News for July 16-22 (MultiVersus and Halo Infinite on Deck, Steam Deck HQ Interview, Outdated SteamOS, UE5 Gets Linux Support)

News for July 16-22 (MultiVersus and Halo Infinite on Deck, Steam Deck HQ Interview, Outdated SteamOS, UE5 Gets Linux Support)
Steam Deck MultiVersus works on Deck Halo Infinite runs on Deck; here’s a how-to I did an interview with the owner of Steam Deck HQ new beta Deck client update adds an Achievements section for games on the Steam menu make sure you keep your Deck cool! (32-95 degrees F) Q3 Decks have some subtle differences than the OG units, though it seems they’re mostly for the better be careful when using Desktop Mode; SteamOS is highly outdated iFixit has fans available in the US hot-swapping SD cards is technically safe, but Valve is planning on improving this support Boiling Steam recently did a piece on the fact that the number of games getting the Verified/Playable status have been slowing down lately Linux Hardware I have a Launch Lite review unit with which I am typing this post; review coming soon.
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SteamOS: A Growing Security Risk

SteamOS: A Growing Security Risk
If you thought I was critical enough of Valve in my Steam Deck review, well, you might want to strap on your seat belt, because I’m not done yet. (That being said, I did make a few clarifications earlier this week about some wrong assumptions that I had made, so please give that a read if you haven’t already.) The Steam Deck UI is tightly integrated into SteamOS, giving the Deck a console-like experience with gamepad navigation across different menus, not only giving PC gaming a breath of fresh air, but also – thanks to Valve’s efforts – getting Linux into the hands of more and more people.
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Halo Infinite on Deck: How-To and Best Settings

Halo Infinite on Deck: How-To and Best Settings
I’ve noticed some folks over on r/SteamDeck can’t get Halo Infinite to run on their Deck. Well, here’s a step-by-step guide on how to get it to run. Thankfully, it’s not as complicated as it was in the past. The game has technically been playable on AMD and NVIDIA GPUs since the past three weeks, but on AMD it required Glorious Eggroll’s custom Mesa patch in order for the in-game textures to properly render.
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The Subtle Differences Between Q1 and Q3 Steam Decks

The Subtle Differences Between Q1 and Q3 Steam Decks
My acquaintance Gardiner Bryant just posted a video going over the differences between the review unit of the Deck he got in February, and the Q3 one he received not too long ago. Mind you, though the differences are subtle, the Q3 Deck is better in just about every way. Here’s what I’ve extracted from the video – the Q3 Deck has the following advantages: it’s a whopping 0.2 ounces lighter it has a more distinct texture on both the chassis and the trackpads.
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Oryx Pro Laptops from System76 Now Boast 12th-Gen Intel Processors and RTX 3070 Ti/3080 Ti GPUs

Oryx Pro Laptops from System76 Now Boast 12th-Gen Intel Processors and RTX 3070 Ti/3080 Ti GPUs
Got some exciting news for you power users out there: the Oryx Pro laptop by System76, while it was already pretty powerful, now has upgraded hardware. It now features an Alder Lake processor – the i7-12700H – with 14 cores, 20 threads, and has a frequency of 1.7-4.7 GHz. The Ti editions of the RTX 3070 or 3080 can also be selected when choosing the specs for the laptop. Full tech specs are as follows:
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Halo Infinite Now Runs on Deck!

Halo Infinite Now Runs on Deck!
UPDATE (7/22): I’ve put out a guide for those of you who can’t get the game to run, plus what I’ve found to be the best settings for a smooth 60 FPS. Earlier today GloriousEggroll released GE-Proton7-26. Though this update is rather minor compared to 7-25, it nevertheless fixes a regression in vkd3d-proton that prevented Halo Infinite from going past the initial screen. Low and behold, the game not only runs, but the textures have been fixed!
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New Beta Deck Client Update, Stable Update for SteamOS, and Keep your Deck from Overheating

New Beta Deck Client Update, Stable Update for SteamOS, and Keep your Deck from Overheating
New beta Deck client shipped out just a few hours ago. This adds the Sucheng keyboard for Tradional Chinese, adds an Achievements page to the Steam overlay, prevents the annoying “You have unclaimed digital rewards!” notification from appearing every time you turn the Deck on, fixes Night Mode from automatically turning on when it’s set to OFF, and brings improvements to the OSK when in desktop mode (should now properly show up or disappear when the appropriate button is pressed).
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An Interview with Noah (AKA BBQKITTY) – Founder of Steam Deck HQ

An Interview with Noah (AKA BBQKITTY) -- Founder of Steam Deck HQ
While Steam Deck HQ is only a month old, it has quickly become my favorite go-to site for checking all things Steam Deck-related. Though it originally covered game reviews and what the best settings are for each, the site has evolved into much more than that. It’s also a place where you can get news and guides. And the content will expand even further with YouTube videos. So I wanted to interview the website owner, Noah, and get his thoughts on the Steam Deck, why he created Steam Deck HQ, and what we can look forward to as far as future content.
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MultiVersus Has Full Proton/Steam Deck Support!

MultiVersus Has Full Proton/Steam Deck Support!
While it’s debatable whether MultiVersus will be a Smash killer, I’m happy to report the game now runs flawlessly on the Steam Deck. Previously, running the game was technically possible, but you would get kicked almost immediately if you joined an online match, due to EAC. Evidently, Warner Bros. listened to community feedback; after testing today’s open beta, I can confirm the kicking is no longer a thing. The game also has 16:10 support.
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Clearing Up Some Confusion Regarding LGC

So I’ve noticed between my Steam Deck review and my earlier post about Nickelodeon Kart Racers 3 that there have been some complaints that they’re either inaccurate or have nothing to do with Linux. Let’s start with the Steam Deck review. Admittedly there were some statements that I made that weren’t true. For example, Valve actually hired the team behind Narbacular Drop. So the idea of the Portal series wasn’t “borrowed,” per se; the game served more as an inspiration rather than anything else, with the developers of Narbacular Drop helping the Portal series come to fruition.
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