SteamTinkerLaunch Version 10 Released, Adds Initial Steam Deck Support and More Gamescope Options

SteamTinkerLaunch – the massive Swiss army knife when it comes to managing your Proton-based games on Steam – hit a new milestone with the release of version 10, codenamed “Bagatelle.” One major feature that was added is initial Steam Deck support. Though the script doesn’t get installed as a Flatpak, you can simply download the steamtinkerlaunch
script from the project’s GitHub and start it as deck user
. You can actually navigate across the different options with the Deck’s built-in controls. There’s a couple of gotchas with this, however; check the Wiki for more details.
More gamescope features and options have been added. FSR can now be used in conjunction with gamescope, FSR strength is now set at a default of 2, Nearest Neighbor has been added as a filter option, and even more stuff packed in. Additionally, a new gamescope Wiki has been added. Keep in mind that currently gamescope doesn’t work with NVIDIA graphics.
There’s a bunch of other features added, including Zink support, bug fixes, and improved translations. The full patch notes are as follows:
- added initial Steam Deck support
- see Steam Deck Wiki for Steam Deck specific functions
- added pretty solid, but optional steam controller controls for Steam Deck
- multiple new gamescope features and options - thanks @sonic2kk for all of them!
- change Integer Scaling flag to reflect updated gamescope code #435
- the default FSR strength value is now 2
- added FSR option to Gamescope
- added option for Nearest Neighbor filtering to Gamescope
- added Gamescope FSR sharpness numberbox
- added option for Steam integration with -e flag, for working around a Gamescope bug
- brand new Gamescope wiki
- added Zink support - thanks @sonic2kk for testing
- fixed Shader Repo window glitch
- removed useless Steam Deck default window resolutions
- find renamed GE proton as compatibility tool
- get correct latest GE-Proton with two-digits
- polish translation update by @Faalagorn
- multiple improvements for Mod Organizer 2 and Vortex
- custom STL proton removed as requirement for installing DotNet
- several installer enhancements
- high speed MO2 auto installation/configuration
- DotNet is not even required for MO2 (confirmation welcome) and therefore no longer installed
- MO2 can be optionally installed using innoextract (used when installed)
- both Vortex and Mod Organizer 2 install and auto-configure without any configuration on the Steam Deck
- added Side-by-Side ReShade and native support for 3D monitors (see #443)
- added support for winesync - thanks @Moonl1ghter
- added option for creating user-customized ENV Variables
- comprehensive MangoHud re-implementation - thanks @sonic2kk for testing and the new wiki!
- fixed steamwebhelper toggle (#456) - thanks @zany130 for continous testing and reporting
- better use of absolute game exe path - helps f.e. with ReShade/Shader-Management
- added dxvk-async support
- added flatpak helper thanks @TheEvilSkeleton for working on flatpak support!
Interested in trying it out yourself? Check out the guide on Boiling Steam to see how you can install the super-handy script on your distro and the many, many things you can do with it!