Vulkan Now Available in Ryujinx (Without using the PR)

Vulkan Now Available in Ryujinx (Without using the PR)
Great news for those of you who use Ryujinx, the Nintendo Switch emulator. Vulkan is now been merged with the main build! You no longer need to use the PR build. This has been a long time in the making, and I’m not going to go over the tremendous amount of benefits this backend has over OpenGL; you can read the blog post from the Ryujinx team if you want to learn more.
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Apparently Linus Tech Tips Wants to Pick a Fight With Nintendo

Apparently Linus Tech Tips Wants to Pick a Fight With Nintendo
Whelp, looks like LTT beat me to the Switch emulation guide I was planning on doing. But that’s not the point of this post. Content creators – and small ones, at that – have had their videos ripped off their channel from the DMCA-hungry lawyers at Nintendo just for showing off gameplay footage of Switch games being emulated on the Deck. Well, Anthony from LTT decided to take matters into his own hands, braced himself, and put up a full guide on how to emulate Switch games on Deck (mind you, he’s doing it through a completely legal means).
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Metroid Prime Trilogy on Deck: A Match Made in Heaven

Metroid Prime Trilogy on Deck: A Match Made in Heaven
I wanted to briefly talk about the trilogy of Metroid Prime games running on the Deck. In a nutshell: it works pretty great. Not flawless by any means but you’d be surprised at how well the controls work. All you have to do to get up and running is to run the EmuDeck script on your Steam Deck. Then copy your Trilogy ISO to /home/deck/Emulation/roms/primehacks/. Exit Steam in Desktop Mode, and add artwork with Steam ROM Manager.
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PCSX2 (PS2 Emulator) Gets New UI + Support for DS4/DualSense Controllers

PCSX2 (PS2 Emulator) Gets New UI + Support for DS4/DualSense Controllers
The PlayStation 2 emulator PCSX2 gets a much-needed UI overhaul. The wxWidgets library that the developers were using before has now been replaced with Qt. Now it looks much cleaner. If you’ve used the Dolphin emulator, you’ll notice the interface looks quite familiar: Image credit: @Dreamboum The controller setting interface has also been updated with this new UI library. Settings can now be set on a per-game basis, there’s an auto-updater, and there’s “native” support for the DualShock 4 and DualSense gamepads.
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How to Use Smash Ultimate Mods with Ryujinx

How to Use Smash Ultimate Mods with Ryujinx
As of Ryujinx version 1.1.112, users can now seamlessly load mods on Super Smash Bros. Ultimate with the use of ARCropolis/Skyline. Here’s how to do it. Note: this tutorial is based off of the guide from GameBanana, but specifically tailored to Linux users. TL:DR Get yourself set up with emulating Switch games on Linux with this guide if you haven’t already Download Ryujinx and run it for the first time Download ARCropolis, extract zip to %RYU_DIR%/sdcard/ Download Skyline, extract to %RYU_DIR%/sdcard/atmosphere/contents/01006A800016E000/ Download any mod (plenty of them over on GameBanana), extract them to %RYU_DIR%/sdcard/ultimate/mods/ Launch the game.
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ARCropolis/Skyline Modding Support Added to Ryujinx

ARCropolis/Skyline Modding Support Added to Ryujinx
If you’re not familiar with ARCropolis, it’s “a modding framework for loading and managing community-made mods and plugins,” while making use of the Skyline on-the-fly patcher. Primarily this is for Super Smash Bros. Ultimate, but who knows, it could work for other games down the road. Previously, making use of a mod or testing it required putting it on a hacked Switch. Now that ARCropolis and Skyline have been merged with the mainline Ryujinx build as of version 1.
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Play Metroid Prime in Stunning HD with MPR (With Wine, for Now)

Play Metroid Prime in Stunning HD with MPR (With Wine, for Now)
I now have renewed interest in playing the original Metroid Prime for the GameCube. Why’s that? Because there’s this GORGEOUS HD mod that has finally been released after four years in the making. Just look at the screenshots yourself. The game still looks great nearly 20 years later, but now it got a fan-made upgrade in the visual department that makes it look like the game came out not even five years ago.
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Ryujinx: Highlights from March 2022

Ryujinx: Highlights from March 2022
Yesterday a new blog post was submitted on the Ryujinx website. I wanted to extract some of the highlights of this post. To start things off, graphics are now more “stable” on OpenGL with Intel and AMD GPUs. Though games like Pokémon Legends Arceus displayed just fine with Ryujinx’s Vulkan build, previously the game would look horrendous: That’s no longer the case: Game Builder Garage and WarioWare: Get it Together! had a few GPU regressions fixed.
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Kirby and the Forgotten Land: Emulation Tips (60 FPS, dynamic resolution disabled, 4K/ultrawide support!)

Kirby and the Forgotten Land: Emulation Tips (60 FPS, dynamic resolution disabled, 4K/ultrawide support!)
It’s been said plenty enough: the Nintendo Switch is in dire need of a hardware upgrade. That’s for sure. Fortunately, passionate programmers and modders out there have made playing Nintendo Switch games via emulation a much better experience. In the case with Kirby and the Forgotten Land, the framerate is capped to 30 FPS. In a modern day and age where we’re used to ultra-fast speeds of 60, 144, or even higher framerates, that 30 FPS cap can be headache-inducing.
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Kirby and the Forgotten Land: An Unforgotten Experience

Kirby and the Forgotten Land: An Unforgotten Experience
Time to shake things up a bit and talk about a Nintendo Switch game: Kirby and the Forgotten Land. If you prefer Linux-exclusive news, just let me know in the comments. But do note I played the entirety of this game on Linux, thanks to Ryujinx. Haven’t played a Kirby game in a long time. I think the last one I played was Kirby Air Ride for the GameCube. Something struck out to me when I was watching the trailer for this game though.
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