.0&lt;/a&gt; comes DXVK 2.2. It&amp;rsquo;s a pretty hefty update that &amp;ldquo;introduces support for creating D3D11 devices from a D3D12 device,&amp;rdquo; improved compatibility with game launchers and certain visual novels that use Microsoft&amp;rsquo;s WPF toolkit, less redundant logging, along with plenty of bug fixes.&lt;/p&gt;
&lt;p&gt;Keep in mind that even though there is improved game launcher compatibility, there is &amp;ldquo;a noticable performance hit.&amp;rdquo; Users are encouraged to report the full Proton log when filing bug reports.&lt;/p&gt;
&lt;p&gt;Additionally, there are in-game videos fixed with certain titles, improved performance with others, and memory leaks have been addressed:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;in-game videos for &lt;em&gt;Jade Empire&lt;/em&gt; and &lt;em&gt;Sid Meier&amp;rsquo;s Pirates&lt;/em&gt; fixed&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Total War: Shogun 2&lt;/em&gt; no longer runs out of address space when using the D3D9 renderer&lt;/li&gt;
&lt;li&gt;performance issues with &amp;ldquo;recent RE engine games (D3D12)&amp;rdquo; fixed on systems with multiple GPUs&lt;/li&gt;
&lt;li&gt;&amp;ldquo;significantly reduced memory usage&amp;rdquo; for games that create &amp;ldquo;unused D3D11 devices&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Battle Fantasia Revised Edition&lt;/em&gt; now capped to 60 FPs &amp;ldquo;to work around game bugs at higher frame rates&amp;rdquo;&lt;/li&gt;
&lt;li&gt;missing geometry fixed with &lt;em&gt;Cold Fear&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Dawn of Magic 2&lt;/em&gt; should no longer crash on start&lt;/li&gt;
&lt;li&gt;Alt+Tab hang with &lt;em&gt;DC Universe Online&lt;/em&gt; now fixed&lt;/li&gt;
&lt;li&gt;low GPU performance and rendering issues on Intel with &lt;em&gt;Far Cry 2&lt;/em&gt; has been worked around&lt;/li&gt;
&lt;li&gt;fixed memory leak with &lt;em&gt;Halo: MCC&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;fixed shadow rendering with &lt;em&gt;Warhammer 40k: Space Marine&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Proton Experimental should add this release in soon, if it hasn&amp;rsquo;t already. GE-Proton likely has this baked in already since every release updates DXVK to the &amp;ldquo;latest git.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/doitsujin/dxvk/releases/tag/v2.2&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>ChimeraOS 42 Adds Support for Aya Neo 2, OpenGamepadUI</title>
      <link>https://linuxgamingcentral.org/posts/chimeraos-42/</link>
      <pubDate>Thu, 11 May 2023 14:41:30 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/chimeraos-42/</guid>
      <description>The fantastic console-oriented distro ChimeraOS has been updated to version 42. The developers have worked very hard on this release, ensuring any last-minute crashes were fixed. This update removes old BPM, upgrades GNOME to version 44, adds experimental support for OpenGamepadUI, better support for Aya Neo devices (the Aya Neo 2 in particular), a way to manage multi-GPU systems via the CLI, Chimera app improvements, and more than half-a-dozen bug fixes.</description>
      <content>&lt;p&gt;The fantastic console-oriented distro ChimeraOS has been updated to version 42. The developers have worked very hard on this release, ensuring any last-minute crashes were fixed. This update removes old BPM, upgrades GNOME to version 44, adds experimental support for &lt;a href=&#34;https://linuxgamingcentral.org/posts/open-gamepadui/&#34;&gt;OpenGamepadUI&lt;/a&gt;, better support for Aya Neo devices (the Aya Neo 2 in particular), a way to manage multi-GPU systems via the CLI, Chimera app improvements, and more than half-a-dozen bug fixes.&lt;/p&gt;
&lt;p&gt;Software updates are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;kernel: &lt;a href=&#34;https://lwn.net/Articles/930597/&#34;&gt;6.1.27&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Mesa: &lt;a href=&#34;https://docs.mesa3d.org/relnotes/23.0.2.html&#34;&gt;23.0.2&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;NVIDIA driver: &lt;a href=&#34;https://www.nvidia.com/download/driverResults.aspx/200481/en-us/&#34;&gt;530.41.03&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;GNOME: &lt;a href=&#34;https://release.gnome.org/44/&#34;&gt;44&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Features:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;two experimental sessions for &lt;a href=&#34;https://linuxgamingcentral.org/posts/open-gamepadui/&#34;&gt;OpenGamepadUI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;LEDs on various Aya Neo devices can now be controlled via the &lt;a href=&#34;https://github.com/ChimeraOS/chimeraos/wiki/Device-Specific-Configurations&#34;&gt;AYALED service&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;exposed fan control support for Aya Neo 2/Geek&lt;/li&gt;
&lt;li&gt;pikaur AUR helper added &amp;ldquo;for simpler troubleshooting and development usage&amp;rdquo;&lt;/li&gt;
&lt;li&gt;CLI utility to manage multi-GPU systems has been &lt;a href=&#34;https://github.com/ChimeraOS/chimeraos/wiki/General-Configuration#multi-gpu-management-utility-egpu-and-igpu--dedicated-gpu-configurations&#34;&gt;added&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Improvements:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;ldquo;usability and aesthetics&amp;rdquo; of the disk management utility in the Chimera app&lt;/li&gt;
&lt;li&gt;controller support for GPD Win 4&lt;/li&gt;
&lt;li&gt;Chimera app can be launched with the LC button on the Aya Neo 2&lt;/li&gt;
&lt;li&gt;Chimera app: built-in TDP controls for Aya Neo 2&lt;/li&gt;
&lt;li&gt;Chimera app can be launched from the desktop&lt;/li&gt;
&lt;li&gt;Chimera app shows app and game titles from Flathub, GOG, and EGS &amp;ldquo;for easy searchability&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Fixes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;secondary drives are automatically mounted&lt;/li&gt;
&lt;li&gt;boot splash screen&lt;/li&gt;
&lt;li&gt;bootloader generator &amp;ldquo;that failed to pickup additional kernel options&amp;rdquo;&lt;/li&gt;
&lt;li&gt;devices suspending immediately after waking&lt;/li&gt;
&lt;li&gt;duplicate key presses on Aya Neo 2/Aya Neo Geek&lt;/li&gt;
&lt;li&gt;button mapping in RetroArch emulators &amp;ldquo;for devices managed by HandyGCCS&amp;rdquo;&lt;/li&gt;
&lt;li&gt;MangoHUD displaying in the center of the screen for &amp;ldquo;left-rotated&amp;rdquo; displays&lt;/li&gt;
&lt;li&gt;MangoHUD not displaying the overlay correctly &amp;ldquo;with systems with multiple CPU cores/threads&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Other:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;old BPM has been removed, as well as steamos-compositor-plus&lt;/li&gt;
&lt;li&gt;updated &amp;ldquo;device quirks script&amp;rdquo; for &lt;a href=&#34;https://github.com/ChimeraOS/chimeraos/wiki/Device-Specific-Configurations#aokzoe-a1&#34;&gt;AOKZOE A1&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;brightness control switched to polkit&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Please be aware that &lt;strong&gt;if your system is using legacy/BIOS boot or a MPR partition type, you will need to re-install your system.&lt;/strong&gt; Upgrading ChimeraOS from an older version should still be possible, but upgrading as soon as possible is recommended &amp;ldquo;to avoid getting into an unbootable state.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the &lt;a href=&#34;https://github.com/ChimeraOS/chimeraos/wiki/Release-Notes#chimeraos-42-2023-05-11&#34;&gt;patch notes&lt;/a&gt; for more details.&lt;/p&gt;
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      <title>Have You Played...Sonic P-06?</title>
      <link>https://linuxgamingcentral.org/posts/sonicp-06/</link>
      <pubDate>Thu, 11 May 2023 05:55:58 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/sonicp-06/</guid>
      <description>Oh man. That dreaded Sonic game from 2006. The game that no one wants to remember for its graphical glitches, poor camera system, painstakingly long load times, the cringe moments where a princess might kiss a hedgehog, and a plethora of other issues.
But what if I told you there was an unofficial remake that addresses several of these bugs? No, the cringy cutscenes are still there. But the camera system is drastically improved, the graphics are better, and load times are faster.</description>
      <content>&lt;p&gt;Oh man. That dreaded Sonic game from 2006. The game that no one wants to remember for its graphical glitches, poor camera system, painstakingly long load times, the cringe moments where a princess might kiss a hedgehog, and a plethora of other issues.&lt;/p&gt;
&lt;p&gt;But what if I told you there was an unofficial remake that addresses several of these bugs? No, the cringy cutscenes are still there. But the camera system is drastically improved, the graphics are better, and load times are faster. Sonic and Silver move faster; other characters have had their attributes altered for a better experience.&lt;/p&gt;
&lt;p&gt;Not only this, but the project aims to restore some of the content that was removed during the development of the original game. For instance, the player has the choice of using Sonic&amp;rsquo;s animations from the 2005 Tokyo Games Show, or the ones that showed up in the final product. Players have the option to use PlayStation icons instead of Xbox. In-game cutscenes and hint icons can be disabled.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonic P-06 Shadow&#34; src=&#34;https://linuxgamingcentral.org/images/p06/shadow.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;This is thanks to Project &amp;lsquo;06, or &lt;a href=&#34;https://en.wikipedia.org/wiki/Sonic_P-06&#34;&gt;Sonic P-06&lt;/a&gt;. The project is spearheaded by programmer ChaosX. This isn&amp;rsquo;t a PC port of the original game; ChaosX, with the use of the Unity engine, made most of the resources in the remake from scratch, from the animations, textures, shaders, and so forth. Other contributors would later join the project to improve model compatibility with Unity, improving the collision detection system, the model rigging, etc.&lt;/p&gt;
&lt;p&gt;While the remake is only available for Windows, it works fantastically on Linux/Steam Deck with the use of Wine and Proton. Keep in mind that &lt;strong&gt;the entire game is not available to play at the moment&lt;/strong&gt;; new versions are being gradually released every few months that add more content, but currently, the story mode is not available. Only character-specific missions are available, although there is a &amp;ldquo;test area&amp;rdquo; in which you can switch between the nine playable characters. The latest update shipped with Silver&amp;rsquo;s missions.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a &lt;a href=&#34;https://gamebanana.com/mods/games/7579&#34;&gt;modding community&lt;/a&gt; behind the game as well, so if you want to skip the intro, replace Sonic&amp;rsquo;s model, or play an entirely different level, chances are there&amp;rsquo;s a mod for it.&lt;/p&gt;
&lt;h1 id=&#34;optimal-settings-on-deck&#34;&gt;Optimal Settings on Deck&lt;/h1&gt;
&lt;p&gt;I have had the best experience using GE-Proton. &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton8-3/&#34;&gt;8-3&lt;/a&gt;, specifically. If you use vanilla Proton, you&amp;rsquo;re going to get that checkered background in the main menu (for missing media codecs). Using Wine fixes the video playback, but some text in the game&amp;rsquo;s menus are rendered invisible. So GE-Proton8-3 is the version I&amp;rsquo;d recommend using.&lt;/p&gt;
&lt;p&gt;Available resolutions are anywhere from 320 x 200 to 1280 x 800. Advanced graphics options such as draw distance, texture quality, and shadows can be adjusted anywhere from very low to very high. Display mode can be adjusted to fullscreen, fullscreen borderless, or windowed.&lt;/p&gt;

 

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&lt;p&gt;Even with the resolution set to 640 x 400 with FSR scaling enabled, the game struggles maintaining a smooth 60 FPS on the highest graphics settings, at least with Sonic&amp;rsquo;s first level, Wave Ocean. Some areas will be 60, other areas can dip down to 45-50. Average power consumption is around 25 W. Temperature is around 78 degrees C.&lt;/p&gt;
&lt;p&gt;I noticed when I lowered most of the graphics settings from &amp;ldquo;Very High&amp;rdquo; to &amp;ldquo;Medium,&amp;rdquo; the framerate was a lot more consistent. Battery consumption also went down to around 18-20 W. However, I still don&amp;rsquo;t recommend setting a TDP limit or GPU clock speed limit here, as the framerate can still dip in the busier areas in the game.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;A more optimal build would be using the Golden 40 standard.&lt;/strong&gt; I have been able to get away with a 6 W TDP limit, and a GPU clock speed limit of 600 MHz, on the highest graphics settings, and still maintain a relatively stable 40 FPS. You may want to be a little more generous though and increase the TDP to 7 W and GPU speed to 700 MHz. Battery consumption is &lt;em&gt;halved&lt;/em&gt; at just 12 W, and the CPU/GPU temp is significantly lower as well at 55 degrees C.&lt;/p&gt;
&lt;p&gt;YouTube footage available &lt;a href=&#34;https://www.youtube.com/watch?v=rcBw-EQfC4s&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;h1 id=&#34;a-game-worth-revisiting&#34;&gt;A Game Worth Revisiting&lt;/h1&gt;
&lt;p&gt;Sonic P-06 is the much-needed makeover that &lt;em&gt;Sonic 06&lt;/em&gt; needed, and at 40 FPS it plays very well on Deck. GE-Proton8-3 is recommended for video playback.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonic P-06 Rouge&#34; src=&#34;https://linuxgamingcentral.org/images/p06/rouge.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;To get Sonic P-06, download it from &lt;a href=&#34;https://drive.google.com/file/d/1uyDINQBG4mTD1zLb4vj718bENUvr5RT2/view&#34;&gt;Google Drive&lt;/a&gt; in Desktop Mode, extract the zip file, right-click the &amp;ldquo;Sonic the Hedgehog.exe&amp;rdquo; file, and select &amp;ldquo;Add to Steam&amp;rdquo;. From there you can use the SteamGridDB plugin in Game Mode to add custom artwork. Force the game to use GE-Proton8-3.&lt;/p&gt;
&lt;p&gt;Can&amp;rsquo;t wait for further updates to this remake!&lt;/p&gt;
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      <title>Mesa 23.1 Improves Game Load Times, Reduces Stutter, and Shrinks Shader Cache Size</title>
      <link>https://linuxgamingcentral.org/posts/mesa-23.1/</link>
      <pubDate>Thu, 11 May 2023 05:09:48 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/mesa-23.1/</guid>
      <description>Mesa 23.1 was released 12 hours ago. While the patch notes haven&amp;rsquo;t been posted yet, we can get a glimpse of what&amp;rsquo;s new with this massive update thanks to the article from Phoronix:
faster game loading times and less in-game stutter smaller shader cache &amp;ndash; as much as 60% in some cases! RadeonSI Rusticl OpenCL support support for AMD&amp;rsquo;s GFX940 improvements to Zink initial support for Intel Meteor Lake initial LoongArch CPU support Intel Vulkan video support a ton of other features Arch users will likely get this update almost immediately.</description>
      <content>&lt;p&gt;Mesa &lt;a href=&#34;https://gitlab.freedesktop.org/mesa/mesa/-/tags/mesa-23.1.0&#34;&gt;23.1&lt;/a&gt; was released 12 hours ago. While the patch notes haven&amp;rsquo;t been posted yet, we can get a glimpse of what&amp;rsquo;s new with this massive update thanks to the article from &lt;a href=&#34;https://www.phoronix.com/news/Mesa-23.1-Released&#34;&gt;Phoronix&lt;/a&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/shader-compilation-improved-with-mesa-23.1/&#34;&gt;faster game loading times and less in-game stutter&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-getting-smaller-shader-cache/&#34;&gt;smaller shader cache&lt;/a&gt; &amp;ndash; as much as 60% in some cases!&lt;/li&gt;
&lt;li&gt;RadeonSI Rusticl OpenCL support&lt;/li&gt;
&lt;li&gt;support for AMD&amp;rsquo;s GFX940&lt;/li&gt;
&lt;li&gt;improvements to Zink&lt;/li&gt;
&lt;li&gt;initial support for Intel Meteor Lake&lt;/li&gt;
&lt;li&gt;initial LoongArch CPU support&lt;/li&gt;
&lt;li&gt;Intel Vulkan video support&lt;/li&gt;
&lt;li&gt;a &lt;em&gt;ton&lt;/em&gt; of other features&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Arch users will likely get this update almost immediately. Fedora users may have to wait a while. And hopefully SteamOS 3.5 will get this upgrade soon, as Steam Deck users will especially benefit from this.&lt;/p&gt;
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      <title>GE-Proton8-3 Fixes Video Playback Regression, Applications Going to Windowed Mode</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton8-3/</link>
      <pubDate>Thu, 11 May 2023 04:34:49 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton8-3/</guid>
      <description>Small update out for GE-Proton. With 8-2, video playback didn&amp;rsquo;t work. That issue has been solved with 8-3, now that Wine has been updated to &amp;ldquo;latest bleeding edge.&amp;rdquo; Another issue that got fixed is applications should no longer switch to windowed mode when Alt + Tabbing or when they lose focus.
DXVK and VKD3D-Proton have also been updated to the &amp;ldquo;latest git.&amp;rdquo;
To go along with this, Wine-GE-Proton8-5 and Lutris-GE-8.7-1-LoL have also been released.</description>
      <content>&lt;p&gt;Small update out for GE-Proton. With &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton8-2/&#34;&gt;8-2&lt;/a&gt;, video playback didn&amp;rsquo;t work. That issue has been solved with 8-3, now that Wine has been updated to &amp;ldquo;latest bleeding edge.&amp;rdquo; Another issue that got fixed is applications should no longer switch to windowed mode when Alt + Tabbing or when they lose focus.&lt;/p&gt;
&lt;p&gt;DXVK and VKD3D-Proton have also been updated to the &amp;ldquo;latest git.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;To go along with this, &lt;a href=&#34;https://github.com/GloriousEggroll/wine-ge-custom/releases/tag/GE-Proton8-5&#34;&gt;Wine-GE-Proton8-5&lt;/a&gt; and &lt;a href=&#34;https://github.com/GloriousEggroll/wine-ge-custom/releases/tag/8.7-GE-1-LoL&#34;&gt;Lutris-GE-8.7-1-LoL&lt;/a&gt; have also been released.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton8-3&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>D8VK 1.0 Adds Many Game-Specific Configurations, Features, and Tweaks</title>
      <link>https://linuxgamingcentral.org/posts/d8vk-v1.0/</link>
      <pubDate>Wed, 10 May 2023 17:05:28 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/d8vk-v1.0/</guid>
      <description>D8VK &amp;ndash; the project responsible for translating Direct3D 8 titles to Vulkan &amp;ndash; sees a massive update with version 1.0. It&amp;rsquo;s been over five months since the last release, and the patch notes mention 1.0 &amp;ldquo;is the definitive release&amp;hellip;with the widest possible support for Direct3D 8 games and apps on Linux.&amp;rdquo;
Great news with this release is that D3D9 is now statically linked with d3d8.dll. Meaning that you no longer need to install d3d9.</description>
      <content>&lt;p&gt;D8VK &amp;ndash; the project responsible for translating Direct3D 8 titles to Vulkan &amp;ndash; sees a massive update with version 1.0. It&amp;rsquo;s been over five months since the last release, and the patch notes mention 1.0 &amp;ldquo;is the definitive release&amp;hellip;with the widest possible support for Direct3D 8 games and apps on Linux.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Great news with this release is that D3D9 is now statically linked with &lt;code&gt;d3d8.dll&lt;/code&gt;. Meaning that you no longer need to install &lt;code&gt;d3d9.dll&lt;/code&gt; for D8VK to work. &amp;ldquo;Countless game-specific configurations and minor features and tweaks&amp;rdquo; also made it in, along with a &lt;em&gt;ton&lt;/em&gt; of other changes. Many bug fixes have been baked in as well, including a game-specific fix for &lt;em&gt;Red Faction&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;If you look at their benchmark chart, you&amp;rsquo;ll notice D8VK is significantly faster than WineD3D and D3D8to9. For instance, the Car Chase implementation with 3DMark 2001 SE performs over 1.5 times faster than WineD3D on High settings at 553.8 FPS. It runs more than &lt;em&gt;three times&lt;/em&gt; faster than D3D8to9 with DXVK 2.1.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/AlpyneDreams/d8vk/releases/tag/d8vk-v1.0&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: AlpyneDreams&lt;/em&gt;&lt;/p&gt;
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      <title>You Can No Longer Play Roblox on Linux/Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/roblox-blocks-wine-users/</link>
      <pubDate>Tue, 09 May 2023 21:15:42 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/roblox-blocks-wine-users/</guid>
      <description>Forum user Jrelvas had reported Roblox using a new 64-bit client that has Byfron implemented. With this new client, Wine users are met with the message, &amp;ldquo;Wine is not supported.&amp;rdquo; Think you can use a VM? Think again &amp;ndash; &amp;ldquo;You have been kicked due to unexpected client behavior.&amp;rdquo; The original poster thought the lack of Wine was unintentional.
But MrEaker from the Roblox staff replied:
Unfortunately this block was intentional. With the Windows 64-bit client launch we made the conscious decision to block the use of Wine.</description>
      <content>&lt;p&gt;Forum user Jrelvas had &lt;a href=&#34;https://devforum.roblox.com/t/the-new-roblox-64-bit-byfron-client-forbids-wine-users-from-using-it-most-likely-unintentional/2305528&#34;&gt;reported&lt;/a&gt; &lt;em&gt;Roblox&lt;/em&gt; using a new 64-bit client that has Byfron implemented. With this new client, Wine users are met with the message, &amp;ldquo;Wine is not supported.&amp;rdquo; Think you can use a VM? Think again &amp;ndash; &amp;ldquo;You have been kicked due to unexpected client behavior.&amp;rdquo; The original poster thought the lack of Wine was unintentional.&lt;/p&gt;
&lt;p&gt;But MrEaker from the &lt;em&gt;Roblox&lt;/em&gt; staff replied:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Unfortunately this block was intentional. With the Windows 64-bit client launch &lt;strong&gt;we made the conscious decision to block the use of Wine.&lt;/strong&gt; We came to this decision due to a combination of security and compatibility concerns. As a Linux user I am sure you understand the challenges of the Windows ecosystem. Wine is not officially supported but we are committed to working towards compatibility where possible. Unfortunately, I cannot provide a specific timeline for this support. However, I assure you that it remains a priority for our team.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Naturally, the subsequent posts following that response shows frustration and sadness. This not only prevents Linux desktop users from playing the game; anyone who uses a Steam Deck also won&amp;rsquo;t be able to run it. MrEaker mentioned &amp;ldquo;we are committed to working towards compatibility where possible,&amp;rdquo; but another person from the &lt;em&gt;Roblox&lt;/em&gt; staff more recently &lt;a href=&#34;https://devforum.roblox.com/t/proper-support-for-the-linux-platform/56544/87&#34;&gt;said&lt;/a&gt;, &amp;ldquo;From a technical and philosophical perspective, it would be a wonderful thing to do. But our first responsibility is to our overall community, and the opportunity cost of supporting a Linux client is far, far too high to justify.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Guess you&amp;rsquo;ll have to look into alternatives.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Jrelvas&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Weekly News Recap (DMCA Showdown, Framework AMD Laptops, Discord Usernames)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-april-29-to-may-5/</link>
      <pubDate>Mon, 08 May 2023 02:49:08 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-april-29-to-may-5/</guid>
      <description>Steam Deck four beta updates shipped to the client, with tons of bug fixes. More details here Hardware Framework releases more details regarding their AMD-powered laptops Software Updates Steam desktop client (beta) will honor your global scaling factor GE-Proton 8-2 fixes Monster Hunter: Rise, Shatterline, and Conception Plus Proton Experimental 5.5.2023 adds compatibility to Gunfire: Reborn, improves load times with FF XIII Proton 8.0-2 improves compatibility with Elden Ring, fixes Ubisoft Connect overlay Rare 1.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;four beta updates shipped to the client, with &lt;em&gt;tons&lt;/em&gt; of bug fixes. More details &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-updates-for-may-1/&#34;&gt;here&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Framework &lt;a href=&#34;https://frame.work/blog/announcing-the-framework-laptop-13-powered-by-amd-ryzen&#34;&gt;releases more details&lt;/a&gt; regarding their AMD-powered laptops&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Steam desktop client (beta)&lt;/strong&gt; will &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-respects-global-scaling/&#34;&gt;honor your global scaling factor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton8-2/&#34;&gt;8-2&lt;/a&gt; fixes &lt;em&gt;Monster Hunter: Rise&lt;/em&gt;, &lt;em&gt;Shatterline&lt;/em&gt;, and &lt;em&gt;Conception Plus&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-5-5-2023/&#34;&gt;5.5.2023&lt;/a&gt; adds compatibility to &lt;em&gt;Gunfire: Reborn&lt;/em&gt;, improves load times with &lt;em&gt;FF XIII&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-8.0-2/&#34;&gt;8.0-2&lt;/a&gt; improves compatibility with &lt;em&gt;Elden Ring&lt;/em&gt;, fixes Ubisoft Connect overlay&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Rare&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/rare-1.10.0/&#34;&gt;1.10.0&lt;/a&gt; improves startup time and cloud save handling&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/thank-you/&#34;&gt;thank you&lt;/a&gt; for your wonderful support!&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Zelda: Tears of the Kingdom&lt;/em&gt; leaks are &lt;a href=&#34;https://linuxgamingcentral.org/posts/totk-leaked-online/&#34;&gt;getting out of hand&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/news/group/4145017/view/5358762517221792488&#34;&gt;only two trailers are allowed&lt;/a&gt; now with games on the Steam store&lt;/li&gt;
&lt;li&gt;Discord to change &lt;a href=&#34;https://discord.com/blog/usernames&#34;&gt;the way usernames are handled&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;here&amp;rsquo;s another launcher for you: &lt;a href=&#34;https://www.gamingonlinux.com/2023/05/cartridges-is-another-linux-game-launcher-and-its-super-clean/&#34;&gt;Cartridges&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;the big N &amp;ndash; you guessed it &amp;ndash; &lt;a href=&#34;https://gbatemp.net/threads/nintendo-reportedly-issues-dmca-takedown-for-switch-homebrew-projects-skyline-switch-emulator-development-ceased.632406/&#34;&gt;DMCAs the lockpick project&lt;/a&gt; for dumping your console&amp;rsquo;s system keys&lt;/li&gt;
&lt;/ul&gt;
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    <item>
      <title>Steam Finally Respects Your Global Scaling Factor</title>
      <link>https://linuxgamingcentral.org/posts/steam-respects-global-scaling/</link>
      <pubDate>Sat, 06 May 2023 06:41:31 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-respects-global-scaling/</guid>
      <description>With the latest beta update to the Steam client, you no longer have to squint your eyes while looking at your game library on larger displays. Steam will now honor GNOME, KDE, and any other desktop environment that uses org.gnome.desktop.interface/text-scaling-factor for display scaling. If you adjust the global scaling factor for your display, all of the UI elements in Steam will also be adjusted.
This was a problem since 2018, and now Valve has finally addressed this with yesterday&amp;rsquo;s beta client update.</description>
      <content>&lt;p&gt;With the latest beta update to the Steam client, you no longer have to squint your eyes while looking at your game library on larger displays. Steam will now honor GNOME, KDE, and any other desktop environment that uses org.gnome.desktop.interface/text-scaling-factor for display scaling. If you adjust the global scaling factor for your display, all of the UI elements in Steam will also be adjusted.&lt;/p&gt;
&lt;p&gt;This was a problem &lt;a href=&#34;https://github.com/ValveSoftware/steam-for-linux/issues/5460&#34;&gt;since 2018&lt;/a&gt;, and now Valve has finally addressed this with yesterday&amp;rsquo;s beta client update. GDK_SCALE has also been re-introduced &amp;ldquo;as a fallback mechanism to compute the window scaling factor.&amp;rdquo; You can override the window scaling factor via the command line with &lt;code&gt;-forcedesktopscaling &amp;lt;float&amp;gt;&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;A few other fixes made it with yesterday&amp;rsquo;s beta update as well; see the patch notes on &lt;a href=&#34;https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/3705943193607193986&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam Deck Client Beta Fixes Virtual Menus in Desktop Mode, Adds Find Bar, and Respects Scaling</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-updates-for-may-1/</link>
      <pubDate>Sat, 06 May 2023 05:43:08 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-updates-for-may-1/</guid>
      <description>It was a busy week with Steam Deck updates. There was a beta update to the client every day except Wednesday, and each update had plenty of fixes, particularly for Steam in Desktop Mode. A feature or two has been added here and there, with a find bar, comment thread location update, and Steam finally honoring the system&amp;rsquo;s global scale factor.
Monday - HTTP Transfer Fix Monday&amp;rsquo;s update fixed a crash related to HTTP transfers, adds four fixes to Desktop Mode, and fixes Virtual Menus.</description>
      <content>&lt;p&gt;It was a busy week with Steam Deck updates. There was a beta update to the client every day except Wednesday, and each update had plenty of fixes, particularly for Steam in Desktop Mode. A feature or two has been added here and there, with a find bar, comment thread location update, and Steam finally honoring the system&amp;rsquo;s global scale factor.&lt;/p&gt;
&lt;h1 id=&#34;monday---http-transfer-fix&#34;&gt;Monday - HTTP Transfer Fix&lt;/h1&gt;
&lt;p&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3717201559861560265?l=english&#34;&gt;Monday&amp;rsquo;s update&lt;/a&gt; fixed a crash related to HTTP transfers, adds four fixes to Desktop Mode, and fixes Virtual Menus.&lt;/p&gt;
&lt;h1 id=&#34;tuesday---find-bar&#34;&gt;Tuesday - Find Bar&lt;/h1&gt;
&lt;p&gt;A &amp;ldquo;find bar&amp;rdquo; was implemented in a web page with &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3717202192657631684?l=english&#34;&gt;Tuesday&amp;rsquo;s update&lt;/a&gt;. The product name when activating said product was added. The first unread comment in a thread is where you&amp;rsquo;ll go to now when tapping a comment notification. You now have the option to restart &lt;em&gt;later&lt;/em&gt; rather than restarting immediately when applying certain settings. Missing inputs have been added to the &amp;ldquo;Listen&amp;rdquo; dialog. Many fixes made it in with the UI, the screenshot manager, and Steam Input.&lt;/p&gt;
&lt;h1 id=&#34;thursday---bits-per-second&#34;&gt;Thursday - Bits-Per-Second&lt;/h1&gt;
&lt;p&gt;With &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3717202192664954610?l=english&#34;&gt;Thursday&amp;rsquo;s update&lt;/a&gt;, the default display with the download rate has been changed to bits per second. The download throttle setting field is now honored when adjusting the bits-per-second/bytes-per-second toggle. Desktop Mode got much love with this update; tons of fixes to the Friends List, screenshot manager, and the in-game overlay.&lt;/p&gt;
&lt;h1 id=&#34;friday---the-big-black-rectangle&#34;&gt;Friday - The Big Black Rectangle&lt;/h1&gt;
&lt;p&gt;Finally, the &amp;ldquo;big black rectangle&amp;rdquo; sometimes showing up in &amp;ldquo;small mode&amp;rdquo; when starting up should no longer appear with &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3717202192667277787?l=english&#34;&gt;Friday&amp;rsquo;s update&lt;/a&gt;. Context menus should no longer get &amp;ldquo;squashed&amp;rdquo; in &amp;ldquo;small mode.&amp;rdquo; Steam Input gets a fix, and Steam now uses &amp;ldquo;the system&amp;rsquo;s global scale factor as configured in KDE/Gnome settings.&amp;rdquo; These changes are all for Desktop mode.&lt;/p&gt;
&lt;p&gt;I counted the word &amp;ldquo;fixed&amp;rdquo; 33 times for this week. Yeah, that&amp;rsquo;s a lot of fixes. So when those of us on the stable branch get an update, it&amp;rsquo;s going to be pretty big.&lt;/p&gt;
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      <title>GE-Proton8-2 Fixes Monster Hunter Rise, Shatterline, Conception Plus</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton8-2/</link>
      <pubDate>Sat, 06 May 2023 05:18:22 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton8-2/</guid>
      <description>GE-Proton8-2 mostly focuses on bug fixes and getting games to work again. Of course, in addition to this, the usual set of software tools &amp;ndash; Wine, DXVK, VKD3D-Proton, DXVK-NVAPI &amp;ndash; have been updated to the &amp;ldquo;latest git&amp;rdquo; or &amp;ldquo;bleeding edge&amp;rdquo;.
Monster Hunter: Rise should no longer have any flickering issues, Shatterline now works again, a Protonfix was added for Conception PLUS, and a couple of other minor behind-the-scenes changes have made it in.</description>
      <content>&lt;p&gt;GE-Proton8-2 mostly focuses on bug fixes and getting games to work again. Of course, in addition to this, the usual set of software tools &amp;ndash; Wine, DXVK, VKD3D-Proton, DXVK-NVAPI &amp;ndash; have been updated to the &amp;ldquo;latest git&amp;rdquo; or &amp;ldquo;bleeding edge&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Monster Hunter: Rise&lt;/em&gt; should no longer have any flickering issues, &lt;em&gt;Shatterline&lt;/em&gt; now works again, a Protonfix was added for &lt;em&gt;Conception PLUS&lt;/em&gt;, and a couple of other minor behind-the-scenes changes have made it in.&lt;/p&gt;
&lt;p&gt;Interestingly enough the README for GE-Proton has been updated with instructions for adding said compatibility tool for the Snap version of Steam. Unsurprisingly, though, it&amp;rsquo;s not officially supported by the developer:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;This unofficial build isn&amp;rsquo;t supported by GloriousEggroll nor Valve and wasn&amp;rsquo;t tested with all possible games and cases. It can behave differently from upstream builds. Use at your own risk.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;But installation is pretty much the same as installing it via Flatpak or a native package; just download the latest GE-Proton release and extract it to &lt;code&gt;~/snap/steam/common/.steam/steam/compatibilitytools.d/&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton8-2&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Capcom&lt;/em&gt;&lt;/p&gt;
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      <title>Proton Experimental Adds Compatibility to Gunfire: Reborn, NVAPI Support to Redfall and Returnal</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-5-5-2023/</link>
      <pubDate>Sat, 06 May 2023 04:51:35 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-5-5-2023/</guid>
      <description>New update for Proton Experimental has shipped as of yesterday. Gunfire: Reborn, a roguelike FPS, is now playable.
NVAPI support has been added to Dead Space remake, Forspoken, Forza Horizon 5, Hi-Fi Rush, and many other hits:
Chernobylite Enhanced Edition Dead Space (Remake) Forspoken Forza Horizon 5 Hi-Fi Rush Marvel&amp;rsquo;s Avengers Monster Hunter Rise Need For Speed Unbound Nioh 2 Propnight Redfall Returnal Sackboy: A Big Adventure SCP: 5K Scum The Last Of Us Part I Watch Dogs Legion Loading times with Final Fantasy XIII have been improved, and the Steamworks SDK has been updated to 1.</description>
      <content>&lt;p&gt;New update for Proton Experimental has shipped as of yesterday. &lt;a href=&#34;https://store.steampowered.com/app/1217060/Gunfire_Reborn/&#34;&gt;&lt;em&gt;Gunfire: Reborn&lt;/em&gt;&lt;/a&gt;, a roguelike FPS, is now playable.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://developer.nvidia.com/rtx/path-tracing/nvapi/get-started&#34;&gt;NVAPI&lt;/a&gt; support has been added to &lt;em&gt;Dead Space&lt;/em&gt; remake, &lt;em&gt;Forspoken&lt;/em&gt;, &lt;em&gt;Forza Horizon 5&lt;/em&gt;, &lt;em&gt;Hi-Fi Rush&lt;/em&gt;, and many other hits:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Chernobylite Enhanced Edition&lt;/li&gt;
&lt;li&gt;Dead Space (Remake)&lt;/li&gt;
&lt;li&gt;Forspoken&lt;/li&gt;
&lt;li&gt;Forza Horizon 5&lt;/li&gt;
&lt;li&gt;Hi-Fi Rush&lt;/li&gt;
&lt;li&gt;Marvel&amp;rsquo;s Avengers&lt;/li&gt;
&lt;li&gt;Monster Hunter Rise&lt;/li&gt;
&lt;li&gt;Need For Speed Unbound&lt;/li&gt;
&lt;li&gt;Nioh 2&lt;/li&gt;
&lt;li&gt;Propnight&lt;/li&gt;
&lt;li&gt;Redfall&lt;/li&gt;
&lt;li&gt;Returnal&lt;/li&gt;
&lt;li&gt;Sackboy: A Big Adventure&lt;/li&gt;
&lt;li&gt;SCP: 5K&lt;/li&gt;
&lt;li&gt;Scum&lt;/li&gt;
&lt;li&gt;The Last Of Us Part I&lt;/li&gt;
&lt;li&gt;Watch Dogs Legion&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Loading times with &lt;em&gt;Final Fantasy XIII&lt;/em&gt; have been improved, and the &lt;a href=&#34;https://partner.steamgames.com/doc/sdk&#34;&gt;Steamworks SDK&lt;/a&gt; has been updated to 1.57 &amp;ndash; I tried to find the link to the changelog, but I couldn&amp;rsquo;t find it anywhere.&lt;/p&gt;
&lt;p&gt;The EA launcher has been fixed once again, as well as the Battle.NET launcher, &lt;em&gt;Red Dead Redemption 2&lt;/em&gt;, games using the Unity engine, and &lt;em&gt;Elder Scrolls Online&lt;/em&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed Tales of Berseria suffering from screen tearing with vsync turned on while in fullscreen / borderless.&lt;/li&gt;
&lt;li&gt;Fixed EA launcher crashing and removed the previous workaround.&lt;/li&gt;
&lt;li&gt;Fixed Red Dead Redemption 2 taking long time to exit with Alt+F4.&lt;/li&gt;
&lt;li&gt;Fixed Battle.net not starting.&lt;/li&gt;
&lt;li&gt;Fixed cutscenes freezing in Bloodstained: Ritual of the Night.&lt;/li&gt;
&lt;li&gt;Fixed multiple Unity titles flickering on the Steam Deck when switching display window options.&lt;/li&gt;
&lt;li&gt;Fixed The Elder Scrolls Online wrongly claiming not enough space.&lt;/li&gt;
&lt;li&gt;Fixed The Elder Scrolls Online launcher showing blank window.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Criterion Games/EA&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Thank You for Your Support</title>
      <link>https://linuxgamingcentral.org/posts/thank-you/</link>
      <pubDate>Thu, 04 May 2023 15:03:55 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/thank-you/</guid>
      <description>Just wanted to provide a quick update on that post that I wrote over the weekend about moving on.
You would think the Internet would be the last place to get support and encouragement, but I can&amp;rsquo;t believe the amount of comments that came in, the DMs I got on Discord, and the replies I got on Mastodon. They were all very supportive. Even Joey Sneddon from OMG! Ubuntu and OMG!</description>
      <content>&lt;p&gt;Just wanted to provide a quick update on that &lt;a href=&#34;https://linuxgamingcentral.org/posts/moving-on/&#34;&gt;post&lt;/a&gt; that I wrote over the weekend about moving on.&lt;/p&gt;
&lt;p&gt;You would think the Internet would be the last place to get support and encouragement, but I can&amp;rsquo;t believe the amount of comments that came in, the DMs I got on Discord, and the replies I got on Mastodon. They were all very supportive. Even Joey Sneddon from &lt;a href=&#34;https://www.omgubuntu.co.uk/&#34;&gt;OMG! Ubuntu&lt;/a&gt; and &lt;a href=&#34;https://www.omglinux.com/&#34;&gt;OMG! Linux&lt;/a&gt; came in to offer words of comfort. I didn&amp;rsquo;t get &lt;em&gt;one&lt;/em&gt; negative or critical remark. It was surprising. In a way I kind of feel bad now for expressing how I felt; I felt like I was just dumping my stress out on anyone who read that post. I didn&amp;rsquo;t mean to add to anyone&amp;rsquo;s burden. All of us have got plenty enough to deal with already. I guess I&amp;rsquo;m just new to this thing called &amp;ldquo;burnout&amp;rdquo; that every content creator/journalist and their brother has to deal with.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;LGC isn&amp;rsquo;t going away.&lt;/strong&gt; But I need to slow down and resist the urge to immediately report on something the second the news goes around. As some of you had said, it&amp;rsquo;s &lt;em&gt;how&lt;/em&gt; I deliver the news that you appreciate; not how quickly I get to it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Xbox fridge comments - right side&#34; src=&#34;https://linuxgamingcentral.org/images/xbox_fridge/right_side.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I compiled a list of your comments into a document, printed it out, and stuck it on my fridge. It&amp;rsquo;s funny, I bought this Xbox fridge several months ago and I barely used it, but now I have a purpose for it: it will serve as my reminder whenever I need a &amp;ldquo;pick-me-up&amp;rdquo;. Ignore my poor cutting skills and the use of scotch tape to keep the comments on; I know it makes the fridge look rather ugly, but in a sense it sparks beauty in other ways. Not only because of the lovely artwork my friend&amp;rsquo;s wife made, but also your wonderful comments. It&amp;rsquo;s something I can quickly look to when I&amp;rsquo;m sitting here at my desk, and they will &lt;em&gt;always&lt;/em&gt; be here if in case Mastodon, Discord, or any of those places go away.&lt;/p&gt;
&lt;p&gt;I filled every side of the fridge with the comments, including the back. The left side is full of the DMs that I got, so I won&amp;rsquo;t be showing that part, but I can assure you they are just as comforting as the rest of the comments are. Some of these comments were written months ago, but they still hold just as much value today as they did back then.&lt;/p&gt;
&lt;p&gt;While it will likely always be a battle trying to fight off feelings of envy for the things other content creators get, or the amount of popularity they have, there&amp;rsquo;s one thing that I have that most of them don&amp;rsquo;t: &lt;strong&gt;a support line.&lt;/strong&gt; My &amp;ldquo;fanbase&amp;rdquo; may be small. It may be niche. But I think what could potentially make other creators/journalists envious of &lt;em&gt;me&lt;/em&gt; is how loyal my followers are. I don&amp;rsquo;t think they get the same amount of support and encouragement that I do. Sure, I&amp;rsquo;ve had to occassionally deal with toxic commenters &amp;ndash; no journalist is immune to that. But it&amp;rsquo;s far, &lt;em&gt;far&lt;/em&gt; less than what the bigger guys have to put up with.&lt;/p&gt;
&lt;p&gt;So, Linus Tech Tips might get early hands-on with the ASUS ROG Ally. ETA Prime might get sent every handheld in existence. They might get paid the big bucks in addition to having a &amp;ldquo;free&amp;rdquo; review unit. But I get the loving support of my followers and readers. I may have never seen your face before, and a lot of you comment anonymously, so I don&amp;rsquo;t even know your name either. But the fact that you take the time to write your thoughts down&amp;hellip;it means a lot to me. Someone even stuck up for me when I was moderating the toxic comments I was getting on the &lt;a href=&#34;https://linuxgamingcentral.org/posts/negative-steam-reviews-may-no-longer-exist/&#34;&gt;negative Steam review post&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Xbox fridge comments - back side&#34; src=&#34;https://linuxgamingcentral.org/images/xbox_fridge/back.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Thank you for your support, and the wonderful, upbuilding comments that you have sent.&lt;/strong&gt; It has helped me out more than you know, and now that I have your comments readily available to read at any moment&amp;rsquo;s notice, it should serve as my &amp;ldquo;therapy&amp;rdquo; whenever I need it. I also got a few donations since writing that post, so thanks for that as well.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m also happy to announce that &lt;strong&gt;from time-to-time I&amp;rsquo;ll be writing for another Steam Deck website&lt;/strong&gt; that has more outreach than I do, in addition to writing here on LGC. Don&amp;rsquo;t want to get into too much detail about it at the moment, as I&amp;rsquo;m still working out details with the website owner, but hopefully it will spread the good word around and give me some opportunities that I&amp;rsquo;ve never had before.&lt;/p&gt;
&lt;p&gt;Again, thank you for your love, your support, and your encouragement. If I ever do go on a rant like that in the future&amp;hellip;well, let&amp;rsquo;s just say I&amp;rsquo;ll try to keep the rants to a minimum. There&amp;rsquo;s a lot of negativity out there in the world and I don&amp;rsquo;t want to be another source of that. I want to keep this website positive, clean, and useful.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;thank you for the support&lt;/li&gt;
&lt;li&gt;LGC will still be around, but articles may be showing up less frequently&lt;/li&gt;
&lt;li&gt;partnering with a Steam Deck-related website&lt;/li&gt;
&lt;/ul&gt;
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      <title>Proton 8.0-2 Improves Elden Ring Compatibility, Adds Workaround for EA Launcher</title>
      <link>https://linuxgamingcentral.org/posts/proton-8.0-2/</link>
      <pubDate>Tue, 02 May 2023 19:05:44 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-8.0-2/</guid>
      <description>Elden Ring at one point did not work with Proton 8 and had to be used with Proton 7. Well, today&amp;rsquo;s update to Proton 8 now improves compatibility with said title, although the patch notes mention &amp;ldquo;it can still be finicky.&amp;rdquo;
Most of the updates in Proton 8.0-2 are backported changes from the latest Proton Experimental. Several fixes have been added to the Ubisoft Connect overlay, Trackmania, Baldur&amp;rsquo;s Gate 3, Divinity: Original Sin, Path of Exile, and Red Dead Redemption 2, whether it was a crash, a memory leak, or a black screen.</description>
      <content>&lt;p&gt;&lt;em&gt;Elden Ring&lt;/em&gt; at one point did not &lt;a href=&#34;https://www.gamingonlinux.com/2023/04/valve-moves-elden-ring-back-to-proton-7-as-it-has-issues-with-newer-proton/&#34;&gt;work with Proton 8&lt;/a&gt; and had to be used with Proton 7. Well, today&amp;rsquo;s update to Proton 8 now improves compatibility with said title, although the patch notes mention &amp;ldquo;it can still be finicky.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Most of the updates in Proton 8.0-2 are backported changes from the latest &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-4-26-2023/&#34;&gt;Proton Experimental&lt;/a&gt;. Several fixes have been added to the Ubisoft Connect overlay, &lt;em&gt;Trackmania&lt;/em&gt;, &lt;em&gt;Baldur&amp;rsquo;s Gate 3&lt;/em&gt;, &lt;em&gt;Divinity: Original Sin&lt;/em&gt;, &lt;em&gt;Path of Exile&lt;/em&gt;, and &lt;em&gt;Red Dead Redemption 2&lt;/em&gt;, whether it was a crash, a memory leak, or a black screen.&lt;/p&gt;
&lt;p&gt;If you happen to use the EA App, a &amp;ldquo;temporary workaround&amp;rdquo; was added to keep it from crashing. Bear in mind the Deck&amp;rsquo;s OSK &amp;ldquo;may not pop up automatically while using it.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/releases/tag/proton-8.0-2c&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Alas, The Leaks of the Kingdom Have Spread Like Wildfire</title>
      <link>https://linuxgamingcentral.org/posts/totk-leaked-online/</link>
      <pubDate>Tue, 02 May 2023 14:29:22 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/totk-leaked-online/</guid>
      <description>I don&amp;rsquo;t think it really comes as a surprise that one of Nintendo&amp;rsquo;s hottest lineups of 2023 have started to appear online before it officially hits retail shelves. But what comes more of a surprise is how early the game got leaked.
Physical copies of Tears of the Kingdom might have fallen off a truck while en route to its destination; people have managed to obtain these copies and sell them up to $300 on eBay just yesterday.</description>
      <content>&lt;p&gt;I don&amp;rsquo;t think it really comes as a surprise that one of Nintendo&amp;rsquo;s hottest lineups of 2023 have started to appear online before it officially hits retail shelves. But what comes more of a surprise is &lt;em&gt;how early&lt;/em&gt; the game got leaked.&lt;/p&gt;
&lt;p&gt;Physical copies of &lt;em&gt;Tears of the Kingdom&lt;/em&gt; might have fallen off a truck while en route to its destination; people have managed to obtain these copies and sell them up to $300 on eBay just yesterday. It would naturally follow that a few hours later, these copies would be dumped and then distributed online. So, people have been able to play the game nearly two weeks ahead of schedule. Some have even had the audacity to publicly stream the game on Twitch, only to naturally get hit with a copyright strike half-an-hour later.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m relieved to tell you &lt;strong&gt;there is no DRM&lt;/strong&gt;. Well, at least for the time being. There might be DRM when the game officially launches on the 12th, but seeing as it can &lt;a href=&#34;https://kotaku.com/zelda-totk-switch-performance-framerate-tears-kingdom-1850378556&#34;&gt;run poorly on native hardware&lt;/a&gt;, I really can&amp;rsquo;t imagine even more overhead being tossed in with Denuvo running on top. This means people have been able to get &lt;em&gt;Tears of the Kingdom&lt;/em&gt; running on both PC and Steam Deck with Ryujinx. According to the Yuzu developers, they won&amp;rsquo;t be adding support for the game until it officially launches.&lt;/p&gt;
&lt;p&gt;Viewsink &lt;a href=&#34;https://viewsink.com/ge-proton8-1-release-totk-on-deck-re4r-top-5/&#34;&gt;managed to see a Reddit post of &lt;em&gt;TOTK&lt;/em&gt; running on Steam Deck&lt;/a&gt; before the user deleted their post. Reddit user Unknowntypebeat mentioned the game runs around 15 to 20 FPS, with the UMA frame buffer size set to 4 GB. Doesn&amp;rsquo;t seem too bad, actually!&lt;/p&gt;
&lt;p&gt;In the meantime, as a lot of other folks have cautioned, if you don&amp;rsquo;t want spoilers, you may want to avoid YouTube or other websites that are already leaking footage of the final boss and whatnot. As aggressive as the big N is with their copyright strikes, I don&amp;rsquo;t think they&amp;rsquo;re going to be able to keep up with all the leaks that are being uploaded.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: u/slash9492&lt;/em&gt;&lt;/p&gt;
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      <title>Rare 1.10.0 &#34;Garlic Crab&#34; Improves Startup Time, Cloud Save Handling</title>
      <link>https://linuxgamingcentral.org/posts/rare-1.10.0/</link>
      <pubDate>Mon, 01 May 2023 17:21:21 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/rare-1.10.0/</guid>
      <description>Nice new update out for Rare, an open-source EGS client for Linux/Steam Deck. Included in the &amp;ldquo;Garlic Crab&amp;rdquo; update is improved startup time, Origin game detection, updated library design, status info for each game, the ability to pause downloads, quick access to per-game environment variables, updated cloud save handling, several bug fixes, and plenty more.
See the full patch notes on GitHub.</description>
      <content>&lt;p&gt;Nice new update out for &lt;a href=&#34;https://linuxgamingcentral.org/posts/rare-epic-games-launcher/&#34;&gt;Rare&lt;/a&gt;, an open-source EGS client for Linux/Steam Deck. Included in the &amp;ldquo;Garlic Crab&amp;rdquo; update is improved startup time, Origin game detection, updated library design, status info for each game, the ability to pause downloads, quick access to per-game environment variables, updated cloud save handling, several bug fixes, and plenty more.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/Dummerle/Rare/releases/tag/1.10.0&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Weekly News Recap (Steam Deck in Japan, UK CMA, Turret Being Controlled by a Deck)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-april-22-28/</link>
      <pubDate>Mon, 01 May 2023 12:19:28 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-april-22-28/</guid>
      <description>Steam Deck preview update improves performance with Jedi Survivor, beta adds soundtrack playback controls, stable fixes an issue with controller layouts &amp;ndash; more info here I have a guide for getting Xbox cloud gaming set up making a game native to Linux offers a few advantages Street Fighter 6 &amp;ndash; don&amp;rsquo;t use graphics settings any higher than Normal improved color management coming to SteamOS 3.5 you can use a Deck to control a turret Grounded gets full Deck support with the new 1.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;preview update improves performance with &lt;em&gt;Jedi Survivor&lt;/em&gt;, beta adds soundtrack playback controls, stable fixes an issue with controller layouts &amp;ndash; more info &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-updates-for-april-24/&#34;&gt;here&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I have a &lt;a href=&#34;https://linuxgamingcentral.org/posts/how-to-set-up-xbox-game-pass-on-deck/&#34;&gt;guide for getting Xbox cloud gaming set up&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;making a game native to Linux &lt;a href=&#34;https://linuxgamingcentral.org/posts/you-should-make-your-game-native/&#34;&gt;offers a few advantages&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Street Fighter 6&lt;/em&gt; &amp;ndash; &lt;a href=&#34;https://linuxgamingcentral.org/posts/sf6-on-deck/&#34;&gt;don&amp;rsquo;t use graphics settings any higher than Normal&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;improved color management &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.5-getting-improved-color-management/&#34;&gt;coming to SteamOS 3.5&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;you can use a Deck to &lt;a href=&#34;https://www.gamingonlinux.com/2023/04/using-a-steam-deck-to-control-a-ukrainian-automatic-turret-now-ive-seen-it-all/&#34;&gt;control a turret&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Grounded&lt;/em&gt; gets full Deck support with the new &lt;a href=&#34;https://store.steampowered.com/news/app/962130/view/3682298119892073842?l=english&#34;&gt;1.2 update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Boiling Steam covers the &lt;a href=&#34;https://boilingsteam.com/steam-deck-launches-in-stores-in-japan-full-coverage/&#34;&gt;Japan launch of the Steam Deck&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton8-1/&#34;&gt;8-1&lt;/a&gt; fixes Daedalic titles, &lt;em&gt;Megadimension Neptunia VII&lt;/em&gt;, and &lt;em&gt;Overwatch&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-4-26-2023/&#34;&gt;4.26.2023&lt;/a&gt; adds compatibility to &lt;em&gt;Minecraft Legends&lt;/em&gt;, improves compatibility with &lt;em&gt;Elden Ring&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.7/&#34;&gt;8.7&lt;/a&gt; adds a fix for &lt;em&gt;Final Fantasy XI&lt;/em&gt; and the &lt;em&gt;Genshin Impact&lt;/em&gt; launcher&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Steam beta desktop client&lt;/strong&gt; gets &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-updates-for-april-24/&#34;&gt;improvements to the overlay&lt;/a&gt; and a ton of other new features&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;EmuDeck&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/emudeck-2.1.0/&#34;&gt;2.1.0&lt;/a&gt; gets a refreshed interface, supports more emulators&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Kernel&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/kernel-6.3-released/&#34;&gt;6.3&lt;/a&gt; gets native Steam Deck controller interface support, better power efficiency with Ryzen laptops&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I reviewed a Metroidvania called &lt;a href=&#34;https://linuxgamingcentral.org/posts/trinity-fusion-review/&#34;&gt;&lt;em&gt;Trinity Fusion&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;UK CMA &lt;a href=&#34;https://www.gamingonlinux.com/2023/04/uk-cma-blocks-the-microsoft-takeover-of-activision/&#34;&gt;blocks Microsoft&amp;rsquo;s acquisition of Activision Blizzard&lt;/a&gt; over cloud gaming concerns&lt;/li&gt;
&lt;/ul&gt;
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      <title>GE-Proton8-1 Rebases to Proton 8 Experimental, Fixes Overwatch from Losing Focus</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton8-1/</link>
      <pubDate>Mon, 01 May 2023 04:30:03 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton8-1/</guid>
      <description>GE-Proton8-1 has been released, and as one could probably tell from the versioning number, it has now been rebased to Proton 8 &amp;ndash; experimental.
The following tools have also been updated or rebased to the &amp;ldquo;latest experimental&amp;rdquo; or &amp;ldquo;latest git&amp;rdquo;:
Proton-Wine Wine-Staging Proton-GE game patches/pending Wine upstream patches DXVK VKD3D-Proton Fixes have been added to the following titles:
Daedalic Entertainment games &amp;ndash; cutscene audio Megadimension Neptunia VII Overwatch should no longer lose focus after death A couple of notes to be aware of:</description>
      <content>&lt;p&gt;GE-Proton8-1 has been released, and as one could probably tell from the versioning number, it has now been rebased to &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-8.0-1/&#34;&gt;Proton 8&lt;/a&gt; &amp;ndash; experimental.&lt;/p&gt;
&lt;p&gt;The following tools have also been updated or rebased to the &amp;ldquo;latest experimental&amp;rdquo; or &amp;ldquo;latest git&amp;rdquo;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Proton-Wine&lt;/li&gt;
&lt;li&gt;Wine-Staging&lt;/li&gt;
&lt;li&gt;Proton-GE game patches/pending Wine upstream patches&lt;/li&gt;
&lt;li&gt;DXVK&lt;/li&gt;
&lt;li&gt;VKD3D-Proton&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Fixes have been added to the following titles:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Daedalic Entertainment games &amp;ndash; cutscene audio&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Megadimension Neptunia VII&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Overwatch&lt;/em&gt; should no longer lose focus after death&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;A couple of notes to be aware of:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;FSR is currently disabled&lt;/strong&gt; as &amp;ldquo;it needs a massive rebase.&amp;rdquo;&lt;/li&gt;
&lt;li&gt;It is recommended to remove the NVAPI hack for Lutris Battle.NET installations as it can cause the launcher to crash otherwise.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton8-1&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Wine 8.7 Fixes Final Fantasy XI, Addresses Memory Leak with Genshin Impact Launcher</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.7/</link>
      <pubDate>Sat, 29 Apr 2023 11:17:32 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.7/</guid>
      <description>Wine 8.7 brings &amp;ldquo;more spool file improvements,&amp;rdquo; DXBC shader parsing &amp;ldquo;delegated to VKD3D,&amp;rdquo; and fixes 17 bugs. Bug fixes are included for Street Fighter 4&amp;rsquo;s benchmark tool, ReVolt 1207, Shapes on a Plane, Unravel, Sekiro: Shadows Die Twice GOTY, Dark Souls III, and Final Fantasy XI Online.
Also, interestingly enough, it appears that the Genshin Impact launcher got a memory leak fixed during HTTPs download.
See the patch notes on WineHQ.</description>
      <content>&lt;p&gt;Wine 8.7 brings &amp;ldquo;more spool file improvements,&amp;rdquo; DXBC shader parsing &amp;ldquo;delegated to VKD3D,&amp;rdquo; and fixes 17 bugs. Bug fixes are included for &lt;em&gt;Street Fighter 4&lt;/em&gt;&amp;rsquo;s benchmark tool, &lt;em&gt;ReVolt 1207&lt;/em&gt;, &lt;em&gt;Shapes on a Plane&lt;/em&gt;, &lt;em&gt;Unravel&lt;/em&gt;, &lt;em&gt;Sekiro: Shadows Die Twice GOTY&lt;/em&gt;, &lt;em&gt;Dark Souls III&lt;/em&gt;, and &lt;em&gt;Final Fantasy XI Online&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Also, interestingly enough, it appears that the &lt;em&gt;Genshin Impact&lt;/em&gt; launcher got a memory leak fixed during HTTPs download.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://www.winehq.org/announce/8.7&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Capcom&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Updates for the Week of April 24th (Plus Massive Beta Desktop Client Update)</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-updates-for-april-24/</link>
      <pubDate>Sat, 29 Apr 2023 10:47:33 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-updates-for-april-24/</guid>
      <description>This week saw two hotfixes for the stable branch, an update to the beta branch, and an update for preview users.
Stable: controller layouts are no longer forcefully updated when a game using game-bundled Steam Input API configurations updates their official configuration. A hotfix was released shortly thereafter &amp;ldquo;to fix a regression that caused some Steamworks enabled multiplayer game sessions to fail to connect.&amp;rdquo;
Beta: soundtrack playback controls have been added to both the library and the QAM.</description>
      <content>&lt;p&gt;This week saw two hotfixes for the stable branch, an update to the beta branch, and an update for preview users.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Stable:&lt;/strong&gt; controller layouts are &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3717201559842866010?l=english&#34;&gt;no longer forcefully updated&lt;/a&gt; when a game using game-bundled Steam Input API configurations updates their official configuration. A hotfix was released shortly thereafter &amp;ldquo;to fix a regression that caused some Steamworks enabled multiplayer game sessions to fail to connect.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Beta:&lt;/strong&gt; &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3717201559849730423?l=english&#34;&gt;soundtrack playback controls&lt;/a&gt; have been added to both the library and the QAM. Steam Desktop Mode gets several fixes, a &amp;ldquo;Compatibility&amp;rdquo; tab gets added to change what version of Proton to use, and the in-game overlay/screenshot manager/player dialog gets some QoL improvements. The update was re-released with a few more bug fixes when signing in or downloading a game with a bandwidth limit set.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Preview:&lt;/strong&gt; SteamOS &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3729585915988347091?l=english&#34;&gt;3.4.7&lt;/a&gt; updates the graphics driver to improve performance with &lt;em&gt;Star Wars: Jedi Survivor&lt;/em&gt;, although apparently the game &lt;a href=&#34;https://www.youtube.com/watch?v=2-qY-o9e8mM&#34;&gt;still runs like trash&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;And in case you missed it: desktop users got a &lt;a href=&#34;https://store.steampowered.com/news/app/593110/view/3686801719529689367&#34;&gt;sweet new beta update&lt;/a&gt; with improvements to the overlay, a new toolbar, game overview, a new notes app, the ability to pin windows from the overlay, a more useful notification system, an improved screenshot manager, and hardware acceleration for Linux users. Mac users will get hardware acceleration in a future update.&lt;/p&gt;
&lt;p&gt;This update seems to have finally fixed that pesky &lt;a href=&#34;https://github.com/ValveSoftware/steam-for-linux/issues/3451#issuecomment-1528052513&#34;&gt;Shift key issue&lt;/a&gt;, where the Steam client thinks you still have the Shift key held down when switching tabs, causing multiple games to get selected.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Valve&lt;/em&gt;&lt;/p&gt;
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      <title>Trinity Fusion - A Metroidvania Roguelike</title>
      <link>https://linuxgamingcentral.org/posts/trinity-fusion-review/</link>
      <pubDate>Thu, 27 Apr 2023 19:01:55 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/trinity-fusion-review/</guid>
      <description>Three characters are on a mission to save the dying multiverse. They each have a parallel &amp;ldquo;self&amp;rdquo; that guides them on their journey. The worlds are procedurally generated, set in a sci-fi setting. Each character has their own world to explore.
Trinity Fusion is a 2.5D, Metroidvania-styled action roguelike. There are enemies to be destroyed, upgrades to be had, and new biomes to explore.
Note: Trinity Fusion is currently in early access.</description>
      <content>&lt;p&gt;Three characters are on a mission to save the dying multiverse. They each have a parallel &amp;ldquo;self&amp;rdquo; that guides them on their journey. The worlds are procedurally generated, set in a sci-fi setting. Each character has their own world to explore.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Trinity Fusion&lt;/em&gt; is a 2.5D, Metroidvania-styled action roguelike. There are enemies to be destroyed, upgrades to be had, and new biomes to explore.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Note: Trinity Fusion is currently in early access.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;So far during my playthrough, it hasn&amp;rsquo;t been that bad. The game is developed and published by Angry Mob Games, who also worked on the platform fighter &lt;a href=&#34;https://store.steampowered.com/app/263720/Brawlout/&#34;&gt;&lt;em&gt;Brawlout&lt;/em&gt;&lt;/a&gt;. Enemies might range from a flying octopus to more mecha-like creatures, with lasers that shoot from their eyes. And yup, bosses are here too.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;In-game character interaction&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/trinity_fusion/fusion_004.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Each character comes with their own set of weapons. One carries a sword. Another carries a rifle. But as enemies are defeated, or when a certain &amp;ldquo;perk&amp;rdquo; is collected, the characters can change their weapons at will. Instead of throwing ice-based projectiles, for example, the new weapon will allow fire-based attacks. You&amp;rsquo;ll have to pick and choose which ones you&amp;rsquo;ll come across your journey; some have good stats, others, not so great.&lt;/p&gt;
&lt;p&gt;There are also some other areas in the game where the character&amp;rsquo;s stats can be boosted. One example might be where the character&amp;rsquo;s speed is increased after defeating a certain amount of enemies. Up to five of these boosts can be equipped at a time.&lt;/p&gt;
&lt;p&gt;Combat is fairly basic. You&amp;rsquo;re kind of just button-mashing the X button to keep the character swinging their sword. The Y button is for magic attacks, or a stronger variation of their normal attack. I&amp;rsquo;d like to see some more complex combat mechanics as the game progresses further in development, like being able to use a combination of weak and strong attacks in the same combo by pressing different buttons.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;fighting a boss&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/trinity_fusion/fusion_061.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Because there&amp;rsquo;s roguelike elements to this game, you have to start back from square one when your character dies. At first you only have one character to choose from, but depending on how far you got, you might have unlocked the next character. If you collected enough in-game currency, you can unlock permanent upgrades, thus making subsequent trips to the multiverse a bit easier.&lt;/p&gt;
&lt;h1 id=&#34;works-great-on-deck&#34;&gt;Works Great on Deck&lt;/h1&gt;
&lt;p&gt;The developers are giving priority to &lt;a href=&#34;https://store.steampowered.com/news/app/1911360/view/3699185258968311989&#34;&gt;Steam Deck compatibility&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We’re aiming to make sure that even in Early Access, &lt;em&gt;Trinity Fusion&lt;/em&gt; will be a first-class experience on the Steam Deck. We’ve been constantly testing the game on the handheld to make sure the game stays at a rock-solid framerate while still looking so good. We think we&amp;rsquo;ve nailed it.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;When playing on Deck, there&amp;rsquo;s a custom graphics preset made precisely for it, &amp;ldquo;that ensures the game stays locked at 60 FPS while not putting too much of a drain on your batteries.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Deck Golden 40&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/trinity_fusion/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Nice. I personally prefer the Golden 40, though, so I have the resolution set to 864 x 486, Medium graphics settings, TDP limit set to 6 W, and GPU clock speed set to 600 MHz, with the FSR filter enabled.&lt;/p&gt;
&lt;h1 id=&#34;more-good-stuff-to-come&#34;&gt;More Good Stuff to Come&lt;/h1&gt;
&lt;p&gt;Apparently the game has been &lt;a href=&#34;https://store.steampowered.com/news/app/1911360/view/5361014317042362776&#34;&gt;four years in development&lt;/a&gt;, but the developers have already outlined their plans for the future:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;better &amp;ldquo;mod&amp;rdquo; support - the in-game boosts that the game provides for each character&lt;/li&gt;
&lt;li&gt;a more challenging difficulty option&lt;/li&gt;
&lt;li&gt;more detailed lore and progression screen&lt;/li&gt;
&lt;li&gt;new tutorial&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;And less than a week ago an &lt;a href=&#34;https://store.steampowered.com/news/app/1911360/view/3681172219973222793&#34;&gt;update&lt;/a&gt; addressed some of this already, and added some bug fixes/tweaks.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;fighting a mech&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/trinity_fusion/fusion_077.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Is it worth the $25? Eh, I guess. Might be worth waiting a few months and see where the game is at that point. The story is in here already, but the combat is a bit meh. Good Steam Deck compatibility though.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;works great on Deck&lt;/li&gt;
&lt;li&gt;tons of different mods and perks to use&lt;/li&gt;
&lt;li&gt;permanent upgrades can be unlocked after being defeated&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;combat is a bit barebones&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Trinity Fusion&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/1911360/Trinity_Fusion/&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Terminals.&lt;/em&gt;&lt;/p&gt;
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      <title>EmuDeck 2.1.0 Provides New Interface, Adds Support for More Emulators</title>
      <link>https://linuxgamingcentral.org/posts/emudeck-2.1.0/</link>
      <pubDate>Wed, 26 Apr 2023 20:54:48 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/emudeck-2.1.0/</guid>
      <description>Nice new update out for EmuDeck, the ultimate emulation solution for the Steam Deck. Today is the release of 2.1.0, and with it comes the following:
homebrew games can be installed or removed one game at a time (note that currently they&amp;rsquo;re only playable with EmulationStation) new home screen retro achievements for PS1 and PS2 support for new emulators: MelonDS standalone, Mupen, mGBA, Cemu as an AppImage, PicoB and tic80 RetroArch cores ROMs and BIOS can now be imported via a USB flash drive EmulationStation 2.</description>
      <content>&lt;p&gt;Nice new update out for EmuDeck, the ultimate emulation solution for the Steam Deck. Today is the release of 2.1.0, and with it comes the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;homebrew games can be installed or removed one game at a time (note that currently they&amp;rsquo;re only playable with EmulationStation)&lt;/li&gt;
&lt;li&gt;new home screen&lt;/li&gt;
&lt;li&gt;retro achievements for PS1 and PS2&lt;/li&gt;
&lt;li&gt;support for new emulators: MelonDS standalone, Mupen, mGBA, Cemu as an AppImage, PicoB and tic80 RetroArch cores&lt;/li&gt;
&lt;li&gt;ROMs and BIOS can now be imported via a USB flash drive&lt;/li&gt;
&lt;li&gt;EmulationStation 2.0 with a new EpicNoir theme&lt;/li&gt;
&lt;li&gt;EmuDeck no longer needs to be re-installed when an emulator has a new config update&lt;/li&gt;
&lt;li&gt;EmuDeck installation can be transferred to MicroSD card, external drive, etc.&lt;/li&gt;
&lt;li&gt;cloud services such as Apple TV, Disney+, Hulu, etc. can now be added as Steam shortcuts&lt;/li&gt;
&lt;li&gt;two new themes for Steam ROM manager; one for regular users, the other for more advanced users&lt;/li&gt;
&lt;li&gt;automatic Steam Input profile integration&lt;/li&gt;
&lt;li&gt;several bug fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;If you look at their homebrew store it looks like they have a lot more games than they previously have before!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Homebrew selection on EmuDeck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/emudeck/homebrew.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s an overall excellent update. I especially appreciate the fact that emulator configs can now be updated with the press of one button; no need to re-install EmuDeck again! Same with the emulators themselves: updates can be downloaded on the fly now with the click of a single button.&lt;/p&gt;
&lt;p&gt;If you have &lt;a href=&#34;https://www.emudeck.com/&#34;&gt;EmuDeck&lt;/a&gt; installed, just run it and it will automatically download the new update.&lt;/p&gt;
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      <title>Proton Experimental Adds Compatibility to Minecraft Legends, Improves Elden Ring Compatibility</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-4-26-2023/</link>
      <pubDate>Wed, 26 Apr 2023 20:19:30 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-4-26-2023/</guid>
      <description>New Proton Experimental update has come out that fixes a few regressions with Proton 8, adds compatibility to a few more titles, fixes a memory leak with the Ubisoft Connect overlay, improves Elden Ring compatibility, and a few other fixes. Plus, you are no longer a pirate with Babo: Invasion. Apparently the game thought you didn&amp;rsquo;t buy it previously.
The following titles are now playable:
Tom Clancy&amp;rsquo;s Ghost Recon Breakpoint Minecraft Legends Company of Heroes: Battle of Crete STRANGER OF PARADISE FINAL FANTASY ORIGIN The following regressions from Proton 8 have been fixed:</description>
      <content>&lt;p&gt;New Proton Experimental update has come out that fixes a few regressions with &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-8.0-1/&#34;&gt;Proton 8&lt;/a&gt;, adds compatibility to a few more titles, fixes a memory leak with the Ubisoft Connect overlay, improves &lt;em&gt;Elden Ring&lt;/em&gt; compatibility, and a few other fixes. Plus, you are no longer a pirate with &lt;em&gt;Babo: Invasion&lt;/em&gt;. Apparently the game thought you didn&amp;rsquo;t buy it previously.&lt;/p&gt;
&lt;p&gt;The following titles are now playable:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Tom Clancy&amp;rsquo;s Ghost Recon Breakpoint&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Minecraft Legends&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Company of Heroes: Battle of Crete&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;STRANGER OF PARADISE FINAL FANTASY ORIGIN&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The following regressions from Proton 8 have been fixed:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Baldur&amp;rsquo;s Gate 3&lt;/em&gt; no longer launches to a black screen in Vulkan mode.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Divinity Original Sin: Enhanced Edition&lt;/em&gt; and &lt;em&gt;Divinity Original Sin II: Definitive Edition&lt;/em&gt; no longer crash on resolution change.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Path of Exile&lt;/em&gt; no longer crashes.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;GTA V&lt;/em&gt; no longer freezes after each key press.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Improvements:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Improved &lt;em&gt;Elden Ring&lt;/em&gt; compatibility compared to Proton 8.0-1. It can still be a bit finicky.&lt;/li&gt;
&lt;li&gt;Added a temporary workaround for EA Launcher crashing. Steam Deck&amp;rsquo;s on-screen keyboard may not pop up automatically while using it.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The following issues have been fixed:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed Proton Experimental regression causing &lt;em&gt;Payday 2&lt;/em&gt; to crash on start.&lt;/li&gt;
&lt;li&gt;Fixed memory leak in &lt;em&gt;Trackmania&lt;/em&gt; and Ubisoft Connect overlay.&lt;/li&gt;
&lt;li&gt;Fixed Madballs in &lt;em&gt;Babo: Invasion&lt;/em&gt; claiming the game wasn&amp;rsquo;t purchased.&lt;/li&gt;
&lt;li&gt;Fixed &lt;em&gt;PlanetSide 2&lt;/em&gt; launcher.&lt;/li&gt;
&lt;li&gt;Fixed &lt;em&gt;Tales of Berseria&lt;/em&gt; screen tearing with Vsync enabled.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>You Should Still Consider Making Your Game Available on Linux</title>
      <link>https://linuxgamingcentral.org/posts/you-should-make-your-game-native/</link>
      <pubDate>Wed, 26 Apr 2023 18:22:06 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/you-should-make-your-game-native/</guid>
      <description>I feel like I&amp;rsquo;m entering hot water when I bring up a subject like this.
And I&amp;rsquo;m not going to re-hash what everyone else has said regarding Proton VS. native, except for maybe the fact that, if it weren&amp;rsquo;t for Proton and the aggressive updates that have been pushing out for it, the Steam Deck would likely have been dead on arrival, much like the Steam Machines were.
Proton has been absolutely great to have, I&amp;rsquo;m not going to lie to you.</description>
      <content>&lt;p&gt;I feel like I&amp;rsquo;m entering hot water when I bring up a subject like this.&lt;/p&gt;
&lt;p&gt;And I&amp;rsquo;m not going to re-hash what everyone else has said regarding Proton VS. native, except for maybe the fact that, if it weren&amp;rsquo;t for Proton and the aggressive updates that have been pushing out for it, the Steam Deck would likely have been dead on arrival, much like the Steam Machines were.&lt;/p&gt;
&lt;p&gt;Proton has been absolutely &lt;em&gt;great&lt;/em&gt; to have, I&amp;rsquo;m not going to lie to you. Ever since it came out in 2018 I have had absolutely no reason to touch Windows ever again. And as most game developers are more familiar with Windows development, Proton takes the guessing game out. No longer do they have to learn what it takes to make their game work natively on Linux. &amp;ldquo;No porting required,&amp;rdquo; as Valve infamously said when they first advertised the Steam Deck.&lt;/p&gt;
&lt;p&gt;Now here, of course, is the &lt;em&gt;but&lt;/em&gt;. There were some things that Valve contractor Tim Besset had mentioned in my &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-tim-besset-valve-contractor/&#34;&gt;interview with him&lt;/a&gt; that got me thinking.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;What I love about Proton is the options that it gives developers for bringing their game to the Steam Deck. Trying to ship a Linux port when you lack the resources, time and know-how is not a good place to be for a developer. So we remove that pain. &lt;strong&gt;Now we see developers who want to ship native for the right reasons - they squeeze an extra few percent of performance and battery life&lt;/strong&gt;, their codebase gets battle-tested against multiple compilers and runtime environments, etc.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;When I asked if he could expound a little further, he mentioned that &amp;ldquo;there is a bit of overhead with Proton.&amp;rdquo; I imagine he was referring to the CPU department. This overhead, though it may be getting less over time with the advancements made to Proton, will cause your Deck&amp;rsquo;s battery to deplete slightly faster. The overhead can also cause performance issues.&lt;/p&gt;
&lt;p&gt;When the game is native to Linux/SteamOS, this overhead doesn&amp;rsquo;t exist. As Tim brought out, this brings &amp;ldquo;an extra few percent of performance and battery life.&amp;rdquo; It may only be a few percent&amp;hellip;but I&amp;rsquo;ll take that for what it&amp;rsquo;s worth.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;No porting required&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/no_porting_required.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Debugging your game will also be easier:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;A native build will be slightly easier to debug and fine tune performance for. We support remote debugging with Proton and Visual Studio, but if you have a native binary it’s still a little easier to work that way.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Though I&amp;rsquo;m not a game developer, I think it may also be of help when your game is using some sort of anti-cheat service. A game that uses Easy Anti-Cheat, for instance, &lt;a href=&#34;https://boilingsteam.com/enabling-eac-support-on-linux-now-easier/&#34;&gt;may be a little less of a headache to properly support if the game is native&lt;/a&gt;, rather than supporting EAC through Proton. Feel free to correct me if I&amp;rsquo;m wrong about this, though.&lt;/p&gt;
&lt;p&gt;And if your game is developed with Godot, Unreal, or Unity, chances are you only need to do a one-click export, depending on your shaders or if its using middleware:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;For the most part it seems [these engines] are truly ‘one-click export’ to produce a solid native build that works with Steam for Linux. Provided&amp;hellip;that you haven’t pulled in middlewares that do not support Linux as a target. With UE you may have a few surprises if you’ve never tested your setup with Vulkan and may need to tweak a few of your shaders but that’s about it.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;So, a native game brings the following benefits:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;no overhead; better performance and longer lasting battery&lt;/li&gt;
&lt;li&gt;easier debugging&lt;/li&gt;
&lt;li&gt;easier to set up anti-cheat (though again, I could be wrong on that; if you&amp;rsquo;re a dev I&amp;rsquo;d love to hear your thoughts on this)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Now hear me out. I am by no means forcing game devs to use Linux if they don&amp;rsquo;t want to. Proton takes much of the needed guesswork out. Chances are a game will &amp;ldquo;just work&amp;rdquo; out-of-the-box with Proton. So, if a dev doesn&amp;rsquo;t want to take the time to learn the nuances of Linux &amp;ndash; especially since we are such a niche audience &amp;ndash; fine.&lt;/p&gt;
&lt;p&gt;What are your thoughts? Are you fine with Proton, or do you think supporting Linux natively for that &amp;ldquo;extra few percent of performance and battery life&amp;rdquo; is worth it?&lt;/p&gt;
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      <title>Street Fighter 6 Demo Drops on Steam, Works OK on Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/sf6-on-deck/</link>
      <pubDate>Wed, 26 Apr 2023 16:46:16 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/sf6-on-deck/</guid>
      <description>A few days ago Street Fighter 6 was available as a demo on PlayStation consoles. Well, great news for Deckers and PC gamers alike: the same demo is now available on Steam. Gameplay footage is available on YouTube.
But beware, it&amp;rsquo;s gonna leave a hole in your SSD&amp;rsquo;s &amp;ldquo;wallet&amp;rdquo;. It takes up 16.7 GB of space.
I briefly played the game on Deck. Though it&amp;rsquo;s not a requirement, I&amp;rsquo;d recommend using GE-Proton to ensure better video compatibility.</description>
      <content>&lt;p&gt;A few days ago &lt;em&gt;Street Fighter 6&lt;/em&gt; was available as a demo on PlayStation consoles. Well, great news for Deckers and PC gamers alike: the same demo is &lt;a href=&#34;https://store.steampowered.com/news/app/1364780/view/3690179962069389427&#34;&gt;now available on Steam&lt;/a&gt;. Gameplay footage is available on &lt;a href=&#34;https://youtu.be/TXo76DXL_ds&#34;&gt;YouTube&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;But beware, it&amp;rsquo;s gonna leave a hole in your SSD&amp;rsquo;s &amp;ldquo;wallet&amp;rdquo;. It takes up &lt;strong&gt;16.7 GB&lt;/strong&gt; of space.&lt;/p&gt;
&lt;p&gt;I briefly played the game on Deck. Though it&amp;rsquo;s not a requirement, I&amp;rsquo;d recommend using GE-Proton to ensure better video compatibility. The game runs fine with vanilla Proton 8, but you&amp;rsquo;ll get that missing media codec image for the intro video.&lt;/p&gt;
&lt;p&gt;Second, &lt;strong&gt;don&amp;rsquo;t use anything higher than Normal graphics settings&lt;/strong&gt;. Even with the preset set to Normal, there are going to be frame dips here and there in the Story Mode, and certain maps. I recommend setting the preset to Low, and then adjusting the max framerate to 60 from the in-game Options menu; by default on Low the max FPS is set to 30. As this is obviously a fighting game, I don&amp;rsquo;t recommend using a framerate any lower than 60 FPS.&lt;/p&gt;
&lt;p&gt;Third, I wouldn&amp;rsquo;t even bother adjusting the TDP or GPU clock speed. The game is pretty demanding, and will consume around 18 W on average. Unfortunately based on my testing it is &lt;em&gt;not&lt;/em&gt; possible to make use of FSR and lowering the game resolution; you&amp;rsquo;re locked to 1280 x 720 and can&amp;rsquo;t adjust this. There isn&amp;rsquo;t even a fullscreen option; just Windowed or Borderless Windowed options. If the game was using Unreal Engine like its predecessor, there might be a &amp;ldquo;hack&amp;rdquo; for forcing a lower resolution, but since &lt;em&gt;SF6&lt;/em&gt; is using Capcom&amp;rsquo;s proprietary RE Engine, I&amp;rsquo;m not aware of any workarounds for the time being.&lt;/p&gt;
&lt;p&gt;That being said, I would give &lt;em&gt;SF6&lt;/em&gt; a &amp;ldquo;Playable&amp;rdquo; Steam Deck rating. You can definitely play it, but keep the graphics settings to Low or Lowest. I&amp;rsquo;m hoping by the time the full game launches June 2 there will be a &amp;ldquo;fullscreen&amp;rdquo; option and resolution support that&amp;rsquo;s lower than 1280 x 720.&lt;/p&gt;
&lt;p&gt;Get the demo on &lt;a href=&#34;https://store.steampowered.com/app/1364780/Street_Fighter_6/&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>How to Set Up Xbox Game Pass on Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/how-to-set-up-xbox-game-pass-on-deck/</link>
      <pubDate>Tue, 25 Apr 2023 19:11:55 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/how-to-set-up-xbox-game-pass-on-deck/</guid>
      <description>Please note this is for the cloud version of Xbox Game Pass. To my knowledge, it is not possible to run the native Xbox Game Pass app on Deck. Also, you will need an active Xbox Game Pass Ultimate subscription in order to use this.
1. Get a Chromium-Based Web Browser Go to Desktop Mode. I&amp;rsquo;m assuming you have some sort of Chromium-based browser installed, but if not, install one via the Discover App.</description>
      <content>&lt;p&gt;Please note this is for the &lt;strong&gt;cloud&lt;/strong&gt; version of Xbox Game Pass. To my knowledge, it is not possible to run the native Xbox Game Pass app on Deck. Also, you will need an active &lt;strong&gt;Xbox Game Pass Ultimate&lt;/strong&gt; subscription in order to use this.&lt;/p&gt;
&lt;h1 id=&#34;1-get-a-chromium-based-web-browser&#34;&gt;1. Get a Chromium-Based Web Browser&lt;/h1&gt;
&lt;p&gt;Go to Desktop Mode. I&amp;rsquo;m assuming you have some sort of Chromium-based browser installed, but if not, install one via the Discover App. While of course Microsoft is going to suggest Microsoft Edge, we don&amp;rsquo;t need to use that. Any browser that uses Google&amp;rsquo;s Blink engine will work:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Brave&lt;/li&gt;
&lt;li&gt;Chrome/Chromium&lt;/li&gt;
&lt;li&gt;Vivaldi&lt;/li&gt;
&lt;li&gt;Opera&lt;/li&gt;
&lt;li&gt;among many, &lt;em&gt;many&lt;/em&gt; other browsers&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In this guide, I will be using Brave.&lt;/p&gt;
&lt;h1 id=&#34;2-give-the-browser-gamepad-permissions&#34;&gt;2. Give the Browser Gamepad Permissions&lt;/h1&gt;
&lt;p&gt;Open up a terminal and run this:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;flatpak --user override --filesystem=/run/udev:ro com.brave.Browser&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Change &lt;code&gt;com.brave.Browser&lt;/code&gt; to whatever web browser you&amp;rsquo;re planning on using. So, if you wanted to add the udev permissions to Chromium, you would use &lt;code&gt;org.chromium.Chromium&lt;/code&gt;.&lt;/p&gt;
&lt;h1 id=&#34;3-go-to-xbox-game-pass-in-your-browser-and-install-it-as-an-app&#34;&gt;3. Go to Xbox Game Pass in Your Browser and Install it as an App&lt;/h1&gt;
&lt;p&gt;Open the web browser up and direct it to the &lt;a href=&#34;https://xbox.com/play&#34;&gt;Xbox Cloud Gaming webpage&lt;/a&gt;. Sign in to your Microsoft account if you haven&amp;rsquo;t already. Inside the URL box, there should be an &amp;ldquo;Install&amp;rdquo; icon to the far right. Click on it, and select &amp;ldquo;Install&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Install Xbox Game Pass as an app&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/xbox_game_pass/install_as_app.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Xbox Game Pass will open in a new window. Close it for now.&lt;/p&gt;
&lt;h1 id=&#34;4-add-xbox-cloud-gaming-as-a-non-steam-app&#34;&gt;4. Add Xbox Cloud Gaming as a Non-Steam App&lt;/h1&gt;
&lt;p&gt;Now that Xbox Cloud Gaming is installed as an app, it should be listed under &amp;ldquo;Lost &amp;amp; Found&amp;rdquo; within the Application Launcher. If not, scroll all the way down under the &amp;ldquo;All Applications&amp;rdquo; category. Right-click the app and select &amp;ldquo;Add to Steam&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Add Xbox Game Pass to Steam&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/xbox_game_pass/add_xcg_to_steam.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Xbox Cloud Gaming should now be in your Steam library.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Xbox Cloud Gaming in Steam&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/xbox_game_pass/xcg_in_steam.webp&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;5-run-the-app-in-fullscreen&#34;&gt;5. Run the App in Fullscreen&lt;/h1&gt;
&lt;p&gt;By default, when the app is launched, it opens up in a window. We want this to be in fullscreen, so add this to the game properties:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;--start-fullscreen&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Right-click the non-Steam app -&amp;gt; Properties -&amp;gt; And append this to end of the Launch Options box. So it might look something like this:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;&amp;quot;run&amp;quot; &amp;quot;--command=brave&amp;quot; &amp;quot;com.brave.Browser&amp;quot; &amp;quot;--profile-directory=Default&amp;quot; &amp;quot;--app-id=some gibberish&amp;quot; --start-fullscreen&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Xbox Cloud Gaming launch options&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/xbox_game_pass/launch_options.webp&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;6-get-gaming&#34;&gt;6. Get Gaming&lt;/h1&gt;
&lt;p&gt;Should be good to go! You can go back to Game Mode and launch Xbox Cloud Gaming directly from Steam. It might be worth changing the gamepad template to &amp;ldquo;Gamepad with Mouse Trackpad&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;I haven&amp;rsquo;t found a way to use the in-game Guide button with the gamepad, but you can still make use of it by tapping the top-left corner of the screen and then tapping the Xbox icon.&lt;/p&gt;
&lt;p&gt;While you&amp;rsquo;re at it, you may want to bring the TDP and GPU clock speeds all the way down. We&amp;rsquo;re only streaming, after all.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Hi-Fi Rush&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/xbox_game_pass/hifi.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;7-optional-get-artwork&#34;&gt;7. (Optional) Get Artwork&lt;/h1&gt;
&lt;p&gt;While Microsoft might have you download &lt;a href=&#34;https://support.microsoft.com/en-us/topic/xbox-cloud-gaming-in-microsoft-edge-with-steam-deck-43dd011b-0ce8-4810-8302-965be6d53296&#34;&gt;their artwork&lt;/a&gt; and have Steam use it, there&amp;rsquo;s something a bit easier: &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamgriddb/&#34;&gt;SteamGridDB&lt;/a&gt;. You can use SteamGridDB to get artwork all through Game Mode, without having to use a keyboard and mouse.&lt;/p&gt;
&lt;p&gt;So your library might go from this:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Xbox Cloud Gaming without artwork&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/xbox_game_pass/without_artwork.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;To this:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Xbox Cloud Gaming with artwork&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/xbox_game_pass/with_artwork.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;A few weeks down the line I may have an overview of how well Xbox Cloud Gaming on Deck and desktop, so stay tuned.&lt;/p&gt;
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      <title>Steam Deck to Get Improved Color Management with SteamOS 3.5</title>
      <link>https://linuxgamingcentral.org/posts/steamos-3.5-getting-improved-color-management/</link>
      <pubDate>Mon, 24 Apr 2023 16:15:48 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos-3.5-getting-improved-color-management/</guid>
      <description>SteamOS 3.5 is becoming more and more of an exciting update to look forward to. Not only will we be getting a setting to disable SMT, but we&amp;rsquo;ll also be seeing an update to the kernel, and potentially an upgrade to the Mesa drivers, which will lead to smaller shader cache by up to 60%.
And now, there&amp;rsquo;s yet another feature coming. Kernel mode-setting color pipeline enhancements will be available. This is brought to you by Melissa Wen, Joshua Ashton, and Harry Wentland.</description>
      <content>&lt;p&gt;SteamOS 3.5 is becoming more and more of an exciting update to look forward to. Not only will we be getting &lt;a href=&#34;https://linuxgamingcentral.org/posts/updated-kernel-and-smt-disabled-with-steamos-3.5/&#34;&gt;a setting to disable SMT&lt;/a&gt;, but we&amp;rsquo;ll also be seeing an update to the kernel, and potentially an upgrade to the Mesa drivers, which will lead to &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-getting-smaller-shader-cache/&#34;&gt;smaller shader cache by up to 60%&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;And now, there&amp;rsquo;s yet &lt;em&gt;another&lt;/em&gt; feature coming. Kernel mode-setting color pipeline enhancements will be available. This is brought to you by Melissa Wen, Joshua Ashton, and Harry Wentland. You can read the &lt;a href=&#34;https://lists.freedesktop.org/archives/amd-gfx/2023-April/092215.html&#34;&gt;patch series&lt;/a&gt; for more details, but basically:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;two patches &amp;ldquo;fix quantization issues on sharper LUT programming&amp;rdquo;&lt;/li&gt;
&lt;li&gt;a third &amp;ldquo;adds a config option to restrict AMD color feature usage&amp;rdquo;&lt;/li&gt;
&lt;li&gt;13 of the patches &amp;ldquo;implement AMD driver-private color properties&amp;rdquo;&lt;/li&gt;
&lt;li&gt;the final 24 &amp;ldquo;rework the AMD display manager and color management to support the properties exposed&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Deck display pipeline&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/display_pipeline.webp&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://github.com/ValveSoftware/gamescope/blob/master/src/docs/Steam%20Deck%20Display%20Pipeline.png&#34;&gt;Joshua Ashton&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We identified during &lt;a href=&#34;https://gitlab.freedesktop.org/mwen/linux-amd/-/commits/amd-color-mgmt&#34;&gt;our work&lt;/a&gt; that AMD provides many other valuable capabilities that we don&amp;rsquo;t find in other vendors, so we started to work on AMD driver-private color properties that better describe its color pipeline, enabling us to expose full AMD color capabilities on Deck HW.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;So, essentially, you&amp;rsquo;re going to have better colors on your Deck&amp;rsquo;s screen. I am aware that some of you have complained about the color quality, and I would imagine this update will alleviate some of your concerns.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We are planning on shipping our color management support with gamut mapping, HDR, SDR on HDR, HDR on SDR, and much more in Steam OS 3.5.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Nice.&lt;/p&gt;
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      <title>Kernel 6.3 Brings Native Steam Deck Controller Support, Better Power Efficiency with Ryzen Laptops</title>
      <link>https://linuxgamingcentral.org/posts/kernel-6.3-released/</link>
      <pubDate>Mon, 24 Apr 2023 02:03:23 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kernel-6.3-released/</guid>
      <description>Kernel 6.3 has launched as stable today. An eighth release candidate was not needed this time around; Linus noted that it was &amp;ldquo;a calm release&amp;rdquo;. We&amp;rsquo;ve got plenty of great stuff with this release, including:
&amp;ldquo;slightly better&amp;rdquo; Zen 4 performance with the Ryzen 7000 series via AMD&amp;rsquo;s automatic IBRS feature better battery efficiency with Ryzen laptops further Intel Meteor Lake support; display support now works Ext4 direct I/O and Btrfs performance/optimization improvements native Steam Deck controller interface support support for the Logitech G923 racing wheel support for the 8BitDo Pro 2 wired controller further Rust implementation; the first Rust drivers will be &amp;ldquo;debuting in the near future&amp;rdquo; new ARM/RISC-V power management drivers and many, many more features/improvements/fixes See the feature overview from Phoronix for a more complete overview.</description>
      <content>&lt;p&gt;Kernel 6.3 has launched as stable today. An eighth release candidate was not needed this time around; Linus noted that it was &lt;a href=&#34;https://lore.kernel.org/lkml/CAHk-=wg02PoScxDO0wwD5EkFpx50DF1c2TxXqyAnzGjdFf71jw@mail.gmail.com/&#34;&gt;&amp;ldquo;a calm release&amp;rdquo;&lt;/a&gt;. We&amp;rsquo;ve got plenty of great stuff with this release, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;ldquo;slightly better&amp;rdquo; Zen 4 performance with the Ryzen 7000 series via AMD&amp;rsquo;s automatic IBRS feature&lt;/li&gt;
&lt;li&gt;better battery efficiency with Ryzen laptops&lt;/li&gt;
&lt;li&gt;further Intel Meteor Lake support; display support now works&lt;/li&gt;
&lt;li&gt;Ext4 direct I/O and Btrfs performance/optimization improvements&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.phoronix.com/news/Steam-HID-Steam-Deck-Linux-6.3&#34;&gt;native Steam Deck controller interface support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;support for the Logitech G923 racing wheel&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/8bitdo-pro-2-support-coming-to-kernel-6.3/&#34;&gt;support for the 8BitDo Pro 2 wired controller&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;further Rust implementation; the first Rust drivers will be &amp;ldquo;debuting in the near future&amp;rdquo;&lt;/li&gt;
&lt;li&gt;new ARM/RISC-V power management drivers&lt;/li&gt;
&lt;li&gt;and many, &lt;em&gt;many&lt;/em&gt; more features/improvements/fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the &lt;a href=&#34;https://www.phoronix.com/review/linux-63-features&#34;&gt;feature overview from Phoronix&lt;/a&gt; for a more complete overview.&lt;/p&gt;
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      <title>Weekly News Recap (Arch Leads the Way, Jedi Survivor, Minecraft Legends)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-april-15-21/</link>
      <pubDate>Sun, 23 Apr 2023 17:23:47 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-april-15-21/</guid>
      <description>Steam Deck Japan gets retail units Project M player? Here&amp;rsquo;s a guide for getting Project M EX Remix running Hardware System76 upgrades several workstations with new CPUs/GPUs more ASUS ROG Ally details leak Software Updates Proton Experimental 4.20.2023 saves disk space, fixes 14 bugs, adds compatibilty to nine new titles Proton 8.0.1 upgrades Wine to 8.0, fixes 17 bugs, adds compatibility to many more titles Wine 8.0.1 fixes three dozen bugs, improves Mac OS Ventura support Fedora 38 includes GNOME 44 and improvements to sysadmin Ubuntu 23.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Japan gets &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-update-for-april-17/&#34;&gt;retail units&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Project M player? Here&amp;rsquo;s a &lt;a href=&#34;https://linuxgamingcentral.org/posts/how-to-setup-project-m-ex-on-deck/&#34;&gt;guide&lt;/a&gt; for getting Project M EX Remix running&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;System76 &lt;a href=&#34;https://linuxgamingcentral.org/posts/system76-new-laptop-lineup/&#34;&gt;upgrades several workstations with new CPUs/GPUs&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;more &lt;a href=&#34;https://linuxgamingcentral.org/posts/more-asus-rog-ally-details/&#34;&gt;ASUS ROG Ally details&lt;/a&gt; leak&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-4-20-2023/&#34;&gt;4.20.2023&lt;/a&gt; saves disk space, fixes 14 bugs, adds compatibilty to nine new titles&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-8.0-1/&#34;&gt;8.0.1&lt;/a&gt; upgrades Wine to 8.0, fixes 17 bugs, adds compatibility to many more titles&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.0.1/&#34;&gt;8.0.1&lt;/a&gt; fixes three dozen bugs, improves Mac OS Ventura support&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fedora&lt;/strong&gt; &lt;a href=&#34;https://fedoramagazine.org/announcing-fedora-38/&#34;&gt;38&lt;/a&gt; includes GNOME 44 and improvements to sysadmin&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Ubuntu&lt;/strong&gt; &lt;a href=&#34;https://ubuntu.com/blog/ubuntu-desktop-23-04-release-roundup&#34;&gt;23.04&lt;/a&gt; includes a new installer, GNOME 44, a stable Steam snap, and plenty of other features/fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton hotfix&lt;/strong&gt; &lt;a href=&#34;https://www.gamingonlinux.com/2023/04/proton-hotfix-gets-minecraft-legends-working-on-steam-deck-linux-desktop/&#34;&gt;fixes &lt;em&gt;Minecraft Legends&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Lutris&lt;/strong&gt; &lt;a href=&#34;https://github.com/lutris/lutris/releases/tag/v0.5.13-beta2&#34;&gt;0.5.13 beta 2&lt;/a&gt; adds support for Proton, drag n&amp;rsquo; drop functionality, ModDB links, itch.io integration, Battle.NET integration, performance improvements, and plenty of other features/fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Forza Horizon 5&lt;/em&gt; running &lt;a href=&#34;https://linuxgamingcentral.org/posts/forza-horizon-5-running-well-on-amd/&#34;&gt;&amp;ldquo;well&amp;rdquo;&lt;/a&gt; on AMD&lt;/li&gt;
&lt;li&gt;curious if you can get &lt;em&gt;Zelda: ToTK&lt;/em&gt; running through an emulator? Well, &lt;a href=&#34;https://linuxgamingcentral.org/posts/ztotk-we-dont-know/&#34;&gt;the devs themselves don&amp;rsquo;t know either&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I reviewed a survival game called &lt;a href=&#34;https://linuxgamingcentral.org/posts/smalland-review/&#34;&gt;&lt;em&gt;Smalland: Survive the Wilds&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Morty, &lt;a href=&#34;https://linuxgamingcentral.org/posts/what-are-we-gaming-on-in-2023/&#34;&gt;just use Arch already!&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Flathub website gets a &lt;a href=&#34;https://flathub.org/&#34;&gt;visual overhaul&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;performance improvements &lt;a href=&#34;https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22556&#34;&gt;coming&lt;/a&gt; to &lt;em&gt;Star Wars: Jedi Survivor&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;you just might &lt;a href=&#34;https://www.gamingonlinux.com/2023/04/roblox-intentionally-blocking-linux-with-wine-in-their-new-update/&#34;&gt;not be able to run &lt;em&gt;Roblox&lt;/em&gt; with Wine&lt;/a&gt; anymore&lt;/li&gt;
&lt;li&gt;seems like Solus &lt;a href=&#34;https://getsol.us/2023/04/18/a-new-voyage/&#34;&gt;is now being resurrected&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Respawn Entertainment/EA&lt;/em&gt;&lt;/p&gt;
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      <title>Forza Horizon 5 Running &#34;Well&#34; On AMD</title>
      <link>https://linuxgamingcentral.org/posts/forza-horizon-5-running-well-on-amd/</link>
      <pubDate>Sun, 23 Apr 2023 16:33:13 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/forza-horizon-5-running-well-on-amd/</guid>
      <description>Seems like there are some mixed reports about Forza Horizon 5 compatibility on ProtonDB. But Reddit user d3vilguard seems to have found a solution on Linux desktop, with the 6600 XT.
I&amp;rsquo;ve been battling with this game for a year now trying to get it to run smooth&amp;hellip;after a moderate -80mV undervolt, a overclock of +100 on the core and +200 on the memory I can say that the stutters are gone.</description>
      <content>&lt;p&gt;Seems like there are some mixed reports about &lt;em&gt;Forza Horizon 5&lt;/em&gt; compatibility on &lt;a href=&#34;https://www.protondb.com/app/1551360&#34;&gt;ProtonDB&lt;/a&gt;. But Reddit user &lt;a href=&#34;https://www.reddit.com/r/linux_gaming/comments/12w1vdi/finally_got_forza_horizon_5_running_well_amd/&#34;&gt;d3vilguard&lt;/a&gt; seems to have found a solution on Linux desktop, with the 6600 XT.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I&amp;rsquo;ve been battling with this game for a year now trying to get it to run smooth&amp;hellip;after a moderate -80mV undervolt, a overclock of +100 on the core and +200 on the memory I can say that the stutters are gone. Gone for good! Game still crashes from time to time, but hear me out.. crashing frequency is the same as Windows.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;They&amp;rsquo;re using openSUSE Tumbleweed with KDE Wayland, with the native Steam package, stock kernel, and stock Mesa drivers. Here&amp;rsquo;s what they did to get the game running decently:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://www.reddit.com/r/linux_gaming/comments/uhfjyt/underrated_advice_for_improving_gaming/&#34;&gt;hugepages&lt;/a&gt; enabled&lt;/li&gt;
&lt;li&gt;&amp;ldquo;Performance&amp;rdquo; and &amp;ldquo;Compute&amp;rdquo; power modes set for the CPU and GPU respectively&lt;/li&gt;
&lt;li&gt;using Proton Experimental - bleeding edge&lt;/li&gt;
&lt;li&gt;GameMode enabled&lt;/li&gt;
&lt;li&gt;Steam overlay disabled&lt;/li&gt;
&lt;li&gt;GPU undervolted and overclocked; set with &lt;a href=&#34;https://linuxgamingcentral.org/posts/increase-power-on-amd-gpus/&#34;&gt;CoreCtrl&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fTMP and HPET disabled in BIOS&lt;/li&gt;
&lt;li&gt;resizable BAR/SAM enabled&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In-game settings also had to be altered:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;SSAO quality set to OFF - this can apparently cause artifacts otherwise&lt;/li&gt;
&lt;li&gt;TAA set to OFF - causes crashing otherwise&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the game in action with their &lt;a href=&#34;https://www.youtube.com/watch?v=KHQvf46Tudo&#34;&gt;video&lt;/a&gt;. The description notes that NVIDIA users should be &amp;ldquo;OK&amp;rdquo; with &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-8.0-1/&#34;&gt;Proton 8&lt;/a&gt; and also provides a guide on how to enable resizable bar with AMD.&lt;/p&gt;
&lt;p&gt;Even after all this work, please be advised that kernel 6.2 or higher &amp;ldquo;can cause crashes on AMD GPUs.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Meantime, if you&amp;rsquo;re on Deck, CryoByte33 has an excellent &lt;a href=&#34;https://www.youtube.com/watch?v=pceOIAGYdbM&#34;&gt;video guide&lt;/a&gt; for getting &lt;em&gt;Forza Horizon 5&lt;/em&gt; to work nicely.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: d3vilguard&lt;/em&gt;&lt;/p&gt;
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      <title>Japan Getting Steam Decks at Retail Stores, Plus Steam Deck Client Beta Update</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-update-for-april-17/</link>
      <pubDate>Sat, 22 Apr 2023 17:26:25 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-update-for-april-17/</guid>
      <description>It&amp;rsquo;s hard to predict the frequency of Steam Deck updates. Some weeks, they occur every day. Other weeks, there isn&amp;rsquo;t one at all.
At any rate, one Steam Deck client update landed this week for beta and preview users that contains several fixes.
General
Fixed issue where selecting a group chat showed an endless loading throbber until another chat was selected Fixed a regression in the beta client causing notification toasts to not show while playing a game.</description>
      <content>&lt;p&gt;It&amp;rsquo;s hard to predict the frequency of Steam Deck updates. Some weeks, they occur every day. Other weeks, there isn&amp;rsquo;t one at all.&lt;/p&gt;
&lt;p&gt;At any rate, one Steam Deck client update landed this week for beta and preview users that contains several fixes.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue where selecting a group chat showed an endless loading throbber until another chat was selected&lt;/li&gt;
&lt;li&gt;Fixed a regression in the beta client causing notification toasts to not show while playing a game.&lt;/li&gt;
&lt;li&gt;Fixed &amp;lsquo;Delete Proton Files&amp;rsquo; not cleaning files that contain : in the path&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed a case where the per-app Steam Play compatibility tool override dropdown would not appear&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3716073757577107452&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;In other news, in case you weren&amp;rsquo;t aware, the Deck is hitting brick and mortor stores in Japan. Says the post from &lt;a href=&#34;https://komodo.jp/news/steamdeck-edion.html&#34;&gt;Komodo&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;KOMODO, an international game company and official distribution partner of Valve’s Steam Deck in Japan, South Korea, Hong Kong, and Taiwan, is extending the retail availability of three Steam Deck models and Docking Stations into Japan beginning April 29th at EDION Namba Main Store (Namba, Chuo-ku, Osaka).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The same company will also be holding a &amp;ldquo;Steam Deck trail event&amp;rdquo; on the first floor of the EDION Namba Main Store to commemorate &amp;ldquo;the start of Steam Deck sales at physical stores in Japan.&amp;rdquo; This will take place April 29th to May 7th.&lt;/p&gt;
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      <title>Switch Emulator Devs: &#34;We Don&#39;t Know&#34; Concerning Zelda: Tears of the Kingdom</title>
      <link>https://linuxgamingcentral.org/posts/ztotk-we-dont-know/</link>
      <pubDate>Fri, 21 Apr 2023 15:50:10 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ztotk-we-dont-know/</guid>
      <description>The Ryujinx team recently updated their FAQ to now include game-specific sections and troubleshooting methods. It&amp;rsquo;s a pretty comprehensive FAQ, covering pretty much every question you might have when it comes to emulating Nintendo Switch games. And now, if you&amp;rsquo;re wondering about Zelda: Tears of the Kingdom, they&amp;rsquo;ve got you covered:
Any kind of questions you have about this title, the answer to all of them is: we don’t know.</description>
      <content>&lt;p&gt;The Ryujinx team recently updated their &lt;a href=&#34;https://github.com/Ryujinx/Ryujinx/wiki/FAQ-and-Troubleshooting&#34;&gt;FAQ&lt;/a&gt; to now include game-specific sections and troubleshooting methods. It&amp;rsquo;s a pretty comprehensive FAQ, covering pretty much every question you might have when it comes to emulating Nintendo Switch games. And now, if you&amp;rsquo;re wondering about &lt;a href=&#34;https://github.com/Ryujinx/Ryujinx/wiki/FAQ-and-Troubleshooting#the-legend-of-zelda-tears-of-the-kingdom&#34;&gt;&lt;em&gt;Zelda: Tears of the Kingdom&lt;/em&gt;&lt;/a&gt;, they&amp;rsquo;ve got you covered:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Any kind of questions you have about this title, the answer to all of them is: we don’t know.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;So whether the game will have DRM, isn&amp;rsquo;t currently known. Some of us have speculated that, given the stance Denuvo has recently been taking with the &lt;a href=&#34;https://linuxgamingcentral.org/posts/valve-dev-offers-take-on-emulation/&#34;&gt;&amp;ldquo;dangers&amp;rdquo; of emulation&lt;/a&gt;, and shortly thereafter &lt;a href=&#34;https://linuxgamingcentral.org/posts/emulators-banned-in-retail-mode-on-xbox/&#34;&gt;Microsoft removing emulator support in retail mode on Xbox Series consoles&lt;/a&gt;, this series of events might indicate &lt;em&gt;ToTK&lt;/em&gt; will have Denuvo DRM attached. The big N going after YouTubers like &lt;a href=&#34;https://www.youtube.com/watch?v=uxiIHKzKIug&#34;&gt;The Phawx&lt;/a&gt;, removing any kind of video having to do with Nintendo emulation, or even YouTubers promoting &lt;em&gt;Breath of the Wild&lt;/em&gt; mods, is an even bigger indicator. They&amp;rsquo;re definitely not messing around (honestly, I&amp;rsquo;m surprised they haven&amp;rsquo;t taken any of my emulation videos down).&lt;/p&gt;
&lt;p&gt;Even if the game will be able to be emulated on Steam Deck or any other device on day one, the Ryujinx team reminds you to temper your expectations when it comes to performance:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Please do not expect this game to run exactly like &lt;em&gt;Breath of the Wild&lt;/em&gt; does on Cemu. Cemu has had years of development and modding efforts put into making &lt;em&gt;Breath of the Wild&lt;/em&gt; the experience it currently is on it. Once &lt;em&gt;Tears of the Kingdom&lt;/em&gt; comes out, it may or may not take a similarly long time for it to run on Ryujinx at 4k144fps with no issues.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;They recommend using &amp;ldquo;the best CPU your budget allows&amp;rdquo; to get the game running decently.&lt;/p&gt;
&lt;p&gt;What are your thoughts? If you&amp;rsquo;re planning on picking up the game, are you going to try to get it running on your Deck or other device?&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Nintendo&lt;/em&gt;&lt;/p&gt;
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      <title>Plausible Analytics - An Open-Source, Privacy-Respecting Alternative to Google Analytics</title>
      <link>https://linuxgamingcentral.org/posts/plausible-analytics-and-why-you-should-use-it/</link>
      <pubDate>Fri, 21 Apr 2023 13:36:21 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/plausible-analytics-and-why-you-should-use-it/</guid>
      <description>When I launched LGC, I had a decision to make: was I going to use Google Analytics, or an alternative?
I had heard good things about Plausible Analytics when I was reading about it on the elementary OS blog. Here&amp;rsquo;s what Google Analytics does:
Google happily tracks you across all the websites you visit if those sites use Google Analytics, or if you use Google search. Google then infers and remembers all sorts of information about you; for example: your age range, an inferred gender, if you’ve changed jobs or moved recently, and whether you like to spend time outdoors.</description>
      <content>&lt;p&gt;When I launched LGC, I had a decision to make: was I going to use Google Analytics, or an alternative?&lt;/p&gt;
&lt;p&gt;I had heard good things about Plausible Analytics when I was reading about it on the &lt;a href=&#34;https://blog.elementary.io/leaving-google-analytics-is-finally-plausible/&#34;&gt;elementary OS blog&lt;/a&gt;. Here&amp;rsquo;s what Google Analytics does:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Google happily tracks you across all the websites you visit if those sites use Google Analytics, or if you use Google search. Google then infers and remembers all sorts of information about you; for example: your age range, an inferred gender, if you’ve changed jobs or moved recently, and whether you like to spend time outdoors. Google then uses all of this data to target ads to you, in the hopes that more precise ads will get you to bite, thus earning them their commission.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Also, if you&amp;rsquo;ve used Google Analytics before, I&amp;rsquo;m sure you&amp;rsquo;re aware of how unnecessarily complicated the user interface is. Google keeps track of a lot more things than just what articles you&amp;rsquo;re clicking on or what web browser you&amp;rsquo;re using, and all of this data &amp;ndash; a lot of which just isn&amp;rsquo;t necessary &amp;ndash; is tucked away behind several menus.&lt;/p&gt;
&lt;p&gt;Plausible Analytics provides a solution to both problems. It uses a much-more simplified dashboard, giving you only the data that you want, and gives it all at a glance. No menus to hop through, no need to create a &amp;ldquo;custom report&amp;rdquo;. You can quickly adjust the filters, such as the length of time, by web browser, by device, by location, etc.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Website traffic for April 18th&#34; src=&#34;https://linuxgamingcentral.org/images/plausible/traffic.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Plausible Analytics gets their funding by charging their customers directly &amp;ndash; not through advertising or by selling information they get from their consumers. It&amp;rsquo;s lightweight and doesn&amp;rsquo;t use cookies either. It is therefore more privacy-respecting than Google Analytics, and it&amp;rsquo;s the reason why I don&amp;rsquo;t need to add a &amp;ldquo;privacy policy&amp;rdquo; page or banner on my site. Another great thing is, Plausible is &lt;a href=&#34;https://github.com/plausible/analytics&#34;&gt;open-source&lt;/a&gt;, licensed under AGPLv3, and if you&amp;rsquo;d rather not pay for a yearly subscription, documentation is provided for &lt;a href=&#34;https://plausible.io/docs/self-hosting&#34;&gt;self-hosting&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;In the past year I&amp;rsquo;ve found it was a great solution to use Plausible. I get all the data from just one page, and the website remains very responsive and fast. So, I will continue to use it this year. There&amp;rsquo;s a lot more benefits than these though; you can read more about it on &lt;a href=&#34;https://plausible.io/simple-web-analytics&#34;&gt;Plausible&amp;rsquo;s website&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re a website owner, I suggest you give Plausible a try. They have a &lt;a href=&#34;https://plausible.io/register&#34;&gt;free 30-day trial&lt;/a&gt; that you can sign up for.&lt;/p&gt;
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      <title>Proton Experimental Saves Disk Space, Adds Compatibility to Nine New Titles</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-4-20-2023/</link>
      <pubDate>Thu, 20 Apr 2023 21:41:26 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-4-20-2023/</guid>
      <description>Shortly after the release of Proton 8.0-1 comes an update Proton Experimental &amp;ndash; and this one looks like pretty big. Not only are several titles &amp;ndash; including Propnight, the Bloodrayne Terminal Cut series, and Olympia Rising &amp;ndash; now playable, but many fixes have made it in. Video playback has been fixed in Wo Long: Fallen Dynasty, Nioh: Complete Edition, and Metal Gear Solid V: The Phantom Pain. Fixes have also made it in for DC Universe Online, Pentiment, Immortals Fenyx Rising, Witcher 3, Life is Strange Remastered, and a few others.</description>
      <content>&lt;p&gt;Shortly after the release of &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-8.0-1/&#34;&gt;Proton 8.0-1&lt;/a&gt; comes an update Proton Experimental &amp;ndash; and this one looks like pretty big. Not only are several titles &amp;ndash; including &lt;em&gt;Propnight&lt;/em&gt;, the &lt;em&gt;Bloodrayne Terminal Cut&lt;/em&gt; series, and &lt;em&gt;Olympia Rising&lt;/em&gt; &amp;ndash; now playable, but many fixes have made it in. Video playback has been fixed in &lt;em&gt;Wo Long: Fallen Dynasty&lt;/em&gt;, &lt;em&gt;Nioh: Complete Edition&lt;/em&gt;, and &lt;em&gt;Metal Gear Solid V: The Phantom Pain&lt;/em&gt;. Fixes have also made it in for &lt;em&gt;DC Universe Online&lt;/em&gt;, &lt;em&gt;Pentiment&lt;/em&gt;, &lt;em&gt;Immortals Fenyx Rising&lt;/em&gt;, &lt;em&gt;Witcher 3&lt;/em&gt;, &lt;em&gt;Life is Strange Remastered&lt;/em&gt;, and a few others.&lt;/p&gt;
&lt;p&gt;Additionally, DXVK and VKD3D-Proton have been updated &amp;ldquo;to include latest development work&amp;rdquo;, and evidently we have some disk space savings, since the file distribution method has been updated.&lt;/p&gt;
&lt;p&gt;Full patch notes are as follows.&lt;/p&gt;
&lt;p&gt;Now playable:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Propnight&lt;/li&gt;
&lt;li&gt;Combat Mission Battle for Normandy&lt;/li&gt;
&lt;li&gt;Bloodrayne Terminal Cut 1/2&lt;/li&gt;
&lt;li&gt;Breakout 13&lt;/li&gt;
&lt;li&gt;Murasaki Tsurugi&lt;/li&gt;
&lt;li&gt;PooShooter: Toilet Invaders&lt;/li&gt;
&lt;li&gt;Purgo Box&lt;/li&gt;
&lt;li&gt;Olympia Rising&lt;/li&gt;
&lt;li&gt;Summoners War: Chronicles&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Fixes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed various Wo Long: Fallen Dynasty issues around video playback.&lt;/li&gt;
&lt;li&gt;Fixed game launcher DC Universe Online.&lt;/li&gt;
&lt;li&gt;Fixed audio controls and spatialization in VRChat with AVPro.&lt;/li&gt;
&lt;li&gt;Fixed the key presses registering weirdly in Wild Hearts.&lt;/li&gt;
&lt;li&gt;Fixed video playback in Nioh: Complete Edition.&lt;/li&gt;
&lt;li&gt;Fixed Pentiment not being playable on desktop.&lt;/li&gt;
&lt;li&gt;Fixed cutscene desync in Immortals Fenyx Rising.&lt;/li&gt;
&lt;li&gt;Fixed Witcher 3 launcher rendering issues.&lt;/li&gt;
&lt;li&gt;Fixed Call of Duty: Black Ops III graphical glitches when loading Hex Tower.&lt;/li&gt;
&lt;li&gt;Fixed video playback speed issues in METAL GEAR SOLID V: THE PHANTOM PAIN.&lt;/li&gt;
&lt;li&gt;Fixed Deus Ex: Human Revolution Director&amp;rsquo;s Cut hanging on exit.&lt;/li&gt;
&lt;li&gt;Fixed connection error at the end of Chapter 2 in Life is Strange Remastered.&lt;/li&gt;
&lt;li&gt;Fixed EOS error message with Returnal and other EOS games.&lt;/li&gt;
&lt;li&gt;Fixed intermittent hangs with Prototype.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Updates:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Updated file distribution method to save disk space.&lt;/li&gt;
&lt;li&gt;Updated dxvk to include the latest development work.&lt;/li&gt;
&lt;li&gt;Updated vkd3d-proton to include the latest development work.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Climax Studios/PlayStation PC LLC&lt;/em&gt;&lt;/p&gt;
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      <title>Smalland: Survive the Wilds Review</title>
      <link>https://linuxgamingcentral.org/posts/smalland-review/</link>
      <pubDate>Thu, 20 Apr 2023 19:26:10 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/smalland-review/</guid>
      <description>Smalland: Survive the Wilds is a survival game where you&amp;rsquo;re in control of a character that&amp;rsquo;s smaller than a grasshopper. It&amp;rsquo;s a survival game where your goal is to craft weapons, defend yourself against hostile insects, tame others, and explore the world around you. It&amp;rsquo;s definitely got some Grounded vibes to it, if you ever played that game. Except I&amp;rsquo;d argue Smalland is a little more fantasy-like in nature, and mechanics-wise, it&amp;rsquo;s a bit more simplistic.</description>
      <content>&lt;p&gt;&lt;em&gt;Smalland: Survive the Wilds&lt;/em&gt; is a survival game where you&amp;rsquo;re in control of a character that&amp;rsquo;s smaller than a grasshopper. It&amp;rsquo;s a survival game where your goal is to craft weapons, defend yourself against hostile insects, tame others, and explore the world around you. It&amp;rsquo;s definitely got some &lt;em&gt;Grounded&lt;/em&gt; vibes to it, if you ever played that game. Except I&amp;rsquo;d argue &lt;em&gt;Smalland&lt;/em&gt; is a little more fantasy-like in nature, and mechanics-wise, it&amp;rsquo;s a bit more simplistic. The game is developed and published by Merge Games &amp;ndash; the same company behind &lt;em&gt;Dead Cells&lt;/em&gt; and &lt;em&gt;Teenage Mutant Ninja Turtles: Shredder&amp;rsquo;s Revenge&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;NOTE: this game is currently in early access. Things are subject to change as the game gets updates.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Instead of hunger and thirst being seperate gauges, they&amp;rsquo;re combined into one. There&amp;rsquo;s also a stamina bar that, when drained, will prevent your character from sprinting, jumping, or swinging a sword around. Hunger can be satisfied by cutting off mushrooms and consuming the portions that are scattered, or by cooking animal parts at a campfire. Health generally doesn&amp;rsquo;t recover by itself, unless the character is well-fed; bandages can be crafted at workstations, along with bows, arrows, wooden swords, and other weapons for defending yourself against hostile creatures. Fun fact: your character can&amp;rsquo;t swim.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Smalland eating a mushroom&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/smalland/smalland_030.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I played the game for about an hour-and-a-half and, well, I think I&amp;rsquo;ve sort of lost my zeal for survival games. At one point I really enjoyed them, but nowadays the constant need to look for supplies, crafting new weapons, cooking food at a campfire, and repeating that whole process when your character dies has become a chore for me. That being said, thankfully a &lt;a href=&#34;https://store.steampowered.com/news/app/768200/view/3686801155563030091?l=english&#34;&gt;patch&lt;/a&gt; went out a few days ago that adds an option to keep items after death.&lt;/p&gt;
&lt;p&gt;Overall, the game isn&amp;rsquo;t that bad. The world the characters are in is pretty interesting, and unlike some other survival games, there&amp;rsquo;s actually a &lt;em&gt;story&lt;/em&gt;. A story where there are other characters you&amp;rsquo;ll need to interact with, and new objectives to explore on the map. Just do yourself a favor and make sure you are &lt;em&gt;prepared&lt;/em&gt;; you won&amp;rsquo;t get any warning when there&amp;rsquo;s an ant that seeks to kill you, and you have little to nothing to do to defend yourself, unless you actually have a sword or bow on hand.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Smalland facing a grasshopper&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/smalland/smalland_065.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Though by default the game is set in third-person, there&amp;rsquo;s also a first-person mode if you click the right thumbstick. You can seamlessly switch between modes this way. Only annoying part is when you interact with something in first-person, the camera automatically goes back to third-person when you&amp;rsquo;re done.&lt;/p&gt;
&lt;h1 id=&#34;on-deck-a-battery-guzzler&#34;&gt;On Deck? A Battery Guzzler&lt;/h1&gt;
&lt;p&gt;You &lt;em&gt;can&lt;/em&gt; play the game on Deck, to a degree. But just know it&amp;rsquo;s &lt;em&gt;very&lt;/em&gt; demanding on the battery at 25 W. Set the framecap to 30 FPS, and don&amp;rsquo;t even bother making use of the TDP or GPU clock limits. Set the in-game graphics settings to low, enable the game&amp;rsquo;s FSR feature, and use a lower resolution than the Deck&amp;rsquo;s native resolution. I personally have FSR set to &amp;ldquo;Balanced&amp;rdquo; with Proton 8.0-1, windowed mode set to &amp;ldquo;Off&amp;rdquo;, resolution set to 1152 x 720.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Smalland on Deck settings&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/smalland/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;You might be able to push your luck and go with Medium settings, but your framerate can wildly vary, depending on what&amp;rsquo;s going on on-screen.&lt;/p&gt;
&lt;h1 id=&#34;if-you-like-survival-its-not-a-bad-choice&#34;&gt;If You Like Survival, It&amp;rsquo;s Not a Bad Choice&lt;/h1&gt;
&lt;p&gt;For an early access title, I&amp;rsquo;d say &lt;em&gt;Smalland&lt;/em&gt; has got a lot of things right. The inspiration from &lt;em&gt;Grounded&lt;/em&gt; is obviously here, but it does have a few of its own twists. I also like the fact that items can still be retained upon death, and there isn&amp;rsquo;t anywhere near as much grinding involved as some other survival games to get the necessary weapons/armor/etc.&lt;/p&gt;
&lt;p&gt;Just be aware having to constantly switch back to first-person camera after an interaction can be annoying, to be prepared before wandering off too far, and it&amp;rsquo;s not very well optimized to run on Deck. I may have another look at this game once it leaves early access, to see if performance will be any better, and the story a little more fleshed out.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Smalland versus a nocturnal grasshopper&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/smalland/smalland_098.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;story mode&lt;/li&gt;
&lt;li&gt;simplified survival mechanics; less resources to grind, less survival gauges to keep track of&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;runs poorly on Deck&lt;/li&gt;
&lt;li&gt;first-person mode needs to be re-activated every time the character interacts with something in the world&lt;/li&gt;
&lt;li&gt;there isn&amp;rsquo;t really a warning if there are hostile creatures ahead of you&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Smalland: Survive the Wilds&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/768200/Smalland_Survive_the_Wilds/&#34;&gt;Steam&lt;/a&gt; for $25.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided courtesy of Hooligan PR&lt;/em&gt;&lt;/p&gt;
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      <title>Wine 8.0.1 Provides Better Mac Support, Fixes 36 Bugs</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.0.1/</link>
      <pubDate>Thu, 20 Apr 2023 16:45:43 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.0.1/</guid>
      <description>The stable Wine 8.0 release got a new update. Note that this is not to be confused with the development branch, which just released 8.6. Mac OS Ventura 13.3 gets fixes, Tamil and Turkish translations have been updated, and a total of 36 bugs have been fixed, including fixes for &amp;ldquo;What&amp;rsquo;s the Secret?&amp;rdquo; and Saints Row: The Third.
See the patch notes on WineHQ.</description>
      <content>&lt;p&gt;The stable Wine 8.0 release got a new update. Note that this is not to be confused with the development branch, which just released &lt;a href=&#34;https://www.winehq.org/announce/8.6&#34;&gt;8.6&lt;/a&gt;. Mac OS Ventura 13.3 gets fixes, Tamil and Turkish translations have been updated, and a total of 36 bugs have been fixed, including fixes for &amp;ldquo;What&amp;rsquo;s the Secret?&amp;rdquo; and &lt;em&gt;Saints Row: The Third&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://www.winehq.org//announce/8.0.1&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
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      <title>More ASUS ROG Ally Details Emerge, Could Potentially Be Under $700</title>
      <link>https://linuxgamingcentral.org/posts/more-asus-rog-ally-details/</link>
      <pubDate>Thu, 20 Apr 2023 15:36:12 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/more-asus-rog-ally-details/</guid>
      <description>A shipping manifest of the ROG Ally seems to have been leaked while it was shipping between headquarters. From the looks of it, the Ally will be using the 7840U with Radeon 780M graphics, (Zen 4, RDNA 3) with 8 cores, 16 threads, and a base clock speed of 3.3 GHz, max of 5 GHz. The 780M iGPU is said to have performance similar to the GTX 1650. ASUS did mention the APU is custom though; it&amp;rsquo;s probably a lower-powered version to keep the battery life sane.</description>
      <content>&lt;p&gt;A shipping manifest of the ROG Ally seems to have been &lt;a href=&#34;https://videocardz.com/newz/asus-rog-ally-gaming-console-to-feature-amd-ryzen-7-7840u-zen4-rdna3-apu&#34;&gt;leaked&lt;/a&gt; while it was shipping between headquarters. From the looks of it, the Ally will be using the &lt;strong&gt;7840U with Radeon 780M graphics,&lt;/strong&gt; (Zen 4, RDNA 3) with 8 cores, 16 threads, and a base clock speed of 3.3 GHz, max of 5 GHz. The 780M iGPU is said to have performance similar to the GTX 1650. ASUS did mention the APU is custom though; it&amp;rsquo;s probably a lower-powered version to keep the battery life sane. According to a &lt;a href=&#34;https://twitter.com/9550pro/status/1648349687454535680&#34;&gt;leaked image&lt;/a&gt;, it appears the custom Phoenix APU is codenamed &amp;ldquo;Z1 Extreme&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;Similar to the Deck, the leaked image mentions the Ally will have &lt;strong&gt;16 GB LPDDR5 RAM&lt;/strong&gt;. It will also support USH-II MicroSD cards, and come with a &lt;strong&gt;M.2 2230 512 GB PCIe Gen 4&lt;/strong&gt; drive. ASUS &lt;a href=&#34;https://twitter.com/ASUS_ROG/status/1646808011355336705&#34;&gt;tweeted&lt;/a&gt; a few days ago that the Ally &amp;ldquo;is set to release &lt;strong&gt;worldwide&lt;/strong&gt; (and it may be sooner than you expect).&amp;rdquo; VideoCardz suggests that the release could be later this quarter.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Geekbench score&#34; src=&#34;https://linuxgamingcentral.org/images/asus/rog_ally/geekbench.webp&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://browser.geekbench.com/v5/compute/6515816&#34;&gt;Geekbench&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Rumors suggest the price of the handheld will be somewhere between &lt;strong&gt;$650-700&lt;/strong&gt;, though don&amp;rsquo;t ask me from where I got those details &amp;ndash; I&amp;rsquo;m just reading the article from &lt;a href=&#34;https://www.gamesrevealed.com/asus-rog-ally-specs-leak-under-700/&#34;&gt;Games Revealed&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The &lt;a href=&#34;https://linuxgamingcentral.org/posts/rog-ally-gets-competitor/&#34;&gt;GPD Win Mini&lt;/a&gt; might have a few tricks up its own sleeves though, including an open standard for connecting eGPUs and a similar price point.&lt;/p&gt;
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      <title>System76 Reveals Upgraded Laptops and a New Comparison Chart</title>
      <link>https://linuxgamingcentral.org/posts/system76-new-laptop-lineup/</link>
      <pubDate>Thu, 20 Apr 2023 14:33:54 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/system76-new-laptop-lineup/</guid>
      <description>The Gazelle laptop from System76 got a 13th-gen Intel CPU upgrade (i9, 14 cores, 20 threads, max speed of 5.4 GHz) last month. Now, the company is also giving the Adder Workstation (WS) and Serval WS a refresh as well.
The Adder WS can now be paired with a 40-series GPU from NVIDIA (up to the 4070). It also comes with a 13th-gen Intel processor (i9-13900HX with 24 cores and 32 threads) and DDR5 RAM.</description>
      <content>&lt;p&gt;The Gazelle laptop from System76 got a &lt;a href=&#34;https://linuxgamingcentral.org/posts/gazelle-laptop-by-system76-with-13th-gen-cpu/&#34;&gt;13th-gen Intel CPU upgrade&lt;/a&gt; (i9, 14 cores, 20 threads, max speed of 5.4 GHz) last month. Now, the company is also giving the Adder Workstation (WS) and Serval WS a refresh as well.&lt;/p&gt;
&lt;p&gt;The Adder WS can now be paired with a 40-series GPU from NVIDIA (up to the 4070). It also comes with a 13th-gen Intel processor (i9-13900HX with 24 cores and 32 threads) and DDR5 RAM. According to System76, the 4070 will have a &amp;ldquo;54% higher clock speed&amp;rdquo; than the previous gen Adder WS. Prices start at &lt;strong&gt;$1600.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;S76 Adder WS&#34; src=&#34;https://linuxgamingcentral.org/images/system76/adder_ws/AdderWS3-lifestyle-02.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Similar to the Adder WS, the Serval WS comes with the i9-13900HX and the RTX 4070. But now you can upgrade the 17&amp;quot; display to 4K. Alternatively you can opt for a 1080p panel with a 165 Hz refresh rate. Prices start at &lt;strong&gt;$1800 and will start shipping mid-May.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;But here&amp;rsquo;s the kicker: System76 has announced an upgrade to the Bonobo WS, which is the company&amp;rsquo;s &amp;ldquo;most powerful laptop.&amp;rdquo; It will sport the i9-13900HX, DDR5 RAM, and can be equipped with the RTX 4090. A nice upgrade to this new model is that it&amp;rsquo;s also &amp;ldquo;one pound lighter and 43% thinner than the previous Bonobo WS.&amp;rdquo; It has a 17&amp;quot;, 4K panel. Prices start at &lt;strong&gt;$3300.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Finally, System76 has updated their &lt;a href=&#34;https://system76.com/laptops-powerful&#34;&gt;laptop page&lt;/a&gt; so you can compare each laptop at a glance. You can use their chart to figure out which laptop is best for you, including how many USB ports you want, the resolution/refresh rate, and the amount of maximum storage it can be equipped with.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;S76 laptop comparison graph&#34; src=&#34;https://linuxgamingcentral.org/images/system76/laptop_comparison_chart.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;See &lt;a href=&#34;https://system76.com/laptops-powerful&#34;&gt;System76&amp;rsquo;s website&lt;/a&gt; for more details.&lt;/p&gt;
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      <title>Linux Distros: What Are We Gaming on in 2023?</title>
      <link>https://linuxgamingcentral.org/posts/what-are-we-gaming-on-in-2023/</link>
      <pubDate>Wed, 19 Apr 2023 17:53:00 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/what-are-we-gaming-on-in-2023/</guid>
      <description>Boiling Steam recently analyzed the data of submitted reports from ProtonDB and nicely put them together into a bar graph. From their graph we can get a glimpse of who&amp;rsquo;s using what distro, as well as a timeframe of distros that are either losing traction or gaining momentum.
I mean, you don&amp;rsquo;t necessarily have to read their article; the graph pretty much sums it all up for us. The data goes from 2019 to 2023.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://boilingsteam.com/manjaro-is-losing-ground-very-fast-as-a-linux-gaming-distro/#comments&#34;&gt;Boiling Steam&lt;/a&gt; recently analyzed the data of submitted reports from &lt;a href=&#34;https://protondb.com&#34;&gt;ProtonDB&lt;/a&gt; and nicely put them together into a bar graph. From their graph we can get a glimpse of who&amp;rsquo;s using what distro, as well as a timeframe of distros that are either losing traction or gaining momentum.&lt;/p&gt;
&lt;p&gt;I mean, you don&amp;rsquo;t necessarily have to read their article; the graph pretty much sums it all up for us. The data goes from 2019 to 2023. Here&amp;rsquo;s a few of my own comments:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;(vanilla) Arch continues to grow in popularity, and it&amp;rsquo;s not surprising, given the degree of customization it offers. It&amp;rsquo;s currently the most popular distro with over 20% of ProtonDB reporters using it&lt;/li&gt;
&lt;li&gt;nearly &lt;em&gt;half&lt;/em&gt; of submitted reports came from Ubuntu users back in 2019; they&amp;rsquo;ve been steadily shrinking ever since&lt;/li&gt;
&lt;li&gt;Manjaro seems to be the &amp;ldquo;beginner&amp;rsquo;s version&amp;rdquo; of Arch &amp;ndash; or, at least &lt;em&gt;was&lt;/em&gt;. It was popular around 2020/2021, but gradually lost momentum starting in 2022&lt;/li&gt;
&lt;li&gt;Pop!_OS went from barely used in 2019 to reaching its peak in mid-2021, but gradually losing users since&lt;/li&gt;
&lt;li&gt;Mint had a strong foothold in 2019, but mostly lost traction since. Ties with Pop!_OS at the end&lt;/li&gt;
&lt;li&gt;Fedora steadily gained more popularity as the years went by, and &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project-impressions/&#34;&gt;for good reason&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;EndeavourOS (Arch derivative) wasn&amp;rsquo;t used pretty much &lt;em&gt;at all&lt;/em&gt;, then became more popular in 2022-2023&lt;/li&gt;
&lt;li&gt;Debian is less popular than most of the other distros, but stayed solid well throughout 2019-2023&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Some other thoughts:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;interestingly enough I don&amp;rsquo;t see SteamOS anywhere. Perhaps that&amp;rsquo;s categorized under &amp;ldquo;Arch&amp;rdquo;. You&amp;rsquo;d figure that be on there, since &lt;a href=&#34;https://www.phoronix.com/news/Steam-February-2023-Stats&#34;&gt;it&amp;rsquo;s one of the most commonly used distros according to the Steam survey&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I also don&amp;rsquo;t see Nobara Project anywhere, though that could also be classified under &amp;ldquo;Fedora&amp;rdquo;, or perhaps it&amp;rsquo;s one of those gray areas on the graph that aren&amp;rsquo;t labeled&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;It&amp;rsquo;s not surprising at all to see Ubuntu fall. The distro that once upon a time most everybody recommended as the beginner&amp;rsquo;s journey to Linux is now controlled by a bunch of bloodthirsy executives who are &lt;a href=&#34;https://linuxgamingcentral.org/posts/ubuntu-drops-flatpak-support/&#34;&gt;dropping Flatpak support&lt;/a&gt;, aggressively pushing Snaps forward, offering their so-called &lt;a href=&#34;https://www.phoronix.com/news/Canonical-Ubuntu-Pro-GA&#34;&gt;&amp;ldquo;Ubuntu Pro&amp;rdquo;&lt;/a&gt; membership to get updates faster, and&amp;hellip;yeah I don&amp;rsquo;t really want to carry on with this rant. You get the idea.&lt;/p&gt;
&lt;p&gt;Manjaro doesn&amp;rsquo;t come without its own &lt;a href=&#34;https://distrowatch.com/weekly.php?issue=20230417#manjaro&#34;&gt;controversies&lt;/a&gt; as well, ranging from SSL certificates not being renewed, and apparently &lt;a href=&#34;https://blog.brixit.nl/why-i-left-pine64/&#34;&gt;not caring &amp;ldquo;about working with any other distributions.&amp;rdquo;&lt;/a&gt; So, to see the adoption of this distro shrink over time is understandable. It seems that if people aren&amp;rsquo;t going to use vanilla Arch, they&amp;rsquo;ll either resort to EndeavourOS or Garuda Linux; as we can see in the graph, both distros have been gaining more users over time.&lt;/p&gt;
&lt;p&gt;I imagine once Pop!_OS incorporates their &lt;a href=&#34;https://linuxgamingcentral.org/posts/system76_new_de_written_in_rust/&#34;&gt;Rust-based desktop environment&lt;/a&gt; later this summer, it may pick up some more adoption &amp;ndash; at least for a little while.&lt;/p&gt;
&lt;p&gt;What are your thoughts on this data? What distro do you use as a daily driver, and why?&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Boiling Steam&lt;/em&gt;&lt;/p&gt;
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      <title>Heads-Up, ROG Ally - You Got Yourself a Competitor</title>
      <link>https://linuxgamingcentral.org/posts/rog-ally-gets-competitor/</link>
      <pubDate>Wed, 19 Apr 2023 15:58:52 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/rog-ally-gets-competitor/</guid>
      <description>YouTuber The Phawx today went on camera to reveal the details behind the GPD Win Mini, which, according to him, &amp;ldquo;will not allow the ROG Ally to hog the spotlight for themselves.&amp;rdquo; So, instead of handheld PC manufacturers going up against the Steam Deck, they&amp;rsquo;re now fighting with the Deck competitors. Gamepad Digital has been in the PC handheld market for a long time, being the creators of the Win 4 and the Win Max 2.</description>
      <content>&lt;p&gt;YouTuber The Phawx today went on camera to reveal the details behind the &lt;a href=&#34;https://www.youtube.com/watch?v=rZJ6W-gbK7c&#34;&gt;GPD Win Mini&lt;/a&gt;, which, according to him, &amp;ldquo;will not allow the &lt;a href=&#34;https://linuxgamingcentral.org/posts/asus-cant-compete-against-steam-deck/&#34;&gt;ROG Ally&lt;/a&gt; to hog the spotlight for themselves.&amp;rdquo; So, instead of handheld PC manufacturers going up against the Steam Deck, they&amp;rsquo;re now fighting with the Deck competitors. Gamepad Digital has been in the PC handheld market for a long time, being the creators of the &lt;a href=&#34;https://www.gpd.hk/gpdwin4&#34;&gt;Win 4&lt;/a&gt; and the &lt;a href=&#34;https://www.gpd.hk/gpdwinmax2&#34;&gt;Win Max 2&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s some of the details The Phawx has revealed regarding the GPD Win Mini:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;ldquo;a bit larger than the GPD Win 2&amp;rdquo; and upgrades the screen to 7&amp;quot;, 1080p, with a refresh rate of 120 Hz&lt;/li&gt;
&lt;li&gt;the screen may support black frame insertion (BFI), although this hasn&amp;rsquo;t been confirmed&lt;/li&gt;
&lt;li&gt;there will be two different configurations: one with a &lt;a href=&#34;https://www.techradar.com/news/amd-ryzen-7000-series&#34;&gt;7440U, the other with a 7840U&lt;/a&gt;. The latter &amp;ldquo;has the absolute best chip possible&amp;rdquo; and would be the smallest x86-based handheld out there&lt;/li&gt;
&lt;li&gt;it will have an &lt;a href=&#34;https://www.delock.com/infothek/OCuLink/oculink_e.html&#34;&gt;OCuLink current connector&lt;/a&gt;. Unlike the ROG Ally, which is using a proprietary connection for connecting external devices, the Win Mini will have an open standard OCuLink connector for connecting external GPUs. It will also support Thunderbolt 3 via USB 4&lt;/li&gt;
&lt;li&gt;built-in gyro, clickable thumbsticks, rumble motors, backlit keyboard&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;He tells the viewer to temper their expectations when it comes to running games at 120 FPS:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Even the most high-end version will have difficulty running games trying to meet the demand of the screen itself&amp;hellip;instead, know that it wlll be very easy to use frame capping to instantly switch between 40 and 60fps without having to
worry about forcing the screen to a different frequency.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;To picture the size of the GPD Win Mini, the blue area on the back of the Deck pictured here is what the dimensions of the device are. And yet, it will have &amp;ldquo;the same or better chip than the ROG Ally&amp;rdquo; and a similar screen.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;GPD Win Mini dimensions&#34; src=&#34;https://linuxgamingcentral.org/images/gpd/win_mini/dimensions.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Price? The Phawx says &amp;ldquo;the Indiegogo crowdfunding price will start &lt;strong&gt;at around $700&lt;/strong&gt;.&amp;rdquo; He mentions the pricing will likely get updated as we get closer to the Indiegogo campaign, which is scheduled for June. Whether &amp;ldquo;updated&amp;rdquo; means for the better or worse, I&amp;rsquo;m not sure.&lt;/p&gt;
&lt;p&gt;No word on RAM, storage, or battery capacity. With such a small device I can&amp;rsquo;t imagine they&amp;rsquo;ll be able to pack anything larger than a 40 Wh battery.&lt;/p&gt;
&lt;p&gt;What are your thoughts on this? Would you rather pick up a Win Mini over the ROG Ally or vice-versa? Do you think the Win Mini actually has a chance?&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: The Phawx&lt;/em&gt;&lt;/p&gt;
</content>
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      <title>Proton 8.0-1 Released, Adds Compatibility to Dozens of New Titles, Improves Sleep/Resume Functionality on Deck</title>
      <link>https://linuxgamingcentral.org/posts/proton-8.0-1/</link>
      <pubDate>Mon, 17 Apr 2023 23:46:59 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-8.0-1/</guid>
      <description>Well, we were kind of hit with this massive update to Proton out of nowhere. To my knowledge there was never a release candidate or Proton Next build for 8.0-1. But it&amp;rsquo;s great news nonetheless, as we&amp;rsquo;re getting quite the feature list with today&amp;rsquo;s update.
Included in the update are 18 newly playable titles, from Forspoken to Dead Space (2023), NVAPI support &amp;ldquo;for many games,&amp;rdquo; improved multi-touch support, improved sleep/resume functionality on Steam Deck, fixes for the 2K and Final Fantasy XIV launchers, alt-tabbing fixes with GNOME 43, and so much more.</description>
      <content>&lt;p&gt;Well, we were kind of hit with this &lt;em&gt;massive&lt;/em&gt; update to Proton out of nowhere. To my knowledge there was never a release candidate or Proton Next build for 8.0-1. But it&amp;rsquo;s great news nonetheless, as we&amp;rsquo;re getting quite the feature list with today&amp;rsquo;s update.&lt;/p&gt;
&lt;p&gt;Included in the update are 18 newly playable titles, from &lt;em&gt;Forspoken&lt;/em&gt; to &lt;em&gt;Dead Space (2023)&lt;/em&gt;, NVAPI support &amp;ldquo;for many games,&amp;rdquo; improved multi-touch support, improved sleep/resume functionality on Steam Deck, fixes for the 2K and &lt;em&gt;Final Fantasy XIV&lt;/em&gt; launchers, alt-tabbing fixes with GNOME 43, and so much more. Also, Proton 8.0-1 upgrades Wine to &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.0-released/&#34;&gt;8.0&lt;/a&gt;, which in of itself is a huge upgrade from Wine 7 &amp;ndash; improved controller hotplugging support, better steering wheel support with improved force feedback, and improved Direct3D performance!&lt;/p&gt;
&lt;p&gt;The following titles are now playable:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1680880/Forspoken/&#34;&gt;&lt;em&gt;Forspoken&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1952250/SAMURAI_MAIDEN/&#34;&gt;&lt;em&gt;Samurai Maiden&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1693980/Dead_Space/&#34;&gt;&lt;em&gt;Dead Space (2023)&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/280790/Creativerse/&#34;&gt;&lt;em&gt;Creativerse&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1325200/Nioh_2__The_Complete_Edition/&#34;&gt;&lt;em&gt;Nioh 2 - The Complete Edition&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1089090/ONE_PIECE_PIRATE_WARRIORS_4/&#34;&gt;&lt;em&gt;One Piece: Pirate Warriors 4&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/936190/Atelier_Meruru_The_Apprentice_of_Arland_DX/&#34;&gt;&lt;em&gt;Atelier Meruru&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1502990/Atelier_Lydie__Suelle_The_Alchemists_and_the_Mysterious_Paintings_DX/&#34;&gt;&lt;em&gt;Atelier Lydie &amp;amp; Suelle The Alchemists and the Mysterious Paintings&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/527270/Atelier_Sophie_The_Alchemist_of_the_Mysterious_Book/&#34;&gt;&lt;em&gt;Atelier Sophie: The Alchemist of the Mysterious Book DX&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/658260/BLUE_REFLECTION/&#34;&gt;&lt;em&gt;Blue Reflection&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/936160/Atelier_Rorona_The_Alchemist_of_Arland_DX/&#34;&gt;&lt;em&gt;Atelier Rorona The Alchemist of Arland DX&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1401590/Disney_Dreamlight_Valley/&#34;&gt;&lt;em&gt;Disney Dreamlight Valley&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/872410/ROMANCE_OF_THE_THREE_KINGDOMS_XIV/&#34;&gt;&lt;em&gt;ROMANCE OF THE THREE KINGDOMS XIV&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1181440/ToGatherIsland/&#34;&gt;&lt;em&gt;ToGather:Island&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1879330/WARRIORS_OROCHI_3_Ultimate_Definitive_Edition/&#34;&gt;&lt;em&gt;WARRIORS OROCHI 3 Ultimate Definitive Edition&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/207370/eXceed__Gun_Bullet_Children/&#34;&gt;&lt;em&gt;Exceed - Gun Bullet Children&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1630110/Gungrave_GORE/&#34;&gt;&lt;em&gt;Gungrave G.O.R.E.&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/804270/Chex_Quest_HD/&#34;&gt;&lt;em&gt;Chex Quest HD&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Improvements:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Improved CJK font support in many games including &lt;em&gt;NOBUNAGA&amp;rsquo;S AMBITION: Souzou&lt;/em&gt; with Power Up Kit, &lt;em&gt;Stardom 3&lt;/em&gt; and &lt;em&gt;Sword and Fairy 3&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Improved sleep/resume functionality on Steam Deck for &lt;em&gt;Tiny Tina&amp;rsquo;s Wonderland&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Improved multi-touch support.&lt;/li&gt;
&lt;li&gt;Improved force feedback compatibility for &lt;em&gt;BeamNG&lt;/em&gt; and &lt;em&gt;Forza Horizon 5&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Improved multiplayer support in &lt;em&gt;Company of Heroes III&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Improved fullscreen support for &lt;em&gt;The Last Blade 2&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Enabled NVAPI for many games.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Bug fixes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed 2K launcher failure caused by launcher update.&lt;/li&gt;
&lt;li&gt;Fixed Arabic fonts in &lt;em&gt;FIFA 21&lt;/em&gt; and &lt;em&gt;22&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Fixed native scrollbar being always visible in &lt;em&gt;Final Fantasy XIV&lt;/em&gt; Online launcher.&lt;/li&gt;
&lt;li&gt;Fixed &lt;em&gt;A Plague Tale: Innocence&lt;/em&gt; and &lt;em&gt;A Plague Tale: Requiem&lt;/em&gt; showing on-screen keyboard when starting the game on the Steam Deck.&lt;/li&gt;
&lt;li&gt;Fixed rendering issues during cutscenes in &lt;em&gt;Tom Clancy&amp;rsquo;s Splinter Cell&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Fixed Japanese keyboard input in &lt;em&gt;Final Fantasy XIV Online&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Fixed &lt;em&gt;Football Manager 2023&lt;/em&gt; crashing when trying to return from a player profile.&lt;/li&gt;
&lt;li&gt;Fixed experimental regression: &lt;em&gt;Fall in Labyrinth&lt;/em&gt; started crashing on some setups.&lt;/li&gt;
&lt;li&gt;Fixed &lt;em&gt;Life is Strange Remastered&lt;/em&gt; crashing at the end of chapter 2.&lt;/li&gt;
&lt;li&gt;Fixed Alt+Tab not working on Gnome 43.&lt;/li&gt;
&lt;li&gt;Fixed regression with &lt;em&gt;Mortal Combat X&lt;/em&gt; performance.&lt;/li&gt;
&lt;li&gt;Fixed OpenGL launch option for &lt;em&gt;Youropa&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Fixed raytracing in &lt;em&gt;Crysis Remastered&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Fixed regression: &lt;em&gt;Minecraft Dungeons&lt;/em&gt; was hanging when disconnecting from multiplayer game.&lt;/li&gt;
&lt;li&gt;Fixed &lt;em&gt;Immortals Fenyx Rising&lt;/em&gt; missing/out-of-order audio lines in cutscenes.&lt;/li&gt;
&lt;li&gt;Fixed &lt;em&gt;The Witcher 3: Wild Hunt&lt;/em&gt; launcher flickering on Wayland.&lt;/li&gt;
&lt;li&gt;Fixed Story Mode not working in &lt;em&gt;Dead or Alive 6&lt;/em&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Updates:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Updated wine to &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.0-released/&#34;&gt;8.0&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Updated dxvk to &lt;a href=&#34;https://linuxgamingcentral.org/posts/dxvk-2.1-released/&#34;&gt;v2.1&lt;/a&gt;-4-gcaf31033.&lt;/li&gt;
&lt;li&gt;Updated vkd3d-proton to &lt;a href=&#34;https://linuxgamingcentral.org/posts/vkd3d-proton-2.8/&#34;&gt;v2.8&lt;/a&gt;-84-g08909d98.&lt;/li&gt;
&lt;li&gt;Updated dxvk-nvapi to &lt;a href=&#34;https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6.2&#34;&gt;v0.6.2&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Updated wine-mono to &lt;a href=&#34;https://github.com/madewokherd/wine-mono/releases/tag/wine-mono-7.4.1&#34;&gt;7.4.1&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Please be aware, however, that &lt;strong&gt;your GPU will need to support &lt;a href=&#34;https://www.khronos.org/blog/vulkan-1.3-and-roadmap-2022&#34;&gt;Vulkan 1.3&lt;/a&gt;.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/releases/tag/proton-8.0-1c&#34;&gt;GitHub&lt;/a&gt;. An update should be available for Proton in your Steam library. After downloading the update, restart the Steam client to start using it.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Luminous Productions/Square Enix&lt;/em&gt;&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>How to Set Up Project M EX Remix on Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/how-to-setup-project-m-ex-on-deck/</link>
      <pubDate>Mon, 17 Apr 2023 03:14:48 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/how-to-setup-project-m-ex-on-deck/</guid>
      <description>What Is Project M EX Remix? Remember Project M back in the day, which eventually turned into Project+? The mod that turns Super Smash Bros. Brawl into a more competitive game? Well, Project M EX Remix (or PMEX Remix for short) keeps all those changes, while massively increasing the character roster, stages, music selection, and a whole lot more. Want to play as Shadow the Hedgehog? Zack Fair? Waluigi? They&amp;rsquo;re all here, thanks to the modding community.</description>
      <content>&lt;h1 id=&#34;what-is-project-m-ex-remix&#34;&gt;What Is Project M EX Remix?&lt;/h1&gt;
&lt;p&gt;Remember &lt;a href=&#34;https://pmunofficial.com/en/&#34;&gt;Project M&lt;/a&gt; back in the day, which eventually turned into &lt;a href=&#34;https://projectplusgame.com/&#34;&gt;Project+&lt;/a&gt;? The mod that turns &lt;em&gt;Super Smash Bros. Brawl&lt;/em&gt; into a more competitive game? Well, Project M EX Remix (or PMEX Remix for short) keeps all those changes, while &lt;em&gt;massively&lt;/em&gt; increasing the character roster, stages, music selection, and a whole lot more. Want to play as Shadow the Hedgehog? Zack Fair? Waluigi? They&amp;rsquo;re all here, thanks to the modding community.&lt;/p&gt;
&lt;p&gt;PMEX Remix is probably the most ambitious modding project for &lt;em&gt;Super Smash Bros. Brawl&lt;/em&gt;. It takes mods from the community and puts it into one nice collection. As a result, the roster size is even larger than &lt;em&gt;Smash Ultimate&lt;/em&gt;. I&amp;rsquo;m not kidding you &amp;ndash; there&amp;rsquo;s over 120 characters to choose from. It&amp;rsquo;s also possible to play online thanks to Dolphin&amp;rsquo;s netplay feature. There&amp;rsquo;s even a &amp;ldquo;Codes&amp;rdquo; menu in which you can customize the game&amp;rsquo;s modifiers, such as knockback strength, whether the HUD is visible, etc.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;PM EX Remix character roster&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/pmex_remix/css.webp&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;how-to-get-pmex-remix-to-work-on-steam-deck&#34;&gt;How to Get PMEX Remix to Work on Steam Deck&lt;/h1&gt;
&lt;p&gt;When you download PMEX Remix, you&amp;rsquo;ll only get the Windows version of Dolphin. While we could technically get it to work on Deck with the use of Wine/Proton, there&amp;rsquo;s two issues:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;You won&amp;rsquo;t be able to use your GameCube controller adapter.&lt;/li&gt;
&lt;li&gt;Wine will add more CPU overhead than running Dolphin natively, which we don&amp;rsquo;t want, as it can lead to performance issues and increased battery usage.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;But fret not, it&amp;rsquo;s fairly easy to get a native version of PMEX Remix running nicely on Deck/Linux desktop. Here&amp;rsquo;s how to do it.&lt;/p&gt;
&lt;p&gt;I assume you have a legal copy of &lt;em&gt;Super Smash Bros. Brawl&lt;/em&gt; dumped from your Wii and stored somewhere on your Deck. If not, head over to the &lt;a href=&#34;https://wiki.dolphin-emu.org/index.php?title=Ripping_Games&#34;&gt;Dolphin Wiki&lt;/a&gt; for instructions on how to dump your disc. I do &lt;em&gt;NOT&lt;/em&gt; condone piracy of the game!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SSBB physical disc&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/pmex_remix/physical_disc.jpg&#34;&gt;&lt;/p&gt;
&lt;h4 id=&#34;get-the-necessary-downloads&#34;&gt;Get the Necessary Downloads&lt;/h4&gt;
&lt;p&gt;Go to Desktop Mode. Head over to &lt;a href=&#34;https://forums.kc-mm.com/Gallery/BrawlView.php?Number=217920&#34;&gt;Brawl Vault&lt;/a&gt; to download PMEX Remix. The latest version as of the time of writing this is &lt;strong&gt;0.95DX&lt;/strong&gt; (with a hotfix that was just uploaded yesterday). You&amp;rsquo;ll be taken to a Google Drive link. &lt;strong&gt;Download the Dolphin build&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;Extract the archive. Pay attention to the following files/folders, as we will need them:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the &lt;code&gt;Launcher&lt;/code&gt; folder and its contents&lt;/li&gt;
&lt;li&gt;the &lt;code&gt;RSBE01&lt;/code&gt; folder and its contents inside of &lt;code&gt;User/Load/Textures/&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;the &lt;code&gt;sd.raw&lt;/code&gt; file in &lt;code&gt;User/Wii/&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Next, download the &lt;a href=&#34;https://github.com/jlambert360/FPM-AppImage/releases&#34;&gt;latest AppImage of Project+&lt;/a&gt;. After it&amp;rsquo;s downloaded, right-click the AppImage in your file manager -&amp;gt; Properties -&amp;gt; Permissions -&amp;gt; Check the box for &amp;ldquo;Is executable&amp;rdquo;. Close the Properties window, right-click the AppImage again, and add it to Steam with &amp;ldquo;Add to Steam&amp;rdquo;. This way, we can launch PMEX Remix from Game Mode later on.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Project+ marked as executable&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/pmex_remix/file_permissions.png&#34;&gt;&lt;/p&gt;
&lt;h4 id=&#34;configure-project&#34;&gt;Configure Project+&lt;/h4&gt;
&lt;p&gt;Open Project+. Click &amp;ldquo;Config&amp;rdquo; and go to the &amp;ldquo;Paths&amp;rdquo; tab in the window that pops up. Under ISO Directories, click &amp;ldquo;Add&amp;hellip;&amp;rdquo; Locate the &lt;code&gt;Launcher&lt;/code&gt; folder from the PMEX Remix Dolphin build that you had downloaded. Click &amp;ldquo;Open&amp;rdquo;. This directory should now show up under ISO Directories. Check the box for &amp;ldquo;Search Subfolders&amp;rdquo; so that Dolphin can pick up both the netplay launcher and the offline launcher.&lt;/p&gt;
&lt;p&gt;Next, click the three-dotted button next to &amp;ldquo;Default ISO&amp;rdquo; and locate your copy of &lt;em&gt;Super Smash Bros. Brawl&lt;/em&gt;. In my case I have it stored in &lt;code&gt;~/Emulation/roms/wii/&lt;/code&gt;. (Note: &amp;ldquo;~&amp;rdquo; is short for &lt;code&gt;/home/deck/&lt;/code&gt;.)&lt;/p&gt;
&lt;p&gt;Click the three-dotted button next to &amp;ldquo;SD Card Path&amp;rdquo; and locate the &lt;code&gt;sd.raw&lt;/code&gt; file from the PMEX Remix Dolphin build that you had downloaded.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Project+ paths&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/pmex_remix/paths.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now we can configure the graphics. Click &amp;ldquo;Graphics&amp;rdquo; from the arrow in the main window in Dolphin. Here you can set the aspect ratio to your liking; by default it&amp;rsquo;s set to 69:40. I&amp;rsquo;ll go with 16:10. If you&amp;rsquo;re playing the game while docked, adjust the aspect ratio to what your monitor&amp;rsquo;s is. Check the box for &amp;ldquo;Use Fullscreen&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;You may want to uncheck &amp;ldquo;Show FPS&amp;rdquo; and &amp;ldquo;Show OSD Clock&amp;rdquo; if you&amp;rsquo;re using Steam&amp;rsquo;s performance overlay, so there&amp;rsquo;s less clutter on the screen.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Project+ General graphics&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/pmex_remix/general_graphics.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Next, go to the first &amp;ldquo;Enhancements&amp;rdquo; tab. Adjust the internal resolution. You shouldn&amp;rsquo;t need to set the resolution any higher than 720p, unless you&amp;rsquo;re planning on docking your Deck to an external monitor.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Project+ internal resolution&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/pmex_remix/internal_resolution.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Go to the &amp;ldquo;Advanced&amp;rdquo; tab. Check the box for &amp;ldquo;Load Custom Textures&amp;rdquo; but do NOT check &amp;ldquo;Prefetch Custom Textures&amp;rdquo;; the emulator will crash as soon as the game is loaded.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Project+ enable custom texture loading&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/pmex_remix/load_custom_textures.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now we can set our controls. Click the arrow on the right-side of the main window in Dolphin, and click &amp;ldquo;Controllers&amp;rdquo;. If you&amp;rsquo;re docking your Deck and you have your GameCube controller adapter connected, you can leave Port 1 to the default &amp;ldquo;GameCube Adapter for Wii U&amp;rdquo;. Note that, even though you can &lt;em&gt;technically&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/overclocking-gc-adapter-guide/&#34;&gt;overclock the adapter&lt;/a&gt; on Steam Deck, please be aware that &lt;strong&gt;you do so at your own risk&lt;/strong&gt;. I haven&amp;rsquo;t been able to figure it out myself, but you can follow the instructions &lt;a href=&#34;https://github.com/hannesmann/gcadapter-oc-kmod/blob/master/STEAMOS.md&#34;&gt;here&lt;/a&gt; if you want to give it a shot.&lt;/p&gt;
&lt;p&gt;Otherwise, if you&amp;rsquo;re planning on using the Deck&amp;rsquo;s integrated controls, click the dropdown menu for Port 1 and select &amp;ldquo;Standard Controller&amp;rdquo;. Click &amp;ldquo;Configure&amp;rdquo;. Under Device, click the dropdown menu and select &amp;ldquo;Microsoft X-Box 360 pad 0&amp;rdquo;. Close the window; we&amp;rsquo;ll configure our controls in Game Mode.&lt;/p&gt;
&lt;p&gt;Now we copy the HD textures over. Copy the &lt;code&gt;RSBE01&lt;/code&gt; folder from the PMEX Remix Dolphin build and put it in &lt;code&gt;~/.local/share/FasterPPlus/Load/Textures/&lt;/code&gt;.&lt;/p&gt;
&lt;h4 id=&#34;configure-controls-in-game-mode&#34;&gt;Configure Controls in Game Mode&lt;/h4&gt;
&lt;p&gt;Return to Game Mode. Project+ should be available under the &amp;ldquo;Non-Steam&amp;rdquo; category. Launch it. At this point you&amp;rsquo;ll need to access the controller configuration window with the touchscreen. Tap &amp;ldquo;Controllers&amp;rdquo; and &amp;ldquo;Configure&amp;rdquo; port 1 if you&amp;rsquo;re using the Deck&amp;rsquo;s integrated controls. Now you can set up the controls to your liking. Tap &amp;ldquo;Close&amp;rdquo; when finished. (If you can&amp;rsquo;t close the window for some reason, just hold the Steam button and press left on the D-pad to close it.)&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Project+ Deck controls&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/pmex_remix/deck_controls.png&#34;&gt;&lt;/p&gt;
&lt;h4 id=&#34;good-to-go&#34;&gt;Good to Go!&lt;/h4&gt;
&lt;p&gt;After controls have been set, launch the offline version of PMEX Remix. Ensure the game runs and the controls, graphics, etc. are to your liking. Any time you want to exit the game and return to Dolphin, just hold Steam + left on the D-pad. You can also return to Steam like you would with any other game by pressing the Steam button and selecting the appropriate action from the context menu.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;PM EX Remix running on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/pmex_remix/running_on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;optional-steps&#34;&gt;Optional Steps&lt;/h1&gt;
&lt;h4 id=&#34;get-artwork&#34;&gt;Get Artwork&lt;/h4&gt;
&lt;p&gt;We can give custom artwork to PMEX Remix in our Steam library. This is thanks to the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamgriddb/&#34;&gt;SteamGridDB plugin&lt;/a&gt;. Install &lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-loader&#34;&gt;Decky Loader&lt;/a&gt; if you don&amp;rsquo;t have it already. From there you can access the plugin store in Game Mode and install SteamGridDB.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;PM EX Remix artwork from SteamGridDB&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/pmex_remix/steamgriddb.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Select Project+ from your Steam library. Press Start and select &amp;ldquo;Change Artwork&amp;hellip;&amp;rdquo; from the context menu. Search for &amp;ldquo;pmex&amp;rdquo; in the search filter. You should be able to see &amp;ldquo;Super Smash Bros PM EX Remix&amp;rdquo; from the list and select it. Now you can get PMEX Remix-themed artwork for the capsule, hero, logo, etc! You&amp;rsquo;re not going to regret it; it&amp;rsquo;s going to give your Steam library a fresh coat of paint.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;PM EX Remix artwork on Steam&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/pmex_remix/custom_artwork.jpeg&#34;&gt;&lt;/p&gt;
&lt;h4 id=&#34;run-pmex-remix-immediately&#34;&gt;Run PMEX Remix Immediately&lt;/h4&gt;
&lt;p&gt;There&amp;rsquo;s no checkbox for starting up the default ISO when Dolphin is launched. Meaning that every time we want to launch the game, we have to use the touchscreen with Dolphin to launch the appropriate file. This can be a bit clunky in Game Mode, since we don&amp;rsquo;t have access to a mouse and keyboard. However, we can add a custom parameter to Steam so that it immediately launches the offline version of PMEX Remix when Project+ is started up.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;PMEX Remix launch options&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/pmex_remix/launch_options.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;In Desktop Mode, right-click Project+ from your Steam library and to go the Properties menu. Under &amp;ldquo;Launch Options&amp;rdquo; set the path to the offline .elf file. So it might look something like this:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;PMEX\ REMIX\ 0.95DX\ \[DOLPHIN\]/Launcher/P+EX\ REMIX\ OFFLINE/Project_Offline_Launcher.elf&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Test these settings by running the emulator through Steam and verifying that it immediately launches PMEX Remix.&lt;/p&gt;
&lt;h4 id=&#34;optimal-performance-settings&#34;&gt;Optimal Performance Settings&lt;/h4&gt;
&lt;p&gt;I recommend setting the TDP limit to around 5 W and a GPU clock speed of 600 MHz. I haven&amp;rsquo;t tested how long the battery lasts with these settings, but this should give you a longer-lasting battery. You can technically lower these values and still get 60 FPS in most cases, but there will be some stuttering here and there depending on what&amp;rsquo;s going on on-screen and the number of characters there are, so 5 W and 600 MHz is a more generous value. You can install &lt;a href=&#34;https://linuxgamingcentral.org/posts/preserve-battery-life-on-deck-with-powertools/&#34;&gt;PowerTools&lt;/a&gt; and further fine-tune the Deck&amp;rsquo;s hardware for more optimal battery life.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;PM EX Remix power settings&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/pmex_remix/power_settings.jpeg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;need-help&#34;&gt;Need Help?&lt;/h1&gt;
&lt;p&gt;Join my &lt;a href=&#34;https://discord.gg/bTgCcWC4dm&#34;&gt;Discord&lt;/a&gt; and go to the #support channel. I&amp;rsquo;ll see if I can help you out. Otherwise, you might be able to ask for help in the &lt;a href=&#34;https://t.co/y0YxrUU2Rt&#34;&gt;PM EX Remix Discord&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Also, let me know if you guys want a video guide in addition to this.&lt;/p&gt;
</content>
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    <item>
      <title>Weekly News Recap (Windows Handheld Mode, Faster and Smaller Shaders, Negative Steam Reviews)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-april-8-14/</link>
      <pubDate>Sun, 16 Apr 2023 21:28:05 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-april-8-14/</guid>
      <description>Steam Deck docks need to stop looking the same Microsoft reportedly looking into Handheld Mode with Windows Mesa 23.1 to get faster shader compilation shader sizes to be reduced by up to 60% with Mesa 23.1 Gardiner Bryant has some pretty neat Steam Deck-themed merch Boiling Steam has a guide for getting Amazon Luna to work nicely Grounded to get Deck support in a future update Software Updates Wine 8.6 fixes 25 bugs GE-Proton 7-55 restores EAC compatibility, enables NVAPI for Stranger of Paradise: Final Fantasy Origin MangoHUD 0.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;docks need to &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-docks-need-improvement/&#34;&gt;stop looking the same&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Microsoft reportedly looking into &lt;a href=&#34;https://linuxgamingcentral.org/posts/windows-handheld-mode/&#34;&gt;Handheld Mode with Windows&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Mesa 23.1 to get &lt;a href=&#34;https://linuxgamingcentral.org/posts/shader-compilation-improved-with-mesa-23.1/&#34;&gt;faster shader compilation&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;shader sizes to be reduced by &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-getting-smaller-shader-cache/&#34;&gt;up to 60%&lt;/a&gt; with Mesa 23.1&lt;/li&gt;
&lt;li&gt;Gardiner Bryant has some pretty neat &lt;a href=&#34;https://linuxgamingcentral.org/posts/gardiner-bryant-merch/&#34;&gt;Steam Deck-themed merch&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Boiling Steam has a guide for &lt;a href=&#34;https://boilingsteam.com/amazon-luna-on-steam-deck-and-on-linux-pc-how-to-get-it-to-work-and-enjoy-it/&#34;&gt;getting Amazon Luna to work nicely&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Grounded&lt;/em&gt; to get &lt;a href=&#34;https://forums.obsidian.net/topic/131791-public-test-patch-notes-for-update-120/&#34;&gt;Deck support&lt;/a&gt; in a future update&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.6/&#34;&gt;8.6&lt;/a&gt; fixes 25 bugs&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-55/&#34;&gt;7-55&lt;/a&gt; restores EAC compatibility, enables NVAPI for &lt;em&gt;Stranger of Paradise: Final Fantasy Origin&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;MangoHUD&lt;/strong&gt; &lt;a href=&#34;https://github.com/flightlessmango/MangoHud/releases/tag/v0.6.9&#34;&gt;0.6.9&lt;/a&gt; adds support for Artix and Nobara, fixes several issues&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The Last of Us&lt;/strong&gt; &lt;a href=&#34;https://store.steampowered.com/news/app/1888930/view/3730711090586078092&#34;&gt;1.0.3&lt;/a&gt; gets a few Deck-related fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;writing a Steam review? A negative review &lt;a href=&#34;https://linuxgamingcentral.org/posts/negative-steam-reviews-may-no-longer-exist/&#34;&gt;may be removed&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I interviewed Valve contractor &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-tim-besset-valve-contractor/&#34;&gt;Tim Besset&lt;/a&gt;, who works on the Steam for Linux client&lt;/li&gt;
&lt;li&gt;Open Gamepad UI is a new &lt;a href=&#34;https://linuxgamingcentral.org/posts/open-gamepadui/&#34;&gt;open-source game launcher&lt;/a&gt; written in Godot 4 that bakes in Gamescope support&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/a-note-about-comments/&#34;&gt;keep your comments civil&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Ubisoft looking to hire a &lt;a href=&#34;https://www.ubisoft.com/en-us/company/careers/search/743999879479053-linux-systems-engineer-xdefiant&#34;&gt;Linux systems engineer&lt;/a&gt; for &lt;em&gt;XDefiant&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
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    <item>
      <title>You May Never Be Able to Write a Negative Steam Review Again</title>
      <link>https://linuxgamingcentral.org/posts/negative-steam-reviews-may-no-longer-exist/</link>
      <pubDate>Sun, 16 Apr 2023 16:51:59 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/negative-steam-reviews-may-no-longer-exist/</guid>
      <description>Slashdot user jth1234567 has reported a negative Steam review for Warlander that has been pulled off from the Steam store page:
In late January, a Steam user posted a negative review for the game Warlander, warning potential buyers about the shady anti-cheat system the game was using, the apparent problems being intrusive data collection and difficult removal after the game itself had been uninstalled (the review text is no longer available).</description>
      <content>&lt;p&gt;Slashdot user &lt;a href=&#34;https://slashdot.org/~jth1234567&#34;&gt;jth1234567&lt;/a&gt; has reported a negative Steam review for &lt;a href=&#34;https://store.steampowered.com/app/1675900/Warlander/&#34;&gt;&lt;em&gt;Warlander&lt;/em&gt;&lt;/a&gt; that has been pulled off from the Steam store page:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;In late January, a Steam user posted a negative review for the game &lt;em&gt;Warlander&lt;/em&gt;, warning potential buyers about the shady anti-cheat system the game was using, the apparent problems &lt;a href=&#34;https://gamingph.com/2023/01/warlander-sentry-anti-cheat-program-should-you-be-worried/&#34;&gt;being intrusive data collection and difficult removal after the game itself had been uninstalled&lt;/a&gt; (the review text is no longer available). This review stayed on top as the most helpful review for nearly three months, which must have been a big thorn in the side for the developer and the publisher.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;On Thursday, however, the devs behind the game were apparently able to get a Steam moderator to remove the review. The review was categorized as &amp;ldquo;attempting to scam users or other violations of Steam&amp;rsquo;s rules &amp;amp; guidelines.&amp;rdquo; As a result of this categorization, the 2,439 people who marked the review as &amp;ldquo;helpful&amp;rdquo; while it was still online received this in their inbox:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam voting review restriction notice&#34; src=&#34;https://linuxgamingcentral.org/images/steam/review_restriction_notice.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Any user who voted on that review or left it an award are now restricted from voting on &lt;em&gt;any&lt;/em&gt; review on Steam for an entire month. Meanwhile the folks who voted on the review and contacted Steam support were met with &lt;a href=&#34;https://steamcommunity.com/app/1675900/discussions/0/6980058383072286962/?ctp=3#c6980058383073183389&#34;&gt;this automated response&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;You’ll want to check your email for details regarding the specific content that was banned. If you don’t remember voting on this content, you’ll want to carefully review the following account security article, as it’s highly likely that your account and PC are compromised: &lt;a href=&#34;https://support.steampowered.com/kb_article.php?ref=1266-OAFV-8478&#34;&gt;https://support.steampowered.com/kb_article.php?ref=1266-OAFV-8478&lt;/a&gt;. The email will also have details about when the vote ban will expire. Steam Support does not adjust the length of vote bans.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Less than a day ago it seems like Steam came up with a &lt;a href=&#34;https://steamcommunity.com/app/1675900/discussions/0/6980058383072286962/?ctp=8#c6980058383079500661&#34;&gt;resolution&lt;/a&gt; that &amp;ldquo;removed the vote ban on all of the affected accounts&amp;rdquo; and provided clarification as to what caused the ban. Evidently the moderator that removed the review identified it &amp;ldquo;as potentially dangerous to other players&amp;rdquo; since some of the steps outlined in it required regisry edits, which &amp;ldquo;led to the additional lock that was placed on your account and voter accounts.&amp;rdquo; The review was unbanned since it doesn&amp;rsquo;t contain &amp;ldquo;phishing links, attempts to scam or deceive players, or anything else that warrants a lock.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Even though Steam may have eventually resolved this issue, it highlights how flawed their review system is:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Even though a negative review may actually be legitimate, devs/publishers can just use a mod to flag the review as a scam and ultimately remove it, thus forcing only positive reviews on their Steam store page.&lt;/li&gt;
&lt;li&gt;Even if a mod doesn&amp;rsquo;t mark the review as a scam, or doesn&amp;rsquo;t remove it entirely, users who vote that review as helpful can have their accounts suspended from voting on any review for a period of time.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Of course, there&amp;rsquo;s two sides to the coin here. Some negative reviews are left by trolls who have no good argument as to why the game is bad. There&amp;rsquo;s also the case of games getting &amp;ldquo;review bombed,&amp;rdquo; as demonstrated when &lt;a href=&#34;https://store.steampowered.com/app/8870/BioShock_Infinite/&#34;&gt;&lt;em&gt;Bioshock Infinite&lt;/em&gt;&lt;/a&gt; introduced a game launcher not too long ago. So, there&amp;rsquo;s a bit of a balance to strike here as far as what reviews get approved and which ones don&amp;rsquo;t.&lt;/p&gt;
&lt;p&gt;In the meantime, I would exercise caution when leaving a negative review, or marking an existing one as &amp;ldquo;helpful.&amp;rdquo; Last thing you want to happen is for your review to get removed, or have your account suspended for voting any review, even though you have innocent intentions. And take the overall rating system with a grain of salt; a game with an overall rating of &amp;ldquo;Very postive&amp;rdquo; could very well be &amp;ldquo;Mixed&amp;rdquo; or &amp;ldquo;Negative&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Friendly reminder that I do NOT approve of toxic comments. You&amp;rsquo;re welcome to disagree on the topic at hand, but any comments that are worthless will be removed!&lt;/em&gt;&lt;/p&gt;
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      <title>Wine 8.6 Adds Fixes for Team Fortress Arcade, Pixel Force: Left 4 Dead, and Hogwarts Legacy</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.6/</link>
      <pubDate>Fri, 14 Apr 2023 20:15:59 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.6/</guid>
      <description>Wine 8.6 is now out. Included in this update is 25 bug fixes, &amp;ldquo;bundled math library from Musl libc&amp;rdquo;, Gecko updated to 2.47.4, and &amp;ldquo;improved spool file support in the PostScript driver&amp;rdquo;. Oh, something that caught my eye in the bug fix list, is apparently Watchtower Library 2016 would previously crash when playing a video; this has been fixed. (Kind of curious why someone would use an older version of the program&amp;hellip;)</description>
      <content>&lt;p&gt;Wine 8.6 is now out. Included in this update is 25 bug fixes, &amp;ldquo;bundled math library from Musl libc&amp;rdquo;, Gecko updated to 2.47.4, and &amp;ldquo;improved spool file support in the PostScript driver&amp;rdquo;. Oh, something that caught my eye in the bug fix list, is apparently Watchtower Library 2016 would previously crash when playing a video; this has been fixed. (Kind of curious why someone would use an older version of the program&amp;hellip;)&lt;/p&gt;
&lt;p&gt;Bug fixes are as follows (game fixes are in bold):&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;#28586  Team Fortress Arcade &amp;amp; Pixel Force: Left 4 Dead music doesn&amp;rsquo;t play&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;#32490  Graphical issues in Inquisitor (red squares painted on the screen)&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;#49332  CounterPath Bria Solo crashes after login dialog&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;#51178  The Bat! v9.3.4.12: Missing content in TTreeViews on Windows versions higher than 8&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;#53781  Multiple apps crash on unimplemented function CFGMGR32.dll.CM_MapCrToWin32Err (Matrix Awakens MegaCity Unreal Engine 5.1 demo, Hogwarts Legacy)&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;#54728  Pro Evolution Soccer 2008 demo takes +- 9 minutes to complete extracting &amp;lsquo;Pro Evolution Soccer 2008 DEMO.msi&amp;rsquo; (disabling &amp;lsquo;Light&amp;rsquo; theme works around)&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;#11436  Pepakura viewer: err:wgl:X11DRV_wglShareLists Could not share display lists, context already created !&lt;/li&gt;
&lt;li&gt;#18773  Multiple apps need DirectShow MPEG Layer-3 decoder filter / l3codecx.ax (The Westerner, 3D Mark 2001SE)&lt;/li&gt;
&lt;li&gt;#42372  Watchtower Library 2016 crashes when trying to play a video&lt;/li&gt;
&lt;li&gt;#49002  Multiple games trigger GL_INVALID_FRAMEBUFFER_OPERATION in wined3d (Free Horror Game &amp;ldquo;My Place&amp;rdquo;, DiRT Rally 2.0)&lt;/li&gt;
&lt;li&gt;#52193  schtasks.exe:schtasks fails on Windows 7 when missing privileges&lt;/li&gt;
&lt;li&gt;#53128  Without elevated privileges schedsvc:rpcapi fails on Windows 7&lt;/li&gt;
&lt;li&gt;#53269  uiautomationcore:uiautomation fails on Windows 10 1909&lt;/li&gt;
&lt;li&gt;#53983  Chromium broken sandbox, needs NtQueryInformationProcess with ProcessHandleTable&lt;/li&gt;
&lt;li&gt;#54106  taskschd:scheduler - test_GetTask() fails on Windows 7 when it has insufficient privileges&lt;/li&gt;
&lt;li&gt;#54109  schedsvc:rpcapi causes taskschd:scheduler to crash on w7u_adm&lt;/li&gt;
&lt;li&gt;#54110  CubicSDR crashes on unimplemented function msvcp140.dll.?_Rethrow_future_exception@std@@YAXVexception_ptr@1@@Z&lt;/li&gt;
&lt;li&gt;#54594  dinput:device8 - test_dik_codes() sometimes gets timeouts on the GitLab CI&lt;/li&gt;
&lt;li&gt;#54634  schtasks.exe:schtasks causes taskschd:scheduler to crash on w7u_adm and w8adm&lt;/li&gt;
&lt;li&gt;#54666  Compilation fails with gcc 4.8.4 - error: missing binary operator before token &amp;ldquo;(&amp;rdquo;&lt;/li&gt;
&lt;li&gt;#54713  dinput:device8 - test_mouse_keyboard() fails on some Window 7 locales&lt;/li&gt;
&lt;li&gt;#54772  LDAP Explorer (LEX) fails to connect without SSL&lt;/li&gt;
&lt;li&gt;#54774  dinput:device8 - test_overlapped_format() sometimes gets a timeout in Wine (GitLab CI)&lt;/li&gt;
&lt;li&gt;#54781  Wine fails to update existed prefix&lt;/li&gt;
&lt;li&gt;#54819  DnsQuery_A() mishandles CNAME DNS records&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://www.winehq.org/announce/8.6&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Warner Bros.&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>7 Ways Steam Deck Docks Could Be Improved</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-docks-need-improvement/</link>
      <pubDate>Fri, 14 Apr 2023 02:47:47 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-docks-need-improvement/</guid>
      <description>Much like the baby boom of portable PC handhelds &amp;ndash; especially after the release of the Steam Deck &amp;ndash; there&amp;rsquo;s also a baby boom of Deck accessories. In particular, docks are among some of the most common. I&amp;rsquo;ve reviewed a couple of them myself.
But as Hi-Tech Lo-Life brings out in his video, there&amp;rsquo;s a bit of a problem: docks really don&amp;rsquo;t offer much of a competitive advantage over the other.</description>
      <content>&lt;p&gt;Much like the baby boom of portable PC handhelds &amp;ndash; especially after the release of the Steam Deck &amp;ndash; there&amp;rsquo;s also a baby boom of Deck accessories. In particular, docks are among some of the most common. I&amp;rsquo;ve &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-dock-and-case-by-funalot-review/&#34;&gt;reviewed&lt;/a&gt; a couple of them myself.&lt;/p&gt;
&lt;p&gt;But as Hi-Tech Lo-Life brings out in his &lt;a href=&#34;https://www.youtube.com/watch?v=B1g2f9WWpXM&#34;&gt;video&lt;/a&gt;, there&amp;rsquo;s a bit of a problem: docks really don&amp;rsquo;t offer much of a competitive advantage over the other. Many of them offer the same experience and the same type and quantity of ports. Even in terms of appearance and color, they&amp;rsquo;re pretty much the same. &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-kyle-cryoutilities-dev/&#34;&gt;Cryobyte33&lt;/a&gt; also got involved in the discussion, in terms of what needs to be improved with Deck docks.&lt;/p&gt;
&lt;p&gt;Here are the things they mention. In their video they mention 10 ways, but I condensed it down to seven, since a few of their points are redundant:&lt;/p&gt;
&lt;h1 id=&#34;1-different-design&#34;&gt;1. Different Design&lt;/h1&gt;
&lt;p&gt;Reason: &amp;ldquo;It gets kind of boring to look at.&amp;rdquo; HTLL says there should be different colors, RGB [read: &lt;a href=&#34;https://www.gamingonlinux.com/2022/10/jsaux-cancels-current-steam-deck-dock-with-rgb-after-competitor-pinched-it/&#34;&gt;the abandoned dock by JSAUX&lt;/a&gt;], maybe &amp;ldquo;some crazy design that&amp;rsquo;s never been unveiled before.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Upside-down Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/docks/upside_down.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Cryobyte mentions a dock that holds the Deck upside-down. It may look a little silly, but it&amp;rsquo;s brilliant: it&amp;rsquo;s almost a Switch-like experience, because when the Deck is connected, HDMI is immediately put out. No need to finger around for the cable. It also allows the Deck to &amp;ldquo;easily slip in and out whenever you need it.&amp;rdquo; A design like that could also make room for a fan &amp;ldquo;that siphons from the exhaust, similar to the JSAUX modular version, but with a larger, constantly powered fan.&amp;rdquo;&lt;/p&gt;
&lt;h1 id=&#34;2-add-hdmi-cec-consumer-electronic-control-support&#34;&gt;2. Add HDMI-CEC (Consumer Electronic Control) Support&lt;/h1&gt;
&lt;p&gt;Most, if not all docks are going to offer at least one HDMI port. So even though you can connect your Deck to your TV, that&amp;rsquo;s pretty much all you can do there. Without CEC, you can&amp;rsquo;t control the TV volume and input directly from the Deck. Cryobyte mentions there are &amp;ldquo;some really cool automations&amp;rdquo; that you can do with scripting, if CEC was supported.&lt;/p&gt;
&lt;h1 id=&#34;3-put-the-ports-in-front-not-the-back&#34;&gt;3. Put the Ports in &lt;em&gt;Front&lt;/em&gt;, Not the Back&lt;/h1&gt;
&lt;p&gt;Got some wired controllers that you&amp;rsquo;d like to connect to the dock? Wouldn&amp;rsquo;t it be so much more convenient if the ports were located in the front? HTLL mentions that setting up fighting game tourneys would make cable management and inserting/disconnecting the cables much easier.&lt;/p&gt;
&lt;h1 id=&#34;4-add-vrr-support&#34;&gt;4. Add VRR Support&lt;/h1&gt;
&lt;p&gt;Apparently there are plans to add VRR support to the DisplayPort on the official dock in an upcoming update, but no other dock has this advantage. VRR will make &amp;ldquo;a huge boost to playability at higher resolutions.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonic 3 docked&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/docks/sonic3.webp&#34;&gt;
&lt;em&gt;Image credit: Cryobyte33&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;HDMI over USB-C doesn&amp;rsquo;t support VRR. But Cryobyte believes &amp;ldquo;that it could be done by tapping into DisplayPort&amp;rsquo;s alt mode and then converting to HDMI on the dock itself.&amp;rdquo; Again, Cryo emphasizes the importantance of VRR support since more and more TVs incorporate this feature, and with VRR over HDMI, &amp;ldquo;the Steam Deck could push 4K much more enjoyably and allow for a greater range of games to be played at higher resolutions in general.&amp;rdquo;&lt;/p&gt;
&lt;h1 id=&#34;5-add-different-io-and-more-usb-c-ports&#34;&gt;5. Add Different I/O and More USB-C Ports&lt;/h1&gt;
&lt;p&gt;Your typical dock has three USB ports, a USB-C port, an HDMI port, and an Ethernet jack. Why not add things like a MicroSD card slot, a 3.5mm headphone jack, more HDMI/USB-C ports, etc? Only thing that currently stands out is the &lt;a href=&#34;https://www.pcgamer.com/jsaux-m.2-steam-deck-dock-review/&#34;&gt;JSAUX dock with the M.2 slot&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;HTLL: &amp;ldquo;I&amp;rsquo;m a firm believer of USB type C-ing everything.&amp;rdquo; He argues USB-C is &amp;ldquo;just a better connector than any other type of USB,&amp;rdquo; so he wants to see more USB-C ports.&lt;/p&gt;
&lt;h1 id=&#34;6-make-room-for-cases&#34;&gt;6. Make Room for Cases&lt;/h1&gt;
&lt;p&gt;Say you put on the Killswitch or the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-modcase-for-steam-deck-review/&#34;&gt;ModCase&lt;/a&gt; as a way to protect your Deck. Most docks don&amp;rsquo;t have enough room to accomodate the extra space the skin takes up, forcing you to take the skin off in order to properly dock the Deck.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX M.2 dock&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/docks/jsaux_dock.webp&#34;&gt;
&lt;em&gt;Image credit: HTLL&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;7-modular-usb-c-cable&#34;&gt;7. Modular USB-C Cable&lt;/h1&gt;
&lt;p&gt;This is definitely something I can agree with. I&amp;rsquo;ve yet to see &lt;em&gt;one&lt;/em&gt; dock that has a detachable USB-C cable. So, if the USB-C cable goes bad, well, you&amp;rsquo;re pretty much screwed, since all of the ports are powered by that one cable. On the other hand, if the cable was detachable, you could easily replace a damaged cable with a new one, thus extending the longevity of your dock. Cryo also argues this would make for a smaller box, avoiding &amp;ldquo;unnecessary e-waste in the event of a breakage, and even allow for aftermarket modifications that would otherwise need a USB-C extension cable.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Yup, this all makes sense to me. That being said, JSAUX has a &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-modcase/&#34;&gt;dock for their ModCase&lt;/a&gt; that I&amp;rsquo;m expecting soon. It looks like it has two USB-C ports, a DisplayPort, a 3.5mm headphone jack, and a MicroSD card reader. Maybe that will offer some advantages&amp;hellip;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: JSAUX&lt;/em&gt;&lt;/p&gt;
</content>
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      <title>So, about that Windows Handheld Mode...</title>
      <link>https://linuxgamingcentral.org/posts/windows-handheld-mode/</link>
      <pubDate>Thu, 13 Apr 2023 19:25:48 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/windows-handheld-mode/</guid>
      <description>Supposedly Microsoft held an internal hackathon way back in September 2022. And it appears that as of today, the video has been leaked. In it, the developer admits Windows&amp;rsquo; problems when it comes to having a gamepad-friendly user interface, and the steps Microsoft has been trying to work on:
We looked at taking some of the first steps of creating a truly optimized Windows experience for the handheld PC market, which is really just starting to grow right now due to a device called the Steam Deck.</description>
      <content>&lt;p&gt;Supposedly Microsoft held an internal hackathon way back in September 2022. And it appears that as of today, the &lt;a href=&#34;https://www.youtube.com/watch?v=eO3uQ7B4ZXk&#34;&gt;video&lt;/a&gt; has been leaked. In it, the developer admits Windows&amp;rsquo; problems when it comes to having a gamepad-friendly user interface, and the steps Microsoft has been trying to work on:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We looked at taking some of the first steps of creating a truly optimized Windows experience for the handheld PC market,
which is really just starting to grow right now due to a device called the Steam Deck.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The dev acknowleges the following issues with Windows on Deck/other PC handhelds:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;ldquo;pretty rough&amp;rdquo; with basic drivers&lt;/li&gt;
&lt;li&gt;lack of controller support outside of Steam&lt;/li&gt;
&lt;li&gt;poor display interpretation&lt;/li&gt;
&lt;li&gt;&amp;ldquo;trouble accessing the VRAM&amp;rdquo; &amp;ndash; some games won&amp;rsquo;t even start&lt;/li&gt;
&lt;li&gt;poor optimization for the Windows virtual keyboard, as well as the UI and UX&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Windows gaming shell&#34; src=&#34;https://linuxgamingcentral.org/images/windows_handheld_mode/gaming_shell.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Microsoft has been looking into some solutions for this:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;ldquo;Handheld sprint&amp;rdquo; by Dorothy Fang &amp;ndash; &amp;ldquo;she explored all the things that ultimately we want in a handheld&amp;rdquo;&lt;/li&gt;
&lt;li&gt;touch keyboard that &amp;ldquo;can be navigated by control&amp;rdquo;&lt;/li&gt;
&lt;li&gt;new taskbar &amp;ldquo;that&amp;rsquo;s optimized for panels&amp;rdquo;&lt;/li&gt;
&lt;li&gt;the use of &lt;a href=&#34;https://github.com/mKenfenheuer/steam-deck-windows-usermode-driver&#34;&gt;Steam Deck Windows Controller Driver&lt;/a&gt; to allow the Deck&amp;rsquo;s controls to be usable&lt;/li&gt;
&lt;li&gt;&amp;ldquo;Gaming Shell&amp;rdquo; by Hayden McAfee, which &amp;ldquo;gives us a quick way to launch games&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Windows Handheld Mode seeks to combine some of these projects into one solution. It will install the necessary drivers and services on your system, restart, and then it will live inside the taskbar. From there you can change &amp;ldquo;basic settings&amp;rdquo; including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;master switch toggle - turning this off may help with issues in Steam games&lt;/li&gt;
&lt;li&gt;a way to customize what each button is mapped to&lt;/li&gt;
&lt;li&gt;power settings&lt;/li&gt;
&lt;li&gt;a way to check for updates&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;They&amp;rsquo;ve reported as a result of this, the controller works, and the foundation for a launcher is in place. The dev reports that their goals &amp;ldquo;seem feasible as long as we have the right specialists&amp;rdquo; and &amp;ldquo;the right expertise&amp;rdquo;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Everyone working on this project really feels that this is something that that Windows users need, they deserve to have, and it&amp;rsquo;s something that we all want to see eventually. If we can truly dial in this handheld experience we could also see new revenue streams and a lot of goodwill in the PC gaming community.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;Handheld mode options&#34; src=&#34;https://linuxgamingcentral.org/images/windows_handheld_mode/handheld_mode_options.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s a noble effort. I think we can all agree Windows at the moment is a pretty bad experience for PC gaming handhelds, and this effort &amp;ndash; provided that it actually becomes a reality &amp;ndash; will be one step in the right direction. Companies that refuse to support the Deck &amp;ndash; such as Bungie with &lt;em&gt;Destiny 2&lt;/em&gt; &amp;ndash; their games will be playable.&lt;/p&gt;
&lt;p&gt;Still, I see a lot of flaws with this move.&lt;/p&gt;
&lt;p&gt;For one, it&amp;rsquo;s still &lt;em&gt;Windows&lt;/em&gt;. You still have all that crap running in the background &amp;ndash; antivirus, spyware, constant pings to Microsoft&amp;rsquo;s servers while checking for updates. Using up precious RAM and battery life.&lt;/p&gt;
&lt;p&gt;Second, I understand this project is still in its infant stages, but notice how the video doesn&amp;rsquo;t address the issue with VRAM, better driver support with such things as the Deck&amp;rsquo;s APU, and display orientation. Do they have any plans on addressing that?&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Hackathon results&#34; src=&#34;https://linuxgamingcentral.org/images/windows_handheld_mode/hackathon_results.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Third, Valve has little to no control as far as driving the development of Window&amp;rsquo;s AMD drivers. That would be entirely up to AMD and Microsoft. So, Valve wouldn&amp;rsquo;t be able to configure the drivers in a way that are specific to the Deck or other PC handhelds.&lt;/p&gt;
&lt;p&gt;Fourth, what about customizing the TDP limit, GPU clock speed, CPU speed, etc? Is there even going to be a Quick Access Menu for that?&lt;/p&gt;
&lt;p&gt;And keep in mind this is a &amp;ldquo;hackathon.&amp;rdquo; Meaning, something that Microsoft is just &lt;em&gt;hacking&lt;/em&gt; together for a solution. Why not just use the foundation that Xbox has already provided and make an Xbox handheld instead? The controller-driven interface is already there.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Handheld mode issues to overcome&#34; src=&#34;https://linuxgamingcentral.org/images/windows_handheld_mode/issues.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;These are the issues I can think of on top of my head. I&amp;rsquo;m sure if I were to mull it over, I could probably think of several other reasons why you should just stick to SteamOS instead of Windows.&lt;/p&gt;
&lt;p&gt;Maybe I&amp;rsquo;m being a little too harsh I this though. I&amp;rsquo;d like to know what you think. Is Windows Handheld Mode a good idea? Would you switch over to Windows if it actually becomes a reality?&lt;/p&gt;
&lt;p&gt;&lt;em&gt;All images used are credit of Microsoft&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Steam Deck Shader Cache Sizes to be Cut in Half</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-getting-smaller-shader-cache/</link>
      <pubDate>Thu, 13 Apr 2023 18:21:43 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-getting-smaller-shader-cache/</guid>
      <description>As if faster shader compilation wasn&amp;rsquo;t good enough, there&amp;rsquo;s another exciting update to look forward to with Mesa 23.1: shader cache size being reduced by up to 60%.
See the merge request for more details. This MR reworks the Vulkan pipeline cache for RADV, and as a result, this supposedly means smaller shader cache sizes for your games. Certainly a welcome change, particularly for those on Steam Deck with sparse storage and limited time available for keeping the device online for downloading shader updates.</description>
      <content>&lt;p&gt;As if &lt;a href=&#34;https://linuxgamingcentral.org/posts/shader-compilation-improved-with-mesa-23.1/&#34;&gt;faster shader compilation&lt;/a&gt; wasn&amp;rsquo;t good enough, there&amp;rsquo;s another exciting update to look forward to with Mesa 23.1: shader cache size being reduced by up to 60%.&lt;/p&gt;
&lt;p&gt;See the &lt;a href=&#34;https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22030&#34;&gt;merge request&lt;/a&gt; for more details. This MR reworks the Vulkan pipeline cache for RADV, and as a result, this supposedly means smaller shader cache sizes for your games. Certainly a welcome change, particularly for those on Steam Deck with sparse storage and limited time available for keeping the device online for downloading shader updates.&lt;/p&gt;
&lt;p&gt;Pierre-Loup Griffais confirmed to &lt;a href=&#34;https://www.pcgamer.com/valve-is-about-to-slash-the-file-sizes-of-the-steam-decks-ssd-hogging-shader-caches-in-half/&#34;&gt;PCGamer&lt;/a&gt; that not all games may necessarily get 60% space savings, due to &amp;ldquo;the size of transcoded video depots&amp;rdquo; not being changed at all.&lt;/p&gt;
&lt;p&gt;I have a hunch this Mesa 23.1 update will come to Deck users with the upcoming &lt;a href=&#34;https://linuxgamingcentral.org/posts/updated-kernel-and-smt-disabled-with-steamos-3.5/&#34;&gt;SteamOS 3.5 update&lt;/a&gt;, which will also have a much-needed kernel upgrade and a feature to disable SMT. If I were to take a guess, this update will arrive sometime mid-May to early summer. The reduced shader cache size should also benefit Linux desktop users who are using RADV.&lt;/p&gt;
</content>
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    <item>
      <title>An Interview with Timothée Besset, Valve Contractor</title>
      <link>https://linuxgamingcentral.org/posts/interview-with-tim-besset-valve-contractor/</link>
      <pubDate>Thu, 13 Apr 2023 16:08:01 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/interview-with-tim-besset-valve-contractor/</guid>
      <description>Typically, when you read or hear an interview with Valve, it comes from the likes of Pierre-Loup Griffais, Lawrence Yang, and even Gaben himself &amp;ndash; especially when it comes to the Steam Deck. However, there&amp;rsquo;s a lesser-known face, Timothée Besset, based in Dallas, Texas. He&amp;rsquo;s been a contractor for Valve since 2015, and his work towards Steam for Linux, as well as his work on the developer experience for the Deck, is just as important as everyone else&amp;rsquo;s work to make Linux and Steam Deck gaming a reality.</description>
      <content>&lt;p&gt;Typically, when you read or hear an interview with Valve, it comes from the likes of Pierre-Loup Griffais, Lawrence Yang, and even Gaben himself &amp;ndash; especially when it comes to the Steam Deck. However, there&amp;rsquo;s a lesser-known face, Timothée Besset, based in Dallas, Texas. He&amp;rsquo;s been a contractor for Valve since 2015, and his work towards Steam for Linux, as well as his work on the developer experience for the Deck, is just as important as everyone else&amp;rsquo;s work to make Linux and Steam Deck gaming a reality.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve had the privilege of getting to know him a bit better. You&amp;rsquo;ll find he is quite the &lt;em&gt;Quake&lt;/em&gt; fan, particularly with &lt;em&gt;Quake 3&lt;/em&gt;, and was involved in helping a lot of id Software titles come over to Linux prior to his time at Valve. He was also involved with bringing &lt;em&gt;Rocket League&lt;/em&gt; over to Linux. Oh, and here&amp;rsquo;s a bonus: &lt;em&gt;Street Fighter V&lt;/em&gt; on Linux, as a native binary, actually existed.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;became familiar with Linux with the use of HP-UX, SunOS (now known as Solaris), and IRIX&lt;/li&gt;
&lt;li&gt;started in the late 90s working for id Software, writing utilities for &lt;em&gt;Quake 2&lt;/em&gt;&amp;rsquo;s level editor and tools&lt;/li&gt;
&lt;li&gt;&amp;ldquo;I was the Linux, multiplayer dedicated servers, gameplay and netcode guy&amp;rdquo; for id Software when he worked full-time for the company starting in 2004&lt;/li&gt;
&lt;li&gt;contracted by Valve in late 2015 for helping them &amp;ldquo;on various Linux projects&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Tim mostly works on the Steam for Linux client, the Steam Linux Runtime, and the developer experience for Steam Deck&lt;/li&gt;
&lt;li&gt;primarily codes with C++ and Python&lt;/li&gt;
&lt;li&gt;favorite game engine is idTech4&lt;/li&gt;
&lt;li&gt;favorite game: &lt;em&gt;Quake 3&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;helped bring &lt;em&gt;Rocket League&lt;/em&gt; and &lt;em&gt;Street Fighter V&lt;/em&gt; to Linux, along with &amp;ldquo;several&amp;rdquo; other titles (yes, &lt;em&gt;SFV&lt;/em&gt; for Linux actually existed, but was never publicly released for &amp;ldquo;various reasons&amp;rdquo;)&lt;/li&gt;
&lt;li&gt;Proton was a good move for developers who don&amp;rsquo;t have the experience or the time becoming familar with Linux, but Tim says a native Linux version is better for &amp;ldquo;an extra few percent of performance and battery life&amp;rdquo; and easier debugging&lt;/li&gt;
&lt;li&gt;&amp;ldquo;It is now much easier to produce native binaries with stronger guarantees that they run well across the major Linux distributions,&amp;rdquo; thanks to Valve&amp;rsquo;s containerized runtime/image&lt;/li&gt;
&lt;li&gt;new Steam Linux runtime in the works: sniper, with &amp;ldquo;updated compiler and userspace libraries&amp;rdquo;&lt;/li&gt;
&lt;li&gt;common engines such as Unreal, Unity, and Godot truly do offer one-click export and support for Linux, provided there aren&amp;rsquo;t any middlewares or shaders that don&amp;rsquo;t support Linux in the way&lt;/li&gt;
&lt;li&gt;the Steam Deck: &amp;ldquo;I love it!&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;give-us-a-deep-dive-in-regards-to-who-you-are-your-history-in-the-gaming-industry-and-how-you-ended-up-becoming-a-contractor-at-valve&#34;&gt;Give us a deep dive in regards to who you are, your history in the gaming industry, and how you ended up becoming a contractor at Valve.&lt;/h1&gt;
&lt;p&gt;I got started in the late nineties writing utilities around id Software&amp;rsquo;s level editor and tools for &lt;em&gt;Quake 2&lt;/em&gt; (idTech2). When Loki Software folded, id passed the maintenance of &lt;em&gt;Quake 3&lt;/em&gt; (idTech3) to me for a few years. I eventually joined full time in 2004, after working on various idTech3 titles (&lt;em&gt;RTCW&lt;/em&gt;, &lt;em&gt;Wolf:ET&lt;/em&gt;).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Quake 2&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ttimo/quake2.jpg&#34;&gt;
&lt;em&gt;Image credit: id Software&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;By then I was the Linux, multiplayer dedicated servers, gameplay and netcode guy. I continued doing that through shipping &lt;em&gt;Doom 3&lt;/em&gt;, &lt;em&gt;Quake 4&lt;/em&gt; and &lt;em&gt;Enemy Territory: Quake Wars&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;I then went back to idTech3 for a special project that became &lt;em&gt;QuakeLive&lt;/em&gt;. Probably my favorite thing to have worked on in that era - I had my hands in all the pies, doing tech, writing backend systems, play(testing) the game.&lt;/p&gt;
&lt;p&gt;After that it was time to move on. id was losing interest in multiplayer and it was time to go. I worked for a small mobile games company here in Dallas, and continued building backend systems and cloud apps.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Quake Live&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ttimo/quakelive.jpg&#34;&gt;
&lt;em&gt;Image credit: id Software/Bethesda&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I was getting calls from former colleagues, folks who knew my work to have me contribute to the cool things they were building, so I transitioned to freelancing. Pretty scary thing to do but so far it works out.&lt;/p&gt;
&lt;p&gt;In late 2015 Pierre-Loup Griffais reached out about helping Valve on various Linux projects.&lt;/p&gt;
&lt;h1 id=&#34;how-did-you-get-started-on-your-linux-journey&#34;&gt;How did you get started on your Linux journey?&lt;/h1&gt;
&lt;p&gt;I started with &lt;a href=&#34;https://en.wikipedia.org/wiki/HP-UX&#34;&gt;HP-UX&lt;/a&gt;, &lt;a href=&#34;https://en.wikipedia.org/wiki/SunOS&#34;&gt;SunOS&lt;/a&gt; and &lt;a href=&#34;https://en.wikipedia.org/wiki/IRIX&#34;&gt;IRIX&lt;/a&gt; really. Eventually I could afford a PC and found that I didn&amp;rsquo;t need to walk across campus to the computer lab anymore, I could continue using all the tools I was familiar with :)&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HP-UX&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ttimo/hpux.jpg&#34;&gt;
&lt;em&gt;Image credit: HP&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;with-valve-what-do-you-typically-work-on&#34;&gt;With Valve, what do you typically work on?&lt;/h1&gt;
&lt;p&gt;I mostly focus on the Steam client for Linux, on the runtime for running titles, and on the Steam&amp;rsquo;s build environment and compiler toolchains. I also work on the developer experience for Steam Deck with the devkit program and associated tools.&lt;/p&gt;
&lt;h1 id=&#34;what-game-engines-and-programming-languages-are-you-most-familiar-with-is-there-any-particular-one-thats-your-favorite-outside-of-source-2&#34;&gt;What game engines and programming languages are you most familiar with? Is there any particular one that&amp;rsquo;s your favorite? (Outside of Source 2)&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m primarily working in C++ and Python. I keep an eye on Rust, Go, C#, Scala .. I&amp;rsquo;ve played with Haskell and Erlang but those are mostly just out of curiosity.&lt;/p&gt;
&lt;p&gt;Of all the engines I&amp;rsquo;ve worked with idTech4 (&lt;em&gt;Doom 3&lt;/em&gt;) is probably still my favorite. Daniel Gibson &lt;a href=&#34;https://github.com/dhewm/dhewm3&#34;&gt;maintains a modernized version&lt;/a&gt; that is very faithful to the original and Fabien Sanglard wrote a &lt;a href=&#34;https://fabiensanglard.net/doom3/&#34;&gt;pretty complete review of the architecture&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Although the source isn&amp;rsquo;t public, I would give an honorable mention to &lt;a href=&#34;https://en.wikipedia.org/wiki/Saber_Interactive&#34;&gt;Saber3D engine&lt;/a&gt;. A very clean and extensible, pragmatic, &amp;ldquo;C++ first&amp;rdquo; implementation.&lt;/p&gt;
&lt;h1 id=&#34;back-when-valve-was-making-a-push-for-native-linux-games-what-games-have-you-personally-contributed-towards-making-the-linux-port-a-reality-can-you-comment-on-what-the-porting-process-was-like-for-any-of-them&#34;&gt;Back when Valve was making a push for native Linux games, what games have you personally contributed towards making the Linux port a reality? Can you comment on what the porting process was like for any of them?&lt;/h1&gt;
&lt;p&gt;There were several but &lt;em&gt;Rocket League&lt;/em&gt; and &lt;em&gt;Street Fighter V&lt;/em&gt; were the two biggest ones. I think this effort drove home that as projects kept getting bigger and the visibility of Linux releases grew, we were reaching the limits of what a single person shop could do in terms of porting.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Controller pre-order offer&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ttimo/steam_controller_offer.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Outfits like Aspyr and Feral are better positioned there but ultimately the larger the project the more studios want to retain control and be closely involved in the production and QA of the port - quite understandably.&lt;/p&gt;
&lt;h1 id=&#34;back-in-2015-capcom-announced-that-street-fighter-v-was-coming-to-linuxhttpswwwpcgamercomstreet-fighter-5-coming-to-linux-and-steamos-in-spring-we-didnt-hear-anything-about-that-until-2018-when-you-had-reported-to-boiling-steam-its-not-deadhttpsboilingsteamcompodcast-9-with-tim-besset-street-fighter-vs-port-is-not-dead-nowadays-we-can-play-the-game-via-proton-but-can-you-comment-as-to-whether-a-native-linux-build-actually-existed&#34;&gt;Back in 2015, Capcom announced that &lt;a href=&#34;https://www.pcgamer.com/street-fighter-5-coming-to-linux-and-steamos-in-spring/&#34;&gt;Street Fighter V was coming to Linux&lt;/a&gt;. We didn&amp;rsquo;t hear anything about that until 2018, when you had reported to Boiling Steam &lt;a href=&#34;https://boilingsteam.com/podcast-9-with-tim-besset-street-fighter-vs-port-is-not-dead/&#34;&gt;&amp;ldquo;It&amp;rsquo;s not dead.&amp;rdquo;&lt;/a&gt; Nowadays, we can play the game via Proton, but can you comment as to whether a native Linux build actually existed?&lt;/h1&gt;
&lt;p&gt;Right, &lt;strong&gt;there was a native build.&lt;/strong&gt; It never got released to the public for various reasons, but when I look at it playable via Proton on Steam Deck now, I think the efforts and learnings that went into the port did contribute to making that happen.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SFV&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ttimo/sfv.jpg&#34;&gt;
&lt;em&gt;Image credit: Capcom&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;even-though-the-steam-machines-were-met-with-poor-reception-what-are-your-honest-thoughts-about-that-do-you-think-it-helped-provide-the-incentive-for-more-native-linux-games-or-was-it-just-a-failed-project&#34;&gt;Even though the Steam Machines were met with poor reception, what are your honest thoughts about that? Do you think it helped provide the incentive for more native Linux games, or was it just a failed project?&lt;/h1&gt;
&lt;p&gt;I wasn&amp;rsquo;t around during Steam Machines so I don&amp;rsquo;t really have any comments there. But like &lt;em&gt;SFV&lt;/em&gt; I think it greatly informed what Valve is doing now.&lt;/p&gt;
&lt;h1 id=&#34;back-in-2018-valve-introduced-steam-playproton-and-with-this-many-many-more-titles-on-windows-were-possible-to-play-on-linux-and-the-number-of-compatible-titles-continues-to-grow-with-every-update-how-do-you-feel-now-that-your-work-on-titles-like-rocket-league-have-kind-of-went-down-the-drain-now-that-proton-has-taken-over-do-you-still-work-on-helping-developers-bring-their-game-over-to-linux-or-do-you-advocate-for-proton-instead&#34;&gt;Back in 2018, Valve introduced Steam Play/Proton, and with this, many, many more titles on Windows were possible to play on Linux, and the number of compatible titles continues to grow with every update. How do you feel now that your work on titles like &lt;em&gt;Rocket League&lt;/em&gt; have kind of went down the drain, now that Proton has taken over? Do you still work on helping developers bring their game over to Linux, or do you advocate for Proton instead?&lt;/h1&gt;
&lt;p&gt;What I love about Proton is the options that it gives developers for bringing their game to the Steam Deck. Trying to ship a Linux port when you lack the resources, time and know-how is not a good place to be for a developer. So we remove that pain. Now &lt;strong&gt;we see developers who want to ship native for the right reasons - they squeeze an extra few percent of performance and battery life&lt;/strong&gt;, their codebase gets battle-tested against multiple compilers and runtime environments, etc.&lt;/p&gt;
&lt;p&gt;We&amp;rsquo;ve done a lot of work to provide a solid runtime environment for native titles running under Steam for Linux. Unlike Windows, there&amp;rsquo;s really nothing like binary backwards compatibility and &amp;lsquo;universal binaries&amp;rsquo; in the Linux world, and we have to make sure that the many native titles that have shipped since Steam became available on Linux continue running smoothly.&lt;/p&gt;
&lt;p&gt;A few years back we started supporting execution of native titles in a &lt;a href=&#34;https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/blob/main/docs/container-runtime.md&#34;&gt;containerized runtime&lt;/a&gt;. We also maintain an SDK distributed as a container image. &lt;strong&gt;It is now much easier to produce native binaries with stronger guarantees that they run well across the major Linux distributions where Steam for Linux can be installed.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Linux runtime - sniper&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ttimo/sniper.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now we are beginning to roll out an updated runtime codenamed &lt;a href=&#34;https://gitlab.steamos.cloud/steamrt/steamrt/-/blob/steamrt/sniper/README.md&#34;&gt;sniper&lt;/a&gt;, which offers updated compiler and userspace libraries. A few titles on the store are already using it.&lt;/p&gt;
&lt;h1 id=&#34;you-had-mentioned-now-we-see-developers-who-want-to-ship-native-for-the-right-reasons---they-squeeze-an-extra-few-percent-of-performance-and-battery-life-can-you-comment-on-this-a-bit-further-how-exactly-does-shipping-a-linux-binary-increase-performance-and-battery-life&#34;&gt;You had mentioned &amp;ldquo;Now we see developers who want to ship native for the right reasons - they squeeze an extra few percent of performance and battery life.&amp;rdquo; Can you comment on this a bit further? How exactly does shipping a Linux binary increase performance and battery life?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;There is a bit of overhead with Proton&lt;/strong&gt;. It&amp;rsquo;s not very much, and it keeps decreasing with the constant work to improve the technology, but it&amp;rsquo;s there.&lt;/p&gt;
&lt;p&gt;There are also other advantages. &lt;strong&gt;A native build will be slightly easier to debug and fine tune performance for&lt;/strong&gt;. We support remote debugging with Proton and Visual Studio, but if you have a native binary it&amp;rsquo;s still a little easier to work that way.&lt;/p&gt;
&lt;h1 id=&#34;lets-say-i-make-a-game-with-unreal-engine-5-supposedly-theres-the-argument-of-you-can-export-the-game-to-linux-with-just-one-click-but-is-that-really-true-is-there-more-than-just-the-one-click-export-i-would-imagine-it-depends-on-the-complexity-of-the-game-whether-there-is-middleware-involved-whether-some-more-performance-optimization-can-be-added-in-etc&#34;&gt;Let&amp;rsquo;s say I make a game with Unreal Engine 5. Supposedly there&amp;rsquo;s the argument of, &amp;ldquo;You can export the game to Linux with just one click,&amp;rdquo; but is that really true? Is there more than just the one-click export? (I would imagine it depends on the complexity of the game, whether there is middleware involved, whether some more performance optimization can be added in, etc.)&lt;/h1&gt;
&lt;p&gt;For the most part it seems Unreal Engine, Unity and Godot are truly &amp;lsquo;one-click export&amp;rsquo; to produce a solid native build that works with Steam for Linux. Provided like you said that you haven&amp;rsquo;t pulled in middlewares that do not support Linux as a target. With UE you may have a few surprises if you&amp;rsquo;ve never tested your setup with Vulkan and may need to tweak a few of your shaders but that&amp;rsquo;s about it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;UE 5 Editor&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ttimo/ue5_editor.jpg&#34;&gt;
&lt;em&gt;Image credit: ArtificialLife Newsletter&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;what-are-your-thoughts-on-the-steam-deck&#34;&gt;What are your thoughts on the Steam Deck?&lt;/h1&gt;
&lt;p&gt;I love it! I&amp;rsquo;m biased of course, I can&amp;rsquo;t be negative about working on a product that clicks so well with it&amp;rsquo;s audience. Other than the devices I have on my desk for dev and testing, I don&amp;rsquo;t see the &amp;lsquo;gaming&amp;rsquo; Decks at my house much - my kids immediately appropriated them.&lt;/p&gt;
&lt;h1 id=&#34;what-are-your-favorite-games-of-all-time&#34;&gt;What are your favorite games of all time?&lt;/h1&gt;
&lt;p&gt;That would be &lt;em&gt;Quake 3&lt;/em&gt; and it&amp;rsquo;s mods. It was very meaningful for me professionally but also I still hang out with the friends I made during that era. Played a lot of &lt;a href=&#34;https://venturebeat.com/pc-gaming/threewave-valves-lost-half-life-multiplayer-mod-is-now-playable/&#34;&gt;&lt;em&gt;Threewave&lt;/em&gt;&lt;/a&gt; CTF, Rocket Arena, Urban Terror .. I&amp;rsquo;m really a pure multiplayer guy, there&amp;rsquo;s not much single player content that ever caught my attention. Oh, and I played a lot of &lt;em&gt;EvE Online&lt;/em&gt; for a few years .. if it&amp;rsquo;s still around when I retire I might well go back to it :)&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Quake 3&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ttimo/quake3.jpg&#34;&gt;
&lt;em&gt;Image credit: id Software&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;where-can-people-find-you&#34;&gt;Where can people find you?&lt;/h1&gt;
&lt;p&gt;For Valve / Steam matters I can be reached at &lt;a href=&#34;mailto:ttimo@valvesoftware.com&#34;&gt;ttimo@valvesoftware.com&lt;/a&gt; (please don&amp;rsquo;t spam me). I&amp;rsquo;ve dropped off all social media at this point except &lt;a href=&#34;https://mastodon.social/@TTimo&#34;&gt;Mastodon&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Tim also has a &lt;a href=&#34;https://ttimo.typepad.com/&#34;&gt;blog&lt;/a&gt; and even his own &lt;a href=&#34;https://en.wikipedia.org/wiki/Timothee_Besset&#34;&gt;page on Wikipedia&lt;/a&gt; if you want to get to know him even more. In addition, he has several &lt;a href=&#34;https://github.com/TTimo&#34;&gt;GitHub repos&lt;/a&gt; from the likes of the &lt;em&gt;Doom 3&lt;/em&gt; GPL source release, Vulkan, and Mesa.&lt;/p&gt;
&lt;p&gt;Thanks to Tim for making himself available to be interviewed!&lt;/p&gt;
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      <title>Fancy Yourself Some Steam Deck Merch? Gardiner Bryant Has You Covered</title>
      <link>https://linuxgamingcentral.org/posts/gardiner-bryant-merch/</link>
      <pubDate>Wed, 12 Apr 2023 17:40:35 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/gardiner-bryant-merch/</guid>
      <description>Gardiner Bryant, formerly known as The Linux Gamer, is a YouTuber that mostly talks about the Steam Deck. I interviewed him last year. He recently asked if I&amp;rsquo;d be willing to talk about his store, to which I happily obliged. I have to admit, he&amp;rsquo;s got some pretty good stuff.
He mostly sells T-shirts, although he does have a hoodie and some stickers. Almost every shirt has something to do with the Steam Deck, but the twist is they add a throwback to a retro gaming console.</description>
      <content>&lt;p&gt;Gardiner Bryant, formerly known as The Linux Gamer, is a &lt;a href=&#34;https://youtube.com/c/gardiner_bryant&#34;&gt;YouTuber&lt;/a&gt; that mostly talks about the Steam Deck. I &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-gardiner-bryant/&#34;&gt;interviewed&lt;/a&gt; him last year. He recently asked if I&amp;rsquo;d be willing to talk about his store, to which I happily obliged. I have to admit, he&amp;rsquo;s got some pretty good stuff.&lt;/p&gt;
&lt;p&gt;He mostly sells T-shirts, although he does have a hoodie and some stickers. Almost every shirt has something to do with the Steam Deck, but the twist is they add a throwback to a retro gaming console. For instance, there&amp;rsquo;s a &lt;a href=&#34;https://store.heavyelement.io/listing/it-s-the-genesis-of-something?product=46&#34;&gt;Sega Genesis-themed shirt&lt;/a&gt; that has the theming of the Sega Genesis logo, but says &amp;ldquo;Steam Deck&amp;rdquo;. The product description is as follows:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The Steam Deck is our favorite gaming device for emulation, so we thought &amp;ldquo;why not represent that with a commemorative shirt?&amp;rdquo;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;Genesis-themed Deck shirt&#34; src=&#34;https://linuxgamingcentral.org/images/gardiner_bryant_store/genesis_shirt.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s many more, from the likes of the Gabe Boy, a SNES-styled shirt, and one with the Dreamcast logo. There&amp;rsquo;s also a few &amp;ldquo;free software&amp;rdquo; and &amp;ldquo;open-source&amp;rdquo;-themed shirts, although I don&amp;rsquo;t find them to be as appealing.&lt;/p&gt;
&lt;p&gt;As I was browsing through his catalogue, I noticed he didn&amp;rsquo;t have a GameCube-themed shirt. I told him that it was an absolute &lt;em&gt;must&lt;/em&gt; to have one, and in the same day, he actually &lt;a href=&#34;https://store.heavyelement.io/listing/cube-up-your-game?product=46&#34;&gt;made one&lt;/a&gt;. The description is an absolute killer:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Represent your love of Steam Deck and melee the competition in this cube-inspired gaming shirt.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;Gamecube-themed Deck shirt&#34; src=&#34;https://linuxgamingcentral.org/images/gardiner_bryant_store/gamecube_shirt.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;It was so good I actually bought one&amp;hellip;and I&amp;rsquo;m expecting it within the next couple of days. Note that you can also adjust the color of the apparel to your liking.&lt;/p&gt;
&lt;p&gt;So, if you like both the Steam Deck and retro consoles, I think you might actually enjoy these designs. Head over to &lt;a href=&#34;https://store.heavyelement.io/&#34;&gt;Gardiner&amp;rsquo;s store&lt;/a&gt; to see what he&amp;rsquo;s got! Use the code &lt;code&gt;LGCFRIENDS&lt;/code&gt; until April 22nd for 10% off!&lt;/p&gt;
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    <item>
      <title>GE-Proton7-55 Fixes EAC Compatibility, Updates Tools to Latest Bleeding Edge</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-55/</link>
      <pubDate>Mon, 10 Apr 2023 19:38:28 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-55/</guid>
      <description>The hotfix for Star Citizen in GE-Proton7-53 evidently &amp;ldquo;broke EAC compatibility for other games,&amp;rdquo; so today&amp;rsquo;s update to GE-Proton fixes this.
In addition, the usual set of tools have been updated to git or latest bleeding-edge, including Wine, DXVK, and VKD3D-Proton. NVAPI is enabled for Stranger of Paradise: Final Fantasy Origin, and the legacy xactengine Winetricks Protonfix was removed.
The patch notes also mention that if you&amp;rsquo;re using Lutris 0.5.13-beta1, you&amp;rsquo;ll need to use a patch to prevent SteamGameId from being overridden.</description>
      <content>&lt;p&gt;The hotfix for &lt;em&gt;Star Citizen&lt;/em&gt; in &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-53/&#34;&gt;GE-Proton7-53&lt;/a&gt; evidently &amp;ldquo;broke EAC compatibility for other games,&amp;rdquo; so today&amp;rsquo;s update to GE-Proton fixes this.&lt;/p&gt;
&lt;p&gt;In addition, the usual set of tools have been updated to git or latest bleeding-edge, including Wine, DXVK, and VKD3D-Proton. NVAPI is enabled for &lt;em&gt;Stranger of Paradise: Final Fantasy Origin&lt;/em&gt;, and the legacy xactengine Winetricks Protonfix was removed.&lt;/p&gt;
&lt;p&gt;The patch notes also mention that if you&amp;rsquo;re using Lutris 0.5.13-beta1, you&amp;rsquo;ll need to use a &lt;a href=&#34;https://github.com/lutris/lutris/commit/6d78eeb9fb18680905572d2e35f2d4666106119c&#34;&gt;patch&lt;/a&gt; to prevent SteamGameId from being overridden.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-55&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Square Enix&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Open Gamepad UI - Open-Source Game Launcher</title>
      <link>https://linuxgamingcentral.org/posts/open-gamepadui/</link>
      <pubDate>Mon, 10 Apr 2023 18:08:52 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/open-gamepadui/</guid>
      <description>I know, I know &amp;ndash; this is probably the umpteeth game launcher you&amp;rsquo;ve heard about. You probably can&amp;rsquo;t help but think of that web comic where there are 14 competing standards, but someone says, &amp;ldquo;We need to develop one universal standard that covers everyone&amp;rsquo;s use cases.&amp;rdquo; Then soon thereafter there are 15 competing standards.
But this one in particular holds a special place in my heart, because this project was created by some of the ChimeraOS developers.</description>
      <content>&lt;p&gt;I know, I know &amp;ndash; this is probably the umpteeth game launcher you&amp;rsquo;ve heard about. You probably can&amp;rsquo;t help but think of that &lt;a href=&#34;https://xkcd.com/927/&#34;&gt;web comic&lt;/a&gt; where there are 14 competing standards, but someone says, &amp;ldquo;We need to develop one universal standard that covers everyone&amp;rsquo;s use cases.&amp;rdquo; Then soon thereafter there are 15 competing standards.&lt;/p&gt;
&lt;p&gt;But this one in particular holds a special place in my heart, because this project was created by some of the &lt;a href=&#34;https://linuxgamingcentral.org/tags/chimeraos/&#34;&gt;ChimeraOS&lt;/a&gt; developers. It&amp;rsquo;s called &lt;a href=&#34;https://github.com/ShadowBlip/OpenGamepadUI/&#34;&gt;Open Gamepad UI&lt;/a&gt;. From the project description on GitHub:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Open Gamepad UI is a free and open source game launcher and overlay written using the Godot Game Engine 4 designed with a gamepad native experience in mind. Its goal is to provide an open and extendable foundation to launch and play games. It also implements a gamepad input system that can allow you to remap gamepad input to mouse and keyboard inputs.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;It also offers some advantages that other game launchers don&amp;rsquo;t have:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;integrates &lt;a href=&#34;https://github.com/ValveSoftware/gamescope&#34;&gt;Gamescope&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;the overlay apparently works with &lt;em&gt;all&lt;/em&gt; games&lt;/li&gt;
&lt;li&gt;has gamepad mapping/input translation&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;OpenGamePadUI update&#34; src=&#34;https://linuxgamingcentral.org/images/opengamepadui/updates.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Open Gamepad UI is available in the &lt;a href=&#34;https://aur.archlinux.org/packages/opengamepadui-bin&#34;&gt;AUR&lt;/a&gt;, and there&amp;rsquo;s also a .desktop file on the &lt;a href=&#34;https://github.com/ShadowBlip/OpenGamepadUI/releases&#34;&gt;Releases&lt;/a&gt; for easy installation on Deck. Otherwise, other distros can follow the instructions for &lt;a href=&#34;https://github.com/ShadowBlip/OpenGamepadUI/blob/main/docs/install/INSTALL_BINARY.md&#34;&gt;installing the binary&lt;/a&gt;. The binary can be installed system-wide, as a systemd extension for immutable distros, or locally in your home directory.&lt;/p&gt;
&lt;p&gt;Basically, think of Open Gamepad UI as a launcher for your Steam games. You can also launch Heroic Games Launcher from here, if it&amp;rsquo;s installed on your system, as well as some other applications. Non-Steam games don&amp;rsquo;t seem to show up in the library.&lt;/p&gt;
&lt;p&gt;Currently there&amp;rsquo;s four plugins that you can install and use:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Steam &amp;ndash; installing this and logging into your Steam account will give you access to more of your Steam library&lt;/li&gt;
&lt;li&gt;SteamGridDB &amp;ndash; for giving the games in your library the proper artwork&lt;/li&gt;
&lt;li&gt;Recapture &amp;ndash; for capturing gameplay footage&lt;/li&gt;
&lt;li&gt;Flathub &amp;ndash; browse for Flatpaks from Flathub&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;OpenGamePadUI Plugins&#34; src=&#34;https://linuxgamingcentral.org/images/opengamepadui/plugin_store.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Documentation is available should you want to &lt;a href=&#34;https://github.com/ShadowBlip/OpenGamepadUI/blob/main/docs/PLUGINS.md&#34;&gt;make your own plugin&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s this neat little animation that plays when the launcher is run, and there&amp;rsquo;s some sound effects to boot when navigating across the UI. A different animation plays when a game is being launched. Updates can be seamlessly run through the General tab in the Settings menu.&lt;/p&gt;

 

&lt;video width=100% controls autoplay loop&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/opengamepadui/opengamepadui.webm&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;



&lt;p&gt;But keep in mind, this launcher needs quite a bit of work. The GitHub even states this:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;This project is currently in the very early stages of development.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h1 id=&#34;issues-to-keep-in-mind&#34;&gt;Issues to Keep in Mind&lt;/h1&gt;
&lt;p&gt;The support of both gamepads and the keyboard + mouse is honestly atrocious at the moment. I think the launcher is extremely sensitive to the movements of my mouse. As a result, sometimes I can&amp;rsquo;t even navigate the menus with my DualSense because the launcher thinks I&amp;rsquo;m using the mouse/keyboard. The launcher icons constantly shift between the DualSense and the keyboard/mouse. The guide button on the DualSense doesn&amp;rsquo;t even work &amp;ndash; it won&amp;rsquo;t bring up any of the menus.&lt;/p&gt;
&lt;p&gt;If you want to exit the launcher, you&amp;rsquo;ll probably need to press Alt + F4. If you select &amp;ldquo;Exit&amp;rdquo; from the launcher&amp;rsquo;s menu, the launcher will just hang, and the only way you&amp;rsquo;ll be able to close it is by killing the &lt;code&gt;gamescope-wl&lt;/code&gt; process.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;OpenGamePadUI launch arguments&#34; src=&#34;https://linuxgamingcentral.org/images/opengamepadui/launch_arguments.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;For some reason, a few of your Steam games will be present in your library, but not all of them. You&amp;rsquo;ll need to install the Steam plugin and log into your Steam account to see all of your games.&lt;/p&gt;
&lt;p&gt;SteamGridDB is kind of weird how it behaves &amp;ndash; you&amp;rsquo;ll need to go to SteamGridDB&amp;rsquo;s website and &lt;a href=&#34;https://www.steamgriddb.com/profile/preferences/api&#34;&gt;obtain an API key&lt;/a&gt;. You&amp;rsquo;ll need to copy the API key and put it into the appropriate field in Open Gamepad UI to use it. From there, missing artwork for &lt;em&gt;most&lt;/em&gt; of your games should now be showing up in your library, but as far as I can tell, you can&amp;rsquo;t customize the artwork.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;OpenGamePadUI SteamGridDB&#34; src=&#34;https://linuxgamingcentral.org/images/opengamepadui/steamgriddb.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;The &amp;ldquo;Store&amp;rdquo; tab doesn&amp;rsquo;t even work &amp;ndash; if you go to it, you&amp;rsquo;ll just be greeted with a blank page.&lt;/p&gt;
&lt;p&gt;And keep in mind the overlay just doesn&amp;rsquo;t seem to work while in-game, at least with a DualSense. I&amp;rsquo;ll need to test with my Xbox pad to see if that works, but PS5 controllers are a bit iffy. Also know that you can&amp;rsquo;t change Proton versions.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a page in the launcher where you can customize the controller configuration, but on desktop it shows a Steam Deck. I also can&amp;rsquo;t change the button behavior to use a different gamepad button, for some reason. I can only make a button use a mouse or keyboard input event. Otherwise, I&amp;rsquo;m stuck with the default button layout.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;OpenGamePadUI controller layout&#34; src=&#34;https://linuxgamingcentral.org/images/opengamepadui/gamepad_template.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;So yeah, I&amp;rsquo;d wait a while for the software to mature a bit before you use this, but it&amp;rsquo;s a pretty interesting project nonetheless.&lt;/p&gt;
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      <title>A Note Regarding Comments</title>
      <link>https://linuxgamingcentral.org/posts/a-note-about-comments/</link>
      <pubDate>Mon, 10 Apr 2023 15:35:47 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/a-note-about-comments/</guid>
      <description>I welcome feedback. But in light of some of the many comments I&amp;rsquo;ve received over the past couple of weeks, there&amp;rsquo;s something I need to be transparent about: the comments that I approve and the ones I don&amp;rsquo;t.
There&amp;rsquo;s a difference between a worthwhile comment and a worthless one. See, the great thing about comments here on LGC, is you don&amp;rsquo;t need to have an account to make a comment. Neither is there any sort of moderation queue that needs my approval prior to your comment getting posted.</description>
      <content>&lt;p&gt;I welcome feedback. But in light of some of the many comments I&amp;rsquo;ve received over the past couple of weeks, there&amp;rsquo;s something I need to be transparent about: the comments that I approve and the ones I don&amp;rsquo;t.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a difference between a worth&lt;em&gt;while&lt;/em&gt; comment and a worth&lt;em&gt;less&lt;/em&gt; one. See, the great thing about comments here on LGC, is you don&amp;rsquo;t need to have an account to make a comment. Neither is there any sort of moderation queue that needs my approval prior to your comment getting posted.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;d say a good 90% of the comments I get are relevant to the post, and even if the commenter disagrees with a take that I might have on a certain topic, I by all means welcome that. In fact, I even &lt;em&gt;encourage&lt;/em&gt; commenters to have a different opinion than I do; it&amp;rsquo;s great to get another person&amp;rsquo;s perspective on a matter.&lt;/p&gt;
&lt;p&gt;The catch, however, is the comment needs to be said &lt;em&gt;respectfully&lt;/em&gt;. I don&amp;rsquo;t welcome comments that are thoughtless &amp;ndash; examples might include &amp;ldquo;I&amp;rsquo;m not reading this worthless trash; you have no idea what you&amp;rsquo;re talking about,&amp;rdquo; or &amp;ldquo;This is your worst take I&amp;rsquo;ve ever read, and I am unsubscribing from your blog.&amp;rdquo; For all I know, you might actually be &lt;em&gt;right&lt;/em&gt; on your opinion. But I would remove that comment nonetheless &amp;ndash; especially if you don&amp;rsquo;t give a reason for &lt;em&gt;why&lt;/em&gt; you feel that way &amp;ndash; for the sake of my sanity. It&amp;rsquo;s the same reason why I don&amp;rsquo;t read comments on posts that I submit on Reddit.&lt;/p&gt;
&lt;p&gt;Again, I greatly appreciate the community&amp;rsquo;s thoughts on posts that I submit. I&amp;rsquo;m always interested in knowing what people are thinking. But just be aware, a worthless comment is going straight to the bin. So, if you ever notice your comment removed, you now know why. I&amp;rsquo;ve updated the &lt;a href=&#34;https://linuxgamingcentral.org/about/&#34;&gt;About&lt;/a&gt; page with this information.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt; Comments on articles are greatly appreciated, but please make your comment in a polite and respectful manner.&lt;/p&gt;
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      <title>Shader Compilation on Linux Desktop/Steam Deck Is About to Get Much Better!</title>
      <link>https://linuxgamingcentral.org/posts/shader-compilation-improved-with-mesa-23.1/</link>
      <pubDate>Mon, 10 Apr 2023 15:06:49 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/shader-compilation-improved-with-mesa-23.1/</guid>
      <description>While SteamOS 3.4.6 upgraded Mesa to 23.1, it didn&amp;rsquo;t include faster shader compilation improvements. At least, not out of the box. I&amp;rsquo;ve noticed it myself; shader compilation times are just as ridiculous as it was before.
But here&amp;rsquo;s the good news: a merge request now enables the VK_EXT_graphics_pipeline_library extension by default. This is thanks for Samuel Pitoiset, who&amp;rsquo;s a part of Valve&amp;rsquo;s Linux graphics driver team. While you previously had to set the proper environment variables, this extension will now be enabled by default with Mesa 23.</description>
      <content>&lt;p&gt;While &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4.6-stable/&#34;&gt;SteamOS 3.4.6&lt;/a&gt; upgraded Mesa to 23.1, it didn&amp;rsquo;t include faster shader compilation improvements. At least, not out of the box. I&amp;rsquo;ve noticed it myself; shader compilation times are just as ridiculous as it was before.&lt;/p&gt;
&lt;p&gt;But here&amp;rsquo;s the good news: a &lt;a href=&#34;https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22362&#34;&gt;merge request&lt;/a&gt; now enables the &lt;code&gt;VK_EXT_graphics_pipeline_library&lt;/code&gt; extension by default. This is thanks for Samuel Pitoiset, who&amp;rsquo;s a part of Valve&amp;rsquo;s Linux graphics driver team. While you previously had to set the proper environment variables, this extension will now be enabled by default with Mesa 23.1.&lt;/p&gt;
&lt;p&gt;I won&amp;rsquo;t get into too much detail regarding the MR itself, as it&amp;rsquo;s a bit over my head, but basically, according to &lt;a href=&#34;https://www.phoronix.com/news/RADV-GPL-Mesa-23.1-Default&#34;&gt;Phoronix&lt;/a&gt;, this feature &amp;ldquo;should help with game load times and stutter avoidance.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Only problem now is we&amp;rsquo;re going to have to wait a while before Mesa 23.1 becomes stable &amp;ndash; the earliest we can expect is &lt;a href=&#34;https://docs.mesa3d.org/release-calendar.html&#34;&gt;May 3rd&lt;/a&gt;. And who knows how long it will take after that before Valve decides to push an update out for SteamOS to include the stable release. In the meantime though, I guess you could &lt;a href=&#34;https://gitlab.freedesktop.org/mesa/mesa&#34;&gt;compile Mesa from source&lt;/a&gt; to get this benefit immediately, if you&amp;rsquo;re feeling brave enough.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Steam Deck Gaming&lt;/em&gt;&lt;/p&gt;
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      <title>Weekly News Recap (Overclocking the Deck, Genshin Impact on Deck, Emulators Yanked from Xbox)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-april-1-7/</link>
      <pubDate>Mon, 10 Apr 2023 02:31:04 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-april-1-7/</guid>
      <description>Steam Deck CryoByte33, author of Cryoutilities, has a guide on how to undervolt and overclock your Deck Halo: MCC now supports online multiplayer, with a few caveats Genshin Impact is now playable with a few tricks no such thing as a &amp;ldquo;Steam Deck killer&amp;rdquo; beta client updates this week range from wake animation skip, improved perf of dual trackpad typing, the fixing of distorted audio, and autosave fixes a report from Omdia suggests 1.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;CryoByte33, author of Cryoutilities, has a &lt;a href=&#34;https://linuxgamingcentral.org/posts/you-can-undervolt-and-overclock-your-deck/&#34;&gt;guide&lt;/a&gt; on how to undervolt and overclock your Deck&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Halo: MCC&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/halo-mcc-gets-deck-support/&#34;&gt;now supports online multiplayer, with a few caveats&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Genshin Impact&lt;/em&gt; is &lt;a href=&#34;https://linuxgamingcentral.org/posts/genshin-impact-on-deck-guide/&#34;&gt;now playable with a few tricks&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;no such thing as a &lt;a href=&#34;https://linuxgamingcentral.org/posts/asus-cant-compete-against-steam-deck/&#34;&gt;&amp;ldquo;Steam Deck killer&amp;rdquo;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;beta client updates this week range from &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-4-6-2023/&#34;&gt;wake animation skip&lt;/a&gt;, improved perf of dual trackpad typing, &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-4-4-2023/&#34;&gt;the fixing of distorted audio&lt;/a&gt;, and &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-4-3-2023/&#34;&gt;autosave fixes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;a report from &lt;a href=&#34;https://omdia.tech.informa.com/pr/2023/04-apr/omdia-steam-deck-installed-base-to-surpass-three-million-during-2023&#34;&gt;Omdia&lt;/a&gt; suggests 1.6 million Decks were sold last year, and expect three million this year&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;ProtonUp-Qt&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/protonup-qt-2.8.0/&#34;&gt;2.8.0&lt;/a&gt; improves startup time, enhanced functionality to game list&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-54/&#34;&gt;7-54&lt;/a&gt; adds a few fixes for &lt;em&gt;The Last of Us&lt;/em&gt; and the &lt;em&gt;Uncharted Collection&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heroic Games Launcher&lt;/strong&gt; &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.7.0&#34;&gt;2.7.0&lt;/a&gt; brings several improvements and bug fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Emulators &lt;a href=&#34;https://linuxgamingcentral.org/posts/emulators-banned-in-retail-mode-on-xbox/&#34;&gt;no longer allowed in retail mode on Xbox Series&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I reviewed the &lt;a href=&#34;https://linuxgamingcentral.org/posts/super-mario-bros-movie-review/&#34;&gt;&lt;em&gt;Super Mario Bros.&lt;/em&gt; movie&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;The Last of Us&lt;/em&gt; mod apparently &lt;a href=&#34;https://linuxgamingcentral.org/posts/the-last-of-us-vulkan-mod/&#34;&gt;improves performance with decreased stuttering&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
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      <title>Undervolting and Overclocking Your Deck: Tradeoffs</title>
      <link>https://linuxgamingcentral.org/posts/you-can-undervolt-and-overclock-your-deck/</link>
      <pubDate>Fri, 07 Apr 2023 19:53:33 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/you-can-undervolt-and-overclock-your-deck/</guid>
      <description>CryoByte33 recently released a video on how to undervolt or overclock the Deck, and the benefits versus disadvantages that come with each method. There&amp;rsquo;s also a transcript of the video over on Steam Deck HQ.
The process involves getting Smokeless_UMAF, flashing the firmware to a USB drive, booting from said drive while it&amp;rsquo;s connected to the Deck, and modifying the BIOS settings from there.
Undervolt for Increased Battery Life Why would you undervolt the Deck?</description>
      <content>&lt;p&gt;CryoByte33 recently released a &lt;a href=&#34;https://www.youtube.com/watch?v=LNEI7BTc87Q&#34;&gt;video&lt;/a&gt; on how to undervolt or overclock the Deck, and the benefits versus disadvantages that come with each method. There&amp;rsquo;s also a transcript of the video over on &lt;a href=&#34;https://steamdeckhq.com/news/undervolting-and-overclocking-push-your-steam-deck-beyond-its-limits/&#34;&gt;Steam Deck HQ&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The process involves getting &lt;a href=&#34;https://github.com/DavidS95/Smokeless_UMAF&#34;&gt;Smokeless_UMAF&lt;/a&gt;, flashing the firmware to a USB drive, booting from said drive while it&amp;rsquo;s connected to the Deck, and modifying the BIOS settings from there.&lt;/p&gt;
&lt;h1 id=&#34;undervolt-for-increased-battery-life&#34;&gt;Undervolt for Increased Battery Life&lt;/h1&gt;
&lt;p&gt;Why would you undervolt the Deck? Cryo explains:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Undervolting can help maintain higher speeds for longer, which can improve performance. It usually even improves the battery life of the Deck!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Undervolting in Cryo&amp;rsquo;s case with &lt;em&gt;Elden Ring&lt;/em&gt; made the CPU two-to-three degrees Celcius cooler. GPU temp also went down by two-to-five degrees. And the performance was almost exactly the same without undervolting. Cryo notes &amp;ldquo;I was able to go from one hour and 31 minutes of battery life to one hour and 46 minutes&amp;hellip;that&amp;rsquo;s a boost of 16% to battery life, despite performance being nearly identical.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;That being said, undervolting can carry a risk:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;If you lower the voltage too much your Deck may not be able to boot. Most people have been able to recover from this, but I&amp;rsquo;m aware of 1 case where an RMA needed to be done from pushing the Deck way too hard.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h1 id=&#34;overclock-for-increased-performance&#34;&gt;Overclock for Increased Performance&lt;/h1&gt;
&lt;p&gt;You can increase your Deck&amp;rsquo;s TDP higher than 15 W. This requires disabling the updated fan curve in SteamOS, changing the PPT values in Smokeless UMAF to 15000, and making use of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/preserve-battery-life-on-deck-with-powertools/&#34;&gt;PowerTools plugin&lt;/a&gt;. Don&amp;rsquo;t set the TDP any higher than 20 W.&lt;/p&gt;
&lt;p&gt;Seems like &lt;em&gt;Cyberpunk 2077&lt;/em&gt; &amp;ldquo;had averages on low increase by 9% and averages on high increase by 5%, along with a substantial boost to lows and 97th percentile on the high preset.&amp;rdquo; &lt;em&gt;Elden Ring&lt;/em&gt; had 6% and 4% boost to averages.&lt;/p&gt;
&lt;p&gt;But here&amp;rsquo;s the side effect: the battery went from one hour 31 minutes to &amp;ldquo;roughly 59 minutes,&amp;rdquo; a 35% reduction.&lt;/p&gt;
&lt;p&gt;In addition to the TDP, you can also overclock the CPU/GPU. Again, don&amp;rsquo;t push the numbers too high if you want to keep your Deck in good working condition; Cryo recommends a max CPU speed of 3800 MHz and a max GPU speed of 1800 MHz.&lt;/p&gt;
&lt;p&gt;If you want, you can combine all three: undervolt, increased TDP, and overclocked CPU/GPU. If you can strike a good balance between the three, you can get some decent results between an increase in performance while keeping the battery life nearly the same:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;All of this was while maintaining an average battery life of 1 hour and 25 minutes while going full tilt, which is only a 7% decrease from the 1 hour and 31 minutes I get in an identical situation without either overclocking or undervolting.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;See the &lt;a href=&#34;https://www.youtube.com/watch?v=LNEI7BTc87Q&#34;&gt;video&lt;/a&gt; or &lt;a href=&#34;https://steamdeckhq.com/news/undervolting-and-overclocking-push-your-steam-deck-beyond-its-limits/&#34;&gt;post&lt;/a&gt; for more details. Of course, this doesn&amp;rsquo;t go without saying &lt;strong&gt;you&amp;rsquo;re doing these changes at your own risk.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: CryoByte33&lt;/em&gt;&lt;/p&gt;
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      <title>Microsoft Pulls the Plug on Emulator Support for Xbox Series Consoles</title>
      <link>https://linuxgamingcentral.org/posts/emulators-banned-in-retail-mode-on-xbox/</link>
      <pubDate>Fri, 07 Apr 2023 14:57:56 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/emulators-banned-in-retail-mode-on-xbox/</guid>
      <description>In case you weren&amp;rsquo;t aware: you can run RetroArch on Xbox Series X|S and run emulators from the likes of Dolphin and Xenia on it. But unsurprisingly, emulators running on Xbox has sort of been this gray area for the big N, and evidently they were the ones to tell Microsoft to end emulation support. While this may not necessarily have anything to do with Linux or Steam Deck, I felt like it&amp;rsquo;s an important topic to discuss.</description>
      <content>&lt;p&gt;In case you weren&amp;rsquo;t aware: &lt;a href=&#34;https://www.youtube.com/watch?v=UGAjhjp8dnI&#34;&gt;you can run RetroArch on Xbox Series X|S&lt;/a&gt; and run emulators from the likes of Dolphin and Xenia on it. But unsurprisingly, emulators running on Xbox has sort of been this gray area for the big N, and evidently &lt;a href=&#34;https://viewsink.com/nintendo-xbox-crackdown/&#34;&gt;they were the ones to tell Microsoft to end emulation support&lt;/a&gt;. While this may not necessarily have anything to do with Linux or Steam Deck, I felt like it&amp;rsquo;s an important topic to discuss.&lt;/p&gt;
&lt;p&gt;Xbox Series consoles offers two modes: retail mode, and developer mode. In developer mode, you&amp;rsquo;ll still be fine running emulators, but there are a few caveats:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;$20 paywall to enable dev mode.&lt;/li&gt;
&lt;li&gt;Restrictions by Microsoft apparently prohibit the Xbox hardware from using its full potential.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;To counteract this, developers pushed emulators to other places, thereby allowing the emulators to run in retail mode. This would bypass the hardware restrictions, as well as the $20 fee, but even then, you still &lt;a href=&#34;https://hackinformer.com/2022/01/14/how-to-get-retroarch-other-emulators-on-the-xbox-series-s-or-x-via-retail-mode/&#34;&gt;have to go through a couple of hoops&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Well, seems that starting today, Microsoft has banned emulators from running in retail mode. Microsoft Azure developer Alyanna McKenna mentioned &lt;a href=&#34;https://twitter.com/AlyannaMcKenna/status/1644033000219332613&#34;&gt;this&lt;/a&gt; in an email she got from &amp;ldquo;a friend at the Xbox QA team&amp;rdquo;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The primary reason for the ban is related to legal issues with Nintendo. While emulating itself is not illegal, it can be used to play games from consoles that are still under copyright protection without permission, which can create issues with Nintendo and its affiliates.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The email also mentions a &amp;ldquo;potential security risk&amp;rdquo; since some emulators apparently require &amp;ldquo;permissions beyond what is typical for an app.&amp;rdquo; That being said, the email goes on to say Microsoft doesn&amp;rsquo;t have any intentions on pulling emulator support from dev mode, and &amp;ldquo;we are still exploring ways to allow safe and legal emulation on Xbox.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Now keep in mind this isn&amp;rsquo;t an official statement from Microsoft; this is just someone from the Xbox QA team. But I guess we have the assurance we can still run emulators on the Series consoles in dev mode, for now.&lt;/p&gt;
&lt;p&gt;Or, better yet, just use EmuDeck on Steam Deck. Probably the easiest emulation solution out there.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Modern Vintage Gamer&lt;/em&gt;&lt;/p&gt;
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      <title>Halo: Master Chief Collection Gets &#39;Playable&#39; Steam Deck Rating with Online Multiplayer Support</title>
      <link>https://linuxgamingcentral.org/posts/halo-mcc-gets-deck-support/</link>
      <pubDate>Fri, 07 Apr 2023 14:22:56 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/halo-mcc-gets-deck-support/</guid>
      <description>Kind of old news at this point, but in case you hadn&amp;rsquo;t caught up: Halo: Master Chief Collection gets online multiplayer support on Steam Deck. Per the description from the blog post:
Today’s update for Halo: The Master Chief Collection (MCC) upgrades the Steam Deck Compatibility from &amp;ldquo;Unsupported&amp;rdquo; to &amp;ldquo;Playable&amp;rdquo;, enabling players on Steam Deck to access modes that require Easy Anti-Cheat (EAC), such as multiplayer matchmaking and the Custom Game Browser.</description>
      <content>&lt;p&gt;Kind of old news at this point, but in case you hadn&amp;rsquo;t caught up: &lt;em&gt;Halo: Master Chief Collection&lt;/em&gt; gets &lt;a href=&#34;https://support.halowaypoint.com/hc/en-us/articles/14589112499348&#34;&gt;online multiplayer support on Steam Deck&lt;/a&gt;. Per the description from the blog post:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Today’s update for Halo: The Master Chief Collection (MCC) upgrades the Steam Deck Compatibility from &amp;ldquo;Unsupported&amp;rdquo; to &amp;ldquo;Playable&amp;rdquo;, enabling players on Steam Deck to access modes that require Easy Anti-Cheat (EAC), such as multiplayer matchmaking and the Custom Game Browser. Future updates for MCC will continue to improve Steam Deck compatibility as well.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;While the game previously worked with the campaign modes, yesterday&amp;rsquo;s update adds online multiplayer support. I would assume that by extension, online multiplayer also works on Linux desktop.&lt;/p&gt;
&lt;p&gt;There are, however, a few &amp;ldquo;gotchas&amp;rdquo;:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Launch options are reversed. For example, if you launch the game with &amp;ldquo;Anti-Cheat Disabled&amp;rdquo;, anti-cheat will actually be on.&lt;/li&gt;
&lt;li&gt;Players may experience &amp;ldquo;freezing or crashing&amp;rdquo; after being removed from or leaving a party with other players via the Roster menu.&lt;/li&gt;
&lt;li&gt;Campaign co-op and Spartan Ops are only available to other players who are also on Deck; these modes aren&amp;rsquo;t cross-compatible yet with PC/Xbox players.&lt;/li&gt;
&lt;li&gt;&amp;ldquo;Players may need to change their preferred input device in-game to Gamepad&amp;rdquo; before playing input-restricted matchmaking.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Great news for &lt;em&gt;Halo&lt;/em&gt; fans. This update is only&amp;hellip;a few years late to the party, but better late than never I suppose.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: 343 Industries/Xbox Game Studios&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Adds Wake Animation Skip, Fixes Steam Wallet Crash</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-4-6-2023/</link>
      <pubDate>Fri, 07 Apr 2023 02:59:10 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-4-6-2023/</guid>
      <description>Patch notes can also be read on Steam.
General
Fixed crash when after funding the Steam Wallet when attempting to make an in-game purchase in the Overlay Fixed issue where the Main Menu and Quick Access Menu stopped working after selecting a custom startup movie Any button press will now cancel the Wake custom startup movie Fixed a black screen freeze when selecting a store widget within a news post Fixed issue where touching/clicking on store or community links in a news post within the client would not navigate to the website Changed game invitations to show the launch option dialog instead of using the first option in the list.</description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3716073757572455960&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed crash when after funding the Steam Wallet when attempting to make an in-game purchase in the Overlay&lt;/li&gt;
&lt;li&gt;Fixed issue where the Main Menu and Quick Access Menu stopped working after selecting a custom startup movie&lt;/li&gt;
&lt;li&gt;Any button press will now cancel the Wake custom startup movie&lt;/li&gt;
&lt;li&gt;Fixed a black screen freeze when selecting a store widget within a news post&lt;/li&gt;
&lt;li&gt;Fixed issue where touching/clicking on store or community links in a news post within the client would not navigate to the website&lt;/li&gt;
&lt;li&gt;Changed game invitations to show the launch option dialog instead of using the first option in the list. If the user has selected an option and asked to remember it, that option will be used instead of showing the dialog.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Also, there was a small &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3716073757569073665&#34;&gt;update&lt;/a&gt; from yesterday:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed download rate limiting not working in some cases&lt;/li&gt;
&lt;li&gt;Improved performance of dual trackpad typing in the Virtual Keyboard&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added several missing Steam Link App virtual controller-specific settings to the configurator&lt;/li&gt;
&lt;/ul&gt;
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      <title>Super Mario Bros. Movie - Good, But Not Necessarily Great</title>
      <link>https://linuxgamingcentral.org/posts/super-mario-bros-movie-review/</link>
      <pubDate>Thu, 06 Apr 2023 18:26:43 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/super-mario-bros-movie-review/</guid>
      <description>I guess the big N may have felt a bit threatened by the blue blur showing up on the big screen. Either that, or Nintendo may have wanted to expand their horizons a bit. Which, to be quite honest, is odd. First, they spearheaded the effort of making a Vulkan shader extension. I have never seen Nintendo contribute to FOSS in any way, shape, or form. And now, they&amp;rsquo;re dabbling with their most successful IP in animation form.</description>
      <content>&lt;p&gt;I guess the big N may have felt a bit threatened by the blue blur showing up on the big screen. Either that, or Nintendo may have wanted to expand their horizons a bit. Which, to be quite honest, is &lt;em&gt;odd&lt;/em&gt;. First, they spearheaded the effort &lt;a href=&#34;https://www.khronos.org/blog/you-can-use-vulkan-without-pipelines-today&#34;&gt;of making a Vulkan shader extension&lt;/a&gt;. I have &lt;em&gt;never&lt;/em&gt; seen Nintendo contribute to FOSS in any way, shape, or form. And now, they&amp;rsquo;re dabbling with their most successful IP in animation form. I&amp;rsquo;m still trying to wrap my ahead around it.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Please note: there are a few spoilers here!&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;the-theater&#34;&gt;The Theater&lt;/h1&gt;
&lt;p&gt;I reserved my ticket online. I even got to pick where my seat was. I picked the leftmost seat in the center. Not too far away from the screen, but not too close either. Outside from having to move my feet every once in a while to let people in and out of my row, I&amp;rsquo;d say the chairs were pretty comfortable. Made of leather. There&amp;rsquo;s even a few buttons that allow you to bring up the chair&amp;rsquo;s foot rest and adjust the recline to your tastes.&lt;/p&gt;
&lt;p&gt;The movie was scheduled for 12:05 in the morning. Half an hour&amp;rsquo;s drive in, I&amp;rsquo;m there around 12:00. Guy scans my QR code on my phone and tells me where to go. I&amp;rsquo;ll spare you the rant on the &amp;ldquo;convenience fee&amp;rdquo; for having popcorn delivered to my seat. Which they actually didn&amp;rsquo;t deliver; I had to go back out to the concession stand and tell the girl behind the counter I was supposed to have a large popcorn with extra butter delivered to me at 12:05 AM.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Mario, Peach, and Toad&#34; src=&#34;https://linuxgamingcentral.org/images/mario_bros_movie/mario_peach_and_toad.avif&#34;&gt;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;The Mario popcorn tin is going to be $15,&amp;rdquo; the cashier said to the guys who were in front of me at the stand.&lt;/p&gt;
&lt;p&gt;The guys look at each other, and one says, &amp;ldquo;That isn&amp;rsquo;t bad!&amp;rdquo; They buy the Mario brick-themed square tin, and ask for the butter to be layered. For that kind of price, yeah, that&amp;rsquo;s the very least they could do.&lt;/p&gt;
&lt;p&gt;About 20 minutes of advertising before the show even starts, and my popcorn bucket is already half-empty.&lt;/p&gt;
&lt;h1 id=&#34;the-movie&#34;&gt;The Movie&lt;/h1&gt;
&lt;p&gt;The movie starts off with Bowser&amp;rsquo;s castle crashing on some arctic land. Bowser, together with his Koopa Troopa minions, capture a star. The star grants invincibility, much like in the games themselves. Bowser wants to marry Peach, and rule the world with her.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Bowser and his minions&#34; src=&#34;https://linuxgamingcentral.org/images/mario_bros_movie/bowser.avif&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now, you&amp;rsquo;re probably thinking the movie carries the same formula as most of the games. And it does, to a degree. However, one thing that&amp;rsquo;s different, is Peach isn&amp;rsquo;t captured at the outset. It&amp;rsquo;s actually Luigi that needs the saving this time. Peach doesn&amp;rsquo;t just sit on the sidelines; she actually becomes the leader, to which Mario becomes sidekick, along with Toad. Finally, Peach isn&amp;rsquo;t the one who&amp;rsquo;s kidnapped.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re wondering whether this movie is better than the one Nintendo tried to attempt in the 90s, well, you can be rest assured that it&amp;rsquo;s leagues upon &lt;em&gt;leagues&lt;/em&gt; better. It was animated by Illumination, the same company that pioneered &lt;em&gt;Sing&lt;/em&gt;, &lt;em&gt;Despicable Me&lt;/em&gt;, and &lt;em&gt;The Secret Life of Pets&lt;/em&gt;. The animation itself is pretty decent.&lt;/p&gt;
&lt;p&gt;A common quote you&amp;rsquo;ll hear is &amp;ldquo;Chris Pratt didn&amp;rsquo;t kill the movie.&amp;rdquo; No, he didn&amp;rsquo;t. But I just found it very odd he was the one chosen to voice as the Italian red plumber. Jack Black voicing Bowser was pretty cool; same thing goes to Seth Rogen for Donkey Kong. It&amp;rsquo;s a bit different seeing the characters have voices, considering Mario and Luigi for the most part only speak grunts in the games. But, I guess for a movie, you gotta have voice actors to keep the animation entertaining.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Power-up&#34; src=&#34;https://linuxgamingcentral.org/images/mario_bros_movie/powerup.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Peach and Mario seek the help of Cranky Kong&amp;rsquo;s army to fight against Bowser and his minions, but to earn that, Mario has to fight against Cranky&amp;rsquo;s son, Donkey Kong, and win. I&amp;rsquo;ll also mention that, similar to the games, there are &amp;ldquo;power-up&amp;rdquo; blocks scattered throughout the world, and when they&amp;rsquo;re hit, it will reveal an item. The character will either get larger, smaller, turn into a cat, or be able to throw fireballs. Peach gets an ice flower that transforms her into Elsa from &lt;em&gt;Frozen&lt;/em&gt;, basically.&lt;/p&gt;
&lt;p&gt;Yup, here we find Donkey Kong&amp;rsquo;s dad. And, similar to the very first Mario game that came into existance, Mario and DK are frenemies.&lt;/p&gt;
&lt;p&gt;Oh, and while I&amp;rsquo;m at it, we also discover Mario and Luigi&amp;rsquo;s parents, as well. Of course, spaghetti is served for supper, with mushrooms. So, instead of Charles Martinet voicing Mario, he actually voices his dad this time around. And for once, we actually get to see the two brothers work together to solve a water leak. They&amp;rsquo;re plumbers after all, right?&lt;/p&gt;
&lt;p&gt;With the &lt;em&gt;Mario Kart&lt;/em&gt; series being so popular, it&amp;rsquo;s no wonder why there&amp;rsquo;s segments where there&amp;rsquo;s racing. One Koopa Troopa drives around a monster truck, trying to crush Mario. Later on we find out this very same Koopa becomes the infamous &amp;ldquo;Blue Shell&amp;rdquo; weapon, that seeks to destroy the racer in first place. It was kind of neat to see more personality into some of these characters.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Bowser with Luigi&#34; src=&#34;https://linuxgamingcentral.org/images/mario_bros_movie/bowser_with_luigi.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Did you know Bowser plays the piano? Yup, he&amp;rsquo;s pretty good at it too. Vocals, eh, not so much. &amp;ldquo;Peaches, peaches, peaches, peaches.&amp;rdquo; Bowser sings about the love of his life. This is one of the few times in the movie where I got a chuckle.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s kind of difficult to talk about this movie without getting into spoilers, so I think I&amp;rsquo;ll wrap up here. Would I recommend watching it? Yeah, it&amp;rsquo;s pretty decent. Is it something I would watch again though? Eh, that&amp;rsquo;s a tough one. Out of 10 stars, I would probably give the &lt;em&gt;Super Mario Bros&lt;/em&gt; movie a 7.5. It&amp;rsquo;s good, but not super fantastic.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;animation quality, colors are good&lt;/li&gt;
&lt;li&gt;some genuinely funny moments&lt;/li&gt;
&lt;li&gt;Chris Pratt didn&amp;rsquo;t kill the movie&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;plot isn&amp;rsquo;t entirely different than the majority of &lt;em&gt;Mario&lt;/em&gt; games&lt;/li&gt;
&lt;li&gt;Chris Pratt voicing Mario: why?&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;All images are credit of Illumination&lt;/em&gt;&lt;/p&gt;
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      <title>ProtonUp-Qt 2.8.0 Improves Startup Time, Adds Sorting &amp; Searching Functionality to Game List</title>
      <link>https://linuxgamingcentral.org/posts/protonup-qt-2.8.0/</link>
      <pubDate>Thu, 06 Apr 2023 17:34:34 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/protonup-qt-2.8.0/</guid>
      <description>Got a nice new update for ProtonUp-Qt, the fabulous tool for quickly obtaining the latest version of GE-Proton and other compatibility tools for Steam. Today&amp;rsquo;s update adds Proton-Tkg (Wine Master) as a compatibility tool. Lutris gets vanilla Wine as an added compatibility tool.
The game list now allows you to search and sort your games, and non-Steam games have been added. Speaking of game list, this has also been added for Lutris and Heroic Games Launcher.</description>
      <content>&lt;p&gt;Got a nice new update for ProtonUp-Qt, the fabulous tool for quickly obtaining the latest version of GE-Proton and other compatibility tools for Steam. Today&amp;rsquo;s update adds Proton-Tkg (Wine Master) as a compatibility tool. Lutris gets vanilla Wine as an added compatibility tool.&lt;/p&gt;
&lt;p&gt;The game list now allows you to search and sort your games, and non-Steam games have been added. Speaking of game list, this has also been added for Lutris and Heroic Games Launcher.&lt;/p&gt;
&lt;p&gt;Along with the 2.8.0 update is more keyboard shortcuts, a button in the About menu which allows you to add ProtonUp-Qt as a shortcut in your Steam library (great for Deck users), improved startup time, and &amp;ldquo;various small improvements.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/releases/tag/v2.8.0&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>The Last of Us Mod Fixes Stuttering and Improves Performance</title>
      <link>https://linuxgamingcentral.org/posts/the-last-of-us-vulkan-mod/</link>
      <pubDate>Wed, 05 Apr 2023 14:52:58 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/the-last-of-us-vulkan-mod/</guid>
      <description>I know I&amp;rsquo;m recycling that meme-y &amp;ldquo;The last of my VRAM&amp;rdquo; image a little too much, but there&amp;rsquo;s potentially some hope for those of you looking to get better performance, even though the past couple of updates to the game haven&amp;rsquo;t done much.
On my Discord I&amp;rsquo;ve been made aware of a mod for The Last of Us. The description of the mod is as follows:
Run the game in Vulkan using DXVK &amp;ndash; helps with crashes, performance, and stuttering.</description>
      <content>&lt;p&gt;I know I&amp;rsquo;m recycling that meme-y &amp;ldquo;The last of my VRAM&amp;rdquo; image a little too much, but there&amp;rsquo;s potentially some hope for those of you looking to get better performance, even though the past couple of updates to the game &lt;a href=&#34;https://www.youtube.com/watch?v=HgW3neI_3sk&#34;&gt;haven&amp;rsquo;t done much&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;On my &lt;a href=&#34;https://discord.gg/bTgCcWC4dm&#34;&gt;Discord&lt;/a&gt; I&amp;rsquo;ve been made aware of a &lt;a href=&#34;https://www.nexusmods.com/thelastofuspart1/mods/21?tab=description&#34;&gt;mod&lt;/a&gt; for &lt;em&gt;The Last of Us&lt;/em&gt;. The description of the mod is as follows:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Run the game in Vulkan using DXVK &amp;ndash; helps with crashes, performance, and stuttering.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Now, of course, I have to add the caveat that &lt;strong&gt;I have not personally tested this mod&lt;/strong&gt;, as I don&amp;rsquo;t own the game, so I can&amp;rsquo;t confirm whether the mod does indeed improve performance. I&amp;rsquo;ve been told that in some tests, &amp;ldquo;it lowers RAM consumption by a lot and reduces/removes stutter while having a 10-30% performance decrease.&amp;rdquo; (I think they meant &amp;ldquo;&lt;em&gt;increase&lt;/em&gt;&amp;rdquo; rather than &amp;ldquo;decrease.&amp;rdquo;)&lt;/p&gt;
&lt;p&gt;To use the mod, download the version appropriate to your GPU vendor, and extract the zip file contents to the game&amp;rsquo;s installation folder. Obviously, Deck users are going to want to download the AMD version. If you want to enable HDR, open the &lt;code&gt;dxvk.conf&lt;/code&gt; file and change the &lt;code&gt;dxgi.enableHDR&lt;/code&gt; parameter from &lt;code&gt;false&lt;/code&gt; to &lt;code&gt;true&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a few warnings that the modder describes:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;The game will rebuild shaders and it will crash many times while doing this, will also &lt;strong&gt;lose DLSS [and] use FSR instead.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Listen Mode doesn&amp;rsquo;t work when using Vulkan&lt;/strong&gt;; maybe degraded performance for some users.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Seems to not work with all AMD GPUs&lt;/strong&gt;, NVIDIA seems fine for RTX 20-series and above.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Get the mod over on &lt;a href=&#34;https://www.nexusmods.com/thelastofuspart1/mods/21?tab=description&#34;&gt;Nexus Mods&lt;/a&gt;. Note that you will need to have a Nexus account and be signed in to download.&lt;/p&gt;
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      <title>Steam Deck Client Beta Fixes 4K Docked Startup Issue, Distorted Audio</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-4-4-2023/</link>
      <pubDate>Wed, 05 Apr 2023 02:58:32 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-4-4-2023/</guid>
      <description>Patch notes can also be read on Steam.
General
Fixed a case where some 4K displays would show no output at bootup until the dock was reconnected Fixed a case where audio could be distorted when resuming the Steam Deck Fixed audio device management not working after the OS audio server restarts Fixed an intermittent crash when the OS audio server restarts Steam Deck Desktop
Fixed issue where viewing app properties caused the Steam client to be unusable </description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/6385581887762033270&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed a case where some 4K displays would show no output at bootup until the dock was reconnected&lt;/li&gt;
&lt;li&gt;Fixed a case where audio could be distorted when resuming the Steam Deck&lt;/li&gt;
&lt;li&gt;Fixed audio device management not working after the OS audio server restarts&lt;/li&gt;
&lt;li&gt;Fixed an intermittent crash when the OS audio server restarts&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Deck Desktop&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue where viewing app properties caused the Steam client to be unusable&lt;/li&gt;
&lt;/ul&gt;
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      <title>You Can Play Genshin Impact on Deck</title>
      <link>https://linuxgamingcentral.org/posts/genshin-impact-on-deck-guide/</link>
      <pubDate>Tue, 04 Apr 2023 20:24:52 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/genshin-impact-on-deck-guide/</guid>
      <description>UPDATE (4/12/2023): According to Steam Deck Gaming, Genshin Impact no longer runs on Deck with the recent 3.6 update. They report &amp;ldquo;the game no longer loads and sits on a black screen.&amp;rdquo;
In the meantime, I suppose you could try An Anime Game Launcher. I&amp;rsquo;m not going to link to the GitHub repo since the devs asked so, but a quick Google search should lead you to it along with a few YouTube tutorials.</description>
      <content>&lt;p&gt;&lt;strong&gt;UPDATE (4/12/2023):&lt;/strong&gt; According to &lt;a href=&#34;https://www.steamdeckgaming.net/post/genshin-impact-is-no-longer-working-on-steam-deck-since-update-3-6&#34;&gt;Steam Deck Gaming&lt;/a&gt;, &lt;em&gt;Genshin Impact&lt;/em&gt; no longer runs on Deck with the recent 3.6 update. They report &amp;ldquo;the game no longer loads and sits on a black screen.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;In the meantime, I suppose you could try An Anime Game Launcher. I&amp;rsquo;m not going to link to the GitHub repo since the devs asked so, but a quick Google search should lead you to it along with a few YouTube tutorials.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Original article:&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Steam Deck Gaming has figured out &lt;a href=&#34;https://www.youtube.com/watch?v=SQYp6prSf88&#34;&gt;how to get &lt;em&gt;Genshin Impact&lt;/em&gt; running on Steam Deck&lt;/a&gt;. They note:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;It will take some time, the install process and verification process takes a long time so be sure to set a couple of hours aside to get up and running or do it in-between other tasks.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;They also mention you&amp;rsquo;ll need a whopping &lt;em&gt;135 GB&lt;/em&gt; of available hard drive space to install.&lt;/p&gt;
&lt;p&gt;Don&amp;rsquo;t let the 34 total steps daunt you &amp;ndash; it&amp;rsquo;s not that difficult. You&amp;rsquo;ll have to download the &lt;a href=&#34;https://genshin.hoyoverse.com/en/&#34;&gt;&lt;em&gt;Genshin Impact&lt;/em&gt; installer&lt;/a&gt;, add it as a non-Steam game, force Proton Experimental, and install the bad boy. Step 13 notes &amp;ldquo;Once the download is complete it will likely get stuck verifying resources, exit the launcher at this point, otherwise let it complete.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Genshin Impact in-game on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/genshin_impact_in_game.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;From there you&amp;rsquo;ll need to add the &lt;code&gt;launcher.exe&lt;/code&gt; file as a non-Steam game, which will be located inside the &lt;code&gt;compatdata&lt;/code&gt; folder. Set Proton Experimental as the compatibility tool. Run the launcher again, set auto-launch to on, and show pop-up when exiting game. Make sure &amp;ldquo;Gamepad with Joystick Trackpad&amp;rdquo; is set as the controller profile in Game Mode. You&amp;rsquo;ll need to use the touchscreen in the main menu, then change the control type to controller from the Settings menu.&lt;/p&gt;
&lt;p&gt;For optimized gameplay, set the game to Low settings, and cap the framerate to 45 FPS.&lt;/p&gt;
&lt;p&gt;Steam Deck Checker also has a &lt;a href=&#34;https://www.steamdeckgaming.net/post/how-to-play-genshin-impact-on-steam-deck-steam-os&#34;&gt;written post&lt;/a&gt; in addition to the video if you&amp;rsquo;d like to learn more.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Images are credit of Steam Deck Gaming&lt;/em&gt;&lt;/p&gt;
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      <title>Please, Stop Using the Phrase &#39;Steam Deck Competitor&#39;</title>
      <link>https://linuxgamingcentral.org/posts/asus-cant-compete-against-steam-deck/</link>
      <pubDate>Tue, 04 Apr 2023 16:40:42 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/asus-cant-compete-against-steam-deck/</guid>
      <description>If you see an article headline with the phrase &amp;ldquo;Steam Deck Competitor&amp;rdquo; or &amp;ldquo;Steam Deck Killer,&amp;rdquo; you know for a fact that article was made for clickbait purposes (much like my cruel April Fool&amp;rsquo;s prank with the Deck 2).
And we all figured the ASUS ROG Ally was a hoax when it was revealed on April 1st. To be honest, even though LTT and Dave2D have both got their hands on it, the whole thing still seems unreal to me.</description>
      <content>&lt;p&gt;If you see an article headline with the phrase &amp;ldquo;Steam Deck Competitor&amp;rdquo; or &amp;ldquo;Steam Deck Killer,&amp;rdquo; you know for a fact that article was made for clickbait purposes (much like my cruel &lt;a href=&#34;https://linuxgamingcentral.org/posts/i-got-a-steam-deck-2/&#34;&gt;April Fool&amp;rsquo;s prank with the Deck 2&lt;/a&gt;).&lt;/p&gt;
&lt;p&gt;And we all figured the ASUS ROG Ally was a hoax when it was revealed on April 1st. To be honest, even though &lt;a href=&#34;https://www.youtube.com/watch?v=S9a3oAiN2ik&#34;&gt;LTT&lt;/a&gt; and &lt;a href=&#34;https://www.youtube.com/watch?v=drLZxyv79Oo&#34;&gt;Dave2D&lt;/a&gt; have both got their hands on it, the whole thing still seems unreal to me.&lt;/p&gt;
&lt;h1 id=&#34;what-we-know&#34;&gt;What We Know&lt;/h1&gt;
&lt;p&gt;So, in case you hadn&amp;rsquo;t been caught up on the specs of this so-called &amp;ldquo;Steam Deck competitor,&amp;rdquo; here&amp;rsquo;s a brief overview of what we know so far:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;7&amp;quot;, 7ms, 1080p, 120 Hz panel, with a brightness of 500 nits&lt;/li&gt;
&lt;li&gt;custom Ryzen APU with Zen 4 and RDNA 3, though no other details have been given&lt;/li&gt;
&lt;li&gt;a port is provided on top of the device for connecting an external GPU. Not using Thunderbolt but it does have PCIe gen 3 x 8&lt;/li&gt;
&lt;li&gt;supposedly it&amp;rsquo;s &lt;em&gt;double&lt;/em&gt; the performance of the Deck, although I would assume that&amp;rsquo;s only when an eGPU is connected&lt;/li&gt;
&lt;li&gt;608 grams in weight&lt;/li&gt;
&lt;li&gt;dual-fan setup; apparently it&amp;rsquo;s much more quiet than the Deck&lt;/li&gt;
&lt;li&gt;powered by Windows 11, with what appears to be a gamepad-oriented interface called the &amp;ldquo;Command Center&amp;rdquo; when the appropriate button is pressed, allowing you to customize the refresh rate, emulate a mouse, and more&lt;/li&gt;
&lt;li&gt;uses M.2 2230 for storage&lt;/li&gt;
&lt;li&gt;two back buttons&lt;/li&gt;
&lt;li&gt;according to LTT, it&amp;rsquo;s not as comfortable to hold as the Deck&lt;/li&gt;
&lt;li&gt;analog sticks have RGB rings, but are &lt;em&gt;not&lt;/em&gt; hall effect&lt;/li&gt;
&lt;li&gt;the D-pad is &amp;ldquo;solidly okay&amp;rdquo;&lt;/li&gt;
&lt;li&gt;NVMe and analog sticks can be easily replaced&lt;/li&gt;
&lt;li&gt;volume rocker, MicroSD card slot, USB-C, and fingerprint sensor are all on top&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;what-we-dont&#34;&gt;What We &lt;em&gt;Don&amp;rsquo;t&lt;/em&gt;&lt;/h1&gt;
&lt;p&gt;Notice, however, what &lt;em&gt;isn&amp;rsquo;t&lt;/em&gt; mentioned:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;price. No, of course they&amp;rsquo;re not going to reveal the price just yet, but that&amp;rsquo;s the one &lt;em&gt;key&lt;/em&gt; thing that every gamer is going to want to know firsthand&lt;/li&gt;
&lt;li&gt;battery capacity, although LTT did mention it&amp;rsquo;s &amp;ldquo;competitive&amp;rdquo; to the Deck&amp;rsquo;s&lt;/li&gt;
&lt;li&gt;amount of RAM, whether it&amp;rsquo;s using DDR4 or DDR5, or the speed&lt;/li&gt;
&lt;li&gt;NVMe capacity, brand, or speed&lt;/li&gt;
&lt;li&gt;whether the triggers are analog&lt;/li&gt;
&lt;li&gt;whether there is built-in haptic feedback&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;ROG Ally PCB&#34; src=&#34;https://linuxgamingcentral.org/images/asus_rog_ally/pcb.webp&#34;&gt;
&lt;em&gt;Image credit: Dave2D&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Also, notice the fact the handheld doesn&amp;rsquo;t have trackpads. It doesn&amp;rsquo;t have four back buttons. No one has mentioned whether the thumbsticks are capacitive or not. No one mentions whether it has a gyro. What about customizing the TDP limit or GPU clock speeds? Is that even possible without having to resort to a third-party app in desktop mode?&lt;/p&gt;
&lt;p&gt;And I can&amp;rsquo;t help but laugh at the battery. Let&amp;rsquo;s assume it&amp;rsquo;s 40 Wh &amp;ndash; or maybe be generous and say it&amp;rsquo;s 50 Wh. No way in hell this thing could last longer than 20 minutes playing a game at full 1080p resolution with a framerate higher than 60 FPS. 500 nits might be brighter than the 400 nits on the Deck, but that&amp;rsquo;s another huge chunk of your battery gone if you crank the brightness all the way up. Plug in an external GPU while you&amp;rsquo;re at it, and watch that battery gauge drain like a box truck driving around town.&lt;/p&gt;
&lt;p&gt;Add to the fact this handheld is coming with &lt;em&gt;Windows&lt;/em&gt; out of the box. All that spyware, all those unnecessary processes running in the background, consuming even &lt;em&gt;more&lt;/em&gt; unnecessary battery. A desktop interface that &lt;em&gt;wasn&amp;rsquo;t&lt;/em&gt; designed with a gamepad in mind. Sure, you can finally play those pesky games with EAC that don&amp;rsquo;t work on Deck, but is it really worth sacrificing Linux just to play &lt;em&gt;PUBG&lt;/em&gt;? Gardiner Bryant &lt;a href=&#34;https://viewsink.com/asus-rog-ally-wanna-be/&#34;&gt;explains this whole mess&lt;/a&gt; a lot better than I can.&lt;/p&gt;
&lt;h1 id=&#34;best-buy-sign-up-a-needle-to-gauge-interest&#34;&gt;Best Buy Sign-Up: A Needle to Gauge Interest&lt;/h1&gt;
&lt;p&gt;As The Phawx brings out in his &lt;a href=&#34;https://www.youtube.com/watch?v=sCgPQlrMhkU&#34;&gt;video&lt;/a&gt;, sure, you can sign up for reservations at Best Buy, an actual brick and motor store where you can pick it up, if the device ever becomes a reality. But I think the email sign-up is more so just a &amp;ldquo;survey&amp;rdquo; in the sense Best Buy and ASUS are gauging the level of interest in the device. The more signups they get, the more units they can produce, and the more units they produce, the less expensive the device will be. Notice we don&amp;rsquo;t even have a date as to when reservations will become available, nevermind when the product itself will actually be on that Best Buy shelf.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Best Buy page for Ally&#34; src=&#34;https://linuxgamingcentral.org/images/asus_rog_ally/best_buy.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;If they don&amp;rsquo;t get enough sign-ups, well, that&amp;rsquo;s probably the queue for ASUS to nip the bud and not make it at all.&lt;/p&gt;
&lt;h1 id=&#34;price-price-and-price&#34;&gt;Price, Price, and Price&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m going back again to that price. I&amp;rsquo;m sure you&amp;rsquo;re aware of companies like Aya Neo, GPD, OneXPlayer, etc. who sell their handhelds at a number that&amp;rsquo;s a good two or even &lt;em&gt;three&lt;/em&gt; times the price of the base model Deck. That&amp;rsquo;s a price that &lt;em&gt;most&lt;/em&gt; people are not willing to pay. I did a &lt;a href=&#34;https://mastodon.social/@linuxgamingcentral/110138886032709814&#34;&gt;poll&lt;/a&gt; over on Mastodon. 38% of voters believe the price will be anywhere from $700-$1000. 36% speculate &lt;em&gt;more&lt;/em&gt; than $1000. Only 11% believe the price will be less than $500.&lt;/p&gt;
&lt;p&gt;If it&amp;rsquo;s around $650-ish, and not anything higher, well, there might very well be competition here, at least as far as price goes. But you also have to consider, this is using Windows; ASUS probably won&amp;rsquo;t provide any support for users who decide to use Linux. The higher resolution, brightness, and refresh rate are just going to be a gas guzzler, and the fact they haven&amp;rsquo;t revealed any details on the battery is highly suspicious to me. And why not offer 2280 support for drives? That in of itself could have had an edge over the Deck, since 2230s tend to be a bit more pricey than the longer counterparts.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ally Command Center&#34; src=&#34;https://linuxgamingcentral.org/images/asus_rog_ally/command_center.webp&#34;&gt;
&lt;em&gt;Image credit: LTT&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Look, I&amp;rsquo;m all for competition. I think it&amp;rsquo;s great for someone to step into the fray, particularly a company that&amp;rsquo;s able to mass-produce these devices at a competitive price, and perhaps have some better performance to boot. And the Ally might be the closest thing we&amp;rsquo;re ever going to get. But I just don&amp;rsquo;t see it happening. Especially when so many details are vague.&lt;/p&gt;
&lt;p&gt;Maybe this is just an extended April Fool&amp;rsquo;s prank.&lt;/p&gt;
&lt;p&gt;What are your thoughts though? Do you think the Ally will actually be produced for the general market? Can it actually serve as the closest competitive offer to the Deck?&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Dave2D&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Fixes In-Game Overlay, Autosaves from Getting Lost</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-4-3-2023/</link>
      <pubDate>Tue, 04 Apr 2023 02:58:02 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-4-3-2023/</guid>
      <description>Patch notes can also be read on Steam.
Steam Deck Desktop
Fixed an in-game overlay related crash introduced in the last beta release Steam Input
Fixed a case where hitting the apply configuration button before a configuration preview was loaded could select the wrong configuration Fixed a case where an autosave could get lost while editing Fixed the DualSense configuration preview not showing the Mute button Fixed error when viewing a configuration in the Search tab of the config browser </description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/6385581887759294254&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Steam Deck Desktop&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an in-game overlay related crash introduced in the last beta release&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed a case where hitting the apply configuration button before a configuration preview was loaded could select the wrong configuration&lt;/li&gt;
&lt;li&gt;Fixed a case where an autosave could get lost while editing&lt;/li&gt;
&lt;li&gt;Fixed the DualSense configuration preview not showing the Mute button&lt;/li&gt;
&lt;li&gt;Fixed error when viewing a configuration in the Search tab of the config browser&lt;/li&gt;
&lt;/ul&gt;
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      <title>GE-Proton7-54 Adds Fixes for The Last of Us, Uncharted Collection</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-54/</link>
      <pubDate>Mon, 03 Apr 2023 18:42:32 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-54/</guid>
      <description>Disappointed by the lackluster PC port of The Last of Us? Well, I think it&amp;rsquo;s no longer the last of us. Not of your computer&amp;rsquo;s resources, anyway. Today&amp;rsquo;s update to GE-Proton updates VKD3D-Proton, which &amp;ldquo;brings in some fixes for The Last of Us, Uncharted, and a few more [titles].&amp;rdquo; You can take a look at the commit history for VKD3D-Proton for more details. I&amp;rsquo;m not sure how much got fixed, so The Last of Us may work only a little better.</description>
      <content>&lt;p&gt;Disappointed by the lackluster PC port of &lt;em&gt;The Last of Us&lt;/em&gt;? Well, I think it&amp;rsquo;s no longer the last of us. Not of your computer&amp;rsquo;s resources, anyway. Today&amp;rsquo;s update to GE-Proton updates VKD3D-Proton, which &amp;ldquo;brings in some fixes for &lt;em&gt;The Last of Us&lt;/em&gt;, &lt;em&gt;Uncharted&lt;/em&gt;, and a few more [titles].&amp;rdquo; You can take a look at the &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton/commits/master&#34;&gt;commit history&lt;/a&gt; for VKD3D-Proton for more details. I&amp;rsquo;m not sure how much got fixed, so &lt;em&gt;The Last of Us&lt;/em&gt; may work only a little better. I wouldn&amp;rsquo;t know since I don&amp;rsquo;t own the game.&lt;/p&gt;
&lt;p&gt;The update to Wine (bleeding edge) adds the &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-3-31-2023/&#34;&gt;EAC fix for &lt;em&gt;Fall Guys&lt;/em&gt;&lt;/a&gt;. DXVK has also been updated, though it doesn&amp;rsquo;t seem like there were any specific game fixes mentioned with this update.&lt;/p&gt;
&lt;p&gt;As for Protonfixes, one was removed for &lt;em&gt;Saints Row 2&lt;/em&gt;, one was added for &lt;em&gt;Carnage Cross&lt;/em&gt;, and a third was corrected for &lt;em&gt;Outlaws&lt;/em&gt;. (The patch notes just says &amp;ldquo;Outlaws&amp;rdquo;; I&amp;rsquo;m assuming it&amp;rsquo;s in reference to &lt;em&gt;Outlaws + A Handful of Missions&lt;/em&gt; from &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-53/&#34;&gt;7-52&lt;/a&gt;.)&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-54&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Weekly News Recap (Nintendo Actually Contributes to FOSS, Murder of a Hedgehog, E3 2023 Canned)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-march-25-31/</link>
      <pubDate>Sun, 02 Apr 2023 17:48:32 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-march-25-31/</guid>
      <description>Steam Deck it&amp;rsquo;s possible to play Half-Life: Alyx without VR SteamGridDB is an awesome plugin to customize the artwork for your Steam games Monday&amp;rsquo;s beta client update removes modal dialog when uninstalling games, along with a few fixes Wednesday&amp;rsquo;s beta client update adds a fix for the install location dialog Super Indie Karts gets full Deck support Hardware Gazelle laptop by System76 gets a refresh with Alder Lake Turtle Beach REACT-R and Recon Xbox gamepads to get support in kernel 6.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;it&amp;rsquo;s possible to play &lt;a href=&#34;https://linuxgamingcentral.org/posts/you-can-play-half-life-alyx-on-deck/&#34;&gt;&lt;em&gt;Half-Life: Alyx&lt;/em&gt; without VR&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steamgriddb/&#34;&gt;SteamGridDB&lt;/a&gt; is an awesome plugin to customize the artwork for your Steam games&lt;/li&gt;
&lt;li&gt;Monday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-27-2023/&#34;&gt;beta client update&lt;/a&gt; removes modal dialog when uninstalling games, along with a few fixes&lt;/li&gt;
&lt;li&gt;Wednesday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-29-2023/&#34;&gt;beta client update&lt;/a&gt; adds a fix for the install location dialog&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Super Indie Karts&lt;/em&gt; gets &lt;a href=&#34;https://store.steampowered.com/news/app/323670/view/6383330087928345070&#34;&gt;full Deck support&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Gazelle laptop by System76 &lt;a href=&#34;https://linuxgamingcentral.org/posts/gazelle-laptop-by-system76-with-13th-gen-cpu/&#34;&gt;gets a refresh&lt;/a&gt; with Alder Lake&lt;/li&gt;
&lt;li&gt;Turtle Beach REACT-R and Recon Xbox gamepads &lt;a href=&#34;https://www.phoronix.com/news/Turtle-Beach-XPad-Linux-6.4&#34;&gt;to get support in kernel 6.4&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;ChimeraOS&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-40/&#34;&gt;40&lt;/a&gt; adds OOTB sound support for Steam Deck, adds a few more supported emulators. &lt;a href=&#34;https://github.com/ChimeraOS/chimeraos/wiki/Release-Notes#chimeraos-41-2023-03-30&#34;&gt;41&lt;/a&gt; adds a hotfix for users using 4K with an AMD GPU&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.5/&#34;&gt;8.5&lt;/a&gt; adds a dark theme and upgrades VKD3D to 1.7&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-3-31-2023/&#34;&gt;3.31.2023&lt;/a&gt; fixes &lt;em&gt;Fall Guys&lt;/em&gt;, &lt;em&gt;Returnal&lt;/em&gt;, and &lt;em&gt;King of Fighters XV&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/the-murder-of-sonic-out-now/&#34;&gt;&lt;em&gt;The Murder of Sonic the Hedgehog&lt;/em&gt;&lt;/a&gt; is a free visual novel&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/smash-clones-cant-keep-up/&#34;&gt;&lt;em&gt;Smash&lt;/em&gt; clones can&amp;rsquo;t keep up&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/valve-dev-offers-take-on-emulation/&#34;&gt;&amp;ldquo;How do you dislike a Tweet again?&amp;rdquo;&lt;/a&gt; &amp;ndash; coming from the words of Griffais, in regards to the &amp;ldquo;dangers&amp;rdquo; of emulation&lt;/li&gt;
&lt;li&gt;Valve to &lt;a href=&#34;https://help.steampowered.com/en/faqs/view/4784-4F2B-1321-800A&#34;&gt;stop supporting Windows 7/8/8.1 in January&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Dolphin emulator &lt;a href=&#34;https://dolphin-emu.org/blog/2023/03/28/coming-soon-dolphin-steam/&#34;&gt;coming to Steam&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Nintendo, of all people, &lt;a href=&#34;https://www.khronos.org/blog/you-can-use-vulkan-without-pipelines-today&#34;&gt;contributed to a Vulkan extension&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Boiling Steam &lt;a href=&#34;https://boilingsteam.com/epic-linux-gaming-predictions-for-2023/&#34;&gt;asks for this year&amp;rsquo;s Linux gaming predictions&lt;/a&gt; from the likes of The Linux Experiment, Luke Short, James Ramey from CodeWeavers, and more&lt;/li&gt;
&lt;li&gt;in case you haven&amp;rsquo;t already heard, &lt;a href=&#34;https://www.eurogamer.net/e3-2023-cancelled&#34;&gt;this year&amp;rsquo;s E3 is cancelled&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
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      <title>Valve Sent Me a Steam Deck 2 Prototype!</title>
      <link>https://linuxgamingcentral.org/posts/i-got-a-steam-deck-2/</link>
      <pubDate>Sat, 01 Apr 2023 03:47:13 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/i-got-a-steam-deck-2/</guid>
      <description>LGC readers! Just a heads-up. I&amp;rsquo;ve changed my mind about my website. From now on, I&amp;rsquo;ll only be talking about Super Smash Bros. Melee. I&amp;rsquo;m gonna teach you the meanest Captain Falcon there ever was, and there ever will be, regardless of whether you played Melee or not. Your knee reflexes are going to be so strong, the next time your doctor knocks on them, you&amp;rsquo;ll blast him outside of the building.</description>
      <content>&lt;p&gt;LGC readers! Just a heads-up. I&amp;rsquo;ve changed my mind about my website. From now on, I&amp;rsquo;ll only be talking about &lt;em&gt;Super Smash Bros. Melee&lt;/em&gt;. I&amp;rsquo;m gonna teach you the meanest Captain Falcon there ever was, and there ever &lt;em&gt;will&lt;/em&gt; be, regardless of whether you played &lt;em&gt;Melee&lt;/em&gt; or not. Your knee reflexes are going to be so strong, the next time your doctor knocks on them, you&amp;rsquo;ll blast him outside of the building.&lt;/p&gt;

 

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&lt;p&gt;But, before I get into that, there&amp;rsquo;s some important info I&amp;rsquo;d like to share. Something that surprised me, was Lawrence Yang from Valve actually got a hold of me and emailed me:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Hey Mark! Sorry I&amp;rsquo;ve been ignoring your Twitter DMs. As you can probably tell, ever since we shipped the Steam Deck out over a year ago, we&amp;rsquo;ve been &lt;em&gt;crazy&lt;/em&gt; busy. That being said, I just wanted to let you know that your website looks great. We&amp;rsquo;ve appreciated the coverage you&amp;rsquo;ve been creating for the Steam Deck so far!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;As a result, Valve has been so impressed with my work ethic that they asked if I wanted to take their next-gen Steam Deck for a spin. It&amp;rsquo;s tentatively been called the &amp;ldquo;Steam Deck 2&amp;rdquo; and is very early in its prototype stages. So, despite Yang himself saying the next-gen Deck wouldn&amp;rsquo;t be out &lt;a href=&#34;https://linuxgamingcentral.org/posts/rps-interview-with-griffais-and-yang/&#34;&gt;&amp;ldquo;for a few years&amp;rdquo;&lt;/a&gt;, you can see here, that they&amp;rsquo;re already working on the next iteration.&lt;/p&gt;
&lt;p&gt;So, here&amp;rsquo;s what I can tell you so far regarding the Steam Deck 2:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the APU is codenamed &amp;ldquo;Little Phoenix&amp;rdquo;&lt;/li&gt;
&lt;li&gt;the APU utilizes AMD&amp;rsquo;s Zen 4 architecture with RDNA 3 baked in, and has a boost speed of 4 GHz&lt;/li&gt;
&lt;li&gt;the RAM has been upgraded to 6400 MT/s, providing a 16% bandwidth boost&lt;/li&gt;
&lt;li&gt;it has 25-35% higher PPC than the original, and 10-20% higher boost clocks&lt;/li&gt;
&lt;li&gt;the GPU is 60% faster&lt;/li&gt;
&lt;li&gt;performance is nearly &lt;em&gt;doubled&lt;/em&gt; now that the TDP has a max setting of 25 W&lt;/li&gt;
&lt;li&gt;has detachable &amp;ldquo;joycons&amp;rdquo;&lt;/li&gt;
&lt;li&gt;the white color stems from the theme of the &lt;em&gt;Portal&lt;/em&gt; series&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Battery&amp;hellip;heh, let&amp;rsquo;s not go there. I can&amp;rsquo;t really disclose the numbers anyway.&lt;/p&gt;
&lt;p&gt;Despite Pierre-Loup Griffais&amp;rsquo; earlier claims that &lt;a href=&#34;https://linuxgamingcentral.org/posts/vibrantdeck/&#34;&gt;an OLED screen would be too difficult to implement&lt;/a&gt;, well, Valve actually put it in here. I&amp;rsquo;m telling you, the colors look freaking &lt;em&gt;gorgeous&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;What else is different? Well, not much to be honest with you. In fact some of the buttons got &amp;ldquo;nerfed&amp;rdquo; in the sense that they got removed. The screen and the battery were the biggest concerns for Valve. They certainly addressed the former. The latter&amp;hellip;not so much. It was the one thing I&amp;rsquo;d &lt;em&gt;hope&lt;/em&gt; they&amp;rsquo;d actually improve. But hey, this is a prototype; I&amp;rsquo;m sure they can figure something out. The triggers now actually have a &amp;ldquo;click&amp;rdquo; effect when they&amp;rsquo;re fully pressed down. A welcome feature, which the Steam controller had. The analog sticks also feel a bit more&amp;hellip;natural. Like, they don&amp;rsquo;t feel as synthetic as the ones in the original do.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck 2 prototype&#34; src=&#34;https://linuxgamingcentral.org/images/deck_2/prototype_photo2.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Can&amp;rsquo;t really comment on the software; I&amp;rsquo;m kind of under the same NDA as other journalists were when they got their review unit. All I can say is it&amp;rsquo;s constantly updating every day.&lt;/p&gt;
&lt;p&gt;Launch date? Valve still doesn&amp;rsquo;t really have a concrete answer on that. They told me a vague &amp;ldquo;2025.&amp;rdquo; Between now and then, I imagine this prototype will evolve quite a lot. And yes, Valve assured me they will continue to send me new prototypes whenever they come up with one. Price wasn&amp;rsquo;t really set in stone either; I would imagine the base model will go for around $600.&lt;/p&gt;
&lt;p&gt;Meantime, we&amp;rsquo;ve yet to hear from the big N regarding their plans for the next-gen Switch.&lt;/p&gt;
&lt;p&gt;Oh, as if I wasn&amp;rsquo;t flabbergasted enough that Yang contacted me, Griffais also got in touch:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Mark, apologies for not getting back to you sooner. I just wanted to say, I am aware of the articles that you wrote even before you founded your own web site. I must admit, I am impressed! I&amp;rsquo;ve also been made aware of some other developers at Valve who might have said some negative things about you. You can ignore the part where they said, &amp;ldquo;Blog author just copy pastes the outrage bait parts without checking anything, obviously.&amp;rdquo; You &lt;em&gt;do&lt;/em&gt; check the facts before you paste anything down, I can assure you of that. Sometimes they don&amp;rsquo;t think before they talk.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Wow. Thanks for the encouragement, Griffais!&lt;/p&gt;
&lt;p&gt;Now, where were we&amp;hellip;ah, &lt;em&gt;Melee&lt;/em&gt;, right! So here&amp;rsquo;s how you can chain grab with Captain Falcon&amp;rsquo;s down throw&amp;hellip;&lt;/p&gt;
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      <title>Wine 8.5 Upgrades VKD3D to 1.7, Adds Dark Theme</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.5/</link>
      <pubDate>Sat, 01 Apr 2023 02:48:34 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.5/</guid>
      <description>Wine 8.5 is now available. Included in this release is the upgrade to VKD3D 1.7. A WinRT dark theme can be configured, there&amp;rsquo;s better error handling in the IDL compiler, cleanups in IME support, and 21 bug fixes.
Bug fixes are as follows (gaming fixes are in bold):
#44547 Deus Ex: invisible War v1.2 crashes when using the hotkey to quickload a saved game #54701 Ultimate Race Pro crashes after intro movies #47326 Fair Strike fails to map joystick due to IDirectInputDevice8 SetActionMap being a semi-stub.</description>
      <content>&lt;p&gt;Wine 8.5 is now available. Included in this release is the upgrade to &lt;a href=&#34;https://www.phoronix.com/news/Wine-VKD3D-1.7&#34;&gt;VKD3D 1.7&lt;/a&gt;. A WinRT dark theme can be configured, there&amp;rsquo;s better error handling in the IDL compiler, cleanups in IME support, and 21 bug fixes.&lt;/p&gt;
&lt;p&gt;Bug fixes are as follows (gaming fixes are in bold):&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;#44547  Deus Ex: invisible War v1.2 crashes when using the hotkey to quickload a saved game&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;#54701  Ultimate Race Pro crashes after intro movies&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;#47326  Fair Strike fails to map joystick due to IDirectInputDevice8 SetActionMap being a semi-stub.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;#53704  Bible Black ~La Noche de Walpurgis~ won&amp;rsquo;t start&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;#53794  Sins of the Solar Empire Rebellion (Gog 1.975.1) crashes on unimplemented function concrt140.dll.?_CheckTaskCollection@_UnrealizedChore@details@Concurrency@@IAEXXZ&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;#54679  Conspiracy&amp;rsquo;s Clean Slate 64K demo crashes due to HLSL shader compilation failure&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;#46562  Notepad++ 7.6.3 crashes when searching twice and first time found results&lt;/li&gt;
&lt;li&gt;#53981  Chromium broken sandbox due to GetSecurityInfo giving access denied&lt;/li&gt;
&lt;li&gt;#54560  mscoree:mscoree - test_loadpaths_execute() sometimes gets directory creation errors&lt;/li&gt;
&lt;li&gt;#54618  VARA FM crashes on unimplemented function pdh.dll.PdhVbGetDoubleCounterValue&lt;/li&gt;
&lt;li&gt;#54640  Treecomp listviews and possibly other widgets are not drawn&lt;/li&gt;
&lt;li&gt;#54675  Chocolatey OpenSSH installer fails&lt;/li&gt;
&lt;li&gt;#54687  LibreVR Revive fails to run (CertGetNameStringW with dwType=CERT_NAME_ATTR_TYPE and pvTypePara missing additional fallbacks)&lt;/li&gt;
&lt;li&gt;#54691  reg.exe:copy, reg.exe:delete, reg.exe:export, reg.exe:import &amp;amp; reg.exe:query (+32-bit reg.exe:add) - The 64-bit tests fail due to ERROR_ACCESS_DENIED errors in Wine&lt;/li&gt;
&lt;li&gt;#54702  ldp.exe crashes when attempting to add, delete, modify, or compare an entry without a name&lt;/li&gt;
&lt;li&gt;#54707  adsldp:ldap - test_DirectorySearch() fails on Windows and Linux&lt;/li&gt;
&lt;li&gt;#54710  imm32:imm32 - test_ImmEscape() fails in the Korean locale on Windows&lt;/li&gt;
&lt;li&gt;#54711  imm32:imm32 - test_ImmGetProperty() fails in the Korean locale on Windows&lt;/li&gt;
&lt;li&gt;#54724  LDAP bind over SSL to a server and port that do not support SSL hangs forever&lt;/li&gt;
&lt;li&gt;#54727  LDAP Explorer (LEX) throws an exception when attempting to connect over SSL&lt;/li&gt;
&lt;li&gt;#54729  wine build fails with bison 3.0.5&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://www.winehq.org/announce/8.5&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
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      <title>The Murder of Sonic the Hedgehog - Out Now on Steam</title>
      <link>https://linuxgamingcentral.org/posts/the-murder-of-sonic-out-now/</link>
      <pubDate>Fri, 31 Mar 2023 20:34:03 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/the-murder-of-sonic-out-now/</guid>
      <description>Well, here&amp;rsquo;s a bit of a surprise. Sega just released a free new visual-novel on Steam: The Murder of Sonic the Hedgehog. I kid you not: this isn&amp;rsquo;t an April Fools&amp;rsquo; Day joke.
Basically, the premise goes like this: it&amp;rsquo;s Amy&amp;rsquo;s birthday. She invites a bunch of people to a train called the Mirage Express. And it&amp;rsquo;s a murder mystery party game. Or is it an actual party? Sonic may or may not have been murdered for real&amp;hellip;</description>
      <content>&lt;p&gt;Well, here&amp;rsquo;s a bit of a surprise. Sega just released a free new visual-novel on Steam: &lt;a href=&#34;https://store.steampowered.com/app/2324650/The_Murder_of_Sonic_the_Hedgehog/&#34;&gt;&lt;em&gt;The Murder of Sonic the Hedgehog&lt;/em&gt;&lt;/a&gt;. I kid you not: this isn&amp;rsquo;t an April Fools&amp;rsquo; Day joke.&lt;/p&gt;
&lt;p&gt;Basically, the premise goes like this: it&amp;rsquo;s Amy&amp;rsquo;s birthday. She invites a bunch of people to a train called the Mirage Express. And it&amp;rsquo;s a murder mystery party game. Or is it an actual party? Sonic may or may not have been murdered for real&amp;hellip;&lt;/p&gt;
&lt;p&gt;The game has a similar feel to &lt;em&gt;Phoenix Wright&lt;/em&gt;. It&amp;rsquo;s point-and-click, with &amp;ldquo;fully hand-drawn landscapes and characters.&amp;rdquo; You collect clues, talk to characters, and investigate who might be responsible for the murder. It&amp;rsquo;s a pretty neat concept. Though I wonder if Sega took any clues from the &lt;a href=&#34;https://www.youtube.com/watch?v=aUm1ihpJPBk&#34;&gt;&amp;ldquo;There&amp;rsquo;s Something About Amy&amp;rdquo;&lt;/a&gt; animation.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;The murder of Sonic - screenshot&#34; src=&#34;https://linuxgamingcentral.org/images/murder_of_sonic/sonic_022.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As for Steam Deck compatibility, the game runs out of the box. There&amp;rsquo;s no 16:10 resolution; the closest you can get is 1280 x 720. You can use the touchscreen or the right analog stick to look around and get clues. I wouldn&amp;rsquo;t say it&amp;rsquo;s &lt;em&gt;super&lt;/em&gt; compatible with the Deck as far as controls, but you can still get the job done.&lt;/p&gt;
&lt;p&gt;Since the game is a visual novel, you can set the framerate to 15 FPS, although I&amp;rsquo;ve found this to be a little too jarring. 30 FPS is more like it. Of course, you can tweak the TDP and GPU clock speed all the way down to get as much battery life as possible.&lt;/p&gt;
&lt;p&gt;Since the game just came out a few hours ago, I don&amp;rsquo;t really have any thoughts on the game yet, other than it&amp;rsquo;s been pretty interesting so far.&lt;/p&gt;
&lt;p&gt;Get the game on &lt;a href=&#34;https://store.steampowered.com/app/2324650/The_Murder_of_Sonic_the_Hedgehog/&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Proton Experimental Fixes Fall Guys, Returnal, and King of Fighters XV</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-3-31-2023/</link>
      <pubDate>Fri, 31 Mar 2023 20:30:35 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-3-31-2023/</guid>
      <description>Fix EOS services failing to update for Fall Guys, Returnal and other games. This may require Proton prefix to be re-created. Fix recent experimental regression that made THE KING OF FIGHTERS XV start to a black screen. See the patch notes on GitHub.</description>
      <content>&lt;ul&gt;
&lt;li&gt;Fix EOS services failing to update for Fall Guys, Returnal and other games. This may require Proton prefix to be re-created.&lt;/li&gt;
&lt;li&gt;Fix recent experimental regression that made THE KING OF FIGHTERS XV start to a black screen.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Smash Clones Just Can&#39;t Keep Up</title>
      <link>https://linuxgamingcentral.org/posts/smash-clones-cant-keep-up/</link>
      <pubDate>Fri, 31 Mar 2023 14:19:36 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/smash-clones-cant-keep-up/</guid>
      <description>It&amp;rsquo;s October of 2021. Masahiro Sakurai reveals the final DLC character for Super Smash Bros. Ultimate &amp;ndash; Sora. The Internet goes wild &amp;ndash; and I mean wild. They&amp;rsquo;re screaming and crying at the same time.
Sakurai leans back in his chair, proud &amp;ndash; and probably exhausted &amp;ndash; at what he&amp;rsquo;s accomplished. You&amp;rsquo;d think he retire at this point, or at least take a six-month break. But no, he almost immediately starts making his own YouTube channel &amp;ldquo;as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development.</description>
      <content>&lt;p&gt;It&amp;rsquo;s October of 2021. Masahiro Sakurai reveals the final DLC character for &lt;em&gt;Super Smash Bros. Ultimate&lt;/em&gt; &amp;ndash; Sora. The Internet goes wild &amp;ndash; and I mean &lt;a href=&#34;https://www.youtube.com/watch?v=ZDLHcDJph-g&#34;&gt;&lt;em&gt;wild&lt;/em&gt;&lt;/a&gt;. They&amp;rsquo;re screaming and crying at the same time.&lt;/p&gt;
&lt;p&gt;Sakurai leans back in his chair, proud &amp;ndash; and probably exhausted &amp;ndash; at what he&amp;rsquo;s accomplished. You&amp;rsquo;d think he retire at this point, or at least take a six-month break. But no, he almost immediately starts &lt;a href=&#34;https://www.youtube.com/@sora_sakurai_en/featured&#34;&gt;making his own YouTube channel&lt;/a&gt; &amp;ldquo;as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development.&amp;rdquo; At the time of writing this, his channel is only nine months old and he&amp;rsquo;s racked up over half-a-million subscribers.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Hungrybox reaction to Sora&#34; src=&#34;https://linuxgamingcentral.org/images/smash_bros/hungrybox.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Some people think Sakurai is going to direct another &lt;em&gt;Smash&lt;/em&gt; game. That&amp;rsquo;s truly sad thinking &amp;ndash; how can you possibly top off a game with some 80+ characters?&lt;/p&gt;
&lt;p&gt;So new games come into the fray. There&amp;rsquo;s &lt;em&gt;tons&lt;/em&gt; of them &amp;ndash; some of which were made prior to the development of &lt;em&gt;Smash Ultimate&lt;/em&gt; &amp;ndash; but I just wanted to go over some of the more popular ones: &lt;em&gt;Nickelodeon All-Star Brawl&lt;/em&gt; and &lt;em&gt;MultiVersus&lt;/em&gt;. Can they match the same expectations of &lt;em&gt;Smash&lt;/em&gt;?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;NASB was a hot mess when it launched, and its numbers quickly fell down&lt;/li&gt;
&lt;li&gt;MultiVersus was met with much better reception, but it still has its quirks&lt;/li&gt;
&lt;li&gt;alternative platform fighters are great to have, but they&amp;rsquo;ve got a long way to go&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;the-embarassing-death-of-nickelodeon-all-star-brawl&#34;&gt;The Embarassing Death of Nickelodeon All-Star Brawl&lt;/h1&gt;
&lt;p&gt;This was a game I was looking forward to very much. But it kind of fell flat on its face as soon as it was released.&lt;/p&gt;
&lt;p&gt;To put it simply: &lt;strong&gt;the game was &lt;em&gt;rushed&lt;/em&gt; way too quickly.&lt;/strong&gt; I &lt;a href=&#34;https://boilingsteam.com/nickelodeon-all-star-brawl-review/&#34;&gt;reviewed the game&lt;/a&gt; over on Boiling Steam a few days after it came out. Don&amp;rsquo;t get me wrong; the mechanics aren&amp;rsquo;t that bad. The wavedashing isn&amp;rsquo;t as good as in &lt;em&gt;Melee&lt;/em&gt;, but at least it&amp;rsquo;s in there, and it&amp;rsquo;s somewhat easier to pull off. The ability to use strong attacks in the air in addition to regular aerials added a little more variety to the combat.&lt;/p&gt;
&lt;p&gt;But there were a lot of things that the developers tried to do differently than &lt;em&gt;Smash&lt;/em&gt;, and a lot of those changes were met with lukewarm reception. For instance, nobody&amp;rsquo;s grabs are different than the other. They all have this grab where, the opponent is held up in the air, and you can walk in any direction you want. You can jump and throw them in the air. While it might sound like an interesting concept on paper, it&amp;rsquo;s poorly executed. Grabs would have been one way to make each character show their unique personality. But no, it&amp;rsquo;s all this rinse and repeat Donkey Kong-style throwing, and as a result, makes the characters more or less bland.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;NASB with Jenny&#34; src=&#34;https://linuxgamingcentral.org/images/nasb/nasb_023.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Consider the fact there were only 20 characters at launch, and a $50 price tag on top of it. That&amp;rsquo;s &lt;em&gt;nothing&lt;/em&gt; compared to the 70+ character roster &lt;em&gt;Smash Ultimate&lt;/em&gt; had, with a lot more stages, music, and even a story mode as well, for just $10 more. Depending on how you look at it, it may have also been disappointing to know all these characters are unlocked right from the get-go. You don&amp;rsquo;t have to put forth the effort to unlock any of them. Maybe you like that idea, but I really enjoyed the &amp;ldquo;A New Challenger is Approaching!&amp;rdquo; screen from all of the &lt;em&gt;Smash&lt;/em&gt; games, then having to defeat that character in order to unlock them. That was a nice, satisfying touch that &lt;em&gt;NASB&lt;/em&gt; doesn&amp;rsquo;t offer.&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;re fine without voiceovers, right? Sure you are. So just launch the game without any of the characters&amp;rsquo; grunts as they make their next move. Just these random sound effects as the characters hit each other, along with the somewhat annoying announcer that just doesn&amp;rsquo;t have the same &amp;ldquo;oompth&amp;rdquo; as &lt;em&gt;Smash&lt;/em&gt;&amp;rsquo;s announcer. &lt;a href=&#34;https://boilingsteam.com/installing-mods-for-nickelodeon-all-star-brawl-nasb-on-linux/&#34;&gt;Mods&lt;/a&gt; made it possible to add voices in, and &lt;em&gt;NASB&lt;/em&gt; eventually did get an official update that adds voiceovers, but it would have made it a much better experience to have those voiceovers out of the gate. I understand there was apparently some legal hassle getting the voice actors in, but I would have been willing to wait six months or however long it took to get that in without it. And those extra six months would have afforded the developers a lot more time to flesh the game out the way they intended it, with more characters, grabs that are actually unique to each character, and probably some better mechanics.&lt;/p&gt;
&lt;p&gt;Another example is the fact there are certain moves that just don&amp;rsquo;t exist. Characters don&amp;rsquo;t have a side tilt attack. They also don&amp;rsquo;t have a side special, a back air attack, or a forward air attack. This is too much of a &amp;ldquo;nerf&amp;rdquo; for my tastes, as far as attacking variety goes. Characters just dash; they don&amp;rsquo;t even walk. So you might as well just ditch your control stick in favor of your GameCube controller&amp;rsquo;s D-pad. The lack of being able to control whether your character crawls, walks, or runs is a bit of a let down. Strong attacks can&amp;rsquo;t even be charged.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;NASB with Nigel&#34; src=&#34;https://linuxgamingcentral.org/images/nasb/nasb_035.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;What if you have more than one Nigel Thornberry on screen? You couldn&amp;rsquo;t even distinguish the two. Not even a darker or lighter shade is thrown on one. All of the characters shipped with just their default costume and nothing more. An update later on provided an alternate outfit, but most of them did nothing more than just add a hat. Not even a different color palette. Again, mods helped alleviate this issue, but it shouldn&amp;rsquo;t be up to the modders to fix this.&lt;/p&gt;
&lt;p&gt;The arcade mode is a joke. It&amp;rsquo;s meant to play in a similar vein to &lt;em&gt;Smash&lt;/em&gt;&amp;rsquo;s Classic mode. You play against a CPU, move on to the next stage, which is just a different character and a different stage. Some generic character lines show up before the battle starts; the lines aren&amp;rsquo;t specific to who you&amp;rsquo;re fighting against. No special circumstances apply. No bosses. Then unlock some profile icons specific to the character you used. I think it would have been fine if they just ditched the arcade mode entirely.&lt;/p&gt;
&lt;p&gt;The netcode? Supposedly it&amp;rsquo;s using rollback, but it&amp;rsquo;s not the best. The Switch version didn&amp;rsquo;t even use rollback for doubles, for whatever reason.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s plenty of other issues I could go on about, including the mediocre soundtrack. But, putting that aside for a minute, look at the result it caused. According to &lt;a href=&#34;https://steamcharts.com/app/1414850&#34;&gt;Steam Charts&lt;/a&gt;, only &lt;em&gt;four&lt;/em&gt; people are playing the game right now. In October 2021, the game had nearly 1.5k players on average, with a peak of 9,120. That number quickly fell down just a month later, with an average of 137 players. And that number just kept going down with just about every month that followed.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;NASB Steam stats&#34; src=&#34;https://linuxgamingcentral.org/images/nasb/nasb_stats.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s sad, really. If you put aside all of the flaws, gameplay-wise the game wasn&amp;rsquo;t that bad. There were supposedly plans &lt;a href=&#34;https://www.ign.com/articles/nickelodeon-all-star-brawl-appears-set-to-add-crossplay-voice-acting-in-upcoming-updates&#34;&gt;for crossplay&lt;/a&gt;, due sometime in the first quarter of 2022, but that never happened. It would have been nice to have; it probably would have kept the game alive just a little bit longer.&lt;/p&gt;
&lt;p&gt;See, &lt;em&gt;Smash Ultimate&lt;/em&gt;, despite it coming out late 2018, and having the final DLC released in the same day &lt;em&gt;NASB&lt;/em&gt; came out, it still retains relevance in the &lt;em&gt;Smash&lt;/em&gt; community today. People still play it despite the fact it hasn&amp;rsquo;t gotten an update since December 2021. They can still find someone to play online with, still be able to find a doubles match without any issue. That&amp;rsquo;s because it&amp;rsquo;s a game that wasn&amp;rsquo;t rushed, and it has aged well. If you even do manage to find someone online to play with in &lt;em&gt;NASB&lt;/em&gt; today, well, prepare to get your tuckus whooped, as it seems only the veterans are lingering around.&lt;/p&gt;
&lt;p&gt;There have been &lt;a href=&#34;https://gamerant.com/nickelodeon-all-star-brawl-sequel-rumors-leaks/&#34;&gt;rumors&lt;/a&gt; of a sequel. If it actually does happen, I&amp;rsquo;d like to see the following improvements:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;above everything else, &lt;em&gt;please&lt;/em&gt; don&amp;rsquo;t rush it. Take as much time as needed&lt;/li&gt;
&lt;li&gt;have more characters, and make the user put forth the effort to unlock some of them&lt;/li&gt;
&lt;li&gt;add in the missing movesets: the side tilt, F-air, B-air, make grabs unique to each character, add walking in addition to dashing&lt;/li&gt;
&lt;li&gt;make the &amp;ldquo;arcade mode&amp;rdquo; much more fleshed out, with bosses, unique character stats, etc.&lt;/li&gt;
&lt;li&gt;have voiceovers baked in right from the get-go&lt;/li&gt;
&lt;li&gt;each character should have at least four different costumes to choose from, and more than just adding a hat on top&lt;/li&gt;
&lt;li&gt;better netcode&lt;/li&gt;
&lt;li&gt;crossplay would be nice, but isn&amp;rsquo;t strictly necessary&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;multiversus-goes-bye-bye&#34;&gt;MultiVersus Goes Bye-Bye&lt;/h1&gt;
&lt;p&gt;Ah, &lt;em&gt;MultiVersus&lt;/em&gt; is nice. To me, it&amp;rsquo;s a far superior game than &lt;em&gt;NASB&lt;/em&gt;. I think it resolved a lot of the issues the former had. Crossplay is available right from the get-go. Voiceovers are in. An interesting character roster from the likes of Batman, Harley Quinn, Bugs Bunny, Finn, what have you. It&amp;rsquo;s free-to-play. Netcode that doesn&amp;rsquo;t actually suck. It even &lt;a href=&#34;https://linuxgamingcentral.org/posts/multiversus-works-on-deck/&#34;&gt;works on Steam Deck with the EAC that it uses&lt;/a&gt;. That in of itself was kind of a shocker to me. And the game doesn&amp;rsquo;t scream &amp;ldquo;rushed&amp;rdquo; to me.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MultiVersus on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/multiversus.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve invested a little over eight hours into it, and, well, I found the gameplay kind of addicting. It&amp;rsquo;s really fun to play. You should give it a shot if you haven&amp;rsquo;t. The mechanics feel very smooth, the character voice lines can be pretty hilarious, the announcer doesn&amp;rsquo;t sound annoying. And keep in mind the game is just in &lt;em&gt;beta&lt;/em&gt; phase.&lt;/p&gt;
&lt;p&gt;And yet, &lt;em&gt;MultiVersus&lt;/em&gt; doesn&amp;rsquo;t come without it&amp;rsquo;s flaws. Of course, with it being free-to-play, the developers have to make money off of you somehow. So they add a &lt;a href=&#34;https://www.pcgamer.com/the-multiversus-battle-pass-has-no-gleamium-and-that-kinda-sucks/&#34;&gt;battle pass&lt;/a&gt;, which doesn&amp;rsquo;t even add in-game currency &amp;ndash; gleamium. The &lt;a href=&#34;https://www.pcgamer.com/multiversus-decides-people-were-levelling-up-too-quickly-doubles-the-time-needed/&#34;&gt;nerf to players levelling up&lt;/a&gt; also caused frustration. Characters getting buffed or nerfed usually leads to mixed reception, though the only thing I can comment about that is &amp;ldquo;you can&amp;rsquo;t please everyone.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s also a lot of grinding involved. When you first start off, you only have access to a small handful of characters. You can unlock more, provided that you have enough of the in-game currency, but boy, be prepared to invest some heavy time winning matches in order to get enough. Either that, or you&amp;rsquo;re going to have to put a hole in your real-life wallet if you want to unlock them faster.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MultiVersus with Shaggy&#34; src=&#34;https://linuxgamingcentral.org/images/multiversus/multi_028.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;To add to this, the character roster gets randomized with each new season. So, Shaggy may be playable one season, then you&amp;rsquo;ll have to unlock him the next, forcing you to play a different character in the meantime.&lt;/p&gt;
&lt;p&gt;Like, &lt;em&gt;zoinks&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;To top it off, just a few days ago, Player Next Games made an &lt;a href=&#34;https://store.steampowered.com/news/app/1818750/view/3701435973079201974?l=english&#34;&gt;announcement&lt;/a&gt;. The game will be shut down for at least six months, starting June 25th:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Open Beta will close on June 25 as we prepare for full launch in early 2024. &lt;em&gt;MultiVersus&lt;/em&gt; will be back better than ever with new content, features, modes &amp;amp; more when we return.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The purpose of this, according to game director Tony Huynh, is to &amp;ldquo;have a clearer view of what we need to focus on, specifically the content cadence of new characters, maps, and modes, to give you more ways to enjoy the game, along with updated netcode and more matchmaking improvements.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MultiVersus with Superman&#34; src=&#34;https://linuxgamingcentral.org/images/multiversus/multi_037.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;So the game will go offline beginning June 25th. You&amp;rsquo;ll still have access to the training mode and whatnot, but online multiplayer won&amp;rsquo;t be available. Any in-game purchases you made will carry over into the &amp;ldquo;full launch.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Whether you see that as a good thing or not is up to you. I personally think it&amp;rsquo;s a good decision, given that the playerbase, much like &lt;em&gt;NASB&lt;/em&gt;, has been declining since the open beta launch in July 2022. It went from an average of nearly 67k players, with a peak of 153k, to just 507 on average in the last 30 days, with a peak of 1,013. Still far better numbers than &lt;em&gt;NASB&lt;/em&gt; ever had, yet the decline indicates that people are either getting tired of the grinding, they didn&amp;rsquo;t like a certain character getting nerfed, or maybe they just decided to move on.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MultiVersus stats&#34; src=&#34;https://linuxgamingcentral.org/images/multiversus/stats.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m hoping the &amp;ldquo;full launch&amp;rdquo; early next year will remove the battle pass, make the game less grind-y, maybe even make it a paid game so some of these obstacles can be removed. Huynh did mention there will be a &amp;ldquo;reworking of the progression system based on your feedback,&amp;rdquo; so, maybe it won&amp;rsquo;t take as much effort to level up. We&amp;rsquo;ll just have to wait and see I guess.&lt;/p&gt;
&lt;h1 id=&#34;sakurai-knows-best&#34;&gt;Sakurai Knows Best&lt;/h1&gt;
&lt;p&gt;There&amp;rsquo;s a few other platform fighters I could mention. &lt;a href=&#34;https://linuxgamingcentral.org/posts/fraymakers-quick-thoughts/&#34;&gt;&lt;em&gt;Fraymakers&lt;/em&gt;&lt;/a&gt; is an example of a more recent fighting game. That game in of itself has a whole host of flaws, but you can just read my review so I don&amp;rsquo;t have to re-hash them here.&lt;/p&gt;
&lt;p&gt;The point I&amp;rsquo;m making, I guess, is I think some developers have underestimated Sakurai&amp;rsquo;s strength when it comes to making games. To meet his quality of standards would probably require working overtime, getting three hours of sleep at the office, right under your desk, and having a team of some 300-odd people working right alongside you, making sure the graphics look alright, the animations are superb, and overall just a &lt;em&gt;fun&lt;/em&gt; game to play. And having a budget of at least one million dollars. Of course, no one other than Nintendo could assemble a team that size or have that sort of budget. Heck, even though &lt;em&gt;Melee&lt;/em&gt; had a rushed 13-month development cycle, to this day it remains a, well, &lt;em&gt;smash&lt;/em&gt; hit.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sakurai holding hands up&#34; src=&#34;https://linuxgamingcentral.org/images/memes/sakurai.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I understand the term &amp;ldquo;Smash clone&amp;rdquo; is a little on the extreme side. None of these platform fighters that are coming out are trying to be an exact 1:1 copy of &lt;em&gt;Smash&lt;/em&gt;. They each try to offer a little of their own &amp;ldquo;spice&amp;rdquo; or &amp;ldquo;flair&amp;rdquo; to make it more unique. And there&amp;rsquo;s absolutely nothing wrong with that. But in the 18 months or so since &lt;em&gt;Smash Ultimate&lt;/em&gt; has ended development &amp;ndash; and what is more than likely the &lt;em&gt;last Smash&lt;/em&gt; game &amp;ndash; I&amp;rsquo;ve seen these platform fighters crop up, and if they&amp;rsquo;re trying to meet or exceed the expectations of &lt;em&gt;Smash&lt;/em&gt; fans, well, they&amp;rsquo;ve got a lot coming for them. More than they can probably handle.&lt;/p&gt;
&lt;p&gt;That being said, I certainly welcome these new platform fighters. To have one available on a platform &lt;em&gt;outside&lt;/em&gt; of Nintendo&amp;rsquo;s hardware in of itself is a big plus in my book. Some of them are really fun. But, as I said, I&amp;rsquo;ve yet to see one become the de-facto alternative to &lt;em&gt;Melee&lt;/em&gt; or &lt;em&gt;Smash Ultimate&lt;/em&gt;. Will it ever happen? Maybe. I&amp;rsquo;d like to keep my hopes up. Maybe when &lt;em&gt;MultiVersus&lt;/em&gt; goes into &amp;ldquo;full launch&amp;rdquo; next year, that will be the closest thing.&lt;/p&gt;
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    <item>
      <title>You Can Play Half-Life: Alyx on Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/you-can-play-half-life-alyx-on-deck/</link>
      <pubDate>Thu, 30 Mar 2023 15:37:22 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/you-can-play-half-life-alyx-on-deck/</guid>
      <description>Well, here&amp;rsquo;s a bit of a surprise. Modders have been able to remove the VR requirement for Half-Life: Alyx. You no longer need to buy that $1,000 Valve Index kit in order to play the game that has been rated &amp;ldquo;Overwhelmingly Positive&amp;rdquo; on Steam.
And it seems like it&amp;rsquo;s possible to get the game running pretty smoothly on Deck. YouTuber Deck Wizard goes over the process of getting it to work on Deck and shows off some gameplay footage.</description>
      <content>&lt;p&gt;Well, here&amp;rsquo;s a bit of a surprise. Modders have been able to remove the VR requirement for &lt;em&gt;Half-Life: Alyx&lt;/em&gt;. You no longer need to buy that $1,000 Valve Index kit in order to play the game that has been rated &amp;ldquo;Overwhelmingly Positive&amp;rdquo; on Steam.&lt;/p&gt;
&lt;p&gt;And it seems like it&amp;rsquo;s possible to get the game running pretty smoothly on Deck. YouTuber Deck Wizard &lt;a href=&#34;https://www.youtube.com/watch?v=sQcOA6Ex8dA&#34;&gt;goes over the process of getting it to work on Deck&lt;/a&gt; and shows off some gameplay footage. The process to get it to work on Deck is as follows:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;After the game is installed, go to Desktop Mode and clone the &lt;a href=&#34;https://github.com/bfeber/hla-novr-script&#34;&gt;HLA-NOVR-Script repo&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Copy the &lt;code&gt;game&lt;/code&gt; folder to your game&amp;rsquo;s install directory, overwriting the existing files if prompted. (By default the install directory is &lt;code&gt;~/.steam/steam/steamapps/common/Half-Life Alyx/&lt;/code&gt;)&lt;/li&gt;
&lt;li&gt;Add the following launch options: &lt;code&gt;-novr -vsync -console -vconsole -w 1280 -h 800&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Change the controller layout to &amp;ldquo;Half-Life Alyx NoVR - OFFICIAL STEAM DECK LAYOUT&amp;rdquo; from the Community Layouts tab.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;A couple of caveats to keep in mind, for now:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the mod uses the &lt;em&gt;Half-Life 2&lt;/em&gt; HUD&lt;/li&gt;
&lt;li&gt;can only play up to chapter 7&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Nice. &lt;em&gt;Half-Life: Alyx&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/546560/HalfLife_Alyx/&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Deck Wizard&lt;/em&gt;&lt;/p&gt;
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      <title>ChimeraOS 40 Adds Support for Super Game Boy and Atari 7800, Better Steam Deck Support</title>
      <link>https://linuxgamingcentral.org/posts/chimeraos-40/</link>
      <pubDate>Thu, 30 Mar 2023 03:14:32 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/chimeraos-40/</guid>
      <description>Sweet new update out for the lovely ChimeraOS distribution. Here we&amp;rsquo;ve got out-of-the-box audio support for the Steam Deck, full gamepad support for Aya Neo 2/Aya Neo Geek, the ability to use Xorg in Desktop Mode, automatic wake on USB, automatic disk mounting, and a few other changes.
Main software updates are as follows:
kernel upgraded from 6.1.11 to 6.1.21 Mesa upgraded from 22.3.4 to 23. Gamescope has supposedly been patched with ANV compatibility for Intel users NVIDIA driver upgraded from 525.</description>
      <content>&lt;p&gt;Sweet new update out for the lovely &lt;a href=&#34;https://linuxgamingcentral.org/tags/chimeraos&#34;&gt;ChimeraOS&lt;/a&gt; distribution. Here we&amp;rsquo;ve got out-of-the-box audio support for the Steam Deck, full gamepad support for Aya Neo 2/Aya Neo Geek, the ability to use Xorg in Desktop Mode, automatic wake on USB, automatic disk mounting, and a few other changes.&lt;/p&gt;
&lt;p&gt;Main software updates are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;kernel upgraded from 6.1.11 to &lt;a href=&#34;https://lwn.net/Articles/926872/&#34;&gt;6.1.21&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Mesa upgraded from 22.3.4 to &lt;a href=&#34;https://docs.mesa3d.org/relnotes/23.0.0.html&#34;&gt;23&lt;/a&gt;. Gamescope has supposedly been patched with ANV compatibility for Intel users&lt;/li&gt;
&lt;li&gt;NVIDIA driver upgraded from 525.89.02 to &lt;a href=&#34;https://www.nvidia.com/download/driverResults.aspx/200481/en-us/&#34;&gt;530.41.03&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;New features:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;support for &lt;a href=&#34;https://en.wikipedia.org/wiki/Super_Game_Boy&#34;&gt;Super Game Boy&lt;/a&gt; and &lt;a href=&#34;https://en.wikipedia.org/wiki/Atari_7800&#34;&gt;Atari 7800&lt;/a&gt; have been added via the Chimera web app&lt;/li&gt;
&lt;li&gt;Aya Neo 2 and Aya Neo Geek now have full gamepad support&lt;/li&gt;
&lt;li&gt;in Desktop Mode, you can now use Xorg&lt;/li&gt;
&lt;li&gt;GOG games can have their executable file overridden. And apparently &lt;em&gt;WarCraft II&lt;/em&gt; works now&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Fixes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Steam Deck should now properly boot and have working audio&lt;/li&gt;
&lt;li&gt;disks should now be automatically mounted in Desktop Mode&lt;/li&gt;
&lt;li&gt;session changes persist after reboot&lt;/li&gt;
&lt;li&gt;game config tweaks should now properly be applied on first boot&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Other changes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;PS2 titles now use the PCSX2 core  &amp;ndash; &lt;strong&gt;BIOS now required&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;network timeouts have been reduced in the game config downloader &amp;ldquo;to avoid connection hangs in poor network conditions&amp;rdquo;&lt;/li&gt;
&lt;li&gt;wake on USB automatically enabled when a gamepad is connected&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;But here&amp;rsquo;s an important tidbit: the patch notes urge the user to &lt;strong&gt;&amp;ldquo;upgrade to ChimeraOS 40 as soon as possible.&amp;rdquo;&lt;/strong&gt; Previously, ChimeraOS used the syslinux bootloader. Kernel 6.2 seems to have deprecated syslinux (although, this change might not have been intentional). Therefore, in order for ChimeraOS to move to this kernel, the distro had to switch to systemd-boot. Version 40 has the migration framework in place, so if the user doesn&amp;rsquo;t upgrade to this release, their system will be borked if they try to upgrade to 41, because the migration work isn&amp;rsquo;t in place with any version prior to 40.&lt;/p&gt;
&lt;p&gt;Also, note that with the change to systemd-boot, &lt;strong&gt;BIOS/legacy installs will no longer work.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ChimeraOS/chimeraos/wiki/Release-Notes#chimeraos-40-2023-03-29&#34;&gt;GitHub&lt;/a&gt;. And be sure to check out the &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-review/&#34;&gt;review&lt;/a&gt; I wrote earlier this month.&lt;/p&gt;
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      <title>Steam Deck Client Beta Prevents Install Destination Dialog From Appearing When Only Internal Storage Is Available</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-29-2023/</link>
      <pubDate>Thu, 30 Mar 2023 03:11:16 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-29-2023/</guid>
      <description>Patch notes can also be read on Steam.
General
Fixed install location dialog showing when only the Steam Deck internal storage is available Steam Deck Desktop
Fixed showing notifications in the Big Picture Mode game overlay Fixed login refresh dialog not showing in overlay when a game is launched by a second Steam session while a game is running </description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3690177428219377542&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed install location dialog showing when only the Steam Deck internal storage is available&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Deck Desktop&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed showing notifications in the Big Picture Mode game overlay&lt;/li&gt;
&lt;li&gt;Fixed login refresh dialog not showing in overlay when a game is launched by a second Steam session while a game is running&lt;/li&gt;
&lt;/ul&gt;
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      <title>Gazelle Laptop by System76 Gets 13th-Gen CPU Upgrade</title>
      <link>https://linuxgamingcentral.org/posts/gazelle-laptop-by-system76-with-13th-gen-cpu/</link>
      <pubDate>Wed, 29 Mar 2023 14:46:12 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/gazelle-laptop-by-system76-with-13th-gen-cpu/</guid>
      <description>The Gazelle laptop by System76 gets a new coat of paint. It sports the RTX 3050 and the i9-13900H. The 13900H has 14 cores, 20 threads, and a max clock speed of 5.4 GHz. System76 claims this newer processor performs &amp;ldquo;up to 8% faster&amp;rdquo; than the previous generation of Gazelle laptops. Up to 64 GB DDR4 RAM can be configured.
15&amp;quot; and 17&amp;quot; models are available, and the refresh rate for both is 144 Hz.</description>
      <content>&lt;p&gt;The Gazelle laptop by System76 gets a new coat of paint. It sports the RTX 3050 and the i9-13900H. The 13900H has 14 cores, 20 threads, and a max clock speed of 5.4 GHz. System76 claims this newer processor performs &amp;ldquo;up to 8% faster&amp;rdquo; than the previous generation of Gazelle laptops. Up to 64 GB DDR4 RAM can be configured.&lt;/p&gt;
&lt;p&gt;15&amp;quot; and 17&amp;quot; models are available, and the refresh rate for both is 144 Hz. Up to three external monitors can be connected. The laptop can be configured with PCIe 4 or 3 NVMe storage &amp;ndash; up to 4 TB of each class can be equipped.&lt;/p&gt;
&lt;p&gt;Unfortunately &amp;ndash; but somewhat expectedly &amp;ndash; there are no AMD options available. Doesn&amp;rsquo;t seem like DDR5 RAM can be configured either.&lt;/p&gt;
&lt;p&gt;The new Gazelle starts at &lt;strong&gt;$1299&lt;/strong&gt; and will be available for purchase tomorrow. See more details on &lt;a href=&#34;https://system76.com/laptops/gazelle&#34;&gt;System76&amp;rsquo;s website&lt;/a&gt;.&lt;/p&gt;
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      <title>Valve Developer Gives His Take On the So-Called &#39;Dangers&#39; of Emulation</title>
      <link>https://linuxgamingcentral.org/posts/valve-dev-offers-take-on-emulation/</link>
      <pubDate>Wed, 29 Mar 2023 02:50:53 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/valve-dev-offers-take-on-emulation/</guid>
      <description>So, I happened to be scrolling through my Twitter feed just a few minutes ago, and I came across a post and a reply by Valve&amp;rsquo;s Pierre-Loup Griffais.
Irdeto, the company behind Denuvo, recently Tweeted this:
What dangers game emulation brings to the gaming industry, how can you, a developer, be impacted, and how can you prevent it from negatively affecting your business? Download our free e-book.
I&amp;rsquo;m not even going to link to the download of the e-book.</description>
      <content>&lt;p&gt;So, I happened to be scrolling through my Twitter feed just a few minutes ago, and I came across a post and a reply by Valve&amp;rsquo;s Pierre-Loup Griffais.&lt;/p&gt;
&lt;p&gt;Irdeto, the company behind Denuvo, recently &lt;a href=&#34;https://twitter.com/gamingatdenuvo/status/1640700602874224641&#34;&gt;Tweeted&lt;/a&gt; this:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;What dangers game emulation brings to the gaming industry, how can you, a developer, be impacted, and how can you prevent it from negatively affecting your business? Download our free e-book.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I&amp;rsquo;m not even going to link to the download of the e-book.&lt;/p&gt;
&lt;p&gt;You should see some of the responses to the Tweet. They&amp;rsquo;re pretty hilarious:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Twitter responses&#34; src=&#34;https://linuxgamingcentral.org/images/denuvo_switch/twitter_responses.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;What actually surprised me was &lt;a href=&#34;https://twitter.com/Plagman2/status/1640896665161994240&#34;&gt;a response came from Griffais&lt;/a&gt; as well:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;How do you dislike a Tweet again?&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;A few minutes later he clarifies:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Not that I condone game piracy through emulation, but this is a very short-sighted view. How do you make sure a game someone bought will work 20 years from now? How would Apple and Microsoft have compelling ARM offerings without being able to take your content with you?&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;So, if you wanted to know whether Valve is a bit pissed about Denuvo, well, now you&amp;rsquo;ve got your answer.&lt;/p&gt;
&lt;p&gt;And Denuvo is just becoming increasingly a nuisance. Back in the summer Irdeto said &lt;a href=&#34;https://www.globenewswire.com/news-release/2022/06/30/2471835/0/en/Denuvo-by-Irdeto-launches-Denuvo-SecureDLC-the-industry-s-first-solution-to-protect-downloadable-content-against-piracy.html&#34;&gt;they&amp;rsquo;d be Denuvo&amp;rsquo;ing DLC&lt;/a&gt;. Not long after that they supposedly added anti-piracy measures to &lt;a href=&#34;https://linuxgamingcentral.org/posts/drm-coming-to-emulated-switch-games/&#34;&gt;emulated Nintendo Switch titles&lt;/a&gt;, although to be honest, I have &lt;em&gt;yet&lt;/em&gt; to see any Switch game take any sort of anti-piracy measure with this (&lt;em&gt;cough&lt;/em&gt; the probable exception would be &lt;em&gt;Zelda: Tears of the Kingdom&lt;/em&gt;).&lt;/p&gt;
&lt;p&gt;If you want to reply to the original &lt;a href=&#34;https://twitter.com/gamingatdenuvo/status/1640700602874224641&#34;&gt;Tweet&lt;/a&gt;, be my guest. I&amp;rsquo;d love to see more hate thrown towards Irdeto.&lt;/p&gt;

 

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      <title>Steam Deck Client Beta Removes Modal Dialog when Uninstalling Games, Gyro As Joystick Can Now Output to Left Joystick</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-27-2023/</link>
      <pubDate>Tue, 28 Mar 2023 03:26:12 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-27-2023/</guid>
      <description>Patch notes can also be read on Steam.
General
Uninstalling a game no longer displays a modal dialog Apply text filtering preferences in Guides in the Overlay Removed soundtracks from All Collections since it has its own tab Fixed issue where a game&amp;rsquo;s specific uninstall UI was not visible Fixed an issue where two settings pages could be visible at once Fixed overflowing friends list when sharing a screenshot Fixed some styling issues in the Quick Access Menu Friends List Desktop Mode</description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3690176974014907329&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Uninstalling a game no longer displays a modal dialog&lt;/li&gt;
&lt;li&gt;Apply text filtering preferences in Guides in the Overlay&lt;/li&gt;
&lt;li&gt;Removed soundtracks from All Collections since it has its own tab&lt;/li&gt;
&lt;li&gt;Fixed issue where a game&amp;rsquo;s specific uninstall UI was not visible&lt;/li&gt;
&lt;li&gt;Fixed an issue where two settings pages could be visible at once&lt;/li&gt;
&lt;li&gt;Fixed overflowing friends list when sharing a screenshot&lt;/li&gt;
&lt;li&gt;Fixed some styling issues in the Quick Access Menu Friends List&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Display an error if the user is trying to log in anonymously in the client. This mode is only supported for steamcmd.&lt;/li&gt;
&lt;li&gt;Fixed &amp;ldquo;Manage Storage&amp;rdquo; button opening the storage settings page&lt;/li&gt;
&lt;li&gt;Fix soundtrack cover art not appearing in content management panel&lt;/li&gt;
&lt;li&gt;Fixed popup menus opening at the wrong DPI in multi-monitor mixed-DPI configurations.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Increase responsiveness of the &amp;ldquo;Joystick Deadzone&amp;rdquo; visualization&lt;/li&gt;
&lt;li&gt;Gyro As Joystick can now optionally output to Left Joystick&lt;/li&gt;
&lt;li&gt;Fixed Gyro&amp;rsquo;s Left/Right Stick Deflection Modifier not working&lt;/li&gt;
&lt;li&gt;Fixed Modeshift bindings not being removable when viewing the command on the input&lt;/li&gt;
&lt;/ul&gt;
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      <title>Beautify Your Steam Deck Library with SteamGridDB</title>
      <link>https://linuxgamingcentral.org/posts/steamgriddb/</link>
      <pubDate>Mon, 27 Mar 2023 13:46:30 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamgriddb/</guid>
      <description>The Steam Deck has proven to be one of the most versatile options out there when it comes to portable PC gaming. It&amp;rsquo;s not just for games on Steam, it&amp;rsquo;s also for games on the Epic Games Store and other store fronts. It&amp;rsquo;s also proven to be one of the most popular devices out there when it comes to emulation.
One thing might be missing though: artwork for your favorite non-Steam games.</description>
      <content>&lt;p&gt;The Steam Deck has proven to be one of the most versatile options out there when it comes to portable PC gaming. It&amp;rsquo;s not just for games on Steam, it&amp;rsquo;s also for games on &lt;a href=&#34;https://linuxgamingcentral.org/posts/rare-epic-games-launcher/&#34;&gt;the Epic Games Store&lt;/a&gt; and other store fronts. It&amp;rsquo;s also proven to be one of the most popular devices out there when it comes to &lt;a href=&#34;https://overkill.wtf/interview-emudeck-creators-steam-deck-emulation/&#34;&gt;emulation&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;One thing might be missing though: artwork for your favorite non-Steam games. Generally when you add a non-Steam game with the Steam client, there&amp;rsquo;s no artwork associated with it. It&amp;rsquo;s just this dull, gray icon that just sits in your library.&lt;/p&gt;
&lt;p&gt;Well, we can fix this with &lt;a href=&#34;https://github.com/SteamGridDB/decky-steamgriddb&#34;&gt;the SteamGridDB plugin&lt;/a&gt;. While SteamGridDB has infamously &lt;a href=&#34;https://gamerant.com/nintendo-dmca-takedown-steamgriddb-art-sharing-website/&#34;&gt;been attacked by the Big N with frequent DMCAs&lt;/a&gt;, this plugin is otherwise a fantastic addition to your Steam Deck to add missing artwork for your games. Oh, and don&amp;rsquo;t worry &amp;ndash; artwork for Nintendo games is still available to download.&lt;/p&gt;
&lt;p&gt;Install &lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-loader&#34;&gt;Decky-Loader&lt;/a&gt; if you haven&amp;rsquo;t already. From there, go to Game Mode and access the QAM. Navigate to the plugin icon, and go to the shopping icon on the top right. Install SteamGridDB from there.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SteamGridDB in Decky Loader store&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/steamgriddb/in_store.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;From there it&amp;rsquo;s as simple as selecting the game in your library, pressing Start, and selecting &amp;ldquo;Change artwork&amp;hellip;&amp;rdquo; from the context menu. If the option doesn&amp;rsquo;t appear, you may need to exit the menu and press Start again to see it.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ll take Slippi as an example, an AppImage that I added to my library as a non-Steam game. By default, it looks like this:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Slippi on Steam without artwork&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/steamgriddb/slippi.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Slippi on Steam without artwork&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/steamgriddb/slippi2.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Pretty boring, right? Let&amp;rsquo;s fix this.&lt;/p&gt;
&lt;p&gt;Select the application from your library and press Start. Select &amp;ldquo;Change artwork&amp;hellip;&amp;rdquo;&lt;/p&gt;
&lt;p&gt;From here you can customize the capsule, wide capsule, hero, logo, and icon. Here&amp;rsquo;s what each one does:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Capsule - the icon you see in your Steam library&lt;/li&gt;
&lt;li&gt;Wide capsule - the icon you see on the Home screen&lt;/li&gt;
&lt;li&gt;Hero - the thumbnail in the background after selecting the game from your library&lt;/li&gt;
&lt;li&gt;Logo - the icon that appears on the lower-left of the screen in the game preview&lt;/li&gt;
&lt;li&gt;Icon - the icon that appears to the left of the game name when the Steam overlay is brought up. Note that applying this may require a restart&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Slippi capsule selection&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/steamgriddb/capsule_selection.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a slider on the top of each tab &amp;ndash; you can adjust this to modify the size of the icons. The lower the slider, the more icons per row there will be.&lt;/p&gt;
&lt;p&gt;You can select &amp;ldquo;Filter&amp;rdquo; to open up a context menu. Here you can change the game name to find artwork for something else, select the dimensions that you want, style type, file type, etc. You can even search for animated icons by toggling this on, provided that they are available for the game you&amp;rsquo;re seeking artwork for. However, I don&amp;rsquo;t recommend applying animated icons; I&amp;rsquo;ve found that they can lag the Steam library navigation pretty badly.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Slippi capsule filter&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/steamgriddb/capsule_filter.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;With the &amp;ldquo;Slippi&amp;rdquo; filter active, I don&amp;rsquo;t have a lot of choices here. So, if I wanted to expand the number of icons available, I can change the filter and have SteamGridDB search for &amp;ldquo;Super Smash Bros. Melee&amp;rdquo; instead.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SBBM filter applied&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/steamgriddb/ssbm_filter.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;To apply an icon, select it, then press A to download. It&amp;rsquo;s that simple.&lt;/p&gt;
&lt;p&gt;Ah, much better.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Slippi capsule applied&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/steamgriddb/slippi_capsule.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Slippi wide capsule applied&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/steamgriddb/slippi_wide_capsule.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Slippi hero and logo applied&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/steamgriddb/slippi_hero.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The SteamGridDB page will also allow you to manage these assets. You can delete them, browse for local files, or render them invisible. If you want to apply new artwork, simply download it and it will overwrite the existing one.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Managing assets&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/steamgriddb/manage.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Note that you can also customize the artwork for games that were added with Steam ROM Manager. Sometimes, it downloads the wrong artwork &amp;ndash; you can fix this with SteamGridDB.&lt;/p&gt;
&lt;p&gt;Also, Steam games themselves can have their artwork customized, if you so choose. So here&amp;rsquo;s &lt;em&gt;Sonic Frontiers&lt;/em&gt; by default:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonic Frontiers default capsule&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/steamgriddb/frontiers_capsule.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonic Frontiers default hero&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/steamgriddb/frontiers_hero.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And here it is customized, applying the same principles as non-Steam games:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonic Frontiers new capsule&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/steamgriddb/frontiers_new_capsule.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonic Frontiers new wide capsule&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/steamgriddb/frontiers_new_wide_capsule.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonic Frontiers new hero&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/steamgriddb/frontiers_new_hero.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As you can see, the artwork customization is pretty endless. SteamGridDB is definitely a useful plugin to have!&lt;/p&gt;
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    <item>
      <title>Weekly News Recap (Solus End-of-Life, Framework Announces AMD Laptop, CS 2 Is Real)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-march-18-24/</link>
      <pubDate>Sun, 26 Mar 2023 21:31:01 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-march-18-24/</guid>
      <description>Steam Deck Decky Recorder adds a replay mode, recordings &amp;ldquo;are now done with the proper muxer&amp;rdquo; Hardware Framework announces laptops with 13th-gen Intel processors and introduces an AMD varient for the first time. Also makes a 16&amp;quot; version with an expansion slot for a GPU Software Updates NVK making further progress GE-Proton 7-53 adds fixes for Star Citizen and Diablo IV Cemu now available as a Flatpak NVIDIA driver 530.41.03 adds&amp;hellip;stuff and bug fixes GNOME 44 is the release where the devs finally listened to community feedback Other Rare is an alternative for Heroic Games Laucher without the use of Electron Sonic Frontiers gets a new update with a photo mode and several other goodies I did a retrospective of Majora&amp;rsquo;s Mask Solus seems to be a dead project Intel co-founder Gordon Moore passes away at 94 I guess Counter-Strike 2 actually is a thing Atari to acquire Night Dive Studios AMD introduces FSR 3 Cover image credit: Intel</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Decky Recorder &lt;a href=&#34;https://linuxgamingcentral.org/posts/decky-recorder-0.2.1/&#34;&gt;adds a replay mode&lt;/a&gt;, recordings &amp;ldquo;are now done with the proper muxer&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Framework announces &lt;a href=&#34;https://linuxgamingcentral.org/posts/new-framework-laptop-models-for-2023/&#34;&gt;laptops with 13th-gen Intel processors and introduces an AMD varient for the first time&lt;/a&gt;. Also makes a 16&amp;quot; version with an expansion slot for a GPU&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;NVK&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/nvk-making-further-progress/&#34;&gt;making further progress&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-53/&#34;&gt;7-53&lt;/a&gt; adds fixes for &lt;em&gt;Star Citizen&lt;/em&gt; and &lt;em&gt;Diablo IV&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cemu&lt;/strong&gt; &lt;a href=&#34;https://flathub.org/apps/details/info.cemu.Cemu&#34;&gt;now available as a Flatpak&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NVIDIA driver&lt;/strong&gt; &lt;a href=&#34;https://www.nvidia.co.uk/download/driverResults.aspx/200492/en-uk&#34;&gt;530.41.03&lt;/a&gt; adds&amp;hellip;stuff and bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GNOME&lt;/strong&gt; &lt;a href=&#34;https://release.gnome.org/44/&#34;&gt;44&lt;/a&gt; is the release where the devs finally listened to community feedback&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/rare-epic-games-launcher/&#34;&gt;Rare&lt;/a&gt; is an alternative for Heroic Games Laucher without the use of Electron&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Sonic Frontiers&lt;/em&gt; gets a &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-update/&#34;&gt;new update&lt;/a&gt; with a photo mode and several other goodies&lt;/li&gt;
&lt;li&gt;I did a &lt;a href=&#34;https://linuxgamingcentral.org/posts/majoras-mask-retrospective/&#34;&gt;retrospective&lt;/a&gt; of &lt;em&gt;Majora&amp;rsquo;s Mask&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;Solus &lt;a href=&#34;https://boilingsteam.com/time-to-stop-using-and-recommending-solus/&#34;&gt;seems to be a dead project&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Intel co-founder Gordon Moore &lt;a href=&#34;https://www.pcworld.com/article/1671252/gordon-moore-intel-co-founder-and-chip-industry-legend-dead-at-94.html&#34;&gt;passes away&lt;/a&gt; at 94&lt;/li&gt;
&lt;li&gt;I guess &lt;em&gt;Counter-Strike 2&lt;/em&gt; actually is a &lt;a href=&#34;https://www.counter-strike.net/cs2&#34;&gt;thing&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Atari to &lt;a href=&#34;https://finance.yahoo.com/news/atari-enters-agreement-acquire-night-220300554.html&#34;&gt;acquire Night Dive Studios&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;AMD introduces &lt;a href=&#34;https://gpuopen.com/gdc-2023-fidelityfx-sdk-fsr3/&#34;&gt;FSR 3&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Intel&lt;/em&gt;&lt;/p&gt;
</content>
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      <title>Majora&#39;s Mask: Dark, Yet Gratifying</title>
      <link>https://linuxgamingcentral.org/posts/majoras-mask-retrospective/</link>
      <pubDate>Sat, 25 Mar 2023 15:14:03 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/majoras-mask-retrospective/</guid>
      <description>Well, don&amp;rsquo;t expect this to be a super long article. But I wanted to talk about the game that some have viewed as the best Zelda game of all time: Majora&amp;rsquo;s Mask. Along with Twilight Princess, it&amp;rsquo;s certainly one of the scariest, most creepy game in the series. In fact, one person &amp;ndash; whose name I can&amp;rsquo;t recall off the top of my head &amp;ndash; mentioned that Twilight Princess tries to be scary, while Majora&amp;rsquo;s Mask is scary.</description>
      <content>&lt;p&gt;Well, don&amp;rsquo;t expect this to be a super long article. But I wanted to talk about the game that some have viewed as the &lt;em&gt;best&lt;/em&gt; &lt;em&gt;Zelda&lt;/em&gt; game of all time: &lt;em&gt;Majora&amp;rsquo;s Mask&lt;/em&gt;. Along with &lt;em&gt;Twilight Princess&lt;/em&gt;, it&amp;rsquo;s certainly one of the scariest, most creepy game in the series. In fact, one person &amp;ndash; whose name I can&amp;rsquo;t recall off the top of my head &amp;ndash; mentioned that &lt;em&gt;Twilight Princess&lt;/em&gt; &lt;em&gt;tries&lt;/em&gt; to be scary, while &lt;em&gt;Majora&amp;rsquo;s Mask&lt;/em&gt; &lt;em&gt;is&lt;/em&gt; scary. I agree with that sentiment.&lt;/p&gt;
&lt;p&gt;Despite the dark lore surrounding the N64 title, it has spawned countless &amp;ndash; and I mean &lt;em&gt;countless&lt;/em&gt; &amp;ndash; creepypastas, fanfics, and YouTubers dedicated to just theorizing the lore behind some of the characters, dungeons, and every other nook and cranny behind the game. I&amp;rsquo;m sure you&amp;rsquo;re aware of the infamous &lt;a href=&#34;https://jadusable.withinhubris.com/The_Haunted_Cartridge_(arc)&#34;&gt;Ben Drowned creepypasta&lt;/a&gt;. Or the &lt;a href=&#34;https://www.youtube.com/watch?v=vbMQfaG6lo8&#34;&gt;&amp;ldquo;Terrible Fate&amp;rdquo;&lt;/a&gt; animation. &lt;em&gt;Majora&amp;rsquo;s Mask&lt;/em&gt; has generated what is probably the biggest cult following behind any &lt;em&gt;Zelda&lt;/em&gt; game. Maybe behind &lt;em&gt;any&lt;/em&gt; video game.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m not here to offer any theories behind the lore. I would have to make an entirely separate article for that. It&amp;rsquo;s not my favorite game of all time, but I&amp;rsquo;d argue it&amp;rsquo;s in my top 5.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Gameplay&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/majoras_mask/gameplay1.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;crunch&#34;&gt;Crunch&lt;/h1&gt;
&lt;p&gt;Imagine being tasked with developing a game in just &lt;em&gt;one year&lt;/em&gt; and a few months. Now, fortunately Eiji Aonuma could largely borrow many of the existing assets from the previous game in the series, &lt;em&gt;Ocarina of Time&lt;/em&gt;, with the engine probably being the most outstanding example. That, along with many of the same character designs. Still, I just can&amp;rsquo;t picture myself with that crunch, which probably lasted the &lt;em&gt;entire&lt;/em&gt; development cycle. By the time the game released in October 2000 in North America, the Nintendo 64 was already on its last leg as far as maintaining any sort of relevance to the gaming community, which would be succeeded by the GameCube just a year later.&lt;/p&gt;
&lt;p&gt;With that sort of crunch, it&amp;rsquo;s no wonder why the game has such a dark premise. I&amp;rsquo;ve seen and read in countless interviews with the developers that a lot of the character interactions in the game &amp;ndash; what they say largely reflects on the pressure the team felt as they were trying to meet their deadline. And yet, the game, to this day, has become a massive hit. It was the fourth best-selling game in the US in 2000; they sold just a little north of one million copies. It was also met with rave reviews. IGN scored it 9.9 out of 10. Metacritic score is 95.&lt;/p&gt;
&lt;h1 id=&#34;what-i-liked&#34;&gt;What I Liked&lt;/h1&gt;
&lt;p&gt;I welcomed the game&amp;rsquo;s darker tone. I also like the fact they bumped the difficulty up from &lt;em&gt;Ocarina of Time&lt;/em&gt;. And they managed to make better use of the game&amp;rsquo;s graphical potential with the use of the N64 expansion pack &amp;ndash; this would allow the team to use slightly better graphics, render more characters on screen at a time, and increase the drawing distance.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Deku Link&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/majoras_mask/deku.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I remember playing &lt;em&gt;Majora&amp;rsquo;s Mask&lt;/em&gt; as a kid with the bonus collector&amp;rsquo;s disc that came with the GameCube. I don&amp;rsquo;t ever recall playing it on the original N64 hardware. I have to admit, being eight or nine at the time, there were some moments in the game where I was genuinely creeped out. I certainly noticed the darker tone the game offered in contrast to its predecessors. I also noticed the fairy &amp;ndash; Tatl &amp;ndash; being quite blunt with Link, telling him, &amp;ldquo;Don&amp;rsquo;t just stand there! Get your ocarina out!&amp;rdquo; At least, the fairy wasn&amp;rsquo;t anywhere near as obnoxious as Navi. As I&amp;rsquo;ve gotten older, however, I&amp;rsquo;m starting to appreciate the darker story. In effect, it sheds some light on what the atmosphere is like when you&amp;rsquo;re working on a game, and the struggles that you have trying to stay within schedule. And trying to resist the urge of strangling your co-workers because you&amp;rsquo;re tired and there&amp;rsquo;s a heated dispute about what should get added to the game and what shouldn&amp;rsquo;t.&lt;/p&gt;
&lt;p&gt;24 masks, four dungeons. Permanent upgrades to sword, shield, etc. Yup, masks obviously played a huge role in this game. Even though the team had to recycle Gorons, Dekus, and Zoras, I found it quite fascinating being able to assume the role of one of these creatures. Punch like a badass as the Goron, roll around at blistering speeds, become immune to lava. Almost didn&amp;rsquo;t even need Epona for that. Being able to easily traverse underwater as a Zora, and use his fins like a boomerang. Reach higher places that Link otherwise couldn&amp;rsquo;t. Deku scrub &amp;ndash; yeah, it was largely disadvantageous using him. But each role is crucial in order to proceed in the game.&lt;/p&gt;
&lt;p&gt;What I like about &lt;em&gt;Majora&amp;rsquo;s Mask&lt;/em&gt; is it takes a twist on the typical &lt;em&gt;Zelda&lt;/em&gt; game. Instead of collecting three pieces of the Triforce, getting the Master sword, then defeating Ganondorf, this game takes a whole different spin. There&amp;rsquo;s no Triforce. No Master sword. No Ganondorf. Your enemy is the Imp, and the moon that&amp;rsquo;s going to crash the world of Termina in just three days. Zelda herself doesn&amp;rsquo;t even play that big of a role in the game &amp;ndash; you see her for a brief few minutes towards the beginning of the game, and it&amp;rsquo;s just a flashback. She teaches Link the Song of Time, and that&amp;rsquo;s pretty much it. Even though it was made to be the direct sequel to &lt;em&gt;Ocarina of Time&lt;/em&gt;, I feel like &lt;em&gt;Majora&amp;rsquo;s Mask&lt;/em&gt; is a spinoff. Almost as if the game were a complete side quest. But I see that as a good thing &amp;ndash; it&amp;rsquo;s nice to take a break from the traditional formula.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fierce Deity mask&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/majoras_mask/fierce_deity.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The music. Oh, my freaking Lord. That soundtrack man. Koji Kondo at his best. I&amp;rsquo;m literally listening to the Clock Tower music as I type this. Song of Healing. That song literally made me learn the piano &amp;ndash; I can play it with one hand. It&amp;rsquo;s one of the most emotionally-driven songs I&amp;rsquo;ve ever heard. Sadly, because of the N64&amp;rsquo;s hardware limitations, the track is fairly short at just a minute-and-a-half. But countless fan covers have extended this. The Stone Tower temple music is also very noteworthy. This too is another segment that I could dedicate an entire article to.&lt;/p&gt;
&lt;p&gt;Did you know the game was originally going to be a seven-day cycle? The Obsessive Gamer goes over &lt;a href=&#34;https://www.youtube.com/watch?v=83xV7BCuDLs&#34;&gt;an hour&amp;rsquo;s worth of cut content&lt;/a&gt;. Additionally, you might like the &lt;a href=&#34;https://www.youtube.com/watch?v=YPWSmizffuw&#34;&gt;&amp;ldquo;Every Copy of &lt;em&gt;Majora&amp;rsquo;s Mask&lt;/em&gt; is Personalized&amp;rdquo;&lt;/a&gt; video by Did You Know Gaming.&lt;/p&gt;
&lt;h1 id=&#34;what-i-didnt&#34;&gt;What I Didn&amp;rsquo;t&lt;/h1&gt;
&lt;p&gt;Four dungeons, to me, is a bit barebones. &lt;em&gt;Ocarina of Time&lt;/em&gt; had nine. I get crunch was a huge factor though. And oddly enough, the game still feels like it has the same length as the latter, with the &lt;em&gt;huge&lt;/em&gt; amount of side quests. I also ponder why each dungeon had the magic arrow effects as the prize. I don&amp;rsquo;t think anyone has made a theory on that so far. My guess is it keeps&amp;rsquo; the three transformation masks theme in congruence? I&amp;rsquo;m not sure.&lt;/p&gt;
&lt;p&gt;Admittedly, I did &lt;em&gt;not&lt;/em&gt; like the three-day cycle. Not only does the in-game clock move way too fast, but most items are removed when the clock resets &amp;ndash; all your rupees are gone, your arrows are gone, if you got the Razor sword, that&amp;rsquo;s gone. You still have that crazy guard that prevents you from entering Termina, unless you talk to him as human link, showing him that you have a sword. If you didn&amp;rsquo;t have time to defeat the boss from a particular dungeon, you&amp;rsquo;ll basically have to go through most of the dungeon again if you don&amp;rsquo;t finish it within the three-day period. A rinse and repeat cycle that I did not enjoy. Although, I guess the benefit of having three days is, most of the NPCs will act differently depending on what day it is. The closer the moon gets, the more hurried they are. So it does add a little variety. Slowing time down is possible by playing the appropriate song, but this is a repetitive process.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;3DS remake on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/majoras_mask/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I played a bit of the 3DS remake and, well, I can&amp;rsquo;t help but feel a little disappointed in it. Sure, the upgrade to 30 FPS was nice. But all the sounds and music are recycled &amp;ndash; maybe that&amp;rsquo;s a good thing, especially with the music. But the sounds? I felt like they could have been improved somehow. Some mechanics, like Deku Link using his attack to quickly hop across floating leaves in the water, were just kind of ruined in a way that&amp;rsquo;s hard to explain. Nerrel does a much better job explaining it in their video &lt;a href=&#34;https://www.youtube.com/watch?v=653wuaP0wzs&#34;&gt;&amp;ldquo;Was &lt;em&gt;Majora&amp;rsquo;s Mask&lt;/em&gt; 3D a Bad Remake?&amp;rdquo;&lt;/a&gt; Aonuma did admit that &lt;a href=&#34;https://gameluster.com/majoras-mask-producer-eiji-aonuma-on-how-remakes-kind-of-hurt/&#34;&gt;&amp;ldquo;remakes kind of hurt,&amp;rdquo;&lt;/a&gt; so, one can only speculate what that meant as he was working on the remake. Fortunately, there is a &lt;a href=&#34;https://restoration.zora.re/&#34;&gt;mod&lt;/a&gt; available that restores some of the original game mechanics, and adds QoL improvements. I haven&amp;rsquo;t tried it out though.&lt;/p&gt;
&lt;h1 id=&#34;greatest-zelda-game-of-all-time&#34;&gt;Greatest Zelda Game of All Time?&lt;/h1&gt;
&lt;p&gt;I told you this article wasn&amp;rsquo;t going to be too long, so I think I&amp;rsquo;ll wrap up here. There&amp;rsquo;s just &lt;em&gt;so&lt;/em&gt; much other stuff I could go on and on about this game &amp;ndash; including the tragic lore behind the death of the legends who offer up their life for Link so he can assume their incarnations &amp;ndash; but, if you&amp;rsquo;re a &lt;em&gt;Majora&amp;rsquo;s Mask&lt;/em&gt; fan yourself, chances are I&amp;rsquo;m just regurgitating facts that you&amp;rsquo;ve heard plenty of times before.&lt;/p&gt;
&lt;p&gt;Overall, &lt;em&gt;Majora&amp;rsquo;s Mask&lt;/em&gt; is a fantastic game, with its dark story, challenging gameplay, and unique puzzles depending on what incarnation Link plays as. Aside from the three-day cycle, I really enjoyed everything about this game. The fact the game is still going strong over twenty years later, means this will always be one of the &lt;em&gt;Zelda&lt;/em&gt; games to be remembered. It&amp;rsquo;s no wonder where games like &lt;a href=&#34;https://linuxgamingcentral.org/posts/kena-bridge-of-spirits-review/&#34;&gt;&lt;em&gt;Kena: Bridge of Spirits&lt;/em&gt;&lt;/a&gt; got their inspiration from.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Goron Link&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/majoras_mask/goron.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;deep lore, dark theme, rich colors&lt;/li&gt;
&lt;li&gt;challenging gameplay&lt;/li&gt;
&lt;li&gt;tons of side quests&lt;/li&gt;
&lt;li&gt;&lt;em&gt;huge&lt;/em&gt; cult following&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;only four dungeons&lt;/li&gt;
&lt;li&gt;three-day cycle that moves too quickly, and a lot of your items are gone&lt;/li&gt;
&lt;li&gt;3DS remake wasn&amp;rsquo;t very good, mechanics-wise&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;What did you think of &lt;em&gt;Majora&amp;rsquo;s Mask&lt;/em&gt;? Did you like it?&lt;/p&gt;
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      <title>GE-Proton7-53 Adds EAC Fix for Star Citizen, Diablo IV Fix</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-53/</link>
      <pubDate>Fri, 24 Mar 2023 13:30:06 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-53/</guid>
      <description>GE-Proton7-52 released yesterday. Aside from DXVK, VKD3D-Proton, and Wine getting updated, two Protonfixes were added for Outlaws + A Handful of Missions and Underdog Detective. The &amp;ldquo;proper fix from Proton upstream&amp;rdquo; for Diablo IV has been added, and the Halo Infinite patches have been updated once again.
A new release followed shortly thereafter with an EAC fix for Star Citizen. This &amp;ldquo;allows Star Citizen to run without needing to change the /etc/hosts file and does not interfere with EAC for other games.</description>
      <content>&lt;p&gt;GE-Proton7-52 released yesterday. Aside from DXVK, VKD3D-Proton, and Wine getting updated, two Protonfixes were added for &lt;a href=&#34;https://store.steampowered.com/app/559620/Outlaws__A_Handful_of_Missions/&#34;&gt;&lt;em&gt;Outlaws + A Handful of Missions&lt;/em&gt;&lt;/a&gt; and &lt;a href=&#34;https://store.steampowered.com/app/1681970/_Underdog_Detective/&#34;&gt;&lt;em&gt;Underdog Detective&lt;/em&gt;&lt;/a&gt;. The &amp;ldquo;proper fix from Proton upstream&amp;rdquo; for &lt;em&gt;Diablo IV&lt;/em&gt; has been added, and the &lt;em&gt;Halo Infinite&lt;/em&gt; patches have been updated once again.&lt;/p&gt;
&lt;p&gt;A new release followed shortly thereafter with an EAC fix for &lt;em&gt;Star Citizen&lt;/em&gt;. This &amp;ldquo;allows &lt;em&gt;Star Citizen&lt;/em&gt; to run without needing to change the &lt;code&gt;/etc/hosts&lt;/code&gt; file and does not interfere with EAC for other games.&amp;rdquo; Note that you will need to do the following prior to running the game:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Set the &lt;code&gt;SteamGameId=starcitizen&lt;/code&gt; environment variable.&lt;/li&gt;
&lt;li&gt;Run a script that&amp;rsquo;s provided in the patch notes to remove existing EAC files.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-53&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Cloud Imperium Games&lt;/em&gt;&lt;/p&gt;
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      <title>Framework Reveals 13th-Gen Intel and Ryzen 7040 Series Laptops</title>
      <link>https://linuxgamingcentral.org/posts/new-framework-laptop-models-for-2023/</link>
      <pubDate>Thu, 23 Mar 2023 17:34:22 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/new-framework-laptop-models-for-2023/</guid>
      <description>Framework Laptop 13 The modular laptop by Framework gets an upgrade for 2023. The Framework Laptop 13 now comes with a 13th-Gen Intel processor (i5-1340P, i7-1360P, and i7-1370P). Additionally, for the first time, Framework adds an AMD varient of their laptop. It will sport the Ryzen 7040 series APU (Ryzen 5 or 7) and will come with upgraded RAM &amp;ndash; DDR5 over DDR4 with the Intel laptops. Definitely a big plus in my book that they&amp;rsquo;re now supporting AMD.</description>
      <content>&lt;h1 id=&#34;framework-laptop-13&#34;&gt;Framework Laptop 13&lt;/h1&gt;
&lt;p&gt;The modular laptop by Framework gets an upgrade for 2023. The Framework Laptop 13 now comes with a 13th-Gen Intel processor (i5-1340P, i7-1360P, and i7-1370P). Additionally, for the first time, Framework adds an AMD varient of their laptop. It will sport the Ryzen 7040 series APU (Ryzen 5 or 7) and will come with upgraded RAM &amp;ndash; DDR5 over DDR4 with the Intel laptops. Definitely a big plus in my book that they&amp;rsquo;re now supporting AMD.&lt;/p&gt;
&lt;p&gt;The 2023 laptops also come with &amp;ldquo;refinements,&amp;rdquo; including a &amp;ldquo;higher capacity battery, matte display, louder speakers, and more rigid hinges.&amp;rdquo; The battery is now 61 Wh and &amp;ldquo;achieves 11% greater capacity&amp;rdquo; than previous generations. The matte top layer &amp;ldquo;lets you work better in a wide range of lighting conditions.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Framework laptop 13&#34; src=&#34;https://linuxgamingcentral.org/images/framework/13.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;First shipments are in May. &lt;strong&gt;Pre-built laptops start at $1049, DIY editions are $849.&lt;/strong&gt; DIY versions also now allow you to choose bezel color and keyboard. Upgraded modules are compatible with existing Framework laptops.&lt;/p&gt;
&lt;p&gt;According to their press kit, Fedora 38 and Ubuntu 22.04 &amp;ldquo;will work fantastically out of the box&amp;rdquo; for both the Intel and AMD laptops. Manjaro XFCE 22 and Linux Mint 21.1 are reported as &amp;ldquo;working great.&amp;rdquo;&lt;/p&gt;
&lt;h1 id=&#34;cooler-master-mainboard-case&#34;&gt;Cooler Master Mainboard Case&lt;/h1&gt;
&lt;p&gt;The Cooler Master mainboard case is a &amp;ldquo;small form factor case that can turn a Framework laptop mainboard into a minimal PC.&amp;rdquo; It includes a stand and VESA mount. Available in the Spring for &lt;strong&gt;$40.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Cooler Master mainboard case for Framework laptop&#34; src=&#34;https://linuxgamingcentral.org/images/framework/cooler-master-mainboard-case-02.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;framework-laptop-16&#34;&gt;Framework Laptop 16&lt;/h1&gt;
&lt;p&gt;The Framework Laptop 16 carries much of the same blood as the 13-series laptops, including modularity. Except this time, the screen is 16&amp;quot; and adds two new module systems: input deck and graphics.&lt;/p&gt;
&lt;p&gt;Basically, the input customization allows you to reconfigure the keyboard, with up to three sizes &amp;ndash; small, medium, and large. Small is your basic meat and potatoes, medium adds a numpad, secondary display, and macro pads. Large modules will have &amp;ldquo;both regular backlit keyboards in a range of languages and an RBG backlit version.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The expansion bay system will allow the user to add an external GPU.&lt;/strong&gt; Not only this, but other modules besides GPUs can be used, including a &amp;ldquo;dual M.2 SSD card.&amp;rdquo;&lt;/p&gt;

 

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&lt;p&gt;Reservations will be available in the Spring. Price hasn&amp;rsquo;t been disclosed yet.&lt;/p&gt;
&lt;h1 id=&#34;new-countries-for-shipping-available&#34;&gt;New Countries for Shipping Available&lt;/h1&gt;
&lt;p&gt;Pre-orders for the Framework Laptop 13 are available &lt;a href=&#34;https://frame.work/products/laptop-diy-13-gen-amd&#34;&gt;now&lt;/a&gt; in the following countries:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;US&lt;/li&gt;
&lt;li&gt;Canada&lt;/li&gt;
&lt;li&gt;UK&lt;/li&gt;
&lt;li&gt;Germany&lt;/li&gt;
&lt;li&gt;France&lt;/li&gt;
&lt;li&gt;Netherlands&lt;/li&gt;
&lt;li&gt;Austria&lt;/li&gt;
&lt;li&gt;Ireland&lt;/li&gt;
&lt;li&gt;Australia&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;More countries will be available &amp;ldquo;later this year&amp;rdquo;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Belgium&lt;/li&gt;
&lt;li&gt;Italy&lt;/li&gt;
&lt;li&gt;Spain&lt;/li&gt;
&lt;li&gt;Taiwan&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Some pretty exciting announcements for this year! Maybe I can get my hands on a review sample &amp;ndash; we&amp;rsquo;ll see. In the meantime, you can check the &lt;a href=&#34;https://frame.work/&#34;&gt;official website&lt;/a&gt; for more details.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;All images/videos used in this post are credit of Framework.&lt;/em&gt;&lt;/p&gt;
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      <title>Sonic Frontiers Update Adds Photo Mode, Juke Box, and Battle Rush Mode</title>
      <link>https://linuxgamingcentral.org/posts/sonic-frontiers-update/</link>
      <pubDate>Thu, 23 Mar 2023 16:02:45 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/sonic-frontiers-update/</guid>
      <description>New update is out for Sonic Frontiers. It adds:
photo mode juke box &amp;ndash; play any of the 53 songs available in the game after collecting the music notes Cyber Space challenge mode &amp;ndash; time-attack against seven of the Cyber Space levels battle rush &amp;ndash; &amp;ldquo;several rounds against increasingly tough enemies, guardians, and Titans&amp;rdquo; The update also adds some much-needed quality-of-life improvements:
power boost/starfall slot machine can now be toggled on or off Cyber Space levels can be restarted mid-level you can upgrade Sonic with multiple Koco at a time, rather than just going through one upgrade at a time There will be two more updates coming later this year, so there&amp;rsquo;s still more to look forward to!</description>
      <content>&lt;p&gt;New update is out for &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-review/&#34;&gt;&lt;em&gt;Sonic Frontiers&lt;/em&gt;&lt;/a&gt;. It adds:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;photo mode&lt;/li&gt;
&lt;li&gt;juke box &amp;ndash; play any of the 53 songs available in the game after collecting the music notes&lt;/li&gt;
&lt;li&gt;Cyber Space challenge mode &amp;ndash; time-attack against seven of the Cyber Space levels&lt;/li&gt;
&lt;li&gt;battle rush &amp;ndash; &amp;ldquo;several rounds against increasingly tough enemies, guardians, and Titans&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The update also adds some much-needed quality-of-life improvements:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;power boost/starfall slot machine can now be toggled on or off&lt;/li&gt;
&lt;li&gt;Cyber Space levels can be restarted mid-level&lt;/li&gt;
&lt;li&gt;you can upgrade Sonic with multiple Koco at a time, rather than just going through one upgrade at a time&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;There will be two more updates coming later this year, so there&amp;rsquo;s still more to look forward to! See the full patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1237320/view/3719449637214768385?l=english&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Decky Recorder Adds Replay Mode</title>
      <link>https://linuxgamingcentral.org/posts/decky-recorder-0.2.1/</link>
      <pubDate>Tue, 21 Mar 2023 17:55:35 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/decky-recorder-0.2.1/</guid>
      <description>Decky Recorder just got better. There&amp;rsquo;s now a Replay feature that saves the last 30 seconds. According to the patch notes on GitHub, the button combo is Steam + Start. However, in the QAM it says Steam + Y. At any rate, this feature can be toggled by up to 5 minutes. So, next time you get that sick nasty combo in a fighting game, or you get that lucky headshot, now you can quickly capture that sweet, sweet moment.</description>
      <content>&lt;p&gt;Decky Recorder just got better. There&amp;rsquo;s now a Replay feature that saves the last 30 seconds. According to the patch notes on GitHub, the button combo is Steam + Start. However, in the QAM it says Steam + Y. At any rate, this feature can be toggled by up to 5 minutes. So, next time you get that sick nasty combo in a fighting game, or you get that lucky headshot, now you can quickly capture that sweet, sweet moment.&lt;/p&gt;
&lt;p&gt;The patch notes also mention &amp;ldquo;recordings are now done with the proper muxer.&amp;rdquo; Meaning the recordings don&amp;rsquo;t need to be re-muxed after. I would imagine that means recordings are &lt;em&gt;always&lt;/em&gt; saved now, rather than dealing with the gamble of the recording not actually saving after you press Stop Recording. If so, that&amp;rsquo;s great news.&lt;/p&gt;
&lt;p&gt;Hopefully in a future update we&amp;rsquo;ll also get an option to store the recordings to a MicroSD card.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/marissa999/decky-recorder/releases/tag/0.2.1&#34;&gt;GitHub&lt;/a&gt;. An update should be available if you have this plugin installed.&lt;/p&gt;
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      <title>Need An Alternative to Heroic Games Launcher? Try Rare</title>
      <link>https://linuxgamingcentral.org/posts/rare-epic-games-launcher/</link>
      <pubDate>Tue, 21 Mar 2023 16:28:58 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/rare-epic-games-launcher/</guid>
      <description>It seems whenever Epic Games Store launchers on Linux are mentioned, the attention always goes to Heroic Games Launcher. Not that I have anything against Heroic; I personally think it&amp;rsquo;s a great EGS launcher for Linux and Steam Deck that is constantly getting updated. But perhaps you&amp;rsquo;d like to use an alternative. That&amp;rsquo;s where Rare comes in.
To be honest, I&amp;rsquo;m not really fond of the name. When you try to look up &amp;ldquo;rare&amp;rdquo; on Google or DuckDuckGo, you&amp;rsquo;ll either come across the company behind the Banjo Kazooie series, or the temperature of what a steak is cooked.</description>
      <content>&lt;p&gt;It seems whenever Epic Games Store launchers on Linux are mentioned, the attention always goes to &lt;a href=&#34;https://linuxgamingcentral.org/tags/heroic-games-launcher/&#34;&gt;Heroic Games Launcher&lt;/a&gt;. Not that I have anything against Heroic; I personally think it&amp;rsquo;s a great EGS launcher for Linux and Steam Deck that is constantly getting updated. But perhaps you&amp;rsquo;d like to use an alternative. That&amp;rsquo;s where &lt;a href=&#34;https://linuxgamingcentral.org/tags/rare/&#34;&gt;Rare&lt;/a&gt; comes in.&lt;/p&gt;
&lt;p&gt;To be honest, I&amp;rsquo;m not really fond of the name. When you try to look up &amp;ldquo;rare&amp;rdquo; on Google or DuckDuckGo, you&amp;rsquo;ll either come across the company behind the &lt;em&gt;Banjo Kazooie&lt;/em&gt; series, or the temperature of what a steak is cooked. And if you try to make the search more specific, to something like &amp;ldquo;rare epic games store,&amp;rdquo; Google thinks you&amp;rsquo;re looking for an EGS client that&amp;rsquo;s, well, &lt;em&gt;rare&lt;/em&gt;. This is probably the reason why this EGS alternative is never talked about, since nobody can get a direct search result for it.&lt;/p&gt;
&lt;p&gt;Aside from that, Rare is pretty good. Per the description on the &lt;a href=&#34;https://github.com/Dummerle/Rare&#34;&gt;GitHub page&lt;/a&gt;, it&amp;rsquo;s a &amp;ldquo;graphical interface for Legendary, a command line alternative to Epic Games launcher, &lt;strong&gt;based on PyQt5.&lt;/strong&gt;&amp;rdquo; That last part in particular is interesting. Under the &amp;ldquo;Why Rare?&amp;rdquo; section, one of the points mentioned is it &amp;ldquo;tries to be as lightweight as we can make it while still offering a feature-full experience.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Rare game details&#34; src=&#34;https://linuxgamingcentral.org/images/rare/alternative_to/game_details.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s one of the benefits Rare provides. See, Heroic uses Electron. And every time I hear someone use the word &amp;ldquo;Electron,&amp;rdquo; it makes everyone else cringe. Electron, in case you&amp;rsquo;re not aware, is &lt;a href=&#34;https://en.wikipedia.org/wiki/Electron_(software_framework)#Reception&#34;&gt;very demanding on the user&amp;rsquo;s hardware&lt;/a&gt;. Developers love it, users hate it. But since 99% of the code for Rare is written in Python, it&amp;rsquo;s not using Electron at all. It is therefore much lighter on the user&amp;rsquo;s resources. Perhaps for Steam Deck users, this &lt;em&gt;could&lt;/em&gt; translate to a longer-lasting battery with the client running in the background - but that&amp;rsquo;s just a hypothesis.&lt;/p&gt;
&lt;p&gt;With Rare you can also link your Ubisoft Connect account &amp;ndash; although, this hasn&amp;rsquo;t been working for me with the latest beta.&lt;/p&gt;
&lt;p&gt;You can browse the EGS within the app, although currently I&amp;rsquo;m only able to see the free-to-claim games. None of the filters seem to work &amp;ndash; selecting any of them on the right will just make the search results list empty. The Store tab is marked as beta though, so it&amp;rsquo;s to be expected.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Rare EGS store&#34; src=&#34;https://linuxgamingcentral.org/images/rare/alternative_to/store.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Other than that Rare functions the same way as Heroic. You got your game library that you can download and manage. There&amp;rsquo;s game verification, different Proton versions to use, whether or not to use Offline mode, launch parameters, and a plethora of other options. From your game library you have the choice of seeing your games as thumbnails, or as a list with more details.&lt;/p&gt;
&lt;p&gt;Just a few days ago the &lt;a href=&#34;https://github.com/Dummerle/Rare/releases/tag/1.9.90&#34;&gt;first beta for version 1.10&lt;/a&gt; was released. This updates the design for the library and syncs saves in the launch helper.&lt;/p&gt;
&lt;p&gt;Rare is available on &lt;a href=&#34;https://flathub.org/apps/details/io.github.dummerle.rare&#34;&gt;Flathub&lt;/a&gt;, so Steam Deck users can rejoice that it&amp;rsquo;s available for them. As far as I know, however, there&amp;rsquo;s no integrated gamepad support within the app, so you&amp;rsquo;ll have to make use of the touchscreen for now. Rare is also available as an AppImage, .deb, Mac, and Windows.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Rare game properties&#34; src=&#34;https://linuxgamingcentral.org/images/rare/alternative_to/game_properties.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;So, it might not be as feature-full as Heroic is for the time being, but I definitely like the fact it isn&amp;rsquo;t using Electron. Integration with Ubisoft Connect &amp;ndash; at least if it worked &amp;ndash; is also pretty neat. Give it a try!&lt;/p&gt;
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      <title>Open-Source NVIDIA Driver NVK Making More Progress</title>
      <link>https://linuxgamingcentral.org/posts/nvk-making-further-progress/</link>
      <pubDate>Tue, 21 Mar 2023 15:34:48 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/nvk-making-further-progress/</guid>
      <description>A few months ago, users could run The Talos Principle at 5 FPS at 1024 x 576 with NVK. Well, the open-source driver is quickly making more progress. The framerate for the same game has now more than doubled at 13 FPS. I don&amp;rsquo;t think I could adapt to that framerate; I would probably get a headache. But hey, that framerate is pretty close to the 20 FPS that Zelda: Ocarina of Time ran back in the N64 days.</description>
      <content>&lt;p&gt;A few months ago, users could &lt;a href=&#34;https://linuxgamingcentral.org/posts/nvk-making-progress/&#34;&gt;run &lt;em&gt;The Talos Principle&lt;/em&gt; at 5 FPS at 1024 x 576&lt;/a&gt; with NVK. Well, the open-source driver is quickly making more progress. The framerate for the same game has now more than doubled at &lt;strong&gt;13 FPS.&lt;/strong&gt; I don&amp;rsquo;t think I could adapt to that framerate; I would probably get a headache. But hey, that framerate is pretty close to the 20 FPS that &lt;em&gt;Zelda: Ocarina of Time&lt;/em&gt; ran back in the N64 days.&lt;/p&gt;
&lt;p&gt;Dave Airlie, developer at Red Hat, &lt;a href=&#34;https://www.youtube.com/watch?v=B5nqYU_FPus&#34;&gt;showed off the progress&lt;/a&gt;. In their &lt;a href=&#34;https://twitter.com/DaveAirlie/status/1638026355513376768&#34;&gt;Tweet&lt;/a&gt; they mention that the game is being played on a laptop and &amp;ldquo;running the NVIDIA GPU in offload mode, so 4K image is being copied to the internal Intel GPU for display.&amp;rdquo; Apparently this driver is also making use of NVIDIA&amp;rsquo;s GPU System Processor (GSP), which &amp;ndash; according to &lt;a href=&#34;https://www.phoronix.com/news/NVK-Running-Talos-13-FPS&#34;&gt;Phoronix&lt;/a&gt; &amp;ndash; is &amp;ldquo;needed for being able to deliver better open-source driver support and performance.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m going to bet by the summer, this same game will be running at least 30 FPS. Great progress so far! See the &lt;a href=&#34;https://www.phoronix.com/news/NVK-Running-Talos-13-FPS&#34;&gt;post from Phoronix&lt;/a&gt; for more of the technical details.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Dave Airlie&lt;/em&gt;&lt;/p&gt;
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      <title>Weekly News Recap (DreamWorks Goes Open-Source, Steam Deck Discount, Massive Open-Source Racing Sim Update)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-march-11-17/</link>
      <pubDate>Mon, 20 Mar 2023 02:09:54 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-march-11-17/</guid>
      <description>Steam Deck stable update adds LAN game transfer, DualSense Edge support, improved UI responsiveness when reconnecting to Steam, and tons of other stuff SteamOS 3.4.6 fixes focus issue with Forza Horizon 5, adds ray-tracing to DOOM Eternal client beta adds option to play Points Shop startup movie on wake, adds lots of bug fixes vibrantDeck is a great plugin to use to enhance the colors of the screen GBA within a Switch emulator?</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;stable update &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-3-15-2023/&#34;&gt;adds LAN game transfer, DualSense Edge support, improved UI responsiveness when reconnecting to Steam, and &lt;em&gt;tons&lt;/em&gt; of other stuff&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;SteamOS &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4.6-stable/&#34;&gt;3.4.6&lt;/a&gt; fixes focus issue with &lt;em&gt;Forza Horizon 5&lt;/em&gt;, adds ray-tracing to &lt;em&gt;DOOM Eternal&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;client beta &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-17-2023/&#34;&gt;adds option to play Points Shop startup movie on wake&lt;/a&gt;, adds &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-16-2023/&#34;&gt;lots of bug fixes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/vibrantdeck/&#34;&gt;vibrantDeck&lt;/a&gt; is a great plugin to use to enhance the colors of the screen&lt;/li&gt;
&lt;li&gt;GBA within a Switch emulator? It&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/gba-emulation-on-deck/&#34;&gt;do-able&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;in case you haven&amp;rsquo;t been told for the 100th time, the Deck gets &lt;a href=&#34;https://boilingsteam.com/steam-spring-sale-many-titles-at-great-prices-1-game-for-free-and-steam-deck-gets-a-celebration-with-a-discount/&#34;&gt;discounted, along with a Steam Spring sale&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Deck &lt;a href=&#34;https://www.gamingonlinux.com/2023/03/steam-deck-hitting-retail-in-hong-kong-taiwan-and-later-japan-and-south-korea/&#34;&gt;comes to retail&lt;/a&gt; in Hong Kong and Taiwan. Later on Japan and South Korea will also be getting brick and motor store availability&lt;/li&gt;
&lt;li&gt;kernel 6.4 will apparently get &lt;a href=&#34;https://www.phoronix.com/news/AMDGPU-Linux-6.4-Steam-Deck-PWR&#34;&gt;&amp;ldquo;new power features&amp;rdquo;&lt;/a&gt; for Van Gogh&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.4/&#34;&gt;8.4&lt;/a&gt; gets initial Wayland work put in&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Speed Dreams&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/speed-dreams-2.3.0/&#34;&gt;2.3.0&lt;/a&gt; is a massive update with new cars, HUD, and more!&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-51/&#34;&gt;7-51&lt;/a&gt; adds a fix for &lt;em&gt;Halo Infinite&lt;/em&gt; and &lt;em&gt;Anno 1800&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-3-13-2023/&#34;&gt;3.14.2023&lt;/a&gt; improves performance with &lt;em&gt;BloodRayne&lt;/em&gt; series, adds fixes for several other titles&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;DreamWorks&amp;rsquo; MoonRay renderer becomes &lt;a href=&#34;https://github.com/dreamworksanimation/openmoonray&#34;&gt;open-source&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: DreamWorks&lt;/em&gt;&lt;/p&gt;
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      <title>Wine Gets Initial Wayland Support!</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.4/</link>
      <pubDate>Sat, 18 Mar 2023 01:12:26 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.4/</guid>
      <description>Great news. A few weeks ago, a pull request was submitted for adding native Wayland support for Wine. This had initially been met with some skepticism, but parts of the driver have already been implemented with the new release of Wine 8.4. This is brought to you by Alexandros Frantzis from Collabora. Here&amp;rsquo;s what we&amp;rsquo;ve got so far:
winewayland.drv: Add initial driver stub. winewayland.drv: Add initial unixlib stub. winewayland.drv: Perform basic per-process Wayland initialization.</description>
      <content>&lt;p&gt;Great news. A few weeks ago, a pull request was submitted for &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-may-soon-work-with-wayland/&#34;&gt;adding native Wayland support for Wine&lt;/a&gt;. This had initially been met with some skepticism, but parts of the driver have already been implemented with the new release of Wine 8.4. This is brought to you by Alexandros Frantzis from Collabora. Here&amp;rsquo;s what we&amp;rsquo;ve got so far:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;winewayland.drv: Add initial driver stub.&lt;/li&gt;
&lt;li&gt;winewayland.drv: Add initial unixlib stub.&lt;/li&gt;
&lt;li&gt;winewayland.drv: Perform basic per-process Wayland initialization.&lt;/li&gt;
&lt;li&gt;winewayland.drv: Report basic monitor information.&lt;/li&gt;
&lt;li&gt;winewayland.drv: Report all advertised monitor modes to Wine.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Hopefully by 9.0 we&amp;rsquo;ll have &lt;em&gt;full&lt;/em&gt; Wayland support, but this is a great start.&lt;/p&gt;
&lt;p&gt;In addition to basic Wayland support, we&amp;rsquo;ve also got cleanups in IME support and 51 bug fixes. Fixes are as follows (gaming-related fixes are in bold):&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;#7585   Thief: the dark project hangs on &amp;rsquo;esc&amp;rsquo; keypress in game if X in 24bpp mode&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;#47407  Hard Truck 2: King of The Road (GOG) movies aren&amp;rsquo;t played&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;#49266  Amazon Games installs but won&amp;rsquo;t start (needs WindowsFormsApplicationBase startup code?)&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;#51848  Multiple applications have very poor performance after 4261369e5d8 (Secondhand Lands, SPORE)&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;#54539  Starcraft Remastered Game Initialization Failed&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;#52912  t2embed:t2embed fails on Windows with the UTF-8 codepage&lt;/li&gt;
&lt;li&gt;#52948  gdi32:font - test_EnumFonts() fails on Arial Bold on Windows in Russian&lt;/li&gt;
&lt;li&gt;#53172  advapi32:registry - test_enum_value() has a pair of rare failures in UTF-8 system locales&lt;/li&gt;
&lt;li&gt;#53182  shell32:shelllink - A save(NULL, TRUE) fails randomly in test_load_save() on Wine&lt;/li&gt;
&lt;li&gt;#53236  d3d9:device - test_wndproc() sometimes gets an unexpected WM_DISPLAYCHANGE in Wine&lt;/li&gt;
&lt;li&gt;#53270  test_WSARecv() fails when using wow64 thunks [Wow64ApcRoutine() overwrites return value set by NtContinue()]&lt;/li&gt;
&lt;li&gt;#53488  The dxgi:dxgi output is too big on debiant&lt;/li&gt;
&lt;li&gt;#53526  kernel32:sync - test_timer_queue() occasionally fails to delete the timer on Windows 10&lt;/li&gt;
&lt;li&gt;#53528  ntdll:info - test_query_kerndebug() fails on Windows 8 to 10 1709&lt;/li&gt;
&lt;li&gt;#53818  foobar2000 v1.6 crashes shortly after startup on Wine 7.19 or higher&lt;/li&gt;
&lt;li&gt;#53974  d3drm:d3drm sometimes crashes after failing to create the IDirect3DRMDevice* interface in Wine&lt;/li&gt;
&lt;li&gt;#53975  d3drm:d3drm sometimes fails to create an immediate mode device in Wine&lt;/li&gt;
&lt;li&gt;#54003  vbscript:run sometimes fails on Windows UTF-8 locales&lt;/li&gt;
&lt;li&gt;#54008  d3d9:device sometimes fails to create a D3D object in Wine, crashes&lt;/li&gt;
&lt;li&gt;#54019  The 64-bit ntdll:wow64 fails on Windows 11&lt;/li&gt;
&lt;li&gt;#54020  The 32-bit ntdll:wow64 fails on Windows 11&lt;/li&gt;
&lt;li&gt;#54052  winhttp:notification times out randomly in Wine&lt;/li&gt;
&lt;li&gt;#54058  user32:input - test_ToAscii() fails in the Hindi UTF-8 locale&lt;/li&gt;
&lt;li&gt;#54078  ntdll:pipe - test_blocking() sometimes fails in Wine when the pipe is not signaled&lt;/li&gt;
&lt;li&gt;#54168  kernel32:console - test_wait() sometimes fails on Windows 8+&lt;/li&gt;
&lt;li&gt;#54298  d3d12:d3d12 - test_desktop_window() fails on Windows 10 1709&lt;/li&gt;
&lt;li&gt;#54299  d3d12:d3d12 - test_create_device() gets an unexpected 0 refcount on Windows 10 1909+&lt;/li&gt;
&lt;li&gt;#54313  HS_hevo_gc 8.8.1.1 fails to launch&lt;/li&gt;
&lt;li&gt;#54379  since wine 8.0 print doesn&amp;rsquo;t work any more&lt;/li&gt;
&lt;li&gt;#54449  nethack crashes&lt;/li&gt;
&lt;li&gt;#54491  regedit/regproc.c - export_key() is unable to return TRUE&lt;/li&gt;
&lt;li&gt;#54495  Motorola Ready For Assistant does not start, needs ext-ms-win-networking-wlanapi-l1-1-0.dll&lt;/li&gt;
&lt;li&gt;#54504  dbghelp:dbghelp, ntdll:wow64 &amp;amp; psapi:psapi_main fail on Windows 11 due to notepad.exe path remapping&lt;/li&gt;
&lt;li&gt;#54505  psapi:psapi_main - The 64-bit test_EnumProcessModules() gets unexpected Notepad case on Windows 11&lt;/li&gt;
&lt;li&gt;#54506  psapi:psapi_main - The 64-bit test_EnumProcessModulesEx() gets pcs-6464 and pcs-6432 failures on Windows 11&lt;/li&gt;
&lt;li&gt;#54507  psapi:psapi_main - The 32-bit test_EnumProcessModulesEx() gets many pcs-3232 failures due to partial copy errors on Windows 11&lt;/li&gt;
&lt;li&gt;#54509  psapi:psapi_main - The 64-bit test_EnumProcessModules() gets unexpected third module on Windows 11&lt;/li&gt;
&lt;li&gt;#54531  jsproxy:jsproxy crashes on Windows 11&lt;/li&gt;
&lt;li&gt;#54553  mmdevapi:propstore - The 32-bit test_setvalue_on_wow64() fails on Windows 10 2004+&lt;/li&gt;
&lt;li&gt;#54563  The gif is displaying wrongly, with weird backgrounds of various colors&lt;/li&gt;
&lt;li&gt;#54593  gdi32:dc - The SetDeviceGammaRamp() tests fails on Windows 10 1909&lt;/li&gt;
&lt;li&gt;#54605  The 32-bit dbghelp:dbghelp cannot run on Windows &amp;lt;= 10 1607 due to IsWow64Process2() call&lt;/li&gt;
&lt;li&gt;#54617  KakaoTalk IM text edit window leaves artifacts when the text overflows and scroll bar appears&lt;/li&gt;
&lt;li&gt;#54621  Wine 8.3 64-bit is missing in the Debian bookworm repo&lt;/li&gt;
&lt;li&gt;#54637  riched20:txtsrv - test_TxGetNaturalSize fails if system GUI font&amp;rsquo;s glyph widths are wider than expected by the test&lt;/li&gt;
&lt;li&gt;#54645  TextPad 9.1 installation fails in Wine 6 from Linux Mint repo&lt;/li&gt;
&lt;li&gt;#54649  windows.perception.stub:perception - Windows 10 1607 does not have ISpatialSurfaceObserverStatics2&lt;/li&gt;
&lt;li&gt;#54657  kernel32:loader - test_import_resolution() gets bad tls data on Windows 7&lt;/li&gt;
&lt;li&gt;#54663  ldp.exe crashes on unimplemented function wldap32.dll.ldap_set_dbg_flags&lt;/li&gt;
&lt;li&gt;#54669  imm32:imm32 - ime_install() fails in some locales on Windows&lt;/li&gt;
&lt;li&gt;#54690  ldp.exe crashes when attempting to connect to an invalid host&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be seen on &lt;a href=&#34;https://www.winehq.org/announce/8.4&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: SoftLan-Nsk/Fulqrum Publishing&lt;/em&gt;&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Steam Deck Client Beta Adds Option to Play Points Shop Startup Movie on Wake</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-17-2023/</link>
      <pubDate>Sat, 18 Mar 2023 01:06:48 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-17-2023/</guid>
      <description>Patch notes can also be read on Steam.
General
Added option to play a Points Shop startup movie on Wake Steam Input
Fixed an issue with non-Steam game configs not loading properly Fixed an issue where switching games in the configurator could show data for the wrong game after making an edit. </description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3716071937622149788&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added option to play a Points Shop startup movie on Wake&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue with non-Steam game configs not loading properly&lt;/li&gt;
&lt;li&gt;Fixed an issue where switching games in the configurator could show data for the wrong game after making an edit.&lt;/li&gt;
&lt;/ul&gt;
</content>
    </item>
    
    <item>
      <title>Speed Dreams 2.3.0 Adds Tire Temperature and Degradation, New Widgets for the HUD, and New Cars</title>
      <link>https://linuxgamingcentral.org/posts/speed-dreams-2.3.0/</link>
      <pubDate>Fri, 17 Mar 2023 02:58:11 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/speed-dreams-2.3.0/</guid>
      <description>If you&amp;rsquo;re into motorsports, you might like Speed Dreams. Per the description on the official website:
Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism&amp;hellip;It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism.
It&amp;rsquo;s also open-source under the GPLv2 license and developed in C/C++.</description>
      <content>&lt;p&gt;If you&amp;rsquo;re into motorsports, you might like &lt;a href=&#34;https://www.speed-dreams.net/en/&#34;&gt;Speed Dreams&lt;/a&gt;. Per the description on the official website:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism&amp;hellip;It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;It&amp;rsquo;s also open-source under the GPLv2 license and developed in C/C++. Downloads are available for Linux, Windows, and Mac.&lt;/p&gt;
&lt;p&gt;Just recently version 2.3.0 was released. This contains &amp;ldquo;many months of hard work&amp;rdquo; and &amp;ldquo;more than a thousand commits.&amp;rdquo; Hope the devs don&amp;rsquo;t mind if I just do a copypasta of the patch notes, but basically, this update contains new cars, a new track, tire temp and degradation, new menu sound effects, and just so many other things:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added tire temperature and degradation in Supercars, 67GP, MPA11 and MPA12 categories, in addition to the existing MP1.&lt;/li&gt;
&lt;li&gt;New widgets for the HUD in OSG, such as tires, forces, delta or controls, in addition to the existing ones.&lt;/li&gt;
&lt;li&gt;New sounds in the game menus, as well as in the gear shift, tire skid or some car engines.&lt;/li&gt;
&lt;li&gt;New options in sound menu, and In-game volume adjustment.&lt;/li&gt;
&lt;li&gt;New interiors and animated drivers in some Supercars models, like the Boxer 96, Cavallo 360, FMC GT4, and the Kanagawa Z35 GT-S.&lt;/li&gt;
&lt;li&gt;Now is possible to change the car setup inside the game. Also you can also choose the initial fuel and steering wheel rotation degrees displayed on the game screen.&lt;/li&gt;
&lt;li&gt;New cars like the Mango MS7 and the Murasama 37A, both in the &amp;ldquo;1967 Grand Prix&amp;rdquo; category&lt;/li&gt;
&lt;li&gt;New cars and robots in MPA12 category: Deckard and Spirit added to existing Murasama cars&lt;/li&gt;
&lt;li&gt;New track based on the Melbourne circuit.&lt;/li&gt;
&lt;li&gt;Added lots of new skins for various cars, especially in the LS-GT1 category&lt;/li&gt;
&lt;li&gt;A huge work on trackeditor with tons of new features, corrections and optimizations&lt;/li&gt;
&lt;li&gt;Added temperature in wheel widget in SSG graphic engine.&lt;/li&gt;
&lt;li&gt;Lots of fixes and optimizations on the tire model. Now is more easy to get the tires on optimal temp&lt;/li&gt;
&lt;li&gt;Lots of new robots in many categories&lt;/li&gt;
&lt;li&gt;Better braking on shadow and dandroid robots&lt;/li&gt;
&lt;li&gt;Better support for multi-display systems.&lt;/li&gt;
&lt;li&gt;New Windows complete installer. All the official contents of the game in a single file.&lt;/li&gt;
&lt;li&gt;Lots of Fixes, optimizations and of course, code cleanup&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In addition, the game now has its own &lt;a href=&#34;https://speed-dreams.net&#34;&gt;official website&lt;/a&gt;, new &lt;a href=&#34;https://mastodon.social/web/@speed_dreams_official&#34;&gt;social media accounts&lt;/a&gt;, new &lt;a href=&#34;https://www.youtube.com/@speeddreams_oms&#34;&gt;YouTube channel&lt;/a&gt;, and an &lt;a href=&#34;https://speed-dreams.itch.io/speed-dreams&#34;&gt;itch.io page&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Full patch notes can be seen &lt;a href=&#34;https://www.speed-dreams.net/en/new-2-3-0-release/2/&#34;&gt;here&lt;/a&gt;. They also have a &lt;a href=&#34;https://www.youtube.com/watch?v=bowQ4etGDzg&#34;&gt;video&lt;/a&gt; that goes over the changes with the new update.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.speed-dreams.net/en/downloads/&#34;&gt;Downloads&lt;/a&gt; for Linux are available as Flatpak, AppImage, or via PPA if you&amp;rsquo;re on an Ubuntu-based distro. Source code available on &lt;a href=&#34;https://sourceforge.net/projects/speed-dreams/files/2.3.0/&#34;&gt;SourceForge&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Congrats to the dev team behind this massive release! I&amp;rsquo;ve never played the game before but I&amp;rsquo;m tempted to pick it up now!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Speed Dreams dev team&lt;/em&gt;&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Steam Deck Client Beta Is All About Bug Fixes</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-16-2023/</link>
      <pubDate>Fri, 17 Mar 2023 02:53:10 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-16-2023/</guid>
      <description>Patch notes can also be read on Steam.
General
Fixed game beta success/failure and dropdown not updating when opting into a password-protected beta branch Fixed a regression in ISteamHTTP talking to servers with ALPN TLS extensions but no HTTP/2 support Steam Deck Desktop
Fixed Big Picture Mode not opening when Steam is set to launch on startup when configured as the default mode Also, in case you missed it, yesterday&amp;rsquo;s beta update fixes 4:3 guide page layouts and the downloading of optional DLC.</description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3716071937618874620&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed game beta success/failure and dropdown not updating when opting into a password-protected beta branch&lt;/li&gt;
&lt;li&gt;Fixed a regression in ISteamHTTP talking to servers with ALPN TLS extensions but no HTTP/2 support&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Deck Desktop&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed Big Picture Mode not opening when Steam is set to launch on startup when configured as the default mode&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Also, in case you missed it, yesterday&amp;rsquo;s beta update &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3716071853479110833&#34;&gt;fixes 4:3 guide page layouts and the downloading of optional DLC&lt;/a&gt;.&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Steam Deck Client Update Adds LAN Game Transfer, DualSense Edge Support, and Improves UI Responsiveness</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-3-15-2023/</link>
      <pubDate>Thu, 16 Mar 2023 03:05:40 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-3-15-2023/</guid>
      <description>Well, a stable update has come faster than I knew it. There&amp;rsquo;s just a ton of stuff here, so I&amp;rsquo;m only going to highlight some new features added to this update.
First thing is, it looks like you can access the Steam console by pressing the Steam button and selecting Console from the menu. This can also be accessed by enabling dev mode and going to the Developer tab in the Settings menu.</description>
      <content>&lt;p&gt;Well, a stable update has come faster than I knew it. There&amp;rsquo;s just a &lt;em&gt;ton&lt;/em&gt; of stuff here, so I&amp;rsquo;m only going to highlight some new features added to this update.&lt;/p&gt;
&lt;p&gt;First thing is, it looks like you can access the &lt;strong&gt;Steam console&lt;/strong&gt; by pressing the Steam button and selecting Console from the menu. This can also be accessed by enabling dev mode and going to the Developer tab in the Settings menu. Not really sure what someone would use this for &amp;ndash; it&amp;rsquo;s not even mentioned in the patch notes &amp;ndash; but I guess it&amp;rsquo;s something.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck console&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/3-15-2023/console.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Second, &lt;strong&gt;LAN game transfers&lt;/strong&gt; are in! According to &lt;a href=&#34;https://viewsink.com/hands-on-with-steams-beta-lan-transfer/&#34;&gt;Gardiner Bryant&lt;/a&gt;, this feature is useful for those who have &amp;ldquo;limited connections&amp;rdquo; but otherwise, &amp;ldquo;you might find its simpler and just about as fast to download your games right from Steam&amp;rsquo;s servers at the outset.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Third, you can apparently &lt;strong&gt;get Steam runtime system info&lt;/strong&gt;, but this hasn&amp;rsquo;t really been working for me. You can access this from the System tab in the Settings menu.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam runtime info&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/3-15-2023/steam_runtime.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;A &amp;ldquo;Soundtracks&amp;rdquo; tab was added to the library!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Music tab&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/3-15-2023/music.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&amp;hellip;but it crashes as soon as you select an album.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Music crash&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/3-15-2023/music_crash.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;UI responsiveness has been improved in regards to Steam reconnecting. DualSense Edge gets support, including back button remapping. Razer Wolverine V2 gamepads are also now supported. There are just so many other fixes and changes, so I&amp;rsquo;ll just let the patch notes do the rest of the talking for me.&lt;/p&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3716071853478720783&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Local Network Game Transfers&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added new feature that allows Steam users to copy existing Steam game installation and update files from one PC to another over a local area network, without having to download and install from a Steam content server on the internet. This helps you stay below your ISP monthly transfer limits and can speed up installs or updates.&lt;/li&gt;
&lt;li&gt;Steam users have control over who files can be sent to: self only, friends only, or everyone. The default setting is self only.&lt;/li&gt;
&lt;li&gt;More info about this new feature can be found &lt;a href=&#34;https://help.steampowered.com/en/faqs/view/46BD-6BA8-B012-CE43&#34;&gt;here&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Move advanced HDR options to Developer Settings&lt;/li&gt;
&lt;li&gt;Streamable games are now included in the Ready to play game filter, though the default action is still to install them locally.&lt;/li&gt;
&lt;li&gt;Fixed a bug preventing some Demo apps that store files under the full-game App ID from uploading to Steam Cloud from Steam Deck devices&lt;/li&gt;
&lt;li&gt;Stop prompting users to register for Steam Deck rewards if they have chosen the Ignore Forever option&lt;/li&gt;
&lt;li&gt;Fixed some transparency issues with the background in the in-game overlay.&lt;/li&gt;
&lt;li&gt;Fixed issue where user could not re-enter a context submenu after backing out of it&lt;/li&gt;
&lt;li&gt;Fixed issue where incoming chat messages would not be delivered properly while in-game&lt;/li&gt;
&lt;li&gt;Reduced flashing in background when scrolling through games on home screen&lt;/li&gt;
&lt;li&gt;Game invites in the Quick Access Menu will now default to opening a context menu to accept the invite rather than navigating to the chat tab and having to hit Accept there.&lt;/li&gt;
&lt;li&gt;Added ability to retrieve Steam Runtime System Information for Linux devices&lt;/li&gt;
&lt;li&gt;Improved UI responsiveness when reconnecting to Steam&lt;/li&gt;
&lt;li&gt;Fixed the appearance of jumbled UI that could happen for a second or two when starting Steam&lt;/li&gt;
&lt;li&gt;Fixed crash when in a voice chat&lt;/li&gt;
&lt;li&gt;Fixed crash when authorizing a microtransaction purchase&lt;/li&gt;
&lt;li&gt;Fixed the Play button stealing focus when a game is launching&lt;/li&gt;
&lt;li&gt;Constrain the width of settings, chat, and other non-grid based views when connected to larger monitors&lt;/li&gt;
&lt;li&gt;Fixed misalignment of loading throbber after logging in.&lt;/li&gt;
&lt;li&gt;Fixed universal search not applying mature content filtering preferences&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added support for the Sony DualSense Edge controller including support for remapping of the rear buttons.&lt;/li&gt;
&lt;li&gt;Added a loading throbber when waiting on Steam Cloud to update&lt;/li&gt;
&lt;li&gt;Improved the latency of querying the workshop in the Configuration Browser and fix issues with configurations popping-in or opening the wrong tab because results weren&amp;rsquo;t fully received&lt;/li&gt;
&lt;li&gt;Added a loading throbber that shows while the Configuration Browser workshop query is running&lt;/li&gt;
&lt;li&gt;Fixed PS5 edge settings leaking into PS5 controller&lt;/li&gt;
&lt;li&gt;Fixed Steam Link app mobile touch gyro not working&lt;/li&gt;
&lt;li&gt;Fixed crash exiting deadzone visualization&lt;/li&gt;
&lt;li&gt;Fixed the physical input visualization only looking at the first connected controller&lt;/li&gt;
&lt;li&gt;Fixed rumble for Nintendo Joy-Con controllers&lt;/li&gt;
&lt;li&gt;Added support for the Razer Wolverine V2 controllers&lt;/li&gt;
&lt;li&gt;Added the ability to reset the device input mapping in new Big Picture&lt;/li&gt;
&lt;li&gt;Added the ability to install and uninstall the Windows Xbox Enhanced Features driver to the new Big Picture controller settings&lt;/li&gt;
&lt;li&gt;Updated the Windows Xbox Enhanced Features driver with the following changes:
&lt;ul&gt;
&lt;li&gt;Added support for Xbox Series X controllers connected via the Xbox Wireless Adapter&lt;/li&gt;
&lt;li&gt;Fixed delay detecting hotplugged USB controllers, occasionally causing duplicate controllers in Steam&lt;/li&gt;
&lt;li&gt;Fixed interference with the Victrix Control Hub after the driver has been uninstalled&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Fixed Logitech F310 controller input on macOS and Linux&lt;/li&gt;
&lt;li&gt;Added mapping for DualSense Edge Wireless Controller on Linux (note that advanced feature support require Steam to be able to access the /dev/hidraw* devices)&lt;/li&gt;
&lt;li&gt;Fixed unintended inversion of Gyroscope Roll Axis on Steam Deck&lt;/li&gt;
&lt;li&gt;Added some optimization around DualSense adaptive trigger effects interaction with the Bluetooth stack&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added UI that temporarily replaces the What&amp;rsquo;s New section of the Library when pre-purchased games are available to pre-load or install and play&lt;/li&gt;
&lt;li&gt;Added UI at startup for account selection&lt;/li&gt;
&lt;li&gt;Added a sign out option to the main menu that removes credentials for the signed in account from the machine&lt;/li&gt;
&lt;li&gt;Fixed a crash when the OS is notifying Steam that it should shutdown&lt;/li&gt;
&lt;li&gt;Improved performance of games when using Steam Workshop APIs&lt;/li&gt;
&lt;li&gt;Refreshed the profile games page with a new style and improved performance&lt;/li&gt;
&lt;li&gt;Fixed crash for some uses of %command% in shortcut launch options&lt;/li&gt;
&lt;li&gt;Fixed quotes surrounding shortcut exe and paths&lt;/li&gt;
&lt;li&gt;Fixed Steam Library Folder dialog showing in Downloads settings&lt;/li&gt;
&lt;li&gt;Fixed soundtrack cover art, artist, and track information not appearing in Additional Content section of app details&lt;/li&gt;
&lt;li&gt;Fixed some actions that should have opened external applications, such as a URL in your default browser, that were instead doing nothing&lt;/li&gt;
&lt;li&gt;Fixed a crash loading the standalone controller configurator&lt;/li&gt;
&lt;li&gt;Fixed another issue blocking download of precached shaders&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Also, if you happen to be on the Beta or Preview branch, there&amp;rsquo;s an &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3716071853479110833&#34;&gt;update&lt;/a&gt; for you. Guide page layout in overlay with 4:3 aspect ratio games, in addition to &amp;ldquo;downloading optional DLC,&amp;rdquo; has been fixed.&lt;/p&gt;
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      <title>GE-Proton7-51 Adds Fix for Halo Infinite and Anno 1800 Multiplayer</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-51/</link>
      <pubDate>Thu, 16 Mar 2023 02:14:18 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-51/</guid>
      <description>Halo Infinite has been playable way back to GE-Proton7-22 in June. Evidently there must have been a regression &amp;ndash; the game now uses &amp;ldquo;even more esoteric D3D12 features&amp;rdquo; according to HansKristian, who works on VKD3D-Proton. A patch has been submitted, and while it hasn&amp;rsquo;t been merged with VKD3D-Proton yet, GE-Proton7-51 has already added it. So, I guess you can keep playing Halo Infinite now.
A fix was also added for Anno 1800&amp;rsquo;s multiplayer mode.</description>
      <content>&lt;p&gt;&lt;em&gt;Halo Infinite&lt;/em&gt; has been playable way back to GE-Proton7-22 in &lt;a href=&#34;https://linuxgamingcentral.org/posts/halo-infinite-now-runs-with-ge-proton/&#34;&gt;June&lt;/a&gt;. Evidently there must have been a regression &amp;ndash; the game now uses &amp;ldquo;even more esoteric D3D12 features&amp;rdquo; according to &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton/pull/1465&#34;&gt;HansKristian&lt;/a&gt;, who works on VKD3D-Proton. A patch has been submitted, and while it hasn&amp;rsquo;t been merged with VKD3D-Proton yet, GE-Proton7-51 has already added it. So, I guess you can keep playing &lt;em&gt;Halo Infinite&lt;/em&gt; now.&lt;/p&gt;
&lt;p&gt;A &lt;a href=&#34;https://github.com/ValveSoftware/wine/pull/181&#34;&gt;fix&lt;/a&gt; was also added for &lt;em&gt;Anno 1800&lt;/em&gt;&amp;rsquo;s multiplayer mode. A Protonfix for &lt;em&gt;Tokyo Necro&lt;/em&gt; was added.&lt;/p&gt;
&lt;p&gt;A few Protonfixes have been removed: &lt;em&gt;Resident Evil 0&lt;/em&gt;, &lt;em&gt;Star Wars Jedi: Fallen Order&lt;/em&gt;, and &lt;em&gt;Pentiment&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Wine, DXVK, and VKD3D-Proton have all been updated to &amp;ldquo;git&amp;rdquo; or &amp;ldquo;bleeding-edge.&amp;rdquo; Finally, a typo for &lt;em&gt;The Witcher 2&lt;/em&gt;&amp;rsquo;s Protonfix was fixed.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-51&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Forget about Steam Deck OLED; Use VibrantDeck Instead</title>
      <link>https://linuxgamingcentral.org/posts/vibrantdeck/</link>
      <pubDate>Wed, 15 Mar 2023 18:51:01 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/vibrantdeck/</guid>
      <description>EDIT (11-30-2023): this plugin has basically become outdated since SteamOS 3.5.5. Controlling the saturation is now possible directly through Steam itself.
So Pierre-Loup Griffais &amp;ndash; according to PCGamer &amp;ndash; says Valve has thought about making an OLED model of the Deck, but the idea of putting one in is a bit more cumbersome than it sounds.
Well, even if Valve did make one eventually, there&amp;rsquo;s a fast, easy, and inexpensive solution in the meantime.</description>
      <content>&lt;p&gt;&lt;strong&gt;EDIT (11-30-2023): this plugin has basically become outdated since &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.5.5/&#34;&gt;SteamOS 3.5.5&lt;/a&gt;. Controlling the saturation is now possible directly through Steam itself.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;So Pierre-Loup Griffais &amp;ndash; according to PCGamer &amp;ndash; says Valve &lt;a href=&#34;https://www.pcgamer.com/valve-likes-the-idea-of-an-oled-steam-deck-too-but-says-it-isnt-as-simple-as-it-sounds/&#34;&gt;has thought about making an OLED model of the Deck&lt;/a&gt;, but the idea of putting one in is a bit more cumbersome than it sounds.&lt;/p&gt;
&lt;p&gt;Well, even if Valve did make one eventually, there&amp;rsquo;s a fast, easy, and inexpensive solution in the meantime. &lt;a href=&#34;https://github.com/libvibrant/vibrantDeck&#34;&gt;vibrantDeck&lt;/a&gt;. This is a Steam Deck plugin that allows the user to adjust screen saturation. The term that you&amp;rsquo;ll hear a lot of people use is &amp;ldquo;pop&amp;rdquo; &amp;ndash; this is the case when it comes to the color quality on the screen when this plugin is enabled. The plugin is open-source and very easy to install and use.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;vibrantDeck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/vibrantdeck/vibrantdeck.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I would assume most Deck users at this point have &lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-loader&#34;&gt;Decky Loader&lt;/a&gt; installed. If that&amp;rsquo;s not the case, go to Desktop Mode on Deck, direct your web browser to the Decky Loader GitHub page, and click the Download button. After that&amp;rsquo;s installed you can use the little shopping icon on the top-right of the QAM in Game Mode and install vibrantDeck from there.&lt;/p&gt;
&lt;p&gt;At that point, go to vibrantDeck from the QAM, and set the toggle to &amp;ldquo;Enable color settings&amp;rdquo;. Colors on the screen should already look much better. By default the saturation quality is set to 200. Often this is a good number to start with, but some games might benefit even further by setting it to 300. 400 is the max &amp;ndash; I don&amp;rsquo;t recommend that; the screen is way too saturated at that point. You can adjust the slider to your liking.&lt;/p&gt;

 

&lt;video width=100% controls autoplay loop&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/vibrantdeck/vibrantdeck.webm&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;



&lt;p&gt;In addition to saturation quality, you can further tweak the colors by adjusting the RGB gamma. Each slider is set to 100 by default. I don&amp;rsquo;t really recommend adjusting these sliders, unless you want a more specific shade of color applied to the screen. You can have even more fine-tuned tweaking by enabling the Linear Gamma Gain toggle.&lt;/p&gt;
&lt;p&gt;A great thing is, like Steam&amp;rsquo;s performance settings, you can set the saturation levels on a per-game basis. So, if you want a saturation level of 100 for one game, and 300 for another, go for it. If you want one game to look more green than the other, the power is in your fingertips.&lt;/p&gt;
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      <title>Steam Deck Client Beta Adds a Fix for LAN Transfer, Optimization for DualSense Adaptive Trigger Effects</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-14-2023/</link>
      <pubDate>Wed, 15 Mar 2023 03:06:19 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-14-2023/</guid>
      <description>Patch notes can also be read on Steam.
General
Fixed issues where some icons were drawn at the wrong size (e.g. the group chat channel selector) Fixed universal search hiding keyboard when first opening Fixed intermittent focus issue when exiting games LAN Peer Downloads
Fixed an issue where IP and hostname were cached, but were not invalidated when a client reconnects Steam Input
Added some optimization around DualSense adaptive trigger effects interaction with the Bluetooth stack </description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3716071853476426767&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issues where some icons were drawn at the wrong size (e.g. the group chat channel selector)&lt;/li&gt;
&lt;li&gt;Fixed universal search hiding keyboard when first opening&lt;/li&gt;
&lt;li&gt;Fixed intermittent focus issue when exiting games&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;LAN Peer Downloads&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue where IP and hostname were cached, but were not invalidated when a client reconnects&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added some optimization around DualSense adaptive trigger effects interaction with the Bluetooth stack&lt;/li&gt;
&lt;/ul&gt;
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      <title>Proton Experimental Improves Performance with BloodRayne Series, Fixes Memory Leak with Wo Long: Fallen Dynasty</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-3-13-2023/</link>
      <pubDate>Tue, 14 Mar 2023 01:48:39 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-3-13-2023/</guid>
      <description>Improve performance and stability in BloodRayne: Terminal Cut &amp;amp; BloodRayne 2: Terminal Cut. Fix Richman: Clasic not starting in OpenGL mode. Fix memory leak while playing in-game videos in Wo Long: Fallen Dynasty. Fix Wo Long: Fallen Dynasty locking up after playing many videos. Fix Prototype hanging randomly. See the patch notes on GitHub.
Cover image credit: Radical Entertainment/Activision</description>
      <content>&lt;ul&gt;
&lt;li&gt;Improve performance and stability in &lt;em&gt;BloodRayne: Terminal Cut&lt;/em&gt; &amp;amp; &lt;em&gt;BloodRayne 2: Terminal Cut&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Richman: Clasic&lt;/em&gt; not starting in OpenGL mode.&lt;/li&gt;
&lt;li&gt;Fix memory leak while playing in-game videos in &lt;em&gt;Wo Long: Fallen Dynasty&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Wo Long: Fallen Dynasty&lt;/em&gt; locking up after playing many videos.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Prototype&lt;/em&gt; hanging randomly.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Radical Entertainment/Activision&lt;/em&gt;&lt;/p&gt;
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      <title>SteamOS 3.4.6 Fixes Focus Issue, Adds Ray-Tracing</title>
      <link>https://linuxgamingcentral.org/posts/steamos-3.4.6-stable/</link>
      <pubDate>Tue, 14 Mar 2023 01:30:20 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos-3.4.6-stable/</guid>
      <description>SteamOS 3.4.6 has shipped to stable users. As a reminder, SteamOS (or as Valve now calls it, &amp;ldquo;Steam Deck OS&amp;rdquo;) 3.4.6 upgraded the Mesa driver to version 23.1. This upgrade should fix &amp;ldquo;graphical corruption issues&amp;rdquo; with Wo Long: Fallen Dynasty, although interestingly enough, the &amp;ldquo;several upcoming titles&amp;rdquo; tidbit from the beta patch notes has been omitted with this update. If you&amp;rsquo;re a fan of DOOM Eternal, well, welcome to the next-gen upgrade with ray-tracing!</description>
      <content>&lt;p&gt;SteamOS 3.4.6 has shipped to stable users. As a reminder, SteamOS (or as Valve now calls it, &amp;ldquo;Steam Deck OS&amp;rdquo;) 3.4.6 upgraded the &lt;strong&gt;Mesa driver to version 23.1&lt;/strong&gt;. This upgrade should fix &amp;ldquo;graphical corruption issues&amp;rdquo; with &lt;em&gt;Wo Long: Fallen Dynasty&lt;/em&gt;, although interestingly enough, the &amp;ldquo;several upcoming titles&amp;rdquo; tidbit from the beta patch notes has been omitted with this update. If you&amp;rsquo;re a fan of &lt;em&gt;DOOM Eternal&lt;/em&gt;, well, welcome to the next-gen upgrade with ray-tracing! Seems to be working &lt;a href=&#34;https://www.youtube.com/watch?v=YcHz4d6v_E0&#34;&gt;quite well&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;In addition, &lt;em&gt;Resident Evil 4&lt;/em&gt; should no longer have any graphical corruption issues. Finally, Mesa 23.1 should provide &lt;a href=&#34;https://www.phoronix.com/news/Mesa-23.1-Cache-Evict-Optimize&#34;&gt;reduced shader cache time&lt;/a&gt; &amp;ndash; something that we all desperately needed.&lt;/p&gt;
&lt;p&gt;One last thing &amp;ndash; &lt;em&gt;Forza Horizon 5&lt;/em&gt; has a focus issue fixed.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3675538825744699879&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Emulator Within an Emulator on Deck? Sure, Why Not</title>
      <link>https://linuxgamingcentral.org/posts/gba-emulation-on-deck/</link>
      <pubDate>Mon, 13 Mar 2023 19:37:04 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/gba-emulation-on-deck/</guid>
      <description>So, I&amp;rsquo;m sure you&amp;rsquo;re aware of Nintendo&amp;rsquo;s Switch Online subscription service. Y&amp;rsquo;know, where they drip-feed classic titles that require an active, yearly subscription, rather than buying individual classics and being able to own them.
At any rate, I&amp;rsquo;d much rather play retro titles on Deck than my Switch. And thankfully that&amp;rsquo;s possible by dumping NSO - [insert game system name here] from a jailbroken Switch, and emulating it via Ryujinx or Yuzu.</description>
      <content>&lt;p&gt;So, I&amp;rsquo;m sure you&amp;rsquo;re aware of Nintendo&amp;rsquo;s Switch Online subscription service. Y&amp;rsquo;know, where they &lt;a href=&#34;https://viewsink.com/nintendos-game-preservation-efforts-continues-to-crawl-forward-at-a-snails-pace/&#34;&gt;drip-feed classic titles&lt;/a&gt; that require an active, yearly subscription, rather than buying individual classics and being able to &lt;em&gt;own&lt;/em&gt; them.&lt;/p&gt;
&lt;p&gt;At any rate, I&amp;rsquo;d much rather play retro titles on Deck than my Switch. And thankfully that&amp;rsquo;s possible by dumping NSO - [insert game system name here] from a jailbroken Switch, and emulating it via Ryujinx or Yuzu. Funny thing is, NSO uses its own emulator for playing the classics, so on Deck you&amp;rsquo;re using an emulator inside an emulator.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Metroid Fusion&lt;/em&gt; recently released for the GBA edition of NSO, so I &lt;a href=&#34;https://www.youtube.com/watch?v=ay-nPJp5kRI&#34;&gt;gave it a go&lt;/a&gt;. I haven&amp;rsquo;t been messing around with the power settings too much, other than disabling SMT, but as expected, performance has been pretty solid so far. Doesn&amp;rsquo;t seem like there&amp;rsquo;s any options to enable widescreen with GBA emulation. But maybe there&amp;rsquo;s a mod for that somewhere.&lt;/p&gt;
&lt;p&gt;And before anyone starts questioning the legality of this, I &lt;em&gt;do&lt;/em&gt; have an active NSO + Expansion Pack that&amp;rsquo;s set to renew in October. I will gladly provide screenshots with proof of purchase if there&amp;rsquo;s any doubts.&lt;/p&gt;
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      <title>Weekly News Recap (LGC One-Year Anniversary, CS:GO Source 2, Steam Deck 2 Details)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-march-4-10/</link>
      <pubDate>Sun, 12 Mar 2023 19:38:47 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-march-4-10/</guid>
      <description>Steam Deck Deck 2: not for &amp;ldquo;a few years&amp;rdquo; client beta honors the &amp;ldquo;Ignore Forever&amp;rdquo; option for rewards, fixes blurred screen after dismissing the &amp;ldquo;What&amp;rsquo;s New&amp;rdquo; post Chips and Cheese goes over the nitty gritty regarding the Van Gogh APU Software Updates GE-Proton 7-50 fixes black window for Metal Slug, updates the usual set of tools Box86/64 gets support for Steam BPM and Heroic Games Launcher Other LGC has been around for a year.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Deck 2: &lt;a href=&#34;https://linuxgamingcentral.org/posts/rps-interview-with-griffais-and-yang/&#34;&gt;not for &amp;ldquo;a few years&amp;rdquo;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;client beta &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-10-2023/&#34;&gt;honors the &amp;ldquo;Ignore Forever&amp;rdquo; option for rewards&lt;/a&gt;, &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-8-2023/&#34;&gt;fixes blurred screen after dismissing the &amp;ldquo;What&amp;rsquo;s New&amp;rdquo; post&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Chips and Cheese goes over the nitty gritty regarding &lt;a href=&#34;https://chipsandcheese.com/2023/03/05/van-gogh-amds-steam-deck-apu/&#34;&gt;the Van Gogh APU&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-50/&#34;&gt;7-50&lt;/a&gt; fixes black window for &lt;em&gt;Metal Slug&lt;/em&gt;, updates the usual set of tools&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Box86/64&lt;/strong&gt; gets &lt;a href=&#34;https://boilingsteam.com/new-version-of-box86-and-box64-unlocks-steam-big-picture-mode-and-heroic-games-launcher-on-arm/&#34;&gt;support for Steam BPM and Heroic Games Launcher&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;LGC has been around for a year. Here&amp;rsquo;s an &lt;a href=&#34;https://linuxgamingcentral.org/posts/one-year-of-lgc/&#34;&gt;overview&lt;/a&gt; of the bad and the good&lt;/li&gt;
&lt;li&gt;I interviewed &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-hi-tech-lo-life/&#34;&gt;Hi-Tech Lo-Life&lt;/a&gt;. Definitely worth giving a sub on his YT channel!&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Counter-Strike 2&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/counter-strike-2-not-real/&#34;&gt;isn&amp;rsquo;t real&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;kernel 6.3 to get &lt;a href=&#34;https://linuxgamingcentral.org/posts/8bitdo-pro-2-support-coming-to-kernel-6.3/&#34;&gt;better X-Input support for the 8BitDo Pro 2&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;rumble patch for Xbox pads has been &lt;a href=&#34;https://linuxgamingcentral.org/posts/xbox-gamepad-vibration-patch-updated/&#34;&gt;submitted&lt;/a&gt; once more and should hopefully make it into 6.4&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Chips and Cheese&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Fixes Several Issues, Honors the &#39;Ignore Forever&#39; Option</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-10-2023/</link>
      <pubDate>Sat, 11 Mar 2023 04:53:07 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-10-2023/</guid>
      <description>Patch notes can also be read on Steam.
General
Fixed some issues where a game window was not focused properly after launching it on Windows 10 or 11. Fixed an issue where Steam was not focused properly after exiting a game Fixed misalignment of loading throbber after logging in. Fixed universal search not applying mature content filtering preferences Stop prompting users to register for Steam Deck rewards if they have chosen the Ignore Forever option Fixed some transparency issues with the background in the in-game overlay.</description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3675538825733991085&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed some issues where a game window was not focused properly after launching it on Windows 10 or 11.&lt;/li&gt;
&lt;li&gt;Fixed an issue where Steam was not focused properly after exiting a game&lt;/li&gt;
&lt;li&gt;Fixed misalignment of loading throbber after logging in.&lt;/li&gt;
&lt;li&gt;Fixed universal search not applying mature content filtering preferences&lt;/li&gt;
&lt;li&gt;Stop prompting users to register for Steam Deck rewards if they have chosen the Ignore Forever option&lt;/li&gt;
&lt;li&gt;Fixed some transparency issues with the background in the in-game overlay.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed a crash loading the standalone controller configurator&lt;/li&gt;
&lt;/ul&gt;
</content>
    </item>
    
