HP Dev One - A Laptop with Pop!_OS Pre-Installed

HP Dev One - A Laptop with Pop!_OS Pre-Installed
System76 has partnered with HP, bringing their Pop!_OS distribution to the HP Dev One laptop. Specs are as follows: Octo-core Ryzen 7 PRO 16 GB DDR4 @ 3200MHz 1 TB PCIe NVMe storage 14" FHD anti-glare display The laptop features a “Super” key that replaces the Windows logo that’s typically put on every keyboard. The product, according to the official website, is aimed towards developers. The laptop will be priced at $1,099.
Read more →

New Steam Deck Client Updates Adds Quality-of-Life Improvements (Plus 3.2 Beta Update with Even Better Fan Control)

New Steam Deck Client Updates Adds Quality-of-Life Improvements (Plus 3.2 Beta Update with Even Better Fan Control)
Does Valve ever take a break? In addition to the new Proton Experimental update from today, there’s also a new Steam Deck client update. This update mostly focuses on quality-of-life improvements, ranging from: new status icons on lock screen, including battery, network, time battery % can be toggled in the header performance profiles can now be set to factory default plenty of bug fixes, such as the wrong FPS being set when selecting a performance profile, keyboard theme not being applied in certain situations, login issues with the ‘/’ character, and a host of other fixes Full changelog is as follows:
Read more →

Proton Experimental Updated, Fixes New FFXIV Launcher + More Playable Titles

Proton Experimental Updated, Fixes New FFXIV Launcher + More Playable Titles
Following last week’s update to Proton Experimental, Valve/CodeWeavers are back at it once again with today’s update. Not only do we get the usual round of bug fixes and newly playable games, but those of you who previously couldn’t play Final Fantasy XIV due to the new launcher should now be able to play the game again. No way Gabe was going to let this game slip by when he plays it himself.
Read more →

NVIDIA Image Scaling Now Merged With GameScope

NVIDIA Image Scaling Now Merged With GameScope
GameScope, the micro-compositor formerly known as steamcompmgr, recently merged support for NVIDIA’s image scaling technology as of yesterday. Theoretically this means NVIDIA users should now be able to make use of GameScope (just make sure you add -Y or –nis-upscaling when using). Previously, only AMD users could make use of the technology (technically Intel has it too, albeit in limited capacity). Don’t get too excited. Someone has already reported that the scaling technology doesn’t work on a 940M.
Read more →

Can You Endure Watching this Steam Deck Durability Test?

Can You Endure Watching this Steam Deck Durability Test?
First mentioned by GamingOnLinux, I decided to take a look at the video featured in the article. It was a YouTuber by the name of JerryRigEverything who recently posted a video of cutting across the Steam Deck…with a pocket knife. Normally when you get that fancy new electronic device, you prize it so much that you’d do everything in your power to keep it safe from scratches or other types of damage.
Read more →

Fall Guys Moving to Epic Games Store June 21, Get it on Steam While You Can

*Fall Guys* Moving to Epic Games Store June 21, Get it on Steam While You Can
In much the same move as Rocket League made a few years ago, Fall Guys will become exclusive to the Epic Games Store on the PC platform starting June 21. A heads-up that if you want to own and play the game on Steam, buy it before that date. You’ll still be able to use the Steam version after June 21, but you won’t be able to buy it from the Steam store anymore.
Read more →

Play Zelda: Ocarina of Time at 60 FPS, Natively on Linux

Play *Zelda: Ocarina of Time* at 60 FPS, Natively on Linux
A project by the name of Ship of Harkinian (or Shipwright) converts your copy of Zelda: Ocarina of Time to a reverse-engineered PC port. I’m counting the days before Nintendo shuts the project down, but for the time being, with the PC port we can achieve: experimental 60 FPS support widescreen support tunic color customization cheats minimal HUD individual volume levels for music, sound effects, fanfare, etc. vibration gyroscope support when aiming (it’s somewhat ineffective though) adjustable internal resolution and MSAA adjustable text speed faster push block and a whole lot more!
Read more →

Heroic Games Launcher v2.3.0 ‘Brook’ Released, Adds Theme Selection, Background Update Check, and More Accessibility Options

Heroic Games Launcher v2.3.0 'Brook' Released, Adds Theme Selection, Background Update Check, and More Accessibility Options
Heroic Games Launcher keeps getting better and better with every release. v2.3.0 has graduated out of the beta phase and has now become stable. Here’s what we can look forward to with this new version. First is themes. There’s five different themes to select from in the Settings menu under General, including the one pictured in the cover. Great to add a personal touch to the app and make it more consistent with the coloring scheme of your desktop environment.
Read more →

Reggie Fils-Aime: What We Can Learn from the Retired President of Nintendo of America

Reggie Fils-Aime: What We Can Learn from the Retired President of Nintendo of America
For those who aren’t aware, recently Reggie Fils-Aime, formerly the president of Nintendo of America, released a memoir: Disrupting The Game – From the Bronx to the Top of Nintendo. Kind of amazing to think a man who has such high prestige would come down to earth to write his thoughts on his journey, from Proctor & Gamble to Pizza Hut to Panda Management to Guiness Imports to Derby Cycle to VH1 to Nintendo.
Read more →

An Interview with James Ramey, President of CodeWeavers

An Interview with James Ramey, President of CodeWeavers
I got a chance to talk to James Ramey, the president of CodeWeavers. CodeWeavers is responsible for a lot of the work that goes into Proton, which he’ll explain in this interview. I asked a few questions regarding his background as a gamer, but also his thoughts on the Steam Deck, whether we’ll see Halo Infinite running through Proton on NVIDIA in addition to AMD, and how he has reacted to how well Proton has been progressing.
Read more →