Official DualShock 4 Support Coming to Kernel 6.2

Official DualShock 4 Support Coming to Kernel 6.2
While the DS4 has technically been supported via “hid-sony” since way back to kernel 3.15, Sony is adding official support to said gamepad by adding backward compatibility to their “hid-playstation” driver, which already has support for the DualSense/DualSense Edge. The patch is confirmed to be merged with the upcoming 6.2 kernel. The patch will add support for: USB/Bluetooth connectivity touchpad battery status vibration accelerometer/gyro LED brightness Thanks to Phoronix, as always, for reporting on this.
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WinesapOS 3.2.0 RC Adds Prism Launcher, Improves Xbox Controller Support

WinesapOS 3.2.0 RC Adds Prism Launcher, Improves Xbox Controller Support
WinesapOS – the portable Linux distro that lets you use Linux on any flash drive without having to install it – has evolved from alpha to beta to what is now the release candidate. Here’s some noteworthy changes: VirtualBox support in addition to VMware Fusion/Workstation. The latter is recommended for 3D acceleration improved Mac support, with better fan control and Wi-Fi support PolyMC has now been replaced with Prism Launcher for your Minecraft needs improved Xbox and Xbox 360 controller support the NVIDIA Flatpak runtime is now updated whenever the distro is upgraded – this prevents upgrade issues As with the beta release there are some known issues with workarounds:
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Sensor Driver for AMD-Based OneXPlayer Will Be Merged with Kernel 6.2

Sensor Driver for AMD-Based OneXPlayer Will Be Merged with Kernel 6.2
Some good news for those of you who have a OneXPlayer (at least, if you own the AMD variant). The sensor driver for monitoring and controlling the fan speed will now be merged with kernel 6.2. This is thanks in no small part to Joaquín Ignacio Aramendía (Samsagax), one of the ChimeraOS contributors. Previously, you had to build the driver from source, but in a few months’ time, once kernel 6.
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Weekly News Recap (Updated Arch Packages on SteamOS, Project Killswitch Update, Cemu AppImage)

Weekly News Recap (Updated Arch Packages on SteamOS, Project Killswitch Update, Cemu AppImage)
Steam Deck SteamOS finally got updated to the latest version of Arch KDE Connect is included with SteamOS 3.4 Thursday’s client beta fixes downloads page, fixes library UI in offline mode on desktop Tuesday’s client beta fixes offline mode, crops startup videos to 16:9 when docked Monday’s client beta fixes suspend/resume Wi-Fi issues, adds an option for where to install games want to get a decent experience for Sonic Frontiers? Here’s a guide dbrand provides an update regarding Project Killswitch replacements and dock compatibility Hardware OneXPlayer (AMD) will be getting fan controller support Software Updates Wine 7.
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Wine 7.21 Adds ‘More Preparation Work’ for Vulkan 32-on-64 Support, Fixes Black Screen for Hades in Vulkan Mode

Wine 7.21 Adds 'More Preparation Work' for Vulkan 32-on-64 Support, Fixes Black Screen for Hades in Vulkan Mode
New update for Wine is now out. Notable features with this update include the OpenGL library converted to PE, support for multi-architecture PE build, and more preparation work for Vulkan 32-on-64 support: OpenGL library converted to PE. Support for multi-architecture PE builds. More preparation work for Vulkan 32-on-64 support. Support for creating import libraries without dlltool. Locale data updates. Various bug fixes. In addition, 25 bugs got fixed, including the black screen fix for Hades when running in Vulkan mode, StarBurn 13 crashing when disabling skins, the fatal error when starting up fotoBiz X, controller fix for Euphoria, as well as a few other titles.
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KDE Connect Included with SteamOS 3.4

KDE Connect Included with SteamOS 3.4
Something that slipped through the cracks regarding yesterday’s SteamOS update is the fact that the update also includes KDE Connect. Basically, KDE Connect allows the user to interact between their smartphone/tablet and the computer. Files can be sent and received between each device. Media can be controlled remotely by the computer and vice versa, and SMS text messages can be sent with the computer. It’s a pretty neat and convenient app that allows you to do work on your computer (in this case, on the Deck) while being able to send tasks to your phone, without even touching it.
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SteamOS Has Finally Been Rebased to the Latest Version of Arch Linux! (Plus Plenty of Other Goodies)

SteamOS Has Finally Been Rebased to the Latest Version of Arch Linux! (Plus Plenty of Other Goodies)
Holy crap. And here I thought Valve was never going to update the Arch base. Turns out I was wrong. You might recall back in the summer I wrote about the outdated packages on SteamOS and the security risk that brought. Well, I guess you can finally use Desktop Mode with more peace of mind, now that most everything has been updated. Per Steam’s post, this update “pulls in the latest performance, security and stability fixes for the underlying packages that are the foundation for SteamOS.
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Steam Deck Client Beta Adds Fixes to Downloads Page, Properly Renders Library UI in Desktop Mode While Offline

Steam Deck Client Beta Adds Fixes to Downloads Page, Properly Renders Library UI in Desktop Mode While Offline
Yesterday’s Steam Deck client update (beta) has added a bunch of fixes, particularly for the Downloads page in Game Mode, the OSK, Desktop Mode, and the “New” Big Picture Mode. Patch notes are as follows: General Fixed downloads page crashing when starting in offline mode Downloads page now properly responds to online/offline status Virtual Keyboard now has a maximum width, so that it doesn’t stretch to an unusable size on large screens in Docked mode Desktop Mode
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ChimeraOS 36 Adds Support for Wii Emulation, Additional Artwork For Emulated Games on Steam Deck UI

ChimeraOS 36 Adds Support for Wii Emulation, Additional Artwork For Emulated Games on Steam Deck UI
New release of ChimeraOS is out. It’s rather small, but does add a few new features, including the ability to add Wii ROMs via the Chimera app, as well as being able to “select additional artwork on emulated games” for the Steam Deck UI. Some fixes have also been added: Fixed missing Text Editor shortcut in desktop mode Fixed artwork selection for emulated games Fixed additional artwork for Steam games not downloading or applying under certain conditions Fixed external monitor not working on Gamepad/Deck UI Finally, non-Steam shortcuts marked as “hidden” will no longer appear in the Deck UI.
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DXVK 2.0 Brings Memory Management Improvements, Reduces CPU Overhead and Shader Compilation Times

DXVK 2.0 Brings Memory Management Improvements, Reduces CPU Overhead and Shader Compilation Times
DXVK (DirectX to Vulkan, a translation layer for D3D9/10/11 games, a part of the Proton toolkit) has had quite the upgrade. D3D9 games now have the following: memory management improvements for 32-bit games – “up to several hundred megabytes”! render target feedback loops – you shouldn’t be getting “rendering artifacts” on newer AMD hardware with games like Grand Theft Auto IV alpha test improvements – “fixes inaccuracies in various games,” and games that needed the d3d9.
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