    <item>
      <title>An Interview with Hi-Tech Lo-Life, Anime Lover and Steam Deck YouTuber</title>
      <link>https://linuxgamingcentral.org/posts/interview-with-hi-tech-lo-life/</link>
      <pubDate>Fri, 10 Mar 2023 15:10:13 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/interview-with-hi-tech-lo-life/</guid>
      <description>Hi-Tech Lo-Life. I&amp;rsquo;ve had the pleasure of kicking his arse in Melee (nah, just kidding). But the topics that he covers on his YouTube channel are great. Originally talking about and reviewing mechanical keyboards, he&amp;rsquo;s now moved on to mostly Steam Deck-related topics. He&amp;rsquo;s reviewed multiple accessories, looked back on the Deck one year later &amp;ndash; referring to it as &amp;ldquo;a year of innovation&amp;rdquo; &amp;ndash; and covered various plugins, such as SteamGridDB.</description>
      <content>&lt;p&gt;Hi-Tech Lo-Life. I&amp;rsquo;ve had the pleasure of &lt;a href=&#34;https://mastodon.social/@linuxgamingcentral/109994792961096697&#34;&gt;kicking his arse in &lt;em&gt;Melee&lt;/em&gt;&lt;/a&gt; (nah, just kidding). But the topics that he covers on his YouTube channel are great. Originally talking about and reviewing mechanical keyboards, he&amp;rsquo;s now moved on to mostly Steam Deck-related topics. He&amp;rsquo;s reviewed multiple &lt;a href=&#34;https://www.youtube.com/watch?v=09nI7SdDtO8&#34;&gt;accessories&lt;/a&gt;, looked back on the Deck &lt;a href=&#34;https://www.youtube.com/watch?v=Tgq8y_bFCUM&#34;&gt;one year later&lt;/a&gt; &amp;ndash; referring to it as &amp;ldquo;a year of innovation&amp;rdquo; &amp;ndash; and covered various plugins, such as &lt;a href=&#34;https://www.youtube.com/watch?v=FDayRiLznXs&#34;&gt;SteamGridDB&lt;/a&gt;. Being the anime lover that he is, he also has covered &lt;a href=&#34;https://www.youtube.com/watch?v=hGPrM5-0r2k&#34;&gt;how to &amp;ldquo;anime-ify&amp;rdquo; your Deck&lt;/a&gt; and the games that he recommends.&lt;/p&gt;
&lt;p&gt;Personally I think he deserves &lt;em&gt;way&lt;/em&gt; more than the 8k subs he has on his channel. So I wanted to give him the spotlight, talk a little bit about the history of his channel, why you need to subscribe to him, and &amp;ndash; most importantly &amp;ndash; why he&amp;rsquo;s so much into anime and mecha.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;mostly talks about the Deck on his YT channel, but covers other topics as well, including &amp;ldquo;general PC gaming topics&amp;rdquo; and &amp;ldquo;reviews for specific games&amp;rdquo;&lt;/li&gt;
&lt;li&gt;the Deck: &amp;ldquo;it&amp;rsquo;s genuinely my favorite way to game&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Steam Deck alternatives are viable in terms of smaller footprint and performance, but price is a big hurdle&lt;/li&gt;
&lt;li&gt;some familiarity with Linux; used Manjaro in college. Would actually switch over to Linux if &lt;em&gt;Destiny 2&lt;/em&gt; worked on said OS&lt;/li&gt;
&lt;li&gt;recommended Deck accessories: IEMs, a GaN charger, and a dock&lt;/li&gt;
&lt;li&gt;favorite Deck accessory: the Tomtoc carrying case&lt;/li&gt;
&lt;li&gt;favorite type of games: challenging games, arcade-styled games, and RPGs&lt;/li&gt;
&lt;li&gt;favorite anime: &lt;em&gt;Shōnen Jump&lt;/em&gt;, &lt;em&gt;Dragon Ball Z&lt;/em&gt;, &lt;em&gt;One Piece&lt;/em&gt;, &lt;em&gt;Shin Sekai Yori&lt;/em&gt;, and a few others&lt;/li&gt;
&lt;li&gt;things to look forward to: more Deck content, game reviews, Vtubing/streaming, revival of his podcast (potentially)&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;explain-who-you-are-and-what-you-do&#34;&gt;Explain who you are and what you do.&lt;/h1&gt;
&lt;p&gt;Hello, I&amp;rsquo;m Hi-Tech Lo-Life, and I&amp;rsquo;m a Tech &amp;amp; Gaming Content Creator! I cover many things gaming-related and while I may be a Steam Deck creator, I&amp;rsquo;m not EXCLUSIVELY a Steam Deck channel the way &lt;a href=&#34;https://www.youtube.com/@FanTheDeck&#34;&gt;Fan the Deck&lt;/a&gt; is.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HTLL official website&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/hitechlolife/website.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;My YouTube account has existed since 2010, but I&amp;rsquo;ve only started making and uploading &amp;ldquo;Hi-Tech Lo-Life&amp;rdquo; videos in around 2019. I am primarily a content creator on YouTube. I do have a &lt;a href=&#34;https://www.hi-tech-lo-life.com/blog&#34;&gt;blog&lt;/a&gt; but more often than not, they&amp;rsquo;re just my YouTube videos adapted to text.&lt;/p&gt;
&lt;p&gt;For my day job I&amp;rsquo;ve got plenty of experience working with hospitals and at the height of COVID, spent most of my time maintenancing medical devices, like IV pumps and whatnot.&lt;/p&gt;
&lt;h1 id=&#34;what-inspired-the-name-hi-tech-lo-life&#34;&gt;What inspired the name &amp;ldquo;Hi-Tech Lo-Life&amp;rdquo;?&lt;/h1&gt;
&lt;p&gt;The name came as a sort of funny thought. I thought, &amp;ldquo;I&amp;rsquo;m a high tech low life&amp;rdquo; and the name stuck.&lt;/p&gt;
&lt;h1 id=&#34;outside-of-the-steam-deck-what-else-do-you-typically-talk-about-on-your-channel&#34;&gt;Outside of the Steam Deck, what else do you typically talk about on your channel?&lt;/h1&gt;
&lt;p&gt;I talk a lot about general PC gaming topics as well as reviews for specific games. Long ago before the Deck was released, I used to do &lt;a href=&#34;https://www.youtube.com/watch?v=4WMX8g7UYg4&#34;&gt;mechanical keyboard reviews&lt;/a&gt; as well as a &lt;a href=&#34;https://www.youtube.com/playlist?list=PL_MYr7SNnDKdF30sQDzrV9KhIONku-Wpd&#34;&gt;podcast&lt;/a&gt;! Thinking of potentially starting it back up!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HTLL typing on a keyboard&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/hitechlolife/keyboard.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;The channel did start as a keyboard channel, more specifically, mechanical keyboards, key switches, &amp;amp; keycaps. Heck, I even &lt;a href=&#34;https://www.youtube.com/watch?v=rfYQP8jhdeM&#34;&gt;assembled a fully custom keyboard&lt;/a&gt; in a video! I also talked about random tech stuff but I didn&amp;rsquo;t really have a focus nor a consistent release schedule until the Deck was announced.&lt;/p&gt;
&lt;p&gt;As for the podcast, we talked about tech stuff. The podcast ALSO predated the Steam Deck so it was sort of aimless, but we did talk about important issues in tech (such as the Epic vs. Apple lawsuit &amp;amp; Right to Repair) and we also talked about multimedia such as movies, games, anime.&lt;/p&gt;
&lt;h1 id=&#34;how-long-have-you-owned-a-steam-deck-and-what-are-your-thoughts-on-it&#34;&gt;How long have you owned a Steam Deck, and what are your thoughts on it?&lt;/h1&gt;
&lt;p&gt;Reserved as soon as I could! I reserved the 256GB version of the Deck because I knew 64GB version wasn&amp;rsquo;t enough, but I wasn&amp;rsquo;t sure if I needed 512GB. And this was before Valve made it known that the SSD can be swapped and at that point I was already pretty deep in my reservation not willing to give up my spot.&lt;/p&gt;
&lt;p&gt;My unit arrived in Q2, but I had a friend who got an earlier order than mine, so I got her order and she got mine!&lt;/p&gt;
&lt;p&gt;Honestly I do most of my gaming on Deck these days, outside of specific titles that either don&amp;rsquo;t work on Deck or are exclusives on other consoles! It&amp;rsquo;s genuinely my favorite way to game.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HTLL playing on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/hitechlolife/playing_on_deck.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;PC gaming has always been my preferred way of playing games due to a number of factors, but more importantly due to the open-ness of the platform. Anyone can make anything for the PC and distribute it however they&amp;rsquo;d like, even outside of Steam. On a console you&amp;rsquo;d never get the luxury of getting games from a different storefront or just downloading a random executable.&lt;/p&gt;
&lt;p&gt;But the main issue with PC gaming is that I spend many of my hours at a PC as is for my day job and that&amp;rsquo;s about the last thing I want to do for an activity that&amp;rsquo;s supposed to be relaxing. The Steam Deck gives me all of that and the flexibility of going anywhere with it!&lt;/p&gt;
&lt;h1 id=&#34;what-do-you-think-of-the-so-called-competition-that-is-aya-neo-onexplayer-etc-do-you-think-these-portable-devices-will-ever-become-a-viable-alternative-to-the-deck&#34;&gt;What do you think of the so-called &amp;ldquo;competition,&amp;rdquo; that is, Aya Neo, OneXPlayer, etc.? Do you think these portable devices will ever become a viable alternative to the Deck?&lt;/h1&gt;
&lt;p&gt;I do think they can be viable alternatives to the Deck. Many of these offer similar performance at a smaller physical footprint, and some offer even MORE portable performance. The big issue though is again, price.&lt;/p&gt;
&lt;p&gt;Price is a major consideration for a product like this and the Steam Deck throws the price to performance argument out of the window. There&amp;rsquo;s no real competition in the price to performance ratio, only alternatives if you, for whatever reason, &lt;em&gt;hate&lt;/em&gt; Valve.&lt;/p&gt;
&lt;h1 id=&#34;name-three-steam-deck-accessories-a-deck-owner-must-have-and-why&#34;&gt;Name three Steam Deck accessories a Deck owner must have and why.&lt;/h1&gt;
&lt;p&gt;Here are some non-MicroSD card accessories I like:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;
&lt;p&gt;Any traveling Steam Deck user needs some sort of audio gear, especially if you plan traveling via bus, train, or plane. My preferred accessories are some good quality &lt;strong&gt;IEMs.&lt;/strong&gt; There&amp;rsquo;s a pair called the &lt;a href=&#34;https://www.amazon.com/Moondrop-Performance-Diaphragm-Dynamic-Earphone/dp/B091DPFLSH/&#34;&gt;Moondrop Aria&lt;/a&gt;, and they&amp;rsquo;re amazing for the price.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;A more compact charger. Plenty of &lt;strong&gt;&lt;a href=&#34;https://www.howtogeek.com/509209/what-is-a-gan-charger-and-why-will-you-want-one/&#34;&gt;GaN chargers&lt;/a&gt;&lt;/strong&gt; &amp;ndash; chargers that use Gallium Nitride instead of the typical silicon &amp;ndash; that can charge at 45W and are much smaller than the Deck charger. These don&amp;rsquo;t function any differently from your standard charger, but they are far more efficient, allowing for smaller wall warts at a similar power rating.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Third is probably &lt;strong&gt;a dock of some sort&lt;/strong&gt;. Docks are a must have for anyone looking to play on a TV or if you want to capture footage in tandem with a capture card. The Valve dock is always a safe bet and it even comes with an extra charger.&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img alt=&#34;Moondrop Aria&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/hitechlolife/aria.jpg&#34;&gt;
&lt;em&gt;Image credit: Moondrop&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;[For those who aren&amp;rsquo;t aware,] IEMs stand for In Ear Monitors, and while one may think these are merely earbuds, they are so much more than that.
Typical earbuds rest on the outer ear whereas &lt;strong&gt;IEMs go inside your ear canal, ensuring a tighter seal and more often than not, they beat the snot out of earbuds in a pure price to performance ratio.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;One other feature I like about IEMs are their modularity. Most earbuds are conjoined with their wires and for most people, a damaged cable means the earbuds become useless. &lt;strong&gt;For most IEMs, the unit is modular and you can unplug the ear pieces from the cable and swap them out if so desired. This allows for cheaper replacements and customization&lt;/strong&gt; if so desired.&lt;/p&gt;
&lt;h1 id=&#34;among-the-steam-deck-accessories-youve-received-whats-your-favorite&#34;&gt;Among the Steam Deck accessories you&amp;rsquo;ve received, what&amp;rsquo;s your favorite?&lt;/h1&gt;
&lt;p&gt;Oh gosh, I&amp;rsquo;ve checked out so many accessories it&amp;rsquo;s unreal. One that I really like is the &lt;a href=&#34;https://www.youtube.com/watch?v=KnIuMnUeeH4&#34;&gt;&lt;strong&gt;TomToc Steam Deck case.&lt;/strong&gt;&lt;/a&gt; It more resembles a satchel than a traditional Steam Deck hard case that you&amp;rsquo;re used to. It has enough space to carry multiple Deck accessories, and stylish enough to wear in public.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HTLL reviewing Tomtoc case&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/hitechlolife/tomtoc_case.webp&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;outside-of-the-steam-deck-how-familiar-are-you-with-linux&#34;&gt;Outside of the Steam Deck, how familiar are you with Linux?&lt;/h1&gt;
&lt;p&gt;Pre-Steam Deck I&amp;rsquo;ve had SOME experience with Linux though mostly in a server environment with CLI and whatnot. I&amp;rsquo;ve actually had my own &lt;a href=&#34;https://www.proxmox.com/en/proxmox-ve&#34;&gt;Proxmox hypervisor&lt;/a&gt; set up in my own home with multiple VMs set up for different purposes. I&amp;rsquo;ve tested Linux out for a bit as a daily driver years ago but ultimately switched back because college work isn&amp;rsquo;t too Linux-friendly.&lt;/p&gt;
&lt;p&gt;The distro I tried out in college was Manjaro. I had a basic Dell Inspiron laptop. Core i3. I believe I was using XFCE as my desktop environment, but honestly I can&amp;rsquo;t remember. For software, of course I had LibreOffice. I didn&amp;rsquo;t really game on my Manjaro install as my time in college was before Proton existed.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Manjaro XFCE&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/hitechlolife/manjaro.jpeg&#34;&gt;
&lt;em&gt;Image credit: Manjaro team&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I enjoyed my time with Manjaro but it wasn&amp;rsquo;t really a viable solution for me for both someone in college and a massive gamer, even most of my gaming time was with lower end (at the time) games.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;As for switching to Linux now, I could with one exception, &lt;em&gt;Destiny 2&lt;/em&gt;&lt;/strong&gt;&amp;hellip;And I think I would switch to endeavorOS if I were to switch now.&lt;/p&gt;
&lt;h1 id=&#34;what-are-your-favorite-type-of-games&#34;&gt;What are your favorite type of games?&lt;/h1&gt;
&lt;p&gt;I prefer more challenging games as they&amp;rsquo;re more stimulating and require more creative out of the box thinking to beat them. I was fortunate enough to grow up near an arcade when arcades were already out of fashion, so I have a soft spot for arcade styled games. I also quite like RPGs too.&lt;/p&gt;
&lt;h1 id=&#34;i-see-youre-an-anime-fan-tell-us-what-your-favorite-anime-games-and-tv-shows-are&#34;&gt;I see you&amp;rsquo;re an anime fan. Tell us what your favorite anime games and TV shows are.&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m a huge &lt;a href=&#34;https://en.wikipedia.org/wiki/Weekly_Sh%C5%8Dnen_Jump&#34;&gt;&lt;em&gt;Shonen Jump&lt;/em&gt;&lt;/a&gt; fanboy. I love battle action manga like &lt;em&gt;DBZ&lt;/em&gt; or &lt;em&gt;One Piece&lt;/em&gt; and they will always hold a soft spot in my heart. I&amp;rsquo;m also a massive &lt;a href=&#34;https://en.wikipedia.org/wiki/Mecha&#34;&gt;mecha&lt;/a&gt; fan and I have some &lt;a href=&#34;https://en.gundam.info/news/gunpla.html&#34;&gt;gunpla&lt;/a&gt; in my house (I&amp;rsquo;m still a bit miffed that Bamco hasn&amp;rsquo;t made a Perfect Grade Gundam Deathscythe Hell, but one day&amp;hellip;) and even gifted my cousin some.&lt;/p&gt;
&lt;p&gt;I do like more dramatic animes as well, one I thought was really good was &lt;a href=&#34;https://en.wikipedia.org/wiki/From_the_New_World_(novel)&#34;&gt;&lt;em&gt;Shin Sekai Yori&lt;/em&gt;&lt;/a&gt; (From The New World).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Gohan&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/hitechlolife/dbz.jpg&#34;&gt;
&lt;em&gt;Image credit: Arc System Works/Bandai Namco&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;As for games, I don&amp;rsquo;t tend to play games based on existing animes, but I am a huge fan of the &lt;em&gt;Disgaea&lt;/em&gt; franchise and have jumped down the rabbit hole of anime dungeon crawlers.&lt;/p&gt;
&lt;h1 id=&#34;what-new-videos-we-can-look-forward-to&#34;&gt;What new videos we can look forward to?&lt;/h1&gt;
&lt;p&gt;Steam Deck content (tutorials &amp;amp; etc). Game reviews for sure, perhaps collaborations with other content creators, maybe even a podcast! Other non-Steam Deck related stuff, &lt;a href=&#34;https://en.wikipedia.org/wiki/VTuber&#34;&gt;VTubing&lt;/a&gt;. I may even stream every now and then.&lt;/p&gt;
&lt;h1 id=&#34;anything-else-you-want-to-share-with-us&#34;&gt;Anything else you want to share with us?&lt;/h1&gt;
&lt;p&gt;Thanks to all of you guys who believe in HTLL and who have given my stuff a watch. It means the world to me and makes it all worth it in the end. And if you&amp;rsquo;re a frequent reader of LGC, thanks for reading this and checking me out too.&lt;/p&gt;
&lt;p&gt;You can find Hi-Tech Lo-Life at the following places:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://www.youtube.com/@HiTechLoLife&#34;&gt;YouTube&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.hi-tech-lo-life.com/&#34;&gt;Website&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://meta.masto.host/@HiTechLoLife&#34;&gt;Mastodon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://twitter.com/hitechlolife1&#34;&gt;Twitter&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.instagram.com/hitech.lolife/&#34;&gt;Instagram&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://discord.com/invite/ydQwP7X&#34;&gt;Discord server&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.twitch.tv/hitechlolifeofficial&#34;&gt;Twitch&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://steamcommunity.com/groups/HiTech-LoLife&#34;&gt;Steam group&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Subscribe to his YT channel if you haven&amp;rsquo;t already!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;All other images used in this interview are credit of Hi-Tech Lo-Life.&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Steam Deck Client Beta Fixes Blurred Screen After Dismissing What&#39;s New Post, Constrains Settings View When Docked in Desktop Mode</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-8-2023/</link>
      <pubDate>Thu, 09 Mar 2023 16:23:43 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-8-2023/</guid>
      <description>Patch notes can also be read on Steam.
General
Constrain the width of settings, chat, and other non-grid based views when on larger monitors in Desktop mode Fixed the screen remaining blurred after a What&amp;rsquo;s New post was dismissed Steam Input
Fixed unintended inversion of Gyroscope Roll Axist </description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3675538825729204654&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Constrain the width of settings, chat, and other non-grid based views when on larger monitors in Desktop mode&lt;/li&gt;
&lt;li&gt;Fixed the screen remaining blurred after a What&amp;rsquo;s New post was dismissed&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed unintended inversion of Gyroscope Roll Axist&lt;/li&gt;
&lt;/ul&gt;
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      <title>Rumble Support for Xbox Gamepads - Patch Submitted for Review (Again)</title>
      <link>https://linuxgamingcentral.org/posts/xbox-gamepad-vibration-patch-updated/</link>
      <pubDate>Thu, 09 Mar 2023 14:40:40 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/xbox-gamepad-vibration-patch-updated/</guid>
      <description>Back in October, Google engineer Siarhei Vishniakou submitted a Linux patch that adds rumble support to the latest Xbox gamepads, since a firmware update to the controller broke this feature. Vishniakou explains what happened:
In 2021, Microsoft released a firmware update for this controller. As part of this update, the HID descriptor of the device changed. The product ID was also changed from 0x02fd to 0x0b20. On this controller, rumble was supported via hid-microsoft, which matched against the old product ID (0x02fd).</description>
      <content>&lt;p&gt;Back in October, Google engineer Siarhei Vishniakou submitted a &lt;a href=&#34;https://linuxgamingcentral.org/posts/xbox-series-controllers-rumble-support/&#34;&gt;Linux patch that adds rumble support to the latest Xbox gamepads&lt;/a&gt;, since a firmware update to the controller broke this feature. Vishniakou explains what happened:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;In 2021, Microsoft released a firmware update for this controller. As part of this update, the HID descriptor of the device changed. The product ID was also changed from &lt;code&gt;0x02fd&lt;/code&gt; to &lt;code&gt;0x0b20&lt;/code&gt;. On this controller, rumble was supported via
&lt;code&gt;hid-microsoft&lt;/code&gt;, which matched against the old product ID (&lt;code&gt;0x02fd&lt;/code&gt;). As a result, the firmware update broke rumble support on this controller.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Evidently, the October patch never made it into the kernel. This patch has come back from the grave and is labeled as &amp;ldquo;v2&amp;rdquo;. Vishniakou mentions &amp;ldquo;adding [the] new product ID is sufficient&amp;rdquo; to bring the rumble back after the FW update.&lt;/p&gt;
&lt;p&gt;So this patch will enable rumble support for the following gamepads, in Bluetooth mode and USB:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;wireless Xbox One pad, model 1708, with both the old and new FW&lt;/li&gt;
&lt;li&gt;Series X|S, model 1914&lt;/li&gt;
&lt;li&gt;Elite Series 2, with both the old and new FW&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&#34;https://twitter.com/hadessuk&#34;&gt;Bastien Nocera&lt;/a&gt;, developer at Red Hat, reviewed the patch and commented that it &amp;ldquo;looks good&amp;rdquo; although we don&amp;rsquo;t know when it will be approved and merged into the kernel. Hopefully this patch can make it into kernel 6.4.&lt;/p&gt;
&lt;p&gt;See the &lt;a href=&#34;https://lore.kernel.org/lkml/20230307213536.2299487-1-svv@google.com/&#34;&gt;patch&lt;/a&gt; for more details.&lt;/p&gt;
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      <title>Steam Deck 2: &#39;Wouldn&#39;t Be for a Few Years&#39;</title>
      <link>https://linuxgamingcentral.org/posts/rps-interview-with-griffais-and-yang/</link>
      <pubDate>Wed, 08 Mar 2023 17:16:54 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/rps-interview-with-griffais-and-yang/</guid>
      <description>Yesterday Rock Paper Shotgun pulled off The Verge and did an interview with Valve&amp;rsquo;s &amp;ndash; yup, you guessed it &amp;ndash; Pierre-Loup Griffais and Lawrence Yang. They got together to discuss the Deck&amp;rsquo;s one-year anniversary, what their reaction was to the community&amp;rsquo;s ideas, and what the company&amp;rsquo;s future plans are.
Here&amp;rsquo;s some interesting tidbits that I wanted to highlight:
Overall Impressions and Stats
Griffais is surprised at the &amp;ldquo;variety of use cases&amp;rdquo; and comments &amp;ldquo;it&amp;rsquo;s been great to see&amp;rdquo; Yang: &amp;ldquo;of the people who&amp;rsquo;ve purchased a Steam Deck, 42% of them end up spending the majority of their Steam gaming time on Steam Deck &amp;ndash; preferring it over their other devices&amp;rdquo; Plans for the Future</description>
      <content>&lt;p&gt;Yesterday Rock Paper Shotgun pulled off The Verge and did an &lt;a href=&#34;https://www.rockpapershotgun.com/the-community-continues-to-blow-our-minds-valve-talk-the-steam-deck-one-year-on&#34;&gt;interview&lt;/a&gt; with Valve&amp;rsquo;s &amp;ndash; yup, you guessed it &amp;ndash; Pierre-Loup Griffais and Lawrence Yang. They got together to discuss the Deck&amp;rsquo;s one-year anniversary, what their reaction was to the community&amp;rsquo;s ideas, and what the company&amp;rsquo;s future plans are.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s some interesting tidbits that I wanted to highlight:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Overall Impressions and Stats&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Griffais is surprised at the &amp;ldquo;variety of use cases&amp;rdquo; and comments &amp;ldquo;it&amp;rsquo;s been great to see&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Yang: &amp;ldquo;of the people who&amp;rsquo;ve purchased a Steam Deck, &lt;strong&gt;42% of them end up spending the majority of their Steam gaming time on Steam Deck &amp;ndash; preferring it over their other devices&amp;rdquo;&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Plans for the Future&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Valve is trying to &amp;ldquo;add functionality and update features in a way that make the Steam ecosystem better as a whole&amp;rdquo; and Yang brings up the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-2-1-2023/&#34;&gt;Deck UI being the default BPM on desktop&lt;/a&gt; as an example&lt;/li&gt;
&lt;li&gt;Griffais: &amp;ldquo;a significant portion of the feedback we see is in line with things that we&amp;rsquo;re already working on, or were planning to work on.&amp;rdquo; Things like HDR and ray-tracing, for example&lt;/li&gt;
&lt;li&gt;Griffais: &amp;ldquo;we don&amp;rsquo;t have many big compatibility holes remaining&amp;rdquo; regarding anti-cheat and media codecs&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Fixing Problems&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;ldquo;fruitful&amp;rdquo; relationships with game developers allows Valve to evaluate a game before it&amp;rsquo;s released, which can sometimes lead to &amp;ldquo;ID&amp;rsquo;ing&amp;rdquo; and fixing of technical issues. Supposedly this would otherwise &amp;ldquo;have affected native Windows and console versions,&amp;rdquo; and, of course, the Deck. A couple of examples RPS brings out is the stuttering fix for &lt;em&gt;Elden Ring&lt;/em&gt; and the constant fixing of &lt;em&gt;FFXIV&lt;/em&gt;&amp;rsquo;s launcher&lt;/li&gt;
&lt;li&gt;Valve are attentive to &amp;ldquo;compatibility problems.&amp;rdquo; An example would be the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4.6-beta/&#34;&gt;SteamOS 3.4.6 update&lt;/a&gt; that not only enabled ray-tracing for &lt;em&gt;DOOM Eternal&lt;/em&gt;, but fixed &amp;ldquo;graphical corruption issues&amp;rdquo; with &lt;em&gt;Wo Long: Fallen Dynasty&lt;/em&gt; and &amp;ldquo;several upcoming titles&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Verified&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;verification program: over 10k titles have been rated. &lt;a href=&#34;https://boilingsteam.com/8000-playable-games-on-the-steam-deck-including-3000-verified-ones/&#34;&gt;8k have been marked as either Playable or Verified&lt;/a&gt;, 3k of which are the latter&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;The Future with Steam Deck 2 and Game Optimization&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Valve doesn&amp;rsquo;t seem too worried about new games becoming increasingly demanding on hardware: Griffais says &amp;ldquo;it&amp;rsquo;ll depend on how developers approach it.&amp;rdquo; He believes the Deck has the potential to be &amp;ldquo;a solid target throughout the generation,&amp;rdquo; but  comments that the game developers&amp;rsquo; optimization work will be more difficult than &amp;ldquo;typical Deck UX tweaks&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Griffais: &amp;ldquo;there are benefits to game developers doing this [optimization] work. &lt;strong&gt;If high-end current-gen titles are able to scale to Deck and be a great experience, it also enables smoother performance on a wider variety of PCs&lt;/strong&gt;, and improve the the experience for the whole playerbase&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Yang: &amp;ldquo;a true next-gen Deck with a significant bump in horsepower wouldn&amp;rsquo;t be for a few years&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Since we&amp;rsquo;re on the topic, what are your thoughts on the Steam Deck so far? Have you been enjoying it over the past year?&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>One Year of LGC: The Bad, and the Good</title>
      <link>https://linuxgamingcentral.org/posts/one-year-of-lgc/</link>
      <pubDate>Tue, 07 Mar 2023 14:38:36 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/one-year-of-lgc/</guid>
      <description>Hard to believe, but it&amp;rsquo;s already been a year since I wrote my first post on LGC. If you got a dollar every time someone said, &amp;ldquo;time flies,&amp;rdquo; you&amp;rsquo;d probably be swimming in cash right now. But it&amp;rsquo;s true!
I wanted to go over both the bad and the good of having LGC around. I&amp;rsquo;ll start with the bad first, since I want to end this post on a positive note.</description>
      <content>&lt;p&gt;Hard to believe, but it&amp;rsquo;s already been a year since I wrote &lt;a href=&#34;https://linuxgamingcentral.org/posts/website_launch/&#34;&gt;my first post&lt;/a&gt; on LGC. If you got a dollar every time someone said, &amp;ldquo;time flies,&amp;rdquo; you&amp;rsquo;d probably be swimming in cash right now. But it&amp;rsquo;s true!&lt;/p&gt;
&lt;p&gt;I wanted to go over both the bad and the good of having LGC around. I&amp;rsquo;ll start with the bad first, since I want to end this post on a positive note. But before that, I wanted to briefly go over some website stats.&lt;/p&gt;
&lt;h1 id=&#34;stats&#34;&gt;Stats&lt;/h1&gt;
&lt;p&gt;Over the past 12 months, there have been &lt;strong&gt;406k unique visitors&lt;/strong&gt; and &lt;strong&gt;574k total pageviews.&lt;/strong&gt; You divide that by month, that&amp;rsquo;s around 34k readers and 48k pageviews. Per day, that would be a little over 1,000 visitors. It&amp;rsquo;s been getting somewhat better over the past few months though. For example, there were 46k visitors over the last 30 days, which would be about 1.5k visitors per day.&lt;/p&gt;
&lt;p&gt;Top 5 articles, listed from most viewed to least, are:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/valve-introduces-proton-next/&#34;&gt;Proton Next announcement&lt;/a&gt; &amp;ndash; 55k views&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/ryujinx-vs-yuzu-tested-on-deck/&#34;&gt;Ryujinx VS. Yuzu on Deck&lt;/a&gt; &amp;ndash; 27k views&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/dlss-unlocker-for-various-games/&#34;&gt;DLSS unlocker guide&lt;/a&gt; &amp;ndash; 14k views&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;GE-Proton guide&lt;/a&gt; &amp;ndash; 11k views&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project/&#34;&gt;Nobara Project announcement&lt;/a&gt; &amp;ndash; 10k views&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;By far my &lt;strong&gt;largest source of traffic is from Google.&lt;/strong&gt; 134k visitors came from this source over the past year. The most common articles that people have searched for with this engine, listed from highest to lowest, are as follows:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/ryujinx-vs-yuzu-tested-on-deck/&#34;&gt;Ryujinx VS. Yuzu on Deck&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/xbox-remote-play-on-deck/&#34;&gt;Xbox remote play on Deck&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/cryoutilities/&#34;&gt;CryoUtilities 1.0 guide&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/dlss-unlocker-for-various-games/&#34;&gt;DLSS unlocker guide&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/news-holoiso/&#34;&gt;HoloISO announcement&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img alt=&#34;Website stats over the past 12 months&#34; src=&#34;https://linuxgamingcentral.org/images/lgc/one_year/traffic.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;After Google comes Reddit, Hacker News, then DuckDuckGo.&lt;/p&gt;
&lt;p&gt;By far &lt;strong&gt;the most traffic comes from the United States&lt;/strong&gt;, coming at 157k visitors. The second-largest, the United Kingdom, pales in comparison, at just 30k visitors. Germany doesn&amp;rsquo;t fall much behind at 28k. By region, England is the most common, while New York City is the most common city.&lt;/p&gt;
&lt;p&gt;As for operating systems, &lt;strong&gt;Android is king&lt;/strong&gt;, coming at 35% of total traffic. The second &amp;ndash; interestingly enough &amp;ndash; would be Windows, at 26%. GNU/Linux places third at 17% (yes, I said GNU. Bite me). iOS, Mac, then Ubuntu follow. &lt;strong&gt;Mobile users take almost the majority of visitors at 46%&lt;/strong&gt;, then desktop at 38%. Laptop and tablet users only make up 12% and 5%, respectively. As for browsers, &lt;strong&gt;Chrome is the most used at 45%.&lt;/strong&gt; Firefox takes 30%, Safari 14%, and Edge at 4%. Several other browsers are used, but they are far more niche than the rest.&lt;/p&gt;
&lt;p&gt;Stats aren&amp;rsquo;t hidden, by the way; they&amp;rsquo;re publicly visible &lt;a href=&#34;https://plausible.io/linuxgamingcentral.org?period=30d&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;h1 id=&#34;bad-traffic&#34;&gt;Bad Traffic&lt;/h1&gt;
&lt;p&gt;Frankly, it&amp;rsquo;s been a struggle getting traffic. The average amount of unique visitors I get per day is 1.5k. Total pageviews per day is around 2.3k. 1.4k followers on Mastodon, a little over 500 followers on Twitter, a little over 300 subs on YouTube, 83 members on Discord. These numbers &lt;em&gt;pale&lt;/em&gt; in comparison to some other websites, despite how much I try to remind myself not to compare numbers, because it often gets depressing. To this day I&amp;rsquo;m &lt;em&gt;still&lt;/em&gt; trying to figure out why I&amp;rsquo;m not doing better. Is it because of the website? Does it not look right? Something wrong with the font? SEO not properly set up? What, am I talking about &lt;em&gt;Metroid&lt;/em&gt; and &lt;em&gt;Smash Bros.&lt;/em&gt; too much?&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;GameCube controller with Deck&#34; src=&#34;https://linuxgamingcentral.org/images/phobgcc/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I have a theory for the small traffic though. See, these days, it doesn&amp;rsquo;t take much to be a blogger or YouTuber. You could have absolutely no experience in journalism, start up your own site, and, depending on your SEO and the things you talk about, get clicks. But here&amp;rsquo;s the thing: because of how easy it is to run your own website, just look at the number of Steam Deck-related websites and YouTubers that have been popping up, just in the last year.&lt;/p&gt;
&lt;p&gt;So, because I talk about &lt;em&gt;both&lt;/em&gt; Linux and Steam Deck gaming, I&amp;rsquo;m struggling trying to stand out from the crowd. A lot of the things that I talk about are things that these other websites/YouTubers are also giving the buzz to. Which is why I&amp;rsquo;m trying to figure out how to make my content more unique. Either that, or make sure that I&amp;rsquo;m the first one to cover that Proton Experimental update, even if that means staying up past midnight and losing sleep. If I&amp;rsquo;m not the first to cover it, then it already becomes old news and I lose clicks.&lt;/p&gt;
&lt;p&gt;There was one time where I got lucky. Back in November, when Valve first introduced &lt;a href=&#34;https://linuxgamingcentral.org/posts/valve-introduces-proton-next/&#34;&gt;Proton Next&lt;/a&gt;, someone submitted the article on Hacker News. Evidently, it was briefly one of the top 10 most-popular articles there. View count &lt;em&gt;exploded&lt;/em&gt; at that point; I was getting over 700 visitors to the site at once! It&amp;rsquo;s by far my most-viewed article on the site, with over 55k views.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Proton Next traffic&#34; src=&#34;https://linuxgamingcentral.org/images/lgc/one_year/proton_next_traffic.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;But here&amp;rsquo;s the thing that grinds my gears. I really didn&amp;rsquo;t spend much time on that article. You can tell it was mostly a copy/paste of the patch notes. So, when I get 55k views on an article like that, versus the 100 or so views I get on a game that I spent &lt;em&gt;weeks&lt;/em&gt; playing, then half a day writing the review with my blood, sweat, and skin, you tell me what sort of articles I should prioritize. It&amp;rsquo;s sad knowing that the copypasta articles with bare-minimum effort are the ones that make all the headlines. Work your arse off on a different type of article, and not even get &lt;em&gt;one percent&lt;/em&gt; of those clicks.&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;re probably saying, &amp;ldquo;Mark, your website has only been around for a year, it&amp;rsquo;s normal to have low numbers like these for now.&amp;rdquo; You know what? I don&amp;rsquo;t disagree. But can you explain to me how X Steam Deck YouTuber/website has been around for even &lt;em&gt;less&lt;/em&gt; time, and basically become this overnight success? Can you explain to me how they already get sponsors and have &lt;em&gt;20&lt;/em&gt; times the amount of followers that I do? Can you explain to me why they deserve their popularity, even though they never had &lt;em&gt;any&lt;/em&gt; previous journalism experience?&lt;/p&gt;
&lt;p&gt;So, I&amp;rsquo;d like to ask the community, as well as fellow journalists and YouTubers, a favor. &lt;strong&gt;If you find an article that you like, &lt;em&gt;please&lt;/em&gt; submit it on social media. Post it on Reddit. Put a link to the article in the description of your video.&lt;/strong&gt; Outside of Google, Reddit is my largest source of traffic, and while &lt;a href=&#34;https://reddit.com/r/linux_gaming&#34;&gt;r/linux_gaming&lt;/a&gt; is kind enough to allow self-promotion, I&amp;rsquo;ve honestly grown a bit tired of spamming my own stuff there. A lot of other subreddits don&amp;rsquo;t allow self-promotion anyway. Hacker News is also a great place to share articles, provided that it gets enough upvotes.&lt;/p&gt;
&lt;h1 id=&#34;bad-press&#34;&gt;Bad Press&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m starting to realize why companies are so hesitant to respond to new outlets like myself. Let&amp;rsquo;s illustrate it this way: say you gave me a graphics card. A good one, at that. The only requirement you have is that I have to follow up with a review of the card.&lt;/p&gt;
&lt;p&gt;Several months go by and I decide not to review the card. How would that make you feel? You might have spent some hard-earned cash on that card. Spent even more money by shipping it to me. All that hard work and money is essentially thrown down the toilet, because I didn&amp;rsquo;t fulfill my end of the deal. I mean, there are obviously life circumstances that can get in the way and cause the review to get delayed. But if I don&amp;rsquo;t follow up with a review &lt;em&gt;at all&lt;/em&gt;, I&amp;rsquo;m sure you&amp;rsquo;d be pretty pissed. You would never want to send me anything again &amp;ndash; except for maybe a box with a picture of a middle finger inside.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p contents&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/full_review/contents.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s the analogy: I was fortunate enough to get a review sample of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/intel-optane-ssd-review/&#34;&gt;Intel Optane SSD&lt;/a&gt; before they were fully retired. There were 14 other people who got a sample at the same time as me. Now mind you, these samples were sent &lt;em&gt;way&lt;/em&gt; back in October. I didn&amp;rsquo;t have my review ready until six weeks later, but aside from one other person, &lt;em&gt;I was the only one that followed through with a review.&lt;/em&gt; I can only imagine Jacek Wysoczynski&amp;rsquo;s frustration. All those samples sent out &amp;ndash; some of which were worth &lt;em&gt;hundreds&lt;/em&gt; of dollars &amp;ndash; for basically no one to follow through with. Just take advantage of the fact that they were &amp;ldquo;free&amp;rdquo; and hoard it to themselves. Sure, there were promises of &amp;ldquo;should be ready to publish it this week&amp;rdquo; and &amp;ldquo;I&amp;rsquo;ll be putting up a review of Optane shortly&amp;rdquo; but, of course, nothing came to fruition weeks later. A hardware review should &lt;em&gt;not&lt;/em&gt; take longer than a few months. I frankly don&amp;rsquo;t care how busy the reviewer might be.&lt;/p&gt;
&lt;p&gt;And so, now my work is that much harder, to prove to companies/publishers that I&amp;rsquo;m a &amp;ldquo;legit&amp;rdquo; source who will keep their word and follow up with a review, even if I might unintentionally damage the product if I have to return it (which, admittedly, has happened in the past). It&amp;rsquo;s examples like the one above that cause these companies to think twice. As annoying as the silence might be after contacting them, I&amp;rsquo;ve finally drawn my own conclusion that this is likely the reason for it.&lt;/p&gt;
&lt;p&gt;In fact, some of the companies who I once worked with have told me that I&amp;rsquo;m no longer worth their time, because my numbers are too low. As painful as those emails have been to digest, what makes the situation even more awkward is, when you consult the advice of a few friends as to whether or not you should respond &amp;ndash; and if so, &lt;em&gt;what&lt;/em&gt; you should say &amp;ndash; they don&amp;rsquo;t really know what to do.&lt;/p&gt;
&lt;h1 id=&#34;bad-blood&#34;&gt;Bad Blood&lt;/h1&gt;
&lt;p&gt;Several months ago, when I wrote about &lt;a href=&#34;https://linuxgamingcentral.org/posts/why-i-founded-lgc/&#34;&gt;my reasons for founding LGC&lt;/a&gt;, one of them was &amp;ldquo;LGC does not want to be an enemy with anyone.&amp;rdquo; Well, I feel a bit hypocritical now when I say that. I&amp;rsquo;m not going to go so far as to say that I have made enemies. But I have become &lt;em&gt;so&lt;/em&gt; envious of the success of some content creators, that I just &lt;em&gt;don&amp;rsquo;t&lt;/em&gt; want to have anything to do with them. It&amp;rsquo;s sad, really; some of these content creators were even in the talks of wanting to form a &amp;ldquo;partnership&amp;rdquo; with me. In hindsight I&amp;rsquo;m biting myself; I actually could have taken advantage of their offer to boost some of my own traffic. Now they&amp;rsquo;ve expressed sorrow and disappointment that I refuse to collaborate with them. I take 100% of the blame for that. I just wish I could swallow my pride and accept the fact that there is &lt;em&gt;always&lt;/em&gt; someone who&amp;rsquo;s going to be more successful than I am, even if I feel like they don&amp;rsquo;t put in the same amount of effort as I do, or they don&amp;rsquo;t have as much experience in journalism as I do.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Bad Blood Taylor Swift&#34; src=&#34;https://linuxgamingcentral.org/images/lgc/one_year/bad_blood.webp&#34;&gt;
&lt;em&gt;Image credit: UMG&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Maybe one day, if I ever become as popular, maybe I wouldn&amp;rsquo;t be so opposed to the idea of collaboration.&lt;/p&gt;
&lt;h1 id=&#34;bad-financial-support&#34;&gt;Bad Financial Support&lt;/h1&gt;
&lt;p&gt;I have three patrons so far; one on Ko-Fi, one on Liberapay, and one on Patreon. I knew, 110%, that I was going to get few to no patrons at all. Which was why I was so hesitant about setting up a donation page in the first place. Heck, for a while I looked like an idiot on Patreon, because the page said &amp;ldquo;$0 per month, 0 patrons.&amp;rdquo; For the few people that actually saw that page, it probably gave them the impression that I had a few patrons, but they all stopped supporting me because I said or did something that was controversial. Or that my work just wasn&amp;rsquo;t good enough. Nevertheless, I set up donations anyway thanks to the encouraging comments I got from &lt;a href=&#34;https://linuxgamingcentral.org/posts/i-need-a-break/&#34;&gt;my post earlier this year&lt;/a&gt;, and because it&amp;rsquo;s so expensive keeping the Plausible Analytics subscription active. I&amp;rsquo;d also like to thank &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-luke-short-creator-of-winesapos/&#34;&gt;Luke Short&lt;/a&gt;, who came to the rescue and supported me on Patreon. At least &lt;em&gt;one&lt;/em&gt; patron looks better than zero.&lt;/p&gt;
&lt;p&gt;And look, part of me understands the lack of patrons. Keeping the necessary bills paid in of itself is becoming increasingly expensive year-by-year, so I don&amp;rsquo;t blame some readers for giving higher priority for their rent/mortgage. Money is tight for just about everyone. In fact I might need to pick up a second job myself. It won&amp;rsquo;t leave as much time for the site, but seeing the numbers getting higher every year is anxiety-inducing and depressing.&lt;/p&gt;
&lt;h1 id=&#34;the-good&#34;&gt;The Good&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;ve cultivated a few friendships over the past year. Some of them have been really close. The ChimeraOS developers in particular &amp;ndash; I have high regard and respect for them. Like, I can say whatever is on my mind, go off-topic, and just have a real, pleasant conversation. Honestly, &lt;strong&gt;I&amp;rsquo;d rather have these friendships than having one million followers on Twitter.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;As a journalist, one of the benefits I get is getting hardware and games that I would have otherwise had to pay hundreds, perhaps even &lt;em&gt;thousands&lt;/em&gt; of dollars for. The &lt;a href=&#34;https://linuxgamingcentral.org/posts/hp-dev-one-review-by-chimeraos-dev/&#34;&gt;HP Dev One&lt;/a&gt; is an example of a laptop that I got to keep, on the house, along with a nice mouse and the &lt;a href=&#34;https://linuxgamingcentral.org/posts/launch-lite-by-system76-review/&#34;&gt;Launch keyboard by System76&lt;/a&gt;. This would have been worth close to $1,500 if I had to pay for it. Sadly, the &lt;a href=&#34;https://boilingsteam.com/say-goodbye-to-the-hp-dev-one-linux-laptop/&#34;&gt;Dev One is being discontinued&lt;/a&gt;, but it&amp;rsquo;s a great laptop. It was pretty awesome to also get games like &lt;a href=&#34;https://linuxgamingcentral.org/posts/the-entropy-centre-review/&#34;&gt;&lt;em&gt;The Entropy Centre&lt;/em&gt;&lt;/a&gt; and &lt;a href=&#34;https://linuxgamingcentral.org/posts/spongebob-cosmic-shake-review/&#34;&gt;&lt;em&gt;SpongeBob: The Cosmic Shake&lt;/em&gt;&lt;/a&gt;. I even got early access to the latter. Nice to actually have the &lt;em&gt;time&lt;/em&gt; to play the game and have the review ready the day the embargo lifts.&lt;/p&gt;
&lt;p&gt;Back in October I kind of went on a tangent regarding &lt;a href=&#34;https://linuxgamingcentral.org/posts/explaining-my-distancing/&#34;&gt;how jealous I was of other peoples&amp;rsquo; success&lt;/a&gt;. I was overwhelmed by the responses I got on that and the encouragement that I received. These comments were sent via DM, so I&amp;rsquo;ll be respecting the names of the individuals that sent them, but here were a few examples:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Hey Mark, just read your post. Just know that I exactly feel the same way often times&amp;hellip;Completely understandable. But hey, I didn&amp;rsquo;t get Kena. You did. And that&amp;rsquo;s amazing!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;Great article. I respect that in every way. You have my full respect.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;You&amp;rsquo;ve been a big supporter of mine and I remember you posted an article about how jealous you were for not getting sponsorships. I totally get that feeling of being an underdog and it&amp;rsquo;s surprising because you seriously make some of the best news content out there! You dive into details or topics that are interesting and no one else talks about.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;This one in particular, though&amp;hellip;it hits hard (in a good way):&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I just wanted to let you know that I love your site and I think you are doing an amazing job. Since the beginning when you went off on your own I was very impressed with your ability and work ethic. Keep it up! If it helps, I have been jealous and in awe of your ability to write amazing articles at such a fast pace. To put together an amazing website and community!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Even random emails like this go a long way to make my day:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Random email&#34; src=&#34;https://linuxgamingcentral.org/images/lgc/one_year/random_email.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Thank you for the upbuilding comments and letting me know that my efforts haven&amp;rsquo;t been fruitless. I should print these comments out and keep them as a sticky note on my fridge. That way, any time I need a morale boost, I can just read these comments at a glance.&lt;/p&gt;
&lt;h1 id=&#34;dedicated-to-an-amazing-couple&#34;&gt;Dedicated to an Amazing Couple&lt;/h1&gt;
&lt;p&gt;I want you to think back to a time in your life where a stranger did a random act of kindness for you. How did it make you feel? Almost made you want to cry, right? Or perhaps you&amp;rsquo;re feeling down, and listened to a song that calms your nerves, lifts your spirits up. The songwriter might not have made that song just for you, but you appreciate the music nonetheless because of the effect it has on you.&lt;/p&gt;
&lt;p&gt;Now imagine that songwriter &lt;em&gt;did&lt;/em&gt; make it just for you. It&amp;rsquo;s not because you did them a favor. In fact, the songwriter barely even knows you. But they made that song because they knew it&amp;rsquo;s something you&amp;rsquo;d appreciate.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s how I felt when Ashley Anderson &amp;ndash; the wife of one of the ChimeraOS devs &amp;ndash; made her &lt;a href=&#34;https://linuxgamingcentral.org/posts/mlaatr-fanart/&#34;&gt;artwork&lt;/a&gt;. She didn&amp;rsquo;t even know me. I didn&amp;rsquo;t do any favors for her. She just did it out of the kindness of her heart. The artwork itself is great. But I think what pulls on my heart strings even more is the fact I didn&amp;rsquo;t even ask for this. Just made it out of nowhere &amp;ndash; despite how busy her work life is &amp;ndash; and surprised me, and didn&amp;rsquo;t ask for a bill. It&amp;rsquo;s hard to describe in words how grateful I am for this gift. I&amp;rsquo;ve said this before, but looking at the artwork has this phycological crutch that just turns my world upside down, for the better. And if you haven&amp;rsquo;t noticed, I&amp;rsquo;ve kind of sprinkled this artwork in some of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/setting-up-nvidia-gamestream-on-deck/&#34;&gt;articles&lt;/a&gt; I&amp;rsquo;ve written. It&amp;rsquo;s on my fridge. It&amp;rsquo;s my phone&amp;rsquo;s wallpaper. It&amp;rsquo;s my Deck&amp;rsquo;s wallpaper. My Discord profile picture.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Jenny Wakeman, brought to you by Ashley Anderson&#34; src=&#34;https://linuxgamingcentral.org/images/jenny_fanart/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The lesson I can give here, I guess, is this: &lt;strong&gt;you&amp;rsquo;d be surprised how much a simple act of kindness can make a person&amp;rsquo;s day.&lt;/strong&gt; To help them to hang in there, whether they&amp;rsquo;re a stranger or someone you know well. I know for me, this artwork inspired me to make artwork for other people. I try to do it as a surprise, and make something that I know they will like. But you don&amp;rsquo;t have to go that far; just a simple &amp;ldquo;I&amp;rsquo;m thinking of you&amp;rdquo; or &amp;ldquo;I appreciate what you do&amp;rdquo; is really all that&amp;rsquo;s needed.&lt;/p&gt;
&lt;p&gt;Of course, I can&amp;rsquo;t go without mentioning Matthew Anderson (Ruineka). Probably the deepest friendship I&amp;rsquo;ve ever had. He bought me &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-review/&#34;&gt;&lt;em&gt;Sonic Frontiers&lt;/em&gt;&lt;/a&gt;. Heck, he even offered me his &lt;em&gt;Steam Deck&lt;/em&gt; so that I could review it (I didn&amp;rsquo;t get mine till June). And overall just a super nice person, where again, I can just say whatever is on my mind to him, and argue with him what the best &lt;em&gt;Sonic&lt;/em&gt; soundtrack is. He wrote a &lt;a href=&#34;https://linuxgamingcentral.org/posts/hp-dev-one-review-by-chimeraos-dev/&#34;&gt;review of the HP Dev One&lt;/a&gt; on my site. And I&amp;rsquo;ve consulted his advice many times before submitting an article as to what should be improved upon, what should get removed, etc. It&amp;rsquo;s worth giving a read to the &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-chimeraos-devs/&#34;&gt;interview&lt;/a&gt; I had with him and Samsagax, one of the other devs behind ChimeraOS (you&amp;rsquo;re a dev, dude, stop telling people that you&amp;rsquo;re not).&lt;/p&gt;
&lt;p&gt;Matthew, Ashley, &lt;em&gt;thank you&lt;/em&gt; from the bottom of my heart. I don&amp;rsquo;t think you realize how much you&amp;rsquo;ve helped me out.&lt;/p&gt;
&lt;h1 id=&#34;a-thank-you-to-others&#34;&gt;A Thank You to Others&lt;/h1&gt;
&lt;p&gt;In addition to Matt and Ashley, I&amp;rsquo;d like to thank the following individuals:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com&#34;&gt;Boiling Steam&lt;/a&gt; &amp;ndash; in particular Ekianjo, Podiki, and Patola. If it wasn&amp;rsquo;t for them and the lessons they taught me to make sure every nook &amp;amp; cranny is covered in an article, the quality of my articles wouldn&amp;rsquo;t be the same&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-review/&#34;&gt;ChimeraOS&lt;/a&gt; team &amp;ndash; in particular &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_chimeraos_dev/&#34;&gt;Alkazar, the founder&lt;/a&gt;; Ruineka; and Samsagax. They are among some of the closest online friendships that I&amp;rsquo;ve had, and have been very supportive of my work&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamingonlinux.com&#34;&gt;Gaming on Linux&lt;/a&gt; &amp;ndash; in particular &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-liam-from-gol/&#34;&gt;Liam Dawe&lt;/a&gt;, for occasionally pointing out things in some of my articles that may need revision&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-luke-short-creator-of-winesapos/&#34;&gt;Luke Short&lt;/a&gt; &amp;ndash; for helping me get in touch with Intel, for the creation of winesapOS, as well as being a strong, encouraging support line&lt;/li&gt;
&lt;li&gt;Jacek Wysoczynski &amp;ndash; the one who is “responsible for Strategy and Solution Architecture in the Intel Optane Group” and sent me the Intel Optane 905p. Similar to Luke, Jacek has also had a very positive influence&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-steam-deck-checker/&#34;&gt;Fabian from Steam Deck Checker&lt;/a&gt; &amp;ndash; for checking in from time-to-time to see how I&amp;rsquo;m doing, and for linking some of my articles in his videos&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/deckverse-spotlight/&#34;&gt;Timo from the Deckverse&lt;/a&gt; &amp;ndash; similar to Steam Deck Checker, for checking in occasionally&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-gardiner-bryant/&#34;&gt;Gardiner Bryant&lt;/a&gt; &amp;ndash; for being such a nice guy, and for referring to my &lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-remastered-on-steam-deck/&#34;&gt;&lt;em&gt;Metroid Prime Remastered&lt;/em&gt; Steam Deck report&lt;/a&gt; in one of his &lt;a href=&#34;https://youtube.com/watch?v=ukfE7ni5I1U&amp;si=EnSIkaIECMiOmarE&amp;t=306&#34;&gt;videos&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_ph_dev/&#34;&gt;Álex Román&lt;/a&gt; &amp;ndash; the developer behind the rhythm-based game &lt;a href=&#34;https://linuxgamingcentral.org/posts/project_heartbeat_review/&#34;&gt;&lt;em&gt;Project Heartbeat&lt;/em&gt;&lt;/a&gt;. His game was the first that I reviewed on LGC, and he offered to be interviewed. He helped me set on my path so that I could get more game review keys in the future&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-ryujinx-founder/&#34;&gt;GDKChan&lt;/a&gt; &amp;ndash; founder of the Ryujinx Nintendo Switch emulator. I &lt;em&gt;really&lt;/em&gt; enjoy the interviews I have with him; he&amp;rsquo;s very open-minded and honest with his answers. I can&amp;rsquo;t wait to interview him again later this year&lt;/li&gt;
&lt;li&gt;Gabmus &amp;ndash; owner of &lt;a href=&#34;https://deckcentral.net/&#34;&gt;Deck Central&lt;/a&gt;. He helped make &lt;a href=&#34;https://linuxgamingcentral.org/posts/new_comment_layout/&#34;&gt;comments individual to each post&lt;/a&gt;, rather than the global comment section I had before&lt;/li&gt;
&lt;li&gt;Retro Studios &amp;ndash; this is kind of an odd one, but if it weren&amp;rsquo;t for them, &lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-remastered-review/&#34;&gt;&lt;em&gt;Metroid Prime&lt;/em&gt;&lt;/a&gt;, as well as the remaster, wouldn&amp;rsquo;t exist. If you&amp;rsquo;ve read my review you&amp;rsquo;d know how much of an impact this game has had on me&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-metroid-prime-remastered-devs/&#34;&gt;Samus Prime, Ray3D, and SirMangler&lt;/a&gt; &amp;ndash; the devs/artists behind the &lt;em&gt;unoffical&lt;/em&gt; remaster of &lt;em&gt;Metroid Prime&lt;/em&gt;, for giving me the opportunity to interview them. Sadly they&amp;rsquo;ve decided to move on to greener pastures since the official remaster came out, but I wish them the best with &lt;em&gt;Prime 2&lt;/em&gt; and their original IP&lt;/li&gt;
&lt;li&gt;patrons &amp;ndash; you might be few in number, but the fact you&amp;rsquo;re willing to support me is even better than the money itself&lt;/li&gt;
&lt;li&gt;you, the reader. Even if it&amp;rsquo;s a comment that attacks me, the fact you spent the time to write your comment means something to me (but be aware, your comment probably got removed). Even some of your insults have given me a good chuckle. And, of course, the positive and encouraging comments as well, or sharing your opinion on a certain topic. Just the fact you&amp;rsquo;re willing to read stuff on my site is a good sign&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Thank you!&#34; src=&#34;https://linuxgamingcentral.org/images/lgc/one_year/thank_you.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;I mean, there&amp;rsquo;s probably a few people that I&amp;rsquo;m missing. If so, I apologize.&lt;/p&gt;
&lt;h1 id=&#34;the-future&#34;&gt;The Future&lt;/h1&gt;
&lt;p&gt;LGC will be more-or-less the same thing. I&amp;rsquo;ll still have news, reviews, opinions, interviews, occasional off-topic posts, etc. My living situation isn&amp;rsquo;t exactly ideal at the moment, and I may need to pick up a second job, so the frequency of posts &lt;em&gt;may&lt;/em&gt; start to slow down without notice. I&amp;rsquo;m definitely going to give game reviews less priority than everything else going forward; they require the most effort while getting the least amount of views.&lt;/p&gt;
&lt;p&gt;Hopefully traffic will continue to improve over time. Of course, I&amp;rsquo;m open to suggestions as to what can be improved on the site, or the things I should be covering. I do have plans on adding a Search bar to the site; believe me, I want it as much as you do. I have looked into it once, but unfortunately it&amp;rsquo;s a little more complicated than I thought. I still do want to add it at some point though. In the meantime I&amp;rsquo;ve added a &lt;a href=&#34;https://linuxgamingcentral.org/articles_to_bookmark/#commonly-used-tags&#34;&gt;commonly used tags&lt;/a&gt; section on the Wiki/Bookmarks page, so hopefully it can make your search for any particular article a little easier.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;low traffic; trying to work on this. If there&amp;rsquo;s an article you like, please share it&lt;/li&gt;
&lt;li&gt;thank you, Matthew, Ashley, and several others for the support&lt;/li&gt;
&lt;li&gt;hopefully I can get a search bar added at some point&lt;/li&gt;
&lt;/ul&gt;
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      <title>Nope, Counter-Strike 2 Ain&#39;t Real</title>
      <link>https://linuxgamingcentral.org/posts/counter-strike-2-not-real/</link>
      <pubDate>Mon, 06 Mar 2023 20:09:20 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/counter-strike-2-not-real/</guid>
      <description>Journalists seem to be a bit too excited making the headlines about this. According to a GeForce Experience/NVIDIA driver leak, dataminers have found an executable file named &amp;ldquo;csgos2.exe&amp;rdquo;. This led some people to believe Valve was working on a successor to CS:GO. What made matters worse, is Richard Lewis wrote a post saying that Counter-Strike 2 is real and &amp;ldquo;round the corner,&amp;rdquo; further fueling the fire for Counter-Strike fans to get excited.</description>
      <content>&lt;p&gt;Journalists seem to be a bit too excited making the headlines about this. According to a &lt;a href=&#34;https://twitter.com/gabefollower/status/1631075971976642560&#34;&gt;GeForce Experience/NVIDIA driver leak&lt;/a&gt;, dataminers have found an executable file named &amp;ldquo;csgos2.exe&amp;rdquo;. This led some people to believe Valve was working on a successor to &lt;em&gt;CS:GO&lt;/em&gt;. What made matters worse, is Richard Lewis wrote a &lt;a href=&#34;https://richardlewis.substack.com/p/sources-yes-counter-strike-2-is-real&#34;&gt;post&lt;/a&gt; saying that &lt;em&gt;Counter-Strike 2&lt;/em&gt; is real and &amp;ldquo;round the corner,&amp;rdquo; further fueling the fire for &lt;em&gt;Counter-Strike&lt;/em&gt; fans to get excited.&lt;/p&gt;
&lt;p&gt;Hate to burst your bubble, but &lt;strong&gt;this isn&amp;rsquo;t the case.&lt;/strong&gt; The &amp;ldquo;CS2&amp;rdquo; reference in the NVIDIA leak is actually a reference to a project that ended development in 2009 &amp;ndash; which, according to &lt;a href=&#34;https://www.youtube.com/watch?v=o2c7HiEwKFU&#34;&gt;Tyler McVicker&lt;/a&gt;, was headed by &lt;a href=&#34;https://en.wikipedia.org/wiki/Minh_Le&#34;&gt;Minh-Le&lt;/a&gt;, one of the co-creators of the &lt;em&gt;Counter-Strike&lt;/em&gt; series. This project would later be picked up on and be known as &lt;a href=&#34;https://en.wikipedia.org/wiki/Tactical_Intervention&#34;&gt;&lt;em&gt;Tactical Intervention&lt;/em&gt;&lt;/a&gt;. Valve apparently sent hardware &amp;ldquo;to third-parties to be able to test and prepare themselves for the &lt;em&gt;Counter-Strike&lt;/em&gt; source to build&amp;rdquo; but that hardware contained this &amp;ldquo;CS2&amp;rdquo; executable file.&lt;/p&gt;
&lt;p&gt;The reality is &lt;em&gt;CS:GO&lt;/em&gt; is actually getting ported to Source 2. This will allow official and workshop developers &amp;ldquo;access to the incredibly improved Source 2 tools&amp;rdquo; for expanded in-game content. This has been a long time in the making, but evidently we&amp;rsquo;ll be seeing &amp;ldquo;public releases and announcements&amp;rdquo; within the next two months.&lt;/p&gt;
&lt;p&gt;See Tyler&amp;rsquo;s &lt;a href=&#34;https://www.youtube.com/watch?v=o2c7HiEwKFU&#34;&gt;video&lt;/a&gt; for more details.&lt;/p&gt;
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      <title>8BitDo Pro 2 Getting Better Support with Kernel 6.3</title>
      <link>https://linuxgamingcentral.org/posts/8bitdo-pro-2-support-coming-to-kernel-6.3/</link>
      <pubDate>Mon, 06 Mar 2023 18:58:34 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/8bitdo-pro-2-support-coming-to-kernel-6.3/</guid>
      <description>If you go to 8BitDo&amp;rsquo;s website you&amp;rsquo;ll notice the Pro 2 wired gamepad is advertised as working for SteamOS 3.4/Steam Deck. While it technically does, there&amp;rsquo;s a bit of a hurdle. According to Phoronix, users have had &amp;ldquo;problematic&amp;rdquo; issues using the X-Input mode. If they want to use this mode, they&amp;rsquo;ve often had to resort to xboxdrv to get it to work nicely.
Well, beginning with kernel 6.3, this workaround will no longer be required.</description>
      <content>&lt;p&gt;If you go to &lt;a href=&#34;https://www.8bitdo.com/pro2-wired-controller/&#34;&gt;8BitDo&amp;rsquo;s website&lt;/a&gt; you&amp;rsquo;ll notice the Pro 2 wired gamepad is advertised as working for SteamOS 3.4/Steam Deck. While it technically does, there&amp;rsquo;s a bit of a hurdle. According to &lt;a href=&#34;https://www.phoronix.com/news/Linux-6.3-8BitDo-Pro-2-Wired&#34;&gt;Phoronix&lt;/a&gt;, users have had &amp;ldquo;problematic&amp;rdquo; issues using the X-Input mode. If they want to use this mode, they&amp;rsquo;ve often had to resort to xboxdrv to get it to work nicely.&lt;/p&gt;
&lt;p&gt;Well, beginning with kernel 6.3, this workaround will no longer be required. The wired version of the gamepad will be &amp;ldquo;added to the XPad driver as an Xbox 360 compatible device type&amp;rdquo; with the &amp;ldquo;necessary vendor/product IDs.&amp;rdquo; This is thanks to a &lt;a href=&#34;https://lore.kernel.org/lkml/Y%2Fhc1bPMmOlD+vW2@google.com/&#34;&gt;pull request&lt;/a&gt; submitted by Dmitry Torokhov, which, in part, contains the XPad driver for said gamepad. This has been approved and will be merged into 6.3.&lt;/p&gt;
&lt;p&gt;As the first RC for kernel 6.3 just released yesterday, it will be a while before 6.3 becomes stable &amp;ndash; late April/early May. And since the next SteamOS update is &lt;a href=&#34;https://linuxgamingcentral.org/posts/updated-kernel-and-smt-disabled-with-steamos-3.5/&#34;&gt;updating to 6.1&lt;/a&gt;, it will be even longer before users get proper X-Input support on Deck. Guess you&amp;rsquo;ll have to keep using xboxdrv for now.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: 8BitDo&lt;/em&gt;&lt;/p&gt;
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      <title>GE-Proton7-50 Fixes Black Window for Metal Slug</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-50/</link>
      <pubDate>Mon, 06 Mar 2023 18:40:43 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-50/</guid>
      <description>Some Protonfixes have been removed with this release &amp;ndash; in particular, Persona 4 Golden and Battle Fantasia, as they are no longer needed. One Protonfix was added for Metal Slug; this fixes the black window.
Upstream VKD3D, font, VR client/OpenVR, Steam client, and Proton updates have been imported. Wine-staging patches have been rebased. Finally, DXVK, VKD3D-Proton, and Wine have all been updated to &amp;ldquo;latest git&amp;rdquo; or &amp;ldquo;bleeding edge.&amp;rdquo;
See the patch notes on GitHub.</description>
      <content>&lt;p&gt;Some Protonfixes have been removed with this release &amp;ndash; in particular, &lt;em&gt;Persona 4 Golden&lt;/em&gt; and &lt;em&gt;Battle Fantasia&lt;/em&gt;, as they are no longer needed. One Protonfix was added for &lt;em&gt;Metal Slug&lt;/em&gt;; this fixes the black window.&lt;/p&gt;
&lt;p&gt;Upstream VKD3D, font, VR client/OpenVR, Steam client, and Proton updates have been imported. Wine-staging patches have been rebased. Finally, DXVK, VKD3D-Proton, and Wine have all been updated to &amp;ldquo;latest git&amp;rdquo; or &amp;ldquo;bleeding edge.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-50&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Dotemu/SNK Corporation&lt;/em&gt;&lt;/p&gt;
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      <title>Weekly News Recap (Factorio Wayland, CryoUtilities Interview, HP Dev One Goes Bye-Bye)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-february-25-march-3/</link>
      <pubDate>Sun, 05 Mar 2023 21:51:01 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-february-25-march-3/</guid>
      <description>Steam Deck use CryoUtilities? I had an interview with the project founder it&amp;rsquo;s possible to patch in audio support for distros besides SteamOS Wednesday&amp;rsquo;s client beta adds DualSense Edge support Thursday&amp;rsquo;s SteamOS beta update upgrades Mesa to 23.1, adding ray-tracing to DOOM Eternal Native Games Stardust Exile is an RTS set in space that just landed on Steam in early access Factorio gets Wayland support Software Updates Wine 8.3 adds low frag heap, fixes stuttering with Path of Exile Proton Experimental 2.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;use CryoUtilities? I had an &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-kyle-cryoutilities-dev/?utm_source=Weekly&#34;&gt;interview&lt;/a&gt; with the project founder&lt;/li&gt;
&lt;li&gt;it&amp;rsquo;s possible to &lt;a href=&#34;https://linuxgamingcentral.org/posts/audio-on-deck-support-outside-of-steamos/?utm_source=Weekly&#34;&gt;patch in audio support&lt;/a&gt; for distros besides SteamOS&lt;/li&gt;
&lt;li&gt;Wednesday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-1-2023/?utm_source=Weekly&#34;&gt;client beta&lt;/a&gt; adds DualSense Edge support&lt;/li&gt;
&lt;li&gt;Thursday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4.6-beta/?utm_source=Weekly&#34;&gt;SteamOS beta update&lt;/a&gt; upgrades Mesa to 23.1, adding ray-tracing to &lt;em&gt;DOOM Eternal&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-games&#34;&gt;Native Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/stardust-exile-now-in-early-access/?utm_source=Weekly&#34;&gt;&lt;em&gt;Stardust Exile&lt;/em&gt;&lt;/a&gt; is an RTS set in space that just landed on Steam in early access&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Factorio&lt;/em&gt; gets &lt;a href=&#34;https://www.reddit.com/r/factorio/comments/11h3ule/version_1177/&#34;&gt;Wayland support&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.3/?utm_source=Weekly&#34;&gt;8.3&lt;/a&gt; adds low frag heap, fixes stuttering with &lt;em&gt;Path of Exile&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-2-27-2023/?utm_source=Weekly&#34;&gt;2.27.2023&lt;/a&gt; adds fixes for &lt;em&gt;No Man&amp;rsquo;s Sky&lt;/em&gt;, &lt;em&gt;Wo Long: Fallen Dynasty&lt;/em&gt;, &lt;em&gt;Pentiment&lt;/em&gt;, &lt;em&gt;Locoland&lt;/em&gt;, and &lt;em&gt;Deus Ex: Human Revolution&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Godot&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/godot-4-released/?utm_source=Weekly&#34;&gt;4&lt;/a&gt; releases as stable, &lt;em&gt;way&lt;/em&gt; too many changes to list here&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Kernel&lt;/strong&gt; 6.3 gets its &lt;a href=&#34;https://www.phoronix.com/news/Linux-6.3-rc1-Released&#34;&gt;first release candidate&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;game devs are now &lt;a href=&#34;https://linuxgamingcentral.org/posts/you-are-only-allowed-5k-steam-keys/?utm_source=Weekly&#34;&gt;only allowed 5K Steam keys&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Wine may soon &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-may-soon-work-with-wayland/?utm_source=Weekly&#34;&gt;get a Wayland driver&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I reviewed &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-review/?utm_source=Weekly&#34;&gt;the best couch-gaming distro&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;HP Dev One seems to be &lt;a href=&#34;https://boilingsteam.com/say-goodbye-to-the-hp-dev-one-linux-laptop/&#34;&gt;sold out&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Wube Software, LTD&lt;/em&gt;&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Wine 8.3 Adds Support for Low Fragmentation Heap, Fixes Stuttering with Path of Exile</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.3/</link>
      <pubDate>Sat, 04 Mar 2023 03:54:32 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.3/</guid>
      <description>Wine 8.3 is out and comes with the following:
support for Low Fragmentation Heap smart card support with PCSC-Lite &amp;ldquo;more correct&amp;rdquo; disassembly with bundled Zydis library Along with this are 29 bug fixes. Gaming-related fixes are in bold:
3D Sexvilla 2: extremely long loading times Path of Exile stutters constantly Setup of game &amp;ldquo;What&amp;rsquo;s the Secret?&amp;rdquo; fails to create icon Sacred: unhandled exception in Wine 7.14 Escape from Tarkov needs DisplayConfigGetDeviceInfo(DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) implementation Saints Row: The Third heavy rain causes heavy FPS reductions Untis 2015 (.</description>
      <content>&lt;p&gt;Wine 8.3 is out and comes with the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;support for &lt;a href=&#34;https://learn.microsoft.com/en-us/windows/win32/memory/low-fragmentation-heap&#34;&gt;Low Fragmentation Heap&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;smart card support with &lt;a href=&#34;https://pcsclite.apdu.fr/&#34;&gt;PCSC-Lite&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&amp;ldquo;more correct&amp;rdquo; disassembly with bundled &lt;a href=&#34;https://github.com/zyantific/zydis&#34;&gt;Zydis&lt;/a&gt; library&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Along with this are 29 bug fixes. Gaming-related fixes are in bold:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;3D Sexvilla 2: extremely long loading times&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Path of Exile stutters constantly&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Setup of game &amp;ldquo;What&amp;rsquo;s the Secret?&amp;rdquo; fails to create icon&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Sacred: unhandled exception in Wine 7.14&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Escape from Tarkov needs DisplayConfigGetDeviceInfo(DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) implementation&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Saints Row: The Third heavy rain causes heavy FPS reductions&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Untis 2015 (.NET 4.0 app) crashes on startup with Wine-Mono&lt;/li&gt;
&lt;li&gt;Multiple PC/SC applications need winscard.SCardEstablishContext implementation (AusweisApp2 1.x german identity card app, SmartCard test apps, Seneka EBDYS client, Aruba Key)&lt;/li&gt;
&lt;li&gt;Multiple PC/SC applications need winscard.SCardListReaders implementation (Aruba key, SmartCard test apps)&lt;/li&gt;
&lt;li&gt;Freelist scan can result in O(n) time when allocating&lt;/li&gt;
&lt;li&gt;Button not clickable when dpi setting changed in Office 2007 Installer&lt;/li&gt;
&lt;li&gt;Wine heap performs badly when multiple threads are concurrently allocating or freeing memory&lt;/li&gt;
&lt;li&gt;6.0.1 Introduces error causing Wavelab to close when loading presets&lt;/li&gt;
&lt;li&gt;ntdll:rtlstr test crashes on win32 arch with hi-IN locale&lt;/li&gt;
&lt;li&gt;KeePassXC needs Windows.Security.Credentials.KeyCredentialManager (UWP)&lt;/li&gt;
&lt;li&gt;rouvy: fails to update with server, unimplemented function bthprops.cpl.BluetoothRegisterForAuthenticationEx&lt;/li&gt;
&lt;li&gt;shlwapi:ordinal- test_SHFormatDateTimeA() fails on the mixed locales configuration&lt;/li&gt;
&lt;li&gt;Swift crashes due to unimplemented api-ms-win-core-realtime-l1-1-1.dll.QueryUnbiasedInterruptTimePrecise function&lt;/li&gt;
&lt;li&gt;Missing ntdll.RtlAddressInSectionTable() implementation causes all GraalVM Native Image exes to crash on load&lt;/li&gt;
&lt;li&gt;Hardwar UIM6.0 crashes in 8.0, doesn&amp;rsquo;t in 6.0.3&lt;/li&gt;
&lt;li&gt;dbghelp:dbghelp- The test_loaded_modules() enumeration fails on Windows 10 1607&lt;/li&gt;
&lt;li&gt;riched20:editor- test_EM_GETSELTEXT() fails in the Hindi locale on Windows&lt;/li&gt;
&lt;li&gt;The 64-bit oleaut32:usrmarshal crashes in Wine&lt;/li&gt;
&lt;li&gt;Rich Edit crashes when Ctrl+Right is pressed at past the final paragraph&lt;/li&gt;
&lt;li&gt;riched20:richole- subtest_InsertObject() fails in the Hindi locale on Windows&lt;/li&gt;
&lt;li&gt;SpeedCommander 20 installer crashes on unimplemented function SHELL32.dll.Shell_GetCachedImageIndexW&lt;/li&gt;
&lt;li&gt;kernel32:locale- test_NLSVersion() fails on Windows 10 22H2&lt;/li&gt;
&lt;li&gt;kernel32:locale- The non-breaking space GetNumberFormatEx() test fails on Windows 11&lt;/li&gt;
&lt;li&gt;kernel32:locale- The NtGetNlsSectionPtr() test fails on Windows 11&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://www.winehq.org/announce/8.3&#34;&gt;WineHQ&lt;/a&gt; for more info.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Grinding Gear Games&lt;/em&gt;&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Turn Your PC Into a Console With ChimeraOS</title>
      <link>https://linuxgamingcentral.org/posts/chimeraos-review/</link>
      <pubDate>Fri, 03 Mar 2023 15:23:17 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/chimeraos-review/</guid>
      <description>On my to-do list was this:
An article dedicated to my favorite group of developers…but I’m not going to reveal what it is just yet wink.
Well, I&amp;rsquo;m about to reveal what exactly that article is. It&amp;rsquo;s this. A review &amp;ndash; and a tribute &amp;ndash; to what, in my opinion, is the best gaming distro of all time. Only sad part is I&amp;rsquo;m a bit late to the party; ETA Prime kind of stole my thunder when he covered the distro last week on his channel.</description>
      <content>&lt;p&gt;On my &lt;a href=&#34;https://github.com/linuxgamingcentral/website&#34;&gt;to-do list&lt;/a&gt; was this:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;An article dedicated to my favorite group of developers…but I’m not going to reveal what it is just yet &lt;em&gt;wink&lt;/em&gt;.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Well, I&amp;rsquo;m about to reveal what exactly that article is. It&amp;rsquo;s this. A review &amp;ndash; and a tribute &amp;ndash; to what, in my opinion, is the best gaming distro of all time. Only sad part is I&amp;rsquo;m a bit late to the party; &lt;a href=&#34;https://www.youtube.com/watch?v=E2NIGPpz_vY&#34;&gt;ETA Prime&lt;/a&gt; kind of stole my thunder when he covered the distro last week on his channel. I wanted to be the first one to surprise the dev team, as they&amp;rsquo;re my favorite group of developers. They&amp;rsquo;re some of the most humble people that I know. Need to make a note to myself to work a bit faster next time.&lt;/p&gt;
&lt;p&gt;At any rate, I simply &lt;em&gt;can&amp;rsquo;t&lt;/em&gt; go about my daily routine without giving a shout out to ChimeraOS. It&amp;rsquo;s a distro that I&amp;rsquo;ve reviewed &lt;a href=&#34;https://boilingsteam.com/gameros-an-enhanced-version-of-steamos/&#34;&gt;a few years ago&lt;/a&gt;, and I wanted to come back and see what has been improved over the last three years.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS CSS theming changed&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/melee_preview.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;For starters, in case you&amp;rsquo;re not aware of what &lt;a href=&#34;https://chimeraos.org/&#34;&gt;ChimeraOS&lt;/a&gt; is, it&amp;rsquo;s an Arch-based Linux distribution that&amp;rsquo;s designed to run Steam&amp;rsquo;s Big Picture interface on startup. The idea is you can transform your desktop PC into a console by having a controller-driven interface, without ever needing to connect a keyboard or mouse. Basically, it was the much-needed spiritual successor to the old SteamOS 1.0/2.0, that got rid of &lt;em&gt;a lot&lt;/em&gt; of the headache that came with SteamOS prior to version 3.0. It also provided an enhanced experience with things like the &lt;a href=&#34;https://github.com/ChimeraOS/chimera&#34;&gt;Chimera web app&lt;/a&gt;, which allows the user to add ROMs and certain Flatpak applications with another device connected to the same network.&lt;/p&gt;
&lt;p&gt;ChimeraOS also comes with enhanced security by keeping the core filesystem immutable. Updates to ChimeraOS &amp;ndash; things like the kernel, the graphics driver, etc. &amp;ndash; are handled entirely by the ChimeraOS team and not the end user. This allows for curated packages, ensuring they&amp;rsquo;re properly tested and working before they are shipped to the end user. If something goes wrong, it&amp;rsquo;s usually because of the ChimeraOS team, not the user.&lt;/p&gt;
&lt;p&gt;That being said, users &lt;em&gt;can&lt;/em&gt; still make use of their own software through the use of Flatpaks. These Flatpaks can be added through the aforementioned Chimera app, or by using the GNOME Software Center in Desktop Mode. Users can also unlock the file system via a terminal command, and install packages with pacman.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Metroid Prime Remastered on ChimeraOS&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/mpr.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Sound familiar? That&amp;rsquo;s because that is pretty much what SteamOS 3.x does. Like ChimeraOS, SteamOS 3 is based on Arch, uses an immutable file system, and makes use of software outside of Steam via Flatpaks. So here&amp;rsquo;s an interesting tidbit that I&amp;rsquo;d like you to know: &lt;strong&gt;the ChimeraOS team were the first ones to implement this idea.&lt;/strong&gt; Valve quietly copied these ideas into SteamOS 3, without ever acknowledging the ChimeraOS team. It seriously makes me wonder what SteamOS 3 would have been like if it weren&amp;rsquo;t for ChimeraOS. ChimeraOS founder, Alesh Slovak, even &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_chimeraos_dev/#looks-like-valve-took-a-lot-of-hints-from-chimera-the-immutable-file-system-the-use-of-flatpaks-for-applications-outside-of-games-and-arch-as-the-base-system-did-they-ever-acknowledge-you-at-any-point-in-time&#34;&gt;hinted&lt;/a&gt; at this when I interviewed him back in April.&lt;/p&gt;
&lt;h1 id=&#34;installation&#34;&gt;Installation&lt;/h1&gt;
&lt;p&gt;Installation of ChimeraOS is simple. Just head over to the &lt;a href=&#34;https://chimeraos.org/download&#34;&gt;Download page&lt;/a&gt;, download the ISO, and flash it to a flash drive. Boot from this media and, with a keyboard connected, go through the installation process. You&amp;rsquo;ll be greeted with a black background with white text; typical of any Linux distro. But give it a minute or two and you should get a blue screen of death.&lt;/p&gt;
&lt;p&gt;Heh, I&amp;rsquo;m kidding. But the screen &lt;em&gt;will&lt;/em&gt; turn blue, and you should have a text-based installer (kind of similar to &lt;a href=&#34;https://wiki.archlinux.org/title/Archinstall&#34;&gt;archinstall&lt;/a&gt;). For some reason ChimeraOS couldn&amp;rsquo;t detect an Internet connection on my end via Ethernet, so I had to go to the Configuration screen and connect from there.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS installer Internet settings&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/internet.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s an improvement from three years ago: previously, you could only install the distro with an Ethernet connection. As of &lt;a href=&#34;https://boilingsteam.com/gameros-has-been-renamed-to-chimeraos/&#34;&gt;version 25&lt;/a&gt;, it&amp;rsquo;s possible to connect to the Internet with Wi-Fi and proceed with the installation.&lt;/p&gt;
&lt;p&gt;After connecting to the Internet, be it Ethernet or Wi-Fi, you&amp;rsquo;ll be asked what disk to install the distro on. You won&amp;rsquo;t be able to dual-boot with this distro; not on the same drive anyway. But if you have a seperate hard drive to spare, you can install ChimeraOS on this, and still retain other operating systems if they&amp;rsquo;re on a different drive. Be aware the drive you select will be formatted, so if you have data on it, be sure to back it up before proceeding.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS installer disk choice&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/disks.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The installer will download the latest image of ChimeraOS (which, at the time of writing this, is &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-39/&#34;&gt;version 39&lt;/a&gt;), extract it, then install. Overall the installation shouldn&amp;rsquo;t take any longer than five minutes. Once installed, you&amp;rsquo;ll be asked if you want to reboot. If not, you&amp;rsquo;ll be using the CLI. Not really sure what the point of that would be, so I would suggest restarting at that point.&lt;/p&gt;
&lt;p&gt;After restarting, there&amp;rsquo;s this new boot animation that plays. It&amp;rsquo;s the ChimeraOS logo. The text will shine and will gradually move from left to right. Some stuff gets downloaded; apparently they&amp;rsquo;re &amp;ldquo;configuration updates&amp;rdquo; but nothing more is described. I would assume it&amp;rsquo;s downloading the Steam client and some minor ChimeraOS updates.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS downloading configuration updates&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/downloading_updates.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As of version 39, the old BPM has finally been retired in favor of the new BPM, which the Steam Deck uses. Hopefully you&amp;rsquo;re using an AMD GPU; you&amp;rsquo;re going to have a sluggish experience if you&amp;rsquo;re on NVIDIA (supposedly the beta Steam client &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-2-17-2023/&#34;&gt;fixes NVIDIA performance in new BPM&lt;/a&gt;, but I cannot personally confirm this). If you&amp;rsquo;re using NVIDIA, I would suggest opting into the beta Steam client for now; hopefully the navigation won&amp;rsquo;t be as painful.&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;ll go through the process as if you got your Steam Deck for the first time: language selection, and a &amp;ldquo;Welcome to Steam Deck&amp;rdquo; visual tour. Valve should really update the glyphs if the user is on desktop; right now the icons are all Steam Deck-oriented. (I wonder if it&amp;rsquo;s possible to customize the glyphs yourself; there&amp;rsquo;s probably some PNG files somewhere in the Steam installation folder.)&lt;/p&gt;
&lt;p&gt;After all is said and done, you will be presented with the new Big Picture interface.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS Deck UI home&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/deck_ui.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;One suggestion for the ChimeraOS devs: would be nice if there was an installer ISO that &lt;em&gt;doesn&amp;rsquo;t&lt;/em&gt; require the use of an Internet connection.&lt;/p&gt;
&lt;h1 id=&#34;general-use&#34;&gt;General Use&lt;/h1&gt;
&lt;p&gt;While the new BPM is nice, one thing you&amp;rsquo;ll need to get used to is &lt;strong&gt;Steam thinks you&amp;rsquo;re using a Steam Deck&lt;/strong&gt;. So, for instance, when there&amp;rsquo;s an update to Steam, the Settings menu will mention there&amp;rsquo;s a new Steam Deck client update. Steam client update channel options are labeled as &amp;ldquo;Steam Deck Stable&amp;rdquo; and &amp;ldquo;Steam Deck beta&amp;rdquo;. The Steam Input screen will show a Steam Deck by default. When installing a game, you&amp;rsquo;ll still get the &amp;ldquo;Steam Deck compatibility&amp;rdquo; screen before installing. When viewing your Steam library, there&amp;rsquo;s still the &amp;ldquo;Great on Deck&amp;rdquo; category. It&amp;rsquo;s kind of silly on Valve&amp;rsquo;s part to enable the new BPM by default on the stable Steam client branch, without even updating the icons if the user is on desktop. Not to mention the &lt;a href=&#34;https://boilingsteam.com/the-new-big-picture-mode-does-not-seem-to-work-well-with-nvidia-gpus-on-linux-clients/&#34;&gt;bad performance on NVIDIA GPUs&lt;/a&gt;. Still, I&amp;rsquo;d rather take the new interface than the &lt;a href=&#34;https://linuxgamingcentral.org/posts/rip-old-bpm/&#34;&gt;archaic old BPM&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS Deck compatibility screen&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/deck_compatibility.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;What actually kind of shocked me is &lt;strong&gt;&lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-loader&#34;&gt;Decky Loader&lt;/a&gt; actually works with ChimeraOS&lt;/strong&gt;. Not all the plugins work; particularly the &lt;a href=&#34;https://github.com/EMERALD0874/SDH-AudioLoader&#34;&gt;Audio Loader&lt;/a&gt;. But most of them do. I was able to change the CSS theming in BPM. I was able to find out how much battery life my gamepad has with &lt;a href=&#34;https://github.com/alphamercury/ControllerTools&#34;&gt;ControllerTools&lt;/a&gt;, and add artwork to non-Steam games with SteamGridDB. It was nice to be able to customize the Steam theme. I would like to see Audio Loader work sometime in the future so I can add some background music, but I&amp;rsquo;d honestly have no idea how or &lt;em&gt;if&lt;/em&gt; the ChimeraOS devs would be able to work that out.&lt;/p&gt;
&lt;p&gt;A nice feature is &lt;strong&gt;GE-Proton is included out of the box with ChimeraOS&lt;/strong&gt;. No need to download and run ProtonUp-Qt. From what I&amp;rsquo;ve seen, it looks like &lt;a href=&#34;https://github.com/dreamer/boxtron&#34;&gt;Boxtron&lt;/a&gt; is also included for running DOS games. New versions of GE-Proton get added over time with updates to ChimeraOS.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS GE-Proton in list&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/ge_proton_list.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-kyle-cryoutilities-dev/&#34;&gt;CryoUtilities&lt;/a&gt; worked for the most part as well. I couldn&amp;rsquo;t use the installer script; I had to download the binary from the &lt;a href=&#34;https://github.com/CryoByte33/steam-deck-utilities/releases&#34;&gt;Releases&lt;/a&gt; in order to use it. I was able to change the swappiness value, enable shared memory on THP, enable compaction proactiveness, enable huge page defragmentation, and enable page lock unfairness. Only thing I was &lt;em&gt;not&lt;/em&gt; able to do is change the swap size. I don&amp;rsquo;t even know what the default swap size is on ChimeraOS, or if there &lt;em&gt;is&lt;/em&gt; a swap file/partition.&lt;/p&gt;
&lt;p&gt;Another utility that worked out of the box was &lt;a href=&#34;https://www.emudeck.com/&#34;&gt;EmuDeck&lt;/a&gt;. Was able to add &lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-remastered-review/&#34;&gt;&lt;em&gt;Metroid Prime Remastered&lt;/em&gt;&lt;/a&gt; to Steam BPM, and add artwork via Steam ROM Manager without issue. For some reason Steam thinks the game is &amp;ldquo;My Pet Rock&amp;rdquo; but fortunately the &lt;a href=&#34;https://github.com/SteamGridDB/decky-steamgriddb&#34;&gt;SteamGridDB plugin&lt;/a&gt; came to the rescue, and I was able to add the proper artwork with this plugin.&lt;/p&gt;
&lt;p&gt;My Mayflash adapter worked out of the box. Frigging &lt;em&gt;phenomenal&lt;/em&gt;. What&amp;rsquo;s even better was I was able to overclock the adapter without hassle. Just install the PKGBUILD of &lt;a href=&#34;https://github.com/HannesMann/gcadapter-oc-kmod&#34;&gt;gcadapter_oc_kmod&lt;/a&gt; after unlocking the file system, and I was good to go. Now I can play &lt;em&gt;Melee&lt;/em&gt; with my overclocked GameCube controller online without issue. Add Slippi as a non-Steam game, have &lt;em&gt;Melee&lt;/em&gt; launch on startup, and I can play online directly from Steam BPM. Fricking &lt;em&gt;gold&lt;/em&gt;, man. Honestly, if that criteria passes, that&amp;rsquo;s the &lt;em&gt;only&lt;/em&gt; requirement that I have as to whether or not a distro has my approval. ChimeraOS certainly meets my approval.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Melee on ChimeraOS&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/melee.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;One caveat you should be aware of, is that &lt;strong&gt;.desktop files don&amp;rsquo;t seem to work&lt;/strong&gt;. Even after marking them as executable, double-clicking them will just open up the .desktop file in a text editor. The only way I was able to properly install Decky Loader, EmuDeck, etc. was by running the command within the &lt;code&gt;Exec&lt;/code&gt; parameter in the terminal. For instance, to install EmuDeck I had to run &lt;code&gt;sh -c &#39;curl -L https://raw.githubusercontent.com/dragoonDorise/EmuDeck/main/install.sh | bash&#39;&lt;/code&gt;. Then, to use it, I had to run the AppImage found in &lt;code&gt;~/Applications/&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;When running a game, you&amp;rsquo;ll be limited to 720p resolution. I&amp;rsquo;m assuming this is because of how Gamescope is set up. &lt;strong&gt;To have higher resolutions available, you&amp;rsquo;ll need to go to the game&amp;rsquo;s properties in Steam and increase the resolution from there&lt;/strong&gt;. It&amp;rsquo;s a bit of a nuisance; I would assume most desktop users are using 1080p, 1440p, or 4K resolutions, and this needs to be set on a per-game basis. To my knowledge there&amp;rsquo;s no global option for this.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS setting resolution in game properties&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/resolution.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The framerate limiter actually works from the Quick Access Menu. The framerate limit can be set to 15, 30, 60, or unlimited. Based on my testing the 60 FPS option also acts as the &amp;ldquo;Unlimited&amp;rdquo; option. The refresh rate slider isn&amp;rsquo;t visible. Adjusting the TDP limit doesn&amp;rsquo;t seem to do anything. When toggling the GPU clock speed limiter, the slider doesn&amp;rsquo;t even become present. If a user has ChimeraOS installed on a laptop or handheld, adding these features might be a good idea for maximizing battery life time.&lt;/p&gt;
&lt;p&gt;An interesting feature is ChimeraOS seems to have NVIDIA Image Scaling available from the QAM. Seems to work so far based on my testing. Interestingly enough this is only available on Deck if you&amp;rsquo;re opted into the &amp;ldquo;Main&amp;rdquo; branch.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS running Kena: Bridge of Spirits&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/kena.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;chimera-web-app&#34;&gt;Chimera Web App&lt;/h1&gt;
&lt;p&gt;Formerly called Steam Buddy, the &lt;a href=&#34;https://github.com/ChimeraOS/chimera&#34;&gt;Chimera Web App&lt;/a&gt; allows you to add Flatpaks from Flathub, in addition to ROMs. Basically how it works is this: on another device, such as your phone, tablet, or laptop, you can access the web app, so long as said device is connected to the same network that the computer with ChimeraOS is, and the computer is on. With a web browser, you put in the local IP address of ChimeraOS in the URL, or &lt;code&gt;chimeraos.local&lt;/code&gt; (the latter doesn&amp;rsquo;t work for me, so YMMV). You&amp;rsquo;ll then be presented with a password prompt. A password will show up on ChimeraOS. Put in this password on your phone, and now you&amp;rsquo;ve got some pretty neat options at your disposal.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS web app&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/web_app.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Things you can do with the web app:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;add ROMs from various consoles, upload them to the ChimeraOS machine, and then ChimeraOS will add these ROMs to Steam with the appropriate emulator&lt;/li&gt;
&lt;li&gt;add various Flatpaks to Steam, such as Spotify, &lt;em&gt;Minecraft&lt;/em&gt;, &lt;em&gt;Super Tux Kart&lt;/em&gt;, etc.&lt;/li&gt;
&lt;li&gt;use your phone as a remote for ChimeraOS; load or save a game, restart Steam, suspend the computer, turn it off, adjust volume, etc.&lt;/li&gt;
&lt;li&gt;enable or disable FTP/SSH access&lt;/li&gt;
&lt;li&gt;format other drives that are present on the system&lt;/li&gt;
&lt;li&gt;link your Epic Games account (and presumably add games from your Epic library to Steam; I haven&amp;rsquo;t tested this)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can do all of this on your phone; you don&amp;rsquo;t need to connect a mouse and keyboard to the host machine to do the same thing. So, for example, if you wanted to add &lt;em&gt;Zelda: Wind Waker&lt;/em&gt; to ChimeraOS, you would access the web app on your phone, locate GameCube from the emulator list, add your legal dump that&amp;rsquo;s stored on your phone, add artwork, upload it to the ChimeraOS machine, then reboot Steam on said machine. &lt;em&gt;Wind Waker&lt;/em&gt; should now be available on from the &amp;ldquo;Non-Steam&amp;rdquo; category in your library. Launch it and it should just work out of the box with Dolphin. Pretty convenient.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS Spotify installed via web app&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/spotify.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s kind of difficult to explain this concept on paper, so I don&amp;rsquo;t blame you if you&amp;rsquo;re a little confused about this. I might have a video on this later on to explain this better.&lt;/p&gt;
&lt;p&gt;One thing I&amp;rsquo;d like to see: add Nintendo Switch/Wii U/PS3 emulator support. Currently, you can only go up to the Wii era of games. That being said, you &lt;em&gt;can&lt;/em&gt; make use of EmuDeck, as I had alluded to earlier, to add these games to your Steam library.&lt;/p&gt;
&lt;p&gt;Another thing I&amp;rsquo;d like to see: Netflix support? It&amp;rsquo;s technically possible by installing a Chrome app and adding said app as a non-Steam game, although it might not work nicely with a gamepad.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS web app actions&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/remote.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Oh, one last thing: add dark mode support. Although, I already know this is in the pipeline; I personally spoke about it with the project founder.&lt;/p&gt;
&lt;h1 id=&#34;chimeraos-playableverified&#34;&gt;ChimeraOS Playable/Verified&lt;/h1&gt;
&lt;p&gt;Similar to how the Steam Deck Playable/Verified program works, ChimeraOS has a similar service. The ChimeraOS team has their own curated program that will let you know how well a game plays with said operating system. As a quick example, &lt;em&gt;Soul Calibur VI&lt;/em&gt; and &lt;em&gt;Ultra Street Fighter IV&lt;/em&gt; are marked as &amp;ldquo;ChimeraOS Playable&amp;rdquo;. &lt;em&gt;Gang Beasts&lt;/em&gt;, &lt;em&gt;Horizon Zero Dawn&lt;/em&gt;, and &lt;em&gt;Sonic Mania&lt;/em&gt; are marked as &amp;ldquo;ChimeraOS Verified&amp;rdquo;. Honestly, this isn&amp;rsquo;t something that I&amp;rsquo;ve paid much attention to, but if you want to know whether the game you want to play works well or not with a gamepad, you can use this as a guiding system.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS Playable/Verified games&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/chimeraos_playable_and_verified.webp&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;desktop-mode&#34;&gt;Desktop Mode&lt;/h1&gt;
&lt;p&gt;ChimeraOS &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-35/&#34;&gt;35&lt;/a&gt; added a desktop mode. I know this was a long-standing debate with the team, as to whether they &lt;em&gt;should&lt;/em&gt; add one, and if they did, &lt;em&gt;what&lt;/em&gt; DE it would use. They finally added this and went with GNOME. I&amp;rsquo;m kind of curious why they went with GNOME. Likely because, outside of KDE Plasma, GNOME is one of the most popular DEs out there. But I&amp;rsquo;m glad they added a desktop. To me, this adds a lot more functionality to the OS (I wouldn&amp;rsquo;t be able to install Decky Loader or use CryoUtilities otherwise). I was also able to write this review entirely on ChimeraOS because of this.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS system specs&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/system_specs.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Just be aware the Desktop Mode is &lt;em&gt;incredibly&lt;/em&gt; barebones. There&amp;rsquo;s only one wallpaper, and a web browser isn&amp;rsquo;t even included. Some suggestions I&amp;rsquo;m going to throw out to the team:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;add a few more wallpapers&lt;/li&gt;
&lt;li&gt;add a web browser&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Just those two things I think would have made the desktop experience a little more bearable. Of course, vanilla GNOME is just&amp;hellip;&lt;em&gt;nuts&lt;/em&gt;. Like, why, &lt;em&gt;why&lt;/em&gt; get rid of the minimize and maximize buttons? Why get rid of the desktop icons? Why get rid of the icons on the taskbar? Why can&amp;rsquo;t I take screenshots in a format other than PNG? I was able to get a few extensions to work after unlocking the file system and installing &lt;code&gt;gnome-browser-connector&lt;/code&gt; via the AUR, but of course, not all of them worked. Extensions always have a tendancy of breaking whenever there&amp;rsquo;s a new update to GNOME. Of course, I&amp;rsquo;m not blaming the Chimera team for this; this is all because of the GNOME team&amp;rsquo;s choices.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS desktop&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/desktop.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Though the file system is immutable by default, you can unlock it with &lt;code&gt;sudo frzr-unlock&lt;/code&gt;. After unlocking the file system, you can install packages with pacman. And thank goodness, ChimeraOS does &lt;em&gt;not&lt;/em&gt; butcher most of the packages from the official Arch repos. Meaning you should be able to install most Arch packages without any hassle. I know for a fact on SteamOS 3, installing packages is a &lt;em&gt;huge&lt;/em&gt; pain in the arse, because there&amp;rsquo;s usually this mess if you try to install one, and then when you think you found a solution, the situation only becomes &lt;em&gt;more&lt;/em&gt; complicated for X, Y, and Z reasons.&lt;/p&gt;
&lt;p&gt;If you wanted to you could install an AUR helper, such as yay or paru, so you can easily install AUR packages. This has certainly been useful on my end, as without this I would not have been able to get GNOME extensions to work, neither would I have been able to overclock my Mayflash GameCube adapter. The one advantage SteamOS 3 has in this regard, however, is the user is able to lock the file system again by running the appropriate command in the terminal. To my knowledge, it&amp;rsquo;s not possible to lock the file system again in ChimeraOS. I&amp;rsquo;d like to see this functionality in the future, so the OS is more secure.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS desktop wallpaper selection&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/wallpaper.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you have a flash drive, MicroSD card, or other hard drive installed on your system, ChimeraOS won&amp;rsquo;t be able to detect them. I&amp;rsquo;m assuming the distro is missing the necessary packages/drivers needed for that. So, just be aware if you want to transfer files from different drives, you&amp;rsquo;ll have to install the necessary software for that before doing so.&lt;/p&gt;
&lt;p&gt;Any time you want to return to Game Mode, simply select the appropriate icon from the &amp;ldquo;Show Applications&amp;rdquo; button from the Dash panel. To go back to Desktop Mode, press the Guide button on your gamepad, and select the appropriate option from the menu (very similar to how the Deck works).&lt;/p&gt;
&lt;h1 id=&#34;works-on-deck&#34;&gt;Works on Deck&lt;/h1&gt;
&lt;p&gt;If you wanted to run ChimeraOS on Deck, that&amp;rsquo;s totally possible. I haven&amp;rsquo;t personally tested this; I would if my bloody MicroSD card wasn&amp;rsquo;t stuck inside my Deck. But it seems like you can get &lt;a href=&#34;https://linuxgamingcentral.org/posts/audio-on-deck-support-outside-of-steamos/&#34;&gt;audio support&lt;/a&gt; after running the installer script from the acp5x-ucm-files repo. Based on Ruineka&amp;rsquo;s testing (one of the ChimeraOS contributors), it looks like ChimeraOS is running great.&lt;/p&gt;

 

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&lt;p&gt;So, if for some reason you don&amp;rsquo;t like SteamOS, ChimeraOS is a great alternative.&lt;/p&gt;
&lt;h1 id=&#34;a-great-couch-gaming-distro-made-even-better&#34;&gt;A Great Couch-Gaming Distro Made Even Better&lt;/h1&gt;
&lt;p&gt;Going back to my &lt;a href=&#34;https://boilingsteam.com/gameros-an-enhanced-version-of-steamos/&#34;&gt;review from three years ago&lt;/a&gt;, here was my &amp;ldquo;not-so-good&amp;rdquo; list:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Not aimed for productivity use, as there’s no option to switch to a desktop, nor can multitasking be accomplished (i.e. you can’t play a game and ALT + TAB to another application)&lt;/li&gt;
&lt;li&gt;Strange mouse cursor issues with Flatpaks&lt;/li&gt;
&lt;li&gt;Controls for emulated games may be a bit off, though they can be fixed&lt;/li&gt;
&lt;li&gt;Bluetooth controllers have to be re-paired on every startup&lt;/li&gt;
&lt;li&gt;Need a wired Internet connection for installation; some folks may not have this&lt;/li&gt;
&lt;li&gt;The simplicity of the installer leaves little to no options in terms of configuration&lt;/li&gt;
&lt;li&gt;Certain shortcuts, when removed, will reappear after restarting Steam&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Most of these issues have been addressed. Wi-Fi installation is now possible. Productivity use has also been added thanks to the addition of a desktop environment. I haven&amp;rsquo;t had any issues reconnecting Bluetooth gamepads on each restart. Haven&amp;rsquo;t had any &amp;ldquo;strange mouse cursor issues&amp;rdquo; with Flatpaks. Controls with emulated titles, at least with &lt;em&gt;Metroid Prime Remastered&lt;/em&gt; and &lt;em&gt;Melee&lt;/em&gt;, have been working just fine, without having to reconfigure them. Haven&amp;rsquo;t tested the shortcut issue, but I would assume that has also been fixed. And the installer itself&amp;hellip;well, it was made simple on purpose. And I hope it stays that way, so that there&amp;rsquo;s no complications.&lt;/p&gt;
&lt;p&gt;ChimeraOS even went so far as to address one of the things from my wishlist, that is, to add GE-Proton with the base system. And that they did. Both awesome and convenient.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS running Sonic 3 AIR&#34; src=&#34;https://linuxgamingcentral.org/images/distro_reviews/chimeraos/sonic_3_air.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;So, at the end of the day, my gripes are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;installer still needs an Internet connection; would be nice to have an offline installer&lt;/li&gt;
&lt;li&gt;TDP limit/GPU clock speed doesn&amp;rsquo;t work; this would be nice for laptop users or handhelds&lt;/li&gt;
&lt;li&gt;add some more functionality to the desktop; at the very least add Firefox or some other web browser, maybe add a few more wallpapers&lt;/li&gt;
&lt;li&gt;make it possible to actually &lt;em&gt;run&lt;/em&gt; a .desktop file, without opening a text editor or having to resort to a terminal&lt;/li&gt;
&lt;li&gt;add Wii U/Switch/PS3 ROM support to the Chimera web app&lt;/li&gt;
&lt;li&gt;add a command to lock the file system once it&amp;rsquo;s been unlocked&lt;/li&gt;
&lt;li&gt;don&amp;rsquo;t make the user manually change the resolution for each game if they want to run it higher than 720p&lt;/li&gt;
&lt;li&gt;certain Decky Loader plugins don&amp;rsquo;t work (although I&amp;rsquo;m not really blaming the Chimera team for this; this isn&amp;rsquo;t SteamOS after all)&lt;/li&gt;
&lt;li&gt;the icons/glyphs for Steam BPM need to be updated; they shouldn&amp;rsquo;t be Steam Deck-oriented (again, not necessarily blaming ChimeraOS here; I think that&amp;rsquo;s more so Valve&amp;rsquo;s fault)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;There&amp;rsquo;s far more strengths to ChimeraOS, however. It&amp;rsquo;s a great &amp;ndash; and what, in my opinion, is the &lt;em&gt;best&lt;/em&gt; &amp;ndash; Linux-based distribution to transform your PC into a living room console. Install it and forget about the mouse and keyboard. Just bring the computer itself, the power cable, HDMI/DisplayPort cable, and your favorite gamepad to your next LAN party. Relax from a long, stressful day by turning the computer on and doing some hardcore gaming &amp;ndash; again, all without needing that keyboard and mouse connected. On the other hand, if you &lt;em&gt;do&lt;/em&gt; want to extend the functionality of ChimeraOS, and use it for purposes other than gaming, that&amp;rsquo;s also possible thanks to the addition of a desktop. If you wanted to use something other than SteamOS on your Deck, ChimeraOS is also an option there.&lt;/p&gt;
&lt;p&gt;I mean, I could go on and on about what I like and don&amp;rsquo;t like about ChimeraOS, but this review is long enough. Just &lt;a href=&#34;https://chimeraos.org/download&#34;&gt;download&lt;/a&gt; it already and install it on a spare hard drive if installing on a computer, or a MicroSD card if you&amp;rsquo;re on Deck. &lt;strong&gt;Thank you, alkazar, Ruineka, Samsagax, pastaq, and the several other developers involved with this project.&lt;/strong&gt; You&amp;rsquo;re fixing the things Valve is too lazy to do themselves, and making couch-gaming that much more of a pleasant experience.&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>SteamOS 3.4.6 Beta Fixes Graphics Corruption Issues with Wo Long: Fallen Dynasty, Adds Ray-Tracing to DOOM Eternal</title>
      <link>https://linuxgamingcentral.org/posts/steamos-3.4.6-beta/</link>
      <pubDate>Fri, 03 Mar 2023 03:14:23 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos-3.4.6-beta/</guid>
      <description>New update out for Preview users! SteamOS has been updated to 3.4.6. It has the following changes:
Mesa upgraded to 23.1 &amp;ldquo;graphical corruption issues&amp;rdquo; fixed with Wo Long: Fallen Dynasty and &amp;ldquo;several upcoming titles&amp;rdquo; DOOM Eternal gets ray-tracing support Since Mesa has been upgraded to 23.1, this should also handle Steam&amp;rsquo;s shader cache better, and less CPU overhead/VRAM use with Zink. If the former is true then hopefully we will no longer have to spend hours waiting for games to update.</description>
      <content>&lt;p&gt;New update out for Preview users! SteamOS has been updated to 3.4.6. It has the following changes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Mesa upgraded to &lt;a href=&#34;https://wccftech.com/mesa-23-1-fixes-various-amd-radeon-rx-7000-rdna-3-gpu-issues-adds-long-awaited-cyberpunk-2077-rt-support/&#34;&gt;23.1&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&amp;ldquo;graphical corruption issues&amp;rdquo; fixed with &lt;a href=&#34;https://store.steampowered.com/app/1448440/Wo_Long_Fallen_Dynasty/&#34;&gt;&lt;em&gt;Wo Long: Fallen Dynasty&lt;/em&gt;&lt;/a&gt; and &amp;ldquo;several upcoming titles&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/782330/DOOM_Eternal/&#34;&gt;&lt;em&gt;DOOM Eternal&lt;/em&gt;&lt;/a&gt; gets ray-tracing support&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Since Mesa has been upgraded to 23.1, this should also &lt;a href=&#34;https://www.phoronix.com/news/Mesa-23.1-Cache-Evict-Optimize&#34;&gt;handle Steam&amp;rsquo;s shader cache better&lt;/a&gt;, and &lt;a href=&#34;https://www.phoronix.com/news/Mesa-Zink-DB-Descriptor-Mode&#34;&gt;less CPU overhead/VRAM use with Zink&lt;/a&gt;. If the former is true then hopefully we will no longer have to spend &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-long-pre-loading-and-patching/&#34;&gt;hours&lt;/a&gt; waiting for games to update.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3650768394042637389&#34;&gt;Steam&lt;/a&gt;. Note that &lt;strong&gt;you will need to be on the Preview branch in order to get this update.&lt;/strong&gt; I&amp;rsquo;m also curious if any Deckers out there will notice less shader compilation time with this update; let me know if it&amp;rsquo;s been improved!&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>An Interview with Kyle, Author of the CryoUtilities App</title>
      <link>https://linuxgamingcentral.org/posts/interview-with-kyle-cryoutilities-dev/</link>
      <pubDate>Thu, 02 Mar 2023 15:36:02 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/interview-with-kyle-cryoutilities-dev/</guid>
      <description>If you own a Steam Deck and haven&amp;rsquo;t used CryoUtilities, do yourself a favor and use it. I guarantee you won&amp;rsquo;t be disappointed.
And so, I had an opportunity to interview the primary developer (there&amp;rsquo;s 12 contributors altogther) behind the excellent app &amp;ndash; Kyle (AKA CryoByte33). Watch out; he&amp;rsquo;s not afraid to boast that he&amp;rsquo;s in the top 5% of users who have the most knowledge about Linux. But that knowledge has been put to good use &amp;ndash; otherwise, I would tend to think CryoUtilities wouldn&amp;rsquo;t have the performance benefits that it has.</description>
      <content>&lt;p&gt;If you own a Steam Deck and haven&amp;rsquo;t used &lt;a href=&#34;https://linuxgamingcentral.org/posts/cryoutilities-2.0/&#34;&gt;CryoUtilities&lt;/a&gt;, do yourself a favor and use it. I guarantee you won&amp;rsquo;t be disappointed.&lt;/p&gt;
&lt;p&gt;And so, I had an opportunity to interview the primary developer (there&amp;rsquo;s 12 contributors altogther) behind the excellent app &amp;ndash; Kyle (AKA CryoByte33). Watch out; he&amp;rsquo;s not afraid to boast that he&amp;rsquo;s in the top 5% of users who have the most knowledge about Linux. But that knowledge has been put to good use &amp;ndash; otherwise, I would tend to think CryoUtilities wouldn&amp;rsquo;t have the performance benefits that it has. His YouTube channel has garnered almost &lt;em&gt;30K&lt;/em&gt; subs, and some have said that Valve should hire him.&lt;/p&gt;
&lt;p&gt;They &lt;em&gt;should&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;DevOps engineer, 18 years of Linux experience&lt;/li&gt;
&lt;li&gt;CryoUtilities: it fine-tunes the kernel on the Deck for increased gaming performance, while also freeing up storage space (leftover Steam compatdata or shader cache)&lt;/li&gt;
&lt;li&gt;&amp;ldquo;top 5%&amp;rdquo; of users who are familiar with Linux&lt;/li&gt;
&lt;li&gt;prefers Arch with GNOME&lt;/li&gt;
&lt;li&gt;CryoUtilities uses Go for &amp;ldquo;rapid prototyping&amp;rdquo; and &amp;ldquo;dependency management&amp;rdquo;&lt;/li&gt;
&lt;li&gt;the Steam Deck: &amp;ldquo;the biggest innovation in gaming in a long, long time&amp;rdquo;&lt;/li&gt;
&lt;li&gt;how to help: contribute to the code if you&amp;rsquo;re knowledgeable of the Go language, report bugs, contribute financially&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;explain-who-you-are-and-what-you-do&#34;&gt;Explain who you are and what you do.&lt;/h1&gt;
&lt;p&gt;My name is CryoByte33, or Kyle, and I&amp;rsquo;m a DevOps engineer for my day job. I manage the software of hundreds of Linux servers every day, and the hardware of dozens more.&lt;/p&gt;
&lt;p&gt;I have 18 years of Linux experience, and my hobbies are gaming, homelabbing, 3D printing, and tinkering with tech. Nowadays I mostly tinker with the Steam Deck!&lt;/p&gt;
&lt;h1 id=&#34;for-people-who-arent-aware-can-you-explain-what-cryoutilities-is-and-why-a-person-should-use-it-on-their-steam-deck&#34;&gt;For people who aren&amp;rsquo;t aware, can you explain what CryoUtilities is and why a person should use it on their Steam Deck?&lt;/h1&gt;
&lt;p&gt;CryoUtilities is a utility that I developed which has two main categories of functionality:&lt;/p&gt;
&lt;p&gt;First, it performs &lt;strong&gt;very low-level kernel tweaks in order to tune the kernel for maximum performance in games&lt;/strong&gt;. The default Steam Deck configuration is very focused on throughput rather than latency, which harms gaming performance a lot of the time. My tweaks swap that around, which results in higher gaming performance.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CryoUtilities 2.0&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/cryoutilities/2.0/cover.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Second, it has some &lt;strong&gt;storage management features&lt;/strong&gt; for the Steam Deck. They allow you to clean up data that Steam leaves behind after uninstalling games, or move the compatdata and shadercaches to the same drive where the game is installed. &lt;strong&gt;I&amp;rsquo;ve heard of savings of up to 40GB on the internal drive!&lt;/strong&gt;&lt;/p&gt;
&lt;h1 id=&#34;how-familiar-are-you-with-linux-do-you-have-a-go-to-distro-and-desktop-environment&#34;&gt;How familiar are you with Linux? Do you have a &amp;ldquo;go-to&amp;rdquo; distro and desktop environment?&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;d say that I&amp;rsquo;m more familiar than the majority of Linux users. I don&amp;rsquo;t think anyone besides Linus himself can claim to be an expert in every facet, but &lt;strong&gt;I&amp;rsquo;d consider myself to be in the top 5% of users, knowledge-wise.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;As for my go-to distro, it depends on the use case. For my desktops and gaming machines, I almost always use an Arch derivative or Arch itself. Currently, my desktop is running &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project-impressions/&#34;&gt;Nobara&lt;/a&gt;, though I&amp;rsquo;m missing the AUR quite a bit and will probably move to EndeavourOS.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Nobara Project&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/version_37.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;For homelab use, I prefer CentOS/AlmaLinux for the rock solid stability.&lt;/p&gt;
&lt;p&gt;If I use a DM, I prefer GNOME for the workflow management and stability. KDE Plasma is a close second, but I still have some issues with multiple monitors from time to time.&lt;/p&gt;
&lt;h1 id=&#34;did-you-develop-cryoutilities-on-desktop-or-on-deck-if-on-desktop-was-it-on-windows-mac-or-linux&#34;&gt;Did you develop CryoUtilities on desktop or on Deck? If on desktop, was it on Windows, Mac, or Linux?&lt;/h1&gt;
&lt;p&gt;I did most of the development on my 14&amp;quot; M1 Pro Macbook Pro, but all of the testing on the Deck itself. Until just the other day I only had a single Deck, so I couldn&amp;rsquo;t &amp;ldquo;pollute&amp;rdquo; the OS too much without affecting test results. Now that I have a second Deck, I&amp;rsquo;ll be doing most development from the Deck itself!&lt;/p&gt;
&lt;h1 id=&#34;whats-your-favorite-ide&#34;&gt;What&amp;rsquo;s your favorite IDE?&lt;/h1&gt;
&lt;p&gt;I use &lt;a href=&#34;https://www.jetbrains.com/idea/&#34;&gt;Jetbrains IDEA&lt;/a&gt; with their language plugins for just about everything, although I might swap to &lt;a href=&#34;https://www.jetbrains.com/fleet/&#34;&gt;Fleet&lt;/a&gt; when it leaves early access. I find that the code completion and refactoring is much better than the competitors, and I don&amp;rsquo;t need to tinker with a ton of plugins to do it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Jetbrains IDEA&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/kyle/idea_ide.webp&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;besides-the-speed-benefits-of-the-go-language-was-there-any-other-reason-for-switching-to-said-language-for-cryoutilities&#34;&gt;Besides the speed benefits of the Go language, was there any other reason for switching to said language for CryoUtilities?&lt;/h1&gt;
&lt;p&gt;Rapid prototyping, dependency management, and I wanted to learn Go. I actually started the latest version in Rust, but prototyping was going slowly and the GUI frameworks aren&amp;rsquo;t quite there yet. That said, Go has its own struggles so who knows what we&amp;rsquo;ll see in version 3.&lt;/p&gt;
&lt;h1 id=&#34;with-the-new-20-release-how-has-reception-been-so-far&#34;&gt;With the new 2.0 release, how has reception been so far?&lt;/h1&gt;
&lt;p&gt;Beyond my wildest dreams. My &lt;a href=&#34;https://www.youtube.com/@cryobyte33&#34;&gt;channel&lt;/a&gt; has gained an extra 50% in subscribers, people are mentioning it on ProtonDB, my &lt;a href=&#34;https://discord.gg/ySe8WGVNPv&#34;&gt;Discord&lt;/a&gt; has quadrupled in size, and there is very active development happening on it! When I made the original swap resizer script, I was just trying to keep &lt;em&gt;GTA:V&lt;/em&gt; and &lt;em&gt;RDR2&lt;/em&gt; from crashing, it&amp;rsquo;s come a LONG way.&lt;/p&gt;
&lt;h1 id=&#34;speculation-time-do-you-think-valve-will-eventually-incorporate-some-of-the-features-of-cryoutilities-into-steamos&#34;&gt;Speculation time: do you think Valve will eventually incorporate some of the features of CryoUtilities into SteamOS?&lt;/h1&gt;
&lt;p&gt;It&amp;rsquo;s very possible! Everything except for the swap size is &amp;ldquo;free&amp;rdquo; in terms of resources, so there&amp;rsquo;s nothing keeping them away. That said, page lock unfairness could cause a decrease in &amp;ldquo;general computing&amp;rdquo; performance like code compilation or Blender renders, although I haven&amp;rsquo;t been able to confirm any perceptible differences.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CryoUtilities 2.0 CLI&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/cryoutilities/2.0/cli.webp&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;what-are-your-thoughts-on-the-steam-deck&#34;&gt;What are your thoughts on the Steam Deck?&lt;/h1&gt;
&lt;p&gt;I think that it&amp;rsquo;s the biggest innovation in gaming in a long, long time. It&amp;rsquo;s a bit rough around the edges, but &lt;strong&gt;this is the first glimpse we&amp;rsquo;ve had at a true console competitor that allows for user serviceability, tweaking, and upgrading.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;On a macro scale, I think that the gaming industry has been moving in this direction for a while. Mid-generation refreshes and &amp;ldquo;pro&amp;rdquo; controllers are meant to appease the hungrier consumers, with the &amp;ldquo;Elite&amp;rdquo; controllers allowing for even more customization. The Steam Deck took that idea and ran with it, for the better.&lt;/p&gt;
&lt;h1 id=&#34;how-can-the-community-help-with-the-growth-of-the-project&#34;&gt;How can the community help with the growth of the project?&lt;/h1&gt;
&lt;p&gt;There are three main ways that you can help:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;If you know development, especially in Go, feel free to contribute! I&amp;rsquo;m a bit picky about what makes it in to the final product, but I&amp;rsquo;d love to see your ideas.&lt;/li&gt;
&lt;li&gt;Report any issues you may have in the &lt;a href=&#34;https://github.com/CryoByte33/steam-deck-utilities&#34;&gt;repo&lt;/a&gt;. Myself or another contributor can work on fixing it. We&amp;rsquo;re also open to improvement suggestions!&lt;/li&gt;
&lt;li&gt;Of course, &lt;a href=&#34;https://patreon.com/cryobyte33&#34;&gt;financial support&lt;/a&gt; helps. The GitHub sidebar has a few places you can donate, and every dollar helps tremendously for me spending more time on CryoUtilities.&lt;/li&gt;
&lt;/ol&gt;
&lt;h1 id=&#34;have-you-laid-out-any-plans-for-the-30-release-if-any&#34;&gt;Have you laid out any plans for the 3.0 release, if any?&lt;/h1&gt;
&lt;p&gt;Not yet, but I have some ideas and tweaks in mind. I don&amp;rsquo;t think that we&amp;rsquo;ve hit the limits of what the Deck can do, and I&amp;rsquo;m going to do my best to hit that limit.&lt;/p&gt;
&lt;h1 id=&#34;anything-else-you-want-to-share-with-us&#34;&gt;Anything else you want to share with us?&lt;/h1&gt;
&lt;p&gt;I have a LOT of plans for both CryoUtilities and the channel, so definitely follow along if you&amp;rsquo;re interested!&lt;/p&gt;
&lt;p&gt;Kyle is available at the following places:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://cryobyte.io/&#34;&gt;Website&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.youtube.com/@cryobyte33&#34;&gt;YouTube&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://mastodon.cryobyte.net/@cryobyte33&#34;&gt;Mastodon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://discord.gg/ySe8WGVNPv&#34;&gt;Discord&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Support him on &lt;a href=&#34;https://www.patreon.com/cryobyte33&#34;&gt;Patreon&lt;/a&gt; or &lt;a href=&#34;https://www.paypal.me/cryobyte33tv&#34;&gt;PayPal&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/CryoByte33/steam-deck-utilities&#34;&gt;CryoUtilities on GitHub&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
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      <title>RTS Stardust Exile Enters Early Access</title>
      <link>https://linuxgamingcentral.org/posts/stardust-exile-now-in-early-access/</link>
      <pubDate>Thu, 02 Mar 2023 15:06:18 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/stardust-exile-now-in-early-access/</guid>
      <description>The era of space colonization has begun for humanity, but the era of war never ended. Your faction, like many others before, wanted to achieve peace by conquering the cradle of humanity, the Solar System. But it failed and was exiled to the periphery of the Milky Way. Centuries have passed but the war was never forgotten. Now as you become an expansionist empire again, you try to make your way to the Solar System again, and end your exile.</description>
      <content>&lt;p&gt;The era of space colonization has begun for humanity, but the era of war never ended. Your faction, like many others before, wanted to achieve peace by conquering the cradle of humanity, the Solar System. But it failed and was exiled to the periphery of the Milky Way. Centuries have passed but the war was never forgotten. Now as you become an expansionist empire again, you try to make your way to the Solar System again, and end your exile.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Stardust Exile&lt;/em&gt; is a RTS game set in space. It was created by just a single developer and released on Steam in Early Access on February 17th, 2023. The description is as follows:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Players will be able to change the name of stars and planets they find. They can also create their own spaceship designs with an in-game procedural ship generator, and design their fleet to be different from all other players in-game.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;Stardust Exile in-game&#34; src=&#34;https://linuxgamingcentral.org/images/rts/stardust_exile/stardust_exile_screenshot.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;It has over &lt;em&gt;200 billion&lt;/em&gt; star systems that are generated &amp;ldquo;based on currently known exoplanets and stars data&amp;rdquo; while the rest is procedurally-generated. The main objective is to &amp;ldquo;return to the Solar System and end your exile&amp;rdquo; by building a space fleet with defensive units, attack units, and industrial units.&lt;/p&gt;
&lt;p&gt;Trailer available on &lt;a href=&#34;https://www.youtube.com/watch?v=OePyaxBLLlc&#34;&gt;YouTube&lt;/a&gt;. &lt;em&gt;Stardust Exile&lt;/em&gt; is available natively on Linux! Get it on &lt;a href=&#34;https://store.steampowered.com/app/1858900/Stardust_Exile/&#34;&gt;Steam&lt;/a&gt; for $20.&lt;/p&gt;
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      <title>Wine May Soon Work Natively With Wayland</title>
      <link>https://linuxgamingcentral.org/posts/wine-may-soon-work-with-wayland/</link>
      <pubDate>Thu, 02 Mar 2023 13:44:19 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-may-soon-work-with-wayland/</guid>
      <description>Back in December, Alexandros Frantzis from the Collabora team detailed the progress with Wine working natively on Wayland, rather than using XWayland as a workaround. Improvements made to Wine Wayland include:
support for cross-process rendering &amp;ndash; allows Chromium/CEF applications to run Chrome works without using any flags, and is fully GPU-accelerated on both OpenGL and Vulkan enhanced support for the linux-dmabuf v4 Wayland protocol &amp;ndash; allows compositors to dynamically send info about optimal formats/modifiers Collabora also posted a video showcasing Wine Wayland&amp;rsquo;s progress.</description>
      <content>&lt;p&gt;Back in December, Alexandros Frantzis from the Collabora team &lt;a href=&#34;https://www.collabora.com/news-and-blog/news-and-events/wine-on-wayland-2022-updatye-more-games-more-apps-more-fun.html&#34;&gt;detailed&lt;/a&gt; the progress with Wine working natively on Wayland, rather than using XWayland as a workaround. Improvements made to Wine Wayland include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;support for cross-process rendering &amp;ndash; allows Chromium/CEF applications to run&lt;/li&gt;
&lt;li&gt;Chrome works without using any flags, and is fully GPU-accelerated on both OpenGL and Vulkan&lt;/li&gt;
&lt;li&gt;enhanced support for the linux-dmabuf v4 Wayland protocol &amp;ndash; allows compositors to dynamically send info about optimal formats/modifiers&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Collabora also posted a &lt;a href=&#34;https://www.youtube.com/watch?v=lZ-MK72Kyp8&#34;&gt;video&lt;/a&gt; showcasing Wine Wayland&amp;rsquo;s progress. In it are several games &amp;ndash; some of which are 3D &amp;ndash; running fairly well, including &lt;em&gt;Call of Duty 2&lt;/em&gt;, &lt;em&gt;Phoning Home&lt;/em&gt;, &lt;em&gt;Factorio&lt;/em&gt;, and more. They also demonstrate LibreOffice and Chrome with accelerated cross-process rendering.&lt;/p&gt;
&lt;p&gt;Now this work is finally being &lt;a href=&#34;https://gitlab.winehq.org/wine/wine/-/merge_requests/2275&#34;&gt;upstreamed&lt;/a&gt;, and is in the process of being reviewed. If the merge is approved, Wine will get native Wayland support. Brodie Robertson &lt;a href=&#34;https://www.youtube.com/watch?v=K9IRHD6gVhA&#34;&gt;noted&lt;/a&gt; that some games have issues running with XWayland, and these issues will supposedly no longer exist once the game is run with Wine Wayland.&lt;/p&gt;
&lt;p&gt;While we&amp;rsquo;re waiting for this to get merged (if it ever does; seems like there are some &lt;a href=&#34;https://www.winehq.org/pipermail/wine-devel/2021-February/181338.html&#34;&gt;concerns&lt;/a&gt; from other Wine developers about the driver being feature-incomplete), if you&amp;rsquo;re feeling adventurous you can &lt;a href=&#34;https://www.winehq.org/pipermail/wine-devel/2020-December/178575.html&#34;&gt;compile&lt;/a&gt; the Wayland driver yourself. But be aware, this seems very experimental; out there be dragons.&lt;/p&gt;
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      <title>Steam Deck Client Beta Adds More Advanced HDR Options, Mapping Support for DualSense Edge</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-1-2023/</link>
      <pubDate>Wed, 01 Mar 2023 22:45:09 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-3-1-2023/</guid>
      <description>Patch notes can also be read on Steam.
General
Fixed shortcuts regression in this beta when users or 3rd party utilities add command line parameters to the shortcut exe path Move advanced HDR options to Developer Settings Streamable games are now included in the Ready to play game filter, though the default action is still to install them locally. Game invites in the Quick Access Menu will now default to opening a context menu to accept the invite rather than navigating to the chat tab and having to hit Accept there.</description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3650768394039076867&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed shortcuts regression in this beta when users or 3rd party utilities add command line parameters to the shortcut exe path&lt;/li&gt;
&lt;li&gt;Move advanced HDR options to Developer Settings&lt;/li&gt;
&lt;li&gt;Streamable games are now included in the Ready to play game filter, though the default action is still to install them locally.&lt;/li&gt;
&lt;li&gt;Game invites in the Quick Access Menu will now default to opening a context menu to accept the invite rather than navigating to the chat tab and having to hit Accept there.&lt;/li&gt;
&lt;li&gt;Fixed crash when in a voice chat&lt;/li&gt;
&lt;li&gt;Fixed crash when authorizing a microtransaction purchase in the overlay&lt;/li&gt;
&lt;li&gt;Fixed the Play button stealing focus when a game is launching&lt;/li&gt;
&lt;li&gt;Fixed Find games to play with friends not working in Big Picture Mode&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed Logitech F310 controller input on macOS and Linux&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Added mapping for DualSense Edge Wireless Controller on Linux (note that advanced feature support require Steam to be able to access the /dev/hidraw devices)&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
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      <title>Selling a Game? You&#39;re Only Allowed 5K Steam Keys</title>
      <link>https://linuxgamingcentral.org/posts/you-are-only-allowed-5k-steam-keys/</link>
      <pubDate>Wed, 01 Mar 2023 17:40:51 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/you-are-only-allowed-5k-steam-keys/</guid>
      <description>Got a game that you want to sell on Steam? Well, Valve have revised their stance on Steam keys. Reads like a bunch of jargon when you go to that site, but thankfully SteamDB has a before-after list of the changes made to the document.
Key takeaways are as follows:
previously, you could request as many Steam keys for your game as you&amp;rsquo;d like. Now, you&amp;rsquo;re only allowed 5K, and when that number is reached, you&amp;rsquo;ll have to get in touch with Valve to see if they&amp;rsquo;ll offer any more if you&amp;rsquo;re selling your game on say, Humble Bundle, you can&amp;rsquo;t give the customer a better deal there than on Steam itself.</description>
      <content>&lt;p&gt;Got a game that you want to sell on Steam? Well, Valve have &lt;a href=&#34;https://partner.steamgames.com/doc/features/keys&#34;&gt;revised&lt;/a&gt; their stance on Steam keys. Reads like a bunch of jargon when you go to that site, but thankfully SteamDB has a &lt;a href=&#34;https://github.com/SteamDatabase/SteamworksDocumentation/commit/bfa8ed111edc0ba6b963a0bb35f0c2de07d8cd58&#34;&gt;before-after list&lt;/a&gt; of the changes made to the document.&lt;/p&gt;
&lt;p&gt;Key takeaways are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;previously, you could request as many Steam keys for your game as you&amp;rsquo;d like. Now, you&amp;rsquo;re only allowed 5K, and when that number is reached, you&amp;rsquo;ll have to get in touch with Valve to see if they&amp;rsquo;ll offer any more&lt;/li&gt;
&lt;li&gt;if you&amp;rsquo;re selling your game on say, Humble Bundle, you can&amp;rsquo;t give the customer a better deal there than on Steam itself. The Steam sale price has to be equal to or lower than the price on Humble (or any other place where you sell your game)&lt;/li&gt;
&lt;li&gt;Valve seems to be cracking down on low-cost Steam key sellers: “If you request an extreme number of keys and you are not offering Steam customers a comparable deal, or if your sole business is selling Steam Keys and not offering value to Steam customers, your request may be denied and you may lose the privilege to request keys.”&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;So now the question arises&amp;hellip;what&amp;rsquo;s going to happen when a game dev sells their game on Humble, and they&amp;rsquo;ve reached the 5K limit? Will Humble simply not be able to sell any more keys at that point, until the dev gets the OK from Valve to get more keys?&lt;/p&gt;
&lt;p&gt;Seems like it&amp;rsquo;s going to impact both developers and consumers alike.&lt;/p&gt;
&lt;p&gt;Also seems like it&amp;rsquo;s a way for Valve to ensure they get their 30% cut earlier on, by forcing developers to sell their game only on Steam after 5K keys have been sold. As Valve continues to remain the king of PC gaming, and likely always will be, they can get away with this. It&amp;rsquo;s disgusting, but I guess it&amp;rsquo;s a sign of the times.&lt;/p&gt;
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      <title>Proton Experimental Fixes No Man&#39;s Sky, Wo Long: Fallen Dynasty, Deus Ex: Human Revolution, and a Few Other Titles</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-2-27-2023/</link>
      <pubDate>Wed, 01 Mar 2023 17:12:19 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-2-27-2023/</guid>
      <description>Fix No Man&amp;rsquo;s Sky VR mode not working after a recent game update. Fix No Man&amp;rsquo;s Sky crashing when using a controller after a recent game update. Fix intro video not playing in Wo Long: Fallen Dynasty demo. Fix Pentiment not working on desktop. Fix Locoland rendering main menu incorrectly. Fix Deus Ex: Human Revolution Director&amp;rsquo;s Cut hanging indefinitely on exit. See the patch notes on GitHub.
Cover image credit: Hello Games</description>
      <content>&lt;ul&gt;
&lt;li&gt;Fix &lt;em&gt;No Man&amp;rsquo;s Sky&lt;/em&gt; VR mode not working after a recent game update.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;No Man&amp;rsquo;s Sky&lt;/em&gt; crashing when using a controller after a recent game update.&lt;/li&gt;
&lt;li&gt;Fix intro video not playing in &lt;em&gt;Wo Long: Fallen Dynasty&lt;/em&gt; demo.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Pentiment&lt;/em&gt; not working on desktop.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Locoland&lt;/em&gt; rendering main menu incorrectly.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Deus Ex: Human Revolution Director&amp;rsquo;s Cut&lt;/em&gt; hanging indefinitely on exit.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Hello Games&lt;/em&gt;&lt;/p&gt;
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      <title>Godot 4 Finally Released As Stable, Brings 12K Merged Pull Requests, 7K Issues Fixed, and 1.5K Contributors</title>
      <link>https://linuxgamingcentral.org/posts/godot-4-released/</link>
      <pubDate>Wed, 01 Mar 2023 16:54:20 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/godot-4-released/</guid>
      <description>Four years in development, and Godot hits the major 4.0 milestone. It&amp;rsquo;s now officially stable. A huge congrats to all involved with the development of this engine, and making open-source gaming development a reality.
The new release boasts Vulkan and OpenGL renderers, a game-specific physics engine, boosted graphics and VFX, drastically improved 3D, 2D, multiplayer and XR workflows, as well as wider localization, accessibility, and platform support.
In an example of community-driven software development gone right, the increasingly popular free and open source game engine has truly leaned into its ability to leverage user input.</description>
      <content>&lt;p&gt;Four years in development, and Godot hits the major 4.0 milestone. It&amp;rsquo;s now officially stable. A &lt;em&gt;huge&lt;/em&gt; congrats to all involved with the development of this engine, and making open-source gaming development a reality.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The new release boasts Vulkan and OpenGL renderers, a game-specific physics engine, boosted graphics and VFX, drastically improved 3D, 2D, multiplayer and XR workflows, as well as wider localization, accessibility, and platform support.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;In an example of community-driven software development gone right, the increasingly popular free and open source game engine has truly leaned into its ability to leverage user input. For the past 3 years, Godot has been quietly undergoing an ambitious overhaul capitalizing on the experience of its numerous contributors and the feedback of its growing user base.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Godot 4.0 2D lighting&#34; src=&#34;https://linuxgamingcentral.org/images/godot/4.0_stable/2d.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;The result: A powerful new release that sees the game engine reviewed from the ground up, improving what worked well and closing the gap on frequently requested features. All while remaining under MIT license, free and open-source forever.&lt;/p&gt;
&lt;p&gt;The engine core was rewritten from scratch to build a more robust foundation for evolution. Godot 4.0 now targets developers and gamers who have access to high performance hardware while maintaining and further extending support for users who rely on less powerful devices.&lt;/p&gt;
&lt;p&gt;Like its predecessors, the new release is compatible with Windows, Linux and MacOS, but it also runs in and exports to the web browser and Android devices.&lt;/p&gt;
&lt;p&gt;There’s a quantum leap in visual performance with the new Vulkan backend and support for FSR 1.0, &lt;a href=&#34;https://github.com/godotengine/godot/pull/51679&#34;&gt;AMD’s Fidelity FX Super Resolution 1.0&lt;/a&gt;. This is in addition to OpenGL renderers for devices that are not Vulkan compatible.&lt;/p&gt;
&lt;p&gt;For 3D game developers who previously found Godot better suited for 2D development, this might be the right time to reconsider. Shadows have significantly improved, and the introduction of new real-time global illumination techniques makes it a breeze to achieve great lighting for both large open worlds and smaller or closed environments. This is in addition to multiple new occlusion culling and LOD methods to optimize rendering, as well as a variety of mid and post-processing options including realistic light units.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Godot 4.0 3D scene&#34; src=&#34;https://linuxgamingcentral.org/images/godot/4.0_stable/3d.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;VFX and shader support have also level up. Several atmospheric effects are available out of the box such as Volumetric Fog and Sky Shaders, while decals make it easier than ever to project materials and textures. The shader language has been extended and the visual shader editor is more intuitive.&lt;/p&gt;
&lt;p&gt;For 2D game makers, Godot 4.0’s brand new tile editor is a real game changer. It’s effectively a full-fledged level-editing software that brings a plethora of practical additions such as: layers, terrain auto-tiling, a randomized painting system, a tool to copy, stamp, and save selections for reuse, to name just a few.&lt;/p&gt;
&lt;p&gt;Godot 4.0 makes importing 2D and 3D assets very straightforward with preview and customization options for every part of the imported asset, its materials and physical properties.&lt;/p&gt;
&lt;p&gt;For multiplayer game development, Godot 4.0 networking has become much more reliable with more stable connections, less hanging, and the option to set timeouts and limit network bandwidth. Peer-to-peer networking is available and scene replication is easier than ever. Godot 4.0 can also run in headless mode for server hosting and testing.&lt;/p&gt;
&lt;p&gt;With OpenXR, no plugin is necessary to build XR projects and all major Windows and Linux SteamVR headsets are supported out-of-the-box, including the Oculus and Monado. A dedicated XR toolkit and a project template make it easy to get started and WebXR is also supported for browser games.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Godot 4.0 editor&#34; src=&#34;https://linuxgamingcentral.org/images/godot/4.0_stable/editor.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Godot Physics, the new game-specific physics engine replaces Bullet with major stability improvements, better performance through broadphase optimization and multithreading, as well as a more intuitive workflow and simplified scripting.&lt;/p&gt;
&lt;p&gt;Godot 4.0’s new server-based navigation system supports fully dynamic environments and on-the-fly navigation mesh baking. Any physics body can be marked as an obstacle for automatic collision avoidance and AI agents can use navigation links for complex pathfinding requiring crossing over gaps, walking onto moving platforms, climbing ladders, etc.&lt;/p&gt;
&lt;p&gt;With Navigation Links, AI pathfinding is greatly improved. AI agents can navigate to any point of interest in 2D or 3D scenes, crossing over gaps, walking onto moving platforms, climbing ladders and more.&lt;/p&gt;
&lt;p&gt;Speaking of scripting, documentation can be automatically generated from script comments and the script editor offers better syntax highlighting, multiple cursor support, drag and drop interaction with the editor and support for various text-based data files, such as JSON, YAML, and more.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Made with Godot Brotato&#34; src=&#34;https://linuxgamingcentral.org/images/godot/4.0_stable/brotato.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Godot’s own language, GDScript, has also been revamped for a better coding experience. It features improved syntax, more robust typing, first-class functions and signals, support for unicode characters and faster runtime.&lt;/p&gt;
&lt;p&gt;For C# users, the port to .NET6 opens up all the features of C#10. Engine extensions can now be written in C# where only lower level languages could be used in the past. In addition, the engine now relies on source generators for better performance and error reporting.&lt;/p&gt;
&lt;p&gt;For companies, studios and developers who need to adapt the engine to their specific use cases, the introduction of GDExtension makes it possible to write custom engine modules using high performance languages such as C, C++ or Rust without ever having to recompile Godot.&lt;/p&gt;
&lt;p&gt;UI design is noticeably easier in Godot 4.0 with a new theme editor, multiple window support, more visual layout options, finer control of components and improved text rendering with text wrapping/trimming and access to ligatures and right-to-left languages. Godot 4.0’s editor itself benefits from these improvements.&lt;/p&gt;
&lt;p&gt;To make localization even simpler, the context-aware translation system now supports plurals and generates translation files directly from project scenes and scripts.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Made with Godot Shima&#34; src=&#34;https://linuxgamingcentral.org/images/godot/4.0_stable/shima.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;One great example of the editor’s many new features, widgets and docks, is the new movie maker mode which makes it possible to render scenes and record videos or trailer footage directly in the engine.&lt;/p&gt;
&lt;p&gt;Audio in Godot 4.0 is revised for quality and sound cleanliness. It now features a smart track importing system. Sounds are easier to superimpose to create SFX. Most importantly, text-to-speech is available to support and encourage accessibility in games and apps.&lt;/p&gt;
&lt;p&gt;Another game-changing improvement in Godot 4.0 is on the animation front. Reuse greatly speeds up the workflow with the addition of animation libraries and a new animation retargeting system. Blending systems have been rewritten from scratch and the animation tree editor now provides much more control and better flexibility to set up advanced animation graphs and complex state machines.&lt;/p&gt;
&lt;p&gt;Console portability is always a point of contention between Godot users and critics. It comes down to Godot’s commitment to remain open-source. Any extension of console support would require incorporating console manufacturer’s devkits which are hardly ever open source.&lt;/p&gt;
&lt;p&gt;This said, &lt;a href=&#34;https://w4games.com/&#34;&gt;W4 Games&lt;/a&gt;, a new company created by Godot Engine veterans is developing a free and easy solution for console ports. According to Godot Lead developer Juan Linietsky, beta access is coming soon.&lt;/p&gt;
&lt;p&gt;Godot 4.0 is free to &lt;a href=&#34;https://godotengine.org/download/&#34;&gt;download&lt;/a&gt;, use and modify.&lt;/p&gt;
&lt;p&gt;Once again, big congrats to the developers of this huge release. Time to break out the champagne.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;All images used in this article are credit of the Godot team.&lt;/em&gt;&lt;/p&gt;
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      <title>Finally, You Can Enable Audio on Deck with Distros Outside of SteamOS</title>
      <link>https://linuxgamingcentral.org/posts/audio-on-deck-support-outside-of-steamos/</link>
      <pubDate>Sun, 26 Feb 2023 22:41:18 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/audio-on-deck-support-outside-of-steamos/</guid>
      <description>EDIT (3/5/2023): accusations from the maintainer of the acp5x-ucm-files repo regarding Valve not upstreaming the ALSA UCM configurations are not true. This comment has been removed from the article.
One long-standing issue that the Steam Deck has had with support of distributions other than SteamOS is the lack of audio. But someone finally figured out how to patch audio support in.
This is thanks to OpenSD &amp;ndash; one of their repos is acp5x-ucm-files.</description>
      <content>&lt;p&gt;&lt;em&gt;EDIT (3/5/2023): accusations from the maintainer of the acp5x-ucm-files repo regarding Valve not upstreaming the ALSA UCM configurations are not true. This comment has been removed from the article.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;One long-standing issue that the Steam Deck has had with support of distributions &lt;em&gt;other&lt;/em&gt; than SteamOS is the lack of audio. But someone finally figured out how to patch audio support in.&lt;/p&gt;
&lt;p&gt;This is thanks to &lt;a href=&#34;https://gitlab.com/open-sd&#34;&gt;OpenSD&lt;/a&gt; &amp;ndash; one of their repos is &lt;a href=&#34;https://gitlab.com/open-sd/acp5x-ucm-files&#34;&gt;acp5x-ucm-files&lt;/a&gt;. This will &amp;ldquo;temporarily provide some missing ALSA UCM configuration files needed to fix the audio on the ACP5x which the Steam Deck uses.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Basically, all you need to do after cloning the repo is copy the files from &lt;code&gt;alsa&lt;/code&gt; into the distro&amp;rsquo;s &lt;code&gt;alsa&lt;/code&gt; directory, which on Arch, would be &lt;code&gt;/usr/share/alsa/&lt;/code&gt;. Or just run the install script with &lt;code&gt;sudo ./install.sh&lt;/code&gt;. In theory you should be able to run the install script on &lt;em&gt;any&lt;/em&gt; distro with kernel 6.1 or later and get audio support.&lt;/p&gt;
&lt;p&gt;Looks like the &lt;a href=&#34;https://linuxgamingcentral.org/tags/chimeraos&#34;&gt;ChimeraOS&lt;/a&gt; team got audio up and running on their distro:&lt;/p&gt;
&lt;p&gt;
 

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&lt;em&gt;Video credit: Matthew Anderson (Ruineka)&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Actually, this repo has been around for two months, but I didn&amp;rsquo;t find out about this project until now.&lt;/p&gt;
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      <title>Weekly News Recap (Kernel 6.2, CryoUtilities 2.0, Ubuntu Drops Flatpak)</title>
      <link>https://linuxgamingcentral.org/posts/weekly-news-for-february-18-24/</link>
      <pubDate>Sun, 26 Feb 2023 19:09:50 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/weekly-news-for-february-18-24/</guid>
      <description>Steam Deck Wednesday&amp;rsquo;s beta client update gets a fix for LAN transfer Kirby&amp;rsquo;s Return to Dreamland Deluxe works great Decky Recorder now available in the Decky Loader store you can upgrade the SSD for $60 Software Updates Kernel 6.2 adds official DS4 support, faster Btrfs, and tons of other features/improvements CryoUtilities 2.0 gets new interface, support for more performance-boosting options, get re-written in Go Bottles 51 gets lots of bug fixes Mesa 23 adds OpenGL 4.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Wednesday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-2-22-2023/&#34;&gt;beta client update&lt;/a&gt; gets a fix for LAN transfer&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Kirby&amp;rsquo;s Return to Dreamland Deluxe&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/kirby-rtdd-on-deck-report/&#34;&gt;works great&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Decky Recorder &lt;a href=&#34;https://linuxgamingcentral.org/posts/decky-recorder-now-available-on-decky-loader-store/&#34;&gt;now available in the Decky Loader store&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;you can &lt;a href=&#34;https://boilingsteam.com/how-to-upgrade-your-64gb-steam-decks-storage-capacity-now-to-512gb-for-just-60/&#34;&gt;upgrade&lt;/a&gt; the SSD for $60&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Kernel&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/kernel-6.2/&#34;&gt;6.2&lt;/a&gt; adds official DS4 support, faster Btrfs, and &lt;em&gt;tons&lt;/em&gt; of other features/improvements&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;CryoUtilities&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/cryoutilities-2.0/&#34;&gt;2.0&lt;/a&gt; gets new interface, support for more performance-boosting options, get re-written in Go&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Bottles&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/bottles-51/&#34;&gt;51&lt;/a&gt; gets lots of bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Mesa&lt;/strong&gt; &lt;a href=&#34;https://gitlab.freedesktop.org/mesa/mesa/-/blob/mesa-23.0.0/docs/relnotes/23.0.0.rst&#34;&gt;23&lt;/a&gt; adds OpenGL 4.6 and Vulkan 1.3 support&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;beginning with Ubuntu 23.04, &lt;a href=&#34;https://linuxgamingcentral.org/posts/ubuntu-drops-flatpak-support/&#34;&gt;OOTB Flatpak support will be removed&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Totally Accurate Battlegrounds&lt;/em&gt; &lt;a href=&#34;https://store.steampowered.com/news/app/823130/view/3653017658282026315?l=english&#34;&gt;gets new anti-cheat&lt;/a&gt;; supposedly it now works with Proton/Steam Deck&lt;/li&gt;
&lt;li&gt;GNOME and KDE to &lt;a href=&#34;https://github.com/PlaintextGroup/oss-virtual-incubator/blob/main/proposals/flathub-linux-app-store.md&#34;&gt;&amp;ldquo;promote diversity and sustainability&amp;rdquo;&lt;/a&gt; by adding payment options to Flathub&lt;/li&gt;
&lt;li&gt;think the GNOME devs are toxic and have horrible coding practices? &lt;a href=&#34;https://felipec.wordpress.com/2023/02/24/gnomes-horrid-coding-practices/&#34;&gt;You&amp;rsquo;re not the only one who feels that way&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
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      <title>Decky Recorder Now Available in Decky Loader Store</title>
      <link>https://linuxgamingcentral.org/posts/decky-recorder-now-available-on-decky-loader-store/</link>
      <pubDate>Thu, 23 Feb 2023 21:56:29 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/decky-recorder-now-available-on-decky-loader-store/</guid>
      <description>Great news. Decky Recorder is now available in the Decky Loader store. You can now easily install this handy plugin without having to manually download, copy, and configure permissions. Simply head over to the Decky Loader store from the top-right in the Quick Access Menu to get started.
In addition, there&amp;rsquo;s a new update. You can now choose what format the recording will be saved as. By default it&amp;rsquo;s MP4, but you can also choose Matroska or QuickTime.</description>
      <content>&lt;p&gt;Great news. &lt;a href=&#34;https://linuxgamingcentral.org/posts/decky-recorder/&#34;&gt;Decky Recorder&lt;/a&gt; is now available in the Decky Loader store. You can now easily install this handy plugin without having to manually download, copy, and configure permissions. Simply head over to the Decky Loader store from the top-right in the Quick Access Menu to get started.&lt;/p&gt;
&lt;p&gt;In addition, there&amp;rsquo;s a new &lt;a href=&#34;https://github.com/marissa999/decky-recorder/releases/tag/0.1.0&#34;&gt;update&lt;/a&gt;. You can now choose what format the recording will be saved as. By default it&amp;rsquo;s MP4, but you can also choose Matroska or QuickTime.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Decky Recorder format options&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/plugins/decky-recorder/qam.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;From what it looks like, the developer of the plugin is looking into options for &lt;a href=&#34;https://github.com/marissa999/decky-recorder/issues/6&#34;&gt;saving recordings to a MicroSD card&lt;/a&gt;, so that will be another feature to look forward to.&lt;/p&gt;
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      <title>Kirby&#39;s Return to Dreamland Deluxe Looking Great on Deck!</title>
      <link>https://linuxgamingcentral.org/posts/kirby-rtdd-on-deck-report/</link>
      <pubDate>Thu, 23 Feb 2023 20:17:42 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kirby-rtdd-on-deck-report/</guid>
      <description>After doing some brief testing with Kirby&amp;rsquo;s Return to Dreamland Deluxe on Deck, I&amp;rsquo;m happy to report that I&amp;rsquo;ve had no issues, at least as far as Yuzu is concerned. No texture issues, framerate is a rock solid 60 FPS. Footage available here.
You should still get a decent framerate with the TDP limit set to 6 W, and the GPU clock set to 600 MHz. If you have PowerTools installed, I highly recommend disabling SMT.</description>
      <content>&lt;p&gt;After doing some brief testing with &lt;em&gt;Kirby&amp;rsquo;s Return to Dreamland Deluxe&lt;/em&gt; on Deck, I&amp;rsquo;m happy to report that I&amp;rsquo;ve had no issues, at least as far as Yuzu is concerned. No texture issues, framerate is a rock solid 60 FPS. Footage available &lt;a href=&#34;https://youtu.be/HAGxzsQb5_c&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kirby on Deck performance settings&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/kirby/perf_settings.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;You should still get a decent framerate with the TDP limit set to 6 W, and the GPU clock set to 600 MHz. If you have &lt;a href=&#34;https://linuxgamingcentral.org/posts/preserve-battery-life-on-deck-with-powertools/&#34;&gt;PowerTools&lt;/a&gt; installed, I highly recommend disabling SMT.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kirby on Deck PowerTools settings&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/kirby/powertools.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Unlike &lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-remastered-on-steam-deck/&#34;&gt;&lt;em&gt;Metroid Prime Remastered&lt;/em&gt;&lt;/a&gt;, the game actually doesn&amp;rsquo;t become sluggish if you lower the framerate or refresh rate. If you decide to force 40 Hz, you can set the TDP limit down to 4 W and the GPU to 300 MHz. You &lt;em&gt;might&lt;/em&gt; even be able to get away with less than 4 CPU threads, or lower the max CPU frequency. At 30 FPS, you can reduce the number of CPU threads to 2, set max CPU frequency to 2500 MHz, TDP limit to 4 W, and GPU to 200 MHz. Turn on half-rate shading and you&amp;rsquo;ve got yourself a gaming session that will likely last five or six hours.&lt;/p&gt;

 

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      <title>Steam Deck Client Beta Improves UI Responsiveness When Reconnecting to Steam, Adds LAN Transfer Fix</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-2-22-2023/</link>
      <pubDate>Thu, 23 Feb 2023 03:41:24 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-2-22-2023/</guid>
      <description>Patch notes can also be read on Steam.
General
Fixes for quotes surrounding shortcut exe and paths Made it easier to accept a game invite from the Quick Access menu. Selecting the invite will now prompt you to accept the invite, versus bringing you to the chat previously. Added ability to retrieve Steam Runtime System Information Improved UI responsiveness when reconnecting to Steam Local Network Transfer
Fixed resuming a local network transfer of a game with next download in case it was manually stopped previously Steam Input</description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3664278558788454929&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixes for quotes surrounding shortcut exe and paths&lt;/li&gt;
&lt;li&gt;Made it easier to accept a game invite from the Quick Access menu. Selecting the invite will now prompt you to accept the invite, versus bringing you to the chat previously.&lt;/li&gt;
&lt;li&gt;Added ability to retrieve Steam Runtime System Information&lt;/li&gt;
&lt;li&gt;Improved UI responsiveness when reconnecting to Steam&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Local Network Transfer&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed resuming a local network transfer of a game with next download in case it was manually stopped previously&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed crash exiting deadzone visualization&lt;/li&gt;
&lt;li&gt;Fixed the physical input visualization only looking at the first connected controller&lt;/li&gt;
&lt;li&gt;Fixed rumble for Nintendo Joy-Con controllers&lt;/li&gt;
&lt;li&gt;Added support for the Razer Wolverine V2 controllers&lt;/li&gt;
&lt;li&gt;Added the ability to reset the device input mapping in new Big Picture&lt;/li&gt;
&lt;li&gt;Added the ability to install and uninstall the Windows Xbox Enhanced Features driver to the new Big Picture controller settings&lt;/li&gt;
&lt;li&gt;Updated the Xbox Enhanced Features driver with the following changes:
&lt;ul&gt;
&lt;li&gt;Added support for Xbox Series X controllers connected via the Xbox Wireless Adapter&lt;/li&gt;
&lt;li&gt;Fixed delay detecting hotplugged USB controllers, occasionally causing duplicate controllers in Steam&lt;/li&gt;
&lt;li&gt;Fixed interference with the Victrix Control Hub after the steamxbox driver has been uninstalled&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Remote Play&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added Turn Off Steam Link to the power menu&lt;/li&gt;
&lt;/ul&gt;
</content>
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    <item>
      <title>Ubuntu Drops Flatpak Support</title>
      <link>https://linuxgamingcentral.org/posts/ubuntu-drops-flatpak-support/</link>
      <pubDate>Wed, 22 Feb 2023 16:01:30 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ubuntu-drops-flatpak-support/</guid>
      <description>As the months and years go by, Canonical is making increasingly controversial decision after decision. Snaps, Amazon search results, Unity&amp;hellip;the list goes on. And here they&amp;rsquo;re pulling off yet another decision that will likely turn some users away: they won&amp;rsquo;t have out-of-the-box Flatpak support with Ubuntu 23.04. This will include Ubuntu itself as well as the various &amp;ldquo;flavors,&amp;rdquo; such as Kubuntu.
kewisch, community engineering manager at Canonical, explained in the Ubuntu Discourse forum:</description>
      <content>&lt;p&gt;As the months and years go by, Canonical is making increasingly controversial decision after decision. Snaps, Amazon search results, Unity&amp;hellip;the list goes on. And here they&amp;rsquo;re pulling off yet another decision that will likely turn some users away: they won&amp;rsquo;t have out-of-the-box Flatpak support with Ubuntu 23.04. This will include Ubuntu itself as well as the various &amp;ldquo;flavors,&amp;rdquo; such as Kubuntu.&lt;/p&gt;
&lt;p&gt;kewisch, community engineering manager at Canonical, explained in the &lt;a href=&#34;https://discourse.ubuntu.com/t/ubuntu-flavor-packaging-defaults/34061&#34;&gt;Ubuntu Discourse forum&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Going forward, the Flatpak package as well as the packages to integrate Flatpak into the respective software center will no longer be installed by default in the next release due in April 2023, Lunar Lobster. Users who have used Flatpak will not be affected on upgrade, as flavors are including a special migration that takes this into account. Those who haven’t interacted with Flatpak will be presented with software from the Ubuntu repositories and the Snap Store.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;They go on to say &amp;ldquo;when a new packaging technology is provided by default, there is an expectation that the distribution provides community support and is invested in contributing to development to resolve issues. This creates fragmentation instead of focusing on improving the technologies chosen for the distribution.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;While I appreciate the transparency, rather than just slipping it in without letting anyone know, I also feel this will actually &lt;em&gt;create&lt;/em&gt; more fragmentation rather than closing the gap. Almost &lt;em&gt;no one&lt;/em&gt; wants to use Snaps; even Ubuntu&amp;rsquo;s own kernel developer, Ben Romer, &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-canonical-dev/#you-had-alluded-to-snaps-as-being-unpopular-why-is-there-so-much-controversy-behind-snaps-from-your-viewpoint-what-are-the-advantages-of-this-packaging-system&#34;&gt;admits&lt;/a&gt; that they&amp;rsquo;re &amp;ldquo;quite divisive&amp;rdquo; and &amp;ldquo;a mixed bag.&amp;rdquo; As a result, if you don&amp;rsquo;t want to use Snaps, the only packaging solution that you&amp;rsquo;ll be left with starting on Ubuntu 23.04 is the native .deb package. If you want Flatpak support, you&amp;rsquo;re going to have to go out of your way to install it again.&lt;/p&gt;
&lt;p&gt;You can read kewisch&amp;rsquo;s &lt;a href=&#34;https://discourse.ubuntu.com/t/ubuntu-flavor-packaging-defaults/34061&#34;&gt;post&lt;/a&gt; for more details. Also, I recommend checking out the &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-canonical-dev/&#34;&gt;interview&lt;/a&gt; that I had with one of the Ubuntu kernel developers a few months ago; he&amp;rsquo;s very honest about how he feels about the whole Snap situation.&lt;/p&gt;
&lt;p&gt;What are your thoughts on this? Do you think this was a good decision on Canonical&amp;rsquo;s part? Or do you think it will cause even &lt;em&gt;more&lt;/em&gt; fragmentation?&lt;/p&gt;
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    <item>
      <title>Bottles 51 Gets Revamped Bottle Dialog, Adds Toast for &#39;Run Executable&#39;</title>
      <link>https://linuxgamingcentral.org/posts/bottles-51/</link>
      <pubDate>Mon, 20 Feb 2023 19:15:04 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/bottles-51/</guid>
      <description>Lots of bug fixes with this release of Bottles. Not too much going on in the features department, although the New Bottle dialog got revamped.
Patch notes are as follows:
Frontend
frontend: Replace emote-love with library icon by @TheEvilSkeleton in #2502 frontend: Remove Create a Bottle description by @TheEvilSkeleton in #2541 frontend: Ability to name the Bottle with special characters + duplicate bug fix by @Kinsteen in #2538 frontend: Fix various library crashes and empty library items by @Kinsteen in #2539 frontend: Gracefully handle ridiculous names by @jannuary in #2673 frontend: Add toast for &amp;ldquo;Run Executable&amp;rdquo; by @TheEvilSkeleton in #2614 Fixes</description>
      <content>&lt;p&gt;Lots of bug fixes with this release of Bottles. Not too much going on in the features department, although the New Bottle dialog got revamped.&lt;/p&gt;
&lt;p&gt;Patch notes are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Frontend&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;frontend: Replace emote-love with library icon by @TheEvilSkeleton in #2502&lt;/li&gt;
&lt;li&gt;frontend: Remove Create a Bottle description by @TheEvilSkeleton in #2541&lt;/li&gt;
&lt;li&gt;frontend: Ability to name the Bottle with special characters + duplicate bug fix by @Kinsteen in #2538&lt;/li&gt;
&lt;li&gt;frontend: Fix various library crashes and empty library items by @Kinsteen in #2539&lt;/li&gt;
&lt;li&gt;frontend: Gracefully handle ridiculous names by @jannuary in #2673&lt;/li&gt;
&lt;li&gt;frontend: Add toast for &amp;ldquo;Run Executable&amp;rdquo; by @TheEvilSkeleton in #2614&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Fixes&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fix: Fix GTK critical error at startup by @Kinsteen in #2560&lt;/li&gt;
&lt;li&gt;fix/urgent: downloads not working if no terminal attached by @Kinsteen in #2564&lt;/li&gt;
&lt;li&gt;fix: remove add to library button if already in library by @Kinsteen in #2561&lt;/li&gt;
&lt;li&gt;fix incorrect text codec detection by @StoneMoe in #2585&lt;/li&gt;
&lt;li&gt;fix: Fix patool double extracting when not needed by @Kinsteen in #2591&lt;/li&gt;
&lt;li&gt;fix: Invert get_file() and get_path() by @TheEvilSkeleton in #2625&lt;/li&gt;
&lt;li&gt;fix: Error when adding shortcut to Steam by @Kinsteen in #2589&lt;/li&gt;
&lt;li&gt;fix: Create bottle crashing if no Nvidia GPU and NVAPI installs by @Kinsteen in #2607&lt;/li&gt;
&lt;li&gt;fix: Properly set paths for launch options dialog by @TheEvilSkeleton in #2695&lt;/li&gt;
&lt;li&gt;fix terminal download progress crash by @StoneMoe in #2662&lt;/li&gt;
&lt;li&gt;fix inconsistent return type for WineCommand by @StoneMoe in #2658&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Other&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Translations update from Hosted Weblate by @weblate in #2533, #2545, #2577, #2586, #2610, #2611&lt;/li&gt;
&lt;li&gt;Update translation files by @flipflop97 in #2656&lt;/li&gt;
&lt;li&gt;misc: Use media types instead of patterns by @TheEvilSkeleton in #2467&lt;/li&gt;
&lt;li&gt;misc: Update issue forms by @TheEvilSkeleton in #2550&lt;/li&gt;
&lt;li&gt;misc: Add information using bottles-cli by @TheEvilSkeleton in #2643&lt;/li&gt;
&lt;li&gt;code: Add Pylint GitHub Actions against PRs by @Kinsteen in #2556&lt;/li&gt;
&lt;li&gt;code: better Pylint by @Kinsteen in #2590&lt;/li&gt;
&lt;li&gt;flatpak: Remove Pillow by @jannuary in #2672&lt;/li&gt;
&lt;li&gt;Network issue template by @StoneMoe in #2588&lt;/li&gt;
&lt;li&gt;Migrate Config from dict to object by @StoneMoe in #2464&lt;/li&gt;
&lt;li&gt;Add GitHub Action close issues if people are using a too old version by @Kinsteen in #2598&lt;/li&gt;
&lt;li&gt;Remake New Bottle dialog by @TheEvilSkeleton in #2505&lt;/li&gt;
&lt;li&gt;Make sure ListView gets updated properly when deleting a bottle by @cyberphantom52 in #2596&lt;/li&gt;
&lt;li&gt;Don&amp;rsquo;t enable Steam Runtime when switching to wine-ge-proton by @SuperSamus in #2593&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/51.0&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>CryoUtilities Gets Massive 2.0 Update With a New Interface and More Performance Boost Options</title>
      <link>https://linuxgamingcentral.org/posts/cryoutilities-2.0/</link>
      <pubDate>Mon, 20 Feb 2023 05:41:40 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/cryoutilities-2.0/</guid>
      <description>CryoByte33 updates the already excellent CryoUtilities app for the Deck with the massive 2.0 release. The app has been re-written in Go, the interface is more user-friendly, and even more optimizations can be set. Here are the highlights:
code has been re-written in Go (super fast language by Google&amp;hellip;the same language that powers LGC) UI overhaul CryoByte&amp;rsquo;s recommended settings can easily be set with one click now, and stock Deck settings are also a click away swap size/swappiness can be individually set new options for memory; huge pages, shared memory in transparent huge pages, compaction proactiveness, huge page defragmentation, page lock unfairness game prefixes and shader caches can be synced between the internal SSD and MicroSD card game prefixes and shader caches can be removed on an individual basis (useful for freeing up space for uninstalled games that still have prefix and shaders on disk) In addition to this, the program can be used entirely via the CLI.</description>
      <content>&lt;p&gt;CryoByte33 updates the already excellent &lt;a href=&#34;https://linuxgamingcentral.org/posts/cryoutilities/&#34;&gt;CryoUtilities&lt;/a&gt; app for the Deck with the massive 2.0 release. The app has been re-written in Go, the interface is more user-friendly, and even more optimizations can be set. Here are the highlights:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;code has been re-written in Go (super fast language by Google&amp;hellip;the same language that powers LGC)&lt;/li&gt;
&lt;li&gt;UI overhaul&lt;/li&gt;
&lt;li&gt;CryoByte&amp;rsquo;s recommended settings can easily be set with one click now, and stock Deck settings are also a click away&lt;/li&gt;
&lt;li&gt;swap size/swappiness can be individually set&lt;/li&gt;
&lt;li&gt;new options for memory; huge pages, shared memory in transparent huge pages, compaction proactiveness, huge page defragmentation, page lock unfairness&lt;/li&gt;
&lt;li&gt;game prefixes and shader caches can be synced between the internal SSD and MicroSD card&lt;/li&gt;
&lt;li&gt;game prefixes and shader caches can be removed on an individual basis (useful for freeing up space for uninstalled games that still have prefix and shaders on disk)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In addition to this, the program can be used entirely via the CLI. Useful for quickly applying settings without having to use the GUI.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CryoUtilities CLI&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/cryoutilities/2.0/cli.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;If none of this stuff sounds familiar to you, I highly recommend checking out CryoByte&amp;rsquo;s &lt;a href=&#34;https://www.youtube.com/watch?v=C9EjXYZUqUs&#34;&gt;video&lt;/a&gt;; he goes over everything with the new version, and explains what each setting does.&lt;/p&gt;
&lt;p&gt;Check out the &lt;a href=&#34;https://github.com/CryoByte33/steam-deck-utilities&#34;&gt;GitHub&lt;/a&gt; for more info. And while you&amp;rsquo;re at it, subscribe to his YouTube channel, and maybe even &lt;a href=&#34;https://patreon.com/cryobyte33&#34;&gt;support him&lt;/a&gt;. He put a &lt;em&gt;ton&lt;/em&gt; of work into this new release, after all.&lt;/p&gt;
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    <item>
      <title>Kernel 6.2 Adds Official DualShock 4 Support, Stable Intel Arc GPU Graphics</title>
      <link>https://linuxgamingcentral.org/posts/kernel-6.2/</link>
      <pubDate>Mon, 20 Feb 2023 03:40:39 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kernel-6.2/</guid>
      <description>Kernel 6.2, released just a few hours ago, is quite a feature-packed release. As fast as Btrfs speeds got with 6.1, the file system is even faster with 6.2, and it&amp;rsquo;s also been improved as far as reliability, apparently. Raspberry Pi gets 4K display support at 60 Hz, Intel&amp;rsquo;s DG2/Alchemist GPUs are now declared &amp;ldquo;stable,&amp;rdquo; DS4 pads have official driver support, and plenty of other goodies with this release.
There&amp;rsquo;s too many changes to list, but here are some highlights:</description>
      <content>&lt;p&gt;Kernel 6.2, released just a few hours ago, is quite a feature-packed release. As fast as Btrfs speeds got with &lt;a href=&#34;https://linuxgamingcentral.org/posts/kernel-6.1-released/&#34;&gt;6.1&lt;/a&gt;, the file system is even &lt;em&gt;faster&lt;/em&gt; with 6.2, and it&amp;rsquo;s also been improved as far as reliability, apparently. Raspberry Pi gets 4K display support at 60 Hz, Intel&amp;rsquo;s DG2/Alchemist GPUs are now declared &amp;ldquo;stable,&amp;rdquo; DS4 pads have official driver support, and plenty of other goodies with this release.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s too many changes to list, but here are some highlights:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Arc GPU graphics are now stable; they&amp;rsquo;re no longer behind a module flag&lt;/li&gt;
&lt;li&gt;initial RTX 30 series support in Nouveau, but unsurprisingly &lt;a href=&#34;https://www.phoronix.com/review/linux-62-rtx30&#34;&gt;performance is terrible&lt;/a&gt; (good thing we have &lt;a href=&#34;https://linuxgamingcentral.org/posts/nvk-making-progress/&#34;&gt;NVK&lt;/a&gt; in the works)&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/ds4-support-added-to-hid-playstation/&#34;&gt;official DualShock 4 support&lt;/a&gt; (uses official driver rather than the community-maintained one)&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/fan-control-driver-ported-to-oxp-mini-pro-and-aokzoe-a1/&#34;&gt;OneXPlayer sensor and fan driver support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;RISC-V: support for persistent memory devices&lt;/li&gt;
&lt;li&gt;power savings for Intel Alder Lake N and Raptor Lake P CPUs&lt;/li&gt;
&lt;li&gt;4K/60 Hz support for Raspberry Pi&lt;/li&gt;
&lt;li&gt;Btrfs: performance &lt;em&gt;and&lt;/em&gt; reliability improvements&lt;/li&gt;
&lt;li&gt;Ext4: clean-ups and bug fixes&lt;/li&gt;
&lt;li&gt;exFAT: faster file/directory creation&lt;/li&gt;
&lt;li&gt;USB4 wake-on-connect/disconnect support&lt;/li&gt;
&lt;li&gt;faster Zstd kernel implementation&lt;/li&gt;
&lt;li&gt;power-saving improvements for idle or lightly loaded systems&lt;/li&gt;
&lt;li&gt;further Rust implementation, but drivers still aren&amp;rsquo;t using it yet&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Check Phoronix&amp;rsquo;s &lt;a href=&#34;https://www.phoronix.com/review/linux-62-features&#34;&gt;feature list&lt;/a&gt; to get a more complete overview!&lt;/p&gt;
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    <item>
      <title>Weekly News Recap (Kernel 6.1 on Deck, The Beginning of the RISC-V Era, D8VK)</title>
      <link>https://linuxgamingcentral.org/posts/weekly-news-for-february-4-17/</link>
      <pubDate>Sun, 19 Feb 2023 18:10:01 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/weekly-news-for-february-4-17/</guid>
      <description>Going over two weeks&amp;rsquo; worth of info since I missed last weekend, so let&amp;rsquo;s get right to it!
Steam Deck stable update adds fast jump by letter, settings for initial OSK position beta update adds LAN game transfer support between desktop and Deck you can customize the theme, BGM, and SFX going along with this, you can also add your own BGM/SFX you can record the screen with Decky-Recorder SteamOS 3.</description>
      <content>&lt;p&gt;Going over two weeks&amp;rsquo; worth of info since I missed last weekend, so let&amp;rsquo;s get right to it!&lt;/p&gt;
&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;stable update &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-2-10-2023/&#34;&gt;adds fast jump by letter, settings for initial OSK position&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;beta update &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-2-17-2023/&#34;&gt;adds LAN game transfer support between desktop and Deck&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;you can &lt;a href=&#34;https://linuxgamingcentral.org/posts/customize-steam-deck-theme-music-and-sfx/&#34;&gt;customize the theme, BGM, and SFX&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;going along with this, you can also add &lt;a href=&#34;https://linuxgamingcentral.org/posts/how-to-add-custom-bgm-and-sfx-to-steam-deck/&#34;&gt;your own BGM/SFX&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;you can record the screen with &lt;a href=&#34;https://linuxgamingcentral.org/posts/decky-recorder/&#34;&gt;Decky-Recorder&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;SteamOS 3.5 is getting &lt;a href=&#34;https://linuxgamingcentral.org/posts/updated-kernel-and-smt-disabled-with-steamos-3.5/&#34;&gt;SMT disabled support and kernel 6.1&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;overclocking the RAM speed? It&amp;rsquo;s possible, &lt;a href=&#34;https://linuxgamingcentral.org/posts/overclocking-steam-deck-ram-is-possible/&#34;&gt;but I don&amp;rsquo;t recommend it&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Framework &lt;a href=&#34;https://frame.work/gb/en/blog/now-offering-2tb-ssds-for-steam-deck-in-the-framework&#34;&gt;temporarily offered 2 TB drives&lt;/a&gt;, but unsurprisinly they sold out fairly quickly&lt;/li&gt;
&lt;li&gt;seems like &lt;a href=&#34;https://www.phoronix.com/news/Steam-HID-Steam-Deck-Linux-6.3&#34;&gt;kernel 6.3 will be getting Deck controller interface support&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-games&#34;&gt;Native Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I went over a Metroidvania called &lt;a href=&#34;https://linuxgamingcentral.org/posts/clunky-hero-review/&#34;&gt;&lt;em&gt;Clunky Hero&lt;/em&gt;&lt;/a&gt; &amp;ndash; in some ways it&amp;rsquo;s funny, in other ways it&amp;rsquo;s frustrating&lt;/li&gt;
&lt;li&gt;strangely enough, &lt;em&gt;Bioshock Infinite&lt;/em&gt; &lt;a href=&#34;https://store.steampowered.com/news/app/8870/view/3641758659211388390&#34;&gt;gets a Linux fix&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/visionfive-2-a-raspberry-pi-like-moment-for-risc-v/&#34;&gt;VisionFive 2&lt;/a&gt; appears to be the RISC-V moment that Raspberry Pi started for ARM&lt;/li&gt;
&lt;li&gt;Phoronix benchmarks the &lt;a href=&#34;https://www.phoronix.com/review/nvidia-rtx4080-rtx4090-linux&#34;&gt;RTX 4080/4090&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;ChimeraOS&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-39/&#34;&gt;39&lt;/a&gt; adds new splash animation on boot and uses the new BPM by default&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-49-and-wine-ge-proton7-37/&#34;&gt;7-49&lt;/a&gt; adds Ubisoft Connect launcher fix&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;winesapOS&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos-3.2.1/&#34;&gt;3.2.1&lt;/a&gt; switches to SteamOS 3.4 repo names and decreases the swappiness level&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.2/&#34;&gt;8.2&lt;/a&gt; adds codec support for Indeo IV50, fixes keyboard glitch with FFXI&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-2-16-2023/&#34;&gt;2.16.2023&lt;/a&gt; fixes multiplayer in &lt;em&gt;Age of Empires III&lt;/em&gt;, improves monitor names in &lt;em&gt;Hogwarts Legacy&lt;/em&gt;, and fixes keyboard input with &lt;em&gt;Wild Hearts&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;KDE Plasma&lt;/strong&gt; &lt;a href=&#34;https://kde.org/announcements/plasma/5/5.27.0/&#34;&gt;5.27&lt;/a&gt; is a massive update that apparently brings Deck improvements&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Box64&lt;/strong&gt; can now apparently &lt;a href=&#34;https://boilingsteam.com/box64-can-now-run-the-full-steam-linux-client-on-arm-hardware/&#34;&gt;run the full Steam for Linux client&lt;/a&gt; on ARM devices&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Godot 4.0&lt;/strong&gt; releases &lt;a href=&#34;https://godotengine.org/article/release-candidate-godot-4-0-rc-1/&#34;&gt;the first release candidate&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;metroid-prime-remastered&#34;&gt;Metroid Prime Remastered&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-remastered-on-steam-deck/&#34;&gt;plays great on Deck&lt;/a&gt;; just make sure if you&amp;rsquo;re using Yuzu to switch to docked mode (hold Start and then press Up on the D-pad)&lt;/li&gt;
&lt;li&gt;an already fantastic game was made even more fantastic; &lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-remastered-review/&#34;&gt;here&amp;rsquo;s my thoughts&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I have Steam Deck gameplay on &lt;a href=&#34;https://www.youtube.com/watch?v=eEZTJ57Jqkg&#34;&gt;Ryujinx&lt;/a&gt;, &lt;a href=&#34;https://www.youtube.com/watch?v=AWvjK2L2paQ&#34;&gt;Yuzu&lt;/a&gt;, and &lt;a href=&#34;https://www.youtube.com/watch?v=8Olrz3jRsTc&#34;&gt;compared both emulators&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;sound effects and music on Deck? Yup, &lt;a href=&#34;https://www.youtube.com/shorts/aLkJIe7J00s&#34;&gt;I put that in there&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;can you tell I&amp;rsquo;m a bit of a &lt;em&gt;Metroid&lt;/em&gt; fan?&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;old BPM is &lt;a href=&#34;https://linuxgamingcentral.org/posts/rip-old-bpm/&#34;&gt;being retired&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;in tandem with this, Steam for Linux is now &lt;a href=&#34;https://www.gamingonlinux.com/2023/02/10-years-ago-steam-released-for-linux/&#34;&gt;10 years old&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;I had an interview with &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-luke-short-creator-of-winesapos/&#34;&gt;Luke Short&lt;/a&gt;, the main developer behind the excellent winesapOS distribution&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/AlpyneDreams/d8vk&#34;&gt;D8VK&lt;/a&gt; aims to bring Direct3D 8 support to DXVK with older titles&lt;/li&gt;
&lt;li&gt;we should no longer be getting &lt;a href=&#34;https://github.com/ValveSoftware/steam-for-linux/issues/8076#issuecomment-1430641159&#34;&gt;shader cache downloaded and compiled on every reboot&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Nirav Patel from &lt;a href=&#34;https://frame.work/gb/en/blog/now-offering-2tb-ssds-for-steam-deck-in-the-framework&#34;&gt;Framework&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>You Can Overclock Your Deck&#39;s RAM Speed</title>
      <link>https://linuxgamingcentral.org/posts/overclocking-steam-deck-ram-is-possible/</link>
      <pubDate>Sat, 18 Feb 2023 04:03:03 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/overclocking-steam-deck-ram-is-possible/</guid>
      <description>Reddit user Me2151 figured out how to overclock the Deck&amp;rsquo;s RAM from the default 2750 MHz (5500 MT/s) to 3200 MHz (6400 MT/s). Basically, all it took was downloading and flashing an advanced BIOS utility to a flash drive, booting to said drive via a USB-C dock, and configuring the DRAM timing configuration.
However, there&amp;rsquo;s a strong warning:
This guide uses a tool that CAN brick your Deck if used incorrectly.</description>
      <content>&lt;p&gt;Reddit user Me2151 figured out &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/1144w09/guide_for_ram_overclock/&#34;&gt;how to overclock the Deck&amp;rsquo;s RAM&lt;/a&gt; from the default 2750 MHz (5500 MT/s) to 3200 MHz (6400 MT/s). Basically, all it took was downloading and flashing an advanced BIOS utility to a flash drive, booting to said drive via a USB-C dock, and configuring the DRAM timing configuration.&lt;/p&gt;
&lt;p&gt;However, there&amp;rsquo;s a strong warning:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;This guide uses a tool that CAN brick your Deck if used incorrectly. I am not responsible for any damage caused by this guide nor is Valve. If you choose to use this tool and brick your Deck do not expect Valve to repair for free as this would most likely void your warranty. There ARE ways to unbrick your Deck however you need the knowledge and tools(ch421a programmer) yourself. I will not help you.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I &lt;em&gt;really&lt;/em&gt; don&amp;rsquo;t think it&amp;rsquo;s worth risking your Deck&amp;rsquo;s PCB getting bricked. If you do manage to successfully overclock the RAM, though, it seems there are small performance improvements:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fire Strike benchmarks between 5500 MT/s and 6400 MT/s&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking_ram/fire_strike.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Benchmarks between 5500 MT/s and 6400 MT/s&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/overclocking_ram/benchmark.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Funny enough, yesterday I was able to see the &lt;a href=&#34;https://github.com/DavidS95/Smokeless_UMAF&#34;&gt;GitHub page&lt;/a&gt; for the BIOS utility. Going to that same page now, though, you&amp;rsquo;ll get a server error. Probably didn&amp;rsquo;t take long for people to complain about broken Steam Decks, enough to the point where the developer decided to remove the project (that&amp;rsquo;s just my guess).&lt;/p&gt;
&lt;p&gt;You also have to consider the battery as well. It&amp;rsquo;s short enough as it is; overclocking the RAM will likely cause it to be consumed even faster. But, if you&amp;rsquo;re feeling brave enough, and maybe you have a spare Deck that you can experiment with, you can &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/1144w09/guide_for_ram_overclock/&#34;&gt;follow their guide&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;All images are credit of u/Me2151&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>ChimeraOS 39 Switches to New BPM By Default, Adds New Boot Splash Animation</title>
      <link>https://linuxgamingcentral.org/posts/chimeraos-39/</link>
      <pubDate>Sat, 18 Feb 2023 03:18:40 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/chimeraos-39/</guid>
      <description>Leave it up to my favorite gaming distro, ChimeraOS, to continue with its trend of being more awesome as the months go by.
First thing&amp;rsquo;s up, the distro now resorts to the new Big Picture Mode as the default interface (the devs are sad about old BPM going away). But this is good timing, as fortunately the beta desktop Steam client just got updated with improved NVIDIA GPU support. So hopefully NVIDIA users won&amp;rsquo;t have a sluggish experience navigating through the menus.</description>
      <content>&lt;p&gt;Leave it up to my favorite gaming distro, ChimeraOS, to continue with its trend of being more awesome as the months go by.&lt;/p&gt;
&lt;p&gt;First thing&amp;rsquo;s up, the distro now &lt;strong&gt;resorts to the new Big Picture Mode as the default interface&lt;/strong&gt; (the devs are sad about &lt;a href=&#34;https://linuxgamingcentral.org/posts/rip-old-bpm/&#34;&gt;old BPM going away&lt;/a&gt;). But this is good timing, as fortunately the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-2-17-2023/&#34;&gt;beta desktop Steam client&lt;/a&gt; just got updated with improved NVIDIA GPU support. So hopefully NVIDIA users won&amp;rsquo;t have a sluggish experience navigating through the menus. ChimeraOS 39 also comes with a &lt;strong&gt;new splash animation on boot.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;What&amp;rsquo;s nice is, &lt;strong&gt;system updates are fully integrated in the new BPM&lt;/strong&gt;. How the ChimeraOS team figured that out is beyond me, but I tip my hat to them. That probably wasn&amp;rsquo;t an easy task.&lt;/p&gt;
&lt;p&gt;Other features are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Nintendo DS support was added&lt;/li&gt;
&lt;li&gt;the install media has been updated with new system repair/recovery functionality&lt;/li&gt;
&lt;li&gt;improved Intel GPU support&lt;/li&gt;
&lt;li&gt;stability improvements to &lt;em&gt;Hogwarts Legacy&lt;/em&gt; and &amp;ldquo;possibly other games&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;

 

&lt;video width=50% controls autoplay loop&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/chimeraos/splash.mp4&#34; type=&#34;video/mp4&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;



&lt;p&gt;&lt;em&gt;Animation design is brought to you by Mark Tolle&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Package updates:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;kernel: &lt;a href=&#34;https://linuxgamingcentral.org/posts/kernel-6.1-released/&#34;&gt;6.1&lt;/a&gt;.11&lt;/li&gt;
&lt;li&gt;Mesa: &lt;a href=&#34;https://docs.mesa3d.org/relnotes/22.3.4.html&#34;&gt;22.3.4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;NVIDIA driver: &lt;a href=&#34;https://www.nvidia.com/Download/driverResults.aspx/199656/en-us/&#34;&gt;525.89.02&lt;/a&gt; (adds a fix for banding/flickering of color gradients on DisplayPort monitors)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Fixes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;custom launch options/Steam Input settings should now be properly applied&lt;/li&gt;
&lt;li&gt;improved Flatpak desktop integration&lt;/li&gt;
&lt;li&gt;certain Intel/NVIDIA combos should no longer have a boot failure&lt;/li&gt;
&lt;li&gt;overheating issues on some handhelds (particularly with Ryzen processors) has been resolved by having their &amp;ldquo;T-junction&amp;rdquo; temperature set to 95 degrees C automatically&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Other changes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;non-Steam shortcuts that weren&amp;rsquo;t created with the Chimera web app should be preserved&lt;/li&gt;
&lt;li&gt;&amp;ldquo;improved stuttering&amp;rdquo; for gyro controls and swapped default button mappings for QAM and Guide buttons on OneXPlayer and AOKZOE devices via &lt;a href=&#34;https://github.com/ShadowBlip/HandyGCCS&#34;&gt;HandyGCCS&lt;/a&gt; (Handheld Game Console Controller Support for Linux)&lt;/li&gt;
&lt;li&gt;removable media gets checked for compatibility when formatting&lt;/li&gt;
&lt;li&gt;the split_lock_detect kernel parameter is now set to off by default&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Pretty exciting release! You should really &lt;a href=&#34;https://chimeraos.org/download&#34;&gt;give it a try&lt;/a&gt;. Patch notes available on &lt;a href=&#34;https://github.com/ChimeraOS/chimeraos/wiki/Release-Notes#chimeraos-39-2023-02-17&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Steam Deck Client Beta Adds LAN Game Transfer, Improves BPM Performance on Desktop with NVIDIA GPUs</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-2-17-2023/</link>
      <pubDate>Fri, 17 Feb 2023 21:45:50 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-2-17-2023/</guid>
      <description>New beefy update out for beta users. But keep in mind some of these patch notes are specific to the desktop client.
As had been revealed back in January, local transfer of games between your desktop and Deck are now a reality. The patch notes mention both clients must be opted into Steam Beta, and is only available between PC to Deck, or PC to PC.
Good news for those of you with NVIDIA GPUs.</description>
      <content>&lt;p&gt;New beefy update out for beta users. But keep in mind some of these patch notes are specific to the desktop client.&lt;/p&gt;
&lt;p&gt;As had been revealed back in January, local transfer of games between your desktop and Deck &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-p2p-coming-soon/&#34;&gt;are now a reality&lt;/a&gt;. The patch notes mention both clients must be opted into Steam Beta, and is only available between PC to Deck, or PC to PC.&lt;/p&gt;
&lt;p&gt;Good news for those of you with NVIDIA GPUs. Seems like performance has been improved in the new Big Picture Mode. Guess you won&amp;rsquo;t have to use the &lt;a href=&#34;https://linuxgamingcentral.org/posts/rip-old-bpm/&#34;&gt;old BPM&lt;/a&gt; anymore.&lt;/p&gt;
&lt;p&gt;Patch notes, listed below, can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3673285123502439065&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed some issues where focus was lost after exiting a game&lt;/li&gt;
&lt;li&gt;Improved performance in Big Picture Mode when using Nvidia GPUs&lt;/li&gt;
&lt;li&gt;Reduced flashing in background when scrolling through games on home screen&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Local Network Game Transfers&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added new feature that allows Steam users to copy existing Steam game installation and update files from one PC to another over a local area network, without having to download and install from a Steam content server on the internet. This reduces internet traffic and can speed up installs or updates.&lt;/li&gt;
&lt;li&gt;This feature is currently only PC - PC or PC - Steam Deck, and both sender and receiver must be opted into Steam Beta.&lt;/li&gt;
&lt;li&gt;Steam users have control over who files can be sent to: self only, friends only, or everyone. The default setting is self only.&lt;/li&gt;
&lt;li&gt;More info about this new feature can be found &lt;a href=&#34;https://help.steampowered.com/en/faqs/view/46BD-6BA8-B012-CE43&#34;&gt;here&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added a loading throbber when waiting on Steam Cloud to update&lt;/li&gt;
&lt;li&gt;Improved the latency of querying the workshop in the Configuration Browser and fix issues with configurations popping-in or opening the wrong tab because results weren&amp;rsquo;t fully received&lt;/li&gt;
&lt;li&gt;Added a loading throbber that shows while the Configuration Browser workshop query is running&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode: Steam&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added UI that temporarily takes over the What&amp;rsquo;s New section of the Library when pre-purchased games are available to pre-load or install and play&lt;/li&gt;
&lt;li&gt;Added UI at startup for account selection&lt;/li&gt;
&lt;li&gt;Added a sign out option to the main menu that removes credentials for the signed in account from the machine&lt;/li&gt;
&lt;li&gt;Fixed a crash when the OS is notifying Steam that it should shutdown&lt;/li&gt;
&lt;li&gt;Improved performance of games when using Steam Workshop APIs&lt;/li&gt;
&lt;li&gt;Refreshed the profile games page with a new style and improved performance&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode: Big Picture&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue where the old BPM on-screen keyboard would appear at the same time as the new BPM virtual keyboard&lt;/li&gt;
&lt;li&gt;Fixed issue where user could not re-enter a context submenu after backing out of it.&lt;/li&gt;
&lt;/ul&gt;
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    <item>
      <title>Proton Experimental Fixes Multiplayer in Age of Empires III, Improves Monitor Names in Hogwarts Legacy</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-2-16-2023/</link>
      <pubDate>Fri, 17 Feb 2023 21:31:29 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-2-16-2023/</guid>
      <description>Hogwarts Legacy fans, know that you haven&amp;rsquo;t been ignored if you&amp;rsquo;re running the game with multiple monitors (and run X11). Names of the monitors in the settings menu has been &amp;lsquo;improved.&amp;rsquo; Also, multiplayer for Age of Empires III: Definitive Edition has been fixed. Lastly, keyboard input issues with Wild Hearts has been fixed.
See the patch notes on GitHub.
Cover image credit: Avalance Software/Warner Bros. Games</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://store.steampowered.com/app/990080/Hogwarts_Legacy/&#34;&gt;&lt;em&gt;Hogwarts Legacy&lt;/em&gt;&lt;/a&gt; fans, know that you haven&amp;rsquo;t been ignored if you&amp;rsquo;re running the game with multiple monitors (and run X11). Names of the monitors in the settings menu has been &amp;lsquo;improved.&amp;rsquo; Also, multiplayer for &lt;a href=&#34;https://store.steampowered.com/app/933110/Age_of_Empires_III_Definitive_Edition/&#34;&gt;&lt;em&gt;Age of Empires III: Definitive Edition&lt;/em&gt;&lt;/a&gt; has been fixed. Lastly, keyboard input issues with &lt;a href=&#34;https://store.steampowered.com/app/1938010/WILD_HEARTS/&#34;&gt;&lt;em&gt;Wild Hearts&lt;/em&gt;&lt;/a&gt; has been fixed.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Avalance Software/Warner Bros. Games&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Wine 8.2 Adds Indeo IV50 Codec Support, Fixes Keyboard Glitch with Final Fantasy XI</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.2/</link>
      <pubDate>Fri, 17 Feb 2023 21:10:24 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.2/</guid>
      <description>Wine 8.2 just released, and with it is 22 bug fixes, &amp;ldquo;better debug information&amp;rdquo; in Wow64 mode, Indeo IV50 codec support, Wow64 thunks in the WPCAP library, and &amp;ldquo;monitor names set from EDID data.&amp;rdquo; Some other features have made it in as well.
Bug fixes are as follows (gaming-related fixes are in bold):
The Void crashes with builtin d3dx9_36 (needs D3DXFillCubeTextureTX() to return S_OK) vbscript fails to compile when colon follows Else in If&amp;hellip;Else GOG Heroes of Might and Magic IV crashes on launch Switching active window (alt+tab or otherwise) away from Final Fantasy XI causes keyboard keys to remain pressed Regression: Visual Studio 2005 &amp;ldquo;package load failure&amp;rdquo; STDOUT lost from a forked program on Cygwin/MSYS2 SubLab VST3 plugin fails to register (needs Windows.</description>
      <content>&lt;p&gt;Wine 8.2 just released, and with it is 22 bug fixes, &amp;ldquo;better debug information&amp;rdquo; in Wow64 mode, &lt;a href=&#34;https://en.wikipedia.org/wiki/Indeo#Implementations&#34;&gt;Indeo IV50&lt;/a&gt; codec support, Wow64 thunks in the WPCAP library, and &amp;ldquo;monitor names set from EDID data.&amp;rdquo; Some other features have made it in as well.&lt;/p&gt;
&lt;p&gt;Bug fixes are as follows (gaming-related fixes are in bold):&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;The Void crashes with builtin d3dx9_36 (needs D3DXFillCubeTextureTX() to return S_OK)&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;vbscript fails to compile when colon follows Else in If&amp;hellip;Else&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GOG Heroes of Might and Magic IV crashes on launch&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Switching active window (alt+tab or otherwise) away from Final Fantasy XI causes keyboard keys to remain pressed&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Regression: Visual Studio 2005 &amp;ldquo;package load failure&amp;rdquo;&lt;/li&gt;
&lt;li&gt;STDOUT lost from a forked program on Cygwin/MSYS2&lt;/li&gt;
&lt;li&gt;SubLab VST3 plugin fails to register (needs Windows.System.Profile.SystemManufacturers.SmbiosInformation)&lt;/li&gt;
&lt;li&gt;New typelib marshaller depends on IID_IDispatch support from target interface&lt;/li&gt;
&lt;li&gt;opengl32:opengl - test_copy_context() crashes on w11pro64_nv&lt;/li&gt;
&lt;li&gt;d3dcompiler_43:hlsl_d3d11 &amp;amp; d3dcompiler_47:hlsl_d3d11 - test_trig() fails on w11pro64_nv&lt;/li&gt;
&lt;li&gt;Rich Edit inserts newly composed text at wrong position when system IME composition ends while a selection is active&lt;/li&gt;
&lt;li&gt;loader won&amp;rsquo;t launch from PATH unless named &amp;ldquo;wine&amp;rdquo;&lt;/li&gt;
&lt;li&gt;vbscript memory leak in For Each with SafeArray as group&lt;/li&gt;
&lt;li&gt;vbscript memory leaks in interp_redim_preserve&lt;/li&gt;
&lt;li&gt;vbscript memory leaks in Global_Split&lt;/li&gt;
&lt;li&gt;Wrong version value is returned from win32_operatingsystem on win10 (regression)&lt;/li&gt;
&lt;li&gt;dbghelp:dbghelp - The 64-bit test_modules() fails on Windows 7&lt;/li&gt;
&lt;li&gt;user32:msg - test_message_conversion()&amp;rsquo;s broadcast test fails on Windows 7 and 10&lt;/li&gt;
&lt;li&gt;getenv_s returns the wrong value&lt;/li&gt;
&lt;li&gt;VarAbs() does not handle BSTR arguments correctly&lt;/li&gt;
&lt;li&gt;vbscript fails to compile when statement follows ElseIf&lt;/li&gt;
&lt;li&gt;vbscript fails to compile concat when used without space and expression begins with H&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes at &lt;a href=&#34;https://www.winehq.org/announce/8.2&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Square Enix&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>An Interview with Luke Short, Creator of WinesapOS</title>
      <link>https://linuxgamingcentral.org/posts/interview-with-luke-short-creator-of-winesapos/</link>
      <pubDate>Thu, 16 Feb 2023 16:25:29 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/interview-with-luke-short-creator-of-winesapos/</guid>
      <description>There&amp;rsquo;s a few SteamOS-based distros around the block. One that you might not be aware of is winesapOS &amp;ndash; which, at the time of writing this, has over 500 stars on GitHub. I wanted to get in touch with the main developer, Luke Short &amp;ndash; the person who helped me get in touch with Intel regarding their Optane SSD &amp;ndash; and discuss what exactly the distro does, and why a person might use it over other gaming-oriented distributions.</description>
      <content>&lt;p&gt;There&amp;rsquo;s a few SteamOS-based distros around the block. One that you might not be aware of is &lt;a href=&#34;https://linuxgamingcentral.org/tags/winesapos/&#34;&gt;winesapOS&lt;/a&gt; &amp;ndash; which, at the time of writing this, has &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS&#34;&gt;over 500 stars&lt;/a&gt; on GitHub. I wanted to get in touch with the main developer, Luke Short &amp;ndash; the person who helped me get in touch with Intel regarding their &lt;a href=&#34;https://linuxgamingcentral.org/posts/intel-optane-ssd-review/&#34;&gt;Optane SSD&lt;/a&gt; &amp;ndash; and discuss what exactly the distro does, and why a person might use it over other gaming-oriented distributions. More importantly, I also wanted to get his thoughts on what it&amp;rsquo;s like maintaining a distro that uses SteamOS packages &amp;ndash; the common theme that I&amp;rsquo;m seeing, not just with winesapOS, is that it&amp;rsquo;s kind of a royal pain in the arse to stay up-to-date and make sure none of the packages break.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Luke Short is a solutions engineer at VMware and works on Kubernetes. Outside of his job, he works on winesapOS&lt;/li&gt;
&lt;li&gt;winesapOS started out as a shell script for running commands to install Arch Linux, and to add Linux support to Macs&lt;/li&gt;
&lt;li&gt;winesapOS has been around close to three years, and was the first distro to be based on SteamOS 3&lt;/li&gt;
&lt;li&gt;advantages of winesapOS: portable, Mac support, and test-driven development&lt;/li&gt;
&lt;li&gt;one full-time dev and two part-time&lt;/li&gt;
&lt;li&gt;other than lack of sound, winesapOS support on Deck is great&lt;/li&gt;
&lt;li&gt;the Steam Deck: &amp;ldquo;a game changer for the industry&amp;rdquo;&lt;/li&gt;
&lt;li&gt;the most difficult part of maintaining the distro: packages need to be manually tested when SteamOS gets updated to make sure they don&amp;rsquo;t break anything&lt;/li&gt;
&lt;li&gt;short-term goals: major upgrade support. Long-term: support for ARM devices&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;explain-who-you-are-what-you-do-and-why-you-founded-winesapos&#34;&gt;Explain who you are, what you do, and why you founded winesapOS.&lt;/h1&gt;
&lt;p&gt;My name is Luke Short. At my day job, I’m a Solutions Engineer at VMware working on cloud technologies such as &lt;a href=&#34;https://kubernetes.io/&#34;&gt;Kubernetes&lt;/a&gt;. My focus is on enabling companies to automate and scale their applications while adopting cloud-native practices. The ultimate goal is to give teams more time to work on things that matter such as mission critical applications.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;winesapOS&#34; src=&#34;https://linuxgamingcentral.org/images/winesapos/cover2.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Historically, online I’ve actually been known as “the Chromebook guy” who reported on various Linux gaming news in the ChromeOS space. I used to do a lot of freelance writing for places such as &lt;a href=&#34;https://www.androidpolice.com/author/luke-short/&#34;&gt;Android Police&lt;/a&gt; and &lt;a href=&#34;https://chromeunboxed.com/author/luke/&#34;&gt;Chrome Unboxed&lt;/a&gt;. Nowadays, a lot of my energy outside of my day job is directed towards winesapOS.&lt;/p&gt;
&lt;p&gt;My operating system started off as an experiment. Could I automate installing Linux, make it portable, and get it running perfectly on Macs? &lt;em&gt;Halo: The Master Chief Collection&lt;/em&gt; had just come out for PC and it worked on Proton! My best friend and I love &lt;em&gt;Halo&lt;/em&gt; and, for the first time since our childhood, we could play together again! Except he had a Mac. macOS couldn’t play &lt;em&gt;Halo&lt;/em&gt;. Not even through CrossOver at the time. Adding insult to injury, his Mac even had an AMD discrete graphics card! &lt;strong&gt;I knew that installing Arch Linux was just a bunch of commands. I thought: “What if I took those commands and put them into a shell script?” Thusly, the experiment started and worked!&lt;/strong&gt; It has grown massively since then.&lt;/p&gt;
&lt;h1 id=&#34;what-is-the-significance-of-the-name-winesapos-and-how-long-has-the-project-been-around&#34;&gt;What is the significance of the name “winesapOS,” and how long has the project been around?&lt;/h1&gt;
&lt;p&gt;The word “winesap” is actually a type of apple. Since the original goal was to work on Macs, it seemed like a fitting name. Most people will be surprised to know that winesapOS has been around for almost three years now. What really put us on the map is that &lt;strong&gt;we were the &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS/releases/tag/3.0.0-beta.0&#34;&gt;first Linux distribution to ever be based on SteamOS 3&lt;/a&gt;.&lt;/strong&gt; I did a lot of planning after the Steam Deck’s announcement to prepare winesapOS for the switch from Manjaro to SteamOS. All of that hard work paid off once the Steam Deck launched and the source code was available. It was an easy transition that took only a few weeks.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Winesap apple&#34; src=&#34;https://linuxgamingcentral.org/images/winesapos/winesap.jpg&#34;&gt;
&lt;em&gt;Image credit: Gardener Direct&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;why-might-a-person-want-to-use-winesapos-can-you-explain-the-benefits-it-has-over-other-distributions&#34;&gt;Why might a person want to use winesapOS? Can you explain the benefits it has over other distributions?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Portable and persistent storage.&lt;/strong&gt; Our operating system was built from the ground-up to be portable. You can flash it to an external drive and take it with you on the go. All new files and changes will be saved upon reboots. With that being said, most of our users actually use it on an internal drive.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Mac support.&lt;/strong&gt; We provide lots of third-party drives for the best experience on Macs. By using winesapOS, you can turn any Mac into a gaming machine with the power of Linux!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;winesapOS on a Macbook Pro&#34; src=&#34;https://linuxgamingcentral.org/images/winesapos/running_on_a_macbook_pro.jpeg&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://twitter.com/LukeShortCloud/status/1549259554222878722&#34;&gt;Luke Short&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Test-driven development (TDD).&lt;/strong&gt; Unlike most other Linux distributions, winesapOS was built from the ground-up with TDD. That translates to a stable operating system since we have automated testing. When something breaks, I know about it immediately. Thanks to the community, we now have a continuous integration (CI) pipeline to test every single commit.&lt;/p&gt;
&lt;h1 id=&#34;what-role-do-you-play-as-far-as-development-of-the-distro-how-many-people-actively-contribute-to-the-code&#34;&gt;What role do you play as far as development of the distro? How many people actively contribute to the code?&lt;/h1&gt;
&lt;p&gt;I am the main developer of winesapOS. Besides code, I am passionate about documentation and project planning. I use feedback and advice from the community to drive the development of winesapOS.&lt;/p&gt;
&lt;p&gt;Here are some fun metrics about our project:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Full-time developers: 1&lt;/li&gt;
&lt;li&gt;Part-time developers: 2&lt;/li&gt;
&lt;li&gt;Participaints for bug and feature requests: around 25&lt;/li&gt;
&lt;li&gt;Commits: almost one thousand&lt;/li&gt;
&lt;li&gt;Users: a few thousand (estimated)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We have also worked with other operating systems such as Batocera, HoloISO, and PS4Linux to share our learnings.&lt;/p&gt;
&lt;h1 id=&#34;how-is-compatibility-with-winesapos-on-the-steam-deck&#34;&gt;How is compatibility with winesapOS on the Steam Deck?&lt;/h1&gt;
&lt;p&gt;Overall, it’s great! Since we are based on SteamOS, we inherit the same drivers. &lt;strong&gt;One problem is that getting the internal speakers to work is very tricky.&lt;/strong&gt; Valve has not upstreamed all of their Steam Deck hardware support and setting up the drivers on our fork is tricky. Where distributions such as HoloISO try to be as close to SteamOS as possible, we try to take the SteamOS formula and improve upon it from the ground-up. This leads to occasional caveats including lack of sound support.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;winesapOS on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/winesapos/on_deck.jpeg&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://twitter.com/LukeShortCloud/status/1549999624546500608&#34;&gt;Luke Short&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;speaking-of-the-steam-deck-what-are-you-thoughts-on-the-device&#34;&gt;Speaking of the Steam Deck, what are you thoughts on the device?&lt;/h1&gt;
&lt;p&gt;The Steam Deck is literally a game changer for the industry and Linux gaming community. My gaming computer has dusted away as I prefer to play games on the couch or in bed. I’ve gotten a bunch of my friends on the Steam Deck bandwagon and we’re all loving it so far. I’m excited to see what the next generation of portable PCs will be like!&lt;/p&gt;
&lt;h1 id=&#34;since-winesapos-is-based-on-steamos-how-has-it-been-as-far-as-difficulty-keeping-up-with-all-the-changes-valve-makes-do-things-tend-to-break-on-winesapos-once-it-upgrades-to-a-newer-version-of-steamos&#34;&gt;Since winesapOS is based on SteamOS, how has it been as far as difficulty keeping up with all the changes Valve makes? Do things tend to break on winesapOS once it upgrades to a newer version of SteamOS?&lt;/h1&gt;
&lt;p&gt;The most time consuming part when Valve updates SteamOS is that winesapOS needs to manually update the mesa-steamos and linux-steamos packages. These are hosted on the Arch Linux User Repository (AUR) with tweaks to allow them to build and work on a wide range of generic hardware (not just the Steam Deck). We then need to run various tests to make sure they still work on the latest rolling Arch Linux release. I’m investigating a few different ways of automating all of this.&lt;/p&gt;
&lt;p&gt;When Valve released SteamOS 3.4, they decided to randomly change all of the repository names. This broke all Linux distributions using their repositories, including ours. This has been fixed in our &lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos-3.2.1/&#34;&gt;winesapOS 3.2.1 release&lt;/a&gt;. More communication from Valve in the future would be greatly appreciated from the community.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;winesapOS logo&#34; src=&#34;https://linuxgamingcentral.org/images/winesapos/logo.webp&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://twitter.com/LukeShortCloud/status/1503420536495345666&#34;&gt;Luke Short&amp;rsquo;s wife&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;People ask me all the time if it’s worth it to use the special packages from SteamOS. After using them for a year, I can confidently say no. You’re better off using the latest upstream packages.&lt;/strong&gt; For example, their Linux kernel is still stuck on Linux 5.13 which has been end-of-life for a half a year now. They only backport patches for AMD Radeon’s RDNA2 architecture so it&amp;rsquo;s highly specific. In winesapOS, we also include the latest Linux LTS kernel for those who need a secure and modern kernel with improved hardware support.&lt;/p&gt;
&lt;h1 id=&#34;can-you-give-us-a-sneak-peak-as-far-as-what-we-can-look-forward-to-with-the-next-major-update-to-winesapos&#34;&gt;Can you give us a sneak peak as far as what we can look forward to with the next major update to winesapOS?&lt;/h1&gt;
&lt;p&gt;Short-term, &lt;strong&gt;major upgrades are our focus.&lt;/strong&gt; The reason I don’t go with distributions such as elementaryOS is because they do not offer major upgrades. In fact, winesapOS 1 was supposed to be based on elementaryOS but we had to switch to Ubuntu to support major operating system upgrades. That is a deal breaker to know that a system will become end-of-life. It’s almost as bad as Windows! My current priority is making sure that we have an upgrade path for winesapOS 2 to winesapOS 3. Long-term, &lt;strong&gt;I have ambitious plans of supporting ARM devices&lt;/strong&gt; such as the Raspberry Pi and Apple silicon.&lt;/p&gt;
&lt;h1 id=&#34;anything-else-you-want-to-share-with-us&#34;&gt;Anything else you want to share with us?&lt;/h1&gt;
&lt;p&gt;I’m always planning ahead and thinking about what the next evolution of winesapOS may be. My ultimate goal is to help bring Linux gaming to the masses and I will always continue to contribute towards that goal!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;winesapOS on PC&#34; src=&#34;https://linuxgamingcentral.org/images/winesapos/on_pc.jpeg&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://twitter.com/di_egoalves/status/1510335513932218377&#34;&gt;@di-egoalves&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;If anyone wants to follow me and my work, the best place to start is my personal blog: &lt;a href=&#34;https://lukeshort.cloud/&#34;&gt;https://lukeshort.cloud/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Though they&amp;rsquo;re a little outdated, there&amp;rsquo;s a couple of more interviews with Luke &lt;a href=&#34;https://boilingsteam.com/podcast-16-with-luke-short-how-far-are-we-from-having-steam-on-chromeos-and-how-the-steam-deck-will-change-linux-gaming/&#34;&gt;on&lt;/a&gt; &lt;a href=&#34;https://boilingsteam.com/steam-on-chromeos-a-win-win-situation-for-both-google-and-valve/&#34;&gt;Boiling Steam&lt;/a&gt; if you&amp;rsquo;d like to get to know him more!&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>WinesapOS 3.2.1 Switches to SteamOS 3.4 Repo Names, Decreases Swappiness Level</title>
      <link>https://linuxgamingcentral.org/posts/winesapos-3.2.1/</link>
      <pubDate>Thu, 16 Feb 2023 16:15:36 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/winesapos-3.2.1/</guid>
      <description>Not much has changed since the 3.2.0 update, but still worth talking about. Here are the highlights:
the distro has switched to the renamed SteamOS 3.4 repo names &amp;ndash; older versions &amp;ldquo;caused a lot of issues for users&amp;rdquo; swappiness level decreased from 10% to 1% password can be changed during first-time setup See the full patch notes and download on GitHub. And stay tuned for an interview with Luke Short, the WinesapOS maintainer!</description>
      <content>&lt;p&gt;Not much has changed since the &lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos-3.2.0/&#34;&gt;3.2.0 update&lt;/a&gt;, but still worth talking about. Here are the highlights:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the distro has switched to the renamed SteamOS 3.4 repo names &amp;ndash; older versions &amp;ldquo;caused a lot of issues for users&amp;rdquo;&lt;/li&gt;
&lt;li&gt;swappiness level decreased from 10% to 1%&lt;/li&gt;
&lt;li&gt;password can be changed during first-time setup&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the full patch notes and download on &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS/releases/tag/3.2.1&#34;&gt;GitHub&lt;/a&gt;. And stay tuned for an interview with Luke Short, the WinesapOS maintainer!&lt;/p&gt;
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    <item>
      <title>Updated Kernel and SMT Disabled Feature Coming to SteamOS 3.5</title>
      <link>https://linuxgamingcentral.org/posts/updated-kernel-and-smt-disabled-with-steamos-3.5/</link>
      <pubDate>Thu, 16 Feb 2023 03:43:01 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/updated-kernel-and-smt-disabled-with-steamos-3.5/</guid>
      <description>This post is purely coming off of a Tweet from a Valve developer, but it&amp;rsquo;s worth talking about nonetheless.
Pierre-Loup Griffais mentioned this:
There are performance improvements in the pipe on workloads that need SMT disabled to perform well. Those are being tested now and will release as part of the updated kernel we are working on for SteamOS 3.5.
So, two things we can glean here:
The kernel is finally getting an update.</description>
      <content>&lt;p&gt;This post is purely coming off of a Tweet from a Valve developer, but it&amp;rsquo;s worth talking about nonetheless.&lt;/p&gt;
&lt;p&gt;Pierre-Loup Griffais mentioned &lt;a href=&#34;https://twitter.com/Plagman2/status/1626041563737645056&#34;&gt;this&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;There are performance improvements in the pipe on workloads that need SMT disabled to perform well. Those are being tested now and will release as part of the updated kernel we are working on for SteamOS 3.5.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;So, two things we can glean here:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;The kernel is &lt;em&gt;finally&lt;/em&gt; getting an update. Griffais didn&amp;rsquo;t say what kernel the new one will be based on, but anything newer than 5.13 &amp;ndash; which is &lt;em&gt;over a year-and-a-half old&lt;/em&gt; at this point &amp;ndash; is definitely a welcome addition.&lt;/li&gt;
&lt;li&gt;It seems there will be a way to disable simultaneous multithreading (&lt;a href=&#34;https://en.wikipedia.org/wiki/Simultaneous_multithreading&#34;&gt;SMT&lt;/a&gt;), which can lead to &amp;ldquo;performance improvements.&amp;rdquo; Whether this can be turned on or off on a per-game basis wasn&amp;rsquo;t stated.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Basically, when SMT is disabled, the number of CPU threads available is halved. Only the even-numbered threads will be used. On the Steam Deck, this is particularly useful for &lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-remastered-review/#emulation-tips&#34;&gt;emulation&lt;/a&gt; and older titles; it can lead to an increase in performance while also reducing power consumption.&lt;/p&gt;
&lt;p&gt;In the meantime, while we&amp;rsquo;re waiting for SteamOS 3.5, if you want to control SMT and other advanced power options on your Deck, you can make use of &lt;a href=&#34;https://linuxgamingcentral.org/posts/preserve-battery-life-on-deck-with-powertools/&#34;&gt;PowerTools&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>How to Add Your Own Background Music and Sound Effects to your Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/how-to-add-custom-bgm-and-sfx-to-steam-deck/</link>
      <pubDate>Wed, 15 Feb 2023 15:53:42 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/how-to-add-custom-bgm-and-sfx-to-steam-deck/</guid>
      <description>Keyboard and mouse highly recommended!
1. Get Decky Loader and Audio Loader Get Decky Loader here. After that&amp;rsquo;s installed you can get Audio Loader through the shopping icon on the top-right from the Quick Access Menu.
2. (Optional) Enable SSH to your Deck I recommend setting up SSH on your Deck to allow remote access from your desktop. This will make your life a lot easier &amp;ndash; you can work on the BGM/SFX on your desktop, then wirelessly transfer the files to your Deck whenever you&amp;rsquo;re ready to test.</description>
      <content>&lt;p&gt;Keyboard and mouse highly recommended!&lt;/p&gt;
&lt;h1 id=&#34;1-get-decky-loader-and-audio-loader&#34;&gt;1. Get Decky Loader and Audio Loader&lt;/h1&gt;
&lt;p&gt;Get Decky Loader &lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-loader&#34;&gt;here&lt;/a&gt;. After that&amp;rsquo;s installed you can get Audio Loader through the shopping icon on the top-right from the Quick Access Menu.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Audio Loader in Decky store&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/adding_custom_bgm_and_sfx/audio_loader_in_store.jpeg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;2-optional-enable-ssh-to-your-deck&#34;&gt;2. (Optional) Enable SSH to your Deck&lt;/h1&gt;
&lt;p&gt;I recommend setting up SSH on your Deck to allow remote access from your desktop. This will make your life a lot easier &amp;ndash; you can work on the BGM/SFX on your desktop, then wirelessly transfer the files to your Deck whenever you&amp;rsquo;re ready to test.&lt;/p&gt;
&lt;p&gt;You can read &lt;a href=&#34;https://shendrick.net/Gaming/2022/05/30/sshonsteamdeck.html&#34;&gt;this post&lt;/a&gt; for more info, but in a nutshell, to start the SSH daemon on your Deck, first make sure you have a sudo password set up, then run:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;sudo systemctl start sshd&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;The service can be stopped at any time with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;sudo systemctl stop sshd&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Beware that enabling SSH on your Deck can potentially expose the device to attackers if they have remote access to it, so it&amp;rsquo;s best to shut it off when you&amp;rsquo;re done.&lt;/p&gt;
&lt;h1 id=&#34;3-add-bgm&#34;&gt;3. Add BGM&lt;/h1&gt;
&lt;p&gt;We&amp;rsquo;ll start with custom BGM, since it&amp;rsquo;s easier to work with than SFX. A couple of guidelines as to what you should select for the BGM:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;should be lyricless&lt;/li&gt;
&lt;li&gt;it&amp;rsquo;s &lt;em&gt;background&lt;/em&gt; music; not a general music player&lt;/li&gt;
&lt;li&gt;try to refrain from anything that&amp;rsquo;s heavy-hitting; ideally it should be ambiance and/or instrumental&lt;/li&gt;
&lt;li&gt;BGM should loop well, without sounding too abrupt whenever it repeats&lt;/li&gt;
&lt;li&gt;BGM needs to be in &lt;strong&gt;MP3&lt;/strong&gt; format&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You will also likely need to have an audio editor available on hand, such as Audacity, to trim the audio as needed, or ensure it loops properly.&lt;/p&gt;
&lt;p&gt;On your Deck, navigate to &lt;code&gt;~/homebrew/sounds/&lt;/code&gt;. Create a new folder. Name it to whatever you like; preferably something along the same lines as the title of the music you want to add. For this tutorial, I&amp;rsquo;m going to go with something retro: &lt;a href=&#34;https://www.youtube.com/watch?v=Q9ieYLHc1fQ&#34;&gt;Lower Brinstar from &lt;em&gt;Super Metroid&lt;/em&gt;&lt;/a&gt;. So I&amp;rsquo;m going to name my folder &amp;ldquo;Lower Brinstar&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Lower Brinstar folder in ~/homebrew/sounds/&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/adding_custom_bgm_and_sfx/lower_brinstar_folder.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Go inside the folder you just made. Create a new file and name it &lt;code&gt;pack.json&lt;/code&gt;. Add the following lines to it:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;{
  &amp;#34;name&amp;#34;: &amp;#34;Pack Name&amp;#34;,
  &amp;#34;description&amp;#34;: &amp;#34;Use this field to describe the pack.&amp;#34;,
  &amp;#34;author&amp;#34;: &amp;#34;GitHubUsername&amp;#34;,
  &amp;#34;version&amp;#34;: &amp;#34;v1.0&amp;#34;,
  &amp;#34;manifest_version&amp;#34;: 2,
  &amp;#34;music&amp;#34;: true,
  &amp;#34;ignore&amp;#34;: [],
  &amp;#34;mappings&amp;#34;: {}
}
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Now modify the values. In my case, I would name &amp;ldquo;name&amp;rdquo; to &amp;ldquo;Lower Brinstar (Super Metroid)&amp;rdquo;, the &amp;ldquo;description&amp;rdquo; to &amp;ldquo;Lower Brinstar from Super Metroid. ©1994-2019 Intelligent Systems Co., Ltd., Nintendo Co., Ltd. &amp;amp; Nintendo R&amp;amp;D1. All Rights Reserved.&amp;rdquo;, and &amp;ldquo;author&amp;rdquo; to &amp;ldquo;Linux Gaming Central&amp;rdquo;. My JSON file would look like this:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;{
  &amp;#34;name&amp;#34;: &amp;#34;Lower Brinstar (Super Metroid)&amp;#34;,
  &amp;#34;description&amp;#34;: &amp;#34;Lower Brinstar from Super Metroid. ©1994-2019 Intelligent Systems Co., Ltd., Nintendo Co., Ltd. &amp;amp; Nintendo R&amp;amp;D1. All Rights Reserved.&amp;#34;,
  &amp;#34;author&amp;#34;: &amp;#34;Linux Gaming Central&amp;#34;,
  &amp;#34;version&amp;#34;: &amp;#34;v1.0&amp;#34;,
  &amp;#34;manifest_version&amp;#34;: 2,
  &amp;#34;music&amp;#34;: true,
  &amp;#34;ignore&amp;#34;: [],
  &amp;#34;mappings&amp;#34;: {}
}
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Now here&amp;rsquo;s the fun part. Get your MP3 and put it in the same folder as the JSON file. Name it to &lt;code&gt;menu_music.mp3&lt;/code&gt;. An easy way of ripping sound tracks from YouTube, if there isn&amp;rsquo;t a download available, is by using &lt;a href=&#34;https://github.com/yt-dlp/yt-dlp&#34;&gt;yt-dlp&lt;/a&gt;. So, if I were to download the Lower Brinstar theme, I would run this:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;yt-dlp -x --audio-format mp3 https://www.youtube.com/watch?v=Q9ieYLHc1fQ&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Obviously, if the music isn&amp;rsquo;t yours, make sure you give proper credit to whoever made it in the &amp;ldquo;description&amp;rdquo; field.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Lower Brinstar thumbnail&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/adding_custom_bgm_and_sfx/lower_brinstar.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now open the MP3 file with an audio editor (Audacity is a great example). The first thing we need to do is &lt;strong&gt;lower the amplification by 10 decibels.&lt;/strong&gt; Select the entire track -&amp;gt; Effect -&amp;gt; Amplify -&amp;gt; Amplification: &lt;strong&gt;-10&lt;/strong&gt; -&amp;gt; OK.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Lowering amplification via Audacity&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/adding_custom_bgm_and_sfx/lowering_amplification.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;In the case of the Lower Brinstar theme I just downloaded, it doesn&amp;rsquo;t need to be seven minutes long. We can actually trim this down to around one minute and 52 seconds. &lt;strong&gt;Trim the length of the theme so that it&amp;rsquo;s just long enough to go around once. Make sure there are no fade ins or outs.&lt;/strong&gt; Copy this track, paste it right next to it, and play it back to test how well the loop effect sounds. If the loop effect sounds natural, you know you edited the track right.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Trimming BGM in Audacity&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/adding_custom_bgm_and_sfx/trimmed_audio.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Delete the copy of the track, and export the project as an MP3 file. Again, make sure the file name is &lt;code&gt;menu_music.mp3&lt;/code&gt; and put inside the folder we created earlier.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Properly named BGM file&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/adding_custom_bgm_and_sfx/properly_named_bgm_file.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;If everything went well your newly created theme should be available in the dropdown menu for Audio Loader in the QAM. Select it, test to make sure the volume is okay, that it&amp;rsquo;s not too loud or too quiet, and that it loops nicely. Make changes as needed.&lt;/p&gt;
&lt;h1 id=&#34;4-add-sfx&#34;&gt;4. Add SFX&lt;/h1&gt;
&lt;p&gt;SFX will be a little more tricky, as a lot of memorization is needed to keep track of which sound file does what. And hopefully the sound effects that you want will be available as a nice .zip file, labeled with the names of each sound effect. &lt;strong&gt;Sound effects need to be in WAV format.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Add a new folder in &lt;code&gt;~/homebrew/sounds/&lt;/code&gt;. Name it to whatever you want. I&amp;rsquo;ll go with &amp;ldquo;Super Metroid SFX&amp;rdquo;. Inside the folder, create a &lt;code&gt;pack.json&lt;/code&gt; file, just like with custom BGM. Add the following contents to it:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;{
  &amp;#34;name&amp;#34;: &amp;#34;Pack Name&amp;#34;,
  &amp;#34;description&amp;#34;: &amp;#34;Use this field to describe the pack.&amp;#34;,
  &amp;#34;author&amp;#34;: &amp;#34;GitHubUsername&amp;#34;,
  &amp;#34;version&amp;#34;: &amp;#34;v1.0&amp;#34;,
  &amp;#34;manifest_version&amp;#34;: 2,
  &amp;#34;music&amp;#34;: false,
  &amp;#34;ignore&amp;#34;: [
    &amp;#34;bumper_end.wav&amp;#34;,
    &amp;#34;confirmation_negative.wav&amp;#34;,
    &amp;#34;confirmation_positive.wav&amp;#34;,
    &amp;#34;deck_ui_achievement_toast.wav&amp;#34;,
    &amp;#34;deck_ui_bumper_end_02.wav&amp;#34;,
    &amp;#34;deck_ui_default_activation.wav&amp;#34;,
    &amp;#34;deck_ui_hide_modal.wav&amp;#34;,
    &amp;#34;deck_ui_into_game_detail.wav&amp;#34;,
    &amp;#34;deck_ui_launch_game.wav&amp;#34;,
    &amp;#34;deck_ui_message_toast.wav&amp;#34;,
    &amp;#34;deck_ui_misc_01.wav&amp;#34;,
    &amp;#34;deck_ui_misc_08.wav&amp;#34;,
    &amp;#34;deck_ui_misc_10.wav&amp;#34;,
    &amp;#34;deck_ui_navigation.wav&amp;#34;,
    &amp;#34;deck_ui_out_of_game_detail.wav&amp;#34;,
    &amp;#34;deck_ui_show_modal.wav&amp;#34;,
    &amp;#34;deck_ui_side_menu_fly_in.wav&amp;#34;,
    &amp;#34;deck_ui_side_menu_fly_out.wav&amp;#34;,
    &amp;#34;deck_ui_slider_down.wav&amp;#34;,
    &amp;#34;deck_ui_slider_up.wav&amp;#34;,
    &amp;#34;deck_ui_switch_toggle_off.wav&amp;#34;,
    &amp;#34;deck_ui_switch_toggle_on.wav&amp;#34;,
    &amp;#34;deck_ui_tab_transition_01.wav&amp;#34;,
    &amp;#34;deck_ui_tile_scroll.wav&amp;#34;,
    &amp;#34;deck_ui_toast.wav&amp;#34;,
    &amp;#34;deck_ui_typing.wav&amp;#34;,
    &amp;#34;deck_ui_volume.wav&amp;#34;,
    &amp;#34;pop_sound.wav&amp;#34;,
    &amp;#34;steam_at_mention.m4a&amp;#34;,
    &amp;#34;steam_chatroom_notification.m4a&amp;#34;,
    &amp;#34;ui_steam_message_old_smooth.m4a&amp;#34;,
    &amp;#34;ui_steam_smoother_friend_join.m4a&amp;#34;,
    &amp;#34;ui_steam_smoother_friend_online.m4a&amp;#34;
  ],
  &amp;#34;mappings&amp;#34;: {}
}
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Modify the values accordingly.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.sounds-resource.com/&#34;&gt;The Sounds Resource&lt;/a&gt; is a great place to find sound effects from various games. And guess what? There&amp;rsquo;s a sound pack available for &lt;a href=&#34;https://www.sounds-resource.com/snes/supermetroid/sound/46395/&#34;&gt;&lt;em&gt;Super Metroid&lt;/em&gt;&lt;/a&gt;, so I&amp;rsquo;ll be using this in congruence with the Lower Brinstar theme.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sounds resource for Super Metroid&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/adding_custom_bgm_and_sfx/sounds_resource.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Download the archive and extract it. This is where things get a bit convoluted. You&amp;rsquo;ll need to rename each sound file to the name of the sound file found in &lt;code&gt;~/.local/share/Steam/steamui/sounds/&lt;/code&gt;. So, for instance, if you wanted to replace the sound file when navigating across most UI options, you would rename your sound file to &lt;code&gt;deck_ui_misc_10.wav&lt;/code&gt;, then place this file in the new folder you created.&lt;/p&gt;
&lt;p&gt;You can use this as a guideline for the SFX you want to replace:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;deck_ui_achievement_toast.wav&lt;/code&gt; - Played when a user unlocks an achievement in a Steam game.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_bumper_end_02.wav&lt;/code&gt; - Played when attempting to navigate and being unable to move further.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_default_activation.wav&lt;/code&gt; - Played when selecting most interactable objects.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_hide_modal.wav&lt;/code&gt; - Played when exiting most pop-ups.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_into_game_detail.wav&lt;/code&gt; - Played when opening a game&amp;rsquo;s details page.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_launch_game.wav&lt;/code&gt; - Played when launching a game.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_misc_10.wav&lt;/code&gt; - Played when navigating through most areas.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_navigation.wav&lt;/code&gt; - Played when navigating through specific areas (ex. Settings).&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_out_of_game_detail.wav&lt;/code&gt; - Played when exiting a game&amp;rsquo;s details page.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_show_modal.wav&lt;/code&gt; - Played when a pop-up appears.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_side_menu_fly_in.wav&lt;/code&gt; - Played when opening the Steam or Quick Access menus.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_side_menu_fly_out.wav&lt;/code&gt; - Played when exiting the Steam or Quick Access menus.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_slider_down.wav&lt;/code&gt; - Played when decreasing a slider.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_slider_up.wav&lt;/code&gt; - Played when increasing a slider.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_switch_toggle_off.wav&lt;/code&gt; - Played when toggling off a toggle.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_switch_toggle_on.wav&lt;/code&gt; - Played when toggling on a toggle.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_tab_transition_01.wav&lt;/code&gt; - Played when switching between tabs (ex. Library views).&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_toast.wav&lt;/code&gt; - Played when a toast appears at the bottom-right corner of the UI.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_typing.wav&lt;/code&gt; - Played when typing on the keyboard.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;deck_ui_volume.wav&lt;/code&gt; - Played when confirming the volume setting in Settings.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;steam_at_mention.m4a&lt;/code&gt; - Played when mentioned in a group chat.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;steam_chatroom_notification.m4a&lt;/code&gt; - Played when receiving a group chat message.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ui_steam_message_old_smooth.m4a&lt;/code&gt; - Played when receiving a private chat message.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ui_steam_smoother_friend_join.m4a&lt;/code&gt; - Played when a friend runs a game or software.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ui_steam_smoother_friend_online.m4a&lt;/code&gt; - Played when a friend goes online on Steam.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Once you&amp;rsquo;ve renamed a sound file and put it in the SFX folder you made earlier, you can then cross the filename in the &amp;ldquo;ignore&amp;rdquo; list in the &lt;code&gt;pack.json&lt;/code&gt; file. So if you added a custom sound effect for &lt;code&gt;deck_ui_achievement_toast.wav&lt;/code&gt;, you can remove this line in the &amp;ldquo;ignore&amp;rdquo; list. Keep doing this for each sound effect that you replace. Lines that remain inside the &amp;ldquo;ignore&amp;rdquo; list will be ignored and will use the vanilla sound effect.&lt;/p&gt;
&lt;p&gt;When you&amp;rsquo;re done, test the sound effects on your Deck by selecting it from Audio Loader. Make sure the volume isn&amp;rsquo;t so loud that the speakers &amp;ldquo;pop&amp;rdquo;; you may need to decrease the amplification on the sound effect so it doesn&amp;rsquo;t create this effect.&lt;/p&gt;
&lt;p&gt;At the end of the day my &lt;code&gt;pack.json&lt;/code&gt; file would look like this:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;{
  &amp;#34;name&amp;#34;: &amp;#34;Super Metroid SFX&amp;#34;,
  &amp;#34;description&amp;#34;: &amp;#34;Sound effects from Super Metroid. ©1994-2019 Intelligent Systems Co., Ltd., Nintendo Co., Ltd. &amp;amp; Nintendo R&amp;amp;D1. All Rights Reserved.&amp;#34;,
  &amp;#34;author&amp;#34;: &amp;#34;Linux Gaming Central&amp;#34;,
  &amp;#34;version&amp;#34;: &amp;#34;v1.0&amp;#34;,
  &amp;#34;manifest_version&amp;#34;: 2,
  &amp;#34;music&amp;#34;: false,
  &amp;#34;ignore&amp;#34;: [
    &amp;#34;bumper_end.wav&amp;#34;,
    &amp;#34;confirmation_negative.wav&amp;#34;,
    &amp;#34;confirmation_positive.wav&amp;#34;,
    &amp;#34;deck_ui_message_toast.wav&amp;#34;,
    &amp;#34;deck_ui_misc_01.wav&amp;#34;,
    &amp;#34;deck_ui_misc_08.wav&amp;#34;,
    &amp;#34;deck_ui_tile_scroll.wav&amp;#34;,
    &amp;#34;pop_sound.wav&amp;#34;,
    &amp;#34;steam_at_mention.m4a&amp;#34;,
    &amp;#34;steam_chatroom_notification.m4a&amp;#34;,
    &amp;#34;ui_steam_message_old_smooth.m4a&amp;#34;,
    &amp;#34;ui_steam_smoother_friend_join.m4a&amp;#34;,
    &amp;#34;ui_steam_smoother_friend_online.m4a&amp;#34;
  ],
  &amp;#34;mappings&amp;#34;: {}
}
&lt;/code&gt;&lt;/pre&gt;&lt;h1 id=&#34;5-upload-for-others-to-enjoy&#34;&gt;5. Upload for Others to Enjoy&lt;/h1&gt;
&lt;p&gt;Check the &lt;a href=&#34;https://docs.deckthemes.com/#/Submission&#34;&gt;submission criteria&lt;/a&gt; page before submitting your work. If the developers approve, it will be available on the Audio Loader store.&lt;/p&gt;

 

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&lt;p&gt;If you want to use &lt;em&gt;Super Metroid&lt;/em&gt; BGM/SFX, you can go to my &lt;a href=&#34;https://github.com/linuxgamingcentral/super-metroid-bgm-and-sfx-for-deck&#34;&gt;GitHub repo&lt;/a&gt; and follow the instructions there. I also have &lt;a href=&#34;https://github.com/linuxgamingcentral/metroid-prime-sfx-and-bgm-for-deck&#34;&gt;&lt;em&gt;Metroid Prime&lt;/em&gt; SFX/BGM&lt;/a&gt; as well. I will likely submit these packs soon so it will be easier to install them.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ll have a video to accompany this article soon.&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Record Your Deck&#39;s Screen with Decky-Recorder</title>
      <link>https://linuxgamingcentral.org/posts/decky-recorder/</link>
      <pubDate>Tue, 14 Feb 2023 03:58:47 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/decky-recorder/</guid>
      <description>I&amp;rsquo;ve been getting a lot of comments on my last couple of YouTube videos as to how I got Decky-Recorder, as well as how to install it.
If you hadn&amp;rsquo;t already noticed, the plugin isn&amp;rsquo;t available in the Decky Loader store. It&amp;rsquo;s currently in the process of being merged with Decky Loader as a pull request. But we can still make use of the plugin. Here&amp;rsquo;s how.
If you haven&amp;rsquo;t installed Decky Loader on your Deck already, go and do so.</description>
      <content>&lt;p&gt;I&amp;rsquo;ve been getting a lot of comments on my last couple of &lt;a href=&#34;https://www.youtube.com/@linuxgamingctr&#34;&gt;YouTube videos&lt;/a&gt; as to how I got Decky-Recorder, as well as how to install it.&lt;/p&gt;
&lt;p&gt;If you hadn&amp;rsquo;t already noticed, the plugin isn&amp;rsquo;t available in the Decky Loader store. It&amp;rsquo;s currently in the process of &lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-plugin-database/pull/190&#34;&gt;being merged with Decky Loader as a pull request&lt;/a&gt;. But we can still make use of the plugin. Here&amp;rsquo;s how.&lt;/p&gt;
&lt;p&gt;If you haven&amp;rsquo;t installed Decky Loader on your Deck already, go and do so. Go to Desktop Mode, head to the &lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-loader&#34;&gt;GitHub page&lt;/a&gt;, and click the Download button to download the .desktop file and run through the installation.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Decky Loader GitHub page&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/powertools/decky_loader_github_page.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now head to the &lt;a href=&#34;https://github.com/marissa999/decky-recorder&#34;&gt;Decky-Recorder GitHub&lt;/a&gt;. Go to the &lt;a href=&#34;https://github.com/marissa999/decky-recorder/releases&#34;&gt;Releases&lt;/a&gt; page. You&amp;rsquo;ll notice two versions: 0.02 and 0.03. &lt;strong&gt;I recommend going with 0.02 as it is more stable than 0.03&lt;/strong&gt;. Only use 0.03 if you want to record your voice.&lt;/p&gt;
&lt;p&gt;Download the .zip file and extract it anywhere. Open your file manager (Plasma uses Dolphin by default) and go to &lt;code&gt;~/homebrew/&lt;/code&gt;. You may notice the &lt;code&gt;plugins/&lt;/code&gt; folder has a lock icon next to it. Meaning we can&amp;rsquo;t just copy the extracted zip file over to this folder. So we&amp;rsquo;ll need to modify the permissions of the folder.&lt;/p&gt;
&lt;p&gt;Right-click &lt;code&gt;plugins/&lt;/code&gt;, go to Properties, and go to the Permissions tab. Open the dropdown menu for all three items (Owner, Group, and Others) and select &amp;ldquo;Can View &amp;amp; Modify Content&amp;rdquo;. Now check the box for &amp;ldquo;Apply changes to all subfolders and their contents&amp;rdquo;. Click &amp;ldquo;OK&amp;rdquo; and the permissions should be applied.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Decky Loader plugins permissions&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/decky-recorder/permissions.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now you can just copy the &lt;code&gt;decky-recorder/&lt;/code&gt; folder and put it inside of the &lt;code&gt;plugins/&lt;/code&gt; folder without getting a copy failure.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Decky Loader plugins folder&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/decky-recorder/plugins_folder.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s it! Decky-Recorder is now installed. Go to Game Mode and it should be available as a plugin from the Quick Access Menu. Simply press &amp;ldquo;Start recording&amp;rdquo; and &amp;ldquo;Stop recording&amp;rdquo; to make use of it. Recordings will be captured at 60 FPS and will be saved in &lt;code&gt;~/Videos/&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Decky Loader in QAM&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/decky-recorder/qam.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;A couple of caveats to be aware of:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;There&amp;rsquo;s a 10-15% chance the recording won&amp;rsquo;t actually save. If you try to play the video in Desktop Mode and nothing happens, you&amp;rsquo;ll know the recording didn&amp;rsquo;t work. You&amp;rsquo;ll have to record again and just hope it works that time.&lt;/li&gt;
&lt;li&gt;Small performance hit while recording. So if you have custom TDP/GPU clock settings for a particular game, you may want to bump it up a couple of notches to keep the performance the same.&lt;/li&gt;
&lt;/ol&gt;

 

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&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-steam-deck-checker/&#34;&gt;Steam Deck Checker&lt;/a&gt; also has a &lt;a href=&#34;https://www.youtube.com/watch?v=px3hSJMn928&#34;&gt;video tutorial&lt;/a&gt; (it&amp;rsquo;s in German though). I&amp;rsquo;ll make a video guide as well soon.&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>My Thoughts on Metroid Prime Remastered</title>
      <link>https://linuxgamingcentral.org/posts/metroid-prime-remastered-review/</link>
      <pubDate>Sun, 12 Feb 2023 17:27:14 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/metroid-prime-remastered-review/</guid>
      <description>On Wednesday evening I sat at my desk, watching the livestream of the Nintendo Direct. And for the first half hour or so, I was shaking my head, saying to myself, &amp;ldquo;This Direct is just as bad as the one in September.&amp;rdquo;
Until I saw the announcement for Metroid Prime Remastered. I paid much more attention to the stream. The graphics looked amazing! It was hard to believe that attention to detail could be running a full 60 FPS on a chipset that&amp;rsquo;s nearly ten years old.</description>
      <content>&lt;p&gt;On Wednesday evening I sat at my desk, watching the livestream of the Nintendo Direct. And for the first half hour or so, I was shaking my head, saying to myself, &amp;ldquo;This Direct is just as bad as the one in September.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Until I saw the announcement for &lt;em&gt;Metroid Prime Remastered&lt;/em&gt;. I paid much more attention to the stream. The graphics looked amazing! It was hard to believe that attention to detail could be running a full 60 FPS on a chipset that&amp;rsquo;s nearly ten years old.&lt;/p&gt;
&lt;p&gt;Then I watched carefully when Nintendo was going to release it. Just an hour or two after the stream.&lt;/p&gt;
&lt;p&gt;I nearly fell off my seat.&lt;/p&gt;

 

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&lt;p&gt;My childhood game, faithfully remade with modern graphics. The game that helps me get through the difficult patches in life. And it was already playable. I guess the rumors of a remaster were actually real! In the meantime, however, I guess Nintendo gave a middle finger to all the fan projects &amp;ndash; such as the &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-metroid-prime-remastered-devs/&#34;&gt;unofficial remaster&lt;/a&gt; &amp;ndash; that aimed to recreate the game in HD. After all, Nintendo &lt;em&gt;does&lt;/em&gt; hate their fanbase very much.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;ve never heard of the &lt;em&gt;Metroid&lt;/em&gt; series before, I recommend checking out Modern Vintage Gamer&amp;rsquo;s &lt;a href=&#34;https://www.youtube.com/watch?v=cSOSD_OFThk&#34;&gt;overview&lt;/a&gt; of the remaster; he explains the history of the series.&lt;/p&gt;
&lt;h1 id=&#34;the-game&#34;&gt;The Game&lt;/h1&gt;
&lt;p&gt;As implied by the game title, &lt;em&gt;Metroid Prime&lt;/em&gt; was given an HD overhaul. Datamining has suggested it&amp;rsquo;s using the same RUDE (Retro Universal Design Engine) engine that powered the same game 20 years ago. Meaning you can spam missles just like in the original by closing Samus&amp;rsquo; arm cannon as soon as one fires. Or speedrun through the final boss by attacking Metroid Prime&amp;rsquo;s core once every second or so rather than just spitting phazon constantly. However, because the remaster is based on the PAL edition, a lot of speedrunning tactics have been removed. For example, Samus can&amp;rsquo;t dash to the side with her scan visor on, meaning she can&amp;rsquo;t get the space jump boots early on. On the other hand, the soundtrack that plays when facing Flaahgra is &amp;ldquo;greatly expanded.&amp;rdquo; You can check &lt;a href=&#34;https://tcrf.net/Metroid_Prime/Version_Differences#Europe.2FJapan&#34;&gt;The Cutting Room Floor&lt;/a&gt; wiki for a full list of differences between the US/Europe/Japanese releases.&lt;/p&gt;
&lt;p&gt;Besides that, here&amp;rsquo;s some other changes from the original:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;updated lighting system, textures, models, post-processing effects, and increased resolution (900p/610p in docked and handheld modes respectively, versus the 480p on the original)&lt;/li&gt;
&lt;li&gt;new control options, including classic, dual stick, dual stick with gyro, hybrid, etc. with adjustable gyro and aiming sensitivity&lt;/li&gt;
&lt;li&gt;new Casual difficulty option&lt;/li&gt;
&lt;li&gt;some cutscenes have narration; this can be turned on or off&lt;/li&gt;
&lt;li&gt;2x mutlisample anti-aliasing (&lt;a href=&#34;https://en.wikipedia.org/wiki/Multisample_anti-aliasing&#34;&gt;MSAA&lt;/a&gt;) that makes the game look like it&amp;rsquo;s running at 1080p, even though it&amp;rsquo;s 900p&lt;/li&gt;
&lt;li&gt;lighting is still baked but is a &amp;ldquo;huge leap&amp;rdquo; from the original, with every single room getting a visible update. Outdoor areas look more &amp;ldquo;life-like&amp;rdquo;&lt;/li&gt;
&lt;li&gt;music is apparently upsampled to &lt;a href=&#34;https://twitter.com/synamax/status/1624150313245499410&#34;&gt;48 KHz&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;subtle improvements like the glow from the heat in Samus&amp;rsquo; arm cannon&lt;/li&gt;
&lt;li&gt;charging the arm cannon doesn&amp;rsquo;t glow the area right in front of Samus, unlike the original&lt;/li&gt;
&lt;/ul&gt;

 

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&lt;p&gt;Although it&amp;rsquo;s a bit rare, I have seen some animations that have been updated as well, such as when Samus jumps to the next level when she&amp;rsquo;s fighting the first phase of Metroid Prime. Otherwise, most of the original animations remain intact.&lt;/p&gt;
&lt;p&gt;One of the original developers of &lt;em&gt;Metroid Prime&lt;/em&gt; &lt;a href=&#34;https://twitter.com/ZoidCTF/status/1623477699942686720&#34;&gt;criticized the game&amp;rsquo;s doors&lt;/a&gt;. Not because of loading times, but because of the oversaturation of the alpha channel (in other words, it&amp;rsquo;s &amp;ldquo;too blue&amp;rdquo;). During my playthrough I didn&amp;rsquo;t really notice this to be honest; to me it&amp;rsquo;s just a door. On the other hand, this developer said they spent &amp;ldquo;months&amp;rdquo; working on them, so I don&amp;rsquo;t really blame him when he says the doors should get fixed. Who knows, maybe the game will get an update later on to address this.&lt;/p&gt;
&lt;p&gt;To be honest, I was kind of relieved when I learned that &lt;a href=&#34;https://www.nintendoworldreport.com/news/62825/iron-galaxy-studios-assisted-with-metroid-prime-remastered-development&#34;&gt;it wasn&amp;rsquo;t just Retro Studios that worked on the remaster&lt;/a&gt;. Iron Galaxy Studios and several other companies worked on it as well. I&amp;rsquo;m relieved because, well, imagine being crunched, working 100 hours a week on a game 20 years ago. Imagine the shouting matches that ensued, how tired you might have been. Getting four hours of sleep in the office every three days or so. Now imagine being reminded of that 20 years later, working on the same game.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR credits with Iron Galaxy Studios mentioned&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/mpr/credits.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;my-nitpicks&#34;&gt;My Nitpicks&lt;/h1&gt;
&lt;p&gt;Metacritic score for &lt;em&gt;Metroid Prime Remastered&lt;/em&gt; currently stands at a rating of &lt;a href=&#34;https://www.metacritic.com/game/switch/metroid-prime-remastered&#34;&gt;95&lt;/a&gt;. I don&amp;rsquo;t disagree with that rating. But I also understand why it&amp;rsquo;s missing the remaining five points. And for this, here&amp;rsquo;s my complaints.&lt;/p&gt;
&lt;p&gt;For starters, the constant back-and-forth between different levels. That remains here. This is just as cumbersome as it was in the original. Towards the end of the game, when you&amp;rsquo;re scrounging for the last remaining bits of the Chozo Artifacts, this is especially painful. Why couldn&amp;rsquo;t they have added a fast-travel option after getting all the essential upgrades? Nope, that&amp;rsquo;s not here. You&amp;rsquo;re forced to use the elevator between two different worlds just to get that last artifact.&lt;/p&gt;
&lt;p&gt;What if you finish the game without getting all of the pickups? You won&amp;rsquo;t get any hints as to where the remaining items are. The first time I finished the game, I got 98% completion. I was only missing &lt;em&gt;one&lt;/em&gt; missle expansion. I was forced to look up a YouTube video for &amp;ldquo;Metroid Prime missle expansion locations&amp;rdquo; and make a mental checklist of which ones that I got and which one I didn&amp;rsquo;t. &amp;ldquo;Yup, got that one. Check.&amp;rdquo; Press the right-arrow key to skip ahead by five seconds. &amp;ldquo;Yup, got that one.&amp;rdquo; Skip. &amp;ldquo;Uh, I don&amp;rsquo;t think I got that one.&amp;rdquo; Go to that location in the game. &amp;ldquo;Oh, I actually got that one.&amp;rdquo; Keep playing the video. The cycle repeated until I finally got to the one I didn&amp;rsquo;t get. Talk about frustrating.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_on_deck/official/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;What about skippable cutscenes and no tutorial text? When you finish the game for the first time, you &lt;em&gt;can&lt;/em&gt; skip some cutscenes. But I wish it was skippable right on the first run. Look, I get that first 10-minute cutscene at the beginning of the game is breathtaking. And no doubt a &lt;em&gt;ton&lt;/em&gt; of effort was put into that. But when you see that scene for the umpteenth time, it gets repetitive. Also, I want to see &lt;em&gt;all&lt;/em&gt; cutscenes skippable. Not just a few. And also get rid of the tutorial text that pops up when playing through the game for the second time. And entirely skip the text that appears when collecting a pickup. Some small quality-of-life improvements like that would go a long way.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR getting missle launcher text&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/mpr/getting_missle.webp&#34;&gt;
&lt;em&gt;Image credit: Nintendo&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I don&amp;rsquo;t know if it&amp;rsquo;s just me, but the effects for charging the ice beam seem a little&amp;hellip;lazy. It doesn&amp;rsquo;t look as good as it does in the original. Also, charging the beams require taking a few shots before the beam actually charges. While this is extremely nitpicky, I found it a bit annoying. In the original, Samus would just fire &lt;em&gt;one&lt;/em&gt; shot before charging her beam.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR charging ice beam&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/mpr/ice_beam.webp&#34;&gt;
&lt;em&gt;Image credit: In Between Drafts&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Finally, saves are still manual. You could progress a few hours into the game, defeat a boss, get a nice upgrade, but get a game over before saving, and now you have to replay that same boss. Talk about another frustrating issue that could have been addressed. They could have implemented a checkpoint system at least. So if you defeat a boss but get a game over later on, you&amp;rsquo;ll pick up from &lt;em&gt;after&lt;/em&gt; defeating the boss rather than having to fight it again. Be sure to save the game at every opportunity that you get!&lt;/p&gt;
&lt;p&gt;The &lt;a href=&#34;https://github.com/randovania/randovania&#34;&gt;randomizer&lt;/a&gt; actually addresses a few of these flaws. It makes cutscenes skippable from the get-go, gets rid of the cutscene that plays every time a pickup is collected, and even shows uncollected pickups on the map with a dot. I&amp;rsquo;m seriously hoping the randomizer will get updated to support the remaster so that some of these issues can be addressed. Either that or wait for an update from Nintendo/Retro.&lt;/p&gt;
&lt;p&gt;So at the end of the day, I&amp;rsquo;d like to see these improvements:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;incorporate a fast-travel system towards the end of the game when finding the Chozo Artifacts&lt;/li&gt;
&lt;li&gt;show a hint as to where remaining pickups are located if you don&amp;rsquo;t finish the game with 100% completion&lt;/li&gt;
&lt;li&gt;&lt;em&gt;all&lt;/em&gt; cutscenes skippable, and available to skip on the first run&lt;/li&gt;
&lt;li&gt;skip cutscene when picking up an item&lt;/li&gt;
&lt;li&gt;add a checkpoint or auto-save feature&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;emulation-tips&#34;&gt;Emulation Tips&lt;/h1&gt;
&lt;p&gt;You can check my &lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-remastered-on-steam-deck/&#34;&gt;Steam Deck report&lt;/a&gt; for more info, but basically, both Ryujinx and Yuzu play the game very well. I&amp;rsquo;d recommend using Ryujinx for stability purposes; the game will crash far less often, and the audio doesn&amp;rsquo;t crackle. Yuzu performs a little better and gives longer battery life, but the game suffers from random crashing (and make sure the game is emulating in Docked mode &amp;ndash; just hold the Start button on the Deck and press Up on the D-pad). The music can also be sped up randomly or shut off entirely. Also, when the thermal visor is equipped, the game slows to around 30-40 FPS. Ryujinx has the upper hand in this regard.&lt;/p&gt;

 

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&lt;p&gt;With Ryujinx, I recommend using a custom scaling filter of 0.75x. Then you can disable SMT with PowerTools, set the TDP to around 8 W, set GPU clock speed to around 600-700 MHz. Slow downs here and there, but again, more stable than Yuzu. You can use these same power settings with Yuzu, but you can also make use of the FSR filter and set the resolution scale to 0.5x. Set the sharpness scale to around 85% (I believe it&amp;rsquo;s set to 88% by default).&lt;/p&gt;
&lt;p&gt;And, before anyone goes accusing me of being a pirate &amp;ndash; as demonstrated by some of the comments on my videos &amp;ndash; here&amp;rsquo;s my proof of purchase:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR proof of purchase&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/mpr/proof_of_purchase.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR proof of purchase on eShop&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/mpr/eshop.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I then dumped the game after downloading it on my jailbroken Switch with NXDumpTool.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Dumped MPR with NXDumpTool&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/mpr/nxdumptool.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;still-worth-it&#34;&gt;Still Worth It&lt;/h1&gt;
&lt;p&gt;Despite the small quality-of-life improvements that could have been made with the remaster, I still love the game all the way through. As Modern Vintage Gamer put it, this is a &amp;ldquo;remaster done right.&amp;rdquo; The graphics, as amazing as they were in the GameCube/Wii days, look even better. I&amp;rsquo;m amazed the game runs 60 FPS on the Switch&amp;rsquo;s aging hardware.&lt;/p&gt;
&lt;p&gt;The $40 price tag? Not bad at all. Hell, I would have paid &lt;em&gt;$100&lt;/em&gt; for this if I had to. A game that relives nostalgia for the &lt;em&gt;Metroid&lt;/em&gt; series, a game that is as much of a stress-reliever as this, is totally worth it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR vs. Meta Ridley&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/mpr/vs_ridley.webp&#34;&gt;
&lt;em&gt;Image credit: Nintendo Life&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Oh, and when you&amp;rsquo;re playing the game the second time through, I recommend disabling the HUD. Makes the game look more cinematic while playing.&lt;/p&gt;
&lt;p&gt;What about &lt;em&gt;Prime 2&lt;/em&gt; and &lt;em&gt;3&lt;/em&gt;? Will we see those remastered as well? If so, will they be priced separately at $40 a slice, kind of like what Square Enix is doing with the &lt;em&gt;Final Fantasy VII Remake&lt;/em&gt;? We haven&amp;rsquo;t heard anything from Nintendo about that. But I&amp;rsquo;d still pay for them.&lt;/p&gt;
&lt;p&gt;In the meantime, &lt;em&gt;Metroid Prime Remastered&lt;/em&gt; gives us a taste of what &lt;em&gt;Metroid Prime 4&lt;/em&gt; will look like. Very much looking forward to that game.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;faithfully remade in HD, while retaining smooth 60 FPS gameplay&lt;/li&gt;
&lt;li&gt;updated lighting looks great&lt;/li&gt;
&lt;li&gt;plenty of control options&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;flaws from the original were not addressed, such as the needless traversal, unskippable cutscenes, manual saves, etc.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;If you&amp;rsquo;d like to see some more &lt;em&gt;Metroid&lt;/em&gt;-related articles from me, I have them listed below:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-retrospective/&#34;&gt;&lt;em&gt;Metroid Prime&lt;/em&gt; retrospective&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-remastered-on-steam-deck/&#34;&gt;emulating &lt;em&gt;Metroid Prime Remastered&lt;/em&gt; on Deck&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-metroid-prime-remastered-devs/&#34;&gt;interview with devs/artists from the unofficial remaster&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Nintendo&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Steam Deck Client Stable Adds Fast Jump by Letter to Library, Settings for Initial OSK Position</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-2-10-2023/</link>
      <pubDate>Fri, 10 Feb 2023 22:59:43 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-2-10-2023/</guid>
      <description>This came a bit earlier than I thought, but it&amp;rsquo;s great nonetheless, as it comes with quite a few bug fixes.
First, in the Keyboard settings, you can now set the initial location for the OSK, as seen in the cover screenshot. It can be set on either the top or bottom, and this can be tweaked on a Desktop and Overlay basis.
Second, in your Steam library, you can now &amp;ldquo;fast jump&amp;rdquo; by letter by pressing left or right trigger.</description>
      <content>&lt;p&gt;This came a bit earlier than I thought, but it&amp;rsquo;s great nonetheless, as it comes with quite a few bug fixes.&lt;/p&gt;
&lt;p&gt;First, in the Keyboard settings, you can now set the initial location for the OSK, as seen in the cover screenshot. It can be set on either the top or bottom, and this can be tweaked on a Desktop and Overlay basis.&lt;/p&gt;
&lt;p&gt;Second, in your Steam library, you can now &amp;ldquo;fast jump&amp;rdquo; by letter by pressing left or right trigger.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fast jump in Steam library&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/2-10-2023/fast_jump.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Got a ton of games? Like, over 10,000? Startup times have now been &amp;ldquo;reduced&amp;rdquo; for you.&lt;/p&gt;
&lt;p&gt;Besides that, everything else is bug fixes, from Steam Input, Desktop Mode, and everything in between.&lt;/p&gt;
&lt;p&gt;Patch notes, listed below, can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3673284490061606420&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Reduced startup time for users with tens of thousands of games in their library&lt;/li&gt;
&lt;li&gt;The Virtual Keyboard in the Overlay now remembers its last position&lt;/li&gt;
&lt;li&gt;Added settings for initial location to show keyboard on desktop and in Steam overlay&lt;/li&gt;
&lt;li&gt;Added fast jump by letter to library&lt;/li&gt;
&lt;li&gt;Fixed Chord Hint Screen remaining shown after holding the guide button to turn off a controller in some scenarios&lt;/li&gt;
&lt;li&gt;Fixed small movement of Virtual Keyboard when pressing shift in some themes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed some inputs not showing up for the Steam Link App Touchscreen controller&lt;/li&gt;
&lt;li&gt;Fixed several instances of Left Bumper/Trigger glyphs having the wrong background image&lt;/li&gt;
&lt;li&gt;Fixed issue where a Team Fortress 2 Steam Controller startup sound was missing&lt;/li&gt;
&lt;li&gt;Fixed some issues with Nintendo switch gyro drift calibration&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Reverted back to old Game Info dialog that is accessible from the Friends List&lt;/li&gt;
&lt;li&gt;Added alt-enter as a hotkey to exit Big Picture Mode&lt;/li&gt;
&lt;li&gt;Fixed Big Picture Mode window not re-opening from double-clicking or selecting system tray menu options&lt;/li&gt;
&lt;li&gt;Fixed Big Picture Mode window not displaying properly due to web GPU acceleration being disabled&lt;/li&gt;
&lt;li&gt;Fixed issue where exiting Big Picture Mode would log out of Steam Chat&lt;/li&gt;
&lt;li&gt;Fixed crash when opening Steam store&lt;/li&gt;
&lt;li&gt;Fixed Steam library becoming unusable after applying a controller configuration&lt;/li&gt;
&lt;/ul&gt;
</content>
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    <item>
      <title>Steam Deck Client Beta Reduces Startup Time for Users with 10K&#43; Titles, Fixes Nintendo Switch Gyro Drift Calibration</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-2-9-2023/</link>
      <pubDate>Fri, 10 Feb 2023 03:48:30 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-2-9-2023/</guid>
      <description>Patch notes can also be read on Steam.
General
Reduced startup time for users with tens of thousands of games in their library Fixed small movement of Virtual Keyboard when pressing shift in some themes Steam Input
Fixed issue where a Team Fortress 2 Steam Controller startup sound was missing Fixed some issues with Nintendo Switch gyro drift calibration (presumably this is in reference to both the JoyCons and the Switch Pro pad) Desktop Mode</description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3673284490061926600&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Reduced startup time for users with tens of thousands of games in their library&lt;/li&gt;
&lt;li&gt;Fixed small movement of Virtual Keyboard when pressing shift in some themes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue where a &lt;em&gt;Team Fortress 2&lt;/em&gt; Steam Controller startup sound was missing&lt;/li&gt;
&lt;li&gt;Fixed some issues with Nintendo Switch gyro drift calibration (presumably this is in reference to both the JoyCons and the Switch Pro pad)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed Control-1/Control-2 hotkeys not working in Big Picture Mode&lt;/li&gt;
&lt;li&gt;Reverted back to old Game Info dialog that is accessible from the Friends List&lt;/li&gt;
&lt;li&gt;Fixed crash when opening Steam store&lt;/li&gt;
&lt;li&gt;Fixed Steam library becoming unusable after applying a controller configuration&lt;/li&gt;
&lt;/ul&gt;
</content>
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    <item>
      <title>Metroid Prime Remastered: Steam Deck Report</title>
      <link>https://linuxgamingcentral.org/posts/metroid-prime-remastered-on-steam-deck/</link>
      <pubDate>Thu, 09 Feb 2023 03:40:28 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/metroid-prime-remastered-on-steam-deck/</guid>
      <description>UPDATE: Ryujinx just got an update. Game no longer crashes before the parasite queen boss. I&amp;rsquo;m not sure if the map crash got fixed though. Make sure you&amp;rsquo;re running the latest version of Ryujinx!
UPDATE 2 (2/9/2023): to improve performance with Yuzu, simply change the emulator&amp;rsquo;s settings from handheld mode to docked. Problem solved. Footage available here.
UPDATE 3 (2/10/2023): interested in a head-to-head comparison between both emulators? Well, here you go.</description>
      <content>&lt;p&gt;&lt;em&gt;UPDATE: Ryujinx just got an update. Game no longer crashes before the parasite queen boss. I&amp;rsquo;m not sure if the map crash got fixed though. Make sure you&amp;rsquo;re running the latest version of Ryujinx!&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;UPDATE 2 (2/9/2023): to improve performance with Yuzu, simply change the emulator&amp;rsquo;s settings from handheld mode to docked. Problem solved. Footage available &lt;a href=&#34;https://youtu.be/AWvjK2L2paQ&#34;&gt;here&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;UPDATE 3 (2/10/2023): interested in a head-to-head comparison between both emulators? Well, &lt;a href=&#34;https://youtu.be/8Olrz3jRsTc&#34;&gt;here you go&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;

 

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&lt;p&gt;I did some testing of &lt;em&gt;Metroid Prime Remastered&lt;/em&gt; &amp;ndash; the &lt;em&gt;official&lt;/em&gt; one, which dropped just a few hours ago &amp;ndash; on Deck. With Yuzu, the game ran a beautiful 60 FPS&amp;hellip;until the camera enters first-person mode. At that point, the FPS drops to exactly half at 30 FPS and struggles to go beyond that. Lowering the resolution didn&amp;rsquo;t help. And while 30 FPS may still sound like an acceptable framerate, the problem is the game becomes incredibly sluggish.&lt;/p&gt;
&lt;p&gt;Thankfully, we have more than just Yuzu when it comes to Nintendo Switch emulation. I also tried Ryujinx. Game ran &lt;em&gt;mostly&lt;/em&gt; 60 FPS for the most part, even after entering first-person mode. But the caveat is Samus and her space ship are missing some textures. Not only this, but I can confirm two parts in the game where the emulator freezes:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;When you try downloading the map for Frigate Orpheon&lt;/li&gt;
&lt;li&gt;Opening the door to the parasite queen&amp;rsquo;s room&lt;/li&gt;
&lt;/ol&gt;

 

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&lt;p&gt;I have confirmed with other players that they too experienced this issue. Finally, the mouse cursor constantly needs to be moving around. If the cursor disappears &amp;ndash; which it will after a few seconds of inactivity &amp;ndash; the screen goes black. The workaround that I&amp;rsquo;ve used is to configure Steam Input to press Left Mouse click with any button that I press, so that the cursor constantly stays on screen. Or you&amp;rsquo;ll need to keep the game running in a window.&lt;/p&gt;
&lt;p&gt;If you want, you can lower the TDP to 9 W and the GPU clock to around 500 MHz. With Ryujinx, the framerate still remains a relatively smooth 60 FPS, but there will be random tanking of the framerate, and you&amp;rsquo;ll need to temporarily disable the GPU clock limiter and then re-enable it to get the FPS back up. So it might be better just to not touch the power settings for now.&lt;/p&gt;

 

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&lt;p&gt;I&amp;rsquo;m sure it won&amp;rsquo;t be long before either the Yuzu or Ryujinx developers look into this, but for now, this is what you&amp;rsquo;ll need to be aware of. I have a &lt;a href=&#34;https://www.youtube.com/watch?v=eEZTJ57Jqkg&#34;&gt;recording&lt;/a&gt; on YouTube if you&amp;rsquo;d like to see the game in action, but beware the sound is a little off.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m going to test some more, particularly on my desktop, and see what happens.&lt;/p&gt;
</content>
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    <item>
      <title>Rest in Peace, Old Big Picture Mode</title>
      <link>https://linuxgamingcentral.org/posts/rip-old-bpm/</link>
      <pubDate>Wed, 08 Feb 2023 19:45:34 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/rip-old-bpm/</guid>
      <description>Valve had first announced Steam&amp;rsquo;s Big Picture Mode interface twelve years ago. Valve spokesman Doug Lombardi had mentioned: &amp;ldquo;With Big Picture Mode, gaming opportunities for Steam partners and customers become possible via PCs and Macs on any TV or computer display in the house.&amp;rdquo;
Speculation had started. Did Valve want customers to buy new network-capable TVs and stream games from their PC? Or did they want users to connect their PC to the living room TV and use the PC like a console?</description>
      <content>&lt;p&gt;Valve had first announced Steam&amp;rsquo;s Big Picture Mode interface &lt;a href=&#34;https://www.pcgamer.com/valve-announces-big-picture-mode-for-steam/&#34;&gt;twelve years ago&lt;/a&gt;. Valve spokesman Doug Lombardi had mentioned: &amp;ldquo;With Big Picture Mode, gaming opportunities for Steam partners and customers become possible via PCs and Macs on any TV or computer display in the house.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Speculation had started. Did Valve want customers to buy new network-capable TVs and stream games from their PC? Or did they want users to connect their PC to the living room TV and use the PC like a console?&lt;/p&gt;
&lt;p&gt;Geoff Keighley would visit Valve&amp;rsquo;s headquarters six months later. Greg Coomer (remember, he was with Lawrence Yang back in the &lt;a href=&#34;https://boilingsteam.com/the-steam-deck-conference-key-takeaways/&#34;&gt;Steam Deck dev conference&lt;/a&gt;) &lt;a href=&#34;https://web.archive.org/web/20120821020606/http://www.nbcnews.com/technology/ingame/valve-will-put-pc-games-your-tv-fall-948682&#34;&gt;would tell Keighley&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;You&amp;rsquo;ll be able to hop into the beta, click a button and see Steam reformatted for your TV and usable with a PC game controller or a mouse and keyboard if you want to play that way. There are some games that are better made for a for controller input than others so those will be the best experiences. But everything will be there. You don&amp;rsquo;t have to give up all your favorite stuff once you walk from the den to your living room.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;Welcome to Steam in old BPM&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/old_bpm/welcome_to_steam.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Keighley would then ask Newell, &amp;ldquo;Is your strategy more to have Steam Big Picture and then if someone wants to build a device that can hook up to a TV that can run Steam, then you&amp;rsquo;re all for that?&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Newell responded, &amp;ldquo;Yeah, absolutely.&amp;rdquo; He would then say that the company has been working with the &amp;ldquo;hardware guys&amp;rdquo; to make said device happen. That would eventually turn out to be the Steam Link.&lt;/p&gt;
&lt;p&gt;The public beta of the old BPM first showed up September 2012. It would then be incorporated into the stable Steam client in &lt;a href=&#34;https://www.pcmag.com/archive/valve-takes-steams-big-picture-gaming-mode-public-305625&#34;&gt;December&lt;/a&gt; of that year. Evidently there would be a controller-friendly Steam sale that same week.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Old BPM System&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/old_bpm/system.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;You might recall this was right around the same time Valve was working on the Steam for Linux client, which &amp;ndash; guess what? &amp;ndash; rolled out as stable just a few days shy of &lt;a href=&#34;https://www.gamedeveloper.com/business/steam-box-phase-one-complete-steam-s-linux-client-is-out-now&#34;&gt;ten years ago&lt;/a&gt;. I&amp;rsquo;m not going to rehash Newell&amp;rsquo;s statements about Windows 8 at the time; you all know he reported said OS as a &amp;ldquo;catastrophe.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;So Valve goes all-in with Linux by making the original &lt;a href=&#34;https://www.pcgamer.com/download-steamos/&#34;&gt;SteamOS 1.0&lt;/a&gt;, based on Debian with GNOME, and this included the BPM booting up when the PC turned on, effectively turning said PC into a living-room console. This was rolled out as beta in December 2013.&lt;/p&gt;
&lt;p&gt;I think we can all agree that, despite Valve&amp;rsquo;s efforts to push Linux gaming forward, SteamOS and Steam Machines were &lt;a href=&#34;https://boilingsteam.com/why-i-ended-up-ditching-steamos/&#34;&gt;as much of a catastrophe as Windows 8&lt;/a&gt;. No need to explain that part any further, as this has been reported on &lt;em&gt;hundreds&lt;/em&gt; of times already. On top of this, BPM was just becoming outdated; bugs were rarely ever addressed, and new features just never made it. (I can&amp;rsquo;t even access the &amp;ldquo;Chat&amp;rdquo; tab at the moment since it loads indefinitely.)&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Old BPM Sonic Adventure 2 game view&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/old_bpm/sa2.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;But hear me out: &lt;strong&gt;the first public beta of SteamOS, along with its Big Picture interface, is what got me invested to Linux in the first place.&lt;/strong&gt; I was fascinated with the idea of being able to transform my computer into a living-room console, without ever having to touch the keyboard or mouse.&lt;/p&gt;
&lt;p&gt;Of course, the reality was much different. As I had mentioned, BPM had its&amp;rsquo; numerous issues, and there were times where you &lt;em&gt;did&lt;/em&gt; need to connect a keyboard, or a mouse at the very least, if you were running a game (which, by the way, the number of games to play was very limited, since they had to have a native Linux client) and got some kind of error along the way. There wasn&amp;rsquo;t any way to close the game without M+K. It was kind of a mess. Distros like &lt;a href=&#34;https://linuxgamingcentral.org/tags/chimeraos/&#34;&gt;ChimeraOS&lt;/a&gt; would greatly improve Valve&amp;rsquo;s work and make PC/console hybrid gaming a much more palatable experience.&lt;/p&gt;
&lt;p&gt;Fast forward to the Steam Deck, and Valve finally has a reason to update the BPM. It&amp;rsquo;s much cleaner, more modern-looking, more responsive. On top of this, this makes the work between the desktop Steam client and the Deck client more &amp;ldquo;unified,&amp;rdquo; so whenever the desktop client gets an update, so will the Deck client. I recently conducted a &lt;a href=&#34;https://mastodon.social/@linuxgamingcentral/109818344083011302&#34;&gt;poll&lt;/a&gt; over on Mastodon, and unsurprisingly, almost &lt;em&gt;no one&lt;/em&gt; is going to miss the archaic BPM. Only 7% of voters, out of 70 who participated, said that they will. It makes sense; I&amp;rsquo;m honestly glad to see it finally getting replaced with the new BPM myself.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Old BPM controllers screen&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/old_bpm/controllers.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;But for what it&amp;rsquo;s worth, while the old BPM might have needed a lot of work, it paved the way to making PCs more controller-friendly. To this day none of the other &amp;ldquo;big guys&amp;rdquo; (EA, Ubisoft, Epic, etc.) have tried to re-invent the wheel in this area. They haven&amp;rsquo;t made a ten-foot interface, let alone an operating system. So, despite all the crap I throw at Valve, I give them kudos in this area, as without their efforts, we might still be stuck with using a keyboard and mouse, even on portable systems.&lt;/p&gt;
&lt;p&gt;CryoByte33, author of the excellent &lt;a href=&#34;https://linuxgamingcentral.org/posts/cryoutilities/&#34;&gt;Cryoutilities&lt;/a&gt; app for the Deck, mentioned &lt;a href=&#34;https://mastodon.cryobyte.net/@cryobyte33/109813414678391594&#34;&gt;this&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I&amp;rsquo;ve been using BPM since it released, almost daily. I&amp;rsquo;ve honestly interacted with it more than the normal client on everything from the NVIDIA Shield Tablet to an 82&amp;quot; QLED, and it was always rock solid. I&amp;rsquo;m really happy that it&amp;rsquo;s finally getting an update since it definitely had its quirks and was a product of its time, but &lt;em&gt;I&amp;rsquo;ll always have a fondness for the mildly annoying background audio while idling in old BPM&lt;/em&gt; 🥲&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Another Mastodon user &lt;a href=&#34;https://fosstodon.org/@ticktok/109813703007231797&#34;&gt;told me&lt;/a&gt; that they will miss the controller interface:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The old one wasn&amp;rsquo;t great but it was faster to navigate to different sections and the loss of number values for certain sliders and some options out right missing kinda sucks. I get that it was made for the small Deck screen first but a &amp;ldquo;less compact mode&amp;rdquo; for larger screens would be nice.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;Old BPM library&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/old_bpm/library.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;So, there will be &lt;em&gt;some&lt;/em&gt; things that will be missed. As for the old BPM ambiance, I actually have a backup of the &lt;code&gt;tenfoot&lt;/code&gt; folder found in Steam&amp;rsquo;s installation directory; in it contains the audio files and the BGM. That way, when old BPM finally does get retired for good, I&amp;rsquo;ll have this backup as a reminder. I might actually upload it for the &lt;a href=&#34;https://linuxgamingcentral.org/posts/customize-steam-deck-theme-music-and-sfx/&#34;&gt;Audio Loader plugin&lt;/a&gt; so you can have that creepy ambiance running in the background on your Deck, if for some reason you wanted to be reminded of the old BPM days.&lt;/p&gt;
&lt;p&gt;Back in October, when the Deck UI first rolled out as &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-ui-now-available-on-desktop/&#34;&gt;beta&lt;/a&gt;, I had reported that the UI navigation was terribly sluggish on NVIDIA. I&amp;rsquo;m not sure if that&amp;rsquo;s the case anymore, but if it&amp;rsquo;s still there, well, I&amp;rsquo;m going to feel bad for you NVIDIA users. Who knows when NVIDIA will decide to actually fix it. On AMD the UI navigation on desktop is just fine.&lt;/p&gt;
&lt;p&gt;Why am I writing about this? Well, this article, as well as the various screenshots scattered throughout it, will serve as a reminder of the old days. When old BPM is removed entirely, it might not be possible to recover it ever again. And while I know the majority of you are looking forward to old BPM being done away with, I will actually miss it, in a way.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Old BPM on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/old_bpm/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;When will old BPM be gone for good? According to Valve&amp;rsquo;s &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3635002625425792684&#34;&gt;Steam Deck client update&lt;/a&gt; on February 1st, it says nothing more than &amp;ldquo;this functionality will be removed in a future update.&amp;rdquo; If I were to take a guess, it will probably be the next stable Steam desktop/Steam Deck client update. For now, you can use the &lt;code&gt;-oldbigpicture&lt;/code&gt; flag if for some reason you want to keep using the old BPM.&lt;/p&gt;
&lt;p&gt;What are your thoughts? Is there anything that you will miss from old BPM? Or can you just not wait for it to be buried in the grave? And for those of you on NVIDIA, has the UI navigation with the new BPM been improved at all? Or is it still sluggish?&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>How to Customize Steam Deck&#39;s Theme, Background Music, and Sound Effects</title>
      <link>https://linuxgamingcentral.org/posts/customize-steam-deck-theme-music-and-sfx/</link>
      <pubDate>Tue, 07 Feb 2023 18:17:38 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/customize-steam-deck-theme-music-and-sfx/</guid>
      <description>The Deck UI is a much-needed replacement for the old Big Picture interface. But at times, you might get&amp;hellip;bored of the interface after a while. Maybe you want to make it reminiscent of the Wii days. Maybe you want a darker theme so it&amp;rsquo;s easier on your eyes. Maybe you want to spice up the font a little bit, or have a less cluttered Home screen.
Well, this is all possible, thanks to CSS Loader.</description>
      <content>&lt;p&gt;The Deck UI is a much-needed replacement for the old Big Picture interface. But at times, you might get&amp;hellip;bored of the interface after a while. Maybe you want to make it reminiscent of the Wii days. Maybe you want a darker theme so it&amp;rsquo;s easier on your eyes. Maybe you want to spice up the font a little bit, or have a less cluttered Home screen.&lt;/p&gt;
&lt;p&gt;Well, this is all possible, thanks to &lt;a href=&#34;https://github.com/suchmememanyskill/SDH-CssLoader&#34;&gt;CSS Loader&lt;/a&gt;. Not only this, but you can add background music as well, and change the sound effects when navigating across different options. Let&amp;rsquo;s get started.&lt;/p&gt;
&lt;h1 id=&#34;1-get-decky-loader&#34;&gt;1. Get Decky Loader&lt;/h1&gt;
&lt;p&gt;If you don&amp;rsquo;t already have Decky Loader installed on your Deck, go to Desktop Mode. Navigate to the &lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-loader&#34;&gt;Decky Loader GitHub page&lt;/a&gt; with your web browser. Click the &amp;ldquo;Download&amp;rdquo; button and install Decky Loader. There&amp;rsquo;s not much more to it than that; the developers have made it easier than ever to get this homebrew plugin launcher working.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Decky Loader&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/powertools/decky_loader_github_page.webp&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;2-install-css-loader-and-audio-loader&#34;&gt;2. Install CSS Loader and Audio Loader&lt;/h1&gt;
&lt;p&gt;CSS Loader allows us to override Steam&amp;rsquo;s CSS (&lt;a href=&#34;https://www.w3schools.com/html/html_css.asp&#34;&gt;cascading style sheet&lt;/a&gt;) code, therefore giving it a fresh coat of paint. &lt;a href=&#34;https://github.com/EMERALD0874/SDH-AudioLoader&#34;&gt;Audio Loader&lt;/a&gt;, if it wasn&amp;rsquo;t obvious by the name, allows us to run custom background music while Steam is running, and customize the UI sound effects.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Decky Loader&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/customizing_steam_theme_bgm_and_sfx/decky.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;To install these plugins, go back to Game Mode. Open the Quick Access Menu (QAM). There should now be a plugin icon on the bottom. Navigate to it, and then select the shopping icon on the top-right. From there, you can browse and install any plugins that are available, including the CSS and Audio Loaders. Just press A on the Install button, and the plugin should be installed in a matter of seconds.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Decky Loader store&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/customizing_steam_theme_bgm_and_sfx/decky_loader_store.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Once these plugins are installed, they should appear in the QAM:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Decky Loader plugins&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/customizing_steam_theme_bgm_and_sfx/installed_plugins.jpeg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;3-customize-the-steam-theme&#34;&gt;3. Customize the Steam Theme&lt;/h1&gt;
&lt;p&gt;Access CSS Loader from the QAM. There shouldn&amp;rsquo;t be anything there on the first install besides &amp;ldquo;Download Themes&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s lots of different things we can customize, from the system-wide theme, to OSK tweaks, to library icons, to the font, the lock screen, and many others. So I&amp;rsquo;d recommend setting the filter to the setting that you want to customize, such as &amp;ldquo;System-Wide&amp;rdquo;, then adjusting the sorting filter to &amp;ldquo;Most Stars&amp;rdquo; or &amp;ldquo;Most Downloaded&amp;rdquo; so you&amp;rsquo;re not overwhelmed with the plethora of options available. You can also use the search bar if you&amp;rsquo;re looking for something specific, and use the slider on the right to adjust the number of icons there are per row.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CSS Loader home&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/customizing_steam_theme_bgm_and_sfx/css_loader.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Let&amp;rsquo;s say you find something you like, such as the Wii theme. Select it with the A button, then select Install to install said theme.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CSS Loader Wii theme&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/customizing_steam_theme_bgm_and_sfx/wii_theme.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;This should now show up in the QAM. Now you can easily turn the theme on or off with the toggle.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CSS Loader Wii theme toggle&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/customizing_steam_theme_bgm_and_sfx/toggle_theme.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s a few screenshots with the Wii theme enabled:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CSS Loader Wii theme home&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/customizing_steam_theme_bgm_and_sfx/wii_home.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CSS Loader Wii theme game description&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/customizing_steam_theme_bgm_and_sfx/wii_game_desc.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;From here you can customize the theme a bit further, including what color you want the toggles to be, whether clean gameview is enabled or not, more library icons, etc. There&amp;rsquo;s too many to list, but here&amp;rsquo;s a few of my recommendations:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;center game text &amp;ndash; by default the title text by a game isn&amp;rsquo;t centered, so this fixes that&lt;/li&gt;
&lt;li&gt;centered home &amp;ndash; this gets rid of the What&amp;rsquo;s New, Friends, and Recommended tabs on the bottom of the Home screen&lt;/li&gt;
&lt;li&gt;clean game view &amp;ndash; hides the tabs that are present at the bottom of a game page and enlarges the game art to fit the entire screen&lt;/li&gt;
&lt;li&gt;colored toggles &amp;ndash; this allows you to change the default blue color for Steam&amp;rsquo;s toggle options&lt;/li&gt;
&lt;li&gt;customize the font to make the Deck more &amp;ldquo;personal&amp;rdquo; to you&lt;/li&gt;
&lt;li&gt;more library icons &amp;ndash; does as it says; fits more icons in your library on a per-row basis&lt;/li&gt;
&lt;li&gt;no Deck badge &amp;ndash; gets rid of the Deck icon for your games; I find the icon to be unnecessary&lt;/li&gt;
&lt;li&gt;no Home edge fade&lt;/li&gt;
&lt;li&gt;round avatar status&lt;/li&gt;
&lt;li&gt;Switch-like Home &amp;ndash; cleans up the Home screen a bit to make it less cluttered&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;With these options enabled, here&amp;rsquo;s what Steam will look like:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CSS Loader Wii home theme more customized&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/customizing_steam_theme_bgm_and_sfx/wii_home_more_customized.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CSS Loader clean game view&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/customizing_steam_theme_bgm_and_sfx/clean_gameview.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;To uninstall or update a theme, go to the Installed Themes tab. From there you can either update a theme if there is one available (which doesn&amp;rsquo;t work for me for some strange reason), or uninstall it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CSS Loader update or remove a theme&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/customizing_steam_theme_bgm_and_sfx/installed_themes.jpeg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;4-customize-bgm-and-sfx&#34;&gt;4. Customize BGM and SFX&lt;/h1&gt;
&lt;p&gt;Access Audio Loader from the QAM. Go to &amp;ldquo;Manage Packs&amp;rdquo; to download and install tracks and sound effects.&lt;/p&gt;
&lt;p&gt;From here you can filter to see BGM or SFX, or both. As with CSS Loader, installation is as simple as going to the BGM/SFX that you want, then pressing the Install button. Some tracks I&amp;rsquo;d recommend downloading:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;DSi menu music&lt;/li&gt;
&lt;li&gt;GameCube menu music&lt;/li&gt;
&lt;li&gt;PS2 ambience&lt;/li&gt;
&lt;li&gt;PSVita menu&lt;/li&gt;
&lt;li&gt;Wii menu music &amp;ndash; compliments the Wii theme very well&lt;/li&gt;
&lt;li&gt;original Xbox music pack&lt;/li&gt;
&lt;li&gt;Wii U system setup/settings/Mii maker menu/main menu/Friends theme/Download management&lt;/li&gt;
&lt;li&gt;PS5/PS4 home menu&lt;/li&gt;
&lt;li&gt;watch music from &lt;em&gt;Goldeneye 64&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;3DS Internet settings&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Audio loader store&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/customizing_steam_theme_bgm_and_sfx/audio_loader_store.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;SFX recommendations would be as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;GameCube menu SFX&lt;/li&gt;
&lt;li&gt;Zelda BoTW SFX&lt;/li&gt;
&lt;li&gt;PS5 sounds&lt;/li&gt;
&lt;li&gt;Switch sounds&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Smash Bros. Brawl&lt;/em&gt; SFX&lt;/li&gt;
&lt;li&gt;Wii menu sounds &amp;ndash; again, fits the Wii theme even more&lt;/li&gt;
&lt;li&gt;original Xbox sound pack&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Cuphead&lt;/em&gt; SFX&lt;/li&gt;
&lt;li&gt;BPM SFX &amp;ndash; if in the event you want to re-live the old BPM&amp;rsquo;s SFX&lt;/li&gt;
&lt;li&gt;PS4 SFX&lt;/li&gt;
&lt;li&gt;XMB SFX&lt;/li&gt;
&lt;li&gt;PS2 SFX&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Sonic the Hedgehog&lt;/em&gt; SFX&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;After you have the BGM and SFX installed, you can select them at any time by going to the dropdown menu in Audio Loader, and selecting the option of your choice. You can change the volume of both the BGM and SFX, so if one sounds louder over the other, you can fine tune the volume to your liking. BGM automatically stops playing when a game is launched, then played again when exiting the game, so no need to worry about that.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Audio loader settings&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/customizing_steam_theme_bgm_and_sfx/audio_loader.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In the event you want to uninstall any tracks or sound effect packs, simply head to the Uninstall tab in the Audio Loader store and select the Trash icon to remove it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Audio loader uninstall music/SFX packs&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/customizing_steam_theme_bgm_and_sfx/uninstall_audio.jpeg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;want-to-make-your-own-theme-music-pack-or-sfx&#34;&gt;Want to Make Your Own Theme, Music Pack, or SFX?&lt;/h1&gt;
&lt;p&gt;There&amp;rsquo;s &lt;a href=&#34;https://docs.deckthemes.com/#/CSSLoader/README?id=%f0%9f%8e%a8-creating-a-theme&#34;&gt;documentation&lt;/a&gt; for making your own theme. You&amp;rsquo;ll need some basic CSS and JSON skills. Documentation is also available for &lt;a href=&#34;https://docs.deckthemes.com/#/AudioLoader/README&#34;&gt;adding your own BGM or SFX&lt;/a&gt;. Should you want others to enjoy your theme, music, or SFX, you can submit it, but be sure to check the &lt;a href=&#34;https://docs.deckthemes.com/#/Submission?id=submit-to-deckthemescom&#34;&gt;criteria&lt;/a&gt; first before doing so.&lt;/p&gt;
&lt;p&gt;If you want I have &lt;a href=&#34;https://github.com/linuxgamingcentral/melee-sfx&#34;&gt;&lt;em&gt;Melee&lt;/em&gt; SFX&lt;/a&gt; and &lt;a href=&#34;https://github.com/linuxgamingcentral/snes9xgx-bgm&#34;&gt;BGM from the Snes9xGX Wii app&lt;/a&gt;; just too lazy to submit it. Just go to the repo, click the green &amp;ldquo;Code&amp;rdquo; button, select &amp;ldquo;Download ZIP&amp;rdquo;. Extract the zip files to &lt;code&gt;~/homebrew/sounds/&lt;/code&gt; and they should now appear as options in the dropdown menus.&lt;/p&gt;
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    <item>
      <title>Steam Deck Client Beta Adds &#39;Fast Jump&#39; by Letter in Library, Settings for Initial Location for OSK</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-2-6-2023/</link>
      <pubDate>Tue, 07 Feb 2023 14:56:54 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-2-6-2023/</guid>
      <description>Patch notes can also be read on Steam.
General
Fixed a cause of Steam library, chat and Big Picture Mode browser windows showing all black or not rendering. Added fast jump by letter to the library Added settings for initial location to show keyboard on desktop and in Steam overlay Steam Input
Fix several instances of Left Bumper/Trigger glyphs having the wrong background image </description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3673283856621305204&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed a cause of Steam library, chat and Big Picture Mode browser windows showing all black or not rendering.&lt;/li&gt;
&lt;li&gt;Added fast jump by letter to the library&lt;/li&gt;
&lt;li&gt;Added settings for initial location to show keyboard on desktop and in Steam overlay&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fix several instances of Left Bumper/Trigger glyphs having the wrong background image&lt;/li&gt;
&lt;/ul&gt;
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    <item>
      <title>GE-Proton7-49 and Wine-GE-Proton7-37 Updated to Include Ubisoft Connect Fix</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-49-and-wine-ge-proton7-37/</link>
      <pubDate>Tue, 07 Feb 2023 14:47:41 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-49-and-wine-ge-proton7-37/</guid>
      <description>Similar to GE-Proton7-48, not much to be seen here. VKD3D-Proton, DXVK, and the &amp;ldquo;Proton Steam client&amp;rdquo; have been updated. Proton-Wine has been updated to &amp;ldquo;bleeding-edge.&amp;rdquo; But more importantly, this release also includes the Ubisoft Connect launcher failure fix, for those of you who play games from Ubisoft.
To coincide with this release, Wine-GE-Proton was also updated to 7-37. Proton-Wine has been updated to the &amp;ldquo;latest bleeding edge&amp;rdquo; and also includes the Ubisoft Connect fix.</description>
      <content>&lt;p&gt;Similar to &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-48/&#34;&gt;GE-Proton7-48&lt;/a&gt;, not much to be seen here. VKD3D-Proton, DXVK, and the &amp;ldquo;Proton Steam client&amp;rdquo; have been updated. Proton-Wine has been updated to &amp;ldquo;bleeding-edge.&amp;rdquo; But more importantly, this release also includes the &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-2-1-2023/&#34;&gt;Ubisoft Connect launcher failure fix&lt;/a&gt;, for those of you who play games from Ubisoft.&lt;/p&gt;
&lt;p&gt;To coincide with this release, Wine-GE-Proton was also updated to 7-37. Proton-Wine has been updated to the &amp;ldquo;latest bleeding edge&amp;rdquo; and also includes the Ubisoft Connect fix.&lt;/p&gt;
&lt;p&gt;See the patch notes &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-49&#34;&gt;here&lt;/a&gt; and &lt;a href=&#34;https://github.com/GloriousEggroll/wine-ge-custom/releases/tag/GE-Proton7-37&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Clunky Hero: A Clunky Adventure</title>
      <link>https://linuxgamingcentral.org/posts/clunky-hero-review/</link>
      <pubDate>Mon, 06 Feb 2023 15:15:45 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/clunky-hero-review/</guid>
      <description>Life is normal in a village far, far away. Until a few minions, cast by the Evil One, have been spread around town. These minions capture Brunilde, Rufus&amp;rsquo; wife, and put her in prison at the Evil One&amp;rsquo;s castle. Worse, she&amp;rsquo;s been transformed into &amp;ldquo;a blondie duck-faced doll girl.&amp;rdquo;
Rufus isn&amp;rsquo;t going to just sit around and do nothing about it. He puts a bucket over his head, carves out a few holes so he can see out of it, and brings a broom as his weapon of choice.</description>
      <content>&lt;p&gt;Life is normal in a village far, far away. Until a few minions, cast by the Evil One, have been spread around town. These minions capture Brunilde, Rufus&amp;rsquo; wife, and put her in prison at the Evil One&amp;rsquo;s castle. Worse, she&amp;rsquo;s been transformed into &amp;ldquo;a blondie duck-faced doll girl.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Rufus isn&amp;rsquo;t going to just sit around and do nothing about it. He puts a bucket over his head, carves out a few holes so he can see out of it, and brings a broom as his weapon of choice. It&amp;rsquo;s his job to not only save his wife, but the entire village as well. And now everyone calls him the Clunky Hero.&lt;/p&gt;
&lt;p&gt;And while the concept is great on paper, there are some things that make this game fall short.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Clunky Hero in-game&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/clunky_hero/in-game.jpg&#34;&gt;
&lt;em&gt;Image credit: Chaosmonger Studio&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The game is set in 2.5D, Metroidvania-styled. Rufus can jump, swing with his broom to attack the baddies, recover health with food he picks up along the way, what have you. Controls are, for the most part, fluid. I have noticed in certain situations where his attack animations are missing. For example, if he attacks while in the air, then immediately attacks down or up, the animation doesn&amp;rsquo;t play, although the wave effect from his broom still appears.&lt;/p&gt;
&lt;p&gt;Enemies are interesting. There&amp;rsquo;s ogres, ogres that are bigger than the &amp;ldquo;normal&amp;rdquo; ones, leaves that have a face and will attack Rufus, bears. Bosses might include an angry beaver that spits out fireballs. The sound effect these enemies make as they&amp;rsquo;re getting hit, or when they collapse to the ground, can either be funny or disturbing; it depends on how you interpret it.&lt;/p&gt;
&lt;p&gt;The dialog between Rufus and several of the NPCs he comes across can also be pretty hilarious, although I have noticed a few spelling mistakes in some of the quotes.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Clunky Hero spelling mistake in dialog&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/clunky_hero/spelling_mistake.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Adding to the humor is some of the descriptions of the various items Rufus collects along his journey. One such description for a jug of farting cider says, &amp;ldquo;Well, for a minute I&amp;rsquo;ll be&amp;hellip;ehm&amp;hellip;the name says it all! The cloud of my flatulence will cause 1 HP damage to my enemies, every second until it disappears.&amp;rdquo; Another item Rufus can get is a mushroom. Taking this will make him recover 2 HP every second for 30 seconds, but the world around him &amp;ndash; as expected from taking in the shrooms &amp;ndash; starts to look funny. You&amp;rsquo;ll notice this yourself; the screen starts changing colors, and sound effects are louder and echo.&lt;/p&gt;
&lt;p&gt;I appreciated this humor while I played the game. What I didn&amp;rsquo;t appreciate, however, is I pretty much got lost as soon as I got into the game.&lt;/p&gt;
&lt;p&gt;Maybe I went off into the wrong direction, but the game starts off in Rufus&amp;rsquo; home village. I made Rufus go left, and he entered into a forest. That was a &lt;em&gt;terrible&lt;/em&gt; idea.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Clunky Hero farting cider description&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/clunky_hero/farting_cider.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;The forest area in the game is &lt;em&gt;massive&lt;/em&gt;. And there&amp;rsquo;s not really any clear objective as to what Rufus should do and where he should go. So I&amp;rsquo;m kind of forced to explore this area, without having any maps on hand so I can get a better idea as to where Rufus is located, having to rinse and repeat defeating the same enemies that respawn every time an area is revisited. I couldn&amp;rsquo;t even figure out how to get back to Rufus&amp;rsquo; village.&lt;/p&gt;
&lt;p&gt;As such, I got frustrated within just a few hours of getting into the game. Getting lost, defeating the same set of enemies over again and getting nowhere, and having a limited supply of items to recover HP was becoming old. Items, while they can be collected just by walking over them, will disappear once they&amp;rsquo;ve been used. Your only option at that point is to buy more items from a merchant that&amp;rsquo;s scattered somewhere on the map, and if you don&amp;rsquo;t have enough coins from the enemies that you defeat, you&amp;rsquo;re forced to sell something&amp;hellip;if you even have anything in your inventory.&lt;/p&gt;
&lt;p&gt;It was just a bad, &lt;em&gt;really bad&lt;/em&gt;, idea to have players picking up the game for the first time to explore this massive maze, without even knowing how to get back to where they were in the first place. Again, I probably wasn&amp;rsquo;t supposed to go in the forest in the first place, but if that&amp;rsquo;s the case, there should be some kind of pointer in the game that says, &amp;ldquo;You can go here if you want, but it&amp;rsquo;s not the right direction to be in right now.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Clunky Hero gameplay with robot&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/clunky_hero/in-game2.jpg&#34;&gt;
&lt;em&gt;Image credit: Chaosmonger Studio&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Every time you get a game over (whenever Rufus runs out of HP), Rufus goes back to the last savepoint. Note, however, that save points are &lt;em&gt;manual&lt;/em&gt;. Meaning, saves aren&amp;rsquo;t saved automatically. Saving the game requires going to a certain access point and pressing the appropriate button on your gamepad. So say you defeat a boss, but get a game over later on without saving. Guess what? Yup, you gotta defeat that boss &lt;em&gt;once again&lt;/em&gt;, because you didn&amp;rsquo;t save your game.&lt;/p&gt;
&lt;p&gt;What adds to the frustration of save points, is that neither Rufus&amp;rsquo; HP or MP is restored. So if Rufus only has 10 HP left, 10 HP will remain after saving. If he doesn&amp;rsquo;t have any items to recover his health, how is he going to survive going to the merchant without getting hit by an enemy? You&amp;rsquo;re just going to have to put your survival instincts on, battle your way to that one mushroom that&amp;rsquo;s available several rooms away, without getting hit once. If he gets hit, well, you&amp;rsquo;re just going to have to start from scratch again.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s a few suggestions to the devs: have Rufus get a certain amount of HP restored whenever the game is saved. Or just give him full health. Especially if he doesn&amp;rsquo;t have any items on hand. There are the &amp;ldquo;big tit&amp;rdquo; rocks that do this, but those are few and far between. Also, incorporate some kind of &amp;ldquo;checkpoint&amp;rdquo; system after a boss is defeated, in the event Rufus dies before saving the game. And have maps &lt;em&gt;instantly&lt;/em&gt; unlock the area when they&amp;rsquo;re collected; I didn&amp;rsquo;t even know about the maps until I got them and pressed the A button while on the inventory screen to unlock a portion of the area. I had spent a lot of time not knowing where I was until I finally hit that A button.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Clunky Hero funny dialog&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/clunky_hero/dialog.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;All in all, I&amp;rsquo;ve got mixed feelings about the game. The humor is a check. The controls are also a check. Native Linux support? Check! On the other side of the spectrum, however, is a frustrating save system, easily getting lost and not knowing where to go next, constantly dying on low health without having any items on hand, a repetitive set of enemies, and, well, the list of cons just goes on.&lt;/p&gt;
&lt;h1 id=&#34;how-does-it-steam-deck&#34;&gt;How Does it Steam Deck?&lt;/h1&gt;
&lt;p&gt;Very, &lt;em&gt;very&lt;/em&gt; well. That is one good thing out of this game. Can lower the resolution to 1024 x 640, tune the TDP and GPU clock almost all the way down, and get a pretty decent 40 FPS experience on high settings. Native Linux support is also great to have; I have no complaints as far as how the Linux version of the game runs, be it on desktop or on Deck.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Clunky Hero on Deck base settings&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/clunky_hero/on_deck_base_settings.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Optimal 40 FPS build would be as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Resolution: 1024 x 640&lt;/li&gt;
&lt;li&gt;TDP limit: 4 W&lt;/li&gt;
&lt;li&gt;GPU clock: 600 MHz&lt;/li&gt;
&lt;li&gt;CPU threads: 2 (if you have &lt;a href=&#34;https://linuxgamingcentral.org/posts/preserve-battery-life-on-deck-with-powertools/&#34;&gt;PowerTools&lt;/a&gt; installed)&lt;/li&gt;
&lt;li&gt;CPU clock: 2,000 MHz&lt;/li&gt;
&lt;li&gt;Downclock memory: enabled&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Clunky Hero on Deck PowerTools&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/clunky_hero/on_deck_powertools.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;interesting concept&lt;/li&gt;
&lt;li&gt;hilarious dialog between characters&lt;/li&gt;
&lt;li&gt;descriptions of some items are funny&lt;/li&gt;
&lt;li&gt;fluid controls&lt;/li&gt;
&lt;li&gt;native Linux support&lt;/li&gt;
&lt;li&gt;great Steam Deck support&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;forest is difficult to get out of&lt;/li&gt;
&lt;li&gt;poor navigation as far as where to go next&lt;/li&gt;
&lt;li&gt;no items? Buy them from a merchant&amp;hellip;if you can survive getting there and have enough coins&lt;/li&gt;
&lt;li&gt;enemies respawning whenever re-entering the area can be a nuisance to deal with&lt;/li&gt;
&lt;li&gt;poor save system; HP isn&amp;rsquo;t recovered, so if you&amp;rsquo;re on low health with no items, expect to keep coming back to the save point&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I&amp;rsquo;m conflicted as to whether you should buy this game or not. The $15 price tag isn&amp;rsquo;t that bad to be honest. And if you like Metroidvanias, you &lt;em&gt;might&lt;/em&gt; like this. Just &lt;em&gt;don&amp;rsquo;t&lt;/em&gt; go left. Don&amp;rsquo;t go into the forest and get yourself lost. And make sure you have plenty of items on hand for recovering HP. But if exploration isn&amp;rsquo;t your thing, or you find yourself constantly going back to the same save point because you&amp;rsquo;re on low health, well, it may be best to stay away from &lt;em&gt;Clunky Hero&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Clunky Hero&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/1687990/Clunky_Hero/&#34;&gt;Steam&lt;/a&gt; for $15, available natively on Linux.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Disclosure: I received a free review copy of this product from &lt;a href=&#34;https://keymailer.co&#34;&gt;https://keymailer.co&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Weekly News Recap (Free-to-Claim Game on Itch.io, Reverse-Engineered Zelda Game, Ubisoft Says No to Deck Support)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-january-28-february-3/</link>
      <pubDate>Sun, 05 Feb 2023 18:08:48 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-january-28-february-3/</guid>
      <description>Steam Deck stable client landed on Wednesday, with a list too long to mention here Thursday&amp;rsquo;s beta client update remembers virtual keyboard position, adds a few hotkeys for the new BPM Ubisoft says it&amp;rsquo;s up to Valve to support their games want to save some battery life? Here&amp;rsquo;s some tips something needs to get done about the patching and shader processing times apparently we&amp;rsquo;ll be seeing &amp;ldquo;big improvement on stuttering problems&amp;rdquo; with Mesa 23.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;stable client landed on &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-2-1-2023/&#34;&gt;Wednesday&lt;/a&gt;, with a list too long to mention here&lt;/li&gt;
&lt;li&gt;Thursday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-2-2-2023/&#34;&gt;beta client update&lt;/a&gt; remembers virtual keyboard position, adds a few hotkeys for the new BPM&lt;/li&gt;
&lt;li&gt;Ubisoft says &lt;a href=&#34;https://linuxgamingcentral.org/posts/ubisoft-stance-on-steam-deck-support/&#34;&gt;it&amp;rsquo;s up to Valve to support their games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;want to save some battery life? Here&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/preserve-battery-life-on-deck-with-powertools/&#34;&gt;some tips&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;something needs to get done about the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-long-pre-loading-and-patching/&#34;&gt;patching and shader processing times&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;apparently we&amp;rsquo;ll be seeing &lt;a href=&#34;https://www.gamingonlinux.com/2023/01/amd-gpu-driver-linux-steam-deck-big-improvement-stuttering-problems/&#34;&gt;&amp;ldquo;big improvement on stuttering problems&amp;rdquo;&lt;/a&gt; with Mesa 23.1&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-7.0-6-released/&#34;&gt;7.0-6&lt;/a&gt; has now become stable, adds compatiblity to eight new titles, improved video playback, and several bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-2-1-2023/&#34;&gt;2.1.2023&lt;/a&gt; fixes the 2K launcher. &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-1-31-2023/&#34;&gt;1.31.2023&lt;/a&gt; added compatibility to &lt;em&gt;Forspoken&lt;/em&gt; and &lt;em&gt;Samurai Maiden&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-48/&#34;&gt;7-48&lt;/a&gt; updates the usual set of tools and should include upstream fixes for the &lt;em&gt;Dead Space&lt;/em&gt; remake&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heroic Games Launcher&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/heroic-2.6.1/&#34;&gt;2.6.1&lt;/a&gt; adds new logo and theme, makes game settings easier to access. A &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.6.2&#34;&gt;hotfix&lt;/a&gt; was released shortly thereafter&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.1/&#34;&gt;8.1&lt;/a&gt; fixes bad performance on a few titles and fixes the GOG Galaxy crash&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;immutable distros are &lt;a href=&#34;https://linuxgamingcentral.org/posts/are-we-getting-too-many-immutable-distros/&#34;&gt;a PITA&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I reviewed &lt;a href=&#34;https://linuxgamingcentral.org/posts/spongebob-cosmic-shake-review/&#34;&gt;&lt;em&gt;SpongeBob: The Cosmic Shake&lt;/em&gt;&lt;/a&gt;. Not bad of a game&lt;/li&gt;
&lt;li&gt;free game to claim on itch.io: &lt;a href=&#34;https://han-tani.itch.io/anodyne&#34;&gt;&lt;em&gt;Anodyne&lt;/em&gt;&lt;/a&gt;. Better hurry and get it today, otherwise the price will go back up&lt;/li&gt;
&lt;li&gt;to add to the number of reverse-engineered titles available on PC, &lt;a href=&#34;https://github.com/snesrev/zelda3&#34;&gt;&lt;em&gt;Zelda: A Link to the Past&lt;/em&gt;&lt;/a&gt; is the latest to enter the fray&lt;/li&gt;
&lt;/ul&gt;
</content>
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    <item>
      <title>Proton 7.0-6 Adds Compatibility to Eight New Titles, Including Gotham Knights and Uncharted Collection, Fixes Ubisoft Connect Launcher Failure</title>
      <link>https://linuxgamingcentral.org/posts/proton-7.0-6-released/</link>
      <pubDate>Fri, 03 Feb 2023 18:23:45 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-7.0-6-released/</guid>
      <description>Nearly two months after Proton 7.0-6 entered as release candidate, then going to Proton Next, said version of Proton has now finally landed as stable. Eight new games are playable with this jam-packed update, a fix made it in for the Ubisoft Connect launcher, and many other fixes made it in for games like Microsoft Flight Simulator, Persona 5 Royal, Marvel Snap, and plenty of other titles.
The following titles are now playable:</description>
      <content>&lt;p&gt;Nearly two months after Proton 7.0-6 entered as &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-7.0-6-rc/&#34;&gt;release candidate&lt;/a&gt;, then going to &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-next-7.0-6/&#34;&gt;Proton Next&lt;/a&gt;, said version of Proton has now finally landed as stable. Eight new games are playable with this jam-packed update, a fix made it in for the &lt;a href=&#34;https://linuxgamingcentral.org/posts/ubisoft-stance-on-steam-deck-support/&#34;&gt;Ubisoft Connect launcher&lt;/a&gt;, and many other fixes made it in for games like &lt;em&gt;Microsoft Flight Simulator&lt;/em&gt;, &lt;em&gt;Persona 5 Royal&lt;/em&gt;, &lt;em&gt;Marvel Snap&lt;/em&gt;, and plenty of other titles.&lt;/p&gt;
&lt;p&gt;The following titles are now playable:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1496790/Gotham_Knights/&#34;&gt;&lt;em&gt;Gotham Knights&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1659420/UNCHARTED_Legacy_of_Thieves_Collection/&#34;&gt;&lt;em&gt;UNCHARTED: Legacy of Thieves Collection&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1851330/Heroes_Of_The_Dark/&#34;&gt;&lt;em&gt;Heroes of the Dark&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1103770/Super_Arcade_Racing/&#34;&gt;&lt;em&gt;Super Arcade Racing&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/351920/Crazy_Machines_3/&#34;&gt;&lt;em&gt;Crazy Machines 3&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/930230/King_under_the_Mountain/&#34;&gt;&lt;em&gt;King under the Mountain&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1698030/NinNinDays2/&#34;&gt;&lt;em&gt;NinNinDays2&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1084520/_/&#34;&gt;&lt;em&gt;雀姬 (Mahjong ladies)&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Note however, that unlike Proton Next, &lt;a href=&#34;https://store.steampowered.com/app/251060/Wargame_Red_Dragon/&#34;&gt;&lt;em&gt;Wargame: Red Dragon&lt;/em&gt;&lt;/a&gt; is apparently no longer a playable title. Instead, a different game has been added to the list: &lt;a href=&#34;https://store.steampowered.com/app/930230/King_under_the_Mountain/&#34;&gt;&lt;em&gt;King under the Mountain&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;A total of 22 bugs were fixed:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fix Ubisoft Connect launcher failure caused by launcher update.&lt;/li&gt;
&lt;li&gt;Fix the new EA launcher displaying a blank window.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Septerra Core&lt;/em&gt; hanging on redistributables installation.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Persona 5 Royal&lt;/em&gt; crashing when creating game save data.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Vampire Survivors&lt;/em&gt; intermittent error message.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Super House of Dead Ninjas&lt;/em&gt;, &lt;em&gt;Enemy Mind&lt;/em&gt;, and &lt;em&gt;Out There Somewhere&lt;/em&gt; frame hitching every few seconds.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Zeepkist&lt;/em&gt; freezing when using controller.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Overcooked! All You Can Eat&lt;/em&gt; being unable to add a second controller-using player.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Quake III: Arena&lt;/em&gt; and &lt;em&gt;Quake III: Team Arena&lt;/em&gt; displaying weird texture over the menu.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Marvel Snap&lt;/em&gt; not being able connect to online services.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Microsoft Flight Simulator&lt;/em&gt; crashing during longer flights.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Microsoft Flight Simulator&lt;/em&gt; not displaying live traffic.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Microsoft Flight Simulator&lt;/em&gt; not starting after a recent game update.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Microsoft Flight Simulator&lt;/em&gt; crashing when starting next to big cities.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Sackboy: A Big Adventure&lt;/em&gt; failing to start the first time it&amp;rsquo;s launched.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Spyro Reignited Trilogy&lt;/em&gt; playing intro video in a wrong language.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Jurassic World Evolution 2&lt;/em&gt; bad performance with recent Proton versions.&lt;/li&gt;
&lt;li&gt;Fix multiple monitor support in &lt;em&gt;Project Cars 2&lt;/em&gt; and &lt;em&gt;Project Cars 3&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Fix Korean not being rendered correctly in &lt;em&gt;Romance of the Three Kingdoms XIII&lt;/em&gt; launcher.&lt;/li&gt;
&lt;li&gt;Fix multiple languages not rendering correctly in &lt;em&gt;Sins of a Solar Empire: Rebellion&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Lost Lands: Dark Overlord&lt;/em&gt;, &lt;em&gt;Lost Lands: Dark Lord&lt;/em&gt;, &lt;em&gt;Lost Lands: Redemption&lt;/em&gt;, and &lt;em&gt;Haunted Hotel: Silent Waters Collector&amp;rsquo;s Edition&lt;/em&gt; crashing when trying to set a wallpaper.&lt;/li&gt;
&lt;li&gt;Fix video playback regression with &lt;em&gt;Chronos: Before the Ashes&lt;/em&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Some other updates:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Improve video playback with &lt;em&gt;OUTRIDERS&lt;/em&gt; and &lt;em&gt;ToGather: Island&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Update wine-mono to &lt;a href=&#34;https://github.com/madewokherd/wine-mono/releases/tag/wine-mono-7.4.0&#34;&gt;7.4.0&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Update dxvk-nvapi to &lt;a href=&#34;https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6&#34;&gt;v0.6&lt;/a&gt; &amp;ndash; this update reports the Ada architecture for NVIDIA 4000 series, fixes DLSS from failing on Ada and later cards, prevents startup crashes with &lt;em&gt;Monster Hunter World&lt;/em&gt; on Turing and later cards, internal optimzations, and some other features&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;An update should be available to Proton in your Steam library. Download it, restart the Steam client, and you should be good to go!&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog#70-6&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Warner Bros. Games&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Steam Deck&#39;s Arduous Pre-Loading, Unpacking, Patching, and Verifying Times are Ridiculous</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-long-pre-loading-and-patching/</link>
      <pubDate>Fri, 03 Feb 2023 17:34:08 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-long-pre-loading-and-patching/</guid>
      <description>If you&amp;rsquo;ve ever noticed the Deck downloading huge updates for your games out of nowhere, know that you&amp;rsquo;re not the only one having to deal with downtime.
Steam Deck Gaming just uploaded a video, noting that &amp;ldquo;this problem is really starting to get to me.&amp;rdquo; Unpacking Forspoken is only operating at 6 KB/s. Try to process how long that would take for unpacking 122 GB&amp;rsquo; worth of content.
On desktop, it took 25 minutes to unpack the game, unlike the six-minute claim that Steam reported.</description>
      <content>&lt;p&gt;If you&amp;rsquo;ve ever noticed the Deck downloading &lt;em&gt;huge&lt;/em&gt; updates for your games out of nowhere, know that you&amp;rsquo;re not the only one having to deal with downtime.&lt;/p&gt;
&lt;p&gt;Steam Deck Gaming just uploaded a &lt;a href=&#34;https://www.youtube.com/watch?v=3x2dxssHU8Y&#34;&gt;video&lt;/a&gt;, noting that &amp;ldquo;this problem is really starting to get to me.&amp;rdquo; Unpacking &lt;em&gt;Forspoken&lt;/em&gt; is only operating at &lt;em&gt;6 KB/s&lt;/em&gt;. Try to process how long that would take for unpacking &lt;em&gt;122 GB&amp;rsquo;&lt;/em&gt; worth of content.&lt;/p&gt;
&lt;p&gt;On desktop, it took 25 minutes to unpack the game, unlike the six-minute claim that Steam reported. On Deck, there was still about an hour left of unpacking to do.&lt;/p&gt;
&lt;p&gt;As if that wasn&amp;rsquo;t bad enough, the Deck had to go through the &lt;em&gt;verification&lt;/em&gt; phase after the game was unpacked. Verifying took close to an additional &lt;em&gt;40 minutes&lt;/em&gt;. Altogether, Steam Deck Gaming reports it took over two hours to install a pre-loaded game. Whereas &amp;ldquo;downloading it from scratch&amp;rdquo; took just over an hour.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck Gaming compares downloading times between desktop and Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/downloading_nonsense/desktop_vs_deck.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now let&amp;rsquo;s talk about games that are already installed, but have an update available. &lt;em&gt;Cyberpunk 2077&lt;/em&gt; got a &lt;a href=&#34;https://store.steampowered.com/news/app/1091500/view/3638380959488484902?l=english&#34;&gt;DLSS 3/Reflex patch&lt;/a&gt; just a few days ago. Now keep in mind this update obviously won&amp;rsquo;t benefit Steam Deck users, as the Deck can&amp;rsquo;t make use of these features. But the Deck will go through the patching and verifying process for applying this update anyway, which SDG noted as &amp;ldquo;absolutely ridiculous.&amp;rdquo; They were better off just uninstalling the game and reinstalling it, since the patching process was taking over two hours. Add to that &lt;em&gt;another&lt;/em&gt; two hours for the verification process. Even so, after re-installing the game, the verification process took an hour-and-a-half.&lt;/p&gt;
&lt;p&gt;Man. I guess you&amp;rsquo;ll have to pick your poison either way.&lt;/p&gt;
&lt;p&gt;Note that this issue is specific to the Deck; the desktop Steam client doesn&amp;rsquo;t take anywhere near as long when it comes to any of these processes, for some strange reason.&lt;/p&gt;
&lt;p&gt;That isn&amp;rsquo;t the end of it. I&amp;rsquo;ve noticed myself times where I&amp;rsquo;ve woken my Deck from sleep, and seen several games in my library needing to go through this rigmarole just for a small patch, which might not even benefit the Deck specifically. People have places to go; they can&amp;rsquo;t sit around and wait for several gigabytes&amp;rsquo; worth of nonsense to download. Now they&amp;rsquo;re forced to only play the games in their library that &lt;em&gt;didn&amp;rsquo;t&lt;/em&gt; need an update while they&amp;rsquo;re offline &amp;ndash; the games that need an update are just going to have to wait until the Deck has an Internet connection.&lt;/p&gt;
&lt;p&gt;This problem needs to be investigated and addressed. See SDG&amp;rsquo;s &lt;a href=&#34;https://www.youtube.com/watch?v=3x2dxssHU8Y&#34;&gt;video&lt;/a&gt; for more details.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Images are credit of Steam Deck Gaming.&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Steam Deck - Battery Saving Tips</title>
      <link>https://linuxgamingcentral.org/posts/preserve-battery-life-on-deck-with-powertools/</link>
      <pubDate>Fri, 03 Feb 2023 15:51:00 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/preserve-battery-life-on-deck-with-powertools/</guid>
      <description>Yesterday I put out a video going over the many ways to keep your Deck staying on as long as possible. Below is the transcript &amp;ndash; slightly modified, of course &amp;ndash; if you prefer your guides in text format.
Let&amp;rsquo;s face it: battery life on the Steam Deck, without changing any of the power settings, is short. But we have a lot of tools at our disposal so that we can get the most out of it.</description>
      <content>&lt;p&gt;Yesterday I put out a &lt;a href=&#34;https://www.youtube.com/watch?v=U7l4xMG-tmk&#34;&gt;video&lt;/a&gt; going over the many ways to keep your Deck staying on as long as possible. Below is the transcript &amp;ndash; slightly modified, of course &amp;ndash; if you prefer your guides in text format.&lt;/p&gt;
&lt;p&gt;Let&amp;rsquo;s face it: battery life on the Steam Deck, without changing any of the power settings, is short. But we have a lot of tools at our disposal so that we can get the most out of it.&lt;/p&gt;
&lt;p&gt;While disabling Wi-Fi and decreasing brightness are a few ways to get more juice, we can also limit the thermal design power (or &lt;a href=&#34;https://en.wikipedia.org/wiki/Thermal_design_power&#34;&gt;TDP&lt;/a&gt;), keep the GPU and CPU speed from going higher than necessary, make use of FSR to decrease the resolution while retaining much of the same graphics quality, limit the framerate, park CPU threads that we don&amp;rsquo;t need, and even force RAM into low-power mode.&lt;/p&gt;
&lt;h1 id=&#34;install-decky-loader-and-the-powertools-plugin&#34;&gt;Install Decky Loader and the PowerTools Plugin&lt;/h1&gt;
&lt;p&gt;So, the first thing we&amp;rsquo;ll need to do is install &lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-loader&#34;&gt;Decky Loader&lt;/a&gt;. Decky Loader is a homebrew plugin launcher for the Steam Deck. With it, we can install plugins such as PowerTools to increase the number of ways in which we can preserve battery life. Installation of Decky Loader is very simple; just head to the GitHub page with your web browser in Desktop Mode, and click the Download button.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Decky Loader GitHub page&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/powertools/decky_loader_github_page.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;After that is installed, go back to Game Mode. You should have an additional icon in the Quick Access Menu that looks like a plug. Navigate to it, then select the shop icon on the top-right. From there, look for PowerTools and select &amp;ldquo;Install&amp;rdquo;. &lt;a href=&#34;https://github.com/NGnius/PowerTools&#34;&gt;PowerTools&lt;/a&gt; will allow us to enable or disable simultaneous multithreading (or &lt;a href=&#34;https://en.wikipedia.org/wiki/Simultaneous_multithreading&#34;&gt;SMT&lt;/a&gt;), park CPU threads, limit the CPU frequency, and downclock the system&amp;rsquo;s memory.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Decky Loader&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/powertools/decky_loader.jpeg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;lower-resolution-if-possible&#34;&gt;Lower Resolution, if Possible&lt;/h1&gt;
&lt;p&gt;Launch a game. In this guide, I will be demonstrating &lt;a href=&#34;https://linuxgamingcentral.org/posts/spongebob-cosmic-shake-review/&#34;&gt;&lt;em&gt;Spongebob: Cosmic Shake&lt;/em&gt;&lt;/a&gt;. In the game&amp;rsquo;s video settings, lower the resolution if possible. Note that some resolutions may not rescale themselves to fit the entire screen. So I will set the resolution to 1152 x 720. &lt;strong&gt;Turning vsync on&lt;/strong&gt; will also help.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Lowering in-game resolution&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/powertools/resolution.jpeg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;use-fsr-filtering&#34;&gt;Use FSR Filtering&lt;/h1&gt;
&lt;p&gt;Open the QAM. Under the Performance tab, &lt;strong&gt;set the overlay level to 4&lt;/strong&gt;, so we can keep an eye on GPU/CPU frequency, whether FSR is enabled or not, and the line graph. Enable Advanced View if you don&amp;rsquo;t already have that selected. Toggle &amp;ldquo;use per-game profile&amp;rdquo; so that we can customize the performance settings for each individual game.&lt;/p&gt;
&lt;p&gt;Scroll down to the scaling filter option. &lt;strong&gt;Set the filter to FSR.&lt;/strong&gt; Adjust the FSR sharpness as needed. I personally prefer 3 to get a good balance between sharp, but not &lt;em&gt;too&lt;/em&gt; sharp. FSR should display &amp;ldquo;ON&amp;rdquo; in the performance overlay. If it doesn&amp;rsquo;t, go back to the game&amp;rsquo;s video settings and change the screen mode, and lower the resolution if there&amp;rsquo;s one that&amp;rsquo;s lower than 1280 x 800, or 1280 x 720.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Turning scaling filter to FSR&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/powertools/fsr_filter.jpeg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;adjust-frameraterefresh-rate-tdp-and-gpu-clock-frequency&#34;&gt;Adjust Framerate/Refresh Rate, TDP, and GPU Clock Frequency&lt;/h1&gt;
&lt;p&gt;If you can withstand 30 FPS, you can set this as the framerate limit. I personally find 30 FPS too headache-inducing, so I prefer to &lt;strong&gt;set the refresh rate to 40 Hz.&lt;/strong&gt; 40 Hz, or FPS, to me, is the perfect compromise between 30 and 60 FPS, between having a relatively smooth framerate while keeping the power usage down.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Toggle the TDP limit.&lt;/strong&gt; From here you can use the slider to decrease the number of watts used. Gradually lower the TDP, one watt at a time, and carefully observe the framerate and graph on the performance overlay. If the framerate remains at a consistent 40 FPS (or 30, if you chose this), and the line graph is mostly flat, you can keep decreasing the TDP until the framerate and line graph starts to dip. If it dips too frequently, increase the TDP until you can find the right balance. Keep in mind you may need to keep adjusting this number depending on what&amp;rsquo;s going on in the game. If there&amp;rsquo;s a lot of objects or NPCs, the framerate may dip, so you&amp;rsquo;ll want to set a more forgiving TDP limit.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Adjusting TDP and GPU speed&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/powertools/tdp_and_gpu_freq.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Take a look at the GPU clock frequency and carefully observe the number. Now &lt;strong&gt;toggle manual GPU clock control&lt;/strong&gt; for more fine-tuned adjustment. Lower the slider until it&amp;rsquo;s right around the number that you saw before. If you want, you can go down a little further than this, but you may experience stutter. Again, this depends on what&amp;rsquo;s happening on screen. Use the framerate and line graph as a guide, just like with setting the TDP. Make sure the framerate remains a consistent 40 FPS and the line graph mostly stays flat. Occassional dips in either shouldn&amp;rsquo;t be too much of a problem, but &lt;strong&gt;if the dipping is constant, increase the GPU frequency&lt;/strong&gt;.&lt;/p&gt;
&lt;h1 id=&#34;powertools---adjust-the-number-of-cpu-threads-cpu-frequency-etc&#34;&gt;PowerTools - Adjust the Number of CPU Threads, CPU Frequency, etc.&lt;/h1&gt;
&lt;p&gt;With PowerTools, we can fine-tune the battery life &lt;em&gt;even further&lt;/em&gt;. Go to Decky Loader from the QAM, and from there, select PowerTools. &lt;strong&gt;If you&amp;rsquo;re playing an older game, or if you&amp;rsquo;re playing an emulated game, disabling SMT can be quite useful&lt;/strong&gt; as far as performance benefits. However, the number of CPU threads available will be halved, so you may not want to disable this for modern AAA titles.&lt;/p&gt;
&lt;p&gt;Just like with adjusting the TDP and GPU clock frequency, &lt;strong&gt;gradually decrease the number of CPU threads&lt;/strong&gt;, while carefully observing the framerate and line graph. Again, make sure the framerate remains consistent, and the line graph stays mostly flat. With &lt;em&gt;Spongebob&lt;/em&gt; I can technically set the number of threads to three, but there are some areas where the game stutters, so using four threads allows for a more consistent framerate.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Adjusting the number of CPU threads and CPU frequency&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/powertools/powertools_settings.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Observe the CPU clock frequency. &lt;strong&gt;Toggle frequency limits&lt;/strong&gt;, and set the maximum speed to a number that&amp;rsquo;s around the number that you saw before. In the case of Spongebob, I can set the max speed to 2,700 Hz and still get a consistent framerate. I can set the max speed even lower, but again, there will be certain areas in the game where the framerate can suffer, so I&amp;rsquo;ll try to use a more forgiving speed to accomodate the more &amp;ldquo;busy&amp;rdquo; in-game scenes. Keep playing around with this number while observing the framerate and line graph, until you get a &amp;ndash; yup, you guessed it &amp;ndash; &lt;em&gt;consistent framerate&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Finally, &lt;strong&gt;provided that your framerate won&amp;rsquo;t tank, you can toggle downclock memory&lt;/strong&gt;. This will force the Steam Deck&amp;rsquo;s RAM into a low-power state. If the framerate is significantly lowered, however, it may be best to keep this toggle off.&lt;/p&gt;
&lt;h1 id=&#34;play-the-game-and-make-adjustments-as-needed&#34;&gt;Play the Game and Make Adjustments as Needed&lt;/h1&gt;
&lt;p&gt;Play the game for a little bit. If there&amp;rsquo;s too many frame dips, keep adjusting the various settings I mentioned in this guide until you get the right balance. Once you&amp;rsquo;ve settled with the right numbers, you can decrease the performance overlay level so your screen isn&amp;rsquo;t so cluttered. &lt;strong&gt;PowerTools settings will be reset if you restart your Steam Deck&lt;/strong&gt;, so if you want to save your settings across reboots, toggle persistent to on.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;In-game with Spongebob Cosmic Shake&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/guides/powertools/in-game.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;One caveat with PowerTools is &lt;strong&gt;the settings will be used globally and not on a per-game basis&lt;/strong&gt;. So you will need to keep adjusting the settings with each game that you play. Also, the &amp;ldquo;Default&amp;rdquo; button to restore the default settings doesn&amp;rsquo;t seem to work, so keep that in mind.&lt;/p&gt;
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      <title>Ubisoft: &#39;The Steam Deck has Windows Game Compatibility Developed by Valve, Therefore Requiring their Intervention&#39;</title>
      <link>https://linuxgamingcentral.org/posts/ubisoft-stance-on-steam-deck-support/</link>
      <pubDate>Fri, 03 Feb 2023 14:46:40 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ubisoft-stance-on-steam-deck-support/</guid>
      <description>There&amp;rsquo;s no shortage of heated debates on Twitter. One example that comes to mind is Ubisoft&amp;rsquo;s stance on Steam Deck support. Keep in mind these Tweets were originally tweeted in French, so Google Translate won&amp;rsquo;t exactly provide word-for-word English translations.
One customer tweeted a photo of their Deck with a launcher error and complained:
Following the latest update of this crap from Ubisoft Connect, no more Ubisoft games are launching on Steam Deck and Linux, congratulations Ubisoft!</description>
      <content>&lt;p&gt;There&amp;rsquo;s no shortage of heated debates on Twitter. One example that comes to mind is Ubisoft&amp;rsquo;s stance on Steam Deck support. Keep in mind these Tweets were originally tweeted in French, so Google Translate won&amp;rsquo;t exactly provide word-for-word English translations.&lt;/p&gt;
&lt;p&gt;One customer &lt;a href=&#34;https://twitter.com/FranckDillies/status/1620839518650908673&#34;&gt;tweeted&lt;/a&gt; a photo of their Deck with a launcher error and complained:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Following the latest update of this crap from Ubisoft Connect, no more Ubisoft games are launching on Steam Deck and Linux, congratulations Ubisoft! Stop pissing off players with your shitty launcher!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Believe it or not, Ubisoft actually responded. At least, the France support account did. They responded as follows:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The Steam Deck runs on Linux with modifications to run Windows games. &lt;em&gt;Linux is not supported by Ubisoft Connect.&lt;/em&gt; As mentioned, Valve released an &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-2-1-2023/&#34;&gt;official patch&lt;/a&gt; yesterday to address this issue.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Another angry response later, Ubisoft Support France continued:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Our games are available on Steam, PC compatible. The Steam Deck has Windows game compatibility developed by Valve, &lt;em&gt;therefore requiring their intervention&lt;/em&gt;. We cannot therefore guarantee platform compatibility.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Interestingly enough, &lt;a href=&#34;https://overkill.wtf/ubisoft-steam-deck-valve-fixes/&#34;&gt;overkill.wtf&lt;/a&gt; interpreted their response as &amp;ldquo;that&amp;rsquo;s a job for Valve.&amp;rdquo; Well, even if that isn&amp;rsquo;t the literal translation, that&amp;rsquo;s basically what we can boil their response down to. Seems like a contradictory statement, considering the English Ubisoft support account &lt;a href=&#34;https://twitter.com/UbisoftSupport/status/1621227956176568322&#34;&gt;responded&lt;/a&gt; to someone yesterday saying &amp;ldquo;our teams are aware of some games not being able to run on Steam Deck systems and are &lt;em&gt;actively working on a resolution.&lt;/em&gt;&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Even though Wednesday&amp;rsquo;s update to Proton Experimental apparently &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-2-1-2023/&#34;&gt;fixed the Ubisoft Connect launcher&lt;/a&gt;, as well as the 2K launcher, I&amp;rsquo;m looking at the patch notes again and it seems like the bullet point for the Ubisoft Connect launcher fix is no longer present. Did Ubisoft break their launcher once again?&lt;/p&gt;
&lt;p&gt;In any event, if &lt;a href=&#34;https://www.reddit.com/r/Steam/comments/zurkfs/third_party_launchers_need_to_die/&#34;&gt;third-party launchers died&lt;/a&gt;, we wouldn&amp;rsquo;t have to be dealing with any of this crap.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: &lt;a href=&#34;https://twitter.com/FranckDillies&#34;&gt;Franck Dillies&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Remembers Virtual Keyboard Position, Adds Hotkey for Switching Between Windowed and Fullscreen BPM</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-2-2-2023/</link>
      <pubDate>Fri, 03 Feb 2023 04:53:27 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-2-2-2023/</guid>
      <description>Judging from some of these patch notes, it looks like Valve is again doing the copypasta business with their desktop Steam client, so if you don&amp;rsquo;t see these patches in action on Deck, you&amp;rsquo;ll know why. (I&amp;rsquo;m on the stable branch so I can&amp;rsquo;t confirm.)
General
The Virtual Keyboard in the Overlay now remembers its last position Fixed Chord Hint Screen remaining shown after holding the guide button to turn off a controller in some scenarios Steam Input</description>
      <content>&lt;p&gt;Judging from some of these patch notes, it looks like Valve is &lt;em&gt;again&lt;/em&gt; doing the copypasta business with their desktop Steam client, so if you don&amp;rsquo;t see these patches in action on Deck, you&amp;rsquo;ll know why. (I&amp;rsquo;m on the stable branch so I can&amp;rsquo;t confirm.)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The Virtual Keyboard in the Overlay now remembers its last position&lt;/li&gt;
&lt;li&gt;Fixed Chord Hint Screen remaining shown after holding the guide button to turn off a controller in some scenarios&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed some inputs not showing up for the Steam Link App Touchscreen controller&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed Big Picture Mode window not re-opening from double-clicking or selecting system tray menu options&lt;/li&gt;
&lt;li&gt;Fixed Big Picture Mode window not displaying properly due to web GPU acceleration being disabled&lt;/li&gt;
&lt;li&gt;Added F11 as a hotkey to toggle between windowed and fullscreen&lt;/li&gt;
&lt;li&gt;Added alt-enter as a hotkey to exit Big Picture Mode&lt;/li&gt;
&lt;li&gt;Fixed issue where exiting Big Picture Mode would log out of Steam Chat&lt;/li&gt;
&lt;li&gt;Report a Bug in the Quick Access menu now links to the Big Picture discussions instead of the Steam Deck discussions&lt;/li&gt;
&lt;li&gt;Removed UI that prompted users if they wanted to participate in the Steam Deck Verified program when in normal BPM&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3673283856606736888&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Heroic Games Launcher 2.6.1 &#39;Trafalgar Law&#39; Adds New Logo and Default Theme, Makes It Easier to Access Game Settings</title>
      <link>https://linuxgamingcentral.org/posts/heroic-2.6.1/</link>
      <pubDate>Fri, 03 Feb 2023 03:55:13 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/heroic-2.6.1/</guid>
      <description>Heroic Games Launcher gets its first 2023 release, and with it is a new logo, as well as a new default theme called &amp;ldquo;Midnight Mirage&amp;rdquo;. Game Settings is now easier to access, since it&amp;rsquo;s now opened as a dialog as opposed to a new page. Games can be auto-updated or skipped.
Several fixes and other smaller features have made it in as well. Below are the highlights and fixes with this release:</description>
      <content>&lt;p&gt;Heroic Games Launcher gets its first 2023 release, and with it is a new logo, as well as a new default theme called &amp;ldquo;Midnight Mirage&amp;rdquo;. Game Settings is now easier to access, since it&amp;rsquo;s now opened as a dialog as opposed to a new page. Games can be auto-updated or skipped.&lt;/p&gt;
&lt;p&gt;Several fixes and other smaller features have made it in as well. Below are the highlights and fixes with this release:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Highlights&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;New Default Theme &amp;lsquo;Midnight Mirage&amp;rsquo;&lt;/li&gt;
&lt;li&gt;Game Settings will open on a dialog now instead of a new page, making it easier to access them.&lt;/li&gt;
&lt;li&gt;New item on the game submenu called &amp;lsquo;Extra Info&amp;rsquo; will show extra information like HowLongToBeat and Game Score&lt;/li&gt;
&lt;li&gt;Heroic will show progress for individual files when moving a game&lt;/li&gt;
&lt;li&gt;Better caching for GOG games information&lt;/li&gt;
&lt;li&gt;[Linux/macOS] When the selected wine version was not found Heroic will search and suggest another one&lt;/li&gt;
&lt;li&gt;[macOS] Wine manager was enabled and it is possible to download Wine Crossover and Wine-Staging directly from Heroic.&lt;/li&gt;
&lt;li&gt;Added setting to auto-update games and also to skip updates for a specific game&lt;/li&gt;
&lt;li&gt;Sidebar now will resize on drag event&lt;/li&gt;
&lt;li&gt;Now it is possible to see the download size and platform of the game on the Downloads manager&lt;/li&gt;
&lt;li&gt;Added a button to retry the auto-detection of the saves game path for games that supports cloud sync saves&lt;/li&gt;
&lt;li&gt;[Windows] Arm64 build available&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Fixes&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Heroic will block the installation when changing the platform on the install dialog to avoid corrupting the game&lt;/li&gt;
&lt;li&gt;Fixes and improvements on GOG games setup and installation&lt;/li&gt;
&lt;li&gt;Fix game status not working properly sometimes&lt;/li&gt;
&lt;li&gt;Ui fixes and improvements&lt;/li&gt;
&lt;li&gt;Several other fixes and improvements&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Note that 2.6.1 is a minor update for 2.6.0, which is a &amp;ldquo;small hotfix that was causing some issues on a clean install.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.6.1&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Heroic dev team&lt;/em&gt;&lt;/p&gt;
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      <title>Wine 8.1 Fixes Bad Performance with Anno 1880, Crash with GOG Galaxy</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.1/</link>
      <pubDate>Fri, 03 Feb 2023 03:28:46 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.1/</guid>
      <description>Less than two weeks after the massive 8.0 release of Wine, Wine 8.1 is already available. The Windows version is now set to Windows 10 for new prefixes. A total of 27 bugs were fixed (gaming-related fixes are sorted first and in bold):
Dungeons &amp;amp; Dragons Online crashes on FreeBSD Multiple Blizzard games need dxgi and d3d11 dlls mapped without hole between two LOAD segments (Diablo III v2.6.1, 49286+, World of Warcraft, Overwatch) Anno 1800: Super slow &amp;amp; bad performance Wine don&amp;rsquo;t recognize Ipega PG-9025 LT, RT and right analog stick is miss-mapped to RT and LT GOG Galaxy crashes in GetExtendedTcpTable() Logitech X-56 Stick crashes the joystick subsystem if connected FL Studio: Pressing backspace while editing the name of something closes edit name window prematurely Never exited critical section in freetype.</description>
      <content>&lt;p&gt;Less than two weeks after the massive &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.0-released/&#34;&gt;8.0 release of Wine&lt;/a&gt;, Wine 8.1 is already available. The Windows version is now set to Windows 10 for new prefixes. A total of 27 bugs were fixed (gaming-related fixes are sorted first and in bold):&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Dungeons &amp;amp; Dragons Online crashes on FreeBSD&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Multiple Blizzard games need dxgi and d3d11 dlls mapped without hole between two LOAD segments (Diablo III v2.6.1, 49286+, World of Warcraft, Overwatch)&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Anno 1800: Super slow &amp;amp; bad performance&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine don&amp;rsquo;t recognize Ipega PG-9025 LT, RT and right analog stick is miss-mapped to RT and LT&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GOG Galaxy crashes in GetExtendedTcpTable()&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Logitech X-56 Stick crashes the joystick subsystem if connected&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;FL Studio: Pressing backspace while editing the name of something closes edit name window prematurely&lt;/li&gt;
&lt;li&gt;Never exited critical section in freetype.c&lt;/li&gt;
&lt;li&gt;Device read errors logged in dmesg when running wine commands with empty CD/DVD drive, since 5.5&lt;/li&gt;
&lt;li&gt;msi:package fails on Windows 10 if privileges not high enough&lt;/li&gt;
&lt;li&gt;gdi32:driver sometimes fails with a STATUS_GRAPHICS_PRESENT_OCCLUDED error&lt;/li&gt;
&lt;li&gt;The dinput8:hid output is too big in Wine&lt;/li&gt;
&lt;li&gt;winemac.drv not functional on non metal GPUs&lt;/li&gt;
&lt;li&gt;Free PC Audit 5.1.211.96 fails to show info in &amp;lsquo;Brief&amp;rsquo; tab (needs GetBinaryValue method of the StdRegProv class)&lt;/li&gt;
&lt;li&gt;winhttp:url assumes 0xfb00 cannot be converted to the ANSI codepage, fails with UTF-8 codepage&lt;/li&gt;
&lt;li&gt;ieframe:webbrowser - test_ClientSite() has a rare failure on Windows 10 1809+&lt;/li&gt;
&lt;li&gt;adsldp:ldap - test_ParseDisplayName() sometimes fails to connect to the server&lt;/li&gt;
&lt;li&gt;cmd.exe: FOR /F USEBACKQ doesn&amp;rsquo;t handle UTF-16 output of commands.&lt;/li&gt;
&lt;li&gt;Snagit needs Win32_Volume class ( &amp;lsquo;select deviceid from win32_volume where driveletter =C:&amp;rsquo;)&lt;/li&gt;
&lt;li&gt;ListView doesn&amp;rsquo;t refresh when changing between List and Details styles.&lt;/li&gt;
&lt;li&gt;RtlCopyContext buffer overflow&lt;/li&gt;
&lt;li&gt;nsi:nsi - test_tcp_tables() sometimes crashes in Wine&lt;/li&gt;
&lt;li&gt;AviUtl shows Japanese text as garbage after conversion in ExEdit edit box&lt;/li&gt;
&lt;li&gt;crypt32:cert - testVerifyRevocation() gets unexpected success in Wine on second run&lt;/li&gt;
&lt;li&gt;Spurious fixme message when calling ScrollWindow()&lt;/li&gt;
&lt;li&gt;RtlGenRandom fails on systems with more than 128 cores&lt;/li&gt;
&lt;li&gt;ws2_32:sock - test_reuseaddr() overflows a sockaddr variable by reading an AF_INET6 peer name into it&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://www.winehq.org/announce/8.1&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Ubisoft&lt;/em&gt;&lt;/p&gt;
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      <title>Proton Experimental Fixes 2K and Ubisoft Connect Launcher Failure</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-2-1-2023/</link>
      <pubDate>Thu, 02 Feb 2023 04:28:41 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-2-1-2023/</guid>
      <description>So&amp;hellip;just when you thought you could run games from Ubisoft Connect on your Deck, only to get a update that borked Proton compatibility, today&amp;rsquo;s Proton Experimental update fixes the launcher failure.
In fact, not only did the Ubisoft Connect launcher get fixed, but so did 2K&amp;rsquo;s launcher!
That&amp;rsquo;s all for today&amp;rsquo;s update. See the patch notes on GitHub.</description>
      <content>&lt;p&gt;So&amp;hellip;just when you thought you could run games from Ubisoft Connect on your Deck, only to get a &lt;a href=&#34;https://www.gamingonlinux.com/2023/02/ubisoft-broke-their-games-on-linux-desktop-and-steam-deck/&#34;&gt;update that borked Proton compatibility&lt;/a&gt;, today&amp;rsquo;s Proton Experimental update fixes the launcher failure.&lt;/p&gt;
&lt;p&gt;In fact, not only did the Ubisoft Connect launcher get fixed, but so did 2K&amp;rsquo;s launcher!&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s all for today&amp;rsquo;s update. See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam Deck Client Updated on Stable, Brings Improved Library Load Times, JoyCon Improvements, Default User Selection, and Lots More!</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-2-1-2023/</link>
      <pubDate>Wed, 01 Feb 2023 18:16:47 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-2-1-2023/</guid>
      <description>Users on the stable branch, rejoice that you&amp;rsquo;ve now received a big update that contains a month and a half&amp;rsquo;s worth of changes since the last stable update. We&amp;rsquo;ve got some great stuff here. I&amp;rsquo;m also glad to report Decky Loader still works with this update!
I won&amp;rsquo;t go over everything, but to start, you can now disable the prompt that may show up on some games when launching them by adding the ability to use your choice as the default:</description>
      <content>&lt;p&gt;Users on the stable branch, rejoice that you&amp;rsquo;ve now received a big update that contains a month and a half&amp;rsquo;s worth of changes since the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4-stable/&#34;&gt;last stable update&lt;/a&gt;. We&amp;rsquo;ve got some great stuff here. I&amp;rsquo;m also glad to report Decky Loader still works with this update!&lt;/p&gt;
&lt;p&gt;I won&amp;rsquo;t go over everything, but to start, you can now disable the prompt that may show up on some games when launching them by adding the ability to use your choice as the default:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck default launch option selection&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/2-1-2023/default_launch_option.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;You can then change this at will later on in the game&amp;rsquo;s properties:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck default launch option selection in properties&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/2-1-2023/default_selection_in_properties.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Got a large Steam library? Well, &amp;ldquo;further optimizations&amp;rdquo; have been made to improve load times.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck library&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/2-1-2023/library.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Notifications are now pinned.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck pinned notifications&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/2-1-2023/notifs.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Supposedly changing download regions doesn&amp;rsquo;t need the Steam client to be restarted anymore, although I&amp;rsquo;m still getting asked to do that every time I change it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck changing download region&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/beta_1-11-2023.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you dock your Deck, &amp;ldquo;various fixes&amp;rdquo; have been made to the UI so that it can scale better in higher resolutions.&lt;/p&gt;
&lt;p&gt;On the OSK, you can now use Up or Down arrow keys by pressing Shift + left/right arrow key:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck up and down arrow keys&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/2-1-2023/osk.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The OSK can also be moved up or down. But keep in mind this only works in Desktop Mode.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck OSK moved up&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/2-1-2023/osk_moved.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Gamepad templates can be previewed before applying.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck previewing gamepad template&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/2-1-2023/controller_preview.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;A search tab has also been provided in the controller layout browser screen.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck search tab for controller layout screen&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/2-1-2023/controller_search_tab.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Non-Steam games should now have a controller settings icon.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck controller settings for non-Steam game&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/2-1-2023/controller_settings_for_non_steam_game.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Some joy for JoyCon users, as there is an improved layout preview, properly functioning gyro, and updated behavior of the SL/SR buttons when using a single JoyCon or paired.&lt;/p&gt;
&lt;p&gt;Be aware, &lt;strong&gt;Valve will soon remove the old Big Picture Mode entirely&lt;/strong&gt;. They are replacing the big picture interface in Desktop Mode with the one that Game Mode uses. If you want to use the old interface, you&amp;rsquo;ll need to launch Steam with the &lt;code&gt;-oldbigpicture&lt;/code&gt; argument. Valve notes that &amp;ldquo;this functionality will be removed in a future update.&amp;rdquo; So, enjoy it for now, while it lasts. RIP old BPM.&lt;/p&gt;
&lt;p&gt;That being said, the new BPM adds a quick guided tour, an option to start in windowed mode, an option to turn off gamepads when exiting, Steam controller dongle pairing, and quite a few fixes.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck new BPM windowed toggle&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/client_updates/stable/2-1-2023/windowed_mode_in_new_bpm.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Of course, &lt;em&gt;tons&lt;/em&gt; of fixes have made it in regards to audio crackling, the OSK, UI scaling, external gamepads, desktop mode, and a plethora of other areas.&lt;/p&gt;
&lt;p&gt;Below are the full patch notes.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Replaced launch option dialog with new UI that includes a checkbox to remember the user&amp;rsquo;s selection - this selection can be changed in game properties&lt;/li&gt;
&lt;li&gt;Further optimizations to load times for users with large game libraries&lt;/li&gt;
&lt;li&gt;Added pinned notifications for new inventory items, trade offers, async game turns, moderator messages, offline chat messages, and help request replies in Quick Access  Notifications&lt;/li&gt;
&lt;li&gt;Added more buttons to the list of inputs that skip the BPM/Deck start up animations&lt;/li&gt;
&lt;li&gt;Changing download regions no longer requires restarting the Steam client&lt;/li&gt;
&lt;li&gt;UI Digital Navigation Key Repeats are faster&lt;/li&gt;
&lt;li&gt;Added setting for controller idle turn off timeout&lt;/li&gt;
&lt;li&gt;Navigation column in the Overlay is now centered vertically to match the rest of the main menu&lt;/li&gt;
&lt;li&gt;Various fixes to make the UI scale better in higher resolutions&lt;/li&gt;
&lt;li&gt;Fixed intermittent browser crash when closing Update news dialog&lt;/li&gt;
&lt;li&gt;Fixed background images on a collection on the app details page not being clipped correctly&lt;/li&gt;
&lt;li&gt;Fixed some issues completing purchases through some payment providers&lt;/li&gt;
&lt;li&gt;Fixed some UI scaling issues in the overlay when running in games in high resolution&lt;/li&gt;
&lt;li&gt;Fixed a case where disconnecting a controller while navigating would not cancel repeating movements&lt;/li&gt;
&lt;li&gt;Fixed issue opting in to some game beta branches&lt;/li&gt;
&lt;li&gt;Fixed issue viewing the hardware survey web page after submitting results&lt;/li&gt;
&lt;li&gt;Fixed audio crackling and loss when streaming from Linux / Steam Deck using Remote Play&lt;/li&gt;
&lt;li&gt;Fixed a and c keystrokes on the app details page triggering an animation&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Keyboard&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added up/down cursor keys to onscreen keyboard, press shift then left/right cursor to use&lt;/li&gt;
&lt;li&gt;Added ability to move the standalone &amp;amp; overlay keyboard&lt;/li&gt;
&lt;li&gt;Fixed issues w/ digital navigation getting stuck on text boxes when using a physical keyboard&lt;/li&gt;
&lt;li&gt;Fixed some issues using the virtual keyboard Paste button outside of a web context&lt;/li&gt;
&lt;li&gt;Fixed issue where the virtual keyboard would continuously be made visible after exiting a game&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Controller configuration browsing screen can now preview configurations and the selection processes now previews then applies instead of directly selecting the configuration&lt;/li&gt;
&lt;li&gt;Added a search tab to the controller layout browser screen&lt;/li&gt;
&lt;li&gt;Changed controller mode sliders to default to larger step sizes that match the old BPM interface and added footer button to switch to fine adjustment mode with smaller step sizes&lt;/li&gt;
&lt;li&gt;Reworked the layout of the mode settings page to show more content&lt;/li&gt;
&lt;li&gt;Generate Steam Input API origins for some virtual menu modes that were missing them&lt;/li&gt;
&lt;li&gt;Show controller settings in app properties game for non-Steam games&lt;/li&gt;
&lt;li&gt;Gyro Calibration Rework: Calibration Calculates an anti-drift value as normal, but also records Gyro and Accelerometer noise while stationary, so that Always-On Auto Calibration (toggle to enable) is more discerning, and should only recalculate anti-drift when on a stable surface&lt;/li&gt;
&lt;li&gt;Controller configurator now groups commands if they are attached to the same input&lt;/li&gt;
&lt;li&gt;Added support for the Armor-X Pro gamepad in PS4 mode&lt;/li&gt;
&lt;li&gt;Added direct navigation to controller inputs and modes from the preview screen&lt;/li&gt;
&lt;li&gt;Added a specific XBox Elite layout preview page&lt;/li&gt;
&lt;li&gt;Added a specific Switch Pro layout preview page&lt;/li&gt;
&lt;li&gt;Added support for the ThrustMaster eSwap PRO Controller Xbox&lt;/li&gt;
&lt;li&gt;Handle errors better and fix some cases where configs would no longer load&lt;/li&gt;
&lt;li&gt;On larger screens combine the keyboard and numpad tabs of the choose binding screen&lt;/li&gt;
&lt;li&gt;Remember the last active tab in the choose binding screen and open to that instead always using the tab w/ the current binding value&lt;/li&gt;
&lt;li&gt;Added upper grips as an option for mode shifts&lt;/li&gt;
&lt;li&gt;Improved Layout Preview for Nintendo Switch Joycon Left/Right/Pair&lt;/li&gt;
&lt;li&gt;Nintendo Switch SL/SR buttons now show up as Bumpers for single Joycons or Grip buttons for a JoyCon Pair&lt;/li&gt;
&lt;li&gt;Joycon individual/pair Gyro now displays and functions properly&lt;/li&gt;
&lt;li&gt;Filtered Mode Shift button options to only show available buttons based on the controller type&lt;/li&gt;
&lt;li&gt;Fixed an issue with the Joystick Deadzone sliders having delayed input&lt;/li&gt;
&lt;li&gt;Fixed an issue with gamepad navigation in the Steam Deck haptics calibration screen&lt;/li&gt;
&lt;li&gt;Fixed an issue w/ enabling Gyro for Switch controllers&lt;/li&gt;
&lt;li&gt;Fixed long delay at startup when the Razer Huntsman Elite keyboard is plugged in&lt;/li&gt;
&lt;li&gt;Fixed the Logitech G29 controller showing up as a gamepad instead of a wheel&lt;/li&gt;
&lt;li&gt;Fixed the XBox layout preview page layout having some incorrect items and missing others&lt;/li&gt;
&lt;li&gt;Fixed issue where Steam Controller joysticks would have unintended input during Steam Button chords&lt;/li&gt;
&lt;li&gt;Fixed long delay at startup when Razer keyboards are connected&lt;/li&gt;
&lt;li&gt;Fixed crash with games that use Windows Gaming Input&lt;/li&gt;
&lt;li&gt;Fixed issue w/ Joystick Deadzone visualization not updating&lt;/li&gt;
&lt;li&gt;Fixed some cases where some languages could have text overflow in choose binding screen&lt;/li&gt;
&lt;li&gt;Fixed chord activator options for XBox and XBox Elite controller types&lt;/li&gt;
&lt;li&gt;Fixed Capture button icon not being displayed for Joycon Pair&lt;/li&gt;
&lt;li&gt;Fixed the Switch Pro Layout Preview not showing the gyro&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed a crash on Linux in libaudio&lt;/li&gt;
&lt;li&gt;Fixed crash when taking screenshots through the overlay&lt;/li&gt;
&lt;li&gt;Fixed instances of Steam freezing or crashing in desktop mode on Steam Deck&lt;/li&gt;
&lt;li&gt;Fixed closing non-Steam shortcuts via the overlay when two or more are running&lt;/li&gt;
&lt;li&gt;Fixed some errors causing the Library not to render properly&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Big Picture (while in Desktop Mode)&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The new Big Picture Mode has been made the default experience.  For compatibility purposes, you can access the old experience by using the command-line option -oldbigpicture.  Note that this functionality will be removed in a future update.&lt;/li&gt;
&lt;li&gt;Added a quick guided tour&lt;/li&gt;
&lt;li&gt;Added option to start in windowed mode under Settings = Display = Big Picture Mode = Windowed&lt;/li&gt;
&lt;li&gt;Allow onscreen keyboard to be activated while in New Big Picture Mode and Steam window is not focused&lt;/li&gt;
&lt;li&gt;Added option to turn off controllers when exiting BPM&lt;/li&gt;
&lt;li&gt;Implemented Steam Controller dongle pairing&lt;/li&gt;
&lt;li&gt;Prevented launch option reminder from appearing on top of other UI while a game is launching&lt;/li&gt;
&lt;li&gt;Show icons for partial/full controller support, VR Support, or Mouse &amp;amp; KB only support in Library when a game portrait is focused or hovered&lt;/li&gt;
&lt;li&gt;Detect focus shifting away from the BPM window faster and reduce instances of navigation going to BPM after starting a game&lt;/li&gt;
&lt;li&gt;Hide the cursor when in gamepad-navigation mode in Big Picture&lt;/li&gt;
&lt;li&gt;Fixed a rare crash exiting BPM&lt;/li&gt;
&lt;li&gt;Fixed the new Big Picture Mode overlay being incorrectly sized when the monitor is set to display scaling other than 100%&lt;/li&gt;
&lt;li&gt;Fixed overlay scaling when resizing game window&lt;/li&gt;
&lt;li&gt;Fixed issue where a browser opened by a game was sticking around after closing the overlay&lt;/li&gt;
&lt;li&gt;Fixed launch options dialog not closing when cancelling game launch&lt;/li&gt;
&lt;li&gt;Fix the Start in Big Picture Mode setting not updating&lt;/li&gt;
&lt;li&gt;Fixed problem where setting certain library filters in Big Picture Mode could cause those games to become hidden when switching back to desktop&lt;/li&gt;
&lt;li&gt;Fixed an issue with detecting game windows&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3635002625425792684&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Steam Deck Client Beta Fixes AltGr Key, Friend Profile Viewing</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-1-31-2023/</link>
      <pubDate>Wed, 01 Feb 2023 03:51:30 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-1-31-2023/</guid>
      <description>Patch notes can also be read on Steam.
General
Fixed AltGr key not working in onscreen keyboard Friends
Fixed issue where attempting to view a friend&amp;rsquo;s profile would not navigate to their Steam Community profile page </description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3635002625428981472&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed AltGr key not working in onscreen keyboard&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Friends&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue where attempting to view a friend&amp;rsquo;s profile would not navigate to their Steam Community profile page&lt;/li&gt;
&lt;/ul&gt;
</content>
    </item>
    
    <item>
      <title>Are We Getting Too Many Immutable Distributions?</title>
      <link>https://linuxgamingcentral.org/posts/are-we-getting-too-many-immutable-distros/</link>
      <pubDate>Tue, 31 Jan 2023 16:46:16 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/are-we-getting-too-many-immutable-distros/</guid>
      <description>A bit of a random topic, but lately I&amp;rsquo;ve been seeing this trend where new distributions are being made (or, dare I say, copied or stolen from other projects), where the idea is to keep the core filesystem immutable, but allow the user&amp;rsquo;s home directory to be writable. And while I think that&amp;rsquo;s a great concept on paper, to me it causes more headaches than it offers security or other benefits.</description>
      <content>&lt;p&gt;A bit of a random topic, but lately I&amp;rsquo;ve been seeing this trend where new distributions are being made (or, dare I say, &lt;em&gt;copied&lt;/em&gt; or &lt;em&gt;stolen&lt;/em&gt; from other projects), where the idea is to keep the core filesystem immutable, but allow the user&amp;rsquo;s home directory to be writable. And while I think that&amp;rsquo;s a great concept on paper, to me it causes more headaches than it offers security or other benefits.&lt;/p&gt;
&lt;p&gt;Take, for example, &lt;a href=&#34;https://silverblue.fedoraproject.org/&#34;&gt;Fedora Silverblue&lt;/a&gt;, which was first released to the public in October of 2018. Per the description on &lt;a href=&#34;https://en.wikipedia.org/wiki/Fedora_Linux&#34;&gt;Wikipedia&lt;/a&gt;, the idea of having immutability in the first place is as follows:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The immutable design is intended to make the operating system more stable, less prone to bugs, easier to test and develop, and create a platform for containerized applications as well as container-based software development.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;Fedora Silverblue logo&#34; src=&#34;https://linuxgamingcentral.org/images/opinions/immutable_fs/silverblue-logo.svg&#34;&gt;
&lt;em&gt;Image credit: Fedora team&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;And then shortly thereafter some other distributions would follow suit. &lt;a href=&#34;https://linuxgamingcentral.org/tags/chimeraos/&#34;&gt;ChimeraOS&lt;/a&gt; is an example. And then &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_chimeraos_dev/#looks-like-valve-took-a-lot-of-hints-from-chimera-the-immutable-file-system-the-use-of-flatpaks-for-applications-outside-of-games-and-arch-as-the-base-system-did-they-ever-acknowledge-you-at-any-point-in-time&#34;&gt;Valve (mostly) copied off from the ChimeraOS team&lt;/a&gt; with SteamOS 3. And now that you have a larger, more popular entity doing this, the idea is becoming more attractive to distro developers. More distributions would come after that, whether they thought it was a good idea or not.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/vanilla-os/&#34;&gt;Vanilla OS&lt;/a&gt;. &lt;a href=&#34;https://9to5linux.com/first-look-at-blendos-a-blend-of-arch-linux-fedora-linux-and-ubuntu&#34;&gt;blendOS&lt;/a&gt; (which, from what I heard, supposedly steals a lot of code from Vanilla OS). And it looks like Pop!_OS is appearing to &lt;a href=&#34;https://github.com/pop-os/core&#34;&gt;get into it&lt;/a&gt; as well.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Vanilla OS&#34; src=&#34;https://linuxgamingcentral.org/images/opinions/immutable_fs/vanilla_os.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m all for the security benefits of locking the core system files. And as the description from Wikipedia puts it, it also makes the OS &amp;ldquo;more stable, less prone to bugs.&amp;rdquo; But, of course, there&amp;rsquo;s always the opposite side of the coin. While increasing the security of your system, you&amp;rsquo;re paying in terms of convenience.&lt;/p&gt;
&lt;p&gt;Take, for instance, that basically your set of software to use is limited to Flatpaks and AppImages (and maybe Snaps if your distro supports them).&lt;/p&gt;
&lt;h1 id=&#34;flatpak-woes&#34;&gt;Flatpak Woes&lt;/h1&gt;
&lt;p&gt;Someone once jokingly referred to Flatpaks as a &amp;ldquo;pain in the asspak.&amp;rdquo; And honestly, in some ways it &lt;em&gt;is&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Okay, so maybe with the advent of SteamOS 3, more and more Flatpaks are becoming available on Flathub. And the advantage of Flatpaks is that they are sandboxed and in isolation from the rest of the system. But now you have to deal with the fact that some software is just &lt;em&gt;not&lt;/em&gt; available on Flathub. Add to this the convoluted naming scheme. So if you wanted to install Firefox, you would install it this way in the terminal:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;flatpak install flathub org.mozilla.firefox&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;And every time you wanted to run it, you would have to add that whole reversed domain name:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;flatpak run org.mozilla.firefox&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;No one is going to want to type that whole phrase in to run Firefox. And while you could alias the command to something like &lt;code&gt;echo &amp;quot;alias firefox=&#39;flatpak run org.mozilla.firefox&#39;&amp;quot; &amp;gt;&amp;gt; ~/.bashrc&lt;/code&gt; so you can run it with just &lt;code&gt;firefox&lt;/code&gt;, that&amp;rsquo;s yet &lt;em&gt;another&lt;/em&gt; command that you have to run for convenience&amp;rsquo; sake. Nevermind the fact that on some distros, you&amp;rsquo;ll first need to &lt;a href=&#34;https://flatpak.org/setup/&#34;&gt;install Flatpak and enable the Flathub repo&lt;/a&gt; if it doesn&amp;rsquo;t do that out-of-the-box.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Trying to add an attachment with Discord Flatpak&#34; src=&#34;https://linuxgamingcentral.org/images/opinions/immutable_fs/adding_attachment_in_discord_flatpak_fail.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Permission issues? Yep, there&amp;rsquo;s that as well. Now you have to use something like Flatseal and manually add the permissions for &lt;em&gt;each&lt;/em&gt; app. Yet another tool that you have to install and use to make another app work the way it was intended.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Permission issues? What are you talking about?&amp;rdquo; you might ask. Say you have Discord installed as a Flatpak. Then you want to attach a photo or document and send it off to someone. The only folder locations that Discord has access to, by default, is &lt;code&gt;Videos&lt;/code&gt;, &lt;code&gt;Pictures&lt;/code&gt;, and &lt;code&gt;Downloads&lt;/code&gt;. If you want to send a file, either the file has to be in one of these three folders, or if you want to attach the file from elsewhere, you&amp;rsquo;ll need to add the folder path with Flatseal.&lt;/p&gt;
&lt;p&gt;So at the end of the day there&amp;rsquo;s three issues:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Not all software is available as a Flatpak.&lt;/li&gt;
&lt;li&gt;Convoluted naming scheme; running the app via the terminal isn&amp;rsquo;t exactly convenient.&lt;/li&gt;
&lt;li&gt;Permission issues, which require &lt;em&gt;another&lt;/em&gt; Flatpak to be installed and configured.&lt;/li&gt;
&lt;/ol&gt;
&lt;h1 id=&#34;appimage&#34;&gt;AppImage&lt;/h1&gt;
&lt;p&gt;Out of all three universal packaging systems, AppImage is probably my favorite. They&amp;rsquo;re super portable, they have all the dependencies included to run across virtually &lt;em&gt;any&lt;/em&gt; distribution, and they don&amp;rsquo;t have any permission issues. Yet, problems are present here as well:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;It doesn&amp;rsquo;t appear that we&amp;rsquo;ll be getting &lt;a href=&#34;https://linuxgamingcentral.org/posts/appimage-dev-rejects-wayland-support/&#34;&gt;Wayland support&lt;/a&gt; any time soon, unless someone forks LinuxDeployQt and adds support that way.&lt;/li&gt;
&lt;li&gt;AppImages have to be manually updated; most of them don&amp;rsquo;t have a self-update mechanism.&lt;/li&gt;
&lt;li&gt;AppImages are just files, so if you want to integrate them into your system, you have to use something like &lt;a href=&#34;https://github.com/TheAssassin/AppImageLauncher&#34;&gt;AppImageLauncher&lt;/a&gt;. Even then, you&amp;rsquo;re limited to the &lt;em&gt;Lite&lt;/em&gt; edition if your file system is immutable.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img alt=&#34;AppImageLauncher integration prompt&#34; src=&#34;https://linuxgamingcentral.org/images/opinions/immutable_fs/adding_attachment_in_discord_flatpak_fail.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;snaps&#34;&gt;Snaps&lt;/h1&gt;
&lt;p&gt;I think Snaps are kind of out of the question; &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-canonical-dev/#you-had-alluded-to-snaps-as-being-unpopular-why-is-there-so-much-controversy-behind-snaps-from-your-viewpoint-what-are-the-advantages-of-this-packaging-system&#34;&gt;everyone and their brother hates Snaps&lt;/a&gt; for a plethora of reasons, including Snaps not respecting the user&amp;rsquo;s theme and taking a long time to load. So we can rule this packaging system right out of the gate, unless you&amp;rsquo;re using Ubuntu. And Ubuntu itself isn&amp;rsquo;t immutable, so&amp;hellip;&lt;/p&gt;
&lt;h1 id=&#34;containerized-distros&#34;&gt;Containerized Distros&lt;/h1&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/distrobox-1.4-adds-steam-deck-documentation/&#34;&gt;Distrobox&lt;/a&gt;, to me, is &lt;em&gt;brilliant&lt;/em&gt;. With it, you can basically run &lt;em&gt;any&lt;/em&gt; kind of distro &amp;ndash; be it Arch, Fedora, Ubuntu, etc. &amp;ndash; inside of your host system via a container. This way you can install and run packages on your host machine, even if it may be immutable. On Steam Deck, this is a &lt;em&gt;great&lt;/em&gt; addition to have.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Distrobox&#34; src=&#34;https://linuxgamingcentral.org/images/distrobox/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Vanilla OS also incorporates the idea. Although it&amp;rsquo;s using Ubuntu as the base, you also have the ability to install Arch and Fedora packages on the same system. That&amp;rsquo;s pretty convenient, thus eliminating the need to distrohop.&lt;/p&gt;
&lt;p&gt;And yet, sadly, this &lt;em&gt;still&lt;/em&gt; has its disadvantages.&lt;/p&gt;
&lt;p&gt;I installed Vanilla OS on a spare hard drive and I was almost immediately turned off by it. Yes, I basically have three distros in one. But the core file system is locked. Sure, I can install Ubuntu, Arch, and Fedora packages with their unique &lt;code&gt;apx&lt;/code&gt; package manager, which installs the packages through a container. But what about drivers? I couldn&amp;rsquo;t get my &lt;a href=&#34;https://linuxgamingcentral.org/posts/phobgcc-review/&#34;&gt;GameCube controller&lt;/a&gt; adapter to work at all. On some distros, the adapter works out of the box. But this particular distro doesn&amp;rsquo;t.&lt;/p&gt;
&lt;p&gt;So I needed to install &lt;a href=&#34;https://github.com/ToadKing/wii-u-gc-adapter&#34;&gt;wii-u-gc-adapter&lt;/a&gt;. And this requires building from source. So of course, I can&amp;rsquo;t do that on Vanilla OS without using a container, since it lacks the dependencies needed to install the package. The only way I can install those dependencies is if I use a container. Even then, after being able to successfully compile the package, Slippi just &lt;em&gt;refused&lt;/em&gt; to pick up the adapter when running the driver. I&amp;rsquo;ve no idea why, and the developers of Vanilla OS didn&amp;rsquo;t know either.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Vanilla OS - can&amp;rsquo;t use Mayflash adapter&#34; src=&#34;https://linuxgamingcentral.org/images/opinions/immutable_fs/unable_to_use_gcc_adapter_on_vanilla_os.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;The only other solution I could think of was just to build Slippi from source and see if that would solve anything. No, of course it didn&amp;rsquo;t. The thing that is a &lt;em&gt;huge&lt;/em&gt; PITA with Vanilla OS is, even though you &lt;em&gt;can&lt;/em&gt; install a dependency on the native system, the problem is you need to restart the OS &lt;em&gt;every time&lt;/em&gt; you make a change to &lt;code&gt;apx&lt;/code&gt;. So I install a couple of dependencies for the Dolphin emulator, run the compile script, and the script lets me know I&amp;rsquo;m missing a dependency. So I install that dependency, restart the system, run the script again. After having to reboot the system half a dozen times just to make sure I have all the dependencies I need, Slippi still wouldn&amp;rsquo;t compile and I just gave up.&lt;/p&gt;
&lt;p&gt;And look, I know half of my followers could care less about a 21-year-old game, but to me, this is a deal breaker. When I come home from a long day at work, I want my software to &lt;em&gt;just work&lt;/em&gt;. I don&amp;rsquo;t want to have to spend half a day trying to figure out why I can&amp;rsquo;t play &lt;em&gt;Melee&lt;/em&gt; without my GCC adapter.&lt;/p&gt;
&lt;h1 id=&#34;unlocking-the-file-system-doesnt-solve-the-problem&#34;&gt;Unlocking the File System Doesn&amp;rsquo;t Solve the Problem&lt;/h1&gt;
&lt;p&gt;On some immutable systems like SteamOS, you can unlock the file system with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;sudo steamos-readonly disable&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Does this mean that you can install Arch packages? Not necessarily. First, Valve butchered most, if not &lt;em&gt;all&lt;/em&gt; of Arch&amp;rsquo;s repos. Making simple packages like &lt;code&gt;neofetch&lt;/code&gt; a &lt;em&gt;huge&lt;/em&gt; pain to get. Even if you do manage to get an Arch package installed, you have to contend with the fact that said package will likely get wiped with the next SteamOS update. All that hard work you put forth just to get that package to display your system info just went to the wastebasket.&lt;/p&gt;
&lt;h1 id=&#34;do-you-really-want-to-use-an-immutable-distribution&#34;&gt;Do You Really Want to Use an Immutable Distribution?&lt;/h1&gt;
&lt;p&gt;If this article sounded more like a rant than it was an opinion, well, I guess I&amp;rsquo;m just frustrated at all the hassle immutable distros cause. Flatpaks, AppImages, and Snaps were all made as a way to compliment additional software to the end user without touching the root filesystem, but each packaging system has their own set of quirks. Look, I understand the idea is increased security. Newcomers to Linux will certainly appreciate this, as it reduces their chances of breaking the system. But what you get for security, is what you have to pay for in terms of convenience.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Vanilla OS - can&amp;rsquo;t use Mayflash adapter&#34; src=&#34;https://linuxgamingcentral.org/images/opinions/immutable_fs/security_vs_convenience.jpeg&#34;&gt;
&lt;em&gt;Image credit: ROKKEX&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;As such, I don&amp;rsquo;t like seeing this trend of more and more distributions adopting this immutable file system scheme. Compiling software or drivers is going to be &lt;em&gt;way&lt;/em&gt; more of a hassle than it&amp;rsquo;s worth. On top of this you will likely want to use software that &lt;em&gt;isn&amp;rsquo;t&lt;/em&gt; available as a Flatpak or AppImage. Even if it is available, you either have permission issues &amp;ndash; which are going to take even &lt;em&gt;more&lt;/em&gt; steps to solve than just installing the software as a native package &amp;ndash; or you don&amp;rsquo;t have a convenient way of updating the software if it&amp;rsquo;s an AppImage. And Snaps&amp;hellip;well, let&amp;rsquo;s just forget about that. Installing software through a container might be a temporary solution, but in some ways that &lt;em&gt;still&lt;/em&gt; causes issues. Unlocking the file system is an inconvenience and whatever changes you make will likely get wiped with the next update.&lt;/p&gt;
&lt;p&gt;So I think if I were to wrap this article up in a nutshell it would be this: immutable file systems are good for newcomers to Linux. But for more experienced Linux users and developers, a mutable file system is the way to go.&lt;/p&gt;
&lt;p&gt;What do you think? Do you think the idea of having an immutable file system is a good idea or not? And should more distros adopt this idea or slow it down?&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Dmitry Lepisov&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Proton Experimental Adds Compatibility to Forspoken and Samurai Maiden, Improves Sleep/Resume Functionality with Tiny Tina&#39;s Wonderlands on Deck</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-1-31-2023/</link>
      <pubDate>Tue, 31 Jan 2023 16:27:12 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-1-31-2023/</guid>
      <description>Not a lot to talk about with today&amp;rsquo;s Proton Experimental update, but if you&amp;rsquo;ve been wanting to play the newly released Forspoken, well, now you can.
In addition, another title is playable: Samurai Maiden, filled with your favorite waifus holding a katana like a badass.
One other update. If you&amp;rsquo;ve been playing Tiny Tina&amp;rsquo;s Wonderlands on Deck, sleep/resume functionality has been &amp;lsquo;improved&amp;rsquo; in some way.
See the patch notes on GitHub.</description>
      <content>&lt;p&gt;Not a lot to talk about with today&amp;rsquo;s Proton Experimental update, but if you&amp;rsquo;ve been wanting to play the newly released &lt;a href=&#34;https://store.steampowered.com/app/1680880/Forspoken/&#34;&gt;&lt;em&gt;Forspoken&lt;/em&gt;&lt;/a&gt;, well, now you can.&lt;/p&gt;
&lt;p&gt;In addition, another title is playable: &lt;a href=&#34;https://store.steampowered.com/app/1952250/SAMURAI_MAIDEN/&#34;&gt;&lt;em&gt;Samurai Maiden&lt;/em&gt;&lt;/a&gt;, filled with your favorite waifus holding a katana like a badass.&lt;/p&gt;
&lt;p&gt;One other update. If you&amp;rsquo;ve been playing &lt;a href=&#34;https://store.steampowered.com/app/1286680/Tiny_Tinas_Wonderlands/&#34;&gt;&lt;em&gt;Tiny Tina&amp;rsquo;s Wonderlands&lt;/em&gt;&lt;/a&gt; on Deck, sleep/resume functionality has been &amp;lsquo;improved&amp;rsquo; in some way.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Steam Deck Client Beta Fixes Right-Shift, Clipped Deadzone Slider</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-1-30-2023/</link>
      <pubDate>Tue, 31 Jan 2023 03:14:33 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-1-30-2023/</guid>
      <description>Patch notes can also be read on Steam.
General
Fixed right-shift and nearby keys of onscreen keyboard sometimes not working Fixed a and c keys triggering an animation on the game details page Fixed controller guide button shortcut summary showing an incorrect icon Steam Input
Fixed an issue where the deadzone slider would get clipped in the controller configurator </description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3635002625426139932&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed right-shift and nearby keys of onscreen keyboard sometimes not working&lt;/li&gt;
&lt;li&gt;Fixed a and c keys triggering an animation on the game details page&lt;/li&gt;
&lt;li&gt;Fixed controller guide button shortcut summary showing an incorrect icon&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue where the deadzone slider would get clipped in the controller configurator&lt;/li&gt;
&lt;/ul&gt;
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    <item>
      <title>SpongeBob SquarePants: The Cosmic Shake Review</title>
      <link>https://linuxgamingcentral.org/posts/spongebob-cosmic-shake-review/</link>
      <pubDate>Mon, 30 Jan 2023 13:52:44 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/spongebob-cosmic-shake-review/</guid>
      <description>Spongebob Squarepants. The show that arguably most of us watched as a kid. It&amp;rsquo;s no doubt one of Nickelodeon&amp;rsquo;s best TV shows, and the fact that the series is still going strong since its inception in 1999 indicates it&amp;rsquo;s been very well-received.
However, the sponge&amp;rsquo;s transition to the video game industry has been hit or miss. Just check Did You Know Gaming for a list of not-so-successful titles. A few years ago, though, a remake was made for Battle of Bikini Bottom, one of the more well-received titles.</description>
      <content>&lt;p&gt;Spongebob Squarepants. The show that arguably most of us watched as a kid. It&amp;rsquo;s no doubt one of Nickelodeon&amp;rsquo;s best TV shows, and the fact that the series is &lt;em&gt;still&lt;/em&gt; going strong since its inception in 1999 indicates it&amp;rsquo;s been very well-received.&lt;/p&gt;
&lt;p&gt;However, the sponge&amp;rsquo;s transition to the video game industry has been hit or miss. Just check &lt;a href=&#34;https://www.youtube.com/watch?v=g0IdQjkQM9Y&#34;&gt;Did You Know Gaming&lt;/a&gt; for a list of not-so-successful titles. A few years ago, though, a remake was made for &lt;em&gt;Battle of Bikini Bottom&lt;/em&gt;,  one of the more well-received titles. According to &lt;a href=&#34;https://store.steampowered.com/app/969990/SpongeBob_SquarePants_Battle_for_Bikini_Bottom__Rehydrated/&#34;&gt;Steam&lt;/a&gt;, the reviews are &amp;ldquo;overwhelmingly positive.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;So now we&amp;rsquo;ve arrived at &lt;em&gt;The Cosmic Shake&lt;/em&gt;, which, more or less, uses the same engine (Unreal), 3D platforming, and developer/publisher (Purple Lamp/THQ Nordic). And the question becomes, &amp;ldquo;Is this game worth your time?&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Cosmic Shake cutscene with Spongebob and Squidward&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/spongebob_cosmic_shake/cutscene.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;d say so. But let&amp;rsquo;s get into more detail about it. It was nice to actually have enough time to play this game in its entirety, so I&amp;rsquo;m proud to say this is a &lt;em&gt;full&lt;/em&gt; review.&lt;/p&gt;
&lt;h1 id=&#34;premise&#34;&gt;Premise&lt;/h1&gt;
&lt;p&gt;Spongebob and Patrick come across a jar of Mermaid&amp;rsquo;s Tears. These tears grant whatever wish the user wants after blowing a bubble. The caveat is that wish makes the user &lt;em&gt;become&lt;/em&gt; that wish. So, take Patrick for example. Spongebob wishes him to have &amp;ldquo;the biggest, ballooniest adventure of his life.&amp;rdquo; That wish will make Patrick become a balloon&amp;hellip;so if you&amp;rsquo;ve been wondering why Patrick looks like the way he does in the artwork that you&amp;rsquo;ve seen for this game, now you know why.&lt;/p&gt;
&lt;p&gt;The Mermaid&amp;rsquo;s Tears create more havok than just that. Bikini Bottom has become damaged. Slime is scattered across several buildings and landscapes. Trucks have crashed, thus draining the town&amp;rsquo;s supply of food and other resources. Sandy&amp;rsquo;s home has been destroyed. Spongebob lost his pineapple home. Mr. Krabs and Plankton have been forced to work together since the Krusty Krab no longer exists. Lava surrounds Mrs. Puff&amp;rsquo;s boating school. Gary has become a giant, aggressive monster.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Cosmic Shake Glove World&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/spongebob_cosmic_shake/gloveworld.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Finally, the world of Bikini Bottom has &amp;ldquo;shook&amp;rdquo; in the sense that portals have been opened to various &amp;ldquo;Wishworlds.&amp;rdquo; It&amp;rsquo;s Spongebob&amp;rsquo;s job to enter these worlds and save Bikini Bottom, one house at a time. Along the way, he&amp;rsquo;ll need the help of Madame Kassandra, the mermaid who owned the Mermaid&amp;rsquo;s Tears in the first place. But she might have some nefarious plans of her own&amp;hellip;&lt;/p&gt;
&lt;h1 id=&#34;wishworlds&#34;&gt;Wishworlds&lt;/h1&gt;
&lt;p&gt;The Wishworlds that Spongebob enters are vastly different from one to the next. One will have Spongebob equip a cowboy costume and enter a Western-like world. Characters that you&amp;rsquo;re familiar with, such as Sandy, Mr. Krabs, and Mrs. Puff will make an appearance, but their costumes are different, and sometimes they don&amp;rsquo;t recognize Spongebob. Their personalities are intact, however, whether you see that as a good thing or not. Mr. Krabs, for instance, remains the greedy, love-money-more-than-life stereotype.&lt;/p&gt;
&lt;p&gt;Another type of Wishworld has Spongebob travel back to the stone ages, where he and Patrick become cavemen. Their objective is to save Squidward from the clutches of the evil Pearl Krabs. Along the way they&amp;rsquo;ll have to travel through lava by manuevering a rolling rock and keeping pace with it, and catching enough jellyfish to awaken a great whale so that he can move his fin around, providing access to the next area.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Cosmic Shake cutscene with Spongebob and seahorse&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/spongebob_cosmic_shake/seahorse.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;At the end of each Wishworld (there&amp;rsquo;s seven, and each generally doesn&amp;rsquo;t take any longer than an hour to finish) there&amp;rsquo;s usually a boss. Unfortunately, those who were once Spongebob&amp;rsquo;s friends are now his enemies. In the Hollywood-themed Wishworld, for example, Sandy runs around a hamster wheel with spikes on the outside, and Spongebob&amp;rsquo;s goal is to make her run into a stack of explosive barrels to stun her. Spongebob can then follow up with an attack. Three strikes, and she&amp;rsquo;s gone. Spongebob will use the magic wand, blow a bubble, and transport himself, Patrick, and Sandy back to Bikini Bottom. Somehow, Sandy gets her home back this way. The process of defeating a boss and blowing a bubble to get back to Bikini Bottom gets repeated after each Wishworld is finished, gradually restoring Bikini Bottom back to its original self.&lt;/p&gt;
&lt;h1 id=&#34;general-gameplaycombat&#34;&gt;General Gameplay/Combat&lt;/h1&gt;
&lt;p&gt;As the game is pretty much using the same assets as &lt;em&gt;Battle for Bikini Bottom: Rehydrated&lt;/em&gt;, expect the same controls: slap with the X button, jump &amp;gt; double jump with A, ground-pound with B, third-person 3D platforming, what have you. Controls, at least based on my testing so far, are &lt;em&gt;not&lt;/em&gt; able to be customized in-game (although, of course you can customize Steam Input if you wanted to). The same totem poles exist where, if you slap them, they get destroyed and produce what is called &amp;ldquo;jelly.&amp;rdquo; Collect enough jelly, and Spongebob can buy new costumes to wear, which he can change to at any time. Other than cosmetic purposes, these costumes don&amp;rsquo;t serve much else of a purpose.&lt;/p&gt;
&lt;p&gt;Enemies are a little different, however. These enemies are made of jelly themselves. Most of them are pretty easy to beat. Just slap them and most of them are gone with just one hit. Later on Spongebob will be able to do a karate kick in the air, which will automatically home in on the nearest target. This mades enemy cleanup even more convenient. Projectiles are here as well; Spongebob can cast a bubble. If an enemy is caught, they&amp;rsquo;ll be wrapped in said bubble for a few moments, unable to move. Spongebob can follow up with an attack, with no fear of reprisal.&lt;/p&gt;
&lt;p&gt;Things get even easier when Spongebob picks up the reef blower. Suck up some baddies with it, just like Luigi picks up ghosts with his poltergust, then spit out the garbage as a projectile. You&amp;rsquo;ll need to do this with a couple of bosses later on in the game.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Cosmic Shake Krusty Krab&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/spongebob_cosmic_shake/krusty_krab.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s one enemy in particular though that&amp;rsquo;s obnoxious to defeat. While easy to beat, it becomes a chore waiting for it to throw its bathtub down in order to attack it. This is a rinse and repeat cycle that needs to be repeated three times in order to get rid of said enemy. There should have been a way to defeat it more quickly.&lt;/p&gt;
&lt;p&gt;So, combat in this game definitely isn&amp;rsquo;t a strength. To me, it&amp;rsquo;s too easy while at the same time being a bit boring. I suppose if you&amp;rsquo;re a more casual player though, you&amp;rsquo;ll appreciate this. And Patrick can be of great help when Spongebob is on his last pair of pants; Patrick, being the balloon that he is, can pick up new pairs and deliver it straight to his yellow companion.&lt;/p&gt;
&lt;h1 id=&#34;humor&#34;&gt;Humor&lt;/h1&gt;
&lt;p&gt;The humor remains top-notch. All the original voice actors are here, and let me tell you, there were definitely some moments where I cracked up. Patrick remains his dumb, yet funny self, where at one point he jokes that Spongebob can &amp;ldquo;handshake&amp;rdquo; himself with his glove hat. You can create your own humor by slapping NPCs. Are they annoying? Just slap them to shut &amp;rsquo;em up. You&amp;rsquo;ll even get a Steam achievement by slapping a certain number of NPCs. There are some other funny moments in the cutscenes, or where there is a dialog between characters, but I&amp;rsquo;d rather not spoil them so you can get the full laugh yourself.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Cosmic Shake dialog example&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/spongebob_cosmic_shake/dialog.jpeg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;issues&#34;&gt;Issues&lt;/h1&gt;
&lt;p&gt;That being said, there are of course certain moments where things get annoying. For example, I don&amp;rsquo;t need Spongebob saying &amp;ldquo;The Krusty Krab pizza, is the pizza, for you and me!&amp;rdquo; every time he glides in the air. Or have him breathe a sigh of relief and say &amp;ldquo;No more chafing&amp;rdquo; when he picks up a pair of underwear. Or &amp;ldquo;a little dabble-doyah!&amp;rdquo; whenever he picks up a cluster of jelly. And I don&amp;rsquo;t know if it&amp;rsquo;s just me, but the sound his sneakers make as he walks can also be a bit irksome. Fortunately there &lt;em&gt;is&lt;/em&gt; a costume that he can wear where he becomes a hoverbot, thus eliminating the walking sound.&lt;/p&gt;
&lt;p&gt;One other issue I have is, sometimes the transition between cutscenes is a little awkward. If you defeat a boss, for instance, you generally won&amp;rsquo;t see that boss get destroyed after the final hit. I mean, I know this is a kid&amp;rsquo;s game and all, but the way the cutscene is handled after that is a little strange, in a way that&amp;rsquo;s hard to explain.&lt;/p&gt;
&lt;p&gt;While I like the idea of having different worlds and eras to explore, I sort of wish the characters had different personalities. They might be wearing a different costume, they might speak a little differently, but Squidward remains his pessimesstic self. Mr. Krabs continues to be the penny pincher. Sandy still remains&amp;hellip;uh, crazy? I think it would have been more interesting to see their personalities swapped, or altogether replaced with something different, just to add a little more &amp;ldquo;spice&amp;rdquo; to each world. On top of this there&amp;rsquo;s some confusion &amp;ndash; in some worlds, the characters won&amp;rsquo;t recognize Spongebob. In others, they do. What was the deal with that?&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Cosmic Shake medieval Wishworld&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/spongebob_cosmic_shake/medieval.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;While there is a little more replayability with a few side missions, these missions are pretty bland. Sandy might ask you to find a couple of hot objects in the pre-historic world so she can heat her generator. So you&amp;rsquo;re playing the same Wishworld over again, to find these objects, some of which are hard to find. Not really that fun, if you were to ask me. It&amp;rsquo;s just padding the gameplay length at that point.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a part of the game where Spongebob becomes a snail. Great concept on paper&amp;hellip;if the experience wasn&amp;rsquo;t so brief. Just run this race that doesn&amp;rsquo;t last any longer than three minutes, and the idea never gets re-used anywhere else. It&amp;rsquo;s kind of sad as this is one of the more unique aspects of this game.&lt;/p&gt;
&lt;h1 id=&#34;how-long-to-beat&#34;&gt;How Long to Beat?&lt;/h1&gt;
&lt;p&gt;Took me about &lt;strong&gt;nine hours&lt;/strong&gt; to reach the credits. There are some optional quests that you can do afterwards, which, if I were to take a guess, would add another two-or-three hours.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Cosmic Shake pre-historic Wishworld&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/spongebob_cosmic_shake/prehistoric.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;how-does-it-steam-deck&#34;&gt;How Does it Steam Deck?&lt;/h1&gt;
&lt;p&gt;Frankly &lt;em&gt;The Cosmic Shake&lt;/em&gt; is a barebones PC port. There&amp;rsquo;s not much for video options. There&amp;rsquo;s no &amp;ldquo;low,&amp;rdquo; &amp;ldquo;medium,&amp;rdquo; or &amp;ldquo;high&amp;rdquo; settings quality. You&amp;rsquo;re just stuck with one preset and that&amp;rsquo;s it. There&amp;rsquo;s no options for anti-aliasing, and very few options for resolution. Just a vsync toggle and that&amp;rsquo;s it. That being said, the game plays very well on Deck out-of-the-box.&lt;/p&gt;
&lt;p&gt;On Deck, with fullscreen mode, you have the following resolutions available:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;1024 x 768&lt;/li&gt;
&lt;li&gt;1152 x 720&lt;/li&gt;
&lt;li&gt;1280 x 720&lt;/li&gt;
&lt;li&gt;1280 x 800&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;For some reason, there&amp;rsquo;s no resolution options available for windowed or windowed fullscreen modes.&lt;/p&gt;
&lt;p&gt;I recommend setting the screen mode to fullscreen and setting the resolution to 1152 x 720. While you could get away with 1024 x 768, Gamescope/FSR won&amp;rsquo;t rescale the screen to fullscreen; black borders are present on the left and right.&lt;/p&gt;
&lt;p&gt;To get 60 FPS, don&amp;rsquo;t set the TDP limit any lower than 13 W.&lt;/p&gt;
&lt;p&gt;For 40 FPS, you &lt;em&gt;should&lt;/em&gt; be able to set the TDP to around 8 W. For further battery optimization, you can set the GPU clock frequency to 800 MHz, and limit the number of CPU threads to four if you have &lt;a href=&#34;https://github.com/NGnius/PowerTools&#34;&gt;PowerTools&lt;/a&gt;. Keep in mind you&amp;rsquo;ll likely need to play around with these values, depending on how busy the in-game scene is. An explosion that happens, or if there are a lot of NPCs/enemies, the framerate will likely drop for a few moments, until the explosion or wave of enemies is cleared.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Cosmic Shake on Deck 40 FPS settings&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/spongebob_cosmic_shake/on_deck.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;At 30 FPS, set the TDP limit to 6 W, and the GPU clock to 600 MHz. You might even be able to get away with just three CPU threads.&lt;/p&gt;
&lt;p&gt;One further tweak that I&amp;rsquo;d recommend, is to set some of the more frequently used actions in-game to the back buttons. I have the attack and jump buttons assigned to the top left and top right, respectively.&lt;/p&gt;
&lt;h1 id=&#34;its-fun-and-humorous-with-a-few-asterisks&#34;&gt;It&amp;rsquo;s Fun and Humorous, with a Few Asterisks&lt;/h1&gt;
&lt;p&gt;Overall I liked &lt;em&gt;The Cosmic Shake&lt;/em&gt;. The dialog between characters can have humor that never skips a beat. The idea of having several different worlds to explore, that are vastly different from each other, is also a pretty neat concept. New characters, while carrying much of the original cast, is great. Being able to switch between &lt;em&gt;tons&lt;/em&gt; of different costumes is cool. Works great on Deck.&lt;/p&gt;
&lt;p&gt;On the other hand you have a barebones PC port, a story that isn&amp;rsquo;t going to last quite as long as ten hours, awkward cutscene transitions, combat that&amp;rsquo;s too easy, an annoying sponge (what did you expect?), padded side missions, new concepts that could have been explored a little further, character personalities that could have been more unique. This probably explains why the price tag is &lt;em&gt;$40&lt;/em&gt; rather than the full $60 that you would typically expect on games like this.&lt;/p&gt;
&lt;p&gt;I haven&amp;rsquo;t explored the idea yet, but since there is a whole &lt;a href=&#34;https://gamebanana.com/mods/games/8136?_nPage=1&amp;_sSort=Generic_MostLiked&#34;&gt;modding page&lt;/a&gt; for &lt;em&gt;Battle for Bikini Bottom - Rehydrated&lt;/em&gt;, I wonder if some of the mods will work here, since it&amp;rsquo;s using the same engine. Like getting rid of letterboxed cutscenes, for example. And overall make the game &lt;em&gt;less&lt;/em&gt; of a barebones PC port.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Cosmic Shake Hollywood Wishworld&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/spongebob_cosmic_shake/hollywood.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;hilarious dialog&lt;/li&gt;
&lt;li&gt;new worlds to explore, which are vastly different from each other&lt;/li&gt;
&lt;li&gt;plenty of different costumes to try out&lt;/li&gt;
&lt;li&gt;works great on Deck&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;short story length&lt;/li&gt;
&lt;li&gt;weird, abrupt cutscene transitions&lt;/li&gt;
&lt;li&gt;side missions don&amp;rsquo;t add much value to the replayability&lt;/li&gt;
&lt;li&gt;some dialog is repetitive&lt;/li&gt;
&lt;li&gt;character personalities in the Wishworlds could have been more unique&lt;/li&gt;
&lt;li&gt;lack of options for video settings&lt;/li&gt;
&lt;li&gt;some concepts, such as Spongebob being a snail, could have been used a little more thoroughly&lt;/li&gt;
&lt;li&gt;combat is too easy&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;SpongeBob SquarePants: The Cosmic Shake&lt;/em&gt; will be available tomorrow on &lt;a href=&#34;https://store.steampowered.com/app/1282150/SpongeBob_SquarePants_The_Cosmic_Shake/&#34;&gt;Steam&lt;/a&gt; for $40.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Terminals. Opinions are of my own.&lt;/em&gt;&lt;/p&gt;
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      <title>GE-Proton7-48 Updates Proton-Wine to Bleeding Edge, Includes Dead Space Remake Fixes</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-48/</link>
      <pubDate>Mon, 30 Jan 2023 03:28:08 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-48/</guid>
      <description>Nothing really noteworthy about today&amp;rsquo;s GE-Proton update. The following tools have been updated:
Proton-Wine VKD3D-Proton DXVK DXVK-NVAPI Proton-Wine in particular was updated to &amp;ldquo;bleeding-edge.&amp;rdquo; Everything else was just &amp;ldquo;updated&amp;rdquo;; presumably to the latest git.
Now that these tools have been updated, they should include the most recent fixes for Dead Space Remake. Game should work reasonably well on Deck with these fixes. The update to DXVK should also include the recent 2.</description>
      <content>&lt;p&gt;Nothing really noteworthy about today&amp;rsquo;s GE-Proton update. The following tools have been updated:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Proton-Wine&lt;/li&gt;
&lt;li&gt;VKD3D-Proton&lt;/li&gt;
&lt;li&gt;DXVK&lt;/li&gt;
&lt;li&gt;DXVK-NVAPI&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Proton-Wine in particular was updated to &amp;ldquo;bleeding-edge.&amp;rdquo; Everything else was just &amp;ldquo;updated&amp;rdquo;; presumably to the latest git.&lt;/p&gt;
&lt;p&gt;Now that these tools have been updated, they &lt;em&gt;should&lt;/em&gt; include the most recent fixes for &lt;em&gt;Dead Space Remake&lt;/em&gt;. Game should work reasonably well on Deck with these fixes. The update to DXVK should also include the recent &lt;a href=&#34;https://linuxgamingcentral.org/posts/dxvk-2.1-released/&#34;&gt;2.1&lt;/a&gt; update with HDR support, shader compilation improvements, and sample rate shading.&lt;/p&gt;
&lt;p&gt;Regarding &lt;em&gt;Monster Hunter: Rise&lt;/em&gt;, apparently there&amp;rsquo;s an issue specific to the 7900 XT/XTX GPUs, which is &lt;a href=&#34;https://gitlab.freedesktop.org/mesa/mesa/-/issues/8153&#34;&gt;currently&lt;/a&gt; &lt;a href=&#34;https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20941&#34;&gt;pending&lt;/a&gt; for a fix.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-48&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Motive/EA&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Weekly News Recap ($2,000 Steam Game, Valve Secrets, Stadia Deck Theme)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-january-21-27/</link>
      <pubDate>Sun, 29 Jan 2023 17:47:38 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-january-21-27/</guid>
      <description>Steam Deck the JSAUX ModCase is a pretty decent modular case alternatively, Gardiner Bryant did a review on the Project Killswitch JSAUX clear case not only allows you to see your Deck&amp;rsquo;s internals; it also comes with three different sets of back buttons depending on your tastes Android support via Waydroid on Gamescope could potentially be coming dbrand unveils the SwitchDeck, the Switch-like skin for your Deck Monday&amp;rsquo;s Deck client update (beta) fixes JoyCon gyro and shows more content in Mode Settings Tuesday&amp;rsquo;s Deck client update (beta) allows the OSK to be moved Friday&amp;rsquo;s Deck client update (beta) fixes OSK when opened with gamepad and reworks the gyro drift autocalibration new Deck theme: Stadia GOL goes over their thoughts on the Deck after a year of having it more and more EA titles are getting a &amp;ldquo;Playable&amp;rdquo; rating Hardware Boiling Steam reviews the Framework laptop News People Make Games did a documentary going over the secrets of the multi-billion dollar behemoth looks like someone found a solution for getting rid of the random crashing on Forza Horizon 4 visual novel dev sells his life story on Steam for $2,000 Software Updates Wine 8.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-modcase-for-steam-deck-review/&#34;&gt;JSAUX ModCase&lt;/a&gt; is a pretty decent modular case
&lt;ul&gt;
&lt;li&gt;alternatively, Gardiner Bryant did a review on the &lt;a href=&#34;https://viewsink.com/hand-on-with-the-dbrand-project-killswitch-case/&#34;&gt;Project Killswitch&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-clear-case-for-steam-deck-review/&#34;&gt;JSAUX clear case&lt;/a&gt; not only allows you to see your Deck&amp;rsquo;s internals; it also comes with three different sets of back buttons depending on your tastes&lt;/li&gt;
&lt;li&gt;Android support via Waydroid on Gamescope &lt;a href=&#34;https://linuxgamingcentral.org/posts/android-games-could-be-coming-to-steam-deck/&#34;&gt;could potentially be coming&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;dbrand unveils the &lt;a href=&#34;https://linuxgamingcentral.org/posts/dbrand-unveils-the-switchdeck/&#34;&gt;SwitchDeck&lt;/a&gt;, the Switch-like skin for your Deck&lt;/li&gt;
&lt;li&gt;Monday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-23-2023/&#34;&gt;Deck client update (beta)&lt;/a&gt; fixes JoyCon gyro and shows more content in Mode Settings&lt;/li&gt;
&lt;li&gt;Tuesday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-24-2023/&#34;&gt;Deck client update (beta)&lt;/a&gt; allows the OSK to be moved&lt;/li&gt;
&lt;li&gt;Friday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-1-27-2023/&#34;&gt;Deck client update (beta)&lt;/a&gt; fixes OSK when opened with gamepad and reworks the gyro drift autocalibration&lt;/li&gt;
&lt;li&gt;new Deck theme: &lt;a href=&#34;https://github.com/Mizuxos/Stadia-inspired-steam-deck-theme&#34;&gt;Stadia&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;GOL goes over their thoughts on the Deck &lt;a href=&#34;https://www.gamingonlinux.com/2023/01/steam-deck-thoughts-a-year-later/&#34;&gt;after a year of having it&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;more and more EA titles are getting a &lt;a href=&#34;https://www.gamingonlinux.com/2023/01/more-ea-games-steam-deck-playable/&#34;&gt;&amp;ldquo;Playable&amp;rdquo;&lt;/a&gt; rating&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Boiling Steam reviews the &lt;a href=&#34;https://boilingsteam.com/framework-laptop-review-intel-12th-gen-laptop-with-linux-the-definitive-review/&#34;&gt;Framework laptop&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;news&#34;&gt;News&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;People Make Games did a &lt;a href=&#34;https://linuxgamingcentral.org/posts/valve-ethics/&#34;&gt;documentary&lt;/a&gt; going over the secrets of the multi-billion dollar behemoth&lt;/li&gt;
&lt;li&gt;looks like someone found a solution for &lt;a href=&#34;https://linuxgamingcentral.org/posts/forza-horizon-4-now-stable-on-nvidia/&#34;&gt;getting rid of the random crashing on &lt;em&gt;Forza Horizon 4&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;visual novel dev sells his life story on Steam &lt;a href=&#34;https://www.pcgamer.com/i-played-that-dollar2000-steam-game-and-its-ridiculous-price-is-probably-for-the-best/&#34;&gt;for $2,000&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.0-released/&#34;&gt;8.0&lt;/a&gt; contains over 8,600 changes, brings D3D perf improvements and improved hotplugging support&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;DXVK&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/dxvk-2.1-released/&#34;&gt;2.1&lt;/a&gt; adds HDR support via Gamescope on AMD, shader compilation improvements&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-1-23-2023/&#34;&gt;1.23.2023&lt;/a&gt; fixes native scrollbar issue with the &lt;em&gt;FFXIV&lt;/em&gt; launcher, improves multi-touch support&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Phoronix compares the &lt;a href=&#34;https://www.phoronix.com/review/arch-linux-kernels-2023&#34;&gt;performance of five different kernels for Arch Linux&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</content>
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    <item>
      <title>Steam Deck Client Beta Fixes OSK When Opened with Gamepad, Reworked Gyro Drift Autocalibration</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-1-27-2023/</link>
      <pubDate>Sat, 28 Jan 2023 04:09:56 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-1-27-2023/</guid>
      <description>Patch notes can also be read on Steam.
General
Fixed onscreen keyboard not visible in-game when opened with gamepad Steam Input
Gyro Calibration UI: Gyro rotation readings are displayed to help diagnose drift issues. Autocalibration of Gyro Drift has been reworked. After the initial calibration setting down a controller on a stable surface silently recalculates drift compensation within a few seconds. Movement Threshold values can be manually tweaked - useful if you notice drift re-appear when the controller is in hand.</description>
      <content>&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3635002625415252852&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed onscreen keyboard not visible in-game when opened with gamepad&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Gyro Calibration UI: Gyro rotation readings are displayed to help diagnose drift issues.&lt;/li&gt;
&lt;li&gt;Autocalibration of Gyro Drift has been reworked. After the initial calibration setting down a controller on a stable surface silently recalculates drift compensation within a few seconds. Movement Threshold values can be manually tweaked - useful if you notice drift re-appear when the controller is in hand.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Deck Desktop&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed Steam Chat window scaling&lt;/li&gt;
&lt;li&gt;Fixed onscreen keyboard windows refusing to close&lt;/li&gt;
&lt;li&gt;Fixed regression where some Remote Play Together dialogs no longer worked&lt;/li&gt;
&lt;/ul&gt;
</content>
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    <item>
      <title>JSAUX ModCase for Steam Deck - Review</title>
      <link>https://linuxgamingcentral.org/posts/jsaux-modcase-for-steam-deck-review/</link>
      <pubDate>Thu, 26 Jan 2023 14:45:08 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/jsaux-modcase-for-steam-deck-review/</guid>
      <description>Seems like JSAUX noticed dbrand&amp;rsquo;s Project Killswitch and decided to make their own alternative. While dbrand may have had to revise their Killswitch with the removal of magnets, JSAUX didn&amp;rsquo;t need to do that at all. No magnets here. Here&amp;rsquo;s some thoughts on the review sample I was given. Unboxing video available on YouTube.
The ModCase is an interesting concept. It allows you to control how far you want your Steam Deck to be customized and protected.</description>
      <content>&lt;p&gt;Seems like JSAUX noticed dbrand&amp;rsquo;s &lt;a href=&#34;https://dbrand.com/shop/grip/steam-deck-cases&#34;&gt;Project Killswitch&lt;/a&gt; and decided to make their own alternative. While dbrand may have had to revise their Killswitch with the removal of magnets, JSAUX didn&amp;rsquo;t need to do that at all. No magnets here. Here&amp;rsquo;s some thoughts on the review sample I was given. &lt;strong&gt;Unboxing video available on &lt;a href=&#34;https://www.youtube.com/watch?v=oxKSODYTP80&#34;&gt;YouTube&lt;/a&gt;.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The ModCase is an interesting concept. It allows you to control how far you want your Steam Deck to be customized and protected.&lt;/p&gt;
&lt;p&gt;The basic kit is &lt;strong&gt;$30&lt;/strong&gt; and comes with the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;protective case&lt;/li&gt;
&lt;li&gt;cover&lt;/li&gt;
&lt;li&gt;strap for attaching accessories&lt;/li&gt;
&lt;li&gt;detachable kickstand&lt;/li&gt;
&lt;li&gt;protective case for the official dock&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;If you pay a little more, you can choose what accessories to go along with the ModCase, be it a cooling fan, a USB-C hub, a M.2 slot kit, or a power bank. If you want you can get all four with the Ultimate kit, which will set you back $150. JSAUX sent me the &lt;a href=&#34;https://jsaux.com/products/fan-cooler-for-steam-deck-gp0200&#34;&gt;cooling fan&lt;/a&gt; along with the kit, so I&amp;rsquo;ll have some comments on that later on.&lt;/p&gt;
&lt;h1 id=&#34;the-case&#34;&gt;The Case&lt;/h1&gt;
&lt;p&gt;You put the Deck inside the case, bottom side first into the corners, and then fold the top parts over the triggers. While this is relatively easy, be careful if you have a skin applied to the Deck; you don&amp;rsquo;t want it to get peeled off while you&amp;rsquo;re putting the case on. The back is semi-transparent, so if you have the clear shell on, you can still see the Deck&amp;rsquo;s internals, at least somewhat.&lt;/p&gt;

 

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&lt;p&gt;It&amp;rsquo;s difficult to describe the texture of the case. There&amp;rsquo;s no description of what the material is made of on the store page other than &amp;ldquo;PC-ABS and silicone.&amp;rdquo; The case is textured on the front corners where your palm rests and on the back grips. It&amp;rsquo;s comfortable though, I can tell you that. Of course, cutouts are provided by the headphone jack, the top and back vent grills, the USB-C port, the power LED, shoulder buttons/triggers, back buttons, MicroSD card slot, etc. There&amp;rsquo;s even a little cutout in the center of the back part of the case where you can still see Valve&amp;rsquo;s logo if you have the vanilla back shell. This cutout also serves as the &amp;ldquo;attachment point&amp;rdquo; for the strap and other accessories.&lt;/p&gt;
&lt;p&gt;The volume rocker and power button have both been covered over. And enough of a cutout was made on the USB-C port that you can perfectly attach a 90-degree USB-C cable without there being a loose connection, unlike the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-dock-and-case-by-funalot-review/#the-case&#34;&gt;Funalot case&lt;/a&gt;. Another advantage the JSAUX ModCase has over the Funalot case is the front corners of the Deck are covered. The advantage this has is it not only gives your palms a resting place, but I&amp;rsquo;d argue it would also provide slightly better protection should you drop the Deck face first.&lt;/p&gt;
&lt;p&gt;One downside to this case is the cutouts on the back aren&amp;rsquo;t wide enough to accomodate the click-y back button set with the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-clear-case-for-steam-deck-review/&#34;&gt;clear shell&lt;/a&gt;.&lt;/p&gt;

 

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&lt;p&gt;A nice feature with this case is it includes a kickstand. Not only is it detachable, but the stand is made of metal, ensuring that it won&amp;rsquo;t break as easily as it would plastic. Simply push the stand outward to let the Deck sit on your desk, then push it back in when you&amp;rsquo;re playing. Very fast, very easy. This is yet another advantage over the Funalot case, where the latter&amp;rsquo;s kickstand is made of plastic and you can&amp;rsquo;t get it out as quickly due to the mechanic it uses.&lt;/p&gt;
&lt;p&gt;Preferably the kickstand would be right in the middle on the back to ensure equal weight on both sides while it&amp;rsquo;s resting, but obviously we can&amp;rsquo;t do that here since there&amp;rsquo;s the attachment point. Still, you can put some pressure on the Deck while it&amp;rsquo;s resting; it&amp;rsquo;s not going to go anywhere. Only complaint with the kickstand is you can&amp;rsquo;t really adjust the viewing angle all that much. It protudes outward by about 45 degrees and you can&amp;rsquo;t push it out any further.&lt;/p&gt;
&lt;h1 id=&#34;front-cover&#34;&gt;Front Cover&lt;/h1&gt;
&lt;p&gt;The front cover &amp;ndash; if it wasn&amp;rsquo;t obvious enough already &amp;ndash; keeps your screen protected. Inside is a rectangular piece of foam that goes over the screen when it&amp;rsquo;s applied. There&amp;rsquo;s also a label for instructions on how to put the cover on or take it off. When putting it on, you align the top part first, then press down on the bottom. Then when you take it off, do the reverse: lift the bottom up first. If you do this with enough force the entire cover should be lifted off.&lt;/p&gt;
&lt;p&gt;With both this and the back part of the case attached, you basically have a complete case for your Deck. Insertions are provided where the thumbsticks are so that the cover stays secure. Cutouts are still provided for the power button/LED, USB-C port, and volume rocker. The top vent grills are covered. So if you&amp;rsquo;re out in the rain, you&amp;rsquo;ll have &lt;em&gt;most&lt;/em&gt; of your Deck protected. Just don&amp;rsquo;t turn it upside down since the back vent holes aren&amp;rsquo;t covered. Don&amp;rsquo;t tilt it upwards either since the cutouts can let liquid seep into the USB-C port.&lt;/p&gt;

 

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&lt;p&gt;Kind of curious why they left the volume rocker exposed. I guess if you were playing music or something you could adjust the volume while the screen is covered. But it makes sense to have the USB-C port exposed so that you can charge the device while simultaneously protecting it.&lt;/p&gt;
&lt;p&gt;The cover isn&amp;rsquo;t &lt;em&gt;super&lt;/em&gt; secure. There&amp;rsquo;s a little bit of leeway towards the top where the triggers are. Not enough where you could accidentally have the cover pried off, but just something to be aware of.&lt;/p&gt;
&lt;h1 id=&#34;the-strap&#34;&gt;The Strap&lt;/h1&gt;
&lt;p&gt;Ah. The thing that I&amp;rsquo;ve been making a meme about since it looks so much like a watch. Just put a LED screen in there and you&amp;rsquo;ve got a working watch that you can take with you on the go. Or just attach your wrist along with your Deck and now you&amp;rsquo;ve got some serious power packed into your arm.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX ModCase using the strap as a watch&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_modcase/watch.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In any event, the strap doesn&amp;rsquo;t use magnets. No adhesives either, meaning no sticky residue left behind. No harm done to your Deck. You just slide the &amp;ldquo;watch&amp;rdquo; part of the strap into the attachment point on the back of the case, and from there you can strap on whatever accessory you want. The most common example I can think of is a power bank. Or maybe a USB-C dock.&lt;/p&gt;

 

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&lt;p&gt;While the strap does make the accessory secure, it&amp;rsquo;s a bit of a pain trying to apply it. Say you put in a power bank. You wrap the strap around it. Getting the &amp;ldquo;knot&amp;rdquo; from one side of the strap and pushing it through one of the holes on the other side is tedious. On top of this you have to deal with the fact that the &amp;ldquo;lips&amp;rdquo; of the strap can move around while you&amp;rsquo;re doing this. So if one side of the strap falls out, it&amp;rsquo;s because the lip that&amp;rsquo;s secured to the &amp;ldquo;watch&amp;rdquo; part got loose.&lt;/p&gt;

 

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&lt;p&gt;Removal of the strap is easy. Just slide it off the attachment point and you&amp;rsquo;re good to go.&lt;/p&gt;
&lt;h1 id=&#34;protective-cover-for-dock&#34;&gt;Protective Cover for Dock&lt;/h1&gt;
&lt;p&gt;Honestly, to me it was a little odd for JSAUX to supply this along with the basic kit, but if you have the official dock from Valve, you&amp;rsquo;ll benefit with this. Initially I thought it was its own stand&amp;hellip;until I realized the Deck just fell right through when I tried to put it on since there&amp;rsquo;s no &amp;ldquo;feet&amp;rdquo; to support the weight. Instead this is a cover that goes over the official dock.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX ModCase dock cover&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_modcase/dock_cover.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As I don&amp;rsquo;t have the official dock I don&amp;rsquo;t have much else to comment about this. I guess it will be a nice touch for your dock though.&lt;/p&gt;
&lt;h1 id=&#34;cooling-fan&#34;&gt;Cooling Fan&lt;/h1&gt;
&lt;p&gt;The cooling fan by JSAUX is compatible with and without the ModCase. With the ModCase on, you just need to take the clip off, then you can slide it into the attachment point. Unlike other cooling fans, this fan actually has a &lt;em&gt;separate&lt;/em&gt; battery. So when you&amp;rsquo;re using it, you&amp;rsquo;re not sipping more battery from the Deck while it&amp;rsquo;s on. A knob is provided on the side where you can turn it on or off, and adjust the wind speed (up to 6,000 RPM).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX cooling fan&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_modcase/fan.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;According to JSAUX, the battery is 2,000 mAh and lasts anywhere from four-to-six hours, depending on how fast the wind speed is set to. It takes an hour-and-a-half to fully charge via the USB-C port on the bottom. A 90-degree angled USB-C adapter is provided to make it a little easier to connect when the fan is attached to the Deck.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX cooling fan knob&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_modcase/fan_knob.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Some people feel like there is a need to keep your Deck&amp;rsquo;s temperature down. I got a comment on a &lt;a href=&#34;https://www.youtube.com/watch?v=yDR9uTIktqA&#34;&gt;video&lt;/a&gt; I did going over if it&amp;rsquo;s worth using a fan for your Deck, saying &amp;ldquo;temps going up to 92-95C can´t be good for the APU over time.&amp;rdquo; So I guess there&amp;rsquo;s that.&lt;/p&gt;
&lt;p&gt;A cooling fan, even with an external battery, doesn&amp;rsquo;t spell longer battery. In fact, in the brief testing I did, the battery life was even &lt;em&gt;worse&lt;/em&gt;. &lt;em&gt;Gotham Knights&lt;/em&gt; lasted five minutes longer &lt;em&gt;without&lt;/em&gt; the cooling fan. My guess is that the lower CPU/GPU temperature with the fan on allowed the Deck to squeeze in more power to the CPU/GPU cores, therefore consuming more battery. So if you were looking to extend your Deck&amp;rsquo;s battery life, cooling the temperature is not the way to go.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ll need to do some more testing here. Ideally I&amp;rsquo;d like to run a game capped at 30 or 40 FPS, with a set TDP limit, then try testing again to see if my first test was actually using more battery with the CPU/GPU temperature cooled down.&lt;/p&gt;

 

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&lt;p&gt;JSAUX claims that the Deck&amp;rsquo;s temperature can cool down as much as 18 degrees C. Results have varied from individual to individual. One person told me that it&amp;rsquo;s pretty close; they saw a 16-17 degree drop. In my testing I&amp;rsquo;ve only seen a 14 degree difference. But yes, you&amp;rsquo;ll certainly be able to cool the APU&amp;rsquo;s temperature down, if you see any benefit of doing that.&lt;/p&gt;
&lt;p&gt;I think a cooling fan would make more sense when your Deck is docked. I&amp;rsquo;ll let the commenter on my video do the talking for me:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Comment on cooling fan&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_modcase/comment_on_fan.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;modular-case-thats-far-less-expensive-than-the-killswitch&#34;&gt;Modular Case That&amp;rsquo;s Far Less Expensive than the Killswitch&lt;/h1&gt;
&lt;p&gt;I don&amp;rsquo;t have the Killswitch so that I can compare directly. What I will say, though, is the basic kit for the ModCase is &lt;em&gt;half&lt;/em&gt; that of the Killswitch basic (or as they refer to as &amp;ldquo;essential&amp;rdquo;) kit. The front cover isn&amp;rsquo;t even included and that itself would tack on another $15. While the Killswitch may have a backplate mount for mounting additional accessories, dbrand hasn&amp;rsquo;t even made any add-ons for it yet.&lt;/p&gt;
&lt;p&gt;Only benefit I see with the Killswitch is the choice of a Deck skin. Ergonomics and durability might play a different role as well. Again, I wouldn&amp;rsquo;t know since I don&amp;rsquo;t have one.&lt;/p&gt;
&lt;p&gt;Is the ModCase worth the $30? I&amp;rsquo;d say so. It&amp;rsquo;s neat to have a modular design where you can add and remove components at will. You have a case, a kickstand, a &lt;del&gt;watch&lt;/del&gt; strap to put on additional accessories, a front cover, and a cover for the official dock. JSAUX already has additional accessories with which you can further enhance your experience, with a USB-C hub, a cooling fan, a M.2 to USB-C converter, a power bank, what have you.&lt;/p&gt;

 

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&lt;p&gt;Only noticable issues that I have so far is the kickstand could kick out a little further, and the strap needs improvement as to how accessories get secured. I&amp;rsquo;m also disappointed that I can&amp;rsquo;t fit the click-y back button set through the case. I like that set of back buttons. The front cover being somewhat loose is also a little bit of a downside, though it&amp;rsquo;s not that significant.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;pretty good price for what you&amp;rsquo;re getting&lt;/li&gt;
&lt;li&gt;case, front cover, kickstand, strap, and dock case all included in basic kit&lt;/li&gt;
&lt;li&gt;comfortable case while simultaneously protecting the Deck&lt;/li&gt;
&lt;li&gt;modularity allows you to add and remove accessories easily&lt;/li&gt;
&lt;li&gt;kickstand is made of metal&lt;/li&gt;
&lt;li&gt;strap allows power banks, USB-C docks, and other accessories to be attached&lt;/li&gt;
&lt;li&gt;cooling fan keeps your Deck&amp;rsquo;s temperature down&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;front cover is somewhat loose&lt;/li&gt;
&lt;li&gt;kickstand only goes out by about 45 degrees&lt;/li&gt;
&lt;li&gt;strap is a PITA to work with&lt;/li&gt;
&lt;li&gt;click-y back button set with the transparent shell will NOT fit through the case&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can buy JSAUX&amp;rsquo; ModCase over on their &lt;a href=&#34;https://jsaux.com/products/modcase-for-steam-deck-pc0104&#34;&gt;store&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review sample sent courtesy of JSAUX. Opinions are of my own.&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>The Dark Side of Valve</title>
      <link>https://linuxgamingcentral.org/posts/valve-ethics/</link>
      <pubDate>Thu, 26 Jan 2023 02:28:36 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/valve-ethics/</guid>
      <description>UPDATE (1/27/2023): comments are disabled. Please keep in mind I&amp;rsquo;m just presenting a TL;DR of the video; in no way am I expressing my opinion on any of this (except for Valve&amp;rsquo;s ignorance when people try to reach them).
The animal. The mystery whose case continues to be cracked. The company for which people make a whole dedicated YouTube channel for the sake of digging further about said company. Valve fits all the above.</description>
      <content>&lt;p&gt;&lt;em&gt;UPDATE (1/27/2023): comments are disabled. Please keep in mind I&amp;rsquo;m just presenting a TL;DR of the video; in no way am I expressing my opinion on any of this (except for Valve&amp;rsquo;s ignorance when people try to reach them).&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The animal. The mystery whose case continues to be cracked. The company for which people make a whole &lt;a href=&#34;https://www.youtube.com/@TylerMcVicker1&#34;&gt;dedicated YouTube channel&lt;/a&gt; for the sake of digging further about said company. Valve fits all the above.&lt;/p&gt;
&lt;p&gt;The Steam Deck. Greatest gadget ever, right? To win the hardware of the year award in 2022? Proton? Constantly getting updated and making Windows gaming on Linux easier by the day? Interviews with Valve employees sharing things we can look forward to in the future?&lt;/p&gt;
&lt;p&gt;And yet, no one talks about the darker side of the company. No one talks about the fact that your chances of getting hired at Valve are slim to none if you&amp;rsquo;re a junior developer, a woman, a color other than white, disabled, non-binary, or trans. No one talks about the anxiety of knowing that you could instantly be fired at any moment, and how unpleasant that process is. No one talks about the structure of the company not really being &amp;ldquo;flat&amp;rdquo; as they advertise in their handbook. No one talks about how games like &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-3-wont-happen/&#34;&gt;&lt;em&gt;Portal 3&lt;/em&gt;&lt;/a&gt; could actually happen if it weren&amp;rsquo;t for people constantly moving around to different projects and the amount of money Steam has been raking in.&lt;/p&gt;
&lt;p&gt;People Make Games did an &lt;a href=&#34;https://www.youtube.com/watch?v=s9aCwCKgkLo&#34;&gt;interview&lt;/a&gt; with over a dozen anonymous Valve employees and ex-employees. Apparently they&amp;rsquo;ve been working on the video since August. Bear in mind some of the stuff in the video is recycled information that we already know, but there are some other interesting (or depressing, depending on how you view this) facts about the company that you might not know about thanks to this video. While some have said Valve is a great place to work, they also mention many internal issues going on with the company.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Lord of the Flies photo&#34; src=&#34;https://linuxgamingcentral.org/images/valve/lotf.jpg&#34;&gt;
&lt;em&gt;Image credit: Castle Rock Entertainment/Nelson Entertainment/Columbia Pictures&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s some of the main bits that I extracted from the video, if you prefer a TL;DR:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Company Structure&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;two former employees compared the workplace structure to &lt;a href=&#34;https://en.wikipedia.org/wiki/Lord_of_the_Flies&#34;&gt;&lt;em&gt;Lord of the Flies&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;flat structure with no bosses, right? Not necessarily. There &lt;em&gt;is&lt;/em&gt; management; just no &amp;ldquo;institutionalised management.&amp;rdquo; There are a small number of &amp;ldquo;secret&amp;rdquo; people in charge, who Valve refers to as &amp;ldquo;team leads.&amp;rdquo; Some are &amp;ldquo;great natural managers,&amp;rdquo; others &amp;ldquo;aren&amp;rsquo;t necessarily great at it&amp;rdquo;&lt;/li&gt;
&lt;li&gt;roles within the company are temporary and often get changed&lt;/li&gt;
&lt;li&gt;it usually takes a while for the company to address a poor manager. When action does finally take place, it sometimes means the project they were associated with &amp;ldquo;goes down in flames&amp;rdquo;&lt;/li&gt;
&lt;li&gt;if Valve wasn&amp;rsquo;t making such a huge cash fountain, many have said that this has &amp;ldquo;completely changed the trajectory&amp;rdquo; of the company. &lt;strong&gt;Valve would &amp;ldquo;almost certainly&amp;rdquo; ship more games if it used a traditional company structure&lt;/strong&gt; that doesn&amp;rsquo;t allow employees from changing projects so frequently, and if Steam wasn&amp;rsquo;t generating as much revenue as it currently does&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Stacked Ranking&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Employees are invited to meetings around October each year with four-to-six people in said meeting. They will evaluate the &amp;ldquo;performance&amp;rdquo; of ten other colleagues based on skill level, productivity, group contribution, and product contribution. After these evaluations there will be an ordered list of employees, ranked by how their peers have rated them. Then in January an automated email from Gabe goes out presenting the employee&amp;rsquo;s new salary and bonus. Poor performance &lt;em&gt;usually&lt;/em&gt; means a lower salary or bonus, but this is not always the case. Therefore, &lt;strong&gt;your co-workers&amp;rsquo; opinions on you largely affects the amount that you get paid.&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;ldquo;certain personality types and demographics&amp;rdquo; benefit more than others in terms of hiring, firing, and salary negotiations&lt;/li&gt;
&lt;li&gt;starting salary is &amp;ldquo;extremely competitive&amp;rdquo; but this salary gets changed annually via &amp;ldquo;stacked ranking&amp;rdquo; either for good or for bad&lt;/li&gt;
&lt;li&gt;many employees would make short-term decisions as a result of this stacked ranking process; no point in working on a long-term project that &amp;ldquo;may or may not pay off&amp;rdquo; if you still have a bad ranking&lt;/li&gt;
&lt;li&gt;employees might do &amp;ldquo;riskier&amp;rdquo; projects in the beginning of the year, then go back to the &amp;ldquo;more well known ones&amp;rdquo; closer to review time because of &amp;ldquo;recency bias&amp;rdquo;&lt;/li&gt;
&lt;li&gt;one current employee described it being &amp;ldquo;safer to criticise someone than it is to defend them.&amp;rdquo; Complimenting a project or person can open yourself up to &amp;ldquo;a much greater risk&amp;rdquo; of getting an unfavorable review by your colleagues if that person happens to make a mistake, or that project fails. On the other hand, leaving a critical remark gives you &amp;ldquo;zero risk&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Stacked ranking&#34; src=&#34;https://linuxgamingcentral.org/images/valve/ranking.jpg&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://www.upyourtelesales.com/2018/07/09/an-alternate-view-of-stack-ranking/&#34;&gt;UpYourTelesales&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Lack of Diversity&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;huge&lt;/em&gt; diversity problem; Valve largely hires white men. Don&amp;rsquo;t expect to get hired if you&amp;rsquo;re black, disabled, a woman, trans, non-binary, or anything besides &lt;em&gt;white&lt;/em&gt;. If you&amp;rsquo;re a woman and you &lt;em&gt;do&lt;/em&gt; get hired, expect to be the only female programmer at the company&lt;/li&gt;
&lt;li&gt;on top of only hiring white males, the interviewee needs to be senior; they don&amp;rsquo;t hire juniors&lt;/li&gt;
&lt;li&gt;despite efforts to increase diversity within the company, employees have largely had their requests fall on deaf ears&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;The Unpleasant Firing Process&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;ldquo;people are very insecure at Valve&amp;rdquo; because there&amp;rsquo;s always the feeling of, &amp;ldquo;Am I going to get fired?&amp;rdquo;&lt;/li&gt;
&lt;li&gt;signals that you might be fired next include getting cryptic emails of someone saying &amp;ldquo;It&amp;rsquo;s my last day at Valve, loved working with you.&amp;rdquo; Another one will come three hours later&amp;hellip;&lt;/li&gt;
&lt;li&gt;who fires you? &amp;ldquo;Someone volunteers because they felt it was important&amp;rdquo;&lt;/li&gt;
&lt;li&gt;out of all the employees/ex-employees interviewed, none of them had any &amp;ldquo;pros&amp;rdquo; to describe the firing process&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Stances on World Events&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Valve didn&amp;rsquo;t make a public statement for Black Lives Matter following &lt;a href=&#34;https://www.bbc.com/news/world-us-canada-52861726&#34;&gt;the murder of George Floyd&lt;/a&gt; in 2020, but they did send employees $10,000 each, to which they could donate to any charity of their choice. The actual string of the &amp;ldquo;no strings attached&amp;rdquo; was the fact that an employee could keep the money for themselves rather than donate it&lt;/li&gt;
&lt;li&gt;Valve would sponsor the Game Devs of Color Expo and Black Voices in Gaming later on, but the announcement came from one of the event organizers, rather than Valve itself. Only thing that Valve said was &amp;ldquo;Shawn&amp;rsquo;s Tweet is accurate.&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Stance on What Gets Approved and What Doesn&amp;rsquo;t on the Steam Store&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Valve introduced Steam Direct in 2017, where a game dev could pay $100 to greenlight their game on Steam rather than rely on community voting approval. This apparently came with &amp;ldquo;controversies&amp;rdquo; as one game got pulled from Steam a week prior to its release&lt;/li&gt;
&lt;li&gt;there have been controversial views regarding Valve&amp;rsquo;s approval of pornographic or racist games being approved on Steam. Despite protests from the community (most of) these games are still up for sale on Steam. Per Steam&amp;rsquo;s policy, any game is allowed on Steam so long as it is &lt;a href=&#34;https://steamcommunity.com/games/593110/announcements/detail/1666776116200553082&#34;&gt;not &amp;ldquo;illegal&amp;rdquo; or &amp;ldquo;straight up trolling&amp;rdquo;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Who gets to be on the Steam Store&#34; src=&#34;https://linuxgamingcentral.org/images/valve/store_policy.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Steam Store Cut&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;only 3% of devs, according to the 2021 GDC survey, think the 30% cut that Valve takes with every copy of a game sold on Steam is justified&lt;/li&gt;
&lt;li&gt;indie devs suffer the most from this cut as they are less likely to be making $10 million+ (Valve&amp;rsquo;s cut is reduced at that point, only making AAA game studios benefit)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Other&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;getting hired is like &amp;ldquo;getting tenure at a university&amp;rdquo;&lt;/li&gt;
&lt;li&gt;one former employee believes there is a &amp;ldquo;maximum number of potential Valve employees spread across the globe right now&amp;rdquo; and predicts there are about 10,000 employees total&lt;/li&gt;
&lt;li&gt;the &lt;a href=&#34;https://media.steampowered.com/apps/valve/Valve_Handbook_LowRes.pdf&#34;&gt;employee handbook&lt;/a&gt; is (somewhat) a lie, for the reasons mentioned above&lt;/li&gt;
&lt;li&gt;Valve wouldn&amp;rsquo;t respond to People Make Games for comment on any of these issues. Neither did they respond regarding their concerns for CS:GO gambling sites&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In all of this, I at least take solace in the fact that I&amp;rsquo;m not the only one who gets ignored by Valve every time I contact them.&lt;/p&gt;
&lt;p&gt;You can check out the video yourself over on &lt;a href=&#34;https://www.youtube.com/watch?v=s9aCwCKgkLo&#34;&gt;YouTube&lt;/a&gt;. Props to People Make Games for doing this, and the various former and current Valve employees for speaking up.&lt;/p&gt;
</content>
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    <item>
      <title>Android Games: Coming to Steam Deck Soon?</title>
      <link>https://linuxgamingcentral.org/posts/android-games-could-be-coming-to-steam-deck/</link>
      <pubDate>Wed, 25 Jan 2023 19:11:50 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/android-games-could-be-coming-to-steam-deck/</guid>
      <description>A couple of developers who I&amp;rsquo;m friends with have closely been following the commit history to Gamescope. They just pointed out to me some of the commits that have been pushed today. There&amp;rsquo;s two things that we can glean:
Gamescope just got native Wayland client support. With this added, and following the comment of one of the developers (Joshua Ashton), it appears as though they&amp;rsquo;re looking into Waydroid support. Part of their comment is as follows:</description>
      <content>&lt;p&gt;A couple of developers who I&amp;rsquo;m friends with have closely been following the commit history to &lt;a href=&#34;https://github.com/Plagman/gamescope&#34;&gt;Gamescope&lt;/a&gt;. They just pointed out to me some of the commits that have been pushed today. There&amp;rsquo;s two things that we can glean:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Gamescope just got native Wayland client support.&lt;/li&gt;
&lt;li&gt;With this added, and following the comment of one of the developers (&lt;a href=&#34;https://github.com/Joshua-Ashton&#34;&gt;Joshua Ashton&lt;/a&gt;), it appears as though they&amp;rsquo;re looking into Waydroid support.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Part of their &lt;a href=&#34;https://github.com/Plagman/gamescope/commit/ecee87b15794d1afa767ee8b33abe9dbd0456215&#34;&gt;comment&lt;/a&gt; is as follows:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Given we are only expecting like 1-2 xdg-shell windows for our current usecases (&lt;strong&gt;Waydroid&lt;/strong&gt;, etc) I think this is reasonable for now.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/waydroid/waydroid&#34;&gt;Waydroid&lt;/a&gt;, in case you&amp;rsquo;re not aware, &amp;ldquo;uses a container-based approach to boot a full Android system on a regular GNU/Linux system.&amp;rdquo; Given that the Steam Deck uses Gamescope, this would allow said device to boot and use Android. Therefore this would allow the Deck to run Android-based games with a container.&lt;/p&gt;
&lt;p&gt;Valve did mention in &lt;a href=&#34;https://linuxgamingcentral.org/posts/valve-doesnt-consider-6800u-handhelds-as-competition/&#34;&gt;their interview with The Verge&lt;/a&gt; that they were looking at supporting mobile, touch-only games to the Deck. With Waydroid, the developers of the game wouldn&amp;rsquo;t have to convert their code from ARM to x86. So I guess it would be a win-win situation for both the developer/publisher of the game and Valve. This way Valve can add support for Android games, as they had alluded to in the interview.&lt;/p&gt;
&lt;p&gt;Keep in mind this is just &lt;em&gt;a comment&lt;/em&gt;. Picture a grain of salt sitting on your Deck:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Grain of salt on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/grain_of_salt_on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s how you should similarly take it when it comes to comments like this.&lt;/p&gt;
&lt;p&gt;In any event, if this &lt;em&gt;does&lt;/em&gt; happen it will be some exciting news!&lt;/p&gt;
&lt;p&gt;See today&amp;rsquo;s &lt;a href=&#34;https://github.com/Plagman/gamescope/commits/master&#34;&gt;commit history&lt;/a&gt; if you want more details.&lt;/p&gt;
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      <title>Steam Deck Client Beta Allows OSK to be Moved, Fixes Controller Input with Controller Configurator</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-24-2023/</link>
      <pubDate>Wed, 25 Jan 2023 04:09:09 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-24-2023/</guid>
      <description>Note: since Valve is copy/pasting the patch notes from the desktop client, some of these patch notes may NOT be for the Steam Deck! I am unable to confirm since I am on stable.
Patch notes can also be read on Steam.
General
Added ability to move the standalone &amp;amp; overlay keyboard. The keyboard will cycle through a set of positions. Fixed controller input in the windowed version of the controller configurator Added mouse buttons to the events that will skip the start-up movie </description>
      <content>&lt;p&gt;&lt;em&gt;Note: since Valve is copy/pasting the patch notes from the desktop client, some of these patch notes may NOT be for the Steam Deck! I am unable to confirm since I am on stable.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3635002625404567686&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added ability to move the standalone &amp;amp; overlay keyboard. The keyboard will cycle through a set of positions.&lt;/li&gt;
&lt;li&gt;Fixed controller input in the windowed version of the controller configurator&lt;/li&gt;
&lt;li&gt;Added mouse buttons to the events that will skip the start-up movie&lt;/li&gt;
&lt;/ul&gt;
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      <title>DXVK 2.1 Adds HDR Support, Shader Compilation Improvements</title>
      <link>https://linuxgamingcentral.org/posts/dxvk-2.1-released/</link>
      <pubDate>Tue, 24 Jan 2023 21:13:10 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/dxvk-2.1-released/</guid>
      <description>Sweet new release for the excellent DXVK (DirectX-to-Vulkan) &amp;ndash; a part of what makes up Proton and is responsible for translating DX9/10/11 titles on Linux/Steam Deck. This follows shortly on the heels of the big Wine 8.0 update.
First up, we have HDR support for systems &amp;ldquo;supporting HDR10 color spaces.&amp;rdquo; This can be enabled by using DXVK_HDR=1 or setting dxgi.enableHDR to true in the config file. This should work for D3D12 games as well when using VKD3D-Proton 2.</description>
      <content>&lt;p&gt;Sweet new release for the excellent DXVK (DirectX-to-Vulkan) &amp;ndash; a part of what makes up Proton and is responsible for translating DX9/10/11 titles on Linux/Steam Deck. This follows shortly on the heels of the big &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.0-released/&#34;&gt;Wine 8.0&lt;/a&gt; update.&lt;/p&gt;
&lt;p&gt;First up, we have &lt;strong&gt;HDR support&lt;/strong&gt; for systems &amp;ldquo;supporting HDR10 color spaces.&amp;rdquo; This can be enabled by using &lt;code&gt;DXVK_HDR=1&lt;/code&gt; or setting &lt;code&gt;dxgi.enableHDR&lt;/code&gt; to &lt;code&gt;true&lt;/code&gt; in the &lt;a href=&#34;https://github.com/doitsujin/dxvk/wiki/Configuration&#34;&gt;config file&lt;/a&gt;. This should work for D3D12 games as well when using &lt;a href=&#34;https://linuxgamingcentral.org/posts/vkd3d-proton-2.8/&#34;&gt;VKD3D-Proton 2.8&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s a few caveats: &lt;strong&gt;you will need to use Gamescope with &lt;code&gt;--hdr-enabled&lt;/code&gt;&lt;/strong&gt;, as no major DE supports HDR at the moment. Additionally, &lt;strong&gt;you&amp;rsquo;ll need to have an AMD GPU and have the necessary &lt;a href=&#34;https://gitlab.freedesktop.org/JoshuaAshton/linux-hdr/-/commits/josh-hdr-colorimetry&#34;&gt;kernel patches&lt;/a&gt; installed.&lt;/strong&gt; Finally, D3D11 is &amp;ldquo;not expected to work in most games,&amp;rdquo; and only NVIDIA drivers are expected to work on Windows.&lt;/p&gt;
&lt;p&gt;Second, &lt;strong&gt;shader compilation improvements&lt;/strong&gt;. Pipeline libraries have been extended with tessellation or geometry shaders to further reduce stutter. One extension in particular was &amp;ldquo;leveraged&amp;rdquo; to reduce stutter with MSAA, &amp;ldquo;provided that the Vulkan driver supports them.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Third, &lt;strong&gt;sample rate shading&lt;/strong&gt; for older titles that support MSAA. This will &amp;ldquo;let users enabled sample rate shading for all shaders.&amp;rdquo; Though this will have &amp;ldquo;a very high impact on GPU-bound performance,&amp;rdquo; it may &amp;ldquo;increase overall image quality in certain games that suffer from specular aliasing or shimmering alpha-tested geometry.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Native Linux builds of DXVK now have a &lt;a href=&#34;https://github.com/doitsujin/dxvk/pull/3111&#34;&gt;GLFW backend&lt;/a&gt; as a &amp;ldquo;compile-time alternative to the existing SDL2 backend.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Besides this, of course we get the round of bug fixes and improvements. &lt;strong&gt;Game-specific fixes/workarounds&lt;/strong&gt; include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Ashes of the Singularity&lt;/em&gt;: Fixed performance regression caused by suboptimal descriptor set allocation.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Battlefield: Bad Company 2&lt;/em&gt;: Fixed flickering (#3078, PR #3079)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Cardfight!! Vanguard&lt;/em&gt;: Fixed rendering (PR #3068).&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Gujian 3&lt;/em&gt;: Fixed rendering issues on some GPUs. (#1784)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Resident Evil 4 HD&lt;/em&gt;: Fixed invalid Vulkan usage causing a GPU hang on RADV. (PR #3089)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Saints Row: The Third&lt;/em&gt;: Fixed a severe performance issue with rain when using the D3D9 renderer. (#2473, PR #3158)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Sekiro: Shadows Die Twice&lt;/em&gt;: Fixed stuttering issues on Nvidia GPUs. (#3179)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Sonic Frontiers&lt;/em&gt;: Worked around a game bug that would cause shadows to flicker when GPU-bound.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Supreme Commander&lt;/em&gt;: Forged Alliance: Fixed a crash after loading (#3058, PR #3060)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;That fix for &lt;em&gt;Sonic Frontiers&lt;/em&gt; in particular sounds interesting. I wonder if that will improve performance at all on NVIDIA GPUs.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Fixes&lt;/strong&gt; include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed D3D11 reference counting issues around 2D textures. (#3169)&lt;/li&gt;
&lt;li&gt;Fixed Vulkan validation errors when creating DXGI_FORMAT_A8_UNORM UAVs. Note that UAVs of this format may not work as expected.&lt;/li&gt;
&lt;li&gt;Fixed Vulkan validation errors that would occur when allocating dedicated image memory on Nvidia GPUs in some situations.&lt;/li&gt;
&lt;li&gt;Fixed Vulkan validation errors caused by broken timeline semaphores on 32-bit Proton.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Workarounds:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Worked around an issue with the Uplay overlay being stuck on screen. (#3146) Note that this fix does not apply to Windows as it was achieved by loading winevulkan.dll directly instead of the actual Vulkan loader. Note that this change will break Red Dead Redemption 2 with dxvk-nvapi prior to this commit: jp7677/dxvk-nvapi@ac00a42&lt;/li&gt;
&lt;li&gt;Worked around a bug in AMD&amp;rsquo;s Windows driver as well as AMDVLK that would cause numerous games to crash since DXVK 2.0. (#3172)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Everything else:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Improved D3D11 command submission logic in order to make overall performance more consistent, and to bring DXVK&amp;rsquo;s behaviour more in line with native D3D11 drivers.&lt;/li&gt;
&lt;li&gt;Fewer threads will be used to perform background optimization of graphics pipeines. This may result in a &lt;strong&gt;smoother gameplay experience&lt;/strong&gt; on some systems. Note that this change does not affect initial shader compiling, as finishing that quickly is crucial to avoid stutter.&lt;/li&gt;
&lt;li&gt;The state cache file will now only be created when the first pipeline is written to it, in order to avoid empty cache files. This change mostly affects D3D9 games on systems with EXT_graphics_pipeline_library support.&lt;/li&gt;
&lt;li&gt;The setup script &lt;code&gt;setup_dxvk.sh&lt;/code&gt; was no longer deemed useful and got removed.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Note that DXVK 2.1 will NOT work with versions of VKD3D-Proton prior to 2.8.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/doitsujin/dxvk/releases/tag/v2.1&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Wine 8.0 Released, Brings Improved Performance to Direct3D and Improved Controller Hotplugging Support</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.0-released/</link>
      <pubDate>Tue, 24 Jan 2023 16:13:13 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.0-released/</guid>
      <description>Wine 8.0 has now been declared as stable. In it were five release candidates which &amp;ldquo;represents a year of development effort&amp;rdquo; and over 8,600 changes. The main achievement of this release, as brought out in the patch notes, &amp;ldquo;is the completion of the conversion to PE format.&amp;rdquo; The PE conversion itself took four years worth of work! But it&amp;rsquo;s important to have as this, as this is a &amp;ldquo;milestone on the road to supporting various features&amp;rdquo; such as copy protection and x86 application support on ARM.</description>
      <content>&lt;p&gt;Wine 8.0 has now been declared as stable. In it were five release candidates which &amp;ldquo;represents a year of development effort&amp;rdquo; and over 8,600 changes. The main achievement of this release, as brought out in the patch notes, &amp;ldquo;is the completion of the &lt;strong&gt;conversion to PE&lt;/strong&gt; format.&amp;rdquo; The PE conversion itself took four years worth of work! But it&amp;rsquo;s important to have as this, as this is a &amp;ldquo;milestone on the road to supporting various features&amp;rdquo; such as copy protection and x86 application support on ARM.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s also &lt;strong&gt;&amp;ldquo;WoW64 thunks.&amp;rdquo;&lt;/strong&gt; Eventually this will make it &amp;ldquo;fully possible to run 32-bit Windows applications without any 32-bit Unix library.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;In the &lt;strong&gt;gaming&lt;/strong&gt; department we&amp;rsquo;ve got a couple of nice features:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;ldquo;greatly improved&amp;rdquo; controller hotplugging support&lt;/li&gt;
&lt;li&gt;&amp;ldquo;better implemented&amp;rdquo; driving wheel detection and reporting, with improved force feedback&lt;/li&gt;
&lt;li&gt;redesigned joystick control panel with new graphics and dedicated view for XInput pads&lt;/li&gt;
&lt;li&gt;DualShock/DualSense hidraw support&lt;/li&gt;
&lt;li&gt;new programming interface for gamepads/driving wheels&lt;/li&gt;
&lt;li&gt;&amp;ldquo;major performance improvements&amp;rdquo; for Direct3D due to &amp;ldquo;optimizations related to streaming map acceleration&amp;rdquo;&lt;/li&gt;
&lt;li&gt;recognition for more graphics cards&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Some other changes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;light theme enabled by default &amp;ldquo;for a more modern look&amp;rdquo;&lt;/li&gt;
&lt;li&gt;print processor architecture implemented &amp;ldquo;to avoid direct PE&amp;lt;-&amp;gt;Unix calls in the printer driver&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&amp;ldquo;effects&amp;rdquo; support for Direct2D, including &amp;ldquo;description parsing and a number of core objects&amp;rdquo;&lt;/li&gt;
&lt;li&gt;support for Vulkan driver 1.3.237&lt;/li&gt;
&lt;li&gt;multiple viewport and scissor rectangle support for the Vulkan renderer&lt;/li&gt;
&lt;li&gt;Vulkan renderer limits max D3D feature level based on available Vulkan features&lt;/li&gt;
&lt;li&gt;MPEG-1 layers 1-3 implemented on top of GStreamer&lt;/li&gt;
&lt;li&gt;ASF reader filter support&lt;/li&gt;
&lt;li&gt;&amp;ldquo;content type resolution&amp;rdquo; improved in media foundation player&lt;/li&gt;
&lt;li&gt;better support for the enhanced video renderer, with DirectShow filter support&lt;/li&gt;
&lt;li&gt;reduced disk space and address space usage with the implementation of the ApiSetSchema database&lt;/li&gt;
&lt;li&gt;Mono updated to &lt;a href=&#34;https://github.com/madewokherd/wine-mono/releases/tag/wine-mono-7.4.0&#34;&gt;7.4.0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;updates to various bundled libraries, including Faudio, Zlib, and more&lt;/li&gt;
&lt;li&gt;RSA encryption/signing&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the rest of the patch notes on &lt;a href=&#34;https://www.winehq.org/announce/8.0&#34;&gt;WineHQ&lt;/a&gt;. Congrats to the Wine team, CodeWeavers, Valve, and whoever else contributed to this huge release!&lt;/p&gt;
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      <title>Forza Horizon 4: Finally Playable Without Crashing?</title>
      <link>https://linuxgamingcentral.org/posts/forza-horizon-4-now-stable-on-nvidia/</link>
      <pubDate>Tue, 24 Jan 2023 14:14:34 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/forza-horizon-4-now-stable-on-nvidia/</guid>
      <description>Going by the reports on ProtonDB, it seems Forza Horizon 4 suffers from random crashing across all GPU vendors, including the Deck. I do recall playing the game back when I had a NVIDIA GPU and getting a consistent crash at the same area in-game.
Seems like u/Conradson spent ten hours trying to figure out a solution. At least for NVIDIA users. Their process is as follows:
don&amp;rsquo;t use GameMode need to use GE-Proton7-24 for some apparent reason Before the first run with GE-Proton7-24, remove the Proton prefix steamapps/compatdata/1293830 if it exists (in your Steam install folder) Before the first run with GE-Proton7-24, disable Shader Pre-Caching, then re-enable it to generate new cache (in Steam &amp;gt; Settings &amp;gt; Shader Pre-Caching) In-game, disable MSAA in the video settings, you can set the other settings as you like They reported both singleplayer and multiplayer are working without a hitch.</description>
      <content>&lt;p&gt;Going by the reports on &lt;a href=&#34;https://www.protondb.com/app/1293830&#34;&gt;ProtonDB&lt;/a&gt;, it seems &lt;em&gt;Forza Horizon 4&lt;/em&gt; suffers from random crashing across all GPU vendors, including the Deck. I do recall playing the game back when I had a NVIDIA GPU and getting a consistent crash at the same area in-game.&lt;/p&gt;
&lt;p&gt;Seems like &lt;a href=&#34;https://www.reddit.com/r/linux_gaming/comments/10k05w4/forza_horizon_4_stable_on_nvidia_with_geproton724/&#34;&gt;u/Conradson&lt;/a&gt; spent ten hours trying to figure out a solution. At least for NVIDIA users. Their process is as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;don&amp;rsquo;t&lt;/em&gt; use GameMode&lt;/li&gt;
&lt;li&gt;need to use &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-24&#34;&gt;GE-Proton7-24&lt;/a&gt; for some apparent reason&lt;/li&gt;
&lt;li&gt;Before the first run with GE-Proton7-24, remove the Proton prefix &lt;code&gt;steamapps/compatdata/1293830&lt;/code&gt; if it exists (in your Steam install folder)&lt;/li&gt;
&lt;li&gt;Before the first run with GE-Proton7-24, disable Shader Pre-Caching, then re-enable it to generate new cache (in Steam &amp;gt; Settings &amp;gt; Shader Pre-Caching)&lt;/li&gt;
&lt;li&gt;In-game, disable MSAA in the video settings, you can set the other settings as you like&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;They reported both singleplayer and multiplayer are working without a hitch. Both the native .deb package of Steam on Ubuntu as well as the Flatpak version worked.&lt;/p&gt;
&lt;p&gt;Mildly interesting. Since I refunded the game I can&amp;rsquo;t verify if this works or not. But I&amp;rsquo;d be curious if this will work on AMD/Steam Deck.&lt;/p&gt;
&lt;p&gt;Game is on &lt;a href=&#34;https://store.steampowered.com/app/1293830/Forza_Horizon_4/&#34;&gt;sale&lt;/a&gt; for 67% off during the Xbox lunar sale.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Playground Games/Xbox Game Studios&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Shows More Content in Mode Settings, Fixes JoyCon Gyro</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-23-2023/</link>
      <pubDate>Tue, 24 Jan 2023 04:00:16 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-23-2023/</guid>
      <description>Note: since Valve is copy/pasting the patch notes from the desktop client, some of these patch notes may NOT be for the Steam Deck! I am unable to confirm since I am on stable.
Steam Input
Reworked the layout of the mode settings page to show more content Added upper grips as an option for mode shifts Filtered Mode Shift button options to only show available buttons based on the controller type- Fixed chord activator options for XBox and XBox Elite controller types Improved Layout Preview for Nintendo Switch Joycon Left/Right/Pair Fixed Capture button icon not being displayed for Joycon Pair Fixed the Switch Pro Layout Preview not showing the gyro Nintendo Switch SL/SR buttons now show up as Bumpers for single Joycons or Grip buttons for a JoyCon Pair Joycon individual/pair Gyro now displays and functions properly Deck Desktop</description>
      <content>&lt;p&gt;&lt;em&gt;Note: since Valve is copy/pasting the patch notes from the desktop client, some of these patch notes may NOT be for the Steam Deck! I am unable to confirm since I am on stable.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Reworked the layout of the mode settings page to show more content&lt;/li&gt;
&lt;li&gt;Added upper grips as an option for mode shifts&lt;/li&gt;
&lt;li&gt;Filtered Mode Shift button options to only show available buttons based on the controller type- Fixed chord activator options for XBox and XBox Elite controller types&lt;/li&gt;
&lt;li&gt;Improved Layout Preview for Nintendo Switch Joycon Left/Right/Pair&lt;/li&gt;
&lt;li&gt;Fixed Capture button icon not being displayed for Joycon Pair&lt;/li&gt;
&lt;li&gt;Fixed the Switch Pro Layout Preview not showing the gyro&lt;/li&gt;
&lt;li&gt;Nintendo Switch SL/SR buttons now show up as Bumpers for single Joycons or Grip buttons for a JoyCon Pair&lt;/li&gt;
&lt;li&gt;Joycon individual/pair Gyro now displays and functions properly&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Deck Desktop&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Hide the cursor when in gamepad-navigation mode in Big Picture&lt;/li&gt;
&lt;li&gt;Fixed Big Picture Mode keyboard window not exiting when closed&lt;/li&gt;
&lt;li&gt;Fixed an issue with detecting game windows on Linux&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3635001990334169992&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>dbrand Invites a Lawsuit with the SwitchDeck</title>
      <link>https://linuxgamingcentral.org/posts/dbrand-unveils-the-switchdeck/</link>
      <pubDate>Mon, 23 Jan 2023 19:56:56 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/dbrand-unveils-the-switchdeck/</guid>
      <description>dbrand actually had the audacity to create a Steam Deck skin called the &amp;ldquo;SwitchDeck&amp;rdquo;. Not only did they use the word &amp;ldquo;Switch&amp;rdquo; in their name, but they also used Nintendo&amp;rsquo;s coloring scheme with their original joycon set.
I&amp;rsquo;m just going to let dbrand&amp;rsquo;s site do the talking for me, as their humor is a lot more funny than mine:
For years, countless blogs have clickbaited millions into believing that a &amp;ldquo;Switch Pro&amp;rdquo; was just around the corner.</description>
      <content>&lt;p&gt;dbrand actually had the audacity to create a Steam Deck skin called the &lt;a href=&#34;https://dbrand.com/shop/special-edition/switchdeck&#34;&gt;&amp;ldquo;SwitchDeck&amp;rdquo;&lt;/a&gt;. Not only did they use the word &amp;ldquo;Switch&amp;rdquo; in their name, but they also used Nintendo&amp;rsquo;s coloring scheme with their original joycon set.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m just going to let dbrand&amp;rsquo;s site do the talking for me, as their humor is a lot more funny than mine:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;For years, countless blogs have clickbaited millions into believing that a &amp;ldquo;Switch Pro&amp;rdquo; was just around the corner. One Switch Lite and a Switch OLED later, we decided to tackle the problem ourselves. After stockpiling a considerable amount of ammunition, our lawyers quietly remarked how they would prefer if we abandoned the mercenary plot and instead went back to shameless plagiarism. Unfortunately for the blog writers, we know how to multitask.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;They also mention the &amp;ldquo;research&amp;rdquo; they went through:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;When performing competitive research for the SwitchDeck, our first impulse was naturally to infiltrate Nintendo’s Kyoto fortress. After hiring an Italian plumber, we provided him with two things: an adhesive-backed mustache, and a plane ticket to Japan. Perhaps it&amp;rsquo;s no surprise that his body was later recovered from the Tokyo Bay - we&amp;rsquo;ve had yakuza problems for a while now. In any event, our backup plan seemed to work just fine: take a Nintendo Switch out of inventory and rip it off. Checkmate, Miyamoto.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;dbrand SwitchDeck back&#34; src=&#34;https://linuxgamingcentral.org/images/dbrand/switchdeck/back.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Heh, I have to give them credit, not just for their bold move, but also giving me a genuine chuckle. I highly suspect the Big N is going to get themselves involved sooner rather than later, to no one&amp;rsquo;s surpise. Just because the Switch logo is blurred out on the back, doesn&amp;rsquo;t mean they&amp;rsquo;ve covered their arses. I bet we won&amp;rsquo;t make it to the end of the week before dbrand will have to halt sales due to Nintendo&amp;rsquo;s lawyers being the lawyers that they are.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re planning on getting one, you better &lt;a href=&#34;https://dbrand.com/shop/special-edition/switchdeck&#34;&gt;get it now&lt;/a&gt; before Nintendo does something about it. Although, to me it&amp;rsquo;s &lt;em&gt;really&lt;/em&gt; not worth the $50 for.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Images are credit of dbrand.&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>JSAUX Clear Case for Steam Deck Review</title>
      <link>https://linuxgamingcentral.org/posts/jsaux-clear-case-for-steam-deck-review/</link>
      <pubDate>Mon, 23 Jan 2023 19:11:20 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/jsaux-clear-case-for-steam-deck-review/</guid>
      <description>JSAUX was kind enough to send their clear case (or shell) accessory for the Steam Deck over for my review. Here&amp;rsquo;s my thoughts. Unboxing and installation video is available on YouTube.
Basically, as the name implies, the clear case allows for transparency on the back of the Deck. This allows you to see the internals of the hardware as the Steam Deck is running. JSAUX apparently left their branding on the shell at first, but they decided to remove it after listening to community feedback.</description>
      <content>&lt;p&gt;JSAUX was kind enough to send their clear case (or shell) accessory for the Steam Deck over for my review. Here&amp;rsquo;s my thoughts. &lt;strong&gt;Unboxing and installation video is available on &lt;a href=&#34;https://youtu.be/aKaJnyyytIY&#34;&gt;YouTube&lt;/a&gt;.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Basically, as the name implies, the clear case allows for transparency on the back of the Deck. This allows you to see the internals of the hardware as the Steam Deck is running. JSAUX apparently left their branding on the shell at first, but they decided to &lt;a href=&#34;https://twitter.com/jsauxofficial/status/1606648199598727170&#34;&gt;remove it&lt;/a&gt; after listening to community feedback. That&amp;rsquo;s pretty nice of them to do that.&lt;/p&gt;
&lt;p&gt;The company will also be releasing different color variations in April. They conducted a &lt;a href=&#34;https://twitter.com/jsauxofficial/status/1616080377017434116&#34;&gt;poll&lt;/a&gt; over on Twitter with four options: purple, blue, orange, and green. The top two votes are the ones that will be produced. So it looks like we&amp;rsquo;ll be getting purple and green color variations in the next few months. Great to see the purple one getting made; it reminds me a lot of the GameCube days.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Purple colored clear case for Steam Deck by JSAUX&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_clear_case/purple.webp&#34;&gt;
&lt;em&gt;Image credit: JSAUX&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s more than just a transparent shell though. It also comes with its own thermal grease and heat-dissipation aluminum sheet &amp;ldquo;that enhances heat-dissipation performance.&amp;rdquo; Add to this &lt;em&gt;three&lt;/em&gt; different back button sets, depending on your tastes. Each set has their own height.&lt;/p&gt;
&lt;h1 id=&#34;package-contents&#34;&gt;Package Contents&lt;/h1&gt;
&lt;p&gt;While the case itself has the branding removed, it&amp;rsquo;s still on the photo of the box. But inside the box there is:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the case itself&lt;/li&gt;
&lt;li&gt;Philips screwdriver&lt;/li&gt;
&lt;li&gt;disassembler stick (for prying out the back shell)&lt;/li&gt;
&lt;li&gt;three sets of back buttons&lt;/li&gt;
&lt;li&gt;three sets of screws &amp;ndash; for the inner part of the shell, the outer, and for the back buttons&lt;/li&gt;
&lt;li&gt;anti-static finger gloves&lt;/li&gt;
&lt;li&gt;user guide and installation manual&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX clear case box&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_clear_case/box.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Although you probably have a screwdriver lying around already for the Deck, this screwdriver in particular is a little smaller &amp;ndash; since the screws that go into the shell are also smaller. It&amp;rsquo;s nice that they provide the stick as well, for making it easier to pry the back shell off.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX clear case screws&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_clear_case/screws.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Then they have the &amp;ldquo;finger gloves&amp;rdquo; &lt;del&gt;which look like condoms&lt;/del&gt; &amp;ndash; this apparently prevents smudges and static from leaving your fingers into the Deck&amp;rsquo;s hardware. You put them on your finger and then roll it down. Kind of wish I knew about this earlier; I would have used them while I was taking the back shell off. I wonder why they didn&amp;rsquo;t just supply gloves entirely rather than the individual finger gloves. Probably to save costs or keep the package size small. Would be a lot less work putting two gloves on than ten. I guess hand size probably matters as well, so the finger gloves was probably a &amp;ldquo;one size fits all&amp;rdquo; solution.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX clear case anti-static finger gloves&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_clear_case/condoms.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;installation&#34;&gt;Installation&lt;/h1&gt;
&lt;p&gt;Putting the clear shell on the back of the Deck is very similar to the original shell. In fact, the clear shell also has the four inner screws that are a different size than the four outer screws. Only exception is the screws are a little more narrow.&lt;/p&gt;
&lt;p&gt;But before you take the original back shell off, &lt;strong&gt;make sure you take the MicroSD card out if there is one inserted.&lt;/strong&gt; Last thing you want to do is break the card while disassembling the shell.&lt;/p&gt;
&lt;p&gt;In the box you get three different sets of back buttons, each with their own height. I&amp;rsquo;ll try my best to explain what each one does:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the vanilla set &amp;ndash; these buttons are similar to the stock buttons on the Deck, albeit they seem a little wider and easier to reach&lt;/li&gt;
&lt;li&gt;the &amp;ldquo;high&amp;rdquo; set &amp;ndash; the buttons are set high off from the ground, if that makes sense. A lot of pressure can be put on these buttons, and they sort of have this &amp;ldquo;squeaky&amp;rdquo; sound when pressed&lt;/li&gt;
&lt;li&gt;the &amp;ldquo;low&amp;rdquo; set &amp;ndash; these are set higher to the ground than the vanilla set, but lower than the &amp;ldquo;high&amp;rdquo; set. These offer a nice click-y touch when pressed&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX clear case back button set&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_clear_case/back_button_set.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Four screws go on each side of the shell to keep the back buttons secure. So you&amp;rsquo;d do this before attaching the shell to the back of the Deck. And make sure the button clip goes &lt;em&gt;under&lt;/em&gt; the clips that are on the shell; otherwise the back button won&amp;rsquo;t be registered when it&amp;rsquo;s pressed.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX clear case putting screws on back button set&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_clear_case/putting_screws_on_back_buttons.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;From there, you can secure the shell as you would the vanilla shell &amp;ndash; screw in four inner screws with the appropriately labeled plastic bag, screw in four outer screws with a different bag. An extra screw is provided in each bag &amp;ndash; definitely useful, all too often I end up losing screws since they drop to the floor and I can&amp;rsquo;t find them&amp;hellip;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX clear case putting screwing back shell on&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_clear_case/screwing_back_plate_on.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;ergonomics-and-heat-dissipation&#34;&gt;Ergonomics and Heat Dissipation&lt;/h1&gt;
&lt;p&gt;Not much to say here as to how the clear shell feels. According to the specs on the &lt;a href=&#34;https://jsaux.com/products/transparent-back-plate-for-steam-deck-pc0106&#34;&gt;store product page&lt;/a&gt;, it&amp;rsquo;s made of polycarbonate and aluminum alloy. If you don&amp;rsquo;t understand those big words, don&amp;rsquo;t worry; I don&amp;rsquo;t either. All I can say is that it feels similar to the original back cover. So I have neither a complaint or a compliment here.&lt;/p&gt;
&lt;p&gt;I like the fact that there&amp;rsquo;s three different sets of back buttons that you can use. There&amp;rsquo;s the vanilla one to keep it the way it was before, a click-y set, and a &amp;ldquo;squeaky&amp;rdquo; set. I personally prefer the click-y one &amp;ndash; the &amp;ldquo;low&amp;rdquo; set. I like the sound it makes when pressing. But an unfortunate caveat is this set does &lt;em&gt;not&lt;/em&gt; work with the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-modcase/&#34;&gt;JSAUX ModCase&lt;/a&gt;, since the buttons are too long to fit inside the opening. The vanilla and &amp;ldquo;high&amp;rdquo; sets will fit just fine though. The click-y set also may be a bit too easy to accidentally press one of the back buttons with this on. I&amp;rsquo;ve settled with the &amp;ldquo;high,&amp;rdquo; squeaky set for now. Not as nice of a touch as the click-y set but certainly better than the vanilla.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX clear case squeaky back button set&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_clear_case/squeaky_set.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Not a fan of the stickers that they slapped on the back buttons. They&amp;rsquo;re color-coded so you can tell which set belongs to which, but at the same time, they&amp;rsquo;re not pretty. You can of course peel them off, but now you have to clean them up to get rid of the sticky residue they leave behind.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX clear case click-y back button set&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_clear_case/clicky_set.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I left &lt;em&gt;Gotham Knights&lt;/em&gt; running for a few minutes on low settings and framerate cap set to 60 FPS. And wow, JSAUX isn&amp;rsquo;t lying when they say the aluminum area (above the vent grills) can potentially cause burns:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Because aluminum has good thermal conductivity, it will be hotter than other areas when touched. Be careful not to touch it to avoid being burned when you use your Deck.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX clear case aluminum pad&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_clear_case/aluminum_pad.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Hold it to your leg while you&amp;rsquo;re wearing shorts, and you probably &lt;em&gt;will&lt;/em&gt; get a burn, depending on how demanding the game is. I don&amp;rsquo;t have a set of thermal tools so I can see how hot the area gets, but believe me, keep your fingers away while playing. Part of me does have a bit of concern regarding how hot the Deck gets with this shell on, but I guess it&amp;rsquo;s normal, according to JSAUX. Just hope my Deck doesn&amp;rsquo;t overheat one of these days.&lt;/p&gt;
&lt;h1 id=&#34;i-like-it&#34;&gt;I Like It&lt;/h1&gt;
&lt;p&gt;There&amp;rsquo;s not really much of anything else to say about the clear case/shell. It&amp;rsquo;s not &lt;em&gt;super&lt;/em&gt; transparent, but you can still get a pretty good look at the Deck&amp;rsquo;s internals while it&amp;rsquo;s running. While dbrand may have a &lt;a href=&#34;https://dbrand.com/shop/special-edition/teardown&#34;&gt;teardown skin&lt;/a&gt;, it&amp;rsquo;s a lot better to actually see your hardware in action. Customizable back buttons are definitely a nice bonus, but keep in mind one of the sets will &lt;em&gt;not&lt;/em&gt; work with the ModCase if you have one.&lt;/p&gt;
&lt;p&gt;Even though the shell has its own thermal grease and aluminum sheet, how hot the Deck gets while it&amp;rsquo;s running is also a little worrying, although apparently with the way aluminum works, this is normal.&lt;/p&gt;

