Proton Experimental Fixes 2K and Ubisoft Connect Launcher Failure

So…just when you thought you could run games from Ubisoft Connect on your Deck, only to get a update that borked Proton compatibility, today’s Proton Experimental update fixes the launcher failure.
In fact, not only did the Ubisoft Connect launcher get fixed, but so did 2K’s launcher!
That’s all for today’s update. See the patch notes on GitHub.
Steam Deck Client Updated on Stable, Brings Improved Library Load Times, JoyCon Improvements, Default User Selection, and Lots More!

But be aware: Valve will soon cut the ax for the old Big Picture Mode!
Steam Deck Client Beta Fixes AltGr Key, Friend Profile Viewing

A fix for the AltGr key on the OSK, plus a fix for seeing a friend’s Steam Community profile page.
Proton Experimental Adds Compatibility to Forspoken and Samurai Maiden, Improves Sleep/Resume Functionality with Tiny Tina’s Wonderlands on Deck

Small update but good for those of you who are playing the newly released Forspoken.
Steam Deck Client Beta Fixes Right-Shift, Clipped Deadzone Slider

Small update out mostly fixing OSK issues.
GE-Proton7-48 Updates Proton-Wine to Bleeding Edge, Includes Dead Space Remake Fixes

Dead Space Remake fixes should be in as well as DXVK 2.1.
Steam Deck Client Beta Fixes OSK When Opened with Gamepad, Reworked Gyro Drift Autocalibration

Gyro rotation readings are also displayed in the calibration UI, and Desktop Mode gets a few fixes.
Steam Deck Client Beta Allows OSK to be Moved, Fixes Controller Input with Controller Configurator

Note: since Valve is copy/pasting the patch notes from the desktop client, some of these patch notes may NOT be for the Steam Deck! I am unable to confirm since I am on stable.
Patch notes can also be read on Steam.
General
Added ability to move the standalone & overlay keyboard. The keyboard will cycle through a set of positions. Fixed controller input in the windowed version of the controller configurator Added mouse buttons to the events that will skip the start-up movie
DXVK 2.1 Adds HDR Support, Shader Compilation Improvements

HDR support with Gamescope, shader compilation improvements, sample rate shading for older titles, and plenty more!
Wine 8.0 Released, Brings Improved Performance to Direct3D and Improved Controller Hotplugging Support

Wine 8.0 has now been declared as stable. In it were five release candidates which “represents a year of development effort” and over 8,600 changes. The main achievement of this release, as brought out in the patch notes, “is the completion of the conversion to PE format.” The PE conversion itself took four years worth of work! But it’s important to have as this, as this is a “milestone on the road to supporting various features” such as copy protection and x86 application support on ARM.