GE-Proton7-27 – The Halo Patch

Pretty big release for GE-Proton today, and it seems like it mostly centers around getting some more issues with Halo Infinite fixed.
First, dxvk, vkd3d-proton, and Wine have all been updated to the latest git. All three components have gotten the necessary patches for Halo Infinite merged. The campaign mode is playable now (even though it was technically working before, based on some reports I heard) and apparently there’s no need to rename or delete the video files anymore.
Halo Infinite on Deck: How-To and Best Settings

I’ve noticed some folks over on r/SteamDeck can’t get Halo Infinite to run on their Deck. Well, here’s a step-by-step guide on how to get it to run. Thankfully, it’s not as complicated as it was in the past.
The game has technically been playable on AMD and NVIDIA GPUs since the past three weeks, but on AMD it required Glorious Eggroll’s custom Mesa patch in order for the in-game textures to properly render.
Halo Infinite Now Runs on Deck!

UPDATE (7/22): I’ve put out a guide for those of you who can’t get the game to run, plus what I’ve found to be the best settings for a smooth 60 FPS.
Earlier today GloriousEggroll released GE-Proton7-26. Though this update is rather minor compared to 7-25, it nevertheless fixes a regression in vkd3d-proton that prevented Halo Infinite from going past the initial screen.
Low and behold, the game not only runs, but the textures have been fixed!