 

&lt;video width=100% controls autoplay loop&gt;
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&lt;/video&gt;



&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;see your Deck&amp;rsquo;s internal hardware in action while it&amp;rsquo;s in use&lt;/li&gt;
&lt;li&gt;customizable back button height&lt;/li&gt;
&lt;li&gt;screwdriver, prying bar, and &amp;ldquo;finger gloves&amp;rdquo; included&lt;/li&gt;
&lt;li&gt;extra screws are provided should you lose any&lt;/li&gt;
&lt;li&gt;no branding&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the Deck gets &lt;em&gt;hot&lt;/em&gt; while it&amp;rsquo;s in use &amp;ndash; can potentially cause a burn if you&amp;rsquo;re not careful&lt;/li&gt;
&lt;li&gt;&amp;ldquo;low&amp;rdquo; back button set (the click-y ones) doesn&amp;rsquo;t fit inside the ModCase since it&amp;rsquo;s too long&lt;/li&gt;
&lt;li&gt;stickers are put on the back buttons, and they leave a sticky residue behind when removed&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Get your clear case on &lt;a href=&#34;https://jsaux.com/products/transparent-back-plate-for-steam-deck-pc0106&#34;&gt;JSAUX&amp;rsquo; website&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Up next: the review of the ModCase.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review sample sent courtesy of JSAUX. Opinions are of my own.&lt;/em&gt;&lt;/p&gt;
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      <title>Proton Experimental Improves Multi-Touch Support, Fixes Scrollbar with FFXIV Online Launcher</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-1-23-2023/</link>
      <pubDate>Mon, 23 Jan 2023 16:38:17 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-1-23-2023/</guid>
      <description>Small update out for Proton Experimental. Might be good for Steam Deck users though, as multi-touch support has been &amp;lsquo;improved.&amp;rsquo; How exactly it&amp;rsquo;s been improved, the patch notes don&amp;rsquo;t mention. I guess it&amp;rsquo;s good news for games that require the use of the touchscreen.
And boy, is there a never-ending amount of bug fixes for Final Fantasy XIV. The online launcher&amp;rsquo;s &amp;ldquo;native&amp;rdquo; scrollbar should no longer be visible all the time.</description>
      <content>&lt;p&gt;Small update out for Proton Experimental. Might be good for Steam Deck users though, as multi-touch support has been &amp;lsquo;improved.&amp;rsquo; How exactly it&amp;rsquo;s been improved, the patch notes don&amp;rsquo;t mention. I guess it&amp;rsquo;s good news for games that require the use of the touchscreen.&lt;/p&gt;
&lt;p&gt;And boy, is there a never-ending amount of bug fixes for &lt;em&gt;Final Fantasy XIV&lt;/em&gt;. The online launcher&amp;rsquo;s &amp;ldquo;native&amp;rdquo; scrollbar should no longer be visible all the time.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s all! See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Weekly News Recap (Steam Deck Needs a Flagship Title, GE-Proton Hotfix Flurry, Valve Copy/Pasting Patch Notes)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-january-14-20/</link>
      <pubDate>Sun, 22 Jan 2023 17:48:54 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-january-14-20/</guid>
      <description>Steam Deck Monday&amp;rsquo;s Deck client beta adds up and down arrow keys to the OSK, and pinned notifications for various items Thursday&amp;rsquo;s Deck client beta fixes non-responsive non-Steam games when the OSK is brought up. Important: Valve is copy/pasting the patch notes from the desktop client, so not everything in the patch note list for the Deck may be true! Gardiner Bryant says that the Deck needs &amp;ldquo;a title that takes full advantage of the&amp;hellip;hardware&amp;rdquo;.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Monday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-6-2023/&#34;&gt;Deck client beta&lt;/a&gt; adds up and down arrow keys to the OSK, and pinned notifications for various items&lt;/li&gt;
&lt;li&gt;Thursday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-19-2023/&#34;&gt;Deck client beta&lt;/a&gt; fixes non-responsive non-Steam games when the OSK is brought up. &lt;strong&gt;Important: Valve is copy/pasting the patch notes from the desktop client, so not everything in the patch note list for the Deck may be true!&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Gardiner Bryant says that the Deck needs &lt;a href=&#34;https://viewsink.com/steam-deck-64/&#34;&gt;&amp;ldquo;a title that takes full advantage of the&amp;hellip;hardware&amp;rdquo;&lt;/a&gt;. I agree; highly recommend giving his article a read&lt;/li&gt;
&lt;li&gt;&lt;em&gt;The Division 2&lt;/em&gt; gets a &lt;a href=&#34;https://store.steampowered.com/news/app/2221490/view/3632750190483497136&#34;&gt;hotfix&lt;/a&gt; that should allow the game to be playable now&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;moving from NVIDIA to AMD? &lt;a href=&#34;https://linuxgamingcentral.org/posts/moving-from-nvidia-to-amd/&#34;&gt;It&amp;rsquo;s been pure bliss&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;want to overclock your AMD GPU? &lt;a href=&#34;https://linuxgamingcentral.org/posts/increase-power-on-amd-gpus/&#34;&gt;Here&amp;rsquo;s how&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Aya Neo thinks they can &lt;a href=&#34;https://linuxgamingcentral.org/posts/aya-neo-next-2-powered-by-dgpu/&#34;&gt;make a handheld with a dGPU&lt;/a&gt;. Meanwhile here I am laughing at the fake news&lt;/li&gt;
&lt;li&gt;Gamers Nexus &lt;a href=&#34;https://linuxgamingcentral.org/posts/evga-departure-from-the-gpu-business/&#34;&gt;documents&lt;/a&gt; EVGA&amp;rsquo;s last video card&lt;/li&gt;
&lt;li&gt;you can now &lt;a href=&#34;https://stadia.google.com/controller/&#34;&gt;enable Bluetooth&lt;/a&gt; on a Stadia controller&lt;/li&gt;
&lt;li&gt;VR seems to be getting &lt;a href=&#34;https://twitter.com/SadlyItsBradley/status/1613605375844012032&#34;&gt;GameScope support&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-games&#34;&gt;Native Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I wrote down some &lt;a href=&#34;https://linuxgamingcentral.org/posts/fraymakers-quick-thoughts/&#34;&gt;quick thoughts&lt;/a&gt; regarding the &lt;em&gt;Smash&lt;/em&gt;-like &lt;em&gt;Fraymakers&lt;/em&gt; &amp;ndash; it&amp;rsquo;s both good and bad&lt;/li&gt;
&lt;li&gt;I also wrote a review on &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonority-review/&#34;&gt;&lt;em&gt;Sonority&lt;/em&gt;&lt;/a&gt; &amp;ndash; a puzzle game where you can only progress in the game by playing the right notes on a flute&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.0-rc5/&#34;&gt;8.0-rc5&lt;/a&gt; fixes nine bugs, improves OpenGL perf with &lt;em&gt;Dark Souls Remastered&lt;/em&gt;. &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.0-rc4/&#34;&gt;rc-4&lt;/a&gt; fixed 25 bugs and increases rendering speed on external monitors&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-44/&#34;&gt;7-44&lt;/a&gt; adds HDR patches, adds launcher workaround for &lt;em&gt;Assassin&amp;rsquo;s Creed Brotherhood&lt;/em&gt;. Several releases followed &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-46/&#34;&gt;shortly thereafter&lt;/a&gt;. &lt;strong&gt;Important: please upgrade to &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-47&#34;&gt;7-47&lt;/a&gt; to fix DXVK &amp;ldquo;invalid state cache files&amp;rdquo;!&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NVIDIA driver&lt;/strong&gt; &lt;a href=&#34;https://www.nvidia.com/Download/driverResults.aspx/198554/en-us/&#34;&gt;528.85.05&lt;/a&gt; gets a few fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;looks like &lt;a href=&#34;https://linuxgamingcentral.org/posts/appimage-dev-rejects-wayland-support/&#34;&gt;we won&amp;rsquo;t be getting Wayland support with AppImages&lt;/a&gt;. To make the situation worse, further responses to the &lt;a href=&#34;https://github.com/probonopd/linuxdeployqt/pull/540&#34;&gt;pull request&lt;/a&gt; have caused the thread to be locked and &amp;ldquo;limited to collaborators&amp;rdquo;&lt;/li&gt;
&lt;li&gt;GOL does an &lt;a href=&#34;https://www.gamingonlinux.com/2023/01/an-interview-with-the-creator-of-the-heroic-games-launcher/&#34;&gt;interview with the Heroic Games Launcher founder&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Ubisoft&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Wine 8.0-rc5 Fixes Slow OpenGL Performance with Dark Souls Remastered, Fixes Video Playback for Several Titles</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.0-rc5/</link>
      <pubDate>Fri, 20 Jan 2023 19:18:52 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.0-rc5/</guid>
      <description>The patch notes mention for this particular release candidate that it should be &amp;ldquo;the last&amp;hellip;before the final 8.0.&amp;rdquo; Not as big of an update as previous release candidates, but bug fixes we did get for a few titles, including Dark Souls Remastered, Mafia III, War Mongrels, The Medium, and Sherlock Holmes Chapter One.
A total of nine bugs were fixed:
#26822 Double click the icon in the title bar should close the window #32643 getsockopt() does not indicate WSAEFAULT when setting optlen too small #45542 WeGame hangs after login.</description>
      <content>&lt;p&gt;The patch notes mention for this particular release candidate that it should be &amp;ldquo;the last&amp;hellip;before the final 8.0.&amp;rdquo; Not as big of an update as previous release candidates, but bug fixes we did get for a few titles, including &lt;em&gt;Dark Souls Remastered&lt;/em&gt;, &lt;em&gt;Mafia III&lt;/em&gt;, &lt;em&gt;War Mongrels&lt;/em&gt;, &lt;em&gt;The Medium&lt;/em&gt;, and &lt;em&gt;Sherlock Holmes Chapter One&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;A total of &lt;strong&gt;nine&lt;/strong&gt; bugs were fixed:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;#26822  Double click the icon in the title bar should close the window&lt;/li&gt;
&lt;li&gt;#32643  getsockopt() does not indicate WSAEFAULT when setting optlen too small&lt;/li&gt;
&lt;li&gt;#45542  WeGame hangs after login.&lt;/li&gt;
&lt;li&gt;#50351  Slow text rendering in dofus linked to fnIMLangFontLink2_GetCharCodePages calling WideCharToMultiByte with CP_UNICODE&lt;/li&gt;
&lt;li&gt;#51227  urlmon:url breaks the wininet:http test on Windows 10 1709+ (7 failures)&lt;/li&gt;
&lt;li&gt;#51906  Multiple games fail to play videos (War Mongrels, The Medium, Sherlock Holmes Chapter One)&lt;/li&gt;
&lt;li&gt;#53408  Dark Souls: Remastered has slow performance with OpenGL renderer&lt;/li&gt;
&lt;li&gt;#53761  Broken rendering in Mafia III: Definitive Edition&lt;/li&gt;
&lt;li&gt;#54283  dinput:force_feedback - test_windows_gaming_input() sometimes crashes on Windows&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://www.winehq.org//announce/8.0-rc5&#34;&gt;WineHQ&lt;/a&gt;. Provided that everything goes according to plan we should be seeing the stable 8.0 release within a week or two.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Frogwares&lt;/em&gt;&lt;/p&gt;
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      <title>What? A Handheld Powered by Discrete Graphics?! (Plus Aya Neo OS Update)</title>
      <link>https://linuxgamingcentral.org/posts/aya-neo-next-2-powered-by-dgpu/</link>
      <pubDate>Fri, 20 Jan 2023 17:59:44 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/aya-neo-next-2-powered-by-dgpu/</guid>
      <description>Man. It&amp;rsquo;s hard to keep up with all the new gadgets Aya Neo comes up with. They just released an article going over a ton of new handhelds that they are in the process of making. But one device in particular I wanted to talk about is the Aya Neo Next 2.
I&amp;rsquo;m not kidding you: this handheld will harness the power of discrete graphics. If the device actually does come to fruition &amp;ndash; which will apparently be available to the masses &amp;ldquo;before the end of 2023&amp;rdquo; &amp;ndash; this will be the first PC handheld to do so.</description>
      <content>&lt;p&gt;Man. It&amp;rsquo;s hard to keep up with all the new gadgets Aya Neo comes up with. They just released an &lt;a href=&#34;https://store.ayaneo.com/article/243&#34;&gt;article&lt;/a&gt; going over a ton of new handhelds that they are in the process of making. But one device in particular I wanted to talk about is the Aya Neo Next 2.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m not kidding you: this handheld will harness the power of &lt;em&gt;discrete graphics&lt;/em&gt;. If the device actually does come to fruition &amp;ndash; which will apparently be available to the masses &amp;ldquo;before the end of 2023&amp;rdquo; &amp;ndash; this will be the first PC handheld to do so.&lt;/p&gt;
&lt;p&gt;The news post mentions:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;AYANEO NEXT 2, another masterpiece that challenges the peak of performance, a legendary discrete graphics card for Windows handhelds, with leapfrog breakthroughs in performance and configuration, the next generation 7000 Series CPU + brand new discrete graphics card, sturdy performance, 8&amp;quot; + screen. It is even more like a tiger with wings added, and it is difficult to match the small mountains at a glance.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Notice that they use the word &amp;ldquo;Windows.&amp;rdquo; So I guess Linux will be treated as a second-class citizen, as usual.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Aya Neo Next 2&#34; src=&#34;https://linuxgamingcentral.org/images/aya_neo/next2_photo.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As expected, details are a bit scarce at the moment. No word was given as to &lt;em&gt;what&lt;/em&gt; exactly the discrete graphics will be; whether it be NVIDIA or AMD, or what series it will be. No word on price, battery capacity, hard drive space, or RAM class/capacity. All we know for now is that it will be using an AMD 7000 series CPU and an 8&amp;quot; screen. Judging by the photos it looks like the device will also sport touchpads, unlike Aya&amp;rsquo;s previous handhelds. I expect a price of &lt;em&gt;at least&lt;/em&gt; two grand.&lt;/p&gt;
&lt;p&gt;Another concern I have is&amp;hellip;how on earth are they going to pack a battery that&amp;rsquo;s not going to increase the thickness of the shell by three inches? The 6800U by itself is a gas guzzler when it comes to battery life. An upgrade to the CPU, &lt;em&gt;and&lt;/em&gt; discrete graphics? You&amp;rsquo;d better have a battery that&amp;rsquo;s at least 80 Wh. And with a battery like that, the handheld will probably be five pounds and four inches thick. On top of that get a life expectancy of two or three hours before needing a recharge.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Aya Neo OS details&#34; src=&#34;https://linuxgamingcentral.org/images/aya_neo/os_details.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;But regarding Linux, it looks like the company is continuing to make progress on their own distro:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Based on the Linux system, AYANEO&amp;rsquo;s self-developed AYANEO OS for games will also bring ideals into reality and will be officially launched in 2023. Players can have more efficient operating efficiency, lower power consumption, and [a] more elegant interactive interface, and a more immersive experience, and focus on the game itself. At present, the system is undergoing internal testing in a small area, and is thinking about the underlying architecture.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;So we have a little something to go by here; it will be officially out sometime this year. But no word on what the distro is based on, whether other devices can use Aya Neo OS, or if it will be open-source.&lt;/p&gt;
&lt;p&gt;They did at least provide a couple of screenshots of the interface. Looks very similar to modern Android.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Aya Neo OS screenshots&#34; src=&#34;https://linuxgamingcentral.org/images/aya_neo/os_screenshots.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I did try getting in touch with Aya a couple of times to see if I can get any review samples from them, but no luck. Doesn&amp;rsquo;t mean I won&amp;rsquo;t stop trying though. I definitely want to get my hands on the Next 2 if I can.&lt;/p&gt;
&lt;p&gt;Let me know your thoughts on this. Do you think it&amp;rsquo;s really possible to have a handheld in 2023 with discrete graphics and a fairly decent battery life?&lt;/p&gt;
&lt;p&gt;&lt;em&gt;All images used in this article are credit of Aya Neo.&lt;/em&gt;&lt;/p&gt;
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      <title>GE-Proton7-46 Fixes Several DX12 Games That Crashed on Launch</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-46/</link>
      <pubDate>Fri, 20 Jan 2023 17:07:07 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-46/</guid>
      <description>Usually there&amp;rsquo;s a flurry of subsequent releases of GE-Proton after a new one comes out. As such, I normally don&amp;rsquo;t cover every single update that comes out, but I&amp;rsquo;d figure this one would be worth mentioning.
While 7-45 removed the &amp;ldquo;deprecated broken dxvk-async patch&amp;rdquo; due to it causing &amp;ldquo;problems with the dxvk-cache,&amp;rdquo; the following 7-46 release is a little more exciting.
The following titles should now run (or, at least not crash on launch anymore):</description>
      <content>&lt;p&gt;Usually there&amp;rsquo;s a flurry of subsequent releases of GE-Proton after a new one comes out. As such, I normally don&amp;rsquo;t cover &lt;em&gt;every&lt;/em&gt; single update that comes out, but I&amp;rsquo;d figure this one would be worth mentioning.&lt;/p&gt;
&lt;p&gt;While &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-45&#34;&gt;7-45&lt;/a&gt; removed the &amp;ldquo;deprecated broken dxvk-async patch&amp;rdquo; due to it causing &amp;ldquo;problems with the dxvk-cache,&amp;rdquo; the following 7-46 release is a little more exciting.&lt;/p&gt;
&lt;p&gt;The following titles should now run (or, at least not crash on launch anymore):&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Warhammer 40,000: Darktide&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Death Stranding&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;God of War&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;The Division 2&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Seems like &lt;em&gt;Monster Hunter: Rise&lt;/em&gt; is still broken for now, due to &amp;ldquo;flickering compiling shaders.&amp;rdquo; Probably won&amp;rsquo;t be long before that gets fixed too.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-46&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Kojima Productions/505 Games&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Fixes Unresponsive Non-Steam Apps, Adds VR/M&#43;K Icons</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-19-2023/</link>
      <pubDate>Fri, 20 Jan 2023 04:36:22 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-19-2023/</guid>
      <description>Non-Steam apps should still be responsive when bringing up the OSK in today&amp;rsquo;s Deck client update. The New BPM got an update and a few fixes, as well as Steam Input.
Full patch notes are as follows:
General
Fixed non-Steam apps becoming unresponsive to gamepad when onscreen keyboard is opened Fixed background images on a collection on the app details page not being clipped correctly Fixed issue where the Remove Collection dialog was not appearing Added icons for VR support or Mouse &amp;amp; KB only support to app portraits New Big Picture Mode</description>
      <content>&lt;p&gt;Non-Steam apps should still be responsive when bringing up the OSK in today&amp;rsquo;s Deck client update. The New BPM got an update and a few fixes, as well as Steam Input.&lt;/p&gt;
&lt;p&gt;Full patch notes are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed non-Steam apps becoming unresponsive to gamepad when onscreen keyboard is opened&lt;/li&gt;
&lt;li&gt;Fixed background images on a collection on the app details page not being clipped correctly&lt;/li&gt;
&lt;li&gt;Fixed issue where the Remove Collection dialog was not appearing&lt;/li&gt;
&lt;li&gt;Added icons for VR support or Mouse &amp;amp; KB only support to app portraits&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;New Big Picture Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Detect focus shifting away from the BPM window faster and reduce instances of navigation going to BPM after starting a game&lt;/li&gt;
&lt;li&gt;Fixed Steam mini window not closing when entering Big Picture Mode&lt;/li&gt;
&lt;li&gt;Fixed problem where setting certain library filters in Big Picture Mode could cause those games to become hidden when switching back to desktop.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Handle errors better and fix some cases where configs would no longer load&lt;/li&gt;
&lt;li&gt;On larger screens combine the keyboard and numpad tabs of the choose binding screen&lt;/li&gt;
&lt;li&gt;Fixed some cases where some languages could have text overflow in choose binding screen&lt;/li&gt;
&lt;li&gt;Remember the last active tab in the choose binding screen and open to that instead always using the tab w/ the current binding value&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3635001990319736151?l=english&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Fraymakers, The 2D Platform Fighter - Quick Thoughts</title>
      <link>https://linuxgamingcentral.org/posts/fraymakers-quick-thoughts/</link>
      <pubDate>Thu, 19 Jan 2023 17:35:27 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/fraymakers-quick-thoughts/</guid>
      <description>Fraymakers just released in early access about 15 hours ago. I&amp;rsquo;ve only spent 4.5 hours so far, but it&amp;rsquo;s enough where I can collect my thoughts onto a piece of paper &amp;ndash; that being this post.
In case you&amp;rsquo;re not aware, Fraymakers is a pixel-art platform fighter that closely resembles the mechanics from the Smash Brothers series. The team behind the game, McLeodGaming, is also responsible for the infamous Super Smash Flash 1 and 2.</description>
      <content>&lt;p&gt;&lt;em&gt;Fraymakers&lt;/em&gt; just released in early access about 15 hours ago. I&amp;rsquo;ve only spent 4.5 hours so far, but it&amp;rsquo;s enough where I can collect my thoughts onto a piece of paper &amp;ndash; that being this post.&lt;/p&gt;
&lt;p&gt;In case you&amp;rsquo;re not aware, &lt;em&gt;Fraymakers&lt;/em&gt; is a pixel-art platform fighter that closely resembles the mechanics from the &lt;em&gt;Smash Brothers&lt;/em&gt; series. The team behind the game, McLeodGaming, is also responsible for the infamous &lt;em&gt;Super Smash Flash&lt;/em&gt; &lt;a href=&#34;https://www.mcleodgaming.com/games/ssf1&#34;&gt;1&lt;/a&gt; and &lt;a href=&#34;https://www.mcleodgaming.com/games/ssf2&#34;&gt;2&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Platform fighters is certainly not something new. There&amp;rsquo;s quite a few out there: &lt;em&gt;Nickelodeon All-Star Brawl&lt;/em&gt;, &lt;em&gt;Slap City&lt;/em&gt;, &lt;em&gt;Rivals of Aether&lt;/em&gt;, &lt;em&gt;Rushdown Revolt&lt;/em&gt;,  &lt;em&gt;Brawlhalla&lt;/em&gt;, &lt;em&gt;MultiVersus&lt;/em&gt;, and &lt;em&gt;Brawlout&lt;/em&gt;, just to name a few. All of them try to replicate the mechanics of &lt;em&gt;Smash&lt;/em&gt; in one way or another. Some of them add their own twist. Some have done well. Others were put out to the market &lt;em&gt;way&lt;/em&gt; too early just to make a quick buck.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fraymakers online match&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/fraymakers/gameplay.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Fraymakers&lt;/em&gt; is the latest to hit the block. This is one that I&amp;rsquo;ve been looking forward to.&lt;/p&gt;
&lt;h1 id=&#34;gameplay&#34;&gt;Gameplay&lt;/h1&gt;
&lt;p&gt;In a nutshell, the mechanics are very similar to &lt;em&gt;Smash&lt;/em&gt;. You deploy a shield in front of your character with the left or right trigger. You can wavedash (move forward across the ground without actually walking), air dodge, grab, throw in four different directions. You can jump and double jump. Add a third recovery move with Up Special. And yep, specials are in here: neutral, side, down, and up. Standard attacks too: the standard one-two-three combo, side tilt, up tilt, down tilt, charagable smash attacks. Build enough damage to your opponent, knock them off the stage. You get the idea.&lt;/p&gt;
&lt;p&gt;Differences, as far as I can tell, are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;shielding only protects the &lt;em&gt;front&lt;/em&gt; of your character instead of all around, but your character can guard indefinitely, without a &amp;ldquo;shield break&amp;rdquo;&lt;/li&gt;
&lt;li&gt;you cannot &amp;ldquo;jab&amp;rdquo; during a grab to add damage &amp;ndash; when grabbing, the only thing you can do is throw the opponent&lt;/li&gt;
&lt;li&gt;there&amp;rsquo;s little to no landing lag when doing an aerial attack. This basically kills the concept of L-Cancel&lt;/li&gt;
&lt;li&gt;the game makes the use of &amp;ldquo;assists&amp;rdquo; &amp;ndash; characters that will temporarily assist you in battle&lt;/li&gt;
&lt;li&gt;no taunting&lt;/li&gt;
&lt;li&gt;the announcer is a little more &amp;ldquo;varied&amp;rdquo;; she will make commentary based on whether you did a footstomp, or if your character has been idle for too long&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Fraymakers online match 2&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/fraymakers/gameplay2.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;the-good&#34;&gt;The Good&lt;/h1&gt;
&lt;p&gt;In the brief amount of time I&amp;rsquo;ve played so far, I&amp;rsquo;d say the gameplay isn&amp;rsquo;t that bad. In fact, it&amp;rsquo;s &lt;em&gt;fun&lt;/em&gt; if you can actually find an opponent close enough to you that isn&amp;rsquo;t going to slow the flow of the game &amp;ndash; which I&amp;rsquo;ll get into later. I would say the mechanics &lt;em&gt;do&lt;/em&gt; feel competitive, at least somewhat.&lt;/p&gt;
&lt;p&gt;I like the retro-y theme of the main menu. Music is pretty decent. Controls, as far as customization goes, is incredible &amp;ndash; you can assign a shortcut button to wavedash or short-hop, for example. You could assign wavedash to the left shoulder button, and now you&amp;rsquo;ve made your life &lt;em&gt;much&lt;/em&gt; easier when you want to quickly skid across the stage, without having to jam your fingers pressing the trigger down while inputting jump and diagonal on the analog stick all at the same time. (Yeah, that was a mouthful.) You have options for enabling or disabling tap-jump. You can enable or disable auto-dash, double-tap dash, or short hop with a quick jump press. Customize the deadzone and radius of the sticks and triggers. All of this and more. The point is, the customizable controls are definitely a praiseworthy aspect of the game.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fraymakers customizable controls&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/fraymakers/control_options.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;And yes, of course your GameCube controller adapter will work with this game. Just make sure to turn the adapter to PC mode rather than Switch/Wii U.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fraymakers with GameCube controller&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/fraymakers/gcc.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The graphics department is a little more barebones. I mean, with a pixel-art game I&amp;rsquo;m not expecting much out of the gate as far as low, medium, high settings, etc. You can change the resolution, enable or disable vsync, change the display mode to windowed, bordered fullscreen, fullscreen. There&amp;rsquo;s also an option to turn &amp;ldquo;pixel perfect (black bars)&amp;rdquo; on or off. I&amp;rsquo;m honestly not sure what it does, as I haven&amp;rsquo;t seen any difference between having it on or off.&lt;/p&gt;
&lt;p&gt;As far as gameplay options, there&amp;rsquo;s color blind options, &amp;ldquo;shaking&amp;rdquo; for various on-screen elements, hit/dust/lighting effects, shadows. You can also customize whether you want the HUD at the top or bottom, and whether player outlines should be shown only in teams or all the time. The player outlines might be useful if you&amp;rsquo;re playing on Deck to help you see where the characters are. Hmm. I wonder if it might be worth combining the &amp;ldquo;Graphics&amp;rdquo; and &amp;ldquo;Gameplay&amp;rdquo; sections of the game together. At any rate you do have some options if you&amp;rsquo;re running the oldest potato computer that you&amp;rsquo;ve ever owned. (90s CRT, anyone? Less latency for gamepad input!)&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s also a lot of customization when it comes to &lt;strong&gt;mod support&lt;/strong&gt;. The game supports &lt;a href=&#34;https://steamcommunity.com/app/1420350/workshop/&#34;&gt;Steam Workshop&lt;/a&gt;. Here you can download and use custom characters, stages, assists, and music, adding further variety to the character roster and stage selection. What&amp;rsquo;s pretty neat is you can actually play online with these mods &amp;ndash; when versing an opponent, if they have a mod that you don&amp;rsquo;t, you&amp;rsquo;ll be prompted to download it. After it&amp;rsquo;s been downloaded, now you can verse each other with mods. I have to say, Captain Falcon versus Game &amp;amp; Watch on Dreamland is, well, &lt;em&gt;a dream&lt;/em&gt; come true. You&amp;rsquo;re basically playing a 2D version of &lt;em&gt;Smash Bros.&lt;/em&gt; at that point.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fraymakers mod page for Annie&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/fraymakers/mod_page.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Oh, and of course I can&amp;rsquo;t forget to mention there&amp;rsquo;s &lt;strong&gt;native Linux support&lt;/strong&gt;, which, based on my testing so far, runs &lt;em&gt;great&lt;/em&gt; on Wayland with a 6700 XT.&lt;/p&gt;
&lt;h1 id=&#34;the-bad&#34;&gt;The Bad&lt;/h1&gt;
&lt;p&gt;I have to admit the asking price of $20 is a bit steep for what you&amp;rsquo;re getting, at the moment. The game launched in early access with:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;four characters&lt;/li&gt;
&lt;li&gt;five stages&lt;/li&gt;
&lt;li&gt;20 assists&lt;/li&gt;
&lt;li&gt;rollback netcode&lt;/li&gt;
&lt;li&gt;FrayTools &amp;ndash; &amp;ldquo;custom content program&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Four characters isn&amp;rsquo;t much. Mind you, &lt;em&gt;none&lt;/em&gt; of these characters are original &amp;ndash; they are all from a different game. Orcane, for example, is from &lt;em&gt;Rivals of Aether&lt;/em&gt;. Welltaro is from &lt;em&gt;Downwell&lt;/em&gt;. I don&amp;rsquo;t know if the developers ever intended to make an original character in the first place. Perhaps not. The next two characters, the Watcher and Ultra Fishbunjin 3000, are also from another game.&lt;/p&gt;
&lt;p&gt;Additionally, while every character&amp;rsquo;s hitbox has been coded, some of their animations aren&amp;rsquo;t fully &amp;ldquo;fleshed&amp;rdquo; in. Just take Octodad&amp;rsquo;s Down Special, for instance:&lt;/p&gt;

 

&lt;video width=100% controls autoplay loop&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/fraymakers/octodad_down_special.webm&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;



&lt;p&gt;I know the game is in early access, but it&amp;rsquo;s kind of embarassing to have sketches like this without the animation being fully baked in. For a public product, I expect better, especially given 1) the numerous delays that have happened before the game went live and 2) the fact that McLeodGaming already has had prior experience in the platform fighting industry with their previous titles.&lt;/p&gt;
&lt;p&gt;Sometimes it feels like matches can take forever. In a Commander Video vs. Commander Video match, don&amp;rsquo;t expect the match to end before five minutes. The knockback on their hitboxes could definitely use some improvement and be buffed.&lt;/p&gt;
&lt;p&gt;Game modes are very lackluster. Just take the Training Mode as an example. Literally, change CPU level, and that&amp;rsquo;s &lt;em&gt;all&lt;/em&gt; you can customize here. You can&amp;rsquo;t control how the CPU behaves, the speed of the gameplay, what damage percentage the CPU should be set to. Just, &lt;em&gt;nothing&lt;/em&gt; other than your character, your assist, the CPU character, their assist, and the stage. Stage hazards can be set to &amp;ldquo;On&amp;rdquo; but then the only stage that will be available is just one.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fraymakers training mode pause menu&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/fraymakers/training_mode.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Playing locally, you can play with up to four players or CPUs. Change the time amount and the number of stocks, that&amp;rsquo;s it. Not even a &amp;ldquo;time&amp;rdquo; mode implemented yet. Everything is greyed out in the Match Options window, albeit for the time and stocks. You can&amp;rsquo;t even turn friendly fire off (not that I would anyway, but still). No story mode, but for a fighting game, I can forgive that; fighting games don&amp;rsquo;t really need one.&lt;/p&gt;
&lt;p&gt;And sure, you can play online, but the netcode is hit or miss. Even though the game is supposedly making use of rollback netcode, if your opponent is too far away, expect your framerate to slow down to a crawl. Even if you do manage to find someone relatively close, the netcode still might not be reliable enough. Last night, the game was filled with lobbies. Now? There&amp;rsquo;s less than &lt;em&gt;half&lt;/em&gt; the number. And why does the rollback netcode have to be turned off when joining a lobby with custom mods enabled? Not to mention the softlock that I got after I used the game&amp;rsquo;s rollback stress test.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m still not done talking about online. I&amp;rsquo;d like to see this option in the future: a filter where you can see what lobbies are password-protected and which ones aren&amp;rsquo;t. Half of the lobbies I tried to enter were password-protected, and I had no way of verifying this ahead of time. Oh and look, an option to &amp;ldquo;Search and Filter&amp;rdquo; is there, but of course, it&amp;rsquo;s greyed out.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fraymakers lobbies&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/fraymakers/lobbies.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Another improvement I&amp;rsquo;d like to see is, say for example you open up a four-player lobby. You wait for someone to come in. You can start the match if you want, but now you&amp;rsquo;re kind of &amp;ldquo;locked in&amp;rdquo; with the player count. Nobody else can come in and join, unless you exit the character selection screen. Forcing you and everyone else to wait while twidling your thumbs rather than play a match. I&amp;rsquo;d like to see this as being more robust and allow players to join the lobby while the players are playing a game, then they can come in.&lt;/p&gt;
&lt;p&gt;Did I mention there&amp;rsquo;s no taunting and no victory screen for the characters?&lt;/p&gt;
&lt;h1 id=&#34;how-does-it-steam-deck&#34;&gt;How Does it Steam Deck?&lt;/h1&gt;
&lt;p&gt;Heh, do I really need to comment on this? Works out of the box. No fuss whatsoever. 1280 x 800 resolution is supported. You can turn the resolution down to 640 x 360 in the Graphics menu. Enable windowed mode and now you&amp;rsquo;ve got a more retro-looking game. Not only this, but now your Deck will be a battery sipper. Turn the TDP all the way down to 3 W for one-on-ones. Still get a crisp 60 FPS. With four players, you&amp;rsquo;ll need to bump it to 4 W. Maybe 5 W just to be safe. You&amp;rsquo;ll probably get &lt;em&gt;at least&lt;/em&gt; six hours of battery life with this.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fraymakers on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/fraymakers/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;One note I&amp;rsquo;d like to mention though: &lt;strong&gt;you may want to disable Steam Cloud if you switch between your Deck and your desktop.&lt;/strong&gt; The reason why I say this is because if you have a different resolution on your desktop, then play on your Deck, your Deck will carry those resolution settings over. The result is you may get a very odd-looking screen, and then when you try to change the graphics options, the game will softlock for some reason. It&amp;rsquo;s hard to explain. The only way you can change the graphics settings again on your Deck is if you go back to the game on desktop and change the resolution from there.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fraymakers softlock on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/fraymakers/deck_softlock.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;wait-for-more-content-and-polish&#34;&gt;Wait for More Content and Polish&lt;/h1&gt;
&lt;p&gt;There&amp;rsquo;s a lot of issues with this game. Despite how many times the deadline has been pushed back, I feel like it &lt;em&gt;still&lt;/em&gt; needed some more time in the oven before it went live. Unfinished animations, incredibly lackluster game mode variety, only four characters, and bad netplay are just a few of the quirks that have &lt;em&gt;almost&lt;/em&gt; turned me off from the game. Not to mention some of the character&amp;rsquo;s hitboxes could use adjustment as far as knockback strength.&lt;/p&gt;
&lt;p&gt;But I still like the game regardless. It&amp;rsquo;s fun to play, the modding community has already added a lot more characters and stages for increased variety, &lt;em&gt;and&lt;/em&gt; you can use these mods online. The use of assists also increases the gameplay variety and for keeping your opponent guessing. And what&amp;rsquo;s not to love about native Linux support and great Steam Deck compatibility.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fraymakers mod example&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/fraymakers/mod_support_example.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;For now, I&amp;rsquo;d suggest holding off buying it. It&amp;rsquo;s not worth the $20 asking price. I think a more suitable price for what you&amp;rsquo;re getting would be $15. Of course, I have faith that McLeodGaming will iron out some of the issues I&amp;rsquo;ve addressed here over time, as well as adding more characters and game modes. Netcode definitely needs some improvement too. Only then will the game be worth your money. Either that or wait for the game to go on sale. Only buy it now if you&amp;rsquo;re a &lt;em&gt;Smash Bros.&lt;/em&gt; enthusiast.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fun, competitive gameplay&lt;/li&gt;
&lt;li&gt;mod support (with online support with the appropriate lobby settings)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;insanely&lt;/em&gt; customizable controls (easy wavedash with just the press of a single button)&lt;/li&gt;
&lt;li&gt;retro main menu with a pixel-like font&lt;/li&gt;
&lt;li&gt;good music&lt;/li&gt;
&lt;li&gt;native Linux support&lt;/li&gt;
&lt;li&gt;great Steam Deck compatibility&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;not worth the asking price, at least for the time being&lt;/li&gt;
&lt;li&gt;unfinished animations&lt;/li&gt;
&lt;li&gt;very few game modes&lt;/li&gt;
&lt;li&gt;ultra barebones training mode&lt;/li&gt;
&lt;li&gt;only four playable characters&lt;/li&gt;
&lt;li&gt;unreliable netcode, with lobbies needing a lot of improvement&lt;/li&gt;
&lt;li&gt;no taunting, no victory screen&lt;/li&gt;
&lt;li&gt;some hitboxes could use a buff &amp;ndash; matches end up being too long otherwise&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Fraymakers&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/1420350/Fraymakers/&#34;&gt;Steam&lt;/a&gt; for $20.&lt;/p&gt;
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      <title>AppImage Developer Rejects Wayland Support</title>
      <link>https://linuxgamingcentral.org/posts/appimage-dev-rejects-wayland-support/</link>
      <pubDate>Thu, 19 Jan 2023 14:07:59 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/appimage-dev-rejects-wayland-support/</guid>
      <description>Someone had made a pull request for LinuxDeployQt, the system that &amp;ldquo;takes an application as input and makes it self-contained by copying in the resources that the application uses&amp;hellip;into a bundle. The resulting bundle can be distributed as an AppDir or as an AppImage to users.&amp;rdquo; The PR adds the necessary libraries and plugins &amp;ldquo;to support the Wayland platform.&amp;rdquo;
This PR isn&amp;rsquo;t new. It&amp;rsquo;s been around since July. Only did one of the developers respond six months later after someone had left a &amp;ldquo;friendly ping.</description>
      <content>&lt;p&gt;Someone had made a &lt;a href=&#34;https://github.com/probonopd/linuxdeployqt/pull/540&#34;&gt;pull request&lt;/a&gt; for LinuxDeployQt, the system that &amp;ldquo;takes an application as input and makes it self-contained by copying in the resources that the application uses&amp;hellip;into a bundle. The resulting bundle can be distributed as an AppDir or as an AppImage to users.&amp;rdquo; The PR adds the necessary libraries and plugins &amp;ldquo;to support the Wayland platform.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;This PR isn&amp;rsquo;t new. It&amp;rsquo;s been around since July. Only did one of the developers respond six months later after someone had left a &amp;ldquo;friendly ping.&amp;rdquo; They responded with:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Thanks, but I am not interested in Wayland. None of my systems run Wayland, because it never works quite right in my experience. Especially when you are not using GNOME or KDE.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;It&amp;rsquo;s a bit of a strange response to be honest &amp;ndash; especially the &amp;ldquo;it never works quite right in my experience&amp;rdquo; part. I wonder if there&amp;rsquo;s some sort of political reasoning behind their decision. The response has currently been met with 17 thumbs down.&lt;/p&gt;
&lt;p&gt;They added a link in their response to a &lt;a href=&#34;https://gist.github.com/probonopd/9feb7c20257af5dd915e3a9f2d1f2277&#34;&gt;document&lt;/a&gt; that they wrote regarding all the reasons why Wayland should be boycotted. I will admit OBS has kind of been a pain with Wayland, particularly when &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project-impressions/#impressions&#34;&gt;getting hotkeys to work&lt;/a&gt;. But their reasons seem heavily biased, especially when they say &amp;ldquo;Wayland breaks everything and then expects others to fix the wreckage it caused on their own expense.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;They also mention that Wayland causes screen tearing on Intel. It actually &lt;em&gt;doesn&amp;rsquo;t&lt;/em&gt;; at least not anymore, according to a friend of mine.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s a bit of sad news as there are some applications that I use that are &lt;em&gt;only&lt;/em&gt; available as an AppImage, that I would otherwise have to compile from source to use (provided that the application is open-source). Guess we&amp;rsquo;ll just have to keep using XWayland as a workaround. Or maybe just make a fork and provide Wayland support that way.&lt;/p&gt;
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    <item>
      <title>Increase Power on AMD GPUs (and Fix Random Game Crashing)</title>
      <link>https://linuxgamingcentral.org/posts/increase-power-on-amd-gpus/</link>
      <pubDate>Wed, 18 Jan 2023 18:18:33 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/increase-power-on-amd-gpus/</guid>
      <description>UPDATE (1/19/2023): this guide has been updated towards step 3 when it comes to regenerating the bootloader config. (Regenerating config is dependent on distro used, not the GRUB version.)
A few days ago I talked about the 6700 XT and how much more bliss it has given my everyday Linux life in contrast to using a NVIDIA GPU. Thanks to some of the comments I got on the article, I&amp;rsquo;ve discovered it&amp;rsquo;s possible to increase the number of watts supplied to the GPU.</description>
      <content>&lt;p&gt;&lt;strong&gt;UPDATE (1/19/2023): this guide has been updated towards step 3 when it comes to regenerating the bootloader config. (Regenerating config is dependent on distro used, not the GRUB version.)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;A few days ago I talked about the &lt;a href=&#34;https://linuxgamingcentral.org/posts/moving-from-nvidia-to-amd/&#34;&gt;6700 XT&lt;/a&gt; and how much more bliss it has given my everyday Linux life in contrast to using a NVIDIA GPU. Thanks to some of the comments I got on the article, I&amp;rsquo;ve discovered it&amp;rsquo;s possible to increase the number of watts supplied to the GPU. This should increase game performance. Another commenter also brought out that it&amp;rsquo;s also possible to fix the random game crashing that can occur due to the fan not running properly. So I will document both of these steps!&lt;/p&gt;
&lt;p&gt;By default, the 6700 XT can only get up to 186 W:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;6700 XT default max power limit&#34; src=&#34;https://linuxgamingcentral.org/images/6700xt/corectrl.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;However, we can increase this to &lt;strong&gt;213 W&lt;/strong&gt;. The fix is very simple: we just need to &lt;a href=&#34;https://gitlab.com/corectrl/corectrl/-/wikis/Setup#full-amd-gpu-controls&#34;&gt;append &lt;code&gt;amdgpu.ppfeaturemask=0xffffffff&lt;/code&gt; to our GRUB configuration file&lt;/a&gt;. Appending this parameter will also allow us to have &amp;ldquo;full control&amp;rdquo; of the GPU; we&amp;rsquo;ll have more advanced options to choose from in CoreCtrl as far as voltage, GPU min/max frequency, and memory speed.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Disclaimer: this will effectively overclock your GPU. If you experience erratic behavior with your system (i.e. frequent game crashing), restore the GRUB file back to what it was before!&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;1-make-a-backup-of-grub&#34;&gt;1. Make a Backup of GRUB&lt;/h1&gt;
&lt;p&gt;If your system is using GRUB, you should have a config file named &lt;code&gt;grub&lt;/code&gt; in &lt;code&gt;/etc/default/&lt;/code&gt;. Make a backup of this file before proceeding:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;sudo cp /etc/default/grub /etc/default/grub.bak&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;This way in the event your system somehow breaks on the next restart (which it shouldn&amp;rsquo;t), or are experiencing issues getting games to run without crashing, you&amp;rsquo;ll be able to restore the backup file.&lt;/p&gt;
&lt;h1 id=&#34;2-edit-grub-configuration&#34;&gt;2. Edit GRUB Configuration&lt;/h1&gt;
&lt;p&gt;Open up your preferred text editor as root and open up the GRUB config file. I like to use gedit:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;sudo gedit /etc/default/grub&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Somewhere in that file should be a &lt;code&gt;GRUB_CMDLINE_LINUX_DEFAULT=&lt;/code&gt; line, followed by a pair of quotation marks. In my case it looks like this:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;GRUB_CMDLINE_LINUX_DEFAULT=&amp;quot;quiet splash&amp;quot;&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Literally all we have to do is append &lt;code&gt;amdgpu.ppfeaturemask=0xffffffff&lt;/code&gt; before the closing quotation mark. So my line would look like:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;GRUB_CMDLINE_LINUX_DEFAULT=&amp;quot;quiet splash amdgpu.ppfeaturemask=0xffffffff&amp;quot;&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Save the file and close the text editor.&lt;/p&gt;
&lt;h1 id=&#34;3-regenerate-bootloader-configuration&#34;&gt;3. Regenerate Bootloader Configuration&lt;/h1&gt;
&lt;p&gt;On Debian-, Ubuntu-, and Arch-based systems, regenerate the bootloader config file with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;sudo grub-mkconfig -o /boot/grub/grub.cfg&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re using a Fedora-based distro or openSUSE, use:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;sudo grub2-mkconfig -o /boot/grub2/grub.cfg&lt;/code&gt;&lt;/p&gt;
&lt;h1 id=&#34;4-restart-and-see-the-changes&#34;&gt;4. Restart and See the Changes&lt;/h1&gt;
&lt;p&gt;Restart the computer and you should be good to go. If you haven&amp;rsquo;t already, install &lt;a href=&#34;https://gitlab.com/corectrl/corectrl&#34;&gt;CoreCtrl&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Under your GPU, select &amp;ldquo;Advanced&amp;rdquo; from the dropdown menu next to Performance mode. Not only can I increase the GPU power to 213 W, I also have some other options available to me.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CoreCtrl with more advanced GPU options&#34; src=&#34;https://linuxgamingcentral.org/images/guides/amd_gpus/advanced.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Click &amp;ldquo;Apply&amp;rdquo; and &amp;ldquo;Save&amp;rdquo; on the top-right corner of the window to save your changes. Note that you &lt;em&gt;may&lt;/em&gt; need to restart the computer again if you notice some odd behavior with games (some games crashed on me the first couple of runs).&lt;/p&gt;
&lt;p&gt;Observe the difference in framerates between 186 W (what the card could max out at previously) and 213 W:&lt;/p&gt;

 

&lt;video width=100% controls autoplay loop&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/6700xt/186w_vs_213w.webm&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;



&lt;p&gt;Okay, so the numbers may be a little hard to see (I keep my video file sizes small). But clearly at 213 W the GPU is squeezing in more power for a higher framerate. There are some moments where the game can only get 60 FPS at 186 W, but &lt;em&gt;90&lt;/em&gt; at 213 W!&lt;/p&gt;
&lt;h1 id=&#34;5-optional-fix-random-game-crashing&#34;&gt;5. (Optional) Fix Random Game Crashing&lt;/h1&gt;
&lt;p&gt;Your GPU&amp;rsquo;s fan may not run at all on the default profile with CoreCtrl&amp;hellip;which can cause the game to crash from overheating. In CoreCtrl, select &amp;ldquo;Curve&amp;rdquo; from the dropdown menu next to Ventilation. Check off &amp;ldquo;Fan start&amp;rdquo; as well. Hopefully your fan should be running now.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Curve ventilation in CoreCtrl&#34; src=&#34;https://linuxgamingcentral.org/images/guides/amd_gpus/curve.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;The fan might appear to be 0 RPM in the screenshot, but believe me, the fan runs when running a game now. I played &lt;em&gt;Crisis Core&lt;/em&gt; remake for several hours after making this change and haven&amp;rsquo;t experienced a random crash since then.&lt;/p&gt;
&lt;p&gt;Special thanks to Anonymous and Lancaban for their comments!&lt;/p&gt;
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      <title>GE-Proton7-44 Adds HDR Patches for DXVK and VKD3D-Proton, Launcher Workaround for Assassin&#39;s Creed Brotherhood</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-44/</link>
      <pubDate>Wed, 18 Jan 2023 14:50:39 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-44/</guid>
      <description>New update for GE-Proton is out! Wine has been updated to the latest bleeding edge and includes the Alt+Tab fix. Wine-staging has been rebased on the latest Proton-Wine bleeding edge. DXVK and VKD3D-Proton have both been updated to the latest git and includes the HDR patches. Proton imports upstream changes; it includes the prefix sync revert/fix.
Protonfixes have been added for the following titles:
Pentiment &amp;ndash; workaround for the launch failure Stronghold HD/Crusader/Extreme &amp;ndash; multiplayer fix Battle Fantia Revised Edition &amp;ndash; framerate fix Assassin&amp;rsquo;s Creed Brotherhood &amp;ndash; launcher workaround See the patch notes on GitHub.</description>
      <content>&lt;p&gt;New update for GE-Proton is out! Wine has been updated to the latest bleeding edge and includes the Alt+Tab fix. Wine-staging has been rebased on the latest Proton-Wine bleeding edge. &lt;a href=&#34;https://github.com/doitsujin/dxvk&#34;&gt;DXVK&lt;/a&gt; and &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton&#34;&gt;VKD3D-Proton&lt;/a&gt; have both been updated to the latest git and includes the HDR patches. Proton imports upstream changes; it includes the prefix sync revert/fix.&lt;/p&gt;
&lt;p&gt;Protonfixes have been added for the following titles:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Pentiment&lt;/em&gt; &amp;ndash; workaround for the launch failure&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Stronghold&lt;/em&gt; HD/Crusader/Extreme &amp;ndash; multiplayer fix&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Battle Fantia Revised Edition&lt;/em&gt; &amp;ndash; framerate fix&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Assassin&amp;rsquo;s Creed Brotherhood&lt;/em&gt; &amp;ndash; launcher workaround&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-44&#34;&gt;GitHub&lt;/a&gt;. You can easily obtain this version by following my &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;guide&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Obsidian Entertainment/Xbox Game Studios&lt;/em&gt;&lt;/p&gt;
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      <title>Sonority - You Got the Flute of Time!</title>
      <link>https://linuxgamingcentral.org/posts/sonority-review/</link>
      <pubDate>Tue, 17 Jan 2023 19:23:42 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/sonority-review/</guid>
      <description>Sonority. According to the Merriam Webster dictionary, one of the definitions of the word is as follows:
The perceptibility or distinctness of speech sounds when spoken in a context in which stress, pitch, and sound duration are constant.
It could also be interpreted as the state of being sonorous, as in producing sound, full or loud in sound.
I don&amp;rsquo;t blame you if you&amp;rsquo;re a little confused as to what &amp;ldquo;sonority&amp;rdquo; or &amp;ldquo;sonorous&amp;rdquo; means.</description>
      <content>&lt;p&gt;Sonority. According to the &lt;a href=&#34;https://www.merriam-webster.com/dictionary/sonority&#34;&gt;Merriam Webster dictionary&lt;/a&gt;, one of the definitions of the word is as follows:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The perceptibility or distinctness of speech sounds when spoken in a context in which stress, pitch, and sound duration are constant.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;It could also be interpreted as the state of being sonorous, as in producing sound, full or loud in sound.&lt;/p&gt;
&lt;p&gt;I don&amp;rsquo;t blame you if you&amp;rsquo;re a little confused as to what &amp;ldquo;sonority&amp;rdquo; or &amp;ldquo;sonorous&amp;rdquo; means. But that&amp;rsquo;s the literal name of the game, for which I am reviewing.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonority gameplay&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/sonority/1.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;In &lt;em&gt;Sonority&lt;/em&gt; you play as Esther. She&amp;rsquo;s apparently on a journey to assist a friend. But along the way she comes across ruins. Some pathways are blocked. The only way she can move forward is with the power of her flute. By solving puzzles with said instrument, she can move pillars up or down, or rotate them. Depending on the note played, the pillar will move up or down. You will therefore need to figure out what note to play on a particular stone, and then raise or lower the octave on the next stone. Figuring out the right notes to play will allow Esther to proceed further in the game.&lt;/p&gt;
&lt;p&gt;I have to say, this is a really neat concept. You kind of get the idea of how music notation works. You&amp;rsquo;re not necessarily learning how to play a tune; you&amp;rsquo;re just figuring out what the right note is for a particular stone, then hoping that it worked out after Esther steps on the ground.&lt;/p&gt;
&lt;p&gt;Puzzles get a little more difficult the further you get into the game. More notes become available to play to increase the sophistication of the puzzles. Along the way, Esther comes across a talking racoon. Though he is a bit cryptic, the racoon and Esther can understand each other and communitate along her journey. Esther will also come across stones with eyeballs that will stalk her every move. Yeah, it&amp;rsquo;s kind of odd. But still an interesting puzzle game.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonority gameplay 2&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/sonority/2.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;I have come across a few issues. For example, depending on where Esther is located, the game can softlock. Since there&amp;rsquo;s no jumping in this game, if she walks onto a platform lower than what she&amp;rsquo;s already at, she might not be able to get herself back up, forcing the user to restart the game.&lt;/p&gt;
&lt;p&gt;To my knowledge, there&amp;rsquo;s no &amp;ldquo;Apply&amp;rdquo; button when configuring the graphics settings in the main menu. So if you decide to change the resolution, for instance, it won&amp;rsquo;t apply when you start a game.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s also the oddball issue (although I think it got fixed with a recent patch) where in the middle of a cutscene, Esther can still play notes and tap her foot out of nowhere. This also happens when pausing the game and navigating through the options; pressing Down on the D-pad for example will still cause her to play the F note.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonority cutscene&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/sonority/3.webp&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;how-does-it-steam-deck&#34;&gt;How Does it Steam Deck?&lt;/h1&gt;
&lt;p&gt;The game is Deck Verified. For once, I can actually agree with that rating. 16:10 is supported. You can&amp;rsquo;t lower the resolution by much (1152 x 720 at the smallest), but even then the resolution just goes back to 1280 x 800 since there&amp;rsquo;s no &amp;ldquo;Apply&amp;rdquo; button.&lt;/p&gt;
&lt;p&gt;Other than that, the game is really well optimized. You can clock the TDP all the way down to 6 W at Ultra settings with the Deck&amp;rsquo;s native resolution and still get a solid 60 FPS. You can step it down a notch to 5 W if you want 40 FPS, and 4 W for 30 FPS.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonority on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/sonority/on_deck.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Oh, and a nice bonus: the game is &lt;strong&gt;native&lt;/strong&gt; to Linux. It might be using Unity as the engine, but it actually uses &lt;strong&gt;Vulkan&lt;/strong&gt; as the backend rather than the archaic OpenGL that older versions of Unity were using.&lt;/p&gt;
&lt;h1 id=&#34;if-you-like-puzzles-its-a-good-choice&#34;&gt;If You Like Puzzles, It&amp;rsquo;s a Good Choice&lt;/h1&gt;
&lt;p&gt;Admittedly I haven&amp;rsquo;t spent too much time with &lt;em&gt;Sonority&lt;/em&gt; (two hours). But I did enjoy it while I played it. I might have learned a thing or two about how musical notation works as well. It&amp;rsquo;s one of those games where you&amp;rsquo;re going to have to put your thinking cap on in order to proceed, but if that&amp;rsquo;s something you like, it wouldn&amp;rsquo;t be a bad idea to pick this up. According to &lt;a href=&#34;https://howlongtobeat.com/game/100059&#34;&gt;HLTB&lt;/a&gt;, the main story takes about five hours to finish.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;very well optimized for the Deck&lt;/li&gt;
&lt;li&gt;native Linux support&lt;/li&gt;
&lt;li&gt;interesting puzzles, using the power of music to get through&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;story/characters are a little corny&lt;/li&gt;
&lt;li&gt;bugs that can softlock the game, or allow the character to still play notes during cutscenes or in the pause menu&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Sonority&lt;/em&gt; is currently on sale on &lt;a href=&#34;https://store.steampowered.com/app/1432390/Sonority/&#34;&gt;Steam&lt;/a&gt; for 30% off ($14).&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Disclosure: I received a free review copy of this product from &lt;a href=&#34;https://keymailer.co&#34;&gt;Keymailer&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;
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      <title>EVGA&#39;s Last Video Card: The Documentary</title>
      <link>https://linuxgamingcentral.org/posts/evga-departure-from-the-gpu-business/</link>
      <pubDate>Tue, 17 Jan 2023 14:42:37 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/evga-departure-from-the-gpu-business/</guid>
      <description>As I&amp;rsquo;m sure many of you are aware, EVGA is no longer making video cards. Gamers Nexus took the flight to Taiwan to document EVGA&amp;rsquo;s final days on making their last video card, seeing it get burnt to hell, then &amp;ldquo;resurrecting&amp;rdquo; it back to life and making it the most powerful 4090 there ever was. Per the video description:
This video documents the behind-the-scenes of the EVGA GPU division. The company has exited manufacturing video cards, but for now, the crew remains at EVGA working on final projects and supporting customers.</description>
      <content>&lt;p&gt;As I&amp;rsquo;m sure many of you are aware, EVGA is no longer making video cards. Gamers Nexus took the flight to Taiwan to document EVGA&amp;rsquo;s final days on making their last video card, seeing it get burnt to hell, then &amp;ldquo;resurrecting&amp;rdquo; it back to life and making it the most powerful 4090 there ever was. Per the video description:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;This video documents the behind-the-scenes of the EVGA GPU division. The company has exited manufacturing video cards, but for now, the crew remains at EVGA working on final projects and supporting customers. We were given the unique and privileged opportunity to tour EVGA&amp;rsquo;s repair center, film processes previously secret, and show the teamwork that went into building EVGA.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;You&amp;rsquo;ll see cards getting built by hand, including the sanding process that apparently takes &lt;em&gt;two hours&lt;/em&gt;. You&amp;rsquo;ll see video cards getting set on fire, and EVGA being able to salvage the card via a &amp;ldquo;baking&amp;rdquo; and &amp;ldquo;re-balling&amp;rdquo; process. Really interesting video on the secrets behind the GPU industry, including how EVGA is so effective at their RMA process.&lt;/p&gt;
&lt;p&gt;Check out the video on &lt;a href=&#34;https://youtu.be/Gc0YlQS3Rx4&#34;&gt;YouTube&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam Deck Client Beta Adds Up/Down Cursor Keys to OSK, Pinned Notifications</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-6-2023/</link>
      <pubDate>Tue, 17 Jan 2023 03:29:41 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-6-2023/</guid>
      <description>New Steam Deck client out for beta and preview users. This update adds a fix for the OSK, adds Up/Down arrow keys to said OSK, decreases size of controller support icons, and a few other features. Patch notes are as follows:
General
fixed opening onscreen keyboard in-game causing input to no longer go to game. added up/down cursor keys to keyboard, press shift then left/right cursor to use. added option to ignore Steam Rewards on Account page if they were registered by another user on the device.</description>
      <content>&lt;p&gt;New Steam Deck client out for beta and preview users. This update adds a fix for the OSK, adds Up/Down arrow keys to said OSK, decreases size of controller support icons, and a few other features. Patch notes are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fixed opening onscreen keyboard in-game causing input to no longer go to game.&lt;/li&gt;
&lt;li&gt;added up/down cursor keys to keyboard, press shift then left/right cursor to use.&lt;/li&gt;
&lt;li&gt;added option to ignore Steam Rewards on Account page if they were registered by another user on the device.&lt;/li&gt;
&lt;li&gt;decreased size of the full &amp;amp; partial controller support icons on app portraits.&lt;/li&gt;
&lt;li&gt;added pinned notifications for new inventory items, trade offers, async game turns, moderator messages, offline chat messages, and help request replies.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/5662747178724589490&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Wine 8.0-rc4 Fixes 25 Bugs, Increases Rendering Speed on External Monitor</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.0-rc4/</link>
      <pubDate>Tue, 17 Jan 2023 02:45:52 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.0-rc4/</guid>
      <description>Wine 8.0 continues in the release candidate stages. RC4 just released, and with it are 25 bug fixes (remember, Wine 8.0 is in feature freeze; only bugs are getting ironed out at this point). Gaming-related fixes have been added for Guild Wars, Petz 4, and Hyperdimension Neptunia Re;Birth. Patch notes are as follows:
#48553 Catia (CAD software) refuse to run installation on newest wine (&amp;lt;=4.18) #51268 Assembler messages: Error: no such instruction: `xsavec (%esp)&#39; #51301 Any action that locks the cursor into place inside the Roblox Client window causes the cursor to freeze #51420 Running any program in Wine causes 100% cpu usage in Xorg #52089 d2d1:d2d1 fails in test_draw_geometry() on Wine #52152 comctl32:edit gets unexpected heights in test_text_position_style() on Windows 10 1809+ #52429 Guild Wars: login not possible #52557 GetNetworkParams loops forever on musl #52749 winetricks dotnet35sp1: printfilterpipelinesvc.</description>
      <content>&lt;p&gt;Wine 8.0 continues in the release candidate stages. RC4 just released, and with it are 25 bug fixes (remember, Wine 8.0 is in feature freeze; only bugs are getting ironed out at this point). Gaming-related fixes have been added for &lt;em&gt;Guild Wars&lt;/em&gt;, &lt;em&gt;Petz 4&lt;/em&gt;, and &lt;em&gt;Hyperdimension Neptunia Re;Birth&lt;/em&gt;. Patch notes are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;#48553  Catia (CAD software) refuse to run installation on newest wine   (&amp;lt;=4.18)&lt;/li&gt;
&lt;li&gt;#51268  Assembler messages: Error: no such instruction: `xsavec (%esp)&#39;&lt;/li&gt;
&lt;li&gt;#51301  Any action that locks the cursor into place inside the Roblox Client window causes the cursor to freeze&lt;/li&gt;
&lt;li&gt;#51420  Running any program in Wine causes 100% cpu usage in Xorg&lt;/li&gt;
&lt;li&gt;#52089  d2d1:d2d1 fails in test_draw_geometry() on Wine&lt;/li&gt;
&lt;li&gt;#52152  comctl32:edit gets unexpected heights in test_text_position_style() on Windows 10 1809+&lt;/li&gt;
&lt;li&gt;#52429  Guild Wars: login not possible&lt;/li&gt;
&lt;li&gt;#52557  GetNetworkParams loops forever on musl&lt;/li&gt;
&lt;li&gt;#52749  winetricks dotnet35sp1: printfilterpipelinesvc.exe crashes in background&lt;/li&gt;
&lt;li&gt;#52932  comctl32:edit &amp;amp; user32:edit have test_char_from_pos() failures on Windows with the UTF-8 codepage&lt;/li&gt;
&lt;li&gt;#52994  mstask:task_trigger - test_GetNextRunTime() fails in Wine on date change&lt;/li&gt;
&lt;li&gt;#53382  Slow rendering when connected to external monitor&lt;/li&gt;
&lt;li&gt;#53536  ntdll:rtl - The 32-bit RtlUlonglongByteSwap() breaks test_RtlDecompressBuffer() on Windows&lt;/li&gt;
&lt;li&gt;#53583  FindNLSStringEx reimplementation doesn&amp;rsquo;t match native&lt;/li&gt;
&lt;li&gt;#53671  No objects are being rendered in any DX10/11 apps with older GPU drivers&lt;/li&gt;
&lt;li&gt;#53837  HS_hevo_gc 8.6.1.2 fails to install&lt;/li&gt;
&lt;li&gt;#54045  ntdll:rtl - test_RtlIpv6StringToAddress() fails on Windows 11&lt;/li&gt;
&lt;li&gt;#54151  xactengine3_7:xact3 crashes when no speaker is connected&lt;/li&gt;
&lt;li&gt;#54172  ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4, ddraw:ddraw7 - test_window_position() gets the size of the wrong screen in Wine&lt;/li&gt;
&lt;li&gt;#54180  Petz 4 has corrupt .pet files at startup&lt;/li&gt;
&lt;li&gt;#54210  Wine fails to compile with Linux 4.11 headers (use of undefined AT_HWCAP2)&lt;/li&gt;
&lt;li&gt;#54218  RTLD_SELF use breaks musl build since 8.0-rc1&lt;/li&gt;
&lt;li&gt;#54263  Build of 7.22 fails with mingw-w64 10.0&lt;/li&gt;
&lt;li&gt;#54264  Hyperdimension Neptunia Re;Birth1 crashes on exit in xactengine notification callback&lt;/li&gt;
&lt;li&gt;#54287  wineconsole: alternate screen buffer does not work&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also been seen on &lt;a href=&#34;https://www.winehq.org//announce/8.0-rc4&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
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      <title>I Switched From NVIDIA to AMD. Here&#39;s What Happened</title>
      <link>https://linuxgamingcentral.org/posts/moving-from-nvidia-to-amd/</link>
      <pubDate>Mon, 16 Jan 2023 16:06:33 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/moving-from-nvidia-to-amd/</guid>
      <description>NVIDIA. The green giant is just about in every electronic you can think of. It&amp;rsquo;s in your Switch. In your handheld. In your tablet. In your console. Every review unit that I&amp;rsquo;ve received from System76, whether it be a desktop or laptop, was powered by discrete NVIDIA graphics. Heck, I wouldn&amp;rsquo;t be surprised if Tegra ends up in a phone someday.
The funny thing is, despite how proliferant NVIDIA is in devices, the company doesn&amp;rsquo;t really care about Linux users.</description>
      <content>&lt;p&gt;NVIDIA. The green giant is just about in every electronic you can think of. It&amp;rsquo;s in your Switch. In your &lt;a href=&#34;https://en.wikipedia.org/wiki/Nvidia_Shield_Portable&#34;&gt;handheld&lt;/a&gt;. In your &lt;a href=&#34;https://en.wikipedia.org/wiki/Nvidia_Shield_Tablet&#34;&gt;tablet&lt;/a&gt;. In your &lt;a href=&#34;https://en.wikipedia.org/wiki/Nvidia_Shield_TV&#34;&gt;console&lt;/a&gt;. Every review unit that I&amp;rsquo;ve received from System76, whether it be a &lt;a href=&#34;https://linuxgamingcentral.org/posts/thelio-review/&#34;&gt;desktop&lt;/a&gt; or &lt;a href=&#34;https://linuxgamingcentral.org/posts/oryx-pro-by-system76-review/&#34;&gt;laptop&lt;/a&gt;, was powered by discrete NVIDIA graphics. Heck, I wouldn&amp;rsquo;t be surprised if Tegra ends up in a &lt;em&gt;phone&lt;/em&gt; someday.&lt;/p&gt;
&lt;p&gt;The funny thing is, despite how proliferant NVIDIA is in devices, the company doesn&amp;rsquo;t really care about Linux users. Their Nouveau driver, while open-source, is complete garbage. Chances are if you&amp;rsquo;re on Linux and you want decent gaming performance, there&amp;rsquo;s a 98% chance you&amp;rsquo;re using their proprietary graphics driver stack. We&amp;rsquo;re starting to see a spark of hope with the new open-source &lt;a href=&#34;https://linuxgamingcentral.org/posts/nvk-making-progress/&#34;&gt;NVK&lt;/a&gt; driver, created by some of the Collabora and Red Hat developers, but that&amp;rsquo;s going to need quite some time in order for users to make the switch. Intel is actually making some &lt;a href=&#34;https://www.phoronix.com/review/linux62-intel-radeon&#34;&gt;great progress&lt;/a&gt; with their discrete ARC cards starting with kernel 6.2 and Mesa 23, so that might become another option in the future besides AMD.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve been a long time NVIDIA user and I grew tired of it. I finally executed my move to AMD. The weapon of choice? The &lt;a href=&#34;https://www.xfxforce.com/shop/xfx-speedster-swft309-amd-radeon-tm-rx-6700xt-core-gaming-graphics-card-with-12gb-gddr6-hdmi-3xdp-amd-rdna-tm-2-&#34;&gt;XFX Speedster SWFT 309 Radeon RX 6700 XT&lt;/a&gt;. No, I&amp;rsquo;m not popular enough to get samples of the latest and greatest cards (&lt;em&gt;cough&lt;/em&gt; &lt;del&gt;lucky-ass bastard&lt;/del&gt; &lt;a href=&#34;https://www.phoronix.com/review/rx7900xt-rx7900xtx-linux&#34;&gt;Phoronix&lt;/a&gt; &lt;em&gt;cough&lt;/em&gt;). But I did wait patiently enough so that I could get a good deal on a used card. Got it for $290 a few weeks ago. Some of you poor lads told me that you&amp;rsquo;ve spent &lt;em&gt;twice&lt;/em&gt; that amount on the same card just a few months ago while GPU prices were through the roof. Patience has its rewards (although, ironically, I tend to view myself as very &lt;em&gt;impatient&lt;/em&gt;).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;XFX 6700 XT&#34; src=&#34;https://linuxgamingcentral.org/images/6700xt/gpu.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In brief overview, this 6700 XT in particular has the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;base speed of 2,321 MHz; boost clock up to 2,581 MHz&lt;/li&gt;
&lt;li&gt;12 GB GDDR6 VRAM&lt;/li&gt;
&lt;li&gt;memory clock speed of 16 GBPS&lt;/li&gt;
&lt;li&gt;uses RDNA 2, similar to the technology used in the Deck&amp;rsquo;s APU&lt;/li&gt;
&lt;li&gt;three DisplayPorts (version 1.4)&lt;/li&gt;
&lt;li&gt;one HDMI 2.1&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;It requires two 8-pin PCIe connectors&amp;hellip;so if you plan on getting one of these, make sure your PSU has this. Ideally you also want your PSU to be 650 W or higher.&lt;/p&gt;
&lt;p&gt;It was quite a big upgrade compared to the 1660 Super that I was using for about three years. Just observe the difference in size:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;1660 Super vs. 6700 XT size comparison&#34; src=&#34;https://linuxgamingcentral.org/images/6700xt/size_comparison.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Heh, it barely fits inside my Micro ATX case:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;6700 XT inside mATX case&#34; src=&#34;https://linuxgamingcentral.org/images/6700xt/inside_case.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And yeah, in case you were wondering about the PSU in this picture, I &lt;em&gt;did&lt;/em&gt; upgrade to a 750 W later on.&lt;/p&gt;
&lt;p&gt;So, what has it been like switching from the 1660 Super to the 6700 XT? You think it&amp;rsquo;s just been a bed of roses? Well, actually, it has been. For the most part, anyway.&lt;/p&gt;
&lt;h1 id=&#34;no-proprietary-driver&#34;&gt;No Proprietary Driver&lt;/h1&gt;
&lt;p&gt;I think the biggest relief that came from switching to AMD is the fact that I no longer have to put up with proprietary drivers. Don&amp;rsquo;t get me wrong &amp;ndash; the NVIDIA driver is pretty decent for what it&amp;rsquo;s worth. But because it&amp;rsquo;s proprietary, as I&amp;rsquo;ve said many times before, everyone is at the mercy of the green giant whenever there&amp;rsquo;s a bug or a security loophole. There&amp;rsquo;s no one to wait for other than NVIDIA to patch these, and for all NVIDIA could care, they could take their sweet time doing so.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s not just that though. Distro maintainers have the burden of trying to get in touch with NVIDIA to include their drivers in their distro to otherwise avoid legal issues. With Mesa, I don&amp;rsquo;t have to worry about that. I can install just about &lt;em&gt;any&lt;/em&gt; distro and have the Mesa drivers included out-of-the-box, no questions asked.&lt;/p&gt;
&lt;p&gt;What about upgrading the distro? On &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project-impressions/&#34;&gt;Nobara Project&lt;/a&gt;, you have to remove the NVIDIA drivers entirely before upgrading. No need to do that on AMD.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Notes for upgrading to Nobara 37&#34; src=&#34;https://linuxgamingcentral.org/images/6700xt/upgrading_nobara.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;I don&amp;rsquo;t know if it&amp;rsquo;s just me, but it seems like the NVIDIA drivers take up your entire system. In other words, your distro&amp;rsquo;s life will depend on those drivers after they&amp;rsquo;ve been installed. If you decide to uninstall them for whatever reason, then reboot, you will be greeted with a terminal window, with no graphical environment whatsoever because there&amp;rsquo;s nothing else to back up the display server. I&amp;rsquo;ve had scenarios like that happen, and at that point my distro has pretty much been destroyed, even after re-installing the drivers. Only choice I have at that point is to back up my data then re-install the entire distro.&lt;/p&gt;
&lt;h1 id=&#34;open-source-driversfunded-by-valve&#34;&gt;Open-Source Drivers&amp;hellip;Funded by Valve&lt;/h1&gt;
&lt;p&gt;AMD and Intel&amp;rsquo;s graphics drivers are powered by the Mesa graphics drivers, which are open-source. And, if you think the developers aren&amp;rsquo;t getting paid, they &lt;em&gt;are&lt;/em&gt;, and they&amp;rsquo;re certainly not slacking off. Last month, when &lt;a href=&#34;https://linuxgamingcentral.org/posts/valve-doesnt-consider-6800u-handhelds-as-competition/&#34;&gt;The Verge interviewed Valve&amp;rsquo;s Lawrence Yang and Pierre-Loup Griffais&lt;/a&gt;, they had mentioned that the company is paying &lt;em&gt;over 100&lt;/em&gt; developers to work on Mesa, Proton, and Vulkan. That work isn&amp;rsquo;t just going towards the Steam Deck: it&amp;rsquo;s going toward everything that uses Mesa, including desktop AMD GPUs, CPUs, Intel CPUs/GPUs, and even NVK. So pretty much &lt;em&gt;everyone&lt;/em&gt; will benefit, except NVIDIA. Drivers are constantly getting updated with bug fixes, new features, and more.&lt;/p&gt;

 

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&lt;p&gt;Bonus: because the drivers are &lt;a href=&#34;https://gitlab.freedesktop.org/mesa/mesa/&#34;&gt;open-source&lt;/a&gt;, you are free to contribute if you know C/C++. Found a bug? Know how to fix it? Submit a pull request!&lt;/p&gt;
&lt;h1 id=&#34;no-vendor-lock-in&#34;&gt;No Vendor Lock-In&lt;/h1&gt;
&lt;p&gt;Unlike NVIDIA, AMD doesn&amp;rsquo;t try to lock you in to their GPUs in order to use certain features. AMD&amp;rsquo;s FSR feature is available across all GPU vendors.&lt;/p&gt;
&lt;p&gt;Even though the community has come up with workarounds for using technologies like &lt;a href=&#34;https://linuxgamingcentral.org/posts/dlss-unlocker-for-various-games/&#34;&gt;DLSS&lt;/a&gt; and &lt;a href=&#34;https://linuxgamingcentral.org/posts/setting-up-nvidia-gamestream-on-deck/&#34;&gt;GameStream&lt;/a&gt; outside of NVIDIA GPUs, the fact that NVIDIA tries to make this a lock-in feature in the first place disgusts me.&lt;/p&gt;

 

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&lt;h1 id=&#34;no-ads-when-installing-drivers&#34;&gt;No Ads When Installing Drivers&lt;/h1&gt;
&lt;p&gt;Okay, this is more so a Windows issue than it is Linux. But last time I used Windows, I could &lt;em&gt;not&lt;/em&gt; use GeForce Experience without &lt;a href=&#34;https://www.pcworld.com/article/416353/nvidias-faster-better-geforce-experience-30-launches-with-mandatory-registration.html&#34;&gt;the need to have an account and logged in&lt;/a&gt;. Prior to this, no login was required. But NVIDIA decided that you need an account now for convenience&amp;rsquo; sake. So now you&amp;rsquo;re forced to install a specific driver version in order to avoid having to log in.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;GeForce Experience login&#34; src=&#34;https://linuxgamingcentral.org/images/6700xt/gfe_login.png&#34;&gt;
&lt;em&gt;Image credit: PCWorld&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Not only that, but when you do install the NVIDIA driver on Windows, you have ads while it&amp;rsquo;s installing.&lt;/p&gt;
&lt;p&gt;On Linux, this isn&amp;rsquo;t necessarily a problem, as you will likely be installing the driver via the terminal or some sort of GUI. But still, this bugs me. Why see ads when you&amp;rsquo;ve already paid handsomely for a new GPU?&lt;/p&gt;
&lt;h1 id=&#34;better-game-compatibility&#34;&gt;Better Game Compatibility&lt;/h1&gt;
&lt;p&gt;I can only think of one example, but it&amp;rsquo;s an example regardless. &lt;em&gt;Sonic Frontiers&lt;/em&gt; plays &lt;em&gt;much&lt;/em&gt; better on AMD on Linux in contrast to NVIDIA. The framerate is much higher, gameplay is more smooth, and there&amp;rsquo;s little to no crashing. Originally I had suspected that it was due to the Denuvo DRM that was bottlenecking the GPU, but apparently it&amp;rsquo;s due to the texture format. Someone had left a comment on the &lt;a href=&#34;https://github.com/ValveSoftware/Proton/issues/6303#issuecomment-1345411130&#34;&gt;Proton GitHub issue tracker&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;There&amp;rsquo;s a texture format it absolutely chokes on causing the slow down. The lead DXVK dev has said he can fix it on the DXVK side but it would take quite a bit of work. And since it shouldn&amp;rsquo;t even be DXVK&amp;rsquo;s job to fix we kinda just have to hope NVIDIA sees and fixes their driver.&lt;/p&gt;
&lt;/blockquote&gt;

 

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&lt;p&gt;Seems like &lt;a href=&#34;https://forums.developer.nvidia.com/t/driver-bug-unplayable-performance-in-sonic-frontiers/234873/3&#34;&gt;NVIDIA is aware of the issue&lt;/a&gt;, but the fix &amp;ldquo;is in progress.&amp;rdquo; So no ETA just yet.&lt;/p&gt;
&lt;h1 id=&#34;wayland-better-performance-and-security&#34;&gt;Wayland: Better Performance and Security&lt;/h1&gt;
&lt;p&gt;NVIDIA relies on X.Org for displaying graphics on Linux. X11 server development pace has just hit &lt;a href=&#34;https://www.phoronix.com/news/XServer-2022-Development-Pace&#34;&gt;a two-decade low&lt;/a&gt;. I&amp;rsquo;m going to call this out: X.Org is abandonware at this point. No new features are being developed for it; it&amp;rsquo;s just all maintainence now.&lt;/p&gt;
&lt;p&gt;NVIDIA tries to work around this by using XWayland, which, according to the &lt;a href=&#34;https://wiki.archlinux.org/title/Wayland#XWayland&#34;&gt;Arch Wiki&lt;/a&gt;, is &amp;ldquo;an X server that runs under Wayland and provides compatibility for native X11 applications that are yet to provide Wayland support.&amp;rdquo; But notice:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;XWayland uses X as the display server, so it doesn&amp;rsquo;t have Wayland&amp;rsquo;s security features&lt;/li&gt;
&lt;li&gt;apparently there&amp;rsquo;s &amp;ldquo;degraded performance&amp;rdquo; with XWayland on NVIDIA compared to X11&lt;/li&gt;
&lt;li&gt;some applications may not work on XWayland due to it not being fully backward-compatible with X11&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Wayland vs. X.Org&#34; src=&#34;https://linuxgamingcentral.org/images/6700xt/wayland_vs_xorg.png&#34;&gt;
&lt;em&gt;Image credit: Phoronix&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;AMD adapts to newer technologies such as Wayland to offer &lt;a href=&#34;https://en.wikipedia.org/wiki/Wayland_(protocol)#Differences_between_Wayland_and_X&#34;&gt;&amp;ldquo;better performance, code maintainability, and security.&amp;rdquo;&lt;/a&gt; Wayland still has a ways to go before it becomes a &amp;ldquo;true&amp;rdquo; successor to X11, but even now, it has become quite mature. In fact, &lt;a href=&#34;https://www.phoronix.com/review/nvidia-510-wayland/2&#34;&gt;games run via Wayland perform only slightly worse compared to X.Org&lt;/a&gt;. Since Phoronix benchmarked this almost a year ago, for all we know Wayland could do even better now!&lt;/p&gt;
&lt;h1 id=&#34;disadvantages&#34;&gt;Disadvantages&lt;/h1&gt;
&lt;p&gt;Of course, there is &lt;em&gt;always&lt;/em&gt; the flip side of the coin. It&amp;rsquo;s not all advantageous when switching to AMD on Linux. One issue in particular is regards to some games that are a little&amp;hellip;crash-y. As I had alluded to in my &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project-impressions/&#34;&gt;Nobara impressions&lt;/a&gt; article, &lt;em&gt;Crisis Core&lt;/em&gt; remake crashes at random. There&amp;rsquo;s a variety of factors that come into play, but I have a feeling it has to do with having the latest mesa-git Vulkan drivers. I should try downgrading to the latest stable Vulkan drivers and see if that makes a difference.&lt;/p&gt;

 

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&lt;h1 id=&#34;other-notes&#34;&gt;Other Notes&lt;/h1&gt;
&lt;p&gt;I was going to make the comment that on AMD, you can&amp;rsquo;t use GPU encoding while video editing. Turns out you &lt;em&gt;can&lt;/em&gt;, at least on Nobara Project. With Shotcut, I was able to export a 1080p/60 FPS, 25-second clip with GPU encoding enabled. Took 10 seconds. On the other hand, exporting the same clip &lt;em&gt;without&lt;/em&gt; GPU encoding took 21 seconds. The file size difference is pretty big; the GPU encoded video is 79.8 MB. The clip without GPU encoding is just 34.9 MB. Still, it appears I can export videos faster with GPU encoding enabled. I wonder if Nobara has &lt;a href=&#34;https://www.phoronix.com/news/VP9-AV1-Vulkan-2023&#34;&gt;AV1&lt;/a&gt; enabled. Because I&amp;rsquo;m pretty sure GPU encoding on AMD actually takes &lt;em&gt;longer&lt;/em&gt; than just using the CPU.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Exporting a video with Shotcut - GPU encoding vs. CPU encoding&#34; src=&#34;https://linuxgamingcentral.org/images/6700xt/shotcut.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you were looking for some benchmarks, well, I&amp;rsquo;m sorry to disappoint: I don&amp;rsquo;t have them here. But I will say upgrading to the 6700 XT was a &lt;em&gt;huge&lt;/em&gt; jump from the 1660 Super. I&amp;rsquo;m clocking well over 120 FPS on &lt;em&gt;Crisis Core&lt;/em&gt; remake on the highest settings, at 1080p resolution upscaled to 1440p with FSR. &lt;em&gt;High on Life&lt;/em&gt; gets around 90 FPS on the highest settings at 1080p, upscaled with FSR. I&amp;rsquo;m wondering if the performance is bottlenecked a bit with my older CPU, which is a i7-9700K.&lt;/p&gt;
&lt;p&gt;According to CoreCtrl, the max power wattage of the card is 186 W&amp;hellip;is this normal? I think the card is supposed to use a higher wattage than that&amp;hellip;although I have not been able to confirm this. The product page for the card doesn&amp;rsquo;t mention the power consumption it uses.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CoreCtrl - GPU only using 186 W max&#34; src=&#34;https://linuxgamingcentral.org/images/6700xt/corectrl.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;amd-is-the-way-to-go-on-linux&#34;&gt;AMD is the Way to Go on Linux&lt;/h1&gt;
&lt;p&gt;Intel ARC, as I had alluded to earlier, is making better and better progress as the kernel and the Mesa graphics driver stack continues to mature (the A770 is roughly the equivalent of a 6600). NVK, in a few years&amp;rsquo; time, might actually make open-source gaming on NVIDIA possible. But for now, if you&amp;rsquo;re a Linux gamer, I strongly suggest going with AMD, for the reasons I&amp;rsquo;ve listed above (why do you think Valve went with AMD for the Deck?).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;open-source graphics drivers that are actively maintained, contributed, and funded&lt;/li&gt;
&lt;li&gt;issues with graphics drivers can be worked on as soon as possible since they&amp;rsquo;re open-source&lt;/li&gt;
&lt;li&gt;no need to install graphics drivers post-installation of a distro&lt;/li&gt;
&lt;li&gt;better game compatibility&lt;/li&gt;
&lt;li&gt;better security with the adoption of Wayland as the display server&lt;/li&gt;
&lt;li&gt;a nice boost in performance compared to the 1660 Super&lt;/li&gt;
&lt;li&gt;AMD doesn&amp;rsquo;t try to lock you in to their GPUs for certain features, such as FSR&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;some games tend to crash for X, Y, or Z reason; likely due to bleeding-edge Mesa drivers&lt;/li&gt;
&lt;/ul&gt;
</content>
    </item>
    
    <item>
      <title>Weekly News Recap (Kodi Steam Deck Support, Pangolin by System76, Fedora/Vanilla OS)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-january-7-13/</link>
      <pubDate>Mon, 16 Jan 2023 04:30:50 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-january-7-13/</guid>
      <description>Steam Deck Wednesday&amp;rsquo;s Deck client beta update adds rollup of gifts in the quick access menu and groups commands if they&amp;rsquo;re attached to the same controller input Thursday&amp;rsquo;s Deck client beta update fixes opting into game beta branches and fixes patch notes on Downloads page Decky Loader gets updated; the homebrew plugin launcher can now be installed simply by pressing the &amp;ldquo;Download&amp;rdquo; button on the GitHub page Dolphin emulator gets Deck performance improvements be careful where you buy your Deck!</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Wednesday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-11-2023/&#34;&gt;Deck client beta update&lt;/a&gt; adds rollup of gifts in the quick access menu and groups commands if they&amp;rsquo;re attached to the same controller input&lt;/li&gt;
&lt;li&gt;Thursday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-12-2023/&#34;&gt;Deck client beta update&lt;/a&gt; fixes opting into game beta branches and fixes patch notes on Downloads page&lt;/li&gt;
&lt;li&gt;Decky Loader gets updated; the homebrew plugin launcher can now be installed simply by pressing the &amp;ldquo;Download&amp;rdquo; button on the &lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-loader&#34;&gt;GitHub page&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Dolphin emulator gets &lt;a href=&#34;https://dolphin-emu.org/blog/2022/12/21/dolphin-progress-report-september-october-november-2022/#50-17357-optimize-getvertexsize-and-50-17370-cache-vertex-sizes-by-k0bin&#34;&gt;Deck performance improvements&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;be careful &lt;a href=&#34;https://twitter.com/OnDeck/status/1612952676173742081&#34;&gt;where you buy your Deck!&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;news&#34;&gt;News&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Steam P2P looks like &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-p2p-coming-soon/&#34;&gt;it will be coming soon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;open-source NVK driver for NVIDIA GPUs is &lt;a href=&#34;https://linuxgamingcentral.org/posts/nvk-making-progress/&#34;&gt;making progress&lt;/a&gt;; games can run through it!&lt;/li&gt;
&lt;li&gt;Pop!_OS &lt;a href=&#34;https://linuxgamingcentral.org/posts/pop-os-gets-zram-upgrade/&#34;&gt;enables ZRAM&lt;/a&gt; for faster gaming performance on systems with low RAM&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;System76 unveils the upgraded, AMD-based &lt;a href=&#34;https://linuxgamingcentral.org/posts/pangolin-laptop-by-system76-gets-cpu-upgrade/&#34;&gt;Pangolin laptop&lt;/a&gt; with the Ryzen 6800U&lt;/li&gt;
&lt;li&gt;Boiling Steam takes a look at the &lt;a href=&#34;https://boilingsteam.com/the-best-deck-accessory-a-virtual-monitor-nreal-air-ar-glasses-review/&#34;&gt;Nreal Air AR glasses&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Phoronix &lt;a href=&#34;https://www.phoronix.com/review/linux62-intel-radeon&#34;&gt;benchmarks&lt;/a&gt; Radeon vs. Intel ARC. ARC is looking like it&amp;rsquo;s making decent progress!&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Bottles&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/bottles-50/&#34;&gt;50&lt;/a&gt; adds GameScope improvements and enables VKD3D in the Gaming environment&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-1-13-2023/&#34;&gt;2023.01.13&lt;/a&gt; improves CJK character rendering and adds a fix for &lt;em&gt;Football Manager 2023&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Nobara Project&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-37/&#34;&gt;37&lt;/a&gt; adds GameScope HDR patches and upgrades GLIBC while retaining EAC fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://www.winehq.org//announce/8.0-rc4&#34;&gt;8.0-rc4&lt;/a&gt; fixes 25 bugs&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Kodi&lt;/strong&gt; &lt;a href=&#34;https://www.phoronix.com/news/Kodi-20-Released&#34;&gt;20&lt;/a&gt; gets Deck control support!&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;if you&amp;rsquo;ve thought about using Fedora, you &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project-impressions/&#34;&gt;should give it a shot&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/vanilla-os/&#34;&gt;Vanilla OS&lt;/a&gt; is certainly an interesting distro&lt;/li&gt;
&lt;li&gt;GOL puts out an article in regards to &lt;a href=&#34;https://www.gamingonlinux.com/2023/01/remember-to-support-the-projects-you-use-and-appreciate/&#34;&gt;supporting the projects you &amp;ldquo;use and appreciate&amp;rdquo;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</content>
    </item>
    
    <item>
      <title>Bottles 50 Adds GameScope Improvements, Enables VKD3D in the Gaming Environment</title>
      <link>https://linuxgamingcentral.org/posts/bottles-50/</link>
      <pubDate>Mon, 16 Jan 2023 03:38:40 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/bottles-50/</guid>
      <description>As is typical around the 14th of each month, Bottles gets a new release. Seems like they&amp;rsquo;re adopting a new naming scheme. Instead of going by year/month/day, it&amp;rsquo;s now just one number. I&amp;rsquo;m guessing &amp;ldquo;50&amp;rdquo; indicates that this is the 50th update.
Beside that, here&amp;rsquo;s the changes:
Features
support userdir/ placeholder for installers checks enable VKD3D in the Gaming environment async fetch of components, installers and dependencies Frontend
GameScope improvements updated link for connection checking improve sentence in installers smoother UI with async code make app name untranslatable, disambiguate Bottles &amp;amp; bottles remove FileChooser class port primary menu to MenuModel Backend</description>
      <content>&lt;p&gt;As is typical around the 14th of each month, Bottles gets a new release. Seems like they&amp;rsquo;re adopting a new naming scheme. Instead of going by year/month/day, it&amp;rsquo;s now just one number. I&amp;rsquo;m guessing &amp;ldquo;50&amp;rdquo; indicates that this is the 50th update.&lt;/p&gt;
&lt;p&gt;Beside that, here&amp;rsquo;s the changes:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;support userdir/ placeholder for installers checks&lt;/li&gt;
&lt;li&gt;enable VKD3D in the Gaming environment&lt;/li&gt;
&lt;li&gt;async fetch of components, installers and dependencies&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Frontend&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;GameScope improvements&lt;/li&gt;
&lt;li&gt;updated link for connection checking&lt;/li&gt;
&lt;li&gt;improve sentence in installers&lt;/li&gt;
&lt;li&gt;smoother UI with async code&lt;/li&gt;
&lt;li&gt;make app name untranslatable, disambiguate Bottles &amp;amp; bottles&lt;/li&gt;
&lt;li&gt;remove FileChooser class&lt;/li&gt;
&lt;li&gt;port primary menu to MenuModel&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Backend&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;improve health check&lt;/li&gt;
&lt;li&gt;add &lt;code&gt;import_bundle&lt;/code&gt; on dependency installation&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Fixes&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fix typos in strings and update translations&lt;/li&gt;
&lt;li&gt;dependency replace_font step&lt;/li&gt;
&lt;li&gt;create_bottle_from_config() nvapi check&lt;/li&gt;
&lt;li&gt;ComponentManager.install() deadlock&lt;/li&gt;
&lt;li&gt;wrong exception catching using pycurl&lt;/li&gt;
&lt;li&gt;slow replace_font&lt;/li&gt;
&lt;li&gt;replace spin-lock with threading.Lock&lt;/li&gt;
&lt;li&gt;being able to use local repos with pycurl&lt;/li&gt;
&lt;li&gt;onboard dialog shows &amp;ldquo;All ready&amp;rdquo; when not ready&lt;/li&gt;
&lt;li&gt;Bottles crash if bad encoding in Steam file&lt;/li&gt;
&lt;li&gt;components not updating when install in UI&lt;/li&gt;
&lt;li&gt;FSR-related issues&lt;/li&gt;
&lt;li&gt;wrong call to update_programs()&lt;/li&gt;
&lt;li&gt;hint texts&lt;/li&gt;
&lt;li&gt;add dest to cabextract on local files&lt;/li&gt;
&lt;li&gt;wrong combo selected for VKD3D&lt;/li&gt;
&lt;li&gt;broken back button if DXVK and VKD3D are disabled&lt;/li&gt;
&lt;li&gt;nvngx.dll not copied under Flatpak, UI consistency&lt;/li&gt;
&lt;li&gt;add runner libs to fix embedded GStreamer not finding them&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Other&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;translations update&lt;/li&gt;
&lt;li&gt;remove JSON manifest&lt;/li&gt;
&lt;li&gt;improve check_runners() log&lt;/li&gt;
&lt;li&gt;updated and improved packaging&lt;/li&gt;
&lt;li&gt;contributing info updated&lt;/li&gt;
&lt;li&gt;don&amp;rsquo;t override &lt;code&gt;GST_PLUGIN_SYSTEM_PATH&lt;/code&gt; if runner doesn&amp;rsquo;t bundle GStreamer&lt;/li&gt;
&lt;li&gt;dynamic length of progress bar according to terminal size&lt;/li&gt;
&lt;li&gt;Addresses bug from patoolib&lt;/li&gt;
&lt;li&gt;make VKD3D not enable-able without DXVK&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Not too long afterwards &lt;a href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/50.1&#34;&gt;50.1&lt;/a&gt; released with a fix for the library not getting updated when renaming a bottle, as well as a critical error when not using a NVIDIA GPU.&lt;/p&gt;
&lt;p&gt;Special thanks to &lt;strong&gt;StoneMoe, koplo199, underlinejakez, SuperSamus, dkeruza-neo, TheEvilSkeleton, kbdharun, weblate, francescomasala, Kinsteen, and jannuary&lt;/strong&gt; for making this release possible!&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/50&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
</content>
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    <item>
      <title>Steam Deck Client Beta Fixes Opting Into Game Beta Branches, Fixes Patch Notes on Downloads Page</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-12-2023/</link>
      <pubDate>Sat, 14 Jan 2023 02:43:57 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-12-2023/</guid>
      <description>Steam Deck gets a new beta client update with fixes for patch notes, the OSK, joystick deadzone, and more. Users should no longer get the &amp;ldquo;Maximum number of clients reached&amp;rdquo; message. Patch notes can now be viewed on the Downloads page. OSK can now be activated in New BPM and the Steam window isn&amp;rsquo;t focused.
Patch notes are as follows:
General
fixed regression causing &amp;ldquo;Maximum number of clients reached&amp;rdquo; issue fixed issue opting in to some game beta branches fixed Patch Notes button on Downloads page entries allow onscreen keyboard to be activated while in New Big Picture Mode and Steam window is not focused fixed some issues where onscreen keyboard and controller configurator windows could not be reactivated after closing Steam Input</description>
      <content>&lt;p&gt;Steam Deck gets a new beta client update with fixes for patch notes, the OSK, joystick deadzone, and more. Users should no longer get the &amp;ldquo;Maximum number of clients reached&amp;rdquo; message. Patch notes can now be viewed on the Downloads page. OSK can now be activated in New BPM and the Steam window isn&amp;rsquo;t focused.&lt;/p&gt;
&lt;p&gt;Patch notes are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fixed regression causing &amp;ldquo;Maximum number of clients reached&amp;rdquo; issue&lt;/li&gt;
&lt;li&gt;fixed issue opting in to some game beta branches&lt;/li&gt;
&lt;li&gt;fixed Patch Notes button on Downloads page entries&lt;/li&gt;
&lt;li&gt;allow onscreen keyboard to be activated while in New Big Picture Mode and Steam window is not focused&lt;/li&gt;
&lt;li&gt;fixed some issues where onscreen keyboard and controller configurator windows could not be reactivated after closing&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fixed issue w/ Joystick Deadzone visualization not updating&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/5662747178710102498&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Proton Experimental Improves CJK Character Rendering, Adds Fix for Football Manager 2023</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-1-13-2023/</link>
      <pubDate>Sat, 14 Jan 2023 02:35:14 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-1-13-2023/</guid>
      <description>Proton Experimental update is all bug fixes. Except one, which is an improvement in regards to CJK characters rendering &amp;ldquo;in many games.&amp;rdquo; No new compatilble titles with this update.
Patch notes are as follows:
fix A Plague Tale: Innocence showing on-screen keyboard when starting the game on the Steam Deck. fix rendering issues during cutscenes in Tom Clancy&amp;rsquo;s Splinter Cell. fix Japanese keyboard input in Final Fantasy XIV Online. fix Football Manager 2023 crashing when trying to return from a player profile.</description>
      <content>&lt;p&gt;Proton Experimental update is all bug fixes. Except one, which is an improvement in regards to CJK characters rendering &amp;ldquo;in many games.&amp;rdquo; No new compatilble titles with this update.&lt;/p&gt;
&lt;p&gt;Patch notes are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fix &lt;em&gt;A Plague Tale: Innocence&lt;/em&gt; showing on-screen keyboard when starting the game on the Steam Deck.&lt;/li&gt;
&lt;li&gt;fix rendering issues during cutscenes in &lt;em&gt;Tom Clancy&amp;rsquo;s Splinter Cell&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;fix Japanese keyboard input in &lt;em&gt;Final Fantasy XIV Online&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Football Manager 2023&lt;/em&gt; crashing when trying to return from a player profile.&lt;/li&gt;
&lt;li&gt;fix experimental regression: &lt;em&gt;Fall in Labyrinth&lt;/em&gt; started crashing on some setups.&lt;/li&gt;
&lt;li&gt;improve CJK characters rendering in many games including &lt;em&gt;NOBUNAGA&amp;rsquo;S AMBITION: Souzou with Power Up Kit&lt;/em&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Sports Interactive/Sega&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Pangolin Laptop by System76 Gets Ryzen 6800U Upgrade, Bigger Battery</title>
      <link>https://linuxgamingcentral.org/posts/pangolin-laptop-by-system76-gets-cpu-upgrade/</link>
      <pubDate>Thu, 12 Jan 2023 21:40:21 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/pangolin-laptop-by-system76-gets-cpu-upgrade/</guid>
      <description>The AMD-powered Pangolin laptop by System76 will be returning. Not only will it return, but it will come with quite a few upgrades. Namely:
AMD Ryzen 6800U processor DDR5 memory PCIe 4 NVMe refresh rate increased from 60 Hz to 144 Hz physical privacy switch for both the webcam and mic 70 Wh battery &amp;ndash; supposedly this will make the laptop last for 10 hours on average magnesium alloy body &amp;ndash; should withstand &amp;ldquo;the occasional ding or drop&amp;rdquo; It&amp;rsquo;s nice to finally have an option for AMD for System76&amp;rsquo;s hardware.</description>
      <content>&lt;p&gt;The AMD-powered Pangolin laptop by System76 will be returning. Not only will it return, but it will come with quite a few upgrades. Namely:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;AMD Ryzen 6800U processor&lt;/li&gt;
&lt;li&gt;DDR5 memory&lt;/li&gt;
&lt;li&gt;PCIe 4 NVMe&lt;/li&gt;
&lt;li&gt;refresh rate increased from 60 Hz to 144 Hz&lt;/li&gt;
&lt;li&gt;physical privacy switch for both the webcam and mic&lt;/li&gt;
&lt;li&gt;70 Wh battery &amp;ndash; supposedly this will make the laptop last for 10 hours on average&lt;/li&gt;
&lt;li&gt;magnesium alloy body &amp;ndash; should withstand &amp;ldquo;the occasional ding or drop&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;It&amp;rsquo;s nice to finally have an option for AMD for System76&amp;rsquo;s hardware. The 6800U in particular means it will get performance similar to &lt;a href=&#34;https://linuxgamingcentral.org/posts/valve-doesnt-consider-6800u-handhelds-as-competition/&#34;&gt;the Deck&lt;/a&gt;, if not a little better. The battery is almost &lt;em&gt;double&lt;/em&gt; that of the Deck, so that will certainly help (I&amp;rsquo;d wager 3-4 hours of gaming battery life). The 144 Hz refresh rate is definitely a welcome upgrade as well.&lt;/p&gt;
&lt;p&gt;Specs are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Operating System: Pop!_OS 22.04 LTS or Ubuntu 22.04 LTS&lt;/li&gt;
&lt;li&gt;Processor: AMD Ryzen™ 7 6800U: 2.7 up to 4.7 GHz - 8 Cores - 16 Threads&lt;/li&gt;
&lt;li&gt;Display: 15.6&amp;quot; 1920×1080 FHD, Matte Finish, 144 Hz&lt;/li&gt;
&lt;li&gt;Graphics: AMD Radeon™ 680M&lt;/li&gt;
&lt;li&gt;Memory: 32 GB LPDDR5 @ 6400 MHz&lt;/li&gt;
&lt;li&gt;Storage: 2 x M.2 SSD(PCIe NVMe). Up to 4TB total.&lt;/li&gt;
&lt;li&gt;Expansion: 3 × USB 3.2 Gen 1 Type-A, 1 × USB 3.2 Gen 2 Type-C, SD Card Reader&lt;/li&gt;
&lt;li&gt;Networking: Gigabit Ethernet, WiFi 6E, Bluetooth 5.2&lt;/li&gt;
&lt;li&gt;Video Ports: HDMI 2.0&lt;/li&gt;
&lt;li&gt;Camera: 1.0M 720p HD Webcam&lt;/li&gt;
&lt;li&gt;Battery: Li-Ion - 70 Wh&lt;/li&gt;
&lt;li&gt;Dimensions: 14.59&amp;quot; × 9.76&amp;quot; × 0.71&amp;quot; (37.06 × 24.79 × 1.80 cm)&lt;/li&gt;
&lt;li&gt;Weight: 3.95 lbs (1.79kg)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The Pangolin will start at &lt;strong&gt;$1,300&lt;/strong&gt; and start shipping &amp;ldquo;around the first half of February.&amp;rdquo; You can see more details on &lt;a href=&#34;https://system76.com/laptops/pangolin-teaser&#34;&gt;System76&amp;rsquo;s website&lt;/a&gt;. I might be able to get my hands on a review unit, so stay tuned for that!&lt;/p&gt;
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    <item>
      <title>Steam Deck Client Beta Adds Rollup of Gifts in QAM, Groups Commands If They&#39;re Attached to the Same Controller Input</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-11-2023/</link>
      <pubDate>Thu, 12 Jan 2023 21:14:29 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-11-2023/</guid>
      <description>New client update out for beta and preview users. Supposedly changing download regions no longer requires a restart, but they still do, based on my testing. A rollup of gifts received has been added to the Quick Access Menu under notifications. Steam Input, desktop Linux, and the virtual keyboard got some fixes as well. Full patch notes are as follows.
General
Changing download regions no longer requires restarting the Steam client Add a rollup of gifts received in the Quick Access &amp;gt; Notifications area Steam Input</description>
      <content>&lt;p&gt;New client update out for beta and preview users. Supposedly changing download regions no longer requires a restart, but they still do, based on my testing. A rollup of gifts received has been added to the Quick Access Menu under notifications. Steam Input, desktop Linux, and the virtual keyboard got some fixes as well. Full patch notes are as follows.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Changing download regions no longer requires restarting the Steam client&lt;/li&gt;
&lt;li&gt;Add a rollup of gifts received in the Quick Access &amp;gt; Notifications area&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Controller configurator now groups commands if they are attached to the same input&lt;/li&gt;
&lt;li&gt;Controller configuration browsing screen can now preview configurations and the selection processes now previews then applies instead of directly selecting the configuration&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Linux&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed some errors causing the Library not to render properly&lt;/li&gt;
&lt;li&gt;Fix the &amp;ldquo;Start in Big Picture Mode&amp;rdquo; setting not updating&lt;/li&gt;
&lt;li&gt;Center the navigation column in the Big Picture Overlay vertically to match the rest of the main menu&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Virtual Keyboard&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Standalone keyboard can now be brought up outside of Big Picture Mode&lt;/li&gt;
&lt;li&gt;Fixed some issues using the Paste button outside of a web context&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/5662747178707105871?l=english&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>I Joined the Fedora Bandwagon (Nobara Project). Here&#39;s My Thoughts</title>
      <link>https://linuxgamingcentral.org/posts/nobara-project-impressions/</link>
      <pubDate>Wed, 11 Jan 2023 18:16:56 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/nobara-project-impressions/</guid>
      <description>Back in June, when I first talked about Nobara Project, I had mentioned this:
If Arch ever breaks on me I might just switch over to this.
Well, that day has finally come. Although, it wasn&amp;rsquo;t necessarily Arch&amp;rsquo;s fault; it was more so my own mistake of breaking the system that finally gave me the excuse to try out Nobara Project. At any rate, I&amp;rsquo;ve heard time and again the good things about Fedora, so I wanted to give this distro a shot.</description>
      <content>&lt;p&gt;Back in June, when I first talked about &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project/&#34;&gt;Nobara Project&lt;/a&gt;, I had mentioned this:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;If Arch ever breaks on me I might just switch over to this.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Well, that day has finally come. Although, it wasn&amp;rsquo;t necessarily Arch&amp;rsquo;s fault; it was more so my &lt;em&gt;own&lt;/em&gt; mistake of breaking the system that finally gave me the excuse to try out Nobara Project. At any rate, I&amp;rsquo;ve heard time and again the good things about Fedora, so I wanted to give this distro a shot.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Please do NOT interpret this article as a review. This is more so just a quick impressions on Fedora/Nobara Project while using it over the past few weeks.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;In case you&amp;rsquo;re not aware, Nobara Project is a modified version of Fedora that comes with a few tweaks, particularly in the gaming aspect and the pre-installed suite of applications. Per the description on the &lt;a href=&#34;https://nobaraproject.org/&#34;&gt;official website&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The Nobara Project, to put it simply, is a modified version of Fedora Linux with user-friendly fixes added to it. Fedora is a very good workstation OS, however, anything involving any kind of 3rd party or proprietary packages is usually absent from a fresh install&amp;hellip;This project aims to fix most of those issues and offer a better gaming, streaming, and content creation experience out of the box. More importantly, we want to be more point and click friendly, and avoid the basic user from having to open the terminal.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The distro was created by Thomas Crider (GloriousEggroll), the person who&amp;rsquo;s also responsible for the development of the excellent &lt;a href=&#34;https://linuxgamingcentral.org/tags/ge-proton/&#34;&gt;GE-Proton&lt;/a&gt;. I&amp;rsquo;ll have to ask him where he got the name &amp;ldquo;Nobara&amp;rdquo; from (the only thing that showed up on DuckDuckGo was the name of a &lt;a href=&#34;https://jujutsu-kaisen.fandom.com/wiki/Nobara_Kugisaki&#34;&gt;girl&lt;/a&gt; from a Japanese anime). Regardless, I kind of dig the fact that the distro doesn&amp;rsquo;t have &amp;ldquo;OS&amp;rdquo; appended to it. Just keep it simple, like Nobara Project. I like it.&lt;/p&gt;
&lt;p&gt;So&amp;hellip;this article ended up being &lt;em&gt;a lot&lt;/em&gt; longer than I expected. If you&amp;rsquo;re just here for Nobara itself, you can skip to &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project-impressions/#difference-between-nobara-project-and-vanilla-fedora&#34;&gt;the appropriate section&lt;/a&gt;. The next few sections will go over vanilla Fedora and the benefits it has.&lt;/p&gt;
&lt;h1 id=&#34;stable-while-cutting-edge&#34;&gt;Stable, While Cutting-Edge&lt;/h1&gt;
&lt;p&gt;It&amp;rsquo;s nice having bleeding-software with Arch. Only problem is the software has &lt;em&gt;barely&lt;/em&gt; been tested. So while you might be getting the benefits of &lt;a href=&#34;https://linuxgamingcentral.org/posts/kernel-6.1-released/&#34;&gt;kernel 6.1&lt;/a&gt; with faster btrfs speeds, you&amp;rsquo;re also going to have &lt;a href=&#34;https://lists.archlinux.org/archives/list/arch-general@lists.archlinux.org/thread/YUTWVY6LIZDS4H63CT6N2WXHB3FYXUKA/&#34;&gt;suspend issues&lt;/a&gt;. Your version of GLIBC might have upgraded to 2.36, but now &lt;a href=&#34;https://linuxgamingcentral.org/posts/glibc-eac/&#34;&gt;certain games with EAC won&amp;rsquo;t run&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Cutting-edge versus bleeding-edge&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/impressions/CUTTING-EDGE-vs-BLEEDING-EDGE.jpg&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://constanttech.com/the-importance-of-cutting-edge-vs-bleeding-edge-technology/&#34;&gt;Constant Tech&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Even though the latter issue may have been patched later on, the problem still remains that users &lt;em&gt;will&lt;/em&gt; come across regressions from time-to-time, due to these packages being pushed out before they&amp;rsquo;re ready for prime time. So rather than having users deal with regressions, Fedora stays behind. Right now, on Nobara 37, I&amp;rsquo;m on kernel 6.0-18. Basically, the latest &lt;em&gt;stable&lt;/em&gt; kernel as of the time of writing this. And Nobara in particular already has the EAC regression fixed for GLIBC 2.36. So, the beauty of Fedora is it strikes a good balance between having the latest software, while also ensuring it&amp;rsquo;s not broken.&lt;/p&gt;
&lt;h1 id=&#34;a-more-robust-package-manager&#34;&gt;A More Robust Package Manager&lt;/h1&gt;
&lt;p&gt;When updating packages on Ubuntu-based distros, you&amp;rsquo;d typically run:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;sudo apt update
sudo apt upgrade
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;On Fedora, the DNF (Dandified YUM) package manager simplifies this to just one command:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;sudo dnf update&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Although you may need to pass the &lt;code&gt;--refresh&lt;/code&gt; flag to force the cache to refresh if you run the command twice within a three-hour period. The system will not only check for updates, but ask if you want to upgrade any of the packages if there is an update available.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;dnf update example&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/impressions/dnf_update.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;As you can see here, DNF will install six packages, upgrade 115 of them, and uninstall seven. The thing that I also like about DNF is that it forcefully makes you type in &amp;ldquo;y&amp;rdquo; if you want to proceed. By default if you press Enter without typing &amp;ldquo;y&amp;rdquo; in, the packages won&amp;rsquo;t upgrade, unlike other package managers. This makes you cognizant of what you&amp;rsquo;re doing, and makes sure that you actually &lt;em&gt;are&lt;/em&gt; ready to upgrade. This same principle applies if you&amp;rsquo;re installing a new package or uninstalling an existing one.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s another benefit of DNF: let&amp;rsquo;s say you tried to run an application through the terminal that isn&amp;rsquo;t installed on your system. Depending on the package, you&amp;rsquo;ll get a prompt asking if you want to install said application. You don&amp;rsquo;t get that on Ubuntu, or Arch for that matter. Just get a dead &amp;ldquo;package not found.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Running spectacle without it installed&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/impressions/running_spectacle_without_it_installed.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;copr---the-aur-equivalent-for-fedora&#34;&gt;COPR - The AUR Equivalent for Fedora&lt;/h1&gt;
&lt;p&gt;Some might argue, &amp;ldquo;Arch has the benefit of the AUR &amp;ndash; you can get just about any kind of package!&amp;rdquo; True that. However, Fedora essentially has an AUR equivalent: Community Projects (&lt;a href=&#34;https://copr.fedorainfracloud.org/&#34;&gt;COPR&lt;/a&gt;). For instance, if you wanted to upgrade to kernel 6.1 anyway, ignoring the suspend issues, you could add &lt;a href=&#34;https://copr.fedorainfracloud.org/coprs/g/asahi/kernel/&#34;&gt;this repo&lt;/a&gt; and install the package from it to your system.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;dnf update example&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/impressions/copr.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;COPR might not have the same amount of packages available as the AUR, but as Fedora becomes more popular, I would imagine so will the COPR getting filled with community packages. (Don&amp;rsquo;t be surprised if you see me add &lt;a href=&#34;https://linuxgamingcentral.org/tags/slippi/&#34;&gt;Slippi&lt;/a&gt; at some point.)&lt;/p&gt;
&lt;h1 id=&#34;embracing-new-technologies-before-anyone-else&#34;&gt;Embracing New Technologies Before Anyone Else&lt;/h1&gt;
&lt;p&gt;Here&amp;rsquo;s the funny thing: even though Fedora tries to be stable, it&amp;rsquo;s also the distro that tries to push new technologies forward before anyone else. For example, back in late 2020 with the release of Fedora 33, it uses &lt;strong&gt;btrfs as the default file system&lt;/strong&gt; when installing. Most distros today, including Pop!_OS, still use ext4 as the default. Now whether you prefer ext4 over btrfs or vice versa, is your preference. But btrfs &lt;em&gt;does&lt;/em&gt; have the advantage of compression. When I switched my Steam Deck&amp;rsquo;s file system over to btrfs, I saved &lt;a href=&#34;https://linuxgamingcentral.org/posts/save-disk-space-on-deck-with-steamos-btrfs/&#34;&gt;over 50 GB of space&lt;/a&gt;! So, if you want to be able to install more games on your system, btrfs is the way to go.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fedora 37 desktop&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/impressions/logo-horizontal-white.svg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Red Hat Enterprise Linux (RHEL) &amp;ndash; for which Fedora serves as the upstream source &amp;ndash; was also the one to &lt;strong&gt;embrace the first stable release of Flatpak&lt;/strong&gt; back in December 2016 along with Debian. It wouldn&amp;rsquo;t be until later on that other distros would adopt this sandboxing technology, for keeping your root files untouched. Flatpaks would become popular enough that &lt;a href=&#34;https://linuxgamingcentral.org/tags/chimeraos/&#34;&gt;ChimeraOS&lt;/a&gt; and SteamOS 3 would use it so users could still run their favorite applications while keeping the file system immutable.&lt;/p&gt;
&lt;p&gt;Finally, Fedora 33 had &lt;strong&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/pop-os-gets-zram-upgrade/&#34;&gt;ZRAM&lt;/a&gt; enabled out-of-the-box&lt;/strong&gt;, providing increased performance in games on systems with low RAM with the use of compression. Just a few days ago, Pop!_OS incorporated this. Fedora already had it for two years.&lt;/p&gt;
&lt;h1 id=&#34;fedora-keeps-things-vanilla&#34;&gt;Fedora Keeps Things Vanilla&lt;/h1&gt;
&lt;p&gt;Many distributions ship with GNOME out-of-the-box. These distributions will often modify GNOME to make it more akin to their users&amp;rsquo; taste. Fedora keeps GNOME as vanilla as possible, with little to no tweaks. Other packages like the kernel also remain largely untouched.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Fedora 37 desktop&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/impressions/fedora_37.webp&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://www.howtogeek.com/835679/whats-new-in-fedora-37/&#34;&gt;How-To Geek&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Nobara &lt;em&gt;does&lt;/em&gt; come with a few tweaks, however, which I&amp;rsquo;ll get into now.&lt;/p&gt;
&lt;h1 id=&#34;difference-between-nobara-project-and-vanilla-fedora&#34;&gt;Difference Between Nobara Project and Vanilla Fedora&lt;/h1&gt;
&lt;p&gt;Fedora itself is great, but Nobara Project takes things a step further by including non-free software, such as the NVIDIA graphics drivers &amp;ndash; which, on vanilla Fedora, can be a bit of a pain. But there&amp;rsquo;s &lt;em&gt;tons&lt;/em&gt; of other features, improvements, changes, the whole nine yards, which I&amp;rsquo;ve listed below.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Enhancements&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;patched kernel with:
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://liquorix.net/#features&#34;&gt;Zen&lt;/a&gt; patches&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://openrgb.org/&#34;&gt;OpenRGB&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.phoronix.com/review/amd-pstate-first&#34;&gt;AMD CPPC&lt;/a&gt; (optimizes Ryzen CPUs, although from the looks of it &lt;a href=&#34;https://www.reddit.com/r/Amd/comments/pbbqd0/cppc_enabled_vs_disabled/&#34;&gt;it doesn&amp;rsquo;t seem to do much better&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;AMDGPU enabled for pre-Polaris cards instead of Radeon&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Steam Deck support&lt;/strong&gt; and Windows Surface support&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/waydroid/waydroid&#34;&gt;Waydroid&lt;/a&gt; support&lt;/li&gt;
&lt;li&gt;better &lt;a href=&#34;https://gitlab.com/asus-linux/asusctl&#34;&gt;ASUS laptop support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fix for &lt;a href=&#34;https://gitlab.com/cki-project/kernel-ark/-/merge_requests/1788&#34;&gt;simpledrm&lt;/a&gt; on NVIDIA&lt;/li&gt;
&lt;li&gt;better &lt;a href=&#34;https://aur.archlinux.org/cgit/aur.git/tree/add-acs-overrides.patch?h=linux-vfio&#34;&gt;VFIO IOMMU group control&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;pre-installed applications:
&lt;ul&gt;
&lt;li&gt;Steam&lt;/li&gt;
&lt;li&gt;Lutris&lt;/li&gt;
&lt;li&gt;MangoHUD&lt;/li&gt;
&lt;li&gt;GOverlay&lt;/li&gt;
&lt;li&gt;GameScope&lt;/li&gt;
&lt;li&gt;OnlyOffice&lt;/li&gt;
&lt;li&gt;CUPS/printer drivers&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.vapoursynth.com/about/&#34;&gt;Vapoursynth&lt;/a&gt; with &lt;a href=&#34;https://bugzilla.redhat.com/show_bug.cgi?id=1835641&#34;&gt;ffms2 patch&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Wine&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/tags/protonup-qt/&#34;&gt;ProtonUp-Qt&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;GNOME:
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1154&#34;&gt;VRR support&lt;/a&gt; for Mutter, GNOME&amp;rsquo;s window manager&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://salsa.debian.org/gnome-team/mutter/-/raw/ubuntu/master/debian/patches/ubuntu/x11-Add-support-for-fractional-scaling-using-Randr.patch&#34;&gt;X11 fractional scaling&lt;/a&gt; support&lt;/li&gt;
&lt;li&gt;GNOME extension manager can &lt;a href=&#34;https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2358&#34;&gt;auto-update&lt;/a&gt; without needing the GNOME extension app&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;latest Mesa drivers and mesa-git Vulkan drivers&lt;/li&gt;
&lt;li&gt;NVIDIA drivers are automatically installed if said GPU is detected during installation&lt;/li&gt;
&lt;li&gt;you have the option of installing video codecs after installation&lt;/li&gt;
&lt;li&gt;a package is provided for easy installation of &lt;a href=&#34;https://github.com/medusalix/xone&#34;&gt;xone&lt;/a&gt; and &lt;a href=&#34;https://github.com/atar-axis/xpadneo&#34;&gt;xpadneo&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;better Nouveau Wayland support&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Plagman/gamescope&#34;&gt;GameScope&lt;/a&gt;, &lt;a href=&#34;https://github.com/benjamimgois/goverlay&#34;&gt;GOverlay&lt;/a&gt;, &lt;a href=&#34;https://github.com/flightlessmango/MangoHud&#34;&gt;MangoHUD&lt;/a&gt;, and &lt;a href=&#34;https://github.com/DadSchoorse/vkBasalt&#34;&gt;vkBasalt&lt;/a&gt; all &amp;ldquo;regularly updated&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Blender includes ffmpeg support and &lt;a href=&#34;https://www.phoronix.com/news/Blender-3.0-AMD-HIP-Ready&#34;&gt;HIP support&lt;/a&gt; for AMD GPU rendering&lt;/li&gt;
&lt;li&gt;DaVanci Resolve has &lt;a href=&#34;https://nobaraproject.org/docs/davinci-resolve/configuring-davinci-resolve-with-amd-gpus/&#34;&gt;dependencies installed&lt;/a&gt; so you will be all set after installing said application&lt;/li&gt;
&lt;li&gt;patches for OBS Studio, including a browser plugin, Vulkan/OpenGL capture, NVENC, PipeWire audio capture, and more&lt;/li&gt;
&lt;li&gt;Wine includes 32-bit/64-bit dependencies for easier Lutris and Wine gaming&lt;/li&gt;
&lt;li&gt;Discord comes with &amp;ldquo;enhancement launch options&amp;rdquo; (but the application isn&amp;rsquo;t included by default)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;League of Legends&lt;/em&gt; can be run via Flatpak with an included &lt;a href=&#34;https://github.com/flatpak/flatpak/issues/4297&#34;&gt;patch&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Nobara Project running on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/impressions/nobara_on_deck.jpeg&#34;&gt;
&lt;em&gt;Nobara running on Deck&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Changes&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Flathub and RPMFusion repos enabled by default&lt;/li&gt;
&lt;li&gt;GNOME: increased wait kill timer from five seconds to 30 &amp;ndash; useful for games that take longer than five seconds to load, such as &lt;em&gt;League of Legends&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;max parallel downloads with Fedora&amp;rsquo;s DNF package manager increased from three to six&lt;/li&gt;
&lt;li&gt;vm.max_map_count = 16777216 set by default for &lt;a href=&#34;https://robertsspaceindustries.com/star-citizen/&#34;&gt;&lt;em&gt;Star Citizen&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Nautilus, GNOME&amp;rsquo;s file manager, restores the classic type-ahead functionality, the toggle between breadcrumb and text navigation, and fixes drag n&amp;rsquo; drop functionality when extracting files&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.apparmor.net/&#34;&gt;AppArmor&lt;/a&gt; replaces &lt;a href=&#34;https://www.redhat.com/en/topics/linux/what-is-selinux&#34;&gt;SELinux&lt;/a&gt; since it&amp;rsquo;s &amp;ldquo;more user-friendly, less intrusive, and easier to write policies for&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Nautilus search&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/impressions/file_manager.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Fixes&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;patched GLIBC that &lt;a href=&#34;https://linuxgamingcentral.org/posts/glibc-eac/&#34;&gt;borked certain EAC games&lt;/a&gt; and fixes Chrome Embedded Framework (CEF) compatibility with outdated CEF versions&lt;/li&gt;
&lt;li&gt;Wine fix when creating new prefixes&lt;/li&gt;
&lt;li&gt;locked FPS fixed on &lt;a href=&#34;https://build.opensuse.org/package/view_file/home:hwsnemo:xwayland/xwayland/xwayland-vsync.diff?expand=1&#34;&gt;XWayland&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;fix for &lt;a href=&#34;https://www.gamingonlinux.com/forum/topic/2766/page=12/#r17381&#34;&gt;&lt;em&gt;Dying Light&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Wow. Quite a list, huh?&lt;/p&gt;
&lt;h1 id=&#34;editions&#34;&gt;Editions&lt;/h1&gt;
&lt;p&gt;Nobara comes in three flavors: official, GNOME, and KDE. Official is basically GNOME with a few extensions enabled to make it more akin to Windows, with a taskbar at the bottom, a launcher on the bottom-left, your favorite applications next to that, and status icons on the lower-right.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Nobara 37 official&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/version_37.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;I actually kind of dig the official flavor, a lot. See, vanilla GNOME is just &lt;em&gt;way&lt;/em&gt; too simplified for me. In contrast, while KDE has a more familiar desktop appearance, it&amp;rsquo;s much too bloated for my tastes. So the official flavor is &lt;em&gt;perfect&lt;/em&gt; for me. It&amp;rsquo;s GNOME with more sophistication, and if you&amp;rsquo;re a Windows user you&amp;rsquo;ll definitely appreciate the similar appearance.&lt;/p&gt;
&lt;p&gt;Prior to downloading any of the flavors, you will have a EULA to either agree or disagree. Obviously, if you don&amp;rsquo;t agree, you won&amp;rsquo;t be able to download the ISO.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Nobara EULA&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/impressions/eula.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;nobara-welcome&#34;&gt;Nobara Welcome&lt;/h1&gt;
&lt;p&gt;After Nobara is installed (I&amp;rsquo;d have a few screenshots showcasing the installer but sadly no VM software is working for me at the moment), you&amp;rsquo;ll be greeted with a welcome screen. Frankly, I&amp;rsquo;m turned off by any sort of pop-ups that appear on my screen when I log in &amp;ndash; but thankfully there&amp;rsquo;s a checkbox that you can tick to disable the window from appearing on future logins (you can open this back up later on under the &amp;ldquo;Accessories&amp;rdquo; menu from the launcher).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Nobara welcome screen&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/impressions/welcome.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;On this welcome screen you can:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;update your system&lt;/li&gt;
&lt;li&gt;install patented media codecs/libraries (although you may have been prompted to install this before)&lt;/li&gt;
&lt;li&gt;install the proprietary NVIDIA/AMD drivers (although you may have been prompted to install this before)&lt;/li&gt;
&lt;li&gt;install webapps&lt;/li&gt;
&lt;li&gt;install/remove Blender, Kdenlive, OBS Studio, Discord&lt;/li&gt;
&lt;li&gt;install xone/xpadneo drivers&lt;/li&gt;
&lt;li&gt;install GE-Proton&lt;/li&gt;
&lt;li&gt;launch the GNOME Software Center/KDE Discover, depending on what DE you&amp;rsquo;re using&lt;/li&gt;
&lt;li&gt;customize the look and feel of your desktop&lt;/li&gt;
&lt;li&gt;visit the &lt;a href=&#34;https://nobaraproject.org/docs/upgrade-troubleshooting/&#34;&gt;troubleshooting&lt;/a&gt; and &lt;a href=&#34;https://nobaraproject.org/docs/&#34;&gt;documentation&lt;/a&gt; sections on the official site&lt;/li&gt;
&lt;li&gt;join the &lt;a href=&#34;https://discord.gg/6y3BdzC&#34;&gt;Nobara Discord&lt;/a&gt; or the &lt;a href=&#34;https://www.reddit.com/r/NobaraProject/&#34;&gt;subreddit&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;open various links to contribute to the project&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;It&amp;rsquo;s actually kind of nice. You can do all of this with just a click of a button. No need to enter a terminal. Certainly useful for newcomers to Linux. I&amp;rsquo;m not sure if it was intentional to add &amp;ldquo;Update my system&amp;rdquo; to both the First Steps and Troubleshoot Issues tabs, but to me I dislike the duplicate option. Just pick one tab or the other.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Nobara welcome screen first steps&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/impressions/first_steps.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Another improvement I&amp;rsquo;d like to see is, say for example I install the third-party media codecs. After they&amp;rsquo;re installed, the welcome screen still says &amp;ldquo;Launch&amp;rdquo;. There should be a change in the button label to indicate that they&amp;rsquo;ve been installed. And there should also be an option to uninstall if for some reason the user changes their mind.&lt;/p&gt;
&lt;h1 id=&#34;different-software-managers&#34;&gt;Different Software Managers&lt;/h1&gt;
&lt;p&gt;A note when it comes to installing software on Nobara with a GUI &amp;ndash; you have both the Nobara Package Manager and the GNOME Software Center (or KDE Discover if you&amp;rsquo;re using Plasma). The difference I&amp;rsquo;ve seen between the two applications is I would use the Nobara Package Manager for installing native RPM packages. The GNOME Software Center is useful for installing Flatpaks. Just try not to get yourself confused between the two software managers.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Nobara package manager&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/impressions/package_manager.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;GNOME software center&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/impressions/gnome_software_center.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;impressions&#34;&gt;Impressions&lt;/h1&gt;
&lt;p&gt;I like Nobara. As a long time Arch and Pop!_OS user, it wasn&amp;rsquo;t as much of a learning curve than I thought it was going to be. It&amp;rsquo;s stable, yet still provides up-to-date software, and includes bleeding-edge Mesa Vulkan drivers. Very useful for my 6700 XT. It&amp;rsquo;s also nice to have a bunch of gaming utilities set up out-of-the-box. I didn&amp;rsquo;t need to look for and install Steam, MangoHUD, GOverlay, and ProtonUp-Qt &amp;ndash; those were all provided, saving me some time.&lt;/p&gt;
&lt;p&gt;Interestingly enough GameMode is NOT included with Nobara, but you can install it with &lt;code&gt;sudo dnf install gamemode&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;Apparently the patched kernel includes &lt;a href=&#34;https://www.phoronix.com/news/FUTEX2-2021-Still-WIP&#34;&gt;FUTUX2&lt;/a&gt;, which supposedly improves performance for games played with Proton. I haven&amp;rsquo;t really seen a difference to be honest, at least based on the naked eye. Regardless, the gaming experience has been pretty great so far. Not perfect though, as I&amp;rsquo;ll get into later.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;OBS hotkeys&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/impressions/obs_hotkeys.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;I did have an issue concerning hotkeys with OBS Studio. The only way I could get hotkeys to work is if the application is in focus. This isn&amp;rsquo;t a issue with Nobara necessarily; &lt;a href=&#34;https://www.reddit.com/r/wayland/comments/innoc5/obs_wayland_the_shortcuts_dont_work/&#34;&gt;it&amp;rsquo;s more so a problem with Wayland&lt;/a&gt;. The only solution I found for Fedora specifically was by digging up a year-old &lt;a href=&#34;https://www.reddit.com/r/Fedora/comments/omcxr7/fixing_obs_keybindings_on_wayland_on_fedora/&#34;&gt;Reddit thread&lt;/a&gt;, and even then I had to modify the commands a bit to make sure it was working on my end.&lt;/p&gt;
&lt;p&gt;Another problem is occasional game crashing with &lt;a href=&#34;https://linuxgamingcentral.org/posts/crisis-core-remake-on-deck-report/&#34;&gt;&lt;em&gt;Crisis Core&lt;/em&gt; remake&lt;/a&gt;. On Steam Deck, the game plays &lt;em&gt;perfectly&lt;/em&gt;, without any random crashing. On Nobara with my 6700 XT, however, there is random crashing from time to time, particularly when performing a Limit Break or before a cutscene triggers. There&amp;rsquo;s a variety of factors as to why this is: it could be the bleeding-edge Mesa Vulkan drivers, it could be GE-Proton, it could be the FUTEX2&amp;hellip;I&amp;rsquo;m not sure. Disabling GameMode didn&amp;rsquo;t help, and downgrading GE-Proton didn&amp;rsquo;t help either. I&amp;rsquo;d have to do some more testing to see if I can replicate the issue across other games.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m kind of curious why Nobara went with OnlyOffice as the pre-installed office suite rather than LibreOffice. I do recall &lt;a href=&#34;https://dnetc.net/manjaro-and-the-controversy-with-the-offices-suites/&#34;&gt;Manjaro getting backlash&lt;/a&gt; for including said suite with their installer some time ago. Was there any particular reason why Nobara adopted this move? Can&amp;rsquo;t say that I&amp;rsquo;m a fan of this decision.&lt;/p&gt;
&lt;h1 id=&#34;arch-only-if-i-need-to&#34;&gt;Arch? Only if I Need To&lt;/h1&gt;
&lt;p&gt;Don&amp;rsquo;t get me wrong: I still like Arch. But going forward I&amp;rsquo;m only going to use it if I &lt;em&gt;really&lt;/em&gt; need bleeding-edge software for some reason. As I said, Fedora keeps packages new, while at the same time making sure they actually don&amp;rsquo;t break on the user. The DNF package manager is more robust in my opinion, there&amp;rsquo;s the COPR for obtaining community-maintained packages, it uses btrfs by default, and ZRAM is enabled. On top of this Nobara&amp;rsquo;s spin of Fedora with the &amp;ldquo;official&amp;rdquo; desktop environment is great, it provides most of the gaming-related packages I need out-of-the-box, comes with a few gaming-oriented tweaks, and most, if not &lt;em&gt;everything&lt;/em&gt; can be done without the use of a terminal, thanks to the welcome screen.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Arch VS. Fedora meme&#34; src=&#34;https://linuxgamingcentral.org/images/nobara/impressions/arch-vs-fedora.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;I did have a few issues with hotkeys and &lt;em&gt;Crisis Core&lt;/em&gt; remake suffering from a few random crashes. The former issue is more so Wayland&amp;rsquo;s fault though. As far as the latter, I&amp;rsquo;ll need to investigate what&amp;rsquo;s causing the crash. Also not a fan of OnlyOffice being included in the installation. But Nobara Project is still &lt;em&gt;awesome&lt;/em&gt;. Thanks, Eggy!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;more robust package manager&lt;/li&gt;
&lt;li&gt;COPR allows users to install unofficial packages maintained by the community&lt;/li&gt;
&lt;li&gt;embraces new technologies before other distros&lt;/li&gt;
&lt;li&gt;cutting-edge software that has still been tested before it goes out to the public&lt;/li&gt;
&lt;li&gt;&amp;ldquo;official&amp;rdquo; Nobara flavor makes GNOME more Windows-like in appearance&lt;/li&gt;
&lt;li&gt;plenty of gaming packages provided out-of-the-box, along with many tweaks to the kernel for gaming performance boosts&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;crashing issues with &lt;em&gt;Crisis Core&lt;/em&gt; remake&lt;/li&gt;
&lt;li&gt;welcome screen could use a few improvements as far as duplicate options and letting the user know whether a certain package is installed or not&lt;/li&gt;
&lt;li&gt;OnlyOffice included with base install&lt;/li&gt;
&lt;li&gt;hotkey issues with OBS Studio (more so a Wayland issue though)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Want to give Nobara Project a shot? Head over to the &lt;a href=&#34;https://nobaraproject.org/&#34;&gt;official site&lt;/a&gt; to get started!&lt;/p&gt;
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    <item>
      <title>Open-Source NVIDIA Driver NVK Making Progress</title>
      <link>https://linuxgamingcentral.org/posts/nvk-making-progress/</link>
      <pubDate>Wed, 11 Jan 2023 17:01:12 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/nvk-making-progress/</guid>
      <description>A while back I had talked about the new NVK driver that will eventually replace NVIDIA&amp;rsquo;s Nouveau driver for Linux. We&amp;rsquo;re starting to see some slow, yet steady progress on the driver.
Mastodon user @etarsis managed to get The Talos Principle running through this open-source driver. At a slideshow, headache-inducing five frames-per-second, and at just a tiny resolution of 1,024 x 576 pixels, it&amp;rsquo;s not exactly ready for prime time just yet.</description>
      <content>&lt;p&gt;A while back I had talked about the new &lt;a href=&#34;https://linuxgamingcentral.org/posts/nvk/&#34;&gt;NVK driver&lt;/a&gt; that will eventually replace NVIDIA&amp;rsquo;s Nouveau driver for Linux. We&amp;rsquo;re starting to see some slow, yet steady progress on the driver.&lt;/p&gt;
&lt;p&gt;Mastodon user &lt;a href=&#34;https://chaos.social/@karolherbst/109666048560595911&#34;&gt;@etarsis&lt;/a&gt; managed to get &lt;a href=&#34;https://store.steampowered.com/app/257510/The_Talos_Principle/&#34;&gt;&lt;em&gt;The Talos Principle&lt;/em&gt;&lt;/a&gt; running through this open-source driver. At a slideshow, headache-inducing five frames-per-second, and at just a tiny resolution of 1,024 x 576 pixels, it&amp;rsquo;s not exactly ready for prime time just yet. Still, this is great progress. We can actually get games to run at this point, even though the framerates are poor. It will be &lt;em&gt;awesome&lt;/em&gt; to finally have an open-source alternative to the proprietary NVIDIA drivers once this becomes more mature.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: @etarsus&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Pop!_OS Enables ZRAM, Increasing Available RAM and Improving Game Performance</title>
      <link>https://linuxgamingcentral.org/posts/pop-os-gets-zram-upgrade/</link>
      <pubDate>Wed, 11 Jan 2023 02:54:27 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/pop-os-gets-zram-upgrade/</guid>
      <description>System76&amp;rsquo;s Pop!_OS distribution now enables ZRAM. This is thanks to Pop!_OS developer Michael Murphy. Per the Tweet from the official Pop!_OS account, this will increase &amp;ldquo;the amount of free memory your system has available.&amp;rdquo; Supposedly this adds &amp;ldquo;increased FPS in games, or faster simulations and compiler runs,&amp;rdquo; especially on systems with a low amount of RAM. Someone on the pull request commented that on a PC with 8 GB RAM, the result of ZRAM enablement was &amp;ldquo;a solid boost from sometimes 80 FPS to 120 FPS (my refresh rate) and other times from 80 FPS to 90 FPS.</description>
      <content>&lt;p&gt;System76&amp;rsquo;s Pop!_OS distribution now enables &lt;a href=&#34;https://en.wikipedia.org/wiki/Zram&#34;&gt;ZRAM&lt;/a&gt;. This is thanks to Pop!_OS developer &lt;a href=&#34;https://github.com/mmstick&#34;&gt;Michael Murphy&lt;/a&gt;. Per the &lt;a href=&#34;https://twitter.com/pop_os_official/status/1612591582330621952&#34;&gt;Tweet&lt;/a&gt; from the official Pop!_OS account, this will increase &amp;ldquo;the amount of free memory your system has available.&amp;rdquo; Supposedly this adds &amp;ldquo;increased FPS in games, or faster simulations and compiler runs,&amp;rdquo; especially on systems with a low amount of RAM. Someone on the &lt;a href=&#34;https://github.com/pop-os/default-settings/pull/163&#34;&gt;pull request&lt;/a&gt; commented that on a PC with 8 GB RAM, the result of ZRAM enablement was &amp;ldquo;a solid boost from sometimes 80 FPS to 120 FPS (my refresh rate) and other times from 80 FPS to 90 FPS.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Another commenter noted this:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I tested on RAM configurations between 4GB and 64GB&amp;hellip;the most extreme case of this making a difference was a 10-year-old ThinkPad with 8GB of RAM. I was able to play &lt;em&gt;Control&lt;/em&gt; for a while at around 30 FPS. It did still crash, but it was working for a bit. Without this PR it showed around 11 FPS as it loaded the menu and then crashed.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;You can see more details from the &lt;a href=&#34;https://github.com/pop-os/default-settings/pull/163&#34;&gt;pull request&lt;/a&gt;, which has now been merged with Pop!_OS.&lt;/p&gt;
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    <item>
      <title>Donation Page Now Live</title>
      <link>https://linuxgamingcentral.org/posts/donation-page-now-live/</link>
      <pubDate>Mon, 09 Jan 2023 06:13:24 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/donation-page-now-live/</guid>
      <description>The title says it all. You can support me in one of three ways:
Patreon Liberapay Ko-Fi I did try looking into Flattr as an additional payment method, but since it&amp;rsquo;s for businesses I needed a business number, which I don&amp;rsquo;t have.
Patreon and Ko-Fi supporters get access to a private Discord channel. Of course, I&amp;rsquo;m open to any other suggestions as far as perks go. Ko-Fi donors also have the choice of choosing a one-time donation or a recurring monthly billing cycle.</description>
      <content>&lt;p&gt;The title says it all. You can support me in one of three ways:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://patreon.com/user?u=71100710&#34;&gt;Patreon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://liberapay.com/linuxgamingcentral/&#34;&gt;Liberapay&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://ko-fi.com/linuxgamingcentral&#34;&gt;Ko-Fi&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I did try looking into &lt;a href=&#34;https://flattr.com/&#34;&gt;Flattr&lt;/a&gt; as an additional payment method, but since it&amp;rsquo;s for businesses I needed a business number, which I don&amp;rsquo;t have.&lt;/p&gt;
&lt;p&gt;Patreon and Ko-Fi supporters get access to a private Discord channel. Of course, I&amp;rsquo;m open to any other suggestions as far as perks go. Ko-Fi donors also have the choice of choosing a one-time donation or a recurring monthly billing cycle. Please note that if you choose to donate via Liberapay, I will know who you are, as I have anonymity disabled. Why? Because I want to send you a personal thank you if you choose to donate. (I can reverse this decision though if there is enough demand for it.)&lt;/p&gt;
&lt;p&gt;Just to give you an idea of the costs involved with keeping LGC around, here&amp;rsquo;s a breakdown.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m using my own server on my home network, and hosting the site with open-source software. The only &amp;ldquo;cost&amp;rdquo; there is the slight increase in the electricity bill, keeping the server on 24/7.&lt;/p&gt;
&lt;p&gt;Keeping the linuxgamingcentral.org domain name is &lt;strong&gt;$20/year.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The linuxgamingcentral(at)pm(dot)me email address is powered by &lt;a href=&#34;https://proton.me/mail&#34;&gt;ProtonMail&lt;/a&gt;. This is roughly &lt;strong&gt;$40/year&lt;/strong&gt; with the Mail Plus subscription plan.&lt;/p&gt;
&lt;p&gt;Plausible Analytics is currently &lt;strong&gt;$200/year&lt;/strong&gt;. If I ever get more than 100k monthly pageviews, I will have to upgrade my subscription, which would tack on another $100/year. Yes, this is rather expensive, but I chose to go with Plausible rather than Google Analytics, for reasons that &lt;a href=&#34;https://linuxgamingcentral.org/posts/plausible_analytics_added/&#34;&gt;I&amp;rsquo;ve stated&lt;/a&gt; way back in March. Basically, it&amp;rsquo;s for your privacy. Even though Google Analytics might be &amp;ldquo;free&amp;rdquo; in a sense, it would collect &lt;em&gt;a lot&lt;/em&gt; more data than just what you&amp;rsquo;re clicking on&amp;hellip;&lt;em&gt;you&lt;/em&gt; would become the product.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Plausible Analytics&#34; src=&#34;https://linuxgamingcentral.org/images/lgc/plausible.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Altogether, it&amp;rsquo;s $260/year for the base costs.&lt;/strong&gt; This does &lt;em&gt;not&lt;/em&gt; include the games or hardware that I pay for for review (unless the article states otherwise), nor does it cover my contributions to content creators and FOSS projects. It also doesn&amp;rsquo;t cover the voluntary time and effort that I put forth in making sure the site is consistently getting updated with new posts and information to read. This is just the primary meat and potatoes to keep LGC around. It&amp;rsquo;s really the Plausible Analytics that are taking the bulk of that bill.&lt;/p&gt;
&lt;p&gt;Now, I know for a fact I would &lt;em&gt;never&lt;/em&gt; get enough patrons to cover this. Nevertheless, if you do decide to support me, even if it&amp;rsquo;s as little as $1/month, the fact that you&amp;rsquo;re donating means more to me than your money. It means that you appreciate all the work I do to keep you up-to-date on everything going on in the Linux gaming and Steam Deck world.&lt;/p&gt;
&lt;p&gt;I have put a &lt;a href=&#34;https://linuxgamingcentral.org/support-lgc/&#34;&gt;link&lt;/a&gt; in the navigation bar. As I&amp;rsquo;ve said before, my goal will be to keep donation reminders or links as least obtrusive and annoying as possible. Believe me, I know the feeling when I visit certain websites and the Patreon link is all over my face. It doesn&amp;rsquo;t help that not just one website does that, but &lt;em&gt;multiple&lt;/em&gt; websites do. Every six months or so I&amp;rsquo;ll have a dedicated post &amp;ndash; or perhaps a Toot on Mastodon &amp;ndash; reminding readers that keeping LGC around does not come free, and that will be it. There won&amp;rsquo;t be a &amp;ldquo;Support me&amp;rdquo; link anywhere on an article, be it at the beginning, somewhere in the middle, or the end. Just the link in the navigation bar and that&amp;rsquo;s it. I hope that&amp;rsquo;s fair to everyone.&lt;/p&gt;
&lt;p&gt;Even if you choose not to donate, you can still give me support in other ways. For example, if you find an article that you like, sharing it on social media, YouTube, Discord, etc. helps me out a lot, especially if you have a large amount of followers. I need all the traffic that I can get, and sometimes I get tired of spamming my own posts (I wouldn&amp;rsquo;t be surprised if I&amp;rsquo;ve annoyed a few users over on &lt;a href=&#34;https://reddit.com/r/linux_gaming&#34;&gt;r/linux_gaming&lt;/a&gt; for self-promoting my posts either).&lt;/p&gt;
&lt;p&gt;Once again, thank you for the support.&lt;/p&gt;
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      <title>Transferring Games Between Your PC and Deck Will Soon Be A Lot Easier</title>
      <link>https://linuxgamingcentral.org/posts/steam-p2p-coming-soon/</link>
      <pubDate>Mon, 09 Jan 2023 05:05:13 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-p2p-coming-soon/</guid>
      <description>Steam data miner and SteamDB founder Pavel Djundik discovered way back in October peer-to-peer Steam downloads on the local area network.
Image credit: @thexpaw
Then, just this past Friday, Pavel found a string in the last Steam update:
This feature allows your PC to transfer game files to and from other PCs or Steam Decks on your local network, reducing your Internet traffic while downloading or updating a game.
According to his Tweet, this &amp;ldquo;can limit to own devices, friends, or any user.</description>
      <content>&lt;p&gt;Steam data miner and &lt;a href=&#34;https://steamdb.info/&#34;&gt;SteamDB&lt;/a&gt; founder Pavel Djundik discovered way back in October &lt;a href=&#34;https://twitter.com/thexpaw/status/1585700178480271378&#34;&gt;peer-to-peer Steam downloads&lt;/a&gt; on the local area network.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam P2P code&#34; src=&#34;https://linuxgamingcentral.org/images/steam/local_p2p/code.jpeg&#34;&gt;
&lt;em&gt;Image credit: @thexpaw&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Then, just this past Friday, Pavel found a &lt;a href=&#34;https://twitter.com/thexpaw/status/1611285970325839872&#34;&gt;string&lt;/a&gt; in the last Steam update:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;This feature allows your PC to transfer game files to and from other PCs or Steam Decks on your local network, reducing your Internet traffic while downloading or updating a game.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;According to his Tweet, this &amp;ldquo;can limit to own devices, friends, or any user.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;To confirm this, &lt;a href=&#34;https://twitter.com/RafaCavalm/status/1611328202550710276&#34;&gt;@RafaCavalm&lt;/a&gt; shared a screenshot of this option. It looks like there will be a dropdown menu available in Steam Settings -&amp;gt; Downloads. Available options will be:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Off - don&amp;rsquo;t allow any transfer&lt;/li&gt;
&lt;li&gt;Allow transfers to/from my own devices&lt;/li&gt;
&lt;li&gt;Allow transfers to/from my Steam Friends&lt;/li&gt;
&lt;li&gt;Allow transfers to/from any user&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Steam P2P options&#34; src=&#34;https://linuxgamingcentral.org/images/steam/local_p2p/options.png&#34;&gt;
&lt;em&gt;Image credit: @RafaCavalm&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;This is going to be very convenient. As someone who is constantly switching between desktop and the Deck, this will eliminate a lot of hassle having to install the same game across two different platforms. You could have the games downloaded on desktop, then quickly transfer these games locally via P2P to your Deck, or vice versa. This will also preserve bandwidth on your WAN.&lt;/p&gt;
&lt;p&gt;Although, a question that comes up is, say for example I have 750 GB worth of games installed on my desktop. Then I wanted to transfer those games to my 512 GB Deck. How exactly is that going to work? Will there be an option to transfer only specific games at that point? Will there be built-in error handling to prevent the Deck from getting overloaded with too much space? Will be interesting to see.&lt;/p&gt;
&lt;p&gt;Since Pavel had discovered &lt;a href=&#34;https://linuxgamingcentral.org/posts/qr-code-sign-in-could-be-coming-to-deck/&#34;&gt;QR code login functionality&lt;/a&gt; prior to it actually becoming a reality later on, I certainly have reason to believe that this will be coming. It&amp;rsquo;s now just a matter of &lt;em&gt;when&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: @RafaCavalm&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Vanilla OS - Containerize Your System Like Nobody&#39;s Business</title>
      <link>https://linuxgamingcentral.org/posts/vanilla-os/</link>
      <pubDate>Sun, 08 Jan 2023 13:21:19 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/vanilla-os/</guid>
      <description>Vanilla OS, per the description on the official website, is &amp;ldquo;an Ubuntu Linux-based Point Release distribution that receives updates at the right time, neither before nor after, without sacrificing security and functionality.&amp;rdquo; It&amp;rsquo;s &amp;ldquo;your faithful colleague by day&amp;rdquo; and &amp;ldquo;your teammate by night.&amp;rdquo; The developer, Mirko Brombin, is also the developer of the Bottles application.
It uses GNOME as the desktop environment &amp;ndash; &amp;ldquo;a stock, clean version with as few changes as possible&amp;rdquo; &amp;ndash; and as far as the gaming aspect is concerned, you don&amp;rsquo;t need to worry &amp;ldquo;about setting up your devices.</description>
      <content>&lt;p&gt;Vanilla OS, per the description on the &lt;a href=&#34;https://vanillaos.org/&#34;&gt;official website&lt;/a&gt;, is &amp;ldquo;an Ubuntu Linux-based Point Release distribution that receives updates at the right time, neither before nor after, without sacrificing security and functionality.&amp;rdquo; It&amp;rsquo;s &amp;ldquo;your faithful colleague by day&amp;rdquo; and &amp;ldquo;your teammate by night.&amp;rdquo; The developer, &lt;a href=&#34;https://github.com/mirkobrombin/&#34;&gt;Mirko Brombin&lt;/a&gt;, is also the developer of the &lt;a href=&#34;https://linuxgamingcentral.org/tags/bottles&#34;&gt;Bottles&lt;/a&gt; application.&lt;/p&gt;
&lt;p&gt;It uses GNOME as the desktop environment &amp;ndash; &amp;ldquo;a stock, clean version with as few changes as possible&amp;rdquo; &amp;ndash; and as far as the gaming aspect is concerned, you don&amp;rsquo;t need to worry &amp;ldquo;about setting up your devices.&amp;rdquo; Vanilla OS uses the latest stable kernel, and includes an integrated driver manager.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Vanilla OS desktop&#34; src=&#34;https://linuxgamingcentral.org/images/vanilla_os/vanilla-os-gnome.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;You have the ability to choose which package format to use when installing software, be it Snap, Flatpak, or AppImage, and the distro &amp;ldquo;will take care of the rest.&amp;rdquo; You can also install packages via apx, the distro&amp;rsquo;s unique package manager. Per the description on the &lt;a href=&#34;https://vanillaos.org/2022/12/29/vanilla-os-22-10-kinetic.html&#34;&gt;blog post&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Apx introduces a whole new paradigm in package management. The idea is to use your system only as a box for storing your files, leaving it clean of packages and limiting the risk of breaking due to incompatible, poorly constructed or conflicting packages.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The really neat thing about this is not only can it install Ubuntu-based packages, but it can also install Arch and Fedora packages by passing the appropriate flag!&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s also their ABRoot technology system, where if making a change to the system fails, it won&amp;rsquo;t apply said change:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Let’s say you want to install a new package. ABRoot will check which partition is the present root partition (i.e A), then it will mount an overlay on top of it and perform the transaction. If the transaction succeeds, the overlay will be merged with the future root partition (i.e B). On your next boot, the system will automatically switch to the new root partition (B). In case of failure, the overlay will be discarded and the system will boot normally, without any changes to either partition.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Similar to how SteamOS works, core parts of Vanilla OS are immutable, preventing &amp;ldquo;unwanted changes and corruption from third-party applications or a faulty update.&amp;rdquo; Components are only updated via &amp;ldquo;controlled and atomic transactions,&amp;rdquo; which is in reference to ABRoot. These transactions are not applied if they fail. The &lt;code&gt;$HOME&lt;/code&gt; directory, however, is writable.&lt;/p&gt;
&lt;p&gt;But the features don&amp;rsquo;t end there. Vanilla System Operator (VSO) will occasionally check for updates. If the system isn&amp;rsquo;t under heavy use, and the battery isn&amp;rsquo;t low, the updates will be downloaded and installed in the background. These updates will then be applied on the next reboot. This was designed &amp;ldquo;to take away an annoying task from the user, who simply wants to do their own thing.&amp;rdquo; Finally, Vanilla OS has its own unique installer &amp;ldquo;to provide a user experience built for you.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Vanilla System Operator&#34; src=&#34;https://linuxgamingcentral.org/images/vanilla_os/vanilla-os-updates.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Not too long ago, the Vanilla OS team &lt;a href=&#34;https://vanillaos.org/2022/12/29/vanilla-os-22-10-kinetic.html&#34;&gt;released their first stable ISO&lt;/a&gt; to the public, based on Ubuntu 22.10 with GNOME 43.&lt;/p&gt;
&lt;p&gt;The immutability aspect, combined with the fact that I can install packages from three different distributions on one distro, makes this something I&amp;rsquo;m certainly going to try. I will do so after I write my impressions with &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-37/&#34;&gt;Nobara Project&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Source code is available on &lt;a href=&#34;https://github.com/Vanilla-OS&#34;&gt;GitHub&lt;/a&gt;. Documentation is available &lt;a href=&#34;https://documentation.vanillaos.org/&#34;&gt;here&lt;/a&gt;. DistroTube has a &lt;a href=&#34;https://www.youtube.com/watch?v=yajUbh0H6-s&#34;&gt;video&lt;/a&gt; briefly going over the installation and basic use of the distro if you&amp;rsquo;d like to check it out.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;All images used in this article are credit of the Vanilla OS team.&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Nobara Project 37 Adds GameScope HDR Patches, Upgrades GLIBC While Retaining EAC Fixes</title>
      <link>https://linuxgamingcentral.org/posts/nobara-37/</link>
      <pubDate>Sun, 08 Jan 2023 11:25:40 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/nobara-37/</guid>
      <description>Fedora fork Nobara Project kicks off the new year by releasing version 37. Packages have been rebased on top of Fedora 37. Nobara 37 is mostly concerned with package updates:
kernel updated to 6.0.16, all previous patches included, gamescope HDR patches added glibc updated to 2.36 (still includes all previous fixes) gamescope updated to latest git mangohud updated to 0.6.8 goverlay updated to 0.9.1 &amp;ndash; this contains a fix for the &amp;ldquo;interface scaling problem&amp;rdquo; on HiDPI displays blender updated to 3.</description>
      <content>&lt;p&gt;Fedora fork &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project/&#34;&gt;Nobara Project&lt;/a&gt; kicks off the new year by releasing version 37. Packages have been rebased on top of &lt;a href=&#34;https://fedoramagazine.org/announcing-fedora-37/&#34;&gt;Fedora 37&lt;/a&gt;. Nobara 37 is mostly concerned with package updates:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;kernel updated to &lt;a href=&#34;https://lwn.net/Articles/918807/&#34;&gt;6.0.16&lt;/a&gt;, all previous patches included, gamescope HDR patches added&lt;/li&gt;
&lt;li&gt;glibc updated to &lt;a href=&#34;https://sourceware.org/pipermail/libc-alpha/2022-August/141193.html&#34;&gt;2.36&lt;/a&gt; (still includes all previous fixes)&lt;/li&gt;
&lt;li&gt;gamescope updated to latest git&lt;/li&gt;
&lt;li&gt;mangohud updated to &lt;a href=&#34;https://github.com/flightlessmango/MangoHud/releases/tag/v0.6.8&#34;&gt;0.6.8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;goverlay updated to &lt;a href=&#34;https://github.com/benjamimgois/goverlay/releases/tag/0.9.1&#34;&gt;0.9.1&lt;/a&gt; &amp;ndash; this contains a fix for the &amp;ldquo;interface scaling problem&amp;rdquo; on HiDPI displays&lt;/li&gt;
&lt;li&gt;blender updated to &lt;a href=&#34;https://www.blender.org/download/releases/3-4/&#34;&gt;3.4.1&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;rocm opencl/HIP packages updated to &lt;a href=&#34;https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime/releases/tag/rocm-5.4.1&#34;&gt;5.4.1&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;steamtinkerlaunch updated to &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamtinkerlaunch-v12/&#34;&gt;12.0&lt;/a&gt; and re-added to baseos&lt;/li&gt;
&lt;li&gt;vkbasalt updated to &lt;a href=&#34;https://github.com/DadSchoorse/vkBasalt/releases/tag/v0.3.2.8&#34;&gt;0.3.2.8&lt;/a&gt; &amp;ndash; this fixes a regression with multiple effects enabled&lt;/li&gt;
&lt;li&gt;supergfxctl updated to &lt;a href=&#34;https://gitlab.com/asus-linux/supergfxctl/-/releases/5.0.1&#34;&gt;5.0.1&lt;/a&gt; (removes broken/invalid “dedicated” mode)&lt;/li&gt;
&lt;li&gt;asusctl updated to &lt;a href=&#34;https://gitlab.com/asus-linux/asusctl/-/releases/4.5.8&#34;&gt;4.5.8&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;auto-cpufreq updated to &lt;a href=&#34;https://github.com/AdnanHodzic/auto-cpufreq/releases/tag/v1.9.7&#34;&gt;1.9.7&lt;/a&gt; and fixed issue with it not auto-enabling by default after install &amp;ndash; auto-cpufreq is an automatic CPU speed and power optimizer for laptops&lt;/li&gt;
&lt;li&gt;linux-firmware updated to &lt;a href=&#34;https://git.kernel.org/pub/scm/linux/kernel/git/firmware/linux-firmware.git/&#34;&gt;2022-12-14&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;lutris updated to &lt;a href=&#34;https://github.com/lutris/lutris/releases/tag/v0.5.11&#34;&gt;0.5.11&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;protonup-qt updated to &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/releases/tag/v2.7.6&#34;&gt;2.7.6&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;llvm updated to &lt;a href=&#34;https://releases.llvm.org/15.0.0/docs/ReleaseNotes.html&#34;&gt;15&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;mesa updated to &lt;a href=&#34;https://docs.mesa3d.org/relnotes/22.3.2.html&#34;&gt;22.3.2&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;mesa-vulkan-drivers (git) updated to 2022-12-26&lt;/li&gt;
&lt;li&gt;wine-staging updated to &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.0-rc2/&#34;&gt;8.0-rc2&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;nvidia drivers updated to &lt;a href=&#34;https://www.nvidia.com/download/driverResults.aspx/198284/en-us/&#34;&gt;525.78.01&lt;/a&gt; &amp;ndash; adds support for the 4070 Ti&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Other changes include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;apparmor dnsmasq profile updated to allow waydroid &amp;ndash; &lt;a href=&#34;https://waydro.id/&#34;&gt;Waydroid&lt;/a&gt; allows Wayland users to run Android&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://pypi.org/project/rivalcfg/&#34;&gt;python-rivalcfg&lt;/a&gt; (for steelseries accessories) added to baseos&lt;/li&gt;
&lt;li&gt;firefox builds moved from appstream to baseos&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Interestingly enough some packages aren&amp;rsquo;t fully up-to-date &amp;ndash; for instance, ProtonUp-Qt is not using version &lt;a href=&#34;https://linuxgamingcentral.org/posts/protonup-qt-2.7.7/&#34;&gt;2.7.7&lt;/a&gt;, and Lutris is not using version &lt;a href=&#34;https://github.com/lutris/lutris/releases/tag/v0.5.12&#34;&gt;0.5.12&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Important to note is that even though GLIBC got upgraded to 2.36, it contains the backport that allows certain games with EAC to run, like &lt;em&gt;Divine Knockout&lt;/em&gt; (see my &lt;a href=&#34;https://linuxgamingcentral.org/posts/glibc-eac/&#34;&gt;GLIBC-EAC post&lt;/a&gt; for more info).&lt;/p&gt;
&lt;p&gt;Full changelog is available on the &lt;a href=&#34;https://nobaraproject.org/2023/01/06/jan-7-2023/&#34;&gt;official website&lt;/a&gt;. I&amp;rsquo;ve been using Nobara Project personally for the past two or three weeks&amp;hellip;and I&amp;rsquo;ve been impressed so far! Expect an impressions article soon.&lt;/p&gt;
</content>
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    <item>
      <title>Weekly News Recap (HDR on Deck, RTX 4070 Ti, Ray Tracing on AMD)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-december-31-january-6/</link>
      <pubDate>Sun, 08 Jan 2023 07:06:32 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-december-31-january-6/</guid>
      <description>Steam Deck Thursday&amp;rsquo;s Deck client update fixes reboot loop on broken Steam install, controller settings for non-Steam games can now be modified News looks like we&amp;rsquo;re finally starting to see initial support for HDR on desktop and Deck. Red Hat is putting together a hackfest to accelerate the development NVIDIA launches the rebranded RTX 4070 Ti &amp;ldquo;exciting times&amp;rdquo; for Vulkan video ray tracing for AMD is getting closer Fraymakers launches in Steam early access on the 18th RPCS3 (PS3 emulator) &amp;ndash; &amp;ldquo;every PS3 game at the very least boots and shows image output&amp;rdquo; Mesa 23 will get reduced CPU overhead on RADV Software Updates Proton Experimental 01.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Thursday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-05-2023/&#34;&gt;Deck client update&lt;/a&gt; fixes reboot loop on broken Steam install, controller settings for non-Steam games can now be modified&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;news&#34;&gt;News&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;looks like we&amp;rsquo;re finally starting to see &lt;a href=&#34;https://twitter.com/Plagman2/status/1610200412854046720&#34;&gt;initial support for HDR&lt;/a&gt; on desktop and &lt;a href=&#34;https://twitter.com/Plagman2/status/1611149273894387715&#34;&gt;Deck&lt;/a&gt;. Red Hat is putting together a &lt;a href=&#34;https://wiki.gnome.org/Hackfests/ShellDisplayNext2023&#34;&gt;hackfest&lt;/a&gt; to accelerate the development&lt;/li&gt;
&lt;li&gt;NVIDIA launches the &lt;a href=&#34;https://www.nvidia.com/en-gb/geforce/graphics-cards/40-series/rtx-4070ti/&#34;&gt;rebranded RTX 4070 Ti&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&amp;ldquo;exciting times&amp;rdquo; for &lt;a href=&#34;https://themaister.net/blog/2023/01/05/vulkan-video-shenanigans-ffmpeg-radv-integration-experiments/&#34;&gt;Vulkan video&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;ray tracing for AMD is getting &lt;a href=&#34;https://www.gamingonlinux.com/2023/01/amd-ray-tracing-on-linux-gets-closer-with-mesa-enabling-specific-games/&#34;&gt;closer&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Fraymakers&lt;/em&gt; launches in Steam early access &lt;a href=&#34;https://linuxgamingcentral.org/posts/fraymakers-launches-january-18/&#34;&gt;on the 18th&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;RPCS3 (PS3 emulator) &amp;ndash; &lt;a href=&#34;https://twitter.com/rpcs3/status/1607123433506177025&#34;&gt;&amp;ldquo;every PS3 game at the very least boots and shows image output&amp;rdquo;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Mesa 23 will get &lt;a href=&#34;https://www.phoronix.com/news/RADV-Lower-Overhead-Draw&#34;&gt;reduced CPU overhead on RADV&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-1-06-2023/&#34;&gt;01.06.2023&lt;/a&gt; adds compatibility to &lt;em&gt;Gungrave G.O.R.E&lt;/em&gt;, fixes Alt+Tab issues on GNOME 43 and later&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-next-7.0-6/&#34;&gt;7.0-6&lt;/a&gt; now available in Proton Next&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.0-rc3/&#34;&gt;8.0-rc3&lt;/a&gt; fixes 28 bugs&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NVIDIA driver&lt;/strong&gt; &lt;a href=&#34;https://www.nvidia.co.uk/download/driverResults.aspx/198295/en-uk&#34;&gt;525.78.01&lt;/a&gt; adds a few fixes while adding support for the 4070 Ti&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I went over my &lt;a href=&#34;https://linuxgamingcentral.org/posts/my-top-games-of-2022/&#34;&gt;top games of 2022&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Pierre-Loup Griffais&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Wine 8.0-RC3 Fixes 28 Bugs, Including Bloodstained: Ritual of the Night and Overwatch</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.0-rc3/</link>
      <pubDate>Sun, 08 Jan 2023 06:38:30 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.0-rc3/</guid>
      <description>Wine 8.0-rc3 is now up. A total of 28 bugs were fixed. Gaming-related fixes include:
AirBuccaneers hangs on exit Bloodstained: Ritual of the Night freeze at whitescreen Can&amp;rsquo;t aim in Overwatch after alt-tabbing World of Warcraft Classic: Mouse movement can block keydown events from registering Call of Cthulhu: Dark Corners of the Earth crashes after start winegstreamer &amp;ldquo;flush&amp;rdquo; removal breaks radio in Fallout 3 Max Payne: mouse scroll behaves erratically Bully: Scholarship Edition hangs on loading screen and doesn&amp;rsquo;t play intros Sacred Gold (GOG): missing audio in .</description>
      <content>&lt;p&gt;Wine 8.0-rc3 is now up. A total of 28 bugs were fixed. Gaming-related fixes include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;AirBuccaneers&lt;/em&gt; hangs on exit&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Bloodstained: Ritual of the Night&lt;/em&gt; freeze at whitescreen&lt;/li&gt;
&lt;li&gt;Can&amp;rsquo;t aim in &lt;em&gt;Overwatch&lt;/em&gt; after alt-tabbing&lt;/li&gt;
&lt;li&gt;&lt;em&gt;World of Warcraft Classic&lt;/em&gt;: Mouse movement can block keydown events from registering&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Call of Cthulhu: Dark Corners of the Earth&lt;/em&gt; crashes after start&lt;/li&gt;
&lt;li&gt;winegstreamer &amp;ldquo;flush&amp;rdquo; removal breaks radio in &lt;em&gt;Fallout 3&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Max Payne&lt;/em&gt;: mouse scroll behaves erratically&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Bully: Scholarship Edition&lt;/em&gt; hangs on loading screen and doesn&amp;rsquo;t play intros&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Sacred Gold&lt;/em&gt; (GOG): missing audio in .wmv videos&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Rayman 3&lt;/em&gt;: glitched graphics (black textures)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Need for Speed: Payback&lt;/em&gt; crashes on launch with OpenGL renderer&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Tsui no Stella = Stella of the End&lt;/em&gt;: doesn&amp;rsquo;t launch anymore (GL_INVALID_OPERATION)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;20XX&lt;/em&gt;: invisible character&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Agarest 1&lt;/em&gt; stopped showing Videos after implementing ASF Reader filter&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Other fixes &amp;ndash; including Adobe Digitial Edition and regedit &amp;ndash; can be found in the &lt;a href=&#34;https://www.winehq.org//announce/8.0-rc3&#34;&gt;official patch notes&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Ubisoft&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Proton 7.0-6 Now Available as Proton Next, Fixes Video Playback with Chronos: Before the Ashes, Improves Video Playback with OUTRIDERS and ToGather:Island</title>
      <link>https://linuxgamingcentral.org/posts/proton-next-7.0-6/</link>
      <pubDate>Sun, 08 Jan 2023 04:20:58 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-next-7.0-6/</guid>
      <description>The day Proton Experimental got updated, was also the day Proton 7.0-6 graduated from release candidate to Proton Next.
The changes are almost exactly the same as the release candidate. As a reminder, playable titles include:
Gotham Knights UNCHARTED: Legacy of Thieves Collection Wargame: Red Dragon Heroes of the Dark Super Arcade Racing Crazy Machines 3 NinNinDays2 雀姬 (Mahjong ladies) Bug fixes are as follows:
fix Microsoft Flight Simulator: crashing during longer flights not displaying live traffic not starting after a recent game update crashing when starting next to big cities fix being unable to log in to Xbox Live from Main Menu in As Dusk Falls fix Septerra Core hanging on redistributables installation fix Super House of Dead Ninjas, Enemy Mind, and Out There Somewhere frame hitching every few seconds fix on-screen keyboard popping up every time when starting A Plague Tale: Requiem on the Steam Deck fix Zeepkist freezing when using controller fix Overcooked!</description>
      <content>&lt;p&gt;The day &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-1-06-2023/&#34;&gt;Proton Experimental&lt;/a&gt; got updated, was also the day Proton 7.0-6 graduated from &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-7.0-6-rc/&#34;&gt;release candidate&lt;/a&gt; to Proton Next.&lt;/p&gt;
&lt;p&gt;The changes are almost exactly the same as the release candidate. As a reminder, playable titles include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1496790/Gotham_Knights/&#34;&gt;&lt;em&gt;Gotham Knights&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1659420/UNCHARTED_Legacy_of_Thieves_Collection/&#34;&gt;&lt;em&gt;UNCHARTED: Legacy of Thieves Collection&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/251060/Wargame_Red_Dragon/&#34;&gt;&lt;em&gt;Wargame: Red Dragon&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1851330/Heroes_Of_The_Dark/&#34;&gt;&lt;em&gt;Heroes of the Dark&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1103770/Super_Arcade_Racing/&#34;&gt;&lt;em&gt;Super Arcade Racing&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/351920/Crazy_Machines_3/&#34;&gt;&lt;em&gt;Crazy Machines 3&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1698030/NinNinDays2/&#34;&gt;&lt;em&gt;NinNinDays2&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1084520/_/&#34;&gt;&lt;em&gt;雀姬 (Mahjong ladies)&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Bug fixes are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fix &lt;em&gt;Microsoft Flight Simulator&lt;/em&gt;:
&lt;ul&gt;
&lt;li&gt;crashing during longer flights&lt;/li&gt;
&lt;li&gt;not displaying live traffic&lt;/li&gt;
&lt;li&gt;not starting after a recent game update&lt;/li&gt;
&lt;li&gt;crashing when starting next to big cities&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;fix being unable to log in to Xbox Live from Main Menu in &lt;em&gt;As Dusk Falls&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Septerra Core&lt;/em&gt; hanging on redistributables installation&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Super House of Dead Ninjas&lt;/em&gt;, &lt;em&gt;Enemy Mind&lt;/em&gt;, and &lt;em&gt;Out There Somewhere&lt;/em&gt; frame hitching every few seconds&lt;/li&gt;
&lt;li&gt;fix on-screen keyboard popping up every time when starting &lt;em&gt;A Plague Tale: Requiem&lt;/em&gt; on the Steam Deck&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Zeepkist&lt;/em&gt; freezing when using controller&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Overcooked! All You Can Eat&lt;/em&gt; being unable to add a second controller-using player&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Quake III: Arena&lt;/em&gt; and &lt;em&gt;Quake III: Team Arena&lt;/em&gt; displaying weird texture over the menu&lt;/li&gt;
&lt;li&gt;fix the new EA launcher displaying a blank window&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Marvel Snap&lt;/em&gt; not being able connect to online services&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Sackboy: A Big Adventure&lt;/em&gt; failing to start the first time it&amp;rsquo;s launched&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Spyro Reignited Trilogy&lt;/em&gt; playing intro video in a wrong language&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Jurassic World Evolution 2&lt;/em&gt; bad performance with recent Proton versions&lt;/li&gt;
&lt;li&gt;fix multiple monitor support in &lt;em&gt;Project Cars 2&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;fix Korean not being rendered correctly in &lt;em&gt;Romance of the Three Kingdoms XIII&lt;/em&gt; launcher&lt;/li&gt;
&lt;li&gt;fix multiple languages not rendering correctly in &lt;em&gt;Sins of a Solar Empire: Rebellion&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Lost Lands: Dark Overlord&lt;/em&gt;, &lt;em&gt;Lost Lands: Dark Lord&lt;/em&gt;, &lt;em&gt;Lost Lands: Redemption&lt;/em&gt;, and &lt;em&gt;Haunted Hotel: Silent Waters Collector&amp;rsquo;s Edition&lt;/em&gt; crashing when trying to set a wallpaper&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Wine-mono has been updated to &lt;a href=&#34;https://github.com/madewokherd/wine-mono/releases/tag/wine-mono-7.4.0&#34;&gt;7.4.0&lt;/a&gt;, and DXVK-NVAPI to &lt;a href=&#34;https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6&#34;&gt;0.6&lt;/a&gt;. The latter update reports the Ada architecture for NVIDIA 4000 series, fixes DLSS from failing on Ada and later cards, prevents startup crashes with &lt;em&gt;Monster Hunter World&lt;/em&gt; on Turing and later cards, internal optimzations, and some other features.&lt;/p&gt;
&lt;p&gt;The only differences I&amp;rsquo;m seeing with the Proton Next release is:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fix video playback regression with &lt;em&gt;Chronos: Before the Ashes&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;improve video playback with &lt;em&gt;OUTRIDERS&lt;/em&gt; and &lt;em&gt;ToGather: Island&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;To use Proton Next, right-click the game you want to use it with -&amp;gt; Properties -&amp;gt; Compatibility. Check off &amp;ldquo;Force the use of a specific Steam Play compatibility tool&amp;rdquo; if it&amp;rsquo;s not already checked. From the dropdown menu, select &amp;ldquo;Proton Next&amp;rdquo;. Steam will automatically download Proton Next if it&amp;rsquo;s not installed on your system.&lt;/p&gt;



&lt;video width=100% controls autoplay loop&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/proton/setting_up_proton_next_7.0-6.mp4&#34; type=&#34;video/mp4&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;



&lt;p&gt;Alternatively, if you wish to use it across &lt;em&gt;all&lt;/em&gt; of your games, go to Steam -&amp;gt; Settings -&amp;gt; Steam Play. Check off &amp;ldquo;Enable Steam Play for all other titles&amp;rdquo; if it&amp;rsquo;s not already checked, then select &amp;ldquo;Proton Next&amp;rdquo; from the dropdown menu. Restart Steam for the changes to take effect.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Setting Proton Next across all Steam games&#34; src=&#34;https://linuxgamingcentral.org/images/proton/proton_next/set_across_all_games.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog#70-6-available-as-proton-next&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Gunfire Games/THQ Nordic&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Proton Experimental Adds Compatibility to Gungrave G.O.R.E., Fixes Alt&#43;Tab on GNOME 43</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-1-06-2023/</link>
      <pubDate>Sat, 07 Jan 2023 04:33:40 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-1-06-2023/</guid>
      <description>Pretty interesting update to Proton Experimental. Today&amp;rsquo;s update adds compatibility with Gungrave G.O.R.E. Force feedback compatibility has been improved with BeamNG and Forza Horizon 5.
As far as bug fixes go, Alt+Tabbing should no longer present any issues for those of you using GNOME 43 or later. Also, Life is Strange Remastered should no longer crash after chapter 2.
See the patch notes on GitHub.
Cover image credit: Iggymob Co., Ltd/Prime Matter</description>
      <content>&lt;p&gt;Pretty interesting update to Proton Experimental. Today&amp;rsquo;s update adds compatibility with &lt;a href=&#34;https://store.steampowered.com/app/1630110/Gungrave_GORE/&#34;&gt;&lt;em&gt;Gungrave G.O.R.E&lt;/em&gt;&lt;/a&gt;. Force feedback compatibility has been improved with &lt;a href=&#34;https://store.steampowered.com/app/284160/BeamNGdrive/&#34;&gt;&lt;em&gt;BeamNG&lt;/em&gt;&lt;/a&gt; and &lt;a href=&#34;https://store.steampowered.com/app/1551360/Forza_Horizon_5/&#34;&gt;&lt;em&gt;Forza Horizon 5&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;As far as bug fixes go, Alt+Tabbing should no longer present any issues for those of you using GNOME 43 or later. Also, &lt;a href=&#34;https://store.steampowered.com/app/1265920/Life_is_Strange_Remastered/&#34;&gt;&lt;em&gt;Life is Strange Remastered&lt;/em&gt;&lt;/a&gt; should no longer crash after chapter 2.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Iggymob Co., Ltd/Prime Matter&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Steam Deck Client Beta Fixes Reboot Loop When Updating Broken Steam Install, Adds Controller Settings for Non-Steam Games</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-05-2023/</link>
      <pubDate>Sat, 07 Jan 2023 03:58:54 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-1-05-2023/</guid>
      <description>New Deck client is out for Beta and Preview users. This fixes the reboot loop that could occur when failing to update a broken Steam install (could this perhaps fix the &amp;ldquo;brick&amp;rdquo; situation that I had described last weekend?). The New Big Picture Mode got some improvements as well &amp;ndash; Steam controller dongle pairing is now possible, and controllers can be turned off when exiting BPM.
As far as Steam Input, the ThrustMaster eSwap PRO Xbox controller has been added, and the long delay when connecting Razer keyboards should no longer be present.</description>
      <content>&lt;p&gt;New Deck client is out for Beta and Preview users. This fixes the reboot loop that could occur when failing to update a broken Steam install (could this perhaps fix the &lt;a href=&#34;https://linuxgamingcentral.org/posts/your-deck-could-be-a-walking-brick-without-internet/&#34;&gt;&amp;ldquo;brick&amp;rdquo; situation&lt;/a&gt; that I had described last weekend?). The New Big Picture Mode got some improvements as well &amp;ndash; Steam controller dongle pairing is now possible, and controllers can be turned off when exiting BPM.&lt;/p&gt;
&lt;p&gt;As far as Steam Input, the &lt;a href=&#34;https://www.thrustmaster.com/products/eswap-s-pro-controller/&#34;&gt;ThrustMaster eSwap PRO Xbox controller&lt;/a&gt; has been added, and the long delay when connecting Razer keyboards should no longer be present. Non-Steam games should now have controller settings in the app properties.&lt;/p&gt;
&lt;p&gt;Some other fixes have made it in as well. Full patch notes are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed reboot loop when failing to update a broken Steam install&lt;/li&gt;
&lt;li&gt;Changed selected launch option reminder to show three times per user instead of continuing to show every time the user returns to the game details.&lt;/li&gt;
&lt;li&gt;Fixed issues w/ digital navigation getting stuck on text boxes when using a physical keyboard&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;New Big Picture Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue viewing the hardware survey web page after submitting results&lt;/li&gt;
&lt;li&gt;Added option to turn off controllers when exiting BPM&lt;/li&gt;
&lt;li&gt;Implemented Steam Controller dongle pairing&lt;/li&gt;
&lt;li&gt;Added controller setting dropdown for controller idle turn off timeout&lt;/li&gt;
&lt;li&gt;Prevented launch option reminder from appearing on top of other UI while a game is launching&lt;/li&gt;
&lt;li&gt;UI Digital Navigation Key Repeats are faster&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added support for the ThrustMaster eSwap PRO Controller Xbox&lt;/li&gt;
&lt;li&gt;Fixed long delay at startup when Razer keyboards are connected&lt;/li&gt;
&lt;li&gt;Show controller settings in app properties game for non-Steam games&lt;/li&gt;
&lt;li&gt;Fixed crash with games that use &amp;ldquo;Windows Gaming Input&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Gyro Calibration Rework: Calibration Calculates an anti-drift value as normal, but also records Gyro and Accelerometer noise while stationary, so that Auto Calibration (toggle) is more discerning&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Linux&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fix instances of Steam freezing or crashing in desktop mode.&lt;/li&gt;
&lt;li&gt;Fix closing non-steam shortcuts via the overlay when two or more are running.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3646258449571615798&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
</content>
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    <item>
      <title>My Top Games of 2022</title>
      <link>https://linuxgamingcentral.org/posts/my-top-games-of-2022/</link>
      <pubDate>Fri, 06 Jan 2023 13:40:32 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/my-top-games-of-2022/</guid>
      <description>Here are my top games that were released in 2022. Please note:
These picks aren’t sorted in any particular order. Obviously, my opinion on these is subjective. Your favorites will likely differ from mine. Some games may have previously been released on other platforms/stores prior to 2022, but migrated to Steam in said year, so those games are included here. The Entropy Centre Great game to play if you&amp;rsquo;re a fan of the Portal series.</description>
      <content>&lt;p&gt;Here are my top games that were released in 2022. Please note:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;These picks aren’t sorted in any particular order.&lt;/li&gt;
&lt;li&gt;Obviously, my opinion on these is subjective. Your favorites will likely differ from mine.&lt;/li&gt;
&lt;li&gt;Some games may have previously been released on other platforms/stores &lt;em&gt;prior&lt;/em&gt; to 2022, but migrated to Steam in said year, so those games are included here.&lt;/li&gt;
&lt;/ol&gt;
&lt;h1 id=&#34;the-entropy-centrehttpslinuxgamingcentralorgpoststhe-entropy-centre-review&#34;&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/the-entropy-centre-review/&#34;&gt;The Entropy Centre&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Great game to play if you&amp;rsquo;re a fan of the &lt;em&gt;Portal&lt;/em&gt; series. Instead of using portals, however, the main protagonist uses a talking gun named ASTRA to help reverse time. Reversing time can move cubes back to their original position and help Aria get one step closer to her goal &amp;ndash; that of saving the earth from total destruction.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;The Entropy Centre&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/the_entropy_centre/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;sonic-frontiershttpslinuxgamingcentralorgpostssonic-frontiers-review&#34;&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-review/&#34;&gt;Sonic Frontiers&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Heh, this one should be kind of obvious with the amount of coverage I&amp;rsquo;ve posted regarding this game. I&amp;rsquo;m glad to finally see a more mature take on the series, an open-world, and to see a game that Sega didn&amp;rsquo;t screw up for once.&lt;/p&gt;
&lt;p&gt;By the way, if you&amp;rsquo;re looking to add mods to the game, I have guides for &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-modding-guide/&#34;&gt;desktop&lt;/a&gt; and &lt;a href=&#34;https://linuxgamingcentral.org/posts/updated-sonic-frontiers-steam-deck-modding-guide/&#34;&gt;Steam Deck&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonic Frontiers&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/sonic_frontiers/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;kena-bridge-of-spiritshttpslinuxgamingcentralorgpostskena-bridge-of-spirits-review&#34;&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/kena-bridge-of-spirits-review/&#34;&gt;Kena: Bridge of Spirits&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;The game was technically first released on the Epic Games Store in 2021, but re-released to Steam in September 2022, so I&amp;rsquo;m counting it here. It&amp;rsquo;s one of those games where, despite its cute outer charm, lies combat that is &lt;em&gt;Souls&lt;/em&gt;-like in difficulty. Amazing animation quality. Beautiful soundtrack. Need I say more?&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kena: Bridge of Spirits&#34; src=&#34;https://linuxgamingcentral.org/images/kena_review/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;frontier-hunter-erzas-wheel-of-fortunehttpslinuxgamingcentralorgpostsfrontier-hunter-review&#34;&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/frontier-hunter-review/&#34;&gt;Frontier Hunter: Erza&amp;rsquo;s Wheel of Fortune&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;An early access Metroidvania that&amp;rsquo;s showing some seriously good potential. Three different characters to choose from, each with their own unique fighting style. Characters have special moves and they can cast magic. Almost makes it feel like it&amp;rsquo;s a fighting game, with challenging boss fights in the mix.&lt;/p&gt;
&lt;p&gt;You might want to stay away if you&amp;rsquo;re not into anime, however (I&amp;rsquo;m not into anime myself but it&amp;rsquo;s still a good game regardless).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Frontier Hunter: Erza&amp;rsquo;s Wheel of Fortune&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/frontier_hunter/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;crisis-core-final-fantasy-vii-reunionhttpslinuxgamingcentralorgpostscrisis-core-remake-on-deck-report&#34;&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/crisis-core-remake-on-deck-report/&#34;&gt;Crisis Core: Final Fantasy VII Reunion&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Though some have argued that this is a &amp;ldquo;cheaply made&amp;rdquo; remake, in all honestly that&amp;rsquo;s okay with me. This game didn&amp;rsquo;t really need to get expanded upon like &lt;em&gt;Final Fantasy VII&lt;/em&gt; did. The game was already great back when it was on the PSP 15 years ago, and it was made even better with skippable cutscenes, better graphics, and better battle mechanics, while retaining most of the original&amp;hellip;&lt;em&gt;core&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Only caveat that I don&amp;rsquo;t like is most of the original voice actors were replaced with new ones. There is, however, a &lt;a href=&#34;https://www.nexusmods.com/crisiscoreff7reunion/mods/15&#34;&gt;mod&lt;/a&gt; that restores the original voice actors.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Crisis Core Reunion&#34; src=&#34;https://linuxgamingcentral.org/images/crisis_core_remake/crisis_core_remake.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;tunichttpslinuxgamingcentralorgpoststunic_review&#34;&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/tunic_review/&#34;&gt;TUNIC&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Behind the adorable fox is a game that&amp;rsquo;s going to seriously challenge your every wit to survive. If you&amp;rsquo;re a fan of the &lt;em&gt;Zelda&lt;/em&gt; series, particularly the top-down/isometric games, you&amp;rsquo;ll probably like this too, as long as you&amp;rsquo;re okay with the &lt;em&gt;Souls&lt;/em&gt;-like difficulty and having to rely on the in-game guide to help get yourself around.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Tunic&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/tunic/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;sackboy-a-big-adventurehttpslinuxgamingcentralorgpostssackboy-optimization-guide&#34;&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/sackboy-optimization-guide/&#34;&gt;Sackboy: A Big Adventure&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Perhaps this is a bit of a controversial opinion, but it&amp;rsquo;s nice to actually have a game that &lt;em&gt;isn&amp;rsquo;t&lt;/em&gt; violent. &lt;em&gt;Sackboy&lt;/em&gt; fits the bill quite nicely. It&amp;rsquo;s basically the &lt;em&gt;Super Mario Galaxy&lt;/em&gt; fix for PC. A game where you can unwind and do some 3D platforming. The music is pretty decent too.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sackboy&#34; src=&#34;https://linuxgamingcentral.org/images/weekly_news/oct_22-28.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;multiversushttpslinuxgamingcentralorgpostsmultiversus-works-on-deck&#34;&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/multiversus-works-on-deck/&#34;&gt;MultiVersus&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Basically your &lt;em&gt;Smash Bros.&lt;/em&gt; equivalent with Warner Bros. characters. Although, of course, some of the mechanics are a little different.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MultiVersus on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/multiversus.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;crash-bandicoot-4-its-about-timehttpsstoresteampoweredcomapp1378990crash_bandicoot_4_its_about_time&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/app/1378990/Crash_Bandicoot_4_Its_About_Time/&#34;&gt;Crash Bandicoot 4: It&amp;rsquo;s About Time&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Another one of those games that was previously released in 2021 on Battle.NET, but migrated over to Steam in October of 2022. Kind of similar to &lt;em&gt;Sackboy&lt;/em&gt; in its playstyle.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Crash Bandicoot 4&#34; src=&#34;https://linuxgamingcentral.org/images/crash_4/crash_4.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;gotham-knightshttpsstoresteampoweredcomapp1496790gotham_knights&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/app/1496790/Gotham_Knights/&#34;&gt;Gotham Knights&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Not much to say about this one&amp;hellip;it&amp;rsquo;s open-world and it&amp;rsquo;s fun. Batman has died and his comrades are making sure Gotham City stays under control. I guess it plays similarly to &lt;em&gt;Mad Max&lt;/em&gt;, but I never played that game.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Gotham Knights&#34; src=&#34;https://linuxgamingcentral.org/images/proton_rc/7.0-6.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;ex-zodiachttpsstoresteampoweredcomapp1249480exzodiac&#34;&gt;&lt;a href=&#34;https://store.steampowered.com/app/1249480/ExZodiac/&#34;&gt;Ex-Zodiac&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;If you were craving a &lt;em&gt;Star Fox&lt;/em&gt; fix, you don&amp;rsquo;t need to look any further. Turn the max FPS to 15 FPS and you get even more nostalgia. You might as well throw in a CRT monitor and a SNES-style controller to boot. Bonus: it&amp;rsquo;s native to Linux.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ex-Zodiac&#34; src=&#34;https://linuxgamingcentral.org/images/ex-zodiac/ex-zodiac.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;What were your favorite games released in 2022? Let me know!&lt;/p&gt;
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      <title>I&#39;m Taking a Break (Plus Future Plans for LGC)</title>
      <link>https://linuxgamingcentral.org/posts/i-need-a-break/</link>
      <pubDate>Mon, 02 Jan 2023 15:35:17 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/i-need-a-break/</guid>
      <description>10 months in since LGC has been around, and I&amp;rsquo;m kind of exhausted. I was hoping I could wait until the one-year anniversary in March, but I don&amp;rsquo;t think I&amp;rsquo;d be able to make it.
Rarely has a day gone by without me writing at least one post, including holidays and weekends. Sometimes I&amp;rsquo;ve had to sacrifice time eating, sleeping, or taking a shower just to make sure I have news delivered in a timely manner.</description>
      <content>&lt;p&gt;10 months in since LGC has been around, and I&amp;rsquo;m kind of exhausted. I was hoping I could wait until the one-year anniversary in March, but I don&amp;rsquo;t think I&amp;rsquo;d be able to make it.&lt;/p&gt;
&lt;p&gt;Rarely has a day gone by without me writing at least one post, including holidays and weekends. Sometimes I&amp;rsquo;ve had to sacrifice time eating, sleeping, or taking a shower just to make sure I have news delivered in a timely manner. It seriously, &lt;em&gt;seriously&lt;/em&gt; boggles my mind how people like Liam from GOL and Michael from Phoronix are able to write at their frequency, let alone have the time for it. And they have families to take care of too! I&amp;rsquo;m just my own man without a wife or kids and only work part-time.&lt;/p&gt;
&lt;p&gt;I need some time to de-compress. Actually sit down and drink my coffee properly, without gulping it down (at this point coffee has kind of become like alcohol to me; hopefully I can slow down there). Stare at some waifu art for a few hours while listening to winter ambience. Burn through my backlog of Steam games, which I&amp;rsquo;ve barely had time for. Buy some new ones and play through those while the Winter Sale is still around. Have some time to lift weights. Actually have the time to cook chicken on the grill without having to resort to gas station food as a quick pick-me-up. Get some house cleaning done.&lt;/p&gt;
&lt;p&gt;Don&amp;rsquo;t get me wrong &amp;ndash; I &lt;em&gt;love&lt;/em&gt; to write, and I love having a small group of followers who enjoy what I write. However, at times covering reports feels more like a &lt;em&gt;job&lt;/em&gt; than it is a hobby. A hobby, which, mind you, I&amp;rsquo;m &lt;em&gt;not&lt;/em&gt; getting paid for, but &lt;a href=&#34;https://linuxgamingcentral.org/posts/why-i-founded-lgc/#lgc-does-not-ask-for-your-money&#34;&gt;I&amp;rsquo;ve explained why I&amp;rsquo;m not taking money&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;As time has gone by though, I &lt;em&gt;have&lt;/em&gt; entertained the idea of setting up a Patreon/Liberapay, due to the frequency with which I write. I&amp;rsquo;m a little hesitant about it though because:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Just about &lt;em&gt;every&lt;/em&gt; content creator has some sort of Patreon, and to me, it&amp;rsquo;s honestly kind of annoying when they try to advertise it, and the last thing I want to do is reciprocate the behavior.&lt;/li&gt;
&lt;li&gt;Not that I&amp;rsquo;m trying to be cynical, but I have a feeling no one would support me. I say this because I&amp;rsquo;ve seen other content creators produce some seriously good stuff, yet on their Patreon they get one or two supporters max. Which is a little sad, considering all the hard work that they put forth, only to be stomped on by the more popular media outlets.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;I don&amp;rsquo;t know &amp;ndash; I might set up a poll on Mastodon, or you can let me know in the comments whether I should monetize my work.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Snowman&#34; src=&#34;https://linuxgamingcentral.org/images/kit-kat/winter_break.jpg&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://www.assignmentexpert.com/blog/how-smart-students-spend-their-winter-break/&#34;&gt;Assignment Expert&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;As to how long the break will be, I&amp;rsquo;m not sure. It could be anywhere from a few days, to a week, to two weeks. Hopefully it won&amp;rsquo;t be any longer than that. On the other hand, knowing myself I will likely get bored after a few days and resume before you know it.&lt;/p&gt;
&lt;p&gt;That being said, once I&amp;rsquo;ve been refreshed there&amp;rsquo;s &lt;em&gt;tons&lt;/em&gt; of content that you can look forward to over the coming months, including but not limited to:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;game reviews (&lt;a href=&#34;https://linuxgamingcentral.org/posts/fraymakers-launches-january-18/&#34;&gt;&lt;em&gt;Fraymakers&lt;/em&gt;&lt;/a&gt;, &lt;a href=&#34;https://linuxgamingcentral.org/posts/crisis-core-remake-on-deck-report/&#34;&gt;&lt;em&gt;Crisis Core&lt;/em&gt; remake&lt;/a&gt;, &lt;a href=&#34;https://store.steampowered.com/app/1432390/Sonority/&#34;&gt;&lt;em&gt;Sonority&lt;/em&gt;&lt;/a&gt;, &lt;a href=&#34;https://linuxgamingcentral.org/posts/sackboy-optimization-guide/&#34;&gt;&lt;em&gt;Sackboy: A Big Adventure&lt;/em&gt;&lt;/a&gt;, &lt;a href=&#34;https://store.steampowered.com/app/1249480/ExZodiac/&#34;&gt;&lt;em&gt;Ex-Zodiac&lt;/em&gt;&lt;/a&gt;, &lt;a href=&#34;https://store.steampowered.com/app/1496790/Gotham_Knights/&#34;&gt;&lt;em&gt;Gotham Knights&lt;/em&gt;&lt;/a&gt;, &lt;a href=&#34;https://store.steampowered.com/app/962130/Grounded/&#34;&gt;&lt;em&gt;Grounded&lt;/em&gt;&lt;/a&gt;, and maybe some others)&lt;/li&gt;
&lt;li&gt;interviews &amp;ndash; I&amp;rsquo;m thinking GloriousEggroll and Luke Short&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-modcase/&#34;&gt;JSAUX ModCase&lt;/a&gt; for Steam Deck review&lt;/li&gt;
&lt;li&gt;getting &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-and-melee/&#34;&gt;Slippi set up on Steam Deck&lt;/a&gt; &amp;ndash; video guide. And I might have found a way to overclock the GC adapter on Deck&lt;/li&gt;
&lt;li&gt;what it&amp;rsquo;s been like switching from NVIDIA to AMD (GTX 1660 to the 6700 XT)&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project/&#34;&gt;Nobara Project&lt;/a&gt; (Fedora spinoff) impressions&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://vanillaos.org/&#34;&gt;Vanilla OS&lt;/a&gt; impressions&lt;/li&gt;
&lt;li&gt;an article dedicated to my favorite group of developers&amp;hellip;but I&amp;rsquo;m not going to reveal what it is just yet &lt;em&gt;wink&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;my top games of 2022 &amp;ndash; and who knows, I might have some guests involved with that article as well&lt;/li&gt;
&lt;li&gt;plenty of other stuff that I&amp;rsquo;m probably forgetting to mention&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I&amp;rsquo;m also trying to keep up with the times &amp;ndash; as in, I realize more and more people are consuming media by video form these days. So I&amp;rsquo;m trying to get more active with my &lt;a href=&#34;https://www.youtube.com/channel/UCX3Hc-hLGGoWVGZSxlzIaJA&#34;&gt;YouTube channel&lt;/a&gt; and posting some guides there, as well as other material.&lt;/p&gt;
&lt;p&gt;Unless there&amp;rsquo;s an urgent news report to cover, from now on I will likely &lt;em&gt;not&lt;/em&gt; be posting articles on weekends anymore, albeit for the &lt;a href=&#34;https://linuxgamingcentral.org/tags/weekly-news/&#34;&gt;weekly news recap&lt;/a&gt;. Traffic is generally slower on the weekends anyway. I&amp;rsquo;ll probably take the holidays off as well.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;won&amp;rsquo;t be writing anything from a few days to a few weeks&lt;/li&gt;
&lt;li&gt;let me know whether I should set up a Patreon/Liberapay&lt;/li&gt;
&lt;li&gt;lots of stuff to look forward to when I get back&lt;/li&gt;
&lt;li&gt;trying to produce more video content&lt;/li&gt;
&lt;li&gt;probably won&amp;rsquo;t be posting on weekends or holidays anymore, except for the weekly news recap&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;To all who have been following me, I thank you for your support. I recently reached over 1,000 followers on Mastodon. I also appreciate the feedback I get on any article that I post, whether it be positive or negative. I&amp;rsquo;m also noticing that people are noticing the site, meaning they&amp;rsquo;re more likely to send me a review sample of whatever they&amp;rsquo;ve got (the &lt;a href=&#34;https://linuxgamingcentral.org/posts/phobgcc-review/&#34;&gt;GameCube controller&lt;/a&gt; probably being the most outstanding example). Here&amp;rsquo;s to some more great content in 2023!&lt;/p&gt;
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      <title>Fraymakers Launches January 18th</title>
      <link>https://linuxgamingcentral.org/posts/fraymakers-launches-january-18/</link>
      <pubDate>Mon, 02 Jan 2023 14:36:19 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/fraymakers-launches-january-18/</guid>
      <description>Fraymakers is a game that I&amp;rsquo;ve been following closely. It&amp;rsquo;s basically a pixel-art platform fighter with mechanics that are akin to the Smash Brothers series. The team behind it is McLeodGaming, who also made Super Smash Flash and Super Smash Flash 2.
This was originally slated to be released in Early Access on Steam back in August. It&amp;rsquo;s been pushed back and now we&amp;rsquo;ve finally got a release date: January 18th.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://store.steampowered.com/app/1420350/Fraymakers/&#34;&gt;&lt;em&gt;Fraymakers&lt;/em&gt;&lt;/a&gt; is a game that I&amp;rsquo;ve been following closely. It&amp;rsquo;s basically a pixel-art platform fighter with mechanics that are akin to the &lt;em&gt;Smash Brothers&lt;/em&gt; series. The team behind it is &lt;a href=&#34;https://www.mcleodgaming.com/&#34;&gt;McLeodGaming&lt;/a&gt;, who also made &lt;em&gt;Super Smash Flash&lt;/em&gt; and &lt;em&gt;Super Smash Flash 2&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;This was originally slated to be released in Early Access on Steam back in August. It&amp;rsquo;s been pushed back and now we&amp;rsquo;ve finally got a release date: &lt;a href=&#34;https://store.steampowered.com/news/app/1420350/view/3607977852739517701?l=english&#34;&gt;January 18th&lt;/a&gt;. It will include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;four characters&lt;/li&gt;
&lt;li&gt;20 assists&lt;/li&gt;
&lt;li&gt;five stages&lt;/li&gt;
&lt;li&gt;rollback netcode!&lt;/li&gt;
&lt;li&gt;FrayTools &amp;ndash; I&amp;rsquo;m guessing this is for modding purposes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Later on there will be five more characters, one DLC character, 30 assists, nine stages, and more. And it looks like according to their &lt;a href=&#34;https://www.kickstarter.com/projects/mcleodgaming/fraymakers-the-infinitely-replayable-indie-platform-fighter&#34;&gt;Kickstarter&lt;/a&gt; there will be a &lt;em&gt;native&lt;/em&gt; Linux release in addition to the Mac OS and Windows versions.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m certainly looking forward to getting my hands on this game!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Team Fray/McLeodGaming&lt;/em&gt;&lt;/p&gt;
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      <title>Weekly News Recap (Bricked Steam Deck Tips, Steam Replay, Best Steam Games of 2022)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-december-24-30/</link>
      <pubDate>Sun, 01 Jan 2023 19:13:57 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-december-24-30/</guid>
      <description>Steam Deck planning on going somewhere without Internet? Here&amp;rsquo;s a few tips so you can avoid unexpected updates be careful where you buy your MicroSD card; it might be a fake I have an updated guide for modding Sonic Frontiers SteamOS 3.4.5 (preview) fixes update loop when doing factory reset and fixes focus issue with Forza Horizon 5 the Deck doesn&amp;rsquo;t need exclusives beware of scam Deck and Steam account stores Software Updates Cemu 2.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;planning on going somewhere without Internet? Here&amp;rsquo;s a few &lt;a href=&#34;https://linuxgamingcentral.org/posts/your-deck-could-be-a-walking-brick-without-internet/&#34;&gt;tips&lt;/a&gt; so you can avoid unexpected updates&lt;/li&gt;
&lt;li&gt;be careful where you buy your MicroSD card; &lt;a href=&#34;https://linuxgamingcentral.org/posts/beware-of-corrupt-or-fake-microsd-cards/&#34;&gt;it might be a fake&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I have an &lt;a href=&#34;https://linuxgamingcentral.org/posts/updated-sonic-frontiers-steam-deck-modding-guide/&#34;&gt;updated guide&lt;/a&gt; for modding &lt;em&gt;Sonic Frontiers&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;SteamOS &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4.5-preview-update/&#34;&gt;3.4.5&lt;/a&gt; (preview) fixes update loop when doing factory reset and fixes focus issue with &lt;em&gt;Forza Horizon 5&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;the Deck &lt;a href=&#34;https://www.gamingonlinux.com/2022/12/the-steam-deck-really-doesnt-need-exclusives/&#34;&gt;doesn&amp;rsquo;t need exclusives&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;beware of &lt;a href=&#34;https://www.gamingonlinux.com/2022/12/beware-of-scam-steam-deck-and-steam-account-stores/&#34;&gt;scam Deck and Steam account stores&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Cemu&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/cemu-2.0-23/&#34;&gt;2.0-23&lt;/a&gt; improves motion support, makes Wayland optional&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ChimeraOS&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-38/&#34;&gt;38&lt;/a&gt; improves Intel GPU and NTFS support&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/glibc-eac/&#34;&gt;GLIBC-EAC&lt;/a&gt; can help get your EAC games to work on Arch desktop and on Deck&lt;/li&gt;
&lt;li&gt;you can use &lt;a href=&#34;https://linuxgamingcentral.org/posts/force-native-linux-client-with-steam-play-none/&#34;&gt;Steam Play None&lt;/a&gt; to force native Linux clients (if for some reason Steam Linux runtime doesn&amp;rsquo;t work)&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-replay-2022/&#34;&gt;Steam Replay&lt;/a&gt; gives you a glance of your most-played games in 2022&lt;/li&gt;
&lt;li&gt;Valve has put up a list of &lt;a href=&#34;https://store.steampowered.com/sale/BestOf2022&#34;&gt;the best games of 2022&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
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      <title>Your Steam Deck Could Be a Walking Brick Without Internet</title>
      <link>https://linuxgamingcentral.org/posts/your-deck-could-be-a-walking-brick-without-internet/</link>
      <pubDate>Sun, 01 Jan 2023 17:17:29 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/your-deck-could-be-a-walking-brick-without-internet/</guid>
      <description>So there I was, away from home, sitting in a parking lot in my car. One of the few times I actually take my Steam Deck out, I awaken it from sleep while it was in Desktop Mode. I switch to Game Mode. Then I get the fatal error as shown in the cover photo.
The device kept rebooting. It wouldn&amp;rsquo;t go away until I had Internet. But I wasn&amp;rsquo;t home, and I had no way of connecting to any Wi-Fi network.</description>
      <content>&lt;p&gt;So there I was, away from home, sitting in a parking lot in my car. One of the few times I actually take my Steam Deck out, I awaken it from sleep while it was in Desktop Mode. I switch to Game Mode. Then I get the fatal error as shown in the cover photo.&lt;/p&gt;
&lt;p&gt;The device kept rebooting. It wouldn&amp;rsquo;t go away until I had Internet. But I wasn&amp;rsquo;t home, and I had no way of connecting to any Wi-Fi network. Fortunately I had my &lt;a href=&#34;https://linuxgamingcentral.org/posts/the-complete-steam-deck-bag-review/&#34;&gt;Deck bag&lt;/a&gt; with me, and inside of it I had a USB-C to USB-C cable (that I use for the power bank). I configured my phone to use USB tethering, and connected it to the Deck. The update went through and I was able to use the Deck at that point. Meantime my phone bill got spiked since it used half a gig of data, just to download a few updates.&lt;/p&gt;
&lt;p&gt;So, if this has happened to you before, &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/zutlte/fatal_error_steak_deck_needs_to_be_online_to/&#34;&gt;you&amp;rsquo;re certainly not the only one&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I have to hand it to Valve for how &lt;em&gt;frequently&lt;/em&gt; they push out updates to the Deck client and SteamOS. Sometimes it&amp;rsquo;s hard just keep up with all the updates and reporting on them here on the site. &lt;em&gt;Buuuttt&lt;/em&gt; (yes, of course there&amp;rsquo;s always the &amp;ldquo;but&amp;rdquo;) there&amp;rsquo;s this one thing that I hope the company addresses soon, and that&amp;rsquo;s this &amp;ldquo;brick&amp;rdquo; situation that I had just described. If all of a sudden you turn your Deck on without being connected to Internet, or if you awaken it from sleep while in Desktop Mode and switch to Game Mode, you will essentially have this bricked device if there is an update available.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Bricked phone&#34; src=&#34;https://linuxgamingcentral.org/images/memes/bricked_phone.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And since this is a gaming-on-the-go device, it&amp;rsquo;s pretty critical that this gets addressed. You could be on the train, on the bus, be at a friend&amp;rsquo;s house. You could be camping out in the woods somewhere. You could be having a trip at the Bahamas. Turn the Deck on and not be able to use it. Hopefully your phone has some cell coverage and you&amp;rsquo;ve got a cable lying around for tethering. And hopefully you&amp;rsquo;ll be alright with half a gig of your data being eaten up (basically an extra $5 tacked onto my phone bill just to download the update). Otherwise you won&amp;rsquo;t be able to use it until you go back to the place where you last connected to the Internet.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m fairly certain this will reach Valve&amp;rsquo;s attention soon and they&amp;rsquo;ll do something about it. In the meantime, here are a few suggestions so that you won&amp;rsquo;t come across this issue:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;before you leave your home, keep your Deck in Game Mode and make sure all updates have been downloaded. After this you may also want to enable Offline Mode in Steam -&amp;gt; Settings -&amp;gt; Internet&lt;/li&gt;
&lt;li&gt;if you&amp;rsquo;re on the Beta or Preview branches, you may want to stick with Stable to reduce your chances of getting an update out of nowhere&lt;/li&gt;
&lt;li&gt;have your phone and a USB tethering cable with you&lt;/li&gt;
&lt;li&gt;have a copy of the &lt;a href=&#34;https://help.steampowered.com/en/faqs/view/1b71-edf2-eb6d-2bb3&#34;&gt;SteamOS recovery image&lt;/a&gt; flashed on a spare MicroSD card and keep it with you wherever you go. Boot from it and select the &amp;ldquo;Reinstall SteamOS&amp;rdquo; option to re-install the OS while keeping your games. And pray that you won&amp;rsquo;t need to connect to the Internet for another update after that&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This, of course, is in addition to other problems, like &lt;a href=&#34;https://steamcommunity.com/app/1675200/discussions/1/3472864793301381863/&#34;&gt;audio crackling issues&lt;/a&gt; and&amp;hellip;one other one that I thought of that&amp;rsquo;s on the tip of my tongue but can&amp;rsquo;t quite seem to remember what it was. These will get fixed in due time, I&amp;rsquo;m sure.&lt;/p&gt;
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      <title>GLIBC-EAC -- Get Your EAC-Enabled Games to Run on Arch/Steam Deck Again</title>
      <link>https://linuxgamingcentral.org/posts/glibc-eac/</link>
      <pubDate>Fri, 30 Dec 2022 16:13:33 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/glibc-eac/</guid>
      <description>So, those GLIBC developers&amp;hellip;they have a tendancy of breaking things related to anti-cheat (particularly EAC). So much so that even Valve&amp;rsquo;s own Pierre-Loup Griffais had complained about it, mentioning that this &amp;ldquo;contributes to damaging the idea of desktop Linux as a viable target for third-party developers.&amp;rdquo;
If you&amp;rsquo;re on Arch Linux on desktop, or you&amp;rsquo;re using the Steam Deck, you might not be able to get certain games with EAC to run anymore, because both platforms updated to the latest version of GLIBC.</description>
      <content>&lt;p&gt;So, those GLIBC developers&amp;hellip;they have a tendancy of breaking things related to anti-cheat (particularly EAC). So much so that even Valve&amp;rsquo;s own Pierre-Loup Griffais had &lt;a href=&#34;https://twitter.com/Plagman2/status/1559683905904463873&#34;&gt;complained&lt;/a&gt; about it, mentioning that this &amp;ldquo;contributes to damaging the idea of desktop Linux as a viable target for third-party developers.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re on Arch Linux on desktop, or you&amp;rsquo;re using the Steam Deck, you might not be able to get certain games with EAC to run anymore, because both platforms updated to the latest version of GLIBC. For instance, you might not be able to run &lt;a href=&#34;https://store.steampowered.com/app/1294660/Divine_Knockout_DKO/&#34;&gt;&lt;em&gt;Divine Knockout&lt;/em&gt;&lt;/a&gt; (DKO) or &lt;a href=&#34;https://store.steampowered.com/app/872200/Rogue_Company/&#34;&gt;&lt;em&gt;Rogue Company&lt;/em&gt;&lt;/a&gt;. Other games like &lt;a href=&#34;https://store.steampowered.com/app/291550/Brawlhalla/&#34;&gt;&lt;em&gt;Brawlhalla&lt;/em&gt;&lt;/a&gt; or &lt;a href=&#34;https://store.steampowered.com/app/1818750/MultiVersus/&#34;&gt;&lt;em&gt;MultiVersus&lt;/em&gt;&lt;/a&gt; will still work though, since they use a different version of EAC.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DKO borked on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/guides/glibc-eac/dko_borked_on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Unfortunately the GLIBC upgrade &amp;ndash; particularly version 2.36 &amp;ndash; has created more problems than it has solved. To find out what version of GLIBC you&amp;rsquo;re using, open a terminal and run &lt;code&gt;ldd --version&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;GLIBC version on Fedora&#34; src=&#34;https://linuxgamingcentral.org/images/guides/glibc-eac/glibc_version.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;You can see here on Fedora, I&amp;rsquo;m running version 2.35. Which means I don&amp;rsquo;t have to worry about EAC games not running (queue the infamous clip of GloriousEggroll &lt;a href=&#34;https://twitter.com/GloriousEggroll/status/1555003985299374082&#34;&gt;eating popcorn&lt;/a&gt; while watching Arch users suffer). If you run this command on Arch, however, or on the Steam Deck, you are likely running version 2.36, which has been causing the issues.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;GLIBC version on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/guides/glibc-eac/glibc_version_on_deck.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;But fret not &amp;ndash; &lt;a href=&#34;https://github.com/Frogging-Family/glibc-eac&#34;&gt;glibc-eac&lt;/a&gt; has come to the rescue. This is the &amp;ldquo;Arch glibc with the commit breaking eos-eac reverted. By running this script, you &lt;em&gt;should&lt;/em&gt; be able to get games like &lt;em&gt;DKO&lt;/em&gt; and &lt;em&gt;Rogue Company&lt;/em&gt; to work on Arch and the Steam Deck again.&lt;/p&gt;
&lt;h1 id=&#34;if-youre-on-arch-desktop&#34;&gt;If You&amp;rsquo;re on Arch Desktop&lt;/h1&gt;
&lt;p&gt;Simply clone the repo:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;git clone https://github.com/Frogging-Family/glibc-eac.git
cd glibc-eac
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Then run the &lt;code&gt;glibc_eac.sh&lt;/code&gt; script:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;./glibc_eac.sh&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;This will build and install GLIBC with the breaking EOS-EAC commit reverted. Get yourself comfortable, because this is going to take a while (on Deck it took close to an hour). When all is said and done, reboot the computer and you &lt;em&gt;should&lt;/em&gt; be good to go.&lt;/p&gt;
&lt;h1 id=&#34;if-youre-on-steam-deck&#34;&gt;If You&amp;rsquo;re on Steam Deck&lt;/h1&gt;
&lt;p&gt;Unfortunately with Valve being Valve, they decided to make installing pacman packages a whole lot more complicated than it should be. And while I would offer instructions here on how to fix EAC on Deck, I&amp;rsquo;m still in the process of trying to figure that out myself. It&amp;rsquo;s proving to be a real pain in the arse. Basically I&amp;rsquo;ve made an Arch Linux container with &lt;a href=&#34;https://linuxgamingcentral.org/posts/distrobox-1.4-adds-steam-deck-documentation/&#34;&gt;Distrobox&lt;/a&gt;, and while I was able to install glibc-eac within it, &lt;em&gt;DKO&lt;/em&gt; still isn&amp;rsquo;t running. It&amp;rsquo;s complaining about something related to DX11 not being present on the system, even though other games are running within the container (Mesa drivers are up-to-date if you were wondering).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DKO on Deck progress&#34; src=&#34;https://linuxgamingcentral.org/images/guides/glibc-eac/dko_on_deck_progress.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Still, it&amp;rsquo;s progress. Better than the error that you typically get in the cover photo.&lt;/p&gt;
&lt;p&gt;If I ever do come across a solution, I will be sure to document the process.&lt;/p&gt;
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      <title>SteamOS 3.4.5 Preview Fixes Update Loop When Doing a Factory Reset, Fixes Focus Issue with Forza Horizon 5</title>
      <link>https://linuxgamingcentral.org/posts/steamos-3.4.5-preview-update/</link>
      <pubDate>Fri, 30 Dec 2022 03:59:58 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos-3.4.5-preview-update/</guid>
      <description>Small but important update out for both stable and preview branches on the Deck. SteamOS 3.4.4 (stable) fixes an update loop that could occur when doing a factory reset. 3.4.5 (preview) &amp;ndash; in addition to adding the update loop fix &amp;ndash; also fixes a focus issue with Forza Horizon 5.</description>
      <content>&lt;p&gt;Small but important update out for both stable and preview branches on the Deck. SteamOS 3.4.4 (stable) &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3646258449543514488&#34;&gt;fixes&lt;/a&gt; an update loop that could occur when doing a factory reset. &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3646258449543530902&#34;&gt;3.4.5&lt;/a&gt; (preview) &amp;ndash; in addition to adding the update loop fix &amp;ndash; also fixes a focus issue with &lt;a href=&#34;https://store.steampowered.com/app/1551360/Forza_Horizon_5/&#34;&gt;&lt;em&gt;Forza Horizon 5&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;
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      <title>Force Native Linux Clients with Steam Play None</title>
      <link>https://linuxgamingcentral.org/posts/force-native-linux-client-with-steam-play-none/</link>
      <pubDate>Thu, 29 Dec 2022 16:54:05 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/force-native-linux-client-with-steam-play-none/</guid>
      <description>Though this is rare, there might be a game or two in your Steam library which &amp;ndash; even though it may have a native Linux version &amp;ndash; will force the use of Proton when you run it. For instance, when running CrossCode, your Steam Deck (or Linux desktop) will prefer Proton over the native version, because Steam apparently thinks Proton is better.
Maybe you don&amp;rsquo;t want to use Proton and play the game as is, natively.</description>
      <content>&lt;p&gt;Though this is rare, there &lt;em&gt;might&lt;/em&gt; be a game or two in your Steam library which &amp;ndash; even though it may have a native Linux version &amp;ndash; will force the use of Proton when you run it. For instance, when running &lt;a href=&#34;https://store.steampowered.com/app/368340/CrossCode/&#34;&gt;&lt;em&gt;CrossCode&lt;/em&gt;&lt;/a&gt;, your Steam Deck (or Linux desktop) will prefer Proton over the native version, because Steam apparently thinks Proton is better.&lt;/p&gt;
&lt;p&gt;Maybe you don&amp;rsquo;t want to use Proton and play the game as is, &lt;em&gt;natively&lt;/em&gt;. While you can technically use the Steam Linux Runtime to use the native client (if it&amp;rsquo;s available), there may be issues with using that. So we&amp;rsquo;ve got another tool at our disposal: &lt;a href=&#34;https://github.com/Scrumplex/Steam-Play-None&#34;&gt;Steam Play None&lt;/a&gt;. This ensures you&amp;rsquo;re playing the native Linux version &lt;em&gt;as is&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Getting it is simple. Just make sure you&amp;rsquo;re running ProtonUp-Qt &lt;a href=&#34;https://linuxgamingcentral.org/posts/protonup-qt-2.7.7/&#34;&gt;2.7.7&lt;/a&gt; or later, run the application, and check off &amp;ldquo;Enable advanced mode&amp;rdquo; from the About menu. From there click &amp;ldquo;Add version&amp;rdquo; from the main menu, and select &amp;ldquo;Steam-Play-None&amp;rdquo; as the compatibility tool from the dropdown menu. Click &amp;ldquo;Install&amp;rdquo; and let the application do its thing.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Downloading Steam-Play-None with ProtonUp-Qt&#34; src=&#34;https://linuxgamingcentral.org/images/protonup-qt/2.7.7/steam-play-none.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Alternatively you can install it the old-fashioned way by downloading the tarball and extracting it to the &lt;code&gt;compatibilitytools.d/&lt;/code&gt; directory:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;wget https://github.com/Scrumplex/Steam-Play-None/archive/refs/heads/main.tar.gz
tar -xzf main.tar.gz -C ~/.steam/steam/compatibilitytools.d/
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Restart the Steam client if it&amp;rsquo;s already open. Right-click the game you want to force the native client with, go to &amp;ldquo;Properties&amp;hellip;&amp;rdquo;, go to the &amp;ldquo;Compatibility&amp;rdquo; tab, check off the box to force a specific tool, and select &amp;ldquo;Steam-Play-None&amp;rdquo; from the dropdown menu.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Forcing Steam-Play-None on Ex-Zodiac&#34; src=&#34;https://linuxgamingcentral.org/images/guides/steam-play-none/forcing_spn.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s literally all you have to do. Now you can enjoy your game natively (provided that there is a Linux client available, obviously).&lt;/p&gt;
&lt;p&gt;Note that most of the games I&amp;rsquo;ve tested, including &lt;a href=&#34;https://store.steampowered.com/app/574980/Thems_Fightin_Herds/&#34;&gt;&lt;em&gt;Them&amp;rsquo;s Fightin&amp;rsquo; Herds&lt;/em&gt;&lt;/a&gt; and &lt;a href=&#34;https://store.steampowered.com/app/1249480/ExZodiac/&#34;&gt;&lt;em&gt;Ex-Zodiac&lt;/em&gt;&lt;/a&gt;, are already using the Linux client as is. So it&amp;rsquo;s very unlikely that you will have a game that forces Proton. Additionally &amp;ndash; not that I&amp;rsquo;m favoring Proton over native &amp;ndash; but Unity Linux exports &lt;em&gt;suck&lt;/em&gt;, hard. Depending on the version of the engine used, Linux versions of games made with Unity aren&amp;rsquo;t going to run anywhere near as fast as using Proton. &lt;a href=&#34;https://linuxgamingcentral.org/posts/flashout-3-review/&#34;&gt;&lt;em&gt;Flashout 3&lt;/em&gt;&lt;/a&gt; is an example where the Proton version runs about 1.5x faster.&lt;/p&gt;
&lt;p&gt;Before anyone points out to me, &amp;ldquo;Well, there&amp;rsquo;s actually this Unity game that runs the same as Proton or even better&amp;hellip;&amp;rdquo; I acknowledge that &lt;em&gt;may&lt;/em&gt; be the case. Unity might have gotten better over the years with their Linux export plugins, which is why I mentioned it depends on the version of the engine the developer used when they exported the game.&lt;/p&gt;
&lt;p&gt;At any rate, you now have an option of using native over Proton.&lt;/p&gt;
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      <title>Corrupt MicroSD Card? Your Steam Deck (Or Amazon) May Be to Blame</title>
      <link>https://linuxgamingcentral.org/posts/beware-of-corrupt-or-fake-microsd-cards/</link>
      <pubDate>Wed, 28 Dec 2022 19:02:30 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/beware-of-corrupt-or-fake-microsd-cards/</guid>
      <description>You might have bought a MicroSD card for your Deck. Over time, however, you might notice the speeds start to slow down. In fact, they might slow down so much that they are practically useless. I&amp;rsquo;m not talking about opening up your Deck with the card still inside (cough Liam from GOL cough). Bad MicroSD cards are usually caused by one of two things:
If you bought the card on Amazon, it might be a fake If you formatted the card on the Deck earlier this year (before the end of May), the Deck did a full format as opposed to a quick format, causing your card to be overwritten too much As reported on the Reddit thread, the OP bought a SanDisk 200GB Ultra MicroSDXC UHS-I on Amazon.</description>
      <content>&lt;p&gt;You might have bought a MicroSD card for your Deck. Over time, however, you might notice the speeds start to slow down. In fact, they might slow down so much that they are practically useless. I&amp;rsquo;m not talking about opening up your Deck with the card still inside (&lt;em&gt;cough&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-liam-from-gol/#anything-else-youd-like-to-share-with-us&#34;&gt;Liam from GOL&lt;/a&gt; &lt;em&gt;cough&lt;/em&gt;). Bad MicroSD cards are usually caused by one of two things:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;If you bought the card on Amazon, &lt;a href=&#34;https://www.reddit.com/r/NintendoSwitch/comments/dz3h6z/amazon_still_selling_fake_microsd_cards_even_if/&#34;&gt;it might be a fake&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;If you formatted the card on the Deck earlier this year (before the end of May), the Deck did a full format as opposed to a quick format, causing your card to be overwritten too much&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;As reported on the Reddit thread, the OP bought a SanDisk 200GB Ultra MicroSDXC UHS-I on Amazon. Turns out it was actually only 32 GB. Here&amp;rsquo;s what they had to say:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Due to sheer laziness on Amazon&amp;rsquo;s part, the counterfeit cards get mixed right in with the real ones. The negative side of this is that you are getting at most 1/6 of what you paid for, the card will likely be slower than typical, your game data will 100% be corrupted if you use these cards due to their overwriting nature, and it takes three hours or so to test these large cards.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck attempting to rescue a MicroSD card&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/microsd_card/rescuing.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Keep in mind that thread was posted three years ago. But there&amp;rsquo;s still a risk of buying a fake card from Amazon &amp;ndash; as indicated by a &lt;a href=&#34;https://steamcommunity.com/app/1675200/discussions/0/3269060419624832750/&#34;&gt;more recent report&lt;/a&gt; &amp;ndash; even if it&amp;rsquo;s from a legit retailer like SanDisk, Lexar, Samsung, etc. Your best bet would be to &lt;a href=&#34;https://github.com/JonMagon/KDiskMark&#34;&gt;test&lt;/a&gt; the card once you get it to confirm if it&amp;rsquo;s the actual size and speed as advertised, and if it&amp;rsquo;s not, simply return it.&lt;/p&gt;
&lt;p&gt;But let&amp;rsquo;s say your card &lt;em&gt;is&lt;/em&gt; legit. There is still a limit in regards to how often the MicroSD card can be written into. And once the card has reached that limit, it will slow down; eventually to the point where it will become unusable. So if you plugged it into your Steam Deck and formatted it in Game Mode, there&amp;rsquo;s a chance that the Deck did a &lt;em&gt;full&lt;/em&gt; format as opposed to a quick format. Full formats write much more data to the card as opposed to quick format &amp;ndash; the card will therefore reach this &amp;ldquo;unwritable&amp;rdquo; state more quickly.&lt;/p&gt;
&lt;p&gt;Valve changed the formatting behavior of the MicroSD card from full to quick with the &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3297210455204145217&#34;&gt;SteamOS 3.2 update&lt;/a&gt; that shipped in late May. According to the interview from &lt;a href=&#34;https://www.theverge.com/23499215/valve-steam-deck-interview-late-2022&#34;&gt;The Verge&lt;/a&gt;, this simple change fixed a lot of cards from reaching end-of-life. But if you formatted your card prior to this update, this may explain why your card is behaving erratically.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;KDE Partition Manager formatting a MicroSD card&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/microsd_card/kde_partition_manager.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;So here&amp;rsquo;s some tips:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;you may want to buy a MicroSD card from somewhere &lt;em&gt;other&lt;/em&gt; than Amazon to avoid getting a counterfeit card. I also have a &lt;a href=&#34;https://linuxgamingcentral.org/posts/microsd-card-buying-tips/&#34;&gt;guide&lt;/a&gt; for getting the right type of card&lt;/li&gt;
&lt;li&gt;test the speed and size of the card with something like &lt;a href=&#34;https://github.com/JonMagon/KDiskMark&#34;&gt;KDiskMark&lt;/a&gt; to make sure you got what you paid for. Send the card back otherwise&lt;/li&gt;
&lt;li&gt;the Deck should use a quick format in Game Mode nowadays, but if you&amp;rsquo;re feeling paranoid about using it you may want to format the card in Desktop Mode with KDE Partition Manager instead (you may want to opt for &lt;a href=&#34;https://linuxgamingcentral.org/posts/save-disk-space-on-deck-with-steamos-btrfs/&#34;&gt;btrfs&lt;/a&gt; as the file system for it as well, to preserve disk space)&lt;/li&gt;
&lt;li&gt;it&amp;rsquo;s safer to shut the Deck down prior to changing the MicroSD card as opposed to when it&amp;rsquo;s on; the Deck may be in the middle of writing to the card if you&amp;rsquo;re running games on it or downloading game updates (cards are hot-swappable, but better safe than sorry)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;If you have a bad card, whether it be fake or it got corrupted somehow, don&amp;rsquo;t lose hope. You can actually send your card to Valve and see what they can do about it. In regards to how that works, I&amp;rsquo;m not sure; I&amp;rsquo;d imagine it&amp;rsquo;s similar to &lt;a href=&#34;https://linuxgamingcentral.org/posts/how-the-steam-deck-rma-process-works/&#34;&gt;how the Deck RMA process works&lt;/a&gt;. I have a friend who may actually do that; I will document the process if he does.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;All images are credit of &lt;a href=&#34;https://linuxgamingcentral.org/posts/hp-dev-one-review-by-chimeraos-dev/&#34;&gt;Ruineka&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;
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      <title>Cemu 2.0-23 Improves Motion Support on Supported Controllers, Wayland is Now Optional</title>
      <link>https://linuxgamingcentral.org/posts/cemu-2.0-23/</link>
      <pubDate>Wed, 28 Dec 2022 18:44:16 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/cemu-2.0-23/</guid>
      <description>Small update for Cemu &amp;ndash; the Nintendo Wii U emulator that went open-source a few months ago &amp;ndash; is now out. Changes include:
CMake find module for Wayland added to Linux version, Wayland is now optional optimized timer code for MacOS fix &amp;ldquo;c&amp;rdquo; showing up in account list for saves better motion support for supported controllers with the AppImage See the commit history since December 13th to see more info.</description>
      <content>&lt;p&gt;Small update for Cemu &amp;ndash; the Nintendo Wii U emulator that went &lt;a href=&#34;https://linuxgamingcentral.org/posts/cemu-now-open-source-and-available-for-linux/&#34;&gt;open-source&lt;/a&gt; a few months ago &amp;ndash; is now out. Changes include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;CMake find module for Wayland added to Linux version, Wayland is now optional&lt;/li&gt;
&lt;li&gt;optimized timer code for MacOS&lt;/li&gt;
&lt;li&gt;fix &amp;ldquo;c&amp;rdquo; showing up in account list for saves&lt;/li&gt;
&lt;li&gt;better motion support for supported controllers with the AppImage&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the &lt;a href=&#34;https://github.com/cemu-project/Cemu/commits/main&#34;&gt;commit history&lt;/a&gt; since December 13th to see more info.&lt;/p&gt;
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    <item>
      <title>ChimeraOS 38 Improves Intel GPU Support, NTFS Support for External Drives</title>
      <link>https://linuxgamingcentral.org/posts/chimeraos-38/</link>
      <pubDate>Wed, 28 Dec 2022 13:02:54 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/chimeraos-38/</guid>
      <description>Couch-oriented gaming distro ChimeraOS gets an update for the month of December, just before the new year. Highlights include:
improved Intel GPU driver support for the Deck UI &amp;ndash; useful on handhelds that use Intel-based processors screen orientation and resolution fixes for AOKZOE A1 and OneXPlayer Mini Pro improved support for external NTFS drives bug fixes for AppImages and SD card auto-mounting on boot controller support for GPD Win Max 2, OXP Mini Pro, Anbernic Win600, AOKZOE A1 &amp;ldquo;Format SD Card&amp;rdquo; button in Deck UI should now work See the patch notes on GitHub.</description>
      <content>&lt;p&gt;Couch-oriented gaming distro &lt;a href=&#34;https://linuxgamingcentral.org/tags/chimeraos/&#34;&gt;ChimeraOS&lt;/a&gt; gets an update for the month of December, just before the new year. Highlights include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;improved Intel GPU driver support for the Deck UI &amp;ndash; useful on handhelds that use Intel-based processors&lt;/li&gt;
&lt;li&gt;screen orientation and resolution fixes for &lt;a href=&#34;https://linuxgamingcentral.org/posts/aokzoe/&#34;&gt;AOKZOE&lt;/a&gt; A1 and &lt;a href=&#34;https://linuxgamingcentral.org/posts/oxp-amd-sensor-driver-will-be-merged-with-kernel-6.2/&#34;&gt;OneXPlayer Mini Pro&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;improved support for external NTFS drives&lt;/li&gt;
&lt;li&gt;bug fixes for AppImages and SD card auto-mounting on boot&lt;/li&gt;
&lt;li&gt;controller support for GPD Win Max 2, OXP Mini Pro, Anbernic Win600, AOKZOE A1&lt;/li&gt;
&lt;li&gt;&amp;ldquo;Format SD Card&amp;rdquo; button in Deck UI should now work&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ChimeraOS/chimeraos/wiki/Release-Notes#chimeraos-38-2022-12-28&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Valve Introduces Steam Replay</title>
      <link>https://linuxgamingcentral.org/posts/steam-replay-2022/</link>
      <pubDate>Tue, 27 Dec 2022 13:35:59 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-replay-2022/</guid>
      <description>It&amp;rsquo;s not really news at this point (that&amp;rsquo;s what happens when I&amp;rsquo;m a day late), but Steam now has a Replay feature. This gives you an overview of what your top games were for that year, top genres, the platforms you played on percentage-wise, etc. Let&amp;rsquo;s go over what I played this year.
I played 75 games, 42 of which were new. Top games, ordered from most-played to least, include:</description>
      <content>&lt;p&gt;It&amp;rsquo;s not really news at this point (that&amp;rsquo;s what happens when I&amp;rsquo;m a day late), but Steam now has a &lt;a href=&#34;https://store.steampowered.com/replay&#34;&gt;Replay feature&lt;/a&gt;. This gives you an overview of what your top games were for that year, top genres, the platforms you played on percentage-wise, etc. Let&amp;rsquo;s go over what I played this year.&lt;/p&gt;
&lt;p&gt;I played 75 games, 42 of which were new. Top games, ordered from most-played to least, include:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;em&gt;Borderlands 3&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/kena-bridge-of-spirits-review/&#34;&gt;&lt;em&gt;Kena: Bridge of Spirits&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-review/&#34;&gt;&lt;em&gt;Sonic Frontiers&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Splitgate&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Horizon Zero Dawn&lt;/em&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;I unlocked 308 achievements. Nearly &lt;em&gt;half&lt;/em&gt; of the games I played were released this year.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Achievements&#34; src=&#34;https://linuxgamingcentral.org/images/steam/2022_replay/achievements.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Seems like I&amp;rsquo;m mostly into racing titles and Metroidvanias. Makes sense; &lt;a href=&#34;https://linuxgamingcentral.org/posts/frontier-hunter-review/&#34;&gt;&lt;em&gt;Frontier Hunter: Erza&amp;rsquo;s Wheel of Fortune&lt;/em&gt;&lt;/a&gt; is a great game. I also played &lt;a href=&#34;https://linuxgamingcentral.org/posts/itorah_review/&#34;&gt;&lt;em&gt;Itorah&lt;/em&gt;&lt;/a&gt; earlier this year. Although I&amp;rsquo;m kind of surprised that &amp;ldquo;Fighting&amp;rdquo; isn&amp;rsquo;t in the web. I assume &amp;ldquo;Chess&amp;rdquo; is in here because of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/sokochess-review/&#34;&gt;&lt;em&gt;SokoChess&lt;/em&gt;&lt;/a&gt; game I played a while back.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Top genres&#34; src=&#34;https://linuxgamingcentral.org/images/steam/2022_replay/genres.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;The top three months where I played games the most were February, September, and November, with November being number one at 17%. Again, makes sense considering all the guides I&amp;rsquo;ve written for &lt;em&gt;Sonic Frontiers&lt;/em&gt;, and the game coming out that month.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Playtime by month&#34; src=&#34;https://linuxgamingcentral.org/images/steam/2022_replay/playtime_by_month.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;78% of the time, I played games on Linux desktop. Only 22% of the remaining time was on Deck. 69 games were played on desktop; 47 on Deck. I&amp;rsquo;m happy to report I haven&amp;rsquo;t touched a game at all this year on either Windows or Mac OS. People have said time and again that the Deck is the greatest thing on earth, and if you had read my &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-review/&#34;&gt;controversial review&lt;/a&gt; of the device, you would know that I disagree. I expect to get a lot of flak for having an opinion that&amp;rsquo;s contrary to everyone else&amp;rsquo;s, but on desktop I can enjoy higher framerates, easier modding, easier customization, higher resolutions, and a whole lot more. Bite me.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Playtime by platform&#34; src=&#34;https://linuxgamingcentral.org/images/steam/2022_replay/linux_vs_desktop.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;But continuing on with the discussion of the Deck, top games, ordered from most-played to least, are as follows:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;em&gt;Sonic Frontiers&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Horizon Zero Dawn&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Portal&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;MultiVersus&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/xel-review/&#34;&gt;&lt;em&gt;XEL&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img alt=&#34;Playtime on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam/2022_replay/steam_deck.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;57% of the time I played with a gamepad. Actually kind of surprised it&amp;rsquo;s not more than that; I &lt;em&gt;rarely&lt;/em&gt; play a game with keyboard and mouse.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Playtime by controller&#34; src=&#34;https://linuxgamingcentral.org/images/steam/2022_replay/controller_playtime.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Longest daily gaming streak was from May 26th to June 8th &amp;ndash; a 13-day streak.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Longest daily streak&#34; src=&#34;https://linuxgamingcentral.org/images/steam/2022_replay/longest_streak.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;You can see the rest of my stats &lt;a href=&#34;https://store.steampowered.com/replay/76561198092605679/2022?l=english&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;What are your stats? I&amp;rsquo;m curious what you&amp;rsquo;ve been playing in 2022.&lt;/p&gt;
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    <item>
      <title>Sonic Frontiers - Updated Steam Deck Modding Guide</title>
      <link>https://linuxgamingcentral.org/posts/updated-sonic-frontiers-steam-deck-modding-guide/</link>
      <pubDate>Mon, 26 Dec 2022 12:55:34 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/updated-sonic-frontiers-steam-deck-modding-guide/</guid>
      <description>UPDATE (12/29/2022): this guide has been updated to make sure HMM runs! I also have a video.
I guess many of the people who have tried adding mods to Sonic Frontiers on Deck have had trouble. And up until this point I&amp;rsquo;ve had no idea how to help troubleshoot the various issues they&amp;rsquo;ve encountered. Fortunately SolarNyan came to the rescue with an updated guide. I&amp;rsquo;ll explain their steps here with pictures and videos.</description>
      <content>&lt;p&gt;&lt;strong&gt;UPDATE (12/29/2022): this guide has been updated to make sure HMM runs! I also have a &lt;a href=&#34;https://www.youtube.com/watch?v=66B9K-wSqTo&#34;&gt;video&lt;/a&gt;.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I guess many of the people who have tried adding mods to &lt;em&gt;Sonic Frontiers&lt;/em&gt; on Deck have &lt;a href=&#34;https://www.youtube.com/watch?v=FJs1FADQI08&#34;&gt;had trouble&lt;/a&gt;. And up until this point I&amp;rsquo;ve had no idea how to help troubleshoot the various issues they&amp;rsquo;ve encountered. Fortunately SolarNyan came to the rescue with an &lt;a href=&#34;https://github.com/thesupersonic16/HedgeModManager/issues/219#issuecomment-1363093591&#34;&gt;updated guide&lt;/a&gt;. I&amp;rsquo;ll explain their steps here with pictures and videos.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re on Linux desktop, you should still be able to make use of my &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-modding-guide/&#34;&gt;older guide&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;All-in-all you&amp;rsquo;re going to need at least an hour to get all of this set up; many of the installs will take a while.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Disclaimer: there&amp;rsquo;s still a chance you won&amp;rsquo;t be able to get mods to work for X, Y, or Z reason. If you follow these steps and still have issues, I will NOT be able to help you any further; please file them &lt;a href=&#34;https://github.com/thesupersonic16/HedgeModManager/issues/219&#34;&gt;here&lt;/a&gt;. But hopefully this should be the last guide you&amp;rsquo;ll ever need.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;I recommend connecting a keyboard and mouse, as some of these steps will require your hands to get dirty with the terminal. Also, make sure you&amp;rsquo;re on SteamOS 3.4 or later. And quick tip: pressing TAB while in the terminal will autocomplete your commands and file paths. Saves you some time!&lt;/strong&gt;&lt;/p&gt;
&lt;h1 id=&#34;1-configure-your-decks-power-settings&#34;&gt;1. Configure Your Deck&amp;rsquo;s Power Settings&lt;/h1&gt;
&lt;p&gt;Go to Desktop Mode on your Deck. We&amp;rsquo;ll need to make sure the Deck doesn&amp;rsquo;t go to sleep at all during this process; the last thing we want to happen is for the sleeping mode to trigger while we&amp;rsquo;re in the middle of installing &lt;code&gt;dotnet48&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;Launch &amp;ldquo;System Settings&amp;rdquo; from the taskbar. Scroll down to &amp;ldquo;Power Management&amp;rdquo; under the Hardware section. From the &amp;ldquo;Energy Saving&amp;rdquo; section, uncheck &amp;ldquo;Suspend session&amp;rdquo; on both the &amp;ldquo;AC Power&amp;rdquo; and &amp;ldquo;Battery&amp;rdquo; tabs. Click &amp;ldquo;Apply&amp;rdquo; when done.&lt;/p&gt;



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&lt;p&gt;You may also want to disable screen locking. Click the left arrow on the top-left of the window to go back to the main menu for System Settings. Scroll up to the &amp;ldquo;Workspace&amp;rdquo; section and click &amp;ldquo;Workspace Behavior&amp;rdquo;. Click &amp;ldquo;Screen Locking&amp;rdquo;. Uncheck &amp;ldquo;Lock screen automatically&amp;rdquo; and click &amp;ldquo;Apply&amp;rdquo; when finished.&lt;/p&gt;
&lt;h1 id=&#34;2-use-proton-5-to-generate-proton-prefix&#34;&gt;2. Use Proton 5 to Generate Proton Prefix&lt;/h1&gt;
&lt;p&gt;Obviously, make sure &lt;em&gt;Sonic Frontiers&lt;/em&gt; is installed. Open Steam while in Desktop Mode, right-click the game -&amp;gt; Properties&amp;hellip; In the new window that opens, go to the Compatibility tab. Check off &amp;ldquo;Force the use of a specific Steam Play compatibility tool&amp;rdquo;. In the dropdown menu that will appear, click it and select Proton 5.0-x (&amp;ldquo;x&amp;rdquo; should be 10). Steam will download this version of Proton (or it may download when you click &amp;ldquo;PLAY&amp;rdquo;). Close the window, then launch the game. This will generate the Proton prefix needed for Hedge Mod Manager to run, which would include &lt;code&gt;dotnet40&lt;/code&gt; and &lt;code&gt;dotnet48&lt;/code&gt;.&lt;/p&gt;



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    &lt;source src=&#34;https://linuxgamingcentral.org/videos/sonic_frontiers_deck_modding_guide/switch_to_proton5.mp4&#34; type=&#34;video/mp4&#34;&gt;
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&lt;p&gt;Give it a few minutes. The game won&amp;rsquo;t launch (Steam will try quite a while but nothing will happen), but the prefix should be generated. Close the game through Steam.&lt;/p&gt;
&lt;h1 id=&#34;3-install-protontricks-and-dotnet4048&#34;&gt;3. Install Protontricks and DotNet40/48&lt;/h1&gt;
&lt;p&gt;Install Protontricks via the Discover app. Alternatively you can bring up a terminal window with &lt;code&gt;CTRL + ALT + T&lt;/code&gt; and install with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;flatpak install flathub com.github.Matoking.protontricks&lt;/code&gt;&lt;/p&gt;



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    &lt;source src=&#34;https://linuxgamingcentral.org/videos/sonic_frontiers_deck_modding_guide/install_protontricks.mp4&#34; type=&#34;video/mp4&#34;&gt;
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&lt;p&gt;Add an alias to Protontricks via the terminal (this will allow you to run Protontricks with just &lt;code&gt;protontricks&lt;/code&gt;, rather than &lt;code&gt;flatpak run com.github.Matoking.protontricks&lt;/code&gt;):&lt;/p&gt;
&lt;p&gt;&lt;code&gt;echo &amp;quot;alias protontricks=&#39;flatpak run com.github.Matoking.protontricks&#39;&amp;quot; &amp;gt;&amp;gt; ~/.bashrc&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Close the terminal, then open it up again for the change to take effect.&lt;/p&gt;
&lt;p&gt;Now we&amp;rsquo;ll run Protontricks with &lt;em&gt;Sonic Frontiers&lt;/em&gt;:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;protontricks --no-background-wineserver 1237320 --force dotnet48&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;1237320&amp;rdquo; in this case is the game ID for &lt;em&gt;Sonic Frontiers&lt;/em&gt;. &amp;ldquo;&amp;ndash;force dotnet48&amp;rdquo; will install said tool, which is what we need for Hedge Mod Manager to run. Also, you&amp;rsquo;ll be installing &lt;code&gt;dotnet40&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Dotnet install&#34; src=&#34;https://linuxgamingcentral.org/images/guides/sonic_frontiers_modding/updated_guide/dotnet.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Give it some time. By &amp;ldquo;some time&amp;rdquo; I mean upwards of thirty minutes. Make yourself a cup of coffee. After that, the installers for &lt;code&gt;dotnet40&lt;/code&gt; and &lt;code&gt;dotnet48&lt;/code&gt; should appear. Let them install. Again, be patient, it&amp;rsquo;ll take a while.&lt;/p&gt;
&lt;p&gt;If for some reason &lt;code&gt;dotnet&lt;/code&gt; was installed previously, just select &amp;ldquo;Repair&amp;rdquo; and proceed with the install.&lt;/p&gt;
&lt;p&gt;After installing &lt;code&gt;dotnet40&lt;/code&gt;, you&amp;rsquo;ll be installing &lt;code&gt;dotnet48&lt;/code&gt;. You may run into an installer error. Just click &amp;ldquo;Continue&amp;rdquo; to proceed with the installation. Click &amp;ldquo;Finish&amp;rdquo; when&amp;hellip;it&amp;rsquo;s finished. If you get asked to reboot, you shouldn&amp;rsquo;t need to.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Dotnet error&#34; src=&#34;https://linuxgamingcentral.org/images/guides/sonic_frontiers_modding/updated_guide/dotnet_error.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;There &lt;em&gt;may&lt;/em&gt; be a chance that after all this work the next steps won&amp;rsquo;t. Hopefully that won&amp;rsquo;t happen, but if it does, you&amp;rsquo;ll have to go back to steps 2 and 3. If the installs went well you should be able to close the terminal without issue.&lt;/p&gt;
&lt;h1 id=&#34;4-backup-the-proton-prefix&#34;&gt;4. Backup the Proton Prefix&lt;/h1&gt;
&lt;p&gt;It&amp;rsquo;s important to have backups, in the event anything goes wrong. Let&amp;rsquo;s back up the Proton prefix for &lt;em&gt;Sonic Frontiers&lt;/em&gt;. This folder would be located in &lt;code&gt;~/.steam/steam/steamapps/compatdata/&lt;/code&gt; and will be labeled &amp;ldquo;1237320&amp;rdquo; (the tilde &amp;ldquo;~&amp;rdquo; is short for &lt;code&gt;/home/deck/&lt;/code&gt;). Back this up to wherever you want. Somewhere where you&amp;rsquo;ll have convenient access to it in the event that you &lt;em&gt;do&lt;/em&gt; need it.&lt;/p&gt;



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&lt;p&gt;An easy way of backing this up to your desktop would be:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;cp -r ~/.steam/steam/steamapps/compatdata/1237320/ ~/Desktop/&lt;/code&gt;&lt;/p&gt;
&lt;h1 id=&#34;5-get-steamtinkerlaunch-stl-with-protonup-qt&#34;&gt;5. Get SteamTinkerLaunch (STL) with ProtonUp-Qt&lt;/h1&gt;
&lt;p&gt;STL will allow us to run Hedge Mod Manager. And to install STL, we can use ProtonUp-Qt. Get it from the Discovery app, or install with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;flatpak install flathub net.davidotek.pupgui2&lt;/code&gt;&lt;/p&gt;



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&lt;p&gt;After that&amp;rsquo;s installed, you should be able to launch it from the Start Menu. Go to the &amp;ldquo;Utilities&amp;rdquo; section and look for &amp;ldquo;ProtonUp-Qt&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;When the window opens, click &amp;ldquo;Add version&amp;rdquo;. Under the &amp;ldquo;Compatibility tool&amp;rdquo; dropdown menu, select &amp;ldquo;SteamTinkerLaunch&amp;rdquo;. Make sure the version is &lt;strong&gt;12&lt;/strong&gt; or later (at the time of writing this, &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamtinkerlaunch-v12/&#34;&gt;v12&lt;/a&gt; just released over the weekend). Close ProtonUp-Qt.&lt;/p&gt;



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&lt;p&gt;If Steam is open, exit and then re-open the client for the changes to take effect.&lt;/p&gt;
&lt;h1 id=&#34;6-make-hedge-mod-manager-hmm-use-proton-50-10b&#34;&gt;6. Make Hedge Mod Manager (HMM) use Proton 5.0-10b&lt;/h1&gt;
&lt;p&gt;In Steam, right-click &lt;em&gt;Sonic Frontiers&lt;/em&gt;, and force the game to use STL from the dropdown menu on the Compatibility tab. Launch the game. Quickly click &amp;ldquo;Main Menu&amp;rdquo; once the STL dialog box opens before it launches the game. Click &amp;ldquo;Global&amp;rdquo;. Under the HMM section, force HMM to use Proton 5.0-10b from the dropdown menu (this option should be listed since we previously forced the game to use said version of Proton). Click &amp;ldquo;Save&amp;rdquo;, then close the STL window.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HMM forcing Proton 5&#34; src=&#34;https://linuxgamingcentral.org/images/guides/sonic_frontiers_modding/updated_guide/forcing_hmm_to_use_proton5.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;7-run-hmm&#34;&gt;7. Run HMM&lt;/h1&gt;
&lt;p&gt;Note that currently we can&amp;rsquo;t run HMM through STL directly. So we have to launch it via the command line.&lt;/p&gt;
&lt;p&gt;In a terminal, navigate to &lt;code&gt;/home/deck/stl/prefix/&lt;/code&gt;, where our STL executable file is located:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;cd ~/stl/prefix/&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;As of version &lt;a href=&#34;https://github.com/thesupersonic16/HedgeModManager/releases/tag/7.9&#34;&gt;7.9&lt;/a&gt;, HMM supports &lt;em&gt;Sonic Frontiers&lt;/em&gt;. So we don&amp;rsquo;t need to run the latest nightly release anymore. Run the latest stable release of HMM with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;./steamtinkerlaunch hmm start&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;This will take a while on first run. If you get an error about rundll32.exe, just click &amp;ldquo;No&amp;rdquo; to continue.&lt;/p&gt;
&lt;p&gt;Nothing will happen. This is normal. Now we need to force HMM to use a newer version of Proton.&lt;/p&gt;
&lt;h1 id=&#34;8-use-a-newer-version-of-proton-for-hmm&#34;&gt;8. Use a Newer Version of Proton for HMM&lt;/h1&gt;
&lt;p&gt;Repeat the process from step 6, but this time, force HMM to use a newer version of Proton, such as Proton Experimental or GE-Proton.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HMM forcing GE-Proton&#34; src=&#34;https://linuxgamingcentral.org/images/guides/sonic_frontiers_modding/updated_guide/forcing_hmm_to_use_ge_proton.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;9-run-hmm-again&#34;&gt;9. Run HMM Again&lt;/h1&gt;
&lt;p&gt;Repeat the process from step 7. Hopefully HMM should now open.&lt;/p&gt;
&lt;p&gt;You shouldn&amp;rsquo;t need to modify any of the settings under the &amp;ldquo;Settings&amp;rdquo; tab &amp;ndash; although you may need to use the Light theme in order to properly see the codes from the &amp;ldquo;Codes&amp;rdquo; tab. Under said tab, select whatever codes you want by checking them off. New codes are added daily, so if you get an update prompt, go ahead and do so.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HMM codes tab&#34; src=&#34;https://linuxgamingcentral.org/images/guides/sonic_frontiers_modding/updated_guide/hmm.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Codes I&amp;rsquo;d recommend enabling:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fix resolution resetting on launch&lt;/li&gt;
&lt;li&gt;disable challenge marker scanner&lt;/li&gt;
&lt;li&gt;disable Guardian interactions&lt;/li&gt;
&lt;li&gt;disable power boost cutscene&lt;/li&gt;
&lt;li&gt;disable umbrella camera lock-on&lt;/li&gt;
&lt;li&gt;disable framerate limiter in cutscenes (renders cutscenes at 60 FPS rather than 30)&lt;/li&gt;
&lt;li&gt;disable in-game letterboxing&lt;/li&gt;
&lt;li&gt;disable fixed camera notifications&lt;/li&gt;
&lt;li&gt;hide skip button in cutscenes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Under the &amp;ldquo;Mods&amp;rdquo; tab, there shouldn&amp;rsquo;t be anything there. Download mods from &lt;a href=&#34;https://gamebanana.com/mods/games/15779&#34;&gt;GameBanana&lt;/a&gt;. Extract these mods to the &amp;ldquo;Mods&amp;rdquo; folder inside your game&amp;rsquo;s installation directory. To get access to this folder, right-click the game in Steam -&amp;gt; Manage -&amp;gt; Browse local files.&lt;/p&gt;



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&lt;p&gt;1-Click install &lt;em&gt;technically&lt;/em&gt; works if you open up a terminal and run &lt;code&gt;xdg-open &amp;lt;1-click-mod-url&amp;gt;&lt;/code&gt; but it&amp;rsquo;s more hassle than it&amp;rsquo;s worth, so I&amp;rsquo;d recommend downloading mods manually.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HMM mods tab&#34; src=&#34;https://linuxgamingcentral.org/images/guides/sonic_frontiers_modding/updated_guide/hmm_mods.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;After you&amp;rsquo;ve extracted the mods to the appropriate location, click &amp;ldquo;Refresh List&amp;rdquo; in HMM under the &amp;ldquo;Mods&amp;rdquo; tab. These should now be showing up. To enable them, simply tick the checkbox next to the mod name. Some mods may have the settings cog icon not greyed out; you can click this to further configure the mod.&lt;/p&gt;
&lt;h1 id=&#34;10-save-settings-and-run&#34;&gt;10. Save Settings and Run&lt;/h1&gt;
&lt;p&gt;After checking off the mods and codes that you want, click &amp;ldquo;Save&amp;rdquo;. Don&amp;rsquo;t click &amp;ldquo;Save and Play&amp;rdquo;; we need to configure a different Proton version for use with &lt;em&gt;Sonic Frontiers&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Go back to your Steam library, right-click the game -&amp;gt; Properties&amp;hellip; Go to the Compatibility tab, and force a newer version of Proton, such as Proton Experimental or GE-Proton (you can obtain GE-Proton with ProtonUp-Qt).&lt;/p&gt;



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&lt;p&gt;Launch the game and see if your mods/codes worked&amp;hellip; (praying no one has any issues)&lt;/p&gt;
&lt;p&gt;That &lt;em&gt;should&lt;/em&gt; be it. Again, I have a gut feeling someone is going to run into an error along the way, and if that happens, I really, &lt;em&gt;really&lt;/em&gt; don&amp;rsquo;t know what to tell you. This is admittedly a janky way of getting mods to work, and there&amp;rsquo;s so many different variables at play that I wouldn&amp;rsquo;t even know how to get started helping someone with the troubleshooting process. Submit your bugs &lt;a href=&#34;https://github.com/thesupersonic16/HedgeModManager/issues/219&#34;&gt;here&lt;/a&gt; if you run into any issues.&lt;/p&gt;
&lt;p&gt;Should you want to run HMM again, it should be available under &amp;ldquo;Games&amp;rdquo; from the Start menu. If for some reason it won&amp;rsquo;t run, run &lt;code&gt;./steamtinkerlaunch hmm start&lt;/code&gt; inside of &lt;code&gt;~/stl/prefix/&lt;/code&gt;.&lt;/p&gt;
</content>
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    <item>
      <title>Weekly News Recap (Ubuntu Dev Interview, 7,000 Verified/Playable Deck Titles, Manjaro&#39;s Mask)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-december-17-23/</link>
      <pubDate>Sun, 25 Dec 2022 13:39:46 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-december-17-23/</guid>
      <description>Steam Deck SteamOS 3.4 shipped to stable Tuesday&amp;rsquo;s beta Deck client update adds search tab to controller profile configuration, adds a few additional fixes JSAUX announces the ModCase &amp;ndash; versatile utility for adding and removing accessories to your Deck. They&amp;rsquo;re also selling a transparent back plate we&amp;rsquo;ve hit 7k verified/playable titles seems like everyone and their brother sees the Deck as their hardware of the year. I guess you could also say the Deck has finally put the &amp;ldquo;Year of the Linux Desktop&amp;rdquo; joke to an end News Steam Winter sale is live from now until January 5th NVIDIA to shut down GameStream in February Epic Games to pay $520 million for &amp;ldquo;privacy violations and unwanted charges&amp;rdquo; Intel to work on a new Xe graphics driver AMD to improve &amp;ldquo;the Linux experience&amp;rdquo; when running new GPUs without proper driver support SerpentOS releases its first public ISO Guides you can play Sonic Adventure 2 in HD Interviews did an interview with an Ubuntu kernel developer.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;SteamOS 3.4 &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4-stable/&#34;&gt;shipped to stable&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Tuesday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-12-19-2022/&#34;&gt;beta Deck client update&lt;/a&gt; adds search tab to controller profile configuration, adds a few additional fixes&lt;/li&gt;
&lt;li&gt;JSAUX announces the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-modcase/&#34;&gt;ModCase&lt;/a&gt; &amp;ndash; versatile utility for adding and removing accessories to your Deck. They&amp;rsquo;re also selling a &lt;a href=&#34;https://jsaux.com/products/transparent-back-plate-for-steam-deck-pc0106&#34;&gt;transparent back plate&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;we&amp;rsquo;ve hit &lt;a href=&#34;https://boilingsteam.com/7000-games-playable-and-verified-on-the-steam-deck/&#34;&gt;7k verified/playable titles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;seems like everyone and their brother sees the Deck as &lt;a href=&#34;https://www.gamingonlinux.com/2022/12/my-game-of-the-year-2022-is-the-steam-deck/&#34;&gt;their hardware of the year&lt;/a&gt;. I guess you could also say the Deck has finally put the &amp;ldquo;Year of the Linux Desktop&amp;rdquo; joke to an end&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;news&#34;&gt;News&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-winter-sale-2022/&#34;&gt;Steam Winter sale&lt;/a&gt; is live from now until January 5th&lt;/li&gt;
&lt;li&gt;NVIDIA to &lt;a href=&#34;https://linuxgamingcentral.org/posts/nvidia-retiring-gamestream-february-2023/&#34;&gt;shut down GameStream&lt;/a&gt; in February&lt;/li&gt;
&lt;li&gt;Epic Games to pay &lt;a href=&#34;https://www.ftc.gov/news-events/news/press-releases/2022/12/fortnite-video-game-maker-epic-games-pay-more-half-billion-dollars-over-ftc-allegations&#34;&gt;$520 million&lt;/a&gt; for &amp;ldquo;privacy violations and unwanted charges&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Intel to work on a &lt;a href=&#34;https://patchwork.freedesktop.org/series/112188/&#34;&gt;new Xe graphics driver&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;AMD to &lt;a href=&#34;https://www.phoronix.com/news/AMD-Re-FW-FB-On-Failed-Probe&#34;&gt;improve &amp;ldquo;the Linux experience&amp;rdquo; when running new GPUs without proper driver support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;SerpentOS releases its &lt;a href=&#34;https://serpentos.com/blog/2022/12/24/lift-off&#34;&gt;first public ISO&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;guides&#34;&gt;Guides&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;you can &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-adventure-2-hd-modding-guide/&#34;&gt;play &lt;em&gt;Sonic Adventure 2&lt;/em&gt; in HD&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;interviews&#34;&gt;Interviews&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;did an &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-canonical-dev/&#34;&gt;interview&lt;/a&gt; with an Ubuntu kernel developer. Highly recommend giving it a read if you haven&amp;rsquo;t already; it&amp;rsquo;s very candid and open&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I did a review on a &lt;a href=&#34;https://linuxgamingcentral.org/posts/phobgcc-review/&#34;&gt;GameCube controller&lt;/a&gt; that uses an open-source PCB&lt;/li&gt;
&lt;li&gt;PhobGCC &lt;a href=&#34;https://linuxgamingcentral.org/posts/phobgcc-2.0.2/&#34;&gt;2.0.2&lt;/a&gt; makes FW updating easier and adds a more reliable connection to C-stick&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Portal with RTX&lt;/em&gt; can supposedly &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-rtx-playable-on-amd/&#34;&gt;run on AMD-based systems&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;SteamTinkerLaunch&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamtinkerlaunch-v12/&#34;&gt;v12&lt;/a&gt; is massive, gets tons of Steam Deck improvements and initial support for Hedge Mod Manager&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ProtonUp-Qt&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/protonup-qt-2.7.7/&#34;&gt;2.7.7&lt;/a&gt; adds two new compatibility tools, and you can check ProtonDB rankings for your games&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-12-21-2022/&#34;&gt;12.21.2022&lt;/a&gt; allows the next-gen upgrade for &lt;em&gt;The Witcher 3&lt;/em&gt; to run, improved steering wheel support&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-7.0-6-rc/&#34;&gt;7.0-6rc&lt;/a&gt; adds compatibility to eight new titles, fixes 20 bugs&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-43/&#34;&gt;7-43&lt;/a&gt; fixes audio issues with &lt;em&gt;Immortals: Fenyx Rising&lt;/em&gt;, enables hairworks on &lt;em&gt;The Witcher 3&lt;/em&gt; (although from what I&amp;rsquo;ve been told hairworks still apparently works without this)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-8.0-rc2/&#34;&gt;8.0-rc2&lt;/a&gt; fixes 50 bugs, many of which pertain to specific games&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NVIDIA&lt;/strong&gt; &lt;a href=&#34;https://developer.nvidia.com/vulkan-driver&#34;&gt;beta Vulkan driver&lt;/a&gt; adds support for the 4k series cards&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Mesa&lt;/strong&gt; &lt;a href=&#34;https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20010&#34;&gt;23&lt;/a&gt; enables Vulkan mesh shaders for AMD&amp;rsquo;s 6k series&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Manjaro&lt;/strong&gt; &lt;a href=&#34;https://forum.manjaro.org/t/manjaro-22-0-sikaris-released/129983&#34;&gt;22&lt;/a&gt; gets kernel 6.1 support&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Ikey Doherty&lt;/em&gt; (no, he&amp;rsquo;s not related to me; the spelling of the last name is different)&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Massive SteamTinkerLaunch v12 &#39;Still Alive&#39; Update Adds Steam Deck Improvements, Initial Support for Hedge Mod Manager</title>
      <link>https://linuxgamingcentral.org/posts/steamtinkerlaunch-v12/</link>
      <pubDate>Sat, 24 Dec 2022 12:13:09 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamtinkerlaunch-v12/</guid>
      <description>It&amp;rsquo;s been well worth the three-month wait for today&amp;rsquo;s SteamTinkerLaunch update. We&amp;rsquo;ve got so many new features, improvements, and bug fixes with the &amp;ldquo;Still Alive&amp;rdquo; update that is v12.0. Those of you who use this Swiss army knife utility on Steam Deck, and those of you who use mods with Sonic Frontiers, should be particularly excited about this update, as there&amp;rsquo;s some goodies tossed in your way.
To start, frostworx, the original author of STL, has stepped down as maintainer.</description>
      <content>&lt;p&gt;It&amp;rsquo;s been well worth the three-month wait for today&amp;rsquo;s SteamTinkerLaunch update. We&amp;rsquo;ve got &lt;em&gt;so&lt;/em&gt; many new features, improvements, and bug fixes with the &amp;ldquo;Still Alive&amp;rdquo; update that is v12.0. Those of you who use this Swiss army knife utility on Steam Deck, and those of you who use &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-modding-guide/&#34;&gt;mods with &lt;em&gt;Sonic Frontiers&lt;/em&gt;&lt;/a&gt;, should be particularly excited about this update, as there&amp;rsquo;s some goodies tossed in your way.&lt;/p&gt;
&lt;p&gt;To start, frostworx, the original author of STL, has stepped down as maintainer. Fortunately, sonic2kk has picked up the torture stake and is continuing the work where frostworx left off. And boy, let me tell you, they&amp;rsquo;ve been busy. This is probably the largest changelog I&amp;rsquo;ve ever seen.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s a few highlights from the &lt;em&gt;many&lt;/em&gt; new features with this release:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Steam Deck&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;GameScope, GameMode, and MangoApp options have all been enabled in Desktop Mode&lt;/li&gt;
&lt;li&gt;tray icon and notifier in Desktop Mode have also been enabled&lt;/li&gt;
&lt;li&gt;SteamOS 3.4 support&lt;/li&gt;
&lt;li&gt;better visual feedback while installing with notifiers, echo statements, and more logging&lt;/li&gt;
&lt;li&gt;offline installation improvements, such as adding a warning before installing and overwriting older install files if the local files are newer&lt;/li&gt;
&lt;li&gt;quality-of-life improvements; improved language file loading process, and a Quiet mode to disable notifications during install&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;STL tray icon&#34; src=&#34;https://linuxgamingcentral.org/images/stl/v12/open_issue.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;UI&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;ldquo;various user interface elements&amp;rdquo; have been added in bold&lt;/li&gt;
&lt;li&gt;&amp;ldquo;prettier&amp;rdquo; game name in main menu, quotes removed from some text elements&lt;/li&gt;
&lt;li&gt;last played time displayed in hours, minutes, and seconds; only show this if the game was played with STL before&lt;/li&gt;
&lt;li&gt;scrollbar &amp;ldquo;slightly thinner&amp;rdquo; on Deck, Deck compatibility rating added to main menu and wait requester&lt;/li&gt;
&lt;li&gt;program version added to wait requester&lt;/li&gt;
&lt;li&gt;&amp;ldquo;Open Issue&amp;rdquo; option added to tray icon menu &amp;ndash; this will open up the Issue tracker on the STL GitHub, where you can add a support ticket&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;CLI&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;steamtinkerlaunch steamdeckcompat &amp;lt;appid&amp;gt;&lt;/code&gt; gets a game&amp;rsquo;s Deck compatibility rating&lt;/li&gt;
&lt;li&gt;&lt;code&gt;openissue&lt;/code&gt;, &lt;code&gt;-v&lt;/code&gt; (or &lt;code&gt;--version&lt;/code&gt;), and &lt;code&gt;-h&lt;/code&gt; functions added (&lt;code&gt;-h&lt;/code&gt; shows help screen, &lt;code&gt;-v&lt;/code&gt; shows STL version)&lt;/li&gt;
&lt;li&gt;&amp;ldquo;prettier&amp;rdquo; output for various commands&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;STL various CLI commands&#34; src=&#34;https://linuxgamingcentral.org/images/stl/v12/cli.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;One-Time Run&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;buttons have been added for Winecfg and Winetricks for a one-time run&lt;/li&gt;
&lt;li&gt;the custom executable directory can be set as the working directory; the custom working directory can also be used to run an executable&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;ReShade&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;per-game ReShade override versions, and the global version of ReShade can automatically be bumped&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;ModOrganizer2&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;ldquo;major overhaul&amp;rdquo; of MO2 implementation&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Valheim&lt;/em&gt; added to games list&lt;/li&gt;
&lt;li&gt;&amp;ldquo;prettier&amp;rdquo; output of &lt;code&gt;mo2 list-installed&lt;/code&gt; and &lt;code&gt;mo2 list-supported&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Vortex Mod Manager&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;quite a number of titles &amp;ndash; from &lt;em&gt;Dragon Quest XI S&lt;/em&gt;, to &lt;em&gt;Horizon Zero Dawn&lt;/em&gt;, to &lt;em&gt;Elden Ring&lt;/em&gt;, among many others &amp;ndash; have been added &amp;ldquo;in an attempt to improve autodetection when selecting these games for managing&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&amp;ldquo;prettier&amp;rdquo; (yes, I know I&amp;rsquo;m using that word a lot) output for various commands&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Hedge Mod Manager&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;initial support &amp;ndash; &lt;a href=&#34;https://github.com/thesupersonic16/HedgeModManager&#34;&gt;HMM&lt;/a&gt; is an open-source mod manager for games that use the Hedgehog Engine, such as &lt;em&gt;Sonic Generations&lt;/em&gt; and &lt;em&gt;Sonic Frontiers&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;automatically installs all the Winetricks tools needed for HMM to run &amp;ndash; this would include &lt;code&gt;dotnet48&lt;/code&gt;, &lt;code&gt;d3dx9&lt;/code&gt;, &lt;code&gt;vcrun2019&lt;/code&gt;, and &lt;code&gt;d3dcompiler_47&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;both the latest stable and nightly releases are supported&lt;/li&gt;
&lt;li&gt;automatic link handling for GameBanana&amp;rsquo;s 1-Click mod install button &lt;em&gt;should&lt;/em&gt; work, but that may not be the case if you&amp;rsquo;re on Deck &amp;ndash; instructions are provided in the patch notes&lt;/li&gt;
&lt;li&gt;&lt;code&gt;.desktop&lt;/code&gt; file is created so you can quickly launch HMM on desktop&lt;/li&gt;
&lt;li&gt;&amp;ldquo;various command-line options&amp;rdquo; have been added&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;HMM on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/stl/v12/hmm.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Fixes&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;ldquo;various Steam Deck fixes&amp;rdquo;; don&amp;rsquo;t update STL on Steam run, less notifier spam, some UI elements should no longer be hidden by the scrollbar, Yad path fixed&lt;/li&gt;
&lt;li&gt;fix missing headers when a game is run offline&lt;/li&gt;
&lt;li&gt;better Proton Experimental mismatch handling&lt;/li&gt;
&lt;li&gt;path fixes for local installs on Linux desktop&lt;/li&gt;
&lt;li&gt;half-a-dozen fixes for Vortex Mod Manager&lt;/li&gt;
&lt;li&gt;and &lt;em&gt;plenty&lt;/em&gt; of other fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Other&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;STL can be kept open once a game is closed&lt;/li&gt;
&lt;li&gt;general Wiki improvements&lt;/li&gt;
&lt;li&gt;updated translations&lt;/li&gt;
&lt;li&gt;CheatEngine and GameConquerer support have been removed, since apparently the use of these can result in &lt;a href=&#34;https://github.com/sonic2kk/steamtinkerlaunch/issues/618&#34;&gt;player bans&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;better installation of STL via &lt;a href=&#34;https://linuxgamingcentral.org/posts/protonup-qt-2.7.7/&#34;&gt;ProtonUp-Qt&lt;/a&gt; &amp;ndash; Flatpak installation bugs fixed, fix incorrect game count in STL remove dialog, and some other features&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Man, quite a list huh? And those are only the highlights&amp;hellip;&lt;/p&gt;
&lt;p&gt;Note that if you&amp;rsquo;re on Deck, make sure you&amp;rsquo;re using &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4-stable/&#34;&gt;SteamOS 3.4&lt;/a&gt; or later in order to use &lt;a href=&#34;https://www.modorganizer.org/&#34;&gt;ModOrganizer2&lt;/a&gt;. This update has shipped to the stable branch a few days ago, so everyone should have it by now.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/sonic2kk/steamtinkerlaunch/releases/tag/v12.0&#34;&gt;GitHub&lt;/a&gt;. I will likely have an updated video guide on how to get mods to work with &lt;em&gt;Sonic Frontiers&lt;/em&gt; on Deck sometime next week with this new release, so stay tuned for that!&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>ProtonUp-Qt 2.7.7 Adds NorthstarProton and Steam-Play-None Compatibility Tools, ProtonDB Ratings to Game List</title>
      <link>https://linuxgamingcentral.org/posts/protonup-qt-2.7.7/</link>
      <pubDate>Sat, 24 Dec 2022 09:48:18 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/protonup-qt-2.7.7/</guid>
      <description>We&amp;rsquo;ve got a sweet new release for the excellent ProtonUp-Qt app, for managing all of your compatibility tools for Steam, Lutris, and more.
When viewing your game list, you can now check the ProtonDB ranking with the simple click of a button. Super convenient!
NorthstarProton and Steam-Play-None have been added as compatibility tools. The former is &amp;ldquo;a Proton build based on TKG&amp;rsquo;s Proton-tkg build system to run the Northstar client on Linux and SteamDeck, along with some enhancements out-of-the-box.</description>
      <content>&lt;p&gt;We&amp;rsquo;ve got a sweet new release for the excellent ProtonUp-Qt app, for managing all of your compatibility tools for Steam, Lutris, and more.&lt;/p&gt;
&lt;p&gt;When viewing your game list, you can now check the ProtonDB ranking with the simple click of a button. Super convenient!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ProtonUp-Qt ProtonDB ratings&#34; src=&#34;https://linuxgamingcentral.org/images/protonup-qt/2.7.7/protondb.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/cyrv6737/NorthstarProton&#34;&gt;NorthstarProton&lt;/a&gt; and &lt;a href=&#34;https://github.com/Scrumplex/Steam-Play-None&#34;&gt;Steam-Play-None&lt;/a&gt; have been added as compatibility tools. The former is &amp;ldquo;a Proton build based on TKG&amp;rsquo;s Proton-tkg build system to run the Northstar client on Linux and SteamDeck, along with some enhancements out-of-the-box.&amp;rdquo; It&amp;rsquo;s basically the runner for &lt;em&gt;Titanfall 2&lt;/em&gt;. The latter forces games with native clients to use said client, even if Valve recommends Proton.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ProtonUp-Qt Northstar-Proton&#34; src=&#34;https://linuxgamingcentral.org/images/protonup-qt/2.7.7/northstar-proton.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ProtonUp-Qt Steam-Play-None&#34; src=&#34;https://linuxgamingcentral.org/images/protonup-qt/2.7.7/steam-play-none.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;For Lutris, you can now install &lt;a href=&#34;https://github.com/AlpyneDreams/d8vk&#34;&gt;D8VK&lt;/a&gt; and &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton&#34;&gt;VKD3D-Proton&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ProtonUp-Qt D8VK&#34; src=&#34;https://linuxgamingcentral.org/images/protonup-qt/2.7.7/d8vk.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ProtonUp-Qt vkd3d-proton&#34; src=&#34;https://linuxgamingcentral.org/images/protonup-qt/2.7.7/vkd3d-proton.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you don&amp;rsquo;t have an Internet connection, there will be an indicator. Or, at least there &lt;em&gt;should&lt;/em&gt; be. I tested this and the window just says &amp;ldquo;Fetching releases&amp;hellip;&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Finally, game list display should now work with the Flatpak version of Steam and after a recent &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/issues/155&#34;&gt;Steam update&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Important: in order to see the new compatibility tools, you will need to check off &amp;ldquo;Enable advanced mode&amp;rdquo; from the About window!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;About ProtonUp-Qt&#34; src=&#34;https://linuxgamingcentral.org/images/protonup-qt/2.7.7/about.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Special thanks to &lt;strong&gt;sonic2kk&lt;/strong&gt; &amp;ndash; who is also a &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-modding-guide/&#34;&gt;SteamTinkerLaunch contributor&lt;/a&gt; &amp;ndash; for making this release possible.&lt;/p&gt;
&lt;p&gt;See the patch notes and download on &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/releases/tag/v2.7.7&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>The GameCube Controller, Powered by Open-Source Firmware</title>
      <link>https://linuxgamingcentral.org/posts/phobgcc-review/</link>
      <pubDate>Fri, 23 Dec 2022 07:44:47 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/phobgcc-review/</guid>
      <description>If you follow me on Mastodon, you&amp;rsquo;re probably aware that I&amp;rsquo;m a bit of a Super Smash Bros. Melee fan. Someone in my Discord went so far as to call me a &amp;ldquo;Melee head.&amp;rdquo; It makes sense; there&amp;rsquo;s rarely a day that goes by without me playing a few singles or doubles matches. Melee is one of those games where it&amp;rsquo;s not only played for fun; my mind feels sharper, more focused.</description>
      <content>&lt;p&gt;If you follow me on &lt;a href=&#34;https://mastodon.social/@linuxgamingcentral&#34;&gt;Mastodon&lt;/a&gt;, you&amp;rsquo;re probably aware that I&amp;rsquo;m a bit of a &lt;em&gt;Super Smash Bros. Melee&lt;/em&gt; fan. Someone in my Discord went so far as to call me a &amp;ldquo;Melee head.&amp;rdquo; It makes sense; there&amp;rsquo;s rarely a day that goes by without me playing a few singles or doubles matches. &lt;em&gt;Melee&lt;/em&gt; is one of those games where it&amp;rsquo;s not only played for fun; my mind feels sharper, more focused. So, to get a controller that&amp;rsquo;s worth over $275, and dedicated specifically to this game, makes me excited. And honestly, it&amp;rsquo;s kind of refreshing to talk about something that &lt;em&gt;doesn&amp;rsquo;t&lt;/em&gt; necessarily pertain to Linux or the Steam Deck &amp;ndash; even though I play the game on both platforms.&lt;/p&gt;
&lt;h1 id=&#34;history-of-competitive-gamecube-controllers-and-the-solution-that-was-needed&#34;&gt;History of Competitive GameCube Controllers, and the Solution that was Needed&lt;/h1&gt;
&lt;p&gt;When it comes to the competitive &lt;em&gt;Smash&lt;/em&gt; scene, you won&amp;rsquo;t ever see the top players use a controller other than the GameCube controller. When I say GameCube controller, I mean the &lt;em&gt;original&lt;/em&gt; one manufactured by Nintendo, not some third-party knockoff. Despite the &lt;a href=&#34;https://www.ign.com/articles/smash-world-tour-players-speak-out-after-tournament-cancellation&#34;&gt;huge amount of backlash Nintendo receives for their anti-consumer approach&lt;/a&gt;, their quality is top-notch when it comes to their hardware, at least when it comes to their GC controller. Third-party controllers tend to not have the same quality, and they are more likely to suffer from stick drift sooner (or peeled analog sticks&amp;hellip;that&amp;rsquo;s happened to me before).&lt;/p&gt;

 

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&lt;p&gt;But finding an OEM controller can be tough. Not only are they hard to find and expensive, but even if you do manage to get one, these controllers still suffer from wear and tear over time. The potentiometer for the sticks will wear, causing stick drift. Buttons may start to feel mushy rather than click-y. The springs in the triggers may not react the way that you&amp;rsquo;re used to when pressing them down.&lt;/p&gt;
&lt;p&gt;The &lt;a href=&#34;https://goomwave.com/&#34;&gt;Goomwave&lt;/a&gt; was made to address this situation. It&amp;rsquo;s a motherboard that you can replace the vanilla PCB with. It&amp;rsquo;s designed to fix the digital inconsistencies of control sticks, and allow for button re-mapping. While this worked, it was &lt;em&gt;very&lt;/em&gt; expensive. The PCB itself costs $150, and, according to &lt;a href=&#34;https://www.youtube.com/watch?v=8xsUyqoGXUs&#34;&gt;Ixis - The Nerd Network&lt;/a&gt;, top players had to keep spending &amp;ldquo;hundreds of dollars&amp;rdquo; every couple of months on a new PCB just to stay competitive. On top of this the Goomwave had &amp;ldquo;infamously long ordering lines.&amp;rdquo; Matter of fact, if you go to the &amp;ldquo;Shop&amp;rdquo; page on the &lt;a href=&#34;https://goomwave.com/shop/&#34;&gt;official site&lt;/a&gt;, you won&amp;rsquo;t even be able to find anything.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Goomwave empty shop&#34; src=&#34;https://linuxgamingcentral.org/images/phobgcc/empty_shop.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;benefits-of-phobgcc&#34;&gt;Benefits of PhobGCC&lt;/h1&gt;
&lt;p&gt;Enter the &lt;a href=&#34;https://linuxgamingcentral.org/posts/phobgcc-2.0.2/&#34;&gt;PhobGCC&lt;/a&gt;. It&amp;rsquo;s an open-source PCB that has the following benefits:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;no potentiometer oddity degradation effect (PODE) &amp;ndash; it doesn&amp;rsquo;t matter what kind of controller you use; the PS5 controller, the Xbox controller, the Switch Pro controller. They all use potentiometers, and what happens with those is that they will eventually wear over time, causing stick drift. Instead of using potentiometers, the PhobGCC uses Hall effect sensors and magnets. Since the sensor and magnet never touch, neither do they wear out. The result is you get a long, &lt;em&gt;long&lt;/em&gt;-lasting controller that shouldn&amp;rsquo;t ever suffer from stick drift&lt;/li&gt;
&lt;li&gt;no snapback &amp;ndash; if you short hop laser with Falco, for example, you might have noticed he may turn around while in the air, making him shoot in a direction opposite of what you intended. This is because of a small amount of recoil that occurs when flicking the control stick and returning it to its neutral position. This results in snapback, causing your input to be registered in the opposite direction. There&amp;rsquo;s no snapback with the PhobGCC, ensuring that you&amp;rsquo;re always lasering in the direction you intended&lt;/li&gt;
&lt;li&gt;consistent shield-dropping without universal controller fix (&lt;a href=&#34;http://www.20xx.me/ucf.html&#34;&gt;UCF&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/PhobGCC/PhobGCC-doc/blob/main/For_Users/Phob_Calibration_Guide_v0.27.md&#34;&gt;customizable&lt;/a&gt; stick calibration, button swapping, Z-jump re-mapping, snapback filtering, and rumble strength&lt;/li&gt;
&lt;li&gt;1.0 cardinals &amp;ndash; based on the little research that I could find, this apparently gives players &lt;a href=&#34;https://www.reddit.com/r/SSBM/comments/rqjmz6/discussion_normalization_of_maximum_cardinal/&#34;&gt;&amp;ldquo;access to the widest array of motion/largest choice of inputs&amp;rdquo;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;discrete switches can be installed on the D-pad and/or face buttons&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
 

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&lt;em&gt;Video credit: &lt;a href=&#34;https://www.youtube.com/watch?v=O4rigBTxgPM&#34;&gt;n3zmodgod&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Smashscope&#34; src=&#34;https://linuxgamingcentral.org/images/phobgcc/FreezeSticks.png&#34;&gt;
&lt;em&gt;Image credit: PhobGCC team&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The great thing about the PhobGCC is that because it&amp;rsquo;s open-source, &lt;a href=&#34;https://github.com/PhobGCC/PhobGCC-doc/blob/main/For_Makers/Phob2_Ordering_Guide.md&#34;&gt;you can make a controller yourself&lt;/a&gt;. What&amp;rsquo;s even greater though, since I&amp;rsquo;m a journalist, is I get the benefit of receiving a review sample that someone else already made. I know, you&amp;rsquo;re jealous.&lt;/p&gt;
&lt;h1 id=&#34;getting-the-controller-and-getting-it-to-work-on-linux&#34;&gt;Getting the Controller and Getting it to Work on Linux&lt;/h1&gt;
&lt;p&gt;This controller is brought to you by Kyle, owner of &lt;a href=&#34;https://www.etsy.com/shop/MayhemMods&#34;&gt;MayhemMods&lt;/a&gt; on Etsy. It&amp;rsquo;s an imported Japanese &lt;em&gt;Smash Ultimate&lt;/em&gt; controller, and not only does it come with the PhobGCC; it also comes with modifications! Such as:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;cherry MX right trigger &amp;ndash; this allows for easier trigger presses. Makes wavedashing, techrolls, and L-cancelling a snap&lt;/li&gt;
&lt;li&gt;FIRES left trigger &amp;ndash; lubricated trigger with less resistance than OEM trigger, and offers increased stabilization and smoother gliding. Eliminates trigger jams and decreased wear on your finger. Supposedly the lubrication decreases spring noise, but it&amp;rsquo;s still pretty loud in my experience. Not that it&amp;rsquo;s a bad thing though&lt;/li&gt;
&lt;li&gt;paracord sleeved cable &amp;ndash; this allows the cable to be easily replaced without having to solder. Apparently it also reduces tangles&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The package arrived in my mailbox precisely three weeks ago. Inside of the sleeve was the &lt;em&gt;Smash Ultimate&lt;/em&gt; controller box. Even though the controller had already been opened up to be modified, it was in great shape when it came in and protected very well inside the box.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;PhobGCC box front&#34; src=&#34;https://linuxgamingcentral.org/images/phobgcc/box/1.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;PhobGCC box box&#34; src=&#34;https://linuxgamingcentral.org/images/phobgcc/box/2.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I specifically requested that Kyle send me a red paracord cable, and he did not disappoint. I personally think it&amp;rsquo;s a nice color combination with the black shell.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s some teardown pics:&lt;/p&gt;








    
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&lt;p&gt;You may need to &lt;a href=&#34;https://seanyeh.com/pages/mayflash_gamecube_adapter_linux_dolphin_steam/&#34;&gt;add a rule to &lt;code&gt;rules.d&lt;/code&gt;, install wii-u-gc-adapter, and then modprobe uinput&lt;/a&gt; in order to get your GC adapter to work on Linux. That&amp;rsquo;s what I had to do on Fedora. These steps may not be necessary on Arch though.&lt;/p&gt;
&lt;p&gt;The PCB is version &lt;a href=&#34;https://github.com/PhobGCC/PhobGCC-HW/releases/tag/v1.2.3&#34;&gt;1.2.3&lt;/a&gt;. The firmware version is &lt;a href=&#34;https://github.com/PhobGCC/PhobGCC-SW/releases/tag/v0.27&#34;&gt;0.27&lt;/a&gt;. It&amp;rsquo;s not the new &lt;a href=&#34;https://linuxgamingcentral.org/posts/phobgcc-2.0.2/&#34;&gt;2.0.2&lt;/a&gt; board, but the arrival of the gamepad was good timing, as &lt;a href=&#34;https://linuxgamingcentral.org/posts/slippi-ranked-is-here/&#34;&gt;ranked&lt;/a&gt; just showed up less than two weeks ago. I&amp;rsquo;ll admit I&amp;rsquo;m not the most competitive player out there, but I can assure you I&amp;rsquo;ll definitely have the upper-hand now with this new controller.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Battlebeaver pads&#34; src=&#34;https://linuxgamingcentral.org/images/phobgcc/battlebeaver_pads.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;When using a Phob controller, you need to press B while &lt;em&gt;Melee&lt;/em&gt; is running through Dolphin/Ishiiruka to activate the analog sticks. I had been pointed out that the &lt;a href=&#34;https://www.amazon.com/gp/product/B08Q381716&#34;&gt;third-party GC adapter&lt;/a&gt; that I was using before would not work with this controller, and that was indeed the case. I &lt;em&gt;could&lt;/em&gt; technically use it by setting the adapter to PC mode and then configuring the buttons through Dolphin, but the best practice is to set the adapter in Wii U/Switch mode and selecting &amp;ldquo;GameCube Adapter for Wii U&amp;rdquo; in the controller configuration menu. And in order to do that, I had to order a Mayflash adapter. The nice thing about this is the buttons are automatically configured for you; typically any other gamepad requires manual configuration of the buttons.&lt;/p&gt;
&lt;h1 id=&#34;how-the-controller-feels&#34;&gt;How the Controller Feels&lt;/h1&gt;
&lt;p&gt;So how has the experience been? &lt;strong&gt;Very good.&lt;/strong&gt; Wavedashing with the right trigger is easier thanks to the cherry MX switch. Only a little pressure is needed to press the switch down &amp;ndash; this will definitely help in keeping my fingers from getting tendonitis. L-cancelling is also easier to land, allowing for quicker reactions after landing to the ground. Since the right trigger is digital input only, I still have the benefit of an analog trigger on the left. This is useful for light-shielding, and because the spring is trimmed and lubricated, this also makes finger-pressing not as painful after a while.&lt;/p&gt;
&lt;p&gt;Something that I don&amp;rsquo;t really see anyone talk about is the control stick in regards to how much easier it is to rotate this in a circle when escaping out of a grab than with other gamepads. It&amp;rsquo;s much easier to do that on this controller than it was on my DualSense, in a way that&amp;rsquo;s hard to explain. I think I can also rotate the stick at a faster rate as well. Now it&amp;rsquo;s not that difficult to escape an enemy&amp;rsquo;s grab when my character is at low damage.&lt;/p&gt;

 

&lt;video width=100% controls autoplay loop&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/melee/clip2.mp4&#34; type=&#34;video/mp4&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;



&lt;p&gt;As far as latency is concerned, well, I don&amp;rsquo;t have a high-speed camera to compare input lag on this controller to the DualSense or Xbox Series pad, but from the naked eye, this controller &lt;em&gt;does&lt;/em&gt; seem to be a lot more responsive. It feels like my input is faster. Which, obviously for a fast-paced game like &lt;em&gt;Melee&lt;/em&gt;, is essential.&lt;/p&gt;
&lt;p&gt;And I mean, talk about the &lt;em&gt;nicest&lt;/em&gt; modder you&amp;rsquo;ll ever talk to. The face buttons admittedly felt a bit mushy in my opinion. I asked Kyle what I could do about that. He offered to send me &lt;a href=&#34;https://battlebeavercustoms.com/products/battle-beaver-gamecube-contact-pads&#34;&gt;Battlebeaver pads&lt;/a&gt; which offer more clicky-ness. Not only did he send that over, but he also sent a new triwing screwdriver so I could take the controller apart. (I had one before; it was just a little too small for the screws on the back of the gamepad.) After replacing the button pads, I can confirm the face buttons are more satisfying to press and more clicky!&lt;/p&gt;
&lt;h1 id=&#34;overclocking&#34;&gt;Overclocking&lt;/h1&gt;
&lt;p&gt;It is possible to &lt;a href=&#34;https://linuxgamingcentral.org/posts/overclocking-gc-adapter-guide/&#34;&gt;overclock the GC adapter&lt;/a&gt; on Linux desktop. By default, the controller polls at a rate of 125 Hz, or every eight milliseconds. You can increase the polling rate to 1,000 Hz, or every millisecond. This reduces input lag to make it more closely resemble console play, while also improving latency stability.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;GC adapter set to 1,000 Hz&#34; src=&#34;https://linuxgamingcentral.org/images/controller_overclocking/overclocked.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;You can technically use the GC adapter with the Steam Deck via a USB-C dock, but you&amp;rsquo;ll be locked to 125 Hz. There are &lt;a href=&#34;https://github.com/hannesmann/gcadapter-oc-kmod/blob/master/STEAMOS.md&#34;&gt;instructions&lt;/a&gt; for overclocking, but I do NOT recommend following these steps for the time being, as they do not work. Hopefully that guide will get updated at some point.&lt;/p&gt;
&lt;p&gt;Oh, and apparently &lt;a href=&#34;https://docs.google.com/document/d/1cQ3pbKZm_yUtcLK9ZIXyPzVbTJkvnfxKIyvuFMwzWe0/edit#heading=h.18skeoosa2vw&#34;&gt;it&amp;rsquo;s better to connect your controller to port 2 on the Mayflash adapter&lt;/a&gt;, but no explaination is given as to why that is.&lt;/p&gt;
&lt;h1 id=&#34;phobgcc---is-it-worth-your-time&#34;&gt;PhobGCC - Is It Worth Your Time?&lt;/h1&gt;
&lt;p&gt;I have to admit, getting a controller as customized and expensive as this, all &lt;em&gt;for just one single game&lt;/em&gt;, is a little overkill if you&amp;rsquo;re not a competitive player (although I suppose you could also use it with &lt;em&gt;Nickelodeon All-Star Brawl&lt;/em&gt;, &lt;em&gt;Slap City&lt;/em&gt;, &lt;em&gt;Rivals of Aether&lt;/em&gt;, &lt;em&gt;MultiVersus&lt;/em&gt;, and other &lt;em&gt;Smash&lt;/em&gt;-like games).&lt;/p&gt;
&lt;p&gt;But if you want a controller that&amp;rsquo;s basically going to last you a lifetime, without any wear or tear on the analog sticks, without needing to worry about stick drift over time, no accidental turning around in midair when performing a special move, consistent shield-dropping, customizable calibration, and &lt;em&gt;super&lt;/em&gt; fast input, I&amp;rsquo;d say the PhobGCC is a solid choice. What&amp;rsquo;s nice is that this controller in particular also has modified triggers for easier pressing and execution of certain techniques, and a paracord sleeve cable for a nice red touch, reduced tangles, and easy removal.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;PhobGCC&#34; src=&#34;https://linuxgamingcentral.org/images/phobgcc/box/3.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you want to save yourself a little bit of money, you can &lt;a href=&#34;https://github.com/PhobGCC/PhobGCC-doc/blob/main/For_Makers/Phob2_Ordering_Guide.md&#34;&gt;build your own controller&lt;/a&gt; rather than getting a pre-built one, but you&amp;rsquo;ll need some soldering skills and a lot of different parts to order.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;open-source PCB&lt;/li&gt;
&lt;li&gt;will last much longer than any controller that uses potentiometers; no stick drift&lt;/li&gt;
&lt;li&gt;no snapback&lt;/li&gt;
&lt;li&gt;consistent shield-drops without UCF&lt;/li&gt;
&lt;li&gt;just about &lt;em&gt;everything&lt;/em&gt; can be customized, from button mappings to vibration strength to control stick sensitivity&lt;/li&gt;
&lt;li&gt;very, &lt;em&gt;very&lt;/em&gt; responsive&lt;/li&gt;
&lt;li&gt;modified triggers for easier pressing and less wear on your fingers&lt;/li&gt;
&lt;li&gt;paracord sleeve cable for customized color, and less tangles&lt;/li&gt;
&lt;li&gt;the nicest modder you&amp;rsquo;ll ever have the pleasure of talking to&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;expensive&lt;/li&gt;
&lt;li&gt;admittedly niche, as it&amp;rsquo;s mostly just for one game and aimed towards competitive players&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The controller starts at &lt;strong&gt;$275.&lt;/strong&gt; Depending on the mods you want to configure, it may cost extra. Check it out on &lt;a href=&#34;https://www.etsy.com/listing/1257321101/phob-gamecube-controller-for-smash-bros?show_sold_out_detail=1&amp;ref=nla_listing_details&#34;&gt;Etsy&lt;/a&gt;. It&amp;rsquo;s currently out of stock but you can see Kyle&amp;rsquo;s &lt;a href=&#34;https://www.etsy.com/shop/MayhemMods&#34;&gt;other mods&lt;/a&gt; in the meantime.&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>PhobGCC 2.0.2 Makes Firmware Updating Easier, Connection to C-Stick More Reliable</title>
      <link>https://linuxgamingcentral.org/posts/phobgcc-2.0.2/</link>
      <pubDate>Thu, 22 Dec 2022 22:54:24 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/phobgcc-2.0.2/</guid>
      <description>PhobGCC. Chances are you&amp;rsquo;ve probably never heard of it. Allow GitHub to explain what it is:
The PhobGCC is a replacement motherboard for Gamecube controllers that reads stick position using magnets and Hall effect sensors instead of potentiometers that can wear out. It offers an advanced digital snapback filter that doesn&amp;rsquo;t reduce responsiveness and actually improves responsiveness in Melee. It also features gate calibration, swappable buttons, and facilitates installation of discrete switches on the D-pad and face buttons.</description>
      <content>&lt;p&gt;PhobGCC. Chances are you&amp;rsquo;ve probably never heard of it. Allow &lt;a href=&#34;https://github.com/PhobGCC/PhobGCC-doc&#34;&gt;GitHub&lt;/a&gt; to explain what it is:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The PhobGCC is a replacement motherboard for Gamecube controllers that reads stick position using magnets and Hall effect sensors instead of potentiometers that can wear out. It offers an advanced digital snapback filter that doesn&amp;rsquo;t reduce responsiveness and actually improves responsiveness in &lt;em&gt;Melee&lt;/em&gt;. It also features gate calibration, swappable buttons, and facilitates installation of discrete switches on the D-pad and face buttons.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Basically, it&amp;rsquo;s an open-source PCB for the GameCube pad. It&amp;rsquo;s mostly aimed toward competitive &lt;em&gt;Smash&lt;/em&gt; players, since it makes &amp;ldquo;a high-performance, customizable, long-lasting controller.&amp;rdquo; I&amp;rsquo;ll get into more details about it in tomorrow&amp;rsquo;s review.&lt;/p&gt;
&lt;p&gt;Since the design is open-source, you can freely &lt;a href=&#34;https://github.com/PhobGCC/PhobGCC-doc/blob/main/For_Makers/Phob2_Ordering_Guide.md&#34;&gt;print and customize the PCB yourself&lt;/a&gt; (although it seems &lt;em&gt;very&lt;/em&gt; complicated&amp;hellip;good thing I have a pre-built one), and it comes with updates. Today, version 2.0.2 of the board released. Here are the new features:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;RP2040 microcontroller chip directly soldered on for consistent availability&lt;/li&gt;
&lt;li&gt;Easier firmware updating; simply hold the button while plugging in USB and drag-and-drop a firmware file&lt;/li&gt;
&lt;li&gt;PhobVision composite video output for guided calibration and graphical configuration with written explanations&lt;/li&gt;
&lt;li&gt;SMD-mounted Hall Effect sensors for consistent placement&lt;/li&gt;
&lt;li&gt;Low-noise discrete ADCs for Hall Effect sensor measurement&lt;/li&gt;
&lt;li&gt;Digital communication with the C-stick daughterboard for a more reliable connection&lt;/li&gt;
&lt;li&gt;Reoriented C-stick daughterboard connection to reduce strain on wires&lt;/li&gt;
&lt;li&gt;All pads have been revised for easier soldering, with oval footprints and thermal relief between pads and fill&lt;/li&gt;
&lt;li&gt;Main stickbox now is oriented the same as in an OEM controller&lt;/li&gt;
&lt;li&gt;Separate Z button pads for shell-mounted mouseclick Z and reverse Z&lt;/li&gt;
&lt;li&gt;Extra USB connections for use with Model U daughterboard to provide USB-C GCC cable support and flashing without opening the case&lt;/li&gt;
&lt;li&gt;Four extra GPIO pins exposed for miscellaneous other uses&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/PhobGCC/PhobGCCv2-HW/releases/tag/v2.0.2&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: PhobGCC team&lt;/em&gt;&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Steam Winter Sale Now Live! Some Great Steam Deck Verified Titles on Sale</title>
      <link>https://linuxgamingcentral.org/posts/steam-winter-sale-2022/</link>
      <pubDate>Thu, 22 Dec 2022 14:08:11 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-winter-sale-2022/</guid>
      <description>Steam&amp;rsquo;s winter sale just kicked off, and with it are several decent titles on sale. Here&amp;rsquo;s some recommended games, all of which are Steam Deck Verified:
Action Adventure/RPG
Marvel&amp;rsquo;s Spider-Man Remastered &amp;ndash; 25% off Marvel&amp;rsquo;s Spider-Man: Miles Morales &amp;ndash; 25% off Final Fantasy VII Remake Intergrade &amp;ndash; 43% off Horizon Zero Dawn &amp;ndash; 67% off Tunic &amp;ndash; 10% off Cuphead &amp;ndash; 30% off Sackboy: A Big Adventure &amp;ndash; 33% off Crash Bandicoot 4: It&amp;rsquo;s About Time &amp;ndash; 50% off Fighting</description>
      <content>&lt;p&gt;Steam&amp;rsquo;s &lt;a href=&#34;https://store.steampowered.com/&#34;&gt;winter sale&lt;/a&gt; just kicked off, and with it are several decent titles on sale. Here&amp;rsquo;s some recommended games, all of which are Steam Deck Verified:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Action Adventure/RPG&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1817070/Marvels_SpiderMan_Remastered/&#34;&gt;&lt;em&gt;Marvel&amp;rsquo;s Spider-Man Remastered&lt;/em&gt;&lt;/a&gt; &amp;ndash; 25% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1817190/Marvels_SpiderMan_Miles_Morales/&#34;&gt;&lt;em&gt;Marvel&amp;rsquo;s Spider-Man: Miles Morales&lt;/em&gt;&lt;/a&gt; &amp;ndash; 25% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1462040/FINAL_FANTASY_VII_REMAKE_INTERGRADE/&#34;&gt;&lt;em&gt;Final Fantasy VII Remake Intergrade&lt;/em&gt;&lt;/a&gt; &amp;ndash; 43% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1151640/Horizon_Zero_Dawn_Complete_Edition/&#34;&gt;&lt;em&gt;Horizon Zero Dawn&lt;/em&gt;&lt;/a&gt; &amp;ndash; 67% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/553420/TUNIC/&#34;&gt;&lt;em&gt;Tunic&lt;/em&gt;&lt;/a&gt; &amp;ndash; 10% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/268910/Cuphead/&#34;&gt;&lt;em&gt;Cuphead&lt;/em&gt;&lt;/a&gt; &amp;ndash; 30% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1599660/Sackboy_A_Big_Adventure/&#34;&gt;&lt;em&gt;Sackboy: A Big Adventure&lt;/em&gt;&lt;/a&gt; &amp;ndash; 33% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1378990/Crash_Bandicoot_4_Its_About_Time/&#34;&gt;&lt;em&gt;Crash Bandicoot 4: It&amp;rsquo;s About Time&lt;/em&gt;&lt;/a&gt; &amp;ndash; 50% off&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Fighting&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/285900/Gang_Beasts/&#34;&gt;&lt;em&gt;Gang Beasts&lt;/em&gt;&lt;/a&gt; &amp;ndash; 60% off, &lt;strong&gt;native&lt;/strong&gt;!&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/245170/Skullgirls_2nd_Encore/&#34;&gt;&lt;em&gt;Skullgirls&lt;/em&gt;&lt;/a&gt; &amp;ndash; 90% off, &lt;strong&gt;native&lt;/strong&gt;!&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/553310/Lethal_League_Blaze/&#34;&gt;&lt;em&gt;Lethal League Blaze&lt;/em&gt;&lt;/a&gt; &amp;ndash; 35% off, &lt;strong&gt;native&lt;/strong&gt;!&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/357190/ULTIMATE_MARVEL_VS_CAPCOM_3/&#34;&gt;&lt;em&gt;Ultimate Marvel Vs. Capcom 3&lt;/em&gt;&lt;/a&gt; &amp;ndash; 70% off&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Racing&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1038250/DIRT_5/&#34;&gt;&lt;em&gt;Dirt 5&lt;/em&gt;&lt;/a&gt; &amp;ndash; 70% off&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Roguelike&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1145360/Hades/&#34;&gt;&lt;em&gt;Hades&lt;/em&gt;&lt;/a&gt; &amp;ndash; 50% off&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Other&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/508440/Totally_Accurate_Battle_Simulator/&#34;&gt;&lt;em&gt;Totally Accurate Battle Simulator&lt;/em&gt;&lt;/a&gt; &amp;ndash; 76% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1361510/Teenage_Mutant_Ninja_Turtles_Shredders_Revenge/&#34;&gt;&lt;em&gt;TMNT: Shredder&amp;rsquo;s Revenge&lt;/em&gt;&lt;/a&gt; &amp;ndash; 20% off, &lt;strong&gt;native&lt;/strong&gt;!&lt;/li&gt;
&lt;li&gt;and many, &lt;em&gt;many&lt;/em&gt; others that would make this list too long&amp;hellip;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Sale starts from now until January 5th!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;What are you planning on picking up? Let me know!&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>You Can (Apparently) Run Portal RTX on AMD</title>
      <link>https://linuxgamingcentral.org/posts/portal-rtx-playable-on-amd/</link>
      <pubDate>Thu, 22 Dec 2022 12:25:54 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/portal-rtx-playable-on-amd/</guid>
      <description>Looks like Reddit user Spacefish008 got Portal with RTX running on a 5700 XT. They note that they get &amp;ldquo;~45 FPS on 846x643&amp;rdquo; on High settings. All that&amp;rsquo;s needed is the RADV_PERFTEST=rt,emulate_rt %command% launch parameter. The OP explains how this works:
It uses DirectX and DXVK exposes the DXR APIs to the game if it detects raytracing support in the underlying Vulkan driver. The Vulkan driver is RADV, which can emulate raytracing via shaders on older-gen AMD GPUs like NAVI10 / RDNA1.</description>
      <content>&lt;p&gt;Looks like Reddit user &lt;a href=&#34;https://www.reddit.com/r/linux_gaming/comments/zs7luf/portal_rtx_on_5700xt_working/&#34;&gt;Spacefish008&lt;/a&gt; got &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-with-rtx-now-out/&#34;&gt;&lt;em&gt;Portal with RTX&lt;/em&gt;&lt;/a&gt; running on a 5700 XT. They note that they get &amp;ldquo;~45 FPS on 846x643&amp;rdquo; on High settings. All that&amp;rsquo;s needed is the &lt;code&gt;RADV_PERFTEST=rt,emulate_rt %command%&lt;/code&gt; launch parameter. The OP explains how this works:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;It uses DirectX and DXVK exposes the DXR APIs to the game if it detects raytracing support in the underlying Vulkan driver. The Vulkan driver is RADV, which can emulate raytracing via shaders on older-gen AMD GPUs like NAVI10 / RDNA1.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;They also have a &lt;a href=&#34;https://www.youtube.com/watch?v=g2qvN17m9KA&#34;&gt;video&lt;/a&gt; showcasing the game with simulated ray-tracing.&lt;/p&gt;
&lt;p&gt;Note that I added the word &amp;ldquo;apparently&amp;rdquo; in the title because it&amp;rsquo;s not working on my end with a 6700 XT and Mesa 23. The game will launch but it will crash at the main menu. Using different versions of Proton didn&amp;rsquo;t help. I&amp;rsquo;m going to take a wild wager that the ray-tracing works with older RDNA1 cards and not RDNA2, which is what the 6700 XT uses (but I&amp;rsquo;d love it if someone could fill me in on the actual reason why it&amp;rsquo;s not working).&lt;/p&gt;
&lt;p&gt;Since the Deck is using RDNA2 as well, &lt;em&gt;Portal with RTX&lt;/em&gt; probably won&amp;rsquo;t run on it with this setting. Matter of fact, running the game without any launch parameters makes a very trippy experience. I might give it a try though.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Portal RTX on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/portal_with_rtx.jpg&#34;&gt;&lt;/p&gt;
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      <title>Proton 7.0-6 Now Available for Testing, Adds Compatibility with Gotham Knights and UNCHARTED Collection, Fixes 20 Bugs</title>
      <link>https://linuxgamingcentral.org/posts/proton-7.0-6-rc/</link>
      <pubDate>Thu, 22 Dec 2022 10:24:56 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-7.0-6-rc/</guid>
      <description>Somehow I missed this. This has been around for a week now (thanks to GOL for noticing). At any rate, Proton 7.0-6 is now available as a release candidate. Playable titles include:
Gotham Knights UNCHARTED: Legacy of Thieves Collection Wargame: Red Dragon Heroes of the Dark Super Arcade Racing Crazy Machines 3 NinNinDays2 雀姬 (Mahjong ladies) 20 bugs have been fixed, ranging from the OSK on Deck for A Plague Tale: Requiem, Xbox Live login fail for As Dusk Falls, multiple monitor support for Project CARS 2, and the blank window when starting the EA app launcher.</description>
      <content>&lt;p&gt;Somehow I missed this. This has been around for a week now (thanks to &lt;a href=&#34;https://www.gamingonlinux.com/2022/12/proton-70-6-now-in-testing-for-steam-deck-linux-desktop/&#34;&gt;GOL&lt;/a&gt; for noticing). At any rate, Proton 7.0-6 is now available as a release candidate. Playable titles include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1496790/Gotham_Knights/&#34;&gt;&lt;em&gt;Gotham Knights&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1659420/UNCHARTED_Legacy_of_Thieves_Collection/&#34;&gt;&lt;em&gt;UNCHARTED: Legacy of Thieves Collection&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/251060/Wargame_Red_Dragon/&#34;&gt;&lt;em&gt;Wargame: Red Dragon&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1851330/Heroes_Of_The_Dark/&#34;&gt;&lt;em&gt;Heroes of the Dark&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1103770/Super_Arcade_Racing/&#34;&gt;&lt;em&gt;Super Arcade Racing&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/351920/Crazy_Machines_3/&#34;&gt;&lt;em&gt;Crazy Machines 3&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1698030/NinNinDays2/&#34;&gt;&lt;em&gt;NinNinDays2&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1084520/_/&#34;&gt;&lt;em&gt;雀姬 (Mahjong ladies)&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;20 bugs have been fixed, ranging from the OSK on Deck for &lt;em&gt;A Plague Tale: Requiem&lt;/em&gt;, Xbox Live login fail for &lt;em&gt;As Dusk Falls&lt;/em&gt;, multiple monitor support for &lt;em&gt;Project CARS 2&lt;/em&gt;, and the blank window when starting the EA app launcher. Four of them are dedicated just to &lt;em&gt;Microsoft Flight Simulator&lt;/em&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fix Microsoft Flight Simulator crashing during longer flights.&lt;/li&gt;
&lt;li&gt;Fix Microsoft Flight Simulator not displaying live traffic.&lt;/li&gt;
&lt;li&gt;Fix Microsoft Flight Simulator not starting after a recent game update.&lt;/li&gt;
&lt;li&gt;Fix Microsoft Flight Simulator crashing when starting next to big cities.&lt;/li&gt;
&lt;li&gt;Fix being unable to log in to Xbox Live from Main Menu in As Dusk Falls.&lt;/li&gt;
&lt;li&gt;Fix Septerra Core hanging on redistributables installation.&lt;/li&gt;
&lt;li&gt;Fix Super House of Dead Ninjas, Enemy Mind, and Out There Somewhere frame hitching every few seconds.&lt;/li&gt;
&lt;li&gt;Fix on-screen keyboard popping up every time when starting A Plague Tale: Requiem on the Steam Deck.&lt;/li&gt;
&lt;li&gt;Fix Zeepkist freezing when using controller.&lt;/li&gt;
&lt;li&gt;Fix Overcooked! All You Can Eat being unable to add a second controller-using player.&lt;/li&gt;
&lt;li&gt;Fix Quake III: Arena and Quake III: Team Arena displaying weird texture over the menu.&lt;/li&gt;
&lt;li&gt;Fix the new EA launcher displaying a blank window.&lt;/li&gt;
&lt;li&gt;Fix Marvel Snap not being able connect to online services.&lt;/li&gt;
&lt;li&gt;Fix Sackboy: A Big Adventure failing to start the first time it&amp;rsquo;s launched.&lt;/li&gt;
&lt;li&gt;Fix Spyro Reignited Trilogy playing intro video in a wrong language.&lt;/li&gt;
&lt;li&gt;Fix Jurassic World Evolution 2 bad performance with recent Proton versions.&lt;/li&gt;
&lt;li&gt;Fix multiple monitor support in Project Cars 2.&lt;/li&gt;
&lt;li&gt;Fix Korean not being rendered correctly in Romance of the Three Kingdoms XIII launcher.&lt;/li&gt;
&lt;li&gt;Fix multiple languages not rendering correctly in Sins of a Solar Empire: Rebellion.&lt;/li&gt;
&lt;li&gt;Fix Lost Lands: Dark Overlord, Lost Lands: Dark Lord, Lost Lands: Redemption, and Haunted Hotel: Silent Waters Collector&amp;rsquo;s Edition crashing when trying to set a wallpaper.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Additionally, wine-mono has been updated to &lt;a href=&#34;https://github.com/madewokherd/wine-mono/releases/tag/wine-mono-7.4.0&#34;&gt;7.4.0&lt;/a&gt;, and DXVK-NVAPI to &lt;a href=&#34;https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6&#34;&gt;0.6&lt;/a&gt;. The latter update reports the Ada architecture for NVIDIA 4000 series, fixes DLSS from failing on Ada and later cards, prevents startup crashes with &lt;em&gt;Monster Hunter World&lt;/em&gt; on Turing and later cards, internal optimzations, and some other features.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/issues/6385&#34;&gt;GitHub&lt;/a&gt;. If you come across any issues with this release, be sure to report them on that thread.&lt;/p&gt;
&lt;p&gt;As a reminder, to get access to the release candidate build, right-click Proton 7.0 in your Steam library (make sure &amp;ldquo;Tools&amp;rdquo; is checked off on the top-left dropdown menu to see it) -&amp;gt; Properties -&amp;gt; Betas -&amp;gt; Select &lt;code&gt;release-candidate&lt;/code&gt; from the dropdown menu.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Selecting Proton 7.0-6 RC&#34; src=&#34;https://linuxgamingcentral.org/images/proton_rc/switching_to_7.0-6.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Warner Bros. Games&lt;/em&gt;&lt;/p&gt;
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      <title>SteamOS 3.4 Now Stable, Updates Arch Base, Allows Screen Tearing, Enables TRIM (And Much More!)</title>
      <link>https://linuxgamingcentral.org/posts/steamos-3.4-stable/</link>
      <pubDate>Thu, 22 Dec 2022 09:44:35 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos-3.4-stable/</guid>
      <description>SteamOS 3.4 has now reached the stable branch. I&amp;rsquo;m not going to re-hash what I&amp;rsquo;ve already said about it, but as a quick refresh, here&amp;rsquo;s a few of the new features:
update to the Arch base; Plasma, Mesa, GLIBC, and more software have been updated KDE Connect is now included tons of bug fixes, ranging from graphics driver crashes to input to audio new firmware for docking station you can now force vsync off by enabling screen tearing level 2 MangoHUD now goes across the screen rather than going down; perfect for games that use 16:9 TRIM has been re-enabled eject option added for removable drives automatic mounting of ext4 external drives support for 8BitDo Ultimate wireless controller dongle Two hotfixes were added later on to &amp;ldquo;address a regression in how SD cards were handled&amp;rdquo; and to &amp;ldquo;fix an issue with HDMI/DisplayPort audio going to sleep after being idle on external displays.</description>
      <content>&lt;p&gt;SteamOS 3.4 has now reached the stable branch. I&amp;rsquo;m not going to re-hash what &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4-preview-updates-arch-base/&#34;&gt;I&amp;rsquo;ve already said&lt;/a&gt; about it, but as a quick refresh, here&amp;rsquo;s a few of the new features:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;update to the Arch base; Plasma, Mesa, GLIBC, and more software have been updated&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4-includes-kde-connect/&#34;&gt;KDE Connect&lt;/a&gt; is now included&lt;/li&gt;
&lt;li&gt;tons of bug fixes, ranging from graphics driver crashes to input to audio&lt;/li&gt;
&lt;li&gt;new firmware for docking station&lt;/li&gt;
&lt;li&gt;you can now force vsync off by enabling screen tearing&lt;/li&gt;
&lt;li&gt;level 2 MangoHUD now goes &lt;em&gt;across&lt;/em&gt; the screen rather than going down; perfect for games that use 16:9&lt;/li&gt;
&lt;li&gt;TRIM has been re-enabled&lt;/li&gt;
&lt;li&gt;eject option added for removable drives&lt;/li&gt;
&lt;li&gt;automatic mounting of ext4 external drives&lt;/li&gt;
&lt;li&gt;support for 8BitDo Ultimate wireless controller dongle&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Two hotfixes were added later on to &amp;ldquo;address a regression in how SD cards were handled&amp;rdquo; and to &amp;ldquo;fix an issue with HDMI/DisplayPort audio going to sleep after being idle on external displays.&amp;rdquo; And I guess &lt;a href=&#34;https://github.com/ValveSoftware/SteamOS/issues/903&#34;&gt;hardware encoding for remote play works now&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;CryoByte33, author of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/cryoutilities/&#34;&gt;CryoUtilities script&lt;/a&gt;, has added a friendly &lt;a href=&#34;https://mastodon.cryobyte.net/@cryobyte33/109556254027014903&#34;&gt;reminder&lt;/a&gt; that &amp;ldquo;you need to check that the VRAM setting persisted in BIOS and can optionally disable my TRIM-on-schedule,&amp;rdquo; since TRIM has already been re-enabled with this release.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3646258449514531839&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Wine 8.0 RC2 Fixes 50 Bugs, Including Unreal Tournament 99, Warframe, Resident Evil 7, and More</title>
      <link>https://linuxgamingcentral.org/posts/wine-8.0-rc2/</link>
      <pubDate>Thu, 22 Dec 2022 09:16:48 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-8.0-rc2/</guid>
      <description>Wine 8.0 has reached the release candidate stages. RC1 upgraded VKD3D to 1.6, provided an improved joystick control panel, and fixed 52 bugs. Now RC2 has arrived, and with it are 50 bug fixes. Note that from here on out Wine 8.0 is in a feature freeze; only bugs will get fixed from here on out.
There&amp;rsquo;s quite a few gaming-related fixes in RC2:
there should no longer be a crash when bringing up the Steam overlay with a PE build of VKD3D with D3D12 support gamepad buttons should now work properly and no longer be delayed Unreal Tournament 99 mouse clicks in main menu should now continue to work after first click Warframe should no longer crash when loading before menu with WineD3D Kholat (GOG version) should now run Silent Hill 2 should no longer get the -installshield extraction error while installing performance degradation fixes for World of Warcraft and Kane &amp;amp; Lynch: Dead Men demo construction set extender mod for ESO should no longer crash Resident Evil 7 should now properly render in DX11 mode Chicken Tournament should no longer crash on start Serious Sam 2 should no longer crash with OpenGL renderer Some other fixes have made it in as well; see the full patch notes on WineHQ.</description>
      <content>&lt;p&gt;Wine 8.0 has reached the release candidate stages. &lt;a href=&#34;https://www.winehq.org/announce/8.0-rc1&#34;&gt;RC1&lt;/a&gt; upgraded VKD3D to 1.6, provided an improved joystick control panel, and fixed 52 bugs. Now RC2 has arrived, and with it are 50 bug fixes. Note that from here on out Wine 8.0 is in a feature freeze; only bugs will get fixed from here on out.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s quite a few gaming-related fixes in RC2:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;there should no longer be a crash when bringing up the Steam overlay with a PE build of VKD3D with D3D12 support&lt;/li&gt;
&lt;li&gt;gamepad buttons should now work properly and no longer be delayed&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Unreal Tournament 99&lt;/em&gt; mouse clicks in main menu should now continue to work after first click&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Warframe&lt;/em&gt; should no longer crash when loading before menu with WineD3D&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Kholat&lt;/em&gt; (GOG version) should now run&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Silent Hill 2&lt;/em&gt; should no longer get the &lt;code&gt;-installshield&lt;/code&gt; extraction error while installing&lt;/li&gt;
&lt;li&gt;performance degradation fixes for &lt;em&gt;World of Warcraft&lt;/em&gt; and &lt;em&gt;Kane &amp;amp; Lynch: Dead Men&lt;/em&gt; demo&lt;/li&gt;
&lt;li&gt;construction set extender mod for &lt;em&gt;ESO&lt;/em&gt; should no longer crash&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Resident Evil 7&lt;/em&gt; should now properly render in DX11 mode&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Chicken Tournament&lt;/em&gt; should no longer crash on start&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Serious Sam 2&lt;/em&gt; should no longer crash with OpenGL renderer&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Some other fixes have made it in as well; see the full patch notes on &lt;a href=&#34;https://www.winehq.org/announce/8.0-rc2&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Capcom&lt;/em&gt;&lt;/p&gt;
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      <title>Proton Experimental Enables Compatibility with The Witcher 3: Wild Hunt, Improved Steering Wheel Support</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-12-21-2022/</link>
      <pubDate>Wed, 21 Dec 2022 15:32:27 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-12-21-2022/</guid>
      <description>The first day of winter also marks a new update to Proton Experimental. Small one, but a good one.
The Witcher 3: Wild Hunt now apparently works &amp;ndash; I&amp;rsquo;m assuming this is in reference to the recent DX12 upgrade that had been broken for so many people. Support for steering wheels has been improved, but in what way, the patch notes don&amp;rsquo;t mention. You might be able to take a look at the commit history to get a hint.</description>
      <content>&lt;p&gt;The first day of winter also marks a new update to Proton Experimental. Small one, but a good one.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;The Witcher 3: Wild Hunt&lt;/em&gt; now apparently works &amp;ndash; I&amp;rsquo;m assuming this is in reference to the recent DX12 upgrade that had been broken for so many people. Support for steering wheels has been improved, but in what way, the patch notes don&amp;rsquo;t mention. You might be able to take a look at the &lt;a href=&#34;https://github.com/ValveSoftware/Proton/commits/experimental-7.0-20221219&#34;&gt;commit history&lt;/a&gt; to get a hint.&lt;/p&gt;
&lt;p&gt;Two fixes have been added for &lt;em&gt;Mortal Kombat X&lt;/em&gt; and &lt;a href=&#34;https://store.steampowered.com/app/640120/Youropa/&#34;&gt;&lt;em&gt;Youropa&lt;/em&gt;&lt;/a&gt;. The former had a regression &amp;ndash; it should now run with decent performance. The latter has a &amp;ldquo;OpenGL launch option&amp;rdquo; fixed.&lt;/p&gt;
&lt;p&gt;Lastly, DXVK-NVAPI has been updated to &lt;a href=&#34;https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6&#34;&gt;0.6&lt;/a&gt; (although I think this was already added in the &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-12-8-2022/&#34;&gt;previous update&lt;/a&gt;). This reports the Ada architecture for NVIDIA 4000 series, fixes DLSS from failing on Ada and later cards, prevents startup crashes with &lt;em&gt;Monster Hunter World&lt;/em&gt; on Turing and later cards, internal optimzations, and some other features.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: frecle&lt;/em&gt;&lt;/p&gt;
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      <title>An Interview with Ben Romer, Ubuntu Developer</title>
      <link>https://linuxgamingcentral.org/posts/interview-with-canonical-dev/</link>
      <pubDate>Wed, 21 Dec 2022 10:57:21 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/interview-with-canonical-dev/</guid>
      <description>Turns out one of my followers on Mastodon is a developer for Ubuntu/Canonical. I had the pleasure of interviewing what he does for Ubuntu &amp;ndash; he&amp;rsquo;s one of the kernel developers (Livepatch &amp;ndash; he&amp;rsquo;ll explain what that is). It&amp;rsquo;s a pretty interesting interview, as he explains the controversy behind Snaps, why Ubuntu moved on from Unity to GNOME a few years ago, what&amp;rsquo;s going on with the Mir display server, and what we can look forward to in regards to the gaming aspect on Ubuntu.</description>
      <content>&lt;p&gt;Turns out one of my followers on Mastodon is a developer for Ubuntu/Canonical. I had the pleasure of interviewing what he does for Ubuntu &amp;ndash; he&amp;rsquo;s one of the kernel developers (&lt;a href=&#34;https://ubuntu.com/security/livepatch&#34;&gt;Livepatch&lt;/a&gt; &amp;ndash; he&amp;rsquo;ll explain what that is). It&amp;rsquo;s a pretty interesting interview, as he explains the controversy behind Snaps, why Ubuntu moved on from Unity to GNOME a few years ago, what&amp;rsquo;s going on with the Mir display server, and what we can look forward to in regards to the gaming aspect on Ubuntu. He even expresses his thoughts outside of Canonical/Ubuntu, such as what he thinks about the Steam Deck, what his gaming habits are, if AMD is better than NVIDIA or vice-versa, etc.&lt;/p&gt;
&lt;p&gt;What I really appreciated about his answers is, instead of giving the typical PR response to most questions, he actually is very honest. I think you&amp;rsquo;ll appreciate this too. Bold has been added by me.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Ben Romer works as a kernel developer (full-time, from home in Philadelphia, PA) and has been doing so since 2015&lt;/li&gt;
&lt;li&gt;mostly spends his work time in the terminal, using such tools as GCC, Python, Bash, git, etc.&lt;/li&gt;
&lt;li&gt;familiar with many programming languages, but mostly develops with C&lt;/li&gt;
&lt;li&gt;favorite games include action RPGs such as &lt;em&gt;Phantasy Star&lt;/em&gt; and competitive titles like &lt;em&gt;DOTA&lt;/em&gt; and &lt;em&gt;Counter-Strike&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;uses an ASUS ROG Strix G15 laptop for both development and gaming purposes (RTX 2070 Super)&lt;/li&gt;
&lt;li&gt;prefers AMD over NVIDIA, but NVIDIA is &amp;ldquo;OK&amp;rdquo;&lt;/li&gt;
&lt;li&gt;impressed by the Deck&amp;rsquo;s hardware and software, but would like to see a better transition for Gaming Mode and Desktop Mode (held horizontally, Game Mode; vertically, Desktop Mode)&lt;/li&gt;
&lt;li&gt;describes Ubuntu as &amp;ldquo;easy to maintain, frequently updated, and not usually too hard to fix when it does break&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Canonical &amp;ldquo;has started up a team for improving gaming, and they&amp;rsquo;re working their way through aligning people in the company to focus on it.&amp;rdquo; This would include better Steam Snap support, better gaming support on the kernel level, better NVIDIA support, and perhaps even more anti-cheat support!&lt;/li&gt;
&lt;li&gt;outside of Ubuntu/GNOME, he&amp;rsquo;s fond of Plasma and GNUStep&lt;/li&gt;
&lt;li&gt;the Unity desktop was abandoned in favor of GNOME since many of the devs behind it (as well as Ubuntu Touch) were laid off&lt;/li&gt;
&lt;li&gt;Snaps are good for IoT devices and servers for smaller storage footprint and automatic updates, but he admits Snaps are otherwise a &amp;ldquo;mixed bag&amp;rdquo;&lt;/li&gt;
&lt;li&gt;frustrated at the disintegration between software devs just focusing on their program and distro maintainers ensuring the program works on that distro&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;explain-who-you-are-and-how-you-ended-up-working-for-canonical&#34;&gt;Explain who you are and how you ended up working for Canonical.&lt;/h1&gt;
&lt;p&gt;My name&amp;rsquo;s Ben Romer, I&amp;rsquo;ve been a programmer and Linux user since 1995. In the past I worked for Unisys, doing SVR4 and .NET code, and had been a fan of Ubuntu since 6.04. Unisys laid me off (as part of a &lt;a href=&#34;https://www.computerworld.com/article/2585614/unisys-announces-layoffs-as-q3-income-drops-by-53-.html&#34;&gt;mass layoff&lt;/a&gt;) from my job there as kernel upstream engineer, and I took the opportunity to apply at Canonical, and got hired. I&amp;rsquo;ve been working on Livepatch ever since.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Unisys&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ben_romer_canonical/unisys.jpg&#34;&gt;
&lt;em&gt;Image credit: Unisys&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Outside of work I like esports, and karate; was an instructor pre-COVID.&lt;/p&gt;
&lt;h1 id=&#34;do-you-work-at-home-or-does-canonical-have-a-physical-location-where-its-required-to-work-in-the-office-are-you-full-time-or-part-time&#34;&gt;Do you work at home, or does Canonical have a physical location where it&amp;rsquo;s required to work in the office? Are you full-time or part-time?&lt;/h1&gt;
&lt;p&gt;I work full time from home (Philly PA, USA!) and nearly everyone in the company is remote and full time. We have a small, permanent UK office. The company has large-group week-long meetings every year around release time, so every six months or so, everyone in engineering gets together for a week to talk about work and socialize. It&amp;rsquo;s a real job perk &amp;ndash; I&amp;rsquo;ve been to a bunch of places in Europe I&amp;rsquo;d never have had the chance to go otherwise.&lt;/p&gt;
&lt;h1 id=&#34;how-long-have-you-been-working-at-canonical-and-what-do-you-typically-do-there&#34;&gt;How long have you been working at Canonical, and what do you typically do there?&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;ve worked at Canonical for nearly 7 years. I was put on our Livepatch project, day one, and have been doing that the entire time. Livepatch is a security tool that lets us fix (some) holes while a system is still up, to give the sysop time to prepare for a reboot when convenient. My job is to take security fixes, modify them so they&amp;rsquo;ll work when loaded at runtime, build, test, release, and maintain those patch modules.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ubuntu Livepatch&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ben_romer_canonical/livepatch.jpg&#34;&gt;
&lt;em&gt;Image credit: Canonical&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;what-set-of-software-tools-do-you-use-for-your-daily-workflow&#34;&gt;What set of software tools do you use for your daily workflow?&lt;/h1&gt;
&lt;p&gt;My working set is fairly standard for an Ubuntu kernel dev, so GCC, Python, Bash, git with code being stored on Launchpad (of course), and Debian packaging tools. It&amp;rsquo;s all CLI so I spend most of my work time in the terminal. I also use kvm and lxd daily, for testing things out.&lt;/p&gt;
&lt;h1 id=&#34;what-programming-languages-are-you-familiar-with-and-which-one-do-you-usually-work-with&#34;&gt;What programming languages are you familiar with, and which one do you usually work with?&lt;/h1&gt;
&lt;p&gt;Ahh, languages were kind of my thing for a while, so I know many. C is my main thing for projects, with all of its usual accompanying tools for generating code (flex/bison for instance) and debugging (valgrind/efence/etc). In no particular order I&amp;rsquo;ve also used Python, Delphi, Vala, Java, Javascript, Lisp, Modula-3, and several less common ones like FORTRAN and Ada. I&amp;rsquo;ve also made toy compilers for Java and C, but nothing serious.&lt;/p&gt;
&lt;h1 id=&#34;are-you-a-gamer-if-so-what-games-do-you-typically-enjoy-playing&#34;&gt;Are you a gamer? If so, what games do you typically enjoy playing?&lt;/h1&gt;
&lt;p&gt;I LOVE games. My first gaming system was the Atari 2600, and during the console wars, I was on team Sega.&lt;/p&gt;
&lt;p&gt;My favorite games are action RPGs (&lt;em&gt;Phantasy Star&lt;/em&gt;, in particular), and side-scroll platformers, indie games, and competitive games (so &lt;em&gt;DOTA&lt;/em&gt;, &lt;em&gt;Counter-Strike&lt;/em&gt;, &lt;em&gt;Overwatch&lt;/em&gt;). Anything with good art and a sci-fi/fantasy setting is perfect.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Phantasy Star Online&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ben_romer_canonical/pso.jpg&#34;&gt;
&lt;em&gt;Image credit: Sega&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Indie games are really the best, though. I love seeing the creativity and being able to talk right to the people doing the making.&lt;/p&gt;
&lt;h1 id=&#34;what-hardware-do-you-have-inside-of-your-gaming-rig&#34;&gt;What hardware do you have inside of your gaming rig?&lt;/h1&gt;
&lt;p&gt;Hardware-wise I go for gaming laptops, due to those trips I mentioned &amp;ndash; currently I&amp;rsquo;m on an &lt;a href=&#34;https://www.amazon.com/ASUS-Display-R9-5900HX-Keyboard-G513QR-ES96/dp/B08SJTW9LK&#34;&gt;ASUS ROG Strix G15&lt;/a&gt;. Having a powerful but portable system lets me work &lt;em&gt;and&lt;/em&gt; play anywhere I go, and (with the exception of sound) ROG hardware has just worked with Ubuntu. I wanted to get their Advantage model for my last upgrade, which was an RX 6800, but with the GPU shortage it was really hard to find, so I ended up on an RTX 2070 Super.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ASUS ROG Strix G15&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ben_romer_canonical/asusrogstrixg15.webp&#34;&gt;
&lt;em&gt;Image credit: ASUS&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;amd-or-nvidia-and-why&#34;&gt;AMD or NVIDIA, and why?&lt;/h1&gt;
&lt;p&gt;AMD vs Nvidia is a hard question. There&amp;rsquo;s so many variables! For example, right now I&amp;rsquo;m on Nvidia and Xorg &amp;ndash; which is &lt;em&gt;solid&lt;/em&gt; &amp;ndash; because Wayland is still very buggy on Nvidia. I get weird ghosting issues on Death Stranding (pun not intended), and ugh, if you&amp;rsquo;ve ever tried to run Nvidia Prime and Wayland at the same time, you&amp;rsquo;ve experienced some real pain. If I had AMD, I&amp;rsquo;d probably be on Wayland, and happier &amp;ndash; but it just wasn&amp;rsquo;t available how I wanted it at the time.&lt;/p&gt;
&lt;p&gt;The AMD in the Steam Deck though, man, what an amazing setup, I wish I could get THAT in a laptop, with a fat battery and laptop hardware next to it. Give me an eight-hour-battery gaming rig with keyboard and mouse controls please! Anyhow, now that &lt;a href=&#34;https://linuxgamingcentral.org/posts/nvk/&#34;&gt;Nvidia&amp;rsquo;s drivers are in the process of being open-sourced&lt;/a&gt;, maybe some of the sharp edges will go away, and we&amp;rsquo;ll see a more fair competiton there, but if I could get anything I wanted, I&amp;rsquo;d be on an AMD right now. But Nvidia is OK.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;AMD Vs. NVIDIA&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ben_romer_canonical/amd_vs_nvidia.jpg&#34;&gt;
&lt;em&gt;Image credit: Tom&amp;rsquo;s Hardware&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;do-you-have-a-steam-deck-and-if-so-what-are-your-thoughts-on-it&#34;&gt;Do you have a Steam Deck, and if so, what are your thoughts on it?&lt;/h1&gt;
&lt;p&gt;I freakin&amp;rsquo; LOVE my Steam Deck. It&amp;rsquo;s such a great bit of hardware &amp;ndash; so customizable, and SteamOS is very, very impressive, &lt;em&gt;and&lt;/em&gt; it&amp;rsquo;s a pretty damn good gaming system even on its own!&lt;/p&gt;
&lt;p&gt;The one thing I do wish was a bit smoother is the desktop/gaming mode transition. If it were me designing it, I would have had both modes available at the same time - specifically, held horizontal it&amp;rsquo;s in game mode, but held vertically, it&amp;rsquo;s a tablet. Would have been great for guides and such.&lt;/p&gt;
&lt;p&gt;Once Ubuntu&amp;rsquo;s kernel gets support in place and can be a really viable choice on the Deck, I&amp;rsquo;d like to set up a custom build of Ubuntu that works like I described, maybe do some additional integration with other stores, and native games as well. Maybe even get an Android environment packaged up, and be able to play their games too.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Crisis Core remake on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/crisis_core_remake.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;But yeah, the Deck is really a masterpiece of hardware design. I love it.&lt;/p&gt;
&lt;h1 id=&#34;explain-why-a-person-might-want-to-use-ubuntu-as-their-daily-driver-for-gaming-and-everyday-use&#34;&gt;Explain why a person might want to use Ubuntu as their daily driver for gaming and everyday use.&lt;/h1&gt;
&lt;p&gt;While I&amp;rsquo;m not really fond of distro wars, I will say there is a lot to really like about Debian, Ubuntu, and derivatives. It&amp;rsquo;s easy to maintain, frequently updated, and not usually too hard to fix when it does break. Gaming-wise, you can get nearly every major Linux gaming tool in a well-maintained .deb format. On the kernel team we have several people responsible for video and a lot of direct contact with hardware vendors, so bugs get addressed fairly quickly.&lt;/p&gt;
&lt;p&gt;The thing I really like about Ubuntu is the desktop. The dock reminds me a lot of my college-years OS (&lt;a href=&#34;https://en.wikipedia.org/wiki/NeXT&#34;&gt;NeXT&lt;/a&gt;); it&amp;rsquo;s fast and easy to maintain, and if you don&amp;rsquo;t like the tools Canonical&amp;rsquo;s picked, you can swap them out for KDE, or another store. It&amp;rsquo;s quite flexible, but the main benefit (in my honest opinion) is sane default settings for packages. A good amount of the time, you can just install the .deb and be done with it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Alienware with Ubuntu&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ben_romer_canonical/alienware.webp&#34;&gt;
&lt;em&gt;Image credit: Dell&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Canonical isn&amp;rsquo;t doing enough for gaming &amp;ndash; but is changing. Recently the company has &lt;a href=&#34;https://discourse.ubuntu.com/t/introducing-early-access-to-the-steam-snap/28082&#34;&gt;started up a team for improving gaming&lt;/a&gt;, and they&amp;rsquo;re working their way through aligning people in the company to focus on it.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;While there are some very unpopular things about Ubuntu (Snaps&amp;hellip;), overall the hardware support is good, the desktop is quick and easy to learn, and it&amp;rsquo;s easy to approach it from a software dev standpoint.&lt;/p&gt;
&lt;h1 id=&#34;what-specifically-can-we-look-forward-to-regarding-the-gaming-aspect-for-ubuntu&#34;&gt;What specifically can we look forward to regarding the gaming aspect for Ubuntu?&lt;/h1&gt;
&lt;p&gt;Back at the end of April, &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/canonical-going-all-in-on-gaming-for-ubuntu-new-steam-snap-package-in-testing/&#34;&gt;we opened up a Snap-packaged version of Steam for trials&lt;/a&gt;, and started hiring people for &amp;ldquo;the Ubuntu gaming experience team&amp;rdquo; in May. There was of course a whole bunch of work done around this to enable the Steam Snap, and now have &lt;strong&gt;about a dozen devs working directly on gaming support&lt;/strong&gt; and related stuff, like the Nvidia drivers.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a lot about the Steam snap that just doesn&amp;rsquo;t work like Snap wants (like GameScope, for instance). Snap is actually very much at odds with how games tend to work &amp;ndash; games wanting control of the whole machine, more or less. It&amp;rsquo;s just a straight up conflict of needs. Steam wants full access to a ton of devices, and gamers want to install things wherever they want, they want customized Proton, they need to tweak configs, install mods, all of that &amp;ndash; while one of Snap&amp;rsquo;s primary purposes is to default to &amp;ldquo;no access&amp;rdquo; &amp;ndash; so we need to fix that, as well as making those things easy.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam on Snapcraft&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ben_romer_canonical/steam_snap_store.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;We&amp;rsquo;re just shy of 40 people in total with their eyes on the ball &amp;ndash; kernel people, devs for Snap, devs for Steam support, maintainers of FOSS games, and also people you might not expect, like our cloud service devs&lt;/strong&gt;. After all, we want to be able to play, but we don&amp;rsquo;t want to create risk by doing that. Just imagine how embarrassing it would be for some gaming-focused feature to cause a cloud provider to get compromised.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m no oracle, but I can tell you what I&amp;rsquo;m looking forward to, and trying to push.&lt;/p&gt;
&lt;p&gt;In the short term, I&amp;rsquo;d look for the Steam Snap to get a lot better, for better gaming support in the kernel, and more specifically for our Nvidia driver support to improve a lot. Longer term, &lt;strong&gt;I&amp;rsquo;d personally like to look at things we can do with livepatching to improve gaming &amp;ndash; who knows, maybe it&amp;rsquo;ll help us get more anti-cheat systems on board?&lt;/strong&gt; That&amp;rsquo;s the kind of thing I&amp;rsquo;d love to work on.&lt;/p&gt;
&lt;h1 id=&#34;any-distrosdeswindow-managers-outside-of-ubuntu-that-you-like&#34;&gt;Any distros/DEs/window managers outside of Ubuntu that you like?&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m really fond of Plasma, not specifically the Steam Deck&amp;rsquo;s packaging of it, but just in general. Part of it is a fondness for QT and C++, and the desktop itself is just gorgeous. I&amp;rsquo;m too heavily invested in GTK apps though to really switch. Every now and then I&amp;rsquo;ll get on a nostalgia kick and go see how &lt;a href=&#34;https://gnustep.github.io/&#34;&gt;GNUStep&lt;/a&gt; is doing, I really miss the elegant simplicity of NeXT, but it&amp;rsquo;s just so niche I don&amp;rsquo;t think I could get away with it as a daily driver.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;KDE Plasma&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ben_romer_canonical/plasma.webp&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://www.reddit.com/r/archlinux/comments/y1w6yo/unable_to_update_to_plasma_526_on_arch/&#34;&gt;u/amradoofamash&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;starting-with-ubuntu-1804-canonical-shifted-from-their-unity-desktop-to-gnomehttpsarstechnicacominformation-technology201805ubuntu-18-04-the-return-of-a-familiar-interface-marks-the-best-ubuntu-in-years-why-was-this-change-made&#34;&gt;Starting with Ubuntu 18.04, &lt;a href=&#34;https://arstechnica.com/information-technology/2018/05/ubuntu-18-04-the-return-of-a-familiar-interface-marks-the-best-ubuntu-in-years/&#34;&gt;Canonical shifted from their Unity desktop to GNOME&lt;/a&gt;. Why was this change made?&lt;/h1&gt;
&lt;p&gt;I had just started with Canonical when the desktop and phone layoffs happened, so I don&amp;rsquo;t have a whole lot of insider info, but I&amp;rsquo;ll tell you what I do know.&lt;/p&gt;
&lt;p&gt;You might remember the &lt;a href=&#34;https://www.pcmag.com/news/ubuntu-touch-phonetablet-support-ends-june&#34;&gt;Ubuntu Phone project&lt;/a&gt;, which ended at the same time? The switch-over was primarily because of that. A lot of Unity devs were laid off, and quite a few from Mir too. If I recall correctly, this was justified by the community complaints about Ubuntu being non-standard, and of course, the phone wasn&amp;rsquo;t taking off.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ubuntu Touch on Librem 5&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ben_romer_canonical/ubuntu-touch-on-purism.webp&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://fossbytes.com/librem-5-ubuntu-touch-support/&#34;&gt;FossBytes&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Now, I really liked Unity, and I loved what was going on with the development tools back then; there was a definite push for QT/KDE to become the choice for desktop/phone apps, which would have been great since QT targets Android too, but (again if I recall correctly) the phone just wasn&amp;rsquo;t doing well enough. Unity 8 is still around [now renamed to &lt;a href=&#34;https://unity8.io/&#34;&gt;Lomiri&lt;/a&gt;] though being developed outside Canonical now, &lt;a href=&#34;https://mir-server.io/&#34;&gt;Mir lives on as a display manager for IoT devices&lt;/a&gt; (mainly), and of course Snaps stuck around&amp;hellip;&lt;/p&gt;
&lt;h1 id=&#34;you-had-alluded-to-snaps-as-being-unpopular-why-is-there-so-much-controversy-behind-snaps-from-your-viewpoint-what-are-the-advantages-of-this-packaging-system&#34;&gt;You had alluded to Snaps as being &amp;ldquo;unpopular.&amp;rdquo; Why is there so much controversy behind Snaps? From your viewpoint, what are the advantages of this packaging system?&lt;/h1&gt;
&lt;p&gt;And they&amp;rsquo;re quite divisive in my experience. I think a lot of the hate comes from early issues with them &amp;ndash; they were slow, there were bugs, snapd is yet another long-running networked service, you can&amp;rsquo;t control update timing &amp;ndash; and some things still linger on, like requiring app developers to adapt their code to know if it&amp;rsquo;s in a Snap (or not). There&amp;rsquo;s also the heavy-handed changeovers of popular browsers to Snap, and that made a lot of people angry too.&lt;/p&gt;
&lt;p&gt;And then there&amp;rsquo;s of course the political issues with packaging &amp;ndash; if you&amp;rsquo;re a hardcore advocate of your distro&amp;rsquo;s packaging, you&amp;rsquo;ll see Snaps (and Flatpak) as kind of a parasitic distribution, because they replace your focused work to package for your distro with this claim of being &amp;ldquo;generic.&amp;rdquo; Of course, they&amp;rsquo;re not really generic, just different &amp;ndash; and have the same kinds of support library issues as DEB/RPM/whatever.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Snap meme&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ben_romer_canonical/snap_meme.jpg&#34;&gt;
&lt;em&gt;Image credit: It&amp;rsquo;s FOSS&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;From a security standpoint Snaps are a mixed bag &amp;ndash; sure, they&amp;rsquo;re containerized, but the vast majority of Snaps require access to your home directory, and if there&amp;rsquo;s a security bug in a library, you have to rebuild and replace every Snap that uses it, instead of just updating your distro library and being secure. Finally, Snap was pitched as a way to get updates to users faster, but most Snaps have debs as dependencies anyway, so it&amp;rsquo;s not really any &lt;em&gt;faster&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Snap&amp;rsquo;s primary advantages really only show when you&amp;rsquo;re talking about IoT devices or servers, and some of the annoyances actually become advantages. With Snaps there, you have only the bits of software you actually need to run, so it cuts the storage footprint down; you get fully automated updates, which reduces admin workload and/or simplifies maintenance for an end-user who might not even know what OS is running; and it&amp;rsquo;s all containerized, so one update doesn&amp;rsquo;t break all.&lt;/p&gt;
&lt;h1 id=&#34;some-time-ago-sudo-apt-install-package_name-got-aliased-to-sudo-snap-install-package_namehttpsaskubuntucomquestions1345385how-can-i-stop-apt-from-installing-snap-packages-can-you-comment-as-to-why-this-change-was-made&#34;&gt;Some time ago, &lt;a href=&#34;https://askubuntu.com/questions/1345385/how-can-i-stop-apt-from-installing-snap-packages&#34;&gt;&lt;code&gt;sudo apt install &amp;lt;package_name&amp;gt;&lt;/code&gt; got aliased to &lt;code&gt;sudo snap install &amp;lt;package_name&amp;gt;&lt;/code&gt;&lt;/a&gt;. Can you comment as to why this change was made?&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m not intimately familiar with why things around packaging get changed &amp;ndash; often times, these decisions are made by the maintainers of a package, or as part of a push for something else. I&amp;rsquo;m just a kernel guy. But I can give you some educated guesses here, and maybe talk a bit about packaging again.&lt;/p&gt;
&lt;p&gt;So Ubuntu (and Canonical) get a lot of criticism from a lot of angles re:packaging. There&amp;rsquo;s people who say &amp;ldquo;Ubuntu is just stealing from Debian,&amp;rdquo; that kind of narrow mindset&amp;hellip; It&amp;rsquo;s not really a valid criticism in my honest opinion &amp;ndash; a lot of Canonical employees &lt;em&gt;are&lt;/em&gt; Debian devs, so I&amp;rsquo;d say the situation is more like Fedora/RHEL was. Devs have to eat too, and Ubuntu does that &amp;ndash; and is still free anyway. But then, when we do come up with a (universal!) packaging scheme like Snap, the same sort of criticisms come up. It&amp;rsquo;s not an argument you can ever win, because every user and every dev has their own use cases.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Packaging meme&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ben_romer_canonical/standards.png&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://xkcd.com/927/&#34;&gt;XKCD&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;To make it worse, when devs have to split their attention like that &amp;ndash; now I have to package a deb, Flatpak, Snap, RPM, each with specific requirements, the devs get frustrated, and everyone just ends up unhappy. The thing that sucks here is, distros were meant to remove that problem &amp;ndash; the upstream devs focus on their program, and the distro maintainers focus on making it work on their distro, you know, a strong separation between development and integration.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s partially the fault of these universal packaging systems in my honest opinion &amp;ndash; &lt;strong&gt;&amp;ldquo;just Snap or Flatpak&amp;rdquo; it, sure, but now you have to test it everywhere instead. That&amp;rsquo;s what the distro was supposed to do &amp;ndash; package it, test it, bang out bug reports. Add in neglect of competing packaging systems and marketing people making demands, and you end up with a less-than-useful store, and &amp;ldquo;forced&amp;rdquo; transitions between formats,&lt;/strong&gt; even if the devs were the ones that asked to change it.&lt;/p&gt;
&lt;h1 id=&#34;anything-else-you-want-to-share-with-us&#34;&gt;Anything else you want to share with us?&lt;/h1&gt;
&lt;p&gt;I don&amp;rsquo;t really have anything else to add, but I do want to say &lt;em&gt;thank you!&lt;/em&gt; to everyone who&amp;rsquo;s supported Ubuntu or one of it&amp;rsquo;s derivatives, and to Linux users and FOSS users in general. There&amp;rsquo;s something magical about seeing people thrive through sharing and I hope our way of making things grows to become something universal.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ben Romer&amp;rsquo;s website&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/ben_romer_canonical/website.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Thanks to you, too, for putting up with my rambling!&lt;/p&gt;
&lt;p&gt;Ben Romer (BroWren) is on &lt;a href=&#34;https://mastodon.social/@browren@mastodon.cyborgcentral.net&#34;&gt;Mastodon&lt;/a&gt; if you want to give him a follow. He also has his own website, &lt;a href=&#34;https://www.cyborgcentral.net/&#34;&gt;Cyborg Central&lt;/a&gt;. If you&amp;rsquo;re fond of a retro-looking font, I think you&amp;rsquo;ll like it!&lt;/p&gt;
</content>
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      <title>Play Sonic Adventure 2 in HD - Modding Guide</title>
      <link>https://linuxgamingcentral.org/posts/sonic-adventure-2-hd-modding-guide/</link>
      <pubDate>Tue, 20 Dec 2022 12:21:41 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/sonic-adventure-2-hd-modding-guide/</guid>
      <description>Sonic Adventure 2 &amp;ndash; the cult classic. Fans have gotten together to make the game moddable. From an extended Chao World, to the ability to play as Super Sonic or Super Shadow, to revamped cutscenes, it&amp;rsquo;s amazing to see what the modding community has been able to accomplish to make a great game even greater.
But for today&amp;rsquo;s guide, we&amp;rsquo;ll be focusing on giving the game a modern HD look. Not only are the character models replaced with more modern-looking ones, but the mod also contains a sound redesign.</description>
      <content>&lt;p&gt;&lt;em&gt;Sonic Adventure 2&lt;/em&gt; &amp;ndash; the cult classic. Fans have gotten together to make the game moddable. From an &lt;a href=&#34;https://gamebanana.com/mods/48840&#34;&gt;extended Chao World&lt;/a&gt;, to the ability to &lt;a href=&#34;https://gamebanana.com/mods/340288&#34;&gt;play as Super Sonic or Super Shadow&lt;/a&gt;, to &lt;a href=&#34;https://gamebanana.com/mods/48872&#34;&gt;revamped cutscenes&lt;/a&gt;, it&amp;rsquo;s amazing to see what the modding community has been able to accomplish to make a great game even greater.&lt;/p&gt;
&lt;p&gt;But for today&amp;rsquo;s guide, we&amp;rsquo;ll be focusing on giving the game a modern HD look. Not only are the character models replaced with more modern-looking ones, but the mod also contains a sound redesign. Audio no longer clips harshly, the audio balancing has been re-worked, audio&amp;rsquo;s been added for karts, BGM has been replaced, you name it. Stages have also received new vertex paint, textures, lighting, fog, overlays, and grass effects. Physics have been revamped. For example, speed characters will have increased acceleration the more rings they have.&lt;/p&gt;
&lt;p&gt;This guide is for both Linux desktop and Steam Deck users. It&amp;rsquo;s mostly the same steps for each device, but I will make note if there&amp;rsquo;s anything different to do if you&amp;rsquo;re on Deck.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SA2 title screen&#34; src=&#34;https://linuxgamingcentral.org/images/sa2_modding_guide/title_screen.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Keep in mind this mod is a bit unstable. If you load the wrong character into a stage, for instance, the game will crash due to not having the animations for that character. Story mode will crash after completing the first stage.&lt;/p&gt;
&lt;h1 id=&#34;backup-your-save-file-before-proceeding&#34;&gt;Backup your Save File Before Proceeding&lt;/h1&gt;
&lt;p&gt;I recommend getting a &lt;a href=&#34;https://gamebanana.com/mods/48903&#34;&gt;save file&lt;/a&gt; that has 100% completion so you can use stage select. Extract the save file to &lt;code&gt;/resource/gd_PC/SAVEDATA/&lt;/code&gt; in the game&amp;rsquo;s installation directory. Backup your original save file if you have one in there.&lt;/p&gt;
&lt;h1 id=&#34;1-get-the-mod-loader&#34;&gt;1. Get the Mod Loader&lt;/h1&gt;
&lt;p&gt;The mod loader is available to download over on &lt;a href=&#34;https://gamebanana.com/tools/6333&#34;&gt;GameBanana&lt;/a&gt;. After downloading, extract the archive to the root folder of your game&amp;rsquo;s install directory. By default this would be:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;~/.local/share/Steam/steamapps/common/Sonic Adventure 2/&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;An easy way of getting access to your install folder is by right-clicking the game on Steam -&amp;gt; Manage -&amp;gt; Browse local files.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Browse local files in Steam&#34; src=&#34;https://linuxgamingcentral.org/images/sa2_modding_guide/local_files.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;After extracting, there should be an executable file called &lt;code&gt;SA2ModManager.exe&lt;/code&gt;. Make sure Wine is installed on your system. If you&amp;rsquo;re on Steam Deck, you may need to install &lt;a href=&#34;https://flathub.org/apps/details/net.lutris.Lutris&#34;&gt;Lutris&lt;/a&gt; and run the app this way, since it may not launch with Wine directly.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SA2 Mod Manager&#34; src=&#34;https://linuxgamingcentral.org/images/sa2_modding_guide/mod_manager.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;We will add the mods later. For now, go to the Graphics tab. Set your desired resolution. You can optionally check &amp;ldquo;Lock framerate&amp;rdquo; if you&amp;rsquo;re using a monitor with a high refresh rate to keep the game from going over 60 FPS.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SA2 Mod Manager graphics settings&#34; src=&#34;https://linuxgamingcentral.org/images/sa2_modding_guide/graphics_tab.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;In the Options tab, make sure &amp;ldquo;Disable loading animation&amp;rdquo; is checked, as apparently without this the HD mod will have crashing issues. Might also be worth checking off &amp;ldquo;Skip Intro&amp;rdquo; to save yourself some time when booting the game. Note that &amp;ldquo;Enable 1-Click Install&amp;rdquo; does &lt;em&gt;not&lt;/em&gt; work for getting mods, at least for me.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SA2 Mod Manager options&#34; src=&#34;https://linuxgamingcentral.org/images/sa2_modding_guide/options_tab.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Click &amp;ldquo;Save&amp;rdquo;. Note that you will probably be asked to install the mod loader when you click this button for the first time. Go ahead and do so. The application will close, but you should be able to open it back up with the mod loader installed.&lt;/p&gt;
&lt;h1 id=&#34;2-get-the-mods&#34;&gt;2. Get the Mods&lt;/h1&gt;
&lt;p&gt;Now let&amp;rsquo;s get our mods. In addition to getting &lt;a href=&#34;https://gamebanana.com/mods/406063&#34;&gt;Modern SA2&lt;/a&gt;, you will also need:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/48950&#34;&gt;HedgePanel&lt;/a&gt; &amp;ndash; fixes homing attack and fast somersault&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/33170&#34;&gt;Character Select Plus&lt;/a&gt; &amp;ndash; required to see Sonic&amp;rsquo;s version of White Jungle&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/381193&#34;&gt;SA2 Volume Controls&lt;/a&gt; &amp;ndash; fixes audio engine&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/gamefiles/9820&#34;&gt;No Model Tinting&lt;/a&gt; &amp;ndash; fixes models being tinted darker than they should be&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Optional, but &lt;em&gt;recommended&lt;/em&gt; mods are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/michael-fadely/sa2-action-remap/releases&#34;&gt;Action Remap&lt;/a&gt; &amp;ndash; remaps the light dash to the Y/Triangle button&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/guis/33707&#34;&gt;No Battle&lt;/a&gt; and &lt;a href=&#34;https://gamebanana.com/guis/34471&#34;&gt;Menu Overhaul&lt;/a&gt; &amp;ndash; cleaner menus with &amp;ldquo;pretty coloured backgrounds&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/331030&#34;&gt;Reworked Afterimages&lt;/a&gt; &amp;ndash; enables colored, lit-up light dash models for Sonic and Shadow&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/354107&#34;&gt;Amy New Tricks&lt;/a&gt; &amp;ndash; allows Amy to be a playable character, since the mod doesn&amp;rsquo;t fully support her just yet&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Extract all of these mods to the &lt;code&gt;mods/&lt;/code&gt; folder inside the game install directory. For Modern SA2, copy and replace the &lt;code&gt;obj.pak&lt;/code&gt; file from the archive into &lt;code&gt;resource/Shader/win32/&lt;/code&gt;. This restores the brightness from the Dreamcast version of the game.&lt;/p&gt;
&lt;p&gt;Your &lt;code&gt;mods/&lt;/code&gt; folder would look something like this:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SA2 mods folder&#34; src=&#34;https://linuxgamingcentral.org/images/sa2_modding_guide/mods_folder.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;3-configure-mods-and-codes&#34;&gt;3. Configure Mods and Codes&lt;/h1&gt;
&lt;p&gt;Open the mod manager again. If the mods were extracted to the right place, they should now be showing up in the Mods tab.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SA2 mods&#34; src=&#34;https://linuxgamingcentral.org/images/sa2_modding_guide/mods.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Individual mods can be enabled or disabled by checking off the box next to them. Note that some mods will have a configuration window available for them. If you click the mod, the &amp;ldquo;Configure&amp;hellip;&amp;rdquo; button won&amp;rsquo;t be greyed out. We&amp;rsquo;re going to need to configure some of these mods, so see the screenshot below for the configuration of each one.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SA2 mods&#34; src=&#34;https://linuxgamingcentral.org/images/sa2_modding_guide/mod_configuration.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;So for the Reworked Afterimages mod, you would change the light dash behavior to &lt;strong&gt;LoD2&lt;/strong&gt;. For the HedgePanel mod, you would change &amp;ldquo;Random Homing Attack Sounds&amp;rdquo; and &amp;ldquo;Bounce up after Light Attack&amp;rdquo; options to &lt;strong&gt;false&lt;/strong&gt;. For the SA2 Volume Controls, you can change this to your liking. I have everything set to 100 except for the Music Volume; that&amp;rsquo;s set to 80.&lt;/p&gt;
&lt;p&gt;Now head to the Codes tab. Make sure &amp;ldquo;Shadow Has Bounce Bracelet&amp;rdquo; and &amp;ldquo;Squash n Stretch Bounce Effect&amp;rdquo; codes are checked off; they should be by default.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SA2 codes&#34; src=&#34;https://linuxgamingcentral.org/images/sa2_modding_guide/codes_tab.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Click &amp;ldquo;Save&amp;rdquo; from the bottom left corner of the window when you&amp;rsquo;re done.&lt;/p&gt;
&lt;h1 id=&#34;4-see-the-game-in-hd&#34;&gt;4. See the Game in HD&lt;/h1&gt;
&lt;p&gt;Launch the game from Steam. Unfortunately I don&amp;rsquo;t think it&amp;rsquo;s possible to skip the launcher while keeping the mods intact. But feel free to let me know if there&amp;rsquo;s a solution for that.&lt;/p&gt;

 

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&lt;p&gt;Feel free to add other mods as desired. Should you want to disable any of them, use the mod manager. You can see a video of the HD mod in action &lt;a href=&#34;https://www.youtube.com/watch?v=pgIIfWvtTD4&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam Deck Client Beta Adds Search Tab for Controller Layout, Fixes Library Not Showing Up when Family View is Enabled (Plus Stable and Preview SteamOS Updates)</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-12-19-2022/</link>
      <pubDate>Tue, 20 Dec 2022 11:17:52 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-12-19-2022/</guid>
      <description>When browsing controller profiles on the Deck, you can now search for them with today&amp;rsquo;s (or yesterday&amp;rsquo;s?) Deck client update (on beta and preview branches). Your library should now properly load if you have Family View enabled. More buttons have been added to the list of inputs &amp;ldquo;that skip the BPM/Deck start up animations.&amp;rdquo; A regression was fixed regarding Yaw and Roll combined sliders. Negative contribution from either one is now respected.</description>
      <content>&lt;p&gt;When browsing controller profiles on the Deck, you can now search for them with today&amp;rsquo;s (or yesterday&amp;rsquo;s?) &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/5201125680699102974?l=english&#34;&gt;Deck client update&lt;/a&gt; (on beta and preview branches). Your library should now properly load if you have Family View enabled. More buttons have been added to the list of inputs &amp;ldquo;that skip the BPM/Deck start up animations.&amp;rdquo; A regression was fixed regarding Yaw and Roll combined sliders. Negative contribution from either one is now respected.&lt;/p&gt;
&lt;p&gt;Also, if you&amp;rsquo;re on the Preview branch, you should have got an &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/5201125680698748299?l=english&#34;&gt;update&lt;/a&gt; that &amp;ldquo;fixed an audio driver bug that could lead to on-board audio crackling in some situations.&amp;rdquo; Stable branch users also got an &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/5201125680687903832?l=english&#34;&gt;update&lt;/a&gt; that fixes a regression for the Steam library view in Desktop Mode and the lockscreen PIN reset sequence. Also, gamepad focus and footer buttons in the Steam store should now properly work.&lt;/p&gt;
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    <item>
      <title>NVIDIA to Retire GameStream in February 2023</title>
      <link>https://linuxgamingcentral.org/posts/nvidia-retiring-gamestream-february-2023/</link>
      <pubDate>Mon, 19 Dec 2022 11:18:26 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/nvidia-retiring-gamestream-february-2023/</guid>
      <description>A bit of sad news. NVIDIA is apparently shutting down its GameStream service sometime in February next year. Despite all the crap I give to NVIDIA, their GameStream service is excellent. It arguably has the best streaming quality with the least amount of latency, and even though the company essentially locks the service behind GeForce Experience, the community has come up with open-source alternatives &amp;ndash; such as Sunshine &amp;ndash; to get the host to run outside of Windows and NVIDIA GPUs.</description>
      <content>&lt;p&gt;A bit of sad news. NVIDIA is apparently &lt;a href=&#34;https://www.pcworld.com/article/1439096/nvidia-will-shut-down-gamestream-for-the-shield-soon.html&#34;&gt;shutting down its GameStream service&lt;/a&gt; sometime in February next year. Despite all the crap I give to NVIDIA, their GameStream service is &lt;em&gt;excellent&lt;/em&gt;. It arguably has the best streaming quality with the least amount of latency, and even though the company essentially locks the service behind GeForce Experience, the community has come up with open-source alternatives &amp;ndash; such as &lt;a href=&#34;https://linuxgamingcentral.org/posts/setting-up-nvidia-gamestream-on-deck/&#34;&gt;Sunshine&lt;/a&gt; &amp;ndash; to get the host to run outside of Windows and NVIDIA GPUs.&lt;/p&gt;
&lt;p&gt;No word was given as to why it&amp;rsquo;s being shut down. I can only guess that the green giant is probably trying to prioritize other features over something that perhaps didn&amp;rsquo;t generate much revenue for them. The service has been around for close to 10 years. Hopefully, we can still make use of NVIDIA&amp;rsquo;s technology with Sunshine/Moonlight after it gets discontinued. You can see my &lt;a href=&#34;https://linuxgamingcentral.org/posts/setting-up-nvidia-gamestream-on-deck/&#34;&gt;guide&lt;/a&gt; if you want to get that set up (the guide is specific for the Deck, but you can use &lt;em&gt;any&lt;/em&gt; computer as the host).&lt;/p&gt;
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      <title>JSAUX Announces ModCase -- The Project Killswitch Killer</title>
      <link>https://linuxgamingcentral.org/posts/jsaux-modcase/</link>
      <pubDate>Mon, 19 Dec 2022 10:00:17 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/jsaux-modcase/</guid>
      <description>So JSAUX had been concocting an idea after another company stole their idea of having an RGB dock. Well, today they&amp;rsquo;ve unveiled what exactly they&amp;rsquo;ve been working on &amp;ndash; the ModCase.
It&amp;rsquo;s a modular case that seems to be similar to what the Project Killswitch and the DeckMate were offering &amp;ndash; the ability to customize what you want to accessorize on your Steam Deck.
Your browser does not support the video tag.</description>
      <content>&lt;p&gt;So JSAUX had been concocting an idea after &lt;a href=&#34;https://www.gamingonlinux.com/2022/10/jsaux-cancels-current-steam-deck-dock-with-rgb-after-competitor-pinched-it/&#34;&gt;another company stole their idea of having an RGB dock&lt;/a&gt;. Well, today they&amp;rsquo;ve unveiled what exactly they&amp;rsquo;ve been working on &amp;ndash; the ModCase.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s a modular case that seems to be similar to what the Project Killswitch and the &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckmate-review/&#34;&gt;DeckMate&lt;/a&gt; were offering &amp;ndash; the ability to customize what you want to accessorize on your Steam Deck.&lt;/p&gt;

 

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&lt;p&gt;Price starts at $30 as the basic set with the front and back cover, a bracket that acts like a kickstand, and a strap that looks very similar to a watch. Parts can be added, going all the way up to the ultimate kit, which would be $140. The ultimate kit includes a cooler, a hub, power bank kit, and a M.2 slot kit.&lt;/p&gt;
&lt;p&gt;A really neat addition is the cooler kit, which can lower the Deck&amp;rsquo;s temperature &amp;ldquo;by up to 18° C&amp;rdquo; (64° F). The hub supports 4K @ 120Hz, HDMI 2.1, DisplayPort 1.4, 100W PD charging, two USB 3.0 ports, one USB 2.0 port, full-size SD card slot, headphone jack, and Gigabit Ethernet.&lt;/p&gt;
&lt;p&gt;Pre-orders start &lt;a href=&#34;https://jsaux.com/products/modcase-for-steam-deck-pc0104&#34;&gt;today&lt;/a&gt;. Orders are expected to be shipped before January 6th or the 20th, depending on what you order with the kit. Should be getting a sample after the holidays, so stay tuned for a review.&lt;/p&gt;
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      <title>GE-Proton7-43 Fixes Garbled Audio with Immortals: Fenyx Rising, Allows Hairworks on The Witcher 3</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-43/</link>
      <pubDate>Mon, 19 Dec 2022 00:09:43 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-43/</guid>
      <description>Immortals: Fenyx Rising came to Steam a few days ago. However, it has evidently faced quite a few issues for both Steam Desk and Linux desktop users. Namely, the occasional pop-up of the Ubisoft Connect overlay, the keyboard and mouse configuration being applied by default when using a gamepad, garbled audio, and black line flickering on the grass rendering.
Fortunately, GE-Proton is here to once again save the day. Well, at least, partly.</description>
      <content>&lt;p&gt;&lt;em&gt;Immortals: Fenyx Rising&lt;/em&gt; came to &lt;a href=&#34;https://store.steampowered.com/app/2221920/Immortals_Fenyx_Rising/&#34;&gt;Steam&lt;/a&gt; a few days ago. However, it has evidently faced quite a few &lt;a href=&#34;https://www.gamingonlinux.com/2022/12/immortals-fenyx-rising-now-on-steam-but-quite-messy-on-steam-deck/&#34;&gt;issues&lt;/a&gt; for both Steam Desk and Linux desktop users. Namely, the occasional pop-up of the Ubisoft Connect overlay, the keyboard and mouse configuration being applied by default when using a gamepad, garbled audio, and black line flickering on the grass rendering.&lt;/p&gt;
&lt;p&gt;Fortunately, GE-Proton is here to once again save the day. Well, at least, &lt;em&gt;partly&lt;/em&gt;. GE-Proton7-43 should fix &amp;ldquo;cutscene audio skips&amp;rdquo; and &amp;ldquo;garbled output.&amp;rdquo; I haven&amp;rsquo;t tested the game myself, so there&amp;rsquo;s likely the overlay pop-up issues and black line flickering remaining. But it&amp;rsquo;s a step in the right direction to making this game more playable.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;The Witcher 3&lt;/em&gt; &amp;ndash; presumably in reference to the recent DX12 upgrade &amp;ndash; no longer crashes with hairworks enabled. So in theory all you would need to disable on NVIDIA is the AO.&lt;/p&gt;
&lt;p&gt;For other game-specific fixes, the launcher for &lt;em&gt;Baldur&amp;rsquo;s Gate 3&lt;/em&gt; is skipped, and the game uses Vulkan by default. A fix was added for &lt;em&gt;Gears 5&lt;/em&gt; in regards to the hang after pressing the Enter key on the logo screen. The game drive option for &lt;em&gt;Elder Scrolls Online&lt;/em&gt; should now properly be applied. This fixes the installation, but keep in mind you&amp;rsquo;ll still need to press the Space key on the black window. The Protonfix for &lt;em&gt;Fall Guys&lt;/em&gt; was updated &amp;ndash; it no longer needs the .exe workaround.&lt;/p&gt;
&lt;p&gt;Besides this, the usual set of software tools got updated to the latest git or bleeding edge. This would include DXVK, VKD3D, and Wine. Upstream Proton changes have also been imported.&lt;/p&gt;
&lt;p&gt;See the patch notes and download the release on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-43&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Ubisoft&lt;/em&gt;&lt;/p&gt;
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      <title>Weekly News Recap (Steam in Tesla, The Verge Interview with Valve, Slippi Ranked)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-december-10-16/</link>
      <pubDate>Sun, 18 Dec 2022 17:24:55 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-december-10-16/</guid>
      <description>Steam Deck The Verge did an interesting interview with Pierre-Loup Griffais and Lawrence Yang regarding Steam Deck 2, Steam Controller 2, and their thoughts on the 6800U Crisis Core remake works great Tuesday&amp;rsquo;s client update (beta) fixes OSK on game exit and adds support for the Armor-X Pro attachment Wednesday&amp;rsquo;s client update (beta) adds better UI scaling at higher resolutions and adds Xbox Elite/Switch Pro layout preview pages Thursday&amp;rsquo;s client update (beta) fixes gamepad focus issue on the Steam store, adds minor fixes to login UI layout SteamOS 3.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;The Verge did an interesting &lt;a href=&#34;https://linuxgamingcentral.org/posts/valve-doesnt-consider-6800u-handhelds-as-competition/&#34;&gt;interview&lt;/a&gt; with Pierre-Loup Griffais and Lawrence Yang regarding Steam Deck 2, Steam Controller 2, and their thoughts on the 6800U&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Crisis Core&lt;/em&gt; remake &lt;a href=&#34;https://linuxgamingcentral.org/posts/crisis-core-remake-on-deck-report/&#34;&gt;works great&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Tuesday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-12-12-2022/&#34;&gt;client update (beta)&lt;/a&gt; fixes OSK on game exit and adds support for the Armor-X Pro attachment&lt;/li&gt;
&lt;li&gt;Wednesday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-12-13-2022/&#34;&gt;client update (beta)&lt;/a&gt; adds better UI scaling at higher resolutions and adds Xbox Elite/Switch Pro layout preview pages&lt;/li&gt;
&lt;li&gt;Thursday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-12-14-2022/&#34;&gt;client update (beta)&lt;/a&gt; fixes gamepad focus issue on the Steam store, adds minor fixes to login UI layout&lt;/li&gt;
&lt;li&gt;SteamOS 3.4 gets a &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/5201125680683952817?l=english&#34;&gt;&amp;ldquo;Tamed Keys&amp;rdquo;&lt;/a&gt; update that fixes the OSK crashing the graphics driver in Desktop Mode when it&amp;rsquo;s dismissed. 3.4 also got a &lt;em&gt;Death Stranding&lt;/em&gt; map fix, and stable 3.3 gets a hotfix &amp;ldquo;to enable compatibility with future input firmware&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Phoronix does an &lt;a href=&#34;https://www.phoronix.com/review/rx7900xt-rx7900xtx-linux&#34;&gt;overview&lt;/a&gt; of the newly released RX 7900 XT/XTX cards (lucky bastard!). Seems like it does far better than the RTX 3090&lt;/li&gt;
&lt;li&gt;Tesla model S and X cars get &lt;a href=&#34;https://twitter.com/Tesla/status/1602789357156536321&#34;&gt;Steam support&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Slippi&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/slippi-ranked-is-here/&#34;&gt;3.0.0&lt;/a&gt; gets ranked matchmaking!&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Kernel&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/kernel-6.1-released/&#34;&gt;6.1&lt;/a&gt; adds Rust infrastructure, faster ext4 and btrfs, better support for Nintendo knockoff gamepads&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;VKD3D-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/vkd3d-proton-2.8/&#34;&gt;2.8&lt;/a&gt; further reduces CPU overhead, and you &lt;em&gt;should&lt;/em&gt; be able to run &lt;em&gt;The Witcher 3&lt;/em&gt; in DX12, with a few asterisks&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton&lt;/strong&gt; gets a &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-12-13-2022/&#34;&gt;hotfix&lt;/a&gt; for &lt;em&gt;The Witcher 3&lt;/em&gt;&amp;rsquo;s DX12 update&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Bottles&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/bottles-2022.12.14/&#34;&gt;2022.12.14&lt;/a&gt; supports multiple launch arguments, gets a revamped library page&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heroic Games Launcher&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.2/&#34;&gt;2.5.2&lt;/a&gt; adds framerate limiter option, Arm64 Mac OS support&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cemu&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/cemu-2.0-21/&#34;&gt;2.0-21&lt;/a&gt; gets Vulkan on Wayland support&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/frontier-hunter-review/&#34;&gt;&lt;em&gt;Frontier Hunter: Erza&amp;rsquo;s Wheel of Fortune&lt;/em&gt;&lt;/a&gt; is a great Metroidvania&lt;/li&gt;
&lt;li&gt;looks like Wayland with Wine &lt;a href=&#34;https://www.collabora.com/news-and-blog/news-and-events/wine-on-wayland-2022-updatye-more-games-more-apps-more-fun.html&#34;&gt;is getting better and better&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Epic Games is &lt;a href=&#34;https://www.gamingonlinux.com/2022/12/epic-games-are-killing-off-a-bunch-of-classics-like-unreal-tournament/&#34;&gt;removing a few classic titles&lt;/a&gt; starting January 24th&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: &lt;a href=&#34;https://twitter.com/Plagman2/status/1602826674957332480&#34;&gt;Pierre-Loup Griffais&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Valve Doesn&#39;t Consider the AMD Ryzen 7 6800U As a Competitor to the Steam Deck (Plus Steam Controller 2 and Steam Deck 2 Plans)</title>
      <link>https://linuxgamingcentral.org/posts/valve-doesnt-consider-6800u-handhelds-as-competition/</link>
      <pubDate>Sun, 18 Dec 2022 00:55:09 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/valve-doesnt-consider-6800u-handhelds-as-competition/</guid>
      <description>The Verge recently conducted an interview with Valve&amp;rsquo;s Lawrence Yang and Pierre-Loup Griffais &amp;ndash; arguably the two most vocal employees about the company&amp;rsquo;s handheld device that is the Steam Deck. I wanted to mention it because there was an interesting tidbit regarding AMD&amp;rsquo;s Ryzen 7 6800U APU, which is currently shipping in devices like the AOKZOE and the OneXPlayer Mini handhelds.
As I had alluded to in my Aya Neo 2 post, the 6800U is using Zen 3, RDNA 2 680M graphics, eight cores, and can clock up to 4.</description>
      <content>&lt;p&gt;The Verge recently conducted an &lt;a href=&#34;https://www.theverge.com/23499215/valve-steam-deck-interview-late-2022&#34;&gt;interview&lt;/a&gt; with Valve&amp;rsquo;s Lawrence Yang and Pierre-Loup Griffais &amp;ndash; arguably the two most vocal employees about the company&amp;rsquo;s handheld device that is the Steam Deck. I wanted to mention it because there was an interesting tidbit regarding AMD&amp;rsquo;s Ryzen 7 6800U APU, which is currently shipping in devices like the &lt;a href=&#34;https://linuxgamingcentral.org/posts/aokzoe/&#34;&gt;AOKZOE&lt;/a&gt; and the &lt;a href=&#34;https://onexplayerstore.com/products/onexplayer-mini-amd%C2%AE-ryzen%C2%AE-6800u-1920-1201?variant=41916329590964&#34;&gt;OneXPlayer Mini&lt;/a&gt; handhelds.&lt;/p&gt;
&lt;p&gt;As I had alluded to in my &lt;a href=&#34;https://linuxgamingcentral.org/posts/aya-neo-2/&#34;&gt;Aya Neo 2 post&lt;/a&gt;, the 6800U is using Zen 3, RDNA 2 680M graphics, eight cores, and can clock up to 4.7 GHz. In other words, it has power that rivals that of the Deck&amp;rsquo;s Van Gogh semi-custom APU; perhaps even a little more powerful. But that doesn&amp;rsquo;t phase Valve. Griffais said in the interview:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The performance level you get between 8 and 12 watts, which is kind of the sweet spot in terms of efficiency&amp;hellip; I don’t think you’ll see off-the-shelf offerings based on mainline notebook product lines significantly outperforming that in maybe a few generations.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The 6800U has a power draw of 40 W. The Deck&amp;rsquo;s APU is 29 W. A handheld would need an even bigger battery than the Deck&amp;rsquo;s already massive one to get more than an hour of playtime. The Aya Neo 2 is 10 Wh higher than the Deck&amp;rsquo;s 40 Wh battery, but still, that&amp;rsquo;s only giving an extra 10 minutes or so of playtime. You&amp;rsquo;d end up having a handheld that&amp;rsquo;s three inches thick and a good five pounds in weight to get any decent battery life.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Aya Neo 2&#34; src=&#34;https://linuxgamingcentral.org/images/aya_neo_2/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Matter of fact, instead of seeing other companies as rivals, Valve actually wants to work with other PC manufacturers &amp;ldquo;to make sure that, if they want to use SteamOS or offer a SteamOS-based alternative, that can be done.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s all I had really wanted to mention from that interview, but here&amp;rsquo;s some more notes from the interview (basically the TL;DR of it):&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Update Cycle&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;updates will be pushed &amp;ldquo;as long as there&amp;rsquo;s people playing&amp;rdquo; (i.e. the Deck won&amp;rsquo;t ever become &amp;ldquo;stable&amp;rdquo;)&lt;/li&gt;
&lt;li&gt;Valve is moving to a slower, monthly cadence for stable updates in order to prevent bugs from being shipped to said branch&lt;/li&gt;
&lt;li&gt;updates are trying to be more &amp;ldquo;painless&amp;rdquo; by having them download in the background and applying them on restart&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Hardware&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;new hardware revisions will allow the Deck&amp;rsquo;s battery to be more easily replaced by changing the &amp;ldquo;geometry of the adhesive&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Delta fans now have &amp;ldquo;an engineered foam solution to reduce fan noise&amp;rdquo;&lt;/li&gt;
&lt;li&gt;in a future model, Valve would like to look at screen and battery life improvements, but as far as performance they&amp;rsquo;re currently interested in keeping &amp;ldquo;one performance level&amp;rdquo; until there is &amp;ldquo;significant gain&amp;rdquo; to be had&lt;/li&gt;
&lt;li&gt;if your MicroSD gets destroyed somehow from being written too much, you can still send your card over to Valve for inspection. Most of these issues should have been solved though with the quick format feature rather than full&lt;/li&gt;
&lt;li&gt;it took two years to make the final Steam Deck product that we see today&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Resting Steam Deck on cat&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/melee.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;SteamOS&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Valve is still working on SteamOS 3 so third-party manufacturers can make their own handheld &lt;em&gt;and&lt;/em&gt; dedicated SteamOS machines with it&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Dynamic Cloud Sync&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;dynamic cloud sync support is up to the game developer, not Valve&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Future Plans&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;an update for balancing audio between different applications on the Deck should be coming out &amp;ldquo;at some point&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Bluetooth mic support is being looked into, as well as profile/codec selection&lt;/li&gt;
&lt;li&gt;you may be able to share your per-game power profiles with the community in the future&lt;/li&gt;
&lt;li&gt;mobile games that are touch-only could be coming to the Deck&lt;/li&gt;
&lt;li&gt;anti-cheat support is still being worked on, including support for &lt;em&gt;Halo: MCC&lt;/em&gt; and &lt;em&gt;Fall Guys&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Other&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Valve is paying over &lt;em&gt;100&lt;/em&gt; developers to work on Proton, Mesa, and Vulkan&lt;/li&gt;
&lt;li&gt;Steam Controller 2 is planned, but we don&amp;rsquo;t know when or how&lt;/li&gt;
&lt;li&gt;Valve has &amp;ldquo;spent years&amp;rdquo; working on their own Vulkan GFX drivers to make specific titles like &lt;em&gt;Elden Ring&lt;/em&gt;, &lt;em&gt;RDR2&lt;/em&gt;, &lt;em&gt;Forza Horizon 5&lt;/em&gt;, &lt;em&gt;Halo Infinite&lt;/em&gt;, etc. work&lt;/li&gt;
&lt;li&gt;Valve is keeping their lips sealed regarding how many Decks have been sold&lt;/li&gt;
&lt;/ul&gt;
</content>
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    <item>
      <title>Frontier Hunter: Erza&#39;s Wheel of Fortune - An Excellent Metroidvania</title>
      <link>https://linuxgamingcentral.org/posts/frontier-hunter-review/</link>
      <pubDate>Fri, 16 Dec 2022 12:52:12 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/frontier-hunter-review/</guid>
      <description>Aside from the corny artwork, Frontier Hunter: Erza&amp;rsquo;s Wheel of Fortune is a great example of how a Metroidvania should get done right. It combines the 2D side-scrolling of both the Metroid series and the Castlevania series, and incorporates a lot of fighting elements as well. Furthermore, there&amp;rsquo;s some RPG at play here, as your character&amp;rsquo;s stats will increase after gaining enough experience from defeating monsters.
Frontier Hunter is the successor to Tower Hunter: Erza&amp;rsquo;s Trial.</description>
      <content>&lt;p&gt;Aside from the corny artwork, &lt;em&gt;Frontier Hunter: Erza&amp;rsquo;s Wheel of Fortune&lt;/em&gt; is a great example of how a Metroidvania should get done right. It combines the 2D side-scrolling of both the &lt;em&gt;Metroid&lt;/em&gt; series and the &lt;em&gt;Castlevania&lt;/em&gt; series, and incorporates a lot of fighting elements as well. Furthermore, there&amp;rsquo;s some RPG at play here, as your character&amp;rsquo;s stats will increase after gaining enough experience from defeating monsters.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Frontier Hunter&lt;/em&gt; is the successor to &lt;a href=&#34;https://store.steampowered.com/app/844850/Tower_Hunter_Erzas_Trial/?curator_clanid=39722683&#34;&gt;&lt;em&gt;Tower Hunter: Erza&amp;rsquo;s Trial&lt;/em&gt;&lt;/a&gt;. The developer and publisher behind both titles is named Icesitruuna Studio, a four-person development team from Chongqing, Southwest China.&lt;/p&gt;
&lt;p&gt;I might as well mention with the anime, 2.5D-style graphics that &lt;em&gt;Frontier Hunter&lt;/em&gt; is basically the Metroidvania equivalent of &lt;em&gt;Genshin Impact&lt;/em&gt;. Short skirts, little bit of cleavage shown here and there. You can tell from their artwork that they&amp;rsquo;re trying to appeal to horny teenagers. But you can put that aside, because &lt;em&gt;Frontier Hunter&lt;/em&gt; is a really good game otherwise. And the game isn&amp;rsquo;t even the fully-fleshed project yet; it&amp;rsquo;s in early access!&lt;/p&gt;

 

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&lt;p&gt;You start off with Erza, a streamer who happens to have a talking hairpin. Her speciality is the katana, the rapier, and the spear. Later on in her journey, she gets allies: a chick with some heavy boots and can shoot rockets with a bazooka, and a guy with a gas mask who wields dual-blades and can dance pretty well. You can switch between each character at any given moment, and you can even call them in for assist (although I forgot the button combination that&amp;rsquo;s needed for this).&lt;/p&gt;
&lt;p&gt;Scattered throughout the game are cutscenes. These cutscenes are normally triggered before or after a boss fight, or when a certain section on the map has been reached. The characters speak Japanese, but English subtitles are available.&lt;/p&gt;
&lt;p&gt;Game is advertised as lasting 10 hours. I&amp;rsquo;ve put in close to seven so far. And I&amp;rsquo;ve really been enjoying the game well throughout the time I&amp;rsquo;ve been playing it. Not only is it a Metroidvania/RPG hybrid, but there&amp;rsquo;s plenty of combat, and the game practically feels like a fighting game with the button combinations needed to execute special moves. For example, quarter-circle forward and pressing the appropriate button with Erza&amp;rsquo;s rapier will cause her to spin the blade around in a circle, then finish off with a powerful stab. She can also unleash her ultimate move with enough MP and &amp;ldquo;rage points&amp;rdquo; built up, causing her to do a kickflip that will freeze enemies in their path. These sort of skills can be unlocked by opening one of the various chests hidden throughout the game and obtaining the necessary scroll.&lt;/p&gt;

 

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&lt;p&gt;Characters can jump and dodge to avoid enemy attacks. Dodging also acts as a dash, so it&amp;rsquo;s useful for quickly moving across a level.&lt;/p&gt;
&lt;p&gt;Magic can be used in addition to special moves. Both attack types consume the characters MP gauge. Characters can shoot fire, lightning, ice, and other status elements. MP is gradually restored over time, but can be replenished more quickly by using the apppropriate item. I feel like the special moves should have had their own gauge rather than being combined with the MP gauge.&lt;/p&gt;
&lt;p&gt;In addition to plenty of enemies, there&amp;rsquo;s plenty of bosses too. Decent bosses that are definitely going to offer a challenge, especially if you&amp;rsquo;re not properly equipped. You can craft dishes prior to the boss fight (or at any time when you&amp;rsquo;re at a save station) to give your characters a temporary boost in attack, defense, speed, etc. so long as you have the necessary ingredients. Ingredients can be obtained from the plants on the map.&lt;/p&gt;

 

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&lt;p&gt;Different types of weapons can be unlocked or upgraded. The same goes with armor and accessories. Each weapon, armor, or accessory offers different benefits and stat boosts, depending on their rarity. Equipment can be further upgraded with the use of Magic Cores, which can be obtained by defeating certain monsters. You can also customize how your characters look with different outfits, hair styles, and hair colors.&lt;/p&gt;
&lt;p&gt;One flaw that I noticed is that during cutscenes, or when a character is speaking, sometimes the subtitle text gets cut off. I&amp;rsquo;m sure it won&amp;rsquo;t be long before this gets fixed. Another quirk is enemies respawn every time you enter a room. It&amp;rsquo;s a bit of a nuisance; this could get toned down a little bit, like have a cooldown timer before they respawn.&lt;/p&gt;
&lt;h1 id=&#34;how-does-it-steam-deck&#34;&gt;How Does it Steam Deck?&lt;/h1&gt;
&lt;p&gt;Very well. This should be a Steam Deck Verified title. Runs out of the gate with GE-Proton7-42. You may need to adjust the resolution and window mode in the Settings menu, since the game might not properly fit on the screen at first. You can literally kick the TDP down to 5 W and get 30 FPS on Ultra settings, with the resolution set to 1024 x 576. You might even be able to get away with 40 FPS at this TDP limit, depending on where you are in the game and how many enemies are on screen. You might want to kick it up to 6 W though.&lt;/p&gt;
&lt;p&gt;For 60 FPS, set the TDP to 7. I&amp;rsquo;m not kidding you, it&amp;rsquo;s mostly 60 FPS well throughout the time I tested at this limit (again, so long as the resolution is set to 1024 x 576. It&amp;rsquo;s the lowest resolution you can get). May need to bump it to 8 W at times.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Frontier Hunter on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/frontier_hunter/deck.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Average battery consumption between 30, 40, and 60 FPS was the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;30 FPS: 10 W&lt;/li&gt;
&lt;li&gt;40 FPS: 12 W&lt;/li&gt;
&lt;li&gt;60 FPS: 15 W&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;So, at 30 FPS you should be getting at least four hours of game time. At 60, about two-and-a-half.&lt;/p&gt;
&lt;h1 id=&#34;great-game-to-pick-up-if-you-like-metroidvanias-and-rpgs&#34;&gt;Great Game to Pick Up if You Like Metroidvanias and RPGs&lt;/h1&gt;
&lt;p&gt;As I&amp;rsquo;ve already said, &lt;em&gt;Frontier Hunter&lt;/em&gt; is a great game. I&amp;rsquo;ve had a lot of fun kicking ass with a short-skirted, bazooka-wielding chick and blowing flies to smitherines with rockets. Or kicking a dragon to its defeat. Or slicing a scorpion boss with twin blades. All the while getting leveled up with better stats, better equipment, and more battle skills. And there&amp;rsquo;s plenty to explore, plenty of chests to unlock, plenty of weapon and armor upgrading, plenty of lore to catch up on with the cutscenes.&lt;/p&gt;
&lt;p&gt;Honestly, this is a great example of how an early access game should look. I can&amp;rsquo;t wait for more updates; it&amp;rsquo;s only going to get better over time. I may even write another review after I finish the game and it reaches its 1.0 release. It&amp;rsquo;s expected to be in early access for &amp;ldquo;about 12 months.&amp;rdquo; Apparently the plot story &amp;ldquo;is only roughly 30% of the full version.&amp;rdquo;&lt;/p&gt;

 

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&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;plenty of enemies and boss fights&lt;/li&gt;
&lt;li&gt;entertaining gameplay, with RPG elements to mix&lt;/li&gt;
&lt;li&gt;tons of customizable elements, such as armor, weapon type, accessories, Magic Cores, etc.&lt;/li&gt;
&lt;li&gt;lots of things to explore and unlock&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;corny artwork&lt;/li&gt;
&lt;li&gt;voices aren&amp;rsquo;t available in English&lt;/li&gt;
&lt;li&gt;subtitle text is sometimes cut off&lt;/li&gt;
&lt;li&gt;enemies respawn every time you enter a room&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Game is available on &lt;a href=&#34;https://store.steampowered.com/app/1429500/Frontier_Hunter_Erzas_Wheel_of_Fortune/&#34;&gt;Steam&lt;/a&gt; for $20.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Terminals.&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Fixes Gamepad Focus Issue in Steam Store, Minor Layout Fixes to Login UI (Plus SteamOS Preview Update for OSK Graphics Driver Crash)</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-12-14-2022/</link>
      <pubDate>Thu, 15 Dec 2022 23:59:29 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-12-14-2022/</guid>
      <description>More, upon more, upon more fixes for the Steam Deck. This time around, the Steam store should no longer have any gamepad focus issues, and footer buttons should properly be displayed. In Desktop Mode, the login interface got some minor layout fixes. It shouldn&amp;rsquo;t stretch past the bottom of the window. Context menus should now work after closing the Update news dialog. Subbed workshop items should properly display now when &amp;ldquo;there were thousands of them.</description>
      <content>&lt;p&gt;More, upon more, upon &lt;em&gt;more&lt;/em&gt; fixes for the Steam Deck. This time around, the Steam store should no longer have any gamepad focus issues, and footer buttons should properly be displayed. In Desktop Mode, the login interface got some minor layout fixes. It shouldn&amp;rsquo;t stretch past the bottom of the window. Context menus should now work after closing the Update news dialog. Subbed workshop items should properly display now when &amp;ldquo;there were thousands of them.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;The Steam controller got a fix where the joystick had &amp;ldquo;unintended input&amp;rdquo; while using Steam button chords.&lt;/p&gt;
&lt;p&gt;On top of this, if you&amp;rsquo;re on the preview branch, SteamOS 3.4 got a &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/5201125680683952817?l=english&#34;&gt;&amp;ldquo;Tamed Keys&amp;rdquo;&lt;/a&gt; update. Dismissing the OSK should no longer crash the graphics driver in Desktop Mode.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/5201125680681076015?l=english&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>VKD3D-Proton 2.8 Reduces CPU Overhead, Adds Last-Minute Fixes for The Witcher 3 Next-Gen Upgrade</title>
      <link>https://linuxgamingcentral.org/posts/vkd3d-proton-2.8/</link>
      <pubDate>Thu, 15 Dec 2022 14:28:51 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/vkd3d-proton-2.8/</guid>
      <description>VKD3D-Proton &amp;ndash; the layer responsible for translating DX12 calls to Vulkan, and an essential part of Proton &amp;ndash; version 2.8 just released, and &amp;ldquo;rolls up some significant new developments before the holidays.&amp;rdquo;
First of all, 2.8 adds support for the VK_EXT_descriptor_buffer extension. This &amp;ldquo;removes a ton of CPU overhead.&amp;rdquo; This will particularly benefit desktop users who are on NVIDIA, Intel, Turnip, and &amp;ldquo;other AMD driver implementations&amp;rdquo; that are not pertaining to the Steam Deck.</description>
      <content>&lt;p&gt;VKD3D-Proton &amp;ndash; the layer responsible for translating DX12 calls to Vulkan, and an essential part of Proton &amp;ndash; version 2.8 just released, and &amp;ldquo;rolls up some significant new developments before the holidays.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;First of all, 2.8 adds support for the &lt;code&gt;VK_EXT_descriptor_buffer&lt;/code&gt; extension. This &lt;strong&gt;&amp;ldquo;removes a ton of CPU overhead.&amp;rdquo;&lt;/strong&gt; This will particularly benefit desktop users who are on NVIDIA, Intel, Turnip, and &amp;ldquo;other AMD driver implementations&amp;rdquo; that are not pertaining to the Steam Deck. RADV and Steam Deck already has &amp;ldquo;most of this in place.&amp;rdquo; Also, we have some &lt;strong&gt;slight GPU bound performance increases&lt;/strong&gt; &amp;ldquo;since we can also remove some shader code that was required to workaround lack of descriptor buffers.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Note that &lt;code&gt;VK_KHR_buffer_device_address&lt;/code&gt; and &lt;code&gt;VK_KHR_push_descriptor&lt;/code&gt; will be required in order to take advantage of the &amp;ldquo;descriptor buffers.&amp;rdquo; However, these features &amp;ldquo;are widely supported already&amp;rdquo;; if you could use 2.7, you should be able to use 2.8 as well without issue.&lt;/p&gt;
&lt;p&gt;Second, &lt;strong&gt;support for host accessible images has been re-written&lt;/strong&gt; from scratch. This will support &amp;ldquo;more implementations and edge cases without a lot of per-application hacks and workarounds.&amp;rdquo; Basically, &lt;em&gt;Guardians of the Galaxy&lt;/em&gt; should run &amp;ldquo;well&amp;rdquo; on NVIDIA with this re-write.&lt;/p&gt;
&lt;p&gt;Third, &lt;strong&gt;the &amp;ldquo;swap chain&amp;rdquo; has also been re-written.&lt;/strong&gt; This should allow for reduced CPU overhead, as mentioned earlier, fixes a &amp;ldquo;spurious hang&amp;rdquo; in &lt;em&gt;Hitman III&lt;/em&gt;, and some other features that are over my head, so I won&amp;rsquo;t even bother explaining them. A note for those of you on the NVIDIA 525.x driver:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;A driver crash was observed on NVIDIA 525.x drivers when running in some PRIME configurations. For now, we disable use of present_wait on these drivers.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;Guardians of the Galaxy&#34; src=&#34;https://linuxgamingcentral.org/images/vkd3d-proton/gotg.jpg&#34;&gt;
&lt;em&gt;Image credit: Eidos-Montreal/Square Enix&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Fourth, &lt;strong&gt;there are fixes and workarounds for various games.&lt;/strong&gt; GPU hangs in &lt;em&gt;Spiderman Remastered: Miles Morales&lt;/em&gt; and &lt;em&gt;Age of Empires IV&lt;/em&gt; have been worked around or fixed. On RADV, a rendering bug in &lt;em&gt;Borderlands 3&lt;/em&gt; was fixed regarding the gun damage. Intel Arc actually got some love in this update as well &amp;ndash; &lt;em&gt;RE: Village&lt;/em&gt; should now boot on Arc. Minor issues in mesh shader implementation have been fixed. Resizable BAR has been re-factored: GPUs with 4 GB of VRAM or less won&amp;rsquo;t use it, which can &amp;ldquo;avoid some out-of-memory situations.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Ah, that &lt;em&gt;Witcher 3&lt;/em&gt; DX12 upgrade, which has been causing issues for many. Last-minute &amp;ldquo;frenzied fixes&amp;rdquo; have made it in. On RADV, all features albeit RT (ray-tracing?) should work. On NVIDIA, hairworks is known to crash, so disable it for now. Furthermore, while some RT effects work on the latter card, make sure AO is disabled, since it apparently crashes the GPU.&lt;/p&gt;
&lt;p&gt;Some other less significant changes made it in as well. A regression for &lt;em&gt;Gears 5&lt;/em&gt; that caused the game to lockup on boot has been fixed.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;reduced CPU overhead (though this is mostly for desktop users since the Deck already had this in place)&lt;/li&gt;
&lt;li&gt;small GPU-bound performance improvements&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Guardians of the Galaxy&lt;/em&gt; should run well on NVIDIA with the &amp;ldquo;host accessible images&amp;rdquo; re-write&lt;/li&gt;
&lt;li&gt;fixes and workarounds added for &lt;em&gt;Hitman III&lt;/em&gt;, &lt;em&gt;Spiderman Remastered: Miles Morales&lt;/em&gt;, &lt;em&gt;Age of Empires IV&lt;/em&gt;, and &lt;em&gt;Borderlands 3&lt;/em&gt; (gun damage rendering bug)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;RE: Village&lt;/em&gt; should now boot on Arc&lt;/li&gt;
&lt;li&gt;Resizable BAR is no longer used on GPUs &amp;lt; = 4 GB VRAM to prevent out-of-memory issues&lt;/li&gt;
&lt;li&gt;minor mesh shader implementation fixes&lt;/li&gt;
&lt;li&gt;last-minute fixes for &lt;em&gt;The Witcher 3&lt;/em&gt; DX12 upgrade; should mostly work on RADV without RT. NVIDIA needs AO and hairworks disabled&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Gears 5&lt;/em&gt; lockup on boot regression fixed&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.8&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Insomniac Games/PlayStation&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Adds Better UI Scaling in Higher Resolutions, Xbox Elite/Switch Pro Layout Preview Pages (Plus SteamOS Update and Proton Hotfix for The Witcher 3)</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-12-13-2022/</link>
      <pubDate>Wed, 14 Dec 2022 22:27:38 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-12-13-2022/</guid>
      <description>More fixes in yesterday&amp;rsquo;s Deck client update (beta). Xbox Elite and Switch Pro layout preview pages have been added, Desktop Mode got plenty of fixes, and there&amp;rsquo;s now an option to launch the new Big Picture Mode in windowed mode. Full patch notes are as follows:
General
Fixed issue where a browser opened by a game was sticking around after closing the overlay Fixed launch options dialog not closing when cancelling game launch Various fixes to make the UI scale better in higher resolutions Fixed issue where the virtual keyboard would continuously be made visible after exiting a game Added option to start in windowed mode under Settings =&amp;gt; Display =&amp;gt; Big Picture Mode =&amp;gt; Windowed Desktop Mode</description>
      <content>&lt;p&gt;More fixes in yesterday&amp;rsquo;s Deck client update (beta). Xbox Elite and Switch Pro layout preview pages have been added, Desktop Mode got plenty of fixes, and there&amp;rsquo;s now an option to launch the new Big Picture Mode in windowed mode. &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3605725422746687645?l=english&#34;&gt;Full patch notes&lt;/a&gt; are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue where a browser opened by a game was sticking around after closing the overlay&lt;/li&gt;
&lt;li&gt;Fixed launch options dialog not closing when cancelling game launch&lt;/li&gt;
&lt;li&gt;Various fixes to make the UI scale better in higher resolutions&lt;/li&gt;
&lt;li&gt;Fixed issue where the virtual keyboard would continuously be made visible after exiting a game&lt;/li&gt;
&lt;li&gt;Added option to start in windowed mode under Settings =&amp;gt; Display =&amp;gt; Big Picture Mode =&amp;gt; Windowed&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed several issues related to popup dialogs being sized incorrectly&lt;/li&gt;
&lt;li&gt;Fixed issue where game hover UI would sometimes get stuck in the upper left corner of the UI&lt;/li&gt;
&lt;li&gt;Fixed sizing of app details DLC hover&lt;/li&gt;
&lt;li&gt;Fixed regression where clicking on DLC &amp;amp; &amp;ldquo;view all&amp;rdquo; in the dlc rollup not navigate to the store&lt;/li&gt;
&lt;li&gt;Fixed &amp;ldquo;Move&amp;rdquo; and &amp;ldquo;Uninstall&amp;rdquo; not working in content management UI.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added direct navigation to controller inputs and modes from the preview screen&lt;/li&gt;
&lt;li&gt;Fixed the Xbox preview page layout having some incorrect items and missing others&lt;/li&gt;
&lt;li&gt;Added a specific Xbox Elite layout preview page&lt;/li&gt;
&lt;li&gt;Added a specific Switch Pro layout preview page&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;On top of this, both the &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3637250052890759226?l=english&#34;&gt;stable&lt;/a&gt; and &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3637250052887652007?l=english&#34;&gt;preview&lt;/a&gt; branches got a SteamOS update. Stable 3.3 got a hotfix &amp;ldquo;to enable compatibility with future input firmware.&amp;rdquo; Preview 3.4 fixes a graphics driver crash &amp;ldquo;when interacting with the map in &lt;em&gt;Death Stranding Director&amp;rsquo;s Cut&lt;/em&gt;.&amp;rdquo; Finally, a &lt;a href=&#34;https://twitter.com/Plagman2/status/1603188017510121472&#34;&gt;Proton hotfix&lt;/a&gt; just went out for the DX12 update of &lt;em&gt;The Witcher 3&lt;/em&gt; &amp;ldquo;and it should run on Deck without manual steps now.&amp;rdquo;&lt;/p&gt;
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      <title>Heroic Games Launcher 2.5.2 Gets Another Hotfix, Adds Option for DXVK Limit FPS, Arm64 Support for Mac OS</title>
      <link>https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.2/</link>
      <pubDate>Wed, 14 Dec 2022 09:16:05 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.2/</guid>
      <description>Though 2.5.2 might be labeled as a hotfix, it got a few features as well. Arm64 builds are now available for M1/M2 Macs. The Linux version adds support for a DXVK limit FPS option. DXVK installation has been fixed, the Wine status should now be properly updated after install or uninstall, and some fixes have been added to the UI and GOG saves.
See the full patch notes on GitHub.</description>
      <content>&lt;p&gt;Though 2.5.2 might be labeled as a hotfix, it got a few features as well. Arm64 builds are now available for M1/M2 Macs. The Linux version adds support for a DXVK limit FPS option. DXVK installation has been fixed, the Wine status should now be properly updated after install or uninstall, and some fixes have been added to the UI and GOG saves.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.5.2&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Cemu 2.0-21 Gets Vulkan on Wayland Support, AppImage Fixes</title>
      <link>https://linuxgamingcentral.org/posts/cemu-2.0-21/</link>
      <pubDate>Wed, 14 Dec 2022 09:03:08 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/cemu-2.0-21/</guid>
      <description>Cemu got a pretty sweet update: it now supports Vulkan for Wayland. The AppImage got &amp;ldquo;minor&amp;rdquo; fixes; it fixes an incorrect recursive copy and adds a metainfo file. Screenshots should now work across all three operating systems. Some other commits made it in:
fix MSVC workflow automatically scale imgui text based on display pixel density correctly create screenshot directory if it does not exist, and better screenshot error handling PPCAssembler: Fix incorrect cast sign of branch distance calculate make codebase more CPU-agnostic + MacOS disclaimer Linux/MacOS: Use faster clock_gettime() for tick_cached() add check for backwards delete fix SDL controller reversed y axis in UI See the commit history for more details.</description>
      <content>&lt;p&gt;Cemu got a pretty sweet update: it now supports Vulkan for Wayland. The AppImage got &amp;ldquo;minor&amp;rdquo; fixes; it fixes an incorrect recursive copy and adds a metainfo file. Screenshots should now work across all three operating systems. Some other commits made it in:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fix MSVC workflow&lt;/li&gt;
&lt;li&gt;automatically scale imgui text based on display pixel density&lt;/li&gt;
&lt;li&gt;correctly create screenshot directory if it does not exist, and better screenshot error handling&lt;/li&gt;
&lt;li&gt;PPCAssembler: Fix incorrect cast sign of branch distance calculate&lt;/li&gt;
&lt;li&gt;make codebase more CPU-agnostic + MacOS disclaimer&lt;/li&gt;
&lt;li&gt;Linux/MacOS: Use faster clock_gettime() for tick_cached()&lt;/li&gt;
&lt;li&gt;add check for backwards delete&lt;/li&gt;
&lt;li&gt;fix SDL controller reversed y axis in UI&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the &lt;a href=&#34;https://github.com/cemu-project/Cemu/compare/v2.0-19...main&#34;&gt;commit history&lt;/a&gt; for more details.&lt;/p&gt;
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      <title>Steam Deck Client Beta Fixes OSK On Game Exit, Adds Support for Armor-X Pro Gamepad</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-12-12-2022/</link>
      <pubDate>Tue, 13 Dec 2022 22:26:54 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-12-12-2022/</guid>
      <description>Yet another update slipped my mind. This came out yesterday. The Armor-X Pro pad in PS4 mode is now supported, and several fixes have made it in on desktop and in general. Patch notes are as follows:
General
Fixed keyboard re-opening incorrectly on game exit Added support for the Armor-X Pro gamepad in PS4 mode Fixed long delay at startup when the Razer Huntsman Elite keyboard is plugged in Fixed the Logitech G29 controller showing up as a gamepad instead of a wheel Desktop Mode</description>
      <content>&lt;p&gt;Yet another update slipped my mind. This came out yesterday. The &lt;a href=&#34;https://duckduckgo.com/?q=armor-x+pro+gamepad&amp;t=brave&amp;iax=images&amp;ia=images&#34;&gt;Armor-X Pro pad&lt;/a&gt; in PS4 mode is now supported, and several fixes have made it in on desktop and in general. &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3637250052888201563?l=english&#34;&gt;Patch notes&lt;/a&gt; are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed keyboard re-opening incorrectly on game exit&lt;/li&gt;
&lt;li&gt;Added support for the Armor-X Pro gamepad in PS4 mode&lt;/li&gt;
&lt;li&gt;Fixed long delay at startup when the Razer Huntsman Elite keyboard is plugged in&lt;/li&gt;
&lt;li&gt;Fixed the Logitech G29 controller showing up as a gamepad instead of a wheel&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed overlay scaling when resizing game window in new Big Picture Mode&lt;/li&gt;
&lt;li&gt;Fixed crash when taking screenshots through the overlay&lt;/li&gt;
&lt;/ul&gt;
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      <title>Crisis Core Final Fantasy VII Reunion: Steam Deck Report</title>
      <link>https://linuxgamingcentral.org/posts/crisis-core-remake-on-deck-report/</link>
      <pubDate>Tue, 13 Dec 2022 16:03:44 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/crisis-core-remake-on-deck-report/</guid>
      <description>Well well well&amp;hellip;the 15-year-old game gets a new makeover. Loved the original back on the PSP. In fact, my older brother at the time took over my PSP and bought the game just so he could play it. Despite it not being as full-fledged of a remake as Final Fantasy VII, I still welcome it, as it&amp;rsquo;s a really good game.
In a nutshell, the Crisis Core remake has been ported to Unreal Engine and has the following advantages over the vanilla PSP version, besides the obvious graphics upgrade:</description>
      <content>&lt;p&gt;Well well well&amp;hellip;the 15-year-old game gets a new makeover. Loved the original back on the PSP. In fact, my older brother at the time took over my PSP and bought the game just so he could play it. Despite it not being as full-fledged of a remake as &lt;em&gt;Final Fantasy VII&lt;/em&gt;, I still welcome it, as it&amp;rsquo;s a really good game.&lt;/p&gt;
&lt;p&gt;In a nutshell, the &lt;em&gt;Crisis Core&lt;/em&gt; remake has been ported to Unreal Engine and has the following advantages over the vanilla PSP version, besides the obvious graphics upgrade:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fully-voiced cutscenes (even though many of the original actors got replaced with different ones)&lt;/li&gt;
&lt;li&gt;more intuitive controls&lt;/li&gt;
&lt;li&gt;up to 120 FPS, in contrast to the 30 FPS cap on the original&lt;/li&gt;
&lt;li&gt;skippable cutscenes!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Crisis Core Final Fantasy VII Reunion MangoHUD&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/crisis_core/mangohud.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Honestly, other than that, there&amp;rsquo;s not much else. The animations and combat mechanics are nearly identical. Even the traditional flip phones are still used &amp;ndash; I was expecting them to have smartphones at this point. The controls are going to take a little more adjustment if you played the original. For instance, by default Zack attacks with the X button on Deck. On PSP, it was Cross. Dodging is done with the A button on Deck; Square on PSP. Customizing the controls is possible, however.&lt;/p&gt;
&lt;p&gt;Magic attacks can be deployed more quickly now by holding the Left Shoulder and pressing one of the face buttons. On the original, you had to cycle between the commands by pressing L or R, then pressing Cross. Also, DMW now has a &amp;ldquo;reserve&amp;rdquo;; special attacks can be used at any time by pressing the appropriate button, after it&amp;rsquo;s been unlocked, rather than having them executed automatically.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Crisis Core Final Fantasy VII Reunion resolutions in windowed mode&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/crisis_core/resolutions.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;But on to the Deck report. It runs &lt;em&gt;great&lt;/em&gt;. Matter of fact, with GE-Proton7-42, I can get away with 7 or 8 W TDP and get mostly 60 FPS on High graphics settings, so long as the resolution is set to 1024 x 576. Speaking of resolution, only two are available in fullscreen and virtual fullscreen: 1280 x 800 and 640 x 400. But if you change it to windowed mode, a lot more resolutions are available. 1024 x 576 still looks decent while taking advantage of FSR.&lt;/p&gt;
&lt;p&gt;Average power consumed during my testing &amp;ndash; most of which was at 60 FPS &amp;ndash; is about 15 W. So you should expect at least two-and-a-half hours of gameplay time. You can set the refresh rate to 40 Hz and clock the TDP down to 5 W. Don&amp;rsquo;t set the TDP any lower than that; even 30 FPS can&amp;rsquo;t be reached at 4 W. I&amp;rsquo;ll need to do some more testing to know how long the Deck lasts at 30 and 40 FPS.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Crisis Core Final Fantasy VII Reunion cutscene&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/crisis_core/cutscene.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I have a &lt;a href=&#34;https://youtu.be/MxyD1c31vGM&#34;&gt;video&lt;/a&gt; if you&amp;rsquo;d like to see the game in action. &lt;em&gt;Crisis Core Final Fantasy VII Reunion&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/1608070/CRISIS_CORE_FINAL_FANTASY_VII_REUNION/&#34;&gt;Steam&lt;/a&gt; for $50.&lt;/p&gt;
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      <title>Slippi Ranked is Finally Here!</title>
      <link>https://linuxgamingcentral.org/posts/slippi-ranked-is-here/</link>
      <pubDate>Mon, 12 Dec 2022 14:42:21 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/slippi-ranked-is-here/</guid>
      <description>Slippi version 3.0.0 is out. This release has early support for ranked matchmaking! For the time being, ranked matchmaking requires a subscription, the minimum of which will set you back at $5/month. Manage your Slippi account and choose your subscription tier. After that you&amp;rsquo;ll need to agree to the Terms of Service with the Slippi Launcher. Ranked matchmaking will be free after it comes out of early access. You can also check the leaderboards.</description>
      <content>&lt;p&gt;Slippi version 3.0.0 is out. This release has early support for ranked matchmaking! For the time being, &lt;strong&gt;ranked matchmaking requires a subscription&lt;/strong&gt;, the minimum of which will set you back at $5/month. &lt;a href=&#34;https://slippi.gg/manage&#34;&gt;Manage your Slippi account&lt;/a&gt; and choose your subscription tier. After that you&amp;rsquo;ll need to agree to the Terms of Service with the Slippi Launcher. Ranked matchmaking will be free &lt;em&gt;after&lt;/em&gt; it comes out of early access. You can also check the &lt;a href=&#34;https://slippi.gg/leaderboards&#34;&gt;leaderboards&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Slippi ranked fee&#34; src=&#34;https://linuxgamingcentral.org/images/slippi/ranked/ranked_fee.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;When you face an opponent in ranked, it&amp;rsquo;s the best of three. You&amp;rsquo;ll automatically disconnect from them after two wins. It&amp;rsquo;s kind of weird how the stage selection process works, depending on whether you win or you lose, but I do have a &lt;a href=&#34;https://youtu.be/-yukqW69b0I&#34;&gt;video&lt;/a&gt; if you&amp;rsquo;d like to see ranked in action.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Slippi ranked ToS&#34; src=&#34;https://linuxgamingcentral.org/images/slippi/ranked/slippi_acceptance.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Slippi ranked stage selection&#34; src=&#34;https://linuxgamingcentral.org/images/slippi/ranked/stage_selection.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The Windows version of Slippi also got signed for &amp;ldquo;fewer antivirus freakouts.&amp;rdquo; Good thing we&amp;rsquo;re on Linux.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Slippi leaderboards&#34; src=&#34;https://linuxgamingcentral.org/images/slippi/ranked/leaderboards.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Slippi ranked in action&#34; src=&#34;https://linuxgamingcentral.org/images/slippi/ranked/in_action.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;See the patch notes and download Slippi 3.0.0 on &lt;a href=&#34;https://github.com/project-slippi/Ishiiruka/releases/tag/v3.0.0&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Kernel 6.1 Released, Implements Rust Foundation, Significantly Faster Btrfs, Improved Third-Party Nintendo Gamepad Support</title>
      <link>https://linuxgamingcentral.org/posts/kernel-6.1-released/</link>
      <pubDate>Sun, 11 Dec 2022 22:21:42 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kernel-6.1-released/</guid>
      <description>After a week of being held back due to so many changes coming in, kernel 6.1 has now officially become stable and is the next LTS release. It&amp;rsquo;s quite an exciting release! First of all, we have better support for knockoff Nintendo controllers. Second, Rust has finally made its way in, although we&amp;rsquo;re not really going to see anything significant as only the infrastructure has been re-written so far. Kernel 6.</description>
      <content>&lt;p&gt;After a week of being held back due to so many changes coming in, kernel 6.1 has now officially &lt;a href=&#34;https://lore.kernel.org/lkml/CAHk-=wj_HcgFZNyZHTLJ7qC2613zphKDtLh6ndciwopZRfH0aQ@mail.gmail.com/T/#u&#34;&gt;become stable&lt;/a&gt; and is the next LTS release. It&amp;rsquo;s quite an exciting release! First of all, we have better support for knockoff Nintendo controllers. Second, Rust has finally made its way in, although we&amp;rsquo;re not really going to see anything significant as only the infrastructure has been re-written so far. Kernel 6.2 will gradually see more Rust code implemented. One step at a time. Third, both ext4 and Btrfs got performance improvements, especially with the latter. But there&amp;rsquo;s so much more.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s some of the highlights:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;initial Rust infrastructure (no drivers or kernel subsystem abstractions are currently using it)&lt;/li&gt;
&lt;li&gt;support for more ARM devices, including Sony Xperia 1 IV, Samsung Galaxy E5/E7/Grand Max, and PinePhone Pro&lt;/li&gt;
&lt;li&gt;a few fixes for AMD Rembrandt laptops&lt;/li&gt;
&lt;li&gt;more Intel Meteor Lake support&lt;/li&gt;
&lt;li&gt;various improvements to Intel Arc graphics and firmware handling&lt;/li&gt;
&lt;li&gt;proper mesh shader support for the RADV Vulkan driver&lt;/li&gt;
&lt;li&gt;physical CD-ROM support on RISC-V systems&lt;/li&gt;
&lt;li&gt;Ext4 bug fixes and performance improvements&lt;/li&gt;
&lt;li&gt;&lt;em&gt;huge&lt;/em&gt; Btrfs performance improvements (supposedly it&amp;rsquo;s &lt;a href=&#34;https://www.phoronix.com/news/Btrfs-Async-Buffered-Writes-6.1&#34;&gt;twice as fast&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;enables HID++ for all Logitech Bluetooth devices, as well as the auto-detection of high resolution scrolling support&lt;/li&gt;
&lt;li&gt;initial groundwork for Wi-Fi 7 support (802.11be)&lt;/li&gt;
&lt;li&gt;PinePhone/PinePhone Pro keyboard case driver input support&lt;/li&gt;
&lt;li&gt;laptop improvements &amp;ldquo;by making AMD PCs smarter, quieter, [and more] power efficient by adapting to user behavior and environment.&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Intel Meteor Lake Thunderbolt support&lt;/li&gt;
&lt;li&gt;better support for third-party Nintendo controllers (ensure &amp;ldquo;sane&amp;rdquo; calibration values)&lt;/li&gt;
&lt;li&gt;and much, &lt;em&gt;much&lt;/em&gt; more&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Big thanks to &lt;a href=&#34;https://www.phoronix.com/search/Linux+6.1&#34;&gt;Phoronix&lt;/a&gt; to reporting on all of the changes going on with kernel 6.1. You can see their &lt;a href=&#34;https://www.phoronix.com/review/linux-61-features&#34;&gt;overview&lt;/a&gt; of what&amp;rsquo;s new with this kernel to see more changes.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.phoronix.com/news/Linux-6.2-Early-Features&#34;&gt;Kernel 6.2&lt;/a&gt; is going to be an even more interesting release, with fully supported ARC graphics, 4K support for Raspberry Pi, more Rust code, official DS4 support, and &lt;em&gt;tons&lt;/em&gt; of more features. We should be expecting that sometime in February-March.&lt;/p&gt;
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    <item>
      <title>Weekly News Recap (Clone Hero, Game Awards 2022, Launch Heavy)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-december-3-9/</link>
      <pubDate>Sun, 11 Dec 2022 16:26:00 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-december-3-9/</guid>
      <description>Steam Deck Thursday&amp;rsquo;s Deck client update (beta) fixes the &amp;ldquo;exiting forever&amp;rdquo; state and allows user to use a default option when launching a game Friday&amp;rsquo;s Deck client update (beta) fixes DLC on hover, properly enables gyro for Switch gamepads got a nice bag by WaterField Designs, but it&amp;rsquo;s terribly expensive increase performance with CryoUtilities GOL has a guide on how to fix Grounded Native Games Earth of Oryn, an upcoming strategy game, looks like it will get native Linux support when it hits the $40k goal on Kickstarter Hardware System76 has the Launch Heavy should you need a fully customizable keyboard.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Thursday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-12-8-2022/&#34;&gt;Deck client update (beta)&lt;/a&gt; fixes the &amp;ldquo;exiting forever&amp;rdquo; state and allows user to use a default option when launching a game&lt;/li&gt;
&lt;li&gt;Friday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-12-9-2022/&#34;&gt;Deck client update (beta)&lt;/a&gt; fixes DLC on hover, properly enables gyro for Switch gamepads&lt;/li&gt;
&lt;li&gt;got a nice &lt;a href=&#34;https://linuxgamingcentral.org/posts/the-complete-steam-deck-bag-review/&#34;&gt;bag by WaterField Designs&lt;/a&gt;, but it&amp;rsquo;s terribly expensive&lt;/li&gt;
&lt;li&gt;increase performance with &lt;a href=&#34;https://linuxgamingcentral.org/posts/cryoutilities/&#34;&gt;CryoUtilities&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;GOL has a guide on &lt;a href=&#34;https://www.gamingonlinux.com/2022/12/heres-how-to-fix-grounded-from-obsidian-on-steam-deck/&#34;&gt;how to fix &lt;em&gt;Grounded&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-games&#34;&gt;Native Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Earth of Oryn&lt;/em&gt;, an upcoming strategy game, looks like it will get native Linux support &lt;a href=&#34;https://www.kickstarter.com/projects/elivard/earth-of-oryn&#34;&gt;when it hits the $40k goal on Kickstarter&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;System76 has the &lt;a href=&#34;https://linuxgamingcentral.org/posts/system76-launch-heavy-keyboard/&#34;&gt;Launch Heavy&lt;/a&gt; should you need a fully customizable keyboard. GOL has a &lt;a href=&#34;https://www.gamingonlinux.com/2022/12/system76-give-everything-you-need-with-the-launch-heavy-keyboard/&#34;&gt;review&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-12-8-2022/&#34;&gt;12.8.2022&lt;/a&gt; adds support for &lt;em&gt;eXceed - Gun Bullet Children&lt;/em&gt; and properly updates EA app&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-7.0-5/&#34;&gt;7.0-5&lt;/a&gt; adds support for 14 new titles and brings many bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heroic Games Launcher&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.1/&#34;&gt;2.5.1&lt;/a&gt; gets a hotfix&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Blender&lt;/strong&gt; &lt;a href=&#34;https://www.blender.org/download/releases/3-4/&#34;&gt;3.4&lt;/a&gt; gets Wayland support&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;PolyChromatic&lt;/strong&gt; (graphical frontend for OpenRazer) &lt;a href=&#34;https://github.com/polychromatic/polychromatic/releases/tag/v0.8.0&#34;&gt;0.8.0&lt;/a&gt; gets new DPI stage editor&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://www.winehq.org/announce/8.0-rc1&#34;&gt;8.0-rc1&lt;/a&gt; fixes 52 bugs, improved joystick control panel&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;guides&#34;&gt;Guides&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/sackboy-optimization-guide/&#34;&gt;guide&lt;/a&gt; is available for getting the best &lt;em&gt;Sackboy&lt;/em&gt; experience&lt;/li&gt;
&lt;li&gt;you can &lt;a href=&#34;https://linuxgamingcentral.org/posts/overclocking-gc-adapter-guide/&#34;&gt;overclock&lt;/a&gt; your GameCube controller for less input lag&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Portal&lt;/em&gt; gets &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-with-rtx-now-out/&#34;&gt;RTX makeover&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;NVIDIA is &lt;a href=&#34;https://linuxgamingcentral.org/posts/scalpers-are-getting-the-nail-on-the-head/&#34;&gt;now the scalper&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;if for some reason you wanted an alternative to ProtonUp-Qt, you could try the new &lt;a href=&#34;https://github.com/Vysp3r/ProtonPlus&#34;&gt;ProtonPlus&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;need a &lt;em&gt;Guitar Hero&lt;/em&gt; fix? Try &lt;a href=&#34;https://clonehero.net/&#34;&gt;Clone Hero&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;EA open-sources the &lt;a href=&#34;https://github.com/electronicarts/fonttik&#34;&gt;Fonttik&lt;/a&gt; app&lt;/li&gt;
&lt;li&gt;GOL has a &lt;a href=&#34;https://www.gamingonlinux.com/2022/12/lots-of-good-stuff-announced-at-the-game-awards-2022-m-roundup/&#34;&gt;roundup&lt;/a&gt; of this year&amp;rsquo;s Game Awards&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: &lt;a href=&#34;https://passlkings.weebly.com/blog1/clone-hero-download-songs&#34;&gt;passlkings&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Steam Deck Client Beta Fixes DLC Hover, Gyro for Switch Controllers</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-12-9-2022/</link>
      <pubDate>Fri, 09 Dec 2022 22:55:02 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-12-9-2022/</guid>
      <description>Small update for the Deck is all fixes. Patch notes are as follows:
General
Fixed the new Big Picture Mode overlay being incorrect[ly] sized when the monitor is set to display scaling other than 100% Fixed DLC hover on game details page being cropped Steam Input
Fixed an issue with gamepad navigation in the Steam Deck haptics calibration screen Fixed an issue w/ enabling Gyro for Switch controllers If you&amp;rsquo;re on desktop and you&amp;rsquo;re opted into the beta branch for Steam, there is a similar update available, with the addition of a MacOS bug being fixed in regards to the close button on the Steam login window.</description>
      <content>&lt;p&gt;Small update for the Deck is all fixes. &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3637250052877233882?l=english&#34;&gt;Patch notes&lt;/a&gt; are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed the new Big Picture Mode overlay being incorrect[ly] sized when the monitor is set to display scaling other than 100%&lt;/li&gt;
&lt;li&gt;Fixed DLC hover on game details page being cropped&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue with gamepad navigation in the Steam Deck haptics calibration screen&lt;/li&gt;
&lt;li&gt;Fixed an issue w/ enabling Gyro for Switch controllers&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;If you&amp;rsquo;re on desktop and you&amp;rsquo;re opted into the beta branch for Steam, there is a &lt;a href=&#34;https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/3627116953531107088&#34;&gt;similar update&lt;/a&gt; available, with the addition of a MacOS bug being fixed in regards to the close button on the Steam login window.&lt;/p&gt;
</content>
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    <item>
      <title>The Most Expensive Steam Deck Bag I&#39;ve Ever Received</title>
      <link>https://linuxgamingcentral.org/posts/the-complete-steam-deck-bag-review/</link>
      <pubDate>Fri, 09 Dec 2022 11:21:06 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/the-complete-steam-deck-bag-review/</guid>
      <description>Steam Deck accessories&amp;hellip;they abound. But you&amp;rsquo;re going to need something to carry them all in, right? Introducing the complete case for Steam Deck by WaterField Designs. For once, we actually have a product that isn&amp;rsquo;t made in China. It&amp;rsquo;s made in the heart San Francisco, California, USA.
It basically looks and behaves similar to a messenger bag, but tailor-made for the Deck. With it, you can put in:
your Deck, obviously a dock two AC adapters gamepad 75% keyboard mouse an assortment of cables, from USB-C to HDMI, etc.</description>
      <content>&lt;p&gt;Steam Deck accessories&amp;hellip;they abound. But you&amp;rsquo;re going to need something to carry them all in, right? Introducing the &lt;a href=&#34;https://www.sfbags.com/products/complete-case-for-steam-deck&#34;&gt;complete case for Steam Deck&lt;/a&gt; by WaterField Designs. For once, we actually have a product that isn&amp;rsquo;t made in China. It&amp;rsquo;s made in the heart San Francisco, California, USA.&lt;/p&gt;
&lt;p&gt;It basically looks and behaves similar to a messenger bag, but tailor-made for the Deck. With it, you can put in:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;your Deck, obviously&lt;/li&gt;
&lt;li&gt;a dock&lt;/li&gt;
&lt;li&gt;two AC adapters&lt;/li&gt;
&lt;li&gt;gamepad&lt;/li&gt;
&lt;li&gt;75% keyboard&lt;/li&gt;
&lt;li&gt;mouse&lt;/li&gt;
&lt;li&gt;an assortment of cables, from USB-C to HDMI, etc.&lt;/li&gt;
&lt;li&gt;power banks&lt;/li&gt;
&lt;li&gt;ear buds&lt;/li&gt;
&lt;li&gt;MicroSD cards&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;With all that can be put in it, it&amp;rsquo;s no wonder why it&amp;rsquo;s called the &amp;ldquo;Complete&amp;rdquo; case. Dimensions and weight are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;13.25&amp;quot; x 4.5&amp;quot; x 11.5&amp;quot;; 1.5 lb.&lt;/li&gt;
&lt;li&gt;33.65 cm x 11.43 cm x 29.21 cm; 0.68 kg&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;WaterField note&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/complete_case/note.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I love that &amp;ldquo;personal touch&amp;rdquo; whenever I get a review unit. The package shipped in a barebones FedEx box with a plastic bag over the case, but along with it came a note. They even included my website name:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Hi Mark, we&amp;rsquo;re excited for your detailed review of the new WaterField Complete Case for Steam Deck on Linux Gaming Central. Feel free to reach out with any questions you may have about materials, design, functionality, etc&amp;hellip;we hope you enjoy the new case. I&amp;rsquo;m here to help however I can!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h1 id=&#34;the-inside-scoop&#34;&gt;The Inside Scoop&lt;/h1&gt;
&lt;p&gt;A nice feature is the bag has a dedicated pouch where the Deck goes in. You can then secure the Deck in place with the velcro strap that goes over it. Below this pouch is three more pouches. The one in the middle is the widest of the three, and this is where you could put a controller in. Can confirm I can put my DualSense in there without a hitch. If your gamepad isn&amp;rsquo;t wireless, or it doesn&amp;rsquo;t have a detachable cable, you can hide the mess of cords behind the controller; there&amp;rsquo;s room for it. Which is quite nice for my GameCube controller, which has a ten-foot cable.&lt;/p&gt;
&lt;p&gt;To the left and right of the controller pouch are more narrow pouches. This is where you could put the official AC adapter in one pocket, and a pair of wireless earbuds in the other. Pretty much any accessory that&amp;rsquo;s less than three inches wide and four inches tall.&lt;/p&gt;
&lt;p&gt;On the opposite side, inside the bag, are two more pouches. Though I guess I could technically say three, since the one at the top is separated with a strap. This top pouch is where you can fit an external mouse (provided that it&amp;rsquo;s wireless; you&amp;rsquo;re going to have an ugly cob of webs inside your case if it&amp;rsquo;s not since the cables won&amp;rsquo;t really have anywhere to go) and a dock. The strap in the middle segregates the pouch into two sections. Not really sure what the intention of that was; perhaps it&amp;rsquo;s there to make access to your accessories more tidy. If for some reason you didn&amp;rsquo;t want it I guess you could just cut the strap off.&lt;/p&gt;

