Decky Loader (formerly known as Plugin Loader) 2.0.0 ‘React’ Released, Updates the Web-Based Plugin Store with React

Decky Loader (formerly known as Plugin Loader) 2.0.0 'React' Released, Updates the Web-Based Plugin Store with React
The Plugin Loader for the Steam Deck is now known as Decky Loader, and along with the new name change come a few updates. Primarily we’re looking at a React-based plugin store now, which, per the pull request, “replaces the web-based plugin store with a native-feeling one.” It’s also now possible to uninstall Decky Loader. Full patch notes are as follows: Uninstall script addition by @ggppjj in #48 Use unique ids in call_server_method by @patkub in #55 react: Add Router hook & fix typescript issues by @AAGaming00 in #68 Add contributor install script by @TrainDoctor in #69 Implement React-based plugin store by @AAGaming00 in #81 remove body property in args by @hulkrelax in #91 Uninstall functionality by @botatooo in #97 Use deckyState in uninstall menu (fixes #98) by @botatooo in #100 Fixed plugin installation ssl verification issue by @WerWolv in #101 Keep in mind this is a pre-release.
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News for June 26-July 2 (SteamOS 3.3, AOKZOE, Massive Thunderbird Update, GOG Finally Ditches Linux Support for GOG Galaxy)

News for June 26-July 2 (SteamOS 3.3, AOKZOE, Massive Thunderbird Update, GOG Finally Ditches Linux Support for GOG Galaxy)
Steam Deck production is ramping up for Q3, and based off of some recent stats it looks like it indeed is new Deck client update adds several bug fixes a new SteamOS 3.3 update released simultaneously with a new Deck client update. Both are beta releases heads up if you’re in Q3 and ordered the 256 GB or 512 GB model: you might end up getting a x2 NVMe rather than 4x 73% of the top 100 games on Steam are playable or verified Linux market share is currently 1.
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Wine 7.12 Released, Upgrades VKD3D to 1.4 and Adds Theming Support for Qt5 Apps

Wine 7.12 Released, Upgrades VKD3D to 1.4 and Adds Theming Support for Qt5 Apps
Wine 7.12 released earlier today. Here’s the changelog: Theming support for Qt5 applications. Bundled vkd3d upgraded to version 1.4. Improved effect support in Direct2D. QWORD support in registry tools. Various bug fixes. A total of 13 bugs were fixed, including: Star Citizen: No mic input audio (used for voip) StarCitizen launcher crashes on start with a winmm error Shogun Total War 2 crashes on start up. (Main Application.) Approach (Smart Suite) crashes when trying to print to cups-pdf Argentum 20 RPG Launcher has graphical glitches Incorrect display of selected buttons in Light theme.
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New SteamOS 3.3 Beta Updates Graphics/Wireless Drivers, Plus a New Deck Client Update with Performance Improvements

New SteamOS 3.3 Beta Updates Graphics/Wireless Drivers, Plus a New Deck Client Update with Performance Improvements
Man, it’s been hard to keep up with all the updates Valve has aggressively been pushing out for the Steam Deck. So, I hope nobody minds if I just do a quick copy & paste of the patch notes for today’s update, as both the underlying SteamOS has been updated to 3.3 (as a beta), as well as the Steam Deck client itself (also in beta). The SteamOS update adds keyboard support for additional languages, brings the adaptive brightness toggle back, updates both the graphics and wireless network drivers, adds a built-in controller driver when Steam isn’t running in Desktop Mode, and plenty of bug fixes.
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Proton Experimental Update Adds Several Fixes to Launchers and Adds Network Video Support for a Few Titles

Proton Experimental Update Adds Several Fixes to Launchers and Adds Network Video Support for a Few Titles
The same day the first batch of Q3 emails for the Steam Deck go out also happens to be the day we get an update to Proton Experimental, just a little over a week after the previous one. This update mostly focuses on bug fixes, ranging from the following: the launcher for Final Fantasy XIV should no longer close if there isn’t enough space to download an update Elite Dangerous and other launchers should no longer exert strange behavior when using cloned displays Call of Duty: Black Ops II Zombies and Multiplayer should remain playable after connecting online Azur Lane: Crosswave should no longer hang on a black screen Chrono Trigger should no longer suffer from random crashing during cutscenes In addition to these bug fixes, we also have improved video playback for Persona 4 Golden.
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Splittown – An Upcoming Point N’ Click Adventure Could Be Coming to Linux

Splittown -- An Upcoming Point N' Click Adventure Could Be Coming to Linux
Someone had emailed me this morning regarding an upcoming point-and-click adventure called Splittown. According to the official site, you play as the character Leonard Nimby. Nimby is a former “top agent of IM5” who’s on the move to find the person responsible for stealing his shrink gun…right on the day before an election. Seems like a pretty interesting premise. It also has that nice 90s aesthetic to it, reminiscent of the SNES/Genesis days.
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Portal 2 Beta Maps Discovered From Datamining

Portal 2 Beta Maps Discovered From Datamining
Just a few days ago, Valve released the Portal series to the Nintendo Switch, known as Portal: Companion Collection. It didn’t take long for dataminers to discover new, unreleased beta content that never showed up in the final product as a result of this port. From Ossy Flawol’s YouTube video, it appears there are at least nine beta maps from Portal 2. The video then goes on to show these maps as Chell explores them.
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GE-Proton7-24 Released, Adds Ultrawide Support with FSR

GE-Proton7-24 Released, Adds Ultrawide Support with FSR
GloriousEggroll seems to be on a…glorious streak with plenty of updates coming to GE-Proton in just a matter of days. Since GE-Proton7-22 (or 7-21?) we’ve been able to get Halo Infinite multiplayer to run out-of-the-box on NVIDIA, and it will work on AMD with GE’s Mesa patch. GE-Proton7-23 came a day later to make games easier to work with FSR. And yesterday we got yet another update that fixes the Death Stranding crash and adds FSR support on ultrawide monitors.
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Infinitime 1.10.0 Released, Adds Faster Sleep Time and Timer UI Improvements

Infinitime 1.10.0 Released, Adds Faster Sleep Time and Timer UI Improvements
It’s been a few months since the last 1.9.0 update for the InfiniTime firmware for the PineTime. Version 1.10.0 mostly has under the hood changes, which are “very important for the maintenance of the project,” but there are still some goodies here for you and I to enjoy. Here’s some of the new features: Timer app has a re-designed UI to make the buttons easier to press. You can also hold the buttons down to quickly change the value notifications can now be dismissed by right-swiping the screen you can now record GIFs with InfiniSim sleep time is now faster improved colors on the LCD There’s also been a few bug fixes, including the track progress now correctly being displayed in the Music app and the alarm should now always ring.
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Steam Deck Client Gets an Update, Addresses Several Bugs

Steam Deck Client Gets an Update, Addresses Several Bugs
Just when you thought that there hadn’t been any updates in a while for the Deck, today we get “a very nice set of bug fixes.” Such as when scrolling through a EULA causing navigation issues, deleting a screenshot causing crashes, and the controller configurator not loading when Steam Cloud is disabled. Those things should no longer be a problem. Patch notes are as follows: Fixed an issue where clicking in-game links when offline would get Steam Deck into a bad state Fixed navigation issues in the game EULA dialog Fixed crashing issue when deleting a screenshot Fixed the controller configurator failing to load when Steam Cloud is disabled Fixed configurator failing to load when encountering corrupted controller layout files Fixed controller virtual menus being limited to 4 active menus Fixed a bug causing the touchscreen to occasionally be stuck in mouse-emulation mode when accessing the configurator in-game You can also see the patch notes on Steam.
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