SteamOS 3.4 Now Stable, Updates Arch Base, Allows Screen Tearing, Enables TRIM (And Much More!)

SteamOS 3.4 has now reached the stable branch. I’m not going to re-hash what I’ve already said about it, but as a quick refresh, here’s a few of the new features:
update to the Arch base; Plasma, Mesa, GLIBC, and more software have been updated KDE Connect is now included tons of bug fixes, ranging from graphics driver crashes to input to audio new firmware for docking station you can now force vsync off by enabling screen tearing level 2 MangoHUD now goes across the screen rather than going down; perfect for games that use 16:9 TRIM has been re-enabled eject option added for removable drives automatic mounting of ext4 external drives support for 8BitDo Ultimate wireless controller dongle Two hotfixes were added later on to “address a regression in how SD cards were handled” and to “fix an issue with HDMI/DisplayPort audio going to sleep after being idle on external displays.
Play Sonic Adventure 2 in HD - Modding Guide

Sonic Adventure 2 – the cult classic. Fans have gotten together to make the game moddable. From an extended Chao World, to the ability to play as Super Sonic or Super Shadow, to revamped cutscenes, it’s amazing to see what the modding community has been able to accomplish to make a great game even greater.
But for today’s guide, we’ll be focusing on giving the game a modern HD look. Not only are the character models replaced with more modern-looking ones, but the mod also contains a sound redesign.
Steam Deck Client Beta Adds Search Tab for Controller Layout, Fixes Library Not Showing Up when Family View is Enabled (Plus Stable and Preview SteamOS Updates)

When browsing controller profiles on the Deck, you can now search for them with today’s (or yesterday’s?) Deck client update (on beta and preview branches). Your library should now properly load if you have Family View enabled. More buttons have been added to the list of inputs “that skip the BPM/Deck start up animations.” A regression was fixed regarding Yaw and Roll combined sliders. Negative contribution from either one is now respected.
JSAUX Announces ModCase – The Project Killswitch Killer

So JSAUX had been concocting an idea after another company stole their idea of having an RGB dock. Well, today they’ve unveiled what exactly they’ve been working on – the ModCase.
It’s a modular case that seems to be similar to what the Project Killswitch and the DeckMate were offering – the ability to customize what you want to accessorize on your Steam Deck.
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Valve Doesn’t Consider the AMD Ryzen 7 6800U As a Competitor to the Steam Deck (Plus Steam Controller 2 and Steam Deck 2 Plans)

The Verge recently conducted an interview with Valve’s Lawrence Yang and Pierre-Loup Griffais – arguably the two most vocal employees about the company’s handheld device that is the Steam Deck. I wanted to mention it because there was an interesting tidbit regarding AMD’s Ryzen 7 6800U APU, which is currently shipping in devices like the AOKZOE and the OneXPlayer Mini handhelds.
As I had alluded to in my Aya Neo 2 post, the 6800U is using Zen 3, RDNA 2 680M graphics, eight cores, and can clock up to 4.
Steam Deck Client Beta Fixes Gamepad Focus Issue in Steam Store, Minor Layout Fixes to Login UI (Plus SteamOS Preview Update for OSK Graphics Driver Crash)

More, upon more, upon more fixes for the Steam Deck. This time around, the Steam store should no longer have any gamepad focus issues, and footer buttons should properly be displayed. In Desktop Mode, the login interface got some minor layout fixes. It shouldn’t stretch past the bottom of the window. Context menus should now work after closing the Update news dialog. Subbed workshop items should properly display now when “there were thousands of them.
Steam Deck Client Beta Adds Better UI Scaling in Higher Resolutions, Xbox Elite/Switch Pro Layout Preview Pages (Plus SteamOS Update and Proton Hotfix for The Witcher 3)

More fixes in yesterday’s Deck client update (beta). Xbox Elite and Switch Pro layout preview pages have been added, Desktop Mode got plenty of fixes, and there’s now an option to launch the new Big Picture Mode in windowed mode. Full patch notes are as follows:
General
Fixed issue where a browser opened by a game was sticking around after closing the overlay Fixed launch options dialog not closing when cancelling game launch Various fixes to make the UI scale better in higher resolutions Fixed issue where the virtual keyboard would continuously be made visible after exiting a game Added option to start in windowed mode under Settings => Display => Big Picture Mode => Windowed Desktop Mode
Steam Deck Client Beta Fixes OSK On Game Exit, Adds Support for Armor-X Pro Gamepad

Yet another update slipped my mind. This came out yesterday. The Armor-X Pro pad in PS4 mode is now supported, and several fixes have made it in on desktop and in general. Patch notes are as follows:
General
Fixed keyboard re-opening incorrectly on game exit Added support for the Armor-X Pro gamepad in PS4 mode Fixed long delay at startup when the Razer Huntsman Elite keyboard is plugged in Fixed the Logitech G29 controller showing up as a gamepad instead of a wheel Desktop Mode
Crisis Core Final Fantasy VII Reunion: Steam Deck Report

Well well well…the 15-year-old game gets a new makeover. Loved the original back on the PSP. In fact, my older brother at the time took over my PSP and bought the game just so he could play it. Despite it not being as full-fledged of a remake as Final Fantasy VII, I still welcome it, as it’s a really good game.
In a nutshell, the Crisis Core remake has been ported to Unreal Engine and has the following advantages over the vanilla PSP version, besides the obvious graphics upgrade:
Steam Deck Client Beta Fixes DLC Hover, Gyro for Switch Controllers

Small update for the Deck is all fixes. Patch notes are as follows:
General
Fixed the new Big Picture Mode overlay being incorrect[ly] sized when the monitor is set to display scaling other than 100% Fixed DLC hover on game details page being cropped Steam Input
Fixed an issue with gamepad navigation in the Steam Deck haptics calibration screen Fixed an issue w/ enabling Gyro for Switch controllers If you’re on desktop and you’re opted into the beta branch for Steam, there is a similar update available, with the addition of a MacOS bug being fixed in regards to the close button on the Steam login window.