 

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&lt;p&gt;Below the top pouch is another one. Here&amp;rsquo;s where you can put a keyboard. Make sure it&amp;rsquo;s 75% or less. Ideally you&amp;rsquo;d want the keyboard to be wireless, or at least have a detachable cable, but similar to the controller pouch, there&amp;rsquo;s plenty of room to hide cables. My &lt;a href=&#34;https://linuxgamingcentral.org/posts/launch-lite-by-system76-review/&#34;&gt;Launch keyboard&lt;/a&gt; fits just fine in here. I can also technically put in the &lt;a href=&#34;https://linuxgamingcentral.org/posts/decktop-wireless-keyboard-accessory-for-steam-deck-review/&#34;&gt;DeckTop keyboard&lt;/a&gt;, but it&amp;rsquo;s very annoying since I can&amp;rsquo;t detach the clamp. The clamp takes up more space inside the case than I would like, but I can get away with it and still close the case just fine, even if it might be a little&amp;hellip;thick.&lt;/p&gt;
&lt;p&gt;Everything inside the case is made of fleece. And just a word of advice: &lt;strong&gt;put the controller, keyboard, ear buds, and charger in first before inserting the Deck and mouse/dock.&lt;/strong&gt; If you do this the other way around, you&amp;rsquo;re going to have a hard time adding the accessories in the bottom of the bag. So&amp;hellip;don&amp;rsquo;t do what I did in the video.&lt;/p&gt;
&lt;h1 id=&#34;the-outside&#34;&gt;The Outside&lt;/h1&gt;
&lt;p&gt;On the front of the case, underneath the flap, is a zipper compartment. Plenty of space in here to put in cables, power banks, etc. There&amp;rsquo;s even a dedicated section towards the top where you can slide in four MicroSD cards. Super convenient, and you&amp;rsquo;ll never lose track of them!&lt;/p&gt;
&lt;p&gt;The carrying handle and flap is made of leather. You can either choose chocolate-colored leather or black. I went with black, since it makes the coloring scheme more &amp;ldquo;consistent&amp;rdquo; across the rest of the bag. The &lt;a href=&#34;https://www.sfbags.com/pages/materials&#34;&gt;product description page&lt;/a&gt; mentions this leather is &amp;ldquo;full-grain,&amp;rdquo; meaning it&amp;rsquo;s the &amp;ldquo;toughest part of the hide with the tightest grain.&amp;rdquo; So after ten years of use, it will evidently develop a &amp;ldquo;patina.&amp;rdquo; Not really sure why only part of the flap is made with leather. A bit of a confusing design choice if you ask me, since everything else about the bag is made of &amp;ldquo;ballistic nylon.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;This nylon is made of the same material that bullet-proof vests are made of. WaterField uses a custom-made, 1050 denier nylon &amp;ldquo;that&amp;rsquo;s abrasion- and water-resistant with colorfastness that withstands prolonged sun exposure.&amp;rdquo;&lt;/p&gt;

 

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&lt;p&gt;The side pouches can be tucked in to protect the bag from weather elements. A nice feature is the bag closes with a magnetic buckle. It makes closing and opening up the bag easy. Just slide the buckle sideways to open it, then get them close together to close.&lt;/p&gt;
&lt;p&gt;Other than that, that&amp;rsquo;s pretty much it for the outside. No pouches on the back, or on the sides. I feel like WaterField could have made better use of the outside of the bag with additional pouches here.&lt;/p&gt;
&lt;h1 id=&#34;strap&#34;&gt;Strap&lt;/h1&gt;
&lt;p&gt;On the back are two contact points where you can connect the strap. You can use pretty much any strap if you wanted to, if they have detachable clips, but they do provide one at the base $240 price. You can get an upgraded strap for an additional $24. When I told WaterField that I didn&amp;rsquo;t get the strap along with the bag, they were quick to address this and sent the strap out. Got it just a few days later. Matter of fact, I got &lt;em&gt;two&lt;/em&gt; straps for some reason. I guess I&amp;rsquo;ll have an extra strap should the first one ever break.&lt;/p&gt;

 

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&lt;p&gt;In any event, this strap is definitely useful to have. You can clip it on and carry the bag around with you around your shoulder, freeing your hands up. Pretty convenient. Only complaint that I have is a small strip of leather could have been added somewhere on it. I&amp;rsquo;ve slugged this around my shoulder and have noticed a bit of discomfort after prolonged use. Adding a piece of leather would definitely help alleviate shoulder pain.&lt;/p&gt;
&lt;h1 id=&#34;a-competitor-a-60-messenger-bag&#34;&gt;A Competitor: A $60 Messenger Bag&lt;/h1&gt;
&lt;p&gt;A few years ago I bought a &lt;a href=&#34;https://www.amazon.com/gp/product/B07BDGB442&#34;&gt;messenger bag&lt;/a&gt; on Amazon. At the time, it was $50. Now it&amp;rsquo;s $60. Even so, that&amp;rsquo;s a &lt;em&gt;quarter&lt;/em&gt; of the price of the Complete Steam Deck case. Leather handle, leather strip on the strap for comfort. Pouches on the front, side, &lt;em&gt;and&lt;/em&gt; back on the outside. A zipper to close the top. A pouch on the inside where I can hold my Deck, plus a few more pouches. Granted, not as many pouches on the inside, and no dedicated section for MicroSD cards, but the price is &lt;em&gt;nothing&lt;/em&gt; compared to the eye-watering $240 price tag the WaterField bag carries.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Bags compared&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/complete_case/bags_compared.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;So I&amp;rsquo;m really wondering what justifies the $240. Is it just because it&amp;rsquo;s made in America, versus the Amazon bag made in China? WaterField says their &amp;ldquo;full-grain&amp;rdquo; leather is the most expensive type of leather, but there&amp;rsquo;s not really much on here &amp;ndash; just the front flap and the handle. Yeah, frankly the $240 price tag is ridiculous.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Other bag inside&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/complete_case/other_bag_inside.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;a-nice-accessoryif-you-can-afford-it&#34;&gt;A Nice Accessory&amp;hellip;if You Can Afford It&lt;/h1&gt;
&lt;p&gt;Outside of how incredibly expensive the Complete Steam Deck case is, I have to admit I like it a lot. It holds pretty much &lt;em&gt;everything&lt;/em&gt; you could possibly need for your Deck: a charger, a pair of ear buds, power banks, cables, docks, controllers, mice, MicroSD cards, keyboards, you name it. You&amp;rsquo;ll certainly have everything you need, all packed into one tidy form factor. Plus, I like how it doesn&amp;rsquo;t have any sort of Steam Deck branding. So you could carry this around and not look like a nerd. And you could keep this in your car &amp;ndash; if someone were to take a look at it through the glass window, they&amp;rsquo;ll be like, &amp;ldquo;Oh, that&amp;rsquo;s just a bag for work.&amp;rdquo; Whereas if the bag looked like the vanilla Steam Deck case, or the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-steam-deck-case-review/&#34;&gt;JSAUX case&lt;/a&gt;, people would be more interested and be like, &amp;ldquo;Dude, I need to break into this guy&amp;rsquo;s car and get it!&amp;rdquo; Heh, I know, that&amp;rsquo;s a really weird situation. But it could happen!&lt;/p&gt;
&lt;p&gt;I feel like WaterField could have made more use of the outside though by adding pouches to the sides and the back. Would allow even more accessories to be carried. Also the strap could have benefited with a leather strip for ease of comfort while traveling.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Bag with accessories&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/complete_case/contents.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you can afford it, go for it. Otherwise, there are other bags that are similar &amp;ndash; even though they might not be tailored to the Deck specifically &amp;ndash; for a &lt;em&gt;significantly&lt;/em&gt; lower cost. The &lt;a href=&#34;https://www.amazon.com/gp/product/B07BDGB442&#34;&gt;bag&lt;/a&gt; I mentioned earlier is a prime example. On the other hand, if you don&amp;rsquo;t need something as big as this, but still want something to protect your Deck, WaterField has &lt;a href=&#34;https://www.sfbags.com/products/cityslicker-case-for-steam-deck&#34;&gt;those options&lt;/a&gt;, but they&amp;rsquo;re still expensive.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;not made in China&lt;/li&gt;
&lt;li&gt;fits just about &lt;em&gt;everything&lt;/em&gt; you would use in conjunction with a Deck, such as a dock, charger, mouse, etc.&lt;/li&gt;
&lt;li&gt;plenty of room on the inside to hide cables should any of your accessories not be wireless&lt;/li&gt;
&lt;li&gt;&amp;ldquo;full-grain&amp;rdquo; leather for the handle and opening flap&lt;/li&gt;
&lt;li&gt;velcro strap keeps the Deck secure in place&lt;/li&gt;
&lt;li&gt;magnetic buckle for ease of opening/closing&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;outrageously&lt;/em&gt; expensive, with alternatives that are far cheaper&lt;/li&gt;
&lt;li&gt;no pouches for the sides and back on the outside of the case&lt;/li&gt;
&lt;li&gt;can get uncomfortable to carry around after a while with the strap&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The Complete Steam Deck case can be bought on &lt;a href=&#34;https://www.sfbags.com/products/complete-case-for-steam-deck&#34;&gt;sfbags.com&lt;/a&gt;. Price starts at &lt;strong&gt;$239.&lt;/strong&gt; You can select either chocolate or black leather.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review unit sent courtesy of WaterField Designs. Opinions are of my own.&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client (Beta) Fixes &#39;Exiting Forever&#39; State when Closing Games, Adds Checkbox to Set Default Choice when Launching a Game</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-12-8-2022/</link>
      <pubDate>Thu, 08 Dec 2022 23:32:00 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-12-8-2022/</guid>
      <description>Today&amp;rsquo;s Deck client update (beta) continues further optimization for loading times for users with big game libraries. A case has been fixed &amp;ldquo;where the UI would think that a game is running when it&amp;rsquo;s not, leaving games in an &amp;rsquo;exiting forever&amp;rsquo; state.&amp;rdquo; Desktop Mode got some love as well, particularly with the New Big Picture Mode. A checkbox can now be checked off when launching a game that has a selection, making that choice the default selection.</description>
      <content>&lt;p&gt;Today&amp;rsquo;s Deck client update (beta) continues further optimization for loading times for users with big game libraries. A case has been fixed &amp;ldquo;where the UI would think that a game is running when it&amp;rsquo;s not, leaving games in an &amp;rsquo;exiting forever&amp;rsquo; state.&amp;rdquo; Desktop Mode got some love as well, particularly with the New Big Picture Mode. A checkbox can now be checked off when launching a game that has a selection, making that choice the default selection. You can see the cover photo as an example of what I&amp;rsquo;m talking about. Some fixes have made it in as well, including UI scaling issues in the new BPM overlay when running games in high resolution.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3637250052869584408&#34;&gt;Full patch notes&lt;/a&gt; are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Further optimizations to load times for users with large game libraries&lt;/li&gt;
&lt;li&gt;Fixed a case where the UI would think that a game is running when it&amp;rsquo;s not, leaving games in an &amp;ldquo;exiting forever&amp;rsquo; state&lt;/li&gt;
&lt;li&gt;Fixed a case where disconnecting a controller while navigating would not cancel repeating movements&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Replaced launch option dialog with new UI that includes a checkbox to remember the user&amp;rsquo;s selection. Added a dropdown in game properties to change that selection after it is remembered.&lt;/li&gt;
&lt;li&gt;Fixed intermittent browser crash when closing Update news dialog&lt;/li&gt;
&lt;li&gt;Fixed a rare crash exiting New Big Picture Mode&lt;/li&gt;
&lt;li&gt;Use the New Big Picture Mode standalone keyboard if Steam is configured to run in new BPM (e.g. -newbigpicture was specified on the command-line)&lt;/li&gt;
&lt;li&gt;Fix some UI scaling issues in the New Big Picture Mode overlay when running in games in high resolution&lt;/li&gt;
&lt;/ul&gt;
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      <title>Proton Experimental Adds Support for eXceed - Gun Bullet Children, EA Desktop Should Now Properly Update</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-12-8-2022/</link>
      <pubDate>Thu, 08 Dec 2022 22:29:52 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-12-8-2022/</guid>
      <description>Small update for Proton Experimental is mostly focused on bug fixes. Though we did get a new game to play: eXceed - Gun Bullet Children. The EA Desktop (the EA App? I&amp;rsquo;m not sure) should now properly update, ensuring that games can now run, though this may require a few game restarts. Forza Horizon (probably both 4 and 5?) should now have the default mapping with the Logitech G920 wheel. And a regression was fixed for the Star Wars: The Old Republic launcher &amp;ldquo;failing to pen.</description>
      <content>&lt;p&gt;Small update for Proton Experimental is mostly focused on bug fixes. Though we did get a new game to play: &lt;a href=&#34;https://store.steampowered.com/app/207370/eXceed__Gun_Bullet_Children/&#34;&gt;&lt;em&gt;eXceed - Gun Bullet Children&lt;/em&gt;&lt;/a&gt;. The EA Desktop (the EA App? I&amp;rsquo;m not sure) should now properly update, ensuring that games can now run, though this may require a few game restarts. &lt;em&gt;Forza Horizon&lt;/em&gt; (probably both 4 and 5?) should now have the default mapping with the Logitech G920 wheel. And a regression was fixed for the &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt; launcher &amp;ldquo;failing to pen.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Flat Software/Nyu Media&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>System76 Launches the Launch Heavy Keyboard</title>
      <link>https://linuxgamingcentral.org/posts/system76-launch-heavy-keyboard/</link>
      <pubDate>Thu, 08 Dec 2022 10:39:42 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/system76-launch-heavy-keyboard/</guid>
      <description>If you&amp;rsquo;re looking for a keyboard, System76 has every option out there. Whether you want the standard Launch, the Launch Lite for a more affordable keyboard without the USB hub, or want to have as many features as possible with the new Launch Heavy, your bases have been covered.
Apparently the Launch Heavy has been around for the past few weeks, even though the embargo lift date wasn&amp;rsquo;t until today. At any rate, here&amp;rsquo;s the features it has over the standard launch:</description>
      <content>&lt;p&gt;If you&amp;rsquo;re looking for a keyboard, System76 has every option out there. Whether you want the standard Launch, the &lt;a href=&#34;https://linuxgamingcentral.org/posts/launch-lite-by-system76-review/&#34;&gt;Launch Lite&lt;/a&gt; for a more affordable keyboard without the USB hub, or want to have as many features as possible with the new Launch Heavy, your bases have been covered.&lt;/p&gt;
&lt;p&gt;Apparently the Launch Heavy has been around for the past few weeks, even though the embargo lift date wasn&amp;rsquo;t until today. At any rate, here&amp;rsquo;s the features it has over the standard launch:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;it includes a NumPad&lt;/li&gt;
&lt;li&gt;it has more keycaps for physical keyboard customization, such as the S76 and Pop!_OS logos&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Not sure if that justifies the extra $100 it tacks over the original Launch, which is already at $200. But it&amp;rsquo;s an option if you can afford it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Launch Heavy LEDs on&#34; src=&#34;https://linuxgamingcentral.org/images/system76/launch_heavy/leds.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;As with the other Launch keyboards, it&amp;rsquo;s fully open-source, from the &lt;a href=&#34;https://github.com/system76/launch&#34;&gt;chassis and PCB&lt;/a&gt;, to the &lt;a href=&#34;https://github.com/pop-os/keyboard-configurator&#34;&gt;keyboard configuration software&lt;/a&gt;, to the &lt;a href=&#34;https://qmk.fm/&#34;&gt;firmware&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Price for the Launch Heavy is &lt;strong&gt;$300&lt;/strong&gt;. Get yours on &lt;a href=&#34;https://system76.com/accessories/launch&#34;&gt;System76&amp;rsquo;s website&lt;/a&gt;. Trailer is available on &lt;a href=&#34;https://www.youtube.com/watch?v=bMbrhwDfvp8&#34;&gt;YouTube&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Portal with RTX Out Now!</title>
      <link>https://linuxgamingcentral.org/posts/portal-with-rtx-now-out/</link>
      <pubDate>Thu, 08 Dec 2022 10:18:17 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/portal-with-rtx-now-out/</guid>
      <description>Great news, Portal with RTX is out now!
Per the Steam store page description:
Experience the critically acclaimed and award-winning Portal™ reimagined with ray tracing in this free DLC for Portal owners. Start thinking with portals, with RTX on.
I&amp;rsquo;d love to report how it runs&amp;hellip;if I had a RTX GPU. I should have just kept the Thelio as an excuse to try it. If you don&amp;rsquo;t have a RTX GPU clicking &amp;ldquo;Play Game&amp;rdquo; won&amp;rsquo;t do anything.</description>
      <content>&lt;p&gt;Great news, &lt;em&gt;Portal with RTX&lt;/em&gt; is &lt;a href=&#34;https://store.steampowered.com/app/2012840/Portal_with_RTX/&#34;&gt;out now!&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Portal with RTX Steam store page&#34; src=&#34;https://linuxgamingcentral.org/images/portal_rtx/store_page.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Per the Steam store page description:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Experience the critically acclaimed and award-winning Portal™ reimagined with ray tracing in this free DLC for Portal owners. Start thinking with portals, with RTX on.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I&amp;rsquo;d love to report how it runs&amp;hellip;if I had a RTX GPU. I should have just kept the &lt;a href=&#34;https://linuxgamingcentral.org/posts/thelio-review/&#34;&gt;Thelio&lt;/a&gt; as an excuse to try it. If you don&amp;rsquo;t have a RTX GPU clicking &amp;ldquo;Play Game&amp;rdquo; won&amp;rsquo;t do anything.&lt;/p&gt;
&lt;p&gt;But who knows, &lt;a href=&#34;https://gamingonlinux.com&#34;&gt;GamingOnLinux&lt;/a&gt; might have a report on it later today or later this week.&lt;/p&gt;
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    <item>
      <title>Sackboy: A Big Adventure to Optimization (Unlock DLSS for Non-RTX GPUs, Skip Intro Videos, Use Steam Network Services Instead of Epic Online Services)</title>
      <link>https://linuxgamingcentral.org/posts/sackboy-optimization-guide/</link>
      <pubDate>Wed, 07 Dec 2022 12:09:43 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/sackboy-optimization-guide/</guid>
      <description>Sackboy: A Big Adventure is a great game. But unfortunately it&amp;rsquo;s barred by a few annoyances, such as having to deal with the Epic Games login prompt when launching the game, even if you don&amp;rsquo;t plan on using online multiplayer, and having to see the intro video every time the game is launched. We can save ourselves some time by fixing both of these. Also, your Deck, or your desktop that doesn&amp;rsquo;t have a RTX GPU, can make use of FSR 2.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://store.steampowered.com/app/1599660/Sackboy_A_Big_Adventure/&#34;&gt;&lt;em&gt;Sackboy: A Big Adventure&lt;/em&gt;&lt;/a&gt; is a great game. But unfortunately it&amp;rsquo;s barred by a few annoyances, such as having to deal with the Epic Games login prompt when launching the game, even if you don&amp;rsquo;t plan on using online multiplayer, and having to see the intro video every time the game is launched. We can save ourselves some time by fixing both of these. Also, your Deck, or your desktop that &lt;em&gt;doesn&amp;rsquo;t&lt;/em&gt; have a RTX GPU, can make use of FSR 2.1 in replacement of the game&amp;rsquo;s built-in DLSS feature, providing a ~10% performance boost and having a sharper image quality over FSR 1.0. Let&amp;rsquo;s get right to it!&lt;/p&gt;
&lt;h1 id=&#34;skip-intro-videos&#34;&gt;Skip Intro Videos&lt;/h1&gt;
&lt;p&gt;Super easy fix. Go to your game&amp;rsquo;s installation directory (right-click the game in Steam -&amp;gt; Manage -&amp;gt; Browse local files).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sackboy browse local files&#34; src=&#34;https://linuxgamingcentral.org/images/sackboy/optimization_guide/browse_local_files.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;In your file manager, go to &lt;code&gt;GingerBread/Content/Movies/IntroSequence/&lt;/code&gt;. Delete everything in there. Now you can save yourself some time when launching the game and go right to the title screen, while also saving 200+ MB of space. Alternatively, you can rename the files if you wish to keep them, but that will be a time-consuming process, since there&amp;rsquo;s quite a few video files there. If you want to bring the video files back after deletion, you can verify the game files and they will be re-downloaded.&lt;/p&gt;
&lt;h1 id=&#34;skip-eos-login-screen-and-use-steam-network-services-instead&#34;&gt;Skip EOS Login Screen and Use Steam Network Services Instead&lt;/h1&gt;
&lt;p&gt;Download the mod from &lt;a href=&#34;https://gamebanana.com/mods/409300&#34;&gt;GameBanana&lt;/a&gt;. Extract the pak file to &lt;code&gt;GingerBread/Content/Paks/&lt;/code&gt;. That&amp;rsquo;s literally it. You should no longer be asked to log into your Epic Games account upon launch. Furthermore, you can still play online multiplayer with this mod via Steam network services. A caveat that you have to keep in mind, however, is &lt;strong&gt;you won&amp;rsquo;t be able to play with others who own the game on the Epic Games Store.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I tested an online multiplayer session with a friend and I can confirm I don&amp;rsquo;t need to use EOS to play with him.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sackboy online multiplayer without EOS&#34; src=&#34;https://linuxgamingcentral.org/images/sackboy/optimization_guide/online_multiplayer.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;use-fsr-21-for-a-performance-boost&#34;&gt;Use FSR 2.1 for a Performance Boost&lt;/h1&gt;
&lt;p&gt;We can use the &lt;a href=&#34;https://www.nexusmods.com/cyberpunk2077/mods/3001&#34;&gt;&lt;em&gt;CyberPunk 2077&lt;/em&gt; DLSS unlocker mod&lt;/a&gt; and use it with &lt;em&gt;Sackboy&lt;/em&gt;. Keep in mind you&amp;rsquo;ll need to register for an account with Nexus Mods if you haven&amp;rsquo;t already and be logged in to download the mod.&lt;/p&gt;
&lt;p&gt;After downloading the mod extract &lt;code&gt;nvngx.dll&lt;/code&gt; and &lt;code&gt;nvngx.ini&lt;/code&gt; from &lt;code&gt;bin/x64/&lt;/code&gt; to &lt;code&gt;GingerBread/Binaries/Win64/&lt;/code&gt;. Next, install &lt;a href=&#34;https://github.com/Matoking/protontricks&#34;&gt;Protontricks&lt;/a&gt; (&lt;a href=&#34;https://flathub.org/apps/details/com.github.Matoking.protontricks&#34;&gt;Flatpak&lt;/a&gt; is available for Steam Deck users), run it, choose &lt;em&gt;Sackboy&lt;/em&gt;, select the default wineprefix, and run regedit to import &lt;code&gt;EnableSignatureOverride.reg&lt;/code&gt; from the mod you had extracted. No need to add &lt;code&gt;WINEDLLOVERRIDES=&amp;quot;winmm.dll=n,b&amp;quot; %command%&lt;/code&gt; for this.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Enabling signature override&#34; src=&#34;https://linuxgamingcentral.org/images/sackboy/optimization_guide/import_reg_file.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;You can check my &lt;a href=&#34;https://linuxgamingcentral.org/posts/dlss-unlocker-for-various-games/&#34;&gt;guide&lt;/a&gt; if you need a step-by-step process on how to do this.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s &lt;em&gt;Sackboy&lt;/em&gt; without the DLSS unlocker:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sackboy without FSR 2.1&#34; src=&#34;https://linuxgamingcentral.org/images/sackboy/optimization_guide/without_fsr.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And here the game is with it on:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sackboy with FSR 2.1&#34; src=&#34;https://linuxgamingcentral.org/images/sackboy/optimization_guide/with_fsr.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;On my desktop I&amp;rsquo;m seeing a ~10% performance boost.&lt;/p&gt;
&lt;p&gt;You have to be careful what version of Proton you use. Proton Experimental and GE-Proton crashed the game when lowering the resolution while in fullscreen. The only version that worked for me was the stable &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-7.0-5/&#34;&gt;7.0-5&lt;/a&gt; release.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s all, for now. As a side note, I&amp;rsquo;m really enjoying the game, so stay tuned for a review.&lt;/p&gt;
</content>
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    <item>
      <title>Proton 7.0-5 Has Now Become Stable, Adds Support for 14 New Titles and Tons of Fixes</title>
      <link>https://linuxgamingcentral.org/posts/proton-7.0-5/</link>
      <pubDate>Tue, 06 Dec 2022 22:25:18 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-7.0-5/</guid>
      <description>Congratulations to Valve, and especially CodeWeavers, who have tirelessly put forth the effort to make gaming on Linux and the Steam Deck easier and easier as the weeks and months go by. Proton 7.0-5 went from being a release candidate back in October, to Proton Next a month later, and now we&amp;rsquo;ve hit the stable release.
What&amp;rsquo;s changed since Proton Next? Well, nothing, really. All of the same games are playable.</description>
      <content>&lt;p&gt;Congratulations to Valve, and especially CodeWeavers, who have tirelessly put forth the effort to make gaming on Linux and the Steam Deck easier and easier as the weeks and months go by. Proton 7.0-5 went from being a &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-7.0-5-rc/&#34;&gt;release candidate&lt;/a&gt; back in October, to &lt;a href=&#34;https://linuxgamingcentral.org/posts/valve-introduces-proton-next/&#34;&gt;Proton Next&lt;/a&gt; a month later, and now we&amp;rsquo;ve hit the stable release.&lt;/p&gt;
&lt;p&gt;What&amp;rsquo;s changed since Proton Next? Well, nothing, really. All of the same games are playable. The same bug fixes are in as well. Just think of the stable release as being more, well, &lt;em&gt;stable&lt;/em&gt;. You could check the &lt;a href=&#34;https://github.com/ValveSoftware/Proton/issues/6240&#34;&gt;GitHub thread&lt;/a&gt; for the RC and see whatever other issues got fixed.&lt;/p&gt;
&lt;p&gt;As a reminder, the following games are now playable:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/982290/Airborne_Kingdom/&#34;&gt;&lt;em&gt;Airborne Kingdom&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1720090/Aspire_Inas_Tale/&#34;&gt;&lt;em&gt;Aspire: Ina&amp;rsquo;s Tale&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1025600/Battle_Realms_Zen_Edition/&#34;&gt;&lt;em&gt;Battle Realms: Zen Edition&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/501590/Bulletstorm_Full_Clip_Edition/&#34;&gt;&lt;em&gt;Bulletstorm: Full Clip Edition&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/12330/Darkstar_One/&#34;&gt;&lt;em&gt;Darkstar One&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1884300/Deathsmiles_III/&#34;&gt;&lt;em&gt;Deathsmiles II&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/560430/Indiana_Jones_and_the_Emperors_Tomb/&#34;&gt;&lt;em&gt;Indiana Jones and the Emperor&amp;rsquo;s Tomb&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/31860/Nancy_Drew_Legend_of_the_Crystal_Skull/&#34;&gt;&lt;em&gt;Nancy Drew: Legend of the Crystal Skull&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/461040/PICO_PARKClassic_Edition/&#34;&gt;&lt;em&gt;Pico Park Classic Edition&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/321360/Primal_Carnage_Extinction/&#34;&gt;&lt;em&gt;Primal Carnage: Extinction&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/287310/ReVolt/&#34;&gt;&lt;em&gt;Re-Volt&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/39120/RIFT/&#34;&gt;&lt;em&gt;Rift&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/881420/Six_Ages_Ride_Like_the_Wind/&#34;&gt;&lt;em&gt;Six Ages: Ride Like the Wind&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1225570/Unravel_Two/&#34;&gt;&lt;em&gt;Unravel 2&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Fixes have been added for plenty of games, including &lt;em&gt;Batman: Arkham City&lt;/em&gt;, &lt;em&gt;Marvel&amp;rsquo;s Spider-Man Remastered&lt;/em&gt;, &lt;em&gt;Return to Monkey Island&lt;/em&gt;, &lt;em&gt;VRChat&lt;/em&gt;, &lt;em&gt;CoD: Black Ops II&lt;/em&gt;, &lt;em&gt;RDR2&lt;/em&gt;, &lt;em&gt;Tekken 7&lt;/em&gt;, &lt;em&gt;Armello&lt;/em&gt;, and plenty of others. HOTAS has been fixed with &lt;em&gt;Elite Dangerous&lt;/em&gt;, and &lt;em&gt;GTA V&lt;/em&gt; has an improved &amp;ldquo;situation with not loading textures.&amp;rdquo;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fix &lt;em&gt;Batman: Arkham City GOTY&lt;/em&gt; launching in the background on Steam Deck when set to fullscreen&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Marvel&amp;rsquo;s Spider-Man Remastered&lt;/em&gt; displaying dialog about outdated drivers on AMD systems&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Final Fantasy IV (3D Remake)&lt;/em&gt; having no audio&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Return to Monkey Island&lt;/em&gt; not reacting to mouse clicks after a recent game update&lt;/li&gt;
&lt;li&gt;fix upsidedown videos in &lt;em&gt;VRChat&lt;/em&gt; and many other games&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Call of Duty Black Ops II Zombies and Multiplayer&lt;/em&gt; hanging on exit&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Bail or Jail&lt;/em&gt; crashing when opening the Terms of Serivce&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Red Dead Redemption 2&lt;/em&gt; crashing after a recent game update&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Final Fantasy XIV Online&lt;/em&gt; launcher functionality after game update&lt;/li&gt;
&lt;li&gt;fix cutscene stutter in &lt;em&gt;Disgaea 5&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;fix Thrustmaster HOTAS having non-functional dial in &lt;em&gt;Elite Dangerous&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Planet Zoo&lt;/em&gt; randomly crashing&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;SCP: Secret Labratory&lt;/em&gt; not being playable after a recent game update (again)&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Tekken 7&lt;/em&gt; crashing at launch&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Armello&lt;/em&gt; hanging on exit&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Sword Art Online: Hollow Realization&lt;/em&gt; freezing after the tutorial&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Space Engineers&lt;/em&gt; intro video not playing correctly&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Dragon&amp;rsquo;s Dogma: Dark Arisen&lt;/em&gt; videos not playing correctly&lt;/li&gt;
&lt;li&gt;improve &lt;em&gt;GTA V&lt;/em&gt; situation with not loading textures&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Network video support was added for &lt;a href=&#34;https://store.steampowered.com/app/438100/VRChat/&#34;&gt;&lt;em&gt;VRChat&lt;/em&gt;&lt;/a&gt;, and DXVK has been updated to &lt;a href=&#34;https://github.com/doitsujin/dxvk/releases/tag/v1.10.3&#34;&gt;1.10.3&lt;/a&gt;-28-ge3daa699. Note that this release did &lt;em&gt;not&lt;/em&gt; upgrade to the newer DXVK &lt;a href=&#34;https://linuxgamingcentral.org/posts/dxvk-2.0/&#34;&gt;2.0&lt;/a&gt; since that requires newer GPU drivers; Proton 7.0 will continue to use DXVK 1.10.x until the next major release of Proton to maintain compatibility with older GPU drivers.&lt;/p&gt;
&lt;p&gt;An update should be available in your Steam client. Simply update Proton (enable &amp;ldquo;Tools&amp;rdquo; in the list view in the top-left corner of your library to see it) and it should replace 7.0-4 with 7.0-5. Restart Steam and you should be all set. Note that Proton Next is no longer an available option, as it has been replaced with this stable release.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Proton 7.0-5 in Steam&#34; src=&#34;https://linuxgamingcentral.org/images/proton/7.0-5_in_list.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog#70-5&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: People Can Fly/Gearbox&lt;/em&gt;&lt;/p&gt;
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      <title>Overclock Your Controller for Less Input Lag</title>
      <link>https://linuxgamingcentral.org/posts/overclocking-gc-adapter-guide/</link>
      <pubDate>Tue, 06 Dec 2022 11:46:04 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/overclocking-gc-adapter-guide/</guid>
      <description>By default, your controller adapter polls at a rate of 125 Hz, or every eight milliseconds. However, by overclocking it, we can increase that rate to nearly 10 times at 1,000 Hz. The result of this overclock, per the document by SSBM_Arte, results in &amp;ldquo;a much closer experience to console play. It considerably improves the latency stability, which directly impacts execution, and also reduces input lag.&amp;rdquo;
You might have seen this in action with a mouse.</description>
      <content>&lt;p&gt;By default, your controller adapter polls at a rate of 125 Hz, or every eight milliseconds. However, by overclocking it, we can increase that rate to nearly 10 times at &lt;em&gt;1,000 Hz&lt;/em&gt;. The result of this overclock, per the &lt;a href=&#34;https://docs.google.com/document/d/1cQ3pbKZm_yUtcLK9ZIXyPzVbTJkvnfxKIyvuFMwzWe0/edit&#34;&gt;document&lt;/a&gt; by &lt;a href=&#34;https://twitter.com/SSBM_Arte&#34;&gt;SSBM_Arte&lt;/a&gt;, results in &amp;ldquo;a much closer experience to console play. It considerably improves the latency stability, which directly impacts execution, and also reduces input lag.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;You might have seen this in action with a &lt;a href=&#34;https://www.youtube.com/watch?v=AZ9qutNL_-w&#34;&gt;mouse&lt;/a&gt;. Increasing the poll rate allows for smoother motion and less input latency. We&amp;rsquo;ll apply these same steps with a GameCube controller.&lt;/p&gt;
&lt;p&gt;As people were quick to point out to me on &lt;a href=&#34;https://twitter.com/linuxgamingctr/status/1598798857776791554&#34;&gt;Twitter&lt;/a&gt;, third-party controller adapters will &lt;em&gt;not&lt;/em&gt; work with overclocking. So I went and got myself a &lt;a href=&#34;https://www.amazon.com/dp/B00RSXRLUE&#34;&gt;Mayflash adapter&lt;/a&gt;. Works like a charm. You can either use this, or the &lt;a href=&#34;https://www.ebay.com/itm/374376707069&#34;&gt;official Wii U GC adapter&lt;/a&gt;. The latter has less latency volatility, but they&amp;rsquo;re expensive and hard to find. Make sure &lt;em&gt;both&lt;/em&gt; USB ports are plugged into your desktop.&lt;/p&gt;
&lt;h1 id=&#34;is-overclocking-dangerous&#34;&gt;Is Overclocking Dangerous?&lt;/h1&gt;
&lt;p&gt;No. Per the &lt;a href=&#34;https://docs.google.com/document/d/1cQ3pbKZm_yUtcLK9ZIXyPzVbTJkvnfxKIyvuFMwzWe0/edit#heading=h.e3nzjbxw89pn&#34;&gt;document&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;“Overclocking” a USB device is specification compliant. USB devices say to the PC “I would like to be polled at least every X ms when I’m in use.” Polling less often than that is not specification compliant&amp;hellip;nothing changes inside the device, we’re just polling it faster than it asked for. Operating systems by default poll devices as rarely as they’re allowed to so as to preserve USB bandwidth. Then depending on the philosophy of the OS, the difficulty of explaining to the OS you don’t want to poll as seldom as possible differs.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h1 id=&#34;linux-desktop&#34;&gt;Linux Desktop&lt;/h1&gt;
&lt;p&gt;It&amp;rsquo;s actually quite simple. Hopefully you&amp;rsquo;ve got some familiarity with the terminal (and pro-tip: pressing TAB while putting in a command or folder path name will auto-complete it, making your life easier). We&amp;rsquo;ll make use of a kernel module called &lt;a href=&#34;https://github.com/HannesMann/gcadapter-oc-kmod&#34;&gt;gcadapter_oc_kmod&lt;/a&gt;. Make sure you have &lt;code&gt;linux-headers&lt;/code&gt; installed on your system (sounds like a no-brainer, but believe me, I didn&amp;rsquo;t have the headers when I first ran this script and it wouldn&amp;rsquo;t run). Then clone the repository:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;git clone https://github.com/hannesmann/gcadapter-oc-kmod.git&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re on Arch, your life has been made simple. Change into the &lt;code&gt;gcadapter-oc-kmod/packaging/arch/&lt;/code&gt; directory, then run &lt;code&gt;makepkg -si&lt;/code&gt;. You should be all set. If Dolphin/Slippi was open while you installed the module, restart the emulator and you should see the changes. Polling rate should stay consistent across reboots and kernel updates thanks to the use of DKMS.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Overclocked GC adapter&#34; src=&#34;https://linuxgamingcentral.org/images/controller_overclocking/overclocked.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;On distros outside of Arch, change into the new directory:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;cd gcadapter-oc-kmod&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Run &amp;ldquo;make&amp;rdquo; to build gcadapter_oc.ko:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;make&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Load the module into the running kernel:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;sudo insmod gcadapter_oc.ko&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Terminal commands for installing kernel module&#34; src=&#34;https://linuxgamingcentral.org/images/controller_overclocking/terminal_commands.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Restart Slippi and you should be good.&lt;/p&gt;
&lt;p&gt;In the event you want to revert the poll rate back to 125 Hz, simply run &lt;code&gt;sudo rmmod gcadapter_oc.ko&lt;/code&gt;.&lt;/p&gt;
&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;p&gt;See my &lt;a href=&#34;https://linuxgamingcentral.org/posts/overclock-gc-adapter-on-steam-deck/&#34;&gt;updated guide&lt;/a&gt; for getting the GCC adapter overclocked on Steam Deck.&lt;/p&gt;
&lt;h1 id=&#34;change-polling-rate&#34;&gt;Change Polling Rate&lt;/h1&gt;
&lt;p&gt;You shouldn&amp;rsquo;t need to do this, but if for some reason setting the adapter to 1,000 Hz causes stutter or dropped inputs, you can reduce the polling rate to a lower value, such as 500 Hz. There&amp;rsquo;s one of two ways to do this. The first way would be (this needs to be run inside the directory where you built the kernel module; make sure the kernel module has been removed before doing this):&lt;/p&gt;
&lt;p&gt;&lt;code&gt;sudo insmod gcadapter_oc.ko rate=X&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Change &amp;ldquo;X&amp;rdquo; to the polling rate in milliseconds. For example, if you wanted to set the rate to 250 Hz, you would replace &amp;ldquo;X&amp;rdquo; with &amp;ldquo;4&amp;rdquo; (without quotes). To set it to 500 Hz, you would use &amp;ldquo;2&amp;rdquo;. 1,000 Hz would be &amp;ldquo;1&amp;rdquo;. You get the idea.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Polling rate set to 2ms (500Hz)&#34; src=&#34;https://linuxgamingcentral.org/images/controller_overclocking/500hz.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Alternatively, you can do it this way:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;sudo su
cd /sys/module/gcadapter_oc/parameters/
echo X &amp;gt; rate
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;When I run &lt;code&gt;echo 4 &amp;gt; rate&lt;/code&gt; and restart Slippi, now my adapter&amp;rsquo;s polling rate is 250 Hz:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Polling rate set to 4ms (250Hz)&#34; src=&#34;https://linuxgamingcentral.org/images/controller_overclocking/250hz.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;ports-matter&#34;&gt;Ports Matter&lt;/h1&gt;
&lt;p&gt;For some reason, if you connect your GC controller to port 2 in the Mayflash adapter in single player, you&amp;rsquo;ll get &lt;a href=&#34;https://docs.google.com/document/d/1cQ3pbKZm_yUtcLK9ZIXyPzVbTJkvnfxKIyvuFMwzWe0/edit#heading=h.18skeoosa2vw&#34;&gt;&amp;ldquo;the best experience.&amp;rdquo;&lt;/a&gt; It&amp;rsquo;s apparently better than using port 1, although the document doesn&amp;rsquo;t mention why. I&amp;rsquo;d love if someone could fill me in on that. Use ports 1 and 2 for doubles.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re using the official adapter, plug a spare controller into port 1, and the one you&amp;rsquo;re planning on using into port 2. The document notes: &amp;ldquo;I am dead serious&amp;rdquo; and they get into why.&lt;/p&gt;
&lt;p&gt;If you need more info about overclocking, see the &lt;a href=&#34;https://docs.google.com/document/d/1cQ3pbKZm_yUtcLK9ZIXyPzVbTJkvnfxKIyvuFMwzWe0/edit&#34;&gt;document&lt;/a&gt;.&lt;/p&gt;
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      <title>Heroic Games Launcher 2.5.1 Gets Hotfix, MacOS Improvements</title>
      <link>https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.1/</link>
      <pubDate>Tue, 06 Dec 2022 09:59:15 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.1/</guid>
      <description>Heroic Games Launcher continues to get TLC from its massive 2.5.0 update. The Mac version of the app definitely got some attention here &amp;ndash; with the inclusion of Wine, DXVK, and Winetricks support &amp;ndash; but the Linux version got some updates as well. It&amp;rsquo;s mostly fixes. They are as follows:
Fix the issue with the download&amp;rsquo;s progress going crazy and duplicating the installation/update. Fix a crash on the Install dialog on some games Fix sideload games not being added to steam automatically.</description>
      <content>&lt;p&gt;Heroic Games Launcher continues to get TLC from its massive &lt;a href=&#34;https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.0/&#34;&gt;2.5.0 update&lt;/a&gt;. The Mac version of the app definitely got some attention here &amp;ndash; with the inclusion of Wine, DXVK, and Winetricks support &amp;ndash; but the Linux version got some updates as well. It&amp;rsquo;s mostly fixes. They are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fix the issue with the download&amp;rsquo;s progress going crazy and duplicating the installation/update.&lt;/li&gt;
&lt;li&gt;Fix a crash on the Install dialog on some games&lt;/li&gt;
&lt;li&gt;Fix sideload games not being added to steam automatically.&lt;/li&gt;
&lt;li&gt;Fix Games failing to start when launched from Steam because they have an update&lt;/li&gt;
&lt;li&gt;Fix games falling to start when launched from Steam when they had Sync Saves but the path was not defined&lt;/li&gt;
&lt;li&gt;Fix Auto detect saves path going on forever. Now it will have a timeout of 15s.&lt;/li&gt;
&lt;li&gt;Fix GOG games failing to install due to not supported language error.&lt;/li&gt;
&lt;li&gt;Fix a crash that was happening when uninstalling Sideloaded Apps&lt;/li&gt;
&lt;li&gt;Fix Login Page container size max Width&lt;/li&gt;
&lt;li&gt;Possibly fix the state of the game card not correctly updating. Not showing an update button, for instance.&lt;/li&gt;
&lt;li&gt;[Linux/macOS] Fix the windows version of a game version being recognized as native and not showing Wine settings and others.&lt;/li&gt;
&lt;li&gt;[macOS] Fixed an issue where the game save path was not correct for native games.&lt;/li&gt;
&lt;li&gt;[Windows] Fix an issue where Heroic was crashing when opening the install dialog.&lt;/li&gt;
&lt;li&gt;Some other minor fixes and improvements.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Other changes include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Increased the connectivity check timeout at startup and added a button to ignore the status.&lt;/li&gt;
&lt;li&gt;Heroic will clean the cache now after upgrading to a new release since some issues are associated with that after updating.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The Linux version in particular got the following fix: &amp;ldquo;fix the Windows version of a game version being recognized as native and not showing Wine settings and others.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Please note that &lt;strong&gt;&amp;ldquo;Heroic will clean the cache now after every update so it can start fresh, but in some cases, you might need to log in again on Epic and GOG, and on Linux or macOS start a new prefix in case the game fails to launch.&amp;rdquo;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.5.1&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Increase Steam Deck Performance with CryoUtilities</title>
      <link>https://linuxgamingcentral.org/posts/cryoutilities/</link>
      <pubDate>Mon, 05 Dec 2022 11:04:37 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/cryoutilities/</guid>
      <description>There&amp;rsquo;s an incredible script that allows you to increase the Deck&amp;rsquo;s performance by modifying the swap file size, changing the swappiness value, and/or enabling TRIM on the SSD. This is all thanks to CryoByte33, a YouTuber who definitely knows his stuff when it comes to the Deck and increasing the performance of it wherever possible.
With his script, you can:
increase or decrease swap file size change the swappiness (or swap tendancy) value enable or disable TRIM &amp;ndash; basically extends the longevity of your SSD What are the Benefits of CryoUtilities?</description>
      <content>&lt;p&gt;There&amp;rsquo;s an incredible script that allows you to increase the Deck&amp;rsquo;s performance by modifying the swap file size, changing the swappiness value, and/or enabling TRIM on the SSD. This is all thanks to &lt;a href=&#34;https://www.youtube.com/@cryobyte33&#34;&gt;CryoByte33&lt;/a&gt;, a YouTuber who definitely knows his stuff when it comes to the Deck and increasing the performance of it wherever possible.&lt;/p&gt;
&lt;p&gt;With his &lt;a href=&#34;https://github.com/CryoByte33/steam-deck-utilities&#34;&gt;script&lt;/a&gt;, you can:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;increase or decrease swap file size&lt;/li&gt;
&lt;li&gt;change the swappiness (or swap tendancy) value&lt;/li&gt;
&lt;li&gt;enable or disable &lt;a href=&#34;https://en.wikipedia.org/wiki/Trim_(computing)&#34;&gt;TRIM&lt;/a&gt; &amp;ndash; basically extends the longevity of your SSD&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;what-are-the-benefits-of-cryoutilities&#34;&gt;What are the Benefits of CryoUtilities?&lt;/h1&gt;
&lt;p&gt;By default, SteamOS uses 1 GB swap, and a value of 100 for swappiness. This means 1) if the Deck runs out of RAM, it only has 1 GB of swap to use, and 2) with a swappiness value of 100, the Deck will &lt;em&gt;always&lt;/em&gt; prefer the swap over the physical RAM, giving the device a performance bottleneck since again, it only has 1 GB of swap space.&lt;/p&gt;
&lt;p&gt;When we increase the swap file size, and change the swappiness value, we can potentially get FPS boosts depending on the game being played. &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-on-deck-best-settings/&#34;&gt;&lt;em&gt;Sonic Frontiers&lt;/em&gt;&lt;/a&gt; is an example of a game that plays better with 8 GB swap with a swappiness of 50. My friend Matthew Anderson reported that &lt;em&gt;New World&lt;/em&gt; &amp;ldquo;dramatically benefits&amp;rdquo; from a 16 GB swap file with swappiness of 1. He mentioned &amp;ldquo;the game flat out crashes in busy areas without the swap increased from the default 1 GB.&amp;rdquo; Also apparently there are crashes after trying to login without the swap file increase.&lt;/p&gt;
&lt;p&gt;But don&amp;rsquo;t just take our word for it. CryoByte33 has plenty of videos going over the performance differences with specific games with the default settings, with 4 GB VRAM, with and without the swap file increase/swappiness changed:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=xx9sf47sB9o&#34;&gt;&lt;em&gt;Horizon Zero Dawn&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=0__el4VrTVY&#34;&gt;Nintendo Switch emulation&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=pceOIAGYdbM&#34;&gt;&lt;em&gt;Forza Horizon 5&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can also check &lt;a href=&#34;https://www.youtube.com/watch?v=od9_a1QQQns&#34;&gt;this&lt;/a&gt; video out for a detailed overview of what the CryoUtilities script does.&lt;/p&gt;
&lt;p&gt;According to the &lt;a href=&#34;https://github.com/CryoByte33/steam-deck-utilities#common-questions&#34;&gt;GitHub FAQ&lt;/a&gt;, &amp;ldquo;any game that uses a combined 16 GB for RAM and VRAM will likely benefit from the swap fix.&amp;rdquo; Even emulating games from later generations like Nintendo Switch, PS3, and Wii U will see performance improvements. Changing the swap file size/tendancy &lt;em&gt;might&lt;/em&gt; be reverted on SteamOS updates; it did for me when I updated to SteamOS 3.4. But the changes should survive with Deck client updates.&lt;/p&gt;
&lt;h1 id=&#34;how-to-use&#34;&gt;How to Use&lt;/h1&gt;
&lt;p&gt;Go to Desktop Mode on your Deck. There&amp;rsquo;s one of two ways to install. One way is by cloning the script repo:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;git clone https://github.com/CryoByte33/steam-deck-utilities.git
cd steam-deck-utilities
chmod +x cryo_utilities.sh
./cryo_utilities.sh
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Alternatively you can go to the &lt;a href=&#34;https://github.com/CryoByte33/steam-deck-utilities&#34;&gt;GitHub page&lt;/a&gt;, right-click &amp;ldquo;this link&amp;rdquo; under the Install section, click &amp;ldquo;Save As&amp;hellip;&amp;rdquo;, save the file, then run it. This will add the script as a desktop icon that you can easily access, and you&amp;rsquo;ll also have a update icon and a uninstall icon.&lt;/p&gt;
&lt;p&gt;Run it, and you&amp;rsquo;ll have a nice interface for changing various settings.&lt;/p&gt;
&lt;p&gt;First, after the disclaimer window, you&amp;rsquo;ll be asked what to change the swap size to. Again, by default it&amp;rsquo;s set to 1 GB. Cryo recommends 16 GB. I&amp;rsquo;ve been able to safely get away with 8 GB, so if you&amp;rsquo;re running low on hard drive space, you can use this instead. But you might see even better performance with 16 GB, so go with that if you can.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CryoUtilities set swap size&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/cryoutilities/set_swap_size.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Give it a few minutes. Next, you&amp;rsquo;ll be asked what the swap tendancy should be. By default, it should be 100. Cryo recommends setting the value to 1. You could set it to 50 to make the Deck balance the use of swap and RAM. Setting it to 1 will make the Deck always prefer the RAM over the swap. So you may want to experiment with this a little. But set it to 1 for now, per Cryo&amp;rsquo;s recommendation.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;CryoUtilities set swappiness value&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/cryoutilities/swappiness.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re on the SteamOS 3.4 preview, you won&amp;rsquo;t need to proceed to the next step, since TRIM is already enabled by default with this build. If you&amp;rsquo;re using the stable build of SteamOS, I definitely recommend enabling TRIM to extend your SSD&amp;rsquo;s life span. Again, give it a few minutes. Reboot the Deck and you should be all set.&lt;/p&gt;
&lt;p&gt;You might want to increase the UMA frame buffer size to 4 GB in conjunction with this script. To do so, go to your Deck&amp;rsquo;s BIOS, and increase the UMA frame buffer size from the default 1 GB to 4 GB. As a reminder, to get access to the BIOS, hold the Volume+ button while turning the Deck on. Let go once you hear the chime. Go to &amp;ldquo;Setup Utility,&amp;rdquo; then go to &amp;ldquo;Advanced&amp;rdquo;. Now that you have more swap space, you won&amp;rsquo;t have to worry about having less physical RAM with this change.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Increasing VRAM size on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/steam_deck_uma_size.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;how-to-revert-to-default-settings&#34;&gt;How to Revert to Default Settings&lt;/h1&gt;
&lt;p&gt;In the event you don&amp;rsquo;t like your new settings for some reason, you can always revert back to the default values that SteamOS has set. Run the script again, and set the options to the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;swap size to 1 GB&lt;/li&gt;
&lt;li&gt;swappiness to 100&lt;/li&gt;
&lt;li&gt;disable TRIM&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: CryoByte33&lt;/em&gt;&lt;/p&gt;
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      <title>Scalpers Are Finally Getting the Nail on the Head</title>
      <link>https://linuxgamingcentral.org/posts/scalpers-are-getting-the-nail-on-the-head/</link>
      <pubDate>Mon, 05 Dec 2022 10:04:53 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/scalpers-are-getting-the-nail-on-the-head/</guid>
      <description>Well, this is a relief to see.
Seems like NVIDIA themselves are the scalpers &amp;ndash; rather than the ones who greedily buy them in bulk and sell them at three or four times the price &amp;ndash; at least when it comes to the 4080/4090. See, the price of the 4080 is so expensive that it hasn&amp;rsquo;t appealed to that many people. As a result, scalpers who bought these cards, thinking that people were going to be desperate enough to scoop them up, are regretting their purchases.</description>
      <content>&lt;p&gt;Well, this is a relief to see.&lt;/p&gt;
&lt;p&gt;Seems like NVIDIA themselves are the scalpers &amp;ndash; rather than the ones who greedily buy them in bulk and sell them at three or four times the price &amp;ndash; at least when it comes to the 4080/4090. See, the price of the 4080 is so expensive that it hasn&amp;rsquo;t appealed to that many people. As a result, scalpers who bought these cards, thinking that people were going to be desperate enough to scoop them up, are regretting their purchases. They&amp;rsquo;ve been &lt;a href=&#34;https://www.techspot.com/news/96837-scalpers-struggle-sell-rtx-4080-above-msrp-but.html&#34;&gt;forced to sell them at MSRP or even lower&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Scalper selling 4080 at MSRP&#34; src=&#34;https://linuxgamingcentral.org/images/nvidia/scalper.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Still very hard to get these cards.&amp;rdquo; Yeah, what a load of BS.&lt;/p&gt;
&lt;p&gt;But here&amp;rsquo;s where it hits them hard: some of these scalpers, depending on where they bought the card, can&amp;rsquo;t even return it for a refund. &lt;a href=&#34;https://www.hardwaretimes.com/newegg-is-no-longer-accepting-refunds-for-the-nvidia-rtx-4080-to-tackle-scalpers/&#34;&gt;Newegg&lt;/a&gt; is an example where they&amp;rsquo;re not taking refunds. Thanks, Newegg.&lt;/p&gt;
&lt;p&gt;With AMD&amp;rsquo;s upcoming 6900 XT/XTX selling at a cheaper price, it makes both NVIDIA and scalpers look even more stupid.&lt;/p&gt;
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      <title>Weekly News Recap (Portal with RTX, ARC A770 Performance, Deck Coming to Asian Markets)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-november-26-december-2/</link>
      <pubDate>Sun, 04 Dec 2022 22:47:32 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-november-26-december-2/</guid>
      <description>Steam Deck today&amp;rsquo;s beta client update fixes store payment methods which require pop-up windows for processing not working Friday&amp;rsquo;s SteamOS preview update adds support for the 8BitDo Ultimate Wireless dongle, adds rumble support to built-in HID-Steam controller driver, and fixes USB crash with certain gamepads Thursday&amp;rsquo;s stable client update adds tons of bug fixes, and the beta update gets even more Monday&amp;rsquo;s beta client update adds bug fixes looking to mod Sonic Frontiers?</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;today&amp;rsquo;s beta client update &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3647382900914478171?l=english&#34;&gt;fixes store payment methods which require pop-up windows for processing not working&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Friday&amp;rsquo;s SteamOS preview update &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3647382450221491185?l=english&#34;&gt;adds support for the 8BitDo Ultimate Wireless dongle&lt;/a&gt;, adds rumble support to built-in HID-Steam controller driver, and fixes USB crash with certain gamepads&lt;/li&gt;
&lt;li&gt;Thursday&amp;rsquo;s stable client update &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-12-1-2022/&#34;&gt;adds tons of bug fixes&lt;/a&gt;, and the beta update gets even more&lt;/li&gt;
&lt;li&gt;Monday&amp;rsquo;s beta client update &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-28-2022/&#34;&gt;adds bug fixes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;looking to mod &lt;em&gt;Sonic Frontiers&lt;/em&gt;? Video guide &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-modding-tutorial-for-steam-deck-video-now-live/&#34;&gt;is up&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;shipping to Asian markets on &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-ships-to-asian-markets-december-17/&#34;&gt;December 17th&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;if you need a guide on how to set up streaming with the Deck as host, Gardiner Bryant has a &lt;a href=&#34;https://www.youtube.com/watch?v=sAObBTJlNO8&#34;&gt;video&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;news&#34;&gt;News&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Portal&lt;/em&gt; with RTX launches &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-rtx-coming-december-8/&#34;&gt;December 8th&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;looks like &lt;a href=&#34;https://www.phoronix.com/news/Steam-November-2022&#34;&gt;Steam on Linux market share has increased&lt;/a&gt; thanks to the Deck&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;the &lt;a href=&#34;https://linuxgamingcentral.org/posts/intel-optane-ssd-review/&#34;&gt;Intel Optane SSD&lt;/a&gt; might be worth looking into if you want a drive that&amp;rsquo;s &lt;em&gt;really&lt;/em&gt; fast&lt;/li&gt;
&lt;li&gt;Boiling Steam did a rock solid review on the &lt;a href=&#34;https://boilingsteam.com/hp-dev-one-laptop-with-pop_os-the-definitive-review/&#34;&gt;HP Dev One laptop&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Phoronix reviews the Intel ARC A750/A770 GPUs. Seems like they &lt;a href=&#34;https://www.phoronix.com/review/intel-arc-nov&#34;&gt;compete closely to the 6600&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-42/&#34;&gt;7-42&lt;/a&gt; fixes a launcher and adds a Protonfix for a few titles&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-12-1-2022/&#34;&gt;12.1.2022&lt;/a&gt; fixes &lt;em&gt;Sackboy: A Big Adventure&lt;/em&gt;, &lt;em&gt;Vampire Survivors&lt;/em&gt;, and enables hidraw for a few racing wheels/pedals&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heroic Games Launcher&lt;/strong&gt; gets massive &lt;a href=&#34;https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.0/&#34;&gt;2.5.0&lt;/a&gt; update, adds download manager, How Long to Beat, and tons of other improvements&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NVIDIA driver&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/nvidia-525.60.11/&#34;&gt;525.60.11&lt;/a&gt; adds fix for GNOME and supports dynamic boost on AMD laptops&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Mesa&lt;/strong&gt; &lt;a href=&#34;https://lists.freedesktop.org/archives/mesa-dev/2022-November/225898.html&#34;&gt;22.3.0&lt;/a&gt; adds a bunch of stuff that&amp;rsquo;s over my head&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I reviewed &lt;a href=&#34;https://linuxgamingcentral.org/posts/the-entropy-centre-review/&#34;&gt;&lt;em&gt;The Entropy Centre&lt;/em&gt;&lt;/a&gt;. Great game if you like the &lt;em&gt;Portal&lt;/em&gt; series&lt;/li&gt;
&lt;li&gt;I interviewed &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-steam-deck-checker/&#34;&gt;Steam Deck Checker&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Intel&lt;/em&gt;&lt;/p&gt;
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      <title>GE-Proton7-42 Fixes Launcher for Secret World: Legends, Adds Protonfix for Skeleton Boomerang and Re-Volt</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-42/</link>
      <pubDate>Fri, 02 Dec 2022 23:11:05 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-42/</guid>
      <description>Today&amp;rsquo;s update to GE-Proton doesn&amp;rsquo;t seem too exciting, although we did get a few Protonfixes added for Skeleton Boomerang and Re-Volt. Protonfixes were removed for King of Fighters (no longer needs FPS cap) and Squad (no longer needs EAC workaround). A launcher fix was added for Secret World: Legends.
Aside from that, everything else is updates. Wine staging has been rebased. DXVK-NVAPI, DXVK, VKD3D, and the &amp;ldquo;media converter&amp;rdquo; have been updated, although the patch notes don&amp;rsquo;t mention to what they&amp;rsquo;ve been updated to (presumably, they&amp;rsquo;ve all been updated to the latest git).</description>
      <content>&lt;p&gt;Today&amp;rsquo;s update to GE-Proton doesn&amp;rsquo;t seem too exciting, although we did get a few Protonfixes added for &lt;em&gt;Skeleton Boomerang&lt;/em&gt; and &lt;em&gt;Re-Volt&lt;/em&gt;. Protonfixes were removed for &lt;em&gt;King of Fighters&lt;/em&gt; (no longer needs FPS cap) and &lt;em&gt;Squad&lt;/em&gt; (no longer needs EAC workaround). A launcher fix was added for &lt;em&gt;Secret World: Legends&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Aside from that, everything else is updates. Wine staging has been rebased. DXVK-NVAPI, DXVK, VKD3D, and the &amp;ldquo;media converter&amp;rdquo; have been updated, although the patch notes don&amp;rsquo;t mention &lt;em&gt;to what&lt;/em&gt; they&amp;rsquo;ve been updated to (presumably, they&amp;rsquo;ve all been updated to the latest git). Upstream build changes from Proton Experimental have been pulled in, and Wine has been updated to the &amp;ldquo;latest Proton Experimental bleeding edge.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-42&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Craving a Portal Fix? You Might Like The Entropy Centre</title>
      <link>https://linuxgamingcentral.org/posts/the-entropy-centre-review/</link>
      <pubDate>Fri, 02 Dec 2022 10:03:06 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/the-entropy-centre-review/</guid>
      <description>Aria wakens in a space station &amp;ndash; the Entropy Centre. Right away, she&amp;rsquo;s got two major issues to deal with:
the planet earth is being destroyed the Entropy Centre is abandoned, and on the brink of collapse Fortunately, Aria has the right tool to deal with this kind of situation &amp;ndash; a talking gun by the name of ASTRA. Not only does this gun have a personality and can keep Aria some company in the abandoned facility, but she can reverse time.</description>
      <content>&lt;p&gt;Aria wakens in a space station &amp;ndash; the Entropy Centre. Right away, she&amp;rsquo;s got two major issues to deal with:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;the planet earth is being destroyed&lt;/li&gt;
&lt;li&gt;the Entropy Centre is abandoned, and on the brink of collapse&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Fortunately, Aria has the right tool to deal with this kind of situation &amp;ndash; a talking gun by the name of ASTRA. Not only does this gun have a personality and can keep Aria some company in the abandoned facility, but she can reverse time. For example, she can repair damaged bridges, restoring them back to their original condition. Pathways that are destroyed can also be reversed and walked on. Will Aria be able to save the earth from total destruction? Will she be able to survive the Entropy Centre with its puzzle chambers and find the truth behind the facility? You&amp;rsquo;ll have to find out&amp;hellip;&lt;/p&gt;

 

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    &lt;source src=&#34;https://linuxgamingcentral.org/videos/the_entropy_centre/tec_clip1.mp4&#34; type=&#34;video/mp4&#34;&gt;
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&lt;p&gt;Reversing time or objects is key in this game. Cubes will have to be moved around and placed on switches. But a lot of the time, the movement of these cubes will have to be reversed in time in order to progress in the game. Thus, &lt;em&gt;The Entropy Centre&lt;/em&gt; takes a lot of hints from the &lt;em&gt;Portal&lt;/em&gt; series, from the puzzle elements, to the atmosphere, to the talking gun that teases Aria along the way. One could in effect say that &lt;em&gt;The Entropy Centre&lt;/em&gt; is the spiritual successor to &lt;em&gt;Portal&lt;/em&gt;. But in a lot of ways, the game has its own spin on how puzzles get solved. And unlike Chell in &lt;em&gt;Portal&lt;/em&gt;, Aria has a voice, and talks back and forth to ASTRA.&lt;/p&gt;
&lt;p&gt;I haven&amp;rsquo;t finished the game, but I&amp;rsquo;m definitely liking it so far. The puzzles aren&amp;rsquo;t easy sometimes, but they&amp;rsquo;re not too difficult either. New elements come into play the further you progress. For instance, some cubes will be able to emit a ray of light that Aria can walk on to cross the other side of a level. Electric fences, when crossed, will remove the time stamp from ASTRA, and she won&amp;rsquo;t be able to reverse time on any object. Crossing this fence with a cube will also destroy it. Usually, activating a switch will remove the barrier, but this switch will need to be held down with a cube&amp;hellip;and then that cube might need to go somewhere else, without Aria getting in physical contact with it. That cube will have to be reversed in time. It&amp;rsquo;s a puzzle in of itself trying to explain this on paper; you&amp;rsquo;ll really need to just see the game in motion to get an idea of what I&amp;rsquo;m talking about.&lt;/p&gt;

 

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&lt;p&gt;As Aria progresses in the Centre, computers will usually accompany each new room. Aria can use these to examine emails that were exchanged between employees who once worked in the facility. It&amp;rsquo;s definitely some interesting lore to catch up on and learn more about the history of the Entropy Centre.&lt;/p&gt;
&lt;h1 id=&#34;how-does-it-steam-deck&#34;&gt;How Does it Steam Deck?&lt;/h1&gt;
&lt;p&gt;Very well, actually, at least with GE-Proton7-41. 16:10 is supported. Mostly a smooth 60 FPS well throughout the time I played it on the highest graphics settings. 20-25 W consumed on average. I can clock it down to 40 Hz with a TDP limit of 8 or 9, depending on the level. You could even get away with 7 W in some cases, so long as you have the resolution set to 1024 x 768 in borderless. Setting the refresh rate to 40 Hz will make the game only consume 11-12 W, and it still looks pretty good in my opinion.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;The Entropy Centre on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/the_entropy_centre/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;d like a more detailed report, have a look at &lt;a href=&#34;https://steamdeckhq.com/game-reviews/the-entropy-centre/&#34;&gt;Steam Deck HQ&amp;rsquo;s review&lt;/a&gt;.&lt;/p&gt;
&lt;h1 id=&#34;if-you-like-puzzles-youll-like-this&#34;&gt;If You Like Puzzles, You&amp;rsquo;ll Like This&lt;/h1&gt;
&lt;p&gt;I really enjoyed my time playing &lt;em&gt;The Entropy Centre&lt;/em&gt;. The lore is interesting, the puzzle mechanics are certainly executed well, and the back and forth dialog between Aria and ASTRA can be pretty entertaining to listen to at times. According to &lt;a href=&#34;https://howlongtobeat.com/game/109185&#34;&gt;How Long to Beat&lt;/a&gt;, the game takes about nine hours to finish. The game is definitely something to look out for if you&amp;rsquo;re a fan of the &lt;em&gt;Portal&lt;/em&gt; series.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;interesting story/lore&lt;/li&gt;
&lt;li&gt;well-executed puzzle mechanics that are neither too difficult nor easy&lt;/li&gt;
&lt;li&gt;works great on Deck&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;No cons for this game! At least not yet&amp;hellip;&lt;/p&gt;
&lt;p&gt;Get the game on &lt;a href=&#34;https://store.steampowered.com/app/1730590/The_Entropy_Centre/&#34;&gt;Steam&lt;/a&gt; for $25.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Terminals.&lt;/em&gt;&lt;/p&gt;
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      <title>Proton Experimental Adds Fix for Sackboy: A Big Adventure, Vampire Survivors, Enables Hidraw for Simucube Racing Wheels/Fanatec Pedals</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-12-1-2022/</link>
      <pubDate>Fri, 02 Dec 2022 01:20:47 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-12-1-2022/</guid>
      <description>Yesterday&amp;rsquo;s Proton Experimental update mostly focuses on bug fixes. But in addition to game-specific fixes, we&amp;rsquo;ve got support for another game: 雀姬 (Mahjong ladies) &amp;ndash; which, I believe, points to an anime board game. Hidraw has been enabled for Simucube racing wheels and Fanatec pedals. In case you&amp;rsquo;re not aware, hidraw &amp;ldquo;provides a raw interface to USB and Bluetooth Human Interface Devices (HIDs)&amp;rdquo; and is &amp;ldquo;useful for communicating with non-conformant HID devices which send and receive data in a way that is inconsistent with their report descriptors.</description>
      <content>&lt;p&gt;Yesterday&amp;rsquo;s Proton Experimental update mostly focuses on bug fixes. But in addition to game-specific fixes, we&amp;rsquo;ve got support for another game: &lt;em&gt;雀姬 (Mahjong ladies)&lt;/em&gt; &amp;ndash; which, I believe, points to an &lt;a href=&#34;https://store.steampowered.com/app/1084520/_/&#34;&gt;anime board game&lt;/a&gt;. Hidraw has been enabled for &lt;a href=&#34;https://simucube.com/steering-wheels/&#34;&gt;Simucube racing wheels&lt;/a&gt; and &lt;a href=&#34;https://fanatec.com/us-en/pedals/&#34;&gt;Fanatec pedals&lt;/a&gt;. In case you&amp;rsquo;re not aware, hidraw &lt;a href=&#34;https://www.kernel.org/doc/html/v5.6/hid/hidraw.html&#34;&gt;&amp;ldquo;provides a raw interface to USB and Bluetooth Human Interface Devices (HIDs)&amp;rdquo;&lt;/a&gt; and is &amp;ldquo;useful for communicating with non-conformant HID devices which send and receive data in a way that is inconsistent with their report descriptors.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Everything else in this update is related to bug fixes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fix &lt;em&gt;Zeepkist&lt;/em&gt; freezing when using controller&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Microsoft Flight Simulator&lt;/em&gt; crashing during longer flights&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Vampire Survivors&lt;/em&gt; crashing on SteamOS 3.4&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Sackboy: A Big Adventure&lt;/em&gt; failing to start the first time it&amp;rsquo;s launched&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Marvel Snap&lt;/em&gt; not being able connect to online services&lt;/li&gt;
&lt;li&gt;fix video playback speed/stutter in &lt;em&gt;METAL GEAR SOLID V: THE PHANTOM PAIN&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;fix &lt;em&gt;Halo Infinite&lt;/em&gt; intro video playing in a wrong language&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Steam Deck Client Stable Fixes OSK In-Game, Fixes Overlay With Native Games (Plus Beta Update)</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-12-1-2022/</link>
      <pubDate>Fri, 02 Dec 2022 00:04:52 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-12-1-2022/</guid>
      <description>Yesterday&amp;rsquo;s Deck client update (stable) is almost all fixes. Every bullet point except one starts with the word &amp;ldquo;Fixed.&amp;rdquo; Fixes have been made for Steam Input, Remote Play, Desktop Mode, and in general. Patch notes are as follows:
General
Fixed lock screen PIN reset process to not show PIN entry screen upon Steam Deck restart Fixed crash when touching gift or new inventory item notification Fixed &amp;ldquo;show password&amp;rdquo; toggle to show/hide the password.</description>
      <content>&lt;p&gt;Yesterday&amp;rsquo;s Deck client update (stable) is almost &lt;em&gt;all&lt;/em&gt; fixes. Every bullet point except one starts with the word &amp;ldquo;Fixed.&amp;rdquo; Fixes have been made for Steam Input, Remote Play, Desktop Mode, and in general. Patch notes are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed lock screen PIN reset process to not show PIN entry screen upon Steam Deck restart&lt;/li&gt;
&lt;li&gt;Fixed crash when touching gift or new inventory item notification&lt;/li&gt;
&lt;li&gt;Fixed &amp;ldquo;show password&amp;rdquo; toggle to show/hide the password.&lt;/li&gt;
&lt;li&gt;Fixed On Screen Keyboard no longer showing when requested by the game or Proton&lt;/li&gt;
&lt;li&gt;Fixed overlay causing crashes on some native games (Borderlands 2)&lt;/li&gt;
&lt;li&gt;Fixed an issue where context menus would not properly highlight focused items&lt;/li&gt;
&lt;li&gt;Fixed crash when exiting a 1-on-1 voice chat&lt;/li&gt;
&lt;li&gt;Fixed an issue where notification toasts would fail to appear&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed a case where switching Virtual Menus w/ an action set, layer, or modeshift could cause them to stop working&lt;/li&gt;
&lt;li&gt;Fixed an issue introduced in a recent update to the old Big Picture configurator causing the names of new virtual menu bindings to be displayed incorrectly&lt;/li&gt;
&lt;li&gt;Fixed the L3 and R3 buttons not working on some third party PS3 controllers&lt;/li&gt;
&lt;li&gt;Fixed controllers being treated as Xbox One controllers by default when defining their layout&lt;/li&gt;
&lt;li&gt;Fixed the L3/R3 buttons not being detected for some third party PS3 controllers&lt;/li&gt;
&lt;li&gt;Added Left and Right Stick Deflection as an option for Gyro Activation Buttons. Stick deflection is no longer considered a part of &amp;ldquo;Touch&amp;rdquo; (Cap Sense) on SteamDeck.&lt;/li&gt;
&lt;li&gt;Fixed rumble for Switch Pro Controllers attached over USB&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Remote Play&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed getting the wrong personalization (colors, etc.) for streaming PS4 controllers&lt;/li&gt;
&lt;li&gt;Fixed streaming Bluetooth controllers not turning off&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed size of content in Update news dialog when running with Windows text scaling &amp;gt;100%&lt;/li&gt;
&lt;li&gt;Fixed display of the Update News and other popup dialogs w/ GPU accelerated rendering disabled&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Doesn&amp;rsquo;t look like the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4-preview-updates-arch-base/&#34;&gt;SteamOS 3.4 update with updated Arch packages&lt;/a&gt; arrived in this update. I suspect it has to do with &lt;a href=&#34;https://github.com/ValveSoftware/SteamOS/issues/903&#34;&gt;legal issues surrounding the fix for hardware decoding&lt;/a&gt;. The updated Arch packages probably won&amp;rsquo;t show up on stable until this gets fixed.&lt;/p&gt;
&lt;p&gt;In addition to the stable client update, an update was shipped to the beta/preview branches on Wednesday. More fixes? Yes, indeed:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;additional crash logging&lt;/li&gt;
&lt;li&gt;fix to input device handling&lt;/li&gt;
&lt;li&gt;fixed an issue where context menus would not properly highlight focused items&lt;/li&gt;
&lt;li&gt;fixed crash when exiting a 1-on-1 voice chat&lt;/li&gt;
&lt;li&gt;fixed an issue where notification toasts would fail to appear&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes for the stable update &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3647382450216885311?l=english&#34;&gt;here&lt;/a&gt;, and the beta update &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3647382450216851865?l=english&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
</content>
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    <item>
      <title>Intel Optane SSD - Review-in-Progress</title>
      <link>https://linuxgamingcentral.org/posts/intel-optane-ssd-review/</link>
      <pubDate>Thu, 01 Dec 2022 11:49:07 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/intel-optane-ssd-review/</guid>
      <description>Intel was kind enough to send one of their Optane SSDs to me. Here&amp;rsquo;s my thoughts on it so far.
Note: this review is a work-in-progress! My thoughts are NOT final.
The reason why this is a work-in-progress is, well, I&amp;rsquo;ve had this drive for about a month-and-a-half so far. Normally a hardware review doesn&amp;rsquo;t take me any longer than two weeks once I receive the product. But I have just been bombarded with other things that came in: Steam Deck accessories, the Thelio, review keys for games, etc.</description>
      <content>&lt;p&gt;Intel was kind enough to send one of their Optane SSDs to me. Here&amp;rsquo;s my thoughts on it so far.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Note: this review is a work-in-progress! My thoughts are NOT final.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The reason why this is a work-in-progress is, well, I&amp;rsquo;ve had this drive for about a month-and-a-half so far. Normally a hardware review doesn&amp;rsquo;t take me any longer than two weeks once I receive the product. But I have just been &lt;em&gt;bombarded&lt;/em&gt; with other things that came in: Steam Deck accessories, the Thelio, review keys for games, etc. On top of this I&amp;rsquo;m getting a customized GameCube controller tomorrow. So between having to take care of all of those, this has caused the delay of this review.&lt;/p&gt;
&lt;p&gt;Another factor is, this drive has required a significant amount of attention. A lot of testing had to be done measuring load times, and there&amp;rsquo;s &lt;em&gt;still&lt;/em&gt; plenty of more testing left to do. That being said, I wanted to have at least this preview out since it will likely take another few weeks &amp;ndash; maybe even &lt;em&gt;months&lt;/em&gt; &amp;ndash; until the complete, finalized review is ready.&lt;/p&gt;
&lt;h1 id=&#34;what-is-optane&#34;&gt;What Is Optane?&lt;/h1&gt;
&lt;p&gt;Intel, at one point in time, entered the SSD business with their Optane line. These SSDs come in a variety of form factors: U.2, M.2, and PCIe. There&amp;rsquo;s also different &amp;ldquo;flavors&amp;rdquo;: the &lt;a href=&#34;https://www.newegg.com/intel-optane-ssd-905p-series-960gb/p/N82E16820167463&#34;&gt;905p&lt;/a&gt; (which is the one I have, and uses U.2), the &lt;a href=&#34;https://www.newegg.com/intel-optane-ssd-p1600x-118gb/p/1Z4-009F-00621&#34;&gt;P1600X&lt;/a&gt; (M.2), the &lt;a href=&#34;https://www.newegg.com/intel-optane-ssd-900p-series-280gb/p/N82E16820167437&#34;&gt;900p&lt;/a&gt; (PCIe), and a few others. Per the &lt;a href=&#34;https://www.intel.com/content/dam/www/public/us/en/documents/product-briefs/optane-ssd-905p-product-brief.pdf&#34;&gt;press documentation&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The Intel® Optane™ SSD 905P is designed for the most demanding storage workloads in client systems, delivering high random read/write performance coupled with low latency and industry-leading endurance. Built with Intel® Optane™ technology, a revolutionary class of non-volatile memory, the Intel® Optane™ SSD 905P is empowering professional users, content creators, and enthusiasts to extract greater platform performance.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;So basically, Optane SSDs are &lt;em&gt;really&lt;/em&gt; fast hard drives, at least when it comes to random read and write speeds. Intel provides a chart to give you all the numbers you could possibly want:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p features&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/features.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Sequential read/write speeds are going to be fairly similar to your typical PCIe Gen 4 NVMe SSD. Where the 905p shines, however, is the &lt;em&gt;random&lt;/em&gt; read and write speeds. They are significantly faster.&lt;/p&gt;
&lt;p&gt;Case in point: the other drive that I use, the &lt;a href=&#34;https://www.newegg.com/plextor-m9pe-1tb/p/N82E16820249114&#34;&gt;Plextor M9Pe M.2 1 TB NVMe&lt;/a&gt;, has a sequential read and write speed of 3,200/2,100 MBps respectively, and a random read and write speed of 400k/300k IOPS. The 905p has a sequential 2,700/2,200 MBps and a random 575k/550k IOPS. A bit surprised that the latter isn&amp;rsquo;t as fast when it comes to reading sequential speeds (at least, if we go by these raw numbers), but it&amp;rsquo;s nearly 1.5 times faster for random reading speeds, and almost &lt;em&gt;twice&lt;/em&gt; as fast for random write. It&amp;rsquo;s also slightly faster when it comes to sequential write speeds.&lt;/p&gt;
&lt;p&gt;Intel also notes that their Optane SSDs have a significantly longer life span than traditional PCIe NVMe drives. Mean time between failures (MTBF) on the 905p is 1.6 million hours. But that&amp;rsquo;s not much longer than the Plextor drive, which has a MTBF of 1.5 million. In any case, I&amp;rsquo;m not expecting the 905p to &amp;ldquo;die&amp;rdquo; out anytime soon; it will likely last for a good 20 years at least.&lt;/p&gt;
&lt;p&gt;Sadly, however, Intel is retiring these SSDs. So I&amp;rsquo;m grateful Intel sent one over, so that I could give you guys a taste of what this SSD is capable of.&lt;/p&gt;
&lt;h1 id=&#34;package-contents&#34;&gt;Package Contents&lt;/h1&gt;
&lt;p&gt;Here&amp;rsquo;s what came in the mail when I got the drive:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p package contents&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/full_review/contents.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In the box, besides the drive itself, was a M.2 adapter, an instruction manual, and a couple of screws. I also got a personal, hand-written thank you note from Jacek Wysoczynski, the one who is &amp;ldquo;responsible for Strategy and Solution Architecture in the Intel Optane Group&amp;rdquo; and the one who I got in touch with for getting a review unit of the 905p.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Thank you note from Jacek from Intel&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/full_review/thank_you_note.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I kind of dig that. It&amp;rsquo;s nice to get that &amp;ldquo;personal touch&amp;rdquo; whenever you get a package. It was also nice of him to give me the largest capacity that Intel had at the time. Initially he offered a 240 GB drive. When I told him that wasn&amp;rsquo;t good enough, he went the extra mile of finding me one that&amp;rsquo;s twice the size.&lt;/p&gt;
&lt;p&gt;The manual provides some brief instructions on how to get the drive installed on your system, be it PCIe or, in my case, U.2.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p instruction manual&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/full_review/manual.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s the drive underside:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p underside&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/full_review/drive_underside.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;ve never heard of U.2 before, don&amp;rsquo;t worry; I never heard about it either until I got this drive. It looks very similar to the connections a mechanical hard drive would use. The exception would be, if you can see in the photo below, there&amp;rsquo;s this little &amp;ldquo;notch&amp;rdquo; towards the center of the connection, and the connection is one piece, rather than having two separate connections.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p U.2 connection&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/full_review/connection.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;My power supply doesn&amp;rsquo;t have this type of connection (and I would tend to think most PSUs don&amp;rsquo;t). Fortunately the box comes with a M.2 adapter. You connect the drive on one end, add a SATA connection with your PSU, and connect the other end to an available M.2 slot on your motherboard. Note that the drive will &lt;em&gt;not&lt;/em&gt; get enough power if you don&amp;rsquo;t supply the SATA connection &amp;ndash; my system wouldn&amp;rsquo;t detect the drive otherwise.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;U.2 to M.2 adapter&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/full_review/m2_adapter.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;See this clip here in my desktop? That&amp;rsquo;s where a 2.5&amp;quot; drive can go.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;2.5&amp;quot; drive clip in my desktop&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/full_review/where_the_drive_is_supposed_to_go.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;But with the 905p being a 15mm thick brick, it was too thick to fit inside the clip. I ended up having to take the clip out. I can fit the drive in now, even though it might be a little awkward since it&amp;rsquo;s not wide enough to accomodate screws on both sides. I can only put one in on one side. One screw is better than none, though; at least it will hold the drive in place.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p installed&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/full_review/installed.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;With the drive in place, here&amp;rsquo;s the connection on one side:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p U.2 connection&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/full_review/u2_connection.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And then, the M.2 connection on the other:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p M.2 connection&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/full_review/m2_connection.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;is-intel-optane-actually-faster&#34;&gt;Is Intel Optane Actually Faster?&lt;/h1&gt;
&lt;p&gt;In some ways, it definitely is. When it comes to web browsing, downloading and upgrading packages on Arch, as well as general multi-tasking, I&amp;rsquo;ve noticed my experience has been more &amp;ldquo;seamless.&amp;rdquo; I don&amp;rsquo;t expect any downtime when trying to launch an application, even with tens of them open. Arch has been super-responsive and fast.&lt;/p&gt;
&lt;p&gt;To give you an idea of speed, as I hinted with my &lt;a href=&#34;https://linuxgamingcentral.org/posts/intel-optane-905p-ssd-first-impressions/&#34;&gt;first impressions&lt;/a&gt;, it takes about three-and-a-half minutes to transfer 250 GB worth of games, from my Plextor drive to the 905p. That&amp;rsquo;s roughly 1.2 GBps. And it takes about five minutes to get Arch installed as btrfs with the NVIDIA graphics drivers and the Cinnamon desktop included.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p file transfer speed&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/file_transfer.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s a more accurate comparison between the read and write times between both drives. This was benchmarked with GNOME&amp;rsquo;s Disk utility:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p vs. Plextor benchmark&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/full_review/read_and_write_comparison.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s a pretty nice jump, huh? Both read and write times are seeing significant improvements, especially with the former. Average access time on the Plextor is also &lt;em&gt;ten times&lt;/em&gt; longer. The simplicity of the graph with the 905p is nice; it&amp;rsquo;s not all over the place like the Plextor drive. It&amp;rsquo;s a lot more &amp;ldquo;consistent.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;I managed to get a full benchmark of the 905p with Phoronix Test Suite. You can see the entire results on &lt;a href=&#34;https://openbenchmarking.org/result/2211296-NE-BENCHMARK70&#34;&gt;openbenchmarking.org&lt;/a&gt;. But here&amp;rsquo;s a few highlights.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;SQLite:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p SQLite&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/full_review/sqlite.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s far faster than &lt;em&gt;any&lt;/em&gt; other drive on &lt;a href=&#34;https://openbenchmarking.org/test/pts/sqlite&amp;eval=d68053028e816d1714272131286a187def18102e#metrics&#34;&gt;openbenchmarking.org&lt;/a&gt;. Testing 128 threads, for example, is about 50 seconds on the 905p. The closest competitor would be the &lt;a href=&#34;https://www.crucial.com/ssd/p5-plus/ct500p5pssd8&#34;&gt;Crucial 500GB CT500P5SSD8&lt;/a&gt;, which doesn&amp;rsquo;t even come close at 80 seconds!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Flexible I/O:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p FIO&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/full_review/fio.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Random read at 4 KB with the Linux AIO engine competes very closely to the Samsung SSD 970 PRO. This drive ranks 92nd percentile at an average of 347k IOPS. The 905p does a little better at 363k IOPS. Not the fastest in this instance, but it&amp;rsquo;s definitely in the &lt;a href=&#34;https://openbenchmarking.org/test/pts/fio&amp;eval=c73b01994343242e61980368b45e90bd747f9696#metrics&#34;&gt;top three&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FS-Mark:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p FS-Mark&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/full_review/fs-mark.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Testing 5k files that are one MB in size with four threads &amp;ndash; the 905p scores 1640.8 files. This does just &lt;em&gt;slightly&lt;/em&gt; worse than the &lt;a href=&#34;https://www.micron.com/products/ssd/product-lines/9300&#34;&gt;3841GB Micron 9300 MTFDHAL3T8TDP&lt;/a&gt;, which can process 1650 files. This would rank the 905p in fourth place on &lt;a href=&#34;https://openbenchmarking.org/test/pts/fs-mark&amp;eval=5ca205e1e391516a4179429c03238ddcd7933fb2#metrics&#34;&gt;openbenchmarking.org&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The gaming aspect, however, is where I&amp;rsquo;m scratching my head. After hours of testing various games and their load times, I am simply &lt;em&gt;not&lt;/em&gt; seeing any faster loading times compared to my Plextor drive. I&amp;rsquo;ve wiped the shader cache and compat data on both drives, ensuring that every game had a clean &amp;ldquo;slate,&amp;rdquo; so to speak. I even went so far as to re-format the 905p as ext4, since apparently it&amp;rsquo;s the best file system to use, according to Alka from the Optane Discord group that I&amp;rsquo;m in. Absolutely no difference in loading times.&lt;/p&gt;
&lt;p&gt;I tested the following titles:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Horizon Zero Dawn&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Destroy All Humans 2! Reprobed&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Kena: Bridge of Spirits&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Final Fantasy VII Remake&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Sonic Frontiers&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;All hard-hitting games, right? Big open-world environments that are definitely going to take a toll on your hard drive in terms of loading time. You can see the comparisons between my Plextor drive and the 905p below. Every game was tested at least three times. Both drives, at the time of testing, were using btrfs and using Arch Linux, using the highest available graphics settings for each game at 1080p. Unless otherwise noted, these games were tested with Proton 7.0-4 (&lt;em&gt;Horizon Zero Dawn&lt;/em&gt; was tested with GE-Proton7-41, as for some reason the game loads &lt;em&gt;much&lt;/em&gt; faster with this than vanilla Proton). Load times were recorded with a stopwatch, rounded to the nearest second.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p vs. Plextor game loading times&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/full_review/load_time_comparisons.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Definitely a head-scratcher, right? Why would &lt;em&gt;Kena&lt;/em&gt; and &lt;em&gt;Sonic Frontiers&lt;/em&gt; take a second longer than the Plextor drive? (Although, the recorded times are rough estimates, so take the results with a grain of salt.) Again, even after formatting the 905p as ext4, the load times were similar.&lt;/p&gt;
&lt;p&gt;Something&amp;rsquo;s definitely not sitting well here. So, despite the extensive testing I&amp;rsquo;ve done so far, I have yet much more troubleshooting left to do. There&amp;rsquo;s just got to be &lt;em&gt;something&lt;/em&gt; that I&amp;rsquo;m missing here. I don&amp;rsquo;t understand why game loading times are the same, perhaps just a tad slower.&lt;/p&gt;
&lt;h1 id=&#34;worth-your-time&#34;&gt;Worth Your Time?&lt;/h1&gt;
&lt;p&gt;That remains to be determined. After all, this review is a work-in-progress. In general, yes, I would say getting an Intel Optane drive is worth it, for general use. Gaming, however, you might not see any significant difference, at least as far as loading times. But perhaps where the 905p shines in this case is when it comes to shader compilation times. In other words, when you launch a game for the first time, there&amp;rsquo;s probably going to be a lot less stutter from getting shaders cached. More testing required for that.&lt;/p&gt;
&lt;p&gt;Special thanks to Jacek from Intel for sending the drive over for my review, and for him trusting me, being the small content creator that I am. Thanks also go to Luke Short for helping me get in touch with Intel, and Alka for their benchmarks and their assistance in helping get this review out.&lt;/p&gt;
&lt;p&gt;You can get the &lt;a href=&#34;https://www.newegg.com/intel-optane-ssd-905p-series-960gb/p/N82E16820167463&#34;&gt;905p (960 GB)&lt;/a&gt; on Newegg for $400. If you&amp;rsquo;re looking for something less expensive, you can go for the &lt;a href=&#34;https://www.newegg.com/intel-optane-ssd-p1600x-118gb/p/1Z4-009F-00621&#34;&gt;P1600X (118 GB)&lt;/a&gt; for $76. You might want to hurry and grab them before they sell out, since Intel won&amp;rsquo;t be producing any more!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;very fast, at least when it comes to general use&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;too thick to fit inside the 2.5&amp;quot; drive bay that I have&lt;/li&gt;
&lt;li&gt;the 905p uses U.2 and requires a M.2 adapter&lt;/li&gt;
&lt;li&gt;game load times aren&amp;rsquo;t seeing any difference compared to a regular PCIe Gen 4 SSD&lt;/li&gt;
&lt;/ul&gt;
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      <title>Sonic Frontiers Modding Video Tutorial is Up!</title>
      <link>https://linuxgamingcentral.org/posts/sonic-frontiers-modding-tutorial-for-steam-deck-video-now-live/</link>
      <pubDate>Wed, 30 Nov 2022 14:34:42 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/sonic-frontiers-modding-tutorial-for-steam-deck-video-now-live/</guid>
      <description>Some folks wanted a video tutorial going over how to get Hedge Mod Manager running on Deck, so here you go.
Text version:
Get STL: git clone https://github.com/sonic2kk/steamtinkerlaunch.git cd steamtinkerlaunch ./steamtinkerlaunch (updates to latest git and installs all dependencies needed) ./steamtinkerlaunch compat add (adds STL to Steam) Restart Steam and force Frontiers to use STL. Run the game Go to GLOBAL, configure HMM to use nightly build. Close STL and force Frontiers to use GE-Proton7-41 (or an older build if it doesn&amp;rsquo;t work for some reason) .</description>
      <content>&lt;p&gt;Some folks wanted a video tutorial going over how to get Hedge Mod Manager running on Deck, so &lt;a href=&#34;https://www.youtube.com/watch?v=FJs1FADQI08&#34;&gt;here you go&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Text version:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Get STL: &lt;code&gt;git clone https://github.com/sonic2kk/steamtinkerlaunch.git&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;cd steamtinkerlaunch&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;./steamtinkerlaunch&lt;/code&gt; (updates to latest git and installs all dependencies needed)&lt;/li&gt;
&lt;li&gt;&lt;code&gt;./steamtinkerlaunch compat add&lt;/code&gt; (adds STL to Steam)&lt;/li&gt;
&lt;li&gt;Restart Steam and force &lt;em&gt;Frontiers&lt;/em&gt; to use STL. Run the game&lt;/li&gt;
&lt;li&gt;Go to GLOBAL, configure HMM to use nightly build. Close STL and force Frontiers to use GE-Proton7-41 (or an older build if it doesn&amp;rsquo;t work for some reason)&lt;/li&gt;
&lt;li&gt;&lt;code&gt;./steamtinkerlaunch hmm start nightly&lt;/code&gt; (to verify if HMM works. Will take a while)
7b. If HMM doesn&amp;rsquo;t open, delete &amp;ldquo;hedgemodmanager&amp;rdquo; folder in &lt;code&gt;/home/deck/.config/steamtinkerlaunch/&lt;/code&gt;, then run the above command again&lt;/li&gt;
&lt;li&gt;Get mods and place them in the &amp;ldquo;Mods&amp;rdquo; folder inside the game install directory&lt;/li&gt;
&lt;li&gt;Run HMM again with &lt;code&gt;./steamtinkerlaunch hmm start nightly&lt;/code&gt;, configure mods and codes&lt;/li&gt;
&lt;li&gt;Click &amp;ldquo;Save&amp;rdquo; when done. Launch the game either directly through Steam or with HMM&lt;/li&gt;
&lt;li&gt;(Optional) Create a desktop shortcut for HMM. Paste the following into a text editor:&lt;/li&gt;
&lt;/ol&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;[Desktop Entry]
Encoding=UTF-8
Exec=path/to/stl_executable/./steamtinkerlaunch hmm start nightly
Icon=path/to/icon
Name=Hedge Mod Manager
Type=Application
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Save the file to your desktop with a .desktop extension. You can then right-click this file and add it as a non-Steam shortcut so you can run it in Game Mode.&lt;/p&gt;
&lt;p&gt;If &lt;em&gt;Frontiers&lt;/em&gt; doesn&amp;rsquo;t load, use an older version of Proton.&lt;/p&gt;
&lt;p&gt;If anyone comes across any issues, well, I might not be able to help any further. You may want to describe your issue on the &lt;a href=&#34;https://github.com/thesupersonic16/HedgeModManager/issues/219&#34;&gt;HMM GitHub thread&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;If you want to get HMM running on desktop Linux, you can refer to my other &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-modding-guide/&#34;&gt;guide&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>And Just Like That, Steam Deck Ships to Asian Markets December 17th</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-ships-to-asian-markets-december-17/</link>
      <pubDate>Wed, 30 Nov 2022 11:15:44 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-ships-to-asian-markets-december-17/</guid>
      <description>After months of silence, it appears that @OnDeck has finally made an announcement for those of you waiting for your Deck in Japan, South Korea, Hong Kong, and Taiwan.
We&amp;rsquo;re happy to announce that Steam Decks will start shipping in Japan, South Korea, Hong Kong, and Taiwan on December 17th via Komodo, our official Steam Deck distributor in these regions.
Customers in these territories can reserve their Deck via Komodo. If you have already reserved, email confirmations will be sent beginning tomorrow.</description>
      <content>&lt;p&gt;After months of silence, it appears that @OnDeck has finally made an &lt;a href=&#34;https://twitter.com/OnDeck/status/1597776258414542849&#34;&gt;announcement&lt;/a&gt; for those of you waiting for your Deck in Japan, South Korea, Hong Kong, and Taiwan.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We&amp;rsquo;re happy to announce that Steam Decks will start shipping in Japan, South Korea, Hong Kong, and Taiwan on &lt;strong&gt;December 17th&lt;/strong&gt; via Komodo, our official Steam Deck distributor in these regions.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Customers in these territories can reserve their Deck via &lt;a href=&#34;https://steamdeck.komodo.jp/&#34;&gt;Komodo&lt;/a&gt;. If you have already reserved, email confirmations will be sent beginning tomorrow. The official docking station can also be reserved in addition to the Deck. There is &amp;ldquo;free shipping for orders placed prior to December 17th.&amp;rdquo;&lt;/p&gt;
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    <item>
      <title>An Interview with Steam Deck Checker</title>
      <link>https://linuxgamingcentral.org/posts/interview-with-steam-deck-checker/</link>
      <pubDate>Wed, 30 Nov 2022 09:02:15 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/interview-with-steam-deck-checker/</guid>
      <description>Steam Deck Checker is a YouTuber that, as the name implies, covers all things Steam Deck, from game reviews, to interviews, to news, to everything in-between. At the time of writing this, he has a little over 2k subscribers. Though most of his content is in German, there are a few videos that he makes in English, such as:
how to stream your Xbox to your Deck how to randomize your Deck&amp;rsquo;s startup video The Entropy Centre review (You should check that last one out, it&amp;rsquo;s really good.</description>
      <content>&lt;p&gt;Steam Deck Checker is a &lt;a href=&#34;https://www.youtube.com/@SteamDeckChecker/videos&#34;&gt;YouTuber&lt;/a&gt; that, as the name implies, covers all things Steam Deck, from game reviews, to interviews, to news, to everything in-between. At the time of writing this, he has a little over 2k subscribers. Though most of his content is in German, there are a few videos that he makes in English, such as:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://youtu.be/qRlRjWdvA-8&#34;&gt;how to stream your Xbox to your Deck&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://youtu.be/d8URqBMUgZE&#34;&gt;how to randomize your Deck&amp;rsquo;s startup video&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://youtu.be/2vRSWrAocos&#34;&gt;&lt;em&gt;The Entropy Centre&lt;/em&gt; review&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;(You should check that last one out, it&amp;rsquo;s really good.)&lt;/p&gt;
&lt;p&gt;So I wanted to have a chat with him and see what makes him tick when it comes to the Deck. Enjoy!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Note: this interview contains minor edits for spelling/grammar.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;named Fabian, 40-years-old, full-time software engineer, married with two kids, in Germany&lt;/li&gt;
&lt;li&gt;SDC was founded May 2022. Prior to this, he ran a channel about e-cigarettes&lt;/li&gt;
&lt;li&gt;the &amp;ldquo;Checker&amp;rdquo; in the name indicates that while he may not check &lt;em&gt;everything&lt;/em&gt;, he at least tries to cover as much as possible&lt;/li&gt;
&lt;li&gt;his channel focuses on testing games on the Deck, news, tutorials, benchmarks&lt;/li&gt;
&lt;li&gt;working on a new video series that &amp;ldquo;takes inexperienced Steam Deck owners by the hand from the beginning and shows step-by-step the deeper possibilities of the Steam Deck&amp;rdquo;&lt;/li&gt;
&lt;li&gt;favorite games are &lt;em&gt;Fallout 3&lt;/em&gt; and &lt;em&gt;The Witcher 3&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;at first skeptical of the Deck, but &amp;ldquo;if I wasn&amp;rsquo;t excited about the Steam Deck, I wouldn&amp;rsquo;t be here or continue to run my channel&amp;rdquo;&lt;/li&gt;
&lt;li&gt;not familiar with Linux prior to using the Deck, but much more intensively involved with it now&lt;/li&gt;
&lt;li&gt;views Linux as &amp;ldquo;the perfect platform for PC gaming, because of its resource-saving environment compared to Windows&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;explain-who-you-are-and-why-you-founded-steam-deck-checker&#34;&gt;Explain who you are and why you founded Steam Deck Checker.&lt;/h1&gt;
&lt;p&gt;My name is Fabian. I am 40 years old and a full-time software engineer. I am happily married and live with my wife and two wonderful children in our small house in Germany, in Lower Saxony near Hannover. The Steam Deck Checker channel was started in the middle of May 2022. There is a little back story to this. Before the Steam Decker channel I ran a small channel (about 450 subscribers) on the subject of e-cigarettes for just under two years. However, it was frustrating to always publish videos that are locked for viewers below 18 years old. But I&amp;rsquo;m just a technology nerd and like to explain things or tell about it and for this YouTube is the perfect medium.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;The Entropy Centre&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/steam_deck_checker/entropy_centre.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s why I wanted to develop in a different direction on YouTube in the long term, but I didn&amp;rsquo;t have any concrete ideas at the time. When the Steam Deck finally arrived in early May 2022, the first video (&lt;a href=&#34;https://www.youtube.com/watch?v=kcNdyg9wARk&#34;&gt;Steam Deck unboxing&lt;/a&gt;) was actually meant to be off-topic on my e-cigarettes channel.&lt;/p&gt;
&lt;p&gt;But I found more and more enthusiasm for the ingenious piece of hardware, and at the same time realized that there were still no German-language channels that only care about the Steam Deck. So I thought, try to find your place in the niche. And now six months later and over 2,200 subscribers I am here.&lt;/p&gt;
&lt;h1 id=&#34;what-exactly-does-the-word-checker-in-the-title-mean&#34;&gt;What exactly does the word &amp;ldquo;Checker&amp;rdquo; in the title mean?&lt;/h1&gt;
&lt;p&gt;Yes, that checker in the name. I would like to reverse that. But now it&amp;rsquo;s established that I&amp;rsquo;m the Steam Deck Checker. I actually wanted something for the channel name that rhymed with Steam or Deck. First I thought of Check, but that was somehow too general and not personal enough for me.&lt;/p&gt;
&lt;p&gt;So it ended up being Checker. In retrospect, however, I feel that it can be perceived as snooty or that people think I would be of the opinion that I know everything about the Steam deck. Man there is no one who knows everything, and who claims that, the lies 😉
The &amp;ldquo;Checker&amp;rdquo; should refer in the original thought that I halt [to] check, review, etc.&lt;/p&gt;
&lt;p&gt;It has become established that I say at the beginning of each video: &amp;ldquo;Hi, I&amp;rsquo;m your Fabian, the Steam Deck Checker, who does not check everything. But always tries for you.&amp;rdquo; And this saying goes down well, because I reveal right away that I&amp;rsquo;m just a guy who lives out his hobby on YouTube.&lt;/p&gt;
&lt;h1 id=&#34;how-long-has-the-channel-been-around-what-type-of-content-do-you-mostly-focus-on&#34;&gt;How long has the channel been around? What type of content do you mostly focus on?&lt;/h1&gt;
&lt;p&gt;As I said, the channel exists since the middle of May 2022. From the number of videos you could think that I mainly focus on testing which games are executable on the Steam Deck. But these videos are produced quickly. The weekly or bi-weekly news about Linux and the Steam Deck is well-established, it is always well-received.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Xbox Remote play on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/xbox_remote_play/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;But my personal focus is on tutorials and benchmarks. Since there are not always topics for tutorials, and benchmarks are expensive to produce, you have to remember that I still have a full-time job and family, they are a little less [frequent] on the channel than gameplay videos, but [they] have the most viewers. But also the presentation and testing of Steam Deck accessories I do very happily.&lt;/p&gt;
&lt;p&gt;In addition, I also try my hand at English videos every now and then if I find that no one else has covered this topic in English yet or I can contribute something new. I would also like to do more player reviews of newer games, but my channel is still too small to provide me with keys on a regular basis. And buying every new interesting game is of course too costly.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Currently I&amp;rsquo;m focusing on a new video series. A guide that takes inexperienced Steam Deck owners by the hand from the beginning and shows step-by-step the [deeper] possibilities of the Steam Deck.&lt;/strong&gt; The learning curve is steep, but it&amp;rsquo;s worth it!&lt;/p&gt;
&lt;h1 id=&#34;what-are-some-of-your-favorite-games&#34;&gt;What are some of your favorite games?&lt;/h1&gt;
&lt;p&gt;My two all-time favorites are &lt;em&gt;Fallout 3&lt;/em&gt; and &lt;em&gt;The Witcher 3&lt;/em&gt;, both of which run fantastically on the Steam deck, &lt;em&gt;Fallout 3&lt;/em&gt; even with mods! I just love open-world games in general, no matter [if they are] RPGs or more action-oriented ones like &lt;em&gt;GTA&lt;/em&gt; or &lt;em&gt;Spider-Man&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;However, the game times are now too much, which is rather bad for my limited free time. Games like the new &lt;em&gt;Spider-Man: Miles Morales&lt;/em&gt; with about 10-15 hours are a real blessing. But the genre plays a subordinate role for me as long as it tells a good story or can shine with compelling game mechanics.&lt;/p&gt;
&lt;h1 id=&#34;how-long-have-you-had-a-steam-deck-and-what-are-your-thoughts-on-it&#34;&gt;How long have you had a Steam Deck, and what are your thoughts on it?&lt;/h1&gt;
&lt;p&gt;Since a week before the launch of the channel :-D The Steam Deck has taken my favorite hobby, gaming, in a new direction. A game changer! Due to job and family reasons I had less time to play games the last [couple of] years. Especially on the PC or stationary consoles. Already the Nintendo Switch could move me through the concept, always and everywhere; again more to play. But it was annoying to have to buy quite a few games again or there are games like &lt;em&gt;Fallout 3&lt;/em&gt;, not at all. Therefore, I had also tried the first GPD Win in the meantime, but it was too fiddly with Windows and the hardware was actually too weak even for games for &lt;em&gt;Fallout 3&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Randomizing Deck startup video tutorial&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/steam_deck_checker/randomize_boot_video.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;When the Steam Deck was introduced, I was very skeptical at first, since Valve already had some failed and dropped hardware projects. But the price, considering the technical specs, was unbeatable. So I figured it was worth a try. And what can I say, if I wasn&amp;rsquo;t excited about the Steam Deck, I wouldn&amp;rsquo;t be here or continue to run my channel. Sure there are little things that could be improved on the Deck, but Valve drives a high-class update policy and listens to the community. I think a future Steam Deck 2 will be a step up in every way.&lt;/p&gt;
&lt;h1 id=&#34;prior-to-owning-a-steam-deck-how-familiar-were-you-with-linux-do-you-think-linux-for-the-steam-deck-was-a-good-choice&#34;&gt;Prior to owning a Steam Deck, how familiar were you with Linux? Do you think Linux for the Steam Deck was a good choice?&lt;/h1&gt;
&lt;p&gt;Apart from a few professional contacts, I had never been privately involved with Linux before. Just because I always assumed that mainstream games are not possible on Linux. But Valve proved me wrong with SteamOS and Proton and the performance of the Steam Deck. Since then &amp;ndash; as far as it is possible for me &amp;ndash; I&amp;rsquo;m much more intensively [involved] with Linux. If only because many tutorials and optimizations require console commands. And you want to know what you are telling your audience.&lt;/p&gt;
&lt;p&gt;Meanwhile &lt;strong&gt;I am convinced that Linux is actually the perfect platform for PC gaming, because of its resource-saving environment compared to Windows.&lt;/strong&gt; And I hope that the success of the Deck will always motivate game developers to release more native Linux implementations or optimize [more] towards Proton.&lt;/p&gt;
&lt;h1 id=&#34;anything-else-that-you-want-to-share-with-us&#34;&gt;Anything else that you want to share with us?&lt;/h1&gt;
&lt;p&gt;Absolutely! I would like to thank my community, both on YouTube and on my &lt;a href=&#34;https://discord.gg/tQKHzDc7PY&#34;&gt;Discord server&lt;/a&gt;, for the support and the generally friendly tone, which is not a matter of course in the Internet age. Also I was positively surprised and touched how many people support me financially via &lt;a href=&#34;https://www.patreon.com/SteamDeckChecker/&#34;&gt;Patreon&lt;/a&gt; and the YouTube channel membership. Every cent currently flows into the channel. Be it games, video software or other &amp;ldquo;studio&amp;rdquo; equipment.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Proton Next Tweet by Valve dev&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/steam_deck_checker/proton_next_tweet.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Furthermore, I would like to thank Michael, aka xylappen, and his &lt;a href=&#34;https://www.youtube.com/@xylappen/videos&#34;&gt;YouTube channel&lt;/a&gt; for the great exchange of experiences that we make monthly in our joint (video) podcast. I would also like to thank Timo from the YouTube channel &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckverse-spotlight/&#34;&gt;The Deckverse&lt;/a&gt;. Due to his media experience he could support me in many points or share his knowledge and experience.&lt;/p&gt;
&lt;p&gt;But I also want to thank you and your website for the great articles and the nice contact and support. I&amp;rsquo;m just looking forward to accompany the Steam Deck on its further journey with all of you. It will be an awesome time and a wild and fun trip :-D !&lt;/p&gt;
&lt;p&gt;Steam Deck Checker is on the following platforms:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://www.youtube.com/@SteamDeckChecker/videos&#34;&gt;YouTube&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://discord.gg/tQKHzDc7PY&#34;&gt;Discord&lt;/a&gt; (in German)&lt;/li&gt;
&lt;li&gt;you can support him on &lt;a href=&#34;https://www.patreon.com/SteamDeckChecker/&#34;&gt;Patreon&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</content>
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    <item>
      <title>Portal with RTX Launches December 8th!</title>
      <link>https://linuxgamingcentral.org/posts/portal-rtx-coming-december-8/</link>
      <pubDate>Tue, 29 Nov 2022 14:34:08 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/portal-rtx-coming-december-8/</guid>
      <description>Portal with RTX was originally scheduled to show up sometime this month. But according to NVIDIA, it&amp;rsquo;s been pushed back to December 8th. This free DLC brings &amp;ldquo;full ray tracing&amp;rdquo; and &amp;ldquo;DLSS 3 to one of the best video games of all time.&amp;rdquo;
Experience the critically acclaimed and award-winning Portal™ reimagined with ray tracing. Every frame of gameplay is upgraded with stunning full ray tracing, new, hand-crafted hi-res physically based textures, and new, enhanced high-poly models evocative of the originals, all in stunning 4K.</description>
      <content>&lt;p&gt;&lt;em&gt;Portal with RTX&lt;/em&gt; was originally scheduled to show up sometime this month. But according to NVIDIA, it&amp;rsquo;s been pushed back to &lt;a href=&#34;https://www.nvidia.com/en-us/geforce/news/portal-rtx-available-december-8/&#34;&gt;December 8th&lt;/a&gt;. This free DLC brings &amp;ldquo;full ray tracing&amp;rdquo; and &amp;ldquo;DLSS 3 to one of the best video games of all time.&amp;rdquo;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Experience the critically acclaimed and award-winning Portal™ reimagined with ray tracing. Every frame of gameplay is upgraded with stunning full ray tracing, new, hand-crafted hi-res physically based textures, and new, enhanced high-poly models evocative of the originals, all in stunning 4K. In Portal with RTX, full ray tracing transforms each level, enabling light to bounce and be affected by the scene’s geometry and materials. Every light is ray-traced and casts shadows, global illumination indirect lighting naturally illuminates and darkens rooms, volumetric ray-traced lighting scatters through fog and smoke, and shadows are pixel perfect.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;NVIDIA just released a new &lt;a href=&#34;https://www.youtube.com/watch?v=CAf1E7kCbMA&#34;&gt;video&lt;/a&gt; comparing the game with and without DLSS 3. It&amp;rsquo;s only shown for a few seconds, and you might want to take the results with a grain of salt, since the video is coming directly from NVIDIA. In any case, it looks like the game gets about &lt;em&gt;five&lt;/em&gt; times the FPS with DLSS 3 enabled and RTX on, versus RTX and DLSS off.&lt;/p&gt;
&lt;p&gt;The blog post mentions the ray tracing is &amp;ldquo;incredibly demanding, stressing graphics cards to their limits.&amp;rdquo; And if we go according to their chart, they&amp;rsquo;re not kidding:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Portal with RTX requirements&#34; src=&#34;https://linuxgamingcentral.org/images/portal_rtx/recommended_specs.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Apparently with DLSS 2, however, 3060 owners will get &amp;ldquo;playable&amp;rdquo; frames at 1080p at High settings. The chart indicates that the &amp;ldquo;playable&amp;rdquo; FPS in this case would be 30. Looks like my &lt;a href=&#34;https://linuxgamingcentral.org/posts/thelio-review/&#34;&gt;Thelio&lt;/a&gt; will barely be able to handle it. 60+ FPS at the same resolution and graphics settings would require a 3080 or higher. 4K, 60+ FPS at ultra settings would need the 4080 with DLSS 3.&lt;/p&gt;
&lt;p&gt;NVIDIA will be having a &amp;ldquo;launch party&amp;rdquo; via livestream on December 6th. See the &lt;a href=&#34;https://www.nvidia.com/en-us/geforce/news/portal-rtx-available-december-8/&#34;&gt;blog post&lt;/a&gt; for more info.&lt;/p&gt;
&lt;p&gt;I can&amp;rsquo;t wait to try this out!&lt;/p&gt;
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      <title>Heroic Games Launcher Gets Massive 2.5.0 Update, Adds Download Manager, Sideloading of Games, HowLongToBeat, Custom Themes, and Plenty More!</title>
      <link>https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.0/</link>
      <pubDate>Tue, 29 Nov 2022 14:13:48 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.0/</guid>
      <description>Huge congrats to the Heroic team for this, well, heroic release! There&amp;rsquo;s just so many cool new features, improvements, and bug fixes with the 2.5.0 update, codenamed &amp;ldquo;Yamato.&amp;rdquo; The stable update just came out a few hours ago and contains over three months&amp;rsquo; worth of changes. Here are the highlights:
download manager &amp;ndash; works similarly to Steam&amp;rsquo;s download manager; introduced with the first beta sideload games and apps, even if they aren&amp;rsquo;t in your Epic/GOG library HowLongToBeat &amp;ndash; introduced with beta 3 custom themes with CSS, along with two new themes the ability to add Steam games automatically improved game detection from external drives revamped Settings and login UI improved UI performance, better gamepad navigation updates to Legendary and Electron tons of other fixes and improvements See the full patch notes on GitHub</description>
      <content>&lt;p&gt;Huge congrats to the Heroic team for this, well, &lt;em&gt;heroic&lt;/em&gt; release! There&amp;rsquo;s just so many cool new features, improvements, and bug fixes with the 2.5.0 update, codenamed &amp;ldquo;Yamato.&amp;rdquo; The stable update just came out a few hours ago and contains over three months&amp;rsquo; worth of changes. Here are the highlights:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;download manager &amp;ndash; works similarly to Steam&amp;rsquo;s download manager; introduced with &lt;a href=&#34;https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.0-beta-1/&#34;&gt;the first beta&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;sideload games and apps, even if they aren&amp;rsquo;t in your Epic/GOG library&lt;/li&gt;
&lt;li&gt;HowLongToBeat &amp;ndash; introduced with &lt;a href=&#34;https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.0-beta-3/&#34;&gt;beta 3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;custom themes with CSS, along with two new themes&lt;/li&gt;
&lt;li&gt;the ability to add Steam games automatically&lt;/li&gt;
&lt;li&gt;improved game detection from external drives&lt;/li&gt;
&lt;li&gt;revamped Settings and login UI&lt;/li&gt;
&lt;li&gt;improved UI performance, better gamepad navigation&lt;/li&gt;
&lt;li&gt;updates to Legendary and Electron&lt;/li&gt;
&lt;li&gt;&lt;em&gt;tons&lt;/em&gt; of other fixes and improvements&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Sideloading EA App on Heroic Games Launcher&#34; src=&#34;https://linuxgamingcentral.org/images/heroic/2.5.0/sideloading.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.5.0&#34;&gt;GitHub&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;All images are credit of the Heroic Games Launcher team.&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Fixes Lock Screen PIN Reset Process, Fixes Gift Crash</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-28-2022/</link>
      <pubDate>Tue, 29 Nov 2022 14:09:21 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-28-2022/</guid>
      <description>Yesterday&amp;rsquo;s Steam Deck client beta update is all about bug fixes. Fixes for the lock screen PIN, the &amp;ldquo;show password&amp;rdquo; toggle, the Switch Pro controller vibration over USB, and more:
General:
Fixed size of content in Update news dialog when running with Windows text scaling &amp;gt;100% Fixed lock screen PIN reset process to not show PIN entry screen upon Steam Deck restart Fixed crash when touching gift or new inventory item notification Fixed &amp;ldquo;show password&amp;rdquo; toggle to show/hide the password.</description>
      <content>&lt;p&gt;Yesterday&amp;rsquo;s Steam Deck client beta update is all about bug fixes. Fixes for the lock screen PIN, the &amp;ldquo;show password&amp;rdquo; toggle, the Switch Pro controller vibration over USB, and more:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed size of content in Update news dialog when running with Windows text scaling &amp;gt;100%&lt;/li&gt;
&lt;li&gt;Fixed lock screen PIN reset process to not show PIN entry screen upon Steam Deck restart&lt;/li&gt;
&lt;li&gt;Fixed crash when touching gift or new inventory item notification&lt;/li&gt;
&lt;li&gt;Fixed &amp;ldquo;show password&amp;rdquo; toggle to show/hide the password.&lt;/li&gt;
&lt;li&gt;Fixed On Screen Keyboard no longer showing when requested by the game or Proton&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed rumble for Switch Pro Controllers attached over USB&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3497637038444598936&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>NVIDIA Driver 525.60.11 Adds a Fix for GNOME, Supports Dynamic Boost on AMD Laptops</title>
      <link>https://linuxgamingcentral.org/posts/nvidia-525.60.11/</link>
      <pubDate>Mon, 28 Nov 2022 13:39:13 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/nvidia-525.60.11/</guid>
      <description>New driver update for NVIDIA GPUs went out today. Included in this update are the support of Dynamic Boost for notebooks with AMD CPUs, improved performance of PRIME render-offloaded apps, the removal of stutter when moving windows in GNOME, a fix for Marvel&amp;rsquo;s Spider-Man Remastered, and tons of other changes.
Features include:
Added support for Dynamic Boost on notebooks with AMD CPUs. Added support for the EGL_MESA_platform_surfaceless extension. Implemented support for over-the-air updates in the Proton and Wine NVIDIANGX build.</description>
      <content>&lt;p&gt;New driver update for NVIDIA GPUs went out today. Included in this update are the support of Dynamic Boost for notebooks with AMD CPUs, improved performance of PRIME render-offloaded apps, the removal of stutter when moving windows in GNOME, a fix for &lt;em&gt;Marvel&amp;rsquo;s Spider-Man Remastered&lt;/em&gt;, and tons of other changes.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Features&lt;/strong&gt; include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added support for Dynamic Boost on notebooks with AMD CPUs.&lt;/li&gt;
&lt;li&gt;Added support for the EGL_MESA_platform_surfaceless extension.&lt;/li&gt;
&lt;li&gt;Implemented support for over-the-air updates in the Proton and Wine NVIDIANGX build. This feature is disabled by default and can be enabled by setting the &amp;ldquo;PROTON_ENABLE_NGX_UPDATER&amp;rdquo; environment variable to a value of &amp;ldquo;1&amp;rdquo;.&lt;/li&gt;
&lt;li&gt;Added a new CUDA Debugger implementation for Pascal and newerarchitectures as a part of the driver package: libcudadebugger.so (previously released separately as &amp;ldquo;CUDA GDB Developer Preview&amp;rdquo;).&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Updates:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Improved the performance of PRIME render-offloaded applications.&lt;/li&gt;
&lt;li&gt;Updated the nvidia-settings control panel to prevent the creationof display layouts that exceed hardware size limitations when using the SLI Mosaic configuration page, and to display a warning if such a layout is created manually in the Display Configuration page.&lt;/li&gt;
&lt;li&gt;Removed the hard dependency on GTK 2 when building nvidia-settingsfrom source. nvidia-settings may now be built with support for GTK 2 only, GTK 3 only, or both GTK 2 and GTK 3.&lt;/li&gt;
&lt;li&gt;Updated the open kernel modules to support Quadro Sync, Stereo,rotation in X11, and YUV 4:2:0 on Turing.&lt;/li&gt;
&lt;li&gt;Updated an error message that nvidia-installer displays when kernelheader files cannot be found to print full paths for the missing files.&lt;/li&gt;
&lt;li&gt;Updated nvidia-installer to use &amp;ldquo;command -v&amp;rdquo; in place of depending on&amp;quot;which&amp;quot; to determine the availability and location of certain tools.&lt;/li&gt;
&lt;li&gt;Updated the Vulkan driver so that the following extensions no longerdepend on nvidia-uvm.ko being loaded at runtime:
&lt;ul&gt;
&lt;li&gt;VK_KHR_acceleration_structure&lt;/li&gt;
&lt;li&gt;VK_KHR_deferred_host_operations&lt;/li&gt;
&lt;li&gt;VK_KHR_ray_query&lt;/li&gt;
&lt;li&gt;VK_KHR_ray_tracing_pipeline&lt;/li&gt;
&lt;li&gt;VK_NV_cuda_kernel_launch&lt;/li&gt;
&lt;li&gt;VK_NV_ray_tracing&lt;/li&gt;
&lt;li&gt;VK_NV_ray_tracing_motion_blur&lt;/li&gt;
&lt;li&gt;VK_NVX_binary_import&lt;/li&gt;
&lt;li&gt;VK_NVX_image_view_handle&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Updated nvidia-installer to allow use of the &amp;ldquo;&amp;ndash;add-this-kernel&amp;quot;feature by non-root users.&lt;/li&gt;
&lt;li&gt;Updated nvidia-installer to display a more accurate progress bar whenbuilding the kernel modules.&lt;/li&gt;
&lt;li&gt;Updated nvidia-installer to display a warning message if a VulkanICD loader is not detected.&lt;/li&gt;
&lt;li&gt;Reworked nvidia-installer&amp;rsquo;s support for DKMS: the kernel modules willnow be optionally registered with DKMS after the installer has already built and installed them on its own. nvidia-installer will now register the kernel modules with DKMS by default when the dkms(8) utility is detected on the system.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Bug fixes&lt;/strong&gt; are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed a bug which caused Dynamic Boost to not engage on certain AmpereGPU based notebooks.&lt;/li&gt;
&lt;li&gt;Fixed a regression that prevented Warp &amp;amp; Blend from working correctly.&lt;/li&gt;
&lt;li&gt;Fixed a bug that resulted in stutter when moving windows in GNOME.&lt;/li&gt;
&lt;li&gt;Fixed a bug which caused suspend to fail on systems running GNOME 3as a Wayland compositor with NVreg_PreserveVideoMemoryAllocations enabled.&lt;/li&gt;
&lt;li&gt;Fixed a bug in the Vulkan driver which could lead to corruption ingeometry and tessellation control shaders.&lt;/li&gt;
&lt;li&gt;Fixed a bug that caused nvidia-settings to find incorrect fan speedranges on some GPUs.  Lower-level layers of the driver protected the hardware from programming incorrect fan speeds, so the symptom was only incorrect reporting.  Now, reporting in nvidia-settings matches what actually gets programmed in hardware.&lt;/li&gt;
&lt;li&gt;Fixed a regression in 515.76 that caused blank screens and hangs whenstarting an X server on RTX 30 series GPUs in some configurations where the boot display is connected via HDMI.&lt;/li&gt;
&lt;li&gt;Fixed a bug where Marvel&amp;rsquo;s Spider-Man Remastered would sometimes crashwith Xid 13 errors on Turing and later.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be seen on &lt;a href=&#34;https://www.nvidia.com/download/driverResults.aspx/196733/&#34;&gt;NVIDIA&amp;rsquo;s website&lt;/a&gt;.&lt;/p&gt;
</content>
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    <item>
      <title>Weekly News Recap (Aggressive Nintendo, Proton Next, Fan Controller Monitor)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-november-19-25/</link>
      <pubDate>Sun, 27 Nov 2022 15:09:52 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-november-19-25/</guid>
      <description>Steam Deck Monday&amp;rsquo;s client beta fixes remote play and adds new gyro activation options evidently Crysis 2 and 3 Remastered are working great on Deck if you want to play local or online multiplayer with Nintendo Switch emulation on Linux/Steam Deck, here&amp;rsquo;s a guide News Ubisoft is bringing more of their catalogue over to Steam Steam Autumn sale is live until Tuesday Nintendo issues DMCA takedowns for Switch game artwork on SteamGridDB Garfield Kart - Furious Racing is free to grab over on Fanatical Hardware I took a look at the Thelio desktop (i5-13600K, RTX 3060) Thelio desktop gets customizable accent getting a customized GameCube controller in the next few days&amp;hellip;powered by open-source firmware.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Monday&amp;rsquo;s client beta &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-21-2022/&#34;&gt;fixes remote play and adds new gyro activation options&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;evidently &lt;em&gt;Crysis 2 and 3 Remastered&lt;/em&gt; are &lt;a href=&#34;https://www.gamingonlinux.com/2022/11/crysis-2-a-3-remastered-finally-land-on-steam-work-great-on-steam-deck/&#34;&gt;working great on Deck&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;if you want to play local or online multiplayer with Nintendo Switch emulation on Linux/Steam Deck, here&amp;rsquo;s a &lt;a href=&#34;https://linuxgamingcentral.org/posts/ryujinx_ldn_guide/&#34;&gt;guide&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;news&#34;&gt;News&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Ubisoft is &lt;a href=&#34;https://linuxgamingcentral.org/posts/ubisoft-heading-to-steam/&#34;&gt;bringing more of their catalogue over to Steam&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/&#34;&gt;Steam Autumn sale&lt;/a&gt; is live until Tuesday&lt;/li&gt;
&lt;li&gt;Nintendo issues &lt;a href=&#34;https://gbatemp.net/threads/nintendo-issues-dmca-takedowns-for-specific-switch-games-to-art-library-sharing-site-steamgriddb.621911/&#34;&gt;DMCA takedowns&lt;/a&gt; for Switch game artwork on SteamGridDB&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Garfield Kart - Furious Racing&lt;/em&gt; is &lt;a href=&#34;https://www.fanatical.com/en/game/garfield-kart-furious-racing&#34;&gt;free&lt;/a&gt; to grab over on Fanatical&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I took a look at the &lt;a href=&#34;https://linuxgamingcentral.org/posts/thelio-review/&#34;&gt;Thelio desktop&lt;/a&gt; (i5-13600K, RTX 3060)&lt;/li&gt;
&lt;li&gt;Thelio desktop gets &lt;a href=&#34;https://linuxgamingcentral.org/posts/thelio-desktop-now-has-customizable-accent/&#34;&gt;customizable accent&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;getting a customized GameCube controller in the next few days&amp;hellip;powered by open-source firmware. You&amp;rsquo;re not gonna wanna fite me in &lt;em&gt;Smash&lt;/em&gt;. Review coming soon&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-7.22/&#34;&gt;7.22&lt;/a&gt; fixes &lt;em&gt;Saints Row (2022)&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cemu&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/cemu-2.0-18/&#34;&gt;2.0-18&lt;/a&gt; adds fixes for the AppImage, adds a delete shader cache option&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heroic Games Launcher&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.0-beta-3/&#34;&gt;2.5.0 beta 3&lt;/a&gt; adds HLTB, improved UI navigation&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;WinesapOS&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos-3.2.0/&#34;&gt;3.2.0&lt;/a&gt; improves Mac support, decreases image size, improves gamepad support, increased stability, and tons of other changes/improvements&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Next&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/valve-introduces-proton-next/&#34;&gt;7.0-5&lt;/a&gt; adds support for over a dozen new titles, and dozens more of bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ChimeraOS&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-37-upgrades-to-pipewire-and-improves-chimera-web-app/&#34;&gt;37&lt;/a&gt; upgrades to PipeWire, increases responsiveness of Chimera web app&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ProtonUp-Qt&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/protonup-qt-2.7.6/&#34;&gt;2.7.6&lt;/a&gt; improves Lutris game detection and STL installation&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Ryujinx LDN&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ryujinx-ldn-3/&#34;&gt;3.0&lt;/a&gt; adds connectivity to actual Nintendo Switch consoles, improves performance for tons of titles including &lt;em&gt;Pokemon Scarlet &amp;amp; Violet&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;OpenRazer&lt;/strong&gt; &lt;a href=&#34;https://github.com/openrazer/openrazer/releases/tag/v3.5.0&#34;&gt;3.5.0&lt;/a&gt; adds support for more devices, adds a few improvements and bug fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/be-wary-of-steam-reviews-and-steam-deck-ratings/&#34;&gt;be wary of Steam reviews and Deck ratings&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Ryujinx gets &lt;a href=&#34;https://blog.ryujinx.org/the-impossible-port-macos/&#34;&gt;ported to MacOS!&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;need to monitor your hardware&amp;rsquo;s sensors? Try &lt;a href=&#34;https://github.com/Samsagax/hhfc&#34;&gt;Hwmon Handheld Fan Controller&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</content>
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      <title>Wine 7.22 Adds OpenLDAP Support, Fixes Saints Row (2022)</title>
      <link>https://linuxgamingcentral.org/posts/wine-7.22/</link>
      <pubDate>Sat, 26 Nov 2022 22:59:36 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-7.22/</guid>
      <description>Wine 7.22 is now available. Features are as follows:
32-on-64 thunks for both Vulkan and OpenGL OpenLDAP library bundled and built as PE support for the RAW print processor in WinPrint more progress on the long types printf format conversion In addition, 38 bugs were fixed. Both Saints Row (2022) and Gothic II: Night of the Raven should now run.
See the full patch notes on WineHQ.
Cover image credit: Volition/Deep Silver</description>
      <content>&lt;p&gt;Wine 7.22 is now available. Features are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;32-on-64 thunks for both Vulkan and OpenGL&lt;/li&gt;
&lt;li&gt;OpenLDAP library bundled and built as PE&lt;/li&gt;
&lt;li&gt;support for the RAW print processor in WinPrint&lt;/li&gt;
&lt;li&gt;more progress on the long types printf format conversion&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In addition, 38 bugs were fixed. Both &lt;em&gt;Saints Row (2022)&lt;/em&gt; and &lt;em&gt;Gothic II: Night of the Raven&lt;/em&gt; should now run.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://www.winehq.org//announce/7.22&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Volition/Deep Silver&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Cemu 2.0-18 Adds AppImage Fixes, Delete Shader Cache Button</title>
      <link>https://linuxgamingcentral.org/posts/cemu-2.0-18/</link>
      <pubDate>Sat, 26 Nov 2022 08:05:48 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/cemu-2.0-18/</guid>
      <description>Cemu 2.0-18 came out yesterday. Notable features with this update include the option to delete shader cache from the context menu, simplified Vulkan &amp;ldquo;swapchain code,&amp;rdquo; the dropdown combobox on the Linux version should now work, and fixed resource path for the AppImage. Some other smaller bug fixes landed as well.
Image credit: qurious-pixel
See the commit history from November 21st onwards for more details. Download the pre-compiled build from GitHub.</description>
      <content>&lt;p&gt;Cemu 2.0-18 came out yesterday. Notable features with this update include the option to delete shader cache from the context menu, simplified Vulkan &amp;ldquo;swapchain code,&amp;rdquo; the dropdown combobox on the Linux version should now work, and fixed resource path for the AppImage. Some other smaller bug fixes landed as well.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Remove shader cache option in Cemu&#34; src=&#34;https://linuxgamingcentral.org/images/cemu/remove_shader_cache_option.png&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://github.com/cemu-project/Cemu/pull/524&#34;&gt;qurious-pixel&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;See the &lt;a href=&#34;https://github.com/cemu-project/Cemu/commits/main&#34;&gt;commit history&lt;/a&gt; from November 21st onwards for more details. Download the pre-compiled build from &lt;a href=&#34;https://github.com/cemu-project/Cemu/releases/tag/v2.0-18&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Heroic Games Launcher 2.5.0 Beta 3 Adds HowLongToBeat, Improves UI Navigation with Gamepads</title>
      <link>https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.0-beta-3/</link>
      <pubDate>Fri, 25 Nov 2022 14:54:06 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.0-beta-3/</guid>
      <description>Pretty exciting update for Heroic Games Launcher. When seeing the details for a game, you&amp;rsquo;ll see how many hours it takes to beat the game, so long as the data for that particular game is available. Awesome feature to see.
Plenty of other features have been added to beta 3 of version 2.5.0:
UI and performance improvements &amp;ldquo;more seamless&amp;rdquo; UI navigation with gamepad, controls more akin to the Deck UI similar behavior is exerted as the Deck when a MicroSD card has been removed or installed, for increased seamlessness for detecting externally installed games improved cloud sync detection Legendary (the backend that powers Heroic) has been updated to the latest version; this fixes the accidental deletion of save data when the cloud version of the save gets downloaded the Linux version of the app now has a checkbox to use the default Wine settings when installing a game various smaller changes and tweaks Some bugs have been fixed:</description>
      <content>&lt;p&gt;Pretty exciting update for Heroic Games Launcher. When seeing the details for a game, you&amp;rsquo;ll see how many hours it takes to beat the game, so long as the data for that particular game is available. Awesome feature to see.&lt;/p&gt;
&lt;p&gt;Plenty of other features have been added to beta 3 of version 2.5.0:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;UI and performance improvements&lt;/li&gt;
&lt;li&gt;&amp;ldquo;more seamless&amp;rdquo; UI navigation with gamepad, controls more akin to the Deck UI&lt;/li&gt;
&lt;li&gt;similar behavior is exerted as the Deck when a MicroSD card has been removed or installed, for increased seamlessness for detecting externally installed games&lt;/li&gt;
&lt;li&gt;improved cloud sync detection&lt;/li&gt;
&lt;li&gt;Legendary (the backend that powers Heroic) has been updated to &lt;a href=&#34;https://github.com/derrod/legendary/releases/tag/0.20.31&#34;&gt;the latest version&lt;/a&gt;; this fixes the accidental deletion of save data when the cloud version of the save gets downloaded&lt;/li&gt;
&lt;li&gt;the Linux version of the app now has a checkbox to use the default Wine settings when installing a game&lt;/li&gt;
&lt;li&gt;various smaller changes and tweaks&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Some bugs have been fixed:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;VKD3D should now install correctly&lt;/li&gt;
&lt;li&gt;autosaves sync should work when launching games from Steam&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Heroic use default wine settings checkbox&#34; src=&#34;https://linuxgamingcentral.org/images/heroic/2.5.0_beta3_wine_default_settings.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Future releases of 2.5.0 &amp;ldquo;will focus only on bugfixes.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the full patch notes and known issues with this release on &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.5.0-beta.3&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Be Wary of Steam Reviews and Steam Deck Ratings</title>
      <link>https://linuxgamingcentral.org/posts/be-wary-of-steam-reviews-and-steam-deck-ratings/</link>
      <pubDate>Fri, 25 Nov 2022 13:38:33 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/be-wary-of-steam-reviews-and-steam-deck-ratings/</guid>
      <description>Boiling Steam recently highlighted the fact that Steam Deck ratings can get changed over the course of time. An example is Dirt Rally 2.0 suddenly going from Verified to Unsupported. One customer complained that Dirt Rally 2.0 no longer runs on Deck due to the &amp;ldquo;new launcher&amp;rdquo; that the game supposedly has.
I get the frustration. But what frustrates me in return is when reviews like these spread misinformation. Fun fact: there is no launcher for Dirt Rally 2.</description>
      <content>&lt;p&gt;Boiling Steam recently &lt;a href=&#34;https://boilingsteam.com/steam-deck-3-games-suddenly-losing-verified-status-and-what-to-make-of-it/&#34;&gt;highlighted&lt;/a&gt; the fact that Steam Deck ratings can get changed over the course of time. An example is &lt;em&gt;Dirt Rally 2.0&lt;/em&gt; suddenly going from Verified to Unsupported. One customer &lt;a href=&#34;https://steamcommunity.com/profiles/76561198085004267/recommended/690790/&#34;&gt;complained&lt;/a&gt; that &lt;em&gt;Dirt Rally 2.0&lt;/em&gt; no longer runs on Deck due to the &amp;ldquo;new launcher&amp;rdquo; that the game supposedly has.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Inaccurate Steam Deck review of Dirt Rally 2.0&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/dirt_rally2/inaccurate_review.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;I get the frustration. But what frustrates me in return is when reviews like these spread misinformation. Fun fact: there is &lt;em&gt;no&lt;/em&gt; launcher for &lt;em&gt;Dirt Rally 2.0&lt;/em&gt; whatsoever. I just played this on my &lt;a href=&#34;https://linuxgamingcentral.org/posts/thelio-review/&#34;&gt;Thelio desktop&lt;/a&gt; this morning, and there&amp;rsquo;s no launcher. It runs just fine. Played the game on Deck as well; no launcher there either. Matter of fact, the game plays a flawless 60 FPS at native 800p resolution with the default medium graphics settings, and 16:10 is supported. &lt;a href=&#34;https://linuxgamingcentral.org/posts/fan-control-driver-ported-to-oxp-mini-pro-and-aokzoe-a1/&#34;&gt;Samsagax&lt;/a&gt; from the ChimeraOS team also reported the game runs just fine on his OneXPlayer.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck playing Dirt Rally 2.0&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/dirt_rally2/in_game.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The only &amp;ldquo;launcher&amp;rdquo; I can think of with this game is when you press &amp;ldquo;PLAY&amp;rdquo; and you&amp;rsquo;re asked whether you want to play it in VR mode or not.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Dirt Rally 2.0 launch options&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/dirt_rally2/launch_options.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Obviously, on Deck it&amp;rsquo;s not recommended to run games via VR. But is that the honest reason why the game is now suddenly &amp;ldquo;Unsupported&amp;rdquo;? Just because there&amp;rsquo;s a VR mode?&lt;/p&gt;
&lt;p&gt;I really don&amp;rsquo;t know what the reviewer is referring to. They could potentially have wrote the review that was meant for a different game by accident. Because there&amp;rsquo;s clearly no launcher for &lt;em&gt;Dirt Rally 2.0&lt;/em&gt;. Game is rated Gold over on &lt;a href=&#34;https://www.protondb.com/app/690790&#34;&gt;ProtonDB&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Crazy conspiracy theory: maybe the &amp;ldquo;Unsupported&amp;rdquo; rating is just to play it safe in the event EA pushes an update out that will break compatibility later on. Who knows, EA might actually force users to use the EA app in the background &amp;ndash; which has been known to &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-11-2-2022/&#34;&gt;break Proton compatibility&lt;/a&gt; &amp;ndash; but that&amp;rsquo;s not a requirement at the time of writing this. Maybe there&amp;rsquo;s just enough friction going on between Valve and EA that the former deliberately set the latter&amp;rsquo;s games as &amp;ldquo;Unsupported&amp;rdquo;, while EA designs their app in a way to deliberately break compatibility with Proton/Steam Deck. Some hidden rivalry that&amp;rsquo;s going on behind the scenes that we&amp;rsquo;re not aware of. Considering that the other giant game publisher out there, Ubisoft, is &lt;a href=&#34;https://linuxgamingcentral.org/posts/ubisoft-heading-to-steam/&#34;&gt;now taking sides with Valve by bringing more of their titles over to Steam&lt;/a&gt;, perhaps that has increased the tension. But this is purely speculation.&lt;/p&gt;
&lt;p&gt;So the takeaway is this: don&amp;rsquo;t believe every review that you come across. Perhaps this reviewer&amp;rsquo;s review will come to light one day, but for the time being, the &amp;ldquo;launcher&amp;rdquo; is a lie. And herein lies yet another reason why &lt;a href=&#34;https://linuxgamingcentral.org/posts/flawed-steam-deck-verification-system/&#34;&gt;you shouldn&amp;rsquo;t trust Steam Deck ratings&lt;/a&gt;. Just because a game is labeled as &amp;ldquo;Unsupported&amp;rdquo; doesn&amp;rsquo;t mean it doesn&amp;rsquo;t run. &lt;em&gt;Sonic Frontiers&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-on-deck-best-settings/&#34;&gt;runs great on Deck with a few tweaks&lt;/a&gt;, even though it was initially &amp;ldquo;Unsupported.&amp;rdquo;&lt;/p&gt;
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      <title>A Look at the Thelio Desktop by System76</title>
      <link>https://linuxgamingcentral.org/posts/thelio-review/</link>
      <pubDate>Fri, 25 Nov 2022 02:04:26 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/thelio-review/</guid>
      <description>The Thelio by System76 is an impressive-looking desktop. It comes in a black finish, mostly rectangular in shape, and is very mimimalistic in design.
A few months ago, the Thelio went through a redesign. Instead of the accent going around part of the front and the entire right side, it is now just a small sliver at the front. It&amp;rsquo;s also user-replaceable; users can take it out and replace with a different design if they so choose.</description>
      <content>&lt;p&gt;The Thelio by System76 is an impressive-looking desktop. It comes in a black finish, mostly rectangular in shape, and is very mimimalistic in design.&lt;/p&gt;
&lt;p&gt;A few months ago, the Thelio went through a &lt;a href=&#34;https://linuxgamingcentral.org/posts/system76-unveils-new-thelio/&#34;&gt;redesign&lt;/a&gt;. Instead of the accent going around part of the front and the entire right side, it is now just a small sliver at the front. It&amp;rsquo;s also user-replaceable; users can take it out and replace with a different design if they so choose. The right side of the chassis has now been replaced with an etching of the Rocky Mountains, just like the left side. The design makes sense; the chassis was designed in Denver, Colorado after all.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Thelio front&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_review/front.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;When the initial batch of Thelios went out to reviewers, I was like, &amp;ldquo;Why didn&amp;rsquo;t I get one?&amp;rdquo; But Adam Balla &amp;ndash; media relations manager at System76 &amp;ndash; told me that I&amp;rsquo;m actually the first person to be reviewing the Thelio with the new &lt;a href=&#34;https://linuxgamingcentral.org/posts/thelio-by-system76-gets-ryzen-7000-and-13th-gen-intel-cpus/&#34;&gt;Raptor Lake processor&lt;/a&gt;. Don&amp;rsquo;t I feel special?&lt;/p&gt;
&lt;h1 id=&#34;package-contents&#34;&gt;Package Contents&lt;/h1&gt;
&lt;p&gt;The package, when it came to my door, was somewhat barebones. The box that it came in was &lt;em&gt;enormous&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Thelio box&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_review/box.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Inside of that box was the System76-designed box for the Thelio, protected by four corner pieces of foam. The desktop itself is protected by a top and bottom layer of foam. Taking that out reveals the Thelio, a power cord, an instruction manual for swapping out the accent, and a welcome card. The welcome card says:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Greetings from Thelio! Thanks for joining us on our mission into the world of open hardware. If you&amp;rsquo;re new to Linux, there are a ton of open-source software applications you can download for free in the Pop!_Shop or Ubuntu Software Center. Our support team is ready to help out if you have any questions. The links on the right are a good place to start! Have fun and enjoy your journey!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;Thelio top with welcome message&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_review/top.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Other than that, that&amp;rsquo;s it. I&amp;rsquo;m surprised they didn&amp;rsquo;t give me any HDMI or DisplayPort cables. Neither did they send any additional accents; just the walnut version.&lt;/p&gt;
&lt;h1 id=&#34;io-specs-and-price&#34;&gt;I/O, Specs, and Price&lt;/h1&gt;
&lt;p&gt;I have the &lt;em&gt;base&lt;/em&gt; Thelio model. There&amp;rsquo;s several different versions depending on your needs. The base Thelio has the following I/O, from top to bottom:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;CMOS button&lt;/li&gt;
&lt;li&gt;HDMI 2.1&lt;/li&gt;
&lt;li&gt;DisplayPort 1.4a&lt;/li&gt;
&lt;li&gt;four USB 3.2 Gen 1 ports&lt;/li&gt;
&lt;li&gt;two USB 3.2 Gen 2 ports&lt;/li&gt;
&lt;li&gt;2.5-Gigabit Ethernet&lt;/li&gt;
&lt;li&gt;Wi-Fi 6E + Bluetooth 5.2&lt;/li&gt;
&lt;li&gt;two USB type-C ports with Thunderbolt 4&lt;/li&gt;
&lt;li&gt;two Mini DisplayPorts&lt;/li&gt;
&lt;li&gt;mic in, line out, line in&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The GPU (the RTX 3060, in my case) has:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;HDMI 2.1&lt;/li&gt;
&lt;li&gt;three DisplayPorts 1.4a&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Thelio back ports&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_review/ports-back.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;On the front, there&amp;rsquo;s the System76 logo at the bottom, the accent to the right of that, and a power button towards the top-left. The power button has a white LED; it&amp;rsquo;s solid when the system is on, and slowly cycles back and forth to a dark gray to white when it&amp;rsquo;s asleep. The left and right panels have &amp;ldquo;THELIO&amp;rdquo; text printed on them, along with a sketching of the Rocky Mountains.&lt;/p&gt;
&lt;p&gt;The base Thelio measures 32.7cm x 20.7cm x 29.1cm (~13&amp;quot; x 8&amp;quot; x 11&amp;quot;). It&amp;rsquo;s small enough where you could comfortably sit it on your desk, rather than on the floor. A pretty neat design is the vent on the back of the case has the shape of our solar system. The bottom of the chassis has a rubber foot for each corner and a venting hole for the giant fan.&lt;/p&gt;
&lt;p&gt;Typically when I request a review unit from System76, I&amp;rsquo;m able to choose what parts I want. Not so the case with the Thelio. The parts that came in my build are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;i5-13600K &amp;ndash; 14 cores, 20 threads, max speed of 5.1 GHz&lt;/li&gt;
&lt;li&gt;PNY RTX 3060 &amp;ndash; 12 GB VRAM and 3,584 CUDA Cores&lt;/li&gt;
&lt;li&gt;Kingston 32 GB DDR5 (2x 16 GB, clocked at 5,600 MHZ)&lt;/li&gt;
&lt;li&gt;Samsung 980 Pro 1 TB PCIe Gen 4 NVMe (sequential read and write speed of 7k/5k MB/s respectively)&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.msi.com/Motherboard/MEG-Z690I-UNIFY/Specification&#34;&gt;MSI MEG Z690I UNIFY&lt;/a&gt; Mini-ITX motherboard&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/system76/thelio-io&#34;&gt;Thelio I/O&lt;/a&gt; daughterboard running &lt;a href=&#34;https://github.com/system76/thelio-io-firmware&#34;&gt;open-source firmware&lt;/a&gt; &amp;ndash; this is what powers any additional 2.5&amp;quot; hard drives that you may want to install&lt;/li&gt;
&lt;li&gt;650 W PSU (&lt;a href=&#34;https://www.fspgroupusa.com/ecommerce/daggerpro650w.html&#34;&gt;FSP Dagger Pro&lt;/a&gt;)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Thelio side panel&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_review/side.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now this is the part where you&amp;rsquo;re probably rolling your eyes. &amp;ldquo;Yet another Intel/NVIDIA combo?&amp;rdquo; Yes, sadly. I&amp;rsquo;m honestly tired of getting Linux hardware that&amp;rsquo;s powered by proprietary graphics drivers. If we come across a problem, the community can&amp;rsquo;t come up with a fix. We&amp;rsquo;re at the mercy of the company to fix it. &lt;em&gt;Sonic Frontiers&lt;/em&gt; is a great example of a game that suffers from &lt;a href=&#34;https://github.com/ValveSoftware/Proton/issues/6303&#34;&gt;terrible framerates&lt;/a&gt; on NVIDIA due to the DRM. On AMD? Works just fine. The best discrete AMD GPU that you can get with the Thelio is the 6600. I&amp;rsquo;m seriously hoping System76 will be able to obtain more AMD GPUs, and more powerful ones at that. The 6900 XT/XTX launches next month; wonder if they could get those once they&amp;rsquo;re out? Even a 6700 XT would be good enough.&lt;/p&gt;
&lt;p&gt;The motherboard only has support for one GPU. Max clearance is 278.175mm (~11&amp;quot;), but recommended clearance is a little less at 268.175mm. It comes in a Mini-ITX form factor and runs System76&amp;rsquo;s non-open firmware. It uses the 1700 socket and the Intel Z690 chipset, compatibile with Alder Lake and Raptor Lake processors.&lt;/p&gt;
&lt;p&gt;When selecting the parts for your Thelio, you can choose either Intel 12th- or 13th-gen or AMD Ryzen 5000 series for the processor. If you choose to go with Intel, you have the option of upgrading the RAM from DDR4 to DDR5. You also have the option of adding PCIe Gen 3 storage. GPUs range from the 1030 all the way to the RTX A4000. As I said before, AMD GPUs are lacking here. The only ones available at the time of writing this is the 6500 XT and the 6600.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Thelio bottom&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_review/bottom.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The base price for the Thelio, at the time of writing this, is $949.&lt;/strong&gt; This would come with the 12th-gen Intel G7400, 8 GB of DDR4, 128 GB of storage (presumably PCIe Gen 3), and a 450 W power supply. &lt;strong&gt;The most expensive option with a Ryzen processor would cost $7,485&lt;/strong&gt; and would have the Ryzen 9 5950X, 64 GB DDR4, 16 TB of PCIe Gen 4 storage, an additional 20 TB of traditional HDD, the RTX A400, and a 650 W power supply. &lt;strong&gt;The most expensive Intel option would be $9,196&lt;/strong&gt; would have the i7-13700K, 64 GB DDR5, 16 TB of PCIe Gen 4 storage, 8 TB of PCIe Gen 3, 20 TB HDD, the RTX A2000, and a 650 W power supply.&lt;/p&gt;
&lt;p&gt;My configuration came to &lt;strong&gt;$2,229.&lt;/strong&gt;&lt;/p&gt;
&lt;h1 id=&#34;repairability&#34;&gt;Repairability&lt;/h1&gt;
&lt;p&gt;Getting access to the parts inside the Thelio require unscrewing four Philips screws on the back, located on the outermost corners, then lifting the chassis up. This is different than most desktop cases; they require removing two screws and sliding the side panel off. System76 has a detailed &lt;a href=&#34;https://tech-docs.system76.com/models/thelio-b4/internal-overview.html&#34;&gt;overview&lt;/a&gt; of each individual component inside the chassis.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Thelio chassis off&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_review/chassis_off.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Not only this, but they give &lt;a href=&#34;https://tech-docs.system76.com/models/thelio-b4/repairs.html&#34;&gt;instructions&lt;/a&gt; on how to remove or replace these components. For instance, if you wanted to add a 2.5&amp;quot; hard drive, you would take the two screws out of the drive bay cover, take one of the black plastic rings provided and four screws, insert the screws into the drive, then slide the drive into the daughterboard. Pretty neat that the screws are already provided for you right inside the chassis.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Thelio drive bay&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_review/drive_bay.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you wanted to replace the GPU, you would take out the two screws holding the PCIe bracket in place, unscrew four screws holding the side GPU brace, then take the GPU out by removing the power connector, followed by the clip that&amp;rsquo;s on the PCIe connection. It&amp;rsquo;s really amazing for them to document this. They have labels for all of the pictures to make it easy to follow as well.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s &lt;em&gt;most&lt;/em&gt; of the components taken out:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Thelio parts&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_review/all_parts.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Wasn&amp;rsquo;t very difficult to take it apart, but if you plan on upgrading the processor, know that it&amp;rsquo;s going to be a bit of a pain. You&amp;rsquo;re going to have to take a lot of stuff out &amp;ndash; the GPU brace, the CPU fan, and the &lt;em&gt;massive&lt;/em&gt; heatsink. Replacing the RAM is also going to be a pain if you don&amp;rsquo;t take the GPU out first. Other than that I think the system is very well-designed as far as upgradability.&lt;/p&gt;
&lt;h1 id=&#34;the-experience&#34;&gt;The Experience&lt;/h1&gt;
&lt;p&gt;As with any review unit that System76 sends to me, Pop!_OS 22.04 comes pre-loaded as the operating system. I&amp;rsquo;m not going to get into detail regarding Pop!_OS itself; there&amp;rsquo;s plenty of those kind of reviews out there. But I will say this &amp;ndash; similar to Matthew&amp;rsquo;s review of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/hp-dev-one-review-by-chimeraos-dev/&#34;&gt;HP Dev One&lt;/a&gt;, I don&amp;rsquo;t like the way Pop!_OS handles AppImages. If you want to run an AppImage, you have to right-click it and select &amp;ldquo;Run as program&amp;rdquo;. You can&amp;rsquo;t simply double-click it and expect it to run. I don&amp;rsquo;t enjoy this inconvenience.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Pop!_OS AppImage quirk&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_review/appimage_quirk.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s also that weird thing going on with the Pop!_Shop. Sometimes you don&amp;rsquo;t know whether you&amp;rsquo;re installing the Flatpak version of an app or the native .deb package. Sometimes there will be an option to choose between the two packages, sometimes there won&amp;rsquo;t. I&amp;rsquo;d like to see a more streamlined approach here, especially for newcomers to Linux who want their software to &amp;ldquo;just work.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Pop!_OS Pop!_Shop app installation quirk&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_review/pop_shop_quirk.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;That aside, and aside from the fact that I&amp;rsquo;m using a NVIDIA graphics card, my gaming experience has been quite pleasant. I recently picked up &lt;a href=&#34;https://store.steampowered.com/app/1496790/Gotham_Knights/&#34;&gt;&lt;em&gt;Gotham Knights&lt;/em&gt;&lt;/a&gt; while it was on sale, and I&amp;rsquo;ve been enjoying it on the Thelio. After the game is done compiling shaders, I can get a comfortable 90-120 FPS on the highest graphics settings at 1080p, upscaled to 1440p with DLSS. Framerate varies depending on where the character is in-game. Inside of buildings, the framerate goes up, which is to be expected since there&amp;rsquo;s a lot less going on than a big open-world map.&lt;/p&gt;
&lt;p&gt;The general consensus I can say, with an i5-13600K and a RTX 3060, is you can expect &lt;em&gt;at least&lt;/em&gt; 60 FPS at 1440p, regardless of how demanding the game is. Intel really did &lt;a href=&#34;https://www.phoronix.com/review/intel-core-i5-13600k/2&#34;&gt;step up their game with Raptor Lake&lt;/a&gt;. When paired with a 6800 XT, the i5-13600K scores an average of 341 FPS with &lt;em&gt;Dirt Rally 2.0&lt;/em&gt; at 2560 x 1080 resolution, high settings. With an RTX 3060, with the same game and graphics preset, it gets 154 FPS at 1920 x 1080. 4K might be pushing this system to the limit. But thanks to the 3060 being able to make use of DLSS, you should still get a fairly comfortable experience downscaling at 1440p or even 1080p.&lt;/p&gt;

 

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&lt;p&gt;You can see some games in action on &lt;a href=&#34;https://youtu.be/S1ftRzGg7JE&#34;&gt;YouTube&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The fan inside the system stays fairly quiet well throughout the time I was using it. It gets a little more audible when gaming, but it&amp;rsquo;s not terribly loud.&lt;/p&gt;
&lt;p&gt;When I first got the Thelio, I didn&amp;rsquo;t follow the instructions for taking the accent out properly. So when I took it out, I used too much force. I wasn&amp;rsquo;t able to put it back on! So I started panicking. Fortunately, Adam was pretty cool about it. He just sent another accent over, and I was able to successfully replace it after taking the pems out. I won&amp;rsquo;t be taking out again for the sake of demonstration, out of fear I may damage it again. But here you can see System76 properly do it.&lt;/p&gt;

 

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&lt;h1 id=&#34;benchmarks&#34;&gt;Benchmarks&lt;/h1&gt;
&lt;p&gt;Not going to lie, Phoronix Test Suite failed on a lot of tests I tried with it. &lt;em&gt;Shadow of the Tomb Raider&lt;/em&gt; kept bringing up the Feral window before launch, the scores when benchmarking &lt;em&gt;F1 2020&lt;/em&gt; largely stayed the same regardless of the graphics preset, and the kernel compilation test simply wouldn&amp;rsquo;t run at all. It has been a bit frustrating. The only tests that I was able to run successfully was &lt;em&gt;Dirt Rally 2.0&lt;/em&gt; and Blender. Every other benchmark had to be recorded manually. At any rate, here are the results.&lt;/p&gt;
&lt;p&gt;Unless otherwise specified, games are running at 1920 x 1080 and upscaled to 1440p with either DLSS or FSR 1.0, while using GE-Proton7-41 with GameMode enabled.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Dirt 5&lt;/em&gt; is looking good with an average framerate of 80 FPS on the highest preset.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Dirt 5 benchmark on Thelio&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_review/benchmarks/dirt5.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Horizon Zero Dawn&lt;/em&gt; gets just a little over 100 FPS on average on the highest preset.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Horizon Zero Dawn benchmark on Thelio&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_review/benchmarks/hzd.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Shadow of the Tomb Raider&lt;/em&gt; was benchmarked with the native Linux version, using the game&amp;rsquo;s built-in FSR feature. There are a lot of numbers supplied with each benchmark, so for simplicity&amp;rsquo;s sake, I will just be referring to the &amp;ldquo;GPU&amp;rdquo; framerate rather than &amp;ldquo;CPU Game&amp;rdquo; or &amp;ldquo;CPU Framerate&amp;rdquo;. 125 FPS on average on the highest preset.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Shadow of the Tomb Raider benchmark on Thelio&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_review/benchmarks/sottr.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Dirt Rally 2.0&lt;/em&gt; was benchmarked via PTS at both 1080p and 1440p resolutions. Results can also be read &lt;a href=&#34;https://openbenchmarking.org/result/2211146-NE-DIRTRALLY89&#34;&gt;online&lt;/a&gt;. (Thanks to &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_chimeraos_dev/&#34;&gt;alkazar&lt;/a&gt; from the ChimeraOS team for giving me a Steam key for the game!)&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Dirt Rally 2.0 benchmark on Thelio&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_review/benchmarks/dirt_rally2.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Benchmarking Blender 3.3, with the BMW27 scene and using just the CPU for computation, resulted in &lt;a href=&#34;https://openbenchmarking.org/result/2211244-NE-BLENDERCP90&#34;&gt;91.06 seconds&lt;/a&gt;. This would rank around the 33rd percentile rank on &lt;a href=&#34;https://openbenchmarking.org/test/pts/blender&amp;eval=c02551fabd58b2f2e3b6100a646fb7e50cd679a5#metrics&#34;&gt;openbenchmarking.org&lt;/a&gt;. It does slightly better than the Xeon Gold 6346, but worse than the i7-12700K.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Blender CPU benchmark on Thelio (BMW27)&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_review/benchmarks/blender.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;its-a-nice-desktop-barred-by-nvidia&#34;&gt;It&amp;rsquo;s a Nice Desktop, Barred by NVIDIA&lt;/h1&gt;
&lt;p&gt;I know for a fact System76 has been asked several times if they ever have any plans on selling just the case for the Thelio itself. They&amp;rsquo;ve always said no. But I can theorize why that is. It&amp;rsquo;s probably because of how well it&amp;rsquo;s designed. I&amp;rsquo;m honestly surprised they haven&amp;rsquo;t put a patent on it. It&amp;rsquo;s very simplistic in design, yet it also looks beautiful. The way the chassis goes upwards when getting access to the components is also clever. The wooden accent is a nice bonus that gives the desktop a clean-looking aesthetic.&lt;/p&gt;
&lt;p&gt;I wouldn&amp;rsquo;t exactly say the Thelio is a &amp;ldquo;gaming powerhouse&amp;rdquo; with the components that I have, but it&amp;rsquo;s definitely going to handle 1080p and 1440p gaming just fine. 1440p should get at least 60 FPS on the highest preset of any game, and you should be getting at least 90 at 1080p. 4K &lt;em&gt;might&lt;/em&gt; be pushing the CPU and GPU to their limits. So yeah, if you&amp;rsquo;re looking to game, the Thelio is a great choice. And I definitely want to see more AMD GPU options from System76 in the future, because &lt;em&gt;that&amp;rsquo;s&lt;/em&gt; the vendor where you&amp;rsquo;re going to get the best Linux gaming experience.&lt;/p&gt;

 

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&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;brilliantly-designed chassis that&amp;rsquo;s simple, yet aesthetically pleasing&lt;/li&gt;
&lt;li&gt;replaceable front accent&lt;/li&gt;
&lt;li&gt;can handle just about any AAA game that you throw at it at 1080p and 1440p&lt;/li&gt;
&lt;li&gt;relatively quiet, even while gaming&lt;/li&gt;
&lt;li&gt;most of the individual components are easy to replace, and there&amp;rsquo;s also step-by-step instructions on S76&amp;rsquo;s website&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Pop!_OS has it&amp;rsquo;s quirks, such as the way it handles AppImages and how software gets installed from the Pop!_Shop&lt;/li&gt;
&lt;li&gt;it&amp;rsquo;s using Intel/NVIDIA, and AMD GPU options are lacking&lt;/li&gt;
&lt;li&gt;no HDMI/DisplayPort cables or additional accents are supplied in the package (accents come at an additional charge, but I&amp;rsquo;m surprised I didn&amp;rsquo;t get more than just one for review)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Get your Thelio at &lt;a href=&#34;https://system76.com/desktops&#34;&gt;System76&amp;rsquo;s website&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review Thelio sent courtesy of System76. Opinions are of my own.&lt;/em&gt;&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>WinesapOS -- The Ultimate Portable Linux Gaming Distro</title>
      <link>https://linuxgamingcentral.org/posts/winesapos-3.2.0/</link>
      <pubDate>Thu, 24 Nov 2022 11:45:13 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/winesapos-3.2.0/</guid>
      <description>WinesapOS has come a long way. Going from being able to play Halo with a friend on Mac, it has now evolved to become much more. It&amp;rsquo;s now become this thing where you can install the distro on a flash drive or MicroSD card for the Steam Deck, and enjoy an awesome gaming experience, with all the software packages you could possibly need provided right out of the gate. No need to install it to your internal drive.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/tags/winesapos/&#34;&gt;WinesapOS&lt;/a&gt; has come a long way. Going from being able to play &lt;em&gt;Halo&lt;/em&gt; with a friend on Mac, it has now evolved to become much more. It&amp;rsquo;s now become this thing where you can install the distro on a flash drive or MicroSD card for the Steam Deck, and enjoy an awesome gaming experience, with all the software packages you could possibly need provided right out of the gate. No need to install it to your internal drive. It&amp;rsquo;s a truly marvelous experience.&lt;/p&gt;
&lt;p&gt;Luke Short, creator of the distro, just went over in a &lt;a href=&#34;https://lukeshort.cloud/blog/linux/#2022-11-24&#34;&gt;blog post&lt;/a&gt; the history of the project, and how it has had a &amp;ldquo;small cult following.&amp;rdquo; He also goes over the increased reliability of the distro obtaining software packages via wget, for folks with unreliable Internet; the quicker build times; and the superb swiftness of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/intel-optane-905p-ssd-first-impressions/&#34;&gt;Intel Optane SSDs&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;But there&amp;rsquo;s more than just the blog post. Luke simultaneously released the stable version of WinesapOS 3.2.0. It contains over four months&amp;rsquo; worth of changes since the previous 3.1.1 release. Key features with this update include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;minimal image&lt;/strong&gt; &amp;ndash; this has provided a huge advantage for those who want a more minimal version of WinesapOS, while also slimming the file size down significantly. The minimal image is 7 GB &amp;ndash; versus the 29 GB size of the performance and secure images&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;improved Mac support&lt;/strong&gt; &amp;ndash; quieter fans and Wi-Fi support for older Macs that don&amp;rsquo;t have the T2 chip&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;improved controller support&lt;/strong&gt; &amp;ndash; support for Xbox/Xbox 360 gamepads, as well as various third-party controllers&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;screen rotation support&lt;/strong&gt; &amp;ndash; particularly useful for handhelds like the Steam Deck, where it has that annoying portrait orientation&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;support for VirtualBox, VMWare Fusion, and VMWare Workstation&lt;/strong&gt;, with guest tools provided &amp;ldquo;for the best integration and experience possible&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;increased stability&lt;/strong&gt; &amp;ndash; more stable Arch packages, support for &amp;ldquo;a wide range of hardware,&amp;rdquo; and automated testing via GitHub Actions&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Some other minor updates:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;GE-Proton has been upgraded from 7-20 to &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-35&#34;&gt;7-35&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Wine-GE-Proton has been upgraded from 7-16 to &lt;a href=&#34;https://github.com/GloriousEggroll/wine-ge-custom/releases/tag/GE-Proton7-31&#34;&gt;7-31&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Pamac has been replaced with bauh, which is evidently &amp;ldquo;a more stable package manager for non-Manjaro Linux distributions&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Steam Deck client login bug has been fixed&lt;/li&gt;
&lt;li&gt;ReplaySorcery and vkBasalt have been added for use with GOverlay&lt;/li&gt;
&lt;li&gt;progress bar added for first-time setup and upgrades&lt;/li&gt;
&lt;li&gt;Flatseal and GParted has been added&lt;/li&gt;
&lt;li&gt;PolyMC has been replaced with &lt;a href=&#34;https://linuxgamingcentral.org/posts/prism-launcher/&#34;&gt;Prism Launcher&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;a number of other smaller adjustments&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;What can we look forward to with the next update? &amp;ldquo;Major upgrades!&amp;rdquo; Such as looking into how to upgrade older versions of WinesapOS, such as 2.2.0, to 3.x. Luke and Thijzer want all of their users &amp;ldquo;to experience SteamOS 3 on the desktop.&amp;rdquo; And then implementing the Deck game mode session &amp;ldquo;for a more console-like experience.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the patch notes and download the distro on &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS/releases/tag/3.2.0&#34;&gt;GitHub&lt;/a&gt;. I highly recommend giving it a try!&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Play Nintendo Switch Local and Online Multiplayer on Linux/Steam Deck -- Guide</title>
      <link>https://linuxgamingcentral.org/posts/ryujinx_ldn_guide/</link>
      <pubDate>Wed, 23 Nov 2022 11:29:08 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ryujinx_ldn_guide/</guid>
      <description>Emulation has come so far. To the point where you can actually play online multiplayer on PC and Steam Deck with Nintendo Switch games, thanks to the LDN version of Ryujinx. A number of benefits come with this, including:
no need to cough up $20/year for a Nintendo Switch Online membership higher resolutions than 720p/1080p higher framerates the ability to use controllers outside of joycons, pro controllers, etc. So let&amp;rsquo;s walk through the process of getting this set up.</description>
      <content>&lt;p&gt;Emulation has come so far. To the point where you can actually play online multiplayer on PC and Steam Deck with Nintendo Switch games, thanks to the &lt;a href=&#34;https://linuxgamingcentral.org/posts/ryujinx-ldn-3/&#34;&gt;LDN version of Ryujinx&lt;/a&gt;. A number of benefits come with this, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;no need to cough up $20/year for a Nintendo Switch Online membership&lt;/li&gt;
&lt;li&gt;higher resolutions than 720p/1080p&lt;/li&gt;
&lt;li&gt;higher framerates&lt;/li&gt;
&lt;li&gt;the ability to use controllers &lt;em&gt;outside&lt;/em&gt; of joycons, pro controllers, etc.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;So let&amp;rsquo;s walk through the process of getting this set up. This guide will be using &lt;em&gt;Super Smash Bros. Ultimate&lt;/em&gt; and &lt;em&gt;Mario Kart 8&lt;/em&gt; as examples, but the process is similar to any other game you want to play locally or online with. Requirements are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;jailbroken Switch (the launch edition Switch is the easiest to hack)&lt;/li&gt;
&lt;li&gt;a PC or Steam Deck&lt;/li&gt;
&lt;li&gt;MicroSD card&lt;/li&gt;
&lt;li&gt;a dump of &lt;code&gt;prod.keys&lt;/code&gt; from your Switch&lt;/li&gt;
&lt;li&gt;a dump of whatever game you want to play multiplayer with&lt;/li&gt;
&lt;li&gt;a dump of your Switch&amp;rsquo;s firmware&lt;/li&gt;
&lt;li&gt;Ryujinx LDN build&lt;/li&gt;
&lt;/ul&gt;

 

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&lt;p&gt;I do NOT condone piracy of the Switch files. Don&amp;rsquo;t bother asking for help if you do so and come across any issues.&lt;/p&gt;
&lt;h1 id=&#34;1-have-prodkeys-a-dump-of-your-game-and-a-dump-of-system-fw-optionally-dump-game-updates-dlc-and-save-files&#34;&gt;1. Have prod.keys, a Dump of your Game, and a Dump of System FW (optionally dump game updates, DLC, and save files)&lt;/h1&gt;
&lt;p&gt;Note that you will need a &lt;code&gt;prod.keys&lt;/code&gt; file, as well as a dump of your game. You&amp;rsquo;ll also need a dump of your system&amp;rsquo;s firmware. There&amp;rsquo;s plenty of tutorials out there to jailbreak your Switch and obtain these files. &lt;a href=&#34;https://boilingsteam.com/emulating-nintendo-switch-games-on-linux-2/&#34;&gt;Boiling Steam&lt;/a&gt; is a great example if you&amp;rsquo;re on Linux desktop. &lt;a href=&#34;https://deckcentral.net/posts/run_switch_games_on_steam_deck_with_ryujinx/&#34;&gt;Deck Central&lt;/a&gt; has a guide if you&amp;rsquo;re using the Steam Deck.&lt;/p&gt;
&lt;p&gt;After you have a dump of &lt;code&gt;prod.keys&lt;/code&gt; and a dump of the game of your choice, copy the &lt;code&gt;prod.keys&lt;/code&gt; file to:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;~/.config/Ryujinx/system/&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Copy the dump of the game and firmware to wherever you want. On Steam Deck you may want to copy the file to &lt;code&gt;~/Emulation/roms/switch/&lt;/code&gt; if you have EmuDeck set up. You may also want to dump game updates, DLC, and your save file along with these files.&lt;/p&gt;
&lt;h1 id=&#34;2-download-and-configure-ryujinx-ldn&#34;&gt;2. Download and Configure Ryujinx LDN&lt;/h1&gt;
&lt;p&gt;Download the Ryujinx LDN build from &lt;a href=&#34;https://www.patreon.com/posts/74910544&#34;&gt;Patreon&lt;/a&gt;. The latest version at the time of writing this is 3.0.1. This build does &lt;em&gt;not&lt;/em&gt; require an active Patreon membership; it is totally free to download. There&amp;rsquo;s two builds to choose from: the one with the default UI, the other, the new Avalonia UI. I recommend going with the former, as the Avalonia UI has been a bit unstable in my experience. Extract the build anywhere to your desktop/Steam Deck. The executable file should already be marked as executable; if not, do so by right-clicking it and checking the appropriate box, depending on what desktop environment you&amp;rsquo;re using.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ryujinx LDN main menu&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/ldn_guide/main_menu.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Once the emulator is open, you might be asked whether you want to enable Vulkan or not. In most cases, you are going to want to use Vulkan as the backend. However, I do &lt;em&gt;not&lt;/em&gt; recommend using Vulkan on the Steam Deck, as this has been unstable. Use OpenGL on Deck.&lt;/p&gt;
&lt;p&gt;If you have &lt;code&gt;prod.keys&lt;/code&gt; copied over to the right place, you shouldn&amp;rsquo;t be getting any more pop-ups. If you do, make sure &lt;code&gt;prod.keys&lt;/code&gt; is in the appropriate place (should be &lt;code&gt;~/.config/Ryujinx/system/&lt;/code&gt;, including the Steam Deck).&lt;/p&gt;
&lt;p&gt;Now you&amp;rsquo;re going to want to install your Switch&amp;rsquo;s firmware. Go to Tools -&amp;gt; Install Firmware -&amp;gt; Install firmware from ZIP or directory, depending on how your FW was dumped.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ryujinx LDN install fw&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/ldn_guide/install_fw.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Locate your dump file, and install when asked.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ryujinx LDN install fw confirmation&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/ldn_guide/fw_install_confirmation.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Let&amp;rsquo;s configure our user profile. Go to Options -&amp;gt; Manage User Profiles. By default the name is set to &amp;ldquo;RyuPlayer&amp;rdquo;. We&amp;rsquo;re going to want to change that. Change the profile name to your choice. You can optionally set an avatar here; either a custom one or one that&amp;rsquo;s supplied by the system FW. Profiles can be added as well, if for some reason you needed to do that. Click Close when done.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ryujinx LDN configuring user profile&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/ldn_guide/user_profile.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now you&amp;rsquo;re going to want to direct the ROM path to the path of your game dump(s). From the main menu, go to Options -&amp;gt; Settings. Add your ROM filepath by clicking the &amp;ldquo;Add&amp;rdquo; button underneath the &amp;ldquo;Game Directories&amp;rdquo; section in the General tab.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ryujinx LDN adding ROM filepath&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/ldn_guide/adding_rom_path.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;re also probably going to want to configure the controls. Go to the Input tab, and configure the controls to your liking.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ryujinx LDN configuring controls&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/ldn_guide/configuring_controls.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;In the Graphics tab, adjust the resolution scale depending on what your display&amp;rsquo;s native resolution is. You may also want to configure the aspect ratio to 16:10 if you&amp;rsquo;re on Steam Deck.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ryujinx LDN adjusting graphics&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/ldn_guide/graphics.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Finally, let&amp;rsquo;s configure our multiplayer settings. In the Multiplayer tab, configure the mode to use either &amp;ldquo;Ryujinx Ldn&amp;rdquo; (default option selected) or &amp;ldquo;ldn_mitm&amp;rdquo;. If you want to play online, select &amp;ldquo;Ryujinx Ldn&amp;rdquo;. If you want to play locally, select &amp;ldquo;ldn_mitm&amp;rdquo;. Optionally, set up a passphrase if you only want specific people to join your lobby.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ryujinx LDN configuring multiplayer mode&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/ldn_guide/multiplayer_mode.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Click &amp;ldquo;Save&amp;rdquo; to save all of your changes and close the Settings window.&lt;/p&gt;
&lt;h1 id=&#34;2b-optional-configure-game-updates-dlc-and-save-data&#34;&gt;2b. (Optional) Configure Game Updates, DLC, and Save Data&lt;/h1&gt;
&lt;p&gt;If you want the game to use the latest update and have whatever DLC was installed on your Switch, make sure these files have been dumped and copied over to your desktop/Steam Deck. Right-click the game in the main window on Ryujinx, and click &amp;ldquo;Manage Title Updates&amp;rdquo;. Here you can click &amp;ldquo;Add&amp;rdquo; to add the update file. Then it should be selected by default after it&amp;rsquo;s been chosen. Click &amp;ldquo;Save&amp;rdquo; to save your changes.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ryujinx LDN configuring updates&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/ldn_guide/updates.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Managing DLC is similar. Right-click the game, click &amp;ldquo;Manage DLC&amp;rdquo;, and then &amp;ldquo;Add&amp;rdquo; to add your DLC files.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ryujinx LDN configuring DLC&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/ldn_guide/dlc.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;To use your Switch&amp;rsquo;s save data, right-click the game, and select &amp;ldquo;Open User Save Directory&amp;rdquo;. You can then copy over your Switch&amp;rsquo;s dumped save file to here. When you launch the game, it should pick the save file up automatically. You can use &lt;a href=&#34;https://edizon.werwolv.net/&#34;&gt;EdiZon&lt;/a&gt; on your Switch to backup your saves.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ryujinx LDN save file location&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/ldn_guide/save_data.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;playing-online&#34;&gt;Playing Online&lt;/h1&gt;
&lt;p&gt;If you want to play against others who aren&amp;rsquo;t part of the same network as you, make sure &amp;ldquo;Ryujinx Ldn&amp;rdquo; is set as the mode in the Multiplayer tab in the Settings menu. Then simply launch the game of your choice, and go to the Local Wireless menu within the game. If anyone else is hosting a game, it should be visible if they haven&amp;rsquo;t given it a network passphrase. If they did give it a passphrase, you&amp;rsquo;ll need to enter this code in the Multiplayer tab to see it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ryujinx LDN MK8 online lobby&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/ldn_guide/mk8_lobby.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;You can check the &lt;a href=&#34;https://ldn.ryujinx.org/&#34;&gt;LDN status page&lt;/a&gt; to see who&amp;rsquo;s playing what game and how many are playing it. If you want people to join your lobby, you can go to the &lt;a href=&#34;https://discord.gg/VkQYXAZ&#34;&gt;Ryujinx Discord&lt;/a&gt; and use the appropriate LDN channel, depending on the game you want to play. For example, if you wanted to play the new &lt;em&gt;Pokemon Scarlet and Violet&lt;/em&gt;, you would go to &lt;code&gt;#ldn-pokemon&lt;/code&gt; or &lt;code&gt;#ldn-pokemon-sv-raids&lt;/code&gt;.&lt;/p&gt;
&lt;h1 id=&#34;playing-locally&#34;&gt;Playing Locally&lt;/h1&gt;
&lt;p&gt;If you wanted to connect your desktop, your Steam Deck, and even your actual Switch altogether on the same network, you can do that! On your desktop/Steam Deck, make sure &amp;ldquo;ldn_mitm&amp;rdquo; is selected as the mode in the Multiplayer tab.&lt;/p&gt;
&lt;p&gt;Launch the game. Open up a lobby within the game&amp;rsquo;s local wireless mode. If you&amp;rsquo;re on desktop, for example, your Steam Deck should be able to pick the lobby up, and you should be able to join it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ryujinx LDN MK8 local multiplayer lobby with physical Switch&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/ldn_guide/local_ldn_with_switch.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you want to connect your actual Switch to the lobby, it&amp;rsquo;s a little bit more of a process. You will need to have the &lt;code&gt;ldn_mitm&lt;/code&gt; submodule loaded on your system. You can download that &lt;a href=&#34;https://github.com/spacemeowx2/ldn_mitm/releases&#34;&gt;here&lt;/a&gt;. Extract the zip file to the root of your Switch&amp;rsquo;s MicroSD card. Turn the Switch on with custom firmware enabled. Launch the game. It should pick up the lobby if your desktop/Steam Deck is hosting one, so long as the devices are connected to the same network.&lt;/p&gt;
&lt;h1 id=&#34;need-help&#34;&gt;Need Help?&lt;/h1&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/VkQYXAZ&#34;&gt;Ryujinx Discord&lt;/a&gt; and go to &lt;code&gt;#support&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;That should be it for this guide. Might have a video soon.&lt;/p&gt;
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      <title>Valve Introduces Proton Next</title>
      <link>https://linuxgamingcentral.org/posts/valve-introduces-proton-next/</link>
      <pubDate>Tue, 22 Nov 2022 22:17:46 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/valve-introduces-proton-next/</guid>
      <description>Valve developer Pierre-Loup Griffais mentioned on Twitter that the company has introduced a &amp;ldquo;new Proton flavor,&amp;rdquo; which is known as Proton Next. This will be available &amp;ldquo;whenever there is a new major stable update of Proton to test.&amp;rdquo; With this new &amp;ldquo;flavor,&amp;rdquo; Proton 7.0-5 is now available for testing.
The following titles are now playable with this release:
Rift Unravel 2 Airborne Kingdom Nancy Drew: Legend of the Crystal Skull Re-Volt Aspire: Ina&amp;rsquo;s Tale Battle Realms: Zen Edition Deathsmiles II Primal Carnage: Extinction Pico Park Classic Edition Six Ages: Ride Like the Wind Darkstar One Indiana Jones and the Emperor Tomb Bulletstorm: Full Clip Edition Fixes are as follows:</description>
      <content>&lt;p&gt;Valve developer Pierre-Loup Griffais mentioned on &lt;a href=&#34;https://twitter.com/Plagman2/status/1595247355879911424&#34;&gt;Twitter&lt;/a&gt; that the company has introduced a &amp;ldquo;new Proton flavor,&amp;rdquo; which is known as Proton Next. This will be available &amp;ldquo;whenever there is a new major stable update of Proton to test.&amp;rdquo; With this new &amp;ldquo;flavor,&amp;rdquo; Proton 7.0-5 is now available for testing.&lt;/p&gt;
&lt;p&gt;The following titles are now playable with this release:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Rift&lt;/li&gt;
&lt;li&gt;Unravel 2&lt;/li&gt;
&lt;li&gt;Airborne Kingdom&lt;/li&gt;
&lt;li&gt;Nancy Drew: Legend of the Crystal Skull&lt;/li&gt;
&lt;li&gt;Re-Volt&lt;/li&gt;
&lt;li&gt;Aspire: Ina&amp;rsquo;s Tale&lt;/li&gt;
&lt;li&gt;Battle Realms: Zen Edition&lt;/li&gt;
&lt;li&gt;Deathsmiles II&lt;/li&gt;
&lt;li&gt;Primal Carnage: Extinction&lt;/li&gt;
&lt;li&gt;Pico Park Classic Edition&lt;/li&gt;
&lt;li&gt;Six Ages: Ride Like the Wind&lt;/li&gt;
&lt;li&gt;Darkstar One&lt;/li&gt;
&lt;li&gt;Indiana Jones and the Emperor Tomb&lt;/li&gt;
&lt;li&gt;Bulletstorm: Full Clip Edition&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Fixes are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fix Batman: Arkham City GOTY launching in the background on Steam Deck when set to fullscreen.&lt;/li&gt;
&lt;li&gt;Fix Marvel&amp;rsquo;s Spider-Man Remastered displaying dialog about outdated drivers on AMD systems.&lt;/li&gt;
&lt;li&gt;Fix Final Fantasy IV (3D Remake) having no audio.&lt;/li&gt;
&lt;li&gt;Fix Return to Monkey Island not reacting to mouse clicks after a recent game update.&lt;/li&gt;
&lt;li&gt;Fix upsidedown videos in VRChat and many other games.&lt;/li&gt;
&lt;li&gt;Fix Call of Duty Black Ops II Zombies and Multiplayer hanging on exit.&lt;/li&gt;
&lt;li&gt;Fix Bail or Jail crashing when opening the Terms of Serivce.&lt;/li&gt;
&lt;li&gt;Improve GTA V situation with not loading textures.&lt;/li&gt;
&lt;li&gt;Fix Red Dead Redemption 2 crashing after a recent game update.&lt;/li&gt;
&lt;li&gt;Fix Final Fantasy XIV Online launcher functionality after game update.&lt;/li&gt;
&lt;li&gt;Fix cutscene stutter in Disgaea 5.&lt;/li&gt;
&lt;li&gt;Fix Thrustmaster HOTAS having non-functional dial in Elite Dangerous.&lt;/li&gt;
&lt;li&gt;Fix Planet Zoo randomly crashing.&lt;/li&gt;
&lt;li&gt;Fix SCP: Secret Labratory not being playable after a recent game update (again).&lt;/li&gt;
&lt;li&gt;Fix Tekken 7 crashing at launch.&lt;/li&gt;
&lt;li&gt;Fix Armello hanging on exit.&lt;/li&gt;
&lt;li&gt;Fix Sword Art Online: Hollow Realization freezing after the tutorial.&lt;/li&gt;
&lt;li&gt;Fix Space Engineers intro video not playing correctly.&lt;/li&gt;
&lt;li&gt;Fix Dragon&amp;rsquo;s Dogma: Dark Arisen videos not playing correctly.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Other:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Implement network video support for VRChat.&lt;/li&gt;
&lt;li&gt;Update dxvk to v1.10.3-28-ge3daa699.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Selecting Proton Next&#34; src=&#34;https://linuxgamingcentral.org/images/proton/proton_next/cover.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;More or less the same update back when it was &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-7.0-5-rc/&#34;&gt;a release candidate&lt;/a&gt;. The only differences I&amp;rsquo;m seeing, as far as additions, are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Bulletstorm: Full Clip Edition&lt;/em&gt; is playable with this release&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Batman: Arkham City&lt;/em&gt; Steam Deck fix has been added to this release&lt;/li&gt;
&lt;li&gt;several game-specific fixes have been added to this release&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Things that have been removed include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Warhammer: Vermintide 2&lt;/em&gt; and &lt;em&gt;ToGather:Island&lt;/em&gt; is not on the playable list&lt;/li&gt;
&lt;li&gt;OpenXR compatibility with &lt;em&gt;Blacktop Hoops&lt;/em&gt; is no longer available&lt;/li&gt;
&lt;li&gt;network video support for &lt;em&gt;The Good Life&lt;/em&gt; is no longer present&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;To use Proton Next, it&amp;rsquo;s now available in the dropdown menu when selecting what Proton version to use for a game, rather than having to select the &lt;code&gt;release-candidate&lt;/code&gt; beta.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog#available-in-proton-next&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam Deck Client Beta Fixes Remote Play, Adds New Gyro Activation Features (Plus SteamOS Update Fixes Resident Evil 4)</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-21-2022/</link>
      <pubDate>Mon, 21 Nov 2022 23:21:30 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-21-2022/</guid>
      <description>Today&amp;rsquo;s Steam Deck client update (beta) adds fixes for both Steam Input and Remote Play. Additionally, Left and Right Stick Deflection has been added as an option for gyro activation. Patch notes are as follows:
Steam Input
Fixed controllers being treated as Xbox One controllers by default when defining their layout Fixed the L3/R3 buttons not being detected for some third party PS3 controllers Added Left and Right Stick Deflection as an option for Gyro Activation Buttons.</description>
      <content>&lt;p&gt;Today&amp;rsquo;s Steam Deck client update (beta) adds fixes for both Steam Input and Remote Play. Additionally, Left and Right Stick Deflection has been added as an option for gyro activation. Patch notes are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed controllers being treated as Xbox One controllers by default when defining their layout&lt;/li&gt;
&lt;li&gt;Fixed the L3/R3 buttons not being detected for some third party PS3 controllers&lt;/li&gt;
&lt;li&gt;Added Left and Right Stick Deflection as an option for Gyro Activation Buttons. Stick deflection is no longer considered a part of &amp;ldquo;Touch&amp;rdquo; (Cap Sense) on SteamDeck.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Remote Play&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed getting the wrong personalization (colors, etc.) for streaming PS4 controllers&lt;/li&gt;
&lt;li&gt;Fixed streaming Bluetooth controllers not turning off&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;On top of this, SteamOS (preview) also got a slightly more evil update. A preview channel regression preventing &lt;em&gt;Resident Evil 4&lt;/em&gt; from launching has now been fixed.&lt;/p&gt;
&lt;p&gt;Patch notes can also be seen &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3497637038418820026&#34;&gt;here&lt;/a&gt; and &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3497637038418713124&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
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      <title>ChimeraOS 37 Upgrades to PipeWire, Increases Responsiveness of Chimera Web App</title>
      <link>https://linuxgamingcentral.org/posts/chimeraos-37-upgrades-to-pipewire-and-improves-chimera-web-app/</link>
      <pubDate>Mon, 21 Nov 2022 22:34:28 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/chimeraos-37-upgrades-to-pipewire-and-improves-chimera-web-app/</guid>
      <description>New update for the awesome couch-oriented gaming distro ChimeraOS has come upon us. Included in this update:
switch from PulseAudio to PipeWire Chimera web app has increased responsiveness desktop mode (which was introduced with version 35) adds support for additional languages, adds &amp;ldquo;Disks&amp;rdquo; and &amp;ldquo;Archive Manager&amp;rdquo; tools, and switches &amp;ldquo;Terminal&amp;rdquo; to &amp;ldquo;Console&amp;rdquo; Several fixes have been made:
fixed non-Steam shortcut issues caused by game database update failures fixed system update failures when resuming downloads fixed restarting Steam from the Chimera web app with Gamepad/Deck UI Some features from the Chimera web app are now being deprecated &amp;ldquo;as part of the phasing out of Big Picture Mode&amp;rdquo;:</description>
      <content>&lt;p&gt;New update for the &lt;em&gt;awesome&lt;/em&gt; couch-oriented gaming distro ChimeraOS has come upon us. Included in this update:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;switch from PulseAudio to PipeWire&lt;/li&gt;
&lt;li&gt;Chimera web app has increased responsiveness&lt;/li&gt;
&lt;li&gt;desktop mode (which was introduced with &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-35/&#34;&gt;version 35&lt;/a&gt;) adds support for additional languages, adds &amp;ldquo;Disks&amp;rdquo; and &amp;ldquo;Archive Manager&amp;rdquo; tools, and switches &amp;ldquo;Terminal&amp;rdquo; to &amp;ldquo;Console&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Several fixes have been made:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fixed non-Steam shortcut issues caused by game database update failures&lt;/li&gt;
&lt;li&gt;fixed system update failures when resuming downloads&lt;/li&gt;
&lt;li&gt;fixed restarting Steam from the Chimera web app with Gamepad/Deck UI&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Chimera web app&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos/chimera_web_app_flatpaks.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Some features from the Chimera web app are now being deprecated &amp;ldquo;as part of the phasing out of Big Picture Mode&amp;rdquo;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;virtual keyboard&lt;/li&gt;
&lt;li&gt;performance overlay/MangoHud toggle and settings&lt;/li&gt;
&lt;li&gt;Steam overlay toggle&lt;/li&gt;
&lt;li&gt;compositor/window mode toggle&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Chimera web app context menu&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos/context_menu.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Patch notes can also be seen on &lt;a href=&#34;https://github.com/ChimeraOS/chimeraos/wiki/Release-Notes#chimeraos-37-2022-11-22&#34;&gt;GitHub&lt;/a&gt;. I have a few interviews with the ChimeraOS developers that you may be interested in:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-chimeraos-devs/&#34;&gt;interview with a few of the devs&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_chimeraos_dev/&#34;&gt;interview with founder&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
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      <title>Thelio Desktop by System76 Now Has Customizable Accent</title>
      <link>https://linuxgamingcentral.org/posts/thelio-desktop-now-has-customizable-accent/</link>
      <pubDate>Mon, 21 Nov 2022 21:45:08 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/thelio-desktop-now-has-customizable-accent/</guid>
      <description>Back in September, System76 unveiled their newly-designed Thelio desktops, with swappable front accents. There were a few designs to choose from, but now it&amp;rsquo;s possible to create your own. The idea was inspired by GloriousEggroll&amp;rsquo;s customized Thelio design.
Today, System76 introduces the Thelio Maker Accent, a DIY accent for users to add their own personal spin to their PC. A blank aluminum slate, users are free to paint, etch, gloss, or adhere objects to.</description>
      <content>&lt;p&gt;Back in September, System76 unveiled their &lt;a href=&#34;https://linuxgamingcentral.org/posts/system76-unveils-new-thelio/&#34;&gt;newly-designed Thelio desktops&lt;/a&gt;, with swappable front accents. There were a few designs to choose from, but now it&amp;rsquo;s possible to create your own. The idea was inspired by GloriousEggroll&amp;rsquo;s &lt;a href=&#34;https://twitter.com/GloriousEggroll/status/1587223441458884609&#34;&gt;customized Thelio design&lt;/a&gt;.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Today, System76 introduces the Thelio Maker Accent, a DIY accent for users to add their own personal spin to their PC. A blank aluminum slate, users are free to paint, etch, gloss, or adhere objects to.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Priced at $15, the Maker Accent kit comes with one aluminum panel, one aluminum test panel, and one aluminum carrier. A guide for customizing your accent can be found on &lt;a href=&#34;https://system76.com/weekend-project/maker-accent&#34;&gt;System76&amp;rsquo;s website&lt;/a&gt;. I&amp;rsquo;d love to make a Sonic-inspired one!&lt;/p&gt;
&lt;p&gt;Get your Thelio &lt;a href=&#34;https://system76.com/desktops#product-cards&#34;&gt;here&lt;/a&gt;. I should have the Thelio review out on Friday.&lt;/p&gt;
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      <title>Ubisoft Heading Back to Steam</title>
      <link>https://linuxgamingcentral.org/posts/ubisoft-heading-to-steam/</link>
      <pubDate>Mon, 21 Nov 2022 14:22:45 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ubisoft-heading-to-steam/</guid>
      <description>Ubisoft CEO Yves Guillemot said back in July that if the Steam Deck is &amp;ldquo;big,&amp;rdquo; Ubisoft might consider bringing more of their games over to Steam, rather than resorting to their own Ubisoft Connect client. Considering that Valve has sold at least one million units (that was back in the beginning of October; they&amp;rsquo;ve probably sold far more than that now), and the rapid growth and popularity of the device, it seems like Ubisoft has finally acted on their wait-and-see approach.</description>
      <content>&lt;p&gt;Ubisoft CEO Yves Guillemot said back in July that &lt;a href=&#34;https://www.ign.com/articles/steam-deck-might-bring-ubisoft-back-steam&#34;&gt;if the Steam Deck is &amp;ldquo;big,&amp;rdquo; Ubisoft might consider bringing more of their games over to Steam&lt;/a&gt;, rather than resorting to their own Ubisoft Connect client. Considering that Valve has sold &lt;a href=&#34;https://www.gamingonlinux.com/2022/10/kde-steam-deck-akademy-2022/&#34;&gt;at least one million units&lt;/a&gt; (that was back in the beginning of October; they&amp;rsquo;ve probably sold far more than that now), and the rapid growth and popularity of the device, it seems like Ubisoft has finally acted on their wait-and-see approach.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Assassin&amp;rsquo;s Creed Valhalla&lt;/em&gt; is coming to &lt;a href=&#34;https://store.steampowered.com/app/2208920/Assassins_Creed_Valhalla/&#34;&gt;Steam&lt;/a&gt; on December 6th, which was originally an exclusive to Ubisoft Connect and the Epic Games Store back in 2020. Not just this game; the city builder &lt;a href=&#34;https://store.steampowered.com/app/916440/Anno_1800/&#34;&gt;&lt;em&gt;Anno 1800&lt;/em&gt;&lt;/a&gt; will be making a return, as well as the 3v3 sports game &lt;a href=&#34;https://www.ubisoft.com/en-us/game/roller-champions&#34;&gt;&lt;em&gt;Roller Champions&lt;/em&gt;&lt;/a&gt;, though we don&amp;rsquo;t know exactly when either of these titles will be coming.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;We&amp;rsquo;re constantly evaluating how to bring our games to different audiences wherever they are, while providing a consistent player ecosystem through Ubisoft Connect,&amp;rdquo; a Ubisoft spokespeson told &lt;a href=&#34;https://www.eurogamer.net/assassins-creed-valhalla-headed-to-steam&#34;&gt;Eurogamer&lt;/a&gt;. &amp;ldquo;&lt;em&gt;Assassin&amp;rsquo;s Creed Valhalla&lt;/em&gt;, &lt;em&gt;Anno 1800&lt;/em&gt; and &lt;em&gt;Roller Champions&lt;/em&gt; are among the Ubisoft titles that will be releasing on Steam.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Which is great news for us. It means we have one less launcher to deal with. And it benefits not just those of us who have a Deck, but anyone who uses a desktop gaming PC.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Ubisoft&lt;/em&gt;&lt;/p&gt;
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      <title>ProtonUp-Qt 2.7.6 Improves Lutris Game Detection and the Installation of SteamTinkerLaunch</title>
      <link>https://linuxgamingcentral.org/posts/protonup-qt-2.7.6/</link>
      <pubDate>Mon, 21 Nov 2022 12:43:56 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/protonup-qt-2.7.6/</guid>
      <description>The popular ProtonUp-Qt application for easily obtaining the latest version of GE-Proton (as well as GE-Wine for Lutris, etc.) has been updated. These changes come from sonic2kk, the person who made modding Sonic Frontiers possible on Linux with SteamTinkerLaunch. Changes are as follows:
Fixed downloading DXVK 2.0 for Lutris Improvements when installing SteamTinkerLaunch using the ProtonUp-Qt Flatpak Reworked the Info dialog Improved the Lutris game detection Get the release on GitHub.</description>
      <content>&lt;p&gt;The popular ProtonUp-Qt application for easily obtaining the latest version of GE-Proton (as well as GE-Wine for Lutris, etc.) has been updated. These changes come from sonic2kk, the person who made &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-modding-guide/&#34;&gt;modding &lt;em&gt;Sonic Frontiers&lt;/em&gt; possible on Linux with SteamTinkerLaunch&lt;/a&gt;. Changes are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed downloading DXVK 2.0 for Lutris&lt;/li&gt;
&lt;li&gt;Improvements when installing SteamTinkerLaunch using the ProtonUp-Qt Flatpak&lt;/li&gt;
&lt;li&gt;Reworked the Info dialog&lt;/li&gt;
&lt;li&gt;Improved the Lutris game detection&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Get the release on &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/releases/tag/v2.7.6&#34;&gt;GitHub&lt;/a&gt;. See my &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;guide&lt;/a&gt; for getting ProtonUp-Qt set up on your Steam Deck or Linux desktop.&lt;/p&gt;
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      <title>Ryujinx LDN 3 Released, Adds Connectivity Support to CFW Switches, Improved Performance for Pokémon Scarlet &amp; Violet</title>
      <link>https://linuxgamingcentral.org/posts/ryujinx-ldn-3/</link>
      <pubDate>Sun, 20 Nov 2022 23:07:03 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ryujinx-ldn-3/</guid>
      <description>I can&amp;rsquo;t help but chuckle. The newly released Pokémon Scarlet &amp;amp; Violet is apparently suffering from framerate issues.
A first-party game. Having framerate issues on native hardware.
Good thing we&amp;rsquo;ve got emulation. Ryujinx is a great choice. In fact, if you want to play online multiplayer on Linux/Windows with Pokémon Scarlet &amp;amp; Violet, it&amp;rsquo;s possible thanks to the LDN build. We&amp;rsquo;ve got quite a few goodies in store here with the new 3.</description>
      <content>&lt;p&gt;I can&amp;rsquo;t help but chuckle. The newly released &lt;em&gt;Pokémon Scarlet &amp;amp; Violet&lt;/em&gt; is apparently suffering from &lt;a href=&#34;https://www.polygon.com/pokemon/23462310/pokemon-scarlet-violet-performance-issues-technical-frame-rate&#34;&gt;framerate issues&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;A first-party game. Having framerate issues on native hardware.&lt;/p&gt;
&lt;p&gt;Good thing we&amp;rsquo;ve got emulation. Ryujinx is a great choice. In fact, if you want to play online multiplayer on Linux/Windows with &lt;em&gt;Pokémon Scarlet &amp;amp; Violet&lt;/em&gt;, it&amp;rsquo;s possible thanks to the LDN build. We&amp;rsquo;ve got quite a few goodies in store here with the new 3.0 update. We&amp;rsquo;ve got improved performance, particularly with the new &lt;em&gt;Pokémon&lt;/em&gt; game; &lt;em&gt;Splatoon 3&lt;/em&gt; is now playable on AMD GPUs; and interconnectivity with Linux/Windows and actual Nintendo Switch consoles that have custom firmware is now possible.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ryujinx ldn_mitm&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/ldn_mitm.png&#34;&gt;
&lt;em&gt;Image credit: MutantAura&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Key features are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;ldn_mitm&lt;/code&gt; support for connectivity with CFW Nintendo Switch consoles.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Pokémon Scarlet &amp;amp; Violet&lt;/em&gt; no longer have a white/yellow filter in gameplay.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Pokémon Scarlet &amp;amp; Violet&lt;/em&gt; will have greatly improved performance.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Splatoon 3&lt;/em&gt; is now playable on AMD GPUs on Windows and Linux.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Splatoon 3&lt;/em&gt; scoring and other gameplay elements are no longer affected by resolution scaling.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Animal Crossing: New Horizons&lt;/em&gt; no longer requires a save file to avoid crashing on the intro.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Pokémon Sword &amp;amp; Shield&lt;/em&gt; have improved performance when using Vulkan.&lt;/li&gt;
&lt;li&gt;General performance and stability improvements for most other titles.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Additionally, if you want, you can use Ryujinx&amp;rsquo;s new Avalonia UI:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Avalonia UI on Ryujinx&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/avalonia.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Awesome if you want an interface that&amp;rsquo;s a little more modern-looking.&lt;/p&gt;
&lt;p&gt;See the &lt;a href=&#34;https://blog.ryujinx.org/introducing-ldn3/&#34;&gt;Ryujinx blog post&lt;/a&gt; for more info. Download the build on &lt;a href=&#34;https://www.patreon.com/posts/74910544&#34;&gt;Patreon&lt;/a&gt; (membership not required).&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Ryujinx team&lt;/em&gt;&lt;/p&gt;
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      <title>Weekly News Recap (Portal DXVK 2.0 Update, Unreal Engine 5.1, DS4 Getting Some Love)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-november-12-18/</link>
      <pubDate>Sun, 20 Nov 2022 16:25:33 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-november-12-18/</guid>
      <description>Steam Deck stable client update adds QR code login, updated Big Picture video, and tons of fixes the TDP isn&amp;rsquo;t accurate I reviewed the JSAUX case &amp;ndash; it&amp;rsquo;s quite nice GOL has a guide on fixing the EA app Hardware Thelio Major gets case redesign with removable I/O backplate and stronger GPU brace might be worth picking up an Intel Optane SSD while they&amp;rsquo;re in stock DS4 getting official support with kernel 6.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;stable client &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-11-16-2022/&#34;&gt;update&lt;/a&gt; adds QR code login, updated Big Picture video, and tons of fixes&lt;/li&gt;
&lt;li&gt;the TDP &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-tdp-is-not-accurate/&#34;&gt;isn&amp;rsquo;t accurate&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I reviewed the &lt;a href=&#34;https://linuxgamingcentral.org/posts/jsaux-steam-deck-case-review/&#34;&gt;JSAUX case&lt;/a&gt; &amp;ndash; it&amp;rsquo;s quite nice&lt;/li&gt;
&lt;li&gt;GOL has a &lt;a href=&#34;https://www.gamingonlinux.com/2022/11/how-to-fix-the-ea-app-on-steam-deck-and-linux-desktop/&#34;&gt;guide&lt;/a&gt; on fixing the EA app&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Thelio Major gets &lt;a href=&#34;https://linuxgamingcentral.org/posts/thelio-major-case-gets-redesign/&#34;&gt;case redesign&lt;/a&gt; with removable I/O backplate and stronger GPU brace&lt;/li&gt;
&lt;li&gt;might be worth picking up an &lt;a href=&#34;https://linuxgamingcentral.org/posts/intel-optane-ssds-are-in-stock/&#34;&gt;Intel Optane SSD&lt;/a&gt; while they&amp;rsquo;re in stock&lt;/li&gt;
&lt;li&gt;DS4 getting &lt;a href=&#34;https://linuxgamingcentral.org/posts/ds4-support-added-to-hid-playstation/&#34;&gt;official support&lt;/a&gt; with kernel 6.2&lt;/li&gt;
&lt;li&gt;fan controller driver for &lt;a href=&#34;https://linuxgamingcentral.org/posts/fan-control-driver-ported-to-oxp-mini-pro-and-aokzoe-a1/&#34;&gt;OneXPlayer Mini PRO/AOKZOE&lt;/a&gt; is now available&lt;/li&gt;
&lt;li&gt;kernel 6.2 getting &lt;a href=&#34;https://linuxgamingcentral.org/posts/oxp-amd-sensor-driver-will-be-merged-with-kernel-6.2/&#34;&gt;sensor driver for OneXPlayer AMD&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-games&#34;&gt;Native Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Portal&lt;/em&gt; series gets &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-series-gets-dxvk-update/&#34;&gt;DXVK 2.0&lt;/a&gt; upgrade &amp;ndash; likely in preparation for the RTX reshade&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-11-16-2022/&#34;&gt;2022.11.16&lt;/a&gt; adds support for two new games and adds fixes for others&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cemu&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/cemu-adds-online-features-to-linux/&#34;&gt;2.0-16&lt;/a&gt; adds online features to Linux. &lt;a href=&#34;https://github.com/cemu-project/Cemu/releases/tag/v2.0-17&#34;&gt;2.0-17&lt;/a&gt; saves 10.7 MB of &amp;ldquo;useless debug info,&amp;rdquo; fixes two if statements, fixes checking space using non-existing folder, downloads BOSS files if they&amp;rsquo;re not present, and implements CPU/RAM overlay&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Bottles&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/bottles-2022.11.14/&#34;&gt;2022.11.14&lt;/a&gt; adds QoL improvements and fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;WinesapOS&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos-3.2.0-rc/&#34;&gt;3.2.0 RC&lt;/a&gt; adds Prism Launcher and improves Xbox controller support&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ProtonUp-Qt&lt;/strong&gt; &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/releases/tag/v2.7.5&#34;&gt;2.7.5&lt;/a&gt; adds STL improvements, flatpak improvements, adds traditional Chinese translation, and &amp;ldquo;various small changes&amp;rdquo; to enhance the experience of the app&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Unreal Engine&lt;/strong&gt; &lt;a href=&#34;https://docs.unrealengine.com/5.1/en-US/unreal-engine-5.1-release-notes/&#34;&gt;5.1&lt;/a&gt; adds plenty of Linux-specific features and fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Godot&lt;/strong&gt; &lt;a href=&#34;https://godotengine.org/article/movie-maker-mode-arrives-in-godot-4&#34;&gt;4&lt;/a&gt; gets Movie Maker mode&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;box64&lt;/strong&gt; &lt;a href=&#34;https://github.com/ptitSeb/box64/releases/tag/v0.2.0&#34;&gt;0.2.0&lt;/a&gt; updates to DXVK 2.0 and plenty of other changes&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I did a retrospective on (what I think) is &lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-retrospective/&#34;&gt;the greatest game of all time&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I have a &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-modding-guide/&#34;&gt;guide&lt;/a&gt; for adding mods to &lt;em&gt;Sonic Frontiers&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;YoYo Games open-sources their GameMaker &lt;a href=&#34;https://gamemaker.io/en/blog/html5-open-source&#34;&gt;HTML5 runtime&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Godot&lt;/em&gt;&lt;/p&gt;
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      <title>Portal Series Gets Update -- RTX Reshade Coming Soon?</title>
      <link>https://linuxgamingcentral.org/posts/portal-series-gets-dxvk-update/</link>
      <pubDate>Sun, 20 Nov 2022 12:27:52 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/portal-series-gets-dxvk-update/</guid>
      <description>On Friday, both Portal and Portal 2 got an update. Both games upgraded to DXVK version 2.0. DXVK 2.0 brought with it memory management improvement, bug fixes, reduced shader compilation stutter, and plenty of other improvements. Portal 2, in addition to getting the DXVK update, also &amp;ldquo;fixed some controller input bugs.&amp;rdquo;
While it may seem like a small update, now my speculation gears are flowing. Portal with RTX is &amp;ldquo;coming soon&amp;rdquo;; sometime this month, but no word on what day.</description>
      <content>&lt;p&gt;On Friday, both &lt;em&gt;Portal&lt;/em&gt; and &lt;em&gt;Portal 2&lt;/em&gt; got an update. Both games upgraded to &lt;a href=&#34;https://linuxgamingcentral.org/posts/dxvk-2.0/&#34;&gt;DXVK version 2.0&lt;/a&gt;. DXVK 2.0 brought with it memory management improvement, bug fixes, reduced shader compilation stutter, and &lt;em&gt;plenty&lt;/em&gt; of other improvements. &lt;em&gt;Portal 2&lt;/em&gt;, in addition to getting the DXVK update, also &amp;ldquo;fixed some controller input bugs.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;While it may seem like a small update, now my speculation gears are flowing. &lt;a href=&#34;https://store.steampowered.com/app/2012840/Portal_with_RTX/&#34;&gt;&lt;em&gt;Portal&lt;/em&gt; with RTX&lt;/a&gt; is &amp;ldquo;coming soon&amp;rdquo;; sometime this month, but no word on what day. I had originally thought it was going to be on the 16th, since that was the same date the RTX 4080 launched, but that&amp;rsquo;s come and gone. Well, worse case scenario we&amp;rsquo;ll have to wait 10 days at most. I would say &amp;ldquo;Valve time&amp;rdquo; but since NVIDIA is primarily the one working on the ray tracing support, I guess it&amp;rsquo;s up to them when they want to release it. Since Valve rarely updates their games, to see this update is certainly a step in the right direction when it comes to supporting ray tracing.&lt;/p&gt;
&lt;p&gt;See the patch notes for &lt;em&gt;Portal&lt;/em&gt; and &lt;em&gt;Portal 2&lt;/em&gt; &lt;a href=&#34;https://store.steampowered.com/news/app/400/view/3467237196850231243&#34;&gt;here&lt;/a&gt; and &lt;a href=&#34;https://store.steampowered.com/news/app/620/view/3488629295080243621&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Valve/NVIDIA Lightspeed Studios&lt;/em&gt;&lt;/p&gt;
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      <title>Fan Controller Driver for OneXPlayer Mini PRO and AOKZOE Now Available</title>
      <link>https://linuxgamingcentral.org/posts/fan-control-driver-ported-to-oxp-mini-pro-and-aokzoe-a1/</link>
      <pubDate>Sat, 19 Nov 2022 23:29:44 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/fan-control-driver-ported-to-oxp-mini-pro-and-aokzoe-a1/</guid>
      <description>Leave it up to the keyboard tap dancer Joaquín Ignacio Aramendía (Samsagax) to add fan controller functionality to devices outside of the OneXPlayer Mini. In addition to the Mini, the Mini PRO is now also supported. The AOKZOE has support as well! Both devices are powered by the Ryzen 6800U. Still no news on Intel-based devices.
The patch has been submitted for review. In the meantime, if you own either of these devices, you can compile the driver from source.</description>
      <content>&lt;p&gt;Leave it up to the keyboard tap dancer Joaquín Ignacio Aramendía (Samsagax) to add &lt;a href=&#34;https://linuxgamingcentral.org/posts/oxp-amd-sensor-driver-will-be-merged-with-kernel-6.2/&#34;&gt;fan controller functionality&lt;/a&gt; to devices outside of the OneXPlayer Mini. In addition to the Mini, the Mini PRO is now also supported. The &lt;a href=&#34;https://linuxgamingcentral.org/posts/aokzoe/&#34;&gt;AOKZOE&lt;/a&gt; has support as well! Both devices are powered by the Ryzen 6800U. Still no news on Intel-based devices.&lt;/p&gt;
&lt;p&gt;The &lt;a href=&#34;https://lore.kernel.org/linux-hwmon/20221119162347.36698-1-samsagax@gmail.com/T/#u&#34;&gt;patch&lt;/a&gt; has been submitted for review. In the meantime, if you own either of these devices, you can compile the &lt;a href=&#34;https://gitlab.com/Samsagax/oxp-platform-dkms&#34;&gt;driver&lt;/a&gt; from source. Arch users have the advantage of the &lt;a href=&#34;https://aur.archlinux.org/packages/oxp-platform-dkms-git&#34;&gt;AUR&lt;/a&gt; package.&lt;/p&gt;
&lt;p&gt;Also, be sure to check out the &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-chimeraos-devs/&#34;&gt;interview&lt;/a&gt; that I had with Joaquín and one of the other ChimeraOS developers!&lt;/p&gt;
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      <title>Metroid Prime -- The Greatest Game of All Time</title>
      <link>https://linuxgamingcentral.org/posts/metroid-prime-retrospective/</link>
      <pubDate>Fri, 18 Nov 2022 10:42:57 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/metroid-prime-retrospective/</guid>
      <description>Well, the day has already come upon us. That is, the 20th anniversary of my favorite game of all time. No, I&amp;rsquo;m not talking about Smash Brothers, despite my passion for that game. Smash gets a lot of respect in its own ways. But I&amp;rsquo;m actually referring to Metroid Prime. A game that, as many people can attest to, has helped them to deal with dark or otherwise tough times. The game that helped them to cope with life&amp;rsquo;s challenges.</description>
      <content>&lt;p&gt;Well, the day has already come upon us. That is, the 20th anniversary of my favorite game of all time. No, I&amp;rsquo;m not talking about &lt;em&gt;Smash Brothers&lt;/em&gt;, despite my passion for that game. &lt;em&gt;Smash&lt;/em&gt; gets a lot of respect in its own ways. But I&amp;rsquo;m actually referring to &lt;em&gt;Metroid Prime&lt;/em&gt;. A game that, as many people can attest to, has &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-metroid-prime-remastered-devs/#what-got-you-into-the-metroid-series-any-game-in-this-series-that-is-your-favorite&#34;&gt;helped them to deal with dark or otherwise tough times&lt;/a&gt;. The game that helped them to cope with life&amp;rsquo;s challenges. A podcaster who I follow recently talked about how &lt;em&gt;Prime&lt;/em&gt; helped him to &lt;a href=&#34;https://twitter.com/kiwitalkz/status/1593364614246731777&#34;&gt;cope with the loss of his mother&lt;/a&gt;, rather than resorting to drugs or alcohol.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s deep, man. And while I can&amp;rsquo;t say I&amp;rsquo;ve used the game as a coping mechanism, I can certainly see how it&amp;rsquo;s helped people in many ways, mentally and emotionally. That&amp;rsquo;s how much of an impact &lt;em&gt;Metroid Prime&lt;/em&gt; has on fans of the &lt;em&gt;Metroid&lt;/em&gt; series. It&amp;rsquo;s one of those games where you can just sit at the title screen for ten minutes without jumping into the game, because the &lt;a href=&#34;https://youtu.be/MhkGSgW1JY8&#34;&gt;music&lt;/a&gt; is that incredible. The fact that Retro Studios managed to successfully translate the traditional, 2D side-scrolling &lt;em&gt;Metroid&lt;/em&gt; games of the past into 3D &lt;em&gt;and&lt;/em&gt; in first-person is a whole different topic in of itself.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Metroid Prime vs. crab&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/metroid_prime/prime_040.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;While this might not have anything to do with Linux directly, I simply &lt;em&gt;can&amp;rsquo;t&lt;/em&gt; go about my daily tasks without talking about the game that has had such a profound impact on not just me, but many, &lt;em&gt;many&lt;/em&gt; others.&lt;/p&gt;
&lt;p&gt;I remember my older brother getting a copy of the game. I was almost eight at the time. Thus was my introduction to the &lt;em&gt;Metroid&lt;/em&gt; series. I played it, and remember the haunting experience that I got playing through the Frigate Orpheon level. The eerie music, the feeling of suspense as Samus travels along this ship strewn with space pirates, some of which were limping and on their last breath.&lt;/p&gt;
&lt;p&gt;Then getting to the boss, the parasite queen. Then defeating it, then that intense emergency evacuation music that shortly followed. It certainly caught my attention, but admittedly, as an eight-year-old, I was terrified.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Metroid Prime vs. parasite queen&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_interview/screenshot4.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Still, I kept playing. I felt a measure of relief when things calmed down after Samus lands her ship on Tallon IV. The soothing music combined with the rain. All of the first 15 minutes of gameplay follows the same suit as &lt;em&gt;Super Metroid&lt;/em&gt;: explore a level, find a boss, evacuate the area immediately, then the calm after the storm.&lt;/p&gt;
&lt;p&gt;And it&amp;rsquo;s still a game I play to this day. Not every day, but every once in a while. Just to re-live the epic story. All subtly told without these huge cutscenes getting in your way. Nothing to really show off. No talking either. As one artist that I interviewed put it, &amp;ldquo;Show! Don&amp;rsquo;t Tell.&amp;rdquo; It must have been a miraculous engineering effort just to get the game to render at a smooth 60 FPS, even during cutscenes, on a 485 MHz CPU and just 43 MB of RAM. And it&amp;rsquo;s a game you look back on and you&amp;rsquo;re like, &amp;ldquo;How on earth did they get those graphics so good?&amp;rdquo;&lt;/p&gt;
&lt;p&gt;And the music too. The soundtrack was composed by &lt;a href=&#34;https://en.wikipedia.org/wiki/Kenji_Yamamoto_(composer,_born_1964)&#34;&gt;Kenji Yamamoto&lt;/a&gt;. He was &lt;a href=&#34;https://web.archive.org/web/20080111005406/http://www.music4games.net/Features_Display.aspx?id=174&#34;&gt;reported&lt;/a&gt; as saying it was made &amp;ldquo;to satisfy old &lt;em&gt;Metroid&lt;/em&gt; fans. It&amp;rsquo;s like a present for them.&amp;rdquo; This is due to the tracks containing samples from the previous games in the series. For instance, Magmoor Caverns&amp;rsquo; theme is based on Lower Norfair from &lt;em&gt;Super Metroid&lt;/em&gt;. Tallon IV&amp;rsquo;s theme is a reinterpretation of Brinstar from &lt;em&gt;Metroid&lt;/em&gt;. There&amp;rsquo;s a beautiful variety as well. Please listen to &lt;a href=&#34;https://www.youtube.com/watch?v=ZbbUv1hz6mE&#34;&gt;Phendrana Drift&amp;rsquo;s theme&lt;/a&gt; if you haven&amp;rsquo;t. It&amp;rsquo;s probably the most calming, beautiful track I&amp;rsquo;ve ever listened to.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Metroid Prime vs. crab 2&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/metroid_prime/prime_027.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s just so hard to find any flaws with &lt;em&gt;Prime&lt;/em&gt;. If I wanted to, this post could easily be four or five times the length that it is, with me praising every little aspect of it. But, I&amp;rsquo;d rather not bore you with the minute details.&lt;/p&gt;
&lt;h1 id=&#34;development&#34;&gt;Development&lt;/h1&gt;
&lt;p&gt;&lt;em&gt;Super Metroid&lt;/em&gt; released to the world in 1994. Some folks, to this day, refer to it as the best game of all time. But many years had passed without a &lt;em&gt;Metroid&lt;/em&gt; game. There wouldn&amp;rsquo;t be a sequel during the Nintendo 64 era; producer Shigeru Miyamoto mentioned in an &lt;a href=&#34;https://www.ign.com/articles/2002/11/15/metroid-prime-roundtable-qa&#34;&gt;interview with IGN&lt;/a&gt; that Nintendo &amp;ldquo;couldn&amp;rsquo;t come up with any concrete ideas&amp;hellip;at that time.&amp;rdquo; &lt;em&gt;Metroid&lt;/em&gt; co-creator Yoshio Sakamoto had apparently &lt;a href=&#34;https://en.wikipedia.org/wiki/Metroid_Prime#Development&#34;&gt;mentioned&lt;/a&gt; somewhere that he couldn&amp;rsquo;t imagine how the N64 gamepad could be used to control Samus. When a third-party company was asked to make the game, the developers behind the company evidently declined because they thought they couldn&amp;rsquo;t equal &lt;em&gt;Super Metroid&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;So in comes Retro Studios, formerly known as Iguana Entertainment. I won&amp;rsquo;t get too much into &lt;a href=&#34;https://www.polygon.com/2018/5/29/17386066/the-rocky-story-of-retro-studios-before-metroid-prime&#34;&gt;the history of this company&lt;/a&gt;, but it&amp;rsquo;s certainly worth looking into if you have the time. The company was working on four prototype games for the GameCube. But the studio was collapsing &amp;ndash; none of their prototypes were making any progress. Massive layoffs followed. Miyamoto visited the office in Austin, Texas in 2000. The only thing that kept Retro alive at that time was their first-person shooter engine. Somehow, Miyamoto had faith that Retro could turn around with this engine, and he entrusted them with the &lt;em&gt;Metroid&lt;/em&gt; license. He suggested them to work on &lt;em&gt;Prime&lt;/em&gt;. An American-based studio working with Japanese developers &amp;ndash; imagine that. Retro cancelled all four of their prototype games in favor of working on this. The rest is history.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Metroid Prime vs. totem pole&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/metroid_prime/prime_060.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Believe me, despite being given the license to work on a Nintendo IP, you would &lt;em&gt;not&lt;/em&gt; want to have been involved in the crunch during development. Ever work 80-100 hour weeks? That&amp;rsquo;s what happened during the last nine months of development. “Once we hit the &lt;em&gt;Metroid&lt;/em&gt; cycle, I think it took us almost six months to do the first level that Nintendo approved, then we had less than a year to do the rest of the game,” former senior artist James Dargie says. Another developer was quoted as saying, &amp;ldquo;I think it was nine to 10 months of over time of at least minimum 12-hour days. I worked 48 hours straight on that project without sleeping. It was the worst.” Along with scrapping most of the work they had already done when they first used a third-person perspective. And scrapping the work for implementing Kraid. Now American developers would get a small taste of the Japanese work culture. &amp;ldquo;We were just all beat down. We were just abused dogs&amp;hellip;that last year of development was just incredibly awful.”&lt;/p&gt;
&lt;p&gt;Fortunately things would turn around for the better when Steve Barcia was replaced with Michael Kelbaugh in 2003. According to Polygon&amp;rsquo;s interview he &amp;ldquo;brought a better working environment, more stability.&amp;rdquo;&lt;/p&gt;
&lt;h1 id=&#34;reception&#34;&gt;Reception&lt;/h1&gt;
&lt;p&gt;Despite fans criticizing the first couple of trailers that were shown for the game, thinking that Nintendo/Retro couldn&amp;rsquo;t revive the &lt;em&gt;Metroid&lt;/em&gt; series in the same light that &lt;em&gt;Super Metroid&lt;/em&gt; did, look at where the game is today. It has a &lt;a href=&#34;https://www.metacritic.com/game/gamecube/metroid-prime&#34;&gt;Metacritic&lt;/a&gt; score of &lt;strong&gt;97&lt;/strong&gt;. 97!! It&amp;rsquo;s one of the highest-rated games on the site! The fact that people are still talking about this game 20 years later, including myself, indicates it has left a powerful impact on gamers around the world. It&amp;rsquo;s currently the &lt;a href=&#34;https://en.wikipedia.org/wiki/List_of_best-selling_GameCube_video_games&#34;&gt;sixth best-selling GameCube game&lt;/a&gt;, selling 2.84 million copies.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Metacritic score for Metroid Prime&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/metroid_prime/metacritic_score.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;metroid-prime-randomizer&#34;&gt;Metroid Prime Randomizer&lt;/h1&gt;
&lt;p&gt;You might have played &lt;em&gt;Prime&lt;/em&gt; quite a few times. But if you haven&amp;rsquo;t tried, you should give &lt;a href=&#34;https://github.com/randovania/randovania&#34;&gt;Randovania&lt;/a&gt; a shot. Using this tool will shuffle all the items in the game, forcing you to think in new ways to get to the next area. It&amp;rsquo;s a great way to get a fresh experience every time you play.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Randovania&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/metroid_prime/randovania.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;The great news: it&amp;rsquo;s natively available for Linux!&lt;/p&gt;
&lt;h1 id=&#34;metroid-prime-remastered&#34;&gt;Metroid Prime Remastered&lt;/h1&gt;
&lt;p&gt;There&amp;rsquo;s an unofficial &lt;a href=&#34;https://linuxgamingcentral.org/posts/mpr/&#34;&gt;remaster&lt;/a&gt; that you can try out. This not only increases the graphics quality, but it also allows keyboard and mouse controls, dual-stick gamepad support, adjustable FoV, and customizable HUD elements and suit variations.&lt;/p&gt;
&lt;p&gt;Getting it to run on Linux is a bit of a PITA. Therefore, I have a &lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-remastered-on-steam-deck-guide/&#34;&gt;guide&lt;/a&gt; for getting it to work nicely on Steam Deck. The great news is you can actually use this in conjunction with the randomizer.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Metroid Prime Remastered&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_interview/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Also, be sure to check out the &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-metroid-prime-remastered-devs/&#34;&gt;interview&lt;/a&gt; that I had with the devs/artists last month.&lt;/p&gt;
&lt;h1 id=&#34;a-thank-you-to-all-involved&#34;&gt;A Thank You to All Involved&lt;/h1&gt;
&lt;p&gt;Time will fail me if I go on to relate the work that it took to get the morph ball working properly, getting the different visors to look and behave the way that they do, and just&amp;hellip;&lt;em&gt;so&lt;/em&gt; much other stuff that has given this game its legendary reputation. Retro Studios, I can&amp;rsquo;t thank you enough from the bottom of my heart for getting through that ridiculous crunch, losing sleep time, losing time with family, just to get this game out. Words alone can&amp;rsquo;t describe my gratitude for &lt;em&gt;Prime&lt;/em&gt;. It&amp;rsquo;s certainly my go-to whenever tough times arise.&lt;/p&gt;
&lt;p&gt;Thanks also go to various contributors: the &lt;a href=&#34;https://github.com/dolphin-emu/dolphin&#34;&gt;Dolphin&lt;/a&gt; developers, for making emulation of this game possible on Linux; the devs behind &lt;a href=&#34;https://github.com/AxioDL/metaforce&#34;&gt;Metaforce&lt;/a&gt;, for reverse-engineering the game to allow it to be played natively on Linux, without the need for an emulation layer; the devs who work on &lt;a href=&#34;https://github.com/randovania/randovania&#34;&gt;Randovania&lt;/a&gt;, for giving us a fresh experience every time we play &lt;em&gt;Prime&lt;/em&gt;; and the devs/artists who work on &lt;a href=&#34;https://github.com/AetherPrimus/MPR&#34;&gt;&lt;em&gt;Metroid Prime&lt;/em&gt; Remastered&lt;/a&gt;, for making an already great-looking game even greater. Notice that all of these projects are open-source!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Metroid Prime vs. other totem pole&#34; src=&#34;https://linuxgamingcentral.org/images/retrospectives/metroid_prime/prime_115.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;More thanks go to people like &lt;a href=&#34;https://www.youtube.com/channel/UC9jtZN92eGHA9Hxh-jYGqBw&#34;&gt;Kiwi Talkz&lt;/a&gt;, who has interviewed various ex-Retro Studios employees, and the various fan sites like &lt;a href=&#34;https://shinesparkers.net/&#34;&gt;Shinesparkers&lt;/a&gt; for keeping us up-to-date on all things &lt;em&gt;Metroid&lt;/em&gt;. Certainly &lt;a href=&#34;https://www.youtube.com/playlist?list=PLBO8M-O_dTPH2GfszqZITpVq92rQTE_ue&#34;&gt;Did You Know Gaming&lt;/a&gt; also deserves credit for their discoveries and interviews, as well as &lt;a href=&#34;https://www.youtube.com/watch?v=tuc8X9qKePo&#34;&gt;Matt McMuscles&lt;/a&gt; for covering &amp;ldquo;Metroid Prime - What Happened?&amp;rdquo; I&amp;rsquo;m probably missing quite a few others; feel free to let me know who I&amp;rsquo;m forgetting to mention.&lt;/p&gt;
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    <item>
      <title>Proton Experimental Adds Support for Two New Games, Fix for Spyro Reignited Trilogy</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-11-16-2022/</link>
      <pubDate>Fri, 18 Nov 2022 10:25:42 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-11-16-2022/</guid>
      <description>This one slipped under the radar, but better to cover it late rather than never, I guess. Wednesday&amp;rsquo;s update to Proton Experimental enables support for two additional titles: NinNinDays2 and King under the Mountain. Additionally, we got fixes for Halo Infinite, Spyro Reignited Trilogy, Seperra Core, Microsoft Flight Simulator, Sin of a Solar Empire: Rebellion, Romance of the Three Kingdoms XIII launcher, and Project CARS 2:
Fix Halo Infinite not starting after a recent game update.</description>
      <content>&lt;p&gt;This one slipped under the radar, but better to cover it late rather than never, I guess. Wednesday&amp;rsquo;s update to Proton Experimental enables support for two additional titles: &lt;a href=&#34;https://store.steampowered.com/app/1698030/NinNinDays2/&#34;&gt;&lt;em&gt;NinNinDays2&lt;/em&gt;&lt;/a&gt; and &lt;a href=&#34;https://store.steampowered.com/app/930230/King_under_the_Mountain/&#34;&gt;&lt;em&gt;King under the Mountain&lt;/em&gt;&lt;/a&gt;. Additionally, we got fixes for &lt;em&gt;Halo Infinite&lt;/em&gt;, &lt;em&gt;Spyro Reignited Trilogy&lt;/em&gt;, &lt;em&gt;Seperra Core&lt;/em&gt;, &lt;em&gt;Microsoft Flight Simulator&lt;/em&gt;, &lt;em&gt;Sin of a Solar Empire: Rebellion&lt;/em&gt;, &lt;em&gt;Romance of the Three Kingdoms XIII&lt;/em&gt; launcher, and &lt;em&gt;Project CARS 2&lt;/em&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fix Halo Infinite not starting after a recent game update.&lt;/li&gt;
&lt;li&gt;Fix Halo Infinite hanging at multiplayer match start when game window is not focused.&lt;/li&gt;
&lt;li&gt;Fix friend invite to Fireteam lobby not working in Halo Infinite.&lt;/li&gt;
&lt;li&gt;Fix Spyro Reignited Trilogy playing intro video in a wrong language.&lt;/li&gt;
&lt;li&gt;Fix Seperra Core hanging on redistributables installation.&lt;/li&gt;
&lt;li&gt;Fix multiple languages not rendering correctly in Sins of a Solar Empire: Rebellion.&lt;/li&gt;
&lt;li&gt;Fix Korean not being rendered correctly in Romance of the Three Kingdoms XIII launcher.&lt;/li&gt;
&lt;li&gt;Fix multiple monitor support in Project Cars 2.&lt;/li&gt;
&lt;li&gt;Fix Microsoft Flight Simulator not starting after a recent game update.&lt;/li&gt;
&lt;li&gt;Fix Microsoft Flight Simulator not displaying live traffic.&lt;/li&gt;
&lt;li&gt;Fix Microsoft Flight Simulator crashing when starting next to big cities.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Rocket Jump Technology&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Thelio Major Desktop by System76 Gets Case Redesign</title>
      <link>https://linuxgamingcentral.org/posts/thelio-major-case-gets-redesign/</link>
      <pubDate>Thu, 17 Nov 2022 11:20:38 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/thelio-major-case-gets-redesign/</guid>
      <description>The Thelio Major by System76 is their &amp;ldquo;most powerful gaming system, placing some of the largest GPUs on the market in a machine engineered for quiet, effective cooling.&amp;rdquo; Today, the case gets a redesign. First, the I/O shield on the back is now removable. This allows the user to replace the motherboard with a different one if they so desire. Though this is for the Major, &amp;ldquo;other Thelio models&amp;rdquo; should get this feature as well in the future.</description>
      <content>&lt;p&gt;The Thelio Major by System76 is their &amp;ldquo;most powerful gaming system, placing some of the largest GPUs on the market in a machine engineered for quiet, effective cooling.&amp;rdquo; Today, the case gets a redesign. First, the I/O shield on the back is now removable. This allows the user to replace the motherboard with a different one if they so desire. Though this is for the Major, &amp;ldquo;other Thelio models&amp;rdquo; should get this feature as well in the future.&lt;/p&gt;
&lt;p&gt;Secondly, the upper chassis has been re-inforced. Now it has a &amp;ldquo;much stronger GPU brace.&amp;rdquo; Adam Balla told me in a call that the RTX 40-series is something like &lt;em&gt;four pounds&lt;/em&gt; in weight, so this stronger brace is a good idea. There&amp;rsquo;s also &amp;ldquo;bead rolling&amp;rdquo; to the manufacturing process, adding overall stability to holding the parts inside the Thelio.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Thelio Major by System76 backplate&#34; src=&#34;https://linuxgamingcentral.org/images/system76/thelio_major_redesign/backplate.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Alex Timmerman from System76 explains in a &lt;a href=&#34;https://www.youtube.com/watch?v=2VA109E5HIc&#34;&gt;video&lt;/a&gt; these changes, so you can look at that to get a better visual idea.&lt;/p&gt;
&lt;p&gt;Good news is I will actually be getting a review unit soon, with a Ryzen 7000-series APU and a RTX 40-series GPU (I think it will be the 4090). So stay tuned for that!&lt;/p&gt;
&lt;p&gt;In the meantime you can &lt;a href=&#34;https://system76.com/desktops/thelio-major&#34;&gt;buy&lt;/a&gt; yours on sale for $2,499. Shipping starts November 28th.&lt;/p&gt;
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    <item>
      <title>Steam Deck Client Stable Fixes Delay When Running a Game Offline, Adds QR Code Login (And Tons of Other Features/Improvements)</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-11-16-2022/</link>
      <pubDate>Wed, 16 Nov 2022 22:54:20 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-11-16-2022/</guid>
      <description>Now that a new Steam Deck client update has reached the stable branch, it has incorporated all the changes from the beta branch since October 18th. This is almost a month&amp;rsquo;s worth of changes, including quicker startup times if you have a large library of games, reduced size of the Steam client, QR code functionality when logging into your Steam account, gyro enabling for gamepads that don&amp;rsquo;t support capacitive touch, Nintendo-style button layouts, updated Desktop controller layout, and tons of other features, fixes, and improvements.</description>
      <content>&lt;p&gt;Now that a new Steam Deck client update has reached the stable branch, it has incorporated all the changes from the beta branch since &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3414317363006517615&#34;&gt;October 18th&lt;/a&gt;. This is almost a month&amp;rsquo;s worth of changes, including quicker startup times if you have a large library of games, reduced size of the Steam client, QR code functionality when logging into your Steam account, gyro enabling for gamepads that don&amp;rsquo;t support capacitive touch, Nintendo-style button layouts, updated Desktop controller layout, and &lt;em&gt;tons&lt;/em&gt; of other features, fixes, and improvements. This update also contains the &lt;a href=&#34;https://store.steampowered.com/news/app/593110/view/3394051164709183116&#34;&gt;New Big Picture Mode&lt;/a&gt; &amp;ndash; you&amp;rsquo;ll need to run Steam in the terminal with &lt;code&gt;-gamepadui&lt;/code&gt; or &lt;code&gt;-newbigpicture&lt;/code&gt; to be able to use it.&lt;/p&gt;
&lt;p&gt;Check out the new Big Picture Mode video:&lt;/p&gt;

 

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&lt;p&gt;Full patch notes are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Reduced client startup times for users with large game libraries&lt;/li&gt;
&lt;li&gt;Fixed issue where launching a game would take longer to start if there was no network connection.&lt;/li&gt;
&lt;li&gt;Fixed VR flags not showing up in app details for some games&lt;/li&gt;
&lt;li&gt;Fixed downloads page crashing when starting in offline mode&lt;/li&gt;
&lt;li&gt;Downloads page now properly responds to online/offline status&lt;/li&gt;
&lt;li&gt;Collections view can now show more than two rows of collections and allow scrolling&lt;/li&gt;
&lt;li&gt;Reduced size of Steam client download&lt;/li&gt;
&lt;li&gt;Fixed bluetooth failing to turn on in gaming mode if it was disabled in desktop mode&lt;/li&gt;
&lt;li&gt;When installing a game always show the install location picker if there is more than one library folder, and automatically focus the default library folder when the dialog shows up&lt;/li&gt;
&lt;li&gt;Added error dialog for when the user clicks on a mailto link&lt;/li&gt;
&lt;li&gt;Fixed the &amp;lsquo;Cancel&amp;rsquo; button in the wifi password dialogue for a new connection causing the current network to disconnect&lt;/li&gt;
&lt;li&gt;Re-worked &amp;ldquo;Gifts Pending&amp;rdquo; page to be gamepad navigable&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Docked Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed incorrect size of Main Menu in docked mode with 4k displays&lt;/li&gt;
&lt;li&gt;Virtual Keyboard now has a maximum width, so that it doesn&amp;rsquo;t stretch to an unusable size on large screens&lt;/li&gt;
&lt;li&gt;Set scale for startup movies so that the top and bottom of the movie are cropped for 16:9 aspect ratio&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue preventing the Virtual Keyboard from accessing the clipboard and being unable to perform paste operations&lt;/li&gt;
&lt;li&gt;Center the popup controller configurator window when viewing controller layout&lt;/li&gt;
&lt;li&gt;Fixed circular download progress indicator being broken in game entry list&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Sign In&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added login flow that supports new QR code functionality&lt;/li&gt;
&lt;li&gt;Fix a case where if the sign-in UI had cached credentials which had become invalid, it could get stuck and not accept valid credentials thereafter&lt;/li&gt;
&lt;li&gt;Fixed an edge case in handling of invalid cached credentials affecting reauthentication&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Gyro Enabling: The &amp;ldquo;Touch&amp;rdquo; option is now available to controllers which do not have capacitive touch sensors - Moving joysticks out of their deadzone now counts as a &amp;ldquo;Touch&amp;rdquo;.&lt;/li&gt;
&lt;li&gt;All controller types can each now optionally choose to use a Nintendo-style layout. This flips the A and B button and X and Y button universally in Steam and in games.&lt;/li&gt;
&lt;li&gt;The Xbox extended features driver has been updated for Windows 11&lt;/li&gt;
&lt;li&gt;Fixed hang when the Amazon Luna controller rumbles on macOS&lt;/li&gt;
&lt;li&gt;Fixed issue with the touch binding in As Mouse mode releasing before the end of a swipe&lt;/li&gt;
&lt;li&gt;Fixed doubled input for Nintendo Joy-Cons controllers&lt;/li&gt;
&lt;li&gt;Gyro Yaw &amp;amp; Roll Combined now allows negative contribution values from both sources.&lt;/li&gt;
&lt;li&gt;FlickStick output can now be Inverted, and can be sent to X or Y Mouse axis.&lt;/li&gt;
&lt;li&gt;Fix for FlickStick turning when exiting an overlay layer with the stick still thrown.&lt;/li&gt;
&lt;li&gt;Desktop Controller Layout Now defaults to a desktop friendly set of controls. Long-Pressing Menu Button will toggle back and forth to a Gamepad friendly layout.&lt;/li&gt;
&lt;li&gt;Updated Steam Controller LB and RB button images&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Remote Play&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed glyphs for third party Nintendo controllers while streaming&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;New Big Picture Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Updated Big Picture is now available for testing. You can read more about it in this blog post. Modify your Steam client shortcut and add -gamepadui on the command-line to automatically start Steam in the new Big Picture Mode. Alternatively, pass -newbigpicture to start in Desktop mode and have access to the new Big Picture Mode at any time.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Additionally, it was apparently updated again to fix a browser crash in Desktop Mode.&lt;/p&gt;
&lt;p&gt;Patch notes can also be seen on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3383920059443299217&#34;&gt;Steam&lt;/a&gt;. On a side note, the SteamOS 3.4 beta also got &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3469488996651224898&#34;&gt;updated&lt;/a&gt; to fix the OSK with two languages and add a workaround &amp;ldquo;for an underlying Steam/Proton issue causing some games&amp;hellip;to fail to launch.&amp;rdquo;&lt;/p&gt;
</content>
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    <item>
      <title>Enhance Your Sonic Frontiers Experience with Mods</title>
      <link>https://linuxgamingcentral.org/posts/sonic-frontiers-modding-guide/</link>
      <pubDate>Wed, 16 Nov 2022 14:24:07 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/sonic-frontiers-modding-guide/</guid>
      <description>UPDATE (12/27/2022): updated Steam Deck guide is available!
UPDATE (12/5/2022): video guide is up if you need it!
Sonic Frontiers may have an &amp;ldquo;Overwhelmingly Positive&amp;rdquo; rating on Steam, but there are quite a few things we can do to make the gameplay experience even better. Such as:
disable letterboxing during cutscenes unlocking framerate during cutscenes 4K video playback skipping intro video decreasing graphics quality for getting smoother gameplay on NVIDIA (or other low-end hardware including the Steam Deck) making speed upgrades faster reducing hitstop for more fluent gameplay improved physics for Cyber Space levels removing the cutscene when unlocking a portion of the map increased difficulty changing how Sonic looks and plenty of other enhancements With all these mods you could practically get a fresh new session in after beating the game.</description>
      <content>&lt;p&gt;&lt;strong&gt;UPDATE (12/27/2022): updated &lt;a href=&#34;https://linuxgamingcentral.org/posts/updated-sonic-frontiers-steam-deck-modding-guide/&#34;&gt;Steam Deck guide&lt;/a&gt; is available!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;UPDATE (12/5/2022): &lt;a href=&#34;https://www.youtube.com/watch?v=FJs1FADQI08&#34;&gt;video guide&lt;/a&gt; is up if you need it!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sonic Frontiers&lt;/em&gt; may have an &amp;ldquo;Overwhelmingly Positive&amp;rdquo; rating on &lt;a href=&#34;https://store.steampowered.com/app/1237320/Sonic_Frontiers/&#34;&gt;Steam&lt;/a&gt;, but there are quite a few things we can do to make the gameplay experience even better. Such as:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;disable letterboxing during cutscenes&lt;/li&gt;
&lt;li&gt;unlocking framerate during cutscenes&lt;/li&gt;
&lt;li&gt;4K video playback&lt;/li&gt;
&lt;li&gt;skipping intro video&lt;/li&gt;
&lt;li&gt;decreasing graphics quality for getting smoother gameplay on NVIDIA (or other low-end hardware including the &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-on-deck-best-settings/&#34;&gt;Steam Deck&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;making speed upgrades faster&lt;/li&gt;
&lt;li&gt;reducing hitstop for more fluent gameplay&lt;/li&gt;
&lt;li&gt;improved physics for Cyber Space levels&lt;/li&gt;
&lt;li&gt;removing the cutscene when unlocking a portion of the map&lt;/li&gt;
&lt;li&gt;increased difficulty&lt;/li&gt;
&lt;li&gt;changing how Sonic looks&lt;/li&gt;
&lt;li&gt;and &lt;em&gt;plenty&lt;/em&gt; of other enhancements&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;With all these mods you could practically get a fresh new session in after beating the game. So let&amp;rsquo;s go over how to get mods running. This guide will cover both Linux desktop as well as the Steam Deck.&lt;/p&gt;
&lt;p&gt;As always, small disclaimer that I&amp;rsquo;m not responsible if the Denuvo DRM triggers while you&amp;rsquo;re doing this. So far I haven&amp;rsquo;t had any issues, but I needed to throw that out there.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Silver mod for Sonic Frontiers&#34; src=&#34;https://linuxgamingcentral.org/images/guides/sonic_frontiers_modding/silver_mod.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;1-get-steamtinkerlaunch&#34;&gt;1. Get SteamTinkerLaunch&lt;/h1&gt;
&lt;p&gt;To mod &lt;em&gt;Sonic Frontiers&lt;/em&gt; on Linux, we&amp;rsquo;ll need to use &lt;a href=&#34;https://github.com/thesupersonic16/HedgeModManager&#34;&gt;Hedge Mod Manager&lt;/a&gt; (HMM). This tool allows us to mod any game that uses the Hedgehog Engine, which is what &lt;em&gt;Sonic Frontiers&lt;/em&gt; uses. Because it&amp;rsquo;s only available on Windows, we have to use Wine to run it. &lt;a href=&#34;https://github.com/sonic2kk/steamtinkerlaunch&#34;&gt;SteamTinkerLaunch&lt;/a&gt; (STL) makes this easy for us. If you&amp;rsquo;re not aware of STL, it&amp;rsquo;s basically the Swiss army knife when it comes to managing Windows-based games on Linux. See the article from &lt;a href=&#34;https://boilingsteam.com/supercharge-steam-with-steamtinkerlaunch-stl/&#34;&gt;Boiling Steam&lt;/a&gt; for more info.&lt;/p&gt;
&lt;p&gt;Note that we&amp;rsquo;ll need to compile the latest git version of STL in order to use HMM. The latest 11.11 release won&amp;rsquo;t support this. If you&amp;rsquo;re on Arch, you can install &lt;a href=&#34;https://aur.archlinux.org/packages/steamtinkerlaunch-git&#34;&gt;steamtinkerlaunch-git&lt;/a&gt;. On Ubuntu-based distros, you can use &lt;a href=&#34;https://github.com/pacstall/pacstall&#34;&gt;Pacstall&lt;/a&gt;. This is basically the AUR-equivalent for Ubuntu-based distros. After that&amp;rsquo;s installed, you can install with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;pacstall -I steamtinkerlaunch-git&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;On Steam Deck, download the latest commit from the &lt;a href=&#34;https://github.com/sonic2kk/steamtinkerlaunch&#34;&gt;main GitHub page&lt;/a&gt;, clicking the green &amp;ldquo;Code&amp;rdquo; button, then selecting &amp;ldquo;Download ZIP&amp;rdquo;. Extract the zip file somewhere convenient. Open a terminal in the same location where the STL executable is located.&lt;/p&gt;
&lt;p&gt;Run this to add STL as a compatibility tool in Steam (this step is optional; useful if you want to use STL for games outside of &lt;em&gt;Sonic Frontiers&lt;/em&gt;):&lt;/p&gt;
&lt;p&gt;&lt;code&gt;steamtinkerlaunch compat add&lt;/code&gt; (or &lt;code&gt;./steamtinkerlaunch compat add&lt;/code&gt; if you&amp;rsquo;re on Deck)&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;STL with Sonic Frontiers&#34; src=&#34;https://linuxgamingcentral.org/images/guides/sonic_frontiers_modding/stl.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;2-install-winetricks-and-ensure-its-up-to-date-on-desktop&#34;&gt;2. Install Winetricks and Ensure It&amp;rsquo;s Up-to-Date (on Desktop)&lt;/h1&gt;
&lt;p&gt;If you&amp;rsquo;re on desktop, make sure &lt;a href=&#34;https://github.com/Winetricks/winetricks&#34;&gt;Winetricks&lt;/a&gt; is installed. Installing this is dependent on the distro you&amp;rsquo;re using. Note that STL may have installed this for you already. Check your Winetricks version with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;winetricks --version&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;In order to use HMM with STL, your version will need to be &lt;strong&gt;20220411-next&lt;/strong&gt; or higher.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Checking winetricks version&#34; src=&#34;https://linuxgamingcentral.org/images/guides/sonic_frontiers_modding/checking_winetricks_version.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you don&amp;rsquo;t have this version, update to the latest one with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;sudo winetricks --self-update&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Note that if you&amp;rsquo;re on Deck, this step isn&amp;rsquo;t necessary; STL downloads and installs Winetricks for any app that needs it.&lt;/p&gt;
&lt;h1 id=&#34;3-run-hedge-mod-manager&#34;&gt;3. Run Hedge Mod Manager&lt;/h1&gt;
&lt;p&gt;Once STL is installed and you have the latest version of Winetricks installed, you can download and run HMM with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;steamtinkerlaunch hmm start nightly&lt;/code&gt; (or &lt;code&gt;./steamtinkerlaunch hmm start nightly&lt;/code&gt; if you&amp;rsquo;re on Deck)&lt;/p&gt;
&lt;p&gt;You will need to use the nightly release; the latest stable release at the time of writing this does &lt;em&gt;not&lt;/em&gt; support &lt;em&gt;Sonic Frontiers&lt;/em&gt;. This will take quite a while; up to 10 minutes when run for the first time.&lt;/p&gt;
&lt;p&gt;If everything went well HMM should open up:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HMM About Menu&#34; src=&#34;https://linuxgamingcentral.org/images/guides/sonic_frontiers_modding/hmm_about.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s some codes that I would recommend enabling:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;disable framerate limiter on cutscenes&lt;/li&gt;
&lt;li&gt;disable guardian interactions&lt;/li&gt;
&lt;li&gt;disable in-game letterboxing&lt;/li&gt;
&lt;li&gt;disable power boost cutscene&lt;/li&gt;
&lt;li&gt;disable shadows (for NVIDIA or low-powered hardware)&lt;/li&gt;
&lt;li&gt;fix resolution resetting on launch&lt;/li&gt;
&lt;li&gt;hide skip button in cutscenes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I&amp;rsquo;m noticing that just about every day there&amp;rsquo;s a new code that gets added &amp;ndash; you may see a button that says, &amp;ldquo;Update Community Codes&amp;rdquo;. Click this to get more codes. After you&amp;rsquo;re done checking off codes, click &amp;ldquo;Save&amp;rdquo; to save your changes.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HMM Codes Menu&#34; src=&#34;https://linuxgamingcentral.org/images/guides/sonic_frontiers_modding/hmm_codes.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;4-get-mods&#34;&gt;4. Get Mods&lt;/h1&gt;
&lt;p&gt;For mods, we&amp;rsquo;ll have to download them. You can find most of these over on &lt;a href=&#34;https://gamebanana.com/mods/games/15779&#34;&gt;GameBanana&lt;/a&gt;. Supposedly the one-click install button works for the maintainer of STL, but it doesn&amp;rsquo;t work in my case. So pick a mod, and manually download it. Some mods I&amp;rsquo;d recommend:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/412349&#34;&gt;Colourful Frontiers&lt;/a&gt; &amp;ndash; re-textures the button and skill tree icons to a more vibrant color. Note that this mod needs to get installed manually by copying over the file to the game&amp;rsquo;s install directory. Instructions are provided on the mod page&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/411485&#34;&gt;Showin&amp;rsquo;s Momentum Tweaks&lt;/a&gt; &amp;ndash; &amp;ldquo;alters Sonic&amp;rsquo;s physics to be much more momentum-based.&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/412035&#34;&gt;Impossible Difficulty&lt;/a&gt; &amp;ndash; as the mod title says, this is useful if you want a challenge. Decreased damage output, decreased parry window, faster drain boost, buffed enemies, etc.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/412169&#34;&gt;Buffed Titan Fights&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/411700&#34;&gt;No Curscene After Challenges&lt;/a&gt; &amp;ndash; removes the cutscene that&amp;rsquo;s played every time you finish a challenge. Speeds up gameplay quite nicely&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/411534&#34;&gt;Potato Low End Foliage&lt;/a&gt; &amp;ndash; backports the foliage from the Switch version, making gameplay more smooth on low-end PCs&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/411223&#34;&gt;Improved Physics&lt;/a&gt; &amp;ndash; &amp;ldquo;tweaks both cyberspace and open-zone physics to have momentum and overall a better flow to gameplay.&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/411443&#34;&gt;Elder Koco Fixed&lt;/a&gt; &amp;ndash; this makes upgrading Sonic&amp;rsquo;s speed a much faster process&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/411402&#34;&gt;Halved &amp;amp; No Hitstop&lt;/a&gt; &amp;ndash; &amp;ldquo;make the combat feel more flowing and a bit less sluggish, as well as make the homing attack chains feel more responsive.&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Of course, should you want to change Sonic&amp;rsquo;s model, you can do that as well, from &lt;a href=&#34;https://gamebanana.com/mods/411281&#34;&gt;Silver&lt;/a&gt; to &lt;a href=&#34;https://gamebanana.com/mods/411650&#34;&gt;Minecraft Sonic&lt;/a&gt; to &lt;a href=&#34;https://gamebanana.com/mods/411864&#34;&gt;Amy&lt;/a&gt; to &lt;a href=&#34;https://gamebanana.com/mods/411309&#34;&gt;Blaze&lt;/a&gt; to &lt;a href=&#34;https://gamebanana.com/mods/411887&#34;&gt;Excalibur&lt;/a&gt; and everything in-between. You may even want to try out a &lt;a href=&#34;https://gamebanana.com/mods/411922&#34;&gt;low-poly model&lt;/a&gt; if it helps at all with your framerate.&lt;/p&gt;
&lt;p&gt;After mods have been downloaded, extract them to a convenient location. With HMM still open, go to the Mods tab. Click &amp;ldquo;Add Mod&amp;rdquo;. Select &amp;ldquo;Installing from a folder&amp;rdquo; and click OK.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HMM install from a folder&#34; src=&#34;https://linuxgamingcentral.org/images/guides/sonic_frontiers_modding/install_from_a_folder.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Wine&amp;rsquo;s file manager will open. Select &amp;ldquo;/&amp;rdquo; to select your Linux drive. In my case I have mods placed in:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;Z:~\Desktop\frontiers_mods\&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Select &amp;ldquo;Open&amp;rdquo;. The mods list should now be populated in HMM. There should also be a &lt;code&gt;Mods&lt;/code&gt; folder inside of the game&amp;rsquo;s install directory with all the mods you just added.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HMM install from a folder&#34; src=&#34;https://linuxgamingcentral.org/images/guides/sonic_frontiers_modding/hmm_mods.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Check whatever mods you want to enable. Some mods may have a cog icon that isn&amp;rsquo;t greyed out. If you click this, you can customize the settings for that mod. You can see here I can customize the settings for the titan boss fights and choose whether I want them buffed or normal.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HMM install from a folder&#34; src=&#34;https://linuxgamingcentral.org/images/guides/sonic_frontiers_modding/buffed_titans_settings.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Once you&amp;rsquo;re done checking off your mods, click &amp;ldquo;Save&amp;rdquo;.&lt;/p&gt;
&lt;h1 id=&#34;5-see-your-mods-in-action&#34;&gt;5. See Your Mods in Action&lt;/h1&gt;
&lt;p&gt;If you want, you can click &amp;ldquo;Save and Play&amp;rdquo; to launch &lt;em&gt;Sonic Frontiers&lt;/em&gt; with the mods/codes enabled. But you can also just launch &lt;em&gt;Sonic Frontiers&lt;/em&gt; directly from Steam and it should also pick these up.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Werehog mod for Sonic Frontiers&#34; src=&#34;https://linuxgamingcentral.org/images/guides/sonic_frontiers_modding/werehog.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Oh, and here&amp;rsquo;s a little bonus. If you want to skip the intro video whenever you start up the game, you can either delete or rename &lt;code&gt;sonicteam_logo.usm&lt;/code&gt; and &lt;code&gt;sonicteam_logo_4k.usm&lt;/code&gt;. These files are found in &lt;code&gt;/image/x64/raw/movie/&lt;/code&gt; in the game&amp;rsquo;s install directory.&lt;/p&gt;
&lt;h1 id=&#34;6-optional-make-a-desktop-icon-for-hmm-for-quick-access----desktop-only&#34;&gt;6. (Optional) Make a Desktop Icon for HMM for Quick Access &amp;ndash; Desktop Only&lt;/h1&gt;
&lt;p&gt;If you&amp;rsquo;d rather not run &lt;code&gt;steamtinkerlaunch hmm start nightly&lt;/code&gt; in the terminal every time you want to open up HMM, you can add a desktop shortcut. Open a text editor and paste this in:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;[Desktop Entry]
Encoding=UTF-8
Version=1.0
Type=Application
Terminal=false
Exec=steamtinkerlaunch hmm start nightly
Name=Hedge Mod Manager
Icon=/path/to/icon
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;You can use something like &lt;a href=&#34;https://clipground.com/images/sonic-icon-png-4.png&#34;&gt;this&lt;/a&gt; as the icon. Save it somewhere on your hard drive. Then point &lt;code&gt;Icon&lt;/code&gt; to the file path of this picture. Save the text file to your desktop and make sure to give it a &lt;code&gt;.desktop&lt;/code&gt; extension. On Pop!_OS, you&amp;rsquo;ll need to right-click the desktop file and select &amp;ldquo;Allow Launching&amp;rdquo; to make it an executable. On other distros, this step will probably differ. You&amp;rsquo;ll probably need to mark it as executable in the file properties menu.&lt;/p&gt;
&lt;p&gt;Video coming soon?&lt;/p&gt;
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      <title>Your Steam Deck&#39;s TDP Isn&#39;t Accurate</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-tdp-is-not-accurate/</link>
      <pubDate>Tue, 15 Nov 2022 14:14:02 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-tdp-is-not-accurate/</guid>
      <description>Something interesting that I came across yesterday. YouTuber The Phawx recently posted a video going over the Deck&amp;rsquo;s TDP. Turns out it&amp;rsquo;s not completely accurate. By comparing the Deck with the GPD Win Max 2 (prototype), he discovered both devices are in &amp;ldquo;absolute lockstep&amp;rdquo; &amp;ndash; if the Deck&amp;rsquo;s TDP is set to 15 watts, for example, it will actually use 28 watts. If it&amp;rsquo;s set to five watts, it will actually use 12.</description>
      <content>&lt;p&gt;Something interesting that I came across yesterday. YouTuber The Phawx recently posted a &lt;a href=&#34;https://www.youtube.com/watch?v=fZ7T3mDPtZY&#34;&gt;video&lt;/a&gt; going over the Deck&amp;rsquo;s TDP. Turns out it&amp;rsquo;s not completely accurate. By comparing the Deck with the GPD Win Max 2 (prototype), he discovered both devices are in &amp;ldquo;absolute lockstep&amp;rdquo; &amp;ndash; if the Deck&amp;rsquo;s TDP is set to 15 watts, for example, it will actually use 28 watts. If it&amp;rsquo;s set to five watts, it will actually use 12.5 W at full brightness. At medium brightness, it will use 11.5 W.&lt;/p&gt;
&lt;p&gt;LPDDR5 is not the problem &amp;ndash; even with the GPD Win Max 2 having slightly faster RAM than the Deck, it turns out that isn&amp;rsquo;t the factor when it comes to power differences. The Phawx explains in the video why that&amp;rsquo;s the case.&lt;/p&gt;
&lt;p&gt;The Phawx uses the GPD Win Max 2 &lt;em&gt;production&lt;/em&gt; model. At 15 W TDP, it&amp;rsquo;s using about 3 W less at 25 W at full brightness. So what changed?&lt;/p&gt;
&lt;p&gt;Well, let&amp;rsquo;s have a look at the Deck&amp;rsquo;s sensor data. The Phawx set the TDP cap to 15 W. But if you notice in the video, the actual wattage used is wildly fluctuating. Sometimes it&amp;rsquo;s using less than 15 W, other times it&amp;rsquo;s going over. This has to do with &amp;ldquo;how AMD has different modes to calculate TDP.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck sensor data with 15 TDP cap&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/tdp_inaccuracy/steam_deck_sensor_monitoring.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The Phawx collects tens of thousands of samples of the wattage use. This graph puts it together nicely. So when the Deck is set to 15 W, it&amp;rsquo;s actually using that number only 11% of the time. It&amp;rsquo;s using 19 W 9.2% of the time. It uses 11 W 7.2% of the time. You get the idea. 50% of the time, the Deck is using &lt;em&gt;more&lt;/em&gt; than 15 W. The other half of the time, it&amp;rsquo;s using &lt;em&gt;less&lt;/em&gt;. So the TDP &lt;em&gt;is&lt;/em&gt; technically using 15 watts on average, but still flucuates all over the place. It&amp;rsquo;s the same story for the Win Max 2 prototype.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Wattage use with 15 W TDP on Steam Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/tdp_inaccuracy/graph.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now let&amp;rsquo;s compare it to the &lt;em&gt;production&lt;/em&gt; model of the GPD Win Max 2. The fluctuation is a lot more stable here &amp;ndash; at 15 W TDP, the Win Max 2 is using 15 W about 15% of the time, and 14 W 17% of the time. Combine these together, the Win Max 2 uses 14 and 15 W over 30% of the time. About 75% of the time, it&amp;rsquo;s using 15 W or less. Only 25% of the time does it use &lt;em&gt;more&lt;/em&gt; than 15 W. The data still fluctuates a lot here, but the production model is &lt;em&gt;far&lt;/em&gt; more accurate to the TDP limit than either the prototype or the Deck.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Wattage use with 15 W TDP on GPD Win Max 2 production&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/tdp_inaccuracy/gpd_win_max_2_production_graph.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The difference in wattage used between the production Win Max 2 and the prototype/Deck is because AMD uses two different profiles to determine TDP. Because of these profiles, the prototype scores some higher numbers when benchmarking Unigine than the production model, since it uses higher wattage on average.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Unigine benchmarks at different wattages on GPD Win Max 2 production&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/tdp_inaccuracy/bar_graph_tdp_usage_and_performance.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;What should Valve do about this? &amp;ldquo;Absolutely nothing,&amp;rdquo; The Phawx responds. 15 W TDP is in reality 19 W &amp;ldquo;to what we&amp;rsquo;re all used to,&amp;rdquo; meaning you&amp;rsquo;re getting &amp;ldquo;more bang for your buck.&amp;rdquo; You&amp;rsquo;re getting more power with AMD&amp;rsquo;s profile on Deck.&lt;/p&gt;
&lt;p&gt;I don&amp;rsquo;t know if I made any sense here, but you can watch The Phawx&amp;rsquo;s &lt;a href=&#34;https://www.youtube.com/watch?v=fZ7T3mDPtZY&#34;&gt;video&lt;/a&gt; for more details.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt; when setting the TDP limit on your Deck, the wattage used actually fluctuates a lot.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;All images used in this article are credit of The Phawx.&lt;/em&gt;&lt;/p&gt;
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      <title>Cemu Adds Online Features to Linux</title>
      <link>https://linuxgamingcentral.org/posts/cemu-adds-online-features-to-linux/</link>
      <pubDate>Tue, 15 Nov 2022 14:01:16 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/cemu-adds-online-features-to-linux/</guid>
      <description>Cemu &amp;ndash; the Wii U emulator that recently went open-source while at the same time adding support for Linux &amp;ndash; recently received a commit to add online features for the Linux version. Going by the pull request, it seems like there was very little back and forth to it. One of the developers commented, &amp;ldquo;Looks good to me. No regressions encountered while testing on Windows.&amp;rdquo; As such, the PR has been merged into the main branch and already available for download.</description>
      <content>&lt;p&gt;Cemu &amp;ndash; the Wii U emulator that recently went &lt;a href=&#34;https://linuxgamingcentral.org/posts/cemu-now-open-source-and-available-for-linux/&#34;&gt;open-source while at the same time adding support for Linux&lt;/a&gt; &amp;ndash; recently received a commit to add online features for the Linux version. Going by the &lt;a href=&#34;https://github.com/cemu-project/Cemu/pull/486&#34;&gt;pull request&lt;/a&gt;, it seems like there was very little back and forth to it. One of the developers commented, &amp;ldquo;Looks good to me. No regressions encountered while testing on Windows.&amp;rdquo; As such, the PR has been merged into the main branch and already available for &lt;a href=&#34;https://github.com/cemu-project/Cemu/releases/tag/v2.0-16&#34;&gt;download&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Now that Cemu provides an AppImage, it should be easier than ever to get Wii U emulation up and running on Linux, and now it&amp;rsquo;s cross-compatible with the Windows build as far as online capabilities. See the &lt;a href=&#34;https://github.com/cemu-project/Cemu/commit/b1c70588fe3f1cdee936ea2d6d83c6170e6c4ab8&#34;&gt;commit&lt;/a&gt; for more info.&lt;/p&gt;
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      <title>Intel Optane SSDs Are On Sale!</title>
      <link>https://linuxgamingcentral.org/posts/intel-optane-ssds-are-in-stock/</link>
      <pubDate>Tue, 15 Nov 2022 13:23:10 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/intel-optane-ssds-are-in-stock/</guid>
      <description>A few weeks ago I had talked about Intel&amp;rsquo;s Optane SSD (the 905p in particular). It&amp;rsquo;s a ridiculously fast SSD &amp;ndash; perfect for reducing the loading time in your games (twice as fast than traditional PCIe NVMe x4 in some cases). Both the 905p and P1600X are back in stock on Newegg:
905p, 960 GB, $399.99 (these use a U.2 connection, you&amp;rsquo;ll need to use the included M.2 adapter if your power supply doesn&amp;rsquo;t have the necessary connector type) If you&amp;rsquo;re looking for something a little less expensive (P1600X uses M.</description>
      <content>&lt;p&gt;A few weeks ago I had talked about &lt;a href=&#34;https://linuxgamingcentral.org/posts/intel-optane-905p-ssd-first-impressions/&#34;&gt;Intel&amp;rsquo;s Optane SSD&lt;/a&gt; (the 905p in particular). It&amp;rsquo;s a ridiculously fast SSD &amp;ndash; perfect for reducing the loading time in your games (twice as fast than traditional PCIe NVMe x4 in some cases). Both the 905p and P1600X are back in stock on Newegg:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;905p, 960 GB, &lt;a href=&#34;https://www.newegg.com/intel-optane-ssd-905p-series-960gb/p/N82E16820167463?Item=N82E16820167463&#34;&gt;$399.99&lt;/a&gt; (these use a U.2 connection, you&amp;rsquo;ll need to use the included M.2 adapter if your power supply doesn&amp;rsquo;t have the necessary connector type)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;If you&amp;rsquo;re looking for something a little less expensive (P1600X uses M.2):&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;P1600X, 118 GB, &lt;a href=&#34;https://www.newegg.com/intel-optane-ssd-p1600x-118gb/p/1Z4-009F-00621&#34;&gt;$75.99&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;P1600X, 58 GB, &lt;a href=&#34;https://www.newegg.com/intel-optane-ssd-p1600x-58gb/p/20-167-488&#34;&gt;$39.99&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Might be worth picking one up before they sell out! (Again, Intel isn&amp;rsquo;t sponsoring me.) And stay tuned for a review soon.&lt;/p&gt;
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      <title>Steam Deck Client Stable Adds New Startup Movie for Big Picture Mode, Fixes Trackpad Typing Scale</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-11-14-2022/</link>
      <pubDate>Tue, 15 Nov 2022 13:12:37 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-11-14-2022/</guid>
      <description>Those of you on the Stable branch on Deck should have received an update. A new startup movie has been added for BPM, and many issues have been fixed, including the standalone controller configurator showing at the incorrect browser scale. Patch notes are as follows:
General
Fixed Steam desktop client browser scaling changing when New Big Picture Mode keyboard or controller configurator are opened New Big Picture Mode
Added new startup movie for Big Picture Mode (I tried to get a screenshot of this; the new movie isn&amp;rsquo;t showing up for me) Fixed issue with Desktop version of Remote Play Together dialogs being displayed while in Big Picture Mode Re-worked &amp;ldquo;Gifts Pending&amp;rdquo; page to be gamepad navigable Fixed trackpad typing scale in standalone keyboard in Desktop mode Fixed issue where the Main Menu was visible after exiting, then re-entering Big Picture Mode Fixed standalone controller configurator showing at the incorrect browser scale Stopped showing Steam Deck interstitial screens when in Desktop mode Steam Input</description>
      <content>&lt;p&gt;Those of you on the Stable branch on Deck should have received an update. A new startup movie has been added for BPM, and many issues have been fixed, including the standalone controller configurator showing at the incorrect browser scale. Patch notes are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed Steam desktop client browser scaling changing when New Big Picture Mode keyboard or controller configurator are opened&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;New Big Picture Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added new startup movie for Big Picture Mode (I tried to get a screenshot of this; the new movie isn&amp;rsquo;t showing up for me)&lt;/li&gt;
&lt;li&gt;Fixed issue with Desktop version of Remote Play Together dialogs being displayed while in Big Picture Mode&lt;/li&gt;
&lt;li&gt;Re-worked &amp;ldquo;Gifts Pending&amp;rdquo; page to be gamepad navigable&lt;/li&gt;
&lt;li&gt;Fixed trackpad typing scale in standalone keyboard in Desktop mode&lt;/li&gt;
&lt;li&gt;Fixed issue where the Main Menu was visible after exiting, then re-entering Big Picture Mode&lt;/li&gt;
&lt;li&gt;Fixed standalone controller configurator showing at the incorrect browser scale&lt;/li&gt;
&lt;li&gt;Stopped showing Steam Deck interstitial screens when in Desktop mode&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue with the touch binding in As Mouse mode releasing before the end of a swipe&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes are also on &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3383920059441129610&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Bottles 2022.11.14 Adds Quality-of-Life Improvements, Fixes DLSS</title>
      <link>https://linuxgamingcentral.org/posts/bottles-2022.11.14/</link>
      <pubDate>Mon, 14 Nov 2022 15:33:42 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/bottles-2022.11.14/</guid>
      <description>Today&amp;rsquo;s update to Bottles &amp;ndash; an easy way of running Windows-based applications on Linux &amp;ndash; fixes GameScope, DLSS, updates translations, rewrites the vkBasalt frontend, and adds other QoL improvements. Patch notes are as follows:
Backend:
Fix Gamescope arguments by @jntesteves Fix DLSS by @cyberphantom52 Don&amp;rsquo;t use d3d10 &amp;amp; d3d10_1 dll&amp;rsquo;s from dxvk by @Blisto91 Frontend:
Improve bottle details view by @cyberphantom52 Redesign details view by @cyberphantom52 Add grade tooltips by @TheEvilSkeleton QoL improvements by @TheEvilSkeleton Rewrite vkBasalt frontend by @TheEvilSkeleton Minor consistency fixes by @TheEvilSkeleton Minor improvements for drive selection by @TheEvilSkeleton Fixes:</description>
      <content>&lt;p&gt;Today&amp;rsquo;s update to Bottles &amp;ndash; an easy way of running Windows-based applications on Linux &amp;ndash; fixes GameScope, DLSS, updates translations, rewrites the vkBasalt frontend, and adds other QoL improvements. Patch notes are as follows:&lt;/p&gt;
&lt;p&gt;Backend:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fix Gamescope arguments by @jntesteves&lt;/li&gt;
&lt;li&gt;Fix DLSS by @cyberphantom52&lt;/li&gt;
&lt;li&gt;Don&amp;rsquo;t use d3d10 &amp;amp; d3d10_1 dll&amp;rsquo;s from dxvk by @Blisto91&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Frontend:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Improve bottle details view by @cyberphantom52&lt;/li&gt;
&lt;li&gt;Redesign details view by @cyberphantom52&lt;/li&gt;
&lt;li&gt;Add grade tooltips by @TheEvilSkeleton&lt;/li&gt;
&lt;li&gt;QoL improvements by @TheEvilSkeleton&lt;/li&gt;
&lt;li&gt;Rewrite vkBasalt frontend by @TheEvilSkeleton&lt;/li&gt;
&lt;li&gt;Minor consistency fixes by @TheEvilSkeleton&lt;/li&gt;
&lt;li&gt;Minor improvements for drive selection by @TheEvilSkeleton&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Fixes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;cli: Fix ignored name when adding program via CLI by @zphensley42&lt;/li&gt;
&lt;li&gt;NVAPI hotfix by @cyberphantom52&lt;/li&gt;
&lt;li&gt;Header Capitalization and localization fixes by @A6GibKm&lt;/li&gt;
&lt;li&gt;Fix installer completion by @jntesteves&lt;/li&gt;
&lt;li&gt;Fix deadlock of Popen.wait by @davidmartos96&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Miscellaneous:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;translation updates by @weblate&lt;/li&gt;
&lt;li&gt;Use metainfo by @TheEvilSkeleton&lt;/li&gt;
&lt;li&gt;Add accel for window.close and chain up vfunc by @A6GibKm&lt;/li&gt;
&lt;li&gt;about: Add libraries to acknowledgements and remove slashes by @TheEvilSkeleton&lt;/li&gt;
&lt;li&gt;Settings Rework by @jannuary&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/2022.11.14&#34;&gt;GitHub&lt;/a&gt;. The Bottles team recommends installing the &lt;a href=&#34;https://flathub.org/apps/details/com.usebottles.bottles&#34;&gt;Flatpak&lt;/a&gt; version for the best compatibility.&lt;/p&gt;
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      <title>JSAUX Steam Deck Case -- The Ultimate Case?</title>
      <link>https://linuxgamingcentral.org/posts/jsaux-steam-deck-case-review/</link>
      <pubDate>Mon, 14 Nov 2022 11:39:12 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/jsaux-steam-deck-case-review/</guid>
      <description>It was nice of Valve to include a carrying case with their Steam Deck. There&amp;rsquo;s nothing wrong with it; it perfectly does its job. But if you something a little extra, it&amp;rsquo;s definitely worth having a look at JSAUX&amp;rsquo;s case.
It comes in a nice gray color, made of oxford cloth. Minimal branding; just the &amp;ldquo;JSAUX&amp;rdquo; text on the lower-right and nothing else. Just how I like it. There&amp;rsquo;s a yellow-colored case that&amp;rsquo;s set in similar vein to a Steam sale.</description>
      <content>&lt;p&gt;It was nice of Valve to include a carrying case with their Steam Deck. There&amp;rsquo;s nothing wrong with it; it perfectly does its job. But if you something a little extra, it&amp;rsquo;s definitely worth having a look at JSAUX&amp;rsquo;s case.&lt;/p&gt;
&lt;p&gt;It comes in a nice gray color, made of oxford cloth. Minimal branding; just the &amp;ldquo;JSAUX&amp;rdquo; text on the lower-right and nothing else. Just how I like it. There&amp;rsquo;s a &lt;a href=&#34;https://www.jsaux.com/products/special-carrying-case-for-steam-deck&#34;&gt;yellow-colored case&lt;/a&gt; that&amp;rsquo;s set in similar vein to a Steam sale. Yuck. To give you an idea of what oxford cloth feels like, think of it as a similar material that the vanilla Deck case has, albeit a little more rough. All the while it&amp;rsquo;s right around the same weight as the vanilla case &amp;ndash; I don&amp;rsquo;t have a scale here to compare weights, but they feel very similar.&lt;/p&gt;
&lt;p&gt;Dimensions of the case are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;328 mm x 155 mm x 94 mm (~13&amp;quot; x 6&amp;quot; x 4&amp;quot;)&lt;/li&gt;
&lt;/ul&gt;

 

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&lt;p&gt;It&amp;rsquo;s very similar in length and width to the original case, but where it differs is the height. It&amp;rsquo;s a couple of inches thicker &amp;ndash; this allows the case to carry accessories in addition to the Deck itself. This bottom compartment allows you to add a power bank, a charger, earbuds, cables&amp;hellip;pretty much anything you can think of.&lt;/p&gt;
&lt;p&gt;A caveat is this compartment doesn&amp;rsquo;t make room for much. It&amp;rsquo;s only 6.7&amp;quot; x 4.3&amp;quot; x 1.38&amp;quot;. When I put my power bank in there, I can&amp;rsquo;t fit anything else other than the USB-C cable that it needs. On the other hand, if the accessories are small enough, you could sneak in the official charger, a smaller power bank, and maybe even a charging case for wireless earbuds.&lt;/p&gt;
&lt;p&gt;But there&amp;rsquo;s more than just the bottom compartment. There&amp;rsquo;s also a folding piece where you can fit up to five full-size SD cards (probably would be great for physical Nintendo Switch cartridges as well). Below that is a mesh pocket that you can hold other things &amp;ndash; like charging cables, for example. Only complaint here is the &amp;ldquo;slots&amp;rdquo; where the SD cards go. These need to be &lt;em&gt;full-size&lt;/em&gt; in order for them to properly fit, without them fiddling around. If you put in just a MicroSD card, it will be too small and won&amp;rsquo;t fit snug. I wouldn&amp;rsquo;t imagine most people these days carrying around with them the full-size cards anymore, even if they are adapters for the MicroSD versions &amp;ndash; most devices will use just the MicroSD version, just like the Deck. Also, make sure whatever you put in the mesh pocket isn&amp;rsquo;t too thick. Otherwise, the flaps won&amp;rsquo;t fold properly when closing the case.&lt;/p&gt;

 

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&lt;p&gt;A neat feature is one of the flaps also doubles as a sort of &amp;ldquo;kickstand.&amp;rdquo; You can fold it in a way that gives the Deck a comfortable place to rest, while giving you a good viewing angle. It&amp;rsquo;s a little wobbly, though &amp;ndash; don&amp;rsquo;t go too crazy if you&amp;rsquo;re planning on gaming this way. It&amp;rsquo;s great while using the Deck in Desktop Mode with a keyboard and mouse, however.&lt;/p&gt;
&lt;p&gt;When you put the Deck away in here, the two flaps go on top of the screen. The fleece material will not only protect against screen scratches, but the velcro connection will keep it secure in place. So, say for example you forgot to close the zipper. Then you pick the case up. The Deck won&amp;rsquo;t fall out! Very clever; works very similar to the &lt;a href=&#34;https://linuxgamingcentral.org/posts/lifesaver-for-deck-review/&#34;&gt;Lifesaver accessory&lt;/a&gt;. I can also confirm the Deck still fits pretty well in here with the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-dock-and-case-by-funalot-review/&#34;&gt;silicon cover&lt;/a&gt; that I have.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s yet another feature. The case uses a &amp;ldquo;thickened EVA (&lt;a href=&#34;https://en.wikipedia.org/wiki/Ethylene-vinyl_acetate&#34;&gt;ethylene-vinyl acetate&lt;/a&gt;) shell&amp;rdquo; for shock resistance. Again, I&amp;rsquo;m not going to be putting this to the test, but I have reason to believe the material will certainly help with shock absorption, should I ever drop it. The handle for the case is also a little nicer than the one the vanilla case has; it has this groove that makes it easier to carry. The zippers themselves are almost exactly identical &amp;ndash; same color and shape.&lt;/p&gt;

 

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&lt;p&gt;The box for the case is advertised as being &amp;ldquo;wear-resistant.&amp;rdquo; Supposedly the &amp;ldquo;concealed chain&amp;rdquo; prevents rust. I kind of just shrug my shoulders at that. I mean, if the case is still in the same shape ten years from now, I&amp;rsquo;d have reason to believe the claim. But it&amp;rsquo;s nice, I guess.&lt;/p&gt;
&lt;p&gt;So is it worth the upgrade? &lt;em&gt;Absolutely&lt;/em&gt;! In addition to being able to carry your Deck around, you&amp;rsquo;ll give it extra protection with the EVA shell. You can also conveniently carry other accessories, including headphones, chargers, SD cards, power banks, etc. The fleece flaps allow the case to be used as a kickstand, while also properly securing the Deck in place to prevent accidental drops when the case is unzipped, &lt;em&gt;and&lt;/em&gt; protects the screen from scratches. It&amp;rsquo;s an awesome case, overall. Just know there isn&amp;rsquo;t much that you can carry in the bottom compartment, depending on the size of the accessory you&amp;rsquo;re putting in. In a future model I&amp;rsquo;d also like to see the &amp;ldquo;pockets&amp;rdquo; a little more narrow so MicroSD cards can fit nicely; they&amp;rsquo;re currently for full-size SD cards.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;shock resistant&lt;/li&gt;
&lt;li&gt;allows the user to carry accessories in addition to the Deck itself&lt;/li&gt;
&lt;li&gt;fleece flaps protects against screen scratches, secures the Deck in place, and also acts as a kickstand&lt;/li&gt;
&lt;li&gt;up to five full-size SD cards/adapters can be fit in&lt;/li&gt;
&lt;li&gt;mesh pocket allows even more accessories/cables to be put in&lt;/li&gt;
&lt;li&gt;retains much of the same dimensions as the original case&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;pockets for SD cards should have been designed to store MicroSD cards rather than full-size&lt;/li&gt;
&lt;li&gt;bottom compartment can&amp;rsquo;t hold a lot of stuff, depending on what you put in&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;JSAUX Steam Deck case size comparison to original&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/jsaux_case/size_comparison.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The JSAUX case is available on the &lt;a href=&#34;https://www.jsaux.com/products/steam-deck-carrying-case&#34;&gt;official website&lt;/a&gt; and &lt;a href=&#34;https://www.amazon.com/JSAUX-Carrying-Compatible-Protective-Accessories/dp/B09ZB1RZ2G/&#34;&gt;Amazon&lt;/a&gt;. I certainly think the $24 is worth the asking price!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Steam Deck case sent courtesy of JSAUX. Opinions are of my own.&lt;/em&gt;&lt;/p&gt;
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      <title>Official DualShock 4 Support Coming to Kernel 6.2</title>
      <link>https://linuxgamingcentral.org/posts/ds4-support-added-to-hid-playstation/</link>
      <pubDate>Mon, 14 Nov 2022 09:15:57 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ds4-support-added-to-hid-playstation/</guid>
      <description>While the DS4 has technically been supported via &amp;ldquo;hid-sony&amp;rdquo; since way back to kernel 3.15, Sony is adding official support to said gamepad by adding backward compatibility to their &amp;ldquo;hid-playstation&amp;rdquo; driver, which already has support for the DualSense/DualSense Edge. The patch is confirmed to be merged with the upcoming 6.2 kernel.
The patch will add support for:
USB/Bluetooth connectivity touchpad battery status vibration accelerometer/gyro LED brightness Thanks to Phoronix, as always, for reporting on this.</description>
      <content>&lt;p&gt;While the DS4 has technically been supported via &amp;ldquo;hid-sony&amp;rdquo; since way back to kernel 3.15, Sony is adding &lt;em&gt;official&lt;/em&gt; support to said gamepad by adding backward compatibility to their &amp;ldquo;hid-playstation&amp;rdquo; driver, which already has &lt;a href=&#34;https://linuxgamingcentral.org/posts/dualsense-edge-support-coming-to-linux/&#34;&gt;support for the DualSense/DualSense Edge&lt;/a&gt;. The &lt;a href=&#34;https://git.kernel.org/pub/scm/linux/kernel/git/hid/hid.git/commit/?h=for-next&amp;id=68e149347be7f72ac5cc1d0239917157dc78b4b6&#34;&gt;patch&lt;/a&gt; is confirmed to be merged with the upcoming 6.2 kernel.&lt;/p&gt;
&lt;p&gt;The patch will add support for:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;USB/Bluetooth connectivity&lt;/li&gt;
&lt;li&gt;touchpad&lt;/li&gt;
&lt;li&gt;battery status&lt;/li&gt;
&lt;li&gt;vibration&lt;/li&gt;
&lt;li&gt;accelerometer/gyro&lt;/li&gt;
&lt;li&gt;LED brightness&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Patch notes for DS4 support&#34; src=&#34;https://linuxgamingcentral.org/images/playstation/ds4_hid_playstation.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Thanks to &lt;a href=&#34;https://www.phoronix.com/news/Sony-DualShock4-PlayStation-Drv&#34;&gt;Phoronix&lt;/a&gt;, as always, for reporting on this.&lt;/p&gt;
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      <title>WinesapOS 3.2.0 RC Adds Prism Launcher, Improves Xbox Controller Support</title>
      <link>https://linuxgamingcentral.org/posts/winesapos-3.2.0-rc/</link>
      <pubDate>Mon, 14 Nov 2022 00:43:13 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/winesapos-3.2.0-rc/</guid>
      <description>WinesapOS &amp;ndash; the portable Linux distro that lets you use Linux on any flash drive without having to install it &amp;ndash; has evolved from alpha to beta to what is now the release candidate. Here&amp;rsquo;s some noteworthy changes:
VirtualBox support in addition to VMware Fusion/Workstation. The latter is recommended for 3D acceleration improved Mac support, with better fan control and Wi-Fi support PolyMC has now been replaced with Prism Launcher for your Minecraft needs improved Xbox and Xbox 360 controller support the NVIDIA Flatpak runtime is now updated whenever the distro is upgraded &amp;ndash; this prevents upgrade issues As with the beta release there are some known issues with workarounds:</description>
      <content>&lt;p&gt;WinesapOS &amp;ndash; the portable Linux distro that lets you use Linux on any flash drive without having to install it &amp;ndash; has evolved from alpha to &lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos-3.2.0-beta/&#34;&gt;beta&lt;/a&gt; to what is now the release candidate. Here&amp;rsquo;s some noteworthy changes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;VirtualBox support in addition to VMware Fusion/Workstation. The latter is recommended for 3D acceleration&lt;/li&gt;
&lt;li&gt;improved Mac support, with better fan control and Wi-Fi support&lt;/li&gt;
&lt;li&gt;PolyMC has now been replaced with &lt;a href=&#34;https://linuxgamingcentral.org/posts/prism-launcher/&#34;&gt;Prism Launcher&lt;/a&gt; for your &lt;em&gt;Minecraft&lt;/em&gt; needs&lt;/li&gt;
&lt;li&gt;improved Xbox and Xbox 360 controller support&lt;/li&gt;
&lt;li&gt;the NVIDIA Flatpak runtime is now updated whenever the distro is upgraded &amp;ndash; this prevents upgrade issues&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;As with the beta release there are some known issues with workarounds:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Steam Deck client shows corrupt graphics – use “Steam Desktop” instead&lt;/li&gt;
&lt;li&gt;Steam Deck client can’t login – check the guide on &lt;a href=&#34;https://ps4linux.com/steam-deck-ui-ps4-linux/&#34;&gt;PS4Linux&lt;/a&gt; for troubleshooting tips&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes for the release candidate on &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS/releases/tag/3.2.0-rc.0&#34;&gt;GitHub&lt;/a&gt;. To see &lt;em&gt;all&lt;/em&gt; the changes since WinesapOS entered 3.2.0, see the patch notes &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS/blob/3.2.0-rc.0/CHANGELOG.md&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
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      <title>Sensor Driver for AMD-Based OneXPlayer Will Be Merged with Kernel 6.2</title>
      <link>https://linuxgamingcentral.org/posts/oxp-amd-sensor-driver-will-be-merged-with-kernel-6.2/</link>
      <pubDate>Sun, 13 Nov 2022 09:53:18 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/oxp-amd-sensor-driver-will-be-merged-with-kernel-6.2/</guid>
      <description>Some good news for those of you who have a OneXPlayer (at least, if you own the AMD variant). The sensor driver for monitoring and controlling the fan speed will now be merged with kernel 6.2. This is thanks in no small part to Joaquín Ignacio Aramendía (Samsagax), one of the ChimeraOS contributors. Previously, you had to build the driver from source, but in a few months&amp;rsquo; time, once kernel 6.</description>
      <content>&lt;p&gt;Some good news for those of you who have a OneXPlayer (at least, if you own the AMD variant). The &lt;a href=&#34;https://git.kernel.org/pub/scm/linux/kernel/git/groeck/linux-staging.git/commit/?h=hwmon-next&amp;id=fc11f6a2ced634f7f8c57d7454fea4133ec7d8ce&#34;&gt;sensor driver&lt;/a&gt; for monitoring and controlling the fan speed will now be merged with kernel 6.2. This is thanks in no small part to &lt;strong&gt;Joaquín Ignacio Aramendía&lt;/strong&gt; (Samsagax), one of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-36/&#34;&gt;ChimeraOS contributors&lt;/a&gt;. Previously, you had &lt;a href=&#34;https://linuxgamingcentral.org/posts/kernel-module-for-onexplayer-now-available/&#34;&gt;to build the driver from source&lt;/a&gt;, but in a few months&amp;rsquo; time, once kernel 6.2 becomes stable, this will no longer be a requirement. Intel owners won&amp;rsquo;t be able to reap the benefits of this &amp;ldquo;since Intel have different EC registers and values to read/write.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Per the desription from &lt;a href=&#34;https://www.phoronix.com/news/OneXPlayer-Linux-Platform-Drv&#34;&gt;Phoronix&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;This driver that can be built with the &amp;ldquo;OXP_DEVICE&amp;rdquo; Kconfig switch enables controlling the fan interfacing with the embedded controller (EC) of the device. Via standard HWMON sysfs interfaces, the fan can then be controlled by users on Linux or via various applets and other user-space software.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Thanks to the community, devices like the OneXPlayer get much better Linux support, even though the manufacturer only developed the product with Windows in mind. At the cheapest price at &lt;a href=&#34;https://onexplayerstore.com/products/onexplayer-mini-amd%C2%AE-ryzen%C2%AE-6800u-1920-1201?variant=41916329590964&#34;&gt;$1,200&lt;/a&gt; with 16 GB of DDR5 and 512 GB NVMe, the OXP Mini isn&amp;rsquo;t exactly cheap. It does come with a 6800U though, so that&amp;rsquo;s something.&lt;/p&gt;
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    <item>
      <title>Weekly News Recap (Updated Arch Packages on SteamOS, Project Killswitch Update, Cemu AppImage)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-november-5-11/</link>
      <pubDate>Sun, 13 Nov 2022 09:33:34 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-november-5-11/</guid>
      <description>Steam Deck SteamOS finally got updated to the latest version of Arch KDE Connect is included with SteamOS 3.4 Thursday&amp;rsquo;s client beta fixes downloads page, fixes library UI in offline mode on desktop Tuesday&amp;rsquo;s client beta fixes offline mode, crops startup videos to 16:9 when docked Monday&amp;rsquo;s client beta fixes suspend/resume Wi-Fi issues, adds an option for where to install games want to get a decent experience for Sonic Frontiers? Here&amp;rsquo;s a guide dbrand provides an update regarding Project Killswitch replacements and dock compatibility Hardware OneXPlayer (AMD) will be getting fan controller support Software Updates Wine 7.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;SteamOS &lt;em&gt;finally&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4-preview-updates-arch-base/&#34;&gt;got updated to the latest version of Arch&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;KDE Connect is &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4-includes-kde-connect/&#34;&gt;included with SteamOS 3.4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Thursday&amp;rsquo;s client beta &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-10-2022/&#34;&gt;fixes downloads page, fixes library UI in offline mode on desktop&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Tuesday&amp;rsquo;s client beta &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-8-2022/&#34;&gt;fixes offline mode, crops startup videos to 16:9 when docked&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Monday&amp;rsquo;s client beta &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-7-2022/&#34;&gt;fixes suspend/resume Wi-Fi issues, adds an option for where to install games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;want to get a decent experience for &lt;em&gt;Sonic Frontiers&lt;/em&gt;? Here&amp;rsquo;s a &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-on-deck-best-settings/&#34;&gt;guide&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;dbrand provides an &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/yrryt8/project_killswitch_dock_compatibility_and_more/&#34;&gt;update&lt;/a&gt; regarding Project Killswitch replacements and dock compatibility&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;OneXPlayer (AMD) will be &lt;a href=&#34;https://linuxgamingcentral.org/posts/oxp-amd-sensor-driver-will-be-merged-with-kernel-6.2/&#34;&gt;getting fan controller support&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-7.21/&#34;&gt;7.21&lt;/a&gt; adds fixes for several titles, including &lt;em&gt;Hades&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ChimeraOS&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-36/&#34;&gt;36&lt;/a&gt; adds support for Wii emulation&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;DXVK&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/dxvk-2.0/&#34;&gt;2.0&lt;/a&gt; brings memory management improvements to D3D9 titles, reduces CPU overhead and shader compilation times for D3D11 titles&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-39/&#34;&gt;7-39&lt;/a&gt; adds a freeze fix for &lt;em&gt;Overwatch 2&lt;/em&gt; and enables GameDrive for &lt;em&gt;Elder Scrolls Online&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;CEMU&lt;/strong&gt; now &lt;a href=&#34;https://github.com/cemu-project/Cemu/releases/tag/v2.0-15&#34;&gt;provides an AppImage&lt;/a&gt;. Super convenient!&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NVIDIA&lt;/strong&gt; &lt;a href=&#34;https://www.nvidia.co.uk/download/driverResults.aspx/194315/en-uk&#34;&gt;525.53 (beta)&lt;/a&gt; adds&amp;hellip;stuff&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I reviewed &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-review/&#34;&gt;&lt;em&gt;Sonic Frontiers&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;EA &lt;a href=&#34;https://www.eurogamer.net/ea-cancels-the-project-cars-series-1&#34;&gt;cancels&lt;/a&gt; the &lt;em&gt;Project CARS&lt;/em&gt; series&lt;/li&gt;
&lt;/ul&gt;
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      <title>Wine 7.21 Adds &#39;More Preparation Work&#39; for Vulkan 32-on-64 Support, Fixes Black Screen for Hades in Vulkan Mode</title>
      <link>https://linuxgamingcentral.org/posts/wine-7.21/</link>
      <pubDate>Sun, 13 Nov 2022 08:43:06 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-7.21/</guid>
      <description>New update for Wine is now out. Notable features with this update include the OpenGL library converted to PE, support for multi-architecture PE build, and more preparation work for Vulkan 32-on-64 support:
OpenGL library converted to PE. Support for multi-architecture PE builds. More preparation work for Vulkan 32-on-64 support. Support for creating import libraries without dlltool. Locale data updates. Various bug fixes. In addition, 25 bugs got fixed, including the black screen fix for Hades when running in Vulkan mode, StarBurn 13 crashing when disabling skins, the fatal error when starting up fotoBiz X, controller fix for Euphoria, as well as a few other titles.</description>
      <content>&lt;p&gt;New update for Wine is now out. Notable features with this update include the OpenGL library converted to PE, support for multi-architecture PE build, and more preparation work for Vulkan 32-on-64 support:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;OpenGL library converted to PE.&lt;/li&gt;
&lt;li&gt;Support for multi-architecture PE builds.&lt;/li&gt;
&lt;li&gt;More preparation work for Vulkan 32-on-64 support.&lt;/li&gt;
&lt;li&gt;Support for creating import libraries without dlltool.&lt;/li&gt;
&lt;li&gt;Locale data updates.&lt;/li&gt;
&lt;li&gt;Various bug fixes.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In addition, 25 bugs got fixed, including the black screen fix for &lt;em&gt;Hades&lt;/em&gt; when running in Vulkan mode, &lt;em&gt;StarBurn 13&lt;/em&gt; crashing when disabling skins, the fatal error when starting up &lt;em&gt;fotoBiz X&lt;/em&gt;, controller fix for &lt;em&gt;Euphoria&lt;/em&gt;, as well as a few other titles.&lt;/p&gt;
&lt;p&gt;See the full patch notes at &lt;a href=&#34;https://www.winehq.org/announce/7.21&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Supergiant Games&lt;/em&gt;&lt;/p&gt;
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      <title>KDE Connect Included with SteamOS 3.4</title>
      <link>https://linuxgamingcentral.org/posts/steamos-3.4-includes-kde-connect/</link>
      <pubDate>Sat, 12 Nov 2022 14:17:00 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos-3.4-includes-kde-connect/</guid>
      <description>Something that slipped through the cracks regarding yesterday&amp;rsquo;s SteamOS update is the fact that the update also includes KDE Connect. Basically, KDE Connect allows the user to interact between their smartphone/tablet and the computer. Files can be sent and received between each device. Media can be controlled remotely by the computer and vice versa, and SMS text messages can be sent with the computer. It&amp;rsquo;s a pretty neat and convenient app that allows you to do work on your computer (in this case, on the Deck) while being able to send tasks to your phone, without even touching it.</description>
      <content>&lt;p&gt;Something that slipped through the cracks regarding &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4-preview-updates-arch-base/&#34;&gt;yesterday&amp;rsquo;s SteamOS update&lt;/a&gt; is the fact that the update also includes &lt;a href=&#34;https://kdeconnect.kde.org/&#34;&gt;KDE Connect&lt;/a&gt;. Basically, KDE Connect allows the user to interact between their smartphone/tablet and the computer. Files can be sent and received between each device. Media can be controlled remotely by the computer and vice versa, and SMS text messages can be sent with the computer. It&amp;rsquo;s a pretty neat and convenient app that allows you to do work on your computer (in this case, on the Deck) while being able to send tasks to your phone, without even touching it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;KDE Connect on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/kde_connect/kde_connect.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;On your phone, you&amp;rsquo;ll need to install the KDE Connect app on the &lt;a href=&#34;https://play.google.com/store/apps/details?id=org.kde.kdeconnect_tp&#34;&gt;Google Play Store&lt;/a&gt; (it&amp;rsquo;s also available on &lt;a href=&#34;https://f-droid.org/en/packages/org.kde.kdeconnect_tp/&#34;&gt;F-Droid&lt;/a&gt; if you prefer to install your apps that way).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;KDE Connect on Android&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/kde_connect/phone.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Simply pair your phone with the Deck with KDE Connect, and accept the pairing request:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Pairing request KDE Connect&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/kde_connect/pairing_request.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;From there you will need to configure permissions on your phone, depending on what you want to share. Most will be disabled by default.&lt;/p&gt;
&lt;p&gt;You can read and send text messages on Deck, although in my case it doesn&amp;rsquo;t seem to load the entire conversation; just the last message that was sent.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;KDE Connect SMS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/kde_connect/kde_connect_sms.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Thanks to &lt;strong&gt;Krafting&lt;/strong&gt; from &lt;a href=&#34;https://mastodon.social/@krafting@mamot.fr&#34;&gt;Mastodon&lt;/a&gt; for pointing this out to me.&lt;/p&gt;
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      <title>SteamOS Has Finally Been Rebased to the Latest Version of Arch Linux! (Plus Plenty of Other Goodies)</title>
      <link>https://linuxgamingcentral.org/posts/steamos-3.4-preview-updates-arch-base/</link>
      <pubDate>Sat, 12 Nov 2022 00:06:21 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos-3.4-preview-updates-arch-base/</guid>
      <description>Holy crap. And here I thought Valve was never going to update the Arch base.
Turns out I was wrong.
You might recall back in the summer I wrote about the outdated packages on SteamOS and the security risk that brought. Well, I guess you can finally use Desktop Mode with more peace of mind, now that most everything has been updated. Per Steam&amp;rsquo;s post, this update &amp;ldquo;pulls in the latest performance, security and stability fixes for the underlying packages that are the foundation for SteamOS.</description>
      <content>&lt;p&gt;Holy crap. And here I thought Valve was never going to update the Arch base.&lt;/p&gt;
&lt;p&gt;Turns out I was wrong.&lt;/p&gt;
&lt;p&gt;You might recall back in the summer I wrote about the &lt;a href=&#34;https://linuxgamingcentral.org/posts/the-growing-security-risk-with-steamos/&#34;&gt;outdated packages on SteamOS&lt;/a&gt; and the security risk that brought. Well, I guess you can finally use Desktop Mode with more peace of mind, now that most everything has been updated. Per Steam&amp;rsquo;s post, this update &amp;ldquo;pulls in the latest performance, security and stability fixes for the underlying packages that are the foundation for SteamOS.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Packages that have been updated include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Mesa &amp;ndash; &lt;a href=&#34;https://docs.mesa3d.org/relnotes/22.2.0.html&#34;&gt;22.2.0&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Mesa 22.2.0 in SteamOS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/steamos_updates/3.4_preview/mesa.jpeg&#34;&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;KDE &amp;ndash; &lt;a href=&#34;https://kde.org/announcements/plasma/5/5.26.0/&#34;&gt;5.26&lt;/a&gt;. This includes new touchscreen gestures, new themes and wallpapers, and updates to widgets and KRunner&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;KDE 5.26 in SteamOS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/steamos_updates/3.4_preview/kde.png&#34;&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;glibc &amp;ndash; &lt;a href=&#34;https://sourceware.org/pipermail/libc-alpha/2022-August/141193.html&#34;&gt;2.36&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;glibc 2.36 in SteamOS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/steamos_updates/3.4_preview/glibc.png&#34;&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;plenty of other packages that I&amp;rsquo;m probably forgetting to mention&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Unfortunately it looks like the kernel is still stuck at 5.13.&lt;/p&gt;
&lt;p&gt;But we got &lt;em&gt;way&lt;/em&gt; more than just updated software packages with SteamOS 3.4. There&amp;rsquo;s now an option for screen tearing:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Screen tearing option in SteamOS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/steamos_updates/3.4_preview/screen_tearing_toggle.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And as you can see in the cover photo, level 2 MangoHUD is now spread across horizontally rather than stacked vertically. It perfectly fits inside the black border for 16:9 aspect ratios, while taking less clutter on the screen!&lt;/p&gt;
&lt;p&gt;TRIM has now been &amp;ldquo;re-enabled.&amp;rdquo; Apparently this was used before, then disabled. Now it&amp;rsquo;s back. It&amp;rsquo;s supported for both internal drives as well as external storage mediums, such as MicroSD cards. This should improve write performance. TRIM gets run &amp;ldquo;periodically,&amp;rdquo; but you can manually run it in Settings -&amp;gt; System -&amp;gt; Advanced:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Run TRIM manually in SteamOS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/steamos_updates/3.4_preview/run_trim_manually.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;External storage devices can now be unmounted via the Storage section:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ejecting MicroSD card in SteamOS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/steamos_updates/3.4_preview/eject.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;External drives formatted as &lt;code&gt;ext4&lt;/code&gt; are now automatically mounted and available for use in Steam.&lt;/p&gt;
&lt;p&gt;Steam Input got some changes, including the disabling of DS4/PS5 trackpad -&amp;gt; mouse emulation when Steam is running, and the re-enabling of the built-in gamepad driver when Steam is not running in Desktop Mode.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;echo-cancel-sink&amp;rdquo; is no longer shown in the audio settings:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Audio device name change in SteamOS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/steamos_updates/3.4_preview/audio.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;When docked, the audio should no longer go to &amp;ldquo;sleep&amp;rdquo; after being idle.&lt;/p&gt;
&lt;p&gt;Some general changes as well, including a fix for 100ms &amp;ldquo;hitches&amp;rdquo; when adaptive backlight is on, and sleep/wake fixes for a &amp;ldquo;number of titles.&amp;rdquo; Finally, a new firmware is available for the official docking station &amp;ndash; this fixes HDMI 2.0 display issues when waking the deck up.&lt;/p&gt;
&lt;p&gt;Note that in order to use this update, you&amp;rsquo;ll need to be opted into the &lt;strong&gt;Preview&lt;/strong&gt; branch.&lt;/p&gt;
&lt;p&gt;See more info on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3383920059429575957&#34;&gt;Steam&lt;/a&gt;. Thanks, Valve, for &lt;em&gt;finally&lt;/em&gt; updating SteamOS!&lt;/p&gt;
</content>
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      <title>Steam Deck Client Beta Adds Fixes to Downloads Page, Properly Renders Library UI in Desktop Mode While Offline</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-10-2022/</link>
      <pubDate>Fri, 11 Nov 2022 14:56:19 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-10-2022/</guid>
      <description>Yesterday&amp;rsquo;s Steam Deck client update (beta) has added a bunch of fixes, particularly for the Downloads page in Game Mode, the OSK, Desktop Mode, and the &amp;ldquo;New&amp;rdquo; Big Picture Mode. Patch notes are as follows:
General
Fixed downloads page crashing when starting in offline mode Downloads page now properly responds to online/offline status Virtual Keyboard now has a maximum width, so that it doesn&amp;rsquo;t stretch to an unusable size on large screens in Docked mode Desktop Mode</description>
      <content>&lt;p&gt;Yesterday&amp;rsquo;s Steam Deck client update (beta) has added a bunch of fixes, particularly for the Downloads page in Game Mode, the OSK, Desktop Mode, and the &amp;ldquo;New&amp;rdquo; Big Picture Mode. Patch notes are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed downloads page crashing when starting in offline mode&lt;/li&gt;
&lt;li&gt;Downloads page now properly responds to online/offline status&lt;/li&gt;
&lt;li&gt;Virtual Keyboard now has a maximum width, so that it doesn&amp;rsquo;t stretch to an unusable size on large screens in Docked mode&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue preventing the Virtual Keyboard from accessing the clipboard and being able to perform paste operations&lt;/li&gt;
&lt;li&gt;Fixed duplicate dialogs (e.g. uninstall dialog) after opening the standalone keyboard or controller configurator&lt;/li&gt;
&lt;li&gt;Fixed regression where Browse Local Files was no longer working&lt;/li&gt;
&lt;li&gt;Fixed circular download progress indicator being broken in game entry list&lt;/li&gt;
&lt;li&gt;Fixed issue where the library UI would not render in offline mode&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;New Big Picture Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue where custom artwork and local screenshots were not found when running with -newbigpicture&lt;/li&gt;
&lt;li&gt;Fixed issue where transitioning from Desktop =&amp;gt; BPM =&amp;gt; Desktop would cause the Friends List to be signed out&lt;/li&gt;
&lt;li&gt;Fixed issue where advanced display settings were not visible outside of the Steam Deck&lt;/li&gt;
&lt;li&gt;Fixed issue where the old Big Picture Mode was started when the checkbox in Settings =&amp;gt; Interface specified that Big Picture Mode should be the startup UI, even though -newbigpicture was specified.&lt;/li&gt;
&lt;li&gt;Fixed Virtual Keyboard not working properly when brought up manually or by automatically by the game&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3383920059425809022&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>ChimeraOS 36 Adds Support for Wii Emulation, Additional Artwork For Emulated Games on Steam Deck UI</title>
      <link>https://linuxgamingcentral.org/posts/chimeraos-36/</link>
      <pubDate>Thu, 10 Nov 2022 23:17:41 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/chimeraos-36/</guid>
      <description>New release of ChimeraOS is out. It&amp;rsquo;s rather small, but does add a few new features, including the ability to add Wii ROMs via the Chimera app, as well as being able to &amp;ldquo;select additional artwork on emulated games&amp;rdquo; for the Steam Deck UI.
Some fixes have also been added:
Fixed missing Text Editor shortcut in desktop mode Fixed artwork selection for emulated games Fixed additional artwork for Steam games not downloading or applying under certain conditions Fixed external monitor not working on Gamepad/Deck UI Finally, non-Steam shortcuts marked as &amp;ldquo;hidden&amp;rdquo; will no longer appear in the Deck UI.</description>
      <content>&lt;p&gt;New release of &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-chimeraos-devs/&#34;&gt;ChimeraOS&lt;/a&gt; is out. It&amp;rsquo;s rather small, but does add a few new features, including the ability to add Wii ROMs via the Chimera app, as well as being able to &amp;ldquo;select additional artwork on emulated games&amp;rdquo; for the Steam Deck UI.&lt;/p&gt;
&lt;p&gt;Some fixes have also been added:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed missing Text Editor shortcut in desktop mode&lt;/li&gt;
&lt;li&gt;Fixed artwork selection for emulated games&lt;/li&gt;
&lt;li&gt;Fixed additional artwork for Steam games not downloading or applying under certain conditions&lt;/li&gt;
&lt;li&gt;Fixed external monitor not working on Gamepad/Deck UI&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Finally, non-Steam shortcuts marked as &amp;ldquo;hidden&amp;rdquo; will no longer appear in the Deck UI.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ChimeraOS/chimeraos/wiki/Release-Notes#chimeraos-36-2022-11-11&#34;&gt;GitHub&lt;/a&gt;. Be sure to check out the recent &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-chimeraos-devs/&#34;&gt;interview&lt;/a&gt; that I had with a few of the developers!&lt;/p&gt;
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      <title>DXVK 2.0 Brings Memory Management Improvements, Reduces CPU Overhead and Shader Compilation Times</title>
      <link>https://linuxgamingcentral.org/posts/dxvk-2.0/</link>
      <pubDate>Thu, 10 Nov 2022 09:32:16 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/dxvk-2.0/</guid>
      <description>DXVK (DirectX to Vulkan, a translation layer for D3D9/10/11 games, a part of the Proton toolkit) has had quite the upgrade. D3D9 games now have the following:
memory management improvements for 32-bit games &amp;ndash; &amp;ldquo;up to several hundred megabytes&amp;rdquo;! render target feedback loops &amp;ndash; you shouldn&amp;rsquo;t be getting &amp;ldquo;rendering artifacts&amp;rdquo; on newer AMD hardware with games like Grand Theft Auto IV alpha test improvements &amp;ndash; &amp;ldquo;fixes inaccuracies in various games,&amp;rdquo; and games that needed the d3d9.</description>
      <content>&lt;p&gt;DXVK (DirectX to Vulkan, a translation layer for D3D9/10/11 games, a part of the Proton toolkit) has had quite the upgrade. D3D9 games now have the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;memory management improvements for 32-bit games &amp;ndash; &amp;ldquo;up to several hundred megabytes&amp;rdquo;!&lt;/li&gt;
&lt;li&gt;render target feedback loops &amp;ndash; you shouldn&amp;rsquo;t be getting &amp;ldquo;rendering artifacts&amp;rdquo; on newer AMD hardware with games like &lt;em&gt;Grand Theft Auto IV&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;alpha test improvements &amp;ndash; &amp;ldquo;fixes inaccuracies in various games,&amp;rdquo; and games that needed the &lt;code&gt;d3d9.alphaTestWiggleRoom&lt;/code&gt; option should no longer need it&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;As for D3D10, this new version of DXVK no longer ships the &lt;code&gt;d3d10.dll&lt;/code&gt; or &lt;code&gt;d3d10_1.dll&lt;/code&gt; files, since the implementation is &amp;ldquo;incomplete.&amp;rdquo; However, the D3D10 API is still supported via &lt;code&gt;d3d10core.dll&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;D3D11 improvements:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;feature support for tiled resources and conservative rasterization up to tier 3, as well as rasterizer ordered views, &amp;ldquo;provided that the corresponding Vulkan fragment shader interlock features are supported.&amp;rdquo; Don&amp;rsquo;t ask me what any of this means&lt;/li&gt;
&lt;li&gt;support for &lt;code&gt;D3D11_FEATURE_SHADER_CACHE&lt;/code&gt; and &lt;code&gt;D3D11_FEATURE_D3D11_OPTIONS5&lt;/code&gt; feature queries&lt;/li&gt;
&lt;li&gt;refactored implementations of &lt;code&gt;ID3D11DeviceContext&lt;/code&gt;, which &amp;ldquo;may improve compatibility to third-party libraries,&amp;rdquo; while also reducing CPU overhead. &lt;em&gt;Assassin&amp;rsquo;s Creed: Origins&lt;/em&gt; and &lt;em&gt;God of War&lt;/em&gt; will especially benefit from the reduced CPU overhead&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;AMD&amp;rsquo;s Vulkan driver apparently doesn&amp;rsquo;t support &amp;ldquo;fragment shader interlock&amp;rdquo; and is limited to feature level &lt;code&gt;12_0&lt;/code&gt;. I guess NVIDIA gets the upper hand here, as this release supports feature level &lt;code&gt;12_1&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;Another nice feature is &lt;strong&gt;reduced shader compilation stutter in many games&lt;/strong&gt;. It may even be eliminated entirely! This is because Vulkan shaders get compiled &amp;ldquo;at the time the game loads its D3D shaders, rather than at draw time.&amp;rdquo; Note that your graphics driver will need &lt;code&gt;VK_EXT_graphics_pipeline_library&lt;/code&gt; in order to benefit from this. On NVIDIA you&amp;rsquo;ll also need driver 520.56.06 or newer. Patch notes doesn&amp;rsquo;t mention what the driver requirement is for AMD.&lt;/p&gt;
&lt;p&gt;For games that load their shaders during loading screen or in the menu, it is recommended to wait for shader compilation to finish before starting the game &amp;ldquo;to avoid stutter and low performance.&amp;rdquo; The shader compiler activity can be observed with &lt;code&gt;DXVK_HUD=compiler&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Alan Wake&#34; src=&#34;https://linuxgamingcentral.org/images/dxvk/alan_wake.jpg&#34;&gt;
&lt;em&gt;Image credit: Remedy Entertainment&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Despite how much this release contains, there&amp;rsquo;s &lt;em&gt;still&lt;/em&gt; more to cover! There&amp;rsquo;s plenty of bug fixes and improvements:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fixes/workarounds for &lt;em&gt;Alan Wake&lt;/em&gt;, &lt;em&gt;Alice Madness Returns&lt;/em&gt;, &lt;em&gt;Anomaly: Warzone Earth&lt;/em&gt;, &lt;em&gt;Beyond Good and Evil&lt;/em&gt;, &lt;em&gt;Dragon Age Origins&lt;/em&gt;, &lt;em&gt;Empire: Total War&lt;/em&gt;, &lt;em&gt;Final Fantasy XV&lt;/em&gt;, &lt;em&gt;GTA IV&lt;/em&gt;, &lt;em&gt;Heroes of Annihilated Empires&lt;/em&gt;, &lt;em&gt;Limit King of Fighters XIII&lt;/em&gt;, &lt;em&gt;MGS V: Ground Zeroes&lt;/em&gt;, &lt;em&gt;SiN Episodes: Emergence&lt;/em&gt;, &lt;em&gt;Sonic Generations&lt;/em&gt;, &lt;em&gt;Spider-Man: Shattered Dimensions&lt;/em&gt;, &lt;em&gt;The Ship&lt;/em&gt;, &lt;em&gt;Warhammer Online&lt;/em&gt;, &lt;em&gt;Ys Seven&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;better Linux build support and repo changes&lt;/li&gt;
&lt;li&gt;tons of other fixes and improvements that are over my head&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Bear in mind there are a few caveats with this release:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;some games will still have a little bit of stutter, particularly &lt;em&gt;The Witcher 3&lt;/em&gt; and &amp;ldquo;most Unreal Engine games,&amp;rdquo; though this &amp;ldquo;should still be less severe&amp;rdquo; &amp;ndash; this is due to loading D3D shaders at draw time&lt;/li&gt;
&lt;li&gt;32-bit games may have stutter &amp;ldquo;if the driver&amp;rsquo;s on-disk shader cache is not working properly&amp;rdquo;&lt;/li&gt;
&lt;li&gt;on-disk shader cache will be &amp;ldquo;significantly larger&amp;rdquo; on NVIDIA &amp;ndash; you may need to pass &lt;code&gt;__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1&lt;/code&gt; or &lt;code&gt;__GL_SHADER_DISK_CACHE_SIZE&lt;/code&gt; to overcome the size limit&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;NOTE: your graphics driver will need Vulkan 1.3 or newer. If you&amp;rsquo;re on NVIDIA, you&amp;rsquo;ll need driver 520.56.06 or newer. On AMD, you&amp;rsquo;ll need Mesa 22.2 or newer.&lt;/strong&gt; Steam Deck users are going to have to wait a while in order to reap these benefits. See the DXVK &lt;a href=&#34;https://github.com/doitsujin/dxvk/wiki/Driver-support&#34;&gt;driver support&lt;/a&gt; page for more details.&lt;/p&gt;
&lt;p&gt;I guess the &lt;strong&gt;TL;DR&lt;/strong&gt; version of the patch notes would be as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;memory management improvement to 32-bit D3D9 titles&lt;/li&gt;
&lt;li&gt;no rendering artifacts on D3D9 games on newer AMD hardware&lt;/li&gt;
&lt;li&gt;plenty of &amp;ldquo;inaccuracies&amp;rdquo; fixed for D3D9 games&lt;/li&gt;
&lt;li&gt;improved compatibility to third-party libraries for D3D11 titles, with reduced CPU overhead&lt;/li&gt;
&lt;li&gt;reduced shader compilation stutter!&lt;/li&gt;
&lt;li&gt;game-specific fixes and workarounds&lt;/li&gt;
&lt;li&gt;&lt;em&gt;tons&lt;/em&gt; of other misc improvements and fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the full patch notes for DXVK 2.0 on &lt;a href=&#34;https://github.com/doitsujin/dxvk/releases/tag/v2.0&#34;&gt;GitHub&lt;/a&gt;. If you&amp;rsquo;re too impatient to wait for Proton Experimental or GE-Proton to update to include this release, you can test it yourself by downloading the tarball from the Releases page. Extract the DLL files to the appropriate place, depending on where your Proton version is installed. For example, if I wanted to upgrade GE-Proton7-41, I would extract the 64-bit files to:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;~/.local/share/Steam/compatibilitytools.d/GE-Proton7-41/files/lib64/wine/dxvk/&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;The 32-bit DLL files would go in &lt;code&gt;lib&lt;/code&gt; rather than &lt;code&gt;lib64&lt;/code&gt;. If you wanted to upgrade Proton Experimental, you would normally extract the DLL files to:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;~/.local/share/Steam/steamapps/common/Proton - Experimental/files/lib64/wine/dxvk/&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;This is such an exciting release! I might just do a comparison for shader compilation times with this version and the previous 1.10.3 release.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Sega&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Crops Startup Videos to 16:9 when Docked, Adds Offline Mode Hotfix</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-8-2022/</link>
      <pubDate>Wed, 09 Nov 2022 07:15:55 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-8-2022/</guid>
      <description>I must have missed this yesterday. We have a new Deck client update (beta) that mostly focuses on bug fixes for mailto links, third-party Switch controller glyphs, offline mode, and a few others. Patch notes are as follows:
Added error dialog for when the user clicks on a mailto link Set scale for startup movies so that the top and bottom of the movie are cropped for 16:9 aspect ratio in docked mode Fixed issue in desktop mode that sometimes made it difficult to drag the Friends List Fixed glyphs for third party Nintendo Switch controllers while streaming Fixed inaccurate location of context menus for the Friends List in desktop mode Fixed a bug that could prevent exiting offline mode in the same session where the client entered offline mode Patch notes can also be read on Steam.</description>
      <content>&lt;p&gt;I must have missed this yesterday. We have a new Deck client update (beta) that mostly focuses on bug fixes for mailto links, third-party Switch controller glyphs, offline mode, and a few others. Patch notes are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added error dialog for when the user clicks on a mailto link&lt;/li&gt;
&lt;li&gt;Set scale for startup movies so that the top and bottom of the movie are cropped for 16:9 aspect ratio in docked mode&lt;/li&gt;
&lt;li&gt;Fixed issue in desktop mode that sometimes made it difficult to drag the Friends List&lt;/li&gt;
&lt;li&gt;Fixed glyphs for third party Nintendo Switch controllers while streaming&lt;/li&gt;
&lt;li&gt;Fixed inaccurate location of context menus for the Friends List in desktop mode&lt;/li&gt;
&lt;li&gt;Fixed a bug that could prevent exiting offline mode in the same session where the client entered offline mode&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3425577645381338804&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>How to Get a Great Experience with Sonic Frontiers on Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/sonic-frontiers-on-deck-best-settings/</link>
      <pubDate>Tue, 08 Nov 2022 17:01:04 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/sonic-frontiers-on-deck-best-settings/</guid>
      <description>Worried about the &amp;ldquo;Unsupported&amp;rdquo; mark on the Steam store page for Sonic Frontiers? Bah, that&amp;rsquo;s garbage. It runs out of the box with Proton 7.0-4 and GE-Proton. Though it&amp;rsquo;s a somewhat barebones PC port, we have a few options at our disposal for the best optimized settings. I&amp;rsquo;ve got some gameplay footage running anywhere between 40-60 FPS, but there are spoilers there, so watch out for that.
After putting several hours into the game today on Deck, I&amp;rsquo;ve come across a few tweaks that I think you might like.</description>
      <content>&lt;p&gt;Worried about the &amp;ldquo;Unsupported&amp;rdquo; mark on the Steam store page for &lt;em&gt;Sonic Frontiers&lt;/em&gt;? Bah, that&amp;rsquo;s garbage. It runs out of the box with Proton 7.0-4 and GE-Proton. Though it&amp;rsquo;s a somewhat barebones PC port, we have a few options at our disposal for the best optimized settings. I&amp;rsquo;ve got some &lt;a href=&#34;https://www.youtube.com/watch?v=imX1MhjBxTM&#34;&gt;gameplay footage&lt;/a&gt; running anywhere between 40-60 FPS, but there are spoilers there, so watch out for that.&lt;/p&gt;
&lt;p&gt;After putting several hours into the game today on Deck, I&amp;rsquo;ve come across a few tweaks that I think you might like. GOL reported that the game &lt;a href=&#34;https://www.gamingonlinux.com/2022/11/sonic-frontiers-works-on-steam-deck-and-linux-desktop-although-it-has-issues/&#34;&gt;can&amp;rsquo;t go beyond 30 FPS without light/shadow flickering&lt;/a&gt;. I guess I&amp;rsquo;m one of the &amp;ldquo;lucky&amp;rdquo; few who managed to get the game past 30 FPS &lt;em&gt;without&lt;/em&gt; the flickering. Even with the crappy Denuvo DRM slapped on top. Here&amp;rsquo;s how I did it:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;set UMA frame buffer size to 4 GB&lt;/li&gt;
&lt;li&gt;set up 8 GB swap with 50 swappiness value&lt;/li&gt;
&lt;li&gt;using GE-Proton7-41&lt;/li&gt;
&lt;li&gt;resolution set to 1024 x 576&lt;/li&gt;
&lt;li&gt;windowed mode&lt;/li&gt;
&lt;li&gt;FSR filter set to 5&lt;/li&gt;
&lt;li&gt;refresh rate set to 40 Hz&lt;/li&gt;
&lt;li&gt;TDP limit set to 8 watts&lt;/li&gt;
&lt;li&gt;all graphics settings set to high, except shadows (set to low)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;With these settings I get about &lt;strong&gt;two-and-a-half hours of gameplay&lt;/strong&gt; on a full charge. Stays 40 FPS for the most part. Occasional dips to 38 or 39. I only tested briefly, but I could get away with &lt;strong&gt;6 watts TDP at 30 FPS. Game didn&amp;rsquo;t consume any more than 12 W. That would give you at least three hours of battery life.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The game &lt;em&gt;can&lt;/em&gt; technically reach 60 FPS at times, especially when playing the cyber space levels (presumably since there&amp;rsquo;s far less data to load than a huge open-world map), but I don&amp;rsquo;t recommend setting the framerate limit to this. Not unless you want to induce a migraine by observing the constant light flickering in-game.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Stats for Sonic Frontiers running on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/frontiers_stats.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Note that if you set the refresh rate to, say, 50 Hz, and the in-game framerate is lower than that, that&amp;rsquo;s when the flickering happens. So it&amp;rsquo;s important to &lt;strong&gt;pick a framerate/refresh rate that&amp;rsquo;s the same or lower than the average framerate that the game gets in your experience&lt;/strong&gt;. Setting it too high will cause said flickering.&lt;/p&gt;
&lt;p&gt;While the game does list 1280 x 800 as a possible resolution, selecting it doesn&amp;rsquo;t get rid of the black borders across the top and bottom of the screen. It&amp;rsquo;s not possible to change the aspect ratio.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Setting the shadows to low is a particularly important step.&lt;/strong&gt; Not only will this significantly reduce the flickering, but it will also give the game a &lt;em&gt;massive&lt;/em&gt; framerate boost. Like, a 10-15 FPS boost. And it honestly doesn&amp;rsquo;t look that much different than when it&amp;rsquo;s set to High.&lt;/p&gt;
&lt;p&gt;Now you&amp;rsquo;re probably curious about those first two bullet points I listed. &amp;ldquo;UMA set to 4 GB? How do I do that?&amp;rdquo; &amp;ldquo;8 GB swap? How?&amp;rdquo; Well, I&amp;rsquo;ve got your back.&lt;/p&gt;
&lt;h1 id=&#34;set-uma-to-4-gb&#34;&gt;Set UMA to 4 GB&lt;/h1&gt;
&lt;p&gt;I covered this in my &lt;a href=&#34;https://linuxgamingcentral.org/posts/halo-infinite-on-deck-guide/&#34;&gt;&lt;em&gt;Halo Infinite&lt;/em&gt; guide&lt;/a&gt;, but basically, you&amp;rsquo;ll need to access your Deck&amp;rsquo;s BIOS and from there, change the UMA frame buffer size. By default it&amp;rsquo;s 1 GB. We want to increase it to 4 GB.&lt;/p&gt;
&lt;p&gt;The UMA is part of the Steam Deck’s RAM that is shared with the integrated graphics on the APU and acts as a temporary frame buffer during graphic intensive operations, such as gaming. Increasing this will increase the performance of the game, at the cost of less RAM. With the Steam Deck off, hold the Volume+ button, then press the Power button. When you hear the chime, release the Volume+ button. Navigate to “Setup Utility” with the D-pad, then press A. Under the “Advanced” category, select the “UMA Frame buffer Size” option, press A, then select “4G”. Exit the BIOS, making sure that your change is saved. The Deck should restart.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Increasing UMA size on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/steam_deck_uma_size.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;increase-swap-size-to-8-gb&#34;&gt;Increase Swap Size to 8 GB&lt;/h1&gt;
&lt;p&gt;When we increase the UMA frame buffer size, we&amp;rsquo;re also decreasing the amount of RAM available to the Deck, since the RAM and VRAM is shared. So when the UMA is set to 4 GB, that takes 4 GB of RAM away, leaving us with only 12 GB of usable RAM. To have more memory available, we can use swap space, though it&amp;rsquo;s not as fast as RAM. By default, the Deck has only 1 GB of swap space set up. We can increase the size of this with &lt;a href=&#34;https://github.com/CryoByte33/steam-deck-utilities&#34;&gt;CryoUtilities&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I won&amp;rsquo;t get into what this script does now; that will be for a future article. But with it, we can increase swap size. Follow the instructions in the README to get set up. On the first step, you&amp;rsquo;ll be asked how much swap space you want. Ideally you want to have 8 GB if you have the space. 16/32 GB is a little overkill. If you can&amp;rsquo;t have 8 GB, try going with 4 GB.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Changing swap size on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/cryoutilities/set_swap_size.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Then, set the swappiness value to 50. Swapiness defines how likely the system will make use of the swap space. By default it&amp;rsquo;s 100 (or it might be 60, if you&amp;rsquo;re on the stable branch). At 100, the Deck will almost always use swap instead of RAM. At 1, the Deck will use the onboard RAM a lot more likely than the swap. We want to make this a balance of both, so set it to 50.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Changing swappiness on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/cryoutilities/swappiness.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The last step of the script will ask if you want to enable &lt;a href=&#34;https://en.wikipedia.org/wiki/Trim_(computing)&#34;&gt;TRIM&lt;/a&gt;. I&amp;rsquo;d recommend doing so to extend the longevity of your SSD.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Enabling TRIM on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/cryoutilities/trim.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;change-in-game-settings&#34;&gt;Change In-game Settings&lt;/h1&gt;
&lt;p&gt;Other than those big steps you should now be ready to change the in-game settings. Lower the resolution, keep it in windowed mode so GE-Proton can make use of FSR (I noticed FSR is set to &amp;ldquo;OFF&amp;rdquo; in MangoHUD if the game is in fullscreen or borderless), then lower the refresh rate to 40 Hz. Make sure to turn shadows to low. Based on my testing so far I&amp;rsquo;ve been able to lower the TDP to 8 watts while keeping a smooth 40 FPS. You can turn it down to 6 W and set the maximum framerate to 30 FPS as well, depending on what you want to trade for battery life and performance.&lt;/p&gt;
&lt;p&gt;GOL recommends using &lt;code&gt;DXVK_ASYNC&lt;/code&gt; for faster shader compilation, but this increases shader size. You can use this with GE-Proton by adding this as a launch parameter:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;DXVK_ASYNC=1 %command%&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;But note I have not personally tested this. I haven&amp;rsquo;t had much stuttering in my experience, at least after the initial couple of minutes of being in-game.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-noah-from-steam-deck-hq/&#34;&gt;Steam Deck HQ&lt;/a&gt; will likely have a more detailed report in the next few days, so stay tuned for that. In the meantime you can always refer to this for the best settings. I also wrote a &lt;a href=&#34;https://linuxgamingcentral.org/posts/sonic-frontiers-review/&#34;&gt;review&lt;/a&gt; on the game.&lt;/p&gt;
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      <title>Steam Deck Client Beta Fixes Internet Connectivity Issues After Suspend/Resume, Shows Install Location Picker</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-7-2022/</link>
      <pubDate>Mon, 07 Nov 2022 21:55:02 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-7-2022/</guid>
      <description>Ever notice the Wi-Fi icon has a yellow exclaimation point on it after resuming from suspend? That should no longer be an issue in today&amp;rsquo;s Deck client update (beta). There&amp;rsquo;s also a installation picker option if there&amp;rsquo;s multiple library folders, and a few fixes for Desktop Mode. Patch notes are as follows:
General:
When installing a game always show the install location picker if there is more than one library folder, and automatically focus the default library folder when the dialog shows up Fixed issue where Steam would be unable to connect in some cases after suspend/resume Fixed issues where the main window would close and then be reloaded: When selecting a friend in the previously or recently played When selecting a guide in a game&amp;rsquo;s Community Feed When selecting the &amp;ldquo;Downloading&amp;rdquo; label on a game&amp;rsquo;s detail page Desktop Mode:</description>
      <content>&lt;p&gt;Ever notice the Wi-Fi icon has a yellow exclaimation point on it after resuming from suspend? That should no longer be an issue in today&amp;rsquo;s Deck client update (beta). There&amp;rsquo;s also a installation picker option if there&amp;rsquo;s multiple library folders, and a few fixes for Desktop Mode. Patch notes are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;When installing a game always show the install location picker if there is more than one library folder, and automatically focus the default library folder when the dialog shows up&lt;/li&gt;
&lt;li&gt;Fixed issue where Steam would be unable to connect in some cases after suspend/resume&lt;/li&gt;
&lt;li&gt;Fixed issues where the main window would close and then be reloaded:&lt;/li&gt;
&lt;li&gt;When selecting a friend in the previously or recently played&lt;/li&gt;
&lt;li&gt;When selecting a guide in a game&amp;rsquo;s Community Feed&lt;/li&gt;
&lt;li&gt;When selecting the &amp;ldquo;Downloading&amp;rdquo; label on a game&amp;rsquo;s detail page&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Center the popup controller configurator window when viewing controller layout&lt;/li&gt;
&lt;li&gt;Fixed the old version of Big Picture Mode opening when hitting the Steam/Guide button on the Steam window&lt;/li&gt;
&lt;li&gt;Fixed recently played games not showing up in the Recent Games shelf in library&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be read on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3425577645377338183&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Sonic Frontiers: Breath of the Hedgehog</title>
      <link>https://linuxgamingcentral.org/posts/sonic-frontiers-review/</link>
      <pubDate>Mon, 07 Nov 2022 08:54:19 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/sonic-frontiers-review/</guid>
      <description>It&amp;rsquo;s been a while since we had a 3D Sonic game. The last one we had was Sonic Forces back in 2017, which had been met with lukewarm reception. Sonic&amp;rsquo;s reputation in the 3D realm has been scarred. He&amp;rsquo;s turned into a werehog. His arch rival was given a gun. His modern self has met his 90s counterpart. And don&amp;rsquo;t even get me started with Sonic &amp;lsquo;06. I think Sega tried a little too hard to cater to fan service &amp;ndash; that or they just shipped their products to the shelves way too quickly &amp;ndash; and for the most part, they failed hard.</description>
      <content>&lt;p&gt;It&amp;rsquo;s been a while since we had a 3D Sonic game. The last one we had was &lt;em&gt;Sonic Forces&lt;/em&gt; back in 2017, which had been met with &lt;a href=&#34;https://www.metacritic.com/game/playstation-4/sonic-forces&#34;&gt;lukewarm reception&lt;/a&gt;. Sonic&amp;rsquo;s reputation in the 3D realm has been scarred. He&amp;rsquo;s turned into a werehog. His arch rival was given a gun. His modern self has met his 90s counterpart. And don&amp;rsquo;t even get me started with &lt;em&gt;Sonic &amp;lsquo;06&lt;/em&gt;. I think Sega tried a little too hard to cater to fan service &amp;ndash; that or they just shipped their products to the shelves way too quickly &amp;ndash; and for the most part, they failed hard. Though people have varying degrees of opinion on this, I think it&amp;rsquo;s safe to say that, ever since Yuji Naka &amp;ndash; the creator of Sonic &amp;ndash; left the company in 2006, the games in the Sonic franchise just don&amp;rsquo;t have that same level of quality as they did before (at least in the 3D aspect).&lt;/p&gt;
&lt;p&gt;So now we&amp;rsquo;re left with the question, &amp;ldquo;Now that we&amp;rsquo;ve finally got another 3D Sonic game, will this undo some of the damage that Sonic has had over the years?&amp;rdquo; I&amp;rsquo;ll have to admit, ever since I saw the first trailer for &lt;em&gt;Sonic Frontiers&lt;/em&gt;, I&amp;rsquo;ve been looking forward to playing it ever since. And now that I&amp;rsquo;ve sunk about five hours into it so far, I think I can say &lt;em&gt;yes&lt;/em&gt;, this game finally got some things right.&lt;/p&gt;
&lt;p&gt;But note that this review isn&amp;rsquo;t necessarily a &lt;em&gt;full&lt;/em&gt; review, since I haven&amp;rsquo;t finished the game; it&amp;rsquo;s more so just some thoughts that I have on it so far. When I do finish the game I may come back to this and update the review if I come across anything significant.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonic Frontiers - in mid-air&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/sonic_frontiers/in_air.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sonic Frontiers&lt;/em&gt; is certainly an unusual take on the Sonic series. It&amp;rsquo;s a little bit of a more mature take on the series; something I&amp;rsquo;ve wanted for quite some time. Instead of having the typical, colorful world like Green Hill Zone, there&amp;rsquo;s now this open-world map. I&amp;rsquo;ve heard some people compare the level design to ripped assets from the Unreal Engine store, and honestly, it &lt;em&gt;does&lt;/em&gt; feel like that in some ways. There&amp;rsquo;s rocky mountains, green grass, NPCs that you&amp;rsquo;d never find in any other Sonic game, and enemies that are futuristic-looking. This, of course, is in addition to crates, springs, boost bads, and rails that you&amp;rsquo;d typically find in any other Sonic game.&lt;/p&gt;
&lt;p&gt;However, there are what I call &amp;ldquo;flashbacks&amp;rdquo; to classic Sonic worlds. Accessing these require having enough portal gears. You can then flashback to a zone, and depending on the objectives you accomplish, you&amp;rsquo;ll unlock Vault keys. Getting enough Vault keys will allow you to collect Chaos Emeralds.&lt;/p&gt;
&lt;p&gt;Though Takashi Iizuka &amp;ndash; head of Sonic Team &amp;ndash; has &lt;a href=&#34;https://www.thegamer.com/sonic-frontiers-breath-of-the-wild-comparison/&#34;&gt;denied that &lt;em&gt;Frontiers&lt;/em&gt; compares to &lt;em&gt;Zelda: Breath of the Wild&lt;/em&gt;&lt;/a&gt; at all, the comparisons are certainly there and unavoidable, from the open-world formula, to the level design, to the rock climbing, to the way the enemies look. But hey, I&amp;rsquo;m not complaining. That&amp;rsquo;s actually not a bad thing &amp;ndash; it&amp;rsquo;s even better since you don&amp;rsquo;t have to find a new sword after it breaks every couple of swings.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonic Frontiers - versing a boss&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/sonic_frontiers/vs_boss.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The open-world formula is certainly interesting. We&amp;rsquo;ve never had a Sonic game like that. With it, you&amp;rsquo;re free to roam around the map, unlock areas by solving puzzles, deal with monstrous enemies, obtain the next Chaos Emerald. You&amp;rsquo;re not obligated to work on the main story &amp;ndash; just basically do whatever you want. I found this appealing. There&amp;rsquo;s always something new to discover.&lt;/p&gt;
&lt;p&gt;Scattered throughout the world are hearts. These hearts can usually be collected by accessing difficult-to-reach areas. Collecting enough hearts will allow Sonic to talk to Amy. Amy will then provide assistance as to where he should go next. As a side note, Sonic and Amy&amp;rsquo;s relationship is a little odd here. Usually Amy will go after Sonic in a love-fueled rampage, but in this game, she doesn&amp;rsquo;t really go after him at all.&lt;/p&gt;
&lt;p&gt;Aside from the different-looking maps, there&amp;rsquo;s also some combat elements in addition to speeding around. Kind of think of these scenarios like when Sonic turns werewolf at night in &lt;em&gt;Sonic Unleashed&lt;/em&gt;. He can kick, punch, use his homing attack. He can also parry incoming enemy attacks. Sometimes this combat is enjoyable, sometimes it isn&amp;rsquo;t.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonic Frontiers - flashback example&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/sonic_frontiers/flashback_example.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Maybe it&amp;rsquo;s just me who&amp;rsquo;s used to the more sophisticated mechanics of fighting games, but the combat here seems overly simplistic. You can repeatedly mash the Square button and Sonic will do this standard combo, without any fear of reprisal. For most enemies, this is good enough. There&amp;rsquo;s no complexity to this combo &amp;ndash; you can&amp;rsquo;t really vary Sonic&amp;rsquo;s attack methods with different buttons mid-combo, until you unlock the necessary skills later on in the game. Even then, you can just hold the left trigger while mid-air and have Sonic repeatedly send wave after wave of attacks, and just chill while you&amp;rsquo;re doing it. Maybe the more casual players will appreciate this, but at times I found it dull.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s some RPG elements here. There&amp;rsquo;s four different categories that can be upgraded, depending on the various items Sonic collects in his adventures and bringing them to the right person:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;ring capacity&lt;/li&gt;
&lt;li&gt;speed&lt;/li&gt;
&lt;li&gt;attack&lt;/li&gt;
&lt;li&gt;defense&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Pretty neat if I say so myself. Although I&amp;rsquo;m not really sure what the defense mechanism does. Sonic will lose rings when he gets hit, just like in other Sonic games. Maybe he just loses less rings?&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonic Frontiers - the Koco&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/sonic_frontiers/koco.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;One thing Sonic games always got right is the soundtrack. There&amp;rsquo;s no exception to &lt;em&gt;Frontiers&lt;/em&gt;. It&amp;rsquo;s rock solid. There&amp;rsquo;s definitely a variety as well, from the calm tone when it&amp;rsquo;s raining, to the lo-fi beats while fishing, to the hard rock while fighting a boss.&lt;/p&gt;
&lt;p&gt;Another minor complaint I have aside from the combat is the controls. Sometimes they&amp;rsquo;re hit and miss. For example, it&amp;rsquo;s difficult to have Sonic run straight. The &lt;em&gt;slightest&lt;/em&gt; tilt of the analog stick will make him turn left or right, making him miss the next boost pad or even lead to his death. I found it weird that he can break a wooden crate just by touching it; he doesn&amp;rsquo;t have to punch it. Other times jumping off a spring has these weird collision issues that are hard to explain. He&amp;rsquo;ll bounce off of one, then miss the next, even though the trajectory of the first spring was directly aimed towards the second. Hopefully that will get fixed in a future patch.&lt;/p&gt;
&lt;p&gt;I won&amp;rsquo;t get into the details on this, but there&amp;rsquo;s this one puzzle later on in the game that I had a hard time trying to figure out. I ended up viewing a video to get it done. This particular puzzle &lt;em&gt;has&lt;/em&gt; to be solved in order to proceed in the game. I hope Sega makes a patch where these types of puzzles can be skipped. Either that or have the game drop more hints.&lt;/p&gt;
&lt;p&gt;As to how long it takes to beat the game, I would guess about 30 hours. 40 hours if you&amp;rsquo;re a completionist. That&amp;rsquo;s a nice touch.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonic Frontiers - bouncing off a spring&#34; src=&#34;https://linuxgamingcentral.org/images/game_reviews/sonic_frontiers/bouncing_off_spring.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;open-world formula, with plenty of things to do&lt;/li&gt;
&lt;li&gt;mixture of puzzle, running, and combat&lt;/li&gt;
&lt;li&gt;more mature take on the Sonic series&lt;/li&gt;
&lt;li&gt;RPG mechanics allow Sonic to increase his speed, strength, defense, etc.&lt;/li&gt;
&lt;li&gt;excellent soundtrack&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;combat can at times be a bit boring&lt;/li&gt;
&lt;li&gt;strange controls and collision detection&lt;/li&gt;
&lt;li&gt;some puzzles can be difficult to solve and are unskippable&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The game launches tomorrow on &lt;a href=&#34;https://store.steampowered.com/app/1237320/Sonic_Frontiers/&#34;&gt;Steam&lt;/a&gt;. I&amp;rsquo;d say it&amp;rsquo;s certainly worth having a look at! Special thanks to &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-chimeraos-devs/&#34;&gt;Ruineka&lt;/a&gt; for gifting me a copy of the game.&lt;/p&gt;
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      <title>GE-Proton7-39 Adds Overwatch 2 Freeze Fix, Enables GameDrive for Elder Scrolls Online</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-39/</link>
      <pubDate>Sun, 06 Nov 2022 12:39:21 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-39/</guid>
      <description>GE-Proton7-39 adds a freeze fix for Overwatch 2. Though GE-Proton is not meant to be used for games outside of Steam, this fix should help other games. Elder Scrolls Online now has the gamedrive option enabled by default (never heard of gamedrive, to be honest).
Protonfixes have been removed for the following titles/launchers:
Sonic Adventure 2 Far Cry 5 EAC &amp;ndash; yup, apparently the game has EAC Origin The individual tools that make up GE-Proton have been updated to &amp;ldquo;latest bleeding edge&amp;rdquo; or &amp;ldquo;git&amp;rdquo;:</description>
      <content>&lt;p&gt;GE-Proton7-39 adds a freeze fix for &lt;em&gt;Overwatch 2&lt;/em&gt;. Though GE-Proton is not meant to be used for games outside of Steam, this fix should help other games. &lt;em&gt;Elder Scrolls Online&lt;/em&gt; now has the gamedrive option enabled by default (never heard of gamedrive, to be honest).&lt;/p&gt;
&lt;p&gt;Protonfixes have been removed for the following titles/launchers:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/213610/Sonic_Adventure_2/&#34;&gt;&lt;em&gt;Sonic Adventure 2&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/552520/Far_Cry_5/&#34;&gt;&lt;em&gt;Far Cry 5&lt;/em&gt;&lt;/a&gt; EAC &amp;ndash; yup, apparently the game has EAC&lt;/li&gt;
&lt;li&gt;Origin&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The individual tools that make up GE-Proton have been updated to &amp;ldquo;latest bleeding edge&amp;rdquo; or &amp;ldquo;git&amp;rdquo;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/GloriousEggroll/proton-wine&#34;&gt;Proton-Wine&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/doitsujin/dxvk&#34;&gt;DXVK&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton&#34;&gt;vkd3d-proton&lt;/a&gt; &amp;ndash; this should include the &lt;a href=&#34;https://linuxgamingcentral.org/posts/vkd3d-proton-2.7-fixes-many-previously-unsolvable-issues/&#34;&gt;v2.7&lt;/a&gt; update which contains GPU performance improvements!&lt;/li&gt;
&lt;li&gt;Mono to &lt;a href=&#34;https://github.com/madewokherd/wine-mono/releases/tag/wine-mono-7.4.0&#34;&gt;7.4.0&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Additionally, Proton NVAPI fixes have been &amp;ldquo;pulled in upstream.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Seems like a pretty exciting release to me! I might do some benchmarking on Deck later tonight and test the performance difference with this release over Proton 7.0-4.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-39&#34;&gt;GitHub&lt;/a&gt;. As always, you can refer to my &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;guide&lt;/a&gt; for obtaining the latest version of GE-Proton with just a few clicks.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Sega&lt;/em&gt;&lt;/p&gt;
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      <title>Weekly News Recap (AMD RX 7900 Series, SuperTuxKart Gets Vulkan, Musk Twitter Takeover)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-oct-29-nov-4/</link>
      <pubDate>Sat, 05 Nov 2022 23:09:41 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-oct-29-nov-4/</guid>
      <description>Steam Deck Thursday&amp;rsquo;s client beta fixes games with multiple launch options and the controller re-order dialog Wednesday&amp;rsquo;s client beta further decreases load times for users with large libraries along with several fixes I reviewed the dock and case by Funalot. The case is certainly good I went over my top 10 favorite boot videos. Shame on me for not including the Metal Gear Solid one in the list! if you ever wanted to use the Deck as the host for game streaming, check out my guide Hardware AMD announces the RX 7900 XTX and XT, priced at $999/$899 respectively Steam for Chromebooks has now entered beta Software Updates Proton Experimental 11.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Thursday&amp;rsquo;s client beta &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-update-11-3-2022/&#34;&gt;fixes games with multiple launch options and the controller re-order dialog&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Wednesday&amp;rsquo;s client beta &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-2-2022/&#34;&gt;further decreases load times for users with large libraries along with several fixes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I reviewed the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-dock-and-case-by-funalot-review/&#34;&gt;dock and case by Funalot&lt;/a&gt;. The case is certainly good&lt;/li&gt;
&lt;li&gt;I went over &lt;a href=&#34;https://linuxgamingcentral.org/posts/my-top-10-favorite-boot-videos/&#34;&gt;my top 10 favorite boot videos&lt;/a&gt;. Shame on me for not including the &lt;em&gt;Metal Gear Solid&lt;/em&gt; one in the list!&lt;/li&gt;
&lt;li&gt;if you ever wanted to use the Deck as the host for game streaming, check out my &lt;a href=&#34;https://linuxgamingcentral.org/posts/setting-up-nvidia-gamestream-on-deck/&#34;&gt;guide&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;AMD announces the &lt;a href=&#34;https://www.gamingonlinux.com/2022/11/amd-announce-rx-7900-xtx-and-rx-7900-xt-plus-fsr3-teased/&#34;&gt;RX 7900 XTX and XT&lt;/a&gt;, priced at $999/$899 respectively&lt;/li&gt;
&lt;li&gt;Steam for Chromebooks has now entered &lt;a href=&#34;https://chromeos.dev/en/posts/steam-on-chromeos-beta&#34;&gt;beta&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-11-4-2022/&#34;&gt;11.4.2022&lt;/a&gt; fixes the EA App from flickering on Deck, fixes weird texture on menu from &lt;em&gt;Quake III&lt;/em&gt;. An &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-11-2-2022/&#34;&gt;update&lt;/a&gt; earlier this week also added another fix for the EA App, as well as for &lt;em&gt;Warhammer: Vermintide 2&lt;/em&gt; and &lt;em&gt;The Anacrusis&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heroic Games Launcher&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.0-beta-2/&#34;&gt;2.5.0 beta 2&lt;/a&gt; improves Deck compatibility while revamping the Settings UI. The &lt;a href=&#34;https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.0-beta-1/&#34;&gt;first beta&lt;/a&gt; added a download manager, custom user themes, and performance improvements&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://www.winehq.org//announce/7.20&#34;&gt;7.20&lt;/a&gt; updates Mono engine, improves font linking, adds fixes for &lt;em&gt;Crysis 2&lt;/em&gt;, &lt;em&gt;Tequila City of Heroes&lt;/em&gt; launcher, &lt;em&gt;Autonauts&lt;/em&gt;, &lt;em&gt;Axiom Verge 2&lt;/em&gt;, and a few other games&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;SuperTuxKart&lt;/strong&gt; &lt;a href=&#34;https://github.com/supertuxkart/stk-code/blob/1.4/CHANGELOG.md&#34;&gt;1.4&lt;/a&gt; now uses Vulkan, introduces lap trial, new kart, and plenty of other features/improvements&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I interviewed &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-chimeraos-devs/&#34;&gt;a few ChimeraOS developers&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Samsagax&lt;/strong&gt; wrote a &lt;a href=&#34;https://www.phoronix.com/news/OneXPlayer-Linux-Platform-Drv&#34;&gt;kernel patch for fan control for the AMD-based OneXPlayer Mini&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Elon Musk now &lt;a href=&#34;https://www.gamingonlinux.com/2022/10/elon-musk-completes-twitter-takeover-nextcloud-to-ship-their-own-social-network-app/&#34;&gt;officially owns Twitter&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Godot Engine gets &lt;a href=&#34;https://godotengine.org/article/godots-graduation-godot-moves-to-a-new-foundation&#34;&gt;its own foundation&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Xbox Game Pass streaming quality on Linux has apparently &lt;a href=&#34;https://www.reddit.com/r/xcloud/comments/ykb1v1/performance_and_quality_improvements_on_linux_and/&#34;&gt;been improved&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;need a native app for managing your Amazon Games? Try &lt;a href=&#34;https://github.com/imLinguin/nile&#34;&gt;Nile&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Pat Gelsinger, CEO of Intel, interviews &lt;a href=&#34;https://www.youtube.com/watch?v=0m4hlWx7oRk&#34;&gt;Linus&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: AMD&lt;/em&gt;&lt;/p&gt;
</content>
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      <title>Proton Experimental Fixes EA App Flickering on Steam Deck, Fixes &#39;Weird Texture&#39; for Quake III</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-11-4-2022/</link>
      <pubDate>Fri, 04 Nov 2022 22:29:10 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-11-4-2022/</guid>
      <description>That EA App sure has become a royal pain, huh? Well, Valve/CodeWeavers are quick to address this dilemma. Flickering on this app should no longer be an issue on the Deck. In addition, Quake III: Arena and Quake III: Team Arena have the &amp;ldquo;weird texture&amp;rdquo; removed over the menu.
That&amp;rsquo;s all for today&amp;rsquo;s update. See the patch notes on GitHub.</description>
      <content>&lt;p&gt;That EA App sure has become a royal pain, huh? Well, Valve/CodeWeavers are quick to address this dilemma. Flickering on this app should no longer be an issue on the Deck. In addition, &lt;a href=&#34;https://store.steampowered.com/app/2200/Quake_III_Arena/&#34;&gt;&lt;em&gt;Quake III: Arena&lt;/em&gt;&lt;/a&gt; and &lt;em&gt;Quake III: Team Arena&lt;/em&gt; have the &amp;ldquo;weird texture&amp;rdquo; removed over the menu.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s all for today&amp;rsquo;s update. See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Steam Deck Client Beta Fixes Games With Multiple Launch Options, Fixes Controller Re-order Dialog</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-update-11-3-2022/</link>
      <pubDate>Thu, 03 Nov 2022 22:45:59 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-update-11-3-2022/</guid>
      <description>Small update for today&amp;rsquo;s Steam Deck client beta contains four fixes:
Fixed issue where the re-order controllers dialog stopped working from the Quick Access menu Fixed issue in Desktop mode where the Steam Library was not loading properly Fixed issue where launching a game would take longer to start if there was no network connection. Fix issue starting any game with multiple Launch Options Also, as a side note, yesterday&amp;rsquo;s update included a toggle to use a Nintendo-style button layout.</description>
      <content>&lt;p&gt;Small update for today&amp;rsquo;s Steam Deck client beta contains four fixes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue where the re-order controllers dialog stopped working from the Quick Access menu&lt;/li&gt;
&lt;li&gt;Fixed issue in Desktop mode where the Steam Library was not loading properly&lt;/li&gt;
&lt;li&gt;Fixed issue where launching a game would take longer to start if there was no network connection.&lt;/li&gt;
&lt;li&gt;Fix issue starting any game with multiple Launch Options&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Also, as a side note, yesterday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-2-2022/&#34;&gt;update&lt;/a&gt; included a toggle to use a Nintendo-style button layout. For some reason Valve didn&amp;rsquo;t mention this at first, but later edited their &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3425577645359615160&#34;&gt;post&lt;/a&gt; to include this information.&lt;/p&gt;
&lt;p&gt;Patch notes for today&amp;rsquo;s update can also be seen on &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3425577645362930709&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam Deck Dock and Case by Funalot - Review</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-dock-and-case-by-funalot-review/</link>
      <pubDate>Thu, 03 Nov 2022 13:13:06 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-dock-and-case-by-funalot-review/</guid>
      <description>Funalot is a third-party manufacturer of Steam Deck docks and cases. They asked if I could review their dock. I was happy to oblige, and they even sent their case when I asked them to include it for review.
Essentially this review will be divided into two parts:
The dock The case The Dock I have to give Funalot kudos for the prompt shipping. The accessories arrived at my doorstep in just two days.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://twitter.com/funalotoffcial&#34;&gt;Funalot&lt;/a&gt; is a third-party manufacturer of Steam Deck docks and cases. They asked if I could review their dock. I was happy to oblige, and they even sent their case when I asked them to include it for review.&lt;/p&gt;
&lt;p&gt;Essentially this review will be divided into two parts:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-dock-and-case-by-funalot-review/#the-dock&#34;&gt;The dock&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-dock-and-case-by-funalot-review/#the-case&#34;&gt;The case&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img alt=&#34;Funalot Steam Deck accessory contents&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/dock_and_case/contents.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;the-dock&#34;&gt;The Dock&lt;/h1&gt;
&lt;p&gt;I have to give Funalot kudos for the prompt shipping. The accessories arrived at my doorstep in just two days. At first, I was impressed with the build quality of the dock. It comes in a light, minimalist, aluminum silver finish. As with many other docks out there on the market, it comes with the following ports:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;three USB 3.0 type A (5 Gbps)&lt;/li&gt;
&lt;li&gt;full-size HDMI&lt;/li&gt;
&lt;li&gt;USB-C (100 W power delivery)&lt;/li&gt;
&lt;li&gt;Gigabit Ethernet&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Rubber cushions are provided on the bottom in each corner. Rubber pads are also provided in the crevice where the Deck will sit. Based on my testing so far, the Deck certainly will fit nice and snug into said crevice; it&amp;rsquo;s not going to go anywhere should you try to move it around. I also happen to like the angled USB-C cable that goes into the top of the Deck &amp;ndash; it has a little ramp that perfectly shapes the Deck so that there isn&amp;rsquo;t any space that&amp;rsquo;s left unoccupied, if I&amp;rsquo;m making any sense. The fact that the dock also sort of acts like a kickstand &amp;ndash; should you not have any other accessory for that &amp;ndash; is a bonus, although you obviously can&amp;rsquo;t adjust the viewing angle. And the dock is low enough that it doesn&amp;rsquo;t block any of the vent holes on the back of the Deck.&lt;/p&gt;
&lt;p&gt;As far as the ports go themselves, I&amp;rsquo;ve got no complaints there. They all work as they should &amp;ndash; Ethernet, USB type A, USB-C, what have you. I was able to play &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-and-melee/&#34;&gt;Slippi&lt;/a&gt; online with my PS5 controller in 1440p glory (with Ethernet), as well as &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-metroid-prime-remastered-devs/&#34;&gt;&lt;em&gt;Metroid Prime&lt;/em&gt; Remastered&lt;/a&gt; without any hiccups. I&amp;rsquo;m also typing this review with the Deck while it&amp;rsquo;s docked, thanks to the &lt;a href=&#34;https://linuxgamingcentral.org/posts/decktop-wireless-keyboard-accessory-for-steam-deck-review/&#34;&gt;DeckTop&lt;/a&gt;. Supposedly the dock supports 4K @60 Hz, but I haven&amp;rsquo;t tested this. I&amp;rsquo;ve seen some other reviewers complain about the Ethernet port being on the side; I don&amp;rsquo;t really have a problem with it myself. In fact, having it on the side reduces the length footprint.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Typing review with Funalot dock&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/dock_and_case/desktop.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I had a little bit of a struggle getting the HDMI port to work with my external monitor. I soon discovered it&amp;rsquo;s because of the case that I have on the Deck. With the casing on, the USB-C connection is a little more delicate. I found that I could get it working by putting some pressure on the USB-C cable to make sure the connection is there. The manual for the dock recommends to &lt;em&gt;not&lt;/em&gt; use the case because of this, so that&amp;rsquo;s my problem for having the case on in the first place.&lt;/p&gt;
&lt;p&gt;That being said, you technically &lt;em&gt;can&lt;/em&gt; have their casing on while the Deck is docked. Just be wary of the USB-C connection as it won&amp;rsquo;t be as secure, because the casing adds another quarter-inch or so. Maybe Funalot could offer a revised casing with part of it cut out behind the Deck&amp;rsquo;s USB-C port so the connection can be just as secure as without it.&lt;/p&gt;
&lt;p&gt;But I&amp;rsquo;ve got two problems with it. First, this dock has little changed in comparison to the dock from &lt;a href=&#34;https://www.jsaux.com/products/upgraded-docking-station-for-steam-deck&#34;&gt;JSAUX&lt;/a&gt;. It&amp;rsquo;s made of the same material, comes in the same color, the same rubber pads, and all of the ports are the same and in the same location. I don&amp;rsquo;t have a JSAUX dock on hand, but from what I can tell from online pictures, the only differences the Funalot dock has is:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the top edge on the back is more rounded&lt;/li&gt;
&lt;li&gt;the logo on the front is all but gone, and the top of this is more blocky&lt;/li&gt;
&lt;li&gt;the USB-C cable is angled&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Guilty Gear Strive on Funalot dock&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/dock_and_case/ggst.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;So the only advantage I see with this over the JSAUX dock is the angled USB-C connector. Otherwise, it honestly just seems like a ripoff. If they decide to make a future revision, they need to be more original. Try to make it look more unique, offer different ports, do &lt;em&gt;something&lt;/em&gt; to make it more unique.&lt;/p&gt;
&lt;p&gt;The second problem that I had is the first dock they sent me. Nothing on it worked except for the Ethernet port. I sent them a video to prove that nothing was working. After verifying with them that HDMI was &lt;em&gt;not&lt;/em&gt; working whatsoever, they sent a new one over. Fortunately this one works just fine.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Funalot dock angled USB-C cable&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/dock_and_case/angled_connector.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As for the first dock, I&amp;rsquo;m not saying it&amp;rsquo;s Funalot&amp;rsquo;s fault; it might have gotten damaged while it was on its&amp;rsquo; way to my house. But it is a little weird that the Etnernet would work and nothing else. What&amp;rsquo;s even more strange is I can&amp;rsquo;t find any screws on this thing. I wanted to take it apart and see what was going on, but I honestly have no idea how to do that when I can&amp;rsquo;t find one screw to begin with.&lt;/p&gt;
&lt;p&gt;Couple of other small things. I would like to have seen the USB-C cable as detachable. That way, should the cable get damaged at all, you could easily replace it with a new cable. I also have &lt;em&gt;not&lt;/em&gt; been able to get HDMI out to work in Game Mode; it&amp;rsquo;s only been working in Desktop Mode so far. Even when enabling External Display Safe Mode in the Developer settings, I&amp;rsquo;m not getting any picture on my external monitor. I will need to continue to test this; there&amp;rsquo;s probably some small workaround that I&amp;rsquo;m forgetting to apply.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Funalot dock back mess of cables&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/dock_and_case/dock_back.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;the-case&#34;&gt;The Case&lt;/h1&gt;
&lt;p&gt;I can give Funalot a little more praise in this regard, as so far, based on my research, it doesn&amp;rsquo;t look like they directly copied off from anyone else. It&amp;rsquo;s a nice silicon, black-colored casing that wraps around the back of the Deck. Attention to detail was provided here; tiny cutouts are provided by the left direction on the D-pad and the B button. The holes for the headphone jack, power LED, shoulder buttons/triggers, back buttons, MicroSD card, and vent holes are provided. The power button and volume rocker have this sort of &amp;ldquo;covering&amp;rdquo; over them.&lt;/p&gt;
&lt;p&gt;Overall it feels very nice in my hands. I might even say it gives me a little bit better of a grip. I like the fact that it covers over the mistakes that I made when applying the &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-skin-on-deck-review/&#34;&gt;&lt;em&gt;Portal&lt;/em&gt; skin&lt;/a&gt;, such as the many bubbles it had, while still being able to see the front side of the skin, which doesn&amp;rsquo;t have as many mistakes. Just be careful taking the casing out; you might damage the skin if you have one on.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Funalot Steam Deck case front&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/dock_and_case/case_front.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Even better is the fact that the case doubles as a kickstand. There&amp;rsquo;s a clip that you can detach on the back. You can adjust it to four different viewing angles. When you don&amp;rsquo;t want to use it, simply click it back into place. That was a very nice touch. Only complaint here is the clip is plastic and rather flimsy. So I won&amp;rsquo;t be surprised if the clip breaks after a couple months&amp;rsquo; use.&lt;/p&gt;
&lt;p&gt;A nice bonus that came with the case is that a &amp;ldquo;protective kit&amp;rdquo; was supplied for the trackpads and the back buttons. Basically, they&amp;rsquo;re just stickers, but they have a nice black-colored touch to them. I made use of them for the back buttons, but since I already have the trackpads covered from the &lt;em&gt;Portal&lt;/em&gt; skin that I have, I didn&amp;rsquo;t put those on.&lt;/p&gt;
&lt;p&gt;The Deck with the casing on still fits inside the carrying case that Valve supplies. If you have something like the &lt;a href=&#34;https://linuxgamingcentral.org/posts/lifesaver-for-deck-review/&#34;&gt;Lifesaver&lt;/a&gt; inside the carrying case, however, you&amp;rsquo;re obviously going to need to take it out in order for the Deck to fit.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Funalot Steam Deck case kickstand&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/dock_and_case/kickstand.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;A nice benefit of the silicon grip is it &lt;em&gt;should&lt;/em&gt; provide shock absorption if you accidentally drop your Deck. As I care about my Deck and have only one, I&amp;rsquo;m not going to be test dropping it. If I had another Deck to test with, I would be more than happy to do that.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m kind of curious why only the back is covered. Maybe it was to cut costs down? Because what&amp;rsquo;s going to happen if I drop the Deck and it lands face first? Is the covering on the side still going to protect the fall at all?&lt;/p&gt;
&lt;p&gt;As I had mentioned in the dock section of this review, I&amp;rsquo;d like to see a cutout provided behind the USB-C port. This will make the connection to the dock more secure.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Funalot Steam Deck case top&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/dock_and_case/case_top.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;not-sure-if-i-would-recommend-it-the-dock-anyway&#34;&gt;Not Sure if I Would Recommend It (the Dock, anyway)&lt;/h1&gt;
&lt;p&gt;The dock is currently priced at $43 on &lt;a href=&#34;https://www.amazon.com/Compatible-Funalot-Aluminum-Ethernet-Charging/dp/B0BFHQZCKN/ref=sr_1_1?keywords=Funalot&amp;qid=1667501385&amp;sr=8-1&#34;&gt;Amazon&lt;/a&gt;. Considering it&amp;rsquo;s almost exactly the same as the JSAUX dock &lt;a href=&#34;https://www.jsaux.com/products/upgraded-docking-station-for-steam-deck&#34;&gt;at a similar price point&lt;/a&gt;, I would go with the latter. JSAUX was the one who came up with the original idea. Support them instead.&lt;/p&gt;
&lt;p&gt;As for the case, that&amp;rsquo;s more original. The &lt;a href=&#34;https://www.amazon.com/Adjustable-Funalot-Shock-Absorption-Anti-Collision-Accessories/dp/B0BCYSHC75/ref=sr_1_2?keywords=Funalot&amp;qid=1667501385&amp;sr=8-2&#34;&gt;$20 asking price&lt;/a&gt; doesn&amp;rsquo;t seem too bad. It&amp;rsquo;s comfortable to hold, it doubles as a kickstand, and is (probably) shock absorbent. Only downside is the front isn&amp;rsquo;t covered, the kickstand is flimsy, and no cutout is provided behind the USB-C port. But I still think it&amp;rsquo;s worth it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Funalot Steam Deck dock rubber padding&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/dock_and_case/rubber_padding.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;plenty of ports on the dock; you have all the essentials&lt;/li&gt;
&lt;li&gt;light, aluminum dock&lt;/li&gt;
&lt;li&gt;rubber pads give the Deck a secure place to rest on the dock&lt;/li&gt;
&lt;li&gt;angled USB-C cable provides a secure connection when docked &lt;em&gt;without&lt;/em&gt; the case&lt;/li&gt;
&lt;li&gt;the casing feels comfortable, and most cutouts are provided where necessary&lt;/li&gt;
&lt;li&gt;the casing doubles as a kickstand, with adjustable viewing angles&lt;/li&gt;
&lt;li&gt;stickers are provided with the case for the trackpads and back buttons&lt;/li&gt;
&lt;li&gt;you can &lt;em&gt;technically&lt;/em&gt; use the case in conjunction with the dock&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the dock isn&amp;rsquo;t original&lt;/li&gt;
&lt;li&gt;the first dock they sent didn&amp;rsquo;t work at all, albeit for the Ethernet port&lt;/li&gt;
&lt;li&gt;external display would not show up in Game Mode&lt;/li&gt;
&lt;li&gt;no cutout provided behind the casing where the USB-C port goes&lt;/li&gt;
&lt;li&gt;kickstand on the case is flimsy&lt;/li&gt;
&lt;li&gt;the front of the Deck isn&amp;rsquo;t covered by the case&lt;/li&gt;
&lt;/ul&gt;
</content>
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    <item>
      <title>Heroic Games Launcher 2.5.0 Beta 2 Improves Steam Deck Compatibility, Revamps Settings UI</title>
      <link>https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.0-beta-2/</link>
      <pubDate>Thu, 03 Nov 2022 10:24:20 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.0-beta-2/</guid>
      <description>Just a few days after the first beta, Heroic Games Launcher has now reached the second beta for version 2.5.0. Major bugs that were &amp;ldquo;found especially on the Steam Deck&amp;rdquo; are now fixed. The Settings screen UI has been revamped, two new themes have been added, and cloud save detection has been improved. Along with this are several fixes, including GOG game launch improvements, improved gamepad focus, improved sideloading of applications, and games appearing as installed on recently played.</description>
      <content>&lt;p&gt;Just a few days after the &lt;a href=&#34;https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.0-beta-1/&#34;&gt;first beta&lt;/a&gt;, Heroic Games Launcher has now reached the second beta for version 2.5.0. Major bugs that were &amp;ldquo;found especially on the Steam Deck&amp;rdquo; are now fixed. The Settings screen UI has been revamped, two new themes have been added, and cloud save detection has been improved. Along with this are several fixes, including GOG game launch improvements, improved gamepad focus, improved sideloading of applications, and games appearing as installed on recently played. The application should also scroll to the previous location on library after returning back from gamepage or settings.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.5.0-beta.2&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam Deck Client Beta Continues to Improve Login Times for Large Libraries, Adds Several Fixes</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-2-2022/</link>
      <pubDate>Wed, 02 Nov 2022 22:18:34 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-11-2-2022/</guid>
      <description>Today&amp;rsquo;s update to the Steam Deck client (beta) mostly centers around bug fixes. Improvements continue to be made for users who are logging in with large libraries, the Steam controller shoulder button glyphs have been updated, and some instances in which focus was lost should now be fixed. Full patch notes are as follows:
Fixed some instances were focus was lost More improvements to reduce login time for users with large libraries Fixed issue where spotlighted games in the What&amp;rsquo;s New section could not be interacted with Fixed some issues with trackpad typing Updated Steam Controller LB and RB button images Fixed Main Menu not adjusting size/position when adjusting UI scale Fixed recently exported Controller Layout Templates not showing up in the Layout Browser Fixed issue with sign in refresh UI when the user had already signed in once during the current session Patch notes can also be viewed on Steam.</description>
      <content>&lt;p&gt;Today&amp;rsquo;s update to the Steam Deck client (beta) mostly centers around bug fixes. Improvements continue to be made for users who are logging in with large libraries, the Steam controller shoulder button glyphs have been updated, and some instances in which focus was lost should now be fixed. Full patch notes are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed some instances were focus was lost&lt;/li&gt;
&lt;li&gt;More improvements to reduce login time for users with large libraries&lt;/li&gt;
&lt;li&gt;Fixed issue where spotlighted games in the What&amp;rsquo;s New section could not be interacted with&lt;/li&gt;
&lt;li&gt;Fixed some issues with trackpad typing&lt;/li&gt;
&lt;li&gt;Updated Steam Controller LB and RB button images&lt;/li&gt;
&lt;li&gt;Fixed Main Menu not adjusting size/position when adjusting UI scale&lt;/li&gt;
&lt;li&gt;Fixed recently exported Controller Layout Templates not showing up in the Layout Browser&lt;/li&gt;
&lt;li&gt;Fixed issue with sign in refresh UI when the user had already signed in once during the current session&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be viewed on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3425577645359615159&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Proton Experimental Fixes EA Launcher, Vermintide 2, and The Anacrusis</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-11-2-2022/</link>
      <pubDate>Wed, 02 Nov 2022 17:34:21 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-11-2-2022/</guid>
      <description>Despite today&amp;rsquo;s Proton Experimental update containing only three fixes, they&amp;rsquo;re good fixes nonetheless, especially if you use the new EA App in conjunction with Steam, which is apparently causing issues. If you were previously getting a blank window, that should no longer be an issue. Fixes have also been added for Warhammer: Vermintide 2 and The Anacrusis. The former should no longer throw an error when starting the game for the first time, and the latter should now display video when joining a match.</description>
      <content>&lt;p&gt;Despite today&amp;rsquo;s Proton Experimental update containing only three fixes, they&amp;rsquo;re good fixes nonetheless, especially if you use the new EA App in conjunction with Steam, which is apparently &lt;a href=&#34;https://www.gamingonlinux.com/2022/10/ea-begins-swapping-out-origin-for-ea-app-on-steam/&#34;&gt;causing issues&lt;/a&gt;. If you were previously getting a blank window, that should no longer be an issue. Fixes have also been added for &lt;a href=&#34;https://store.steampowered.com/app/552500/Warhammer_Vermintide_2/&#34;&gt;&lt;em&gt;Warhammer: Vermintide 2&lt;/em&gt;&lt;/a&gt; and &lt;a href=&#34;https://store.steampowered.com/app/1120480/The_Anacrusis/&#34;&gt;&lt;em&gt;The Anacrusis&lt;/em&gt;&lt;/a&gt;. The former should no longer throw an error when starting the game for the first time, and the latter should now display video when joining a match.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: EA&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>An Interview with Matthew Anderson and Joaquín Aramendía, ChimeraOS Developers</title>
      <link>https://linuxgamingcentral.org/posts/interview-with-chimeraos-devs/</link>
      <pubDate>Wed, 02 Nov 2022 10:18:27 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/interview-with-chimeraos-devs/</guid>
      <description>While it&amp;rsquo;s true that we have distros like HoloISO to give devices outside of the Steam Deck a SteamOS-like experience, it&amp;rsquo;s kind of a shame that WinesapOS and ChimeraOS get swept under the rug. Both projects are devoted by very passionate developers, and they each have their own unique aspects that a lot of people tend to overlook. As a journalist, part of my job is to increase the awareness of projects like these, and today, I wanted to focus specifically on ChimeraOS.</description>
      <content>&lt;p&gt;While it&amp;rsquo;s true that we have distros like &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-holoiso/&#34;&gt;HoloISO&lt;/a&gt; to give devices outside of the Steam Deck a SteamOS-like experience, it&amp;rsquo;s kind of a shame that &lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos-3.2.0-beta/&#34;&gt;WinesapOS&lt;/a&gt; and &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-35/&#34;&gt;ChimeraOS&lt;/a&gt; get swept under the rug. Both projects are devoted by very passionate developers, and they each have their own unique aspects that a lot of people tend to overlook. As a journalist, part of my job is to increase the awareness of projects like these, and today, I wanted to focus specifically on ChimeraOS.&lt;/p&gt;
&lt;p&gt;Back in April, I had interviewed the project&amp;rsquo;s founder, &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_chimeraos_dev/&#34;&gt;Alesh Slovak&lt;/a&gt; (alkazar79). Back in June of 2020, I had &lt;a href=&#34;https://boilingsteam.com/gameros-an-enhanced-version-of-steamos/&#34;&gt;reviewed&lt;/a&gt; the distro itself on Boiling Steam. Back then, it had &lt;em&gt;so&lt;/em&gt; many advantages over vanilla SteamOS 2.0&amp;hellip;too many to count here. But let&amp;rsquo;s just say it&amp;rsquo;s an &lt;em&gt;awesome&lt;/em&gt; way to transform your PC into a living room console, and it still lives up to that to this day. It might even be a &lt;a href=&#34;https://linuxgamingcentral.org/posts/the-growing-security-risk-with-steamos/&#34;&gt;replacement for SteamOS 3&lt;/a&gt; one day, giving your Steam Deck a much more up-to-date software experience.&lt;/p&gt;
&lt;p&gt;As the ChimeraOS team consists of multiple contributors and developers, I had a chance to not only interview a few more of them, but along the way I also became close friends with them. In particular I&amp;rsquo;m referring to Matthew Anderson (Ruineka) &amp;ndash; the one who wrote the &lt;a href=&#34;https://linuxgamingcentral.org/posts/hp-dev-one-review-by-chimeraos-dev/&#34;&gt;HP Dev One review&lt;/a&gt; not too long ago &amp;ndash; and Joaquín Aramendía (Samsagax), who&amp;rsquo;s a rally fan and stubbornly refuses to admit that he&amp;rsquo;s a programmer, despite &lt;a href=&#34;https://www.phoronix.com/news/OneXPlayer-Linux-Platform-Drv&#34;&gt;contributing a kernel driver for the OneXPlayer&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;As with most of my interviews, small spelling/grammar fixes have been added, and bold has been added by me.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Samsagax testing ChimeraOS on OneXPlayer Mini AMD&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos_interview/ruineka_and_samsagax/onexplayer.jpg&#34;&gt;
&lt;em&gt;Image credit: Samsagax&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;both devs have contributed greatly to the growth and development of Linux and GameScope support for the OneXPlayer, as well as ChimeraOS itself&lt;/li&gt;
&lt;li&gt;ChimeraOS is a great distro to turn a computer or handheld into a couch-oriented gaming machine, and many of its unique features were created &lt;em&gt;prior&lt;/em&gt; to the release of SteamOS 3, which Valve heavily borrowed from&lt;/li&gt;
&lt;li&gt;at least five devs who work on ChimeraOS&lt;/li&gt;
&lt;li&gt;programming languages they have used include C#, C, C++, Java, and Python&lt;/li&gt;
&lt;li&gt;rarely does either developer use Windows; they use Linux as their daily driver&lt;/li&gt;
&lt;li&gt;Ruineka prefers Pop!_OS with GNOME/Mutter. Samsagax uses Arch with GNOME&lt;/li&gt;
&lt;li&gt;the Deck is &amp;ldquo;revolutionary in many regards&amp;rdquo;&lt;/li&gt;
&lt;li&gt;the OXP is decent, albeit for the bugs on the software side (which both devs are working to improve)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Sonic Adventure 2&lt;/em&gt; is Ruineka&amp;rsquo;s favorite game; Samsagax is a big fan of rally games&lt;/li&gt;
&lt;li&gt;how to contribute to open-source: &amp;ldquo;find what doesn&amp;rsquo;t work correctly for you and reach out to the developers behind the software to report the bugs&amp;rdquo;&lt;/li&gt;
&lt;li&gt;how to help contribute to the growth of ChimeraOS: submit pull requests if you know how to work with code, get involved in their &lt;a href=&#34;https://discord.gg/fKsUbrt&#34;&gt;Discord&lt;/a&gt; group, report bugs, game compatibility, and what you want to see in future releases&lt;/li&gt;
&lt;li&gt;what we can look forward to in the next release: external display fix for the Deck UI for docked handhelds, bug fixes, updated packages, and some other things that couldn&amp;rsquo;t be disclosed&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;tell-us-who-you-are-and-the-projects-you-are-involved-with&#34;&gt;Tell us who you are and the project(s) you are involved with.&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Ruineka:&lt;/strong&gt; I am Matthew Anderson and I&amp;rsquo;m all over the place when it comes to projects. When I run into an issue, or think of something that could be better I immediately pull up my sleeves and get to work. A few examples is getting the OneXPlayer fixes out into the Linux world because when I started there was virtually no support whatsoever. Naturally this led my way to sorting out touchscreen-related issues on Pop!_OS and running into the ChimeraOS project.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Samsagax:&lt;/strong&gt; I&amp;rsquo;m Joaquín Aramendía, a mechanical engineer from Argentina. I do some specially crafted text files in my (short) free time. I had a minor involvement in the &lt;a href=&#34;https://www.bumblebee-project.org/&#34;&gt;Bumblebee project&lt;/a&gt; [aims to bring NVIDIA Optimus support for Linux], then did some projects on my own. Currently I&amp;rsquo;m collaborating with the ChimeraOS developers along others to make an alternative OS with a console experience for PC games.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ChimeraOS running on Aya Neo&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos_interview/chimeraos_on_ayaneo.jpeg&#34;&gt;
&lt;em&gt;Image credit: Alkazar79&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;chimeraos----explain-what-this-is-and-why-a-person-might-want-to-use-it&#34;&gt;ChimeraOS &amp;ndash; explain what this is, and why a person might want to use it.&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Ruineka:&lt;/strong&gt; ChimeraOS is a project that is aimed to be a console-like experience for your PC with added benefits from the &lt;a href=&#34;https://github.com/ChimeraOS/chimera&#34;&gt;Chimera App&lt;/a&gt; that adds the ability to remotely control packages from your phone. Such as install games from your Epic Games library or set up your emulators with cover art and everything. Alkazar has ambitious plans to extend the functionality of this further, or as he puts it he &amp;ldquo;has a vision,&amp;rdquo; what that means would be best answered from him directly I think.&lt;/p&gt;
&lt;p&gt;As a person who is extremely passionate about handheld gaming I think that ChimeraOS is continuing to become a good option for a person looking to give Linux a try and doesn&amp;rsquo;t feel comfortable using the command line to compile code or pull scripts from a GitHub page. Admittedly it has been rather difficult trying to keep up with the constant changes with the upstream [such as GameScope, the kernel, MangoHUD, etc.] that cause many regressions. We do our best to keep on top of these sorts of things; that way, the end user will never know it was a problem to begin with.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Samsagax:&lt;/strong&gt; ChimeraOS is an Arch Linux-based distribution that strives to make PC games work as a console. It is intended for any type of PC but the more adequate setup is a HTOP or Handheld device with a gamepad on it. I currently run a similar setup on a desktop PC I assembled on my own with all AMD parts since it is the best supported setup. The OS has a lot of add-ons to make games work out of the box and &lt;strong&gt;has it&amp;rsquo;s own verification standard, very similar to the &lt;a href=&#34;https://linuxgamingcentral.org/posts/flawed-steam-deck-verification-system/&#34;&gt;Steam Deck Verified&lt;/a&gt; program, but Alkazar did it first.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The OS comes bundled with a web app to access the device remotely and configure it, install non-Steam games and control some functions. For more advanced users there is also SSH access.&lt;/p&gt;
&lt;p&gt;All in all it is a great OS with only one focus: get into games fast and without hassle. It is intended to be used with a gamepad on a couch and [not have to] worry about configuring the OS for games. Most of it is done for you in the background.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Samsagax downloading Dirt Rally 2.0 on OneXPlayer Mini AMD&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos_interview/ruineka_and_samsagax/dirt_rally_2_on_oxp.jpg&#34;&gt;
&lt;em&gt;Image credit: Samsagax&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;what-are-some-things-that-you-have-personally-contributed-to-chimeraos&#34;&gt;What are some things that you have personally contributed to ChimeraOS?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Ruineka:&lt;/strong&gt; You&amp;rsquo;d think this would be easier to say than it really is, but truth be told the main battle since I&amp;rsquo;ve started assisting with the project has been helping Pastaq [another ChimeraOS contributor] with &lt;a href=&#34;https://github.com/ShadowBlip/HandyPT&#34;&gt;HandyPT&lt;/a&gt;/&lt;a href=&#34;https://github.com/ShadowBlip/HandyGCCS&#34;&gt;HandyGCCS&lt;/a&gt; (a power tool for handhelds, and a virtual controller that maps all the buttons to be usable on the devices in a similar fashion to the Steam Deck).&lt;/p&gt;
&lt;p&gt;Finding solutions to the UEFI breaking on ChimeraOS with the 5.19 kernel was a battle, and dealing with the recent challenges of bisecting the 6.0 kernel breaking GameScope with older APUs (5000 series and older) are examples of behind the scenes work that many likely won&amp;rsquo;t know ever was a problem, &lt;strong&gt;the fix comes to you courtesy of Samsagax&lt;/strong&gt;. I also attempt to push things forward for Intel products trying to get things to work correctly for GameScope and games in general. TL;DR tons, and tons of testing and bisecting..&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Samsagax:&lt;/strong&gt; Honestly, not much in my view. Most of the things were already in place. I started by re-factoring some shortcuts code on the Chimera app and then got involved in writing some tests for it. Then I got involved into the OS foundations, cleaning it up a little and discussing some features. I started the &lt;a href=&#34;https://github.com/Samsagax/gamescope-session&#34;&gt;gamescope-session&lt;/a&gt; project on my own for personal use and asked Alkazar to include it in the distro. Now it is part of the project and we adapted the Steam Deck session to our own.&lt;/p&gt;
&lt;p&gt;When the Steam Deck came along and a desktop was all the rage, Alkazar reluctantly accepted its fate and each of us tested a different desktop environment looking for one that was clean, feature complete, small, performant, and minimal. I tested GNOME (among others) and we all agreed it was the one.&lt;/p&gt;
&lt;p&gt;I also made some adjustments for the OneXPlayer Mini AMD.&lt;/p&gt;
&lt;h1 id=&#34;how-many-developers-have-contributed-to-chimeraos&#34;&gt;How many developers have contributed to ChimeraOS?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Ruineka:&lt;/strong&gt; There have been many contributors to ChimeraOS in many ways, I&amp;rsquo;m not entirely sure what the total head count is. I work with pastaq, alkazar, Samsagax, and ShadowApex the most however.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Samsagax:&lt;/strong&gt; There [are] all kinds of contributions, big and small from a lot of developers. I can&amp;rsquo;t come up with a number that makes justice to all of them since they are all needed to were we are now. I could say we are in the ballpark of 30 somethings, including yourself.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ruineka testing gamescope on Intel&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos_interview/ruineka_and_samsagax/intel_running_with_gamescope.jpg&#34;&gt;
&lt;em&gt;Image credit: Ruineka&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;what-programming-languages-are-you-familiar-with-how-long-have-you-been-coding&#34;&gt;What programming languages are you familiar with? How long have you been coding?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Ruineka:&lt;/strong&gt; I&amp;rsquo;m mostly familiar with C# because I used this when using Unity to work on a personal game project of mine. I was more or less forced to learn the ropes with C and C++ because of I wanted to write the fixes for GameScope needed to control the orientation of the display and add the ability for it to make use of the kernel quirks, which got merged upstream by the way, thats a huge relief! No more upside-down screens for people who aren&amp;rsquo;t using a Steam Deck! I also had to learn Python on the fly to add support to the OXP Mini/Intel units to HandyGCCS.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve been coding as a hobby ever since I got interested in game development back in the RPG Maker XP days, which would be 2010 I think?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Samsagax:&lt;/strong&gt; I know C/C++, Java, Python, R, Matlab, some proprietary RAPID code (for robots)
I leaned programming in high school an then I started to program and learn on my own in my free time when I was in my late teens and 20s. I&amp;rsquo;m no expert by any means. Most of the time is trial and error.&lt;/p&gt;
&lt;h1 id=&#34;i-assume-you-primarily-drive-linux-on-a-daily-basis-have-you-ever-needed-to-resort-to-windows-or-mac-os-from-time-to-time&#34;&gt;I assume you primarily drive Linux on a daily basis. Have you ever needed to resort to Windows or Mac OS from time-to-time?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Ruineka:&lt;/strong&gt; I daily drive Pop!_OS mostly and intend on setting up Arch Linux in the near future. I usually have to resort to Windows when trying to claim promotions for hardware that requires a verification tool to be ran and for testing performance for a point of comparison. I suppose it&amp;rsquo;s useful when diagnosing hardware issues as well.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Samsagax:&lt;/strong&gt; I&amp;rsquo;m forced to use Windows at work, but on all my devices I use GNU/Linux. I used to have some proprietary programs that only ran on Windows for work but that is it. When I&amp;rsquo;m in that situation on my own devices I try to look for alternatives or the last resort is virtualization. I even try to run stuff on the last good Windows version (XP). That far in time I put the good MS OS [to use].&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ruineka testing GameScope on OneXPlayer&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos_interview/ruineka_and_samsagax/sa2_on_oxp.jpg&#34;&gt;
&lt;em&gt;Image credit: Ruineka&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;whats-your-distro-and-desktop-environmentwindow-manager-of-choice-and-why&#34;&gt;What&amp;rsquo;s your distro and desktop environment/window manager of choice, and why?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Ruineka:&lt;/strong&gt; I&amp;rsquo;m a Gnomie which uses Mutter as the window manager/compositor and that&amp;rsquo;s because it just works for me. I know others have the opposite experiences as me, saying KDE was more stable for them, but I guess that&amp;rsquo;s what is great about having multiple options to choose from, huh?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Samsagax:&lt;/strong&gt; When I first started I distro-hopped a lot; Ubuntu, Fedora, Mandriva, Mint. Until I fell in love with Arch Linux (I use it, btw!). Then I did come back to Ubuntu for a while, but it felt outdated; was a pain to install newer stuff than the software in their repos. Fedora was good in that aspect but broke a lot. Arch puts you in charge and if it breaks it is on you&amp;hellip; That shift in thought made it my distro of choice.&lt;/p&gt;
&lt;p&gt;As for DE I tested and tried to daily drive most of them. And there are some obscure and good alternatives there, like Enlightenment or Budgie. I used GNOME 2.32 as my first DE. It looked clean, nice, and was the most popular, then there was KDE, the most feature-rich but heavy one. When GNOME 3 came out it was a change of paradigm, I had to relearn what a DE was. And I really liked it. Now I can&amp;rsquo;t conceive a DE that puts icons on the desktop&amp;hellip; Daily drove KDE for about four years and switched back to GNOME in v40.&lt;/p&gt;
&lt;h1 id=&#34;what-are-your-thoughts-on-the-steam-deck&#34;&gt;What are your thoughts on the Steam Deck?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Ruineka:&lt;/strong&gt; I think the Steam Deck is revolutionary in many regards. It&amp;rsquo;s the first mainstream handheld PC as well as one the few options that have Linux pre-installed. Valve has dedicated a lot of time and money into Linux to make it a viable gaming platform and it shows.&lt;/p&gt;
&lt;p&gt;As a person who has been gaming on handhelds since the original Game Boy and a person who modded his PSP to open the system up to be comparable to what the Steam Deck is today, I&amp;rsquo;ve been wanting something like this from an official source for most of my life. It running Linux is a huge bonus, but if you would have asked me as a kid I would have said I want it to run Windows&amp;hellip;oh the irony.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ruineka testing Deck UI on ChimeraOS&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos_interview/ruineka_and_samsagax/deck_ui.jpg&#34;&gt;
&lt;em&gt;Image credit: Ruineka&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;what-are-your-thoughts-on-the-onexplayer-oxp&#34;&gt;What are your thoughts on the OneXPlayer (OXP)?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Samsagax:&lt;/strong&gt; I have a OXP Mini AMD. It is a good device with a Ryzen 5800U APU. It works pretty well and performs better than my old laptop in games. No complaints there. On the software side it is kind of a mess, on the firmware side especially. There is no documentation on the device itself. DMI strings [strings in the BIOS chip that describe the device] are all over the place with no way to tell apart versions. It has a button that is supposed to be quiet-mode but it turns off the fan completely! So it is quiet, alright&amp;hellip; but you end up with a nice stove. I avoid that button entirely. Hope that is sorted out in a BIOS update.&lt;/p&gt;
&lt;p&gt;Linux support was never in their radar until people started to install it on the devices. Seem that they only strived to make it work for Windows with Windows keybindings and things like that. The buttons emit Windows keybindings as well. Pastaq made a great translation to gamepad buttons in Handycon but there are some things that can be improved on the firmware side to make the thing more Linux-friendly and standard.&lt;/p&gt;
&lt;p&gt;That is all my grievances but aside from that I use it daily to game on it. Did a full playthrough of &lt;em&gt;Stray&lt;/em&gt; with about two hours of battery on full power draw. I was not able to play my driving games, but the story-based ones play great.&lt;/p&gt;
&lt;h1 id=&#34;what-are-your-favorite-games&#34;&gt;What are your favorite games?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Ruineka:&lt;/strong&gt; &lt;em&gt;Sonic Adventure 2&lt;/em&gt; is by far my most favorite game, bugs/clunky mechanics and all! I also love games like &lt;em&gt;Freedom Planet/Freedom Planet 2&lt;/em&gt; as well the &lt;em&gt;Tales&lt;/em&gt; series (&lt;em&gt;Tales of Zestiria&lt;/em&gt;, &lt;em&gt;Tales of Arise&lt;/em&gt;, etc). These are the games that stand out most, but truth be told I love a lot of games!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Samsagax:&lt;/strong&gt; Normally I play two games at a time: a &amp;ldquo;skill-based game&amp;rdquo; where you need to put in hours to improve, like driving simulators; and a story-based game in paralell to have those ups-downs of game tension, like &lt;em&gt;Shadow of the Tomb Raider&lt;/em&gt; or recently &lt;a href=&#34;https://linuxgamingcentral.org/posts/kena-bridge-of-spirits-review/&#34;&gt;&lt;em&gt;Kena Bridge of Spirits&lt;/em&gt;&lt;/a&gt;. I usually don&amp;rsquo;t replay those once the story is ended, they don&amp;rsquo;t attract me that much. Open-world games don&amp;rsquo;t get me either, I&amp;rsquo;m not an explorer. Driving games I play a lot.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Samsagax playing Dirt Rally 2.0&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos_interview/ruineka_and_samsagax/dirt_rally_2.jpg&#34;&gt;
&lt;em&gt;Image credit: Samsagax&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I liked driving games from young age. I used to play &lt;em&gt;Need For Speed 2&lt;/em&gt; with my Dad on split-screen. Those days are gone. We passed from local multiplayer to online single player. (I blame gamers for that, we let it happen). Hard-core simulators like &lt;em&gt;Dirt Rally 2.0&lt;/em&gt; and some other casual ones like &lt;em&gt;Slipstream&lt;/em&gt; (that is hard also!), &lt;em&gt;Vecter&lt;/em&gt;, &lt;em&gt;Art of Rally&lt;/em&gt;, &lt;em&gt;Neodash&lt;/em&gt;. Did I mention I love rally? I&amp;rsquo;m waiting for &lt;em&gt;WRC Generations&lt;/em&gt; to disappoint me in the same way as &lt;em&gt;WRC 10&lt;/em&gt; did but will get it nonetheless for comparison reasons. Codemasters did a great game even without the WRC licence and it shows, the DR2.0 community is huge and very commited. Right now I&amp;rsquo;m running in a virtual rally with some friends at Global Rally Fans (we are competing in all tiers of Junior Rally Championship) and having a lot of fun there.&lt;/p&gt;
&lt;p&gt;And also I play &lt;em&gt;Factorio&lt;/em&gt; a lot. I got sucked into it. I left it because it was not in agreement with my schedule or free time compatible with a living.&lt;/p&gt;
&lt;h1 id=&#34;what-would-you-recommend-a-person-do-if-they-want-to-help-contribute-to-open-source&#34;&gt;What would you recommend a person do if they want to help contribute to open-source?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Ruineka:&lt;/strong&gt; I say just find what doesn&amp;rsquo;t work correctly for you and reach out to the developers behind the software to report the bugs. I find that the feedback you get from them is a good way to start to develop the skills needed to start to understand the bisecting process of bugs etc. Once you notice the trend behind this, you&amp;rsquo;ll be able to submit more valuable bug reports and even be able to find the solutions yourself as a follow up. It&amp;rsquo;s not uncommon for a dev to ask you to try a certain patch, or make a change in the code and compile it for testing. You might not know how to do all of this, but I find that knowing an objective is the best motivator to start the learning process. After a while of working together like this with developers you&amp;rsquo;ll gradually develop more skills and before you know it you are writing code yourself and submitting kernel patches upstream.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ruineka testing EmuDeck on ChimeraOS&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos_interview/ruineka_and_samsagax/emudeck_on_deck_ui.jpg&#34;&gt;
&lt;em&gt;Image credit: Ruineka&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;what-can-the-community-do-to-help-the-growth-of-chimeraos&#34;&gt;What can the community do to help the growth of ChimeraOS?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Ruineka:&lt;/strong&gt; I think the more upstream contributors overall is better from a maintenance perspective for the various projects/packages. That&amp;rsquo;s because ChimeraOS is a consolidation of all these things. For ChimeraOS specifically the feedback and recommendations alone are invaluable. Knowing what is important for the user helps assist with what should be done. If they know how to code or write bash scripts they can always submit a PR and see if it ends up getting added to ChimeraOS or not. Being active in the &lt;a href=&#34;https://discord.gg/fKsUbrt&#34;&gt;Discord&lt;/a&gt; is a huge plus because many people working on ChimeraOS are active there and you&amp;rsquo;ll get immediate feedback in a lot of cases.&lt;/p&gt;
&lt;p&gt;In order for ChimeraOS to grow, it needs to meet the expectations from a wider audience.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Samsagax:&lt;/strong&gt; Use it. Give it a try. And report games, bugs, wanted features and such. Join the &lt;a href=&#34;https://discord.gg/fKsUbrt&#34;&gt;Discord&lt;/a&gt; and test games on it. Also be aware of it&amp;rsquo;s intended use. &lt;strong&gt;Don&amp;rsquo;t put it in your daily driver desktop&lt;/strong&gt;, it is not for that. But it is a power-on, launch a game and start playing OS. That said, enjoy and contribute guides, code, game fixes, which version of Proton works and what needs to be done to make some particular device work. And mostly, have fun with it!&lt;/p&gt;
&lt;h1 id=&#34;what-can-we-look-forward-to-with-the-next-version-of-chimeraos&#34;&gt;What can we look forward to with the next version of ChimeraOS?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Ruineka:&lt;/strong&gt; I have a few personal things I&amp;rsquo;d like to do, but I don&amp;rsquo;t really want to announce this yet without first talking to Alkazar. Overall the main thing is the external monitor fix for the gamepad UI will be included for docking the handhelds (it was broke on the previous version)&amp;hellip;as of right now it&amp;rsquo;s mostly a bunch of bug fixing and updated packages.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Testing ChimeraOS on HP Dev One&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos_interview/ruineka_and_samsagax/chimeraos_running_on_hp_dev_one.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;There you have it! Thanks to both Ruineka and Samsagax for agreeing to having this interview.&lt;/p&gt;
&lt;p&gt;If you want to try out ChimeraOS, head over to the &lt;a href=&#34;https://chimeraos.org/&#34;&gt;official website&lt;/a&gt; to get started. And who knows&amp;hellip;I might have another look myself and write another review on it!&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>My Top 10 Favorite Steam Deck Boot Videos</title>
      <link>https://linuxgamingcentral.org/posts/my-top-10-favorite-boot-videos/</link>
      <pubDate>Tue, 01 Nov 2022 09:53:16 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/my-top-10-favorite-boot-videos/</guid>
      <description>Thought I&amp;rsquo;d have a little fun today and list some of my favorite boot videos for the Deck. Thanks to Ashtaka from LGC&amp;rsquo;s Discord for the suggestion.
Please note:
These picks aren&amp;rsquo;t sorted in any particular order Obviously, my opinion on these is subjective. Your favorites will likely differ from mine. I ask that everyone respect each other&amp;rsquo;s favorites At the time of writing this, there&amp;rsquo;s 47 pages worth of boot videos on Steam Deck Repo.</description>
      <content>&lt;p&gt;Thought I&amp;rsquo;d have a little fun today and list some of my favorite boot videos for the Deck. Thanks to &lt;strong&gt;Ashtaka&lt;/strong&gt; from LGC&amp;rsquo;s &lt;a href=&#34;https://discord.gg/bTgCcWC4dm&#34;&gt;Discord&lt;/a&gt; for the suggestion.&lt;/p&gt;
&lt;p&gt;Please note:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;These picks aren&amp;rsquo;t sorted in any particular order&lt;/li&gt;
&lt;li&gt;Obviously, my opinion on these is subjective. Your favorites will likely differ from mine. I ask that everyone respect each other&amp;rsquo;s favorites&lt;/li&gt;
&lt;li&gt;At the time of writing this, there&amp;rsquo;s &lt;em&gt;47 pages&lt;/em&gt; worth of boot videos on &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-repo/&#34;&gt;Steam Deck Repo&lt;/a&gt;. I&amp;rsquo;m not going to view every single one for the sake of picking my top 10&lt;/li&gt;
&lt;/ol&gt;
&lt;h1 id=&#34;1-valve-gabecubehttpssteamdeckrepocompost6ywnevalve_gabecube&#34;&gt;1. &lt;a href=&#34;https://steamdeckrepo.com/post/6YWNE/valve_gabecube&#34;&gt;Valve GabeCube&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;
 
&lt;video width=100% controls&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/steam_deck_boot_videos/valve_gabecube.webm#t=0.5&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;


As someone who is personally fond of the GameCube and the legendary titles that came with it, this one hits home. I like how it&amp;rsquo;s a little more personalized for the Deck with the &amp;ldquo;Valve GabeCube&amp;rdquo; text. It would have been even better if the person who made this customized the way in which the cubes move to make it more akin to the shape of the Deck. And change the color to dark gray, or even white. But who knows, I might just polish up my Blender skills and make it myself.&lt;/p&gt;
&lt;h1 id=&#34;2-love-death--robotshttpssteamdeckrepocompostaen2elove_death_robots_intro&#34;&gt;2. &lt;a href=&#34;https://steamdeckrepo.com/post/aEN2E/love_death_robots_intro&#34;&gt;Love, Death &amp;amp; Robots&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;
 
&lt;video width=100% controls&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/steam_deck_boot_videos/love_death_robots_intro.webm#t=0.5&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;


Nice, minimalistic intro. Flat icon theme suits it well. The transitions are decent as well.&lt;/p&gt;
&lt;h1 id=&#34;3-steam-neon-lightshttpssteamdeckrepocompostex0zesteam_neon_lights&#34;&gt;3. &lt;a href=&#34;https://steamdeckrepo.com/post/EX0ZE/steam_neon_lights&#34;&gt;Steam Neon Lights&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;
 
&lt;video width=100% controls&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/steam_deck_boot_videos/neon_lights.webm#t=0.5&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;


Graphics and colors look very fancy. The eerie Valve theme also capitalizes on making this more personal for the Deck.&lt;/p&gt;
&lt;h1 id=&#34;4-steam-deck-pixar-stylehttpssteamdeckrepocompostpm3mesteam_deck_pixar_style&#34;&gt;4. &lt;a href=&#34;https://steamdeckrepo.com/post/Pm3ME/steam_deck_pixar_style&#34;&gt;Steam Deck Pixar Style&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;
 
&lt;video width=100% controls&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/steam_deck_boot_videos/steam_deck_pixar_style.webm#t=0.5&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;


I &lt;em&gt;love&lt;/em&gt; this. Though the Deck has its&amp;rsquo; separate use cases from the Switch, I enjoy seeing the Switch get squashed here. The Deck is the &lt;em&gt;total&lt;/em&gt; opposite of the Switch when it comes to customization and open-ness, and nothing exemplifies this more than this animation.&lt;/p&gt;
&lt;h1 id=&#34;5-the-matrix---refined-definitive-edition-by-valvehttpssteamdeckrepocomposte1gzpthe_matrix_refined_definitive_edition_by_valve&#34;&gt;5. &lt;a href=&#34;https://steamdeckrepo.com/post/E1gZP/the_matrix_refined_definitive_edition_by_valve&#34;&gt;&amp;ldquo;The Matrix&amp;rdquo; - Refined Definitive Edition &amp;ldquo;By Valve&amp;rdquo;&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;
 
&lt;video width=100% controls&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/steam_deck_boot_videos/the_matrix_refined_definitive_edition_by_valve.webm#t=0.5&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;


It&amp;rsquo;s awesome to see people go as far as this to make a custom boot video. It does use the Matrix theme, but customized specifically for the Deck. I also like towards the end where it has the &amp;ldquo;skeleton&amp;rdquo; frame for the Deck UI. Makes the transition less jarring.&lt;/p&gt;
&lt;h1 id=&#34;6-steam-deck-boot-animation-with-menu-version-2httpssteamdeckrepocompostygjwesteam_deck_boot_animation_w_menu_ver_2&#34;&gt;6. &lt;a href=&#34;https://steamdeckrepo.com/post/YGJWE/steam_deck_boot_animation_w_menu_ver_2&#34;&gt;Steam Deck Boot Animation with Menu, Version 2&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;
 
&lt;video width=100% controls&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/steam_deck_boot_videos/steam_deck_boot_animation_w_menu_ver_2.webm#t=0.5&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;


This is nice, short, and to the point. Just takes the default boot animation, makes it faster, and makes the transition to the Deck UI more easy on the eyes.&lt;/p&gt;
&lt;h1 id=&#34;7-simple-hud-boot-screenhttpssteamdeckrepocompostenz0esimple_hud_boot_screen&#34;&gt;7. &lt;a href=&#34;https://steamdeckrepo.com/post/ENz0E/simple_hud_boot_screen&#34;&gt;Simple HUD Boot Screen&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;
 
&lt;video width=100% controls&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/steam_deck_boot_videos/simple_hud.webm#t=1&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;


Despite the name, the design here looks very sophisticated. It prominently features the Steam logo, then transitions to &amp;ldquo;Steam Deck &amp;ndash; Powered by SteamOS&amp;rdquo;. Very nice!&lt;/p&gt;
&lt;h1 id=&#34;8-kill-switchhttpssteamdeckrepocompostxe9bykill_switch&#34;&gt;8. &lt;a href=&#34;https://steamdeckrepo.com/post/XE9BY/kill_switch&#34;&gt;Kill Switch&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;
 
&lt;video width=100% controls&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/steam_deck_boot_videos/kill_switch.webm#t=0.5&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;


Another perfect example where the Switch gets roasted. I feel like the last two seconds of the animation could have been trimmed off though, since there&amp;rsquo;s nothing there.&lt;/p&gt;
&lt;h1 id=&#34;9-playstation-3-startuphttpssteamdeckrepocompostzndbyplaystation_3_startup&#34;&gt;9. &lt;a href=&#34;https://steamdeckrepo.com/post/ZndbY/playstation_3_startup&#34;&gt;PlayStation 3 Startup&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;
 
&lt;video width=100% controls&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/steam_deck_boot_videos/playstation_3_startup.webm#t=2&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;


I like this. The only feedback I can give here is to change the backdrop color to something more suitable for the Deck, like a dark gray.&lt;/p&gt;
&lt;h1 id=&#34;10-gba-styled-startup----pixelatedhttpssteamdeckrepocompostyq4jegba_styled_startup_pixelated-and-non-pixelatedhttpssteamdeckrepocomposter3oygba_styled_startup_non_pixelated&#34;&gt;10. GBA-Styled Startup &amp;ndash; &lt;a href=&#34;https://steamdeckrepo.com/post/Yq4jE/gba_styled_startup_pixelated&#34;&gt;Pixelated&lt;/a&gt; and &lt;a href=&#34;https://steamdeckrepo.com/post/ER3oY/gba_styled_startup_non_pixelated&#34;&gt;Non-Pixelated&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;
 
&lt;video width=100% controls&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/steam_deck_boot_videos/gba_styled_startup_pixelated.webm#t=1&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;


Similar to the GameCube, the Game Boy Advance was another fond childhood memory of mine. I just can&amp;rsquo;t determine whether I prefer the pixelated version over the non-pixelated or vice versa. I think the pixelated suits the classic sound more, but at the same time the non-pixelated one is a more modern take, which is good for the Deck. Maybe you can let me know in the comments what you would prefer. Better yet, I&amp;rsquo;ll probably run a poll on &lt;a href=&#34;https://mastodon.social/@linuxgamingcentral&#34;&gt;Mastodon&lt;/a&gt; and you can cast your vote there.&lt;/p&gt;
&lt;p&gt;Only other thing about this is the glaring white background. I don&amp;rsquo;t like it. It should have a darker theme so it&amp;rsquo;s not so piercing to my eyes.&lt;/p&gt;
&lt;p&gt;A year or two from now I may come back to this and revise my picks based on what&amp;rsquo;s new in the Deck Repo.&lt;/p&gt;
&lt;p&gt;An easy way of getting these boot videos for your Deck is by installing and using the &lt;a href=&#34;https://flathub.org/apps/details/com.steamdeckrepo.manager&#34;&gt;Steam Deck Repo Manager&lt;/a&gt;. You can also use the &lt;a href=&#34;https://github.com/TheLogicMaster/SDH-AnimationChanger&#34;&gt;Animation Changer plugin&lt;/a&gt; for &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-plugins/&#34;&gt;Decky Loader&lt;/a&gt;. If you want to have more than one startup animation and randomize what get&amp;rsquo;s played, you can refer to my &lt;a href=&#34;https://linuxgamingcentral.org/posts/randomize-deck-startup-videos-guide/&#34;&gt;guide&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Let me know what your favorite videos are!&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>You Don&#39;t Need a NVIDIA GPU to Use NVIDIA GameStream (Steam Deck Tutorial)</title>
      <link>https://linuxgamingcentral.org/posts/setting-up-nvidia-gamestream-on-deck/</link>
      <pubDate>Mon, 31 Oct 2022 13:10:15 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/setting-up-nvidia-gamestream-on-deck/</guid>
      <description>If you haven&amp;rsquo;t noticed, NVIDIA has a tendency of locking quite a few of their features behind a paywall. For instance, if you want to make use of DLSS, you have to have a RTX GPU. If you want to use their cloud streaming service, the host must be using a NVIDIA GPU and have the GeForce Experience app installed&amp;hellip;which is only available on Windows.
However, no one has to get frustrated at this.</description>
      <content>&lt;p&gt;If you haven&amp;rsquo;t noticed, NVIDIA has a tendency of locking quite a few of their features behind a paywall. For instance, if you want to make use of DLSS, you have to have a RTX GPU. If you want to use their cloud streaming service, the host must be using a NVIDIA GPU &lt;em&gt;and&lt;/em&gt; have the GeForce Experience app installed&amp;hellip;which is only available on Windows.&lt;/p&gt;
&lt;p&gt;However, no one has to get frustrated at this. Leave it up to the community to come up with workarounds. Not only can &lt;a href=&#34;https://linuxgamingcentral.org/posts/dlss-unlocker-for-various-games/&#34;&gt;FSR 2.1 be used in replacement of DLSS across any GPU vendor&lt;/a&gt;, but we can use NVIDIA GameStream &lt;em&gt;outside&lt;/em&gt; of Windows. On top of this, we don&amp;rsquo;t need a NVIDIA GPU either! This is all thanks to an app called &lt;a href=&#34;https://docs.lizardbyte.dev/projects/sunshine/en/latest/about/overview.html&#34;&gt;Sunshine&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;NVIDIA GameStream is arguably &lt;em&gt;the&lt;/em&gt; best game streaming solution. In my opinion it&amp;rsquo;s the most stable, has the least amount of latency, and the streaming quality is great. It sure beats the pants out of Steam&amp;rsquo;s built-in streaming service. Parsec could be a decent alternative&amp;hellip;&lt;em&gt;if&lt;/em&gt; the host version was available for Linux.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Streaming Slippi from my Deck&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/phone/melee.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;get-the-host-set-up&#34;&gt;Get the Host Set Up&lt;/h1&gt;
&lt;p&gt;Based on a &lt;a href=&#34;https://mastodon.technology/@linuxgamingcentral/109226471670076713&#34;&gt;poll&lt;/a&gt; I had recently conducted on Mastodon, the majority of users don&amp;rsquo;t even know what Sunshine is. It&amp;rsquo;s an &lt;a href=&#34;https://github.com/LizardByte/Sunshine/&#34;&gt;open-source&lt;/a&gt; alternative to GeForce Experience/NVIDIA GameStream and available for Linux. It takes the NVIDIA GPU requirement away for the host system, while still reaping all of the benefits of GameStream.&lt;/p&gt;
&lt;p&gt;For this guide, we&amp;rsquo;ll be going over setting up the Steam Deck as the host. Of course, you can use any device outside of this if you prefer.&lt;/p&gt;
&lt;p&gt;Head over to the &lt;a href=&#34;https://github.com/LizardByte/Sunshine/releases&#34;&gt;Releases&lt;/a&gt; page on your Deck in Desktop Mode and download the latest AppImage. You could technically install the Flatpak, but I don&amp;rsquo;t recommend this for two reasons:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;It will break Discover. Every time you try to access the &amp;ldquo;Installed&amp;rdquo; section, it will cause the app to crash&lt;/li&gt;
&lt;li&gt;You will need to &lt;a href=&#34;https://docs.lizardbyte.dev/projects/sunshine/en/latest/about/usage.html#setup&#34;&gt;configure&lt;/a&gt; uinput to create mouse and gamepad events. The AppImage takes care of this for you&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Copy the AppImage to a convenient place, such as &lt;code&gt;~/Desktop&lt;/code&gt;. Right-click it, go to Properties, and make sure the AppImage is marked as executable in the &amp;ldquo;Permissions&amp;rdquo; tab:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Making Sunshine an executable&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/host/setting_appimage_as_executable.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Run it. It will appear as if nothing happened. But launch your web browser and point the URL to:&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://localhost:47990/&#34;&gt;https://localhost:47990/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;ll probably get a warning about an insecure connection. If you&amp;rsquo;re feeling insecure yourself at this point, then I honestly don&amp;rsquo;t know what to tell you. The only way you&amp;rsquo;re going to be able to proceed is if you proceed. On Chrome/Chromium-based browsers, click &amp;ldquo;Show advanced&amp;rdquo; and then &amp;ldquo;Proceed to localhost (unsafe)&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Browser warning&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/host/proceed.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;You should now be presented with Sunshine&amp;rsquo;s login interface. Create a username and password. Please write this down before logging in, as you won&amp;rsquo;t be able to recover this otherwise if you forget.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sunshine first time login&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/host/login.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;The page will reload. Enter the credentials in the pop-up window to proceed.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sunshine logging in&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/host/signing_in.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;If everything went well you should now be greeted with the main interface.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sunshine main interface&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/host/interface.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;We&amp;rsquo;re all set for now. Now we&amp;rsquo;ll need to get the client set up.&lt;/p&gt;
&lt;h1 id=&#34;get-the-client-set-up&#34;&gt;Get the Client Set Up&lt;/h1&gt;
&lt;p&gt;Moonlight, like Sunshine, is &lt;a href=&#34;https://github.com/moonlight-stream/moonlight-qt&#34;&gt;open-source&lt;/a&gt; and available for Linux as an AppImage or a portable tarball. It&amp;rsquo;s also available in the &lt;a href=&#34;https://aur.archlinux.org/packages/moonlight-qt&#34;&gt;AUR&lt;/a&gt;. Download it by whatever means you prefer and get it running.&lt;/p&gt;
&lt;p&gt;Here I&amp;rsquo;m running the application on my desktop. Note that the app probably won&amp;rsquo;t pick up the host automatically; you&amp;rsquo;ll need to manually enter the IP address of the host. Click &amp;ldquo;Add PC manually&amp;rdquo; on the top-right.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Moonlight main interface&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/add_pc_manually.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Then enter the local IP address of the host:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Moonlight adding PC manually&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/adding_ip_address.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;On Deck, if you&amp;rsquo;re not sure what the IP address is, you can click the Wi-Fi/Ethernet icon on the taskbar, clicking the connection you&amp;rsquo;re using, then clicking the &amp;ldquo;Details&amp;rdquo; tab. Take note of the IPv4 address.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Getting IP address of host&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/host/getting_ip_address.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;After adding the IP address with Moonlight, your host should now be showing up.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Moonlight Steam Deck added&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/deck_added.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;ll notice there&amp;rsquo;s a lock icon on it though. To enable streaming to the Deck (or whatever you&amp;rsquo;re using as host), click the device. You&amp;rsquo;ll be shown a four-digit PIN:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Moonlight PIN prompt&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/pin_instructions.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Quickly go back to your host, go to the &amp;ldquo;PIN&amp;rdquo; tab in the Sunshine interface, then add the PIN. If you don&amp;rsquo;t do this within, say, 60 seconds, the connection will time out and you will have to generate a new PIN.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sunshine adding client via PIN&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/host/pin_pairing.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you did it in time, the lock icon for the device in Moonlight should now be gone.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Moonlight lock icon removed&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/lock_icon_removed.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;re pretty much all set from here. You can now stream your host to your client device. Note that the Steam option did not work in my case, and it probably won&amp;rsquo;t for you either. But you&amp;rsquo;re free to stream the host&amp;rsquo;s desktop.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Streaming my Deck&amp;rsquo;s desktop&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/phone/desktop.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;adding-specific-games&#34;&gt;Adding Specific Games&lt;/h1&gt;
&lt;p&gt;I don&amp;rsquo;t really recommend adding individual games to stream from the host, as in my experience it has been a little buggy. But if for some reason you were worried about the client having access to the entire system of the host machine, and only wanted to make specific games streamable, you can do that.&lt;/p&gt;
&lt;p&gt;Here I&amp;rsquo;ll be adding &lt;em&gt;Guilty Gear -Strive-&lt;/em&gt; as an example for adding a Steam game. On the host, go to the &amp;ldquo;Applications&amp;rdquo; tab in the Sunshine interface. Click the &amp;ldquo;Add New&amp;rdquo; button. In the new list of options that appear, give the application a name. Under the &amp;ldquo;Detached Commands&amp;rdquo; section, add this:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;steam steam://rungameid/&amp;lt;game-id&amp;gt;&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;In &lt;em&gt;Guilty Gear&lt;/em&gt;&amp;rsquo;s case, the app ID would be &lt;code&gt;1384160&lt;/code&gt;. Of course, you can replace this with the app ID of any game that you want to add.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sunshine adding Guilty Gear -Strive-&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/host/adding_ggst.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Click the &amp;ldquo;+&amp;rdquo; icon to add it. Other than that that&amp;rsquo;s about it. Note that I have &lt;em&gt;not&lt;/em&gt; been able to figure out how to give each application a banner. Click &amp;ldquo;Save&amp;rdquo; at the bottom when done.&lt;/p&gt;
&lt;p&gt;If you want to run an emulator, for example, the commands are a little different. You would have to add the path to the executable file under &amp;ldquo;Command&amp;rdquo; and then add the working directory under it. Here you can see an example of me trying to add &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-and-melee/&#34;&gt;Slippi&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sunshine adding Slippi&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/host/adding_slippi.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;If everything went well these applications should now be showing up in Moonlight.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Moonlight library&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/library.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Try launching these applications and see what happens. You may need to mess around with the settings a little bit in order to get them to properly stream.&lt;/p&gt;
&lt;h1 id=&#34;tips&#34;&gt;Tips&lt;/h1&gt;
&lt;p&gt;There&amp;rsquo;s a big Settings menu that you can access in Moonlight. Here you can adjust many different options, including resolution, framerate, v-sync, audio, input, video codec, etc.&lt;/p&gt;
&lt;p&gt;By default the resolution is set to 720p, and the FPS to 60. I recommend keeping it this way if your host is the Deck. Increasing the resolution will make the stream quality look better, but it comes at the downside of lag. Not input lag, but lag as in framerate. On the other hand, if the host &lt;em&gt;isn&amp;rsquo;t&lt;/em&gt; the Deck, and is capable of rendering games at a higher resolution than 720p, then be my guest.&lt;/p&gt;
&lt;p&gt;I would also recommend connecting the host to the Internet via Ethernet, so as to minimize as much latency as possible. However, I&amp;rsquo;ve surprisingly had a decent experience streaming from my Deck via Wi-Fi. Just keep in mind there is a subtle, &lt;em&gt;very&lt;/em&gt; subtle hint of input lag. Most games should still be fine, but for fighting games and other games that are fast-paced, you may want to opt in for Ethernet instead.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Moonlight settings&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/settings_menu.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re streaming from a Deck, Game Mode will probably not work. On my end it just ended the stream. So just stream your games in Desktop Mode.&lt;/p&gt;
&lt;p&gt;It &lt;em&gt;should&lt;/em&gt; be possible to stream outside of your local network, but I have not tested this yet. If I happen to figure out how to do it, I will update this guide.&lt;/p&gt;
&lt;p&gt;Finally, sometimes you may get an error trying to stream from the host. The error might say something along the lines of not having the proper ports forwarded to your client. If this happens, you will need to go into your router settings and forward the necessary ports to your client. Based on my testing so far I&amp;rsquo;ve had to forward these ports:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;47998: UDP&lt;/li&gt;
&lt;li&gt;48000: UDP&lt;/li&gt;
&lt;li&gt;48010: TCP/UDP&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Accessing your port forwarding settings is different depending on what router you&amp;rsquo;re using. You&amp;rsquo;ll generally need to enter the local IP address of the router in a web browser, log in (use the default credentials if you haven&amp;rsquo;t changed this&amp;hellip;you can find this info by a quick Google search), and going into the Advanced section. Here I&amp;rsquo;m providing an example of my setup with my TP-Link router:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Moonlight settings&#34; src=&#34;https://linuxgamingcentral.org/images/sunshine_moonlight_guide/port_forwarding.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Set the internal IP to the IP address of your client.&lt;/p&gt;
&lt;p&gt;A big thank you to all the developers behind both Sunshine and Moonlight for making quality streaming like this possible!&lt;/p&gt;
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      <title>Heroic Games Launcher 2.5.0 (Beta) Adds Download Manager, Custom User Themes, Performance Improvements</title>
      <link>https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.0-beta-1/</link>
      <pubDate>Sun, 30 Oct 2022 13:56:21 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/heroic-games-launcher-2.5.0-beta-1/</guid>
      <description>A month-and-a-half after the previous release, the Heroic Games Launcher has &amp;ldquo;tons of commits&amp;rdquo; for us to look forward to. Awesome features included in this update are:
download manager &amp;ndash; you can now queue as many games as you want to download while doing other tasks custom user themes &amp;ndash; different themes have already been available, but now you can make your own by using CSS apps outside of EGS or GOG can now be added and launched within Heroic &amp;ldquo;more robust&amp;rdquo; online checking system several fixes for the UI performance improvements improved README and &amp;ldquo;developer experience&amp;rdquo; refactored Settings menu/frontend/offline detection Linux-specific fixes, such as showing the Wine prefix in Game Settings and adding a warning if using only one dGPU if the &amp;ldquo;Use Dedicated Graphics Card&amp;rdquo; option is ticked shortcuts to Steam are now added automatically updated login design apps can now be sideloaded Legendary, the backend that powers Heroic, has been updated to 0.</description>
      <content>&lt;p&gt;A month-and-a-half after the previous release, the Heroic Games Launcher has &amp;ldquo;tons of commits&amp;rdquo; for us to look forward to. Awesome features included in this update are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;download manager &amp;ndash; you can now queue as many games as you want to download while doing other tasks&lt;/li&gt;
&lt;li&gt;custom user themes &amp;ndash; different themes have already been available, but now you can make your own by using CSS&lt;/li&gt;
&lt;li&gt;apps outside of EGS or GOG can now be added and launched within Heroic&lt;/li&gt;
&lt;li&gt;&amp;ldquo;more robust&amp;rdquo; online checking system&lt;/li&gt;
&lt;li&gt;several fixes for the UI&lt;/li&gt;
&lt;li&gt;performance improvements&lt;/li&gt;
&lt;li&gt;improved README and &amp;ldquo;developer experience&amp;rdquo;&lt;/li&gt;
&lt;li&gt;refactored Settings menu/frontend/offline detection&lt;/li&gt;
&lt;li&gt;Linux-specific fixes, such as showing the Wine prefix in Game Settings and adding a warning if using only one dGPU if the &amp;ldquo;Use Dedicated Graphics Card&amp;rdquo; option is ticked&lt;/li&gt;
&lt;li&gt;shortcuts to Steam are now added automatically&lt;/li&gt;
&lt;li&gt;updated login design&lt;/li&gt;
&lt;li&gt;apps can now be sideloaded&lt;/li&gt;
&lt;li&gt;Legendary, the backend that powers Heroic, has been updated to &lt;a href=&#34;https://github.com/derrod/legendary/releases/tag/0.20.30&#34;&gt;0.20.30&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;plenty&lt;/em&gt; of bug fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The patch notes mention that &lt;strong&gt;you may want to clear Heroic&amp;rsquo;s cache before using this version to avoid a few bugs.&lt;/strong&gt; On Linux, the cache is located in &lt;code&gt;~/.config/heroic/Cache/Cache_Data&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.5.0-beta.1&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Weekly News Recap (Sackboy on Deck, Variable Refresh Rate Update, Raptor Lake Performing Well)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-october-22-28/</link>
      <pubDate>Sat, 29 Oct 2022 23:18:08 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-october-22-28/</guid>
      <description>Steam Deck need some extra space? Try converting the file system to BTRFS client beta supports QR code login and the Deck UI in Desktop Mode need a wireless keyboard/trackpad combo? Try the DeckTop FSR 2.1 is a big improvement over 1.0 as far as framerates go it appears VRR and &amp;ldquo;allow tearing&amp;rdquo; options are available on SteamOS 3.4 JSAUX abandons their plans for a RGB dock, due to a competitor stealing the idea Liam from GOL wrote his impressions regarding the official dock seems like Sackboy is running well Native Games Return to Monkey Island&amp;rsquo;s Linux support is now stable Hardware I wrote some first impressions with the Intel Optane 905p SSD.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;need some extra space? Try &lt;a href=&#34;https://linuxgamingcentral.org/posts/save-disk-space-on-deck-with-steamos-btrfs/&#34;&gt;converting the file system to BTRFS&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;client beta &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-update-10-27-2022/&#34;&gt;supports QR code login&lt;/a&gt; and the Deck UI in Desktop Mode&lt;/li&gt;
&lt;li&gt;need a wireless keyboard/trackpad combo? Try the &lt;a href=&#34;https://linuxgamingcentral.org/posts/decktop-wireless-keyboard-accessory-for-steam-deck-review/&#34;&gt;DeckTop&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;FSR 2.1 is a &lt;a href=&#34;https://linuxgamingcentral.org/posts/fsr-2.1-vs-fsr-1.0-tested-on-deck/&#34;&gt;big improvement&lt;/a&gt; over 1.0 as far as framerates go&lt;/li&gt;
&lt;li&gt;it appears VRR and &amp;ldquo;allow tearing&amp;rdquo; options are available on &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/yg0ou5/variable_refresh_rate_and_allow_tearing_options/&#34;&gt;SteamOS 3.4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;JSAUX &lt;a href=&#34;https://www.jsaux.com/blogs/steam-deck/statement-on-product-leaks-and-the-new-rgb-dock&#34;&gt;abandons&lt;/a&gt; their plans for a RGB dock, due to a competitor stealing the idea&lt;/li&gt;
&lt;li&gt;Liam from GOL wrote his &lt;a href=&#34;https://www.gamingonlinux.com/2022/10/thoughts-on-the-official-steam-deck-docking-station/&#34;&gt;impressions&lt;/a&gt; regarding the official dock&lt;/li&gt;
&lt;li&gt;seems like &lt;em&gt;Sackboy&lt;/em&gt; is &lt;a href=&#34;https://www.gamingonlinux.com/2022/10/sackboy-a-big-adventure-is-another-sony-port-working-well-on-steam-deck-linux/&#34;&gt;running well&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-games&#34;&gt;Native Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Return to Monkey Island&lt;/em&gt;&amp;rsquo;s Linux support is now &lt;a href=&#34;https://store.steampowered.com/news/app/2060130/view/3389547565085212657&#34;&gt;stable&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I wrote some &lt;a href=&#34;https://linuxgamingcentral.org/posts/intel-optane-905p-ssd-first-impressions/&#34;&gt;first impressions&lt;/a&gt; with the Intel Optane 905p SSD. Full review coming soon&lt;/li&gt;
&lt;li&gt;DualSense Edge &lt;a href=&#34;https://linuxgamingcentral.org/posts/dualsense-edge-support-coming-to-linux/&#34;&gt;gets early support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Intel&amp;rsquo;s new Raptor Lake processors seem to be &lt;a href=&#34;https://www.phoronix.com/review/intel-core-i9-13900k&#34;&gt;&amp;ldquo;performing very well&amp;rdquo;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-10-28-2022/&#34;&gt;10.28.2022&lt;/a&gt; adds support for &lt;em&gt;Persona 5 Royal&lt;/em&gt;, &lt;em&gt;UNCHARTED: Legacy of Thieves Collection&lt;/em&gt;, and &lt;em&gt;Gotham Knights&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Steam beta&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-ui-now-available-on-desktop/&#34;&gt;10.27.2022&lt;/a&gt; allows the use of the Deck UI on devices outside of the Deck&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;VKD3D-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/vkd3d-proton-2.7-fixes-many-previously-unsolvable-issues/&#34;&gt;2.7&lt;/a&gt; improves GPU performance, fixes &amp;ldquo;many previously unsolvable issues&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-38/&#34;&gt;7-38&lt;/a&gt; adds a fix for one of the games in the &lt;em&gt;UNCHARTED&lt;/em&gt; collection, and adds a shader compilation patch&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Steam sees &lt;a href=&#34;https://www.gamingonlinux.com/2022/10/steam-continues-growing-hitting-over-30-million-online/&#34;&gt;30 million concurrent users&lt;/a&gt;, the largest number it&amp;rsquo;s ever been&lt;/li&gt;
&lt;li&gt;looks like EA is &lt;a href=&#34;https://www.gamingonlinux.com/2022/10/ea-begins-swapping-out-origin-for-ea-app-on-steam/&#34;&gt;replacing Origin with its EA app&lt;/a&gt; on Steam&lt;/li&gt;
&lt;li&gt;Volkswagen is now a &lt;a href=&#34;https://www.linkedin.com/posts/ali-varol-57589313_volkswagen-group-homepage-activity-6986616038847082496-UeGb&#34;&gt;funder for Blender&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;apparently &lt;a href=&#34;https://www.phoronix.com/review/tuxedo-os-1&#34;&gt;Tuxedo OS has some small performance gains over Ubuntu&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Sumo Digital/Sony&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Proton Experimental Adds Compatibility for Persona 5 Royal, Gotham Knights</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-10-28-2022/</link>
      <pubDate>Fri, 28 Oct 2022 15:25:05 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-10-28-2022/</guid>
      <description>New update has landed for Proton Experimental. Newly playable titles include:
Persona 5 Royal UNCHARTED: Legacy of Thieves Collection Gotham Knights Fixes have been added for:
Super House of Dead Ninjas (frame hitching) Enemy Mind (frame hitching) Out There Somewhere (frame hitching) A Plague Tale: Requiem (OSK popping up on Deck) Alone in the Dark 3 (failed to launch on recent Proton versions) Lost Lands series (crashed when setting wallpaper) Haunted Hotel: Silent Waters (crashed when setting wallpaper) Jurassic World Evolution 2 (bad perf on recent Proton versions) See the patch notes on GitHub.</description>
      <content>&lt;p&gt;New update has landed for Proton Experimental. Newly playable titles include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1687950/Persona_5_Royal/&#34;&gt;&lt;em&gt;Persona 5 Royal&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1659420/UNCHARTED_Legacy_of_Thieves_Collection/&#34;&gt;&lt;em&gt;UNCHARTED: Legacy of Thieves Collection&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1496790/Gotham_Knights/&#34;&gt;&lt;em&gt;Gotham Knights&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Fixes have been added for:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Super House of Dead Ninjas&lt;/em&gt; (frame hitching)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Enemy Mind&lt;/em&gt; (frame hitching)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Out There Somewhere&lt;/em&gt; (frame hitching)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;A Plague Tale: Requiem&lt;/em&gt; (OSK popping up on Deck)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Alone in the Dark 3&lt;/em&gt; (failed to launch on recent Proton versions)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Lost Lands&lt;/em&gt; series (crashed when setting wallpaper)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Haunted Hotel: Silent Waters&lt;/em&gt; (crashed when setting wallpaper)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Jurassic World Evolution 2&lt;/em&gt; (bad perf on recent Proton versions)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: ATLUS&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Save Disk Space on Steam Deck with SteamOS-Btrfs</title>
      <link>https://linuxgamingcentral.org/posts/save-disk-space-on-deck-with-steamos-btrfs/</link>
      <pubDate>Fri, 28 Oct 2022 13:30:39 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/save-disk-space-on-deck-with-steamos-btrfs/</guid>
      <description>There are quite a few ways in which you can free up storage on your Deck. Besides cleaning up shaders, you can also convert the default ext4 file system the Deck uses into btrfs. A few benefits that come from converting to btrfs include:
disk space saved (a little over 50 GB in my case) with the compression method that it uses cross-compatibility with Windows, should you use that OS (ex.</description>
      <content>&lt;p&gt;There are quite a few ways in which you can free up storage on your Deck. Besides &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckcleaner/&#34;&gt;cleaning up shaders&lt;/a&gt;, you can also convert the default &lt;code&gt;ext4&lt;/code&gt; file system the Deck uses into &lt;a href=&#34;https://wiki.archlinux.org/title/Btrfs&#34;&gt;&lt;code&gt;btrfs&lt;/code&gt;&lt;/a&gt;. A few benefits that come from converting to &lt;code&gt;btrfs&lt;/code&gt; include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;disk space saved (a little over 50 GB in my case) with the compression method that it uses&lt;/li&gt;
&lt;li&gt;cross-compatibility with Windows, should you use that OS (ex. formatting a MicroSD card as &lt;code&gt;btrfs&lt;/code&gt; allows you to play the same games between operating systems without having to re-install them or re-formatting the SD card)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Supposedly there&amp;rsquo;s also reduced loading times, but in the scarce research that I found, the &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/t8ztuv/btrfs_vs_ext4_tested/&#34;&gt;Reddit post&lt;/a&gt; was deleted by the original poster. I have also personally confirmed that, at least for getting in-game with &lt;em&gt;Horizon Zero Dawn&lt;/em&gt;, it took 29 seconds for both &lt;code&gt;ext4&lt;/code&gt; and &lt;code&gt;btrfs&lt;/code&gt;. However, I haven&amp;rsquo;t tested shader compilation times, so that may or may not see a performance improvement.&lt;/p&gt;
&lt;h1 id=&#34;user-beware&#34;&gt;User Beware&lt;/h1&gt;
&lt;p&gt;Some caveats that I&amp;rsquo;d like to make you aware of before trying this out. First, &lt;strong&gt;neither myself nor the creator of &lt;a href=&#34;https://gitlab.com/popsulfr/steamos-btrfs/&#34;&gt;SteamOS-Btrfs&lt;/a&gt; are responsible for any damage caused to your system.&lt;/strong&gt; I was able to successfully convert my SSD to &lt;code&gt;btrfs&lt;/code&gt; and keep all my games intact, but in Desktop Mode, some of my Flatpaks stopped working. Brave and Firefox, for example, wouldn&amp;rsquo;t run at all, leading to a &lt;a href=&#34;https://github.com/flatpak/flatpak/issues/5081&#34;&gt;ldconfig error&lt;/a&gt;. The only browser that worked for me was Chrome. In my testing so far I haven&amp;rsquo;t found a fix. So, keep that in mind.&lt;/p&gt;
&lt;p&gt;&lt;code&gt;Btrfs&lt;/code&gt; has its &lt;a href=&#34;https://wiki.archlinux.org/title/Btrfs#Known_issues&#34;&gt;known issues&lt;/a&gt; &amp;ndash; for example, encryption is &lt;em&gt;not&lt;/em&gt; supported. You also can&amp;rsquo;t go back to &lt;code&gt;ext4&lt;/code&gt; after the conversion process has taken place. Finally, according to the README for SteamOS-Btrfs, this &lt;em&gt;should&lt;/em&gt; survive updates to SteamOS, but I personally have not been able to verify that yet.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re okay with all of this, then let&amp;rsquo;s go ahead and get started.&lt;/p&gt;
&lt;h1 id=&#34;1-have-the-space&#34;&gt;1. Have the Space&lt;/h1&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck used space&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/steamos-btrfs/used_space.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Make sure your SSD has enough space for the conversion to take place. You&amp;rsquo;ll need to have at least 10-20% of free space available. An easy way of checking this is by going to Desktop Mode and running this in a terminal:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;df -h /home&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Observe the &lt;code&gt;Use%&lt;/code&gt; column. If it&amp;rsquo;s more than 80-90%, stop what you&amp;rsquo;re doing and clear up some space, be it uninstalling some games or deleting ROMs.&lt;/p&gt;
&lt;h1 id=&#34;2-set-up-sudo-if-you-havent-already&#34;&gt;2. Set up Sudo (If You Haven&amp;rsquo;t Already)&lt;/h1&gt;
&lt;p&gt;Set up a password for sudo privileges if you haven&amp;rsquo;t done so already:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;passwd&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;ll be prompted to either create a password, or change it if this step has already been done before. Type your password in, then enter it again to confirm.&lt;/p&gt;
&lt;h1 id=&#34;3-get-steamos-btrfs&#34;&gt;3. Get SteamOS-Btrfs&lt;/h1&gt;
&lt;p&gt;Enter these commands into a terminal, one line at a time:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;mkdir steamos-btrfs
curl -sSL https://gitlab.com/popsulfr/steamos-btrfs/-/archive/main/steamos-btrfs-main.tar.gz | tar -xzf - -C steamos-btrfs --strip-components=1
&lt;/code&gt;&lt;/pre&gt;&lt;h1 id=&#34;4-optional-set-up-configuration-options&#34;&gt;4. (Optional) Set Up Configuration Options&lt;/h1&gt;
&lt;p&gt;Prior to installation, you can &lt;a href=&#34;https://gitlab.com/popsulfr/steamos-btrfs#configuration-options&#34;&gt;configure&lt;/a&gt; how you want SteamOS-Btrfs to work. This isn&amp;rsquo;t something that I have personally messed around with; the default settings should be good enough in most cases.&lt;/p&gt;
&lt;h1 id=&#34;5-run-the-script&#34;&gt;5. Run the Script&lt;/h1&gt;
&lt;p&gt;&lt;img alt=&#34;Converting Steam Deck SSD to BTRFS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/steamos-btrfs/running_the_script.jpg&#34;&gt;&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;cd steamos-btrfs
./install.sh
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;You&amp;rsquo;ll get a few pop-ups along the way. The Deck will reboot, and the conversion process will start.&lt;/p&gt;
&lt;p&gt;This took quite a while on my end. I ended up having to leave the system on overnight for it to finish. If it appears as if the progress bar is stuck, it&amp;rsquo;s not frozen; it&amp;rsquo;s still working. So don&amp;rsquo;t turn the system off. After a few minutes of inactivity, the screen will turn off, but you can turn it back on by tapping the screen. Regardless, the process will still be running.&lt;/p&gt;
&lt;h1 id=&#34;6-see-the-difference&#34;&gt;6. See the Difference&lt;/h1&gt;
&lt;p&gt;Here was my storage space prior to conversion:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck storage with EXT4&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/steamos-btrfs/before.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And here it is after converting the file system to &lt;code&gt;btrfs&lt;/code&gt;:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck storage with BTRFS&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/steamos-btrfs/after.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;More than 50 GB was shaved. Though this is in the &amp;ldquo;Other&amp;rdquo; category, it&amp;rsquo;s more than likely &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/t79fqj/comment/hzh7fyh/&#34;&gt;a smaller Proton prefix footprint&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Besides the Flatpak issues, everything is running fine for me. Games are running the way they should, although I haven&amp;rsquo;t tested enough to confirm if the compression method &lt;code&gt;btrfs&lt;/code&gt; uses actually reduces shader compilation times. I&amp;rsquo;ll tinker around with this some more and will update this post if I come across anything significant. Thanks to Philipp Richter for the script!&lt;/p&gt;
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      <title>Steam Deck Client Beta Supports QR Code Login, Updated Big Picture Interface</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-update-10-27-2022/</link>
      <pubDate>Thu, 27 Oct 2022 21:55:37 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-update-10-27-2022/</guid>
      <description>New Steam Deck client beta is now available for testing. Noteworthy additions in this update is the ability to log into your Steam account via a QR code, and the updated Big Picture interface (apparently there are some differences between this and the Steam Deck UI?). Load times have been reduced for accounts that have a large amount of games, and more than two Collections can be shown on screen. Some fixes have been added in regards to the incorrectly-sized Discovery Queue UI, the Main Menu when docked in 4K, touch-only menus, and library scrolling with a gamepad.</description>
      <content>&lt;p&gt;New Steam Deck client beta is now available for testing. Noteworthy additions in this update is the ability to log into your Steam account via a QR code, and the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-ui-now-available-on-desktop/&#34;&gt;updated Big Picture interface&lt;/a&gt; (apparently there are some differences between this and the Steam Deck UI?). Load times have been reduced for accounts that have a large amount of games, and more than two Collections can be shown on screen. Some fixes have been added in regards to the incorrectly-sized Discovery Queue UI, the Main Menu when docked in 4K, touch-only menus, and library scrolling with a gamepad.&lt;/p&gt;
&lt;p&gt;Steam Input got a nice change. In Desktop Mode, the Deck&amp;rsquo;s controls will conform to a desktop-friendly format. Holding down the Menu button (presumably the Steam button) for a few seconds will convert the controls to a more gamepad-like input. Doubled input for Joy-Cons has now been fixed.&lt;/p&gt;
&lt;p&gt;All of this and plenty more in the &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3394051799812669718&#34;&gt;patch notes&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam Deck UI Now Available For Desktop</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-ui-now-available-on-desktop/</link>
      <pubDate>Thu, 27 Oct 2022 15:01:36 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-ui-now-available-on-desktop/</guid>
      <description>The Steam Deck UI, while it has technically been available for quite some time on devices other than the Steam Deck, is now officially available as a beta. You can use this on desktop, or any other PC handheld for that matter. To use the new UI, you&amp;rsquo;ll need to opt-in to the Beta branch in your Steam settings (Steam -&amp;gt; Settings -&amp;gt; Account -&amp;gt; Change&amp;hellip; -&amp;gt; Steam Beta Update).</description>
      <content>&lt;p&gt;The Steam Deck UI, while it has technically &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamdeck_ui/&#34;&gt;been available for quite some time on devices other than the Steam Deck&lt;/a&gt;, is now &lt;em&gt;officially&lt;/em&gt; available as a beta. You can use this on desktop, or any other PC handheld for that matter. To use the new UI, you&amp;rsquo;ll need to opt-in to the Beta branch in your Steam settings (Steam -&amp;gt; Settings -&amp;gt; Account -&amp;gt; Change&amp;hellip; -&amp;gt; Steam Beta Update).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam opting into Beta branch&#34; src=&#34;https://linuxgamingcentral.org/images/steam/opting_into_beta.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Afterwards you&amp;rsquo;ll need to exit the Steam client. Open up a terminal and run Steam with the &lt;code&gt;-gamepadui&lt;/code&gt; argument:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;steam -gamepadui&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;If everything went well you should have the updated Big Picture interface.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck UI on desktop&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_ui/hot_wheels.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Bear in mind, as far as I can tell, nothing has been fixed on the NVIDIA side of things. The navigation across the different options is unbearably laggy. The games that I&amp;rsquo;ve tried running with are also slow. &lt;em&gt;Kena&lt;/em&gt; for example runs around 35-40 FPS when it normally runs closer to 50-60. I&amp;rsquo;ve also noticed some odd behavior that&amp;rsquo;s hard to explain. For instance, as you can see in the photo below, when accessing the Deck UI menu, only the menu becomes visible, and the rest of the screen becomes transparent. I&amp;rsquo;ve also noticed sporadic issues in-game where the Deck UI seems to activate by itself, and then I can&amp;rsquo;t control anything in the game until I press the Guide button to get out of it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck UI transparency bug&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_ui/transparency_bug.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;On the other hand, if you&amp;rsquo;re on AMD, you shouldn&amp;rsquo;t have too much of a problem. Intel might be a different story&amp;hellip;&lt;/p&gt;
&lt;p&gt;Keep an eye out for updates to this. Now that the Deck UI has officially rolled out to beta, hopefully it will catch NVIDIA&amp;rsquo;s attention so they can get their act together to add the proper support on their end.&lt;/p&gt;
&lt;p&gt;See more details on Steam&amp;rsquo;s &lt;a href=&#34;https://store.steampowered.com/news/app/593110/view/3394051164709183116&#34;&gt;blog post&lt;/a&gt;. And make sure to provide your feedback in the &lt;a href=&#34;https://steamcommunity.com/groups/bigpicture/discussions/?snr=1_2108_9__2107&#34;&gt;Steam Big Picture forum&lt;/a&gt;.&lt;/p&gt;
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      <title>VKD3D-Proton 2.7 &#39;Fixes Many Previously Unsolvable Issues,&#39; Improves GPU Performance</title>
      <link>https://linuxgamingcentral.org/posts/vkd3d-proton-2.7-fixes-many-previously-unsolvable-issues/</link>
      <pubDate>Thu, 27 Oct 2022 11:40:40 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/vkd3d-proton-2.7-fixes-many-previously-unsolvable-issues/</guid>
      <description>An exciting new update has landed for vkd3d-proton. For those who aren&amp;rsquo;t aware, vkd3d-proton is a part of what makes up Proton, and &amp;ldquo;aims to implement the full Direct3D API on top of Vulkan.&amp;rdquo; It probably won&amp;rsquo;t be long before Proton Experimental or GE-Proton picks up this update. When it does, we will be seeing lots of benefits.
So first off, we have an improved pipeline cache. This release incorporates an &amp;ldquo;internal &amp;lsquo;magic&amp;rsquo; disk cache to enable SPIR-V caching for all games.</description>
      <content>&lt;p&gt;An exciting new update has landed for &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton&#34;&gt;vkd3d-proton&lt;/a&gt;. For those who aren&amp;rsquo;t aware, vkd3d-proton is a part of what makes up Proton, and &amp;ldquo;aims to implement the full Direct3D API on top of Vulkan.&amp;rdquo; It probably won&amp;rsquo;t be long before Proton Experimental or GE-Proton picks up this update. When it does, we will be seeing &lt;em&gt;lots&lt;/em&gt; of benefits.&lt;/p&gt;
&lt;p&gt;So first off, we have an &lt;strong&gt;improved pipeline cache&lt;/strong&gt;. This release incorporates an &amp;ldquo;internal &amp;lsquo;magic&amp;rsquo; disk cache to enable SPIR-V caching for &lt;em&gt;all&lt;/em&gt; games.&amp;rdquo; The &lt;code&gt;VK_EXT_shader_module_identifier&lt;/code&gt; extension will apparently reduce the on-disk footprint cache by 95%. This helps when the cache needs to be regenerated.&lt;/p&gt;
&lt;p&gt;Some &lt;strong&gt;optimizations&lt;/strong&gt; have been made, mostly in the GPU department. GPU performance has been improved in regards to depth render passes, certain floating-point images where UAV usage was enabled, certain use cases of WriteBufferImmediate(), certain access patterns of root descriptors, back-to-back buffer-image copies, and when allocating large zero-cleared resources and heaps. I honestly don&amp;rsquo;t know what any of that means, but I guess the translation is improved GPU performance in a lot of areas. &amp;ldquo;Misc things here and there&amp;rdquo; have been added to reduce overhead.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;D3D12 got a couple of new features&lt;/strong&gt;: mesh shaders, advanced ExecuteIndirect, DirectX Raytracing (DXR) &lt;a href=&#34;https://devblogs.microsoft.com/directx/dxr-1-1/&#34;&gt;1.1&lt;/a&gt;, shared resources, SV_Barycentrics, and preliminary HDR support. Advanced ExecuteIndirect uses &lt;code&gt;VK_NV_device_generated_commands&lt;/code&gt;, which will allow &lt;a href=&#34;https://linuxgamingcentral.org/posts/halo-infinite-on-deck-guide/&#34;&gt;&lt;em&gt;Halo Infinite&lt;/em&gt;&lt;/a&gt; to run on RADV and NVIDIA systems (although this game has already been playable for a while now). With some missing features now added to DXR 1.1, &lt;em&gt;Cyperpunk 2077&lt;/em&gt; DXR should work. Keep in mind you&amp;rsquo;ll need to use the &lt;code&gt;VKD3D_CONFIG=dxr11&lt;/code&gt; launch parameter in order to make use of DXR 1.1 for now.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Guardians of the Galaxy&#34; src=&#34;https://linuxgamingcentral.org/images/vkd3d-proton/gotg.jpg&#34;&gt;
&lt;em&gt;Image credit: Eidos-Montreal/Square Enix&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Fixes and workarounds have been added for various games.&lt;/strong&gt; For example, crashes/GPU hangs/flickering has been fixed for &lt;em&gt;Hitman 3&lt;/em&gt;, &lt;em&gt;Redout 2&lt;/em&gt;, &lt;em&gt;F1 2020/2021/2022&lt;/em&gt;, and &lt;em&gt;Guardians of the Galaxy&lt;/em&gt;.  &amp;ldquo;Various workarounds for game bugs&amp;rdquo; have been added for &lt;em&gt;Halo Infinite&lt;/em&gt;. &amp;ldquo;Countless bug fixes for games&amp;rdquo; are also in here.&lt;/p&gt;
&lt;p&gt;Besides all of this, we have &lt;strong&gt;improved compatibility with Intel&amp;rsquo;s ANV driver, improved stability when minimizing/alt-tabbing in and out of certain games that are in fullscreen&lt;/strong&gt;, and plenty of other additions.&lt;/p&gt;
&lt;p&gt;Note that since this release uses four new extensions, &lt;strong&gt;you&amp;rsquo;ll need Mesa 22.0/NVIDIA 510.x drivers or higher.&lt;/strong&gt; Proton 7.0 stable will stay with vkd3d-proton v2.6. Proton Experimental as well as any future stable Proton release after 7.0 will use v2.7.&lt;/p&gt;
&lt;p&gt;Want to try this out before Proton Experimental/GE-Proton incorporates this release? Head over to the &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton/releases&#34;&gt;Releases&lt;/a&gt; page and download the tarball. Extract the 64-bit DLL file (&lt;code&gt;d3d12.dll&lt;/code&gt;) to the same folder where your game&amp;rsquo;s executable file is located (alternatively, extract the 32-bit version if the game you want to use it with is 32-bit). It probably won&amp;rsquo;t be long before either Proton Experimental or GE-Proton picks up vkd3d-proton v2.7 though.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.7&#34;&gt;GitHub&lt;/a&gt;. Special thanks to &lt;a href=&#34;https://linuxgamingcentral.org/posts/hp-dev-one-review-by-chimeraos-dev/&#34;&gt;Ruineka&lt;/a&gt; for helping translate some of these patch notes for me.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Codemasters/EA&lt;/em&gt;&lt;/p&gt;
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      <title>You NEED Intel&#39;s Optane SSD in Your Life</title>
      <link>https://linuxgamingcentral.org/posts/intel-optane-905p-ssd-first-impressions/</link>
      <pubDate>Wed, 26 Oct 2022 21:39:09 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/intel-optane-905p-ssd-first-impressions/</guid>
      <description>Intel recently sent me their Optane 905P solid state drive, consisting of 480 GB of storage. They&amp;rsquo;re the fastest, yet also the most expensive, SSDs that you can buy. Unfortunately Intel will no longer be manufacturing these drives (presumably since they couldn&amp;rsquo;t compete in the SSD market at their price point), but I happen to have the right friends who pointed me in the right direction. Rather than sending the remaining drives into the landfill, I happened to be one of the lucky few who managed to snag one as part of a review unit.</description>
      <content>&lt;p&gt;Intel recently sent me their &lt;a href=&#34;https://www.intel.com/content/www/us/en/products/docs/memory-storage/solid-state-drives/enthusiast-ssds/optane-ssd-905p-brief.html&#34;&gt;Optane 905P solid state drive&lt;/a&gt;, consisting of 480 GB of storage. They&amp;rsquo;re the fastest, yet also the most expensive, SSDs that you can buy. Unfortunately Intel will no longer be manufacturing these drives (presumably since they couldn&amp;rsquo;t compete in the SSD market at their price point), but I happen to have the right friends who pointed me in the right direction. Rather than sending the remaining drives into the landfill, I happened to be one of the lucky few who managed to snag one as part of a review unit.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/drive.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;To be clear, Intel is NOT sponsoring the review. I can prove that by saying how much I think their integrated graphics &lt;em&gt;suck&lt;/em&gt;. I wasn&amp;rsquo;t surprised to hear that &lt;a href=&#34;https://www.reddit.com/r/linux_gaming/comments/yaao2x/intel_arc_a750_on_ubuntu_2210_review_and_testing/&#34;&gt;their ARC GPUs are a mess on Linux&lt;/a&gt; right now.&lt;/p&gt;
&lt;p&gt;But their SSDs were actually something they did right, at least as far as the speed goes. Like, Sonic the Hedgehog speed. I can tell just by &lt;a href=&#34;https://mastodon.social/@linuxgamingcentral/109237624292684299&#34;&gt;how quickly &lt;em&gt;Horizon: Zero Dawn&lt;/em&gt; gets in-game&lt;/a&gt;. 14 seconds on the 905P, 29 seconds on Steam Deck!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Intel Optane 905p features&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/features.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;With &lt;code&gt;archinstall&lt;/code&gt;, it took five minutes and eight seconds to install Arch Linux, with NVIDIA drivers and some other extra packages (such as the Cinnamon desktop environment). Now keep in mind Arch has to download some packages from the Internet, so if I had Gigabit Ethernet, it probably would have taken even less time (I have a 60 MB/s connection).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Arch install time on Intel Optane 905p&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/archinstall.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;About four seconds to get into the login screen when the computer is turned on:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Getting to login screen on Intel Optane 905p&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/boot_time.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Another two seconds to get the desktop up and running:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Getting to desktop on Intel Optane 905p&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/getting_to_desktop.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Three-and-a-half minutes to transfer 250 GB worth of games, from one PCIe 3.0 x 4 SSD (formatted as btrfs) to the 905P (also btrfs):&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;File transfer on Intel Optane 905p&#34; src=&#34;https://linuxgamingcentral.org/images/intel_905p/file_transfer.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;There are some other benchmarks that I could show you, such as kernel compilation time, video export time, etc. This also begs the question, &amp;ldquo;Yeah, you got these numbers, and they might be impressive, but what do they even compare to?&amp;rdquo; That, my friend, is what the &lt;em&gt;full&lt;/em&gt; review will be for. Right now, I just wanted to whet your appetite as to the potential this thing offers. Needless to say, I think I will be quite comfortable living with this SSD for the rest of my life.&lt;/p&gt;
&lt;p&gt;Special thanks to &lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos-3.2.0-beta/&#34;&gt;Luke Short&lt;/a&gt; &amp;ndash; creator of WinesapOS &amp;ndash; for helping me get in touch with Intel. He might just have a &lt;a href=&#34;https://twitter.com/LukeShortCloud/status/1584610246340726789&#34;&gt;review&lt;/a&gt; of his own, as well. In the meantime I have an &lt;a href=&#34;https://www.youtube.com/watch?v=z7FWvvrnHKQ&#34;&gt;unboxing video&lt;/a&gt;. I would say you should buy the SSDs while they&amp;rsquo;re on sale, but unsurprisingly, they&amp;rsquo;re now out of stock.&lt;/p&gt;
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      <title>DeckTop - Wireless Keyboard for Steam Deck - Review</title>
      <link>https://linuxgamingcentral.org/posts/decktop-wireless-keyboard-accessory-for-steam-deck-review/</link>
      <pubDate>Tue, 25 Oct 2022 12:58:25 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/decktop-wireless-keyboard-accessory-for-steam-deck-review/</guid>
      <description>DeadEyeVR, the Etsy seller who sent me his Steam Deck USB-C hub, made another accessory for my review: the DeckTop. This is a Bluetooth keyboard with a built-in trackpad and a clamp for which you can attach your Deck to. So far, I&amp;rsquo;m pretty impressed with it.
They did a far better job putting this product together. With the USB-C hub/stand hybrid, it was little more than two off-the-shelf components slapped together with some adhesive.</description>
      <content>&lt;p&gt;DeadEyeVR, the Etsy seller who sent me his &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-stand-usb-c-hub-hybrid-review/&#34;&gt;Steam Deck USB-C hub&lt;/a&gt;, made another accessory for my review: the &lt;a href=&#34;https://www.etsy.com/listing/1313445203/decktop-steam-deck-keyboard-and?show_sold_out_detail=1&amp;ref=nla_listing_details&#34;&gt;DeckTop&lt;/a&gt;. This is a Bluetooth keyboard with a built-in trackpad and a clamp for which you can attach your Deck to. So far, I&amp;rsquo;m pretty impressed with it.&lt;/p&gt;
&lt;p&gt;They did a far better job putting this product together. With the USB-C hub/stand hybrid, it was little more than two off-the-shelf components slapped together with some adhesive. This accessory looks like a lot more work was done to keep it original. The branding with the keyboard is still here; it&amp;rsquo;s from &lt;a href=&#34;https://www.wiwu.com/WiWU-Combo-Touch-Keyboard-Case-for-iPad-Strong-Magnetic-Adsorption-Wireless-Bluetooth-Keyboard-with-Backlight-Stylus-Pen-Slot-pd44294601.html&#34;&gt;WiWu&lt;/a&gt;. Basically a wireless keyboard built for iPads &amp;ndash; that&amp;rsquo;s why you see the Command key rather than a Windows or a Super key. Though Steve from DeadEyeVR told me he would get rid of the branding and replace it with his own.&lt;/p&gt;
&lt;p&gt;That being said, a blue ribbon was added to the left side for giving the USB splitter cable a safe place to stay (although, in my testing having the cable inside the sleeve has gotten in the way while I&amp;rsquo;m typing). The clamp for the Deck is definitely hand-made too. So this is more &amp;ldquo;original&amp;rdquo; in my opinion.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DeckTop bottom&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/keyboard/bottom.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;d like to see an unboxing video, have a look over on &lt;a href=&#34;https://www.youtube.com/watch?v=fbD6XaCM4bk&#34;&gt;YouTube&lt;/a&gt;.&lt;/p&gt;
&lt;h1 id=&#34;the-keyboard&#34;&gt;The Keyboard&lt;/h1&gt;
&lt;p&gt;To connect the keyboard to the Deck, you first turn it on with the switch provided on the right side, then press the Fn + C keys to put the keyboard in pairing mode. You can then easily pair the accessory to the Deck via the Bluetooth section in Game Mode, or by going to Bluetooth settings in Desktop Mode. The Bluetooth maximum connection distance is 10 meters. Small LEDs are provided towards the bottom-right to let you know if the keyboard is in Caps mode, pairing mode, or if it&amp;rsquo;s charging.&lt;/p&gt;
&lt;p&gt;The keyboard itself feels pretty solid. It rests on a long rubber strip towards the back, and two rubber pads on the corners opposite of this. The keys are a little smaller than what you&amp;rsquo;d typically find on a desktop keyboard, but it hasn&amp;rsquo;t been too much of a problem for me as I type this review. I&amp;rsquo;m able to type just as efficiently as with my &lt;a href=&#34;https://boilingsteam.com/launch-hands-on-with-system76s-keyboard/&#34;&gt;Launch keyboard&lt;/a&gt;. I&amp;rsquo;m not really noticing any latency as I type. It&amp;rsquo;s quiet as well, which is a nice touch. As for the material, it&amp;rsquo;s apparenty made of &lt;a href=&#34;https://www.btod.com/blog/what-is-pu-leather/&#34;&gt;pu leather&lt;/a&gt;, assuming I have the correct data to look at. It doesn&amp;rsquo;t feel super-premium, but it doesn&amp;rsquo;t feel cheap either. It comes in a dark gray finish.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s actually no Function keys here; they are instead replaced with various icons, such as controlling media, audio volume, screen brightness, etc. They also allow the user to lock their screen, or use Plasma&amp;rsquo;s search function. If you hold down the Fn key, however, while pressing one of these keys, they will act as Function keys. The caveat you have to keep in mind is the top row of keys aren&amp;rsquo;t labeled with F1, F2, etc. &amp;ndash; so you&amp;rsquo;re going to have to mentally count your way up to the fifth Function key if you want to refresh a web page, for example.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DeckTop typing hello world in terminal&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/keyboard/hello_world.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Another caveat is that some of these media keys don&amp;rsquo;t work. The browser and keyboard keys, for example, don&amp;rsquo;t do anything on the Plasma desktop, at least to my knowledge. A weird quirk that I also found is in order to press the Escape key, you have to hold down Fn + the top-left key. Finally, the keyboard firmware itself has its flaws. I couldn&amp;rsquo;t paste commands into the terminal, which requires CTRL + SHIFT + V. Pressing this combination does nothing. Neither does copying commands with CTRL + SHIFT + C.&lt;/p&gt;
&lt;p&gt;You can&amp;rsquo;t go to the beginning or end of a line in a text editor with Fn + Left or Right arrow key. Steve told me a firmware bug is preventing any three-key combos from the second-to-bottom to bottom rows of keys from working. However, that doesn&amp;rsquo;t explain why going to the beginning or end of a line doesn&amp;rsquo;t work, which should only require a two-key combo&amp;hellip;&lt;/p&gt;
&lt;p&gt;I really like the backlight LEDs. They come in an assortment of colors:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;red&lt;/li&gt;
&lt;li&gt;green&lt;/li&gt;
&lt;li&gt;blue&lt;/li&gt;
&lt;li&gt;yellow&lt;/li&gt;
&lt;li&gt;magenta&lt;/li&gt;
&lt;li&gt;cyan&lt;/li&gt;
&lt;li&gt;white&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The LED brightness can be toggled in three different levels by pressing the appropriate key. Holding this key down while pressing the Up or Down arrow key will shift between the colors. The colors are bright, and you&amp;rsquo;ve got the typical white backlight if the colored backlights aren&amp;rsquo;t your cup of tea. Alternatively you can disable the backlights entirely if you want to save on battery power. The only nuisance I have with the LEDs is that they automatically turn off after a minute or so of inactivity, and there&amp;rsquo;s no way of changing this, to my knowledge. While it might be useful for saving battery, it&amp;rsquo;s annoying when taking photos.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DeckTop green LED backlight&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/keyboard/backlight.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Speaking of battery, how long does the keyboard last on a single charge? Well, to be frank, I&amp;rsquo;m an impatient person. As such I haven&amp;rsquo;t spent the time testing this; it would take too long to get the review out. According to the bottom of the keyboard where the branding is, it lasts almost half-a-year at 150 days &amp;ndash; but keep in mind this is when the keyboard is in &amp;ldquo;standby&amp;rdquo; mode. Probably meaning when the keyboard isn&amp;rsquo;t in use, the backlights are off, and someone accidentally flipped the power switch to ON without realizing it. I will say this, though: I charged this keyboard on Sunday, and it&amp;rsquo;s still kicking two days later, writing this review as well as the past couple of posts here on LGC. I would assume it will last &lt;em&gt;at least&lt;/em&gt; a week while it&amp;rsquo;s constantly being used and the backlights are set to the highest brightness (although, looking at the battery percentage now, it&amp;rsquo;s at 24%).&lt;/p&gt;
&lt;p&gt;Some other specs about the battery you may be interested in:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;capacity is 450 mAh&lt;/li&gt;
&lt;li&gt;uses USB-C to charge&lt;/li&gt;
&lt;li&gt;takes 2.5 hours to completely charge when it&amp;rsquo;s dead&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;the-trackpad&#34;&gt;The Trackpad&lt;/h1&gt;
&lt;p&gt;Admittedly I haven&amp;rsquo;t used the trackpad much. I&amp;rsquo;ve mostly been using a mouse. But I can say the trackpad has a premium feel to it. It&amp;rsquo;s a little small for my liking, but it gets the job done. No buttons are provided for left- and right-click, but you can imitate these functions by putting pressure on the trackpad. A single finger does left-click. Lightly tapping with two fingers does right-click. Scrolling a web page up and down is possible by lightly dragging two fingers across. Typical features you&amp;rsquo;d find on any trackpad, really. And it&amp;rsquo;s certainly better than nothing if you don&amp;rsquo;t have a mouse lying around.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DeckTop ribbon&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/keyboard/ribbon.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you want to use a wired mouse, that&amp;rsquo;s actually possible with the USB splitter cable provided in the package. You connect one end to the USB-C port on the Deck, then connect the mouse via USB-A on the other end. A USB-C connection is still provided should you want to charge the Deck simultaneously. Pretty clever!&lt;/p&gt;
&lt;h1 id=&#34;the-deck-clamp&#34;&gt;The Deck Clamp&lt;/h1&gt;
&lt;p&gt;The nice thing about the clamp is that it doubles as a battery bank holder, while also being narrow enough so that it doesn&amp;rsquo;t cover any of the vent holes on the back of the Deck. On the backside, there&amp;rsquo;s a couple of notches. By inserting the velcro straps provided with the package into these notches, you can wrap them around a power bank and secure it in place. Now you&amp;rsquo;ve got extra power with you wherever you go! You can use the supplied USB-C cables for connecting the power bank to the USB-C port on the Deck.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DeckTop holding a power bank&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/keyboard/clamp.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I like how adjustable the clamp is. You can tilt it a full 360 degrees. You can turn it around 180 degrees and there will be some pressure to make it tilt any more; this keeps the clamp secure. You can also tilt it down. This way, the keyboard will essentially act like a cover for the Deck, although it&amp;rsquo;s a little long with the trackpad.&lt;/p&gt;
&lt;p&gt;One caveat that you have to keep in mind is, depending on the weight of the power bank you&amp;rsquo;re using, this may cause the keyboard to tilt upwards, since the weight will be greater than what the keyboard itself can bear. As such you will need to tilt the clamp close towards the keyboard rather than pushing it outward.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DeckTop holding a power bank&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/keyboard/power_bank.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The clamp itself is a little tight, to be honest. You have to first put the leftmost and rightmost vent holes on the top of the Deck into the little clips, then push the bottom of the Deck in until it &amp;ldquo;clicks&amp;rdquo; into place. While this definitely makes the Deck secure in place, you have to be careful how you go about clamping it. The force needed is a little excessive. The same caution has to be applied when taking the Deck back out. I&amp;rsquo;ve scraped parts of my &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-skin-on-deck-review/&#34;&gt;&lt;em&gt;Portal&lt;/em&gt; skin&lt;/a&gt; because I didn&amp;rsquo;t exert enough caution when trying to take the Deck out.&lt;/p&gt;
&lt;h1 id=&#34;suggestions&#34;&gt;Suggestions&lt;/h1&gt;
&lt;p&gt;I suggested to Steve to make a separate model without the trackpad; with it on, the keyboard protrudes outwards when the Deck is set down. Without the trackpad, the keyboard would be the &lt;em&gt;perfect&lt;/em&gt; length to make it act as a cover! He responded:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;That&amp;rsquo;s an interesting idea. We may explore that; depends on how useful people find the trackpad. Another issue is finding a Bluetooth keyboard that can do what we need. It&amp;rsquo;s possible but we&amp;rsquo;d have to look.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;In regards to the clamp, I&amp;rsquo;d love to see it as detachable. That way, if I want to bring the Deck with me on the go, I can just take the clamp with me without having to lug around the keyboard, while taking advantage of the straps on the back to hold the battery bank. It would also be useful if I just wanted to use the keyboard itself for other devices, without the clamp getting in the way. The good news is that Steve told me that this is actually in the works, but is &amp;ldquo;a ways out.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DeckTop tilted down&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/keyboard/tilted_down.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In the meantime, you probably &lt;em&gt;could&lt;/em&gt; technically take the clamp off by removing the rubber padding that&amp;rsquo;s on the bottom of the keyboard. There&amp;rsquo;s likely a screw in there that you can undo to remove it. Not that I would recommend that though.&lt;/p&gt;
&lt;p&gt;Obviously I&amp;rsquo;d also like to see three-key combos working, as well as the media keys that don&amp;rsquo;t do anything. Being able to quickly move to the beginning or end of a line of text would also definitely help. As to how exactly that can be worked on, I&amp;rsquo;m not sure. Perhaps software could be created for it? There&amp;rsquo;s probably a script file or two located somewhere inside SteamOS that would allow us to customize the behavior. Having the keyboard LEDs constantly on when there&amp;rsquo;s inactivity would also be nice.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DeckTop tilting swivel 180 degrees&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/keyboard/180_tilt.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;its-a-nice-accessory&#34;&gt;It&amp;rsquo;s a Nice Accessory&lt;/h1&gt;
&lt;p&gt;Aside from some of the keyboard quirks, it&amp;rsquo;s actually quite nice. Typing on this is a breeze. It&amp;rsquo;s also fairly quiet. The trackpad is a nice bonus for when you don&amp;rsquo;t have a mouse lying around. The backlight LEDs are pretty spiffy.&lt;/p&gt;
&lt;p&gt;The clamp, while it may be a little tight, will definitely hold your Deck in place. It provides a nice experience, making it easy to see your screen while you&amp;rsquo;re typing. The swivel makes it easy to turn the Deck around in whatever angle you prefer, and you can set it down too to make the keyboard act like a cover for the screen. I don&amp;rsquo;t think I would feel comfortable enough taking this with me to a coffee shop to get my work done; I&amp;rsquo;d probably look like a gaming nerd with the Deck attached. But that&amp;rsquo;s certainly something you could do, if you wanted.&lt;/p&gt;
&lt;p&gt;The $60 asking price isn&amp;rsquo;t too bad. You can buy it on &lt;a href=&#34;https://www.amazon.com/dp/B0BJHC3NR2?ref=myi_title_dp&#34;&gt;Amazon&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DeckTop random swivel&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/accessories/keyboard/random_tilt.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;quiet, easy-to-type on keyboard, with minimal latency&lt;/li&gt;
&lt;li&gt;good assortment of backlight LED colors, with adjustable brightness&lt;/li&gt;
&lt;li&gt;a trackpad is provided should you not have a mouse available&lt;/li&gt;
&lt;li&gt;strong clamp for the Deck, with an adjustable angle&lt;/li&gt;
&lt;li&gt;clamp doubles as a battery bank holder&lt;/li&gt;
&lt;li&gt;USB splitter cable is provided for connecting a wired mouse while charging the Deck simultaneously&lt;/li&gt;
&lt;li&gt;keyboard doubles as a cover for the Deck, provided that you&amp;rsquo;re okay with the trackpad extruding outwards&lt;/li&gt;
&lt;li&gt;ribbon cable gives your USB-C splitter a place to stay, but this can get in the way as you&amp;rsquo;re typing&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;LEDs turn off after 60 seconds or so of inactivity; there&amp;rsquo;s currently no known workaround&lt;/li&gt;
&lt;li&gt;some media keys don&amp;rsquo;t work&lt;/li&gt;
&lt;li&gt;three-key combos from the bottom two rows don&amp;rsquo;t work&lt;/li&gt;
&lt;li&gt;can&amp;rsquo;t move to the beginning or end of a line of text with the Home or End keys&lt;/li&gt;
&lt;li&gt;clamp isn&amp;rsquo;t detachable (at least, for the time being)&lt;/li&gt;
&lt;li&gt;clamp can damage your Deck skin if you&amp;rsquo;re not careful putting it in or taking it out&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Special thanks to Steve from DeadEyeVR for sending the review unit over, and for promptly getting back to me whenever I had any questions.&lt;/p&gt;
</content>
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    <item>
      <title>FSR 2.1 VS. FSR 1.0 -- Tested on Deck</title>
      <link>https://linuxgamingcentral.org/posts/fsr-2.1-vs-fsr-1.0-tested-on-deck/</link>
      <pubDate>Mon, 24 Oct 2022 22:33:18 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/fsr-2.1-vs-fsr-1.0-tested-on-deck/</guid>
      <description>Holy cow, that FSR 2.1 article has proven to be quite a hit. It&amp;rsquo;s already my third most-viewed article on the entire site. As such I wanted to follow up and actually put FSR 2.1 to the test on Steam Deck, to see whether or not it could live up to the claims I previously brought out.
I&amp;rsquo;m again using Kena: Bridge of Spirits as the test sample. The only other game I have in my library that I can test FSR 2.</description>
      <content>&lt;p&gt;Holy cow, that &lt;a href=&#34;https://linuxgamingcentral.org/posts/dlss-unlocker-for-various-games/&#34;&gt;FSR 2.1 article&lt;/a&gt; has proven to be quite a hit. It&amp;rsquo;s already my third most-viewed article on the entire site. As such I wanted to follow up and actually put FSR 2.1 to the test on Steam Deck, to see whether or not it could live up to the claims I previously brought out.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m again using &lt;a href=&#34;https://linuxgamingcentral.org/posts/kena-bridge-of-spirits-review/&#34;&gt;&lt;em&gt;Kena: Bridge of Spirits&lt;/em&gt;&lt;/a&gt; as the test sample. The only other game I have in my library that I can test FSR 2.1 with the DLSS unlocker mod is &lt;em&gt;Horizon Zero Dawn&lt;/em&gt;, which I will probably save for another day. The video comparison between FSR 1.0 and 2.1 is available to view on &lt;a href=&#34;https://www.youtube.com/watch?v=IvU8GTUxErw&#34;&gt;YouTube&lt;/a&gt;. &lt;em&gt;Kena&lt;/em&gt; was tested with &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-37-brings-fsr-back/&#34;&gt;GE-Proton7-37&lt;/a&gt;, Medium graphics settings, FSR 2.1 set to &amp;ldquo;Balanced,&amp;rdquo; and resolution set to the lowest available (1024 x 768). Some notes I wanted to extract from the comparison:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;FSR 2.1 performs much better &amp;ndash; 10, sometimes even 15 FPS higher (getting 40-45 FPS on average!)&lt;/li&gt;
&lt;li&gt;VRAM and RAM usage is about the same, unlike with my NVIDIA GPU&lt;/li&gt;
&lt;li&gt;about two watts more of CPU is used on FSR 2.1, but uses about one watt less of GPU&lt;/li&gt;
&lt;li&gt;battery usage on both versions is about 25 watts&lt;/li&gt;
&lt;li&gt;it&amp;rsquo;s a bit hard to notice, but the graphics quality on FSR 2.1 is slightly better&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I&amp;rsquo;ll have to do some more extensive testing to see if 2.1 actually provides a longer battery life (I&amp;rsquo;ll also need to observe fan speed between the two versions). In the meantime, for those of who were reporting poor framerates for &lt;em&gt;Kena&lt;/em&gt; on Deck, now you&amp;rsquo;ve got your answer! You&amp;rsquo;ve got smoother gameplay and better sharpening detail. You can even get away with the High graphics preset at around 30 FPS.&lt;/p&gt;
&lt;p&gt;Refer to my &lt;a href=&#34;https://linuxgamingcentral.org/posts/dlss-unlocker-for-various-games/&#34;&gt;guide&lt;/a&gt; if you want to get this up and running yourself. I can verify that the steps used on desktop are identical when applying them to the Steam Deck.&lt;/p&gt;
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    <item>
      <title>GE-Proton7-38 Adds Fix for UNCHARTED: The Lost Legacy, Overwatch 2 Shader Compilation Patch</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-38/</link>
      <pubDate>Mon, 24 Oct 2022 22:05:57 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-38/</guid>
      <description>Today&amp;rsquo;s update to GE-Proton adds a Protonfix for UNCHARTED: Legacy of Thieves Collection on systems that have more than 16 CPU cores. The Lost Legacy game in this collection has also received a tll.exe amd_ags_x64 override to allow the game to run. A save file fix was added for Persona 5 Strikers, and a shader compilation patch was added for Overwatch 2 (although apparently it&amp;rsquo;s for other games; Overwatch 2 isn&amp;rsquo;t available on Steam and the use of GE-Proton outside of said client is not recommended).</description>
      <content>&lt;p&gt;Today&amp;rsquo;s update to GE-Proton adds a Protonfix for &lt;a href=&#34;https://store.steampowered.com/app/1659420/UNCHARTED_Legacy_of_Thieves_Collection/&#34;&gt;&lt;em&gt;UNCHARTED: Legacy of Thieves Collection&lt;/em&gt;&lt;/a&gt; on systems that have more than 16 CPU cores. &lt;em&gt;The Lost Legacy&lt;/em&gt; game in this collection has also received a &lt;code&gt;tll.exe amd_ags_x64&lt;/code&gt; override to allow the game to run. A save file fix was added for &lt;a href=&#34;https://store.steampowered.com/app/1382330/Persona_5_Strikers/&#34;&gt;&lt;em&gt;Persona 5 Strikers&lt;/em&gt;&lt;/a&gt;, and a shader compilation patch was added for &lt;em&gt;Overwatch 2&lt;/em&gt; (although apparently it&amp;rsquo;s for other games; &lt;em&gt;Overwatch 2&lt;/em&gt; isn&amp;rsquo;t available on Steam and the use of GE-Proton outside of said client is not recommended).&lt;/p&gt;
&lt;p&gt;The list of NVAPI/DLSS-enabled titles has been &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/blob/df646c0db71a0548b1a8dd501dbd9821cde8ab88/proton#L1232&#34;&gt;updated&lt;/a&gt;. DXVK and VKD3D have been updated to the latest git (I assume the latter is in reference to vkd3d-proton, not the vanilla vkd3d that Wine uses), Wine has been updated to the latest bleeding edge, and Wine-Staging has been rebased. Finally, the Protonfix for &lt;a href=&#34;https://store.steampowered.com/app/2087030/Shatterline/&#34;&gt;&lt;em&gt;Shatterline&lt;/em&gt;&lt;/a&gt; has been removed, as it is no longer needed.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-38&#34;&gt;GitHub&lt;/a&gt;. As always, you can make use of LGC&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;guide&lt;/a&gt; for easily obtaining the latest version of GE-Proton on your system.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: ATLUS&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>DualSense Edge Gamepad Getting Early Linux Support</title>
      <link>https://linuxgamingcentral.org/posts/dualsense-edge-support-coming-to-linux/</link>
      <pubDate>Mon, 24 Oct 2022 11:21:56 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/dualsense-edge-support-coming-to-linux/</guid>
      <description>As if it wasn&amp;rsquo;t enough of a surprise that Sony created an official driver for the DualSense on Linux a few years ago, they&amp;rsquo;ve now upped their game and have added initial support for their upcoming DualSense Edge &amp;ndash; basically Sony&amp;rsquo;s answer to the Xbox Elite gamepad. The funny thing is the controller won&amp;rsquo;t even be on shelves until early next year. But by sending the patch in this early, hopefully it will be merged into the Linux kernel by the time you get your hands on one.</description>
      <content>&lt;p&gt;As if it wasn&amp;rsquo;t enough of a surprise that &lt;a href=&#34;https://www.phoronix.com/news/Sony-HID-PlayStation-PS5&#34;&gt;Sony created an official driver for the DualSense on Linux&lt;/a&gt; a few years ago, they&amp;rsquo;ve now upped their game and have &lt;a href=&#34;https://www.phoronix.com/news/Sony-DualSense-Edge-Linux&#34;&gt;added initial support for their upcoming DualSense Edge&lt;/a&gt; &amp;ndash; basically Sony&amp;rsquo;s answer to the Xbox Elite gamepad. The funny thing is the controller won&amp;rsquo;t even be on shelves until early next year. But by sending the patch in this early, hopefully it will be merged into the Linux kernel by the time you get your hands on one.&lt;/p&gt;
&lt;p&gt;You can see the patch &lt;a href=&#34;https://git.kernel.org/pub/scm/linux/kernel/git/hid/hid.git/commit/?h=for-next&amp;id=b8a968efab301743fd659b5649c5d7d3e30e63a6&#34;&gt;here&lt;/a&gt;. Right now it&amp;rsquo;s very basic &amp;ndash; it just adds the new device IDs. Meaning there won&amp;rsquo;t be support for reprogrammable buttons and &amp;ldquo;other customizations.&amp;rdquo; Even so, this should make the gamepad &amp;ldquo;working to the level of the DualSense controller.&amp;rdquo; This has been submitted for kernel 6.2, which will be opening up at the end of the year. As time goes on, hopefully patches will be added to make the more sophisticated features of the gamepad work.&lt;/p&gt;
&lt;p&gt;As I don&amp;rsquo;t have any contacts with Sony, I doubt if I will get a review sample of the controller. I&amp;rsquo;ll try though. Not sure if it justifies the $200 price tag&amp;hellip;&lt;/p&gt;
&lt;p&gt;Thanks to &lt;a href=&#34;https://www.phoronix.com/news/Sony-DualSense-Edge-Linux&#34;&gt;Phoronix&lt;/a&gt; reporting on this. And thanks certainly goes out to Roderick Collenbrander, who&amp;rsquo;s responsible for the development of the driver.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Sony&lt;/em&gt;&lt;/p&gt;
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      <title>Weekly News Recap (DOOM Running Inside a Milky Way Bar, HP Dev One Guest Review, DLSS2FSR)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-october-15-21/</link>
      <pubDate>Sun, 23 Oct 2022 14:29:02 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-october-15-21/</guid>
      <description>Steam Deck beta client update improves login times for users with large game libraries, also decreases OSK load time in Desktop Mode an older beta client update adds component lookup view and the ability to skip startup videos stable client update adds controller-specific glyphs to lock screen, fixes performance overlay with certain languages, adds external display safe mode we&amp;rsquo;ve now reached 6k verified/playable titles GOL tries out the GB Operator, a gadget that lets you play physical Game Boy cartridges GOL also did an interview with the creator of the DeckMate accessory Hardware Xbox Series controller vibration patch has been submitted for review my friend Matthew Anderson wrote a review of the HP Dev One, highly recommend giving it a read!</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;beta client &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-10-21-2022/&#34;&gt;update&lt;/a&gt; improves login times for users with large game libraries, also decreases OSK load time in Desktop Mode&lt;/li&gt;
&lt;li&gt;an older beta client &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-10-20-2022/&#34;&gt;update&lt;/a&gt; adds component lookup view and the ability to skip startup videos&lt;/li&gt;
&lt;li&gt;stable client &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-10-19-2022/&#34;&gt;update&lt;/a&gt; adds controller-specific glyphs to lock screen, fixes performance overlay with certain languages, adds external display safe mode&lt;/li&gt;
&lt;li&gt;we&amp;rsquo;ve now reached &lt;a href=&#34;https://boilingsteam.com/steam-deck-6000-games-playable-verified/&#34;&gt;6k verified/playable titles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;GOL tries out the &lt;a href=&#34;https://www.gamingonlinux.com/2022/10/gb-operator-is-a-fun-gadget-for-game-boy-fans-tested-on-steam-deck/&#34;&gt;GB Operator&lt;/a&gt;, a gadget that lets you play physical Game Boy cartridges&lt;/li&gt;
&lt;li&gt;GOL also did an &lt;a href=&#34;https://www.gamingonlinux.com/2022/10/an-interview-with-the-creator-of-deckmate-the-steam-deck-attachment-system/&#34;&gt;interview&lt;/a&gt; with the creator of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckmate-review/&#34;&gt;DeckMate&lt;/a&gt; accessory&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Xbox Series controller vibration &lt;a href=&#34;https://linuxgamingcentral.org/posts/xbox-series-controllers-rumble-support/&#34;&gt;patch&lt;/a&gt; has been submitted for review&lt;/li&gt;
&lt;li&gt;my friend Matthew Anderson wrote a &lt;a href=&#34;https://linuxgamingcentral.org/posts/hp-dev-one-review-by-chimeraos-dev/&#34;&gt;review&lt;/a&gt; of the HP Dev One, highly recommend giving it a read!&lt;/li&gt;
&lt;li&gt;Thelio desktop by System76 gets &lt;a href=&#34;https://linuxgamingcentral.org/posts/thelio-by-system76-gets-ryzen-7000-and-13th-gen-intel-cpus/&#34;&gt;CPU upgrades&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;three reviews coming soon: &lt;a href=&#34;https://www.youtube.com/watch?v=z7FWvvrnHKQ&#34;&gt;Intel Optane SSD (905P)&lt;/a&gt;, &lt;a href=&#34;https://www.youtube.com/watch?v=fbD6XaCM4bk&#34;&gt;DeckTop (wireless keyboard for Deck with mount)&lt;/a&gt;, and a dock with a protective case&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-games&#34;&gt;Native Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;surprise! &lt;em&gt;LEGO Bricktales&lt;/em&gt; is &lt;a href=&#34;https://www.gamingonlinux.com/2022/10/lego-bricktales-is-out-now-with-linux-support-and-steam-deck-verified/&#34;&gt;native&lt;/a&gt; and is Deck Verified&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;WinesapOS&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos-3.2.0-beta/&#34;&gt;3.2.0 (beta)&lt;/a&gt; adds support for VMware virtualization and provides a more stable experience&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-7.0-5-rc/&#34;&gt;7.0-5 (release candidate)&lt;/a&gt; adds support for 15 new games, along with the usual set of bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Lutris&lt;/strong&gt; &lt;a href=&#34;https://github.com/lutris/lutris/releases/tag/v0.5.12-beta1&#34;&gt;0.5.12-beta1&lt;/a&gt; fixes authentication issues with Origin, EGS, and Ubisoft Connect&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I have a &lt;a href=&#34;https://linuxgamingcentral.org/posts/dlss-unlocker-for-various-games/&#34;&gt;guide&lt;/a&gt; for enabling FSR 2.1 on any game that has support for DLSS&lt;/li&gt;
&lt;li&gt;try &lt;a href=&#34;https://linuxgamingcentral.org/posts/prism-launcher/&#34;&gt;Prism Launcher&lt;/a&gt; as an alternative to PolyMC&lt;/li&gt;
&lt;li&gt;Adafruit got &lt;a href=&#34;https://twitter.com/adafruit/status/1583466594235125761&#34;&gt;&lt;em&gt;DOOM&lt;/em&gt; running inside a Milky Way bar&lt;/a&gt;&amp;hellip;I&amp;rsquo;m not even kidding&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Adafruit&lt;/em&gt;&lt;/p&gt;
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      <title>WinesapOS 3.2.0 (Beta) Adds Support for VMware Virtualization, Provides More Stable Mesa Drivers</title>
      <link>https://linuxgamingcentral.org/posts/winesapos-3.2.0-beta/</link>
      <pubDate>Sun, 23 Oct 2022 13:55:36 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/winesapos-3.2.0-beta/</guid>
      <description>WinesapOS &amp;ndash; the brilliant Arch-based gaming distro created by Luke Short &amp;ndash; has evolved from 3.2.0 alpha to beta. Noteworthy updates in this release include:
support for VMware Fusion/Workstation bauh replaces Pamac &amp;ndash; this is evidently more stable now built against &amp;ldquo;the latest Arch Linux&amp;rdquo; rather than targeting the outdated SteamOS 3&amp;rsquo;s packages &amp;ndash; provides a more stable graphics library progress bar is now shown on initial setup rather than using terminal minimum requirements to run the distro have been lowered &amp;ndash; you can run it on a single CPU core and 2 GB RAM!</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos-3.1.1-released/&#34;&gt;WinesapOS&lt;/a&gt; &amp;ndash; the brilliant Arch-based gaming distro created by Luke Short &amp;ndash; has evolved from 3.2.0 alpha to beta. Noteworthy updates in this release include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;support for VMware Fusion/Workstation&lt;/li&gt;
&lt;li&gt;bauh replaces Pamac &amp;ndash; this is evidently more stable&lt;/li&gt;
&lt;li&gt;now built against &amp;ldquo;the latest Arch Linux&amp;rdquo; rather than targeting the outdated SteamOS 3&amp;rsquo;s packages &amp;ndash; provides a more stable graphics library&lt;/li&gt;
&lt;li&gt;progress bar is now shown on initial setup rather than using terminal&lt;/li&gt;
&lt;li&gt;minimum requirements to run the distro have been lowered &amp;ndash; you can run it on a single CPU core and 2 GB RAM!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Bear in mind there are a couple of known issues:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Steam Deck client shows corrupt graphics &amp;ndash; use &amp;ldquo;Steam Desktop&amp;rdquo; instead&lt;/li&gt;
&lt;li&gt;Steam Deck client can&amp;rsquo;t login &amp;ndash; check the &lt;a href=&#34;https://ps4linux.com/steam-deck-ui-ps4-linux/&#34;&gt;guide&lt;/a&gt; on PS4Linux for troubleshooting tips&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This release hasn&amp;rsquo;t incorporated audio support for the Deck. However, provided everything goes according to plan, the &lt;a href=&#34;https://lore.kernel.org/all/20220818010059.403776-1-cristian.ciocaltea@collabora.com/&#34;&gt;patch&lt;/a&gt; for it should be merged into kernel 6.1.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS/releases/tag/3.2.0-beta.0&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam Deck Client Beta Improves Login Times with Large Libraries, Decreases OSK Load Time in Desktop Mode</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-10-21-2022/</link>
      <pubDate>Fri, 21 Oct 2022 23:01:29 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-10-21-2022/</guid>
      <description>New Deck client update (beta) mostly focuses on bug fixes. It improves the login time for users with big game libraries. DPI scaling should now be proper on initial load, and the OSK in Desktop Mode should be properly resized. All of this and more:
Improved login times for users with large libraries Fixed links to store/discussions/etc in the Library Fixed crash when trying to view emojis in virtual keyboard in desktop mode Fixed improper DPI scaling on initial load Decreased load time of virtual keyboard and standalone controller configurator in desktop mode after the first time Properly resize virtual keyboard in desktop mode Streamlined joining a voice chat in groups without multiple voice chat channels.</description>
      <content>&lt;p&gt;New Deck client update (beta) mostly focuses on bug fixes. It improves the login time for users with big game libraries. DPI scaling should now be proper on initial load, and the OSK in Desktop Mode should be properly resized. All of this and more:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Improved login times for users with large libraries&lt;/li&gt;
&lt;li&gt;Fixed links to store/discussions/etc in the Library&lt;/li&gt;
&lt;li&gt;Fixed crash when trying to view emojis in virtual keyboard in desktop mode&lt;/li&gt;
&lt;li&gt;Fixed improper DPI scaling on initial load&lt;/li&gt;
&lt;li&gt;Decreased load time of virtual keyboard and standalone controller configurator in desktop mode after the first time&lt;/li&gt;
&lt;li&gt;Properly resize virtual keyboard in desktop mode&lt;/li&gt;
&lt;li&gt;Streamlined joining a voice chat in groups without multiple voice chat channels. The footer button will now directly join or create a temporary channel rather than go to the voice chat management dialog&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be viewed on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3414317363016822648&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Linux Patch for Xbox Series Gamepad Vibration Support Submitted for Review</title>
      <link>https://linuxgamingcentral.org/posts/xbox-series-controllers-rumble-support/</link>
      <pubDate>Fri, 21 Oct 2022 15:17:48 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/xbox-series-controllers-rumble-support/</guid>
      <description>Earlier today Phoronix had noticed a new patch being submitted for the Microsoft HID Linux driver. The patch was created by Google engineer Siarhei Vishniakou, who is &amp;ldquo;in communication&amp;rdquo; with engineers from Microsoft.
Last year, a firmware update had apparently broke the rumble compatibility with Xbox One controllers. This patch fixes the problem, and also works with the newer Series X|S controllers. It might even work with the Elite pad.</description>
      <content>&lt;p&gt;Earlier today Phoronix had &lt;a href=&#34;https://www.phoronix.com/news/Linux-Latest-Xbox-Rumble-Driver&#34;&gt;noticed&lt;/a&gt; a new patch being submitted for the Microsoft HID Linux driver. The patch was created by Google engineer Siarhei Vishniakou, who is &amp;ldquo;in communication&amp;rdquo; with engineers from Microsoft.&lt;/p&gt;
&lt;p&gt;Last year, a firmware update had apparently broke the rumble compatibility with Xbox One controllers. This patch fixes the problem, and also works with the newer Series X|S controllers. It might even work with the Elite pad.&lt;/p&gt;
&lt;p&gt;See the &lt;a href=&#34;https://lore.kernel.org/lkml/20221020161401.941927-1-svv@google.com/&#34;&gt;patch&lt;/a&gt; for more details. Hopefully this will get merged into the kernel soon. Although, &lt;a href=&#34;https://boilingsteam.com/the-series-x-controller-on-linux-a-bit-of-a-hassle/&#34;&gt;I honestly wouldn&amp;rsquo;t recommend using a Series X|S pad on Linux&lt;/a&gt;, due to terrible wireless connectivity.&lt;/p&gt;
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      <title>Steam Deck Client Beta Adds Component Lookup View, Ability to Skip Startup Videos</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-10-20-2022/</link>
      <pubDate>Thu, 20 Oct 2022 23:25:25 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-10-20-2022/</guid>
      <description>Today&amp;rsquo;s beta Steam Deck client update allows the user to check the individual components that make up their Deck. As you can see in the cover photo, I can see how much memory is in the Deck, who the supplier is, the part number, and I can see these same statistics for every nook and cranny that make up the device, including the:
controller board thumbsticks LCD eMMC module PSU custom APU speaker module fan thermal module Per Steam&amp;rsquo;s blog post, this was made in the effort &amp;ldquo;to provide further clarity and transparency about the components and their sources for your specific Steam Deck.</description>
      <content>&lt;p&gt;Today&amp;rsquo;s beta Steam Deck client update allows the user to check the individual components that make up their Deck. As you can see in the cover photo, I can see how much memory is in the Deck, who the supplier is, the part number, and I can see these same statistics for every nook and cranny that make up the device, including the:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;controller board&lt;/li&gt;
&lt;li&gt;thumbsticks&lt;/li&gt;
&lt;li&gt;LCD&lt;/li&gt;
&lt;li&gt;eMMC module&lt;/li&gt;
&lt;li&gt;PSU&lt;/li&gt;
&lt;li&gt;custom APU&lt;/li&gt;
&lt;li&gt;speaker module&lt;/li&gt;
&lt;li&gt;fan&lt;/li&gt;
&lt;li&gt;thermal module&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Per Steam&amp;rsquo;s &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3414317363010171808&#34;&gt;blog post&lt;/a&gt;, this was made in the effort &amp;ldquo;to provide further clarity and transparency about the components and their sources for your specific Steam Deck.&amp;rdquo; It will also be useful when customers are looking for replacement parts, and knowing what the proper replacement will be. Keep in mind any repairs that are made after the manufacturing of the Deck &amp;ndash; the Component View will &lt;em&gt;not&lt;/em&gt; be updated with this information.&lt;/p&gt;
&lt;p&gt;They also added a note regarding the fan:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Earlier in the year we investigated reports about fan noise, and rolled in an engineered foam solution on the Steam Deck backplate to reduce noise. This noise mitigation solution is now being applied to both models of fans used in Steam Deck (Delta and Huaying), and both fan models are still in use and being shipped out to customers today.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;But there&amp;rsquo;s a lot more than just the Component View with this new update. Startup movies can now be skipped with the B button. Games to Play Together feature is now supported. Changes to the local network connection have received improved responsiveness, and without said local connection, there&amp;rsquo;s no longer the &amp;ldquo;Connecting to Steam&amp;hellip;&amp;rdquo; delay when launching a game.&lt;/p&gt;
&lt;p&gt;Steam Input has gotten some more love as well. Custom virtual menu icons are now supported. Support for the HORI Fighting Commander OCTA and Qanba Drone Arcade sticks have been added, and support for third-party PlayStation gamepads have been improved.&lt;/p&gt;
&lt;p&gt;Finally, a Remote Play crash has been fixed when enabling the performance graph with certain languages, audio should play at the proper volume (rather than being quiet when the volume&amp;rsquo;s set to high), and automatic spelling correction has been enabled for Store and Library search results.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3414317363013182309&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>HP Dev One - Guest Review by ChimeraOS Developer</title>
      <link>https://linuxgamingcentral.org/posts/hp-dev-one-review-by-chimeraos-dev/</link>
      <pubDate>Thu, 20 Oct 2022 11:20:28 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/hp-dev-one-review-by-chimeraos-dev/</guid>
      <description>Ladies and gentlemen, welcome to LGC&amp;rsquo;s first guest article, proudly written by my good friend Matthew Anderson, one of the developers behind the ChimeraOS distribution!
Note: this review has received minor edits for spelling/grammar fixes.
If you were looking for a Linux laptop that has all AMD hardware, or simply looking for a laptop designed around Linux in general, the HP Dev One tries to meet those needs in many ways.</description>
      <content>&lt;p&gt;&lt;em&gt;Ladies and gentlemen, welcome to LGC&amp;rsquo;s first guest article, proudly written by my good friend Matthew Anderson, one of the developers behind the &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-35/&#34;&gt;ChimeraOS&lt;/a&gt; distribution!&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Note: this review has received minor edits for spelling/grammar fixes.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;If you were looking for a Linux laptop that has all AMD hardware, or simply looking for a laptop designed around Linux in general, the &lt;a href=&#34;https://linuxgamingcentral.org/posts/hp-dev-one-review/&#34;&gt;HP Dev One&lt;/a&gt; tries to meet those needs in many ways. I have been using the Dev One for a few weeks now and here are my thoughts and experiences.&lt;/p&gt;
&lt;h1 id=&#34;overview&#34;&gt;Overview&lt;/h1&gt;
&lt;p&gt;The Dev One comes in at a cost of &lt;strong&gt;$1099&lt;/strong&gt; with express shipping (one-to-two days). System76 and HP worked together to build a laptop preloaded with &lt;a href=&#34;https://pop.system76.com/&#34;&gt;Pop!_OS&lt;/a&gt;, a popular Linux distribution based on Ubuntu. It has a long-lasting battery life [that&amp;rsquo;s] advertised up to 12 hours. The keyboard is well-built and designed to be spill-resistant, all while having a fairly quiet typing experience. The display can get up to 1,000 nits of brightness, with a pleasant color contrast, without giving you a headache as you code for extended periods of time. The laptop is solid all the way around, being fast and reliable as well as feeling like a durable, long-lasting system, leaving little to be unhappy with.&lt;/p&gt;
&lt;h1 id=&#34;unboxing&#34;&gt;Unboxing&lt;/h1&gt;
&lt;p&gt;The Dev One comes in a standard looking laptop box good enough to keep it safe while it&amp;rsquo;s being handled during shipping. Once opened, you are greeted with a sleek looking white &amp;ldquo;HP Dev One&amp;rdquo; box that gave me the same feelings I&amp;rsquo;ve had opening up a Macbook Pro. You&amp;rsquo;ll find a &lt;strong&gt;very minimal, yet quick to set up experience&lt;/strong&gt;. Once you dive in you find the charger, a three-year warranty information card, and the laptop itself.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HP Dev One contents&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/guest_review/contents.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;On first boot you are presented with the Pop!_OS installation screen, which shows you information related to telemetry data HP collects. The code is shown to the new proud owner of the laptop to be transparent with what exactly is being collected and why. Overall I prefer this method of packaging because I like the simplistic and easy to set up experiences where you don&amp;rsquo;t feel like more money went into the packaging than the product itself.&lt;/p&gt;
&lt;h1 id=&#34;specs-and-io&#34;&gt;Specs and I/O&lt;/h1&gt;
&lt;p&gt;[The HP Dev One has the following hardware specifications:]&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;AMD Radeon Graphics (8 Vega GPU cores at 2,000 MHz frequency)&lt;/li&gt;
&lt;li&gt;AMD Ryzen 7 Pro 5850U processor (8 Cores, 16 Threads, boost speed of up to 4.4Ghz)&lt;/li&gt;
&lt;li&gt;16GB (2x8GB) DDR4 RAM rated at 3200 MT/s (upgradable to 64GB)&lt;/li&gt;
&lt;li&gt;1TB NVMe Gen 3 SSD (also upgradable)&lt;/li&gt;
&lt;li&gt;1920x1080 display (privacy screen)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;HP Dev One left side&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/guest_review/left_side.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;[As far as input/output is concerned,] on the left side of the system you&amp;rsquo;ll find two type-A USB ports and a AUX port for hooking headphones, as well as a Kensington lock. On the right hand side you&amp;rsquo;ll find a full-size HDMI port and two type-C USB ports, both [of which are] capable of charging the system, as well as a dedicated charging port for the HP power plug. There is a mic that sounds good enough for daily conversation, but isn&amp;rsquo;t anything special, as well as a standard camera capable of 720p/30 FPS, with a slider to block it off for an extra level of security.&lt;/p&gt;
&lt;p&gt;I would like to have seen an Ethernet port on this laptop, but considering how thin the system is I can&amp;rsquo;t be too mad about it. I feel that having a SD card reader included would have been much more important. As a person who relies on SD card readers consistently, I prefer to have the port be on the laptop in the first place.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HP Dev One right side&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/guest_review/right_side.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;display&#34;&gt;Display&lt;/h1&gt;
&lt;p&gt;Immediately after turning on the laptop I noticed that the screen had limited viewing angles. I then found out that this was because of the screen being a &lt;strong&gt;&amp;ldquo;privacy screen,&amp;rdquo;&lt;/strong&gt; which was a surprise because I didn&amp;rsquo;t see anything about this on the HP website. The screen is extremely glossy, looking more like a mirror than a display. I prefer a matte finish so that I&amp;rsquo;m not distracted by glares from a window or any lighting in my home. I find that you have to tilt the laptop screen back a decent amount to get the best viewing experience. The position I normally have my screen on other devices looks very dim by comparison.&lt;/p&gt;
&lt;p&gt;The screen has a &lt;strong&gt;total brightness output of 1,000 nits&lt;/strong&gt;, which is extremely bright, so I&amp;rsquo;m a bit surprised that I haven&amp;rsquo;t had any issues with this. After staring at code for extended period of time, I didn&amp;rsquo;t have any eye strain or fatigue. This is something that is a big deal breaker for me with some laptops. Nobody likes to get a headache when they work, so not having this issue with a laptop makes it an easy win from me. To top it off, when you are looking at the screen from the proper viewing angle, the colors are very vibrant and appealing to look at.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HP Dev One installation&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/guest_review/installation.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;chassis&#34;&gt;Chassis&lt;/h1&gt;
&lt;p&gt;The &lt;strong&gt;chassis feels sturdy and secure&lt;/strong&gt;. It&amp;rsquo;s made up of a strong plastic that is said to be fingerprint-resistant, and from my experience, this is true. Something that shocked me a bit was that the fan design allows you to use the laptop on your lap without it getting starved for air, causing the system to overheat. I was extremely happy to see this because I find it comfortable to do some work on a computer from the comfort of my couch. On top of that it is easy to open the Dev One to do upgrades to the NVMe or system memory, and perhaps clear out cat hair from the system if it ever were to get clogged.&lt;/p&gt;
&lt;p&gt;To open the laptop all you need to do is unscrew the five captive screws on the bottom pannel (they won&amp;rsquo;t come out of the panel) using a Torx 5 bit. Once unscrewed, you pull up from the side of the laptop from the front of the system. That&amp;rsquo;s it, you now have access to the RAM, NVME, and more [after taking the shielding off]. They went as far as including part numbers, replacement screw information, and QR codes to easily look up replacement parts. A welcome design choice that I wish was more standard in the industry.&lt;/p&gt;
&lt;h1 id=&#34;trackpad&#34;&gt;Trackpad&lt;/h1&gt;
&lt;p&gt;The trackpad is a hit and miss with me. I&amp;rsquo;ve had a hard time trying to get it to left-click when I wanted it to. The way my hands are positioned when typing on the keyboard, I instinctively attempt to click too close towards the center of the trackpad by accident, resulting in undesireable &amp;ldquo;pastes&amp;rdquo; in Visual Studio Code. For this reason alone I recommend using an &lt;a href=&#34;https://linuxgamingcentral.org/posts/hp-dev-one-review/#the-mouse&#34;&gt;external mouse&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HP Dev One front&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/guest_review/front.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;It also makes it difficult to try and highlight text to be copied to my clipboard, which has not gotten any easier for me as time goes on. &lt;strong&gt;Dragging and dropping files is unpredictable at times.&lt;/strong&gt; I feel like I have to put in extra effort to make sure that I don&amp;rsquo;t accidentally drop a file into the wrong folder.&lt;/p&gt;
&lt;p&gt;The laptop has a keyboard nub (pointing stick) that admittedly sounded more useful in theory than it was in practice. I found it way too sensitive for my liking and I lack experience interacting with my computer in this manner. Because of this I haven&amp;rsquo;t used it much. I asked a friend what he thought of it since he uses a ThinkPad laptop, and he said that it felt strange, because you need to push it from the center versus having to push it from the edges. Which was difficult for him to explain. It&amp;rsquo;s possible that I may start to use it more in time; only time will tell.&lt;/p&gt;
&lt;p&gt;There are what I would call &amp;ldquo;old-school&amp;rdquo; mouse buttons positioned a the top of the trackpad, which I presume is intended to be used with the keyboard nub, that I actually found extremely useful when wanting to copy/paste files or accurately get the desired input when the trackpad clicks would fail me.&lt;/p&gt;
&lt;h1 id=&#34;keyboard&#34;&gt;Keyboard&lt;/h1&gt;
&lt;p&gt;If you are buying a Dev One, you are most likely going to be doing development work on it, which means that you are going to be using the keyboard a lot. I&amp;rsquo;m not an expert on how to describe keyboards by any means, but I&amp;rsquo;ll try my best. The key layout is pretty standard, which is great for me. I&amp;rsquo;m not a fan of keyboards that have odd-shaped Enter keys, or half-sized Shift keys. Some laptops I&amp;rsquo;ve used had a sticky-like response when typing, and it&amp;rsquo;s nice to see that the Dev One does not have this issue. I&amp;rsquo;ve also had laptops that would end up outputting double characters when you are typing quickly, and I did not experience this at all. I&amp;rsquo;ve had very few errors when typing at my regular speed without feeling like I need to slow down to type.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HP Dev One keyboard&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/guest_review/keyboard.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The keyboard is claimed to be water-resistant, which honestly I wasn&amp;rsquo;t willing to test out for myself on purpose, but I don&amp;rsquo;t see any reason to doubt this claim. I&amp;rsquo;d be more concerned about the fact there are holes next to the keyboard where the speakers are at. If I were to spill something onto the laptop I think the liquid would make its way down into the inside of the chassis.&lt;/p&gt;
&lt;p&gt;The system has a backlit keyboard that can be turned on and off with a single press of the F9 key. I value this tremendously, because as a parent, I often try to do work during the night hours where this is necessary. It is also nice to see that it doesn&amp;rsquo;t have flashy RGB colors that I have on my &amp;ldquo;gaming&amp;rdquo; laptops. Especially since RGB controls on Linux is hit and miss whether you&amp;rsquo;ll be able to get the keyboard configured in a way that is desirable.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HP Dev One BIOS update&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/guest_review/bios_update.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I wasn&amp;rsquo;t a fan of the default setting for the Function keys. I don&amp;rsquo;t like having to hold the &amp;ldquo;Fn&amp;rdquo; key when switching TTY screens, when all my other devices require the &amp;ldquo;Fn&amp;rdquo; key to use secondary input options to control brightness, volume, etc. Fortunately you are able to toggle this setting in the BIOS or toggle the setting by pressing &amp;ldquo;Fn + Shift&amp;rdquo;.&lt;/p&gt;
&lt;h1 id=&#34;battery&#34;&gt;Battery&lt;/h1&gt;
&lt;p&gt;It was nice to see that you can charge the laptop using either a USB type-C charger or using the included HP adapter. This sort of flexibility makes it much easier to make sure the laptop is charged at all times. These sort of standards are great and I hope the industry continues moving in this direction. That said, I can go about the day without even needing to think about the battery. Out of curosity I wanted to see if the claimed charge rate of being able to obtain 50% battery life in 30 minutes was true. By using the HP adapter with the system completely off, &lt;strong&gt;starting from 5% the laptop got to 50% within exactly 30 minutes.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HP Dev One putting it to work&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/guest_review/doing_dev_work.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Overall I think with my use case I was getting &lt;strong&gt;around four hours of battery life; up to six hours during the lighter tasks.&lt;/strong&gt; I wasn&amp;rsquo;t able to achieve the claimed 12 hours of battery life, so I think this is a bit unrealistic and would only apply if the system was under no load whatsoever, with the screen at the lowest setting. I don&amp;rsquo;t think anyone would actually be doing this, so I think the &amp;ldquo;up to 12 hours&amp;rdquo; claim should only be considered a technicality and not a reality. I&amp;rsquo;m sure that nobody was going to be expecting this, but I felt it was worth mentioning anyway.&lt;/p&gt;
&lt;h1 id=&#34;fan-noise&#34;&gt;Fan Noise&lt;/h1&gt;
&lt;p&gt;The &lt;strong&gt;system remains extremely quiet on almost all circumstances.&lt;/strong&gt; By comparison my Zephyrus G14 has a high-pitch whine that can be obnoxious at times. Even near 5,000 RPM (according to &lt;code&gt;lm-sensors&lt;/code&gt;) the fan is still really silent. I did have a situation where when I turned on the laptop I&amp;rsquo;d get an error saying that the fan wasn&amp;rsquo;t configured correctly. This was concerning so I reached out to HP about it, and they relayed the information for me. I since received a firmware update that fixed this issue.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HP Dev One fan error&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/guest_review/fan_error.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;software&#34;&gt;Software&lt;/h1&gt;
&lt;p&gt;Having experience with Pop!_OS for a few years, I was thinking that this was going to be the weakpoint for this laptop. That said, I think this laptop was able to exceed my expectations and show [the distro] in a light I haven&amp;rsquo;t seen with my other devices.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pop!_OS has remained remarkably stable for me the entire time I&amp;rsquo;ve used it.&lt;/strong&gt; I haven&amp;rsquo;t had any sudden lockups or disturbances in my workflow. Having the peace of mind that the hardware you are using is designed with Linux from the ground up is certainly comforting. As much as I love Linux I would be lying if I said that I don&amp;rsquo;t have anxiety of something going completely wrong at the worst possible moments, but I suppose that is to be expected when the hardware isn&amp;rsquo;t officially supported by the vendor of the device.&lt;/p&gt;
&lt;p&gt;With the OS being installed on a speedy NVMe, &lt;strong&gt;the experience is very fast and snappy.&lt;/strong&gt; This is probably one of the most standout [features] with this laptop. It&amp;rsquo;s a pleasant experience with everything being nothing less than responsive and not slow down over time, like I&amp;rsquo;m used to seeing with Windows laptops. It&amp;rsquo;s also a nice breath of fresh air not seeing a bunch of unnecessary programs included with the default install, running background services that are only annoying to the user. The laptop only has the default applications that come pre-installed with Pop!_OS&amp;rsquo; images, with the inclusion of the OEM HP Tools.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HP Dev One neofetch&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/guest_review/neofetch.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;When it comes to compiling code, you won&amp;rsquo;t have to wait for very long in most cases [with] the sequential transfer speed of the 3GB/s SSD and the eight-core, 16-threaded APU. &lt;strong&gt;I was able to compile the Linux kernel with the modules in roughly 30 minutes time.&lt;/strong&gt; I actually used this system to bisect a regression which is never much fun, but this system was able to handle it as painlessly as possible for me.&lt;/p&gt;
&lt;p&gt;The Pop!_OS developer team is very responsive and willing to take any feedback. I spoke with Adam Balla, the System76 media relations lead, about my opinions on how to improve the experience and he was very receptive about my comments. From the sounds of it, the work being done with the Cosmic Desktop might be something to look forward to. Some key points that I&amp;rsquo;d like to point out are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Pop!_OS uses outdated packages that caused problems for me when attempting to compile &lt;a href=&#34;https://github.com/Plagman/gamescope&#34;&gt;GameScope&lt;/a&gt;, which resulted in me having to work around this issue by either setting up Docker or a virtual machine. From my experiences in the past, I&amp;rsquo;ve learned that it&amp;rsquo;s a bad idea to attempt to update dependencies manually for compiling code, especially when it comes time to do a major OS upgrade&lt;/li&gt;
&lt;li&gt;I think Pop!_OS could do better to be more user-friendly when it comes to handling binaries such as AppImages. By default the system does not give any indication of what the user should do when they fail to give the program executive permissions. Adam told me that this has to do with the GNOME backend the OS is using. They took note of this and will think about it as they develop their own Cosmic Desktop&lt;/li&gt;
&lt;li&gt;The drive was not encrypted out of the box, which is shocking considering this is the default option for Pop!_OS installations&lt;/li&gt;
&lt;li&gt;I prefer the default GNOME experience when it comes to multi-tasking, especially when hooked up to mulitple displays. The default behaviour of the &amp;ldquo;Super&amp;rdquo; key to switch between running programs or search for programs doesn&amp;rsquo;t offer any sort of window management that I&amp;rsquo;d like to see. For example, with GNOME I can press the &amp;ldquo;Super&amp;rdquo; key and drag a program from one monitor and drop it on the next&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;HP Dev One error when launching an AppImage&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/guest_review/appimage_error.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;gaming&#34;&gt;Gaming&lt;/h1&gt;
&lt;p&gt;The 5850U is capable of playing games at lower resolutions between low-to-medium settings in most cases. You can push older games to the native 1080p resolution as well as higher graphical quality. The temperature stays around 85 degrees C (185 degrees F) or less depending on how demanding the game is, with the fans staying fairly quiet the entire time. Considering the target audience for this laptop is for developers, the fact it&amp;rsquo;s capable of playing games in the first place has to be considered a pro. It would seem that the divide between professional computers and gaming computers are quickly becoming smaller as technology advances.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HP Dev One playing It Takes Two&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/guest_review/it_takes_two.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;You can expect around an hour-and-a-half of gameplay playing games like &lt;em&gt;It takes Two&lt;/em&gt;,&lt;/strong&gt; which doesn&amp;rsquo;t seem that long when you are playing a game. You should expect to play games at 30 frames-per-second (FPS), and think of 60 FPS as a bonus when it&amp;rsquo;s possible to maintain a consistent experience. If you aim for a lower resolution and cap the framerate to 30 FPS, you might be able to get more battery life considering the fact that I was pushing the laptop to the limits with V-sync disabled and targetting 60 FPS or higher.&lt;/p&gt;
&lt;h1 id=&#34;value&#34;&gt;Value&lt;/h1&gt;
&lt;p&gt;Costing $1099 USD, the HP Dev one is positioned to be a real compelling choice for anyone looking for an all-AMD laptop to do developer work on. For some reason it&amp;rsquo;s difficult to find systems that are not NVIDIA/Intel combos. That alone puts the Dev One in a position to be a tempting purchase, and with my experiences on it overall, I have to say I wish more people knew about this device, because as hard as I tried I couldn&amp;rsquo;t really find much to complain about with it. It just does what I expect it to that other devices failed to do in one way or another.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HP Dev One analytics page&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/guest_review/analytics.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Out of all the laptops I&amp;rsquo;ve used over the years, this system has been the best experience I have ever had thus far.&lt;/strong&gt; I&amp;rsquo;m hoping that the interest in Linux will continue to grow and I&amp;rsquo;ll continue to see more laptops come out with this in mind. So I&amp;rsquo;d give this system a 10/10 when it comes to value, it has exceeded my expectation. I&amp;rsquo;ve had far worse experiences spending the same, if not more than the asking price.&lt;/p&gt;
&lt;h1 id=&#34;final-thoughts&#34;&gt;Final Thoughts&lt;/h1&gt;
&lt;p&gt;The Dev One has presented me with an experience that I haven&amp;rsquo;t seen with other devices. Using other hardware I&amp;rsquo;ve had issues with fan control, sleep/resume, and overall stability issues. This can be extremely frustrating and waste my time having to manage kernel patches, work with udev rules, or have to ignore the problem altogether and work around it. It isn&amp;rsquo;t fun having a laptop that goes to the lowest brightness setting when it&amp;rsquo;s plugged in or unplugged, nor is it fun to have Wi-Fi constantly not working, forcing a reboot. Sometimes it feels like it is a roll of a dice whether or not an update will break compatibility with unsupported hardware running Linux. Which, as a developer, can be costly when you are in a middle of a project.&lt;/p&gt;
&lt;p&gt;So to answer the question to anyone who may asking themselves whether or not this laptop is worth your time and money, I have to say based on my experiences that &lt;strong&gt;this is most certainly a good buy that I don&amp;rsquo;t see many regretting after [purchase].&lt;/strong&gt; I feel like a lot of attention to detail and passion went into the creation of this laptop that I haven&amp;rsquo;t seen with other devices on the market. At the $1099 price point, it really is hard to beat with all the value added benefits to this system.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;HP Dev One manual&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/guest_review/manual.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;competitive price&lt;/li&gt;
&lt;li&gt;transparent data collection, which is optional&lt;/li&gt;
&lt;li&gt;bright display&lt;/li&gt;
&lt;li&gt;sturdy chassis&lt;/li&gt;
&lt;li&gt;easy to upgrade RAM/SSD&lt;/li&gt;
&lt;li&gt;solid, easy-to-type-on keyboard&lt;/li&gt;
&lt;li&gt;quiet fan, even while gaming&lt;/li&gt;
&lt;li&gt;pretty decent when it comes to light-to-medium gaming&lt;/li&gt;
&lt;li&gt;fast, snappy, and stable software experience&lt;/li&gt;
&lt;li&gt;built with Linux in mind, and this shows&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;no Ethernet or SD card ports&lt;/li&gt;
&lt;li&gt;privacy screen limits the viewing angle, and is way too glossy&lt;/li&gt;
&lt;li&gt;unpredictable trackpad behavior&lt;/li&gt;
&lt;li&gt;4-6 hours of battery life; far from the 12-hour claim&lt;/li&gt;
&lt;li&gt;outdated sotfware packages on Pop!_OS make compiling programs like GameScope almost impossible; the workaround is to use Docker or a VM&lt;/li&gt;
&lt;li&gt;AppImages on Pop!_OS could be handled in a more user-friendly way&lt;/li&gt;
&lt;li&gt;the default Pop!_OS install on the Dev One is &lt;em&gt;not&lt;/em&gt; encrypted&lt;/li&gt;
&lt;li&gt;poor behavior of the Super key when it comes to switching between open applications, unlike vanilla GNOME&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;HP Dev One review unit sent courtesy of HP. This review is NOT sponsored by either HP or System76.&lt;/em&gt;&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Thelio Desktop by System76 Gets AMD Ryzen 7000 and Intel 13th-Gen CPU Upgrades</title>
      <link>https://linuxgamingcentral.org/posts/thelio-by-system76-gets-ryzen-7000-and-13th-gen-intel-cpus/</link>
      <pubDate>Thu, 20 Oct 2022 10:01:58 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/thelio-by-system76-gets-ryzen-7000-and-13th-gen-intel-cpus/</guid>
      <description>The Thelio desktop family by System76 recently got a visual refresh. Now the base Thelio, as well as the Thelio Mira, are receiving a refresh in the processor department. Previously, if you went with Intel, you would have a 12th-gen processor. For AMD, you had the Ryzen 5000 series. Now, Intel has been upgraded to 13th-gen. Per the press documentation, this new CPU clocks in &amp;ldquo;about 40% faster with multithreaded tasks&amp;rdquo; over the previous generation.</description>
      <content>&lt;p&gt;The Thelio desktop family by System76 recently got a &lt;a href=&#34;https://linuxgamingcentral.org/posts/system76-unveils-new-thelio/&#34;&gt;visual refresh&lt;/a&gt;. Now the base Thelio, as well as the Thelio Mira, are receiving a refresh in the processor department. Previously, if you went with Intel, you would have a 12th-gen processor. For AMD, you had the Ryzen 5000 series. Now, Intel has been upgraded to 13th-gen. Per the press documentation, this new CPU clocks in &amp;ldquo;about 40% faster with multithreaded tasks&amp;rdquo; over the previous generation.&lt;/p&gt;
&lt;p&gt;The Ryzen APUs have also been upgraded to the 7000 series. This features &amp;ldquo;significantly higher clock speed&amp;rdquo; compared to the 6000 series, with a speed of 4.5-5.7 GHz; a huge boost over the 3.4-5.0 GHz that the prior generation offered.&lt;/p&gt;
&lt;p&gt;Build your rig on &lt;a href=&#34;https://system76.com/desktops&#34;&gt;System76&amp;rsquo;s website&lt;/a&gt;. Currently, System76 is running a promotion now through November 1st. The more you upgrade your desktop, the higher the discounts. For example, customers can save up to $700 on the Thelio Mira with AMD, and up to $765 can be saved on the base Thelio with Intel.&lt;/p&gt;
&lt;p&gt;Fingers crossed that I&amp;rsquo;ll be able to get my hands on a review unit.&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Steam Deck Client Update Has Shipped to Stable, Hides Desktop Option on Lock Screen and Fixes Performance Overlay</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-10-19-2022/</link>
      <pubDate>Wed, 19 Oct 2022 14:01:13 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-10-19-2022/</guid>
      <description>Not too long after yesterday&amp;rsquo;s beta Deck client update, Valve pushed an update to the Stable branch with these additions. This update brings improvements to the Quick Access Menu, adds an external display safe mode, increases boot video duration to 30 seconds, adds controller-specific glyphs to the Lock screen, fixes for Steam group chats, the Lock screen, the OSK, the performance overlay, and Steam Input. Patch notes are as follows:</description>
      <content>&lt;p&gt;Not too long after yesterday&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-10-18-2022/&#34;&gt;beta Deck client update&lt;/a&gt;, Valve pushed an update to the Stable branch with these additions. This update brings improvements to the Quick Access Menu, adds an external display safe mode, increases boot video duration to 30 seconds, adds controller-specific glyphs to the Lock screen, fixes for Steam group chats, the Lock screen, the OSK, the performance overlay, and Steam Input. Patch notes are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The Quick Access Menu will now open to the notifications tab when you have new friend chat messages, game invites, or voice chat invites&lt;/li&gt;
&lt;li&gt;Notifications for Game Invites in the Quick Access Menu now have an option in the footer to accept them without having to navigate to the chat window&lt;/li&gt;
&lt;li&gt;Added External Display Safe Mode to developer settings. When enabled, the next time an external display is plugged in Steam Deck will pick a low resolution configuration, which may help in some cases where the external display has issues.&lt;/li&gt;
&lt;li&gt;Increase boot animation max length from 10 seconds to 30 seconds&lt;/li&gt;
&lt;li&gt;Added controller-specific glyphs on the Lock screen&lt;/li&gt;
&lt;li&gt;Don&amp;rsquo;t show the &amp;ldquo;switch to desktop&amp;rdquo; option in the power menu when the lock screen is active.&lt;/li&gt;
&lt;li&gt;Fixed an issue where Steam group chats with long names or descriptions could cause break the layout of the chat screen&lt;/li&gt;
&lt;li&gt;Fixed an issue on the Lock screen where you&amp;rsquo;d have to dismiss the On-Screen Keyboard manually if you slept the device while it was up&lt;/li&gt;
&lt;li&gt;Fixed invoking the On-Screen-Keyboard while already in a full-screen keyboard input scenario causing bad behavior.&lt;/li&gt;
&lt;li&gt;Fixed a case where the Performance Overlay would still show when set to off.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Restore the previous behavior of using stick deflection rather than the capacitive sensor for Radial Menus that don&amp;rsquo;t have center buttons bound&lt;/li&gt;
&lt;li&gt;Fixed an in-game crash&lt;/li&gt;
&lt;li&gt;Fixed an issue with editing command settings from inside the virtual menu screen&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be seen on &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3414317363006517616&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Need An Alternative Minecraft Launcher? Try Prism Launcher</title>
      <link>https://linuxgamingcentral.org/posts/prism-launcher/</link>
      <pubDate>Wed, 19 Oct 2022 11:36:41 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/prism-launcher/</guid>
      <description>In case you hadn&amp;rsquo;t caught up on the news, the founder of PolyMC &amp;ndash; a popular Minecraft launcher &amp;ndash; was exerting toxic behavior towards the other developers and to the project itself. Fortunately we have our alternatives. Prism Launcher happens to be one of them. This launcher was actually created by the developers who got kicked out of the PolyMC project by the creator. It&amp;rsquo;s open-source, mostly written in C++, using Qt as the frontend, and has the GPLv3 license.</description>
      <content>&lt;p&gt;In case you hadn&amp;rsquo;t caught up on the news, the founder of PolyMC &amp;ndash; a popular &lt;em&gt;Minecraft&lt;/em&gt; launcher &amp;ndash; was &lt;a href=&#34;https://www.gamingonlinux.com/2022/10/if-you-use-polymc-for-minecraft-you-should-switch-away-now/&#34;&gt;exerting toxic behavior towards the other developers and to the project itself&lt;/a&gt;. Fortunately we have our alternatives. &lt;a href=&#34;https://github.com/PrismLauncher/PrismLauncher&#34;&gt;Prism Launcher&lt;/a&gt; happens to be one of them. This launcher was actually created by the developers who got kicked out of the PolyMC project by the creator. It&amp;rsquo;s open-source, mostly written in C++, using Qt as the frontend, and has the GPLv3 license.&lt;/p&gt;
&lt;p&gt;As the project is in its&amp;rsquo; early stages, I wasn&amp;rsquo;t even able to create a &lt;em&gt;Minecraft&lt;/em&gt; profile (I&amp;rsquo;ll be honest, I&amp;rsquo;ve never touched &lt;em&gt;Minecraft&lt;/em&gt; in my life). As a result I couldn&amp;rsquo;t play online. It works with an offline account though. So far it&amp;rsquo;s looking very nice. You can choose between several instances, from vanilla &lt;em&gt;Minecraft&lt;/em&gt;, to &lt;em&gt;CurseForge&lt;/em&gt;, &lt;em&gt;Modrinth&lt;/em&gt;, and others. You can also import your own from a zip file. Stable as well as experimental releases can be chosen, and you can use Forge, Fabric, Quilt, or LiteLoader mod loaders.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;New Minecraft instance in Prism Launcher&#34; src=&#34;https://linuxgamingcentral.org/images/prismlauncher/new_instance.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s also &lt;em&gt;plenty&lt;/em&gt; of different options to choose from, including the application&amp;rsquo;s theme color, whether or not to use your system&amp;rsquo;s discrete GPU, toggle MangoHUD, toggle GameMode, window size and height, and everything in-between.&lt;/p&gt;
&lt;p&gt;Note that in order to play &lt;em&gt;Minecraft&lt;/em&gt; online, you&amp;rsquo;ll need to log in with a Microsoft account. You can also use a Mojang account, but apparently this is for offline use only. You can play offline without needing to log in to anything.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Minecraft main menu&#34; src=&#34;https://linuxgamingcentral.org/images/prismlauncher/minecraft_main_menu.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Builds can be found on the &lt;a href=&#34;https://github.com/PrismLauncher/PrismLauncher/actions&#34;&gt;Actions&lt;/a&gt; page on their GitHub. When you select a build, there&amp;rsquo;s an AppImage available for Linux. There&amp;rsquo;s also a portable build that you can download. Technically Prism Launcher is also available on the &lt;a href=&#34;https://aur.archlinux.org/packages/prismlauncher&#34;&gt;AUR&lt;/a&gt;, but I don&amp;rsquo;t recommend installing this way for the time being, as I was unable to download the PlaceholderMC package, which it requires.&lt;/p&gt;
&lt;p&gt;Check out the project on &lt;a href=&#34;https://github.com/PrismLauncher/PrismLauncher&#34;&gt;GitHub&lt;/a&gt;. Installation instructions will be provided there soon, as well as their own website. In the meantime you check out their &lt;a href=&#34;https://discord.gg/prismlauncher&#34;&gt;Discord server&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Minecraft in-game&#34; src=&#34;https://linuxgamingcentral.org/images/prismlauncher/in_game.jpg&#34;&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Adds External Display Safe Mode, Fixes Steam Input Crash</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-10-18-2022/</link>
      <pubDate>Tue, 18 Oct 2022 16:40:42 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-10-18-2022/</guid>
      <description>Today&amp;rsquo;s beta Steam Deck client update adds a toggle in the Developer menu for safe mode when connecting to an external display. Enabling this will force the Deck to use a low resolution when it&amp;rsquo;s docked; this might help if the external display has issues.
An in-game crash has also been fixed with regards to Steam Input, and &amp;ldquo;the previous behavior of using stick deflection&amp;rdquo; has been restored, rather than &amp;ldquo;the capacitive sensor for Radial Menus that don&amp;rsquo;t have center buttons bound.</description>
      <content>&lt;p&gt;Today&amp;rsquo;s beta Steam Deck client update adds a toggle in the Developer menu for safe mode when connecting to an external display. Enabling this will force the Deck to use a low resolution when it&amp;rsquo;s docked; this might help if the external display has issues.&lt;/p&gt;
&lt;p&gt;An in-game crash has also been fixed with regards to Steam Input, and &amp;ldquo;the previous behavior of using stick deflection&amp;rdquo; has been restored, rather than &amp;ldquo;the capacitive sensor for Radial Menus that don&amp;rsquo;t have center buttons bound.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/6186282400409817412&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Unlock DLSS For Faster Framerates and Better Graphics Quality, Regardless of Your GPU Vendor (Including Steam Deck)</title>
      <link>https://linuxgamingcentral.org/posts/dlss-unlocker-for-various-games/</link>
      <pubDate>Tue, 18 Oct 2022 11:09:28 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/dlss-unlocker-for-various-games/</guid>
      <description>You might have heard about NVIDIA&amp;rsquo;s Deep Learning Super Sampling (DLSS). While it may be advantagous for achieving higher framerates at lower resolutions, while still retaining most of the same graphics quality, the downside is that the technology is essentially locked behind a paywall: you need to have a RTX GPU in order to use it.
But you don&amp;rsquo;t need to pay an arm and a leg for said GPU. Fortunately for us, we can make use of an alternate technology that offers much of the same capabilities: FSR 2.</description>
      <content>&lt;p&gt;You might have heard about NVIDIA&amp;rsquo;s Deep Learning Super Sampling (&lt;a href=&#34;https://www.nvidia.com/en-us/geforce/technologies/dlss/&#34;&gt;DLSS&lt;/a&gt;). While it may be advantagous for achieving higher framerates at lower resolutions, while still retaining &lt;em&gt;most&lt;/em&gt; of the same graphics quality, the downside is that the technology is essentially locked behind a paywall: you need to have a RTX GPU in order to use it.&lt;/p&gt;
&lt;p&gt;But you don&amp;rsquo;t need to pay an arm and a leg for said GPU. Fortunately for us, we can make use of an alternate technology that offers much of the same capabilities: &lt;a href=&#34;https://community.amd.com/t5/gaming/amd-fidelityfx-super-resolution-2-1-out-now-even-more-fsr-2/ba-p/544170&#34;&gt;FSR 2.1&lt;/a&gt;. With FSR 2.1, we can use this across &lt;em&gt;any&lt;/em&gt; GPU, including the GTX line of graphics cards, the Steam Deck&amp;rsquo;s APU, and even Intel&amp;rsquo;s integrated graphics. So let&amp;rsquo;s go over how we can make use of FSR 2.1 for games that only have DLSS, and the benefits that come with it.&lt;/p&gt;
&lt;h1 id=&#34;how&#34;&gt;How?&lt;/h1&gt;
&lt;p&gt;It all started with a DLSS unlocker for &lt;a href=&#34;https://www.nexusmods.com/cyberpunk2077/mods/3001&#34;&gt;&lt;em&gt;Cyberpunk 2077&lt;/em&gt;&lt;/a&gt;. Normally, when running a game that has support for DLSS, this option will either be greyed out or not even be visible when using any GPU outside of the RTX family. This mod adds an injector to disable RTX checking, and will use FSR 2.1 in replacement of the DLSS option in the game&amp;rsquo;s graphics options. This is possible thanks to NVIDIA providing its DLSS implementation as a DLL file; modders can simply replace said DLL file with their own that translates DLSS calls to FSR 2.1.&lt;/p&gt;
&lt;p&gt;Thanks to DLSS2FSR being &lt;a href=&#34;https://github.com/PotatoOfDoom/CyberFSR2&#34;&gt;open-source&lt;/a&gt;, modders have been able to modify the code and make it work with other games. You can see here there&amp;rsquo;s no option for DLSS in the Advanced Graphics menu when running &lt;a href=&#34;https://linuxgamingcentral.org/posts/kena-bridge-of-spirits-review/&#34;&gt;&lt;em&gt;Kena: Bridge of Spirits&lt;/em&gt;&lt;/a&gt; on my GTX 1660:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;No option for DLSS on Kena&#34; src=&#34;https://linuxgamingcentral.org/images/fsr/kena/no_dlss_option.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;However, by installing the &lt;a href=&#34;https://www.nexusmods.com/kenabridgeofspirits/mods/18&#34;&gt;DLSS unlocker mod&lt;/a&gt;, the option now becomes visible:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;No option for DLSS on Kena&#34; src=&#34;https://linuxgamingcentral.org/images/fsr/kena/dlss_option.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s many other games that support this mod:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://www.nexusmods.com/doometernal/mods/1170&#34;&gt;&lt;em&gt;DOOM Eternal&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.nexusmods.com/horizonzerodawn/mods/133&#34;&gt;&lt;em&gt;Horizon Zero Dawn&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.nexusmods.com/marvelsspidermanremastered/mods/683&#34;&gt;&lt;em&gt;Marvel&amp;rsquo;s Spider-Man Remastered&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.nexusmods.com/nomanssky/mods/2485&#34;&gt;&lt;em&gt;No Man&amp;rsquo;s Sky&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.nexusmods.com/riseofthetombraider/mods/82&#34;&gt;&lt;em&gt;Rise of the Tomb Raider&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.nexusmods.com/reddeadredemption2/mods/1640&#34;&gt;&lt;em&gt;Red Dead Redemption 2&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.nexusmods.com/theascent/mods/11&#34;&gt;&lt;em&gt;The Ascent&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.nexusmods.com/ghostrunner/mods/17&#34;&gt;&lt;em&gt;Ghostrunner&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.nexusmods.com/soulstice/mods/3&#34;&gt;&lt;em&gt;Soulstice&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.nexusmods.com/diablo2resurrected/mods/269&#34;&gt;&lt;em&gt;Diablo II - Resurrected&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.nexusmods.com/myst/mods/3&#34;&gt;&lt;em&gt;Myst&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;There&amp;rsquo;s also a &lt;a href=&#34;https://docs.google.com/spreadsheets/d/1XyIoSqo6JQxrpdS9l5l_nZUPvFo1kUaU_Uc2DzsFlQw/edit#gid=0&#34;&gt;compatibility list sheet&lt;/a&gt; that you can see for even more games.&lt;/p&gt;
&lt;h1 id=&#34;why&#34;&gt;Why?&lt;/h1&gt;
&lt;p&gt;FSR 2.1 will give us small performance gains over FSR 1.0. The sharpening detail should also be better in most cases (as you can see in the cover photo). In my testing on my NVIDIA GPU, I&amp;rsquo;ve also noticed slightly less RAM and VRAM consumption. If that carries the same precedent on the Steam Deck, that should translate to a longer battery life.&lt;/p&gt;
&lt;h1 id=&#34;1-get-the-mod&#34;&gt;1. Get the Mod&lt;/h1&gt;
&lt;p&gt;In this guide, I will be walking through &lt;em&gt;Kena: Bridge of Spirits&lt;/em&gt; on my Arch desktop. The process should be fairly similar with any other game. If you&amp;rsquo;re wanting to add support for FSR 2.1 on Deck, this is also similar, but I will add a few notes along the way since there are a few differences.&lt;/p&gt;
&lt;p&gt;So first thing&amp;rsquo;s first, download the DLSS unlocker mod appropriate for the game you want to use it on. Most of these mods will be available over on &lt;a href=&#34;https://www.nexusmods.com/&#34;&gt;Nexus Mods&lt;/a&gt;. Note that you may need to have an account and be logged in in order to download the mod. Inside the zip file you will usually find three files:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;nvmgx.dll&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;nvngx.ini&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;winmm.dll&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You&amp;rsquo;re going to want to extract these files to where your game&amp;rsquo;s executable file is located. An easy way of getting access to your game&amp;rsquo;s install directory is by right-clicking the game on Steam -&amp;gt; Manage -&amp;gt; Browse local files:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Browsing install directory for Kena&#34; src=&#34;https://linuxgamingcentral.org/images/fsr/kena/browsing_files.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In the case of &lt;em&gt;Kena&lt;/em&gt;, these files will go to &lt;code&gt;/Kena/Binaries/Win64/&lt;/code&gt;:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DLSS unlocker files for Kena&#34; src=&#34;https://linuxgamingcentral.org/images/fsr/kena/dlss_unlocker_files.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Inside the zip file are also two registry files: &lt;code&gt;DisableSignatureOverride.reg&lt;/code&gt; and &lt;code&gt;EnableSignatureOverride.reg&lt;/code&gt;. On desktop you can extract these anywhere you want, but on Deck, you&amp;rsquo;re going to want to extract it to a location that a Flatpak has access to, such as &lt;code&gt;Documents&lt;/code&gt; or &lt;code&gt;Downloads&lt;/code&gt; (for the Deck, we&amp;rsquo;ll need to use a Flatpak later on).&lt;/p&gt;
&lt;h1 id=&#34;2-run-protontricks-to-enable-signature-override&#34;&gt;2. Run Protontricks to Enable Signature Override&lt;/h1&gt;
&lt;p&gt;We&amp;rsquo;ll need to install &lt;a href=&#34;https://github.com/Matoking/protontricks&#34;&gt;Protontricks&lt;/a&gt; if you don&amp;rsquo;t already have it. This will give us access to the registry editor. On Arch, it&amp;rsquo;s available on the &lt;a href=&#34;https://aur.archlinux.org/packages/protontricks&#34;&gt;AUR&lt;/a&gt;. On Deck, you can install it as a Flatpak via the Discover app or via the terminal:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;flatpak install flathub com.github.Matoking.protontricks&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Now run the installed application. Select the game that you want to use the mod with. In our case I will go with &lt;em&gt;Kena&lt;/em&gt;:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Protontricks game selection&#34; src=&#34;https://linuxgamingcentral.org/images/fsr/kena/protontricks_game_selection.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Ignore the Wine Prefix error. This isn&amp;rsquo;t relevant to us. In the new window that pops up, click &amp;ldquo;Select the default wineprefix.&amp;rdquo; This should already be the default option selected. Click OK. When you&amp;rsquo;re asked what you want to do with the wineprefix, select &amp;ldquo;Run regedit.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Run regedit option in protontricks&#34; src=&#34;https://linuxgamingcentral.org/images/fsr/kena/regedit_selection.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now you should have the registry editor open. We need to import the &lt;code&gt;EnableSignatureOverride.reg&lt;/code&gt; file we extracted earlier. Do so by going to Registry -&amp;gt; Import Registry File:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Importing registry file&#34; src=&#34;https://linuxgamingcentral.org/images/fsr/kena/importing_reg_file.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Find said registry file. If the importation was successful, the registry editor should let you know:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Importing success&#34; src=&#34;https://linuxgamingcentral.org/images/fsr/kena/import_success.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Note that, if this doesn&amp;rsquo;t work the first time, you may need to try it again. Close the registry editor and all the Protontricks windows.&lt;/p&gt;
&lt;h1 id=&#34;3-enable-dx12-and-make-winmm-native&#34;&gt;3. Enable DX12 And Make WinMM Native&lt;/h1&gt;
&lt;p&gt;With &lt;em&gt;Kena&lt;/em&gt;, we&amp;rsquo;ll need to use DirectX12 in order to make use of FSR 2.1. You can either add this as a launch parameter with &lt;code&gt;-dx12&lt;/code&gt;, or go to the game&amp;rsquo;s graphics options, and enable DX12 from there. We will also need to make &lt;code&gt;winmm&lt;/code&gt; native. To do so, add this as a launch parameter (right-click the game in Steam -&amp;gt; Properties):&lt;/p&gt;
&lt;p&gt;&lt;code&gt;WINEDLLOVERRIDES=&amp;quot;winmm.dll=n,b&amp;quot; %command%&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Adding winmm launch parameter&#34; src=&#34;https://linuxgamingcentral.org/images/fsr/kena/winmm_native_launch_parameter.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;4-play-the-game-and-see-the-difference&#34;&gt;4. Play the Game and See the Difference&lt;/h1&gt;
&lt;p&gt;DLSS should now be available in the Advanced Graphics menu. I can adjust the quality, from Ultra Performance, Performance, Balanced, Quality, and Ultra Quality. There&amp;rsquo;s also a slider for sharpness scale. Tweak these options depending on what you want for performance and graphics quality.&lt;/p&gt;
&lt;p&gt;Here are some comparisons with &lt;em&gt;Kena&lt;/em&gt;, resolution set to 720p on my 1440p monitor, ultra graphics settings, using &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-37-brings-fsr-back/&#34;&gt;GE-Proton7-37&lt;/a&gt;. On the left side is the vanilla FSR 1.0 filter that GE-Proton supplies, the right with FSR 2.1.&lt;/p&gt;
&lt;p&gt;Performance:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;FSR 1.0 vs. 2.1 performance&#34; src=&#34;https://linuxgamingcentral.org/images/fsr/kena/comparisons/performance.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Balanced:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;FSR 1.0 vs. 2.1 balanced&#34; src=&#34;https://linuxgamingcentral.org/images/fsr/kena/comparisons/balanced.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Quality:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;FSR 1.0 vs. 2.1 quality&#34; src=&#34;https://linuxgamingcentral.org/images/fsr/kena/comparisons/quality.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Ultra:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;FSR 1.0 vs. 2.1 ultra&#34; src=&#34;https://linuxgamingcentral.org/images/fsr/kena/comparisons/ultra.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;FSR 2.1 uses slightly less VRAM and ~1.5 GB less of RAM. We&amp;rsquo;re also seeing ~10% performance increase in most options, albeit for Ultra (which the author of the mod doesn&amp;rsquo;t recommend anyway, since it&amp;rsquo;s apparently a bit buggy). The sharpness is &lt;em&gt;slightly&lt;/em&gt; better as well.&lt;/p&gt;
&lt;p&gt;Please note I haven&amp;rsquo;t tested the DLSS unlocker on Deck; you may not see these improvements there. Other AMD GPUs may also have different results.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;UPDATE (10/24/2022): I have tested &lt;a href=&#34;https://linuxgamingcentral.org/posts/fsr-2.1-vs-fsr-1.0-tested-on-deck/&#34;&gt;&lt;em&gt;Kena&lt;/em&gt; on Deck&lt;/a&gt; and can confirm there is indeed a huge framerate difference!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Should you want to remove the mod, run the registry editor again and import the &lt;code&gt;DisableSignatureOverride.reg&lt;/code&gt; file.&lt;/p&gt;
&lt;p&gt;Special thanks to &lt;strong&gt;PotatoOfDoom1337&lt;/strong&gt; for the original &lt;em&gt;Cyberpunk 2077&lt;/em&gt; mod, and &lt;strong&gt;Goghor&lt;/strong&gt; for the &lt;em&gt;Kena: Bridge of Spirits&lt;/em&gt; version. Also thanks to &lt;a href=&#34;https://www.youtube.com/watch?v=1zUloyYPIBo&#34;&gt;&lt;strong&gt;CryoByte33&lt;/strong&gt;&lt;/a&gt; for the &lt;em&gt;Cyberpunk 2077&lt;/em&gt; Deck tutorial, whose notes I borrowed for this guide.&lt;/p&gt;
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      <title>Proton 7.0-5 Now Available for Testing, Adds Compatibility for 15 New Titles Including Rift, Re-Volt, and Warhammer: Vermintide 2</title>
      <link>https://linuxgamingcentral.org/posts/proton-7.0-5-rc/</link>
      <pubDate>Mon, 17 Oct 2022 21:23:50 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-7.0-5-rc/</guid>
      <description>Proton 7.0-5 is now available as a release candidate. Included in this update are 15 newly playable titles:
Rift Unravel 2 Airborne Kingdom ToGather:Island Nancy Drew: Legend of the Crystal Skull Re-Volt Warhammer: Vermintide 2 Aspire: Ina&amp;rsquo;s Tale Battle Realms: Zen Edition Deathsmiles II Primal Carnage: Extinction Pico Park Classic Edition Six Ages: Ride Like the Wind Darkstar One Indiana Jones and the Emperor&amp;rsquo;s Tomb Several bugs have been fixed:</description>
      <content>&lt;p&gt;Proton 7.0-5 is now available as a release candidate. Included in this update are 15 newly playable titles:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/39120/RIFT/&#34;&gt;&lt;em&gt;Rift&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1225570/Unravel_Two/&#34;&gt;&lt;em&gt;Unravel 2&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/982290/Airborne_Kingdom/&#34;&gt;&lt;em&gt;Airborne Kingdom&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1181440/ToGatherIsland/&#34;&gt;&lt;em&gt;ToGather:Island&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/31860/Nancy_Drew_Legend_of_the_Crystal_Skull/&#34;&gt;&lt;em&gt;Nancy Drew: Legend of the Crystal Skull&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/287310/ReVolt/&#34;&gt;&lt;em&gt;Re-Volt&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/552500/Warhammer_Vermintide_2/&#34;&gt;&lt;em&gt;Warhammer: Vermintide 2&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1720090/Aspire_Inas_Tale/&#34;&gt;&lt;em&gt;Aspire: Ina&amp;rsquo;s Tale&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1025600/Battle_Realms_Zen_Edition/&#34;&gt;&lt;em&gt;Battle Realms: Zen Edition&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1884300/Deathsmiles_III/&#34;&gt;&lt;em&gt;Deathsmiles II&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/321360/Primal_Carnage_Extinction/&#34;&gt;&lt;em&gt;Primal Carnage: Extinction&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/461040/PICO_PARKClassic_Edition/&#34;&gt;&lt;em&gt;Pico Park Classic Edition&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/881420/Six_Ages_Ride_Like_the_Wind/&#34;&gt;&lt;em&gt;Six Ages: Ride Like the Wind&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/12330/Darkstar_One/&#34;&gt;&lt;em&gt;Darkstar One&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/560430/Indiana_Jones_and_the_Emperors_Tomb/&#34;&gt;&lt;em&gt;Indiana Jones and the Emperor&amp;rsquo;s Tomb&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Several bugs have been fixed:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fix &lt;a href=&#34;https://store.steampowered.com/app/1817070/Marvels_SpiderMan_Remastered/&#34;&gt;&lt;em&gt;Marvel&amp;rsquo;s Spider-Man Remastered&lt;/em&gt;&lt;/a&gt; displaying dialog about outdated drivers on AMD systems.&lt;/li&gt;
&lt;li&gt;Fix &lt;a href=&#34;https://store.steampowered.com/agecheck/app/312750/&#34;&gt;&lt;em&gt;Final Fantasy IV (3D Remake)&lt;/em&gt;&lt;/a&gt; having no audio.&lt;/li&gt;
&lt;li&gt;Fix &lt;a href=&#34;https://store.steampowered.com/app/2060130/Return_to_Monkey_Island/&#34;&gt;&lt;em&gt;Return to Monkey Island&lt;/em&gt;&lt;/a&gt; not reacting to mouse clicks after a recent game update.&lt;/li&gt;
&lt;li&gt;Fix upsidedown videos in &lt;a href=&#34;https://store.steampowered.com/app/438100/VRChat/&#34;&gt;&lt;em&gt;VRChat&lt;/em&gt;&lt;/a&gt; and many other games.&lt;/li&gt;
&lt;li&gt;Fix &lt;a href=&#34;https://store.steampowered.com/app/202970/Call_of_Duty_Black_Ops_II/&#34;&gt;&lt;em&gt;Call of Duty Black Ops II Zombies and Multiplayer&lt;/em&gt;&lt;/a&gt; hanging on exit.&lt;/li&gt;
&lt;li&gt;Fix &lt;a href=&#34;https://store.steampowered.com/app/1715980/Bail_or_JailOBAKEIDORO/&#34;&gt;&lt;em&gt;Bail or Jail&lt;/em&gt; Demo&lt;/a&gt; crashing when opening the Terms of Serivce.&lt;/li&gt;
&lt;li&gt;Improve &lt;a href=&#34;https://store.steampowered.com/app/271590/Grand_Theft_Auto_V/&#34;&gt;&lt;em&gt;GTA V&lt;/em&gt;&lt;/a&gt; situation with not loading textures.&lt;/li&gt;
&lt;li&gt;Fix &lt;a href=&#34;https://store.steampowered.com/app/1174180/Red_Dead_Redemption_2/&#34;&gt;&lt;em&gt;Red Dead Redemption 2&lt;/em&gt;&lt;/a&gt; crashing after a recent game update.&lt;/li&gt;
&lt;li&gt;Fix &lt;a href=&#34;https://store.steampowered.com/app/39210/FINAL_FANTASY_XIV_Online/&#34;&gt;&lt;em&gt;Final Fantasy XIV Online&lt;/em&gt;&lt;/a&gt; launcher functionality after game update.&lt;/li&gt;
&lt;li&gt;Fix OpenXR compatibility with &lt;a href=&#34;https://store.steampowered.com/app/1945250/Blacktop_Hoops/&#34;&gt;&lt;em&gt;Blacktop Hoops&lt;/em&gt;&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Fix cutscene stutter in &lt;a href=&#34;https://store.steampowered.com/app/803600/Disgaea_5_Complete/&#34;&gt;&lt;em&gt;Disgaea 5&lt;/em&gt;&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Fix Thrustmaster HOTAS having non-functional dial in &lt;a href=&#34;https://store.steampowered.com/app/359320/Elite_Dangerous/&#34;&gt;&lt;em&gt;Elite Dangerous&lt;/em&gt;&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Fix &lt;a href=&#34;https://store.steampowered.com/app/703080/Planet_Zoo/&#34;&gt;&lt;em&gt;Planet Zoo&lt;/em&gt;&lt;/a&gt; randomly crashing.&lt;/li&gt;
&lt;li&gt;Fix &lt;a href=&#34;https://store.steampowered.com/app/700330/SCP_Secret_Laboratory/&#34;&gt;&lt;em&gt;SCP: Secret Labratory&lt;/em&gt;&lt;/a&gt; not being playable after a recent game update (again).&lt;/li&gt;
&lt;li&gt;Fix &lt;a href=&#34;https://store.steampowered.com/app/389730/TEKKEN_7/&#34;&gt;&lt;em&gt;Tekken 7&lt;/em&gt;&lt;/a&gt; crashing at launch.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Network video support was added to &lt;a href=&#34;https://store.steampowered.com/app/1452500/The_Good_Life/&#34;&gt;&lt;em&gt;The Good Life&lt;/em&gt;&lt;/a&gt; and &lt;em&gt;VRChat&lt;/em&gt;. DXVK was updated to v1.10.3-28-ge3daa699.&lt;/p&gt;
&lt;p&gt;To opt-in to this build, you&amp;rsquo;ll need to enable the visibility of Proton 7.0 in your Steam library (check off &amp;ldquo;Tools&amp;rdquo; in the dropdown menu on the top-left). Right-click it and go to Properties, go to the &amp;ldquo;Betas&amp;rdquo; tab, then select &lt;code&gt;release-candidate&lt;/code&gt; from the dropdown menu.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Opt-in to release-candidate branch for Proton&#34; src=&#34;https://linuxgamingcentral.org/images/proton_rc/7.0-5.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Please keep in mind the &lt;a href=&#34;https://github.com/ValveSoftware/Proton/issues/6240&#34;&gt;release candidate thread&lt;/a&gt; is limited to issues specific to this release candidate. Also, the changelog is tentative, as it may change before the final release.&lt;/p&gt;
&lt;p&gt;In other news, &lt;em&gt;Cyperpunk 2077&lt;/em&gt; got a &lt;a href=&#34;https://twitter.com/Plagman2/status/1582138691514175489&#34;&gt;performance hotfix&lt;/a&gt; for the Deck.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Circle Five Studios&lt;/em&gt;&lt;/p&gt;
</content>
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      <title>Weekly News Recap (Steam Deck Repo Manager, UNCHARTED: Legacy of Thieves Collection Gets Deck Verified, Return to Monkey Island Goes Linux)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-oct-8-14/</link>
      <pubDate>Sun, 16 Oct 2022 17:12:03 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-oct-8-14/</guid>
      <description>Steam Deck new Deck client beta update increases boot video duration to 30 seconds, adds controller-specific glyphs to lock screen The Deckverse is a Steam Deck-focused YouTube channel, I recommend following him randomize your boot video? It&amp;rsquo;s possible GOL did a video going over a plugin that enhances the screen color you can more easily get boot videos with Steam Deck Repo Manager UNCHARTED: Legacy of Thieves Collection is Deck Verified Hardware the Aya Neo 2 is shaping up to be a very powerful handheld, with a Ryzen 7 6800U Native Games Return to Monkey Island gets beta support Software Updates InfiniTime 1.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;new &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-10-13-2022/&#34;&gt;Deck client beta update&lt;/a&gt; increases boot video duration to 30 seconds, adds controller-specific glyphs to lock screen&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/deckverse-spotlight/&#34;&gt;The Deckverse&lt;/a&gt; is a Steam Deck-focused YouTube channel, I recommend following him&lt;/li&gt;
&lt;li&gt;randomize your boot video? &lt;a href=&#34;https://linuxgamingcentral.org/posts/randomize-deck-startup-videos-guide/&#34;&gt;It&amp;rsquo;s possible&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;GOL did a &lt;a href=&#34;https://www.gamingonlinux.com/2022/10/decky-loader-get-easy-steam-deck-plugins-and-make-colours-pop/&#34;&gt;video&lt;/a&gt; going over a plugin that enhances the screen color&lt;/li&gt;
&lt;li&gt;you can more easily get boot videos with &lt;a href=&#34;https://flathub.org/apps/details/com.steamdeckrepo.manager&#34;&gt;Steam Deck Repo Manager&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;UNCHARTED: Legacy of Thieves Collection&lt;/em&gt; is &lt;a href=&#34;https://www.gamingonlinux.com/2022/10/uncharted-legacy-of-thieves-collection-gets-steam-deck-verified-ahead-of-release/&#34;&gt;Deck Verified&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;the &lt;a href=&#34;https://linuxgamingcentral.org/posts/aya-neo-2/&#34;&gt;Aya Neo 2&lt;/a&gt; is shaping up to be a very powerful handheld, with a Ryzen 7 6800U&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-games&#34;&gt;Native Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Return to Monkey Island&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/return-to-monkey-island-gets-native-linux-support/&#34;&gt;gets beta support&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;InfiniTime&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/infinitime-1.11/&#34;&gt;1.11&lt;/a&gt; adds two new watch faces and external flash memory support&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;EmuDeck&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/emudeck-2.0/&#34;&gt;2.0&lt;/a&gt; adds a graphical frontend during installation, support for cloud saves, and support for Vita3K&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-7.19/&#34;&gt;7.19&lt;/a&gt; adds support for MPEG-4 audio and upgrades VKD3D to 1.5&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-10-13-2022/&#34;&gt;10.13.2022&lt;/a&gt; fixes &lt;em&gt;Halo Infinite&lt;/em&gt; and &lt;em&gt;Marvel&amp;rsquo;s Spider-Man Remastered&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NVIDIA&lt;/strong&gt; driver &lt;a href=&#34;https://www.nvidia.com/download/driverResults.aspx/193764/en-us/&#34;&gt;520.56.06&lt;/a&gt; adds support for the RTX 40 series and OTA updates in the Proton/Wine NGX build&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Blender&lt;/strong&gt; &lt;a href=&#34;https://code.blender.org/2022/10/wayland-support-on-linux/&#34;&gt;3.4&lt;/a&gt; will get Wayland support&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;emulation&#34;&gt;Emulation&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I interviewed the devs behind &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-metroid-prime-remastered-devs/&#34;&gt;&lt;em&gt;Metroid Prime&lt;/em&gt; Remastered&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I also interviewed &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-ryujinx-founder/&#34;&gt;the founder of Ryujinx&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Ryujinx just released their &lt;a href=&#34;https://blog.ryujinx.org/progress-report-september-2022/&#34;&gt;September progress report&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Boiling Steam has a &lt;a href=&#34;https://boilingsteam.com/fall-guys-install-free-linux/&#34;&gt;guide&lt;/a&gt; on how to get &lt;em&gt;Fall Guys&lt;/em&gt; running&lt;/li&gt;
&lt;li&gt;mobile Steam app gets a much-needed &lt;a href=&#34;https://steamcommunity.com/groups/SteamMobileApp&#34;&gt;overhaul&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;NVIDIA &lt;a href=&#34;https://www.nvidia.com/en-us/geforce/news/12gb-4080-unlaunch/&#34;&gt;cancels&lt;/a&gt; the launch of the RTX 4080&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Naughty Dog&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>InfiniTime 1.11 &#39;Red Nectarine&#39; Adds Two New Watch Faces, Supports External Flash Memory</title>
      <link>https://linuxgamingcentral.org/posts/infinitime-1.11/</link>
      <pubDate>Sun, 16 Oct 2022 13:26:26 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/infinitime-1.11/</guid>
      <description>InfiniTime &amp;ndash; one of the many firmwares available for Pine64&amp;rsquo;s PineTime smartwatch &amp;ndash; 1.11, codenamed &amp;ldquo;Red Nectarine,&amp;rdquo; adds support for external resources, while adding two new watch faces. In regards to the former, this allows the developers to store &amp;ldquo;heavy data,&amp;rdquo; such as fonts and images, into the external flash memory. This frees up more resources to the main memory of the watch.
As a result of this move, this makes adding support for new watch faces and apps easier.</description>
      <content>&lt;p&gt;InfiniTime &amp;ndash; one of the many firmwares available for Pine64&amp;rsquo;s PineTime smartwatch &amp;ndash; 1.11, codenamed &amp;ldquo;Red Nectarine,&amp;rdquo; adds support for external resources, while adding two new watch faces. In regards to the former, this allows the developers to store &amp;ldquo;heavy data,&amp;rdquo; such as fonts and images, into the external flash memory. This frees up more resources to the main memory of the watch.&lt;/p&gt;
&lt;p&gt;As a result of this move, this makes adding support for new watch faces and apps easier. So to coincide with this release, we&amp;rsquo;ve also got the Infineat and G7710 watch faces, which you can see in the cover photo. The latter is apparently inspired by &amp;ldquo;a well-known LCD watch.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Besides this, there are plenty of additions, improvements, and fixes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;backlight brightness is now limited when the flashlight is off&lt;/li&gt;
&lt;li&gt;pink color added for PinetimeStyle watch face; this watch face can now also make the step count display configurable&lt;/li&gt;
&lt;li&gt;reorganized documentation&lt;/li&gt;
&lt;li&gt;code cleanup&lt;/li&gt;
&lt;li&gt;sleep mode added&lt;/li&gt;
&lt;li&gt;improved status icon visibility&lt;/li&gt;
&lt;li&gt;&lt;em&gt;plenty&lt;/em&gt; of other changes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Full patch notes can be seen on &lt;a href=&#34;https://github.com/InfiniTimeOrg/InfiniTime/releases/tag/1.11.0&#34;&gt;GitHub&lt;/a&gt;. Upgrading your PineTime&amp;rsquo;s firmware is the same as it was before, but to add support for the new watch faces, you&amp;rsquo;ll need to install a new resource package. Instructions are provided in the release notes.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Avamander&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>EmuDeck 2.0 Adds GUI, Cloud Saves, and Support for More Emulators</title>
      <link>https://linuxgamingcentral.org/posts/emudeck-2.0/</link>
      <pubDate>Sun, 16 Oct 2022 13:12:01 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/emudeck-2.0/</guid>
      <description>EmuDeck, the popular application for getting emulators set up on your Deck quickly and conveniently, has just received a brand new 2.0 update. Features with this update include:
the addition of a GUI to make it easier to use it doesn&amp;rsquo;t need to be re-installed to apply customizations, thanks to a Quick Settings menu saves can be backed up to the cloud support for Vikta3K, ScummVM, and Doom performance improvements across all emulators revamped controller schemes and hotkeys bug fixes and &amp;ldquo;under the hood&amp;rdquo; improvements Best place I could find the patch notes was on their Twitter.</description>
      <content>&lt;p&gt;EmuDeck, the popular application for getting emulators set up on your Deck quickly and conveniently, has just received a brand new 2.0 update. Features with this update include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the addition of a GUI to make it easier to use&lt;/li&gt;
&lt;li&gt;it doesn&amp;rsquo;t need to be re-installed to apply customizations, thanks to a Quick Settings menu&lt;/li&gt;
&lt;li&gt;saves can be backed up to the cloud&lt;/li&gt;
&lt;li&gt;support for Vikta3K, ScummVM, and Doom&lt;/li&gt;
&lt;li&gt;performance improvements across all emulators&lt;/li&gt;
&lt;li&gt;revamped controller schemes and hotkeys&lt;/li&gt;
&lt;li&gt;bug fixes and &amp;ldquo;under the hood&amp;rdquo; improvements&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Best place I could find the patch notes was on their &lt;a href=&#34;https://twitter.com/EmuDeck/status/1581664011581411329&#34;&gt;Twitter&lt;/a&gt;. A few months ago I tested &lt;a href=&#34;https://linuxgamingcentral.org/posts/ryujinx-vs-yuzu-tested-on-deck/&#34;&gt;Ryujinx vs. Yuzu&lt;/a&gt; using EmuDeck if you&amp;rsquo;re interested.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: EmuDeck team&lt;/em&gt;&lt;/p&gt;
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      <title>Wine 7.19 Upgrades VKD3D to 1.5, Adds Support for MPEG-4 Audio</title>
      <link>https://linuxgamingcentral.org/posts/wine-7.19/</link>
      <pubDate>Sat, 15 Oct 2022 10:57:50 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-7.19/</guid>
      <description>The dev release of Wine 7.19 is out. Notable improvements to this version include:
VKD3D has been updated to v1.5, which adds support for more HLSL shading language features MPEG-4 audio support 17 bug fixes, including fixes for Resident Evil Revelations 2, Ultimate Marvel Vs. Capcom 3, and Sonic Adventure DX (2004) See the patch notes on WineHQ. It probably won&amp;rsquo;t be long before GE-Proton picks up this update. We should be expecting Wine 8.</description>
      <content>&lt;p&gt;The dev release of Wine 7.19 is out. Notable improvements to this version include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;VKD3D has been updated to v1.5, which adds support for more HLSL shading language features&lt;/li&gt;
&lt;li&gt;MPEG-4 audio support&lt;/li&gt;
&lt;li&gt;17 bug fixes, including fixes for &lt;em&gt;Resident Evil Revelations 2&lt;/em&gt;, &lt;em&gt;Ultimate Marvel Vs. Capcom 3&lt;/em&gt;, and &lt;em&gt;Sonic Adventure DX (2004)&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://www.winehq.org/announce/7.19&#34;&gt;WineHQ&lt;/a&gt;. It probably won&amp;rsquo;t be long before GE-Proton picks up this update. We should be expecting Wine 8.0 &lt;a href=&#34;https://www.phoronix.com/news/WineConf-2022-Highlights&#34;&gt;early next year&lt;/a&gt;.&lt;/p&gt;
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      <title>Return to Monkey Island - Linux Version Now Available as Beta!</title>
      <link>https://linuxgamingcentral.org/posts/return-to-monkey-island-gets-native-linux-support/</link>
      <pubDate>Fri, 14 Oct 2022 23:31:54 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/return-to-monkey-island-gets-native-linux-support/</guid>
      <description>Less than a month after the arrival of the point &amp;amp; click adventure Return to Monkey Island, the game now has native Linux support. This is available as a public beta.
The Tweet that Ron Gilbert sent out contains a link to the instructions on how to opt-in to the beta&amp;hellip;but the link to the guide is dead if you&amp;rsquo;re not logged into Steam and you have the game in your account.</description>
      <content>&lt;p&gt;Less than a month after the arrival of the point &amp;amp; click adventure &lt;em&gt;Return to Monkey Island&lt;/em&gt;, the game now has native Linux support. This is available as a public beta.&lt;/p&gt;
&lt;p&gt;The &lt;a href=&#34;https://twitter.com/grumpygamer/status/1580990722580566018&#34;&gt;Tweet&lt;/a&gt; that Ron Gilbert sent out contains a link to the instructions on how to opt-in to the beta&amp;hellip;but the link to the guide is dead if you&amp;rsquo;re not logged into Steam and you have the game in your account. I would imagine it requires opting into a beta branch and entering a password. As I don&amp;rsquo;t own the game I can&amp;rsquo;t confirm&amp;hellip;but it&amp;rsquo;s great news nonetheless.&lt;/p&gt;
&lt;p&gt;Check out the game on &lt;a href=&#34;https://store.steampowered.com/app/2060130/Return_to_Monkey_Island/&#34;&gt;Steam&lt;/a&gt;. It&amp;rsquo;s been met with very positive reviews.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Terrible Toybox&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Increases Boot Video Duration to 30 Seconds, Adds Controller-Specific Glyphs to Lock Screen (Plus Small Proton Experimental Update)</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-10-13-2022/</link>
      <pubDate>Thu, 13 Oct 2022 16:14:10 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-10-13-2022/</guid>
      <description>A new Deck client update has shipped to the Beta and Preview branches. Notable additions to this update are startup videos can now be longer than 10 seconds, the QAM going to the notifications tab when there&amp;rsquo;s a new message from a friend, and controller-specific glyphs have been added to the Lock Screen. Patch notes are as follows:
General:
The Quick Access Menu will now open to the notifications tab when you have new friend chat messages, game invites, or voice chat invites Notifications for Game Invites in the Quick Access Menu now have an option in the footer to accept them without having to navigate to the chat window Fixed an issue where Steam group chats with long names or descriptions could cause break the layout of the chat screen Increase boot animation max length from 10 seconds to 30 seconds Added controller-specific glyphs on the Lock screen Fixed an issue on the Lock screen where you&amp;rsquo;d have to dismiss the On-Screen Keyboard manually if you slept the device while it was up Fixed invoking the On-Screen-Keyboard while already in a fullscreen keyboard input scenario causing bad behavior.</description>
      <content>&lt;p&gt;A new Deck client update has shipped to the Beta and Preview branches. Notable additions to this update are startup videos can now be longer than 10 seconds, the QAM going to the notifications tab when there&amp;rsquo;s a new message from a friend, and controller-specific glyphs have been added to the Lock Screen. Patch notes are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The Quick Access Menu will now open to the notifications tab when you have new friend chat messages, game invites, or voice chat invites&lt;/li&gt;
&lt;li&gt;Notifications for Game Invites in the Quick Access Menu now have an option in the footer to accept them without having to navigate to the chat window&lt;/li&gt;
&lt;li&gt;Fixed an issue where Steam group chats with long names or descriptions could cause break the layout of the chat screen&lt;/li&gt;
&lt;li&gt;Increase boot animation max length from 10 seconds to 30 seconds&lt;/li&gt;
&lt;li&gt;Added controller-specific glyphs on the Lock screen&lt;/li&gt;
&lt;li&gt;Fixed an issue on the Lock screen where you&amp;rsquo;d have to dismiss the On-Screen Keyboard manually if you slept the device while it was up&lt;/li&gt;
&lt;li&gt;Fixed invoking the On-Screen-Keyboard while already in a fullscreen keyboard input scenario causing bad behavior.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue with editing command settings from inside the virtual menu screen&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Check out my &lt;a href=&#34;https://linuxgamingcentral.org/posts/randomize-deck-startup-videos-guide/&#34;&gt;guide&lt;/a&gt; on how to customize your Deck bootloader, as well as randomize what gets played.&lt;/p&gt;
&lt;p&gt;Since it wasn&amp;rsquo;t worth covering in a separate post, I decided to combine this with the &lt;strong&gt;new Proton Experimental update&lt;/strong&gt; that just shipped today. &lt;em&gt;Halo Infinite&lt;/em&gt; should no longer crash without Internet, and a fix was added for &lt;em&gt;Marvel&amp;rsquo;s Spider-Man Remastered&lt;/em&gt; displaying an outdated AMD driver dialog.&lt;/p&gt;
&lt;p&gt;See the patch notes for the Deck client update on &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/6186282400389030370&#34;&gt;Steam&lt;/a&gt;, and the patch notes for Proton Experimental on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Aya Neo 2 - The Most Powerful Handheld To Date</title>
      <link>https://linuxgamingcentral.org/posts/aya-neo-2/</link>
      <pubDate>Thu, 13 Oct 2022 13:43:19 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/aya-neo-2/</guid>
      <description>The Deck might truly have a competitor now with the upcoming Aya Neo 2 handheld. YouTuber Taki Udon described this handheld as &amp;ldquo;an entirely different beast&amp;rdquo; and is &amp;ldquo;the first real improvement&amp;rdquo; over the many other handhelds that Aya Neo made in the past.
For starters, the Aya Neo 2 sports the AMD Ryzen 7 Zen 3 6800U processor, which has eight cores and is capable of clocking up to 4.</description>
      <content>&lt;p&gt;The Deck might truly have a competitor now with the upcoming Aya Neo 2 handheld. YouTuber &lt;a href=&#34;https://youtu.be/94ITAgkFyTQ&#34;&gt;Taki Udon&lt;/a&gt; described this handheld as &amp;ldquo;an entirely different beast&amp;rdquo; and is &amp;ldquo;the first real improvement&amp;rdquo; over the many other handhelds that Aya Neo made in the past.&lt;/p&gt;
&lt;p&gt;For starters, the Aya Neo 2 sports the AMD Ryzen 7 Zen 3 6800U processor, which has eight cores and is capable of clocking up to 4.7 GHz. The iGPU has Radeon RDNA 2 680M graphics, 12CU clocked at 2.2 GHz. The battery is 50Wh &amp;ndash; 10Wh more than the Deck &amp;ndash; and boasts a 1920 x 1200 7&amp;quot; screen. The screen has a much smaller bezel than the Aya Neo Next. The sticks have a LED glow around the circle (hopefully someone will be able to make a script to turn them off, if Aya won&amp;rsquo;t have an option available). The layout and grips have been described as being much more ergonomic than the Next.&lt;/p&gt;
&lt;p&gt;At the top of the unit, it looks like there are two USB-C ports, a volume rocker, a fingerprint sensor, and two hotkey buttons. (The device can be charged via a port on the bottom.)&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Aya Neo 2 top&#34; src=&#34;https://linuxgamingcentral.org/images/aya_neo_2/top.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As far as performance goes on Windows, it looks like &lt;em&gt;Resident Evil 3&lt;/em&gt; gets an average of 180 FPS at 720p on low settings. At max settings, it gets about a 10% performance improvement over the Deck at 64 FPS, but has significantly less CPU temperature (20 degrees Celcius difference). Increasing the TDP to 32 watts on the Aya Neo 2 produces a framerate of 83 FPS, although the battery would die in less than an hour.&lt;/p&gt;
&lt;p&gt;On &lt;em&gt;Far Cry New Dawn&lt;/em&gt;, Taki was able to use 22 watts with high settings at native resolution, while getting a framerate of a little over 30 FPS. Maintaining the same framerate on &lt;em&gt;Monster Hunter: World&lt;/em&gt; requires increasing the TDP to 28 watts.&lt;/p&gt;
&lt;p&gt;The prototype that Taki Udon has is &amp;ldquo;90 to 95% complete&amp;rdquo; from being a retail unit. As such, there were certain details he couldn&amp;rsquo;t go into due to NDA. So there&amp;rsquo;s no mention of how much RAM is in the unit, what class it is, or how much hard drive space there is. Price obviously wasn&amp;rsquo;t disclosed either, or a release date.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Aya Neo 2 running Resident Evil 3 at max settings 720p&#34; src=&#34;https://linuxgamingcentral.org/images/aya_neo_2/resident_evil_3.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If I were to summarize the video, the Aya Neo 2 would have the following advantages over the Deck:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;~10% performance improvement depending on the game being played, while having much lower CPU temps&lt;/li&gt;
&lt;li&gt;larger battery&lt;/li&gt;
&lt;li&gt;larger screen resolution&lt;/li&gt;
&lt;li&gt;more USB-C ports, fingerprint sensor, macro buttons&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;10% doesn&amp;rsquo;t sound like much&amp;hellip;and if I were to take a wild guess the price will be at least two or three times that of the Deck. But at least it&amp;rsquo;s a start. In other news, Aya is also working on &lt;a href=&#34;https://www.gamingonlinux.com/2022/07/ayaneo-to-have-their-own-ayaneo-os-based-on-linux/&#34;&gt;Aya Neo OS&lt;/a&gt;, so the Aya Neo 2 will likely benefit from that.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;All images are credit of Taki Udon.&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>YouTuber Spotlight: The Deckverse</title>
      <link>https://linuxgamingcentral.org/posts/deckverse-spotlight/</link>
      <pubDate>Thu, 13 Oct 2022 09:55:38 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/deckverse-spotlight/</guid>
      <description>There&amp;rsquo;s a YouTuber who you may not be aware of: The Deckverse. As you might have guessed from the name, The Deckverse (Timo) focuses on Steam Deck content. Things like:
a deep-dive into Marvel&amp;rsquo;s Spider-Man Remastered - what the best settings are between performance and battery life optimized settings for Dying Light 2 Hades tweaks and tricks Outriders Worldslayer benchmarks and optimized settings Perhaps what he is most well-known for is the Golden 40 video.</description>
      <content>&lt;p&gt;There&amp;rsquo;s a YouTuber who you may not be aware of: &lt;a href=&#34;https://www.youtube.com/c/TheDeckverse/featured&#34;&gt;The Deckverse&lt;/a&gt;. As you might have guessed from the name, The Deckverse (Timo) focuses on Steam Deck content. Things like:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;a deep-dive into &lt;em&gt;Marvel&amp;rsquo;s Spider-Man Remastered&lt;/em&gt; - &lt;a href=&#34;https://www.youtube.com/watch?v=2CKsRN_2B0A&#34;&gt;what the best settings are between performance and battery life&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;optimized settings for &lt;a href=&#34;https://www.youtube.com/watch?v=z89xo_C3P3c&#34;&gt;&lt;em&gt;Dying Light 2&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Hades&lt;/em&gt; &lt;a href=&#34;https://www.youtube.com/watch?v=UmpQdWZWQK4&#34;&gt;tweaks and tricks&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Outriders Worldslayer&lt;/em&gt; &lt;a href=&#34;https://www.youtube.com/watch?v=XrpeCvw5WrE&#34;&gt;benchmarks and optimized settings&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Perhaps what he is most well-known for is the &lt;a href=&#34;https://youtu.be/DA2EqFqIPM4&#34;&gt;Golden 40&lt;/a&gt; video. He explains why setting the Deck&amp;rsquo;s refresh rate to 40 Hz is the optimal setting for most games when it comes to balancing the most battery power, retaining much of the same graphics quality, and still having a decent gaming experience. The video is even broken down into segments so you can quickly jump to the section that you&amp;rsquo;re interested in. More recently, he posted a &lt;a href=&#34;https://www.youtube.com/shorts/wfkPf6D6znQ&#34;&gt;short&lt;/a&gt; going over an upcoming game: &lt;em&gt;Dredge&lt;/em&gt;, and why he recommends playing it on Deck. Finally, he occasionally does &lt;a href=&#34;https://youtu.be/3fJBDwNm0M8&#34;&gt;giveaways&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Deckverse website&#34; src=&#34;https://linuxgamingcentral.org/images/deckverse/website.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The video quality is fantastic: the lighting is great, and he has some pretty decent video editing skills. I highly recommend subscribing for quality Steam Deck content! In the meantime Timo also has the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://www.deckver.se/&#34;&gt;Official website (under construction)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://twitter.com/TDeckverse&#34;&gt;Twitter&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://discord.gg/E2BmFhA3gT&#34;&gt;Discord&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://steamcommunity.com/groups/TheDeckverse&#34;&gt;Steam Group&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;He&amp;rsquo;s working on some exclusive content right now, such as unannounced official Steam Deck presets for popular games and an exclusive interview with someone involved in the Deck production. Timo is often caught up by family and two jobs next to this project, so bear in mind that it might be slow at times for new content to be released.&lt;/p&gt;
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    <item>
      <title>Randomize Your Steam Deck Startup Videos - Here&#39;s How</title>
      <link>https://linuxgamingcentral.org/posts/randomize-deck-startup-videos-guide/</link>
      <pubDate>Wed, 12 Oct 2022 09:19:17 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/randomize-deck-startup-videos-guide/</guid>
      <description>So, you found a bunch of startup videos for your Deck that you like. Maybe you found them over on Steam Deck Repo. But perhaps you&amp;rsquo;re a bit disappointed that you can only use one startup video at a time.
Well, the good news is you can randomize the startup video each time you turn the Deck on. This way, you always have something fresh to watch. And it&amp;rsquo;s relatively simple.</description>
      <content>&lt;p&gt;So, you found a bunch of startup videos for your Deck that you like. Maybe you found them over on &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-repo/&#34;&gt;Steam Deck Repo&lt;/a&gt;. But perhaps you&amp;rsquo;re a bit disappointed that you can only use one startup video at a time.&lt;/p&gt;
&lt;p&gt;Well, the good news is you &lt;em&gt;can&lt;/em&gt; randomize the startup video each time you turn the Deck on. This way, you always have something fresh to watch. And it&amp;rsquo;s relatively simple. Here&amp;rsquo;s how to do it. As usual with most of my Deck tutorials, I highly recommend docking your device and connecting a keyboard and mouse.&lt;/p&gt;
&lt;h1 id=&#34;1-get-your-videos&#34;&gt;1. Get Your Videos&lt;/h1&gt;
&lt;p&gt;&lt;a href=&#34;https://steamdeckrepo.com&#34;&gt;Steam Deck Repo&lt;/a&gt; is the perfect place to get custom startup videos for your Deck. Download a bunch &amp;ndash; whatever you want. No need to truncate these files or convert them; just place them in &lt;code&gt;~/.steam/root/config/uioverrides/movies/&lt;/code&gt; (you may need to create the latter two folders if they&amp;rsquo;re not there already).&lt;/p&gt;
&lt;h1 id=&#34;2-create-a-startup-service-file&#34;&gt;2. Create a Startup Service File&lt;/h1&gt;
&lt;p&gt;We need to create a &lt;code&gt;.service&lt;/code&gt; file which will automatically execute a custom script that we&amp;rsquo;re going to make each time the Deck is turned on or restarted. In a terminal, run:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;nano ~/.config/systemd/user/switch_startup_vids.service&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Paste the following contents in this new file:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;[Unit]
Description=Switches startup videos

[Service]
ExecStart=/bin/bash /home/deck/./update_boot_vid.sh

[Install]
WantedBy=default.target
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Save the file with &lt;code&gt;CTRL + O&lt;/code&gt;. Then exit Nano with &lt;code&gt;CTRL + X&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;Now we need to run a command to enable this service to run at boot time:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;systemctl --user enable switch_startup_vids&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck custom startup video&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/bootloader_customization/steam_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;3-create-a-script-to-randomize-startup-video&#34;&gt;3. Create a Script to Randomize Startup Video&lt;/h1&gt;
&lt;p&gt;Navigate back to your &lt;code&gt;home&lt;/code&gt; directory in the terminal:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;cd ~&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Create a new bash script:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;nano update_boot_vid.sh&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Paste the following contents into the new file:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;#!/bin/bash

VID_PATH=~/.steam/root/config/uioverrides/movies

if [ -f ~/.last_boot_vid ]; then
        mv &amp;#34;$VID_PATH&amp;#34;/deck_startup.webm &amp;#34;$VID_PATH&amp;#34;/$(cat ~/.last_boot_vid)
fi

RANDOM_VID=$(ls &amp;#34;$VID_PATH&amp;#34; | sort -R | head -1)
echo &amp;#34;$RANDOM_VID&amp;#34; &amp;gt; ~/.last_boot_vid

mv &amp;#34;$VID_PATH&amp;#34;/&amp;#34;$RANDOM_VID&amp;#34; &amp;#34;$VID_PATH&amp;#34;/deck_startup.webm
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Save the script with &lt;code&gt;CTRL + O&lt;/code&gt;, then exit the editor with &lt;code&gt;CTRL + X&lt;/code&gt;. Make the script executable:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;chmod +x update_boot_vid.sh&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Then run it:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;./update_boot_vid.sh&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;You can verify if it worked by going to your &lt;code&gt;/uioverrides/movies/&lt;/code&gt; folder and playing the &lt;code&gt;deck_startup.webm&lt;/code&gt; file. Play this same file each time you run the script to ensure the startup video has changed.&lt;/p&gt;
&lt;p&gt;Restart your Deck, and confirm if the boot video changes on each startup.&lt;/p&gt;
&lt;p&gt;Thanks to &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/xys7qk/random_boot_video/&#34;&gt;u/Mounir9912&lt;/a&gt; for the original tutorial. I had to modify the contents a little bit (for instance, it&amp;rsquo;s &lt;em&gt;very&lt;/em&gt; important that you add the &lt;code&gt;/&lt;/code&gt; to &lt;code&gt;ExecStart=/bin/bash /home/deck/./update_boot_vid.sh&lt;/code&gt; in the service file, otherwise the service won&amp;rsquo;t run the script).&lt;/p&gt;
&lt;p&gt;&lt;em&gt;EDIT (10/13/2022): if you happen to understand German you can also view &lt;a href=&#34;https://youtu.be/1U6t2weV_0E&#34;&gt;Steam Deck Checker&amp;rsquo;s guide&lt;/a&gt; in video format. He also has an &lt;a href=&#34;https://www.youtube.com/watch?v=d8URqBMUgZE&amp;feature=share&amp;utm_source=EJGixIgBCJiu2KjB4oSJEQ&#34;&gt;English version&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;
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      <title>An Interview with Samus Prime, Founder of Metroid Prime Remastered (And Some Other Devs/Artists)</title>
      <link>https://linuxgamingcentral.org/posts/interview-with-metroid-prime-remastered-devs/</link>
      <pubDate>Tue, 11 Oct 2022 08:05:46 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/interview-with-metroid-prime-remastered-devs/</guid>
      <description>As someone who is quite fond of Metroid Prime, I had an opportunity to chat with a few of the developers/artists behind Metroid Prime Remastered (MPR). MPR is an unofficial mod that, as the team brings out in this interview, greatly enhances the lighting, shading, and overall graphics quality of the gem that was released 20 years ago. And because it&amp;rsquo;s using PrimeHack, it also incorporates all the benefits of that, including keyboard and mouse controls, dual-stick controller support, and an adjustable field of view slider.</description>
      <content>&lt;p&gt;As someone who is quite fond of &lt;em&gt;Metroid Prime&lt;/em&gt;, I had an opportunity to chat with a few of the developers/artists behind &lt;em&gt;Metroid Prime&lt;/em&gt; Remastered (MPR). MPR is an unofficial mod that, as the team brings out in this interview, greatly enhances the lighting, shading, and overall graphics quality of the gem that was released 20 years ago. And because it&amp;rsquo;s using PrimeHack, it also incorporates all the benefits of that, including keyboard and mouse controls, dual-stick controller support, and an adjustable field of view slider. MPR also allows you to customize the in-game HUD, change Samus&amp;rsquo; suit colors, and so much more.&lt;/p&gt;
&lt;p&gt;For this interview, I got, not just one person, but &lt;em&gt;three&lt;/em&gt; people that are part of the entire team:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Samus Prime (SP): founder of the project&lt;/li&gt;
&lt;li&gt;Ray3D: lead texture/lighting artist&lt;/li&gt;
&lt;li&gt;SirMangler: lead programmer&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;So most questions will have three different answers. Here we&amp;rsquo;ll find out how they got into the &lt;em&gt;Metroid&lt;/em&gt; series, what their favorite hobbies are, what their thoughts are on the Deck, and if MPR will ever see a Linux version (it has to be used through Bottles/Wine for now). They&amp;rsquo;re also looking for more artists to join the team, so if you happen to have skills in that area, they would certainly appreciate the help.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR Samus in space&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_interview/screenshot1.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Note: responses have been edited for minor spelling/grammatical errors.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL:DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;MPR is a fork of the Dolphin emulator with keyboard and mouse controls, dual-stick controller support, adjustable field of view, along with stunning upgrades to the visuals of &lt;em&gt;Metroid Prime&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;nine people currently make up the MPR team, ranging from programmers to artists&lt;/li&gt;
&lt;li&gt;the team is quite fond of the Deck, and are impressed with how customizable and easy it is to use&lt;/li&gt;
&lt;li&gt;a native Linux version of MPR is planned, though we don&amp;rsquo;t have an ETA as to when that will happen&lt;/li&gt;
&lt;li&gt;the team is looking for more artists; if you&amp;rsquo;d like to get involved in the project, reach out to them&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;so-explain-who-you-are-and-the-projects-youre-involved-with&#34;&gt;So, explain who you are and the projects you&amp;rsquo;re involved with.&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;SP:&lt;/strong&gt; My name is Jason. I am the creator of &lt;a href=&#34;https://www.youtube.com/c/SamusPrime&#34;&gt;Samus Prime&lt;/a&gt;, a YouTube channel dedicated to my passion for &lt;em&gt;Metroid&lt;/em&gt;. In 2018 I started working on MPR and founded the project along with Ray 3D. I also produce music and have been involved with several projects.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ray3D:&lt;/strong&gt; I am Ray3D, I am a Lead Texture and Lighting Artist on Project MPR. In my day jobs, I work as Senior Surfacing Artist for an animation studio and also teach as an instructor in Game Dev and Animation at a Vancouver-based college.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;SirMangler:&lt;/strong&gt; I&amp;rsquo;m the lead programmer in MPR, professionally I&amp;rsquo;m a contracting software engineer. The biggest project I&amp;rsquo;m involved with aside from MPR is &lt;a href=&#34;https://github.com/TheDrifter363/primehack&#34;&gt;PrimeHack&lt;/a&gt;, a big component of MPR that introduces all of the fancy new controls and some graphics settings like FoV. That&amp;rsquo;s where I learnt most of what I know about reverse-engineering and writing in PPC (assembler), thanks to shio. PrimeHack started separately from MPR in 2018, though I joined when most of the work began around 2019.  I&amp;rsquo;m also working on my own project, a &amp;ldquo;Twitch Plays&amp;rdquo; hack for a &lt;em&gt;Pokémon&lt;/em&gt; game, though it will be far more complex and silly than normal as it will literally alter the gameplay at the whim of the viewers.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR Phazon Suit&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_interview/phazon_suit.jpg&#34;&gt;
&lt;em&gt;Image credit: MPR team&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;what-are-your-favorite-hobbies&#34;&gt;What are your favorite hobbies?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;SP:&lt;/strong&gt; Gaming of course. I also love to hike and trail run, I live literally right by the mountains and I love nature. I also love playing basketball and am a huge Utah Jazz and San Fransisco 49er fan.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ray3D:&lt;/strong&gt; Making 3D art used to be a hobby for me until it became a job. I am always thankful that I was able to do such a thing. I still spend a ton of time outside of work on my own personal art projects. I hope to have an IP of my own in the near future. Aside from that, I enjoy modifying electronic devices and getting my hands dirty with some DIY projects usually involving things like hardware mods for consoles and entertainment/studio setups.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;SirMangler:&lt;/strong&gt; The most consistent hobbies I have are procrastination, programming, [and] coffee. If I get more time, I&amp;rsquo;d like to work on Linux support for &lt;em&gt;Xenia&lt;/em&gt; and reverse-engineer &lt;em&gt;Animal Crossing&lt;/em&gt; to figure out how it&amp;rsquo;s entity system works.&lt;/p&gt;
&lt;h1 id=&#34;what-got-you-into-the-metroid-series-any-game-in-this-series-that-is-your-favorite&#34;&gt;What got you into the &lt;em&gt;Metroid&lt;/em&gt; series? Any game in this series that is your favorite?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;SP&lt;/strong&gt; &lt;em&gt;Super Metroid&lt;/em&gt; changed my life. That game made me a gamer and is the reason why I love the series. &lt;em&gt;Metroid Prime&lt;/em&gt; and &lt;em&gt;Metroid Prime 2: Echoes&lt;/em&gt; are also right at the top all time. Playing those games were always an escape from some difficult times. I would get lost in the music and atmosphere of those game for hours. I still play and finish them every year.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR Samus scanning an enemy&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_interview/screenshot2.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ray3D:&lt;/strong&gt; &lt;em&gt;Metroid Prime&lt;/em&gt; was probably the first AAA game I played as a kid when I was a about 8 years old. However, I really couldn&amp;rsquo;t play that game much as my tiny brain could hardly process it&amp;rsquo;s stunning complexity. However, that game always lingered in the corner of my mind as I always recalled it having a great atmosphere. I finally had the chance once more, to revisit that game when I was 15 with the &lt;em&gt;Trilogy&lt;/em&gt; re-release on Wii. Throughout my high-school summer break, while all my friends were busy playing &lt;em&gt;Call of Duty&lt;/em&gt; on their PS3, I sunk my teeth into &lt;em&gt;Metroid Prime Trilogy&lt;/em&gt;. While they were obsessed with raw graphical prowess of the PS3, I remained enthralled by the atmosphere of &lt;em&gt;Metroid Prime&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;The feeling of isolation and exploration still evokes a thrilling feeling inside. From exploring the dusty Chozo Ruins in &lt;em&gt;Prime 1&lt;/em&gt; to the sprawling technological marvel that is the Sanctuary Fortress in &lt;em&gt;Prime 2&lt;/em&gt;, I can vividly recall feelings of isolation, awe, wonder and dread (pun intended) all at the same time during my first playthroughs. Video games seldom do what the &lt;em&gt;Prime Trilogy&lt;/em&gt; does so well that is; &amp;ldquo;Show! Don&amp;rsquo;t Tell&amp;rdquo;. &lt;em&gt;Metroid Prime 2: Echoes&lt;/em&gt; is no doubt my favorite in the franchise as they took everything that made &lt;em&gt;Prime 1&lt;/em&gt; great and improved it. From exploration down the minute particle effects.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Prime 2&lt;/em&gt; embodies the &amp;ldquo;Show, Don&amp;rsquo;t Tell&amp;rdquo; principle so well that I would recommend people new to the games industry to study that game in great detail. In recent memory, &lt;em&gt;Elden Ring&lt;/em&gt; is one of the few games that embodies that principle really well.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR Samus Dread suit&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_interview/screenshot3.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;SirMangler:&lt;/strong&gt; My elder brother bought and played the &lt;em&gt;Metroid&lt;/em&gt; series. I played it on GameCube and then on Wii through &lt;em&gt;Trilogy&lt;/em&gt;. I&amp;rsquo;m quite fond of &lt;em&gt;Prime 3&lt;/em&gt;, as silly as some of the motion controls were and tedious that the aiming could be. Grapple lasso always felt fun, especially towards the end of the game. The accessibility we&amp;rsquo;ve brought to &lt;em&gt;Prime 3&lt;/em&gt; in terms of controls makes me proud. It&amp;rsquo;s possible to make a close approximation of the GameCube controls for &lt;em&gt;Prime 3&lt;/em&gt; now.&lt;/p&gt;
&lt;h1 id=&#34;mpr----explain-what-this-is-for-prime-fans-and-the-benefits-they-get-with-this-over-vanilla-prime&#34;&gt;MPR &amp;ndash; explain what this is for &lt;em&gt;Prime&lt;/em&gt; fans and the benefits they get with this over vanilla &lt;em&gt;Prime&lt;/em&gt;.&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;SP:&lt;/strong&gt; MPR is a modded version of Ishiiruka Dolphin that utilizes forced lighting which allows us to add things like material and cube maps into &lt;em&gt;Prime&lt;/em&gt;. It also allows us to control the game engines dynamic lighting and more of it to make scenes even more amazing. It also has some other really fun features like the ability to choose different versions of Samus&amp;rsquo; suits and customize the games HUD and reticle. There is even more we are working on but not ready to talk about yet. I promise it will be worth your time if you&amp;rsquo;re a &lt;em&gt;Prime&lt;/em&gt; fan.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ray3D:&lt;/strong&gt; Project MPR is a remaster of &lt;em&gt;Metroid Prime 1&lt;/em&gt;. A much needed visual update to a legendary game that fans have been craving for the past 10 years. Outside of just visual updates to the textures we have added many quality of life improvements to the game as well. For starters, every texture has been given not just a resolution upgrade but also material maps. Now every texture interacts with the lights in game in a more realistic manner. On top of that, there is also a dynamic lighting system, which SirMangler worked really hard to implement, that really make all those HD textures and materials pop. We also have higher resolution baked lighting thanks to the Metaforce team which is now far more accurate and rendered using Blender&amp;rsquo;s path traced Cycles engine.&lt;/p&gt;
&lt;p&gt;One of the biggest additions is no doubt PrimeHack which incorporates a proper dual-joystick and keyboard-mouse support for the &lt;em&gt;Metroid Prime&lt;/em&gt; [series]. It really goes above and beyond just a visual upgrade. And one day will be the definitive way to play &lt;em&gt;Prime 1&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR Samus vs. Parasite Queen&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_interview/screenshot4.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;SirMangler:&lt;/strong&gt; MPR is a love letter to the &lt;em&gt;Metroid&lt;/em&gt; games. For us we can express how important this game was, and we can follow in the footsteps of the original developers by working with, and recreating their work. We want MPR to be the definitive way to play. Everything is optional and tweakable. You can play &lt;em&gt;Prime&lt;/em&gt; as if it were a remake, all the fancy new textures and materials and lighting, new controls, etc. Or you can treat it as a coat of new paint. Original controls, and new textures and increased FoV to suit your modern high-res monitor without removing from that &amp;ldquo;original GameCube&amp;rdquo; feel.&lt;/p&gt;
&lt;h1 id=&#34;how-many-people-are-working-or-have-worked-on-mpr&#34;&gt;How many people are working, or have worked, on MPR?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;SP:&lt;/strong&gt; We currently have nine people that are on the development team. We also have team members who contribute their knowledge from their own respective projects, such as Antidote (&lt;a href=&#34;https://github.com/AxioDL/metaforce&#34;&gt;Metaforce&lt;/a&gt;) and Tino B (Ishiiruka Dolphin). So even though they aren&amp;rsquo;t actively developing MPR, their knowledge has been paramount in our ability do to so. We have had some others come and go, the biggest contribution coming from Mr. Mendelli.&lt;/p&gt;
&lt;h1 id=&#34;you-all-have-a-steam-deck-what-are-your-thoughts-on-the-device--how-has-the-learning-curve----considering-most-of-you-have-never-touched-linux----been-with-the-software-experience&#34;&gt;You all have a Steam Deck. What are your thoughts on the device?  How has the learning curve &amp;ndash; considering most of you have never touched Linux &amp;ndash; been with the software experience?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;SP:&lt;/strong&gt; I love my Steam Deck. It blows my mind to see full-fledged AAA PC games being played in the palm of my hands. I also love that Valve has kept the platform completely open. The truth is I haven&amp;rsquo;t had a lot of time to dive into Linux and all the amazing options available for the Deck. My personal work and family life, along with MPR take up the majority of my time so I&amp;rsquo;ve only been able to do some quick gaming here and there on the Deck. But I love it, and it definitely gives me the ablility to game when I probably wouldn&amp;rsquo;t have before. I am still really looking forward to getting all my emulators set up, especially Dolphin.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SP&amp;rsquo;s Deck&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_interview/sp_deck.jpg&#34;&gt;
&lt;em&gt;Image credit: SP&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ray3D:&lt;/strong&gt; The Steam Deck is a great console, it might just be my favorite of all time. In a world of increasing &amp;ldquo;walled-garden&amp;rdquo; ecosystems, where companies slowly take away the freedom and control people have over the devices they purchase. For example even Android (supposedly open platform) &amp;ndash; phone manufacturers pull shady tactics like disabling hardware features such as the camera for simply unlocking your bootloader. The Steam Deck is a much needed refreshing change of pace. It is a truly open platform that allows you to tinker, tamper and tweak (TTT) as you like.&lt;/p&gt;
&lt;p&gt;The Desktop Mode is perhaps it&amp;rsquo;s best feature as it really extends what the Steam Deck is capable of outside of just a gaming device for Steam-only games. It truly feels like I own the device and not the company making it. It is a &amp;ldquo;personal console.&amp;rdquo; It is the direction I wished [the] mobile phone industry took years ago with regards to gaming. Whether it&amp;rsquo;s playing your Steam Library, old PC games or emulators, the Steam Deck does it all with little to no friction. While not everything might run perfectly, it mostly does. And I have no doubts things will improve over time.&lt;/p&gt;
&lt;p&gt;What really got me to buy the Deck was the sheer amount of community content and support surrounding the system. There is almost always a solution to any problems that you might encounter. While Arch Linux can seem daunting for first time users, there are tons of guides, videos and subreddits to [use]. As someone who likes to tinker around and go exploring in order to try to understand the inner workings of a device, it was surprisingly a lot easier so far than what I originally expected. There are certainly a few things that can be quite the departure from Windows. Things like connecting to a VPN don&amp;rsquo;t always have a proper GUI and instead require you to use simple commands in the Terminal.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ray3D&amp;rsquo;s Deck&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_interview/ray3d_deck.jpg&#34;&gt;
&lt;em&gt;Image credit: Ray3D&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;What surprised me was that I actually preferred some crucial things like Dolphin File Explorer over the Windows File Explorer. Most day-to-day applications are available for the platform and can be acquired through various means. I can even do some 3D art using Blender on the Steam Deck. The most impressive moment I had with it thus far was running an old childhood game &amp;ndash; &lt;em&gt;Chamber of Secrets&lt;/em&gt; for Windows on the Deck. And it ran flawlessly, better than Windows itself. While it takes some time to understand some technical aspects such as compatibility layers, Wine or Proton, it&amp;rsquo;s well worth learning about it as it really opens up the possibilities of what you can do with your Deck. I only wish nothing but success for the Steam Deck as I hope it sets of a trend in the industry of having more open platforms.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;SirMangler:&lt;/strong&gt; I daily drive a Steam Deck, unironically. My old laptop broke and I simply do not need a new one. Learning curve might be a little tedious to new users trying to follow the archaic Windows-isms, but I had prior experience with Linux. To someone interested in dipping their toe into linux, I say, the Steam Deck is perfect. Just try to think of it as something completely new, and modern. Try do it the Linux way, or the Arch way, which is usually always one or two simple terminal commands. If it feels like it&amp;rsquo;s too complicated, then you need to find a better guide (AKA something not on the Arch website), or take a few steps back. And remember, &lt;strong&gt;Valve butchered most of the arch-pacman packages, you need to reinstall them or you&amp;rsquo;ll have a nightmare of a time!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SirMangler&amp;rsquo;s Deck&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_interview/sirmangler_deck.jpg&#34;&gt;
&lt;em&gt;Image credit: SirMangler&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;will-mpr-ever-get-a-native-linux-version&#34;&gt;Will MPR ever get a native Linux version?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;SP:&lt;/strong&gt; I really hope so. We&amp;rsquo;ve looked into it and have had some limited success but it&amp;rsquo;s not where we&amp;rsquo;d like it to be. There are some other options out there such as Metaforce (which we have full intention of supporting when it&amp;rsquo;s ready) and also the possibilty of the main fork of Dolphin to add support for material maps. If either of these become a reality, making a native Linux version of MPR will definitely be on our list of to-do&amp;rsquo;s.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;SirMangler:&lt;/strong&gt; I don&amp;rsquo;t own a device with Windows on it and shio, the creator of PrimeHack, also daily drives Linux. Believe me, we feel your pain. Let me break down where we sit:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;MPR is the culmination of a lot of work. It goes Dolphin Emulator -&amp;gt; Ishiiruka -&amp;gt; PrimeHack -&amp;gt; MPR&lt;/li&gt;
&lt;li&gt;Ishiiruka is a fork of Dolphin Emulator, from roughly five years ago. We must use Ishiiruka for our visuals (materials, bumps, cubemaps, specs and phong/forced lighting). Back then, Linux support wasn&amp;rsquo;t great&lt;/li&gt;
&lt;li&gt;Linux cannot run DirectX, so you&amp;rsquo;re limited to OpenGL and Vulkan&lt;/li&gt;
&lt;li&gt;Vulkan is experimental in Ishiiruka, it&amp;rsquo;s been known to corrupt the cache and either crash blatantly or cause performance tanking. When I try to use it, all my visuals are hue shifted (everything is green and purple)&lt;/li&gt;
&lt;li&gt;OpenGL is slow, and has bugs causing it to not render some of our visuals properly. It also doesn&amp;rsquo;t support material maps/bump maps, causing our textures to look flat and not responsive to light&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I compiled MPR for Linux; it took a great deal of time to fix the various issues and find the necessary dependencies. But it was really buggy. It would crash if you sneezed too loud. Right now, running this under a compatibility layer such as Wine seems to be the most stable way to play. Linux Gaming Central got Vulkan to work, which is awesome.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR Samus&amp;rsquo; ship&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_interview/screenshot5.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;So is that it for Linux? Not at all. We have no intention of being glued to a five-year-old build of Dolphin forever. And until then, hopefully we can pave the way for better stability in the mean time. &lt;strong&gt;I want a native build for Linux for development alone. I do not want to work on MPR in a virtual machine forever.&lt;/strong&gt; Until then, I recommend you check out Linux Gaming Central&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-remastered-on-steam-deck-guide/&#34;&gt;guide&lt;/a&gt;, it&amp;rsquo;s my personal recommended setup.&lt;/p&gt;
&lt;h1 id=&#34;is-there-anything-the-community-can-do-to-help-contribute-to-the-project&#34;&gt;Is there anything the community can do to help contribute to the project?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;SP:&lt;/strong&gt; The community has been great and we love the response the project has received. Their are several ways you can help us out. First, &lt;strong&gt;we need more artists.&lt;/strong&gt; We have more than we&amp;rsquo;ve ever had, but life happens and as such, not everyone can actively contribute at once. We have four artists working on textures and materials right now; the more we can get actively contributing, the faster we can get the full project out.&lt;/p&gt;
&lt;p&gt;We also have a &lt;a href=&#34;https://www.patreon.com/join/aetherlabs?&#34;&gt;Patreon&lt;/a&gt; if you&amp;rsquo;d like to support us that way. We have some really fun rewards including some cool custom Samus suits and monthly pictures and up-to-the-moment looks at where we are with Phaze 2 of MPR.&lt;/p&gt;
&lt;h1 id=&#34;anything-we-can-look-forward-to-in-the-future-with-mpr&#34;&gt;Anything we can look forward to in the future with MPR?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;SP:&lt;/strong&gt; Absolutely. I can&amp;rsquo;t wait to show you.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR Samus in morph ball mode&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_interview/screenshot6.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s a wrap! Soon we can look forward to Phaze 2 of the mod, where more areas in the game will receive the visual upgrade. Here are some guides on getting MPR set up on Linux, if you&amp;rsquo;re interested in trying it out:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/mpr/&#34;&gt;getting it to work on desktop&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-remastered-on-steam-deck-guide/&#34;&gt;getting it to work on Deck&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</content>
    </item>
    
    <item>
      <title>An Interview with GDKChan, Founder of Ryujinx (Nintendo Switch Emulator)</title>
      <link>https://linuxgamingcentral.org/posts/interview-with-ryujinx-founder/</link>
      <pubDate>Mon, 10 Oct 2022 06:59:11 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/interview-with-ryujinx-founder/</guid>
      <description>When you&amp;rsquo;ve heard or looked up the term &amp;ldquo;Nintendo Switch emulation,&amp;rdquo; chances are you&amp;rsquo;ll come across one of two emulators: Ryujinx, and Yuzu. But you&amp;rsquo;re probably more familiar with the latter, as it tends to be the more popular emulator. After all, Valve themselves showcased Yuzu&amp;rsquo;s logo on one of their Steam Deck videos, only to quickly take it off after the Internet took the news by storm.
However, I like to give the more niche projects the spotlight they deserve.</description>
      <content>&lt;p&gt;When you&amp;rsquo;ve heard or looked up the term &amp;ldquo;Nintendo Switch emulation,&amp;rdquo; chances are you&amp;rsquo;ll come across one of two emulators: Ryujinx, and Yuzu. But you&amp;rsquo;re probably more familiar with the latter, as it tends to be the more popular emulator. After all, Valve themselves showcased Yuzu&amp;rsquo;s logo on one of their Steam Deck videos, only to &lt;a href=&#34;https://www.eurogamer.net/steam-deck-promotional-video-removed-after-it-accidentally-showed-off-a-switch-emulator&#34;&gt;quickly take it off&lt;/a&gt; after the Internet took the news by storm.&lt;/p&gt;
&lt;p&gt;However, I like to give the more niche projects the spotlight they deserve. Ryujinx is no exception. It&amp;rsquo;s a perfectly capable emulator; it can even &lt;a href=&#34;https://linuxgamingcentral.org/posts/ryujinx-vs-yuzu-tested-on-deck/&#34;&gt;handle emulation on Deck pretty well&lt;/a&gt; in most cases. And as the founder of the project, &lt;strong&gt;GDKChan&lt;/strong&gt;, brings out in this interview, in some instances it outperforms Yuzu when it comes to stability and compatibility.&lt;/p&gt;
&lt;p&gt;I always enjoy talking to GDKChan. &lt;a href=&#34;https://boilingsteam.com/an-interview-with-gdkchan-creator-of-ryujinx/&#34;&gt;I interviewed them last year over on Boiling Steam&lt;/a&gt;, and their answers blew away my mind. It felt like I was immersed in another world as they freely expressed what was on their mind, and in the process, I learned quite a few new things as well. So I wanted to sit down with them again, see what their thoughts are on the Steam Deck, how the reception has been now that &lt;a href=&#34;https://linuxgamingcentral.org/posts/vulkan-now-merged-with-ryujinx-main-build/&#34;&gt;Vulkan has been merged into the main branch&lt;/a&gt;, and some of the things we can look forward to with this fantastic emulator.&lt;/p&gt;
&lt;p&gt;Note that this interview contains some minor edits for spelling/grammar fixes. Bold has been added by me.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Ryujinx was launched to the public in February 2018 and was the first emulator to successfully emulate commercial titles&lt;/li&gt;
&lt;li&gt;Ryujinx should be picked over Yuzu for compatibility and stability purposes&lt;/li&gt;
&lt;li&gt;the Vulkan backend has mostly been met with very positive reception, albeit for NVIDIA users on Linux, since there wasn&amp;rsquo;t much of a performance gain there&lt;/li&gt;
&lt;li&gt;some AMD-specific fixes were added to the Linux version of the emulator thanks to one of the devs owning a Deck&lt;/li&gt;
&lt;li&gt;it was relatively easy to package Ryujinx as a Flatpak, but more difficult to get it to conform to Flathub&amp;rsquo;s standards&lt;/li&gt;
&lt;li&gt;gdkchan primarily develops on Windows, but they did use Linux for a while when improving the GPU performance of the emulator, due to better Intel driver support&lt;/li&gt;
&lt;li&gt;maintaining two separate versions of the emulator (Linux/Windows) is a bit of a hassle when it comes to driver support&lt;/li&gt;
&lt;li&gt;LDN will become open-source once it utilizes UDP (rather than the TCP it uses now) and the &lt;code&gt;ldn_mitm&lt;/code&gt; custom sysmodule&lt;/li&gt;
&lt;li&gt;it&amp;rsquo;s unlikely that the Denovo DRM will affect those emulating Switch games&lt;/li&gt;
&lt;li&gt;the name &amp;ldquo;gdkchan&amp;rdquo; comes from the &amp;ldquo;G&amp;rdquo; in the founder&amp;rsquo;s name, with &amp;ldquo;DK&amp;rdquo; being short for &amp;ldquo;dark.&amp;rdquo; &amp;ldquo;chan&amp;rdquo; is a Japanese honorific&lt;/li&gt;
&lt;li&gt;their profile picture comes from &lt;em&gt;Kimi ni Todoke&lt;/em&gt;, a Shoujo romance manga&lt;/li&gt;
&lt;li&gt;games that they like to play include &lt;em&gt;Diddy Kong Racing&lt;/em&gt;, the &lt;em&gt;Shantae&lt;/em&gt; series, the &lt;em&gt;Phoenix Wright&lt;/em&gt; series, and &lt;em&gt;Monkey Island&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;what the community can do for the project: get familiar with C# and contribute directly, test changes, find regressions, test games on specific hardware, contribute financially&lt;/li&gt;
&lt;li&gt;new feature to look forward to: the Avalonia UI and some other goodies&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;explain-who-you-are-and-what-led-to-the-creation-of-ryujinx&#34;&gt;Explain who you are and what led to the creation of Ryujinx.&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m known as &amp;ldquo;gdkchan&amp;rdquo; and over the years I&amp;rsquo;ve made a few emulators for fun; probably the only one that is noteworthy is Ryujinx, which is a Nintendo Switch emulator written in C# with a fairly high level of compatibility.&lt;/p&gt;
&lt;p&gt;Ryujinx started as an Arm64 emulator. .NET, much like Java, works by compiling the code to an intermediate language (IL), rather than to machine code that the CPU can execute directly. This IL is then compiled to machine code when the program is actually executed using a JIT (Just-In-Time) compiler. So, the crazy idea that I had at the time was &amp;ldquo;translating&amp;rdquo; the Arm code to IL, and the built-in .NET JIT would then compile that to machine code that could be executed on the PC CPU. What could go wrong?&lt;/p&gt;
&lt;p&gt;It started as a simple CPU emulator, but ultimately my goal was using it as a Nintendo Switch emulator. The Switch was a new console and there were no emulators for its games yet, or at least no emulators with video output that could run commercial games. I also enjoy Nintendo games, having had a Game Boy as a child; in fact, I still have a Game Boy and some cartridges. So, it just seemed like the perfect opportunity to make a Switch emulator and, just like that, in December of 2017 Ryujinx was born.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ARM processor&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/interview/arm.jpeg&#34;&gt;
&lt;em&gt;Image credit: Arm&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;However, it was not until February of 2018 that I actually released the emulator to the public. My goal for a release was having at least one commercial title rendering graphics in the emulator; personally, that&amp;rsquo;s when I think things start getting interesting.&lt;/p&gt;
&lt;p&gt;Working on this emulator was a big step forward for me, since the most recent system I had emulated in the past was the Game Boy Advance, which did not really require a JIT recompiler nor re-implementing an OS. Plus, of course, the Game Boy Advance possesses much simpler hardware and, while it had an Arm CPU, it was a much older model (ARMv4 compared to the ARMv8 CPU on the Switch).&lt;/p&gt;
&lt;h1 id=&#34;why-might-a-person-pick-ryujinx-over-yuzu&#34;&gt;Why might a person pick Ryujinx over Yuzu?&lt;/h1&gt;
&lt;p&gt;To the best of my knowledge, the most popular reasons a user would pick Ryujinx are for its &lt;strong&gt;stability and compatibility.&lt;/strong&gt; Historically Yuzu has had stability issues, with games crashing after some time playing, and generally it has a lower compatibility with games. I think most people are interested in emulating first-party titles, so this difference in compatibility usually only becomes apparent for them when a new release works on Ryujinx but not Yuzu. This has happened with many games, and we don&amp;rsquo;t need to go too far back for examples.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Splatoon 3&lt;/em&gt; (which at the time of writing, was just released a few weeks ago and is the most recent first-party title) boots on Yuzu but with some issues. First, an eShop dump does not work at all on that emulator due to unimplemented file system service functionality, so the only option is to use a game cart dump. On top of that, it has graphical issues and, from what I was told, the game crashes on some AMD GPUs. Ryujinx does not have any of those issues. In particular, the file system functionality that &lt;em&gt;Splatoon 3&lt;/em&gt; needs is something we implemented several months ago to fix some niche indie multiplatform games (which I guess most of our users won&amp;rsquo;t care about). But it just goes to show how important fixing niche games can be to ensure future &amp;ldquo;big&amp;rdquo; titles will work on release.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Splatoon 3&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/interview/splatoon_3.webp&#34;&gt;
&lt;em&gt;Image credit: Nintendo&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Another recent case where a first-party game was working on Ryujinx first was &lt;em&gt;Fire Emblem Warriors: Three Hopes&lt;/em&gt; which did not work at all on Yuzu on launch, but worked on Ryujinx. In fact, one of our progress report writers tested this game on an old build from 2021 and, even then, this game worked. Of course Ryujinx also has many issues left to iron out, but its stability and compatibility overall is better than Yuzu&amp;rsquo;s.&lt;/p&gt;
&lt;h1 id=&#34;after-many-months-of-hard-work-vulkan-has-finally-made-it-to-the-main-branchhttpslinuxgamingcentralorgpostsvulkan-now-merged-with-ryujinx-main-build-how-has-the-reception-been-so-far&#34;&gt;After many months of hard work, &lt;a href=&#34;https://linuxgamingcentral.org/posts/vulkan-now-merged-with-ryujinx-main-build/&#34;&gt;Vulkan has finally made it to the main branch&lt;/a&gt;. How has the reception been so far?&lt;/h1&gt;
&lt;p&gt;From what I have seen, the reception has been &lt;strong&gt;overwhelmingly positive.&lt;/strong&gt; The shader stuttering on first run was a very common complaint, and most people did not know it was due to the slow GLSL compilation; SPIR-V really made a big difference there. Plus, AMD GPU or Intel integrated GPU users can reliably use the emulator now. Some games did indeed work with OpenGL before on those vendors, but it was really hit or miss, and some were agonizingly slow.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;I think those disappointed with Vulkan are mostly NVIDIA users and Linux users that expected a large top-end performance improvement. The NVIDIA OpenGL driver and Mesa on Linux have decent OpenGL support&lt;/strong&gt;, so getting a performance improvement out of Vulkan is much harder. People often tend to compare it to improvement on PC games, but it&amp;rsquo;s not a valid comparison. PC games have significantly more flexibility to adapt to the API and provide what it needs: for example, information about how a particular resource will be used in future gameplay. As an emulator we don&amp;rsquo;t have this information because it&amp;rsquo;s out of our control, and entirely up to the game.&lt;/p&gt;
&lt;h1 id=&#34;do-you-have-a-steam-deck-and-if-so-what-are-your-thoughts-on-it&#34;&gt;Do you have a Steam Deck, and if so, what are your thoughts on it?&lt;/h1&gt;
&lt;p&gt;I don&amp;rsquo;t have one, and currently do not have any plans to get one. I might consider getting one in the future, since there are clearly a significant number of people interested on Switch emulation on the Steam Deck. I don&amp;rsquo;t think I&amp;rsquo;d use it much outside of Switch emulation development, though. We do have a developer on the team that owns a Steam Deck and has fixed some Linux AMD-specific issues affecting it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Metroid Dread on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/dread.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;a-few-months-ago-ryujinx-got-the-flatpak-treatmenthttpslinuxgamingcentralorgpostsryujinx_now_on_flathub-allowing-users-to-easily-install-the-emulator-on-their-deck-on-a-scale-of-1-10-how-difficult-was-it-to-get-the-flatpak-version-working&#34;&gt;A few months ago, &lt;a href=&#34;https://linuxgamingcentral.org/posts/ryujinx_now_on_flathub/&#34;&gt;Ryujinx got the Flatpak treatment&lt;/a&gt;, allowing users to easily install the emulator on their Deck. On a scale of 1-10, how difficult was it to get the Flatpak version working?&lt;/h1&gt;
&lt;p&gt;I was not the one that made the emulator available on Flatpak, but I think it was not too complicated. From what I recall, it mostly required some changes to the locations in which the emulator stores logs and a few other files, then setting up the appropriate pieces on GitHub to pull the code from our repository, and finally handling the publishing of the package.&lt;/p&gt;
&lt;p&gt;That being said, I got a response from one of our developers, &lt;strong&gt;Thog/Marysaka&lt;/strong&gt;, who has a Deck and handled the Flatpak process:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I would probably say 3 for Flatpak but 8 for the upstream on Flathub. Being able to get a Flatpak package up and running was for the most part trivial but integrating with Flathub (the most popular repository for Flatpak applications) required some rethinking of the build progress. Flathub enforces that every app should build on their own infrastructure without any Internet access (apart from the initial step that fetch external resources) and that conflicted a bit with our release model.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h1 id=&#34;how-familiar-are-you-with-linux-is-it-your-daily-driver-or-do-you-stick-with-windowsmacos&#34;&gt;How familiar are you with Linux? Is it your daily driver or do you stick with Windows/MacOS?&lt;/h1&gt;
&lt;p&gt;I can use Linux and know the basics; it&amp;rsquo;s not my &amp;ldquo;main&amp;rdquo; OS. &lt;strong&gt;I usually use Windows, and only switch to Linux when there&amp;rsquo;s something specific that I need to test there.&lt;/strong&gt; I did use Linux as my main OS for several months in 2019 though. The main reason for that was because I was improving GPU emulation in the emulator, and only had an integrated Intel GPU to test with. The proprietary Intel driver on Windows was simply awful. For my specific GPU, the driver only supported OpenGL 4.1, and even then it contained a lot of bugs. The open-source Linux driver, in comparison, supported OpenGL 4.3 and even Vulkan 1.0. Eventually I upgraded to an NVIDIA GPU, at which point testing on Windows was no longer an issue.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Xenoblade Chronicles on Ryujinx&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/interview/xenoblade.jpg&#34;&gt;
&lt;em&gt;Image credit: MutantAura&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;is-it-difficult-maintaining-three-different-versions-of-ryujinx-linuxwindowsmac&#34;&gt;Is it difficult maintaining three different versions of Ryujinx (Linux/Windows/Mac)?&lt;/h1&gt;
&lt;p&gt;Sort of, but &lt;strong&gt;the main difficulty doesn&amp;rsquo;t come from the different operating systems; the different drivers are the real issue.&lt;/strong&gt; There are some peculiar qualities between them that we have to account for on the emulator: distinct calling conventions (these dictate how parameters are passed to the functions, and how values are returned. Linux and MacOS follow the System V convention, while Windows has it&amp;rsquo;s own), differences in memory management, and a few other particulars. Linux and MacOS are both &amp;ldquo;Unix-like&amp;rdquo; operating systems, so usually we just use the same code path for both. Occasionally there are some restrictions or differences that we need to account for on one OS or the other, but nothing too complicated really. And, &lt;strong&gt;out of the three operating systems, Linux is usually the most flexible.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Supporting the various drivers and GPUs is the hard part. Windows can only use proprietary drivers from each vendor. For Linux there are open-source drivers and, in some cases, also proprietary drivers in addition to that. Graphical issues that occur on Windows might not affect Linux and vice-versa. This complicates things because we need to constantly switch between OSes to test these things. Sometimes there&amp;rsquo;s more than one driver to test on Linux, and sometimes issues only affect a given GPU architecture (which we might not have available for testing).&lt;/p&gt;
&lt;p&gt;We don&amp;rsquo;t support MacOS right now but when we do, the situation will get even more complicated for sure. If we go with MoltenVK, there are a bunch of unique limitations that no other Vulkan driver has. Since MoltenVK is just a translation layer that ultimately makes Metal (Apple graphics API) calls, it inherits all of Metal&amp;rsquo;s limitations. And older x86 Macs have Intel integrated and AMD GPUs, which will likely be rife with unique issues too.&lt;/p&gt;
&lt;h1 id=&#34;whats-the-status-of-the-ldn-local-wirelesshttpslinuxgamingcentralorgpostsryujinx-ldn-25-released-will-it-be-eventually-fully-open-source&#34;&gt;What&amp;rsquo;s the status of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/ryujinx-ldn-2.5-released/&#34;&gt;LDN local wireless&lt;/a&gt;? Will it be eventually fully open-source?&lt;/h1&gt;
&lt;p&gt;Currently we want to support connections to/from a modified Nintendo Switch with the &lt;code&gt;ldn_mitm&lt;/code&gt; custom sysmodule, but there are a few obstacles to getting that working. As for our own implementation that allows connection between emulator instances on the Internet, I think it&amp;rsquo;s working mostly okay. There are some games where it doesn&amp;rsquo;t work, though, and various connection issues. We have been planning to switch to the UDP protocol for quite some time (currently it uses TCP), but that work is not done yet. This is also what&amp;rsquo;s stopping us from open-sourcing the code, as we don&amp;rsquo;t want to release an incomplete feature that has significant architectural changes yet to occur. I believe that once we switch to UDP, many of the stability and compatibility issues will be solved too.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ryujinx LDN 2.5 with Mario Kart 8&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/ldn_2.5.jpg&#34;&gt;
&lt;em&gt;Image credit: Ryujinx team&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;But yes, &lt;strong&gt;LDN will be open-source eventually&lt;/strong&gt;, for other reasons as well. In particular, rebasing LDN each time around to have all the latest improvements takes quite a bit of work; work which could be avoided if we just merged it with the master/main branch of the emulator.&lt;/p&gt;
&lt;h1 id=&#34;what-are-your-thoughts-regarding-the-new-protection-for-switch-games-against-emulationhttpslinuxgamingcentralorgpostsdrm-coming-to-emulated-switch-games&#34;&gt;What are your thoughts regarding &lt;a href=&#34;https://linuxgamingcentral.org/posts/drm-coming-to-emulated-switch-games/&#34;&gt;the new protection for Switch games against emulation&lt;/a&gt;?&lt;/h1&gt;
&lt;p&gt;I didn’t see this coming, to be honest, but &lt;strong&gt;I don&amp;rsquo;t think it will affect us much.&lt;/strong&gt; Most people are interested in emulating first-party games, and it&amp;rsquo;s very unlikely that such titles will ever use this &amp;ldquo;protection&amp;rdquo;. Irdeto already stated that Nintendo is not involved in this; for their part I believe Nintendo would have developed their own solution against emulation by now, if they desired such a thing.&lt;/p&gt;
&lt;p&gt;In general, I don&amp;rsquo;t think Denuvo for Switch games makes sense. I doubt that the number of people emulating pirated Switch ports of games available on PC is significant or at least it does not have a significant impact on sales. I don&amp;rsquo;t have solid numbers on this (and they don&amp;rsquo;t either, as indicated on their post), but emulating a Switch game is not really comparable to running a native PC version of a game. Emulation is much more demanding which means the user will need to have high end hardware to ensure an optimal experience. Then there are the other emulation-specific complications: the shader stutters, potential graphical glitches, and the fact that the Switch port of a game almost always looks worse than the same game on PC due to the Switch’s inherent hardware limitations. When you take all that into account, it&amp;rsquo;s hard to believe someone willing to go through all that trouble would actually buy the game if the emulation route was not an option. This Denuvo solution also most likely doesn&amp;rsquo;t (and can&amp;rsquo;t) do anything about piracy on the Switch itself, which is by far where most of the pirated games are being played (on hacked or modified Switch consoles, that is).&lt;/p&gt;
&lt;p&gt;I have some ideas of what they might do to detect emulation, although we can&amp;rsquo;t say for sure until a game using the &amp;ldquo;protection&amp;rdquo; is released. The obvious solution to whatever their detection algorithm may be is to just make the emulator more accurate; but accuracy always comes at the cost of performance. This is very important for newer consoles, since they are much more demanding to emulate than the older ones. As a result, we often need to take shortcuts to make games run at a reasonable speed. These shortcuts can be broken fairly easily by someone motivated to harm the successful operation of an emulator. The main problem is GPU emulation. To get decent performance we need to use the host GPU, which limits us to what the host graphics API allows us to do.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Denuvo on Nintendo Switch emulation&#34; src=&#34;https://linuxgamingcentral.org/images/denuvo_switch/cover.jpg&#34;&gt;
&lt;em&gt;Image credit: multiplayer.it&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;One example of this is indirect draw. An indirect draw is a draw command where the parameters are fetched from a GPU buffer that can be written by a shader. This is something that any modern GPU and API supports, but on NVIDIA it is implemented using a Macro, which is a small program that runs on the GPU and can submit more commands, in addition to being able to read and write GPU registers. For indirect draws, the driver calls a Macro program that will read the draw parameters from a buffer and then submit the draw commands using those parameters. The only performant way to emulate this is by pattern matching the Macro program on the emulator, and then performing the indirect draw using the host API. This is more of a high level (HLE) approach, as we recognize specific code and replace it with our own implementation. It is also something that can easily break, since any change to that Macro program would stop the emulator from being able to recognize it, and then it would trigger a much slower path to emulate the indirect draw. This is just an example, and it wouldn&amp;rsquo;t even be much of an issue in this case since there is at least a slower path in place, so it would still “work”. But there are a few features where we depend on this kind of pattern recognition in order for it to work at all, because there&amp;rsquo;s just no way to emulate it otherwise while still using the host GPU.&lt;/p&gt;
&lt;p&gt;Another thing to take into consideration is that the Switch is a rather &amp;ldquo;locked&amp;rdquo; platform. Certain methods that are used on PC games to make reverse engineering harder, for example, can&amp;rsquo;t be used on the Switch, as it does not allow dynamic code generation (along with other limitations). The Switch also does not allow direct access to the hardware, which limits the kinds of checks they can do. There&amp;rsquo;s also the fact that the checks and code obfuscation techniques they may use will make the game run slower, which is a moderately significant issue as well, considering that the Switch already struggles to run certain games. They could limit the checks to only occur during some loading screen, for example, to prevent it from actively slowing the game down, but then it would also be easier to patch it out. And, whatever they do, it will most likely break on a potential backwards-compatible Switch successor.&lt;/p&gt;
&lt;p&gt;Ultimately, I think this is something that will hurt the legitimate consumer more than a potential pirate who is using an emulator. All that work just to attempt stopping a small number of people that most likely would never buy the game anyway; it just doesn&amp;rsquo;t make sense. Hopefully not many (or any) third-party developers will use this.&lt;/p&gt;
&lt;h1 id=&#34;where-did-you-come-up-with-the-name-gdkchan-any-special-meaning-behind-it&#34;&gt;Where did you come up with the name &amp;ldquo;gdkchan&amp;rdquo;? Any special meaning behind it?&lt;/h1&gt;
&lt;p&gt;The &amp;ldquo;G&amp;rdquo; is from my name, while &amp;ldquo;DK&amp;rdquo; is just a short version of &amp;ldquo;Dark&amp;rdquo;. The name I was using before gdkchan had &amp;ldquo;Dark&amp;rdquo; in it, so I just shortened that. I was around 14 when I came up with it and the &amp;ldquo;Dark&amp;rdquo; sounded cool back then I guess. And &amp;ldquo;chan&amp;rdquo; is a Japanese honorific; it&amp;rsquo;s technically not correct to use it as part of a name but, well, people do that. I think the reason I included the &amp;ldquo;chan&amp;rdquo; was because just &amp;ldquo;gdk&amp;rdquo; is too short and would likely be already taken if I tried to register it somewhere. I think it works pretty well. It&amp;rsquo;s short, easy to type, and easy to remember.&lt;/p&gt;
&lt;h1 id=&#34;origin-of-your-profile-picture&#34;&gt;Origin of your profile picture?&lt;/h1&gt;
&lt;p&gt;It&amp;rsquo;s Kuronuma Sawako from &lt;em&gt;Kimi ni Todoke&lt;/em&gt;, a Shoujo romance manga. She is a shy character, and often misunderstood. She is called &amp;ldquo;Sadako&amp;rdquo; by her classmates, which is Samara&amp;rsquo;s name on the original Japanese version of &lt;em&gt;The Ring&lt;/em&gt; movie (Ringu). The nickname is probably due to her poor communication skills and some resemblance to the girl from the horror movies (like the long, black hair), and similarity of the name too. There are even some rumors that if someone looks at her eyes directly they will be cursed. Once people get to actually know her, they find she is actually a very nice and hardworking person.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kuronuma Sawako&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/interview/gdkchan_pfp.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;This specific image is from the ending of the first season of the anime. I liked the art style there, and the chibi Sawako, so I decided to use it as a profile picture. I think this happened in 2015 or 2016; I haven&amp;rsquo;t changed the profile picture since then as I think changing it can be a little confusing for others, after someone has associated a specific person to the old profile picture. At least it is for me. When I see people constantly changing profile pictures and names on Discord for example, and then the person messages me again, I need to take a moment to look at the chat history to find out who the person actually is.&lt;/p&gt;
&lt;h1 id=&#34;whats-your-favorite-game-of-all-time-second-third&#34;&gt;What&amp;rsquo;s your favorite game of all time? Second? Third?&lt;/h1&gt;
&lt;p&gt;That&amp;rsquo;s a tricky question. I haven&amp;rsquo;t played many games, especially over the past couple of years. Currently I spend most of my free time programming and trying to improve Ryujinx. Rarely do I take the time to actually sit down and finish a game.&lt;/p&gt;
&lt;p&gt;But back to the question: it&amp;rsquo;s hard to pick a favorite. There are many games that I like, but they are vastly different so comparing them is hard. I had a lot of fun with &lt;em&gt;Diddy Kong Racing&lt;/em&gt; on the Nintendo 64; it&amp;rsquo;s easily my favorite kart racing game. One thing about it that makes it stand out is the selection of many different modes of possible gameplay. The game features three types of vehicles: a car, airplane and hovercraft. It also has a great adventure mode that is perfect for single player. In fact, basically all Rare (Rareware) games for the Nintendo 64 were great. I&amp;rsquo;m still impressed by just how much content they managed to pack on &lt;em&gt;Conker&amp;rsquo;s Bad Fur Day&lt;/em&gt;. The game is fully voice acted too! It&amp;rsquo;s hard to believe all that could fit on a Nintendo 64 cartridge. When you look at a newer system like the Nintendo Switch, sometimes even a simple visual novel contains several gigabytes of data.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Shantae Half Genie Hero&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/interview/shantae.jpg&#34;&gt;
&lt;em&gt;Image credit: WayForward&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Shantae&lt;/em&gt; is a game that I discovered more recently, which nowadays is known for being a somewhat obscure Game Boy Color game. Eventually I played some of the newer &lt;em&gt;Shantae&lt;/em&gt; titles and really enjoyed them; they&amp;rsquo;re some of my favorite 2D platformers. The first game really stands out on the Game Boy Color, and now all &lt;em&gt;Shantae&lt;/em&gt; games are available for the Nintendo Switch. On top of that, they are all working on Ryujinx. Actually, &lt;em&gt;Shantae&lt;/em&gt; is one of my go-to games for testing when implementing a new graphics API or porting the emulator to a new platform. Since it&amp;rsquo;s a fairly simple 2D game, it&amp;rsquo;s usually easy to get running.&lt;/p&gt;
&lt;p&gt;There are some games that I was not expecting to like at first, such as &lt;em&gt;Phoenix Wright&lt;/em&gt;, which is an investigation/questioning game, and really funny one at that. I&amp;rsquo;ve also played a few older Lucasfilm Games point and click adventures too, with &lt;em&gt;Monkey Island&lt;/em&gt; being my favorite among them.&lt;/p&gt;
&lt;h1 id=&#34;how-can-the-community-get-involved-with-the-project-whats-the-highest-priority&#34;&gt;How can the community get involved with the project? What&amp;rsquo;s the highest priority?&lt;/h1&gt;
&lt;p&gt;Any programmer that knows a little bit of C# can contribute to the project directly. Even without any prior experience working on a emulator, there&amp;rsquo;s a lot of things that needs to be done and only requires basic knowledge. It&amp;rsquo;s also a great way to learn new things for those interested in emulation. Other than that, we also always need someone to test changes, find regressions, test games on specific hardware (like AMD GPUs). Even just hanging out on our Discord can be helpful, we always have people in need of help for setting the emulator up or getting a game to run, and those a bit more knowledgeable can help with that. We also have a &lt;a href=&#34;https://patreon.com/Ryujinx&#34;&gt;Patreon&lt;/a&gt; for those that can contribute with money, it&amp;rsquo;s greatly appreciated.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Super Mario Odyssey on Ryujinx&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/interview/smo.jpg&#34;&gt;
&lt;em&gt;Image credit: MutantAura&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;As for the highest priority, personally I think it&amp;rsquo;s &lt;strong&gt;improving the core emulation.&lt;/strong&gt; It&amp;rsquo;s also the hardest component to get contributors for. When we get people contributing to the project, it&amp;rsquo;s usually on the UI. Our CPU emulator is lacking some optimizations, some Arm instructions have slow implementations, some help on that front would be nice. We have a new contributor now (&lt;strong&gt;Wunkolo&lt;/strong&gt;) working on AVX-512 support. I can&amp;rsquo;t test it myself right now as I don&amp;rsquo;t have a CPU that supports those instructions (I might get one soon-ish), but would be nice to get faster implementations using the older SSE and AVX instructions too, for the older CPUs. &lt;strong&gt;LDj3SNuD&lt;/strong&gt; has also made some significant improvements recently (which, for those not aware, has helped a lot with instruction implementations, optimizations and tests in the past).&lt;/p&gt;
&lt;p&gt;Another thing I would like to see is &lt;strong&gt;a better way to track our compatibility.&lt;/strong&gt; Currently we use &lt;a href=&#34;https://github.com/Ryujinx/Ryujinx-Games-List/issues&#34;&gt;GitHub&lt;/a&gt; to keep our compatibility list, it sort of works, but it&amp;rsquo;s not really ideal when you need for account for multiple reports. Sometimes games behave differently on different hardware. It also needs some manual work on our part to update the main post with the most recent information, and labeling. Would be nice to get a system that could handle this better, since the GitHub issue tracker was not really made for that.&lt;/p&gt;
&lt;h1 id=&#34;anything-we-can-look-forward-to-as-far-as-new-features-to-the-emulator&#34;&gt;Anything we can look forward to as far as new features to the emulator?&lt;/h1&gt;
&lt;p&gt;Our main focus right now is improving the existing features. For example, we want to allow LDN to connect with modded Switch consoles in the future (which I guess one could consider a new feature). There&amp;rsquo;s the &lt;strong&gt;Avalonia UI&lt;/strong&gt; that has been in the works for quite a while. It will finally bring localization support to the UI, so our users will be able to use the emulator in their native language rather than English. It also has a few other quality of life improvements.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ryujinx with Avalonia UI&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx/interview/avalonia_ui.jpg&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://github.com/Ryujinx/Ryujinx/pull/2507&#34;&gt;emmauss&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;When Avalonia becomes the main UI, I want to work on some features like a memory editor and maybe a disassembler. It will useful for people making game mods. I&amp;rsquo;m not sure when that will happen though, as I already have other things planned that will probably take priority.&lt;/p&gt;
&lt;h1 id=&#34;anything-else-that-you-want-to-share-with-us&#34;&gt;Anything else that you want to share with us?&lt;/h1&gt;
&lt;p&gt;I want like to thank you for this opportunity. I enjoy talking about emulation and it&amp;rsquo;s not every time we get to do this. We often get questions like &amp;ldquo;Is there any project in the works to improve performance&amp;rdquo; or &amp;ldquo;When will X issue get fixed&amp;rdquo;; finding someone interested in how the emulator works, how it started or just thanking us for the work we did so far is a lot less common.&lt;/p&gt;
&lt;p&gt;We have a small surprise to show in the next few months that I think some of our users will enjoy, so look forward to it!&lt;/p&gt;
&lt;p&gt;That wraps this interview up. Check out some of my other articles on Ryujinx if you&amp;rsquo;d like to learn more:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/ryujinx-vs-yuzu-tested-on-deck/&#34;&gt;Ryujinx VS. Yuzu on Deck&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/switch-emulation-on-deck-opengl-vs-vulkan/&#34;&gt;OpenGL VS. Vulkan on Deck&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/ryujinx-ldn-2.5-released/&#34;&gt;LDN 2.5 release notes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/guide-use-mods-with-ssbu-on-ryujinx/&#34;&gt;How to use &lt;em&gt;Smash Ultimate&lt;/em&gt; mods&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Also, be sure to check out the &lt;a href=&#34;https://boilingsteam.com/an-interview-with-gdkchan-creator-of-ryujinx/&#34;&gt;interview from last year on Boiling Steam&lt;/a&gt; as well! There you can also find a &lt;a href=&#34;https://boilingsteam.com/emulating-nintendo-switch-games-on-linux-2/&#34;&gt;guide&lt;/a&gt; on how to get your backed up Switch games running on Linux. Steam Deck HQ has a &lt;a href=&#34;https://steamdeckhq.com/tips-and-guides/setting-up-emulation-with-emudeck/&#34;&gt;guide&lt;/a&gt; if you want to get emulation set up on Deck.&lt;/p&gt;
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      <title>Weekly News Recap (No Queue for Steam Deck, Overwatch 2, Open-Source NVIDIA Driver)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-oct-1-7/</link>
      <pubDate>Sun, 09 Oct 2022 16:29:19 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-oct-1-7/</guid>
      <description>Steam Deck you no longer have to wait in line when ordering a Deck. Official dock is also available for $90 Steam Deck Repo is a nice place to get custom boot videos both SteamOS and the Deck client have both received an update to the stable branch with plenty of bug fixes, improvements, and new features apparently Valve has sold over a million units GOL has a guide on how to get Overwatch 2 running want to see Destiny 2 have support for the Deck?</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-queue-is-now-gone-plus-deck-dock-now-available/&#34;&gt;you no longer have to wait in line when ordering a Deck&lt;/a&gt;. Official dock is also available for $90&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-repo/&#34;&gt;Steam Deck Repo&lt;/a&gt; is a nice place to get custom boot videos&lt;/li&gt;
&lt;li&gt;both SteamOS and the Deck client have both received an &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.3.2-and-steam-deck-client-update-10-5-2022/&#34;&gt;update&lt;/a&gt; to the stable branch with plenty of bug fixes, improvements, and new features&lt;/li&gt;
&lt;li&gt;apparently Valve has &lt;a href=&#34;https://conf.kde.org/event/4/contributions/94/&#34;&gt;sold over a million units&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;GOL has a &lt;a href=&#34;https://www.gamingonlinux.com/2022/10/heres-how-to-play-overwatch-2-on-steam-deck-linux/&#34;&gt;guide&lt;/a&gt; on how to get &lt;em&gt;Overwatch 2&lt;/em&gt; running&lt;/li&gt;
&lt;li&gt;want to see &lt;em&gt;Destiny 2&lt;/em&gt; have support for the Deck? Voice your opinion in &lt;a href=&#34;https://www.reddit.com/r/DestinyTheGame/comments/xuonok/focused_feedback_linux_and_alternative_platform/&#34;&gt;the Reddit thread&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-games&#34;&gt;Native Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I reviewed &lt;a href=&#34;https://linuxgamingcentral.org/posts/the-vaults-of-minos-review/&#34;&gt;&lt;em&gt;The Vaults of Minos&lt;/em&gt;&lt;/a&gt;, a NES-styled platformer with roguelike elements&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;GameScope&lt;/strong&gt; now has support for &lt;a href=&#34;https://linuxgamingcentral.org/posts/force-orientation-merged-with-gamescope/&#34;&gt;forcing screen orientation&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Kernel&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/kernel-6/&#34;&gt;6.0&lt;/a&gt; adds support for newer Intel processors, plus RDNA3&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-36/&#34;&gt;7-36&lt;/a&gt; adds Protonfixes for a few titles, but disabled FSR. &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-37-brings-fsr-back/&#34;&gt;7-37&lt;/a&gt; adds the FSR patch back&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;sc-controller&lt;/strong&gt; &lt;a href=&#34;https://github.com/kozec/sc-controller/releases/tag/v0.4.10-pre&#34;&gt;0.4.8.9&lt;/a&gt; gets Deck support&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/nvk/&#34;&gt;NVK&lt;/a&gt; is an open-source Vulkan driver for NVIDIA GPUs, aimed to replace the outdated Nouveau&lt;/li&gt;
&lt;li&gt;Phoronix did a &lt;a href=&#34;https://www.phoronix.com/review/intel-a750-a770-arc-linux&#34;&gt;review&lt;/a&gt; of the Intel Arc GPUs (A750/A770)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Activision Blizzard&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Repo -- Quality Boot Videos For Your Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-repo/</link>
      <pubDate>Sat, 08 Oct 2022 14:05:20 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-repo/</guid>
      <description>With the recent update that Valve pushed to the Deck, it&amp;rsquo;s now easier than ever to use custom boot animations or videos. And as Steam Deck Life brought out earlier today, there&amp;rsquo;s a website where you can easily find quality videos &amp;ndash; Steam Deck Repo, founded by Reddit member u/waylaidwanderer. Featuring Love, Death &amp;amp; Robots, Kill Switch, a PS3-styled bootloader, a Cyberpunk-themed one, the GabeCube, and a plethora of other cool-looking animations, you can easily download them now and put them on your Deck.</description>
      <content>&lt;p&gt;With the recent &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.3.2-and-steam-deck-client-update-10-5-2022/&#34;&gt;update&lt;/a&gt; that Valve pushed to the Deck, it&amp;rsquo;s now easier than ever to use custom boot animations or videos. And as &lt;a href=&#34;https://steamdecklife.com/2022/10/08/steam-deck-repo-lets-you-upload-and-share-steam-deck-boot-videos/&#34;&gt;Steam Deck Life&lt;/a&gt; brought out earlier today, there&amp;rsquo;s a website where you can easily find quality videos &amp;ndash; Steam Deck Repo, founded by Reddit member &lt;a href=&#34;https://www.reddit.com/user/waylaidwanderer&#34;&gt;u/waylaidwanderer&lt;/a&gt;. Featuring Love, Death &amp;amp; Robots, Kill Switch, a PS3-styled bootloader, a &lt;em&gt;Cyberpunk&lt;/em&gt;-themed one, the GabeCube, and a plethora of other cool-looking animations, you can easily download them now and put them on your Deck.&lt;/p&gt;
&lt;p&gt;Basically, this is how the process goes:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Go to the &lt;a href=&#34;https://steamdeckrepo.com/&#34;&gt;Steam Deck Repo&lt;/a&gt; site on your Deck while in Desktop Mode&lt;/li&gt;
&lt;li&gt;Find an animation that you like and download it. These video files are already in &lt;code&gt;webm&lt;/code&gt; format; no need to convert them or truncate the file&lt;/li&gt;
&lt;li&gt;Rename the downloaded file to &lt;code&gt;deck_startup.webm&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Place it in &lt;code&gt;~/.steam/root/config/uioverrides/movies/&lt;/code&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Note that you will need to show hidden files in your file manager in order to see these folders, and you will likely need to create the &lt;code&gt;uioverrides&lt;/code&gt; and &lt;code&gt;movies&lt;/code&gt; folders. But the good news is that these videos won&amp;rsquo;t get wiped with any new Deck update.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m personally fond of the &lt;a href=&#34;https://steamdeckrepo.com/post/6YWNE/valve_gabecube&#34;&gt;GabeCube&lt;/a&gt; intro. I put my own little spin on it and gave it a red hue:&lt;/p&gt;

 

&lt;video width=100% controls&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/gabecube.mp4&#34; type=&#34;video/mp4&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;



&lt;p&gt;If you want to upload your own videos, you&amp;rsquo;re welcome to do so. Looks like you can sign in via your Steam account.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m wondering if it would be possible to create a simple bash script that pulls a list of available videos, from which you can pick, download, have it automatically rename the file, and put it in the right location. Should be fairly simple. Maybe even a Crankshaft plugin so you can download directly from Game Mode?&lt;/p&gt;
&lt;p&gt;If you have multiple startup videos, and want to use a random one each time you start the Deck up, you can use kageurufu&amp;rsquo;s &lt;a href=&#34;https://github.com/kageurufu/steamdeck_startup_animations&#34;&gt;script&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Check out the &lt;a href=&#34;https://steamdeckrepo.com&#34;&gt;site&lt;/a&gt; for more info!&lt;/p&gt;
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      <title>You Can Now Force Screen Orientation with GameScope (Useful for OneXPlayer and Aya Neo)</title>
      <link>https://linuxgamingcentral.org/posts/force-orientation-merged-with-gamescope/</link>
      <pubDate>Fri, 07 Oct 2022 16:04:20 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/force-orientation-merged-with-gamescope/</guid>
      <description>Thanks to the ChimeraOS team, a new feature has recently been merged into GameScope: the --force-orientation option. Basically, what this allows users to do is to force the screen orientation via the command line when they&amp;rsquo;re using GameScope. A common problem that PC handhelds face &amp;ndash; albeit for the Deck &amp;ndash; is that the screen is in portrait mode rather than in landscape. With this merge, this problem can now be fixed with:</description>
      <content>&lt;p&gt;Thanks to the &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-35/&#34;&gt;ChimeraOS team&lt;/a&gt;, a new feature has recently been merged into &lt;a href=&#34;https://github.com/Plagman/gamescope&#34;&gt;GameScope&lt;/a&gt;: the &lt;code&gt;--force-orientation&lt;/code&gt; option. Basically, what this allows users to do is to force the screen orientation via the command line when they&amp;rsquo;re using GameScope. A common problem that PC handhelds face &amp;ndash; albeit for the Deck &amp;ndash; is that the screen is in portrait mode rather than in landscape. With this merge, this problem can now be fixed with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;gamescope --force-orientation left&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;As this commit is fresh out of the oven from just a few hours ago, you&amp;rsquo;ll need to &lt;a href=&#34;https://github.com/Plagman/gamescope#building&#34;&gt;compile GameScope from source&lt;/a&gt; in order to take advantage of this (of course, if you&amp;rsquo;re on Arch, you can also install the &lt;a href=&#34;https://aur.archlinux.org/packages/gamescope-git&#34;&gt;gamescope-git&lt;/a&gt; AUR package). Matthew Anderson, AKA ruineka, is currently working on a &lt;a href=&#34;https://github.com/Plagman/gamescope/pull/640&#34;&gt;pull request&lt;/a&gt; to enhance this feature even further by automatically rotating the screen, without having to enter the command. Note that GPD devices may not be supported at this time.&lt;/p&gt;
&lt;p&gt;See the &lt;a href=&#34;https://github.com/Plagman/gamescope/commit/647e1d96d0c2e8ab3f36704e5345d0604c9830aa&#34;&gt;commit&lt;/a&gt; for more details.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: ChimeraOS team&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Reservation Queues Are Over! And the Dock is Now Ready</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-queue-is-now-gone-plus-deck-dock-now-available/</link>
      <pubDate>Thu, 06 Oct 2022 14:28:56 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-queue-is-now-gone-plus-deck-dock-now-available/</guid>
      <description>Great news! Starting today, you are no longer placed in a queue when ordering a Steam Deck. You can order one and have it shipped right away! Just keep in mind the following, per @OnDeck&amp;rsquo;s Tweet:
We&amp;rsquo;re doing our best to keep Steam Decks in stock, but there&amp;rsquo;s always a chance demand will be outside our expectations. If that happens, some models in some regions might temporarily revert back to reservations, while we catch up.</description>
      <content>&lt;p&gt;Great news! Starting today, you are no longer placed in a queue when ordering a Steam Deck. You can order one and have it shipped right away! Just keep in mind the following, per @OnDeck&amp;rsquo;s &lt;a href=&#34;https://twitter.com/OnDeck/status/1578090517426229250&#34;&gt;Tweet&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We&amp;rsquo;re doing our best to keep Steam Decks in stock, but there&amp;rsquo;s always a chance demand will be outside our expectations. If that happens, some models in some regions might temporarily revert back to reservations, while we catch up.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Also, those of you in the Asian markets &lt;a href=&#34;https://twitter.com/OnDeck/status/1578090708866846720&#34;&gt;will still be put in a queue via Komodi&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Holy freaking crap. Guess they were finally able to overcome the component shortage!&lt;/p&gt;
&lt;p&gt;Not only this, but the official Steam Deck dock is now available. It features three USB type A 3.1 ports, Gigabit Ethernet, DisplayPort 1.4, and HDMI 2.0. It&amp;rsquo;s currently priced at &lt;strong&gt;$89&lt;/strong&gt;. Estimated delivery, at least according to my region in the US, is one-to-two weeks.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck with dock and peripherals&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/dock_with_peripherals.jpg&#34;&gt;
&lt;em&gt;Image credit: Valve&lt;/em&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Steam Deck™ Docking Station is designed to add extensibility to your gaming setup. Whether connecting your Steam Deck to your living room TV, setting up on your work desk, or charging on your night stand, the Dock is perfect for extending the places and ways you can use your Steam Deck.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Get your Steam Deck now on &lt;a href=&#34;https://www.steamdeck.com/en/&#34;&gt;Steam&lt;/a&gt;, and check out the dock &lt;a href=&#34;https://store.steampowered.com/steamdeckdock&#34;&gt;here&lt;/a&gt;. See more information about the whole process &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3276955672625890259&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
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      <title>SteamOS 3.2.2 Brings An Improved Docking Experience, Steam Deck Client Update Allows Easy Startup Video Customization</title>
      <link>https://linuxgamingcentral.org/posts/steamos-3.3.2-and-steam-deck-client-update-10-5-2022/</link>
      <pubDate>Wed, 05 Oct 2022 22:24:40 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos-3.3.2-and-steam-deck-client-update-10-5-2022/</guid>
      <description>SteamOS and the Steam Deck client have both been updated on the Stable branch. SteamOS 3.3.2 adds external display output resolution and refresh rate selection options in the Display Settings, as well as tons of bug fixes, ranging from the crash in Red Dead Redemption 2, in-game camera control issues when using a mouse, and SD card formatting failing erratically.
As for the Steam Deck client, well, there&amp;rsquo;s just way too much to list here.</description>
      <content>&lt;p&gt;SteamOS and the Steam Deck client have both been updated on the Stable branch. SteamOS 3.3.2 adds external display output resolution and refresh rate selection options in the Display Settings, as well as &lt;em&gt;tons&lt;/em&gt; of bug fixes, ranging from the crash in &lt;em&gt;Red Dead Redemption 2&lt;/em&gt;, in-game camera control issues when using a mouse, and SD card formatting failing erratically.&lt;/p&gt;
&lt;p&gt;As for the Steam Deck client, well, there&amp;rsquo;s just &lt;em&gt;way&lt;/em&gt; too much to list here. You can have a look at the &lt;a href=&#34;https://linuxgamingcentral.org/tags/steam-deck-client-update/&#34;&gt;&amp;ldquo;Steam Deck Client Update&amp;rdquo;&lt;/a&gt; tags on my site for a list of all the changes since the last stable update, but basically, there&amp;rsquo;s the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;homescreen performance improvements&lt;/li&gt;
&lt;li&gt;a toggle that allows the Deck to automatically control display resolution for external displays&lt;/li&gt;
&lt;li&gt;per-device controller configurations when multiple gamepads of the same type are connected&lt;/li&gt;
&lt;li&gt;&amp;ldquo;Slap Back&amp;rdquo; check added to FlickStick&lt;/li&gt;
&lt;li&gt;custom boot videos&lt;/li&gt;
&lt;li&gt;tons, and I mean &lt;em&gt;tons&lt;/em&gt;, of fixes and improvements&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Note that they changed the file path for the custom boot animations from the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-10-3-2022/&#34;&gt;previous beta update&lt;/a&gt;; they&amp;rsquo;re now stored in &lt;code&gt;~/.steam/root/config/uioverrides/movies/&lt;/code&gt;. The file still needs to be in &lt;code&gt;webm&lt;/code&gt; format, but there&amp;rsquo;s no need to truncate the file or modify the &lt;code&gt;library.css&lt;/code&gt; file. It&amp;rsquo;s automatically played in fullscreen.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3301726014486703380&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>The Vaults of Minos - A Retro-Styled Roguelike Platformer</title>
      <link>https://linuxgamingcentral.org/posts/the-vaults-of-minos-review/</link>
      <pubDate>Wed, 05 Oct 2022 11:35:18 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/the-vaults-of-minos-review/</guid>
      <description>Professor Nimroder, your former teacher, has gone mad and is attempting to wake the cursed King Minos. Your goal, as the player, is to enter the trapped Vaults of Minos and to stop him.
Per the press documentation, The Vaults of Minos, developed and published by Thunder Perfect Witchcraft, &amp;ldquo;is a fluid arcade jump n&amp;rsquo; run with procedural generation&amp;rdquo; and rogue-like elements. Every run that you make, the traps, the level design, and the bosses will all be different.</description>
      <content>&lt;p&gt;Professor Nimroder, your former teacher, has gone mad and is attempting to wake the cursed King Minos. Your goal, as the player, is to enter the trapped Vaults of Minos and to stop him.&lt;/p&gt;
&lt;p&gt;Per the &lt;a href=&#34;http://thunderperfectwitchcraft.org/VaultsOfMinos/presskit/sheet.php?p=VaultsOfMinos&#34;&gt;press documentation&lt;/a&gt;, &lt;em&gt;The Vaults of Minos&lt;/em&gt;, developed and published by &lt;a href=&#34;https://thunderperfectwitchcraft.org/&#34;&gt;Thunder Perfect Witchcraft&lt;/a&gt;, &amp;ldquo;is a fluid arcade jump n&amp;rsquo; run with procedural generation&amp;rdquo; and rogue-like elements. Every run that you make, the traps, the level design, and the bosses will all be different. The sprites are hand-drawn, the soundtrack is retro-styled, and it&amp;rsquo;s using a custom-built engine. It feels very reminiscent of the NES era. It also features &lt;strong&gt;native Linux support&lt;/strong&gt;. Just do yourself a favor and don&amp;rsquo;t watch the trailer; it&amp;rsquo;s frankly obnoxious.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;The Vaults of Minos at the beginning&#34; src=&#34;https://linuxgamingcentral.org/images/vaults_of_minos/Shot3.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;The game kind of feels like an &lt;em&gt;Indiana Jones&lt;/em&gt;-styled platformer. The level keeps scrolling to the left, and your job as the character is to keep up. Your character can roll, jump, and bounch off of walls. If you&amp;rsquo;re off-camera, game over. If you hit a spike, game over. If you collide with &lt;em&gt;anything&lt;/em&gt; that looks pointy and sharp, game over. Booby traps are scattered throughout the level. Switches on the ground, when stepped on, will cause an arrow to come your way. Weak platforms will break if you stand on them too long.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s no health points; your character can&amp;rsquo;t even get hit once. And while you&amp;rsquo;re trying to survive, coins will be scattered on the map. Collect these to improve your high score.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;The Vaults of Minos mid-game&#34; src=&#34;https://linuxgamingcentral.org/images/vaults_of_minos/s1b.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Sometimes a giant will follow behind you, as if the platforming itself wasn&amp;rsquo;t difficult enough. (The difficulty can be adjusted in the Options menu though.) And with every game over, you have to start at the beginning again. This is the one thing I don&amp;rsquo;t like about roguelikes.&lt;/p&gt;
&lt;p&gt;But there&amp;rsquo;s a lot to like about this game otherwise. For one, the music. It definitely hits the 8-bit music of the 80s like nobody&amp;rsquo;s business. You&amp;rsquo;ll certainly be reliving your childhood memories again. Also the graphics; if you&amp;rsquo;re a sucker for retro-styled sprites, well, you don&amp;rsquo;t have to look any further. And the native Linux support is definitely a plus in my book.&lt;/p&gt;
&lt;h1 id=&#34;how-does-it-steam-deck&#34;&gt;How Does it Steam Deck?&lt;/h1&gt;
&lt;p&gt;It runs out of the box on Deck pretty well. However, you&amp;rsquo;ll be stuck with 16:9, as there aren&amp;rsquo;t any options to adjust the resolution or aspect ratio. Graphics options are a bit barebones &amp;ndash; there&amp;rsquo;s Fullscreen and Advanced Graphics toggles, but nothing else (although that&amp;rsquo;s kind of expected with graphics like these). You may want to configure the controls a little bit to get them to your liking; for instance, by default the Confirm option is set to Y. This should be set to A.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;The Vaults of Minos on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/vaults_of_minos/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I haven&amp;rsquo;t tested this enough to confirm, but I would imagine you could get &lt;em&gt;a lot&lt;/em&gt; of battery life with a light game like this. Like, six hours at least. I set the TDP limit to 3 watts and I still get a solid 60 FPS. Just don&amp;rsquo;t lower the framerate lower than 60 FPS; the game will play in slow motion (although maybe you want to do that anyway if you have a hard time keeping up with the pacing).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;retro-style graphics and music&lt;/li&gt;
&lt;li&gt;challenging platforming, with adjustable difficulty&lt;/li&gt;
&lt;li&gt;works pretty well on Deck&lt;/li&gt;
&lt;li&gt;native Linux support&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;can only get hit once&lt;/li&gt;
&lt;li&gt;need to restart from the beginning with every run, though this is a common staple with roguelikes&lt;/li&gt;
&lt;li&gt;no adjustable resolution&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;The Vaults of Minos mid-game&#34; src=&#34;https://linuxgamingcentral.org/images/vaults_of_minos/S2.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;The Vaults of Minos&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/1693620/The_Vaults_of_Minos/&#34;&gt;Steam&lt;/a&gt; and &lt;a href=&#34;https://thunderperfectwitchcraft.itch.io/the-vaults-of-minos&#34;&gt;itch.io&lt;/a&gt; for $4. Definitely worth getting a hold of if you&amp;rsquo;re a roguelike fan with retro graphics and music.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by developer.&lt;/em&gt;&lt;/p&gt;
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      <title>GE-Proton7-37 Brings FSR Back</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-37-brings-fsr-back/</link>
      <pubDate>Wed, 05 Oct 2022 10:55:44 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-37-brings-fsr-back/</guid>
      <description>Good news for those of you who want to make use of FSR. The previous release of GE-Proton temporarily took the feature away. Just a few days later, FSR is now back, while retaining all the same updates as the previous version. Special thanks to Discord member OOOOOF123 for rebasing the FSR patch!
As a refresher, GE-Proton7-36 came with the following:
Protonfixes added for Shatterline, Halo Reach mod tools, and Ougon Musoukyoku NVAPI enablements and media-converter changes backported from upstream Proton DXVK, VKD3D-Proton, and Wine bleeding-edge updates See the patch notes on GitHub.</description>
      <content>&lt;p&gt;Good news for those of you who want to make use of FSR. The &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-36/&#34;&gt;previous release of GE-Proton&lt;/a&gt; temporarily took the feature away. Just a few days later, FSR is now back, while retaining all the same updates as the previous version. Special thanks to Discord member &lt;strong&gt;OOOOOF123&lt;/strong&gt; for rebasing the FSR patch!&lt;/p&gt;
&lt;p&gt;As a refresher, GE-Proton7-36 came with the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Protonfixes added for &lt;em&gt;Shatterline&lt;/em&gt;, &lt;em&gt;Halo Reach&lt;/em&gt; mod tools, and &lt;em&gt;Ougon Musoukyoku&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;NVAPI enablements and media-converter changes backported from upstream Proton&lt;/li&gt;
&lt;li&gt;DXVK, VKD3D-Proton, and Wine bleeding-edge updates&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-37&#34;&gt;GitHub&lt;/a&gt;. Follow my &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;guide&lt;/a&gt; to easily install GE-Proton on your system.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: AMD&lt;/em&gt;&lt;/p&gt;
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      <title>NVK: An Open-Source Vulkan Driver for NVIDIA GPUs</title>
      <link>https://linuxgamingcentral.org/posts/nvk/</link>
      <pubDate>Tue, 04 Oct 2022 22:13:23 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/nvk/</guid>
      <description>This almost feels like an April Fools&amp;rsquo; Day joke that was six months late.
Nouveau &amp;ndash; that terrible open-source graphics driver for NVIDIA? That will soon get replaced with the new open-source NVK driver. This was written by Jason Ekstrand from Collabora, as well as Koral Herbst and Dave Airlie at Red Hat.
Getting the driver to work, according to the blog post, was through the Turing class of GPUs, which contained a new unified firmware blob; NVIDIA&amp;rsquo;s open-source kernel driver; and obtaining the official headers for the 3D and compute hardware.</description>
      <content>&lt;p&gt;This almost feels like an April Fools&amp;rsquo; Day joke that was six months late.&lt;/p&gt;
&lt;p&gt;Nouveau &amp;ndash; that terrible open-source graphics driver for NVIDIA? That will soon get replaced with the new open-source &lt;a href=&#34;https://www.collabora.com/news-and-blog/news-and-events/introducing-nvk.html&#34;&gt;NVK&lt;/a&gt; driver. This was written by Jason Ekstrand from Collabora, as well as Koral Herbst and Dave Airlie at Red Hat.&lt;/p&gt;
&lt;p&gt;Getting the driver to work, according to the blog post, was through the Turing class of GPUs, which contained a new unified firmware blob; NVIDIA&amp;rsquo;s open-source &lt;a href=&#34;https://github.com/NVIDIA/open-gpu-kernel-modules&#34;&gt;kernel driver&lt;/a&gt;; and obtaining the official headers for the 3D and compute hardware. You can read the blog post for all the technical information behind that process.&lt;/p&gt;
&lt;p&gt;This new NVK driver has been written &amp;ldquo;almost entirely from scratch&amp;rdquo; using the new NVIDIA headers, and eventually, it will be merged into Mesa. The long-term goal for this ambitious project &amp;ldquo;is for NVK to be for NVIDIA hardware what RADV is to AMD hardware,&amp;rdquo; although obviously, the developers have a long way to go to catch up to RADV&amp;rsquo;s features and performance. Currently it&amp;rsquo;s &amp;ldquo;passing about 98% of the Vulkan CTS with a very basic feature set.&amp;rdquo; Which translates to roughly 20-25% to having a complete feature set. Architechurally, it&amp;rsquo;s &amp;ldquo;in pretty good shape.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;RTX 2060 and 2070&#34; src=&#34;https://linuxgamingcentral.org/images/nvk/2060_and_2070.jpg&#34;&gt;
&lt;em&gt;Image credit: IGN&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://en.wikipedia.org/wiki/Turing_(microarchitecture)#Products_using_Turing&#34;&gt;Turing+ cards&lt;/a&gt; are supported. Meaning I might actually give this a shot on my GTX 1660 Ti. Kepler, Maxwell, Pascal, Ampere, and Lovelace support should be coming in the future.&lt;/p&gt;
&lt;p&gt;What&amp;rsquo;s that? You can actually try it out &lt;em&gt;now&lt;/em&gt;? Well, yes! Head over to the &lt;a href=&#34;https://gitlab.freedesktop.org/nouveau/mesa&#34;&gt;Mesa GitLab page&lt;/a&gt;, and compile the &lt;code&gt;nvk/main&lt;/code&gt; branch. It&amp;rsquo;s in alpha quality right now, and bugs are to be expected. Contributions are certainly welcome. NVK won&amp;rsquo;t be merged with Mesa until &amp;ldquo;a new kernel uAPI to support Vulkan properly&amp;rdquo; comes out.&lt;/p&gt;
&lt;p&gt;All of this and plenty of more information on Collabora&amp;rsquo;s &lt;a href=&#34;https://www.collabora.com/news-and-blog/news-and-events/introducing-nvk.html&#34;&gt;blog post&lt;/a&gt;. I might give this driver a shot myself; hopefully I don&amp;rsquo;t break my system.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Collabora&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Beta Makes Custom Boot Animations Even Easier, Automatically Scales Resolution when Connected to External Display</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-10-3-2022/</link>
      <pubDate>Mon, 03 Oct 2022 22:13:50 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-10-3-2022/</guid>
      <description>Remember that tutorial on how to replace the Deck&amp;rsquo;s bootloader animation? Well, all these guides that have been popping up caught Valve&amp;rsquo;s attention. Today&amp;rsquo;s new beta Deck client update makes this process even easier. Custom videos will now go in /home/deck/.local/share/Steam/steamui/overrides/movies/ (note that this directory will need to be made first). These videos will now be in a safer place, and they won&amp;rsquo;t get wiped with every update. Not only this, but these videos will be played in fullscreen automatically; no need to modify the library.</description>
      <content>&lt;p&gt;Remember that tutorial on &lt;a href=&#34;https://linuxgamingcentral.org/posts/how-to-replace-steam-deck-boot-video/&#34;&gt;how to replace the Deck&amp;rsquo;s bootloader animation?&lt;/a&gt; Well, all these guides that have been popping up caught Valve&amp;rsquo;s attention. Today&amp;rsquo;s new beta Deck client update makes this process even easier. Custom videos will now go in &lt;code&gt;/home/deck/.local/share/Steam/steamui/overrides/movies/&lt;/code&gt; (note that this directory will need to be made first). These videos will now be in a safer place, and they won&amp;rsquo;t get wiped with every update. Not only this, but these videos will be played in fullscreen automatically; no need to modify the &lt;code&gt;library.css&lt;/code&gt; file!&lt;/p&gt;
&lt;p&gt;Some other goodies have made it with this update. A toggle has been added which will automatically scale the Deck&amp;rsquo;s resolution when connected to an external display for the best performance. An issue regarding startup haptics has been fixed.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3301726014480099879&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Torn Away - Escaping The Cold Effects of World War II</title>
      <link>https://linuxgamingcentral.org/posts/torn-away-demo/</link>
      <pubDate>Mon, 03 Oct 2022 14:58:59 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/torn-away-demo/</guid>
      <description>Europe is entrenched in World War II. Countless lives have been lost. Asya, a ten-year-old girl, is destined to become a faceless labor camp worker along with the millions of other Ostarbeiters. But this poor young girl can&amp;rsquo;t fight, and she doesn&amp;rsquo;t want to either. She just wants to go home.
But because she isn&amp;rsquo;t home, she has to fight in a different sense. She has to endure the harsh winter weather of Germany and Poland, survive in a forest, and make her way through the ruins.</description>
      <content>&lt;p&gt;Europe is entrenched in World War II. Countless lives have been lost. Asya, a ten-year-old girl, is destined to become a faceless labor camp worker along with the millions of other Ostarbeiters. But this poor young girl can&amp;rsquo;t fight, and she doesn&amp;rsquo;t want to either. She just wants to go home.&lt;/p&gt;
&lt;p&gt;But because she isn&amp;rsquo;t home, she has to fight in a different sense. She has to endure the harsh winter weather of Germany and Poland, survive in a forest, and make her way through the ruins. Climb into places where adults otherwise couldn&amp;rsquo;t. Survive on bread crumbs. In the midst of this, she ponders if she will ever be able to return to the days when Europe was at peace, and to live a normal childhood life. The kindness offered by the broken souls she encounters on her journey &amp;ndash; including her talking mitten &amp;ndash; might just give her the ray of hope that she so desperately needs.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Torn Away talking mitten&#34; src=&#34;https://linuxgamingcentral.org/images/torn_away/talking_mitten.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Torn Away&lt;/em&gt; tells this fictional tale, although in many ways it reflects the harsh reality of living through World War II. &amp;ldquo;Torn Away&amp;rdquo; is a poetic synonym for &amp;ldquo;stolen,&amp;rdquo; which was used to describe the Ostarbeiters. Per the description in the press documentation, the goal of the game is &amp;ldquo;to show how terrible and senseless war can be, especially for people who cannot and do not want to fight. That is why we chose a perspective of a vulnerable and defenseless character and abandoned violent game mechanics.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;The game is a combination of side-scrolling, where you have to hide Asya from the soldiers coming after her, point-and-click depending on where she is, and even first-person. Point-and-click mode will generally activate whenever Asya enters an abandoned house. Here she can freely roam around and collect food items and other necessities in order to progress in the game. She&amp;rsquo;ll collect a mug, put snow in it, gather some wood and paper, and light up a fire in order to boil the snow and fill the melted contents with ground coffee. Then there&amp;rsquo;s the occasional first-person mode where you have to guide her against pushing winds, keeping her covered by hiding by a rock; otherwise, she&amp;rsquo;ll get too cold and it&amp;rsquo;s game over.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Torn Away fire&#34; src=&#34;https://linuxgamingcentral.org/images/torn_away/fire.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I have to say, this unique blend of genres was pretty interesting as I played the demo. What I found terrible, however, was the controls. Just do yourself a favor and play this game with a keyboard and mouse. This game was &lt;em&gt;not&lt;/em&gt; designed with a gamepad in mind. You can technically use one, but it was so much of a hassle getting my DualSense to work that it almost wasn&amp;rsquo;t worth it. Even when I could use the DualSense, there were scenarios in the point-and-click scenes where I &lt;em&gt;had&lt;/em&gt; to use the mouse, because I couldn&amp;rsquo;t replicate the actions on the gamepad. So, sorry Steam Deck owners &amp;ndash; this is certainly NOT going to be an out-of-the-box experience.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Torn Away&lt;/em&gt;&amp;rsquo;s visual style was inspired by modern French animation and socialist realism. It&amp;rsquo;s in 3D with elements of 2D graphics. Even in 3D locations, the developers managed &amp;ldquo;to create the illusion of a hand-drawn environment and maintain a unified visual style.&amp;rdquo; There&amp;rsquo;s both Russian and English voiceovers. As for the music, it was apparently inspired by the Soviet school of musical design.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Torn Away first-person mode&#34; src=&#34;https://linuxgamingcentral.org/images/torn_away/first_person.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As the complete game isn&amp;rsquo;t out yet, these are my impressions with the demo, available now on &lt;a href=&#34;https://store.steampowered.com/app/1568970/Torn_Away/&#34;&gt;Steam&lt;/a&gt; during the Next Fest, until October 10th. If the developer is willing to send a review copy of the full game over, I will likely have a more in-depth review.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Demo review key provided by developer.&lt;/em&gt;&lt;/p&gt;
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      <title>GE-Proton7-36 Adds Protonfix for Halo Reach Mod Tools, Temporarily Disables FSR</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-36/</link>
      <pubDate>Sun, 02 Oct 2022 23:46:27 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-36/</guid>
      <description>GE-Proton7-36 has imported the NVAPI enablements and media-converter changes from upstream Proton. In addition to updating DXVK, VKD3D-Proton, and Wine-Bleeding Edge, Protonfixes have been added to the following:
Shatterline Halo Reach mod tools Ougon Musoukyoku But one feature in this update has been removed, at least for now: FSR. The reasoning, according to the patch notes, is as follows:
The commit is important because it fixes some problems that were happening with winevulkan, but unfortunately it also patches in a lot of components that were already part of the FSR patch.</description>
      <content>&lt;p&gt;GE-Proton7-36 has imported the &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-9-20-2022/&#34;&gt;NVAPI enablements&lt;/a&gt; and media-converter changes from upstream Proton. In addition to updating DXVK, VKD3D-Proton, and Wine-Bleeding Edge, Protonfixes have been added to the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Shatterline&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Halo Reach&lt;/em&gt; mod tools&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Ougon Musoukyoku&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;But one feature in this update has been removed, at least for now: FSR. The reasoning, according to the patch notes, is as follows:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The &lt;a href=&#34;https://github.com/ValveSoftware/wine/commit/7c5306e3b834a29b66c6d4dc6a1bb901a9ec82c9&#34;&gt;commit&lt;/a&gt; is important because it fixes some problems that were happening with winevulkan, but unfortunately it also patches in a lot of components that were already part of the FSR patch. The problem is that the commit has much of the same contents as the FSR patch, but the FSR patch has the FSR bits all mixed in and it&amp;rsquo;s not within my know-how to rebase.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;And unfortunately &amp;ldquo;the FSR patches have been increasingly problematic to maintain over time due to the lack of the original author willing to rebase the Wine version in favor of using the GameScope version.&amp;rdquo; So from now on, we&amp;rsquo;ll have to rely on GameScope to make use of FSR. Either that or hope that the game you&amp;rsquo;re playing has a built-in FSR feature.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-36&#34;&gt;GitHub&lt;/a&gt;. Easily install GE-Proton7-36 on your system/Steam Deck with my &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;guide&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Shinjin-sama from DeviantArt&lt;/em&gt;&lt;/p&gt;
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      <title>Kernel 6.0 Is Now Here, Adds Raptor Lake Thunderbolt Support and Initial Support for Meteor Lake</title>
      <link>https://linuxgamingcentral.org/posts/kernel-6/</link>
      <pubDate>Sun, 02 Oct 2022 23:16:03 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kernel-6/</guid>
      <description>After a couple of dozen or so of releases, the Linux kernel version moves up to the next number. In this case kernel 5.19 has now moved on to kernel 6.0. This release doesn&amp;rsquo;t seem too exciting for us gamers, although there is the usual support for new hardware, such as Intel Meteor Lake processors and AMD&amp;rsquo;s RDNA3 graphics. Those of you who use hardware from Tuxedo Computers may also benefit here, as keyboard/touchpad fixes have been added when the device is suspended.</description>
      <content>&lt;p&gt;After a couple of dozen or so of releases, the Linux kernel version moves up to the next number. In this case kernel 5.19 has now moved on to kernel 6.0. This release doesn&amp;rsquo;t seem too exciting for us gamers, although there is the usual support for new hardware, such as Intel Meteor Lake processors and AMD&amp;rsquo;s RDNA3 graphics. Those of you who use hardware from &lt;a href=&#34;https://linuxgamingcentral.org/posts/tuxedo-pulse-gen2-review/&#34;&gt;Tuxedo Computers&lt;/a&gt; may also benefit here, as keyboard/touchpad fixes have been added when the device is suspended. Here&amp;rsquo;s a brief overview of the new features introduced with this kernel update:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;improved NUMA balancing for Zen. Phoronix reported &amp;ldquo;very nice&amp;rdquo; performance improvements &amp;ldquo;on big systems&amp;rdquo;&lt;/li&gt;
&lt;li&gt;suspend-to-idle preparations for new AMD hardware&lt;/li&gt;
&lt;li&gt;audio driver support for AMD Raphael/Jadeite, as well as for Intel Meteor Lake&lt;/li&gt;
&lt;li&gt;PCI support for OpenRISC&lt;/li&gt;
&lt;li&gt;Intel SGX2 support&lt;/li&gt;
&lt;li&gt;initial support for Meteor Lake, Ponte Vecchio, and RDNA3 graphics&lt;/li&gt;
&lt;li&gt;touchpad and keyboard issues fixed for many Tuxedo Computers after suspend&lt;/li&gt;
&lt;li&gt;Raptor Lake Thunderbolt support&lt;/li&gt;
&lt;li&gt;H.265/HEVC media user-space API is now stable&lt;/li&gt;
&lt;li&gt;plenty of other fixes and improvements&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;It will probably be another couple of weeks &amp;ndash; even on Arch &amp;ndash; before this kernel becomes available in your update repos. Thanks to &lt;a href=&#34;https://www.phoronix.com/review/linux-60-features&#34;&gt;Phoronix&lt;/a&gt; for a complete overview of what&amp;rsquo;s new in kernel 6.0.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: wccftech.com&lt;/em&gt;&lt;/p&gt;
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      <title>Kena: Bridge of Spirits - An Emotionally Captivating Tale</title>
      <link>https://linuxgamingcentral.org/posts/kena-bridge-of-spirits-review/</link>
      <pubDate>Sun, 02 Oct 2022 12:57:34 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kena-bridge-of-spirits-review/</guid>
      <description>Spirits are trapped between worlds. They sow chaos and unnatural decay. This decay is known as corruption, and it spreads throughout an abandoned village. Kena, a young girl who is known as a Spirit Guide, sets out on a journey to unravel the mysteriousness of this community, unlocking the backstories of the people who once controlled the land, while at the same time clearing the corruption and the spirits who are causing it.</description>
      <content>&lt;p&gt;Spirits are trapped between worlds. They sow chaos and unnatural decay. This decay is known as corruption, and it spreads throughout an abandoned village. Kena, a young girl who is known as a Spirit Guide, sets out on a journey to unravel the mysteriousness of this community, unlocking the backstories of the people who once controlled the land, while at the same time clearing the corruption and the spirits who are causing it.&lt;/p&gt;
&lt;p&gt;From the trailers or the artwork, one might think this game was developed by a AAA studio. That&amp;rsquo;s not the case. It was actually composed of just a small group of 14 individuals who make up &lt;a href=&#34;https://www.emberlab.com/&#34;&gt;Ember Lab&lt;/a&gt;. It&amp;rsquo;s an incredibly ambitious first project, especially with an independent studio so small. And yet, somehow, they pulled it off. A title with beautiful artwork, an &lt;em&gt;amazing&lt;/em&gt; soundtrack that penetrates right into the heart, cinematics that are comparable to Disney&amp;rsquo;s quality, and a story that&amp;rsquo;s emotionally captivating.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kena critical aim&#34; src=&#34;https://linuxgamingcentral.org/images/kena_review/CritAim.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;But if we dig a little deeper into the history of Ember Lab, things will start to make more sense. In 2016 they created the short film &lt;a href=&#34;https://youtu.be/vbMQfaG6lo8&#34;&gt;&lt;em&gt;Majora&amp;rsquo;s Mask &amp;ndash; Terrible Fate&lt;/em&gt;&lt;/a&gt;. They also made the original sci-fi short film called &lt;a href=&#34;https://youtu.be/9LpJBAT-ze0&#34;&gt;&lt;em&gt;Dust&lt;/em&gt;&lt;/a&gt;. The former cinematic has garnered nearly &lt;em&gt;12 million&lt;/em&gt; views on YouTube. They certainly carried over their 3D animation blood to &lt;em&gt;Kena&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Further ode to &lt;em&gt;Zelda: Majora&amp;rsquo;s Mask&lt;/em&gt; is taken from some of the music composers. You may have heard of the name &lt;a href=&#34;https://www.youtube.com/user/TheophanyRemix&#34;&gt;Theophany&lt;/a&gt; or &lt;a href=&#34;https://www.youtube.com/c/RozenAudio&#34;&gt;ROZEN&lt;/a&gt;. Both of these musicians have composed fan-made arrangements of the game&amp;rsquo;s soundtrack, and both of them were involved in the music for &lt;em&gt;Kena&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Yet another reference to &lt;em&gt;Majora&amp;rsquo;s Mask&lt;/em&gt; is made in-game with the use of masks to uncover secret paths or collectibles. Clearly, these guys are fans of Eiji Aonuma and Koji Kondo&amp;rsquo;s work.&lt;/p&gt;
&lt;p&gt;But back to &lt;em&gt;Kena&lt;/em&gt;. It originally launched for PlayStation consoles and the Epic Games Store on September 21, 2021. Fast forward a year later, and now the game is available on &lt;a href=&#34;https://store.steampowered.com/app/1954200/Kena_Bridge_of_Spirits/&#34;&gt;Steam&lt;/a&gt;. Not only this, but the game got an anniversary update that includes New Game+, spirit guide trials, new outfits for Kena, equippable charmstones that enhance her abilities, and updates to the photo mode that include more poses and lighting setups.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kena Rot Hammer&#34; src=&#34;https://linuxgamingcentral.org/images/kena_review/WoodKnight_RotHammer.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In case you&amp;rsquo;re not aware of how the game works, it&amp;rsquo;s set up in third-person, where you&amp;rsquo;re in control of Kena. She wields a staff that can be used for more than just whacking enemies with it: it can also be used as a bow. She&amp;rsquo;s got bombs too. Throughout her journey, she collects these little creatures known as the Rot. The Rot will further enhance her combat abilities; she can trap enemies in a circle of Rot, temporarily distracting them, or use them to clear out an area of corruption. Kind of think of &lt;em&gt;Kena: Bridge of Spirits&lt;/em&gt; as having similar gameplay to the &lt;em&gt;Tomb Raider&lt;/em&gt; reboot series or &lt;em&gt;Horizon: Zero Dawn&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve heard some people describe the enemy difficulty as &lt;em&gt;Souls&lt;/em&gt;-like. Well, they&amp;rsquo;d be right. Even on normal difficulty (or what the game calls &amp;ldquo;Spirit&amp;rdquo; mode) I can&amp;rsquo;t tell you how many times I&amp;rsquo;ve cussed out in frustration at being unable to clear a horde of enemies. And don&amp;rsquo;t even get me started with the bosses. But it makes you think more clearly in terms of how you&amp;rsquo;re going to overcome the enemies. It encourages you to seek different combat strategies. Instead of constantly whacking an enemy with the staff, for example, you may want to play it safe by keeping your distance, tossing some arrows their way, or by throwing a bomb at them and exploding it with Kena&amp;rsquo;s Pulse ability.&lt;/p&gt;
&lt;p&gt;Shielding is possible, but Kena can only take a few hits before it&amp;rsquo;s no longer useful. Parrying is also achievable, but the timing window on this is so small that it&amp;rsquo;s very difficult to do. I just wish there was an upgrade or charmstone that she could use to increase the timing window on this.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kena cutscene&#34; src=&#34;https://linuxgamingcentral.org/images/kena_review/Kena_CU_Fire.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Outside of combat, there&amp;rsquo;s occasional puzzle elements, although these can be a bit bland. For instance, Kena may need to direct a group of Rot to pick up an object and move it to a different location so she can access areas that otherwise were too high to reach. She may also need to hit a set of stones with her arrows in a particular order, though often the game doesn&amp;rsquo;t give you a hint as to what the order should be. You&amp;rsquo;ll just have to guess what the right order is. This is one area that could have been improved.&lt;/p&gt;
&lt;p&gt;One thing I found annoying was collecting the Rot. You&amp;rsquo;ll find them hidden throughout the world, be it under a rock, inside a chest, or inside of a building. There&amp;rsquo;s this cutscene that lasts for 10 seconds or so every time you collect one. I don&amp;rsquo;t need to watch this &lt;em&gt;every&lt;/em&gt; time Kena gets a Rot, because later on in the game you&amp;rsquo;ll be collecting as many as 100. This was something that should have been cut off after collecting the first couple of Rot in the game.&lt;/p&gt;
&lt;p&gt;The story itself lasts about 15 hours. It&amp;rsquo;s also open-world. Upgrades to Kena&amp;rsquo;s abilities can be unlocked after collecting a certain amount of karma. She might be able to cast five arrows at a time rather than four, for example. Meditation spots scattered throughout the map permanently increase her health. Believe me, you&amp;rsquo;re going to want to take advantage of these as much as you can; you&amp;rsquo;re going to be getting a lot of game overs otherwise.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kena cutscene 2&#34; src=&#34;https://linuxgamingcentral.org/images/kena_review/RotParade.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I wish I could comment on the story itself, how much it tugged on my heart strings, but for the sake of keeping this review spoiler-free, I won&amp;rsquo;t get into detail about it. You&amp;rsquo;ll just have to find out yourself.&lt;/p&gt;
&lt;h1 id=&#34;how-does-it-linuxsteam-deck&#34;&gt;How Does it Linux/Steam Deck?&lt;/h1&gt;
&lt;p&gt;On desktop I&amp;rsquo;m running the game with the following hardware:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;GTX 1660 Ti&lt;/li&gt;
&lt;li&gt;i5-8400&lt;/li&gt;
&lt;li&gt;24 GB DDR4&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;For software, I&amp;rsquo;m using Arch and &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-35&#34;&gt;GE-Proton7-35&lt;/a&gt;. I have the resolution downscaled to 1080p on my 1440p monitor, graphics set to High. I get about 60-70 FPS on average. I can technically get away with the Ultra preset, but that drops the framerate to around 30-40 FPS.&lt;/p&gt;
&lt;p&gt;You can use either DirectX11 or DirectX12. By default DX11 is used, and this is the API I recommend using. You &lt;em&gt;can&lt;/em&gt; technically use DX12, but it has been a little less stable in my experience. For instance, if I Alt-Tab out of the game, it will hang after a few minutes. I don&amp;rsquo;t run into that problem with DX11. The performance difference is negligible as well.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kena dash scene&#34; src=&#34;https://linuxgamingcentral.org/images/kena_review/DashSceneImage1.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The game is using Unreal Engine 4, so you have to keep in mind the quirks that come with this engine, such as stuttering when loading in new areas. There&amp;rsquo;s a few mods over on &lt;a href=&#34;https://www.nexusmods.com/kenabridgeofspirits/mods/&#34;&gt;Nexus Mods&lt;/a&gt; that you can make use of, such as skipping the intro video, 60 FPS cutscenes (rather than the default 24 FPS), and new shaders. There&amp;rsquo;s even a &lt;a href=&#34;https://www.nexusmods.com/kenabridgeofspirits/mods/18&#34;&gt;DLSS unlocker&lt;/a&gt; that we can use that replaces the game&amp;rsquo;s DLSS with AMD&amp;rsquo;s FSR 2.1, meaning we can use this outside of RTX GPUs.&lt;/p&gt;
&lt;p&gt;As for Steam Deck, well, on my end &lt;a href=&#34;https://linuxgamingcentral.org/posts/kena-bridge-of-spirits-on-deck/&#34;&gt;it&amp;rsquo;s running fairly well on the default settings&lt;/a&gt;. Although others are reporting that on their side the framerates are poor with the default graphics. I think it &lt;em&gt;may&lt;/em&gt; have to do with the fact that my Deck&amp;rsquo;s UMA frame buffer size is set to 4 GB. By default, the buffer size is less than this. Please have a look at &lt;a href=&#34;https://steamdeckhq.com/game-reviews/kena-bridge-of-spirits/&#34;&gt;Steam Deck HQ&amp;rsquo;s report&lt;/a&gt; for more information.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kena on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/kena_review/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;get-it&#34;&gt;Get It&lt;/h1&gt;
&lt;p&gt;Overall I have found it hard to find any flaws with this gem. Combat can at times be frustratingly difficult, the puzzles aren&amp;rsquo;t very challenging, and having to endure the Rot cutscene dozens of times over again is painstaking. But other than that I enjoy every little bit of this fascinating tale. As I had mentioned earlier, the soundtrack is incredible, the animations are fantastic, the colorful world that Kena explores was certainly given its&amp;rsquo; attention, and&amp;hellip;I could just go on and on. All of this with just a team of 14 people. Plus there&amp;rsquo;s replayability now that there is New Game+, with new enemy attacks and an opportunity to find and collect upgrades that you previously didn&amp;rsquo;t get to.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;amazing graphics&lt;/li&gt;
&lt;li&gt;beautiful and colorful artwork&lt;/li&gt;
&lt;li&gt;Disney-quality cutscenes&lt;/li&gt;
&lt;li&gt;&lt;em&gt;incredible&lt;/em&gt;, emotional soundtrack, composed from Theophany, ROZEN, and others&lt;/li&gt;
&lt;li&gt;captivating story&lt;/li&gt;
&lt;li&gt;decent story length (15 hours on first playthrough, then there&amp;rsquo;s New Game+ for even more playability)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;combat can at times be frustrating, particularly with a few of the bosses&lt;/li&gt;
&lt;li&gt;parrying needs &lt;em&gt;precise&lt;/em&gt; timing; this window could have been increased&lt;/li&gt;
&lt;li&gt;10-second cutscene is played &lt;em&gt;every&lt;/em&gt; time you collect a Rot; this needs to be removed&lt;/li&gt;
&lt;li&gt;puzzle elements can be a bit dull&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Kena dodging hunter arrows&#34; src=&#34;https://linuxgamingcentral.org/images/kena_review/HunterArrows.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Special thanks to &lt;a href=&#34;https://pressengine.net/&#34;&gt;PressEngine&lt;/a&gt; for sending a review copy of the game over. Also thanks for sending a complimentary copy of the soundtrack; I&amp;rsquo;ll be sure to listen to this outside of playing the game (no, they didn&amp;rsquo;t sponsor this review; I&amp;rsquo;m just honored to have receieved such an awesome game like this). Here&amp;rsquo;s hoping Ember Lab works on a sequel! Get the game on &lt;a href=&#34;https://store.steampowered.com/app/1954200/Kena_Bridge_of_Spirits/&#34;&gt;Steam&lt;/a&gt;, on sale for $30 for the next 20 hours or so.&lt;/p&gt;
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      <title>Weekly News Recap (Kena on Deck, Oryx Pro Refresh, Google Failia)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-sept-24-30/</link>
      <pubDate>Sat, 01 Oct 2022 22:06:32 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-sept-24-30/</guid>
      <description>Steam Deck Kena: Bridge of Spirits is running fairly decent on my side, although apparently others are reporting framerate issues. Will have a review soon Metroid Prime Remastered on Steam Deck? Here&amp;rsquo;s a guide new Deck client beta fixes offline cloud sync bug while adding per-device controller configurations, when multiple types of the same gamepad are connected if you wanted to replace the bootloader screen, you can do that dbrand temporaily pulls sales of the Project Killswitch accessory due to issues with the Delta fan need to transfer files from PC to Deck and vice-versa?</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Kena: Bridge of Spirits&lt;/em&gt; is running &lt;a href=&#34;https://linuxgamingcentral.org/posts/kena-bridge-of-spirits-on-deck/&#34;&gt;fairly decent&lt;/a&gt; on my side, although apparently others are reporting framerate issues. Will have a review soon&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Metroid Prime Remastered&lt;/em&gt; on Steam Deck? Here&amp;rsquo;s a &lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-remastered-on-steam-deck-guide/&#34;&gt;guide&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;new Deck client beta &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-9-27-2022/&#34;&gt;fixes offline cloud sync bug while adding per-device controller configurations&lt;/a&gt;, when multiple types of the same gamepad are connected&lt;/li&gt;
&lt;li&gt;if you wanted to replace the bootloader screen, &lt;a href=&#34;https://linuxgamingcentral.org/posts/how-to-replace-steam-deck-boot-video/&#34;&gt;you can do that&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;dbrand temporaily &lt;a href=&#34;https://www.reddit.com/r/dbrand/comments/xqsj59/our_milliondollar_mistake/&#34;&gt;pulls sales of the Project Killswitch accessory&lt;/a&gt; due to issues with the Delta fan&lt;/li&gt;
&lt;li&gt;need to transfer files from PC to Deck and vice-versa? Check out GOL&amp;rsquo;s &lt;a href=&#34;https://www.gamingonlinux.com/2022/09/transferring-files-from-pc-to-steam-deck-with-ftp/&#34;&gt;guide with FileZilla&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://twitter.com/OnDeck/status/1575888327039143941&#34;&gt;top 10 most-played games for the month of September&lt;/a&gt; are: &lt;em&gt;Vampire Survivors&lt;/em&gt;, &lt;em&gt;Elden Ring&lt;/em&gt;, &lt;em&gt;Stardew Valley&lt;/em&gt;, &lt;em&gt;Cyberpunk 2077&lt;/em&gt;, &lt;em&gt;Hades&lt;/em&gt;, &lt;em&gt;No Man&amp;rsquo;s Sky&lt;/em&gt;, &lt;em&gt;Elder Scrolls V&lt;/em&gt;, &lt;em&gt;Spider-Man Remastered&lt;/em&gt;, &lt;em&gt;Cult of the Lamb&lt;/em&gt;, and &lt;em&gt;Disney Dreamlight Valley&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;Valve wants to see &lt;a href=&#34;https://boilingsteam.com/valve-interviewed-japanese-steamos-expand-portable-gaming-market/&#34;&gt;SteamOS expand to other handhelds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;thanks to this year&amp;rsquo;s Tokyo Game Show, the Deck has &lt;a href=&#34;https://boilingsteam.com/did-the-tgs2022-help-the-steam-deck-gain-awareness-in-japan-apparently-yes/&#34;&gt;promoted further interest to consumers in Japan&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;the Oryx Pro laptop by System76 gets a &lt;a href=&#34;https://linuxgamingcentral.org/posts/oryx-pro-10-by-system76/&#34;&gt;4K OLED screen and DDR5 upgrade&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-9-30-2022/&#34;&gt;9.30.2022&lt;/a&gt; adds compatibility for an additional five titles, while adding a mouse click fix for &lt;em&gt;Return to Monkey Island&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Tuxedo OS&lt;/strong&gt; is now available on &lt;a href=&#34;https://linuxgamingcentral.org/posts/tuxedo-os-now-available-outside-of-tuxedo-computers/&#34;&gt;computers outside of Tuxedo&amp;rsquo;s own hardware&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Valve is no longer having a &lt;a href=&#34;https://www.gamingonlinux.com/2022/09/steam-drops-the-lunar-new-year-sale-were-getting-a-big-spring-sale-instead/&#34;&gt;Lunar New Year sale&lt;/a&gt; and will instead be replacing it with a Spring sale&lt;/li&gt;
&lt;li&gt;Google is killing its&amp;rsquo; Stadia streaming service &lt;a href=&#34;https://blog.google/products/stadia/message-on-stadia-streaming-strategy/&#34;&gt;early next year&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Stadia meme&#34; src=&#34;https://linuxgamingcentral.org/images/weekly_news/stadia_meme.jpg&#34;&gt;&lt;/p&gt;
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      <title>Proton Experimental Adds Compatibility for Pico Park Classic Edition, Fix for Return to Monkey Island</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-9-30-2022/</link>
      <pubDate>Fri, 30 Sep 2022 12:09:27 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-9-30-2022/</guid>
      <description>New Proton Experimental update has landed today. The following titles are now playable:
Pico Park: Classic Edition Six Ages: Ride Like the Wind Darkstar One Indiana Jones and the Emperor&amp;rsquo;s Tomb Crazy Machines 3 Fixes have been added for the following:
Final Fantasy IV (3D Remake) should now have audio Return to Monkey Island should now react to mouse clicks after recent game update See the patch notes on GitHub.</description>
      <content>&lt;p&gt;New Proton Experimental update has landed today. The following titles are now playable:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/461040/PICO_PARKClassic_Edition/&#34;&gt;&lt;em&gt;Pico Park: Classic Edition&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/881420/Six_Ages_Ride_Like_the_Wind/&#34;&gt;&lt;em&gt;Six Ages: Ride Like the Wind&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/12330/Darkstar_One/&#34;&gt;&lt;em&gt;Darkstar One&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/560430/Indiana_Jones_and_the_Emperors_Tomb/&#34;&gt;&lt;em&gt;Indiana Jones and the Emperor&amp;rsquo;s Tomb&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/351920/Crazy_Machines_3/&#34;&gt;&lt;em&gt;Crazy Machines 3&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Fixes have been added for the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/312750/Final_Fantasy_IV_3D_Remake/&#34;&gt;&lt;em&gt;Final Fantasy IV (3D Remake)&lt;/em&gt;&lt;/a&gt; should now have audio&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/2060130/Return_to_Monkey_Island/&#34;&gt;&lt;em&gt;Return to Monkey Island&lt;/em&gt;&lt;/a&gt; should now react to mouse clicks after recent game update&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Devolver Digital&lt;/em&gt;&lt;/p&gt;
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      <title>You Can Now Run Tuxedo OS On Your PC</title>
      <link>https://linuxgamingcentral.org/posts/tuxedo-os-now-available-outside-of-tuxedo-computers/</link>
      <pubDate>Fri, 30 Sep 2022 11:39:31 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/tuxedo-os-now-available-outside-of-tuxedo-computers/</guid>
      <description>Whelp, I never thought this would see the light of day. But it did.
As It&amp;rsquo;s FOSS brought out earlier today, Tuxedo Computers has finally made their tailor-made distro, Tuxedo OS, available outside of their own hardware. You can download their ISO and install it on any computer now. No need to use their WebFAI flash drive. Meaning that you can hopefully install it with a graphical interface, while being able to configure your partitions, and not have to use an Ethernet connection.</description>
      <content>&lt;p&gt;Whelp, I never thought this would see the light of day. But it did.&lt;/p&gt;
&lt;p&gt;As &lt;a href=&#34;https://news.itsfoss.com/tuxedo-os/&#34;&gt;It&amp;rsquo;s FOSS&lt;/a&gt; brought out earlier today, Tuxedo Computers has finally made their tailor-made distro, Tuxedo OS, available &lt;em&gt;outside&lt;/em&gt; of their own hardware. You can download their ISO and install it on any computer now. No need to use their &lt;a href=&#34;https://www.tuxedocomputers.com/en/TUXEDO-WebFAI.tuxedo&#34;&gt;WebFAI flash drive&lt;/a&gt;. Meaning that you can hopefully install it with a graphical interface, while being able to configure your partitions, and not have to use an Ethernet connection.&lt;/p&gt;
&lt;p&gt;Tuxedo OS is based off of Ubuntu 22.04 LTS. It uses KDE Plasma as the desktop environment and includes &lt;a href=&#34;https://www.tuxedocomputers.com/en/TUXEDO-Control-Center.tuxedo&#34;&gt;Tuxedo Control Center&lt;/a&gt; and &lt;a href=&#34;https://www.tuxedocomputers.com/en/What-is-TUXEDO-Tomte.tuxedo&#34;&gt;Tuxedo Tomte&lt;/a&gt; (driver configuration service), along with a few other smaller tweaks, such as accent color and wallpaper set. Snap is disabled by default, and it has the NVIDIA drivers included.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Tuxedo OS 3D panes&#34; src=&#34;https://linuxgamingcentral.org/images/tuxedo_os/tuxedo-os_3d.jpg&#34;&gt;
&lt;em&gt;Image credit: Tuxedo Computers&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Note that, even though the drivers and software packages available in the distro are open-source, the distro itself isn&amp;rsquo;t. Hopefully it won&amp;rsquo;t be long before the source code becomes available.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re feeling brave enough, you can &lt;a href=&#34;https://www.tuxedocomputers.com/en/TUXEDO-OS_1.tuxedo&#34;&gt;download&lt;/a&gt; the distro and try it out yourself. And if you&amp;rsquo;re looking for a review on their hardware, check out my impressions of their &lt;a href=&#34;https://linuxgamingcentral.org/posts/tuxedo-pulse-gen2-review/&#34;&gt;Pulse Gen 2 laptop&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Tuxedo Computers&lt;/em&gt;&lt;/p&gt;
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      <title>Genshin Impact: Coming to Steam Deck?</title>
      <link>https://linuxgamingcentral.org/posts/genshin-impact-on-deck/</link>
      <pubDate>Thu, 29 Sep 2022 10:43:25 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/genshin-impact-on-deck/</guid>
      <description>Reddit user Bar_Har spotted a Deck running Genshin Impact during the Tokyo Game Show. Apparently the game isn&amp;rsquo;t available on Steam, and playing it on Linux requires disabling the anti-cheat software that it uses. And even then, your account is at risk of getting banned.
So who knows. Maybe that particular Deck was running Windows. Or, for all we know, that could just be a picture blown up in fullscreen. Or maybe Valve really is working with the developers of the game to get it to run nicely on the handheld.</description>
      <content>&lt;p&gt;Reddit user &lt;code&gt;Bar_Har&lt;/code&gt; &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/xjbopy/spotted_genshin_impact_as_one_of_the_games_valve/&#34;&gt;spotted&lt;/a&gt; a Deck running &lt;em&gt;Genshin Impact&lt;/em&gt; during the Tokyo Game Show. Apparently the game isn&amp;rsquo;t available on Steam, and playing it on Linux requires disabling the anti-cheat software that it uses. And even then, your account is at risk of getting banned.&lt;/p&gt;
&lt;p&gt;So who knows. Maybe that particular Deck was running Windows. Or, for all we know, that could just be a picture blown up in fullscreen.  Or maybe Valve &lt;em&gt;really&lt;/em&gt; is working with the developers of the game to get it to run nicely on the handheld. Seems like it&amp;rsquo;s mostly speculation at this point. Hi-Tech Lo-Life made a &lt;a href=&#34;https://www.youtube.com/watch?v=STlBZ3nosFM&#34;&gt;video&lt;/a&gt; a few weeks ago on getting &lt;em&gt;Genshin Impact&lt;/em&gt; to run on Deck in an unofficial capacity, so have a look at that if you need some copium.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: u/Bar_Har&lt;/em&gt;&lt;/p&gt;
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      <title>Metroid Prime Remastered: Getting it to Work Nicely on Deck</title>
      <link>https://linuxgamingcentral.org/posts/metroid-prime-remastered-on-steam-deck-guide/</link>
      <pubDate>Wed, 28 Sep 2022 12:18:24 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/metroid-prime-remastered-on-steam-deck-guide/</guid>
      <description>EDIT (2/12/2023): this is for the UNOFFICIAL remaster. Not the official.
If you&amp;rsquo;re like me, you were probably left with a bad taste in your mouth after this year&amp;rsquo;s Nintendo Direct. No Metroid announcements whatsoever. There were rumors of an official remaster of Metroid Prime coming this year. It would have made sense considering this year marks the 20th anniversary of the beloved title. But, of course, our expectations got crushed.</description>
      <content>&lt;p&gt;&lt;em&gt;EDIT (2/12/2023): this is for the UNOFFICIAL remaster. Not the official.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re like me, you were probably left with a bad taste in your mouth after this year&amp;rsquo;s &lt;a href=&#34;https://www.youtube.com/watch?v=UJ9Iz7HhU-I&#34;&gt;Nintendo Direct&lt;/a&gt;. No &lt;em&gt;Metroid&lt;/em&gt; announcements whatsoever. There were &lt;a href=&#34;https://ftw.usatoday.com/2022/06/metroid-prime-remaster-coming-this-year&#34;&gt;rumors of an official remaster of &lt;em&gt;Metroid Prime&lt;/em&gt; coming this year&lt;/a&gt;. It would have made sense considering this year marks the 20th anniversary of the beloved title. But, of course, our expectations got crushed.&lt;/p&gt;
&lt;p&gt;Well, if Nintendo ain&amp;rsquo;t gonna do it, leave it up to the fans. Hence we have an &lt;a href=&#34;https://linuxgamingcentral.org/posts/mpr/&#34;&gt;unofficial remaster&lt;/a&gt; that would knock any official one out of the water. Plus, we have the addition of keyboard and mouse controls, as well as support for resolutions much larger than what the Switch can handle. Long story short, we probably won&amp;rsquo;t ever see a Linux release of this Dolphin fork anytime soon &amp;ndash; due to complications in porting the archaic Ishiiruka code into something that Linux can understand, according to one of the developers &amp;ndash; but fortunately for us, we&amp;rsquo;ve got compatibility layers like Wine and Bottles to do the work for us.&lt;/p&gt;
&lt;p&gt;Getting MPR to work on the Deck was a &lt;em&gt;very&lt;/em&gt; tedious process. Nonetheless, by following this guide, hopefully you won&amp;rsquo;t have to go through the headache that I did. So let&amp;rsquo;s get started.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;NOTE: I made this guide with the GameCube version of Prime in mind. The Trilogy may be a little different as far as controls go.&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;get-mpr&#34;&gt;Get MPR&lt;/h1&gt;
&lt;p&gt;Download the latest release of MPR from &lt;a href=&#34;https://github.com/AetherPrimus/MPR/releases&#34;&gt;GitHub&lt;/a&gt; on your Deck in Desktop Mode. Extract the zip file to your &lt;code&gt;Documents&lt;/code&gt; or your &lt;code&gt;Downloads&lt;/code&gt; folder. The reason why it needs to be in a particular folder like these is because of the way Flatpaks work; they can only access certain folders. You can use something like &lt;a href=&#34;https://flathub.org/apps/details/com.github.tchx84.Flatseal&#34;&gt;Flatseal&lt;/a&gt; to manage Flatpak permissions and have Bottles &amp;ndash; the tool we&amp;rsquo;re going to need next &amp;ndash; have access to different folders.&lt;/p&gt;
&lt;p&gt;Take your legally-acquired ISO of &lt;em&gt;Prime&lt;/em&gt; (it can either be v1.0 of the GameCube version or any version of the &lt;em&gt;Trilogy&lt;/em&gt;) and copy it over to your Deck if you haven&amp;rsquo;t already. I have mine in &lt;code&gt;/home/deck/Emulation/roms/gamecube/&lt;/code&gt;.&lt;/p&gt;
&lt;h1 id=&#34;install-and-configure-bottles&#34;&gt;Install and Configure Bottles&lt;/h1&gt;
&lt;p&gt;Bottles is an application similar to Lutris. It creates individual containers called &amp;ldquo;bottles&amp;rdquo; and gives us all the dependencies we could possibly need for an application. Search for &amp;ldquo;Bottles&amp;rdquo; on the Discover app, or install it via the command line with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;flatpak install flathub com.usebottles.bottles&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Bottles should now be available under &amp;ldquo;Utilities&amp;rdquo; on the Start menu. Open it up. Let&amp;rsquo;s create a new bottle by clicking the &amp;ldquo;+&amp;rdquo; icon on the top-right. Give the bottle a name. Leave the environment on &amp;ldquo;Gaming&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Bottles creating a new bottle&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_on_deck/setting_up_bottle.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Click &amp;ldquo;Create&amp;rdquo;. If everything went well you should have the bottle listed under the &amp;ldquo;Bottles&amp;rdquo; tab on the main window. Click the bottle and go to the &amp;ldquo;Programs&amp;rdquo; tab. Click the &amp;ldquo;+&amp;rdquo; icon on the right on the window border, then locate the &lt;code&gt;MPR.exe&lt;/code&gt; file from the folder you had extracted earlier. &amp;ldquo;MPR&amp;rdquo; should now be listed under the &amp;ldquo;Programs&amp;rdquo; section.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Bottles MPR added&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_on_deck/program_added.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;You can optionally add MPR to your Bottles library by clicking the three-dotted button on the program and selecting the appropriate option from the dropdown menu. Unfortunately I haven&amp;rsquo;t had any luck adding the game as a non-Steam shortcut. But you&amp;rsquo;re going to want to &lt;strong&gt;add Bottles itself as a non-Steam game&lt;/strong&gt;, because we&amp;rsquo;re going to need to launch Bottles through Game Mode later on to configure the Deck&amp;rsquo;s controls.&lt;/p&gt;
&lt;h1 id=&#34;configure-mpr&#34;&gt;Configure MPR&lt;/h1&gt;
&lt;p&gt;Click the Play icon and the emulator should now open up. No, the interface isn&amp;rsquo;t that great, but that&amp;rsquo;s one of the caveats that come from Wine. Whatever you do, don&amp;rsquo;t click the &amp;ldquo;MPR&amp;rdquo; button; the emulator will hang.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR main window&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_on_deck/roms_added.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Click the &amp;ldquo;Config&amp;rdquo; button and go to the &amp;ldquo;Paths&amp;rdquo; tab. Add the folder containing your ISO. You may also want to uncheck the box for &amp;ldquo;Confirm on Stop&amp;rdquo; in the &amp;ldquo;Interface&amp;rdquo; tab so you don&amp;rsquo;t get a confirmation box before quitting the game.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR adding ISO directory&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_on_deck/game_directory.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Close the configuration window, then click &amp;ldquo;Graphics&amp;rdquo;. &lt;strong&gt;Make sure the backend is set to either Vulkan or OpenGL&lt;/strong&gt; in the &amp;ldquo;General&amp;rdquo; tab; this step is important as the default D3D11 version will cause the emulator to crash every time you try to run the game. D3D12 will make the emulator hang. The one caveat with Vulkan/OpenGL is there is no forced lighting. The game won&amp;rsquo;t look as good without it, but still looks better than the original.&lt;/p&gt;
&lt;p&gt;Set the aspect ratio to 16:10 to get rid of the ugly bars that will show up otherwise while playing. Then check the box for &amp;ldquo;Use Fullscreen&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR using Vulkan&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_on_deck/vulkan_enabled.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Under the first &amp;ldquo;Enhancements&amp;rdquo; tab, set the interal resolution to 720p; no point upscaling to 1080p as obviously the Deck doesn&amp;rsquo;t support that high of a resolution (unless you connect it to an external monitor). You can optionally check the box for &amp;ldquo;Widescreen Hack&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR using 720p with widescreen&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_on_deck/720p_and_widescreen.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Under the &amp;ldquo;PrimeHack GFX&amp;rdquo; tab, you can optionally enable bloom; this will increase the graphics quality, but it&amp;rsquo;s obviously going to consume more power.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR enabling bloom&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_on_deck/bloom_enabled.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Don&amp;rsquo;t run the game just yet. We have to configure the Deck&amp;rsquo;s controls. For which we will have to go to Game Mode.&lt;/p&gt;
&lt;h1 id=&#34;configure-controls&#34;&gt;Configure Controls&lt;/h1&gt;
&lt;p&gt;Go to Game Mode. Launch Bottles. Run MPR. Tap &amp;ldquo;Controllers&amp;rdquo; from the main window. Configure Port 1. In the new window that pops up, set the device to &amp;ldquo;Steam Virtual Gamepad&amp;rdquo; if it isn&amp;rsquo;t already. Now configure your controls. Don&amp;rsquo;t forget to configure the camera controls under the &amp;ldquo;PrimeHack&amp;rdquo; tab as well.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR configuring controls&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_on_deck/deck_controls.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;One thing you have to keep in mind is you can&amp;rsquo;t assign L to the left trigger and A to the right. In-game, if you lock on to an enemy with the left trigger, then try to shoot with the right, the lock-on will just cancel, and Samus won&amp;rsquo;t shoot either. It&amp;rsquo;s weird and hard to explain. So you may be better off just assigning L to the left shoulder button instead. Then you can still shoot with the right trigger.&lt;/p&gt;
&lt;p&gt;Alternatively, if you don&amp;rsquo;t want to go through that hassle, I&amp;rsquo;ve provided a copy of my Deck configuration. You can &lt;a href=&#34;https://linuxgamingcentral.org/mpr_deck_controller_config/deck.ini&#34;&gt;download&lt;/a&gt; and copy the file over to (get ready, this is a &lt;em&gt;long&lt;/em&gt; file path):&lt;/p&gt;
&lt;p&gt;&lt;code&gt;/home/deck/.var/app/com.usebottles.bottles/data/bottles/bottles/MPR__195/drive_c/users/deck/Documents/Dolphin Emulator/Config/Profiles/GCPad/&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Then select &amp;ldquo;deck&amp;rdquo; under the Profile dropdown menu on the controller configuration screen and tap &amp;ldquo;Load&amp;rdquo;. Only thing I don&amp;rsquo;t have configured is the C-Stick.&lt;/p&gt;
&lt;p&gt;In Game Mode, you may want to make use of the gyro with the right trackpad/right thumbstick touch with Steam Input for more accurate camera controls.&lt;/p&gt;
&lt;h1 id=&#34;run-the-game&#34;&gt;Run the Game&lt;/h1&gt;
&lt;p&gt;Tap on your &lt;em&gt;Prime&lt;/em&gt; ISO and tap &amp;ldquo;Play&amp;rdquo;. You should be good to go!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR running on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/mpr_on_deck/720p_without_widescreen.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Note that if you leave the game and try to run it again, MPR will likely complain of missing files. The HD textures won&amp;rsquo;t load as a result. Just restart the emulator and you should no longer have that problem. (You can exit the game at any time by holding down the Steam button and pressing left on the D-pad.)&lt;/p&gt;
&lt;p&gt;A lot of work&amp;hellip;but it&amp;rsquo;s all worth it for the HD textures, right??&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s some &lt;a href=&#34;https://youtu.be/6m3N-VqM6ac&#34;&gt;footage&lt;/a&gt; if you want to see the game in-action!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Copy your legally-acquired ISO to your Deck. Download and extract &lt;a href=&#34;https://github.com/AetherPrimus/MPR/releases&#34;&gt;MPR&lt;/a&gt; to &lt;code&gt;Documents&lt;/code&gt; or &lt;code&gt;Downloads&lt;/code&gt; (configure Bottles permissions with Flatseal if needed)&lt;/li&gt;
&lt;li&gt;Download and install &lt;a href=&#34;https://flathub.org/apps/details/com.usebottles.bottles&#34;&gt;Bottles&lt;/a&gt;. Add Bottles as a non-Steam game&lt;/li&gt;
&lt;li&gt;Create a new gaming bottle&lt;/li&gt;
&lt;li&gt;Add &lt;code&gt;MPR.exe&lt;/code&gt; as a program for the bottle&lt;/li&gt;
&lt;li&gt;Open MPR via Bottles, add your ISO path, set graphics backend to Vulkan/OpenGL, set aspect ratio to 16:10, use fullscreen, set internal resolution to 720p, optionally enable bloom/widescreen&lt;/li&gt;
&lt;li&gt;Go to Game Mode, open Bottles, run MPR, configure Deck controls&lt;/li&gt;
&lt;li&gt;Go play&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Someone&amp;rsquo;s probably going to need some help on the way. You can comment here or join the &lt;a href=&#34;https://discord.gg/XekpGVBH5m&#34;&gt;MPR Discord&lt;/a&gt; if you have questions.&lt;/p&gt;
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      <title>Oryx Pro Laptop by System76 Gets 4K OLED Screen and DDR5 Upgrade</title>
      <link>https://linuxgamingcentral.org/posts/oryx-pro-10-by-system76/</link>
      <pubDate>Wed, 28 Sep 2022 08:59:44 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/oryx-pro-10-by-system76/</guid>
      <description>The folks over at System76 have been quite busy. A few months ago the Oryx Pro got Alder Lake processors and RTX 30-series Ti GPUs. And just last week they released the new version of the Thelio desktop with swappable accents. Now they&amp;rsquo;ve upgraded the Oryx Pro once more, both in terms of the screen and the RAM.
The RAM has been upgraded from DDR4 to DDR5. According to the press documentation, this newer class of RAM boasts &amp;ldquo;50 percent faster transfer speeds&amp;rdquo; over the previous generation while drawing less power.</description>
      <content>&lt;p&gt;The folks over at System76 have been quite busy. A few months ago the Oryx Pro got &lt;a href=&#34;https://linuxgamingcentral.org/posts/oryx-pro-now-have-12th-gen-cpus/&#34;&gt;Alder Lake processors and RTX 30-series Ti GPUs&lt;/a&gt;. And just last week they released the new version of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/system76-unveils-new-thelio/&#34;&gt;Thelio desktop&lt;/a&gt; with swappable accents. Now they&amp;rsquo;ve upgraded the Oryx Pro once more, both in terms of the screen and the RAM.&lt;/p&gt;
&lt;p&gt;The &lt;strong&gt;RAM has been upgraded from DDR4 to DDR5&lt;/strong&gt;. According to the press documentation, this newer class of RAM boasts &amp;ldquo;50 percent faster transfer speeds&amp;rdquo; over the previous generation while drawing less power. Particularly useful for those of you who work with large files/datasets.&lt;/p&gt;
&lt;p&gt;The next big feature to come with this refresh is a &lt;strong&gt;4K, 60hz OLED screen&lt;/strong&gt;. So I guess I don&amp;rsquo;t have to complain any more that the &lt;a href=&#34;https://linuxgamingcentral.org/posts/oryx-pro-by-system76-review/&#34;&gt;previous-gen model was only available at 1080p&lt;/a&gt;. Plus, the OLED screen seems like a nice bonus.&lt;/p&gt;
&lt;p&gt;They definitely did their research when it comes to gaming:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;For gamers, Protondb.com is a helpful resource for double-checking Steam game compatibility, and the ProtonUp-Qt application will expand compatibility for your game library with Proton-GE. Make sure Steam Play is turned on in your Steam settings! Games accessible through other game stores like GOG, Battle.net, or the Epic Games Store can be installed and linked to your account through the Lutris application.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;System76 Oryx Pro comparison over last-gen&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/10th_gen/comparison.png&#34;&gt;
&lt;em&gt;Image credit: System76&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Full tech specs are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Operating System:&lt;/strong&gt;	Pop!_OS 22.04 LTS or Ubuntu 22.04 LTS&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Firmware:&lt;/strong&gt;		System76 Open Firmware (coreboot, EDK2, System76 Firmware Apps), System76 Open Source Embedded Controller Firmware&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Processor:&lt;/strong&gt;		12th Gen Intel® Core i7-12700H, up to 4.7 GHz - 24 MB cache - 6	P-cores and 8 E-cores&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Display:&lt;/strong&gt;		15.6&amp;quot; or 17.3&amp;quot; FHD (1920x1080) Matte Finish or 15.6&amp;quot; OLED UHD, (3840x2160) Glossy Finish&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;		NVIDIA GeForce RTX 3070 Ti or 3080 Ti&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Memory:&lt;/strong&gt;		Up to 64 GB dual-channel DDR5&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Storage:&lt;/strong&gt;		2x M.2 PCIe Gen4x4, up to 4 TB total&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Expansion:&lt;/strong&gt;		1 x Thunderbolt™ 4, 2 x USB 3.2 Gen 1 (1 x powered USB, Type A), 1 x USB 3.2 Gen 2, 1 x Micro SD Card reader&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Input:&lt;/strong&gt;		Multitouch Touchpad, Multi-Color Backlit Chiclet US QWERTY Keyboard&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Networking:&lt;/strong&gt;		Gigabit Ethernet, WiFi 6, Bluetooth 5&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Video Ports:&lt;/strong&gt;	1 x HDMI (w/HDCP), 1 x Mini DisplayPort (1.4), 1 x Thunderbolt™ 4&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Audio:&lt;/strong&gt;		2-in-1 Audio Jack (Microphone / S/PDIF Optical output), 2-in-1 Audio Jack (Headphone / Microphone), Stereo Speakers&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Battery:&lt;/strong&gt;		Embedded 6 cell Polymer battery pack 80Wh&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Charger:&lt;/strong&gt;		230 Watts, AC-in 100~240V, 50~60Hz&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Dimensions:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Dependent on display size (Height × Width × Depth):&lt;/li&gt;
&lt;li&gt;15.6&amp;quot;: 0.98&amp;quot; x 14.10&amp;quot; x 9.45&amp;quot; (24.89 x 358.14 x 240.03 mm)&lt;/li&gt;
&lt;li&gt;17.3&amp;quot;: 0.98&amp;quot; x 15.59&amp;quot; x 10.32&amp;quot; (24.89 x 395.99 x 262.13 mm)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Weight:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Dependent on display size:&lt;/li&gt;
&lt;li&gt;15.6&amp;quot;: 5.29 lbs (2.4 kg)&lt;/li&gt;
&lt;li&gt;17.3&amp;quot;: 6.17 lbs (2.8 kg)&lt;/li&gt;
&lt;li&gt;Base weight. Varies on configuration.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Model:&lt;/strong&gt;		oryp10&lt;/p&gt;
&lt;p&gt;I might be getting a review unit, so stay tuned for that! In the meantime you can order yours on &lt;a href=&#34;https://system76.com/laptops/oryx&#34;&gt;System76&amp;rsquo;s website&lt;/a&gt;. Base price starts at &lt;strong&gt;$2,198&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: System76&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Steam Deck Client Beta Update Fixes Cloud Sync Bug, Adds Per-Device Controller Configurations</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-9-27-2022/</link>
      <pubDate>Tue, 27 Sep 2022 23:33:57 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-9-27-2022/</guid>
      <description>Two new Deck client updates have been pushed out to the Beta/Preview channel, both of which have come out on the same day. The first mostly focuses on fixes, including cloud sync being attempted while offline. Virtual menu previews in the Configurator now highlight the appropriate button when navigating to its associated command in the command list. On the Preview channel, a few more bugs have been fixed pertaining to the resolution dropdown screen, changing resolutions causing a crash, and the resolution dropdown sometimes showing an incorrect current resolution.</description>
      <content>&lt;p&gt;Two new Deck client updates have been pushed out to the Beta/Preview channel, both of which have come out on the same day. The first mostly focuses on fixes, including cloud sync being attempted while offline. Virtual menu previews in the Configurator now highlight the appropriate button when navigating to its associated command in the command list. On the Preview channel, a few more bugs have been fixed pertaining to the resolution dropdown screen, changing resolutions causing a crash, and the resolution dropdown sometimes showing an incorrect current resolution.&lt;/p&gt;
&lt;p&gt;Not long afterwards, another update was pushed out. This is purely dedicated to Steam Input and FlickStick. In addition to the usual set of bug fixes, controller configurations are now automatically switched to be per-device when multiple of the same controller are connected at once. FlickStick update rate has been changed from 240hz to 120hz &amp;ldquo;to reduce instances of maxed out mouse movement between game frames.&amp;rdquo; A &amp;ldquo;Slap Back&amp;rdquo; check was added so that the stick does not accidentally invoke an opposite-side turn when snapping home aggressively.&lt;/p&gt;
&lt;p&gt;See the full patch notes for the first update &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3308480236522863739&#34;&gt;here&lt;/a&gt;, and the second &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3276955672625022426&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Kena: Bridge of Spirits - Steam Deck Overview</title>
      <link>https://linuxgamingcentral.org/posts/kena-bridge-of-spirits-on-deck/</link>
      <pubDate>Tue, 27 Sep 2022 13:41:30 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kena-bridge-of-spirits-on-deck/</guid>
      <description>The folks at PressEngine were kind enough to send over a review copy of Kena: Bridge of Spirits to me. While I won&amp;rsquo;t have the full review until a few weeks from now, I at least wanted to give a brief overview of how this game plays on Deck.
Kena: Bridge of Spirits is Deck Verified. And, low and behold, they finally got the rating right this time. It works well out of the box with Proton 7.</description>
      <content>&lt;p&gt;The folks at &lt;a href=&#34;https://pressengine.net/&#34;&gt;PressEngine&lt;/a&gt; were kind enough to send over a review copy of &lt;a href=&#34;https://store.steampowered.com/app/1954200/Kena_Bridge_of_Spirits/&#34;&gt;&lt;em&gt;Kena: Bridge of Spirits&lt;/em&gt;&lt;/a&gt; to me. While I won&amp;rsquo;t have the full review until a few weeks from now, I at least wanted to give a brief overview of how this game plays on Deck.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Kena: Bridge of Spirits&lt;/em&gt; is Deck Verified. And, low and behold, they finally got the rating right this time. It works well out of the box with &lt;a href=&#34;https://store.steampowered.com/app/1954200/Kena_Bridge_of_Spirits/&#34;&gt;Proton 7.0-4&lt;/a&gt;. 16:10 is supported. Controls work as they should. There&amp;rsquo;s even an option to use PlayStation icons if you have a PS controller connected. The framerate, at least during my gameplay time, hovered around &lt;strong&gt;30 to 35 FPS&lt;/strong&gt; on the default graphics settings.&lt;/p&gt;
&lt;p&gt;The graphics on Deck uses the Custom preset; if we take a look at the advanced graphics tab, dynamic resolution is enabled, with limited depth of field, and Medium settings for most graphics options. A few are set to High, including motion blur and post-processing quality. I recommend keeping these settings as is. Might as well &lt;strong&gt;set the refresh rate to 40 Hz&lt;/strong&gt;, because the framerate is never going to go beyond 40 FPS. Either that or set the framerate cap to 30 FPS.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kena default graphics settings on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/kena/settings.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve had limited success with FSR. You &lt;em&gt;can&lt;/em&gt; lower the resolution, but the screen won&amp;rsquo;t be in fullscreen. The left and right side of the screen will have black borders. So although the Deck will make use of FSR 1.0, you&amp;rsquo;ll have to live with that.&lt;/p&gt;
&lt;p&gt;Keep an eye out for the battery: this game is a battery chugger, consuming around 25 W. Even setting the framerate cap to 30 FPS, according to &lt;a href=&#34;https://steamdeckhq.com/game-reviews/kena-bridge-of-spirits/&#34;&gt;Steam Deck HQ&lt;/a&gt;, won&amp;rsquo;t do much to lower the wattage. I suppose you could lower the graphics settings and the resolution, but I haven&amp;rsquo;t tested to see if that makes an impact. So be prepared to carry a battery bank with you, because otherwise, you&amp;rsquo;re only going to get about &lt;strong&gt;an hour-and-a-half&lt;/strong&gt; of gameplay on a full charge.&lt;/p&gt;
&lt;p&gt;Either DX11 or DX12 can be used. DX11 is used by default. I haven&amp;rsquo;t really seen much of a difference between either of these APIs.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Kena default in-game on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/kena/in_game.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I made a &lt;a href=&#34;https://youtu.be/myVpFNa_hjw&#34;&gt;recording&lt;/a&gt; if you want to see the game in action.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s about all I have to report so far. I&amp;rsquo;m really enjoying the game, so expect a review soon! And have a look at &lt;a href=&#34;https://steamdeckhq.com/game-reviews/kena-bridge-of-spirits/&#34;&gt;Steam Deck HQ&lt;/a&gt; for a more detailed report on how well it plays on Deck (or have a look at &lt;a href=&#34;https://boilingsteam.com/kena-bridge-of-spirits-released-on-steam-today-runs-fine-on-linux-with-proton/&#34;&gt;Boiling Steam&amp;rsquo;s report&lt;/a&gt; for an overview on the desktop version).&lt;/p&gt;
</content>
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      <title>Want to Customize The Intro Video on Deck? Here&#39;s How</title>
      <link>https://linuxgamingcentral.org/posts/how-to-replace-steam-deck-boot-video/</link>
      <pubDate>Mon, 26 Sep 2022 08:46:22 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/how-to-replace-steam-deck-boot-video/</guid>
      <description>UPDATE (10/7/2022): this tutorial is no longer relevant, Valve has made it easier to replace the bootloader video with this week&amp;rsquo;s update to the Steam Deck client.
The beauty of the Steam Deck is how insanely customizable it is. We can go so far as replacing the Steam intro video when turning the device on, or when switching to Game Mode. So if you wanted something like this:
Your browser does not support the video tag.</description>
      <content>&lt;p&gt;&lt;strong&gt;UPDATE (10/7/2022): this tutorial is no longer relevant, Valve has made it easier to replace the bootloader video with this week&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.3.2-and-steam-deck-client-update-10-5-2022/&#34;&gt;update&lt;/a&gt; to the Steam Deck client.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The beauty of the Steam Deck is how &lt;em&gt;insanely&lt;/em&gt; customizable it is. We can go so far as replacing the Steam intro video when turning the device on, or when switching to Game Mode. So if you wanted something like this:&lt;/p&gt;

 

&lt;video width=100% controls&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/melee_deck_intro.webm&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;



&lt;p&gt;It&amp;rsquo;s totally do-able! Best part is, it&amp;rsquo;s really not that difficult, and even if something goes wrong, the custom video will be replaced with the stock one. Here&amp;rsquo;s how to do it!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;NOTE: to my knowledge it is NOT possible to replace the Steam logo at boot time, but feel free to let me know in the comments if I&amp;rsquo;m wrong.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I recommend using your desktop for getting the clip of your choice, then use something like &lt;a href=&#34;https://linuxgamingcentral.org/posts/how-to-sync-non-steam-cloud-games/&#34;&gt;Syncthing&lt;/a&gt; to transfer the video file to your Deck. This is all possible on the Steam Deck itself, but it can be a bit of a pain to work with.&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;ll first want to start off by getting the clip. It could be a customized &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/xi3vno/my_custom_futurama_boot_video/&#34;&gt;&lt;em&gt;Futurama&lt;/em&gt;&lt;/a&gt; boot intro, it could be &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/xm8hpz/custom_boot_animations_breaking_bad_and_frasier/&#34;&gt;&lt;em&gt;Breaking Bad&lt;/em&gt;&lt;/a&gt;, it could be &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/wjxhqh/gabe_boy_steam_deck_intro_video_oc/&#34;&gt;Gabe Boy&lt;/a&gt;, a Nintendo 64/GameCube intro, you name it. If you find these clips on r/SteamDeck, chances are these videos will already be formatted for you, and you can simply copy the video file over to the appropriate place on your Deck&amp;rsquo;s internal storage.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re using your own clip, I suggest downloading the video and trimming it down to &lt;strong&gt;no more than 10 seconds&lt;/strong&gt; with your preferred video editor. I personally like to use &lt;a href=&#34;https://shotcut.org/&#34;&gt;Shotcut&lt;/a&gt;. This is a video you&amp;rsquo;re going to be seeing time and again whenever you turn the Deck on, or whenever you switch from Desktop to Game Mode, so ideally you want to keep it short.&lt;/p&gt;
&lt;p&gt;In your video editor&amp;rsquo;s export settings, it&amp;rsquo;s not a requirement, but you may want to set the aspect ratio to 16:10 with the resolution set to 1280 x 800 if you want your clip in fullscreen. Setting the framerate to 30 FPS also helps for keeping the file size down. &lt;strong&gt;Export the clip as a WebM file. Make sure the file is 1.8 MB or less&lt;/strong&gt;; if the file size is larger, keep trimming the clip down until it&amp;rsquo;s smaller (I also found that if you use CPU encoding rather than the GPU when exporting the video, this decreases the file size). Here in this screenshot I give you a general idea of what your export settings should be (obviously these settings will be in different places depending on what video editor you use).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Video export settings&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/bootloader_customization/export_settings.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Rename the exported video file to &lt;code&gt;deck_startup.webm&lt;/code&gt;. The next step is important: we need to &lt;strong&gt;truncate the video file to be the same size as the original&lt;/strong&gt;. If we don&amp;rsquo;t do this, the Deck will know that the file has been modified, and it will replace the custom video with the stock startup video. Truncating is simple; in the terminal, in the same folder where your clip is located, enter this:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;truncate --size=1840847 deck_startup.webm&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;&amp;ldquo;1840847&amp;rdquo; in this instance is the amount of bytes that we want to set the file size to. Running this command will make the clip the same file size as the original startup video on the Deck, 1.8 MB. Transfer this new video file to your Deck.&lt;/p&gt;
&lt;p&gt;On your Steam Deck in Desktop Mode, open your file manager (Plasma uses Dolphin by default). By default hidden files and folders are not visible; click the hamburger icon in the file manager and check the box for &amp;ldquo;Show Hidden Files&amp;rdquo;. Navigate to &lt;code&gt;/home/deck/.local/share/Steam/steamui/movies&lt;/code&gt;. Copy the new clip over, replacing the existing file.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Show hidden files in Dolphin&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/bootloader_customization/hidden_files.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s pretty much it. However, you might notice that the clip isn&amp;rsquo;t in fullscreen when switching to Game Mode, or when turning the Deck on. There&amp;rsquo;s an easy fix for this. Go back one folder and go to &lt;code&gt;css&lt;/code&gt;. Open &lt;code&gt;library.css&lt;/code&gt;. Depending on the text editor you use (such as KWrite), you may need to temporaily reload the file since it&amp;rsquo;s so large. Go all the way down the file. Towards the last line there should be &lt;code&gt;video&lt;/code&gt; followed by a set of squiggly brackets with parameters inside, such as &lt;code&gt;flex-grow&lt;/code&gt;, &lt;code&gt;width&lt;/code&gt;, etc. It should have something like this:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;video{flex-grow:0;width:300px;height:300px;z-index:10}&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;re going to want to replace that entire line with this:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;video{flex-grow:1;width:100%;height:100%;z-index:10}&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Make sure there are no spaces between the semicolons. Save the file. We need to truncate this file as well:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;truncate -s 38492 library.css&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;If the intro video still isn&amp;rsquo;t in fullscreen, you may need to truncate the CSS file to a different value:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;truncate -s 38488 library.css&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s it! Not only should you have a custom bootloader, but it should be fullscreen as well.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Futurama bootloader on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/bootloader_customization/futurama.jpg&#34;&gt;
&lt;em&gt;Image credit: u/DerpinHerps&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;So here&amp;rsquo;s the quick rundown:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Get the clip of your choice. Make sure it&amp;rsquo;s less than or equal to 1.8 MB and formatted as a WebM file&lt;/li&gt;
&lt;li&gt;Rename the clip to &lt;code&gt;deck_startup.webm&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Truncate the file: &lt;code&gt;truncate --size=1840847 deck_startup.webm&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Copy the clip over to &lt;code&gt;/home/deck/.local/share/Steam/steamui/movies&lt;/code&gt;. Replace the existing &lt;code&gt;deck_startup.webm&lt;/code&gt; file&lt;/li&gt;
&lt;li&gt;(Optional) Set the video to fullscreen by replacing &lt;code&gt;video{flex-grow:0;width:300px;height:300px;z-index:10}&lt;/code&gt; found in &lt;code&gt;/home/deck/.local/share/Steam/steamui/css/library.css&lt;/code&gt; with &lt;code&gt;video{flex-grow:1;width:100%;height:100%;z-index:10}&lt;/code&gt;. Truncate the CSS file with &lt;code&gt;truncate -s 38492 library.css&lt;/code&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Special thanks to &lt;a href=&#34;https://www.reddit.com/user/yaenzer/&#34;&gt;u/yaenzer&lt;/a&gt;, &lt;a href=&#34;https://www.reddit.com/user/DerpinHerps/&#34;&gt;u/DerpinHerps&lt;/a&gt;, &lt;a href=&#34;https://www.reddit.com/user/wilduk1/&#34;&gt;u/wilduk1&lt;/a&gt;,  &lt;a href=&#34;https://www.reddit.com/user/Zacketry/&#34;&gt;u/Zacketry&lt;/a&gt;, and &lt;a href=&#34;https://www.reddit.com/user/Crazy89_/&#34;&gt;u/Crazy89_&lt;/a&gt; for figuring this out and having their custom boot intros!&lt;/p&gt;
&lt;p&gt;Any questions, feel free to ask.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: u/Zacketry&lt;/em&gt;&lt;/p&gt;
</content>
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      <title>Weekly News Recap (DeckCleaner, New Thelio Desktop by System76, Steam Deck Repair Process)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-sept-17-23/</link>
      <pubDate>Sun, 25 Sep 2022 21:58:36 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-sept-17-23/</guid>
      <description>Steam Deck DeckCleaner is a great utility for freeing up some of your hard drive space SteamOS beta improves FSR frame pacing, plus a new update for the stable Deck client with tons of changes curious how the repair process works? I&amp;rsquo;ve documented it Valve says &amp;ldquo;we don&amp;rsquo;t consider the Nintendo Switch to be a competitor&amp;rdquo; Canadians, you may temporaily be on hold as far as your reservation is concerned Native Linux Games I reviewed Flashout 3, a racing game closely inspired by the Wipeout series 26 new games out this week Hardware System76 unveils a rebranded Thelio desktop with swappable front accents.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/deckcleaner/&#34;&gt;DeckCleaner&lt;/a&gt; is a great utility for freeing up some of your hard drive space&lt;/li&gt;
&lt;li&gt;SteamOS beta &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-beta-and-steam-deck-client-beta-9-22-2022/&#34;&gt;improves FSR frame pacing&lt;/a&gt;, plus a new update for the stable Deck client with tons of changes&lt;/li&gt;
&lt;li&gt;curious how the repair process works? I&amp;rsquo;ve &lt;a href=&#34;https://linuxgamingcentral.org/posts/how-the-steam-deck-rma-process-works/&#34;&gt;documented it&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Valve says &lt;a href=&#34;https://boilingsteam.com/valves-lawrence-yang-and-pierre-loup-griffais-interview-with-japanese-media-we-dont-consider-the-nintendo-switch-to-be-a-competitor/&#34;&gt;&amp;ldquo;we don&amp;rsquo;t consider the Nintendo Switch to be a competitor&amp;rdquo;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Canadians, you may temporaily be &lt;a href=&#34;https://www.gamingonlinux.com/2022/09/canadian-customers-seeing-a-temporary-delay-for-the-steam-deck/&#34;&gt;on hold&lt;/a&gt; as far as your reservation is concerned&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-linux-games&#34;&gt;Native Linux Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I reviewed &lt;a href=&#34;https://linuxgamingcentral.org/posts/flashout-3-review/&#34;&gt;&lt;em&gt;Flashout 3&lt;/em&gt;&lt;/a&gt;, a racing game closely inspired by the &lt;em&gt;Wipeout&lt;/em&gt; series&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/new-steam-games-native-linux-2022-09-21/&#34;&gt;26 new games&lt;/a&gt; out this week&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;System76 unveils a rebranded &lt;a href=&#34;https://linuxgamingcentral.org/posts/system76-unveils-new-thelio/&#34;&gt;Thelio desktop&lt;/a&gt; with swappable front accents. If all goes well I should be getting a review unit sometime next week&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;SteamTinkerLaunch&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/stl-v11.11-released/&#34;&gt;11.11&lt;/a&gt; brings Deck improvements along with several bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Steam desktop client&lt;/strong&gt; improves Vulkan video capture and &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-client-update-9-22-2022/&#34;&gt;reduces network usage on startup&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ChimeraOS&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-35/&#34;&gt;35&lt;/a&gt; adds GNOME desktop, fixes for a few handheld PCs, and basic update notifications on the Deck UI&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-9-20-2022/&#34;&gt;9.20.2022&lt;/a&gt; enables NVAPI support for many titles, including &lt;em&gt;CyberPunk 2077&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Rare&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/rare-1.9.0/&#34;&gt;1.9.0&lt;/a&gt; adds plenty of fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NVIDIA driver&lt;/strong&gt; &lt;a href=&#34;https://www.nvidia.com/download/driverResults.aspx/193103/&#34;&gt;515.76&lt;/a&gt; adds a few fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Mesa&lt;/strong&gt; &lt;a href=&#34;https://www.phoronix.com/news/Mesa-22.2-Released&#34;&gt;22.2&lt;/a&gt; adds better Intel Arc support, ray tracing improvements, Vulkan improvements for vkd3d-proton, RDNA3 support, etc.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Minigalaxy&lt;/strong&gt; &lt;a href=&#34;https://github.com/sharkwouter/minigalaxy/releases/tag/1.2.0&#34;&gt;1.2.0&lt;/a&gt; adds plenty of fixes. &lt;a href=&#34;https://github.com/sharkwouter/minigalaxy/releases/tag/1.2.1&#34;&gt;1.2.1&lt;/a&gt; adds even more&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GNOME&lt;/strong&gt; &lt;a href=&#34;https://release.gnome.org/43/&#34;&gt;43&lt;/a&gt; adds a Quick Settings menu along with &lt;em&gt;plenty&lt;/em&gt; of other enhancements&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Firefox&lt;/strong&gt; &lt;a href=&#34;https://www.phoronix.com/news/Mozilla-Firefox-105.0&#34;&gt;105&lt;/a&gt; adds better Linux performance under memory pressure&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://www.winehq.org//announce/7.18&#34;&gt;7.18&lt;/a&gt; adds Wow64 support in the Mac OS driver&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: sharkwouter&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Need to Clear Up Some Space on Your Steam Deck? Try DeckCleaner</title>
      <link>https://linuxgamingcentral.org/posts/deckcleaner/</link>
      <pubDate>Sat, 24 Sep 2022 11:56:18 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/deckcleaner/</guid>
      <description>When downloading games on the Steam Deck, more space on the hard drive gets occupied than just the game itself. Shaders will either be downloaded along with the game, or they will get added as you play the game. While these shaders can be useful for reducing in-game stutter, these shaders will pile up over time. Games that you no longer play will still have their shaders intact, thus taking up space that could be used for something more important.</description>
      <content>&lt;p&gt;When downloading games on the Steam Deck, more space on the hard drive gets occupied than just the game itself. Shaders will either be downloaded along with the game, or they will get added as you play the game. While these shaders can be useful for reducing in-game stutter, these shaders will pile up over time. Games that you no longer play will still have their shaders intact, thus taking up space that could be used for something more important.&lt;/p&gt;
&lt;p&gt;As you can see here, &amp;ldquo;Other&amp;rdquo; on my Deck consumes about 154 GB of space. &amp;ldquo;Other&amp;rdquo; is a very generic category; it could refer to the files that you&amp;rsquo;ve stored in Desktop Mode, ROMs that you&amp;rsquo;ve copied over, etc. Shader cache is also a part of this category.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck storage space before clearing shader cache&#34; src=&#34;https://linuxgamingcentral.org/images/deckcleaner/space_before_cache_cleared.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Thanks to community-made efforts, clearing up the shader cache is as simple as downloading and running a bash script. For this tutorial, we&amp;rsquo;ll be using &lt;a href=&#34;https://github.com/MiaPepsi/DeckCleaner&#34;&gt;DeckCleaner&lt;/a&gt;. In my case I freed about 10 GB of space on my Deck using this script.&lt;/p&gt;
&lt;p&gt;I strongly recommend connecting a keyboard and mouse to your Deck, at least during first time setup; this will make our life quicker and easier. Later on you can add the script as a non-Steam game and use it via the touchscreen.&lt;/p&gt;
&lt;p&gt;Go to Desktop Mode (press the Steam button &amp;gt; Power &amp;gt; Switch to Desktop). Open up a terminal (Plasma uses Konsole by default) with &lt;code&gt;CTRL + ALT + T&lt;/code&gt;, or select Konsole from the Start Menu. Download the latest version of the DeckCleaner script (1.2 at the time of writing this) with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;wget https://raw.githubusercontent.com/MiaPepsi/DeckCleaner/main/deckcleaner1.2.sh&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;By default this script will be saved to &lt;code&gt;/home/deck&lt;/code&gt;, should you need to refer back to it later. Mark the script as executable:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;chmod +x deckcleaner.sh&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;And then run it:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;./deckcleaner.sh&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Note that if you press Tab while typing in the terminal, it will autocomplete the name for you. This should make your life a little more convenient as you&amp;rsquo;re typing.&lt;/p&gt;
&lt;p&gt;A dialog box should open if everything went well. You&amp;rsquo;ll be shown how much space the shader cache is taking and what you want to do with it. If you want, you can move the shaders to your MicroSD card; this is particularly useful for those who have the 64 GB model of the Deck to maximize as much space on the eMMC while still having the shaders available. Otherwise, you can either delete the cache or keep it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DeckCleaner dialog box&#34; src=&#34;https://linuxgamingcentral.org/images/deckcleaner/confirm_deletion.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;After clearing the cache and going to the Storage tab in Game Mode, I now see that I have 144 GB occupied in &amp;ldquo;Other&amp;rdquo; rather than the 154 GB that it was before.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Deck storage after clearing cache&#34; src=&#34;https://linuxgamingcentral.org/images/deckcleaner/freed_space.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Note that your most recently-played games may download the shader cache again. But you should still have some storage freed up from the games that you either uninstalled or haven&amp;rsquo;t played in a while.&lt;/p&gt;
&lt;p&gt;To add the script as a non-Steam game, simply right-click the file in your file manager while in Desktop Mode, and in the context menu, select &amp;ldquo;Add to Steam.&amp;rdquo; This way you can run the script at any time you want without having to resort to Desktop Mode. You can select one of the options in the dialog box with the touchscreen.&lt;/p&gt;
&lt;p&gt;If you prefer to delete the cache from only a few specific titles, you can use &lt;a href=&#34;https://github.com/scawp/Steam-Deck.Shader-Cache-Killer&#34;&gt;Shader Cache Killer&lt;/a&gt;, as &lt;a href=&#34;https://steamdecklife.com/2022/09/24/heres-a-tool-to-selectively-delete-shader-cache-compatdata-on-the-steam-deck/&#34;&gt;Steam Deck Life&lt;/a&gt; recently brought out. This script will also allow you to delete the compatdata for individual games; this can be useful for games that may have once run but are no longer doing so, for whatever reason.&lt;/p&gt;
</content>
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    <item>
      <title>SteamTinkerLaunch 11.11 &#39;!Elfeins&#39; Allows Capturing of OpenGL/Vulkan Games, Brings Steam Deck Improvements</title>
      <link>https://linuxgamingcentral.org/posts/stl-v11.11-released/</link>
      <pubDate>Fri, 23 Sep 2022 13:23:45 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/stl-v11.11-released/</guid>
      <description>SteamTinkerLaunch version 11.11, codenamed &amp;ldquo;!Elfeins&amp;rdquo; came out yesterday. Here&amp;rsquo;s some of the highlights:
Polish translation updated non-Steam Proton games should now launch obs-vkcapture was changed to obs-gamecapture so OpenGL and Vulkan games can be recorded non-Steam games are now listed as a category Deck improvements; cabextract is now handled automatically, and a differentiation has been added when running the launcher in Game Mode versus Desktop Mode custom Proton list is now automatically updated if newly added Proton versions are possibly missing several bug fixes and improvements To coincide with this release, ProtonUp-Qt has also been updated to fix the STL installer.</description>
      <content>&lt;p&gt;SteamTinkerLaunch version 11.11, codenamed &amp;ldquo;!Elfeins&amp;rdquo; came out yesterday. Here&amp;rsquo;s some of the highlights:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Polish translation updated&lt;/li&gt;
&lt;li&gt;non-Steam Proton games should now launch&lt;/li&gt;
&lt;li&gt;&lt;code&gt;obs-vkcapture&lt;/code&gt; was changed to &lt;code&gt;obs-gamecapture&lt;/code&gt; so OpenGL and Vulkan games can be recorded&lt;/li&gt;
&lt;li&gt;non-Steam games are now listed as a category&lt;/li&gt;
&lt;li&gt;Deck improvements; cabextract is now handled automatically, and a differentiation has been added when running the launcher in Game Mode versus Desktop Mode&lt;/li&gt;
&lt;li&gt;custom Proton list is now automatically updated if newly added Proton versions are possibly missing&lt;/li&gt;
&lt;li&gt;several bug fixes and improvements&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;To coincide with this release, ProtonUp-Qt has also been &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/releases/tag/v2.7.4&#34;&gt;updated&lt;/a&gt; to fix the STL installer.&lt;/p&gt;
&lt;p&gt;YouTuber Hi-Tech Lo-Life recently did a &lt;a href=&#34;https://youtu.be/4FRU2fuvLlw&#34;&gt;video&lt;/a&gt; on STL, and describes it as &amp;ldquo;a Swiss army knife utility for your Deck.&amp;rdquo; Check it out if you want to learn more about the project!&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/frostworx/steamtinkerlaunch/releases/tag/v11.11&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Flashout 3: Does It Scratch the Wipeout Itch?</title>
      <link>https://linuxgamingcentral.org/posts/flashout-3-review/</link>
      <pubDate>Fri, 23 Sep 2022 12:05:41 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/flashout-3-review/</guid>
      <description>I&amp;rsquo;m a sucker when it comes to racing games. Not so much the simulation type, but more so the arcade-y racers with weapons. Need for Speed: Hot Pursuit, PocketCars, and GRIP are just a few examples. It&amp;rsquo;s thrilling action that&amp;rsquo;s almost akin to fighting games.
The Wipeout series is another example. It was certainly an excellent IP at its&amp;rsquo; core. Anit-gravity racing machines loaded with turrets, mines, EMPs, the whole nine yards, set in a futuristic era.</description>
      <content>&lt;p&gt;I&amp;rsquo;m a sucker when it comes to racing games. Not so much the simulation type, but more so the arcade-y racers with weapons. &lt;a href=&#34;https://boilingsteam.com/need-for-speed-hot-pursuit-remastered-review-on-linux/&#34;&gt;&lt;em&gt;Need for Speed: Hot Pursuit&lt;/em&gt;&lt;/a&gt;, &lt;a href=&#34;https://boilingsteam.com/pocketcars-early-access-impressions/&#34;&gt;&lt;em&gt;PocketCars&lt;/em&gt;&lt;/a&gt;, and &lt;em&gt;GRIP&lt;/em&gt; are just a few examples. It&amp;rsquo;s thrilling action that&amp;rsquo;s almost akin to fighting games.&lt;/p&gt;
&lt;p&gt;The &lt;em&gt;Wipeout&lt;/em&gt; series is another example. It was certainly an excellent IP at its&amp;rsquo; core. Anit-gravity racing machines loaded with turrets, mines, EMPs, the whole nine yards, set in a futuristic era. Unfortunately I don&amp;rsquo;t think we&amp;rsquo;ll ever see a new game in the series (albeit for a mobile game called &lt;em&gt;Wipeout Merge&lt;/em&gt;, which apparently will release later this year or next), as the developer behind it, Studio Liverpool, was shut down several years ago. But there have been a few fan-made attempts at bringing the &lt;em&gt;Wipeout&lt;/em&gt; series back to its&amp;rsquo; roots via spiritual successors. &lt;em&gt;Flashout 3&lt;/em&gt; is such an attempt.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Flashout 3&lt;/em&gt; is the sequel to &lt;a href=&#34;https://store.steampowered.com/app/298340/FLASHOUT_2/&#34;&gt;&lt;em&gt;Flashout 2&lt;/em&gt;&lt;/a&gt;. Both games are developed and published by &lt;a href=&#34;https://store.steampowered.com/publisher/jujubee&#34;&gt;Jujubee&lt;/a&gt;, who&amp;rsquo;s also responsible for &lt;em&gt;Punk Wars&lt;/em&gt;, &lt;em&gt;RealPolitiks I&lt;/em&gt; and &lt;em&gt;II&lt;/em&gt;, &lt;em&gt;COVID: The Outbreak&lt;/em&gt;, &lt;em&gt;Deep Diving Simulator&lt;/em&gt;, &lt;em&gt;Spellcrafter&lt;/em&gt;, and the original game that started the &lt;em&gt;Flashout&lt;/em&gt; series: &lt;em&gt;Flashout 3D&lt;/em&gt;.  &lt;em&gt;Flashout 2&lt;/em&gt; had been met with mixed reception due to poor controls, bad handling of the vehicles, repetitive gameplay, and unimpressive texture quality. Does &lt;em&gt;Flashout 3&lt;/em&gt; address some of these issues? Furthermore, does it meet or exceed your &lt;em&gt;Wipeout&lt;/em&gt; cravings? Well, you&amp;rsquo;ll find out soon enough.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Flashout 3 in-game&#34; src=&#34;https://linuxgamingcentral.org/images/flashout_3/1.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ll start off by saying yes, &lt;em&gt;Flashout 3&lt;/em&gt; is certainly a love letter to the &lt;em&gt;Wipeout&lt;/em&gt; series in just about every facet. The anti-gravity vehicles that hover slightly above the ground; the techno music; the futuristic, neon-like environments; the weapons that can tear your opponents to shreds and leave them behind the pack; a cockpit view; the barrel rolls that you can do while your ship is in the air. It&amp;rsquo;s all there. The electronic music is solid and really spot-on with each unique environment. The graphics are great too; I certainly don&amp;rsquo;t think the textures are bland. The core gameplay, for the most part, is pretty entertaining.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;d say the only difference between this and &lt;em&gt;Wipeout&lt;/em&gt; is that as far as your weapons are concerned, you don&amp;rsquo;t actually pick them up from the track; your ship comes loaded with them out of the gate and you can use them at any time during the race. Your ship can come loaded with up to three weapons. Weapons range from turret machine guns, to mines, to magnets that stick to your opponent&amp;rsquo;s ship and explode after a few seconds, to homing missles, to grenade launchers, to everything in-between. You can use them any time you want, but using them excessively within a short period of time will cause them to overheat, temporarily preventing you from being able to use them again.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s not just weapons that your ship can carry. You can also deploy a bot that heals your ship, use a booster, or temporarily shield yourself from oncoming attackers. But you have to keep in mind the amount of energy your ship has. Each ship has their own &amp;ldquo;energy&amp;rdquo; rating. The higher the energy it has, the better weapons or items it can carry.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Flashout 3 choosing weapons&#34; src=&#34;https://linuxgamingcentral.org/images/flashout_3/picking_weapons.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In addition to energy, ships are also categorized by their endurance, their handling, and their speed. As you progress in the Campaign mode, or by doing a couple of custom races, you&amp;rsquo;ll gain experience. Get enough experience, and you unlock the next class of vehicles. There&amp;rsquo;s about a dozen different classes of ships, and each class comes with three separate models. Of course, the last few classes that you unlock are going to be some of the best ships available. My personal favorite is the &amp;ldquo;Speedtail,&amp;rdquo; which has good durability and energy, while still balancing a decent amount of speed and handling.&lt;/p&gt;
&lt;p&gt;Levels, at least as far as the aesthetics are concerned, are pretty decent in design. In addition to neon-like environments there&amp;rsquo;s also an underground tomb, and a volcanic-like area where you have to avoid the oncoming fireballs showing up on random places on the track. It&amp;rsquo;s a good mix of futuristic and more modern maps.&lt;/p&gt;
&lt;p&gt;In Campaign mode, you select one of two drivers &amp;ndash; Bea, or Silas. A brief description of each character is presented. I personally played as Silas &amp;ndash; the one with the funny-looking goggles. As far as I know, the only difference between each driver is the unique weapon that they carry. In Silas&amp;rsquo; instance, he has a saw that is &amp;ldquo;capable of cutting through everything in its&amp;rsquo; path.&amp;rdquo; Bea has a military drone that has &amp;ldquo;an advanced ammunition system capable of piercing through any type of armor.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Flashout 3 in-game 2&#34; src=&#34;https://linuxgamingcentral.org/images/flashout_3/2.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Other than that, the Campaign mode doesn&amp;rsquo;t really offer much of a story to either character. It&amp;rsquo;s about a dozen or so events that are hamstrung together. It will last about five or six hours, depending on how often you need to restart a event. Each event, albeit for the second-to-last and final, has four races &amp;ndash; these usually consist of a standard race, a race against the clock, an elimination mode where the driver in last place gets removed every 20 seconds, or a destruction-type of race where your goal is to earn the most eliminations within a time limit. The higher you place, the more points you earn. The points get added together after the last race. Place third or better, you get to move on to the next event.&lt;/p&gt;
&lt;p&gt;If you don&amp;rsquo;t want to play the campaign, you can set up your own custom race. You can set the mode &amp;ndash; regular, time attack, elimination, destruction, etc &amp;ndash; the speed of the vehicles (four different categories), the number of laps, the AI difficulty, whether the track is forward or in reverse. This, of course, is in addition to choosing whatever vehicles that you have unlocked and the weapons or utilities that it can carry, as well as whatever levels you have unlocked.&lt;/p&gt;
&lt;p&gt;No online multiplayer, unfortunately. But there is a splitscreen mode. If you want to play locally, or even wanted to use something like Steam Remote Play to get your Steam friends on the action, that should be do-able.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Flashout 3 picking a ship&#34; src=&#34;https://linuxgamingcentral.org/images/flashout_3/picking_a_ship.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;issues&#34;&gt;Issues&lt;/h1&gt;
&lt;p&gt;As much praise as I&amp;rsquo;ve given to the game so far, my frank opinion is this: &lt;em&gt;Flashout 3&lt;/em&gt; is &lt;strong&gt;almost equal parts fun as it is frustrating.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Let&amp;rsquo;s start with the speed of the ships. The campaign starts off with the slower vehicles; a good choice to get the player acquianted with the controls. It&amp;rsquo;s not a bad start. But almost as soon as you get to the next event in the career, you&amp;rsquo;ve already unlocked the next set of ships. You use these ships, and the speed of them is &lt;em&gt;drastically&lt;/em&gt; increased. To the point where you&amp;rsquo;re more so fighting against not hitting the walls than you are against other racers. I can&amp;rsquo;t tell if this is actually because of the speed of the ships, or due to the way the level was designed. Just be prepared to use your airbrakes every time you make a corner.&lt;/p&gt;
&lt;p&gt;Some levels just have &lt;em&gt;really&lt;/em&gt; obscure, tough corners that are a frustration trying to overcome rather than being challenging. To be clear, the controls themselves aren&amp;rsquo;t bad. I just can&amp;rsquo;t tell if it&amp;rsquo;s how fast the ships move or the way the level is designed that makes cornering a bit of a hassle at times.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Flashout 3 in-game 3&#34; src=&#34;https://linuxgamingcentral.org/images/flashout_3/3.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Sometimes you might hit a wall head-on. If so, you might not be able to get out. It&amp;rsquo;s a bit hard to explain this, but just be prepared that if you do hit a wall like this, you&amp;rsquo;ll lose precious seconds against the clock. The way the collision system works can at times be a bit wonky.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s no story elements in the Campaign mode, no cutscenes that are played in-between events, so it&amp;rsquo;s frankly a bit lackluster. What&amp;rsquo;s annoying is, say, when you finish a destruction race, and three other CPUs have the same score as you, you&amp;rsquo;re ranked on the bottom. If you notice here in the screenshot, I&amp;rsquo;m put at the bottom out of the two other CPU players who also got one elimination. I could have received more points if the game just put me in fifth place rather than seventh. And because of this, I&amp;rsquo;m going to have to work harder on the next race to get my overall rank higher.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;elimination score&#34; src=&#34;https://linuxgamingcentral.org/images/flashout_3/score.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s also been times in the Campaign where I rank fourth overall. I was just &lt;em&gt;one&lt;/em&gt; freaking point behind third. Now I have to start that event all over again due to that one point difference, because I can&amp;rsquo;t proceed in the Campaign if I don&amp;rsquo;t place third or higher.&lt;/p&gt;
&lt;p&gt;There was a bug in the final event in the Campaign, where the game wouldn&amp;rsquo;t proceed once you won. Fortunately the developer was very quick to address this when I reported it, so hopefully that bug shouldn&amp;rsquo;t be there anymore.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve got a suggestion for the Elimination mode. I think it would be good to give racers a 60-second warmup before the countdown begins. All too often I haven&amp;rsquo;t had time to catch up with the rest of the pack in the first 20 seconds of the race, and then my ship blows up because I&amp;rsquo;m in last. Give players some time so they can catch up.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Flashout 3 in-game 4&#34; src=&#34;https://linuxgamingcentral.org/images/flashout_3/4.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Another suggestion for the Destruction mode: have the winner based on the amount of &lt;em&gt;damage&lt;/em&gt; that they deal to opponents, not the amount of &lt;em&gt;eliminations&lt;/em&gt;. I could have dealt 90% of the damage to a ship, but then another AI comes in and does the last 10%. They get a point, not me. It&amp;rsquo;s a bit frustrating when you could be dealing a &lt;em&gt;ton&lt;/em&gt; of damage to your opponents&amp;rsquo; ships, but not get any eliminations. You&amp;rsquo;re in last place as a result.&lt;/p&gt;
&lt;h1 id=&#34;how-does-it-linux&#34;&gt;How Does it Linux?&lt;/h1&gt;
&lt;p&gt;&lt;em&gt;Flashout 3&lt;/em&gt; &lt;strong&gt;has a native Linux version&lt;/strong&gt;. But I&amp;rsquo;m going to be flatout honest: Unity Linux ports suck. It&amp;rsquo;s not really the developer&amp;rsquo;s fault; it&amp;rsquo;s just the technology behind the Linux export process with this engine isn&amp;rsquo;t as up-to-date as exporting the Windows build. For instance, the Linux port uses OpenGL rather than Vulkan. The performance suffers as a result. There&amp;rsquo;s also no VR support with the Linux build.&lt;/p&gt;
&lt;p&gt;In my testing, the Linux build hovers around 30 FPS at 1440p at maximum settings on my GTX 1660 Ti. Forcing the game to use Proton 7.0-4, the FPS jumped to 40-50 FPS on the same settings. I did a &lt;a href=&#34;https://youtu.be/vC1CGZrDyi4&#34;&gt;comparison video&lt;/a&gt;, but don&amp;rsquo;t take it too seriously. The results may look the same on paper, but when recording, the Proton version suffered a dip in framerate.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Flashout 3 in-game 5&#34; src=&#34;https://linuxgamingcentral.org/images/flashout_3/5.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I haven&amp;rsquo;t had the opportunity to try the game on Deck, but my friend tried out the demo. He reported the controls are &amp;ldquo;pretty sensitive&amp;rdquo; and &amp;ldquo;the FPS out-of-the-box dropped like mad on the Steam Deck.&amp;rdquo;&lt;/p&gt;
&lt;h1 id=&#34;worth-your-time&#34;&gt;Worth Your Time?&lt;/h1&gt;
&lt;p&gt;&lt;em&gt;Flashout 3&lt;/em&gt; certainly succeeds in trying to re-live the good ol&amp;rsquo; &lt;em&gt;Wipeout&lt;/em&gt; days. The graphics are fantastic, the weapons are ludicrously fun to hit other ships with, the ships themselves are &lt;em&gt;generally&lt;/em&gt; not that bad in terms of handling, the levels have that futuristic vibe, the music is spot-on.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s the faster-moving ships that have this obnoxious difficulty curve, and some tracks are just poorly designed with how tight some corners are. You&amp;rsquo;re struggling just to survive without hitting the walls, or going out of bounds, than you are racing to get in first place. There&amp;rsquo;s also a wacky collision system when hitting a wall head-on, some frustrating issues with the Campaign where you may just be one point behind third and as a result have to start the whole event again. Elimination and Destruction modes could use some quality-of-life improvements.&lt;/p&gt;
&lt;p&gt;That being said, this game just came out yesterday. I&amp;rsquo;m sure the developers will address some of these issues; they already fixed the softlock from the Campaign that I had experienced earlier. Overall I&amp;rsquo;d say the good things that come out of this game outweigh the disadvantages.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Flashout 3 in-game 6&#34; src=&#34;https://linuxgamingcentral.org/images/flashout_3/6.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s another game that carries the same &lt;em&gt;Wipeout&lt;/em&gt; blood: &lt;a href=&#34;https://store.steampowered.com/app/473770/BallisticNG/&#34;&gt;&lt;em&gt;BallisticNG&lt;/em&gt;&lt;/a&gt;. This game is far cheaper than &lt;em&gt;Flashout 3&lt;/em&gt;, there&amp;rsquo;s native Linux support, online mutliplayer support, VR support, and in the five hours I put into it, I&amp;rsquo;d say it&amp;rsquo;s also a pretty decent anti-gravity racing game. You may want to have a look at this instead if you&amp;rsquo;re on a budget.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;decent graphics&lt;/li&gt;
&lt;li&gt;hitting other ships with weapons is ridiculously fun&lt;/li&gt;
&lt;li&gt;the slower ships aren&amp;rsquo;t bad when it comes to handling&lt;/li&gt;
&lt;li&gt;tons of new ships and weapons to unlock&lt;/li&gt;
&lt;li&gt;spot-on techno music&lt;/li&gt;
&lt;li&gt;futuristic map aesthetics&lt;/li&gt;
&lt;li&gt;native Linux support&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;lackluster campaign&lt;/li&gt;
&lt;li&gt;no online multiplayer&lt;/li&gt;
&lt;li&gt;wacky head-on collision system&lt;/li&gt;
&lt;li&gt;the fast ships just move &lt;em&gt;way&lt;/em&gt; too fast, and all too often you&amp;rsquo;re colliding against the walls&lt;/li&gt;
&lt;li&gt;some corners are unnecessarily difficult to overcome&lt;/li&gt;
&lt;li&gt;some QoL improvements could be made to the Elimination and Destruction modes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Flashout 3&lt;/em&gt; is available now on &lt;a href=&#34;https://store.steampowered.com/app/1761870/FLASHOUT_3/&#34;&gt;Steam&lt;/a&gt; for $20. There&amp;rsquo;s a launch discount for 10% off.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Terminals.&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Client Update Improves Vulkan Video Capture, Reduces Network Usage on Startup, and Adds Fix for Streaming to Linux Devices</title>
      <link>https://linuxgamingcentral.org/posts/steam-client-update-9-22-2022/</link>
      <pubDate>Thu, 22 Sep 2022 23:06:08 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-client-update-9-22-2022/</guid>
      <description>As if it wasn&amp;rsquo;t enough for a Steam Deck/SteamOS update today, Valve also pushed an update to the Steam desktop client. Again, the list of patch notes is far too much to cover here, but here are some of the highlights:
a Games to Play Together section has been added with your friends who have the same games in common the &amp;ldquo;updated purchase approval dialog&amp;rdquo; has been added specifically to Linux and Mac OS reduced network usage on startup CEF has been updated to 85.</description>
      <content>&lt;p&gt;As if it wasn&amp;rsquo;t enough for a &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-beta-and-steam-deck-client-beta-9-22-2022/&#34;&gt;Steam Deck/SteamOS update today&lt;/a&gt;, Valve also pushed an update to the Steam desktop client. Again, the list of patch notes is far too much to cover here, but here are some of the highlights:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;a Games to Play Together section has been added with your friends who have the same games in common&lt;/li&gt;
&lt;li&gt;the &amp;ldquo;updated purchase approval dialog&amp;rdquo; has been added specifically to Linux and Mac OS&lt;/li&gt;
&lt;li&gt;reduced network usage on startup&lt;/li&gt;
&lt;li&gt;CEF has been updated to &lt;a href=&#34;https://chromium.googlesource.com/chromium/src/+/85.0.4183.121&#34;&gt;85.0.4183.121&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;capture performance has been &amp;ldquo;greatly improved&amp;rdquo; in games with the Vulkan backend&lt;/li&gt;
&lt;li&gt;black screen when streaming to a Linux device should no longer be an issue&lt;/li&gt;
&lt;li&gt;support for a few additional gamepads, including third-party joycons&lt;/li&gt;
&lt;li&gt;and many, &lt;em&gt;many&lt;/em&gt; fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Have a look at the patch notes on &lt;a href=&#34;https://store.steampowered.com/oldnews/143476&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: The Gamer&lt;/em&gt;&lt;/p&gt;
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      <title>SteamOS Beta Improves FSR Frame Pacing, Steam Deck Client Update Improves OSK, Screenshot Management, and Much More</title>
      <link>https://linuxgamingcentral.org/posts/steamos-beta-and-steam-deck-client-beta-9-22-2022/</link>
      <pubDate>Thu, 22 Sep 2022 22:43:40 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos-beta-and-steam-deck-client-beta-9-22-2022/</guid>
      <description>A new Steam Deck client update has been pushed to the stable branch, with the simultaneous release of a new SteamOS beta update. To start, let&amp;rsquo;s go over the changes for the client.
The page that make up the patch notes is quite big. Slider controls are more precise when it comes to large ranges. Fixes have been added for scrolling on the home recommended screen and the What&amp;rsquo;s New section not properly being populated.</description>
      <content>&lt;p&gt;A new &lt;strong&gt;Steam Deck client update&lt;/strong&gt; has been pushed to the stable branch, with the simultaneous release of a new SteamOS beta update. To start, let&amp;rsquo;s go over the changes for the client.&lt;/p&gt;
&lt;p&gt;The page that make up the patch notes is quite big. Slider controls are more precise when it comes to large ranges. Fixes have been added for scrolling on the home recommended screen and the What&amp;rsquo;s New section not properly being populated. A couple of crashes have been fixed in regards to Bluetooth, audio, and screenshot management.&lt;/p&gt;
&lt;p&gt;The OSK&amp;rsquo;s responsiveness has been improved, and tons of fixes have been added to things like missing keystrokes and buttons that were cut off. Media page performance has been improved; useful for those with many screenshots. The Media page also shows more screenshots at a time, and the screenshots can be scrolled via the D-pad.&lt;/p&gt;
&lt;p&gt;Steam Input got plenty of improvements and fixes. The virtual menus have received a &amp;ldquo;visual refresh,&amp;rdquo; and general performance has been improved. Mode Shifts have been added, external controllers can be shut off via the gamepad&amp;rsquo;s Guide button, and, well, there&amp;rsquo;s just &lt;em&gt;way&lt;/em&gt; too many bug fixes here to mention.&lt;/p&gt;
&lt;p&gt;Along with the Deck client update is a &lt;strong&gt;new beta update for SteamOS&lt;/strong&gt;. External display output resolution and refresh rate options are now available in the Display settings (keep in mind you&amp;rsquo;ll need to be opted to the Deck client beta in order to use this). Frame pacing when compositing, such as when FSR is being used, has been improved, as well as touch detection speeds. Fixes have been added for SD card format operation fails and random haptic feedback. This, and plenty of other fixes.&lt;/p&gt;
&lt;p&gt;See the patch notes for the Deck client &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3308480236507403333&#34;&gt;here&lt;/a&gt;, and the SteamOS beta update &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3308480236507039963&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Steam Deck Client Beta Improves OSK Responsiveness, Fixes Cut Off Buttons and Missing Keystrokes</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-beta-client-update-9-20-2022/</link>
      <pubDate>Wed, 21 Sep 2022 00:28:13 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-beta-client-update-9-20-2022/</guid>
      <description>Yesterday&amp;rsquo;s Deck client beta update mostly focuses on improving the on-screen keyboard, fixing a couple of issues it had, as well as fixes for Steam Input and Remote Play. Patch notes are as follows:
General
Improved the responsiveness of On-Screen Keyboard Fixed missing keystrokes when touch typing on the On-Screen Keyboard in desktop mode Fixed the in-game On-Screen Keyboard text entry dialog sometimes having buttons cut off Steam Input
Fixed issue where command settings would not save Fixed an issue where Mouse Edge Spin would be more sensitive on the left-side of the trackpad than the right Remote Play</description>
      <content>&lt;p&gt;Yesterday&amp;rsquo;s Deck client beta update mostly focuses on improving the on-screen keyboard, fixing a couple of issues it had, as well as fixes for Steam Input and Remote Play. Patch notes are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Improved the responsiveness of On-Screen Keyboard&lt;/li&gt;
&lt;li&gt;Fixed missing keystrokes when touch typing on the On-Screen Keyboard in desktop mode&lt;/li&gt;
&lt;li&gt;Fixed the in-game On-Screen Keyboard text entry dialog sometimes having buttons cut off&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue where command settings would not save&lt;/li&gt;
&lt;li&gt;Fixed an issue where Mouse Edge Spin would be more sensitive on the left-side of the trackpad than the right&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Remote Play&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed crashing issue when streaming from one Steam Deck to another&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes are also available on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/5464578025606471947&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>ChimeraOS 35 Adds GNOME Desktop, Fixes for Aya Neo Air/OneXPlayer Mini, and System Update Notifications on the Steam Deck UI</title>
      <link>https://linuxgamingcentral.org/posts/chimeraos-35/</link>
      <pubDate>Tue, 20 Sep 2022 22:41:05 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/chimeraos-35/</guid>
      <description>ChimeraOS 35 marks a pretty big release for the SteamOS-like distro. The biggest feature is probably the addition of a desktop environment. Previously, you were stuck in Big Picture Mode, the Steam Deck UI, or the CLI. Now, similar to SteamOS, you can use your living room console or Deck for work or other production purposes, thanks to the addition of a desktop. Unlike SteamOS 3, however, ChimeraOS makes use of GNOME.</description>
      <content>&lt;p&gt;ChimeraOS 35 marks a pretty big release for the SteamOS-like distro. The biggest feature is probably the addition of a desktop environment. Previously, you were stuck in Big Picture Mode, the Steam Deck UI, or the CLI. Now, similar to SteamOS, you can use your living room console or Deck for work or other production purposes, thanks to the addition of a desktop. Unlike SteamOS 3, however, ChimeraOS makes use of &lt;strong&gt;GNOME&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;To access GNOME from Steam BPM, you&amp;rsquo;ll need to enter the terminal with &lt;code&gt;CTRL + ALT + F3&lt;/code&gt;, then run &lt;code&gt;chimera-session desktop&lt;/code&gt;. Otherwise, on the Deck UI, you can simply enter Desktop Mode in the same way as SteamOS 3 via the Steam button.&lt;/p&gt;
&lt;p&gt;The &lt;strong&gt;Aya Neo Air and OneXPlayer Mini (AMD version) got some love&lt;/strong&gt; in this update. Screen orientation was fixed for both devices, and the latter got a screen frequency change feature (by the way, if you need a fan driver for the OneXPlayer, check out the &lt;a href=&#34;https://linuxgamingcentral.org/posts/kernel-module-for-onexplayer-now-available/&#34;&gt;script&lt;/a&gt; by &lt;strong&gt;Samsagax&lt;/strong&gt;).&lt;/p&gt;
&lt;p&gt;Several enhancements have been made:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;download speeds and connectivity has been improved &amp;ldquo;for some WiFi modules&amp;rdquo;&lt;/li&gt;
&lt;li&gt;some hard drive space has been freed by removing &amp;ldquo;many previously installed packages&amp;rdquo; that the developers didn&amp;rsquo;t officially support&lt;/li&gt;
&lt;li&gt;Steam libraries are automatically detected on internal as well as external hard drives&lt;/li&gt;
&lt;li&gt;basic system update notification support on the Deck UI, with &amp;ldquo;further improvements to come&amp;rdquo;&lt;/li&gt;
&lt;li&gt;CPU microcode has been added to boot parameters, whatever that means&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;And several bugs were fixed:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Bluetooth is now automatically enabled in Steam&amp;rsquo;s configuration file, meaning Steam should no longer disable Bluetooth&lt;/li&gt;
&lt;li&gt;progress display for game installation or uninstallation in the Chimera app should no longer become stuck at random times&lt;/li&gt;
&lt;li&gt;workaround has been added for applying custom banner images to Steam collection names that have non-ASCII characters&lt;/li&gt;
&lt;li&gt;you should now be able to properly log in to the Epic Games Store and install games&lt;/li&gt;
&lt;li&gt;setting the hostname and/or timezone on the Deck UI should now work&lt;/li&gt;
&lt;li&gt;&amp;ldquo;spurious removable media related error messages&amp;rdquo; are fixed&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Unfortunately the audio patch for the Deck didn&amp;rsquo;t make it in this release, but hopefully that patch should be merged with kernel 6. ChimeraOS could very well be a decent alternative to SteamOS 3 &amp;ndash; including having much more up-to-date software packages &amp;ndash; once the audio works.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ChimeraOS/chimeraos/wiki/Release-Notes#chimeraos-35-2022-09-20&#34;&gt;GitHub&lt;/a&gt;. Download ChimeraOS from the &lt;a href=&#34;https://chimeraos.org/download&#34;&gt;official website&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Proton Experimental Update Fixes VRChat and Enables NVAPI Support for Several Titles</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-9-20-2022/</link>
      <pubDate>Tue, 20 Sep 2022 16:02:02 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-9-20-2022/</guid>
      <description>Today&amp;rsquo;s Proton Experimental update mostly focuses on adding a few bug fixes for specific titles, but also enables NVAPI for several others. For bug fixes, this is what&amp;rsquo;s changed:
BeamNG.drive should no longer have black textures videos should no longer be upside down in VRChat and &amp;ldquo;many other games&amp;rdquo; CoD: Black Ops II Zombies/Multiplayer should no longer hang on exit Bail or Jail demo shouldn&amp;rsquo;t crash when opening the ToS In addition, NVAPI has been enabled for the following games:</description>
      <content>&lt;p&gt;Today&amp;rsquo;s Proton Experimental update mostly focuses on adding a few bug fixes for specific titles, but also enables &lt;a href=&#34;https://docs.nvidia.com/gameworks/content/technologies/desktop/nv3dva_using_nvapi.htm&#34;&gt;NVAPI&lt;/a&gt; for several others. For bug fixes, this is what&amp;rsquo;s changed:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;BeamNG.drive&lt;/em&gt; should no longer have black textures&lt;/li&gt;
&lt;li&gt;videos should no longer be upside down in &lt;em&gt;VRChat&lt;/em&gt; and &amp;ldquo;many other games&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;CoD: Black Ops II Zombies/Multiplayer&lt;/em&gt; should no longer hang on exit&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Bail or Jail&lt;/em&gt; demo shouldn&amp;rsquo;t crash when opening the ToS&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In addition, NVAPI has been enabled for the following games:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Amid Evil&lt;/li&gt;
&lt;li&gt;Apocalypse: 2.0 Edition&lt;/li&gt;
&lt;li&gt;The Ascent&lt;/li&gt;
&lt;li&gt;Assetto Corsa Competizione&lt;/li&gt;
&lt;li&gt;Back 4 Blood&lt;/li&gt;
&lt;li&gt;Bright Memory Infinite&lt;/li&gt;
&lt;li&gt;Chorus&lt;/li&gt;
&lt;li&gt;Cions of Vega&lt;/li&gt;
&lt;li&gt;Control Ultimate Edition&lt;/li&gt;
&lt;li&gt;Cyberpunk 2077&lt;/li&gt;
&lt;li&gt;Death Stranding&lt;/li&gt;
&lt;li&gt;Deathloop&lt;/li&gt;
&lt;li&gt;Deep Rock Galactic&lt;/li&gt;
&lt;li&gt;Deliver Us The Moon&lt;/li&gt;
&lt;li&gt;Dying Light 2&lt;/li&gt;
&lt;li&gt;Edge of Eternity&lt;/li&gt;
&lt;li&gt;Engine Evolution 2022&lt;/li&gt;
&lt;li&gt;Everspace 2&lt;/li&gt;
&lt;li&gt;F1 2020&lt;/li&gt;
&lt;li&gt;Get Stuffed&lt;/li&gt;
&lt;li&gt;Ghostrunner&lt;/li&gt;
&lt;li&gt;God of War Hellblade: Senua&amp;rsquo;s Sacrifice&lt;/li&gt;
&lt;li&gt;Hitman 3&lt;/li&gt;
&lt;li&gt;Island of the Ancients&lt;/li&gt;
&lt;li&gt;Iron Conflict&lt;/li&gt;
&lt;li&gt;Lego Builder&amp;rsquo;s Journey&lt;/li&gt;
&lt;li&gt;Marvel&amp;rsquo;s Spider-Man Remastered&lt;/li&gt;
&lt;li&gt;Mechwarrior 5: Mercenaries&lt;/li&gt;
&lt;li&gt;Mortal Online 2&lt;/li&gt;
&lt;li&gt;Mount &amp;amp; Blade II: Bannerlord&lt;/li&gt;
&lt;li&gt;No Man&amp;rsquo;s Sky&lt;/li&gt;
&lt;li&gt;The Persistence&lt;/li&gt;
&lt;li&gt;Pluviophile&lt;/li&gt;
&lt;li&gt;Pumpkin Jack&lt;/li&gt;
&lt;li&gt;Rise of the Tomb Raider&lt;/li&gt;
&lt;li&gt;Shadow of the Tomb Raider&lt;/li&gt;
&lt;li&gt;Soulstice&lt;/li&gt;
&lt;li&gt;Soulstice Demo&lt;/li&gt;
&lt;li&gt;Stay in the Light&lt;/li&gt;
&lt;li&gt;Supraland&lt;/li&gt;
&lt;li&gt;System Shock Demo&lt;/li&gt;
&lt;li&gt;The Cycle: Frontier&lt;/li&gt;
&lt;li&gt;The Elder Scrolls Online&lt;/li&gt;
&lt;li&gt;The Orville: Interactive Fan Experience&lt;/li&gt;
&lt;li&gt;The Redress of Mira&lt;/li&gt;
&lt;li&gt;The Redress of Mira Demo&lt;/li&gt;
&lt;li&gt;To Hell With It&lt;/li&gt;
&lt;li&gt;Twin stones: The Journey of Bukka&lt;/li&gt;
&lt;li&gt;War Thunder&lt;/li&gt;
&lt;li&gt;Wrench&lt;/li&gt;
&lt;li&gt;Xuan-Yuan Sword VII&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: financerewind.com&lt;/em&gt;&lt;/p&gt;
</content>
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      <title>How the Steam Deck RMA Process Works</title>
      <link>https://linuxgamingcentral.org/posts/how-the-steam-deck-rma-process-works/</link>
      <pubDate>Tue, 20 Sep 2022 13:58:20 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/how-the-steam-deck-rma-process-works/</guid>
      <description>About a week-and-a-half ago, Valve opened up Steam Deck repair centers. My close acquaintence, Matthew Anderson (ChimeraOS contributor, based in the US), made good use out of them when the fan in his Deck was making loud grinding sounds. I&amp;rsquo;m documenting this in case you&amp;rsquo;re curious how long it takes to get your Deck back or what exactly happens after it&amp;rsquo;s been sent out, should you decide to send it for repair.</description>
      <content>&lt;p&gt;About a week-and-a-half ago, Valve opened up &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-repair-centers-are-a-go/&#34;&gt;Steam Deck repair centers&lt;/a&gt;. My close acquaintence, Matthew Anderson (&lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-34-released/&#34;&gt;ChimeraOS&lt;/a&gt; contributor, based in the US), made good use out of them when the fan in his Deck was making loud grinding sounds. I&amp;rsquo;m documenting this in case you&amp;rsquo;re curious how long it takes to get your Deck back or what exactly happens after it&amp;rsquo;s been sent out, should you decide to send it for repair.&lt;/p&gt;
&lt;p&gt;Matthew sends a ticket to Steam Support on Saturday, September 10th. Valve got back to him the following day with a pre-paid shipping label. He drops off the package the following morning on Monday, shipped via UPS to Salt Lake City, Utah. The repair center gets the device on Thursday, September 15th. Could it be that it got in the hands of Gaben?&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck repair center gets broken Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/rma_process/deck_received_by_repair_center.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;On Saturday, the 17th, Matthew gets an email from Steam Support saying that the repair can&amp;rsquo;t be done &amp;ldquo;due to delays or other factors.&amp;rdquo; So they send a replacement unit instead. I&amp;rsquo;m guessing it was faster just to send a replacement rather than putting the Deck on a waiting list for repairs. The next day, Valve ships the replacement via FedEx.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck repair center can&amp;rsquo;t fix&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/rma_process/repair_cant_be_done.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And today, on the 20th, his replacement Deck is now in his hands. Matthew has reported the following differences with his new Deck over the old one:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the zippers on the case are white rather than black&lt;/li&gt;
&lt;li&gt;the joysticks have a different level of resistance, in a way that&amp;rsquo;s difficult for him to explain&lt;/li&gt;
&lt;li&gt;the Steam and Quick Access Menu buttons are &amp;ldquo;higher&amp;rdquo; and feel better to press&lt;/li&gt;
&lt;li&gt;new laptop smell, like a Best Buy&lt;/li&gt;
&lt;li&gt;the screen is brighter&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck Steam button comparison&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/rma_process/steam_button_comparison.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Very similar to &lt;a href=&#34;https://linuxgamingcentral.org/posts/subtle-differences-between-q1-and-q3-steam-decks/&#34;&gt;Gardiner&amp;rsquo;s findings&lt;/a&gt;, albeit the latter didn&amp;rsquo;t report on the white zippers or the brighter screen.&lt;/p&gt;
&lt;p&gt;So the takeaway is this:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Valve actually responds on weekends&lt;/li&gt;
&lt;li&gt;In case you were wondering where the repair centers are located, now you know where one of them is&lt;/li&gt;
&lt;li&gt;Valve might not actually fix your Deck and just send you a replacement instead&lt;/li&gt;
&lt;li&gt;The entire process, from filing a support ticket, to sending your Deck, to getting it back, should take around a week-and-a-half, provided that you&amp;rsquo;re in the US. Internationally, I would imagine it&amp;rsquo;s much longer&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck brightness comparison&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/rma_process/brightness_comparison.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I would say you would be better off just getting some spare parts from &lt;a href=&#34;https://www.ifixit.com/Parts/Steam_Deck&#34;&gt;iFixit&lt;/a&gt; and fixing the Deck yourself should you run across any problem, but you&amp;rsquo;re not only paying for parts; you still have to wait however long it takes for the part to show up. So it might be best just to take advantage of your warranty and send it to a repair center.&lt;/p&gt;
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      <title>Thelio Desktop by System76 Gets a New Visual Overhaul with Swappable Accents</title>
      <link>https://linuxgamingcentral.org/posts/system76-unveils-new-thelio/</link>
      <pubDate>Tue, 20 Sep 2022 09:18:05 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/system76-unveils-new-thelio/</guid>
      <description>The Thelio product family from System76 is a series of desktops &amp;ldquo;that&amp;rsquo;s powerful, compact, quiet, beautiful, upgradable, backed by liftime support, and manufactured in the United States.&amp;rdquo; First launched in December of 2018, the Thelio has received several revisions based on customer feedback. It&amp;rsquo;s now gone through another revision in the visual department, starting today.
The wood veneer on the front of the chassis has been replaced with a &amp;ldquo;slimmer, sleeker accent panel.</description>
      <content>&lt;p&gt;The Thelio product family from System76 is a series of desktops &amp;ldquo;that&amp;rsquo;s powerful, compact, quiet, beautiful, upgradable, backed by liftime support, and manufactured in the United States.&amp;rdquo; First launched in December of 2018, the Thelio has received several revisions based on customer feedback. It&amp;rsquo;s now gone through another revision in the visual department, starting today.&lt;/p&gt;
&lt;p&gt;The wood veneer on the front of the chassis has been replaced with a &amp;ldquo;slimmer, sleeker accent panel.&amp;rdquo; Carl Richell, CEO of System76, apparently took inspiration while observing the wood trim in his car:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I was waiting in line for a COVID test, and I was staring at the wood trim in my car, wondering how long it would all take. I stared hard enough to the point where I started thinking about the wood-to-metal ratio, and how modern the design felt with only a little bit of wood.&lt;/p&gt;
&lt;/blockquote&gt;

 

&lt;video width=100% controls&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/thelio_accents.webm&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;



&lt;p&gt;And now that there&amp;rsquo;s less wood and more metal on the chassis, a second etching of the Rocky Mountains has been provided on the side panel. Less wood has also made the production of the Thelio &amp;ldquo;much more efficient&amp;hellip;allowing for greater consistency and reducing the number of extrusions from four to two.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;What&amp;rsquo;s probably the most significant change, however, is the accent is now swappable. Available colors/materials are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;walnut&lt;/li&gt;
&lt;li&gt;birch&lt;/li&gt;
&lt;li&gt;red&lt;/li&gt;
&lt;li&gt;blue&lt;/li&gt;
&lt;li&gt;farout pink &amp;ndash; a new accent with &amp;ldquo;an energetic shade of pink named for a planet on the outskirts of our Solar System.&amp;rdquo; Can&amp;rsquo;t help but think of Emma Marshall, VP of customer care, who obsesses over pink. And of course, she&amp;rsquo;s delighted about it&lt;/li&gt;
&lt;li&gt;PCB traces &amp;ndash; wear your inner self on your sleeve, but &amp;ldquo;it hasn&amp;rsquo;t been fully assembled yet&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;System76 how to swap out Thelio accents&#34; src=&#34;https://linuxgamingcentral.org/images/system76/new_thelio_design/swap_accent_instructions.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;You can change the accent depending on your mood. &amp;ldquo;It really lets your alter ego come out,&amp;rdquo; says the press release documentation. System76 even went so far as to make a &lt;a href=&#34;https://youtu.be/AlQwD2u5YTc&#34;&gt;trailer&lt;/a&gt; with a guy strumming a pretty decent guitar solo, and a kid&amp;rsquo;s grandmother having a serious gaming session on the Thelio once the kid&amp;rsquo;s mother picks him up. As well as a &lt;a href=&#34;https://s76.co/accent-soundcue&#34;&gt;sound cue&lt;/a&gt; that YouTubers can use when the accent has been changed. If you want to get in on the fun, use the hashtag &lt;code&gt;#MeAndMyAlterEgo&lt;/code&gt; on Twitter.&lt;/p&gt;
&lt;p&gt;You can give &lt;strong&gt;Adam Balla&lt;/strong&gt; &amp;ndash; the gentleman who worked with me while I was writing my review of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/oryx-pro-by-system76-review/&#34;&gt;Oryx Pro&lt;/a&gt; &amp;ndash; credit for the swappable accent idea.&lt;/p&gt;
&lt;p&gt;Oh, and &lt;del&gt;Dr. Mario&lt;/del&gt; I mean, uh, &lt;em&gt;Dr. Thelio&lt;/em&gt;, invites you to pick either the red accent or the blue accent. What will you pick? And I wonder who made this&amp;hellip;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Dr. Thelio&#34; src=&#34;https://linuxgamingcentral.org/images/system76/new_thelio_design/dr_thelio.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The newly redesigned chassis is now available for the Thelio, Thelio Mira, and Thelio Major. Interestingly enough it doesn&amp;rsquo;t seem to be available for the Thelio Mega or Massive, at least not yet. Get your new Thelio now at &lt;a href=&#34;https://system76.com/desktops&#34;&gt;System76&amp;rsquo;s website&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Rare 1.9.0 &#39;Magnolia Catnip&#39; Adds Desktop Shortcuts, Kinetic Scrolling, and Tons of Fixes</title>
      <link>https://linuxgamingcentral.org/posts/rare-1.9.0/</link>
      <pubDate>Mon, 19 Sep 2022 22:29:32 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/rare-1.9.0/</guid>
      <description>Rare, the Linux frontend for the Epic Games Store, has now reached a stable 1.9.0 release following a few release candidates. Codenamed &amp;ldquo;Magnolia Catnip,&amp;rdquo; this update contains over 50 pull requests and as a result packs quite a few new features, UI enhancements, and bug fixes. Here&amp;rsquo;s just a few of the changes:
games are now run as a second process; this will keep them running should Rare close desktop shortcuts are now a thing kinetic scrolling for touch devices (Steam Deck, anyone?</description>
      <content>&lt;p&gt;Rare, the Linux frontend for the Epic Games Store, has now reached a stable 1.9.0 release following a few &lt;a href=&#34;https://linuxgamingcentral.org/posts/rare-1.9.0-rc-released/&#34;&gt;release candidates&lt;/a&gt;. Codenamed &amp;ldquo;Magnolia Catnip,&amp;rdquo; this update contains &lt;em&gt;over 50 pull requests&lt;/em&gt; and as a result packs quite a few new features, UI enhancements, and bug fixes. Here&amp;rsquo;s just a few of the changes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;games are now run as a second process; this will keep them running should Rare close&lt;/li&gt;
&lt;li&gt;desktop shortcuts are now a thing&lt;/li&gt;
&lt;li&gt;kinetic scrolling for touch devices (Steam Deck, anyone?)&lt;/li&gt;
&lt;li&gt;MangoHUD customizations&lt;/li&gt;
&lt;li&gt;optimizations, bug fixes, and support for &amp;ldquo;poetry&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/Dummerle/Rare/releases/tag/1.9.0&#34;&gt;GitHub&lt;/a&gt;. Grab the AppImage or .deb file from there, install it via the &lt;a href=&#34;https://aur.archlinux.org/packages/rare&#34;&gt;AUR&lt;/a&gt; if you&amp;rsquo;re on Arch, or get the &lt;a href=&#34;https://flathub.org/apps/details/io.github.dummerle.rare&#34;&gt;Flatpak&lt;/a&gt; if you&amp;rsquo;re on Steam Deck.&lt;/p&gt;
</content>
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    <item>
      <title>Weekly News Recap (EVGA To Stop Making GPUs, Tokyo Games Show with Hideo Kojima, Godot Gets $8.5m)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-september-10-16/</link>
      <pubDate>Sun, 18 Sep 2022 13:56:38 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-september-10-16/</guid>
      <description>Steam Deck Pierre-Loup Griffais has posted some pictures of prototype Decks GOL did a short overview of the DeckMate accessory new Deck client beta adds improvements pertaining to screenshot management, as well as a virtual menu overhaul Hideo Kojima has been seen using a Deck at TGS Boiling Steam has a video recap of this year&amp;rsquo;s TGS, most of which pertains to the Deck Native Games Project Heartbeat 0.16 adds new song, audio improvements, and Project DIVA Mega Mix+ loader Left 4 Dead 2 is still getting updates a decade later (presumably because of improving the experience on Deck) Valheim gets crossplay support Golf With Your Friends is free-to-play this weekend, plus a new update adds a sports-themed DLC cosmetic pack 25 new Steam games this week Hardware the Oryx Pro by System76 is a excellent gaming laptop; just know that the screen is 1080p Software Updates GE-Proton 7-33 pulls in the latest Wine fixes for GTA V, Red Dead Redemption 2, and BioShock Collection Godot 4 beta adds a crapton of features, improvements, and bug fixes Yuzu adds LDN support (local wireless multiplayer) Other I reviewed Destroy All Humans!</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Pierre-Loup Griffais has posted some &lt;a href=&#34;https://www.gamingonlinux.com/2022/09/valve-dev-shows-more-steam-deck-prototypes/&#34;&gt;pictures&lt;/a&gt; of prototype Decks&lt;/li&gt;
&lt;li&gt;GOL did a short overview of the &lt;a href=&#34;https://www.gamingonlinux.com/2022/09/your-steam-deck-deserves-a-deckmate/&#34;&gt;DeckMate accessory&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;new &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/5464578025589154867&#34;&gt;Deck client beta&lt;/a&gt; adds improvements pertaining to screenshot management, as well as a virtual menu overhaul&lt;/li&gt;
&lt;li&gt;Hideo Kojima has been seen &lt;a href=&#34;https://boilingsteam.com/hideo-kojima-the-steam-deck-tgs-2022-podcast/&#34;&gt;using a Deck at TGS&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Boiling Steam has a &lt;a href=&#34;https://boilingsteam.com/tokyo-games-show-2022-video-recap/&#34;&gt;video recap&lt;/a&gt; of this year&amp;rsquo;s TGS, most of which pertains to the Deck&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-games&#34;&gt;Native Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Project Heartbeat&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/project-heartbeat-0.16-update/&#34;&gt;0.16&lt;/a&gt; adds new song, audio improvements, and &lt;em&gt;Project DIVA Mega Mix+&lt;/em&gt; loader&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Left 4 Dead 2&lt;/em&gt; is &lt;em&gt;still&lt;/em&gt; getting &lt;a href=&#34;https://store.steampowered.com/news/app/550/view/3276953770279922618&#34;&gt;updates&lt;/a&gt; a decade later (presumably because of improving the experience on Deck)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Valheim&lt;/em&gt; gets &lt;a href=&#34;https://store.steampowered.com/news/app/892970/view/3398551594417384215&#34;&gt;crossplay support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Golf With Your Friends&lt;/em&gt; is &lt;a href=&#34;https://store.steampowered.com/app/431240/Golf_With_Your_Friends/&#34;&gt;free-to-play&lt;/a&gt; this weekend, plus a new update adds a sports-themed DLC cosmetic pack&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/new-steam-games-with-native-linux-clients-2022-09-14-edition/&#34;&gt;25 new Steam games&lt;/a&gt; this week&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;the &lt;a href=&#34;https://linuxgamingcentral.org/posts/oryx-pro-by-system76-review/&#34;&gt;Oryx Pro&lt;/a&gt; by System76 is a excellent gaming laptop; just know that the screen is 1080p&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-33-released/&#34;&gt;7-33&lt;/a&gt; pulls in the latest Wine fixes for &lt;em&gt;GTA V&lt;/em&gt;, &lt;em&gt;Red Dead Redemption 2&lt;/em&gt;, and &lt;em&gt;BioShock Collection&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Godot&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/godot-4-released-as-beta/&#34;&gt;4 beta&lt;/a&gt; adds a crapton of features, improvements, and bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Yuzu&lt;/strong&gt; adds &lt;a href=&#34;https://yuzu-emu.org/entry/ldn-is-here/&#34;&gt;LDN support&lt;/a&gt; (local wireless multiplayer)&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I reviewed &lt;a href=&#34;https://linuxgamingcentral.org/posts/destroy-all-humans-2-reprobed-review/&#34;&gt;&lt;em&gt;Destroy All Humans! 2 - Reprobed&lt;/em&gt;&lt;/a&gt;. Not too bad of a game&lt;/li&gt;
&lt;li&gt;still some time left for the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-tgs-sale/&#34;&gt;Steam Tokyo Game Show sale&lt;/a&gt; get some games at a discount while you can!&lt;/li&gt;
&lt;li&gt;W4 Games raises &lt;a href=&#34;https://w4games.com/2022/09/13/w4-games-raises-8-5-million-to-support-godot-engine-growth/&#34;&gt;$8.5 million&lt;/a&gt; for the growth and support of the Godot engine&lt;/li&gt;
&lt;li&gt;GPU prices may go down following the &lt;a href=&#34;https://www.tomshardware.com/news/gpu-mining-is-now-unprofitable&#34;&gt;ethereum merge&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;EVGA will no longer produce graphics cards to due &lt;a href=&#34;https://www.phoronix.com/news/EVGA-Stops-Graphics-Cards&#34;&gt;frustrating issues while working with NVIDIA&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Boiling Steam&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Project Heartbeat Gets Big Update, Adds New Song, Audio Improvements, and Project DIVA Mega Mix&#43; Loader</title>
      <link>https://linuxgamingcentral.org/posts/project-heartbeat-0.16-update/</link>
      <pubDate>Sun, 18 Sep 2022 13:21:23 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/project-heartbeat-0.16-update/</guid>
      <description>Good stuff just keeps on coming to the anime rhythm game. Update 0.16 gets plenty of features and bug fixes, ranging from an updated audio engine to support of the songs from Project DIVA Mega Mix+. Here&amp;rsquo;s the list of updates:
new song: Confession, by Takanashi Koubou updated audio engine, which &amp;ldquo;achieves higher levels of memory safety and performance while using less memory&amp;rdquo; (should produce a 10% improvement in memory consumption and faster loading times, maybe this will increase the Deck&amp;rsquo;s battery life as well?</description>
      <content>&lt;p&gt;Good stuff just keeps on coming to the &lt;a href=&#34;https://linuxgamingcentral.org/posts/project_heartbeat_review/&#34;&gt;anime rhythm game&lt;/a&gt;. Update 0.16 gets plenty of features and bug fixes, ranging from an updated audio engine to support of the songs from &lt;a href=&#34;https://store.steampowered.com/app/1761390/Hatsune_Miku_Project_DIVA_Mega_Mix/&#34;&gt;&lt;em&gt;Project DIVA Mega Mix+&lt;/em&gt;&lt;/a&gt;. Here&amp;rsquo;s the list of updates:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;new song: &lt;a href=&#34;https://www.youtube.com/watch?v=S6HU0i2PxDk&#34;&gt;Confession&lt;/a&gt;, by Takanashi Koubou&lt;/li&gt;
&lt;li&gt;updated audio engine, which &amp;ldquo;achieves higher levels of memory safety and performance while using less memory&amp;rdquo; (should produce a 10% improvement in memory consumption and faster loading times, maybe this will increase the Deck&amp;rsquo;s battery life as well?). There&amp;rsquo;s also &amp;ldquo;much faster audio normalizations&amp;rdquo;&lt;/li&gt;
&lt;li&gt;you can now load the full song list from Mega Mix+, provided that you have a copy of the game. Useful for playing MegaMix+ songs on Deck for improved battery life (since Mega Mix+ itself is more demanding with 3D animations and such)&lt;/li&gt;
&lt;li&gt;new &lt;a href=&#34;https://steamcommunity.com/sharedfiles/filedetails/?id=2863105679&amp;snr=1_2108_9__2107&#34;&gt;streamer mode&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;improved audio downloader&lt;/li&gt;
&lt;li&gt;a crying Aiko appears when you get a game over&lt;/li&gt;
&lt;li&gt;other smaller improvements and bug fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1216230/view/3410936493381554959&#34;&gt;Steam&lt;/a&gt;. Get the &lt;a href=&#34;https://store.steampowered.com/app/1216230/Project_Heartbeat/&#34;&gt;game&lt;/a&gt; for $12. Available natively on Linux!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Project Heartbeat developer&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Oryx Pro by System76 -- A Great Gaming Laptop</title>
      <link>https://linuxgamingcentral.org/posts/oryx-pro-by-system76-review/</link>
      <pubDate>Thu, 15 Sep 2022 16:23:34 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/oryx-pro-by-system76-review/</guid>
      <description>The Oryx Pro is a laptop from System76 that features an Alder Lake processor and a powerful RTX 30-series GPU. Per my conversation with Adam Balla, media relations manager at System76, all of System76&amp;rsquo;s laptops are named after African fauna. In this particular case, the Oryx Pro is named after the antelope, which, according to the African Wildlife Foundation, &amp;ldquo;are a true desert animal, with a thick, horse-like neck; a short mane; and a compact, muscular body.</description>
      <content>&lt;p&gt;The Oryx Pro is a laptop from System76 that features an Alder Lake processor and a powerful RTX 30-series GPU. Per my conversation with &lt;a href=&#34;https://blog.system76.com/post/647907158482092032/system76-spotlight-with-adam-balla&#34;&gt;Adam Balla&lt;/a&gt;, media relations manager at System76, all of System76&amp;rsquo;s laptops are named after African fauna. In this particular case, the Oryx Pro is named after the antelope, which, according to the &lt;a href=&#34;https://www.awf.org/wildlife-conservation/oryx&#34;&gt;African Wildlife Foundation&lt;/a&gt;, &amp;ldquo;are a true desert animal, with a thick, horse-like neck; a short mane; and a compact, muscular body.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;I can see why they named this laptop after the animal. It&amp;rsquo;s compact, and it&amp;rsquo;s &amp;ldquo;muscular&amp;rdquo; when it comes to powerful hardware. The &amp;ldquo;Pro&amp;rdquo; comes afterwards, not because it&amp;rsquo;s the successor to a previous model, but rather it&amp;rsquo;s one of System76&amp;rsquo;s higher-tier models, aimed towards professionals. Not only is it great for gaming, but it&amp;rsquo;s also useful for AI or machine learning. I played and wrote my review of &lt;a href=&#34;https://linuxgamingcentral.org/posts/destroy-all-humans-2-reprobed-review/&#34;&gt;&lt;em&gt;Destroy All Humans! 2 - Reprobed&lt;/em&gt;&lt;/a&gt; with this.&lt;/p&gt;
&lt;p&gt;The Oryx Pro comes loaded with the company&amp;rsquo;s Pop!_OS distribution, utilizing Ubuntu as it&amp;rsquo;s base while retaining cutting-edge software. It also incorporates &lt;a href=&#34;https://github.com/system76/coreboot&#34;&gt;Coreboot&lt;/a&gt;, an open-source alternative to the proprietary BIOS that are in many computers today. Here&amp;rsquo;s my thoughts after two weeks of use.&lt;/p&gt;
&lt;h1 id=&#34;specs&#34;&gt;Specs&lt;/h1&gt;
&lt;p&gt;In case you&amp;rsquo;re not familiar with how System76&amp;rsquo;s shopping experience works, when selecting a hardware product, you can customize the hardware in it. For example, with the Oryx Pro, I can choose what GPU I want in it, the screen size, as well as the amount of RAM and storage.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Oryx Pro box contents&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/contents.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The Oryx Pro at minimum specs &amp;ndash; at the time of writing this &amp;ndash; is &lt;strong&gt;$1,899&lt;/strong&gt; and comes with the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;RTX 3070 Ti (8 GB VRAM)&lt;/li&gt;
&lt;li&gt;15.6&amp;quot;, 144 Hz, 1080p screen&lt;/li&gt;
&lt;li&gt;i7-12700H (4.7 GHz, 14 cores/20 threads)&lt;/li&gt;
&lt;li&gt;8 GB DDR4 RAM clocked at 3,200 MHz&lt;/li&gt;
&lt;li&gt;240 GB PCIe Gen3 storage, with a read and write speed of 2,400/900 MBs&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;At fully maximized specs, the laptop will cost &lt;strong&gt;$4,100&lt;/strong&gt; and will have:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;RTX 3080 Ti (16 GB VRAM)&lt;/li&gt;
&lt;li&gt;17.3&amp;quot;, 144 Hz, 1080p screen&lt;/li&gt;
&lt;li&gt;i7-12700H&lt;/li&gt;
&lt;li&gt;64 GB DDR4, clocked at 3,200 MHz&lt;/li&gt;
&lt;li&gt;4 TB of PCIe Gen4 storage, with a read and write speed of 7,000/5,100 MBs&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;My configuration came at &lt;strong&gt;$3,477&lt;/strong&gt; with the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;RTX 3080 Ti&lt;/li&gt;
&lt;li&gt;17.3&amp;quot; screen&lt;/li&gt;
&lt;li&gt;i7-12700H&lt;/li&gt;
&lt;li&gt;32 GB DDR4&lt;/li&gt;
&lt;li&gt;2 TB PCIe Gen4&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Oryx Pro bottom&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/bottom.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Funny, just a couple of weeks ago the price for my configuration was around $3,900. I guess this is a good sign that &lt;a href=&#34;https://www.pcgamer.com/reasons-to-be-cheerful-gpu-mining-is-dead-less-than-24-hours-after-the-merge/&#34;&gt;the crypto business for GPUs is getting less lucrative?&lt;/a&gt; (Or, you know, it could just be the fact that the laptop is on sale right now.)&lt;/p&gt;
&lt;p&gt;In addition to hardware specs, you can also choose what operating system you want, order accessories to go along with the laptop, and/or extend the device&amp;rsquo;s warranty. Should you feel more comfortable using Ubuntu rather than Pop!_OS, you can specify that when ordering. All of System76&amp;rsquo;s devices come with one year of limited parts and labor warranty, but should you want to extend that period, that&amp;rsquo;s possible at an additional cost.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s what the Oryx Pro has for ports. Left side:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;two USB 3.2 ports&lt;/li&gt;
&lt;li&gt;headphone and microphone jacks&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Oryx Pro left side&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/left_side.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;On the right:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;MicroSD card slot&lt;/li&gt;
&lt;li&gt;USB-C; supports DisplayPort 1.4&lt;/li&gt;
&lt;li&gt;Gigabit Ethernet&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;Oryx Pro right side&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/right_side.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;On the back:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;barrel jack&lt;/li&gt;
&lt;li&gt;USB-C; supports Thunderbolt 4&lt;/li&gt;
&lt;li&gt;HDMI 2.1&lt;/li&gt;
&lt;li&gt;Mini DisplayPort 1.4&lt;/li&gt;
&lt;li&gt;Kensington lock&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Nothing on the front other than a few LED indicators for hard drive activity and such. As far as the webcam goes, it&amp;rsquo;s 2MP/1080p/30 FPS.&lt;/p&gt;
&lt;p&gt;The battery is 6-cell and 80Wh. The dimensions with the 17&amp;quot; screen are 40cm x 26cm x 2cm (16&amp;quot; x 10&amp;quot; x 1&amp;quot;; keep in mind these numbers are rounded to the nearest whole number) and weighs 2.3kg (5 lbs). Most of the chassis consists of aluminum, albeit for the front cover for the LCD panel, which is plastic.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Oryx Pro metallic hint&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/metallic_hint.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s the System76 logo on the top. A product information sticker, a Thunderbolt sticker, and an HDMI sticker are on the bottom. That&amp;rsquo;s it. The chassis isn&amp;rsquo;t cluttered with unneccesary branding. Nice, clean, and simple. I also like the subtle metallic hint that they put towards the back of the chassis and along part of the LCD panel (assuming it is metallic; I don&amp;rsquo;t know what material it is). You do get a couple of S76-themed stickers in the envelope that&amp;rsquo;s provided with the enormous box that they ship out to you if you do want to decorate it.&lt;/p&gt;
&lt;p&gt;Speaking of the box, while it might be big, I thought it was pretty clever for the company to make good use of the inside with drawings. It looks mostly space-related, with a rocket taking off and a couple of planets behind it. An astronaut and a fish are seen on the left side of the box. If you were feeling creative you could probably take the drawing a step further by coloring it, since it&amp;rsquo;s in black and white (S76 recently &lt;a href=&#34;https://twitter.com/system76/status/1570065358819852290&#34;&gt;Tweeted&lt;/a&gt; a photo of a small child coloring the picture with crayons; it&amp;rsquo;s adorable).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Oryx Pro box&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/box.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;general-experience&#34;&gt;General Experience&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Pop!_OS&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Pop!_OS already comes with the NVIDIA drivers. So it was nice not having to install that as soon as I got the laptop. At the same time it&amp;rsquo;s also nice that Pop! is pretty minimal when it comes to software out-of-the-box. I don&amp;rsquo;t like distros that come bloated with software that I don&amp;rsquo;t need.&lt;/p&gt;
&lt;p&gt;Pop!_OS uses a fork of the GNOME desktop environment known as &lt;a href=&#34;https://news.itsfoss.com/system76-cosmic-panel/&#34;&gt;COSMIC&lt;/a&gt;. There&amp;rsquo;s a dock at the bottom containing your favorite applications. It&amp;rsquo;s kind of similar to Mac OS. You can configure this dock to only appear when your mouse cursor is hovering over it, or where it&amp;rsquo;s located. There&amp;rsquo;s a launcher menu that you can access with the Super key, which allows you to quickly launch applications by typing in the first few characters of the app that you want to use and selecting it from the list that appears. This, combined with &lt;em&gt;tons&lt;/em&gt; of touchpad gestures, make navigating and getting your work done on desktop a smooth and swift experience. I really like it. Plus, it comes with a dark theme right out of the gate, making the screen easier on your eyes, but you can easily switch to a light theme if you prefer.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Pop!_OS desktop&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/desktop.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;But this desktop experience will only get better. System76 is currently in the process of &lt;a href=&#34;https://linuxgamingcentral.org/posts/system76_new_de_written_in_rust/&#34;&gt;making their own Rust-based DE&lt;/a&gt;, which &amp;ndash; according to the VP of customer care at S76, Emma Marshall &amp;ndash; should lead to an even faster desktop experience while being less demanding on your computer&amp;rsquo;s RAM. If all goes well we should be seeing an alpha release of this DE sometime next summer.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Hybrid Graphics&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s the sweet power of hybrid graphics. This is used by default on the Oryx Pro. Pop!_OS will use the CPU in most cases when running an application. However, should you want to use the discrete GPU for a certain app, you can do so with a &lt;a href=&#34;https://support.system76.com/articles/graphics-switch-pop/&#34;&gt;simple command line&lt;/a&gt;. This gives the Oryx Pro the best performance to battery life ratio, saving battery when using the CPU, but giving the meat and potatoes to the apps that  really need the hardware boost. The nice thing is that the dGPU is already set to be used when running Steam, so there&amp;rsquo;s no need to use this command when running games.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Screen Glare&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Shifting the laptop from side-to-side, there&amp;rsquo;s a &lt;em&gt;tiny&lt;/em&gt; bit of glare but it&amp;rsquo;s not significant by any means.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Oryx Pro screen left side&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/display_left_side.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Oryx Pro screen right side&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/display_right_side.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Gaming&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;As far as gaming goes, well, there&amp;rsquo;s not much to say there. The Oryx Pro certainly does it&amp;rsquo;s job. It&amp;rsquo;s great to see games like &lt;em&gt;Horizon Zero Dawn&lt;/em&gt; running at around 85 FPS on the highest settings. Combined with the 144 Hz refresh rate, it makes animations look super smooth. And keep in mind that&amp;rsquo;s at &lt;em&gt;native&lt;/em&gt; resolution; with FSR you could probably downscale the game at 720p while still retaining some of the same quality, while reaping even higher framerates. I should note the laptop gets pretty loud depending on the load it&amp;rsquo;s taking in, but that&amp;rsquo;s to be expected. Also, framerates will tank if the laptop isn&amp;rsquo;t connected to the AC adapter (expect around 6 FPS in &lt;em&gt;Destroy All Humans! 2 - Reprobed&lt;/em&gt;); presumably this is to keep the laptop from overheating, or to prevent it from consuming too much battery life.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Webcam&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Actually kind of surprising to see an upgrade to the webcam&amp;rsquo;s resolution. Most of the laptops shipped by S76 are 720p. This one comes in 1080p. Still 30 FPS, but that doesn&amp;rsquo;t matter too much. The &lt;a href=&#34;https://linuxgamingcentral.org/posts/hp-dev-one-review/&#34;&gt;HP Dev One&lt;/a&gt; has a physical shutter for the webcam. I would like to see the same when it comes to S76&amp;rsquo;s laptops. Adam told me he would &amp;lsquo;pass this feedback along to the team.&amp;rsquo;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Keyboard and Touchpad&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The built-in keyboard is nice. I like the font, I like the size, I like the feel when I push down on the keys. It&amp;rsquo;s a relatively smooth typing experience. Plus, you can customize the backlight color with either the Function keys or S76&amp;rsquo;s &lt;a href=&#34;https://github.com/pop-os/keyboard-configurator&#34;&gt;keyboard configurator app&lt;/a&gt;. I personally prefer blue or red. At this time, saving the keyboard backlight color when restarting the laptop doesn&amp;rsquo;t exist; it will just revert back to white. Adam told me that there are &amp;ldquo;some hurdles&amp;rdquo; in getting this to actually work, but &amp;ldquo;it&amp;rsquo;s something that we&amp;rsquo;re working on.&amp;rdquo; In the meantime I guess I can just make a script that will save the backlight color for me.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Oryx Pro running DAH2&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/dah2.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;When typing on this, keep in mind the right Shift key is very small. Very often I&amp;rsquo;ve accidentally bumped one of my fingers to the Up arrow key when I meant to hit right Shift. I would like to see a longer Shift key in a future revision, although I suppose they would have to re-design the whole keyboard since the arrow keys are right there. Also, be aware that there&amp;rsquo;s no Caps Lock or Num Lock indicators. Something as simple as a small LED right on the key when it&amp;rsquo;s on would be nice. Or they could put it on the front of the laptop where the power/hard drive activity LEDs are. And if they can&amp;rsquo;t do either, at least have some sort of visible icon on the taskbar in Pop!_OS. But right now there&amp;rsquo;s neither, so don&amp;rsquo;t be surprised if you unknowningly hit the Caps Lock key and start typing an email in caps.&lt;/p&gt;
&lt;p&gt;The touchpad is pretty huge. There&amp;rsquo;s no buttons on it, but you can still &amp;ldquo;click&amp;rdquo; by pressing your finger down. Other than that there&amp;rsquo;s not much else to say about it, other than it feels pretty smooth.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Issues&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;As a gamer, I like to see the stats as far as how my computer&amp;rsquo;s hardware is being pushed when playing games. GOverlay makes it easier for me to customize what I want to see with MangoHUD. But in order to use GOverlay on Pop!_OS or any other Ubuntu-based distro, you have to manually compile MangoHUD from source and install all the dependencies that it requires. Otherwise, if you try to install GOverlay from the Pop! Shop, you&amp;rsquo;ll get this in the terminal when trying to run it:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;can&#39;t get libdl.so&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve passed my notes on to Adam and told him it might not be a bad idea to add the MangoHUD dependencies in the next release of Pop!_OS. He responded: &amp;ldquo;We&amp;rsquo;re looking into the MangoHUD issue. I don&amp;rsquo;t have a timeline for you but it&amp;rsquo;s something we&amp;rsquo;re investigating.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Oryx Pro magenta keyboard backlight&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/keyboard_backlight.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Probably the biggest gripe that I have with the Oryx Pro is, for a laptop with this kind of hardware, why go with a 1080p screen rather than 1440p? To which Adam responded:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;A lot of our Oryx users actually like to connect their machines to higher resolution and higher refresh rate displays than what most laptop manufacturers use. I do agree with you though. A 1440p panel would be really nice. I can&amp;rsquo;t say too much other than we&amp;rsquo;re constantly listening to feedback from our customers. We know there is a significant demand for a higher-resolution display. Keep your eyes on this space. :)&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;If I had paid for this laptop I would have been more than happy to shell out an extra couple of hundred dollars for a larger resolution. 1080p with an RTX 3080 Ti doesn&amp;rsquo;t make much sense.&lt;/p&gt;
&lt;h1 id=&#34;right-to-repair&#34;&gt;Right to Repair&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;ve always commended System76 for their right-to-repair stance, and I will continue to do so. With the Oryx Pro, it&amp;rsquo;s no different. You can freely check their &lt;a href=&#34;https://tech-docs.system76.com/models/oryp9/internal-overview.html&#34;&gt;documentation&lt;/a&gt; to understand where each individual component is on the inside of the laptop, instructions on how to take the laptop apart, and how to replace individual components, such as RAM and storage. There&amp;rsquo;s even instructions on how to replace the cooling fan and speaker.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;oryx pro bottom panel off&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/components-highlighted.webp&#34;&gt;
&lt;em&gt;Image credit: System76&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;This is incredible! It&amp;rsquo;s &lt;em&gt;rare&lt;/em&gt; that any manufacturer will offer any kind of instructions like this. They usually keep it locked down and force you to buy a new laptop if your hardware becomes outdated. Not the case with System76.&lt;/p&gt;
&lt;h1 id=&#34;battery-duration&#34;&gt;Battery Duration&lt;/h1&gt;
&lt;p&gt;The battery, mentioned earlier, is 6-cell and 80Wh. &lt;strong&gt;In integrated graphics mode, the battery lasts about four-and-a-half hours&lt;/strong&gt;. This was tested with the keyboard backlight off, screen brightness set to 50%, Wi-Fi and Bluetooth on, while looping a 1080p 60 FPS video via VLC. Testing under the same circumstances again &lt;strong&gt;in discrete GPU mode, the battery lasted for two hours&lt;/strong&gt;. So, obviously not great, and you&amp;rsquo;re definitely going to want to make sole use of the CPU where circumstances permit. You may want to have a look at the &lt;a href=&#34;https://system76.com/laptops/lemur&#34;&gt;Lemur Pro&lt;/a&gt; if you&amp;rsquo;re looking for a laptop with better battery life.&lt;/p&gt;
&lt;h1 id=&#34;benchmarks&#34;&gt;Benchmarks&lt;/h1&gt;
&lt;p&gt;Keep in mind benchmarks were recorded under the following circumstances:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;CPU governor set to &amp;ldquo;performance&amp;rdquo;&lt;/li&gt;
&lt;li&gt;NVIDIA driver 515.65.01&lt;/li&gt;
&lt;li&gt;kernel 5.19&lt;/li&gt;
&lt;li&gt;gaming benchmarks were made with Proton 7.0-4 and captured at 1080p, vsync off&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Kernel compile time is &lt;strong&gt;92.199 seconds&lt;/strong&gt;. This places the Oryx Pro around the 56th percentile rank on &lt;a href=&#34;https://openbenchmarking.org/test/pts/build-linux-kernel-1.14.0&#34;&gt;openbenchmarking.org&lt;/a&gt; and competes very closely with the Ryzen 7 5800X, which also has the same timing.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;oryx pro kernel compile time&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/benchmarks/kernel_compile_time.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;x264 encoding with Bosphorus at 1080p is &lt;strong&gt;107.79 frames per second&lt;/strong&gt;. This would place it around the &lt;a href=&#34;https://openbenchmarking.org/test/pts/x264&amp;eval=eb54c6df8f4d5cf1f110ac2c4fd373453a43e1d1#metrics&#34;&gt;63rd percentile rank&lt;/a&gt;. It does a tiny bit better than the Xeon Gold 6226R, and just one frame behind the Ryzen 7 3800XT.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;oryx pro x264 encoding FPS&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/benchmarks/x264_encoding.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Benchmarking &lt;em&gt;F1 2020&lt;/em&gt; resulted in an average of 177, 167, and 131 FPS on Low, High, and Ultra settings respectively. Strangely that was all the results I got from this; normally I get a lot more data from Phoronix Test Suite on these kind of tests. Maybe I input the wrong number? But I hope this data will suffice.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;oryx pro F1 2020 average FPS&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/benchmarks/f12020.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;GRID (2019)&lt;/em&gt; is looking seriously impressive, scoring an average of 100+ FPS on the highest settings (this test isn&amp;rsquo;t available via PTS; this was recorded manually).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;oryx pro GRID (2019) average FPS&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/benchmarks/grid2019.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Horizon Zero Dawn&lt;/em&gt; was a bit odd. It seemed like every time I benchmarked the game I got different numbers. So you might want to take these results with a grain of salt, especially considering that for some reason the High graphics preset was getting a higher average FPS than Medium. Still, these numbers are looking pretty good (this also isn&amp;rsquo;t availble on PTS).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;oryx pro Horizon Zero Dawn average FPS&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/benchmarks/hzd.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;wrap-up&#34;&gt;Wrap Up&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m very impressed with the hardware inside this thing. When it comes to gaming, you really don&amp;rsquo;t need to look at anything further than the Oryx Pro. The framerates are really good, the build quality is excellent, it&amp;rsquo;s powered by open-source firmware, and it&amp;rsquo;s using one of the best Ubuntu-based distributions out there. The keyboard and touchpad are pretty solid, the screen quality is decent, you have the right to repair it, and overall it&amp;rsquo;s just a really good laptop. Not just for gaming, but for AI and machine learning as well.&lt;/p&gt;
&lt;p&gt;A couple of caveats you have to keep in mind, however, is the 1080p resolution, which is frankly disappointing for a laptop with this kind of hardware, and if you&amp;rsquo;re planning on using an app like GOverlay you&amp;rsquo;ll have to build MangoHUD from source. Your fingers will also need to take some time for adjustment with the small right Shift key while typing, and be prepared to suddenly type in caps because one of your fingers inadvertently slipped on the Caps Lock key and there&amp;rsquo;s no way of knowing about it until you start typing. Battery life is also pretty short, and when you&amp;rsquo;re gaming you&amp;rsquo;re going to need the device plugged in and charging, otherwise your framerates will tank.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Oryx Pro Horizon Zero Dawn ultra benchmark&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/review/benchmarks/hzd_ultra.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;beastly hardware packed in a compact form factor&lt;/li&gt;
&lt;li&gt;decent keyboard and touchpad&lt;/li&gt;
&lt;li&gt;utilizes Pop!_OS, which is a great choice&lt;/li&gt;
&lt;li&gt;powered by open-source firmware&lt;/li&gt;
&lt;li&gt;documentation is provided for opening the laptop up and replacing individual components&lt;/li&gt;
&lt;li&gt;minimal branding&lt;/li&gt;
&lt;li&gt;hybrid graphics balances battery life with performance when needed&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;1080p screen&lt;/li&gt;
&lt;li&gt;small right Shift key, no Caps Lock/Num Lock indicators, keyboard backlight color isn&amp;rsquo;t saved on restart&lt;/li&gt;
&lt;li&gt;MangoHUD needs to be compiled from source in order to use GOverlay, although this is a problem with any Ubuntu-based distro&lt;/li&gt;
&lt;li&gt;relatively short battery life, even when using integrated graphics mode&lt;/li&gt;
&lt;li&gt;you can&amp;rsquo;t do any serious 3D gaming without the AC adapter plugged in&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Special thanks to &lt;strong&gt;Adam Balla&lt;/strong&gt; for answering the dozens of questions that I had while writing this review (heh, he even offered to call me at one point with all the questions that I had). The Oryx Pro is available to order on &lt;a href=&#34;https://system76.com/laptops/oryx&#34;&gt;System76&amp;rsquo;s website&lt;/a&gt;, and it&amp;rsquo;s on sale!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review unit sent courtesy of System76.&lt;/em&gt;&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Godot 4 Is Finally Here! (As Beta)</title>
      <link>https://linuxgamingcentral.org/posts/godot-4-released-as-beta/</link>
      <pubDate>Thu, 15 Sep 2022 14:25:15 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/godot-4-released-as-beta/</guid>
      <description>Man. This has been a long release in the making. But it&amp;rsquo;s finally here: Godot 4. After several alpha releases, it&amp;rsquo;s now hit beta. While it may be in beta, it has entered a feature-freeze state, meaning that once Godot 4 has become stable, it&amp;rsquo;s still going to be the same thing that you&amp;rsquo;ve got now, only that the bugs have been ironed out.
For those not aware, Godot is a great FOSS alternative to engines like Unity and Unreal Engine.</description>
      <content>&lt;p&gt;Man. This has been a long release in the making. But it&amp;rsquo;s finally here: Godot 4. After several alpha releases, it&amp;rsquo;s now hit beta. While it may be in beta, it has entered a feature-freeze state, meaning that once Godot 4 has become stable, it&amp;rsquo;s still going to be the same thing that you&amp;rsquo;ve got now, only that the bugs have been ironed out.&lt;/p&gt;
&lt;p&gt;For those not aware, Godot is a great FOSS alternative to engines like Unity and Unreal Engine. It&amp;rsquo;s capable of making both 2D and 3D games.&lt;/p&gt;
&lt;p&gt;As for the release notes, well, there&amp;rsquo;s just &lt;em&gt;way&lt;/em&gt; too many things to go over. Judging by the release notes it seems it mostly focuses on improvements to the 3D aspect, although there are some goodies for 2D game makers as well. The biggest changes I see is the Vulkan renderer, support for FSR 1.0, and support for a plethora of platforms outside of x86-based devices. But here&amp;rsquo;s a bullet-point list of some of the interesting stuff that I caught:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;the Vulkan renderer is now used as default&lt;/strong&gt;, rather then OpenGL&lt;/li&gt;
&lt;li&gt;a reconstruction of much of the core of the engine to make it a &amp;ldquo;better base to build on&amp;hellip;which will let us improve Godot at a much faster pace&amp;rdquo;&lt;/li&gt;
&lt;li&gt;D3D12 support, while still maintaining support for older hardware with OpenGL&lt;/li&gt;
&lt;li&gt;tons of new lighting features and improvements&lt;/li&gt;
&lt;li&gt;volumetric fog, which balances &amp;ldquo;a realistic look and fast performance&amp;rdquo; for 3D scenes&lt;/li&gt;
&lt;li&gt;sky shaders; dynamic skies that update in real time&lt;/li&gt;
&lt;li&gt;decals&lt;/li&gt;
&lt;li&gt;physical light units&lt;/li&gt;
&lt;li&gt;several new optimization techniques&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;support for FSR 1.0&lt;/strong&gt;. 2.1 &amp;ldquo;is planned for a future beta release&amp;rdquo;&lt;/li&gt;
&lt;li&gt;many improvements to their in-house 3D physics engine, Godot Physics, and keep it up to par with the Bullet engine that they were using before&lt;/li&gt;
&lt;li&gt;reorganization of physics nodes to improve the user-friendliness&lt;/li&gt;
&lt;li&gt;new server-based navigation system for physical bodies&lt;/li&gt;
&lt;li&gt;several improvements to the animation system, including reduced memory usage thanks to compression&lt;/li&gt;
&lt;li&gt;GDScript (the default scripting language used with Godot) is faster, more stable, and features new property syntax&lt;/li&gt;
&lt;li&gt;the port to .NET 6 support for C# scripts has been &amp;ldquo;mostly completed.&amp;rdquo; This brings optimizations and new APIs&lt;/li&gt;
&lt;li&gt;the ability to use extensions without having to recompile the engine from source (GDExtension)&lt;/li&gt;
&lt;li&gt;text rendering improvements&lt;/li&gt;
&lt;li&gt;improvements to their audio system &amp;ldquo;to address various popping issues, race conditions, and overall poor resampling behavior&amp;rdquo;&lt;/li&gt;
&lt;li&gt;a &amp;ldquo;more pleasant and reliable experience&amp;rdquo; when it comes to multiplayer&lt;/li&gt;
&lt;li&gt;dedicated import dialog when importing 3D models and faster texture import speed&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;export support for Raspberry Pi, Microsoft Volterra, Surface Pro X, Pine Phone, VisionFive, ARM Chromebooks, and Asahi Linux&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;new Tiles editor&lt;/li&gt;
&lt;li&gt;new editor theme&lt;/li&gt;
&lt;li&gt;easier to &amp;ldquo;polish and optimize your web-based games&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Should you upgrade your existing project to Godot 4? The developers don&amp;rsquo;t recommend it. &amp;ldquo;It is still a bit risky to upgrade projects that are in the late-stages of development. We anticipate that all users will face bugs that make development more challenging than it should be and may even face engine crashes.&amp;rdquo; So you may be better off just starting with a new project. If you insist, however, be sure to make a backup of your project. Godot 4 has a built-in converter for converting Godot 3.x projects to Godot 4, but you&amp;rsquo;ll likely still have to do a lot of manual labor to get yourself up to speed.&lt;/p&gt;
&lt;p&gt;You can &lt;a href=&#34;https://downloads.tuxfamily.org/godotengine/4.0/beta1/&#34;&gt;download&lt;/a&gt; Godot 4, freely available on Linux. You can also get the &lt;a href=&#34;https://downloads.tuxfamily.org/godotengine/4.0/beta1/mono/&#34;&gt;.NET 6 build&lt;/a&gt; which includes C# scripting support. Some known issues are listed in the Godot blog post, so be aware of those. And be sure to report any bugs that you find!&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve tinkered with Godot in the past&amp;hellip;and I might just use it again now. Would really like to work on a Metroidvania or a fighting game&amp;hellip;if I wasn&amp;rsquo;t such a procrastinator.&lt;/p&gt;
&lt;p&gt;See the &lt;a href=&#34;https://godotengine.org/article/dev-snapshot-godot-4-0-beta-1&#34;&gt;blog post&lt;/a&gt; for more info. And check out Boiling Steam&amp;rsquo;s recent &lt;a href=&#34;https://boilingsteam.com/make-game-in-10-minutes-godot/&#34;&gt;post&lt;/a&gt; on getting set up with the engine.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Wojtek Pe&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Steam Tokyo Game Show Sale is Live, Get Some Great Deals</title>
      <link>https://linuxgamingcentral.org/posts/steam-tgs-sale/</link>
      <pubDate>Thu, 15 Sep 2022 13:25:50 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-tgs-sale/</guid>
      <description>The 2022 Steam Tokyo Game Show is now live until September 18th. Some pretty decent titles are on sale, ranging from Halo Infinite to Final Fantasy VII Remake. Here you can sort the sale by publisher:
CD Projekt Red Capcom Konami Xbox Game Studios Spike Chunsoft Square Enix 505 Games Koei Tecmo PlayStation And here&amp;rsquo;s some recommendations:
Final Fantasy VII Remake Integrade &amp;ndash; 29% off, Deck Verified Street Fighter V - Champion Edition &amp;ndash; 52% off, works great on Deck even though it&amp;rsquo;s &amp;ldquo;Unsupported&amp;rdquo; Phoenix Wright: Ace Attorney Trilogy &amp;ndash; 50% off, Deck Playable Ultimate Marvel Vs.</description>
      <content>&lt;p&gt;The 2022 Steam Tokyo Game Show is now live until September 18th. Some pretty decent titles are on sale, ranging from &lt;em&gt;Halo Infinite&lt;/em&gt; to &lt;em&gt;Final Fantasy VII Remake&lt;/em&gt;. Here you can sort the sale by publisher:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/publisher/CDPR/sale/&#34;&gt;CD Projekt Red&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/curator/33273264/sale/tgs/&#34;&gt;Capcom&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/curator/39026134/sale/konamiendofsummer/&#34;&gt;Konami&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/curator/3090835/sale/xgs-publisher-spotlight-2022/&#34;&gt;Xbox Game Studios&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/curator/32618574/sale/sc_tgs2022/&#34;&gt;Spike Chunsoft&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/sale/squareenix_tgssale22/&#34;&gt;Square Enix&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/sale/505GamesPublisherSale22&#34;&gt;505 Games&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/curator/33016879/sale/tgs2022/&#34;&gt;Koei Tecmo&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/sale/playstationpublishersale2022&#34;&gt;PlayStation&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;And here&amp;rsquo;s some recommendations:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1462040/FINAL_FANTASY_VII_REMAKE_INTERGRADE/&#34;&gt;&lt;em&gt;Final Fantasy VII Remake Integrade&lt;/em&gt;&lt;/a&gt; &amp;ndash; &lt;strong&gt;29% off&lt;/strong&gt;, &lt;a href=&#34;https://steamdeckhq.com/game-reviews/final-fantasy-7-remake/&#34;&gt;Deck Verified&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/bundle/13444/Street_Fighter_V__Champion_Edition/&#34;&gt;&lt;em&gt;Street Fighter V - Champion Edition&lt;/em&gt;&lt;/a&gt; &amp;ndash; &lt;strong&gt;52% off&lt;/strong&gt;, works great on Deck even though it&amp;rsquo;s &amp;ldquo;Unsupported&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/787480/Phoenix_Wright_Ace_Attorney_Trilogy/&#34;&gt;&lt;em&gt;Phoenix Wright: Ace Attorney Trilogy&lt;/em&gt;&lt;/a&gt; &amp;ndash; &lt;strong&gt;50% off&lt;/strong&gt;, Deck Playable&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/357190/ULTIMATE_MARVEL_VS_CAPCOM_3/&#34;&gt;&lt;em&gt;Ultimate Marvel Vs. Capcom 3&lt;/em&gt;&lt;/a&gt; &amp;ndash; &lt;strong&gt;75% off&lt;/strong&gt;, works great on Deck&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/743890/Mega_Man_X_Legacy_Collection&#34;&gt;&lt;em&gt;Megaman X Legacy Collection&lt;/em&gt;&lt;/a&gt; &amp;ndash; &lt;strong&gt;60% off&lt;/strong&gt;, Gold on &lt;a href=&#34;https://www.protondb.com/app/743890&#34;&gt;ProtonDB&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1708091/Halo_Infinite_Campaign&#34;&gt;&lt;em&gt;Halo Infinite Campaign&lt;/em&gt;&lt;/a&gt; &amp;ndash; &lt;strong&gt;50% off&lt;/strong&gt;, Deck Playable&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1151640/Horizon_Zero_Dawn_Complete_Edition/&#34;&gt;&lt;em&gt;Horizon Zero Dawn&lt;/em&gt;&lt;/a&gt; &amp;ndash; &lt;strong&gt;60% off&lt;/strong&gt;, Deck Verified&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;That&amp;rsquo;s just a small sampling of the &lt;em&gt;many&lt;/em&gt; games that are on sale. Check the &lt;a href=&#34;https://store.steampowered.com/sale/TGS2022&#34;&gt;Tokyo Game Show Steam page&lt;/a&gt; for other deals.&lt;/p&gt;
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    <item>
      <title>Destroy All Humans 2! Reprobed -- A Drug-Fueled Trip to the 1960s</title>
      <link>https://linuxgamingcentral.org/posts/destroy-all-humans-2-reprobed-review/</link>
      <pubDate>Tue, 13 Sep 2022 14:26:48 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/destroy-all-humans-2-reprobed-review/</guid>
      <description>I&amp;rsquo;m not old enough to have personally witnessed the events of the 1960s. Pope Paul, Malcolm X, British Politician Sex. J.F.K. blown away, what else do I have to say?
But, if you happen to have lived and experienced the 60s, and want to see this period of time parodied, then look no further than Destroy All Humans! 2. The original took place in 1959. The sequel takes place in 1969.</description>
      <content>&lt;p&gt;I&amp;rsquo;m not old enough to have personally witnessed the events of the 1960s. Pope Paul, Malcolm X, British Politician Sex. J.F.K. blown away, what else do I have to say?&lt;/p&gt;
&lt;p&gt;But, if you happen to have lived and experienced the 60s, and want to see this period of time parodied, then look no further than &lt;em&gt;Destroy All Humans! 2&lt;/em&gt;. The original took place in 1959. The sequel takes place in 1969. Peace. Love. Grooviness. Getting high on a drug called Relevade. Ninjas in 1969? Oh yeah, baby.&lt;/p&gt;
&lt;p&gt;In the &lt;em&gt;Destroy All Humans!&lt;/em&gt; series, you play as an alien known as Cryptosporidium 137 (or &amp;ldquo;Crypto&amp;rdquo; for short), who&amp;rsquo;s part of the Furon race. He&amp;rsquo;s come down to earth to harvest the DNA from humans, so that he can clone his species. In the second game, however, he has died. His clone, Cryptosporidium 138, succeeds him, and now he sports genitalia. And believe me, his genitalia is in action when he speaks to a woman in a skin-tight jumpsuit about teaching her the &amp;ldquo;Venus Butterfly.&amp;rdquo; He also poses as the President of the United States.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;relevade truck&#34; src=&#34;https://linuxgamingcentral.org/images/dah2/revelade_truck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Destroy All Humans 2! Reprobed&lt;/em&gt; is a remake of the same game from 2006. The KGB see the Furon race as a threat to the Soviet Union, so they destroy the Furon mothership. Crypto craves revenge. So he comes down to the earth again to do so. Unfortunately for Crypto, however, he has to form a few alliances with the very species whom he comes to enslave.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s my thoughts on the game after about 10 hours of gameplay. Proudly played on the &lt;a href=&#34;https://twitter.com/linuxgamingctr/status/1565540761034178561&#34;&gt;Oryx Pro&lt;/a&gt; by System76.&lt;/p&gt;
&lt;p&gt;The game is set in third-person, and you play as the alien I mentioned earlier. It&amp;rsquo;s semi-open world, where you can freely roam around cities and do your own thing, doing side missions, or completing the main objective. You might not want to get too close to a human though. If you do, they&amp;rsquo;ll call the police. Then the police will come over and try to shoot you down. That&amp;rsquo;s where the level of disguise comes in. See, Crypto, being an alien, has powers that humans don&amp;rsquo;t have. He can control the mind of an NPC and literally take over their body, whether it be an ordinary citizen, a cop, or a member of the KGB. And sometimes this will be necessary to talk to certain individuals, even if they&amp;rsquo;re too encumbered in drugs to realize that the body&amp;rsquo;s voice sounds just like Crypto&amp;rsquo;s.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DAH2 Bible reference&#34; src=&#34;https://linuxgamingcentral.org/images/dah2/hesitations.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s just one example of the many superpowers Crypto has. He can lift a human or object up with telekinesis, then either throw them or slam them to the ground. He can make them forget what they were just doing. For instance, if they run to a telephone booth to call the police, he can intercept them and prevent them from doing so. He can pop the heads off of humans and collect their brains. He can make humans follow him. He can even read their thoughts!&lt;/p&gt;
&lt;p&gt;He&amp;rsquo;s got weapons, too. An anal probe that, well, sticks to a human&amp;rsquo;s ass. They&amp;rsquo;ll run around covering their butts until they die. An electric gun that zaps multiple targets at once. Another gun which fires explosive shots. Still another that calls in a meteor shower. A dislocator that can bounce tanks around until they explode. A pair of goggles that can make a series of NPCs dance. Not to mention the fact that he can stop an incoming missile or grenade with telekinesis, and shove the projectile right back to the one who fired.&lt;/p&gt;
&lt;p&gt;I have to hand it to the developers for coming up with such unique and clever ways to destroy humans &amp;ndash; or make them do your bidding. Get too destructive, though, and the threat level rises, and you&amp;rsquo;ll have to deal with increased hordes of police and tanks. Only disappointing aspect of controlling NPCs is if, for instance, you were to bodyswap into a cop, you can&amp;rsquo;t use his firearm. That would have been a nice feature to add.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DAH2 alien enemy&#34; src=&#34;https://linuxgamingcentral.org/images/dah2/alien_enemy.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As I had alluded to earlier, however, some humans are going to have to be partnered with. Crypto won&amp;rsquo;t be able to reach the KGB otherwise. As such, he partners with the jumpsuit Natalya Ivanova, who, believe it or not, is a KGB agent gone rogue. Even though he may be alien, Crypto&amp;rsquo;s got feelings for her.&lt;/p&gt;
&lt;p&gt;Missions are a bit dry. It&amp;rsquo;s usually, get to this location, scan a nearby NPC&amp;rsquo;s thoughts to get some clues, raid a base, destroy the KGB agents inside a certain facility. Side missions might have you board your saucer, pick up a groovy van with telekinesis, and drop it off on a rooftop.&lt;/p&gt;
&lt;p&gt;Oh, did I say saucer? Yup, Crypto&amp;rsquo;s got one! This is yet another way to cause havoc on the earth, with fire weapons and anti-gravity weapons. The saucer also allows Crypto to enhance the various gear he has on hand, such as his weapons or his shield capacitor.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DAH2 Crypto can&amp;rsquo;t focus&#34; src=&#34;https://linuxgamingcentral.org/images/dah2/crypto_cant_focus.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I haven&amp;rsquo;t played the game in its&amp;rsquo; entirety. I&amp;rsquo;m guessing it probably lasts around 15 hours. At first I kind of wasn&amp;rsquo;t interested in the game, but the further I get into it the more absorbed I am with the story.&lt;/p&gt;
&lt;p&gt;I do enjoy the humor in the game from time to time. While I wouldn&amp;rsquo;t say it&amp;rsquo;s comedic gold, the parodies it throws to the 1960s are usually on point. Crypto makes references to erectile dysfunction in certain cutscenes. Some of these cutscenes have a multiple-choice dialog as to what Crypto should say next. You can have him act like a smartass, get on people&amp;rsquo;s nerves, or just get right to the point. Actually kind of nice that you get to choose what he says in certain situations. Although, sometimes saying the wrong thing can lead to his death.&lt;/p&gt;
&lt;p&gt;Those are my thoughts on the game for now. If I happen to finish it, I may update this review later.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DAH2 gameplay&#34; src=&#34;https://linuxgamingcentral.org/images/dah2/gameplay.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;When launching the game, you&amp;rsquo;ll be asked whether to use DX11 or DX12. Use DX11. DX12 compatibility is a bit strange. As in, it won&amp;rsquo;t run on my Oryx Pro at all, but launches just fine on Deck. I should also note that every once in a while the game&amp;rsquo;s framerate will tank, for some unknown reason. I&amp;rsquo;ve found the only way to get the framerate back up is to verify the game&amp;rsquo;s files.&lt;/p&gt;
&lt;h1 id=&#34;how-does-it-steam-deck&#34;&gt;How Does it Steam Deck?&lt;/h1&gt;
&lt;p&gt;It runs out of the box with Proton 7.0-4. No need to use GE-Proton since there&amp;rsquo;s no video checkerboards. Controls are working as they should. 16:10 support is there. I recommend setting the graphics preset to Normal (I think it&amp;rsquo;s on Ultra by default) and setting the refresh rate to 40 Hz &amp;ndash; the game generally won&amp;rsquo;t go past 40 FPS anyway. You&amp;rsquo;ll get about two hours of playtime on the default settings, so it may also be worth lowering the resolution and framerate, then upscale with FSR. You can look at &lt;a href=&#34;https://steamdeckhq.com/game-reviews/destroy-all-humans-2-reprobed/&#34;&gt;Steam Deck HQ&lt;/a&gt; for a more detailed report.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DAH2 on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/dah2/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Is &lt;em&gt;Destroy All Humans 2! Reprobed&lt;/em&gt; worth it? If you want to take a fun trip back to the 60s, play as an alien with high tech, have plenty of creative ways to beat humans up, and get a couple of laughs from the cutscenes, then yeah, I&amp;rsquo;d say it&amp;rsquo;s right up your alley. Pick it up on &lt;a href=&#34;https://store.steampowered.com/app/1266700/Destroy_All_Humans_2__Reprobed/&#34;&gt;Steam&lt;/a&gt; for $40.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;play as an alien&lt;/li&gt;
&lt;li&gt;plenty of creative ways to destroy humans&lt;/li&gt;
&lt;li&gt;cutscenes are usually humorous&lt;/li&gt;
&lt;li&gt;a unique take on the 1960s&lt;/li&gt;
&lt;li&gt;works great on Deck&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;missions can be a bit dry&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Review key provided by Terminals&lt;/em&gt;&lt;/p&gt;
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      <title>GE-Proton7-33 Pulls In Latest Wine Fixes for GTA V, RDR2, BioShock Collection</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-33-released/</link>
      <pubDate>Sun, 11 Sep 2022 23:00:07 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-33-released/</guid>
      <description>Remember that so-called &amp;ldquo;Quality of Life&amp;rdquo; update that 2K recently pushed out for the BioShock series? Remember how it added a launcher and as a result got review bombed on Steam? Remember how it broke Proton compatibility?
Well, GE-Proton7-33 is here to the rescue. Yes, you&amp;rsquo;ll still have to deal with the launcher, but the games should now work. Not only this, but Red Dead Redemption 2 and Grand Theft Auto V have also received fixes, thanks to GE-Proton7-33 pulling in the latest changes from Wine.</description>
      <content>&lt;p&gt;Remember that so-called &lt;a href=&#34;https://store.steampowered.com/news/app/8870/view/3335500006865769804&#34;&gt;&amp;ldquo;Quality of Life&amp;rdquo; update&lt;/a&gt; that 2K recently pushed out for the &lt;em&gt;BioShock&lt;/em&gt; series? Remember how it added a launcher and as a result got review bombed on Steam? Remember how it broke Proton compatibility?&lt;/p&gt;
&lt;p&gt;Well, GE-Proton7-33 is here to the rescue. Yes, you&amp;rsquo;ll still have to deal with the launcher, but the games should now work. Not only this, but &lt;em&gt;Red Dead Redemption 2&lt;/em&gt; and &lt;em&gt;Grand Theft Auto V&lt;/em&gt; have also received fixes, thanks to GE-Proton7-33 pulling in the latest changes from Wine.&lt;/p&gt;
&lt;p&gt;In addition to &lt;a href=&#34;https://github.com/doitsujin/dxvk&#34;&gt;DXVK&lt;/a&gt; and &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton&#34;&gt;VKD3D&lt;/a&gt; getting updated to the latest git, the Protonfix for &lt;em&gt;Fall Guys&lt;/em&gt; has been fixed (heh, ironic?), and the &lt;em&gt;Divinity Original Sin 2&lt;/em&gt; launcher Protonfix has been removed. Instructions are provided on the release notes to return the latter game files back to normal.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-33&#34;&gt;GitHub&lt;/a&gt;. See LGC&amp;rsquo;s guide for easily installing GE-Proton on &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;desktop&lt;/a&gt;. There&amp;rsquo;s also a &lt;a href=&#34;https://linuxgamingcentral.org/posts/compatibility-tools-manager-crankshaft-plugin/&#34;&gt;Crankshaft plugin&lt;/a&gt; that you can use on the Deck for doing the same thing.&lt;/p&gt;
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    <item>
      <title>Weekly News Recap (Steam Deck Repair Centers, More Steam Deck Invitations, Steam Deck at Tokyo Games Show)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-september-3-9/</link>
      <pubDate>Sat, 10 Sep 2022 17:24:19 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-september-3-9/</guid>
      <description>Steam Deck official repair centers are a go need to run a containerized distro? Look no further than Distrobox the JSAUX dock gets a further upgrade with M.2 SSD support even more invitations are being sent out! new Deck client beta fixes some bugs related to screenshots and Bluetooth looks like Valve will have a big presence at the Tokyo Games Show a PS Vita emulator? Yes. Running on Deck Native Linux Games Portal 2 was inspired by Super Metroid Splittown Linux port is &amp;ldquo;very much a possibility&amp;rdquo; if you voice your support for it horror sauna simulator Sauna2000 is coming to Linux.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;official repair centers are &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-repair-centers-are-a-go/&#34;&gt;a go&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;need to run a containerized distro? Look no further than &lt;a href=&#34;https://linuxgamingcentral.org/posts/distrobox-1.4-adds-steam-deck-documentation/&#34;&gt;Distrobox&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;the JSAUX dock gets a further upgrade with &lt;a href=&#34;https://www.gamingonlinux.com/2022/09/jsaux-announce-their-new-steam-deck-dock-with-an-m2-ssd-slot/&#34;&gt;M.2 SSD support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;even &lt;a href=&#34;https://twitter.com/lawrenceyang/status/1566824774885842944&#34;&gt;more invitations&lt;/a&gt; are being sent out!&lt;/li&gt;
&lt;li&gt;new &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3311856667374154871&#34;&gt;Deck client beta&lt;/a&gt; fixes some bugs related to screenshots and Bluetooth&lt;/li&gt;
&lt;li&gt;looks like Valve will have a &lt;a href=&#34;https://boilingsteam.com/steam-deck-huge-presence-at-the-tokyo-games-show-2022/&#34;&gt;big presence&lt;/a&gt; at the Tokyo Games Show&lt;/li&gt;
&lt;li&gt;a PS Vita emulator? Yes. &lt;a href=&#34;https://www.youtube.com/watch?v=IHnF1BVJ2uA&#34;&gt;Running on Deck&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-linux-games&#34;&gt;Native Linux Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Portal 2&lt;/em&gt; was &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-2-inspired-by-super-metroid/&#34;&gt;inspired by &lt;em&gt;Super Metroid&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Splittown&lt;/em&gt; Linux port is &amp;ldquo;very much a possibility&amp;rdquo; if you &lt;a href=&#34;https://linuxgamingcentral.org/posts/splittown-linux-port-very-much-a-possibility/&#34;&gt;voice your support for it&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;horror sauna simulator &lt;em&gt;Sauna2000&lt;/em&gt; is &lt;a href=&#34;https://linuxgamingcentral.org/posts/sauna2000/&#34;&gt;coming to Linux&lt;/a&gt;. An incredibly bizarre game, that&amp;rsquo;s for sure&lt;/li&gt;
&lt;li&gt;GOL has a &lt;a href=&#34;https://www.gamingonlinux.com/2022/09/classic-racer-re-volt-returned-to-steam-m-heres-how-to-work-it-on-steam-deck-linux/&#34;&gt;guide&lt;/a&gt; on how to play &lt;em&gt;Re-Volt&lt;/em&gt; with a native Linux game engine&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/new-steam-games-native-linux-2022-09-07/&#34;&gt;25 new Steam games&lt;/a&gt; out this week&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Cemu&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/cemu-2.0-1-adds-linux-improvemements/&#34;&gt;2.0-1&lt;/a&gt; sees &amp;ldquo;lots of smaller Linux improvements,&amp;rdquo; although what exactly has been improved isn&amp;rsquo;t detailed&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;adds support for &lt;em&gt;Deathsmiles II&lt;/em&gt; and &lt;em&gt;Primal Carnage: Extinction&lt;/em&gt;&lt;/a&gt;, also fixes a crash pertaining to &lt;em&gt;Red Dead Redemption 2&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Rare&lt;/strong&gt; &lt;a href=&#34;https://github.com/Dummerle/Rare/releases/tag/1.9.0-rc.2&#34;&gt;1.9.0-rc.2&lt;/a&gt; fixes &amp;ldquo;many errors&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://www.winehq.org/announce/7.17&#34;&gt;7.17&lt;/a&gt; adds &amp;ldquo;work towards Wow64 support in the Vulkan driver.&amp;rdquo; Looks like a few bug fixes have been added to &lt;em&gt;Vanguard&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;guides&#34;&gt;Guides&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;want to sync save files for games that don&amp;rsquo;t support Steam Cloud? Try &lt;a href=&#34;https://linuxgamingcentral.org/posts/how-to-sync-non-steam-cloud-games/&#34;&gt;Syncthing&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Steam Deck Checker has a &lt;a href=&#34;https://linuxgamingcentral.org/posts/xbox-remote-play-on-deck/&#34;&gt;guide&lt;/a&gt; on how to stream your Xbox to your Deck&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;the developers of the Bottles application did a &lt;a href=&#34;https://boilingsteam.com/bottles-devs-lutris-alternative-and-their-talk-at-the-linux-app-summit/&#34;&gt;talk at the Linux App Summit&lt;/a&gt; and how they&amp;rsquo;re planning on improving the efficiency of the application&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Jimmy Shum&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Repair Centers Are Live</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-repair-centers-are-a-go/</link>
      <pubDate>Fri, 09 Sep 2022 14:50:57 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-repair-centers-are-a-go/</guid>
      <description>Though you could freely work on your own Deck with replacement parts from iFixit, Valve has finally launched their service support centers. Now should you have broken parts and are too nervous to fix it yourself, you can send it over:
If you encounter an issue and need to send your Steam Deck for repair or replacement, devices will now go to one of our repair centers. Once there, our team will diagnose the device, repair if needed, then ship the fixed unit back to you.</description>
      <content>&lt;p&gt;Though you could freely work on your own Deck with replacement parts from &lt;a href=&#34;https://www.ifixit.com/Device/Steam_Deck&#34;&gt;iFixit&lt;/a&gt;, Valve has finally launched their service support centers. Now should you have broken parts and are too nervous to fix it yourself, you can send it over:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;If you encounter an issue and need to send your Steam Deck for repair or replacement, devices will now go to one of our repair centers. Once there, our team will diagnose the device, repair if needed, then ship the fixed unit back to you.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The Steam blog post mentions that Decks that are under warranty will be repaired free of charge. Those that are not will be charged a fee, although they don&amp;rsquo;t mention how much it will be. It&amp;rsquo;s probably dependent on what needs to get fixed.&lt;/p&gt;
&lt;p&gt;Valve mentions a few examples in which the warranty will be honored and which ones won&amp;rsquo;t. &amp;ldquo;An intermittent button input issue&amp;rdquo; will be fixed under warranty without charge. On the other hand, &amp;ldquo;if your dog gnaws on your thumbstick and breaks it,&amp;rdquo; you will be charged, even if you&amp;rsquo;re under warranty.&lt;/p&gt;
&lt;p&gt;For the record, &lt;strong&gt;any hardware device that you get from Valve has a limited one-year warranty.&lt;/strong&gt; You can see more details about this on their &lt;a href=&#34;https://help.steampowered.com/en/faqs/view/4e41-6123-79ef-25ba&#34;&gt;Steam support page&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;To send your device to one of these repair centers, sign in to your Steam account and contact &lt;a href=&#34;https://help.steampowered.com/en/wizard/HelpWithSteamDeck&#34;&gt;support&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m kind of curious how many repair centers there are and where they&amp;rsquo;re located. In any event, see more details from the &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3398545888823804940&#34;&gt;Steam blog post&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Valve&lt;/em&gt;&lt;/p&gt;
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      <title>You Can Run Containerized Distros on Steam Deck Thanks to Distrobox</title>
      <link>https://linuxgamingcentral.org/posts/distrobox-1.4-adds-steam-deck-documentation/</link>
      <pubDate>Thu, 08 Sep 2022 12:47:04 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/distrobox-1.4-adds-steam-deck-documentation/</guid>
      <description>As Phoronix had spotted earlier today, Distrobox &amp;ndash; a wrapper that creates and uses containers (like a distro) that are highly integrated into the host machine &amp;ndash; got a pretty big update with 1.4.0. I won&amp;rsquo;t go over the changes, but I will say this: there&amp;rsquo;s now documentation on how to get Distrobox set up on the Steam Deck. Just look under the &amp;ldquo;SteamOS 3&amp;rdquo; section on their table. Simply run steamos-readonly disable via the terminal to disable the immutable file system, then follow their installation instructions for Arch Linux or install Podman to $HOME.</description>
      <content>&lt;p&gt;As &lt;a href=&#34;https://www.phoronix.com/news/Distrobox-1.4-Released&#34;&gt;Phoronix&lt;/a&gt; had spotted earlier today, Distrobox &amp;ndash; a wrapper that creates and uses containers (like a distro) that are highly integrated into the host machine &amp;ndash; got a pretty big update with 1.4.0. I won&amp;rsquo;t go over the changes, but I will say this: there&amp;rsquo;s now &lt;a href=&#34;https://github.com/89luca89/distrobox/blob/main/docs/compatibility.md#host-distros&#34;&gt;documentation&lt;/a&gt; on how to get Distrobox set up on the Steam Deck. Just look under the &amp;ldquo;SteamOS 3&amp;rdquo; section on their table. Simply run &lt;code&gt;steamos-readonly disable&lt;/code&gt; via the terminal to disable the immutable file system, then follow their installation instructions for Arch Linux or install Podman to &lt;code&gt;$HOME&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;A question you might have is, &amp;ldquo;Why use Distrobox on the Steam Deck?&amp;rdquo; Well, Distrobox allows you to run virtual distros on your system, without having to resort to installing the distro separately on an external storage medium, such as a MicroSD card. You can then reap all the benefits of that virtual machine &amp;ndash; such as patched Mesa drivers &amp;ndash; on SteamOS. So, for instance, if we were to go back to the time when &lt;em&gt;Halo Infinite&lt;/em&gt; was running on Deck with &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project/&#34;&gt;Nobara Project&lt;/a&gt; (Fedora spinoff) but &lt;em&gt;not&lt;/em&gt; with SteamOS, you could run Nobara Project as a container within SteamOS with Distrobox. You could then allow &lt;em&gt;Halo Infinite&lt;/em&gt; to run via the virtual machine.&lt;/p&gt;
&lt;p&gt;When installing Distrobox on Deck, I recommended that you follow the instructions for &lt;a href=&#34;https://github.com/89luca89/distrobox/blob/main/docs/compatibility.md#install-podman-in-a-static-manner&#34;&gt;installing Podman in a static manner&lt;/a&gt;. This way you can install &lt;code&gt;podman&lt;/code&gt; &amp;ndash; the container engine that Distrobox uses &amp;ndash; to your &lt;code&gt;$HOME&lt;/code&gt; directory and not have Distrobox wiped with every update that comes to SteamOS (due to the way SteamOS handles updates to the immutable file system).&lt;/p&gt;
&lt;p&gt;See the patch notes for Distrobox 1.4.0 on &lt;a href=&#34;https://github.com/89luca89/distrobox/releases/tag/1.4.0&#34;&gt;GitHub&lt;/a&gt;. And who knows, I might have a guide soon on how to get Distrobox running on Deck.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Distrobox GitHub&lt;/em&gt;&lt;/p&gt;
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      <title>Fun Fact: Portal 2 Was Inspired (In Part) By Super Metroid</title>
      <link>https://linuxgamingcentral.org/posts/portal-2-inspired-by-super-metroid/</link>
      <pubDate>Thu, 08 Sep 2022 11:16:29 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/portal-2-inspired-by-super-metroid/</guid>
      <description>KIWI TALKZ interviews various employees (or ex-employees) from Valve and Retro Studios. He was the one who conducted the famous interview with Valve writer Eric Wolpaw, who had expressed his interest in writing Portal 3.
Well, there&amp;rsquo;s also the interview with Portal 2 lead designer Josh Weier. There was one interesting clip where he talks about how Super Metroid influenced the introduction to Portal 2:
We had this problem in the game which was if you just played Portal, we didn&amp;rsquo;t want to make you learn portals all again.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/c/KIWITALKZ&#34;&gt;KIWI TALKZ&lt;/a&gt; interviews various employees (or ex-employees) from Valve and Retro Studios. He was the one who conducted the famous interview with Valve writer Eric Wolpaw, who had &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-3-wont-happen/&#34;&gt;expressed his interest in writing &lt;em&gt;Portal 3&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Well, there&amp;rsquo;s also the interview with &lt;em&gt;Portal 2&lt;/em&gt; lead designer Josh Weier. There was one interesting &lt;a href=&#34;https://youtu.be/t7Ac7pKf_Kw&#34;&gt;clip&lt;/a&gt; where he talks about how &lt;em&gt;Super Metroid&lt;/em&gt; influenced the introduction to &lt;em&gt;Portal 2&lt;/em&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We had this problem in the game which was if you just played &lt;em&gt;Portal&lt;/em&gt;, we didn&amp;rsquo;t want to make you learn portals all again. But at the same time if you&amp;rsquo;d never played &lt;em&gt;Portal&lt;/em&gt;, we had to teach you. So it&amp;rsquo;s like, &amp;ldquo;Okay, how do we do this in a way that&amp;rsquo;s good for both?&amp;rdquo; And &lt;strong&gt;I was really inspired personally by Super Metroid&lt;/strong&gt;. I always loved the way &lt;em&gt;Super Metroid&lt;/em&gt; started out, where it&amp;rsquo;s like, you&amp;rsquo;re coming down to the planet, and you&amp;rsquo;re kind of going through it backwards, right? You&amp;rsquo;re like going through where Mother Brain is and doing all that stuff and you turn it on and everything comes back to life.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;And that was really where I was like, &amp;ldquo;Hey, let&amp;rsquo;s do this &amp;ndash; let&amp;rsquo;s have you so you&amp;rsquo;re going back through the chambers but now they&amp;rsquo;re all derelict and they&amp;rsquo;re beat up and they&amp;rsquo;re not quite working, and, you know, everything&amp;rsquo;s broken.&amp;rdquo; And so that gave us a way if you played the original game you&amp;rsquo;re like, &amp;ldquo;Oh this is cool! Yeah. I know how to do this; I&amp;rsquo;ll breeze right through it but I&amp;rsquo;m getting to see the cool new setting.&amp;rdquo; And if you&amp;rsquo;d never played &lt;em&gt;Portal&lt;/em&gt; then you&amp;rsquo;re getting trained as well along the way.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Interesting. So not only was the introduction inspired by the idea in &lt;em&gt;Super Metroid&lt;/em&gt;, but it also &amp;ldquo;did a bunch of heavy lifting on the storytelling&amp;rdquo; and getting the player up-to-speed, whether they played the original &lt;em&gt;Portal&lt;/em&gt; or not.&lt;/p&gt;
&lt;p&gt;More recently, KIWI TALKZ interviewed &lt;a href=&#34;https://youtu.be/92ELtM3DFu4&#34;&gt;Ellen McLain&lt;/a&gt;, the voice actress for GLaDOS, if you&amp;rsquo;re interested.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Unknown &lt;a href=&#34;https://www.reddit.com/r/Metroid/comments/gs006p/metroid_x_portal_fanart_i_did_a_couple_hours_ago/&#34;&gt;Reddit artist&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
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      <title>Splittown Linux Port &#39;Very Much a Possibility&#39;</title>
      <link>https://linuxgamingcentral.org/posts/splittown-linux-port-very-much-a-possibility/</link>
      <pubDate>Wed, 07 Sep 2022 14:08:19 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/splittown-linux-port-very-much-a-possibility/</guid>
      <description>Remember that point-and-click game Splittown that I had talked about a couple of months ago? The Linux port of that game is becoming more and more of a reality.
Someone had asked in the Steam forums what the status is as far as Linux support. A developer of the game responded:
We&amp;rsquo;re using Visionaire Studio, which supports Linux porting, so it&amp;rsquo;s very much a possibility, but we haven&amp;rsquo;t explored that very much as of yet, since we&amp;rsquo;re still putting the game together.</description>
      <content>&lt;p&gt;Remember that point-and-click game &lt;a href=&#34;https://linuxgamingcentral.org/posts/splittown-upcoming-point-n-click/&#34;&gt;&lt;em&gt;Splittown&lt;/em&gt;&lt;/a&gt; that I had talked about a couple of months ago? The Linux port of that game is becoming more and more of a reality.&lt;/p&gt;
&lt;p&gt;Someone had asked in the &lt;a href=&#34;https://steamcommunity.com/app/2117400/discussions/0/3321988498676426081/?tscn=1662278839&#34;&gt;Steam forums&lt;/a&gt; what the status is as far as Linux support. A developer of the game responded:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We&amp;rsquo;re using Visionaire Studio, which supports Linux porting, so &lt;strong&gt;it&amp;rsquo;s very much a possibility&lt;/strong&gt;, but we haven&amp;rsquo;t explored that very much as of yet, since we&amp;rsquo;re still putting the game together.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The developer further goes on to mention that they would &amp;ldquo;love to hear from all the Linux users who are interested in the game so that we can see how much interest there is.&amp;rdquo; They&amp;rsquo;re all for it, provided &amp;ldquo;it&amp;rsquo;s not a big time investment.&amp;rdquo; So, if you&amp;rsquo;d like to see this game come natively to Linux, voice your support there in the Steam forum.&lt;/p&gt;
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      <title>Horror Sauna Simulator Sauna2000 Coming to Linux</title>
      <link>https://linuxgamingcentral.org/posts/sauna2000/</link>
      <pubDate>Wed, 07 Sep 2022 13:25:34 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/sauna2000/</guid>
      <description>Well, this is perhaps one of the strangest games that I&amp;rsquo;ve ever come across.
It&amp;rsquo;s the year 2000. You play as Jaska, who goes on vacation to a little island known as Muhvijärvi in Finland. You&amp;rsquo;ve apparently crashed your car into a moose, and someone has robbed your summer cottage. Now you&amp;rsquo;ll have to find some way to regain your peace of mind, while helping your neighbors &amp;ldquo;have a nice midsummer festival.</description>
      <content>&lt;p&gt;Well, this is perhaps one of the strangest games that I&amp;rsquo;ve ever come across.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s the year 2000. You play as Jaska, who goes on vacation to a little island known as Muhvijärvi in Finland. You&amp;rsquo;ve apparently crashed your car into a moose, and someone has robbed your summer cottage. Now you&amp;rsquo;ll have to find some way to regain your peace of mind, while helping your neighbors &amp;ldquo;have a nice midsummer festival.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Your objective? Cut up some wood. Heat up bathing water. Get the temperature cranked up in the sauna. Invite your &amp;ldquo;neighbors&amp;rdquo; to your heat party. By the way, one of these neighbors, an older gentleman by the name of Erkki, steals a couple of your beers. But I guess you have to return the favor with kindness.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;sauna instructions&#34; src=&#34;https://linuxgamingcentral.org/images/sauna2000/sauna_instructions.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;You can shape how events turn out. You could have a zombie with a dagger sticking out of his wrist come chase after you while you&amp;rsquo;re bathing. So you could say this game has some horror elements to it. It&amp;rsquo;s up to you how you want things to go down.&lt;/p&gt;
&lt;p&gt;Since the game takes place in 2000, the graphics are PS1-style. That&amp;rsquo;s the one thing that I do like about this game. I&amp;rsquo;m fond of the N64/PS1 days; those were the games that I grew up with and to see this type of style in a modern game is nice. I wonder if the framerate is somewhere around 20 FPS. Judging by the &lt;a href=&#34;https://www.youtube.com/watch?v=bREYixOP644&#34;&gt;trailer&lt;/a&gt;, it looks like it is.&lt;/p&gt;
&lt;p&gt;Speaking of the trailer, that&amp;rsquo;s another strange thing. It first talks about how we&amp;rsquo;ve become distracted with the notifications that we get from our devices, and then the narrator asks, &amp;lsquo;What if we went back 22 years ago, when there was no social media? What if you could just melt away your worries by relaxing at a sauna in Finland?&amp;rsquo; Thus the introduction to &lt;em&gt;Sauna 2000&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;sauna2000 jaska&#34; src=&#34;https://linuxgamingcentral.org/images/sauna2000/jaska.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;From there the trailer kind of goes all over the place, from a zombie chasing after you to your neighbor complaining that he has a dry throat, so he takes two beers from you.&lt;/p&gt;
&lt;p&gt;Definitely a strange one. And yet part of me wants to try this game out when it releases. I&amp;rsquo;ve been told that this game will be coming to Linux &amp;ldquo;right away.&amp;rdquo; Check more details about &lt;em&gt;Sauna 2000&lt;/em&gt; on &lt;a href=&#34;https://store.steampowered.com/app/1410470/Sauna2000/&#34;&gt;Steam&lt;/a&gt;. A smaller version of the game, &amp;ldquo;Autumn Night Prelude,&amp;rdquo; will be available on itch.io on October 14th if you can&amp;rsquo;t wait to try it out. The full game will be &amp;ldquo;coming soon&amp;rdquo; in Early Access; probably sometime in 2023.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;All screenshots are credit of Moya Horror&lt;/em&gt;&lt;/p&gt;
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      <title>Cemu 2.0-1 Sees &#39;Lots of Smaller Linux Improvements&#39;</title>
      <link>https://linuxgamingcentral.org/posts/cemu-2.0-1-adds-linux-improvemements/</link>
      <pubDate>Tue, 06 Sep 2022 18:05:11 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/cemu-2.0-1-adds-linux-improvemements/</guid>
      <description>Since the news about Cemu going open-source and available for Linux went viral a few weeks ago, we&amp;rsquo;re already starting to see improvements to the Wii U emulator with version 2.0-1.
To start, the update is mostly bug fix-related. Many of the issues present with 2.0 should no longer be a problem with this update. The patch notes also mention &amp;ldquo;lots of smaller Linux improvements,&amp;rdquo; although it doesn&amp;rsquo;t go into detail concerning what exactly has been improved.</description>
      <content>&lt;p&gt;Since the news about &lt;a href=&#34;https://linuxgamingcentral.org/posts/cemu-now-open-source-and-available-for-linux/&#34;&gt;Cemu going open-source and available for Linux&lt;/a&gt; went viral a few weeks ago, we&amp;rsquo;re already starting to see improvements to the Wii U emulator with version 2.0-1.&lt;/p&gt;
&lt;p&gt;To start, the update is mostly bug fix-related. Many of the issues present with 2.0 should no longer be a problem with this update. The patch notes also mention &amp;ldquo;lots of smaller Linux improvements,&amp;rdquo; although it doesn&amp;rsquo;t go into detail concerning what exactly has been improved. I suppose you could check the &lt;a href=&#34;https://github.com/cemu-project/Cemu/commits/&#34;&gt;commit history&lt;/a&gt; if you want all the details. The developers mention that &amp;ldquo;we are still working on additional distribution formats (AppImage/Flatpak).&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Apparently a &lt;a href=&#34;https://www.nintendolife.com/news/2022/08/wii-u-receives-its-first-system-update-of-2022-heres-whats-included&#34;&gt;recent Wii U firmware update&lt;/a&gt; has screwed things around for people with North American Nintendo accounts who wanted to play online. That problem is now fixed.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://cemu.info/changelog.html&#34;&gt;Cemu&amp;rsquo;s official site&lt;/a&gt;. Also, be sure to check out Steam Deck HQ&amp;rsquo;s &lt;a href=&#34;https://steamdeckhq.com/tips-and-guides/how-to-play-wii-u-games-dual-screen-using-cemu/&#34;&gt;guide&lt;/a&gt; on getting Wii U games set up on Deck!&lt;/p&gt;
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      <title>How to Synchronize Save Files Between Computers for Games That Don&#39;t Support Steam Cloud</title>
      <link>https://linuxgamingcentral.org/posts/how-to-sync-non-steam-cloud-games/</link>
      <pubDate>Mon, 05 Sep 2022 09:36:11 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/how-to-sync-non-steam-cloud-games/</guid>
      <description>Many games on Steam support cloud saving. Meaning, once you exit the game, your save file will be synchronized with the Steam Cloud. You can then play the game on a different device and quickly resume where you left off.
Some games, however, don&amp;rsquo;t support cloud saves. You&amp;rsquo;ll usually be able to tell by seeing if there is a cloud icon next to the green PLAY button, or by going to the Steam store page for the game.</description>
      <content>&lt;p&gt;Many games on Steam support cloud saving. Meaning, once you exit the game, your save file will be synchronized with the Steam Cloud. You can then play the game on a different device and quickly resume where you left off.&lt;/p&gt;
&lt;p&gt;Some games, however, &lt;em&gt;don&amp;rsquo;t&lt;/em&gt; support cloud saves. You&amp;rsquo;ll usually be able to tell by seeing if there is a cloud icon next to the green PLAY button, or by going to the Steam store page for the game. The old-fashioned method would have you manually copy the save file over to the next machine. This can be a bit of a pain. However, there&amp;rsquo;s a tool that we can use that will simplify our life: &lt;a href=&#34;https://syncthing.net/&#34;&gt;Syncthing&lt;/a&gt;. With Syncthing, we don&amp;rsquo;t have to manually transfer the save files over. Just sync them between local machines on your network without any manual intervention.&lt;/p&gt;
&lt;p&gt;I should note that this guide is &lt;strong&gt;just between local machines on your network.&lt;/strong&gt; It&amp;rsquo;s probably possible to sync save files outside of your LAN, but that is outside the scope of this tutorial. Another note is that Gardiner Bryant has a &lt;a href=&#34;https://youtu.be/VdX1109RUtA&#34;&gt;video&lt;/a&gt; version of this if you prefer your tutorials that way.&lt;/p&gt;
&lt;h1 id=&#34;get-syncthing&#34;&gt;Get Syncthing&lt;/h1&gt;
&lt;p&gt;Syncthing, as you might have guessed from the name, is a program that synchronizes files between two or more computers. Syncthing is &lt;a href=&#34;https://github.com/syncthing/syncthing&#34;&gt;open-source&lt;/a&gt; and licensed under the Mozilla Public License 2.0. It&amp;rsquo;s available for Linux, Mac OS, Windows, and pretty much &lt;em&gt;any&lt;/em&gt; device that has support for a web browser.&lt;/p&gt;
&lt;p&gt;Simply head over to the &lt;a href=&#34;https://syncthing.net/downloads/&#34;&gt;Downloads&lt;/a&gt; page on the official website and look under the &amp;ldquo;Base Syncthing&amp;rdquo; section. Download the version appropriate for your device. If you&amp;rsquo;re using the Deck, for example, you would select the 64-bit Linux version. If you&amp;rsquo;re on a Debian- or Ubuntu-based distro, you can install it as a &lt;a href=&#34;https://apt.syncthing.net/&#34;&gt;package&lt;/a&gt;. You can, of course, install it on Arch via the &lt;a href=&#34;https://aur.archlinux.org/packages/syncthing-bin&#34;&gt;AUR&lt;/a&gt; as well.&lt;/p&gt;
&lt;p&gt;Extract the archive to a convenient location on your device. Double-click the &lt;code&gt;syncthing&lt;/code&gt; executable file and a new tab should open up with your default web browser. The URL should be something like &lt;code&gt;http://127.0.0.1:8384&lt;/code&gt; and the Syncthing interface should be present:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Syncthing interface&#34; src=&#34;https://linuxgamingcentral.org/images/syncthing/step1.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;So here I am on my Oryx Pro laptop by System76. The device name in this instance is &amp;ldquo;pop-os&amp;rdquo;. You will be asked if you want to anonymously report various statistics based on your usage of the program. Syncthing also recommends setting up a username and password, but this is optional.&lt;/p&gt;
&lt;p&gt;Repeat this process for all the computers you want to sync save files with. For the sake of this tutorial I will be syncing with my desktop, called &amp;ldquo;salientos&amp;rdquo;.&lt;/p&gt;
&lt;h1 id=&#34;how-to-sync-save-files&#34;&gt;How to Sync Save Files&lt;/h1&gt;
&lt;p&gt;Make sure you know where the save file is located. This is generally different for every game. An easy way to find out the location is by checking the game on &lt;a href=&#34;https://www.pcgamingwiki.com/wiki/Home&#34;&gt;PCGamingWiki&lt;/a&gt;. For this tutorial, I&amp;rsquo;ll be demonstrating &lt;a href=&#34;https://store.steampowered.com/app/1249480/ExZodiac/&#34;&gt;&lt;em&gt;Ex-Zodiac&lt;/em&gt;&lt;/a&gt;. Since the game is pretty new, there&amp;rsquo;s no page for it on the Wiki. But I happen to know where the save file location is. On Linux, it&amp;rsquo;s:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;~/.local/share/godot/app_userdata/Ex-Zodiac/&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;On the other hand, if you&amp;rsquo;re wanting to sync a save file from a game that&amp;rsquo;s played through Proton, the file path is going to be &lt;em&gt;much&lt;/em&gt; longer. Let&amp;rsquo;s take &lt;a href=&#34;https://www.pcgamingwiki.com/wiki/Nickelodeon_All-Star_Brawl#Save_game_data_location&#34;&gt;&lt;em&gt;Nickelodeon All-Star Brawl&lt;/em&gt;&lt;/a&gt; as an example. On Windows, this save file would be located in &lt;code&gt;%USERPROFILE%\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl/&lt;/code&gt;. On Linux, we have to append that file path to:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;&amp;lt;Steam-folder&amp;gt;/steamapps/compatdata/1414850/pfx/&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Usually &lt;code&gt;&amp;lt;Steam-folder&amp;gt;&lt;/code&gt; would be &lt;code&gt;~/.local/share/Steam&lt;/code&gt;. If you have Steam installed as a Flatpak, it would be:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;~/.var/app/com.valvesoftware.Steam/.local/share/Steam/&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re with me so far, the default save data location for &lt;em&gt;Nickelodeon All-Star Brawl&lt;/em&gt; would be:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;~/.local/share/Steam/steamapps/compatdata/1414850/pfx/drive_c/users/steamuser/AppData/LocalLow/GameMill Entertainment/Nickelodeon All-Star Brawl/&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Make sure the machines that you want to sync save files with are all running Syncthing. We&amp;rsquo;re going to want to add a remote device; the other computer that we want to sync up with. &amp;ldquo;Click Add Remote Device&amp;rdquo; under Remote Devices. The device ID of the other computer running Syncthing should be present underneath the first text field. Simply click on it to add it. You can then give this device a name. In my case I&amp;rsquo;m going to name it &amp;ldquo;Desktop&amp;rdquo; since that&amp;rsquo;s what I want the save file to sync with. You can ignore the rest of the options that are present; you shouldn&amp;rsquo;t need to mess around with them at this time.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Syncthing adding a new device&#34; src=&#34;https://linuxgamingcentral.org/images/syncthing/adding_a_new_device.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Observe the Syncthing interface on the other device. There should be a prompt at the top of the page, asking if you want to add a new device. Go ahead and add it and give it a name if it&amp;rsquo;s not filled in already.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Syncthing add new device prompt&#34; src=&#34;https://linuxgamingcentral.org/images/syncthing/new_device_prompt.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The remote device should now be listed under &amp;ldquo;Remote Devices&amp;rdquo;. Give it a few moments and it should say &amp;ldquo;Connected&amp;rdquo; or &amp;ldquo;Up to date&amp;rdquo; in green text.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Syncthing new device added&#34; src=&#34;https://linuxgamingcentral.org/images/syncthing/remote_device_added.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Great! Now we can share folders between devices. Under the &amp;ldquo;Folders&amp;rdquo; section in the Syncthing interface, we&amp;rsquo;re going to want to add the folder where our save file is present (it doesn&amp;rsquo;t matter which device you use). Click &amp;ldquo;Add Folder&amp;rdquo;. Give the folder label a name. In my case, I&amp;rsquo;m going to name it to &amp;ldquo;Ex-Zodiac Save&amp;rdquo; since I&amp;rsquo;m demonstrating &lt;em&gt;Ex-Zodiac&lt;/em&gt;. Under &amp;ldquo;Folder Path&amp;rdquo;, copy the file path of the save data location and put it here. So I would put &lt;code&gt;~/.local/share/godot/app_userdata/Ex-Zodiac/&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Syncthing adding a new folder&#34; src=&#34;https://linuxgamingcentral.org/images/syncthing/adding_a_folder.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Under the &amp;ldquo;Sharing&amp;rdquo; tab, check the box next to the device that you want to sync this folder with. I&amp;rsquo;m going to check off &amp;ldquo;Desktop&amp;rdquo; since that&amp;rsquo;s the device I want to sync with. Click &amp;ldquo;Save&amp;rdquo;. Now go back to the other computer, and you should get another prompt at the top, where you will be asked if you want to add the folder from the other computer. Click &amp;ldquo;Add&amp;rdquo;. This time under Folder Path, make sure it is pointed to the save file location for that device. On the Desktop for me, it&amp;rsquo;s the same path as on the Oryx Pro. Click &amp;ldquo;Save&amp;rdquo; and now your save file should be synced between each device!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Syncthing new folder prompt&#34; src=&#34;https://linuxgamingcentral.org/images/syncthing/folder_prompt.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Test it out by using the device that didn&amp;rsquo;t have the up-to-date save file. If everything went well this device should pick up the more up-to-date save file from the other computer. Now you can easily synchronize save files between devices on your local network without having to manually transfer the save file over! Just make sure Syncthing is running in the background on both machines. If you&amp;rsquo;re playing a game in Game Mode on the Deck, you may need to go to Desktop Mode and run Syncthing to get the save synced with your other computer.&lt;/p&gt;
&lt;p&gt;Using the same principles, you can also sync your save files from emulators, games from the Epic Games Store, GOG saves, etc.&lt;/p&gt;
&lt;p&gt;Any questions, feel free to ask away in the comments.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: vectorstock.com&lt;/em&gt;&lt;/p&gt;
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      <title>You Can Stream Your Xbox to Your Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/xbox-remote-play-on-deck/</link>
      <pubDate>Sun, 04 Sep 2022 15:27:37 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/xbox-remote-play-on-deck/</guid>
      <description>Steam Deck Checker is a YouTube channel that covers all things Steam Deck. Though it&amp;rsquo;s primarily a German-speaking channel, there are a few videos that are in English. One such video is how to stream your Xbox to your Deck.
The video has step-by-step instructions on how to get it set up. The process requires getting the AppImage of Xbox Xcloud client, marking it as executable, then adding it as a non-Steam game.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/c/SteamDeckChecker/videos&#34;&gt;Steam Deck Checker&lt;/a&gt; is a YouTube channel that covers all things Steam Deck. Though it&amp;rsquo;s primarily a German-speaking channel, there are a few videos that are in English. One such video is &lt;a href=&#34;https://youtu.be/qRlRjWdvA-8&#34;&gt;how to stream your Xbox to your Deck&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The video has step-by-step instructions on how to get it set up. The process requires getting the AppImage of &lt;a href=&#34;https://github.com/unknownskl/xbox-xcloud-client/releases/&#34;&gt;Xbox Xcloud client&lt;/a&gt;, marking it as executable, then adding it as a non-Steam game. Sign in to your Xbox account and so long as your Xbox is on and connected to your local network, you should now be streaming your Xbox to your Deck.&lt;/p&gt;
&lt;p&gt;Launch parameters that you should have for the Xbox Remote Play app include &lt;code&gt;--no-sandbox --fullscreen&lt;/code&gt;, and if you have multiple Xboxes, you can choose the one you want to connect to by adding &lt;code&gt;--connect=&lt;/code&gt; followed by the Xbox ID.&lt;/p&gt;
&lt;p&gt;I don&amp;rsquo;t own an Xbox but this tutorial will definitely come in handy for those of you that do. And it&amp;rsquo;s interesting since I thought you could only stream a PS4/PS5, not an Xbox. Guess I was wrong!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Steam Deck Checker&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Weekly News Recap (Project Killswitch, Splitgate Abandoned, Desync Detection with Slippi)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-august-27-sept-2/</link>
      <pubDate>Sun, 04 Sep 2022 13:36:49 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-august-27-sept-2/</guid>
      <description>Steam Deck keep your expectations in check when it comes to Steam Deck Verified when buying a MicroSD card, you should be looking for a U3 A2 UHS-I new Deck client beta improves slider controls and adds some other fixes dbrand has revealed the full specs for the Project Killswitch accessory. Seems pretty similar to the DeckMate Native Linux Games apparently the developers are done with Splitgate and are moving on to their next project 25 new Linux games on Steam Software Updates Slippi 2.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;keep your expectations in check when it comes to &lt;a href=&#34;https://linuxgamingcentral.org/posts/flawed-steam-deck-verification-system/&#34;&gt;Steam Deck Verified&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;when buying a MicroSD card, you should be looking for a &lt;a href=&#34;https://linuxgamingcentral.org/posts/microsd-card-buying-tips/&#34;&gt;U3 A2 UHS-I&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;new Deck client beta &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3370402903759152855&#34;&gt;improves slider controls&lt;/a&gt; and adds some other fixes&lt;/li&gt;
&lt;li&gt;dbrand has revealed the full specs for the &lt;a href=&#34;https://www.gamingonlinux.com/2022/09/dbrand-reveal-the-full-details-of-project-killswitch-for-steam-deck/&#34;&gt;Project Killswitch&lt;/a&gt; accessory. Seems pretty similar to the &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckmate-review/&#34;&gt;DeckMate&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-linux-games&#34;&gt;Native Linux Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;apparently the developers are done with &lt;a href=&#34;https://www.splitgate.com/blogs/important-announcement-about-splitgates-future&#34;&gt;&lt;em&gt;Splitgate&lt;/em&gt;&lt;/a&gt; and are moving on to their next project&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/new-steam-games-with-native-linux-clients-2022-08-31-edition/&#34;&gt;25 new Linux games on Steam&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Slippi&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/slippi-2.5.0-released/&#34;&gt;2.5.0&lt;/a&gt; adds desync detection and M-EX support. &lt;a href=&#34;https://github.com/project-slippi/Ishiiruka/releases/tag/v2.5.1&#34;&gt;2.5.1&lt;/a&gt; was released shortly thereafter to address the one-millionth desync detection rate for Animelee users&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Rare&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/rare-1.9.0-rc-released/&#34;&gt;1.9.0 RC 1&lt;/a&gt; adds tons of bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://www.winehq.org/announce/7.16&#34;&gt;7.16&lt;/a&gt; fixes &lt;em&gt;Saints Row (2022)&lt;/em&gt; and adds plenty of other bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;fixes the launcher for &lt;em&gt;Final Fantasy XIV&lt;/em&gt;&lt;/a&gt; once again&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heroic Games Launcher&lt;/strong&gt; &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.4.1&#34;&gt;2.4.1&lt;/a&gt; adds improvements and general bug fixes. A &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.4.2&#34;&gt;hotfix&lt;/a&gt; was later made to fix issues with the Epic login&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;if you happen to own an AMD-based OneXPlayer Mini, you might find this &lt;a href=&#34;https://linuxgamingcentral.org/posts/kernel-module-for-onexplayer-now-available/&#34;&gt;fan control driver&lt;/a&gt; to be useful&lt;/li&gt;
&lt;li&gt;Boiling Steam &lt;a href=&#34;https://boilingsteam.com/make-a-game-in-10-minutes-with-godot/&#34;&gt;gets a new contributor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Google is &lt;a href=&#34;https://www.inputmag.com/gaming/google-is-killing-off-stadia-cloud-gaming-peloton-bungie-capcom&#34;&gt;retiring Stadia&lt;/a&gt;. Something that I saw from 10 miles away&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: dbrand&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>The Issue With Steam Deck Verified...Again</title>
      <link>https://linuxgamingcentral.org/posts/flawed-steam-deck-verification-system/</link>
      <pubDate>Fri, 02 Sep 2022 22:23:54 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/flawed-steam-deck-verification-system/</guid>
      <description>Valve&amp;rsquo;s Steam Deck booklet made reference, not just to Linus Tech Tips&amp;rsquo; heatsink installation on the Deck, but also the number of verified/playable games they&amp;rsquo;ve reached. In the booklet it says 4,500+, but now that number has reached over 5k.
Great progress, right? Well, here&amp;rsquo;s a pet peeve of mine. The Internet goes wild whenever this number increases. Yes, we might have hit 5k verified/playable games on Deck. But here&amp;rsquo;s the problem: not all of those games that have received the green check mark or the yellow exclaimation point actually work on Deck.</description>
      <content>&lt;p&gt;Valve&amp;rsquo;s &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3401926123919972634&#34;&gt;Steam Deck booklet&lt;/a&gt; made reference, not just to &lt;a href=&#34;https://twitter.com/LinusTech/status/1563262568608587784&#34;&gt;Linus Tech Tips&amp;rsquo; heatsink installation on the Deck&lt;/a&gt;, but also the number of verified/playable games they&amp;rsquo;ve reached. In the booklet it says 4,500+, but now that number has reached &lt;a href=&#34;https://www.protondb.com/&#34;&gt;over 5k&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Great progress, right? Well, here&amp;rsquo;s a pet peeve of mine. The Internet goes wild whenever this number increases. Yes, we might have hit 5k verified/playable games on Deck. But here&amp;rsquo;s the problem: not &lt;em&gt;all&lt;/em&gt; of those games that have received the green check mark or the yellow exclaimation point actually work on Deck. This is something I had &lt;a href=&#34;https://linuxgamingcentral.org/posts/should_valve_slow_down_verification_process/&#34;&gt;already talked about&lt;/a&gt; months ago, but I feel it&amp;rsquo;s in my best interests to temper people&amp;rsquo;s expectations once again.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m not going to go over the hundreds of examples of games that simply just don&amp;rsquo;t run at all on Deck. But &lt;em&gt;Dark Souls II&lt;/em&gt; is an instance where the game doesn&amp;rsquo;t run with the current version of Proton. As Hi-Tech Lo-Life brings out in one of his &lt;a href=&#34;https://www.youtube.com/watch?v=Ekn4jJDmi_g&#34;&gt;videos&lt;/a&gt;, the game is just a black screen with audio running in the background. The workaround is to force the game to use an older version of Proton. Even then, you get the rainbow checkerboard on game startup, due to video playback legality, and when you do get in-game, you&amp;rsquo;re forced to use an external keyboard in order to name your character, because the on-screen keyboard won&amp;rsquo;t register the key presses.&lt;/p&gt;
&lt;p&gt;You call this game Verified?&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam deck booklet number of verified/playable games mention&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_booklet/verified_reference.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And that&amp;rsquo;s just one of many examples. A Verified game &lt;em&gt;should&lt;/em&gt; mean that it runs out-of-the-box on Deck. No need to force a different version of Proton, no need to add any extra launch parameters, the OSK should register key presses, the controls should work the way they&amp;rsquo;re supposed to, there shouldn&amp;rsquo;t be any rainbow checkerboards.&lt;/p&gt;
&lt;p&gt;And yet, the verification process is clearly flawed. I don&amp;rsquo;t know how Valve conducts their tests, but some verfication symbols need be taken with a grain of salt. A site like &lt;a href=&#34;https://protondb.com&#34;&gt;ProtonDB&lt;/a&gt; is more trustworthy when it comes to getting crowdsourced reports for Steam Deck compatibility. Even better is the &lt;a href=&#34;https://linuxgamingcentral.org/posts/sdhq-crankshaft-plugin/&#34;&gt;Steam Deck HQ plugin&lt;/a&gt;, where you can get the most accurate info on games that have been covered on the site and what the best settings are.&lt;/p&gt;
&lt;p&gt;Admittedly, this isn&amp;rsquo;t &lt;em&gt;entirely&lt;/em&gt; Valve&amp;rsquo;s fault. A game might actually run out-of-the-box at the time it was marked as Verified or Playable. But that game (or Proton itself) could get an update later on, that breaks compatibility. I also should give them credit for having this system in the first place. Because the Steam Deck is getting Linux into the hands of customers who have never used this operating system before, a system like this is important to let them know if a game actually runs well or not through Proton&amp;rsquo;s compatibility layer.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam deck hq ratings plugin&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_hq/crankshaft_plugin/stats.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;But I&amp;rsquo;m not the only one who&amp;rsquo;s pointed out this flawed verification process. Besides Hi-Tech Lo-Life, the owner of &lt;a href=&#34;https://steamdeckhq.com&#34;&gt;Steam Deck HQ&lt;/a&gt; has also clearly expressed his opinion on this on multiple occassions. So has &lt;a href=&#34;https://linktr.ee/deckverse&#34;&gt;The Deckverse&lt;/a&gt;. Yet, I know for a fact Valve isn&amp;rsquo;t going to improve this process in any way. Granted, players can &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3131696829170735771&#34;&gt;provide their own feedback&lt;/a&gt;, but is this really going to have an impact on the rating already in place?&lt;/p&gt;
&lt;p&gt;So now you&amp;rsquo;re probably wondering what I&amp;rsquo;m trying to get at with this. Multiple people, myself included, have expressed disappointment with Valve&amp;rsquo;s verification system. While I know Valve is just going to gloss over a small website like mine, the thing that gets on my nerves is how the majority of the Internet reacts when the number of Verified/Playable titles increases. &amp;ldquo;Oh wow, we&amp;rsquo;ve reached 5K? That&amp;rsquo;s a huge milestone!&amp;rdquo; When in reality it&amp;rsquo;s more like 4K, and some customers might actually be fooled into buying a game that has the green checkmark when in reality it doesn&amp;rsquo;t work.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s like how media outlets try to make news over the fact that the Steam Deck booklet made reference to a second-generation Deck. Look, that&amp;rsquo;s &lt;em&gt;not&lt;/em&gt; news. We&amp;rsquo;ve known Valve has been planning on making a second-gen Deck &lt;em&gt;months&lt;/em&gt; before the review embargoes were lifted in February, during their &lt;a href=&#34;https://boilingsteam.com/the-steam-deck-conference-key-takeaways/&#34;&gt;dev conference&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;protondb number of verified/playable titles&#34; src=&#34;https://linuxgamingcentral.org/images/protondb/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;This is a case where Valve is pushing &lt;em&gt;quantity&lt;/em&gt;, not quality. Play a game that&amp;rsquo;s &amp;ldquo;Verified,&amp;rdquo; find out you have to make quite a few tweaks in order to get it to actually run. Play a game that doesn&amp;rsquo;t even have a rating, find out that it runs &lt;em&gt;flawlessly&lt;/em&gt;. Yet there will be at least 100 upvotes on &lt;a href=&#34;https://reddit.com/r/SteamDeck&#34;&gt;r/SteamDeck&lt;/a&gt; when we reach 6K or 10K verified/playable titles. People would rather focus on that than the more important things, such as the fact that SteamOS is &lt;em&gt;still&lt;/em&gt; very much &lt;a href=&#34;https://linuxgamingcentral.org/posts/the-growing-security-risk-with-steamos/&#34;&gt;outdated&lt;/a&gt; and is in desperate need of an upgrade. Yeah, Pierre-Loup Griffais might have &lt;a href=&#34;https://twitter.com/Plagman2/status/1560015983317696514&#34;&gt;hinted&lt;/a&gt; at an update to the Arch base, although that was two weeks ago&amp;hellip;and you know what I&amp;rsquo;m going to say next.&lt;/p&gt;
&lt;p&gt;Valve time.&lt;/p&gt;
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      <title>Slippi 2.5.0 Released, Adds Desync Detection and M-EX Support</title>
      <link>https://linuxgamingcentral.org/posts/slippi-2.5.0-released/</link>
      <pubDate>Thu, 01 Sep 2022 12:57:36 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/slippi-2.5.0-released/</guid>
      <description>We haven&amp;rsquo;t seen an update to Slippi since February. But today we finally got one! New features include desync detection and m-ex support (allows expansion of content). The modifier key should now work with keyboard setups, the performance warning is now more clear, and the quickchat feature has been refactored to C rather than ASM. One particular bug fix for Linux users is that building the project (or using it) on newer systems with ffmpeg 5 should now work!</description>
      <content>&lt;p&gt;We haven&amp;rsquo;t seen an update to Slippi since February. But today we finally got one! New features include desync detection and &lt;a href=&#34;https://github.com/akaneia/m-ex&#34;&gt;m-ex&lt;/a&gt; support (allows expansion of content). The modifier key should now work with keyboard setups, the performance warning is now more clear, and the quickchat feature has been refactored to C rather than ASM. One particular bug fix for Linux users is that building the project (or using it) on newer systems with ffmpeg 5 should now work!&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/project-slippi/Ishiiruka/releases/tag/v2.5.0&#34;&gt;GitHub&lt;/a&gt;. Special thanks to &lt;strong&gt;JLaferri, UnclePunch, rapito, NikhilNarayana, mkrasnitski, and pdeblois&lt;/strong&gt; for making this release possible!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Slippi developers&lt;/em&gt;&lt;/p&gt;
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      <title>Buying a MicroSD Card for Your Deck? Here&#39;s Some Tips</title>
      <link>https://linuxgamingcentral.org/posts/microsd-card-buying-tips/</link>
      <pubDate>Wed, 31 Aug 2022 13:13:13 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/microsd-card-buying-tips/</guid>
      <description>Though r/SteamDeck is littered with pictures of people showing off their Deck or asking for a support request, there are occasionally some useful posts there. One such instance is what you should be getting when buying a MicroSD card. And I feel it&amp;rsquo;s important enough to mention it here, since I talk about the Steam Deck pretty frequently and some don&amp;rsquo;t know what they should get.
You should be getting a U3 A2 UHS-I.</description>
      <content>&lt;p&gt;Though &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/&#34;&gt;r/SteamDeck&lt;/a&gt; is littered with pictures of people showing off their Deck or asking for a support request, there are occasionally some useful posts there. One such instance is &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/x1wasq/psa_a_microsd_card_guide_that_seems_to_be_sorely/&#34;&gt;what you should be getting when buying a MicroSD card&lt;/a&gt;. And I feel it&amp;rsquo;s important enough to mention it here, since I talk about the Steam Deck pretty frequently and some don&amp;rsquo;t know what they should get.&lt;/p&gt;
&lt;p&gt;You should be getting a &lt;strong&gt;U3 A2 UHS-I.&lt;/strong&gt; Here&amp;rsquo;s a breakdown of all that jargon:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;ldquo;U&amp;rdquo; describes the &lt;em&gt;minimum&lt;/em&gt; read/write speed. 1 is 10 MB/s, 3 is 30 MB/s. Large games will take &amp;ldquo;hours upon hours&amp;rdquo; to download if you use U1 because of write operation dropouts&lt;/li&gt;
&lt;li&gt;&amp;ldquo;A&amp;rdquo; refers to the &lt;em&gt;random&lt;/em&gt; read/write speed. &amp;ldquo;A2&amp;rdquo; is the second generation and is preferred over A1 due to &amp;ldquo;greater efficiency in scenarios such as texture streaming in open-world games&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&amp;ldquo;UHS-I&amp;rdquo; is the bus type of the card. There&amp;rsquo;s only one other type: UHS-II, but this is pointless in getting since the Deck does &lt;em&gt;not&lt;/em&gt; support the faster bus speed of UHS-II. Save yourself some money by not getting UHS-II&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Newer MicroSD cards may have a &amp;ldquo;V&amp;rdquo; followed by a number, such as &amp;ldquo;V30.&amp;rdquo; This is something that you don&amp;rsquo;t really need to worry about, as it only describes the speed with which the card can record video.&lt;/p&gt;
&lt;p&gt;The poster then describes what kind of brands you should be looking for: &lt;strong&gt;SanDisk, Lexar, Integral, or Samsung&lt;/strong&gt;. Apparently some Samsung cards may not be as reliable when it comes to sequential speeds, however.&lt;/p&gt;
&lt;p&gt;Finally, test the speed of your card once you get it with &lt;a href=&#34;https://github.com/JonMagon/KDiskMark&#34;&gt;KDiskMark&lt;/a&gt;. Available as an AppImage.&lt;/p&gt;
&lt;p&gt;Special thanks to &lt;a href=&#34;https://www.reddit.com/user/Sjknight413/&#34;&gt;u/Sjknight413&lt;/a&gt; for the post.&lt;/p&gt;
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      <title>Got a OneXPlayer Mini? You Might Find This Useful</title>
      <link>https://linuxgamingcentral.org/posts/kernel-module-for-onexplayer-now-available/</link>
      <pubDate>Wed, 31 Aug 2022 12:13:15 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kernel-module-for-onexplayer-now-available/</guid>
      <description>If you happen to own the AMD varient of the OneXPlayer Mini, you may have wanted to be able to control the fan. Well, that&amp;rsquo;s now a reality thanks to this driver. Building, installing, and usage instructions are provided.
Note that this will not work on the Intel version until the developer gets &amp;ldquo;the correct EC registers to read/write to.&amp;rdquo;
Special thanks to Samsagax from the ChimeraOS team for this driver.</description>
      <content>&lt;p&gt;If you happen to own the AMD varient of the &lt;a href=&#34;https://onexplayer.eu/onexplayer-mini/&#34;&gt;OneXPlayer Mini&lt;/a&gt;, you may have wanted to be able to control the fan. Well, that&amp;rsquo;s now a reality thanks to this &lt;a href=&#34;https://gitlab.com/Samsagax/oxp-platform-dkms/&#34;&gt;driver&lt;/a&gt;. Building, installing, and usage instructions are provided.&lt;/p&gt;
&lt;p&gt;Note that this will &lt;em&gt;not&lt;/em&gt; work on the Intel version until the developer gets &amp;ldquo;the correct EC registers to read/write to.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Special thanks to &lt;strong&gt;Samsagax&lt;/strong&gt; from the ChimeraOS team for this driver. He keeps denying that he isn&amp;rsquo;t a programmer, but he &lt;em&gt;definitely&lt;/em&gt; is.&lt;/p&gt;
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      <title>Rare (Epic Games Store Client) 1.9.0 RC 1 Released, Adds Plenty of Bug Fixes</title>
      <link>https://linuxgamingcentral.org/posts/rare-1.9.0-rc-released/</link>
      <pubDate>Tue, 30 Aug 2022 22:08:12 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/rare-1.9.0-rc-released/</guid>
      <description>While Heroic Games Launcher is a great Epic Games Store client for Linux, there&amp;rsquo;s another: Rare. Unlike Heroic, Rare is written in Python and does not use Electron as its base, thus saving your computer precious RAM. Quite a few new things released in this update, including a Settings for Epic Games Overlay, plenty of UI fixes, general bug fixes and typos corrected, and plenty of other features. Changelog is as follows:</description>
      <content>&lt;p&gt;While &lt;a href=&#34;https://linuxgamingcentral.org/posts/heroic-games-launcher-2.4.0-released/&#34;&gt;Heroic Games Launcher&lt;/a&gt; is a great Epic Games Store client for Linux, there&amp;rsquo;s another: &lt;a href=&#34;https://github.com/Dummerle/Rare&#34;&gt;Rare&lt;/a&gt;. Unlike Heroic, Rare is written in Python and does &lt;em&gt;not&lt;/em&gt; use Electron as its base, thus saving your computer precious RAM.
Quite a few new things released in this update, including a Settings for Epic Games Overlay, plenty of UI fixes, general bug fixes and typos corrected, and &lt;em&gt;plenty&lt;/em&gt; of other features. Changelog is as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Add Settings for Epic Games Overlay by @Dummerle in #156&lt;/li&gt;
&lt;li&gt;Clarify about submodules when running from source by @MultisampledNight in #159&lt;/li&gt;
&lt;li&gt;Implement logging in via webengine by @invertedEcho in #160&lt;/li&gt;
&lt;li&gt;Got color schemes working by @KovvalskiX in #161&lt;/li&gt;
&lt;li&gt;Unify strings formatting by @invertedEcho in #158&lt;/li&gt;
&lt;li&gt;Remove leftover + from f-string refactor which breaks Proton settings saving by @MultisampledNight in #162&lt;/li&gt;
&lt;li&gt;UI fixups for InstallDialog and LegendarySettings by @loathingKernel in #166&lt;/li&gt;
&lt;li&gt;Add &amp;ldquo;Categories=Game;&amp;rdquo; in desktop entries by @ZhaoZuohong in #169&lt;/li&gt;
&lt;li&gt;Implement global objects as functions that return a single instance by @loathingKernel in #175&lt;/li&gt;
&lt;li&gt;RareStyle: Update QProgressBar and QScrollBar by @loathingKernel in #185&lt;/li&gt;
&lt;li&gt;SideTabWidget: Add master widget with a title and a scrollarea by @loathingKernel in #187&lt;/li&gt;
&lt;li&gt;Wrappers: Make widgets and the scrollarea smaller by @loathingKernel in #188&lt;/li&gt;
&lt;li&gt;Implement environment variables by @invertedEcho in #180&lt;/li&gt;
&lt;li&gt;Change some settings by @Dummerle in #189&lt;/li&gt;
&lt;li&gt;A bunch of minor UI fixes by @loathingKernel in #194&lt;/li&gt;
&lt;li&gt;Use QStandardPaths everywhere instead of guessing desktop and applications path by @MultisampledNight in #195&lt;/li&gt;
&lt;li&gt;Implement moving game installations by @invertedEcho in #193&lt;/li&gt;
&lt;li&gt;Fix uninstall for third party launcher games by @invertedEcho in #200&lt;/li&gt;
&lt;li&gt;Focus on what makes Rare a good choice by @loathingKernel in #201&lt;/li&gt;
&lt;li&gt;Add a bunch of accumulated fixes. by @loathingKernel in #203&lt;/li&gt;
&lt;li&gt;Fix typo by @invertedEcho in #204&lt;/li&gt;
&lt;li&gt;Add max shared memory override and download reordering options by @loathingKernel in #207&lt;/li&gt;
&lt;li&gt;Update move game to support moving across different drives by @invertedEcho in #199&lt;/li&gt;
&lt;li&gt;Add game helper to launch games in a detached process by @Dummerle in #202&lt;/li&gt;
&lt;li&gt;Split resources into base and themes to make diffs lighter by @loathingKernel in #212&lt;/li&gt;
&lt;li&gt;Implement image manager by @loathingKernel in #211&lt;/li&gt;
&lt;li&gt;Add ImageWidget and LibraryWidget from #196 by @loathingKernel in #213&lt;/li&gt;
&lt;li&gt;LibraryLayout from #196 by @loathingKernel in #214&lt;/li&gt;
&lt;li&gt;Small enhancements in moving game by @invertedEcho in #215&lt;/li&gt;
&lt;li&gt;ImageManager: Handle broken image.cache by @loathingKernel in #216&lt;/li&gt;
&lt;li&gt;Fix typo and add flatpak to README.md by @invertedEcho in #217&lt;/li&gt;
&lt;li&gt;Add SlidingStackedWidget from #196 by @loathingKernel in #218&lt;/li&gt;
&lt;li&gt;Bug fixes for merged features by @loathingKernel in #220&lt;/li&gt;
&lt;li&gt;Some more fixups by @loathingKernel in #221&lt;/li&gt;
&lt;li&gt;Don&amp;rsquo;t double delete the game dir by @invertedEcho in #223&lt;/li&gt;
&lt;li&gt;Fix get_rare_executable func for macOS by @invertedEcho in #224&lt;/li&gt;
&lt;li&gt;Fixups by @loathingKernel in #225&lt;/li&gt;
&lt;li&gt;Fixups by @loathingKernel in #228&lt;/li&gt;
&lt;li&gt;ImageManager: Also test if &amp;lsquo;game.metadata&amp;rsquo; has &amp;lsquo;keyImages&amp;rsquo; by @loathingKernel in #230&lt;/li&gt;
&lt;li&gt;Implement shim legendary classes with overloaded/modified functions by @loathingKernel in #197&lt;/li&gt;
&lt;li&gt;Install advanced options by @Dummerle in #233&lt;/li&gt;
&lt;li&gt;InstallDialog: Adjust collapsible widget by @loathingKernel in #234&lt;/li&gt;
&lt;li&gt;Lgndr: Temporary fix for DLManager monkeypatching in Windows by @loathingKernel in #235&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Hopefully when the release becomes official the patch notes will be a little more organized by category.&lt;/p&gt;
&lt;p&gt;You can get the AppImage on &lt;a href=&#34;https://github.com/Dummerle/Rare/releases/tag/1.9.0-rc.1&#34;&gt;GitHub&lt;/a&gt;. You can also get Rare on &lt;a href=&#34;https://flathub.org/apps/details/io.github.dummerle.rare&#34;&gt;Flathub&lt;/a&gt; for you Steam Deck owners out there; just be aware the Flatpak is using version 1.8.9 at the time of writing this.&lt;/p&gt;
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      <title>[OFF-TOPIC] So I Got This Gift...</title>
      <link>https://linuxgamingcentral.org/posts/mlaatr-fanart/</link>
      <pubDate>Tue, 30 Aug 2022 00:28:44 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/mlaatr-fanart/</guid>
      <description>I try not to get into off-topic posts too often&amp;hellip;but I had to make an exception for this.
If you follow me on either Mastodon or Twitter, you might have noticed that once in a great while I post some of my own fanart&amp;hellip;drawings of the main protagonist of my favorite TV show, My Life as a Teenage Robot.
Turns out having friends have benefits.
I&amp;rsquo;m well-acquinted with one of the ChimeraOS developers.</description>
      <content>&lt;p&gt;I try not to get into off-topic posts too often&amp;hellip;but I &lt;em&gt;had&lt;/em&gt; to make an exception for this.&lt;/p&gt;
&lt;p&gt;If you follow me on either &lt;a href=&#34;https://mastodon.technology/@linuxgamingcentral&#34;&gt;Mastodon&lt;/a&gt; or &lt;a href=&#34;https://twitter.com/linuxgamingctr&#34;&gt;Twitter&lt;/a&gt;, you might have noticed that once in a great while I post some of my own fanart&amp;hellip;drawings of the main protagonist of my favorite TV show, &lt;a href=&#34;https://en.wikipedia.org/wiki/My_Life_as_a_Teenage_Robot&#34;&gt;&lt;em&gt;My Life as a Teenage Robot&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Turns out having friends have benefits.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m well-acquinted with one of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-34-released/&#34;&gt;ChimeraOS&lt;/a&gt; developers. We&amp;rsquo;ve chewed the fat quite a bit&amp;hellip;and I&amp;rsquo;ve helped him out with testing new features of ChimeraOS from time-to-time. We&amp;rsquo;re both fans of the show I mentioned earlier. And it turns out his wife is an artist&amp;hellip;&lt;/p&gt;
&lt;p&gt;So I&amp;rsquo;m ready to hit the hay when I get a &amp;ldquo;ding&amp;rdquo; on my phone. I unlock my phone and check my Discord DMs. This is what it was:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Jenny Wakeman from My Life as a Teenage Robot - Fanart&#34; src=&#34;https://linuxgamingcentral.org/images/jenny_fanart/cover.jpg&#34;&gt;
(See full-size image on &lt;a href=&#34;https://mastodon.technology/@linuxgamingcentral/108909917329694205&#34;&gt;Mastodon&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;My favorite character of all time. Stylized a little differently from the show, but it&amp;rsquo;s a welcome change. Almost kind of like she fits in with the &lt;em&gt;Mario Strikers&lt;/em&gt; franchise, with the way she&amp;rsquo;s sliding across the mud with gloves. Getting a few &lt;em&gt;Mega Man&lt;/em&gt; vibes as well with the orange dots and the blue armor. Drawn so well it&amp;rsquo;s like you couldn&amp;rsquo;t even tell that it was on paper if it weren&amp;rsquo;t for the rings on the top.&lt;/p&gt;
&lt;p&gt;When I asked him if she made it just for me, he&amp;rsquo;s like, &amp;ldquo;Yup 😄.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;And now I&amp;rsquo;m up at one o&amp;rsquo;clock in the morning, writing this post rather than going to bed. Because it&amp;rsquo;s that special to me. Almost feel like shedding a tear right now too. No one has ever done this for me before. It&amp;rsquo;s a pleasant surprise, especially since I didn&amp;rsquo;t even ask for it.&lt;/p&gt;
&lt;p&gt;Ashley, thank you. You made my night. And my day.&lt;/p&gt;
&lt;p&gt;Now if you&amp;rsquo;ll excuse me, I&amp;rsquo;m probably going to be running around like a chicken with its&amp;rsquo; head cut off for the next three hours, until all my excitement and energy drains off. She&amp;rsquo;s gonna be making this into a wallpaper too, so there&amp;rsquo;s another thing to look forward to&amp;hellip;&lt;/p&gt;
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      <title>High on Life: What We Know So Far</title>
      <link>https://linuxgamingcentral.org/posts/what-we-know-about-high-on-life/</link>
      <pubDate>Mon, 29 Aug 2022 13:49:10 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/what-we-know-about-high-on-life/</guid>
      <description>I hadn&amp;rsquo;t watched this year&amp;rsquo;s Gamescon, but thanks to Steam Deck HQ, they did a quick summary of the games presented. One particular game that caught my eye was High on Life. It&amp;rsquo;s a humorous FPS with aliens. The gun the main character uses has a personality and talks to him. Per the Steam store page description:
Humanity is being threatened by an alien cartel who wants to use them as drugs.</description>
      <content>&lt;p&gt;I hadn&amp;rsquo;t watched this year&amp;rsquo;s Gamescon, but thanks to Steam Deck HQ, they did a quick &lt;a href=&#34;https://steamdeckhq.com/gamescom-opening-night-live-2022-roundup-of-every-announcement/&#34;&gt;summary&lt;/a&gt; of the games presented. One particular game that caught my eye was &lt;a href=&#34;https://store.steampowered.com/app/1583230/High_On_Life/&#34;&gt;&lt;em&gt;High on Life&lt;/em&gt;&lt;/a&gt;. It&amp;rsquo;s a humorous FPS with aliens. The gun the main character uses has a personality and talks to him. Per the Steam store page description:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Humanity is being threatened by an alien cartel who wants to use them as drugs. It’s up to you to rescue and partner with charismatic, talking guns, take down Garmantuous and his gang, and save the world!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The game was created by Justin Roiland, co-creator of &lt;em&gt;Rick &amp;amp; Morty&lt;/em&gt; and &lt;em&gt;Solar Opposites&lt;/em&gt;. From the gameplay, you can definitely tell it&amp;rsquo;s got that &lt;em&gt;Rick &amp;amp; Morty&lt;/em&gt; vibe to it.&lt;/p&gt;
&lt;p&gt;So here&amp;rsquo;s what we know so far about the game:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://www.thegamer.com/high-on-life-dlc-post-launch-updates/&#34;&gt;DLC is already planned&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;game is expected to be &lt;a href=&#34;https://www.thegamer.com/high-on-life-how-many-hours-to-beat/&#34;&gt;12-20 hours&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;will be out on Steam and Xbox on December 13th (it was originally planned for October but got pushed back)&lt;/li&gt;
&lt;li&gt;there will be some pretty sick humor that isn&amp;rsquo;t for everyone (the talking knife talks about cutting open someone&amp;rsquo;s arsehole and eating it)&lt;/li&gt;
&lt;li&gt;here&amp;rsquo;s some &lt;a href=&#34;https://www.gameinformer.com/gamescom-2022/2022/08/23/high-on-life-watch-a-profanity-laden-boss-fight-against-9-torg-in-new&#34;&gt;footage&lt;/a&gt; of versing one of the bosses, 9-Torg&lt;/li&gt;
&lt;li&gt;IGN recorded the &lt;a href=&#34;https://youtu.be/jN3thUvIQHY&#34;&gt;first 25 minutes of gameplay&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;some other stuff I&amp;rsquo;m probably forgetting&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Will be interesting to see how well the game plays on Deck. I&amp;rsquo;m looking forward to trying this game out myself!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: TheGamer&lt;/em&gt;&lt;/p&gt;
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      <title>Weekly News Recap (Moar Steam Deck Invites, Cemu Available For Linux, Humble Summer Sale)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-august-20-26/</link>
      <pubDate>Sat, 27 Aug 2022 19:40:56 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-august-20-26/</guid>
      <description>Steam Deck Deck client beta gets a new configurator for desktop mode Deck invites are on the rise! I did a review of a stand/USB-C hub combo. Probably better off getting a JSAUX dock or the like new Spider-Man Remastered update further improves Deck support Steam Deck 2 is coming, based on the new booklet by Valve, although this had already been confirmed way back in November Linux Hardware don&amp;rsquo;t get the Tuxedo Pulse Gen 2 Linux Games 24 new games this week Software Updates GE-Proton7-30 adds Amazon Games compatibility and Protonfix for Flatout Ultimate Carnage Cemu 2.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Deck client beta &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-8-25-2022/&#34;&gt;gets a new configurator&lt;/a&gt; for desktop mode&lt;/li&gt;
&lt;li&gt;Deck invites are &lt;a href=&#34;https://linuxgamingcentral.org/posts/q4-deck-invites-going-out-already/&#34;&gt;on the rise!&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I did a review of a &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-stand-usb-c-hub-hybrid-review/&#34;&gt;stand/USB-C hub combo&lt;/a&gt;. Probably better off getting a JSAUX dock or the like&lt;/li&gt;
&lt;li&gt;new &lt;em&gt;Spider-Man Remastered&lt;/em&gt; &lt;a href=&#34;https://store.steampowered.com/news/app/1817070/view/3216153907415000444&#34;&gt;update&lt;/a&gt; further improves Deck support&lt;/li&gt;
&lt;li&gt;Steam Deck 2 &lt;a href=&#34;https://www.gamingonlinux.com/2022/08/steam-deck-2-is-absolutely-coming-new-booklet-from-valve-confirms/&#34;&gt;is coming&lt;/a&gt;, based on the new booklet by Valve, although this had already been &lt;a href=&#34;https://boilingsteam.com/the-steam-deck-conference-key-takeaways/&#34;&gt;confirmed&lt;/a&gt; &lt;em&gt;way&lt;/em&gt; back in November&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;linux-hardware&#34;&gt;Linux Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;don&amp;rsquo;t get the &lt;a href=&#34;https://linuxgamingcentral.org/posts/tuxedo-pulse-gen2-review/&#34;&gt;Tuxedo Pulse Gen 2&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;linux-games&#34;&gt;Linux Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/new-steam-games-with-native-linux-clients-2022-08-24-edition/&#34;&gt;24 new games this week&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-30-released/&#34;&gt;7-30&lt;/a&gt; adds Amazon Games compatibility and Protonfix for &lt;em&gt;Flatout Ultimate Carnage&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cemu&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/cemu-now-open-source-and-available-for-linux/&#34;&gt;2.0&lt;/a&gt; goes open-source, also available for Linux&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;fixes OpenXR compatibility with &lt;em&gt;Blacktop Hoops&lt;/em&gt;&lt;/a&gt; and mitigates &lt;em&gt;GTA V&lt;/em&gt; having issues while loading textures&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ProtonUp-Qt&lt;/strong&gt; &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/releases/tag/v2.7.2&#34;&gt;2.7.2&lt;/a&gt; shows anti-cheat runtimes and fixes a startup bug&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NVIDIA Vulkan beta driver&lt;/strong&gt; &lt;a href=&#34;https://developer.nvidia.com/vulkan-driver&#34;&gt;515.49.14&lt;/a&gt; does some crap&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;CrossOver&lt;/strong&gt; &lt;a href=&#34;https://www.codeweavers.com/blog/mjohnson/2022/8/23/introducing-crossover-22-psst-its-double-the-fun-of-crossover-11&#34;&gt;22&lt;/a&gt; comes with an updated interface, along with plenty of other goodies&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Lutris&lt;/strong&gt; &lt;a href=&#34;https://github.com/lutris/lutris/releases/tag/v0.5.11&#34;&gt;0.5.11&lt;/a&gt; adds Amazon Games integration and Flatpak support&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Firefox&lt;/strong&gt; &lt;a href=&#34;https://www.phoronix.com/news/Firefox-104-Released&#34;&gt;104&lt;/a&gt; adds minor improvements&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;new Switch games can now apparently be protected with &lt;a href=&#34;https://linuxgamingcentral.org/posts/drm-coming-to-emulated-switch-games/&#34;&gt;Denuvo&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Humble Bundle having a &lt;a href=&#34;https://www.humblebundle.com/store/promo/summer-sale-2022/&#34;&gt;summer sale&lt;/a&gt; till September 6th&lt;/li&gt;
&lt;li&gt;Liam Dawe got &lt;a href=&#34;https://www.gamingonlinux.com/2022/08/check-out-my-appearance-with-brodie-on-tech-over-tea/&#34;&gt;interviewed&lt;/a&gt; by Brodie from Tech Over Tea&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Humble Bundle&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Steam Deck Client Beta Update Replaces Big Picture Configurator in Desktop Mode with a New Configurator</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-8-25-2022/</link>
      <pubDate>Thu, 25 Aug 2022 22:54:36 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-8-25-2022/</guid>
      <description>Today&amp;rsquo;s beta Deck client update mostly focuses on bug fixes, plus the styling of command names in Steam Input has been improved. Patch notes are as follows:
General
Fixed scrolling on home recommended screen due to discovery queue Fixed issue where What&amp;rsquo;s New section was not populated properly Steam Input
Replaced the Big Picture configurator in desktop mode with a windowed view of the new Configurator. This currently only applies to desktop mode on Steam Deck.</description>
      <content>&lt;p&gt;Today&amp;rsquo;s beta Deck client update mostly focuses on bug fixes, plus the styling of command names in Steam Input has been improved. Patch notes are as &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3254434504248152987&#34;&gt;follows&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed scrolling on home recommended screen due to discovery queue&lt;/li&gt;
&lt;li&gt;Fixed issue where What&amp;rsquo;s New section was not populated properly&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Replaced the Big Picture configurator in desktop mode with a windowed view of the new Configurator. This currently only applies to desktop mode on Steam Deck.&lt;/li&gt;
&lt;li&gt;Improve styling of command names&lt;/li&gt;
&lt;li&gt;Fix bug w/ renaming &amp;ldquo;Move By Amount&amp;rdquo; mouse bindings&lt;/li&gt;
&lt;li&gt;Fix action set layers not carrying through Gamepad triggers outputs from button bindings&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In case you haven&amp;rsquo;t already heard, Valve also produced a &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3401926123919972634&#34;&gt;Steam Deck booklet&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam Deck Stand with USB-C Hub: Review</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-stand-usb-c-hub-hybrid-review/</link>
      <pubDate>Thu, 25 Aug 2022 12:28:31 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-stand-usb-c-hub-hybrid-review/</guid>
      <description>It&amp;rsquo;s nice to see third-party manufacturers come up with their own solutions ahead of the first-party release. In this case, since Valve has indefinitely delayed their docking station for the Steam Deck (and there&amp;rsquo;s still no news of it since), there&amp;rsquo;s other solutions that we can use in the meantime. I got in touch with Steve from Etsy (DeadEyeVR). Though he mostly specializes in VR products, he happens to have a Steam Deck hub available, and he was willing to send a review unit over.</description>
      <content>&lt;p&gt;It&amp;rsquo;s nice to see third-party manufacturers come up with their own solutions ahead of the first-party release. In this case, since Valve has &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-dock-delayed/&#34;&gt;indefinitely delayed their docking station for the Steam Deck&lt;/a&gt; (and there&amp;rsquo;s still no news of it since), there&amp;rsquo;s other solutions that we can use in the meantime. I got in touch with &lt;a href=&#34;https://www.etsy.com/shop/DeadEyeVR&#34;&gt;Steve from Etsy (DeadEyeVR)&lt;/a&gt;. Though he mostly specializes in VR products, he happens to have a &lt;a href=&#34;https://www.etsy.com/listing/1235640125/steam-deck-hub-integrated-usb-c-hub&#34;&gt;Steam Deck hub&lt;/a&gt; available, and he was willing to send a review unit over. Here&amp;rsquo;s my thoughts on it.&lt;/p&gt;
&lt;p&gt;The package came in a small box. Inside said box is the hub itself, tucked inside a bag of bubble wrap. Underneath that is a folded sheet of paper with the warning that some Decks could potentially become bricked when a USB-C hub is connected and instructions on what to do should that happen in your case. A link to a &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/tnhmpi/comment/i24x3pk/&#34;&gt;Reddit thread&lt;/a&gt; is provided where a Valve employee gave an official response on this issue. Fortunately a QR code is provided since I don&amp;rsquo;t think anyone is going to manually type in the long URL.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deck stand/hub paper&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_stand_and_hub/paper.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As far as the product itself is concerned, well, it&amp;rsquo;s frankly little more than a Steam Deck stand with a USB-C hub slapped on top &amp;ndash; you can tell with the little strip of adhesive that&amp;rsquo;s sandwiched between the stand and the USB-C hub &amp;ndash; and a 90-degree USB-C adapter is connected to the USB-C cable. Additionally the hub was put on upside-down; the labels for the ports are upside-down. But that had to be done because of where the USB-C cable is placed. I&amp;rsquo;ve also noticed the labels for some of the ports aren&amp;rsquo;t exactly even. The leftmost USB 3 port, for example, has the text almost clipping into the port itself, whereas the one on the right leaves a little bit of space.&lt;/p&gt;
&lt;p&gt;So this is what we have for ports:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Three USB 3.0 type A (speed unknown)&lt;/li&gt;
&lt;li&gt;HDMI port&lt;/li&gt;
&lt;li&gt;USB-C&lt;/li&gt;
&lt;li&gt;Gigabit Ethernet&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Because the USB-C hub is upside-down, you&amp;rsquo;re going to have to insert your cables upside-down as well. I would&amp;rsquo;ve liked to see the Ethernet port on the back rather than on the side, but I guess it&amp;rsquo;s better than not having an Ethernet port at all.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deck stand/hub&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_stand_and_hub/hub.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I do like the textured padding where the Deck sits. It keeps the Deck in its place and prevents it from sliding around. What I don&amp;rsquo;t like, however, is the way the USB-C cable connects to the port on the Deck. Even though you have the 90-degree connector, I feel like the cable could have been extended by half-an-inch or so. The connection is a little tight as it is. Also I would have liked to see &lt;em&gt;both&lt;/em&gt; ends of the USB-C cable modular. The other end is permanently affixed to the USB-C hub. What&amp;rsquo;s going to happen should this cable get damaged? Then the whole USB-C hub would be worthless. If the cable was detachable, then I could just replace the cable with another one.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deck stand textured grip&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_stand_and_hub/stand.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;No complaints as far as the stand itself. The angle isn&amp;rsquo;t adjustable but I don&amp;rsquo;t really have a problem with how it&amp;rsquo;s set up. Maybe in a future model, there could be a way to adjust the viewing angle, in the event some don&amp;rsquo;t like the way that it is right now.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s pretty much all I have to say about this stand/USB-C hub hybrid. It does its job. It will hold your Deck for you, and thanks to the hub, you can dock it to an external monitor and connect up to three peripherals via the USB ports. And yes, you can play &lt;em&gt;Melee&lt;/em&gt; online without much hassle with the included Ethernet port. But there&amp;rsquo;s quite a few quirks here as well.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deck docked&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_stand_and_hub/docked.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;For one, the price. &lt;strong&gt;$54.95&lt;/strong&gt; is frankly way too much for two products that were slapped together. I probably could have sourced these two parts myself for less than $30 (in fact, you may be better off doing that, making your own homemade solution). If you can go without an Ethernet port, you can get a dock from &lt;a href=&#34;https://www.amazon.com/Gorrzai-Steam-Deck-Dock-Accessories/dp/B0B6R9QVG8&#34;&gt;Gorrzai&lt;/a&gt; that retains all the other ports for almost &lt;em&gt;half&lt;/em&gt; the price, plus the ports are rightside-up and it looks like it was put together more professionally. You can get the &lt;a href=&#34;https://www.jsaux.com/products/upgraded-docking-station-for-steam-deck&#34;&gt;JSAUX dock&lt;/a&gt; for a couple of dollars less and still have all the ports, including Ethernet, or go for their &lt;a href=&#34;https://www.jsaux.com/products/steam-deck-docking-station&#34;&gt;cheaper version&lt;/a&gt; that has one less USB type A port and is 2.0 rather than 3.0.&lt;/p&gt;
&lt;p&gt;Next is the fact that the hub is upside-down. So isn&amp;rsquo;t the labels and the ports themselves. I get it; it had to be done because the USB-C cable wouldn&amp;rsquo;t be able to reach the port on the Deck otherwise. Maybe it would have been worth finding a different USB-C hub altogether though; it&amp;rsquo;s not exactly the most professional thing to have on display. The USB-C cable could have been a little longer too so it&amp;rsquo;s not such a tight squeeze on the Deck.&lt;/p&gt;
&lt;p&gt;Fourth, look at the bottom of the stand:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deck stand bottom&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_stand_and_hub/base.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Heh. Notice a word that&amp;rsquo;s not spelt correctly?&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s clearly better Steam Deck docks out there, both in terms of your wallet and the quality of the build. Still, I want to thank Steve for sending this review unit over so I could give my honest thoughts on it.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;textured grip on the stand prevents the Deck from slipping out&lt;/li&gt;
&lt;li&gt;plenty of USB type A ports, they&amp;rsquo;re 3.0, and there&amp;rsquo;s Ethernet and HDMI&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;hub is upside-down; so aren&amp;rsquo;t the labels and the ports&lt;/li&gt;
&lt;li&gt;USB-C cable could have been just a &lt;em&gt;tiny&lt;/em&gt; bit longer so the connection isn&amp;rsquo;t so tight, and could have benefitted from being modular on both ends&lt;/li&gt;
&lt;li&gt;price is a little ridiculous&lt;/li&gt;
&lt;li&gt;relatively poor build quality&lt;/li&gt;
&lt;/ul&gt;
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      <title>Cemu Now Open-Source and Available for Linux</title>
      <link>https://linuxgamingcentral.org/posts/cemu-now-open-source-and-available-for-linux/</link>
      <pubDate>Wed, 24 Aug 2022 11:14:25 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/cemu-now-open-source-and-available-for-linux/</guid>
      <description>One thing that always turned me off about Cemu &amp;ndash; the Wii U emulator &amp;ndash; was the fact that it was closed-source. Nearly eight years after the creation of the emulator, it is now fully open-source and licensed under the Mozilla Public License 2.0.
Not only this, but the emulator now has Linux builds available, although for the time being you&amp;rsquo;ll have to compile the emulator from source:
Right now you still have to compile Cemu yourself for most distros.</description>
      <content>&lt;p&gt;One thing that always turned me off about &lt;a href=&#34;https://cemu.info/index.html&#34;&gt;Cemu&lt;/a&gt; &amp;ndash; the Wii U emulator &amp;ndash; was the fact that it was closed-source. Nearly eight years after the creation of the emulator, it is now fully &lt;a href=&#34;https://github.com/cemu-project/Cemu&#34;&gt;open-source&lt;/a&gt; and licensed under the Mozilla Public License 2.0.&lt;/p&gt;
&lt;p&gt;Not only this, but the emulator now has Linux builds available, although for the time being you&amp;rsquo;ll have to compile the emulator from source:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Right now you still have to compile Cemu yourself for most distros. However, we are looking into adding AppImage or Flatpak releases for convenience. Be aware that the Linux version of Cemu isn&amp;rsquo;t fully fleshed out yet. It should generally work fine, but there are some remaining issues, most of them related to the UI.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Awesome news! With the emulator now open-source I&amp;rsquo;m sure more developers will get on board and continue to enhance the emulator, including having pre-compiled Linux builds. Hopefully better compatibility with &lt;a href=&#34;https://www.emudeck.com/&#34;&gt;EmuDeck&lt;/a&gt; as well. There&amp;rsquo;s plenty of other stuff added with the 2.0 update; have a look at the &lt;a href=&#34;http://cemu.info/changelog.html&#34;&gt;changelog&lt;/a&gt; for more info.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: databaseenas.weebly.com&lt;/em&gt;&lt;/p&gt;
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      <title>Denuvo Now Supposedly Protecting Nintendo Switch Games from Being Emulated</title>
      <link>https://linuxgamingcentral.org/posts/drm-coming-to-emulated-switch-games/</link>
      <pubDate>Wed, 24 Aug 2022 10:52:11 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/drm-coming-to-emulated-switch-games/</guid>
      <description>Denuvo knows how to ruin everything about the digital gaming economy. Just a few months ago they started DRM&amp;rsquo;ing DLC. Now they&amp;rsquo;re expanding to emulated Nintendo Switch games. How on earth they&amp;rsquo;re going to be able to figure that out is beyond me.
By preventing piracy on Switch while blocking unauthorized emulations on PC, studios are able to increase their revenue during the game launch window, which is the most important period in regard to monetization.</description>
      <content>&lt;p&gt;Denuvo knows how to ruin everything about the digital gaming economy. Just a few months ago they started &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-for-july-2-8/&#34;&gt;DRM&amp;rsquo;ing DLC&lt;/a&gt;. Now they&amp;rsquo;re expanding to &lt;a href=&#34;https://irdeto.com/news/denuvo-by-irdeto-launches-the-industrys-first-nintendo-switch-emulator-protection/&#34;&gt;emulated Nintendo Switch games&lt;/a&gt;. How on earth they&amp;rsquo;re going to be able to figure that out is beyond me.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;By preventing piracy on Switch while blocking unauthorized emulations on PC, studios are able to increase their revenue during the game launch window, which is the most important period in regard to monetization. The Nintendo Switch Emulator Protection will ensure that anyone wishing to play the game has to buy a legitimate copy.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Supposedly the technology &amp;ldquo;integrates seamlessly into the build toolchain with no impact on the gaming experience. It then allows for the insertion of checks into the code, which blocks gameplay on emulators.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Seems like Denuvo is trying to eff with us, just for the sake of pissing us off. Just because a Nintendo Switch game can be emulated on Linux, it &lt;em&gt;doesn&amp;rsquo;t&lt;/em&gt; mean the game was pirated. Mind you, it&amp;rsquo;s &lt;em&gt;totally&lt;/em&gt; legal to have a launch edition Switch, buy games via physical cartridge or through the eShop, and dump the game via homebrew. I guess the guys over at Irdeto don&amp;rsquo;t understand that. Plus, emulated games offer higher framerates, resolutions, and mod support. I feel like these kind of measures will only &lt;em&gt;encourage&lt;/em&gt; piracy all the more so.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: multiplayer.it&lt;/em&gt;&lt;/p&gt;
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      <title>Tuxedo Pulse Gen 2: Not Worth Your Time</title>
      <link>https://linuxgamingcentral.org/posts/tuxedo-pulse-gen2-review/</link>
      <pubDate>Tue, 23 Aug 2022 06:37:41 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/tuxedo-pulse-gen2-review/</guid>
      <description>The Pulse by Tuxedo Computers is a thin, quiet laptop that boasts a great battery life. Improvements over the last-generation model include a larger screen with a higher refresh rate, as well as a USB-C port with DisplayPort 1.4 support. Unfortunately as far as the positive traits go, that&amp;rsquo;s just about it. It&amp;rsquo;s probably one of the most broken, frustrating laptops I&amp;rsquo;ve ever had to deal with.
Specs The second-generation Pulse comes in a 15.</description>
      <content>&lt;p&gt;The Pulse by Tuxedo Computers is a thin, quiet laptop that boasts a great battery life. Improvements over the last-generation model include a larger screen with a higher refresh rate, as well as a USB-C port with DisplayPort 1.4 support. Unfortunately as far as the positive traits go, that&amp;rsquo;s just about it. It&amp;rsquo;s probably one of the most broken, frustrating laptops I&amp;rsquo;ve ever had to deal with.&lt;/p&gt;
&lt;h1 id=&#34;specs&#34;&gt;Specs&lt;/h1&gt;
&lt;p&gt;The second-generation Pulse comes in a 15.6&amp;quot; screen and has a resolution of 2,560 x 1,440 pixels. Interestingly enough, even though you can&amp;rsquo;t get a discrete GPU with it, the refresh rate is 165 Hz. Wonder why they added that. Wi-Fi 6 and Bluetooth 5.2 is included. The chassis is apparently made out of magnesium, and the battery is 91 Wh.&lt;/p&gt;
&lt;p&gt;Weight is 1.5kg (3.3lbs) with dimensions of 356.4 x 233.73 x 16.8mm (14 x 9.2 x 0.7in).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;tuxedo pulse 2 top side&#34; src=&#34;https://linuxgamingcentral.org/images/tuxedo_pulse/top.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The only processor you can get with the Pulse Gen 2 is the Ryzen 7 5700U with Radeon RX Vega 8 graphics, configured at 35 W (eight-core, 16 threads, 1.8-4.3 GHz). The minimum amount of RAM and hard drive space you can get is 8 GB and 250 GB respectively. This configuration would cost &lt;strong&gt;1,164 EUR ($1,156.83 USD)&lt;/strong&gt;. The Pulse with maximum specs would have 64 GB of RAM and 4 TB of Samsung 980 Pro NVMe storage &amp;ndash; this would cost &lt;strong&gt;2,139 EUR ($2125.82 USD)&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;My configfuration costs &lt;strong&gt;1,399 EUR ($1390.38 USD)&lt;/strong&gt; and comes with 32 GB RAM and 1 TB of NVMe. Should you want to add your own components, it&amp;rsquo;s totally possible; there&amp;rsquo;s two SO-DIMM slots for replacing the DDR4 RAM (up to 3,200 MHz), and there&amp;rsquo;s two 2280 slots for replacing the M.2 drives.&lt;/p&gt;
&lt;p&gt;Ports are as follows:&lt;/p&gt;
&lt;p&gt;Left:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Kensington lock&lt;/li&gt;
&lt;li&gt;Ethernet jack&lt;/li&gt;
&lt;li&gt;USB 2.0 type A&lt;/li&gt;
&lt;li&gt;USB 3.0 type A&lt;/li&gt;
&lt;li&gt;headphone jack&lt;/li&gt;
&lt;li&gt;MicroSD card slot&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;tuxedo pulse 2 left side&#34; src=&#34;https://linuxgamingcentral.org/images/tuxedo_pulse/left_side.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Right:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;USB-C, capable of DisplayPort 1.4&lt;/li&gt;
&lt;li&gt;USB 3.0 type A&lt;/li&gt;
&lt;li&gt;HDMI port&lt;/li&gt;
&lt;li&gt;barrel jack&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;tuxedo pulse 2 right side&#34; src=&#34;https://linuxgamingcentral.org/images/tuxedo_pulse/right_side.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;turning-it-on-for-the-first-time&#34;&gt;Turning it on for the First Time&lt;/h1&gt;
&lt;p&gt;My review unit shipped with Tuxedo OS 22.04. For those of you who aren&amp;rsquo;t aware, Tuxedo OS is Tuxedo Computer&amp;rsquo;s fork of Ubuntu. Version 22.04 uses KDE Plasma. Upon turning the device on, right off the bat I get a message saying the computer is not connected to Internet, and it&amp;rsquo;s not plugged in. I connected to Wi-Fi, and plugged the laptop in. Neither message went away. I proceeded to go through the installation and first-time setup anyway. After configuring my user account details, I waited for the installation to finish. I get this:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;error after install&#34; src=&#34;https://linuxgamingcentral.org/images/tuxedo_pulse/install_failed.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Okay. Now the only way I can shutdown the computer is by holding the power button. There&amp;rsquo;s no icon for it on the taskbar. Upon turning the computer back on, the login screen appears. Not matter how carefully I try to type in my password, the computer just refuses to let me log back in.&lt;/p&gt;
&lt;p&gt;My only choice now? Re-install the OS.&lt;/p&gt;
&lt;h1 id=&#34;re-installing-tuxedo-os&#34;&gt;Re-installing Tuxedo OS&lt;/h1&gt;
&lt;p&gt;I still find it baffling that Tuxedo &lt;em&gt;still&lt;/em&gt; hasn&amp;rsquo;t made their OS available as a direct download. You still have to use their supplied USB drive and install the distro that way. I had asked about this almost a year ago, back when I was writing the &lt;a href=&#34;https://boilingsteam.com/tuxedo-stellaris-the-meanest-laptop-money-can-buy/&#34;&gt;Tuxedo Stellaris&lt;/a&gt; review on Boiling Steam, and they had told me they were not only going to push the source code to GitHub, but they were going to have an ISO &amp;ldquo;in the medium term.&amp;rdquo; Nothing has happened on either front.&lt;/p&gt;
&lt;p&gt;So, you&amp;rsquo;ve got a proprietary distro, and the only way you can install it is with &lt;em&gt;their&lt;/em&gt; specially-marked USB drive, &lt;em&gt;and&lt;/em&gt; you need to be connected to the Internet via Ethernet in order for the installer to even work. Heck I wouldn&amp;rsquo;t be surprised if the distro includes that weird performance boost that you can&amp;rsquo;t get with other distros.&lt;/p&gt;
&lt;p&gt;And boy, believe me, that&amp;rsquo;s just the tip of the iceberg for the problems. Did you know how many times I&amp;rsquo;ve had to re-install the OS before it &lt;em&gt;finally&lt;/em&gt; installed successfully? I&amp;rsquo;ve just had to do trial and error, hoping the &amp;ldquo;You&amp;rsquo;re not connected to the Internet&amp;rdquo; and &amp;ldquo;The laptop is not charging&amp;rdquo; messages would be gone. Literally nothing else I could do.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;cat in box&#34; src=&#34;https://linuxgamingcentral.org/images/tuxedo_pulse/tuxedo_box_with_cat.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;After re-installing Tuxedo OS for the third or fourth time, the installer &lt;em&gt;finally&lt;/em&gt; was successful. I was able to reboot and login. Able to update the system&amp;rsquo;s software packages, able to install software, etc.&lt;/p&gt;
&lt;p&gt;When I sent Tuxedo a couple of photos of the errors that I came across during installation, they told me that they weren&amp;rsquo;t able to replicate the issue &amp;ldquo;but I got the information that something has changed in our packages in the last week. Therefore, our request to you to install the device again.&amp;rdquo; Of course, they didn&amp;rsquo;t get back to me until &lt;em&gt;after&lt;/em&gt; the installation went through.&lt;/p&gt;
&lt;h1 id=&#34;screen-doesnt-come-back-on-or-at-least-it-didnt&#34;&gt;Screen Doesn&amp;rsquo;t Come Back On (Or, at least it didn&amp;rsquo;t)&lt;/h1&gt;
&lt;p&gt;When closing the lid to the laptop and opening it back up, the screen remains black. Tuxedo told me they&amp;rsquo;re aware of the issue and asked me to send them the contents of &lt;code&gt;lspci -nnvv&lt;/code&gt;. I sent this to them as a text file. Bam. Issue no longer exists. The screen actually turns on after the system got updated.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;left screen side&#34; src=&#34;https://linuxgamingcentral.org/images/tuxedo_pulse/screen_left.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;right screen side&#34; src=&#34;https://linuxgamingcentral.org/images/tuxedo_pulse/screen_right.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Let me just say I&amp;rsquo;m glad I didn&amp;rsquo;t pay for this laptop &amp;ndash; I shouldn&amp;rsquo;t have to help them with things like this. This is unacceptable, especially for legit paying customers.&lt;/p&gt;
&lt;h1 id=&#34;i-bricked-my-system&#34;&gt;I Bricked my System&amp;hellip;&lt;/h1&gt;
&lt;p&gt;Whatever you do, don&amp;rsquo;t add a PPA on Tuxedo OS. You&amp;rsquo;re going to end up bricking your system because apparently some packages will need to be removed.&lt;/p&gt;
&lt;p&gt;I had wanted to install &lt;a href=&#34;https://launchpad.net/~ernstp/+archive/ubuntu/mesarc&#34;&gt;CoreCtrl&lt;/a&gt; so I could change the CPU governor to performance, but that requires adding the mesarc PPA. So I added it, ran &lt;code&gt;sudo apt update&lt;/code&gt; and &lt;code&gt;sudo apt upgrade&lt;/code&gt;&amp;hellip;and the system couldn&amp;rsquo;t install any of the new packages. Even specifying the PPA to only get CoreCtrl installed didn&amp;rsquo;t help. Removing the PPA didn&amp;rsquo;t help either. So when I wanted to run a benchmark with Phoronix Test Suite, there were missing dependencies that the program couldn&amp;rsquo;t install.&lt;/p&gt;
&lt;p&gt;The suggestion was to run &lt;code&gt;sudo apt --fix-broken install&lt;/code&gt;. Boy, what a mistake that was. The terminal ended up uninstalling several programs &amp;ndash; and key ones, at that. While the programs were uninstalling, the screen went blank. Done. Now the computer wouldn&amp;rsquo;t turn on.&lt;/p&gt;
&lt;p&gt;And so I had to go through the nightmare of re-installing Tuxedo OS once more&amp;hellip;&lt;/p&gt;
&lt;h1 id=&#34;the-keyboard&#34;&gt;The Keyboard&lt;/h1&gt;
&lt;p&gt;Notice how I haven&amp;rsquo;t even talked about problems on the hardware side yet. Take a look at the keyboard:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;tuxedo pulse gen 2 keyboard&#34; src=&#34;https://linuxgamingcentral.org/images/tuxedo_pulse/keyboard.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;ll notice:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;ldquo;y&amp;rdquo; and &amp;ldquo;z&amp;rdquo; keys have been swapped&lt;/li&gt;
&lt;li&gt;some of the characters on the right side aren&amp;rsquo;t English&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Uh&amp;hellip;what exactly was the purpose of this?&lt;/p&gt;
&lt;p&gt;Typically I would be typing these kind of reviews with the laptop I was provided. Not so much in this case. Can&amp;rsquo;t tell you how many times I put in a &amp;ldquo;=&amp;rdquo; when I meant to put in a &amp;ldquo;-&amp;rdquo;.&lt;/p&gt;
&lt;h1 id=&#34;decent-battery-life&#34;&gt;Decent Battery Life&lt;/h1&gt;
&lt;p&gt;The one redeemable quality the Pulse 2 has is its solid battery life. Tuxedo claims it lasts 10 hours with medium brightness and Wi-Fi on. I ran this test myself, looping a 4K 60 FPS video with MPV, and it lasted roughly &lt;strong&gt;nine hours.&lt;/strong&gt; That&amp;rsquo;s pretty good.&lt;/p&gt;
&lt;h1 id=&#34;kernel-compile-time&#34;&gt;Kernel Compile Time&lt;/h1&gt;
&lt;p&gt;I was hoping I could get more benchmarks in rather than just kernel compile time, but the laptop has been so unnecessarily frustrating to use that this is all I could really settle for. Kernel compile time is &lt;strong&gt;180 seconds.&lt;/strong&gt; This puts it right around the 26th percentile rank on &lt;a href=&#34;https://openbenchmarking.org/test/pts/build-linux-kernel-1.14.0&#34;&gt;openbenchmarking.org&lt;/a&gt; and matches neck-and-neck with the Intel Xeon E5-2620.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;tuxedo pulse gen 2 underside&#34; src=&#34;https://linuxgamingcentral.org/images/tuxedo_pulse/back.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;dont-get-it&#34;&gt;Don&amp;rsquo;t Get It&lt;/h1&gt;
&lt;p&gt;As much as I like how quiet and thin the Pulse 2 is, it&amp;rsquo;s not worth your money. There is just &lt;em&gt;so&lt;/em&gt; many problems with it, especially on the software side, that prevent me from wanting to recommend it to anyone. It&amp;rsquo;s broken; chances are Tuxedo OS isn&amp;rsquo;t going to work out-of-the-box for you, you&amp;rsquo;ll have to re-install it three or four times with their USB drive, and then you&amp;rsquo;ll end up bricking your system anyway because you tried to add a PPA. If you do end up getting it for some unfortunate reason, at least &lt;em&gt;don&amp;rsquo;t&lt;/em&gt; use Tuxedo OS; install a different distro. I almost guarantee half of your issues will disappear.&lt;/p&gt;
&lt;p&gt;Tuxedo Computers still hasn&amp;rsquo;t released the Tuxedo OS ISO, nor have they released the source code. Sorry, this just sounds &lt;em&gt;way&lt;/em&gt; too fishy for me.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;decent battery life&lt;/li&gt;
&lt;li&gt;thin and quiet&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;messed-up keyboard with mixed letters and symbols&lt;/li&gt;
&lt;li&gt;the most broken operating system I&amp;rsquo;ve ever had to deal with, with countless re-installs&lt;/li&gt;
&lt;li&gt;still no news on Tuxedo OS ISO being available; still has to be installed via USB drive&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Review unit sent courtesy of Tuxedo Computers.&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>GE-Proton7-30 Released, Adds Amazon Games Compatibility and Protonfix for Flatout Ultimate Carnage</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-30-released/</link>
      <pubDate>Mon, 22 Aug 2022 22:13:15 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-30-released/</guid>
      <description>Small update to GE-Proton today. Besides the usual components being upgraded to the latest git (dxvk, vkd3d-proton, wine), some other features have been added. Patch notes are as follows:
protonfix for Flatout Ultimate Carnage (single player only) added &amp;ndash; thanks Ranplayer Amazon games patch added (this is mainly for possible future compatibility, please use wine-ge for non-Steam games) wine-staging ddraw-Device_Caps and ddraw-version-check patchsets disabled in favor of new Proton ddraw changes.</description>
      <content>&lt;p&gt;Small update to GE-Proton today. Besides the usual components being upgraded to the latest git (dxvk, vkd3d-proton, wine), some other features have been added. Patch notes are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;protonfix for &lt;em&gt;Flatout Ultimate Carnage&lt;/em&gt; (single player only) added &amp;ndash; thanks Ranplayer&lt;/li&gt;
&lt;li&gt;Amazon games patch added (this is mainly for possible future compatibility, please use wine-ge for non-Steam games)&lt;/li&gt;
&lt;li&gt;wine-staging ddraw-Device_Caps and ddraw-version-check patchsets disabled in favor of new Proton ddraw changes.&lt;/li&gt;
&lt;li&gt;dxvk updated to latest git&lt;/li&gt;
&lt;li&gt;vkd3d-proton updated to latest git&lt;/li&gt;
&lt;li&gt;wine updated to latest bleeding-edge&lt;/li&gt;
&lt;li&gt;upstream openxr patches applied&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-30&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: gametrex.com&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Q4 Deck Invites Are Going Out Already!</title>
      <link>https://linuxgamingcentral.org/posts/q4-deck-invites-going-out-already/</link>
      <pubDate>Mon, 22 Aug 2022 21:50:00 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/q4-deck-invites-going-out-already/</guid>
      <description>In the Q4 category while waiting for your Deck, yet somehow you still got an email? It&amp;rsquo;s not a mistake! Valve&amp;rsquo;s Lawrence Yang mentioned on Twitter:
Hi all, a few of you may have received an order email for your “Q4 window” Steam Deck reservation today. This wasn’t a mistake! Production has outperformed our estimates, and we’ll be moving more Q4 folks into the Q3 window.
Wow. Production is scary fast.</description>
      <content>&lt;p&gt;In the Q4 category while waiting for your Deck, yet somehow you still got an email? It&amp;rsquo;s not a mistake! Valve&amp;rsquo;s Lawrence Yang mentioned on &lt;a href=&#34;https://twitter.com/lawrenceyang/status/1561835173800321024&#34;&gt;Twitter&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Hi all, a few of you may have received an order email for your “Q4 window” Steam Deck reservation today. This wasn’t a mistake! Production has outperformed our estimates, and we’ll be moving more Q4 folks into the Q3 window.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Wow. Production is &lt;em&gt;scary&lt;/em&gt; fast.&lt;/p&gt;
&lt;p&gt;Also, friendly reminder that if you miss your opportunity to order, you can always contact Steam support.&lt;/p&gt;
</content>
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    <item>
      <title>Weekly News Recap (Pine64/Manjaro Fiasco, More Steam Deck Invites, Linux &amp; Chill/Thrill Bundle)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-august-13-19/</link>
      <pubDate>Sat, 20 Aug 2022 19:41:14 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-august-13-19/</guid>
      <description>Steam Deck stable Deck client update improves the offline experience and adds keyboard fixes stable SteamOS update adds workaround for RDR2, improves performance for Forza Horizon 5. The beta Deck client adds a bunch of Steam Input improvements Pierre-Loup Griffais has teased an update to the Arch base&amp;hellip;finally the Lifesaver is a pretty nice accessory to have when you forget to zip the case even more Deck invites are coming out!</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;stable &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-8-16-2022/&#34;&gt;Deck client update&lt;/a&gt; improves the offline experience and adds keyboard fixes&lt;/li&gt;
&lt;li&gt;stable &lt;a href=&#34;https://linuxgamingcentral.org/posts/deck-client-beta-update-and-stable-steamos-update-8-17-2022/&#34;&gt;SteamOS update&lt;/a&gt; adds workaround for &lt;em&gt;RDR2&lt;/em&gt;, improves performance for &lt;em&gt;Forza Horizon 5&lt;/em&gt;. The beta Deck client adds a bunch of Steam Input improvements&lt;/li&gt;
&lt;li&gt;Pierre-Loup Griffais has &lt;a href=&#34;https://twitter.com/Plagman2/status/1560015983317696514&#34;&gt;teased&lt;/a&gt; an update to the Arch base&amp;hellip;finally&lt;/li&gt;
&lt;li&gt;the &lt;a href=&#34;https://linuxgamingcentral.org/posts/lifesaver-for-deck-review/&#34;&gt;Lifesaver&lt;/a&gt; is a pretty nice accessory to have when you forget to zip the case&lt;/li&gt;
&lt;li&gt;even more &lt;a href=&#34;https://twitter.com/OnDeck/status/1559224105471078400&#34;&gt;Deck invites&lt;/a&gt; are coming out!&lt;/li&gt;
&lt;li&gt;someone came up with the idea of &lt;a href=&#34;https://boilingsteam.com/a-steering-wheel-for-the-steam-deck/&#34;&gt;turning the Deck into a steering wheel&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Pierre-Loup Griffais isn&amp;rsquo;t happy about &lt;a href=&#34;https://www.gamingonlinux.com/2022/08/valve-dev-understandably-not-happy-about-glibc-breaking-easy-anti-cheat-on-linux/&#34;&gt;glibc breaking EAC&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-linux-games&#34;&gt;Native Linux Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/linux-and-chill-bundle/&#34;&gt;Linux &amp;amp; Chill bundle&lt;/a&gt; available now&lt;/li&gt;
&lt;li&gt;there&amp;rsquo;s also a &lt;a href=&#34;https://store.steampowered.com/bundle/26121/Linux__Thrills/&#34;&gt;Linux &amp;amp; Thrills bundle&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;27 &lt;a href=&#34;https://boilingsteam.com/new-steam-games-with-native-linux-clients-2022-08-17-edition/&#34;&gt;new games shipped on Steam&lt;/a&gt;, including &lt;em&gt;Axiom Verge 2&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-7.0-4-released/&#34;&gt;7.0-4&lt;/a&gt; adds several new games and bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-8-19-2022/&#34;&gt;adds support for seven new games and fixes HOTAS in &lt;em&gt;Elite Dangerous&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Ryujinx LDN&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ryujinx-ldn-2.5-released/&#34;&gt;2.5&lt;/a&gt; adds Vulkan backend support&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Luxtorpeda&lt;/strong&gt; &lt;a href=&#34;https://github.com/luxtorpeda-dev/luxtorpeda/releases/tag/v57&#34;&gt;57&lt;/a&gt; shows GUI message on cross filesystem access and shows an icon on the taskbar&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I did a review of &lt;a href=&#34;https://linuxgamingcentral.org/posts/you-suck-at-parking-review/&#34;&gt;&lt;em&gt;You Suck at Parking&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;if you use Discord there&amp;rsquo;s now a &lt;a href=&#34;https://github.com/ayntgl/discordo&#34;&gt;terminal-based&lt;/a&gt; version of it&lt;/li&gt;
&lt;li&gt;according to a Wine developer, &lt;a href=&#34;https://blog.hiler.eu/win32-the-only-stable-abi/&#34;&gt;Win32 is the only stable ABI on Linux&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;a popular Pine64 developer explains &lt;a href=&#34;https://blog.brixit.nl/why-i-left-pine64/&#34;&gt;why he left the company&lt;/a&gt;, to which Pine64 promptly followed suit with their &lt;a href=&#34;https://www.pine64.org/2022/08/18/a-response-to-martijns-blog/&#34;&gt;response&lt;/a&gt;. Notice how Pine64 doesn&amp;rsquo;t mention anything about the &lt;a href=&#34;https://manjarno.snorlax.sh/&#34;&gt;Manjaro fiasco&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Linux &amp;amp; Chill Steam store page&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Ryujinx LDN 2.5 Released, Adds Vulkan Backend</title>
      <link>https://linuxgamingcentral.org/posts/ryujinx-ldn-2.5-released/</link>
      <pubDate>Fri, 19 Aug 2022 17:05:26 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ryujinx-ldn-2.5-released/</guid>
      <description>Did you know you can play online multiplayer with Nintendo Switch games on Linux? It&amp;rsquo;s possible thanks to Ryujinx&amp;rsquo;s LDN build.
Today the LDN build got an update that now enables Vulkan. This means improved performance on AMD and Intel, and all GPU vendors &amp;ldquo;will enjoy drastically reduced shader compilation stuttering!&amp;rdquo;
Mind you, the last time we saw an update to LDN was back in November, so all the changes made to the main branch since then have made it over to the new 2.</description>
      <content>&lt;p&gt;Did you know you can play online multiplayer with Nintendo Switch games on Linux? It&amp;rsquo;s possible thanks to Ryujinx&amp;rsquo;s LDN build.&lt;/p&gt;
&lt;p&gt;Today the LDN build got an &lt;a href=&#34;https://www.patreon.com/posts/ldn-2-5-vulkan-70757628&#34;&gt;update&lt;/a&gt; that now enables Vulkan. This means improved performance on AMD and Intel, and all GPU vendors &amp;ldquo;will enjoy drastically reduced shader compilation stuttering!&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Mind you, the last time we saw an update to LDN was back in November, so all the changes made to the main branch since then have made it over to the new 2.5 build, including stability improvements and compatibility with more games.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a Linux build available on their &lt;a href=&#34;https://www.patreon.com/posts/ldn-2-5-vulkan-70757628&#34;&gt;Patreon post&lt;/a&gt;. You don&amp;rsquo;t need to pledge your support; the download is free for everyone.&lt;/p&gt;
&lt;p&gt;I can&amp;rsquo;t wait to try this on Deck! &lt;em&gt;Mario Kart 8&lt;/em&gt; anyone?&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Ryujinx developers&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Proton Experimental Update Enables Compatibility with Re-Volt and OUTRIDERS, Fixes HOTAS in Elite Dangerous</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-8-19-2022/</link>
      <pubDate>Fri, 19 Aug 2022 15:31:21 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-8-19-2022/</guid>
      <description>Quite a few new games are playable with today&amp;rsquo;s Proton Experimental update:
Nancy Drew: Legend of the Crystal Skull Re-Volt Warhammer: Vermintide 2 Aspire: Ina&amp;rsquo;s Tale Battle Realms: Zen Edition WARRIORS OROCHI 3 Ultimate Definitive Edition OUTRIDERS Some fixes and improvements have also been added:
Fix cutscene stutter in Disgaea 5. Fix Thrustmaster HOTAS having non-functional dial in Elite Dangerous. Fix raytracing in Crysis Remastered. Fix Planet Zoo randomly crashing. Improve video playback in Dragon&amp;rsquo;s Dogma: Dark Arisen.</description>
      <content>&lt;p&gt;Quite a few new games are playable with today&amp;rsquo;s Proton Experimental update:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/31860/Nancy_Drew_Legend_of_the_Crystal_Skull/&#34;&gt;&lt;em&gt;Nancy Drew: Legend of the Crystal Skull&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/287310/ReVolt/&#34;&gt;&lt;em&gt;Re-Volt&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/552500/Warhammer_Vermintide_2/&#34;&gt;&lt;em&gt;Warhammer: Vermintide 2&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1720090/Aspire_Inas_Tale/&#34;&gt;&lt;em&gt;Aspire: Ina&amp;rsquo;s Tale&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1025600/Battle_Realms_Zen_Edition/&#34;&gt;&lt;em&gt;Battle Realms: Zen Edition&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1879330/WARRIORS_OROCHI_3_Ultimate_Definitive_Edition/&#34;&gt;&lt;em&gt;WARRIORS OROCHI 3 Ultimate Definitive Edition&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/680420/OUTRIDERS/&#34;&gt;&lt;em&gt;OUTRIDERS&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Some fixes and improvements have also been added:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fix cutscene stutter in &lt;a href=&#34;https://store.steampowered.com/app/803600/Disgaea_5_Complete/&#34;&gt;&lt;em&gt;Disgaea 5&lt;/em&gt;&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Fix Thrustmaster HOTAS having non-functional dial in &lt;a href=&#34;https://store.steampowered.com/app/359320/Elite_Dangerous/&#34;&gt;&lt;em&gt;Elite Dangerous&lt;/em&gt;&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Fix raytracing in &lt;a href=&#34;https://store.steampowered.com/app/1715130/Crysis_Remastered/&#34;&gt;&lt;em&gt;Crysis Remastered&lt;/em&gt;&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Fix &lt;a href=&#34;https://store.steampowered.com/app/703080/Planet_Zoo/&#34;&gt;&lt;em&gt;Planet Zoo&lt;/em&gt;&lt;/a&gt; randomly crashing.&lt;/li&gt;
&lt;li&gt;Improve video playback in &lt;a href=&#34;https://store.steampowered.com/app/367500/Dragons_Dogma_Dark_Arisen/&#34;&gt;&lt;em&gt;Dragon&amp;rsquo;s Dogma: Dark Arisen&lt;/em&gt;&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;. Changes in bold are the latest to be added.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: xtrust.ru&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>The Lifesaver Accessory for Steam Deck: It&#39;s Quite the Lifesaver</title>
      <link>https://linuxgamingcentral.org/posts/lifesaver-for-deck-review/</link>
      <pubDate>Fri, 19 Aug 2022 08:46:36 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/lifesaver-for-deck-review/</guid>
      <description>So what can I say about the Lifesaver accessory for the Deck? Though it may be a simple, 3D-printed piece of plastic, it works wonders when it comes to keeping the Deck from slipping out from its case. Steam Deck HQ recently did a review on this, and now that I&amp;rsquo;ve got one, here&amp;rsquo;s my take on it.
Your browser does not support the video tag. Let&amp;rsquo;s face it: any of you Steam Deck owners out there have probably gotten lazy at one point and put the Deck in the case without zipping it up.</description>
      <content>&lt;p&gt;So what can I say about the Lifesaver accessory for the Deck? Though it may be a simple, 3D-printed piece of plastic, it works wonders when it comes to keeping the Deck from slipping out from its case. &lt;a href=&#34;https://steamdeckhq.com/news/the-lifesaver-a-steam-deck-mini-accessory-review/&#34;&gt;Steam Deck HQ&lt;/a&gt; recently did a review on this, and now that I&amp;rsquo;ve got one, here&amp;rsquo;s my take on it.&lt;/p&gt;

 

&lt;video width=100% controls&gt;
    &lt;source src=&#34;https://linuxgamingcentral.org/videos/lifesaver.webm&#34; type=&#34;video/webm&#34;&gt;
    Your browser does not support the video tag.
&lt;/video&gt;



&lt;p&gt;Let&amp;rsquo;s face it: any of you Steam Deck owners out there have probably gotten lazy at one point and put the Deck in the case without zipping it up. Only to find out a few hours later that you forgot it&amp;rsquo;s not closed up, and when you lift the case by the handle, the Deck falls right out and onto the floor. Dang.&lt;/p&gt;
&lt;p&gt;Well, leave it up to the community to come up with a solution. That&amp;rsquo;s where the Lifesaver comes in. You put it inside the case, put the Deck inside of that, and now when you lift the handle, the Deck stays in place! There&amp;rsquo;s even a little looping hole where you can connect the white ribbon cable; you can then use said ribbon cable to gently pry the Deck out of the Lifesaver&amp;rsquo;s grip. You can tell how popular of an accessory it is by the &lt;em&gt;insane&lt;/em&gt; amount of upvotes it has over on &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/wi2ms3/steam_deck_lifesaver_gives_your_deck_a_second/&#34;&gt;r/SteamDeck&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;lifesaver inside case&#34; src=&#34;https://linuxgamingcentral.org/images/lifesaver/inside_case.jpg&#34;&gt;
&lt;em&gt;Please ignore the fur my cat has shed inside the case&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Only thing I&amp;rsquo;m not fond of is the font. It looks like it&amp;rsquo;s from the 80&amp;rsquo;s. But eh, different strokes for different folks.&lt;/p&gt;
&lt;p&gt;When I first put the Lifesaver inside the case, I had a couple of issues, and so I got in touch with the creator of the accessory &amp;ndash; Lupus Worax Custom (LWC). They patiently explained to me how to properly install the Lifesaver; that the hinges need to go under the seams of the case in order to secure it. When I told them the top clips feel a little too loose, they told me that&amp;rsquo;s set up intentionally:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The clamping force is not very high in general. (That&amp;rsquo;s on purpose.) That&amp;rsquo;s so you can take it in and out easily and also don&amp;rsquo;t scratch it&amp;hellip;The clamps works towards gravity if you pick it up by the handle, so the lower side points downwards the weight of the Deck resting on the two clamps while the top-facing bigger clamp prevents the Deck from falling over.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;That being said, you can add fabric tape to the clamps should you feel like the grip isn&amp;rsquo;t tight enough (or to prevent scratches).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deck inside lifesaver&#34; src=&#34;https://linuxgamingcentral.org/images/lifesaver/deck_inside.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;You can have the case open up to 180 degrees and not have the Deck fall out. Tilt it any more, however, and it &lt;em&gt;will&lt;/em&gt;, so be careful. Also, don&amp;rsquo;t lift the case by the lid; the top clamps won&amp;rsquo;t support the weight and the Deck will fall out. Always lift it by the handle.&lt;/p&gt;
&lt;p&gt;If you have a skin on the Deck like I do, it&amp;rsquo;s probably worth taking a little piece of skin that&amp;rsquo;s leftover from the paper that it came from and adding it to where the bottom clamp connects. This will help prevent the skin from tearing.&lt;/p&gt;
&lt;p&gt;Interested in trying this out yourself? If you have a 3D printer, you can &lt;a href=&#34;https://www.printables.com/model/254680-steam-deck-lifesaver-drop-protection&#34;&gt;download&lt;/a&gt; the STL file and print it. If not, you can buy it over on &lt;a href=&#34;https://versedprints.com/products/steam-deck-lifesaver-fall-protection-printed-part-kit?_pos=1&amp;_sid=29a5a2bb3&amp;_ss=r&#34;&gt;VersedPrints&lt;/a&gt; for &lt;strong&gt;$12.99 CAD&lt;/strong&gt;. If printing it yourself, LWC leaves some recommendations:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;use 15-20% infill and 1.2mm outer wall thickness&lt;/li&gt;
&lt;li&gt;printing with ABS or PETG is recommended over PLA since they have better resistance against heat&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;lifesaver&#34; src=&#34;https://linuxgamingcentral.org/images/lifesaver/lifesaver.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Heh, it may seem like a short review but that&amp;rsquo;s all I really have to say about the Lifesaver. Once installed properly, you probably won&amp;rsquo;t ever have to worry about zipping up the case again. Only other thing I should note is that this accessory is &lt;em&gt;not&lt;/em&gt; compatible with the &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckmate-review/&#34;&gt;DeckMate&lt;/a&gt;; you&amp;rsquo;ll need to take the grip off before you can put the Deck inside of the Lifesaver.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;it lives up to its&amp;rsquo; name&lt;/li&gt;
&lt;li&gt;part can be printed with your own 3D printer&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;font is meh&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Review unit sent courtesy of &lt;a href=&#34;https://www.reddit.com/user/LunarMond1984&#34;&gt;u/LunarMond1984&lt;/a&gt;&amp;rsquo;s friend in Canada.&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>You Suck at Parking</title>
      <link>https://linuxgamingcentral.org/posts/you-suck-at-parking-review/</link>
      <pubDate>Thu, 18 Aug 2022 11:21:57 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/you-suck-at-parking-review/</guid>
      <description>It&amp;rsquo;s a pretty audacious title to have for a game. First, it makes the pronoun &amp;ldquo;you,&amp;rdquo; rather than &amp;ldquo;we&amp;rdquo; or &amp;ldquo;they.&amp;rdquo; You suck at parking! Second, it claims that you already suck at parking, even though you haven&amp;rsquo;t even played the game.
And yet, I have to admit, true to the name of the game, I suck at parking.
You Suck at Parking is basically a game where you control a car, and your goal is to get it parked in the desiginated area.</description>
      <content>&lt;p&gt;It&amp;rsquo;s a pretty audacious title to have for a game. First, it makes the pronoun &amp;ldquo;you,&amp;rdquo; rather than &amp;ldquo;we&amp;rdquo; or &amp;ldquo;they.&amp;rdquo; &lt;em&gt;You&lt;/em&gt; suck at parking! Second, it claims that you already suck at parking, even though you haven&amp;rsquo;t even played the game.&lt;/p&gt;
&lt;p&gt;And yet, I have to admit, true to the name of the game, I suck at parking.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;You Suck at Parking&lt;/em&gt; is basically a game where you control a car, and your goal is to get it parked in the desiginated area. But boy, let me tell you, it&amp;rsquo;s not going to be easy.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;you suck at parking mine field&#34; src=&#34;https://linuxgamingcentral.org/images/ysap/mine_field.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;For starters, your car can&amp;rsquo;t reverse. If you end up hitting a wall, you&amp;rsquo;ll have no choice but to respawn your vehicle. Another thing is, your car has to constantly be moving. If it stands still at all, you won&amp;rsquo;t be able to move it again, and your car will respawn. Third, your car has gas. Some levels, it strangely has a larger capacity tank than others, and it will still be consumed if your car is in the air. Run out of gas, your car respawns. Fourth, you have a time limit; if you don&amp;rsquo;t reach all the parking spots within the designated time, you have to restart the level.&lt;/p&gt;
&lt;p&gt;And that&amp;rsquo;s just the tip of the iceberg. Not only do you have to take into consideration your car&amp;rsquo;s limitations, but the levels are an obstacle course. Fans, magnets, mines, walls that will burn your car to a crisp, moving ramps, hammers that move like a pendulum, and roads with no rails will all try to prevent your car from parking at it&amp;rsquo;s proper destination. You&amp;rsquo;re either going to cuss your head off or just laugh it off as you respawn your car countless times, before you can finally get it right.&lt;/p&gt;
&lt;p&gt;The game starts off easy. You park your car in two designated areas, and there&amp;rsquo;s little to nothing that will get in your way. Just jump off a launch pad and make sure your car is angled the right way so it can land on the platform above. There&amp;rsquo;s a tiny white rectangle on the pavement that&amp;rsquo;s just a little larger than the car; that&amp;rsquo;s where you want the car to stop. Make the stop without any mistakes, you get a gold ranking. Otherwise, you&amp;rsquo;ll just get a heart.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;you suck at parking going upside down&#34; src=&#34;https://linuxgamingcentral.org/images/ysap/going_uphill.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As the levels progress, more obstacles will get added. Magnets may be scattered on the map and you&amp;rsquo;ll have to make your move carefully as the magnet rotates; if the car gets too close, it will result in it&amp;rsquo;s destruction. If you&amp;rsquo;re too close to a fan, it can push you off course and into the water. Get too close to a mine and your car is done for. You&amp;rsquo;ll also have more parking spots that you&amp;rsquo;ll need to park into. And just a heads-up: you can actually push your other parked cars by colliding with them; you&amp;rsquo;re not going to want to do that as you&amp;rsquo;ll have to park in it again.&lt;/p&gt;
&lt;p&gt;With this, you can see the game in either one of two ways: a game that&amp;rsquo;s going to push your mental faculties; a challenge that you enjoy, or you can see it as a game that just pisses you off. I think I had both moments: there were times where I had a good laugh seeing my car get roasted by a magnet, other times I was cussing over frustration of not being able to finish a level. I&amp;rsquo;m trying to see it as the former though. Because, after all, one of the tags for the game on the Steam store page is &amp;ldquo;comedy.&amp;rdquo; So I think that&amp;rsquo;s the whole purpose.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;you suck at parking going around a turn&#34; src=&#34;https://linuxgamingcentral.org/images/ysap/turn.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The cars have an arcade-y mechanism to them. They speed up rather quickly, and they spin on a dime. You start off with a sedan, but you can change the body type from the main menu, to something like a pickup truck or a van. I don&amp;rsquo;t think they handle any differently from the other. You can also customize your vehicle with decals and other aesthetics; though some of these require being unlocked after reaching a certain level. (You gain experience after finishing a zone.)&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s multiplayer here as well, but since the game isn&amp;rsquo;t even officially out I didn&amp;rsquo;t bother testing this.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;you suck at parking customizing car&#34; src=&#34;https://linuxgamingcentral.org/images/ysap/customizing_car.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I can&amp;rsquo;t comment on how long the game lasts; I put in about four-and-a-half hours and I imagine there&amp;rsquo;s going to be at least five more. One frustrating bug, however, is sometimes the game doesn&amp;rsquo;t properly save. I could have a few levels done, leave the game, come back, and find out I have to do those levels over again. I wish there was a way I could get in contact with the developers about this; I left an issue in the Steam discussion board, but haven&amp;rsquo;t heard anything. It&amp;rsquo;s one thing that&amp;rsquo;s keeping me from playing the game any further.&lt;/p&gt;
&lt;h1 id=&#34;plays-great-on-deck&#34;&gt;Plays Great on Deck!&lt;/h1&gt;
&lt;p&gt;&lt;em&gt;You Suck at Parking&lt;/em&gt; runs out-of-the-box with Proton 7.0-4. No need to use GE-Proton. 16:10 aspect ratio is supported, and resolutions lower than 800p can be set if you want to make use of FSR. Flawless 60 FPS for the most part on the default graphics settings. I tend to stick with 30 FPS and a downscaled resolution to help preserve the Deck&amp;rsquo;s battery life.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;you suck at parking on deck&#34; src=&#34;https://linuxgamingcentral.org/images/ysap/on_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;come-for-the-humor-stay-for-the-challenge&#34;&gt;Come for the Humor, Stay for the Challenge&lt;/h1&gt;
&lt;p&gt;&lt;em&gt;You Suck at Parking&lt;/em&gt; is a pretty interesting game. It&amp;rsquo;s a goofy take on how to properly park a car with all these obstacles that are in the way. Challenging, for sure, but try to laugh at it rather than get frustrated. Only thing that you &lt;em&gt;should&lt;/em&gt; be frustrated with at the moment is the saving issue. Don&amp;rsquo;t be surprised if you have to re-run some of the same levels you already did before.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;humorous take on how to park a car&lt;/li&gt;
&lt;li&gt;plenty of levels&lt;/li&gt;
&lt;li&gt;plays great on Deck&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;game does not always save properly&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;you rock at parking!&#34; src=&#34;https://linuxgamingcentral.org/images/ysap/rock.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;You Suck at Parking&lt;/em&gt; launches on &lt;a href=&#34;https://store.steampowered.com/app/837880/You_Suck_at_Parking/&#34;&gt;Steam&lt;/a&gt; later this year. A demo is available now.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key provided by PressEngine.&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>SteamOS Stable Update, Deck Client Beta Update, and Upgrade to Arch Base Coming Soon</title>
      <link>https://linuxgamingcentral.org/posts/deck-client-beta-update-and-stable-steamos-update-8-17-2022/</link>
      <pubDate>Wed, 17 Aug 2022 19:22:14 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/deck-client-beta-update-and-stable-steamos-update-8-17-2022/</guid>
      <description>A little over a week ago Valve pushed an update to the Preview branch that reverted a VRAM workaround for Red Dead Redemption 2 and fixed some issues regarding random stutter and performance drops if the performance HUD was enabled. Well, that update is now available in the Stable branch, starting today. There&amp;rsquo;s also improved performance for Forza Horizon 5 from a beta update that shipped a couple of days later.</description>
      <content>&lt;p&gt;A little over a week ago Valve pushed an &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-beta-update-8-8-2022/&#34;&gt;update&lt;/a&gt; to the Preview branch that reverted a VRAM workaround for &lt;em&gt;Red Dead Redemption 2&lt;/em&gt; and fixed some issues regarding random stutter and performance drops if the performance HUD was enabled. Well, that update is now available in the &lt;strong&gt;Stable&lt;/strong&gt; branch, starting today. There&amp;rsquo;s also improved performance for &lt;em&gt;Forza Horizon 5&lt;/em&gt; from a beta &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-8-10-2022/&#34;&gt;update&lt;/a&gt; that shipped a couple of days later. See the patch notes on &lt;a href=&#34;https://steamcommunity.com/app/1675200/eventcomments/3428948355361020929&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;But that&amp;rsquo;s not all. The Deck client beta has been updated at the same time. Finally, community layouts can be deleted. There&amp;rsquo;s also support for Nintendo&amp;rsquo;s Joy-Cons, and an &amp;ldquo;improved FlickStick mode.&amp;rdquo; Some other minor bug fixes were added, including no longer showing a Steam Cloud sync error when installing a game, and game resolution can be modified with non-Steam games now. &lt;a href=&#34;https://steamcommunity.com/app/1675200/eventcomments/3428948355360837698&#34;&gt;Full patch notes&lt;/a&gt; are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Allow users to remove community layouts that they&amp;rsquo;ve created. Users who have this config selected won&amp;rsquo;t lose it, but it will no longer be listed in the community layouts.&lt;/li&gt;
&lt;li&gt;Removed a check which would only show your layouts in your personal layouts, even when shared with the community - this was causing users to think their configuration has not been exported.&lt;/li&gt;
&lt;li&gt;Fixed a bug on saving configurations where the controller type could attempt to use a cached valued which was incorrect, causing the layout controller type to appear to be incorrect.&lt;/li&gt;
&lt;li&gt;Changed the OSK chord to be on button release instead of press to resolve some issues with focus on the desktop window.&lt;/li&gt;
&lt;li&gt;Added Shared Layout preview of layouts which shows a layout and allows it to be optionally assigned. If the user clicks on a steam url link to a config (via chat for example) while in Game Mode, this will be shown.&lt;/li&gt;
&lt;li&gt;Added support for Nintendo Joy-Cons&lt;/li&gt;
&lt;li&gt;Improved FlickStick mode&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Other&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added Discovery Queue to Home screen under the Recommended tab&lt;/li&gt;
&lt;li&gt;No longer showing a Steam Cloud sync error notification when installing a game&lt;/li&gt;
&lt;li&gt;Fixed issue where a 2.9GB read-only library is displayed when the microSD card is unmounted manually&lt;/li&gt;
&lt;li&gt;Added game resolution setting to non-Steam app properties&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Additionally, there&amp;rsquo;s something we can look forward to: an update to the Arch base. Valve employee Pierre-Loup Griffais mentioned on &lt;a href=&#34;https://twitter.com/Plagman2/status/1560015983317696514&#34;&gt;Twitter&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We&amp;rsquo;re now working on the upcoming 3.4 Beta, which will contain an update to the Arch base.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Hopefully that means SteamOS will get some much-needed upgrades to its&amp;rsquo; software base. Time will tell.&lt;/p&gt;
</content>
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    <item>
      <title>Steam Deck Client Update Adds a Better Offline Experience, Along with Keyboard Fixes (Stable)</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-8-16-2022/</link>
      <pubDate>Tue, 16 Aug 2022 16:30:33 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-stable-update-8-16-2022/</guid>
      <description>The past few beta updates to the Steam Deck client have now been pushed to the stable branch. Notably, some fixes were added to Offline Mode, a couple of fixes to the on-screen keyboard have made it in, and the hot/cold temperature notification has temporarily been disabled &amp;ldquo;while we address issues with false postives.&amp;rdquo; Patch notes are as follows:
Offline Mode Fixes
We&amp;rsquo;re continuing to look at making the user experience of playing games without an Internet connection a better, more intuitive experience.</description>
      <content>&lt;p&gt;The past few beta updates to the Steam Deck client have now been pushed to the &lt;strong&gt;stable&lt;/strong&gt; branch. Notably, some fixes were added to Offline Mode, a couple of fixes to the on-screen keyboard have made it in, and the hot/cold temperature notification has temporarily been disabled &amp;ldquo;while we address issues with false postives.&amp;rdquo; Patch notes are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Offline Mode Fixes&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;We&amp;rsquo;re continuing to look at making the user experience of playing games without an Internet connection a better, more intuitive experience.&lt;/em&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue where rebooting while in Steam Offline Mode would cause games to fail to launch&lt;/li&gt;
&lt;li&gt;Fixed the Cloud Sync error notification popping up when offline&lt;/li&gt;
&lt;li&gt;Disabled Steam Offline Mode button when not connected to the internet, as trying to do this currently gets Steam Deck into a bad state.
&lt;ul&gt;
&lt;li&gt;This change disables this button but does not in any way affect your ability to play games without an active Internet connection.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Keyboard&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed styling for CJK keyboard glyphs so everything appears centered correctly on keys&lt;/li&gt;
&lt;li&gt;Fixed Recommended Layout not always showing up for the author of controller configuration&lt;/li&gt;
&lt;li&gt;Fixed CJK font issues in SteamOS updater when running on Steam Deck&lt;/li&gt;
&lt;li&gt;Fixed focus issue when tapping the show/hide password button&lt;/li&gt;
&lt;li&gt;Removed the gap between keys on the virtual keyboard for improved typing&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Other&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Temporarily disabling hot / cold temperature notifications while we address issues with false positives&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be found on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3401926123937490701&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Proton 7.0-4 Released, Adds Seven Newly Playable Games and Several Bug Fixes</title>
      <link>https://linuxgamingcentral.org/posts/proton-7.0-4-released/</link>
      <pubDate>Tue, 16 Aug 2022 13:42:51 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-7.0-4-released/</guid>
      <description>Proton 7.0-3 has now bumped to 7.0-4. Included in this update are seven newly playable titles:
Aquarist - My First Job Trove Chuzzle Deluxe Zuma&amp;rsquo;s Revenge! Karmaflow The Rock Opera Videogame - Act I &amp;amp; Act II The Rising of the Shield Hero: Relive The Animation Disgaea 5 Quite a number of bugs have been fixed, including game-specific fixes for Elden Ring, Final Fantasy XIV, and Civilization IV:
Fix Elden Ring getting stuck on a white screen on first launch.</description>
      <content>&lt;p&gt;Proton 7.0-3 has now bumped to 7.0-4. Included in this update are seven newly playable titles:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Aquarist - My First Job&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Trove&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Chuzzle Deluxe&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Zuma&amp;rsquo;s Revenge!&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Karmaflow The Rock Opera Videogame - Act I &amp;amp; Act II&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;The Rising of the Shield Hero: Relive The Animation&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Disgaea 5&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Quite a number of bugs have been fixed, including game-specific fixes for &lt;em&gt;Elden Ring&lt;/em&gt;, &lt;em&gt;Final Fantasy XIV&lt;/em&gt;, and &lt;em&gt;Civilization IV&lt;/em&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fix &lt;em&gt;Elden Ring&lt;/em&gt; getting stuck on a white screen on first launch.&lt;/li&gt;
&lt;li&gt;Support automatically bringing up on screen keyboard on Steam Deck in &lt;em&gt;Final Fantasy XIV&lt;/em&gt; launcher.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Final Fantasy XIV&lt;/em&gt; launcher exiting silently when there&amp;rsquo;s not enough space to download the update.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Chrono Trigger&lt;/em&gt;, &lt;em&gt;Adventure Pals&lt;/em&gt; crashing during cutscenes.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;The Ball&lt;/em&gt; displaying error message on the first launch.&lt;/li&gt;
&lt;li&gt;Fix video playback in: &lt;em&gt;POSTAL: Brain Damaged&lt;/em&gt;, &lt;em&gt;Lost Ember&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Hardspace: Shipbreaker&lt;/em&gt; failing to connect to online services.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Azur Lane: Crosswave&lt;/em&gt; hanging on a black screen for some users.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Dokyusei Bangin&amp;rsquo; Summer&lt;/em&gt; showing only flickering black window on desktop.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Bloons TD 6&lt;/em&gt; crashing on touch input.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Sid Meier&amp;rsquo;s Civilization IV&lt;/em&gt; crashing on world creation.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Assassin&amp;rsquo;s Creed Origins&lt;/em&gt; hanging during gameplay after recent game update.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Call of Duty: Black Ops II - Zombies&lt;/em&gt; and &lt;em&gt;Call of Duty: Black Ops II - Multiplayer&lt;/em&gt; crashing after connecting online.&lt;/li&gt;
&lt;li&gt;Fix graphical glitches in &lt;em&gt;Cossacs 3&lt;/em&gt; on desktop.&lt;/li&gt;
&lt;li&gt;Fix garbled audio in &lt;em&gt;Monster Hunter Rise: Sunbreak&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Elite Dangerous&lt;/em&gt; and other launchers not working properly when cloned displays are present.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Some improvements have been made:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Implement Vulkan other process rendering (used by nw.js games).&lt;/li&gt;
&lt;li&gt;Improve performance of &lt;em&gt;HROT&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Improve video playback for many games that previously required targeted hacks.&lt;/li&gt;
&lt;li&gt;Reduce space used by game prefixes if filesystem supports copy on write.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Finally, DXVK has been updated to &lt;a href=&#34;https://linuxgamingcentral.org/posts/dxvk-1.10.3-released/&#34;&gt;1.10.3&lt;/a&gt;, which improves GPU performance for &lt;em&gt;Stray&lt;/em&gt;, and vkd3d-proton has been updated to &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton/commits/proton-v2.6-support&#34;&gt;2.6-1-gc05900da&lt;/a&gt;. An update should be available to Proton in your Steam library. See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog#70-4&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: metagamesnews.com&lt;/em&gt;&lt;/p&gt;
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      <title>New Deck Client Beta Improves the Offline Experience</title>
      <link>https://linuxgamingcentral.org/posts/beta-deck-client-update-8-15-2022/</link>
      <pubDate>Mon, 15 Aug 2022 21:09:16 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/beta-deck-client-update-8-15-2022/</guid>
      <description>Small update out for Beta and Preview Steam Deck-ers. Today&amp;rsquo;s Deck client update (beta) mostly focuses on improving the offline experience. Patch notes are as follows:
Fixed issue where rebooting while in Steam Offline Mode would cause games to fail to launch Fixed the Cloud Sync error notification popping up when offline Disabled Steam Offline Mode button when not connected to the internet, as trying to do this currently gets Steam Deck into a bad state.</description>
      <content>&lt;p&gt;Small update out for Beta and Preview Steam Deck-ers. Today&amp;rsquo;s Deck client update (beta) mostly focuses on improving the offline experience. Patch notes are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue where rebooting while in Steam Offline Mode would cause games to fail to launch&lt;/li&gt;
&lt;li&gt;Fixed the Cloud Sync error notification popping up when offline&lt;/li&gt;
&lt;li&gt;Disabled Steam Offline Mode button when not connected to the internet, as trying to do this currently gets Steam Deck into a bad state.
&lt;ul&gt;
&lt;li&gt;This change disables this button but does not in any way affect your ability to play games without an active Internet connection.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The patch notes also mention the following:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We&amp;rsquo;re continuing to look at making the user experience of playing games without an Internet connection a better, more intuitive experience.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Pretty good news, as most of the time I don&amp;rsquo;t think people are going to have Internet with them on their travels.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3401926123934103826&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Linux &amp; Chill Bundle Now Available on Steam</title>
      <link>https://linuxgamingcentral.org/posts/linux-and-chill-bundle/</link>
      <pubDate>Mon, 15 Aug 2022 10:11:38 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/linux-and-chill-bundle/</guid>
      <description>I have been informed of a bundle of games on Steam that are all available natively for Linux. It&amp;rsquo;s called the Linux &amp;amp; Chill bundle. It consists of six titles, ranging from a Chess-like game to unraveling colorful, abstract designs one color at a time. Seems like it mostly consists of puzzle-like games. Per the description from the Steam store page:
A bundle for those who are often forgotten. From developers who care for Linux users and want them to chill while playing a variety of relaxing games.</description>
      <content>&lt;p&gt;I have been informed of a bundle of games on Steam that are all available natively for Linux. It&amp;rsquo;s called the Linux &amp;amp; Chill bundle. It consists of six titles, ranging from a Chess-like game to unraveling colorful, abstract designs one color at a time. Seems like it mostly consists of puzzle-like games. Per the description from the Steam store page:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;A bundle for those who are often forgotten. From developers who care for Linux users and want them to chill while playing a variety of relaxing games.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;under leaves game&#34; src=&#34;https://linuxgamingcentral.org/images/linux_and_chill/under_leaves.jpg&#34;&gt;
&lt;em&gt;Image credit: Under Leaves Steam store page&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Get the bundle on &lt;a href=&#34;https://store.steampowered.com/bundle/21614/Linux__Chill/&#34;&gt;Steam&lt;/a&gt; for $15.69.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Chess Brain Steam store page&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Weekly News Roundup (Flawed Steam Deck Verification System, Updated GLIBC Fixes EAC, Yuzu Linux Installer)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-august-6-12/</link>
      <pubDate>Sat, 13 Aug 2022 19:52:56 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-august-6-12/</guid>
      <description>Steam Deck I recently compared Ryujinx against Yuzu. Yuzu won, but take it with a grain of salt as it&amp;rsquo;s using half-resolution the Portal skin &amp;ndash; it&amp;rsquo;s amazing. Raffle is still going on! the DeckMate is a pretty nice accessory new beta Deck client update fixes stuttering and adds keyboard fixes. If you&amp;rsquo;re opted into the Preview branch, you&amp;rsquo;ll also get a performance improvement with Forza Horizon 5 we could be seeing an update to the kernel soon we&amp;rsquo;ve hit a little over 4.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I recently compared &lt;a href=&#34;https://linuxgamingcentral.org/posts/ryujinx-vs-yuzu-tested-on-deck/&#34;&gt;Ryujinx against Yuzu&lt;/a&gt;. Yuzu won, but take it with a grain of salt as it&amp;rsquo;s using half-resolution&lt;/li&gt;
&lt;li&gt;the &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-skin-on-deck-review/&#34;&gt;&lt;em&gt;Portal&lt;/em&gt; skin&lt;/a&gt; &amp;ndash; it&amp;rsquo;s &lt;em&gt;amazing&lt;/em&gt;. Raffle is &lt;a href=&#34;https://twitter.com/linuxgamingctr/status/1556661929694855169&#34;&gt;still going on!&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;the &lt;a href=&#34;https://linuxgamingcentral.org/posts/deckmate-review/&#34;&gt;DeckMate&lt;/a&gt; is a pretty nice accessory&lt;/li&gt;
&lt;li&gt;new beta Deck client update &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-beta-update-8-8-2022/&#34;&gt;fixes stuttering&lt;/a&gt; and &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-8-10-2022/&#34;&gt;adds keyboard fixes&lt;/a&gt;. If you&amp;rsquo;re opted into the Preview branch, you&amp;rsquo;ll also get a performance improvement with &lt;em&gt;Forza Horizon 5&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;we could be seeing an &lt;a href=&#34;https://linuxgamingcentral.org/posts/kernel-update-could-be-coming-to-steamos-soon/&#34;&gt;update to the kernel&lt;/a&gt; soon&lt;/li&gt;
&lt;li&gt;we&amp;rsquo;ve hit &lt;a href=&#34;https://www.protondb.com/&#34;&gt;a little over 4.5k verified/playable titles&lt;/a&gt;, but Hi-Tech Lo-Life has an &lt;a href=&#34;https://youtu.be/Ekn4jJDmi_g&#34;&gt;interesting take&lt;/a&gt; about this&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Spider-Man Remastered&lt;/em&gt; &lt;a href=&#34;https://www.gamingonlinux.com/2022/08/spider-man-remastered-is-awesome-on-steam-deck/&#34;&gt;works great on Deck&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;ChimeraOS&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-34-released/&#34;&gt;34&lt;/a&gt; improves handheld gamepad support along with plenty of bug fixes. Works pretty well on Deck!&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heroic Games Launcher&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/heroic-games-launcher-2.4.0-released/&#34;&gt;2.4.0&lt;/a&gt; adds GOG cloud save support and games can be added as non-Steam shortcuts&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;SteamTinkerLaunch&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/stl-v11-released/&#34;&gt;11&lt;/a&gt; adds Flatpak support along with a host of other features and changes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Yuzu&lt;/strong&gt; finally gets &lt;a href=&#34;https://yuzu-emu.org/entry/yuzu-linux-installer/&#34;&gt;an easy installer for Linux&lt;/a&gt;, just like with their Windows version&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://www.winehq.org/announce/7.15&#34;&gt;7.15&lt;/a&gt; adds RSA encryption, command lists in Direct2D, and fixes 22 bugs&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;glibc&lt;/strong&gt; &lt;a href=&#34;https://github.com/ValveSoftware/Proton/issues/6051&#34;&gt;2.36-2&lt;/a&gt; fixes EAC! The previous version &lt;a href=&#34;https://linuxgamingcentral.org/posts/glibc-2.36-breaks-eac/&#34;&gt;broke it&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-steam-games&#34;&gt;Native Steam Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/sokochess-review/&#34;&gt;&lt;em&gt;SokoChess&lt;/em&gt;&lt;/a&gt; puts an interesting spin on the game of Chess, though I don&amp;rsquo;t recommend playing it on Deck&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/justin-wack-and-the-big-time-hack-coming-to-linux/&#34;&gt;&lt;em&gt;Justin Wack and the Big Time Hack&lt;/em&gt;&lt;/a&gt; is a point &amp;amp; click adventure coming to Linux on August 23rd&lt;/li&gt;
&lt;li&gt;33 &lt;a href=&#34;https://boilingsteam.com/new-steam-games-with-native-linux-clients-2022-08-10-edition/&#34;&gt;new titles&lt;/a&gt; on Steam&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;non-native-games&#34;&gt;Non-native Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/xel-review/&#34;&gt;&lt;em&gt;XEL&lt;/em&gt;&lt;/a&gt; is an okay &lt;em&gt;Zelda&lt;/em&gt;-like ARPG, but has quite a few issues that keep it from being enjoyable&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Discord server &lt;a href=&#34;https://linuxgamingcentral.org/posts/discord-added/&#34;&gt;now live&lt;/a&gt;. I&amp;rsquo;m looking into bridging it with the Matrix channel&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Yuzu developers&lt;/em&gt;&lt;/p&gt;
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      <title>Discord Server Now Live</title>
      <link>https://linuxgamingcentral.org/posts/discord-added/</link>
      <pubDate>Sat, 13 Aug 2022 13:09:24 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/discord-added/</guid>
      <description>LGC has had a Matrix server for a while. But after long deliberation &amp;ndash; despite the fact that Discord is proprietary &amp;ndash; I&amp;rsquo;ve decided to create a Discord server. As much as I want to stick with FOSS as much as I can, the reality is most gamers and content creators alike are on Discord.
On the Discord, you&amp;rsquo;re free to talk about pretty much anything that&amp;rsquo;s on your mind. Right now I mostly see it as a place to talk about the Steam Deck and Melee.</description>
      <content>&lt;p&gt;LGC has had a &lt;a href=&#34;https://matrix.to/#/%23linux-gaming-central:matrix.org&#34;&gt;Matrix server&lt;/a&gt; for a while. But after long deliberation &amp;ndash; despite the fact that Discord is proprietary &amp;ndash; I&amp;rsquo;ve decided to create a Discord server. As much as I want to stick with FOSS as much as I can, the reality is most gamers and content creators alike are on Discord.&lt;/p&gt;
&lt;p&gt;On the Discord, you&amp;rsquo;re free to talk about pretty much anything that&amp;rsquo;s on your mind. Right now I mostly see it as a place to talk about the Steam Deck and &lt;em&gt;Melee&lt;/em&gt;. And Linux gaming, of course. I&amp;rsquo;ve already got a few of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-34-released/&#34;&gt;ChimeraOS&lt;/a&gt; developers there. There are a few rules, of course, but I try to keep it laid-back. Worse case scenario is I will DM anyone if they&amp;rsquo;re breaking any of the rules (rather than embarass them in front of everyone else) and give them a warning. If the situation continues, that&amp;rsquo;s where the kick comes in.&lt;/p&gt;
&lt;p&gt;You can join the Discord &lt;a href=&#34;https://discord.gg/bTgCcWC4dm&#34;&gt;here&lt;/a&gt;. I&amp;rsquo;ve also updated the Social page with this link. Since I just created the server, stuff is likely to get shuffled around, roles will need to get added, channels to add, etc.&lt;/p&gt;
&lt;p&gt;I know this isn&amp;rsquo;t going to please the Richard Stallman fans here&amp;hellip;but I can&amp;rsquo;t please everyone. That doesn&amp;rsquo;t mean the Matrix channel is going anywhere; you&amp;rsquo;re still welcome to join there as I will be keeping it as an option for those who shy away from Discord.&lt;/p&gt;
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      <title>XEL: Between a Rock and a Hard Place</title>
      <link>https://linuxgamingcentral.org/posts/xel-review/</link>
      <pubDate>Fri, 12 Aug 2022 10:52:53 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/xel-review/</guid>
      <description>The developers of XEL make a bold claim that it&amp;rsquo;s a Zelda-like action RPG. You play as a female protagonist who ends up crash landing on a 3D sci-fi planet. She has no collection of who she is or why she&amp;rsquo;s there. She doesn&amp;rsquo;t even know her own name. The goal in XEL is to find out more about this girl&amp;rsquo;s mysterious past, as you explore the world in which she lands.</description>
      <content>&lt;p&gt;The developers of &lt;em&gt;XEL&lt;/em&gt; make a bold claim that it&amp;rsquo;s a &lt;em&gt;Zelda&lt;/em&gt;-like action RPG. You play as a female protagonist who ends up crash landing on a 3D sci-fi planet. She has no collection of who she is or why she&amp;rsquo;s there. She doesn&amp;rsquo;t even know her own name. The goal in &lt;em&gt;XEL&lt;/em&gt; is to find out more about this girl&amp;rsquo;s mysterious past, as you explore the world in which she lands. Along the way, she has a floating robot companion. Fortunately the robot doesn&amp;rsquo;t talk anywhere near as much as it does Navi from &lt;em&gt;Ocarina of Time&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;As to whether I recommend the game or not, however, I&amp;rsquo;m conflicted. Part of me does say you should get the game, another part of me says stay away.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;xel in-game cutscene&#34; src=&#34;https://linuxgamingcentral.org/images/xel/cutscene.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As you play the game, you will indeed discover that the mechanics and in-game weapons play similarly to the top-down &lt;em&gt;Zelda&lt;/em&gt; games, from the sword and shield that the girl gets in her travels (a character she encounters later on in the game gives her the name Reid), to the combat mechanics as she encounters sci-fi-like enemies, who for some reason attack her. For this, the game does an okay job.&lt;/p&gt;
&lt;p&gt;I also like the fact that &amp;ndash; for a game that&amp;rsquo;s only $15 &amp;ndash; there&amp;rsquo;s full voice acting for all of the characters. Even the robot talks, though it speaks gibberish (somehow Reid can understand it though). There&amp;rsquo;s a few in-game cutscenes as well. I was honestly not expecting that as I went into this.&lt;/p&gt;
&lt;p&gt;The sad problem is there&amp;rsquo;s a few quirks that stand in the way. There are times where the game does a poor job explaining to you where you need to go next, and looking at the in-game map doesn&amp;rsquo;t help as there&amp;rsquo;s no indictator of any sort. There&amp;rsquo;s not even some text explaining where you need to go, at least not after having a conservation with a NPC. Remember what they say well, because otherwise you&amp;rsquo;re going to be lost.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;xel in-game&#34; src=&#34;https://linuxgamingcentral.org/images/xel/in-game.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s other times where the game just frankly gets boring. There are parts where exploring feels like a bit of a chore. As far as I know, there&amp;rsquo;s no way of upgrading Reid&amp;rsquo;s combat skills, as in, being able to utilize different combos when attacking enemies. Just a two-slice combo, shield when appropriate, dodge when appropriate, and that&amp;rsquo;s kind of the barebones of the combat. Later on she does get different weapons, but the pacing with that is kind of slow.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s weird bugs going on. Occasionally I&amp;rsquo;ve noticed a NPC slowly drifting across the ground while they&amp;rsquo;re standing still. Sometimes I might make Reid jump into an unintended area and she&amp;rsquo;ll get stuck. The only way I can make her move again is if I restart the game. And better hope your game was saved prior to doing this, because if you didn&amp;rsquo;t, you&amp;rsquo;re going to lose all your progress (saving is done manually in this game).&lt;/p&gt;
&lt;p&gt;Another flaw is the camera. The game takes place from an isometric perspective. The camera feels &lt;em&gt;way&lt;/em&gt; too zoomed out. I can barely see anything going on screen. The camera could definitely benefit from being zoomed in just a little more. I mean, it might have been designed intentionally that way so the player can see more things going on, but that comes at the expense of barely making anything out of the character you&amp;rsquo;re playing. It makes it difficult to see what your enemies are planning on doing next.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;xel in-game 2&#34; src=&#34;https://linuxgamingcentral.org/images/xel/in-game2.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And good thing I didn&amp;rsquo;t review the Nintendo Switch port; apparently it suffers &lt;a href=&#34;https://www.nintendolife.com/reviews/switch-eshop/xel&#34;&gt;much worse performance problems&lt;/a&gt; than the Steam version.&lt;/p&gt;
&lt;p&gt;I didn&amp;rsquo;t play the game in its&amp;rsquo; entirety; apparently it lasts about five hours but I only put in three. The developers have been steadily addressing the feedback that they have received and plugging in &lt;a href=&#34;https://store.steampowered.com/news/app/1674640/view/3378280956741428498&#34;&gt;patches&lt;/a&gt;, but the game still feels boring, the camera is still way too much outward, and there&amp;rsquo;s still no simple indictator as to where Reid should go next. I have faith that the developers will continue to aggressively work on the game&amp;rsquo;s kinks, but I&amp;rsquo;m not sure if I want to continue to play it.&lt;/p&gt;
&lt;h1 id=&#34;how-does-it-steam-deck&#34;&gt;How Does it Steam Deck?&lt;/h1&gt;
&lt;p&gt;The one good thing I can say about &lt;em&gt;XEL&lt;/em&gt; is that it runs reasonably well on Deck. There&amp;rsquo;s actually 16:10 support from the settings menu. Gameplay is 60 FPS on high settings for the most part. I recommend tuning the resolution down just a little bit though while making use of FSR for a smoother experience. Setting the framerate to 30 FPS, or lowering the refresh rate to 40 Hz, will make the animations look a bit choppy, so keeping it at 60 FPS is ideal.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;xel on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/xel/on_deck.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Only other thing I wanted to note here is you should probably use GE-Proton, since it pulls in the video playback patches. Otherwise, on vanilla Proton, you&amp;rsquo;ll be met with a checkered background on the title screen. I have some &lt;a href=&#34;https://youtu.be/qMspNcX29Qg&#34;&gt;footage&lt;/a&gt; recorded if you&amp;rsquo;re interested.&lt;/p&gt;
&lt;h1 id=&#34;yes-and-no&#34;&gt;Yes and No&lt;/h1&gt;
&lt;p&gt;To a certain extent I like &lt;em&gt;XEL&lt;/em&gt;. The characters are fairly interesting, the cutscenes aren&amp;rsquo;t bad, there&amp;rsquo;s voice acting that&amp;rsquo;s neither great nor terrible. The &lt;em&gt;Zelda&lt;/em&gt; vibes are certainly there. On the other hand there&amp;rsquo;s several quirks that just turn me off: the bad camera angle, the dull combat, the frustration of not knowing where to go next, and some other weird stuff going on with the NPCs and bugs in general. Quirks that kept me from wanting to play the game in its&amp;rsquo; entirety.&lt;/p&gt;
&lt;p&gt;Therefore, my recommendation is to wait until some more patches get added, despite how many have been added already, then wait for a sale.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;xel cutscene 2&#34; src=&#34;https://linuxgamingcentral.org/images/xel/cutscene2.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;full voice acting and cutscenes&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Zelda&lt;/em&gt; mechanics are there&lt;/li&gt;
&lt;li&gt;developers are aware of the game&amp;rsquo;s quirks and have been addressing them&lt;/li&gt;
&lt;li&gt;works fairly well on Deck&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;camera is zoomed out too much&lt;/li&gt;
&lt;li&gt;unintuitive combat&lt;/li&gt;
&lt;li&gt;seriously needs to have an indictator as to where you should go next&lt;/li&gt;
&lt;li&gt;exploration can be a bit dull&lt;/li&gt;
&lt;li&gt;weird bugs with NPCs and game softlocking depending on where you move Reid&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;XEL&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/1674640/XEL/&#34;&gt;Steam&lt;/a&gt;. Review key provided by Assemble Entertainment.&lt;/p&gt;
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      <title>Upcoming Point And Click Adventure Justin Wack and the Big Time Hack Coming to Linux</title>
      <link>https://linuxgamingcentral.org/posts/justin-wack-and-the-big-time-hack-coming-to-linux/</link>
      <pubDate>Thu, 11 Aug 2022 14:39:31 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/justin-wack-and-the-big-time-hack-coming-to-linux/</guid>
      <description>I have been informed yesterday by the developer of Justin Wack and the Big Time Hack that it will be coming to Linux day one when the game launches later this month, on the 23rd. It&amp;rsquo;s a point &amp;amp; click adventure that&amp;rsquo;s apparently set in the 90&amp;rsquo;s, where there&amp;rsquo;s time travel and robots. Per the description from the Steam store page:
A cozy 2D Point &amp;amp; Click adventure featuring multiple playable characters and plenty of silliness.</description>
      <content>&lt;p&gt;I have been informed yesterday by the developer of &lt;a href=&#34;https://store.steampowered.com/app/1131670/Justin_Wack_and_the_Big_Time_Hack/&#34;&gt;&lt;em&gt;Justin Wack and the Big Time Hack&lt;/em&gt;&lt;/a&gt; that it will be coming to Linux day one when the game launches later this month, on the 23rd. It&amp;rsquo;s a point &amp;amp; click adventure that&amp;rsquo;s apparently set in the 90&amp;rsquo;s, where there&amp;rsquo;s time travel and robots. Per the description from the Steam store page:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;A cozy 2D Point &amp;amp; Click adventure featuring multiple playable characters and plenty of silliness. Oh, and there&amp;rsquo;s time travel and relationship stuff going down too. And robots – lots of robots&amp;hellip;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Multiple characters can be played, and they&amp;rsquo;re fully voice-acted.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;justin wack screenshot&#34; src=&#34;https://linuxgamingcentral.org/images/justin_wack/2.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m honestly not that much into point &amp;amp; click games, but good to know it&amp;rsquo;s coming to Linux. The developer mentioned to me that they don&amp;rsquo;t know &amp;ldquo;a lot&amp;rdquo; about Linux, but they got help from &amp;ldquo;Linux users on Discord.&amp;rdquo; Hats off to the Linux gaming community for that. &lt;em&gt;Justin Wack and the Big Time Hack&lt;/em&gt; launches on Steam August 23rd.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Screenshots are credit of Warm Kitten.&lt;/em&gt;&lt;/p&gt;
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      <title>SokoChess: A Game of Chess...With a Twist!</title>
      <link>https://linuxgamingcentral.org/posts/sokochess-review/</link>
      <pubDate>Thu, 11 Aug 2022 12:18:31 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/sokochess-review/</guid>
      <description>Ever wanted to enhance the game of Chess with new elements? That&amp;rsquo;s where SokoChess comes in. It combines Chess with Sokoban &amp;ndash; the latter of which involves pushing crates to their proper destination. You have Chess pieces to move, but your goal is to push the black pieces to their destination, without them overtaking yours. The game is made with the awesome open-source Godot engine, and there&amp;rsquo;s a native Linux version available that plays great!</description>
      <content>&lt;p&gt;Ever wanted to enhance the game of Chess with new elements? That&amp;rsquo;s where &lt;em&gt;SokoChess&lt;/em&gt; comes in. It combines Chess with &lt;a href=&#34;https://en.wikipedia.org/wiki/Sokoban&#34;&gt;Sokoban&lt;/a&gt; &amp;ndash; the latter of which involves pushing crates to their proper destination. You have Chess pieces to move, but your goal is to push the black pieces to their destination, without them overtaking yours. The game is made with the awesome open-source Godot engine, and there&amp;rsquo;s a native Linux version available that plays great!&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s 70 levels to conquer. You&amp;rsquo;ll start off on a board with a couple of white pawns. Your goal is to move those pawns and push the black pieces to the tile with the red icon. If this is done successfully, you&amp;rsquo;ll move on to the next level. Levels gradually get more complex. Boards become larger, new Chess pieces will be introduced, more black pieces will have to be moved, and you&amp;rsquo;ll definitely need to strategize as you plan your next move. But the game does a pretty good job explaining what you have to do in the process.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;sokochess level 4&#34; src=&#34;https://linuxgamingcentral.org/images/sokochess/level_4.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The pieces move similar to how they move in a game of Chess. But here&amp;rsquo;s the catch: if your piece is diagonally down to the left or right of a black pawn, you can kiss your piece goodbye. If a black rook in anywhere in its line of sight with a white piece, your piece is gone. If you don&amp;rsquo;t have any pieces left, it&amp;rsquo;s game over. But sometimes you may need to sacrifice a few of your pieces in order to finish the level.&lt;/p&gt;
&lt;p&gt;I really, &lt;em&gt;really&lt;/em&gt; like the music. It&amp;rsquo;s very relaxing and calming. It&amp;rsquo;s a perfect compliment as you&amp;rsquo;re going to need to put your thinking cap on as to where you&amp;rsquo;re going to move your next piece. The game is almost worth buying just for the music itself.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;sokochess level 7&#34; src=&#34;https://linuxgamingcentral.org/images/sokochess/level_7.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I only made it to level nine. For the life of me I can&amp;rsquo;t figure out how to finish this level. There&amp;rsquo;s two white rooks, two black rooks, and two black pawns. The name of the level is appropriately called &amp;ldquo;Sacrifice All,&amp;rdquo; as one of the rooks will definitely have to be sacrificed in order to finish the level. Fortunately, pieces can be moved as much as you want, and you can undo your mistakes. You can also skip a level if it&amp;rsquo;s too difficult. I&amp;rsquo;m going to try and see if I can finish this one up though; skipping is for losers.&lt;/p&gt;
&lt;p&gt;If you ever get bored of the purple background, the color changes every 10 levels.&lt;/p&gt;
&lt;h1 id=&#34;how-does-it-steam-deck&#34;&gt;How Does it Steam Deck?&lt;/h1&gt;
&lt;p&gt;Unfortunately I don&amp;rsquo;t recommend playing &lt;em&gt;SokoChess&lt;/em&gt; on Deck, at least for the time being. There&amp;rsquo;s no gamepad support, and even though 16:10 is listed as an available resolution, I&amp;rsquo;m still seeing black borders on the top and bottom. The game runs fine, but you&amp;rsquo;re going to be using the right trackpad and right trigger a lot in order to move the pieces around, because the game only supports keyboard and mouse. I did get in contact with the developer, Martin Firbacher, and he mentioned that if he finds volunteers to help test, he can add Deck support later on (he doesn&amp;rsquo;t have a Deck himself).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;sokochess on deck&#34; src=&#34;https://linuxgamingcentral.org/images/sokochess/deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;That being said, if you want to see the game in action, I have a &lt;a href=&#34;https://youtu.be/DlpRedzagxc&#34;&gt;video&lt;/a&gt; over on my YouTube channel, where it&amp;rsquo;s being played on Deck.&lt;/p&gt;
&lt;h1 id=&#34;its-fun-and-relaxing&#34;&gt;It&amp;rsquo;s Fun and Relaxing&lt;/h1&gt;
&lt;p&gt;&lt;em&gt;SokoChess&lt;/em&gt; is a great game to play if you like relaxing music and want something that&amp;rsquo;s going to challenge your thinking ability. The difficulty rises a little too quickly in my opinion, but levels can be skipped. Unfortunately there won&amp;rsquo;t be Steam workshop support for creating your own levels as the plugin the developer is using for the Steam API doesn&amp;rsquo;t support it. Still, 70 levels is a lot to explore; it&amp;rsquo;ll certainly give you plenty of play time.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;sokochess level 9&#34; src=&#34;https://linuxgamingcentral.org/images/sokochess/level_9.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;native Linux support&lt;/li&gt;
&lt;li&gt;price is pretty decent for what you&amp;rsquo;re getting&lt;/li&gt;
&lt;li&gt;very relaxing music&lt;/li&gt;
&lt;li&gt;challenging levels, and there&amp;rsquo;s plenty of them&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;poor Steam Deck compatibility; no gamepad or 16:10 support&lt;/li&gt;
&lt;li&gt;difficulty curve goes up a little too quickly in my opinion&lt;/li&gt;
&lt;li&gt;no Steam workshop support&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;SokoChess&lt;/em&gt; &lt;strong&gt;launches on &lt;a href=&#34;https://store.steampowered.com/app/1960400/SokoChess/&#34;&gt;Steam&lt;/a&gt; tomorrow for $4.99/3.99€&lt;/strong&gt; (there will be a 10% launch discount). Definitely worth looking into, at least for desktop users. Steam Deck owners, not so much, unless you have an external mouse connected. Native Linux compatibility is a plus. You can download the demo right now as well so you can dip your toes.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review key sent courtesy of Daisy Games.&lt;/em&gt;&lt;/p&gt;
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      <title>SteamTinkerLaunch v11 Released, Adds Flatpak Support and New Translations</title>
      <link>https://linuxgamingcentral.org/posts/stl-v11-released/</link>
      <pubDate>Thu, 11 Aug 2022 11:59:03 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/stl-v11-released/</guid>
      <description>SteamTinkerLaunch &amp;ndash; the Swiss army knife for configuring games run through Proton &amp;ndash; just got a big update yesterday. Included in this release are French, Polish, and Chinese translations, the ability to automatically bump the used official Proton version per game, GameScope support with NVIDIA Image Scaling 1.0.2, Flatpak support, a DXVK framerate limiter option, new FSR options, MangoApp support, improved Origin integration, and tons of other features/bug fixes!
See the patch notes on GitHub.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://github.com/frostworx/steamtinkerlaunch&#34;&gt;SteamTinkerLaunch&lt;/a&gt; &amp;ndash; the Swiss army knife for configuring games run through Proton &amp;ndash; just got a big update yesterday. Included in this release are French, Polish, and Chinese translations, the ability to automatically bump the used official Proton version per game, GameScope support with NVIDIA Image Scaling 1.0.2, Flatpak support, a DXVK framerate limiter option, new FSR options, MangoApp support, improved Origin integration, and &lt;em&gt;tons&lt;/em&gt; of other features/bug fixes!&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/frostworx/steamtinkerlaunch/releases/tag/v11.0&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Heroic Games Launcher 2.4.0 &#39;Chopper&#39; Released as Stable, Adds GOG Cloud Save Support and the Ability to Add Games as Non-Steam Games</title>
      <link>https://linuxgamingcentral.org/posts/heroic-games-launcher-2.4.0-released/</link>
      <pubDate>Thu, 11 Aug 2022 10:09:28 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/heroic-games-launcher-2.4.0-released/</guid>
      <description>Quite a massive release for the popular Heroic Games Launcher today. Codenamed &amp;ldquo;Chopper,&amp;rdquo; this is apparently the team&amp;rsquo;s biggest release, containing over 200 commits. There&amp;rsquo;s too many patch notes to cover, but here&amp;rsquo;s some of the noteworthy changes:
improvements to the UI, including a unified Epic/GOG library, the ability to mark games as your favorite, new sidebar design, game language selection, and the ability to see if there&amp;rsquo;s a new version available if you&amp;rsquo;re not using the Flatpak GOG cloud save support if a gamepad is connected, the interface will be updated to show button icons.</description>
      <content>&lt;p&gt;Quite a massive release for the popular Heroic Games Launcher today. Codenamed &amp;ldquo;Chopper,&amp;rdquo; this is apparently the team&amp;rsquo;s biggest release, containing over 200 commits. There&amp;rsquo;s &lt;em&gt;too many&lt;/em&gt; patch notes to cover, but here&amp;rsquo;s some of the noteworthy changes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;improvements to the UI, including a unified Epic/GOG library, the ability to mark games as your favorite, new sidebar design, game language selection, and the ability to see if there&amp;rsquo;s a new version available if you&amp;rsquo;re not using the Flatpak&lt;/li&gt;
&lt;li&gt;GOG cloud save support&lt;/li&gt;
&lt;li&gt;if a gamepad is connected, the interface will be updated to show button icons. Super handy for Steam Deck!&lt;/li&gt;
&lt;li&gt;Epic Overlay support, as well as EAC/BattlEye anticheat runtimes&lt;/li&gt;
&lt;li&gt;easier to add environmental variables with a new editable table&lt;/li&gt;
&lt;li&gt;games can now be added as non-Steam shortcuts&lt;/li&gt;
&lt;li&gt;Wine executable path can now be shown&lt;/li&gt;
&lt;li&gt;several bug fixes, ranging from the controller on boot setting being disabled to the setting up of GOG games with Proton and ScummVM patch&lt;/li&gt;
&lt;li&gt;update to Legendary (the backend for Heroic) &lt;a href=&#34;https://github.com/derrod/legendary/releases/tag/0.20.27&#34;&gt;0.20.27&lt;/a&gt; and Electron to &lt;a href=&#34;https://github.com/electron/electron/releases/tag/v20.0.1&#34;&gt;20.0.1&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;display should no longer go to sleep during playtime&lt;/li&gt;
&lt;li&gt;improvements to Desktop and Menu shortcut functionality&lt;/li&gt;
&lt;li&gt;recently played games are now sorted by playtime&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;add to steam heroic games launcher example&#34; src=&#34;https://linuxgamingcentral.org/images/heroic/2.4.0/add_to_steam_example.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;All of this and plenty, &lt;em&gt;plenty&lt;/em&gt; of more changes! See the patch notes on &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.4.0&#34;&gt;GitHub&lt;/a&gt; for more info. Heroic is available as a Flatpak, by the way, so you can easily make use of it on the Deck. Only side note is at the time of writing this, the Flatpak version hasn&amp;rsquo;t been updated to 2.4.0 just yet.&lt;/p&gt;
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      <title>SteamOS: Kernel Update Could Be Coming Soon</title>
      <link>https://linuxgamingcentral.org/posts/kernel-update-could-be-coming-to-steamos-soon/</link>
      <pubDate>Wed, 10 Aug 2022 22:19:58 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kernel-update-could-be-coming-to-steamos-soon/</guid>
      <description>Seems like the voices of outdated packages on SteamOS have finally been reaching Valve&amp;rsquo;s ears. Firefox was replaced with the Flatpak version a few weeks ago, and now, my acquaintence Luke Short &amp;ndash; the creator of WinesapOS &amp;ndash; noticed that Valve has been at work rebasing their Neptune kernel from the current 5.13 to 5.19. On Twitter he mentions:
#Valve #SteamOS #SteamDeck is currently working on rebasing their #Linux kernel from 5.</description>
      <content>&lt;p&gt;Seems like the voices of &lt;a href=&#34;https://linuxgamingcentral.org/posts/the-growing-security-risk-with-steamos/&#34;&gt;outdated packages on SteamOS&lt;/a&gt; have finally been reaching Valve&amp;rsquo;s ears. Firefox was &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4-update/&#34;&gt;replaced with the Flatpak version&lt;/a&gt; a few weeks ago, and now, my acquaintence Luke Short &amp;ndash; the creator of &lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos-3.1.1-released/&#34;&gt;WinesapOS&lt;/a&gt; &amp;ndash; noticed that Valve has been at work rebasing their Neptune kernel from the current 5.13 to &lt;a href=&#34;https://linuxgamingcentral.org/posts/kernel-5.19-released/&#34;&gt;5.19&lt;/a&gt;. On Twitter he &lt;a href=&#34;https://twitter.com/LukeShortCloud/status/1557418098424102912&#34;&gt;mentions&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;#Valve #SteamOS #SteamDeck is currently working on rebasing their #Linux kernel from 5.13 to 5.19. They were even testing 5.17 at one point. I discovered this last night while I was updating my linux-steamos and mesa-steamos packages on the #AUR. 👀&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;And indeed that appears to be the case if we look at Valve&amp;rsquo;s &lt;a href=&#34;https://steamdeck-packages.steamos.cloud/archlinux-mirror/jupiter-main/os/x86_64/&#34;&gt;Arch Linux mirror&lt;/a&gt;. Looks like Valve was working on adding &lt;code&gt;linux-neptune-519-wip-5.19.0.valve1.wip-2-x86_64&lt;/code&gt; as of a few weeks ago, on July 21.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;kernel 5.19 coming to SteamOS soon?&#34; src=&#34;https://linuxgamingcentral.org/images/steamos/kernel_update.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If this is anything to go by, perhaps we could be seeing kernel 5.19 in SteamOS &amp;ldquo;soon(TM).&amp;rdquo; I&amp;rsquo;m wrapping that word in quotes and adding a trademark, because, you know, Valve time. At least we know now it&amp;rsquo;s a matter of &lt;em&gt;when&lt;/em&gt; rather than &lt;em&gt;if&lt;/em&gt;. It doesn&amp;rsquo;t seem like glibc, Plasma, or Mesa has been updated yet, but it&amp;rsquo;s good to know Valve is at least taking baby steps towards improving the security of the device.&lt;/p&gt;
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    <item>
      <title>Deck Beta Client Update Adds Keyboard Fixes, SteamOS Beta Update Improves Performance For Forza Horizon 5</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-8-10-2022/</link>
      <pubDate>Wed, 10 Aug 2022 22:07:37 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-8-10-2022/</guid>
      <description>Small update out for those of you on the Beta and Preview channels on SteamOS. Primarily this focuses on fixes for the on-screen keyboard. Patch notes are as follows:
Fixed styling for CJK keyboard glyphs so everything appears centered correctly on keys Fixed Recommended Layout not always showing up for the author of controller configuration Fixed CJK font issues in SteamOS updater when running on Steam Deck Fixed focus issue when tapping the show/hide password button Removed the gap between keys on the virtual keyboard for improved typing Those of you on the Preview channel should have also received a small update today containing a performance improvement for Forza Horizon 5.</description>
      <content>&lt;p&gt;Small update out for those of you on the Beta and Preview channels on SteamOS. Primarily this focuses on fixes for the on-screen keyboard. Patch notes are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed styling for CJK keyboard glyphs so everything appears centered correctly on keys&lt;/li&gt;
&lt;li&gt;Fixed Recommended Layout not always showing up for the author of controller configuration&lt;/li&gt;
&lt;li&gt;Fixed CJK font issues in SteamOS updater when running on Steam Deck&lt;/li&gt;
&lt;li&gt;Fixed focus issue when tapping the show/hide password button&lt;/li&gt;
&lt;li&gt;Removed the gap between keys on the virtual keyboard for improved typing&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Those of you on the Preview channel should have also received a small update today containing a performance improvement for &lt;em&gt;Forza Horizon 5&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;See the patch notes for the Deck client on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3401926123915931060&#34;&gt;Steam&lt;/a&gt;, and the patch note for the SteamOS update at &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3401926123915866629&#34;&gt;the same place&lt;/a&gt;.&lt;/p&gt;
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      <title>DeckMate? Checkmate!</title>
      <link>https://linuxgamingcentral.org/posts/deckmate-review/</link>
      <pubDate>Tue, 09 Aug 2022 15:36:57 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/deckmate-review/</guid>
      <description>Heh, sorry, I couldn&amp;rsquo;t resist the pun.
One thing that always puzzled me is why Valve didn&amp;rsquo;t include a kickstand for the Deck. I&amp;rsquo;ll probably never know, but I can at least guess that it was likely a way to cut costs down during production. I&amp;rsquo;m happy to report I now have that accessory, which &amp;ndash; to be quite honest &amp;ndash; is essential for a device like the Steam Deck.</description>
      <content>&lt;p&gt;Heh, sorry, I couldn&amp;rsquo;t resist the pun.&lt;/p&gt;
&lt;p&gt;One thing that always puzzled me is why Valve didn&amp;rsquo;t include a kickstand for the Deck. I&amp;rsquo;ll probably never know, but I can at least guess that it was likely a way to cut costs down during production. I&amp;rsquo;m happy to report I now have that accessory, which &amp;ndash; to be quite honest &amp;ndash; is essential for a device like the Steam Deck.&lt;/p&gt;
&lt;p&gt;But I didn&amp;rsquo;t just get a kickstand. I also got a wall mount, a VESA mount, and a couple of &amp;ldquo;pucks&amp;rdquo;; something where I can attach pretty much anything, be it a USB-C dock, a battery bank, or a beer.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deckmate contents&#34; src=&#34;https://linuxgamingcentral.org/images/deckmate/contents.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s the beauty of the &lt;a href=&#34;https://deckmate.me&#34;&gt;DeckMate&lt;/a&gt;. It&amp;rsquo;s the swiss army knife accessory for the Steam Deck. Included in the kit is a little welcome note by the creator of the DeckMate:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I hope you love using your DeckMate as much as I loved making it! Please consider leaving a review on our Etsy store or website, it helps me out more than you know!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;There is then a warning regarding the attachments with adhesives, that they are &lt;em&gt;strong&lt;/em&gt;, single-use only, and masking tape should be used if they&amp;rsquo;re being mounted on a delicate surface. If the mount needs to be removed, a little bit of heat can be applied with a hair dryer to help assist with the process. There is then a few ways in which you can get in touch with the creator should you have any questions.&lt;/p&gt;
&lt;h1 id=&#34;the-grip&#34;&gt;The Grip&lt;/h1&gt;
&lt;p&gt;The meat and potatoes of the kit is the grip &amp;ndash; as pictured in the cover photo &amp;ndash; which wraps around the back of the Deck and clips on the top and bottom. This doesn&amp;rsquo;t serve much of a purpose without any of the attachments, although it can hold two MicroSD cards. This is pretty convenient if you have multiple distros that you want to try out on Deck and have one installed on each card; you can quickly swap out between cards and put the other one back in the clip for safe storage. Only problem with this, at least as far as the slot on the bottom, is that it can be a bit of a pain to get the MicroSD card back out. You kind of have to slide it out by pushing your fingernail against the little ridge that&amp;rsquo;s along the edge of the card.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deckmate grip front&#34; src=&#34;https://linuxgamingcentral.org/images/deckmate/front.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Something that is a bit of concern to me &amp;ndash; and maybe I&amp;rsquo;m just being a little overparanoid about this &amp;ndash; is the two clips on the top side of the grip latch on to the outermost ventholes on the Deck. This allows the grip to&amp;hellip;well, get a better grip. There&amp;rsquo;s 11 ventholes altogether and two of them will be partially blocked with the grips. I haven&amp;rsquo;t experienced any overheating issues while playing, so maybe my doubts are unfounded.&lt;/p&gt;
&lt;p&gt;The grip is thin enough that you can still fit the Deck inside the case that it came with. I mean, the bag will be open just a &lt;em&gt;tiny&lt;/em&gt; bit before zipping, so those of you with OCD might be irked by it, but the whole case zips up just fine. Heck, you could actually fit the kickstand in there too, although I wouldn&amp;rsquo;t recommend it since the screen will be tightly pressed against the foam of the case when it&amp;rsquo;s zipped up.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deckmate grip top&#34; src=&#34;https://linuxgamingcentral.org/images/deckmate/top.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Note that &lt;strong&gt;the grip is very important to have &amp;ndash; without it, you can&amp;rsquo;t use any of the attachments.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The attachments have a sliding mechanism. When you want to install an attachment, you push it up in the center of the grip, which will cause the clip to slide down. Release and now the attachment is installed. Remove it by pushing the accessory upwards again and gently prying the clip out. Pretty neat; you can easily and quickly swap out attachments at will.&lt;/p&gt;
&lt;h1 id=&#34;the-kickstand&#34;&gt;The Kickstand&lt;/h1&gt;
&lt;p&gt;For the kickstand, I was previously using a &lt;a href=&#34;https://www.amazon.com/dp/B09WV5YGGQ&#34;&gt;Steam Deck stand&lt;/a&gt;, and while that served it&amp;rsquo;s purpose, I think I prefer the kickstand over it. The kickstand takes less real estate on your table or desk, plus you can adjust it anywhere from 0 to roughly 135 degrees. The kickstand is an awesome accessory to have when taking photos of your Deck, or if you want to use it as a desktop. You can see what&amp;rsquo;s on the screen without having to bend your neck over.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deckmate kickstand&#34; src=&#34;https://linuxgamingcentral.org/images/deckmate/kickstand_back.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Only gripe that I have with this is I wish the bottom part had the sticky surface like the pucks and wall mount do. So, say for example I wanted to rest the Deck on the table with the kickstand. I can&amp;rsquo;t easily add a USB-C dock here. If there was a sticky surface I could add my USB-C dock to it and not have it lying awkwardly around in the air. I&amp;rsquo;m probably not making much sense here; maybe I should explain this by video.&lt;/p&gt;
&lt;h1 id=&#34;the-pucks&#34;&gt;The Pucks&lt;/h1&gt;
&lt;p&gt;When you buy the whole kit, you get two &amp;ldquo;universal pucks.&amp;rdquo; These are essentially a smaller version of the wall mount, where you can mount practically anything you want to the Deck: a USB-C dock, a power bank, an external hard drive, etc. According to the &lt;a href=&#34;https://deckmate.me/shop/p/universal-puck&#34;&gt;official website&lt;/a&gt; you can even use these as a cup holder, though I wouldn&amp;rsquo;t recommend that since liquid may spill over and into the internals of the Deck.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a red 3M sticker that covers the adhesive. Honestly, this probably took me a good half hour to take off. You&amp;rsquo;re going to want to have razer-sharp fingernails because you&amp;rsquo;re going to have a hard time peeling this layer off. Even resorted to using my teeth a couple of times (yeah, I know that&amp;rsquo;s not recommended but I couldn&amp;rsquo;t think of anything else). Now that I have that gross picture in your mind, you can now see how much of a pain it was to get that bloody red sticker off.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deckmate power bank&#34; src=&#34;https://linuxgamingcentral.org/images/deckmate/power_bank.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Once you take that sticker off, though, you&amp;rsquo;re going to have an adhesive so strong that the site warns that you should put masking tape on the surface of whatever object you&amp;rsquo;re trying to apply, if it&amp;rsquo;s delicate. And it&amp;rsquo;s a one time use, so choose what you will stick to it wisely. Believe me, you&amp;rsquo;re &lt;em&gt;not&lt;/em&gt; going to be able to take it off once it&amp;rsquo;s on, even if you apply heat with a hair dryer.&lt;/p&gt;
&lt;p&gt;But in the end that strong adhesive is good measure. I have a power bank that weighs almost a pound, but with it attached to the back of the Deck via the puck, I don&amp;rsquo;t have to worry about it falling off anytime soon. Now with this power bank mounted, I have extra battery life whenever the Deck is running out of juice. The problem here is, of course, I put the bank on the wrong way, and now my left hand can&amp;rsquo;t comfortably wrap around the grips because the USB-C cable is in the way. I&amp;rsquo;ve tried taking the puck off the bank, but to no avail. That&amp;rsquo;s how you know how strong the adhesive is.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deckmate USB-C dock&#34; src=&#34;https://linuxgamingcentral.org/images/deckmate/usb_c_dock.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I made use of the other puck with my USB-C dock. This makes having access to additional USB ports convenient, but at the expense of not being able to use the kickstand in conjunction with this, I can&amp;rsquo;t lay the Deck down flat on any surface. I kind of have to leave it against the wall for now or just use my hands to keep the device held up.&lt;/p&gt;
&lt;h1 id=&#34;the-wall-mount&#34;&gt;The Wall Mount&lt;/h1&gt;
&lt;p&gt;I frankly don&amp;rsquo;t know what purpose this serves. I mean, obviously it&amp;rsquo;s for attaching the Deck to a wall, to the edge of a countertop, or on the ceiling, but why would anyone want to do that? Perhaps so someone can make a portable jukebox out of the Deck and make the audio louder by bouncing the sound waves off the wall? Or to reduce workspace clutter? Beats me. You guys can let me know in the comments what you&amp;rsquo;d use the wall mount for. And just like the pucks, taking the red sticker off was a PITA.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deckmate wall mount&#34; src=&#34;https://linuxgamingcentral.org/images/deckmate/wall_mount.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;the-vesa-mount&#34;&gt;The VESA Mount&lt;/h1&gt;
&lt;p&gt;I can definitely see the advantage of having the VESA mount&amp;hellip;if I had a monitor with which I could mount it to. All three of the monitors I have in my house sadly don&amp;rsquo;t have them. Would be great if they did; it would definitely help out with cable management and having more space on my desk. That being said, this can be used on more than just monitors; anything that supports 75mm design, including display arms and pole mounts, can be used with this.&lt;/p&gt;
&lt;h1 id=&#34;worth-your-moolah&#34;&gt;Worth Your Moolah?&lt;/h1&gt;
&lt;p&gt;The entire kit &amp;ndash; or as the website puts it, &amp;ldquo;the entire enchilada&amp;rdquo; &amp;ndash; is priced at &lt;strong&gt;$49&lt;/strong&gt; and comes with the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the grip&lt;/li&gt;
&lt;li&gt;kickstand&lt;/li&gt;
&lt;li&gt;two universal pucks&lt;/li&gt;
&lt;li&gt;wall mount&lt;/li&gt;
&lt;li&gt;VESA mount&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Shipping is $5. You can buy the DeckMate from the &lt;a href=&#34;https://deckmate.me/shop&#34;&gt;official website&lt;/a&gt; directly, or get individual components from &lt;a href=&#34;https://www.etsy.com/shop/Deckmate&#34;&gt;Etsy&lt;/a&gt;. Overall, yes, &lt;strong&gt;I definitely think it&amp;rsquo;s a good deal for what you&amp;rsquo;re getting.&lt;/strong&gt; I could probably get away without one of the pucks, as well as the wall and VESA mounts. So that would leave me with the grip, kickstand, and one puck. The three of those together would cost $42. Not saving that much money in the end, so yeah, I would certainly get the whole enchilada &amp;ndash; you get a lot more bang for your buck, even if you don&amp;rsquo;t make much use of some of the attachments.&lt;/p&gt;
&lt;p&gt;I really like the idea of having detachable accessories. Use the DeckMate as a kickstand one moment, then attach a battery bank the next; it&amp;rsquo;s a really nice system. It&amp;rsquo;s great being able to easily swap out MicroSD cards as well. The wall mount doesn&amp;rsquo;t make much sense to me, but everything else is a worthy accessory to have. Plus, if you have a 3D printer, you can &lt;a href=&#34;https://deckmate.me/shop/p/deck-mate-digital-files&#34;&gt;print out&lt;/a&gt; the parts yourself!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deckmate usb-c attached with keyboard and mouse&#34; src=&#34;https://linuxgamingcentral.org/images/deckmate/keyboard_and_mouse.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Only problem that I foresee is where you&amp;rsquo;re going to keep the attachments. Yes, you can keep the grip on the Deck while it&amp;rsquo;s inside the case, but where are you going to keep the rest? You&amp;rsquo;re probably going to want to have a bigger case than the one Valve provides or even a small bag if you want to take these accessories with you on the go.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;price is reasonable&lt;/li&gt;
&lt;li&gt;quickly switch between a kickstand, wall mount, VESA mount, or hold various peripherals&lt;/li&gt;
&lt;li&gt;sturdy clipping mechanism&lt;/li&gt;
&lt;li&gt;nice being able to store two MicroSD cards via the grip&lt;/li&gt;
&lt;li&gt;kickstand is incredibly useful&lt;/li&gt;
&lt;li&gt;Deck can still fit inside the case with the grip attached&lt;/li&gt;
&lt;li&gt;digital files are available should you want to 3D print the parts yourself&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;getting the stickers off the adhesives is a tedious process&lt;/li&gt;
&lt;li&gt;grip covers the outermost vent holes on the top of the Deck, but this is probably excessive paranoia&lt;/li&gt;
&lt;li&gt;wall mount doesn&amp;rsquo;t serve much of a purpose to me&lt;/li&gt;
&lt;li&gt;strong adhesive is both its&amp;rsquo; strength and weakness: it&amp;rsquo;s definitely going to hold your items, but you won&amp;rsquo;t be able to undo your mistakes if you put them on the wrong way&lt;/li&gt;
&lt;li&gt;kickstand could have doubled as an adhesive to add support for USB-C docks&lt;/li&gt;
&lt;li&gt;attachments have no place to go if you don&amp;rsquo;t have a case/bag that&amp;rsquo;s big enough while traveling&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Let me know if you guys want a video to go along with this review! And if you&amp;rsquo;re curious about the &lt;em&gt;Portal&lt;/em&gt; skin, I wrote my &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-skin-on-deck-review/&#34;&gt;thoughts on it&lt;/a&gt; yesterday.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review unit sent courtesy of &lt;a href=&#34;https://www.reddit.com/user/sea_minerals&#34;&gt;u/Sea_Minerals&lt;/a&gt;. Opinions are of my own.&lt;/em&gt;&lt;/p&gt;
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      <title>ChimeraOS 34 Released, Improves Handheld Gamepad Support and Adds Plenty of Bug Fixes</title>
      <link>https://linuxgamingcentral.org/posts/chimeraos-34-released/</link>
      <pubDate>Tue, 09 Aug 2022 10:55:56 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/chimeraos-34-released/</guid>
      <description>ChimeraOS &amp;ndash; one of my favorite gaming-oriented distributions &amp;ndash; just got a big update today. Proton has been re-enabled for Windows-based games (for some reason it wasn&amp;rsquo;t before), several bug fixes have been addressed for the Steam Deck UI, Proton, and Bluetooth, a UI has been added for formatting external hard drives, &amp;ldquo;ChimeraOS Verified and Playable&amp;rdquo; games have been added to the Deck UI, and plenty of other improvements! In addition, the typical set of software packages have been updated:</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_chimeraos_dev/&#34;&gt;ChimeraOS&lt;/a&gt; &amp;ndash; one of my favorite gaming-oriented distributions &amp;ndash; just got a big update today. Proton has been re-enabled for Windows-based games (for some reason it wasn&amp;rsquo;t before), several bug fixes have been addressed for the Steam Deck UI, Proton, and Bluetooth, a UI has been added for formatting external hard drives, &amp;ldquo;ChimeraOS Verified and Playable&amp;rdquo; games have been added to the Deck UI, and plenty of other improvements! In addition, the typical set of software packages have been updated:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;kernel &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-kernel-5.18/&#34;&gt;5.18&lt;/a&gt;.14&lt;/li&gt;
&lt;li&gt;Mesa &lt;a href=&#34;https://docs.mesa3d.org/relnotes/22.1.4.html&#34;&gt;22.1.4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;NVIDIA driver &lt;a href=&#34;https://www.nvidia.com/download/driverResults.aspx/190432/en-us/&#34;&gt;515.57&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Chimera &lt;a href=&#34;https://github.com/ChimeraOS/chimera/releases/tag/0.14.11&#34;&gt;0.14.11&lt;/a&gt; (a web interface for adding ROMs or Flatpaks to your system)&lt;/li&gt;
&lt;li&gt;SteamOS Compositor Plus &lt;a href=&#34;https://github.com/ChimeraOS/steamos-compositor-plus/releases/tag/1.10.1&#34;&gt;1.10.1&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;RetroArch &lt;a href=&#34;https://retroarchofficial.itch.io/retroarch/devlog/370428/retroarch-1103-release&#34;&gt;1.10.3&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Since the Big Picture Mode session is now using the Deck client, this should mean that switching between interfaces will be smoother and not require Steam client updates. Steam Input is now activated globally.&lt;/p&gt;
&lt;p&gt;I have personally tested this distro on the Deck and can confirm I can get into the Steam Deck UI by opening up a terminal with CTRL + ALT + F3 and running &lt;code&gt;chimera-session gamepadui&lt;/code&gt;. The framerate limiter works, but lowering the refresh rate causes the screen to tear. Unfortunately audio won&amp;rsquo;t work on the Deck until this &lt;a href=&#34;https://git.kernel.org/pub/scm/linux/kernel/git/next/linux-next.git/commit/?id=b340128432a2b8849cc34f9653d7c43c83102bbd&#34;&gt;patch&lt;/a&gt; gets merged into the kernel, which we should hopefully see in 5.20/6.0. For the time being though you can use Bluetooth audio.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;chimeraos on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/chimeraos/34.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;For more info, see the patch notes on &lt;a href=&#34;https://steamcommunity.com/groups/chimeraos/announcements/detail/3377155691541233300&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>SteamOS Beta Fixes Stuttering, Especially with Red Dead Redemption 2</title>
      <link>https://linuxgamingcentral.org/posts/steamos-beta-update-8-8-2022/</link>
      <pubDate>Mon, 08 Aug 2022 22:29:39 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos-beta-update-8-8-2022/</guid>
      <description>Some Deck users were apparently experiencing stuttering issues with the SteamOS 3.3 update. Though I never had such a problem myself, at least it&amp;rsquo;s good to know Valve is addressing the feedback. I haven&amp;rsquo;t tested Red Dead Redemption 2 on Deck but it seems that game had a VRAM issue too. Here is what&amp;rsquo;s new with today&amp;rsquo;s SteamOS beta update:
Temporarily reverted RDR2 VRAM workaround to pre-3.3 behavior Fixed an issue causing random 0.</description>
      <content>&lt;p&gt;Some Deck users were apparently experiencing stuttering issues with the &lt;a href=&#34;https://linuxgamingcentral.org/posts/stable-steamos-3.3-update-and-deck-client-update/&#34;&gt;SteamOS 3.3 update&lt;/a&gt;. Though I never had such a problem myself, at least it&amp;rsquo;s good to know Valve is addressing the feedback. I haven&amp;rsquo;t tested &lt;em&gt;Red Dead Redemption 2&lt;/em&gt; on Deck but it seems that game had a VRAM issue too. Here is what&amp;rsquo;s new with today&amp;rsquo;s SteamOS beta update:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Temporarily reverted RDR2 VRAM workaround to pre-3.3 behavior&lt;/li&gt;
&lt;li&gt;Fixed an issue causing random 0.2s stutter&lt;/li&gt;
&lt;li&gt;Fixed an issue causing performance drops when a UI element appeared on screen if the performance HUD was enabled&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Note that since this is a SteamOS update, you will need to be in the &lt;strong&gt;Preview&lt;/strong&gt; branch in order to get the update.&lt;/p&gt;
&lt;p&gt;You can also see the patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3360267192939212657&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Portal Steam Deck Skin: So Good You Would Think It Was From Valve</title>
      <link>https://linuxgamingcentral.org/posts/portal-skin-on-deck-review/</link>
      <pubDate>Mon, 08 Aug 2022 08:25:42 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/portal-skin-on-deck-review/</guid>
      <description>A few months back Gardiner Bryant showed off the Half-Life vinyl wrap that he got for his Steam Deck. Come to find out he got the skin from Moskeeto Designs. I really liked the Portal-themed skin that he has, so I got in touch and asked if he would send it over for review.
Turns out he sent me all four of his skins (for some reason he&amp;rsquo;s not selling the Minecraft skin anymore; it has since been replaced with the Space Commander skin)!</description>
      <content>&lt;p&gt;A few months back Gardiner Bryant &lt;a href=&#34;https://youtu.be/3gSL89u19w4?t=39&#34;&gt;showed off&lt;/a&gt; the &lt;em&gt;Half-Life&lt;/em&gt; vinyl wrap that he got for his Steam Deck. Come to find out he got the skin from &lt;a href=&#34;https://www.etsy.com/shop/MoskeetoDesigns&#34;&gt;Moskeeto Designs&lt;/a&gt;. I really liked the &lt;em&gt;Portal&lt;/em&gt;-themed skin that he has, so I got in touch and asked if he would send it over for review.&lt;/p&gt;
&lt;p&gt;Turns out he sent me all four of his skins (for some reason he&amp;rsquo;s not selling the &lt;em&gt;Minecraft&lt;/em&gt; skin anymore; it has since been replaced with the &lt;em&gt;Space Commander&lt;/em&gt; skin)! What a nice guy. In this article though I will mostly be focusing on the &lt;em&gt;Portal&lt;/em&gt; skin. Later on I may try the &lt;em&gt;Space Commander&lt;/em&gt; skin. I&amp;rsquo;m doing a giveaway on the &lt;em&gt;Half-Life&lt;/em&gt; and &lt;em&gt;Cyberpunk 2077&lt;/em&gt; skins; you can find more details later on in this review.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;portal skin before applying to deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/portal_skin/skin_on_paper.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Keep in mind I&amp;rsquo;ve only been using this skin since I got it on Thursday. A few months down the road I &lt;em&gt;may&lt;/em&gt; experience issues with the skin, such as it gradually peeling off. Not that I expect it to though; this skin is pretty strong.&lt;/p&gt;
&lt;p&gt;Moskeeto Designs has a &lt;a href=&#34;https://www.etsy.com/shop/MoskeetoDesigns&#34;&gt;video&lt;/a&gt; on how to apply the skin. What&amp;rsquo;s nice is there&amp;rsquo;s actually a QR code on the paper on the front side of the skin that you can scan to see this video. Since I tend to be a bit more on the impatient side, I just tried to apply the skin without putting half of it on the paper first (video &lt;a href=&#34;https://youtu.be/5e-O3bYogkQ&#34;&gt;here&lt;/a&gt;). Mind you, putting &lt;em&gt;any&lt;/em&gt; skin on the Deck is a very tricky process, and if I followed his instructions more carefully, I would probably have a better result.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam deck skins&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/portal_skin/other_skins.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Not that I&amp;rsquo;m complaining at how it came out; for the most part it looks pretty decent to me. But for those of who have OCD, these pictures may be a bit of an eyesore (just ask Liam from GamingOnLinux for his &lt;a href=&#34;https://mastodon.social/@gamingonlinux/108769741427172812&#34;&gt;opinion&lt;/a&gt;). As you&amp;rsquo;ll notice there&amp;rsquo;s quite a few bubbles on the back towards the upper-left corner, and creases by the screwholes on the bottom left and right. There&amp;rsquo;s also a few creases in every corner on the front, and I couldn&amp;rsquo;t get the skin to move enough so that the entire Steam button was uncovered. Despite the amount of times I&amp;rsquo;ve tried heating the skin up with a hair dryer, I just could &lt;em&gt;not&lt;/em&gt; get rid of either the bubbles or the creases.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;portal skin on deck back side&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/portal_skin/back.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The skin is made of vinyl. It&amp;rsquo;s thin as a sticker. Overall it feels very good in my hands. My fingers don&amp;rsquo;t really pick up the creases or the bubbles, albeit for the grips. I really like the design of the skin too. A small element that I found interesting is the orange stickman on the left side of the left trackpad. The rest of his body appears on the right side of the right trackpad, and this time the stickman is blue. Nice attention to detail, in harmony with the colors in the &lt;em&gt;Portal&lt;/em&gt; series. I also appreciate the fact that there&amp;rsquo;s holes on the back side of the skin where the screws go; this means you can still take apart the Deck without having to remove the skin.&lt;/p&gt;
&lt;p&gt;One other small attention to detail is the top part on the front side of the skin has these little, &lt;em&gt;tiny&lt;/em&gt; cutouts so that the Deck&amp;rsquo;s microphones aren&amp;rsquo;t covered. And Valve&amp;rsquo;s logo is still present on the back side. I can tell Alex from Moskeeto Designs &lt;em&gt;really&lt;/em&gt; made sure every aspect was thought of and covered when he made this.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;mario kart 8 on deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/portal_skin/mk8.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;What&amp;rsquo;s nice is there are two sets of grips; one pair with some logo design, the other without them. You can choose either one when putting them on the front of the chassis. Then you have a spare set of skin grips should you change your mind or you weren&amp;rsquo;t able to put them on correctly. This particular area definitely needs some hair drying though should you want the edges to conform nicely along the curves.&lt;/p&gt;
&lt;p&gt;Though I didn&amp;rsquo;t put them on in the video, I later on put the Companion Cube stickers on the trackpads. To my surprise the trackpads still function as they should; gyro and all that! Kind of amazing how that works. And it makes my Deck look even prettier. There are some small, square-shaped stickers containing the various hazard pictures from the &lt;em&gt;Portal&lt;/em&gt; series, but I frankly don&amp;rsquo;t know where I&amp;rsquo;d put these. Maybe on the Deck case?&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;portal skin on deck top side&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/portal_skin/top.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;One small nitpick that I have is I would have appreciated back grips in addition to the front grips. Without these there&amp;rsquo;s a small area on the back of the Deck that remains uncovered. Your hands are going to feel the inconsistency between the black surface and the skin as your fingers wrap around the Deck&amp;rsquo;s grips. Maybe that was intentionally omitted; I don&amp;rsquo;t know.&lt;/p&gt;
&lt;p&gt;So is the skin worth the $25? I would say so. The design is &lt;em&gt;excellent&lt;/em&gt;, the skin feels great in the hands, the attention to detail &amp;ndash; even in the smallest of ways &amp;ndash; is minute, and though I can&amp;rsquo;t confirm this just yet, this skin is probably going to &lt;em&gt;last&lt;/em&gt; a long time before it starts peeling off, if it even does. The instructions that Alex gives for putting his skins on are very detailed; he&amp;rsquo;s going to make sure you don&amp;rsquo;t have bubbles on your skin, unlike mine. I love showing this skin off on my &lt;a href=&#34;https://twitter.com/linuxgamingctr&#34;&gt;Twitter&lt;/a&gt; and &lt;a href=&#34;https://mastodon.technology/@linuxgamingcentral&#34;&gt;Mastodon&lt;/a&gt; feeds. Do show your support to Alex by buying one of his skins on &lt;a href=&#34;https://www.etsy.com/shop/MoskeetoDesigns&#34;&gt;Etsy&lt;/a&gt; if you&amp;rsquo;d like to try them out! Shipping is free too.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;editing video while docked&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/portal_skin/video_editing.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re a penny pincher like me, though, you may want to look into the skins by &lt;a href=&#34;https://www.amazon.com/stores/page/80732B1F-30FD-41E8-BC2A-5DDE6D8C4977&#34;&gt;PlayVital&lt;/a&gt;. They&amp;rsquo;re less expensive at $16, plus you get a set of two. You get what you pay for, though; there&amp;rsquo;s no front grips, and the sticker feels cheap (believe me, I know this since I was using &lt;a href=&#34;https://www.reddit.com/r/Metroid/comments/wdo196/dread_on_deck/&#34;&gt;one of their skins&lt;/a&gt; prior to getting the &lt;em&gt;Portal&lt;/em&gt; skin). They&amp;rsquo;re definitely not vinyl, and I would imagine within a few months&amp;rsquo; use they&amp;rsquo;re going to start peeling off.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;superb vinyl quality&lt;/li&gt;
&lt;li&gt;great attention to detail&lt;/li&gt;
&lt;li&gt;excellent design&lt;/li&gt;
&lt;li&gt;fantastic documentation for putting the skin on&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;no back grips&lt;/li&gt;
&lt;li&gt;creases/bubbles are hard to get rid of (though that&amp;rsquo;s more so &lt;em&gt;my&lt;/em&gt; fault than it is the skin)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Up next: a review of the &lt;a href=&#34;https://deckmate.me&#34;&gt;DeckMate&lt;/a&gt; accessory!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review skins sent courtesy of Alex from Moskeeto Designs. Opinions are of my own.&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;half-life-and-cyberpunk-2077-skin-giveaway&#34;&gt;Half-Life and Cyberpunk 2077 Skin Giveaway!&lt;/h1&gt;
&lt;p&gt;Since I really only had interest in the &lt;em&gt;Portal&lt;/em&gt; skin, I&amp;rsquo;m giving away the &lt;em&gt;Half-Life&lt;/em&gt; and &lt;em&gt;Cyberpunk 2077&lt;/em&gt; skins (I got Alex&amp;rsquo;s permission for this). I&amp;rsquo;m keeping the &lt;em&gt;Space Commander&lt;/em&gt; skin though since I like it.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m going to keep this simple: &lt;strong&gt;&lt;a href=&#34;https://twitter.com/linuxgamingctr/status/1556661929694855169&#34;&gt;re-Tweet&lt;/a&gt; or &lt;a href=&#34;https://mastodon.technology/@linuxgamingcentral/108787928748922777&#34;&gt;re-Toot&lt;/a&gt; this review&lt;/strong&gt; (but please don&amp;rsquo;t do both; I don&amp;rsquo;t want anyone doubling their chances). I will pick two winners at random a week from now. I will cover the shipping cost and ship it anywhere, in the US and outside.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;half-life and cyberpunk 2077 deck skins&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/portal_skin/halflife_and_cyberpunk.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The following is &lt;em&gt;optional&lt;/em&gt;, but I would really appreciate it if you also:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;follow me on &lt;a href=&#34;https://twitter.com/linuxgamingctr&#34;&gt;Twitter&lt;/a&gt; and/or &lt;a href=&#34;https://mastodon.technology/@linuxgamingcentral&#34;&gt;Mastodon&lt;/a&gt;. Because who knows&amp;hellip;I may do more giveaways in the future!&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://twitter.com/linuxgamingctr/status/1555645536220463105&#34;&gt;re-Tweet&lt;/a&gt;/&lt;a href=&#34;https://mastodon.technology/@linuxgamingcentral/108772053471704473&#34;&gt;re-Toot&lt;/a&gt; my video of putting the skin on&lt;/li&gt;
&lt;li&gt;join my &lt;a href=&#34;https://matrix.to/#/%23linux-gaming-central:matrix.org&#34;&gt;Matrix channel&lt;/a&gt;, where you can chat with like-minded Steam Deckers and general gamers/developers&lt;/li&gt;
&lt;li&gt;subscribe to my &lt;a href=&#34;https://www.youtube.com/channel/UCX3Hc-hLGGoWVGZSxlzIaJA&#34;&gt;YouTube channel&lt;/a&gt;, where you will &lt;em&gt;mostly&lt;/em&gt; find Deck-related content&lt;/li&gt;
&lt;li&gt;leave a comment here describing what you like or dislike about this skin or this review. I always appreciate feedback!&lt;/li&gt;
&lt;/ul&gt;
</content>
    </item>
    
    <item>
      <title>Switch Emulation on Deck: Ryujinx VS. Yuzu Tested</title>
      <link>https://linuxgamingcentral.org/posts/ryujinx-vs-yuzu-tested-on-deck/</link>
      <pubDate>Sun, 07 Aug 2022 22:43:52 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ryujinx-vs-yuzu-tested-on-deck/</guid>
      <description>EmuDeck version 0.17.6 just came out a few days ago. For those who aren&amp;rsquo;t aware, EmuDeck makes it incredibly easy to get emulation of retro to more modern titles set up on the Steam Deck. And what&amp;rsquo;s nice is combined with the Steam ROM Manager, roms can get added to the Steam Deck UI with nice cover art, and you can launch the game directly through this interface.
At any rate, the latest update adds support for the Anbernic Win600 and some other goodies.</description>
      <content>&lt;p&gt;EmuDeck version &lt;a href=&#34;https://github.com/dragoonDorise/EmuDeck/releases&#34;&gt;0.17.6&lt;/a&gt; just came out a few days ago. For those who aren&amp;rsquo;t aware, EmuDeck makes it incredibly easy to get emulation of retro to more modern titles set up on the Steam Deck. And what&amp;rsquo;s nice is combined with the &lt;a href=&#34;https://github.com/SteamGridDB/steam-rom-manager&#34;&gt;Steam ROM Manager&lt;/a&gt;, roms can get added to the Steam Deck UI with nice cover art, and you can launch the game directly through this interface.&lt;/p&gt;
&lt;p&gt;At any rate, the latest update adds support for the &lt;a href=&#34;https://anbernic.com/products/new-anbernic-win600&#34;&gt;Anbernic Win600&lt;/a&gt; and some other goodies. One feature in particular is that it adds support for the Ryujinx Switch emulator, in addition to Yuzu.&lt;/p&gt;
&lt;p&gt;So, I went to work doing a comparison of emulating a handful of Nintendo Switch games on Deck with both Ryujinx and Yuzu, using the emulator settings set by EmuDeck. The following games were tested and compared:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Mario Kart 8&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Super Smash Bros. Ultimate&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Hyrule Warriors: Age of Calamity&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can see the results &lt;a href=&#34;https://youtu.be/RcziIKr4cSw&#34;&gt;here&lt;/a&gt;. A couple of notes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;you might have noticed the quality on Yuzu isn&amp;rsquo;t as great compared to Ryujinx. This is because Yuzu has 0.5x scaling while using the emulator&amp;rsquo;s built-in FSR filter. This also explains why performance is better on Yuzu than Ryujinx. To my knowledge Ryujinx doesn&amp;rsquo;t have a built-in FSR feature (though you probably could use it from the Quick Access menu)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Mario Kart 8&lt;/em&gt; and &lt;em&gt;Smash Ultimate&lt;/em&gt; were tested with Vulkan. &lt;em&gt;Age of Calamity&lt;/em&gt; would not run at all on Ryujinx with Vulkan. As a result I had to use OpenGL for both emulators in order to make the comparison more fair&lt;/li&gt;
&lt;li&gt;games were recorded in Game Mode with the &lt;a href=&#34;https://linuxgamingcentral.org/posts/you-do-not-need-a-capture-card-for-deck/&#34;&gt;Crankshaft plugin&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Yuzu does better in most cases. &lt;em&gt;Age of Calamity&lt;/em&gt; is probably the most taxing game on the Nintendo Switch and poor Ryujinx couldn&amp;rsquo;t handle much of anything better than 13-14 FPS. I even made sure the shaders were cached by playing the game a bit before recording. That being said, this was tested with OpenGL; Vulkan would be a &lt;em&gt;significant&lt;/em&gt; improvement, especially on a device like the Steam Deck. It&amp;rsquo;s just too bad that I couldn&amp;rsquo;t use it on this game for the time being.&lt;/p&gt;
&lt;p&gt;I should note that if you want to play Switch games on Deck with Ryujinx, you&amp;rsquo;ll have to launch Ryujinx from the Deck UI and launch your game from there. The ROMs in the Deck UI will use Yuzu.&lt;/p&gt;
&lt;p&gt;For more on Switch emulation on Deck, check out the comparison that I did with &lt;a href=&#34;https://linuxgamingcentral.org/posts/switch-emulation-on-deck-opengl-vs-vulkan/&#34;&gt;OpenGL vs. Vulkan on Ryujinx&lt;/a&gt;.&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>News for July 30-August 5 (New Steam Deck Skins are in, EAC Breaking on Arch Users, Vulkan on Ryujinx, Deck Now Available in Asian Markets)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-july-30-august-5/</link>
      <pubDate>Sat, 06 Aug 2022 16:35:42 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-july-30-august-5/</guid>
      <description>Steam Deck new skins came in a few days ago! I put out a video applying a Portal-themed one. I&amp;rsquo;m also doing a giveaway for the Half-Life and Cyberpunk 2077 skins, more details coming soon! I also got the DeckMate the same day I got the skins, review coming up soon! broken shoulder buttons can be replaced with the shoulder sockets on the Xbox One pad Deck is now available to be reserved in Asian markets.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;new skins came in a few days ago! I put out a &lt;a href=&#34;https://youtu.be/5e-O3bYogkQ&#34;&gt;video&lt;/a&gt; applying a &lt;em&gt;Portal&lt;/em&gt;-themed one. I&amp;rsquo;m also doing a &lt;a href=&#34;https://twitter.com/linuxgamingctr/status/1555587449707003904&#34;&gt;giveaway&lt;/a&gt; for the &lt;em&gt;Half-Life&lt;/em&gt; and &lt;em&gt;Cyberpunk 2077&lt;/em&gt; skins, more details coming soon!&lt;/li&gt;
&lt;li&gt;I also got the &lt;a href=&#34;https://deckmate.me&#34;&gt;DeckMate&lt;/a&gt; the same day I got the skins, review coming up soon!&lt;/li&gt;
&lt;li&gt;broken shoulder buttons can be &lt;a href=&#34;https://linuxgamingcentral.org/posts/tronicsfix-works-on-a-steam-deck/&#34;&gt;replaced&lt;/a&gt; with the shoulder sockets on the Xbox One pad&lt;/li&gt;
&lt;li&gt;Deck is now available to be &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-now-available-in-japan-south-korea-taiwan-hong-kong/&#34;&gt;reserved in Asian markets&lt;/a&gt;. GOL recently wrote a few &lt;a href=&#34;https://www.gamingonlinux.com/2022/08/valve-spoke-to-ign-japan-about-the-steam-deck-heres-a-few-takeaway-points/&#34;&gt;takeaway points&lt;/a&gt; from the interview that Valve had with IGN Japan&lt;/li&gt;
&lt;li&gt;I did a comparison of &lt;a href=&#34;https://linuxgamingcentral.org/posts/switch-emulation-on-deck-opengl-vs-vulkan/&#34;&gt;OpenGL vs. Vulkan&lt;/a&gt; when emulating Switch games. Vulkan, for the most part, wins&lt;/li&gt;
&lt;li&gt;SteamOS 3.3 &lt;a href=&#34;https://linuxgamingcentral.org/posts/stable-steamos-3.3-update-and-deck-client-update/&#34;&gt;now stable&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Crankshaft plugin allows you to &lt;a href=&#34;https://linuxgamingcentral.org/posts/compatibility-tools-manager-crankshaft-plugin/&#34;&gt;easily install the latest version of GE-Proton&lt;/a&gt; without having to resort to Desktop Mode&lt;/li&gt;
&lt;li&gt;The Linux Experiment just put out a &lt;a href=&#34;https://youtu.be/SNK_RM77Mbs&#34;&gt;video&lt;/a&gt; that explains his impressions with the device after five months&lt;/li&gt;
&lt;li&gt;GamingOnLinux did a &lt;a href=&#34;https://www.gamingonlinux.com/2022/08/no-need-to-wait-on-valve-the-steam-deck-docking-station-from-jsaux-is-great/&#34;&gt;review&lt;/a&gt; of the USB-C dock by JSAUX&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Spider-Man Remastered&lt;/em&gt; will be &lt;a href=&#34;https://twitter.com/insomniacgames/status/1554903491184939009&#34;&gt;Deck Verified&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;interested in getting the native Linux port of &lt;em&gt;Ocarina of Time&lt;/em&gt; working nicely on Deck? Check out this &lt;a href=&#34;https://www.youtube.com/watch?v=3cnGLfpCkmg&#34;&gt;video guide&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-linux-games&#34;&gt;Native Linux Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/new-steam-games-with-native-linux-clients-2022-08-03-edition/&#34;&gt;28 new Steam games&lt;/a&gt; out this week with Linux versions, including &lt;em&gt;Frogun&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Kernel&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/kernel-5.19-released/&#34;&gt;5.19&lt;/a&gt; adds further support for M1 chips and Intel&amp;rsquo;s Arc GPUs&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;DXVK&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/dxvk-1.10.3-released/&#34;&gt;1.10.3&lt;/a&gt; adds &lt;em&gt;Halo Infinite&lt;/em&gt; video patch and improves GPU performance for &lt;em&gt;Stray&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Ryujinx&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/vulkan-now-merged-with-ryujinx-main-build/&#34;&gt;1.1.200&lt;/a&gt; merges Vulkan with the main branch&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton&lt;/strong&gt; &lt;a href=&#34;https://github.com/ValveSoftware/Proton/issues/6062&#34;&gt;7.0-4&lt;/a&gt; is now available as a release candidate for testing and brings plenty of newly playable titles and bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;2022.08.05&lt;/a&gt; adds two new games and &lt;em&gt;Halo Infinite&lt;/em&gt; now gets in-game. Apparently performance on &lt;em&gt;Halo Infinite&lt;/em&gt; is &lt;a href=&#34;https://www.gamingonlinux.com/2022/08/proton-experimental-gets-halo-infinite-working-plus-airborne-kingdom/&#34;&gt;much better&lt;/a&gt; now with this update than with GE-Proton&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://www.winehq.org/announce/7.14&#34;&gt;7.14&lt;/a&gt; adds fixes for socket shutdowns and improves the font fallbacks in DirectWrite&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Steam client&lt;/strong&gt; &lt;a href=&#34;https://store.steampowered.com/oldnews/141152&#34;&gt;adds support for Nintendo Switch Online controllers&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Steam client beta&lt;/strong&gt; &lt;a href=&#34;https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/3387288790681635164&#34;&gt;adds support for Joycons&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Godot&lt;/strong&gt; &lt;a href=&#34;https://godotengine.org/article/godot-3-5-cant-stop-wont-stop&#34;&gt;3.5&lt;/a&gt; adds too many features and bug fixes to count here&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;OpenRazer&lt;/strong&gt; &lt;a href=&#34;https://github.com/openrazer/openrazer/releases/tag/v3.4.0&#34;&gt;3.4.0&lt;/a&gt; adds support for more devices and cleans up driver code&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;if you&amp;rsquo;re on Arch, don&amp;rsquo;t upgrade glibc to 2.36 &amp;ndash; &lt;a href=&#34;https://linuxgamingcentral.org/posts/glibc-2.36-breaks-eac/&#34;&gt;it breaks EAC&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Valve is &lt;a href=&#34;https://steamcommunity.com/groups/steamworks/announcements/detail/6232436041608114695&#34;&gt;banning devs from putting review scores and awards on game cover artwork&lt;/a&gt; effective September 1st&lt;/li&gt;
&lt;li&gt;Boiling Steam did an &lt;a href=&#34;https://boilingsteam.com/porting-roblox-game-to-steam-find-the-cats/&#34;&gt;interview&lt;/a&gt; with the developer of &lt;em&gt;Find the Cats&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
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    <item>
      <title>Broken Shoulder Buttons on Deck? Fix them with an Xbox One Controller!</title>
      <link>https://linuxgamingcentral.org/posts/tronicsfix-works-on-a-steam-deck/</link>
      <pubDate>Fri, 05 Aug 2022 23:11:35 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/tronicsfix-works-on-a-steam-deck/</guid>
      <description>I love TronicsFix&amp;rsquo;s videos. Seeing him tear down various electronics and observing how he fixes most of them almost feels&amp;hellip;therapeutic. And now that I watched his Steam Deck video, I now know what to do if either the touchscreen or the shoulder buttons go bonkers.
In the video he buys a broken Steam Deck for $529. He doesn&amp;rsquo;t mention what SKU it was, but I assume it was the 256 GB model.</description>
      <content>&lt;p&gt;I love TronicsFix&amp;rsquo;s videos. Seeing him tear down various electronics and observing how he fixes most of them almost feels&amp;hellip;therapeutic. And now that I watched his &lt;a href=&#34;https://youtu.be/plba1p5oLg0&#34;&gt;Steam Deck video&lt;/a&gt;, I now know what to do if either the touchscreen or the shoulder buttons go bonkers.&lt;/p&gt;
&lt;p&gt;In the video he buys a broken Steam Deck for $529. He doesn&amp;rsquo;t mention what SKU it was, but I assume it was the 256 GB model. He finds two problems:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Touchscreen isn&amp;rsquo;t working&lt;/li&gt;
&lt;li&gt;Both the left and right shoulder buttons are not being picked up in-game when pressed&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck shoulder PCB&#34; src=&#34;https://linuxgamingcentral.org/images/tronicsfix/left_shoulder_deck_pcb.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The first problem is an easy fix. Just go to the BIOS, enable battery storage mode, turn on the Deck with the AC adapter connected. That&amp;rsquo;s literally all it took to get the touchscreen working again.&lt;/p&gt;
&lt;p&gt;The second issue is a little more tricky. The sockets for the shoulder buttons were disjointed; therefore when the shoulder button is pressed, it won&amp;rsquo;t hit the button on the socket itself. Steve tried replacing the three-pronged socket with another one from a Joycon, to no avail. But surprisingly, he was able to take the socket out of a Xbox One controller PCB, solder it onto the Deck daughterboard, and it worked just fine for both bumpers!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Xbox One controller PCB&#34; src=&#34;https://linuxgamingcentral.org/images/tronicsfix/xbox_one_pcb.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;You might say to yourself, &amp;ldquo;But why not just order the daughterboard from &lt;a href=&#34;https://www.ifixit.com/Parts/Steam_Deck&#34;&gt;iFixit&lt;/a&gt; and call it a day?&amp;rdquo; Well, two reasons for that. First, the part isn&amp;rsquo;t in stock right now. Second, even if it was, it&amp;rsquo;s going to cost you far less if you have an Xbox One controller lying around that you aren&amp;rsquo;t using. Some soldering skills are required, but it seems like a simple fix.&lt;/p&gt;
</content>
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    <item>
      <title>GLIBC 2.36 Breaks EAC -- Don&#39;t Upgrade</title>
      <link>https://linuxgamingcentral.org/posts/glibc-2.36-breaks-eac/</link>
      <pubDate>Thu, 04 Aug 2022 12:26:17 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/glibc-2.36-breaks-eac/</guid>
      <description>glibc, or the GNU C Library, has recently been updated to 2.36. While this release does contain quite a few bug fixes, it&amp;rsquo;s also created others. For gamers in particular, it appears that this update has caused a regression with games that use Easy Anti-Cheat (EAC). That means MultiVersus, Elden Ring, Apex Legends, and any other game that uses EAC (depending on the version being used) will no longer work on Deck or on Linux via Proton.</description>
      <content>&lt;p&gt;glibc, or the GNU C Library, has recently been updated to &lt;a href=&#34;https://www.phoronix.com/news/GNU-C-Library-Glibc-2.36&#34;&gt;2.36&lt;/a&gt;. While this release does contain quite a few bug fixes, it&amp;rsquo;s also created others. For gamers in particular, it appears that this update has caused a &lt;a href=&#34;https://github.com/ValveSoftware/Proton/issues/6051&#34;&gt;regression with games that use Easy Anti-Cheat (EAC)&lt;/a&gt;. That means &lt;em&gt;MultiVersus&lt;/em&gt;, &lt;em&gt;Elden Ring&lt;/em&gt;, &lt;em&gt;Apex Legends&lt;/em&gt;, and any other game that uses EAC (depending on the version being used) will no longer work on Deck or on Linux via Proton.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re on Arch, &lt;em&gt;please&lt;/em&gt; be careful when upgrading your system packages. Avoid upgrading glibc if you can, at least for the time being. If you already have 2.36, there are &lt;a href=&#34;https://github.com/ValveSoftware/Proton/issues/6051#issuecomment-1204543127&#34;&gt;instructions&lt;/a&gt; provided in the GitHub thread to downgrade the package. Fortunately Fedora hasn&amp;rsquo;t picked up this update yet, and it seems like GloriousEggroll is &lt;a href=&#34;https://twitter.com/GloriousEggroll/status/1555003985299374082&#34;&gt;enjoying himself&lt;/a&gt; seeing Arch users suffer. Hopefully someone can figure out what is causing the regression.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Jelgnum from GitHub&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Steam Deck Now Available to be Reserved in Japan, South Korea, Taiwan, and Hong Kong</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-now-available-in-japan-south-korea-taiwan-hong-kong/</link>
      <pubDate>Wed, 03 Aug 2022 20:25:53 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-now-available-in-japan-south-korea-taiwan-hong-kong/</guid>
      <description>Great news for those of you outside the US/UK. The Steam Deck is now available for reservation/purchase in Japan, South Korea, Taiwan, and Hong Kong! In a new Steam blog post, the following was mentioned:
We are happy to announce today that Steam Deck is expanding to more regions. With the help of Komodo, Steam Deck will ship later this year in Japan, South Korea, Taiwan, and Hong Kong.
You can reserve via Valve&amp;rsquo;s authorized reseller, Komodo.</description>
      <content>&lt;p&gt;Great news for those of you outside the US/UK. The Steam Deck is now available for reservation/purchase in Japan, South Korea, Taiwan, and Hong Kong! In a new &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3413183219974962933&#34;&gt;Steam blog post&lt;/a&gt;, the following was mentioned:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We are happy to announce today that Steam Deck is expanding to more regions. With the help of Komodo, Steam Deck will ship later this year in Japan, South Korea, Taiwan, and Hong Kong.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;You can reserve via Valve&amp;rsquo;s authorized reseller, &lt;a href=&#34;https://steamdeck.komodo.jp/&#34;&gt;Komodo&lt;/a&gt;. Orders will start shipping &amp;ldquo;later this year.&amp;rdquo; Additionally, Valve will be putting together an event at the Tokyo Game Show:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;To help introduce players to Steam Deck ahead of availability in these regions, we are working with Komodo to put together a large booth at the Tokyo Game Show, which will include a large hands-on section. Please stop by if you happen to be in town during TGS, we&amp;rsquo;d love to see you.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Great news! Looks like ekianjo, the owner of &lt;a href=&#34;https://boilingsteam.com&#34;&gt;Boiling Steam&lt;/a&gt;, will finally be able to get his hands on a unit. Nice to see this being available to more people.&lt;/p&gt;
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    <item>
      <title>Switch Emulation on Deck -- OpenGL VS. Vulkan Tested</title>
      <link>https://linuxgamingcentral.org/posts/switch-emulation-on-deck-opengl-vs-vulkan/</link>
      <pubDate>Wed, 03 Aug 2022 12:15:50 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/switch-emulation-on-deck-opengl-vs-vulkan/</guid>
      <description>Since Vulkan has been merged into the mainline Ryujinx build a few days ago, curiosity got to the better of me and I wanted to do a comparison between this and the older OpenGL API. Vulkan, particularly on AMD &amp;ndash; and therefore the Steam Deck &amp;ndash; supposedly has a huge number of benefits over OpenGL, including faster shader compilation. I tested the following games:
Metroid Dread (please be aware there are spoilers here!</description>
      <content>&lt;p&gt;Since &lt;a href=&#34;https://linuxgamingcentral.org/posts/vulkan-now-merged-with-ryujinx-main-build/&#34;&gt;Vulkan has been merged into the mainline Ryujinx build&lt;/a&gt; a few days ago, curiosity got to the better of me and I wanted to do a comparison between this and the older OpenGL API. Vulkan, particularly on AMD &amp;ndash; and therefore the Steam Deck &amp;ndash; supposedly has a &lt;em&gt;huge&lt;/em&gt; number of benefits over OpenGL, including faster shader compilation. I tested the following games:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Metroid Dread&lt;/em&gt; (please be aware there are spoilers here!)&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Mario Strikers: Battle League&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Kirby and the Forgotten Land&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Super Smash Bros. Ultimate&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;And ran each game with OpenGL and Vulkan. You can see the results on &lt;a href=&#34;https://youtu.be/JxbYIKYWSbU&#34;&gt;YouTube&lt;/a&gt;. Vulkan &amp;ndash; for the most part &amp;ndash; does handle Switch emulation on Deck remarkably better than OpenGL. You&amp;rsquo;ll especially notice this on games with lots of shaders &amp;ndash; such as &lt;em&gt;Smash Ultimate&lt;/em&gt;. The game loads much faster, even though there still is a little bit of stuttering (I should note I ran each game only once; shader compilation times get shorter and shorter with subsequent playthroughs). On the other hand, games like &lt;em&gt;Metroid Dread&lt;/em&gt; barely saw a difference. In fact, OpenGL rendered the ending cutscene better. For the most part though, I &lt;em&gt;highly&lt;/em&gt; recommend sticking with Vulkan. Performance is much smoother.&lt;/p&gt;
&lt;p&gt;Congrats to the Ryujinx team for such a huge accomplishment. There will soon be a LDN build too (basically a netplay build), which will incorporate Vulkan support. And stay tuned for a guide on Switch emulation on Deck!&lt;/p&gt;
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    <item>
      <title>SteamOS 3.3 Now Stable, Plus Deck Client Update</title>
      <link>https://linuxgamingcentral.org/posts/stable-steamos-3.3-update-and-deck-client-update/</link>
      <pubDate>Tue, 02 Aug 2022 21:25:58 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/stable-steamos-3.3-update-and-deck-client-update/</guid>
      <description>Looks like all the changes from the SteamOS 3.3 beta have now been pulled in and put into a stable release. It seems the SteamOS update has been pushed alongside a new stable Deck client update as well, as the patch notes are combined. Among some of the many changes in this update include the removal of Firefox as part of the SteamOS image; it&amp;rsquo;s now replaced with the latest Flatpak from Flathub.</description>
      <content>&lt;p&gt;Looks like all the changes from the SteamOS 3.3 beta have now been pulled in and put into a stable release. It seems the SteamOS update has been pushed alongside a new stable Deck client update as well, as the patch notes are combined. Among some of the many changes in this update include the removal of Firefox as part of the SteamOS image; it&amp;rsquo;s now replaced with the latest Flatpak from Flathub. Achievements and Guides have been added to the Steam overlay, adaptive brightness is now able to be toggled again, performance improvements with Steam Input, better support for external displays, support for more languages for the on-screen keyboard, and &lt;em&gt;tons&lt;/em&gt; of other features and bug fixes.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3401924854795478414&#34;&gt;Full patch notes&lt;/a&gt; are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added Achievements page to overlay (while in-game press Steam button)&lt;/li&gt;
&lt;li&gt;Added Guides page to overlay (while in-game press Steam button)&lt;/li&gt;
&lt;li&gt;Added notification when Steam Deck temperature goes outside the safe operating range&lt;/li&gt;
&lt;li&gt;Added a scheduled night mode feature, allowing players to choose if and when they’d like night mode to automatically turn on&lt;/li&gt;
&lt;li&gt;Added a button to clear entered text in search bar&lt;/li&gt;
&lt;li&gt;Adaptive Brightness toggle is now active again&lt;/li&gt;
&lt;li&gt;Fixed notification for claiming digital rewards firing endlessly for some customers&lt;/li&gt;
&lt;li&gt;Fixed issue with medium length game names in the Main Menu Overlay not properly scrolling&lt;/li&gt;
&lt;li&gt;Fixed some issues with claiming Steam Deck digital rewards&lt;/li&gt;
&lt;li&gt;Fixed sound playing for achievement progress notifications&lt;/li&gt;
&lt;li&gt;Fixed washed-out colors in the Remote Play client when playing with specific hosts&lt;/li&gt;
&lt;li&gt;Fixed Xbox login window for Flight Simulator and Halo Infinite not rendering certain characters properly&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Steam Input&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added missing Deck buttons for Gyro Enable and Button Chord options&lt;/li&gt;
&lt;li&gt;Added support for game-bundled Virtual Menu icons in the in-game Deck UI&lt;/li&gt;
&lt;li&gt;Miscellaneous performance improvements&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Keyboards&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added support for Simplified Chinese, Traditional Chinese, Japanese, and Korean keyboard. We are still refining these keyboards, please provide feedback in the forums.&lt;/li&gt;
&lt;li&gt;Added initial IBus IME input support on the desktop for Chinese, Japanese, and Korean keyboards&lt;/li&gt;
&lt;li&gt;Fixed desktop mode keyboard sometimes failing to show or dismiss&lt;/li&gt;
&lt;li&gt;Fixed on-screen keyboard showing up under the Steam or Quick Access menu&lt;/li&gt;
&lt;li&gt;Updated keyboard behavior for improved fast typing on trackpad and touchscreen. (pressing a key while holding another key will now commit the held key instead of waiting for first to release)&lt;/li&gt;
&lt;li&gt;Fixed some touch styling issues with the virtual keyboard&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;System Updates&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added a new Steam Deck software update channel selector – there are now three options:&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Stable&lt;/strong&gt;: Recommended experience for most users. This option will install the latest stable Steam Client and SteamOS.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Beta&lt;/strong&gt;: Testing for new Steam features. Updates frequently. This option will install Steam Client Beta and the latest stable SteamOS.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Preview&lt;/strong&gt;: Testing for new Steam and system-level features. Updates frequently. You may encounter issues. This option will install Steam Client Beta and the SteamOS Beta.&lt;/li&gt;
&lt;li&gt;You will only see patch notes for the update channel you&amp;rsquo;ve selected. As this feature is in Beta, if you opt into the Stable channel, you will not see this selector anymore.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Performance / Stability&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed some performance problems for users with many screenshots&lt;/li&gt;
&lt;li&gt;Fixed several crashes related to managing screenshots&lt;/li&gt;
&lt;li&gt;Fixed several crashes related to non-Steam shortcuts&lt;/li&gt;
&lt;li&gt;Fixed some native Linux games not exiting when force-quit through Steam&lt;/li&gt;
&lt;li&gt;Fixed flatpak Chrome closing improperly when quit through Steam&lt;/li&gt;
&lt;li&gt;Fixed a bug where some flatpak applications (like Edge) couldn&amp;rsquo;t successfully quit&lt;/li&gt;
&lt;li&gt;Fixed a performance issue with some games when the backlight changes intensity&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Desktop Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Updated Firefox to be installed as a Flatpak, rather than from the OS repositories, to ensure timely updates&lt;/li&gt;
&lt;li&gt;First-time launches of Firefox from the desktop will now prompt for installation via the Discover Software Center, which will handle updates as they are published.&lt;/li&gt;
&lt;li&gt;Updated network connections created/edited on the desktop to default to system-wide, ensuring they are available in gaming mode&lt;/li&gt;
&lt;li&gt;Added VGUI2 Classic Plasma Desktop theme&lt;/li&gt;
&lt;li&gt;Resized virtual keyboard in Desktop mode to the appropriate dimensions&lt;/li&gt;
&lt;li&gt;Added support for the Qanba Obsidian and Qanba Dragon arcade sticks in Desktop mode&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Docked Mode&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added an option to scale the Steam Deck user interface for external displays&lt;/li&gt;
&lt;li&gt;Added a toggle for automatic scaling of the Steam Deck user interface for external displays&lt;/li&gt;
&lt;li&gt;Added ability to adjust image display settings for external displays that have overscan issues&lt;/li&gt;
&lt;li&gt;Fixed the panel staying off when disconnecting from dock shortly after resuming from sleep&lt;/li&gt;
&lt;li&gt;Fixed the panel backlight staying on while docked&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Audio / Bluetooth&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed Bluetooth profile selection not being saved when switching away from Desktop mode&lt;/li&gt;
&lt;li&gt;Fixed echo cancellation CPU overhead when the microphone isn&amp;rsquo;t being used, improving power usage in idle or near-idle scenarios&lt;/li&gt;
&lt;li&gt;Fixed multi-channel audio on external displays&lt;/li&gt;
&lt;li&gt;Fixed audio out on some capture cards&lt;/li&gt;
&lt;li&gt;Fixed some instances of corrupt audio after resuming from sleep&lt;/li&gt;
&lt;li&gt;Fixed audio output with some 32-bit games that use ALSA&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Drivers / Firmware&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Updated graphics driver with compatibility and performance fixes&lt;/li&gt;
&lt;li&gt;Updated wireless driver with fixes for WiFi disconnection issues on 5Ghz&lt;/li&gt;
&lt;li&gt;Updated controller firmware utilities to support future controller hardware revisions&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Congrats to Valve on such a huge release! Hopefully they&amp;rsquo;ll start addressing the &lt;a href=&#34;https://linuxgamingcentral.org/posts/the-growing-security-risk-with-steamos/&#34;&gt;outdated software packages&lt;/a&gt; on the system soon.&lt;/p&gt;
</content>
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    <item>
      <title>DXVK 1.10.3 Adds Halo Infinite Video Patch And Improves GPU Performance for Stray</title>
      <link>https://linuxgamingcentral.org/posts/dxvk-1.10.3-released/</link>
      <pubDate>Tue, 02 Aug 2022 11:26:27 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/dxvk-1.10.3-released/</guid>
      <description>DXVK has been updated to 1.10.3. New features in this update include the support for shared fences, which is needed for Halo Infinite&amp;rsquo;s videos to work. Fixes and workarounds have been added to Need for Speed 3, Ninja Blade, and Ys Origin. The insanely popular Stray has d3d11.ignoreGraphicsBarriers enabled &amp;ldquo;to work around some GPU-bound performance issues.&amp;rdquo; Finally, a regression was fixed from the previous release that caused rendering issues in certain D3D11 titles, including Bioshock Infinite and Prey.</description>
      <content>&lt;p&gt;DXVK has been updated to 1.10.3. New features in this update include the support for shared fences, which is needed for &lt;em&gt;Halo Infinite&lt;/em&gt;&amp;rsquo;s videos to work. Fixes and workarounds have been added to &lt;em&gt;Need for Speed 3&lt;/em&gt;, &lt;em&gt;Ninja Blade&lt;/em&gt;, and &lt;em&gt;Ys Origin&lt;/em&gt;. The insanely popular &lt;em&gt;Stray&lt;/em&gt; has &lt;code&gt;d3d11.ignoreGraphicsBarriers&lt;/code&gt; enabled &amp;ldquo;to work around some GPU-bound performance issues.&amp;rdquo; Finally, a regression was fixed from the &lt;a href=&#34;https://linuxgamingcentral.org/posts/dxvk-1.10.2-released/&#34;&gt;previous release&lt;/a&gt; that caused rendering issues in certain D3D11 titles, including &lt;em&gt;Bioshock Infinite&lt;/em&gt; and &lt;em&gt;Prey&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;See the release notes on &lt;a href=&#34;https://github.com/doitsujin/dxvk/releases/tag/v1.10.3&#34;&gt;GitHub&lt;/a&gt;. Should you want to use this immediately, you can download the tarball and extract the x64 DLLs to:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;~/.local/share/Steam/steamapps/common/Proton - Experimental/files/lib64/wine/dxvk&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;It would be a good idea to make a backup of Proton Experimental (or whatever version of Proton you want to update) before you do this.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: taminggaming.com&lt;/em&gt;&lt;/p&gt;
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      <title>Deck Client Update (Beta) Adds Adjustable External Monitor Settings and Fixes Guides/Acheivements in the Overlay</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-8-1-2022/</link>
      <pubDate>Mon, 01 Aug 2022 17:12:20 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-8-1-2022/</guid>
      <description>A new Deck client update has rolled out on the Beta and Preview channels. It&amp;rsquo;s small but contains a few bug fixes. You&amp;rsquo;ll particularly like this one if you dock your Deck to an external monitor and &amp;ldquo;have overscan issues.&amp;rdquo; Some bugs have also been fixed in regards to viewing guides in the overlay, or when viewing acheivements. Patch notes are as follows:
Added ability to adjust image display settings for external displays that have overscan issues Fixed issues with some images being too large when viewing guides in the overlay Fixed spoiler tags in guides to be selectable so that they can be revealed Fixed issue with medium length game names in the Main Menu Overlay not properly scrolling Fixed Achievements page not updating properly when a new achievement was earned Patch notes can also be seen on Steam.</description>
      <content>&lt;p&gt;A new Deck client update has rolled out on the Beta and Preview channels. It&amp;rsquo;s small but contains a few bug fixes. You&amp;rsquo;ll particularly like this one if you dock your Deck to an external monitor and &amp;ldquo;have overscan issues.&amp;rdquo; Some bugs have also been fixed in regards to viewing guides in the overlay, or when viewing acheivements. Patch notes are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added ability to adjust image display settings for external displays that have overscan issues&lt;/li&gt;
&lt;li&gt;Fixed issues with some images being too large when viewing guides in the overlay&lt;/li&gt;
&lt;li&gt;Fixed spoiler tags in guides to be selectable so that they can be revealed&lt;/li&gt;
&lt;li&gt;Fixed issue with medium length game names in the Main Menu Overlay not properly scrolling&lt;/li&gt;
&lt;li&gt;Fixed Achievements page not updating properly when a new achievement was earned&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Patch notes can also be seen on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3401924854782467836&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Vulkan Now Available in Ryujinx (Without using the PR)</title>
      <link>https://linuxgamingcentral.org/posts/vulkan-now-merged-with-ryujinx-main-build/</link>
      <pubDate>Mon, 01 Aug 2022 13:16:25 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/vulkan-now-merged-with-ryujinx-main-build/</guid>
      <description>Great news for those of you who use Ryujinx, the Nintendo Switch emulator. Vulkan is now been merged with the main build! You no longer need to use the PR build.
This has been a long time in the making, and I&amp;rsquo;m not going to go over the tremendous amount of benefits this backend has over OpenGL; you can read the blog post from the Ryujinx team if you want to learn more.</description>
      <content>&lt;p&gt;Great news for those of you who use &lt;a href=&#34;https://ryujinx.org&#34;&gt;Ryujinx&lt;/a&gt;, the Nintendo Switch emulator. Vulkan is now been merged with the main build! You no longer need to use the PR build.&lt;/p&gt;
&lt;p&gt;This has been a &lt;em&gt;long&lt;/em&gt; time in the making, and I&amp;rsquo;m not going to go over the tremendous amount of benefits this backend has over OpenGL; you can read the &lt;a href=&#34;https://blog.ryujinx.org/vulkan/&#34;&gt;blog post&lt;/a&gt; from the Ryujinx team if you want to learn more. In a nutshell it&amp;rsquo;s going to offer &lt;em&gt;huge&lt;/em&gt; performance gains for those on AMD&amp;hellip;and that includes Steam Deck! NVIDIA won&amp;rsquo;t see as much of a boost but should still benefit in smaller ways.&lt;/p&gt;
&lt;p&gt;Just did a run with &lt;em&gt;Metroid Dread&lt;/em&gt; on the Deck in Boss Rush mode. Even got a couple of mods running with it (Samus got a new suit!). See the footage over on &lt;a href=&#34;https://youtu.be/_bX21WpsQ7w&#34;&gt;YouTube&lt;/a&gt;. Got the game looking nice and clean on the Steam Deck UI too, with artwork and everything.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Metroid Dread on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/dread.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;By the way, if anyone is interested in getting Ryujinx set up on Deck, let me know in the comments.&lt;/p&gt;
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      <title>Kernel 5.19 Released, Adds NVMe Support for M1 Chips and Further Support to Intel&#39;s Discrete GPU</title>
      <link>https://linuxgamingcentral.org/posts/kernel-5.19-released/</link>
      <pubDate>Sun, 31 Jul 2022 21:17:52 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kernel-5.19-released/</guid>
      <description>Kernel 5.19 released as stable just a few hours ago. Notable features include further Zen 4 APU support, further support for the Intel DG2/Alchemist GPU, idle driver support for Alder Lake processors, initial support for Raptor Lake P processors, Apple M1 NVMe controller support, and tons of other features/bug fixes/performance improvements. There&amp;rsquo;s also supposedly performance improvements for the HP Dev One. Linus himself wrote regarding the ARM support for MacBooks:</description>
      <content>&lt;p&gt;Kernel 5.19 released as stable just a few hours ago. Notable features include further Zen 4 APU support, further support for the Intel DG2/Alchemist GPU, idle driver support for Alder Lake processors, initial support for Raptor Lake P processors, Apple M1 NVMe controller support, and &lt;em&gt;tons&lt;/em&gt; of other features/bug fixes/performance improvements. There&amp;rsquo;s also supposedly performance improvements for the &lt;a href=&#34;https://www.phoronix.com/review/hp-devone-kernels&#34;&gt;HP Dev One&lt;/a&gt;. Linus himself &lt;a href=&#34;https://lore.kernel.org/lkml/CAHk-=wgrz5BBk=rCz7W28Fj_o02s0Xi0OEQ3H1uQgOdFvHgx0w@mail.gmail.com/T/#u&#34;&gt;wrote&lt;/a&gt; regarding the ARM support for MacBooks:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The most interesting part here is that I did the release (and am writing this) on an arm64 laptop. It&amp;rsquo;s something I&amp;rsquo;ve been waiting for for a &lt;em&gt;loong&lt;/em&gt; time, and it&amp;rsquo;s finally reality, thanks to the Asahi team. We&amp;rsquo;ve had arm64 hardware around running Linux for a long time, but none of it has really been usable as a development platform until now.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Check the three-page-long &lt;a href=&#34;https://www.phoronix.com/review/linux-519-features&#34;&gt;article from Phoronix&lt;/a&gt; to see the rest of the changes made. Hopefully Arch will pick this update up in the next few days.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: taringa.net&lt;/em&gt;&lt;/p&gt;
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      <title>Easily Install GE-Proton on Deck with Compatibility Tools Manager (Crankshaft Plugin)</title>
      <link>https://linuxgamingcentral.org/posts/compatibility-tools-manager-crankshaft-plugin/</link>
      <pubDate>Sun, 31 Jul 2022 12:06:44 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/compatibility-tools-manager-crankshaft-plugin/</guid>
      <description>There&amp;rsquo;s another Crankshaft plugin that I wanted to highlight: Compatibility Tools Manager. With this plugin installed on the Steam Deck, you can quickly obtain the latest version of GE-Proton without having to resort to Desktop Mode. Just install it, then you will be prompted to restart the Deck. It&amp;rsquo;s that simple.
You can see here after installing the latest version (7-28 at the time of writing this) and restarting the Deck, it&amp;rsquo;s now available in the compatibility list.</description>
      <content>&lt;p&gt;There&amp;rsquo;s another &lt;a href=&#34;https://crankshaft.space&#34;&gt;Crankshaft&lt;/a&gt; plugin that I wanted to highlight: &lt;a href=&#34;https://git.sr.ht/~avery/compatibility-tools-manager&#34;&gt;Compatibility Tools Manager&lt;/a&gt;. With this plugin installed on the Steam Deck, you can quickly obtain the latest version of GE-Proton without having to resort to Desktop Mode. Just install it, then you will be prompted to restart the Deck. It&amp;rsquo;s that simple.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ge-proton7-28 installed&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/compatibility-tools-manager/new_ge_version_installed.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;You can see here after installing the latest version (7-28 at the time of writing this) and restarting the Deck, it&amp;rsquo;s now available in the compatibility list. With the same plugin I can also remove any installed versions that I have.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s all I wanted to say. If you&amp;rsquo;re on desktop, you can refer to my &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;ProtonUp-Qt guide&lt;/a&gt; for getting GE-Proton installed.&lt;/p&gt;
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      <title>News for July 23-29 (Flatpak Firefox on Deck, Launch Lite Review, Steam Deck Skins Coming In, AM2R Launcher on Flathub)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-july-23-29/</link>
      <pubDate>Sat, 30 Jul 2022 22:47:03 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-july-23-29/</guid>
      <description>Steam Deck I&amp;rsquo;m getting some skins for review. Should be getting them sometime next week. I may also be getting the DeckMate accessory for review as well. Good times ahead! if you haven&amp;rsquo;t already, subscribe to my YouTube channel, as I will daily be posting a different game being played on Deck SDHQ has a Crankshaft plugin in which you can easily check SDHQ ratings for games that have been reviewed capture footage with Recapture.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I&amp;rsquo;m getting some &lt;a href=&#34;https://www.etsy.com/shop/MoskeetoDesigns&#34;&gt;skins&lt;/a&gt; for review. Should be getting them sometime next week. I may also be getting the &lt;a href=&#34;https://deckmate.me/&#34;&gt;DeckMate&lt;/a&gt; accessory for review as well. Good times ahead!&lt;/li&gt;
&lt;li&gt;if you haven&amp;rsquo;t already, subscribe to my &lt;a href=&#34;https://www.youtube.com/channel/UCX3Hc-hLGGoWVGZSxlzIaJA&#34;&gt;YouTube channel&lt;/a&gt;, as I will daily be posting a different game being played on Deck&lt;/li&gt;
&lt;li&gt;SDHQ has a &lt;a href=&#34;https://linuxgamingcentral.org/posts/sdhq-crankshaft-plugin/&#34;&gt;Crankshaft plugin&lt;/a&gt; in which you can easily check SDHQ ratings for games that have been reviewed&lt;/li&gt;
&lt;li&gt;capture footage with &lt;a href=&#34;https://linuxgamingcentral.org/posts/you-do-not-need-a-capture-card-for-deck/&#34;&gt;Recapture&lt;/a&gt;. No need to buy a capture card&lt;/li&gt;
&lt;li&gt;SteamOS &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamos-3.4-update/&#34;&gt;3.4&lt;/a&gt; finally removes Firefox from the base image and now uses the Flatpak version&lt;/li&gt;
&lt;li&gt;temperature notification added along with several bug fixes in new &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-7-27-2022/&#34;&gt;beta client update&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;if you currently have a reservation that you&amp;rsquo;re still waiting on, you should now be getting your unit &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3413183219974913052&#34;&gt;this year&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;there&amp;rsquo;s an unofficial &lt;a href=&#34;https://github.com/randombk/steamos-teardown&#34;&gt;repo&lt;/a&gt; containing info about SteamOS&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;linux-hardware&#34;&gt;Linux Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I did a review of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/launch-lite-by-system76-review/&#34;&gt;Launch Lite&lt;/a&gt; keyboard by System76. Short version: it&amp;rsquo;s a fantastic keyboard&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-linux-games&#34;&gt;Native Linux Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;open-source twin-stick shooter &lt;a href=&#34;https://linuxgamingcentral.org/posts/mojotron-robot-wars-kickstarter/&#34;&gt;&lt;em&gt;Mojotron: Robot Wars&lt;/em&gt;&lt;/a&gt; will have a Kickstarter campaign on August 6th&lt;/li&gt;
&lt;li&gt;31 &lt;a href=&#34;https://boilingsteam.com/new-steam-games-with-native-linux-clients-2022-07-27-edition/&#34;&gt;new titles&lt;/a&gt; shipped this week&lt;/li&gt;
&lt;li&gt;AM2R (&lt;em&gt;Another Metroid 2 Remake&lt;/em&gt;) &lt;a href=&#34;https://www.reddit.com/r/AM2R/comments/wca621/steam_deck_enjoyers_rejoice_am2r_flatpak_released/&#34;&gt;now available as a Flatpak&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;guides&#34;&gt;Guides&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;want to use mods on &lt;em&gt;MultiVersus&lt;/em&gt;? Here&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/how-to-install-multiversus-mods/&#34;&gt;how&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-28&#34;&gt;7-28&lt;/a&gt; disables video playback for &lt;em&gt;Halo Infinite&lt;/em&gt; and adds a Protonfix for &lt;em&gt;Super Naughty Maid 2&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-7-28-2022/&#34;&gt;update&lt;/a&gt; enables &lt;em&gt;Unravel 2&lt;/em&gt; and &lt;em&gt;Zuma&amp;rsquo;s Revenge&lt;/em&gt;, also fixes hanging on black screen with &lt;em&gt;OUTRIDERS&lt;/em&gt; on Deck&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Bottles&lt;/strong&gt; &lt;a href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/2022.7.28-brescia&#34;&gt;2022.7.28-brescia&lt;/a&gt; adds several translations, bug fixes, and minor UI improvements&lt;/li&gt;
&lt;li&gt;the &lt;strong&gt;Godot Engine&lt;/strong&gt; is making great progress and is looking like we&amp;rsquo;ll see the first beta for 4.0 in &lt;a href=&#34;https://godotengine.org/article/godot-4-0-development-enters-feature-freeze&#34;&gt;September&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;ChimeraOS is &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-turns-3/&#34;&gt;three years old&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;DualSense adaptive trigger support &lt;a href=&#34;https://www.reddit.com/r/SteamController/comments/wbw7nn/native_duelsense_trigger_support_i_believe_this/&#34;&gt;may be coming to Steam&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Greensad from tapatalk.com&lt;/em&gt;&lt;/p&gt;
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      <title>Mojotron: Robot Wars Is An Upcoming Open-Source Twin-Stick Shooter Where You Play as a Cybernetic Monkey</title>
      <link>https://linuxgamingcentral.org/posts/mojotron-robot-wars-kickstarter/</link>
      <pubDate>Fri, 29 Jul 2022 23:37:32 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/mojotron-robot-wars-kickstarter/</guid>
      <description>Dulsi (or Dennis Payne), one of the developers of Anagramarama (and one of our recommended FOSS games), has made mention on our Matrix channel that he&amp;rsquo;s working on another open-source game. It&amp;rsquo;s called Mojotron: Robot Wars. It&amp;rsquo;s a twin-stick shooter that has SNES-era graphics, in which you play as a monkey called Mojo. Per the game page:
In 2085, the last of humanity died. The machines had won. Mojo doesn&amp;rsquo;t know why they continued experimenting on monkeys.</description>
      <content>&lt;p&gt;Dulsi (or Dennis Payne), one of the developers of &lt;a href=&#34;http://identicalsoftware.com/anagramarama/&#34;&gt;Anagramarama&lt;/a&gt; (and one of our &lt;a href=&#34;https://linuxgamingcentral.org/recommendations&#34;&gt;recommended FOSS games&lt;/a&gt;), has made mention on our &lt;a href=&#34;https://matrix.to/#/%23linux-gaming-central:matrix.org&#34;&gt;Matrix channel&lt;/a&gt; that he&amp;rsquo;s working on another open-source game. It&amp;rsquo;s called &lt;a href=&#34;http://identicalsoftware.com/mojotron/&#34;&gt;&lt;em&gt;Mojotron: Robot Wars&lt;/em&gt;&lt;/a&gt;. It&amp;rsquo;s a twin-stick shooter that has SNES-era graphics, in which you play as a monkey called Mojo. Per the game page:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;In 2085, the last of humanity died. The machines had won. Mojo doesn&amp;rsquo;t know why they continued experimenting on monkeys. All he knows is that he wants it to stop and the robots have given him the ability to do something about it.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;mojotron in-game&#34; src=&#34;https://linuxgamingcentral.org/images/mojotron/screenshot.jpg&#34;&gt;
&lt;em&gt;Image credit: Identical Software&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The goal is to &amp;ldquo;survive the waves of enemies.&amp;rdquo; Trailer is available on &lt;a href=&#34;https://youtu.be/LBEphj6g04c&#34;&gt;YouTube&lt;/a&gt;. There&amp;rsquo;s over 35 levels with 16 different types of enemies. Fruit can be collected as power-ups. Two players can play cooperatively.&lt;/p&gt;
&lt;p&gt;The game will be available on both Linux and Windows. Though it will be open-source, the developer would like your support if you like the project. He has a &lt;a href=&#34;https://www.kickstarter.com/projects/850526497/mojotron-robot-wars&#34;&gt;Kickstarter&lt;/a&gt; page that will go live on August 6th. There&amp;rsquo;s also a couple of different T-shirts available to purchase from the developer&amp;rsquo;s website.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Note: this post is NOT sponsored by the developer. I just want to spread awareness of his game.&lt;/em&gt;&lt;/p&gt;
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      <title>Proton Experimental Update Enables Compatibility with Unravel 2 and Zuma&#39;s Revenge, Fixes OUTRIDERS on Deck</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-7-28-2022/</link>
      <pubDate>Thu, 28 Jul 2022 15:18:44 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-7-28-2022/</guid>
      <description>New Proton Experimental update has just landed. It&amp;rsquo;s a relatively small update but you&amp;rsquo;ll like it if you happen to be a fan of either Unravel 2 or Zuma&amp;rsquo;s Revenge! Both games are now playable.
In addition, performance for HROT has been improved. Fixes have been added to Civ IV and OUTRIDERS &amp;ndash; the former should no longer crash on world creation, and the latter should no longer hang on the black screen when launching the game on the Steam Deck.</description>
      <content>&lt;p&gt;New Proton Experimental update has just landed. It&amp;rsquo;s a relatively small update but you&amp;rsquo;ll like it if you happen to be a fan of either &lt;a href=&#34;https://store.steampowered.com/app/1225570/Unravel_Two/&#34;&gt;&lt;em&gt;Unravel 2&lt;/em&gt;&lt;/a&gt; or &lt;a href=&#34;https://store.steampowered.com/app/3620/Zumas_Revenge/&#34;&gt;&lt;em&gt;Zuma&amp;rsquo;s Revenge!&lt;/em&gt;&lt;/a&gt; Both games are now playable.&lt;/p&gt;
&lt;p&gt;In addition, performance for &lt;a href=&#34;https://store.steampowered.com/app/824600/HROT/&#34;&gt;&lt;em&gt;HROT&lt;/em&gt;&lt;/a&gt; has been improved. Fixes have been added to &lt;a href=&#34;https://store.steampowered.com/app/3900/Sid_Meiers_Civilization_IV/&#34;&gt;&lt;em&gt;Civ IV&lt;/em&gt;&lt;/a&gt; and &lt;a href=&#34;https://store.steampowered.com/app/680420/OUTRIDERS/&#34;&gt;&lt;em&gt;OUTRIDERS&lt;/em&gt;&lt;/a&gt; &amp;ndash; the former should no longer crash on world creation, and the latter should no longer hang on the black screen when launching the game on the Steam Deck.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt; &amp;ndash; changes in bold are the latest to be added.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: flickeringmyth.com&lt;/em&gt;&lt;/p&gt;
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      <title>Launch Lite by System76 -- A Solid, Portable Keyboard</title>
      <link>https://linuxgamingcentral.org/posts/launch-lite-by-system76-review/</link>
      <pubDate>Thu, 28 Jul 2022 10:51:40 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/launch-lite-by-system76-review/</guid>
      <description>Keyboards&amp;hellip;I&amp;rsquo;d argue they&amp;rsquo;re pretty essential for everyday life. Whether you&amp;rsquo;re a writer, a web developer, a programmer, or someone who needs to respond to an angry Twitter comment, they&amp;rsquo;re important to have. There&amp;rsquo;s arguments to be made on whether the keys should be clicky, tactile, soft, quiet, ergonomic, or how fancy the LEDs should look. Me, I&amp;rsquo;d rather just be able to type efficiently. I don&amp;rsquo;t care whether it&amp;rsquo;s loud, quiet, very large in size or small.</description>
      <content>&lt;p&gt;Keyboards&amp;hellip;I&amp;rsquo;d argue they&amp;rsquo;re pretty essential for everyday life. Whether you&amp;rsquo;re a writer, a web developer, a programmer, or someone who needs to respond to an angry Twitter comment, they&amp;rsquo;re important to have. There&amp;rsquo;s arguments to be made on whether the keys should be clicky, tactile, soft, quiet, ergonomic, or how fancy the LEDs should look. Me, I&amp;rsquo;d rather just be able to type efficiently. I don&amp;rsquo;t care whether it&amp;rsquo;s loud, quiet, very large in size or small. I mean, I do care a little about whether the keyboard has LEDs, and fortunately, the Launch Lite has just that.&lt;/p&gt;
&lt;p&gt;The team at System76 built upon an already successful product &amp;ndash; the &lt;a href=&#34;https://system76.com/accessories/launch&#34;&gt;Launch keyboard&lt;/a&gt; &amp;ndash; and made it in a way that is more affordable to the end consumer. And not only this, but they made the keyboard even &lt;em&gt;more&lt;/em&gt; transportable than it was before. Something that already had a small footprint was made even smaller. After having the device for a week, writing posts for this site, writing some fan fiction, chatting on social media, inputting some commands in the terminal, and writing this review, here&amp;rsquo;s my thoughts on the Launch Lite. (If you want the review for the original Launch, you can read it on &lt;a href=&#34;https://boilingsteam.com/launch-hands-on-with-system76s-keyboard/&#34;&gt;Boiling Steam&lt;/a&gt;. This time, however, we&amp;rsquo;ll be focusing on the Lite edition. And because I can keep the former, I&amp;rsquo;m able to compare directly with it.)&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;launch box comparison&#34; src=&#34;https://linuxgamingcentral.org/images/system76/launch_lite/box_comparison.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In a nutshell, the Launch Lite is much the same as its predecessor &amp;ndash; it retains the same removable keycaps and switches, the aluminum chassis, the USB cables, the USB-C port, the keycap/switch puller, the magnetic bar that goes on the bottom to give the keyboard an elevated position. The boxes in which both keyboards come in are also nearly identical, albeit the Lite version says &amp;ldquo;Launch Lite&amp;rdquo; and the color of the sticker on the side is brown. Nothing else is different as far as I can tell. But in regards to the keyboards themselves, there are some differences on the Lite edition:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;there&amp;rsquo;s no extra USB ports at the top &amp;ndash; only the USB-C port in the middle is intact&lt;/li&gt;
&lt;li&gt;the entire top row of keys on the original Launch have been sacrified and combined with the row underneath. Thus the Function keys have been combined with the number keys&lt;/li&gt;
&lt;li&gt;it has a slightly smaller footprint across the top and bottom &amp;ndash; by an inch, roughly&lt;/li&gt;
&lt;li&gt;it&amp;rsquo;s a little lighter (816g vs. 948g)&lt;/li&gt;
&lt;li&gt;it&amp;rsquo;s less expensive ($199 vs. $285)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;launch lite comparison with launch usb ports&#34; src=&#34;https://linuxgamingcentral.org/images/system76/launch_lite/usb_ports.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;That last bullet point in particular is of great interest to me. I had previously complained about the price on the original Launch being too expensive, and I&amp;rsquo;m glad to see System76 listening to customer feedback and providing something that&amp;rsquo;s more affordable. And what&amp;rsquo;s great is you still get much of the same product in the end.&lt;/p&gt;
&lt;p&gt;When System76 offered me a review unit, they asked what kind of switches I wanted. There&amp;rsquo;s four different ones available: the clicky Kailh Box Jade, the tactile Kailh Box Royal, or the silent Kailh Box pink or brown. I told them I didn&amp;rsquo;t have any sort of preference, so I ended up getting the silent brown switches. I do appreciate the fact that the box that I was sent was not their typical large white box &amp;ndash; it was a smaller, brown-colored one.&lt;/p&gt;
&lt;p&gt;Typing feels good on this. It&amp;rsquo;s definitely quiet, that&amp;rsquo;s for sure. Nothing like the clicky switches I was given with my review unit of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/hp-dev-one-review/&#34;&gt;HP Dev One&lt;/a&gt;. I honestly think I like them both &amp;ndash; I like the clicky-ness of the original, but at the same time I also appreciate the quiet switches. The latter in particular will definitely be of help if you are around others and don&amp;rsquo;t want to disturb them.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;launch lite on desktop&#34; src=&#34;https://linuxgamingcentral.org/images/system76/launch_lite/comparison.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;One thing that you&amp;rsquo;ll certainly have to get used to, however, is the fact that there&amp;rsquo;s one less row of keys. To keep the footprint smaller, the Function keys are on the same physical key as the numbers. So in order to press F5, you&amp;rsquo;d have to hold down one of the Fn keys and then press 5. The slanted apostrophe and tilde characters are combined with the Escape key. Inserting the slanted apostrophe character requires holding down Fn and the Escape key, and inserting tilde needs Fn + Shift + Escape. If you&amp;rsquo;re typing in file paths a lot, or you&amp;rsquo;re pasting in code snippets, this is going to be a bit of a nuisance, and will slow your typing speed down. Also, the Delete key has been combined with Backspace &amp;ndash; pressing Delete requires the Fn key.&lt;/p&gt;
&lt;p&gt;This being said, however, you can always make use of System76&amp;rsquo;s &lt;a href=&#34;https://github.com/pop-os/keyboard-configurator/&#34;&gt;keyboard configurator&lt;/a&gt; and customize the way the keys behave. On Linux, you can run this app across virtually any distro thanks to the AppImage they provide. What&amp;rsquo;s great for Arch users like myself though, is it&amp;rsquo;s available in the &lt;a href=&#34;https://aur.archlinux.org/packages/keyboard-configurator&#34;&gt;AUR&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;launch lite keyboard configurator&#34; src=&#34;https://linuxgamingcentral.org/images/system76/launch_lite/keyboard-configurator/configuring_right_space_bar.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m not going to get into the mind-numbing amount of ways you can customize the keys with the app, but let me just say this: you can have up to four layers at once, and by default two are used. The second layer is activated when one of the Fn keys is being held down. Keys can be configured to act as a different key press, or they can perform a function like pause/play a track. One popular example is the fact that there&amp;rsquo;s two Space bars on the Launch and Launch Lite. If you want, you could configure the right Space bar to act as the Backspace key. You can then take that key out with the keycap puller, and put Backspace in its place.&lt;/p&gt;
&lt;p&gt;The switches themselves can also be replaced, should you have another set of switches available. Nice that I don&amp;rsquo;t have to buy a whole new keyboard if I wanted a clicky version; I just need to buy the switches.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;launch lite taking out switch&#34; src=&#34;https://linuxgamingcentral.org/images/system76/launch_lite/taking_out_switch.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you don&amp;rsquo;t like the color of the keycaps, you can replace a few of them. You can replace the arrow keys and Escape, for example, with red- or blue-colored keys. What I find odd, however, is that these are pretty much the &lt;em&gt;only&lt;/em&gt; keys that can be replaced with a different color. It makes the coloring scheme on the Launch look very odd and inconsistent. Perhaps that&amp;rsquo;s set up intentionally so people can more easily distinguish the letter keys from Caps Lock, Shift, Control, Alt, etc.&lt;/p&gt;
&lt;p&gt;A lot of keyboards tend to not have a separable cord. Like my Corsair keyboard, for example. But what I like about the Launch/Launch Lite is the cord is detachable on both ends. It makes transporting it a snap. I can practically fit this thing in my pocket! And you can use either USB-C to USB-C with the cable they provide (perfect for Steam Deck!), or USB-C to USB-A. It&amp;rsquo;s pretty neat.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;launch lite in a shorts pocket&#34; src=&#34;https://linuxgamingcentral.org/images/system76/launch_lite/pocket.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;System76 makes it very easy to take the back cover off. Just four Philips screws. It&amp;rsquo;s half the amount of screws to unscrew in contrast to the original Launch. Pulling out the PCB requires taking out all the keycaps and switches. For the sake of this review, I&amp;rsquo;m not going to go to that extent, but I can at least provide you a glimpse of the back of the PCB.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;launch lite back cover off&#34; src=&#34;https://linuxgamingcentral.org/images/system76/launch_lite/back_cover_off.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If System76 ever decides to create another model, I&amp;rsquo;d love to see wireless Bluetooth integration. It would just be a nice feature to have for those who don&amp;rsquo;t want to have to mangle around with cables.&lt;/p&gt;
&lt;p&gt;So what are my overall thoughts? I like the Launch Lite. Typing is a breeze on this. I never really made use of the additional USB ports on the original Launch, so the fact that they&amp;rsquo;re not here on this unit doesn&amp;rsquo;t bother me at all. I like how System76 made a keyboard that barely had any extra footprint even &lt;em&gt;smaller&lt;/em&gt; while retaining the same keycap size. You can practically put this thing anywhere and have it not take much space at all.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;launch lite on desktop&#34; src=&#34;https://linuxgamingcentral.org/images/system76/launch_lite/desktop.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The combined top row of keys is going to take some time getting used to, but if that&amp;rsquo;s how they can make the keyboard more affordable, I&amp;rsquo;ll take it. The coloring scheme with the keycaps is a bit odd to me, but I generally don&amp;rsquo;t pay attention to it as I&amp;rsquo;m typing. If you&amp;rsquo;re interested in buying one, head over to the &lt;a href=&#34;https://system76.com/accessories/launch&#34;&gt;store page&lt;/a&gt;. Price starts at &lt;strong&gt;$199&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;more affordable than the OG Launch, while still retaining much of the same features&lt;/li&gt;
&lt;li&gt;lighter, smaller footprint&lt;/li&gt;
&lt;li&gt;easily transportable (can even put it in your pocket if it&amp;rsquo;s wide enough!)&lt;/li&gt;
&lt;li&gt;can be powered via USB-C to USB-C, or USB-C to USB-A&lt;/li&gt;
&lt;li&gt;insanely customizable keys and LEDs&lt;/li&gt;
&lt;li&gt;easy to take apart&lt;/li&gt;
&lt;li&gt;no need to order a new keyboard should you want different switches; just replace the switches themselves&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;only works with a cable &amp;ndash; would be nice to see wireless capability in the future&lt;/li&gt;
&lt;li&gt;combined top row of keys consumes more time inputting certain characters and reduces typing speed&lt;/li&gt;
&lt;li&gt;inconsistent keycap coloring scheme&lt;/li&gt;
&lt;li&gt;no extra USB ports (though I never really made use of them on the OG model)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;launch lite with steam deck&#34; src=&#34;https://linuxgamingcentral.org/images/system76/launch_lite/with_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Review unit provided by System76. Opinions are of my own.&lt;/em&gt;&lt;/p&gt;
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      <title>New Beta Deck Client Update Adds Temperature Notification And Several Bug Fixes</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-7-27-2022/</link>
      <pubDate>Wed, 27 Jul 2022 22:08:21 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-7-27-2022/</guid>
      <description>New Steam Deck client update has rolled out to those on the Beta and Preview branches. Particularly noteworthy changes include the addition of a temperature checker that warns the user if the Deck is outside the safe operating range, favorite/popular guides have been added as an option to the Steam overlay, and sounds are no longer played when an achievement has been earned. Besides this there have been several bug fixes, including performance issues for those who have a lot of screenshots, and issues with the Steam overlay for games that don&amp;rsquo;t have achievements.</description>
      <content>&lt;p&gt;New Steam Deck client update has rolled out to those on the Beta and Preview branches. Particularly noteworthy changes include the addition of a temperature checker that warns the user if the Deck is outside the safe operating range, favorite/popular guides have been added as an option to the Steam overlay, and sounds are no longer played when an achievement has been earned. Besides this there have been several bug fixes, including performance issues for those who have a lot of screenshots, and issues with the Steam overlay for games that don&amp;rsquo;t have achievements.&lt;/p&gt;
&lt;p&gt;Full patch notes &amp;ndash; also available on &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3413183219978165742&#34;&gt;Steam&lt;/a&gt; &amp;ndash; are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added favorite and popular guides to the Steam Overlay for easy access&lt;/li&gt;
&lt;li&gt;Added notification when Steam Deck temperature goes outside the safe operating range&lt;/li&gt;
&lt;li&gt;Achievement progress notifications (ie. You&amp;rsquo;ve collected 5/100 berries) will no longer play sounds&lt;/li&gt;
&lt;li&gt;Resized virtual keyboard in Desktop mode to the appropriate dimensions&lt;/li&gt;
&lt;li&gt;Fixed some performance problems for users with many screenshots&lt;/li&gt;
&lt;li&gt;Fixed some navigation issues on an app&amp;rsquo;s Achievements page&lt;/li&gt;
&lt;li&gt;Fixed some touch styling issues with the virtual keyboard&lt;/li&gt;
&lt;li&gt;Fixed sound playing for achievement progress notifications&lt;/li&gt;
&lt;li&gt;Fixed overlay menu issues with games that do not have achievements&lt;/li&gt;
&lt;/ul&gt;
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      <title>Valve Quietly Upgrades SteamOS to 3.4 -- Stock Firefox Now Removed</title>
      <link>https://linuxgamingcentral.org/posts/steamos-3.4-update/</link>
      <pubDate>Wed, 27 Jul 2022 09:56:13 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos-3.4-update/</guid>
      <description>UPDATE: the SteamOS beta update is now official. As confirmed, Firefox is now Flatpak-based. There&amp;rsquo;s also a new theme for the Plasma desktop, network connections are shared between Desktop and Game Mode, a small update for Chinese, Japanese, and Korean keyboards, the controller firmware has been updated, and the Xbox login window should now render characters that were previously hidden.
Looks like a new update has shipped to SteamOS on the &amp;ldquo;Main&amp;rdquo; OS update channel, but don&amp;rsquo;t get your hopes up &amp;ndash; almost everything that I mentioned in my SteamOS piece, those packages have not been upgraded.</description>
      <content>&lt;p&gt;&lt;em&gt;UPDATE: the SteamOS beta update is now &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3413183219978214105&#34;&gt;official&lt;/a&gt;. As confirmed, Firefox is now Flatpak-based. There&amp;rsquo;s also a new theme for the Plasma desktop, network connections are shared between Desktop and Game Mode, a small update for Chinese, Japanese, and Korean keyboards, the controller firmware has been updated, and the Xbox login window should now render characters that were previously hidden.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Looks like a new &lt;a href=&#34;https://www.reddit.com/r/SteamOS/comments/w9bxyl/steamos_34_has_been_released_in_previewmain_but/&#34;&gt;update&lt;/a&gt; has shipped to SteamOS on the &amp;ldquo;Main&amp;rdquo; OS update channel, but don&amp;rsquo;t get your hopes up &amp;ndash; almost everything that I mentioned in my &lt;a href=&#34;https://linuxgamingcentral.org/posts/the-growing-security-risk-with-steamos/&#34;&gt;SteamOS&lt;/a&gt; piece, those packages have &lt;strong&gt;not&lt;/strong&gt; been upgraded. The kernel remains at 5.13, Mesa drivers are still at 22.0.2, glibc is still 2.33, Plasma is still at 5.23.5. As this update has not been officially released yet, there&amp;rsquo;s no patch notes available.&lt;/p&gt;
&lt;p&gt;If there&amp;rsquo;s one good thing I can extract from the update, however, it would be this: though the Firefox build is still in the SteamOS repo, it has been removed from the OS itself. If you try to launch Firefox from the taskbar, and you haven&amp;rsquo;t installed the Flatpak version, Discover will open up and you will be prompted to install that. So, at least you can take some solace in the fact that you&amp;rsquo;ll be using the latest version of the browser &amp;ndash; which, at the time of writing this, is &lt;a href=&#34;https://www.mozilla.org/en-US/firefox/103.0/releasenotes/&#34;&gt;103&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;plasma on steamos 3.4&#34; src=&#34;https://linuxgamingcentral.org/images/steamos/3.4/plasma.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Other than that, I haven&amp;rsquo;t observed much of anything different with this update. I will update this post if I discover anything else that&amp;rsquo;s changed (or if Valve says anything about it).&lt;/p&gt;
&lt;p&gt;Note that if you want access to this update, you&amp;rsquo;ll need to enable developer mode under the System tab in the Settings menu, and then under the Development tab, show advanced update channels from the &amp;ldquo;Miscellaneous&amp;rdquo; section. Go back to the System tab and select &amp;ldquo;Main&amp;rdquo; as the OS update channel. Apply the update and restart the Deck.&lt;/p&gt;
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      <title>GE-Proton7-27 -- The Halo Patch</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton-7-27-released/</link>
      <pubDate>Tue, 26 Jul 2022 09:41:18 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton-7-27-released/</guid>
      <description>Pretty big release for GE-Proton today, and it seems like it mostly centers around getting some more issues with Halo Infinite fixed.
First, dxvk, vkd3d-proton, and Wine have all been updated to the latest git. All three components have gotten the necessary patches for Halo Infinite merged. The campaign mode is playable now (even though it was technically working before, based on some reports I heard) and apparently there&amp;rsquo;s no need to rename or delete the video files anymore.</description>
      <content>&lt;p&gt;Pretty big release for GE-Proton today, and it seems like it mostly centers around getting some more issues with &lt;em&gt;Halo Infinite&lt;/em&gt; fixed.&lt;/p&gt;
&lt;p&gt;First, &lt;code&gt;dxvk&lt;/code&gt;, &lt;code&gt;vkd3d-proton&lt;/code&gt;, and Wine have all been updated to the latest git. All three components have gotten the necessary patches for &lt;em&gt;Halo Infinite&lt;/em&gt; merged. The campaign mode is playable now (even though it was technically working before, based on some reports I heard) and apparently there&amp;rsquo;s no need to rename or delete the video files anymore. &lt;code&gt;dxvk-async&lt;/code&gt; also got a patch submitted here. Keep in mind that the mouse cursor is still stuck at the center of the screen, and random freezes or hangs are to be expected.&lt;/p&gt;
&lt;p&gt;Continuing on with the &lt;em&gt;Halo&lt;/em&gt; series, Protonfixes have been added to &lt;em&gt;Halo CE&lt;/em&gt;, &lt;em&gt;Halo 2&lt;/em&gt;, &lt;em&gt;Halo 3&lt;/em&gt;, and &lt;em&gt;Halo 3: ODST&lt;/em&gt;. The mod tools are working with all of them now, except for &lt;em&gt;Halo 2&lt;/em&gt;. Additionally, Protonfixes were added, updated, or removed for some other titles, including &lt;em&gt;Fall Guys&lt;/em&gt;, &lt;em&gt;Witcher 2&lt;/em&gt;, &lt;em&gt;Far Cry 3&lt;/em&gt;, &lt;em&gt;Battlefield Bad Company 2&lt;/em&gt;, &lt;em&gt;Endless Space 2&lt;/em&gt;, &lt;em&gt;Gwent: Rogue Mage&lt;/em&gt;, and &lt;em&gt;SQUAD&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-27&#34;&gt;GitHub&lt;/a&gt;. See LGC&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;guide&lt;/a&gt; on how to easily obtain the latest version of GE-Proton.&lt;/p&gt;
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      <title>How to Install Mods for MultiVersus</title>
      <link>https://linuxgamingcentral.org/posts/how-to-install-multiversus-mods/</link>
      <pubDate>Mon, 25 Jul 2022 16:03:30 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/how-to-install-multiversus-mods/</guid>
      <description>MultiVersus hasn&amp;rsquo;t even reached a stable state yet, but the modding community has already made it possible to add your favorite characters from other games. Want to add Link over Wonder Woman? Ganondorf over Superman? Waluigi over Shaggy? A darker-colored skin for Harley Quinn, based on her appearance in Injustice 2? It&amp;rsquo;s possible! Best part is, it&amp;rsquo;s dead simple. Just a matter of downloading the mod and putting it into the appropriate folder.</description>
      <content>&lt;p&gt;&lt;em&gt;MultiVersus&lt;/em&gt; hasn&amp;rsquo;t even reached a stable state yet, but the modding community has already made it possible to add your favorite characters from other games. Want to add Link over Wonder Woman? Ganondorf over Superman? Waluigi over Shaggy? A darker-colored skin for Harley Quinn, based on her appearance in &lt;em&gt;Injustice 2&lt;/em&gt;? It&amp;rsquo;s possible! Best part is, it&amp;rsquo;s &lt;em&gt;dead&lt;/em&gt; simple. Just a matter of downloading the mod and putting it into the appropriate folder. No extra launch parameters needed or other files to copy over.&lt;/p&gt;
&lt;p&gt;Let me just add this disclaimer, though: &lt;em&gt;MultiVersus&lt;/em&gt; uses Easy Anti-Cheat. The game runs with Proton, and surprisingly, based on the three-or-four hours that I&amp;rsquo;ve tested so far, EAC doesn&amp;rsquo;t seem to care about the fact that I&amp;rsquo;m running mods. I&amp;rsquo;ve been able to play dozens of online matches and haven&amp;rsquo;t experienced any kicks, desyncs, or other hiccups. That being said, though, I&amp;rsquo;m still giving the warning that &lt;em&gt;you should proceed at your own risk.&lt;/em&gt; The game may get an update later on that may prevent mods from being able to be used, or worse, could result in a ban. Enjoy them for now.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;waluigi mod page for shaggy&#34; src=&#34;https://linuxgamingcentral.org/images/multiversus_mod_guide/waluigi.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Right now, mods for &lt;em&gt;MultiVersus&lt;/em&gt; are mostly character skin/model replacements. So far it doesn&amp;rsquo;t seem voice clips are able to be swapped out. There aren&amp;rsquo;t any mods at the moment that change the texture of stages or replace music tracks, but I wouldn&amp;rsquo;t be surprised if the modding community comes up with those later on.&lt;/p&gt;
&lt;p&gt;Mods for the game are available on &lt;a href=&#34;https://gamebanana.com/games/14946&#34;&gt;GameBanana&lt;/a&gt;. Some notable mods include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/391737&#34;&gt;Blaziken over Shaggy&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/391623&#34;&gt;Waluigi over Shaggy&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/391131&#34;&gt;Link over Wonder Woman&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/391442&#34;&gt;Ganondorf over Superman&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/390746&#34;&gt;Captain Falcon over Batman&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/391706&#34;&gt;Chowder over Steven Universe&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gamebanana.com/mods/391088&#34;&gt;&lt;em&gt;Injustice 2&lt;/em&gt;-inspired Harley Quinn&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Simply head to the mod page and download it. The mod will generally consist of a zip archive with a PAK file inside. Go to the game&amp;rsquo;s installation directory, and in &lt;code&gt;MultiVersus/Content/Paks/&lt;/code&gt;, create a new folder: &lt;code&gt;~mods&lt;/code&gt;. By default this is what the folder structure would look like:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;~/.local/share/Steam/steamapps/common/MultiVersus/MultiVersus/Content/Paks/~mods/&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Extract the PAK file to &lt;code&gt;~mods/&lt;/code&gt;. That&amp;rsquo;s literally it. Now you&amp;rsquo;ve got a custom character skin! Multiple PAK files can go in here; just make sure you don&amp;rsquo;t have two mods that go over the same character. Run the game and verify that the mod is working.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;multiversus mods in action&#34; src=&#34;https://linuxgamingcentral.org/images/multiversus_mod_guide/in_game.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m having a blast with the game, by the way. I will likely have an overview of my impressions with the game in the next couple of days. Also, if you want to get into the modding scene yourself, there&amp;rsquo;s a &lt;a href=&#34;https://youtu.be/TwPSkPEBI6k&#34;&gt;model import tutorial&lt;/a&gt; on YouTube.&lt;/p&gt;
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      <title>ChimeraOS Turns 3</title>
      <link>https://linuxgamingcentral.org/posts/chimeraos-turns-3/</link>
      <pubDate>Mon, 25 Jul 2022 11:29:45 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/chimeraos-turns-3/</guid>
      <description>While I was lurking in the community Discord, I found out that ChimeraOS &amp;ndash; essentially the fans&amp;rsquo; version of SteamOS 2.0, featuring much more up-to-date packages and some other goodies, while still retaining the console-like experience &amp;ndash; had its&amp;rsquo; third anniversary last Friday. I&amp;rsquo;m more or less going to paste what I said in that Discord:
&amp;ldquo;I had reviewed the distro over on Boiling Steam two years ago. I remember I installed it on a small, red cube-shaped PC I had at the time.</description>
      <content>&lt;p&gt;While I was lurking in the community Discord, I found out that &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_chimeraos_dev/&#34;&gt;ChimeraOS&lt;/a&gt; &amp;ndash; essentially the fans&amp;rsquo; version of SteamOS 2.0, featuring much more up-to-date packages and some other goodies, while still retaining the console-like experience &amp;ndash; had its&amp;rsquo; third anniversary last Friday. I&amp;rsquo;m more or less going to paste what I said in that Discord:&lt;/p&gt;
&lt;p&gt;&amp;ldquo;I had reviewed the distro over on Boiling Steam two years ago. I remember I installed it on a small, red cube-shaped PC I had at the time. It was a great experience. A far superior choice to SteamOS 2.0 as far as features and updated packages, while still maintaining a console-like experience.&lt;/p&gt;
&lt;p&gt;As time goes on I know ChimeraOS is only going to get better, I&amp;rsquo;ve pointed out flaws in the distro in times past and the developers have been quick to fix them. For instance, I pointed out that you could only install the distro via Ethernet; well, now you don&amp;rsquo;t need to! Plus the Steam Buddy interface is freaking awesome.&lt;/p&gt;
&lt;p&gt;I really like the devs too. They&amp;rsquo;re passionate about what they do, particularly @alkazar79 and @Ruineka. Love having conversations with them. Had an interview with the former a few months ago.&lt;/p&gt;
&lt;p&gt;I could go on and on&amp;hellip;I just hope Chimera will be the replacement for SteamOS 3.0, just like it was for 2.0. SteamOS 3.0 needs a serious upgrade.&lt;/p&gt;
&lt;p&gt;So yeah, I guess the TL;DR is Chimera is a great choice to transform a PC into a console, it not only plays Steam games but also retro games as well (Melee head, as someone recently called me). So keep it up guys, really appreciate this project and what you do for it.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;As you can probably tell, I&amp;rsquo;m really passionate for this project, and I love where it&amp;rsquo;s going. ChimeraOS is definitely the way to go if you have an extra PC lying around and want to transform it into a living room console. It still uses the atrocious Big Picture Mode interface by default, but you can &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamdeck_ui/&#34;&gt;use the Steam Deck UI&lt;/a&gt; after a couple of tweaks.&lt;/p&gt;
&lt;p&gt;Though the review is showing its&amp;rsquo; age, it&amp;rsquo;s still worth &lt;a href=&#34;https://boilingsteam.com/gameros-an-enhanced-version-of-steamos/&#34;&gt;giving a read&lt;/a&gt; (back at the time it was known as GamerOS). I heard that the next version, 34, will be out soon. I may very well take another look at the distro here on LGC&amp;hellip;&lt;/p&gt;
&lt;p&gt;Note that audio still doesn&amp;rsquo;t work on the Deck, but I&amp;rsquo;d love to see this distro be the eventual replacement for SteamOS 3, if &lt;a href=&#34;https://linuxgamingcentral.org/posts/the-growing-security-risk-with-steamos/&#34;&gt;Valve doesn&amp;rsquo;t update their operating system&lt;/a&gt; any time soon.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;chimeraos on deck&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos_interview/chimeraos_on_deck.jpeg&#34;&gt;
&lt;em&gt;Image credit: ChimeraOS Twitter&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I honestly kind of wonder what SteamOS 3 would have looked like if it weren&amp;rsquo;t for ChimeraOS. I wonder if they still would have went with Arch, use the immutable file system, etc. But know this, ChimeraOS dev team &amp;ndash; you were the ones who laid the foundation and picked up Valve&amp;rsquo;s slack. Congrats on being around for three years; here&amp;rsquo;s hoping it sticks around much longer than that!&lt;/p&gt;
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      <title>You Don&#39;t Need to Buy a Capture Card for the Deck</title>
      <link>https://linuxgamingcentral.org/posts/you-do-not-need-a-capture-card-for-deck/</link>
      <pubDate>Sun, 24 Jul 2022 15:20:50 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/you-do-not-need-a-capture-card-for-deck/</guid>
      <description>So just as I was about to splurge $100 on a capture card, just for the sake of recording Steam Deck footage, I discovered a plugin for Crankshaft: Recapture. This plugin allows you to record on the Deck &amp;ndash; in much the same way as capture software like OBS &amp;ndash; without the need for an external capture card.
I tried it briefly with MultiVersus. At native 800p resolution and high settings, the framerate didn&amp;rsquo;t dip at all while recording.</description>
      <content>&lt;p&gt;So just as I was about to splurge $100 on a capture card, just for the sake of recording Steam Deck footage, I discovered a plugin for &lt;a href=&#34;https://linuxgamingcentral.org/posts/sdhq-crankshaft-plugin/&#34;&gt;Crankshaft&lt;/a&gt;: &lt;a href=&#34;https://git.sr.ht/~avery/recapture&#34;&gt;Recapture&lt;/a&gt;. This plugin allows you to record on the Deck &amp;ndash; in much the same way as capture software like OBS &amp;ndash; without the need for an external capture card.&lt;/p&gt;
&lt;p&gt;I tried it briefly with &lt;em&gt;MultiVersus&lt;/em&gt;. At native 800p resolution and high settings, the framerate didn&amp;rsquo;t dip at all while recording. Stayed at a solid 60 FPS! Audio is captured as well. For a three-and-a-half minute video, the recording was about 300 MB. Quality is decent; you can see the raw video on &lt;a href=&#34;https://youtu.be/3FpDj_775JM&#34;&gt;YouTube&lt;/a&gt;. Be aware that framerates may dip depending on how demanding the game you&amp;rsquo;re playing is. There&amp;rsquo;s also no way of pausing while recording.&lt;/p&gt;
&lt;p&gt;It goes without saying that you should &lt;strong&gt;use Crankshaft at your own risk&lt;/strong&gt;. Quinn from our &lt;a href=&#34;https://matrix.to/#/%23linux-gaming-central:matrix.org&#34;&gt;Matrix channel&lt;/a&gt; mentions this:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I wouldn&amp;rsquo;t use Crankshaft, due to their method of injecting into the router and editing JS files. They&amp;rsquo;re also currently injecting the qam tab by using the raw DOM, which likely screws with the JS of the Deck at a fundamental level like that. Decky-Loader is safer, to a degree.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;You can see the source code for Crankshaft on &lt;a href=&#34;https://github.com/CrankshaftForSteam&#34;&gt;GitHub&lt;/a&gt;. Source code for Recapture can be found &lt;a href=&#34;https://git.sr.ht/~avery/recapture&#34;&gt;here&lt;/a&gt;. Maybe we can get Recapture ported over to Decky-Loader at some point. So while you can save yourself some money by not getting a capture card, you might end up paying for your security instead.&lt;/p&gt;
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      <title>Easily Check Steam Deck HQ Ratings with the Crankshaft Plugin</title>
      <link>https://linuxgamingcentral.org/posts/sdhq-crankshaft-plugin/</link>
      <pubDate>Sun, 24 Jul 2022 11:38:08 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/sdhq-crankshaft-plugin/</guid>
      <description>Though being able to check ProtonDB ratings at a glance on Deck is a useful feature to have with Crankshaft, you can now get more detailed reports on various games, thanks to the Steam Deck HQ plugin. As you might have guessed by the name, the compatibility details are extracted from the reviews posted on Steam Deck HQ.
Check out the guide from them on how to get Crankshaft installed on the Deck.</description>
      <content>&lt;p&gt;Though being able to check ProtonDB ratings at a glance on Deck is a useful feature to have with &lt;a href=&#34;https://crankshaft.space&#34;&gt;Crankshaft&lt;/a&gt;, you can now get more detailed reports on various games, thanks to the &lt;a href=&#34;https://github.com/shelbykleindesign/steamdeckhq-crankshaft-plugin&#34;&gt;Steam Deck HQ plugin&lt;/a&gt;. As you might have guessed by the name, the compatibility details are extracted from the reviews posted on &lt;a href=&#34;https://steamdeckhq.com&#34;&gt;Steam Deck HQ&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Check out the &lt;a href=&#34;https://steamdeckhq.com/tips-and-guides/crankshaft-a-steam-deck-plugin/&#34;&gt;guide&lt;/a&gt; from them on how to get Crankshaft installed on the Deck. After this is installed you can then install the Steam Deck HQ Ratings plugin. Now, if there is a review available for a particular game, you can tap the &amp;ldquo;SDHQ Rating&amp;rdquo; box that appears to the right side of the boxart. The Deck&amp;rsquo;s web browser will open up and will be directed to the review of the game on SDHQ. Each game is broken into three different sections: settings, review, and game info. As an example, here is the review for &lt;em&gt;Guilty Gear -Strive-&lt;/em&gt;:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;guilty gear sdhq review&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_hq/crankshaft_plugin/review.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And here is the settings for &lt;em&gt;Tunic&lt;/em&gt;:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;tunic sdhq settings&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_hq/crankshaft_plugin/stats.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;This really couldn&amp;rsquo;t be more convenient for checking recommended settings! Only caveat is the page has to be scrolled with the touchscreen; buttons don&amp;rsquo;t work.&lt;/p&gt;
&lt;p&gt;Props to the SDHQ team for doing this. Previously you would have to open up your web browser, whether it be on desktop or on Desktop Mode on Deck, navigate to the site, then selecting the review. Now this plugin makes things much more convenient. Just a tap of a button if the review is available, and you&amp;rsquo;ll be taken straight to the review. Plus, the plugin is open-source, so if you have familiarity with TypeScript, you can add enhancements if you like!&lt;/p&gt;
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      <title>News for July 16-22 (MultiVersus and Halo Infinite on Deck, Steam Deck HQ Interview, Outdated SteamOS, UE5 Gets Linux Support)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-july-16-22/</link>
      <pubDate>Sat, 23 Jul 2022 22:06:20 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-july-16-22/</guid>
      <description>Steam Deck MultiVersus works on Deck Halo Infinite runs on Deck; here&amp;rsquo;s a how-to I did an interview with the owner of Steam Deck HQ new beta Deck client update adds an Achievements section for games on the Steam menu make sure you keep your Deck cool! (32-95 degrees F) Q3 Decks have some subtle differences than the OG units, though it seems they&amp;rsquo;re mostly for the better be careful when using Desktop Mode; SteamOS is highly outdated iFixit has fans available in the US hot-swapping SD cards is technically safe, but Valve is planning on improving this support Boiling Steam recently did a piece on the fact that the number of games getting the Verified/Playable status have been slowing down lately Linux Hardware I have a Launch Lite review unit with which I am typing this post; review coming soon.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;MultiVersus&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/multiversus-works-on-deck/&#34;&gt;works on Deck&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Halo Infinite&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/halo-infinite-now-runs-on-deck/&#34;&gt;runs on Deck&lt;/a&gt;; here&amp;rsquo;s a &lt;a href=&#34;https://linuxgamingcentral.org/posts/halo-infinite-on-deck-guide/&#34;&gt;how-to&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I did an interview with &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-noah-from-steam-deck-hq/&#34;&gt;the owner of Steam Deck HQ&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;new &lt;a href=&#34;https://linuxgamingcentral.org/posts/new-beta-deck-client-update-7-19-2022/&#34;&gt;beta Deck client update&lt;/a&gt; adds an Achievements section for games on the Steam menu&lt;/li&gt;
&lt;li&gt;make sure you keep your Deck cool! (32-95 degrees F)&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/subtle-differences-between-q1-and-q3-steam-decks/&#34;&gt;Q3 Decks&lt;/a&gt; have some subtle differences than the OG units, though it seems they&amp;rsquo;re mostly for the better&lt;/li&gt;
&lt;li&gt;be careful when using Desktop Mode; SteamOS is &lt;a href=&#34;https://linuxgamingcentral.org/posts/the-growing-security-risk-with-steamos/&#34;&gt;highly outdated&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;iFixit has &lt;a href=&#34;https://www.ifixit.com/Store/Miscellanous/Steam-Deck-Fan/IF260-002?o=2&#34;&gt;fans available in the US&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;hot-swapping SD cards is &lt;a href=&#34;https://www.gamingonlinux.com/2022/07/hot-swapping-sd-cards-on-steam-deck-is-okay-but-valve-plans-improvements/&#34;&gt;technically safe&lt;/a&gt;, but Valve is planning on improving this support&lt;/li&gt;
&lt;li&gt;Boiling Steam recently did a &lt;a href=&#34;https://boilingsteam.com/steam-deck-the-ratio-of-verified-titles-is-falling-whats-happening/&#34;&gt;piece&lt;/a&gt; on the fact that the number of games getting the Verified/Playable status have been slowing down lately&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;linux-hardware&#34;&gt;Linux Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I have a &lt;a href=&#34;https://system76.com/accessories/launch&#34;&gt;Launch Lite&lt;/a&gt; review unit with which I am typing this post; review coming soon. I did an &lt;a href=&#34;https://youtu.be/q7oZCwv4qEA&#34;&gt;unboxing video&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Oryx Pro laptops from System76 have been &lt;a href=&#34;https://linuxgamingcentral.org/posts/oryx-pro-now-have-12th-gen-cpus/&#34;&gt;refreshed&lt;/a&gt;; now feature Alder Lake processors and RTX 3070/3080 Ti. Review unit coming in August!&lt;/li&gt;
&lt;li&gt;Musk is apparently &lt;a href=&#34;https://www.gamingonlinux.com/2022/07/tesla-to-demo-steam-for-more-in-car-gaming-soon-using-linux-proton/&#34;&gt;testing Steam on Teslas&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;linux-games&#34;&gt;Linux Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;23 new games &lt;a href=&#34;https://boilingsteam.com/new-steam-games-native-linux-2022-07-20/&#34;&gt;released this week&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;I have a few upcoming game reviews: &lt;a href=&#34;https://store.steampowered.com/app/1960400/SokoChess/&#34;&gt;&lt;em&gt;SokoChess&lt;/em&gt;&lt;/a&gt; and &lt;a href=&#34;https://store.steampowered.com/app/1249480/ExZodiac/&#34;&gt;&lt;em&gt;Ex-Zodiac&lt;/em&gt;&lt;/a&gt;. The latter is pretty good if you&amp;rsquo;re a &lt;em&gt;Star Fox&lt;/em&gt; fan&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt;&lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-26&#34;&gt;7-26&lt;/a&gt; fixes a regression for &lt;em&gt;Halo Infinite&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heroic Games Launcher&lt;/strong&gt; &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.4.0-beta.2&#34;&gt;2.4.0 Beta 2&lt;/a&gt; adds GOG cloud saves, Epic overlay, EAC runtime, and plenty of other features and improvements. The stable &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.3.10&#34;&gt;2.3.10&lt;/a&gt; gets a few hotfixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://www.winehq.org/announce/7.13&#34;&gt;7.13&lt;/a&gt; updates the Gecko engine, converts the USB driver to PE, brings theming improvements, and fixes 16 bugs&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NVIDIA Vulkan Beta Driver&lt;/strong&gt; &lt;a href=&#34;https://developer.nvidia.com/vulkan-driver&#34;&gt;515.49.10&lt;/a&gt; adds a few fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GOverlay&lt;/strong&gt; &lt;a href=&#34;https://github.com/benjamimgois/goverlay/releases/tag/0.9&#34;&gt;0.9&lt;/a&gt; adds some new features to MangoHUD and adds a few fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GameMode&lt;/strong&gt; &lt;a href=&#34;https://github.com/FeralInteractive/gamemode/releases/tag/1.7&#34;&gt;1.7&lt;/a&gt; adds a new utility and fixes various bugs&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Epic has recently joined the &lt;a href=&#34;https://o3d.foundation/&#34;&gt;Open 3D Foundation&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Unreal Engine 5 quietly gets &lt;a href=&#34;https://www.unrealengine.com/en-US/linux&#34;&gt;Linux support&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: game-developers.org&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>SteamOS: A Growing Security Risk</title>
      <link>https://linuxgamingcentral.org/posts/the-growing-security-risk-with-steamos/</link>
      <pubDate>Fri, 22 Jul 2022 13:19:28 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/the-growing-security-risk-with-steamos/</guid>
      <description>If you thought I was critical enough of Valve in my Steam Deck review, well, you might want to strap on your seat belt, because I&amp;rsquo;m not done yet. (That being said, I did make a few clarifications earlier this week about some wrong assumptions that I had made, so please give that a read if you haven&amp;rsquo;t already.)
The Steam Deck UI is tightly integrated into SteamOS, giving the Deck a console-like experience with gamepad navigation across different menus, not only giving PC gaming a breath of fresh air, but also &amp;ndash; thanks to Valve&amp;rsquo;s efforts &amp;ndash; getting Linux into the hands of more and more people.</description>
      <content>&lt;p&gt;If you thought I was critical enough of Valve in my &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-review/&#34;&gt;Steam Deck review&lt;/a&gt;, well, you might want to strap on your seat belt, because I&amp;rsquo;m not done yet. (That being said, I did make a few &lt;a href=&#34;https://linuxgamingcentral.org/posts/clearing-up-some-misconceptions-about-lgc/&#34;&gt;clarifications&lt;/a&gt; earlier this week about some wrong assumptions that I had made, so please give that a read if you haven&amp;rsquo;t already.)&lt;/p&gt;
&lt;p&gt;The Steam Deck UI is tightly integrated into SteamOS, giving the Deck a console-like experience with gamepad navigation across different menus, not only giving PC gaming a breath of fresh air, but also &amp;ndash; thanks to Valve&amp;rsquo;s efforts &amp;ndash; getting Linux into the hands of more and more people. Updates to the device have been very frequent &amp;ndash; just about every week there&amp;rsquo;s at least one update to the Steam Deck client. Valve has aggressively been listening to customer feedback and addressing concerns that they have.&lt;/p&gt;
&lt;p&gt;However, despite the frequency of the updates, there&amp;rsquo;s the elephant in the room that Valve has yet to address: the underlying operating system that powers the Steam Deck, SteamOS. SteamOS suffers from outdated software packages, namely, Firefox, glibc, the Plasma desktop, the kernel, and Mesa drivers.&lt;/p&gt;
&lt;p&gt;The stock version of &lt;a href=&#34;https://linuxgamingcentral.org/posts/firefox-outdated-on-steamos/&#34;&gt;&lt;strong&gt;Firefox&lt;/strong&gt;&lt;/a&gt; supplied with SteamOS, even with the 3.3 beta, is at version 96.0.3. This build is almost &lt;em&gt;six months&lt;/em&gt; old at the time of writing this.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;vanilla firefox on steamos&#34; src=&#34;https://linuxgamingcentral.org/images/steamos/firefox.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Firefox 96 is known to be vulnerable to at least four critical security flaws, and potentially dozens of others. For instance, &lt;a href=&#34;https://www.mozilla.org/en-US/security/advisories/mfsa2022-09/&#34;&gt;it has an exploitable sandbox escape via the WebGPU IPC framework&lt;/a&gt; and also &lt;a href=&#34;https://www.mozilla.org/en-US/security/advisories/mfsa2022-19/&#34;&gt;could allow attackers elevated privileges if they&amp;rsquo;re able to corrupt the methods of an Array object in JavaScript&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Valve had confirmed to &lt;a href=&#34;https://www.gamingonlinux.com/2022/07/you-should-avoid-the-stock-firefox-install-on-steam-deck-as-its-badly-outdated/&#34;&gt;GamingOnLinux&lt;/a&gt; that they&amp;rsquo;re &amp;ldquo;aware of the issue and will soon be shipping an update to the SteamOS Beta to address it&amp;rdquo; and that the stock version of Firefox will be replaced with the Flatpak version. However, that was over two weeks ago and we haven&amp;rsquo;t heard anything from Valve since.&lt;/p&gt;
&lt;p&gt;For those who aren&amp;rsquo;t aware, &lt;a href=&#34;https://en.wikipedia.org/wiki/Glibc&#34;&gt;&lt;strong&gt;glibc&lt;/strong&gt;&lt;/a&gt;, or the GNU C Library, provides all the core libraries for GNU/Linux. Such libraries include APIs for things like opening, reading, or writing into a file on the system, as well as supply functionality to such things as printf, crypt, login, exit, and much more. The latest stable release at the time of recording this is &lt;a href=&#34;https://sourceware.org/pipermail/libc-alpha/2022-February/136040.html&#34;&gt;2.35&lt;/a&gt;. The Deck is using &lt;a href=&#34;https://sourceware.org/pipermail/libc-alpha/2021-February/122207.html&#34;&gt;2.33&lt;/a&gt;. This version is nearly 18 months old!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;glibc on steamos&#34; src=&#34;https://linuxgamingcentral.org/images/steamos/glibc.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The &lt;strong&gt;kernel&lt;/strong&gt; is lagging behind at version 5.13. We&amp;rsquo;re almost approaching 5.19. Even Ubuntu 22.04 uses a more up-to-date kernel at 5.15. There&amp;rsquo;s been a vast amount of security updates since kernel 5.13. For instance, &lt;a href=&#34;https://www.makeuseof.com/linux-kernel-517-released-with-security-fixes/&#34;&gt;kernel 5.17 replaced the kernel&amp;rsquo;s random number generator from SHA1 to BLAKE2&lt;/a&gt;, which supposedly has tighter security and faster performance.&lt;/p&gt;
&lt;p&gt;How about &lt;strong&gt;Plasma&lt;/strong&gt;? SteamOS is using &lt;a href=&#34;https://kde.org/announcements/plasma/5/5.23.5/&#34;&gt;5.23.5&lt;/a&gt;. This package is over six months old. Plasma &lt;a href=&#34;https://kde.org/announcements/plasma/5/5.25.3/&#34;&gt;5.25.3&lt;/a&gt; came out last week. Plasma 5.25 would be of great benefit to the Steam Deck in particular, because &lt;a href=&#34;https://linuxgamingcentral.org/posts/kde-plasma-5.25/&#34;&gt;it adds a Touch Mode if a keyboard isn&amp;rsquo;t connected&lt;/a&gt;, making desktop icons larger and therefore easier to work with. Security may not be as much of a concern here, but the features would be a welcome change nonetheless.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;kde plasma on steamos&#34; src=&#34;https://linuxgamingcentral.org/images/steamos/plasma.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Finally, consider the fact that the Deck is using &lt;strong&gt;Mesa&lt;/strong&gt; &lt;a href=&#34;https://docs.mesa3d.org/relnotes/22.0.2.html&#34;&gt;22.0.2&lt;/a&gt; (on the SteamOS 3.3 beta). While this version isn&amp;rsquo;t as old as some of the other software packages on SteamOS, it&amp;rsquo;s still three months behind the current &lt;a href=&#34;https://docs.mesa3d.org/relnotes/22.1.3.html&#34;&gt;22.1.3&lt;/a&gt;. Updates since then include &lt;em&gt;plenty&lt;/em&gt; of bug fixes and new features, including Vulkan 1.3 support on lavapipe.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;mesa on steamos&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/mesa.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;This is just a small sampling of some of the more important packages on SteamOS that are in dire need of an upgrade. Apparently SteamOS hasn&amp;rsquo;t been synced with the Arch repos &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/vszcq8/comment/if6zdip/&#34;&gt;since January 27th&lt;/a&gt; (though I can&amp;rsquo;t confirm the legitimacy of this user). It&amp;rsquo;s been kind for Valve to offer a desktop mode for the Deck, but it&amp;rsquo;s something that they really need to keep up-do-date, even if the Deck&amp;rsquo;s file system is immutable.&lt;/p&gt;
&lt;p&gt;On a side note, there&amp;rsquo;s also the fact that &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/vszcq8/comment/if6zdip/&#34;&gt;you can&amp;rsquo;t share, delete, or edit custom controller layouts&lt;/a&gt;. This has been reported back in April, and Valve has yet to respond. The number of games getting the Steam Deck verified/playable status has been &lt;a href=&#34;https://boilingsteam.com/steam-deck-the-ratio-of-verified-titles-is-falling-whats-happening/&#34;&gt;slowing down&lt;/a&gt; in recent months, though this could be perhaps because Valve is actually being more thorough with their verfication process. Finally, Valve really needs to get the &lt;a href=&#34;https://help.steampowered.com/en/faqs/view/1B71-EDF2-EB6D-2BB3&#34;&gt;Steam Deck recovery image&lt;/a&gt; available to platforms outside of the Steam Deck, and not leave it up to the community to add the tweaks for them.&lt;/p&gt;
&lt;h1 id=&#34;so-what-can-we-do-about-this&#34;&gt;So, What Can We Do About This?&lt;/h1&gt;
&lt;p&gt;Well, it&amp;rsquo;s kind of man-in-the-middle here, as even though technically you can install other distros on the Deck, a lot of them have that annoying problem of having the screen in portrait mode. Most of them don&amp;rsquo;t have audio support, either, and getting the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steamdeck_ui/&#34;&gt;Steam Deck UI to work&lt;/a&gt; can be a bit of a hassle. Even if you do get the Steam Deck UI to work, you probably won&amp;rsquo;t be able to apply performance tweaks like maximum FPS, refresh rate, etc. (Believe me, &lt;a href=&#34;https://twitter.com/linuxgamingctr/status/1541801564700024833&#34;&gt;I know this&lt;/a&gt; from using the &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project/&#34;&gt;Nobara Project&lt;/a&gt;.) You really &lt;em&gt;should&lt;/em&gt; be using the default SteamOS &amp;ndash; as Valve recommends &amp;ndash; for the best results, but now you&amp;rsquo;re at their mercy when it comes to software updates. It&amp;rsquo;s a bit of a frustrating pickle to be in.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;guix on steam deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/guix.jpg&#34;&gt;
&lt;em&gt;Image credit: &lt;a href=&#34;https://mastodon.online/@podiki/107992944926127219&#34;&gt;podiki&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;If you do want to use another distro though, I&amp;rsquo;d recommend either Nobara Project or &lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos-3.1.1-released/&#34;&gt;WinesapOS&lt;/a&gt;. You can install these on a MicroSD card and boot that way, without harming your vanilla SteamOS install. Both distros feature much more up-to-date software. But they suffer some of the issues I explained earlier. &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_chimeraos_dev/&#34;&gt;ChimeraOS&lt;/a&gt; could potentially become another option in the future, as the developers are actually considering &lt;a href=&#34;https://strawpoll.com/polls/jVyGJ7bYPZ7&#34;&gt;adding a desktop&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;As for Firefox, use the Flatpak version and avoid the stock version. Or better yet, you may want to avoid using Desktop Mode altogether, as a lot of the other packages can&amp;rsquo;t be upgraded without unlocking the file system. Don&amp;rsquo;t attempt to do so though; you could break your system (happened to me when I tried to install &lt;code&gt;mesa-git&lt;/code&gt;).&lt;/p&gt;
&lt;p&gt;Hopefully it won&amp;rsquo;t be much longer before SteamOS gets updated. But be aware that for the time being, you should really be careful about using Desktop Mode.&lt;/p&gt;
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    <item>
      <title>Halo Infinite on Deck: How-To and Best Settings</title>
      <link>https://linuxgamingcentral.org/posts/halo-infinite-on-deck-guide/</link>
      <pubDate>Fri, 22 Jul 2022 10:57:08 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/halo-infinite-on-deck-guide/</guid>
      <description>I&amp;rsquo;ve noticed some folks over on r/SteamDeck can&amp;rsquo;t get Halo Infinite to run on their Deck. Well, here&amp;rsquo;s a step-by-step guide on how to get it to run. Thankfully, it&amp;rsquo;s not as complicated as it was in the past.
The game has technically been playable on AMD and NVIDIA GPUs since the past three weeks, but on AMD it required Glorious Eggroll&amp;rsquo;s custom Mesa patch in order for the in-game textures to properly render.</description>
      <content>&lt;p&gt;I&amp;rsquo;ve noticed some folks over on &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/&#34;&gt;r/SteamDeck&lt;/a&gt; can&amp;rsquo;t get &lt;em&gt;Halo Infinite&lt;/em&gt; to run on their Deck. Well, here&amp;rsquo;s a step-by-step guide on how to get it to run. Thankfully, it&amp;rsquo;s not as complicated as it was in the past.&lt;/p&gt;
&lt;p&gt;The game has &lt;a href=&#34;https://linuxgamingcentral.org/posts/halo-infinite-now-runs-with-ge-proton/&#34;&gt;&lt;em&gt;technically&lt;/em&gt; been playable on AMD and NVIDIA GPUs since the past three weeks&lt;/a&gt;, but on AMD it required Glorious Eggroll&amp;rsquo;s custom Mesa patch in order for the in-game textures to properly render. And that was close to impossible to do on the Steam Deck, as doing so would require unlocking the file system and could potentially break the system. Well, as of the past few days patching is no longer needed on AMD or on the Steam Deck. It&amp;rsquo;s a matter of simply downloading GE-Proton &amp;ndash; a custom Proton fork &amp;ndash; forcing Halo Infinite to use that fork, and removing the video files found in the game&amp;rsquo;s installation directory, along with a few other simple steps. So far I&amp;rsquo;ve only tested multiplayer but others have reported that the campaign works as well.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s the &lt;strong&gt;TL;DR&lt;/strong&gt;:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Increase UMA buffer size to 4 GB in the BIOS&lt;/li&gt;
&lt;li&gt;Make sure you&amp;rsquo;re opted into the &amp;ldquo;Preview&amp;rdquo; branch (or beta SteamOS/Steam Deck client update channels if you don&amp;rsquo;t see the former)&lt;/li&gt;
&lt;li&gt;Get GE-Proton7-26. Easiest way to do this is by going to Desktop Mode and using ProtonUp-Qt&lt;/li&gt;
&lt;li&gt;Delete all the video files found in the &lt;code&gt;videos&lt;/code&gt; folder in the game&amp;rsquo;s install directory (or rename them if you prefer to keep them)&lt;/li&gt;
&lt;li&gt;In Game Mode, force the game to use GE-Proton7-26&lt;/li&gt;
&lt;li&gt;Use Medium graphics settings or lower for the best performance (see more details in the &amp;ldquo;Recommended Settings&amp;rdquo; section)&lt;/li&gt;
&lt;/ol&gt;
&lt;h1 id=&#34;1-increase-uma-frame-buffer-size&#34;&gt;1. Increase UMA Frame Buffer Size&lt;/h1&gt;
&lt;p&gt;The first thing we&amp;rsquo;ll need to do is increase the &lt;a href=&#34;https://www.quora.com/What-is-a-UMA-frame-buffer-size?share=1&#34;&gt;UMA&lt;/a&gt; &amp;ndash; or Uniform Memory Access &amp;ndash; frame buffer to 4 GB. The UMA is part of the Steam Deck&amp;rsquo;s RAM that is shared with the integrated graphics on the APU and acts as a temporary frame buffer during graphic intensive operations, such as gaming. Increasing this will increase the performance of the game. To do this, we need to access the Steam Deck&amp;rsquo;s BIOS. With the Steam Deck off, hold the Volume+ button, then press the Power button. When you hear the chime, release the Volume+ button. Navigate to &amp;ldquo;Setup Utility&amp;rdquo; with the D-pad, then press A. Under the &amp;ldquo;Advanced&amp;rdquo; category, select the &amp;ldquo;UMA Frame buffer Size&amp;rdquo; option, press A, then select &amp;ldquo;4G&amp;rdquo; (the default value is 1 GB, if you haven&amp;rsquo;t changed this before). Exit the BIOS, making sure that your change is saved. The Deck should restart.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam deck uma frame buffer size&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/steam_deck_uma_size.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;2-opt-into-steamos-beta&#34;&gt;2. Opt into SteamOS Beta&lt;/h1&gt;
&lt;p&gt;Some have reported that they can&amp;rsquo;t get the game to run on the stable SteamOS channel. We need to opt into the &lt;strong&gt;Preview&lt;/strong&gt; branch so we can get the updated Mesa drivers. Under the System tab in Steam Settings, go to the &amp;ldquo;Beta Participation&amp;rdquo; section, and select &amp;ldquo;Preview&amp;rdquo; from the dropdown menu next to &amp;ldquo;System Update Channel&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam deck preview channel&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/preview_branch.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you don&amp;rsquo;t see this, you probably have separate SteamOS and Steam Deck Client channels. If so, select &amp;ldquo;Beta&amp;rdquo; from both dropdown menus. You will soon get an update; apply it, then restart the Deck. You should now have version 22.0.2 of the Mesa driver. You can verify this by going to the System tab in Steam Settings, and scrolling down to the &amp;ldquo;Hardware&amp;rdquo; section.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam deck mesa driver version&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/mesa.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now, obviously we need to have the game downloaded and installed, if it&amp;rsquo;s not already. The multiplayer version of the game is free and takes about 23.4 GB of space, without the high-res texture DLC. Installing the high-res textures is &lt;em&gt;not&lt;/em&gt; necessary for a resolution as low as the Deck is, unless you&amp;rsquo;re planning on docking the Deck to an external monitor. Uncheck the box under the DLC tab in the Properties menu for the game, as it will save 8.29 GB of space and take less time to download (it gets checked by default when you install).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;halo infinite high-res textures unchecked&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/halo_infinite/dlc.jpeg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;3-get-ge-proton&#34;&gt;3. Get GE-Proton&lt;/h1&gt;
&lt;p&gt;Okay. Now we need GE-Proton. GE-Proton contains the tweaks needed for &lt;em&gt;Halo Infinite&lt;/em&gt; to run. The easiest way of doing this  is by getting &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt&#34;&gt;ProtonUp-Qt&lt;/a&gt;. And fortunately for us, ProtonUp-Qt is available as a Flatpak, so we can easily install this via the Discover app in Desktop Mode. Just search for &amp;ldquo;ProtonUp-Qt&amp;rdquo; in the search bar.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;protonup-qt search in discover&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/halo_infinite/protonup-qt_discover.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Alternatively you can install ProtonUp-Qt via the command line with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;flatpak install flathub net.davidotek.pupgui2&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;ProtonUp-Qt should be available under the &amp;ldquo;Games&amp;rdquo; section from the Start menu. Open it up. The installation directory should already be set for you.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;protonup-qt&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/halo_infinite/protonup-qt.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Click &amp;ldquo;Add version&amp;rdquo;. We&amp;rsquo;re going to need &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-26&#34;&gt;GE-Proton7-26&lt;/a&gt; or newer &amp;ndash; since 7-26 specifically contains the fix for &lt;em&gt;Halo Infinite&lt;/em&gt; to run &amp;ndash;  and by default this should already be selected.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;protonup-qt adding new version of ge-proton&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/halo_infinite/adding_new_ge-proton.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Simply click &amp;ldquo;Install&amp;rdquo; and the app will install GE-Proton. GE-Proton7-26 should now be listed in the &amp;ldquo;Installed compatibility tools&amp;rdquo; section.&lt;/p&gt;
&lt;h1 id=&#34;4-removerename-video-files&#34;&gt;4. Remove/Rename Video Files&lt;/h1&gt;
&lt;p&gt;One other thing that we&amp;rsquo;ll need to do while in Desktop Mode is to remove the video files in the game&amp;rsquo;s installation directory. Otherwise, the game will immediately crash, as GE-Proton doesn&amp;rsquo;t know how to handle the file format. Launch the desktop version of Steam, go to your library, right-click &lt;em&gt;Halo Infinite&lt;/em&gt;, click &amp;ldquo;Properties&amp;hellip;&amp;rdquo; and under the &amp;ldquo;Local Files&amp;rdquo; tab, click Browse&amp;hellip;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;halo infinite properties menu in desktop mode&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/halo_infinite/properties.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Your file manager should now open to the game&amp;rsquo;s install directory. Go to the &lt;code&gt;videos&lt;/code&gt; folder. Delete all the files there. You can alternatively rename them if you like, but that&amp;rsquo;s a bit of a pain without an external keyboard attached. Plus you&amp;rsquo;ll save yourself a couple of extra gigs of space by deleting them.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;halo infinite empty video folder&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/halo_infinite/videos_folder.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;5-configure-the-game-to-use-ge-proton7-26&#34;&gt;5. Configure the game to use GE-Proton7-26&lt;/h1&gt;
&lt;p&gt;That&amp;rsquo;s it for Desktop Mode, now return to Gaming Mode. Go back to the game, and this time select its Properties menu. You can access the properties menu by either pressing Start on the game in your library and selecting &amp;ldquo;Properties&amp;hellip;&amp;rdquo; or selecting the game and pressing A on the cog icon on the right. Under the &amp;ldquo;Compatibility&amp;rdquo; tab, check the box for &amp;ldquo;Force the use of a specific Steam Play compatibility tool&amp;rdquo; and select GE-Proton7-26 from the dropdown menu.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;halo infinite forcing ge-proton7-26&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/halo_infinite/forcing_ge_proton.jpeg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;recommended-settings&#34;&gt;Recommended Settings&lt;/h1&gt;
&lt;p&gt;That&amp;rsquo;s it! Nothing else is needed to run the game. No extra launch parameters required. However, the default graphics settings might leave some things to be desired. I found setting the graphics to Medium strike a good balance between quality and maintaining a smooth 60 FPS. Make sure Vsync is checked. Set Mininum and Maximum frame rate to 60 FPS. I haven&amp;rsquo;t really been able to make use of FSR, so I would just keep the resolution as native.&lt;/p&gt;
&lt;p&gt;The game is a battery guzzler (25 W!). So you may want to enable half-rate shading to get some more life out of the system. The compromise there is the graphics will look pretty bad. Either that or you can reduce the framerate or refresh rate.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;halo infinite in-game&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/halo_infinite/sniper.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;One other thing: don&amp;rsquo;t put your Deck to sleep. Performance will stagger after waking the device up. You&amp;rsquo;ll need to restart the system in order to get proper performance back.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://steamdeckhq.com&#34;&gt;Steam Deck HQ&lt;/a&gt; will likely have a report on the game soon, stay tuned for that so you can get even more recommended settings! Also, be sure to check out the &lt;a href=&#34;https://www.youtube.com/watch?v=edvfsYCfeiU&#34;&gt;video&lt;/a&gt; by GamingOnLinux to see the game in action!&lt;/p&gt;
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    <item>
      <title>The Subtle Differences Between Q1 and Q3 Steam Decks</title>
      <link>https://linuxgamingcentral.org/posts/subtle-differences-between-q1-and-q3-steam-decks/</link>
      <pubDate>Fri, 22 Jul 2022 10:03:17 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/subtle-differences-between-q1-and-q3-steam-decks/</guid>
      <description>My acquaintance Gardiner Bryant just posted a video going over the differences between the review unit of the Deck he got in February, and the Q3 one he received not too long ago. Mind you, though the differences are subtle, the Q3 Deck is better in just about every way. Here&amp;rsquo;s what I&amp;rsquo;ve extracted from the video &amp;ndash; the Q3 Deck has the following advantages:
it&amp;rsquo;s a whopping 0.2 ounces lighter it has a more distinct texture on both the chassis and the trackpads.</description>
      <content>&lt;p&gt;My acquaintance Gardiner Bryant just posted a &lt;a href=&#34;https://youtu.be/B5ic1bFBmpo&#34;&gt;video&lt;/a&gt; going over the differences between the review unit of the Deck he got in February, and the Q3 one he received not too long ago. Mind you, though the differences are subtle, the Q3 Deck is better in just about every way. Here&amp;rsquo;s what I&amp;rsquo;ve extracted from the video &amp;ndash; the Q3 Deck has the following advantages:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;it&amp;rsquo;s a whopping 0.2 ounces lighter&lt;/li&gt;
&lt;li&gt;it has a more distinct texture on both the chassis and the trackpads. Described as &amp;ldquo;grippier&amp;rdquo; and &amp;ldquo;provides a more solid hold&amp;rdquo;&lt;/li&gt;
&lt;li&gt;the thumbsticks don&amp;rsquo;t collect as much thumbprints or residue&lt;/li&gt;
&lt;li&gt;the fan is more quiet (presumably he has the Huaying fan)&lt;/li&gt;
&lt;li&gt;Q1 fan smells like &amp;ldquo;a Best Buy&amp;rdquo; while the Q3 fan smells like &amp;ldquo;a furniture store.&amp;rdquo; Make what you will of that. He admits that he sniffs the fumes&lt;/li&gt;
&lt;li&gt;Q1 SSD is from Phison (PS5013 E13). Q3 SDD is from Kingston (0N3PDP3). The latter is still an x4, not x2 like &lt;a href=&#34;https://www.gamingonlinux.com/2022/06/some-steam-decks-ship-with-an-x2-ssd-instead-of-an-x4-ssd/&#34;&gt;Valve has subtly been putting into some Q3 Decks&lt;/a&gt;. No mention on which one is faster; presumably they&amp;rsquo;re the same speed&lt;/li&gt;
&lt;li&gt;Steam and Quick Access menu buttons are more clicky (a welcome improvement)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;q1 and q3 deck texture comparison&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/gb/texture_comparison.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I don&amp;rsquo;t have two Decks so I can compare myself, but I guess it&amp;rsquo;s good news for those of you in the Q3 category. You&amp;rsquo;ll get a lighter-by-a-feather, more grippy, less residue-ish, quieter, more clicky, and a more furniture-store-smelling Deck than if you owned one back in Q1 (or maybe even Q2?). Props to Gardiner for making this comparison.&lt;/p&gt;
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      <title>Oryx Pro Laptops from System76 Now Boast 12th-Gen Intel Processors and RTX 3070 Ti/3080 Ti GPUs</title>
      <link>https://linuxgamingcentral.org/posts/oryx-pro-now-have-12th-gen-cpus/</link>
      <pubDate>Thu, 21 Jul 2022 10:24:51 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/oryx-pro-now-have-12th-gen-cpus/</guid>
      <description>Got some exciting news for you power users out there: the Oryx Pro laptop by System76, while it was already pretty powerful, now has upgraded hardware. It now features an Alder Lake processor &amp;ndash; the i7-12700H &amp;ndash; with 14 cores, 20 threads, and has a frequency of 1.7-4.7 GHz. The Ti editions of the RTX 3070 or 3080 can also be selected when choosing the specs for the laptop.
Full tech specs are as follows:</description>
      <content>&lt;p&gt;Got some exciting news for you power users out there: the &lt;a href=&#34;https://system76.com/laptops/oryx&#34;&gt;Oryx Pro&lt;/a&gt; laptop by System76, while it was already pretty powerful, now has upgraded hardware. It now features an Alder Lake processor &amp;ndash; the i7-12700H &amp;ndash; with 14 cores, 20 threads, and has a frequency of 1.7-4.7 GHz. The Ti editions of the RTX 3070 or 3080 can also be selected when choosing the specs for the laptop.&lt;/p&gt;
&lt;p&gt;Full tech specs are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Operating System&lt;/strong&gt;: Pop!_OS 22.04 LTS or Ubuntu 22.04 LTS&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Firmware&lt;/strong&gt;: System76 Open Firmware (coreboot, EDK2, System76 Firmware Apps)
System76 Open Source Embedded Controller Firmware&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Processor&lt;/strong&gt;: 12th Gen Intel® Core i7-12700H, up to 4.7 GHz - 24 MB cache - 6
P-cores and 8 E-cores&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Display&lt;/strong&gt;: 15.6&amp;quot; or 17.3&amp;quot; FHD (1920x1080) Matte Finish&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Graphics&lt;/strong&gt;: NVIDIA GeForce RTX 3070 Ti or 3080 Ti&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Memory&lt;/strong&gt;: Up to 64 GB dual-channel DDR4&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Storage&lt;/strong&gt;: 2x M.2 PCIe Gen4x4, Up to 4 TB total&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Expansion&lt;/strong&gt;: 1 x Thunderbolt™ 4, 2 x USB 3.2 Gen 1 (1 x powered USB, Type A), 1 x
USB 3.2 Gen 2, 1 x Micro SD Card reader&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Input&lt;/strong&gt;: Multitouch Touchpad, Multi-Color Backlit Chiclet US QWERTY Keyboard&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Networking&lt;/strong&gt;: Gigabit Ethernet, WiFi 6, Bluetooth 5&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Video Ports&lt;/strong&gt;: 1 x HDMI (w/HDCP), 1 x Mini DisplayPort (1.4), 1 x Thunderbolt™ 4&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Audio&lt;/strong&gt;: 2-in-1 Audio Jack (Microphone / S/PDIF Optical output), 2-in-1 Audio Jack
(Headphone / Microphone), Stereo Speakers&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Battery&lt;/strong&gt;: Embedded 6 cell Polymer battery pack 80Wh&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Dimensions&lt;/strong&gt;:&lt;/p&gt;
&lt;p&gt;Dependent on display size (Height × Width × Depth):
15.6&amp;quot;: 0.98&amp;quot; x 14.10&amp;quot; x 9.45&amp;quot; (24.89 x 358.14 x 240.03 mm)
17.3&amp;quot;: 0.98&amp;quot; x 15.59&amp;quot; x 10.32&amp;quot; (24.89 x 395.99 x 262.13 mm)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Weight&lt;/strong&gt;:&lt;/p&gt;
&lt;p&gt;Dependent on display size:
15.6&amp;quot;: 5.29 lbs (2.4 kg)
17.3&amp;quot;: 6.17 lbs (2.8 kg)
Base weight. Varies on configuration.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;oryx pro right side&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/right.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;They mention this in the press release:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;For gamers, Protondb.com is a helpful resource for double-checking Steam game compatibility,
and add the ProtonUp-Qt application to expand compatibility for your game library with
Proton-GE. Make sure Steam Play is turned on in your Steam settings! Games accessible
through other game stores like GOG, Battle.net, or the Epic Games Store can be installed and
linked to your account through the Lutris application.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;This laptop is available &lt;a href=&#34;https://system76.com/laptops/oryx&#34;&gt;right now&lt;/a&gt; and starts at a base price of &lt;strong&gt;$2,199&lt;/strong&gt;. I should be getting a review unit in the beginning of August, so that&amp;rsquo;s something you can look forward to seeing how capable of a machine this thing is.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;oryx pro top side&#34; src=&#34;https://linuxgamingcentral.org/images/system76/oryx_pro/top.webp&#34;&gt;&lt;/p&gt;
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    <item>
      <title>Halo Infinite Now Runs on Deck!</title>
      <link>https://linuxgamingcentral.org/posts/halo-infinite-now-runs-on-deck/</link>
      <pubDate>Wed, 20 Jul 2022 14:28:10 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/halo-infinite-now-runs-on-deck/</guid>
      <description>UPDATE (7/22): I&amp;rsquo;ve put out a guide for those of you who can&amp;rsquo;t get the game to run, plus what I&amp;rsquo;ve found to be the best settings for a smooth 60 FPS.
Earlier today GloriousEggroll released GE-Proton7-26. Though this update is rather minor compared to 7-25, it nevertheless fixes a regression in vkd3d-proton that prevented Halo Infinite from going past the initial screen.
Low and behold, the game not only runs, but the textures have been fixed!</description>
      <content>&lt;p&gt;&lt;em&gt;UPDATE (7/22): I&amp;rsquo;ve put out a &lt;a href=&#34;https://linuxgamingcentral.org/posts/halo-infinite-on-deck-guide/&#34;&gt;guide&lt;/a&gt; for those of you who can&amp;rsquo;t get the game to run, plus what I&amp;rsquo;ve found to be the best settings for a smooth 60 FPS.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Earlier today GloriousEggroll released &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-26&#34;&gt;GE-Proton7-26&lt;/a&gt;. Though this update is rather minor compared to 7-25, it nevertheless fixes a regression in &lt;code&gt;vkd3d-proton&lt;/code&gt; that prevented &lt;em&gt;Halo Infinite&lt;/em&gt; from going past the initial screen.&lt;/p&gt;
&lt;p&gt;Low and behold, the game not only runs, but the textures have been fixed! No need to apply GE&amp;rsquo;s custom Mesa patch on AMD anymore!&lt;/p&gt;
&lt;p&gt;On the default graphics settings, I noticed the audio was quite stretchy, and the framerate was poor. After lowering to Medium settings and restarting the game, the audio stretchiness is gone and it comfortably plays around 45-50 FPS. I&amp;rsquo;m sure I could acheive 60 by lowering the resolution and using FSR, but I just set the refresh rate to 45 Hz.&lt;/p&gt;
&lt;p&gt;I haven&amp;rsquo;t tested single-player as I don&amp;rsquo;t own the DLC, but multiplayer has been working so far. Keep in mind you&amp;rsquo;ll still need to rename or delete the video files found in the &lt;code&gt;videos&lt;/code&gt; folder in the game&amp;rsquo;s install directory, and the mouse cursor is still stuck at the center of the screen.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Halo Infinite&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/1240440/Halo_Infinite/&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>New Beta Deck Client Update, Stable Update for SteamOS, and Keep your Deck from Overheating</title>
      <link>https://linuxgamingcentral.org/posts/new-beta-deck-client-update-7-19-2022/</link>
      <pubDate>Tue, 19 Jul 2022 20:54:53 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/new-beta-deck-client-update-7-19-2022/</guid>
      <description>New beta Deck client shipped out just a few hours ago. This adds the Sucheng keyboard for Tradional Chinese, adds an Achievements page to the Steam overlay, prevents the annoying &amp;ldquo;You have unclaimed digital rewards!&amp;rdquo; notification from appearing every time you turn the Deck on, fixes Night Mode from automatically turning on when it&amp;rsquo;s set to OFF, and brings improvements to the OSK when in desktop mode (should now properly show up or disappear when the appropriate button is pressed).</description>
      <content>&lt;p&gt;New beta Deck client shipped out just a few hours ago. This adds the Sucheng keyboard for Tradional Chinese, adds an Achievements page to the Steam overlay, prevents the annoying &amp;ldquo;You have unclaimed digital rewards!&amp;rdquo; notification from appearing every time you turn the Deck on, fixes Night Mode from automatically turning on when it&amp;rsquo;s set to OFF, and brings improvements to the OSK when in desktop mode (should now properly show up or disappear when the appropriate button is pressed). Patch notes are available on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/6272968438254558051&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam deck in-game achievements section&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/in_game_achievements.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In addition to this, the stable branch of SteamOS has been &lt;a href=&#34;https://twitter.com/Plagman2/status/1549503107129782272&#34;&gt;updated&lt;/a&gt; &amp;ldquo;with a hotfix to enable compatibility with future system and input firmware.&amp;rdquo; This is a backend update and has no user-visible changes.&lt;/p&gt;
&lt;p&gt;Also, a friendly reminder to keep your Deck&amp;rsquo;s temperature between 0-35° C (32-95° F) in the midst of this heatwave most of us are in. The official Twitter account for the Steam Deck &lt;a href=&#34;https://twitter.com/OnDeck/status/1549467955754217473&#34;&gt;mentions&lt;/a&gt; that &amp;ldquo;if the temperature gets higher than this, Steam Deck may start to throttle performance to protect itself.&amp;rdquo; If the APU reaches 105° C (221° F) the Deck will shut down to protect itself (and yourself) from damage. So stay cool this summer!&lt;/p&gt;
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      <title>An Interview with Noah (AKA BBQKITTY) -- Founder of Steam Deck HQ</title>
      <link>https://linuxgamingcentral.org/posts/interview-with-noah-from-steam-deck-hq/</link>
      <pubDate>Tue, 19 Jul 2022 14:14:39 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/interview-with-noah-from-steam-deck-hq/</guid>
      <description>While Steam Deck HQ is only a month old, it has quickly become my favorite go-to site for checking all things Steam Deck-related. Though it originally covered game reviews and what the best settings are for each, the site has evolved into much more than that. It&amp;rsquo;s also a place where you can get news and guides. And the content will expand even further with YouTube videos.
So I wanted to interview the website owner, Noah, and get his thoughts on the Steam Deck, why he created Steam Deck HQ, and what we can look forward to as far as future content.</description>
      <content>&lt;p&gt;While &lt;a href=&#34;https://steamdeckhq.com&#34;&gt;Steam Deck HQ&lt;/a&gt; is only a month old, it has quickly become my favorite go-to site for checking all things Steam Deck-related. Though it originally covered game reviews and what the best settings are for each, the site has evolved into much more than that. It&amp;rsquo;s also a place where you can get &lt;a href=&#34;https://steamdeckhq.com/news/&#34;&gt;news&lt;/a&gt; and &lt;a href=&#34;https://steamdeckhq.com/tips-and-guides/&#34;&gt;guides&lt;/a&gt;. And the content will expand even further with YouTube videos.&lt;/p&gt;
&lt;p&gt;So I wanted to interview the website owner, Noah, and get his thoughts on the Steam Deck, why he created Steam Deck HQ, and what we can look forward to as far as future content. Without further ado, let&amp;rsquo;s get into it!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;PC gamer since 2009, originally a streamer&lt;/li&gt;
&lt;li&gt;SDHQ was created as a result of similar websites having flaws and wanting to have a more open and honest way of going about reporting Steam Deck-related content&lt;/li&gt;
&lt;li&gt;SDHQ not only reports on specific games and what the best settings are for each, but also reports on news and has tips/guides&lt;/li&gt;
&lt;li&gt;Noah is &amp;ldquo;blown away&amp;rdquo; by the Steam Deck and believes it&amp;rsquo;s evolutionary to the growth of mobile &lt;em&gt;and&lt;/em&gt; Linux gaming&lt;/li&gt;
&lt;li&gt;enjoys story-based RPGs&lt;/li&gt;
&lt;li&gt;uses Windows outside of the Deck, but that could change in the future&lt;/li&gt;
&lt;li&gt;nearly 10k hits to the website in just three weeks!&lt;/li&gt;
&lt;li&gt;YouTube channel and Patreon coming soon&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;if-you-dont-mind-could-you-explain-to-us-who-you-are-your-background-in-gaming-and-what-got-you-to-create-steam-deck-hq&#34;&gt;If you don&amp;rsquo;t mind, could you explain to us who you are, your background in gaming, and what got you to create Steam Deck HQ?&lt;/h1&gt;
&lt;p&gt;Not at all! Well, my name is Noah, but online, I go by &lt;a href=&#34;https://steamcommunity.com/profiles/76561199215210056&#34;&gt;BBQKITTY&lt;/a&gt;. I have been an avid gamer ever since I can remember but migrated over to mainly PC gaming around 13 years ago. From there, I grew my library and hit around 3,000 games on my main account in December of 2020 and I decided I wanted to do something with the massive library I had accumulated.&lt;/p&gt;
&lt;p&gt;I originally tried streaming in 2021 to decently mild success, but one day I decided to try creating a news show for the stream and I fell in love. I had already heavily enjoyed the game development industry, but it didn&amp;rsquo;t click until that show. I had to stop streaming due to a new job and house, but I never lost that love I had. I had compiled ideas for a news website of my own that would have a more open, honest, and transparent way of reporting and while workshopping those ideas, the Steam Deck was announced.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;bbqkitty avatar&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_hq/avatar.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;After getting my hands on it, I realized the potential of what could be configured, as well as the exciting space around SteamOS, Proton, and Linux in general. &lt;strong&gt;After seeing some other sites that did something similar, I put down the flaws I felt they had or the ways they could improve, and combined with my passion from the news show, Steam Deck HQ (SDHQ) was born.&lt;/strong&gt;&lt;/p&gt;
&lt;h1 id=&#34;for-those-who-have-never-visited-the-site-before-could-you-explain-what-steam-deck-hq-is&#34;&gt;For those who have never visited the site before, could you explain what Steam Deck HQ is?&lt;/h1&gt;
&lt;p&gt;Steam Deck HQ (SDHQ) is a website for the Steam Deck and everything about it. We create performance reviews for games to see how well they perform on Deck, as well as provide different “builds” to prioritize different aspects of the Deck like battery or framerate. We also post news articles relating to the Deck, and tips/guides to teach how to use or do certain things on the Deck. &lt;strong&gt;Our goal is to evolve into a full Steam Deck hub, a one-stop shop where you can come to us for anything regarding the device.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck HQ Site&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_hq/site.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;how-long-have-you-had-the-steam-deck-and-what-are-your-thoughts-on-it&#34;&gt;How long have you had the Steam Deck, and what are your thoughts on it?&lt;/h1&gt;
&lt;p&gt;I have personally had my Deck since the beginning of May and I was blown away by the device. This being my first mobile PC, I didn’t really know what to expect until it was in my hands. I think this device is an evolutionary step into the future of gaming, not just as a device, but the Linux operating system. There are so many ingenious things it can do, like the refresh rate slider and OS-implemented FSR, that it essentially blew open the mobile PC space into something bigger than it was.&lt;/p&gt;
&lt;p&gt;Of course, it does have its flaws. The battery life can be abysmal for certain games, even with tweaking, and some software quality-of-life changes would make things a lot easier, like downloading when the Deck is asleep. Overall though, I feel the pros heavily outweigh the cons just on pricing alone, but that doesn’t take away from how powerful and configurable it is.&lt;/p&gt;
&lt;h1 id=&#34;what-kind-of-games-are-you-into&#34;&gt;What kind of games are you into?&lt;/h1&gt;
&lt;p&gt;I tend to enjoy story-based games or RPGs/JRPGs more than others. I love the feeling of being immersed in a new setting and lore and discovering the hand-crafted world that was beautifully woven by the developers. I do enjoy most games, as I feel there is a charm to each one, though I can’t really enjoy racing games as much.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck HQ FF7R review&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_hq/ff7r_review.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;in-your-day-to-day-life-outside-of-the-steam-deck-what-do-you-use-for-an-operating-system-are-you-a-windows-person-or-do-you-also-use-linux-on-your-desktop&#34;&gt;In your day-to-day life outside of the Steam Deck, what do you use for an operating system? Are you a Windows person or do you also use Linux on your desktop?&lt;/h1&gt;
&lt;p&gt;Until the Steam Deck, I had always been a Windows OS guy. I have tried Linux in the past, but it was more in-passing and not full on. After using the Steam Deck though, I have reconsidered the operating system on my computer. I am still using Windows on my desktop as of now, but I have a good feeling that will probably change soon as I continue to research Linux distros and feel out which will be best for me.&lt;/p&gt;
&lt;h1 id=&#34;how-much-traffic-has-steam-deck-hq-received-since-its-inception-over-the-past-month&#34;&gt;How much traffic has Steam Deck HQ received since its inception over the past month?&lt;/h1&gt;
&lt;p&gt;So we didn’t start analyzing traffic until after a week the website was live, but &lt;strong&gt;in the past…little over 3 weeks, we have had almost 10,000 hits on SDHQ&lt;/strong&gt;! It was stunning seeing that number, but it was humbling to know something that not only myself, but the entire team working on it now, is something that people do enjoy. Our biggest day was actually three days ago, on our one-month anniversary, where we had over 2,000 hits in a single day. I have been over-the-moon about it and can’t thank people enough for their support.&lt;/p&gt;
&lt;h1 id=&#34;your-twitter-has-hit-500-followers-how-do-you-feel-about-that-accomplishment&#34;&gt;Your Twitter has hit 500 followers. How do you feel about that accomplishment?&lt;/h1&gt;
&lt;p&gt;I am baffled by it if I am being completely honest. Growing up, I was never someone who could consider myself well-versed in social media. I still don’t completely understand it. With Twitter, my goal is to not only inform others when we have new content, but to engage and help with Steam Deck issues and discussions. With the Deck being such a hot topic right now, and a lot looking for resources similar to what SDHQ provides, it becomes a match made in heaven.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck HQ GE-Proton guide&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_hq/proton_ge_guide.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;anything-that-we-can-look-forward-to-in-the-future-regarding-steam-deck-hq&#34;&gt;Anything that we can look forward to in the future regarding Steam Deck HQ?&lt;/h1&gt;
&lt;p&gt;We have a significant amount of ideas and plans for expanding the site and community engagement. Yesterday, we launched our &lt;a href=&#34;https://steamcommunity.com/groups/steamdeckhq&#34;&gt;Steam Curator page&lt;/a&gt; where we will be posting a review there that links to our full review on the website. &lt;strong&gt;We also have YouTube performance videos on the horizon. These will be videos where we showcase the performance of the game on Deck with and without the builds we provide on the website.&lt;/strong&gt; We want this to be a visual showcase on our builds and the benefits it has through direct capture and live statistics.&lt;/p&gt;
&lt;p&gt;We are also currently working on a Patreon for those who want to support us more directly. We do have plans to expand further into YouTube and even Twitch, but since those ideas are still being worked on, I can’t reveal more just yet. SDHQ is just getting started!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck HQ Steam Curator page&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_hq/curator_page.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;anything-else-that-you-want-to-share-with-us&#34;&gt;Anything else that you want to share with us?&lt;/h1&gt;
&lt;p&gt;The amount of support and love that we have gotten from everywhere has been monumental. SDHQ was just a small idea at the time and I could never have imagined this kind of reaction and growth starting out. I cannot express the amount of thanks and appreciation I have for every single person who is supporting us through any of our channels. This has been a dream come true so far. Thank you everyone.&lt;/p&gt;
&lt;p&gt;And thank you as well. You have been there from day one cheering us on. I remember, very clearly, &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-hq/&#34;&gt;the first post you made about SDHQ existing&lt;/a&gt; and I was blown away. Thank you for this interview and opportunity to share more about myself and what is happening under-the-hood with this project.&lt;/p&gt;
&lt;p&gt;Alright! What an awesome guy to interview. Check out &lt;a href=&#34;https://steamdeckhq.com&#34;&gt;Steam Deck HQ&lt;/a&gt; for all things Steam Deck. You can also &lt;a href=&#34;https://forms.gle/mnVTsJQ7nBZoDMMz6&#34;&gt;request game reviews&lt;/a&gt; (or contribute them yourself), join their &lt;a href=&#34;https://discord.gg/M2stMsqEUS&#34;&gt;Discord&lt;/a&gt;, follow their &lt;a href=&#34;https://twitter.com/SteamDeckHQ&#34;&gt;Twitter&lt;/a&gt;, join their &lt;a href=&#34;https://steamcommunity.com/groups/steamdeckhq&#34;&gt;Steam curator group&lt;/a&gt;, and so much more!&lt;/p&gt;
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    <item>
      <title>MultiVersus Has Full Proton/Steam Deck Support!</title>
      <link>https://linuxgamingcentral.org/posts/multiversus-works-on-deck/</link>
      <pubDate>Tue, 19 Jul 2022 13:46:36 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/multiversus-works-on-deck/</guid>
      <description>While it&amp;rsquo;s debatable whether MultiVersus will be a Smash killer, I&amp;rsquo;m happy to report the game now runs flawlessly on the Steam Deck. Previously, running the game was technically possible, but you would get kicked almost immediately if you joined an online match, due to EAC. Evidently, Warner Bros. listened to community feedback; after testing today&amp;rsquo;s open beta, I can confirm the kicking is no longer a thing. The game also has 16:10 support.</description>
      <content>&lt;p&gt;While it&amp;rsquo;s debatable whether &lt;a href=&#34;https://store.steampowered.com/app/1818750/MultiVersus/&#34;&gt;&lt;em&gt;MultiVersus&lt;/em&gt;&lt;/a&gt; will be a &lt;em&gt;Smash&lt;/em&gt; killer, I&amp;rsquo;m happy to report the game now runs &lt;em&gt;flawlessly&lt;/em&gt; on the Steam Deck. Previously, running the game was technically possible, but you would get kicked almost immediately if you joined an online match, due to EAC. Evidently, Warner Bros. listened to &lt;a href=&#34;https://steamcommunity.com/app/1818750/discussions/0/3275817873360187869/&#34;&gt;community feedback&lt;/a&gt;; after testing today&amp;rsquo;s open beta, I can confirm the kicking is no longer a thing. The game also has 16:10 support. I might even go so far as to give it the unofficial &amp;ldquo;Steam Deck Verified&amp;rdquo; status!&lt;/p&gt;
&lt;p&gt;On my desktop I can confirm the game works on Arch, although for some reason it won&amp;rsquo;t pick up my PS5 controller.&lt;/p&gt;
&lt;p&gt;I put out a &lt;a href=&#34;https://youtu.be/c_efhYumyso&#34;&gt;gameplay video&lt;/a&gt;. You&amp;rsquo;ll have to forgive me for the bad lighting, and also for the uncomfortable way I was holding the Deck; the tripod was right in front of my face. I&amp;rsquo;ll figure out a better way to record next time I do something like this.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;MultiVersus&lt;/em&gt; should be out of beta later this year. Now that I can properly play it to its&amp;rsquo; full capacity, I&amp;rsquo;ll probably have some initial impressions next week.&lt;/p&gt;
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      <title>Clearing Up Some Confusion Regarding LGC</title>
      <link>https://linuxgamingcentral.org/posts/clearing-up-some-misconceptions-about-lgc/</link>
      <pubDate>Mon, 18 Jul 2022 14:32:32 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/clearing-up-some-misconceptions-about-lgc/</guid>
      <description>So I&amp;rsquo;ve noticed between my Steam Deck review and my earlier post about Nickelodeon Kart Racers 3 that there have been some complaints that they&amp;rsquo;re either inaccurate or have nothing to do with Linux. Let&amp;rsquo;s start with the Steam Deck review.
Admittedly there were some statements that I made that weren&amp;rsquo;t true. For example, Valve actually hired the team behind Narbacular Drop. So the idea of the Portal series wasn&amp;rsquo;t &amp;ldquo;borrowed,&amp;rdquo; per se; the game served more as an inspiration rather than anything else, with the developers of Narbacular Drop helping the Portal series come to fruition.</description>
      <content>&lt;p&gt;So I&amp;rsquo;ve noticed between my &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-review/&#34;&gt;Steam Deck review&lt;/a&gt; and my earlier post about &lt;a href=&#34;https://linuxgamingcentral.org/posts/nick-kart-racer-3-boxart-leaked/&#34;&gt;&lt;em&gt;Nickelodeon Kart Racers 3&lt;/em&gt;&lt;/a&gt; that there have been some complaints that they&amp;rsquo;re either inaccurate or have nothing to do with Linux. Let&amp;rsquo;s start with the Steam Deck review.&lt;/p&gt;
&lt;p&gt;Admittedly there &lt;em&gt;were&lt;/em&gt; some statements that I made that weren&amp;rsquo;t true. For example, Valve actually hired the team behind &lt;em&gt;Narbacular Drop&lt;/em&gt;. So the idea of the &lt;em&gt;Portal&lt;/em&gt; series wasn&amp;rsquo;t &amp;ldquo;borrowed,&amp;rdquo; per se; the game served more as an &lt;em&gt;inspiration&lt;/em&gt; rather than anything else, with the developers of &lt;em&gt;Narbacular Drop&lt;/em&gt; helping the &lt;em&gt;Portal&lt;/em&gt; series come to fruition.&lt;/p&gt;
&lt;p&gt;Another thing is, even though Aya Neo and GPD have shown to the world prior to the announcement of the Steam Deck that portable PC gaming is actually possible, these companies don&amp;rsquo;t &amp;ndash; or, at least, &lt;em&gt;didn&amp;rsquo;t&lt;/em&gt; &amp;ndash; even come close to how tightly integrated the Steam Deck UI is to SteamOS. The Steam Deck with its default SteamOS basically makes it behave very similar to a console. While Aya Neo might be doing something about this with their upcoming &lt;a href=&#34;https://www.gamingonlinux.com/2022/07/ayaneo-to-have-their-own-ayaneo-os-based-on-linux/&#34;&gt;Aya Neo OS&lt;/a&gt;, before the Steam Deck there was Windows on the Aya Neo and the GPD devices, and we all know that Windows does a &lt;em&gt;horrible&lt;/em&gt; job trying to act like a console. It&amp;rsquo;s nothing compared to SteamOS. I can&amp;rsquo;t comment on the Aya Neo but the GPD Win 3 is &lt;em&gt;far&lt;/em&gt; less ergonomic than the Deck as well; more info about that on &lt;a href=&#34;https://boilingsteam.com/gpd-win-3-the-tide-me-over-for-the-steam-deck/&#34;&gt;Boiling Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Lastly, Valve actually &lt;em&gt;does&lt;/em&gt; credit several of the FOSS projects that they use. I didn&amp;rsquo;t know until it was pointed out to me that you can see the third-party licences by going to &lt;em&gt;Settings -&amp;gt; System -&amp;gt; Third-Party Licenses&lt;/em&gt;:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam deck third-party licenses&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/third_party_licenses.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Maybe I&amp;rsquo;m not looking hard enough, but I still don&amp;rsquo;t see MangoHUD, Wine, Proton, CodeWeavers, or any mention of any of the developers behind ChimeraOS, who Valve &lt;em&gt;clearly&lt;/em&gt; took inspiration from for the creation of SteamOS. Perhaps they&amp;rsquo;re just under a different name.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s probably some other things in that review that some are going to want to point out to me; you&amp;rsquo;re free to let me know in the comments or &lt;a href=&#34;https://linuxgamingcentral.org/contact&#34;&gt;email me&lt;/a&gt;. At any rate I want to apologize to Valve or anyone else who read the review that I may have caused offense to, and I wanted to clarify some of the things I said in it.&lt;/p&gt;
&lt;p&gt;The second point of concern is posts like &lt;a href=&#34;https://linuxgamingcentral.org/posts/nick-kart-racer-3-boxart-leaked/&#34;&gt;the one prior to this&lt;/a&gt;. Perhaps I need to make myself a little more clear when it comes to posts that &lt;em&gt;may&lt;/em&gt; be off-topic, but I had already mentioned this in the &lt;a href=&#34;https://linuxgamingcentral.org/about/&#34;&gt;About&lt;/a&gt; page, right at the time I launched LGC:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Despite the name of the site, it’s not exclusively for Linux and Linux gaming. I may &lt;em&gt;occassionally&lt;/em&gt; touch on console gaming. Like reviews on Nintendo Switch games, for example.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;So there will be topics that may not have anything to do with Linux. My &lt;a href=&#34;https://linuxgamingcentral.org/posts/review-reggies-memoir/&#34;&gt;review of Reggie Fils-Aime memoir&lt;/a&gt; and my review of &lt;a href=&#34;https://linuxgamingcentral.org/posts/kirby_and_the_forgotten_land_review/&#34;&gt;&lt;em&gt;Kirby and the Forgotten Land&lt;/em&gt;&lt;/a&gt; are examples of this.&lt;/p&gt;
&lt;p&gt;The reason why I brought up &lt;em&gt;Nickelodeon Kart Racers 3&lt;/em&gt; is because &lt;a href=&#34;https://mp1st.com/news/nickelodeon-kart-racers-3-slime-speedway-release-date-and-details-revealed&#34;&gt;it actually &lt;em&gt;is&lt;/em&gt; coming to Steam&lt;/a&gt;. And I assume it &lt;em&gt;will&lt;/em&gt; work with Proton and the Steam Deck on day one. If it was a console exclusive I wouldn&amp;rsquo;t have brought it up. I probably should have been more clear on that post.&lt;/p&gt;
&lt;p&gt;All of this being said, I&amp;rsquo;m actually working on a sister site that will have posts that don&amp;rsquo;t have anything to do with Linux. This is so LGC can &lt;em&gt;primarily&lt;/em&gt; remain a Linux-gaming-oriented website and nothing else. I don&amp;rsquo;t have an ETA on when it will be up though. And right now I&amp;rsquo;m working on a game review that is native to Linux, and I&amp;rsquo;m also in the process of interviewing the owner of &lt;a href=&#34;https://steamdeckhq.com&#34;&gt;Steam Deck HQ&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Hopefully this clarifies some things up. Again, apologies to anyone out there who may have been offended or confused concerning some of LGC&amp;rsquo;s content.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;some wrong assumptions were made with the Deck review, and I acknowledge that and apologize&lt;/li&gt;
&lt;li&gt;some posts will be off-topic, but I&amp;rsquo;m trying to mitigate that with my sister site (it&amp;rsquo;s not out yet)&lt;/li&gt;
&lt;/ul&gt;
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      <title>Nickelodeon Kart Racers 3 Boxart Leaked</title>
      <link>https://linuxgamingcentral.org/posts/nick-kart-racer-3-boxart-leaked/</link>
      <pubDate>Mon, 18 Jul 2022 08:54:10 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/nick-kart-racer-3-boxart-leaked/</guid>
      <description>According to a post by Nintendo Life, it appears that Best Buy had leaked the sequel to Nickelodeon Kart Racers 2: Grand Prix a few weeks ago, Nickelodeon Kart Racers 3: Slime Speedway. Based on the information we have so far, it looks like it will be releasing later this fall on October 7, just a day less than a year after the release of Nickelodeon All-Star Brawl, and will be coming with a similar $50 price tag.</description>
      <content>&lt;p&gt;According to a post by &lt;a href=&#34;https://www.nintendolife.com/news/2022/07/nickelodeon-kart-racers-3-confirmed-for-launch-this-fall&#34;&gt;Nintendo Life&lt;/a&gt;, it appears that Best Buy had leaked the sequel to &lt;em&gt;Nickelodeon Kart Racers 2: Grand Prix&lt;/em&gt; a few weeks ago, &lt;em&gt;Nickelodeon Kart Racers 3: Slime Speedway&lt;/em&gt;. Based on the information we have so far, it looks like it will be releasing later this fall on October 7, just a day less than a year after the release of &lt;em&gt;Nickelodeon All-Star Brawl&lt;/em&gt;, and will be coming with a similar $50 price tag. A welcome change is it will have voice acting, unlike the previous installment.&lt;/p&gt;
&lt;p&gt;A few days after the post, GameMill Entertainment indeed confirmed the game will be coming. But now the boxart for the game has supposedly been leaked:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;nick kart racers 3 leaked boxart&#34; src=&#34;https://linuxgamingcentral.org/images/nick_kart_racers_3/boxart.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I don&amp;rsquo;t know where this boxart came from; I just found it on &lt;a href=&#34;https://www.reddit.com/r/AllStarBrawl/comments/w1fg0w/nickelodeon_kart_racers_3_slime_speedway_boxart/&#34;&gt;r/AllStarBrawl&lt;/a&gt; and no one has commented on where the source has come from. I also find the &amp;ldquo;T&amp;rdquo; rating to be very odd; that&amp;rsquo;s not like Nickelodeon to have a more mature-themed game (although I actually kind of dig the idea).&lt;/p&gt;
&lt;p&gt;At any rate there you go; I have a feeling even though it will have voiced lines the game is going to be a rushed, low-budget product. Seems typical of anything from GameMill.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: GameMill Entertainment&lt;/em&gt;&lt;/p&gt;
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      <title>GE-Proton7-25 Released, Updates Wine to Bleeding-Edge and Adds FSR Auto-Calculation</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-25-released/</link>
      <pubDate>Mon, 18 Jul 2022 08:34:35 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-25-released/</guid>
      <description>Today&amp;rsquo;s update to GE-Proton adds some fixes to Final Fantasy XIV (seems like that game always needs some kind of patching). Specifically the intro video after the datacenter select should be fixed (apparently this isn&amp;rsquo;t the first time this has happened). The patch notes mention that this may also fix WMV playback in a few other titles. Trove and Rift have been fixed as well.
Wine has been updated to bleeding-edge, which &amp;ldquo;brings in numerous fixes,&amp;rdquo; DXVK has been updated to 1.</description>
      <content>&lt;p&gt;Today&amp;rsquo;s update to GE-Proton adds some fixes to &lt;em&gt;Final Fantasy XIV&lt;/em&gt; (seems like that game &lt;em&gt;always&lt;/em&gt; needs some kind of patching). Specifically the intro video after the datacenter select should be fixed (apparently this isn&amp;rsquo;t the first time this has happened). The patch notes mention that this may also fix WMV playback in a few other titles. &lt;em&gt;Trove&lt;/em&gt; and &lt;em&gt;Rift&lt;/em&gt; have been fixed as well.&lt;/p&gt;
&lt;p&gt;Wine has been updated to bleeding-edge, which &amp;ldquo;brings in numerous fixes,&amp;rdquo; DXVK has been updated to &lt;a href=&#34;https://linuxgamingcentral.org/posts/dxvk-1.10.2-released/&#34;&gt;1.10.2&lt;/a&gt;, vkd3d-proton has been updated to git, a &lt;code&gt;MODS=1&lt;/code&gt; option has been added for &lt;em&gt;Skyrim&lt;/em&gt;, and &amp;ldquo;FSR will now auto-calculate resolutions based on screen aspect ratio rather than adding pre-defined entries based on width.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;As a reminder, enabling FSR on a Steam game requires this launch parameter:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_MODE=ultra %command%&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;You can replace &amp;ldquo;ultra&amp;rdquo; with &amp;ldquo;quality&amp;rdquo;, &amp;ldquo;balanced&amp;rdquo;, or &amp;ldquo;performance&amp;rdquo;, depending on how much you want the graphics to scale, with ultra using the least scaling (1.3x), to performance using the most (2x). Check the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-25&#34;&gt;GitHub&lt;/a&gt; for more info, and be sure to support GloriousEggroll via &lt;a href=&#34;https://www.patreon.com/gloriouseggroll&#34;&gt;Patreon&lt;/a&gt; if you like his work!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: wccftech.com&lt;/em&gt;&lt;/p&gt;
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      <title>News for July 9-15 (4K Verified/Playable Deck Titles, Launch Lite Keyboard, Nobara Project Interview, Aya Neo OS)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-july-9-15/</link>
      <pubDate>Sun, 17 Jul 2022 12:18:20 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-july-9-15/</guid>
      <description>Steam Deck I did a review. Needless to say, it was controversial, as expected (though I do take back some of my opinions which aren&amp;rsquo;t fact) new beta client update fixes a few Flatpaks from not successfully quitting and improves keyboard behavior when typing on both the trackpad and touchscreen 43 of the top 50 highest-reviewed games on Steam are Steam Deck Playable over 4k verified/playable titles Native Linux Games want to force a native Linux game engine on certain titles?</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I did a &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-review/&#34;&gt;review&lt;/a&gt;. Needless to say, it was controversial, as expected (though I do take back some of my opinions which aren&amp;rsquo;t fact)&lt;/li&gt;
&lt;li&gt;new &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-7-13-2022/&#34;&gt;beta client update&lt;/a&gt; fixes a few Flatpaks from not successfully quitting and improves keyboard behavior when typing on both the trackpad and touchscreen&lt;/li&gt;
&lt;li&gt;43 of the top 50 highest-reviewed games on Steam are &lt;a href=&#34;https://www.gamingonlinux.com/2022/07/43-of-the-top-50-most-highly-reviewed-steam-games-are-steam-deck-playable/&#34;&gt;Steam Deck Playable&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;over &lt;a href=&#34;https://www.protondb.com/&#34;&gt;4k verified/playable titles&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-linux-games&#34;&gt;Native Linux Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;want to force a native Linux game engine on certain titles? Try &lt;a href=&#34;https://linuxgamingcentral.org/posts/getting-luxtorpeda-on-deck/&#34;&gt;Luxtorpeda&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;TMNT: Shredder&amp;rsquo;s Revenge&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/tmnt-shredders-revenge-available-on-arm/&#34;&gt;sells over a million copies&lt;/a&gt; in just its&amp;rsquo; first week&lt;/li&gt;
&lt;li&gt;18 new Linux titles &lt;a href=&#34;https://boilingsteam.com/new-steam-games-native-linux-clients-2022-07-13/&#34;&gt;shipped this week&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;new generation laptop from Tuxedo Computers is now available: the &lt;a href=&#34;https://www.tuxedocomputers.com/en/Linux-Hardware/Notebooks/15-16-inch/TUXEDO-Pulse-15-Gen2.tuxedo&#34;&gt;Pulse Gen 2&lt;/a&gt;. Should be getting a review unit soon&lt;/li&gt;
&lt;li&gt;Tuxedo Computer&amp;rsquo;s Aquaris cooling unit now &lt;a href=&#34;https://www.phoronix.com/scan.php?page=news_item&amp;px=TUXEDO-Aquaris-Linux-Water&#34;&gt;has Linux support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;new &lt;a href=&#34;https://system76.com/accessories/launch&#34;&gt;Launch Lite keyboard&lt;/a&gt; by System76 is essentially a stripped down version of the Launch without the extra USB ports. Review unit coming soon!&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;DXVK&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/dxvk-1.10.2-released/&#34;&gt;1.10.2&lt;/a&gt; adds plenty of bug fixes and adds workarounds for a few specific titles&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; got two small updates this week: first for addressing the crash in &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-7-13-2022/&#34;&gt;&lt;em&gt;Assassin&amp;rsquo;s Creed: Origins&lt;/em&gt;&lt;/a&gt; and fixing &lt;em&gt;Warframe&lt;/em&gt;&amp;rsquo;s launcher, the second brings &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-7-15-2022/&#34;&gt;automatic OSK support for &lt;em&gt;Final Fantasy XIV&lt;/em&gt;&lt;/a&gt; when playing on Deck&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Mint&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/linux-mint-21-beta-released/&#34;&gt;21 &amp;ldquo;Vanessa&amp;rdquo;&lt;/a&gt; comes with plenty of overall improvements to the OS&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;WinesapOS&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos-3.1.1-released/&#34;&gt;3.1.1&lt;/a&gt; allows booting the distro to a MicroSD card on Deck&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Bottles&lt;/strong&gt; &lt;a href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/2022.7.14-brescia&#34;&gt;2022.7.14-brescia&lt;/a&gt; now uses the default runner of Soda, a combination of Proton with some TKG and GE patches, plus Ubisoft Connect integration&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;CoreCtrl&lt;/strong&gt; &lt;a href=&#34;https://gitlab.com/corectrl/corectrl/-/releases/v1.2.4&#34;&gt;1.2.4&lt;/a&gt; adds Czech and Dutch translations, while also fixing several bugs&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Boiling Steam had an &lt;a href=&#34;https://boilingsteam.com/nobara-a-fedora-derivative-explained-by-glorious-eggroll-himself/&#34;&gt;interview&lt;/a&gt; with Glorious Eggroll concerning his Fedora spinoff: the Nobara Project (&lt;em&gt;great&lt;/em&gt; distro to try out, by the way)&lt;/li&gt;
&lt;li&gt;Unity acquires &lt;a href=&#34;https://blog.unity.com/news/welcome-ironsource&#34;&gt;ironSource&lt;/a&gt;, and needless to say, this has caused concern among the developer community. Game devs can always make the switch over to the excellent &lt;a href=&#34;https://godotengine.org&#34;&gt;Godot Engine&lt;/a&gt;, which is FOSS&lt;/li&gt;
&lt;li&gt;Valve is supposedly collaborating with GPD on &lt;a href=&#34;https://www.gamingonlinux.com/2022/07/gpd-talk-about-cooperating-with-valve-for-steamos-on-their-devices/&#34;&gt;bringing SteamOS support to the GPD Win Max 2&lt;/a&gt;, even though months earlier GPD were aggressively attacking the Deck by &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/gpd-are-getting-quite-desperate-against-the-steam-deck/&#34;&gt;comparing Deck videos with their own devices&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Aya Neo will be creating a Linux distro called &lt;a href=&#34;https://www.gamingonlinux.com/2022/07/ayaneo-to-have-their-own-ayaneo-os-based-on-linux/&#34;&gt;Aya Neo OS&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;AMD hiring an engineer to &lt;a href=&#34;https://www.phoronix.com/scan.php?page=news_item&amp;px=AMD-Linux-Build-Engineer-Needed&#34;&gt;improve the Linux graphics driver installation experience&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Unity Blog&lt;/em&gt;&lt;/p&gt;
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      <title>Proton Experimental Fixes Regression with Final Fantasy XIV (Also Automatically Brings Up OSK on Deck for the Launcher)</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-7-15-2022/</link>
      <pubDate>Fri, 15 Jul 2022 19:07:04 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-7-15-2022/</guid>
      <description>If Gabe is into something, he really means it. So when he says he&amp;rsquo;s a Final Fantasy XIV fan, he&amp;rsquo;s going to get down to business. Because now the regression with said game when using different Proton prefixes should no longer be an issue. And that&amp;rsquo;s the only game that was shown any favor with this update. Talk about dedication.
Gabe further showed his love for the RPG by adding a little extra special sauce for you Steam Deck fans out there.</description>
      <content>&lt;p&gt;If Gabe is into something, he really means it. So when he says he&amp;rsquo;s a &lt;em&gt;Final Fantasy XIV&lt;/em&gt; fan, he&amp;rsquo;s going to get down to business. Because now the regression with said game when using different Proton prefixes should no longer be an issue. And that&amp;rsquo;s the &lt;em&gt;only&lt;/em&gt; game that was shown any favor with this update. Talk about dedication.&lt;/p&gt;
&lt;p&gt;Gabe further showed his love for the RPG by adding a little extra special sauce for you Steam Deck fans out there. The on-screen keyboard should now automatically show up while using the launcher. Ain&amp;rsquo;t that somethin&amp;rsquo; special?&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>WinesapOS Now Works on Steam Deck with MicroSD Card</title>
      <link>https://linuxgamingcentral.org/posts/winesapos-3.1.1-released/</link>
      <pubDate>Fri, 15 Jul 2022 18:48:20 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/winesapos-3.1.1-released/</guid>
      <description>When I had reported to Luke Short &amp;ndash; the main developer behind WinesapOS &amp;ndash; that his distro wouldn&amp;rsquo;t boot on a MicroSD card on the Steam Deck, he personally saw to it that he would replicate the issue and fix it. As such, we now have a new update to enjoy: 3.1.1.
I can now confirm WinesapOS runs on the Steam Deck when it&amp;rsquo;s installed on a MicroSD card. Display is rotated (though I&amp;rsquo;ve found this to be a very common issue with distros outside of SteamOS).</description>
      <content>&lt;p&gt;When I had reported to Luke Short &amp;ndash; the main developer behind &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS&#34;&gt;WinesapOS&lt;/a&gt; &amp;ndash; that his distro wouldn&amp;rsquo;t boot on a MicroSD card on the Steam Deck, he personally saw to it that he would replicate the issue and fix it. As such, we now have a new update to enjoy: &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS/releases/tag/3.1.1&#34;&gt;3.1.1&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I can now confirm WinesapOS runs on the Steam Deck when it&amp;rsquo;s installed on a MicroSD card. Display is rotated (though I&amp;rsquo;ve found this to be a very common issue with distros outside of SteamOS). Some other changes have landed with this update as well. GE-Proton is now installed during first-time setup, the GRUB theme has been changed to Vimix, pre-built AUR packages have been added to the WinesapOS repo, and &lt;code&gt;pipewire-media-session&lt;/code&gt; has been changed to &lt;code&gt;wireplumber&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;The image file size is still rather large at 30 GB, but the team is aware of this and will be shrinking the installer image down with the 3.2.0 update.&lt;/p&gt;
&lt;p&gt;One big advantage WinesapOS has over SteamOS is the packages are &lt;em&gt;much&lt;/em&gt; more up-to-date. I&amp;rsquo;m still trying to figure out if I can get &lt;em&gt;Halo Infinite&lt;/em&gt; to run; I haven&amp;rsquo;t had enough time to test but if I do happen to have success I will report about it.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS/releases/tag/3.1.1&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: WinesapOS GitHub&lt;/em&gt;&lt;/p&gt;
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      <title>Linux Mint 21 &#39;Vanessa&#39; Released as Beta, Comes with a Major Rebase of Window Manager And Improvements to XApps</title>
      <link>https://linuxgamingcentral.org/posts/linux-mint-21-beta-released/</link>
      <pubDate>Thu, 14 Jul 2022 14:54:49 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/linux-mint-21-beta-released/</guid>
      <description>Linux Mint version 21, codenamed &amp;ldquo;Vanessa,&amp;rdquo; has been released as a beta. Here&amp;rsquo;s the rundown for what&amp;rsquo;s new:
based on Ubuntu 22.04 and kernel 5.15 Blueberry has been replaced with Blueman improved thumbnail support notes can be duplicated with the Sticky Notes application an icon now shows up in the taskbar when there&amp;rsquo;s an automated task running in the background various improvements to XApps Cinnamon has been upgraded to 5.4, with a major rebase of the Muffin window manager and improved window animations improved Software Sources manageability new wallpapers shutdown timer reduced to ten seconds Snap Store is disabled encrypted home directory is no longer unmounted on logout guest sessions is now disabled by default default touchpad driver is now &amp;ldquo;libinput&amp;rdquo; rather than &amp;ldquo;synaptics&amp;rdquo; other minor changes and improvements Keep in mind this version is currently in beta and the Mint team recommends to only use it for testing purposes.</description>
      <content>&lt;p&gt;Linux Mint version 21, codenamed &amp;ldquo;Vanessa,&amp;rdquo; has been released as a &lt;a href=&#34;https://blog.linuxmint.com/?p=4344&#34;&gt;beta&lt;/a&gt;. Here&amp;rsquo;s the rundown for what&amp;rsquo;s new:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;based on Ubuntu &lt;a href=&#34;https://discourse.ubuntu.com/t/jammy-jellyfish-release-notes/24668&#34;&gt;22.04&lt;/a&gt; and kernel 5.15&lt;/li&gt;
&lt;li&gt;Blueberry has been replaced with Blueman&lt;/li&gt;
&lt;li&gt;improved thumbnail support&lt;/li&gt;
&lt;li&gt;notes can be duplicated with the Sticky Notes application&lt;/li&gt;
&lt;li&gt;an icon now shows up in the taskbar when there&amp;rsquo;s an automated task running in the background&lt;/li&gt;
&lt;li&gt;various improvements to XApps&lt;/li&gt;
&lt;li&gt;Cinnamon has been upgraded to 5.4, with a major rebase of the Muffin window manager and improved window animations&lt;/li&gt;
&lt;li&gt;improved Software Sources manageability&lt;/li&gt;
&lt;li&gt;new wallpapers&lt;/li&gt;
&lt;li&gt;shutdown timer reduced to ten seconds&lt;/li&gt;
&lt;li&gt;Snap Store is disabled&lt;/li&gt;
&lt;li&gt;encrypted home directory is no longer unmounted on logout&lt;/li&gt;
&lt;li&gt;guest sessions is now disabled by default&lt;/li&gt;
&lt;li&gt;default touchpad driver is now &amp;ldquo;libinput&amp;rdquo; rather than &amp;ldquo;synaptics&amp;rdquo;&lt;/li&gt;
&lt;li&gt;other minor changes and improvements&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Keep in mind this version is currently in &lt;strong&gt;beta&lt;/strong&gt; and the Mint team recommends to only use it for testing purposes. Support will continue until 2027.&lt;/p&gt;
&lt;p&gt;Check out the &lt;a href=&#34;https://blog.linuxmint.com/?p=4344&#34;&gt;blog post&lt;/a&gt; for more info.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Linux Mint Blog&lt;/em&gt;&lt;/p&gt;
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      <title>Teenage Mutant Ninja Turtles: Shredder&#39;s Revenge Now Available on ODROID Go Advance and Other ARM Platforms</title>
      <link>https://linuxgamingcentral.org/posts/tmnt-shredders-revenge-available-on-arm/</link>
      <pubDate>Thu, 14 Jul 2022 14:41:29 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/tmnt-shredders-revenge-available-on-arm/</guid>
      <description>Not only has the game enjoyed massive popularity &amp;ndash; as it sold over one million copies in just its&amp;rsquo; first week &amp;ndash; but now it&amp;rsquo;s been ported over to ARM. Any retro gaming device you can think of, such as the ODROID Go Advance or the various ARM-powered devices by Anbernic, can now play this game. Looks like you&amp;rsquo;ll need to have a copy of the game on Steam first before you can copy it over to your SD card and play on a retro console/handheld.</description>
      <content>&lt;p&gt;Not only has the game enjoyed massive popularity &amp;ndash; as it &lt;a href=&#34;https://www.gematsu.com/2022/07/teenage-mutant-ninja-turtles-shredders-revenge-sold-over-one-million-units-in-first-week&#34;&gt;sold over one million copies in just its&amp;rsquo; first week&lt;/a&gt; &amp;ndash; but now &lt;a href=&#34;https://retrogamecorps.com/2022/07/11/tmnt-shredders-revenge-on-retro-handhelds/&#34;&gt;it&amp;rsquo;s been ported over to ARM&lt;/a&gt;. Any retro gaming device you can think of, such as the ODROID Go Advance or the various ARM-powered devices by Anbernic, can now play this game. Looks like you&amp;rsquo;ll need to have a copy of the game on Steam first before you can copy it over to your SD card and play on a retro console/handheld. Instructions are provided in the linked article.&lt;/p&gt;
&lt;p&gt;I have the game myself and confirm it&amp;rsquo;s a &lt;em&gt;great&lt;/em&gt; game to own and play. It&amp;rsquo;s one of those cases where I&amp;rsquo;m glad they didn&amp;rsquo;t rush it. It&amp;rsquo;s definitely got that retro SNES vibe to it, including the sound effects. It&amp;rsquo;s also native to Linux and works &lt;em&gt;fantastically&lt;/em&gt; on Deck. I have an ODROID Go Advance somewhere, but I don&amp;rsquo;t know what happened to it. I&amp;rsquo;ll be certain to give this game a try on that once I find it.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: retrogamecorps.com&lt;/em&gt;&lt;/p&gt;
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      <title>New Beta Deck Client Update Fixes Microsoft Edge And Updates Keyboard Behavior</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-7-13-2022/</link>
      <pubDate>Wed, 13 Jul 2022 22:34:06 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-beta-update-7-13-2022/</guid>
      <description>Small update for the Steam Deck has rolled out today as beta, primarily focusing on bug fixes. Patch notes are as follows:
- Fixed a bug where some flatpak applications (like Edge) couldn&amp;#39;t successfully quit - Fixed some issues with claiming Steam Deck digital rewards - Updated keyboard behavior for improved fast typing on trackpad and touchscreen. (pressing a key while holding another key will now commit the held key instead of waiting for first to release) Note that this is a beta client update and, as such, you will need to be opted into the Beta or Preview update branch in System Settings in order to download it.</description>
      <content>&lt;p&gt;Small update for the Steam Deck has rolled out today as beta, primarily focusing on bug fixes. Patch notes are as follows:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;- Fixed a bug where some flatpak applications (like Edge) couldn&amp;#39;t successfully quit
- Fixed some issues with claiming Steam Deck digital rewards
- Updated keyboard behavior for improved fast typing on trackpad and touchscreen. (pressing a key while holding another key will now commit the held key instead of waiting for first to release)
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Note that this is a &lt;em&gt;beta&lt;/em&gt; client update and, as such, you will need to be opted into the &lt;strong&gt;Beta&lt;/strong&gt; or &lt;strong&gt;Preview&lt;/strong&gt; update branch in System Settings in order to download it.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3398545888823511202&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Proton Experimental Fixes Assassin&#39;s Creed: Origins Crash and Warframe&#39;s Empty Launcher</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-7-13-2022/</link>
      <pubDate>Wed, 13 Jul 2022 16:51:59 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-7-13-2022/</guid>
      <description>Today&amp;rsquo;s update to Proton Experimental is a small one, but a good one for those of you who were recently experiencing issues with either Assassin&amp;rsquo;s Creed: Origins or Warframe. The former should no longer hang during gameplay after the recent update to the game, and the latter&amp;rsquo;s launcher should no longer be empty (apparently it was an experimental regression). EDIT: today&amp;rsquo;s update also enables compatibility with Rift, I had overlooked that!</description>
      <content>&lt;p&gt;Today&amp;rsquo;s update to Proton Experimental is a small one, but a good one for those of you who were recently experiencing issues with either &lt;em&gt;Assassin&amp;rsquo;s Creed: Origins&lt;/em&gt; or &lt;em&gt;Warframe&lt;/em&gt;. The former should no longer hang during gameplay after the recent update to the game, and the latter&amp;rsquo;s launcher should no longer be empty (apparently it was an experimental regression). &lt;em&gt;EDIT: today&amp;rsquo;s update also enables compatibility with Rift, I had overlooked that!&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Other than that, that&amp;rsquo;s it! See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: tinfoil.io&lt;/em&gt;&lt;/p&gt;
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      <title>DXVK 1.10.2 Released, Adds Workaround for Plants Vs. Zombies Garden Warfare with AMD GPUs and Fixes Particle Effects for Sonic Adventure 2</title>
      <link>https://linuxgamingcentral.org/posts/dxvk-1.10.2-released/</link>
      <pubDate>Wed, 13 Jul 2022 09:39:30 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/dxvk-1.10.2-released/</guid>
      <description>Just a few minutes ago doitsujin from GitHub released a new version of DXVK, 1.10.2. It&amp;rsquo;s been a few months since the previous 1.10.1 release. 1.10.2 mostly focuses on bug fixes and adds workarounds for a few specific titles. For example, Star Wars: The Old Republic has had rendering issues fixed. Limbo now has a 60 FPS limit as a workaround for a few bugs. All of this and some other more generic fixes that I couldn&amp;rsquo;t even attempt to translate into basic English if I tried.</description>
      <content>&lt;p&gt;Just a few minutes ago doitsujin from GitHub released a new version of DXVK, 1.10.2. It&amp;rsquo;s been a few months since the previous 1.10.1 release. 1.10.2 mostly focuses on bug fixes and adds workarounds for a few specific titles. For example, &lt;em&gt;Star Wars: The Old Republic&lt;/em&gt; has had rendering issues fixed. &lt;em&gt;Limbo&lt;/em&gt; now has a 60 FPS limit as a workaround for a few bugs. All of this and some other more generic fixes that I couldn&amp;rsquo;t even attempt to translate into basic English if I tried. Full patch notes are as follows:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;- Implemented non-seamless cube maps for D3D9 using the VK_EXT_non_seamless_cube_map extension if supported by the driver
- Fixed an issue with current versions of the Nvidia Vulkan developer driver not using its on-disk shader cache with DXVK
- Fixed an issue which would cause the state cache file to not be written properly
- Fixed an issue where incorrect barriers would be emitted for UAV rendering (PR #2696)
- Fixed an issue where the d3d11.samplerAnisotropy option would apply to the wrong kind of samplers
- Fixed potential issues when using state caches that were created on a driver with a different feature set
- Fixed broken stencil resolves in D3D9
- Fixed build issues on GCC 12.1
- Optimized UAV clears in D3D11 to allow drivers to use image compression more frequently
- Optimized performance of in-memory compression for SPIR-V shader code

Game-specific:
- Beyond Good and Evil: Work around missing light shafts (#2680)
- Day Z: Enabled d3d11.cachedDynamicResources option to work around performance issues (PR #2709)
- Dead Space: Fixed shadow rendering and added 60 FPS lock to work around game bugs (#2704)
- Dirt Rally: Fixed potential GPU hang due to game bugs in a shader
- Godfather: Fixed crash on systems that don&amp;#39;t support 16x MSAA (#2590)
- Limbo: Enable 60 FPS limit to work around game bugs (PR #2566)
- Majesty 2: Work around game bugs causing issues on integrated GPUs and systems with more than 2GB of VRAM (#1542, #PR 2612)
- Myst V: Work around an issue when the word &amp;#34;Radeon&amp;#34; is not part of the device name on AMD GPUs (#2661)
- Onechanbara Z2: Chaos: Fixed particle effects and UI elements not displaying properly (#2701)
- Planetary Annihilation: TITANS: Fixed crash when creating swap chain on a NULL window (PR #2665), as well as a crash due to creating too many internal worker threads (#2670).
- Plants vs. Zombies Garden Warfare 2: Work around crash when the game detects an AMD GPU (PR #2700)
- Return of Reckoning: Work around launcher issues (#2568, PR #2579)
- Scrapland Remastered: Work around black screen issues (#2398, PR #2574)
- Small Radios Big Televisions: Work around black screen issue (PR #2646)
- Sonic Adventure 2: Fixed missing particle effects (#2672, PR #2677)
- SpellForce Platinum Edition: Fixed crash (#2710, PR #2711)
- Supreme Commander: Fixed missing particle effects (#2638, PR #2682, PR #2684)
- Star Wars: The Force Unleashed II: Fixed some particle effects not rencering correctly (PR #2584)
- Star Wars: The Old Republic: Fixed rendering issues (#2676, PR #2681)
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Please be aware that &lt;strong&gt;this is the last version of DXVK to be released before requiring new Vulkan extensions.&lt;/strong&gt; On NVIDIA, for example, you&amp;rsquo;ll need at least driver 510.47.03 or later. On RADV, you&amp;rsquo;ll need Mesa 22 or later. See this &lt;a href=&#34;https://github.com/doitsujin/dxvk/wiki/Driver-support&#34;&gt;page&lt;/a&gt; for more info.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/doitsujin/dxvk/releases/tag/v1.10.2&#34;&gt;GitHub&lt;/a&gt;. Proton Experimental will likely pick up this new version of DXVK with the next update (which will probably be tomorrow), but if you don&amp;rsquo;t want to wait you can download the tarball and extract the x64 DLLs to &lt;code&gt;~/.local/share/Steam/steamapps/common/Proton - Experimental/files/lib64/wine/dxvk&lt;/code&gt;. It would be a good idea to make a backup of Proton Experimental (or whatever version of Proton you want to update) before you do this.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: isrtv.com&lt;/em&gt;&lt;/p&gt;
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      <title>The Steam Deck: A Late (and Frank) Review</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-review/</link>
      <pubDate>Tue, 12 Jul 2022 13:27:20 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-review/</guid>
      <description>There&amp;rsquo;s kind of been a reason why I&amp;rsquo;ve held off from writing a review of the Steam Deck. I&amp;rsquo;ve had the device for a little longer than three weeks now, and in the process I&amp;rsquo;ve covered things such as how it handles Super Smash Bros Melee, how it handles the Portal series in comparison to the Nintendo Switch port, written a guide on how to get plugins installed and running, and covered the numerous updates that have come to the device.</description>
      <content>&lt;p&gt;There&amp;rsquo;s kind of been a reason why I&amp;rsquo;ve held off from writing a review of the Steam Deck. I&amp;rsquo;ve had the device for a little longer than three weeks now, and in the process I&amp;rsquo;ve covered things such as &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-and-melee/&#34;&gt;how it handles &lt;em&gt;Super Smash Bros Melee&lt;/em&gt;&lt;/a&gt;, how it handles &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-series-deck-vs-switch/&#34;&gt;the &lt;em&gt;Portal&lt;/em&gt; series in comparison to the Nintendo Switch port&lt;/a&gt;, written a guide on &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-plugins/&#34;&gt;how to get plugins installed and running&lt;/a&gt;, and covered the &lt;em&gt;numerous&lt;/em&gt; updates that have come to the device. And soon I will likely have a guide on how to emulate Nintendo Switch games on it (fight me, Nintendo).&lt;/p&gt;
&lt;p&gt;But up until this point, I haven&amp;rsquo;t written a review. My Deck, for the most part, has been sitting on my bedside table. Occasionally I&amp;rsquo;ll bring it with me in my car, but I&amp;rsquo;ve only had brief periods of time to actually use it then. If my arm was broken and I was bedridden, or if I commuted to work via train or even a bus, maybe then I would have much more appreciation for the Deck and be using it a lot more frequently. Admittedly, the wait was almost &lt;em&gt;unbearable&lt;/em&gt;. But now that it&amp;rsquo;s in my hands, I&amp;rsquo;m surprised at myself for not using it as much as I&amp;rsquo;d like.&lt;/p&gt;
&lt;p&gt;Let me just say this: I&amp;rsquo;m honored people actually still want my take on the Steam Deck, despite the &lt;em&gt;hundreds&lt;/em&gt; of other reviews out there. I&amp;rsquo;ve had quite a few people asking me what I think about it so far, whether it lives up to the hype, etc. Well, I know this is going to be a controversial take, because I know based on the other reviews I&amp;rsquo;ve read/watched, many people think the Steam Deck is a revolution. To me, though, &lt;em&gt;I just simply think it doesn&amp;rsquo;t live up to the hype.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam deck with case&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/review/case.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The Steam Deck is, in some ways, evolutionary. But in a lot of other ways, the Steam Deck is another product from Valve in which they heavily borrow from the ideas of others and build upon it in their own way.&lt;/p&gt;
&lt;p&gt;Let me explain: as far as I know, the &lt;em&gt;Half-Life&lt;/em&gt; series is the ONLY original idea Valve has ever created. All of their other products, whether it be other games in their software catalog or their failed hardware projects, were built upon the idea of someone else. For instance, &lt;em&gt;Portal&lt;/em&gt; came into existence only because they borrowed and expanded upon the already existing concept of teleporting from one area to the next from DigiPen Institute of Technology&amp;rsquo;s &lt;em&gt;Narbacular Drop&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;The Steam Deck is more or less the same thing. See, the idea of portable gaming is certainly not new. We&amp;rsquo;ve had the Game Boy since 1989. The Steam Deck carries the same idea, with more powerful hardware, a larger screen, more buttons, more sophisticated features such as a built-in gyroscope and trackpads. But other than that, it accomplishes the same purpose: gaming on the go. And not much of anything beyond that. Remember Gabe promised way back in 2014 that &lt;a href=&#34;https://en.reddit.com/r/IAmA/comments/1zkfmv/wearea_videogame_developer_aua/cfug30q/&#34;&gt;music services like Pandora and Spotify were going to come to Steam&lt;/a&gt;? Well, eight years later, the answer is that it probably won&amp;rsquo;t come. I mean, you can obviously uses those services, as well as Netflix, Hulu, etc. with Chrome added as a non-Steam game, but I&amp;rsquo;d like to have those services built right into the device, with gamepad integration and all that, rather than having to resort to a web browser.&lt;/p&gt;
&lt;p&gt;Now whether you want to argue the Steam Deck is the Gabe Gear, the next-gen Switch, the PSP 2, the PS Vita 2, the true successor to the Wii U, a portable Dreamcast, a portable Xbox Series S, the successor to [insert console name here], maybe it&amp;rsquo;s &lt;em&gt;all&lt;/em&gt; of them. But it&amp;rsquo;s still not really unique. For the record, companies like Aya Neo and GPD have already shown to the world, prior to the announcement of the Steam Deck, that portable handheld PC gaming is a reality. Sure, maybe the Deck offers a few sweet things that are unique, such as the ability to limit the framerate or the refresh rate, or make use of FSR. But it&amp;rsquo;s otherwise much the same thing.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam deck storage&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/review/storage.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s another thing: Valve&amp;rsquo;s stance of providing the foundation, or 10% of the work, while leaving the remaining 90% to other companies (sometimes to the community though; it&amp;rsquo;s free for them, after all), is also at work here. SteamOS, for example, largely carries the same precedent that &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_chimeraos_dev/&#34;&gt;ChimeraOS&lt;/a&gt; had already done, namely, use Arch Linux as the base, keep the file system immutable, and make use of Flatpaks to use software outside of games. Did Valve ever really acknowledge the dev team behind ChimeraOS? SteamOS may have a few of its&amp;rsquo; own tweaks, yeah, but it largely carries the same pattern that ChimeraOS has already set.&lt;/p&gt;
&lt;p&gt;Or how about the fact that the performance overlay while in-game is using MangoHUD? Did Valve ever credit FlightlessMango for that, let alone ask for permission to use it? Does Valve ever acknowledge &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-james-ramey-from-codeweavers/&#34;&gt;CodeWeavers&lt;/a&gt; for the work they&amp;rsquo;ve poured into Wine/Proton?&lt;/p&gt;
&lt;h1 id=&#34;the-positives&#34;&gt;The Positives&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m not trying to throw hate at Valve just for the sake of throwing hate. I do genuinely believe the Steam Deck is an incredible product, a decent accumulation of their previously failed hardware projects that they had learned from and built upon, to ultimately create a device that, to this day, customers can&amp;rsquo;t wait to get into their hands.&lt;/p&gt;
&lt;p&gt;And how about the price? Can you tell me &lt;em&gt;one&lt;/em&gt; handheld device that&amp;rsquo;s going to offer the same sort of power at or below $400? It&amp;rsquo;s the one thing I will commend Valve for: I&amp;rsquo;ve yet to see something from anyone, whether it be Aya Neo, GPD, or some of these other niche Chinese manufacturers that have been popping up like nobody&amp;rsquo;s business, that can compete with Valve&amp;rsquo;s price. And Valve can sell these Decks at a loss; their revenue is made up through the games customers purchase on Steam. For all I know even if Epic &lt;em&gt;tried&lt;/em&gt; to make their own handheld, they would only lose money in the end, because I seriously doubt they&amp;rsquo;re making enough dough through their store to compensate for any loss.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;cat in box&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/review/cat.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s another thing I dig about Valve: their pre-order process. Put in the $5 reservation, you had to have a Steam account ahead of time, and only buy &lt;em&gt;one&lt;/em&gt; per account. It was an incredibly crucial step in this day and age, where we probably won&amp;rsquo;t see an end to the semiconductor shortage until next year, or possibly beyond that. Their reservation process would help weed out the greedy scalpers, and ensure the device would get into the hands of a legit customer. If it weren&amp;rsquo;t for this, I would probably not have a Deck right now. And yes, I know other people have said this already, but I will re-iterate: Sony and Microsoft could certainly learn a thing or two from Valve once they announce their next-gen consoles.&lt;/p&gt;
&lt;p&gt;One other thing: Valve is the complete opposite of Nintendo. You want to make a mod for &lt;em&gt;Portal&lt;/em&gt; or &lt;em&gt;Portal 2&lt;/em&gt;? Maybe even monetize it? Valve gives you the green light for that. You want to take apart your Steam Deck? Valve not only approves; they even have their &lt;em&gt;own&lt;/em&gt; video for going over how to replace the hard drive and thumbsticks. You want to put something other than SteamOS on the Deck? Go right ahead. It&amp;rsquo;s honestly a bit of a relief to see a company not constantly looking over your shoulder and eagerly awaiting to strike the DMCA hammer on you.&lt;/p&gt;
&lt;h1 id=&#34;getting-the-deck&#34;&gt;Getting the Deck&lt;/h1&gt;
&lt;p&gt;I got my Deck email on a Thursday, got it on Saturday morning nine days later. After I completed the order, like many other people probably did, I aggressively watched the FedEx tracker every five minutes, tracking every detail of the delivery.&lt;/p&gt;
&lt;p&gt;The packaging is very barebones, mind you, but it&amp;rsquo;s kind of expected for a $400 product. The box comes with a case, a charger, a small instruction manual, and the Deck itself. I will say, I thought it was nice of Valve to include a case. It&amp;rsquo;s one less accessory that you need to buy. It&amp;rsquo;s of pretty decent quality too; if they sold it separately I would imagine they&amp;rsquo;d sell it for $30. It would definitely help with shock absorption should you drop it.&lt;/p&gt;
&lt;p&gt;The zipper on the case contains a tag with Valve&amp;rsquo;s logo on it. Someone on &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/vuaov7/valve_keychain_from_the_tag_on_the_case/&#34;&gt;r/SteamDeck&lt;/a&gt; actually made a keychain out of it, and I&amp;rsquo;m silently cussing myself for not doing the same thing. Completely unzipping the case after the tag is cut off reveals the black-colored Steam Deck.&lt;/p&gt;
&lt;p&gt;From the reviews I&amp;rsquo;ve seen, I was honestly expecting the device to be a bit bulkier, more heavy. Upon picking it up I was surprised to feel how light it is, even though it obviously has a couple of pounds extra than the Nintendo Switch. It&amp;rsquo;s also pretty thin for the kind of hardware that it&amp;rsquo;s got. But one thing that&amp;rsquo;s definitely glaring is how wide the thing is. It&amp;rsquo;s almost double the length of a Switch. Not that it&amp;rsquo;s a bad thing, but it&amp;rsquo;s one thing you&amp;rsquo;ll definitely notice right off the bat.&lt;/p&gt;
&lt;p&gt;I wonder why they didn&amp;rsquo;t add a kickstand. This is the one advantage the Switch has. I wouldn&amp;rsquo;t have to buy a dock or a stand if Valve had included a simple mechanism to allow the Deck to stand on a table. Maybe it was a way to cut costs, or Valve just didn&amp;rsquo;t want the device to be too similar to the Switch.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam deck with back cover off&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/review/back_cover_off.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I got the 64 GB SKU. While I was waiting for my Deck to arrive, I bought a &lt;a href=&#34;https://www.ebay.com/itm/115321938344?var=415366034446&#34;&gt;512 GB NVMe drive&lt;/a&gt; from eBay for about $50. This would be significantly less expensive than buying the 512 GB model ($200 difference!). So as soon as I got my Deck, I tore it down so I could have access to the drive. My fingers were sweating profusely &amp;ndash; not because I was nervous or anything, it was probably more or less from the summer heat &amp;ndash; so taking the screws out proved to be a bit cumbersome. Nevertheless, replacing the drive was fairly easy. In the process I also discovered I have a Huaying fan &amp;ndash; good to know I don&amp;rsquo;t have the louder Delta fan. I also appreciate the fact that everything is clearly labeled.&lt;/p&gt;
&lt;p&gt;I had to use the SteamOS recovery image to re-install SteamOS. At first I was worried, because after the installation completed, the Steam Deck hung indefinitely when it was trying to update Steam. After doing some research, I found out that sometimes connecting to the Internet doesn&amp;rsquo;t work, and if the Deck can&amp;rsquo;t connect to the Internet, it can&amp;rsquo;t update Steam, therefore it hangs. So I had to connect a USB-C dock and use an Ethernet connection. That finished the installation, and then I was able to connect to Wi-Fi after that.&lt;/p&gt;
&lt;h1 id=&#34;software&#34;&gt;Software&lt;/h1&gt;
&lt;p&gt;Now, of course everyone knows what the Steam Deck is using for software: it&amp;rsquo;s using Valve&amp;rsquo;s fork of Arch Linux, and it&amp;rsquo;s Valve&amp;rsquo;s first number 3 product, SteamOS. If you want to use the Steam Deck like a desktop, you can do that, and they&amp;rsquo;re using KDE Plasma. Plasma is a good choice, as I think a lot of newcomers to Linux will appreciate the similar appearance it has to Windows 7. It also comes with an immutable file system, meaning that nothing can be written into the system other than the &lt;code&gt;/home/deck&lt;/code&gt; directory. It&amp;rsquo;s definitely a good security feature to have, and users can still make use of applications with Flatpaks.&lt;/p&gt;
&lt;p&gt;Thanks to the Steam Deck, the number of Flatpaks have grown significantly. Just about every app that you can think of, there&amp;rsquo;s a Flatpak for it. The keyboard and mouse controls on the Deck are a little wonky, with the right trackpad acting as mouse movement and the triggers doing the clicking, but you obviously can&amp;rsquo;t really do anything better if you don&amp;rsquo;t have a external keyboard or mouse connected. Better than not being able to control the Desktop at all.&lt;/p&gt;
&lt;p&gt;But be warned: SteamOS does come with a few outdated packages. Namely, Firefox, glibc, and Plasma itself. Firefox in particular &lt;a href=&#34;https://linuxgamingcentral.org/posts/firefox-outdated-on-steamos/&#34;&gt;suffers from quite a few security flaws&lt;/a&gt;. And the only way these packages can be updated is if Valve releases a new update to SteamOS. Fortunately Valve seems to be pretty quick when it comes to things like this, and will be shipping a much newer version of Firefox with the next update. But be careful that for now, there are some packages that you should avoid.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Dragon Ball FighterZ on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/review/dbfz.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As for Game Mode, the Steam interface is no doubt a &lt;em&gt;huge&lt;/em&gt; improvement to the UI we were using for Big Picture Mode. It&amp;rsquo;s much cleaner, more modern-looking, and more responsive. I also like the idea that, unlike other handhelds out there, you can customize the framerate, adjust the refresh rate of the display, lower the in-game resolution while upscaling the textures with FSR, and so much more. It&amp;rsquo;s nice to have these tweaks to save as much battery life as possible, because let&amp;rsquo;s be honest, a modern AAA title, at default settings, will only last an hour-and-a-half at worst.&lt;/p&gt;
&lt;p&gt;Valve no doubt learned from their Steam Machine initiative. Not only did they embrace making the device themselves &amp;ndash; rather than having other manufacturers deal with it &amp;ndash; but they embraced the Windows gamers, in a sense, thanks to Proton. Proton essentially extracts all the good things that Windows does &amp;ndash; such as playing games that aren&amp;rsquo;t native to Linux &amp;ndash; while at the same time stripping all the crap that comes from Windows. Put it this way: sales of the Steam Deck would no doubt suffer due to only a small selection of Steam games being available natively on Linux, if that was the &lt;em&gt;only&lt;/em&gt; way to play games on it. You might as well just throw Windows on it at that point. It would be repeating the same mistake as the Steam Machines.&lt;/p&gt;
&lt;h1 id=&#34;a-portable-powerhouse&#34;&gt;A Portable Powerhouse&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m not going to over the list of specs the Deck has: you&amp;rsquo;re all no doubt aware of what&amp;rsquo;s inside the juicy shell. But let me say this: just about any game you throw at the Deck, whether it be from the NES era or all the way to the current-generation Nintendo Switch, the Steam Deck handles it all. It plays &lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-trilogy-on-deck/&#34;&gt;&lt;em&gt;Metroid Prime Trilogy&lt;/em&gt;&lt;/a&gt; remarkably, and the controls are a nearly &lt;em&gt;perfect&lt;/em&gt; fit. &lt;em&gt;Smash Bros. Melee&lt;/em&gt; has a couple of framerate dips at random moments, interestingly enough, but at all other times, the game emulates at a solid 60 FPS.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Metroid Prime on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/prime/prime.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s just the emulation side though. For x86-based games, even then the Deck plays most of them fairly well, provided they work through Proton if they aren&amp;rsquo;t native and anti-cheat isn&amp;rsquo;t a hinderance. It&amp;rsquo;s truly remarkable for such a small PC. &lt;em&gt;GRID Legends&lt;/em&gt; runs well when downscaled to 1024 x 768, upscaled with FSR, running at Medium settings. I have the refresh rate set to 40 Hz so I can save some battery, but I would imagine the Deck could handle the game well over 60 FPS at such settings.&lt;/p&gt;
&lt;h1 id=&#34;ergonomics&#34;&gt;Ergonomics&lt;/h1&gt;
&lt;p&gt;It&amp;rsquo;s difficult to explain the ergonomics. I don&amp;rsquo;t know if it&amp;rsquo;s because I just haven&amp;rsquo;t spent enough time holding the device in my hands, or I just can&amp;rsquo;t find the right words to explain it. It&amp;rsquo;s definitely an improvement to the Switch; no doubt about that. I appreciate the larger thumbsticks, the face buttons not being flat, and having analog triggers. I also like the fact that there&amp;rsquo;s four back buttons, even though I don&amp;rsquo;t really use them. But this is probably one of those things where I&amp;rsquo;m going to need more time to provide a satisfying answer. One thing that I wish the triggers had though was the ability to &amp;ldquo;click&amp;rdquo; when they&amp;rsquo;re fully depressed, just like on the Steam controller.&lt;/p&gt;
&lt;p&gt;Something I haven&amp;rsquo;t really seen people touch on in their reviews, is how the controls feel when playing fighting games. To test this I tried playing &lt;em&gt;Dragonball FighterZ&lt;/em&gt; (yes, that game works offline with &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;GE-Proton&lt;/a&gt;). The game plays remarkably well, even supports 16:10. Some have commented that the D-pad feels mushy. It is, but it&amp;rsquo;s not &lt;em&gt;terribly&lt;/em&gt; mushy either. It does have a little bit of&amp;hellip;not-mushy-ness to it, if you catch my drift. It&amp;rsquo;s mushy, but not flat. It does have a little bit of clicky-ness to it. In other words, I don&amp;rsquo;t have a problem inputting quarter-circle directions and having the character respond with a special attack. And while I initially had thoughts that the face buttons being so close to the thumbsticks would be a problem, there actually isn&amp;rsquo;t any problem at all. I don&amp;rsquo;t ever accidentally hit a button or tilt the analog stick in a certain direction. When I&amp;rsquo;m playing &lt;em&gt;Super Smash Bros. Melee&lt;/em&gt;, I would prefer using my DualSense controller over the built-in controls on the Deck, but this would be a little different as &lt;em&gt;Smash&lt;/em&gt; is a platform fighter, and uses the analog sticks rather than the D-pad.&lt;/p&gt;
&lt;h1 id=&#34;the-issue-with-steam-deck-verified&#34;&gt;The Issue with Steam Deck Verified&lt;/h1&gt;
&lt;p&gt;I think the Steam Deck Verified program is a great way to inform customers whether or not a game is fully playable on the Deck, especially for those who aren&amp;rsquo;t familiar with Linux. But there are some titles that seem like they hastily got the green icon slapped on it. For instance, &lt;em&gt;Nickelodeon All-Star Brawl&lt;/em&gt;, though it may have the Verified icon, does &lt;em&gt;not&lt;/em&gt; support the Deck&amp;rsquo;s 16:10 aspect ratio, and the default graphics settings can cause the game to have framerate issues. Others have reported &lt;em&gt;Horizon Zero Dawn&lt;/em&gt; and the right stick not working after waking the device from sleep mode.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Sonic Adventure 2 playable on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/review/playable.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Because of this, I think the verfication process &lt;a href=&#34;https://linuxgamingcentral.org/posts/should_valve_slow_down_verification_process/&#34;&gt;needs to be a bit more thorough&lt;/a&gt;. But, of course, Valve will rely on the community to do the free work for them. Some games will ask for feedback as to whether they&amp;rsquo;re &amp;ldquo;Verified&amp;rdquo; or &amp;ldquo;Playable.&amp;rdquo; Now whether that actually makes an impact, whether that will move Valve to re-evaluate a certain title, that I don&amp;rsquo;t know. I guess it&amp;rsquo;s better than not being able to provide feedback at all.&lt;/p&gt;
&lt;h1 id=&#34;the-frequent-updates-will-probably-come-to-an-end&#34;&gt;The Frequent Updates Will (Probably) Come to an End&lt;/h1&gt;
&lt;p&gt;There&amp;rsquo;s a trend that Valve has been following lately that I can&amp;rsquo;t help but find disturbing: the frequent &amp;ndash; and I mean &lt;em&gt;frequent&lt;/em&gt; &amp;ndash; updates to either the Steam Deck client or SteamOS as a whole. This has been one of the few times, if ever, Valve has actually taken community feedback to heart and have addressed their concerns. And not only doing this, but doing it &lt;em&gt;fast&lt;/em&gt;. Alarmingly fast. There&amp;rsquo;s at least one update to the Steam Deck client once a week (usually Thursday night in Seattle time). That same day, there&amp;rsquo;s also an update to Proton Experimental. I have &lt;em&gt;never&lt;/em&gt; seen this trend from Valve before, and to be honest, I can&amp;rsquo;t tell if it&amp;rsquo;s strange or if it&amp;rsquo;s actually a good thing. Perhaps it&amp;rsquo;s both. Updates are nice to have.&lt;/p&gt;
&lt;p&gt;At the same time, though, as I had mentioned earlier, despite the many updates, somehow some of the software packages get left behind. The kernel, for example, is stuck on 5.13, with Valve&amp;rsquo;s customizations thrown in. We&amp;rsquo;re almost approaching kernel 5.19 at the time of writing this. There&amp;rsquo;s also the concern of Firefox &amp;ndash; at least the stock version supplied with SteamOS &amp;ndash; being nearly six months old. Valve has mentioned to &lt;a href=&#34;https://www.gamingonlinux.com/2022/07/you-should-avoid-the-stock-firefox-install-on-steam-deck-as-its-badly-outdated/&#34;&gt;GamingOnLinux&lt;/a&gt; that they will be removing the stock Firefox build with the latest Flatpak version in the next update to SteamOS, but that update hasn&amp;rsquo;t come yet.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m also counting the days when Valve will lose interest in the device and stop providing updates, or at least push them out on a much less frequent basis. Tyler McVicker, a YouTuber who follows Valve&amp;rsquo;s patterns closely, couldn&amp;rsquo;t have put it any better in a &lt;a href=&#34;https://youtu.be/-AwIcRNQPWk&#34;&gt;video&lt;/a&gt; he put out a few months ago. To paraphrase what he said, Valve loses interest &lt;em&gt;very&lt;/em&gt; quickly in anything that they invest, because they get distracted with other ideas. What&amp;rsquo;s going to happen when the second-generation Steam Deck comes out? Will they stop providing updates to the original product?&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;NASB on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/review/nasb.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Granted, Valve has been rolling out updates even before the review embargoes were lifted in late February, for five months straight now. Knowing Valve, though, it&amp;rsquo;s inevitable that they will come to a halt. Whether that&amp;rsquo;s a year from now, or even two or three years, that&amp;rsquo;s not a bad track record, but yeah, you get my point.&lt;/p&gt;
&lt;h1 id=&#34;valves-continued-push-against-microsoft&#34;&gt;Valve&amp;rsquo;s Continued Push Against Microsoft&lt;/h1&gt;
&lt;p&gt;All of the negatives aside, hear me out on this: if it weren&amp;rsquo;t for the Steam Deck, Linux adoption wouldn&amp;rsquo;t be where it is now. Ubisoft wouldn&amp;rsquo;t have considered &lt;a href=&#34;https://gamerant.com/ubisoft-games-steam-deck-one-condition/&#34;&gt;bringing their games over to Steam&lt;/a&gt;. Games with anti-cheat software would have likely continue to not run on Linux at all. But seeing how much momentum the Deck has receieved, companies who were once not interested in supporting Linux at all have now come forward. Easy Anti-Cheat, BattlEye is getting more and more support with Proton, thanks to the Steam Deck. Who would have thought &lt;em&gt;Apex Legends&lt;/em&gt; would work through Proton? Who would have thought Square Enix would specifically mention the support of the Steam Deck with &lt;a href=&#34;https://linuxgamingcentral.org/posts/ff7r-could-be-coming-to-steam/&#34;&gt;&lt;em&gt;Final Fantasy 7 Remake&lt;/em&gt; coming to Steam&lt;/a&gt;?&lt;/p&gt;
&lt;p&gt;This is the &lt;em&gt;one&lt;/em&gt; thing that Valve has not given up on: their continued support for Linux. They&amp;rsquo;ve been doing this for at least 10 years now! Windows seems to only be creating more and more controversy over time, especially with Windows 11. No one wants to deal with forced updates, the &lt;em&gt;agonizing&lt;/em&gt; amount of spyware built into the OS, the advertisements, the whole nine yards. With Linux, you don&amp;rsquo;t have to deal with those headaches. And because Valve is supporting Linux, it&amp;rsquo;s all the more better for us as gamers. So, thank you, Valve, for continuing your hardest is preventing Microsoft from becoming the lord of lords on PC. Thanks to your efforts, Linux is becoming more and more of a reliable alternative.&lt;/p&gt;
&lt;h1 id=&#34;wrap-up&#34;&gt;Wrap-Up&lt;/h1&gt;
&lt;p&gt;If I were on a cruise, sipping on a margarita while laying down on a lawn chair, maybe I&amp;rsquo;d have a lot more appreciation for the Deck. But as it stands, I can honestly live without it. I don&amp;rsquo;t pick it up much; if I&amp;rsquo;m going to game, I&amp;rsquo;m going to game on my more powerful desktop, as I have a larger screen, higher framerates, and better-quality graphics. So, if you&amp;rsquo;re waiting for your Deck, and you don&amp;rsquo;t travel much, then maybe the wait shouldn&amp;rsquo;t kill you that badly. But if you&amp;rsquo;re frequently on the move, well, then I can say the Deck is certainly something you should look forward to getting. It all depends on your lifestyle.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;nvme drives (stock 64 GB on left, aftermarket on right)&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/review/drives.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If Valve is reading this review, I&amp;rsquo;m pretty sure I&amp;rsquo;ve sealed my fate that I won&amp;rsquo;t &lt;em&gt;ever&lt;/em&gt; get a review unit for their next-gen Deck or any other products that they come up with. In hindsight though, I would rather be brutally honest with my opinion on the Steam Deck than pretend like I enjoy every little thing about it.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;insanely&lt;/em&gt; competitive price&lt;/li&gt;
&lt;li&gt;decent hardware&lt;/li&gt;
&lt;li&gt;plenty of buttons&lt;/li&gt;
&lt;li&gt;great for gaming on the go&lt;/li&gt;
&lt;li&gt;easy to replace parts&lt;/li&gt;
&lt;li&gt;it&amp;rsquo;s increased the adoption of Linux, and companies have taken notice and started supporting their games on Linux&lt;/li&gt;
&lt;li&gt;updates come just about every week&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;no kickstand&lt;/li&gt;
&lt;li&gt;some &amp;ldquo;Verified&amp;rdquo; titles aren&amp;rsquo;t actually Verified&lt;/li&gt;
&lt;li&gt;SteamOS suffers from outdated software&lt;/li&gt;
&lt;li&gt;Valve largely borrows from other people&amp;rsquo;s software&lt;/li&gt;
&lt;li&gt;battery life can be pretty short at times&lt;/li&gt;
&lt;li&gt;updates will eventually come to an end, once Valve has moved on&lt;/li&gt;
&lt;li&gt;after all these years Netflix/Spotify/Hulu have never made it to Steam&lt;/li&gt;
&lt;li&gt;doesn&amp;rsquo;t serve much of a purpose if you already have a powerful enough desktop/laptop and don&amp;rsquo;t travel often&lt;/li&gt;
&lt;/ul&gt;
</content>
    </item>
    
    <item>
      <title>Use Native Linux Game Engines with Luxtorpeda</title>
      <link>https://linuxgamingcentral.org/posts/getting-luxtorpeda-on-deck/</link>
      <pubDate>Mon, 11 Jul 2022 15:00:43 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/getting-luxtorpeda-on-deck/</guid>
      <description>Luxtorpeda is a Steam Play compatibility tool for allowing a certain set of games on Steam (mostly pertinent to older titles) to run using a native Linux engine, rather than having to use Proton for a Windows-only game. For instance, Ocean&amp;rsquo;s Heart has a Windows-only icon on the Steam store page. But with Luxtorpeda, we can force the game to use the native Linux version of Solarus, the engine that powers the game.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://github.com/luxtorpeda-dev/luxtorpeda&#34;&gt;Luxtorpeda&lt;/a&gt; is a Steam Play compatibility tool for allowing a certain set of games on Steam (mostly pertinent to older titles) to run using a native Linux engine, rather than having to use Proton for a Windows-only game. For instance, &lt;em&gt;Ocean&amp;rsquo;s Heart&lt;/em&gt; has a Windows-only icon on the &lt;a href=&#34;https://store.steampowered.com/app/1393750/Oceans_Heart/&#34;&gt;Steam store page&lt;/a&gt;. But with Luxtorpeda, we can force the game to use the native Linux version of &lt;a href=&#34;https://gitlab.com/solarus-games/solarus&#34;&gt;Solarus&lt;/a&gt;, the engine that powers the game.&lt;/p&gt;
&lt;p&gt;So why would we use something like Luxtorpeda? It&amp;rsquo;s because the Linux engines are more up-to-date and dramatically improve the overall compatibility of the game. Older games are able to more easily work on modern platforms, such as the Steam Deck, thanks to newer features.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Ocean&amp;rsquo;s Heart running natively on Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/luxtorpeda/oceans_heart.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Be aware that Luxtorpeda does &lt;em&gt;not&lt;/em&gt; work with every game. There&amp;rsquo;s a list of compatibile titles &lt;a href=&#34;https://luxtorpeda-dev.github.io/&#34;&gt;here&lt;/a&gt;. Currently there&amp;rsquo;s over 140 titles that work with Luxtorpeda, ranging from &lt;em&gt;Aliens versus Predator Classic&lt;/em&gt;, some of the older &lt;em&gt;Elder Scrolls&lt;/em&gt; games, &lt;em&gt;Beneath a Steel Sky&lt;/em&gt;, &lt;em&gt;Cave Story+&lt;/em&gt;, &lt;em&gt;DOOM 3&lt;/em&gt;, &lt;em&gt;Duke Nukem 3D&lt;/em&gt;, &lt;em&gt;Ion Fury&lt;/em&gt;, &lt;em&gt;Quake&lt;/em&gt;, &lt;em&gt;Star Wars: KOTOR&lt;/em&gt;, &lt;em&gt;Thimbleweed Park&lt;/em&gt;, the classic &lt;em&gt;Tomb Raider&lt;/em&gt; series, &lt;em&gt;Wolfenstein 3D&lt;/em&gt;, and &lt;em&gt;plenty&lt;/em&gt; of others. More will get added over time. If you want to help contribute for another game to work, you can either create an &lt;a href=&#34;https://github.com/luxtorpeda-dev/packages/issues&#34;&gt;issue&lt;/a&gt; on the project&amp;rsquo;s GitHub page, or try &lt;a href=&#34;https://github.com/luxtorpeda-dev/packages/blob/master/docs/Creating_a_Package.md&#34;&gt;making the package yourself&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Though this tutorial is primarily aimed for Steam Deck owners, the process is fairly similar to those on desktop.&lt;/p&gt;
&lt;h2 id=&#34;how-to-install-and-use-luxtorpeda-on-deck&#34;&gt;How to Install and Use Luxtorpeda on Deck&lt;/h2&gt;
&lt;p&gt;The easiest way we can make use of Luxtorpeda on Deck is by using a tool called &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt&#34;&gt;ProtonUp-Qt&lt;/a&gt;. ProtonUp-Qt not only includes the easy installation of Luxtorpeda; it can also download and install other Steam Play compatibility tools, such as GE-Proton, Boxtron, and Proton Tkg. And even better is the fact that the application is available on Flathub, making installation on Deck fairly trivial. Simply head over to the Discover app while in Desktop Mode, search for ProtonUp-Qt, and install it. Alternatively you can install the app via the command line with this:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;flatpak install flathub net.davidotek.pupgui2&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;After the app has been installed, look for it in the panel on the lower-left of the desktop. The installation directory should already be set in the window that opens; if it&amp;rsquo;s not set, click the three-dotted button and set the path from there. By default it would be &lt;code&gt;/home/deck/.local/share/Steam/compatibilitytools.d/&lt;/code&gt;. Click &amp;ldquo;Add version&amp;rdquo; in the main window, and in the new window that opens, select &amp;ldquo;Luxtorpeda&amp;rdquo; from the dropdown menu for Compatibility tool. Leave &amp;ldquo;Version&amp;rdquo; set at it&amp;rsquo;s default choice (at the time of writing this Luxtorpeda is version 55). Simply click &amp;ldquo;Install,&amp;rdquo; let the compatibility tool download, and it will be extracted into the &lt;code&gt;compatibilitytools.d/&lt;/code&gt; directory.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;installing luxtorpeda via protonup-qt&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/luxtorpeda/adding_luxtorpeda.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now go back to Gaming Mode, and Luxtorpeda should now be available as an option when forcing a game to use a specific Steam Play tool. In the case with &lt;em&gt;Ocean&amp;rsquo;s Heart&lt;/em&gt;, I would go to my Steam library, look for the game, press Start, then go to Properties. Under the Compatibility tab on the left, check the box for &amp;ldquo;Force the use of a specific Steam Play compatibility tool.&amp;rdquo; In the dropdown menu that now appears below it, select &amp;ldquo;Luxtorpeda&amp;rdquo; from the list.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;forcing luxtorpeda as a compatibility tool&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/luxtorpeda/forcing_luxtorpeda_on_steam.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The game may take a few seconds to update, as it needs to download the appropriate engine for the game. You should now be able to play the game with a native Linux engine! It&amp;rsquo;s as easy as that. Gamepad buttons should work out-of-the-box with Steam Input.&lt;/p&gt;
&lt;p&gt;Note that some games may prompt you for what engine you want to use, as they are compatibile with multiple engines. In the case with &lt;em&gt;Sega Genesis Classics&lt;/em&gt;, if you try to run the game with Luxtorpeda, you will be prompted for what game you want to run. You can navigate across the options with the D-pad, then press A to run the game/engine. You can also press Y to set that engine as the default, thus eliminating the prompt every time you run the game. If you want the prompt again, you can simply delete the &lt;code&gt;default_engine_choice.txt&lt;/code&gt; file found in &lt;code&gt;~/.config/luxtorpeda/&amp;lt;app id&amp;gt;/&lt;/code&gt; while in Desktop Mode.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;sega genesis classics engine selection&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/luxtorpeda/engine_selection.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;d like to learn more about the project, you can view the README file on the project&amp;rsquo;s &lt;a href=&#34;https://github.com/luxtorpeda-dev/luxtorpeda&#34;&gt;GitHub&lt;/a&gt;, or you can read the article over on &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/steam-deck-using-luxtorpeda-for-morrowind-warzone-2100-and-x-com/&#34;&gt;GamingOnLinux&lt;/a&gt;.&lt;/p&gt;
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      <title>News for July 2-8 (Unofficial Steam Deck Dock, Denuvo DLC DRM, Microsoft Biased Against Linux for Xbox Game Pass, Portal on Deck Vs. Switch)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-july-2-8/</link>
      <pubDate>Sat, 09 Jul 2022 22:56:22 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-july-2-8/</guid>
      <description>Steam Deck QR code for logging in could be coming soon need a guide on emulating Switch games? LTT has you covered (and the video is still up!) new Deck client (which is currently beta) can now automatically scale the Deck UI when connected to an external monitor, plus night time mode can be scheduled avoid using the stock version of Firefox until we get an update to SteamOS I did a quick comparison between the Portal series running on the Deck and the Switch.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;QR code for logging in &lt;a href=&#34;https://linuxgamingcentral.org/posts/qr-code-sign-in-could-be-coming-to-deck/&#34;&gt;could be coming soon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;need a guide on emulating Switch games? &lt;a href=&#34;https://linuxgamingcentral.org/posts/ltt-guide-for-switch-emulation-on-deck/&#34;&gt;LTT has you covered&lt;/a&gt; (and the video is &lt;em&gt;still&lt;/em&gt; up!)&lt;/li&gt;
&lt;li&gt;new &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-update-7-7-2022/&#34;&gt;Deck client (which is currently beta)&lt;/a&gt; can now automatically scale the Deck UI when connected to an external monitor, plus night time mode can be scheduled&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/firefox-outdated-on-steamos/&#34;&gt;avoid using the stock version of Firefox&lt;/a&gt; until we get an update to SteamOS&lt;/li&gt;
&lt;li&gt;I did a quick comparison between &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-series-deck-vs-switch/&#34;&gt;the &lt;em&gt;Portal&lt;/em&gt; series running on the Deck and the Switch&lt;/a&gt;. Short version: Deck wins&lt;/li&gt;
&lt;li&gt;you can run DOSBox games on Deck thanks to &lt;a href=&#34;https://linuxgamingcentral.org/posts/dosbox-on-deck-video-guide/&#34;&gt;Gardiner&amp;rsquo;s video&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;worried about SteamOS&amp;rsquo; loose security? Try &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS&#34;&gt;winesapOS&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;want an unofficial dock? Jsaux has &lt;a href=&#34;https://www.jsaux.com/products/steam-deck-docking-station&#34;&gt;one&lt;/a&gt; for $40&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-7-7-2022/&#34;&gt;adds support for &lt;em&gt;Disgaea 5&lt;/em&gt; and &lt;em&gt;Plants Vs. Zombies Garden Warfare 2&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Decky Loader&lt;/strong&gt; (formerly Plugin Loader) updated to &lt;a href=&#34;https://linuxgamingcentral.org/posts/decky-loader-2.0.0-prerelease/&#34;&gt;2.0.0&lt;/a&gt; as a pre-release and updates the plugin store with React&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Denuvo is further ruining the DRM industry by trying to &lt;a href=&#34;https://www.globenewswire.com/news-release/2022/06/30/2471835/0/en/Denuvo-by-Irdeto-launches-Denuvo-SecureDLC-the-industry-s-first-solution-to-protect-downloadable-content-against-piracy.html&#34;&gt;protect DLC&lt;/a&gt; in addition to the main game&lt;/li&gt;
&lt;li&gt;Xbox Game Pass streaming quality can be &lt;a href=&#34;https://linuxgamingcentral.org/posts/xbox-game-pass-quality-throttled-on-linux/&#34;&gt;improved by using an agent switcher&lt;/a&gt;. Come to find out from a Game Pass dev that it&amp;rsquo;s &lt;a href=&#34;https://www.theverge.com/2022/7/8/23200363/xbox-cloud-gaming-linux-streaming-quality-user-agent-workaround&#34;&gt;a result of lazy coding&lt;/a&gt;. Does it come as much of a surprise, anyone?&lt;/li&gt;
&lt;li&gt;FSR 2.0 is being &lt;a href=&#34;https://www.techradar.com/uk/news/amds-fsr-20-can-be-added-to-games-seriously-quickly-so-watch-out-nvidia-dlss&#34;&gt;modded into more and more games&lt;/a&gt;, thanks to it being open-source. Watch out, NVIDIA&lt;/li&gt;
&lt;li&gt;GOL is now &lt;a href=&#34;https://www.gamingonlinux.com/2022/07/13-years-ago-we-appeared-online-happy-birthday-to-gamingonlinux/&#34;&gt;13 years old&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;looks like Elon Musk &lt;a href=&#34;https://www.sec.gov/Archives/edgar/data/1418091/000110465922078413/tm2220599d1_ex99-p.htm&#34;&gt;is backing away from buying Twitter&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: criticalhit.net&lt;/em&gt;&lt;/p&gt;
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      <title>QR Code For Logging into Steam Could Be Coming to the Deck</title>
      <link>https://linuxgamingcentral.org/posts/qr-code-sign-in-could-be-coming-to-deck/</link>
      <pubDate>Fri, 08 Jul 2022 11:45:46 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/qr-code-sign-in-could-be-coming-to-deck/</guid>
      <description>This had been Tweeted way back in October, but Pavel Djundik, founder of SteamDB, discovered via datamining that QR code scanning could potentially become a thing on the Steam Deck when logging into your Steam account, as you can see in the cover photo. Well, turns out it could become a reality&amp;hellip;within the next couple of weeks I would imagine, as Pavel recently replied to his own Tweet and said:</description>
      <content>&lt;p&gt;This had been &lt;a href=&#34;https://twitter.com/thexpaw/status/1451850636241342470&#34;&gt;Tweeted&lt;/a&gt; way back in October, but Pavel Djundik, founder of &lt;a href=&#34;https://steamdb.info&#34;&gt;SteamDB&lt;/a&gt;, discovered via datamining that QR code scanning could potentially become a thing on the Steam Deck when logging into your Steam account, as you can see in the cover photo. Well, turns out it could become a reality&amp;hellip;within the next couple of weeks I would imagine, as Pavel recently replied to his own Tweet and &lt;a href=&#34;https://twitter.com/thexpaw/status/1545323509035024386&#34;&gt;said&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;They&amp;rsquo;re still working on this: QR code functionality is currently limited to play testers with the updated app. Inquire in the mobile slack channel.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I never knew Valve had a Slack channel, but it&amp;rsquo;s probably limited to developers only. But based on the wording of Pavel&amp;rsquo;s Tweet, it seems like the QR code is already out in the wild, at least to &amp;ldquo;play testers.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve got mixed feelings about this. QR codes definitely offer a quick, convenient means of logging in. At the same time though, they pose a &lt;a href=&#34;https://www.csoonline.com/article/3584773/how-attackers-exploit-qr-codes-and-how-to-mitigate-the-risk.html&#34;&gt;phishing risk&lt;/a&gt;. Hackers are prone to &lt;a href=&#34;https://www.esecurityplanet.com/threats/qr-code-security-problem/&#34;&gt;stealing sensitive information&lt;/a&gt; due to how popular QR codes have become. Should you ever feel uncomfortable with the idea, however, it appears from the screenshot that you&amp;rsquo;ll still be able to log in to Steam the old-fashioned way.&lt;/p&gt;
&lt;p&gt;If this does become a reality, I&amp;rsquo;m sure Valve is going to get a lot of hate for it, especially if customers find out their data has been compromised by means of scanning the QR code. That, combined with &lt;a href=&#34;https://linuxgamingcentral.org/posts/firefox-outdated-on-steamos/&#34;&gt;outdated software&lt;/a&gt;, doesn&amp;rsquo;t exactly make SteamOS a secure operating system.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: @thexpaw&lt;/em&gt;&lt;/p&gt;
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      <title>Apparently Linus Tech Tips Wants to Pick a Fight With Nintendo</title>
      <link>https://linuxgamingcentral.org/posts/ltt-guide-for-switch-emulation-on-deck/</link>
      <pubDate>Thu, 07 Jul 2022 22:52:12 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ltt-guide-for-switch-emulation-on-deck/</guid>
      <description>Whelp, looks like LTT beat me to the Switch emulation guide I was planning on doing. But that&amp;rsquo;s not the point of this post. Content creators &amp;ndash; and small ones, at that &amp;ndash; have had their videos ripped off their channel from the DMCA-hungry lawyers at Nintendo just for showing off gameplay footage of Switch games being emulated on the Deck. Well, Anthony from LTT decided to take matters into his own hands, braced himself, and put up a full guide on how to emulate Switch games on Deck (mind you, he&amp;rsquo;s doing it through a completely legal means).</description>
      <content>&lt;p&gt;Whelp, looks like LTT beat me to the Switch emulation guide I was planning on doing. But that&amp;rsquo;s not the point of this post. Content creators &amp;ndash; and small ones, at that &amp;ndash; have had their videos ripped off their channel from the DMCA-hungry lawyers at Nintendo just for showing off gameplay footage of Switch games being emulated on the Deck. Well, Anthony from LTT decided to take matters into his own hands, braced himself, and put up a &lt;em&gt;full&lt;/em&gt; &lt;a href=&#34;https://youtu.be/oIYvPNtWZ34&#34;&gt;guide&lt;/a&gt; on how to emulate Switch games on Deck (mind you, he&amp;rsquo;s doing it through a completely legal means). He was even bold enough to set the title of the video as &amp;ldquo;Take down this video, Nintendo. I dare you.&amp;rdquo; It&amp;rsquo;s currently #22 for trending gaming videos (it was #24 just a few minutes ago).&lt;/p&gt;
&lt;p&gt;The video was put up today, but I&amp;rsquo;m honestly surprised Nintendo hasn&amp;rsquo;t taken his word and taken their hammers out yet. I suspect it has to do with the fact that the game footage was blurred (Anthony even explains why the screens were blurred). Even so, the clock is ticking. By tomorrow morning, I&amp;rsquo;m placing my bets and expect the video to be down, especially for how well-known LTT is.&lt;/p&gt;
&lt;p&gt;I actually have to commend LTT for being brave enough to do this, and even more so for the audacious title. The video even breaks down why people should do this, and offers an explanation on legality vs. piracy (of course, LTT says what they did was perfectly legal). I have the video downloaded already and will be more than happy to share it once the YouTube version is down (I will even go so far as to cut off the sponsor segments, just for you guys).&lt;/p&gt;
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      <title>New Deck Client Update (Beta) Adds Automatic UI Scaling for External Displays, and Scheduled Night Mode</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-update-7-7-2022/</link>
      <pubDate>Thu, 07 Jul 2022 22:04:14 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-update-7-7-2022/</guid>
      <description>A new beta update is now available for the Steam Deck client. Notable features with this update are the ability to schedule when night mode should turn on and off (no need to install the plugin anymore!), and the option to scale the Steam Deck UI when the Deck is connected to an external display. There&amp;rsquo;s also a toggle to automatically scale the UI to the appropriate size when connected to said display.</description>
      <content>&lt;p&gt;A new beta update is now available for the Steam Deck client. Notable features with this update are the ability to schedule when night mode should turn on and off (no need to install the &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-plugins/&#34;&gt;plugin&lt;/a&gt; anymore!), and the option to scale the Steam Deck UI when the Deck is connected to an external display. There&amp;rsquo;s also a toggle to automatically scale the UI to the appropriate size when connected to said display.&lt;/p&gt;
&lt;p&gt;Some other updates include a new Japanese (Kana) keyboard option, an improved Korean keyboard experience, and improved adaptive brightness slider, and a few bug fixes (Chrome should now properly quit while in in Steam and the OSK should no longer pop up unintentionally under the Steam/Quick Access menu). Additionally, the options to choose the SteamOS and Deck client update channels under the System tab in the Settings menu are no longer separate. They have now been combined into one option called &amp;ldquo;System Update Channel.&amp;rdquo; The options are now as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Stable&lt;/strong&gt;: stable SteamOS and Deck Client releases&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Beta&lt;/strong&gt;: installs the Deck client beta, but keeps SteamOS on the stable branch&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Preview&lt;/strong&gt;: Deck client beta and SteamOS beta&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I actually kind of like that, as it simplifies the management of opting in to stable or beta channels.&lt;/p&gt;
&lt;p&gt;Although Valve hasn&amp;rsquo;t made an official post about it, Pierre-Loup Griffais mentioned on &lt;a href=&#34;https://twitter.com/Plagman2/status/1545201445716185090&#34;&gt;Twitter&lt;/a&gt; that SteamOS 3.3 has also been updated with &amp;ldquo;a temporary revert of the built-in controller driver&amp;rdquo; and fixes a crash when playing &lt;em&gt;Read Dead Redemption 2&lt;/em&gt; for an extended period of time with the Vulkan backend.&lt;/p&gt;
&lt;p&gt;Be aware that &lt;strong&gt;Firefox has not been updated with this release.&lt;/strong&gt; Firefox should ship with the latest Flatpak version with &lt;a href=&#34;https://linuxgamingcentral.org/posts/firefox-outdated-on-steamos/&#34;&gt;the next SteamOS update&lt;/a&gt; though.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3323108691081569180&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Proton Experimental Now Adds Support for UNO, Disgaea 5, and Plants Vs. Zombies Garden Warfare 2</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-7-7-2022/</link>
      <pubDate>Thu, 07 Jul 2022 12:59:07 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-7-7-2022/</guid>
      <description>Another week, another update for the fabulous Proton Experimental. Newly playable titles with this update include:
Aquarist - My First Job Trove Disgaea 5 Plants Vs. Zombies Garden Warfare 2 Bug fixes include:
Monkey Island 2 and UNO should now be playable after an experimental regression Hardspace: Shipbreaker should now connect to online services See the patch notes on GitHub. Changes in bold are the latest to be added.
Cover image credit: cgmagonline.</description>
      <content>&lt;p&gt;Another week, another update for the fabulous Proton Experimental. Newly playable titles with this update include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1584660/Aquarist__My_First_Job/&#34;&gt;&lt;em&gt;Aquarist - My First Job&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/304050/Trove/&#34;&gt;&lt;em&gt;Trove&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/803600/Disgaea_5_Complete/&#34;&gt;&lt;em&gt;Disgaea 5&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1922560/Plants_vs_Zombies_Garden_Warfare_2_Deluxe_Edition/&#34;&gt;&lt;em&gt;Plants Vs. Zombies Garden Warfare 2&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Bug fixes include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/32460/Monkey_Island_2_Special_Edition_LeChucks_Revenge/&#34;&gt;&lt;em&gt;Monkey Island 2&lt;/em&gt;&lt;/a&gt; and &lt;a href=&#34;https://store.steampowered.com/app/470220/UNO/&#34;&gt;&lt;em&gt;UNO&lt;/em&gt;&lt;/a&gt; should now be playable after an experimental regression&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1161580/Hardspace_Shipbreaker/&#34;&gt;&lt;em&gt;Hardspace: Shipbreaker&lt;/em&gt;&lt;/a&gt; should now connect to online services&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;. Changes in bold are the latest to be added.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: cgmagonline.com&lt;/em&gt;&lt;/p&gt;
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      <title>You May Want to Avoid Using Firefox on the Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/firefox-outdated-on-steamos/</link>
      <pubDate>Wed, 06 Jul 2022 22:26:53 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/firefox-outdated-on-steamos/</guid>
      <description>UPDATE: Valve will reportedly be using the Flatpak version of Firefox with the next update to SteamOS 3.3, according to an update from GamingOnLinux.
Well, at least the stock version of Firefox supplied with SteamOS.
It&amp;rsquo;s come to my attention, thanks to Quinn from our Matrix channel, that SteamOS is using a highly outdated version of Firefox. The latest version is 102.0.1, which came out today. However, the latest build on SteamOS, even on the beta 3.</description>
      <content>&lt;p&gt;&lt;em&gt;UPDATE: Valve will reportedly be using the Flatpak version of Firefox with the next update to SteamOS 3.3, according to an update from &lt;a href=&#34;https://www.gamingonlinux.com/2022/07/you-should-avoid-the-stock-firefox-install-on-steam-deck-as-its-badly-outdated/&#34;&gt;GamingOnLinux&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Well, at least the &lt;em&gt;stock&lt;/em&gt; version of Firefox supplied with SteamOS.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s come to my attention, thanks to Quinn from our &lt;a href=&#34;https://matrix.to/#/%23linux-gaming-central:matrix.org&#34;&gt;Matrix channel&lt;/a&gt;, that SteamOS is using a &lt;em&gt;highly&lt;/em&gt; outdated version of Firefox. The latest version is &lt;a href=&#34;https://www.mozilla.org/en-US/firefox/102.0.1/releasenotes/&#34;&gt;102.0.1&lt;/a&gt;, which came out today. However, the latest build on SteamOS, even on the beta 3.3 branch, is using &lt;a href=&#34;https://www.mozilla.org/en-US/firefox/96.0.3/releasenotes/&#34;&gt;96.0.3&lt;/a&gt;, which came out almost &lt;em&gt;six months&lt;/em&gt; ago.&lt;/p&gt;
&lt;p&gt;Two responses came from Steam Support regarding this issue, according to a thread posted on &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/vszcq8/the_steam_decks_firefox_continues_to_be_outdated/&#34;&gt;r/SteamDeck&lt;/a&gt;. They were reported as saying:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I am sorry to hear that you are having trouble with Steam Deck. We are investigating this issue further. As soon as we have more information, we will update your ticket.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;And:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Thank you for the report. The Steam Deck development team is aware of the concerns/issue around this and are looking into it. Any new updates will be detailed &lt;a href=&#34;https://store.steampowered.com/news/app/1675200&#34;&gt;here&lt;/a&gt; in our release notes.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I&amp;rsquo;m not sure when the issue was reported, but Firefox right now is still on version 96.0.3 on the Deck. This brings security concerns. Supposedly Firefox 96 is known to be vulnerable to at least four critical security flaws, and potentially dozens of others. Examples of such security flaws are explained &lt;a href=&#34;https://www.mozilla.org/security/advisories/mfsa2022-09/&#34;&gt;here&lt;/a&gt; and &lt;a href=&#34;https://www.mozilla.org/security/advisories/mfsa2022-19/&#34;&gt;here&lt;/a&gt;. And there&amp;rsquo;s no way of updating the browser until Valve releases a new image of SteamOS, or if the user unlocks the immutable file system, which could again lead to compromise if the user doesn&amp;rsquo;t know what they&amp;rsquo;re doing.&lt;/p&gt;
&lt;p&gt;So, unless you want your data compromised, I &lt;em&gt;strongly&lt;/em&gt; suggest installing Firefox as a Flatpak, which is going to use a &lt;em&gt;much&lt;/em&gt; more up-to-date version (102.0.1 at the time of writing this, as a matter of fact!). LibreWolf, Chrome, Chromium, Brave, and even Microsoft Edge are all available on Flathub as well (not that I&amp;rsquo;d recommend anyone using Edge, unless they&amp;rsquo;re using &lt;a href=&#34;https://linuxgamingcentral.org/posts/xbox-game-pass-quality-throttled-on-linux/&#34;&gt;Xbox Game Pass&lt;/a&gt;). Only problem there is because the Flatpak is sandboxed and in isolation from the rest of the system, you&amp;rsquo;ll have to re-install your add-ons, log back in if you were signed in to Firefox Sync, re-add your bookmarks, yada yada.&lt;/p&gt;
&lt;p&gt;It makes me curious why Valve never shipped Firefox on SteamOS as a Flatpak in the first place. It would be much more up-to-date and the user would be able to update as soon as a new version becomes available. But for some reason, Firefox is part of the SteamOS image as a whole.&lt;/p&gt;
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    <item>
      <title>Portal Series on Deck Vs. Switch: How do they Compare?</title>
      <link>https://linuxgamingcentral.org/posts/portal-series-deck-vs-switch/</link>
      <pubDate>Wed, 06 Jul 2022 13:32:30 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/portal-series-deck-vs-switch/</guid>
      <description>About a week ago during the Nintendo Direct Mini, Nintendo announced Portal: Companion Collection for the Nintendo Switch, and it came to the eShop the same day. Curious George (that is, me) wanted to do a comparison between running the games on the Steam Deck and on Nintendo&amp;rsquo;s current-gen console, and see how each platform fares. I couldn&amp;rsquo;t help but find it ironic that Valve would partner with Nintendo right around the time the Steam Deck embargoes were lifted earlier this year, and I had concocted some theories as to why they were doing this.</description>
      <content>&lt;p&gt;About a week ago during the Nintendo Direct Mini, Nintendo announced &lt;a href=&#34;https://youtu.be/TkdfFZr0mKc&#34;&gt;&lt;em&gt;Portal: Companion Collection&lt;/em&gt;&lt;/a&gt; for the Nintendo Switch, and it came to the eShop the same day. Curious George (that is, me) wanted to do a comparison between running the games on the Steam Deck and on Nintendo&amp;rsquo;s current-gen console, and see how each platform fares. I couldn&amp;rsquo;t help but find it ironic that Valve would partner with Nintendo right around the time the Steam Deck embargoes were lifted earlier this year, and I had concocted some &lt;a href=&#34;https://boilingsteam.com/portal-series-coming-to-nintendo-switch-but-why/&#34;&gt;theories&lt;/a&gt; as to why they were doing this. Ultimately, I came to the conclusion, thanks to Gardiner Bryant&amp;rsquo;s &lt;a href=&#34;https://youtu.be/0z9GLqN807A&#34;&gt;video&lt;/a&gt;, that it was to give customers an apples-to-apples comparison between the two devices. To help customers discern the value between the Deck and the Switch; to give them an idea of what the &lt;em&gt;next-generation&lt;/em&gt; Switch could be like, with added features like analog triggers, back buttons, trackpads, the whole nine yards.&lt;/p&gt;
&lt;p&gt;If you wanted a straight, to-the-point answer, the &lt;strong&gt;TL;DR&lt;/strong&gt; of this comparison is that the Deck exceeds the Switch, at least in the case with the &lt;em&gt;Portal&lt;/em&gt; series, in almost every category: battery life, ergonomics, controls, screen size, audio quality, etc. That being said, however, maybe you&amp;rsquo;re still curious as to how well the series runs on the Switch. Maybe you&amp;rsquo;re still waiting on your Deck to show up and you have renewed interest in playing &lt;em&gt;Portal&lt;/em&gt;, thanks to it now being available on Nintendo&amp;rsquo;s handheld. Well, you&amp;rsquo;ve come to the right spot.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;portal companion collection&#34; src=&#34;https://linuxgamingcentral.org/images/portal_deck_vs_switch/logo.jpg&#34;&gt;
&lt;em&gt;Image credit: nintendoeverything.com&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;d like to add the following disclaimer: &lt;em&gt;this is by no means an exhaustive or professional comparison&lt;/em&gt;. Most tests conducted were based on the naked eye. I don&amp;rsquo;t have the tools necessary to record &lt;em&gt;exact&lt;/em&gt; loading times, for example, other than rounding up to the closest second on my smartwatch. I have not tested multiplayer at all either (though I will say right away, the Deck will have the advantage there as online multiplayer is free).&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m also going to say this: &lt;em&gt;the Deck was using SteamOS 3.3, which is in beta right now, and so isn&amp;rsquo;t the Steam Deck client that I was using&lt;/em&gt;. Not that I think it will necessarily affect the performance of the game in any shape, but I just thought I&amp;rsquo;d add that. Lastly, &lt;em&gt;I&amp;rsquo;m using the launch edition Switch&lt;/em&gt;. For all I know battery life could be better on the newer X1+ SKUs and could potentially match up with the Deck, and the OLED Switch could have better picture quality.&lt;/p&gt;
&lt;p&gt;So with all of this being said, these results could very well be different from one person to the next. These results that I&amp;rsquo;m reporting here are purely based on &lt;em&gt;my own&lt;/em&gt; experiments and shouldn&amp;rsquo;t be taken as the final verdict. Now that I&amp;rsquo;ve got that out of the way, let&amp;rsquo;s dive in and compare!&lt;/p&gt;
&lt;h1 id=&#34;what-you-get&#34;&gt;What You Get&lt;/h1&gt;
&lt;p&gt;Since &lt;em&gt;Portal&lt;/em&gt; and &lt;em&gt;Portal 2&lt;/em&gt; are packaged as &lt;em&gt;Portal: Companion Collection&lt;/em&gt; on the Switch, I figured that it would be just one game that gets installed on your system, and once you launch it you could select which game you want to play. Turns out that&amp;rsquo;s &lt;em&gt;not&lt;/em&gt; the case. Once you buy &lt;em&gt;Portal: Companion Collection&lt;/em&gt;, two separate titles get installed: &lt;em&gt;Portal&lt;/em&gt; and &lt;em&gt;Portal 2&lt;/em&gt;. I guess that&amp;rsquo;s a good thing as nobody wants to deal with launchers, plus if you were looking to save space on your system you could install just one version at a time. &lt;em&gt;Portal&lt;/em&gt; takes up 2.6 GB on Switch. &lt;em&gt;Portal 2&lt;/em&gt; uses 7.3 GB. On Deck, &lt;em&gt;Portal&lt;/em&gt; takes 3.89 GB, &lt;em&gt;Portal 2&lt;/em&gt; takes 11.9 GB.&lt;/p&gt;
&lt;p&gt;Something that came as a pleasant surprise with the original &lt;em&gt;Portal&lt;/em&gt; on Switch is that it comes bundled with the &lt;a href=&#34;https://theportalwiki.com/wiki/Portal:_Still_Alive&#34;&gt;&amp;ldquo;Still Alive&amp;rdquo; campaign&lt;/a&gt;. This was originally an exclusive for the Xbox 360 port, and comes with 14 new levels. These are available to you right at the start on the Switch version. I&amp;rsquo;m kind of surprised Valve never really advertised this in their teaser trailer. To date, the Steam version of &lt;em&gt;Portal&lt;/em&gt; does not come with this campaign, and you have to add it as a &lt;a href=&#34;https://www.moddb.com/mods/portal-still-alive-pc&#34;&gt;mod&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;switch still alive campaign&#34; src=&#34;https://linuxgamingcentral.org/images/portal_deck_vs_switch/screenshots/switch/still_alive.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Other than that, pretty much everything in terms of content is similar between the two platforms. The Switch can&amp;rsquo;t reap the same benefits as the Steam version in terms of modding support. Although, dataminers have &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-2-beta-content-datamined/&#34;&gt;discovered&lt;/a&gt; unreleased &lt;em&gt;Portal 2&lt;/em&gt; content that was cut from the final release, thanks to the Switch port.&lt;/p&gt;
&lt;p&gt;Of course, the options department is going to be a bit more barebones on the Switch version, as obviously there&amp;rsquo;s no video options to speak of, no way to change resolution, framerate, or graphics quality. Just a brightness slider, sound slider, music slider, and portal funnels and captions on or off. Controls are re-mappable, but in comparison to the Steam version it feels like there&amp;rsquo;s so much &lt;em&gt;less&lt;/em&gt; options overall.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m glad Valve finally decided to update the GUI in the original &lt;em&gt;Portal&lt;/em&gt;. It was a bit of a pain to navigate across the options with a gamepad; it was a lot more optimized for mouse and keyboard. But now the options are large enough and they can more easily be navigated with a gamepad, on both the Switch and the Deck. Interestingly the GUI on the original &lt;em&gt;Portal&lt;/em&gt; uses orange accents, while the Steam version uses blue. The font is also slightly larger on the Deck.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;switch GUI&#34; src=&#34;https://linuxgamingcentral.org/images/portal_deck_vs_switch/screenshots/switch/menu.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deck GUI&#34; src=&#34;https://linuxgamingcentral.org/images/portal_deck_vs_switch/screenshots/deck/menu.jpeg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;screen-size&#34;&gt;Screen Size&lt;/h1&gt;
&lt;p&gt;The first thing you will probably notice right off the bat is the difference in screen size. The Deck boasts a slightly larger screen size at 7&amp;quot;, as opposed to the Switch&amp;rsquo;s 6.2&amp;quot;, while also having an extra 80 pixels across the top and bottom (needless to say, both &lt;em&gt;Portal&lt;/em&gt; and &lt;em&gt;Portal 2&lt;/em&gt; support the Deck&amp;rsquo;s 16:10 aspect ratio). If you have an OLED Switch though, there won&amp;rsquo;t be any size difference at all.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deck vs. switch&#34; src=&#34;https://linuxgamingcentral.org/images/portal_deck_vs_switch/comparison.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;ergonomics-and-controls&#34;&gt;Ergonomics and Controls&lt;/h1&gt;
&lt;p&gt;I really don&amp;rsquo;t think it&amp;rsquo;s necessary for me to declare who&amp;rsquo;s the winner here in terms of overall comfort. That being said, on the Switch, you don&amp;rsquo;t have to use the official joycons. If you have third-party joycons that are more ergonomic, well, there you go. Otherwise, however, the stock joycons are flat, and so are the buttons. There&amp;rsquo;s no pressure sensitivity on the triggers. There&amp;rsquo;s no back buttons. There&amp;rsquo;s no trackpads. As far as the triggers go, though, it&amp;rsquo;s really not going to matter in a game like &lt;em&gt;Portal&lt;/em&gt;. You shoot portals. You&amp;rsquo;re not going to be able to shoot them any faster by pressing the analog trigger on the Deck all the way down. Plus, if you&amp;rsquo;re sensitive to the Deck&amp;rsquo;s greater weight, the lighter Switch will be of benefit.&lt;/p&gt;
&lt;p&gt;As far as controls go, they&amp;rsquo;re kind of&amp;hellip;reversed. The A button, for example, jumps by default. The B button crouches. But since the face buttons are swapped, you end up pressing your finger in a different position. I&amp;rsquo;ve also noticed an unusual case where in the original &lt;em&gt;Portal&lt;/em&gt; the right shoulder button on the Deck causes Chell to do a 180. On the Switch, she&amp;rsquo;ll grab a cube with the same button. So, the controls certainly aren&amp;rsquo;t going to mirror each other, and it&amp;rsquo;s probably going to be confusing if you&amp;rsquo;re constantly switching between the Deck and the Switch. The controls are customizable on each platform though.&lt;/p&gt;
&lt;p&gt;While controls are re-mappable on the Switch, the Deck is going to offer &lt;em&gt;far&lt;/em&gt; more sophistication, thanks to Steam Input. The gyro on Switch, for example, can be activated with a simple toggle in the options menu. But that&amp;rsquo;s it: the gyro is on all the time, there&amp;rsquo;s no sensitivity slider, and there&amp;rsquo;s no way you can customize how to activate it. On the Deck, you can have the gyro on only when your thumb is resting on the right thumbstick, or right trackpad (which it will, by default). If you want, you can have the gyro mapped to a different button, or if you want you can disable it entirely. You can also adjust how sensitive the gyro is. This, along with a &lt;em&gt;dizzying&lt;/em&gt; array of options for controls, make the Deck the superior option.&lt;/p&gt;
&lt;h1 id=&#34;image-quality&#34;&gt;Image Quality&lt;/h1&gt;
&lt;p&gt;I haven&amp;rsquo;t been able to find much documentation on this, but I assume on the Switch, both &lt;em&gt;Portal&lt;/em&gt; games are running at 720p in handheld mode and 1080p while docked. I can certainly confirm that they both run at a solid 60 FPS, even while docked, just going by my eyesight. The quality is pretty decent as well; if I were to take a guess both games are running at High graphics settings. Probably not at the highest, but they&amp;rsquo;re still pretty good.&lt;/p&gt;
&lt;p&gt;I docked both the Switch and the Deck to my external 1440p monitor. The Switch still ran at 60 FPS, albeit the image quality went down a bit, obviously because it&amp;rsquo;s only going to upscale to 1080p at the highest. With the Deck, though I can run the game at the monitor&amp;rsquo;s native resolution, it struggled to get anything better than 30 FPS. Even when lowering the resolution, and even when disabling vsync and the framerate cap, the game seemed locked to 30 FPS. I can&amp;rsquo;t tell if that&amp;rsquo;s because the Deck simply can&amp;rsquo;t handle anything better than that, or there&amp;rsquo;s something in Steam settings that I may have accidentally turned on that&amp;rsquo;s preventing it from going higher than 30 FPS. MangoHUD might at times says 60 FPS, but I&amp;rsquo;ve come to learn that sometimes, I can&amp;rsquo;t trust that number.&lt;/p&gt;
&lt;p&gt;At any rate, this is one of the few cases where the Switch will have the upper hand. It&amp;rsquo;s going to handle the framerate a lot better when docked.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve captured a couple of screencaps here in which you can compare the resolution quality. The top photo is the Switch version, the bottom is the Deck (although, I didn&amp;rsquo;t realize until writing this comparison that the Switch still takes screenshots at 720p while docked, so&amp;hellip;).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;portal 2 docked on switch&#34; src=&#34;https://linuxgamingcentral.org/images/portal_deck_vs_switch/screenshots/switch/docked.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;portal 2 docked on deck&#34; src=&#34;https://linuxgamingcentral.org/images/portal_deck_vs_switch/screenshots/deck/docked.jpeg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;audio-quality&#34;&gt;Audio Quality&lt;/h1&gt;
&lt;p&gt;The Deck is capable of playing the games at a much higher volume. I&amp;rsquo;ve heard some people compliment the Deck for it&amp;rsquo;s superior sound quality, but, just going by ear (literally), the sound quality itself is the same to me.&lt;/p&gt;
&lt;h1 id=&#34;battery-life&#34;&gt;Battery Life&lt;/h1&gt;
&lt;p&gt;This is one of those cases where I genuinely thought the Switch would win. But it turns out the Deck can handle the original &lt;em&gt;Portal&lt;/em&gt; at a little over four-and-a-half hours at the default graphics settings (but I used 16:9 aspect ratio so that it would have the same resolution as the Switch). On the Switch? Three hours and 20 minutes. Both devices had Wi-Fi on and were around 50% screen brightness. The Switch automatically dims the backlight after a few minutes of inactivity, and there&amp;rsquo;s no way of turning that off, but even then, the Deck lasted more than an hour longer, and the screen didn&amp;rsquo;t dim at all!&lt;/p&gt;
&lt;p&gt;I ran these tests again with &lt;em&gt;Portal 2&lt;/em&gt;. The results were similar. Five hours on Deck, four hours on Switch. And what makes this even more curious is the fact that &lt;em&gt;Portal 2&lt;/em&gt; is more graphically demanding than the original. Huh.&lt;/p&gt;
&lt;p&gt;The Deck can run even &lt;em&gt;longer&lt;/em&gt; if you wanted to. The tests I conducted were at 60 FPS at 720p resolution. You could lower the in-game resolution, use FSR to upscale the graphics, and reduce the max framerate to 30 FPS, or just set the refresh rate to 40 Hz. Now, I haven&amp;rsquo;t tested battery life this way, but I would imagine you could get another hour or so by doing this.&lt;/p&gt;
&lt;p&gt;Well&amp;hellip;an hour kind of seems like an exaggeration. Maybe half-an-hour more realistically. Either way, half-an-hour is still half-an-hour.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;d be curious to see the results with a newer edition Switch than the one I have. Supposedly the newer Switches have increased battery life.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;switch still alive campaign&#34; src=&#34;https://linuxgamingcentral.org/images/portal_deck_vs_switch/screenshots/switch/in_game.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;load-times&#34;&gt;Load Times&lt;/h1&gt;
&lt;p&gt;This is another one of those times where I have to throw in a caveat. The &lt;em&gt;Portal&lt;/em&gt; series on my Deck is installed onto a 512 GB NVMe Gen 3 x4 SSD. On the Switch, they&amp;rsquo;re installed on a MicroSD card. So these results are obviously going to be a bit more biased towards the NVMe, and I think a more fair comparison would be to run the games on the same MicroSD card on both platforms. That being said, I&amp;rsquo;m still posting the results of my tests below.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Portal&lt;/em&gt; on Deck: 6 seconds to Valve logo, 4 seconds to get to main menu, 4 seconds to load a new game&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Portal&lt;/em&gt; on Switch: 8 seconds to get to logo on boot, 11 seconds to get to main menu, 8 seconds to load new game&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Portal 2&lt;/em&gt; on Deck: 7 seconds to logo, 4 seconds to main menu, 15 seconds to new game&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Portal 2&lt;/em&gt; on Switch: 7 seconds to logo, 29 seconds to main menu, 8 seconds to new game&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;What I did find interesting though was the Switch outperformed the Deck when loading a new game on &lt;em&gt;Portal 2&lt;/em&gt;. As I said though, take these results with a grain of salt, as there&amp;rsquo;s quite a few different variables at play here.&lt;/p&gt;
&lt;h1 id=&#34;do-i-really-need-to-declare-the-winner&#34;&gt;Do I Really Need to Declare the &amp;ldquo;Winner?&amp;rdquo;&lt;/h1&gt;
&lt;p&gt;The Deck does a superior job in most departments: battery consumption, louder audio, much more customizable controls and video options, overall comfort and ergonomics. I&amp;rsquo;m not including load times in that list though, as the MicroSD card is obviously going to be slower than a gen 3 NVMe drive. And the Switch actually does have a few advantages over it&amp;rsquo;s larger cousin, namely: the &amp;ldquo;Still Alive&amp;rdquo; campaign included with &lt;em&gt;Portal&lt;/em&gt;, a lighter weight, and still able to maintain 60 FPS while in docked mode.&lt;/p&gt;
&lt;p&gt;In the end I&amp;rsquo;d definitely recommend getting the Steam version of the two games and playing them on Deck, based on the results I&amp;rsquo;ve posted in this comparison. Plus, you can get the games significantly cheaper on Steam: they&amp;rsquo;re both 80% off, $2 a piece if you haven&amp;rsquo;t bought them yet! That is, if you get them before the summer sale is over&amp;hellip;which is tomorrow. On Switch, these games are sold together in one piece for $20. You can&amp;rsquo;t buy them separately. But, of course, they&amp;rsquo;re certainly an option if you&amp;rsquo;re still waiting on your Steam Deck or it&amp;rsquo;s not available in your country.&lt;/p&gt;
&lt;p&gt;Based on a poll I conducted over on &lt;a href=&#34;https://mastodon.technology/web/@linuxgamingcentral/108600992600134473&#34;&gt;Mastodon&lt;/a&gt;, seems like the overwhelming majority of voters want a video to go along with this article. It makes sense; it&amp;rsquo;s one thing to say all of this through text, but I think there will be better appreciation to actually see the comparison yourself through video. So I hopefully I&amp;rsquo;ll have a video out within the next couple of weeks.&lt;/p&gt;
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      <title>Want to Run DOSBox Games on Steam Deck? Here&#39;s a Video</title>
      <link>https://linuxgamingcentral.org/posts/dosbox-on-deck-video-guide/</link>
      <pubDate>Tue, 05 Jul 2022 11:29:07 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/dosbox-on-deck-video-guide/</guid>
      <description>Last week I had been working on a script for Gardiner Bryant on how to get DOSBox games running on Steam Deck. I had gotten a start on it&amp;hellip;but I struggled with getting the sound to work, as well as getting the games to run in fullscreen. Gardiner figured it out better than me, and just yesterday he posted a video on his YouTube channel (he also has the video on Odysee, if you prefer that video platform instead).</description>
      <content>&lt;p&gt;Last week I had been working on a script for Gardiner Bryant on how to get DOSBox games running on Steam Deck. I had gotten a start on it&amp;hellip;but I struggled with getting the sound to work, as well as getting the games to run in fullscreen. Gardiner figured it out better than me, and just yesterday he posted a &lt;a href=&#34;https://youtu.be/mQ2OkwEp7hw&#34;&gt;video&lt;/a&gt; on his YouTube channel (he also has the video on &lt;a href=&#34;https://odysee.com/@TheLinuxGamer:f/launch-your-dos-games-from-the-steam:4&#34;&gt;Odysee&lt;/a&gt;, if you prefer that video platform instead).&lt;/p&gt;
&lt;p&gt;Basically, the easiest way to get DOSBox games up and running is by installing them via the Heroic Game Launcher&amp;hellip;and most of the time this &lt;em&gt;should&lt;/em&gt; work after giving the appropriate permissions with Flatseal. Other times you may need to configure the game&amp;rsquo;s config file (or the config file for DOSBox itself), or create a bash script. All the details are in the video. A user on LGC&amp;rsquo;s &lt;a href=&#34;https://matrix.to/#/%23linux-gaming-central:matrix.org&#34;&gt;Matrix channel&lt;/a&gt; also suggests using RetroArch with the DOSBox Pure core. There&amp;rsquo;s plenty of ways to go about it. But I just thought I&amp;rsquo;d make a quick post about it in case anyone wants to get DOSBox games running on Deck.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: howtogeek.com&lt;/em&gt;&lt;/p&gt;
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      <title>Xbox Game Pass Quality Sucks On Linux...But Here&#39;s a Quick Hack to Improve It</title>
      <link>https://linuxgamingcentral.org/posts/xbox-game-pass-quality-throttled-on-linux/</link>
      <pubDate>Tue, 05 Jul 2022 11:07:21 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/xbox-game-pass-quality-throttled-on-linux/</guid>
      <description>Exactly a year ago I had conducted an overview of how Xbox Game Pass fares on Linux, over on Boiling Steam. One of the critical remarks I had about it was the streaming quality being terrible. Even if you had Gigabit Ethernet, you were forced to use Microsoft Edge to get that so-called &amp;ldquo;Clarity Boost,&amp;rdquo; and while it helped a little, the overall image quality was a disappointment.
Well, perhaps to no one&amp;rsquo;s surprise, it appears Microsoft deliberately throttles the video quality on Linux.</description>
      <content>&lt;p&gt;Exactly a year ago I had conducted an overview of how Xbox Game Pass fares on Linux, over on &lt;a href=&#34;https://boilingsteam.com/so-i-tried-xbox-game-pass-on-linux/&#34;&gt;Boiling Steam&lt;/a&gt;. One of the critical remarks I had about it was the streaming quality being terrible. Even if you had Gigabit Ethernet, you were forced to use Microsoft Edge to get that so-called &amp;ldquo;Clarity Boost,&amp;rdquo; and while it helped a little, the overall image quality was a disappointment.&lt;/p&gt;
&lt;p&gt;Well, perhaps to no one&amp;rsquo;s surprise, it appears Microsoft deliberately throttles the video quality on Linux. A user on &lt;a href=&#34;https://www.reddit.com/r/xcloud/comments/vrfmuz/quality_on_linux/&#34;&gt;r/xcloud&lt;/a&gt; recently tried to observe the video quality on Manjaro. Here&amp;rsquo;s a screenshot of what the quality normally looks like:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;xbox game pass on linux&#34; src=&#34;https://linuxgamingcentral.org/images/xbox_game_pass/before.webp&#34;&gt;
&lt;em&gt;Image credit: u/Spiritual-Ad2806&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Now see the better clarity of the image after using an agent switcher, tricking the browser to thinking it&amp;rsquo;s Windows 10 (you may need to open both images in a new tab to get a better inspection):&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;xbox game pass with agent switcher&#34; src=&#34;https://linuxgamingcentral.org/images/xbox_game_pass/after.webp&#34;&gt;
&lt;em&gt;Image credit: u/Spiritual-Ad2806&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s as simple as that. Text isn&amp;rsquo;t as blurry, and overall image quality is improved. It really doesn&amp;rsquo;t surprise me to see the difference. I had a hunch all along Microsoft was doing this on purpose. But I guess the good news is it&amp;rsquo;s possible to achieve the same quality on Windows, by simply using an agent switcher extension like &lt;a href=&#34;https://add0n.com/useragent-switcher.html&#34;&gt;this&lt;/a&gt; and switching the user agent to Windows 10.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: stuff.co.za&lt;/em&gt;&lt;/p&gt;
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      <title>Decky Loader (formerly known as Plugin Loader) 2.0.0 &#39;React&#39; Released, Updates the Web-Based Plugin Store with React</title>
      <link>https://linuxgamingcentral.org/posts/decky-loader-2.0.0-prerelease/</link>
      <pubDate>Mon, 04 Jul 2022 22:25:59 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/decky-loader-2.0.0-prerelease/</guid>
      <description>The Plugin Loader for the Steam Deck is now known as Decky Loader, and along with the new name change come a few updates. Primarily we&amp;rsquo;re looking at a React-based plugin store now, which, per the pull request, &amp;ldquo;replaces the web-based plugin store with a native-feeling one.&amp;rdquo; It&amp;rsquo;s also now possible to uninstall Decky Loader. Full patch notes are as follows:
Uninstall script addition by @ggppjj in #48 Use unique ids in call_server_method by @patkub in #55 react: Add Router hook &amp;amp; fix typescript issues by @AAGaming00 in #68 Add contributor install script by @TrainDoctor in #69 Implement React-based plugin store by @AAGaming00 in #81 remove body property in args by @hulkrelax in #91 Uninstall functionality by @botatooo in #97 Use deckyState in uninstall menu (fixes #98) by @botatooo in #100 Fixed plugin installation ssl verification issue by @WerWolv in #101 Keep in mind this is a pre-release.</description>
      <content>&lt;p&gt;The Plugin Loader for the Steam Deck is now known as &lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-loader&#34;&gt;Decky Loader&lt;/a&gt;, and along with the new name change come a few updates. Primarily we&amp;rsquo;re looking at a React-based plugin store now, which, per the &lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-loader/pull/81&#34;&gt;pull request&lt;/a&gt;, &amp;ldquo;replaces the web-based plugin store with a native-feeling one.&amp;rdquo; It&amp;rsquo;s also now possible to uninstall Decky Loader. Full patch notes are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Uninstall script addition by @ggppjj in #48&lt;/li&gt;
&lt;li&gt;Use unique ids in call_server_method by @patkub in #55&lt;/li&gt;
&lt;li&gt;react: Add Router hook &amp;amp; fix typescript issues by @AAGaming00 in #68&lt;/li&gt;
&lt;li&gt;Add contributor install script by @TrainDoctor in #69&lt;/li&gt;
&lt;li&gt;Implement React-based plugin store by @AAGaming00 in #81&lt;/li&gt;
&lt;li&gt;remove body property in args by @hulkrelax in #91&lt;/li&gt;
&lt;li&gt;Uninstall functionality by @botatooo in #97&lt;/li&gt;
&lt;li&gt;Use deckyState in uninstall menu (fixes #98) by @botatooo in #100&lt;/li&gt;
&lt;li&gt;Fixed plugin installation ssl verification issue by @WerWolv in #101&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Keep in mind &lt;strong&gt;this is a pre-release&lt;/strong&gt;. Also SDH-Toolbox and some legacy plugins no longer work. Hopefully it won&amp;rsquo;t be long before we&amp;rsquo;re able to work with the plugins with the Deck&amp;rsquo;s built-in controls rather than the touchscreen exclusively.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/SteamDeckHomebrew/decky-loader/releases/tag/v2.0.0-pre&#34;&gt;GitHub&lt;/a&gt;, and if you want a guide on getting plugins set up on your Deck, look no further than LGC&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-plugins/&#34;&gt;guide&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>News for June 26-July 2 (SteamOS 3.3, AOKZOE, Massive Thunderbird Update, GOG Finally Ditches Linux Support for GOG Galaxy)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-june-26-july-2/</link>
      <pubDate>Sat, 02 Jul 2022 15:05:33 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-june-26-july-2/</guid>
      <description>Steam Deck production is ramping up for Q3, and based off of some recent stats it looks like it indeed is new Deck client update adds several bug fixes a new SteamOS 3.3 update released simultaneously with a new Deck client update. Both are beta releases heads up if you&amp;rsquo;re in Q3 and ordered the 256 GB or 512 GB model: you might end up getting a x2 NVMe rather than 4x 73% of the top 100 games on Steam are playable or verified Linux market share is currently 1.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;production is &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-production-ramping-up-for-q3/&#34;&gt;ramping up for Q3&lt;/a&gt;, and based off of some recent &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/vpg4e1/valve_was_not_kidding_about_ramping_production/&#34;&gt;stats&lt;/a&gt; it looks like it indeed is&lt;/li&gt;
&lt;li&gt;new &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-client-update-6-27-2022/&#34;&gt;Deck client update&lt;/a&gt; adds several bug fixes&lt;/li&gt;
&lt;li&gt;a new &lt;a href=&#34;https://linuxgamingcentral.org/posts/new-steamos-3.3-beta-update-and-new-deck-client-beta/&#34;&gt;SteamOS 3.3 update&lt;/a&gt; released simultaneously with a new Deck client update. Both are beta releases&lt;/li&gt;
&lt;li&gt;heads up if you&amp;rsquo;re in Q3 and ordered the 256 GB or 512 GB model: you might end up getting a &lt;a href=&#34;https://www.gamingonlinux.com/2022/06/some-steam-decks-ship-with-an-x2-ssd-instead-of-an-x4-ssd/&#34;&gt;x2 NVMe rather than 4x&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;73% of the top 100 games on Steam &lt;a href=&#34;https://www.gamingonlinux.com/2022/06/73-of-the-top-100-most-popular-steam-games-are-playable-on-steam-deck/&#34;&gt;are playable or verified&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Linux market share is currently &lt;a href=&#34;https://www.gamingonlinux.com/2022/07/linux-share-on-steam-hits-highest-peak-in-years-thanks-to-steam-deck/&#34;&gt;1.18%&lt;/a&gt;, thanks in no small part to the Deck&lt;/li&gt;
&lt;li&gt;Van Gogh is the &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/vpimr9/steam_decks_apu_is_now_the_most_popular_gpu_among/&#34;&gt;most popular GPU among Linux gamers&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;linux-hardware&#34;&gt;Linux Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;a new PC handheld has entered the scene: the &lt;a href=&#34;https://linuxgamingcentral.org/posts/aokzoe/&#34;&gt;AOKZOE&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-games&#34;&gt;Native Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Splittown&lt;/strong&gt; &amp;ndash; an upcoming point-and-click adventure &amp;ndash; &lt;a href=&#34;https://linuxgamingcentral.org/posts/splittown-upcoming-point-n-click/&#34;&gt;could be coming to Linux&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;proton&#34;&gt;Proton&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/halo-infinite-now-runs-with-ge-proton/&#34;&gt;&lt;em&gt;Halo Infinite&lt;/em&gt; is playable with GE-Proton and patched Mesa drivers&lt;/a&gt; (also works OOTB on NVIDIA, supposedly)&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge-proton7-24-released/&#34;&gt;7-24&lt;/a&gt; adds ultrawide FSR support&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-6-30-2022/&#34;&gt;fixes issues with various launchers and adds network video support to a few titles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/wine-7.12-released/&#34;&gt;7.12&lt;/a&gt; upgrades VKD3D to 1.4 and adds theming support to Qt5 applications&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NVIDIA driver&lt;/strong&gt; &lt;a href=&#34;https://www.phoronix.com/scan.php?page=news_item&amp;px=NVIDIA-515.57-Linux-Driver&#34;&gt;515.57&lt;/a&gt; gets bug fixes and improved NvFBC support&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Thunderbird&lt;/strong&gt; &lt;a href=&#34;https://www.phoronix.com/scan.php?page=news_item&amp;px=Thunderbird-102-Released&#34;&gt;102&lt;/a&gt; is a big update that gets a UI overhaul and plenty of other features/improvements&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;new &lt;em&gt;Portal 2&lt;/em&gt; unused content has been &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-2-beta-content-datamined/&#34;&gt;discovered&lt;/a&gt; via the Switch port&lt;/li&gt;
&lt;li&gt;GOG finally removes the &lt;a href=&#34;https://www.gamingonlinux.com/2022/07/gog-finally-remove-the-false-qin-progressq-note-about-gog-galaxy-for-linux/&#34;&gt;&amp;ldquo;in progress&amp;rdquo; note for Linux compatibility with GOG Galaxy&lt;/a&gt;&amp;hellip;after several years&lt;/li&gt;
&lt;/ul&gt;
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    <item>
      <title>Wine 7.12 Released, Upgrades VKD3D to 1.4 and Adds Theming Support for Qt5 Apps</title>
      <link>https://linuxgamingcentral.org/posts/wine-7.12-released/</link>
      <pubDate>Fri, 01 Jul 2022 23:19:32 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wine-7.12-released/</guid>
      <description>Wine 7.12 released earlier today. Here&amp;rsquo;s the changelog:
Theming support for Qt5 applications. Bundled vkd3d upgraded to version 1.4. Improved effect support in Direct2D. QWORD support in registry tools. Various bug fixes. A total of 13 bugs were fixed, including:
Star Citizen: No mic input audio (used for voip) StarCitizen launcher crashes on start with a winmm error Shogun Total War 2 crashes on start up. (Main Application.) Approach (Smart Suite) crashes when trying to print to cups-pdf Argentum 20 RPG Launcher has graphical glitches Incorrect display of selected buttons in Light theme.</description>
      <content>&lt;p&gt;Wine 7.12 released earlier today. Here&amp;rsquo;s the changelog:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Theming support for Qt5 applications.&lt;/li&gt;
&lt;li&gt;Bundled vkd3d upgraded to version 1.4.&lt;/li&gt;
&lt;li&gt;Improved effect support in Direct2D.&lt;/li&gt;
&lt;li&gt;QWORD support in registry tools.&lt;/li&gt;
&lt;li&gt;Various bug fixes.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;A total of 13 bugs were fixed, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Star Citizen: No mic input audio (used for voip)&lt;/li&gt;
&lt;li&gt;StarCitizen launcher crashes on start with a winmm error&lt;/li&gt;
&lt;li&gt;Shogun Total War 2 crashes on start up. (Main Application.)&lt;/li&gt;
&lt;li&gt;Approach (Smart Suite) crashes when trying to print to cups-pdf&lt;/li&gt;
&lt;li&gt;Argentum 20 RPG Launcher has graphical glitches&lt;/li&gt;
&lt;li&gt;Incorrect display of selected buttons in Light theme.&lt;/li&gt;
&lt;li&gt;Wireshark shows black rectangle on various places if light theme is enabled&lt;/li&gt;
&lt;li&gt;MetaTrader4 stopped working properly with wine 7.10&lt;/li&gt;
&lt;li&gt;Rich edit control becomes unstable or trips assertion after ITextRange::SetFont is called&lt;/li&gt;
&lt;li&gt;Rich edit control becomes unstable or trips assertion after changing TextFont properties&lt;/li&gt;
&lt;li&gt;aria2 needs QueryContextAttributes(SECPKG_ATTR_CIPHER_INFO) to return a valid version&lt;/li&gt;
&lt;li&gt;The 32-bit evr:evr crashes almost systematically on the TestBot&amp;rsquo;s Wine VMs&lt;/li&gt;
&lt;li&gt;The 32-bit mfplat:mfplat crashes on the TestBot debian11 VM&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes over on &lt;a href=&#34;https://www.winehq.org/announce/7.12&#34;&gt;WineHQ&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: foodandwine.com&lt;/em&gt;&lt;/p&gt;
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      <title>New SteamOS 3.3 Beta Updates Graphics/Wireless Drivers, Plus a New Deck Client Update with Performance Improvements</title>
      <link>https://linuxgamingcentral.org/posts/new-steamos-3.3-beta-update-and-new-deck-client-beta/</link>
      <pubDate>Thu, 30 Jun 2022 22:13:26 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/new-steamos-3.3-beta-update-and-new-deck-client-beta/</guid>
      <description>Man, it&amp;rsquo;s been hard to keep up with all the updates Valve has aggressively been pushing out for the Steam Deck. So, I hope nobody minds if I just do a quick copy &amp;amp; paste of the patch notes for today&amp;rsquo;s update, as both the underlying SteamOS has been updated to 3.3 (as a beta), as well as the Steam Deck client itself (also in beta). The SteamOS update adds keyboard support for additional languages, brings the adaptive brightness toggle back, updates both the graphics and wireless network drivers, adds a built-in controller driver when Steam isn&amp;rsquo;t running in Desktop Mode, and plenty of bug fixes.</description>
      <content>&lt;p&gt;Man, it&amp;rsquo;s been hard to keep up with all the updates Valve has aggressively been pushing out for the Steam Deck. So, I hope nobody minds if I just do a quick copy &amp;amp; paste of the patch notes for today&amp;rsquo;s update, as &lt;em&gt;both&lt;/em&gt; the underlying SteamOS has been updated to 3.3 (as a beta), as well as the Steam Deck client itself (also in beta). The SteamOS update adds keyboard support for additional languages, brings the adaptive brightness toggle back, updates both the graphics and wireless network drivers, adds a built-in controller driver when Steam isn&amp;rsquo;t running in Desktop Mode, and &lt;em&gt;plenty&lt;/em&gt; of bug fixes. Full patch notes are as follows:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;- Support for Simplified Chinese, Traditional Chinese, Japanese, and Korean keyboard. These keyboards are now available in Steam Client Beta
- Fixed a performance issue with some games when the backlight changes intensity. The Adaptive Brightness toggle is now active again in the Steam Client Beta
- Updated graphics driver with compatibility and performance fixes
- Updated wireless driver with fixes for WiFi disconnection issues on 5Ghz
- Add built-in controller driver that takes effect when Steam isn&amp;#39;t running in desktop mode
- Fixed the panel staying off when disconnecting from dock shortly after resuming from sleep
- Fixed the panel backlight staying on while docked
- Added support for the Qanba Obsidian and Qanba Dragon arcade sticks in PC mode
- Fix washed-out colors in the Remote Play client when playing with specific hosts
- Fixed echo cancellation CPU overhead when the microphone isn&amp;#39;t being used, improving power usage in idle or near-idle scenarios
- Fixed Bluetooth profile selection not being saved when switching away from Desktop mode
- Fixed multi-channel audio on external displays
- Fixed audio out on some capture cards
- Fixed some instances of corrupt audio after resuming from sleep
- Fixed audio output with some 32-bit games that use ALSA
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Note that this update is &lt;strong&gt;beta&lt;/strong&gt;. To opt-in, go to System -&amp;gt; Settings -&amp;gt; and under OS Update Channel select &amp;ldquo;Beta.&amp;rdquo; Download the update, then restart the system.&lt;/p&gt;
&lt;p&gt;To go along with this OS update, Valve have also updated the Steam Deck client. Keep in mind this is also in &lt;strong&gt;beta&lt;/strong&gt; development. Managing screenshots and non-Steam shortcuts shouldn&amp;rsquo;t crash the system as frequently. Force-quitting native games should actually work, and there&amp;rsquo;s some miscellaneous &amp;ldquo;performance improvements.&amp;rdquo; Full patch notes are as follows:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;General
- Fixed some native Linux games not exiting when force-quit through Steam
- Added button to clear entered text in search bar
- Fixed several crashes related to managing screenshots
- Fixed several crashes related to non-Steam shortcuts

Steam Input
- Added missing Deck buttons for Gyro Enable and Button Chord options
- Added support for game-bundled Virtual Menu icons in the in-game Deck UI
- Misc performance improvements

Preview
- The features below also require the Steam OS Beta - you can opt into this in Settings &amp;gt; System &amp;gt; OS Update Channel.
- Added support for Simplified Chinese (Pinyin), Traditional Chinese (Pinyin, Zhuyin, and Cangjie), Japanese, and Korean keyboards. We are still refining these keyboards, please provide feedback in the forums.
- Re-enabled the Adaptive Backlight feature.
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;You can also see the patch notes for &lt;a href=&#34;https://steamcommunity.com/app/1675200/discussions/0/3410929607716145819/&#34;&gt;SteamOS 3.3&lt;/a&gt; and the &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3323108691056012032&#34;&gt;Deck client update&lt;/a&gt; on Steam. If you want to add your feedback to SteamOS 3.3, you can do so in the announcement thread. And jeez Valve, you need to slow down!&lt;/p&gt;
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    <item>
      <title>Proton Experimental Update Adds Several Fixes to Launchers and Adds Network Video Support for a Few Titles</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-6-30-2022/</link>
      <pubDate>Thu, 30 Jun 2022 15:38:18 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-6-30-2022/</guid>
      <description>The same day the first batch of Q3 emails for the Steam Deck go out also happens to be the day we get an update to Proton Experimental, just a little over a week after the previous one. This update mostly focuses on bug fixes, ranging from the following:
the launcher for Final Fantasy XIV should no longer close if there isn&amp;rsquo;t enough space to download an update Elite Dangerous and other launchers should no longer exert strange behavior when using cloned displays Call of Duty: Black Ops II Zombies and Multiplayer should remain playable after connecting online Azur Lane: Crosswave should no longer hang on a black screen Chrono Trigger should no longer suffer from random crashing during cutscenes In addition to these bug fixes, we also have improved video playback for Persona 4 Golden.</description>
      <content>&lt;p&gt;The same day the first batch of Q3 emails for the Steam Deck go out also happens to be the day we get an update to Proton Experimental, just a little over a week after the previous one. This update mostly focuses on bug fixes, ranging from the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the launcher for &lt;em&gt;Final Fantasy XIV&lt;/em&gt; should no longer close if there isn&amp;rsquo;t enough space to download an update&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Elite Dangerous&lt;/em&gt; and other launchers should no longer exert strange behavior when using cloned displays&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Call of Duty: Black Ops II Zombies&lt;/em&gt; and &lt;em&gt;Multiplayer&lt;/em&gt; should remain playable after connecting online&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Azur Lane: Crosswave&lt;/em&gt; should no longer hang on a black screen&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Chrono Trigger&lt;/em&gt; should no longer suffer from random crashing during cutscenes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In addition to these bug fixes, we also have improved video playback for &lt;em&gt;Persona 4 Golden&lt;/em&gt;. There&amp;rsquo;s two new features that have been added:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;implement Vulkan other process rendering (used by nw.js games)&lt;/li&gt;
&lt;li&gt;implement network video support for &lt;em&gt;The Good Life&lt;/em&gt; and &lt;em&gt;VRChat&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Don&amp;rsquo;t really know what the former does but I&amp;rsquo;m sure it&amp;rsquo;s good news for any game that uses nw.js.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;. Changes in bold are the ones that have been added in the latest update.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: The Gamer&lt;/em&gt;&lt;/p&gt;
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      <title>Splittown -- An Upcoming Point N&#39; Click Adventure Could Be Coming to Linux</title>
      <link>https://linuxgamingcentral.org/posts/splittown-upcoming-point-n-click/</link>
      <pubDate>Thu, 30 Jun 2022 15:11:01 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/splittown-upcoming-point-n-click/</guid>
      <description>Someone had emailed me this morning regarding an upcoming point-and-click adventure called Splittown. According to the official site, you play as the character Leonard Nimby. Nimby is a former &amp;ldquo;top agent of IM5&amp;rdquo; who&amp;rsquo;s on the move to find the person responsible for stealing his shrink gun&amp;hellip;right on the day before an election.
Seems like a pretty interesting premise. It also has that nice 90s aesthetic to it, reminiscent of the SNES/Genesis days.</description>
      <content>&lt;p&gt;Someone had emailed me this morning regarding an upcoming point-and-click adventure called &lt;em&gt;Splittown&lt;/em&gt;. According to the &lt;a href=&#34;https://splittowngame.com/&#34;&gt;official site&lt;/a&gt;, you play as the character Leonard Nimby. Nimby is a former &amp;ldquo;top agent of IM5&amp;rdquo; who&amp;rsquo;s on the move to find the person responsible for stealing his shrink gun&amp;hellip;right on the day before an election.&lt;/p&gt;
&lt;p&gt;Seems like a pretty interesting premise. It also has that nice 90s aesthetic to it, reminiscent of the SNES/Genesis days. Apparently the game is inspired by &lt;em&gt;Day of the Tentacle&lt;/em&gt; and &lt;em&gt;Sam &amp;amp; Max Hit The Road&lt;/em&gt;. The website goes on to mention &amp;ldquo;you&amp;rsquo;ll crack confounding puzzles, stuff improbable amounts of items in your pockets, and engage in humorous dialogue with a colorful cast of characters on an adventure that will push your wits to the limit.&amp;rdquo; Looks like the game only has two developers, and they&amp;rsquo;re spending their own budget on it.&lt;/p&gt;
&lt;p&gt;On the website you can also subscribe for updates to the game and sample some of the game&amp;rsquo;s tracks, as well as follow them on Twitter or join their Discord channel. Concerning a Linux version, the devs responded to the person who emailed me this:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Splittown is being developed in Visionaire Studio, which allows native builds for Linux - so having one available when the game comes out is certainly our intention :)&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;em&gt;Splittown&lt;/em&gt; will be out sometime next year. In the meantime if there&amp;rsquo;s anything you guys want me to cover, don&amp;rsquo;t be afraid to reach out &amp;ndash; I&amp;rsquo;m always just an &lt;a href=&#34;https://linuxgamingcentral.org/contact/&#34;&gt;email&lt;/a&gt; away.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Splittown official website&lt;/em&gt;&lt;/p&gt;
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      <title>Portal 2 Beta Maps Discovered From Datamining</title>
      <link>https://linuxgamingcentral.org/posts/portal-2-beta-content-datamined/</link>
      <pubDate>Thu, 30 Jun 2022 13:54:11 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/portal-2-beta-content-datamined/</guid>
      <description>Just a few days ago, Valve released the Portal series to the Nintendo Switch, known as Portal: Companion Collection. It didn&amp;rsquo;t take long for dataminers to discover new, unreleased beta content that never showed up in the final product as a result of this port. From Ossy Flawol&amp;rsquo;s YouTube video, it appears there are at least nine beta maps from Portal 2. The video then goes on to show these maps as Chell explores them.</description>
      <content>&lt;p&gt;Just a few days ago, Valve released the &lt;em&gt;Portal&lt;/em&gt; series to the Nintendo Switch, known as &lt;em&gt;Portal: Companion Collection&lt;/em&gt;. It didn&amp;rsquo;t take long for dataminers to discover new, unreleased beta content that never showed up in the final product as a result of this port. From &lt;a href=&#34;https://youtu.be/p5kAcIx6mDk&#34;&gt;Ossy Flawol&amp;rsquo;s YouTube video&lt;/a&gt;, it appears there are at least nine beta maps from &lt;em&gt;Portal 2&lt;/em&gt;. The video then goes on to show these maps as Chell explores them. A lot of them have less overall detail from the complete level that you actually see in-game, others are tests for the different types of cubes available.&lt;/p&gt;
&lt;p&gt;Nonetheless, these are some pretty fascinating discoveries, and I imagine more and more details will be found as time goes on. Someone&amp;rsquo;s already got &lt;a href=&#34;https://www.thegamer.com/switch-modder-gets-half-life-2-running-via-portal/&#34;&gt;&lt;em&gt;Half-Life 2&lt;/em&gt; running on the Switch&lt;/a&gt; via the original &lt;em&gt;Portal&lt;/em&gt;. All of this being said, though, &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal-3-wont-happen/&#34;&gt;don&amp;rsquo;t expect &lt;em&gt;Portal 3&lt;/em&gt; anytime soon.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Ossy Flawol&lt;/em&gt;&lt;/p&gt;
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      <title>GE-Proton7-24 Released, Adds Ultrawide Support with FSR</title>
      <link>https://linuxgamingcentral.org/posts/ge-proton7-24-released/</link>
      <pubDate>Thu, 30 Jun 2022 09:34:37 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge-proton7-24-released/</guid>
      <description>GloriousEggroll seems to be on a&amp;hellip;glorious streak with plenty of updates coming to GE-Proton in just a matter of days. Since GE-Proton7-22 (or 7-21?) we&amp;rsquo;ve been able to get Halo Infinite multiplayer to run out-of-the-box on NVIDIA, and it will work on AMD with GE&amp;rsquo;s Mesa patch. GE-Proton7-23 came a day later to make games easier to work with FSR. And yesterday we got yet another update that fixes the Death Stranding crash and adds FSR support on ultrawide monitors.</description>
      <content>&lt;p&gt;GloriousEggroll seems to be on a&amp;hellip;&lt;em&gt;glorious&lt;/em&gt; streak with plenty of updates coming to GE-Proton in just a matter of days. Since GE-Proton7-22 (or 7-21?) we&amp;rsquo;ve been able to get &lt;a href=&#34;https://linuxgamingcentral.org/posts/halo-infinite-now-runs-with-ge-proton/&#34;&gt;&lt;em&gt;Halo Infinite&lt;/em&gt; multiplayer to run out-of-the-box on NVIDIA&lt;/a&gt;, and it will work on AMD with GE&amp;rsquo;s &lt;a href=&#34;https://copr-dist-git.fedorainfracloud.org/cgit/gloriouseggroll/mesa-aco/mesa.git/tree/dgc_testing.patch?h=f36&amp;id=f51580996713f185ea8edfba9a294ce643fce5c2&#34;&gt;Mesa patch&lt;/a&gt;. GE-Proton7-23 came a day later to make games easier to work with FSR. And yesterday we got yet another update that fixes the &lt;em&gt;Death Stranding&lt;/em&gt; crash and adds FSR support on ultrawide monitors.&lt;/p&gt;
&lt;p&gt;You can see in the cover photo that the 32:9 aspect ratio was applied to a 4K monitor with 3413x960 resolution. Going to be very helpful for those of you who are using ultrawide! To apply FSR, all you need to add to Steam launch parameters is &lt;code&gt;WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_MODE=ultra %command%&lt;/code&gt;. &amp;ldquo;ultra&amp;rdquo; can be changed to performance, balanced, or quality.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-24&#34;&gt;GitHub&lt;/a&gt;. And check out the &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;guide on getting GE-Proton on your system or Steam Deck&lt;/a&gt; if you need a refresher.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: GloriousEggroll&lt;/em&gt;&lt;/p&gt;
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      <title>Infinitime 1.10.0 Released, Adds Faster Sleep Time and Timer UI Improvements</title>
      <link>https://linuxgamingcentral.org/posts/infinitime-1.10.0-released/</link>
      <pubDate>Wed, 29 Jun 2022 14:10:55 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/infinitime-1.10.0-released/</guid>
      <description>It&amp;rsquo;s been a few months since the last 1.9.0 update for the InfiniTime firmware for the PineTime. Version 1.10.0 mostly has under the hood changes, which are &amp;ldquo;very important for the maintenance of the project,&amp;rdquo; but there are still some goodies here for you and I to enjoy. Here&amp;rsquo;s some of the new features:
Timer app has a re-designed UI to make the buttons easier to press. You can also hold the buttons down to quickly change the value notifications can now be dismissed by right-swiping the screen you can now record GIFs with InfiniSim sleep time is now faster improved colors on the LCD There&amp;rsquo;s also been a few bug fixes, including the track progress now correctly being displayed in the Music app and the alarm should now always ring.</description>
      <content>&lt;p&gt;It&amp;rsquo;s been a few months since the last &lt;a href=&#34;https://linuxgamingcentral.org/posts/infinitime_1.9.0_released/&#34;&gt;1.9.0 update&lt;/a&gt; for the InfiniTime firmware for the PineTime. Version 1.10.0 mostly has under the hood changes, which are &amp;ldquo;very important for the maintenance of the project,&amp;rdquo; but there are still some goodies here for you and I to enjoy. Here&amp;rsquo;s some of the new features:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Timer app has a re-designed UI to make the buttons easier to press. You can also hold the buttons down to quickly change the value&lt;/li&gt;
&lt;li&gt;notifications can now be dismissed by right-swiping the screen&lt;/li&gt;
&lt;li&gt;you can now record GIFs with InfiniSim&lt;/li&gt;
&lt;li&gt;sleep time is now faster&lt;/li&gt;
&lt;li&gt;improved colors on the LCD&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;There&amp;rsquo;s also been a few bug fixes, including the track progress now correctly being displayed in the Music app and the alarm should now always ring.&lt;/p&gt;
&lt;p&gt;Check the full patch notes on &lt;a href=&#34;https://github.com/InfiniTimeOrg/InfiniTime/releases/tag/1.10.0&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: JF002&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Client Gets an Update, Addresses Several Bugs</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-client-update-6-27-2022/</link>
      <pubDate>Mon, 27 Jun 2022 22:00:30 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-client-update-6-27-2022/</guid>
      <description>Just when you thought that there hadn&amp;rsquo;t been any updates in a while for the Deck, today we get &amp;ldquo;a very nice set of bug fixes.&amp;rdquo; Such as when scrolling through a EULA causing navigation issues, deleting a screenshot causing crashes, and the controller configurator not loading when Steam Cloud is disabled. Those things should no longer be a problem. Patch notes are as follows:
Fixed an issue where clicking in-game links when offline would get Steam Deck into a bad state Fixed navigation issues in the game EULA dialog Fixed crashing issue when deleting a screenshot Fixed the controller configurator failing to load when Steam Cloud is disabled Fixed configurator failing to load when encountering corrupted controller layout files Fixed controller virtual menus being limited to 4 active menus Fixed a bug causing the touchscreen to occasionally be stuck in mouse-emulation mode when accessing the configurator in-game You can also see the patch notes on Steam.</description>
      <content>&lt;p&gt;Just when you thought that there hadn&amp;rsquo;t been any updates in a while for the Deck, today we get &amp;ldquo;a very nice set of bug fixes.&amp;rdquo; Such as when scrolling through a EULA causing navigation issues, deleting a screenshot causing crashes, and the controller configurator not loading when Steam Cloud is disabled. Those things should no longer be a problem. Patch notes are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed an issue where clicking in-game links when offline would get Steam Deck into a bad state&lt;/li&gt;
&lt;li&gt;Fixed navigation issues in the game EULA dialog&lt;/li&gt;
&lt;li&gt;Fixed crashing issue when deleting a screenshot&lt;/li&gt;
&lt;li&gt;Fixed the controller configurator failing to load when Steam Cloud is disabled&lt;/li&gt;
&lt;li&gt;Fixed configurator failing to load when encountering corrupted controller layout files&lt;/li&gt;
&lt;li&gt;Fixed controller virtual menus being limited to 4 active menus&lt;/li&gt;
&lt;li&gt;Fixed a bug causing the touchscreen to occasionally be stuck in mouse-emulation mode when accessing the configurator in-game&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can also see the patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3323108691045398493&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Halo Infinite Making Strides with GE-Proton</title>
      <link>https://linuxgamingcentral.org/posts/halo-infinite-now-runs-with-ge-proton/</link>
      <pubDate>Mon, 27 Jun 2022 15:54:53 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/halo-infinite-now-runs-with-ge-proton/</guid>
      <description>Looks like we&amp;rsquo;re finally able to run Halo Infinite on Linux by means of GE-Proton7-22. Take it with a grain of salt though as this is in the early stages. The game refuses to run on my desktop with an NVIDIA GPU but it looks like it&amp;rsquo;s running pretty well on my Deck, albeit with some missing textures.
Someone on the GitHub issue tracker mentioned using a custom-patched Mesa library in order to get the weapons and players to properly render&amp;hellip;and it looks like the Nobara Project already has this patched version of Mesa.</description>
      <content>&lt;p&gt;Looks like we&amp;rsquo;re finally able to run &lt;em&gt;Halo Infinite&lt;/em&gt; on Linux by means of GE-Proton7-22. Take it with a grain of salt though as this is in the early stages. The game refuses to run on my desktop with an NVIDIA GPU but it looks like it&amp;rsquo;s running pretty well on my Deck, albeit with some missing textures.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;halo infinite on deck&#34; src=&#34;https://linuxgamingcentral.org/images/halo_infinite/on_deck.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Someone on the &lt;a href=&#34;https://github.com/ValveSoftware/Proton/issues/5030#issuecomment-1167843907&#34;&gt;GitHub issue tracker&lt;/a&gt; mentioned using a custom-patched Mesa library in order to get the weapons and players to properly render&amp;hellip;and it looks like the &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project/&#34;&gt;Nobara Project&lt;/a&gt; already has this patched version of Mesa. Looks like I&amp;rsquo;ll be installing this on an SD card and testing that way.&lt;/p&gt;
&lt;p&gt;Although, interestingly enough someone else on the issue tracker has been able to run the game on a RTX 3070, I wonder what they had to do to get it working.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;halo infinite on rtx 3070&#34; src=&#34;https://linuxgamingcentral.org/images/halo_infinite/screenshot.jpg&#34;&gt;
&lt;em&gt;Image credit: kodatarule on GitHub&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;In any case, make sure you either rename or delete the video files found inside the &lt;code&gt;videos&lt;/code&gt; folder in the game&amp;rsquo;s installation directory; the game won&amp;rsquo;t be able to play the videos back and will just return to Steam.&lt;/p&gt;
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      <title>Steam Deck Production to Ramp Up During Q3 (And Presumably Beyond)</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-production-ramping-up-for-q3/</link>
      <pubDate>Mon, 27 Jun 2022 13:01:15 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-production-ramping-up-for-q3/</guid>
      <description>Good news for those of you still waiting on your Deck pre-order: now that the wave of Q2 emails have been sent out, Valve will reportedly be increasing the rate at which the device will be produced at the factory. @OnDeck reported on Twitter that &amp;ldquo;production has picked up, and after today we&amp;rsquo;ll be shipping more than double the number of Steam Decks every week!&amp;rdquo;
They&amp;rsquo;ll even be sending Q3 emails a day early, on June 30th.</description>
      <content>&lt;p&gt;Good news for those of you still waiting on your Deck pre-order: now that the wave of Q2 emails have been sent out, Valve will reportedly be increasing the rate at which the device will be produced at the factory. @OnDeck reported on &lt;a href=&#34;https://twitter.com/OnDeck/status/1541459263444332544&#34;&gt;Twitter&lt;/a&gt; that &amp;ldquo;production has picked up, and after today we&amp;rsquo;ll be shipping &lt;strong&gt;more than double&lt;/strong&gt; the number of Steam Decks every week!&amp;rdquo;&lt;/p&gt;
&lt;p&gt;They&amp;rsquo;ll even be sending Q3 emails a day early, on June 30th. Valve designer Lawrence Yang &lt;a href=&#34;https://twitter.com/lawrenceyang/status/1541459415361921024&#34;&gt;chimed in&lt;/a&gt;, saying &amp;ldquo;We&amp;rsquo;re looking forward to getting more Steam Decks into your hands! As you may imagine it&amp;rsquo;s pretty difficult to make hardware right now, and the team has been kicking ass behind the scenes to keep Steam Deck production ramping.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;So, thanks Valve for working so hard on getting these units sent out, I&amp;rsquo;m sure Q3 pre-orders will appreciate it!&lt;/p&gt;
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      <title>AOKZOE: A New PC Gaming Handheld Enters the Market</title>
      <link>https://linuxgamingcentral.org/posts/aokzoe/</link>
      <pubDate>Mon, 27 Jun 2022 11:59:06 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/aokzoe/</guid>
      <description>Since the announcement of the Steam Deck, portable PC gaming consoles have been proliferating the market. We have another one coming next month: the AOKZOE (pronounced &amp;ldquo;a-okay-zoey&amp;rdquo;). AOK is translated into English as &amp;ldquo;perfect,&amp;rdquo; while ZOE is translated as &amp;ldquo;sports life.&amp;rdquo; Devices start shipping in September.
From the photos I was sent it looks like this handheld will have a kickstand. The color of the face buttons kind of reminds me of the SNES controller.</description>
      <content>&lt;p&gt;Since the announcement of the Steam Deck, portable PC gaming consoles have been proliferating the market. We have another one coming next month: the &lt;a href=&#34;https://aokzoestore.com/&#34;&gt;AOKZOE&lt;/a&gt; (pronounced &amp;ldquo;a-okay-zoey&amp;rdquo;). AOK is translated into English as &amp;ldquo;perfect,&amp;rdquo; while ZOE is translated as &amp;ldquo;sports life.&amp;rdquo; Devices start shipping in September.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;aokzoe kickstand&#34; src=&#34;https://linuxgamingcentral.org/images/aokzoe/kickstand.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;From the photos I was sent it looks like this handheld will have a kickstand. The color of the face buttons kind of reminds me of the SNES controller. It also looks like it has a USB 3.0 port, a USB-C port for charging, and a headphone jack. The power and volume buttons are placed similarly to where they are on the Deck.&lt;/p&gt;
&lt;p&gt;Here are the specs:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;aokzoe specs&#34; src=&#34;https://linuxgamingcentral.org/images/aokzoe/specs.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;So it looks like it will come with a Ryzen 7 6800U APU with Radeon 680M graphics, and 16-to-32 GB of LPDDR5X RAM (I&amp;rsquo;m guessing there will be differents SKUs available). The display is 1920 x 1200 and measures 8&amp;quot;, with a brightness of up to 380 nits. It comes with a 48 Wh battery, Wi-Fi 6, Bluetooth 5, and has a built-in gyroscope. Seems like the APU is capable of rendering &lt;em&gt;Elden Ring&lt;/em&gt; at an average of 30 FPS on medium settings at 1080p resolution, based on some &lt;a href=&#34;https://youtu.be/82ip-bHctIY&#34;&gt;gameplay footage by ShadowSeven&lt;/a&gt; from a laptop with the same APU. AOKZOE has their own YouTube channel showing off &lt;a href=&#34;https://youtu.be/40AfK4CSxBw&#34;&gt;&lt;em&gt;Forza Horizon 5&lt;/em&gt;&lt;/a&gt; at 1200p at high settings. Seems to mostly fluctuate at 50 FPS.&lt;/p&gt;
&lt;p&gt;So the AOKZOE will have a larger resolution, a bigger battery, and a larger display than the Deck. Not surprisingly the price hasn&amp;rsquo;t been revealed just yet, but if I were to take a guess it would be at least $800. Probably more like $1,000. There also isn&amp;rsquo;t any mention on their site as to how much storage it will come with. But I guess the good news is as you can see in the cover photo, SteamOS will be supported.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;aokzoe&#34; src=&#34;https://linuxgamingcentral.org/images/aokzoe/ryzen.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ll be keeping my eyes on this one, as I may be getting a review unit. If you&amp;rsquo;re in the Q3 or later category for waiting for your Steam Deck, or the device isn&amp;rsquo;t available in your country, the AOKZOE may be that itch you want to scratch.&lt;/p&gt;
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      <title>News for June 18-24 (FSR 2.0 Open-Sourced, Metroid Prime Trilogy on Deck, Don&#39;t Install a 2242, Steam Deck HQ Overhaul)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-june-18-24/</link>
      <pubDate>Sat, 25 Jun 2022 22:20:59 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-june-18-24/</guid>
      <description>Steam Deck LTT installed a heatsink/fan on the Deck turns out the Deck handles Super Smash Bros. Melee quite well, as well as Metroid Prime Trilogy plugins can enhance the overall functionality of your Deck my fellow acquaintance podiki wrote an article about the modern wonders of the excellent sleep mode Steam Deck is back to being #1 for Steam top sellers Steam Deck HQ gets a UI makeover, go give the website owner a follow if you miss your pre-order opportunity after you get the email, you can contact Steam support with a grace period of a few days if, for some reason, you wanted to use Desktop Mode in Gaming Mode, you can do that with a bash script a user managed to install a 2242 M.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;LTT installed a &lt;a href=&#34;https://linuxgamingcentral.org/posts/cool-the-deck-with-heatsink-and-fan/&#34;&gt;heatsink/fan&lt;/a&gt; on the Deck&lt;/li&gt;
&lt;li&gt;turns out the Deck handles &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-and-melee/&#34;&gt;&lt;em&gt;Super Smash Bros. Melee&lt;/em&gt;&lt;/a&gt; quite well, as well as &lt;a href=&#34;https://linuxgamingcentral.org/posts/metroid-prime-trilogy-on-deck/&#34;&gt;&lt;em&gt;Metroid Prime Trilogy&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-plugins/&#34;&gt;plugins&lt;/a&gt; can enhance the overall functionality of your Deck&lt;/li&gt;
&lt;li&gt;my fellow acquaintance podiki wrote an &lt;a href=&#34;https://boilingsteam.com/the-steam-decks-super-power-super-sleep/&#34;&gt;article&lt;/a&gt; about the modern wonders of the excellent sleep mode&lt;/li&gt;
&lt;li&gt;Steam Deck is back to being #1 for &lt;a href=&#34;https://steamdb.info/topsellers/&#34;&gt;Steam top sellers&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://steamdeckhq.com/&#34;&gt;Steam Deck HQ&lt;/a&gt; gets a UI makeover, go give the website owner a follow&lt;/li&gt;
&lt;li&gt;if you miss your pre-order opportunity after you get the email, you can &lt;a href=&#34;https://help.steampowered.com/en/wizard/HelpWithSteamDeck&#34;&gt;contact Steam support&lt;/a&gt; with a grace period of a few days&lt;/li&gt;
&lt;li&gt;if, for some reason, you wanted to use Desktop Mode in Gaming Mode, &lt;a href=&#34;https://old.reddit.com/r/SteamDeck/comments/uddyat/desktop_mode_within_gaming_mode/&#34;&gt;you can do that&lt;/a&gt; with a bash script&lt;/li&gt;
&lt;li&gt;a user managed to &lt;a href=&#34;https://twitter.com/TheSmcelrea/status/1539296261613944833&#34;&gt;install a 2242 M.2 drive&lt;/a&gt; with a little bit of hacking, but this caught the attention of Valve employee Lawrence Yang, who &lt;a href=&#34;https://twitter.com/lawrenceyang/status/1540809830000013313&#34;&gt;said&lt;/a&gt; &amp;ldquo;please don’t do this. The charger IC gets very hot and nearby thermal pads should not be moved.  In addition, most 2242 m.2 drives draw more power and get hotter than what Deck is designed for. This mod may appear to work but will significantly shorten the life of your Deck.&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-games&#34;&gt;Native Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Inscryption&lt;/strong&gt; gets &lt;a href=&#34;https://store.steampowered.com/news/app/1092790/view/3324234590938647843&#34;&gt;Linux support&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-6-22-2022/&#34;&gt;fixes &lt;em&gt;Tekken 7&lt;/em&gt;&lt;/a&gt;, fixes video playback, and enables a few new games to run&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ProtonUp-Qt&lt;/strong&gt; &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/releases/tag/v2.6.5&#34;&gt;2.6.5&lt;/a&gt; now shows anti-cheat status in game list, also Lutris compatibility&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GE-Proton&lt;/strong&gt; &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-21&#34;&gt;7-21&lt;/a&gt; fixes &lt;em&gt;Paladins&lt;/em&gt;, &lt;em&gt;Black Ops II&lt;/em&gt;, &lt;em&gt;Elden Ring&lt;/em&gt;, &lt;em&gt;Apex Legends&lt;/em&gt;, and adds Protonfixes for several other titles&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Legendary&lt;/strong&gt; &lt;a href=&#34;https://github.com/derrod/legendary/releases/tag/0.20.27&#34;&gt;0.20.27&lt;/a&gt; adds a hotfix over the previous version&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Steam Summer Sale is now &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-summer-sale-for-2022-now-live/&#34;&gt;live&lt;/a&gt; until July 7th&lt;/li&gt;
&lt;li&gt;source code for AMD&amp;rsquo;s FSR 2.0 is now &lt;a href=&#34;https://github.com/GPUOpen-Effects/FidelityFX-FSR2&#34;&gt;out&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
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      <title>Enhance Your Steam Deck Experience with Plugins</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-plugins/</link>
      <pubDate>Fri, 24 Jun 2022 07:55:00 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-plugins/</guid>
      <description>Ever wanted to quickly launch Flatpak applications from the Quick Access menu without having to add them as shortcuts on Steam in Desktop Mode? Or automatically enable the night light when it&amp;rsquo;s the right time? Or customize the CPU frequency? Play music? Customize the Home screen to look like the Switch&amp;rsquo;s home menu? That&amp;rsquo;s all possible thanks to Steam Deck plugins.
The best part: just run a few commands from the terminal, and install your plugins from the plugins &amp;ldquo;store.</description>
      <content>&lt;p&gt;Ever wanted to quickly launch Flatpak applications from the Quick Access menu without having to add them as shortcuts on Steam in Desktop Mode? Or automatically enable the night light when it&amp;rsquo;s the right time? Or customize the CPU frequency? Play music? Customize the Home screen to look like the Switch&amp;rsquo;s home menu? That&amp;rsquo;s all possible thanks to Steam Deck plugins.&lt;/p&gt;
&lt;p&gt;The best part: just run a few commands from the terminal, and install your plugins from the &lt;a href=&#34;https://plugins.deckbrew.xyz/&#34;&gt;plugins &amp;ldquo;store.&amp;rdquo;&lt;/a&gt; That&amp;rsquo;s it. No need to have a specially-crafted RCM jig and taking apart the back of the Deck and soldering it somewhere on the motherboard and mucking about with SD cards. No need to tap the volume button 10 times to activate developer mode. Such is the beauty of the open-source nature of Linux and Valve&amp;rsquo;s open-ness concerning the Steam Deck.&lt;/p&gt;
&lt;h1 id=&#34;get-the-plugin-loader&#34;&gt;Get the Plugin Loader&lt;/h1&gt;
&lt;p&gt;We&amp;rsquo;ll first need to enable Developer Mode on the Deck, as well as CEF (Chromium Embedded Framework) Remote Debugging. CEF Remote Debugging will allow us to add web browsing functionality within the Steam Deck client (plugins use a combination of HTML and Python). To do so, do the following:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Tap the Steam button while in Game Mode, go to Settings&lt;/li&gt;
&lt;li&gt;Under System -&amp;gt; System Settings enable dev mode with the appropriate toggle&lt;/li&gt;
&lt;li&gt;A new option should now be available at the bottom of the sidebar: Developer. Go to it&lt;/li&gt;
&lt;li&gt;Under Miscellaneous, toggle CEF Remote Debugging on&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img alt=&#34;cef toggle&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/cef.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Now we&amp;rsquo;ll need to go to Desktop Mode. Open a terminal (you may want to have a keyboard attached) and set a root password with &lt;code&gt;passwd&lt;/code&gt;. Simply pass this command to the terminal and you&amp;rsquo;ll be prompted to create a new password if you haven&amp;rsquo;t already. After that, input this command:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;curl -L https://github.com/SteamDeckHomebrew/PluginLoader/raw/main/dist/install_release.sh | sh&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;ll be asked to enter the password you just created earlier. That&amp;rsquo;s it! Now we can install plugins.&lt;/p&gt;
&lt;h1 id=&#34;get-plugins&#34;&gt;Get Plugins&lt;/h1&gt;
&lt;p&gt;If you switch back to Gaming Mode, you should now have a new icon on the Quick Access menu:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;plugins from quick access menu&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/plugins.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Unlike my screenshot though, your list of plugins will be empty. As of version 1.3 of the Plugin Loader, we no longer need to manually copy plugins over in Desktop Mode. If you tap the little shopping bag on the upper-right, you&amp;rsquo;ll be taken directly to the plugin &amp;ldquo;store.&amp;rdquo; You can see all the available plugins, what they do, and if you tap the blue &amp;ldquo;Install&amp;rdquo; button, it will install the plugin you selected. If you want an older version of the plugin for whatever reason, you can tap the arrow icon to the right of the button and select the version from the dropdown list.&lt;/p&gt;
&lt;p&gt;If you wish to copy the plugins over manually, just download the plugin from the project&amp;rsquo;s GitHub page while in Desktop Mode, and extract the release to &lt;code&gt;/home/deck/homebrew/plugins/&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;Once a plugin is installed, it should now appear in the Quick Access menu. From there you can tap the plugin for more options. As an example, once I tap CSS Loader, I&amp;rsquo;ll now have a list of options for different themes/customizations for my Steam Deck library:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;css loader&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/css_loader.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I can make my Home screen look similar to the Switch&amp;rsquo;s UI and make it less cluttered. I can also enable the classic Steam theme, customize the color of the toggles, and add more Steam library icons by reducing the space between them.&lt;/p&gt;
&lt;h1 id=&#34;recommended-plugins&#34;&gt;Recommended Plugins&lt;/h1&gt;
&lt;p&gt;I like the &lt;strong&gt;CSS Loader&lt;/strong&gt; since I can make the toggles in Game Mode red. The &amp;ldquo;More Library Icons&amp;rdquo; toggle can be a bit glitchy at times when browsing through my Steam games. If you have familiarity with CSS you can add your own themes as well (I might work on a black and red theme at some point).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Auto Night Mode&lt;/strong&gt; certainly helps when you&amp;rsquo;re in bed and you don&amp;rsquo;t have to manually put the toggle on every time you want to put it to use.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Quick Launch&lt;/strong&gt; is definitely useful for running any Flatpak-based application you have installed on your handheld without having to go to Desktop Mode and adding a shortcut for the app on Steam.&lt;/p&gt;
&lt;p&gt;You may want to have a look at &lt;strong&gt;Power Tools&lt;/strong&gt; if you want to control the fan speed, limit the number of threads in the APU, or change the max frequency. Useful if you want to squeeze as much battery life as you can for games that aren&amp;rsquo;t graphically intensive. But be careful: you might overheat your system if you limit the fan speed!&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a plugin called &lt;strong&gt;Extra Settings&lt;/strong&gt;. This allows you to enable SSH and turn Transparent Huge Pages (THP) on or off. Supposedly with the latter enabled, it can lead to &lt;a href=&#34;https://www.reddit.com/r/linux_gaming/comments/uhfjyt/underrated_advice_for_improving_gaming/&#34;&gt;performance improvements&lt;/a&gt;. I&amp;rsquo;m here to tell you, after I benchmarked &lt;em&gt;GRID (2019)&lt;/em&gt; and &lt;em&gt;Shadow of the Tomb Raider&lt;/em&gt; with THP on and off, the difference is so small (2 FPS) that it&amp;rsquo;s frankly not going to be useful. But I keep the plugin anyway for SSH, which is helpful for running terminal commands on the device with my desktop.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;extra settings&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/screenshots/extra_settings.jpeg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;DeckBattery&lt;/strong&gt; is useful if you wanted detailed stats about the battery.&lt;/p&gt;
&lt;p&gt;All available plugins for the Deck can be found at &lt;a href=&#34;https://plugins.deckbrew.xyz/&#34;&gt;plugins.deckbrew.xyz&lt;/a&gt; and are open-source.&lt;/p&gt;
&lt;h1 id=&#34;plugins-menu-only-works-with-touch&#34;&gt;Plugins Menu only Works with Touch&lt;/h1&gt;
&lt;p&gt;Unlike the rest of the Quick Access menu, the Plugins section does &lt;em&gt;not&lt;/em&gt; work with the buttons. You can only use touch for now.&lt;/p&gt;
&lt;h1 id=&#34;want-to-make-a-plugin&#34;&gt;Want to Make a Plugin?&lt;/h1&gt;
&lt;p&gt;There&amp;rsquo;s no development documentation, but you can make use of the &lt;a href=&#34;https://github.com/SteamDeckHomebrew/Plugin-Template&#34;&gt;Plugin Template&lt;/a&gt; to get started. You&amp;rsquo;ll need some Python and HTML skills. When publishing your plugin, you can put it under whatever license you prefer.&lt;/p&gt;
&lt;p&gt;Any other plugins that you&amp;rsquo;d recommend? Let me know!&lt;/p&gt;
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      <title>FedEx to Start Taking Photos of Deliveries (US and Canada)</title>
      <link>https://linuxgamingcentral.org/posts/fedex-takes-pics-of-deliveries/</link>
      <pubDate>Fri, 24 Jun 2022 07:25:18 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/fedex-takes-pics-of-deliveries/</guid>
      <description>For those who are still waiting on their Decks to arrive, know that I feel your pain. I had to wait a long time too. But if there&amp;rsquo;s any sort of comfort that I can give, it would be that FedEx &amp;ndash; the company responsible for shipping Valve&amp;rsquo;s handheld PC &amp;ndash; will soon be rolling out a program for delivery drivers to take photos of their deliveries, proving that they actually delivered to the customer.</description>
      <content>&lt;p&gt;For those who are still waiting on their Decks to arrive, know that I feel your pain. I had to wait a long time too. But if there&amp;rsquo;s any sort of comfort that I can give, it would be that FedEx &amp;ndash; the company responsible for shipping Valve&amp;rsquo;s handheld PC &amp;ndash; will soon be rolling out a program for delivery drivers to &lt;a href=&#34;https://www.theverge.com/2022/6/22/23178645/fedex-delivery-photo-proof-front-door&#34;&gt;take photos of their deliveries&lt;/a&gt;, proving that they actually delivered to the customer. Some people have been reporting over on &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/u7mgxt/i_am_98_certain_fedex_attempted_to_steal_my_steam/&#34;&gt;r/SteamDeck&lt;/a&gt; that FedEx &lt;em&gt;may&lt;/em&gt; have stolen their Deck. Fortunately that didn&amp;rsquo;t happen in my case, but this additional step should definitely help confirm to customers that their package was indeed delivered.&lt;/p&gt;
&lt;p&gt;Amazon had already been rolling out a similar program back in 2018, but good to see FedEx doing the same. The post from The Verge doesn&amp;rsquo;t say when it will be happening other than &amp;ldquo;soon.&amp;rdquo; It also will only be available in the US and Canada.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Budrul Chukrut&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Summer Sale Now Live Until July 7</title>
      <link>https://linuxgamingcentral.org/posts/steam-summer-sale-for-2022-now-live/</link>
      <pubDate>Thu, 23 Jun 2022 14:40:40 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-summer-sale-for-2022-now-live/</guid>
      <description>Prepare to burn a hole in your pocket as the Steam Summer Sale is now live. Sale will go on until July 7th. Here&amp;rsquo;s some notable titles on sale:
DRAG &amp;ndash; 75% off, native Them&amp;rsquo;s Fightin&amp;rsquo; Herds &amp;ndash; 40% off, native Project Heartbeat &amp;ndash; 40% off, native Gang Beasts &amp;ndash; 50% off, native Lego Star Wars: The Skywalker Saga &amp;ndash; 25% off Forza Horizon 4 &amp;ndash; 67% off TUNIC &amp;ndash; 10% off Hot Wheels Unleashed &amp;ndash; 50% off Nickelodeon All-Star Brawl &amp;ndash; 70% off Guilty Gear -Strive- &amp;ndash; 40% off Hades &amp;ndash; 40% off Among many others.</description>
      <content>&lt;p&gt;Prepare to burn a hole in your pocket as the &lt;a href=&#34;https://store.steampowered.com/&#34;&gt;Steam Summer Sale&lt;/a&gt; is now live. Sale will go on until July 7th. Here&amp;rsquo;s some notable titles on sale:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/773840/DRAG_Outer_Zones/&#34;&gt;&lt;em&gt;DRAG&lt;/em&gt;&lt;/a&gt; &amp;ndash; 75% off, &lt;strong&gt;native&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/574980/Thems_Fightin_Herds/&#34;&gt;&lt;em&gt;Them&amp;rsquo;s Fightin&amp;rsquo; Herds&lt;/em&gt;&lt;/a&gt; &amp;ndash; 40% off, &lt;strong&gt;native&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1216230/Project_Heartbeat/&#34;&gt;&lt;em&gt;Project Heartbeat&lt;/em&gt;&lt;/a&gt; &amp;ndash; 40% off, &lt;strong&gt;native&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/285900/Gang_Beasts/&#34;&gt;&lt;em&gt;Gang Beasts&lt;/em&gt;&lt;/a&gt; &amp;ndash; 50% off, &lt;strong&gt;native&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/920210/LEGO_Star_Wars_The_Skywalker_Saga/&#34;&gt;&lt;em&gt;Lego Star Wars: The Skywalker Saga&lt;/em&gt;&lt;/a&gt; &amp;ndash; 25% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/12&#34;&gt;&lt;em&gt;Forza Horizon 4&lt;/em&gt;&lt;/a&gt; &amp;ndash; 67% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/553420/TUNIC/&#34;&gt;&lt;em&gt;TUNIC&lt;/em&gt;&lt;/a&gt; &amp;ndash; 10% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1271700/HOT_WHEELS_UNLEASHED/&#34;&gt;&lt;em&gt;Hot Wheels Unleashed&lt;/em&gt;&lt;/a&gt; &amp;ndash; 50% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1414850/Nickelodeon_AllStar_Brawl/&#34;&gt;&lt;em&gt;Nickelodeon All-Star Brawl&lt;/em&gt;&lt;/a&gt; &amp;ndash; 70% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1384160/GUILTY_GEAR_STRIVE/&#34;&gt;&lt;em&gt;Guilty Gear -Strive-&lt;/em&gt;&lt;/a&gt; &amp;ndash; 40% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1145360/Hades/&#34;&gt;&lt;em&gt;Hades&lt;/em&gt;&lt;/a&gt; &amp;ndash; 40% off&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Among &lt;em&gt;many&lt;/em&gt; others. Let me know what games you&amp;rsquo;re planning on picking up!&lt;/p&gt;
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      <title>Proton Experimental Enables Paladins Compatibility, Adds Fix for Tekken 7, and Fixes Graphical Distortion during Video Playback for Some Games</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-6-22-2022/</link>
      <pubDate>Wed, 22 Jun 2022 21:52:09 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-6-22-2022/</guid>
      <description>A new update should be available in your Steam client for Proton Experimental, which landed just a few hours ago. Newly playable titles include The Rising of the Shield Hero: Relive The Animation and Paladins. Tekken 7 should no longer crash at launch. Also, several titles, particularly those using the Unity engine, no longer require the MFDXGI hack, including Rust, The Long Dark, Monster Train, V Rising, and many others. In other words, video playback in these games have been improved; they shouldn&amp;rsquo;t have any graphical distortion anymore.</description>
      <content>&lt;p&gt;A new update should be available in your Steam client for Proton Experimental, which landed just a few hours ago. Newly playable titles include &lt;a href=&#34;https://store.steampowered.com/app/1146100/The_Rising_of_the_Shield_Hero__Relive_The_Animation/&#34;&gt;&lt;em&gt;The Rising of the Shield Hero: Relive The Animation&lt;/em&gt;&lt;/a&gt; and &lt;a href=&#34;https://store.steampowered.com/app/444090/Paladins/&#34;&gt;&lt;em&gt;Paladins&lt;/em&gt;&lt;/a&gt;. &lt;em&gt;Tekken 7&lt;/em&gt; should no longer crash at launch. Also, several titles, particularly those using the Unity engine, no longer require the MFDXGI hack, including &lt;em&gt;Rust&lt;/em&gt;, &lt;em&gt;The Long Dark&lt;/em&gt;, &lt;em&gt;Monster Train&lt;/em&gt;, &lt;em&gt;V Rising&lt;/em&gt;, and many others. In other words, video playback in these games have been improved; they shouldn&amp;rsquo;t have any graphical distortion anymore.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Metroid Prime Trilogy on Deck: A Match Made in Heaven</title>
      <link>https://linuxgamingcentral.org/posts/metroid-prime-trilogy-on-deck/</link>
      <pubDate>Wed, 22 Jun 2022 13:17:47 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/metroid-prime-trilogy-on-deck/</guid>
      <description>I wanted to briefly talk about the trilogy of Metroid Prime games running on the Deck. In a nutshell: it works pretty great. Not flawless by any means but you&amp;rsquo;d be surprised at how well the controls work.
All you have to do to get up and running is to run the EmuDeck script on your Steam Deck. Then copy your Trilogy ISO to /home/deck/Emulation/roms/primehacks/. Exit Steam in Desktop Mode, and add artwork with Steam ROM Manager.</description>
      <content>&lt;p&gt;I wanted to briefly talk about the trilogy of &lt;em&gt;Metroid Prime&lt;/em&gt; games running on the Deck. In a nutshell: it works pretty great. Not flawless by any means but you&amp;rsquo;d be surprised at how well the controls work.&lt;/p&gt;
&lt;p&gt;All you have to do to get up and running is to run the &lt;a href=&#34;https://www.emudeck.com/#download&#34;&gt;EmuDeck script&lt;/a&gt; on your Steam Deck. Then copy your Trilogy ISO to &lt;code&gt;/home/deck/Emulation/roms/primehacks/&lt;/code&gt;. Exit Steam in Desktop Mode, and add artwork with Steam ROM Manager. You should be able to launch PrimeHack and the ISO directly from Steam in Game Mode.&lt;/p&gt;
&lt;p&gt;For those of you who aren&amp;rsquo;t aware, &lt;a href=&#34;https://forums.dolphin-emu.org/Thread-fork-primehack-fps-controls-and-more-for-metroid-prime&#34;&gt;PrimeHack&lt;/a&gt; is a fork of the Dolphin emulator that enables keyboard and mouse controls for the &lt;em&gt;Prime&lt;/em&gt; games, as well as an adjustable FoV slider and a wide assortment of other enhancements. And fortunately for us, PrimeHack is available natively on Linux. Even better is the fact that EmuDeck also supports PrimeHack and configures most of the controls for us. Only problem here is PrimeHack doesn&amp;rsquo;t support 16:10, so you&amp;rsquo;re going to get black bars at the top and bottom of the screen.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;prime 1 on deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/prime/prime.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Kind of amazing to think about how the Wii&amp;rsquo;s controls were &amp;ldquo;converted&amp;rdquo; to fit well with the Deck. The right trigger acts as the shoot button. The right thumbstick/trackpad act as the cursor movement. If you want you can enable more fine-tuned aiming by going to Steam Input settings and enabling the Deck&amp;rsquo;s gyro with the touch of the right thumbstick or trackpad. You can further enable the back buttons so you don&amp;rsquo;t have to move your thumb away from the trackpad when you&amp;rsquo;re jumping or shooting a missle. Needless to say, all these controls work &lt;em&gt;really&lt;/em&gt; well on the Deck.&lt;/p&gt;
&lt;p&gt;If you don&amp;rsquo;t have the Trilogy ISO, you can still make use of PrimeHack&amp;rsquo;s controls with the original &lt;em&gt;Prime&lt;/em&gt; 1 and 2 for the GameCube. Controls will for the most part be identical to the Trilogy, but I&amp;rsquo;ve discovered with the original &lt;em&gt;Metroid Prime&lt;/em&gt; that the gyro was &lt;em&gt;way&lt;/em&gt; too sensitive, so I lowered that in the Steam Input settings.&lt;/p&gt;
&lt;p&gt;One other thing: chances are you&amp;rsquo;ve played all three games dozens of times already. Want to change up the experience? Try &lt;a href=&#34;https://github.com/randovania/randovania&#34;&gt;RandoVania&lt;/a&gt;. All the items get randomly shuffled, forcing you to explore the game in different ways. Plus you can skip most of the cutscenes. Note that this only works with the GameCube versions of &lt;em&gt;Prime&lt;/em&gt; 1 and 2; &lt;em&gt;Prime 3&lt;/em&gt; support is experimental and the Trilogy ISO didn&amp;rsquo;t work when I tried patching it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;prime 1 on deck while aiming at a creature&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/prime/aiming.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Battery consumption is similar to &lt;em&gt;Melee&lt;/em&gt;; 7, 8, sometimes 9 watts. Expect at least four hours of battery life. Performance isn&amp;rsquo;t exactly perfect though; some areas of the game render slower than 60 FPS.&lt;/p&gt;
&lt;p&gt;I tried using the &lt;a href=&#34;https://linuxgamingcentral.org/posts/mpr/&#34;&gt;Metroid Prime Remastered&lt;/a&gt; mod on the Deck. Do yourself a favor and don&amp;rsquo;t try it. MPR is a fork of PrimeHack and is only available on Windows. Trying to get the emulator to work with Wine was a royal pain in the arse, and even when I thought I finally figured it out the controls simply did &lt;em&gt;not&lt;/em&gt; work.&lt;/p&gt;
&lt;p&gt;At any rate, if you&amp;rsquo;ve got a legal copy of &lt;em&gt;Metroid Prime Trilogy&lt;/em&gt;, give it a spin on your Deck. The controls are &lt;em&gt;amazing.&lt;/em&gt; I&amp;rsquo;ll probably have a video on it soon, provided Nintendo doesn&amp;rsquo;t go after me. In the meantime there&amp;rsquo;s some footage by @Rinzheim on &lt;a href=&#34;https://twitter.com/Rinzheim/status/1515321060991901697&#34;&gt;Twitter&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam Deck: How Does it Melee?</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-and-melee/</link>
      <pubDate>Tue, 21 Jun 2022 12:20:15 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-and-melee/</guid>
      <description>One of the first things I wanted to do after getting my Steam Deck was test Super Smash Bros. Melee. Not just to see how well it performs, but also examine online play and see how the controls feel in my hands.
How to Get Melee/Slippi Working on Deck If you&amp;rsquo;re looking at getting online play set up on Linux, you can refer to the guide I wrote a few months back.</description>
      <content>&lt;p&gt;One of the first things I wanted to do after getting my Steam Deck was test &lt;em&gt;Super Smash Bros. Melee&lt;/em&gt;. Not just to see how well it performs, but also examine online play and see how the controls feel in my hands.&lt;/p&gt;
&lt;h1 id=&#34;how-to-get-meleeslippi-working-on-deck&#34;&gt;How to Get Melee/Slippi Working on Deck&lt;/h1&gt;
&lt;p&gt;If you&amp;rsquo;re looking at getting online play set up on Linux, you can refer to the &lt;a href=&#34;https://linuxgamingcentral.org/posts/slippi_guide/&#34;&gt;guide&lt;/a&gt; I wrote a few months back. The Steam Deck in particular though requires a few extra steps. Slippi is still not available as a Flatpak at the time of writing this, unfortunately. &lt;a href=&#34;https://emudeck.com&#34;&gt;EmuDeck&lt;/a&gt; doesn&amp;rsquo;t support Slippi just yet either. So we have to do a manual process:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;I transfered my ISO and &lt;a href=&#34;https://github.com/project-slippi/Ishiiruka/releases&#34;&gt;Slippi AppImage&lt;/a&gt; from my desktop rig to a USB drive. I then connected a USB-C dock to the Deck, connected the flash drive to one of the USB ports, went to Desktop Mode, and copied the files to the desktop.&lt;/li&gt;
&lt;li&gt;I made sure the AppImage was marked as executable by right-clicking the file -&amp;gt; Properties -&amp;gt; Permissions -&amp;gt; Checking the box for &amp;ldquo;Is executable.&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Open Steam in Desktop Mode, add a non-Steam game from the lower-left corner, then locate the AppImage. From here you can add a custom icon and banner if you don&amp;rsquo;t want the ordinary gray color.&lt;/li&gt;
&lt;li&gt;Go to Gaming Mode on the Deck and launch Slippi from there. Set the ROM path to where your ISO is.&lt;/li&gt;
&lt;li&gt;Configure the controls by tapping the arrow on the right side of the screen and going to &amp;ldquo;Controllers.&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Under Port 1 set the controller to &amp;ldquo;Standard Controller&amp;rdquo; if you&amp;rsquo;re using the Deck&amp;rsquo;s built-in buttons, otherwise keep it on &amp;ldquo;GameCube Adapter for Wii U&amp;rdquo; if you have a Mayflash adapter connected. Now tap &amp;ldquo;Configure.&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Under Device set it to &amp;ldquo;Microsoft X-Box 360 pad 0&amp;rdquo; if you&amp;rsquo;re using built-in controls, then tap on each button to configure them&lt;/li&gt;
&lt;li&gt;Configure the game to use 16:10 by going to the Graphics window, under the General tab. Also check the box for &amp;ldquo;Use Fullscreen.&amp;rdquo; You may also want to uncheck &amp;ldquo;Show FPS&amp;rdquo; if you&amp;rsquo;re using MangoHUD.&lt;/li&gt;
&lt;li&gt;You may want to enable the widescreen hack. I haven&amp;rsquo;t been able to do this in Game Mode; you&amp;rsquo;ll have to go to Desktop Mode, right-click the game, go to Properties, then check the appropriate box under the Gecko Codes tab.&lt;/li&gt;
&lt;li&gt;Launch the game, log in to your Slippi account, see how well things go.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Sorry if this process seems a little convoluted; I&amp;rsquo;m sure there&amp;rsquo;s an easier process for this. If you&amp;rsquo;re a Steam Deck owner and have some tips and tricks, definitely let me know.&lt;/p&gt;
&lt;p&gt;Note that if you&amp;rsquo;re looking to play &lt;em&gt;Melee&lt;/em&gt; offline without the intent of playing against others, all you need to do is run the &lt;a href=&#34;https://www.emudeck.com/#download&#34;&gt;EmuDeck script&lt;/a&gt; and place the ISO in &lt;code&gt;/home/deck/Emulation/roms/gc/&lt;/code&gt;. The game should now be available in Steam:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;melee on Steam&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/melee/melee_on_steam.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;performance&#34;&gt;Performance&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m sure many of you are curious as to how well &lt;em&gt;Melee&lt;/em&gt; runs on Deck. &lt;strong&gt;It&amp;rsquo;s 60 FPS with the default resolution scaling (2x/720p), for the most part.&lt;/strong&gt; There are occasional dips here and there. MangoHUD might report 60 FPS but the dip is certainly noticeable. That being said, I haven&amp;rsquo;t had any disconnects with any of the opponents that I played against, even in doubles. They were still willing to play with me after a couple of rounds. They might have a different story to report on their side though; they may have experienced rollback or poor framerates.&lt;/p&gt;
&lt;p&gt;Just do yourself and everyone else a favor: make sure your USB-C dock has an Ethernet port and play that way. (I really wish Valve had added an Ethernet jack to the motherboard.) Don&amp;rsquo;t tell the people who I initially played with that I was using Wi-Fi.&lt;/p&gt;
&lt;p&gt;I tried using a couple of different flavors of &lt;em&gt;Melee&lt;/em&gt; besides the vanilla ISO: I used &lt;a href=&#34;https://www.animelee.xyz/&#34;&gt;Animelee&lt;/a&gt; and &lt;a href=&#34;https://diet.melee.tv/&#34;&gt;Diet Melee 64&lt;/a&gt;. For the most stability, I&amp;rsquo;d recommend going with the latter. Animelee definitely makes the game look nice though.&lt;/p&gt;
&lt;p&gt;The fan is quiet as a mouse while playing. Then again, I have the Huaying fan, so the Delta fans may be a different story.&lt;/p&gt;
&lt;p&gt;Now obviously, if you put a 30 FPS cap on the game, it will just play in slow motion. So even if you were looking to play offline, thinking that you can save yourself some battery life by cutting the framerate in half, don&amp;rsquo;t do it. The game will play &lt;em&gt;horribly&lt;/em&gt;.&lt;/p&gt;
&lt;h1 id=&#34;how-do-the-decks-controls-feel&#34;&gt;How do the Deck&amp;rsquo;s Controls Feel?&lt;/h1&gt;
&lt;p&gt;The million-dollar question. Normally on my desktop I use a DualSense. But when it comes to fighting games and different gamepads, there&amp;rsquo;s always a few days of adjustment to get used to. Getting used to the placement of the face buttons and the thumbsticks on the Deck certainly required some time.&lt;/p&gt;
&lt;p&gt;After those few days had elapsed, I had no trouble with the controls. I&amp;rsquo;m able to easily L-cancel with the right trigger, and input smash attacks/aerial attacks with the right thumbstick. Wavedashing isn&amp;rsquo;t that difficult to achieve either. Give me a few more days and I can probably play just as well on Deck as with my PS5 controller. I have configured the back buttons to use shield and grab, but I don&amp;rsquo;t really make any use of them. I can&amp;rsquo;t comment much on the D-pad either, since all I use that for is taunting (for humor, of course, such as if I KO my teammate by accident).&lt;/p&gt;
&lt;p&gt;There are occasions where my palm accidentally presses against the right trackpad, which, by default with Steam Input, acts as the C-Stick. I inadvertently put in a back air attack when I might have planned on doing something else. It&amp;rsquo;s not that big of a deal though, and I can easily disable the right trackpad by configuring the Steam Input. (The left trackpad mimics the D-pad by default.)&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;diet melee on steam deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/melee/diet_melee.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I played this game in bed, and I will admit my hands started to feel numb after an hour or two of gameplay. That&amp;rsquo;s because my arms are resting on the mattress. If I held the Deck up I probably wouldn&amp;rsquo;t get that problem, but you have to keep in mind the Deck has it&amp;rsquo;s weight to it, so you&amp;rsquo;re probably going to feel discomfort no matter what after a few hours.&lt;/p&gt;
&lt;p&gt;I should also note &lt;strong&gt;the buttons and overall ergonomics of the Deck feel &lt;em&gt;way&lt;/em&gt; better than the stock joycons on the Switch.&lt;/strong&gt; The face buttons aren&amp;rsquo;t flat, the thumbsticks feel pretty decent and are larger, and there&amp;rsquo;s analog triggers. The rounded grips on the left and right also help make the Deck feel better in my hands.&lt;/p&gt;
&lt;p&gt;All of this being said, the Deck is a PC; if you want to use other gamepads, whether through Bluetooth or you have a Mayflash adapter for your wired GameCube controller, that&amp;rsquo;s totally an option.&lt;/p&gt;
&lt;h1 id=&#34;battery-life&#34;&gt;Battery Life&lt;/h1&gt;
&lt;p&gt;Surprisingly I haven&amp;rsquo;t noticed much of a difference in battery consumption between vanilla &lt;em&gt;Melee&lt;/em&gt;, Animelee, and Diet Melee 64. They all consume from somewhere at 7 watts to a minimum, and 10 at most. Diet Melee, of course, is going to have the greatest benefit here, but even then it&amp;rsquo;s only a watt or two difference than with Animelee.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re in training mode with one other CPU, it&amp;rsquo;s going to consume 7-8 watts &lt;em&gt;without&lt;/em&gt; a USB-C dock connected. With a dock connected, the Deck obviously needs to supply power to that, so it&amp;rsquo;s going to use a few more watts (but like I said, you&amp;rsquo;re going to want that dock connected so you can play via Ethernet). If you play online, however, especially with doubles, the wattage will increase to about 10. It shouldn&amp;rsquo;t go any higher than that, even with a USB-C dock connected.&lt;/p&gt;
&lt;p&gt;If we divide the Wh battery life of the Deck &amp;ndash; which is 40 Wh &amp;ndash; with these numbers, we can assume we&amp;rsquo;ll get &lt;strong&gt;4 hours at worst. I think it&amp;rsquo;s safe to say you can probably squeeze 5, maybe even 6 hours of battery life.&lt;/strong&gt; Of course, this is all going to depend on whether Wi-Fi/Bluetooth is enabled or disabled, the screen brightness, etc. You could probably sneek in another half-hour or so by lowering the internal resolution (the graphics won&amp;rsquo;t upscale when FSR is enabled, though).&lt;/p&gt;
&lt;h1 id=&#34;a-videosoon-to-come&#34;&gt;A Video&amp;hellip;Soon to Come&lt;/h1&gt;
&lt;p&gt;I &lt;em&gt;really&lt;/em&gt; wish I could record myself playing &lt;em&gt;Melee&lt;/em&gt; on Deck, but I don&amp;rsquo;t know what happened to my tripod and I currently have no decent way of showing the camera, other than using my hand. I ordered a new tripod and should be expecting it tomorrow or Thursday. That way, you can actually &lt;em&gt;see&lt;/em&gt; what it&amp;rsquo;s like playing &lt;em&gt;Melee&lt;/em&gt; with an oversized Switch Pro. But once I get my tripod I&amp;rsquo;ll definitely have some footage if you&amp;rsquo;d rather see this in action rather than just reading a large text post.&lt;/p&gt;
&lt;h1 id=&#34;other-notes&#34;&gt;Other Notes&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m grateful for the Deck&amp;rsquo;s slightly larger screen in contrast to my Switch (7&amp;quot; as opposed to 6.2&amp;quot;). But at times I still have difficulty seeing everyone on screen while playing doubles (I especially have this problem when playing &lt;em&gt;Smash Ultimate&lt;/em&gt; on my Switch in portable mode). If you find the screen to be too small, just dock the Deck and connect an external monitor.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Switch vs. Deck&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/photos/melee/switch_vs_deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve noticed Steam&amp;rsquo;s on-screen keyboard randomly pops up while playing. Not sure what&amp;rsquo;s causing that, and it&amp;rsquo;s a nuisance. It only appears in the game&amp;rsquo;s menus though.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;performance is decent for the most part, with &lt;em&gt;occasional&lt;/em&gt; frame dips&lt;/li&gt;
&lt;li&gt;you generally shouldn&amp;rsquo;t have too much of a problem playing online, provided you&amp;rsquo;re using an Ethernet cable&lt;/li&gt;
&lt;li&gt;controls on Deck take a while to get used to but I don&amp;rsquo;t have much of a problem with them now&lt;/li&gt;
&lt;li&gt;4-6 hours of estimated battery life&lt;/li&gt;
&lt;li&gt;use a USB-C dock for Ethernet (and optionally for connecting an external monitor)&lt;/li&gt;
&lt;/ul&gt;
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      <title>Lower Fan Noise and GPU Temperature on Deck with Heatsink/Fan (But I Don&#39;t Recommend It)</title>
      <link>https://linuxgamingcentral.org/posts/cool-the-deck-with-heatsink-and-fan/</link>
      <pubDate>Mon, 20 Jun 2022 22:32:14 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/cool-the-deck-with-heatsink-and-fan/</guid>
      <description>I&amp;rsquo;m fortunate to have the Huaying fan in my Deck (the quieter fan), but the folks at Linus Tech Tips decided to take matters into their own hands with the Delta fans: putting in a heatsink and fan into the unit. I won&amp;rsquo;t get into detail about it, but essentially Linus dremel-cut the back part of the Deck so a custom-shaped piece of aluminum could be fit into the device. A heatsink was then applied on top with some thermal paste, and they even went so far as to attach a fan to it.</description>
      <content>&lt;p&gt;I&amp;rsquo;m fortunate to have the Huaying fan in my Deck (the quieter fan), but the folks at Linus Tech Tips decided to take matters into their own hands with the Delta fans: &lt;a href=&#34;https://youtu.be/-DUWTteit-0&#34;&gt;putting in a heatsink and fan into the unit&lt;/a&gt;. I won&amp;rsquo;t get into detail about it, but essentially Linus dremel-cut the back part of the Deck so a custom-shaped piece of aluminum could be fit into the device. A heatsink was then applied on top with some thermal paste, and they even went so far as to attach a fan to it. Here&amp;rsquo;s the difference in temperature in the GPU and CPU before and after, as well as the difference in RPM with the internal fan:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ltt heatsink temperature comparison&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck/ltt/temp_diffs.jpg&#34;&gt;
&lt;em&gt;Image credit: Linus Tech Tips&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The GPU is a whole 19° Celcius cooler while playing &lt;em&gt;Horizon Zero Dawn&lt;/em&gt; (179.6° F vs. 145.4° F). The CPU cores are also noticably cooler and are at lower percents for power consumption. Fan speed has been reduced to almost half, from ~5,700 RPM to ~2,800. The result of the reduced fan speed also means lower audibility.&lt;/p&gt;
&lt;p&gt;This even caught the attention of Lawrence Yang from Valve, who said on &lt;a href=&#34;https://twitter.com/lawrenceyang/status/1538956398490288128&#34;&gt;Twitter&lt;/a&gt; &amp;ldquo;You guys are nuts @linusgsebastian 🤣.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;With that heatsink sticking out of the back I wonder if it will affect the ergonomics of the device. My fingers would probably hit it with my large hands.&lt;/p&gt;
&lt;p&gt;At any rate, if you&amp;rsquo;re irritated with the fan noise, I guess you could do something like this. Seems like it&amp;rsquo;s a lot of work though.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Linus Tech Tips&lt;/em&gt;&lt;/p&gt;
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      <title>News for June 11-17 (FF7R on Deck, Two Linux Ports, Steam Deck HQ, Manjaro Updates Calamares)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-june-11-17/</link>
      <pubDate>Sun, 19 Jun 2022 13:17:39 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-june-11-17/</guid>
      <description>Steam Deck I got a Deck! More to come in the next few weeks Final Fantasy 7 Remake Intergrade is now available on Steam and is Deck Verified new website to look out for: Steam Deck HQ. Describes what are the best settings for certain games on Deck Native Games Them&amp;rsquo;s Fightin&amp;rsquo; Herds gets level 3 supers BeamNG.drive adds experimental Linux support Feral Interactive has ported Total War: Warhammer III to Linux 19 new games released this week Hardware I did a review on the HP Dev One.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I got a &lt;a href=&#34;https://linuxgamingcentral.org/posts/i-got-the-deck/&#34;&gt;Deck!&lt;/a&gt; More to come in the next few weeks&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Final Fantasy 7 Remake Intergrade&lt;/em&gt; is &lt;a href=&#34;https://linuxgamingcentral.org/posts/ff7r-could-be-coming-to-steam/&#34;&gt;now available on Steam and is Deck Verified&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;new website to look out for: &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-hq/&#34;&gt;Steam Deck HQ&lt;/a&gt;. Describes what are the best settings for certain games on Deck&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-games&#34;&gt;Native Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Them&amp;rsquo;s Fightin&amp;rsquo; Herds&lt;/em&gt; gets &lt;a href=&#34;https://linuxgamingcentral.org/posts/tfh-version-3/&#34;&gt;level 3 supers&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;BeamNG.drive&lt;/em&gt; &lt;a href=&#34;https://www.beamng.com/game/news/announce/experimental-linux-support/&#34;&gt;adds experimental Linux support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Feral Interactive has &lt;a href=&#34;https://www.feralinteractive.com/en/news/1155/&#34;&gt;ported &lt;em&gt;Total War: Warhammer III&lt;/em&gt; to Linux&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/new-steam-games-native-linux-2022-06-16/&#34;&gt;19 new games&lt;/a&gt; released this week&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I did a review on the &lt;a href=&#34;https://linuxgamingcentral.org/posts/hp-dev-one-review/&#34;&gt;HP Dev One&lt;/a&gt;. The gist: it&amp;rsquo;s definitely worth your money&lt;/li&gt;
&lt;li&gt;turns out AMD&amp;rsquo;s Mendocino APU &lt;a href=&#34;https://linuxgamingcentral.org/posts/amd-mendocino-will-not-compete-with-steam-deck/&#34;&gt;won&amp;rsquo;t offer similar performance as Van Gogh&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;KDE Plasma&lt;/strong&gt; 5.25 adds a &lt;a href=&#34;https://linuxgamingcentral.org/posts/kde-plasma-5.25/&#34;&gt;new touch mode and dynamic theming&lt;/a&gt;. SteamOS hasn&amp;rsquo;t picked it up just yet though&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton&lt;/strong&gt; 7.0-3 adds &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-7.0-3/&#34;&gt;19 new titles and better steering wheel support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; allows a &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-6-14-2022/&#34;&gt;new game to run, add proper video playback to a few, and adds a few bug fixes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heroic Games Launcher&lt;/strong&gt; 2.4.0 beta &lt;a href=&#34;https://linuxgamingcentral.org/posts/heroic-2.4.0-beta/&#34;&gt;adds a unified Epic and GOG library&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Godot&lt;/strong&gt; 4 alpha 10 &lt;a href=&#34;https://linuxgamingcentral.org/posts/godot-4-alpha-10/&#34;&gt;adds TAA&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;SteamTinkerLaunch&lt;/strong&gt; now &lt;a href=&#34;https://linuxgamingcentral.org/posts/stl-now-on-flathub/&#34;&gt;available on Flathub&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; 7.11 &lt;a href=&#34;https://www.winehq.org/announce/7.11&#34;&gt;converts the Android driver to PE&lt;/a&gt; and fixes 34 bugs&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Bottles&lt;/strong&gt; 2022.6.14-brescia has been &lt;a href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/2022.6.14-brescia-1&#34;&gt;ported to GTK4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Manjaro&lt;/strong&gt; 21.3.0 &lt;a href=&#34;https://forum.manjaro.org/t/manjaro-21-3-0-ruah-released/114220&#34;&gt;has landed with an update to the Calamares installer&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;check out the &lt;a href=&#34;https://store.steampowered.com/sale/nextfest&#34;&gt;Steam Next Fest&lt;/a&gt; if you haven&amp;rsquo;t already; demos for upcoming games are available until tomorrow&lt;/li&gt;
&lt;li&gt;AMD&amp;rsquo;s Radeon Memory Visualizer is now &lt;a href=&#34;https://gpuopen.com/radeon-memory-visualizer-on-linux/&#34;&gt;available on Linux&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Wine dev team has &lt;a href=&#34;https://www.phoronix.com/scan.php?page=news_item&amp;px=Wine-GitLab-Main-Workflow&#34;&gt;switched over to GitLab&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: wallpapercave.com&lt;/em&gt;&lt;/p&gt;
</content>
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      <title>I Got the Deck...What You Can Expect Going Forward</title>
      <link>https://linuxgamingcentral.org/posts/i-got-the-deck/</link>
      <pubDate>Sat, 18 Jun 2022 16:16:47 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/i-got-the-deck/</guid>
      <description>While Valve might have given me the middle finger by never giving me a review unit of the Steam Deck, I&amp;rsquo;m now happy to report the one that I pre-ordered had finally shown up at my door this morning.
So what does this mean for LGC? Well, I&amp;rsquo;ve got the following articles planned, in no particular order (I may also not do them if I lose interest):
a full review. I heavily debated on this one.</description>
      <content>&lt;p&gt;While Valve might have given me the middle finger by never giving me a review unit of the Steam Deck, I&amp;rsquo;m now happy to report the one that I pre-ordered had finally shown up at my door this morning.&lt;/p&gt;
&lt;p&gt;So what does this mean for LGC? Well, I&amp;rsquo;ve got the following articles planned, in no particular order (I may also not do them if I lose interest):&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;a full review. I heavily debated on this one. Yes, there are hundreds of reviews out there already. But nothing wrong with being the 101st review&amp;hellip;right?!&lt;/li&gt;
&lt;li&gt;a guide on emulating Nintendo Switch games on Deck. Although I&amp;rsquo;m a little hesitant about this one, you guys know how stringent Nintendo is on crap like that&amp;hellip;&lt;/li&gt;
&lt;li&gt;any game review that I do will also touch on how well it plays on Deck&lt;/li&gt;
&lt;li&gt;something else I&amp;rsquo;m probably forgetting&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I&amp;rsquo;ll also be experimenting with my YouTube channel and uploading a few videos there. Such as commentating on how &lt;em&gt;Metroid Prime Trilogy&lt;/em&gt; fares on the handheld, as well as &lt;em&gt;Smash Bros.&lt;/em&gt; If there&amp;rsquo;s anything else you guys want me to cover, I&amp;rsquo;m all ears. In the meantime, I think I&amp;rsquo;m going to celebrate the arrival of my Deck with a few cocktails.&lt;/p&gt;
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    <item>
      <title>SteamTinkerLaunch Now Available on Flathub</title>
      <link>https://linuxgamingcentral.org/posts/stl-now-on-flathub/</link>
      <pubDate>Fri, 17 Jun 2022 11:49:24 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/stl-now-on-flathub/</guid>
      <description>SteamTinkerLaunch &amp;ndash; an awesome wrapper for games played through Proton &amp;ndash; is now available on Flathub. Seems like the link isn&amp;rsquo;t available on Flathub directly, but you should be able to install the app with:
flatpak install com.valvesoftware.Steam.Utility.steamtinkerlaunch
Great news for you Steam Deck owners! Or for those of you who primarily use Flatpaks as your applications. Check out the overview of SteamTinkerLaunch on Boiling Steam.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://github.com/frostworx/steamtinkerlaunch/&#34;&gt;SteamTinkerLaunch&lt;/a&gt; &amp;ndash; an awesome wrapper for games played through Proton &amp;ndash; is now available on &lt;a href=&#34;https://github.com/flathub/com.valvesoftware.Steam.Utility.steamtinkerlaunch&#34;&gt;Flathub&lt;/a&gt;. Seems like the link isn&amp;rsquo;t available on Flathub directly, but you should be able to install the app with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;flatpak install com.valvesoftware.Steam.Utility.steamtinkerlaunch&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Great news for you Steam Deck owners! Or for those of you who primarily use Flatpaks as your applications. Check out the overview of SteamTinkerLaunch on &lt;a href=&#34;https://boilingsteam.com/supercharge-steam-with-steamtinkerlaunch-stl/&#34;&gt;Boiling Steam&lt;/a&gt;.&lt;/p&gt;
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      <title>Steam Deck HQ - How Well Specific Games run on Deck</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-hq/</link>
      <pubDate>Fri, 17 Jun 2022 10:24:54 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-hq/</guid>
      <description>I wanted to briefly talk about a new site &amp;ndash; Steam Deck HQ. In a nutshell, this website covers specific games, how they work on the Steam Deck, and what the best settings are for balancing optimal battery life while maintaining a smooth framerate. Games covered so far include:
Hitman 3 Guilty Gear -Strive- Horizon Zero Dawn Firewatch Devil May Cry When accessing the home page of the site, you&amp;rsquo;ll get a nice banner image for each game covered.</description>
      <content>&lt;p&gt;I wanted to briefly talk about a new site &amp;ndash; &lt;a href=&#34;https://www.steamdeckhq.com/&#34;&gt;Steam Deck HQ&lt;/a&gt;. In a nutshell, this website covers specific games, how they work on the Steam Deck, and what the best settings are for balancing optimal battery life while maintaining a smooth framerate. Games covered so far include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Hitman 3&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Guilty Gear -Strive-&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Horizon Zero Dawn&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Firewatch&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Devil May Cry&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;When accessing the home page of the site, you&amp;rsquo;ll get a nice banner image for each game covered. You can cycle between the banners by holding the mouse button and dragging across the screen, or by clicking the left and right arrow buttons. You can then click &amp;ldquo;Click Here&amp;rdquo; to access the review for that game. Underneath the banners is the &amp;ldquo;Recent Posts&amp;rdquo; section.&lt;/p&gt;
&lt;p&gt;As an example, here I am checking out the review for &lt;em&gt;Guilty Gear -Strive-&lt;/em&gt;. Underneath the game logo you&amp;rsquo;ll see the ProtonDB ranking and the icon that Valve uses for Steam Deck compatibility. For &lt;em&gt;Guilty Gear&lt;/em&gt;, we can see the ranking is Gold, and the Deck status is Unverified. If you click the &amp;ldquo;Gold&amp;rdquo; button you&amp;rsquo;ll be taken to the ProtonDB reports.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam deck hq game review logo example&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_hq/gg_logo.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The post then goes on to describe what the best settings would be for running the game on the Deck. For &lt;em&gt;Guilty Gear&lt;/em&gt;, even though it&amp;rsquo;s not Verified, it runs very well for the most part. The author of the post mentions using the following settings:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The game is playable at the best settings with native resolution, but there are some changes I would make to make it still look great and save some battery. I found the sweet spot to be 1152x720 with the scaling resolution around 80. Pair this with FSR turned on with sharpness at 3-5 and quality looks fantastic.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;They do mention the game has a few caveats:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;There was one instance where my framerate slowed during a battle to 7 FPS for about 2 seconds until bouncing back and I was stuck at a victory screen twice&amp;hellip;My icons for the controls in-game also changed to keyboard, so I had to go into system settings and change the Button Display Format to “Controller”. The game also doesn’t show Steam Deck controller icons, instead showing Xbox icons. Other than some text being a bit on the small side, the game performed very well with no other bugs appearing.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;And further goes on to mention certain stages that caused a bit of a lag spike, preventing the game from attaining a full 60 FPS.&lt;/p&gt;
&lt;p&gt;Finally, you can get a quick synopsis of the review at the bottom of the post, and see what are the recommended settings as well as what you can expect for performance at maximum graphics quality.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam deck hq guilty gear summary&#34; src=&#34;https://linuxgamingcentral.org/images/steam_deck_hq/gg_settings.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Of course, should you want to add feedback to a particular review, you can post comments if you like.&lt;/p&gt;
&lt;p&gt;If you want, you can request a game review by filling out their &lt;a href=&#34;https://forms.gle/mnVTsJQ7nBZoDMMz6&#34;&gt;Google form&lt;/a&gt;. They also have a &lt;a href=&#34;https://discord.gg/M2stMsqEUS&#34;&gt;Discord&lt;/a&gt; server as well as &lt;a href=&#34;https://twitter.com/SteamDeckHQ&#34;&gt;Twitter&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I will certainly be keeping my eye on this site; I like how it looks and since I will be getting my Deck very soon I&amp;rsquo;m going to want to know what the optimal settings will be for the games that I play on it.&lt;/p&gt;
&lt;p&gt;Check the &lt;a href=&#34;https://www.steamdeckhq.com/&#34;&gt;website&lt;/a&gt; out!&lt;/p&gt;
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      <title>AMD&#39;s New Mendocino APU will NOT Compete with the Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/amd-mendocino-will-not-compete-with-steam-deck/</link>
      <pubDate>Thu, 16 Jun 2022 08:33:14 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/amd-mendocino-will-not-compete-with-steam-deck/</guid>
      <description>A few weeks ago I had talked about Aya Neo&amp;rsquo;s new handheld, which will sport AMD&amp;rsquo;s new Mendocino APU: the Aya Neo Air Plus. As it seems manufacturers are resorting to desparate measures, they go after cheaper processors such as the Mendocino APU to match the price of the Steam Deck. As in the case of the Air Plus, it&amp;rsquo;s even cheaper at $289, although there&amp;rsquo;s no mention of how much RAM or storage is supplied.</description>
      <content>&lt;p&gt;A few weeks ago I had talked about Aya Neo&amp;rsquo;s new handheld, which will sport AMD&amp;rsquo;s new Mendocino APU: the &lt;a href=&#34;https://linuxgamingcentral.org/posts/aya-neo-air-plus/&#34;&gt;Aya Neo Air Plus&lt;/a&gt;. As it seems manufacturers are resorting to desparate measures, they go after cheaper processors such as the Mendocino APU to match the price of the Steam Deck. As in the case of the Air Plus, it&amp;rsquo;s even cheaper at $289, although there&amp;rsquo;s no mention of how much RAM or storage is supplied.&lt;/p&gt;
&lt;p&gt;For a while we didn&amp;rsquo;t know what the performance of this new APU was, until we recently saw some results over on &lt;a href=&#34;https://www.userbenchmark.com/UserRun/53221612&#34;&gt;UserBenchmark&lt;/a&gt;. It comes as no surprise that you get what you pay for: the performance isn&amp;rsquo;t anywhere near the Van Gogh APU found in the Deck. Though both processors have a base clock of 2.4 GHz, as well as having four cores and eight threads, the Ryzen 3 7320U (Mendocino) has only two RDNA 2 compute units, in contrast to the eight found in the Deck. Under the Graphics section, UserBenchmark reported this about the new APU:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;5.63% is a very low 3D score (RTX 2060S = 100%). This GPU can only handle very basic 3D games but it&amp;rsquo;s fine for general computing tasks.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;We don&amp;rsquo;t know if the Air Plus will be using this specific APU (the Ryzen 3 7320U), but if it does, it&amp;rsquo;s clear that it isn&amp;rsquo;t going to offer anywhere near the same performance as the Steam Deck. But I will say this &amp;ndash; it&amp;rsquo;s good to finally see a handheld that isn&amp;rsquo;t going to break your wallet.&lt;/p&gt;
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      <title>Final Fantasy 7 Remake Could Be Coming to Steam...Later Today (UPDATE: Yup, It Will)</title>
      <link>https://linuxgamingcentral.org/posts/ff7r-could-be-coming-to-steam/</link>
      <pubDate>Thu, 16 Jun 2022 07:07:54 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ff7r-could-be-coming-to-steam/</guid>
      <description>UPDATE: FF7R Steam store page is now live, and what&amp;rsquo;s more, it will be Deck Verified! Game launches about five hours from now.
Final Fantasy 7 is getting a 25th-anniversary stream later today. The stream is only going to be 10 minutes but based on recent activity on SteamDB, as well as speculation on r/GamingLeaksAndRumors, we could be seeing Final Fantasy 7 Remake on Steam, or at least have an announcement about it.</description>
      <content>&lt;p&gt;&lt;em&gt;UPDATE: FF7R Steam store page is now &lt;a href=&#34;https://store.steampowered.com/app/1462040/FINAL_FANTASY_VII_REMAKE_INTERGRADE/&#34;&gt;live&lt;/a&gt;, and what&amp;rsquo;s more, it will be Deck Verified! Game launches about five hours from now.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Final Fantasy 7&lt;/em&gt; is getting a &lt;a href=&#34;https://twitter.com/finalfantasyvii/status/1535185214938435584&#34;&gt;25th-anniversary stream&lt;/a&gt; later today. The stream is only going to be 10 minutes but based on recent activity on &lt;a href=&#34;https://steamdb.info/app/1462040/history/&#34;&gt;SteamDB&lt;/a&gt;, as well as speculation on &lt;a href=&#34;https://www.reddit.com/r/GamingLeaksAndRumours/comments/vdbxro/after_going_14_days_without_an_update_the_likely/&#34;&gt;r/GamingLeaksAndRumors&lt;/a&gt;, we &lt;em&gt;could&lt;/em&gt; be seeing &lt;em&gt;Final Fantasy 7 Remake&lt;/em&gt; on Steam, or at least have an announcement about it. The remake has been on the Epic Games Store for exactly six months. I don&amp;rsquo;t know if I want to believe the game will immediately be available on Steam, as Epic exclusives tend to last for at least a year.&lt;/p&gt;
&lt;p&gt;At any rate, &lt;em&gt;FF7R&lt;/em&gt; coming to Steam should be good news for those of you who refuse to use EGS. And hopefully Square Enix won&amp;rsquo;t charge the same $70 price tag that they did on Epic for a barebones PC port. Game works great with vanilla Wine and by forcing DirectX 11.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: samurai-gamers.com&lt;/em&gt;&lt;/p&gt;
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      <title>Godot 4 Alpha 10 Adds TAA and Conversion Tool for Godot 3.x Projects</title>
      <link>https://linuxgamingcentral.org/posts/godot-4-alpha-10/</link>
      <pubDate>Wed, 15 Jun 2022 14:02:20 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/godot-4-alpha-10/</guid>
      <description>Godot 4 is a pretty major release for the open-source game engine. As such, the developers behind the project have entered into the double-digits territory: alpha 10.
New features with this alpha include initial support for temporal anti-aliasing (TAA), a CLI tool to convert your older Godot 3.x projects to the version 4 API, and a TileMap terrain center bit to support &amp;ldquo;connect&amp;rdquo; and &amp;ldquo;path&amp;rdquo; draw modes.
Here you can observe the difference in graphical quality with TAA disabled, per the pull request:</description>
      <content>&lt;p&gt;Godot 4 is a pretty major release for the open-source game engine. As such, the developers behind the project have entered into the double-digits territory: alpha 10.&lt;/p&gt;
&lt;p&gt;New features with this alpha include initial support for temporal anti-aliasing (TAA), a CLI tool to convert your older Godot 3.x projects to the version 4 API, and a TileMap terrain center bit to support &amp;ldquo;connect&amp;rdquo; and &amp;ldquo;path&amp;rdquo; draw modes.&lt;/p&gt;
&lt;p&gt;Here you can observe the difference in graphical quality with TAA disabled, per the &lt;a href=&#34;https://github.com/godotengine/godot/pull/61319&#34;&gt;pull request&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;godot 4 taa off&#34; src=&#34;https://linuxgamingcentral.org/images/godot/taa_disabled.jpg&#34;&gt;
&lt;em&gt;Image credit: JFonS from GitHub&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;It might be a bit difficult to notice at first glance, but here is the same scene with TAA enabled:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;godot 4 taa on&#34; src=&#34;https://linuxgamingcentral.org/images/godot/taa_enabled.jpg&#34;&gt;
&lt;em&gt;Image credit: JFonS from GitHub&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;If you zoom in on both screenshots, though, the difference becomes more clear. The latter screenshot with TAA enabled makes the graphics look much more smooth.&lt;/p&gt;
&lt;p&gt;For converting a Godot 3.x project to 4, all you need to do is run the &lt;code&gt;--convert-3to4&lt;/code&gt; command. You&amp;rsquo;re definitely going to want to make a backup of your project first though; there&amp;rsquo;s no telling what might happen, seeing as we&amp;rsquo;re still in the alpha stages.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s been 149 commits since the last alpha 9 release. Read the Godot &lt;a href=&#34;https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-10&#34;&gt;blog post&lt;/a&gt; for an overview of what&amp;rsquo;s new, and see the commit history on &lt;a href=&#34;https://github.com/godotengine/godot/compare/d9daf3869f27e2afdacb2744168052ce0d4ae43b...4bbe7f0b98de72d6dd77d5ade4b761de375bcf66&#34;&gt;GitHub&lt;/a&gt; for the full list of changes.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: godotengine.org&lt;/em&gt;&lt;/p&gt;
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      <title>Heroic Games Launcher v2.4.0 Beta Released, Adds UI Improvements and a Unified Epic/GOG Library</title>
      <link>https://linuxgamingcentral.org/posts/heroic-2.4.0-beta/</link>
      <pubDate>Wed, 15 Jun 2022 12:38:24 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/heroic-2.4.0-beta/</guid>
      <description>A new version of the Heroic Games Launcher has shipped today, as a beta. That would be version 2.4.0. Included in this update are the following:
plenty of UI/UX improvements, including a unified library between Epic Games and GOG games, a download progress bar on the left, and the ability to change game language several bug fixes, including the setting of controller on boot being disabled Linux-specific things; CrossOver support is gone, but now there&amp;rsquo;s an option to display the Wine executable path minor cleanup of things like the game setting keys being the only thing saved to the game config file during installation The stable 2.</description>
      <content>&lt;p&gt;A new version of the Heroic Games Launcher has shipped today, as a beta. That would be version 2.4.0. Included in this update are the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;plenty of UI/UX improvements, including a unified library between Epic Games and GOG games, a download progress bar on the left, and the ability to change game language&lt;/li&gt;
&lt;li&gt;several bug fixes, including the setting of controller on boot being disabled&lt;/li&gt;
&lt;li&gt;Linux-specific things; CrossOver support is gone, but now there&amp;rsquo;s an option to display the Wine executable path&lt;/li&gt;
&lt;li&gt;minor cleanup of things like the game setting keys being the only thing saved to the game config file during installation&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The stable 2.3.9 release has also been &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.3.9&#34;&gt;updated&lt;/a&gt; to add a fix for GOG games that use DosBox and ScummVM.&lt;/p&gt;
&lt;p&gt;See the patch notes for the 2.4.0 beta release on &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.4.0-beta&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Proton 7.0-3 Officially Released, Adds 19 Newly Playable Titles and Better Steering Wheel Support</title>
      <link>https://linuxgamingcentral.org/posts/proton-7.0-3/</link>
      <pubDate>Tue, 14 Jun 2022 17:37:00 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-7.0-3/</guid>
      <description>I&amp;rsquo;m noticing a trend where each new release of Proton adds several new games and bug fixes. Shortly following the update to Proton Experimental earlier today, we now have the official release of Proton 7.0-3. Newly playable titles with this release include:
Age of Chivalry Beneath a Steel Sky Chrono Cross: The Radical Dreamer Edition Cities XXL Cladun X2 Cursed Armor Flanarion Tactics Gary Grigsby&amp;rsquo;s War in the East Gary Grigsby&amp;rsquo;s War in the West Iragon: Prologue MechWarrior Online Small Radios Big Televisions Split/Second Star Wars Episode I Racer Stranger of Sword City Revisited Succubus x Saint V Rising Warhammer: End Times - Vermintide We Were Here Forever Bug fixes include:</description>
      <content>&lt;p&gt;I&amp;rsquo;m noticing a trend where each new release of Proton adds several new games and bug fixes. Shortly following the update to &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-update-6-14-2022/&#34;&gt;Proton Experimental&lt;/a&gt; earlier today, we now have the official release of Proton 7.0-3. Newly playable titles with this release include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Age of Chivalry&lt;/li&gt;
&lt;li&gt;Beneath a Steel Sky&lt;/li&gt;
&lt;li&gt;Chrono Cross: The Radical Dreamer Edition&lt;/li&gt;
&lt;li&gt;Cities XXL&lt;/li&gt;
&lt;li&gt;Cladun X2&lt;/li&gt;
&lt;li&gt;Cursed Armor&lt;/li&gt;
&lt;li&gt;Flanarion Tactics&lt;/li&gt;
&lt;li&gt;Gary Grigsby&amp;rsquo;s War in the East&lt;/li&gt;
&lt;li&gt;Gary Grigsby&amp;rsquo;s War in the West&lt;/li&gt;
&lt;li&gt;Iragon: Prologue&lt;/li&gt;
&lt;li&gt;MechWarrior Online&lt;/li&gt;
&lt;li&gt;Small Radios Big Televisions&lt;/li&gt;
&lt;li&gt;Split/Second&lt;/li&gt;
&lt;li&gt;Star Wars Episode I Racer&lt;/li&gt;
&lt;li&gt;Stranger of Sword City Revisited&lt;/li&gt;
&lt;li&gt;Succubus x Saint&lt;/li&gt;
&lt;li&gt;V Rising&lt;/li&gt;
&lt;li&gt;Warhammer: End Times - Vermintide&lt;/li&gt;
&lt;li&gt;We Were Here Forever&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Bug fixes include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fix Elden Ring crashing during prolonged gameplay.&lt;/li&gt;
&lt;li&gt;Fix the new Final Fantasy XIV Online launcher.&lt;/li&gt;
&lt;li&gt;Fix DEATHLOOP crashing after long system suspend.&lt;/li&gt;
&lt;li&gt;Fix The Turing Test crashing when starting Chapter 4.&lt;/li&gt;
&lt;li&gt;Fix controller support in Mini Ninja.&lt;/li&gt;
&lt;li&gt;Fix Resident Evil Revelations 2 not starting on the Steam Deck.&lt;/li&gt;
&lt;li&gt;Fix video playback in: Disintegration, Dread X Collection: The Hunt, EZ2ON REBOOT : R, El Hijo - A Wild West Tale, Ember Knights, Outward: Definitive Edition, POSTAL4: No Regerts, Power Rangers: Battle for the Grid, Solasta: Crown of the Magister, Street Fighter V, The Room 4: Old Sins. Fix video playback in Ghostwire: Tokyo and other games using VP8 and VP9 codecs.&lt;/li&gt;
&lt;li&gt;Fix non-steering-wheel controller support in WRC10.&lt;/li&gt;
&lt;li&gt;Fix S&amp;amp;box not finding any games to join.&lt;/li&gt;
&lt;li&gt;Fix The Legend of Heroes: Zero no Kiseki Kai failing to start for the first time.&lt;/li&gt;
&lt;li&gt;Fix Mortal Kombat Komplete crashing when audio devices with long names are present.&lt;/li&gt;
&lt;li&gt;Fix handling of external links in Castle Morihisa.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;code&gt;Windows.Gaming.Input&lt;/code&gt; is now supported. Text rendering in the Rockstar Launcher has been improved. There&amp;rsquo;s better steering wheel detection, improved FPS in online matches in &lt;em&gt;Street Fighter V&lt;/em&gt;, xinput re-ordering support on the Deck, and performance has been improved in &lt;em&gt;Sekiro: Shadow Die Twice&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;In addition to all of this, the following software packages have been upgraded:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Wine Mono to 7.3.0 (contains several bug fixes and an upgrade to FNA)&lt;/li&gt;
&lt;li&gt;dxvk-nvapi to 0.5.4 (minor bug fix)&lt;/li&gt;
&lt;li&gt;dxvk to 1.10.1-57-g279b4b7e&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/releases/tag/proton-7.0-3&#34;&gt;GitHub&lt;/a&gt;. An update should be available in your Steam library for Proton 7.0.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: press.stunlock.com&lt;/em&gt;&lt;/p&gt;
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      <title>Proton Experimental Updated, Enables Compatibility with Karmaflow: The Rock Opera</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-update-6-14-2022/</link>
      <pubDate>Tue, 14 Jun 2022 13:47:34 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-update-6-14-2022/</guid>
      <description>Small update has landed for Proton Experimental. Karmaflow: The Rock Opera Videogame should now work.
In addition to this, the following titles should now have proper video playback:
POSTAL: Brain Damaged Turbo Overkill Slayers X Demo Some bug fixes have been added:
fix The Ball displaying error message on the first launch fix SCP: Secret Labratory crashing on launch after a game update fix Bloons TD 6 crashing on touch input Additionally, copy on write is now used for prefixes on supported file systems.</description>
      <content>&lt;p&gt;Small update has landed for Proton Experimental. &lt;a href=&#34;https://store.steampowered.com/app/317940/Karmaflow_The_Rock_Opera_Videogame__Act_I__Act_II/&#34;&gt;&lt;em&gt;Karmaflow: The Rock Opera Videogame&lt;/em&gt;&lt;/a&gt; should now work.&lt;/p&gt;
&lt;p&gt;In addition to this, the following titles should now have proper video playback:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1359980/POSTAL_Brain_Damaged/&#34;&gt;&lt;em&gt;POSTAL: Brain Damaged&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1328350/Turbo_Overkill/&#34;&gt;&lt;em&gt;Turbo Overkill&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1931020/Slayers_X_Terminal_Aftermath_Vengance_of_the_Slayer/&#34;&gt;&lt;em&gt;Slayers X&lt;/em&gt; Demo&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Some bug fixes have been added:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fix &lt;em&gt;The Ball&lt;/em&gt; displaying error message on the first launch&lt;/li&gt;
&lt;li&gt;fix &lt;a href=&#34;https://store.steampowered.com/app/700330/SCP_Secret_Laboratory/&#34;&gt;&lt;em&gt;SCP: Secret Labratory&lt;/em&gt;&lt;/a&gt; crashing on launch after a game update&lt;/li&gt;
&lt;li&gt;fix &lt;a href=&#34;https://store.steampowered.com/app/960090/Bloons_TD_6/&#34;&gt;&lt;em&gt;Bloons TD 6&lt;/em&gt;&lt;/a&gt; crashing on touch input&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Additionally, copy on write is now used for prefixes on supported file systems.&lt;/p&gt;
&lt;p&gt;See the patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog/_compare/ebc35a5bb8545a4aba56de390ab2b0bfb8e46ae8...8034938c206712ee9f8f7f770a62591b7b72f0d4&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Karmaflow: The Rock Opera Videogame Steam store page&lt;/em&gt;&lt;/p&gt;
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      <title>KDE Plasma 5.25 Released, Adds a New Touch Mode and Dynamic Theming</title>
      <link>https://linuxgamingcentral.org/posts/kde-plasma-5.25/</link>
      <pubDate>Tue, 14 Jun 2022 09:35:31 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kde-plasma-5.25/</guid>
      <description>Version 5.25 of the excellent KDE Plasma desktop has shipped today. It probably won&amp;rsquo;t be long before SteamOS on the Deck gets this update. A brief overview of what&amp;rsquo;s new with this release would be:
an overview effect, which shows all of your open windows and virtual desktops apps, browser tabs, and documents can all be searched with KRunner and the Application Launcher virtual desktops can be added, removed, or renamed new touchpad gestures to open the Overview, switch between virtual desktops, present windows, or activate the Desktop Grid new touchscreen gestures that offer similar functions as the touchpad dynamic theming based on the colors of your desktop background automatic switching between touch mode and desktop mode depending on if a keyboard is attached.</description>
      <content>&lt;p&gt;Version &lt;a href=&#34;https://kde.org/announcements/plasma/5/5.25.0/&#34;&gt;5.25&lt;/a&gt; of the excellent KDE Plasma desktop has shipped today. It probably won&amp;rsquo;t be long before SteamOS on the Deck gets this update. A brief overview of what&amp;rsquo;s new with this release would be:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;an overview effect, which shows all of your open windows and virtual desktops&lt;/li&gt;
&lt;li&gt;apps, browser tabs, and documents can all be searched with KRunner and the Application Launcher&lt;/li&gt;
&lt;li&gt;virtual desktops can be added, removed, or renamed&lt;/li&gt;
&lt;li&gt;new touchpad gestures to open the Overview, switch between virtual desktops, present windows, or activate the Desktop Grid&lt;/li&gt;
&lt;li&gt;new touchscreen gestures that offer similar functions as the touchpad&lt;/li&gt;
&lt;li&gt;dynamic theming based on the colors of your desktop background&lt;/li&gt;
&lt;li&gt;automatic switching between touch mode and desktop mode depending on if a keyboard is attached. Icons on the desktop become larger when in touch mode, making navigation across the desktop easier&lt;/li&gt;
&lt;li&gt;new customization effects, such as floating panels and blend effects, and shaking the screen when an incorrect password has been entered when logging in&lt;/li&gt;
&lt;li&gt;redesigned Application page for Discover&lt;/li&gt;
&lt;li&gt;easier to manage window manager scripts thanks to a rewrite of the KWin scripts settings page&lt;/li&gt;
&lt;li&gt;Plasma panels can be navigated with a keyboard&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The touch mode in particular will definitely come in handy for the Steam Deck.&lt;/p&gt;
&lt;p&gt;Check the overview on &lt;a href=&#34;https://kde.org/announcements/plasma/5/5.25.0/&#34;&gt;kde.org&lt;/a&gt; and a more detailed &lt;a href=&#34;https://kde.org/announcements/changelogs/plasma/5/5.24.5-5.25.0/&#34;&gt;log&lt;/a&gt; on the same site.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: kde.org&lt;/em&gt;&lt;/p&gt;
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      <title>Them&#39;s Fightin&#39; Herds Version 3.0 Has Landed, Adding Level 3 Supers</title>
      <link>https://linuxgamingcentral.org/posts/tfh-version-3/</link>
      <pubDate>Mon, 13 Jun 2022 11:56:03 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/tfh-version-3/</guid>
      <description>Them&amp;rsquo;s Fightin&amp;rsquo; Herds &amp;ndash; a fighting game featuring adorable animals &amp;ndash; has finally received an update. The last update was shipped in February. But we&amp;rsquo;ve got some great things to look forward to with the 3.0 update.
Probably the biggest thing is the introduction of level 3 supers (have a look at the trailer; they&amp;rsquo;re pretty flashy). This will certainly change the meta of the game, for sure.
All characters have been adjusted, whether cosmetic features have been added as part of their moveset, some of their moves have been balanced, and/or received bug fixes.</description>
      <content>&lt;p&gt;&lt;em&gt;Them&amp;rsquo;s Fightin&amp;rsquo; Herds&lt;/em&gt; &amp;ndash; a fighting game featuring adorable animals &amp;ndash; has finally received an update. The last update was shipped in February. But we&amp;rsquo;ve got some great things to look forward to with the 3.0 update.&lt;/p&gt;
&lt;p&gt;Probably the biggest thing is the introduction of &lt;a href=&#34;https://youtu.be/kEsG0DYF1yo&#34;&gt;level 3 supers&lt;/a&gt; (have a look at the trailer; they&amp;rsquo;re pretty flashy). This will certainly change the meta of the game, for sure.&lt;/p&gt;
&lt;p&gt;All characters have been adjusted, whether cosmetic features have been added as part of their moveset, some of their moves have been balanced, and/or received bug fixes. Ranked mode has been dropped entirely. Casual ranks have been reset.&lt;/p&gt;
&lt;p&gt;Shanty was previously a paid DLC character, but now she&amp;rsquo;s part of the base roster. If you paid the $5 for her, well, you got shantied:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;To those who purchased the Shanty DLC before this update, we thank you very much for your support of the project. Without your help, we could not have made it this far.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Looks like there won&amp;rsquo;t be any compensation here.&lt;/p&gt;
&lt;p&gt;There are a couple of Linux-specific issues to be aware of right now:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Pixel Lobby server hosting on Linux for 3.0 is not yet available.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;And:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;On Mac (and sometimes Linux), the OS will notify you that the game quit unexpectedly even though you quit normally. For those interested in the technical reason, it&amp;rsquo;s a leftover database that isn&amp;rsquo;t properly clearing itself before it loses resources and dies. The bug does not cause any real issues outside of being annoying.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Also, if you were looking to buy the game at a discount, you may want to get it now, as the base price will increase from $15 to $20 after the Steam Summer Sale (the last day of which will be July 7th). It&amp;rsquo;s currently on sale on &lt;a href=&#34;https://store.steampowered.com/app/574980/Thems_Fightin_Herds/&#34;&gt;Steam&lt;/a&gt; for 40% off until June 19th.&lt;/p&gt;
&lt;p&gt;Read the full patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/574980/view/3343373620832092558&#34;&gt;Steam&lt;/a&gt; or the &lt;a href=&#34;https://forums.themsfightinherds.com/index.php?threads/patch-notes-version-3-0-0.2407/#post-54528&#34;&gt;TFH Forums&lt;/a&gt;.&lt;/p&gt;
</content>
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    <item>
      <title>HP Dev One - Slim, Sleek, and Fast</title>
      <link>https://linuxgamingcentral.org/posts/hp-dev-one-review/</link>
      <pubDate>Sun, 12 Jun 2022 12:38:36 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/hp-dev-one-review/</guid>
      <description>Imagine a big computer manufacturer taking interest in a Linux-based distribution, such as Pop!_OS, and wanting to collaborate to put said operating system on their hardware.
That&amp;rsquo;s exactly what HP did. They got in touch with System76, told them how much they liked their Pop!_OS distro, and wanted to tailor-make a notebook with this distro in mind. Thus the HP Dev One was born. No, this isn&amp;rsquo;t a notebook designed specifically for Windows and then marketing comes along and says, &amp;ldquo;We support Linux too.</description>
      <content>&lt;p&gt;Imagine a big computer manufacturer taking interest in a Linux-based distribution, such as Pop!_OS, and wanting to collaborate to put said operating system on their hardware.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s exactly what HP did. They got in touch with System76, told them how much they liked their Pop!_OS distro, and wanted to tailor-make a notebook with this distro in mind. Thus the &lt;a href=&#34;https://hpdevone.com&#34;&gt;HP Dev One&lt;/a&gt; was born. No, this isn&amp;rsquo;t a notebook designed specifically for Windows and then marketing comes along and says, &amp;ldquo;We support Linux too.&amp;rdquo; This product was designed with Linux from the start. And what makes this an even more interesting case is instead of going with Ubuntu or Fedora, HP took note of the solid Pop!_OS distro. It&amp;rsquo;s a good move; Pop!_OS is one of my favorite distros for its ease of use, speediness, and cutting-edge software packages.&lt;/p&gt;
&lt;p&gt;Though this notebook is primarily aimed at developers (I&amp;rsquo;m only a script kiddie, with a basic knowledge of Python), you can do some lightweight gaming with it too. Plus, you&amp;rsquo;re gonna love how fast this thing is, as well as it&amp;rsquo;s incredible battery life, along with a solid, easy-to-type-on keyboard.&lt;/p&gt;
&lt;p&gt;So here were the contents after opening up the brown cardboard box shipped by FedEx: the notebook itself, the HP 935 Creator wireless mouse, and the Launch keyboard by System76.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one contents with accessories&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/photos/box_contents.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;d like a full unboxing video, I recorded a video a few days back over on my &lt;a href=&#34;https://youtu.be/44vldw-yRXA&#34;&gt;YouTube channel&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Note: this review is NOT sponsored by either HP or System76. Opinions are of my own.&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;specs-and-price&#34;&gt;Specs and Price&lt;/h1&gt;
&lt;p&gt;The HP Dev One has the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Ryzen 7 Pro 5850U with integrated Radeon graphics (8 cores, 16 threads, base clock of 1.9 GHz to a boost clock of 4.4 GHz)&lt;/li&gt;
&lt;li&gt;16 GB DDR4 RAM clocked at 3,200 MHz (two SODIMM slots that are 8 GB each)&lt;/li&gt;
&lt;li&gt;1 TB PCIe NVMe gen 3 2280&lt;/li&gt;
&lt;li&gt;14&amp;quot;, 1080p display (1,000 nits!)&lt;/li&gt;
&lt;li&gt;720p webcam&lt;/li&gt;
&lt;li&gt;dual audio speakers, 2 multi-array mic&lt;/li&gt;
&lt;li&gt;3 cell, 53 Wh Li-ion battery&lt;/li&gt;
&lt;li&gt;Wi-Fi 5, Bluetooth 5 (I&amp;rsquo;m kind of curious as to why they didn&amp;rsquo;t go with Wi-Fi 6)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;It comes in a mineral silver finish. HP claims the chassis is scratch-resistant. It is, for the most part (you probably can&amp;rsquo;t see it in the photo; the scratches are very hard to notice). Their fingerprint-proof claim is legit though, albeit for the HP logo on the top. The notebook is also &lt;a href=&#34;https://tcocertified.com/your-product/&#34;&gt;TCO Certified&lt;/a&gt;, if that means anything to you.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one top&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/photos/top.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The hinges open up to 170 degrees. You can pretty much lay this flat like a pancake. I&amp;rsquo;ve seen some notebooks that are capable of moving the hinge &lt;em&gt;all the way&lt;/em&gt; around, making them act like a 2-in-1 device (notebook/tablet hybrid). It would&amp;rsquo;ve been cool if HP had done the same here, so that I could also make it act like an extra-large tablet, but 170 degrees is fair enough.&lt;/p&gt;
&lt;p&gt;Dimensions of the notebook are 12.73 x 8.44 x 0.75 in (32.34 x 21.46 x 1.91 cm). It&amp;rsquo;s incredibly light at just 3.24 lbs, thin enough that you could consider it an ultrabook, and super sleek while maintaining a 14&amp;quot; screen.&lt;/p&gt;
&lt;p&gt;Ports include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Kensington lock, two USB 2.0 ports, headphone/mic jack combo (left side) &lt;em&gt;EDIT (6/13): the USB ports are actually SuperSpeed 5 Gbps.&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;barrel jack, HDMI port, two USB type C ports (right side)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one left side&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/photos/left_side.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one right side&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/photos/right_side.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s kind of bare minimum, and I would&amp;rsquo;ve liked to see an Ethernet jack, but I think if HP added any more ports they would probably have to increase the thickness of the palm rest (it&amp;rsquo;s barely thick enough to allow room for the USB A ports as it is). At any rate I do have a USB-C dock where I can connect in wired mode and allow more peripherals to be connected to the device.&lt;/p&gt;
&lt;p&gt;Pre-installed with the Dev One is System76&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-pop-os-22-04-lts-released/&#34;&gt;Pop!_OS 22.04&lt;/a&gt; distribution. For those unaware, Pop!_OS uses Ubuntu as its base, but removes Snaps, has more up-to-date software, and (in my opinion) offers a much better desktop experience with things like autotiling and a quick access application launcher. It&amp;rsquo;s one of the few times we have ever seen a big tech company embrace the open-source friendly nature of Linux, and I&amp;rsquo;m glad HP made the move.&lt;/p&gt;
&lt;p&gt;The notebook is priced at &lt;strong&gt;$1,099.&lt;/strong&gt; It&amp;rsquo;s certainly set at a competitive price point; a Thinkpad on &lt;a href=&#34;https://www.amazon.com/Lenovo-ThinkPad-1920x1080-Fingerprint-Reader/dp/B08FRR5PSK/&#34;&gt;Amazon&lt;/a&gt; with identical hardware would cost you $300 more (plus, it&amp;rsquo;s not as bright at only 400 nits, and slightly heavier). Currently, the hardware on the HP Dev One cannot be customized. You can upgrade the RAM and storage later on with off-the-shelf components if you want though.&lt;/p&gt;
&lt;h1 id=&#34;the-experience&#34;&gt;The Experience&lt;/h1&gt;
&lt;p&gt;Something that was a bit concerning was when I first turned the notebook on. The screen displayed an error, saying something along the lines of the fan is not properly working. I would&amp;rsquo;ve taken a picture, but the message only appears for a few seconds and I couldn&amp;rsquo;t get my phone out in time. After that the notebook turned off. This happened again when I placed the notebook on top of a notebook sleeve. I think it&amp;rsquo;s sensitive to what it&amp;rsquo;s sitting on.&lt;/p&gt;
&lt;p&gt;The second or third time I turned the notebook on, though, things went fine. I went through the initial setup of Pop!_OS, set my username, password, timezone, Wi-Fi, all that jazz. During the last step of the installation process, I was asked if I wanted to opt-in to HP analytics. This normally doesn&amp;rsquo;t appear on installations of Pop!_OS on other hardware (there&amp;rsquo;s also a EULA). Analytics will supposedly allow HP to better the product in some way. What that way is, I don&amp;rsquo;t know just yet.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one analytics option&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/analytics_during_install.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;At any rate you have the option of turning the analytics on or off, and you can also see at a glance the kind of data that will be sent to HP. For the sake of my review, I turned analytics on. Hopefully HP can make some good use out of it. If you change your mind you can opt-out any time by going to the Settings menu in Pop!_OS and going to the Privacy tab.&lt;/p&gt;
&lt;p&gt;I won&amp;rsquo;t go into detail about Pop!_OS itself; I&amp;rsquo;m sure plenty of you out there have heard about it and perhaps even tried it out yourself. I also won&amp;rsquo;t get into the Launch keyboard that I was sent; I have already written a review on it on &lt;a href=&#34;https://boilingsteam.com/launch-hands-on-with-system76s-keyboard/&#34;&gt;Boiling Steam&lt;/a&gt;. What I will say, though, is this: my next problem was I couldn&amp;rsquo;t update the packages on my system. When I tried to update my software packages via the Pop!_Shop I would get this:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one update error&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/update_error.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Even after reboot I would still get this. I ended up having to remove the lock file. After that was done, I could update my packages successfully. A bit of a bad start if you ask me, but nothing too glaring.&lt;/p&gt;
&lt;p&gt;HP worked with AMD behind the scenes for the optimized battery life and quick suspend/resume. I was told at the &lt;a href=&#34;https://linuxgamingcentral.org/posts/hp-dev-one-conference-highlights/&#34;&gt;HP Dev One reviewers&amp;rsquo; workshop&lt;/a&gt; that the quick suspend/resume has been upstreamed into the mainline kernel. I don&amp;rsquo;t know if they also upstreamed the battery life features.&lt;/p&gt;
&lt;p&gt;The Dev One ships with its own set of wallpapers, rather than using the stock set that Pop!_OS supplies. Here&amp;rsquo;s the default:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one default wallpaper&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/default_wallpaper.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And here&amp;rsquo;s the rest of the ones available, if you can see them:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one wallpaper selection&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/wallpaper_selection.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The screen is the brightest HP has ever shipped, and is capable of emitting 1,000 nits. I had taken two photos &amp;ndash; one with the screen at the lowest brightness, the other at the highest. I would have put them here so you could compare but after seeing them on the computer, the brightness was just the same (my phone&amp;rsquo;s camera probably auto-adjusted the brightness). You&amp;rsquo;d just have to see for yourself in-person (or maybe someone else&amp;rsquo;s review will cover it). Regardless, it is &lt;em&gt;very&lt;/em&gt; impressive. The highest brightness might kill your battery though (and maybe your eyes too).&lt;/p&gt;
&lt;p&gt;But stay away if you were looking for an anti-glare display; you can practically use the display like a mirror:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one screen glare right side&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/photos/glare_right_side.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one screen glare left side&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/photos/glare_left_side.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I dig what they did with the webcam; they actually added a &lt;em&gt;physical&lt;/em&gt; shudder that you can slide to the right to hide it. I wasn&amp;rsquo;t even aware about it until I was told at the dev conference. It&amp;rsquo;s a nice thing to have. Software killswitches are useful too, but I have more confidence in knowing that I&amp;rsquo;m not being watched with a physical slider. There are Function keys for disabling the mic and for enabling/disabling airplane mode too. Good privacy options, combined with a privacy-friendly operating system!&lt;/p&gt;
&lt;p&gt;The keyboard is very good. It has a nice touch as I press the keys (I think they&amp;rsquo;re rubberdome). It&amp;rsquo;s quiet too. There&amp;rsquo;s a little nub in the center should you prefer that over the touchpad (maybe you won&amp;rsquo;t need to buy a ThinkPad again?). The keyboard is spill-resistant from what I&amp;rsquo;ve heard, but I&amp;rsquo;m too nervous to test that myself. I&amp;rsquo;d like to keep this unit as long as I can. There&amp;rsquo;s backlights for the keyboard so you can see what you&amp;rsquo;re typing in the dark, but it&amp;rsquo;s this standard white color. Would have been nice to see different color LEDs. I guess that&amp;rsquo;s just the gamer aesthetic in me, and because this isn&amp;rsquo;t for gamers I probably should have seen this coming.&lt;/p&gt;
&lt;p&gt;Speaking of the touchpad, it has a decent size to it, and offers this satisfying &amp;ldquo;click&amp;rdquo; sound when tapping it. You can also use the buttons above the touchpad to act as your left- and right-mouse click buttons.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one keyboard&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/photos/keyboard.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The sound? It&amp;rsquo;s great! It&amp;rsquo;s plenty loud enough, and there&amp;rsquo;s no saturation on the highest volume.&lt;/p&gt;
&lt;p&gt;While I was wondering what the honest point of supplying the Launch keyboard was when the built-in keyboard of the notebook is good enough, I discovered that I can make use of the Launch by connecting the notebook to an external display. I can then shut the lid of the notebook off, connect the Launch to a USB port, and treat the Dev One like a desktop. So, the keyboard will come in handy should you want to dock the notebook.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one docked&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/photos/docked.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Unfortunately the BIOS is proprietary. Supposedly HP was close to incorporating System76&amp;rsquo;s open-source Coreboot during the production of the notebook, but they ran out of time. What is nice, however, is the fact that firmware updates for the device are released via LVFS. Meaning all the firmware components in the notebook can be upgraded through Pop!_OS directly; no need to run Windows to upgrade the firmware.&lt;/p&gt;
&lt;h1 id=&#34;support&#34;&gt;Support&lt;/h1&gt;
&lt;p&gt;HP has technicians who are dedicated specifically for helping those with the HP Dev One. And the neat thing is you can contact them directly under the Support tab in the Settings menu, without having to resort to a web browser. I have no need to contact them at the moment but it&amp;rsquo;s definitely nice to see not only support from the team at System76, but also HP. I&amp;rsquo;m sure customers will made good use out of it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one support menu&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/hp_support.png&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;the-mouse&#34;&gt;The Mouse&lt;/h1&gt;
&lt;p&gt;In addition to getting the notebook itself, HP was kind enough to send over their 935 Creator wireless mouse. This is an optional accessory that you can get when purchasing the notebook and costs $80.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s &lt;em&gt;super&lt;/em&gt; comfy to hold. It&amp;rsquo;s shaped perfectly to fit inside my large hand. It has hyperscrolling, which means the scroll wheel can scroll for a long time depending on how fast you move it, and you can turn this on or off with the button just below it. The scroll wheel can also move left or right; by default this moves to the left or to the right of a webpage. This is interesting, I have never seen a scroll wheel do this before!&lt;/p&gt;
&lt;p&gt;If you take the cover off the bottom of the mouse, you&amp;rsquo;ll notice a tiny USB dongle that&amp;rsquo;s magnetized. If you take that out and put it into one of the USB ports of the notebook, you&amp;rsquo;ll be able to use it wirelessly. But what&amp;rsquo;s great is the mouse also supports Bluetooth. Meaning if you wanted to save yourself a USB port, you can put the dongle back and use the mouse wirelessly via Bluetooth. What&amp;rsquo;s more, up to two devices can be paired with the mouse, and you can have a third computer use the USB dongle. So if you have three running computers, you don&amp;rsquo;t have to unplug the receiver and put it into the computer you want to use, or disconnect the Bluetooth connection from one computer and have to re-pair with another. You can just press the pairing button on the mouse and it will switch modes. Then presto, your mouse is already working on the next computer. (This is a bit difficult to explain, but I hope I&amp;rsquo;m making sense.)&lt;/p&gt;
&lt;p&gt;Battery life of the mouse is advertised for &lt;em&gt;three months&lt;/em&gt;. I&amp;rsquo;m obviously not going to be testing that, as it would take &lt;em&gt;way&lt;/em&gt; too long to get the review out, but I have reason to believe the claim. I&amp;rsquo;ve been using this notebook for a littles less than a week now with the mouse and it&amp;rsquo;s &lt;em&gt;still&lt;/em&gt; at 55% (it was 55% when it first shipped). You can charge the mouse with the supplied USB C cable. Charging the mouse from empty to full, at least according to the manual, is two hours. Speaking of the cable, if you &lt;em&gt;really&lt;/em&gt; insisted on low latency with your mouse, you can go ahead and connect the mouse in wired mode. It&amp;rsquo;s pretty neat.&lt;/p&gt;
&lt;p&gt;It also has three programmable buttons on the side; you can configure what they do with the &lt;a href=&#34;https://github.com/pop-os/mouse-configurator&#34;&gt;Mouse Configurator app&lt;/a&gt;. By default they move up a webpage or back, and the middle button serves as a way to switch between two windows. I configured mine to skip, pause/play, and go back to previous tracks while listening to music, because there&amp;rsquo;s no hotkeys available for this on the keyboard.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp 935 creator mouse configurator&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/mouse_configurator.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;With the configurator app you can also customize the DPI, so you can adjust it to a higher rate when gaming for example, or slow it down if it moves too fast. Left click, right click, scroll wheel click, scroll left and scroll right can also be customized to do different functions.&lt;/p&gt;
&lt;p&gt;In addition to all of this, you can configure up to four profiles and switch between one over the other by simply going to the dropdown menu and selecting the profile you want. These profiles can be given a custom name too, to make profiles easier to distinguish.&lt;/p&gt;
&lt;p&gt;One thing that I don&amp;rsquo;t like about the app though is it needs root privileges in order to run. I will have to ask System76 why that is; they were the ones who wrote the program (and interestingly, it&amp;rsquo;s mostly written in Rust). I would also like to have seen this app pre-installed with the notebook; this app has to be installed separately. I would think customers, at least those who order the mouse along with the notebook, would want to have the customization software available out-of-the-box.&lt;/p&gt;
&lt;p&gt;Oh, and one other thing. HP may want to update the instructions in their booklet. Right now it says get the mouse app on Windows. There&amp;rsquo;s an app for that on Linux, you know.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp 935 creator booklet&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/photos/booklet.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;battery-life&#34;&gt;Battery Life&lt;/h1&gt;
&lt;p&gt;Would you believe it if I said this notebook lasted for &lt;strong&gt;21 hours&lt;/strong&gt; on a single charge? You probably would if I told you I had the notebook on idle, at the lowest brightness, with the keyboard backlight off, Wi-Fi and Bluetooth off, and no peripherals connected. Still, that&amp;rsquo;s how long this thing lasted under those circumstances. Were you to slightly increase the brightness and do your work with Wi-Fi on, you would still likely get a good 12 hours or more, just as HP said in the dev conference.&lt;/p&gt;
&lt;p&gt;On the other hand if you&amp;rsquo;re looking at local video playback, under the same circumstances as the first test I did, you&amp;rsquo;re only going to get about &lt;strong&gt;four hours&lt;/strong&gt;. Seeing as this notebook is aimed towards devs, however, chances are you&amp;rsquo;re not going to use the device for video viewing.&lt;/p&gt;
&lt;p&gt;HP claims the battery can charge up to 50% in just half an hour. When my notebook died, I plugged it in and set a timer for 30 minutes. After the 30 minutes were up, I turned the notebook back on and low and behold, it was at 51%. Their claim is indeed true! So you would have a full charge in just an hour. Keep in mind the notebook has to be &lt;em&gt;off&lt;/em&gt; though; if it&amp;rsquo;s running then it will obviously charge at a slower rate.&lt;/p&gt;
&lt;h1 id=&#34;benchmarks&#34;&gt;Benchmarks&lt;/h1&gt;
&lt;p&gt;As a developer, you&amp;rsquo;re going to care how quickly your code can compile. So I demonstrated this by measuring the time it would take to compile the Linux kernel. Phoronix Test Suite measured &lt;strong&gt;123.96&lt;/strong&gt; seconds. This would rank around the 32nd percentile rank on &lt;a href=&#34;https://openbenchmarking.org/test/pts/build-linux-kernel-1.13.0&#34;&gt;openbenchmarking.org&lt;/a&gt; and compiles a couple of seconds faster than the Intel Core i7-5960X. So, not exactly the fastest processor out there, but for smaller projects I think you&amp;rsquo;ll find the speed to be fine.&lt;/p&gt;
&lt;p&gt;How about compression and decompression rates? I measured those too. 7-Zip compression is &lt;strong&gt;55,310&lt;/strong&gt; MIPS. Decompression is &lt;strong&gt;52,886&lt;/strong&gt; MIPS. Compression ranks at the 49th percentile on &lt;a href=&#34;https://openbenchmarking.org/test/pts/compress-7zip-1.8.0&#34;&gt;openbenchmarking.org&lt;/a&gt; and does just a little better than the Intel Core i7-10700, but slightly worse than the AMD Ryzen 5 5600G. Decompression would rank as the 53rd percentile, coming faster than the Ryzen 7 2700X but behind the Ryzen 7 4800H. Not bad!&lt;/p&gt;
&lt;h1 id=&#34;gaming&#34;&gt;Gaming?&lt;/h1&gt;
&lt;p&gt;You might be surprised how well this thing handles 3D graphics, despite it coming with no discrete GPU. Here&amp;rsquo;s &lt;em&gt;DiRT 5&lt;/em&gt; at medium settings, downscaled to 720p, with FSR and GameMode enabled:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one dirt 5 benchmark&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/benchmarks/dirt5.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;And &lt;em&gt;Shadow of the Tomb Raider&lt;/em&gt; with the same settings:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one sottr benchmark&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/benchmarks/sottr.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I could &lt;em&gt;almost&lt;/em&gt; get 60 FPS on &lt;em&gt;Splitgate&lt;/em&gt; on high settings with 75% resolution scaling. I think you would be better off at medium settings with native resolution though. So I think it&amp;rsquo;s safe to say you can do some light to moderate gaming on this machine. AAA games will have to be downscaled at 720p with medium settings, and even then you&amp;rsquo;ll have to withstand an average of 30 FPS. But yeah, gaming is &lt;em&gt;kind of&lt;/em&gt; an option here.&lt;/p&gt;
&lt;h1 id=&#34;repairability&#34;&gt;Repairability&lt;/h1&gt;
&lt;p&gt;The bottom of the chassis consists of five Torx screws. You take those off, then pry the bottom open with some spudgers to get access to the guts of the system. The RAM and NVMe modules are covered by a metal shielding. When you take those off, you can now upgrade the storage and RAM. You can use up to two SODIMM memory chips, and the notebook supports a full 2280 NVMe drive. The battery is also tucked away inside here, which can be taken off by disconnecting a few molex connectors and unscrewing a few Philips screws.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one bottom&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/photos/bottom.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I would like to say getting access to the guts was easy, but it was honestly a bit tedious. For one thing, the screws are Torx. Why go with Torx when customers are more likely to have a Philips at hand? I used a T6 to unscrew the screws, but I think it was one size too large. It was the smallest Torx bit that I had. I was finally able to get them off after a lot of fiddling. I would like to see HP go for Philips or even Flathead screws should they decide to make a successor to this model. I would also like to see the battery on the &lt;em&gt;outside&lt;/em&gt; of the chassis rather than inside, but that decision was probably made so the chassis can stay thin and on a diet.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one guts&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/photos/guts.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;worth-it&#34;&gt;Worth It?&lt;/h1&gt;
&lt;p&gt;Depends on what your use case scenario is. Developing, yes. Gaming, eh, not so much. Lightweight gaming is alright. The keyboard is very nice, the screen is super bright, the chassis is light and sleek, the battery is long-lasting, there&amp;rsquo;s a physical shudder for the webcam, plenty of RAM, plenty of storage. It&amp;rsquo;s also going to cost you a lot less than other notebooks with similar hardware. And you get one of the best Linux distributions pre-installed as a bonus.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re someone who travels often, you&amp;rsquo;ll appreciate the light weight. If you&amp;rsquo;re someone who&amp;rsquo;s into web development, or maybe you&amp;rsquo;re a writer, or maybe you just want a notebook so you can watch movies, yes, I would definitely recommend the HP Dev One. But as I said, gaming may not be to your liking here. And you might get a few initial hiccups when turning the system on for the first time or updating your system. Thumbs down for the Torx screws as well.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;light, sleek&lt;/li&gt;
&lt;li&gt;super bright display&lt;/li&gt;
&lt;li&gt;solid, quiet keyboard that comes with a nub&lt;/li&gt;
&lt;li&gt;&lt;em&gt;incredible&lt;/em&gt; battery life&lt;/li&gt;
&lt;li&gt;physical shudder for webcam&lt;/li&gt;
&lt;li&gt;upgradable RAM and NVMe storage&lt;/li&gt;
&lt;li&gt;capable of lightweight gaming&lt;/li&gt;
&lt;li&gt;great price&lt;/li&gt;
&lt;li&gt;LVFS firmware updates&lt;/li&gt;
&lt;li&gt;Pop!_OS was a good choice for the pre-installed OS&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;total opposite of anti-glare&lt;/li&gt;
&lt;li&gt;Torx screws for disassembly&lt;/li&gt;
&lt;li&gt;a few software hiccups when I first turned the notebook on&lt;/li&gt;
&lt;li&gt;lacking a lot of ports, including Ethernet&lt;/li&gt;
&lt;li&gt;powered by proprietary firmware rather than Coreboot&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I wanted to give a shoutout to both HP and System76 for getting in touch with me and offering me this review unit. You guys are the best!&lt;/p&gt;
&lt;p&gt;Interested in purchasing? Head over to the &lt;a href=&#34;https://hpdevone.com&#34;&gt;official site&lt;/a&gt;! No need to comb through an endless catalog of laptops; HP created a site specifically for the Dev One, so you can buy it right away. Big caveat here though: &lt;strong&gt;the HP Dev One is available only in the US.&lt;/strong&gt; No word on if or when HP will ship internationally.&lt;/p&gt;
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      <title>Weekly News for June 4-10 (TMNT: Shredder&#39;s Revenge Coming to Linux, GOG Summer Sale, Fedora Climbing the Ranks)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-june-4-10/</link>
      <pubDate>Sat, 11 Jun 2022 22:29:39 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-june-4-10/</guid>
      <description>Steam Deck several newly supported Deck titles, including Warhammer 40k: Mechanicus new Deck client update has increased performance on the home screen and a few bug fixes discover the actual difference in sound quality between the Delta and Huaying varients of the cooling fan with Gamers Nexus&amp;rsquo; video got my Deck email on Thursday, hopefully I&amp;rsquo;ll be getting it sometime next week! Linux Hardware I highlighted a few key points of the press conference with HP/System76 for their new HP Dev One laptop.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;several &lt;a href=&#34;https://linuxgamingcentral.org/posts/newly-supported-deck-titles/&#34;&gt;newly supported Deck titles&lt;/a&gt;, including &lt;em&gt;Warhammer 40k: Mechanicus&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;new &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-update-6-9-2022/&#34;&gt;Deck client update&lt;/a&gt; has increased performance on the home screen and a few bug fixes&lt;/li&gt;
&lt;li&gt;discover the actual difference in sound quality between the Delta and Huaying varients of the cooling fan with &lt;a href=&#34;https://youtu.be/G2EEtzhsr2s&#34;&gt;Gamers Nexus&amp;rsquo; video&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;got my Deck email on Thursday, hopefully I&amp;rsquo;ll be getting it sometime next week!&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;linux-hardware&#34;&gt;Linux Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;I highlighted a few key points of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/hp-dev-one-conference-highlights/&#34;&gt;press conference with HP/System76&lt;/a&gt; for their new HP Dev One laptop. Review coming &lt;em&gt;very&lt;/em&gt; soon (like, tomorrow or Monday)&lt;/li&gt;
&lt;li&gt;I did a review of the Tuxedo Stellaris over on &lt;a href=&#34;https://boilingsteam.com/tuxedo-stellaris-gen-4-hardware-beyond-belief/&#34;&gt;Boiling Steam&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-linux-games&#34;&gt;Native Linux Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;DRAG&lt;/em&gt; to finally see an &lt;a href=&#34;https://linuxgamingcentral.org/posts/drag-coming-to-consoles/&#34;&gt;update&lt;/a&gt; within the next few months&lt;/li&gt;
&lt;li&gt;&lt;em&gt;TMNT: Shredder&amp;rsquo;s Revenge&lt;/em&gt; coming June 16th with &lt;a href=&#34;https://twitter.com/flibitijibibo/status/1534982653614735361&#34;&gt;native Linux support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/new-steam-games-with-native-linux-clients-2022-06-11-edition/&#34;&gt;10 new Steam games&lt;/a&gt; added this week&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Blender&lt;/strong&gt; &lt;a href=&#34;https://www.blender.org/download/releases/3-2/&#34;&gt;3.2&lt;/a&gt; has landed&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;OpenSUSE&lt;/strong&gt; Leap &lt;a href=&#34;https://news.opensuse.org/2022/06/08/leap-offers-new-features-familiar-stability/&#34;&gt;15.4&lt;/a&gt; provides new features&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Minetest&lt;/strong&gt; &lt;a href=&#34;https://blog.minetest.net/2022/06/05/May/&#34;&gt;5.5.1&lt;/a&gt; brings performance and stability improvements&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Tails&lt;/strong&gt; &lt;a href=&#34;https://tails.boum.org/news/version_5.1/&#34;&gt;5.1&lt;/a&gt; includes security improvements&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Capcom bundle &lt;a href=&#34;https://linuxgamingcentral.org/posts/capcom-humble-bundle-sale/&#34;&gt;available on Humble Bundle&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;GOG has a &lt;a href=&#34;https://www.gog.com/summer-sale-2022&#34;&gt;summer sale&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;interested in trying out a gaming distro? Try the &lt;a href=&#34;https://linuxgamingcentral.org/posts/nobara-project/&#34;&gt;Nobara Project&lt;/a&gt;, based on Fedora&lt;/li&gt;
&lt;li&gt;speaking of Fedora, an analysis by &lt;a href=&#34;https://boilingsteam.com/a-bunch-of-linux-gamers-are-trying-fedora-out-in-2022/&#34;&gt;Boiling Steam&lt;/a&gt; discovers the distro is becoming increasingly popular among gamers&lt;/li&gt;
&lt;li&gt;System76 &lt;a href=&#34;https://netherlands.postsen.com/technology/18352/System76-gets-distribution-center-in-Europe-and-is-working-on-a-new-keyboard-%E2%80%93-Computer-%E2%80%93-News.html&#34;&gt;gets a distribution center in Europe&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Video Games Chronicle&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>DRAG Will Finally Be Getting an Update with a Campaign Mode and Progression System</title>
      <link>https://linuxgamingcentral.org/posts/drag-coming-to-consoles/</link>
      <pubDate>Fri, 10 Jun 2022 16:16:37 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/drag-coming-to-consoles/</guid>
      <description>DRAG is a tough-as-nails racing game that&amp;rsquo;s available natively on Linux. It went to Steam in early access, and it hasn&amp;rsquo;t been updated in over a year (and unsurprisingly, the developers didn&amp;rsquo;t get back to me when I asked on their Discord how progress was coming along). But now it seems like we&amp;rsquo;ve finally got an update. Not an actual software update; just a general update on what the roadmap for the game is.</description>
      <content>&lt;p&gt;&lt;em&gt;DRAG&lt;/em&gt; is a tough-as-nails racing game that&amp;rsquo;s available natively on Linux. It went to Steam in early access, and it hasn&amp;rsquo;t been updated in over a year (and unsurprisingly, the developers didn&amp;rsquo;t get back to me when I asked on their Discord how progress was coming along). But now it seems like we&amp;rsquo;ve &lt;em&gt;finally&lt;/em&gt; got an update. Not an actual software update; just a general update on what the roadmap for the game is.&lt;/p&gt;
&lt;p&gt;According to the post on &lt;a href=&#34;https://www.iracing.com/orontes-games-and-iracing-lay-long-term-foundations-for-development/&#34;&gt;iRacing&lt;/a&gt;, it appears the game will be heading to consoles soon (in case you didn&amp;rsquo;t know, iRacing bought Orontes Games in December of last year). But more importantly, we&amp;rsquo;ll be getting updates for the game itself:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;DRAG will receive a fleet of improved functionality and new features on all platforms, including an &lt;strong&gt;offline single-player campaign mode racing against AI opponents, UI improvements, additional driving aids, a new global progression system, and new content.&lt;/strong&gt; Following DRAG, a new driving game is also currently under design.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;No word on when this update will happen other than &amp;ldquo;in the coming months.&amp;rdquo; Hopefully it will be sometime this year.&lt;/p&gt;
&lt;p&gt;If you care about supporting native Linux games, you can get the game on &lt;a href=&#34;https://store.steampowered.com/app/773840/DRAG_Outer_Zones/&#34;&gt;Steam&lt;/a&gt; (I will give them credit for how well the game runs on Linux).&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: iracing.com&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Steam Deck Client Update Adds a Few Bug Fixes</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-update-6-9-2022/</link>
      <pubDate>Thu, 09 Jun 2022 21:54:24 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-update-6-9-2022/</guid>
      <description>Small update for Steam Deck users has landed today. Performance has been improved for the Recent Games carousel on the Home screen, and a few bug fixes have been added. Changelog is as follows:
Improved performance for the Home screen Recent Games carousel Fixed boot glitching and crashes experienced by some customers Fixed Quick Access volume sliders not working after suspend/resume Fixed an issue in the controller reorder screen where moving to a controller slot higher than the current number of connected controllers would show as &amp;lsquo;!</description>
      <content>&lt;p&gt;Small update for Steam Deck users has landed today. Performance has been improved for the Recent Games carousel on the Home screen, and a few bug fixes have been added. Changelog is as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Improved performance for the Home screen Recent Games carousel&lt;/li&gt;
&lt;li&gt;Fixed boot glitching and crashes experienced by some customers&lt;/li&gt;
&lt;li&gt;Fixed Quick Access volume sliders not working after suspend/resume&lt;/li&gt;
&lt;li&gt;Fixed an issue in the controller reorder screen where moving to a controller slot higher than the current number of connected controllers would show as &amp;lsquo;!&amp;rsquo; until the Quick Access Menu screen is re-opened&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can also read the patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3328736922019373965&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>HP Dev One - Reviewers&#39; Workshop Highlights</title>
      <link>https://linuxgamingcentral.org/posts/hp-dev-one-conference-highlights/</link>
      <pubDate>Thu, 09 Jun 2022 15:23:33 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/hp-dev-one-conference-highlights/</guid>
      <description>Yesterday I got invited to a Zoom press conference by HP and System76 in regards to HP&amp;rsquo;s Dev One laptop. Here were some of the key points I picked up on. I wasn&amp;rsquo;t sure if I was allowed to post the link to the recording directly, so I will omit it for now until I get the OK from HP. Edit: it&amp;rsquo;s a no.
General the goal of HP collaborating with System76 was to make Linux more widespread.</description>
      <content>&lt;p&gt;Yesterday I got invited to a Zoom press conference by HP and System76 in regards to HP&amp;rsquo;s Dev One laptop. Here were some of the key points I picked up on. I wasn&amp;rsquo;t sure if I was allowed to post the link to the recording directly, so I will omit it for now until I get the OK from HP. &lt;em&gt;Edit: it&amp;rsquo;s a no.&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;general&#34;&gt;General&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;the goal of HP collaborating with System76 was to make Linux more widespread. Clayton Billion from HP said Pop!_OS in particular is &amp;ldquo;polished and rich&amp;rdquo;&lt;/li&gt;
&lt;li&gt;HP claims this is the best notebook for developers (it may be aimed for devs primarily but I&amp;rsquo;ve discovered it can do some light-to-medium-weight gaming)&lt;/li&gt;
&lt;li&gt;the Dev One is only available in the US. HP doesn&amp;rsquo;t have a timeline as to when they will ship the laptop internationally (although review units have already been sent outside of the US. Liam from GamingOnLinux got one)&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;super bright display (1,000 nits!) that&amp;rsquo;s 14&amp;quot;. It&amp;rsquo;s the brightest screen HP has ever shipped&lt;/li&gt;
&lt;li&gt;decent battery life (I haven&amp;rsquo;t tested this thoroughly enough yet but so far their claim is true). 53 Wh. Charges fairly quickly with the suppled AC adapter. HP claims it can last up to 12 hours, and the laptop can get to a 50% charge in just half-an-hour. When the laptop is in suspend it apparently only uses 0.3W (meaning it will last a &lt;em&gt;long&lt;/em&gt; time)&lt;/li&gt;
&lt;li&gt;keyboard has backlights, is spill-resistant (someone in the call said it survived a night of martinis), and the Windows key that&amp;rsquo;s typically put on other keyboards has been replaced with a Super key. It&amp;rsquo;s also quiet&lt;/li&gt;
&lt;li&gt;stereo speakers (by my testing so far they&amp;rsquo;re pretty decent and can be loud)&lt;/li&gt;
&lt;li&gt;chassis is scratch- and fingerprint-resistant. Small footprint and only weighs 3 lbs. 170 degree hinge&lt;/li&gt;
&lt;li&gt;webcam (720p) has a physical shudder which hides it&lt;/li&gt;
&lt;li&gt;the processor (Ryzen 7 PRO 5850U) allows for seamless multi-tasking&lt;/li&gt;
&lt;li&gt;laptop has 2 SODIMM slots. By default each one has a 8 GB DDR4 chip clocked at 3200 MHz. Can be upgraded to have a total of 64 GB&lt;/li&gt;
&lt;li&gt;The PCIe NVMe drive is gen 3 and can support a full-size 2280 (1 TB is supplied by default). Speed transfer is 3 GB/s. Allows files to be saved quickly&lt;/li&gt;
&lt;li&gt;laptop is relatively easy to take apart (there are 5 torx screws on the bottom. Kind of wish they went with Philips). You can upgrade the RAM and storage by taking off the shielding to the components&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software&#34;&gt;Software&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;HP collaborated with AMD closely so suspend and resume features could work properly out-of-the-box, and also so the battery life could last as long as it does. The suspend and resume functionality has upstreamed into the kernel&lt;/li&gt;
&lt;li&gt;can send support tickets to HP directly from Pop!_OS. There are a few devs from HP who have been trained specifically to support the Dev One&lt;/li&gt;
&lt;li&gt;all of the hot keys/Function keys work out-of-the-box (sometimes if you get a laptop and put Linux on it, some of the Function keys may not work)&lt;/li&gt;
&lt;li&gt;you can optionally opt-in to analytics so HP can improve the product (you will be asked this when you&amp;rsquo;re first setting up the computer). You can opt-out at any time by going into the Settings menu under the Privacy tab
&lt;img alt=&#34;hp dev one analytics&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/analytics.png&#34;&gt;&lt;/li&gt;
&lt;li&gt;firmware updates are released through LVFS. Updates are done behind-the-scenes and are all handled by Pop!_OS (you don&amp;rsquo;t need to dualboot with Windows in order to update certain firmware)&lt;/li&gt;
&lt;li&gt;all updates come directly from the Pop!_OS repos&lt;/li&gt;
&lt;li&gt;autotiling was put into Pop!_OS in 2020 as a result of many devs and customers using i3&lt;/li&gt;
&lt;li&gt;with the Pop!_Shop you have thousands of apps at your fingertips, plus you have the ability to install them as a Flatpak is they&amp;rsquo;re available&lt;/li&gt;
&lt;li&gt;the HP 935 Creator wireless mouse (the mouse that came with my review unit) has customizable buttons (you can program them to do different things) with the Mouse Configurator software app. Up to four different profiles can be customized. For some reason the app requires root access (I should ask S76 why that is). Battery supposedly lasts up to three months on a full charge. Can either use the mouse through Bluetooth or with the supplied USB dongle. The app is installed separately
&lt;img alt=&#34;hp dev one mouse configurator&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/mouse_configurator.png&#34;&gt;&lt;/li&gt;
&lt;li&gt;the laptop was going to ship with Coreboot (S76&amp;rsquo;s open-source firmware) but the team ran out of time. It will likely be available in the next-gen product though&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Towards the end I had asked if they have ever planned on adding a discrete GPU to the unit. Nope. It was always planned to have a powerful CPU. They did strike a good balance between processing power and battery life.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re interested in buying one, head over to the &lt;a href=&#34;https://hpdevone.com&#34;&gt;official site&lt;/a&gt;. The laptop itself is $1,099. Optional accessories include the mouse ($80) and the Launch keyboard ($285). I will have a review of the laptop posted soon, so stay tuned for that! Also I did an &lt;a href=&#34;https://youtu.be/44vldw-yRXA&#34;&gt;unboxing video&lt;/a&gt; a few days ago if you want to see what I got.&lt;/p&gt;
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    <item>
      <title>Capcom Bundle Live At Humble Bundle - Get Street Fighter V for $1</title>
      <link>https://linuxgamingcentral.org/posts/capcom-humble-bundle-sale/</link>
      <pubDate>Wed, 08 Jun 2022 15:31:45 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/capcom-humble-bundle-sale/</guid>
      <description>A fan of Capcom games? Get a bunch of them from Humble Bundle for cheap!
The base $1 tier has the following:
Street Fighter V Strider Bionic Commando The mid $10 tier adds:
Dragon&amp;rsquo;s Dogma: Dark Arisen DmC: Devil May Cry Ultra Street Fighter IV 50% off coupon for the Champion Edition upgrade for SFV The highest tier at $20 adds:
Monster Hunter: World DmC 5 DmC HD Collection 50% off coupon for Monster Hunter Rise The bundle will be gone in two weeks.</description>
      <content>&lt;p&gt;A fan of Capcom games? Get a bunch of them from &lt;a href=&#34;https://www.humblebundle.com/games/capcom-summer-2022-bundle?partner=linuxgamingcentral&#34;&gt;Humble Bundle&lt;/a&gt; for cheap!&lt;/p&gt;
&lt;p&gt;The base $1 tier has the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Street Fighter V&lt;/li&gt;
&lt;li&gt;Strider&lt;/li&gt;
&lt;li&gt;Bionic Commando&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The mid $10 tier adds:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Dragon&amp;rsquo;s Dogma: Dark Arisen&lt;/li&gt;
&lt;li&gt;DmC: Devil May Cry&lt;/li&gt;
&lt;li&gt;Ultra Street Fighter IV&lt;/li&gt;
&lt;li&gt;50% off coupon for the Champion Edition upgrade for SFV&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The highest tier at $20 adds:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Monster Hunter: World&lt;/li&gt;
&lt;li&gt;DmC 5&lt;/li&gt;
&lt;li&gt;DmC HD Collection&lt;/li&gt;
&lt;li&gt;50% off coupon for Monster Hunter Rise&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The &lt;a href=&#34;https://www.humblebundle.com/games/capcom-summer-2022-bundle?partner=linuxgamingcentral&#34;&gt;bundle&lt;/a&gt; will be gone in two weeks.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Small disclaimer: the Humble link above is my affiliate link. I will earn a small commision should you choose to get anything from the bundle.&lt;/em&gt;&lt;/p&gt;
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      <title>Nobara Project - All your Gaming Needs Fulfilled</title>
      <link>https://linuxgamingcentral.org/posts/nobara-project/</link>
      <pubDate>Tue, 07 Jun 2022 06:51:06 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/nobara-project/</guid>
      <description>As reported recently by Boiling Steam, it appears Fedora is on the rise for Linux gamers, according to stats on ProtonDB. It grew from 3.7% of total reporters in 2019 to 10.2% in just a few years. That means a little over 200 users out of the 2,096 reporters are using it. Currently it&amp;rsquo;s standing neck-and-neck with Pop!_OS, the latter of which is at 10.4%.
It&amp;rsquo;s not really surprising to see.</description>
      <content>&lt;p&gt;As reported recently by &lt;a href=&#34;https://boilingsteam.com/a-bunch-of-linux-gamers-are-trying-fedora-out-in-2022/&#34;&gt;Boiling Steam&lt;/a&gt;, it appears Fedora is on the rise for Linux gamers, according to stats on ProtonDB. It grew from 3.7% of total reporters in 2019 to 10.2% in just a few years. That means a little over 200 users out of the 2,096 reporters are using it. Currently it&amp;rsquo;s standing neck-and-neck with Pop!_OS, the latter of which is at 10.4%.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s not really surprising to see. It seemed like GloriousEggroll, AKA Thomas Crider, started the trend as he was creating &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;his fork of Proton&lt;/a&gt;. In an &lt;a href=&#34;https://boilingsteam.com/learning-more-about-protonge-with-gloriouseggroll/&#34;&gt;interview&lt;/a&gt; he had said:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I didn’t start using Fedora until I landed my job with Red Hat in 2018, and once I got used to Fedora it’s been my daily driver ever since. (Sorry Arch, Fedora is just a wee bit more stable and polished).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/fedora_the_new_ubuntu/&#34;&gt;Other people&lt;/a&gt; would pick up Fedora later on and realize the same benefits: Adam Adamou from OverActive Media, and Nick from The Linux Experiment. The general consensus is this: Fedora offers &lt;em&gt;cutting-edge&lt;/em&gt; software as opposed to bleeding-edge. So, you get up-to-date packages, but they have been tested before they go out on the official repos. So while on Arch you can have the latest software, something might break.&lt;/p&gt;
&lt;p&gt;The problem that Fedora has, however, is it tends to stick with FOSS as much as possible. Meaning getting anything proprietary, including NVIDIA drivers, can be a bit of a pain.&lt;/p&gt;
&lt;p&gt;Enter the &lt;a href=&#34;https://nobaraproject.org/&#34;&gt;Nobara Project&lt;/a&gt;, created by the same person who is responsible for GE-Proton. The project is aimed at providing gamers a better out-of-the-box experience with Fedora. Examples of packages that come with the Nobara Project include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;NVIDIA drivers&lt;/li&gt;
&lt;li&gt;OBS Studio&lt;/li&gt;
&lt;li&gt;Wine dependencies (winetricks, gstreamer, etc.)&lt;/li&gt;
&lt;li&gt;third-party codecs&lt;/li&gt;
&lt;li&gt;Steam&lt;/li&gt;
&lt;li&gt;Lutris&lt;/li&gt;
&lt;li&gt;gamescope&lt;/li&gt;
&lt;li&gt;xone (kernel module for wireless Xbox controllers)&lt;/li&gt;
&lt;li&gt;goverlay&lt;/li&gt;
&lt;li&gt;mangohud&lt;/li&gt;
&lt;li&gt;vkbasalt&lt;/li&gt;
&lt;li&gt;LibreOffice&lt;/li&gt;
&lt;li&gt;printer drivers&lt;/li&gt;
&lt;li&gt;kdenlive&lt;/li&gt;
&lt;li&gt;Blender&lt;/li&gt;
&lt;li&gt;ProtonUp-Qt&lt;/li&gt;
&lt;li&gt;flathub repo enabled by default&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;While these packages can be installed on a vanilla Fedora computer, the goal here is to make a gamer&amp;rsquo;s life with Linux more simple. No need to enter the terminal. Just get everything set up so the user can start gaming right away.&lt;/p&gt;
&lt;p&gt;Additionally, the Nobara Project comes with a few tweaks. Just the kernel itself has been patched with futex2, fsync, winesync, &amp;ldquo;cherry-picked zen patches,&amp;rdquo; OpenRGB, AMD CPCC, Steam Deck support, and a few other patches.&lt;/p&gt;
&lt;p&gt;It certainly sounds like an interesting project. If Arch ever breaks on me I might just switch over to this.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s two flavors that you can download. You can get either the GNOME edition or KDE. Both are currently based off of Fedora 36. Head over to the &lt;a href=&#34;https://nobaraproject.org/&#34;&gt;official site&lt;/a&gt; to learn more and try the distro out yourself!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Fedora official website&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Characters Finally Breathe New Life with Voices in Nickelodeon All-Star Brawl</title>
      <link>https://linuxgamingcentral.org/posts/voices-added-to-nasb-characters/</link>
      <pubDate>Mon, 06 Jun 2022 12:54:58 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/voices-added-to-nasb-characters/</guid>
      <description>Nickelodeon All-Star Brawl got a much-needed quality-of-life update. Previously, characters had no voices, although you could technically mod them in. It made matches feel empty.
Well that&amp;rsquo;s no longer the case as of today&amp;rsquo;s update. All characters now have voices as they jump, do a smash attack, or taunt. I&amp;rsquo;m happy to see my favorite character, Jenny Wakeman, still voiced by the same actress as the show that she was in: Janice Kawaye.</description>
      <content>&lt;p&gt;&lt;em&gt;Nickelodeon All-Star Brawl&lt;/em&gt; got a much-needed quality-of-life update. Previously, characters had no voices, although you could technically &lt;a href=&#34;https://boilingsteam.com/installing-mods-for-nickelodeon-all-star-brawl-nasb-on-linux/&#34;&gt;mod them in&lt;/a&gt;. It made matches feel empty.&lt;/p&gt;
&lt;p&gt;Well that&amp;rsquo;s no longer the case as of today&amp;rsquo;s &lt;a href=&#34;https://store.steampowered.com/news/app/1414850/view/3333239887491663354&#34;&gt;update&lt;/a&gt;. All characters now have voices as they jump, do a smash attack, or taunt. I&amp;rsquo;m happy to see my favorite character, Jenny Wakeman, still voiced by the same actress as the show that she was in: Janice Kawaye.&lt;/p&gt;
&lt;p&gt;What may be a bit more controversial, however, is the introduction of items. Items are now in the game. Nobody likes items in &lt;em&gt;Smash Bros.&lt;/em&gt; Hopefully they&amp;rsquo;re not allowed in competitive mode. But maybe the more casual players will appreciate them.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s some other small adjustments in the update as well. The default stock count is now four instead of three. Some minor changes have been made to stages as well as individual characters. Have a look at the &lt;a href=&#34;https://store.steampowered.com/news/app/1414850/view/3333239887491663354&#34;&gt;patch notes&lt;/a&gt; on Steam for more info.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Nickelodeon All-Star Brawl Steam store page&lt;/em&gt;&lt;/p&gt;
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      <title>Edifier Hecate G33BT - Bluetooth Headphones Review</title>
      <link>https://linuxgamingcentral.org/posts/edifier-hecate-g33bt-headphones-review/</link>
      <pubDate>Mon, 06 Jun 2022 10:16:56 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/edifier-hecate-g33bt-headphones-review/</guid>
      <description>Welcome to LGC&amp;rsquo;s first hardware review! When it comes to audio, I&amp;rsquo;m a bit of an audiophile. I&amp;rsquo;ve owned several headphones; some were really good, others not so much. I&amp;rsquo;m particularly a fan of headphones that deliver deep bass. I recently discovered the Hecate G33BT from Edifier. Bought it on sale on eBay. I&amp;rsquo;ve never heard of the company before, didn&amp;rsquo;t even bother to check any reviews before I bought it, but I got it anyway.</description>
      <content>&lt;p&gt;Welcome to LGC&amp;rsquo;s first hardware review! When it comes to audio, I&amp;rsquo;m a bit of an audiophile. I&amp;rsquo;ve owned several headphones; some were really good, others not so much. I&amp;rsquo;m particularly a fan of headphones that deliver deep bass. I recently discovered the &lt;a href=&#34;https://hecategaming.com/products/g33bt-wireless-gaming-headset&#34;&gt;Hecate G33BT&lt;/a&gt; from Edifier. Bought it on sale on eBay. I&amp;rsquo;ve never heard of the company before, didn&amp;rsquo;t even bother to check any reviews before I bought it, but I got it anyway.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;incredible battery life&lt;/li&gt;
&lt;li&gt;decent sound quality&lt;/li&gt;
&lt;li&gt;lightweight; easy on your head and your neck&lt;/li&gt;
&lt;li&gt;customizable LEDs, can be turned off as well&lt;/li&gt;
&lt;li&gt;couldn&amp;rsquo;t get mic to work on Linux&lt;/li&gt;
&lt;li&gt;missing functionality for skipping a song or going back to previous one&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The package arrived in pretty bad shape. One side of the box was crimpled. Fortunately the contents inside remained intact without blemish. The box came with the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the headphones&lt;/li&gt;
&lt;li&gt;detachable mic&lt;/li&gt;
&lt;li&gt;USB-C cable (for charging)&lt;/li&gt;
&lt;li&gt;3.5mm audio cable (for using in wired mode)&lt;/li&gt;
&lt;li&gt;tiny instruction manual available in dozens of languages&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Ports/buttons on the device include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;3.5mm jack for connecting in wired mode&lt;/li&gt;
&lt;li&gt;mic jack&lt;/li&gt;
&lt;li&gt;USB-C&lt;/li&gt;
&lt;li&gt;&amp;ldquo;G&amp;rdquo; button&lt;/li&gt;
&lt;li&gt;Mute button&lt;/li&gt;
&lt;li&gt;volume scroller&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;First impressions upon setting the headphones on my head is the light weight to it. The previous headphones that I used were definitely heavier. I don&amp;rsquo;t know how much heavier, but with these new headphones the lighter weight certainly makes a difference. It feels much better on my head, and as a result, puts less strain on my neck. The circumference of the hole where your ears go in is also a bit wider, another welcome change. The cushion surrounding the hole, much like any other set of headphones out there, has a leather finish. I can confirm I can have this on my head for quite a few hours and not report irritance to my ears or my neck.&lt;/p&gt;
&lt;p&gt;Holding the &amp;ldquo;G&amp;rdquo; button on the right cup for three seconds turn the headphones on. When turning them on for the first time, it&amp;rsquo;ll go into pairing mode (there will be a female voice that says, &amp;ldquo;pairing&amp;rdquo;). On my desktop, pairing worked on Arch, but I was getting intermittent audio issues. I think that&amp;rsquo;s more so a problem with the Bluetooth card, not the headphones themselves. I later confirmed that this was the case when I paired the headphones to my laptop with Tuxedo OS. There were no audio issues at all when connecting to the laptop.&lt;/p&gt;
&lt;p&gt;The headphones contain a 40mm driver. Listening to some tunes on Spotify, the sound was pretty good. I double-tapped the &amp;ldquo;G&amp;rdquo; button to switch to gaming mode. This time the music had a heavier bass to it. However, it sounded a bit oversaturated. The default music mode sounds much better. Makes sense, given the name to it.&lt;/p&gt;
&lt;p&gt;That being said, gaming mode certainly serves it&amp;rsquo;s purpose when gaming. I played &lt;em&gt;Splitgate&lt;/em&gt; with these headphones on, and I could hear where my enemies were walking. The gaming mode, at least to me, offers this more &amp;ldquo;surreal&amp;rdquo; experience where I can pay better attention to my surroundings. So each &amp;ldquo;preset&amp;rdquo; that comes with the headphones are good depending on what you&amp;rsquo;re listening to. And with the 60 ms response time, there&amp;rsquo;s absolutely &lt;em&gt;no&lt;/em&gt; latency with either preset.&lt;/p&gt;
&lt;p&gt;I like having a volume scroller rather than buttons, the latter of which which many headphones supply these days. A volume scroller allows you to more quickly adjust to the volume that you desire, and more precise at that. The G33BT has that. Plus, these headphones are LOUD. Like, if you have the volume all the way up, you&amp;rsquo;ll probably get deaf over time.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hecate g33bt right side&#34; src=&#34;https://linuxgamingcentral.org/images/g33bt/right_side.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The outside of the cups have LEDs. By default, it pulsates a red color. By double-tapping the Mute button, you can switch between several colors, ranging from cyan, yellow, violet, blue, and a few others. You can also configure the LEDs to remain static, without pulsating, or have them pulsate to different colors. LEDs are pretty neat, for sure, but honestly, on headphones they&amp;rsquo;re not very useful. You&amp;rsquo;re not even looking at them when you&amp;rsquo;re using the headphones. And the LEDs are just a nuisance when you&amp;rsquo;re in your room in the dark, watching TV, with the LEDs glowing the otherwise dim area.&lt;/p&gt;
&lt;p&gt;That being said, you can disable the LEDs by holding the Mute button for a few seconds. Disabling the LEDs will certainly help with the battery life too.&lt;/p&gt;
&lt;p&gt;Speaking of battery life, Edifier claims the battery lasts 24 hours with the LEDs on, and 48 hours with them off. I think this is the first time where I haven&amp;rsquo;t seen numbers like that inflated. I genuinely have reason to believe the headphones last that long. I&amp;rsquo;ve gone to sleep with these things on, jammed to some tracks from &lt;em&gt;Guilty Gear: -Strive-&lt;/em&gt; while lifting weights, and gamed with them over a series of a few days, all without charging the unit. Battery life came to 20% before I charged it. I didn&amp;rsquo;t count the number of hours I had the headphones on, but I&amp;rsquo;m pretty sure it was close to 24 hours. So yes, thumbs up for a solid battery life.&lt;/p&gt;
&lt;p&gt;Not sure if I&amp;rsquo;m doing something wrong, but when connecting the mic to the left side of the cup, Tuxedo OS isn&amp;rsquo;t picking it up. No new audio input device is connected. That being said, I do praise the fact that the mic is detachable, and the hole on the left cup has a certain mechanism in place that prevents the mic from being accidentally yanked out. I&amp;rsquo;m sure the mic works on mobile.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hecate g33bt left side&#34; src=&#34;https://linuxgamingcentral.org/images/g33bt/left_side.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The 3.5mm audio cable stretches to about three feet. One connector is angled at 90 degrees. The cable serves well when your headphones are out of juice, but the disadvantage is you can&amp;rsquo;t change the volume on the headphones, switch between different presets, configure LEDs, etc. I would imagine the mic wouldn&amp;rsquo;t work either.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s another flaw with these headphones. Although you can pause and play a track, that&amp;rsquo;s all you can do. You can&amp;rsquo;t skip a track or go back to the previous song. That&amp;rsquo;s something that my other headphones had. They&amp;rsquo;re certainly useful when you&amp;rsquo;re mowing the lawn and you don&amp;rsquo;t have to take your phone out to skip to the next track. I&amp;rsquo;m kind of surprised they never added a couple of extra buttons for that, or at least program the existing buttons to do the same thing.&lt;/p&gt;
&lt;p&gt;Is it worth the $80? Eh, a bit pricey. On sale for $30 though? Yeah, I&amp;rsquo;d argue it&amp;rsquo;s worth it. The sound quality isn&amp;rsquo;t spectacular by any means, but they&amp;rsquo;re good enough. The light weight is definitely welcome too, plus an incredible battery life that lasts at least an entire day. The music and gaming modes serve their purpose, one offering better clarity, the other for deeper bass and a clearer distinction between different sound effects.&lt;/p&gt;
&lt;p&gt;For some reason I couldn&amp;rsquo;t get the mic to work on Linux. And there&amp;rsquo;s missing functionality for skipping a song or going back to it. The latter is a particularly glaring flaw. I&amp;rsquo;d certainly want to see that functionality added into their next set of headphones.&lt;/p&gt;
&lt;p&gt;That said, if you&amp;rsquo;re looking for a decent pair of headphones, one that serves both your gaming and music needs, the Hecate G33BT is certainly on option (on sale).&lt;/p&gt;
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      <title>Newly Supported Steam Deck Titles</title>
      <link>https://linuxgamingcentral.org/posts/newly-supported-deck-titles/</link>
      <pubDate>Sun, 05 Jun 2022 20:57:04 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/newly-supported-deck-titles/</guid>
      <description>Small update for today. Several titles on Steam have recently been playable or verified on the Steam Deck. Titles range from:
Warhammer 40,000: Mechanicus (also 80% off till June 8th) Demon&amp;rsquo;s Tilt Ghost on the Shore Wally and the Fantastic Predators (also received a native Linux port) Arietta of Spirits (already had Deck support but now has better support for 30 Hz) Ender Lilies Great to see more and more developers get on board with supporting the Steam Deck!</description>
      <content>&lt;p&gt;Small update for today. Several titles on Steam have recently been playable or verified on the Steam Deck. Titles range from:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/673880/view/3320854353264201281&#34;&gt;&lt;em&gt;Warhammer 40,000: Mechanicus&lt;/em&gt;&lt;/a&gt; (also 80% off till June 8th)&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/422510/view/3301714054817887033&#34;&gt;&lt;em&gt;Demon&amp;rsquo;s Tilt&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1211930/view/3363639184977002143&#34;&gt;&lt;em&gt;Ghost on the Shore&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://steamcommunity.com/games/1077450/announcements/detail/3308469454281066651&#34;&gt;&lt;em&gt;Wally and the Fantastic Predators&lt;/em&gt;&lt;/a&gt; (also received a native Linux port)&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1140170/view/3354631985726073861&#34;&gt;&lt;em&gt;Arietta of Spirits&lt;/em&gt;&lt;/a&gt; (already had Deck support but now has better support for 30 Hz)&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1369630/view/3358009685434667954&#34;&gt;&lt;em&gt;Ender Lilies&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Great to see more and more developers get on board with supporting the Steam Deck!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Ender Lilies Steam patchnotes&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>News for May 28-June 3 (Proton 7.0-3 RC, Resolution Override on Deck, NoiseTorch Has Not Been Compromised)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-may-28-june-3/</link>
      <pubDate>Sat, 04 Jun 2022 21:28:12 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-may-28-june-3/</guid>
      <description>Steam Deck docking station delayed indefinitely we could be seeing Rust officially supported soon apparently the Deck represents over 5% of the 1% of Linux market share (if that made any sense) Valve releases an update video that goes over all the progress the company has made on the device over the past few months. The top 10 most played games on Deck are all Verified new Deck client update allows users to force a higher resolution than native Native Linux Games Season 2 update to Splitgate adds a new matchmaking system, plus plenty of other updates 31 new native titles launched on Steam Software Updates Proton Experimental adds several bug fixes Proton 7.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;docking station &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-deck-dock-delayed/&#34;&gt;delayed indefinitely&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;we could be seeing &lt;em&gt;Rust&lt;/em&gt; officially supported &lt;a href=&#34;https://twitter.com/garrynewman/status/1531235676653510657&#34;&gt;soon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;apparently &lt;a href=&#34;https://www.gamingonlinux.com/2022/06/steam-deck-already-hits-over-5-of-linux-users-on-steam/&#34;&gt;the Deck represents over 5% of the 1% of Linux market share&lt;/a&gt; (if that made any sense)&lt;/li&gt;
&lt;li&gt;Valve releases an &lt;a href=&#34;https://store.steampowered.com/news/app/1675180/view/3332113352306852873&#34;&gt;update video&lt;/a&gt; that goes over all the progress the company has made on the device over the past few months. The top 10 most played games on Deck are all Verified&lt;/li&gt;
&lt;li&gt;new Deck client &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3328736287861418016&#34;&gt;update&lt;/a&gt; allows users to force a higher resolution than native&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-linux-games&#34;&gt;Native Linux Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Season 2 update to &lt;strong&gt;Splitgate&lt;/strong&gt; adds a new &lt;a href=&#34;https://linuxgamingcentral.org/posts/splitgate-season-2-live/&#34;&gt;matchmaking system&lt;/a&gt;, plus plenty of other updates&lt;/li&gt;
&lt;li&gt;31 new native titles &lt;a href=&#34;https://boilingsteam.com/new-steam-games-with-native-linux-clients-2022-06-03-edition/&#34;&gt;launched on Steam&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; adds &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-experimental-6-02-2022/&#34;&gt;several bug fixes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton 7.0-3 RC&lt;/strong&gt; adds &lt;a href=&#34;https://github.com/ValveSoftware/Proton/issues/5881&#34;&gt;several new playable titles&lt;/a&gt;, upgrades to the base packages that make up Proton, and plenty of bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://www.winehq.org/announce/7.10&#34;&gt;7.10&lt;/a&gt; adds 56 bug fixes, plus an upgrade to the Mono engine&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NoiseTorch&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/noisetorch-12/&#34;&gt;0.12.0&lt;/a&gt; has been found with no security flaws&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Steam&lt;/strong&gt; adds support for ExFAT, FAT32, and other &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam-client-update-may-31/&#34;&gt;filesystems that don&amp;rsquo;t support pre-allocation&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NVIDIA driver&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/nvidia-515-48-07/&#34;&gt;515.48.07&lt;/a&gt; improves performance with GameScope&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heroic Games Launcher&lt;/strong&gt; &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.3.7&#34;&gt;2.3.7&lt;/a&gt; adds small improvements and bug fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;HP Dev One &lt;a href=&#34;https://linuxgamingcentral.org/posts/hp-dev-one-now-live/&#34;&gt;now available to purchase&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
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    <item>
      <title>Proton Experimental Updated, Contains Several Bug Fixes</title>
      <link>https://linuxgamingcentral.org/posts/proton-experimental-6-02-2022/</link>
      <pubDate>Fri, 03 Jun 2022 17:16:27 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-experimental-6-02-2022/</guid>
      <description>Proton Experimental has been updated since yesterday and adds bug fixes for several games, including Final Fantasy XIV and Mortal Kombat Komplete. Changes include:
Fix S&amp;amp;box not finding any games to join. Fix The Legend of Heroes: Zero no Kiseki Kai failing to start. Fix Cladun X2 displaying textures incorrectly on AMD GPUs. Fix We Were Here Forever hanging on exit. Fix Split/Second freezing on keyboard input. Fix LAN multiplayer in Split/Second.</description>
      <content>&lt;p&gt;Proton Experimental has been updated since yesterday and adds bug fixes for several games, including &lt;em&gt;Final Fantasy XIV&lt;/em&gt; and &lt;em&gt;Mortal Kombat Komplete&lt;/em&gt;. Changes include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fix S&amp;amp;box not finding any games to join.&lt;/li&gt;
&lt;li&gt;Fix The Legend of Heroes: Zero no Kiseki Kai failing to start.&lt;/li&gt;
&lt;li&gt;Fix Cladun X2 displaying textures incorrectly on AMD GPUs.&lt;/li&gt;
&lt;li&gt;Fix We Were Here Forever hanging on exit.&lt;/li&gt;
&lt;li&gt;Fix Split/Second freezing on keyboard input.&lt;/li&gt;
&lt;li&gt;Fix LAN multiplayer in Split/Second.&lt;/li&gt;
&lt;li&gt;Fix Final Fantasy XIV Online launcher displaying login form below the news which required scrolling.&lt;/li&gt;
&lt;li&gt;Fix Mortal Kombat Komplete crashing when audio devices with long names are present.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;GitHub&lt;/a&gt;. Changes in bold are the most recent.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: mygamecorner.blogspot.com&lt;/em&gt;&lt;/p&gt;
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      <title>HP Dev One - The Laptop Powered by Pop!_OS - Now Live</title>
      <link>https://linuxgamingcentral.org/posts/hp-dev-one-now-live/</link>
      <pubDate>Thu, 02 Jun 2022 16:24:55 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/hp-dev-one-now-live/</guid>
      <description>A few weeks ago I had mentioned HP collaborating with the team at System76 to bring Pop!_OS to the HP Dev One laptop. Well, you can now purchase the laptop on the official site.
“System76 is thrilled to work with HP to advance open source and bring the Linux desktop to a much wider audience,” said Carl Richell, CEO, System76. “By bringing together our engineering, marketing, and customer support, System76 with HP are introducing HP Dev One to combine powerful hardware with optimized Pop!</description>
      <content>&lt;p&gt;A few weeks ago I had mentioned &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-hp-teams-with-system76/&#34;&gt;HP collaborating with the team at System76 to bring Pop!_OS to the HP Dev One laptop&lt;/a&gt;. Well, you can now purchase the laptop on the &lt;a href=&#34;https://hpdevone.com&#34;&gt;official site&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;“System76 is thrilled to work with HP to advance open source and bring the Linux desktop to a much wider audience,” said Carl Richell, CEO, System76. “By bringing together our engineering, marketing, and customer support, System76 with HP are introducing HP Dev One to combine powerful hardware with optimized Pop!_OS for the app dev community.”&lt;/p&gt;
&lt;p&gt;“Software developers are looking for a device that is customized and optimized for the way they code,” said Tylitha Stewart, Vice President and Global Head of Consumer Services and Subscriptions, HP Inc. “By working with System76, we are meeting this need and providing a premium experience with Linux Pop!_OS preinstalled to deliver the new HP Dev One. The device has features important to developers including an optional Linux keyboard tuned with a super key and designed to be more efficient at the core.”&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hp dev one&#34; src=&#34;https://linuxgamingcentral.org/images/hp_dev_one/side.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;As a reminder, some of the core specs of the laptop are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Ryzen 7 PRO 5850U, 8 cores, 16 threads, 1.9-4.4 GHz&lt;/li&gt;
&lt;li&gt;16 GB DDR4 @ 3,200 MHz&lt;/li&gt;
&lt;li&gt;1 TB PCIe NVMe M.2 2280, transfer speed of 3 GB/s&lt;/li&gt;
&lt;li&gt;14&amp;quot; 1080p screen, 1,000 nits&lt;/li&gt;
&lt;li&gt;2 USB C ports&lt;/li&gt;
&lt;li&gt;HDMI port&lt;/li&gt;
&lt;li&gt;2 USB ports&lt;/li&gt;
&lt;li&gt;headphone jack&lt;/li&gt;
&lt;li&gt;53 Wh battery&lt;/li&gt;
&lt;li&gt;720p webcam&lt;/li&gt;
&lt;li&gt;3.24 lb&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Prices start at &lt;strong&gt;$1,099.&lt;/strong&gt; If you want you can add the Launch keyboard by System76 and a mouse as additional accessories.&lt;/p&gt;
&lt;p&gt;I should be getting a review unit soon, so stay tuned for that!&lt;/p&gt;
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      <title>Splitgate Season 2 Now Live</title>
      <link>https://linuxgamingcentral.org/posts/splitgate-season-2-live/</link>
      <pubDate>Thu, 02 Jun 2022 13:41:39 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/splitgate-season-2-live/</guid>
      <description>If you have Splitgate installed on your system, prepare for a massive 15 GB update. Season 2 for the Halo-meets-Portal shooter has now landed. Key features include:
a new matchmaking system, making it more likely you will pair with people who are the same skill level as you new battle pass with a crapton of skins remastered version of the Abyss stage new game modes: Juggernaut, Hotzone, and Lockdown revamped progression system various adjustments to guns, from fire rate to ammo count and everything in-between updated UI improvements to the map editor other smaller details Check the official blog post for more info.</description>
      <content>&lt;p&gt;If you have &lt;em&gt;Splitgate&lt;/em&gt; installed on your system, prepare for a massive 15 GB update. Season 2 for the Halo-meets-Portal shooter has now landed. Key features include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;a new matchmaking system, making it more likely you will pair with people who are the same skill level as you&lt;/li&gt;
&lt;li&gt;new battle pass with a crapton of skins&lt;/li&gt;
&lt;li&gt;remastered version of the Abyss stage&lt;/li&gt;
&lt;li&gt;new game modes: Juggernaut, Hotzone, and Lockdown&lt;/li&gt;
&lt;li&gt;revamped progression system&lt;/li&gt;
&lt;li&gt;various adjustments to guns, from fire rate to ammo count and everything in-between&lt;/li&gt;
&lt;li&gt;updated UI&lt;/li&gt;
&lt;li&gt;improvements to the map editor&lt;/li&gt;
&lt;li&gt;other smaller details&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Check the official &lt;a href=&#34;https://www.splitgate.com/blogs/splitgate-beta-season-2-patch-notes&#34;&gt;blog post&lt;/a&gt; for more info. The &lt;a href=&#34;https://store.steampowered.com/app/677620/Splitgate/&#34;&gt;game&lt;/a&gt; is free-to-play and available natively on Linux.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: tracker.gg&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Docking Station Delayed</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-dock-delayed/</link>
      <pubDate>Thu, 02 Jun 2022 13:23:29 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-dock-delayed/</guid>
      <description>In a move that probably surprised no one, Valve has delayed the production of the docking station for the Steam Deck. No word on when it will become available to purchase or what it will cost. &amp;ldquo;We&amp;rsquo;re working on improving the situation and will share more info when we have it,&amp;rdquo; the post from Valve mentions.
Good news is the docking station is being manufactured at a different facility than the one the Steam Deck is.</description>
      <content>&lt;p&gt;In a move that probably surprised no one, Valve has delayed the production of the docking station for the Steam Deck. No word on when it will become available to purchase or what it will cost. &amp;ldquo;We&amp;rsquo;re working on improving the situation and will share more info when we have it,&amp;rdquo; the &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3328736287857025157&#34;&gt;post from Valve&lt;/a&gt; mentions.&lt;/p&gt;
&lt;p&gt;Good news is the docking station is being manufactured at a different facility than the one the Steam Deck is. Meaning this doesn&amp;rsquo;t affect the production schedule of the Deck.&lt;/p&gt;
&lt;p&gt;Kind of saw this coming a mile away, as they had mentioned late Spring and we&amp;rsquo;re already in late Spring. Delays certainly aren&amp;rsquo;t anything new.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Valve&lt;/em&gt;&lt;/p&gt;
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      <title>NoiseTorch Version 0.12.0 Released, Includes Improved Security</title>
      <link>https://linuxgamingcentral.org/posts/noisetorch-12/</link>
      <pubDate>Wed, 01 Jun 2022 15:58:06 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/noisetorch-12/</guid>
      <description>A few weeks ago, NoiseTorch, the popular application that filters out background noise from your microphone, seemed to have been compromised. After a few audits were made by the community, it appears that no malicious code has been found.
In version 0.12.0, a few updates have also landed. Some C components were removed as part of a &amp;ldquo;small spring cleanup,&amp;rdquo; a more clear UI better indicates to the user what&amp;rsquo;s going on, and security has been improved by adding &amp;ldquo;several GitHub actions to automatically validate and verify the code we have written and will write in the future.</description>
      <content>&lt;p&gt;A few weeks ago, &lt;a href=&#34;https://github.com/noisetorch/NoiseTorch&#34;&gt;NoiseTorch&lt;/a&gt;, the popular application that filters out background noise from your microphone, seemed to have been &lt;a href=&#34;https://github.com/noisetorch/NoiseTorch/releases/tag/0.11.6&#34;&gt;compromised&lt;/a&gt;. After a few &lt;a href=&#34;https://github.com/noisetorch/NoiseTorch/discussions/275&#34;&gt;audits&lt;/a&gt; were made by the community, it appears that no malicious code has been found.&lt;/p&gt;
&lt;p&gt;In version &lt;a href=&#34;https://github.com/noisetorch/NoiseTorch/releases/tag/v0.12.0&#34;&gt;0.12.0&lt;/a&gt;, a few updates have also landed. Some C components were removed as part of a &amp;ldquo;small spring cleanup,&amp;rdquo; a more clear UI better indicates to the user what&amp;rsquo;s going on, and security has been improved by adding &amp;ldquo;several GitHub actions to automatically validate and verify the code we have written and will write in the future.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;See the full release notes on &lt;a href=&#34;https://github.com/noisetorch/NoiseTorch/releases/tag/v0.12.0&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>New Steam Client Update Supports More Filesystems, Plus Fixed Color Quality when Streaming to Steam Deck from a Linux Machine</title>
      <link>https://linuxgamingcentral.org/posts/steam-client-update-may-31/</link>
      <pubDate>Tue, 31 May 2022 21:38:27 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-client-update-may-31/</guid>
      <description>Earlier today Valve released an update to the stable branch of the Steam client. Included in the update is an important fix for Linux and Mac OS users: filesystems that don&amp;rsquo;t support pre-allocation (FAT32 or ExFAT, for instance) should no longer fail when installing a game or a game update. For the Steam Deck, color quality has been fixed when streaming from a Linux host. A streaming connection should remain intact when Steam has been restarted.</description>
      <content>&lt;p&gt;Earlier today Valve released an &lt;a href=&#34;https://store.steampowered.com/news/app/593110/view/3309595354196474313&#34;&gt;update&lt;/a&gt; to the stable branch of the Steam client. Included in the update is an important fix for Linux and Mac OS users: filesystems that don&amp;rsquo;t support pre-allocation (FAT32 or ExFAT, for instance) should no longer fail when installing a game or a game update. For the Steam Deck, color quality has been fixed when streaming from a Linux host. A streaming connection should remain intact when Steam has been restarted.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a few other fixes here as well, particularly when using Remote Play. Full patch notes are as follows:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Remote Play&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Greatly improved desktop capture quality on Windows, now supporting variable framerates&lt;/li&gt;
&lt;li&gt;Fixed crash on Windows when the stream resolution is changed&lt;/li&gt;
&lt;li&gt;Fixed streaming connections failing after Steam has been restarted&lt;/li&gt;
&lt;li&gt;Fixed Remote Play Together dialogs occasionally not resizing correctly&lt;/li&gt;
&lt;li&gt;Fixed color quality when streaming from Linux to Steam Deck&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;macOS/Linux&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed game install/update failing for Steam libraries installed on a filesystem that does not support preallocation (e.g. ExFAT, FAT32)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: PCGamesN&lt;/em&gt;&lt;/p&gt;
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      <title>Pinebook Pro/PinePhone Pro Will Be Available Late June/Early July, Plus Early Impressions of PineBuds</title>
      <link>https://linuxgamingcentral.org/posts/pine64-may-2022-update/</link>
      <pubDate>Tue, 31 May 2022 17:16:30 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/pine64-may-2022-update/</guid>
      <description>We finally got an update from Pine64. It looks like from here on out the monthly newsletter will be posted on the 28th of each month, though this is tentative.
It&amp;rsquo;s been a whole year since you&amp;rsquo;ve been able to buy a Pinebook Pro. Now you can finally get one in late June or early July. Price will remain the same at $219, but the small caveat is the battery is 400 mAh smaller than the 2021 models, which had 10,000 mAh.</description>
      <content>&lt;p&gt;We finally got an &lt;a href=&#34;https://www.pine64.org/2022/05/31/may-update-worth-the-wait/&#34;&gt;update&lt;/a&gt; from Pine64. It looks like from here on out the monthly newsletter will be posted on the 28th of each month, though this is tentative.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s been a whole year since you&amp;rsquo;ve been able to buy a Pinebook Pro. Now you can finally get one in late June or early July. Price will remain the same at $219, but the small caveat is the battery is 400 mAh smaller than the 2021 models, which had 10,000 mAh.&lt;/p&gt;
&lt;p&gt;The PinePhone Pro will also be available to purchase around the same time as the Pinebook Pro, and it looks like the development of the camera is moving along smoothly.&lt;/p&gt;
&lt;p&gt;One other thing I wanted to highlight from Pine64&amp;rsquo;s blog post is Lukasz Erecinski&amp;rsquo;s initial impressions of the prototype PineBuds. He describes them as being &amp;ldquo;nice, really small, and light.&amp;rdquo; The default tuning &amp;ldquo;sounds good, offering a pleasnt V-shaped curve.&amp;rdquo; Of course, users don&amp;rsquo;t have to use the default tuning &amp;ndash; they could create and use a more flat-sounding signature if they wanted to. That&amp;rsquo;s the benefit of the customizable firmware.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s one of the concept renders of the PineBuds. This will probably change in the future.
&lt;img alt=&#34;concept render of pinebuds&#34; src=&#34;https://linuxgamingcentral.org/images/pine64/PineBuds-render.jpg&#34;&gt;
&lt;em&gt;Image credit: Pine64&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;As for the carrying case, the lid will use a sliding mechanism rather than hinges. The prototype case is a bit on the large side, but that means a larger-capacity charger. Keep in mind that both this and the PineBuds themselves are in a very early state of development, so both will likely change as far as appearance, etc. No word on when these will become available to purchase.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s plenty of other things going on at Pine64, including updates on the EU version of the Pine Store, Quartz64 and SOQuartz availablity, PinePhone keyboard, and InfiniTime progress; check out the &lt;a href=&#34;https://www.pine64.org/2022/05/31/may-update-worth-the-wait/&#34;&gt;post&lt;/a&gt; for more info!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Pine64&lt;/em&gt;&lt;/p&gt;
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      <title>NVIDIA Driver 515.48.07 Released, Improves GameScope Performance</title>
      <link>https://linuxgamingcentral.org/posts/nvidia-515-48-07/</link>
      <pubDate>Tue, 31 May 2022 16:56:48 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/nvidia-515-48-07/</guid>
      <description>NVIDIA driver version 515.48.07 just got released today. This includes improved performance of applications run through GameScope, as well as plenty of bug fixes. Full patch notes are as follows:
Published the source code to a variant of the NVIDIA Linux kernel modules dual-licensed as MIT/GPLv2. The source is available here: https://github.com/NVIDIA/open-gpu-kernel-modules and will be updated each driver release. Please see the &amp;ldquo;Open Linux Kernel Modules&amp;rdquo; chapter in the README for details.</description>
      <content>&lt;p&gt;NVIDIA driver version 515.48.07 just got &lt;a href=&#34;https://www.nvidia.com/Download/driverResults.aspx/189809/en-us&#34;&gt;released&lt;/a&gt; today. This includes improved performance of applications run through GameScope, as well as plenty of bug fixes. Full patch notes are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Published the source code to a variant of the NVIDIA Linux kernel modules dual-licensed as MIT/GPLv2. The source is available here:
&lt;a href=&#34;https://github.com/NVIDIA/open-gpu-kernel-modules&#34;&gt;https://github.com/NVIDIA/open-gpu-kernel-modules&lt;/a&gt;
and will be updated each driver release. Please see the &amp;ldquo;Open Linux Kernel Modules&amp;rdquo; chapter in the README for details.&lt;/li&gt;
&lt;li&gt;Added support for the VK_EXT_external_memory_dma_buf and VK_EXT_image_drm_format_modifier Vulkan extensions. To use this functionality, the nvidia-drm kernel module must be loaded with DRM KMS mode setting enabled. See the DRM KMS section of the README for guidance on enabling mode setting.&lt;/li&gt;
&lt;li&gt;Changed nvidia-suspend.service, nvidia-resume.service, and nvidia-hibernate.service to use WantedBy= rather than RequiredBy= dependencies for systemd-suspend.service and systemd-hibernate.service. This avoids a problem where suspend or hibernate fails if the NVIDIA driver is uninstalled without disabling these services first.
See &lt;a href=&#34;https://github.com/systemd/systemd/issues/21991&#34;&gt;https://github.com/systemd/systemd/issues/21991&lt;/a&gt;
If these services were manually enabled, it may be necessary to update their dependencies by running
sudo systemctl reenable nvidia-suspend.service nvidia-resume.service nvidia-hibernate.service&lt;/li&gt;
&lt;li&gt;Interlaced modes are now disabled when active stereo is enabled.&lt;/li&gt;
&lt;li&gt;NVIDIA X Server Settings will now display the quit confirmation dialog automatically if only there are pending changes that need to be manually saved. The corresponding configuration option to control the appearance of the quit dialog was thus also removed.&lt;/li&gt;
&lt;li&gt;Removed the warning message about mismatches between the compiler used to build the Linux kernel and the compiler used to build the NVIDIA kernel modules from nvidia-installer. Modern compilers are less likely to cause problems when this type of mismatch occurs, and it has become common in many distributions to build the Linux kernel with a different compiler than the default system compiler.&lt;/li&gt;
&lt;li&gt;Updated nvidia-installer to skip test-loading the kernel modules on systems where no supported NVIDIA GPUs are detected.&lt;/li&gt;
&lt;li&gt;Updated nvidia-installer to avoid a race condition which could cause the kernel module test load to fail due to udev automatically loading kernel modules left over from an existing NVIDIA driver installation. This failure resulted in an installation error message &amp;ldquo;Kernel module load error: File exists&amp;rdquo;.&lt;/li&gt;
&lt;li&gt;Updated the RTD3 Video Memory Utilization Threshold (NVreg_DynamicPowerManagementVideoMemoryThreshold) maximum value from 200 MB to 1024 MB.&lt;/li&gt;
&lt;li&gt;Improved performance of GLX and Vulkan applications running in gamescope.&lt;/li&gt;
&lt;li&gt;Added a &amp;ldquo;kernelopen&amp;rdquo; feature tag to the supported-gpus.json file, to indicate which GPUs are compatible with open-gpu-kernel-modules.&lt;/li&gt;
&lt;li&gt;Improved Vulkan swapchain creation failure reporting. Applications can use the VK_EXT_debug_utils extension to receive additional information when an error was encountered in vkCreateSwapchainKHR().&lt;/li&gt;
&lt;li&gt;Added a new configuration option for NVIDIA NGX to allow disabling the DSO signature check. See the &amp;ldquo;NGX&amp;rdquo; chapter of the README for more information.&lt;/li&gt;
&lt;li&gt;Fixed an issue where HDMI audio output was not working in some cases, especially with high display refresh rates (120Hz, 100Hz, etc.) using Fixed Rate Link (FRL) transmission mode.&lt;/li&gt;
&lt;/ul&gt;
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      <title>Steam Deck...in Prison?</title>
      <link>https://linuxgamingcentral.org/posts/steam-deck-in-prison/</link>
      <pubDate>Mon, 30 May 2022 22:48:50 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam-deck-in-prison/</guid>
      <description>Whelp, I found something interesting while I was browsing my Reddit feed this morning. Someone posted a photo of a Steam Deck&amp;hellip;that&amp;rsquo;s in a jail cell.
I&amp;rsquo;m 90% sure it&amp;rsquo;s a Photoshopped meme, though. I highly doubt a device like that would be allowed. The Deck in the photo is also mysteriously hovering in the air; you can&amp;rsquo;t see the hands on the sides of it. In case the background looks familiar, yes, the original poster confirmed this is in Alcatraz.</description>
      <content>&lt;p&gt;Whelp, I found something interesting while I was browsing my Reddit feed this morning. Someone posted a &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/v0rwri/playing_my_deck_in_prison/&#34;&gt;photo of a Steam Deck&amp;hellip;that&amp;rsquo;s in a jail cell&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m 90% sure it&amp;rsquo;s a Photoshopped meme, though. I highly doubt a device like that would be allowed. The Deck in the photo is also mysteriously hovering in the air; you can&amp;rsquo;t see the hands on the sides of it. In case the background looks familiar, yes, the original poster confirmed this is in Alcatraz.&lt;/p&gt;
&lt;p&gt;Well, if the Deck really was allowed in prison, it would definitely kill off boredom.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: u/Boostedgti916&lt;/em&gt;&lt;/p&gt;
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      <title>Steam Deck Finally Has a Competitor?</title>
      <link>https://linuxgamingcentral.org/posts/aya-neo-air-plus/</link>
      <pubDate>Sun, 29 May 2022 15:08:09 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/aya-neo-air-plus/</guid>
      <description>When it comes to x86-based handhelds, there&amp;rsquo;s plenty of them. Even before Valve&amp;rsquo;s announcement of the Steam Deck, companies like GPD, Aya Neo, and Onexplayer were making portable PC gaming a reality.
Up until this point, however, none of them could compete as far as price. They generally cost about $1,000, give or take, giving the Steam Deck a huge cost advantage. Gabe Newell has repeatedly mentioned that getting the cost of the Deck to what it currently is was &amp;ldquo;painful.</description>
      <content>&lt;p&gt;When it comes to x86-based handhelds, there&amp;rsquo;s plenty of them. Even before Valve&amp;rsquo;s announcement of the Steam Deck, companies like GPD, Aya Neo, and Onexplayer were making portable PC gaming a reality.&lt;/p&gt;
&lt;p&gt;Up until this point, however, none of them could compete as far as price. They generally cost about $1,000, give or take, giving the Steam Deck a huge cost advantage. Gabe Newell has repeatedly mentioned that getting the cost of the Deck to what it currently is was &lt;a href=&#34;https://screenrant.com/steam-deck-price-valve-painful-necessary/&#34;&gt;&amp;ldquo;painful.&amp;rdquo;&lt;/a&gt; Building a Deck from scratch by &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-ifixit-deck-parts-available-again/&#34;&gt;purchasing parts on iFixit&lt;/a&gt; would cost almost &lt;em&gt;double&lt;/em&gt; as the base model; Valve is clearly selling these units at a loss, much like console manufacturers.&lt;/p&gt;
&lt;p&gt;Enter the &lt;a href=&#34;https://liliputing.com/2022/05/aya-neo-air-plus-is-a-289-gaming-handheld-with-an-amd-mendocino-processor.html&#34;&gt;Aya Neo Air Plus&lt;/a&gt;. It comes at a base price of &lt;strong&gt;$289&lt;/strong&gt;. It&amp;rsquo;s still x86-based; it&amp;rsquo;s using AMD&amp;rsquo;s new Mendocino processor, which features Zen 2 CPU cores and RDNA 2 graphics. It&amp;rsquo;s likely that the GPU performance won&amp;rsquo;t be as strong in this new APU, however.&lt;/p&gt;
&lt;p&gt;The Aya Neo Air Plus comes with a 6&amp;quot;, 1080p screen, a MicroSD card slot, and will even support full-size M.2 NVMe drives (2280). That last part is a strong selling point; the Deck only supports 2230 drives and cost much more than their full-length counterparts.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m taking this with a grain of salt though. I strongly doubt the performance will be as decent as the APU found in the Deck. There&amp;rsquo;s also no mention of what type of RAM the Air Plus supports, though I&amp;rsquo;ve got a hunch it will be DDR4. If that&amp;rsquo;s the case, the lower class RAM means a performance hit (but probably not by much). What are you even getting with the base $289 price tag? Does that even include RAM and hard drive space? Is there a gyro? Back buttons? Doesn&amp;rsquo;t look like it has trackpads either. Probably not touchscreen-capable.&lt;/p&gt;
&lt;p&gt;Still, I&amp;rsquo;m actually quite surprised to see a portable PC cost this low. I guess you could think of it as the &amp;ldquo;Steam Deck Lite.&amp;rdquo; No details yet as to when this will be available, but if I do manage to get my hands on one I&amp;rsquo;ll definitely write my impressions about it.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Lilputing&lt;/em&gt;&lt;/p&gt;
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      <title>Weekly News for May 21-27 (SteamOS 3.2, Bomber Crew Free to Keep, V Rising Compatibility with Proton Experimental)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-may-21-27/</link>
      <pubDate>Sat, 28 May 2022 13:30:08 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-may-21-27/</guid>
      <description>Steam Deck new verified title: Duke Nukem Forever new verified title: Super Animal Royale new playable title: Warhammer 40,000: Space Marine want to quickly launch apps from the Quick Access menu without adding them as shortcuts? Try SDH-QuickLaunch replacement parts are officially available via iFixit new client update that fixes Remote Play Together, plus SteamOS 3.2 now official with refresh rate switching Native Linux Games Psychonauts 2 gets a Linux port Swordbreaker: Origins gets Linux support Flashout 3 demo is out with native Linux support Bomber Crew is free to keep as long as you grab it before June 2 44 new games on Steam with Linux support Software Updates ChimeraOS 33 adds Deck UI fixes Project Heartbeat gets a new skin editor kernel 5.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;new verified title: &lt;a href=&#34;https://steamdb.info/app/57900/&#34;&gt;&lt;em&gt;Duke Nukem Forever&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;new verified title: &lt;a href=&#34;https://store.steampowered.com/news/app/843380/view/3217271087481920646&#34;&gt;&lt;em&gt;Super Animal Royale&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;new playable title: &lt;a href=&#34;https://steamdb.info/app/55150/&#34;&gt;&lt;em&gt;Warhammer 40,000: Space Marine&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;want to quickly launch apps from the Quick Access menu without adding them as shortcuts? Try &lt;a href=&#34;https://github.com/Fisch03/SDH-QuickLaunch&#34;&gt;SDH-QuickLaunch&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;replacement parts &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-ifixit-deck-parts-available-again/&#34;&gt;are officially available&lt;/a&gt; via iFixit&lt;/li&gt;
&lt;li&gt;new &lt;a href=&#34;https://linuxgamingcentral.org/posts/deck-client-and-steamos-3.2/&#34;&gt;client update&lt;/a&gt; that fixes Remote Play Together, plus SteamOS 3.2 now official with refresh rate switching&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-linux-games&#34;&gt;Native Linux Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Psychonauts 2&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/psychonauts-2-linux-version-live/&#34;&gt;gets a Linux port&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Swordbreaker: Origins&lt;/em&gt; gets &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-2-games-with-linux-support-and-2-with-steam-deck-support/&#34;&gt;Linux support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Flashout 3&lt;/em&gt; demo is out &lt;a href=&#34;https://www.gamingonlinux.com/2022/05/demo-now-up-for-high-speed-future-combat-racer-flashout-3/&#34;&gt;with native Linux support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Bomber Crew&lt;/em&gt; is &lt;a href=&#34;https://store.steampowered.com/app/537800/Bomber_Crew/&#34;&gt;free to keep&lt;/a&gt; as long as you grab it before June 2&lt;/li&gt;
&lt;li&gt;44 new games on Steam with &lt;a href=&#34;https://boilingsteam.com/new-steam-games-with-native-linux-clients-2022-05-24-edition/&#34;&gt;Linux support&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;ChimeraOS 33&lt;/strong&gt; adds &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos-33-released/&#34;&gt;Deck UI fixes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Project Heartbeat&lt;/strong&gt; gets &lt;a href=&#34;https://linuxgamingcentral.org/posts/project-heartbeat-0.15-released/&#34;&gt;a new skin editor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;kernel 5.18&lt;/strong&gt; has &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-kernel-5.18/&#34;&gt;officially rolled out&lt;/a&gt;, doesn&amp;rsquo;t seem to offer much of anything new&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; enables &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog/_compare/010eae4a18cbbdcd4509329cf025cc850a4d8b8a...793e14c74de62fcda7eacc3e2332bce5e806ef1e&#34;&gt;&lt;em&gt;V Rising&lt;/em&gt;&lt;/a&gt; compatibility, along with a few other titles&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ProtonUp-Qt&lt;/strong&gt; &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/releases/v2.6.4/&#34;&gt;2.6.4&lt;/a&gt; adds support for Bottles and Proton-Tkg, also adds bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;ckb-next&lt;/strong&gt; &lt;a href=&#34;https://github.com/ckb-next/ckb-next/releases/tag/v0.5.0&#34;&gt;0.5.0&lt;/a&gt; adds bug fixes, support for more peripherals, and a German translation&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Discover Overlay&lt;/strong&gt; &lt;a href=&#34;https://github.com/trigg/Discover/releases/tag/v0.5.2&#34;&gt;0.5.2&lt;/a&gt; adds new translations and a few bug fixes&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GameHub&lt;/strong&gt; gets a small update with &lt;a href=&#34;https://github.com/tkashkin/GameHub/releases/tag/0.16.3-2-master&#34;&gt;0.16.3-2-master&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Luxtorpeda&lt;/strong&gt; &lt;a href=&#34;https://github.com/luxtorpeda-dev/luxtorpeda/releases/tag/v54&#34;&gt;54&lt;/a&gt; adds Steam Deck support&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Bottles&lt;/strong&gt; &lt;a href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/2022.5.28-trento-1&#34;&gt;2022.5.28-trento-1&lt;/a&gt; gets a couple of hotfixes&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;GOL conducted an &lt;a href=&#34;https://www.gamingonlinux.com/2022/05/an-interview-with-ken-vandine-ubuntu-desktop-lead-at-canonical/&#34;&gt;interview with the Ubuntu desktop lead&lt;/a&gt; at Canonical&lt;/li&gt;
&lt;li&gt;Valve has &lt;a href=&#34;https://twitter.com/TeamFortress/status/1529970640224018433&#34;&gt;noted&lt;/a&gt; the poor reception from &lt;em&gt;Team Fortress 2&lt;/em&gt; and may be looking into doing something about it&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Bioshock The Collection&lt;/em&gt; is &lt;a href=&#34;https://store.epicgames.com/en-US/bundles/bioshock-the-collection&#34;&gt;free to grab&lt;/a&gt; from EGS&lt;/li&gt;
&lt;li&gt;Are We Anti-Cheat website &lt;a href=&#34;https://areweanticheatyet.com/&#34;&gt;gets a visual overhaul&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
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      <title>New Steam Deck Client Update, SteamOS 3.2 Now Official</title>
      <link>https://linuxgamingcentral.org/posts/deck-client-and-steamos-3.2/</link>
      <pubDate>Fri, 27 May 2022 14:30:14 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/deck-client-and-steamos-3.2/</guid>
      <description>A new Steam Deck client update rolled out yesterday. Steam Remote Play Together is now fully functional, and one of the keyboard themes received improved performance. A few notifications have been added. Full changelog is as follows:
- Remote Play Together is now completely functional on Steam Deck. Includes hosting and joining game sessions. Try out a supported game and open the Quick Access Menu to get started. - Added notification when the Steam Deck&amp;#39;s SSD has less than 2GB of free space left - Improved performance of Night Shift keyboard theme - Added the ability to name controller layout commands - Added icons for gamepad and mouse commands shown on in-game virtual menus - Fixed being unable to connect to hidden wireless networks - Added time zone region for Saskatchewan - Added ability to close a window if the running application has more than one visible - Added ability to change accounts from the power menu At the same time, SteamOS as a whole has graduated from the 3.</description>
      <content>&lt;p&gt;A new Steam Deck client update &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3297210455204145216&#34;&gt;rolled out&lt;/a&gt; yesterday. Steam Remote Play Together is now fully functional, and one of the keyboard themes received improved performance. A few notifications have been added. Full changelog is as follows:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;- Remote Play Together is now completely functional on Steam Deck. Includes hosting and joining game sessions. Try out a supported game and open the Quick Access Menu to get started.
- Added notification when the Steam Deck&amp;#39;s SSD has less than 2GB of free space left
- Improved performance of Night Shift keyboard theme
- Added the ability to name controller layout commands
- Added icons for gamepad and mouse commands shown on in-game virtual menus
- Fixed being unable to connect to hidden wireless networks
- Added time zone region for Saskatchewan
- Added ability to close a window if the running application has more than one visible
- Added ability to change accounts from the power menu
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;At the same time, SteamOS as a whole has graduated from the 3.2 beta to a stable release. This update includes an OS-controlled fan curve, adjustable refresh rate, more internal resolution options, and faster MicroSD card formatting. Here&amp;rsquo;s the scope on that:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;- Added an OS-controlled fan curve to improve the experience in low usage scenarios, and adjusting how the fan responds to different scenarios and temperatures.
  - The old version of the fan curve is still available, and can be turned on in Settings &amp;gt; System
- Added support for changing the in-game screen refresh rate. The refresh rate will automatically be adjusted to the desired option when going in and out of game.
  - There is a new slider in the Quick Access Menu &amp;gt; Performance tab that allows you to choose a screen refresh rate between 40-60Hz
  - The framerate limit slider values will update accordingly, and will include 1:1, 1:2, 1:4, or uncapped framerate options.
- Fixed an issue with typing the € key using the Steam keyboard
- Performance HUD now shows a more accurate reading of VRAM used (previously would cap out at 1G used)
- Added more internal screen resolution options for games to choose from
- Fixed gain staging, resulting in higher max speaker volume, and removes white noise coming through 3.5mm jack with some headphones.
- Fixed PipeWire and Steam failing to elevate their thread priorities
- Fixed the language dropdown in the Warframe launcher
- microSD card formatting process now performs a quick format
&lt;/code&gt;&lt;/pre&gt;</content>
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      <title>Guilty Gear -Strive- OST Finally Available</title>
      <link>https://linuxgamingcentral.org/posts/guilty-gear-ost-finally-released/</link>
      <pubDate>Fri, 27 May 2022 13:09:57 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/guilty-gear-ost-finally-released/</guid>
      <description>I had reviewed Guilty Gear -Strive- on Boiling Steam a little less than a year ago. In it I had mentioned how amazing the soundtrack is. Seems like Arc System Works was aware of that, so they deliberately held off from putting the soundtrack on Spotify or as a separate purchase on Steam.
Well, today the soundtrack is now available for purchase. There&amp;rsquo;s two discs&amp;rsquo; worth of content and they&amp;rsquo;re $10.</description>
      <content>&lt;p&gt;I had reviewed &lt;em&gt;Guilty Gear -Strive-&lt;/em&gt; on &lt;a href=&#34;https://boilingsteam.com/guilty-gear-strive-fighting-at-its-finest/&#34;&gt;Boiling Steam&lt;/a&gt; a little less than a year ago. In it I had mentioned how &lt;em&gt;amazing&lt;/em&gt; the soundtrack is. Seems like Arc System Works was aware of that, so they deliberately held off from putting the soundtrack on Spotify or as a separate purchase on Steam.&lt;/p&gt;
&lt;p&gt;Well, today the soundtrack &lt;a href=&#34;https://store.steampowered.com/news/app/1384160/view/3226278286752787879&#34;&gt;is now available for purchase&lt;/a&gt;. There&amp;rsquo;s two discs&amp;rsquo; worth of content and they&amp;rsquo;re $10.99 each. While this post may sound like an advertisement, I&amp;rsquo;m only bringing it up because the soundtrack is &lt;em&gt;that&lt;/em&gt; much worth listening to. Hard rock at it&amp;rsquo;s finest. Great music to jam to when you&amp;rsquo;re having a workout. Note that you can listen to the OST on &lt;a href=&#34;https://open.spotify.com/album/3IaQ0DQMIXMShbMDNepeTK?si=FkP-tlirToyujHVWYJT4Hg&#34;&gt;Spotify&lt;/a&gt; or &lt;a href=&#34;https://www.youtube.com/playlist?list=PLi7hwCycaAzc-mBJIgveE5qEsPra9BBT1&#34;&gt;YouTube&lt;/a&gt; first to get a taste to see if you like it, then if you want to support the artist you can buy the album on Steam.&lt;/p&gt;
&lt;p&gt;Speaking of the game itself, &lt;em&gt;Guilty Gear -Strive-&lt;/em&gt; is fantastic. &lt;a href=&#34;https://store.steampowered.com/news/app/1384160/view/3302839954737000002&#34;&gt;There will be crossplay multiplayer between PC and PlayStation this summer&lt;/a&gt;, and there will also be a major revamp for all characters on June 10th.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: wall.alphacoders.com&lt;/em&gt;&lt;/p&gt;
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      <title>Them&#39;s Fightin&#39; Herds Version 3.0 Coming Soon</title>
      <link>https://linuxgamingcentral.org/posts/tfh-update-7/</link>
      <pubDate>Wed, 25 May 2022 12:27:05 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/tfh-update-7/</guid>
      <description>Seems like it&amp;rsquo;s been a long time since we got an update from the 2D fighting game Them&amp;rsquo;s Fightin&amp;rsquo; Herds. Well, not to worry, we&amp;rsquo;ve finally been updated on what&amp;rsquo;s going on with the game.
Last year, the game got ported to Linux. Some time later the Mac version went up as well. Now the game will be heading to consoles later this Fall. While it may not seem like a big deal for us Linux gamers, the good news is all versions will have cross-platform multiplayer, meaning on PC you can play against someone on Switch, for example.</description>
      <content>&lt;p&gt;Seems like it&amp;rsquo;s been a &lt;em&gt;long&lt;/em&gt; time since we got an update from the 2D fighting game &lt;em&gt;Them&amp;rsquo;s Fightin&amp;rsquo; Herds&lt;/em&gt;. Well, not to worry, we&amp;rsquo;ve finally been updated on what&amp;rsquo;s going on with the game.&lt;/p&gt;
&lt;p&gt;Last year, the game got &lt;a href=&#34;https://boilingsteam.com/thems-fightin-herds-linux-version-now-live/&#34;&gt;ported to Linux&lt;/a&gt;. Some time later the Mac version went up as well. Now &lt;strong&gt;the game will be heading to consoles later this Fall.&lt;/strong&gt; While it may not seem like a big deal for us Linux gamers, the good news is all versions will have cross-platform multiplayer, meaning on PC you can play against someone on Switch, for example. This means you&amp;rsquo;ll have an even greater chance of finding someone to play with.&lt;/p&gt;
&lt;p&gt;Looks like &lt;strong&gt;version 3.0 of the game is coming soon.&lt;/strong&gt; I would expect sometime later this year. Version 3.0 will include level 3 supers for the characters, as well as &amp;ldquo;fresh balance changes&amp;rdquo; across many of the game&amp;rsquo;s universal mechanics. The forum post mentions we can look forward to more info on this at the &lt;a href=&#34;https://www.pcgamingshow.com/&#34;&gt;PC Gaming Show&lt;/a&gt; on June 12th.&lt;/p&gt;
&lt;p&gt;Chapter 2 of the Story mode with Velvet is still in the works, but unfortunately it looks like this won&amp;rsquo;t be given priority until after the console ports have arrived.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a couple of other things going on, including additional language support, Combo Breaker, and details on physical crowdfunded rewards. Check Mane6&amp;rsquo;s &lt;a href=&#34;https://forums.themsfightinherds.com/index.php?threads/development-update-7-tfh-is-coming-to-consoles.2405/&#34;&gt;forum post&lt;/a&gt; for more info.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Mane6&lt;/em&gt;&lt;/p&gt;
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      <title>Project Heartbeat 0.15 Adds a Skin Editor, A New Song, and Quality-of-Life Improvements</title>
      <link>https://linuxgamingcentral.org/posts/project-heartbeat-0.15-released/</link>
      <pubDate>Wed, 25 May 2022 11:55:50 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/project-heartbeat-0.15-released/</guid>
      <description>Project Heartbeat gets an update today. Here&amp;rsquo;s a quick list of what&amp;rsquo;s new:
new song: Reprisal skin editor visualizer rework and new main menu visualizer new UI elements rework of the Controls editor sorting system a cross is displayed when a note is missed plenty of bug fixes Check out the patch notes on Steam.
Cover image credit: Project Heartbeat developer</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/project_heartbeat_review/&#34;&gt;&lt;em&gt;Project Heartbeat&lt;/em&gt;&lt;/a&gt; gets an update today. Here&amp;rsquo;s a quick list of what&amp;rsquo;s new:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;new song: &lt;a href=&#34;https://youtu.be/7g7qcID_GX8&#34;&gt;Reprisal&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://steamcommunity.com/sharedfiles/filedetails/?id=2800271334&amp;snr=1_2108_9__2107&#34;&gt;skin editor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;visualizer rework and new main menu visualizer&lt;/li&gt;
&lt;li&gt;new UI elements&lt;/li&gt;
&lt;li&gt;rework of the Controls editor&lt;/li&gt;
&lt;li&gt;sorting system&lt;/li&gt;
&lt;li&gt;a cross is displayed when a note is missed&lt;/li&gt;
&lt;li&gt;plenty of bug fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Check out the patch notes on &lt;a href=&#34;https://store.steampowered.com/news/app/1216230/view/3216145187570377974&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Project Heartbeat developer&lt;/em&gt;&lt;/p&gt;
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      <title>Psychonauts 2 - Linux Version Now Live</title>
      <link>https://linuxgamingcentral.org/posts/psychonauts-2-linux-version-live/</link>
      <pubDate>Tue, 24 May 2022 13:19:22 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/psychonauts-2-linux-version-live/</guid>
      <description>True to Double Fine Productions&amp;rsquo; word, Psychonauts 2 is now available natively on Linux. The Mac port coincides with this update, along with two new text languages. The stability for the Strike City checkpoint at the end of the level has also been fixed.
They left a few notes regarding both the Linux and Mac versions. Here&amp;rsquo;s the rundown for the Linux version:
save file location is in ~/.config/Epic/Psychonauts2/ game may crash on launch or when changing the Display settings.</description>
      <content>&lt;p&gt;True to Double Fine Productions&amp;rsquo; word, &lt;a href=&#34;https://store.steampowered.com/app/607080/Psychonauts_2/&#34;&gt;&lt;em&gt;Psychonauts 2&lt;/em&gt;&lt;/a&gt; is now available natively on Linux. The Mac port coincides with this update, along with two new text languages. The stability for the Strike City checkpoint at the end of the level has also been fixed.&lt;/p&gt;
&lt;p&gt;They left a few notes regarding both the Linux and Mac versions. Here&amp;rsquo;s the rundown for the Linux version:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;save file location is in &lt;code&gt;~/.config/Epic/Psychonauts2/&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;game may crash on launch or when changing the Display settings. They suggest to use alternate display drivers (such as switching between X.org and Wayland), adjusting the in-game resolution scaling, or even moving the Activities bar (found on GNOME) to the bottom. The last fix is a bit of a strange one, but if you&amp;rsquo;re using GNOME and this trick works, well, there you go.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I can&amp;rsquo;t personally test how well the Linux version runs as I don&amp;rsquo;t own the game, so I can&amp;rsquo;t comment on that. Full patch notes are &lt;a href=&#34;https://steamcommunity.com/games/607080/announcements/detail/3219522887334586228&#34;&gt;here&lt;/a&gt;, and you can get the game on &lt;a href=&#34;https://store.steampowered.com/app/607080/Psychonauts_2/&#34;&gt;Steam&lt;/a&gt; or &lt;a href=&#34;https://www.gog.com/en/game/psychonauts_2&#34;&gt;GOG&lt;/a&gt;.&lt;/p&gt;
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      <title>ChimeraOS 33 Out Now, Adds Deck UI Bug Fixes</title>
      <link>https://linuxgamingcentral.org/posts/chimeraos-33-released/</link>
      <pubDate>Mon, 23 May 2022 21:54:25 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/chimeraos-33-released/</guid>
      <description>ChimeraOS version 33 has landed hot off the press today. The following software packages have been upgraded:
kernel 5.17.9 Mesa 22.0.4 Nvidia 515.43.04 (keep in mind this driver is in beta) Chimera 0.14.6 (the web app that allows you to remotely install software to ChimeraOS) steamos-compositor-plus 1.9.4 RetroArch 1.10.3 This release also brings plenty of bug fixes, particularly when using the Steam Deck UI:
fixed the session being reverted to Big Picture Mode after a recent Steam update fixed non-Steam games failing to launch fixed performance overlay fixed frame limiter fixed night mode fixed brightness controls fixed ChimeraOS release version not displaying fixed some minor graphical glitches Keep in mind the Deck UI doesn&amp;rsquo;t work on NVIDIA.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://chimeraos.org&#34;&gt;ChimeraOS&lt;/a&gt; version 33 has landed hot off the press today. The following software packages have been upgraded:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;kernel 5.17.9&lt;/li&gt;
&lt;li&gt;Mesa &lt;a href=&#34;https://docs.mesa3d.org/relnotes/22.0.4.html&#34;&gt;22.0.4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Nvidia &lt;a href=&#34;https://forums.developer.nvidia.com/t/linux-solaris-and-freebsd-driver-515-43-04-beta/214143&#34;&gt;515.43.04&lt;/a&gt; (keep in mind this driver is in beta)&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/ChimeraOS/chimera&#34;&gt;Chimera 0.14.6&lt;/a&gt; (the web app that allows you to remotely install software to ChimeraOS)&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/ChimeraOS/steamos-compositor-plus&#34;&gt;steamos-compositor-plus 1.9.4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;RetroArch &lt;a href=&#34;https://retroarchofficial.itch.io/retroarch/devlog/370428/retroarch-1103-release&#34;&gt;1.10.3&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This release also brings plenty of bug fixes, particularly when using the Steam Deck UI:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fixed the session being reverted to Big Picture Mode after a recent Steam update&lt;/li&gt;
&lt;li&gt;fixed non-Steam games failing to launch&lt;/li&gt;
&lt;li&gt;fixed performance overlay&lt;/li&gt;
&lt;li&gt;fixed frame limiter&lt;/li&gt;
&lt;li&gt;fixed night mode&lt;/li&gt;
&lt;li&gt;fixed brightness controls&lt;/li&gt;
&lt;li&gt;fixed ChimeraOS release version not displaying&lt;/li&gt;
&lt;li&gt;fixed some minor graphical glitches&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Keep in mind the Deck UI doesn&amp;rsquo;t work on NVIDIA. You may also need to clear your customizations and re-run &lt;code&gt;chimera-session gamepadui&lt;/code&gt; if you have manually switched to the new UI in a previous version, or have custom environment variables defined. There&amp;rsquo;s a couple of other notes as well; have a look at the &lt;a href=&#34;https://steamcommunity.com/groups/chimeraos/announcements/detail/3184619990168668901&#34;&gt;patch notes&lt;/a&gt; for more info. Also, be sure to check out the &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_chimeraos_dev/&#34;&gt;interview&lt;/a&gt; I had with the founder of the project last month.&lt;/p&gt;
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      <title>Steam Racing Sale Now Live, Get Some Decent Games for Cheap</title>
      <link>https://linuxgamingcentral.org/posts/news-steam-racing-sale/</link>
      <pubDate>Mon, 23 May 2022 15:14:43 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-steam-racing-sale/</guid>
      <description>The Steam Racing Fest kicks off this week and lasts till May 30 at 10 AM PST. A great number of racing titles are available at a discount.
Native games include:
DRAG - 75% off DiRT 4 - 70% off DiRT Rally - 70% off PocketCars - 40% off Road Redemption - 60% off Super Indie Karts - 64% off Steel Rats - 90% off Descenders - 60% off If you don&amp;rsquo;t mind using Valve&amp;rsquo;s Proton compatibility layer, there&amp;rsquo;s the following:</description>
      <content>&lt;p&gt;The &lt;a href=&#34;https://store.steampowered.com/category/racing/&#34;&gt;Steam Racing Fest&lt;/a&gt; kicks off this week and lasts till May 30 at 10 AM PST. A great number of racing titles are available at a discount.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Native&lt;/strong&gt; games include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/773840/DRAG_Outer_Zones/&#34;&gt;&lt;em&gt;DRAG&lt;/em&gt;&lt;/a&gt; - 75% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/421020/DiRT_4/&#34;&gt;&lt;em&gt;DiRT 4&lt;/em&gt;&lt;/a&gt; - 70% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/310560/DiRT_Rally/&#34;&gt;&lt;em&gt;DiRT Rally&lt;/em&gt;&lt;/a&gt; - 70% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1170720/Pocket_Cars/&#34;&gt;&lt;em&gt;PocketCars&lt;/em&gt;&lt;/a&gt; - 40% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/300380/Road_Redemption/&#34;&gt;&lt;em&gt;Road Redemption&lt;/em&gt;&lt;/a&gt; - 60% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/323670/Super_Indie_Karts/&#34;&gt;&lt;em&gt;Super Indie Karts&lt;/em&gt;&lt;/a&gt; - 64% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/619700/Steel_Rats/&#34;&gt;&lt;em&gt;Steel Rats&lt;/em&gt;&lt;/a&gt; - 90% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/681280/Descenders/&#34;&gt;&lt;em&gt;Descenders&lt;/em&gt;&lt;/a&gt; - 60% off&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;If you don&amp;rsquo;t mind using Valve&amp;rsquo;s Proton compatibility layer, there&amp;rsquo;s the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1293830/Forza_Horizon_4/&#34;&gt;&lt;em&gt;Forza Horizon 4&lt;/em&gt;&lt;/a&gt; - 67% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1307710/GRID_Legends/&#34;&gt;&lt;em&gt;GRID Legends&lt;/em&gt;&lt;/a&gt; - 50% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1038250/DIRT_5/&#34;&gt;&lt;em&gt;DiRT 5&lt;/em&gt;&lt;/a&gt; - 70% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/690790/DiRT_Rally_20/&#34;&gt;&lt;em&gt;DiRT Rally 2.0&lt;/em&gt;&lt;/a&gt; - 70% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/396900/GRIP_Combat_Racing/&#34;&gt;&lt;em&gt;GRIP&lt;/em&gt;&lt;/a&gt; - 85% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1271700/HOT_WHEELS_UNLEASHED/&#34;&gt;&lt;em&gt;Hot Wheels Unleashed&lt;/em&gt;&lt;/a&gt; - 50% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/517710/Redout_Enhanced_Edition/&#34;&gt;&lt;em&gt;Redout&lt;/em&gt;&lt;/a&gt; - (I think you need the Ultimate or Deluxe Edition though)&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/785260/Team_Sonic_Racing/&#34;&gt;&lt;em&gt;Team Sonic Racing&lt;/em&gt;&lt;/a&gt; - 75% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/243450/Urban_Trial_Freestyle/&#34;&gt;&lt;em&gt;Urban Trial Freestyle&lt;/em&gt;&lt;/a&gt; - 90% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/228380/Wreckfest/&#34;&gt;&lt;em&gt;Wreckfest&lt;/em&gt;&lt;/a&gt; - 60% off&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/244210/Assetto_Corsa/&#34;&gt;&lt;em&gt;Assetto Corsa&lt;/em&gt;&lt;/a&gt; - 80% off&lt;/li&gt;
&lt;li&gt;various titles from the &lt;em&gt;Need for Speed&lt;/em&gt; franchise&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;And plenty more!&lt;/p&gt;
&lt;p&gt;Surprisingly none of the &lt;em&gt;Project CARS&lt;/em&gt; games are on sale, neither are any of the titles from the &lt;em&gt;F1&lt;/em&gt; series.&lt;/p&gt;
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      <title>Steam Deck Replacement Parts Are Available (Again)</title>
      <link>https://linuxgamingcentral.org/posts/news-ifixit-deck-parts-available-again/</link>
      <pubDate>Mon, 23 May 2022 12:24:08 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-ifixit-deck-parts-available-again/</guid>
      <description>Following the news that iFixit somehow &amp;ldquo;accidentally&amp;rdquo; leaked the Steam Deck parts page, the page quickly got shut down. Orders that were made while the page was live were still honored though.
Just a few days later, though, and the page is now back up. Unsurprisingly, some of the components are either unavailable (such as the battery and the screen) or have limited quantities. Once the parts do become available, though, you could technically build your own Steam Deck, although it&amp;rsquo;s going to be a lot more pricey than buying it through Steam.</description>
      <content>&lt;p&gt;Following the news that &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-for-may-14-20/&#34;&gt;iFixit somehow &amp;ldquo;accidentally&amp;rdquo; leaked the Steam Deck parts page&lt;/a&gt;, the page quickly got shut down. Orders that were made while the page was live were still honored though.&lt;/p&gt;
&lt;p&gt;Just a few days later, though, and the page &lt;a href=&#34;https://www.ifixit.com/Device/Steam_Deck&#34;&gt;is now back up&lt;/a&gt;. Unsurprisingly, some of the components are either unavailable (such as the battery and the screen) or have limited quantities. Once the parts do become available, though, you could technically build your own Steam Deck, although it&amp;rsquo;s going to be a lot more pricey than buying it through Steam. A lot of the other parts though have plenty in stock should you need to replace anything if you already have the device. Thumbsticks are available for $20/piece.&lt;/p&gt;
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      <title>PCSX2 (PS2 Emulator) Gets New UI &#43; Support for DS4/DualSense Controllers</title>
      <link>https://linuxgamingcentral.org/posts/news-pcsx2-ui-update/</link>
      <pubDate>Mon, 23 May 2022 11:51:29 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-pcsx2-ui-update/</guid>
      <description>The PlayStation 2 emulator PCSX2 gets a much-needed UI overhaul. The wxWidgets library that the developers were using before has now been replaced with Qt. Now it looks much cleaner. If you&amp;rsquo;ve used the Dolphin emulator, you&amp;rsquo;ll notice the interface looks quite familiar:
Image credit: @Dreamboum
The controller setting interface has also been updated with this new UI library. Settings can now be set on a per-game basis, there&amp;rsquo;s an auto-updater, and there&amp;rsquo;s &amp;ldquo;native&amp;rdquo; support for the DualShock 4 and DualSense gamepads.</description>
      <content>&lt;p&gt;The PlayStation 2 emulator &lt;a href=&#34;https://pcsx2.net/&#34;&gt;PCSX2&lt;/a&gt; gets a much-needed UI overhaul. The &lt;code&gt;wxWidgets&lt;/code&gt; library that the developers were using before has now been replaced with &lt;code&gt;Qt&lt;/code&gt;. Now it looks much cleaner. If you&amp;rsquo;ve used the Dolphin emulator, you&amp;rsquo;ll notice the interface looks quite familiar:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;pcsx2 new ui&#34; src=&#34;https://linuxgamingcentral.org/images/pcsx2/ui.png&#34;&gt;
&lt;em&gt;Image credit: @Dreamboum&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The controller setting interface has also been updated with this new UI library. Settings can now be set on a per-game basis, there&amp;rsquo;s an auto-updater, and there&amp;rsquo;s &amp;ldquo;native&amp;rdquo; support for the DualShock 4 and DualSense gamepads.&lt;/p&gt;
&lt;p&gt;You can try these new features out by downloading the latest &lt;a href=&#34;https://pcsx2.net/downloads/#nightly-anchor&#34;&gt;nightly build&lt;/a&gt; and running the emulator through Wine. Unfortunately the Linux and Mac versions are still using the &lt;code&gt;wxWidgets&lt;/code&gt; UI, and I don&amp;rsquo;t know when or even if these versions will get the &lt;code&gt;Qt&lt;/code&gt; makeover.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: @Dreamboum&lt;/em&gt;&lt;/p&gt;
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      <title>2 Games Get Linux Support, Another 2 Games Get Steam Deck Support</title>
      <link>https://linuxgamingcentral.org/posts/news-2-games-with-linux-support-and-2-with-steam-deck-support/</link>
      <pubDate>Mon, 23 May 2022 09:32:54 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-2-games-with-linux-support-and-2-with-steam-deck-support/</guid>
      <description>Looks like we&amp;rsquo;re starting off a pretty strong week. Two titles have either received a Linux version or will be in the near future, and two titles have received Steam Deck support. Psychonauts 2 should be releasing on Linux later this week too if everything goes according to plan.
Swordbreaker: Origins now has a native Linux version, and along with the update came a few fixes. Casebook 1899 is an upcoming point-and-click mystery adventure; the demo will come on May 31 with native Linux support.</description>
      <content>&lt;p&gt;Looks like we&amp;rsquo;re starting off a pretty strong week. Two titles have either received a Linux version or will be in the near future, and two titles have received Steam Deck support. &lt;em&gt;Psychonauts 2&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-for-may-14-20/&#34;&gt;should be releasing on Linux&lt;/a&gt; later this week too if everything goes according to plan.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Swordbreaker: Origins&lt;/em&gt; &lt;a href=&#34;https://store.steampowered.com/news/app/1080700/view/3183494090259365692&#34;&gt;now has a native Linux version&lt;/a&gt;, and along with the update came a few fixes. &lt;em&gt;Casebook 1899&lt;/em&gt; is an upcoming point-and-click mystery adventure; &lt;a href=&#34;https://steamcommunity.com/games/1841190/announcements/detail/3208263888232290671&#34;&gt;the demo will come on May 31 with native Linux support&lt;/a&gt;. The full game will have Linux support as well.&lt;/p&gt;
&lt;p&gt;As for Steam Deck support, &lt;em&gt;Growbot&lt;/em&gt; already has native Linux support, but in Friday&amp;rsquo;s &lt;a href=&#34;https://steamcommunity.com/games/661680/announcements/detail/3189121526235204042&#34;&gt;update&lt;/a&gt;, the game is more optimized for the Steam Deck&amp;rsquo;s controls. &lt;em&gt;Serious Sam 4&lt;/em&gt; also received &lt;a href=&#34;https://steamcommunity.com/games/257420/announcements/detail/3197004889168309250&#34;&gt;Steam Deck support&lt;/a&gt;, although the game is run through Proton.&lt;/p&gt;
&lt;p&gt;I guess the Steam Deck really has kicked off getting more and more developers on board with supporting it, &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview-with-james-ramey-from-codeweavers/&#34;&gt;just like James Ramey, president of CodeWeavers had predicted&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: store.steampowered.com/news/app/1080700/view/3183494090259365692&lt;/em&gt;&lt;/p&gt;
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      <title>Kernel 5.18 Is Out, Here&#39;s What&#39;s New</title>
      <link>https://linuxgamingcentral.org/posts/news-kernel-5.18/</link>
      <pubDate>Mon, 23 May 2022 09:04:51 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-kernel-5.18/</guid>
      <description>Well, actually there isn&amp;rsquo;t anything too interesting going on with this release. Kernel 5.19 is going to be the more exciting kernel to look forward to. At any rate, there&amp;rsquo;s still some goodies with kernel 5.18, particularly for Intel and AMD CPUs. Here&amp;rsquo;s some of the highlights:
Alder Lake N support better RISC-V support NVIDIA Tegra video decode driver AMD sound driver support for some of its upcoming products Tesla full self-driving SoC support improved Hyper-V support trailing dot file path support on exFAT partitions initial Apple NVMe driver support Raspberry Pi Zero 2 W support Intel Software Defined Silicon driver support support for the Razer BlackWidow keyboard freesync enabled by default support for more wireless LAN cards This is just a small list though, check out the article on Phoronix for more details.</description>
      <content>&lt;p&gt;Well, actually there isn&amp;rsquo;t anything too interesting going on with this release. &lt;a href=&#34;https://www.phoronix.com/scan.php?page=news_item&amp;px=Linux-5.19-Features-Expected&#34;&gt;Kernel 5.19&lt;/a&gt; is going to be the more exciting kernel to look forward to. At any rate, there&amp;rsquo;s still some goodies with kernel 5.18, particularly for Intel and AMD CPUs. Here&amp;rsquo;s some of the highlights:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Alder Lake N support&lt;/li&gt;
&lt;li&gt;better RISC-V support&lt;/li&gt;
&lt;li&gt;NVIDIA Tegra video decode driver&lt;/li&gt;
&lt;li&gt;AMD sound driver support for some of its upcoming products&lt;/li&gt;
&lt;li&gt;Tesla full self-driving SoC support&lt;/li&gt;
&lt;li&gt;improved Hyper-V support&lt;/li&gt;
&lt;li&gt;trailing dot file path support on exFAT partitions&lt;/li&gt;
&lt;li&gt;initial Apple NVMe driver support&lt;/li&gt;
&lt;li&gt;Raspberry Pi Zero 2 W support&lt;/li&gt;
&lt;li&gt;Intel Software Defined Silicon driver support&lt;/li&gt;
&lt;li&gt;support for the Razer BlackWidow keyboard&lt;/li&gt;
&lt;li&gt;freesync enabled by default&lt;/li&gt;
&lt;li&gt;support for more wireless LAN cards&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This is just a small list though, check out the article on &lt;a href=&#34;https://www.phoronix.com/scan.php?page=article&amp;item=linux-518-features&amp;num=1&#34;&gt;Phoronix&lt;/a&gt; for more details.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: razerzone.com&lt;/em&gt;&lt;/p&gt;
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      <title>News Round-Up for May 14-20 (Leaked Steam Deck Parts Store, Psychonauts 2 Releasing on Linux Soon, HP Laptop with Pop!_OS)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-may-14-20/</link>
      <pubDate>Sat, 21 May 2022 15:09:15 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-may-14-20/</guid>
      <description>Steam Deck new client update adds quality-of-life improvements to the stable channel, beta channel gets better fan control and higher audio volume see if you can withstand watching this Deck durability test without cringing over 3,000 verified/playable titles! GOL has a guide on how to take better quality screenshots iFixit accidentally leaked a parts store page. Real launch is coming &amp;ldquo;soon&amp;rdquo; Native Linux Games 19 new titles with Linux clients released this week Psychonauts 2 releases on Linux sometime next week Software Updates Proton Experimental fixes FFXIV launcher GameScope gets NVIDIA Image Scaling support Ship of Harkinian (Zelda: Ocarina of Time) now runs on Linux, natively Heroic Games Launcher v2.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;new client &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-steam-deck-client-update-adds-qol-improvements/&#34;&gt;update&lt;/a&gt; adds quality-of-life improvements to the stable channel, beta channel gets better fan control and higher audio volume&lt;/li&gt;
&lt;li&gt;see if you can withstand watching this &lt;a href=&#34;https://linuxgamingcentral.org/posts/can-you-endure-watching-this-deck-durability-test/&#34;&gt;Deck durability test&lt;/a&gt; without cringing&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/3000-games-on-the-steam-deck/&#34;&gt;over 3,000 verified/playable titles!&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;GOL has a guide on &lt;a href=&#34;https://www.gamingonlinux.com/2022/05/heres-how-to-take-better-quality-screenshots-on-the-steam-deck/&#34;&gt;how to take better quality screenshots&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;iFixit accidentally leaked a parts store page. Real launch is coming &lt;a href=&#34;https://twitter.com/iFixit/status/1527801532925857792&#34;&gt;&amp;ldquo;soon&amp;rdquo;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-linux-games&#34;&gt;Native Linux Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;19 new titles with Linux clients released &lt;a href=&#34;https://boilingsteam.com/new-steam-games-native-linux-2022-05-17/&#34;&gt;this week&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Psychonauts 2&lt;/em&gt; releases on Linux sometime &lt;a href=&#34;https://www.fig.co/campaigns/psychonauts-2/updates/1546&#34;&gt;next week&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-proton-experimental-5-19-2022/&#34;&gt;fixes FFXIV launcher&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GameScope&lt;/strong&gt; gets &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-nvidia-image-scaler-now-merged-with-gamescope/&#34;&gt;NVIDIA Image Scaling support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Ship of Harkinian&lt;/strong&gt; (&lt;em&gt;Zelda: Ocarina of Time&lt;/em&gt;) &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-play-oot-at-60-fps/&#34;&gt;now runs on Linux, natively&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heroic Games Launcher&lt;/strong&gt; &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.3.3&#34;&gt;v2.3.3&lt;/a&gt; gets Steam Runtime support&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Wine&lt;/strong&gt; &lt;a href=&#34;https://www.winehq.org/news/2022052001&#34;&gt;7.9&lt;/a&gt; adds initial PE conversion of the Mac OS driver, fixes a few test failures on Windows, and comes with the usual round of bug fixes&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-18&#34;&gt;&lt;strong&gt;GE-Proton7-18&lt;/strong&gt;&lt;/a&gt; fixes FFXIV launcher (like Proton Experimental), also updates &lt;code&gt;dxvk&lt;/code&gt; and &lt;code&gt;vkd3d-proton&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Bottles&lt;/strong&gt; &lt;a href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/2022.5.14-trento-3&#34;&gt;2022.5.14-trento-3&lt;/a&gt; adds a fix for nouveau drivers and shows feedback for compontent installation&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Godot&lt;/strong&gt; &lt;a href=&#34;https://www.gamingonlinux.com/2022/05/godot-engine-35-rc-1-is-up-with-a-new-asynchronous-shader-compilation-system/&#34;&gt;3.5 RC 1&lt;/a&gt; adds a new async shader compilation system&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Mesa&lt;/strong&gt; &lt;a href=&#34;https://lists.freedesktop.org/archives/mesa-dev/2022-May/225791.html&#34;&gt;22.1.0&lt;/a&gt; released with plenty of improvements and bug fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;HP teams up with System76 to put Pop!_OS on the &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-hp-teams-with-system76/&#34;&gt;HP Dev One&lt;/a&gt; laptop&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Fall Guys&lt;/em&gt; &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-fall-guys-moving-to-epic/&#34;&gt;moving to EGS June 21&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Ubuntu 22.10 will replace PulseAudio with &lt;a href=&#34;https://discourse.ubuntu.com/t/pipewire-as-a-replacement-for-pulseaudio/28489/2&#34;&gt;PipeWire&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Canonical is looking for software engineers for their &lt;a href=&#34;https://www.gamingonlinux.com/2022/05/canonical-seek-software-engineers-for-the-ubuntu-gaming-experience-team/&#34;&gt;Ubuntu Gaming Experience team&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: wccftech.com&lt;/em&gt;&lt;/p&gt;
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      <title>HP Dev One - A Laptop with Pop!_OS Pre-Installed</title>
      <link>https://linuxgamingcentral.org/posts/news-hp-teams-with-system76/</link>
      <pubDate>Fri, 20 May 2022 23:25:40 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-hp-teams-with-system76/</guid>
      <description>System76 has partnered with HP, bringing their Pop!_OS distribution to the HP Dev One laptop.
Specs are as follows:
Octo-core Ryzen 7 PRO 16 GB DDR4 @ 3200MHz 1 TB PCIe NVMe storage 14&amp;quot; FHD anti-glare display The laptop features a &amp;ldquo;Super&amp;rdquo; key that replaces the Windows logo that&amp;rsquo;s typically put on every keyboard. The product, according to the official website, is aimed towards developers. The laptop will be priced at $1,099.</description>
      <content>&lt;p&gt;System76 has partnered with HP, bringing their Pop!_OS distribution to the HP Dev One laptop.&lt;/p&gt;
&lt;p&gt;Specs are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Octo-core Ryzen 7 PRO&lt;/li&gt;
&lt;li&gt;16 GB DDR4 @ 3200MHz&lt;/li&gt;
&lt;li&gt;1 TB PCIe NVMe storage&lt;/li&gt;
&lt;li&gt;14&amp;quot; FHD anti-glare display&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The laptop features a &amp;ldquo;Super&amp;rdquo; key that replaces the Windows logo that&amp;rsquo;s typically put on every keyboard. The product, according to the &lt;a href=&#34;https://hpdevone.com/&#34;&gt;official website&lt;/a&gt;, is aimed towards developers. The laptop will be priced at &lt;strong&gt;$1,099.&lt;/strong&gt; No details yet as to when it&amp;rsquo;s going to launch.&lt;/p&gt;
&lt;p&gt;I also wanted to inform of an awesome opportunity that I have. I will be doing a paid review series on this very laptop sometime in June. I will keep you updated as the weeks go by.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: hpdevone.com&lt;/em&gt;&lt;/p&gt;
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      <title>New Steam Deck Client Updates Adds Quality-of-Life Improvements (Plus 3.2 Beta Update with Even Better Fan Control)</title>
      <link>https://linuxgamingcentral.org/posts/news-steam-deck-client-update-adds-qol-improvements/</link>
      <pubDate>Thu, 19 May 2022 23:29:01 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-steam-deck-client-update-adds-qol-improvements/</guid>
      <description>Does Valve ever take a break? In addition to the new Proton Experimental update from today, there&amp;rsquo;s also a new Steam Deck client update. This update mostly focuses on quality-of-life improvements, ranging from:
new status icons on lock screen, including battery, network, time battery % can be toggled in the header performance profiles can now be set to factory default plenty of bug fixes, such as the wrong FPS being set when selecting a performance profile, keyboard theme not being applied in certain situations, login issues with the &amp;lsquo;/&amp;rsquo; character, and a host of other fixes Full changelog is as follows:</description>
      <content>&lt;p&gt;Does Valve ever take a break? In addition to the new &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-proton-experimental-5-19-2022/&#34;&gt;Proton Experimental update&lt;/a&gt; from today, there&amp;rsquo;s also a new &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3220648637502115304&#34;&gt;Steam Deck client update&lt;/a&gt;. This update mostly focuses on quality-of-life improvements, ranging from:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;new status icons on lock screen, including battery, network, time&lt;/li&gt;
&lt;li&gt;battery % can be toggled in the header&lt;/li&gt;
&lt;li&gt;performance profiles can now be set to factory default&lt;/li&gt;
&lt;li&gt;plenty of bug fixes, such as the wrong FPS being set when selecting a performance profile, keyboard theme not being applied in certain situations, login issues with the &amp;lsquo;/&amp;rsquo; character, and a host of other fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Full changelog is as follows:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;- Lock Screen now includes battery status, network status, and time
- Added an option to show battery percentage in the header. This can be toggled in Settings &amp;gt; General.
- Added ability to re-claim Steam Deck rewards if they were accidentally redeemed by another account, and Steam Support has removed those items.
- Added a button to reset an application&amp;#39;s performance profile to system default
- Reduced login time for users with thousands of screenshots
- Perf overlay setting is no longer stored as part of the per-app performance profile
- Fixed per-app performance profiles restoring the wrong FPS limit
- Fixed an issue with keyboard theme not being applied the first time the keyboard was shown
- Fixed an issue with keyboard theme not being applied when there is no connection to Steam
- Fixed pinch-to-zoom gestures being active in certain places - preventing UI from being unexpectedly zoomed in
- Fixed some focus issues in the Library when going back from a game&amp;#39;s detail page. It should give focus back to the last focused item properly.
- Fixed various issues with the Re-order Controller dialog
- Fixed login issues with users that have a &amp;#39;/ &amp;#39;character in their profile name
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Also, the beta SteamOS 3.2 has further been &lt;a href=&#34;https://steamcommunity.com/app/1675200/discussions/0/3269060419612777126/&#34;&gt;updated&lt;/a&gt; with the following:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;- Updated fan controller - now smarter, more stable, and quieter overall
- Performance HUD now shows a more accurate reading of VRAM used (previously would cap out at 1G used)
- Added more internal resolution options for games to choose from
- Fixed gain staging, resulting in higher max volume, and removes white noise coming through 3.5mm jack with some headphones.
- Fixed PipeWire and Steam failing to elevate their thread priorities
- Fixed the language dropdown in the Warframe launcher
&lt;/code&gt;&lt;/pre&gt;</content>
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      <title>Proton Experimental Updated, Fixes New FFXIV Launcher &#43; More Playable Titles</title>
      <link>https://linuxgamingcentral.org/posts/news-proton-experimental-5-19-2022/</link>
      <pubDate>Thu, 19 May 2022 22:52:43 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-proton-experimental-5-19-2022/</guid>
      <description>Following last week&amp;rsquo;s update to Proton Experimental, Valve/CodeWeavers are back at it once again with today&amp;rsquo;s update. Not only do we get the usual round of bug fixes and newly playable games, but those of you who previously couldn&amp;rsquo;t play Final Fantasy XIV due to the new launcher should now be able to play the game again. No way Gabe was going to let this game slip by when he plays it himself.</description>
      <content>&lt;p&gt;Following &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-proton-experimental-updated-with-more-playable-titles/&#34;&gt;last week&amp;rsquo;s update to Proton Experimental&lt;/a&gt;, Valve/CodeWeavers are back at it once again with &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog/_compare/4b86d2297c6e6e304c0c66094b4855e59867b17c...010eae4a18cbbdcd4509329cf025cc850a4d8b8a&#34;&gt;today&amp;rsquo;s update&lt;/a&gt;. Not only do we get the usual round of bug fixes and newly playable games, but those of you who previously &lt;a href=&#34;https://www.reddit.com/r/ffxiv/comments/t9ey3v/newest_update_breaks_launcher_for_linux_users/&#34;&gt;couldn&amp;rsquo;t play &lt;em&gt;Final Fantasy XIV&lt;/em&gt; due to the new launcher&lt;/a&gt; should now be able to play the game again. No way Gabe was going to let this game slip by when he plays it himself.&lt;/p&gt;
&lt;p&gt;Newly playable titles include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1341290/We_Were_Here_Forever/&#34;&gt;&lt;em&gt;We Were Here Forever&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/313010/Cities_XXL/&#34;&gt;&lt;em&gt;Cities XXL&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/206250/Cladun_X2/&#34;&gt;&lt;em&gt;Cladun X2&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1078370/Succubus_x_Saint/&#34;&gt;&lt;em&gt;Succubus x Saint&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Cursed Armor&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Bug fixes include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the new &lt;a href=&#34;https://store.steampowered.com/app/39210/FINAL_FANTASY_XIV_Online/&#34;&gt;FF XIV&lt;/a&gt; launcher should work with Proton now&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/499520/The_Turing_Test/&#34;&gt;&lt;em&gt;The Turing Test&lt;/em&gt;&lt;/a&gt; should no longer crash in chapter 4&lt;/li&gt;
&lt;li&gt;FPS in &lt;a href=&#34;https://store.steampowered.com/app/310950/Street_Fighter_V/&#34;&gt;&lt;em&gt;Street Fighter V&lt;/em&gt;&lt;/a&gt; should be improved during online matches&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/35000/Mini_Ninjas/&#34;&gt;&lt;em&gt;Mini Ninjas&lt;/em&gt;&lt;/a&gt; should now have controller support&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Video playback has been fixed in:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1096530/Solasta_Crown_of_the_Magister/&#34;&gt;&lt;em&gt;Solasta: Crown of the Magister&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1110100/Power_Rangers_Battle_for_the_Grid/&#34;&gt;&lt;em&gt;Power Rangers: Battle for the Grid&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1361320/The_Room_4_Old_Sins/&#34;&gt;&lt;em&gt;The Room 4: Old Sins&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Full patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog/_compare/4b86d2297c6e6e304c0c66094b4855e59867b17c...010eae4a18cbbdcd4509329cf025cc850a4d8b8a&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I forgot to mention in last week&amp;rsquo;s post that you need &lt;strong&gt;Mesa 22 / Nvidia drivers 510.47 or newer&lt;/strong&gt; when playing DX12 games through Proton Experimental.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: rpgamer.com&lt;/em&gt;&lt;/p&gt;
</content>
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      <title>NVIDIA Image Scaling Now Merged With GameScope</title>
      <link>https://linuxgamingcentral.org/posts/news-nvidia-image-scaler-now-merged-with-gamescope/</link>
      <pubDate>Wed, 18 May 2022 21:43:46 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-nvidia-image-scaler-now-merged-with-gamescope/</guid>
      <description>GameScope, the micro-compositor formerly known as steamcompmgr, recently merged support for NVIDIA&amp;rsquo;s image scaling technology as of yesterday. Theoretically this means NVIDIA users should now be able to make use of GameScope (just make sure you add -Y or --nis-upscaling when using). Previously, only AMD users could make use of the technology (technically Intel has it too, albeit in limited capacity).
Don&amp;rsquo;t get too excited. Someone has already reported that the scaling technology doesn&amp;rsquo;t work on a 940M.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://github.com/Plagman/gamescope&#34;&gt;GameScope&lt;/a&gt;, the micro-compositor formerly known as steamcompmgr, recently &lt;a href=&#34;https://github.com/Plagman/gamescope/pull/488&#34;&gt;merged&lt;/a&gt; support for NVIDIA&amp;rsquo;s image scaling technology as of yesterday. Theoretically this means NVIDIA users should now be able to make use of GameScope (just make sure you add &lt;code&gt;-Y&lt;/code&gt; or &lt;code&gt;--nis-upscaling&lt;/code&gt; when using). Previously, only AMD users could make use of the technology (technically Intel has it too, albeit in limited capacity).&lt;/p&gt;
&lt;p&gt;Don&amp;rsquo;t get too excited. Someone has already &lt;a href=&#34;https://github.com/Plagman/gamescope/issues/498&#34;&gt;reported&lt;/a&gt; that the scaling technology doesn&amp;rsquo;t work on a 940M. Keep in mind you&amp;rsquo;ll also need NVIDIA&amp;rsquo;s latest beta driver as of the time of writing this, &lt;a href=&#34;https://www.nvidia.com/download/driverResults.aspx/187826/en-us&#34;&gt;515.43.04&lt;/a&gt;, in order to make use out of it.&lt;/p&gt;
&lt;p&gt;But hopefully this will be good news if Valve was waiting for NVIDIA to support GameScope before releasing SteamOS 3 to be used on devices outside of the Steam Deck.&lt;/p&gt;
</content>
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      <title>Can You Endure Watching this Steam Deck Durability Test?</title>
      <link>https://linuxgamingcentral.org/posts/can-you-endure-watching-this-deck-durability-test/</link>
      <pubDate>Tue, 17 May 2022 14:27:31 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/can-you-endure-watching-this-deck-durability-test/</guid>
      <description>First mentioned by GamingOnLinux, I decided to take a look at the video featured in the article. It was a YouTuber by the name of JerryRigEverything who recently posted a video of cutting across the Steam Deck&amp;hellip;with a pocket knife.
Normally when you get that fancy new electronic device, you prize it so much that you&amp;rsquo;d do everything in your power to keep it safe from scratches or other types of damage.</description>
      <content>&lt;p&gt;First mentioned by &lt;a href=&#34;https://www.gamingonlinux.com/2022/05/this-steam-deck-durability-test-had-me-watching-in-horror/&#34;&gt;GamingOnLinux&lt;/a&gt;, I decided to take a look at the video featured in the article. It was a YouTuber by the name of JerryRigEverything who recently posted a &lt;a href=&#34;https://youtu.be/66xbBtnxb5k&#34;&gt;video&lt;/a&gt; of cutting across the Steam Deck&amp;hellip;with a pocket knife.&lt;/p&gt;
&lt;p&gt;Normally when you get that fancy new electronic device, you prize it so much that you&amp;rsquo;d do everything in your power to keep it safe from scratches or other types of damage. Yeah, it might collect some dust once it&amp;rsquo;s been put on the shelf after a while, but you wouldn&amp;rsquo;t do anything as bad as what this guy did.&lt;/p&gt;
&lt;p&gt;I didn&amp;rsquo;t take too many notes while watching. I was too much in a cringe state as he sliced his way across the A and B buttons, the touchpads, the thumbsticks, the tiny buttons below the touchpads, and the back of the Deck. He even put a lighter right on the screen and left it there for a good ten seconds or so, then tried to break the device in half (fortunately it didn&amp;rsquo;t work). The video was more so a test of being able to watch it in its entirety rather than actually observing how well the device can withstand scratches. I couldn&amp;rsquo;t help but let out a small shriek as he carved his way across the outer ring of the analog stick. It was hard enough just screencapping the cover photo for this post.&lt;/p&gt;
&lt;p&gt;But, if you can withstand it, you might actually learn a thing or two out of it, once you get the Deck or if you already have it. At least you&amp;rsquo;ll know how well the Deck can handle physical damage.&lt;/p&gt;
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      <title>*Fall Guys* Moving to Epic Games Store June 21, Get it on Steam While You Can</title>
      <link>https://linuxgamingcentral.org/posts/news-fall-guys-moving-to-epic/</link>
      <pubDate>Mon, 16 May 2022 18:01:33 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-fall-guys-moving-to-epic/</guid>
      <description>In much the same move as Rocket League made a few years ago, Fall Guys will become exclusive to the Epic Games Store on the PC platform starting June 21. A heads-up that if you want to own and play the game on Steam, buy it before that date. You&amp;rsquo;ll still be able to use the Steam version after June 21, but you won&amp;rsquo;t be able to buy it from the Steam store anymore.</description>
      <content>&lt;p&gt;In much the same move as &lt;a href=&#34;https://www.rocketleague.com/news/psyonix-is-joining-the-epic-family-/&#34;&gt;&lt;em&gt;Rocket League&lt;/em&gt; made a few years ago&lt;/a&gt;, &lt;a href=&#34;https://www.fallguys.com/en-US/news/fall-guys-is-going-free-on-june-21-launching-on-playstation-nintendo-switch-xbox-and-the-epic-games-store&#34;&gt;&lt;em&gt;Fall Guys&lt;/em&gt; will become exclusive to the Epic Games Store on the PC platform&lt;/a&gt; starting June 21. A heads-up that if you want to own and play the game on &lt;a href=&#34;https://store.steampowered.com/app/1097150/Fall_Guys_Ultimate_Knockout/&#34;&gt;Steam&lt;/a&gt;, buy it before that date. You&amp;rsquo;ll still be able to use the Steam version after June 21, but you won&amp;rsquo;t be able to buy it from the Steam store anymore.&lt;/p&gt;
&lt;p&gt;On the other hand I should note that once &lt;em&gt;Fall Guys&lt;/em&gt; makes the move, the game will be free-to-play, rather than the $20 it is right now. But you&amp;rsquo;ll get the &amp;ldquo;Legacy Pack,&amp;rdquo; which has &amp;ldquo;a nickname, nameplate, the Regal costume, the Veggie Dog costume, the Feisty Dwarf costume – and a Season Pass for Season 1.&amp;rdquo; You make the call.&lt;/p&gt;
&lt;p&gt;The game should work with &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-ge-proton7-15-released/&#34;&gt;GE-Proton7-15&lt;/a&gt; onwards.&lt;/p&gt;
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      <title>Play *Zelda: Ocarina of Time* at 60 FPS, Natively on Linux</title>
      <link>https://linuxgamingcentral.org/posts/news-play-oot-at-60-fps/</link>
      <pubDate>Sun, 15 May 2022 21:52:21 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-play-oot-at-60-fps/</guid>
      <description>A project by the name of Ship of Harkinian (or Shipwright) converts your copy of Zelda: Ocarina of Time to a reverse-engineered PC port. I&amp;rsquo;m counting the days before Nintendo shuts the project down, but for the time being, with the PC port we can achieve:
experimental 60 FPS support widescreen support tunic color customization cheats minimal HUD individual volume levels for music, sound effects, fanfare, etc. vibration gyroscope support when aiming (it&amp;rsquo;s somewhat ineffective though) adjustable internal resolution and MSAA adjustable text speed faster push block and a whole lot more!</description>
      <content>&lt;p&gt;A project by the name of &lt;a href=&#34;https://github.com/HarbourMasters/Shipwright/&#34;&gt;Ship of Harkinian&lt;/a&gt; (or Shipwright) converts your copy of &lt;em&gt;Zelda: Ocarina of Time&lt;/em&gt; to a reverse-engineered PC port. I&amp;rsquo;m counting the days before Nintendo shuts the project down, but for the time being, with the PC port we can achieve:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;experimental 60 FPS support&lt;/li&gt;
&lt;li&gt;widescreen support&lt;/li&gt;
&lt;li&gt;tunic color customization&lt;/li&gt;
&lt;li&gt;cheats&lt;/li&gt;
&lt;li&gt;minimal HUD&lt;/li&gt;
&lt;li&gt;individual volume levels for music, sound effects, fanfare, etc.&lt;/li&gt;
&lt;li&gt;vibration&lt;/li&gt;
&lt;li&gt;gyroscope support when aiming (it&amp;rsquo;s somewhat ineffective though)&lt;/li&gt;
&lt;li&gt;adjustable internal resolution and MSAA&lt;/li&gt;
&lt;li&gt;adjustable text speed&lt;/li&gt;
&lt;li&gt;faster push block&lt;/li&gt;
&lt;li&gt;and a whole lot more!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;castle garden&#34; src=&#34;https://linuxgamingcentral.org/images/ship_of_harkinian/3.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Last Friday the Ship of Harkinian YouTube channel uploaded a new &lt;a href=&#34;https://youtu.be/4W1ZyCGCVuE&#34;&gt;video&lt;/a&gt; that goes over some of the new features that have come to the PC port. Save states and mods are now supported, as well as a few other things, but importantly, it&amp;rsquo;s now possible to compile and run the game on Linux hardware. I ran a &lt;a href=&#34;https://youtu.be/ho-7-Kwr0n0&#34;&gt;test&lt;/a&gt; earlier today on Arch and it&amp;rsquo;s totally do-able.&lt;/p&gt;
&lt;p&gt;I have to say, the 60 FPS experience is a bit jarring at first. We&amp;rsquo;re so used to seeing the game run at 20 FPS that it takes a bit of time getting used to the faster animations. I will say though, after adjusting to it, gameplay is &lt;em&gt;so&lt;/em&gt; much smoother than it was before.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;pushing a block&#34; src=&#34;https://linuxgamingcentral.org/images/ship_of_harkinian/2.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Their binary downloads are locked behind their &lt;a href=&#34;https://discord.com/invite/BtBmd55HVH&#34;&gt;Discord channel&lt;/a&gt;, but you can compile from source on their GitHub. Instructions can be found &lt;a href=&#34;https://github.com/HarbourMasters/Shipwright/blob/develop/BUILDING.md&#34;&gt;here&lt;/a&gt;. Building the project requires a Docker container, and the ROM that you own needs to be very specific. It has to be the ROM extracted from the PAL version of the GameCube disc.&lt;/p&gt;
&lt;p&gt;It probably won&amp;rsquo;t be long before we see HD graphics and skippable cutscenes. I&amp;rsquo;m particularly looking forward to the latter. Then again, this is all in the hopes the project remains alive without the Big N&amp;rsquo;s interjection.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;what a hot beat!&#34; src=&#34;https://linuxgamingcentral.org/images/ship_of_harkinian/4.jpg&#34;&gt;&lt;/p&gt;
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      <title>Heroic Games Launcher v2.3.0 &#39;Brook&#39; Released, Adds Theme Selection, Background Update Check, and More Accessibility Options</title>
      <link>https://linuxgamingcentral.org/posts/news-heroic-games-launcher-v2.3.0/</link>
      <pubDate>Sun, 15 May 2022 12:25:16 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-heroic-games-launcher-v2.3.0/</guid>
      <description>Heroic Games Launcher keeps getting better and better with every release. v2.3.0 has graduated out of the beta phase and has now become stable. Here&amp;rsquo;s what we can look forward to with this new version.
First is themes. There&amp;rsquo;s five different themes to select from in the Settings menu under General, including the one pictured in the cover. Great to add a personal touch to the app and make it more consistent with the coloring scheme of your desktop environment.</description>
      <content>&lt;p&gt;Heroic Games Launcher keeps getting better and better with every release. v2.3.0 has graduated out of the beta phase and has now become stable. Here&amp;rsquo;s what we can look forward to with this new version.&lt;/p&gt;
&lt;p&gt;First is &lt;strong&gt;themes&lt;/strong&gt;. There&amp;rsquo;s five different themes to select from in the Settings menu under General, including the one pictured in the cover. Great to add a personal touch to the app and make it more consistent with the coloring scheme of your desktop environment.&lt;/p&gt;
&lt;p&gt;Next is &lt;strong&gt;platform selection&lt;/strong&gt; on Mac OS and Linux. On Linux, when installing a game from GOG, you can choose whether you want to install the native version or install the Windows version.&lt;/p&gt;
&lt;p&gt;Heroic will now &lt;strong&gt;detect if there&amp;rsquo;s a new version when launching&lt;/strong&gt;. If there is, you will get a prompt as to whether or not you want to download it.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Games can now be added to your favorites.&lt;/strong&gt; Right-click the game in your library and select the appropriate option. &lt;strong&gt;You can also hide games as well.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Want to &lt;strong&gt;customize the interface&amp;rsquo;s font and font size&lt;/strong&gt;? You can now do so via the Accessibility tab.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;heroic accessibility&#34; src=&#34;https://linuxgamingcentral.org/images/heroic/2.3.0/accessibility.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Some &lt;strong&gt;quality-of-life improvements&lt;/strong&gt; were added, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;sort game library alphabetically or by installed status&lt;/li&gt;
&lt;li&gt;show how much space there&amp;rsquo;s left on the drive that a game is being installed to&lt;/li&gt;
&lt;li&gt;&amp;ldquo;more consistent&amp;rdquo; UI&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Stuff was done on the backend to refactor such things as game status, bug fixes, and the launch command.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.3.0&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Reggie Fils-Aime: What We Can Learn from the Retired President of Nintendo of America</title>
      <link>https://linuxgamingcentral.org/posts/review-reggies-memoir/</link>
      <pubDate>Sat, 14 May 2022 17:11:05 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/review-reggies-memoir/</guid>
      <description>For those who aren&amp;rsquo;t aware, recently Reggie Fils-Aime, formerly the president of Nintendo of America, released a memoir: Disrupting The Game &amp;ndash; From the Bronx to the Top of Nintendo. Kind of amazing to think a man who has such high prestige would come down to earth to write his thoughts on his journey, from Proctor &amp;amp; Gamble to Pizza Hut to Panda Management to Guiness Imports to Derby Cycle to VH1 to Nintendo.</description>
      <content>&lt;p&gt;For those who aren&amp;rsquo;t aware, recently Reggie Fils-Aime, formerly the president of Nintendo of America, released a memoir: &lt;a href=&#34;https://www.amazon.com/Disrupting-Game-Bronx-Top-Nintendo/dp/1400226678&#34;&gt;&lt;em&gt;Disrupting The Game &amp;ndash; From the Bronx to the Top of Nintendo&lt;/em&gt;&lt;/a&gt;. Kind of amazing to think a man who has such high prestige would come down to earth to write his thoughts on his journey, from Proctor &amp;amp; Gamble to Pizza Hut to Panda Management to Guiness Imports to Derby Cycle to VH1 to Nintendo. No, of course he&amp;rsquo;s not going to reveal any sort of secret projects Nintendo had during his time there, but he does go behind the scenes with reasoning with people, mostly Satoru Iwata and sometimes Shiguru Miyamoto, about the courageous decisions he made. Like why &lt;em&gt;Wii Sports&lt;/em&gt; should be bundled with the Wii in the Americas, or why the 3DS should launch with a $199 price tag rather than the $249 it came with in the end.&lt;/p&gt;
&lt;p&gt;Not everything worked out in his favor, but, as the title of the book brings out, he &amp;ldquo;disrupted&amp;rdquo; the gaming industry with his ideas. Sales of Nintendo&amp;rsquo;s hardware, particularly the Nintendo DS and the Wii, wouldn&amp;rsquo;t have the numbers we see today without his help and ideas. &lt;em&gt;Brain Age&lt;/em&gt; wouldn&amp;rsquo;t have sudoku in the West if it weren&amp;rsquo;t for his convincing. Nintendo would have likely crumbled in 2004 with Sony&amp;rsquo;s dominance of the gaming market with the PS2 and PSP without Reggie&amp;rsquo;s help.&lt;/p&gt;
&lt;p&gt;Naturally, the question arises, &amp;ldquo;What does this have to do with Linux gaming?&amp;rdquo; Well, it may not have to do with &lt;em&gt;Linux&lt;/em&gt; directly, but certainly this memoir ties into the &lt;em&gt;gaming&lt;/em&gt; part of that term. Nintendo grandfathered the gaming industry. That&amp;rsquo;s where everyone else would come in after them: Sega, Sony, Microsoft, Valve. No doubt in my mind Valve was looking over Nintendo&amp;rsquo;s shoulder when it came to the design of the Steam Deck. I think even Gabe Newell could learn a few things from Reggie&amp;rsquo;s book.&lt;/p&gt;
&lt;p&gt;There was just &lt;em&gt;so&lt;/em&gt; much that I liked in this 16-chapter, 200+ page book; I simply couldn&amp;rsquo;t write it all here since the review would be &lt;em&gt;way&lt;/em&gt; too long. So I jotted down a couple of notes that I thought were most interesting.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Reggie and Iwata were close friends. They rarely disagreed&lt;/li&gt;
&lt;li&gt;came from the Bronx in a five-story tenement building with mice and cockroaches&lt;/li&gt;
&lt;li&gt;Reggie spurred many radical ideas even before his time at Nintendo, for example pushing the Bigfoot pizza from Pizza Hut to national stores&lt;/li&gt;
&lt;li&gt;appointed as head of marketing and sales at Nintendo in 2004, lead the E3 presentation of that year and became famous&lt;/li&gt;
&lt;li&gt;pushed the DS to be sold in the Americas ahead of Japan, a first for Nintendo. Sold over a million units in its first two months&lt;/li&gt;
&lt;li&gt;including &lt;em&gt;Metroid Prime Hunters: First Hunt&lt;/em&gt; as a demo for the first few million units lead to even more sales&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Nintendogs&lt;/em&gt;&amp;rsquo; audience went out to girls and those over 50, and became the second best-selling game for the DS&lt;/li&gt;
&lt;li&gt;added soduku to the western version of &lt;em&gt;Brain Age&lt;/em&gt; to increase sales&lt;/li&gt;
&lt;li&gt;included &lt;em&gt;Wii Sports&lt;/em&gt; with the US version of the Wii, which boosted sales significantly. &lt;em&gt;Wii Play&lt;/em&gt; would be included with separate Wii Remote sales, to which said game would become fifth best-selling&lt;/li&gt;
&lt;li&gt;adding Netflix to Wii in 2010 would make the console sell the fastest in its history&lt;/li&gt;
&lt;li&gt;appointed president and COO of Nintendo of America following the success of the Wii in 2006&lt;/li&gt;
&lt;li&gt;dramatically improved work atmosphere after being promoted as president&lt;/li&gt;
&lt;li&gt;failed to launch 3DS at $199; viewed as biggest mistake he made&lt;/li&gt;
&lt;li&gt;retired in April 2009 along with Flip Morse. Doug Bowser would succeed him&lt;/li&gt;
&lt;li&gt;shared his life lessons at schools and other places&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;the-passing-of-satoru-iwata&#34;&gt;The Passing of Satoru Iwata&lt;/h1&gt;
&lt;p&gt;The memoir kicks off with Reggie&amp;rsquo;s third flight to Japan in less than six months. The purpose of the trip was, in part, to be told face-to-face from his boss, friend, and mentor, Satoru Iwata, that his cancer was back. But Iwata always prioritized the business ahead of his health concerns, so he tasked Reggie with testing the prototype of the Nintendo Switch. Reggie goes into detail about the pain regarding the loss of him, while also mentioning that he persisted in seeing Iwata back when he was in the hospital in 2014, despite no one else visiting him.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s here in the first chapter that there&amp;rsquo;s a subtle hint of Nintendo&amp;rsquo;s security details. Reggie had to reach the seventh floor of Nintendo&amp;rsquo;s headquarters via a specific elevator, and at the time it required key-card access. To log into a computer, even as the president of NOA, he was given a unique login and password combo every time he accessed it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;reggie with a controller&#34; src=&#34;https://linuxgamingcentral.org/images/reggie/controller.webp&#34;&gt;
&lt;em&gt;Image credit: nitnendolife.com&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;reggies-early-life&#34;&gt;Reggie&amp;rsquo;s Early Life&lt;/h1&gt;
&lt;p&gt;It&amp;rsquo;s in chapter 2 onwards that the events in Reggie&amp;rsquo;s life go into chronological order. Despite his rise to fame with Nintendo&amp;rsquo;s E3 presentation in 2004, he came from humble origins. He came from Haitian immigrants and lived in a Bronx tenement until he was eight. He was part of the lower middle-class, with an older brother that&amp;rsquo;s two years older than him. The family only had a single bedroom in a fifth-floor apartment. The building they were in had roaches and mice.&lt;/p&gt;
&lt;p&gt;The neighborhood the family lived in was dangerous. Teenagers would steal money from Reggie and his brother when they were four and six respectively, when they would go get the newspaper. Their mother quickly came to their rescue. The last straw for living in the Bronx tenement was when a man had been stabbed and blood had been dripping down the stairs.&lt;/p&gt;
&lt;p&gt;The family moved to Brentwood, Long Island. Reggie said he &amp;ldquo;flourished&amp;rdquo; there and mentioned it was a lot safer than the Bronx. He applied to three schools: Syracuse University, Hobart College, and Cornell University. He was accepted by all, but chose Cornell in the end. Apparently Reggie suffers from &amp;ldquo;poor eyesight.&amp;rdquo;&lt;/p&gt;
&lt;h1 id=&#34;reggies-jobs-prior-to-nintendo&#34;&gt;Reggie&amp;rsquo;s Jobs Prior to Nintendo&lt;/h1&gt;
&lt;p&gt;Reggie worked at Proctor &amp;amp; Gamble straight out of college. Eventually he would become brand manager and would work with the likes of Sun Drop and Crisco&amp;rsquo;s advertising business. He would later join Pizza Hut as the marketing director in 1991.&lt;/p&gt;
&lt;p&gt;He battled through thick and thin for the Personal Pan Pizza program to help grow sales across the West Coast. Reggie helped the &amp;ldquo;Bigfoot&amp;rdquo; pizza product become national (rather than just being a West Coastern thing) as a way to compete with Little Caesars. This was in 1993 when the US was dealing with a recession, and Pizza Hut needed a way to combat this threat by offering more food for less money. The product &amp;ldquo;drove huge revenue and profit growth for the company,&amp;rdquo; but he would later recall this due to consumers noticing that the quality of the crust and the cheese were inferior to the Hut&amp;rsquo;s original pizzas.&lt;/p&gt;
&lt;p&gt;It was during his time at Pizza Hut that he bought a SNES and ended up owning 70+ games. &lt;em&gt;Super Mario World&lt;/em&gt; and &lt;em&gt;Zelda: A Link to the Past&lt;/em&gt; became his personal favorites, and he referred to playing &lt;em&gt;Zelda&lt;/em&gt; as a second job outside of Pizza Hut.&lt;/p&gt;
&lt;p&gt;Reggie went from Pizza Hut to Panda Management Company in 1995. He describes this role as being his first &amp;ldquo;as a department head and my first time to sit on an executive leadership team for an entire business.&amp;rdquo; Once again, Reggie with his leadership role would help increase the traffic to Panda Express by creating a selection of dishes in tandem with Panda&amp;rsquo;s head chef that would cost less to make than orange chicken/chicken with asparagus and would help drive profit to the Chinese restaurant. He would leave when he discovered the founders of PMC would not take their business to new heights, which was what Reggie initially signed up for.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;reggie&#34; src=&#34;https://linuxgamingcentral.org/images/reggie/pic2.jpeg&#34;&gt;
&lt;em&gt;Image credit: nintendojo.com&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Reggie moved on to Guinness Import Company. It was here he realized &amp;ldquo;you don&amp;rsquo;t always need brand-new ideas to drive strong growth. Executing the hell out of existing ideas can also be fantastic.&amp;rdquo; He also noted that you can&amp;rsquo;t succeed without a great boss. He challenged Guinness&amp;rsquo; &amp;ldquo;Win Your Own Pub&amp;rdquo; promo &amp;ldquo;to drive retail activity in conjunction with Guinness can draught.&amp;rdquo; The result &amp;ldquo;was a huge success.&amp;rdquo; Further success would be driven by promoting an Irish music and lifestyle festival called the Fleadh to Chicago and San Jose, in addition to New York City. He left following a disfavorable review from his boss, and went on to join Derby Cycle Corporation as CMO.&lt;/p&gt;
&lt;p&gt;At Derby, Reggie helped wake &amp;ldquo;a very sleepy industry&amp;rdquo; and created world-class TV ads for a few different bike brands, trained the company&amp;rsquo;s sales team &amp;ldquo;to work with the independent bike shop owners to better merchandise their stores,&amp;rdquo; and made it possible to order hundreds of different bike options via online sales. Though it worked for a short while, he left the company due to private equity not wanting to invest a significant amount of money with his new business strategy.&lt;/p&gt;
&lt;p&gt;Reggie&amp;rsquo;s last three jobs did not last long, and what was worse, he was going through a divorce. But PepsiCo offered Reggie a job. He declined in favor of working for VH1 as senior vice president of marketing. This was the first job where he was no longer the key driver of the product; he had to be &amp;ldquo;more collaborative and suggestive.&amp;rdquo;&lt;/p&gt;
&lt;h1 id=&#34;surviving-911-second-marriage&#34;&gt;Surviving 9/11, Second Marriage&lt;/h1&gt;
&lt;p&gt;Traffic to VH1&amp;rsquo;s website was low, so Reggie resolved to fix that by collaborating with devs from Vicarious Visions &amp;ldquo;in creating content that would live on the VH1 website.&amp;rdquo; Unfortunately, the idea had to get canned with the interruption that was September 11, 2001. Reggie and his team were in the middle of a meeting at 9:00 AM at VH1&amp;rsquo;s Times Square office in NYC when the attack happened and the TV was showing the South Tower getting hit. Reggie immediately ordered everyone to go home.&lt;/p&gt;
&lt;p&gt;Reggie got a call from security and was told the building he was in may be the next target. Thankfully he got everyone, including himself, out of the building. After the terrorist attack, he helped coordinate The Concert for NYC. It generated over $35 million in relief for &amp;ldquo;those directly affected&amp;rdquo; by the attack. During the coordination efforts, Reggie would marry Stacey Sanner, who also worked at VH1 as the director of public relations.&lt;/p&gt;
&lt;h1 id=&#34;nintendo-head-of-sales-and-marketing&#34;&gt;Nintendo: Head of Sales and Marketing&lt;/h1&gt;
&lt;p&gt;Reggie left VH1 in the spring of 2003 due to his MTV mentor, John Sykes, being promoted to a different company, and not being able to control the direction of the channel. It would be late summer of 2003 that Reggie would get the call from Nintendo to be their next head of sales and marketing. Unsurprisingly, he doesn&amp;rsquo;t detail how Nintendo got his information.&lt;/p&gt;
&lt;p&gt;Nintendo was in a difficult situation at the time because the PS2 was far exceeding sales of the GameCube. The Big N was in further predicament since their stock price had dropped more than 10% when the PSP was announced. Despite friends discouraging Reggie from taking the job, he saw the value of Nintendo and their games and decided to take it in the end.&lt;/p&gt;
&lt;p&gt;Reggie requested a video conference with Satoru Iwata. People at Nintendo Company Ltd and Nintendo of America viewed this request as unconventional. However, Reggie viewed this as important so he could get a better understanding of Nintendo&amp;rsquo;s structure. Reggie was sold working for the company after the call.&lt;/p&gt;
&lt;p&gt;Despite his posture at times, he wanted to let his team know he was a down-to-earth guy. He asked Nintendo Power, &amp;lsquo;Why didn&amp;rsquo;t you publish the photo of my three-year-old son beating &lt;em&gt;Super Street Fighter&lt;/em&gt;?&amp;rsquo; Of course, this was meant as a joke, even though the people at NP took it the wrong way at first.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;reggie with a pokeball&#34; src=&#34;https://linuxgamingcentral.org/images/reggie/pokeball.jpg&#34;&gt;
&lt;em&gt;Image credit: thegamer.com&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;There were &amp;ldquo;short term wins&amp;rdquo; for the company after he launched a program where retailers could promote their own unique colors of gaming consoles/handhelds or bundle of games included with them.&lt;/p&gt;
&lt;p&gt;Reggie describes the prototype Nintendo DS that he saw in January of 2004 as &amp;ldquo;laid out on a large, flat motherboard with exposed chips and soldering. At the center were the two screens of the system.&amp;rdquo; It was &amp;ldquo;fully functional.&amp;rdquo; Reggie described the touchscreen as &amp;ldquo;a major differentiation for us,&amp;rdquo; as this was before the time of the iPhone, and said this was going to be needed in consumer communication as one of the major selling points. Shigeru Miyamoto was present at the time, and agreed with him. This is where Reggie would meet Miyamoto for the first time.&lt;/p&gt;
&lt;h1 id=&#34;e3-2004-and-reggies-rise-to-fame&#34;&gt;E3 2004 and Reggie&amp;rsquo;s Rise to Fame&lt;/h1&gt;
&lt;p&gt;Reggie observed past E3 presentations and noted that they could use a lot of improvement. Namely, Nintendo employees were stating a dry list of facts before presentation, showed off a game that&amp;rsquo;s more than 20 years old, and even held a list of notes on stage. Reggie was determined to dramatically improve 2004&amp;rsquo;s E3 by eradicating these issues.&lt;/p&gt;
&lt;p&gt;A man by the name of Don helped pitch Reggie&amp;rsquo;s opening words for E3: &amp;ldquo;My name is Reggie. I&amp;rsquo;m about kicking ass and taking names. And I&amp;rsquo;m about making games!&amp;rdquo; Notice how this was different than the final product: &amp;ldquo;&amp;hellip;And &lt;em&gt;we&amp;rsquo;re&lt;/em&gt; about making games.&amp;rdquo; After all, Reggie isn&amp;rsquo;t a game developer. It took a lot of convincing for Iwata to accept these opening words. Iwata&amp;rsquo;s interpreter even thought Reggie sounded angry. But Reggie said he wasn&amp;rsquo;t; he was trying to open a new chapter for Nintendo with these words. Iwata finally agreed.&lt;/p&gt;
&lt;p&gt;Reggie noted himself as being calm while he was onstage giving the presentation. As E3 2004 went on, the audience&amp;rsquo;s applause was only getting louder, especially when Miyamoto was seen carrying a sword and shield after the presentation for &lt;em&gt;Zelda: Twilight Princess&lt;/em&gt;. It was after this E3 presentation that Reggie would become famous and become known as &amp;ldquo;The Regginator.&amp;rdquo; &amp;ldquo;Reggie Pins&amp;rdquo; was another term coined for giving away pins and personal notes to thank those who worked so hard getting the E3 event together. One manager even cried when Reggie publicly recognized her and thanked her for adjusting her old way of doing things.&lt;/p&gt;
&lt;h1 id=&#34;design-improvements-to-the-ds-pushing-the-ds-to-be-sold-in-the-americas-first-nintendogs&#34;&gt;Design Improvements to the DS, Pushing the DS to be Sold in the Americas First, Nintendogs&lt;/h1&gt;
&lt;p&gt;Reception of the prototype Nintendo DS was poor, so in two months&amp;rsquo; time the design was changed and this had been met with much better reviews. Also, for the first time for Nintendo, they released their Nintendo DS unit to the Americas first before Japan. Typically this would be the other way around. Of course, Reggie spearheaded this effort, and again it took a lot of convincing. The result? Over a million DS&amp;rsquo;s would be sold in November and December of 2004. In January of the following year Nintendo would report that global shipments had &amp;ldquo;exceeded expectations.&amp;rdquo; This same model would later be applied to the Wii.&lt;/p&gt;
&lt;p&gt;The selling of Nintendo DS would further be accelerated by including the demo of &lt;em&gt;Metroid Prime Hunters&lt;/em&gt; to the first few million units sold in the Americas, due to the strong sales of the &lt;em&gt;Metroid Prime&lt;/em&gt; franchise for the GameCube. Yet again this took a lot of convincing on Reggie&amp;rsquo;s part, because according to him &amp;ldquo;our developers hated to give content away for free.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Reggie might be a gamer, but he&amp;rsquo;s also an avid reader. Books that he and Iwata would read to &amp;ldquo;disrupt&amp;rdquo; Nintendo&amp;rsquo;s business strategy included &lt;em&gt;The Innovator&amp;rsquo;s Dilemma&lt;/em&gt; and &lt;em&gt;Blue Ocean Strategy&lt;/em&gt;. These helped them to recognize that game development did not need to make better quality graphics as the push; rather, it was to incorporate more unique ideas that their competitors could not iterate on. It would also help them to find out a way to reach audiences that typically wouldn&amp;rsquo;t touch a video game, such as girls or players over 50 years old. Using this approach, Nintendo created &lt;em&gt;Nintendogs&lt;/em&gt;. It would become the second best-selling game for the DS and would appeal to people of all sorts, including girls and older ladies and gentlemen.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;reggie speech&#34; src=&#34;https://linuxgamingcentral.org/images/reggie/speech.webp&#34;&gt;
&lt;em&gt;Image credit: screenrant.com&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;brain-age-the-wii-and-being-promoted-as-president&#34;&gt;&lt;em&gt;Brain Age&lt;/em&gt;, the Wii, and Being Promoted as President&lt;/h1&gt;
&lt;p&gt;Typically sales of a game decline as the months go by, albeit on holidays. This wasn&amp;rsquo;t the case for &lt;em&gt;Brain Age&lt;/em&gt;: not only did it continue to excel in sales well after its release in Japan, but it was reaching to those over fifty. In fact, it would be reported that children would be annoyed at their parents borrowing their DS too much!&lt;/p&gt;
&lt;p&gt;Developing &lt;em&gt;Brain Age&lt;/em&gt; in Japan only took five months. It would be another story, however, bringing it to the US, as the proprietary toolset for recognizing hand-written numbers would have to be improved. The voice recognition software would have to allocate not only English, but Spanish, French, and Brazilian Portugese. Even more languages would be needed for the European release.&lt;/p&gt;
&lt;p&gt;It took a lot of convincing, effort, and education, but Reggie finally got Iwata to ask Kawashima, the brilliant mind behind the brain age theory, to add Sudoku in the US version of the game. This would add appeal to the US market, as the US has a younger target audience than Japan. Kawashima gladly supported the idea. The US version of &lt;em&gt;Brain Age&lt;/em&gt; would then launch a year after the Japan release in April 2006. Just as they saw with the Japan release, sales were steady initially, but would grow as the months went by. Sales were often associated with buying a new DS as well.&lt;/p&gt;
&lt;p&gt;The Wii remote was purposely shaped like a TV remote in order for &amp;ldquo;everyone in the household to be comfortable playing games.&amp;rdquo; Limiting the number of buttons on it would make it more accessible. The more hardcore gamers could make use of the Nunchuk for more sophisticated gameplay. Just as the Wii was designed for both casual and hardcore gamers alike, the name of the console would reflect &amp;ldquo;a concerted effort to highlight the inclusive nature of&amp;rdquo; Nintendo&amp;rsquo;s approach. A name that could easily be said in any language.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;reggie holding switch&#34; src=&#34;https://linuxgamingcentral.org/images/reggie/switch.webp&#34;&gt;
&lt;em&gt;Image credit: nintendo.wikia.com&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Wii Sports&lt;/em&gt; was designed to appeal to people of all age groups, while the simultaneous release of &lt;em&gt;Zelda: Twilight Princess&lt;/em&gt; would let fans know that Nintendo still had their tradtional audience in mind. It would also let third-party developers/publishers know that they could bring their game to Nintendo&amp;rsquo;s hardware just as comfortably as they would with competing consoles.&lt;/p&gt;
&lt;p&gt;After the press conference at E3 2006, Iwata approached Reggie with a last-minute change and wanted to have a shorter demo for &lt;em&gt;Twilight Princess&lt;/em&gt; and a longer &lt;em&gt;Wii Sports&lt;/em&gt; demo for the retailer presentation. This moment reflects one of the few occasions where the two friends disagreed, and Reggie lists his reasons why it wouldn&amp;rsquo;t work well in the end. Iwata finally acquiesces and keeps the planned presentation the way that it was. Reggie reports that the result &amp;ldquo;worked.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Reggie was in fear when he found out Iwata would be visiting the US again just a week after his arrival in Los Angeles. He worried that he might be fired over the decision that he had made regarding the retailer presentation. He even prepared twenty-plus page documents showing how well media reception was going in his defense. He tried to show the documents to Iwata, only to be stopped and be shown a paper that read &amp;ldquo;Promotion.&amp;rdquo; It was at this point that Reggie would become the President and COO at Nintendo of America.&lt;/p&gt;
&lt;h1 id=&#34;role-as-president-of-noa-bold-decisions-with-wii-sports-wii-play-and-netflix&#34;&gt;Role as President of NOA, Bold Decisions with Wii Sports, Wii Play, and Netflix&lt;/h1&gt;
&lt;p&gt;Poor sales of the Game Boy Micro would inspire Reggie to teach Nintendo of America the lesson that &amp;ldquo;company leadership needed constant communication on our priorities.&amp;rdquo; Meetings would be held every week to review key priorities. Again, this would lead to better results, now that everyone was on the same page.&lt;/p&gt;
&lt;p&gt;Tenure for Nintendo employees was great, but now that Reggie was president, he would institute semi-annual reviews on them by department heads. &amp;ldquo;Weak performers&amp;rdquo; would either have to improve or leave the company. An example of someone he had to demote was the VP of sales and marketing at the time, who was a &amp;ldquo;horrible people manager&amp;rdquo; and didn&amp;rsquo;t want to improve, despite additional training. He would leave shortly after his demotion, which would relieve those who were under his leadership.&lt;/p&gt;
&lt;p&gt;It took months to convince not only Iwata but also Miyamoto to include &lt;em&gt;Wii Sports&lt;/em&gt; with the Wii at launch in the US. Initially he was asked to include &lt;em&gt;Wii Play&lt;/em&gt; instead, but Reggie saw this as lackluster compared to &lt;em&gt;Wii Sports&lt;/em&gt;. He proposed &lt;em&gt;Wii Play&lt;/em&gt; be included with new Wii remotes to further push sales of the controller. Nintendo staff finally agreed to both ideas. Miyamoto wasn&amp;rsquo;t happy about it. But the result? The Wii especially sold well in the US and Europe, and including &lt;em&gt;Wii Play&lt;/em&gt; with a separate Wii remote purchase would make the game the fifth best-selling game in the history of the Wii.&lt;/p&gt;
&lt;p&gt;In 2009, Netflix was fairly new to the digital market. It was virtually unheard of in Japan, not very well-known in Europe, but best known in the States. Netflix was added to the Wii in January of 2010. Reggie mentioned that after this couragous decision, the Wii would become &amp;ldquo;the console of choice for the main living room television.&amp;rdquo; During the holiday season of that year, the Wii would be selling at the highest pace in video game history.&lt;/p&gt;
&lt;h1 id=&#34;3ds-and-failure-to-launch-at-199&#34;&gt;3DS And Failure to Launch at $199&lt;/h1&gt;
&lt;p&gt;By 2010, the DS had sold more than a hundred million units. Interestingly Reggie doesn&amp;rsquo;t go into detail about the planning and production of subsequent DS hardware, such as the DS Lite, DSi, or why there was a need to make the DSi XL.&lt;/p&gt;
&lt;p&gt;Even though the Virtual Boy might have been a failure, the technology behind the device would later be carried on with the Nintendo 64 and would again be re-iterated on with the Nintendo 3DS in 2011.&lt;/p&gt;
&lt;p&gt;Unfortunately, the software lineup for the 3DS, despite eager anticipation from fans, was weak. The 3D remake of &lt;em&gt;Ocarina of Time&lt;/em&gt; would not be ready at launch. Only two first-party games would be available. Third-party publishers only had 15 or so games ready for launch. The 3DS also struggled with price. Reggie pushed for a $199 price tag, but Iwata disagreed and told him it simply wasn&amp;rsquo;t possible to manufacture the handheld at that price. It would end up launching with a $249 price tag. Reggie viewed this as his biggest failure while at Nintendo.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;reggie holding figurine&#34; src=&#34;https://linuxgamingcentral.org/images/reggie/figure.webp&#34;&gt;
&lt;em&gt;Image credit: gamingdose.com&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Initial sales for the 3DS were strong, but quickly tumbled afterwards, due to the pricing and weak software lineup. Price  would quickly get brought down to $169 four months after launch. Existing customers would be able to make use of the Ambassador Plan so that they could be treated fairly. They could download 10 NES and 10 GBA games from the eShop to their system. It cost Nintendo &amp;ldquo;millions of dollars in profit,&amp;rdquo; but sales would now become &amp;ldquo;massive.&amp;rdquo; Reggie doesn&amp;rsquo;t mention 3DS XL or New 3DS/XL at all.&lt;/p&gt;
&lt;h1 id=&#34;failure-of-wii-u-and-massive-success-of-the-switch&#34;&gt;Failure of Wii U and Massive Success of the Switch&lt;/h1&gt;
&lt;p&gt;The Wii U was created following a slowdown of sales for the Wii. Nintendo wanted to end the battle for who got the living room TV by allowing the console to be used in tablet mode, thus was the design philosophy for the Wii U.&lt;/p&gt;
&lt;p&gt;Similar to 3DS, initial sales were strong, but slowly died down over time due to none of the software being a &amp;ldquo;must-have.&amp;rdquo; This struggle further intensified with the announcement of eighth-gen consoles and big franchises like &lt;em&gt;Mario&lt;/em&gt; and &lt;em&gt;Zelda&lt;/em&gt; not being ready until later on. The white-colored model of Wii U would be scrapped entirely; retailers would only sell the black model that had four times the storage space and included &lt;em&gt;Nintendo Land&lt;/em&gt;, despite the bundle being $50 more expensive. Eventually the black model would become the same price as the white version.&lt;/p&gt;
&lt;p&gt;Less than a year after launch, Nintendo would make Wii U units with special branding or include different games. This was unheard of in the video game industry; there was no way Nintendo could keep the console alive for five years or more, thus desparate tactics were made. The launch of &lt;em&gt;Splatoon&lt;/em&gt; would help sales of the Wii U a little bit, but it wouldn&amp;rsquo;t keep the system alive.&lt;/p&gt;
&lt;p&gt;Lack of games would cause Nintendo to adopt engines like Unreal and Unity to pick up the pace with game development; their proprietary, in-house tools weren&amp;rsquo;t cutting it.&lt;/p&gt;
&lt;p&gt;Despite poor sales of the Wii U, customers enjoyed the portability it offered. Nintendo would learn from this and incorporate the handheld nature into their next console, the NX (AKA Nintendo Switch). This would allow players to take their game anywhere with them, not just 20-30 feet away from their TV, while still having the option of docking it to a TV for a more immersive experience.&lt;/p&gt;
&lt;p&gt;It was during the middle of key product planning for the Switch that Iwata would pass away, but a lot of his &amp;ldquo;touches&amp;rdquo; were left on it, including the UI, the Joy-Cons, and the eShop.&lt;/p&gt;
&lt;p&gt;Compelling advertising, a competitive price, and &lt;em&gt;Zelda: Breath of the Wild&lt;/em&gt; ready at launch would lead to a &amp;ldquo;perfectly executed&amp;rdquo; launch. Clearly, Nintendo learned from their mistakes with the Wii U, taking all the negative points about the previous console away while maximizing on its strengths. The Switch sold over 15 million units just in its first year. This exceeded the total sales the Wii U had during its six-year life cycle! And thanks to Nintendo adopting to third-party tools for development, indie devs could more easily get their games on the eShop as well.&lt;/p&gt;
&lt;h1 id=&#34;retirement-and-sharing-his-life-lessons&#34;&gt;Retirement and Sharing His Life Lessons&lt;/h1&gt;
&lt;p&gt;Flip Morse and Reggie would retire from the company at the same time in April 2019. Reggie would be succeeded by Doug Bowser. Reggie would make sure Nintendo was in good shape before he left.&lt;/p&gt;
&lt;p&gt;He would immediately kick off retirement with delivering the commencement address at Ringling College, the college his daughter went to and would be graduating from that year.&lt;/p&gt;
&lt;p&gt;The purpose of the book? &amp;ldquo;To inspire and empower the next generation of leaders&amp;hellip;with the hope that I could shape the leaders and companies of tomorrow.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;reggie&#34; src=&#34;https://linuxgamingcentral.org/images/reggie/pic3.jpg&#34;&gt;
&lt;em&gt;Image credit: thegamer.com&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Reggie would go on to share his leadership lessons and principles at Cornell&amp;rsquo;s Dyson School. Later he would join Harold Goldberg&amp;rsquo;s New York Videogame Critics Circle, a nonprofit organization that uses games to help young people develop writing, critical thinking, and communication skills in underserved communities. Ironically one of the schools he visited would just be a few miles away from the Bronx tenement he was in years ago.&lt;/p&gt;
&lt;p&gt;A year after retirement, Reggie would join Spin Master and GameStop as board of directors.&lt;/p&gt;
&lt;h1 id=&#34;epilogue&#34;&gt;Epilogue&lt;/h1&gt;
&lt;p&gt;Reggie wraps up his memoir with two lessons:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&amp;ldquo;Learn from the people who matter most during the course of a career.&amp;rdquo; Even when they&amp;rsquo;re not around, you can still learn from them.&lt;/li&gt;
&lt;li&gt;&amp;ldquo;Once a disrupter, always a disrupter.&amp;rdquo; Reggie says that during his time at Nintendo, this is what got his blood flowing, and he hopes it does the same to others.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;He notes the strong relationship that he had with Iwata, noting that they agreed far more times than they disagreed. It was at Keens Steakhouse in NYC that Reggie would meet up with Miyamoto and Minagawa (who served as translator). Miyamoto asked questions about the pipes that lined up the ceiling. When he wasn&amp;rsquo;t satisfied with Reggie&amp;rsquo;s answers and wanted to learn more, pretty much everyone who worked in the restaurant would take turns explaining the origins of the pipes. Reggie concludes with this: &amp;ldquo;If you next see a game from Nintendo that features a room with long, thin-stemmed smoking pipes on the ceiling, you will know where the idea came from.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Though Reggie wanted to &amp;ldquo;disrupt&amp;rdquo; GameStop&amp;rsquo;s plundering business, he know he needed to move on when the Strategic Planning and Capital Allocation Committee rejected his idea of giving &amp;ldquo;customers with value beyond what they could get by simply downloading software from platform-holders.&amp;rdquo;&lt;/p&gt;
&lt;h1 id=&#34;the-so-what&#34;&gt;The So What&lt;/h1&gt;
&lt;p&gt;Throughout the book are boxes called &amp;ldquo;So What.&amp;rdquo; These little tidbits of information are pieces of advice for those who may want to endeavor to pursue the same path that Reggie did. In other words, these boxes may not apply to most people, but it can certainly help those who are, or may be looking to, taking the lead in the business industry. So here&amp;rsquo;s an excerpt from the first one:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;There is a fine balance between staying true to your beliefs versus just being stubborn. Do you truly believe in a particular course of action or is it your ego talking? When you are making a difficult or complex judgment, it&amp;rsquo;s especially difficult to know your own motivation.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Another piece of advice is to &amp;ldquo;be approachable and &amp;lsquo;human&amp;rsquo; as a boss. Your team needs to know that you have their, and the company&amp;rsquo;s, best interests at heart. They need to feel your support&amp;hellip;being best friends with your employees isn&amp;rsquo;t necessary; leading with empathy and heart, as well as with vision, are the requirements.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;There was one that I especially benefitted from. It was in chapter 6 after he left Guinness that he wrote this, when you&amp;rsquo;re on the opposite end of the spectrum:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;When you have a boss who is toxic, get away as fast as you can&amp;hellip;toxic bosses leave a trail of good people running away from them. Eventually, this catches up to them, and they move on to run a different team, division, or organization into the ground.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;He goes on to mention that the good bosses &amp;ldquo;add value,&amp;rdquo; build on your ideas, assist in navigating through &amp;ldquo;office politics or difficult peer relationships,&amp;rdquo; and are not threatened by those under his management who are superior in some way. Under an average boss, you can do well so long as you &amp;ldquo;continue to learn and contribute.&amp;rdquo; In the various jobs that I&amp;rsquo;ve had in my life, I&amp;rsquo;ve certainly had my fair share of toxic and average bosses. I&amp;rsquo;ve also rarely had that &amp;ldquo;great&amp;rdquo; boss. Unfortunately they&amp;rsquo;re hard to find. But I think this will be good advice as I move forward with my personal career.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;reggie holding ds&#34; src=&#34;https://linuxgamingcentral.org/images/reggie/ds.webp&#34;&gt;
&lt;em&gt;Image credit: kotaku.com&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s plenty of other &amp;ldquo;So What&amp;rsquo;s&amp;rdquo; sprinkled in, enough where if I mentioned all the ones I personally like, this review would be &lt;em&gt;way&lt;/em&gt; too long to read. It&amp;rsquo;s long enough as it is. Go give the book a read. You&amp;rsquo;ll like it.&lt;/p&gt;
&lt;p&gt;After reading the book I&amp;rsquo;ve discovered Reggie strikes the perfect balance between not constantly footstomping on his mistakes or shortcomings, but he doesn&amp;rsquo;t come off as arrogant or prideful either. He does admit a few mistakes that he made during his time as president, but he doesn&amp;rsquo;t excessively beat himself up for it. In fact, that&amp;rsquo;s why the &amp;ldquo;So What&amp;rdquo; boxes are sprinkled throughout the book: so you can learn from his mistakes and get advice on how to build up your career as a business leader.&lt;/p&gt;
&lt;p&gt;Nothing grinds my gears more than reading or hearing the F-bomb. I&amp;rsquo;m happy to report that&amp;rsquo;s not in here. No cussing or swearing. There&amp;rsquo;s the occasional &amp;ldquo;ass&amp;rdquo; or &amp;ldquo;hell&amp;rdquo; but other than that nothing worse.&lt;/p&gt;
&lt;p&gt;I kind of wish Reggie never left Nintendo. Doug Bowser has only been president for a brief amount of time, but I don&amp;rsquo;t see him being as &amp;ldquo;disruptive&amp;rdquo; as Reggie is. He&amp;rsquo;s given the typical PR responses for what &lt;a href=&#34;https://www.polygon.com/interviews/22170222/nintendo-doug-bowser-interview-switch-pro-joycon-drift-animal-crossing&#34;&gt;the plans are for the next-gen Switch&lt;/a&gt; or &lt;a href=&#34;https://ftw.usatoday.com/2021/11/nintendo-president-activision-blizzard-disturbing&#34;&gt;his comments regarding Activision Blizzard&lt;/a&gt;. Now that Reggie has published his memoir, though, I think Bowser could learn a few things from him.&lt;/p&gt;
&lt;p&gt;In the end Nintendo is still going to be the walled garden much like Apple; they&amp;rsquo;re not going to put their games on a platform outside of their own hardware. But with Reggie&amp;rsquo;s memoir, this is about as much information behind the scenes about Nintendo as you can get. And I learned quite a few things from Reggie in his book, even though I never met him personally. So thanks, Reggie. I wish you success in your future endeavors, and I certainly hope the younger generation of leaders will take your advice to heart!&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>An Interview with James Ramey, President of CodeWeavers</title>
      <link>https://linuxgamingcentral.org/posts/interview-with-james-ramey-from-codeweavers/</link>
      <pubDate>Fri, 13 May 2022 11:55:25 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/interview-with-james-ramey-from-codeweavers/</guid>
      <description>I got a chance to talk to James Ramey, the president of CodeWeavers. CodeWeavers is responsible for a lot of the work that goes into Proton, which he&amp;rsquo;ll explain in this interview. I asked a few questions regarding his background as a gamer, but also his thoughts on the Steam Deck, whether we&amp;rsquo;ll see Halo Infinite running through Proton on NVIDIA in addition to AMD, and how he has reacted to how well Proton has been progressing.</description>
      <content>&lt;p&gt;I got a chance to talk to James Ramey, the president of &lt;a href=&#34;https://codeweavers.com&#34;&gt;CodeWeavers&lt;/a&gt;. CodeWeavers is responsible for a lot of the work that goes into Proton, which he&amp;rsquo;ll explain in this interview. I asked a few questions regarding his background as a gamer, but also his thoughts on the Steam Deck, whether we&amp;rsquo;ll see &lt;em&gt;Halo Infinite&lt;/em&gt; running through Proton on NVIDIA in addition to AMD, and how he has reacted to how well Proton has been progressing. There&amp;rsquo;s a few other goodies tossed in here as well; I think you&amp;rsquo;ll enjoy this interview thouroughly!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;James is president of CodeWeavers and has been so for close to 15 years&lt;/li&gt;
&lt;li&gt;favorite game is Command and Conquer Red Alert 2: Yuri&amp;rsquo;s Revenge&lt;/li&gt;
&lt;li&gt;prefers mouse &amp;amp; keyboard over gamepads&lt;/li&gt;
&lt;li&gt;12-16 full-time devs on Proton!&lt;/li&gt;
&lt;li&gt;80% of the top 1,000 games on Steam working on Steam Deck/Linux currently; CodeWeavers and Valve are pushing harder to make more and more games work out of the box&lt;/li&gt;
&lt;li&gt;CodeWeavers has helped with anti-cheat software working through Proton, but ultimately this comes down to those developers&lt;/li&gt;
&lt;li&gt;James has had a Steam Deck for two months and loves it&lt;/li&gt;
&lt;li&gt;his philosophy? Weigh judgment based on the effort, not the results&lt;/li&gt;
&lt;li&gt;we could potentially see &lt;em&gt;Halo Infinite&lt;/em&gt; run on NVIDIA in addition to AMD (but this won&amp;rsquo;t be for a while)&lt;/li&gt;
&lt;li&gt;prediction: game devs are more and more likely to make their game work day 1 on the Deck as interest increases&lt;/li&gt;
&lt;li&gt;interested in working for CodeWeavers? They&amp;rsquo;re always hiring&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;One important thing that I&amp;rsquo;d like you, as the reader, to extract from this interview is that even though we&amp;rsquo;re seeing great strides with Proton today, and all the more so as time goes on, James re-iterates on this: focus on the &lt;em&gt;effort&lt;/em&gt; being put into the project. Not the results. You&amp;rsquo;ll learn more about this as you read the interview.&lt;/p&gt;
&lt;h1 id=&#34;for-those-who-arent-aware-can-you-explain-who-you-are-and-what-your-role-at-codeweavers-is&#34;&gt;For those who aren&amp;rsquo;t aware, can you explain who you are and what your role at CodeWeavers is?&lt;/h1&gt;
&lt;p&gt;My name is James Ramey, and I am the current President of CodeWeavers. My company is doing work on the Proton project used, in part, for supporting Windows-based games on Valve’s Steam Deck. I’ve been with the company for nearly 15 years, and my primary areas of responsibility are maintaining the business relationships with our partners AND running the day to day operations of a growing global software company. &lt;/p&gt;
&lt;h1 id=&#34;would-you-describe-yourself-as-being-a-gamer&#34;&gt;Would you describe yourself as being a gamer?&lt;/h1&gt;
&lt;p&gt;A gamer? Hmmm, my first gaming experience came on the Atari 2600. I could play Activision’s &lt;em&gt;Pitfall!&lt;/em&gt; for hours. I grew up in arcades spending countless quarters on a variety of games – my favorite is &lt;em&gt;Area 51&lt;/em&gt;. I grew up on Nintendo starting with the Nintendo Entertainment System (NES); then a Super Nintendo Entertainment System (SNES); then a Nintendo Wii; two Nintendo Game Boys; and Nintendo Switch. I also dabbled with the Sony PSP (which I really loved); Compaq iPAQ (which really wasn’t for games); countless computers and laptops along the ways starting with an Apple IIc when I was 14, and I even have an Xbox (that never gets used).&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Red Alert 2&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/codeweavers/red-alert2.jpg&#34;&gt;
&lt;em&gt;Image credit: geekculture.co&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;My all-time favorite game is &lt;em&gt;Command &amp;amp; Conquer Red Alert 2: Yuri’s Revenge&lt;/em&gt;, and I spent countless hours (literally weeks of my life) on &lt;em&gt;Castle Wolfenstein&lt;/em&gt; (first on my Apple IIc) and &lt;em&gt;Return to Castle Wolfenstein&lt;/em&gt; (on my PC). Right before I started answering these questions, I played a quick match of &lt;em&gt;Fortnite&lt;/em&gt;. So, yeah, I do consider myself to have a strong passion for video games. But please, do not confuse that passion for being good at video games. I just love to play. 
 &lt;/p&gt;
&lt;h1 id=&#34;which-platform-do-you-prefer-to-game-on-linux-mac-windows-console-etc&#34;&gt;Which platform do you prefer to game on: Linux, Mac, Windows, console, etc?&lt;/h1&gt;
&lt;p&gt;I honestly prefer to play on the PC (to which I include the Windows, Linux, and sometimes macOS platforms). I think I’m better situated for playing games using a keyboard and mouse than a joystick or other controller. It still feels pretty natural to me to use the WASD keys along with my 2-button mouse. I think, in regards to playing games, that when you start to feel like you’re mastering them that you stick to that platform. I know countless console players that can’t imagine not playing with some sort of controller in their hand. But, thanks to the Steam Deck, I’m getting better at playing with a controller.&lt;/p&gt;
&lt;h1 id=&#34;though-we-tend-to-primarily-credit-valve-as-being-the-creator-of-proton-codeweavers-contributes-a-significant-amount-to-the-project-how-many-people-from-codeweavers-work-on-proton&#34;&gt;Though we tend to primarily credit Valve as being the creator of Proton, CodeWeavers contributes a significant amount to the project. How many people from CodeWeavers work on Proton?&lt;/h1&gt;
&lt;p&gt;We tend to have &lt;strong&gt;anywhere from 12 – 16 developers along with 2 – 3 quality assurance analysts working on Proton full time every month&lt;/strong&gt;.  It’s a full team of people working on Proton.&lt;/p&gt;
&lt;h1 id=&#34;proton-70-2httpslinuxgamingcentralorgpostsnews-proton-70-2-released-released-less-than-three-weeks-ago-and-brought-with-it-several-bug-fixes-and-newly-playable-titles-according-to-protondb-at-the-time-of-writing-this-80-of-the-top-1000-games-on-steam-have-a-silver-ranking-or-higher-how-do-you-feel-about-this-accomplishment&#34;&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/news-proton-7.0-2-released/&#34;&gt;Proton 7.0-2&lt;/a&gt; released less than three weeks ago and brought with it several bug fixes and newly playable titles. According to ProtonDB, at the time of writing this, &lt;strong&gt;80% of the top 1,000 games on Steam have a Silver ranking or higher&lt;/strong&gt;. How do you feel about this accomplishment?&lt;/h1&gt;
&lt;p&gt;It’s a tremendous accomplishment to reach this level of support in Proton. Of course, it’s both a moving and subjective target. Defining what constitutes a ‘Silver’ ranking is difficult at best; and, most gamers really only care about their game working at 100% fidelity with that of Windows. So, even in making the vast majority of games work in Proton is sometimes not enough. Our goal, then, is really to continually improve support for all games in Proton to continue driving up support for each and every game so that we go from 80% at Silver to 80% at Gold to (ideally) 100% at Gold. Again, that’s a moving and subjective number; but for us because we are moving the number in the right direction, this has been very validating so far.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ProtonDB stats&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/codeweavers/protondb_stats.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;valve-has-been-working-with-the-likes-of-epic-games-and-battleye-to-make-anti-cheat-software-work-through-proton-gradually-were-seeing-more-and-more-titles-with-eac-or-battleye-get-support-i-think-we-can-presume-this-has-to-do-with-how-well-the-steam-deck-is-doing-has-codeweavers-helped-with-this-process-at-all&#34;&gt;Valve has been working with the likes of Epic Games and BattlEye to make anti-cheat software work through Proton. Gradually, we&amp;rsquo;re seeing more and more titles with EAC or BattlEye get support. I think we can presume this has to do with how well the Steam Deck is doing. Has CodeWeavers helped with this process at all?&lt;/h1&gt;
&lt;p&gt;We have helped with those, but their resolution is ultimately up to those companies.&lt;/p&gt;
&lt;h1 id=&#34;have-you-received-a-steam-deck-yet-and-if-so-what-are-your-thoughts-on-it&#34;&gt;Have you received a Steam Deck yet, and if so, what are your thoughts on it?&lt;/h1&gt;
&lt;p&gt;Yes, I’ve had a Steam Deck for roughly two months.  AND I love the Steam Deck. I’m a big fan. I’m not great at using the controls (again, I’m a keyboard and mouse guy), but I find that the Steam Deck sits really well in my hands. In comparing the Steam Deck to other portable gaming devices, there is so much to love specific to the Steam Deck. I can play my favorite games on both the Deck and my PC. I share one game library. The screen in bigger and brighter than my Switch.  And the game quality, AAA titles, is superior to my experiences with other portable platforms.&lt;/p&gt;
&lt;p&gt;To be fully transparent, I really (REALLY) loved my PSP when I got it. I was traveling quite a bit for work, and I would play that non-stop for hours on flights. What I really didn’t like was that every PSP cartridge was $49-$59 and was only useful on my PSP, and the PSP was a bit flimsy (I burned through three of them). When I got to my hotel room, the PSP immediately went in my bag, and I broke out my laptop which had other games to play. The Steam Deck resolves that problem with the one shared library. And, I do still like my Switch; but, the games on the Switch leave hardcore gamers wanting a bit [more] and while you can plug the Switch into a TV, the resolution is not great. For the games that Nintendo has built around the Switch, like Golf and &lt;em&gt;Mario Kart&lt;/em&gt;, the Switch is great.  For ports of other games, &lt;em&gt;Diablo II&lt;/em&gt; or &lt;em&gt;Witcher 3&lt;/em&gt;, the Switch feels a bit ‘clunky’.  I don’t really have those problems with the Steam Deck.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Steam Deck&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/codeweavers/deck.jpg&#34;&gt;
&lt;em&gt;Image credit: CodeWeavers&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The Steam Deck feels a bit more aligned with the PC games (even without a keyboard and mouse). &lt;strong&gt;I know that people are quick to point out battery life, but I think that’s a by-product of playing graphically intensive games.&lt;/strong&gt; My gaming laptop gives me 2+ hours of battery life when playing a hardcore game unless I have it plugged in. AND my gaming laptop can’t get power from an airplane outlet because of the wattage requirements. So, I get people being vocally dismissive of the battery life of the Steam Deck and that not every game works (yet), but I believe that the Steam Deck is moving portable gaming in the right direction and that these ‘concerns’ will, over time, get resolved.&lt;/p&gt;
&lt;h1 id=&#34;a-while-back-i-had-written-about-my-concerns-with-the-steam-deck-verification-processhttpslinuxgamingcentralorgpostsshould_valve_slow_down_verification_process-namely-that-valve-was-being-a-little-too-aggressive-with-verifying-titles-only-for-customers-to-experience-issues-later-on-with-the-game-do-you-have-any-thoughts-on-that&#34;&gt;A while back I had written about &lt;a href=&#34;https://linuxgamingcentral.org/posts/should_valve_slow_down_verification_process/&#34;&gt;my concerns with the Steam Deck verification process&lt;/a&gt;. Namely, that Valve was being a little too aggressive with verifying titles, only for customers to experience issues later on with the game. Do you have any thoughts on that?&lt;/h1&gt;
&lt;p&gt;I’m not sure that they’ve been too aggressive or misleading about verifying game titles. Again, what constitutes support is INCREDIBLY subjective. The trap that everyone tends to fall into is assuming that support means 100% fidelity. I think, instead, Valve has been very aggressive in putting real effort into building support for games and in verifying titles. As with any moving target, you sometimes have to weigh judgement based on the effort, not necessarily the results. In this case, Valve’s efforts has been Herculean. I think that this effort goes overlooked because not every game works on the Steam Deck.&lt;/p&gt;
&lt;p&gt;So, it becomes easy(ier) to question the verification process; to question the tweaking necessary to run games; to vocalize one’s unhappiness about specific titles not yet running on the Steam Deck. It is because of Valve’s commitment to gaming on Linux that 80% of the top 1,000 games even run on Linux today. Considering that not ONE (maybe not true, maybe not 10) of those games was created with any consideration for the Linux platform, that’s an absolutely miraculous number by any standard. And &lt;strong&gt;considering that neither Valve or CodeWeavers is satisfied with that number as it is today, it will only continue to improve over time.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;So while I do not think everyone’s experience in getting titles working on the Steam Deck has been the same (especially the corner cases) to date, I do think that its not the result of Valve (or anyone else) misleading gamers into false hope as much as it is some gamers finding ways (and in some cases overlooking warts) to get games to run for them at an acceptable level (which is not 100% fidelity).&lt;/p&gt;
&lt;h1 id=&#34;theres-been-a-blog-posthttpswwwbasnieuwenhuizennla-driver-on-the-gpu-that-goes-into-detail-of-the-process-it-would-take-to-get-halo-infinite-to-run-through-proton-on-amd-hardware-now-that-nvidia-appears-to-be-going-open-sourcehttpslinuxgamingcentralorgpostsnews-nvidia-gpu-kernel-modules-now-open-source-starting-with-their-gpu-kernel-modules-could-we-potentially-see-the-same-game-run-on-nvidia&#34;&gt;There&amp;rsquo;s been a &lt;a href=&#34;https://www.basnieuwenhuizen.nl/a-driver-on-the-gpu/&#34;&gt;blog post&lt;/a&gt; that goes into detail of the process it would take to get &lt;em&gt;Halo Infinite&lt;/em&gt; to run through Proton on AMD hardware. Now that &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-nvidia-gpu-kernel-modules-now-open-source/&#34;&gt;NVIDIA appears to be going open-source&lt;/a&gt;, starting with their GPU kernel modules, could we potentially see the same game run on NVIDIA?&lt;/h1&gt;
&lt;p&gt;According to my developers, NVIDIA is not going fully open-source. The only part that is being open-sourced is the kernel driver. This bit of work is only responsible for submitting work to the GPU for driving displays, and it is not even containing all the logic to do that. The kernel driver offloads most of the actual ‘heavy lifting’ to microcontrollers on the GPU which are running proprietary firmware. Most of the points that Bas talks about are still in the Vulkan driver which is still fully proprietary. To make any changes to the Vulkan driver, we are at the mercy of NVIDIA employees. Fortunately, NVIDIA seems to notice that gaming on Linux is a ‘real thing’ and appear receptive to the community’s feedback.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Halo Infinite&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/codeweavers/halo.jpg&#34;&gt;
&lt;em&gt;Image credit: gaminginstincts.com&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;All that stated, &lt;strong&gt;it does seem possible that we may see &lt;em&gt;Halo Infinite&lt;/em&gt; running through Proton on NVIDIA hardware&lt;/strong&gt;. My developers have looked into this, and they are somewhat confident that this &lt;em&gt;could&lt;/em&gt; happen in the future as the extension discussed in the blog post, &lt;code&gt;VK_NV_device_generated_commands&lt;/code&gt;, appears to be implemented by NVIDIA drivers already. The caveat here is that interest in doing so remains high on the part of NVIDIA which also appears to be true.&lt;/p&gt;
&lt;h1 id=&#34;can-you-give-us-any-teasers-as-far-as-what-we-can-look-forward-to-with-the-next-version-of-proton&#34;&gt;Can you give us any teasers as far as what we can look forward to with the next version of Proton?&lt;/h1&gt;
&lt;p&gt;With any new version of Proton, you should see improvement – overall better support for video games. So, the games that are running should run better and a handful of the unsupported games should start working (emphasis &lt;em&gt;START&lt;/em&gt; working). Sorry, no teasers in any of that.&lt;/p&gt;
&lt;p&gt;I do have a prediction though. &lt;strong&gt;I think as Proton continues to improve and interest continues to increase that you will see game developers building out support so that their Windows title can run on the Steam Deck on Day 1.&lt;/strong&gt; That’s happened already with a couple of titles, and I expect that we will see more of that in the future as the Steam Deck continues to ‘push the needle’ in favor of Linux gaming. And while building out Proton support isn’t as interesting to Linux games as native Linux games, I think this is a really critical tipping point for the video game industry. Once developers really start to account for Linux gamers, you will start to see native Linux games.&lt;/p&gt;
&lt;p&gt;BUT, you can’t get to that point on Day 1. There has to be a market. Valve is proving that there is a market for Linux gaming AND (most importantly) that market is growing.  Once that market hits a sustainable level, more games will run on the Steam Deck (on Day 1) and more native Linux games will enter this market. I’m not sure that’s so much a prediction as it’s a lesson I learned in Econ101 during college.&lt;/p&gt;
&lt;h1 id=&#34;is-codeweavers-hiring&#34;&gt;Is CodeWeavers hiring?&lt;/h1&gt;
&lt;p&gt;We’re always hiring. We’re always looking for talent. &lt;strong&gt;Over the past year, we’ve hired over 12 people. I’m not sure we had done that in the previous 12 years combined.&lt;/strong&gt;&lt;/p&gt;
&lt;h1 id=&#34;anything-else-youd-like-to-share-with-us&#34;&gt;Anything else you&amp;rsquo;d like to share with us?&lt;/h1&gt;
&lt;p&gt;I’ve stated this before in other interviews. Proton is a living, breathing project. It’s in a continual state of development and improvement. While not perfect, it is moving closer in that direction each and every day. I think it’s important to point this out so that people understand that while 80% of the top 1,000 games at a Silver level is of no interest to some people that there is real effort to improve that ‘number’ with each and every Proton release.&lt;/p&gt;
&lt;p&gt;So instead of people thinking that this is some sort of pinnacle, it really is the starting point for the next development push. And while not every game runs on the Steam Deck today, there is a good chance that more of those games will run in the future. If you look at this development objectively, you can see and understand how much has been achieved in a relatively short period of time. Projecting that forward, you can see a point in time where 80% of the top 1,000 games run at a Gold level and a point in time where even more games run at that Gold level. That’s why  &lt;strong&gt;the effort and not the static results are so important&lt;/strong&gt; in this regard.&lt;/p&gt;
&lt;p&gt;There you have it! Check out &lt;a href=&#34;https://www.codeweavers.com/&#34;&gt;CodeWeavers&lt;/a&gt; website for all the fascinating stuff that they&amp;rsquo;re working on, including CrossOver, PortJump, and ExecMode. They&amp;rsquo;re also currently &lt;a href=&#34;https://www.codeweavers.com/about/jobs&#34;&gt;looking for a Wine developer&lt;/a&gt;; if you think you have the skills, get in touch with them!&lt;/p&gt;
</content>
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    <item>
      <title>Proton Experimental Updated, Adds More Playable Titles and a Few Fixes</title>
      <link>https://linuxgamingcentral.org/posts/news-proton-experimental-updated-with-more-playable-titles/</link>
      <pubDate>Thu, 12 May 2022 16:47:38 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-proton-experimental-updated-with-more-playable-titles/</guid>
      <description>Proton Experimental gets its first update for the month of May. Newly playable titles include:
Gary Grigsby&amp;rsquo;s War in the East/West Beneath a Steel Sky Video playback has been fixed in:
Street Fighter V Disintegration POSTAL 4: No Regerts A few bug fixes were added, specifically for Elden Ring and DEATHLOOP. The former should no longer crash after an extended gameplay session, while the latter should be able to resume after a long system suspend.</description>
      <content>&lt;p&gt;Proton Experimental gets its first &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog/_compare/e0524828df04563aa50ed7ca4ed4b0a7538062e8...9a87dd7a3c3b4cbdcabf5f5ddde9864bb33b1d77&#34;&gt;update&lt;/a&gt; for the month of May. Newly playable titles include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/370540/Gary_Grigsbys_War_in_the_East/&#34;&gt;&lt;em&gt;Gary Grigsby&amp;rsquo;s War in the East&lt;/em&gt;&lt;/a&gt;/&lt;a href=&#34;https://store.steampowered.com/app/644710/Gary_Grigsbys_War_in_the_West/&#34;&gt;&lt;em&gt;West&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1368340/Beneath_a_Steel_Sky/&#34;&gt;&lt;em&gt;Beneath a Steel Sky&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Video playback has been fixed in:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/310950/Street_Fighter_V/&#34;&gt;&lt;em&gt;Street Fighter V&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/536280/Disintegration/&#34;&gt;&lt;em&gt;Disintegration&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/707030/POSTAL_4_No_Regerts/&#34;&gt;&lt;em&gt;POSTAL 4: No Regerts&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;A few bug fixes were added, specifically for &lt;a href=&#34;https://store.steampowered.com/app/1245620/ELDEN_RING/&#34;&gt;&lt;em&gt;Elden Ring&lt;/em&gt;&lt;/a&gt; and &lt;a href=&#34;https://store.steampowered.com/app/1252330/DEATHLOOP/&#34;&gt;&lt;em&gt;DEATHLOOP&lt;/em&gt;&lt;/a&gt;. The former should no longer crash after an extended gameplay session, while the latter should be able to resume after a long system suspend. Also, &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton&#34;&gt;&lt;code&gt;vkd3d-proton&lt;/code&gt;&lt;/a&gt; has been updated to the latest development work since v2.6.&lt;/p&gt;
&lt;p&gt;An update should be available in your Steam library, simply download it to enjoy these new features.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: wccftech&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>New Steam Deck Client Update Adds Additional Keyboard Layouts and Per-Game Performance Profiles</title>
      <link>https://linuxgamingcentral.org/posts/news-new-deck-client-update-adds-per-game-performance-profiles/</link>
      <pubDate>Thu, 12 May 2022 09:24:03 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-new-deck-client-update-adds-per-game-performance-profiles/</guid>
      <description>Yesterday the Steam Deck client got an update. Included in this update is Steam hardware survey functionality, several bug fixes, per-game performance profiles, improved functionality when switching between online and offline modes, new keyboard layouts, a &amp;ldquo;Stop Streaming&amp;rdquo; button in the Power menu when hosting a Remote Play session, plus a few other goodies. Here&amp;rsquo;s the full changelog:
General - When connected to an external display, Steam Deck interface is now scaled to virtual 1280x800 resolution (more work on this feature and functionality is underway) - Added Steam hardware survey functionality for Steam Deck - Fixed issue with multiple new Steam Inventory items notifications appearing - Fixed issue with users showing up as Favorites when they are no longer friends - Fixed issues with various dialogs laying out incorrectly when the on-screen keyboard is visible - Fixed on-screen keyboard and magnifier interstitials not taking input on first launch of some games Per-game performance profiles - Players can now set game-specific performance settings.</description>
      <content>&lt;p&gt;Yesterday the Steam Deck client got an &lt;a href=&#34;https://www.steamdeck.com/en/news&#34;&gt;update&lt;/a&gt;. Included in this update is Steam hardware survey functionality, several bug fixes, per-game performance profiles, improved functionality when switching between online and offline modes, new keyboard layouts, a &amp;ldquo;Stop Streaming&amp;rdquo; button in the Power menu when hosting a Remote Play session, plus a few other goodies. Here&amp;rsquo;s the full changelog:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;General

- When connected to an external display, Steam Deck interface is now scaled to virtual 1280x800 resolution (more work on this feature and functionality is underway)
- Added Steam hardware survey functionality for Steam Deck
- Fixed issue with multiple new Steam Inventory items notifications appearing
- Fixed issue with users showing up as Favorites when they are no longer friends
- Fixed issues with various dialogs laying out incorrectly when the on-screen keyboard is visible
- Fixed on-screen keyboard and magnifier interstitials not taking input on first launch of some games

Per-game performance profiles

- Players can now set game-specific performance settings. This feature is accessed in Quick Access Menu &amp;gt; Performance &amp;gt; Advanced View
- By default games will use the system performance settings
- If per game settings are toggled on, a profile for the currently running title is created. Any edits will be saved and automatically applied when the game is launched
- You can always toggle this off to go back to system default settings, or reset to system default settings at any time

Online / Offline

- Improved performance when switching from offline to online modes
- Improved availability of home screen sections when switching from offline to online modes
- Fixed friends continuing to show as online when Steam is disconnected or switches to offline mode

Keyboards

- Added the Bulgarian Phonetic Traditional and Phonetic keyboard layouts
- Corrected the interaction between CapsLock and Shift
- The keyboard shows AltGr symbol hints when AltGr is not active
- The keyboard only shows AltGr symbols when AltGr is active
- Non-ASCII characters work in desktop mode
- Fixed the doubled &amp;#39;Г&amp;#39; key on the Russian keyboard
- Removed the &amp;#39;ґ&amp;#39; key from the Ukrainian keyboard

Controllers

- Removed rumble &amp;amp; haptics toggles from the Quick Access menu. These can be accessed in the Settings &amp;gt; Controller Settings page.
- Moved Re-order Controllers button to the Other section in the Quick Access menu

Remote Play

- Added a &amp;#34;Stop Streaming&amp;#34; option to the Power menu when hosting a Remote Play session
- Updated Recently Played games list to include streamed games
&lt;/code&gt;&lt;/pre&gt;</content>
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    <item>
      <title>NVIDIA Open-Sources Their GPU Kernel Drivers, Plus a New Beta Driver with Gamescope Support</title>
      <link>https://linuxgamingcentral.org/posts/news-nvidia-gpu-kernel-modules-now-open-source/</link>
      <pubDate>Thu, 12 May 2022 08:32:34 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-nvidia-gpu-kernel-modules-now-open-source/</guid>
      <description>Well, chances are you&amp;rsquo;ve probably come across this already in the headlines yesterday, but if not, NVIDIA is gradually taking strides towards the FOSS philosophy, starting with their GPU kernel modules. They&amp;rsquo;re now open-source and available on GitHub, under a dual GPL/MIT license. All the documentation is there too, including how to compile it and what CPU architectures are supported. Linux kernels 3.10 and newer are supported.
Wow. About time. It&amp;rsquo;s good news; ever try to downgrade your NVIDIA driver on Linux and end up borking your system?</description>
      <content>&lt;p&gt;Well, chances are you&amp;rsquo;ve probably come across this already in the headlines yesterday, but if not, NVIDIA is gradually taking strides towards the FOSS philosophy, starting with their GPU kernel modules. They&amp;rsquo;re now open-source and available on &lt;a href=&#34;https://github.com/NVIDIA/open-gpu-kernel-modules&#34;&gt;GitHub&lt;/a&gt;, under a dual GPL/MIT license. All the documentation is there too, including how to compile it and what CPU architectures are supported. Linux kernels 3.10 and newer are supported.&lt;/p&gt;
&lt;p&gt;Wow. About time. It&amp;rsquo;s good news; ever try to downgrade your NVIDIA driver on Linux and end up borking your system? Hopefully contributions by the community will make removing or downgrading easier. It should also mean distros can now more easily include NVIDIA drivers by default with their distros. Their &lt;a href=&#34;https://developer.nvidia.com/blog/nvidia-releases-open-source-gpu-kernel-modules/&#34;&gt;blog post&lt;/a&gt; mentions that this is &amp;ldquo;a significant step toward improving the experience of using NVIDIA GPUs in Linux, for tighter integration with the OS and for developers to debug, integrate, and contribute back.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;d really like to think what&amp;rsquo;s going on in Torvald&amp;rsquo;s mind right now. He&amp;rsquo;s still probably taking this with a grain of salt. And in all honesty, I am too. I can&amp;rsquo;t help but feel like there&amp;rsquo;s some sort of catch here. Yes, it&amp;rsquo;s great that NVIDIA is finally being a bit more friendly on the Linux side of things, but for being a walled-garden for so many years&amp;hellip;I&amp;rsquo;ve got mixed feelings.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;nvidia open-source gpu kernel driver diagram&#34; src=&#34;https://linuxgamingcentral.org/images/nvidia/diagram.png&#34;&gt;
&lt;em&gt;Image credit: NVIDIA blog post&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;At the same time, a new driver came out: &lt;a href=&#34;https://www.nvidia.com/download/driverResults.aspx/187834/en&#34;&gt;515.43.04 beta&lt;/a&gt;. Here&amp;rsquo;s the changelog:&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;- Added support for the VK_EXT_external_memory_dma_buf and VK_EXT_image_drm_format_modifier Vulkan extensions. To use this functionality, the nvidia-drm kernel module must be loaded with DRM KMS mode setting enabled. See the DRM KMS section of the README for guidance on enabling mode setting.
- Changed nvidia-suspend.service, nvidia-resume.service, and nvidia-hibernate.service to use WantedBy= rather than RequiredBy=dependencies for systemd-suspend.service and systemd-hibernate.service.This avoids a problem where suspend or hibernate fails if the NVIDIA driver is uninstalled without disabling these services first.
See https://github.com/systemd/systemd/issues/21991
If these services were manually enabled, it may be necessary to update their dependencies by running sudo systemctl reenable nvidia-suspend.service nvidia-resume.service nvidia-hibernate.service
- Interlaced modes are now disabled when active stereo is enabled.
- NVIDIA X Server Settings will now display the quit confirmation dialog automatically if only there are pending changes that need to be manually saved. The corresponding configuration option to control the appearance of the quit dialog was thus also removed.
- Removed the warning message about mismatches between the compiler used to build the Linux kernel and the compiler used to build the NVIDIA kernel modules from nvidia-installer. Modern compilers are less likely to cause problems when this type of mismatch occurs, and it has become common in many distributions to build the Linux kernel with a different compiler than the default system compiler.
- Updated nvidia-installer to skip test-loading the kernel modules on systems where no supported NVIDIA GPUs are detected.
- Updated nvidia-installer to avoid a race condition which could cause the kernel module test load to fail due to udev automatically loading kernel modules left over from an existing NVIDIA driver installation. This failure resulted in an installation error message &amp;#34;Kernel module load error: File exists&amp;#34;.
- Updated the RTD3 Video Memory Utilization Threshold (NVreg_DynamicPowerManagementVideoMemoryThreshold) maximum value from 200 MB to 1024 MB.
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Supposedly this means this new driver supports Gamescope. You can use NVIDIA&amp;rsquo;s image scaler via this &lt;a href=&#34;https://github.com/Plagman/gamescope/pull/488&#34;&gt;pull request&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: NVIDIA blog post&lt;/em&gt;&lt;/p&gt;
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      <title>Days Gone Now Steam Deck Verified!</title>
      <link>https://linuxgamingcentral.org/posts/news-days-gone-now-deck-verified/</link>
      <pubDate>Wed, 11 May 2022 15:38:29 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-days-gone-now-deck-verified/</guid>
      <description>Just posted today, Days Gone is now Steam Deck Verified. All the post shows is a screenshot with the green checkmark with all the requirements met, including full control functionality, Deck pad icons, legible text, and a decent default graphics configuration.
Nonetheless, it&amp;rsquo;s a massively popular title, one that&amp;rsquo;s been published by PlayStation PC LLC. Great to see a hit like this look and feel good on the Deck!
Image credits: Steam post</description>
      <content>&lt;p&gt;Just posted today, &lt;em&gt;Days Gone&lt;/em&gt; is now &lt;a href=&#34;https://store.steampowered.com/news/app/1259420/view/3209388999176341939&#34;&gt;Steam Deck Verified&lt;/a&gt;. All the post shows is a screenshot with the green checkmark with all the requirements met, including full control functionality, Deck pad icons, legible text, and a decent default graphics configuration.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;days gone deck verified&#34; src=&#34;https://linuxgamingcentral.org/images/days_gone/verified.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Nonetheless, it&amp;rsquo;s a massively popular title, one that&amp;rsquo;s been published by PlayStation PC LLC. Great to see a hit like this look and feel good on the Deck!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Image credits: Steam post&lt;/em&gt;&lt;/p&gt;
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      <title>Slippi Launcher Version 2.5.0 Released, Adds Background Updates and an Important Linux Fix</title>
      <link>https://linuxgamingcentral.org/posts/news-slippi-launcher-2.5.0/</link>
      <pubDate>Tue, 10 May 2022 21:41:01 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-slippi-launcher-2.5.0/</guid>
      <description>Slippi Launcher version 2.5.0 released a few days ago. The developers acknowledged that this is a big version difference from the previous 2.1.15 release and said that they&amp;rsquo;ve &amp;ldquo;been hard at work on a lot of developer side improvements that will make it easier for us to work on some big features we&amp;rsquo;re really excited about.&amp;rdquo;
So first thing&amp;rsquo;s up, Dolphin updates are now transparent and done in the background. This means less waiting for the application to start.</description>
      <content>&lt;p&gt;Slippi Launcher version &lt;a href=&#34;https://github.com/project-slippi/slippi-launcher/releases/tag/v2.5.0&#34;&gt;2.5.0&lt;/a&gt; released a few days ago. The developers acknowledged that this is a big version difference from the previous 2.1.15 release and said that they&amp;rsquo;ve &amp;ldquo;been hard at work on a lot of developer side improvements that will make it easier for us to work on some big features we&amp;rsquo;re really excited about.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;So first thing&amp;rsquo;s up, Dolphin updates are now transparent and done in the background. This means less waiting for the application to start. Bugs have been fixed. This ranges from stopping the broadcast if the connection fails, display names and connect codes are now properly shown in the replay browser, and here&amp;rsquo;s the important thing for Linux users: &lt;strong&gt;&lt;code&gt;--no-sandbox&lt;/code&gt; is no longer required in order to launch the application.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;slippi launcher 2.5.0 replay example&#34; src=&#34;https://linuxgamingcentral.org/images/slippi_launcher/replay.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve heard some people saying that they&amp;rsquo;ve needed to add this flag on Fedora and other distros, but now that should be a thing of the past. The less complicated it is to launch an app, the better!&lt;/p&gt;
&lt;p&gt;Some other bonuses have been thrown in. The app for M1 chips is now native, security has been improved, and those on Windows no longer need admin privileges to install.&lt;/p&gt;
&lt;p&gt;Head over to the &lt;a href=&#34;https://github.com/project-slippi/slippi-launcher/releases/tag/v2.5.0&#34;&gt;release&lt;/a&gt; page to download. There&amp;rsquo;s an AppImage waiting right there for you, the Linux gamer. Just make sure to mark it as executable before running. Follow LGC&amp;rsquo;s &lt;a href=&#34;https://linuxgamingcentral.org/posts/slippi_guide/&#34;&gt;guide&lt;/a&gt; for more info.&lt;/p&gt;
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      <title>WinesapOS Updated to 3.1.0 (Alpha), Adds Better Intel and NVIDIA Support</title>
      <link>https://linuxgamingcentral.org/posts/news-winesapos-3.1.0-alpha.0-released/</link>
      <pubDate>Mon, 09 May 2022 22:15:32 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-winesapos-3.1.0-alpha.0-released/</guid>
      <description>WinesapOS has been updated to 3.1.0-alpha.0. Primary new features to this update include better Intel and NVIDIA graphics driver support, the winesapOS repo has been added, and most of the pre-installed applications now come as Flatpaks.
Previously, since the Neptune kernel doesn&amp;rsquo;t support NVIDIA graphics, users who used GPUs from said company would get a black screen on boot. Now NVIDIA users can select Arch Linux, with Linux linux-lts (fallback initramfs) and still be able to use winesapOS.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos/&#34;&gt;WinesapOS&lt;/a&gt; has been updated to &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS/releases/tag/3.1.0-alpha.0&#34;&gt;3.1.0-alpha.0&lt;/a&gt;. Primary new features to this update include better Intel and NVIDIA graphics driver support, the winesapOS repo has been added, and most of the pre-installed applications now come as Flatpaks.&lt;/p&gt;
&lt;p&gt;Previously, since the Neptune kernel doesn&amp;rsquo;t support NVIDIA graphics, users who used GPUs from said company would get a black screen on boot. Now NVIDIA users can select &lt;code&gt;Arch Linux, with Linux linux-lts (fallback initramfs)&lt;/code&gt; and still be able to use winesapOS. The LTS kernel is now used by default for better hardware support. The winesapOS repo adds pre-built AUR packages from the likes of &lt;code&gt;linux-steamos&lt;/code&gt;, &lt;code&gt;mesa-steamos&lt;/code&gt;, and &lt;code&gt;lib32-mesa-steamos&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;Be aware that you may need to log in twice, due to an issue with KDE Plasma 5.23. Some other known issues are listed as well with their workarounds.&lt;/p&gt;
&lt;p&gt;I tried to install this on my GPD Win 3 but unfortunately I still don&amp;rsquo;t seem to be having success. It will go to the GRUB menu and no matter what option I pick the screen remains black. I&amp;rsquo;m getting in touch with the creator, Luke Short, about this and hopefully we&amp;rsquo;ll be able to figure it out.&lt;/p&gt;
&lt;p&gt;Download winesapOS from &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS/releases/tag/3.1.0-alpha.0&#34;&gt;GitHub&lt;/a&gt;. If you&amp;rsquo;re looking for a more minimal install, try &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-holoiso/&#34;&gt;HoloISO&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: WinesapOS GitHub&lt;/em&gt;&lt;/p&gt;
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      <title>Heroic Games Launcher 2.3.0 Beta 2 Released, Adds New Theming Options &#43; Platform Selection Choice</title>
      <link>https://linuxgamingcentral.org/posts/news-heroic-games-launcher-2.3.0-beta2/</link>
      <pubDate>Sun, 08 May 2022 12:55:10 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-heroic-games-launcher-2.3.0-beta2/</guid>
      <description>Earlier today the Heroic Games Launcher got updated to 2.3.0 Beta 2. Changes in this new beta includes the ability to choose what platform to install games to on Linux and Mac OS (for example, you can install the Windows version of a native game), change the theme, add games to your Favorites collection, and new ways to sort installed games. There&amp;rsquo;s also bountiful UI bug fixes, performance improvements, and other features.</description>
      <content>&lt;p&gt;Earlier today the Heroic Games Launcher got updated to &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.3.0-beta.2&#34;&gt;2.3.0 Beta 2&lt;/a&gt;. Changes in this new beta includes the ability to choose what platform to install games to on Linux and Mac OS (for example, you can install the Windows version of a native game), change the theme, add games to your Favorites collection, and new ways to sort installed games. There&amp;rsquo;s also bountiful UI bug fixes, performance improvements, and other features.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;heroic theme selection&#34; src=&#34;https://linuxgamingcentral.org/images/heroic/theme_selection.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Check the full patch notes on &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.3.0-beta.2&#34;&gt;GitHub&lt;/a&gt;. Easily make use of the app by downloading the AppImage and marking it as executable. There&amp;rsquo;s plenty of other packages available depending on what distro you use,&lt;/p&gt;
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      <title>News for April 30-May 6 (FF7R Runs Great on Deck, HoloISO, Wine 7.8, Jason Evangelho Now Marketing Manager for Thunderbird)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-april-30-may-6/</link>
      <pubDate>Sat, 07 May 2022 14:04:02 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-april-30-may-6/</guid>
      <description>Steam Deck over 2,600 verified/playable titles Final Fantasy VII Remake runs great small update adds more keyboard layouts PowerTools is a plugin that enables the user to tweak even more power settings Kodi adds Deck control support want to try an unofficial version of SteamOS 3 on a device outside of the Deck? Try HoloISO Software Updates (Wine, Bottles, MangoHUD, FNA, Ryujinx, etc) Wine updated to 7.8 with plenty of bug fixes, X11 and OSS drivers converted to PE, and a few other features Bottles gets an update with a crashing bug fix.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;over &lt;a href=&#34;https://boilingsteam.com/more-than-2600-games-steam-deck/&#34;&gt;2,600 verified/playable titles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Final Fantasy VII Remake&lt;/em&gt; runs &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/ugiopw/final_fantasy_7_remake_running_on_steam_deck/&#34;&gt;great&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;small &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3216143124019700248&#34;&gt;update&lt;/a&gt; adds more keyboard layouts&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.gamingonlinux.com/2022/05/powertools-is-a-steam-deck-plugin-for-power-users/&#34;&gt;PowerTools&lt;/a&gt; is a plugin that enables the user to tweak even more power settings&lt;/li&gt;
&lt;li&gt;Kodi adds &lt;a href=&#34;https://www.gamingonlinux.com/2022/05/media-center-and-entertainment-hub-kodi-adds-steam-deck-controls-support/&#34;&gt;Deck control support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;want to try an unofficial version of SteamOS 3 on a device outside of the Deck? Try &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-holoiso/&#34;&gt;HoloISO&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates-wine-bottles-mangohud-fna-ryujinx-etc&#34;&gt;Software Updates (Wine, Bottles, MangoHUD, FNA, Ryujinx, etc)&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Wine updated to &lt;a href=&#34;https://www.winehq.org/announce/7.8&#34;&gt;7.8&lt;/a&gt; with plenty of bug fixes, X11 and OSS drivers converted to PE, and a few other features&lt;/li&gt;
&lt;li&gt;Bottles gets an &lt;a href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/2022.5.2-trento-1&#34;&gt;update&lt;/a&gt; with a crashing bug fix. Also, the developers are now apparently &lt;a href=&#34;https://www.gamingonlinux.com/2022/05/wine-manager-bottles-gets-a-ui-refresh-developers-now-gnome-foundation-members/&#34;&gt;GNOME Foundation members&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;MangoHUD &lt;a href=&#34;https://github.com/flightlessmango/MangoHud/releases/tag/v0.6.7&#34;&gt;v0.6.7&lt;/a&gt; comes with bug fixes and new features, including battery/connection status for supported gamepads&lt;/li&gt;
&lt;li&gt;Tails &lt;a href=&#34;https://tails.boum.org/news/version_5.0/index.en.html&#34;&gt;5.0&lt;/a&gt; upgrades to Debian 11 packages and adds Kleopatra&lt;/li&gt;
&lt;li&gt;Kdenlive &lt;a href=&#34;https://kdenlive.org/en/2022/05/kdenlive-22-04-released/&#34;&gt;22.04&lt;/a&gt; adds stability, polishing, and UI enhancements&lt;/li&gt;
&lt;li&gt;Firefox &lt;a href=&#34;https://www.mozilla.org/en-US/firefox/100.0/releasenotes/&#34;&gt;100&lt;/a&gt; apparently hides scrollbars by default&lt;/li&gt;
&lt;li&gt;FNA &lt;a href=&#34;https://github.com/FNA-XNA/FNA/releases/tag/22.05&#34;&gt;22.05&lt;/a&gt; updates FNA3D, FAudio, and SDL, while also adding a few bug fixes&lt;/li&gt;
&lt;li&gt;Ryujinx &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-arcropolis-added-to-ryujinx/&#34;&gt;1.1.112&lt;/a&gt; adds ARCropolis/Skyline support&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-linux-games&#34;&gt;Native Linux Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/new-steam-games-with-native-linux-clients-2022-05-03-edition/&#34;&gt;24 new native Linux games released on Steam&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Jason Evangelho now the &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-jason-now-marketing-manager-for-thunderbird/&#34;&gt;marketing manager for Thunderbird&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://arstechnica.com/gaming/2022/05/embracer-acquires-tomb-raider-deus-ex-and-all-western-square-enix-game-studios/&#34;&gt;Square Enix sells all of its Western game studios—and their games—to Embracer&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Microsoft joins the &lt;a href=&#34;https://www.gamingonlinux.com/2022/05/microsoft-joined-the-open-3d-foundation-for-the-open-3d-engine/&#34;&gt;Open 3D Foundation&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Linux market share on Steam in April &lt;a href=&#34;https://www.gamingonlinux.com/2022/05/linux-user-share-on-steam-hits-second-highest-percentage-in-years/&#34;&gt;hit its second highest percentage&lt;/a&gt; in years&lt;/li&gt;
&lt;li&gt;you can now play &lt;em&gt;Fortnite&lt;/em&gt; on Linux with &lt;a href=&#34;https://www.gamingonlinux.com/2022/05/fortnite-added-to-xbox-cloud-gaming-easier-than-ever-to-play-on-steam-deck/&#34;&gt;Xbox Game Pass&lt;/a&gt;. The best part? No subscription required&lt;/li&gt;
&lt;li&gt;GOL had an &lt;a href=&#34;https://www.gamingonlinux.com/2022/05/an-interview-with-aaron-honeycutt-from-system76/&#34;&gt;interview&lt;/a&gt; with Aaron Honeycutt from System76&lt;/li&gt;
&lt;li&gt;Microsoft &lt;a href=&#34;https://www.phoronix.com/scan.php?page=news_item&amp;px=Microsoft-3D-Movie-Maker&#34;&gt;open-sourced&lt;/a&gt; their old 3D Movie Maker from the 90s&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: &lt;a href=&#34;https://www.essentiallysports.com/&#34;&gt;Essentially Sports&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
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      <title>No, Portal 3 Probably Won&#39;t Happen</title>
      <link>https://linuxgamingcentral.org/posts/portal-3-wont-happen/</link>
      <pubDate>Fri, 06 May 2022 14:39:37 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/portal-3-wont-happen/</guid>
      <description>The podcast that Kiwi Talkz had with Eric Wolpaw &amp;ndash; one of Valve&amp;rsquo;s writers &amp;ndash; has been reported on by many media outlets. Specifically about bringing Portal 3 to life. &amp;ldquo;Let&amp;rsquo;s do it!&amp;rdquo; Wolpaw says. &amp;ldquo;I&amp;rsquo;m not getting any younger.&amp;rdquo;
But here&amp;rsquo;s the problem: Wolpaw doesn&amp;rsquo;t have much &amp;ldquo;power&amp;rdquo; at Valve. Someone higher up at the corporation would have to give the green light in order for them to even consider it.</description>
      <content>&lt;p&gt;The &lt;a href=&#34;https://youtu.be/RzkVD94yAmA&#34;&gt;podcast&lt;/a&gt; that Kiwi Talkz had with Eric Wolpaw &amp;ndash; one of Valve&amp;rsquo;s writers &amp;ndash; has been reported on by many media outlets. Specifically about bringing &lt;em&gt;Portal 3&lt;/em&gt; to life. &amp;ldquo;Let&amp;rsquo;s do it!&amp;rdquo; Wolpaw says. &amp;ldquo;I&amp;rsquo;m not getting any younger.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;But here&amp;rsquo;s the problem: Wolpaw doesn&amp;rsquo;t have much &amp;ldquo;power&amp;rdquo; at Valve. Someone higher up at the corporation would have to give the green light in order for them to even consider it.&lt;/p&gt;
&lt;p&gt;Those were my thoughts after watching Tyler McVicker&amp;rsquo;s recent &lt;a href=&#34;https://youtu.be/XPtQdd_TWUY&#34;&gt;video&lt;/a&gt;. And based on Valve&amp;rsquo;s culture, I think I&amp;rsquo;m going to have to agree with him.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s been said many times over that Valve is a very strange company. Tyler has even admitted that even he can&amp;rsquo;t figure out Valve&amp;rsquo;s patterns from one day to the next. But there&amp;rsquo;s one thing we can narrow down: their business practice.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;portal 2 desolation gel pipes&#34; src=&#34;https://linuxgamingcentral.org/images/portal_2_desolation/gel_pipes.jpg&#34;&gt;
&lt;em&gt;Image credit: Portal 2 Desolation &lt;a href=&#34;https://emberspark.games/desolation/&#34;&gt;web site&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;See, Valve doesn&amp;rsquo;t set aside budgets for their projects. They therefore need to be making as much money as they can. An easy way for them to do this is by selling cosmetics for &lt;em&gt;CS:GO&lt;/em&gt;, &lt;em&gt;Dota 2&lt;/em&gt;, &lt;em&gt;Team Fortress 2&lt;/em&gt;, etc. As long as they&amp;rsquo;re making money that way, they have no reason to get out of their comfort zone. No doubt it would be great to see &lt;em&gt;Portal 3&lt;/em&gt;, but as Tyler put it, that&amp;rsquo;s not going to give them the cash fountain that they get with cosmetics.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s therefore unlikely we&amp;rsquo;ll ever see a number 3 product by Valve (besides SteamOS). No &lt;em&gt;Portal 3&lt;/em&gt;, no &lt;em&gt;Half-Life 3&lt;/em&gt;, no &lt;em&gt;Left 4 Dead 3&lt;/em&gt;. I don&amp;rsquo;t like being pessimesstic, but I also want to temper people&amp;rsquo;s expectations.&lt;/p&gt;
&lt;p&gt;But the beauty of Valve is they offer the tools to the community to create &lt;em&gt;their&lt;/em&gt; version of &lt;em&gt;Portal 3&lt;/em&gt;. Like &lt;a href=&#34;https://store.steampowered.com/app/1255980/Portal_Reloaded/&#34;&gt;&lt;em&gt;Portal: Reloaded&lt;/em&gt;&lt;/a&gt; or the upcoming &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal_2_desolation/&#34;&gt;&lt;em&gt;Portal 2: Desolation&lt;/em&gt;&lt;/a&gt;. No, a fan-made mod isn&amp;rsquo;t going to have that same kind of magic if Valve actually made it themselves. But certainly mods extend the longevity of the &lt;em&gt;Portal&lt;/em&gt; series. And it&amp;rsquo;s certainly better than not being able to create mods at all.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: &lt;a href=&#34;https://youtu.be/mSgn5-i_Yx8&#34;&gt;Putty&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
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      <title>A Game Developer Sheds Light on Linux Versus Windows Sales</title>
      <link>https://linuxgamingcentral.org/posts/linux-dev-sheds-light-on-sales/</link>
      <pubDate>Fri, 06 May 2022 10:53:09 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/linux-dev-sheds-light-on-sales/</guid>
      <description>It&amp;rsquo;s not often that a game developer reveals the sales numbers for their games. But I noticed a Reddit post by the developer of the puzzle game Rob Riches who goes over not only the total sales of the game, but how many copies were sold per platform.
A total of 266 copies were sold. 237 of those copies were bought on Windows. 27 were bought on Linux. That&amp;rsquo;s a little over 10% of total sales!</description>
      <content>&lt;p&gt;It&amp;rsquo;s not often that a game developer reveals the sales numbers for their games. But I noticed a &lt;a href=&#34;https://www.reddit.com/r/linux_gaming/comments/ujoqb9/i_ported_our_game_to_linux_heres_how_much_we_sold/&#34;&gt;Reddit post&lt;/a&gt; by the developer of the puzzle game &lt;a href=&#34;https://store.steampowered.com/app/1655670/Rob_Riches/&#34;&gt;&lt;em&gt;Rob Riches&lt;/em&gt;&lt;/a&gt; who goes over not only the total sales of the game, but how many copies were sold per platform.&lt;/p&gt;
&lt;p&gt;A total of 266 copies were sold. 237 of those copies were bought on Windows. 27 were bought on Linux. That&amp;rsquo;s a little over 10% of total sales! Strangely enough 2 copies were purchased on Mac, even though the game doesn&amp;rsquo;t have a Mac port. (The customer probably bought it on a Mac and hoped that someday the game would get a Mac port.) The developer took note of this and said that having the Linux version &amp;ldquo;definitely makes the effort seem worthwhile.&amp;rdquo; The fact that the game never got any refunds from Linux users suggests &amp;ldquo;there&amp;rsquo;s unlikely to be any big Linux-specific bugs that made people return the game without notifying us, which is great.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Just when I was going to ask the developer how the process of bringing &lt;em&gt;Rob Riches&lt;/em&gt; to Linux was, he further goes on to say in his post:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Making the Linux build itself worked out of the box with Unity. There&amp;rsquo;s a tiny bit of work to test on Linux since I primarily use Windows (with dualboot Linux), but other than that it&amp;rsquo;s been fine.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;He goes on to mention one bug that was specific to Linux: the Unity InputSystem. A user on Ubuntu 18.04 had reported that the keyboard layout was incorrect, but it wasn&amp;rsquo;t much of an issue since it doesn&amp;rsquo;t impact the way the game is played.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;rob riches sales pie chart&#34; src=&#34;https://linuxgamingcentral.org/images/rob_riches/chart.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s one other thing that I wanted to highlight from the developer&amp;rsquo;s post:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I&amp;rsquo;m positively surprised how pain-free Linux with Unity has become. I&amp;rsquo;ll definitely argue for supporting Linux in the 3D platformer we recently started working on. It&amp;rsquo;ll be interesting to see how Unity handles building burst compile and compute shaders on Linux, but it&amp;rsquo;s listed as supported so hopefully there will be no issues there.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;So there you have it. Bringing a game to Linux, particularly with the Unity game engine, is pain-free (or it &lt;em&gt;should&lt;/em&gt; be, in most cases), and this game in particular got over 10% of sales on Linux. Is it worth porting over? Absolutely!&lt;/p&gt;
&lt;p&gt;Have a look at the dev&amp;rsquo;s &lt;a href=&#34;https://www.reddit.com/r/linux_gaming/comments/ujoqb9/i_ported_our_game_to_linux_heres_how_much_we_sold/&#34;&gt;post&lt;/a&gt; for more info. And definitely check the game out on &lt;a href=&#34;https://store.steampowered.com/app/1655670/Rob_Riches/&#34;&gt;Steam&lt;/a&gt; if you want to support those who support Linux.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Rob Riches Steam Store page&lt;/em&gt;&lt;/p&gt;
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      <title>How to Use Smash Ultimate Mods with Ryujinx</title>
      <link>https://linuxgamingcentral.org/posts/guide-use-mods-with-ssbu-on-ryujinx/</link>
      <pubDate>Thu, 05 May 2022 11:12:06 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/guide-use-mods-with-ssbu-on-ryujinx/</guid>
      <description>As of Ryujinx version 1.1.112, users can now seamlessly load mods on Super Smash Bros. Ultimate with the use of ARCropolis/Skyline. Here&amp;rsquo;s how to do it.
Note: this tutorial is based off of the guide from GameBanana, but specifically tailored to Linux users.
TL:DR
Get yourself set up with emulating Switch games on Linux with this guide if you haven&amp;rsquo;t already Download Ryujinx and run it for the first time Download ARCropolis, extract zip to %RYU_DIR%/sdcard/ Download Skyline, extract to %RYU_DIR%/sdcard/atmosphere/contents/01006A800016E000/ Download any mod (plenty of them over on GameBanana), extract them to %RYU_DIR%/sdcard/ultimate/mods/ Launch the game.</description>
      <content>&lt;p&gt;As of Ryujinx version 1.1.112, users can now seamlessly &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-arcropolis-added-to-ryujinx/&#34;&gt;load mods on &lt;em&gt;Super Smash Bros. Ultimate&lt;/em&gt;&lt;/a&gt; with the use of ARCropolis/Skyline. Here&amp;rsquo;s how to do it.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Note: this tutorial is based off of the guide from &lt;a href=&#34;https://gamebanana.com/tuts/14311&#34;&gt;GameBanana&lt;/a&gt;, but specifically tailored to Linux users.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL:DR&lt;/strong&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Get yourself set up with emulating Switch games on Linux with this &lt;a href=&#34;https://boilingsteam.com/emulating-nintendo-switch-games-on-linux-2/&#34;&gt;guide&lt;/a&gt; if you haven&amp;rsquo;t already&lt;/li&gt;
&lt;li&gt;Download &lt;a href=&#34;https://ryujinx.org/downloads&#34;&gt;Ryujinx&lt;/a&gt; and run it for the first time&lt;/li&gt;
&lt;li&gt;Download &lt;a href=&#34;https://github.com/Raytwo/ARCropolis/releases/&#34;&gt;ARCropolis&lt;/a&gt;, extract zip to &lt;code&gt;%RYU_DIR%/sdcard/&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Download &lt;a href=&#34;https://github.com/skyline-dev/skyline/releases&#34;&gt;Skyline&lt;/a&gt;, extract to &lt;code&gt;%RYU_DIR%/sdcard/atmosphere/contents/01006A800016E000/&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Download any mod (plenty of them over on &lt;a href=&#34;https://gamebanana.com/games/6498&#34;&gt;GameBanana&lt;/a&gt;), extract them to &lt;code&gt;%RYU_DIR%/sdcard/ultimate/mods/&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Launch the game. It should pick up the mods&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Head over to the &lt;a href=&#34;https://boilingsteam.com/emulating-nintendo-switch-games-on-linux-2/&#34;&gt;guide&lt;/a&gt; on Boiling Steam to get yourself up and running with emulating Nintendo Switch games on Linux if you don&amp;rsquo;t already have that set up. You&amp;rsquo;ll need the launch editon Switch, as well as a legal copy of &lt;em&gt;Smash Ultimate&lt;/em&gt;. (I&amp;rsquo;m still planning on writing a guide here, but I&amp;rsquo;m waiting for my Steam Deck to arrive before I do that.)&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;re going to want to download Ryujinx if you haven&amp;rsquo;t already. You can download a portable build directly from &lt;a href=&#34;https://ryujinx.org/download&#34;&gt;Ryujinx&amp;rsquo;s website&lt;/a&gt;. You can also get it from the &lt;a href=&#34;https://aur.archlinux.org/packages/ryujinx-git&#34;&gt;AUR&lt;/a&gt; if you&amp;rsquo;re on Arch, use the &lt;a href=&#34;https://github.com/edisionnano/Pine-jinx&#34;&gt;Pine-jinx&lt;/a&gt; script installer, or install the Flatpak version from &lt;a href=&#34;https://flathub.org/apps/details/org.ryujinx.Ryujinx&#34;&gt;Flathub&lt;/a&gt; if you&amp;rsquo;re on the Steam Deck. Just keep in mind the file structure will be a little different if you&amp;rsquo;re using the Flatpak. For this guide, I&amp;rsquo;ll be using the portable build.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re using AMD or Intel hardware you might want to go with the WIP &lt;a href=&#34;https://github.com/Ryujinx/Ryujinx/pull/2518#issuecomment-890255424&#34;&gt;Vulkan build&lt;/a&gt; instead of the vanilla build (the Vulkan build has been updated to add support for ARCropolis/Skyline).&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;ve never launched Ryujinx before on your machine, run it once so our folders can get set up (you&amp;rsquo;ll also need your &lt;code&gt;prod.keys&lt;/code&gt; file in &lt;code&gt;%RYU_DIR%/system&lt;/code&gt;, and have your Switch system firmware installed. That&amp;rsquo;s all covered in the guide on Boiling Steam). There should be a &lt;code&gt;Ryujinx&lt;/code&gt; folder inside your &lt;code&gt;.config&lt;/code&gt; directory. So your file structure would look like this:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;~/.config/Ryujinx/&lt;/code&gt; (AKA &lt;code&gt;%RYU_DIR%&lt;/code&gt;)&lt;/p&gt;
&lt;p&gt;Next, download the latest zip files of &lt;a href=&#34;https://github.com/Raytwo/ARCropolis/releases/&#34;&gt;ARCropolis&lt;/a&gt; and &lt;a href=&#34;https://github.com/skyline-dev/skyline/releases&#34;&gt;Skyline&lt;/a&gt;. These plugins are necessary in order to load mods on &lt;em&gt;Smash&lt;/em&gt;. Extract the contents of &lt;code&gt;release.zip&lt;/code&gt; to &lt;code&gt;%RYU_DIR%/sdcard/&lt;/code&gt;. Extract &lt;code&gt;skyline.zip&lt;/code&gt; to &lt;code&gt;%RYU_DIR%/sdcard/atmosphere/contents/01006A800016E000/&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;Inside of &lt;code&gt;sdcard/&lt;/code&gt; should be an &lt;code&gt;ultimate&lt;/code&gt; folder. Inside &lt;code&gt;ultimate&lt;/code&gt;, create a new directory called &lt;code&gt;mods&lt;/code&gt;. Now you can download whatever mod you want and extract its contents to this folder. There&amp;rsquo;s &lt;em&gt;tons&lt;/em&gt; of mods over on &lt;a href=&#34;https://gamebanana.com/games/6498&#34;&gt;GameBanana&lt;/a&gt;, from character skins to custom voices to custom menus and a whole lot more. So let&amp;rsquo;s say I wanted to give Ike a red and black recolor. I would download &lt;a href=&#34;https://gamebanana.com/mods/338940&#34;&gt;said mod&lt;/a&gt; and extract the zip file to &lt;code&gt;sdcard/ultimate/mods/&lt;/code&gt;. In the end my mod structure would look like:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;%RYU_DIR%/sdcard/ultimate/mods/Black and Red Ike V2&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Nothing else is required to load the mod. Simply launch the game with Ryujinx and the mod should now show up:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ike ssbu recolor&#34; src=&#34;https://linuxgamingcentral.org/images/guides/ryujinx_arcropolis/ike_color_mod.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;But keep in mind the game has over 10k shaders to load, so you&amp;rsquo;re probably going to want to sit back, enjoy a cup of coffee, or go for a bike ride, because loading the game for the first time is going to take a while.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re looking for a more competitive version of &lt;em&gt;Smash Ultimate&lt;/em&gt;, I highly recommend trying out &lt;a href=&#34;https://github.com/HDR-Development/HDR-Releases/releases&#34;&gt;HewDraw Remix&lt;/a&gt;. It&amp;rsquo;s basically &lt;em&gt;Brawl&amp;rsquo;s&lt;/em&gt; Project M for &lt;em&gt;Ultimate&lt;/em&gt;. Download the &lt;code&gt;ryujinx-package.zip&lt;/code&gt; from the releases page, then extract the zip directly into the &lt;code&gt;%RYU_DIR%&lt;/code&gt;. Overwrite files if necessary. You can still use custom textures and sound effects with this if you like.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re using the Flatpak version of Ryujinx, simply replace &lt;code&gt;%RYU_DIR%&lt;/code&gt; with &lt;code&gt;~/.var/app/org.ryujinx.Ryujinx/config/Ryujinx&lt;/code&gt;. Product keys go in &lt;code&gt;~/.switch&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s it! This will make loading and testing mods much more convenient.&lt;/p&gt;
&lt;p&gt;Interested seeing this in action? Check the video out on &lt;a href=&#34;https://youtu.be/WXLeKT9DsKs&#34;&gt;YouTube&lt;/a&gt;.&lt;/p&gt;
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      <title>ARCropolis/Skyline Modding Support Added to Ryujinx</title>
      <link>https://linuxgamingcentral.org/posts/news-arcropolis-added-to-ryujinx/</link>
      <pubDate>Wed, 04 May 2022 15:38:47 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-arcropolis-added-to-ryujinx/</guid>
      <description>If you&amp;rsquo;re not familiar with ARCropolis, it&amp;rsquo;s &amp;ldquo;a modding framework for loading and managing community-made mods and plugins,&amp;rdquo; while making use of the Skyline on-the-fly patcher. Primarily this is for Super Smash Bros. Ultimate, but who knows, it could work for other games down the road.
Previously, making use of a mod or testing it required putting it on a hacked Switch. Now that ARCropolis and Skyline have been merged with the mainline Ryujinx build as of version 1.</description>
      <content>&lt;p&gt;If you&amp;rsquo;re not familiar with &lt;a href=&#34;https://github.com/Raytwo/ARCropolis&#34;&gt;ARCropolis&lt;/a&gt;, it&amp;rsquo;s &amp;ldquo;a modding framework for loading and managing community-made mods and plugins,&amp;rdquo; while making use of the &lt;a href=&#34;https://github.com/skyline-dev/skyline&#34;&gt;Skyline&lt;/a&gt; on-the-fly patcher. Primarily this is for &lt;em&gt;Super Smash Bros. Ultimate&lt;/em&gt;, but who knows, it could work for other games down the road.&lt;/p&gt;
&lt;p&gt;Previously, making use of a mod or testing it required putting it on a hacked Switch. Now that &lt;a href=&#34;https://twitter.com/RyujinxEmu/status/1521887368164392961&#34;&gt;ARCropolis and Skyline have been merged with the mainline Ryujinx build&lt;/a&gt; as of version 1.1.112, a lot of time can be saved testing new mods. Users no longer have to constantly transfer files to and from their MicroSD card, putting it into the Switch, putting the Switch in recovery mode, launching custom firmware, then launch the game from there. Now they can just download the mods to their PC and launch &lt;em&gt;Super Smash Bros. Ultimate&lt;/em&gt; with Ryujinx. If you want to use the Vulkan backend, that&amp;rsquo;s also possible with the &lt;a href=&#34;https://github.com/Ryujinx/Ryujinx/pull/2518#issuecomment-890255424&#34;&gt;Vulkan pull request&lt;/a&gt;. Keep in mind that the Ryujinx team &lt;a href=&#34;https://twitter.com/RyujinxEmu/status/1521887592870039554&#34;&gt;mentions&lt;/a&gt;: &amp;ldquo;We encourage users to always confirm and test via Nintendo Switch hardware first if something doesn&amp;rsquo;t quite work first-try.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Interested in trying this out yourself? Follow the &lt;a href=&#34;https://gamebanana.com/tuts/14311&#34;&gt;guide&lt;/a&gt; over at GameBanana to get started. The tutorial is pertinent to Windows users, however; let me know if you guys want a Linux version!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Miguel92398 from GameBanana&lt;/em&gt;&lt;/p&gt;
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      <title>Jason Evangelho, Founder of Linux For Everyone, Now Marketing Manager for Thunderbird</title>
      <link>https://linuxgamingcentral.org/posts/news-jason-now-marketing-manager-for-thunderbird/</link>
      <pubDate>Tue, 03 May 2022 13:36:53 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-jason-now-marketing-manager-for-thunderbird/</guid>
      <description>For those who aren&amp;rsquo;t aware, Jason Evangelho is the creator of the Linux For Everyone YouTube channel. He&amp;rsquo;s also a writer at Forbes. He&amp;rsquo;s probably got a lot more on his plate now that he recently Tweeted about being the marketing manager for Mozilla Thunderbird, a very popular email client.
Per the Tweet, Jason mentioned that as the marketing manager, he will &amp;ldquo;be helping out with comms on social media (including here), crafting content for the website, and handling the Thunderbird newsletter.</description>
      <content>&lt;p&gt;For those who aren&amp;rsquo;t aware, Jason Evangelho is the creator of the &lt;a href=&#34;https://www.youtube.com/c/LinuxForEveryone&#34;&gt;Linux For Everyone YouTube channel&lt;/a&gt;. He&amp;rsquo;s also a writer at &lt;a href=&#34;https://www.forbes.com/sites/jasonevangelho/?sh=5c6360fed36f&#34;&gt;Forbes&lt;/a&gt;. He&amp;rsquo;s probably got a lot more on his plate now that he recently &lt;a href=&#34;https://twitter.com/killyourfm/status/1521196554790572034&#34;&gt;Tweeted&lt;/a&gt; about being the marketing manager for Mozilla Thunderbird, a very popular email client.&lt;/p&gt;
&lt;p&gt;Per the Tweet, Jason mentioned that as the marketing manager, he will &amp;ldquo;be helping out with comms on social media (including here), crafting content for the website, and handling the Thunderbird newsletter.&amp;rdquo; Based on some of the replies I&amp;rsquo;ve seen in the thread it looks like UI changes will be coming, a mobile app is being developed, and Jason will make sure Thunderbird is more well-known in the community. If you have other ideas, you can contact Jason at &lt;a href=&#34;mailto:jason@thunderbird.net&#34;&gt;jason@thunderbird.net&lt;/a&gt;. Looks like exciting times ahead for Thunderbird!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: omgfoss.com&lt;/em&gt;&lt;/p&gt;
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      <title>Project Heartbeat v0.15 Released as Beta, Adds a New UI Skin Editor</title>
      <link>https://linuxgamingcentral.org/posts/news-project-heartbeat-update-new-skin-editor/</link>
      <pubDate>Mon, 02 May 2022 12:38:22 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-project-heartbeat-update-new-skin-editor/</guid>
      <description>Good things just seem to keep coming to Project Heartbeat. Last month the game got an audio engine overhaul. Now we&amp;rsquo;ve got a UI skin editor, with Steam workshop integration. You can use your own textures and fonts. Even animated textures are supported. Apparently a health system has been incorporated as well. Meaning if you miss too many beats, game over.
Since this is a beta, you&amp;rsquo;ll need to opt-in to the beta branch in the game&amp;rsquo;s properties menu.</description>
      <content>&lt;p&gt;Good things just seem to keep coming to &lt;a href=&#34;https://linuxgamingcentral.org/posts/project_heartbeat_review/&#34;&gt;&lt;em&gt;Project Heartbeat&lt;/em&gt;&lt;/a&gt;. Last month the game got an &lt;a href=&#34;https://linuxgamingcentral.org/posts/project_heartbeat_new_audio_engine/&#34;&gt;audio engine overhaul&lt;/a&gt;. Now we&amp;rsquo;ve got a UI skin editor, with Steam workshop integration. You can use your own textures and fonts. Even animated textures are supported. Apparently a health system has been incorporated as well. Meaning if you miss too many beats, game over.&lt;/p&gt;
&lt;p&gt;Since this is a beta, you&amp;rsquo;ll need to opt-in to the &lt;code&gt;beta&lt;/code&gt; branch in the game&amp;rsquo;s properties menu.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Project Heartbeat&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/1216230/Project_Heartbeat/&#34;&gt;Steam&lt;/a&gt; (it&amp;rsquo;s native to Linux).&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Project Heartbeat developer&lt;/em&gt;&lt;/p&gt;
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      <title>HoloISO - An Unofficial SteamOS 3 Image</title>
      <link>https://linuxgamingcentral.org/posts/news-holoiso/</link>
      <pubDate>Mon, 02 May 2022 12:05:29 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-holoiso/</guid>
      <description>About a month ago I had talked about a portable Linux distro that gives a SteamOS 3-like experience: winesapOS. Well, as is the traditional case with open-source forks in the Linux landscape of things, we&amp;rsquo;ve got another one: HoloISO. I&amp;rsquo;d still recommend the former over the latter, as winesapOS can be used on any device without installing, and comes with a bunch of extra gaming-related packages, but if you&amp;rsquo;re looking for something a little more minimal, you might want to give HoloISO a try.</description>
      <content>&lt;p&gt;About a month ago I had talked about a portable Linux distro that gives a SteamOS 3-like experience: &lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos/&#34;&gt;winesapOS&lt;/a&gt;. Well, as is the traditional case with open-source forks in the Linux landscape of things, we&amp;rsquo;ve got another one: &lt;a href=&#34;https://github.com/bhaiest/holoiso&#34;&gt;HoloISO&lt;/a&gt;. I&amp;rsquo;d still recommend the former over the latter, as winesapOS can be used on any device without installing, and comes with a bunch of extra gaming-related packages, but if you&amp;rsquo;re looking for something a little more minimal, you might want to give HoloISO a try.&lt;/p&gt;
&lt;p&gt;Per the GitHub&amp;rsquo;s README, the project &amp;ldquo;attempts to bring Steam Deck&amp;rsquo;s Holo OS into a generic, installable format!&amp;rdquo; The first &lt;a href=&#34;https://github.com/bhaiest/holoiso/releases/tag/beta0&#34;&gt;beta&lt;/a&gt; went out a little less than 24 hours ago (you can also build the ISO from source). Simply download the ISO, flash the image to a USB stick, boot to said device on your computer, connect to the Internet with &lt;a href=&#34;https://man.archlinux.org/man/iwctl.1&#34;&gt;&lt;code&gt;iwctl&lt;/code&gt;&lt;/a&gt; if you&amp;rsquo;re using Wi-Fi, run &lt;code&gt;holoinstall&lt;/code&gt;, select the partition/disk to install to, and let the installation do its&amp;rsquo; thing. Keep in mind &lt;strong&gt;your device needs to be using an AMD GPU&lt;/strong&gt;, with UEFI enabled and secure boot disabled. The flash drive needs to be at least 4 GB.&lt;/p&gt;
&lt;p&gt;I tried to install it on my GPD Win 3, but you know all things Intel; the installation went through but for the life of me I couldn&amp;rsquo;t get the display to work in landscape mode. Might be worth a shot though if you have a Aya Neo or Onexplayer that has an AMD APU.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: HoloISO GitHub&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>GE-Proton7-16 Released, Adds Video Playback Updates and Fixes Crash in Elden Ring</title>
      <link>https://linuxgamingcentral.org/posts/news-ge-proton7-16/</link>
      <pubDate>Sun, 01 May 2022 20:17:29 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-ge-proton7-16/</guid>
      <description>A few days ago, GE-Proton7-16 was released. Not too much going on in this update, but a patch was added to fix a crash in Elden Ring when playing said game with fsync. Video playback updates, as well as Steam client updates, have been fetched from upstream Proton. Of course tools like dxvk and vkd3d-proton have also been updated to the latest git.
Have a full look at the patch notes on GitHub.</description>
      <content>&lt;p&gt;A few days ago, &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-16&#34;&gt;GE-Proton7-16&lt;/a&gt; was released. Not too much going on in this update, but a patch was added to fix a crash in &lt;em&gt;Elden Ring&lt;/em&gt; when playing said game with fsync. Video playback updates, as well as Steam client updates, have been fetched from upstream Proton. Of course tools like &lt;code&gt;dxvk&lt;/code&gt; and &lt;code&gt;vkd3d-proton&lt;/code&gt; have also been updated to the latest git.&lt;/p&gt;
&lt;p&gt;Have a full look at the patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-16&#34;&gt;GitHub&lt;/a&gt;. And don&amp;rsquo;t forget, LGC has a &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;guide&lt;/a&gt; to installing GE-Proton.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: wccftech.com&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>News for April 23-29 (Almost 2.5k Verified/Playable Steam Deck Games, SteamTinkerLaunch Adds Deck Support, Pop!_OS 22.04 LTS)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-april-23-29/</link>
      <pubDate>Sat, 30 Apr 2022 22:50:06 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-april-23-29/</guid>
      <description>Steam Deck over 2.4k verified/playable games! looking for a guide on using the Deck as a desktop? Look no further than podiki&amp;rsquo;s guide on Boiling Steam big update launched this week, including a lock screen, localized keyboards, and plenty more new beta update: SteamOS 3.2. Adds customizable refresh rate and better fan control you can fix fan noise with electrical tap, but Valve warns that doing so will void your warranty Filelight allows you to see what&amp;rsquo;s taking up the most space on your hard drive new skin by dbrand: teardown Native Linux Games 29 new Linux native games released on Steam, including The Stanley Parable: Ultra Deluxe Turbo Overkill, a DOOM-like FPS, should have native Linux support with the 1.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;over &lt;a href=&#34;https://boilingsteam.com/2400-games-on-the-steam-deck-just-days-after-the-2300-games-milestone/&#34;&gt;2.4k verified/playable games&lt;/a&gt;!&lt;/li&gt;
&lt;li&gt;looking for a guide on using the Deck as a desktop? Look no further than podiki&amp;rsquo;s guide on &lt;a href=&#34;https://boilingsteam.com/getting-started-with-the-steam-deck-desktop/&#34;&gt;Boiling Steam&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;big update launched this week, including a &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3216142491801797532&#34;&gt;lock screen&lt;/a&gt;, localized keyboards, and plenty more&lt;/li&gt;
&lt;li&gt;new beta update: &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-steamos-3.2/&#34;&gt;SteamOS 3.2&lt;/a&gt;. Adds customizable refresh rate and better fan control&lt;/li&gt;
&lt;li&gt;you can fix fan noise with &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-fix-fan-whine-on-deck-with-electrical-tape/&#34;&gt;electrical tap&lt;/a&gt;, but Valve warns that &lt;a href=&#34;https://www.theverge.com/23047412/valve-steam-deck-fan-tape-fix-noise-whine&#34;&gt;doing so will void your warranty&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.gamingonlinux.com/2022/04/see-whats-eating-up-drive-space-on-the-steam-deck-with-filelight/&#34;&gt;Filelight&lt;/a&gt; allows you to see what&amp;rsquo;s taking up the most space on your hard drive&lt;/li&gt;
&lt;li&gt;new skin by dbrand: &lt;a href=&#34;https://dbrand.com/shop/special-edition/teardown?category=skin&amp;device=steam-deck#buy&#34;&gt;teardown&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;native-linux-games&#34;&gt;Native Linux Games&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/new-steam-games-with-native-linux-clients-2022-04-26-edition/&#34;&gt;29 new Linux native games released on Steam&lt;/a&gt;, including &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/the-stanley-parable-ultra-deluxe-is-out-now/&#34;&gt;&lt;em&gt;The Stanley Parable: Ultra Deluxe&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Turbo Overkill&lt;/em&gt;, a &lt;em&gt;DOOM&lt;/em&gt;-like FPS, &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/turbo-overkill-should-see-full-linux-and-steam-deck-support-for-the-10-release/&#34;&gt;should have native Linux support with the 1.0 release&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Loop Hero&lt;/em&gt; gets &lt;a href=&#34;https://store.steampowered.com/news/app/1282730/view/3173358295350195384&#34;&gt;controller support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Owlboy&lt;/em&gt; platformer gets an &lt;a href=&#34;https://store.steampowered.com/news/app/115800/view/3190247426143518679&#34;&gt;update&lt;/a&gt; for faster level loading and DS4 support&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Project Heartbeat&lt;/em&gt; gets a &lt;a href=&#34;https://store.steampowered.com/news/app/1216230/view/3211639524377211126&#34;&gt;UI skin editor&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;HYPERCHARGE: Unboxed&lt;/em&gt; gets plenty of &lt;a href=&#34;https://store.steampowered.com/news/app/523660/view/3193625125862322484&#34;&gt;bug fixes&lt;/a&gt;, as well as &amp;ldquo;vastly overhauled sounds&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.gamingonlinux.com/2022/04/classic-sonic-games-being-delisted-to-make-way-for-sonic-origins/&#34;&gt;get the classic &lt;em&gt;Sonic the Hedgehog&lt;/em&gt; games before they get delisted from Steam on May 20&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Proton Experimental gets &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/proton-experimental-fixes-video-playback-in-ember-knights-ghostwire-tokyo-and-more/&#34;&gt;updated&lt;/a&gt; with fixed video playback on certain titles&lt;/li&gt;
&lt;li&gt;ProtonUp-Qt &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/releases/tag/v2.6.3&#34;&gt;v2.6.2&lt;/a&gt; adds performance improvements and Steam Deck compatibility ratings&lt;/li&gt;
&lt;li&gt;SteamTinkerLaunch &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-stl-v10-released/&#34;&gt;version 10&lt;/a&gt; adds initial Deck support&lt;/li&gt;
&lt;li&gt;Bottles &lt;a href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/2022.4.28-trento&#34;&gt;2022.4.28-trento&lt;/a&gt; brings with it tons of bug fixes and UI improvements&lt;/li&gt;
&lt;li&gt;Luxtorpeda &lt;a href=&#34;https://github.com/luxtorpeda-dev/luxtorpeda/releases/tag/v52&#34;&gt;version 52&lt;/a&gt; adds a new environment variable and shows cloud and controller info in the notices section&lt;/li&gt;
&lt;li&gt;AntiMicroX &lt;a href=&#34;https://github.com/AntiMicroX/antimicrox/releases/tag/3.2.3&#34;&gt;v3.2.3&lt;/a&gt; adds a bug fix, new translations, and a few other changes&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/news-pop-os-22-04-lts-released/&#34;&gt;Pop!_OS 22.04 LTS&lt;/a&gt; switches to PipeWire, supports hybrid light and dark themes, has automatic updates, and much more. Definitely recommend trying it out!&lt;/li&gt;
&lt;li&gt;Musk &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/twitter-agrees-to-elon-musk-buyout-a-reminder-were-on-mastodon/&#34;&gt;bought Twitter&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;classic Bethesda games have &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/classic-bethesda-titles-come-to-steam-play-them-easily-on-linux/&#34;&gt;made their way to Steam&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Cemu &amp;ndash; Wii U emulator &amp;ndash; will soon &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/wii-u-emulator-cemu-getting-closer-to-linux-and-steam-deck-support/&#34;&gt;get native Linux support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Canonical is apparently going &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/canonical-going-all-in-on-gaming-for-ubuntu-new-steam-snap-package-in-testing/&#34;&gt;&amp;ldquo;all in&amp;rdquo; with gaming on Ubuntu&lt;/a&gt;, and somehow they managed to make Steam available as a Snap&lt;/li&gt;
&lt;li&gt;apparently the Raspberry Pi &lt;a href=&#34;https://www.jeffgeerling.com/blog/2022/external-graphics-cards-work-on-raspberry-pi&#34;&gt;supports eGPUs&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;we could potentially see &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/amd-driver-work-ongoing-to-help-halo-infinite-on-linux-and-steam-deck/&#34;&gt;&lt;em&gt;Halo Infinite&lt;/em&gt; run on Linux through Proton&lt;/a&gt;&amp;hellip;but this will take a while&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Project Heartbeat dev&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>SteamTinkerLaunch Version 10 Released, Adds Initial Steam Deck Support and More Gamescope Options</title>
      <link>https://linuxgamingcentral.org/posts/news-stl-v10-released/</link>
      <pubDate>Fri, 29 Apr 2022 10:21:50 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-stl-v10-released/</guid>
      <description>SteamTinkerLaunch &amp;ndash; the massive Swiss army knife when it comes to managing your Proton-based games on Steam &amp;ndash; hit a new milestone with the release of version 10, codenamed &amp;ldquo;Bagatelle.&amp;rdquo; One major feature that was added is initial Steam Deck support. Though the script doesn&amp;rsquo;t get installed as a Flatpak, you can simply download the steamtinkerlaunch script from the project&amp;rsquo;s GitHub and start it as deck user. You can actually navigate across the different options with the Deck&amp;rsquo;s built-in controls.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://github.com/frostworx/steamtinkerlaunch&#34;&gt;SteamTinkerLaunch&lt;/a&gt; &amp;ndash; the massive Swiss army knife when it comes to managing your Proton-based games on Steam &amp;ndash; hit a new milestone with the release of &lt;a href=&#34;https://github.com/frostworx/steamtinkerlaunch/releases/tag/v10.0&#34;&gt;version 10&lt;/a&gt;, codenamed &amp;ldquo;Bagatelle.&amp;rdquo; One major feature that was added is &lt;strong&gt;initial Steam Deck support&lt;/strong&gt;. Though the script doesn&amp;rsquo;t get installed as a Flatpak, you can simply download the &lt;code&gt;steamtinkerlaunch&lt;/code&gt; script from the project&amp;rsquo;s GitHub and start it as deck &lt;code&gt;user&lt;/code&gt;. You can actually navigate across the different options with the Deck&amp;rsquo;s built-in controls. There&amp;rsquo;s a couple of gotchas with this, however; check the &lt;a href=&#34;https://github.com/frostworx/steamtinkerlaunch/wiki/Steam-Deck&#34;&gt;Wiki&lt;/a&gt; for more details.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;More gamescope features and options have been added&lt;/strong&gt;. FSR can now be used in conjunction with gamescope, FSR strength is now set at a default of 2, Nearest Neighbor has been added as a filter option, and even more stuff packed in. Additionally, a new &lt;a href=&#34;https://github.com/frostworx/steamtinkerlaunch/wiki/GameScope&#34;&gt;gamescope Wiki&lt;/a&gt; has been added. Keep in mind that currently gamescope doesn&amp;rsquo;t work with NVIDIA graphics.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s a &lt;em&gt;bunch&lt;/em&gt; of other features added, including Zink support, bug fixes, and improved translations. The full patch notes are as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;added initial Steam Deck support
&lt;ul&gt;
&lt;li&gt;see Steam Deck Wiki for Steam Deck specific functions&lt;/li&gt;
&lt;li&gt;added pretty solid, but optional steam controller controls for Steam Deck&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;multiple new gamescope features and options - thanks @sonic2kk for all of them!
&lt;ul&gt;
&lt;li&gt;change Integer Scaling flag to reflect updated gamescope code #435&lt;/li&gt;
&lt;li&gt;the default FSR strength value is now 2&lt;/li&gt;
&lt;li&gt;added FSR option to Gamescope&lt;/li&gt;
&lt;li&gt;added option for Nearest Neighbor filtering to Gamescope&lt;/li&gt;
&lt;li&gt;added Gamescope FSR sharpness numberbox&lt;/li&gt;
&lt;li&gt;added option for Steam integration with -e flag, for working around a Gamescope bug&lt;/li&gt;
&lt;li&gt;brand new Gamescope wiki&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;added Zink support - thanks @sonic2kk for testing&lt;/li&gt;
&lt;li&gt;fixed Shader Repo window glitch&lt;/li&gt;
&lt;li&gt;removed useless Steam Deck default window resolutions&lt;/li&gt;
&lt;li&gt;find renamed GE proton as compatibility tool&lt;/li&gt;
&lt;li&gt;get correct latest GE-Proton with two-digits&lt;/li&gt;
&lt;li&gt;polish translation update by @Faalagorn&lt;/li&gt;
&lt;li&gt;multiple improvements for Mod Organizer 2 and Vortex
&lt;ul&gt;
&lt;li&gt;custom STL proton removed as requirement for installing DotNet&lt;/li&gt;
&lt;li&gt;several installer enhancements&lt;/li&gt;
&lt;li&gt;high speed MO2 auto installation/configuration
&lt;ul&gt;
&lt;li&gt;DotNet is not even required for MO2 (confirmation welcome) and therefore no longer installed&lt;/li&gt;
&lt;li&gt;MO2 can be optionally installed using innoextract (used when installed)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;both Vortex and Mod Organizer 2 install and auto-configure without any configuration on the Steam Deck&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;added Side-by-Side ReShade and native support for 3D monitors (see #443)&lt;/li&gt;
&lt;li&gt;added support for winesync - thanks @Moonl1ghter&lt;/li&gt;
&lt;li&gt;added option for creating user-customized ENV Variables&lt;/li&gt;
&lt;li&gt;comprehensive MangoHud re-implementation - thanks @sonic2kk for testing and the new wiki!&lt;/li&gt;
&lt;li&gt;fixed steamwebhelper toggle (#456) - thanks @zany130 for continous testing and reporting&lt;/li&gt;
&lt;li&gt;better use of absolute game exe path - helps f.e. with ReShade/Shader-Management&lt;/li&gt;
&lt;li&gt;added dxvk-async support&lt;/li&gt;
&lt;li&gt;added flatpak helper thanks @TheEvilSkeleton for working on flatpak support!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Interested in trying it out yourself? Check out the guide on &lt;a href=&#34;https://boilingsteam.com/supercharge-steam-with-steamtinkerlaunch-stl/&#34;&gt;Boiling Steam&lt;/a&gt; to see how you can install the super-handy script on your distro and the many, &lt;em&gt;many&lt;/em&gt; things you can do with it!&lt;/p&gt;
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      <title>Why I Founded LGC</title>
      <link>https://linuxgamingcentral.org/posts/why-i-founded-lgc/</link>
      <pubDate>Thu, 28 Apr 2022 10:03:19 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/why-i-founded-lgc/</guid>
      <description>It was my last day at work. It&amp;rsquo;s early morning, around 7 o&amp;rsquo;clock, and the usual gang of employees who do nothing for the first hour are standing in a circle. Some of them have a cup of coffee in their hand, listening as the manager of the company is talking about something. What that something was, I can&amp;rsquo;t remember. Probably what he did over the weekend.
I happened to enter the &amp;ldquo;circle&amp;rdquo; just a few minutes before I clock out.</description>
      <content>&lt;p&gt;It was my last day at work. It&amp;rsquo;s early morning, around 7 o&amp;rsquo;clock, and the usual gang of employees who do nothing for the first hour are standing in a circle. Some of them have a cup of coffee in their hand, listening as the manager of the company is talking about something. What that something was, I can&amp;rsquo;t remember. Probably what he did over the weekend.&lt;/p&gt;
&lt;p&gt;I happened to enter the &amp;ldquo;circle&amp;rdquo; just a few minutes before I clock out. The manager stops talking and looks at me.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;What&amp;rsquo;s up?&amp;rdquo; he asks.&lt;/p&gt;
&lt;p&gt;I smile as a way to say &amp;ldquo;hello.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;I could tell by the look on his face that he was already annoyed by my prescence. &amp;ldquo;What&amp;rsquo;s up?&amp;rdquo; he repeated.&lt;/p&gt;
&lt;p&gt;Dumb me at the time didn&amp;rsquo;t know what to say other than &amp;ldquo;nothing much.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;The manager immediately turns away and carries on with what he was saying before.&lt;/p&gt;
&lt;p&gt;So that was it. My last day at work for a company that I had worked for over five years, a manager that I&amp;rsquo;ve met for the first time, and I don&amp;rsquo;t even get a simple &amp;ldquo;thank you.&amp;rdquo; I know saying &amp;ldquo;nothing much&amp;rdquo; was kind of stupid, but is it too much to ask for a thank you?&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m not relating that experience so people can have sympathy for me. I know there&amp;rsquo;s a lot of you out there who have been treated far worse on your last day at work. Rather, I bring it up because I felt the exact &lt;em&gt;opposite&lt;/em&gt; when I had parted ways with Boiling Steam.&lt;/p&gt;
&lt;p&gt;I told the editors there a few months ago. I didn&amp;rsquo;t even know how to say it. But I did. One editor told me that I will be missed and &amp;ldquo;it is hard to imagine Boiling Steam without you.&amp;rdquo; Another told me &amp;ldquo;thanks for&amp;hellip;all your contributions so far. Always enjoyed what you wrote about and the way you did it!&amp;rdquo; and wished me &amp;ldquo;fun and great success.&amp;rdquo; A third told me he was in shock about the announcement, but let me know I was &amp;ldquo;a prolific content creator for Boiling Steam.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Not going to lie, I had a lump in my throat as I was reading their comments. Unlike the company I had worked for, I felt like what I had contributed to Boiling Steam was actually &lt;em&gt;worth&lt;/em&gt; something and was appreciated.&lt;/p&gt;
&lt;p&gt;Sadly, however, I felt like there was a need to move on. So now I&amp;rsquo;ll get into the &lt;em&gt;why&lt;/em&gt;: why I left BS in favor of creating my own website, because several people have been asking me about it.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Disclaimer: Some may interpret this post as me trying to throw crap in Boiling Steam&amp;rsquo;s way. That&amp;rsquo;s not what I&amp;rsquo;m trying to do here. In no way am I throwing any hatred towards BS, nor am I trying to inflate myself over other websites. I&amp;rsquo;ve learned a lot from my time at BS; the quality of my articles wouldn&amp;rsquo;t be what they are today without BS&amp;rsquo;s help. But as I&amp;rsquo;ll get into here, I&amp;rsquo;ve felt like there has been a need to create my own site instead.&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;lgc-is-open-source&#34;&gt;LGC Is Open-Source&lt;/h1&gt;
&lt;p&gt;The full source code for LGC is hosted on &lt;a href=&#34;https://github.com/linuxgamingcentral/website&#34;&gt;GitHub&lt;/a&gt;. This means that if for some reason I decide to incorporate ads on the site, someone can easily fork the repo, make changes to the site as they desire, then host their version of the site somewhere else. GitHub also allows me to keep track of site issues and what my to-do list is.&lt;/p&gt;
&lt;p&gt;Being open-source also means people can collaborate and make enhancements to the site. As an example, just a few days after LGC launched, Gabriele Musco, owner of &lt;a href=&#34;https://deckcentral.net&#34;&gt;deckcentral.net&lt;/a&gt;, made a &lt;a href=&#34;https://linuxgamingcentral.org/posts/new_comment_layout/&#34;&gt;pull request&lt;/a&gt; that allows comments to be separate from each post, rather than just one big global comment section that I had before.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;LGC GitHub page&#34; src=&#34;https://linuxgamingcentral.org/images/lgc/github.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;lgc-is-ad-free-and-fast&#34;&gt;LGC Is Ad-Free and Fast&lt;/h1&gt;
&lt;p&gt;The only tracker on LGC is &lt;a href=&#34;https://linuxgamingcentral.org/posts/plausible_analytics_added/&#34;&gt;Plausible Analytics&lt;/a&gt;. This tracker is open-source and a lot more privacy-respecting than Google Analytics, and paranoid readers can still protect themselves from being tracked by using a browser such as Brave (although, I would appreciate it if you turned your ad-blocker off; stats are important to the press). Some older posts contain images from a site other than LGC, or it may contain Twitter/YouTube embeds. From here on out I will only use local images, and if I want to embed a video, I will be sure to use Odysee or PeerTube instead. Tweets will be linked externally. This is in an effort to keep as many trackers down as possible, and make posts super-fast to load.&lt;/p&gt;
&lt;p&gt;Speaking of fast, LGC was created with &lt;a href=&#34;https://gohugo.io/&#34;&gt;Hugo&lt;/a&gt;. Hugo is created with the Go language by Google, and is designed to be very fast. I want to keep that &amp;ldquo;fast&amp;rdquo; in mind when readers are browsing the site. That, combined with an ad-free experience, makes LGC, as one Reddit user put it, &lt;a href=&#34;https://www.reddit.com/r/SteamPlay/comments/tewdlf/comment/i0sx4ze/?utm_source=share&amp;utm_medium=web2x&amp;context=3&#34;&gt;&amp;ldquo;a pleasure to visit.&amp;rdquo;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Though browser extensions like Ublock Origin can block specific ads on the sites that you like, I don&amp;rsquo;t want to have readers do that here. They can comfortably browse the site &lt;em&gt;without&lt;/em&gt; an ad blocker, or without having to get the tools to block out specific parts of the site, and still have a great experience. I don&amp;rsquo;t consider a site to be ad-free if there&amp;rsquo;s a &amp;ldquo;Follow us on Mastodon or Twitter&amp;rdquo; in the middle of an article or a highlighted box at the end of each article saying &amp;ldquo;Support Us.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;LGC stats&#34; src=&#34;https://linuxgamingcentral.org/images/lgc/stats.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;lgc-creates-more-diversity&#34;&gt;LGC Creates More Diversity&lt;/h1&gt;
&lt;p&gt;And I mean diversity in a &lt;em&gt;good&lt;/em&gt; way. As far as I know, the only major Linux gaming websites (&lt;em&gt;not&lt;/em&gt; YouTubers) out there are &lt;a href=&#34;https://boilingsteam.com&#34;&gt;Boiling Steam&lt;/a&gt; and &lt;a href=&#34;https://gamingonlinux.com&#34;&gt;GamingOnLinux&lt;/a&gt;. There are other more niche outlets out there, such as the &lt;em&gt;other&lt;/em&gt; LGC (&lt;a href=&#34;https://linuxgameconsortium.com/&#34;&gt;Linux Gaming Consortium&lt;/a&gt;), and, of course, subreddits like &lt;a href=&#34;https://reddit.com/r/linux_gaming&#34;&gt;r/linux_gaming&lt;/a&gt; (outside of tech support requests, which is bountiful there). Other sites like &lt;a href=&#34;https://www.phoronix.com/&#34;&gt;Phoronix&lt;/a&gt; also occasionally touch on the Linux gaming aspect, but I wouldn&amp;rsquo;t say they&amp;rsquo;re a &amp;ldquo;gaming&amp;rdquo; site, since it touches on pretty much everything Linux-related.&lt;/p&gt;
&lt;p&gt;So you add a third source to the mix and now you&amp;rsquo;ve got more Linux gaming topics at hand. Boiling Steam tends to focus on the Linux gaming market, GOL talks about just about &lt;em&gt;everything&lt;/em&gt; that&amp;rsquo;s going on in the Linux gaming world, and LGC&amp;hellip;well, I focus a lot on the emulation side of things on Linux, in addition to daily news posts, developer interviews, game reviews, and more. The need for more diversity is especially evident when you consider things like the Steam Deck pushing Linux gaming forward in a way that we might not have ever anticipated.&lt;/p&gt;
&lt;h1 id=&#34;lgc-does-not-ask-for-your-money&#34;&gt;LGC Does Not Ask for Your Money&lt;/h1&gt;
&lt;p&gt;How often do you visit a site or the GitHub page for a project and a Patreon page constantly gets shoved into your face? Unless a bunch of people ask me, I have no intentions of setting up a Patreon or Liberapay. Even if I did, I would try to make the link to it as least obstrusive as possible, and I would by &lt;em&gt;no&lt;/em&gt; means leave a paywall for my content. If people want to contribute, they certainly can, but it would be out of &lt;em&gt;want&lt;/em&gt;, just to show their appreciation for LGC, not because they get some sort of special flair in the comments section or they get early access to posts.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;rejecting money&#34; src=&#34;https://linuxgamingcentral.org/images/lgc/rejecting_money.jpg&#34;&gt;
&lt;em&gt;Image credit: BBC News&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;EDIT (1/09/2023): I now have a &lt;a href=&#34;https://linuxgamingcentral.org/support-lgc&#34;&gt;donation&lt;/a&gt; page set up, but as I said, I will try to make this link as unobtrusive as possible.&lt;/strong&gt;&lt;/p&gt;
&lt;h1 id=&#34;articles-can-be-put-out-much-faster&#34;&gt;Articles Can Be Put Out Much Faster&lt;/h1&gt;
&lt;p&gt;Articles that aren&amp;rsquo;t pertinent to news on BS get &lt;a href=&#34;https://boilingsteam.com/boiling-steam-powered-by-gitea-and-much-more/&#34;&gt;peer-reviewed&lt;/a&gt; prior to publication. While this certainly has it&amp;rsquo;s benefits, including the ability for other editors to see things that I might not have focused on that are worth talking about, the downside is it takes a lot longer to get an article out. This is especially evident when ekianjo (the owner of BS) and I are in completely different time zones. I could have a draft of an article ready but he might not get to reviewing it until 12 hours after I posted the link. At LGC I&amp;rsquo;m my own man: I&amp;rsquo;ve got no one to look at my posts before publshing. I can therefore quickly churn out three, four, maybe even &lt;em&gt;five&lt;/em&gt; posts on days that I&amp;rsquo;m off from work.&lt;/p&gt;
&lt;p&gt;The disadvantage to this model is my markdown editor doesn&amp;rsquo;t include a dictionary, so there will likely be an article or two that has a spelling mistake. There&amp;rsquo;s also going to be a chance that a link in the post is not correct, or I may be missing something. But I like this model a lot better as I can produce quantity in addition to quality.&lt;/p&gt;
&lt;p&gt;Those are the basic, &amp;ldquo;non-hot&amp;rdquo; reasons. But there are some more reasons why I created LGC, which are probably going to be a bit more controversial&amp;hellip;&lt;/p&gt;
&lt;h1 id=&#34;lgc-does-not-want-to-be-an-enemy-with-anyone&#34;&gt;LGC Does Not Want to be An Enemy with Anyone&lt;/h1&gt;
&lt;p&gt;During my time writing for BS, there were certain sites that I couldn&amp;rsquo;t link to. If I had linked to GOL at all in one of my articles, for example, I would be asked to take it out. I don&amp;rsquo;t like having tensions with anyone. I&amp;rsquo;d rather see other media outlets as an &lt;em&gt;ally&lt;/em&gt; rather than the enemy or the competition. At LGC, I will freely link to GOL, any of Gardiner Bryant&amp;rsquo;s videos, any one of Jason Evangelho&amp;rsquo;s videos, etc. as well as BS. I asked ekianjo if he would be willing to get along with other media outlets, to which he refused and even told me to ignore them.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;friendship between animals&#34; src=&#34;https://linuxgamingcentral.org/images/lgc/friendship.jpg&#34;&gt;
&lt;em&gt;Image credit: treehugger.com&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;i-dont-fandomize-proton-over-native&#34;&gt;I Don&amp;rsquo;t Fandomize Proton over Native&lt;/h1&gt;
&lt;p&gt;Let me be clear: I&amp;rsquo;m incredibly grateful for Proton and all the advancements it has made for Linux gaming. And I&amp;rsquo;m not going to be the type who shies away from writing a game review if it&amp;rsquo;s not native. Otherwise, my game library would be pretty sparse.&lt;/p&gt;
&lt;p&gt;Until recently with the &lt;a href=&#34;https://boilingsteam.com/new-steam-games-with-native-linux-clients-2022-04-26-edition/&#34;&gt;weekly report of newly released native Linux games on Steam&lt;/a&gt;, BS&amp;rsquo;s general attitude towards native and Proton gaming is they tend to favor Proton over the other. Rarely would they cover anything native. Most game reviews were played through Proton.&lt;/p&gt;
&lt;p&gt;At LGC, I view native and Proton gaming as equals. Both are good for the Linux economy. I&amp;rsquo;m not going to footstomp on anything native; rather, I strongly support those who develop games with Linux versions, such as &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_ph_dev/&#34;&gt;the developer of &lt;em&gt;Project Heartbeat&lt;/em&gt;&lt;/a&gt;. On the other hand I can see why a developer would choose not to support a platform that generally hovers around 1% market share on Steam and doesn&amp;rsquo;t go beyond that. Most game developers are more familiar with development tools from Microsoft, and they&amp;rsquo;d rather not spend the time getting to learn a more niche platform when Proton can just do the work for them. Gardiner Bryant explains this a lot better in &lt;a href=&#34;https://youtu.be/BPlo31brOy8&#34;&gt;one of his videos&lt;/a&gt;.&lt;/p&gt;
&lt;h1 id=&#34;i-will-own-up-to-my-mistakes&#34;&gt;I Will Own Up to My Mistakes&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m not going to directly link to the article, but there was a review some time ago on Boiling Steam where someone in the comments called the reviewer out for a mistake he made. The reviewer didn&amp;rsquo;t want to admit it and tried to defend himself. The back-and-forth arguing got so bad I had to step in and apologize on the reviewer&amp;rsquo;s behalf.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m not immune to losing my own sanity when reading some of the comments that I get (surprisingly I haven&amp;rsquo;t found any hate or criticism thrown my way on LGC&amp;hellip;at least not yet). But if I make a mistake, I will try my best to own up to it. That way, I can learn from it so that I can improve the quality of my articles rather than trying to defend myself.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s a small bonus: comments &lt;em&gt;don&amp;rsquo;t&lt;/em&gt; need moderation approval on LGC. Nor does the commenter even need to have a Matrix account.&lt;/p&gt;
&lt;p&gt;But let me be clear on this: there&amp;rsquo;s a difference between criticism and &lt;em&gt;constructive&lt;/em&gt; criticism. If someone finds a genuine reason to point something out in one of my posts, that&amp;rsquo;s perfectly legit. On the other hand if someone throws hate on LGC without giving any sort of reason, I have no incentive to pay attention.&lt;/p&gt;
&lt;h1 id=&#34;better-relationships-with-hardware-manufacturers&#34;&gt;Better Relationships with Hardware Manufacturers&lt;/h1&gt;
&lt;p&gt;I never got a review unit of the Steam Deck during my time with Boiling Steam, despite repeated emails to different Valve employees. I&amp;rsquo;m not going to get into the &lt;em&gt;why&lt;/em&gt;, or how frustrated I am because I didn&amp;rsquo;t even get a response from anyone. But as I had alluded to earlier, I want to get along with as many people as I can. As LGC is only a month-and-a-half old it will most likely take at least a few more months before anyone is willing to send out a review unit of their hardware product to me (Valve will still probably ignore my emails for the next iteration of the Deck), but I&amp;rsquo;m hoping I can build a solid, trustworthy relationship with companies like Tuxedo Computers, System76, and more.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam deck&#34; src=&#34;https://linuxgamingcentral.org/images/lgc/deck.jpg&#34;&gt;
&lt;em&gt;Image credit: Boiling Steam&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;So, to wrap this all up in a &lt;strong&gt;TL;DR&lt;/strong&gt; format, here&amp;rsquo;s why LGC was created:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;open-source, ad-free, and fast&lt;/li&gt;
&lt;li&gt;more diversity within the Linux gaming space&lt;/li&gt;
&lt;li&gt;no nagging for your money&lt;/li&gt;
&lt;li&gt;to increase the frequency of new articles&lt;/li&gt;
&lt;li&gt;to treat native and Proton gaming as equals&lt;/li&gt;
&lt;li&gt;comments don&amp;rsquo;t need approval or an account; will try to take feedback seriously&lt;/li&gt;
&lt;li&gt;to have a better relationship with GOL, Valve, and other companies/media outlets&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;i-learned-a-lot-from-boiling-steam&#34;&gt;I Learned a Lot from Boiling Steam&lt;/h1&gt;
&lt;p&gt;As I said earlier, I learned a lot from my time with Boiling Steam. I had written for the site for about five years (started in 2015, took a two-year hiatus in 2017, resumed in 2019). During that time I&amp;rsquo;ve greatly improved the quality of my writing, thanks in no small part to the feedback I got from ekianjo and later on from the other contributors that had joined the editor team. The articles I&amp;rsquo;ve written on there wouldn&amp;rsquo;t be anywhere near as good or as detailed if it weren&amp;rsquo;t for the peer-review process. What I&amp;rsquo;ve learned will carry over here on LGC.&lt;/p&gt;
&lt;p&gt;So, thank you, ekianjo, podiki, and patola. I genuinely think ekianjo has a good heart. I have to thank him for giving my site a traffic boost with his recent &lt;a href=&#34;https://boilingsteam.com/linux-gaming-central-its-live-check-it-out/&#34;&gt;promotion article&lt;/a&gt; too. By all means, if you, the reader, enjoy Boiling Steam&amp;rsquo;s content, keep supporting them. I just wish the owner would swallow his pride and re-evaluate his stance with other content creators, and focus more on &lt;em&gt;native&lt;/em&gt; Linux games, rather than mostly Proton. And also to extend an apology to everyone who he has spoken out against. I really think that would help dissolve this tension that there is in the Linux gaming community.&lt;/p&gt;
&lt;p&gt;This was not an easy decision to make, and I even got a tearful reaction when the BS staff told me they genuinely appreciated the work that I had contributed to the site. But for the reasons stated above, it&amp;rsquo;s time to move on.&lt;/p&gt;
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      <title>SteamOS 3.2 Released as Beta, Adds Customizable Refresh Rate and OS-Controlled Fan Curve</title>
      <link>https://linuxgamingcentral.org/posts/news-steamos-3.2/</link>
      <pubDate>Wed, 27 Apr 2022 23:48:20 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-steamos-3.2/</guid>
      <description>YouTuber The Phawx recently uploaded a video that lowers the Steam Deck&amp;rsquo;s refresh rate to 40 Hz for smoother gameplay. However, it was done through Windows. Well, now it&amp;rsquo;s possible to lower the refresh rate on the Steam Deck than the default 60 Hz with Valve&amp;rsquo;s SteamOS. Additionally, users have better control over the device&amp;rsquo;s fan &amp;ldquo;to improve the experience in low usage scenarios.&amp;rdquo; Here&amp;rsquo;s the patch notes for SteamOS 3.</description>
      <content>&lt;p&gt;YouTuber The Phawx recently uploaded a &lt;a href=&#34;https://youtu.be/1ZImJANp_-k&#34;&gt;video&lt;/a&gt; that lowers the Steam Deck&amp;rsquo;s refresh rate to 40 Hz for smoother gameplay. However, it was done through Windows. Well, now it&amp;rsquo;s possible to lower the refresh rate on the Steam Deck than the default 60 Hz with Valve&amp;rsquo;s SteamOS. Additionally, users have better control over the device&amp;rsquo;s fan &amp;ldquo;to improve the experience in low usage scenarios.&amp;rdquo; Here&amp;rsquo;s the &lt;a href=&#34;https://steamcommunity.com/app/1675200/discussions/0/3269060419612777126/&#34;&gt;patch notes&lt;/a&gt; for SteamOS 3.2:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added an OS-controlled fan curve to improve the experience in low usage scenarios, and adjusting how the fan responds to different scenarios and temperatures.&lt;/li&gt;
&lt;li&gt;Fixed an issue where OS fan control would not automatically resume after waking up the device from sleep.&lt;/li&gt;
&lt;li&gt;Added experimental support for changing the in-game screen refresh rate. The refresh rate will automatically be adjusted to the desired option when going in and out of game.
&lt;ul&gt;
&lt;li&gt;There is a new slider in the Quick Access Menu &amp;gt; Performance tab that allows you to choose a screen refresh rate between 40-60Hz&lt;/li&gt;
&lt;li&gt;The framerate limit slider values will update accordingly, and will include 1:1, 1:2, 1:4, or uncapped framerate options.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Fixed an issue with typing the € key using the Steam keyboard&lt;/li&gt;
&lt;li&gt;Added experimental support for bringing up the Steam keyboard automatically in some cases in Desktop mode&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Keep in mind this is a &lt;strong&gt;beta&lt;/strong&gt; release; you can opt-in by selecting &lt;em&gt;Beta&lt;/em&gt; from the OS Update Channel under &amp;ldquo;Settings -&amp;gt; System.&amp;rdquo; Do let Valve know your experience with it; they&amp;rsquo;re very quick to push out updates and bug fixes.&lt;/p&gt;
&lt;p&gt;The adjustable refresh rate in particular is a great feature to have. Not only will it provide smoother gameplay for games that can&amp;rsquo;t quite reach 60 FPS, but it should help in preserving the Deck&amp;rsquo;s battery life as well.&lt;/p&gt;
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      <title>Fix Fan Noise on Steam Deck With Electrical Tape</title>
      <link>https://linuxgamingcentral.org/posts/news-fix-fan-whine-on-deck-with-electrical-tape/</link>
      <pubDate>Wed, 27 Apr 2022 22:37:55 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-fix-fan-whine-on-deck-with-electrical-tape/</guid>
      <description>Though it has been confirmed that the Delta varient of the Steam Deck contains the whining fan noise, and though iFixit is trying to secure replacement fans, there&amp;rsquo;s a relatively easy fix that you can do right at the comfort of your own home, and chances are you&amp;rsquo;ll already have it available: electrical tape.
A Redditor made a post about it. They recorded before and after the fix. All they did was take the back plate off the Steam Deck (just eight screws) and put some electrical tape behind the Valve logo.</description>
      <content>&lt;p&gt;Though it has been confirmed that &lt;a href=&#34;https://boilingsteam.com/steam-deck-whistling-blame-the-fan/&#34;&gt;the Delta varient of the Steam Deck contains the whining fan noise&lt;/a&gt;, and though &lt;a href=&#34;https://twitter.com/iFixit/status/1516077044060327942?s=20&amp;t=gOBrclYKv94GSx1k_rOG3w&#34;&gt;iFixit is trying to secure replacement fans&lt;/a&gt;, there&amp;rsquo;s a relatively easy fix that you can do right at the comfort of your own home, and chances are you&amp;rsquo;ll already have it available: electrical tape.&lt;/p&gt;
&lt;p&gt;A Redditor made a &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/uckns3/how_i_fixed_my_whiny_delta_fan_with_electrical/&#34;&gt;post&lt;/a&gt; about it. They recorded &lt;a href=&#34;https://youtu.be/ijU_2IEwcBM&#34;&gt;before&lt;/a&gt; and &lt;a href=&#34;https://youtu.be/PBeSnel5Cbs&#34;&gt;after&lt;/a&gt; the fix. All they did was take the back plate off the Steam Deck (just eight screws) and put some electrical tape behind the Valve logo. Put the back plate back on and problem solved. Noise isn&amp;rsquo;t anywhere near as loud now.&lt;/p&gt;
&lt;p&gt;They further went on to note that the thermals of the device weren&amp;rsquo;t affected by the tape, so no need to worry about that.&lt;/p&gt;
&lt;p&gt;I still haven&amp;rsquo;t got my unit yet, but if I ever get a Delta fan I&amp;rsquo;ll be sure to apply this quick and dirty hack. Saves a lot more time and money using tape rather than ordering a different fan and waiting for it to show up. Who knows, there will probably be another wave of emails sent out tomorrow. Fingers crossed, but I don&amp;rsquo;t think I&amp;rsquo;ll get mine till the end of May; I checked the subreddit&amp;rsquo;s calculator and that was my result.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: u/OligarchyAmbulance&lt;/em&gt;&lt;/p&gt;
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      <title>Ryujinx To Deprecate Support for Older Builds of Windows; &#39;Consider Installing Linux&#39;</title>
      <link>https://linuxgamingcentral.org/posts/news-ryujinx-deprecating-windows-7-and-8/</link>
      <pubDate>Tue, 26 Apr 2022 15:22:37 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-ryujinx-deprecating-windows-7-and-8/</guid>
      <description>Ryujinx &amp;ndash; the Nintendo Switch emulator &amp;ndash; will no longer be supported on Windows 7, 8, 8.1, and even builds of Windows 10 from 2018 and older, beginning June 1st. After that, the emulator won&amp;rsquo;t even run on those systems. The development team mentioned in their Tweet that &amp;ldquo;it&amp;rsquo;s not feasible anymore&amp;rdquo; to support these versions of Windows. Their reasoning is as follows:
Graphics driver updates have ended for these systems.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://ryujinx.org&#34;&gt;Ryujinx&lt;/a&gt; &amp;ndash; the Nintendo Switch emulator &amp;ndash; will no longer be supported on Windows 7, 8, 8.1, and even builds of Windows 10 from 2018 and older, beginning June 1st. After that, the emulator won&amp;rsquo;t even run on those systems. The development team mentioned in their &lt;a href=&#34;https://twitter.com/RyujinxEmu/status/1519013514500788224&#34;&gt;Tweet&lt;/a&gt; that &amp;ldquo;it&amp;rsquo;s not feasible anymore&amp;rdquo; to support these versions of Windows. Their reasoning is as follows:&lt;/p&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;Graphics driver updates have ended for these systems.&lt;/li&gt;
&lt;li&gt;.NET 6 already made Windows 7 start needing workarounds. .NET 7 will likely make matters worse.&lt;/li&gt;
&lt;li&gt;Upcoming implementations such as ARCropolis/Skyline modding require certain Windows 10 exclusive features.&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p&gt;That, &amp;ldquo;among others.&amp;rdquo; &amp;ldquo;If you still refuse to run Windows 10,&amp;rdquo; one of their Tweets goes on, &amp;ldquo;consider installing Linux.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Whelp, anyone out there who is using an older version of Windows now has plenty of heads-up notice to upgrade their OS. Or, of course, install some sort of Linux-based distribution, such as &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-pop-os-22-04-lts-released/&#34;&gt;Pop!_OS&lt;/a&gt;, Fedora, or Arch. I bring this topic up because the Ryujinx team even mentioned that themselves.&lt;/p&gt;
&lt;p&gt;All the more so to stay away from Windows.&lt;/p&gt;
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      <title>Mastodon Account Now Live</title>
      <link>https://linuxgamingcentral.org/posts/lgc-update-mastodon-now-live/</link>
      <pubDate>Tue, 26 Apr 2022 08:09:26 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/lgc-update-mastodon-now-live/</guid>
      <description>So, those of you who may have been turned off by the fact that I initially went with Twitter can now rejoice, since I&amp;rsquo;ll primarily be using Mastodon as a means of social media for LGC. Twitter will be a backup in the event I need to get a hold of someone that otherwise isn&amp;rsquo;t available on Mastodon.
Not going to get into the whole Musk buying Twitter thing, but that was part of the reason for the move.</description>
      <content>&lt;p&gt;So, those of you who may have been turned off by the fact that I initially went with Twitter can now rejoice, since I&amp;rsquo;ll primarily be using Mastodon as a means of social media for LGC. Twitter will be a backup in the event I need to get a hold of someone that otherwise isn&amp;rsquo;t available on Mastodon.&lt;/p&gt;
&lt;p&gt;Not going to get into the whole Musk buying Twitter thing, but that was part of the reason for the move. Whether he&amp;rsquo;ll actually shape up Twitter to be a better place, I have my doubts. The move to Mastodon also has to do with the fact that I want to use FOSS as much as I can with LGC. That&amp;rsquo;s why I use Matrix rather than Discord. Speaking of that, if you haven&amp;rsquo;t already, drop by the &lt;a href=&#34;https://matrix.to/#/%23linux-gaming-central:matrix.org&#34;&gt;Matrix room&lt;/a&gt; and say hello.&lt;/p&gt;
&lt;p&gt;Give me a follow on &lt;a href=&#34;https://mastodon.technology/@linuxgamingcentral&#34;&gt;Mastodon&lt;/a&gt;. The &lt;a href=&#34;https://linuxgamingcentral.org/social/&#34;&gt;Social&lt;/a&gt; page has also been updated with this link.&lt;/p&gt;
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      <title>Pop!_OS 22.04 LTS Released -- Switch to PipeWire, Hyrbid Light and Dark Backgrounds, Automatic Updates, and Plenty More!</title>
      <link>https://linuxgamingcentral.org/posts/news-pop-os-22-04-lts-released/</link>
      <pubDate>Mon, 25 Apr 2022 10:24:23 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-pop-os-22-04-lts-released/</guid>
      <description>Pop!_OS &amp;ndash; the Ubuntu-powered distro created by none other than the geniuses at System76 &amp;ndash; has just released 22.04 LTS (long-term support), shortly after the release of Ubuntu 22.04. There&amp;rsquo;s quite a few exciting things going on with this release, so let&amp;rsquo;s go over the changes.
Software Upgrades As far as base upgrades are concerned, the kernel is using 5.16.19 (kind of surprised they didn&amp;rsquo;t go with 5.17), Mesa drivers have been upgraded to version 22, and the desktop environment is based off of GNOME 42 with System76&amp;rsquo;s COSMIC UX spinoff.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://pop.system76.com&#34;&gt;Pop!_OS&lt;/a&gt; &amp;ndash; the Ubuntu-powered distro created by none other than the geniuses at System76 &amp;ndash; has just released &lt;strong&gt;22.04 LTS&lt;/strong&gt; (long-term support), shortly after the release of Ubuntu 22.04. There&amp;rsquo;s quite a few exciting things going on with this release, so let&amp;rsquo;s go over the changes.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;pop!_os 22.04 lts driver upgrades&#34; src=&#34;https://linuxgamingcentral.org/images/pop_os/22_04/drivers.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;software-upgrades&#34;&gt;Software Upgrades&lt;/h1&gt;
&lt;p&gt;As far as base upgrades are concerned, the kernel is using &lt;a href=&#34;https://lkml.kernel.org/lkml/164942304624388@kroah.com/T/&#34;&gt;5.16.19&lt;/a&gt; (kind of surprised they didn&amp;rsquo;t go with 5.17), Mesa drivers have been upgraded to &lt;a href=&#34;https://docs.mesa3d.org/relnotes/22.0.0.html&#34;&gt;version 22&lt;/a&gt;, and the desktop environment is based off of &lt;a href=&#34;https://release.gnome.org/42/&#34;&gt;GNOME 42&lt;/a&gt; with System76&amp;rsquo;s &lt;a href=&#34;https://blog.system76.com/post/648371526931038208/cosmic-to-arrive-in-june-release-of-popos-2104&#34;&gt;COSMIC&lt;/a&gt; UX spinoff.&lt;/p&gt;
&lt;h1 id=&#34;pulseaudio-upgraded-to-pipewire&#34;&gt;PulseAudio Upgraded to PipeWire&lt;/h1&gt;
&lt;p&gt;&lt;a href=&#34;https://pipewire.org/&#34;&gt;PipeWire&lt;/a&gt; is a much-needed upgrade to the old PulseAudio system, bringing with it lower latency, real-time multimedia processing, sandbox support, and plenty of other features, while still being backwards-compatible with PulseAudio. Pop!_OS 22.04 has &lt;strong&gt;switched to this newer audio system.&lt;/strong&gt;&lt;/p&gt;
&lt;h1 id=&#34;easy-tech-support-with-new-support-panel&#34;&gt;Easy Tech Support with New Support Panel&lt;/h1&gt;
&lt;p&gt;Getting &lt;strong&gt;support is now as simple as going to the bottom of the Settings menu&lt;/strong&gt; and selecting one of the options available. You can view the &lt;a href=&#34;https://support.system76.com/&#34;&gt;support documentation&lt;/a&gt; on System76&amp;rsquo;s website, use the community &lt;a href=&#34;https://chat.pop-os.org/login&#34;&gt;chat room&lt;/a&gt; (there are S76 engineers in that room as well), submit a &lt;a href=&#34;https://system76.com/my-account/support-tickets/new&#34;&gt;support ticket&lt;/a&gt;, or generate a log file, from which you can send to one of their &amp;ldquo;Happiness Technicians&amp;rdquo; to more effectively troubleshoot your issue.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;pop!_os 22.04 lts new support panel&#34; src=&#34;https://linuxgamingcentral.org/images/pop_os/22_04/support.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;automatic-updates&#34;&gt;Automatic Updates&lt;/h1&gt;
&lt;p&gt;One thing that bugged me in the past with Pop!_OS was constantly getting notifications from the Pop! Shop whenever there was a software upgrade available. Well, with the new introduction of &lt;strong&gt;automatic updates&lt;/strong&gt;, that&amp;rsquo;s no longer a thing. You can now schedule a day and time for the system to automatically update Debian, Flatpak, and even Nix packages without distracting you.&lt;/p&gt;
&lt;p&gt;Note that this is &lt;em&gt;not&lt;/em&gt; enabled by default. If you choose to update manually, &lt;strong&gt;you can choose the frequency&lt;/strong&gt; with which you get notifications: daily, weekly, or monthly.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;pop!_os 22.04 lts updates&#34; src=&#34;https://linuxgamingcentral.org/images/pop_os/22_04/updates.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;miscellaneous-improvements&#34;&gt;Miscellaneous Improvements&lt;/h1&gt;
&lt;p&gt;Some improvements have been made to the &lt;strong&gt;Pop!_Shop. In addition to UI enhancements and a overall snappier experience&lt;/strong&gt;, the NVIDIA drivers no longer have an &amp;ldquo;install&amp;rdquo; button if they&amp;rsquo;re already present on the system. It&amp;rsquo;s also possible to downgrade the driver version here; which is a huge plus in my book as half the time I try to downgrade the driver on Arch I end up breaking my system.&lt;/p&gt;
&lt;p&gt;Supposedly &lt;strong&gt;the &lt;a href=&#34;https://github.com/pop-os/system76-scheduler&#34;&gt;CPU scaling governor&lt;/a&gt; has been improved to give better performance&lt;/strong&gt;. The scheduler, as the press documentation brings out, &amp;ldquo;optimizes performance by directing resources to the window in focus.&amp;rdquo; This means a &amp;ldquo;much smoother&amp;rdquo; experience while gaming in fullscreen, for example.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s now support for &lt;strong&gt;hybrid light and dark backgrounds&lt;/strong&gt;, depending on what workspace you&amp;rsquo;re using. Not everything has to be put in light or dark mode. You can now have one workspace set in light mode and the other in dark.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;pop!_os 22.04 lts workspaces&#34; src=&#34;https://linuxgamingcentral.org/images/pop_os/22_04/workspaces.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Laptop privacy screens are now supported. This is in addition to better multi-monitor support, increased performance while viewing your workspaces, and what was previously a bugged layout on HiDPI displays is now fixed. There are some other minor adjustments as well, including the limitation of the file size for journald logs to 1 GB, the ability to resume upgrading a Debian package if it was disrupted for some reason, &lt;code&gt;.svg&lt;/code&gt; file type icons, RDP is set as the default option for remote desktop support, and a new &lt;a href=&#34;https://github.com/pop-os/default-settings/commit/77e14a2847fada0e979b1bb519e4f291b7bb3246&#34;&gt;user icon&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;So here&amp;rsquo;s a quick &lt;strong&gt;TL;DR&lt;/strong&gt; of the changes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;kernel 5.16.19, Mesa 22, GNOME 42 base with COSMIC UX&lt;/li&gt;
&lt;li&gt;switch to PipeWire&lt;/li&gt;
&lt;li&gt;easier tech support via the support panel&lt;/li&gt;
&lt;li&gt;automatic updates is now available as an option, without annoying you with upgrade notifications&lt;/li&gt;
&lt;li&gt;a better experience with the Pop!_Shop&lt;/li&gt;
&lt;li&gt;improved CPU scheduler with better performance&lt;/li&gt;
&lt;li&gt;light AND dark theme support between workspaces&lt;/li&gt;
&lt;li&gt;improved multi-monitor and HiDPI display support&lt;/li&gt;
&lt;li&gt;other minor adjustments and improvements&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;All of this in Pop!_OS 22.04! I&amp;rsquo;m tempted to actually wipe my Arch install with this. Download the new release from &lt;a href=&#34;https://pop.system76.com&#34;&gt;pop.system76.com&lt;/a&gt;. But do note that &lt;strong&gt;you may want to &lt;a href=&#34;https://support.system76.com/articles/backup-files/&#34;&gt;back your system up&lt;/a&gt; before upgrading&lt;/strong&gt; in the event of an &amp;ldquo;extremely rare&amp;rdquo; case of data loss.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;pop!_os 22.04 lts updates&#34; src=&#34;https://linuxgamingcentral.org/images/pop_os/22_04/upgrade.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Images and screenshots provided by System76&lt;/em&gt;&lt;/p&gt;
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      <title>Gardiner Byrant -- The Guy Who Covers All Things Linux (Especially the Steam Deck)</title>
      <link>https://linuxgamingcentral.org/posts/interview-with-gardiner-bryant/</link>
      <pubDate>Sun, 24 Apr 2022 16:01:01 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/interview-with-gardiner-bryant/</guid>
      <description>Gardiner Bryant, for those of you who aren&amp;rsquo;t aware, is a YouTuber who started out as The Linux Gamer back in 2014. As he&amp;rsquo;ll explain in this interview, he went from initially talking about native Linux games to talking about Linux in general. And now since he got a Steam Deck, that&amp;rsquo;s pretty much all he&amp;rsquo;s been talking about in his newer videos.
I have occassionally pitched in and helped him with the scripts to some of his videos.</description>
      <content>&lt;p&gt;Gardiner Bryant, for those of you who aren&amp;rsquo;t aware, is a &lt;a href=&#34;https://www.youtube.com/channel/UCv1Kcz-CuGM6mxzL3B1_Eiw&#34;&gt;YouTuber&lt;/a&gt; who started out as The Linux Gamer back in 2014. As he&amp;rsquo;ll explain in this interview, he went from initially talking about native Linux games to talking about Linux in general. And now since he got a Steam Deck, that&amp;rsquo;s pretty much all he&amp;rsquo;s been talking about in his newer videos.&lt;/p&gt;
&lt;p&gt;I have occassionally pitched in and helped him with the scripts to some of his videos. But I wanted to interview him because I like his content. So here we go.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL:DR&lt;/strong&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Gardiner went from &amp;ldquo;The Linux Gamer&amp;rdquo; to &amp;ldquo;TLG&amp;rdquo; to now &amp;ldquo;Gardiner Bryant&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Started using Linux in 2006 with Fedora Core 6, then went full-time since 2009 with Ubuntu Karmic&lt;/li&gt;
&lt;li&gt;Manjaro GNOME is his daily driver&lt;/li&gt;
&lt;li&gt;He owns a company called Heavy Element which is a media production firm&lt;/li&gt;
&lt;li&gt;Gardiner switches between two different desktops: one with a 970 and the other with a Titan X&lt;/li&gt;
&lt;li&gt;He uses all three of the mainline operating systems on a daily basis: Linux, Mac, and Windows&lt;/li&gt;
&lt;li&gt;Kdenlive and Olive are his preferred video editors&lt;/li&gt;
&lt;li&gt;Wide variety of favorite games&lt;/li&gt;
&lt;li&gt;Doesn&amp;rsquo;t like Nintendo because of their anti-consumer practices&lt;/li&gt;
&lt;li&gt;The Steam Deck is &amp;ldquo;the future of PC gaming&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;who-are-you-for-those-who-might-not-be-aware-and-what-do-you-do&#34;&gt;Who are you, for those who might not be aware, and what do you do?&lt;/h1&gt;
&lt;p&gt;My name is Gardiner Bryant, I run &lt;a href=&#34;https://www.youtube.com/channel/UCv1Kcz-CuGM6mxzL3B1_Eiw&#34;&gt;my channel&lt;/a&gt; as well as a &lt;a href=&#34;https://www.youtube.com/channel/UCnuvP0behGQMR5Wd3l80IWg&#34;&gt;few&lt;/a&gt; &lt;a href=&#34;https://www.youtube.com/channel/UCVHZ43i44gHbNkxCdOq16DA&#34;&gt;others&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I am building an audience of like-minded folks who enjoy talking about nerdy things.&lt;/p&gt;
&lt;h1 id=&#34;first-the-linux-gamer-then-tlg-now-gardiner-byrant-why-the-name-changes&#34;&gt;First The Linux Gamer, then TLG, now Gardiner Byrant. Why the name changes?&lt;/h1&gt;
&lt;p&gt;The channel was originally only about Linux gaming which has been a core passion of mine since I became a full-time Linux user. It was a bad name that I came up with on a whim and one I always regretted. I felt restricted by the name &amp;ldquo;The Linux Gamer.&amp;rdquo; Gradually I played fewer games on the channel and so I changed the name to TLG&amp;hellip; but I didn&amp;rsquo;t like that either.&lt;/p&gt;
&lt;p&gt;So I changed it to my name. (And yes, Gardiner is my real first name.) Then Valve released the Steam Deck and Linux Gaming is all I think about now.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;TLG logo&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/gardiner/tlg.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;how-long-have-you-been-a-full-time-linux-user&#34;&gt;How long have you been a full-time Linux user?&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;ve been a Linux user since 2006. My first distro was Fedora Core 6. I switched to Linux full time in 2009 with Ubuntu Karmic. [Ubuntu 9.10]&lt;/p&gt;
&lt;h1 id=&#34;whats-your-go-to-distribution-of-choice-your-desktop-environment-and-why&#34;&gt;What&amp;rsquo;s your go-to distribution of choice, your desktop environment, and why?&lt;/h1&gt;
&lt;p&gt;My preferred Linux distro right now is Manjaro simply because I don&amp;rsquo;t have time to rebuild an Arch install from scratch every time I re-install my system. I also really love the AUR and the bleeding-edge nature of Manjaro&amp;rsquo;s packages.&lt;/p&gt;
&lt;p&gt;As far as desktop environments go: it&amp;rsquo;s GNOME or bust for me. In my opinion, GNOME is the single best-designed UI/UX that has &lt;em&gt;ever existed&lt;/em&gt;. They have had the courage to call out some of the truly absurd interface paradigms of our time (for example, the concept of &amp;ldquo;theming&amp;rdquo; your desktop is just crazy to me as someone who does web design for a living).&lt;/p&gt;
&lt;h1 id=&#34;you-have-a-company-heavy-element-inc-when-was-this-company-founded-and-what-was-the-purpose-of-doing-so&#34;&gt;You have a company, Heavy Element, Inc. When was this company founded, and what was the purpose of doing so?&lt;/h1&gt;
&lt;p&gt;&lt;a href=&#34;https://heavyelement.io&#34;&gt;Heavy Element&lt;/a&gt; is a &amp;ldquo;new media&amp;rdquo; production firm [founded in December 2020]. My channel and the others I run are owned and operated by Heavy Element. We offer consulting for other channels as well. We took one channel from 0 to 34,000 subscribers in about a year.&lt;/p&gt;
&lt;p&gt;We also design websites and have a few products in the pipeline I can&amp;rsquo;t talk about yet.&lt;/p&gt;
&lt;h1 id=&#34;what-are-the-specs-of-your-main-production-machine&#34;&gt;What are the specs of your main production machine?&lt;/h1&gt;
&lt;p&gt;Oh boy. Define &amp;ldquo;main production machine.&amp;rdquo; 🤣&lt;/p&gt;
&lt;p&gt;My company has 13 PCs, each one does something different. About half of them run Linux. Most of them are used daily by my staff.&lt;/p&gt;
&lt;p&gt;I have two PCs I primarily use throughout the day. One is a System76 Thelio Minor. It&amp;rsquo;s got a AMD Ryzen 5 3400G, DDR4 16GB RAM, and my old Zotac Nvidia GTX 970 4GB for rendering video.&lt;/p&gt;
&lt;p&gt;My other PC is an AMD Ryzen 7 1800x-based machine with 32 Gigs of DDR4 in quad channel, and an NVIDIA Titan X 12GB graphics card. This machine dual-boots Linux and Windows.&lt;/p&gt;
&lt;p&gt;They&amp;rsquo;re not the fastest or the most state of the art machines, but they get our work done.&lt;/p&gt;
&lt;h1 id=&#34;do-you-still-have-to-use-windows-from-time-to-time-mac-if-so-what-is-the-experience-like&#34;&gt;Do you still have to use Windows from time-to-time? Mac? If so what is the experience like?&lt;/h1&gt;
&lt;p&gt;I use all three operating systems daily. Most of the editing and animation is done using (shudder) Adobe products on either Mac or Windows. Though I still mostly use KdenLive for editing of my channel.&lt;/p&gt;
&lt;h1 id=&#34;what-are-some-of-your-favorite-tools-to-use-for-video-editing&#34;&gt;What are some of your favorite tools to use for video editing?&lt;/h1&gt;
&lt;p&gt;KdenLive and Olive are the two best FOSS video editing suites. I actually support Olive&amp;rsquo;s development on Patreon. It&amp;rsquo;s definitely worth a buck or two a month.&lt;/p&gt;
&lt;p&gt;Other tools I use are Firefox (great for screen shots of entire web pages), &lt;code&gt;yt-dlp&lt;/code&gt; (but don&amp;rsquo;t tell anyone), OBS Studio, Audacity, and&amp;hellip; I&amp;rsquo;m sure I&amp;rsquo;m missing something.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Heavy Element logo&#34; src=&#34;https://linuxgamingcentral.org/images/interviews/gardiner/he_logo.svg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;what-are-your-favorite-games&#34;&gt;What are your favorite games?&lt;/h1&gt;
&lt;p&gt;I like a lot of stuff and it&amp;rsquo;s all over the map. &lt;em&gt;Portal 2&lt;/em&gt;, &lt;em&gt;Spelunky 1 &amp;amp; 2&lt;/em&gt;, the entire &lt;em&gt;Command &amp;amp; Conquer&lt;/em&gt; series, &lt;em&gt;SimCity 2K, 3k and 4&lt;/em&gt;, Mario games (in particular, &lt;em&gt;Odyssey&lt;/em&gt;), &lt;em&gt;Zelda&lt;/em&gt;, &lt;em&gt;Metroid&lt;/em&gt;, &lt;em&gt;BioShock&lt;/em&gt;, &lt;em&gt;Burnout Paradise&lt;/em&gt;, &lt;em&gt;Rock Band&lt;/em&gt;, the &lt;em&gt;Half-Life&lt;/em&gt; series (especially &lt;em&gt;Alyx&lt;/em&gt;), &lt;em&gt;Beat Saber&lt;/em&gt;. The list goes on and on.&lt;/p&gt;
&lt;h1 id=&#34;youve-told-me-in-the-past-that-you-have-a-strong-distaste-for-nintendo-care-to-explain-to-us-why&#34;&gt;You&amp;rsquo;ve told me in the past that you have a strong distaste for Nintendo. Care to explain to us why?&lt;/h1&gt;
&lt;p&gt;Don&amp;rsquo;t get me wrong. I love their games. Like I said above, &lt;em&gt;Mario&lt;/em&gt;, &lt;em&gt;Metroid&lt;/em&gt;, and &lt;em&gt;Zelda&lt;/em&gt; are three of my favorite franchises. In fact, the New Donk City festival inexplicably brings me to tears.&lt;/p&gt;
&lt;p&gt;But Nintendo themselves are a truly deplorable company who—despite the focus of their company being fun and games—avidly and actively despise the very concept of fun.&lt;/p&gt;
&lt;p&gt;They&amp;rsquo;re awful to their fans. They treat them as if they&amp;rsquo;re criminals. They are living in the past when it comes to the Internet. And their ethos is antithetical to the values that I hold most dear: freedom and the rolling back of horrifically overreaching intellectual property law.&lt;/p&gt;
&lt;h1 id=&#34;many-of-your-recent-videos-go-over-the-steam-deck-could-you-summarize-what-your-thoughts-are-about-the-device&#34;&gt;Many of your recent videos go over the Steam Deck. Could you summarize what your thoughts are about the device?&lt;/h1&gt;
&lt;p&gt;The Steam Deck is the single greatest consumer electronic device since the iPhone. Sure, there were &amp;ldquo;smartphones&amp;rdquo; that came before the iPhone, but they all ran Windows and were—let&amp;rsquo;s face it—mostly crap. The Steam Deck is the future of PC gaming just like the iPhone was the future of smartphones: a total disruptor that showed the industry a better way forward.&lt;/p&gt;
&lt;h1 id=&#34;where-can-people-find-you&#34;&gt;Where can people find you?&lt;/h1&gt;
&lt;p&gt;My &lt;a href=&#34;https://www.youtube.com/channel/UCv1Kcz-CuGM6mxzL3B1_Eiw&#34;&gt;YouTube channel&lt;/a&gt;. Or if you&amp;rsquo;re feeling especially adventurous: my &lt;a href=&#34;https://twitter.com/gardiner_bryant&#34;&gt;Twitter&lt;/a&gt; account where I shout into the moral void of blue checkmarks and waste more time than I care to admit.&lt;/p&gt;
&lt;h1 id=&#34;any-other-thoughts-youd-like-to-share-with-us&#34;&gt;Any other thoughts you&amp;rsquo;d like to share with us?&lt;/h1&gt;
&lt;p&gt;Thanks for this. It was fun!&lt;/p&gt;
</content>
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      <title>News for April 16-22 (Upgraded Steam Deck Dock, A Game Now Open-Source, Ubuntu 22.04 Is Apparently Good, Portal 3 Petition)</title>
      <link>https://linuxgamingcentral.org/posts/news-for-april-16-22/</link>
      <pubDate>Sat, 23 Apr 2022 15:30:36 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-for-april-16-22/</guid>
      <description>General Linux Gaming Ubuntu is falling behind, but apparently the newly released Ubuntu 22.04 is &amp;ldquo;absolutely stunning.&amp;rdquo; We&amp;rsquo;re starting to see less and less games that are borked through Proton. Thanks, Valve and CodeWeavers, for all the hard work that you do 21 new games have been released on Steam with Linux support You can update the firmware on your DualSense controller with Sony&amp;rsquo;s new FW updater app. Works great with wine-ge-custom or GE-Proton The game Overgrowth has now gone open-source Steam Deck Looks like Metroid Prime Trilogy works very well with the Deck You can customize the theme on Steam The Deck was the Steam top seller for the week ending April 17 Variable refresh rate switching is &amp;ldquo;coming soon&amp;rdquo; Small Deck client update went out, adding a few bug fixes and some other features The dock, now called a &amp;ldquo;docking station,&amp;rdquo; has upgraded ports.</description>
      <content>&lt;h1 id=&#34;general-linux-gaming&#34;&gt;General Linux Gaming&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Ubuntu is &lt;a href=&#34;https://linuxgamingcentral.org/posts/ubuntu_bites_the_dust_for_gaming/&#34;&gt;falling behind&lt;/a&gt;, but apparently the newly released Ubuntu 22.04 is &lt;a href=&#34;https://www.youtube.com/watch?v=8GLhJM8V_2g&#34;&gt;&amp;ldquo;absolutely stunning.&amp;rdquo;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;We&amp;rsquo;re starting to see &lt;a href=&#34;https://boilingsteam.com/protons-recent-push-to-reduce-the-number-of-borked-games/&#34;&gt;less and less&lt;/a&gt; games that are borked through Proton. Thanks, Valve and CodeWeavers, for all the hard work that you do&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/new-steam-games-native-linux-2022-04-19/&#34;&gt;21 new games have been released on Steam with Linux support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;You can update the firmware on your DualSense controller with &lt;a href=&#34;https://linuxgamingcentral.org/posts/how-to-update-dualsense-firmware-on-linux/&#34;&gt;Sony&amp;rsquo;s new FW updater app&lt;/a&gt;. Works great with wine-ge-custom or GE-Proton&lt;/li&gt;
&lt;li&gt;The game &lt;em&gt;Overgrowth&lt;/em&gt; has now gone &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/overgrowth-from-wolfire-games-goes-open-source/&#34;&gt;open-source&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Looks like &lt;a href=&#34;https://boilingsteam.com/metroid-prime-trilogy-a-great-fit-for-the-steam-deck/&#34;&gt;&lt;em&gt;Metroid Prime Trilogy&lt;/em&gt; works very well with the Deck&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;You can &lt;a href=&#34;https://boilingsteam.com/the-steam-deck-gets-a-theming-plugin/&#34;&gt;customize the theme on Steam&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;The Deck was the &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/steam-deck-was-the-steam-top-seller-for-the-week-ending-april-17/&#34;&gt;Steam top seller&lt;/a&gt; for the week ending April 17&lt;/li&gt;
&lt;li&gt;Variable refresh rate switching is &lt;a href=&#34;https://twitter.com/Plagman2/status/1516140319443619842&#34;&gt;&amp;ldquo;coming soon&amp;rdquo;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Small &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3220645457134651321&#34;&gt;Deck client update&lt;/a&gt; went out, adding a few bug fixes and some other features&lt;/li&gt;
&lt;li&gt;The dock, now called a &amp;ldquo;docking station,&amp;rdquo; has upgraded ports. Rather than having USB 2 ports, these ports have been upgraded to USB 3. Additionally the Ethernet is now Gigabit&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/news-proton-7.0-2-released/&#34;&gt;Proton 7.0-2&lt;/a&gt; released, adds tons of new compatible games and almost hundreds of bug fixes&lt;/li&gt;
&lt;li&gt;Proton Experimental has been &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/proton-experimental-updated-fixes-resident-evil-revelations-2-for-steam-deck/&#34;&gt;updated&lt;/a&gt; with newly playable titles, improved steering wheel detection, and a few game-specific bug fixes&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/news-ge-proton7-15-released/&#34;&gt;GE-Proton7-15&lt;/a&gt; released just a day after that enables &lt;em&gt;Fall Guys&lt;/em&gt; to run and adds video playback to several titles&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.winehq.org/announce/7.7&#34;&gt;Wine 7.7&lt;/a&gt; released with &amp;ldquo;more progress on the PE conversion of the X11 and OSS drivers,&amp;rdquo; bug fixes, theming support, and more&lt;/li&gt;
&lt;li&gt;ProtonUp-Qt has been updated to &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/releases/tag/v2.6.1&#34;&gt;2.6.1&lt;/a&gt;. This adds support for the Flatpak version of the Heroic Games launcher and adds a tool description to install dialog. I have a guide on using ProtonUp-Qt &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;here&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Lutris &lt;a href=&#34;https://linuxgamingcentral.org/posts/lutris-0.5.10.1-available/&#34;&gt;0.5.10.1&lt;/a&gt; improves the Steam Deck experience with better Flatpak support&lt;/li&gt;
&lt;li&gt;A new character has been added to the &lt;em&gt;Skullgirls&lt;/em&gt; cast: &lt;a href=&#34;https://store.steampowered.com/news/app/245170/view/3180113060463690523&#34;&gt;Umbrella&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Not necessarily related to Linux, but let&amp;rsquo;s get a petition going for &lt;em&gt;Portal 3&lt;/em&gt;. Eric Wolpaw, writer for several of Valve&amp;rsquo;s titles, says &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/erik-wolpaw-to-valve-on-portal-3-we-should-just-do-it/&#34;&gt;&amp;ldquo;we should just do it&amp;rdquo;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;The Framework laptop is now &lt;a href=&#34;https://frame.work/gb/en/blog/mainboard-availability-and-open-source-release&#34;&gt;open-source&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: GamingOnLinux&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>GE-Proton7-15 Released, Enables Fall Guys Compatibility and Video Fixes for Several Titles</title>
      <link>https://linuxgamingcentral.org/posts/news-ge-proton7-15-released/</link>
      <pubDate>Fri, 22 Apr 2022 11:10:41 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-ge-proton7-15-released/</guid>
      <description>Following hot off the heels of the official Proton 7.0-2 release yesterday, the developer of GE-Proton has followed up with GE-Proton7-15. Included in this release is a few protonfixes for State of Decay 2 and Fall Guys. The former no longer crashes, and now apparently the Fall Guys EAC works on Proton! You no longer have to apply those weird tweaks anymore.
WINE_DO_NOT_CREATE_DXGI_DEVICE_MANAGER is a video fix that was enabled for the following titles:</description>
      <content>&lt;p&gt;Following hot off the heels of the official &lt;a href=&#34;https://linuxgamingcentral.org/posts/news-proton-7.0-2-released/&#34;&gt;Proton 7.0-2&lt;/a&gt; release yesterday, the developer of GE-Proton has followed up with &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-15&#34;&gt;GE-Proton7-15&lt;/a&gt;. Included in this release is a few protonfixes for &lt;em&gt;State of Decay 2&lt;/em&gt; and &lt;em&gt;Fall Guys&lt;/em&gt;. The former no longer crashes, and now apparently the &lt;a href=&#34;https://linuxgamingcentral.org/posts/fall_guys_now_playable/&#34;&gt;&lt;em&gt;Fall Guys&lt;/em&gt; EAC works on Proton!&lt;/a&gt; You no longer have to apply those weird tweaks anymore.&lt;/p&gt;
&lt;p&gt;&lt;code&gt;WINE_DO_NOT_CREATE_DXGI_DEVICE_MANAGER&lt;/code&gt; is a video fix that was enabled for the following titles:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Car Mechanic Simulator 2021&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Harspace: Shipbreaker&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Solasta&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Monster Train&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;The Complex&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Cook-Out&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;DJMAX Respect V&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Gloomhaven&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;(Note that some of these titles already pulled in playback support in Proton 7.0-2.)&lt;/p&gt;
&lt;p&gt;vp9 support was added for &lt;em&gt;Ghostwire: Tokyo&lt;/em&gt; (in other words, video playback now works). Finally, the following tools were upgraded:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Steam runtime/SDK&lt;/li&gt;
&lt;li&gt;&amp;ldquo;Various build commits pulled from upstream Proton&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;vkd3d-proton&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;dxvk&lt;/code&gt; (to latest commit)&lt;/li&gt;
&lt;li&gt;&lt;code&gt;dxvk-nvapi&lt;/code&gt; (to latest commit)&lt;/li&gt;
&lt;li&gt;&lt;code&gt;wine&lt;/code&gt; (to latest bleeding-edge)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-15&#34;&gt;GitHub&lt;/a&gt;. Also, if you&amp;rsquo;re looking for a guide on how to install GE-Proton, I&amp;rsquo;ve got you &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;covered&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: fanbyte.com&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Proton 7.0-2 Now Official, Adds More Compatible Games and Dozens of Bug Fixes</title>
      <link>https://linuxgamingcentral.org/posts/news-proton-7.0-2-released/</link>
      <pubDate>Thu, 21 Apr 2022 15:21:49 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news-proton-7.0-2-released/</guid>
      <description>Earlier this month Proton 7.0-2 was available as a release candidate. Along with it came several bug fixes and games that are now playable on your Steam Deck. The official release is more or less the same thing as the release candidate, albeit for fixed rudder detection for Microsoft Flight Simulator and fixed video playback for Monster Train, Hardspace: Shipbreaker, Car Mechanic Simulator 2021, and Nine Sols. Here&amp;rsquo;s the official changelog:</description>
      <content>&lt;p&gt;Earlier this month &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-7.0-2-rc/&#34;&gt;Proton 7.0-2 was available as a release candidate&lt;/a&gt;. Along with it came several bug fixes and games that are now playable on your Steam Deck. The official release is more or less the same thing as the release candidate, albeit for fixed rudder detection for &lt;em&gt;Microsoft Flight Simulator&lt;/em&gt; and fixed video playback for &lt;em&gt;Monster Train&lt;/em&gt;, &lt;em&gt;Hardspace: Shipbreaker&lt;/em&gt;, &lt;em&gt;Car Mechanic Simulator 2021&lt;/em&gt;, and &lt;em&gt;Nine Sols&lt;/em&gt;. Here&amp;rsquo;s the official changelog:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Now playable:
&lt;ul&gt;
&lt;li&gt;Atelier Ayesha&lt;/li&gt;
&lt;li&gt;Devil May Cry HD Collection&lt;/li&gt;
&lt;li&gt;Dragon Quest Builders 2&lt;/li&gt;
&lt;li&gt;A Way Out&lt;/li&gt;
&lt;li&gt;Fall in Labyrinth&lt;/li&gt;
&lt;li&gt;King of Fighters XIII&lt;/li&gt;
&lt;li&gt;Montaro&lt;/li&gt;
&lt;li&gt;ATRI -My Dear Moments-&lt;/li&gt;
&lt;li&gt;Guilty Gear Isuka&lt;/li&gt;
&lt;li&gt;INVERSUS Deluxe&lt;/li&gt;
&lt;li&gt;Metal Slug 2 and 3 and X&lt;/li&gt;
&lt;li&gt;One Shot and One Shot: Fading Memory&lt;/li&gt;
&lt;li&gt;Call of Duty Black Ops 3&lt;/li&gt;
&lt;li&gt;Saint Seiya: Soldiers&amp;rsquo; Soul&lt;/li&gt;
&lt;li&gt;Medieval Dynasty&lt;/li&gt;
&lt;li&gt;Bright Memory: Infinite&lt;/li&gt;
&lt;li&gt;Double Dragon Trilogy&lt;/li&gt;
&lt;li&gt;Baseball Stars 2&lt;/li&gt;
&lt;li&gt;Elden Ring&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Fix The Last Campfire not starting on the Steam Deck.&lt;/li&gt;
&lt;li&gt;Fix STAR WARS Jedi Knight - Jedi Academy not displaying anything on the Steam Deck.&lt;/li&gt;
&lt;li&gt;Fix Unity games crashing on launch with certain peripherals connected (e.g. Logitech&amp;rsquo;s Unifying Receiver).&lt;/li&gt;
&lt;li&gt;Fix Microsoft Flight Simulator crashing after a recent game update.&lt;/li&gt;
&lt;li&gt;Fix Quake Champions crashing after a recent game update.&lt;/li&gt;
&lt;li&gt;Fix multiplayer in UNO.&lt;/li&gt;
&lt;li&gt;Fix some older games including Deus Ex GOTY, Prey 2006, Quake 4 and Chaser having visible banding especially in shadows compared to older Protons.&lt;/li&gt;
&lt;li&gt;Fix Swords of Legends Online performance regression.&lt;/li&gt;
&lt;li&gt;Fix video playback in Atelier Meruru, Cook-out, DJMAX RESPECT V, Gloomhaven, Haven, Rust, Rustler, The Complex, TOHU, Monster Train, Hardspace: Shipbreaker, Car Mechanic Simulator 2021, Nine Sols Demo.&lt;/li&gt;
&lt;li&gt;Fix DiRT Rally 2 and DiRT 4 not being able to connect to the game server.&lt;/li&gt;
&lt;li&gt;Fix Cyberpunk 2077 crashing with 4.0 audio setups.&lt;/li&gt;
&lt;li&gt;Fix random hang on exit in Little Nightmares 2.&lt;/li&gt;
&lt;li&gt;Fix Civilization VI and Chicken Invaders Universe crashing a few minutes into the game.&lt;/li&gt;
&lt;li&gt;Fix Assassin&amp;rsquo;s Creed Odyssey displaying unsupported driver warning in the overlay.&lt;/li&gt;
&lt;li&gt;Fix Persona 4 Golden lacking audio in the cutscenes.&lt;/li&gt;
&lt;li&gt;Fix low Forza Horizon 5 performance with fsync enabled.&lt;/li&gt;
&lt;li&gt;Fix Uplay / Ubisoft Connect reliably failing to update with fsync enabled.&lt;/li&gt;
&lt;li&gt;Fix STAR WARS: Squadrons displaying warning about outdated drivers.&lt;/li&gt;
&lt;li&gt;Fix Devil May Cry 5 and Capcom Arcade Stadium crashing when scrolling through videos too quickly.&lt;/li&gt;
&lt;li&gt;Fix GTA V randomly crashing on certain window managers.&lt;/li&gt;
&lt;li&gt;Fix Teardown randomly crashing.&lt;/li&gt;
&lt;li&gt;Fix Melty Blood: Type Lumina hanging on the intro video.&lt;/li&gt;
&lt;li&gt;Fix Arma 3 launcher.&lt;/li&gt;
&lt;li&gt;Fix VR Chat not handling suspend / resume well.&lt;/li&gt;
&lt;li&gt;Fix Vampyr and The Beast Inside displaying menus a few pixels wide on Steam Decks.&lt;/li&gt;
&lt;li&gt;Fix Apex Legends sometimes starting minimized on Steam Decks.&lt;/li&gt;
&lt;li&gt;Fix Quake Live being unable to connect to multiplayer matches.&lt;/li&gt;
&lt;li&gt;Fix Killing Floor 2 not connecting to the item server.&lt;/li&gt;
&lt;li&gt;Fix Xbox login window lagging with updating window&amp;rsquo;s content.&lt;/li&gt;
&lt;li&gt;Fix Horizon Zero Dawn running in slowmotion.&lt;/li&gt;
&lt;li&gt;Fix Age of Chivalry crashing when starting a match.&lt;/li&gt;
&lt;li&gt;Fix Ride 3 having horizontally squished main menu on the Steam Deck.&lt;/li&gt;
&lt;li&gt;Fix Chrono Trigger intro video stutter.&lt;/li&gt;
&lt;li&gt;Fix Divinity: Original Sin - Enhanced Edition crash on resolution or vsync change.&lt;/li&gt;
&lt;li&gt;Update dxvk to &lt;a href=&#34;https://github.com/doitsujin/dxvk/releases/tag/v1.10.1&#34;&gt;v1.10.1&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Update vkd3d-proton to &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.6&#34;&gt;v2.6&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Update dxvk-nvapi to &lt;a href=&#34;https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.5.3&#34;&gt;v0.5.3&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Wow. Talk about a massive update!&lt;/p&gt;
&lt;p&gt;Note that if you were using the RC, you should now revert to &amp;ldquo;None&amp;rdquo; from the Betas tab from Proton&amp;rsquo;s properties menu. Now just download the update and Proton 7.0-1 should now be Proton 7.0-2.&lt;/p&gt;
</content>
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    <item>
      <title>Trolley Problem, Inc. - A Moral Dilemma</title>
      <link>https://linuxgamingcentral.org/posts/review-trolley-problem-inc/</link>
      <pubDate>Thu, 21 Apr 2022 11:05:03 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/review-trolley-problem-inc/</guid>
      <description>Five people are trapped on a train track. A train is coming and the only way you can prevent those five people from getting killed is by pulling a lever. That lever will cause the train to go onto another track, but the problem there is that track has one person trapped on it. What do you do? Will you let the train go to its default route, killing five, or pull the lever and let it take the alternative way and kill one?</description>
      <content>&lt;p&gt;Five people are trapped on a train track. A train is coming and the only way you can prevent those five people from getting killed is by pulling a lever. That lever will cause the train to go onto another track, but the problem there is that track has one person trapped on it. What do you do? Will you let the train go to its default route, killing five, or pull the lever and let it take the alternative way and kill one?&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s the very first question you&amp;rsquo;re presented with in &lt;a href=&#34;https://store.steampowered.com/app/1582680/Trolley_Problem_Inc/&#34;&gt;&lt;em&gt;Trolley Problem, Inc&lt;/em&gt;&lt;/a&gt; after signing an agreement. You have one of two choices to make in a matter of about 30 seconds. Either way, you&amp;rsquo;re going to end up killing at least one person. You just have to decide which choice makes you feel less guilty. If no decision is made, the default choice is selected, which in this case would be killing the group of five people.&lt;/p&gt;
&lt;p&gt;What if the group of five people were criminals? Do they deserve the death penalty? What if the group of five were ordinary people, but the one person on the other track was the CEO of a company whose goal is to try and cure cancer once and for all? These questions aren&amp;rsquo;t presented to you in the game, but it just goes to show how many considerations you have to keep in mind, all in just a matter of 30 seconds or less.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;trolley problem inc signature&#34; src=&#34;https://linuxgamingcentral.org/images/review_trolley_problem_inc/sig.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;This pattern of deep questions continues to plague you throughout the time you play, where you have to turn your moral compass on and decide which decision is going to have less of an impact on people and on the world as a whole. From whether you should give a new heart transplant to an old patient that&amp;rsquo;s in need of it or to a younger man that just got into a car accident, to whether you should amputate a body part with a saw or a blow torch after a plane crash, to whether you should have a self-driving car run over a child that just tripped on the road or have the car veer off a cliff and kill the two passengers inside.&lt;/p&gt;
&lt;p&gt;The game was created by Samuel Read-Graves, who was the executive producer of the hilarious &lt;a href=&#34;https://store.steampowered.com/app/285900/Gang_Beasts/&#34;&gt;&lt;em&gt;Gang Beasts&lt;/em&gt;&lt;/a&gt; fighting game. But Samuel takes a complete turnaround with this game and, in case you couldn&amp;rsquo;t already tell, presents something that&amp;rsquo;s very dark. Not dark as in showing graphic violence, but dark in the way the themes are presented.&lt;/p&gt;
&lt;p&gt;Thankfully the game won&amp;rsquo;t ask you for your political or religious stance, but a few questions do take a nod towards modern-day society. For instance, one question pits you as the doctor who has come up with a vaccine for children to end a endemic (think COVID). Only problem is based on previous tests, the vaccine makes one-in-five chilren sick to the bone. Will you mandate the vaccine, putting an end to the endemic but making a lot of children ill, or don&amp;rsquo;t vaccinate, leaving illness behind but the have endemic still go around?&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;trolley problem inc question example&#34; src=&#34;https://linuxgamingcentral.org/images/review_trolley_problem_inc/question_example.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;A female voice (by the name of Jan Ravens in the credits) will be your narrator throughout the questioning process and read the questions to you. She will usually make you feel guilty during this process, pressing questions that will question your moral compass. And regardless of what decision you made in the end, she&amp;rsquo;s going to push your guilt even further. &amp;ldquo;I don&amp;rsquo;t want to question your decision &amp;ndash; you&amp;rsquo;ve obviously thought long and hard about it, but&amp;hellip; well&amp;hellip; this is awkward&amp;hellip; I wasn&amp;rsquo;t aware you were such a spineless commie. Next, you will say you&amp;rsquo;re going to pay the company taxes.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;On this same screen where she guilt-trips you, you&amp;rsquo;ll see how many others who have played the game agree with you. You&amp;rsquo;ll also see whether you agreed or disagreed with ReadGraves. There are some icons below this; these will light up after opening up a chest. I don&amp;rsquo;t know what purpose they serve though.&lt;/p&gt;
&lt;p&gt;After answering a few questions, you&amp;rsquo;ll get promoted and get asked the same deep moral questions as before, but on different subjects. So while initially you answer questions related to trains and who they kill, you&amp;rsquo;ll eventually get promoted to a hospital and get asked questions about who&amp;rsquo;s life should be spared while the other guy suffers. Then you&amp;rsquo;ll talk about electronic, self-driving cars and whether people should get free rides with ads, which collects &lt;em&gt;tons&lt;/em&gt; of data about the rider, or go with a subscription-based service to drain their wallet. All in all, the game takes about an hour to get through.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;trolley problem inc promotion&#34; src=&#34;https://linuxgamingcentral.org/images/review_trolley_problem_inc/promo.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re a streamer on Twitch, you can easily hook your account up with this game. That way, you can ask your audience what they think and help you to make a choice. There&amp;rsquo;s also local co-op, but this isn&amp;rsquo;t something I&amp;rsquo;ve tried.&lt;/p&gt;
&lt;p&gt;What&amp;rsquo;s kind of neat is the whole interface for the game is in CRT-style, making it look like a game from the 90&amp;rsquo;s. This is an effect that you can turn off though if you want. And while you&amp;rsquo;re at it, you&amp;rsquo;re probably going to want to enable the fast-forward button, at least on subsequent playthroughs of the game. There are achievements too &amp;ndash; if you cut off Jan while she&amp;rsquo;s talking, for instance, you&amp;rsquo;ll get the &amp;ldquo;Rude&amp;rdquo; achievement. Don&amp;rsquo;t feel bad about it; after all, she&amp;rsquo;s the one who&amp;rsquo;s always guilt-tripping you.&lt;/p&gt;
&lt;p&gt;Game is for Windows but it &lt;strong&gt;works out-of-the-box on Proton.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Would I recommend you to pick this up? Heh&amp;hellip;it depends on how you feel. If you like to get your moral compass challenged, then go for it. However, if the idea of killing someone regardless of what decision you make bothers you, you may want to find another game.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;trolley problem inc results&#34; src=&#34;https://linuxgamingcentral.org/images/review_trolley_problem_inc/results.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Nice CRT effects&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Short game length (one hour)&lt;/li&gt;
&lt;li&gt;A narrator that will constantly guilt-trip you&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;In-between:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Deep moral questions that will challenge your critical thinking abilities&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Trolley Problem, Inc.&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/1582680/Trolley_Problem_Inc/&#34;&gt;Steam&lt;/a&gt;. If you want you can also follow the game&amp;rsquo;s creator on &lt;a href=&#34;https://twitter.com/SamReadGraves&#34;&gt;Twitter&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Note: review key provided by Honest PR.&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>You Can Update the Firmware for Your DualSense on Linux. Here&#39;s How</title>
      <link>https://linuxgamingcentral.org/posts/how-to-update-dualsense-firmware-on-linux/</link>
      <pubDate>Thu, 21 Apr 2022 09:01:10 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/how-to-update-dualsense-firmware-on-linux/</guid>
      <description>Most of you who read the headlines are probably aware of the fact that as of yesterday, you no longer need to own a PS5 in order to update the firmware on your DualSense gamepad. It&amp;rsquo;s now possible to upgrade the FW on your Windows PC.
But I&amp;rsquo;ve noticed that, even though some have claimed to get the FW updater to work on Linux via Wine, I didn&amp;rsquo;t have such luck myself.</description>
      <content>&lt;p&gt;Most of you who read the headlines are probably aware of the fact that as of yesterday, &lt;a href=&#34;https://controller.dl.playstation.net/controller/lang/gb/fwupdater.html&#34;&gt;you no longer need to own a PS5 in order to update the firmware on your DualSense gamepad&lt;/a&gt;. It&amp;rsquo;s now possible to upgrade the FW on your Windows PC.&lt;/p&gt;
&lt;p&gt;But I&amp;rsquo;ve noticed that, even though some have &lt;a href=&#34;https://www.reddit.com/r/pcgaming/comments/u7r53s/comment/i5ic3dt/?utm_source=share&amp;utm_medium=web2x&amp;context=3&#34;&gt;claimed to get the FW updater to work on Linux via Wine&lt;/a&gt;, I didn&amp;rsquo;t have such luck myself. That is, until I finally figured it out, based on some hints by fellow Redditors. You can update the FW on Linux too, and here&amp;rsquo;s the step-by-step process.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Download Sony&amp;rsquo;s FW updater &lt;a href=&#34;https://controller.dl.playstation.net/controller/lang/gb/fwupdater.html&#34;&gt;installer&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Install &lt;a href=&#34;https://usebottles.com&#34;&gt;Bottles&lt;/a&gt;, run it, then close it&lt;/li&gt;
&lt;li&gt;Download the latest release of &lt;a href=&#34;https://github.com/GloriousEggroll/wine-ge-custom/releases&#34;&gt;wine-ge-custom&lt;/a&gt;, extract the tarball to &lt;code&gt;~/.local/share/bottles/runners/&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Create a new Bottle with the Bottles application, select &amp;ldquo;Custom,&amp;rdquo; use the &lt;code&gt;lutris-GE-Proton&lt;/code&gt; runner&lt;/li&gt;
&lt;li&gt;Direct the newly created Bottle to the FW installer, install the app, ignore the .NET warning&lt;/li&gt;
&lt;li&gt;Run the app!&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;em&gt;NOTE: some have had success using Proton Experimental and adding the installer as a non-Steam game, so your mileage may vary. I&amp;rsquo;ve found the only solution that works for me is to use wine-ge-custom (AKA lutris-ge-custom) with Bottles.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;First, you&amp;rsquo;re going to want to head over to &lt;a href=&#34;https://controller.dl.playstation.net/controller/lang/gb/fwupdater.html&#34;&gt;PlayStation&amp;rsquo;s website&lt;/a&gt; and download the installer. Next, install &lt;a href=&#34;https://usebottles.com/&#34;&gt;Bottles&lt;/a&gt;. Bottles, as the documentation for it brings out, &amp;ldquo;allows you to easily manage Windows prefixes on your favorite Linux distribution.&amp;rdquo; Kind of think of it like Lutris, but with a more simplified interface. You can install Bottles as a &lt;a href=&#34;https://flathub.org/apps/details/com.usebottles.bottles&#34;&gt;Flatpak&lt;/a&gt;, get it from the &lt;a href=&#34;https://aur.archlinux.org/packages/bottles&#34;&gt;AUR&lt;/a&gt; if you&amp;rsquo;re on Arch, or by &lt;a href=&#34;https://docs.usebottles.com/getting-started/installation#other-packages&#34;&gt;other means&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Launch Bottles. Bottles will need to download some important packages for the sake of running your bottles, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Caffe runner&lt;/li&gt;
&lt;li&gt;DXVK&lt;/li&gt;
&lt;li&gt;VKD3D&lt;/li&gt;
&lt;li&gt;NVAPI&lt;/li&gt;
&lt;li&gt;LatencyFleX&lt;/li&gt;
&lt;li&gt;Runtime&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Let it do it&amp;rsquo;s thing, then you should be presented with something like this:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;bottles create a new bottle page&#34; src=&#34;https://linuxgamingcentral.org/images/guide_ds_fw_updater/create_a_bottle.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Close the application for now, we&amp;rsquo;re going to need &lt;a href=&#34;https://github.com/GloriousEggroll/wine-ge-custom&#34;&gt;wine-ge-custom&lt;/a&gt; in order to get the FW updater to properly work and detect the controller when it&amp;rsquo;s connected via USB. Head to the &lt;a href=&#34;https://github.com/GloriousEggroll/wine-ge-custom/releases&#34;&gt;Releases&lt;/a&gt; section, download the latest tarball, and extract the contents to &lt;code&gt;~/.local/share/bottles/runners/&lt;/code&gt;. This will allow Bottles to make use of said runner.&lt;/p&gt;
&lt;p&gt;Open Bottles again. Go ahead and click the button: &amp;ldquo;Create a new Bottle.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;With the new window, we can give our Bottle a name, as well as assign it a Gaming environment, an Application environment, or a custom one. We&amp;rsquo;re going to want to use &amp;ldquo;Custom,&amp;rdquo; as we&amp;rsquo;re going to make this Bottle use the &lt;code&gt;wine-ge-custom&lt;/code&gt; runner we just downloaded. So after clicking &amp;ldquo;Custom,&amp;rdquo; we will be presented with some advanced customization options. All we need to do is under the Runner dropdown list, select &lt;code&gt;lutris-GE-Proton&lt;/code&gt; + whatever version was downloaded. In my case it&amp;rsquo;s &lt;code&gt;lutris-GE-Proton7-8-x86_64&lt;/code&gt;. That&amp;rsquo;s all we need to customize for this Bottle, now click &amp;ldquo;Create.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;bottles custom bottle&#34; src=&#34;https://linuxgamingcentral.org/images/guide_ds_fw_updater/custom_bottle.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Give it some time, as this will update the Bottle&amp;rsquo;s Wine configuration. After closing the window, the main window should now display your new Bottle:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;bottles new bottle&#34; src=&#34;https://linuxgamingcentral.org/images/guide_ds_fw_updater/new_bottle.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Click the newly created Bottle and click &amp;ldquo;Run executable.&amp;rdquo; Your file manager will open. Find the installer you had downloaded earlier. Go through the installation process. The installer requires the .NET 4.8 framework. Chances are the installation of this requirement will fail, but you can proceed with the installation.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;DualSense FW installer&#34; src=&#34;https://linuxgamingcentral.org/images/guide_ds_fw_updater/fw_updater_installer.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you want you can check the box for &amp;ldquo;Launch program&amp;rdquo; at the last window to immediately launch the FW updater. If you decide not to do this you can run the app any time by clicking the play button under &amp;ldquo;Programs.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Bottles FWupdater&#34; src=&#34;https://linuxgamingcentral.org/images/guide_ds_fw_updater/fwupdater_option.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The FW updater should now open:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;FW Updater main window&#34; src=&#34;https://linuxgamingcentral.org/images/guide_ds_fw_updater/fwupdater_main_screen.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Plug in your DualSense to a USB port. In my experience it doesn&amp;rsquo;t matter whether it&amp;rsquo;s connected to USB 2 or 3. The app will let you know if your gamepad is using outdated FW; if it is, it will prompt you to download and install the new FW. Don&amp;rsquo;t disconnect the USB cable during the FW upgrade process!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;FW Updater new update available&#34; src=&#34;https://linuxgamingcentral.org/images/guide_ds_fw_updater/new_fw_available.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Looks like there&amp;rsquo;s a new FW update available for my DualSense. I just click on &amp;ldquo;Update Now,&amp;rdquo; then there will be a progress bar. A few minutes later, done:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;FW Updater up-to-date&#34; src=&#34;https://linuxgamingcentral.org/images/guide_ds_fw_updater/fw_up_to_date.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;There you go! Now you can enjoy&amp;hellip;whatever latest features Sony packed into their gamepad. Yeah, unfortunately (but also unsurprisingly) Sony hasn&amp;rsquo;t detailed what each FW update does. I searched high and low for any patch notes but couldn&amp;rsquo;t find any. Supposedly, &lt;a href=&#34;https://www.reddit.com/r/linux_gaming/comments/u80n5i/comment/i5kuqev/?utm_source=share&amp;utm_medium=web2x&amp;context=3&#34;&gt;according to someone on Reddit&lt;/a&gt;, newer FW &amp;ldquo;improves battery life and legacy rumble emulation,&amp;rdquo; but I haven&amp;rsquo;t spent enough time to confirm either case. I&amp;rsquo;ll definitely take the longer battery life though; it&amp;rsquo;s surprisingly short despite the capacity being larger than the DS4.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: isenacode.com&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>An Interview with Liam Dawe, Owner of GamingOnLinux</title>
      <link>https://linuxgamingcentral.org/posts/interview-with-liam-from-gol/</link>
      <pubDate>Wed, 20 Apr 2022 08:52:41 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/interview-with-liam-from-gol/</guid>
      <description>I got a hold of the man. The man behind one of the most popular websites out there for Linux gaming. Liam Dawe, the owner of GamingOnLinux (GOL). In this interview he reveals how he got into Linux, why he created GOL, his obsession over the Steam Deck, among other things. He even tells us how he manages to put in so many articles on his site on a day-to-day basis while having a family and other life obligations.</description>
      <content>&lt;p&gt;I got a hold of the man. The man behind one of the most popular websites out there for Linux gaming. Liam Dawe, the owner of &lt;a href=&#34;https://gamingonlinux.com&#34;&gt;GamingOnLinux&lt;/a&gt; (GOL). In this interview he reveals how he got into Linux, why he created GOL, his obsession over the Steam Deck, among other things. He even tells us how he manages to put in so many articles on his site on a day-to-day basis while having a family and other life obligations. So without further ado, let&amp;rsquo;s get started.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;First distro was Mandrake&lt;/li&gt;
&lt;li&gt;GOL was created as a spiritual successor to the now defunct linuxgames.com&lt;/li&gt;
&lt;li&gt;GOL has been around for 13 years, since 2009. Prior to Steam coming to Linux in 2012, Liam mostly talked about open-source games and indie bundles&lt;/li&gt;
&lt;li&gt;Six other editors, though Liam is the one who is primarily writing the articles&lt;/li&gt;
&lt;li&gt;25k unique visitors per day!&lt;/li&gt;
&lt;li&gt;Liam used to use Arch, but moved on to Fedora due to things breaking on Arch&lt;/li&gt;
&lt;li&gt;Liam is not a fan of either Windows or Mac OS&lt;/li&gt;
&lt;li&gt;Favorite game genres include RTS, FPS, and space games&lt;/li&gt;
&lt;li&gt;Treats most articles equally&lt;/li&gt;
&lt;li&gt;Big fan of the Steam Deck, but warns not to open the device without first taking the MicroSD card out if one is in&lt;/li&gt;
&lt;li&gt;GOL was coded in scratch by the man himself, but admits the code isn&amp;rsquo;t the best&lt;/li&gt;
&lt;li&gt;Even with the amount of articles produced on GOL, Liam still does a lot of work behind the scenes that some may not notice&lt;/li&gt;
&lt;li&gt;Feedback on GOL for the most part has been very positive&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;as-one-of-the-most-prominent-linux-gaming-oriented-websites-out-there-chances-are-most-everybody-knows-you-but-there-are-probably-some-who-still-dont-so-lets-start-off-with-the-basics-who-are-you-your-history-with-linux-and-why-you-founded-gol&#34;&gt;As one of the most prominent Linux-gaming-oriented websites out there, chances are most everybody knows you. But there are probably some who still don&amp;rsquo;t. So let&amp;rsquo;s start off with the basics: who are you, your history with Linux, and why you founded GOL.&lt;/h1&gt;
&lt;p&gt;My name is Liam Dawe, I’ve been using Linux on and off for I think over half my life now. First true introduction being the first PC that was purchased for me, when I was about 15 and it came with &lt;a href=&#34;https://en.wikipedia.org/wiki/Mandriva_Linux&#34;&gt;Mandrake&lt;/a&gt; 9.2 on it. It was a gift from my Grandad, may he rest in peace.&lt;/p&gt;
&lt;p&gt;I’ve always been a tech-head, thanks again to my late Grandad there growing up with lots of different tech like the Amiga and other systems &amp;ndash; so for me playing with Linux was a sort-of fun thing to do. It was different, and I liked the ideas behind it. I had no idea what I was doing back then though of course.&lt;/p&gt;
&lt;p&gt;Eventually, I settled a lot more when Ubuntu came along and things fit together quite nicely. I started following (the now dead) LinuxGames.com, did a few contributions here and there but overall it never really had a lot on it. I thought I could do better, so GamingOnLinux was created really as a result of that.&lt;/p&gt;
&lt;h1 id=&#34;how-long-has-gol-been-around&#34;&gt;How long has GOL been around?&lt;/h1&gt;
&lt;p&gt;GOL has been around officially coming close to &lt;strong&gt;13 years&lt;/strong&gt; now. A few false-starts before that but yeah, official number is 13 years. That makes me feel weirdly old.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;GOL website&#34; src=&#34;https://linuxgamingcentral.org/images/gol_interview/website.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;what-did-you-talk-about-on-the-site-prior-to-steam-coming-to-linux-sometime-in-2012httpsstoresteampoweredcomoldnews9289&#34;&gt;What did you talk about on the site prior to &lt;a href=&#34;https://store.steampowered.com/oldnews/9289&#34;&gt;Steam coming to Linux sometime in 2012&lt;/a&gt;?&lt;/h1&gt;
&lt;p&gt;Mainly indie bundles, open-source games, a few rumours about Steam like them denying it was coming to Linux, Desura (R.I.P) and not a whole lot else. It really was just a slow trickle of things coming in.&lt;/p&gt;
&lt;h1 id=&#34;how-many-editors-do-you-have-and-how-often-do-they-contribute&#34;&gt;How many editors do you have, and how often do they contribute?&lt;/h1&gt;
&lt;p&gt;Well, it’s mainly just me for the most part. There’s a few amazing contributors who help with moderation, approving new user posts, and the occasional article whenever they feel passionate about something (or when I really do have to take time off). Technically, there’s &lt;strong&gt;6 others in addition to me&lt;/strong&gt; but they all have their own lives and just want to help because they’re also Linux fans.&lt;/p&gt;
&lt;h1 id=&#34;can-you-share-with-us-how-many-visitors-your-website-gets-on-a-daily-basis&#34;&gt;Can you share with us how many visitors your website gets on a daily basis?&lt;/h1&gt;
&lt;p&gt;We see somewhere around &lt;strong&gt;25,000 unique viewers per day&lt;/strong&gt;. We’re nothing compared to the likes of IGN of course, but for a mostly one-person show it’s pretty amazing when you think about it, and that took many years of sticking to it.&lt;/p&gt;
&lt;h1 id=&#34;i-assume-youre-a-full-time-linux-user-and-gamer-whats-your-daily-driver-as-far-as-distro-desktop-environment-etc&#34;&gt;I assume you&amp;rsquo;re a full-time Linux user and gamer. What&amp;rsquo;s your daily driver as far as distro, desktop environment, etc?&lt;/h1&gt;
&lt;p&gt;Until recently it was EndeavourOS (pretty much Arch), but I grew tired of all the little things that need attention, and that like to break. It’s obviously hardware and update schedule depending, everyone has a different experience but for me it was too much of a nuisance in the end. So now, it’s &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/sorry-arch-its-not-working-out-any-more-and-hello-fedora/&#34;&gt;Fedora KDE&lt;/a&gt;. Apart from NVIDIA drivers being a nuisance to install, it’s been pretty smooth on Fedora for me personally.&lt;/p&gt;
&lt;h1 id=&#34;what-are-your-impressions-if-any-of-windows-or-mac&#34;&gt;What are your impressions (if any) of Windows or Mac?&lt;/h1&gt;
&lt;p&gt;Windows, where do I start? I’ll tell you what happened recently. I loaded from a fully working Linux install into Windows (dual-boot) to run updates, which I do regularly to keep it working properly for if I ever need it. It had no internet. Ethernet just refused to connect, so I booted back to Linux and it’s fine. So I boot back to Windows again and nope, Ethernet just refused to work. Their built-in problem solver did nothing, various guides (there’s HUNDREDS on this exact issue) all did nothing. In the end, I gave up. A couple of days later, the Ethernet on Windows worked again. &lt;em&gt;confused noises&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Personally, I just don’t like Windows as a platform. Same with macOS, neither of them suit my personal needs, and my want for more privacy and freedom. That’s not even getting into the increasingly walled garden of Apple products, which I want to be no part of.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;GOL website&#34; src=&#34;https://linuxgamingcentral.org/images/gol_interview/article_example2.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;give-us-the-laydown-as-far-as-what-your-favorite-games-and-game-genres-are&#34;&gt;Give us the laydown as far as what your favorite games and game genres are.&lt;/h1&gt;
&lt;p&gt;I’m a sucker for base-building RTS and plenty of turn-based strategy too. I grew up playing &lt;em&gt;X-COM: UFO Defense&lt;/em&gt;, &lt;em&gt;Dune 2&lt;/em&gt;, later &lt;em&gt;Command and Conquer&lt;/em&gt;, then &lt;em&gt;Red Alert&lt;/em&gt; and … you get the idea. They are imprinted into my soul at this point I think.&lt;/p&gt;
&lt;p&gt;Can’t beat a good FPS either, oh but space games too, I LOVE nerdy space stuff. I’m a bit into &lt;em&gt;No Man’s Sky&lt;/em&gt; on the Steam Deck right now.&lt;/p&gt;
&lt;h1 id=&#34;at-gol-i-know-you-cover-a-wide-variety-of-topics-in-the-linux-gaming-world-continuing-on-with-your-favorites-what-are-some-of-your-favorite-topics-to-cover&#34;&gt;At GOL, I know you cover a &lt;em&gt;wide&lt;/em&gt; variety of topics in the Linux gaming world. Continuing on with your favorites, what are some of your favorite topics to cover?&lt;/h1&gt;
&lt;p&gt;Honestly, I just love sitting back and watching all the advancements that happen constantly. Linux today is a COMPLETELY different world to the one I entered into. &lt;strong&gt;It’s both exciting and terrifying to keep up with it all&lt;/strong&gt; and to find GOL’s place with it all too.&lt;/p&gt;
&lt;p&gt;There’s really no specific favourite topic of mine, I treat them all (mostly) equally. Not really a fan of Visual Novels though, as I swear 99% of them are just crude attempts to pull in horny people.&lt;/p&gt;
&lt;h1 id=&#34;youve-talked-thoroughly-about-the-steam-deck-tell-us-your-thoughts-about-the-device&#34;&gt;You&amp;rsquo;ve talked thoroughly about the Steam Deck. Tell us your thoughts about the device.&lt;/h1&gt;
&lt;p&gt;I LOVE IT!&lt;/p&gt;
&lt;p&gt;Although, just as I write this today, I have it sat next to me and it’s making me sad. Mine is an early one, since it was a review unit. The fan sounds like it’s dying and I had a LinusTT moment, taking the case off without popping out the SD Card first. Goodbye SD card, probably goodbye SD card port too after trying to get it out. Doh. Lessons learned.&lt;/p&gt;
&lt;p&gt;Outside of me being a complete moron with it, the Steam Deck is an incredibly transformative experience. I don’t have to sit at my desk to game any more, the chains attaching me to it have been firmly broken.&lt;/p&gt;
&lt;p&gt;I do have a personal 512GB order in Q2, which I kept in line for after reviewing, so I think that tells you how excited I am about it even though I already had one from the review.&lt;/p&gt;
&lt;p&gt;However, I personally think that the Deck Verified system has too many issues right now. I would prefer it &lt;a href=&#34;https://linuxgamingcentral.org/posts/should_valve_slow_down_verification_process/&#34;&gt;if Valve slowed down&lt;/a&gt;, and checked through more of what’s already done to learn from their mistakes and continue the improvements. It’s not totally bad though, I do think a very large percentage are done correctly but it’s constantly becoming clear that more personal testing is needed for all the issues I and others keep finding when you get further into games. There’s the feedback system now, so hopefully that will begin to tell Valve what they need to know officially.&lt;/p&gt;
&lt;p&gt;The Steam Deck is a monster of a device though. Who would have thought you would be playing previously PlayStation and Xbox exclusives, on a Linux handheld? What [they] have managed to do is nothing short of spectacular overall.&lt;/p&gt;
&lt;h1 id=&#34;do-you-have-any-familiarity-with-programming-languages-such-as-cc-rust-python-etc&#34;&gt;Do you have any familiarity with programming languages, such as C/C++, Rust, Python, etc?&lt;/h1&gt;
&lt;p&gt;I know how to do very early terrible PHP that would make any slightly modern PHP coder want to puke and pull their eyes out. &lt;strong&gt;I coded the GOL website&lt;/strong&gt;, it’s frankly incredible it hasn’t caught fire by now. How is it still online even though I have no idea what I’m doing? Smarter people have asked me this, my only answer is rum and coke and plenty of it with late night attempts to make PHP do stuff and things.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;GOL website&#34; src=&#34;https://linuxgamingcentral.org/images/gol_interview/article_example.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;how-do-you-manage-to-write-so-many-articles-in-a-single-day-chuckles&#34;&gt;How do you manage to write so many articles in a single day? (&lt;em&gt;chuckles&lt;/em&gt;)&lt;/h1&gt;
&lt;p&gt;Ignoring friends and family, having no life outside of my work and then lots of Netflix. You should watch &lt;a href=&#34;https://boilingsteam.com/arcane-an-exceptional-tv-show/&#34;&gt;&lt;em&gt;Arcane&lt;/em&gt;&lt;/a&gt;, it’s very, very, &lt;em&gt;very&lt;/em&gt; good.&lt;/p&gt;
&lt;p&gt;Really, that’s not even much of a joke. Some people probably don’t think it takes much time, but I really do try to test a lot of what I talk about. That’s probably why some have joked in our &lt;a href=&#34;https://discord.gg/AghnYbMjYg&#34;&gt;Discord&lt;/a&gt; how I’m like a “book of Linux Gaming.” So &lt;strong&gt;it’s not just the “hey it works” articles people see; it’s all the hidden hours of testing, talking to developers, telling developers about bugs&lt;/strong&gt; and the list goes on. There’s been days where just answering emails, and gathering info to do these replies takes half the day.&lt;/p&gt;
&lt;h1 id=&#34;what-has-been-the-general-feedback-are-people-liking-what-they-read-on-gol-is-the-theme-of-the-site-to-their-tastes-etc&#34;&gt;What has been the general feedback? Are people liking what they read on GOL, is the theme of the site to their tastes, etc?&lt;/h1&gt;
&lt;p&gt;I really don’t know why people support me or GOL, it’s mind-boggling. I’m an idiot :D&lt;/p&gt;
&lt;p&gt;Seriously though, &lt;strong&gt;99% of the feedback on how I run GOL is hugely positive&lt;/strong&gt;. It’s actually quite rare that I or the contributors have to actually remove anyone, or send out a warning. For the most part, people are quite kind. Except a few trolls on Reddit who seem to have nothing else to do with their lives but put down others.&lt;/p&gt;
&lt;h1 id=&#34;what-can-people-do-to-improve-gol-if-theres-anything&#34;&gt;What can people do to improve GOL, if there&amp;rsquo;s anything?&lt;/h1&gt;
&lt;p&gt;Keep &lt;a href=&#34;https://www.gamingonlinux.com/email-us/&#34;&gt;sending in&lt;/a&gt; those news tips, bug developers to send me keys so I don’t have to cry at my bank balance, and just keep being great to each other across GOL and the rest of life.&lt;/p&gt;
&lt;h1 id=&#34;anything-else-youd-like-to-share-with-us&#34;&gt;Anything else you&amp;rsquo;d like to share with us?&lt;/h1&gt;
&lt;p&gt;Don’t open your Steam Deck. If you do, please take the SD card out. I am le sad.&lt;/p&gt;
&lt;p&gt;That wraps up this interview! Be sure to check out &lt;a href=&#34;https://gamingonlinux.com&#34;&gt;GamingOnLinux&lt;/a&gt; for the latest on the Linux gaming front, interact with other Linux gamers on their &lt;a href=&#34;https://www.gamingonlinux.com/forum/&#34;&gt;forum&lt;/a&gt;, &lt;a href=&#34;https://www.gamingonlinux.com/irc/&#34;&gt;IRC&lt;/a&gt;, and &lt;a href=&#34;https://discord.gg/AghnYbMjYg&#34;&gt;Discord&lt;/a&gt;. You can also &lt;a href=&#34;https://www.gamingonlinux.com/mailinglist/&#34;&gt;subscribe&lt;/a&gt; to their daily newsletter, explore their &lt;a href=&#34;https://www.gamingonlinux.com/wiki/&#34;&gt;Wiki&lt;/a&gt;, &lt;a href=&#34;https://www.gamingonlinux.com/submit-article/&#34;&gt;submit a guest article&lt;/a&gt;, follow their &lt;a href=&#34;https://www.twitter.com/gamingonlinux&#34;&gt;Twitter&lt;/a&gt; or &lt;a href=&#34;https://www.youtube.com/user/GamingOnLinuxcom&#34;&gt;YouTube channel&lt;/a&gt;&amp;hellip;there&amp;rsquo;s a &lt;em&gt;ton&lt;/em&gt; of things you can do there. Finally, you can financially &lt;a href=&#34;https://www.gamingonlinux.com/support-us/&#34;&gt;support them&lt;/a&gt; to keep the articles coming, as well as allow them to buy games for your review.&lt;/p&gt;
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    <item>
      <title>Lutris v0.5.10.1 Released, Improves Steam Deck Experience</title>
      <link>https://linuxgamingcentral.org/posts/lutris-0.5.10.1-available/</link>
      <pubDate>Tue, 19 Apr 2022 09:04:26 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/lutris-0.5.10.1-available/</guid>
      <description>Lutris &amp;ndash; a universal launcher for your Steam games, your Epic games, your emulators, and so much more &amp;ndash; version 0.5.10.1 was released today. Included in this release is improved Flatpak functionality; Steam, app and desktop shortcuts will launch with Flatpak when necessary. This is important for such devices as the Steam Deck, as the Steam Deck by default can only run Flatpaks outside of Steam. MangoHUD can now be shown or remain hidden with a simple toggle.</description>
      <content>&lt;p&gt;Lutris &amp;ndash; a universal launcher for your Steam games, your Epic games, your emulators, and so much more &amp;ndash; version &lt;a href=&#34;https://github.com/lutris/lutris/releases/tag/v0.5.10.1&#34;&gt;0.5.10.1&lt;/a&gt; was released today. Included in this release is improved Flatpak functionality; Steam, app and desktop shortcuts will launch with Flatpak when necessary. This is important for such devices as the Steam Deck, as the Steam Deck by default can only run Flatpaks outside of Steam. MangoHUD can now be shown or remain hidden with a simple toggle. Fsync is no longer enabled by default on older kernels.&lt;/p&gt;
&lt;p&gt;There are some other minor changes as well, including a fix for the &lt;em&gt;Final Fantasy XIV&lt;/em&gt; launcher. Check the full patch notes on &lt;a href=&#34;https://github.com/lutris/lutris/releases/tag/v0.5.10.1&#34;&gt;GitHub&lt;/a&gt;. On that page you can also find a &lt;code&gt;.deb&lt;/code&gt; file so you can easily install the app on Debian-based systems. Lutris is also available on the &lt;a href=&#34;https://aur.archlinux.org/packages/lutris-git&#34;&gt;AUR&lt;/a&gt; and the official Arch repos. For other distros, head over to the &lt;a href=&#34;https://lutris.net/downloads&#34;&gt;Downloads&lt;/a&gt; page on the official Lutris website.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: lutris.net&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>Ubuntu Bites the Dust for Linux Gaming</title>
      <link>https://linuxgamingcentral.org/posts/ubuntu_bites_the_dust_for_gaming/</link>
      <pubDate>Mon, 18 Apr 2022 10:31:37 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ubuntu_bites_the_dust_for_gaming/</guid>
      <description>Once upon a time, ten years ago, Ubuntu was the de-facto distro used for Linux gamers. That was at the time Steam was released as a beta for said operating system. Ubuntu was the only distro that officially supported Steam. Gabe Newell had referred to this time as &amp;ldquo;a huge milestone for the development of PC gaming;&amp;rdquo; he noted Linux as being an &amp;ldquo;open, customer-friendly platform.&amp;rdquo;
Caonical chimed in on the support of Steam on Ubuntu as well.</description>
      <content>&lt;p&gt;Once upon a time, ten years ago, Ubuntu was the de-facto distro used for Linux gamers. That was at the time &lt;a href=&#34;https://store.steampowered.com/oldnews/9289&#34;&gt;Steam was released as a beta&lt;/a&gt; for said operating system. Ubuntu was the only distro that officially supported Steam. Gabe Newell had referred to this time as &amp;ldquo;a huge milestone for the development of PC gaming;&amp;rdquo; he noted Linux as being an &amp;ldquo;open, customer-friendly platform.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Caonical &lt;a href=&#34;https://store.steampowered.com/oldnews/9943&#34;&gt;chimed in&lt;/a&gt; on the support of Steam on Ubuntu as well. David Pitkin &amp;ndash; director of consumer applications (at least, at the time) &amp;ndash; said that the company is &amp;ldquo;looking forward to seeing AAA games developed with Ubuntu in mind as part of a multi-platform day and date release on Steam.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Now, I&amp;rsquo;m not going to rehash what everybody else has said about Ubuntu in the way it has helped the average consumer make the switch from Windows to Linux many years ago. I also won&amp;rsquo;t rehash about how Canonical has, over time, gradually lost their foothold in the Linux gaming market due some of the &lt;a href=&#34;https://linuxgamingcentral.org/posts/absurd_interview_process_at_canonical/&#34;&gt;controversial decisions&lt;/a&gt; they&amp;rsquo;ve made. What I will say, is I&amp;rsquo;m glad people are using a little common sense. Instead of using Ubuntu, more and more people are resorting to &lt;em&gt;other&lt;/em&gt; distros, mostly Arch and Manjaro, at least when it comes to the gaming space.&lt;/p&gt;
&lt;p&gt;How do I know that? That&amp;rsquo;s all thanks to &lt;a href=&#34;https://boilingsteam.com/ubuntu-continues-falling-like-a-rock-as-a-gaming-distro/&#34;&gt;Boiling Steam&lt;/a&gt; collecting stats from &lt;a href=&#34;https://protondb.com&#34;&gt;ProtonDB&lt;/a&gt; and analyzing the results of distros used over the course of a few years. Have a look at the chart that they made:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Boiling steam chart for distros used over time&#34; src=&#34;https://linuxgamingcentral.org/images/ubuntu_stats/chart.png&#34;&gt;
&lt;em&gt;Image credit: Boiling Steam&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;This chart explains everything. Heck, even &lt;a href=&#34;https://lunduke.substack.com/p/ubuntu-market-share-is-in-a-nosedive?s=r&#34;&gt;Bryan Lunduke&lt;/a&gt; linked Boiling Steam&amp;rsquo;s article and chart over on his Substack and referred to the chart as being &amp;ldquo;excellent&amp;rdquo; on his podcast.&lt;/p&gt;
&lt;p&gt;So back in 2019, nearly &lt;em&gt;half&lt;/em&gt; the 1,528 users reporting reports on ProtonDB were using Ubuntu at 43.6%. Fast forward to today, that percentage has shrunk to a third, at 15.5%. Arch and Manjaro dominate the chart, accruing about 40% altogether. Pop!_OS has slowly gained traction over time. Mint has slowly decreased in usage.&lt;/p&gt;
&lt;p&gt;It makes sense that Arch and Manjaro almost take the majority of the market share; gamers are going to want to have the latest, bleeding-edge packages for their system, especially when it comes to graphics drivers, and that&amp;rsquo;s what a rolling release distro serves. Meanwhile Fedora usage is gradually going up &amp;ndash; &lt;a href=&#34;https://linuxgamingcentral.org/posts/fedora_the_new_ubuntu/&#34;&gt;some folks prefer to use Fedora over Arch&lt;/a&gt; due to having &lt;em&gt;cutting-edge&lt;/em&gt; software rather than bleeding-edge (bleeding-edge sometimes can break things).&lt;/p&gt;
&lt;p&gt;What will Ubuntu be like in say, three years? Will it even have 10% share? Will Canonical even care enough to do anything about it?&lt;/p&gt;
&lt;p&gt;To those who use Ubuntu: Ubuntu &lt;em&gt;does&lt;/em&gt; have it&amp;rsquo;s legit use cases. Even Windows has a legit case for certain software or games that simply do &lt;em&gt;not&lt;/em&gt; run through Proton at the moment. But if you want to move away from Snaps, have more up-to-date software packages, then distros like Pop!_OS, Arch, and Fedora have your bases covered. (But it seems most of you have already taken that step, so good for you.)&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: quickmeme.com&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>An Interview with Alesh Slovak, ChimeraOS Developer</title>
      <link>https://linuxgamingcentral.org/posts/interview_with_chimeraos_dev/</link>
      <pubDate>Sun, 17 Apr 2022 20:55:04 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/interview_with_chimeraos_dev/</guid>
      <description>I love getting insight with developers as far as what it&amp;rsquo;s like developing their project. I like the concept of having a distro that transforms a PC into a living room console, which, as Alesh Slovak (AKA alkazar) explains in this interview, is exactly what ChimeraOS does. So let&amp;rsquo;s take a deep dive into the mind of Alesh and see just what is cooking with this console-oriented distro. There&amp;rsquo;s two things from this interview that I want you to pay particular attention to, and that is:</description>
      <content>&lt;p&gt;I love getting insight with developers as far as what it&amp;rsquo;s like developing their project. I like the concept of having a distro that transforms a PC into a living room console, which, as Alesh Slovak (AKA &lt;a href=&#34;https://github.com/alkazar&#34;&gt;alkazar&lt;/a&gt;) explains in this interview, is exactly what ChimeraOS does. So let&amp;rsquo;s take a deep dive into the mind of Alesh and see just what is cooking with this console-oriented distro. There&amp;rsquo;s two things from this interview that I want you to pay particular attention to, and that is:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Alesh&amp;rsquo;s impressions of the Deck. It&amp;rsquo;s a lot different than what many other reviewers have highlighted.&lt;/li&gt;
&lt;li&gt;Alesh&amp;rsquo;s stance on native versus Proton gaming. Yes, there&amp;rsquo;s a million different options out there and it&amp;rsquo;s a long-standing debate, but Alesh&amp;rsquo;s opinion is still noteworthy.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Understandably, some of you may be strapped on time or just want this interview wrapped up in a nutshell, so here&amp;rsquo;s the &lt;strong&gt;TL:DR&lt;/strong&gt; of the interview. I do recommend giving the whole interview a read though, I think you&amp;rsquo;ll enjoy it (note: bold has been added by me).&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Alesh&amp;rsquo;s favorite games are racing titles from Codemasters&lt;/li&gt;
&lt;li&gt;Alesh has been a full-time Linux user for 20 years&lt;/li&gt;
&lt;li&gt;The move to rename the project to &amp;ldquo;ChimeraOS&amp;rdquo; was a good one, and came from the merging of game store fronts as well as PC and console gaming&lt;/li&gt;
&lt;li&gt;There are usually three-to-four active developers who work on ChimeraOS&lt;/li&gt;
&lt;li&gt;ChimeraOS runs well on the Deck, albeit for missing audio&lt;/li&gt;
&lt;li&gt;Alesh is turned off by the discomfort of the ergonomics on the Deck&lt;/li&gt;
&lt;li&gt;Valve actually did acknowledge Alesh for his work on ChimeraOS and thanked him for it&lt;/li&gt;
&lt;li&gt;Don&amp;rsquo;t use SteamOS 3 on a device other than the Deck&lt;/li&gt;
&lt;li&gt;Alesh says Proton is better in the long run over native games, due to the lack of developers&amp;rsquo; knowledge of Linux and the lack of interest in upkeeping maintenance on games&lt;/li&gt;
&lt;li&gt;Spread the word about ChimeraOS!&lt;/li&gt;
&lt;li&gt;Special thanks to Wouter, Samsagax, and Pastaq for contributing to the project&lt;/li&gt;
&lt;li&gt;With SteamOS 3, this has actually helped the growth of ChimeraOS&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;so-for-those-who-may-not-be-aware-explain-who-you-are-and-what-led-up-to-the-creation-of-chimeraos&#34;&gt;So, for those who may not be aware, explain who you are and what led up to the creation of ChimeraOS.&lt;/h1&gt;
&lt;p&gt;I founded and work on &lt;a href=&#34;https://chimeraos.org&#34;&gt;ChimeraOS&lt;/a&gt;, a project with the goal of bringing an out of the box console gaming experience to PC hardware.&lt;/p&gt;
&lt;p&gt;I was a big fan of SteamOS 2 and used it on my living room PC. However, I became increasingly frustrated with SteamOS and eventually installed Arch Linux which I use on the desktop. Over time I molded my living room Arch install to better match the experience of SteamOS. Adding things like the specialized &lt;a href=&#34;https://github.com/ChimeraOS/steamos-compositor-plus&#34;&gt;SteamOS compositor&lt;/a&gt; and a custom-built &lt;a href=&#34;https://github.com/ChimeraOS/frzr&#34;&gt;automatic update system&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I thought what I had built was quite useful and unique and I wanted to share it with others, thus ChimeraOS was born.&lt;/p&gt;
&lt;h1 id=&#34;what-are-some-of-your-favorite-games&#34;&gt;What are some of your favorite games?&lt;/h1&gt;
&lt;p&gt;I really enjoy racing games, and in particular Codemasters games.&lt;/p&gt;
&lt;p&gt;Some of my favorites are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Wave Race 64&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Grid (2008)&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Dirt 2&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;F1 2021&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;how-long-have-you-been-using-linux-are-you-a-full-time-linux-user-or-do-you-hop-between-windowsmac-as-well&#34;&gt;How long have you been using Linux? Are you a full-time Linux user or do you hop between Windows/Mac as well?&lt;/h1&gt;
&lt;p&gt;I have been a full time Linux user for 20 years. I purchased Half-Life 2 on release day (in a physical box!) and played it on Linux through Wine, it actually worked quite well!&lt;/p&gt;
&lt;p&gt;I did dual boot Windows XP for a brief time just for gaming, but it didn&amp;rsquo;t last long as I quickly grew tired of constantly rebooting. Before switching to Linux I was actually a Mac user and started my career as a Mac developer. I have never really used Windows as a daily driver.&lt;/p&gt;
&lt;h1 id=&#34;the-project-was-initially-named-gameros-how-has-the-feedback-from-the-community-been-after-renaming-the-project-to-chimeraos&#34;&gt;The project was initially named &amp;ldquo;GamerOS.&amp;rdquo; How has the feedback from the community been after renaming the project to ChimeraOS?&lt;/h1&gt;
&lt;p&gt;After changing the name to ChimeraOS, the negative comments about the name completely stopped, so I think it worked out well! The negative comments were really getting to me so I think it was a good change, if for nothing else, my mental health.&lt;/p&gt;
&lt;h1 id=&#34;what-led-up-to-the-name-chimera&#34;&gt;What led up to the name &amp;ldquo;Chimera&amp;rdquo;?&lt;/h1&gt;
&lt;p&gt;We spent probably at least a year discussing and coming up with various alternative names.&lt;/p&gt;
&lt;p&gt;The &amp;ldquo;Chimera&amp;rdquo; name seemed apt on two fronts: the merging of PC and console gaming in general, and the merging of the various specific platforms we support, such as Steam, Epic, and GOG onto a single box.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;chimeraos logo&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos_32/cover.svg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Image credit: ChimeraOS website&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;how-many-people-work-on-chimeraos-currently&#34;&gt;How many people work on ChimeraOS currently?&lt;/h1&gt;
&lt;p&gt;There are about &lt;strong&gt;3-4 active contributors including myself&lt;/strong&gt;, but we do also see some folks pop in for one-time things.&lt;/p&gt;
&lt;h1 id=&#34;looks-like-you-got-yourself-a-steam-deck-and-youve-installed-chimeraos-on-ithttpstwittercomchimeraos_linuxstatus1506101751048454145-how-has-the-experience-been-would-you-prefer-to-use-chimera-over-steamos-30&#34;&gt;Looks like you got yourself a Steam Deck. And &lt;a href=&#34;https://twitter.com/ChimeraOS_Linux/status/1506101751048454145&#34;&gt;you&amp;rsquo;ve installed ChimeraOS on it&lt;/a&gt;. How has the experience been? Would you prefer to use Chimera over SteamOS 3.0?&lt;/h1&gt;
&lt;p&gt;Yes, I was lucky enough to have gotten into the queue early and scored a Steam Deck on the third week of deliveries. I did install ChimeraOS, but I wouldn&amp;rsquo;t recommend it currently due to missing audio.&lt;/p&gt;
&lt;p&gt;Otherwise it works great, and I think with some minor configuration changes you could even get almost all of the Steam Deck and SteamOS 3.0 functionality working.&lt;/p&gt;
&lt;h1 id=&#34;what-are-your-thoughts-on-the-steam-deck-as-far-as-the-software-experience-the-ergonomics-etc&#34;&gt;What are your thoughts on the Steam Deck as far as the software experience, the ergonomics, etc?&lt;/h1&gt;
&lt;p&gt;I have had the Steam Deck for a few weeks now, paid for with my own money, and &lt;strong&gt;to be honest I am rather disappointed.&lt;/strong&gt; I love the Steam controller (I own three), but I find the Steam Deck&amp;rsquo;s controller nearly impossible to use.&lt;/p&gt;
&lt;p&gt;The analog sticks are incredibly slippery! I am not sure why no one has mentioned this in any reviews. It is almost impossible to keep my thumbs on them as they keep sliding on the smooth top surface and the outer ring with the only grip on it is incredibly narrow. I have to constantly reposition my thumbs which is tiring and distracting.&lt;/p&gt;
&lt;p&gt;The trackpads are also impossible for me to use due to their positioning. I am contorting my hands and thumbs to get them in the right position to be able to use them.&lt;/p&gt;
&lt;p&gt;The bumpers are difficult to depress as they are quite narrow on the edges, requiring me to stretch for them and thus getting my other fingers out of position to use other parts of the controller.&lt;/p&gt;
&lt;p&gt;The grip buttons which are one of my favorite things about the Steam controller I can&amp;rsquo;t seem to utilize at all. It seems impossible to get the right leverage to use them comfortably.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;chimeraos on deck&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos_interview/chimeraos_on_deck.jpeg&#34;&gt;
&lt;em&gt;Image credit: ChimeraOS Twitter&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I am also really disappointed about the lack of dual stage analog triggers which was my absolute favorite thing about the Steam controller, but at least I knew that going in.&lt;/p&gt;
&lt;p&gt;The software experience is quite good, but as others have noted a bit rough around the edges. Even simple things like navigating around the UI can be frustrating due to the many small issues. For example, going back to your library will drop you in a different location than expected, or all the games below the current row in the library will randomly disappear and you can&amp;rsquo;t navigate down until you navigate up again first.&lt;/p&gt;
&lt;p&gt;There are many games which are verified that don&amp;rsquo;t work very well, especially when it comes to the controller. Steam seems to select random community controller profiles instead of the default recommended profiles. I am not sure if that is just because Steam is honoring my settings I have for my Steam controller though.&lt;/p&gt;
&lt;p&gt;Although the Deck is definitely nicer to hold, overall, I strongly prefer my Aya Neo. The screen is also much sharper and nicer on the Neo than the Deck.
I am not sure why I am having such difficulty with the Deck&amp;rsquo;s controller. I don&amp;rsquo;t think my hands are large.&lt;/p&gt;
&lt;h1 id=&#34;looks-like-valve-took-a-lot-of-hints-from-chimera-the-immutable-file-system-the-use-of-flatpaks-for-applications-outside-of-games-and-arch-as-the-base-system-did-they-ever-acknowledge-you-at-any-point-in-time&#34;&gt;Looks like Valve took a lot of hints from Chimera: the immutable file system, the use of Flatpaks for applications outside of games, and Arch as the base system. Did they ever acknowledge you at any point in time?&lt;/h1&gt;
&lt;p&gt;I was very surprised at all the similarities between ChimeraOS and SteamOS 3.0. However, the underlying technology and many of the choices they made are quite different. But sometimes I wonder if Gabe isn&amp;rsquo;t reading my mind, because everything I have ever wanted from Valve they have magically delivered:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Steam Linux support&lt;/li&gt;
&lt;li&gt;Big Picture Mode&lt;/li&gt;
&lt;li&gt;SteamOS&lt;/li&gt;
&lt;li&gt;Proton&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I recall wishing Valve would work on all the above years before they became a reality. Maybe if I wish hard enough &lt;em&gt;Half-Life 3&lt;/em&gt; will materialize as well?&lt;/p&gt;
&lt;p&gt;I have had some private email exchanges with a Valve employee. They did thank me for my efforts and even kindly gifted me a Steam key for all the Valve games! That is very much appreciated. I do wish we could collaborate with Valve more closely as it can sometimes be frustrating when there are Steam client issues that are affecting us and our users and it seems to fall on deaf ears. It can also be difficult to plan since we never know what kind of curve balls will be thrown our way. I think a lot of the problems are because Big Picture Mode has been deprioritized and neglected and hopefully things get better once the transition to the new UI is complete.&lt;/p&gt;
&lt;h1 id=&#34;would-you-recommend-to-users-chimeraos-over-steamos-30-or-vice-versa-and-why&#34;&gt;Would you recommend to users ChimeraOS over SteamOS 3.0, or vice versa, and why?&lt;/h1&gt;
&lt;p&gt;For now at least, &lt;strong&gt;SteamOS 3.0 is best on the Steam Deck and ChimeraOS for anything else.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;ChimeraOS on the Steam Deck is missing audio, so will not be a good experience at this point.&lt;/p&gt;
&lt;p&gt;SteamOS 3.0 is tailored to the Steam Deck so installing and using it on any other hardware will be a challenge.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;chimeraos on Aya Neo&#34; src=&#34;https://linuxgamingcentral.org/images/chimeraos_interview/chimeraos_on_ayaneo.jpeg&#34;&gt;
&lt;em&gt;Image credit: ChimeraOS Twitter&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;how-has-the-general-feedback-for-chimeraos-been-are-users-liking-it-and-staying-with-it-or-do-some-use-it-for-perhaps-a-few-months-then-move-on-to-another-distro&#34;&gt;How has the general feedback for ChimeraOS been? Are users liking it and staying with it, or do some use it for perhaps a few months then move on to another distro?&lt;/h1&gt;
&lt;p&gt;The feedback seems quite positive. I don&amp;rsquo;t know about how much folks stick with it though.&lt;/p&gt;
&lt;h1 id=&#34;valves-stance-on-no-porting-required-for-the-deck-what-are-your-thoughts-on-that-do-you-prefer-native-linux-titles-over-games-translated-via-proton-or-not-have-any-sort-of-preference&#34;&gt;Valve&amp;rsquo;s stance on &amp;ldquo;no porting required&amp;rdquo; for the Deck. What are your thoughts on that? Do you prefer native Linux titles over games translated via Proton, or not have any sort of preference?&lt;/h1&gt;
&lt;p&gt;I think Valve&amp;rsquo;s approach makes sense. They already tried the native first approach with Steam Machines but quickly discovered the handful of Linux game porting experts don&amp;rsquo;t scale well.&lt;/p&gt;
&lt;p&gt;In an ideal world Linux native would be the preferred option. Unfortunately, there are two things lacking:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Linux expertise among game developers&lt;/li&gt;
&lt;li&gt;The will to maintain games in the long run&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Linux is a fast moving target and is always changing. Linux can do this because the ecosystem is primarily open-source and there is usually someone out there willing and able to do the maintainence work.&lt;/p&gt;
&lt;p&gt;Proprietary software doesn&amp;rsquo;t fit into this model well. Especially games, which are constantly discarded like yesterday&amp;rsquo;s fashion. A game may be popular one week and the next week no one is playing and the developer abandons it. Over time these games will rot and stop working.&lt;/p&gt;
&lt;p&gt;Because of this, in my opinion, &lt;strong&gt;games that use Proton are actually better than native in the long run.&lt;/strong&gt; We have already seen this with many games that had Linux ports over the years now work much better with Proton [read: &lt;a href=&#34;https://linuxgamingcentral.org/posts/feral_says_no/&#34;&gt;Feral Interactive&amp;rsquo;s stance on Steam Deck support&lt;/a&gt;]. There are relatively few games with excellent Linux ports that continue to be maintained.&lt;/p&gt;
&lt;p&gt;By inserting Proton between the game and the OS, Valve can essentially continue the work of maintaining games on behalf of the game developers. They are probably the most financially incentivized party to do such cross-cutting work. This is really excellent, both for Linux gaming and for game preservation in the long term. In a decade or two, Linux will be the best place to play old Windows games, if it isn&amp;rsquo;t already.&lt;/p&gt;
&lt;p&gt;For example, one of my biggest sticking points has been controller support which is obviously important for ChimeraOS. A lot of Linux native games have very inconsistent and poor controller support. Even the games that do have good support, will they work with PS6 controllers in 10 years? Probably not. Controllers almost always work great through Proton because Valve continually maintains it and adds support for new controllers.&lt;/p&gt;
&lt;h1 id=&#34;how-can-the-community-help-out-with-the-growth-of-chimeraos&#34;&gt;How can the community help out with the growth of ChimeraOS?&lt;/h1&gt;
&lt;p&gt;The easiest way to help is probably to test games and submit your results via a PR or to our &lt;a href=&#34;https://discord.gg/fKsUbrt&#34;&gt;Discord&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Also, spread the word! There seems to be a fairly low knowledge and understanding of ChimeraOS and its tools out there. We do some very unique things that seem to fly under the radar. Such as game tweaks and patches, integrated Proton GE, remote game installation and management, and even a &lt;a href=&#34;https://chimeraos.org/games&#34;&gt;game compatibility page&lt;/a&gt;. It is very likely that &lt;strong&gt;ChimeraOS has out of the box compatibility with the largest number of games of any Linux distro, including SteamOS 3.0.&lt;/strong&gt;&lt;/p&gt;
&lt;h1 id=&#34;anything-else-youd-like-to-share-with-us&#34;&gt;Anything else you&amp;rsquo;d like to share with us?&lt;/h1&gt;
&lt;p&gt;I want to thank all the contributors over the last few years, I really couldn&amp;rsquo;t have done it without everyone&amp;rsquo;s help! Especially &lt;a href=&#34;https://github.com/sharkwouter&#34;&gt;&lt;strong&gt;Wouter&lt;/strong&gt;&lt;/a&gt; and &lt;a href=&#34;https://github.com/Samsagax&#34;&gt;&lt;strong&gt;Samsagax&lt;/strong&gt;&lt;/a&gt; who have put a ton of effort in! I also wanted to acknowledge and thank a new contributer, &lt;a href=&#34;https://github.com/pastaq&#34;&gt;&lt;strong&gt;Pastaq&lt;/strong&gt;&lt;/a&gt;, for really taking initiative and solving some problems around the Aya Neo.&lt;/p&gt;
&lt;p&gt;I thought that perhaps the advent of the Steam Deck and SteamOS 3.0 could have been the end of any interest in ChimeraOS, but we seem to be gathering even more Steam lately (pun intended)!&lt;/p&gt;
&lt;p&gt;There you have it! &lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos_32_released/&#34;&gt;ChimeraOS version 32&lt;/a&gt; was released just a few days ago, give it a spin if you want a living room gaming PC. And like Alesh had mentioned, help spread the word!&lt;/p&gt;
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      <title>News for April 9-15 (New Mini Desktop by Star Labs, New Deep Learning Laptop by Lambda, Pinebuds, 2022 is the year of Linux Gaming)</title>
      <link>https://linuxgamingcentral.org/posts/news_for_april_8-15/</link>
      <pubDate>Sat, 16 Apr 2022 12:39:02 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news_for_april_8-15/</guid>
      <description>Software Updates ChimeraOS 32 was released this week, adding the usual software upgrades, fixes for Aya Neo, and improvements to certain areas openrazer &amp;ndash; a collection of Linux drivers for various Razer peripherals &amp;ndash; version 3.3.0 released, adding support for a plethora of new devices, improvements to the software, and a collection of bug fixes EndeavourOS, based on Arch, has received the &amp;ldquo;Apollo&amp;rdquo; release. This adds new features and bug fixes during the installation process, as well as after the system is installed.</description>
      <content>&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/chimeraos_32_released/&#34;&gt;ChimeraOS 32&lt;/a&gt; was released this week, adding the usual software upgrades, fixes for Aya Neo, and improvements to certain areas&lt;/li&gt;
&lt;li&gt;openrazer &amp;ndash; a collection of Linux drivers for various Razer peripherals &amp;ndash; version &lt;a href=&#34;https://github.com/openrazer/openrazer/releases/tag/v3.3.0&#34;&gt;3.3.0&lt;/a&gt; released, adding support for a plethora of new devices, improvements to the software, and a collection of bug fixes&lt;/li&gt;
&lt;li&gt;EndeavourOS, based on Arch, has received the &lt;a href=&#34;https://endeavouros.com/news/the-apollo-release-has-landed/&#34;&gt;&amp;ldquo;Apollo&amp;rdquo; release&lt;/a&gt;. This adds new features and bug fixes during the installation process, as well as after the system is installed. It also includes a new window manager called Worm&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Splitgate&lt;/em&gt;, a FPS with native Linux support, recently got an &lt;a href=&#34;https://www.splitgate.com/blogs/matchmaker-matchmaker-make-me-a-match&#34;&gt;update&lt;/a&gt; that improves matchmaking&lt;/li&gt;
&lt;li&gt;Box86/Box64 just got updated to &lt;a href=&#34;https://github.com/ptitSeb/box64/releases/tag/v0.1.8&#34;&gt;0.1.8&lt;/a&gt;, adds a ton of improvements and bug fixes. Also supposedly allows Steam and Steam Play to run on ARM-based platforms&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;hardware&#34;&gt;Hardware&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/pinebuds_are_a_thing/&#34;&gt;Pinebuds are a thing&lt;/a&gt;, more info to come next month&lt;/li&gt;
&lt;li&gt;The &lt;a href=&#34;https://us.starlabs.systems/pages/byte&#34;&gt;Byte&lt;/a&gt; by Star Labs is their first desktop unit and comes with a Ryzen processor&lt;/li&gt;
&lt;li&gt;The &lt;a href=&#34;https://lambdalabs.com/deep-learning/laptops/tensorbook&#34;&gt;Tensorbook&lt;/a&gt; by Lambda and Razer is a powerful deep learning laptop with Ubuntu, an RTX 3080, 16 GB VRAM, i7-11800H, 64 GB DDR4, 2 TB NVMe, and a 165 Hz/1440p screen&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;The Steam Deck will &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/yes-the-steam-deck-will-eventually-get-ray-tracing-once-the-amd-gpu-driver-matures/&#34;&gt;get ray-tracing support soon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;The original &lt;em&gt;Portal&lt;/em&gt; was recently &lt;a href=&#34;https://store.steampowered.com/news/app/400/view/3213890057674875345&#34;&gt;updated&lt;/a&gt; with DXVK cache priming for the Deck. Supposedly this means &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/valve-updates-portal-to-improve-steam-deck-performance/&#34;&gt;improved performance&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;According to GamingOnLinux, 2022 is officially &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/2022-is-officially-the-year-of-linux-gaming/&#34;&gt;the year of Linux gaming&lt;/a&gt;, thanks in no small part to the Steam Deck&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/54-of-the-top-100-steam-games-work-on-the-steam-deck/&#34;&gt;54 of the top 100 Steam games work on the Deck&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Over &lt;a href=&#34;https://boilingsteam.com/2200-games-on-the-steam-deck/&#34;&gt;2,200 verified/playable titles on the Deck&lt;/a&gt;. Apparently the verification process is slowing down too. That&amp;rsquo;s a good sign as Valve is probably being more thorough about the testing process&lt;/li&gt;
&lt;li&gt;Apparently &lt;a href=&#34;https://boilingsteam.com/steam-deck-whistling-blame-the-fan/&#34;&gt;the Steam Deck can come with one of two fans&lt;/a&gt;. One is louder than the other&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;emulation&#34;&gt;Emulation&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/mpr/&#34;&gt;MPR&lt;/a&gt; &amp;ndash; play &lt;em&gt;Metroid Prime&lt;/em&gt; in HD with this mod (need to use Wine for now). Got a video recording on &lt;a href=&#34;https://youtu.be/2EVy0yo0-Wc&#34;&gt;YouTube&lt;/a&gt; as well&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;mpr in action&#34; src=&#34;https://linuxgamingcentral.org/images/mpr/cover.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Record desktop videos while keeping your CPU usage down with &lt;a href=&#34;https://linuxgamingcentral.org/posts/gpu_screen_recorder/&#34;&gt;GPU Screen Recorder&lt;/a&gt; (NVIDIA only for now)&lt;/li&gt;
&lt;li&gt;Games that are now playable through Proton are &lt;a href=&#34;https://linuxgamingcentral.org/posts/new_world_now_running/&#34;&gt;&lt;em&gt;New World&lt;/em&gt;&lt;/a&gt; and &lt;a href=&#34;https://linuxgamingcentral.org/posts/back4blood_now_playable_on_proton/&#34;&gt;&lt;em&gt;Back 4 Blood&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Like the Budgie DE? Have a look at the project&amp;rsquo;s upcoming plans with &lt;a href=&#34;https://linuxgamingcentral.org/posts/buddies_of_budgie/&#34;&gt;workshops&lt;/a&gt; coming later this month&lt;/li&gt;
&lt;li&gt;Can&amp;rsquo;t play &lt;em&gt;Halo: MCC&lt;/em&gt; anymore? That&amp;rsquo;s because of &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/halo-the-master-chief-collection-broke-on-linux-and-steam-deck-heres-a-quick-fix/&#34;&gt;new anti-cheat files&lt;/a&gt; put in the game. Just delete the &lt;code&gt;easyanticheat&lt;/code&gt; folder (or remove the &lt;code&gt;easyanticheat.so&lt;/code&gt; file inside) and you should be able to play the game offline again. It&amp;rsquo;s a sign that 343 may be adding Proton/Steam Deck support for multiplayer soon!&lt;/li&gt;
&lt;li&gt;Google &lt;a href=&#34;https://chromeos.dev/en/posts/bringing-steam-to-chromeos&#34;&gt;details&lt;/a&gt; why virtual machines are used to play Steam games on ChromeOS&lt;/li&gt;
&lt;li&gt;Ubuntu market share in the Linux gaming world &lt;a href=&#34;https://boilingsteam.com/ubuntu-continues-falling-like-a-rock-as-a-gaming-distro/&#34;&gt;is plummeting&lt;/a&gt;. Good for people recognizing the controversy that is Canonical&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: endeavouros.com&lt;/em&gt;&lt;/p&gt;
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      <title>Yup, Pinebuds Are Actually a Thing</title>
      <link>https://linuxgamingcentral.org/posts/pinebuds_are_a_thing/</link>
      <pubDate>Fri, 15 Apr 2022 09:15:11 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/pinebuds_are_a_thing/</guid>
      <description>So, if you&amp;rsquo;re like me you probably read Pine64&amp;rsquo;s April Fools&amp;rsquo; Day blog post and took it with a grain of salt. Well, in today&amp;rsquo;s blog post by the same company, Lukasz Erecinski clarified about that. No, the unicorns aren&amp;rsquo;t real, but the PineBuds are a thing. Wireless, Bluetooth earbuds that are similar to Apple&amp;rsquo;s Airpods (but with the probable exception of it being significantly less expensive, with the added benefit of customizable firmware).</description>
      <content>&lt;p&gt;So, if you&amp;rsquo;re like me you probably read Pine64&amp;rsquo;s &lt;a href=&#34;https://www.pine64.org/2022/04/01/introducing-the-pinebuds-and-pinepod-seriously/&#34;&gt;April Fools&amp;rsquo; Day blog post&lt;/a&gt; and took it with a grain of salt. Well, in today&amp;rsquo;s &lt;a href=&#34;https://www.pine64.org/2022/04/15/april-update-no-more-unicorns/&#34;&gt;blog post&lt;/a&gt; by the same company, Lukasz Erecinski clarified about that. No, the unicorns aren&amp;rsquo;t real, but the PineBuds are a thing. Wireless, Bluetooth earbuds that are similar to Apple&amp;rsquo;s Airpods (but with the probable exception of it being significantly less expensive, with the added benefit of customizable firmware). Proof of concept:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;pinebuds inside the casing&#34; src=&#34;https://linuxgamingcentral.org/images/pinebuds/open.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;According to the post, the buds have similar features to those &amp;ldquo;on high-end in-ear headphones, such as ambient and environment noise cancellation&amp;rdquo; as well as a long-lasting battery (how long, the post doesn&amp;rsquo;t say). Three mics are situated in each earbud, and they can accept touch-based input. The cradle can connect to a PC via USB to flash new firmware; developers can modify the firmware to change touch controls or use &amp;ldquo;custom sound signatures.&amp;rdquo; The firmware can even be written in a way to allow the buds to act like a pair of hearing aids!&lt;/p&gt;
&lt;p&gt;There will be more info to follow in next month&amp;rsquo;s post. I&amp;rsquo;m looking forward to trying these out myself (maybe I can try to get my hands on a &amp;ldquo;review&amp;rdquo; unit). There&amp;rsquo;s a ton of other news in Pine64&amp;rsquo;s blog post, but this was one thing I wanted to particularly highlight from it.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Images courtesy of Pine64&lt;/em&gt;&lt;/p&gt;
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      <title>App Spotlight: Easily Record Videos on NVIDIA with GPU Screen Recorder</title>
      <link>https://linuxgamingcentral.org/posts/gpu_screen_recorder/</link>
      <pubDate>Thu, 14 Apr 2022 22:01:08 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/gpu_screen_recorder/</guid>
      <description>Don&amp;rsquo;t get me wrong; OBS is a great tool to record your screen, regardless of what operating system your using. But you might have noticed something while trying to record gameplay on Linux: the CPU gets taxed quite a bit, even when using the NVENC encoder on NVIDIA GPUs. As a result, the framerate drops.
Introducing a new, open-source screen recorder: gpu screen recorder. The developer of this project claims this significantly reduces CPU usage, &amp;ldquo;at around 0%&amp;rdquo; due to keeping the window image on the GPU and sending it directly to the video encoding unit with CUDA.</description>
      <content>&lt;p&gt;Don&amp;rsquo;t get me wrong; OBS is a great tool to record your screen, regardless of what operating system your using. But you might have noticed something while trying to record gameplay on Linux: the CPU gets taxed quite a bit, even when using the NVENC encoder on NVIDIA GPUs. As a result, the framerate drops.&lt;/p&gt;
&lt;p&gt;Introducing a new, open-source screen recorder: &lt;a href=&#34;https://git.dec05eba.com/gpu-screen-recorder/about/&#34;&gt;gpu screen recorder&lt;/a&gt;. The developer of this project claims this significantly reduces CPU usage, &amp;ldquo;at around 0%&amp;rdquo; due to keeping the window image on the GPU and sending it directly to the video encoding unit with CUDA. &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/a-developer-made-a-shadowplay-like-high-performance-recording-tool-for-linux/&#34;&gt;GamingOnLinux&lt;/a&gt; had also recently touched on this.&lt;/p&gt;
&lt;p&gt;I recorded some footage of the &lt;a href=&#34;https://youtu.be/2EVy0yo0-Wc&#34;&gt;&lt;em&gt;Metroid Prime&lt;/em&gt; remastered mod&lt;/a&gt; with this. The result came out pretty good! File size was fairly large at 1.5 GB (about 16 minutes of footage, so roughly 1 GB for every 10 minutes) at High quality, but I didn&amp;rsquo;t notice any slowdowns playing the game while recording.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;gpu screen recorder gtk stream&#34; src=&#34;https://linuxgamingcentral.org/images/gpu_screen_recorder/stream.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;What I appreciate about this screen recorder besides the reduced CPU usage is how dead simple it is to use. On the &lt;a href=&#34;https://git.dec05eba.com/gpu-screen-recorder-gtk/about/&#34;&gt;GTK frontend&lt;/a&gt;, all you have to do is select a window (or record the entire desktop), adjust the resolution, framerate, and quality, and if you want to include audio as well just select your audio playback device from the dropdown menu. From here you can stream to YouTube or Twitch, record, or save a &amp;ldquo;replay&amp;rdquo; at a default duration of 30 seconds.&lt;/p&gt;
&lt;p&gt;If you prefer a &lt;a href=&#34;https://git.dec05eba.com/gpu-screen-recorder/about/&#34;&gt;CLI-based version&lt;/a&gt; instead, you can do that. You could run this, for example: &lt;code&gt;gpu-screen-recorder -w $(xdotool selectwindow) -c mp4 -f 60 -a &amp;quot;$(pactl get-default-sink).monitor&amp;quot; -o test_video.mp4&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Keep in mind the following caveats, at least for the time being:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;this only works on NVIDIA GPUs (Intel and AMD support are planned later down the road)&lt;/li&gt;
&lt;li&gt;recording the entire desktop requires a GPU with NvFBC support (Tesla and Quadro GPUs support this, others can be patched with &lt;a href=&#34;https://github.com/keylase/nvidia-patch&#34;&gt;nvidia-patch&lt;/a&gt; or &lt;a href=&#34;https://github.com/illnyang/nvlax&#34;&gt;nvlax&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;mouse cursor is currently invisible&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;gpu screen recorder gtk record&#34; src=&#34;https://linuxgamingcentral.org/images/gpu_screen_recorder/record.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Interested in trying it out? On Arch you can get it from the &lt;a href=&#34;https://aur.archlinux.org/packages/gpu-screen-recorder-gtk-git&#34;&gt;AUR&lt;/a&gt; (this is for the GUI version). Otherwise you&amp;rsquo;ll have to clone the repo and run the &lt;code&gt;build.sh&lt;/code&gt; script. Dependencies needed include &lt;code&gt;gtk3&lt;/code&gt;, &lt;code&gt;libx11&lt;/code&gt;, &lt;code&gt;libxrandr&lt;/code&gt;, and &lt;code&gt;libpulse&lt;/code&gt; (which, I believe, is in addition to the dependencies needed for the CLI version: &lt;code&gt;glew&lt;/code&gt;, &lt;code&gt;glfw3&lt;/code&gt;, &lt;code&gt;cuda&lt;/code&gt;, &lt;code&gt;ffmpeg&lt;/code&gt;, &lt;code&gt;libxcomposite&lt;/code&gt;, &lt;code&gt;libpulse-simple&lt;/code&gt;).&lt;/p&gt;
&lt;p&gt;I definitely recommend giving gpu screen recorder a spin if you want an easy-to-use interface while also keeping your game&amp;rsquo;s framerate intact while recording.&lt;/p&gt;
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      <title>Play Metroid Prime in Stunning HD with MPR (With Wine, for Now)</title>
      <link>https://linuxgamingcentral.org/posts/mpr/</link>
      <pubDate>Wed, 13 Apr 2022 14:27:44 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/mpr/</guid>
      <description>I now have renewed interest in playing the original Metroid Prime for the GameCube. Why&amp;rsquo;s that? Because there&amp;rsquo;s this GORGEOUS HD mod that has finally been released after four years in the making.
Just look at the screenshots yourself. The game still looks great nearly 20 years later, but now it got a fan-made upgrade in the visual department that makes it look like the game came out not even five years ago.</description>
      <content>&lt;p&gt;I now have renewed interest in playing the original &lt;em&gt;Metroid Prime&lt;/em&gt; for the GameCube. Why&amp;rsquo;s that? Because there&amp;rsquo;s this GORGEOUS HD mod that has finally been released after  &lt;em&gt;four&lt;/em&gt; years in the making.&lt;/p&gt;
&lt;p&gt;Just look at the screenshots yourself. The game still looks great nearly 20 years later, but now it got a fan-made upgrade in the visual department that makes it look like the game came out not even five years ago.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR vs. space pirate&#34; src=&#34;https://linuxgamingcentral.org/images/mpr/2.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The project is called MPR (which, I assume, stands for &amp;ldquo;Metroid Prime Remastered&amp;rdquo;). It uses a modified version of &lt;a href=&#34;https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version&#34;&gt;Ishiiruka Dolphin&lt;/a&gt; and also makes use of &lt;a href=&#34;https://github.com/shiiion/dolphin&#34;&gt;PrimeHack&lt;/a&gt;. Meaning you can play the game with keyboard and mouse controls, in addition to gamepads, as well as adjust the field of view (FOV). MPR also allows you to customize the in-game HUD, from color to reticle to opacity to how simple or cluttered it is.&lt;/p&gt;
&lt;p&gt;Note that for the time being, &lt;strong&gt;you&amp;rsquo;ll need to run MPR with Wine&lt;/strong&gt;, as it is currently not possible to build this fork of Dolphin/Ishiiruka on Linux. One of the developers told me in the &lt;a href=&#34;https://discord.com/invite/qG6pgza&#34;&gt;MPR Discord&lt;/a&gt; that &amp;ldquo;Linux is broken on Ishiiruka. I tried on Arch. Wxwidgets itself was failing to compile, it needs updating, and that&amp;rsquo;s not a small task. It&amp;rsquo;s the entire UI framework Ishiiruka is built around.&amp;rdquo; But he did mention later on he &amp;ldquo;would like&amp;rdquo; to add Linux support in the future.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;MPR after scan cutscene&#34; src=&#34;https://linuxgamingcentral.org/images/mpr/3.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I found that I have the best experience creating a bottle with the &lt;a href=&#34;https://usebottles.com/&#34;&gt;Bottles&lt;/a&gt; application and leaving the default settings as is, particularly making sure &lt;strong&gt;DXVK is enabled&lt;/strong&gt; (MPR uses Direct3D11 by default). There&amp;rsquo;s going to be a lot of stutters (presumably shaders caching) but after that it&amp;rsquo;s a decent experience. Some other things you may want to do, as brought out by the &lt;a href=&#34;https://youtu.be/L40JyicJoqI&#34;&gt;Phaze 1 release video&lt;/a&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;enable bloom under the &lt;em&gt;Graphics -&amp;gt; PrimeHack GFX&lt;/em&gt; tab for better visual quality, at the expense of more demanding performance&lt;/li&gt;
&lt;li&gt;Store EFB copies to Texture Only under the &lt;em&gt;Graphics -&amp;gt; Hacks&lt;/em&gt; tab to ensure better performance (should already be checked by default)&lt;/li&gt;
&lt;li&gt;adjust the IshiirukaFX under the &lt;em&gt;Graphics -&amp;gt; Post-Processing&lt;/em&gt; tab if you want the game to run better or worse depending on the effects you choose&lt;/li&gt;
&lt;li&gt;ensure Tessellation and Forced Lighting is enabled under the &lt;em&gt;Graphics -&amp;gt; Enhancements&lt;/em&gt; tab (the second one)&lt;/li&gt;
&lt;li&gt;adjust the internal resolution to what you like under the &lt;em&gt;Graphics -&amp;gt; Enhancements&lt;/em&gt; tab (the first one), if your rig can handle it&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;MPR vs. parasite queen&#34; src=&#34;https://linuxgamingcentral.org/images/mpr/1.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The video didn&amp;rsquo;t mention it but I also like to force 16:9 aspect ratio and use fullscreen by default in the &lt;em&gt;Graphics -&amp;gt; General&lt;/em&gt; tab. That way I don&amp;rsquo;t get the black bars on the sides of the screen.&lt;/p&gt;
&lt;p&gt;You can either use version 1.00 of the &lt;em&gt;Metroid Prime&lt;/em&gt; GC ISO, or any version of &lt;em&gt;Metroid Prime Trilogy&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Get the initial release (Phaze 1) on &lt;a href=&#34;https://github.com/AetherPrimus/MPR/releases&#34;&gt;GitHub&lt;/a&gt;. Note that you may want to &lt;strong&gt;delete your existing Dolphin settings or create a portable text file in your install directory&lt;/strong&gt;; I found that without doing this, MPR wouldn&amp;rsquo;t get the visual upgrade. So this step is important. Also note that the only remastered part of the game at the moment is the initial Frigate Orpheon stage. You can still play past that stage though and still enjoy Samus&amp;rsquo; remastered suit, dynamic and baked lights, and the adjustable HUD.&lt;/p&gt;
&lt;p&gt;Very exciting! I can&amp;rsquo;t wait for the next release.&lt;/p&gt;
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      <title>ChimeraOS 32 Released, Adds Software Upgrades &#43; Various Improvements</title>
      <link>https://linuxgamingcentral.org/posts/chimeraos_32_released/</link>
      <pubDate>Wed, 13 Apr 2022 10:50:37 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/chimeraos_32_released/</guid>
      <description>Last night ChimeraOS &amp;ndash; the distro that turns your PC into a gaming console, similar to SteamOS 3.0 &amp;ndash; version 32 was released. The kernel was upgraded to 5.17.1, the Mesa drivers were upgraded to 22.0.1, the NVIDIA driver was upgraded to 510.54, and a few other components also received an upgrade, including steamos-compositor-plus and RetroArch.
In addition to software upgrades, some other changes have been made. The GOG launcher script, for instance, has been improved to allow better compatibility, and the Deck UI has a fix for missing artwork, including from games outside of Steam, such as Epic, Flathub, etc.</description>
      <content>&lt;p&gt;Last night &lt;a href=&#34;https://chimeraos.org&#34;&gt;ChimeraOS&lt;/a&gt; &amp;ndash; the distro that turns your PC into a gaming console, similar to SteamOS 3.0 &amp;ndash; version 32 was released. The kernel was upgraded to &lt;a href=&#34;https://www.omgubuntu.co.uk/2022/03/linux-5-17-released-new-features&#34;&gt;5.17&lt;/a&gt;.1, the Mesa drivers were upgraded to &lt;a href=&#34;https://www.phoronix.com/scan.php?page=news_item&amp;px=Mesa-22.0.1-Released&#34;&gt;22.0.1&lt;/a&gt;, the NVIDIA driver was upgraded to &lt;a href=&#34;https://www.gamingonlinux.com/2022/02/nvidia-fix-up-a-vulkan-problem-with-the-v51054-driver-release/&#34;&gt;510.54&lt;/a&gt;, and a few other components also received an upgrade, including &lt;a href=&#34;https://github.com/ChimeraOS/steamos-compositor-plus&#34;&gt;&lt;code&gt;steamos-compositor-plus&lt;/code&gt;&lt;/a&gt; and &lt;a href=&#34;https://www.retroarch.com/&#34;&gt;RetroArch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;In addition to software upgrades, some other changes have been made. The GOG launcher script, for instance, has been improved to allow better compatibility, and the Deck UI has a fix for missing artwork, including from games outside of Steam, such as Epic, Flathub, etc. Aya Neo users should benefit from this updated version, as it fixes several issues the portable device had, including the touch screen, suspend, and reboot.&lt;/p&gt;
&lt;p&gt;Note that Steam Play for all titles has been disabled by default now, due to &lt;a href=&#34;https://github.com/ValveSoftware/steam-for-linux/issues/8503&#34;&gt;non-Steam games failing to launch&lt;/a&gt;. Also be aware the Deck UI only works on AMD GPUs.&lt;/p&gt;
&lt;p&gt;Check the full patch notes from the &lt;a href=&#34;https://steamcommunity.com/groups/chimeraos/announcements/detail/3184616660099623546&#34;&gt;Steam Community&lt;/a&gt;.&lt;/p&gt;
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      <title>Back 4 Blood: Now Playable on Steam Deck/Proton!</title>
      <link>https://linuxgamingcentral.org/posts/back4blood_now_playable_on_proton/</link>
      <pubDate>Tue, 12 Apr 2022 13:04:40 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/back4blood_now_playable_on_proton/</guid>
      <description>Wow. Earlier today New World became playable on Proton. Now we&amp;rsquo;ve added yet another game playable from our Steam Deck library: Back 4 Blood.
If we take a look at the patch notes for this month, you&amp;rsquo;ll notice this as the last bullet under the &amp;ldquo;New Features&amp;rdquo; section:
Developer Note: We have made an experimental change that we believe will make the game playable on Proton platforms such as the Steam Deck, SteamOS, and Linux.</description>
      <content>&lt;p&gt;Wow. Earlier today &lt;a href=&#34;https://linuxgamingcentral.org/posts/new_world_now_running/&#34;&gt;&lt;em&gt;New World&lt;/em&gt; became playable on Proton&lt;/a&gt;. Now we&amp;rsquo;ve added yet another game playable from our Steam Deck library: &lt;em&gt;Back 4 Blood&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;If we take a look at the &lt;a href=&#34;https://back4blood.com/en-us/patch-notes/april-2022-update&#34;&gt;patch notes&lt;/a&gt; for this month, you&amp;rsquo;ll notice this as the last bullet under the &amp;ldquo;New Features&amp;rdquo; section:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Developer Note: We have made an experimental change that we believe will make the game playable on Proton platforms such as the Steam Deck, SteamOS, and Linux. While this is not yet official support and has had limited testing, if you are a player interested in playing on these platforms, you should no longer be prevented from doing so and should join us on our Discord to discuss bugs specific to this platform.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;There&amp;rsquo;s a bunch of other patch notes included in this update as well. I don&amp;rsquo;t own the game so I can&amp;rsquo;t verify if it actually works or not. But give it a shot! I&amp;rsquo;m curious to see the results.&lt;/p&gt;
&lt;p&gt;You can get the game on &lt;a href=&#34;https://store.steampowered.com/app/924970/Back_4_Blood/&#34;&gt;Steam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: back4blood.com&lt;/em&gt;&lt;/p&gt;
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      <title>Ryujinx: Highlights from March 2022</title>
      <link>https://linuxgamingcentral.org/posts/ryujinx_march_recap/</link>
      <pubDate>Tue, 12 Apr 2022 09:13:08 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ryujinx_march_recap/</guid>
      <description>Yesterday a new blog post was submitted on the Ryujinx website. I wanted to extract some of the highlights of this post.
To start things off, graphics are now more &amp;ldquo;stable&amp;rdquo; on OpenGL with Intel and AMD GPUs. Though games like Pokémon Legends Arceus displayed just fine with Ryujinx&amp;rsquo;s Vulkan build, previously the game would look horrendous:
That&amp;rsquo;s no longer the case:
Game Builder Garage and WarioWare: Get it Together! had a few GPU regressions fixed.</description>
      <content>&lt;p&gt;Yesterday a new &lt;a href=&#34;https://blog.ryujinx.org/progress-report-march-2022/&#34;&gt;blog post&lt;/a&gt; was submitted on the Ryujinx website. I wanted to extract some of the highlights of this post.&lt;/p&gt;
&lt;p&gt;To start things off, graphics are now more &amp;ldquo;stable&amp;rdquo; on OpenGL with Intel and AMD GPUs. Though games like &lt;em&gt;Pokémon Legends Arceus&lt;/em&gt; displayed just fine with Ryujinx&amp;rsquo;s Vulkan build, previously the game would look horrendous:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;pokemon legends arceus on amd/intel opengl before fix&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx_march/pla-exploded.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s no longer the case:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;pokemon legends arceus on amd/intel opengl after fix&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx_march/pla-unexploded.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Game Builder Garage&lt;/em&gt; and &lt;em&gt;WarioWare: Get it Together!&lt;/em&gt; had a few GPU regressions fixed. Several games now boot much faster due to expanded buffers, and &lt;em&gt;Super Mario Galaxy&lt;/em&gt; now incorporates the starbit interactions.&lt;/p&gt;
&lt;p&gt;Sometimes the viewport while recording a game looked a bit shuffled. This should no longer be the case. Texture corruption is no longer present in certain titles, including &lt;em&gt;Cartoon Network: Battle Crashers&lt;/em&gt; and &lt;em&gt;Snack World&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;As for the &lt;strong&gt;CPU&lt;/strong&gt;, several improvements were made to the recompiler. For &lt;strong&gt;audio&lt;/strong&gt;, a bug was fixed in the renderer, therefore allowing games like &lt;em&gt;Mononoke Slashdown&lt;/em&gt; and &lt;em&gt;Paper Mario: The Origami King&lt;/em&gt; to load and no longer crash.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Splatoon 2&lt;/em&gt; and &lt;em&gt;Fire Emblem: Three Houses&lt;/em&gt; had a slowdown during certain areas&amp;hellip;when checking the time. This has now been fixed.&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s plenty of other small details in the &lt;a href=&#34;https://blog.ryujinx.org/progress-report-march-2022/&#34;&gt;post&lt;/a&gt;; have a read if you want the full story including how the fixes were implemented.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;All images are credit from the Ryujinx team&lt;/em&gt;&lt;/p&gt;
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      <title>New World Apparently Now Works on Proton</title>
      <link>https://linuxgamingcentral.org/posts/new_world_now_running/</link>
      <pubDate>Tue, 12 Apr 2022 08:34:59 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/new_world_now_running/</guid>
      <description>New World is a pretty massive hit. On Steam Charts, the game has recorded an all-time high of 913,027 players. Almost 18k have played as of the past hour.
For a while, the game couldn&amp;rsquo;t run on Linux through Proton due to the EAC it had. But it seems like that&amp;rsquo;s no longer the case. YouTuber CTRL ALT REBOOT got some footage of the game running on Linux Mint.
The Reddit post mentions &amp;ldquo;after Apex Legends was patched for EAC on Linux, it seems that now New World got the same treatment,&amp;rdquo; and noted that the game runs &amp;ldquo;fairly well&amp;rdquo; with some stuttering here and there (probably shaders getting compiled).</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://store.steampowered.com/app/1063730/New_World/&#34;&gt;&lt;em&gt;New World&lt;/em&gt;&lt;/a&gt; is a pretty massive hit. On &lt;a href=&#34;https://steamcharts.com/app/1063730&#34;&gt;Steam Charts&lt;/a&gt;, the game has recorded an all-time high of 913,027 players. Almost 18k have played as of the past hour.&lt;/p&gt;
&lt;p&gt;For a while, the game couldn&amp;rsquo;t run on Linux through Proton due to the EAC it had. But it seems like &lt;a href=&#34;https://www.reddit.com/r/linux_gaming/comments/u1slsh/new_world_finally_working_on_linux/&#34;&gt;that&amp;rsquo;s no longer the case&lt;/a&gt;. YouTuber CTRL ALT REBOOT got some &lt;a href=&#34;https://youtu.be/2qvkHQLGfaA&#34;&gt;footage&lt;/a&gt; of the game running on Linux Mint.&lt;/p&gt;
&lt;p&gt;The Reddit post mentions &amp;ldquo;after &lt;em&gt;Apex Legends&lt;/em&gt; was patched for EAC on Linux, it seems that now &lt;em&gt;New World&lt;/em&gt; got the same treatment,&amp;rdquo; and noted that the game runs &amp;ldquo;fairly well&amp;rdquo; with some stuttering here and there (probably shaders getting compiled). Welp, I guess we can add a couple thousand more players to the game, thanks to &lt;em&gt;New World&lt;/em&gt; being compatibile with Proton.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: wccftech&lt;/em&gt;&lt;/p&gt;
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      <title>Buddies of Budgie: Workshop on April 30, May 1, and May 7</title>
      <link>https://linuxgamingcentral.org/posts/buddies_of_budgie/</link>
      <pubDate>Mon, 11 Apr 2022 12:49:14 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/buddies_of_budgie/</guid>
      <description>Are you a fan of the Budgie desktop environment? Well, you can hear about the project&amp;rsquo;s upcoming plans later this month. By participating in the event you also have the opportunity to provide feedback.
For those unaware, the Budgie desktop environment, as the page for it on Wikipedia mentions, is focused on &amp;ldquo;simplicity, minimalism, and elegance&amp;rdquo; and is tightly integrated with the GNOME stack, such as GTK. It is the default DE shipped with Solus.</description>
      <content>&lt;p&gt;Are you a fan of the Budgie desktop environment? Well, you can hear about the project&amp;rsquo;s upcoming plans later this month. By participating in the event you also have the opportunity to provide feedback.&lt;/p&gt;
&lt;p&gt;For those unaware, the Budgie desktop environment, as the page for it on &lt;a href=&#34;https://en.wikipedia.org/wiki/Budgie_(desktop_environment)&#34;&gt;Wikipedia&lt;/a&gt; mentions, is focused on &amp;ldquo;simplicity, minimalism, and elegance&amp;rdquo; and is tightly integrated with the GNOME stack, such as GTK. It is the default DE shipped with &lt;a href=&#34;https://getsol.us/home/&#34;&gt;Solus&lt;/a&gt;. Budgie version &lt;a href=&#34;https://blog.buddiesofbudgie.org/budgie-10-6-1-released/&#34;&gt;10.6.1&lt;/a&gt; was released a little over a week ago that mostly focuses on bug fixes that were present with version 10.6.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Buddies of Budgie workshop details&#34; src=&#34;https://linuxgamingcentral.org/images/buddies_of_budgie/post.jpeg&#34;&gt;
&lt;em&gt;Image credit: Buddies of Budgie Tweet&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;As the Buddies of Budgie &lt;a href=&#34;https://twitter.com/BuddiesOfBudgie/status/1513127605574197249&#34;&gt;Tweet&lt;/a&gt; mentions, the workshops are related to &amp;ldquo;defining the Buddies of Budgie, core values, community development, resource sharing, B10 &amp;amp; B11 current &amp;amp; future objectives, and more!&amp;rdquo; Each workshop will be about three hours and will be held over Google Meet.&lt;/p&gt;
&lt;p&gt;You can read more details by reading the message that was posted on their &lt;a href=&#34;https://matrix.to/#/%23buddies-of-budgie:matrix.org&#34;&gt;Matrix channel&lt;/a&gt;. In the event you can&amp;rsquo;t attend the livestream, you can view the videos on their &lt;a href=&#34;https://www.youtube.com/channel/UCM3oxUX4ByMbC9_9Xdtaa_Q&#34;&gt;YouTube channel&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Buddies of Budgie &lt;a href=&#34;https://blog.buddiesofbudgie.org/&#34;&gt;Blog&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;
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      <title>Zelda: Ocarina of Time at 60 FPS? It&#39;s Possible!</title>
      <link>https://linuxgamingcentral.org/posts/oot_60_fps/</link>
      <pubDate>Sun, 10 Apr 2022 19:10:20 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/oot_60_fps/</guid>
      <description>Leave it up to Nintendo&amp;rsquo;s fans to properly fix emulating Nintendo 64 games (or actually, play the game on native hardware), rather than the crappy service that members get on the Switch for $50/year.
I won&amp;rsquo;t re-hash the fact that Zelda: Ocarina of Time got a reverse-engineered port to PC. Chances are you probably already knew that. What you might not have noticed, however, is with Open Ocarina, there is an experimental 60 FPS feature, in addition to widescreen support, support for higher resolutions, gyroscope, and modern controls.</description>
      <content>&lt;p&gt;Leave it up to Nintendo&amp;rsquo;s fans to properly fix emulating Nintendo 64 games (or actually, play the game on native hardware), rather than the crappy service that members get on the Switch for $50/year.&lt;/p&gt;
&lt;p&gt;I won&amp;rsquo;t re-hash the fact that &lt;em&gt;Zelda: Ocarina of Time&lt;/em&gt; got a reverse-engineered port to PC. Chances are you probably already knew that. What you might not have noticed, however, is with &lt;a href=&#34;https://github.com/blawar/ooot&#34;&gt;Open Ocarina&lt;/a&gt;, there is an experimental 60 FPS feature, in addition to widescreen support, support for higher resolutions, gyroscope, and modern controls. Someone &lt;a href=&#34;https://youtu.be/5pI80eQmkm8&#34;&gt;got it running&lt;/a&gt; and based on the looks from it, it looks great! Looks three times as smooth versus it&amp;rsquo;s native 20 FPS counterpart. In the video I&amp;rsquo;ve also noticed there&amp;rsquo;s a free look camera and an HD icon set. It probably won&amp;rsquo;t be long before we get HD graphics. Do keep in mind that according to the description of the video, the 60 FPS feature is &amp;ldquo;buggy.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;There are instructions for compiling the game on Linux (need a legal copy of the N64 game), although the GitHub page says &amp;ldquo;Linux does not currently work.&amp;rdquo; Hopefully it won&amp;rsquo;t be long, as I&amp;rsquo;d like to give this a spin myself, maybe even write a guide for it.&lt;/p&gt;
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      <title>News For April 1-8 (Steam Deck Laptop DIY, Unreal Engine 5, Open-Source NVIDIA Drivers for Tegra, GPD Getting Aggressive Against Steam Deck, and Plenty More)</title>
      <link>https://linuxgamingcentral.org/posts/news_for_april_1-8/</link>
      <pubDate>Sat, 09 Apr 2022 22:17:03 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news_for_april_1-8/</guid>
      <description>Steam Deck Steam Deck gets keyboard improvements Valve puts up a video that goes over all the things the company has done since the past month as far as Steam Deck improvements EmuDeck isn&amp;rsquo;t the only solution for emulation on the Deck: there&amp;rsquo;s also RetroDECK dbrand now has skins for the Deck Deck client received an update for quicker offline mode, dual trackpad updates, and plenty of other additions Steam Deck ships twice a week now during certain weeks Boiling Steam wrote a post on making the Steam Deck a laptop with 3D-printed parts Software Updates New version of GE-Proton is out: 7-14 (updated since 7-12) New version of vanilla Proton: 7.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Steam Deck gets &lt;a href=&#34;https://boilingsteam.com/steam-deck-gets-2-patches-mainly-focusing-on-keyboard-improvements/&#34;&gt;keyboard improvements&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Valve puts up a &lt;a href=&#34;https://www.youtube.com/watch?v=OhfZ2exhBhs&#34;&gt;video&lt;/a&gt; that goes over all the things the company has done since the past month as far as Steam Deck improvements&lt;/li&gt;
&lt;li&gt;EmuDeck isn&amp;rsquo;t the only solution for emulation on the Deck: there&amp;rsquo;s also &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/retrodeck-is-another-solution-for-emulation-gaming-on-steam-deck/&#34;&gt;RetroDECK&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;dbrand now has &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/dbrand-now-have-steam-deck-skins-and-wraps/&#34;&gt;skins for the Deck&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Deck client received an &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3215014689194345914&#34;&gt;update&lt;/a&gt; for quicker offline mode, dual trackpad updates, and plenty of other additions&lt;/li&gt;
&lt;li&gt;Steam Deck ships &lt;a href=&#34;https://linuxgamingcentral.org/posts/steam_deck_shipping_twice_a_week_now/&#34;&gt;twice a week&lt;/a&gt; now during certain weeks&lt;/li&gt;
&lt;li&gt;Boiling Steam wrote a post on &lt;a href=&#34;https://boilingsteam.com/steam-deck-laptop-awesome-diy/&#34;&gt;making the Steam Deck a laptop&lt;/a&gt; with 3D-printed parts&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;New version of GE-Proton is out: &lt;a href=&#34;https://linuxgamingcentral.org/posts/ge_proton7-12/&#34;&gt;7-14&lt;/a&gt; (updated since 7-12)&lt;/li&gt;
&lt;li&gt;New version of vanilla Proton: &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton-7.0-2-rc/&#34;&gt;7.02rc&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;InfiniTime firmware &lt;a href=&#34;https://linuxgamingcentral.org/posts/infinitime_1.9.0_released/&#34;&gt;1.9.0&lt;/a&gt; released, adding a new terminal-themed watchface&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Project Heartbeat&lt;/em&gt; game gets massive upgrade with &lt;a href=&#34;https://linuxgamingcentral.org/posts/project_heartbeat_new_audio_engine/&#34;&gt;audio engine overhaul&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.gamingonlinux.com/2022/04/unreal-engine-5-has-officially-launched-lots-of-linux-and-vulkan-improvements/&#34;&gt;Unreal Engine 5 was released&lt;/a&gt; this week, and Ethan Lee &lt;a href=&#34;https://twitter.com/flibitijibibo/status/1511530172553605124&#34;&gt;got it running natively on Linux via Wayland on NVIDIA&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Open-source DDraceNetwork gets &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/online-platformer-ddracenetwork-gets-vulkan-support/&#34;&gt;Vulkan support&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Wine &lt;a href=&#34;https://www.winehq.org/announce/7.6&#34;&gt;7.6&lt;/a&gt; has been released, which fixes 17 bugs, brings an update to the mono engine, and some other additions&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Alan Pope, ex-Canonical developer, has written an &lt;a href=&#34;https://linuxgamingcentral.org/posts/unsnap/&#34;&gt;&amp;ldquo;Unsnap&amp;rdquo; script&lt;/a&gt; that removes Snaps from your Ubuntu system&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/new-steam-games-with-native-linux-clients-2022-04-05-edition/&#34;&gt;Nine new Linux-native games were released on Steam&lt;/a&gt; this week&lt;/li&gt;
&lt;li&gt;&lt;em&gt;HYPERCHARGE: Unboxed&lt;/em&gt; should now (theoretically) be &lt;a href=&#34;https://linuxgamingcentral.org/posts/hypercharge_unboxed_servers_are_now_crossplatform/&#34;&gt;cross-platform between Linux and Windows&lt;/a&gt;, although some people are still &lt;a href=&#34;https://steamcommunity.com/app/523660/discussions/14/3275813923397439363/&#34;&gt;reporting issues&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Kopper and Zink are important for the future of OpenGL, as brought out by the &lt;a href=&#34;https://blogs.gnome.org/uraeus/2022/04/07/why-is-kopper-and-zink-important-aka-the-future-of-opengl/&#34;&gt;GNOME blog post&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;GPD is &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/gpd-are-getting-quite-desperate-against-the-steam-deck/&#34;&gt;taking other people&amp;rsquo;s videos of the Steam Deck&lt;/a&gt; and putting it over their own videos, without attribution&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://www.phoronix.com/scan.php?page=news_item&amp;px=NVIDIA-Kernel-Driver-Source&#34;&gt;Open-source NVIDIA driver for Tegra-based chips&lt;/a&gt; available now&lt;/li&gt;
&lt;/ul&gt;
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      <title>Proton 7.0-2 Available As a Release Candidate</title>
      <link>https://linuxgamingcentral.org/posts/proton-7.0-2-rc/</link>
      <pubDate>Fri, 08 Apr 2022 13:48:57 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton-7.0-2-rc/</guid>
      <description>A few days ago, Valve released Proton 7.0-2rc. This new release brings quite a few new playable games, including One Piece: Pirate Warriors 4, Metal Slug 2 and 3, Dragon Quest Builders 2, Guilty Gear Isuka, King of Fighters XIII, and a few others. There&amp;rsquo;s also a ton of bug fixes, ranging from Unity games crashing when certain peripherals were connected to the computer, certain games getting better Steam Deck compatibility, multiplayer in UNO, video playback, crashes, audio missing in cutscenes, launcher fixes, and a whole lot more.</description>
      <content>&lt;p&gt;A few days ago, Valve released &lt;a href=&#34;https://github.com/ValveSoftware/Proton/issues/5749&#34;&gt;Proton 7.0-2rc&lt;/a&gt;. This new release brings quite a few new playable games, including &lt;em&gt;One Piece: Pirate Warriors 4&lt;/em&gt;, &lt;em&gt;Metal Slug 2&lt;/em&gt; and &lt;em&gt;3&lt;/em&gt;, &lt;em&gt;Dragon Quest Builders 2&lt;/em&gt;, &lt;em&gt;Guilty Gear Isuka&lt;/em&gt;, &lt;em&gt;King of Fighters XIII&lt;/em&gt;, and a few others. There&amp;rsquo;s also a &lt;em&gt;ton&lt;/em&gt; of bug fixes, ranging from Unity games crashing when certain peripherals were connected to the computer, certain games getting better Steam Deck compatibility, multiplayer in &lt;em&gt;UNO&lt;/em&gt;, video playback, crashes, audio missing in cutscenes, launcher fixes, and a whole lot more.&lt;/p&gt;
&lt;p&gt;Finally, the usual set of upgrades have happened with &lt;code&gt;dxvk&lt;/code&gt;, &lt;code&gt;vkd3d-proton&lt;/code&gt;, and &lt;code&gt;dxvk-nvapi&lt;/code&gt;. &lt;code&gt;dxvk&lt;/code&gt; was upgraded to &lt;a href=&#34;https://github.com/doitsujin/dxvk/releases/tag/v1.10.1&#34;&gt;1.10.1&lt;/a&gt;, &lt;code&gt;vkd3d-proton&lt;/code&gt; was upgraded to &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.6&#34;&gt;2.6&lt;/a&gt;, and &lt;code&gt;dxvk-nvapi&lt;/code&gt; was upgraded to &lt;a href=&#34;https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.5.3&#34;&gt;0.5.3&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Keep in mind that, as the GitHub post mentions, the changelog is &amp;ldquo;tentative,&amp;rdquo; has not been verified by the QA team, and can change before the stable release.&lt;/p&gt;
&lt;p&gt;See the full patch notes on &lt;a href=&#34;https://github.com/ValveSoftware/Proton/issues/5749&#34;&gt;GitHub&lt;/a&gt;. On that issue you can also let the Proton development team know of any problems that you come across with this new release candidate.&lt;/p&gt;
&lt;p&gt;If you want to give this new version of Proton a shot ahead of it&amp;rsquo;s official release, you can right-click Proton 7.0 in your Steam library (make sure &amp;ldquo;TOOLS&amp;rdquo; is checked in the dropdown menu from the top-left), click &amp;ldquo;Properties&amp;hellip;&amp;rdquo; and under the &lt;em&gt;Betas&lt;/em&gt; tab, select &lt;code&gt;proton-7.0-2-rc&lt;/code&gt; from the dropdown menu. Any game that uses Proton 7.0 will now use this new RC after it updates.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;selecting proton-7.0-2-rc from steam&#34; src=&#34;https://linuxgamingcentral.org/images/proton_rc/upgrading_to_proton_rc.jpg&#34;&gt;&lt;/p&gt;
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      <title>HYPERCHARGE: Unboxed - Action Figures with Guns</title>
      <link>https://linuxgamingcentral.org/posts/hypercharge_unboxed_review/</link>
      <pubDate>Thu, 07 Apr 2022 13:14:22 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/hypercharge_unboxed_review/</guid>
      <description>As a kid, I loved the original Toy Story animated movie. Fast forward almost 30 years later, and I find myself reliving that toy-figures-come-to-life nostalgia, albeit in a more mature setting with guns.
HYPERCHARGE: Unboxed is a first- and third-person shooter where you&amp;rsquo;re in control of a toy action figure. That action figure could be a Ryu look-alike, a reptile, a Storm Trooper look-alike, an insect, a standard human, and plenty of other species.</description>
      <content>&lt;p&gt;As a kid, I loved the original &lt;em&gt;Toy Story&lt;/em&gt; animated movie. Fast forward almost 30 years later, and I find myself reliving that toy-figures-come-to-life nostalgia, albeit in a more mature setting with guns.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;HYPERCHARGE: Unboxed&lt;/em&gt; is a first- and third-person shooter where you&amp;rsquo;re in control of a toy action figure. That action figure could be a Ryu look-alike, a reptile, a Storm Trooper look-alike, an insect, a standard human, and plenty of other species. Each species has their own voice. It&amp;rsquo;s pretty great.&lt;/p&gt;
&lt;p&gt;The idea of playing a miniature character is not new. &lt;a href=&#34;https://store.steampowered.com/app/962130/Grounded/&#34;&gt;&lt;em&gt;Grounded&lt;/em&gt;&lt;/a&gt; is a survival game set in someone&amp;rsquo;s backyard, where you play a shrunken character. &lt;a href=&#34;https://store.steampowered.com/app/1271700/HOT_WHEELS_UNLEASHED/&#34;&gt;&lt;em&gt;Hot Wheels Unleashed&lt;/em&gt;&lt;/a&gt; puts you in the cockpit of a toy race car. Same goes for &lt;a href=&#34;https://store.steampowered.com/app/1170720/Pocket_Cars/&#34;&gt;&lt;em&gt;PocketCars&lt;/em&gt;&lt;/a&gt;. Still, each time I play a game like &lt;em&gt;HYPERCHARGE&lt;/em&gt;, it really is neat to see the world from a microscopic perspective, in ways that are hard to describe until you actually play it.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hypercharge character customization&#34; src=&#34;https://linuxgamingcentral.org/images/hypercharge_review/char_customization.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Up to four players can play co-operatively on a map, where their goal is to protect the Hypercores from enemy action figures. Maps can consist of a garage, a bathroom, an attic, a bedroom, a living room, a kitchen, a toy store, and plenty of other areas. Each level is detailed intricately. In the bathroom, for instance, you will see a faucet with running water, the toilet clogged up, and a bottle of laundry detergent called &amp;ldquo;Wave,&amp;rdquo; with the name and colors clearly indicating it&amp;rsquo;s a Tide rip-off. In the toy store, you can make use of boxed toys that stick out slightly from the shelves so you can propel yourself higher up, giving you a better vantage point when sniping. All of this, plus beautiful graphics detail, make it really interesting to see what the world looks like from an action figure&amp;rsquo;s viewpoint.&lt;/p&gt;
&lt;p&gt;Generally, each map has three Hypercores: blue, red, and green. Other maps may have only one Hypercore or more than three. Don&amp;rsquo;t just use the firearm your action figure is supplied with to defend these cores; when a wave of enemies has been cleared, you can build your defenses around these cores with turrets, walls, and traps that will make it more difficult for the enemy to reach the core. These defense options therefore adds a bit of strategy to the game, in addition to just facing off a bunch of enemies.&lt;/p&gt;
&lt;p&gt;Adding these defenses require &lt;em&gt;credits&lt;/em&gt;; credits can be obtained by collecting the various coins scattered throughout the map, getting the coins dropped by enemies, or getting bags that contain a pack of credits. Credits can also partially be retrieved by removing already built defenses, or by sharing them with your teammates. Credits will also be essential for buying new weapons or weapon attachments, if they&amp;rsquo;re not already on the ground.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hypercharge third-person mode&#34; src=&#34;https://linuxgamingcentral.org/images/hypercharge_review/third_person.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s support for online multiplayer, local split-screen, or if you play by yourself you can add bots. There&amp;rsquo;s more than just the Waves mode too. There&amp;rsquo;s deathmatch, where instead of the game being set as PvE style, it&amp;rsquo;s now PvP where each player tries to kill the other. Up to eight players can play with this mode. There&amp;rsquo;s also a Free Roam mode where, as the name implies, you can freely explore a map without the fear of enemies attacking you, as well as a &amp;ldquo;Plague&amp;rdquo; mode where you try to avoid becoming infected by another infected player.&lt;/p&gt;
&lt;p&gt;The great thing about &lt;em&gt;HYPERCHARGE&lt;/em&gt; is that you can seamlessly switch between first- and third-person perspectives. I tend to favor first-person as I find it a bit more immersive, but I wish I could see the reload animations from this perspective (when reloading in first-person, the gun is hidden from the camera). The difficulty of enemies can also be adjusted to suit your tastes.&lt;/p&gt;
&lt;p&gt;Weapons include assault rifles, machine guns, sniper rifles, shotguns, flamethrowers, ice blasters, grenade launchers, and (I believe?) there&amp;rsquo;s more. Except for the &amp;ldquo;Plague&amp;rdquo; mode, ammo is unlimited. Reloading only takes two or three seconds, and what&amp;rsquo;s neat is you can melee an enemy or climb over a box while doing this. Weapons can be equipped with attachments, such as a scope or a bipod, that can increase the weapon&amp;rsquo;s accuracy. Two weapons can be carried at a time, and switching between them is as simple as rotating the firing point on the gun. Some weapons, however, such as the flamethrower, take up both spots on the weapon wheel and will not allow you to carry other weapons.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hypercharge first-person mode&#34; src=&#34;https://linuxgamingcentral.org/images/hypercharge_review/first_person.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;When all the waves of enemies are cleared, an award is given. If all cores are saved, a Platinum medal is awarded. If any of the cores go down, the quality of the award decreases. The higher the award, the more goodies will get unlocked, such as new character skins, new levels, new traps, etc. If all the cores are down before the waves are cleared, it&amp;rsquo;s a game over.&lt;/p&gt;
&lt;p&gt;General gameplay is solid. Gun sounds, despite them coming from a plastic action figure, sound authentic. Xbox and PlayStation gamepads, in addition to keyboard and mouse, are supported. Some weapons are more accurate than others, although they may carry less ammo per clip. There&amp;rsquo;s a good variety of enemy types, such as green foot soldiers, tanks, airplanes, human look-alikes, robots, exploding balls, planes that home in on you, and plenty more. There&amp;rsquo;s also an assassin with a sword that&amp;rsquo;s extremely deadly when dealing with it in close-quarters combat. Usually there&amp;rsquo;s a boss at the final wave, including a massive robot or an airplane that drops off the green foot soldiers.&lt;/p&gt;
&lt;p&gt;Throughout your time playing the game, there&amp;rsquo;s a gray-haired action figure that walks you through the tutorial mode, and yells at you whenever an enemy is attacking a Hypercore. At first he was humorous, but I found him annoying after a while. Fortunately I could turn the announcer volume off. It&amp;rsquo;s something you may want to do yourself once you get comfortable with the gameplay mechanics.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hypercharge pc master race photo&#34; src=&#34;https://linuxgamingcentral.org/images/hypercharge_review/pc_master_race.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;When the Linux version first launched, unfortunately the servers were not cross-compatible with Windows. As of yesterday, however, &lt;a href=&#34;https://linuxgamingcentral.org/posts/hypercharge_unboxed_servers_are_now_crossplatform/&#34;&gt;cross-platform multiplayer between Linux and Windows now works&lt;/a&gt;. I can almost always find at least one server that someone else is hosting. If you&amp;rsquo;d like to watch some gameplay, I have a recording available on &lt;a href=&#34;https://youtu.be/Dglxiyq4-h4&#34;&gt;YouTube&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Besides that, the Linux version runs &lt;em&gt;great&lt;/em&gt;. When I&amp;rsquo;m not recording I get an average of 90 FPS on my GTX 1660 Super on the highest graphics settings at 1440p resolution. Sometimes it can be a bit annoying when first launching the game, because it will randomly crash. I have to delete the &lt;code&gt;appmanifest_523660.acf&lt;/code&gt; from Steam&amp;rsquo;s &lt;code&gt;compatdata&lt;/code&gt; directory before launching, then the launch error disappears. &lt;em&gt;HYPERCHARGE&lt;/em&gt; also appears to be Steam Deck Verified, so you should have a solid on-the-go experience with this game.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Toy Story&lt;/em&gt; nostalgia&lt;/li&gt;
&lt;li&gt;solid gameplay, with great graphics, and a need to use your head to figure out how you&amp;rsquo;re going to build your defenses&lt;/li&gt;
&lt;li&gt;good variety of characters, enemies, maps, weapons, and game modes&lt;/li&gt;
&lt;li&gt;ability to seamlessly switch between first- and third-person modes depending on your tastes&lt;/li&gt;
&lt;li&gt;Linux version runs very well&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;announcer can be a bit of a nuisance, though he can be turned off in the Options menu&lt;/li&gt;
&lt;li&gt;can&amp;rsquo;t see reload animations in first-person mode&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;For $20, &lt;em&gt;HYPERCHARGE: Unboxed&lt;/em&gt; is a pretty good deal for what you&amp;rsquo;re getting. Show your Linux support with your wallet by getting the game on &lt;a href=&#34;https://store.steampowered.com/app/523660/HYPERCHARGE_Unboxed/&#34;&gt;Steam&lt;/a&gt;. I have also added &lt;em&gt;HYPERCHARGE&lt;/em&gt; to the &lt;a href=&#34;https://linuxgamingcentral.org/recommendations/&#34;&gt;Recommendations&lt;/a&gt; page under the &amp;ldquo;Native Steam Games&amp;rdquo; section.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Note: review key provided by developer.&lt;/em&gt;&lt;/p&gt;
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      <title>HYPERCHARGE: Unboxed Linux Version Now Picks Up Windows Servers</title>
      <link>https://linuxgamingcentral.org/posts/hypercharge_unboxed_servers_are_now_crossplatform/</link>
      <pubDate>Wed, 06 Apr 2022 13:51:25 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/hypercharge_unboxed_servers_are_now_crossplatform/</guid>
      <description>While it was already big news that HYPERCHARGE: Unboxed (first/third-person shooter with toy soldiers) got a Linux port last Thursday, what&amp;rsquo;s even better is the in-game servers are now cross-platform between the Windows and Linux clients. Previously, the Linux version did not pick up any servers that were hosted on Windows, but after getting in touch with the developers, I can now confirm the servers work between the two operating systems.</description>
      <content>&lt;p&gt;While it was already big news that &lt;a href=&#34;https://store.steampowered.com/app/523660/HYPERCHARGE_Unboxed/&#34;&gt;&lt;em&gt;HYPERCHARGE: Unboxed&lt;/em&gt;&lt;/a&gt; (first/third-person shooter with toy soldiers) got a &lt;a href=&#34;https://store.steampowered.com/news/app/523660/view/3103549965094202866&#34;&gt;Linux port&lt;/a&gt; last Thursday, what&amp;rsquo;s even better is the in-game servers are now cross-platform between the Windows and Linux clients. Previously, the Linux version did not pick up any servers that were hosted on Windows, but after getting in touch with the developers, I can now confirm the servers work between the two operating systems. You can join a Windows-based server on Linux and vice versa, and I haven&amp;rsquo;t come across any hiccups yet.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hypercharge unboxed server list on Linux&#34; src=&#34;https://linuxgamingcentral.org/images/hypercharge/server_list.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Great news indeed! In fact, one of the developers told me on r/linux_gaming that there will even be &lt;a href=&#34;https://www.reddit.com/r/linux_gaming/comments/ttvfy8/comment/i30cc94/?utm_source=share&amp;utm_medium=web2x&amp;context=3&#34;&gt;cross-platform support with the Nintendo Switch version later down the road&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I was given a review key of the game and will have a review here soon. In the meantime, you can pick up the game on &lt;a href=&#34;https://store.steampowered.com/app/523660/HYPERCHARGE_Unboxed/&#34;&gt;Steam&lt;/a&gt; for $20.&lt;/p&gt;
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      <title>Steam Deck Now Shipping Twice a Week</title>
      <link>https://linuxgamingcentral.org/posts/steam_deck_shipping_twice_a_week_now/</link>
      <pubDate>Wed, 06 Apr 2022 07:54:30 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam_deck_shipping_twice_a_week_now/</guid>
      <description>A little late on this one, but I thought I&amp;rsquo;d mention it anyway since a lot of us are still waiting for the Deck to get into our hands.
Lawrence Yang from Valve had told IGN back in February that the company would be producing Steam Decks by the hundreds of thousands beginning in April. Looks like they lived up to their promise: instead of emails going out once a week to reservation holders, they&amp;rsquo;re now going out twice a week during certain weeks, on Mondays and Thursdays.</description>
      <content>&lt;p&gt;A little late on this one, but I thought I&amp;rsquo;d mention it anyway since a lot of us are still waiting for the Deck to get into our hands.&lt;/p&gt;
&lt;p&gt;Lawrence Yang from Valve had told IGN back in February that &lt;a href=&#34;https://youtu.be/okANKhicgkc&#34;&gt;the company would be producing Steam Decks by the hundreds of thousands beginning in April&lt;/a&gt;. Looks like they lived up to their promise: instead of emails going out once a week to reservation holders, &lt;a href=&#34;https://twitter.com/ondeck/status/1511019543803543556?s=21&amp;t=B4XC4evwICi-wBaSVeB4qA&#34;&gt;they&amp;rsquo;re now going out twice a week&lt;/a&gt; during &lt;em&gt;certain&lt;/em&gt; weeks, on Mondays and Thursdays. Great news for those who are in the Q2 category or later. Note that this won&amp;rsquo;t be happening &lt;em&gt;every&lt;/em&gt; week though. Yang also noted that &lt;a href=&#34;https://twitter.com/lawrenceyang/status/1511351041803100164&#34;&gt;&amp;ldquo;order availability times are specific to each region.&amp;rdquo;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In other news, GOL noticed that GPD &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/gpd-are-getting-quite-desperate-against-the-steam-deck/&#34;&gt;is getting desparate against the Steam Deck&lt;/a&gt; by taking people&amp;rsquo;s videos of the Deck and comparing them to the GPD Win without giving anyone credit. I have a GPD Win 3 myself and the DX12-to-Vulkan compatibility on the Mesa drivers with Intel Xe graphics is &lt;em&gt;horrible&lt;/em&gt;. Let&amp;rsquo;s see how much longer the company will survive.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: steamdeck.com&lt;/em&gt;&lt;/p&gt;
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      <title>Need to &#39;Unsnap&#39; Your System? Try Unsnap</title>
      <link>https://linuxgamingcentral.org/posts/unsnap/</link>
      <pubDate>Tue, 05 Apr 2022 14:32:51 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/unsnap/</guid>
      <description>Ubuntu has a lot of hate. Snaps are part of the reason for the distaste of the distro.
Well, if you happen to be using Ubuntu, you no longer have to use them, thanks to unsnap. Unsnap runs a script that not only removes all Snaps from your system, but also installs the Flatpak version of the application if it&amp;rsquo;s available.
Image credit: Popey&amp;rsquo;s GitHub Repo
For the time being the script only works on Ubuntu, and is in pre-alpha stage, but other distros could be supported via contributions.</description>
      <content>&lt;p&gt;Ubuntu has &lt;a href=&#34;https://thelinuxexp.com/Ubuntu-hate/&#34;&gt;a lot of hate&lt;/a&gt;. Snaps are part of the reason for the distaste of the distro.&lt;/p&gt;
&lt;p&gt;Well, if you happen to be using Ubuntu, you no longer have to use them, thanks to &lt;a href=&#34;https://github.com/popey/unsnap&#34;&gt;unsnap&lt;/a&gt;. Unsnap runs a script that not only removes all Snaps from your system, but also installs the Flatpak version of the application if it&amp;rsquo;s available.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;unsnap in use&#34; src=&#34;https://linuxgamingcentral.org/images/unsnap/screenshot.png&#34;&gt;
&lt;em&gt;Image credit: Popey&amp;rsquo;s GitHub Repo&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;For the time being the script only works on Ubuntu, and is &lt;strong&gt;in pre-alpha stage&lt;/strong&gt;, but other distros could be supported via contributions. Pop!_OS and Linux Mint already have the snap daemon removed, but someone could install &lt;code&gt;snapd&lt;/code&gt; later on. Other distros also support snaps, including Manjaro and elementaryOS.&lt;/p&gt;
&lt;p&gt;What&amp;rsquo;s interesting is this was created by the very person who used to work for Canonical: &lt;a href=&#34;https://mastodon.social/@popey&#34;&gt;Alan Pope&lt;/a&gt;, also known as &amp;ldquo;Popey.&amp;rdquo; He left a while back &lt;a href=&#34;https://www.reddit.com/r/linux/comments/orz1lr/alan_pope_left_canonical_because_of_snaps/&#34;&gt;due to desktop issues getting ignored, despite his efforts to help out&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Give the script a go if you&amp;rsquo;re running an Ubuntu system and don&amp;rsquo;t want any Snaps. Or have a look at the code and see what you can do to make the script more stable or support more distros!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: Popey&amp;rsquo;s GitHub Repo&lt;/em&gt;&lt;/p&gt;
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      <title>Project Heartbeat Updated, Adds New Song and Audio Engine</title>
      <link>https://linuxgamingcentral.org/posts/project_heartbeat_new_audio_engine/</link>
      <pubDate>Mon, 04 Apr 2022 01:04:54 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/project_heartbeat_new_audio_engine/</guid>
      <description>Project Heartbeat &amp;ndash; a rhythm-based game available natively for Linux &amp;ndash; recently received an update that, according to the developer, is &amp;ldquo;the single biggest update in terms of technical stuff we&amp;rsquo;ve done since the game was released over two years ago in March 26th 2020.&amp;rdquo;
First, a new song was added: &amp;ldquo;Love Sacrifice&amp;rdquo;. Next &amp;ndash; and what is probably the biggest change &amp;ndash; is a brand new audio engine has been incorporated into the game, called the Shinobu audio engine.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://linuxgamingcentral.org/posts/project_heartbeat_review/&#34;&gt;&lt;em&gt;Project Heartbeat&lt;/em&gt;&lt;/a&gt; &amp;ndash; a rhythm-based game available natively for Linux &amp;ndash; recently received an &lt;a href=&#34;https://store.steampowered.com/news/app/1216230/view/3210511089561606346&#34;&gt;update&lt;/a&gt; that, according to the developer, is &amp;ldquo;the single biggest update in terms of technical stuff we&amp;rsquo;ve done since the game was released over two years ago in March 26th 2020.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;First, a new song was added: &lt;a href=&#34;https://www.youtube.com/watch?v=ME5KysG3VQo&#34;&gt;&amp;ldquo;Love Sacrifice&amp;rdquo;&lt;/a&gt;. Next &amp;ndash; and what is probably the biggest change &amp;ndash; is a brand new audio engine has been incorporated into the game, called the Shinobu audio engine. The developer worked on this engine himself, and with it comes &lt;strong&gt;better performance, less demanding on battery, lower latency, smoother note movement, among other improvements&lt;/strong&gt;! The developer claims this engine overhaul should now be &amp;ldquo;a more serious piece of kit that should be up there with the big names.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;project heartbeat on steam deck&#34; src=&#34;https://linuxgamingcentral.org/images/ph_update/deck.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In addition, the workshop browser UI has gotten a makeover to be less cluttered, a random song button has been added, new sorting options are available, a re-worked practice mode, 1440p video support, plenty of changes to the song editor, a sloth of bug fixes, and many, &lt;em&gt;many&lt;/em&gt; other additions. It&amp;rsquo;s a big update indeed!&lt;/p&gt;
&lt;p&gt;The developer will still be working on the game after this. One of the things he mentioned is an &amp;ldquo;optional life bar.&amp;rdquo; This was one of the things I wanted to see in my &lt;a href=&#34;https://linuxgamingcentral.org/posts/project_heartbeat_review/&#34;&gt;review&lt;/a&gt;, so I&amp;rsquo;m glad he&amp;rsquo;s looking into it.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Project Heartbeat&lt;/em&gt; is available on &lt;a href=&#34;https://store.steampowered.com/app/1216230/Project_Heartbeat/&#34;&gt;Steam&lt;/a&gt;. Also, check out the &lt;a href=&#34;https://linuxgamingcentral.org/posts/interview_with_ph_dev/&#34;&gt;interview that I had with the developer&lt;/a&gt; a few weeks ago.&lt;/p&gt;
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      <title>GE-Proton7-12 Out Now, Enables GameMode By Default</title>
      <link>https://linuxgamingcentral.org/posts/ge_proton7-12/</link>
      <pubDate>Mon, 04 Apr 2022 00:41:09 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ge_proton7-12/</guid>
      <description>GE-Proton7-11 was released yesterday. This now automatically enables GameMode for any game run through this version. A user no longer needs to add gamemoderun %command% to their Steam launch options.
The release also comes with the usual updates to dxvk, vkd3d-proton, and dxvk-nvapi; they&amp;rsquo;re using the latest commits. Proton Experimental (bleeding edge wine build) has also been updated. Build-specific updates have been added from upstream Proton. Not too long after the release, a hotfix was added that allows New World to be run, since the EAC .</description>
      <content>&lt;p&gt;GE-Proton7-11 was &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-11&#34;&gt;released&lt;/a&gt; yesterday. This now automatically enables &lt;a href=&#34;https://github.com/FeralInteractive/gamemode&#34;&gt;GameMode&lt;/a&gt; for any game run through this version. A user no longer needs to add &lt;code&gt;gamemoderun %command%&lt;/code&gt; to their Steam launch options.&lt;/p&gt;
&lt;p&gt;The release also comes with the usual updates to &lt;a href=&#34;https://github.com/doitsujin/dxvk&#34;&gt;&lt;code&gt;dxvk&lt;/code&gt;&lt;/a&gt;, &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton&#34;&gt;&lt;code&gt;vkd3d-proton&lt;/code&gt;&lt;/a&gt;, and &lt;a href=&#34;https://github.com/jp7677/dxvk-nvapi&#34;&gt;&lt;code&gt;dxvk-nvapi&lt;/code&gt;&lt;/a&gt;; they&amp;rsquo;re using the latest commits. Proton Experimental (bleeding edge wine build) has also been updated. Build-specific updates have been added from upstream Proton. Not too long after the release, a &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-12&#34;&gt;hotfix&lt;/a&gt; was added that allows &lt;em&gt;New World&lt;/em&gt; to be run, since the EAC .so library was apparently added.&lt;/p&gt;
&lt;p&gt;Check out &lt;a href=&#34;https://linuxgamingcentral.org/posts/proton_ge_tutorial/&#34;&gt;LGC&amp;rsquo;s guide on installing GE-Proton (formerly Proton GE)&lt;/a&gt; if you want to find an easy way to update your version of GE Proton. If you want to use GE&amp;rsquo;s custom version of Wine, you can use the recently released &lt;a href=&#34;https://github.com/GloriousEggroll/wine-ge-custom/releases/tag/GE-Proton7-8&#34;&gt;Wine-GE-Proton7-8&lt;/a&gt;.&lt;/p&gt;
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      <title>InfiniTime 1.9.0 Released, Adds New Watchface</title>
      <link>https://linuxgamingcentral.org/posts/infinitime_1.9.0_released/</link>
      <pubDate>Mon, 04 Apr 2022 00:19:21 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/infinitime_1.9.0_released/</guid>
      <description>The PineTime is a smartwatch powered by open-source firmware. One such popular firmware to run on the PineTime is InfiniTime.
This weekend, InfiniTime received a decently-sized update, codenamed &amp;ldquo;Limeberry&amp;rdquo;. This update includes a new terminal-themed watchface, the ability to turn Bluetooth on or off with the flip of a switch, improved notifications, improved heartrate measurements, an improved alarm clock, a few bug fixes, and a few other features. In addition, code has been cleaned up and integration with the InfiniSim simulator has been improved.</description>
      <content>&lt;p&gt;The &lt;a href=&#34;https://boilingsteam.com/primed-for-pinetime/&#34;&gt;PineTime&lt;/a&gt; is a smartwatch powered by open-source firmware. One such popular firmware to run on the PineTime is &lt;a href=&#34;https://infinitime.io/&#34;&gt;InfiniTime&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This weekend, InfiniTime received a decently-sized update, codenamed &lt;a href=&#34;https://github.com/InfiniTimeOrg/InfiniTime/releases/tag/1.9.0&#34;&gt;&amp;ldquo;Limeberry&amp;rdquo;&lt;/a&gt;. This update includes a new terminal-themed watchface, the ability to turn Bluetooth on or off with the flip of a switch, improved notifications, improved heartrate measurements, an improved alarm clock, a few bug fixes, and a few other features. In addition, code has been cleaned up and integration with the &lt;a href=&#34;https://github.com/InfiniTimeOrg/InfiniSim&#34;&gt;InfiniSim&lt;/a&gt; simulator has been improved.&lt;/p&gt;
&lt;p&gt;I definitely do like the new watchface. I have all the info I want at a glance. I can see &amp;ndash; in addition to the time &amp;ndash; the date, the battery percentage, how many steps I&amp;rsquo;ve taken (when the Bluetooth actually works), heartrate, and whether the watch is successfully connected to a Bluetooth device. The ability to switch Bluetooth on or off is also a welcome addition, as disabling it can preserve the PineTime&amp;rsquo;s battery.&lt;/p&gt;
&lt;p&gt;Full patch notes are available on &lt;a href=&#34;https://github.com/InfiniTimeOrg/InfiniTime/releases/tag/1.9.0&#34;&gt;GitHub&lt;/a&gt;.&lt;/p&gt;
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      <title>Observing a Week&#39;s Worth of Traffic on LGC</title>
      <link>https://linuxgamingcentral.org/posts/a_look_at_lgc_traffic/</link>
      <pubDate>Sun, 03 Apr 2022 12:37:24 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/a_look_at_lgc_traffic/</guid>
      <description>So I thought I&amp;rsquo;d have a little fun today and present a summary of the stats LGC has received over the past eight days since the Plausible Analytics went live. I will probably make this a thing at the beginning of each month where I summarize the stats for the month prior.
I&amp;rsquo;ve had 3.7k unique visitors and 5.6k total pageviews in just a week. That&amp;rsquo;s a lot for a site that&amp;rsquo;s brand new.</description>
      <content>&lt;p&gt;So I thought I&amp;rsquo;d have a little fun today and present a summary of the stats LGC has received over the past eight days since the &lt;a href=&#34;https://linuxgamingcentral.org/posts/plausible_analytics_added/&#34;&gt;Plausible Analytics went live&lt;/a&gt;. I will probably make this a thing at the beginning of each month where I summarize the stats for the month prior.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve had &lt;strong&gt;3.7k unique visitors and 5.6k total pageviews&lt;/strong&gt; in just a week. That&amp;rsquo;s a lot for a site that&amp;rsquo;s brand new. &lt;strong&gt;Most of these visitors are from the US&lt;/strong&gt;, standing at 1.2k viewers. Germany comes second at 284 visitors, and Canada ranks third at 261. Primary US states are California and New York (maybe some of them are using a VPN?).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Traffic primarily comes from desktop and mobile&lt;/strong&gt;. 45% of traffic comes from desktop users, and mobile isn&amp;rsquo;t far behind at 42%. Only 10% browse the site from a laptop, and 4% are using a tablet. Interestingly enough &lt;strong&gt;40% of these users are using Firefox&lt;/strong&gt; as their web browser. 34% use Chrome. I would have figured people would stop using Firefox due to the controversy that is Mozilla, but I guess that&amp;rsquo;s not the case.&lt;/p&gt;
&lt;p&gt;By far &lt;strong&gt;the most frequently used operating system is Android at 34%&lt;/strong&gt;. Windows comes second at 24%. More people browse the site with Windows than GNU/Linux (23%). Strange, right? (Although, combined Linux stats, including Ubuntu and Fedora, make up 30%.)&lt;/p&gt;
&lt;p&gt;Peak traffic came on April 1st. Man, what a &lt;a href=&#34;https://linuxgamingcentral.org/posts/smo_released_on_steam/&#34;&gt;cruel joke I made&lt;/a&gt;, huh? Lot of people fell for that one. &lt;strong&gt;That page was viewed 1.3k times&lt;/strong&gt;. People are still clicking on it right now. The next article would be the &lt;a href=&#34;https://linuxgamingcentral.org/posts/winesapos/&#34;&gt;winesapOS spotlight&lt;/a&gt; at 918 views, then the &lt;a href=&#34;https://linuxgamingcentral.org/posts/kirby_60_fps_guide/&#34;&gt;Kirby 60 FPS guide&lt;/a&gt; at 622.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;An overwhelming amount of traffic comes from Reddit&lt;/strong&gt;. Particularly from &lt;a href=&#34;https://reddit.com/r/linux_gaming&#34;&gt;r/linux_gaming&lt;/a&gt;. I contacted the mods over there and asked if it was okay to promote my posts there, and they&amp;rsquo;re fine with it. I just hope I&amp;rsquo;m not spamming the subreddit too much. But that&amp;rsquo;s by far where the most people are coming from. Twitter doesn&amp;rsquo;t even stand a chance at only 29 visitors versus the 2.2k visitors from Reddit. Google and DuckDuckGo come third and fourth, with 24 and 20 visitors respectively.&lt;/p&gt;
&lt;p&gt;So there you have it. I&amp;rsquo;m really impressed with the amount of traffic LGC has received in just a week&amp;rsquo;s worth of time. By May I would imagine these stats will multiply even more significantly.&lt;/p&gt;
&lt;p&gt;As a side note, I ask a favor. I&amp;rsquo;m not going to nag anyone to support my work. But what I would appreciate is &lt;strong&gt;your feedback&lt;/strong&gt;. Judging by the viewcount of the Kirby guide, for instance, I see that it has been helpful to the community. A simple &amp;ldquo;thank you&amp;rdquo; goes a long way to help me keep going and lets me know that the guide was worth posting. In fact, any kind of feedback is warmly accepted and appreciated.&lt;/p&gt;
&lt;p&gt;My goal is to make your life with gaming on Linux easier. Don&amp;rsquo;t be afraid to point out to me if there is a part of some guide that&amp;rsquo;s wrong or a piece of important info that&amp;rsquo;s missing. Cactus comments make it super easy to leave a comment; as I&amp;rsquo;ve mentioned before, there&amp;rsquo;s no registration or moderation approval needed. I welcome you to say what&amp;rsquo;s on your mind, as long as it&amp;rsquo;s not political or NSFW.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Almost 6k pageviews, mostly coming from desktop and mobile users&lt;/li&gt;
&lt;li&gt;Most visitors are from the US&lt;/li&gt;
&lt;li&gt;The page with the highest amount of views is my &lt;a href=&#34;https://linuxgamingcentral.org/posts/smo_released_on_steam/&#34;&gt;April Fool&amp;rsquo;s joke&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Android is the most frequently used OS&lt;/li&gt;
&lt;li&gt;Firefox is the browser of choice&lt;/li&gt;
&lt;li&gt;Most traffic comes from Reddit&lt;/li&gt;
&lt;li&gt;Feedback on any of my articles is greatly appreciated&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Stay tuned for the stats for April!&lt;/p&gt;
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      <title>News Round-up for March 25-April 1 (elementaryOS drama, SteamOS on PS4, x86 games on ARM, and plenty more)</title>
      <link>https://linuxgamingcentral.org/posts/news_for_march_25-april_1/</link>
      <pubDate>Sat, 02 Apr 2022 08:57:47 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news_for_march_25-april_1/</guid>
      <description>News Some drama going around concerning the workforce behind the elementaryOS project. Cassidy James, one of the core developers behind the distro, recently left after working on the project for over 10 years It&amp;rsquo;s possible to run x86-based games on ARM thanks to box86 A game that&amp;rsquo;s been out for a few years recently got a Linux port: HYPERCHARGE: Unboxed. It&amp;rsquo;s also Steam Deck Verified. Just be aware that, for the time being, the Linux servers are not yet cross-compatible with Windows servers.</description>
      <content>&lt;h1 id=&#34;news&#34;&gt;News&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Some drama going around concerning &lt;a href=&#34;https://lunduke.substack.com/p/elementary-os-is-imploding?s=r&#34;&gt;the workforce behind the elementaryOS project&lt;/a&gt;. Cassidy James, one of the core developers behind the distro, recently &lt;a href=&#34;https://cassidyjames.com/blog/farewell-elementary/&#34;&gt;left&lt;/a&gt; after working on the project for over 10 years&lt;/li&gt;
&lt;li&gt;It&amp;rsquo;s possible to run &lt;a href=&#34;https://boilingsteam.com/you-can-now-run-steam-games-with-proton-on-an-arm-pc-thanks-to-progress-made-on-box86/&#34;&gt;x86-based games on ARM&lt;/a&gt; thanks to &lt;strong&gt;box86&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;A game that&amp;rsquo;s been out for a few years recently got a Linux port: &lt;a href=&#34;https://store.steampowered.com/news/app/523660/view/3103549965094202866&#34;&gt;&lt;em&gt;HYPERCHARGE: Unboxed&lt;/em&gt;&lt;/a&gt;. It&amp;rsquo;s also Steam Deck Verified. Just be aware that, for the time being, the Linux servers are not yet cross-compatible with Windows servers. I got a review key for this game and will be reviewing it soon&lt;/li&gt;
&lt;li&gt;Got $2k that you can throw away? Spend it on NVIDIA&amp;rsquo;s new &lt;a href=&#34;https://www.nvidia.com/en-us/geforce/news/geforce-rtx-3090-ti-out-now/&#34;&gt;RTX 3090 Ti&lt;/a&gt;, with 24 GB of VRAM&lt;/li&gt;
&lt;li&gt;Experiencing issues with Unity games played via Proton? &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/unity-games-crashing-with-proton-on-linux-or-steam-deck-check-your-usb-devices/&#34;&gt;Unplug your USB devices&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;OneXPlayer is looking into &lt;a href=&#34;https://www.wepc.com/news/onexplayer-interview/&#34;&gt;putting SteamOS on their future handhelds&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Proton could very well get support for &lt;a href=&#34;https://github.com/ValveSoftware/wine/pull/141&#34;&gt;NVIDIA image scaling&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;GameMaker now supports &lt;a href=&#34;https://www.yoyogames.com/en/blog/release-2022-3&#34;&gt;better Linux export options&lt;/a&gt; (.AppImage and Steam Deck support)&lt;/li&gt;
&lt;li&gt;You can (unofficially) &lt;a href=&#34;https://wololo.net/2022/03/28/release-steamos-3-0-for-ps4-unofficial/&#34;&gt;run SteamOS 3.0 on a PS4&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Valve is now &lt;a href=&#34;https://linuxgamingcentral.org/posts/should_valve_slow_down_verification_process/&#34;&gt;collecting feedback from Steam Deck owners&lt;/a&gt; whether a game is actually &amp;ldquo;verified&amp;rdquo; or not&lt;/li&gt;
&lt;li&gt;We&amp;rsquo;ve officially hit the &lt;a href=&#34;https://www.gamingonlinux.com/2022/04/2000-titles-officially-hit-for-steam-deck-as-verified-or-playable/&#34;&gt;2,000 mark&lt;/a&gt; for Verified/Playable Steam Deck games&lt;/li&gt;
&lt;li&gt;You can now load plugins on the Deck with &lt;a href=&#34;https://github.com/SteamDeckHomebrew/PluginLoader&#34;&gt;PluginLoader&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;You can use &lt;a href=&#34;https://www.emudeck.com/&#34;&gt;EmuDeck&lt;/a&gt; to easily access your ROM library on the Deck&lt;/li&gt;
&lt;li&gt;Need a guide on how to use Ubisoft Connect with the Steam Deck? &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/ubisoft-connect-on-steam-deck-guide-with-sd-card-access/&#34;&gt;GOL&lt;/a&gt; has you covered&lt;/li&gt;
&lt;li&gt;Need to transfer files from your PC to your Steam Deck and vice versa? &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/syncthing-is-a-great-way-to-transfer-files-from-pc-to-steam-deck/&#34;&gt;Syncthing&lt;/a&gt; has got you covered&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updates&#34;&gt;Software Updates&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;DXVK &lt;a href=&#34;https://linuxgamingcentral.org/posts/dxvk_1.10.1/&#34;&gt;1.10.1&lt;/a&gt; released with the usual set of bug fixes, video playback for certain titles, and performance improvements&lt;/li&gt;
&lt;li&gt;New &lt;em&gt;Portal 2&lt;/em&gt; mod in the works recently got a &lt;a href=&#34;https://linuxgamingcentral.org/posts/portal_2_desolation/&#34;&gt;rendering and lighting overhaul&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Vulkan 1.3.210 released &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/vulkan-api-13210-out-with-new-extensions-new-nvidia-beta-driver-ready/&#34;&gt;with new extensions&lt;/a&gt;: &lt;code&gt;VK_EXT_graphics_pipeline_library&lt;/code&gt; and &lt;code&gt;VK_EXT_primitives_generated_query&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;RetroArch &lt;a href=&#34;https://store.steampowered.com/news/app/1118310/view/3101298165296698017&#34;&gt;1.10.2&lt;/a&gt; released with better Steam Deck compatibility&lt;/li&gt;
&lt;li&gt;LDtk (level designer toolkit) &amp;ndash; an open-source 2D level editor &amp;ndash; version &lt;a href=&#34;https://github.com/deepnight/ldtk/releases/tag/v1.1.0&#34;&gt;1.1.0&lt;/a&gt; released yesterday with a &amp;ldquo;Super Simple&amp;rdquo; export option, plus some other goodies&lt;/li&gt;
&lt;li&gt;Proton Experimental has been &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;&gt;updated&lt;/a&gt; with support for more games, and bug fixes&lt;/li&gt;
&lt;li&gt;Fedora 36 has been released as a &lt;a href=&#34;https://fedoramagazine.org/announcing-fedora-36-beta/&#34;&gt;beta&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Lutris &lt;a href=&#34;https://github.com/lutris/lutris/releases/tag/v0.5.10&#34;&gt;0.5.10&lt;/a&gt; was released with Steam Deck support and a lot of other additions&lt;/li&gt;
&lt;li&gt;Steam beta client received an &lt;a href=&#34;https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/3189118991320514548&#34;&gt;update&lt;/a&gt; with a lot of Linux-related bug fixes&lt;/li&gt;
&lt;li&gt;Steam Deck has received a few updates this week, particularly with &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3215014689179840548&#34;&gt;keyboard improvements&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
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      <title>Super Mario Odyssey Ported to PC! (Linux Included!)</title>
      <link>https://linuxgamingcentral.org/posts/smo_released_on_steam/</link>
      <pubDate>Fri, 01 Apr 2022 10:05:16 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/smo_released_on_steam/</guid>
      <description>Well, here comes a shocker.
It seems like Nintendo has finally given up the battle. After DMCA-ing the crap out of YouTubers who post videos of the Steam Deck emulating Nintendo Switch games, as well as shutting down unofficial, fan-made projects that make use of their IP, I think Nintendo is finally giving their fans what they want: a proper port of one of their first-party titles on a platform other than their own.</description>
      <content>&lt;p&gt;Well, here comes a shocker.&lt;/p&gt;
&lt;p&gt;It seems like Nintendo has finally given up the battle. After DMCA-ing the crap out of YouTubers who post videos of the Steam Deck emulating Nintendo Switch games, as well as shutting down unofficial, fan-made projects that make use of their IP, I think Nintendo is &lt;em&gt;finally&lt;/em&gt; giving their fans what they want: a proper port of one of their first-party titles on a platform other than their own. Looks like it was done in-house by Nintendo themselves.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;super mario odyssey on steam&#34; src=&#34;https://linuxgamingcentral.org/images/smo_on_steam/store_page.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I would have thought that they were going to have their own launcher to play this game, but what took me by surprise is they put &lt;em&gt;Super Mario Odyssey&lt;/em&gt; on Steam. What&amp;rsquo;s even more shocking is that in addition to Windows, there&amp;rsquo;s a Mac and a Linux version standing right alongside the release.&lt;/p&gt;
&lt;p&gt;No way. No way this is happening!&lt;/p&gt;
&lt;p&gt;So I bought the game, played it on Arch, and low and behold, it&amp;rsquo;s working &lt;em&gt;great&lt;/em&gt;, and it seems the Linux version is using Vulkan as the graphics API:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;super mario odyssey on linux with Vulkan&#34; src=&#34;https://linuxgamingcentral.org/images/smo_on_steam/in-game.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s only using about 2 GB of VRAM and less than 8 GB RAM at 1440p resolution. Don&amp;rsquo;t even need to use GameMode to get this to run at a crisp 60 FPS with my GTX 1660 Super!&lt;/p&gt;
&lt;p&gt;One thing they didn&amp;rsquo;t update was the controller icons. So, although you could use a Xbox or PlayStation controller, the icons in-game are still for the Nintendo Switch Pro controller. They probably don&amp;rsquo;t want to acknowledge the other console manufacturers out there.&lt;/p&gt;
&lt;p&gt;I really wonder why they did this. Maybe it has to do with the fact that Valve is releasing &lt;a href=&#34;https://boilingsteam.com/portal-series-coming-to-nintendo-switch-but-why/&#34;&gt;the &lt;em&gt;Portal&lt;/em&gt; series to the Switch this year&lt;/a&gt;? If Valve is bringing such a great IP to the Big N&amp;rsquo;s platform, perhaps Nintendo wanted to return the favor by releasing &lt;em&gt;Super Mario Odyssey&lt;/em&gt; on Steam as a sort of &amp;ldquo;testing&amp;rdquo; grounds to see how well sales do. It&amp;rsquo;s like they&amp;rsquo;re taking notes from Sony and gradually releasing first-party games to PC a few years after their console exclusivity. And I really think &lt;em&gt;Super Mario Odyssey&lt;/em&gt; was a good choice, as it&amp;rsquo;s &lt;a href=&#34;https://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_Switch_video_games&#34;&gt;one of the top ten best-selling Switch games&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Want to try it out yourself? Head over to the &lt;a href=&#34;https://store.steampowered.com/app/641789/Super_Mario_Odyssey/&#34;&gt;Steam store page&lt;/a&gt;!&lt;/p&gt;
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      <title>Distro Spotlight: WinesapOS</title>
      <link>https://linuxgamingcentral.org/posts/winesapos/</link>
      <pubDate>Thu, 31 Mar 2022 13:44:24 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/winesapos/</guid>
      <description>Ever wanted to use SteamOS 3.0 on a device outside of the Steam Deck? Well, winesapOS makes that possible. The name of the project is derived from Wine, the compatibility layer that allows Windows software to run on Linux, and also how the developers &amp;ldquo;develop on Macs and ship drivers for them.&amp;rdquo; The distro was created by Luke Short, a sales engineer at VMware and technical writer for Android Police.</description>
      <content>&lt;p&gt;Ever wanted to use SteamOS 3.0 on a device outside of the Steam Deck? Well, &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS&#34;&gt;winesapOS&lt;/a&gt; makes that possible. The name of the project is derived from &lt;a href=&#34;https://www.winehq.org/&#34;&gt;Wine&lt;/a&gt;, the compatibility layer that allows Windows software to run on Linux, and also how the developers &amp;ldquo;develop on Macs and ship drivers for them.&amp;rdquo; The distro was created by &lt;a href=&#34;https://lukeshort.cloud/&#34;&gt;Luke Short&lt;/a&gt;, a sales engineer at VMware and technical writer for Android Police.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s a nice bonus: &lt;strong&gt;no installation required&lt;/strong&gt;. You can use the distro right off your flash drive.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;winesapos desktop&#34; src=&#34;https://user-images.githubusercontent.com/10150374/157773891-3823ffb7-8ea9-4528-9988-563da174cd5a.jpg&#34;&gt;
&lt;em&gt;Inage credit: WinesapOS GitHub page&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;It also comes with quite a few software packages to get you quickly set up:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;BalenaEtcher&lt;/li&gt;
&lt;li&gt;Bottles&lt;/li&gt;
&lt;li&gt;Discord&lt;/li&gt;
&lt;li&gt;Firefox ESR&lt;/li&gt;
&lt;li&gt;Chrome&lt;/li&gt;
&lt;li&gt;KeePassXC&lt;/li&gt;
&lt;li&gt;LibreOffice&lt;/li&gt;
&lt;li&gt;OBS Studio&lt;/li&gt;
&lt;li&gt;VLC&lt;/li&gt;
&lt;li&gt;ZeroTier GUI&lt;/li&gt;
&lt;li&gt;among &lt;em&gt;many&lt;/em&gt; others&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;As well as gaming packages:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Steam&lt;/li&gt;
&lt;li&gt;Heroic Games Launcher&lt;/li&gt;
&lt;li&gt;Lutris&lt;/li&gt;
&lt;li&gt;Wine/Proton GE&lt;/li&gt;
&lt;li&gt;GameMode&lt;/li&gt;
&lt;li&gt;Gamescope&lt;/li&gt;
&lt;li&gt;MangoHUD&lt;/li&gt;
&lt;li&gt;GOverlay&lt;/li&gt;
&lt;li&gt;ProtonUp-Qt&lt;/li&gt;
&lt;li&gt;still others&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;It has the &lt;a href=&#34;https://github.com/LegendaryBibo/Steam-Big-Picture-Grub-Theme&#34;&gt;Steam Big Picture GRUB theme&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam bpm grub theme&#34; src=&#34;https://camo.githubusercontent.com/5c110f58c3208e45b2afd1f4fbb01ea9c4572c7d51009294152be7fb780fb828/687474703a2f2f692e696d6775722e636f6d2f7951434f6a6e522e706e67&#34;&gt;
&lt;em&gt;Image credit: Steam Big Picture GRUB theme GitHub&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The Steam client uses the Deck UI and the KDE desktop uses Valve&amp;rsquo;s Vapor theme. There&amp;rsquo;s also monthly Btrfs backups, and it has support for many file systems. Updates are &lt;em&gt;not&lt;/em&gt; automatic, and there&amp;rsquo;s auto-cpufreq for power management. Macs are partially supported.&lt;/p&gt;
&lt;p&gt;The winesapOS image is pretty big at 30 GB, so you&amp;rsquo;ll want a flash drive that has 32 GB minimum. Minimum computer requirements are 4 GB of RAM with a dual-core AMD/Intel processor.&lt;/p&gt;
&lt;p&gt;There are a few differences between winesapOS and SteamOS 3.0. First of all, winesapOS supports all three GPU vendors. SteamOS 3.0, to my knowledge, only works with AMD. winesapOS&amp;rsquo;s file system is both encrypted and writable, with support for Btrfs snapshots. Snaps are available to install. In addition to Valve&amp;rsquo;s Neptune kernel (5.13), winesapOS also supports the LTS kernel (5.15). So it does have a few advantages over vanilla SteamOS 3.0.&lt;/p&gt;
&lt;p&gt;I may have a review at some point of this distro. It looks interesting. I tried to install it on my GPD Win 3, but I don&amp;rsquo;t think the distro plays nicely with Intel. But give &lt;a href=&#34;https://github.com/LukeShortCloud/winesapOS&#34;&gt;the distro&lt;/a&gt; a shot if you want the SteamOS 3.0 experience anywhere, with the added benefit of portability!&lt;/p&gt;
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      <title>External GPU on Steam Deck? It&#39;s Possible!</title>
      <link>https://linuxgamingcentral.org/posts/egpu_on_steam_deck/</link>
      <pubDate>Thu, 31 Mar 2022 12:06:10 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/egpu_on_steam_deck/</guid>
      <description>UFD Tech recently put out a video that answers the question: can you use the Steam Deck with an external GPU? The short answer is yes. The extended answer is:
this was only tested on Windows any GPU from NVIDIA didn&amp;rsquo;t work AMD GPUs work but they are bottlenecked by the speed of the M.2 slot on the Deck The process is simple: just take a M.2 cable that goes into the M.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/channel/UC4Z8mPYjn6Dhr6n531YDh0Q&#34;&gt;UFD Tech&lt;/a&gt; recently put out a video that answers the question: can you use the Steam Deck with an external GPU? The short answer is yes. The extended answer is:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;this was only tested on Windows&lt;/li&gt;
&lt;li&gt;any GPU from NVIDIA didn&amp;rsquo;t work&lt;/li&gt;
&lt;li&gt;AMD GPUs work but they are bottlenecked by the speed of the M.2 slot on the Deck&lt;/li&gt;
&lt;/ul&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/RdgslRR6S2w&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;The process is simple: just take a M.2 cable that goes into the M.2 slot on the back of the Deck (you&amp;rsquo;ll have to have the OS installed on a MicroSD card or external drive), insert the eGPU in the slot on the other side of the cable, get the connectors needed for the GPU by connecting a power supply, get the Deck hooked up to a monitor if you wish, then turn the device on. From the cable UFD Tech used, there&amp;rsquo;s no way to close the back of the Deck, so it&amp;rsquo;s a little bit of a clumsy mess.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;m.2 to eGPU adapter&#34; src=&#34;https://linuxgamingcentral.org/images/egpu_on_deck/cable.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;With an RX 6600 XT connected, &lt;em&gt;Elden Ring&lt;/em&gt; was unfortunately bottlenecked by the eGPU. It couldn&amp;rsquo;t go any higher than 60 FPS. This is because of the speed and power limitations of the M.2 slot on the Deck. &lt;em&gt;Cyberpunk 2077&lt;/em&gt;, however, seemed to fair better and played the game more decently at Medium settings.&lt;/p&gt;
&lt;p&gt;So there you have it. You can use an external AMD GPU on Windows on the Deck, with a few hardware limitations. I imagine it&amp;rsquo;s the same story with Linux.&lt;/p&gt;
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      <title>Should Valve Slow Down the Steam Deck Verification Process?</title>
      <link>https://linuxgamingcentral.org/posts/should_valve_slow_down_verification_process/</link>
      <pubDate>Wed, 30 Mar 2022 08:15:01 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/should_valve_slow_down_verification_process/</guid>
      <description>My acquantance Gardiner Byrant recently released a video that, in part, goes over why Valve should slow down the Steam Deck Verified process. As it currently stands at the time of writing this, we&amp;rsquo;re at 1,929 titles on the Steam Deck that are either Verified or Playable, according to ProtonDB. Over 1,000 of those titles are Verified, while the rest are Playable. That&amp;rsquo;s a big jump from the 825 that we had a month ago with the Deck&amp;rsquo;s launch.</description>
      <content>&lt;p&gt;My acquantance Gardiner Byrant recently released a video that, in part, goes over why Valve should slow down the Steam Deck Verified process. As it currently stands at the time of writing this, we&amp;rsquo;re at 1,929 titles on the Steam Deck that are either Verified or Playable, according to &lt;a href=&#34;https://protondb.com&#34;&gt;ProtonDB&lt;/a&gt;. Over 1,000 of those titles are Verified, while the rest are Playable. That&amp;rsquo;s a big jump from the &lt;a href=&#34;https://boilingsteam.com/the-steam-deck-launches-with-825-games-playable-and-verified-including-elden-ring-with-video-footage/&#34;&gt;825&lt;/a&gt; that we had a month ago with the Deck&amp;rsquo;s launch.&lt;/p&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/Owle_co6NdY&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;The problem, however, is it seems the testing is done in limited capacity, because some who play these games experience issues in the long run. As eager as Yoshida from Sony might have been to &lt;a href=&#34;https://twitter.com/yosp/status/1484010884292698116&#34;&gt;showcase &lt;em&gt;God of War&lt;/em&gt; on the Deck&lt;/a&gt;, some players have evidently reported problems later on in the game. Gardiner himself reported that the game can at times &amp;ldquo;slow to a crawl&amp;rdquo; and then eventually lock the system. &lt;em&gt;Horizon Zero Dawn&lt;/em&gt; is another case where it might be &amp;ldquo;Verified&amp;rdquo; but in reality &lt;a href=&#34;https://www.youtube.com/watch?v=5SZ5AX4TiG4&#34;&gt;players have reported problems&lt;/a&gt; such as low framerates and the right joystick only working in menus after resuming the game from sleep. Gardiner has also reported &lt;em&gt;Metal Gear Solid V&lt;/em&gt; simply not launching at all, even though it may be &amp;ldquo;Verified.&amp;rdquo; Is Valve perhaps being a little too aggressive getting the number bigger?&lt;/p&gt;
&lt;p&gt;This is what leads me to believe why Valve is now &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3131696829170735771&#34;&gt;crowdsourcing feedback for playing games on the Deck&lt;/a&gt;. After playing a &amp;ldquo;Verified&amp;rdquo; game, players can let Valve know whether it really was a &amp;ldquo;Verified&amp;rdquo; experience after opting in to the Feedback feature.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;is this game deck verified&#34; src=&#34;https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40893422/7f6c04bdd2eee0a16274a20fc664e9f83a7284c0.png&#34;&gt;
&lt;em&gt;Image credit: store.steampowered.com&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The blog post mentions that the data collected from this system &amp;ldquo;won&amp;rsquo;t directly change the Deck compatibility category for a title,&amp;rdquo; but rather it allows players to let Valve know that the process they&amp;rsquo;ve built &amp;ldquo;is enabling the experiences we all want it to.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Here Valve yet again relies on crowdsourcing to do the work for them. At the same time I&amp;rsquo;m hoping the feedback players give will at least make the verification process a bit smoother. No one is going to want to buy a Verified title only to find out later on there are multiple issues with input, framerate, and other hassles. I understand Valve wants to get as many titles tested as possible, but I really think they need to be a bit more thorough with their testing.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: store.steampowered.com&lt;/em&gt;&lt;/p&gt;
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      <title>More LGC Updates (Logo on top, updated analytics, updated RSS feed, new games recommended)</title>
      <link>https://linuxgamingcentral.org/posts/lgc_updates/</link>
      <pubDate>Tue, 29 Mar 2022 15:21:19 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/lgc_updates/</guid>
      <description>Got quite a few new things going on at LGC, so let&amp;rsquo;s get started.
Logo Added to the Top I got the logo added to the top of the page. Doesn&amp;rsquo;t look great on the left, I know, but I&amp;rsquo;m hoping to get it centered once I figure it out. Still better than just text I would argue.
Updated Plausible Analytics I have updated the Plausible Analytics to bypass ad-blockers. The Brave web browser still blocks the analytics, to my testing and to my knowledge.</description>
      <content>&lt;p&gt;Got quite a few new things going on at LGC, so let&amp;rsquo;s get started.&lt;/p&gt;
&lt;h1 id=&#34;logo-added-to-the-top&#34;&gt;Logo Added to the Top&lt;/h1&gt;
&lt;p&gt;I got the logo added to the top of the page. Doesn&amp;rsquo;t look great on the left, I know, but I&amp;rsquo;m hoping to get it centered once I figure it out. Still better than just text I would argue.&lt;/p&gt;
&lt;h1 id=&#34;updated-plausible-analytics&#34;&gt;Updated Plausible Analytics&lt;/h1&gt;
&lt;p&gt;I have updated the &lt;a href=&#34;https://linuxgamingcentral.org/posts/plausible_analytics_added/&#34;&gt;Plausible Analytics&lt;/a&gt; to bypass ad-blockers. The Brave web browser still blocks the analytics, to my testing and to my knowledge. So use that if you don&amp;rsquo;t want LGC to track where you&amp;rsquo;re going. Again, forking the source code for the site is also possible.&lt;/p&gt;
&lt;h1 id=&#34;rss-updated&#34;&gt;RSS Updated&lt;/h1&gt;
&lt;p&gt;Previously you could read an entire article from your RSS feed. Unfortunately I&amp;rsquo;ve had to keep the feed to just the summary. This is to combat against content scrapers (those copy-pasta websites that post &lt;em&gt;my own content&lt;/em&gt; without even giving me credit). Depending on what RSS reader you use, you should still be able to read the entirety of the post by clicking on &amp;ldquo;Complete Story.&amp;rdquo;&lt;/p&gt;
&lt;h1 id=&#34;recommendations-page-updated&#34;&gt;Recommendations Page Updated&lt;/h1&gt;
&lt;p&gt;The &lt;a href=&#34;https://linuxgamingcentral.org/recommendations/&#34;&gt;Recommendations&lt;/a&gt; page has been updated to include FOSS and native Steam titles, in addition to recommended content creators. This list will obviously continue to get updated over time with more games, content creators, etc.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;logo added to the top of the site&lt;/li&gt;
&lt;li&gt;analytics now bypass ad-blockers; use Brave if you&amp;rsquo;re paranoid&lt;/li&gt;
&lt;li&gt;RSS feed has been updated to just the summary of a post rather than the full post&lt;/li&gt;
&lt;li&gt;Recommendations page has been updated to include FOSS/native Linux games&lt;/li&gt;
&lt;/ul&gt;
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      <title>Apparently Fall Guys Now Works with Proton Experimental (Bleeding-Edge Branch)</title>
      <link>https://linuxgamingcentral.org/posts/fall_guys_now_playable/</link>
      <pubDate>Tue, 29 Mar 2022 12:40:06 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/fall_guys_now_playable/</guid>
      <description>Someone had recently wrote a ProtonDB report for Fall Guys that adds instructions to get the game to work through Proton. When Easy Anti-Cheat was added to the game a few years ago, unfortunately the massively popular game would no longer work on Linux with Proton.
According to the new ProtonDB report, the good news now is it&amp;rsquo;s apparently playable on Proton once again. The report adds the following instructions:</description>
      <content>&lt;p&gt;Someone had recently wrote a &lt;a href=&#34;https://www.protondb.com/app/1097150#aRzxJIFk7c&#34;&gt;ProtonDB report&lt;/a&gt; for &lt;a href=&#34;https://store.steampowered.com/app/1097150/Fall_Guys_Ultimate_Knockout/&#34;&gt;&lt;em&gt;Fall Guys&lt;/em&gt;&lt;/a&gt; that adds instructions to get the game to work through Proton. When Easy Anti-Cheat was &lt;a href=&#34;https://www.reddit.com/r/FallGuysGame/comments/it76jf/fall_guys_has_received_an_update_adding_easy/&#34;&gt;added to the game&lt;/a&gt; a few years ago, unfortunately the massively popular game would no longer work on Linux with Proton.&lt;/p&gt;
&lt;p&gt;According to the new ProtonDB report, the good news now is it&amp;rsquo;s apparently playable on Proton once again. The report adds the following instructions:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Opt-in to the &lt;code&gt;bleeding-edge&lt;/code&gt; branch for Proton Experimental (right-click Proton Experimental from your Steam library, go to &lt;em&gt;Properties -&amp;gt; Betas -&amp;gt; Select &lt;code&gt;bleeding-edge&lt;/code&gt; from the dropdown menu&lt;/em&gt;)&lt;/li&gt;
&lt;li&gt;Copy the &lt;code&gt;easyanticheat_x64.so&lt;/code&gt; file from &lt;code&gt;(game installation directory)/EasyAntiCheat/&lt;/code&gt; to &lt;code&gt;(game install dir)/FallGuys_client_game_Data/Plugins/x86_64/.&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Change the first line in the &lt;code&gt;FallGuys_client.ini&lt;/code&gt; file found in the game&amp;rsquo;s installation directory to &lt;code&gt;TargetApplicationPath=FallGuys_client_game.exe&lt;/code&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Seems like a little bit of a hacky approach, but I&amp;rsquo;m happy for anyone who has been wanting to play this on Linux. I don&amp;rsquo;t own the game myself so I can&amp;rsquo;t test to verify. Make sure you back up your Proton/Wine prefixes as well before launching the game. And for all I know this might not be official; later down the line something may come up that breaks compatibility once again.&lt;/p&gt;
&lt;p&gt;Let me know if it works for you!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: FanByte&lt;/em&gt;&lt;/p&gt;
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      <title>Tunic - Zelda With a Side of Dark Souls</title>
      <link>https://linuxgamingcentral.org/posts/tunic_review/</link>
      <pubDate>Tue, 29 Mar 2022 10:34:25 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/tunic_review/</guid>
      <description>Tunic is an isometric, Zelda-like game that was in development for some seven years. Most of the development of the game, including programming, 3D modeling, and map design, was all done by one guy: Andrew Shouldice. Andrew would later recruit other team members to help with the music and sound effects.
Tunic released a few weeks ago on Steam and Xbox. Here&amp;rsquo;s my thoughts.
You play as an adorable Fox, clothed in green garb (a nod to Link in the Zelda series).</description>
      <content>&lt;p&gt;&lt;em&gt;Tunic&lt;/em&gt; is an isometric, &lt;em&gt;Zelda&lt;/em&gt;-like game that was in development for some seven years. Most of the development of the game, including programming, 3D modeling, and map design, was all done by one guy: Andrew Shouldice. Andrew would later recruit other team members to help with the music and sound effects.&lt;/p&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/ML66wRxSgZo&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;&lt;em&gt;Tunic&lt;/em&gt; released a few weeks ago on &lt;a href=&#34;https://store.steampowered.com/app/553420/TUNIC/&#34;&gt;Steam&lt;/a&gt; and Xbox. Here&amp;rsquo;s my thoughts.&lt;/p&gt;
&lt;p&gt;You play as an adorable Fox, clothed in green garb (a nod to Link in the &lt;em&gt;Zelda&lt;/em&gt; series). Like a lot of adventure games, this fox will rove about in the in-game world from an isometric perspective and will eventually come across weapons that will aid him in his journey. He&amp;rsquo;ll start off with a stick to fend off the baddies, then that stick will upgrade to a sword for more serious damage. It takes a while before he gets a shield, but boy, that shield will be a lifesaver when dealing with aggresive enemies.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Tunic&lt;/em&gt;, in a lot of ways, is a throwback to the games developed in the mid-80s. For example, the instruction manual in the game (which is &lt;em&gt;very&lt;/em&gt; important, by the way, to help you on your journey) is reminescent of the physical manuals provided in NES games, with hand-written symbols, places to go to, buttons to press and what they signify in-game, maps of specific areas, with little detail about what each thing does. The game also does not walk you by the hand as to where you should go, how to attack, how to defend, or how to use items. The instruction manual will hint at this, but you&amp;rsquo;re mostly on your own to figure things out. The manual isn&amp;rsquo;t complete; the fox has to collect scattered pages throughout the map to add to it and give the player a better hint at where to go next or how to use a certain mechanic. Some things in the game have indecipherable text as well.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;tunic fight&#34; src=&#34;https://linuxgamingcentral.org/images/tunic_review/fight.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Later on, other weapons will be retrieved, including ranged weapons, dynamite, and others that will become a massive help in combat. The fox just has a three-attack combo string with his sword, and this won&amp;rsquo;t always be the best strategy for dealing with a horde of bad guys. Dynamite, for example, takes a decent chunk of the enemies&amp;rsquo; health and can reach multiple enemies. Just don&amp;rsquo;t get too close to it, and be careful where you throw it; you could end up throwing it overseas and it will become useless.&lt;/p&gt;
&lt;p&gt;As adorable as the fox is, and as relaxing as the beautiful soundtrack might be, don&amp;rsquo;t take the game lightly. &lt;em&gt;Tunic&lt;/em&gt; will not go easy on you. That&amp;rsquo;s where the &lt;em&gt;Dark Souls&lt;/em&gt; element comes in. Usually it only takes two or three hits from an enemy to kill the fox. They attack frequently, and certain sword strikes from the fox won&amp;rsquo;t flinch them. Defending is key here, but bear in mind the shield can only take a few hits within a certain period of time. If the gauge for it depletes, the fox can no longer defend, neither can he dodge out of the way. It&amp;rsquo;s a sure recipe for death if you try to hold yourself down like a fort.&lt;/p&gt;
&lt;p&gt;This is in addition to certain areas that will slowly drain the fox&amp;rsquo;s maximum HP if he gets too close to a certain object. Some enemies possess candles &amp;ndash; if the fox gets hit with it, he will gradually lose HP until he dashes a couple of times to shake the flames off. Enemies can also sometimes come in hordes. Don&amp;rsquo;t even get me started on the boss fights. &lt;em&gt;Tunic&lt;/em&gt; will truly test your every wit, much like &lt;em&gt;Hades&lt;/em&gt;, and that&amp;rsquo;s certainly something I will praise the game for.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;tunic boss fight&#34; src=&#34;https://linuxgamingcentral.org/images/tunic_review/boss_fight.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Health can be recovered with potions and certain items, but these come in limited quantities. Health, potions, and Magic power can be fully recovered by visiting one of the various altars scattered throughout the world, but the downside there is any enemies that you have defeated will respawn. Various stats, including the fox&amp;rsquo;s HP, stamina, MP, attack, defense, and the number of potions he can use at a time can be upgraded with these altars using the in-game currency. This again is very important for the difficult encounters.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve put a little over six hours to the game and haven&amp;rsquo;t finished it yet. According to the reviewer at IGN, he mentioned it took him &lt;a href=&#34;https://www.ign.com/articles/tunic-review-xbox-pc-steam&#34;&gt;15-20 hours to finish it&lt;/a&gt;. So I guess I have a lot more to look forward to.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;throwback to the 80s with instruction manual&lt;/li&gt;
&lt;li&gt;a nod to the classic &lt;em&gt;Zelda&lt;/em&gt; series, with weapons and exploration&lt;/li&gt;
&lt;li&gt;excellent &lt;em&gt;Souls&lt;/em&gt;-like difficulty&lt;/li&gt;
&lt;li&gt;cute, furry fox with an excellent soundtrack&lt;/li&gt;
&lt;li&gt;apparently 15-20 hours of gameplay before the conclusion&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;can sometimes get lost on where to go next&lt;/li&gt;
&lt;li&gt;difficulty can at times make you frustrated&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;proton-compatibilty&#34;&gt;Proton Compatibilty&lt;/h1&gt;
&lt;p&gt;While &lt;em&gt;Tunic&lt;/em&gt; works out of the box, I&amp;rsquo;ve found that I have better success with GE-Proton7-10 than Proton 7.0-1. The latter had quite a few lag spikes; I&amp;rsquo;m not sure why. With GE-Proton I have GameMode and FSR enabled, and the framerate remained at a stable 165 FPS.&lt;/p&gt;
&lt;p&gt;If you want a throwback to the classic &lt;em&gt;Zelda&lt;/em&gt; titles, while at the same time crave a challenge, &lt;a href=&#34;https://store.steampowered.com/app/553420/TUNIC/&#34;&gt;&lt;em&gt;Tunic&lt;/em&gt;&lt;/a&gt; is certainly the way to go.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;tunic manual&#34; src=&#34;https://linuxgamingcentral.org/images/tunic_review/manual.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Note: review key provided by developer.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: VG247&lt;/em&gt;&lt;/p&gt;
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      <title>Portal 2 Mod Features a Rendering and Lighting Overhaul</title>
      <link>https://linuxgamingcentral.org/posts/portal_2_desolation/</link>
      <pubDate>Mon, 28 Mar 2022 10:37:53 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/portal_2_desolation/</guid>
      <description>A Portal 2 mod that&amp;rsquo;s been in the works for several years is Portal 2: Desolation. It&amp;rsquo;s a fan-made mod that features a brand new campaign, a new model for shooting portals, new characters, and more. From the looks of it it&amp;rsquo;s set to be the community&amp;rsquo;s version of Portal 3, set years after the events of Portal 2 (I wonder if J.K. Simmons will re-prise his role as Cave Johnson).</description>
      <content>&lt;p&gt;A &lt;em&gt;Portal 2&lt;/em&gt; mod that&amp;rsquo;s been in the works for several years is &lt;a href=&#34;https://emberspark.games/desolation/&#34;&gt;&lt;em&gt;Portal 2: Desolation&lt;/em&gt;&lt;/a&gt;. It&amp;rsquo;s a fan-made mod that features a brand new campaign, a new model for shooting portals, new characters, and more. From the looks of it it&amp;rsquo;s set to be the community&amp;rsquo;s version of &lt;em&gt;Portal 3&lt;/em&gt;, set years after the events of &lt;em&gt;Portal 2&lt;/em&gt; (I wonder if J.K. Simmons will re-prise his role as Cave Johnson).&lt;/p&gt;
&lt;p&gt;One major update has occured to this mod &amp;ndash; the team behind &lt;em&gt;Portal 2: Desolation&lt;/em&gt; has updated the Source engine to include &lt;a href=&#34;https://emberspark.games/desolation/news/mar2022/&#34;&gt;real-time lighting, as well as improved reflections and surface lighting&lt;/a&gt;. Previously, the Source engine only used baked-in lighting, and could prove to be a time-consuming process when recompiling any maps. The result of this overhaul means better visual quality and faster development and testing.&lt;/p&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/RjoatjztY_Y&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;It had been nearly a year-and-a-half since EmberSpark&amp;rsquo;s last progress report, back in December of 2020. That&amp;rsquo;s how much work it took to re-implement the lighting and the graphics overhaul.&lt;/p&gt;
&lt;p&gt;Unfortunately the release is &amp;ldquo;still a number of years away&amp;rdquo; according to EmberSpark&amp;rsquo;s &lt;a href=&#34;https://emberspark.games/desolation/faq/&#34;&gt;FAQ&lt;/a&gt;. If you&amp;rsquo;re familiar with the Source engine though and want to get involved with the development of the mod, you can fill their &lt;a href=&#34;https://forms.gle/vhXXfKyuqCucMLN89&#34;&gt;Google form&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m really looking forward to trying this mod out when it does become available.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: EmberSpark&amp;rsquo;s website&lt;/em&gt;&lt;/p&gt;
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      <title>DXVK 1.10.1 Released, Adds Video Playback, Performance Improvements, and Bug Fixes</title>
      <link>https://linuxgamingcentral.org/posts/dxvk_1.10.1/</link>
      <pubDate>Mon, 28 Mar 2022 08:29:15 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/dxvk_1.10.1/</guid>
      <description>DXVK &amp;ndash; a translation layer that converts Direct3D calls into Vulkan, and a major component of Valve&amp;rsquo;s Proton project &amp;ndash; was recently updated this weekend to 1.10.1. This adds video playback support in a few Koei Tecmo games (particularly for the Atelier series and Nioh 2), and apparently supports the D3D11-based UI in the Windows version of Black Mesa (note that Black Mesa is natively available on Linux).
DXVK 1.10.1 also includes a series of bug fixes and improvements.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://github.com/doitsujin/dxvk&#34;&gt;DXVK&lt;/a&gt; &amp;ndash; a translation layer that converts Direct3D calls into Vulkan, and a major component of Valve&amp;rsquo;s Proton project &amp;ndash; was recently updated this weekend to &lt;a href=&#34;https://github.com/doitsujin/dxvk/releases/tag/v1.10.1&#34;&gt;1.10.1&lt;/a&gt;. This adds video playback support in a few Koei Tecmo games (particularly for the &lt;em&gt;Atelier&lt;/em&gt; series and &lt;em&gt;Nioh 2&lt;/em&gt;), and apparently supports the D3D11-based UI in the Windows version of &lt;em&gt;Black Mesa&lt;/em&gt; (note that &lt;em&gt;Black Mesa&lt;/em&gt; is natively available on Linux).&lt;/p&gt;
&lt;p&gt;DXVK 1.10.1 also includes a series of bug fixes and improvements. This includes potential performance improvements in some D3D11 games on NVIDIA, D3D9 texture upload fixes, better performance with &lt;em&gt;Frostpunk&lt;/em&gt; and a few &lt;em&gt;Assassin&amp;rsquo;s Creed&lt;/em&gt; titles, and various fixes for &lt;em&gt;God of War&lt;/em&gt;, &lt;em&gt;GTA: San Andreas&lt;/em&gt;, and &lt;em&gt;Rayman Origins&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Read the full patch notes on &lt;a href=&#34;https://github.com/doitsujin/dxvk/releases/tag/v1.10.1&#34;&gt;GitHub&lt;/a&gt;. Note that you&amp;rsquo;ll need to use this version of DXVK with Proton Experimental for the time being, and keep in mind the new features are experimental.&lt;/p&gt;
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      <title>Kirby and the Forgotten Land: Emulation Tips (60 FPS, dynamic resolution disabled, 4K/ultrawide support!)</title>
      <link>https://linuxgamingcentral.org/posts/kirby_60_fps_guide/</link>
      <pubDate>Sun, 27 Mar 2022 14:32:47 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kirby_60_fps_guide/</guid>
      <description>It&amp;rsquo;s been said plenty enough: the Nintendo Switch is in dire need of a hardware upgrade. That&amp;rsquo;s for sure. Fortunately, passionate programmers and modders out there have made playing Nintendo Switch games via emulation a much better experience. In the case with Kirby and the Forgotten Land, the framerate is capped to 30 FPS. In a modern day and age where we&amp;rsquo;re used to ultra-fast speeds of 60, 144, or even higher framerates, that 30 FPS cap can be headache-inducing.</description>
      <content>&lt;p&gt;It&amp;rsquo;s been said plenty enough: the Nintendo Switch is in dire need of a hardware upgrade. That&amp;rsquo;s for sure. Fortunately, passionate programmers and modders out there have made playing Nintendo Switch games via emulation a much better experience. In the case with &lt;em&gt;Kirby and the Forgotten Land&lt;/em&gt;, the framerate is capped to 30 FPS. In a modern day and age where we&amp;rsquo;re used to ultra-fast speeds of 60, 144, or even higher framerates, that 30 FPS cap can be headache-inducing. The Switch also suffers from a maximum resolution of 1080p while docked &amp;ndash; monitors and TVs with a higher resolution will make the image look bad.&lt;/p&gt;
&lt;p&gt;Ryujinx and Yuzu are examples of emulators that solve both problems. The image quality looks insanely good on 1440p/4K monitors thanks to upscaling support, and modders are able to add in 60 FPS patches for games that would otherwise play at 30 FPS. No longer do you have to suffer headaches with 30 FPS&amp;hellip;as long as you&amp;rsquo;ve got the hardware.&lt;/p&gt;
&lt;p&gt;Note that you may want to download this guide for offline use in the event the DCMA-hungry lords at Nintendo take this article down (I would be honored if they actually noticed).&lt;/p&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/P3AIqJMoFbk&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;In the coming weeks I&amp;rsquo;m hoping to have a Switch emulation guide here on LGC, but in the meantime, you can refer to the guide on &lt;a href=&#34;https://boilingsteam.com/emulating-nintendo-switch-games-on-linux-2/&#34;&gt;Boiling Steam&lt;/a&gt; if you&amp;rsquo;re new to Switch emulation and want to get started. Normally I would recommend Ryujinx, but for Kirby&amp;rsquo;s case, I find that Yuzu handles the 60 FPS mod a lot better. The downside to Yuzu, however, is that it isn&amp;rsquo;t quite as stable as Ryujinx (you might have noticed the crash at the end of the video above).&lt;/p&gt;
&lt;p&gt;For hardware, I can&amp;rsquo;t really give any specifics here. I would say have &lt;strong&gt;at least 16 GB of RAM and a graphics hard with 4 GB of VRAM or more&lt;/strong&gt;. Even with my GTX Super 1660 there are busy areas that my computer can&amp;rsquo;t quite handle well and the framerate can be as choppy as 10 FPS. Most other areas though can safely reach 60 FPS after the shaders have been cached.&lt;/p&gt;
&lt;p&gt;Head over to the &lt;a href=&#34;https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods#kirby-and-the-forgotten-land&#34;&gt;Yuzu mods&lt;/a&gt; and download whatever mods you want for the game. Mods include 32:9/21:9 aspect ratio support, &lt;a href=&#34;https://www.howtogeek.com/764408/what-is-dynamic-resolution-scaling-drs/&#34;&gt;dynamic resolution&lt;/a&gt; disabled, and 60 FPS support. There&amp;rsquo;s a &amp;ldquo;full&amp;rdquo; 30 FPS mod that allows NPCs in the distance to render at 30 FPS (normally they&amp;rsquo;re only 15 FPS). For 60 FPS options, there&amp;rsquo;s a 60 FPS mod that still renders distant NPCs at a lower framerate, and a &amp;ldquo;full&amp;rdquo; 60 FPS mod that renders &lt;em&gt;everything&lt;/em&gt; at 60 FPS, including objects from a far distance. I find that the regular 60 FPS mod plays a bit better on my hardware, but if you&amp;rsquo;ve got a &lt;em&gt;really&lt;/em&gt; beefy rig, you could probably go all out with the &amp;ldquo;full&amp;rdquo; 60 FPS mod.&lt;/p&gt;
&lt;p&gt;Once you have your copy of Kirby dumped and Yuzu is open, right-click the game and select &amp;ldquo;Open Mod Data Location&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;yuzu context menu&#34; src=&#34;https://linuxgamingcentral.org/images/kirby_guide/yuzu_context_menu.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Sometimes your file manager won&amp;rsquo;t open. In this case you can navigate to &lt;code&gt;~/.local/share/yuzu/load/01004D300C5AE000/&lt;/code&gt; (note: this folder may be different in your case; you can find where your mod folder location is by going to &lt;em&gt;Emulation -&amp;gt; Configure -&amp;gt; System -&amp;gt; Filesystem&lt;/em&gt;). Simply extract your downloaded mods to this folder and you&amp;rsquo;re done. If you want to enable or disable specific mods, just right-click the game in Yuzu, select &amp;ldquo;Properties,&amp;rdquo; and check or uncheck the mods under the &amp;ldquo;Add-Ons&amp;rdquo; tab.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;yuzu mod checklist&#34; src=&#34;https://linuxgamingcentral.org/images/kirby_guide/mod_checklist.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Play the game and see how it fares on your hardware. There&amp;rsquo;s going to be a lot of initial stutters; those are the shaders getting cached. After that the game should run relatively smoothly. You may want to use &lt;a href=&#34;https://github.com/FeralInteractive/gamemode&#34;&gt;GameMode&lt;/a&gt;. You can also use the FSR filter in Yuzu and set the resolution lower than your monitor&amp;rsquo;s native resolution. You can tinker around with other filters as well to see what works best with your setup. You&amp;rsquo;re probably also going to want to set Vulkan as the graphics backend, especially if you&amp;rsquo;re using AMD/Steam Deck (FSR only works on Vulkan anyway).&lt;/p&gt;
&lt;p&gt;Be warned that &lt;strong&gt;the game may randomly crash&lt;/strong&gt;, so if you&amp;rsquo;re in the middle of a stage, you&amp;rsquo;ll have no choice but to play through it again.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;yuzu kirby&#34; src=&#34;https://linuxgamingcentral.org/images/kirby_guide/in-game.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you want to use the 60 FPS/ultrawide mod for Ryujinx, you can do so (check the pinned messages in the &lt;code&gt;#modding-cheats&lt;/code&gt; channel on the &lt;a href=&#34;https://discord.gg/VkQYXAZ&#34;&gt;Ryujinx Discord&lt;/a&gt;), but on my rig I only got about 40 FPS max.&lt;/p&gt;
&lt;p&gt;So here&amp;rsquo;s the &lt;strong&gt;TL;DR&lt;/strong&gt;:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;If you&amp;rsquo;re new to Switch emulation, follow &lt;a href=&#34;https://boilingsteam.com/emulating-nintendo-switch-games-on-linux-2/&#34;&gt;this guide&lt;/a&gt; to get yourself set up&lt;/li&gt;
&lt;li&gt;Downloads the mods &lt;a href=&#34;https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods#kirby-and-the-forgotten-land&#34;&gt;here&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Extract the mods to your mod data location (by default it should be &lt;code&gt;~/.local/share/yuzu/load/01004D300C5AE000/&lt;/code&gt;)&lt;/li&gt;
&lt;li&gt;Run the game, tinker around with some graphical settings to get the best experience (may also want to use &lt;a href=&#34;https://github.com/FeralInteractive/gamemode&#34;&gt;GameMode&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;Be prepared for occasional crashing&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;There isn&amp;rsquo;t just 60 FPS patches for &lt;em&gt;Kirby and the Forgotten Land&lt;/em&gt;; there&amp;rsquo;s plenty of other Switch games that also have 60 FPS mods. Check the &lt;a href=&#34;https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods&#34;&gt;Yuzu mods&lt;/a&gt; page on GitHub and see if the game you want to emulate has it.&lt;/p&gt;
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      <title>Plausible Analytics Added</title>
      <link>https://linuxgamingcentral.org/posts/plausible_analytics_added/</link>
      <pubDate>Sat, 26 Mar 2022 17:20:30 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/plausible_analytics_added/</guid>
      <description>In an effort to be as transparent with the community as possible, I wanted to inform you all that earlier today I had incorporated Plausible Analytics. This is an open-source alternative to Google Analytics that respects both your privacy and mine.
The purpose for the analytics is twofold:
I can see what articles get the most clicks and therefore allows me to determine what type of articles I should prioritize. It also allows me to see from what source the most traffic is coming from (which, at the moment, is Reddit) and use that platform to advertise my articles.</description>
      <content>&lt;p&gt;In an effort to be as transparent with the community as possible, I wanted to inform you all that earlier today I had incorporated &lt;a href=&#34;https://plausible.io/&#34;&gt;Plausible Analytics&lt;/a&gt;. This is an open-source alternative to Google Analytics that respects both your privacy and mine.&lt;/p&gt;
&lt;p&gt;The purpose for the analytics is twofold:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;I can see what articles get the most clicks and therefore allows me to determine what type of articles I should prioritize. It also allows me to see from what source the most traffic is coming from (which, at the moment, is Reddit) and use that platform to advertise my articles.&lt;/li&gt;
&lt;li&gt;Sharing web page statistics will be important to those who I ask a game review key for, and later on for getting laptops or other review hardware. Companies will be hesitant to respond if I don&amp;rsquo;t give them numbers.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Here&amp;rsquo;s a screenshot of the stats that you can see at a glance:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;plausible LGC stats&#34; src=&#34;https://linuxgamingcentral.org/images/plausible/stats.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I can see at what time LGC gets peak traffic, where it&amp;rsquo;s coming from, what pages get the most views and the average time spent on each, where the visitors are coming from, what browser they&amp;rsquo;re using, the operating system, and whether they&amp;rsquo;re on desktop, mobile, or laptop. Based on the stats so far today I can conclude:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Peak traffic time is close to 6 PM EST&lt;/li&gt;
&lt;li&gt;Majority of traffic comes from Reddit&lt;/li&gt;
&lt;li&gt;The &lt;a href=&#34;https://linuxgamingcentral.org/posts/system76_new_de_written_in_rust/&#34;&gt;post about the new desktop from System76&lt;/a&gt; has received the most attention and average time spent on the page is 8 minutes and 41 seconds&lt;/li&gt;
&lt;li&gt;Most visitors are from the US&lt;/li&gt;
&lt;li&gt;Most are viewing the site on desktop and mobile, with Firefox being the #1 browser&lt;/li&gt;
&lt;li&gt;Ubuntu and Android are the top operating systems&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Obviously with it being the weekend and LGC still new, the overall traffic isn&amp;rsquo;t a lot, but I&amp;rsquo;m hoping within a few months traffic will multiply three or four times over.&lt;/p&gt;
&lt;p&gt;Now, if all this info that&amp;rsquo;s available to me disturbs you, chances are your ad blocker will already have this tracker blocked (I have personally tested and can confirm Ublock Origin blocks this). But I please ask everyone reading this a favor and &lt;strong&gt;keep your ad blocker off for this site&lt;/strong&gt;. The data is not being collected for financial or privacy gain; as I mentioned before, it helps me to prioritize what should get posted on the site, where I should advertise the articles, as well as give important data for game publishers and hardware companies so that I can prove to them LGC is a site worth giving a review unit for.&lt;/p&gt;
&lt;p&gt;I do &lt;em&gt;not&lt;/em&gt; intend to place ads anywhere on the site. I want to give readers a pleasant and fast experience browsing the site. That being said, I&amp;rsquo;m not barring anyone from using their ad blocker here for those who may be paranoid. Not that I think anyone will go this far, but you&amp;rsquo;re also more than welcome to fork the website source code, get rid of the analytics, and host your version of the site somewhere else. That&amp;rsquo;s yet another beauty of LGC being FOSS.&lt;/p&gt;
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      <title>News Round-Up for March 18-25 (Dark mode for GNOME 42, System76 interview, Proton Experimental Update, and more)</title>
      <link>https://linuxgamingcentral.org/posts/news_roundup_for_march18-25/</link>
      <pubDate>Fri, 25 Mar 2022 23:03:47 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news_roundup_for_march18-25/</guid>
      <description>Steam Deck On the desktop, users can now get an alert on the Steam client when their pre-order is ready to purchase It won&amp;rsquo;t be long before we reach the 2,000 mark for Steam Deck verified/playable titles. So far we&amp;rsquo;ve got over 1,700 It seems Bandai Namco is the company that has the most Deck verified/playable titles out of any other publisher. They have 20 at the time of writing this The Steam Deck client got an update with bug fixes, performance improvements across the Steam store, and new features Discord Overlay now works on the Deck Users can now report whether a game was correctly verified or not.</description>
      <content>&lt;h1 id=&#34;steam-deck&#34;&gt;Steam Deck&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;On the desktop, users can now get an alert on the Steam client when their pre-order is ready to purchase&lt;/li&gt;
&lt;li&gt;It won&amp;rsquo;t be long before we reach the 2,000 mark for Steam Deck verified/playable titles. So far we&amp;rsquo;ve got &lt;a href=&#34;https://boilingsteam.com/1700-games-on-the-steam-deck-with-valkyria-chronicles-4-as-verified/&#34;&gt;over 1,700&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;It seems Bandai Namco is the company that has &lt;a href=&#34;https://boilingsteam.com/the-publisher-with-the-best-steam-deck-support/&#34;&gt;the most Deck verified/playable titles out of any other publisher&lt;/a&gt;. They have 20 at the time of writing this&lt;/li&gt;
&lt;li&gt;The Steam Deck client &lt;a href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3131696829185214771&#34;&gt;got an update&lt;/a&gt; with bug fixes, performance improvements across the Steam store, and new features&lt;/li&gt;
&lt;li&gt;Discord Overlay now &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/discover-overlay-is-a-discord-chat-ui-that-now-works-on-steam-deck/&#34;&gt;works on the Deck&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Users can now &lt;a href=&#34;https://steamcommunity.com/app/1675200/discussions/0/3186865924592128220/&#34;&gt;report&lt;/a&gt; whether a game was correctly verified or not. They can also personally &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3131696829170735771&#34;&gt;add feedback&lt;/a&gt; to games they play to help assist with the growth of Steam Deck Verified/Playable titles&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;ubuntu&#34;&gt;Ubuntu&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Ubuntu got a new logo. As Gardiner Byrant put it, &lt;a href=&#34;https://youtu.be/9C6YAtVB-1I?t=93&#34;&gt;it looks like a cock ring&lt;/a&gt;. No, you can&amp;rsquo;t unsee it now&lt;/li&gt;
&lt;li&gt;Continuing with the controversy that is Ubuntu, apparenty &lt;a href=&#34;https://old.reddit.com/r/Ubuntu/comments/tjwsza/firefox_now_only_available_via_snap/&#34;&gt;Firefox on that platform is only available as a Snap now&lt;/a&gt;. Thanks, Canonical&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-releasesspotlights&#34;&gt;Software Releases/Spotlights&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Godot 3 has recently been updated to &lt;a href=&#34;https://godotengine.org/article/maintenance-release-godot-3-4-4&#34;&gt;3.4.4&lt;/a&gt;, which mostly adds bug fixes&lt;/li&gt;
&lt;li&gt;RetroArch &lt;a href=&#34;https://github.com/libretro/RetroArch/blob/master/CHANGES.md&#34;&gt;1.10.2&lt;/a&gt; is out with a bunch of new stuff added&lt;/li&gt;
&lt;li&gt;Interested in an open-source minigolf game? Try &lt;a href=&#34;https://github.com/mgerdes/Open-Golf&#34;&gt;Open Golf&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Need an open-source Twitter app? Try &lt;a href=&#34;https://github.com/dangeredwolf/ModernDeck&#34;&gt;ModernDeck&lt;/a&gt;. Thanks to Jason from &lt;a href=&#34;https://www.youtube.com/watch?v=IUI6uuBavfw&#34;&gt;Linux For Everyone&lt;/a&gt; for bringing this to my attention&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/new-steam-games-with-native-linux-clients-2022-03-22-edition/&#34;&gt;Native Linux titles released on Steam this week&lt;/a&gt; include &lt;em&gt;Toziuha Night: Dracula&amp;rsquo;s Revenge&lt;/em&gt; (seems very akin to &lt;em&gt;Castlevania&lt;/em&gt;), &lt;em&gt;Jump Challenge!&lt;/em&gt;, &lt;em&gt;Officer Management 101&lt;/em&gt;, &lt;em&gt;Fire on Fight&lt;/em&gt; (looks similar to &lt;em&gt;Call of Duty&lt;/em&gt;), and a few others&lt;/li&gt;
&lt;li&gt;There&amp;rsquo;s an &lt;a href=&#34;https://www.videogameschronicle.com/news/zelda-ocarina-of-time-pc-port/&#34;&gt;unofficial PC port of &lt;em&gt;Zelda: Ocarina of Time&lt;/em&gt;&lt;/a&gt;. This includes with it keyboard support, ultrawide resolution support, modding support, gyroscopic aiming, and HD graphics. The number of days it has will likely be not many before Nintendo shuts the project down&lt;/li&gt;
&lt;li&gt;Linux Mint Debian Edition &lt;a href=&#34;https://linuxmint.com/rel_elsie.php&#34;&gt;version 5&lt;/a&gt; was released&lt;/li&gt;
&lt;li&gt;NVIDIA driver version &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/nvidia-5106002-driver-rolls-out-for-linux/&#34;&gt;510.60.02&lt;/a&gt; was released that adds support for new GPUs and adds a few bug fixes&lt;/li&gt;
&lt;li&gt;GNOME finally got a dark theme with &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/gnome-42-released-with-the-new-global-dark-style-preference/&#34;&gt;version 42&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Proton Experimental was &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog/_compare/24c430ae5584a0ed0fd79ad43ad6c1ab00bd9ee8...15d6fa116e56d5c0206201606d1b908c76c946b9&#34;&gt;updated&lt;/a&gt; yesterday with more compatible games, bug fixes, and &lt;code&gt;vkd3d-proton&lt;/code&gt; was updated to v2.6&lt;/li&gt;
&lt;li&gt;Wine &lt;a href=&#34;https://www.winehq.org/announce/7.5&#34;&gt;7.5&lt;/a&gt; was released with the typical set of bug fixes and other features added&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;other&#34;&gt;Other&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Destination Linux had an &lt;a href=&#34;https://www.youtube.com/watch?v=h4Ne_zB0tuo&#34;&gt;interview with Emma Marshal&lt;/a&gt; of System76. Recommend watching it to see the status of their upcoming &lt;a href=&#34;https://linuxgamingcentral.org/posts/system76_new_de_written_in_rust/&#34;&gt;Rust-based DE&lt;/a&gt; and other interesting stories&lt;/li&gt;
&lt;li&gt;Steam for ChromeOS &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/google-announce-alpha-quality-steam-on-chrome-os-is-now-actually-here/&#34;&gt;is finally here&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;AMD&amp;rsquo;s FSR 2.0 &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/amd-reveal-more-on-fidelityfx-super-resolution-20-fsr/&#34;&gt;is in the works&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;NVIDIA will soon &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/nvidia-working-with-valve-to-get-gamescope-working-on-their-drivers/&#34;&gt;get gamescope support&lt;/a&gt;. How soon? Probably five years (I don&amp;rsquo;t know; that&amp;rsquo;s a bit of an exaggeration)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: OMG! Ubuntu!&lt;/em&gt;&lt;/p&gt;
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      <title>Kirby and the Forgotten Land: An Unforgotten Experience</title>
      <link>https://linuxgamingcentral.org/posts/kirby_and_the_forgotten_land_review/</link>
      <pubDate>Fri, 25 Mar 2022 10:32:50 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kirby_and_the_forgotten_land_review/</guid>
      <description>Time to shake things up a bit and talk about a Nintendo Switch game: Kirby and the Forgotten Land. If you prefer Linux-exclusive news, just let me know in the comments. But do note I played the entirety of this game on Linux, thanks to Ryujinx.
Haven&amp;rsquo;t played a Kirby game in a long time. I think the last one I played was Kirby Air Ride for the GameCube. Something struck out to me when I was watching the trailer for this game though.</description>
      <content>&lt;p&gt;Time to shake things up a bit and talk about a Nintendo Switch game: &lt;em&gt;Kirby and the Forgotten Land&lt;/em&gt;. If you prefer Linux-exclusive news, just let me know in the comments. But do note I played the entirety of this game on Linux, thanks to &lt;a href=&#34;https://ryujinx.org&#34;&gt;Ryujinx&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Haven&amp;rsquo;t played a Kirby game in a long time. I think the last one I played was &lt;em&gt;Kirby Air Ride&lt;/em&gt; for the GameCube. Something struck out to me when I was watching the trailer for this game though. I think it has to do with the vibrant color, rich graphical detail, and&amp;hellip;well, this is Kirby&amp;rsquo;s first game where he &lt;em&gt;isn&amp;rsquo;t&lt;/em&gt; in a side-scroller. A fully 3D environment in which the pink marshmellow can move around in. According to the developers, it took them &lt;a href=&#34;https://www.nintendo.co.uk/News/2022/March/Ask-the-Developer-Vol-4-Kirby-and-the-Forgotten-Land-2187039.html&#34;&gt;over &lt;em&gt;20 years&lt;/em&gt;&lt;/a&gt; to successfully transition Kirby into the 3D landscape.&lt;/p&gt;
&lt;p&gt;But the effort definitely paid off.&lt;/p&gt;
&lt;p&gt;So, just a little trivia about Kirby before I move on. In case you&amp;rsquo;re not aware, Kirby was created by Masahiro Sakurai at the age of 19. Sakurai is also director of the &lt;em&gt;Super Smash Bros.&lt;/em&gt; series. Kirby was named after the lawyer who helped Nintendo win the &lt;a href=&#34;https://en.wikipedia.org/wiki/Universal_City_Studios,_Inc._v._Nintendo_Co.,_Ltd.&#34;&gt;court case against Universal City Studios&lt;/a&gt; in 1984, the latter of which claimed that &lt;em&gt;Donkey Kong&lt;/em&gt; was an trademark infringement of &lt;em&gt;King Kong&lt;/em&gt;. Kirby has been around since &amp;lsquo;92 with &lt;em&gt;Kirby&amp;rsquo;s Dream Land&lt;/em&gt; for the Game Boy.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;kirby about to get grabbed by an ape&#34; src=&#34;https://linuxgamingcentral.org/images/kirby_review/ape.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Kirby makes his way across plenty of different areas, including a desert, a snowy biome, a lush forest, among others. Each stage has a plethora of enemies and objects that can be inhaled. Kirby&amp;rsquo;s goal is to make it to the end of the stage while rescuing as many Waddle Dees as possible. A certain number of them are required in order to proceed to the final stage and boss of each area. There will be three-to-five Waddle Dees hidden in a cage somewhere in the stage. Touching the cage will set the Waddle Dee free. Additional Waddle Dees can be rescued by discovering secret areas, walking past a certain type of flower, defeating a boss without taking damage, among other circumstances.&lt;/p&gt;
&lt;p&gt;The more Waddle Dees are saved, the more workshops open up in the Arrival area. Such workshops will allow Kirby to upgrade his abilities, participate in boss tournaments, buy food items to go, watch previously played cinematics, and lots more.&lt;/p&gt;
&lt;p&gt;If you have played a Kirby game before, you&amp;rsquo;ll likely be familiar with Kirby&amp;rsquo;s abilities, depending on who he inhales. The swordsman returns, as well as the snowman, the bomb thrower, you get the idea. Some enemies don&amp;rsquo;t offer abilities when inhaled, but Kirby can instead spit the enemy out like a projectile. There&amp;rsquo;s exactly one dozen different abilities total. These abilities can be upgraded later on by finding the appropriate blueprint, then spending coins and a few rare stones. As an example, the sword ability upgrade will extend the reach of the sword, allow it to be charged for a stronger attack, and adds one additional attack to the standard combo. Very useful to do, because you will find yourself repeating the same courses over and the upgraded ability will come in handy.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;kirby about to throw a bomb&#34; src=&#34;https://linuxgamingcentral.org/images/kirby_review/battle.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;What&amp;rsquo;s new to the Kirby formula this time, is Mouthful mode. If you had a fetish for a really fat Kirby, well, your desires have been granted here. Kirby can inhale an entire car, a cone, a lightbulb, a fan&amp;hellip;heck, he can swallow an entire staircase. Inhaling these objects allows even more unique abilities than the enemies. The water mode allows Kirby to spit out water, similar to how FLUDD works in &lt;em&gt;Super Mario Sunshine&lt;/em&gt;. The cone allows him to bust through a partially-cracked floor. The lightbulb allows him to see in the dark. All these modes further increase the strategy mechanic in order to move on to the next part of the stage. It&amp;rsquo;s both brilliant and disturbing at the same time. (If Kirby can inhale an 18-wheeler, I don&amp;rsquo;t understand why he can&amp;rsquo;t inhale an ape the size of King Kong.)&lt;/p&gt;
&lt;p&gt;Combat isn&amp;rsquo;t that bad. A lot of enemies can be defeated by simply mashing the attack button, and they&amp;rsquo;ll flinch and won&amp;rsquo;t have enough time to counter-attack. Kirby does have a guarding and rolling mechanic though if in case he picks a fight with a tougher enemy. Rolling just before an attack strikes puts the game in slow motion. Kirby can more quickly charge an attack during this phase, making counter-attacks more intuitive. Even in Wild Mode (the tougher difficulty level in this game), the game honestly doesn&amp;rsquo;t present much of a challenge. Kirby kicks the socks out of his opponents like it&amp;rsquo;s nothing. Even bosses can be defeated pretty quickly once you become familiar with their attack patterns. I still enjoyed the game though, and some people prefer a more &amp;ldquo;story-like&amp;rdquo; difficulty anyway.&lt;/p&gt;
&lt;p&gt;Unlocking the stones for ability upgrades can be a bit annoying. It requires accessing a special stage on the map, then clearing said stage within a time limit using one of Kirby&amp;rsquo;s abilities. This is very frequent and I wish the developers had toned this down a bit.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;kirby in cone mode on special stage&#34; src=&#34;https://linuxgamingcentral.org/images/kirby_review/cone_mode.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Music is pretty good, for what it&amp;rsquo;s worth. It strikes a decent balance between gentle, relaxing tunes and more hardcore tones depending on what stage Kirby is in.&lt;/p&gt;
&lt;p&gt;Game length is roughly ten hours. But that can definitely add up. You probably won&amp;rsquo;t rescue all the Waddle Dees on your first run on a stage, so there&amp;rsquo;s replayability there. There&amp;rsquo;s also a Boss Rush mode and some other goodies that I don&amp;rsquo;t want to spoil.&lt;/p&gt;
&lt;h1 id=&#34;how-does-it-ryujinx&#34;&gt;How Does it Ryujinx?&lt;/h1&gt;
&lt;p&gt;The Switch can&amp;rsquo;t get the framerate any higher than 30 FPS. Objects in the distance will have a choppy framerate, then move normally once in range. It&amp;rsquo;s kind of expected for a device using a seven-year-old chipset. That being said, fortunately someone made a &lt;a href=&#34;https://cdn.discordapp.com/attachments/835681932703563826/956590597085487154/KFL_60FPS.7z&#34;&gt;60 FPS patch&lt;/a&gt; that remedies the headache you might get with 30 FPS. (I don&amp;rsquo;t know who made the mod; let me know who you are so I can credit you.) But even on my GTX 1660 Super with threaded optimization and &lt;a href=&#34;https://github.com/FeralInteractive/gamemode&#34;&gt;GameMode&lt;/a&gt;, there are some busy areas that just can&amp;rsquo;t reach 60 FPS. Areas with a lot of enemies can be a painfully slow 20 FPS. If you were on AMD or Intel, you could use &lt;a href=&#34;https://github.com/Plagman/gamescope&#34;&gt;GameScope&lt;/a&gt; and enable FSR, but sadly that&amp;rsquo;s not an option on NVIDIA. Well, &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/nvidia-working-with-valve-to-get-gamescope-working-on-their-drivers/&#34;&gt;not yet&lt;/a&gt; anyway.&lt;/p&gt;
&lt;p&gt;I recorded some gameplay footage here at 1440p resolution. I wasn&amp;rsquo;t aware of the 60 FPS patch at the time of recording though, so unfortunately it&amp;rsquo;s at 30 FPS.&lt;/p&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/R0Lrr74saG4&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Good graphics quality&lt;/li&gt;
&lt;li&gt;Rich color&lt;/li&gt;
&lt;li&gt;Decent soundtrack&lt;/li&gt;
&lt;li&gt;Good controls&lt;/li&gt;
&lt;li&gt;Interesting story&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Poor framerate&lt;/li&gt;
&lt;li&gt;Easy difficulty&lt;/li&gt;
&lt;li&gt;Repetitive special stages&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;kirby in mouthful stair case mode&#34; src=&#34;https://linuxgamingcentral.org/images/kirby_review/stair_mode.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Kirby and the Forgotten Land&lt;/em&gt; is pretty great. The color, lighting, and graphical detail is amazing, the controls are fluent, the combat is easy but fun, and there&amp;rsquo;s plenty to do in the story mode. Good game to pick up if you want a fun and relaxing experience.&lt;/p&gt;
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      <title>Logo and Matrix Room Added</title>
      <link>https://linuxgamingcentral.org/posts/logo_and_matrix_added/</link>
      <pubDate>Thu, 24 Mar 2022 15:59:45 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/logo_and_matrix_added/</guid>
      <description>Here&amp;rsquo;s the logo, courtesy of a Fiverr artist by the name of bykai2: Eventually I&amp;rsquo;ll figure out how to put it directly on the top of the page&amp;hellip;yeah, I&amp;rsquo;m a bit rusty when it comes to web development, but at least you can see the updated favicon, rather than the ordinary, square red icon on your tab from before. It&amp;rsquo;s also there on my Twitter account and the Matrix room.</description>
      <content>&lt;p&gt;Here&amp;rsquo;s the logo, courtesy of a Fiverr artist by the name of &lt;em&gt;bykai2&lt;/em&gt;:
&lt;img alt=&#34;lgc logo&#34; src=&#34;https://linuxgamingcentral.org/images/logo/logo.webp&#34;&gt;
Eventually I&amp;rsquo;ll figure out how to put it directly on the top of the page&amp;hellip;yeah, I&amp;rsquo;m a bit rusty when it comes to web development, but at least you can see the updated favicon, rather than the ordinary, square red icon on your tab from before. It&amp;rsquo;s also there on my Twitter account and the Matrix room.&lt;/p&gt;
&lt;p&gt;Speaking of Matrix, you should be able to join the newly created LGC channel here: &lt;a href=&#34;https://matrix.to/#/%23linux-gaming-central:matrix.org&#34;&gt;&lt;code&gt;#linux-gaming-central:matrix.org&lt;/code&gt;&lt;/a&gt;. I recommend using &lt;a href=&#34;https://element.io&#34;&gt;Element&lt;/a&gt; as the Matrix frontend. Note that if you prefer to use Discord, you should be able to bridge the Matrix channel by following &lt;a href=&#34;https://boilingsteam.com/how-to-bridge-discord-in-matrix/&#34;&gt;this guide&lt;/a&gt; from Boiling Steam.&lt;/p&gt;
&lt;p&gt;Drop by and say hello! And let me know your thoughts regarding the logo.&lt;/p&gt;
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      <title>Itorah - Good Ol&#39; Metroidvania Goodness, with a Few Quirks</title>
      <link>https://linuxgamingcentral.org/posts/itorah_review/</link>
      <pubDate>Wed, 23 Mar 2022 12:45:11 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/itorah_review/</guid>
      <description>Itorah is a metroidvania-style platformer developed by Grimbart Tales and published by Assemble Entertainment. You&amp;rsquo;re in control of a purple-haired girl who has the same name as the title of the game. She can&amp;rsquo;t talk, but her axe sure can. If you&amp;rsquo;ve played Indivisible, this game is a lot like that.
Itorah is the only human being left in the world of Nahucan. Everyone else is an animal or a masked organism.</description>
      <content>&lt;p&gt;&lt;em&gt;Itorah&lt;/em&gt; is a metroidvania-style platformer developed by &lt;a href=&#34;https://www.grimbart-tales.com/&#34;&gt;Grimbart Tales&lt;/a&gt; and published by &lt;a href=&#34;https://lnk.bio/AssembleEntertainment&#34;&gt;Assemble Entertainment&lt;/a&gt;. You&amp;rsquo;re in control of a purple-haired girl who has the same name as the title of the game. She can&amp;rsquo;t talk, but her axe sure can. If you&amp;rsquo;ve played &lt;a href=&#34;https://store.steampowered.com/app/421170/Indivisible/&#34;&gt;&lt;em&gt;Indivisible&lt;/em&gt;&lt;/a&gt;, this game is a lot like that.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;itorah running&#34; src=&#34;https://linuxgamingcentral.org/images/itorah/itorah_running.gif&#34;&gt;&lt;/p&gt;
&lt;p&gt;Itorah is the only human being left in the world of Nahucan. Everyone else is an animal or a masked organism. Her goal is to uncover her past, while exploring hand-painted environments inspired by South and Central America. Biomes include temples, forests, fiery dungeons, stormy cliffs, and others. While she uncovers these biomes, she&amp;rsquo;s put under the task of finding the cause of a plague and destroy it. If the plague isn&amp;rsquo;t contained, it poses the threat of consuming everyone and everything on the planet. Some characters will help her on her journey, others may pose a threat. There&amp;rsquo;s no voice acting in this game, albeit for the grunts when a character&amp;rsquo;s text bubble pops up.&lt;/p&gt;
&lt;p&gt;Itorah can jump, wall jump, sprint, attack with her axe&amp;hellip;typically supplied with any sort of side-scroller. The game seems to strike a good balance between puzzle-like mechanics that need to be solved in order to explore further (such as figuring out the right time to hit an explosive barrel to destory a barrier, or trying to ascend from a strong wind without hitting any harmful object), and areas where she has no choice but to fend for herself against an onslaught of creatures. Creatures can include spiders, eagles, slimy eyeballs that can extend spikes from themselves, and others.&lt;/p&gt;
&lt;p&gt;She can upgrade her health and her stamina by visiting a certain village, talking to the right being, and having enough crystals (which can be obtained by defeating enemies or opening certain chests) to spend along with another type of item.&lt;/p&gt;
&lt;p&gt;The axe is Itorah&amp;rsquo;s only weapon in this game, but thankfully she gets new abilities throughout the time she spends on her journey. What could only be a three-hit ground attack can now be charged into a stronger attack. What gave her so few options for air attacks now allows her to take a third jump into the air. What gave her only close-ranged attacks can eventually let her throw the axe like a boomerang. These new abilities also give her access to new areas that she previously couldn&amp;rsquo;t explore.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;itorah talking axe&#34; src=&#34;https://linuxgamingcentral.org/images/itorah/1.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Itorah can fully recover her health at a campfire. This will also save your progress. If she doesn&amp;rsquo;t have convenient access to one, she can recover some of her health when the appropriate button is pressed. Only some health is healed though, and at first she can only do it once before visiting a campfire. The amount of health she recovers and the amount of times she can do so can also be upgraded. The process is pretty much the same as upgrading health or stamina; by spending enough crystals and having the appropriate item. Unfortunately, this is pretty much it as far as upgrades go. She can&amp;rsquo;t recover stamina any faster, her attacks can&amp;rsquo;t get any stronger, and her combos can&amp;rsquo;t extend.&lt;/p&gt;
&lt;p&gt;I have to say a great amount of attention was given to the artwork. It&amp;rsquo;s very good. Even when charging for a strong attack or looking around, the artists were keen to give Itorah every frame she needed to make the animation look good. That&amp;rsquo;s one thing I will praise the game for. The soundtrack is also decent for what it&amp;rsquo;s worth, and changes dynamically depending on where Itorah is or what she&amp;rsquo;s doing. Characters are also unique, from their personality to how they look, and I&amp;rsquo;d say they blend in pretty well with the world that they&amp;rsquo;re in.&lt;/p&gt;
&lt;p&gt;Combat can be a bit irksome. Sometimes Itorah will strike the enemy with a strong attack for no apparent reason. Strong attacks take more time to hit and leave Itorah vulnerable for a longer set of time. When I could&amp;rsquo;ve scored the last hit on the enemy to take him down Itorah instead takes up damage from him because of the time leading up to the stronger attack. In a future patch I&amp;rsquo;d like to see this removed, unless the player explicity holds the attack button down for a strong attack.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;itorah doing something&#34; src=&#34;https://linuxgamingcentral.org/images/itorah/8.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Another aspect regarding the combat is it&amp;rsquo;s a little barebones. Most enemies can be defeated by just mashing the attack button, or waiting for the appropriate time to strike. This is where combo extensions could have helped, or have one enemy vulnerable to one particular element but resistant against another. This is something that definitely could have spent a little more time in the oven.&lt;/p&gt;
&lt;p&gt;Some enemies are annoying, and oftentimes there&amp;rsquo;s no need to fight them. Birds can be tricky to hit and usually are best left ignored. The dodging mechanic in this game is also a bit&amp;hellip;dodgy. Sometimes Itorah won&amp;rsquo;t roll when I want her to. It works great for the times when she &lt;em&gt;does&lt;/em&gt; roll, but sometimes she doesn&amp;rsquo;t seem to co-operate when I press the B button.&lt;/p&gt;
&lt;p&gt;Bosses are a little more meticiously crafted though. Yes, those are here, and each one has a different strategy and attack pattern from the other. I only got &lt;em&gt;one&lt;/em&gt; game over throughout the time I played the game, however. So, if you&amp;rsquo;re looking for a challenging platformer, this may not be the game to get.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;itorah hanging from a ring&#34; src=&#34;https://linuxgamingcentral.org/images/itorah/4.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I would have liked to see a fast travel option. Later on in the game there&amp;rsquo;s different places to go, and the repetitive dashing and jumping your way across long stretches of land, always having to deal with the same type of enemy &amp;ndash; this becomes a bit of a chore.&lt;/p&gt;
&lt;p&gt;Took me seven-and-a-half hours to finish the game. Better than a five- or six-hour campaign, but not as good as ten hours.&lt;/p&gt;
&lt;p&gt;So, here&amp;rsquo;s a &lt;strong&gt;TL;DR&lt;/strong&gt; of my impressions of &lt;em&gt;Itorah&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;The good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;beautiful, hand-painted artwork&lt;/li&gt;
&lt;li&gt;nicely worked animations&lt;/li&gt;
&lt;li&gt;interesting NPCs&lt;/li&gt;
&lt;li&gt;diverse biomes&lt;/li&gt;
&lt;li&gt;good balance of puzzles and fights&lt;/li&gt;
&lt;li&gt;new abilities to learn&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The not-so-good:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;repetitive, sometimes annoying and buggy combat&lt;/li&gt;
&lt;li&gt;lack of fast travel&lt;/li&gt;
&lt;li&gt;sparse in the upgrade department&lt;/li&gt;
&lt;li&gt;short story length&lt;/li&gt;
&lt;li&gt;mediocre difficulty&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;itorah fighting a boss&#34; src=&#34;https://linuxgamingcentral.org/images/itorah/9.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;proton-compatibility&#34;&gt;Proton Compatibility&lt;/h1&gt;
&lt;p&gt;Works great out of the box with Proton 7.0-1 and Proton GE. Everything works as expected. If you&amp;rsquo;re using a PlayStation controller the in-game button icons will be Xbox. No need to use GameMode or FSR for a game like this, and it uses less than 8 GB RAM on a 1440p screen. I have no doubt in my mind this will be a great game to try on the Steam Deck.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Itorah&lt;/em&gt; is on sale on &lt;a href=&#34;https://store.steampowered.com/app/1132910/ITORAH/&#34;&gt;Steam&lt;/a&gt; for 15% off until Friday. Decent game to pick up if you&amp;rsquo;re a Metroidvania fan and you can forgive the somewhat mediocre combat and upgrade options.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;itorah waving&#34; src=&#34;https://linuxgamingcentral.org/images/itorah/itorah_wave.gif&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Note: review key provided by ÜberStrategist.&lt;/em&gt;&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>System76 - New Desktop Environment Written in Rust Expected Summer 2023</title>
      <link>https://linuxgamingcentral.org/posts/system76_new_de_written_in_rust/</link>
      <pubDate>Tue, 22 Mar 2022 16:05:32 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/system76_new_de_written_in_rust/</guid>
      <description>Numerous media outlets had reported about the fact that System76 &amp;ndash; one of the most prominent Linux-based computer manufacturers out there &amp;ndash; was going to tackle an enormous task. That would involve creating a new desktop environment, written in Rust.
That was a little over four months ago. Fast forward to yesterday, Destination Linux interviewed Emma Marshall, vice president of customer care at System76. In the episode, Emma was asked what the purpose of this ambitious project was.</description>
      <content>&lt;p&gt;Numerous media outlets had &lt;a href=&#34;https://www.gamingonlinux.com/2021/11/system76-creating-their-own-desktop-environment-written-in-rust/&#34;&gt;reported&lt;/a&gt; about the fact that &lt;a href=&#34;https://system76.com&#34;&gt;System76&lt;/a&gt; &amp;ndash; one of the most prominent Linux-based computer manufacturers out there &amp;ndash; was going to tackle an enormous task. That would involve creating a new desktop environment, written in Rust.&lt;/p&gt;
&lt;p&gt;That was a little over four months ago. Fast forward to yesterday, &lt;a href=&#34;https://destinationlinux.org/&#34;&gt;Destination Linux&lt;/a&gt; interviewed Emma Marshall, vice president of customer care at System76. In the episode, Emma was asked what the purpose of this ambitious project was. She replied:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;It&amp;rsquo;s going to be interesting to see how much faster we can make the desktop responsiveness. I think the memory safety and the super-fast nature of Rust programming is really going to make the desktop a much faster experience and more responsive and tailored to our needs. Make you more productive and need less resources from your computer to operate.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/h4Ne_zB0tuo&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;She also noted the date as to when we can expect an alpha version of this: &lt;strong&gt;summer of 2023&lt;/strong&gt;. It&amp;rsquo;s a lot of work, but Emma is confident about the move:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;We&amp;rsquo;ve grown our development team and I have all the hope in the world that they&amp;rsquo;re going to get this done just in time.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;As far as I know, no other desktop environment out there has been written in Rust. This will be the very first one to use it.&lt;/p&gt;
&lt;p&gt;She was also asked whether this new DE was going to be alongside GNOME or if it will be a replacement.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;At this point it looks like it&amp;rsquo;s alongside, but I think the whole goal is to make it its own desktop. So yeah, we&amp;rsquo;ll see where that leads. But as of right now, it&amp;rsquo;s alongside.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The whole interview lasts a little over half-an-hour, from 6:49 to 40:16, in the video. I recommend listening to the whole interview for other interesting information about the company.&lt;/p&gt;
&lt;p&gt;Very cool. I&amp;rsquo;m looking forward to trying it out myself once it&amp;rsquo;s out. Best of luck to the engineers at System76!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: System76 Blog&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>Proton GE: What it is, Why it Should be Used, and How to Install</title>
      <link>https://linuxgamingcentral.org/posts/proton_ge_tutorial/</link>
      <pubDate>Mon, 21 Mar 2022 08:55:20 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/proton_ge_tutorial/</guid>
      <description>Proton GE. You might have heard that name tossed around somewhere, maybe seen some benchmarks done with it, but don&amp;rsquo;t know what it does. Well, this article will explain just that and the advantages it has over vanilla Proton. It also explains how to easily install it on your system and make use of it.
What is it? The &amp;ldquo;GE&amp;rdquo; in Proton GE stands for &amp;ldquo;Glorious Eggroll.&amp;rdquo; Per the interview from Boiling Steam, the name came about from the developer playing &amp;ldquo;off the card of being Asian and really liking eggrolls, and being a generally lighthearted person.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom&#34;&gt;Proton GE&lt;/a&gt;. You might have heard that name tossed around somewhere, maybe seen some benchmarks done with it, but don&amp;rsquo;t know what it does. Well, this article will explain just that and the advantages it has over vanilla Proton. It also explains how to easily install it on your system and make use of it.&lt;/p&gt;
&lt;h1 id=&#34;what-is-it&#34;&gt;What is it?&lt;/h1&gt;
&lt;p&gt;The &amp;ldquo;GE&amp;rdquo; in Proton GE stands for &amp;ldquo;Glorious Eggroll.&amp;rdquo; Per the interview from &lt;a href=&#34;https://boilingsteam.com/learning-more-about-protonge-with-gloriouseggroll/&#34;&gt;Boiling Steam&lt;/a&gt;, the name came about from the developer playing &amp;ldquo;off the card of being Asian and really liking eggrolls, and being a generally lighthearted person.&amp;rdquo; The developer himself is an engineer at Red Hat.&lt;/p&gt;
&lt;p&gt;Proton GE is essentially a bleeding-edge version of Proton. It includes the latest commits from such tools as &lt;a href=&#34;https://github.com/madewokherd/wine-mono&#34;&gt;&lt;code&gt;wine-mono&lt;/code&gt;&lt;/a&gt;, &lt;a href=&#34;https://github.com/doitsujin/dxvk&#34;&gt;&lt;code&gt;dxvk&lt;/code&gt;&lt;/a&gt;, &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton&#34;&gt;&lt;code&gt;vkd3d-proton&lt;/code&gt;&lt;/a&gt;, &lt;a href=&#34;https://github.com/jp7677/dxvk-nvapi&#34;&gt;&lt;code&gt;dxvk-nvapi&lt;/code&gt;&lt;/a&gt;, and other pieces of software that make up Proton. Proton GE also includes &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom#overview&#34;&gt;features and bug fixes&lt;/a&gt; that vanilla Proton does &lt;em&gt;not&lt;/em&gt; have.&lt;/p&gt;
&lt;h1 id=&#34;why-use-it&#34;&gt;Why use it?&lt;/h1&gt;
&lt;p&gt;Proton GE allows the user to make use of AMD&amp;rsquo;s FSR feature to get better performance on lower resolutions while still retaining much of the same quality, and it also adds media foundation patches for better video playback support. Nowadays the regular version of Proton has incorporated media playback &lt;em&gt;for the most part&lt;/em&gt;, but there&amp;rsquo;s still the occasional splash screen or video on the title screen that shows up like this:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;color bar&#34; src=&#34;https://images.huffingtonpost.com/2015-12-13-1450042661-3826208-ws_Color_Bars_2560x1440.jpg&#34;&gt;
&lt;em&gt;Image credit: HuffPost&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Proton GE fixes that. It also allows certain games to run (or at least fix certain issues) that vanilla Proton can&amp;rsquo;t, such as &lt;em&gt;Mortal Kombat 11&lt;/em&gt;, &lt;em&gt;Killer Instinct&lt;/em&gt;, &lt;em&gt;Cities XXL&lt;/em&gt;, and others. This is in addition to a plethora of other features and bug fixes.&lt;/p&gt;
&lt;h1 id=&#34;how-to-install-and-use-it&#34;&gt;How to install and use it&lt;/h1&gt;
&lt;p&gt;It&amp;rsquo;s really not that difficult. First, make sure you have your Vulkan GPU drivers installed on your system. Check the documentation on the &lt;a href=&#34;https://github.com/lutris/docs/blob/master/InstallingDrivers.md&#34;&gt;Lutris GitHub&lt;/a&gt; to find instructions specific to your distribution and GPU vendor. For example, if you&amp;rsquo;re using AMD or Intel on an Ubuntu-based distro, you would run this via the terminal:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;sudo add-apt-repository ppa:kisak/kisak-mesa &amp;amp;&amp;amp; sudo dpkg --add-architecture i386 &amp;amp;&amp;amp; sudo apt update &amp;amp;&amp;amp; sudo apt upgrade &amp;amp;&amp;amp; sudo apt install libgl1-mesa-dri:i386 mesa-vulkan-drivers mesa-vulkan-drivers:i386&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Chances are, if you&amp;rsquo;ve gamed on your desktop before, these drivers will already be installed, but it&amp;rsquo;s a good idea to ensure your graphics drivers are up-to-date.&lt;/p&gt;
&lt;p&gt;Now, there&amp;rsquo;s a couple of different ways to download and install the latest version of Proton GE. The old-fashioned method would have you download the tarball from the &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases&#34;&gt;Releases&lt;/a&gt; section, extracting the contents to &lt;code&gt;~/.steam/root/compatibilitytools.d/&lt;/code&gt;, then restarting the Steam client. That&amp;rsquo;s certainly one way to do it, but the problem with that is it can be a bit cumbersome doing that over and over again whenever there&amp;rsquo;s a new release. After a new release, hotfixes will generally get added a day or two later and that process will repeat a few times.&lt;/p&gt;
&lt;p&gt;So we&amp;rsquo;ve got &lt;em&gt;tons&lt;/em&gt; of ways to handle the download and automatic installation of Proton GE to make our lives easier. Here are a few tools that you can use:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Termuellinator/Proton-Community-Updater&#34;&gt;Proton Community Updater&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/sirkhancision/update-proton-ge&#34;&gt;Bash script by sirkhancision&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/jerluc/proton-ge-downloader&#34;&gt;Another bash script by jerluc&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://gitlab.com/ryanwalder/proton-ge-update&#34;&gt;Yet another bash script by Ryan Walder&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/AUNaseef/protonup&#34;&gt;ProtonUp - Python script&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Among &lt;em&gt;many&lt;/em&gt; others. Most of the aforementioned tools use the command line. Which is great if you want Proton GE installed with just a few keywords. But if you prefer a GUI, I highly recommend &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt&#34;&gt;ProtonUp-Qt&lt;/a&gt;. That&amp;rsquo;s what I&amp;rsquo;ll be covering in this tutorial.&lt;/p&gt;
&lt;p&gt;ProtonUp-Qt is available as an AppImage. Download &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/releases&#34;&gt;the latest release&lt;/a&gt;, mark it as executable, then run it. Note that Steam Deck users can make use of this tool as well by downloading the Flatpak version from &lt;a href=&#34;https://flathub.org/apps/details/net.davidotek.pupgui2&#34;&gt;Flathub&lt;/a&gt;. ProtonUp-Qt even has gamepad support, so no need to use the touchscreen or use the on-screen keyboard!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;protonup-qt main menu&#34; src=&#34;https://linuxgamingcentral.org/images/protonup-qt/menu.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;ProtonUp-Qt supports light and dark themes. I personally prefer the dark theme so the app is easier on my eyes, but if you want to use the light theme to make the text easier to read, that&amp;rsquo;s definitely an option. Just go to the &amp;ldquo;About&amp;rdquo; screen and change themes from there with the dropdown menu. Here you can also check to see if you have the latest version of the software.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;protonup-qt about&#34; src=&#34;https://linuxgamingcentral.org/images/protonup-qt/about.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;You can see from the main menu I already have GE-Proton7-9 installed on my system. However, there&amp;rsquo;s a new version available: &lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-10&#34;&gt;GE-Proton7-10&lt;/a&gt;. Let&amp;rsquo;s walk through the process of obtaining the latest version.&lt;/p&gt;
&lt;p&gt;First, ensure the &lt;code&gt;compatibilitytools.d&lt;/code&gt; directory is properly set. In most cases it should be &lt;code&gt;~/.steam/root/compatibilitytools.d&lt;/code&gt;. You probably won&amp;rsquo;t even need to touch this, but if you do, just click the three-dotted button to the right of the dropdown menu and you can set the directory there. Click &amp;ldquo;Save&amp;rdquo; when done.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;protonup-qt custom install directory&#34; src=&#34;https://linuxgamingcentral.org/images/protonup-qt/custom_install_dir.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Back in the main menu, select &amp;ldquo;Add version&amp;rdquo; to install a new version of Proton GE. From here you can select what compatibility tool you want to install besides Proton GE: &lt;a href=&#34;https://github.com/dreamer/boxtron&#34;&gt;Boxtron&lt;/a&gt;, &lt;a href=&#34;https://github.com/dreamer/luxtorpeda&#34;&gt;Luxtorpeda&lt;/a&gt;, and &lt;a href=&#34;https://github.com/dreamer/roberta&#34;&gt;Roberta&lt;/a&gt;. For simplicity&amp;rsquo;s sake, we&amp;rsquo;ll just cover Proton GE for this tutorial. Click the dropdown menu under &amp;ldquo;Version&amp;rdquo; to see the &lt;em&gt;long&lt;/em&gt; list of Proton GE releases. By default the latest version should already be selected.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;protonup-qt choose compatibility tool&#34; src=&#34;https://linuxgamingcentral.org/images/protonup-qt/install_compat_tool.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you click &amp;ldquo;Info&amp;rdquo; you&amp;rsquo;ll be taken to that version&amp;rsquo;s patch notes. Otherwise, click &amp;ldquo;Install&amp;rdquo; to download Proton GE and extract the tarball into the &lt;code&gt;compatibilitytools.d&lt;/code&gt; directory. Now this version should be available from the main menu.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;protonup-qt downloading proton ge&#34; src=&#34;https://linuxgamingcentral.org/images/protonup-qt/downloading_proton_ge.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If Steam is running on your system, restart the client. Steam should now pick up the new version of Proton GE. From here you can enable the use of Proton GE globally by going to &lt;em&gt;Steam &amp;gt; Settings &amp;gt; Steam Play&lt;/em&gt;. Check the box for &amp;ldquo;Enable Steam Play for all other titles&amp;rdquo; and select Proton GE from the dropdown menu. Click &amp;ldquo;OK&amp;rdquo; to save the changes, then restart the Steam client once more. All titles running through Proton will now use Proton GE.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam selecting proton version globally&#34; src=&#34;https://linuxgamingcentral.org/images/protonup-qt/enable_proton_ge_in_steam_global.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;On the other hand, if you only want a specific set of games to use Proton GE, just right-click the game from your Steam library, click &amp;ldquo;Properties&amp;hellip;&amp;rdquo; and on the &lt;em&gt;Compatibility&lt;/em&gt; tab, check the box for &amp;ldquo;Force the use of a specific Steam Play compatibility tool&amp;rdquo; and select Proton GE from the dropdown menu. No restart of the Steam client required here.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;steam selecting proton version for a specific game&#34; src=&#34;https://linuxgamingcentral.org/images/protonup-qt/specific_game.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Back to ProtonUp-Qt, you can remove specific versions of Proton GE at will by selecting them from the main menu and clicking &amp;ldquo;Remove selected.&amp;rdquo; You can double-click an item from the list (or click &amp;ldquo;Show info&amp;rdquo;) and see what games from your Steam library are using that version of Proton GE. Double-click a game and you will be brought to the Steam store page for it. Click &amp;ldquo;Batch update&amp;rdquo; to switch the game list to use a different compatibility layer or version of Proton GE.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;protonup-qt batch conversion&#34; src=&#34;https://linuxgamingcentral.org/images/protonup-qt/about_compat_tool.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;From the main menu you can also see all the games installed in your Steam library by clicking &amp;ldquo;Show game list.&amp;rdquo; Now you can take a glance at what versions of Proton or Proton GE your games are using (unless they&amp;rsquo;re native), and from the dropdown menu you can easily switch what version of Proton you want the game to use. It&amp;rsquo;s a neat alternative in case you don&amp;rsquo;t want to use Steam&amp;rsquo;s interface to do the same thing.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;protonup-qt game list&#34; src=&#34;https://linuxgamingcentral.org/images/protonup-qt/game_list.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you want to &lt;strong&gt;make use of FSR&lt;/strong&gt;, regardless of what GPU vendor you have, go to the Steam launch parameters for your game and add this:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;WINE_FULLSCREEN_FSR=1 %command%&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Then adjust the resolution when in-game until you can strike a good balance between performance and graphics quality. For instance, if you have a 1080p screen, you could downscale the game to 720p and still (probably) retain most of the same quality, albeit for textures that are far away. This is incredibly useful in a day and age where GPUs cost a small fortune, while still making good use out of your older GPU/CPU.&lt;/p&gt;
&lt;p&gt;ProtonUp-Qt works with more than just Steam. You can also download and install &lt;a href=&#34;https://github.com/GloriousEggroll/wine-ge-custom&#34;&gt;Wine-GE&lt;/a&gt; for Lutris, and install custom versions of Wine and Proton GE for the &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher&#34;&gt;Heroic Games Launcher&lt;/a&gt;. That&amp;rsquo;s outside the scope of this guide though.&lt;/p&gt;
&lt;h1 id=&#34;what-to-be-aware-of-when-using-proton-ge&#34;&gt;What to be aware of when using Proton GE&lt;/h1&gt;
&lt;p&gt;The developer of Proton GE is not affliated with Valve. The compatibility layer is developed in his spare time. He is not under obligation to fulfill anyone&amp;rsquo;s specific requests. So here&amp;rsquo;s a couple of things to keep in mind:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Proton GE is built specifically for Steam games. If you want to use Proton GE outside of Steam (for example, for Lutris), use &lt;a href=&#34;https://github.com/gloriouseggroll/wine-ge-custom&#34;&gt;Wine GE&lt;/a&gt; instead&lt;/li&gt;
&lt;li&gt;Proton GE-specific bugs should be reported on the project&amp;rsquo;s &lt;a href=&#34;https://discord.gg/6y3BdzC&#34;&gt;Discord channel&lt;/a&gt;, not on Valve&amp;rsquo;s issue tracker&lt;/li&gt;
&lt;li&gt;Support from the developer is not available for those who use the Flatpak or AUR versions of Proton GE (although you could probably get unofficial support from the maintainers of those versions)&lt;/li&gt;
&lt;li&gt;If you like what the developer does, you can support him via &lt;a href=&#34;https://www.patreon.com/gloriouseggroll&#34;&gt;Patreon&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;That should wrap this guide up! Any questions, let me know in the comments or &lt;a href=&#34;https://linuxgamingcentral.org/contact&#34;&gt;get in touch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: KitchMe&lt;/em&gt;&lt;/p&gt;
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      <title>Kernel 5.17 Released, Here&#39;s What&#39;s New (AMD P-State support for Zen 2)</title>
      <link>https://linuxgamingcentral.org/posts/kernel_5.17/</link>
      <pubDate>Sun, 20 Mar 2022 20:17:51 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kernel_5.17/</guid>
      <description>Today marks the release of Linux kernel 5.17. Doesn&amp;rsquo;t seem to offer much of anything in the gaming landscape, but there&amp;rsquo;s hardware support for a bunch of new motherboards and processors.
Here&amp;rsquo;s a basic rundown of what&amp;rsquo;s new:
support for AMD&amp;rsquo;s new P-State driver for AMD Zen 2 APUs &amp;ndash; this is particularly good news for the Steam Deck as that is the APU it&amp;rsquo;s using and P-State delivers better power efficiency.</description>
      <content>&lt;p&gt;Today marks the release of Linux kernel 5.17. Doesn&amp;rsquo;t seem to offer much of anything in the gaming landscape, but there&amp;rsquo;s hardware support for a bunch of new motherboards and processors.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s a basic rundown of what&amp;rsquo;s new:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;support for AMD&amp;rsquo;s new P-State driver for AMD Zen 2 APUs &amp;ndash; this is particularly good news for the Steam Deck as that is the APU it&amp;rsquo;s using and P-State delivers better power efficiency.&lt;/li&gt;
&lt;li&gt;initial Intel Raptor Lake/Raptor Lake S/Alder Lake N support&lt;/li&gt;
&lt;li&gt;Intel AMX support in KVM virtualization&lt;/li&gt;
&lt;li&gt;the &lt;a href=&#34;https://www.banana-pi.org/banana-pi-sbcs/121.html&#34;&gt;StarFive JH7100&lt;/a&gt; is the very first RISC-V platform to get Linux support with this kernel&lt;/li&gt;
&lt;li&gt;faster boot times on AMD Fusion APUs with Hudson D4 chipsets&lt;/li&gt;
&lt;li&gt;lighting and fan control support for the NZXT controller
&lt;img alt=&#34;nzxt fan controller&#34; src=&#34;https://www.phoronix.net/image.php?id=2021&amp;image=nzxt_smart_2&#34;&gt;
&lt;em&gt;Image credit: Phoronix&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;better support for x86-based Android tablets, along with general laptop and tablet driver improvements&lt;/li&gt;
&lt;li&gt;support for older Tegra-based tablets&lt;/li&gt;
&lt;li&gt;support for privacy screens which are integrated in newer laptops&lt;/li&gt;
&lt;li&gt;general graphics and display driver updates&lt;/li&gt;
&lt;li&gt;F2FS, EXT4, BTRFS, and XFS performance improvements&lt;/li&gt;
&lt;li&gt;GameCube/Wii/Wii U real-time clock driver support &amp;ndash; allows people to run Linux on these devices&lt;/li&gt;
&lt;li&gt;Intel Wi-Fi driver improvements&lt;/li&gt;
&lt;li&gt;General network performance improvements&lt;/li&gt;
&lt;li&gt;A lot of other stuff&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Check &lt;a href=&#34;https://www.phoronix.com/scan.php?page=news_item&amp;px=Linux-5.17-Features&#34;&gt;Phoronix&lt;/a&gt; for more details as to what was added to kernel 5.17.&lt;/p&gt;
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    <item>
      <title>Articles to Bookmark/Wiki Added</title>
      <link>https://linuxgamingcentral.org/posts/wiki_added/</link>
      <pubDate>Mon, 21 Mar 2022 00:00:00 +0000</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/wiki_added/</guid>
      <description>I&amp;rsquo;ve added a link in the navigation bar to access LGC&amp;rsquo;s &amp;ldquo;timeless&amp;rdquo; articles. Guides, game reviews, interviews with developers, and whatever else I may cover. As LGC constantly provides new articles every day, these older articles can be difficult to find. So, I made this page to make finding these articles easier.
So far I&amp;rsquo;ve got the Slippi guide, tips for playing GRID Legends on NVIDIA graphics cards, how to use the Steam Deck UI, the Project Heartbeat review, and a few developer interviews.</description>
      <content>&lt;p&gt;I&amp;rsquo;ve added a link in the navigation bar to access LGC&amp;rsquo;s &amp;ldquo;timeless&amp;rdquo; articles. Guides, game reviews, interviews with developers, and whatever else I may cover. As LGC constantly provides new articles every day, these older articles can be difficult to find. So, I made &lt;a href=&#34;https://linuxgamingcentral.org/articles_to_bookmark&#34;&gt;this page&lt;/a&gt; to make finding these articles easier.&lt;/p&gt;
&lt;p&gt;So far I&amp;rsquo;ve got the Slippi guide, tips for playing &lt;em&gt;GRID Legends&lt;/em&gt; on NVIDIA graphics cards, how to use the Steam Deck UI, the &lt;em&gt;Project Heartbeat&lt;/em&gt; review, and a few developer interviews. Of course, this page will continue to get updated as more articles come.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve also updated the &lt;code&gt;config.toml&lt;/code&gt; file to include 10 articles per page rather than 5, so you don&amp;rsquo;t have to constantly click &amp;ldquo;Older posts&amp;rdquo; or &amp;ldquo;Newer posts&amp;rdquo; when browsing the website.&lt;/p&gt;
&lt;p&gt;Of course, I&amp;rsquo;m all ears for other suggestions to improve LGC in any way, as long as I know how to do it. (I still haven&amp;rsquo;t found a solution to the stretched avatar bug for comments.)&lt;/p&gt;
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    <item>
      <title>Interested in Working for Canonical? May Want to Think Again</title>
      <link>https://linuxgamingcentral.org/posts/absurd_interview_process_at_canonical/</link>
      <pubDate>Sun, 20 Mar 2022 14:37:10 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/absurd_interview_process_at_canonical/</guid>
      <description>I invite you to take a look at the first step in the interview process at Canonical:
Image credit: Reddit and the original poster
Read that for a few minutes and tell me whether the interview process is absurd, or someone at Canonical has just too much time on their hands.
First, the spelling error in the first sentence: &amp;ldquo;to joint the Ubuntu WSL engineering team.&amp;rdquo; Second, &amp;ldquo;very occasionally.&amp;rdquo; It should just be &amp;ldquo;occasionally.</description>
      <content>&lt;p&gt;I invite you to take a look at the first step in the interview process at Canonical:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;canonical application&#34; src=&#34;https://i.redd.it/sw5nd1oj36o81.png&#34;&gt;
&lt;em&gt;Image credit: Reddit and the original poster&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Read that for a few minutes and tell me whether the interview process is absurd, or someone at Canonical has just too much time on their hands.&lt;/p&gt;
&lt;p&gt;First, the spelling error in the first sentence: &amp;ldquo;to &lt;em&gt;joint&lt;/em&gt; the Ubuntu WSL engineering team.&amp;rdquo; Second, &amp;ldquo;very occasionally.&amp;rdquo; It should just be &amp;ldquo;occasionally.&amp;rdquo; Third, the long, &lt;em&gt;long&lt;/em&gt;, list of questions. Fourth, the need to create a PDF of the answers. Fifth, questions about high school? Why would anyone need any information on high school experiences?&lt;/p&gt;
&lt;p&gt;Sixth, why does the interviewee need to list Canonical&amp;rsquo;s competitors? Shouldn&amp;rsquo;t Canonical already know that? Seventh&amp;hellip;okay I could just go on and on here. Makes me curious what the interview process is like at Mozilla.&lt;/p&gt;
&lt;p&gt;Someone had &lt;a href=&#34;https://www.reddit.com/r/WorkReform/comments/th5eou/this_was_the_first_step_in_the_interview_process/&#34;&gt;shared&lt;/a&gt; this on Reddit. Get yourself a good laugh by reading some of the comments. After looking at that extensive list of questions, the interviewee made a good move by withdrawing their application.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s part of the reason people like Alan Pope and Martin Wimpress &lt;a href=&#34;https://medium.com/@JadeTheDev/canonical-120a9d880997&#34;&gt;left Canonical&lt;/a&gt; a while ago. Canonical ignores bugs, continues to push Snaps, and overall seems to not care about anyone in the company or the end-user. Like I said before, &lt;a href=&#34;https://linuxgamingcentral.org/posts/fedora_the_new_ubuntu/&#34;&gt;Canonical has done a lot in the past to make the Linux desktop what it is today&lt;/a&gt;, but sadly the tables have flipped, and the money-hungry CEO steps in to make everyone&amp;rsquo;s experience miserable.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image credit: me.me&lt;/em&gt;&lt;/p&gt;
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    <item>
      <title>News Round-Up for March 11-18 (New Stadia Tech)</title>
      <link>https://linuxgamingcentral.org/posts/news_for_march_11-18/</link>
      <pubDate>Sat, 19 Mar 2022 12:47:19 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/news_for_march_11-18/</guid>
      <description>Was hoping to get this out yesterday but time flies. Hope a day late isn&amp;rsquo;t going to bother anyone.
News Steam Deck-related
ETA Prime &amp;ndash; A YouTuber that mostly focuses on emulation &amp;ndash; released a Steam Deck review last week, and covers the gaming as well as the emulation aspect of the Deck. Needless to say, the Deck is one of the most powerful handhelds out there for emulation. Gameranx also had a video review That Boiling Steam contributer that got a Steam Deck?</description>
      <content>&lt;p&gt;Was hoping to get this out yesterday but time flies. Hope a day late isn&amp;rsquo;t going to bother anyone.&lt;/p&gt;
&lt;h1 id=&#34;news&#34;&gt;News&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;Steam Deck-related&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;ETA Prime &amp;ndash; A YouTuber that mostly focuses on emulation &amp;ndash; released a Steam Deck review last week, and covers the gaming as well as the emulation aspect of the Deck. Needless to say, the Deck is one of the most powerful handhelds out there for emulation. &lt;a href=&#34;https://youtu.be/Xp9yvwJmrX4&#34;&gt;Gameranx&lt;/a&gt; also had a video review

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/9upVLaFRh_I&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;That Boiling Steam contributer that got a Steam Deck? He recently wrote &lt;a href=&#34;https://boilingsteam.com/steam-deck-first-impressions/&#34;&gt;his first impressions&lt;/a&gt; of the device&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Microsoft has announced official support of the Xbox Game Pass Ultimate subscription on the Steam Deck. They&amp;rsquo;ve even included &lt;a href=&#34;https://support.microsoft.com/en-us/topic/xbox-cloud-gaming-in-microsoft-edge-with-steam-deck-43dd011b-0ce8-4810-8302-965be6d53296&#34;&gt;documentation&lt;/a&gt; on their support website&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;The Steam Deck &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/steam-deck-gets-a-15fps-option-new-keyboard-themes/&#34;&gt;gets a 15 FPS option and a few new keyboard themes&lt;/a&gt;
&lt;img alt=&#34;steam deck new keyboard theme&#34; src=&#34;https://uploads.golmedia.net/uploads/articles/article_media/thumbs/12961985211647076883gol1.jpg&#34;&gt;
&lt;em&gt;Image credit: GamingOnLinux&lt;/em&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;The Steam Deck finally got a &lt;a href=&#34;https://boilingsteam.com/the-steam-deck-finally-gets-a-low-battery-indicator/&#34;&gt;low battery warning&lt;/a&gt;. Somehow, this wasn&amp;rsquo;t in the QA process prior to the official launch&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;We&amp;rsquo;ve almost hit the 1,500 mark for &lt;a href=&#34;https://boilingsteam.com/1400-games-on-the-steam-deck-including-doom-2016/&#34;&gt;verified/playable Steam Deck titles&lt;/a&gt;. Over &lt;a href=&#34;https://boilingsteam.com/more-than-80-of-steam-deck-verified-playable-games-are-from-2015-onwards/&#34;&gt;80% of verified/playable titles are from 2015 onwards&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;The Lutris developer was &lt;a href=&#34;https://twitter.com/LutrisGaming/status/1502786834908135424&#34;&gt;sent a Steam Deck by Valve&lt;/a&gt; to assist with the development of the program on said device&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Some titles on the Deck, even though it may be Playable, can still have issues. An example is &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/steam-deck-verified-has-issues-grand-theft-auto-v-edition/&#34;&gt;&lt;em&gt;Grand Theft Auto V&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;The file size for the Steam Deck client &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/valve-reduces-size-of-steam-deck-client-in-the-latest-update/&#34;&gt;has been reduced&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;em&gt;Witcher 3&lt;/em&gt; is now &lt;a href=&#34;https://steamcommunity.com/games/292030/announcements/detail/4712459761457742331&#34;&gt;Steam Deck Verified&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Scoot Larson &amp;ndash; a computer repair and data recovery service technician &amp;ndash; recently &lt;a href=&#34;https://www.scottrlarson.com/publications/publication-transition-windows-to-linux/&#34;&gt;blogged&lt;/a&gt; about the increasingly anti-consumer nature that is Windows 11 and made the switch to Linux. To Pop!_OS in particular. Interesting read there as far as how his journey went.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;It&amp;rsquo;s possible to &lt;a href=&#34;https://invidious.kavin.rocks/watch?v=vXr7tOR3dis&#34;&gt;play &lt;em&gt;DOOM&lt;/em&gt; on a $4 Raspberry Pi Pico&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Several new native Linux titles are added to the Steam store every week. Check the post from &lt;a href=&#34;https://boilingsteam.com/new-steam-games-with-native-linux-clients-2022-03-15-edition/&#34;&gt;Boiling Steam&lt;/a&gt; to learn more. A few games include &lt;em&gt;Pompom&lt;/em&gt;, &lt;em&gt;Halftime Heroes&lt;/em&gt;, and &lt;em&gt;Billiards of the Round Table&lt;/em&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Google is working on building a Windows emulator from the ground up for Linux for their Stadia tech

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/8-N7wDCRohg&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;After years of rumors, Steam for ChromeOS &lt;a href=&#34;https://9to5google.com/2022/02/19/steam-chrome-os-supported-chromebooks/&#34;&gt;is finally coming&lt;/a&gt;. Chromebooks that will have the initial support include a few Acer, ASUS, HP, and a few other devices&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Asahi Linux &amp;ndash; a distro that supports Apple&amp;rsquo;s M1 chipset &amp;ndash; has released it&amp;rsquo;s first &lt;a href=&#34;https://asahilinux.org/2022/03/asahi-linux-alpha-release/&#34;&gt;alpha&lt;/a&gt;. Asahi Linux is a customized version of Arch Linux ARM with the Plasma desktop environment. Some things don&amp;rsquo;t work just yet, including the DisplayPort, webcam, Bluetooth, GPU acceleration, and a few others&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;I had written a review of the &lt;a href=&#34;https://boilingsteam.com/the-kudu-laptop-what-system76-does-best/&#34;&gt;Kudu laptop by System76&lt;/a&gt; over on Boiling Steam. This powerful laptop ships with Pop!_OS 21.10 and comes with a Ryzen 9 5900HX and a RTX 3060, with 16 GB RAM&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;em&gt;Apex Legends&lt;/em&gt; apparently &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/apex-legends-now-broken-on-steam-deck-and-linux-desktops/&#34;&gt;stopped working&lt;/a&gt; on Proton/the Deck, but now it&amp;rsquo;s working again&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;The Linux and Mac ports for &lt;em&gt;Psychonauts 2&lt;/em&gt; &lt;a href=&#34;https://www.fig.co/campaigns/psychonauts-2/updates/1504&#34;&gt;are still coming&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;AMD&amp;rsquo;s FSR will soon be upgraded to version &lt;a href=&#34;https://gpuopen.com/fsr2-announce/&#34;&gt;2.0&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;software-updatesreleases&#34;&gt;Software Updates/Releases&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;Iris &lt;a href=&#34;https://github.com/IrisShaders/Iris/releases/tag/1.18.x-v1.2.2&#34;&gt;1.2.2&lt;/a&gt; was released for &lt;em&gt;Minecraft&lt;/em&gt;. Iris enhances the graphical fidelity of the game. v1.2.2 fixes a low performance regression, updates two translations, and contains a few other bug fixes&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;A project that&amp;rsquo;s been in the works for quite a while now, but something I still wanted to highlight, is a game called &lt;a href=&#34;https://codeberg.org/unfa/Liblast&#34;&gt;&lt;em&gt;Liblast&lt;/em&gt;&lt;/a&gt; (short for Libre Blast). It&amp;rsquo;s a FOSS 3D FPS created with Godot 4&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Recalbox &amp;ndash; an emulation-oriented distro for Odroid, Raspberry Pi, and other devices &amp;ndash; was updated to &lt;a href=&#34;https://gitlab.com/recalbox/recalbox/-/releases/8.1-Beta10&#34;&gt;8.1-Beta10&lt;/a&gt;. This release provides a bunch of bug fixes&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Bottles has been updated to &lt;a href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/2022.3.14-trento&#34;&gt;2022.3.14-trento&lt;/a&gt;. This brings MangoHUD support, experimental support for Steam Proton prefixes, support for GE-Proton runners, improvements to the Wine backend, and plenty of other features and bug fixes&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;a href=&#34;https://content.minetest.net/packages/Wuzzy/mineclone2/&#34;&gt;&lt;em&gt;MineClone 2&lt;/em&gt;&lt;/a&gt; &amp;ndash; a survival game for &lt;em&gt;MineTest&lt;/em&gt; &amp;ndash; has recently been updated to 0.72.0. It&amp;rsquo;s been over a year since the last release, but unfortunately I&amp;rsquo;m not able to find what&amp;rsquo;s new with this release&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Rare &amp;ndash; an alternative to the Heroic Games Launcher, written in Python &amp;ndash; was updated to &lt;a href=&#34;https://github.com/Dummerle/Rare/releases/tag/1.8.8&#34;&gt;1.8.8&lt;/a&gt;. This release includes Discord real-time presence (RPC), fixes to the launcher crashing, fixes to color schemes, as well as a few other bug fixes
&lt;img alt=&#34;rare launcher&#34; src=&#34;https://github.com/Dummerle/Rare/blob/main/Screenshots/Rare.png?raw=true&#34;&gt;
&lt;em&gt;Image credit: Rare on GitHub&lt;/em&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Lakka &amp;ndash; a distro which transforms a computer into a retro emulation console, similar to Recalbox &amp;ndash; was updated to &lt;a href=&#34;https://github.com/libretro/Lakka-LibreELEC/blob/Lakka-v4.x/CHANGELOG.md&#34;&gt;v4.0&lt;/a&gt;. This upgrades the Mesa drivers, RetroArch, the mainline kernel, the Raspberry Pi kernel/firmware, and LibreELEC. New libretro cores were added: &lt;code&gt;sameduck&lt;/code&gt; and &lt;code&gt;superbroswar&lt;/code&gt;. There&amp;rsquo;s a few other changes as well&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Lapce &amp;ndash; a &amp;ldquo;lightning-fast and powerful code editor&amp;rdquo; &amp;ndash; has been updated to &lt;a href=&#34;https://github.com/lapce/lapce/releases/tag/v0.0.11&#34;&gt;v0.0.11&lt;/a&gt;. This brings the new Code Lens feature, and also supports multiple cursors&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Wine &lt;a href=&#34;https://www.winehq.org/announce/7.4&#34;&gt;7.4&lt;/a&gt; was released. This sets the light theme as the default theme, converted WineD3D, D3d12, and DXGI modules, bug fixes, a bundled vkd3d library, and large scale cleanups to support &amp;rsquo;long&amp;rsquo; type&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-10&#34;&gt;GE-Proton7-10&lt;/a&gt; was released. This upgrades wine, dxvk, and vkd3d-proton. It also adds video support for &lt;em&gt;Nioh 2&lt;/em&gt; and &lt;em&gt;Persona 5 Strikers&lt;/em&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I know for a fact there&amp;rsquo;s some other news that I missed, but I just wanted to cover the more interesting topics.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image courtesy of Chubimon.&lt;/em&gt;&lt;/p&gt;
</content>
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    <item>
      <title>An Interview with Thomas Castleman, Creator of Drauger OS</title>
      <link>https://linuxgamingcentral.org/posts/drauger_os_interview/</link>
      <pubDate>Fri, 18 Mar 2022 10:31:48 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/drauger_os_interview/</guid>
      <description>Thomas Castleman is the creator of the Drauger OS distribution, based off of Ubuntu. Thomas&amp;rsquo; goal is to provide gamers a pleasant gaming experience by shipping the Xanmod kernel, a lightweight desktop environment, and stability by using Ubuntu as the base. A while back I had reviewed the distro when it was in its&amp;rsquo; early stages on Boiling Steam, but now I had wanted to check in with him and see how Drauger OS is doing these days.</description>
      <content>&lt;p&gt;Thomas Castleman is the creator of the &lt;a href=&#34;https://draugeros.org&#34;&gt;Drauger OS&lt;/a&gt; distribution, based off of Ubuntu. Thomas&amp;rsquo; goal is to provide gamers a pleasant gaming experience by shipping the &lt;a href=&#34;https://xanmod.org/&#34;&gt;Xanmod kernel&lt;/a&gt;, a lightweight desktop environment, and stability by using Ubuntu as the base. A while back I had reviewed the distro when it was in its&amp;rsquo; early stages on &lt;a href=&#34;https://boilingsteam.com/hands-on-with-drauger-os/&#34;&gt;Boiling Steam&lt;/a&gt;, but now I had wanted to check in with him and see how Drauger OS is doing these days. In the interview we also find out the status of the Vetala, the gaming console designed specifically for Drauger OS, and the original reason why Drauger OS was made &amp;ndash; which is different now than it was back when the project started.&lt;/p&gt;
&lt;h1 id=&#34;been-a-while-since-we-last-talked-how-have-you-been-personally&#34;&gt;Been a while since we last talked. How have you been, personally?&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;ve been great! I have less free time these days with Drauger OS growing so much, and a new job I recently took on. But overall nothing to complain about.&lt;/p&gt;
&lt;h1 id=&#34;for-those-who-arent-aware-can-you-explain-who-you-are&#34;&gt;For those who aren&amp;rsquo;t aware, can you explain who you are?&lt;/h1&gt;
&lt;p&gt;My name is Thomas Castleman, you can find me as Batcastle online. I&amp;rsquo;m the Founder, Lead Developer, and Core Project Manager of Drauger OS.&lt;/p&gt;
&lt;h1 id=&#34;what-is-drauger-os-and-why-was-it-made&#34;&gt;What is Drauger OS, and why was it made?&lt;/h1&gt;
&lt;p&gt;Drauger OS is an Ubuntu-based desktop gaming operating system. It was initially created to be the platform for me to work on to develop the ultimate emulation OS: the idea being you could hook up the original media from any old console that either used optical media or you have an adapter for, and the OS would be able to bypass DRM and encryption, detect what console the game was made for, and automatically launch the appropriate emulator to run the game.&lt;/p&gt;
&lt;p&gt;This dream was killed when Nintendo started taking down, or threatening legal action against ROM distribution sites. In order to protect Drauger OS, I changed it&amp;rsquo;s focus from emulation to gaming in general. All emulators were removed, and more general gaming software was added.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;drauger os desktop&#34; src=&#34;https://www.technewsworld.com/article_images/2019/86210_990x660.jpg&#34;&gt;
&lt;em&gt;Image credit: Tech News World&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;what-is-the-lore-behind-the-name-drauger-os&#34;&gt;What is the lore behind the name &amp;ldquo;Drauger&amp;rdquo; OS?&lt;/h1&gt;
&lt;p&gt;A draugr is a creature from Norse mythology. They&amp;rsquo;re said to be undead warriors, and posses a thirst for blood. They have superhuman strength, and tend to resemble modern zombies to some extent.&lt;/p&gt;
&lt;p&gt;In &lt;em&gt;Skyrim&lt;/em&gt;, one of the most common enemies the player faces when dungeon-crawling are draugr. They are often extremely annoying, and sometimes very powerful. Considering &lt;em&gt;Skyrim&lt;/em&gt; is one of my favorite games of all time, I decided to pay tribute to the draugrs of &lt;em&gt;Skyrim&lt;/em&gt; by naming this OS after them.&lt;/p&gt;
&lt;p&gt;Unfortunately, I have terrible spelling skills. So the first several times I wrote the word &amp;ldquo;draugr&amp;rdquo; in code, images, etc., I misspelled it as &amp;ldquo;drauger&amp;rdquo;. At this point, it&amp;rsquo;s something of an in-joke. And the misspelling helps prevent copyright issues, so I chose to leave it as is.&lt;/p&gt;
&lt;h1 id=&#34;how-long-has-drauger-os-been-in-development-for&#34;&gt;How long has Drauger OS been in development for?&lt;/h1&gt;
&lt;p&gt;Publicly, Drauger OS has been in development since May 4th, 2018. However, it&amp;rsquo;s true origins can be traced back to 2014. But those extremely early versions of Drauger OS have little to no direct connection to modern Drauger OS, outside of being early testing and concept work for it.&lt;/p&gt;
&lt;p&gt;Some of those concepts were as simple as a server version of Ubuntu 14.04 with LXDE slapped on top. Others were more traditional gaming operating systems at the time, packaging a multitude of games and emulators. Because of all these internal versions, our first release had a version code of 7.2.7. Now we are close to releasing 7.6, and we have come a LONG way.&lt;/p&gt;
&lt;h1 id=&#34;drauger-os-is-based-off-of-ubuntu-any-particular-reason-for-that&#34;&gt;Drauger OS is based off of Ubuntu. Any particular reason for that?&lt;/h1&gt;
&lt;p&gt;At the time Drauger OS was initially created, I wasn&amp;rsquo;t very skilled in development or support. I had tried other Linux distros, but had used Ubuntu often enough that that was what I felt most comfortable with when helping others. When Drauger OS was created, that familiarity made it so that I felt like I understood more about the underlying OS I was working with, and was more confident providing support to users. This was hugely important as for several years, I was the only one providing support for Drauger OS. So, I really needed to know my stuff. Because of that familiarity, it felt like a logical choice. At this point, it&amp;rsquo;s more to help new users learn the system easily since I have become better at supporting Linux as a whole.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;drauger os desktop 2&#34; src=&#34;https://boilingsteam.com/wp-content/uploads/deepin_20_panel_profile.png&#34;&gt;
&lt;em&gt;Image credit: Boiling Steam&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;drauger-os-comes-with-the-xfce-desktop-environment-im-guessing-thats-to-free-as-many-resources-as-possible-to-the-computers-hardware&#34;&gt;Drauger OS comes with the XFCE desktop environment. I&amp;rsquo;m guessing that&amp;rsquo;s to free as many resources as possible to the computer&amp;rsquo;s hardware?&lt;/h1&gt;
&lt;p&gt;Yes, that&amp;rsquo;s one of the main reasons. The other reason is because it provides a huge amount of configurability, and is still relatively user friendly (compared to something like a window manager). This may change in the future though, as we are looking at releasing Drauger OS 7.7 in a couple [of] years, and we are hoping to switch to Wayland by then. If Xfce doesn&amp;rsquo;t have Wayland support by then, we won&amp;rsquo;t really have a choice. We&amp;rsquo;ll have to change desktop environments.&lt;/p&gt;
&lt;h1 id=&#34;one-major-feature-to-drauger-os-is-its-unique-installer-what-was-the-reason-for-not-using-something-like-calamares-or-other-system-installers-how-has-it-been-working-lately&#34;&gt;One major feature to Drauger OS is it&amp;rsquo;s unique installer. What was the reason for not using something like Calamares or other system installers? How has it been working, lately?&lt;/h1&gt;
&lt;p&gt;A few years ago, I was changing up the way I did development on the Drauger OS ISO. This required us to use a new installer. I tried both Calamares and Ubiquity, Ubuntu&amp;rsquo;s installer, and neither one worked for me. Ubiquity would partition the drive it was supposed to install to, but that was it. Calamares would do that, and get roughly 10% of the files needed installed. It would then freeze for hours on end and end up erroring out. I talked to the Calamares devs in IRC and even together we couldn&amp;rsquo;t figure out what the issue was.&lt;/p&gt;
&lt;p&gt;Not seeing any other real alternative, I had started development on our own installer when I was trying to fix the issues I was having with Calamares. Once that started working, it became clear that that was a real option for us.&lt;/p&gt;
&lt;p&gt;At this point, our installer, simply called &lt;code&gt;system-installer&lt;/code&gt;, is having some refactoring work done. After that it will be ported to GTK 4.0, and then parts of it will be converted to C++ (it&amp;rsquo;s written in Python right now). While it still has a few bugs here and there (OEM installation is riddled with them), most users doing a standard installation using auto-partitioning, or who know what they are doing when using manual partitioning, will have a reasonable experience.&lt;/p&gt;
&lt;p&gt;The installation reports users have sent us have been super helpful in finding some of these bugs and squashing them. So I expect those reports will become even more vital to development down the line.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;drauger os website&#34; src=&#34;https://cdn.mos.cms.futurecdn.net/ebD3WT7fstazmEnqp3Qo7Q.jpg&#34;&gt;
&lt;em&gt;Image credit: Tech Trade News&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;is-drauger-os-entirely-foss&#34;&gt;Is Drauger OS entirely FOSS?&lt;/h1&gt;
&lt;p&gt;All the code that ships with Drauger OS by default is open-source. We ship a package known as &lt;code&gt;steam-installer&lt;/code&gt;, which handles installing Steam for the user, and the user has the option of skipping out on proprietary media codecs and the Nvidia and Broadcom drivers, so &lt;strong&gt;Drauger OS ships with only open-source software, by default&lt;/strong&gt;. But, you will likely get a better experience by installing some proprietary bits.&lt;/p&gt;
&lt;h1 id=&#34;drauger-os-comes-with-a-customized-kernel-allowing-higher-frame-rates-for-games-more-stabilized-performance-and-reduced-screen-tearing-is-this-specific-to-amd-or-nvidia-or-do-both-gpu-vendors-benefit&#34;&gt;Drauger OS comes with a customized kernel, allowing higher frame rates for games, more stabilized performance, and reduced screen tearing. Is this specific to AMD or NVIDIA, or do both GPU vendors benefit?&lt;/h1&gt;
&lt;p&gt;This is going to help AMD users more than Nvidia users, since we have no way of optimizing Nvidia&amp;rsquo;s driver due to it&amp;rsquo;s proprietary nature. However, as an Nvidia user on Drauger OS myself, I can say there is little to no detriment to using this kernel. So things should work out just fine for GPUs from either vendor.&lt;/p&gt;
&lt;h1 id=&#34;is-there-still-an-option-for-launching-the-os-straight-into-steam-big-picture-mode-on-the-login-screen&#34;&gt;Is there still an option for launching the OS straight into Steam Big Picture Mode on the login screen?&lt;/h1&gt;
&lt;p&gt;Yes! This actually had a pretty big rewrite a while back which got this functionality working again! It&amp;rsquo;s slow to log out, and doesn&amp;rsquo;t do well with multi-monitor set ups, but it works!&lt;/p&gt;
&lt;h1 id=&#34;have-you-made-a-request-to-get-a-development-kit-for-the-steam-deck&#34;&gt;Have you made a request to get a development kit for the Steam Deck?&lt;/h1&gt;
&lt;p&gt;No. I plan to buy one with my own money. That way, I have more of an excuse to play video games on it than just, &amp;ldquo;I&amp;rsquo;m benchmarking something!&amp;rdquo; or &amp;ldquo;I&amp;rsquo;m testing something!&amp;rdquo;&lt;/p&gt;
&lt;p&gt;That, and if Valve ever requests Steam Decks to be returned to them, I won&amp;rsquo;t have to worry about it.&lt;/p&gt;
&lt;h1 id=&#34;speaking-of-the-steam-deck-what-are-your-thoughts-on-the-device&#34;&gt;Speaking of the Steam Deck, what are your thoughts on the device?&lt;/h1&gt;
&lt;p&gt;I think it&amp;rsquo;s a really compelling device. Similar devices are either much more expensive, much less repairable, have thermal issues, or some other issue that makes it a deal-breaker in my opinion. ARM-based alternatives, such as a computer in a similar form factor using a Raspberry Pi CM4 are either super hard to find, nonexistent, or have nowhere near the fit and finish of the Steam Deck. There&amp;rsquo;s an option called the &lt;a href=&#34;https://www.indiegogo.com/projects/odin-the-ultimate-gaming-handheld/#/&#34;&gt;Odin Pro&lt;/a&gt; which uses a Snapdragon 845, but that&amp;rsquo;s still a Kickstarter. And the Nintendo Switch is far less functional (I don&amp;rsquo;t see anyone SSHing into servers or writing code on a stock Switch), far less upgradable, and it&amp;rsquo;s much more difficult to change the OS on them.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;drauger os loading screen&#34; src=&#34;https://boilingsteam.com/wp-content/uploads/boot_splash.png&#34;&gt;
&lt;em&gt;Image credit: Boiling Steam&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;last-time-i-reviewed-drauger-os-on-boiling-steamhttpsboilingsteamcomhands-on-with-drauger-os-a-few-years-ago-one-major-problem-was-i-couldnt-install-the-nvidia-drivers-has-that-since-been-fixed&#34;&gt;Last time &lt;a href=&#34;https://boilingsteam.com/hands-on-with-drauger-os/&#34;&gt;I reviewed Drauger OS on Boiling Steam&lt;/a&gt; a few years ago, one major problem was I couldn&amp;rsquo;t install the NVIDIA drivers. Has that since been fixed?&lt;/h1&gt;
&lt;p&gt;Yes, that has been fixed for quite a while now.&lt;/p&gt;
&lt;p&gt;What was happening is that version of Drauger OS in particular was using a kernel I compiled for Drauger OS. At the time, I had very little experience with doing this, and was compiling the latest kernel version straight off the Linux kernel &lt;code&gt;git&lt;/code&gt; repository.&lt;/p&gt;
&lt;p&gt;Come to find out, the Nvidia driver does not like kernels that are that bleeding edge. If we fell back to the Liquorix kernel (the kernel we were using beforehand), the Canonical-sanctioned &amp;ldquo;generic&amp;rdquo; kernel, or the Xanmod kernel (the one we use now), the Nvidia drivers compiled and installed just fine.&lt;/p&gt;
&lt;p&gt;We are retrying [to] compile the Linux kernel for ourselves internally, but we are being much more careful about it. We are not going to switch over to this in-house kernel until we can reliably build kernels that work with the Nvidia drivers. Until then, we are sticking with the Xanmod kernel.&lt;/p&gt;
&lt;h1 id=&#34;do-you-have-any-idea-as-to-how-large-the-install-base-is&#34;&gt;Do you have any idea as to how large the install base is?&lt;/h1&gt;
&lt;p&gt;I don&amp;rsquo;t have any concrete numbers. But I can make a VERY rough, ball park estimate, but it requires a bit of math.&lt;/p&gt;
&lt;p&gt;Starting off, pulling information about number of downloads (which you can see &lt;a href=&#34;https://download-optimizer.draugeros.org/stats&#34;&gt;here&lt;/a&gt;), September thru February, we averaged about 5,239 downloads per month.&lt;/p&gt;
&lt;p&gt;All these numbers that follow are literally just random guesses that seem reasonable. Take them with a grain of salt.&lt;/p&gt;
&lt;p&gt;Assuming about 35% of those who downloaded the ISO actually tried the OS, about 25% of THOSE people actually installed it, and 85% of those installations were successful, that leaves use with an &lt;strong&gt;average of 390 new users per month&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;Beyond that, we have to start figuring out retention rate and things like that. And I have no idea what a good guess for any of that would be, so I&amp;rsquo;ll stop with the math there and let people relax from that a bit! But if I had to give a decent guess based off that number, I&amp;rsquo;d have to guess maybe about 700 users worldwide at most.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;drauger os logo&#34; src=&#34;https://sempreupdate.com.br/wp-content/uploads/2020/03/1981967-1562223043038-1afa1f412c78a.jpg.webp&#34;&gt;
&lt;em&gt;Image credit: SempreUpdate&lt;/em&gt;&lt;/p&gt;
&lt;h1 id=&#34;what-has-the-general-feedback-for-the-distro-been-like&#34;&gt;What has the general feedback for the distro been like?&lt;/h1&gt;
&lt;p&gt;Other than the occasional bug with the installer, it&amp;rsquo;s been mostly positive. The biggest request I hear from users these days is that they want dual-boot support in our bootloader of choice: &lt;code&gt;systemd-boot&lt;/code&gt;. I&amp;rsquo;m working on that literally right now (I have the code open on my other monitor as I type this).&lt;/p&gt;
&lt;p&gt;A lot of people seem to like that we have a package called &lt;code&gt;nvidia-driver-latest&lt;/code&gt; that handles installing the latest Nvidia driver and disabling Nouveau for normal users. I tend to suggest it for people running 1000 series Nvidia cards and newer. But it definitely makes people&amp;rsquo;s lives easier. I&amp;rsquo;ve seen that a number of times.&lt;/p&gt;
&lt;p&gt;Outside that, we get a lot of requests for a KDE version, to which I always tell people that it would require a lot of effort from us to do that. But if Xfce doesn&amp;rsquo;t get Wayland support within the next year or two, we may have to bite the bullet and switch to it.&lt;/p&gt;
&lt;h1 id=&#34;the-drauger-os-consolehttpsboilingsteamcomdrauger-os-developer-looking-to-make-console-hows-that-coming-along&#34;&gt;The &lt;a href=&#34;https://boilingsteam.com/drauger-os-developer-looking-to-make-console/&#34;&gt;Drauger OS console&lt;/a&gt;. How&amp;rsquo;s that coming along?&lt;/h1&gt;
&lt;p&gt;It&amp;rsquo;s stagnated due to the chip shortage. There is an enclosure on our &lt;a href=&#34;https://github.com/drauger-os-development/Vetala-Case&#34;&gt;GitHub&lt;/a&gt;, but we need people to test it and provide feedback about things that need to be improved. But since they&amp;rsquo;re so big it&amp;rsquo;s hard to 3D print them. So that&amp;rsquo;s about as far as we have gotten for now. Once the chip shortage eases up we hope we can pick back up on it.&lt;/p&gt;
&lt;h1 id=&#34;if-you-could-summarize-in-a-sentence-or-two-why-people-should-use-drauger-os-what-would-it-be&#34;&gt;If you could summarize in a sentence or two why people should use Drauger OS, what would it be?&lt;/h1&gt;
&lt;p&gt;If you have at least a little Linux experience, and want a Linux distro you can tinker with that will provide fantastic gaming performance: Drauger OS is for you. It&amp;rsquo;s a little quirky, but overall, it provides a great experience to anyone who doesn&amp;rsquo;t mind tinkering a bit sometimes.&lt;/p&gt;
&lt;h1 id=&#34;any-concluding-thoughts-youd-like-to-share-with-us&#34;&gt;Any concluding thoughts you&amp;rsquo;d like to share with us?&lt;/h1&gt;
&lt;p&gt;I look forward to the future of Drauger OS! We&amp;rsquo;ve come a long way since the initial release back in 2018. I&amp;rsquo;m excited to see where the next 4 years takes us. We&amp;rsquo;re already switching our audio back-end to Pipewire with the next release, and exploring the possibility of switching to Wayland in the future.&lt;/p&gt;
&lt;p&gt;If you ask me, the future looks bright for Drauger OS.&lt;/p&gt;
&lt;p&gt;It does seem to look bright indeed! If you want to give Drauger OS a spin, head to the &lt;a href=&#34;https://draugeros.org&#34;&gt;official website&lt;/a&gt;.&lt;/p&gt;
</content>
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    <item>
      <title>Slippi: Getting it Set Up on Linux</title>
      <link>https://linuxgamingcentral.org/posts/slippi_guide/</link>
      <pubDate>Wed, 16 Mar 2022 12:28:50 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/slippi_guide/</guid>
      <description>Super Smash Bros. Melee. The game I will cherish to time indefinite. I won&amp;rsquo;t spend this article on my fascinations with this game (although I may do that in a separate post); let&amp;rsquo;s get right to the point. Let&amp;rsquo;s get this game set up on your Linux machine (and maybe your Steam Deck?) so you can start playing the game online with others&amp;hellip;with rollback netcode! The process really isn&amp;rsquo;t that complicated, but this guide should give you some tips on how to get the best experience.</description>
      <content>&lt;p&gt;&lt;em&gt;Super Smash Bros. Melee&lt;/em&gt;. The game I will cherish to time indefinite. I won&amp;rsquo;t spend this article on my fascinations with this game (although I may do that in a separate post); let&amp;rsquo;s get right to the point. Let&amp;rsquo;s get this game set up on your Linux machine (and maybe your Steam Deck?) so you can start playing the game online with others&amp;hellip;with rollback netcode! The process really isn&amp;rsquo;t that complicated, but this guide should give you some tips on how to get the best experience.&lt;/p&gt;
&lt;h1 id=&#34;a-note-if-youre-coming-from-smash-ultimate&#34;&gt;A Note If You&amp;rsquo;re Coming from Smash Ultimate&lt;/h1&gt;
&lt;p&gt;If you&amp;rsquo;ve played &lt;em&gt;Smash Ultimate&lt;/em&gt;, &lt;em&gt;SM4SH&lt;/em&gt; for Wii U/3DS, or &lt;em&gt;Super Smash Bros. Brawl&lt;/em&gt;, and have never played &lt;em&gt;Melee&lt;/em&gt;, please know &lt;em&gt;Melee&lt;/em&gt; is a more fast-paced, technical game, with more advanced gameplay mechanics that will take some time getting used to (which is why the competitive players love it so much). If you&amp;rsquo;re new to &lt;em&gt;Melee&lt;/em&gt;, there&amp;rsquo;s &lt;em&gt;plenty&lt;/em&gt; of &lt;a href=&#34;https://www.youtube.com/playlist?list=PLoU3TQBakHOrE9yYdNlsmG74LEB0Mf3h8&#34;&gt;tutorials&lt;/a&gt; out there to get you started.&lt;/p&gt;
&lt;h1 id=&#34;getting-started&#34;&gt;Getting Started&lt;/h1&gt;
&lt;p&gt;I assume everyone reading this has a legal copy of the disc. I have mine right here:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ssbm japan disc&#34; src=&#34;https://linuxgamingcentral.org/images/slippi_guide/disc.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s the Japanese version but it works just fine on both my region-unlocked Wii in the US and with Slippi, and I can change the language to English in the Options menu. Otherwise it&amp;rsquo;s pretty much exactly the same as the US version, albeit for character names and a different title screen; the character balances are identical. Japanese copies sell for a lot less than their US counterparts. US discs hover around $60-$80 used on eBay at the time of writing this. So hopefully you already have a disc that you&amp;rsquo;ve had around for the past 20 years or so&amp;hellip;otherwise you&amp;rsquo;re going to pay a pretty penny (unless you buy a Japanese version). I don&amp;rsquo;t think I need to tell anyone that I do &lt;em&gt;not&lt;/em&gt; condone piracy of the game.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Note: don&amp;rsquo;t buy the European version; &lt;a href=&#34;https://smashboards.com/threads/ssbm-version-converter-patcher-32-bit-beta-released.295223/&#34;&gt;the balance adjustments to characters are different&lt;/a&gt; than the US/Japan copies and will likely cause desyncs.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;re also going to need a device that can dump the game. A Wii is your best bet. You can easily install custom firmware on it and get the necessary homebrew app to dump it. An example of an app is &lt;a href=&#34;https://wii.guide/dump-games.html&#34;&gt;CleanRip&lt;/a&gt;. Technically, you can rip GC discs on a computer, but this requires a DVD drive which is capable of reading the disc. You can check the &lt;a href=&#34;https://dolphin-emu.org/docs/guides/ripping-games/&#34;&gt;Dolphin Wiki&lt;/a&gt; for more details on that.&lt;/p&gt;
&lt;p&gt;I also need to note &lt;strong&gt;the disc needs to be version 1.02&lt;/strong&gt;. If it&amp;rsquo;s not, problems can potentially arise with other players due to balance patches that are different from one version to the next and can cause sync issues. You can find out the game version by looking at the disc&amp;rsquo;s back side and noticing the numbers across the top:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ssbm japan disc back&#34; src=&#34;https://linuxgamingcentral.org/images/slippi_guide/disc_version.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you zoom in very closely (may need to open the image in a new tab), you can see across the top above the disc hole is &lt;code&gt;DOL-GALJ-0-02&lt;/code&gt;. The &lt;code&gt;J&lt;/code&gt; tells me it&amp;rsquo;s a Japanese copy. The &lt;code&gt;02&lt;/code&gt; tells me the disc is version 1.02. If it&amp;rsquo;s &lt;code&gt;00&lt;/code&gt;, it&amp;rsquo;s version 1.00. If it&amp;rsquo;s &lt;code&gt;01&lt;/code&gt;, then it&amp;rsquo;s version 1.01. In your case it might be &lt;code&gt;DOL-GALE-0-02&lt;/code&gt; if it&amp;rsquo;s the NTSC version.&lt;/p&gt;
&lt;p&gt;That being said, if your disc isn&amp;rsquo;t using 1.02, don&amp;rsquo;t fret. You can use this &lt;a href=&#34;https://smashboards.com/threads/ssbm-version-converter-patcher-32-bit-beta-released.295223/&#34;&gt;converter&lt;/a&gt; after you dumped the disc to change versions. That thread is over 10 years old though, and the program was designed for Windows XP&amp;hellip;so I&amp;rsquo;ve got no idea whether it even runs through Wine or not.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;An Ethernet connection is strongly recommended.&lt;/strong&gt; Wi-Fi introduces latency and packet loss. Not only will your experience suffer, but so will your opponent&amp;rsquo;s. If you don&amp;rsquo;t have close access to your router, you can use a &lt;a href=&#34;https://www.amazon.com/s?k=powerline+ethernet+adapter&amp;crid=3T7JGDKV2XJ7T&amp;sprefix=powerline+ethernet+adapte%2Caps%2C85&amp;ref=nb_sb_noss_2&#34;&gt;powerline ethernet adapter&lt;/a&gt;. This way you can insert an Ethernet cable from your PC to an adapter on the wall. That adapter will then communicate to the other adapter that&amp;rsquo;s connected to your router, giving you an Ethernet-like experience. They&amp;rsquo;re not that expensive, depending on the model you get. Only downside there is your connection speed won&amp;rsquo;t be as high as it would with a straight connection from the PC to the router, but it will certainly provide a much more stable online experience.&lt;/p&gt;
&lt;p&gt;As for PC requirements, Dolphin is emulating a game that&amp;rsquo;s more than 20 years old&amp;hellip;you really don&amp;rsquo;t need anything big. You don&amp;rsquo;t even need discrete graphics. That being said, if you&amp;rsquo;re using a device that &lt;em&gt;still&lt;/em&gt; can&amp;rsquo;t handle &lt;em&gt;Melee&lt;/em&gt;, you can use &lt;a href=&#34;https://diet.melee.tv/&#34;&gt;Diet Melee&lt;/a&gt;, which will reduce the poly count and make the game playable on older hardware. I haven&amp;rsquo;t tried, but Diet Melee could probably run on a Raspberry Pi 4.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;slippi singles&#34; src=&#34;https://linuxgamingcentral.org/images/slippi_guide/singles.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;For your Linux distro, it honestly doesn&amp;rsquo;t really matter, as thankfully Slippi &amp;ndash; a fork of the Dolphin emulator designed specifically for &lt;em&gt;Melee&lt;/em&gt; &amp;ndash; is provided as an AppImage since version 2.20. All the dependencies for Slippi are built into the AppImage, so this tutorial is pretty much distro-agnostic. That being said, you can also compile Slippi from &lt;a href=&#34;https://github.com/project-slippi/slippi-launcher&#34;&gt;source&lt;/a&gt; or get it through the &lt;a href=&#34;https://aur.archlinux.org/packages/slippi-launcher&#34;&gt;AUR&lt;/a&gt; if you&amp;rsquo;re an Arch user, but I won&amp;rsquo;t be covering those methods here. Slippi is not available as a Flatpak at the time of writing this, but it should still be possible to run on the Steam Deck with the AppImage.&lt;/p&gt;
&lt;p&gt;Next up, you&amp;rsquo;ll need to create an account for Slippi. Just click the top-right icon on the &lt;a href=&#34;https://slippi.gg/&#34;&gt;Slippi home page&lt;/a&gt; to get started. All you need is an email address, a password, and a name that will be shown to your opponents during a match.&lt;/p&gt;
&lt;p&gt;You will generally see the top players use a GameCube controller. I don&amp;rsquo;t find it strictly necessary myself; I switch between an Xbox Series gamepad and a DualSense and they both work just fine for me. You can also use a keyboard if you&amp;rsquo;d like.&lt;/p&gt;
&lt;p&gt;So, for a quick checklist, here&amp;rsquo;s what you need to get started:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;a legal copy and dump of Melee (v1.02) that &lt;em&gt;isn&amp;rsquo;t&lt;/em&gt; the PAL version&lt;/li&gt;
&lt;li&gt;a PC with an Ethernet connection, with any Linux distro&lt;/li&gt;
&lt;li&gt;a Slippi account&lt;/li&gt;
&lt;li&gt;controller or keyboard&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;get-slippi-and-configure-settings&#34;&gt;Get Slippi and Configure Settings&lt;/h1&gt;
&lt;p&gt;You can download an AppImage of the Slippi Launcher right on the project&amp;rsquo;s home page. It should automatically detect what operating system you&amp;rsquo;re using. Download it, copy it to a convenient location, then mark it as executable by either right-clicking the AppImage and going to your DE&amp;rsquo;s properties menu, or navigating to the folder containing the AppImage with a terminal and entering this:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;chmod +x Slippi-Launcher-&amp;lt;version_number&amp;gt;-x86_64.AppImage&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Now, when I said the word &amp;ldquo;launcher,&amp;rdquo; that probably made some of you cringe. If so, you don&amp;rsquo;t actually need to use a launcher for Slippi; you can just download the &lt;a href=&#34;https://github.com/project-slippi/Ishiiruka/releases&#34;&gt;fork of Dolphin&lt;/a&gt; and use Dolphin&amp;rsquo;s GUI to launch the game. However, I recommend using the launcher, as not only does it provide an easy way to launch the game, but it also checks for updates, you can read the patch notes, read Tweets from the project creator, manage and watch your replays, and more.&lt;/p&gt;
&lt;p&gt;Launch the launcher. Some stuff will get downloaded in the background, then you will eventually be presented with a login screen.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;slippi launcher login&#34; src=&#34;https://linuxgamingcentral.org/images/slippi_guide/login.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Since you&amp;rsquo;ve already created an account earlier, go ahead and enter your login details. If not, click &amp;ldquo;Create an account&amp;rdquo;. After logging in you&amp;rsquo;ll be asked to select your &lt;em&gt;Melee&lt;/em&gt; ISO. The window will say &amp;ldquo;NTSC&amp;rdquo; but my Japanese ISO works just fine. The launcher will then try to verify to make sure that it will work online; if not, it will give you a warning.&lt;/p&gt;
&lt;p&gt;After that you should be good to go. Click PLAY and &lt;em&gt;Melee&lt;/em&gt; will immediately launch.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;slippi main menu&#34; src=&#34;https://linuxgamingcentral.org/images/slippi_guide/launcher_main_menu.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;re probably going to want to configure your controls first; chances are your gamepad will not work out-of-the-box. So after you&amp;rsquo;ve verified that the game runs, close the game window, and go into Slippi&amp;rsquo;s settings menu (just click the cog icon on the top-right). On the Game tab, configure the play button action to launch Dolphin instead of Melee. Dolphin should now open.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;dolphin main menu&#34; src=&#34;https://linuxgamingcentral.org/images/slippi_guide/dolphin.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;From the Options menu, click Controller Settings. If you&amp;rsquo;re not using a GC-to-USB adapter, change the controller to &amp;ldquo;Standard Controller&amp;rdquo; on port 1. Now click Configure. Configure your gamepad as desired. You may want to save the controller profile by giving it a name, then selecting Save. You will now be able to load this profile at any time, in case you change the controller settings again.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;dolphin controller configuration&#34; src=&#34;https://linuxgamingcentral.org/images/slippi_guide/gamepad_config.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Most other settings for Dolphin, you&amp;rsquo;re not going to want to change. You may want to increase the interal resolution of the game by going into Dolphin&amp;rsquo;s graphics settings to your monitor&amp;rsquo;s native resolution or change the aspect ratio, but that&amp;rsquo;s about it. Later on you may want to force a netplay port for doubles, but for now, leave the rest of the settings as is.&lt;/p&gt;
&lt;p&gt;You can configure Gecko codes to optionally enable widescreen 16:9 support, disable screen shake, aligh the HUD for one-on-ones, flash red on failed L-Cancels, show friendly player indicators, or boot straight to the CSS (character selection screen). You can enable or disable these codes by right-clicking the game in Dolphin and selecting Properties, then going to the &amp;ldquo;Gecko Codes&amp;rdquo; tab. Note that the first three codes in the list are required for online play, the next two are recommended, and the rest are optional. The required and recommended codes are already checked.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;slippi gecko codes&#34; src=&#34;https://linuxgamingcentral.org/images/slippi_guide/gecko_codes.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;test-your-settings&#34;&gt;Test Your Settings&lt;/h1&gt;
&lt;p&gt;While it may be tempting to immediately start playing, the first thing you&amp;rsquo;re going to want to do is ensure the game runs at a buttery-smooth 60 FPS, without any dips. Hit the Training mode, pick a character, pick an opponent, pick a stage, then start testing. Legal stages include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Final Destination&lt;/li&gt;
&lt;li&gt;Battlefield&lt;/li&gt;
&lt;li&gt;Dream Land&lt;/li&gt;
&lt;li&gt;Yoshi&amp;rsquo;s Story&lt;/li&gt;
&lt;li&gt;Pokémon Stadium&lt;/li&gt;
&lt;li&gt;Fountain of Dreams&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;When I say &lt;em&gt;legal&lt;/em&gt;, I mean stages that are permitted in tournaments. The more competitive-like stages where the playing field is balanced. So basically a flat plane with maybe a couple of platforms. Not like the Temple stage where there is completely uneven terrain. That being said, non-legal stages are permitted in doubles.&lt;/p&gt;
&lt;p&gt;Make sure your controls are to your liking, and make sure the FPS counter in the top-left stays at a stable 60 FPS. Rare dips to 58 or 59 FPS shouldn&amp;rsquo;t be &lt;em&gt;too&lt;/em&gt; much of a problem while playing online, but if the framerate gets any lower than that, decrease the internal resolution or make sure your graphics drivers are up-to-date. Again, Diet Melee is also an option here if your PC is &lt;em&gt;really&lt;/em&gt; old.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;slippi training mode&#34; src=&#34;https://linuxgamingcentral.org/images/slippi_guide/screenshot1.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you want to play doubles, you may also want to add a few CPU opponents in the Training menu and make sure the framerate is stable with four players.&lt;/p&gt;
&lt;h1 id=&#34;singles-unranked-and-direct&#34;&gt;Singles (Unranked and Direct)&lt;/h1&gt;
&lt;p&gt;After ensuring the game runs smoothly, now you can start playing online. Online play is accessible from the 1-P mode menu. Options include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;unranked singles&lt;/li&gt;
&lt;li&gt;direct (play against a specific person with their tag)&lt;/li&gt;
&lt;li&gt;teams&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Ranked multiplayer isn&amp;rsquo;t here yet.&lt;/p&gt;
&lt;p&gt;With unranked, just pick a character, then press Start. The game will try to find an opponent. Generally it only takes a few seconds to find someone to play with, regardless of the time you start playing. The stage will be a random legal stage. &lt;strong&gt;Each player has four stocks, and the game length is eight minutes&lt;/strong&gt;. After a round you can send the opponent quick messages with the D-pad, and whenever you want to disconnect from them, hold the Z button.&lt;/p&gt;
&lt;p&gt;If you prefer to play against a specific person, you can do so with Direct mode. Pick a character, and when you press Start, you will be asked to enter the opponents&amp;rsquo;s connect code. In my case, my connect code is &lt;code&gt;COW#938&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;slippi CSS connect code&#34; src=&#34;https://linuxgamingcentral.org/images/slippi_guide/connect_code.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;So I would send my opponent my connect code and he would send his to me. I would then put in his connect code and start searching.&lt;/p&gt;
&lt;p&gt;While playing, take note of the opponent&amp;rsquo;s ping. It&amp;rsquo;s under the FPS counter. I&amp;rsquo;ve seen pings as low as 20; that&amp;rsquo;s a &lt;em&gt;really&lt;/em&gt; good connection. Sometimes it might be around 50, other times it can be more than that. If it&amp;rsquo;s over 100, you&amp;rsquo;ll probably notice some lag. That&amp;rsquo;s when you&amp;rsquo;re going to want to find someone else.&lt;/p&gt;
&lt;h1 id=&#34;doubles&#34;&gt;Doubles&lt;/h1&gt;
&lt;p&gt;Doubles is pretty fun, but keep in mind friendly fire is on. If you don&amp;rsquo;t have anyone to partner with, you can just search &lt;code&gt;EC&lt;/code&gt;, &lt;code&gt;MW&lt;/code&gt;, &lt;code&gt;WC&lt;/code&gt;, or some other area code depending on where you are. In my case I&amp;rsquo;m in the east coast in the US, so I would search &lt;code&gt;EC&lt;/code&gt;. Anyone else that&amp;rsquo;s searching for &lt;code&gt;EC&lt;/code&gt; at that moment will be put together into a match. Assuming everyone is red, teams will be assigned at random.&lt;/p&gt;
&lt;p&gt;By default your team color is red. You can change the color of your team by moving the cursor to where it is in the screenshot and pressing A.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;css team color&#34; src=&#34;https://linuxgamingcentral.org/images/slippi_guide/team_color.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Colors besides red include blue and green.&lt;/p&gt;
&lt;p&gt;If you have three other people, you can use any code. You could use &lt;code&gt;MELEE&lt;/code&gt; for example. Anyone that searches &lt;code&gt;MELEE&lt;/code&gt; will be put into that specific match.&lt;/p&gt;
&lt;p&gt;A good way to find other people to play with is by going to the &lt;code&gt;#doubles&lt;/code&gt; channel on the &lt;a href=&#34;https://discord.gg/KczB6au&#34;&gt;Melee Online Discord&lt;/a&gt;. Generally, it&amp;rsquo;s difficult to get four people together during the day in the east coast, but at night, I&amp;rsquo;ve found that it&amp;rsquo;s a lot more likely I&amp;rsquo;ll find others to match up with.&lt;/p&gt;
&lt;p&gt;One thing that you want to keep in mind with doubles, is that &lt;strong&gt;you&amp;rsquo;re generally going to want everyone in the same region&lt;/strong&gt;. If you have three people in the east coast and one person in the west coast, generally it shouldn&amp;rsquo;t be &lt;em&gt;too&lt;/em&gt; bad of an experience. If their ping is over 100, though, you may want to find someone else.&lt;/p&gt;
&lt;p&gt;Another thing with doubles is you should &lt;strong&gt;enable port forwarding&lt;/strong&gt;. If this isn&amp;rsquo;t enabled, there&amp;rsquo;s a good chance that when you do find a match, you&amp;rsquo;ll get an error and won&amp;rsquo;t be able to connect. Enabling this requires going into the Dolphin Configuration menu, going to the Slippi tab, and checking the box for &amp;ldquo;Force Netplay Port&amp;rdquo;. By default the port number will be 2626. You&amp;rsquo;re going to want to go into your router settings and forward this port to the IP address of the computer that you&amp;rsquo;re using to play &lt;em&gt;Melee&lt;/em&gt;. That, however, is outside the scope of this guide. I may cover it in a separate guide though if there are enough requests.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;slippi force netplay port&#34; src=&#34;https://linuxgamingcentral.org/images/slippi_guide/port_forwarding.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;other-tips&#34;&gt;Other Tips&lt;/h1&gt;
&lt;p&gt;While playing, you might have noticed there&amp;rsquo;s no music. This is because it will break the rollback netcode. But you don&amp;rsquo;t need to suffer. You can use a tool called &lt;a href=&#34;https://github.com/bkacjios/m-overlay/wiki/Stage-music-for-Project-Slippi&#34;&gt;M&amp;rsquo;Overlay&lt;/a&gt; to get in-game music that will change depending on the stage or where you are in the menus. You can add your own music, but if you want the music that was included on the disc, you can find the instructions on &lt;a href=&#34;https://www.reddit.com/r/SSBM/comments/i2z6xo/melee_music_for_slippi_online_using_moverlay/&#34;&gt;Reddit&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Diet Melee doesn&amp;rsquo;t just help older computers emulate the game; you can also find a neat N64-style mod for it that makes the graphics reminiscent of the N64 game. Diet Melee also drastically reduces the ISO file size &amp;ndash; from 1.35GB to something like 236 MB. Useful if you want to transfer the ISO between flash drives and computers. Just keep in mind Diet Melee only works with the legal stages, and accessing the Adventure mode, Classic mode, or anything like that will crash the game.&lt;/p&gt;
&lt;p&gt;Besides all those things, you can check &lt;a href=&#34;https://blippi.gg&#34;&gt;blippi.gg&lt;/a&gt; for a &lt;em&gt;ton&lt;/em&gt; of useful resources for &lt;em&gt;Melee&lt;/em&gt;, including an HD mod pack, look up character frame data, find a coach, find more tutorials, view documentaries on the development of &lt;em&gt;Melee&lt;/em&gt; and &lt;em&gt;so&lt;/em&gt; much more.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;slippi doubles&#34; src=&#34;https://linuxgamingcentral.org/images/slippi_guide/doubles.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;That should do it for this guide! Let me know in the comments if you have any questions.&lt;/p&gt;
</content>
    </item>
    
    <item>
      <title>Fedora: The New Ubuntu?</title>
      <link>https://linuxgamingcentral.org/posts/fedora_the_new_ubuntu/</link>
      <pubDate>Wed, 16 Mar 2022 10:16:14 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/fedora_the_new_ubuntu/</guid>
      <description>I happened to be subscribed to The Linux Experiment&amp;rsquo;s YouTube channel. I noticed a new video he posted yesterday regarding the strengths Fedora has over the last couple of months he&amp;rsquo;s used the distro. Other mainstream Fedora users include Adam Adamou, chief strategy officer at OverActive Media (esports organization), and the developer of Proton GE. And now Nick is the latest to join the Fedora crusade.
Canonical had paved the way to Linux adoption; Ubuntu had a decent software lineup, an easy-to-use interface, and it was &amp;ldquo;pushing innovation in the desktop space.</description>
      <content>&lt;p&gt;I happened to be subscribed to The Linux Experiment&amp;rsquo;s &lt;a href=&#34;https://www.youtube.com/c/TheLinuxExperiment&#34;&gt;YouTube channel&lt;/a&gt;. I noticed a new video he posted yesterday regarding the strengths Fedora has over the last couple of months he&amp;rsquo;s used the distro. Other mainstream Fedora users include &lt;a href=&#34;https://boilingsteam.com/the-dramatic-rise-of-esports-worldwide/&#34;&gt;Adam Adamou&lt;/a&gt;, chief strategy officer at OverActive Media (esports organization), and &lt;a href=&#34;https://boilingsteam.com/learning-more-about-protonge-with-gloriouseggroll/&#34;&gt;the developer of Proton GE&lt;/a&gt;. And now Nick is the latest to join the Fedora crusade.&lt;/p&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/D9h_0dnSGWk&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;Canonical had paved the way to Linux adoption; Ubuntu had a decent software lineup, an easy-to-use interface, and it was &amp;ldquo;pushing innovation in the desktop space.&amp;rdquo; Nowadays it seems like Ubuntu has lost it&amp;rsquo;s touch with proprietary Snap packages, 6-month-old software, and an app store that simply &lt;em&gt;doesn&amp;rsquo;t work&lt;/em&gt;. Derek Taylor from DistroTube regarded Ubuntu 21.10 as &lt;a href=&#34;https://youtu.be/QsuI-nLqwhg&#34;&gt;&amp;ldquo;the worst Ubuntu release in years.&amp;rdquo;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;So it seems Fedora has picked up the slack and has been the new motivator for new technologies. For instance, Fedora was the first to adopt Wayland as the default display protocol. It was also the first to push immutable file systems with Fedora Silverblue (makes me wonder what SteamOS on the Steam Deck would have adopted if it weren&amp;rsquo;t for Silverblue), the first to make use of Pipewire, and the first to make Flatpaks more mainstream (again, Valve probably took a lot of notes from Fedora to make use of Flatpaks to allow users to install apps on their Deck without modifying the system partition). Without Fedora&amp;rsquo;s push for these new technologies, we would probably be still in the stone ages as far as X11 goes, pulseaudio, and writable system partitions (which could break the OS for inexperienced users).&lt;/p&gt;
&lt;p&gt;I mean, X11 will still be used by many, especially for those who want to make use of NVIDIA&amp;rsquo;s proprietary graphics drivers, but X11 won&amp;rsquo;t be getting updates any more and has entered the maintenance phase. Wayland will bring new things to the table and will bring exciting features to the Linux desktop. The same goes for Pipewire.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;fedora 35 desktop&#34; src=&#34;https://149366088.v2.pressablecdn.com/wp-content/uploads/2021/11/fedora-social.jpg&#34;&gt;
&lt;em&gt;Image credit: OMG! Ubuntu!&lt;/em&gt;&lt;/p&gt;
&lt;!-- raw HTML omitted --&gt;
&lt;p&gt;Nick also noted Fedora as having &lt;em&gt;cutting-edge&lt;/em&gt; software rather than &lt;em&gt;bleeding-edge&lt;/em&gt;. In other words, Fedora gets software that&amp;rsquo;s far newer than Ubuntu, but not quite as new as a rolling release distro, such as Arch, where the software hasn&amp;rsquo;t been tested enough and could break things. Fedora has recent software without breaking the system&amp;rsquo;s stability. The result is a &amp;ldquo;rock solid&amp;rdquo; experience, without any small issues cropping up later on.&lt;/p&gt;
&lt;p&gt;Fedora also ships with vanilla software: the vanilla GNOME desktop environment, the vanilla Linux kernel, vanilla everything, unlike Ubuntu where they use a modified version of GNOME with configuration and theming tweaks. Nick did say the vanilla GNOME DE does require some getting used to, but afterwards productively is seamless.&lt;/p&gt;
&lt;p&gt;While the &lt;a href=&#34;https://wiki.archlinux.org/&#34;&gt;Arch Wiki&lt;/a&gt; has &lt;em&gt;excellent&lt;/em&gt; documentation, &lt;a href=&#34;https://docs.fedoraproject.org/en-US/docs/&#34;&gt;so doesn&amp;rsquo;t Fedora&lt;/a&gt;. There&amp;rsquo;s a community there at large, ready to help you on your journey and help you make use of Fedora&amp;rsquo;s &lt;code&gt;dnf&lt;/code&gt; package manager. Most software is available either as an RPM package or a Flatpak and can easily be installed and updated through the GNOME Software application.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;fedora 34 applications&#34; src=&#34;https://www.getmyos.com/app_public/files/t/1/2021/05/fedora-34-april-2021-workstation-screenshot-2.png&#34;&gt;
&lt;em&gt;Image credit: GetMyOS&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I have only briefly tried Fedora on a review laptop that I had several months ago, but after watching this video I&amp;rsquo;m curious about trying it again and using it as my daily driver. It&amp;rsquo;s not often that things break on me with Arch, but it will be nice to try something new.&lt;/p&gt;
&lt;p&gt;What do you guys think? Could Fedora be the new Ubuntu?&lt;/p&gt;
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      <title>New DualSense Controllers Feature Thicker Springs for Triggers</title>
      <link>https://linuxgamingcentral.org/posts/new_dualsense_controllers/</link>
      <pubDate>Tue, 15 Mar 2022 21:49:26 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/new_dualsense_controllers/</guid>
      <description>Steve from TronicsFix released a video less than two weeks ago where he tore down three new DualSense controllers from Sony. The newer models &amp;ndash; the pink, purple, and light blue &amp;ndash; seemed to have a slightly different motherboard layout. But what he found out as he was taking it apart was the analog sticks could potentially be upgraded.
The potentiometer is the same color all around &amp;ndash; before, there was one side where the color was different.</description>
      <content>&lt;p&gt;Steve from TronicsFix released a video less than two weeks ago where he tore down three new DualSense controllers from Sony. The newer models &amp;ndash; the pink, purple, and light blue &amp;ndash; seemed to have a slightly different motherboard layout. But what he found out as he was taking it apart was the analog sticks could potentially be upgraded.&lt;/p&gt;
&lt;p&gt;The potentiometer is the same color all around &amp;ndash; before, there was one side where the color was different. Whether this means the sticks got upgraded or not remains a mystery, if it did hopefully it has addressed some of the stick drift concerns.&lt;/p&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/h8nWDAI31ig&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;But one thing that was definitely different were the springs for the triggers. I have an original DualSense controller, and often the right trigger will lose tension because the clip falls out. Well, the good news here is, the clips got an upgrade. They&amp;rsquo;re thicker. Which probably means they have a better grip in the slots by the triggers. Now you can aggressively press the trigger and not worry about it losing tension.&lt;/p&gt;
&lt;p&gt;Other than that it seems just about it for these new controllers. Just thought I&amp;rsquo;d mention it though for those of you who are looking to get a new game controller. The DualSense works great on Linux, by the way; Sony even wrote their own driver for the device and it has been incorporated in the kernel since 5.12.&lt;/p&gt;
&lt;p&gt;Also, here&amp;rsquo;s a shameless plug for my &lt;a href=&#34;https://github.com/cow-killer/dualsense-led-configurator&#34;&gt;DualSense LED app&lt;/a&gt;, which allows you to customize the LEDs.&lt;/p&gt;
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    <item>
      <title>Newsletter Added</title>
      <link>https://linuxgamingcentral.org/posts/newsletter_added/</link>
      <pubDate>Tue, 15 Mar 2022 17:24:46 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/newsletter_added/</guid>
      <description>I&amp;rsquo;ve added a newsletter service for those of you who wish to get their LGC news delivered to their inbox. The newsletter is hand-curated, powered by TinyLetter, and will be sent every night around 10-11 PM EST. The newsletter will contain the posts that were made on that day. If I can figure it out I will try to make the newsletter feed automated and sent at the exact time every night.</description>
      <content>&lt;p&gt;I&amp;rsquo;ve added a newsletter service for those of you who wish to get their LGC news delivered to their inbox. The newsletter is &lt;strong&gt;hand-curated&lt;/strong&gt;, powered by &lt;a href=&#34;https://tinyletter.com/&#34;&gt;TinyLetter&lt;/a&gt;, and will be sent every night around 10-11 PM EST. The newsletter will contain the posts that were made on that day. If I can figure it out I will try to make the newsletter feed automated and sent at the exact time every night.&lt;/p&gt;
&lt;p&gt;You can subscribe through the &lt;a href=&#34;https://linuxgamingcentral.org/subscribe/&#34;&gt;subscription&lt;/a&gt; link at the top in the navigation bar. Once you&amp;rsquo;ve entered your email address and hit the Subscribe button, you will be presented with a new window with CAPTCHA to verify that you&amp;rsquo;re human. An email will get sent to your inbox to verify your email address. Click the link in the email to do so, and you&amp;rsquo;ll be all set.&lt;/p&gt;
&lt;p&gt;Note that if you&amp;rsquo;re using Gmail or Hotmail, the email may show up in the Spam folder (not that I think anyone uses Hotmail anyway). The newsletter doesn&amp;rsquo;t contain any ads; just links to the posts with a cover image over each one. Here&amp;rsquo;s what it&amp;rsquo;ll look like on desktop:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;lgc newsletter on desktop&#34; src=&#34;https://linuxgamingcentral.org/images/newsletter/desktop.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;On mobile (with dark theme on Gmail):&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;lgc newsletter on mobile&#34; src=&#34;https://linuxgamingcentral.org/images/newsletter/mobile.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;I will get notified of new subscribers:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;lgc new subscriber notification&#34; src=&#34;https://linuxgamingcentral.org/images/newsletter/new_subscriber.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re paranoid about me seeing your email address, you can always use a fake one, even if it&amp;rsquo;s something like &lt;code&gt;lgc_sucks@your.face&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ll also get stats on how many clicks the newsletter gets:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;lgc newsletter stats&#34; src=&#34;https://linuxgamingcentral.org/images/newsletter/stats.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Note that there isn&amp;rsquo;t any way I can disable this.&lt;/p&gt;
&lt;p&gt;If you no longer wish to get a newsletter from me, there&amp;rsquo;s an Unsubscribe link at the bottom of each email. One click and done!&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s going to wrap it up for this post. I will be sending a newsletter tonight, so &lt;a href=&#34;https://linuxgamingcentral.org/subscribe/&#34;&gt;get subscribed&lt;/a&gt; if you want LGC news delivered to your inbox (and also to test to make sure the newsletter works for you)!&lt;/p&gt;
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    <item>
      <title>Getting the Best Experience for GRID Legends on NVIDIA</title>
      <link>https://linuxgamingcentral.org/posts/grid_legends_tips/</link>
      <pubDate>Tue, 15 Mar 2022 13:28:52 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/grid_legends_tips/</guid>
      <description>If you have GRID Legends but have been tired of the constant crashing on NVIDIA graphics cards, well, I may very well have a solution to that.
The TL;DR of this article is essentially:
add dxvk.conf to the game&amp;rsquo;s installation directory, then add dxgi.nvapiHack = False to get rid of the AMD driver error on launch Use Medium graphics settings or lower to avoid crashes I got GRID Legends as part of my subscription to EA Play.</description>
      <content>&lt;p&gt;If you have &lt;a href=&#34;https://store.steampowered.com/app/1307710/GRID_Legends/&#34;&gt;&lt;em&gt;GRID Legends&lt;/em&gt;&lt;/a&gt; but have been tired of the constant crashing on NVIDIA graphics cards, well, I may very well have a solution to that.&lt;/p&gt;
&lt;p&gt;The &lt;strong&gt;TL;DR&lt;/strong&gt; of this article is essentially:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;add &lt;code&gt;dxvk.conf&lt;/code&gt; to the game&amp;rsquo;s installation directory, then add &lt;code&gt;dxgi.nvapiHack = False&lt;/code&gt; to get rid of the AMD driver error on launch&lt;/li&gt;
&lt;li&gt;Use Medium graphics settings or lower to avoid crashes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I got &lt;em&gt;GRID Legends&lt;/em&gt; as part of my subscription to EA Play. Once I got the game installed, I would get this error every time I launched it:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;grid legends amd driver error on launch&#34; src=&#34;https://user-images.githubusercontent.com/12868939/155752338-0f40f74e-8f2c-4eeb-924d-a89d6c6c53e6.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;The error can be ignored and the game will still launch. But then, after any sort of race, the game would just crash. After tinkering with the game some more today, I have a solution for both problems.&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;ll first want to add a file named &lt;code&gt;dxvk.conf&lt;/code&gt; within the game&amp;rsquo;s installation directory. Add this line to it, then save the file:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;dxgi.nvapiHack = False&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;This will remove the AMD driver error when launching the game with a NVIDIA GPU. Now when you get into the game, if your graphics settings are set to High or Ultra High, tone it down to Medium. Restart the game and you&amp;rsquo;re all set. You shouldn&amp;rsquo;t be getting any more crashes or launcher errors throughout the time you play the game.&lt;/p&gt;
&lt;p&gt;Not sure what is the problem with High and Ultra High settings. There must be some sort of video option that breaks Proton compatibility on NVIDIA.&lt;/p&gt;
&lt;p&gt;Speaking of Proton, I&amp;rsquo;ve found that the game works best with the stable &lt;strong&gt;7.0-1&lt;/strong&gt; release. Proton Experimental and Proton GE would not work. I think that may be due to the Denuvo DRM getting triggered though; that can happen if you change Proton versions too often.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;grid legends screenshot from steam store&#34; src=&#34;https://cdn.akamai.steamstatic.com/steam/apps/1307710/ss_e404e8327cb798060209238575b550473979740b.1920x1080.jpg?t=1646752436&#34;&gt;&lt;/p&gt;
&lt;p&gt;Note that if you&amp;rsquo;re on AMD, you shouldn&amp;rsquo;t have to do any of this, at least according to the reports on &lt;a href=&#34;https://www.protondb.com/app/1307710&#34;&gt;ProtonDB&lt;/a&gt;. You should be able to play on any preset and have a stable experience. Well, except on the Steam Deck, because apparently it doesn&amp;rsquo;t work on the handheld for some reason.&lt;/p&gt;
&lt;p&gt;Some optional things you may want to do to get an even better experience, regardless of whether you&amp;rsquo;re using NVIDIA or not, is:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;skip the intro video on startup by renaming the &lt;code&gt;cm_logo.bk2&lt;/code&gt; file found in &lt;code&gt;(game install dir)/ui_package/videos/&lt;/code&gt; to &lt;code&gt;cm_logo.bk2.bak&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;use &lt;a href=&#34;https://github.com/FeralInteractive/gamemode&#34;&gt;GameMode&lt;/a&gt; for higher framerates&lt;/li&gt;
&lt;li&gt;use FSR and set the in-game resolution to something lower than your monitor&amp;rsquo;s native resolution&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;So, your Steam launch parameters would be something like:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;WINE_FULLSCREEN_FSR=1 gamemoderun %command%&lt;/code&gt;&lt;/p&gt;
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      <title>Ryujinx Now on Flathub</title>
      <link>https://linuxgamingcentral.org/posts/ryujinx_now_on_flathub/</link>
      <pubDate>Mon, 14 Mar 2022 22:23:35 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ryujinx_now_on_flathub/</guid>
      <description>As the Steam Deck has seemed to launch a new foray of Flatpak-based applications, Ryujinx is the latest to join to crusade. The request was made on the project&amp;rsquo;s GitHub issue tracker two years ago. Now it&amp;rsquo;s finally available on Flathub.
The announcement was posted just a few hours ago on their Discord channel. You can install Ryujinx on the Steam Deck now with the Discover app. Apparently there&amp;rsquo;s at least 91 of you who have a Steam Deck and are part of the Ryujinx Discord, so go ahead and give it a shot!</description>
      <content>&lt;p&gt;As the Steam Deck has seemed to launch a new foray of Flatpak-based applications, Ryujinx is the latest to join to crusade. The request was made on the project&amp;rsquo;s &lt;a href=&#34;https://github.com/Ryujinx/Ryujinx/issues/1077&#34;&gt;GitHub issue tracker&lt;/a&gt; two years ago. Now it&amp;rsquo;s finally available on &lt;a href=&#34;https://flathub.org/apps/details/org.ryujinx.Ryujinx&#34;&gt;Flathub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The announcement was posted just a few hours ago on their &lt;a href=&#34;https://discord.gg/VkQYXAZ&#34;&gt;Discord channel&lt;/a&gt;. You can install Ryujinx on the Steam Deck now with the Discover app. Apparently there&amp;rsquo;s at least 91 of you who have a Steam Deck and are part of the Ryujinx Discord, so go ahead and give it a shot! Just be careful if you&amp;rsquo;re going to record: &lt;a href=&#34;https://www.thegamer.com/nintendo-blocking-steam-deck-emulation-videos/&#34;&gt;the Big N may take it down&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;On desktop you can install it with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;flatpak install flathub org.ryujinx.Ryujinx&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Then run it with:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;flatpak run org.ryujinx.Ryujinx&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Note that, even if you already had your system firmware installed and had customized settings from a previous version of Ryujinx, you&amp;rsquo;ll need to do this over again with the Flatpak version. You&amp;rsquo;ll need to re-configure your controls, re-install game updates, re-import game saves, etc. You&amp;rsquo;ll also need to re-initialize your product keys by putting them in &lt;code&gt;~/.switch/&lt;/code&gt;. Configuration files will be found in &lt;code&gt;~/.var/app/org.ryujinx.Ryujinx/config/Ryujinx/&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;Flatpak version is running just fine on my desktop:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hyrule warriors ryujinx flatpak&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx_flatpak/hw_aoc.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;kirby ryujinx flatpak&#34; src=&#34;https://linuxgamingcentral.org/images/ryujinx_flatpak/kirby.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Unfortunately &lt;a href=&#34;https://linuxgamingcentral.org/posts/ryujinx_feb_2022_recap/&#34;&gt;Vulkan&lt;/a&gt; isn&amp;rsquo;t quite here yet; Vulkan will make a &lt;em&gt;huge&lt;/em&gt; improvement for the Steam Deck in particular because of the AMD hardware inside. So we&amp;rsquo;re going to have to deal with lots of shader compilation delays for now. But it&amp;rsquo;s great to see Flatpak support!&lt;/p&gt;
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      <title>An Interview with Álex Román, Project Heartbeat Developer</title>
      <link>https://linuxgamingcentral.org/posts/interview_with_ph_dev/</link>
      <pubDate>Mon, 14 Mar 2022 14:22:24 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/interview_with_ph_dev/</guid>
      <description>I had the pleasure of interviewing a game developer who works on Project Heartbeat &amp;ndash; a rhythm-based game written in Godot 4. Álex developed this game on Arch Linux. Pretty much every tool that he used in the development process is open-source, albeit for the Steam SDK. As LGC cares deeply about native Linux games, let&amp;rsquo;s get some insight into the development of Project Heartbeat. (Bold has been added by me.</description>
      <content>&lt;p&gt;I had the pleasure of interviewing a game developer who works on &lt;a href=&#34;https://linuxgamingcentral.org/posts/project_heartbeat_review/&#34;&gt;&lt;em&gt;Project Heartbeat&lt;/em&gt;&lt;/a&gt; &amp;ndash; a rhythm-based game written in Godot 4. Álex developed this game on Arch Linux. Pretty much every tool that he used in the development process is open-source, albeit for the Steam SDK. As LGC cares deeply about native Linux games, let&amp;rsquo;s get some insight into the development of &lt;em&gt;Project Heartbeat&lt;/em&gt;. (Bold has been added by me.)&lt;/p&gt;
&lt;h1 id=&#34;lets-start-off-with-the-basics-who-are-you-why-you-got-into-linux-your-history-with-game-development-etc&#34;&gt;Let&amp;rsquo;s start off with the basics. Who are you, why you got into Linux, your history with game development, etc.&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m Álex Román from Spain, also known on the Internet as EIREXE. I&amp;rsquo;ve been doing software development since I turned 8 years old, I originally wanted to be a fighter jet pilot when I was growing up but software development felt much more fun (and didn&amp;rsquo;t give my family a heart attack). My relationship with GNU/Linux was a bit tumoltuous at first, but I think that&amp;rsquo;s to be expected when you are doing a big paradigm shift from something like Windows into something Unix-like, something that I had zero experience with, so I spent a lot of time going back and forth and started using Arch full-time around 2017.&lt;/p&gt;
&lt;p&gt;My stint of work before &lt;em&gt;PH&lt;/em&gt; was relatively short (I am only 22 years old and the ongoing pandemic didn&amp;rsquo;t help). I spent most of my late teenage years working anywhere I could. I worked at my old elementary school&amp;rsquo;s IT department which was nice. My final job before &lt;em&gt;Project Heartbeat&lt;/em&gt; was at a company related to a Formula 1 team as the simulator developer (and other computer-related shenanigans). I called my boss an expletive that rhymes with the word stunt (to be fair, he was one) which promptly caused me to get fired using the pandemic as an excuse, oh well. I am much more happy working on &lt;em&gt;Project Heartbeat&lt;/em&gt;.&lt;/p&gt;
&lt;h1 id=&#34;how-long-have-you-been-using-linux&#34;&gt;How long have you been using Linux?&lt;/h1&gt;
&lt;p&gt;Since I was around 10 years old. [So about 12 years.]&lt;/p&gt;
&lt;h1 id=&#34;whats-your-primary-distro-of-choice-these-days-and-why&#34;&gt;What&amp;rsquo;s your primary distro of choice these days and why?&lt;/h1&gt;
&lt;p&gt;Arch with the window manager i3, it just works for me and my workflow, it&amp;rsquo;s fast to install and easy to make a minimalist installation out of it, of course this isn&amp;rsquo;t for everyone, but it is very nice for my use case.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ph gameplay 1&#34; src=&#34;https://linuxgamingcentral.org/images/ph_dev/1.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;are-you-a-solo-developer-or-does-eirteam-consist-of-multiple-contributors&#34;&gt;Are you a solo developer, or does EIRTeam consist of multiple contributors?&lt;/h1&gt;
&lt;p&gt;I am a solo developer, the only exception has recently been Lino, a developer from Argentina who decided to volunteer to work on some aspects of the game (particularly the editor).
The background artwork is usually commissioned from local artists such as &lt;a href=&#34;https://twitter.com/guinii4&#34;&gt;@Guinii4&lt;/a&gt; or &lt;a href=&#34;https://twitter.com/sadnesswaifu&#34;&gt;@sadnesswaifu&lt;/a&gt;. Besides from that &lt;strong&gt;the bulk of the 30+ thousand lines of code of the game, menu designs and graphics are made by me entirely&lt;/strong&gt;.&lt;/p&gt;
&lt;h1 id=&#34;i-see-from-project-heartbeat-youre-an-anime-fan-what-anime-gamestv-shows-have-you-taken-inspiration-from-for-the-development-of-this-game&#34;&gt;I see from &lt;em&gt;Project Heartbeat&lt;/em&gt; you&amp;rsquo;re an anime fan. What anime games/TV shows have you taken inspiration from for the development of this game?&lt;/h1&gt;
&lt;p&gt;I didn&amp;rsquo;t really take much inspiration from any anime in particular. It&amp;rsquo;s very hard to add personality to a game people expect to work in a certain way, but I try to add some here and there.&lt;/p&gt;
&lt;p&gt;I obtained most of my personal philosophy from a show called &lt;a href=&#34;https://en.wikipedia.org/wiki/Crayon_Shin-chan&#34;&gt;&lt;em&gt;Crayon Shin-chan&lt;/em&gt;&lt;/a&gt; which has a very interesting history with its relationship with Spain, it&amp;rsquo;s one of the few countries where it hasn&amp;rsquo;t been censored. &lt;em&gt;Crayon Shin-chan&lt;/em&gt; is a show with a type of humour that really fits with the people here, I find it very funny how little carefree and shameless it is, it really represents my attitude towards life.&lt;/p&gt;
&lt;p&gt;Although I rarely watch anything nowadays (I have focus issues, so I usually listen to stuff while working) I&amp;rsquo;d say my two favourite shows I watched as an adult are &lt;a href=&#34;https://en.wikipedia.org/wiki/Miss_Kobayashi&#39;s_Dragon_Maid&#34;&gt;&lt;em&gt;Miss Kobayashi&amp;rsquo;s Dragon Maid&lt;/em&gt;&lt;/a&gt; and the anime adaptation of Nisio Isin&amp;rsquo;s great &lt;a href=&#34;https://en.wikipedia.org/wiki/Monogatari_(series)&#34;&gt;&lt;em&gt;Monogatari&lt;/em&gt; series&lt;/a&gt;, they are both amazing and worth a watch for anyone.&lt;/p&gt;
&lt;h1 id=&#34;did-you-develop-project-heartbeat-on-linux-or-windows&#34;&gt;Did you develop &lt;em&gt;Project Heartbeat&lt;/em&gt; on Linux or Windows?&lt;/h1&gt;
&lt;p&gt;I &lt;strong&gt;developed it from the start on Linux&lt;/strong&gt;, the workflow there is just nicer and having a tiled window manager is a must for me to be any productive.&lt;/p&gt;
&lt;h1 id=&#34;can-you-share-with-us-what-tools-you-used-in-the-creation-of-project-heartbeat-are-they-all-foss-tools&#34;&gt;Can you share with us what tools you used in the creation of &lt;em&gt;Project Heartbeat&lt;/em&gt;? Are they all FOSS tools?&lt;/h1&gt;
&lt;p&gt;The game runs on a customized version of Godot I call the Shinobu engine, it&amp;rsquo;s not really that much different from Godot but it has some nice goodies such as using ANGLE for rendering on windows, using the low latency WASAPI mode introduced in Windows 10 and other minor bugfixes that Godot was too slow to fix, so I took matters into my own hands.&lt;/p&gt;
&lt;p&gt;The in-game note graphics are made using a very terrible python script I wrote at the start of development, it takes simple shapes and automatically turns them into all possible versions of a note graphic, it works quite well honestly. For other graphics I use Krita, most of the promo material is also made using Krita. &lt;strong&gt;I generally try to use FOSS tools only, I think the only exception is the Steam SDK&lt;/strong&gt;.&lt;/p&gt;
&lt;h1 id=&#34;do-you-work-on-project-heartbeat-full-time-or-is-it-a-side-project&#34;&gt;Do you work on &lt;em&gt;Project Heartbeat&lt;/em&gt; full-time, or is it a side project?&lt;/h1&gt;
&lt;p&gt;I work on it full-time, but I am trying to find something to do, development on PH has inevitably slowed down as it becomes closer and closer to feature complete, there&amp;rsquo;s only so much you can do to a rhythm game. I am currently working on a side project inspired by &lt;em&gt;Metal Gear Solid 3&lt;/em&gt; using a modified version of Godot 4.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ph song editor&#34; src=&#34;https://linuxgamingcentral.org/images/ph_dev/song_editor.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;what-has-the-general-feedback-for-the-game-been-so-far&#34;&gt;What has the general feedback for the game been so far?&lt;/h1&gt;
&lt;p&gt;Generally positive, there are some hard-to-reproduce bugs that have been making me pull my hair for months, but most people are happy with it, not bad for a first try.&lt;/p&gt;
&lt;p&gt;There was an initial resistance from people of the &lt;em&gt;Project DIVA&lt;/em&gt; [a game that&amp;rsquo;s very similar to &lt;em&gt;PH&lt;/em&gt;] and overall Vocaloid communities, mostly on Twitter, and I suppose some still don&amp;rsquo;t like the fact &lt;em&gt;Project Heartbeat&lt;/em&gt; exists. I do admit I may have been a bit intentionally incendiary early on but hey, you gotta pay the bills somehow, all publicity is good publicity as they say.&lt;/p&gt;
&lt;h1 id=&#34;looks-like-project-heartbeat-is-available-on-both-linux-and-windows-how-have-windows-users-reported-game-compatibility&#34;&gt;Looks like &lt;em&gt;Project Heartbeat&lt;/em&gt; is available on both Linux and Windows. How have Windows users reported game compatibility?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Windows is a nightmare&lt;/strong&gt; and I wish it didn&amp;rsquo;t exist, particularly Nvidia, their drivers suck, Optimus sucks and particularly Optimus with OpenGL is a terrible experience that I don&amp;rsquo;t wish on anyone. These issues come in the form of very strange frame pacing problems. The &lt;em&gt;Project DIVA&lt;/em&gt; community faced the same problem (they play an OpenGL arcade game modified to run on PCs), their solution to all problems involves copying the OpenGL framebuffer to DX11 using some undocumented APIs (aptly named wglDX) and presenting this copied frame using old-school exclusive fullscreen, I don&amp;rsquo;t understand it and I&amp;rsquo;m not sure I want to know why this is even a thing that happens.&lt;/p&gt;
&lt;p&gt;Windows I/O is also a disaster, I am inexperienced in terms of Windows so I was unaware that Windows&amp;rsquo; performance when try to do any I/O on a file is horrible, even things as simple as reading the modification date, this is (as I understand) why most games use big container files instead of loose files, &lt;em&gt;PH&lt;/em&gt; songs are in folders, luckily it&amp;rsquo;s well optimized so it shouldn&amp;rsquo;t be a problem, but I still would have made songs into their own container format had I known this beforehand.&lt;/p&gt;
&lt;p&gt;Outside OpenGL and I/O woes the game just works the same on Windows as it does on Linux.&lt;/p&gt;
&lt;h1 id=&#34;any-interest-on-developing-a-mac-port-maybe-console-ports-later-down-the-road&#34;&gt;Any interest on developing a Mac port? Maybe console ports later down the road?&lt;/h1&gt;
&lt;p&gt;I have no interest in working with Apple&amp;rsquo;s platforms, I think they are a pain in the neck to work with for little gain.
Regarding consoles, there was a homebrew Switch port for a while, it&amp;rsquo;s now largely been abandoned, but I think I will be revisiting it eventually, it unfortunately used Nouveau so performance was terrible, but hey, it worked&amp;hellip;&lt;/p&gt;
&lt;p&gt;Funnily enough the very first console version announced was an official Xbox platform port, I obtained the development tools for native Xbox One development but stopped working on it over a year ago due to concerns surrounding game censorship from major game companies and them having an (in my opinion, undeserved) control over what can or can&amp;rsquo;t be sold.&lt;/p&gt;
&lt;h1 id=&#34;can-you-share-with-us-the-percentage-of-those-who-bought-the-game-on-linux-vs-windows&#34;&gt;Can you share with us the percentage of those who bought the game on Linux vs. Windows?&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Around 5.6% of people who bought the game bought it on Linux&lt;/strong&gt;, which is a shame because playing it on Linux is the way to get the best experience in all aspects.&lt;/p&gt;
&lt;h1 id=&#34;how-much-longer-do-you-think-project-heartbeat-will-be-in-early-access&#34;&gt;How much longer do you think &lt;em&gt;Project Heartbeat&lt;/em&gt; will be in early access?&lt;/h1&gt;
&lt;p&gt;I would have taken it out of early access already, but I will wait for Godot 4 before doing that, Godot 4 is pretty cool and it makes some optimizations that were previously hard or impossible to do much easier, hopefully that will happen before the end of the year.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ph gameplay 2&#34; src=&#34;https://linuxgamingcentral.org/images/ph_dev/2.jpg&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;what-new-features-do-you-plan-on-bringing-to-the-game&#34;&gt;What new features do you plan on bringing to the game?&lt;/h1&gt;
&lt;p&gt;There are a few things in the making, such as a new controller macro design UI that&amp;rsquo;s simplified (the current system will remain as an &amp;ldquo;advanced&amp;rdquo; mode), broader sound options for hold notes and (if I can figure out how) UI skinning.&lt;/p&gt;
&lt;h1 id=&#34;any-future-projects-or-games-that-youd-like-to-work-on&#34;&gt;Any future projects or games that you&amp;rsquo;d like to work on?&lt;/h1&gt;
&lt;p&gt;I have a fear I might never be able to repeat my &amp;ldquo;success&amp;rdquo; again and that part of the future terrifies me. &lt;em&gt;Project Heartbeat&lt;/em&gt; was a project tailor-made to me, extremely technical and where the thing that matters the most is the code, but this isn&amp;rsquo;t true for most games, most games can get away with questionable code quality and still make money and run well (see &lt;a href=&#34;https://www.rockpapershotgun.com/celeste-movement-code&#34;&gt;&lt;em&gt;Celeste&lt;/em&gt;&lt;/a&gt;). I personally think I have a good feeling for when something feels right and how to make it feel right, it might seem trivial but a lot of games get these fundamentals wrong. The recently revamped &amp;ldquo;Direct joystick access&amp;rdquo; system the game uses is an example of a fundamental thing but a hard one to get right. Hopefully the &lt;em&gt;MGS3&lt;/em&gt; inspired game turns out good, I have high hopes for it.&lt;/p&gt;
&lt;h1 id=&#34;anything-else-that-youd-like-to-share-with-us&#34;&gt;Anything else that you&amp;rsquo;d like to share with us?&lt;/h1&gt;
&lt;p&gt;You can learn more about &lt;em&gt;Project Heartbeat&lt;/em&gt; at &lt;a href=&#34;https://ph.eirteam.moe&#34;&gt;https://ph.eirteam.moe&lt;/a&gt; and you will also be able to play &lt;em&gt;Project Heartbeat&lt;/em&gt; in person at a few Spanish conventions this summer. You can follow us on Twitter at &lt;a href=&#34;https://twitter.com/PHeartbeatGame&#34;&gt;@PHeartbeatGame&lt;/a&gt; for development updates and even join the &lt;a href=&#34;https://discord.com/invite/KtcT8Qk&#34;&gt;Discord server&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Thank you for interviewing me, it was a pleasure.&lt;/p&gt;
&lt;p&gt;That will wrap this interview up! If you&amp;rsquo;re a developer and would like to get in touch, all the details are available on the &lt;a href=&#34;https://linuxgamingcentral.org/contact/&#34;&gt;Contact&lt;/a&gt; page.&lt;/p&gt;
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      <title>Nickelodeon All-Star Brawl Gets Much Needed QoL Fixes</title>
      <link>https://linuxgamingcentral.org/posts/nasb_update/</link>
      <pubDate>Mon, 14 Mar 2022 13:25:45 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/nasb_update/</guid>
      <description>Nickelodeon All-Star Brawl (NASB), the game that closely follows the trails of Super Smash Bros. as far as fighting mechanics go, has received an update today. When I had reviewed the game on Boiling Steam back in October, I had a few complaints regarding the character selection screen resetting after leaving the Rules menu and no timer for those who are away from their keyboard when matchmaking online.
Fortunately for us, those issues have finally been fixed.</description>
      <content>&lt;p&gt;&lt;a href=&#34;https://store.steampowered.com/app/1414850/Nickelodeon_AllStar_Brawl/&#34;&gt;&lt;em&gt;Nickelodeon All-Star Brawl&lt;/em&gt;&lt;/a&gt; (&lt;em&gt;NASB&lt;/em&gt;), the game that closely follows the trails of &lt;em&gt;Super Smash Bros.&lt;/em&gt; as far as fighting mechanics go, has received an update today. When I had &lt;a href=&#34;https://boilingsteam.com/nickelodeon-all-star-brawl-review/&#34;&gt;reviewed the game on Boiling Steam&lt;/a&gt; back in October, I had a few complaints regarding the character selection screen resetting after leaving the Rules menu and no timer for those who are away from their keyboard when matchmaking online.&lt;/p&gt;
&lt;p&gt;Fortunately for us, those issues have finally been fixed. No longer do you have to wait indefinitely for someone who&amp;rsquo;s not even sitting at their desk, and you don&amp;rsquo;t have to select the same characters again when changing the rules. If the timer is up, a character and a stage will be selected at random.&lt;/p&gt;
&lt;p&gt;Besides those, there are also some other quality-of-life fixes, including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;local multiplayer in Training mode&lt;/li&gt;
&lt;li&gt;CPU-only battles are now possible&lt;/li&gt;
&lt;li&gt;Timer added to Arcade mode &amp;ndash; useful for speedrunners&lt;/li&gt;
&lt;li&gt;stage collision improvements&lt;/li&gt;
&lt;li&gt;UI tweaks and proper adaption with different screen aspect ratios&lt;/li&gt;
&lt;li&gt;a more stable online experience, thanks to improvements to rollback netcode handlers&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;There&amp;rsquo;s also a wide range of character-specific balance changes, better rock-paper-scissors results, reduced jankiness of animations during certain dashdance movements, and a few other changes. See the &lt;a href=&#34;https://store.steampowered.com/news/app/1414850/view/3136199798767972332&#34;&gt;full patch notes&lt;/a&gt; on Steam.&lt;/p&gt;
&lt;p&gt;Crossplay is planned sometime this year (on the Discord &lt;code&gt;#announcements&lt;/code&gt; channel they say sometime in Q1 of this year, but I doubt that will happen as we&amp;rsquo;re already at the halfway point in March, pretty much). More characters and stages are in the works as well. Also, in case you didn&amp;rsquo;t already know, &lt;em&gt;NASB&lt;/em&gt; is among one of the many &lt;a href=&#34;https://boilingsteam.com/1300-games-on-the-steam-deck-including-hitman-2-as-verified/&#34;&gt;Steam Deck Verified&lt;/a&gt; games.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image courtesy of GameMill Entertainment.&lt;/em&gt;&lt;/p&gt;
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      <title>Someone Built a GameCube Portable (And a Good-Looking One, At That)</title>
      <link>https://linuxgamingcentral.org/posts/gamecube_portable/</link>
      <pubDate>Mon, 14 Mar 2022 12:55:30 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/gamecube_portable/</guid>
      <description>We already know the Steam Deck can handle GameCube and Wii games through emulation quite nicely. But notice that keyword: emulation.
Well, someone by the name of GingerOfOz took the liberty of taking apart a Wii to get access to the motherboard, trimmed out a tiny section of it, 3D-printed some case parts, a few circuit boards, and tiny GameCube-style buttons, then crammed all the parts together with batteries inside a tiny chassis that resembles closely to the Game Boy Advance SP.</description>
      <content>&lt;p&gt;We already know &lt;a href=&#34;https://www.pcgamesn.com/emulation/steam-deck-dolphin&#34;&gt;the Steam Deck can handle GameCube and Wii games through emulation&lt;/a&gt; quite nicely. But notice that keyword: &lt;em&gt;emulation&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Well, someone by the name of GingerOfOz took the liberty of taking apart a Wii to get access to the motherboard, trimmed out a tiny section of it, 3D-printed some case parts, a few circuit boards, and tiny GameCube-style buttons, then crammed all the parts together with batteries inside a tiny chassis that resembles closely to the Game Boy Advance SP. Now you&amp;rsquo;ve got a portable that actually runs the genuine hardware, without the means of emulation. (Note that the Wii is backwards-compatible with GC titles, and apparently it&amp;rsquo;s a lot easier to use a Wii PCB rather than the GC&amp;rsquo;s.) He managed to still incorporate the GC&amp;rsquo;s disc drive, as well as a volume slider.&lt;/p&gt;
&lt;p&gt;GingerOfOz documented the whole process on his YouTube channel. He&amp;rsquo;s also built other handheld consoles in the past, including a &lt;a href=&#34;https://www.youtube.com/watch?v=LQ7x2b6BlHk&#34;&gt;PS2 portable&lt;/a&gt;. I recommend giving it a watch if you&amp;rsquo;re into gaming handhelds. Battery life is about an hour-and-a-half, which obviously isn&amp;rsquo;t great, but due to how small the chassis is, there was only so many batteries he could put into it.&lt;/p&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/ENEpJJPQomg&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;The design is based off of a mockup picture from some 15 years ago (from an Instagram user named &amp;ldquo;gcpguy22&amp;rdquo;). Now, that mockup has finally become a reality. He&amp;rsquo;s noted that the ergonomics aren&amp;rsquo;t great, but it looks adorable.&lt;/p&gt;
&lt;p&gt;I have a Wii, so I&amp;rsquo;m actually tempted to try and make a Wii/GC portable myself. Seems very complicated though. But I just thought I&amp;rsquo;d mention this project, it looks very cool.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover image courtesy of Nintendo Life.&lt;/em&gt;&lt;/p&gt;
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      <title>The State of Ryujinx, the Nintendo Switch Emulator (February 2022 Edition)</title>
      <link>https://linuxgamingcentral.org/posts/ryujinx_feb_2022_recap/</link>
      <pubDate>Sun, 13 Mar 2022 21:56:57 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/ryujinx_feb_2022_recap/</guid>
      <description>The Ryujinx team has assured us that, despite February being a short 28 days, they paid back an &amp;ldquo;avalanche of improvements, fixes, additions and ongoing project work.&amp;rdquo;
First thing&amp;rsquo;s up is Vulkan progress. Check out the video below for a comparison of single-threaded SPIR-V (the shader language for Vulkan) on Super Mario Odyssey vs. multi-threaded:
Implementing this obviously wasn&amp;rsquo;t easy, but looking at the results, it seems the effort really paid off.</description>
      <content>&lt;p&gt;The &lt;a href=&#34;https://ryujinx.org&#34;&gt;Ryujinx&lt;/a&gt; team has assured us that, despite February being a short 28 days, they paid back an &amp;ldquo;avalanche of improvements, fixes, additions and ongoing project work.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;First thing&amp;rsquo;s up is &lt;a href=&#34;https://boilingsteam.com/ryujinx-great-strides-with-vulkan/&#34;&gt;&lt;strong&gt;Vulkan progress&lt;/strong&gt;&lt;/a&gt;. Check out the video below for a comparison of single-threaded SPIR-V (the shader language for Vulkan) on &lt;em&gt;Super Mario Odyssey&lt;/em&gt; vs. multi-threaded:&lt;/p&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/C3R-SlijVSc&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;Implementing this obviously wasn&amp;rsquo;t easy, but looking at the results, it seems the effort really paid off. I don&amp;rsquo;t know what the hardware of this particular machine was; I&amp;rsquo;m guessing it&amp;rsquo;s using AMD on Windows.&lt;/p&gt;
&lt;p&gt;Take another example here with &lt;em&gt;Super Smash Bros. Ultimate&lt;/em&gt;, a game that uses &lt;em&gt;a ton&lt;/em&gt; of shaders:&lt;/p&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/XaTAD8zwZVQ&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;The multi-threaded version still has a few slowdowns here and there, but it&amp;rsquo;s far more impressive than OpenGL&amp;rsquo;s GLSL shader language. And that&amp;rsquo;s with eight characters on the screen at once! It takes a whole 25 seconds for the GLSL version just to get to the &amp;ldquo;GO!&amp;rdquo; part.&lt;/p&gt;
&lt;p&gt;Keep in mind the Vulkan API is not available on the main branch just yet; you have to get the &lt;a href=&#34;https://github.com/Ryujinx/Ryujinx/pull/2518&#34;&gt;pull request&lt;/a&gt; from GitHub, as there&amp;rsquo;s still quite a few bugs that need to get ironed out before it reaches mainline.&lt;/p&gt;
&lt;p&gt;Amazing progress, really is.&lt;/p&gt;
&lt;p&gt;Speaking of &lt;em&gt;Smash Ultimate&lt;/em&gt;, stuttering has been drastically reduced for particular areas, such as getting into the main menu and the character selection screen.&lt;/p&gt;
&lt;p&gt;Next up is &lt;strong&gt;GPU fixes&lt;/strong&gt;. &lt;em&gt;Game Builder Garage&lt;/em&gt;&amp;rsquo;s graphical problems went from this:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;gbg graphical glitch ryujinx&#34; src=&#34;https://blog.ryujinx.org/content/images/size/w1000/2022/03/game-builder-before-2-1.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;To this:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;gbg glitch fixed&#34; src=&#34;https://blog.ryujinx.org/content/images/size/w1000/2022/03/game-builder-after-2-1.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;With just &lt;em&gt;two&lt;/em&gt; lines of code.&lt;/p&gt;
&lt;p&gt;Several other game-specific graphical glitches were fixed, ranging from the caves in &lt;em&gt;Pokémon Legends: Arceus&lt;/em&gt;, outlines in geometry in &lt;em&gt;Pokémon Sword/Shield&lt;/em&gt;, black water in &lt;em&gt;Paper Mario: The Origami King&lt;/em&gt;, blue emblems on ships in &lt;em&gt;Monster Hunter: Rise&lt;/em&gt;, jellyfish in &lt;em&gt;NEO: The World Ends with You&lt;/em&gt;, a few Unreal Engine-powered games, and water in &lt;em&gt;Fatal Frame: Maiden of Black Water&lt;/em&gt;. A fix was finally added for &lt;em&gt;Miitopia&lt;/em&gt; so players can play through the game in its entirety without experiencing the crash found when trying to open a particular door. Another fix was set in stone for &lt;em&gt;River City Girls Zero&lt;/em&gt; after a specific cutscene.&lt;/p&gt;
&lt;p&gt;Some &lt;strong&gt;audio fixes&lt;/strong&gt; were applied to such titles as &lt;em&gt;Nintendo Switch Sports&lt;/em&gt; and &lt;em&gt;Zelda: Skyward Sword HD&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Other fixes/improvements include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;a better handling of stick drift by implementing a new deadzone algorithm&lt;/li&gt;
&lt;li&gt;support for more instructions for Ryujinx&amp;rsquo;s dynamic recompiler (ARMeilleure) &amp;ndash; which means a better probability that a new game will work right on day one&lt;/li&gt;
&lt;li&gt;backend optimizations&lt;/li&gt;
&lt;li&gt;faster compilation for Windows builds&lt;/li&gt;
&lt;li&gt;a stable, non-flickering menu&lt;/li&gt;
&lt;li&gt;the initial layout for Skyline and Acropolis modding frameworks&lt;/li&gt;
&lt;li&gt;Linux-specific bug fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;See, there really was a lot of features and bug fixes packed for the month of February. I&amp;rsquo;m personally excited about the Vulkan progress; it&amp;rsquo;s looking promising. Waiting for shaders to compile on OpenGL is quite painful. AMD users will especially benefit from the Vulkan backend.&lt;/p&gt;
&lt;p&gt;Read more about the February 2022 progress report on Ryujinx&amp;rsquo;s &lt;a href=&#34;https://blog.ryujinx.org/progress-report-february-2022/&#34;&gt;blog post&lt;/a&gt;. Also, look forward to an emulation guide from me within the next few weeks.&lt;/p&gt;
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      <title>Project Heartbeat - A Rhythm-Based Game with Anime Characters</title>
      <link>https://linuxgamingcentral.org/posts/project_heartbeat_review/</link>
      <pubDate>Sun, 13 Mar 2022 13:11:35 -0400</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/project_heartbeat_review/</guid>
      <description>Ever play Project Diva? You&amp;rsquo;ll feel right at home with Project Heartbeat. It&amp;rsquo;s a rhythm-based game with a heavy anime theme. Big plus for those of you who are anime fans.
Please note that the game is currently in early access at the time of writing this; what is said in this review may not be reflective of the changes in the final product. Some things I mention may already be things the developer has in mind for a future update.</description>
      <content>&lt;p&gt;Ever play &lt;a href=&#34;https://miku.sega.com/megamix/&#34;&gt;&lt;em&gt;Project Diva&lt;/em&gt;&lt;/a&gt;? You&amp;rsquo;ll feel right at home with &lt;a href=&#34;https://store.steampowered.com/app/1216230/Project_Heartbeat/&#34;&gt;&lt;em&gt;Project Heartbeat&lt;/em&gt;&lt;/a&gt;. It&amp;rsquo;s a rhythm-based game with a heavy anime theme. Big plus for those of you who are anime fans.&lt;/p&gt;
&lt;p&gt;Please note that the game is currently in &lt;strong&gt;early access&lt;/strong&gt; at the time of writing this; what is said in this review may not be reflective of the changes in the final product. Some things I mention may already be things the developer has in mind for a future update.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;phb menu&#34; src=&#34;https://linuxgamingcentral.org/images/project_heartbeat/menu.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Project Heartbeat&lt;/em&gt; is inspired by &lt;a href=&#34;https://clonehero.net/&#34;&gt;&lt;em&gt;Clone Hero&lt;/em&gt;&lt;/a&gt; (&lt;em&gt;Guitar Hero&lt;/em&gt; spinoff) and &lt;em&gt;Project Diva&lt;/em&gt;, though it&amp;rsquo;s clear &lt;em&gt;Project Heartbeat&lt;/em&gt; takes a lot more inspiration from the latter. There&amp;rsquo;s currently 13 tracks to jam to, and evidently more are planned. According to the Steam store page, this music is &amp;ldquo;from top artists of the Eurobeat genre made popular by the Initial D anime and manga.&amp;rdquo; Artists include &lt;em&gt;SuganoMusic&lt;/em&gt;, &lt;em&gt;TORAV4&lt;/em&gt;, and &lt;em&gt;Galaxian Recordings&lt;/em&gt;.  Most of the tracks, while being played, have a semi-provocative anime girl in the background. Some tracks have English vocals; others don&amp;rsquo;t.&lt;/p&gt;
&lt;p&gt;Notes will start appearing on the screen and move towards a certain destination. Your goal is to hit that note right at the time it intersects with the one that isn&amp;rsquo;t moving. Sometimes it&amp;rsquo;s a button press on your gamepad, other times it could be a flick of the analog stick or a combination of a D-Pad and button press. You might also need to hold the analog stick in a certain direction or press multiple buttons at once. The game also presents a pretty decent tutorial before each song is played to give you an idea of how it works.&lt;/p&gt;
&lt;p&gt;The better-timed the button press is, the higher your score will be (I&amp;rsquo;ve noticed that in some tracks, if the note is missed, so will the vocal. This isn&amp;rsquo;t present in all songs though for some reason). There&amp;rsquo;s certainly a good variety of ways to hit the notes, though I think even more variety could be achieved with shoulder button/trigger presses. Keyboards are also supported.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;phb tutorial&#34; src=&#34;https://linuxgamingcentral.org/images/project_heartbeat/tut.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s four difficulty modes for each track, ranging from easy to extreme. Believe me, unless you&amp;rsquo;re a rhythm game veteran, you&amp;rsquo;re generally not going to want to do anything past Hard mode. Even Normal mode can be fairly difficult for some of the tracks. That being said, I&amp;rsquo;m not a pro at rhythm games, so that could just be me.&lt;/p&gt;
&lt;p&gt;On the other hand, if you&amp;rsquo;ve played a song enough to the point where you can hit the notes with your eyes closed, even on Extreme mode, you can add modifiers to make the track even &lt;em&gt;more&lt;/em&gt; difficult. You could have notes disappear just before they intersect. You could have the incoming notes move all over the place rather than in a pattern, making it incredibly difficult to predict what the next note should be hit. You could have the track sped-up as well.&lt;/p&gt;
&lt;p&gt;On top of that these modifiers can be stacked, meaning that if you want the song to play 150% faster while having the notes disappear, for example, it&amp;rsquo;s totally do-able. That&amp;rsquo;s something that I will praise about this game; there&amp;rsquo;s a ton of difficulty options that will make even the most seasoned rhythm game pro cringe. Almost as many difficulty choices as there are options in the settings menu.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;phb options&#34; src=&#34;https://linuxgamingcentral.org/images/project_heartbeat/phb_on_gpd.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;With each song is an online leaderboard. You can check the leaderboards and see who has the highest score. Higher difficulties result in higher scores, and modifiers can multiply the score even more. I won&amp;rsquo;t even try to compete with the top leaders, but for others, it&amp;rsquo;s a useful way to get better at a song, by competing with one another.&lt;/p&gt;
&lt;p&gt;You can also compete with others in real-time via multiplayer. A track is played, and your goal is to get a higher score than the other players. Their scores are displayed on the screen alongside yours while the track is playing, so you can see when you need to really pick up the pace. I only got to try this mode once, but I definitely got my tuckus handed to me.&lt;/p&gt;
&lt;p&gt;While you could play all 13 tracks in a day, here&amp;rsquo;s a nifty feature: you can create your own track and add it to the Steam Workshop for others to enjoy. There&amp;rsquo;s 23 pages worth of music workshop content at the time of writing this; you can browse through the catalog directly through the game and subscribe to someone&amp;rsquo;s content without having to use Steam. Content creators can even create resource packs that, for example, alter the button icon layout. Really awesome way of expanding the longevity of the game. Song creators even have the ability to have a video playing in the background.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;phb menu&#34; src=&#34;https://linuxgamingcentral.org/images/project_heartbeat/workshop.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s one thing I wish the official tracks had: a video. Most of them are just an image of an anime girl, nothing else. I think it would make the game a lot more interesting if there was a video playing in the background, especially if said video ties in closely with the music being played.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;d also like to see some kind of &amp;ldquo;game over&amp;rdquo; screen. You can miss as many notes as you want and it just keeps your score to a minimum. It would be great to keep the player on their toes by getting as many notes right as they can, and if they fall below a certain threshold, they have to start the song over. It would make the game even more interesting.&lt;/p&gt;
&lt;p&gt;A story mode is a little too much to ask, but perhaps an arcade mode where the player plays a series of songs, then maybe meets a &amp;ldquo;final boss&amp;rdquo; track at the end. That would be great to add a little more purpose to the game. Maybe have a visual novel-style story and a character whose goal is to get famous by singing, and meet various characters along the way. Some characters could be friends, others an enemy. Just throwing some ideas out there.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;phb menu&#34; src=&#34;https://linuxgamingcentral.org/images/project_heartbeat/gameplay2.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Project Heartbeat&lt;/em&gt; is &lt;strong&gt;available natively for Linux&lt;/strong&gt;. It was built using the open-source &lt;a href=&#34;https://godotengine.org&#34;&gt;Godot engine&lt;/a&gt;. Plays flawlessly on Arch and Pop!_OS. Even works great on my GPD Win 3. Should have no problem whatsoever playing the game on the Steam Deck, except maybe for using the song editor (that&amp;rsquo;s definitely a case where you&amp;rsquo;re going to want to have a keyboard and mouse). GLES2 is available as an option when launching the game if in case you&amp;rsquo;re using a computer with more outdated hardware.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve got some gameplay footage here of my favorite song, &amp;ldquo;Going my Way.&amp;rdquo; Played it on Hard mode. But you can tell I missed a couple of strokes.&lt;/p&gt;

&lt;div style=&#34;position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;&#34;&gt;
  &lt;iframe src=&#34;https://www.youtube.com/embed/obd8s_ur250&#34; style=&#34;position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;&#34; allowfullscreen title=&#34;YouTube Video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;I was hoping to have this review out a little bit earlier since the game is on sale, but it still is 40% off on the &lt;a href=&#34;https://store.steampowered.com/app/1216230/Project_Heartbeat/&#34;&gt;Steam store&lt;/a&gt; for the next 21 hours. Give the game a spin and support Linux game development if you&amp;rsquo;re a rhythm-game fan!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;TL;DR&lt;/strong&gt; Decent rhythm game with plenty of anime, good tracks, difficulty options, and workshop content, could benefit from an arcade mode, video playback for official songs, and a game over screen.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Note: review key provided by developer.&lt;/em&gt;&lt;/p&gt;
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      <title>Yet Another Reason Why Not to Install Windows on the Deck</title>
      <link>https://linuxgamingcentral.org/posts/steamos_vs_windows_benchmarks/</link>
      <pubDate>Sat, 12 Mar 2022 21:31:27 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamos_vs_windows_benchmarks/</guid>
      <description>Have a look at these benchmarks:
Yeah. In case you hadn&amp;rsquo;t caught up on the news yet, just take a look at how much better SteamOS handles Hitman 3 than Windows on the Deck from Linus Tech Tips&amp;rsquo; video. 15 FPS better on average at Medium settings. Holy crap. Doom Eternal and Elden Ring were also tested, and they also clearly outperformed on SteamOS than the Windows version. Linus Sebastian from Linus Tech Tips said &amp;ldquo;it was just annihilation&amp;hellip;Linux just ran away from Windows.</description>
      <content>&lt;p&gt;Have a look at these benchmarks:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hitman 3&#34; src=&#34;https://linuxgamingcentral.org/images/steamos_vs_windows/hitman3.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;doom eternal&#34; src=&#34;https://linuxgamingcentral.org/images/steamos_vs_windows/doom_eternal.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;elden ring&#34; src=&#34;https://linuxgamingcentral.org/images/steamos_vs_windows/elden_ring.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Yeah. In case you hadn&amp;rsquo;t caught up on the news yet, just take a look at how much better SteamOS handles &lt;em&gt;Hitman 3&lt;/em&gt; than Windows on the Deck from &lt;a href=&#34;https://youtu.be/uNt_ReLwk40&#34;&gt;Linus Tech Tips&amp;rsquo; video&lt;/a&gt;. 15 FPS better on average at Medium settings. Holy crap. &lt;em&gt;Doom Eternal&lt;/em&gt; and &lt;em&gt;Elden Ring&lt;/em&gt; were also tested, and they also clearly outperformed on SteamOS than the Windows version. Linus Sebastian from Linus Tech Tips said &amp;ldquo;it was just annihilation&amp;hellip;Linux just ran away from Windows.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Just goes to show how far more optimized Proton and Linux gaming have become over the years. Or maybe the GPU driver for Windows needs a bit more time to mature. Even then, Linux will likely still be the dominant factor.&lt;/p&gt;
&lt;p&gt;Jason Evangelho from Linux4Everyone &lt;a href=&#34;https://youtu.be/c7_SlNWm3oc&#34;&gt;joined in on the fun&lt;/a&gt; and posted the results for comparing &lt;em&gt;Cyberpunk 2077&lt;/em&gt; between the two operating systems. The SteamOS version runs 18% faster.&lt;/p&gt;
&lt;p&gt;Do I really need to leave any further comment?&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Cover picture courtesy of BestShoppingSmart.&lt;/em&gt;&lt;/p&gt;
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      <title>Twitter Page Now Live</title>
      <link>https://linuxgamingcentral.org/posts/twitter_now_live/</link>
      <pubDate>Sat, 12 Mar 2022 09:54:32 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/twitter_now_live/</guid>
      <description>Yup, the Twitter account for LGC is now live. Give me a follow if you want to get your news feed from there, outside of the website itself and outside of the RSS feed. There I will also be posting teasers of my future articles. For instance, I&amp;rsquo;ve teased my Project Heartbeat review by showcasing the game on my GPD Win 3:
DMs should also be open if you want to get a hold of me there rather than email.</description>
      <content>&lt;p&gt;Yup, the Twitter account for LGC is now &lt;a href=&#34;https://twitter.com/linuxgamingctr&#34;&gt;live&lt;/a&gt;. Give me a follow if you want to get your news feed from there, outside of the website itself and outside of the RSS feed. There I will also be posting teasers of my future articles. For instance, I&amp;rsquo;ve teased my &lt;em&gt;Project Heartbeat&lt;/em&gt; review by showcasing the game on my GPD Win 3:&lt;/p&gt;
&lt;p&gt;DMs should also be open if you want to get a hold of me there rather than email. Once I get a proper logo for the site then I can replace the profile picture of myself with it. I&amp;rsquo;d also like to replace the generic background on my profile at some point. Finally, I&amp;rsquo;ve added a link in the navigation bar so you can get easy access to the Twitter URL.&lt;/p&gt;
&lt;p&gt;Still debating on whether to use Discord or Matrix for a chat room. Or maybe some other FOSS solution. Don&amp;rsquo;t like Discord being proprietary, but Matrix probably won&amp;rsquo;t have as many users. Haven&amp;rsquo;t figured it out yet. But there will be a chat room eventually.&lt;/p&gt;
&lt;p&gt;Note that &lt;strong&gt;Twitter may not be permanent&lt;/strong&gt;. I&amp;rsquo;ve used Twitter before and I don&amp;rsquo;t like unpopular opinions or political news getting shoved down my throat. Going to be careful who I follow.&lt;/p&gt;
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      <title>Boiling Steam Contributor Gets Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/bs_contributor_gets_deck/</link>
      <pubDate>Fri, 11 Mar 2022 20:59:02 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/bs_contributor_gets_deck/</guid>
      <description>Great news to one of Boiling Steam&amp;rsquo;s contributors. John Kehayias &amp;ndash; AKA podiki or 9bladed, depending on where he is on the Internet &amp;ndash; just got his Steam Deck today. He happened to be one of the few lucky ones that got their pre-order within the first 10 minutes they went live. He got the email from Valve on Monday, paid for it, got the shipping info from FedEx on Wednesday, and received it today.</description>
      <content>&lt;p&gt;Great news to one of Boiling Steam&amp;rsquo;s contributors. &lt;a href=&#34;https://9bladed.com/about/&#34;&gt;John Kehayias&lt;/a&gt; &amp;ndash; AKA &lt;a href=&#34;https://boilingsteam.com/author/podiki/&#34;&gt;podiki&lt;/a&gt; or 9bladed, depending on where he is on the Internet &amp;ndash; just got his Steam Deck today. He happened to be one of the few lucky ones that got their pre-order within the first 10 minutes they went live. He got the email from Valve on Monday, paid for it, got the shipping info from FedEx on Wednesday, and received it today. While he&amp;rsquo;s generally had a hard time with FedEx in the past, it looks like he got his package on time. I&amp;rsquo;m very happy for him.&lt;/p&gt;
&lt;p&gt;On the Boiling Steam Matrix channel (&lt;code&gt;#boilingsteam:matrix.org&lt;/code&gt;, if you want to join), John has given some thoughts during the brief time he&amp;rsquo;s had it:&lt;/p&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;I&amp;rsquo;m not much of a d-pad user, but I like that it has clear 4 directions, enough play for distinct push in each direction, not stiff&lt;/li&gt;
&lt;li&gt;screen is not the anti-reflective one (obviously) but photos make it seem much worse (you can clearly see the ceiling fan from the photo)&lt;/li&gt;
&lt;li&gt;screen is nicer than expected! Really no big complaint there for the size/distance using it&lt;/li&gt;
&lt;li&gt;fan is a bit annoying (but when you are playing or with headphones less noticeable)&lt;/li&gt;
&lt;li&gt;feels good in the hand, bit heavier than I was expecting but works&lt;/li&gt;
&lt;li&gt;overall experience is quite smooth, I&amp;rsquo;m impressed&lt;/li&gt;
&lt;li&gt;even downloaded a game then went off Wi-Fi (went to a park) and it installed and started up fine&lt;/li&gt;
&lt;li&gt;been playing &lt;a href=&#34;https://store.steampowered.com/app/894020/Deaths_Door/&#34;&gt;&lt;em&gt;Death&amp;rsquo;s Door&lt;/em&gt;&lt;/a&gt; (saved it for the Deck), real smooth other than a minor slow down or 2, looks like ~4 hours battery life with that at 30fps and all settings max&lt;/li&gt;
&lt;li&gt;suspend and wakeup works great, they really did well with that&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Elden Ring&lt;/em&gt; works perfectly, only tried it briefly (bit spoiled playing on the projector recently)&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p&gt;I happened to be working for my brother at the time pre-orders went live, and because I didn&amp;rsquo;t have any cell service in the area, I couldn&amp;rsquo;t put my order in until later that day. So I&amp;rsquo;m in the Q2 category. Still better than being in Q3 or even later though. I got the 64 GB version. I honestly don&amp;rsquo;t think I&amp;rsquo;m going to have a review on it; there&amp;rsquo;s just too many reviews out there already. I would have to touch on things that other reviewers didn&amp;rsquo;t mention in order to stand out.&lt;/p&gt;
&lt;p&gt;That being said, I&amp;rsquo;m still looking forward to reading John&amp;rsquo;s full review.&lt;/p&gt;
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    <item>
      <title>Your Weekly Software Release News for March 4-11 (Heroic Now On Flathub!)</title>
      <link>https://linuxgamingcentral.org/posts/software_news_roundup_march_4-11/</link>
      <pubDate>Fri, 11 Mar 2022 10:06:12 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/software_news_roundup_march_4-11/</guid>
      <description>I think I will set Friday as a day to cover the various software updates that have come to Linux (particularly gaming-related) during the week.
A noteworthy mention is Heroic Games Launcher. Not only has the launcher received gamepad support, but the app is now available on Flathub. This is big news for those of you who have a Steam Deck, as the Deck only has support for Flatpaks. Combined with the gamepad support, now you&amp;rsquo;ll have almost the same seamless integration as Steam.</description>
      <content>&lt;p&gt;I think I will set Friday as a day to cover the various software updates that have come to Linux (particularly gaming-related) during the week.&lt;/p&gt;
&lt;p&gt;A noteworthy mention is &lt;strong&gt;Heroic Games Launcher&lt;/strong&gt;. Not only has the launcher received gamepad support, but the app is now available on &lt;a href=&#34;https://flathub.org/apps/details/com.heroicgameslauncher.hgl&#34;&gt;Flathub&lt;/a&gt;. This is big news for those of you who have a Steam Deck, as the Deck only has support for Flatpaks. Combined with the gamepad support, now you&amp;rsquo;ll have almost the same seamless integration as Steam.&lt;/p&gt;
&lt;p&gt;As for the latest version released, it&amp;rsquo;s currently &lt;a href=&#34;https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases/tag/v2.2.6&#34;&gt;2.2.6&lt;/a&gt; that comes with a ton of hotfixes for the Flatpak. Liam from GamingOnLinux has a video guide on installing the Heroic app on the Deck; click the thumbnail to watch it.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://youtu.be/HrTg0mDm2nA&#34; title=&#34;Playing EGS games on Deck&#34;&gt;&lt;img alt=&#34;Heroic on Deck&#34; src=&#34;https://img.youtube.com/vi/HrTg0mDm2nA/0.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Next up is &lt;strong&gt;Discover&lt;/strong&gt;, a Discord overlay for Linux written in Python. Just a few hours ago &lt;a href=&#34;https://github.com/trigg/Discover/releases/tag/v0.4.3&#34;&gt;v0.4.3&lt;/a&gt; was released, and this version contains the following changes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added a link to our Discord Channel for support and development chit chat.&lt;/li&gt;
&lt;li&gt;Added an &amp;ldquo;about&amp;rdquo; landing page on initial application launch&lt;/li&gt;
&lt;li&gt;Enforced &amp;ndash;configuration flag when using Gamescope&lt;/li&gt;
&lt;li&gt;Enforced Nightmode&lt;/li&gt;
&lt;li&gt;Allow closing of overlay from about screen&lt;/li&gt;
&lt;li&gt;added &amp;ndash;nolock option for containerised running&lt;/li&gt;
&lt;li&gt;Ignore floating mode in Gamescope for now&lt;/li&gt;
&lt;li&gt;Enforced 1280 x 800 resolution in Gamescope mode&lt;/li&gt;
&lt;li&gt;Omit encoding to avoid crashing some machines&lt;/li&gt;
&lt;li&gt;Caught a file not found error&lt;/li&gt;
&lt;li&gt;Removed text overlay in Gamescope&amp;hellip; for now.&lt;/li&gt;
&lt;li&gt;Set sane default values&lt;/li&gt;
&lt;li&gt;Updated the README with more information about what the project is.&lt;/li&gt;
&lt;li&gt;Added a /s flag to the README&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;discord overlay in action?&#34; src=&#34;https://user-images.githubusercontent.com/535772/149630830-750f8af6-e935-44a6-ad1c-da1d204ee107.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;AMD and Intel users will particularly benefit from the new &lt;strong&gt;Mesa 22&lt;/strong&gt; drivers. This includes support for the new Vulkan 1.3 release, Alder Lake N support, adaptive-sync/VRR support for Intel&amp;rsquo;s graphics drivers, better performance for Radeon VCE video encoding, support for new extensions, performance optimizations, and even more. Check &lt;a href=&#34;https://www.phoronix.com/scan.php?page=news_item&amp;px=Mesa-22.0-Released&#34;&gt;Phoronix&lt;/a&gt; for the summary of noteworthy features.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;VKD3D-Proton&lt;/strong&gt; was updated to version &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.6&#34;&gt;2.6&lt;/a&gt;. This release has several fixes for such games as &lt;em&gt;Horizon Zero Dawn&lt;/em&gt;, &lt;em&gt;Final Fantasy VII Remake&lt;/em&gt;, &lt;em&gt;Warframe&lt;/em&gt;, &lt;em&gt;Guardians of the Galaxy&lt;/em&gt;, &lt;em&gt;Elden Ring&lt;/em&gt;, and &lt;em&gt;Age of Empires: IV&lt;/em&gt;. CPU overhead for &amp;ldquo;descriptor copy operations&amp;rdquo; has been &amp;ldquo;greatly&amp;rdquo; reduced. Loads times for &lt;em&gt;Monster Hunter: Rise&lt;/em&gt; have been drastically reduced. &lt;em&gt;Guardians of the Galaxy&lt;/em&gt; and &lt;em&gt;Elden Ring&lt;/em&gt; should also be able to benefit from reduced load times. Some workarounds have been made for &lt;em&gt;Deathloop&lt;/em&gt; on RADV, &lt;em&gt;Elden Ring&lt;/em&gt;, &lt;em&gt;Horizon Zero Dawn&lt;/em&gt; (glitched foliage), and &amp;ldquo;some questionable UE4 shaders.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;The patch notes mention that starting with the next &lt;code&gt;vkd3d-proton&lt;/code&gt; release, &lt;strong&gt;it&amp;rsquo;s going to need newer Vulkan extensions&lt;/strong&gt;. &lt;code&gt;vkd3d-proton&lt;/code&gt; 2.6 should be available in Proton Experimental.&lt;/p&gt;
&lt;p&gt;That same day, &lt;strong&gt;DXVK&lt;/strong&gt; was also updated to &lt;a href=&#34;https://github.com/doitsujin/dxvk/releases/tag/v1.10&#34;&gt;v1.10&lt;/a&gt;. This brings performance improvements, particularly for &lt;em&gt;Assassin&amp;rsquo;s Creed: Origins&lt;/em&gt;, &lt;em&gt;Elex II&lt;/em&gt;, &lt;em&gt;God of War&lt;/em&gt;, &lt;em&gt;GTA IV&lt;/em&gt;, some of the &lt;em&gt;Resident Evil&lt;/em&gt; titles, &lt;em&gt;Total War: Warhammer III&lt;/em&gt;, and &lt;em&gt;Quantum Break&lt;/em&gt;. Fixes were added for &lt;em&gt;ArmA 2&lt;/em&gt; and &lt;em&gt;Black Mesa&lt;/em&gt;. Some workarounds were made for &lt;em&gt;Age of Empires 2: Definitive Edition&lt;/em&gt;, &lt;em&gt;Anno 1800&lt;/em&gt;, &lt;em&gt;Final Fantasy XIV&lt;/em&gt;, &lt;em&gt;Nier Replicant&lt;/em&gt;, and &lt;em&gt;The Evil Within&lt;/em&gt; &amp;ndash; these games were replaced with &lt;code&gt;d3d11.cachedDynamicResources&lt;/code&gt; rather than &lt;code&gt;d3d11.apitraceMode&lt;/code&gt;, &amp;ldquo;which provides a more granular way to specify resource types to allocate in cached system memory.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;As with &lt;code&gt;vkd3d-proton&lt;/code&gt; 2.6, this &lt;code&gt;dxvk&lt;/code&gt; release should also be available in Proton Experimental.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Proton Experimental&lt;/strong&gt; was &lt;a href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog/_compare/cf04f8d6059708450bbbc1f8b1d4293da363d931...24c430ae5584a0ed0fd79ad43ad6c1ab00bd9ee8&#34;&gt;updated&lt;/a&gt; yesterday, which allows &lt;em&gt;A Way Out&lt;/em&gt; to run. There&amp;rsquo;s also the following:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fix garbled videos in &lt;em&gt;Rustler&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;VR Chat&lt;/em&gt; not handling suspend / resume well.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Vampyr&lt;/em&gt; and &lt;em&gt;The Beast Inside&lt;/em&gt; displaying menus a few pixels wide on Steam Decks.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Apex Legends&lt;/em&gt; sometimes starting minimized on Steam Decks.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Quake Live&lt;/em&gt; being unable to connect to multiplayer matches.&lt;/li&gt;
&lt;li&gt;Fix &lt;em&gt;Killing Floor 2&lt;/em&gt; not connecting to the item server.&lt;/li&gt;
&lt;li&gt;Fix Xbox login window lagging with updating window&amp;rsquo;s content.&lt;/li&gt;
&lt;li&gt;Update dxvk-nvapi to &lt;a href=&#34;https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.5.3&#34;&gt;v0.5.3&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Bottles&lt;/strong&gt; &amp;ndash; an application that allows you to easily manage wineprefixes &amp;ndash; has seen a few releases over the past week. The latest at the time of writing this &amp;ndash; &lt;a href=&#34;https://github.com/bottlesdevs/Bottles/releases/tag/2022.2.28-trento-4&#34;&gt;2022.2.28-trento-4&lt;/a&gt; &amp;ndash; contains the following bug fixes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fixed a bug with Wine-GE runners, was using the wrong path for the binaries&lt;/li&gt;
&lt;li&gt;Fixed a regression with offline mode&lt;/li&gt;
&lt;li&gt;Fixed a bug with installers, was silently failing if checksum mismatch&lt;/li&gt;
&lt;li&gt;Fixed a regression with Bottles CLI, programs with a Windows path did not run&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img alt=&#34;bottles screenshot&#34; src=&#34;https://raw.githubusercontent.com/bottlesdevs/Bottles/master/screenshot.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Liam has a &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/heres-how-to-get-the-ea-app-on-steam-deck-with-bottles/&#34;&gt;guide&lt;/a&gt; if you want to install Origin on the Deck with Bottles.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;ProtonUp-Qt&lt;/strong&gt; &amp;ndash; basically what ProtonUp does, which fetches the latest version of Proton GE for you, except this provides a GUI &amp;ndash; was updated to &lt;a href=&#34;https://github.com/DavidoTek/ProtonUp-Qt/releases/tag/v2.6.0&#34;&gt;v2.6.0&lt;/a&gt;. In it we see new language support, including German, Finnish, and Spanish translations, and there&amp;rsquo;s also a game list dialog that&amp;rsquo;s been added.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;ProtonUp-Qt GUI&#34; src=&#34;https://user-images.githubusercontent.com/54072917/142935052-5d627e22-dc1a-4d31-9189-288b41022534.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Blender&lt;/strong&gt; was updated to 3.1. There&amp;rsquo;s &lt;em&gt;way&lt;/em&gt; too many changes to highlight here; have a look at the &lt;a href=&#34;https://wiki.blender.org/wiki/Reference/Release_Notes/3.1&#34;&gt;patch notes&lt;/a&gt; if you&amp;rsquo;d like to learn more. Or click the thumbnail below.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://youtu.be/BCi0QRM1ADY&#34; title=&#34;Blender 3.1 - What&#39;s New?&#34;&gt;&lt;img alt=&#34;blender 3.1&#34; src=&#34;https://img.youtube.com/vi/BCi0QRM1ADY/0.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;As for open-source games, &lt;strong&gt;fheroes2&lt;/strong&gt; (&lt;em&gt;Free Heroes of Might and Magic II&lt;/em&gt;, an open-source re-implementation of the &lt;em&gt;HoMM2&lt;/em&gt; engine) saw &lt;a href=&#34;https://github.com/ihhub/fheroes2/releases/tag/0.9.13&#34;&gt;v0.9.13&lt;/a&gt;, which brings improved AI behavior, fixes for music and sound effects, a text support mode to help those who are visually-impaired to play the game, scalable scrollbars, Czech translation, over 50 bug fixes from the last release, and a few other features.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;fheroes2 screenshot&#34; src=&#34;https://github.com/ihhub/fheroes2/raw/master/docs/images/screenshots/screenshot_battle.png?raw=true&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Sonic Robo Blast 2 (SRB2)&lt;/strong&gt; &amp;ndash; a fan Sonic the Hedgehog game &amp;ndash; was updated to &lt;a href=&#34;https://github.com/STJr/SRB2/releases/tag/SRB2_release_2.2.10&#34;&gt;v2.2.10&lt;/a&gt;. File limit has been increased, the tutorial was re-done for the new default controls, an improved input library, folders can now be loaded for easier add-on development, updated graphics, and plenty of bug fixes. The game is available as a Flatpak too, so you can easily install it on your Deck.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;SRB2 splash&#34; src=&#34;https://www.srb2.org/wp-content/uploads/srb2-title.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;For &lt;em&gt;new&lt;/em&gt; FOSS projects, we now have &lt;a href=&#34;https://github.com/ensisoft/gamestudio&#34;&gt;&lt;strong&gt;GameStudio 2D&lt;/strong&gt;&lt;/a&gt;. As the name implies, it&amp;rsquo;s a 2D game engine and editor for Linux, Windows, and even HTML5. There&amp;rsquo;s a &lt;em&gt;ton&lt;/em&gt; of documentation on the project&amp;rsquo;s README if you want to get started.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;GameStudio 2D in action&#34; src=&#34;https://github.com/ensisoft/gamestudio/raw/master/screens/bandit-play.gif&#34;&gt;&lt;/p&gt;
&lt;p&gt;Valve has &lt;a href=&#34;https://gitlab.steamos.cloud/devkit&#34;&gt;open-sourced&lt;/a&gt; their &lt;strong&gt;SteamOS devkit client for the Steam Deck&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deck devkit&#34; src=&#34;https://uploads.golmedia.net/uploads/articles/article_media/17884472051646412394gol1.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Not a software release, but today, &lt;a href=&#34;https://archlinux.org/retro/2002/&#34;&gt;Arch has turned 20 years old&lt;/a&gt;. Amazing; I never knew it was around that long.&lt;/p&gt;
&lt;p&gt;I think that&amp;rsquo;s &lt;em&gt;most&lt;/em&gt; of it. Probably some other stuff I failed to mention. But even this list is pretty massive for just a week&amp;rsquo;s worth of updates.&lt;/p&gt;
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      <title>Windows Drivers for the Steam Deck Now Available</title>
      <link>https://linuxgamingcentral.org/posts/windows_drivers_for_deck/</link>
      <pubDate>Thu, 10 Mar 2022 22:52:13 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/windows_drivers_for_deck/</guid>
      <description>Honestly don&amp;rsquo;t even know why I&amp;rsquo;m bringing this up. Probably just gives me the opportunity to poke fun of Windows.
As Valve isn&amp;rsquo;t prohibiting anyone from installing different operating systems on their new handheld device, users are free to install Windows, and starting today, they can make better use of Windows on the Deck, thanks to most of the drivers finally being available. The GPU, Wi-Fi, and Bluetooth drivers have to be installed separately.</description>
      <content>&lt;p&gt;Honestly don&amp;rsquo;t even know why I&amp;rsquo;m bringing this up. Probably just gives me the opportunity to poke fun of Windows.&lt;/p&gt;
&lt;p&gt;As Valve isn&amp;rsquo;t prohibiting anyone from installing different operating systems on their new handheld device, users are free to install Windows, and starting today, they can make better use of Windows on the Deck, thanks to &lt;a href=&#34;https://store.steampowered.com/news/app/1675200/view/3131696199122435099&#34;&gt;most of the drivers finally being available&lt;/a&gt;. The GPU, Wi-Fi, and Bluetooth drivers have to be installed separately. But here&amp;rsquo;s the catch:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;only Windows 10 is available; users cannot install Windows 11 at the moment due to the system needing a new BIOS&lt;/li&gt;
&lt;li&gt;Windows 10 cannot be installed in tandem with SteamOS &amp;ndash; it has to be the only OS on the system&lt;/li&gt;
&lt;li&gt;audio driver is not yet available&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;That being said, the audio driver is in the works and will soon be available (you can also use Bluetooth and USB-C headsets as a workaround for now). So will the new BIOS for Windows 11. And it will probably be possible to dual-boot with SteamOS later on, as the blog post mentions that the dual-boot wizard &amp;ldquo;isn&amp;rsquo;t ready yet.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://youtu.be/rOrJ0nL0wgw&#34; title=&#34;How to install Windows on the Deck - Part 1&#34;&gt;&lt;img alt=&#34;How to install Windows on the Deck&#34; src=&#34;https://img.youtube.com/vi/rOrJ0nL0wgw/0.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The post also says that Valve is &amp;ldquo;unable to offer &amp;lsquo;Windows on Deck&amp;rsquo; support.&amp;rdquo; Which I&amp;rsquo;m actually quite happy with. I wouldn&amp;rsquo;t touch Windows with a ten-foot pole. Well, except maybe to get my mother on Facebook with her laptop or something, but I just can&amp;rsquo;t stand that OS. Nagging notifications, $200 license fee (or however much it is these days), y&amp;rsquo;all know the drill.&lt;/p&gt;
&lt;p&gt;I think Windows isn&amp;rsquo;t going to be a great experience on the Deck anyway; Windows isn&amp;rsquo;t going to have the optimizations that SteamOS does, MangoHUD won&amp;rsquo;t be available, the battery life will probably be worse&amp;hellip;and at the moment you can&amp;rsquo;t even dual-boot or use the internal speakers. And you have to activate the Windows license before getting the Wi-Fi driver&amp;hellip;which means you have to plug in a USB-C-to-Ethernet adapter, then you have to correct the screen orientation after installation. Is it really worth that much hassle just to play &lt;em&gt;Destiny 2&lt;/em&gt;?&lt;/p&gt;
&lt;p&gt;Even &lt;a href=&#34;https://www.windowscentral.com/why-you-shouldnt-install-windows-steam-deck&#34;&gt;Windows Central&lt;/a&gt; advised against installing Windows on the Deck. To each his own though; I won&amp;rsquo;t judge. The Phawx also has a partial guide on how to install Windows on the Deck, if you prefer to follow the instructions via video.&lt;/p&gt;
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      <title>Four Linux Nerds Talk About the Steam Deck</title>
      <link>https://linuxgamingcentral.org/posts/four_nerds/</link>
      <pubDate>Thu, 10 Mar 2022 11:08:03 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/four_nerds/</guid>
      <description>Gardiner Byrant, Liam Dawe from GamingOnLinux, Jason Evangelho from Forbes, and Nick from The Linux Experiment got together to discuss their thoughts about the Steam Deck and how it has changed their gaming habits. They also talk about the future of native Linux games, inform Jason about the Steam Machine initiative and what happened to them.
There&amp;rsquo;s apparently a lot more that they talked about, as so far Liam and Gardiner have only uploaded small clips of the entire discussion.</description>
      <content>&lt;p&gt;Gardiner Byrant, Liam Dawe from GamingOnLinux, Jason Evangelho from Forbes, and Nick from The Linux Experiment got together to discuss their thoughts about the Steam Deck and how it has changed their gaming habits. They also talk about the future of native Linux games, inform Jason about the Steam Machine initiative and what happened to them.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://youtu.be/Zdjo0DQq_pI&#34; title=&#34;Future of native Linux games&#34;&gt;&lt;img alt=&#34;Future of native Linux games&#34; src=&#34;https://img.youtube.com/vi/Zdjo0DQq_pI/0.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;There&amp;rsquo;s apparently a lot more that they talked about, as so far Liam and Gardiner have only uploaded small clips of the entire discussion. Full episode will go live later today.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://youtu.be/8R9fgu8WKlk&#34; title=&#34;What happened to the Steam Machines?&#34;&gt;&lt;img alt=&#34;What happened to Steam Machines?&#34; src=&#34;https://img.youtube.com/vi/8R9fgu8WKlk/0.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I recommend giving it a listen, it&amp;rsquo;s pretty entertaining.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://youtu.be/PoG1yQr4D2M&#34; title=&#34;How the Deck has Changed Gaming&#34;&gt;&lt;img alt=&#34;What happened to Steam Machines?&#34; src=&#34;https://img.youtube.com/vi/PoG1yQr4D2M/0.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
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      <title>To-Do List Added to GitHub</title>
      <link>https://linuxgamingcentral.org/posts/todo_list_added/</link>
      <pubDate>Thu, 10 Mar 2022 01:19:37 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/todo_list_added/</guid>
      <description>As the title of the post mentions, I have now added a to-do list for LGC on the GitHub&amp;rsquo;s README file, including new features to add to the site, bug fixes, and future planned articles. This is so you can get an idea of content to look forward to, and it also serves as a reminder for me what I need to work on. Note that some articles have lower priority than others and may not be worked on.</description>
      <content>&lt;p&gt;As the title of the post mentions, I have now added a to-do list for LGC on the &lt;a href=&#34;https://github.com/linuxgamingcentral/website&#34;&gt;GitHub&amp;rsquo;s README file&lt;/a&gt;, including new features to add to the site, bug fixes, and future planned articles. This is so you can get an idea of content to look forward to, and it also serves as a reminder for me what I need to work on. Note that some articles have lower priority than others and may not be worked on. Here&amp;rsquo;s a shameless copypasta from the README:&lt;/p&gt;
&lt;h2 id=&#34;website-tasks&#34;&gt;Website Tasks&lt;/h2&gt;
&lt;p&gt;Tasks will have a checkmark next to them when they&amp;rsquo;re done.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Additions
&lt;ul&gt;
&lt;li&gt;add a Matrix room&lt;/li&gt;
&lt;li&gt;add Twitter&lt;/li&gt;
&lt;li&gt;add a newsletter subscription feed&lt;/li&gt;
&lt;li&gt;add stats for page view counts&lt;/li&gt;
&lt;li&gt;add a logo&lt;/li&gt;
&lt;li&gt;automatically upload changes from LGC to GitHub&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Bug fixes
&lt;ul&gt;
&lt;li&gt;fix apparent &lt;a href=&#34;https://github.com/linuxgamingcentral/website/issues/4&#34;&gt;CSS theming bug&lt;/a&gt; for some people who are trying to log in to Matrix&lt;/li&gt;
&lt;li&gt;fix &lt;a href=&#34;https://github.com/linuxgamingcentral/website/issues/3&#34;&gt;stretched avatar bug&lt;/a&gt; for extended comments&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;planned-articles-besides-news&#34;&gt;Planned Articles (Besides News)&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;How to set up and use Proton GE&lt;/li&gt;
&lt;li&gt;Setting up Slippi&lt;/li&gt;
&lt;li&gt;Switch emulation with Ryujinx&lt;/li&gt;
&lt;li&gt;Ryujinx vs. Yuzu: which is better?&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/app/1216230/Project_Heartbeat/&#34;&gt;Project Heartbeat&lt;/a&gt; review
&lt;ul&gt;
&lt;li&gt;Interview with dev&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;System76 interview&lt;/li&gt;
&lt;li&gt;ChimeraOS interview&lt;/li&gt;
&lt;li&gt;DraugerOS interview&lt;/li&gt;
&lt;li&gt;May happen, may not
&lt;ul&gt;
&lt;li&gt;Weekly featured Linux game&lt;/li&gt;
&lt;li&gt;Guide(s) on how to use Linux and set it up for gaming&lt;/li&gt;
&lt;li&gt;Why I left Boiling Steam&lt;/li&gt;
&lt;li&gt;Borderlands 3 review&lt;/li&gt;
&lt;li&gt;Steam Deck review, once I get it&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Don&amp;rsquo;t forget that LGC is open-source too, so if you&amp;rsquo;re a web developer and you know of a solution to the wacky login theme and stretched avatar bugs, for example, you could probably implement it faster than I can. For that reason, I have updated the instructions for building the site to make it a little clearer. And, of course, I&amp;rsquo;m all ears for anything else that you-all want me to cover.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s all for now. More posts to come&amp;hellip;once I get some rest.&lt;/p&gt;
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      <title>So I Got the New Kudu by System76</title>
      <link>https://linuxgamingcentral.org/posts/kudu/</link>
      <pubDate>Wed, 09 Mar 2022 16:44:25 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kudu/</guid>
      <description>Oh yeah kid, a new (refurbished) laptop in all it&amp;rsquo;s glory. Here&amp;rsquo;s some photos:
Comes with a Ryzen 9 5900X, a RTX 3060, 16 GB DDR4 RAM clocked at 3,200 MHz, and 500 GB of PCIe Gen 3 storage. Full review, including benchmarks, will be on Boiling Steam. Reason for this is, LGC is too new to be asking for hardware review units at this point; when I asked for this unit I was writing for BS at the time.</description>
      <content>&lt;p&gt;Oh yeah kid, a new (refurbished) &lt;a href=&#34;https://system76.com/laptops/kudu&#34;&gt;laptop&lt;/a&gt; in all it&amp;rsquo;s glory. Here&amp;rsquo;s some photos:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;laptop and charger&#34; src=&#34;https://linuxgamingcentral.org/images/kudu/laptop_and_charger.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;hybrid graphics window&#34; src=&#34;https://linuxgamingcentral.org/images/kudu/hybrid_graphics.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;kudu guts&#34; src=&#34;https://linuxgamingcentral.org/images/kudu/guts.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Comes with a Ryzen 9 5900X, a RTX 3060, 16 GB DDR4 RAM clocked at 3,200 MHz, and 500 GB of PCIe Gen 3 storage. Full review, including benchmarks, will be on Boiling Steam. Reason for this is, LGC is too new to be asking for hardware review units at this point; when I asked for this unit I was writing for BS at the time. Once LGC has become a little more well-established within the community, then I can start doing some bigger things here.&lt;/p&gt;
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      <title>Kirby Looking Amazing on Linux</title>
      <link>https://linuxgamingcentral.org/posts/kirby/</link>
      <pubDate>Wed, 09 Mar 2022 14:43:34 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/kirby/</guid>
      <description>The demo for Kirby and the Forgotten Land was released on the Nintendo eShop a day less than a week ago. Pretty good game if I say so myself, albeit for the somewhat unsettling Mouthful mode. I dumped the demo and put it on my desktop, and, of course, it runs day one on Ryujinx, the Switch emulator. Lots of stuttering (that&amp;rsquo;s the shaders getting cached), but after the shaders have been cached it runs decently.</description>
      <content>&lt;p&gt;The demo for &lt;em&gt;Kirby and the Forgotten Land&lt;/em&gt; was released on the Nintendo eShop a day less than a week ago. Pretty good game if I say so myself, albeit for the somewhat unsettling Mouthful mode. I dumped the demo and put it on my desktop, and, of course, it runs day one on &lt;a href=&#34;https://ryujinx.org&#34;&gt;Ryujinx&lt;/a&gt;, the Switch emulator. Lots of stuttering (that&amp;rsquo;s the shaders getting cached), but after the shaders have been cached it runs decently. &lt;a href=&#34;https://twitter.com/RyujinxEmu/status/1499516783014854665&#34;&gt;It even runs on AMD&lt;/a&gt; with the Vulkan PR.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;kirby on AMD&#34; src=&#34;https://linuxgamingcentral.org/images/kirby/twitter.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Unfortunately, even with vsync off, the framerate won&amp;rsquo;t go past 30 FPS. I&amp;rsquo;m really hoping someone comes up with a 60 FPS patch when the full game comes out. But in the meantime, you can run the demo at higher resolutions than 1080p, thanks to Switch emulators. And who knows &amp;ndash; I might have a review on it here if you guys would be okay with that.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;kirby 1&#34; src=&#34;https://linuxgamingcentral.org/images/kirby/1.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;kirby 2&#34; src=&#34;https://linuxgamingcentral.org/images/kirby/2.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;kirby 3&#34; src=&#34;https://linuxgamingcentral.org/images/kirby/3.jpg&#34;&gt;&lt;/p&gt;
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      <title>Your (Weekly?) Dose of Steam Deck News</title>
      <link>https://linuxgamingcentral.org/posts/steam_deck_news/</link>
      <pubDate>Wed, 09 Mar 2022 10:47:57 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steam_deck_news/</guid>
      <description>My acquaintance (and who I work for on a freelance basis), Gardiner Byrant, has released a new video today on his YouTube channel that covers a wide swath of Steam Deck news since the time the device went &amp;ldquo;live&amp;rdquo; on February 25th.
In it he covers Proton updates, specific games that were updated to have better Steam Deck support, how Valve has made development for the Steam Deck easier, Bungie&amp;rsquo;s distaste for the Steam Deck, unofficial testing for titles on Deck through GamingOnLinux, the interview with Gabe from IGN, accessories for the Deck, Collabora&amp;rsquo;s collaboration with Valve on SteamOS 3.</description>
      <content>&lt;p&gt;My acquaintance (and who I work for on a freelance basis), &lt;a href=&#34;https://www.youtube.com/c/GardinerBryant&#34;&gt;Gardiner Byrant&lt;/a&gt;, has released a new video today on his YouTube channel that covers a wide swath of Steam Deck news since the time the device went &amp;ldquo;live&amp;rdquo; on February 25th.&lt;/p&gt;
&lt;p&gt;In it he covers Proton updates, specific games that were updated to have better Steam Deck support, how Valve has made development for the Steam Deck easier, Bungie&amp;rsquo;s distaste for the Steam Deck, unofficial testing for titles on Deck through GamingOnLinux, the interview with Gabe from IGN, accessories for the Deck, Collabora&amp;rsquo;s collaboration with Valve on SteamOS 3.0, Steam Deck availability, and even more. Even then, there&amp;rsquo;s still news coming in day after day that we just can&amp;rsquo;t keep up with.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://youtu.be/MSkcNwI993s&#34; title=&#34;Steam Deck News&#34;&gt;&lt;img alt=&#34;TLG thumbnail&#34; src=&#34;https://img.youtube.com/vi/MSkcNwI993s/0.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s the TL;DR if you prefer the video in text format:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Proton Experimental was updated; this includes updates to &lt;code&gt;wine-mono&lt;/code&gt;, bug fixes for certain games, better steering wheel detection, and better compatibility with the &lt;em&gt;massively&lt;/em&gt; popular &lt;em&gt;Elden Ring&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;dxvk&lt;/code&gt; is now standing at version &lt;a href=&#34;https://github.com/doitsujin/dxvk/releases/tag/v1.10&#34;&gt;1.10&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;vkd3d-proton&lt;/code&gt; has been updated to &lt;a href=&#34;https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.6&#34;&gt;2.6&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Several games have recently been updated to include better Steam Deck compatibility, ranging from Steam Input to UI changes. Games include &lt;em&gt;Albion Online&lt;/em&gt;, &lt;em&gt;Factorio&lt;/em&gt;, &lt;em&gt;The Long Dark&lt;/em&gt;, &lt;em&gt;Terraria&lt;/em&gt;, &lt;em&gt;Slay the Spire&lt;/em&gt;, &lt;em&gt;Valheim&lt;/em&gt;, &lt;em&gt;Oxygen Not Included&lt;/em&gt;, &lt;em&gt;Tracks&lt;/em&gt;, &lt;em&gt;SimplePlanes&lt;/em&gt;, &lt;em&gt;One Deck Dungeon&lt;/em&gt;, and probably a few others since the time of recording&lt;/li&gt;
&lt;li&gt;The game that we &lt;em&gt;never&lt;/em&gt; thought would get Steam Deck support is &lt;em&gt;Apex Legends&lt;/em&gt;. I have tested this personally and can confirm that the Easy Anti-Cheat solution is no longer a hindrance to playing the game through Proton. The game is now &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/apex-legends-gets-steam-deck-verified/&#34;&gt;Steam Deck Verified&lt;/a&gt; as well.&lt;/li&gt;
&lt;li&gt;We&amp;rsquo;re at well over 1,000 Verified and Playable titles on the Steam Deck (over 1,220 according to &lt;a href=&#34;https://boilingsteam.com/1220-games-on-the-steam-deck-after-a-major-bump-including-apex-legends-as-verified/&#34;&gt;Boiling Steam&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;Game developers can now add more info regarding Deck compatibility for their game via the Steam Events tool, and they also have access to a dashboard where they can see compatibility at a glance&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://store.steampowered.com/news/app/1675200&#34;&gt;Steam Deck update patch notes&lt;/a&gt; are now available to the public, for anyone to read&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://help.bungie.net/hc/en-us/articles/360049024592-Destiny-2-Steam-Guide&#34;&gt;Bungie says no to Steam Deck support for &lt;em&gt;Destiny 2&lt;/em&gt;&lt;/a&gt;, and threatens to ban anyone trying to bypass the BattlEye anti-cheat associated with the game&lt;/li&gt;
&lt;li&gt;Liam Dawe from GamingOnLinux is open to &lt;a href=&#34;https://www.gamingonlinux.com/2022/02/developers-let-us-know-if-you-need-help-with-steam-deck-testing/&#34;&gt;testing games on the Steam Deck&lt;/a&gt; to make sure they&amp;rsquo;re running correctly on the device. Useful for game devs who don&amp;rsquo;t have a dev kit. Testing is free!&lt;/li&gt;
&lt;li&gt;Gabe Newell is &lt;a href=&#34;https://boilingsteam.com/gaben-confident-about-the-steam-decks-future/&#34;&gt;confident of the Deck&amp;rsquo;s future&lt;/a&gt;. He&amp;rsquo;s also been sighted as &lt;a href=&#34;https://youtu.be/9Dy-KWjp-m0&#34;&gt;hand-delivering Steam Decks to customers&lt;/a&gt; in the Seattle area&lt;/li&gt;
&lt;li&gt;dbrand is now offering accessories for the Deck, including &lt;a href=&#34;https://dbrand.com/killswitch&#34;&gt;Project Killswitch&lt;/a&gt; and a &lt;a href=&#34;https://dbrand.com/shop/special-edition/tempered-glass-screen-protectors?device=steam-deck#buy&#34;&gt;tempered glass screen protector pack&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Collabora played an important role in the development of SteamOS 3.0, including on making sure system updates are seamless. Details available on their &lt;a href=&#34;https://www.collabora.com/news-and-blog/news-and-events/portable-linux-gaming-with-the-steam-deck.html&#34;&gt;blog post&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://boilingsteam.com/aperture-desk-job-valves-back-at-it/&#34;&gt;&lt;em&gt;Aperture Desk Job&lt;/em&gt;&lt;/a&gt; &amp;ndash; a game set in the &lt;em&gt;Portal&lt;/em&gt; universe &amp;ndash; was released as a tech demo to showcase the Steam Deck&amp;rsquo;s controls (desktop users aren&amp;rsquo;t excluded though if they want to play it). Really fun game to play if you want to control a toilet armed with turrets. Available on Linux and Windows&lt;/li&gt;
&lt;li&gt;Good news for those of us still waiting in the queue to get our Deck; Valve expects to ramp up the production by the &lt;a href=&#34;https://www.gamingonlinux.com/2022/03/valve-expect-to-make-hundreds-of-thousands-of-steam-decks-next-month/&#34;&gt;&amp;ldquo;hundreds of thousands&amp;rdquo;&lt;/a&gt; next month. Your queue may have been updated; have a look at your reservation to see where you stand&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;There&amp;rsquo;s probably some other news that I haven&amp;rsquo;t caught up on; I might just do a weekly post that goes over Steam Deck coverage, as there&amp;rsquo;s &lt;em&gt;always&lt;/em&gt; something new going on with that device every day. But hopefully you&amp;rsquo;re now up-to-date, if you hadn&amp;rsquo;t caught up on the news elsewhere.&lt;/p&gt;
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      <title>Comments Are Now Specific to Each Post</title>
      <link>https://linuxgamingcentral.org/posts/new_comment_layout/</link>
      <pubDate>Wed, 09 Mar 2022 09:09:39 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/new_comment_layout/</guid>
      <description>The beauty of having LGC open-source is someone has already created a pull request to fix the commenting situation. Previously, comments were universal; they could be read across every post. Thanks to Gabriele Musco (who I assume is also GabMus from Reddit), this is no longer the case. Comments will be individual to each post.
The downside here though, is the comments that were previously posted are now gone. Don&amp;rsquo;t worry though, I have taken a screenshot of the comments so I can keep the wonderful feedback you guys had.</description>
      <content>&lt;p&gt;The beauty of having LGC open-source is someone has already created a &lt;a href=&#34;https://github.com/linuxgamingcentral/website/pull/2&#34;&gt;pull request&lt;/a&gt; to fix the commenting situation. Previously, comments were universal; they could be read across every post. Thanks to Gabriele Musco (who I assume is also GabMus from &lt;a href=&#34;https://www.reddit.com/r/linux_gaming/comments/t9hfzw/comment/hzub60n/?utm_source=share&amp;utm_medium=web2x&amp;context=3&#34;&gt;Reddit&lt;/a&gt;), this is no longer the case. Comments will be individual to each post.&lt;/p&gt;
&lt;p&gt;The downside here though, is the comments that were previously posted are now gone. Don&amp;rsquo;t worry though, I have taken a screenshot of the comments so I can keep the wonderful feedback you guys had. And don&amp;rsquo;t be afraid to make a PR for the site in case you want to enhance it in some way.&lt;/p&gt;
&lt;p&gt;If someone would be kind enough to leave a comment here or on a different post, just so I can verify that GabMus&amp;rsquo; solution has worked. Could be as simple as adding &amp;ldquo;_&amp;rdquo; to the comment field and posting that. Thanks!&lt;/p&gt;
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      <title>Feral Interactive Says No to Steam Deck Support</title>
      <link>https://linuxgamingcentral.org/posts/feral_says_no/</link>
      <pubDate>Tue, 08 Mar 2022 22:18:57 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/feral_says_no/</guid>
      <description>So I had contacted Feral Interactive &amp;ndash; the Linux daddy when it comes to bringing games over to our beloved platform &amp;ndash; a few days ago and had asked them if they&amp;rsquo;d be up for a Q&amp;amp;A. They declined (at least, for the time being), but they did tell me Total War: Warhammer III is coming to Linux in the spring. That&amp;rsquo;s actually good news: I had thought they had all but given up on porting decent titles to Linux, due to the advent of Proton.</description>
      <content>&lt;p&gt;So I had contacted &lt;a href=&#34;https://www.feralinteractive.com/en/&#34;&gt;Feral Interactive&lt;/a&gt; &amp;ndash; the Linux daddy when it comes to bringing games over to our beloved platform &amp;ndash; a few days ago and had asked them if they&amp;rsquo;d be up for a Q&amp;amp;A. They declined (at least, for the time being), but they did tell me &lt;a href=&#34;https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/&#34;&gt;&lt;em&gt;Total War: Warhammer III&lt;/em&gt;&lt;/a&gt; is coming to Linux in the spring. That&amp;rsquo;s actually good news: I had thought they had all but given up on porting decent titles to Linux, due to the advent of Proton. The last time we got a port from them was &lt;em&gt;Shadow of the Tomb Raider&lt;/em&gt; in 2018.&lt;/p&gt;
&lt;p&gt;They also told me this, regarding support for the Steam Deck for their ported titles:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Our most recent Linux titles are officially supported on Ubuntu only, and we do not currently have any plans to update games for further compatibility with Steam Deck or its operating system, SteamOS 3.0. If players encounter issues with Feral’s native Linux versions of games on Steam Deck, we recommend playing them via Proton.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img alt=&#34;SOTTR on Steam Deck&#34; src=&#34;https://linuxgamingcentral.org/images/feral_no_deck/sottr.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s a bit of a bummer, but I can see the reasoning behind it. Proton has reduced the demand for native ports and has drastically reduced the workload for those who wish to support their game on the Deck.&lt;/p&gt;
&lt;p&gt;Also, I don&amp;rsquo;t really think it&amp;rsquo;s a great idea to be supporting only Ubuntu at this point. Ubuntu suffers from &lt;a href=&#34;https://www.youtube.com/watch?v=lr8iMnuW6aw&#34;&gt;old packages, proprietary universal packaging apps, and a sloth of other problems&lt;/a&gt;. Whelp, I guess Proton comes to the rescue again here for other distros.&lt;/p&gt;
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      <title>You Don&#39;t Need the Steam Deck to Use the New UI</title>
      <link>https://linuxgamingcentral.org/posts/steamdeck_ui/</link>
      <pubDate>Tue, 08 Mar 2022 16:15:30 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/steamdeck_ui/</guid>
      <description>I&amp;rsquo;m sure most of you reading this post are aware of the new SteamOS 3.0 that&amp;rsquo;s shipping by default with the Steam Deck, with that much-needed interface overhaul for Big Picture Mode (also, it&amp;rsquo;s Valve&amp;rsquo;s first product to hit the number 3). Well, thanks to Reddit user GB_2_, it&amp;rsquo;s possible to use the new Deck UI across any Windows or Linux desktop. For Linux, all you literally have to do is:</description>
      <content>&lt;p&gt;I&amp;rsquo;m sure most of you reading this post are aware of the new SteamOS 3.0 that&amp;rsquo;s shipping by default with the Steam Deck, with that much-needed interface overhaul for Big Picture Mode (also, it&amp;rsquo;s Valve&amp;rsquo;s first product to hit the number 3). Well, thanks to Reddit user &lt;strong&gt;GB_2_&lt;/strong&gt;, &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/t57l4t/how_to_get_the_steam_deck_ui_on_windowsany_linux/?utm_source=share&amp;utm_medium=web2x&amp;context=3&#34;&gt;it&amp;rsquo;s possible to use the new Deck UI across any Windows or Linux desktop&lt;/a&gt;. For Linux, all you literally have to do is:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Navigate to &lt;code&gt;~/.steam/steam/package&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Create a file named &lt;code&gt;beta&lt;/code&gt; if it&amp;rsquo;s not already there. Replace it&amp;rsquo;s contents with &lt;code&gt;steampal_stable_9a24a2bf68596b860cb6710d9ea307a76c29a04d&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Save the file and close it. Launch Steam via the terminal with the &lt;code&gt;-gamepadui&lt;/code&gt; argument&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img alt=&#34;great on deck&#34; src=&#34;https://linuxgamingcentral.org/images/deckui/great_on_deck.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;Seems like it&amp;rsquo;s a pretty similar process on Windows as well.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s possible to do this on ChimeraOS as well; &lt;strong&gt;alkazar82&lt;/strong&gt; added &lt;a href=&#34;https://www.reddit.com/r/SteamDeck/comments/t57l4t/comment/hz56te3/?utm_source=share&amp;utm_medium=web2x&amp;context=3&#34;&gt;instructions&lt;/a&gt; on that Reddit post. It&amp;rsquo;s neat to see that UI for a living room TV. Combined with the Xbox 360-like sounds, it really does feel like a console.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://youtu.be/ebldZ2uk-z4&#34; title=&#34;ChimeraOS With Deck UI&#34;&gt;&lt;img alt=&#34;chimeraos with deck ui living room TV&#34; src=&#34;https://img.youtube.com/vi/ebldZ2uk-z4/0.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;On my desktop with NVIDIA the Deck UI semi-works. It launches, with the nice Steam logo at boot time, but navigating across the menus is very laggy. Most of the games I tried launching just didn&amp;rsquo;t work. The game would apparently be running but it just wouldn&amp;rsquo;t display on the screen. Only successful game that I&amp;rsquo;ve tried was &lt;em&gt;Them&amp;rsquo;s Fightin&amp;rsquo; Herds&lt;/em&gt;. Not even &lt;em&gt;Portal 2&lt;/em&gt; ran. And I have to force exit Steam through my system monitor when I want to close it. There&amp;rsquo;s probably a reason why it&amp;rsquo;s not officially available just yet.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;deck ui on gpd win 3&#34; src=&#34;https://linuxgamingcentral.org/images/deckui/gpd.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;On my GPD Win 3, navigation across different menu items is very smooth, and &lt;em&gt;Hades&lt;/em&gt; launched just fine. &lt;em&gt;Sonic Mania&lt;/em&gt; hanged on the launching screen.&lt;/p&gt;
&lt;p&gt;Some other screenshots on my desktop client:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;controller input screen&#34; src=&#34;https://linuxgamingcentral.org/images/deckui/controller_input.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;keyboard&#34; src=&#34;https://linuxgamingcentral.org/images/deckui/keyboard.png&#34;&gt;&lt;/p&gt;
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      <title>xPlayerOS - Automated Script for Onexplayer Handhelds</title>
      <link>https://linuxgamingcentral.org/posts/xplayeros/</link>
      <pubDate>Tue, 08 Mar 2022 07:50:47 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/xplayeros/</guid>
      <description>One of the contributers for the ChimeraOS distribution got in touch with me yesterday and sent a link to his GitHub project: xPlayerOS. This is a couple of bash scripts to help those who have an Intel-based Onexplayer handheld get everything they need to get set up and running on Linux. The README mentions the script was specifically tested on Pop!_OS 21.10, but it should theoretically work across any Ubuntu-based distro, and maybe even Debian.</description>
      <content>&lt;p&gt;One of the contributers for the &lt;a href=&#34;https://chimeraos.org&#34;&gt;ChimeraOS&lt;/a&gt; distribution got in touch with me yesterday and sent a link to his GitHub project: &lt;a href=&#34;https://github.com/ruineka/xPlayerOS&#34;&gt;xPlayerOS&lt;/a&gt;. This is a couple of bash scripts to help those who have an &lt;a href=&#34;https://onexplayerstore.com/products/new-onexplayer-mini-intel-i7-1195g7&#34;&gt;Intel-based Onexplayer&lt;/a&gt; handheld get everything they need to get set up and running on Linux. The README mentions the script was specifically tested on Pop!_OS 21.10, but it should theoretically work across any Ubuntu-based distro, and maybe even Debian.&lt;/p&gt;
&lt;p&gt;When running the &lt;code&gt;xPlayerOS_Installer.sh&lt;/code&gt; script, the user has the option of adding the new Steam interface designed for the Steam Deck, gamescope, and mangohud. These are in addition to getting patched Mesa drivers to fix graphical issues on Intel and get the Onexplayer&amp;rsquo;s buttons to actually work (because apparently they don&amp;rsquo;t work otherwise). Just clone the repository, mark the script as executable, run it through a terminal, and you&amp;rsquo;re good to go.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;oxp steam deck ui&#34; src=&#34;https://user-images.githubusercontent.com/101111355/157039190-efc12f3d-d2e2-49bc-bb5a-f2d899589c65.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The &lt;code&gt;SteamOSUI_ENABLE.sh&lt;/code&gt; script will transform Pop! OS (or whatever distro you&amp;rsquo;re running) into a console-like experience. It just boots to Steam with the new Steam Deck interface. However, it&amp;rsquo;s not recommended, as the writer of the script says he experienced touchscreen issues, and is unable to use the desktop. Once this script is run and you no longer wish to use it, simply run the &lt;code&gt;SteamOSUI_DISABLE.sh&lt;/code&gt; script.&lt;/p&gt;
&lt;p&gt;Pretty neat to see the community getting together to make gaming on Linux (specifically handhelds in this case) easier. I haven&amp;rsquo;t tested the script myself but I&amp;rsquo;m thinking it might work on the &lt;a href=&#34;https://boilingsteam.com/gpd-win-3-the-tide-me-over-for-the-steam-deck/&#34;&gt;GPD Win 3&lt;/a&gt; as well, since it&amp;rsquo;s basically using the same processor as the OXP (i7-1165G7 vs. i7-1195G7). And the beauty of open-source is, if the script doesn&amp;rsquo;t work or you want to make enhancements to it, you can just grab the scripts, fork them, then create a pull request.&lt;/p&gt;
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      <title>Linux Gaming Central Now Live!</title>
      <link>https://linuxgamingcentral.org/posts/website_launch/</link>
      <pubDate>Mon, 07 Mar 2022 11:21:31 -0500</pubDate>
      
      <guid>https://linuxgamingcentral.org/posts/website_launch/</guid>
      <description>The web server is now live. HTTPS is enabled by default (man, what a PITA it was to get that set up), and you should be able to add comments to posts via Cactus Comments (no account, no approval required).
As noted in the About section of the site, Linux Gaming Central is powered by Hugo. The Terminal theme is brought to you by panr. Web site source code is available on GitHub and licensed under GPLv3.</description>
      <content>&lt;p&gt;The web server is now live. HTTPS is enabled by default (man, what a PITA it was to get that set up), and you should be able to add comments to posts via Cactus Comments (no account, no approval required).&lt;/p&gt;
&lt;p&gt;As noted in the &lt;a href=&#34;https://linuxgamingcentral.org/about/&#34;&gt;About&lt;/a&gt; section of the site, Linux Gaming Central is powered by &lt;a href=&#34;https://gohugo.io/&#34;&gt;Hugo&lt;/a&gt;. The Terminal theme is brought to you by &lt;a href=&#34;https://github.com/panr/hugo-theme-terminal&#34;&gt;panr&lt;/a&gt;. Web site source code is available on &lt;a href=&#34;https://github.com/linuxgamingcentral/website&#34;&gt;GitHub&lt;/a&gt; and licensed under GPLv3.&lt;/p&gt;
&lt;p&gt;I will try to make it a goal to have at least one post per day, even if it&amp;rsquo;s a low-effort, two-paragraph news short. &lt;em&gt;Most&lt;/em&gt; of LGC&amp;rsquo;s content will be Linux gaming-related news, such as Proton updates, a new game that was ported to Linux, etc. but the blog will also be sprinked with game reviews, hardware reviews, occassional opinions, interviews with various Linux developers, and probably more than that. I may infrequently cover topics related to the Nintendo Switch and other consoles. If you want the blog to stay purely focused on Linux gaming content, however, feel free to voice your opinion in the comments.&lt;/p&gt;
&lt;p&gt;Within this week or next I&amp;rsquo;m hoping to have the following content released, besides daily news coverage:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Guide to using Slippi on Linux (&lt;em&gt;Super Smash Bros. Melee&lt;/em&gt; with rollback netcode)&lt;/li&gt;
&lt;li&gt;Guide to emulating Switch games on Linux with Ryujinx&lt;/li&gt;
&lt;li&gt;A couple of dev interviews set up with folks like alkazar79 (creator of ChimeraOS), GloriousEggroll, Thomas Castleman of Drauger OS, etc.&lt;/li&gt;
&lt;li&gt;Game review of &lt;em&gt;Persona 4 Arena Ultimax&lt;/em&gt;, provided I can get a review copy (I&amp;rsquo;ll still probably have a review if I have to buy it, but the downside to that is I can&amp;rsquo;t have the review out on release day, causing the view count to significantly decrease)&lt;/li&gt;
&lt;li&gt;Probably some other stuff that I can&amp;rsquo;t think of right now&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;As time goes on I may incorporate a Discord channel and a newsletter subscription feed, but at the moment I&amp;rsquo;m trying to keep things simple and make my workload as light as possible.&lt;/p&gt;
&lt;p&gt;In the meantime, if you got feedback, let me know! I&amp;rsquo;m eager to hear your thoughts. You can also talk to me in private by &lt;a href=&#34;https://linuxgamingcentral.org/contact/&#34;&gt;sending an email&lt;/a&gt;.&lt;/p&gt;
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